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39cdc7e7b3
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remove obsolete prop sorting
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2017-11-25 00:20:42 +01:00 |
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6d0c81ff30
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fix encoding string table entries
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2017-11-25 00:14:41 +01:00 |
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31440704d6
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handle string table compression
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2017-11-24 23:00:58 +01:00 |
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a771702307
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Fix stringtable client table encoding
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2017-11-24 22:16:47 +01:00 |
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686f240c05
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dataTable bitcount improvements
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2017-11-24 22:02:15 +01:00 |
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0b4f05fc5a
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Fix encoding DataTable bitCounts
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2017-11-22 01:27:30 +01:00 |
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3ab89caa74
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Add tests for header parsing
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2017-11-21 17:58:00 +01:00 |
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f641610811
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more bit wise re-encode tests
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2017-11-20 23:24:00 +01:00 |
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3bf5111108
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Better encoding of stringtable updates
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2017-11-20 23:23:24 +01:00 |
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9eaf826814
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Fix calculating entity diff from baseline
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2017-11-20 21:10:03 +01:00 |
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8fe977ff9f
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fix encoding string sendprops
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2017-11-20 00:41:05 +01:00 |
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9cc38d6b2d
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Add tests to verify that re-encoded data is bit identical
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2017-11-20 00:31:57 +01:00 |
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fe945de13f
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add message-by-message test for encoder
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2017-11-19 20:35:04 +01:00 |
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9f398b4b0e
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add tests with post pyro update demo
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2017-11-19 19:18:01 +01:00 |
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bc25df65da
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typo
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2017-11-19 17:22:18 +01:00 |
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2bce66b6e1
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handle player name changes
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2017-11-19 15:53:39 +01:00 |
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a46ff4a48b
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adjust mym pov expected result
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2017-11-19 15:37:44 +01:00 |
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43bd458162
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Fix GameEvent encoder test
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2017-11-19 15:32:10 +01:00 |
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9f113cc643
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adjust userMessage tests to new UserMessagePacket format
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2017-11-19 15:31:58 +01:00 |
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8ee53bf92e
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better transcode test
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2017-11-11 17:34:14 +01:00 |
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c9c764aad0
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fix writeVarInt when writing 128
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2017-11-11 17:30:17 +01:00 |
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7dba1babe7
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Fix encoding of new voiceinit
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2017-11-10 19:43:40 +01:00 |
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8c29265bb2
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fix handling of post pyro update demos
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2017-10-24 23:12:18 +02:00 |
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a5a1642782
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encoder wip
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2017-10-24 17:10:24 +02:00 |
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5b2665bdc9
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handle empty strings in string tables
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2017-09-30 12:15:28 +02:00 |
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6462480cbb
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sort props when encoding
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2017-09-30 12:15:05 +02:00 |
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2b0075736b
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Fix getting game event type
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2017-09-30 12:14:34 +02:00 |
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dd5833c77e
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fix writing empty string tables
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2017-09-29 21:11:38 +02:00 |
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6c45b4c109
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more reliable game event value detection
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2017-09-27 01:26:41 +02:00 |
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171b5c4049
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better handling of user messages
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2017-09-27 01:26:27 +02:00 |
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346421fd9a
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Better gameevent value error message
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2017-09-27 01:02:08 +02:00 |
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19b10b253f
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Fix writing pvs
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2017-09-27 01:01:56 +02:00 |
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9c5e5648b5
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fix guessing string table length
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2017-09-27 00:09:00 +02:00 |
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7505abc6d0
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fix parsing client stringtables
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2017-09-26 23:14:28 +02:00 |
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0aad1e874b
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lint fixes
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2017-09-26 02:29:45 +02:00 |
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a4518139e0
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minor typing fixes
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2017-09-26 01:26:01 +02:00 |
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9820e0fc57
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add encoder for stringtable message
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2017-09-26 01:22:55 +02:00 |
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b94a79ab6d
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add encoder for datatable message
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2017-09-25 00:37:29 +02:00 |
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00a3b82d4a
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encoder for synctick message
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2017-09-24 17:57:42 +02:00 |
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76f00f3f82
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add encoder for consolecmd message
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2017-09-24 17:27:22 +02:00 |
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5241059fd2
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add encoder for packet message
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2017-09-24 17:16:57 +02:00 |
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d54f639633
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move message specific bits to their respective handlers
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2017-09-24 15:27:35 +02:00 |
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33fb99f07f
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fix fast mode
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2017-09-23 22:58:30 +02:00 |
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b11cd7eec0
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more splitting of analyser
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2017-09-23 18:39:00 +02:00 |
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198fe0b1ba
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start splitting parserstate from analysing
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2017-09-23 17:41:52 +02:00 |
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d8f01428c5
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update test data
The decoding should be a bit more reliable now so this snapshot should be "more correct"
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2017-09-16 18:30:11 +02:00 |
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79c4782806
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handle duplicated sendprops
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2017-09-16 18:00:45 +02:00 |
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358aa6aa21
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caching of parsed static baselines
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2017-09-16 16:25:53 +02:00 |
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357b725994
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More precise baseline handling wip
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2017-09-16 16:10:52 +02:00 |
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f0c7460007
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more error handling for entity encoding
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2017-09-15 23:10:35 +02:00 |
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