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https://github.com/demostf/demo.js
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extract activeWeapon
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parent
5488b14e63
commit
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2 changed files with 33 additions and 24 deletions
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@ -1,6 +1,8 @@
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import {UserInfo} from "./UserInfo";
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import {Vector} from "./Vector";
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import {PlayerCondition} from "./PlayerCondition";
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import {Weapon} from "./Weapon";
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import {Match} from "./Match";
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export enum LifeState {
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ALIVE = 0,
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@ -9,15 +11,26 @@ export enum LifeState {
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RESPAWNABLE = 3
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}
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export interface Player {
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export class Player {
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match: Match;
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user: UserInfo;
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position: Vector;
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health: number;
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maxHealth: number;
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classId: number;
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team: number;
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viewAngle: number;
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weapons: number[];
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ammo: number[];
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lifeState: LifeState
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position: Vector = new Vector(0, 0, 0);
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health: number = 0;
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maxHealth: number = 0;
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classId: number = 0;
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team: number = 0;
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viewAngle: number = 0;
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weaponIds: number[] = [];
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ammo: number[] = [];
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lifeState: LifeState = LifeState.DEATH;
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activeWeapon: number = 0;
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constructor(match: Match, userInfo: UserInfo) {
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this.match = match;
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this.user = userInfo;
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}
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get weapons(): Weapon[] {
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return this.weaponIds.map(id => this.match.weaponMap[this.match.outerMap[id]]);
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}
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}
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@ -74,22 +74,12 @@ function handleEntity(entity: PacketEntity, match: Match) {
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"DT_TFPlayerSharedLocal.m_nDesiredDisguiseTeam": 0,
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"DT_TFPlayerSharedLocal.m_nDesiredDisguiseClass": 0,
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"DT_TFPlayerShared.m_iKillStreak": 0,
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"DT_BaseCombatCharacter.m_hActiveWeapon": 2097151,
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"DT_TFPlayerShared.m_flCloakMeter": 100,
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*/
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const player: Player = (match.playerMap[entity.entityIndex]) ? match.playerMap[entity.entityIndex] : {
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user: match.getUserInfoForEntity(entity),
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position: new Vector(0, 0, 0),
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maxHealth: 0,
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health: 0,
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classId: 0,
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team: 0,
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viewAngle: 0,
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weapons: [],
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ammo: [],
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lifeState: LifeState.DEATH
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};
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const player: Player = (match.playerMap[entity.entityIndex]) ?
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match.playerMap[entity.entityIndex] :
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new Player(match, match.getUserInfoForEntity(entity));
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if (!match.playerMap[entity.entityIndex]) {
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match.playerMap[entity.entityIndex] = player;
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match.players.push(player);
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@ -98,7 +88,7 @@ function handleEntity(entity: PacketEntity, match: Match) {
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for (const prop of entity.props) {
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if (prop.definition.ownerTableName === 'm_hMyWeapons') {
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if (prop.value !== 2097151) {
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player.weapons[parseInt(prop.definition.name, 10)] = <number>prop.value;
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player.weaponIds[parseInt(prop.definition.name, 10)] = <number>prop.value;
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}
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}
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if (prop.definition.ownerTableName === 'm_iAmmo') {
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@ -137,6 +127,12 @@ function handleEntity(entity: PacketEntity, match: Match) {
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case 'DT_BasePlayer.m_lifeState':
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player.lifeState = <number>prop.value;
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break;
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case 'DT_BaseCombatCharacter.m_hActiveWeapon':
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for (let i = 0; i < player.weapons.length; i++) {
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if (player.weaponIds[i] === prop.value) {
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player.activeWeapon = i;
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}
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}
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}
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}
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break;
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