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code style and add tslint

This commit is contained in:
Robin Appelman 2017-07-30 22:43:51 +02:00
commit 52a36ed8c8
61 changed files with 1708 additions and 872 deletions

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@ -1,4 +1,4 @@
import {Vector} from "./Vector";
import {Vector} from './Vector';
export interface BaseBuilding {
builder: number;

View file

@ -15,13 +15,13 @@ export interface GameEventEntry {
}
export enum GameEventType {
STRING = 1,
FLOAT = 2,
LONG = 3,
SHORT = 4,
BYTE = 5,
STRING = 1,
FLOAT = 2,
LONG = 3,
SHORT = 4,
BYTE = 5,
BOOLEAN = 6,
LOCAL = 7
LOCAL = 7,
}
export interface DeathEventValues {
@ -40,7 +40,7 @@ export interface RoundWinEventValues {
export interface PlayerSpawnEventValues {
userid: number;
team: number;
'class': number
'class': number;
}
export interface ObjectDestroyedValues {
@ -52,9 +52,9 @@ export interface ObjectDestroyedValues {
index: number;
}
export type GameEventValue = string|number|boolean;
export type GameEventValue = string | number | boolean;
export type GameEventValueMap = {
export interface GameEventValueMap {
[name: string]: GameEventValue;
}
@ -64,6 +64,6 @@ export type GameEventValues = GameEventValueMap |
PlayerSpawnEventValues |
ObjectDestroyedValues;
export type GameEventDefinitionMap = {
export interface GameEventDefinitionMap {
[id: number]: GameEventDefinition;
}

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@ -1,81 +1,81 @@
import {PacketEntity} from "./PacketEntity";
import {ServerClass} from "./ServerClass";
import {SendTable} from "./SendTable";
import {StringTable} from "./StringTable";
import {GameEventDefinitionMap} from "./GameEvent";
import {BitStream} from "bit-buffer";
import {UserInfo} from "./UserInfo";
import {World} from "./World";
import {Player} from "./Player";
import {Death} from "./Death";
import {handleStringTable} from "../PacketHandler/StringTable";
import {handleSayText2} from "../PacketHandler/SayText2";
import {handleGameEvent} from "../PacketHandler/GameEvent";
import {handlePacketEntities} from "../PacketHandler/PacketEntities";
import {handleGameEventList} from "../PacketHandler/GameEventList";
import {handleDataTable} from "../PacketHandler/DataTable";
import {Weapon} from "./Weapon";
import {Team} from "./Team";
import {Building} from "./Building";
import {PlayerResource} from "./PlayerResource";
import {BitStream} from 'bit-buffer';
import {handleDataTable} from '../PacketHandler/DataTable';
import {handleGameEvent} from '../PacketHandler/GameEvent';
import {handleGameEventList} from '../PacketHandler/GameEventList';
import {handlePacketEntities} from '../PacketHandler/PacketEntities';
import {handleSayText2} from '../PacketHandler/SayText2';
import {handleStringTable} from '../PacketHandler/StringTable';
import {Building} from './Building';
import {Death} from './Death';
import {GameEventDefinitionMap} from './GameEvent';
import {PacketEntity} from './PacketEntity';
import {Player} from './Player';
import {PlayerResource} from './PlayerResource';
import {SendTable} from './SendTable';
import {ServerClass} from './ServerClass';
import {StringTable} from './StringTable';
import {Team} from './Team';
import {UserInfo} from './UserInfo';
import {Weapon} from './Weapon';
import {World} from './World';
export class Match {
tick: number;
chat: any[];
users: {[id: string]: UserInfo};
deaths: Death[];
rounds: any[];
startTick: number;
intervalPerTick: number;
stringTables: StringTable[];
serverClasses: ServerClass[];
sendTables: SendTable[];
staticBaseLines: BitStream[];
eventDefinitions: GameEventDefinitionMap;
world: World;
players: Player[];
playerMap: {[entityId: number]: Player};
entityClasses: {[entityId: string]: ServerClass};
sendTableMap: {[name: string]: SendTable};
baseLineCache: {[serverClass: string]: PacketEntity};
weaponMap: {[entityId: string]: Weapon};
outerMap: {[outer: number]: number};
teams: Team[];
teamMap: {[entityId: string]: Team};
version: number;
buildings: {[entityId: string]: Building} = {};
playerResources: PlayerResource[] = [];
public tick: number;
public chat: any[];
public users: { [id: string]: UserInfo };
public deaths: Death[];
public rounds: any[];
public startTick: number;
public intervalPerTick: number;
public staticBaseLines: BitStream[];
public eventDefinitions: GameEventDefinitionMap;
public world: World;
public players: Player[];
public playerMap: { [entityId: number]: Player };
public entityClasses: { [entityId: string]: ServerClass };
public sendTableMap: { [name: string]: SendTable };
public baseLineCache: { [serverClass: string]: PacketEntity };
public weaponMap: { [entityId: string]: Weapon };
public outerMap: { [outer: number]: number };
public teams: Team[];
public teamMap: { [entityId: string]: Team };
public version: number;
public buildings: { [entityId: string]: Building } = {};
public playerResources: PlayerResource[] = [];
public stringTables: StringTable[];
public sendTables: SendTable[];
public serverClasses: ServerClass[];
constructor() {
this.tick = 0;
this.chat = [];
this.users = {};
this.deaths = [];
this.rounds = [];
this.startTick = 0;
this.intervalPerTick = 0;
this.stringTables = [];
this.sendTables = [];
this.serverClasses = [];
this.staticBaseLines = [];
this.tick = 0;
this.chat = [];
this.users = {};
this.deaths = [];
this.rounds = [];
this.startTick = 0;
this.intervalPerTick = 0;
this.stringTables = [];
this.sendTables = [];
this.serverClasses = [];
this.staticBaseLines = [];
this.eventDefinitions = {};
this.players = [];
this.playerMap = {};
this.world = {
this.players = [];
this.playerMap = {};
this.world = {
boundaryMin: {x: 0, y: 0, z: 0},
boundaryMax: {x: 0, y: 0, z: 0}
boundaryMax: {x: 0, y: 0, z: 0},
};
this.entityClasses = {};
this.sendTableMap = {};
this.baseLineCache = {};
this.weaponMap = {};
this.outerMap = {};
this.teams = [];
this.teamMap = {};
this.version = 0;
this.entityClasses = {};
this.sendTableMap = {};
this.baseLineCache = {};
this.weaponMap = {};
this.outerMap = {};
this.teams = [];
this.teamMap = {};
this.version = 0;
}
getSendTable(name) {
public getSendTable(name) {
if (this.sendTableMap[name]) {
return this.sendTableMap[name];
}
@ -85,10 +85,10 @@ export class Match {
return table;
}
}
throw new Error("unknown SendTable " + name);
throw new Error('unknown SendTable ' + name);
}
getStringTable(name) {
public getStringTable(name) {
for (const table of this.stringTables) {
if (table.name === name) {
return table;
@ -97,16 +97,16 @@ export class Match {
return null;
}
getState() {
public getState() {
const users = {};
for (const key in this.users) {
const user = this.users[key];
if (this.users.hasOwnProperty(key)) {
const user = this.users[key];
users[key] = {
classes: user.classes,
name: user.name,
name: user.name,
steamId: user.steamId,
userId: user.userId,
userId: user.userId,
};
if (user.team) {
users[key].team = user.team;
@ -115,16 +115,16 @@ export class Match {
}
return {
'chat': this.chat,
'users': users,
'deaths': this.deaths,
'rounds': this.rounds,
'startTick': this.startTick,
'intervalPerTick': this.intervalPerTick
chat: this.chat,
users,
deaths: this.deaths,
rounds: this.rounds,
startTick: this.startTick,
intervalPerTick: this.intervalPerTick,
};
}
handlePacket(packet) {
public handlePacket(packet) {
switch (packet.packetType) {
case 'packetEntities':
handlePacketEntities(packet, this);
@ -137,7 +137,7 @@ export class Match {
break;
case 'serverInfo':
this.intervalPerTick = packet.intervalPerTick;
this.version = packet.version;
this.version = packet.version;
break;
case 'sayText2':
handleSayText2(packet, this);
@ -157,7 +157,7 @@ export class Match {
}
}
getUserInfo(userId: number): UserInfo {
public getUserInfo(userId: number): UserInfo {
// no clue why it does this
// only seems to be the case with per user ready
while (userId > 256) {
@ -165,18 +165,18 @@ export class Match {
}
if (!this.users[userId]) {
this.users[userId] = {
name: '',
userId: userId,
steamId: '',
classes: {},
name: '',
userId,
steamId: '',
classes: {},
entityId: 0,
team: ''
}
team: '',
};
}
return this.users[userId];
}
getUserInfoForEntity(entity: PacketEntity): UserInfo {
public getUserInfoForEntity(entity: PacketEntity): UserInfo {
for (const id of Object.keys(this.users)) {
const user = this.users[id];
if (user && user.entityId === entity.entityIndex) {
@ -186,7 +186,7 @@ export class Match {
throw new Error('User not found for entity ' + entity.entityIndex);
}
getPlayerByUserId(userId: number): Player {
public getPlayerByUserId(userId: number): Player {
for (const player of this.players) {
if (player.user.userId === userId) {
return player;
@ -196,6 +196,6 @@ export class Match {
}
get classBits() {
return Math.ceil(Math.log(this.serverClasses.length) * Math.LOG2E)
return Math.ceil(Math.log(this.serverClasses.length) * Math.LOG2E);
}
}

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@ -1,10 +1,10 @@
import {StringTable} from "./StringTable";
import {Vector} from "./Vector";
import {GameEvent, GameEventDefinitionMap} from "./GameEvent";
import {PacketEntity} from "./PacketEntity";
import {SendTable} from "./SendTable";
import {ServerClass} from "./ServerClass";
import {BitStream} from "bit-buffer";
import {BitStream} from 'bit-buffer';
import {GameEvent, GameEventDefinitionMap} from './GameEvent';
import {PacketEntity} from './PacketEntity';
import {SendTable} from './SendTable';
import {ServerClass} from './ServerClass';
import {StringTable} from './StringTable';
import {Vector} from './Vector';
export interface StringTablePacket {
packetType: 'stringTable';
@ -35,11 +35,11 @@ export interface ClassInfoPacket {
packetType: 'classInfo';
number: number;
create: boolean;
entries: {
entries: Array<{
classId: number;
className: string;
dataTableName: string;
}[]
}>;
}
export interface EntityMessagePacket {
@ -66,7 +66,7 @@ export interface PacketEntitiesPacket {
maxEntries: number;
isDelta: boolean;
delta: number;
baseLine : number;
baseLine: number;
updatedEntries: number;
length: number;
updatedBaseLine: boolean;
@ -113,7 +113,7 @@ export interface VoiceInitPacket {
packetType: 'voiceInit';
codec: string;
quality: number;
extraData: number
extraData: number;
}
export interface VoiceDataPacket {

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@ -1,41 +1,40 @@
import {ServerClass} from "./ServerClass";
import {SendTable} from "./SendTable";
import {SendProp} from "./SendProp";
import {SendPropDefinition} from "./SendPropDefinition";
import {SendProp} from './SendProp';
import {SendPropDefinition} from './SendPropDefinition';
import {ServerClass} from './ServerClass';
export enum PVS {
PRESERVE = 0,
ENTER = 1,
LEAVE = 2,
DELETE = 4
ENTER = 1,
LEAVE = 2,
DELETE = 4,
}
export class PacketEntity {
pvs: PVS;
serverClass: ServerClass;
entityIndex: number;
props: SendProp[];
inPVS: boolean;
serialNumber?: number;
public serverClass: ServerClass;
public entityIndex: number;
public props: SendProp[];
public inPVS: boolean;
public pvs: PVS;
public serialNumber?: number;
constructor(serverClass: ServerClass, entityIndex: number, pvs: PVS) {
this.serverClass = serverClass;
this.entityIndex = entityIndex;
this.props = [];
this.inPVS = false;
this.pvs = pvs;
this.props = [];
this.inPVS = false;
this.pvs = pvs;
}
getPropByDefinition(definition: SendPropDefinition) {
for (let i = 0; i < this.props.length; i++) {
if (this.props[i].definition === definition) {
return this.props[i];
public getPropByDefinition(definition: SendPropDefinition) {
for (const prop of this.props) {
if (prop.definition === definition) {
return prop;
}
}
return null;
}
getProperty(originTable: string, name: string) {
public getProperty(originTable: string, name: string) {
for (const prop of this.props) {
if (prop.definition.ownerTableName === originTable && prop.definition.name === name) {
return prop;
@ -44,7 +43,7 @@ export class PacketEntity {
throw new Error(`Property not found in entity (${originTable}.${name})`);
}
clone(): PacketEntity {
public clone(): PacketEntity {
const result = new PacketEntity(this.serverClass, this.entityIndex, this.pvs);
for (const prop of this.props) {
result.props.push(prop.clone());
@ -52,4 +51,3 @@ export class PacketEntity {
return result;
}
}

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@ -1,36 +1,36 @@
import {UserInfo} from "./UserInfo";
import {Vector} from "./Vector";
import {PlayerCondition} from "./PlayerCondition";
import {Weapon} from "./Weapon";
import {Match} from "./Match";
import {Match} from './Match';
import {PlayerCondition} from './PlayerCondition';
import {UserInfo} from './UserInfo';
import {Vector} from './Vector';
import {Weapon} from './Weapon';
export enum LifeState {
ALIVE = 0,
DYING = 1,
DEATH = 2,
RESPAWNABLE = 3
ALIVE = 0,
DYING = 1,
DEATH = 2,
RESPAWNABLE = 3,
}
export class Player {
match: Match;
user: UserInfo;
position: Vector = new Vector(0, 0, 0);
health: number = 0;
maxHealth: number = 0;
classId: number = 0;
team: number = 0;
viewAngle: number = 0;
weaponIds: number[] = [];
ammo: number[] = [];
lifeState: LifeState = LifeState.DEATH;
activeWeapon: number = 0;
public match: Match;
public user: UserInfo;
public position: Vector = new Vector(0, 0, 0);
public health: number = 0;
public maxHealth: number = 0;
public classId: number = 0;
public team: number = 0;
public viewAngle: number = 0;
public weaponIds: number[] = [];
public ammo: number[] = [];
public lifeState: LifeState = LifeState.DEATH;
public activeWeapon: number = 0;
constructor(match: Match, userInfo: UserInfo) {
this.match = match;
this.user = userInfo;
this.user = userInfo;
}
get weapons(): Weapon[] {
return this.weaponIds.map(id => this.match.weaponMap[this.match.outerMap[id]]);
return this.weaponIds.map((id) => this.match.weaponMap[this.match.outerMap[id]]);
}
}

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@ -1,16 +1,16 @@
import {SendPropDefinition} from "./SendPropDefinition";
import {Vector} from "./Vector";
import {SendPropDefinition} from './SendPropDefinition';
import {Vector} from './Vector';
export class SendProp {
definition: SendPropDefinition;
value: SendPropValue|null;
public definition: SendPropDefinition;
public value: SendPropValue|null;
constructor(definition: SendPropDefinition) {
this.definition = definition;
this.value = null;
}
clone():SendProp {
public clone(): SendProp {
const prop = new SendProp(this.definition);
prop.value = this.value;
return prop;

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@ -1,49 +1,50 @@
import {SendTable} from "./SendTable";
import {SendTable} from './SendTable';
export class SendPropDefinition {
type: SendPropType;
name: string;
flags: number;
excludeDTName: string|null;
lowValue: number;
highValue: number;
bitCount: number;
table: SendTable|null;
numElements: number;
arrayProperty: SendPropDefinition|null;
ownerTableName: string;
public type: SendPropType;
public name: string;
public flags: number;
public excludeDTName: string | null;
public lowValue: number;
public highValue: number;
public bitCount: number;
public table: SendTable | null;
public numElements: number;
public arrayProperty: SendPropDefinition | null;
public ownerTableName: string;
constructor(type, name, flags, ownerTableName) {
this.type = type;
this.name = name;
this.flags = flags;
this.excludeDTName = null;
this.lowValue = 0;
this.highValue = 0;
this.bitCount = 0;
this.table = null;
this.numElements = 0;
this.arrayProperty = null;
this.type = type;
this.name = name;
this.flags = flags;
this.excludeDTName = null;
this.lowValue = 0;
this.highValue = 0;
this.bitCount = 0;
this.table = null;
this.numElements = 0;
this.arrayProperty = null;
this.ownerTableName = ownerTableName;
}
hasFlag(flag: SendPropFlag) {
return (this.flags & flag) != 0;
public hasFlag(flag: SendPropFlag) {
return (this.flags & flag) !== 0;
}
isExcludeProp() {
public isExcludeProp() {
return this.hasFlag(SendPropFlag.SPROP_EXCLUDE);
}
inspect() {
let data: any = {
public inspect() {
const data: any = {
fromTable: this.ownerTableName,
name: this.name,
type: SendPropType[this.type],
flags: SendPropDefinition.formatFlags(this.flags),
bitCount: this.bitCount
name: this.name,
type: SendPropType[this.type],
flags: this.flags,
bitCount: this.bitCount,
};
if (this.type === SendPropType.DPT_Float) {
data.lowValue = this.lowValue;
data.lowValue = this.lowValue;
data.highValue = this.highValue;
}
if (this.type === SendPropType.DPT_DataTable && this.table) {
@ -52,19 +53,6 @@ export class SendPropDefinition {
return data;
}
static formatFlags(flags: number) {
let names: string[] = [];
for (const name in SendPropFlag) {
const flagValue = <SendPropFlag|string>SendPropFlag[name];
if (typeof flagValue === 'number') {
if (flags & flagValue) {
names.push(name);
}
}
}
return names;
}
}
export enum SendPropType {
@ -75,32 +63,32 @@ export enum SendPropType {
DPT_String,
DPT_Array,
DPT_DataTable,
DPT_NUMSendPropTypes
DPT_NUMSendPropTypes,
}
export enum SendPropFlag {
SPROP_UNSIGNED = (1 << 0),// Unsigned integer data.
SPROP_COORD = (1 << 1),// If this is set, the float/vector is treated like a world coordinate.
// Note that the bit count is ignored in this case.
SPROP_NOSCALE = (1 << 2),// For floating point, don't scale into range, just take value as is.
SPROP_ROUNDDOWN = (1 << 3),// For floating point, limit high value to range minus one bit unit
SPROP_ROUNDUP = (1 << 4),// For floating point, limit low value to range minus one bit unit
SPROP_NORMAL = (1 << 5),// If this is set, the vector is treated like a normal (only valid for vectors)
SPROP_EXCLUDE = (1 << 6),// This is an exclude prop (not excludED, but it points at another prop to be excluded).
SPROP_XYZE = (1 << 7),// Use XYZ/Exponent encoding for vectors.
SPROP_INSIDEARRAY = (1 << 8),// This tells us that the property is inside an array, so it shouldn't be put into the
// flattened property list. Its array will point at it when it needs to.
SPROP_PROXY_ALWAYS_YES = (1 << 9),// Set for datatable props using one of the default datatable proxies like
// SendProxy_DataTableToDataTable that always send the data to all clients.
SPROP_CHANGES_OFTEN = (1 << 10),// this is an often changed field, moved to head of sendtable so it gets a small index
SPROP_IS_A_VECTOR_ELEM = (1 << 11),// Set automatically if SPROP_VECTORELEM is used.
SPROP_COLLAPSIBLE = (1 << 12),// Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
// (ie: for all automatically-chained base classes).
// In this case, it can get rid of this SendPropDataTable altogether and spare the
// trouble of walking the hierarchy more than necessary.
SPROP_COORD_MP = (1 << 13),// Like SPROP_COORD, but special handling for multiplayer games
SPROP_COORD_MP_LOWPRECISION = (1 << 14),// Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
SPROP_COORD_MP_INTEGRAL = (1 << 15),// SPROP_COORD_MP, but coordinates are rounded to integral boundaries
SPROP_VARINT = (1 << 5)
SPROP_UNSIGNED = (1 << 0), // Unsigned integer data.
SPROP_COORD = (1 << 1), // If this is set, the float/vector is treated like a world coordinate.
// Note that the bit count is ignored in this case.
SPROP_NOSCALE = (1 << 2), // For floating point, don't scale into range, just take value as is.
SPROP_ROUNDDOWN = (1 << 3), // For floating point, limit high value to range minus one bit unit
SPROP_ROUNDUP = (1 << 4), // For floating point, limit low value to range minus one bit unit
SPROP_NORMAL = (1 << 5), // If this is set, the vector is treated like a normal (only valid for vectors)
SPROP_EXCLUDE = (1 << 6), // This is an exclude prop (not excludED, but it points at another prop to be excluded).
SPROP_XYZE = (1 << 7), // Use XYZ/Exponent encoding for vectors.
SPROP_INSIDEARRAY = (1 << 8), // This tells us that the property is inside an array, so it shouldn't be put into the
// flattened property list. Its array will point at it when it needs to.
SPROP_PROXY_ALWAYS_YES = (1 << 9), // Set for datatable props using one of the default datatable proxies like
// SendProxy_DataTableToDataTable that always send the data to all clients.
SPROP_CHANGES_OFTEN = (1 << 10), // this is an often changed field, moved to head of sendtable so it gets a small index
SPROP_IS_A_VECTOR_ELEM = (1 << 11), // Set automatically if SPROP_VECTORELEM is used.
SPROP_COLLAPSIBLE = (1 << 12), // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
// (ie: for all automatically-chained base classes).
// In this case, it can get rid of this SendPropDataTable altogether and spare the
// trouble of walking the hierarchy more than necessary.
SPROP_COORD_MP = (1 << 13), // Like SPROP_COORD, but special handling for multiplayer games
SPROP_COORD_MP_LOWPRECISION = (1 << 14), // Like SPROP_COORD, but special handling for multiplayer games
// where the fractional component only gets a 3 bits instead of 5
SPROP_COORD_MP_INTEGRAL = (1 << 15), // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
SPROP_VARINT = (1 << 5),
}

View file

@ -1,55 +1,35 @@
import {SendPropDefinition, SendPropType, SendPropFlag} from './SendPropDefinition';
import {SendPropDefinition, SendPropFlag, SendPropType} from './SendPropDefinition';
export class SendTable {
name: string;
props: SendPropDefinition[];
private _flattenedProps: SendPropDefinition[];
public name: string;
public props: SendPropDefinition[];
private cachedFlattenedProps: SendPropDefinition[];
constructor(name) {
this.name = name;
this.props = [];
this._flattenedProps = [];
this.cachedFlattenedProps = [];
}
addProp(prop) {
public addProp(prop) {
this.props.push(prop);
}
private flatten() {
let excludes: SendPropDefinition[] = this.excludes;
let props: SendPropDefinition[] = [];
this.getAllProps(excludes, props);
// sort often changed props before the others
let start = 0;
for (let i = 0; i < props.length; i++) {
if (props[i].hasFlag(SendPropFlag.SPROP_CHANGES_OFTEN)) {
if (i != start) {
const temp = props[i];
props[i] = props[start];
props[start] = temp;
}
start++;
}
}
this._flattenedProps = props;
}
getAllProps(excludes: SendPropDefinition[], props: SendPropDefinition[]) {
let localProps = [];
public getAllProps(excludes: SendPropDefinition[], props: SendPropDefinition[]) {
const localProps = [];
this.getAllPropsIteratorProps(excludes, localProps, props);
for (const localProp of localProps) {
props.push(localProp);
}
}
getAllPropsIteratorProps(excludes: SendPropDefinition[], props: SendPropDefinition[], childProps: SendPropDefinition[]) {
public getAllPropsIteratorProps(excludes: SendPropDefinition[], props: SendPropDefinition[], childProps: SendPropDefinition[]) {
for (const prop of this.props) {
if (prop.hasFlag(SendPropFlag.SPROP_EXCLUDE) || excludes.indexOf(prop) !== -1) {
continue;
}
if (excludes.filter((exclude) => {
return exclude.name == prop.name && exclude.excludeDTName == prop.ownerTableName;
return exclude.name === prop.name && exclude.excludeDTName === prop.ownerTableName;
}).length > 0) {
continue;
}
@ -67,10 +47,10 @@ export class SendTable {
}
get flattenedProps() {
if (this._flattenedProps.length === 0) {
if (this.cachedFlattenedProps.length === 0) {
this.flatten();
}
return this._flattenedProps;
return this.cachedFlattenedProps;
}
get excludes() {
@ -84,7 +64,24 @@ export class SendTable {
}
return result;
}
private flatten() {
const excludes: SendPropDefinition[] = this.excludes;
const props: SendPropDefinition[] = [];
this.getAllProps(excludes, props);
// sort often changed props before the others
let start = 0;
for (let i = 0; i < props.length; i++) {
if (props[i].hasFlag(SendPropFlag.SPROP_CHANGES_OFTEN)) {
if (i !== start) {
const temp = props[i];
props[i] = props[start];
props[start] = temp;
}
start++;
}
}
this.cachedFlattenedProps = props;
}
}

View file

@ -1,9 +1,9 @@
export class ServerClass {
id: number;
name: string;
dataTable: string;
public id: number;
public name: string;
public dataTable: string;
constructor(id:number, name:string, dataTable:string) {
constructor(id: number, name: string, dataTable: string) {
this.id = id;
this.name = name;
this.dataTable = dataTable;

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@ -1,7 +1,7 @@
import {BitStream} from "bit-buffer";
import {BitStream} from 'bit-buffer';
export interface StringTable {
name: string;
entries: StringTableEntry[],
entries: StringTableEntry[];
maxEntries: number;
fixedUserDataSize?: number;
fixedUserDataSizeBits?: number;

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@ -1,5 +1,5 @@
export interface UserInfo {
name: string
name: string;
userId: number;
steamId: string;
entityId: number;

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@ -1,7 +1,7 @@
export class Vector {
x: number;
y: number;
z: number;
public x: number;
public y: number;
public z: number;
constructor(x, y, z) {
this.x = x;

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@ -1,4 +1,4 @@
import {Vector} from "./Vector";
import {Vector} from './Vector';
export interface World {
boundaryMin: Vector;
boundaryMax: Vector;