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Add php-cs-fixer

This commit is contained in:
Robin Appelman 2017-07-30 14:51:54 +02:00
commit 309ae17036
54 changed files with 4900 additions and 4106 deletions

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@ -13,118 +13,118 @@ use Demostf\API\Data\Player;
* Processes the raw demo.js output to something more suitable for our purpose
*/
class Parser {
const CLASSES = [
1 => 'scout',
2 => 'sniper',
3 => 'soldier',
4 => 'demoman',
5 => 'medic',
6 => 'heavyweapons',
7 => 'pyro',
8 => 'spy',
9 => 'engineer'
];
const CLASSES = [
1 => 'scout',
2 => 'sniper',
3 => 'soldier',
4 => 'demoman',
5 => 'medic',
6 => 'heavyweapons',
7 => 'pyro',
8 => 'spy',
9 => 'engineer'
];
/** @var RawParser */
private $rawParser;
/** @var RawParser */
private $rawParser;
public function __construct(RawParser $rawParser) {
$this->rawParser = $rawParser;
}
public function __construct(RawParser $rawParser) {
$this->rawParser = $rawParser;
}
public function analyse(string $path): ParsedDemo {
$data = $this->rawParser->parse($path);
if (!is_array($data)) {
throw new \InvalidArgumentException('Error parsing demo');
}
return $this->handleData($data);
}
public function analyse(string $path): ParsedDemo {
$data = $this->rawParser->parse($path);
if (!is_array($data)) {
throw new \InvalidArgumentException('Error parsing demo');
}
return $this->handleData($data);
}
private function handleData(array $data): ParsedDemo {
$intervalPerTick = $data['intervalPerTick'];
$red = 0;
$blue = 0;
/** @var ChatMessage[] $chat */
$chat = [];
/** @var ParsedPlayer[] $players */
$players = [];
foreach ($data['rounds'] as $round) {
if ($round['winner'] === 'red') {
$red++;
} else {
$blue++;
}
}
private function handleData(array $data): ParsedDemo {
$intervalPerTick = $data['intervalPerTick'];
$red = 0;
$blue = 0;
/** @var ChatMessage[] $chat */
$chat = [];
/** @var ParsedPlayer[] $players */
$players = [];
foreach ($data['rounds'] as $round) {
if ($round['winner'] === 'red') {
$red++;
} else {
$blue++;
}
}
foreach ($data['chat'] as $message) {
if (isset($message['from'])) {
$chat[] = new ChatMessage($message['from'], (int)floor(($message['tick'] - $data['startTick']) * $intervalPerTick), $message['text']);
}
}
foreach ($data['chat'] as $message) {
if (isset($message['from'])) {
$chat[] = new ChatMessage($message['from'], (int)floor(($message['tick'] - $data['startTick']) * $intervalPerTick), $message['text']);
}
}
foreach ($data['users'] as $player) {
$class = 0;
$classSpawns = 0;
foreach ($player['classes'] as $classId => $spawns) {
if ($spawns > $classSpawns) {
$classSpawns = $spawns;
$class = $classId;
}
}
if ($class && $player['steamId']) {//skip spectators
$players[] = new ParsedPlayer(
$player['name'],
$player['userId'],
$this->convertSteamIdToCommunityId($player['steamId']),
$player['team'],
$this->getClassName((int)$class)
);
}
}
foreach ($data['users'] as $player) {
$class = 0;
$classSpawns = 0;
foreach ($player['classes'] as $classId => $spawns) {
if ($spawns > $classSpawns) {
$classSpawns = $spawns;
$class = $classId;
}
}
if ($class && $player['steamId']) {//skip spectators
$players[] = new ParsedPlayer(
$player['name'],
$player['userId'],
$this->convertSteamIdToCommunityId($player['steamId']),
$player['team'],
$this->getClassName((int)$class)
);
}
}
$kills = array_map(function (array $death) {
return new ParsedKill($death['killer'] ?? 0, $death['assister'] ?? 0, $death['victim'] ?? 0, $death['weapon']);
}, $data['deaths']);
$kills = array_map(function (array $death) {
return new ParsedKill($death['killer'] ?? 0, $death['assister'] ?? 0, $death['victim'] ?? 0, $death['weapon']);
}, $data['deaths']);
return new ParsedDemo(
$red,
$blue,
$chat,
$players,
$kills
);
}
return new ParsedDemo(
$red,
$blue,
$chat,
$players,
$kills
);
}
private function getClassName(int $classId): string {
return self::CLASSES[$classId] ?? 'Unknown';
}
private function getClassName(int $classId): string {
return self::CLASSES[$classId] ?? 'Unknown';
}
/**
* Credit to https://github.com/koraktor/steam-condenser-php
*
* Converts a SteamID as reported by game servers to a 64bit numeric
* SteamID as used by the Steam Community
*
* @param string $steamId The SteamID string as used on servers, like
* <var>STEAM_0:0:12345</var>
* @return string The converted 64bit numeric SteamID
* @throws \InvalidArgumentException if the SteamID doesn't have the correct
* format
*/
public function convertSteamIdToCommunityId($steamId) {
if ($steamId === 'STEAM_ID_LAN' || $steamId === 'BOT') {
throw new \InvalidArgumentException("Cannot convert SteamID \"$steamId\" to a community ID.");
}
if (preg_match('/^STEAM_[0-1]:[0-1]:[0-9]+$/', $steamId)) {
$steamParts = explode(':', substr($steamId, 8));
$steamId = $steamParts[0] + $steamParts[1] * 2 + 1197960265728;
return '7656' . $steamId;
} else if (preg_match('/^\[U:[0-1]:[0-9]+\]$/', $steamId)) {
$steamParts = explode(':', substr($steamId, 3, -1));
$steamId = $steamParts[0] + $steamParts[1] + 1197960265727;
return '7656' . $steamId;
} else {
throw new \InvalidArgumentException("SteamID \"$steamId\" doesn't have the correct format.");
}
}
/**
* Credit to https://github.com/koraktor/steam-condenser-php
*
* Converts a SteamID as reported by game servers to a 64bit numeric
* SteamID as used by the Steam Community
*
* @param string $steamId The SteamID string as used on servers, like
* <var>STEAM_0:0:12345</var>
* @return string The converted 64bit numeric SteamID
* @throws \InvalidArgumentException if the SteamID doesn't have the correct
* format
*/
public function convertSteamIdToCommunityId($steamId) {
if ($steamId === 'STEAM_ID_LAN' || $steamId === 'BOT') {
throw new \InvalidArgumentException("Cannot convert SteamID \"$steamId\" to a community ID.");
}
if (preg_match('/^STEAM_[0-1]:[0-1]:[0-9]+$/', $steamId)) {
$steamParts = explode(':', substr($steamId, 8));
$steamId = $steamParts[0] + $steamParts[1] * 2 + 1197960265728;
return '7656' . $steamId;
} elseif (preg_match('/^\[U:[0-1]:[0-9]+\]$/', $steamId)) {
$steamParts = explode(':', substr($steamId, 3, -1));
$steamId = $steamParts[0] + $steamParts[1] + 1197960265727;
return '7656' . $steamId;
} else {
throw new \InvalidArgumentException("SteamID \"$steamId\" doesn't have the correct format.");
}
}
}