mirror of
https://github.com/demostf/demo.js
synced 2026-06-04 00:54:14 +02:00
extract activeWeapon
This commit is contained in:
parent
5488b14e63
commit
eebc2e15cd
2 changed files with 33 additions and 24 deletions
|
|
@ -74,22 +74,12 @@ function handleEntity(entity: PacketEntity, match: Match) {
|
|||
"DT_TFPlayerSharedLocal.m_nDesiredDisguiseTeam": 0,
|
||||
"DT_TFPlayerSharedLocal.m_nDesiredDisguiseClass": 0,
|
||||
"DT_TFPlayerShared.m_iKillStreak": 0,
|
||||
"DT_BaseCombatCharacter.m_hActiveWeapon": 2097151,
|
||||
"DT_TFPlayerShared.m_flCloakMeter": 100,
|
||||
*/
|
||||
|
||||
const player: Player = (match.playerMap[entity.entityIndex]) ? match.playerMap[entity.entityIndex] : {
|
||||
user: match.getUserInfoForEntity(entity),
|
||||
position: new Vector(0, 0, 0),
|
||||
maxHealth: 0,
|
||||
health: 0,
|
||||
classId: 0,
|
||||
team: 0,
|
||||
viewAngle: 0,
|
||||
weapons: [],
|
||||
ammo: [],
|
||||
lifeState: LifeState.DEATH
|
||||
};
|
||||
const player: Player = (match.playerMap[entity.entityIndex]) ?
|
||||
match.playerMap[entity.entityIndex] :
|
||||
new Player(match, match.getUserInfoForEntity(entity));
|
||||
if (!match.playerMap[entity.entityIndex]) {
|
||||
match.playerMap[entity.entityIndex] = player;
|
||||
match.players.push(player);
|
||||
|
|
@ -98,7 +88,7 @@ function handleEntity(entity: PacketEntity, match: Match) {
|
|||
for (const prop of entity.props) {
|
||||
if (prop.definition.ownerTableName === 'm_hMyWeapons') {
|
||||
if (prop.value !== 2097151) {
|
||||
player.weapons[parseInt(prop.definition.name, 10)] = <number>prop.value;
|
||||
player.weaponIds[parseInt(prop.definition.name, 10)] = <number>prop.value;
|
||||
}
|
||||
}
|
||||
if (prop.definition.ownerTableName === 'm_iAmmo') {
|
||||
|
|
@ -137,6 +127,12 @@ function handleEntity(entity: PacketEntity, match: Match) {
|
|||
case 'DT_BasePlayer.m_lifeState':
|
||||
player.lifeState = <number>prop.value;
|
||||
break;
|
||||
case 'DT_BaseCombatCharacter.m_hActiveWeapon':
|
||||
for (let i = 0; i < player.weapons.length; i++) {
|
||||
if (player.weaponIds[i] === prop.value) {
|
||||
player.activeWeapon = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue