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https://github.com/demostf/demo.js
synced 2026-06-04 00:54:14 +02:00
use map for weapons
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parent
7a316ef97f
commit
6eebb18251
3 changed files with 22 additions and 22 deletions
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@ -34,7 +34,7 @@ export class Match {
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public entityClasses: Map<EntityId, ServerClass> = new Map();
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public sendTables: Map<string, SendTable> = new Map();
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public baseLineCache: Map<ServerClass, PacketEntity> = new Map();
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public weaponMap: {[entityId: string]: Weapon};
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public weaponMap: Map<EntityId, Weapon> = new Map();
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public outerMap: {[outer: number]: number};
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public teams: Map<TeamNumber, Team> = new Map();
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public teamEntityMap: Map<EntityId, Team>;
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@ -61,7 +61,6 @@ export class Match {
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boundaryMin: {x: 0, y: 0, z: 0},
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boundaryMax: {x: 0, y: 0, z: 0},
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};
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this.weaponMap = {};
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this.outerMap = {};
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this.teamEntityMap = new Map();
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this.version = 0;
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@ -31,6 +31,8 @@ export class Player {
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}
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get weapons(): Weapon[] {
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return this.weaponIds.map((id) => this.match.weaponMap[this.match.outerMap[id]]);
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return this.weaponIds
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.map((id) => this.match.weaponMap.get(this.match.outerMap[id]) as Weapon)
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.filter((weapon: Weapon | undefined) => (typeof weapon !== 'undefined'));
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}
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}
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@ -38,11 +38,11 @@ function handleEntity(entity: PacketEntity, match: Match) {
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for (const prop of entity.props) {
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if (prop.definition.ownerTableName === 'DT_BaseCombatWeapon' && prop.definition.name === 'm_hOwner') {
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if (!match.weaponMap[entity.entityIndex]) {
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match.weaponMap[entity.entityIndex] = {
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if (!match.weaponMap.has(entity.entityIndex)) {
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match.weaponMap.set(entity.entityIndex, {
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className: entity.serverClass.name,
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owner: prop.value as number,
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};
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});
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}
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}
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}
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@ -139,22 +139,21 @@ function handleEntity(entity: PacketEntity, match: Match) {
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}
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break;
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case 'CWeaponMedigun':
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const weapon = match.weaponMap[entity.entityIndex] as CWeaponMedigun;
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if (!weapon) {
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return;
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}
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for (const prop of entity.props) {
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const propName = prop.definition.ownerTableName + '.' + prop.definition.name;
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switch (propName) {
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case 'DT_WeaponMedigun.m_hHealingTarget':
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weapon.healTarget = prop.value as number;
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break;
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case 'DT_TFWeaponMedigunDataNonLocal.m_flChargeLevel':
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weapon.chargeLevel = prop.value as number;
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break;
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case 'DT_LocalTFWeaponMedigunData.m_flChargeLevel':
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weapon.chargeLevel = prop.value as number;
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break;
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const weapon = match.weaponMap.get(entity.entityIndex) as CWeaponMedigun | undefined;
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if (weapon && weapon.className === 'CWeaponMedigun') {
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for (const prop of entity.props) {
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const propName = prop.definition.ownerTableName + '.' + prop.definition.name;
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switch (propName) {
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case 'DT_WeaponMedigun.m_hHealingTarget':
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weapon.healTarget = prop.value as number;
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break;
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case 'DT_TFWeaponMedigunDataNonLocal.m_flChargeLevel':
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weapon.chargeLevel = prop.value as number;
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break;
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case 'DT_LocalTFWeaponMedigunData.m_flChargeLevel':
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weapon.chargeLevel = prop.value as number;
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break;
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}
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}
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}
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break;
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