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74 commits

Author SHA1 Message Date
3142206d75 bumb dependencies 2019-02-09 15:20:17 +01:00
a1bba89c71 don't always fallback to blue team 2018-03-09 00:24:58 +01:00
261e72ea15 add basic testing for hl2dm demos 2018-03-09 00:17:28 +01:00
5aa5fe95fd more granular parse modes 2018-03-06 00:09:31 +01:00
787c6a0279 lint 2017-12-09 17:02:52 +01:00
93151788ae More robust userinfo handling 2017-12-09 16:49:05 +01:00
1d67d9be7a wip packet tests 2017-11-25 00:21:09 +01:00
6d0c81ff30 fix encoding string table entries 2017-11-25 00:14:41 +01:00
31440704d6 handle string table compression 2017-11-24 23:00:58 +01:00
a771702307 Fix stringtable client table encoding 2017-11-24 22:16:47 +01:00
686f240c05 dataTable bitcount improvements 2017-11-24 22:02:15 +01:00
3ab89caa74 Add tests for header parsing 2017-11-21 17:58:00 +01:00
f641610811 more bit wise re-encode tests 2017-11-20 23:24:00 +01:00
3bf5111108 Better encoding of stringtable updates 2017-11-20 23:23:24 +01:00
8fe977ff9f fix encoding string sendprops 2017-11-20 00:41:05 +01:00
9cc38d6b2d Add tests to verify that re-encoded data is bit identical 2017-11-20 00:31:57 +01:00
fe945de13f add message-by-message test for encoder 2017-11-19 20:35:04 +01:00
9f398b4b0e add tests with post pyro update demo 2017-11-19 19:18:01 +01:00
2bce66b6e1 handle player name changes 2017-11-19 15:53:39 +01:00
a46ff4a48b adjust mym pov expected result 2017-11-19 15:37:44 +01:00
43bd458162 Fix GameEvent encoder test 2017-11-19 15:32:10 +01:00
9f113cc643 adjust userMessage tests to new UserMessagePacket format 2017-11-19 15:31:58 +01:00
8ee53bf92e better transcode test 2017-11-11 17:34:14 +01:00
a5a1642782 encoder wip 2017-10-24 17:10:24 +02:00
0aad1e874b lint fixes 2017-09-26 02:29:45 +02:00
a4518139e0 minor typing fixes 2017-09-26 01:26:01 +02:00
9820e0fc57 add encoder for stringtable message 2017-09-26 01:22:55 +02:00
b94a79ab6d add encoder for datatable message 2017-09-25 00:37:29 +02:00
76f00f3f82 add encoder for consolecmd message 2017-09-24 17:27:22 +02:00
5241059fd2 add encoder for packet message 2017-09-24 17:16:57 +02:00
b11cd7eec0 more splitting of analyser 2017-09-23 18:39:00 +02:00
d8f01428c5 update test data
The decoding should be a bit more reliable now so this snapshot should be "more correct"
2017-09-16 18:30:11 +02:00
79c4782806 handle duplicated sendprops 2017-09-16 18:00:45 +02:00
357b725994 More precise baseline handling wip 2017-09-16 16:10:52 +02:00
77252f1a99 larger encode streams 2017-09-15 23:04:53 +02:00
e0a641878b Decode baselines when needed when encoding 2017-09-15 22:47:12 +02:00
f21c7a0e47 Fix getPropByDefinition for encoding 2017-09-15 22:46:50 +02:00
c0b175596a use stricter interface for parser state 2017-09-09 20:05:20 +02:00
fb00dc6ea1 fix hydrate array 2017-09-09 14:33:34 +02:00
36b0444e7d packet encoder fixes 2017-09-09 13:50:35 +02:00
206facfa8d entity encoder wip 2017-09-09 02:50:51 +02:00
ce6dec06ac add tests for all entities in demo 2017-09-08 01:28:27 +02:00
450300c1b0 add encoder for tempEntities 2017-09-07 21:27:05 +02:00
c064439b4e add entity update encoder 2017-09-04 23:01:48 +02:00
2e43f5bb7f add encoder for gameEvent 2017-09-04 00:42:11 +02:00
55abaaff7a add encoder for usermessage 2017-09-03 23:02:20 +02:00
cd5d0b0e86 add encoder for sayText2 2017-09-03 14:27:17 +02:00
a7911f2d3d strict game event types 2017-09-02 22:44:10 +02:00
b3e69f1af4 use map for setconvar 2017-09-02 16:17:25 +02:00
8f0d372b13 use Map instead of Object for gameEventList 2017-09-02 15:23:00 +02:00