0: dsp_dist_min "0"
0: dsp_dist_max "1440"
0: dsp_mix_min "0.2"
0: dsp_mix_max "0.7"
0: dsp_db_min "80"
0: dsp_db_mixdrop "0.5"
0: dsp_room "1"
0: dsp_water "14"
0: dsp_player "0"
0: dsp_facingaway "0"
0: dsp_speaker "50"
0: dsp_spatial "40"
0: dsp_automatic "61"
0: room_type "0"
0: dsp_slow_cpu "1"
0: snd_profile "0"
0: dsp_volume "1"
0: dsp_vol_5ch "0.5"
0: dsp_vol_4ch "0.5"
0: dsp_vol_2ch "1"
0: alias +mate_forward "+mfwd"
0: alias -mate_forward "-mfwd"
0: alias +mate_back "+mback"
0: alias -mate_back "-mback"
0: alias +mate_moveleft "+mleft"
0: alias -mate_moveleft "-mleft"
0: alias +mate_moveright "+mright"
0: alias -mate_moveright "-mright"
0: alias +mate_attack "+attack"
0: alias -mate_attack "-attack"
0: alias +mate_attack2 "+attack2"
0: alias -mate_attack2 "-attack2"
0: alias mate_previousweapon "previousweapon"
0: alias mate_nextweapon "nextweapon"
0: alias mate_slot1 "weapon1"
0: alias mate_slot2 "weapon2"
0: alias mate_slot3 "weapon3"
0: alias mate_slot4 "slot4"
0: alias mate_slot5 "slot5"
0: alias mate_slot6 "slot6"
0: alias mate_slot7 "slot7"
0: alias mate_slot8 "slot8"
0: alias mate_slot9 "slot9"
0: alias mate_slot0 "slot10"
0: alias mate_call_medic "voicemenu 0 0"
0: alias mate_spray "impulse 201"
0: alias mate_toggle_netgraph "incrementvar net_graph 0 4 4"
0: alias mate_toggle_minmode "incrementvar cl_hud_minmode 0 1 1"
0: alias +mate_scores "+showscores;net_graph 4"
0: alias -mate_scores "-showscores;net_graph 0;timeleft"
0: alias +mate_rocketjump "mate_slot1;+jump;+duck;+attack"
0: alias -mate_rocketjump "-jump;-duck;-attack"
0: alias mate_lastinv "lastweapon"
0: alias +mate_uberpop "mate_uberpop_msg;+attack2"
0: alias -mate_uberpop "-attack2"
0: alias mate_uberpop_msg "say_team ## POPPING UBER"
0: alias mate_uberfake "mate_uberfake_msg;voicemenu 1 7"
0: alias mate_uberfake_msg "say_team ## FAKING UBER"
0: alias mate_uberhide "voicemenu 2 6"
0: alias +mate_autoheal "-attack"
0: alias -mate_autoheal "+attack"
0: alias mate_goodnet "cl_cmdrate 67;cl_interp 0.0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 67;rate 60000;echo goodnet_enabled"
0: alias mate_badnet "cl_cmdrate 40;cl_interp 0.025;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo badnet_enabled"
0: alias mate_morenet "rate 30000;cl_cmdrate 66;cl_interp 0.02;cl_lagcompensation 1;cl_updaterate 66;cl_smooth 0;cl_smoothtime 0.01;cl_interp_threadmodeticks 0;cl_pred_optimize 2;cl_interp_ratio 1;echo morenet_enabled"
0: alias +mate_joinclass "bind 1 mate_scout; bind 2 mate_soldier; bind 3 mate_pyro; bind 4 mate_demoman; bind 5 mate_heavy; bind 6 mate_engineer; bind 7 mate_medic; bind 8 mate_sniper; bind 9 mate_spy"
0: alias -mate_joinclass "bind 1 "mate_slot1"; bind 2 "mate_slot2"; bind 3 "mate_slot3"; bind 4 "mate_slot4"; bind 5 "mate_slot5"; bind 6 "mate_slot6"; bind 7 "mate_slot7"; bind 8 "mate_slot8"; bind 9 "mate_slot9""
0: alias mate_scout "join_class scout"
0: alias mate_soldier "join_class soldier"
0: alias mate_pyro "join_class pyro"
0: alias mate_demoman "join_class demoman"
0: alias mate_heavy "join_class heavyweapons"
0: alias mate_engineer "join_class engineer"
0: alias mate_medic "join_class medic"
0: alias mate_sniper "join_class sniper"
0: alias mate_spy "join_class spy"
0: alias +mfwd "-back;+forward;alias checkfwd +forward"
0: alias +mback "-forward;+back;alias checkback +back"
0: alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
0: alias +mright "-moveleft;+moveright;alias checkright +moveright"
0: alias -mfwd "-forward;checkback;alias checkfwd none"
0: alias -mback "-back;checkfwd;alias checkback none"
0: alias -mleft "-moveleft;checkright;alias checkleft none"
0: alias -mright "-moveright;checkleft;alias checkright none"
0: alias checkfwd none
0: alias checkback none
0: alias checkleft none
0: alias checkright none
0: alias none ""
0: alias enable_autoheal "+attack; bind mouse1 +mate_autoheal"
0: alias disable_autoheal "-attack; bind mouse1 +attack"
0: alias rpass "rcon_password fish"
0: alias badwater "rpass; rcon changelevel pl_badwater"
0: alias upward "rpass; rcon changelevel pl_upward"
0: alias steel "rpass; rcon changelevel cp_steel"
0: alias lakeside "rpass; rcon changelevel koth_lakeside_final"
0: alias viaduct "rpass; rcon changelevel koth_viaduct_pro7"
0: alias granary "rpass; rcon changelevel cp_granary"
0: alias gullywash "rpass; rcon changelevel cp_gullywash_final1"
0: alias snakewater "rpass; rcon changelevel cp_snakewater_final1"
0: alias ashvile "rpass; rcon changelevel koth_ashville_rc1"
0: alias process "rpass; rcon changelevel cp_process_final"
0: alias barnblitz "rpass; rcon changelevel pl_barnblitz_pro6"
0: alias gravelpit "rpass; rcon changelevel cp_gravelpit"
0: alias sunshine "rpass; rcon changelevel cp_sunshine"
0: alias borneo "rpass; rcon changelevel pl_borneo"
0: alias swiftwater "rpass; rcon changelevel pl_swiftwater_final1"
0: alias warmtic "rpass; rcon changelevel koth_warmtic_b6"
0: alias badwater_pro "rpass; rcon changelevel pl_badwater_pro_v12"
0: alias glassworks "rpass; rcon changelevel cp_glassworks_rc6a"
0: alias dropdown "rpass; rcon changelevel koth_dropdown_rc1"
0: alias artefact "rpass; rcon changelevel koth_artefact_v1"
0: alias badlands "rpass; rcon changelevel cp_badlands"
0: alias product "rpass; rcon changelevel koth_product_rc9"
0: alias metalworks "rpass; rcon changelevel cp_metalworks_rc7"
0: alias granary_pro "rpass; rcon changelevel cp_granary_pro_rc8"
0: alias warmfrost "rpass; rcon changelevel cp_warmfrost_rc1"
0: alias vanguard "rpass; rcon changelevel cp_vanguard_rc3"
0: alias alloy "rpass; rcon changelevel cp_alloy_rc1c""
0: alias ramjam "rpass; rcon changelevel koth_ramjam_rc1"
0: alias vanguard "rpass; rcon changelevel cp_vanguard"
0: alias millstone "rpass; rcon changelevel pl_millstone_ugc_4"
0: alias walkway "sv_allow_point_servercommand always; map workshop/606778917"
0: alias cascade "rpass; rcon changelevel koth_cascade_b6"
0: alias cardinal "rpass; rcon changelevel cp_cardinal_rc1a"
0: alias prolands "rpass; rcon changelevel cp_prolands_b6"
0: alias cloalplant "rpass; rcon changelevel koth_cloalplant_b8"
0: alias logjam "rpass; rcon changelevel cp_logjam_rc10a"
0: alias voice_delay "rpass; rcon sm_cvar tf_max_voice_speak_delay 2"
0: alias rec "timeleft; record demos/temp"
0: alias rec_scout "timeleft; record demos/scout_temp"
0: alias rec_soldier "timeleft; record demos/soldier_temp"
0: alias rec_pyro "timeleft; record demos/pyro_temp"
0: alias rec_demo "timeleft; record demos/demo_temp"
0: alias rec_heavy "timeleft; record demos/heavy_temp"
0: alias rec_engineer "timeleft; record demos/engineer_temp"
0: alias rec_med "timeleft; record demos/medic_temp"
0: alias rec_sniper "timeleft; record demos/sniper_temp"
0: alias rec_spy "timeleft; record demos/spy_temp"
0: alias dem_pause_pause "demo_pause; alias dem_pause dem_pause_resume"
0: alias dem_pause_resume "demo_resume; alias dem_pause dem_pause_pause"
0: alias dem_pause dem_pause_pause 
0: alias items_reload tf2items_giveweapon_reload
0: alias request_pause_req say "pause please"
0: alias request_pause_exec pause
0: alias request_pause request_pause_req
0: alias "+shift_mode" "alias request_pause request_pause_exec"
0: alias "-shift_mode" "alias request_pause request_pause_req"
0: alias high_five "taunt_by_name Taunt: The High Five!"
0: alias directors_vision "taunt_by_name Taunt: The Director's Vision"
0: alias schadenfreude "taunt_by_name Taunt: The Schadenfreude"
0: alias rock_paper_scissors "taunt_by_name Taunt: Rock, Paper, Scissors"
0: alias party_trick "taunt_by_name Taunt: Party Trick"
0: alias conga "taunt_by_name Taunt: Conga"
0: alias rancho_relaxo "taunt_by_name Taunt: Rancho Relaxo"
0: alias shred_alert "taunt_by_name Shred Alert"
0: alias meet_the_medic "taunt_by_name Taunt: The Meet the Medic"
0: alias results_are_in "taunt_by_name Taunt: Results Are In"
0: alias fresh_brewed_victory "taunt_by_name Taunt: Fresh Brewed Victory"
0: alias flippin_awesome "taunt_by_name Taunt: Flippin' Awesome"
0: alias square_dance "taunt_by_name Taunt: Square Dance"
0: alias wheel1 "+attack; alias wheel wheel2"
0: alias wheel2 "-attack; alias wheel wheel1"
0: alias wheel wheel1
0: alias nipple "connect nipple.tf; password nipple"
0: alias nipple "connect nipple.tf; password nipple"
0: alias "battlecry" "voicemenu 2 1"
0: alias "+panic" "battlecry; cl_yawspeed 3000; +right"
0: alias "-panic" "-right; cl_yawspeed 210"
0: alias +alltalk "+voiceall; +voicerecord"
0: alias -alltalk "-voicerecord; -voiceall"
0: alias +sting "-attack; mate_slot3; +attack" 
0: alias -sting "-attack; mate_lastinv"
0: alias +blast_other "mate_slot1; +attack2; other_blast"
0: alias -blast_other "-attack2; mate_lastinv"
0: alias +blast_same "+attack2"
0: alias -blast_same "-attack2"
0: alias +blast +blast_other
0: alias -blast -blast_other
0: alias other_blast "alias +blast +blast_other; alias -blast -blast_other"
0: alias same_blast "alias +blast +blast_same; alias -blast -blast_same"
0: alias viewmodel_toggle "viewmodels_off"
0: alias viewmodels_on "r_drawviewmodel 1; alias viewmodel_toggle viewmodels_off"
0: alias viewmodels_off "r_drawviewmodel 0; alias viewmodel_toggle viewmodels_on"
0: bind KP_SLASH message_noob
0: -attack
0: -attack
0: exec crosshairswitcher/binds
0: alias default_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias default_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias default_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias scout_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias scout_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias scout_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias soldier_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias soldier_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias soldier_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias pyro_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal; same_blast"
0: alias pyro_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; other_blast"
0: alias pyro_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; same_blast"
0: alias demoman_primary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias demoman_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias demoman_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias heavy_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias heavy_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias heavy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias engineer_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias engineer_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias engineer_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias medic_primary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; autocall_all"
0: alias medic_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; enable_autoheal; autocall_default"
0: alias medic_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; autocall_all"
0: alias sniper_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias sniper_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias sniper_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias spy_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias spy_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias spy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias spy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
0: alias cross_with_dot       "cl_crosshair_file crosshair1"
0: alias half_cross_with_dot  "cl_crosshair_file crosshair2"
0: alias ring                 "cl_crosshair_file crosshair3"
0: alias ex                   "cl_crosshair_file crosshair4"
0: alias dot                  "cl_crosshair_file crosshair5"
0: alias open_cross           "cl_crosshair_file crosshair6"
0: alias cross                "cl_crosshair_file crosshair7"
0: alias default              "exec crosshairswitcher/defaultcrosshair"
0: alias tiny		"cl_crosshair_scale 18"
0: alias smallest  "cl_crosshair_scale 20"
0: alias small     "cl_crosshair_scale 24"
0: alias medium    "cl_crosshair_scale 28"
0: alias big       "cl_crosshair_scale 32"
0: alias biggest   "cl_crosshair_scale 36"
0: alias huge      "cl_crosshair_scale 40"
0: alias invisible "cl_crosshair_scale 00"
0: alias red       "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
0: alias green     "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
0: alias blue      "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 255"
0: alias yellow    "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
0: alias cyan      "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"
0: alias pink      "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
0: alias orange    "cl_crosshair_red 255; cl_crosshair_green 128; cl_crosshair_blue 0"
0: alias purple    "cl_crosshair_red 128; cl_crosshair_green 0; cl_crosshair_blue 255"
0: alias mint      "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 128"
0: alias lime      "cl_crosshair_red 178; cl_crosshair_green 255; cl_crosshair_blue 0"
0: alias skyblue   "cl_crosshair_red 60; cl_crosshair_green 158; cl_crosshair_blue 255"
0: alias black     "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0"
0: alias grey      "cl_crosshair_red 128; cl_crosshair_green 128; cl_crosshair_blue 128"
0: alias white     "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
0: alias 60  "viewmodel_fov 60; r_drawviewmodel 1"
0: alias 61  "viewmodel_fov 61; r_drawviewmodel 1"
0: alias 62  "viewmodel_fov 62; r_drawviewmodel 1"
0: alias 63  "viewmodel_fov 63; r_drawviewmodel 1"
0: alias 64  "viewmodel_fov 64; r_drawviewmodel 1"
0: alias 65  "viewmodel_fov 65; r_drawviewmodel 1"
0: alias 66  "viewmodel_fov 66; r_drawviewmodel 1"
0: alias 67  "viewmodel_fov 67; r_drawviewmodel 1"
0: alias 68  "viewmodel_fov 68; r_drawviewmodel 1"
0: alias 69  "viewmodel_fov 69; r_drawviewmodel 1"
0: alias 70  "viewmodel_fov 70; r_drawviewmodel 1"
0: alias 71  "viewmodel_fov 71; r_drawviewmodel 1"
0: alias 72  "viewmodel_fov 72; r_drawviewmodel 1"
0: alias 73  "viewmodel_fov 73; r_drawviewmodel 1"
0: alias 74  "viewmodel_fov 74; r_drawviewmodel 1"
0: alias 75  "viewmodel_fov 75; r_drawviewmodel 1"
0: alias 76  "viewmodel_fov 76; r_drawviewmodel 1"
0: alias 77  "viewmodel_fov 77; r_drawviewmodel 1"
0: alias 78  "viewmodel_fov 78; r_drawviewmodel 1"
0: alias 79  "viewmodel_fov 79; r_drawviewmodel 1"
0: alias 80  "viewmodel_fov 80; r_drawviewmodel 1"
0: alias 81  "viewmodel_fov 81; r_drawviewmodel 1"
0: alias 82  "viewmodel_fov 82; r_drawviewmodel 1"
0: alias 83  "viewmodel_fov 83; r_drawviewmodel 1"
0: alias 84  "viewmodel_fov 84; r_drawviewmodel 1"
0: alias 85  "viewmodel_fov 85; r_drawviewmodel 1"
0: alias 86  "viewmodel_fov 86; r_drawviewmodel 1"
0: alias 87  "viewmodel_fov 87; r_drawviewmodel 1"
0: alias 88  "viewmodel_fov 88; r_drawviewmodel 1"
0: alias 89  "viewmodel_fov 89; r_drawviewmodel 1"
0: alias 90  "viewmodel_fov 90; r_drawviewmodel 1"
0: alias 91  "viewmodel_fov 91; r_drawviewmodel 1"
0: alias 92  "viewmodel_fov 92; r_drawviewmodel 1"
0: alias 93  "viewmodel_fov 93; r_drawviewmodel 1"
0: alias 94  "viewmodel_fov 94; r_drawviewmodel 1"
0: alias 95  "viewmodel_fov 95; r_drawviewmodel 1"
0: alias 96  "viewmodel_fov 96; r_drawviewmodel 1"
0: alias 97  "viewmodel_fov 97; r_drawviewmodel 1"
0: alias 98  "viewmodel_fov 98; r_drawviewmodel 1"
0: alias 99  "viewmodel_fov 99; r_drawviewmodel 1"
0: alias 100 "viewmodel_fov 100; r_drawviewmodel 1"
0: alias 101 "viewmodel_fov 101; r_drawviewmodel 1"
0: alias 102 "viewmodel_fov 102; r_drawviewmodel 1"
0: alias 103 "viewmodel_fov 103; r_drawviewmodel 1"
0: alias 104 "viewmodel_fov 104; r_drawviewmodel 1"
0: alias 105 "viewmodel_fov 105; r_drawviewmodel 1"
0: alias 106 "viewmodel_fov 106; r_drawviewmodel 1"
0: alias 107 "viewmodel_fov 107; r_drawviewmodel 1"
0: alias 108 "viewmodel_fov 108; r_drawviewmodel 1"
0: alias 109 "viewmodel_fov 109; r_drawviewmodel 1"
0: alias 110 "viewmodel_fov 110; r_drawviewmodel 1"
0: alias 111 "viewmodel_fov 111; r_drawviewmodel 1"
0: alias 112 "viewmodel_fov 112; r_drawviewmodel 1"
0: alias 113 "viewmodel_fov 113; r_drawviewmodel 1"
0: alias 114 "viewmodel_fov 114; r_drawviewmodel 1"
0: alias 115 "viewmodel_fov 115; r_drawviewmodel 1"
0: alias 116 "viewmodel_fov 116; r_drawviewmodel 1"
0: alias 117 "viewmodel_fov 117; r_drawviewmodel 1"
0: alias 118 "viewmodel_fov 118; r_drawviewmodel 1"
0: alias 119 "viewmodel_fov 119; r_drawviewmodel 1"
0: alias 120 "viewmodel_fov 120; r_drawviewmodel 1"
0: alias off "viewmodel_fov 0; r_drawviewmodel 0"
0: alias off_with_muzzleflash "viewmodel_fov 70; r_drawviewmodel 0"
0: alias off_with_muzzleflash "viewmodel_fov 70; r_drawviewmodel 0"
0: tf_remember_activeweapon "1"
0: alias prim ""
0:  alias p_w ""
0:  alias s_w ""
0:  alias m_w ""
0: alias scout 	""alias prim "scout_primary""; "alias sec "scout_secondary""; "alias mel "scout_melee""; primary_up; alias p_w "primary_weapons_scout"; alias s_w "secondary_weapons_scout"; alias m_w "melee_weapons_scout""
0: alias soldier 	""alias prim "soldier_primary""; "alias sec "soldier_secondary""; "alias mel "soldier_melee""; primary_up; alias p_w "primary_weapons_soldier"; alias s_w "secondary_weapons_soldier"; alias m_w "melee_weapons_soldier""
0: alias pyro 	""alias prim "pyro_primary""; "alias sec "pyro_secondary""; "alias mel "pyro_melee""; primary_up; alias p_w "primary_weapons_pyro"; alias s_w "secondary_weapons_pyro"; alias m_w "melee_weapons_pyro""
0: alias demoman 	""alias prim "demoman_primary""; "alias sec "demoman_secondary""; "alias mel "demoman_melee""; primary_up; alias p_w "primary_weapons_demoman"; alias s_w "secondary_weapons_demoman"; alias m_w "melee_weapons_demoman""
0: alias heavy 	""alias prim "heavy_primary""; "alias sec "heavy_secondary""; "alias mel "heavy_melee""; primary_up; alias p_w "primary_weapons_heavy"; alias s_w "secondary_weapons_heavy"; alias m_w "melee_weapons_heavy""
0: alias engineer 	""alias prim "engineer_primary""; "alias sec "engineer_secondary""; "alias mel "engineer_melee""; primary_up; alias p_w "primary_weapons_engineer"; alias s_w "secondary_weapons_engineer"; alias m_w "melee_weapons_engineer""
0: alias medic 	""alias prim "medic_primary""; "alias sec "medic_secondary""; "alias mel "medic_melee""; primary_up; alias p_w "primary_weapons_medic"; alias s_w "secondary_weapons_medic"; alias m_w "melee_weapons_medic""
0: alias sniper 	""alias prim "sniper_primary""; "alias sec "sniper_secondary""; "alias mel "sniper_melee""; primary_up; alias p_w "primary_weapons_sniper"; alias s_w "secondary_weapons_sniper"; alias m_w "melee_weapons_sniper""
0: alias spy 		""alias prim "spy_primary""; "alias sec "spy_secondary""; "alias mel "spy_melee""; primary_up; alias p_w "primary_weapons_spy"; alias s_w "secondary_weapons_spy"; alias m_w "melee_weapons_spy""
0: alias primary_down "slot1; p_w; prim; alias weapon1 "primary_down"; alias weapon2 "secondary_down"; alias weapon3 "melee_up"; alias lastweapon "melee_up"; alias nextweapon "secondary_down"; alias previousweapon "melee_up"; alias switch_between_slot1_and_slot2 "secondary_down""
0: alias primary_up "slot1; p_w; prim; alias weapon1 "primary_up"; alias weapon2 "secondary_down"; alias weapon3 "melee_up"; alias lastweapon "secondary_down"; alias nextweapon "secondary_down"; alias previousweapon "melee_up"; alias switch_between_slot1_and_slot2 "secondary_down""
0: alias secondary_down "slot2; s_w; sec; alias weapon1 "primary_up"; alias weapon2 "secondary_down"; alias weapon3 "melee_down"; alias lastweapon "primary_up"; alias nextweapon "melee_down"; alias previousweapon "primary_up"; alias switch_between_slot1_and_slot2 "primary_up""
0: alias secondary_up "slot2; s_w; sec; alias weapon1 "primary_up"; alias weapon2 "secondary_up"; alias weapon3 "melee_down"; alias lastweapon "melee_down"; alias nextweapon "melee_down"; alias previousweapon "primary_up"; alias switch_between_slot1_and_slot2 "primary_up""
0: alias melee_down "slot3; m_w; mel; alias weapon1 "primary_down"; alias weapon2 "secondary_up"; alias weapon3 "melee_down"; alias lastweapon "secondary_up"; alias nextweapon "primary_down"; alias previousweapon "secondary_up"; alias switch_between_slot1_and_slot2 "primary_up""
0: alias melee_up "slot3; m_w; mel; alias weapon1 "primary_down"; alias weapon2 "secondary_up"; alias weapon3 "melee_up"; alias lastweapon "primary_down"; alias nextweapon "primary_down"; alias previousweapon "secondary_up"; alias switch_between_slot1_and_slot2 "primary_up""
0: alias primary_weapons_scout "use tf_weapon_scattergun; use tf_weapon_handgun_scout_primary"
0: alias primary_weapons_soldier "use tf_weapon_rocketlauncher; use tf_weapon_rocketlauncher_directhit"
0: alias primary_weapons_pyro "use tf_weapon_flamethrower"
0: alias primary_weapons_demoman "use tf_weapon_grenadelauncher"
0: alias primary_weapons_heavy "use tf_weapon_minigun"
0: alias primary_weapons_engineer "use tf_weapon_shotgun_primary; use tf_weapon_sentry_revenge"
0: alias primary_weapons_medic "use tf_weapon_syringegun_medic"
0: alias primary_weapons_sniper "use tf_weapon_sniperrifle; use tf_weapon_compound_bow"
0: alias primary_weapons_spy "use tf_weapon_revolver"
0: alias secondary_weapons_scout "use tf_weapon_pistol_scout; use tf_weapon_lunchbox_drink; use tf_weapon_jar_milk"
0: alias secondary_weapons_soldier "use tf_weapon_shotgun_soldier; use tf_weapon_buff_item; use tf_wearable_item"
0: alias secondary_weapons_pyro "use tf_weapon_shotgun_pyro; use tf_weapon_flaregun"
0: alias secondary_weapons_demoman "use tf_weapon_pipebomblauncher; use tf_wearable_item_demoshield"
0: alias secondary_weapons_heavy "use tf_weapon_shotgun_hwg; use tf_weapon_lunchbox"
0: alias secondary_weapons_engineer "use tf_weapon_pistol; use tf_weapon_laser_pointer"
0: alias secondary_weapons_medic "use tf_weapon_medigun"
0: alias secondary_weapons_sniper "use tf_weapon_smg; use tf_weapon_jar"
0: alias secondary_weapons_spy "build 3 0"
0: alias melee_weapons_scout "use tf_weapon_bat; use tf_weapon_bat_wood; use tf_weapon_bat_fish"
0: alias melee_weapons_soldier "use tf_weapon_shovel"
0: alias melee_weapons_pyro "use tf_weapon_fireaxe"
0: alias melee_weapons_demoman "use tf_weapon_bottle; use tf_weapon_shovel; use tf_weapon_sword"
0: alias melee_weapons_heavy "use tf_weapon_fists"
0: alias melee_weapons_engineer "use tf_weapon_wrench; use tf_weapon_robot_arm"
0: alias melee_weapons_medic "use tf_weapon_bonesaw"
0: alias melee_weapons_sniper "use tf_weapon_club"
0: alias melee_weapons_spy "use tf_weapon_knife"
0: alias +quickswitchmenu "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
0: alias -quickswitchmenu "-quickswitch; exec crosshairswitcher/binds"
0: slot1
0:  alias weapon1  primary_up 
0:  alias weapon2  secondary_down 
0:  alias weapon3  melee_up 
0:  alias lastweapon  secondary_down 
0:  alias nextweapon  secondary_down 
0:  alias previousweapon  melee_up 
0:  alias switch_between_slot1_and_slot2  secondary_down  
0:  alias switch_between_slot1_and_slot2  secondary_down  
0:  alias prim demoman_primary 
0:   alias sec demoman_secondary 
0:   alias mel demoman_melee 
0: slot1
0:  alias viewmodel_toggle viewmodels_off 
0:  viewmodel_fov 84
0:  cl_interp 0
0: -attack
0:  alias weapon1  primary_up 
0:  alias weapon2  secondary_down 
0:  alias weapon3  melee_up 
0:  alias lastweapon  secondary_down 
0:  alias nextweapon  secondary_down 
0:  alias previousweapon  melee_up 
0:  alias switch_between_slot1_and_slot2  secondary_down  
0:  alias p_w  primary_weapons_demoman 
0:  alias s_w  secondary_weapons_demoman 
0:  alias m_w  melee_weapons_demoman  
0:  alias m_w  melee_weapons_demoman  
36: slot2
36:  alias viewmodel_toggle viewmodels_on 
36:  viewmodel_fov 84
36:  cl_interp 0
36: -attack
36:  alias weapon1  primary_up 
36:  alias weapon2  secondary_down 
36:  alias weapon3  melee_down 
36:  alias lastweapon  primary_up 
36:  alias nextweapon  melee_down 
36:  alias previousweapon  primary_up 
36:  alias switch_between_slot1_and_slot2  primary_up  
37: slot2
37:  alias viewmodel_toggle viewmodels_on 
37:  viewmodel_fov 84
37:  cl_interp 0
37: -attack
37:  alias weapon1  primary_up 
37:  alias weapon2  secondary_down 
37:  alias weapon3  melee_down 
37:  alias lastweapon  primary_up 
37:  alias nextweapon  melee_down 
37:  alias previousweapon  primary_up 
37:  alias switch_between_slot1_and_slot2  primary_up  
38: slot2
38:  alias viewmodel_toggle viewmodels_on 
38:  viewmodel_fov 84
38:  cl_interp 0
38: -attack
38:  alias weapon1  primary_up 
38:  alias weapon2  secondary_down 
38:  alias weapon3  melee_down 
38:  alias lastweapon  primary_up 
38:  alias nextweapon  melee_down 
38:  alias previousweapon  primary_up 
38:  alias switch_between_slot1_and_slot2  primary_up  
39: slot2
39:  alias viewmodel_toggle viewmodels_on 
39:  viewmodel_fov 84
39:  cl_interp 0
39: -attack
39:  alias weapon1  primary_up 
39:  alias weapon2  secondary_down 
39:  alias weapon3  melee_down 
39:  alias lastweapon  primary_up 
39:  alias nextweapon  melee_down 
39:  alias previousweapon  primary_up 
39:  alias switch_between_slot1_and_slot2  primary_up  
40: slot2
40:  alias viewmodel_toggle viewmodels_on 
40:  viewmodel_fov 84
40:  cl_interp 0
40: -attack
40:  alias weapon1  primary_up 
40:  alias weapon2  secondary_down 
40:  alias weapon3  melee_down 
40:  alias lastweapon  primary_up 
40:  alias nextweapon  melee_down 
40:  alias previousweapon  primary_up 
40:  alias switch_between_slot1_and_slot2  primary_up  
41: slot2
41:  alias viewmodel_toggle viewmodels_on 
41:  viewmodel_fov 84
41:  cl_interp 0
41: -attack
41:  alias weapon1  primary_up 
41:  alias weapon2  secondary_down 
41:  alias weapon3  melee_down 
41:  alias lastweapon  primary_up 
41:  alias nextweapon  melee_down 
41:  alias previousweapon  primary_up 
41:  alias switch_between_slot1_and_slot2  primary_up  
42: slot2
42:  alias viewmodel_toggle viewmodels_on 
42:  viewmodel_fov 84
42:  cl_interp 0
42: -attack
42:  alias weapon1  primary_up 
42:  alias weapon2  secondary_down 
42:  alias weapon3  melee_down 
42:  alias lastweapon  primary_up 
42:  alias nextweapon  melee_down 
42:  alias previousweapon  primary_up 
42:  alias switch_between_slot1_and_slot2  primary_up  
44: slot2
44:  alias viewmodel_toggle viewmodels_on 
44:  viewmodel_fov 84
44:  cl_interp 0
44: -attack
44:  alias weapon1  primary_up 
44:  alias weapon2  secondary_down 
44:  alias weapon3  melee_down 
44:  alias lastweapon  primary_up 
44:  alias nextweapon  melee_down 
44:  alias previousweapon  primary_up 
44:  alias switch_between_slot1_and_slot2  primary_up  
68: slot2
68:  alias viewmodel_toggle viewmodels_on 
68:  viewmodel_fov 84
68:  cl_interp 0
68: -attack
68:  alias weapon1  primary_up 
68:  alias weapon2  secondary_down 
68:  alias weapon3  melee_down 
68:  alias lastweapon  primary_up 
68:  alias nextweapon  melee_down 
68:  alias previousweapon  primary_up 
68:  alias switch_between_slot1_and_slot2  primary_up  
70: slot2
70:  alias viewmodel_toggle viewmodels_on 
70:  viewmodel_fov 84
70:  cl_interp 0
70: -attack
70:  alias weapon1  primary_up 
70:  alias weapon2  secondary_down 
70:  alias weapon3  melee_down 
70:  alias lastweapon  primary_up 
70:  alias nextweapon  melee_down 
70:  alias previousweapon  primary_up 
70:  alias switch_between_slot1_and_slot2  primary_up  
71: slot2
71:  alias viewmodel_toggle viewmodels_on 
71:  viewmodel_fov 84
71:  cl_interp 0
71: -attack
71:  alias weapon1  primary_up 
71:  alias weapon2  secondary_down 
71:  alias weapon3  melee_down 
71:  alias lastweapon  primary_up 
71:  alias nextweapon  melee_down 
71:  alias previousweapon  primary_up 
71:  alias switch_between_slot1_and_slot2  primary_up  
73: slot2
73:  alias viewmodel_toggle viewmodels_on 
73:  viewmodel_fov 84
73:  cl_interp 0
73: -attack
73:  alias weapon1  primary_up 
73:  alias weapon2  secondary_down 
73:  alias weapon3  melee_down 
73:  alias lastweapon  primary_up 
73:  alias nextweapon  melee_down 
73:  alias previousweapon  primary_up 
73:  alias switch_between_slot1_and_slot2  primary_up  
74: slot2
74:  alias viewmodel_toggle viewmodels_on 
74:  viewmodel_fov 84
74:  cl_interp 0
74: -attack
74:  alias weapon1  primary_up 
74:  alias weapon2  secondary_down 
74:  alias weapon3  melee_down 
74:  alias lastweapon  primary_up 
74:  alias nextweapon  melee_down 
74:  alias previousweapon  primary_up 
74:  alias switch_between_slot1_and_slot2  primary_up  
77: slot2
77:  alias viewmodel_toggle viewmodels_on 
77:  viewmodel_fov 84
77:  cl_interp 0
77: -attack
77:  alias weapon1  primary_up 
77:  alias weapon2  secondary_down 
77:  alias weapon3  melee_down 
77:  alias lastweapon  primary_up 
77:  alias nextweapon  melee_down 
77:  alias previousweapon  primary_up 
77:  alias switch_between_slot1_and_slot2  primary_up  
107: slot2
107:  alias viewmodel_toggle viewmodels_on 
107:  viewmodel_fov 84
107:  cl_interp 0
107: -attack
107:  alias weapon1  primary_up 
107:  alias weapon2  secondary_down 
107:  alias weapon3  melee_down 
107:  alias lastweapon  primary_up 
107:  alias nextweapon  melee_down 
107:  alias previousweapon  primary_up 
107:  alias switch_between_slot1_and_slot2  primary_up  
110: slot2
110:  alias viewmodel_toggle viewmodels_on 
110:  viewmodel_fov 84
110:  cl_interp 0
110: -attack
110:  alias weapon1  primary_up 
110:  alias weapon2  secondary_down 
110:  alias weapon3  melee_down 
110:  alias lastweapon  primary_up 
110:  alias nextweapon  melee_down 
110:  alias previousweapon  primary_up 
110:  alias switch_between_slot1_and_slot2  primary_up  
112: slot2
112:  alias viewmodel_toggle viewmodels_on 
112:  viewmodel_fov 84
112:  cl_interp 0
112: -attack
112:  alias weapon1  primary_up 
112:  alias weapon2  secondary_down 
112:  alias weapon3  melee_down 
112:  alias lastweapon  primary_up 
112:  alias nextweapon  melee_down 
112:  alias previousweapon  primary_up 
112:  alias switch_between_slot1_and_slot2  primary_up  
128: +showscores
128: net_graph 4 
129: SCORE
137: -showscores
137: net_graph 0
138: no buttons
140: slot2
140:  alias viewmodel_toggle viewmodels_on 
140:  viewmodel_fov 84
140:  cl_interp 0
140: -attack
140:  alias weapon1  primary_up 
140:  alias weapon2  secondary_down 
140:  alias weapon3  melee_down 
140:  alias lastweapon  primary_up 
140:  alias nextweapon  melee_down 
140:  alias previousweapon  primary_up 
140:  alias switch_between_slot1_and_slot2  primary_up  
141: slot2
141:  alias viewmodel_toggle viewmodels_on 
141:  viewmodel_fov 84
141:  cl_interp 0
141: -attack
141:  alias weapon1  primary_up 
141:  alias weapon2  secondary_down 
141:  alias weapon3  melee_down 
141:  alias lastweapon  primary_up 
141:  alias nextweapon  melee_down 
141:  alias previousweapon  primary_up 
141:  alias switch_between_slot1_and_slot2  primary_up  
143: slot2
143:  alias viewmodel_toggle viewmodels_on 
143:  viewmodel_fov 84
143:  cl_interp 0
143: -attack
143:  alias weapon1  primary_up 
143:  alias weapon2  secondary_down 
143:  alias weapon3  melee_down 
143:  alias lastweapon  primary_up 
143:  alias nextweapon  melee_down 
143:  alias previousweapon  primary_up 
143:  alias switch_between_slot1_and_slot2  primary_up  
144: slot2
144:  alias viewmodel_toggle viewmodels_on 
144:  viewmodel_fov 84
144:  cl_interp 0
144: -attack
144:  alias weapon1  primary_up 
144:  alias weapon2  secondary_down 
144:  alias weapon3  melee_down 
144:  alias lastweapon  primary_up 
144:  alias nextweapon  melee_down 
144:  alias previousweapon  primary_up 
144:  alias switch_between_slot1_and_slot2  primary_up  
145: slot2
145:  alias viewmodel_toggle viewmodels_on 
145:  viewmodel_fov 84
145:  cl_interp 0
145: -attack
145:  alias weapon1  primary_up 
145:  alias weapon2  secondary_down 
145:  alias weapon3  melee_down 
145:  alias lastweapon  primary_up 
145:  alias nextweapon  melee_down 
145:  alias previousweapon  primary_up 
145:  alias switch_between_slot1_and_slot2  primary_up  
200: +attack 107
201: ATTACK
207: -attack 107
208: no buttons
228: -back
228: +forward
228: alias checkfwd +forward 
229: FORWARD
249: +attack 107
250: ATTACK FORWARD
256: -attack 107
257: FORWARD
259: +attack 107
260: ATTACK FORWARD
260: -forward
260: alias checkfwd none 
261: ATTACK
268: -attack 107
269: no buttons
282: -back
282: +forward
282: alias checkfwd +forward 
283: FORWARD
288: slot2
288:  alias viewmodel_toggle viewmodels_on 
288:  viewmodel_fov 84
288:  cl_interp 0
288: -attack
288:  alias weapon1  primary_up 
288:  alias weapon2  secondary_down 
288:  alias weapon3  melee_down 
288:  alias lastweapon  primary_up 
288:  alias nextweapon  melee_down 
288:  alias previousweapon  primary_up 
288:  alias switch_between_slot1_and_slot2  primary_up  
290: slot2
290:  alias viewmodel_toggle viewmodels_on 
290:  viewmodel_fov 84
290:  cl_interp 0
290: -attack
290:  alias weapon1  primary_up 
290:  alias weapon2  secondary_down 
290:  alias weapon3  melee_down 
290:  alias lastweapon  primary_up 
290:  alias nextweapon  melee_down 
290:  alias previousweapon  primary_up 
290:  alias switch_between_slot1_and_slot2  primary_up  
291: slot2
291:  alias viewmodel_toggle viewmodels_on 
291:  viewmodel_fov 84
291:  cl_interp 0
291: -attack
291:  alias weapon1  primary_up 
291:  alias weapon2  secondary_down 
291:  alias weapon3  melee_down 
291:  alias lastweapon  primary_up 
291:  alias nextweapon  melee_down 
291:  alias previousweapon  primary_up 
291:  alias switch_between_slot1_and_slot2  primary_up  
292: slot2
292:  alias viewmodel_toggle viewmodels_on 
292:  viewmodel_fov 84
292:  cl_interp 0
292: -attack
292:  alias weapon1  primary_up 
292:  alias weapon2  secondary_down 
292:  alias weapon3  melee_down 
292:  alias lastweapon  primary_up 
292:  alias nextweapon  melee_down 
292:  alias previousweapon  primary_up 
292:  alias switch_between_slot1_and_slot2  primary_up  
294: slot2
294:  alias viewmodel_toggle viewmodels_on 
294:  viewmodel_fov 84
294:  cl_interp 0
294: -attack
294:  alias weapon1  primary_up 
294:  alias weapon2  secondary_down 
294:  alias weapon3  melee_down 
294:  alias lastweapon  primary_up 
294:  alias nextweapon  melee_down 
294:  alias previousweapon  primary_up 
294:  alias switch_between_slot1_and_slot2  primary_up  
304: -forward
304: alias checkfwd none 
305: no buttons
331: slot2
331:  alias viewmodel_toggle viewmodels_on 
331:  viewmodel_fov 84
331:  cl_interp 0
331: -attack
331:  alias weapon1  primary_up 
331:  alias weapon2  secondary_down 
331:  alias weapon3  melee_down 
331:  alias lastweapon  primary_up 
331:  alias nextweapon  melee_down 
331:  alias previousweapon  primary_up 
331:  alias switch_between_slot1_and_slot2  primary_up  
334: slot2
334:  alias viewmodel_toggle viewmodels_on 
334:  viewmodel_fov 84
334:  cl_interp 0
334: -attack
334:  alias weapon1  primary_up 
334:  alias weapon2  secondary_down 
334:  alias weapon3  melee_down 
334:  alias lastweapon  primary_up 
334:  alias nextweapon  melee_down 
334:  alias previousweapon  primary_up 
334:  alias switch_between_slot1_and_slot2  primary_up  
336: slot2
336:  alias viewmodel_toggle viewmodels_on 
336:  viewmodel_fov 84
336:  cl_interp 0
336: -attack
336:  alias weapon1  primary_up 
336:  alias weapon2  secondary_down 
336:  alias weapon3  melee_down 
336:  alias lastweapon  primary_up 
336:  alias nextweapon  melee_down 
336:  alias previousweapon  primary_up 
336:  alias switch_between_slot1_and_slot2  primary_up  
366: slot2
366:  alias viewmodel_toggle viewmodels_on 
366:  viewmodel_fov 84
366:  cl_interp 0
366: -attack
366:  alias weapon1  primary_up 
366:  alias weapon2  secondary_down 
366:  alias weapon3  melee_down 
366:  alias lastweapon  primary_up 
366:  alias nextweapon  melee_down 
366:  alias previousweapon  primary_up 
366:  alias switch_between_slot1_and_slot2  primary_up  
368: slot2
368:  alias viewmodel_toggle viewmodels_on 
368:  viewmodel_fov 84
368:  cl_interp 0
368: -attack
368:  alias weapon1  primary_up 
368:  alias weapon2  secondary_down 
368:  alias weapon3  melee_down 
368:  alias lastweapon  primary_up 
368:  alias nextweapon  melee_down 
368:  alias previousweapon  primary_up 
368:  alias switch_between_slot1_and_slot2  primary_up  
369: -back
369: +forward
369: alias checkfwd +forward 
371: FORWARD
371: +jump 65
371: slot2
371:  alias viewmodel_toggle viewmodels_on 
371:  viewmodel_fov 84
371:  cl_interp 0
371: -attack
371:  alias weapon1  primary_up 
371:  alias weapon2  secondary_down 
371:  alias weapon3  melee_down 
371:  alias lastweapon  primary_up 
371:  alias nextweapon  melee_down 
371:  alias previousweapon  primary_up 
371:  alias switch_between_slot1_and_slot2  primary_up  
372: JUMP FORWARD
375: -moveright
375: +moveleft
375: alias checkleft +moveleft 
376: JUMP FORWARD MOVELEFT
376: -moveleft
376: +moveright
376: alias checkright +moveright 
377: JUMP FORWARD MOVERIGHT
379: +duck 83
379: -moveleft
379: +moveright 
379: alias checkleft none 
379: JUMP DUCK FORWARD MOVERIGHT
379: -forward
379: alias checkfwd none 
380: JUMP DUCK MOVERIGHT
383: -jump 65
384: DUCK MOVERIGHT
386: -moveright
386: +moveleft
386: alias checkleft +moveleft 
387: DUCK MOVELEFT
387: -moveright
387: +moveleft 
387: alias checkright none 
397: -moveleft
397: alias checkleft none 
398: DUCK
398: -moveleft
398: +moveright
398: alias checkright +moveright 
399: DUCK MOVERIGHT
403: +attack2 108
404: DUCK MOVERIGHT ATTACK2
406: -moveright
406: +moveleft
406: alias checkleft +moveleft 
407: DUCK MOVELEFT ATTACK2
407: -moveright
407: +moveleft 
407: alias checkright none 
413: -attack2 108
414: DUCK MOVELEFT
445: slot2
445:  alias viewmodel_toggle viewmodels_on 
445:  viewmodel_fov 84
445:  cl_interp 0
445: -attack
445:  alias weapon1  primary_up 
445:  alias weapon2  secondary_down 
445:  alias weapon3  melee_down 
445:  alias lastweapon  primary_up 
445:  alias nextweapon  melee_down 
445:  alias previousweapon  primary_up 
445:  alias switch_between_slot1_and_slot2  primary_up  
447: slot2
447:  alias viewmodel_toggle viewmodels_on 
447:  viewmodel_fov 84
447:  cl_interp 0
447: -attack
447:  alias weapon1  primary_up 
447:  alias weapon2  secondary_down 
447:  alias weapon3  melee_down 
447:  alias lastweapon  primary_up 
447:  alias nextweapon  melee_down 
447:  alias previousweapon  primary_up 
447:  alias switch_between_slot1_and_slot2  primary_up  
449: slot2
449:  alias viewmodel_toggle viewmodels_on 
449:  viewmodel_fov 84
449:  cl_interp 0
449: -attack
449:  alias weapon1  primary_up 
449:  alias weapon2  secondary_down 
449:  alias weapon3  melee_down 
449:  alias lastweapon  primary_up 
449:  alias nextweapon  melee_down 
449:  alias previousweapon  primary_up 
449:  alias switch_between_slot1_and_slot2  primary_up  
450: slot2
450:  alias viewmodel_toggle viewmodels_on 
450:  viewmodel_fov 84
450:  cl_interp 0
450: -attack
450:  alias weapon1  primary_up 
450:  alias weapon2  secondary_down 
450:  alias weapon3  melee_down 
450:  alias lastweapon  primary_up 
450:  alias nextweapon  melee_down 
450:  alias previousweapon  primary_up 
450:  alias switch_between_slot1_and_slot2  primary_up  
494: -moveleft
494: alias checkleft none 
495: DUCK
499: -moveleft
499: +moveright
499: alias checkright +moveright 
500: DUCK MOVERIGHT
546: +attack 107
547: ATTACK DUCK MOVERIGHT
553: -attack 107
554: DUCK MOVERIGHT
559: -moveright
559: alias checkright none 
560: DUCK
585: -moveright
585: +moveleft
585: alias checkleft +moveleft 
586: DUCK MOVELEFT
594: -forward
594: +back
594: alias checkback +back 
595: DUCK BACK MOVELEFT
601: -moveleft
601: alias checkleft none 
602: DUCK BACK
602: -back
602: alias checkback none 
603: DUCK
604: -moveleft
604: +moveright
604: alias checkright +moveright 
605: DUCK MOVERIGHT
606: +attack2 108
607: DUCK MOVERIGHT ATTACK2
619: -attack2 108
620: DUCK MOVERIGHT
636: -moveright
636: alias checkright none 
637: DUCK
639: -duck 83
640: no buttons
640: slot2
640:  alias viewmodel_toggle viewmodels_on 
640:  viewmodel_fov 84
640:  cl_interp 0
640: -attack
640:  alias weapon1  primary_up 
640:  alias weapon2  secondary_down 
640:  alias weapon3  melee_down 
640:  alias lastweapon  primary_up 
640:  alias nextweapon  melee_down 
640:  alias previousweapon  primary_up 
640:  alias switch_between_slot1_and_slot2  primary_up  
642: slot2
642:  alias viewmodel_toggle viewmodels_on 
642:  viewmodel_fov 84
642:  cl_interp 0
642: -attack
642:  alias weapon1  primary_up 
642:  alias weapon2  secondary_down 
642:  alias weapon3  melee_down 
642:  alias lastweapon  primary_up 
642:  alias nextweapon  melee_down 
642:  alias previousweapon  primary_up 
642:  alias switch_between_slot1_and_slot2  primary_up  
644: slot2
644:  alias viewmodel_toggle viewmodels_on 
644:  viewmodel_fov 84
644:  cl_interp 0
644: -attack
644:  alias weapon1  primary_up 
644:  alias weapon2  secondary_down 
644:  alias weapon3  melee_down 
644:  alias lastweapon  primary_up 
644:  alias nextweapon  melee_down 
644:  alias previousweapon  primary_up 
644:  alias switch_between_slot1_and_slot2  primary_up  
645: slot2
645:  alias viewmodel_toggle viewmodels_on 
645:  viewmodel_fov 84
645:  cl_interp 0
645: -attack
645:  alias weapon1  primary_up 
645:  alias weapon2  secondary_down 
645:  alias weapon3  melee_down 
645:  alias lastweapon  primary_up 
645:  alias nextweapon  melee_down 
645:  alias previousweapon  primary_up 
645:  alias switch_between_slot1_and_slot2  primary_up  
648: slot2
648:  alias viewmodel_toggle viewmodels_on 
648:  viewmodel_fov 84
648:  cl_interp 0
648: -attack
648:  alias weapon1  primary_up 
648:  alias weapon2  secondary_down 
648:  alias weapon3  melee_down 
648:  alias lastweapon  primary_up 
648:  alias nextweapon  melee_down 
648:  alias previousweapon  primary_up 
648:  alias switch_between_slot1_and_slot2  primary_up  
679: -moveleft
679: +moveright
679: alias checkright +moveright 
680: MOVERIGHT
689: slot2
689:  alias viewmodel_toggle viewmodels_on 
689:  viewmodel_fov 84
689:  cl_interp 0
689: -attack
689:  alias weapon1  primary_up 
689:  alias weapon2  secondary_down 
689:  alias weapon3  melee_down 
689:  alias lastweapon  primary_up 
689:  alias nextweapon  melee_down 
689:  alias previousweapon  primary_up 
689:  alias switch_between_slot1_and_slot2  primary_up  
691: slot2
691:  alias viewmodel_toggle viewmodels_on 
691:  viewmodel_fov 84
691:  cl_interp 0
691: -attack
691:  alias weapon1  primary_up 
691:  alias weapon2  secondary_down 
691:  alias weapon3  melee_down 
691:  alias lastweapon  primary_up 
691:  alias nextweapon  melee_down 
691:  alias previousweapon  primary_up 
691:  alias switch_between_slot1_and_slot2  primary_up  
692: slot2
692:  alias viewmodel_toggle viewmodels_on 
692:  viewmodel_fov 84
692:  cl_interp 0
692: -attack
692:  alias weapon1  primary_up 
692:  alias weapon2  secondary_down 
692:  alias weapon3  melee_down 
692:  alias lastweapon  primary_up 
692:  alias nextweapon  melee_down 
692:  alias previousweapon  primary_up 
692:  alias switch_between_slot1_and_slot2  primary_up  
693: -forward
693: +back
693: alias checkback +back 
694: BACK MOVERIGHT
694: slot2
694:  alias viewmodel_toggle viewmodels_on 
694:  viewmodel_fov 84
694:  cl_interp 0
694: -attack
694:  alias weapon1  primary_up 
694:  alias weapon2  secondary_down 
694:  alias weapon3  melee_down 
694:  alias lastweapon  primary_up 
694:  alias nextweapon  melee_down 
694:  alias previousweapon  primary_up 
694:  alias switch_between_slot1_and_slot2  primary_up  
700: -moveright
700: +moveleft
700: alias checkleft +moveleft 
700: -moveright
700: +moveleft 
700: alias checkright none 
701: BACK MOVELEFT
708: -back
708: alias checkback none 
709: MOVELEFT
711: -moveleft
711: alias checkleft none 
712: no buttons
724: +attack 107
725: ATTACK
732: -attack 107
733: no buttons
768: +attack 107
769: ATTACK
775: -attack 107
776: no buttons
780: +attack 107
781: ATTACK
784: -back
784: +forward
784: alias checkfwd +forward 
785: ATTACK FORWARD
787: -attack 107
788: FORWARD
805: slot2
805:  alias viewmodel_toggle viewmodels_on 
805:  viewmodel_fov 84
805:  cl_interp 0
805: -attack
805:  alias weapon1  primary_up 
805:  alias weapon2  secondary_down 
805:  alias weapon3  melee_down 
805:  alias lastweapon  primary_up 
805:  alias nextweapon  melee_down 
805:  alias previousweapon  primary_up 
805:  alias switch_between_slot1_and_slot2  primary_up  
807: slot2
807:  alias viewmodel_toggle viewmodels_on 
807:  viewmodel_fov 84
807:  cl_interp 0
807: -attack
807:  alias weapon1  primary_up 
807:  alias weapon2  secondary_down 
807:  alias weapon3  melee_down 
807:  alias lastweapon  primary_up 
807:  alias nextweapon  melee_down 
807:  alias previousweapon  primary_up 
807:  alias switch_between_slot1_and_slot2  primary_up  
808: slot2
808:  alias viewmodel_toggle viewmodels_on 
808:  viewmodel_fov 84
808:  cl_interp 0
808: -attack
808:  alias weapon1  primary_up 
808:  alias weapon2  secondary_down 
808:  alias weapon3  melee_down 
808:  alias lastweapon  primary_up 
808:  alias nextweapon  melee_down 
808:  alias previousweapon  primary_up 
808:  alias switch_between_slot1_and_slot2  primary_up  
812: slot2
812:  alias viewmodel_toggle viewmodels_on 
812:  viewmodel_fov 84
812:  cl_interp 0
812: -attack
812:  alias weapon1  primary_up 
812:  alias weapon2  secondary_down 
812:  alias weapon3  melee_down 
812:  alias lastweapon  primary_up 
812:  alias nextweapon  melee_down 
812:  alias previousweapon  primary_up 
812:  alias switch_between_slot1_and_slot2  primary_up  
815: -moveright
815: +moveleft
815: alias checkleft +moveleft 
816: FORWARD MOVELEFT
829: +jump 65
830: JUMP FORWARD MOVELEFT
832: +duck 83
833: JUMP DUCK FORWARD MOVELEFT
834: -forward
834: alias checkfwd none 
835: JUMP DUCK MOVELEFT
836: -jump 65
837: DUCK MOVELEFT
843: +attack2 108
844: DUCK MOVELEFT ATTACK2
854: -attack2 108
855: DUCK MOVELEFT
862: -moveleft
862: +moveright
862: alias checkright +moveright 
862: -moveleft
862: +moveright 
862: alias checkleft none 
863: DUCK MOVERIGHT
901: -moveright
901: alias checkright none 
902: DUCK
902: -moveright
902: +moveleft
902: alias checkleft +moveleft 
903: DUCK MOVELEFT
903: -duck 83
904: MOVELEFT
905: -moveleft
905: alias checkleft none 
906: no buttons
908: -moveleft
908: +moveright
908: alias checkright +moveright 
909: MOVERIGHT
919: -forward
919: +back
919: alias checkback +back 
920: BACK MOVERIGHT
920: slot1
920:  alias viewmodel_toggle viewmodels_off 
920:  viewmodel_fov 84
920:  cl_interp 0
920: -attack
920:  alias weapon1  primary_up 
920:  alias weapon2  secondary_down 
920:  alias weapon3  melee_up 
920:  alias lastweapon  secondary_down 
920:  alias nextweapon  secondary_down 
920:  alias previousweapon  melee_up 
920:  alias switch_between_slot1_and_slot2  secondary_down  
922: slot1
922:  alias viewmodel_toggle viewmodels_off 
922:  viewmodel_fov 84
922:  cl_interp 0
922: -attack
922:  alias weapon1  primary_up 
922:  alias weapon2  secondary_down 
922:  alias weapon3  melee_up 
922:  alias lastweapon  secondary_down 
922:  alias nextweapon  secondary_down 
922:  alias previousweapon  melee_up 
922:  alias switch_between_slot1_and_slot2  secondary_down  
922: slot1
922:  alias viewmodel_toggle viewmodels_off 
922:  viewmodel_fov 84
922:  cl_interp 0
922: -attack
922:  alias weapon1  primary_up 
922:  alias weapon2  secondary_down 
922:  alias weapon3  melee_up 
922:  alias lastweapon  secondary_down 
922:  alias nextweapon  secondary_down 
922:  alias previousweapon  melee_up 
922:  alias switch_between_slot1_and_slot2  secondary_down  
923: slot1
923:  alias viewmodel_toggle viewmodels_off 
923:  viewmodel_fov 84
923:  cl_interp 0
923: -attack
923:  alias weapon1  primary_up 
923:  alias weapon2  secondary_down 
923:  alias weapon3  melee_up 
923:  alias lastweapon  secondary_down 
923:  alias nextweapon  secondary_down 
923:  alias previousweapon  melee_up 
923:  alias switch_between_slot1_and_slot2  secondary_down  
923: slot1
923:  alias viewmodel_toggle viewmodels_off 
923:  viewmodel_fov 84
923:  cl_interp 0
923: -attack
923:  alias weapon1  primary_up 
923:  alias weapon2  secondary_down 
923:  alias weapon3  melee_up 
923:  alias lastweapon  secondary_down 
923:  alias nextweapon  secondary_down 
923:  alias previousweapon  melee_up 
923:  alias switch_between_slot1_and_slot2  secondary_down  
924: slot1
924:  alias viewmodel_toggle viewmodels_off 
924:  viewmodel_fov 84
924:  cl_interp 0
924: -attack
924:  alias weapon1  primary_up 
924:  alias weapon2  secondary_down 
924:  alias weapon3  melee_up 
924:  alias lastweapon  secondary_down 
924:  alias nextweapon  secondary_down 
924:  alias previousweapon  melee_up 
924:  alias switch_between_slot1_and_slot2  secondary_down  
925: slot1
925:  alias viewmodel_toggle viewmodels_off 
925:  viewmodel_fov 84
925:  cl_interp 0
925: -attack
925:  alias weapon1  primary_up 
925:  alias weapon2  secondary_down 
925:  alias weapon3  melee_up 
925:  alias lastweapon  secondary_down 
925:  alias nextweapon  secondary_down 
925:  alias previousweapon  melee_up 
925:  alias switch_between_slot1_and_slot2  secondary_down  
926: slot1
926:  alias viewmodel_toggle viewmodels_off 
926:  viewmodel_fov 84
926:  cl_interp 0
926: -attack
926:  alias weapon1  primary_up 
926:  alias weapon2  secondary_down 
926:  alias weapon3  melee_up 
926:  alias lastweapon  secondary_down 
926:  alias nextweapon  secondary_down 
926:  alias previousweapon  melee_up 
926:  alias switch_between_slot1_and_slot2  secondary_down  
930: +duck 83
930: -back
930: alias checkback none 
930: -moveright
930: +moveleft
930: alias checkleft +moveleft 
931: DUCK MOVELEFT
936: -moveright
936: +moveleft 
936: alias checkright none 
946: -duck 83
947: MOVELEFT
952: -moveleft
952: +moveright
952: alias checkright +moveright 
953: MOVERIGHT
955: -moveleft
955: +moveright 
955: alias checkleft none 
961: +attack 107
962: ATTACK MOVERIGHT
970: -attack 107
971: MOVERIGHT
972: -moveright
972: +moveleft
972: alias checkleft +moveleft 
973: MOVELEFT
976: -moveright
976: +moveleft 
976: alias checkright none 
988: -back
988: +forward
988: alias checkfwd +forward 
989: FORWARD MOVELEFT
996: -moveleft
996: alias checkleft none 
996: -moveleft
996: +moveright
996: alias checkright +moveright 
997: FORWARD MOVERIGHT
1000: -forward
1000: alias checkfwd none 
1001: MOVERIGHT
1007: +attack 107
1007: -forward
1007: +back
1007: alias checkback +back 
1008: ATTACK BACK MOVERIGHT
1013: -attack 107
1014: BACK MOVERIGHT
1026: -moveright
1026: +moveleft
1026: alias checkleft +moveleft 
1027: BACK MOVELEFT
1033: -moveright
1033: +moveleft 
1033: alias checkright none 
1035: -back
1035: alias checkback none 
1036: MOVELEFT
1042: -moveleft
1042: alias checkleft none 
1043: no buttons
1052: +showscores
1052: net_graph 4 
1054: SCORE
1057: -showscores
1057: net_graph 0
1058: no buttons
1089: -moveleft
1089: +moveright
1089: alias checkright +moveright 
1089: -back
1089: +forward
1089: alias checkfwd +forward 
1090: FORWARD MOVERIGHT
1115: -moveright
1115: alias checkright none 
1116: FORWARD
1121: -forward
1121: alias checkfwd none 
1122: no buttons
1122: -moveright
1122: +moveleft
1122: alias checkleft +moveleft 
1123: MOVELEFT
1124: +attack 107
1125: ATTACK MOVELEFT
1134: -attack 107
1134: -moveleft
1134: +moveright
1134: alias checkright +moveright 
1135: MOVERIGHT
1135: -moveleft
1135: +moveright 
1135: alias checkleft none 
1147: +showscores
1147: net_graph 4 
1148: MOVERIGHT SCORE
1150: -showscores
1150: net_graph 0
1151: MOVERIGHT
1165: -back
1165: +forward
1165: alias checkfwd +forward 
1166: FORWARD MOVERIGHT
1169: -moveright
1169: alias checkright none 
1170: FORWARD
1171: -moveright
1171: +moveleft
1171: alias checkleft +moveleft 
1172: FORWARD MOVELEFT
1188: -moveleft
1188: alias checkleft none 
1193: FORWARD
1194: -moveright
1194: +moveleft
1194: alias checkleft +moveleft 
1195: FORWARD MOVELEFT
1207: -moveleft
1207: alias checkleft none 
1208: FORWARD
1235: -moveleft
1235: +moveright
1235: alias checkright +moveright 
1236: FORWARD MOVERIGHT
1279: -forward
1279: alias checkfwd none 
1280: MOVERIGHT
1288: +duck 83
1289: DUCK MOVERIGHT
1294: -moveright
1294: +moveleft
1294: alias checkleft +moveleft 
1295: DUCK MOVELEFT
1299: -moveright
1299: +moveleft 
1299: alias checkright none 
1302: -duck 83
1303: MOVELEFT
1307: -back
1307: +forward
1307: alias checkfwd +forward 
1308: FORWARD MOVELEFT
1322: -moveleft
1322: alias checkleft none 
1323: FORWARD
1325: -forward
1325: alias checkfwd none 
1326: no buttons
1334: -forward
1334: +back
1334: alias checkback +back 
1335: BACK
1342: -moveleft
1342: +moveright
1342: alias checkright +moveright 
1343: BACK MOVERIGHT
1343: slot2
1343:  alias viewmodel_toggle viewmodels_on 
1343:  viewmodel_fov 84
1343:  cl_interp 0
1343: -attack
1343:  alias weapon1  primary_up 
1343:  alias weapon2  secondary_down 
1343:  alias weapon3  melee_down 
1343:  alias lastweapon  primary_up 
1343:  alias nextweapon  melee_down 
1343:  alias previousweapon  primary_up 
1343:  alias switch_between_slot1_and_slot2  primary_up  
1344: slot2
1344:  alias viewmodel_toggle viewmodels_on 
1344:  viewmodel_fov 84
1344:  cl_interp 0
1344: -attack
1344:  alias weapon1  primary_up 
1344:  alias weapon2  secondary_down 
1344:  alias weapon3  melee_down 
1344:  alias lastweapon  primary_up 
1344:  alias nextweapon  melee_down 
1344:  alias previousweapon  primary_up 
1344:  alias switch_between_slot1_and_slot2  primary_up  
1346: slot2
1346:  alias viewmodel_toggle viewmodels_on 
1346:  viewmodel_fov 84
1346:  cl_interp 0
1346: -attack
1346:  alias weapon1  primary_up 
1346:  alias weapon2  secondary_down 
1346:  alias weapon3  melee_down 
1346:  alias lastweapon  primary_up 
1346:  alias nextweapon  melee_down 
1346:  alias previousweapon  primary_up 
1346:  alias switch_between_slot1_and_slot2  primary_up  
1347: slot2
1347:  alias viewmodel_toggle viewmodels_on 
1347:  viewmodel_fov 84
1347:  cl_interp 0
1347: -attack
1347:  alias weapon1  primary_up 
1347:  alias weapon2  secondary_down 
1347:  alias weapon3  melee_down 
1347:  alias lastweapon  primary_up 
1347:  alias nextweapon  melee_down 
1347:  alias previousweapon  primary_up 
1347:  alias switch_between_slot1_and_slot2  primary_up  
1348: slot2
1348:  alias viewmodel_toggle viewmodels_on 
1348:  viewmodel_fov 84
1348:  cl_interp 0
1348: -attack
1348:  alias weapon1  primary_up 
1348:  alias weapon2  secondary_down 
1348:  alias weapon3  melee_down 
1348:  alias lastweapon  primary_up 
1348:  alias nextweapon  melee_down 
1348:  alias previousweapon  primary_up 
1348:  alias switch_between_slot1_and_slot2  primary_up  
1351: -back
1351: alias checkback none 
1352: MOVERIGHT
1352: slot2
1352:  alias viewmodel_toggle viewmodels_on 
1352:  viewmodel_fov 84
1352:  cl_interp 0
1352: -attack
1352:  alias weapon1  primary_up 
1352:  alias weapon2  secondary_down 
1352:  alias weapon3  melee_down 
1352:  alias lastweapon  primary_up 
1352:  alias nextweapon  melee_down 
1352:  alias previousweapon  primary_up 
1352:  alias switch_between_slot1_and_slot2  primary_up  
1358: -moveright
1358: alias checkright none 
1359: no buttons
1374: +attack 107
1375: ATTACK
1381: -attack 107
1382: no buttons
1384: +attack 107
1385: ATTACK
1392: -attack 107
1393: no buttons
1418: +attack 107
1419: ATTACK
1424: -attack 107
1425: no buttons
1429: +attack 107
1430: ATTACK
1436: -attack 107
1437: no buttons
1444: -back
1444: +forward
1444: alias checkfwd +forward 
1445: FORWARD
1470: -moveright
1470: +moveleft
1470: alias checkleft +moveleft 
1471: FORWARD MOVELEFT
1497: +duck 83
1498: DUCK FORWARD MOVELEFT
1498: +jump 65
1499: JUMP DUCK FORWARD MOVELEFT
1500: +attack2 108
1501: JUMP DUCK FORWARD MOVELEFT ATTACK2
1502: -forward
1502: alias checkfwd none 
1503: JUMP DUCK MOVELEFT ATTACK2
1507: -jump 65
1508: DUCK MOVELEFT ATTACK2
1512: -attack2 108
1513: DUCK MOVELEFT
1549: -moveleft
1549: alias checkleft none 
1550: DUCK
1550: -moveleft
1550: +moveright
1550: alias checkright +moveright 
1551: DUCK MOVERIGHT
1657: +attack 107
1658: ATTACK DUCK MOVERIGHT
1666: -attack 107
1667: DUCK MOVERIGHT
1679: -duck 83
1680: MOVERIGHT
1686: -moveright
1686: alias checkright none 
1687: no buttons
1694: -back
1694: +forward
1694: alias checkfwd +forward 
1695: FORWARD
1704: -moveleft
1704: +moveright
1704: alias checkright +moveright 
1704: -moveright
1704: alias checkright none 
1723: +jump 65
1724: JUMP FORWARD
1725: +duck 83
1726: JUMP DUCK FORWARD
1729: -moveleft
1729: +moveright
1729: alias checkright +moveright 
1730: JUMP DUCK FORWARD MOVERIGHT
1730: -forward
1730: alias checkfwd none 
1731: JUMP DUCK MOVERIGHT
1731: +attack2 108
1732: JUMP DUCK MOVERIGHT ATTACK2
1733: -jump 65
1734: DUCK MOVERIGHT ATTACK2
1742: -attack2 108
1743: DUCK MOVERIGHT
1768: +attack 107
1769: ATTACK DUCK MOVERIGHT
1769: -moveright
1769: alias checkright none 
1770: ATTACK DUCK
1770: -moveright
1770: +moveleft
1770: alias checkleft +moveleft 
1771: ATTACK DUCK MOVELEFT
1778: -attack 107
1779: DUCK MOVELEFT
1814: -moveleft
1814: +moveright
1814: alias checkright +moveright 
1815: DUCK MOVERIGHT
1815: -moveleft
1815: +moveright 
1815: alias checkleft none 
1839: slot2
1839:  alias viewmodel_toggle viewmodels_on 
1839:  viewmodel_fov 84
1839:  cl_interp 0
1839: -attack
1839:  alias weapon1  primary_up 
1839:  alias weapon2  secondary_down 
1839:  alias weapon3  melee_down 
1839:  alias lastweapon  primary_up 
1839:  alias nextweapon  melee_down 
1839:  alias previousweapon  primary_up 
1839:  alias switch_between_slot1_and_slot2  primary_up  
1841: slot2
1841:  alias viewmodel_toggle viewmodels_on 
1841:  viewmodel_fov 84
1841:  cl_interp 0
1841: -attack
1841:  alias weapon1  primary_up 
1841:  alias weapon2  secondary_down 
1841:  alias weapon3  melee_down 
1841:  alias lastweapon  primary_up 
1841:  alias nextweapon  melee_down 
1841:  alias previousweapon  primary_up 
1841:  alias switch_between_slot1_and_slot2  primary_up  
1843: slot2
1843:  alias viewmodel_toggle viewmodels_on 
1843:  viewmodel_fov 84
1843:  cl_interp 0
1843: -attack
1843:  alias weapon1  primary_up 
1843:  alias weapon2  secondary_down 
1843:  alias weapon3  melee_down 
1843:  alias lastweapon  primary_up 
1843:  alias nextweapon  melee_down 
1843:  alias previousweapon  primary_up 
1843:  alias switch_between_slot1_and_slot2  primary_up  
1845: slot2
1845:  alias viewmodel_toggle viewmodels_on 
1845:  viewmodel_fov 84
1845:  cl_interp 0
1845: -attack
1845:  alias weapon1  primary_up 
1845:  alias weapon2  secondary_down 
1845:  alias weapon3  melee_down 
1845:  alias lastweapon  primary_up 
1845:  alias nextweapon  melee_down 
1845:  alias previousweapon  primary_up 
1845:  alias switch_between_slot1_and_slot2  primary_up  
1871: slot2
1871:  alias viewmodel_toggle viewmodels_on 
1871:  viewmodel_fov 84
1871:  cl_interp 0
1871: -attack
1871:  alias weapon1  primary_up 
1871:  alias weapon2  secondary_down 
1871:  alias weapon3  melee_down 
1871:  alias lastweapon  primary_up 
1871:  alias nextweapon  melee_down 
1871:  alias previousweapon  primary_up 
1871:  alias switch_between_slot1_and_slot2  primary_up  
1877: slot2
1877:  alias viewmodel_toggle viewmodels_on 
1877:  viewmodel_fov 84
1877:  cl_interp 0
1877: -attack
1877:  alias weapon1  primary_up 
1877:  alias weapon2  secondary_down 
1877:  alias weapon3  melee_down 
1877:  alias lastweapon  primary_up 
1877:  alias nextweapon  melee_down 
1877:  alias previousweapon  primary_up 
1877:  alias switch_between_slot1_and_slot2  primary_up  
1886: -moveright
1886: alias checkright none 
1887: DUCK
1901: -forward
1901: +back
1901: alias checkback +back 
1902: DUCK BACK
1908: -moveright
1908: +moveleft
1908: alias checkleft +moveleft 
1909: DUCK BACK MOVELEFT
1909: -moveleft
1909: +moveright
1909: alias checkright +moveright 
1910: DUCK BACK MOVERIGHT
1918: -moveleft
1918: +moveright 
1918: alias checkleft none 
1919: +attack2 108
1920: DUCK BACK MOVERIGHT ATTACK2
1921: -back
1921: alias checkback none 
1922: DUCK MOVERIGHT ATTACK2
1929: -moveright
1929: alias checkright none 
1930: DUCK ATTACK2
1934: -attack2 108
1935: DUCK
1946: slot2
1946:  alias viewmodel_toggle viewmodels_on 
1946:  viewmodel_fov 84
1946:  cl_interp 0
1946: -attack
1946:  alias weapon1  primary_up 
1946:  alias weapon2  secondary_down 
1946:  alias weapon3  melee_down 
1946:  alias lastweapon  primary_up 
1946:  alias nextweapon  melee_down 
1946:  alias previousweapon  primary_up 
1946:  alias switch_between_slot1_and_slot2  primary_up  
1947: slot2
1947:  alias viewmodel_toggle viewmodels_on 
1947:  viewmodel_fov 84
1947:  cl_interp 0
1947: -attack
1947:  alias weapon1  primary_up 
1947:  alias weapon2  secondary_down 
1947:  alias weapon3  melee_down 
1947:  alias lastweapon  primary_up 
1947:  alias nextweapon  melee_down 
1947:  alias previousweapon  primary_up 
1947:  alias switch_between_slot1_and_slot2  primary_up  
1949: slot2
1949:  alias viewmodel_toggle viewmodels_on 
1949:  viewmodel_fov 84
1949:  cl_interp 0
1949: -attack
1949:  alias weapon1  primary_up 
1949:  alias weapon2  secondary_down 
1949:  alias weapon3  melee_down 
1949:  alias lastweapon  primary_up 
1949:  alias nextweapon  melee_down 
1949:  alias previousweapon  primary_up 
1949:  alias switch_between_slot1_and_slot2  primary_up  
1949: slot2
1949:  alias viewmodel_toggle viewmodels_on 
1949:  viewmodel_fov 84
1949:  cl_interp 0
1949: -attack
1949:  alias weapon1  primary_up 
1949:  alias weapon2  secondary_down 
1949:  alias weapon3  melee_down 
1949:  alias lastweapon  primary_up 
1949:  alias nextweapon  melee_down 
1949:  alias previousweapon  primary_up 
1949:  alias switch_between_slot1_and_slot2  primary_up  
1950: -duck 83
1950: slot2
1950:  alias viewmodel_toggle viewmodels_on 
1950:  viewmodel_fov 84
1950:  cl_interp 0
1950: -attack
1950:  alias weapon1  primary_up 
1950:  alias weapon2  secondary_down 
1950:  alias weapon3  melee_down 
1950:  alias lastweapon  primary_up 
1950:  alias nextweapon  melee_down 
1950:  alias previousweapon  primary_up 
1950:  alias switch_between_slot1_and_slot2  primary_up  
1951: no buttons
2001: slot2
2001:  alias viewmodel_toggle viewmodels_on 
2001:  viewmodel_fov 84
2001:  cl_interp 0
2001: -attack
2001:  alias weapon1  primary_up 
2001:  alias weapon2  secondary_down 
2001:  alias weapon3  melee_down 
2001:  alias lastweapon  primary_up 
2001:  alias nextweapon  melee_down 
2001:  alias previousweapon  primary_up 
2001:  alias switch_between_slot1_and_slot2  primary_up  
2005: slot2
2005:  alias viewmodel_toggle viewmodels_on 
2005:  viewmodel_fov 84
2005:  cl_interp 0
2005: -attack
2005:  alias weapon1  primary_up 
2005:  alias weapon2  secondary_down 
2005:  alias weapon3  melee_down 
2005:  alias lastweapon  primary_up 
2005:  alias nextweapon  melee_down 
2005:  alias previousweapon  primary_up 
2005:  alias switch_between_slot1_and_slot2  primary_up  
2007: slot2
2007:  alias viewmodel_toggle viewmodels_on 
2007:  viewmodel_fov 84
2007:  cl_interp 0
2007: -attack
2007:  alias weapon1  primary_up 
2007:  alias weapon2  secondary_down 
2007:  alias weapon3  melee_down 
2007:  alias lastweapon  primary_up 
2007:  alias nextweapon  melee_down 
2007:  alias previousweapon  primary_up 
2007:  alias switch_between_slot1_and_slot2  primary_up  
2007: slot2
2007:  alias viewmodel_toggle viewmodels_on 
2007:  viewmodel_fov 84
2007:  cl_interp 0
2007: -attack
2007:  alias weapon1  primary_up 
2007:  alias weapon2  secondary_down 
2007:  alias weapon3  melee_down 
2007:  alias lastweapon  primary_up 
2007:  alias nextweapon  melee_down 
2007:  alias previousweapon  primary_up 
2007:  alias switch_between_slot1_and_slot2  primary_up  
2007: -back
2007: +forward
2007: alias checkfwd +forward 
2009: FORWARD
2010: slot2
2010:  alias viewmodel_toggle viewmodels_on 
2010:  viewmodel_fov 84
2010:  cl_interp 0
2010: -attack
2010:  alias weapon1  primary_up 
2010:  alias weapon2  secondary_down 
2010:  alias weapon3  melee_down 
2010:  alias lastweapon  primary_up 
2010:  alias nextweapon  melee_down 
2010:  alias previousweapon  primary_up 
2010:  alias switch_between_slot1_and_slot2  primary_up  
2011: slot2
2011:  alias viewmodel_toggle viewmodels_on 
2011:  viewmodel_fov 84
2011:  cl_interp 0
2011: -attack
2011:  alias weapon1  primary_up 
2011:  alias weapon2  secondary_down 
2011:  alias weapon3  melee_down 
2011:  alias lastweapon  primary_up 
2011:  alias nextweapon  melee_down 
2011:  alias previousweapon  primary_up 
2011:  alias switch_between_slot1_and_slot2  primary_up  
2011: -moveright
2011: +moveleft
2011: alias checkleft +moveleft 
2013: FORWARD MOVELEFT
2032: +attack 107
2032: ATTACK FORWARD MOVELEFT
2040: -attack 107
2040: FORWARD MOVELEFT
2073: -moveleft
2073: alias checkleft none 
2073: +attack 107
2074: ATTACK FORWARD
2080: -attack 107
2081: FORWARD
2084: +attack 107
2085: ATTACK FORWARD
2085: -attack 107
2096: FORWARD
2105: -moveright
2105: +moveleft
2105: alias checkleft +moveleft 
2106: FORWARD MOVELEFT
2143: +jump 65
2144: JUMP FORWARD MOVELEFT
2144: +duck 83
2146: JUMP DUCK FORWARD MOVELEFT
2147: +attack2 108
2147: JUMP DUCK FORWARD MOVELEFT ATTACK2
2148: -forward
2148: alias checkfwd none 
2150: JUMP DUCK MOVELEFT ATTACK2
2153: -jump 65
2156: DUCK MOVELEFT ATTACK2
2158: -attack2 108
2160: DUCK MOVELEFT
2161: -moveleft
2161: +moveright
2161: alias checkright +moveright 
2163: DUCK MOVERIGHT
2163: -moveleft
2163: +moveright 
2163: alias checkleft none 
2203: +attack 107
2207: ATTACK DUCK MOVERIGHT
2211: -attack 107
2212: DUCK MOVERIGHT
2212: -duck 83
2214: MOVERIGHT
2214: -moveright
2214: +moveleft
2214: alias checkleft +moveleft 
2215: MOVELEFT
2215: -moveright
2215: +moveleft 
2215: alias checkright none 
2220: -moveleft
2220: alias checkleft none 
2220: no buttons
2227: -moveright
2227: +moveleft
2227: alias checkleft +moveleft 
2228: MOVELEFT
2241: -back
2241: +forward
2241: alias checkfwd +forward 
2242: FORWARD MOVELEFT
2242: -moveleft
2242: alias checkleft none 
2243: FORWARD
2248: -moveright
2248: +moveleft
2248: alias checkleft +moveleft 
2249: FORWARD MOVELEFT
2262: +jump 65
2264: JUMP FORWARD MOVELEFT
2264: +duck 83
2265: JUMP DUCK FORWARD MOVELEFT
2265: +attack2 108
2266: JUMP DUCK FORWARD MOVELEFT ATTACK2
2267: -forward
2267: alias checkfwd none 
2269: JUMP DUCK MOVELEFT ATTACK2
2271: -jump 65
2271: DUCK MOVELEFT ATTACK2
2277: -attack2 108
2278: DUCK MOVELEFT
2292: -moveleft
2292: alias checkleft none 
2292: -moveleft
2292: +moveright
2292: alias checkright +moveright 
2293: DUCK MOVERIGHT
2298: +attack 107
2299: ATTACK DUCK MOVERIGHT
2306: -attack 107
2307: DUCK MOVERIGHT
2311: -moveright
2311: alias checkright none 
2312: DUCK
2344: -moveleft
2344: +moveright
2344: alias checkright +moveright 
2345: DUCK MOVERIGHT
2350: +attack2 108
2351: DUCK MOVERIGHT ATTACK2
2362: -attack2 108
2364: DUCK MOVERIGHT
2367: -moveright
2367: alias checkright none 
2367: -moveright
2367: +moveleft
2367: alias checkleft +moveleft 
2369: DUCK MOVELEFT
2369: -duck 83
2370: MOVELEFT
2390: -back
2390: +forward
2390: alias checkfwd +forward 
2390: FORWARD MOVELEFT
2428: -moveleft
2428: alias checkleft none 
2430: FORWARD
2436: +attack 107
2438: ATTACK FORWARD
2444: -attack 107
2445: FORWARD
2449: -moveleft
2449: +moveright
2449: alias checkright +moveright 
2450: FORWARD MOVERIGHT
2459: -moveright
2459: alias checkright none 
2459: -moveright
2459: +moveleft
2459: alias checkleft +moveleft 
2466: FORWARD MOVELEFT
2467: -moveleft
2467: alias checkleft none 
2467: FORWARD
2468: -forward
2468: alias checkfwd none 
2469: no buttons
2480: +attack 107
2481: ATTACK
2485: -attack 107
2486: no buttons
2491: +attack 107
2492: ATTACK
2498: -attack 107
2499: no buttons
2524: slot2
2524:  alias viewmodel_toggle viewmodels_on 
2524:  viewmodel_fov 84
2524:  cl_interp 0
2524: -attack
2524:  alias weapon1  primary_up 
2524:  alias weapon2  secondary_down 
2524:  alias weapon3  melee_down 
2524:  alias lastweapon  primary_up 
2524:  alias nextweapon  melee_down 
2524:  alias previousweapon  primary_up 
2524:  alias switch_between_slot1_and_slot2  primary_up  
2526: slot2
2526:  alias viewmodel_toggle viewmodels_on 
2526:  viewmodel_fov 84
2526:  cl_interp 0
2526: -attack
2526:  alias weapon1  primary_up 
2526:  alias weapon2  secondary_down 
2526:  alias weapon3  melee_down 
2526:  alias lastweapon  primary_up 
2526:  alias nextweapon  melee_down 
2526:  alias previousweapon  primary_up 
2526:  alias switch_between_slot1_and_slot2  primary_up  
2528: slot2
2528:  alias viewmodel_toggle viewmodels_on 
2528:  viewmodel_fov 84
2528:  cl_interp 0
2528: -attack
2528:  alias weapon1  primary_up 
2528:  alias weapon2  secondary_down 
2528:  alias weapon3  melee_down 
2528:  alias lastweapon  primary_up 
2528:  alias nextweapon  melee_down 
2528:  alias previousweapon  primary_up 
2528:  alias switch_between_slot1_and_slot2  primary_up  
2538: -back
2538: +forward
2538: alias checkfwd +forward 
2539: FORWARD
2548: +jump 65
2549: JUMP FORWARD
2553: +duck 83
2554: JUMP DUCK FORWARD
2554: -moveleft
2554: +moveright
2554: alias checkright +moveright 
2555: JUMP DUCK FORWARD MOVERIGHT
2555: -forward
2555: alias checkfwd none 
2556: JUMP DUCK MOVERIGHT
2562: -jump 65
2563: DUCK MOVERIGHT
2570: +attack2 108
2571: DUCK MOVERIGHT ATTACK2
2581: -attack2 108
2582: DUCK MOVERIGHT
2630: -moveright
2630: +moveleft
2630: alias checkleft +moveleft 
2631: DUCK MOVELEFT
2632: -moveright
2632: +moveleft 
2632: alias checkright none 
2641: -duck 83
2642: MOVELEFT
2644: -back
2644: +forward
2644: alias checkfwd +forward 
2645: FORWARD MOVELEFT
2649: -moveleft
2649: alias checkleft none 
2649: -moveleft
2649: +moveright
2649: alias checkright +moveright 
2650: FORWARD MOVERIGHT
2650: -forward
2650: alias checkfwd none 
2651: MOVERIGHT
2693: -forward
2693: +back
2693: alias checkback +back 
2694: BACK MOVERIGHT
2696: -moveright
2696: +moveleft
2696: alias checkleft +moveleft 
2697: BACK MOVELEFT
2701: -moveright
2701: +moveleft 
2701: alias checkright none 
2709: -moveleft
2709: +moveright
2709: alias checkright +moveright 
2710: BACK MOVERIGHT
2712: -moveleft
2712: +moveright 
2712: alias checkleft none 
2713: -back
2713: alias checkback none 
2714: MOVERIGHT
2714: +attack 107
2715: ATTACK MOVERIGHT
2724: -attack 107
2725: MOVERIGHT
2725: -back
2725: +forward
2725: alias checkfwd +forward 
2726: FORWARD MOVERIGHT
2727: -moveright
2727: alias checkright none 
2728: FORWARD
2737: -moveright
2737: +moveleft
2737: alias checkleft +moveleft 
2738: FORWARD MOVELEFT
2743: +jump 65
2744: JUMP FORWARD MOVELEFT
2745: +duck 83
2746: JUMP DUCK FORWARD MOVELEFT
2747: -forward
2747: alias checkfwd none 
2748: JUMP DUCK MOVELEFT
2751: -moveleft
2751: +moveright
2751: alias checkright +moveright 
2752: JUMP DUCK MOVERIGHT
2753: -moveleft
2753: +moveright 
2753: alias checkleft none 
2754: -jump 65
2755: DUCK MOVERIGHT
2790: +attack2 108
2791: DUCK MOVERIGHT ATTACK2
2792: -moveright
2792: alias checkright none 
2792: -moveright
2792: +moveleft
2792: alias checkleft +moveleft 
2793: DUCK MOVELEFT ATTACK2
2801: -attack2 108
2802: DUCK MOVELEFT
2811: -moveleft
2811: alias checkleft none 
2812: DUCK
2813: -moveleft
2813: +moveright
2813: alias checkright +moveright 
2814: DUCK MOVERIGHT
2822: +attack 107
2823: ATTACK DUCK MOVERIGHT
2830: -attack 107
2831: DUCK MOVERIGHT
2841: -duck 83
2842: MOVERIGHT
2842: -moveright
2842: alias checkright none 
2843: no buttons
2850: slot2
2850:  alias viewmodel_toggle viewmodels_on 
2850:  viewmodel_fov 84
2850:  cl_interp 0
2850: -attack
2850:  alias weapon1  primary_up 
2850:  alias weapon2  secondary_down 
2850:  alias weapon3  melee_down 
2850:  alias lastweapon  primary_up 
2850:  alias nextweapon  melee_down 
2850:  alias previousweapon  primary_up 
2850:  alias switch_between_slot1_and_slot2  primary_up  
2853: slot2
2853:  alias viewmodel_toggle viewmodels_on 
2853:  viewmodel_fov 84
2853:  cl_interp 0
2853: -attack
2853:  alias weapon1  primary_up 
2853:  alias weapon2  secondary_down 
2853:  alias weapon3  melee_down 
2853:  alias lastweapon  primary_up 
2853:  alias nextweapon  melee_down 
2853:  alias previousweapon  primary_up 
2853:  alias switch_between_slot1_and_slot2  primary_up  
2854: slot2
2854:  alias viewmodel_toggle viewmodels_on 
2854:  viewmodel_fov 84
2854:  cl_interp 0
2854: -attack
2854:  alias weapon1  primary_up 
2854:  alias weapon2  secondary_down 
2854:  alias weapon3  melee_down 
2854:  alias lastweapon  primary_up 
2854:  alias nextweapon  melee_down 
2854:  alias previousweapon  primary_up 
2854:  alias switch_between_slot1_and_slot2  primary_up  
2855: slot2
2855:  alias viewmodel_toggle viewmodels_on 
2855:  viewmodel_fov 84
2855:  cl_interp 0
2855: -attack
2855:  alias weapon1  primary_up 
2855:  alias weapon2  secondary_down 
2855:  alias weapon3  melee_down 
2855:  alias lastweapon  primary_up 
2855:  alias nextweapon  melee_down 
2855:  alias previousweapon  primary_up 
2855:  alias switch_between_slot1_and_slot2  primary_up  
2858: -forward
2858: +back
2858: alias checkback +back 
2859: BACK
2861: -moveleft
2861: +moveright
2861: alias checkright +moveright 
2862: BACK MOVERIGHT
2864: -back
2864: alias checkback none 
2865: MOVERIGHT
2875: -back
2875: +forward
2875: alias checkfwd +forward 
2876: FORWARD MOVERIGHT
2878: -moveright
2878: alias checkright none 
2878: -moveright
2878: +moveleft
2878: alias checkleft +moveleft 
2881: FORWARD MOVELEFT
2891: +jump 65
2892: JUMP FORWARD MOVELEFT
2894: +attack2 108
2894: +duck 83
2895: JUMP DUCK FORWARD MOVELEFT ATTACK2
2898: -forward
2898: alias checkfwd none 
2899: JUMP DUCK MOVELEFT ATTACK2
2900: -moveleft
2900: +moveright
2900: alias checkright +moveright 
2901: JUMP DUCK MOVERIGHT ATTACK2
2903: -moveleft
2903: +moveright 
2903: alias checkleft none 
2903: -jump 65
2904: DUCK MOVERIGHT ATTACK2
2907: -attack2 108
2908: DUCK MOVERIGHT
2951: -duck 83
2952: MOVERIGHT
2976: -back
2976: +forward
2976: alias checkfwd +forward 
2977: FORWARD MOVERIGHT
2979: -moveright
2979: alias checkright none 
2980: FORWARD
2991: -moveright
2991: +moveleft
2991: alias checkleft +moveleft 
2992: FORWARD MOVELEFT
3007: -moveleft
3007: alias checkleft none 
3008: FORWARD
3017: -forward
3017: alias checkfwd none 
3018: no buttons
3025: -moveleft
3025: +moveright
3025: alias checkright +moveright 
3026: MOVERIGHT
3030: -moveright
3030: alias checkright none 
3031: no buttons
3053: -back
3053: +forward
3053: alias checkfwd +forward 
3054: FORWARD
3078: -forward
3078: alias checkfwd none 
3079: no buttons
3121: +attack 107
3122: ATTACK
3129: -attack 107
3130: no buttons
3169: +attack 107
3170: ATTACK
3175: -attack 107
3176: no buttons
3181: +attack 107
3182: ATTACK
3184: -back
3184: +forward
3184: alias checkfwd +forward 
3185: ATTACK FORWARD
3186: -attack 107
3187: FORWARD
3187: -forward
3187: alias checkfwd none 
3188: no buttons
3213: slot2
3213:  alias viewmodel_toggle viewmodels_on 
3213:  viewmodel_fov 84
3213:  cl_interp 0
3213: -attack
3213:  alias weapon1  primary_up 
3213:  alias weapon2  secondary_down 
3213:  alias weapon3  melee_down 
3213:  alias lastweapon  primary_up 
3213:  alias nextweapon  melee_down 
3213:  alias previousweapon  primary_up 
3213:  alias switch_between_slot1_and_slot2  primary_up  
3214: slot2
3214:  alias viewmodel_toggle viewmodels_on 
3214:  viewmodel_fov 84
3214:  cl_interp 0
3214: -attack
3214:  alias weapon1  primary_up 
3214:  alias weapon2  secondary_down 
3214:  alias weapon3  melee_down 
3214:  alias lastweapon  primary_up 
3214:  alias nextweapon  melee_down 
3214:  alias previousweapon  primary_up 
3214:  alias switch_between_slot1_and_slot2  primary_up  
3215: slot2
3215:  alias viewmodel_toggle viewmodels_on 
3215:  viewmodel_fov 84
3215:  cl_interp 0
3215: -attack
3215:  alias weapon1  primary_up 
3215:  alias weapon2  secondary_down 
3215:  alias weapon3  melee_down 
3215:  alias lastweapon  primary_up 
3215:  alias nextweapon  melee_down 
3215:  alias previousweapon  primary_up 
3215:  alias switch_between_slot1_and_slot2  primary_up  
3217: slot2
3217:  alias viewmodel_toggle viewmodels_on 
3217:  viewmodel_fov 84
3217:  cl_interp 0
3217: -attack
3217:  alias weapon1  primary_up 
3217:  alias weapon2  secondary_down 
3217:  alias weapon3  melee_down 
3217:  alias lastweapon  primary_up 
3217:  alias nextweapon  melee_down 
3217:  alias previousweapon  primary_up 
3217:  alias switch_between_slot1_and_slot2  primary_up  
3217: slot2
3217:  alias viewmodel_toggle viewmodels_on 
3217:  viewmodel_fov 84
3217:  cl_interp 0
3217: -attack
3217:  alias weapon1  primary_up 
3217:  alias weapon2  secondary_down 
3217:  alias weapon3  melee_down 
3217:  alias lastweapon  primary_up 
3217:  alias nextweapon  melee_down 
3217:  alias previousweapon  primary_up 
3217:  alias switch_between_slot1_and_slot2  primary_up  
3219: -back
3219: +forward
3219: alias checkfwd +forward 
3220: FORWARD
3242: slot2
3242:  alias viewmodel_toggle viewmodels_on 
3242:  viewmodel_fov 84
3242:  cl_interp 0
3242: -attack
3242:  alias weapon1  primary_up 
3242:  alias weapon2  secondary_down 
3242:  alias weapon3  melee_down 
3242:  alias lastweapon  primary_up 
3242:  alias nextweapon  melee_down 
3242:  alias previousweapon  primary_up 
3242:  alias switch_between_slot1_and_slot2  primary_up  
3245: slot2
3245:  alias viewmodel_toggle viewmodels_on 
3245:  viewmodel_fov 84
3245:  cl_interp 0
3245: -attack
3245:  alias weapon1  primary_up 
3245:  alias weapon2  secondary_down 
3245:  alias weapon3  melee_down 
3245:  alias lastweapon  primary_up 
3245:  alias nextweapon  melee_down 
3245:  alias previousweapon  primary_up 
3245:  alias switch_between_slot1_and_slot2  primary_up  
3246:  alias viewmodel_toggle viewmodels_off 
3249: slot2
3249:  alias viewmodel_toggle viewmodels_on 
3249:  viewmodel_fov 84
3249:  cl_interp 0
3249: -attack
3249:  alias weapon1  primary_up 
3249:  alias weapon2  secondary_down 
3249:  alias weapon3  melee_down 
3249:  alias lastweapon  primary_up 
3249:  alias nextweapon  melee_down 
3249:  alias previousweapon  primary_up 
3249:  alias switch_between_slot1_and_slot2  primary_up  
3270: -moveright
3270: +moveleft
3270: alias checkleft +moveleft 
3271: FORWARD MOVELEFT
3285: +jump 65
3285: +duck 83
3286: JUMP DUCK FORWARD MOVELEFT
3289: -forward
3289: alias checkfwd none 
3290: JUMP DUCK MOVELEFT
3295: -jump 65
3295: +attack2 108
3297: DUCK MOVELEFT ATTACK2
3300: -moveleft
3300: +moveright
3300: alias checkright +moveright 
3301: DUCK MOVERIGHT ATTACK2
3303: -moveleft
3303: +moveright 
3303: alias checkleft none 
3307: -attack2 108
3309: DUCK MOVERIGHT
3354: -moveright
3354: +moveleft
3354: alias checkleft +moveleft 
3355: DUCK MOVELEFT
3363: -moveright
3363: +moveleft 
3363: alias checkright none 
3370: -moveleft
3370: alias checkleft none 
3371: DUCK
3371: -moveleft
3371: +moveright
3371: alias checkright +moveright 
3372: DUCK MOVERIGHT
3373: +attack 107
3374: ATTACK DUCK MOVERIGHT
3384: -attack 107
3385: DUCK MOVERIGHT
3402: -moveright
3402: alias checkright none 
3403: DUCK
3408: -moveright
3408: +moveleft
3408: alias checkleft +moveleft 
3409: DUCK MOVELEFT
3417: -duck 83
3418: MOVELEFT
3419: -moveleft
3419: +moveright
3419: alias checkright +moveright 
3420: MOVERIGHT
3420: -moveleft
3420: +moveright 
3420: alias checkleft none 
3430: +attack 107
3431: ATTACK MOVERIGHT
3432: -back
3432: +forward
3432: alias checkfwd +forward 
3433: ATTACK FORWARD MOVERIGHT
3435: -moveright
3435: alias checkright none 
3436: ATTACK FORWARD
3438: -attack 107
3438: -moveright
3438: +moveleft
3438: alias checkleft +moveleft 
3439: FORWARD MOVELEFT
3446: -moveleft
3446: alias checkleft none 
3447: FORWARD
3453: -moveright
3453: +moveleft
3453: alias checkleft +moveleft 
3454: FORWARD MOVELEFT
3458: slot1
3458:  alias viewmodel_toggle viewmodels_off 
3458:  viewmodel_fov 84
3458:  cl_interp 0
3458: -attack
3458:  alias weapon1  primary_up 
3458:  alias weapon2  secondary_down 
3458:  alias weapon3  melee_up 
3458:  alias lastweapon  secondary_down 
3458:  alias nextweapon  secondary_down 
3458:  alias previousweapon  melee_up 
3458:  alias switch_between_slot1_and_slot2  secondary_down  
3459: slot1
3459:  alias viewmodel_toggle viewmodels_off 
3459:  viewmodel_fov 84
3459:  cl_interp 0
3459: -attack
3459:  alias weapon1  primary_up 
3459:  alias weapon2  secondary_down 
3459:  alias weapon3  melee_up 
3459:  alias lastweapon  secondary_down 
3459:  alias nextweapon  secondary_down 
3459:  alias previousweapon  melee_up 
3459:  alias switch_between_slot1_and_slot2  secondary_down  
3459: slot1
3459:  alias viewmodel_toggle viewmodels_off 
3459:  viewmodel_fov 84
3459:  cl_interp 0
3459: -attack
3459:  alias weapon1  primary_up 
3459:  alias weapon2  secondary_down 
3459:  alias weapon3  melee_up 
3459:  alias lastweapon  secondary_down 
3459:  alias nextweapon  secondary_down 
3459:  alias previousweapon  melee_up 
3459:  alias switch_between_slot1_and_slot2  secondary_down  
3460: slot1
3460:  alias viewmodel_toggle viewmodels_off 
3460:  viewmodel_fov 84
3460:  cl_interp 0
3460: -attack
3460:  alias weapon1  primary_up 
3460:  alias weapon2  secondary_down 
3460:  alias weapon3  melee_up 
3460:  alias lastweapon  secondary_down 
3460:  alias nextweapon  secondary_down 
3460:  alias previousweapon  melee_up 
3460:  alias switch_between_slot1_and_slot2  secondary_down  
3460: slot1
3460:  alias viewmodel_toggle viewmodels_off 
3460:  viewmodel_fov 84
3460:  cl_interp 0
3460: -attack
3460:  alias weapon1  primary_up 
3460:  alias weapon2  secondary_down 
3460:  alias weapon3  melee_up 
3460:  alias lastweapon  secondary_down 
3460:  alias nextweapon  secondary_down 
3460:  alias previousweapon  melee_up 
3460:  alias switch_between_slot1_and_slot2  secondary_down  
3463: -forward
3463: alias checkfwd none 
3464: MOVELEFT
3471: -moveleft
3471: +moveright
3471: alias checkright +moveright 
3472: MOVERIGHT
3475: -moveleft
3475: +moveright 
3475: alias checkleft none 
3486: -forward
3486: +back
3486: alias checkback +back 
3487: BACK MOVERIGHT
3490: -moveright
3490: +moveleft
3490: alias checkleft +moveleft 
3491: BACK MOVELEFT
3491: +attack 107
3492: ATTACK BACK MOVELEFT
3496: -moveright
3496: +moveleft 
3496: alias checkright none 
3500: -attack 107
3501: BACK MOVELEFT
3504: -back
3504: alias checkback none 
3505: MOVELEFT
3512: -moveleft
3512: +moveright
3512: alias checkright +moveright 
3513: MOVERIGHT
3516: -moveleft
3516: +moveright 
3516: alias checkleft none 
3518: -moveright
3518: +moveleft
3518: alias checkleft +moveleft 
3519: MOVELEFT
3524: -back
3524: +forward
3524: alias checkfwd +forward 
3525: FORWARD MOVELEFT
3528: -moveright
3528: +moveleft 
3528: alias checkright none 
3535: -forward
3535: alias checkfwd none 
3536: MOVELEFT
3541: +attack 107
3542: ATTACK MOVELEFT
3547: +jump 65
3548: ATTACK JUMP MOVELEFT
3549: +duck 83
3550: ATTACK JUMP DUCK MOVELEFT
3550: -attack 107
3551: JUMP DUCK MOVELEFT
3553: -back
3553: +forward
3553: alias checkfwd +forward 
3554: JUMP DUCK FORWARD MOVELEFT
3556: -jump 65
3557: DUCK FORWARD MOVELEFT
3564: -duck 83
3565: FORWARD MOVELEFT
3579: -moveleft
3579: +moveright
3579: alias checkright +moveright 
3580: FORWARD MOVERIGHT
3582: -moveleft
3582: +moveright 
3582: alias checkleft none 
3584: -forward
3584: alias checkfwd none 
3585: MOVERIGHT
3605: -back
3605: +forward
3605: alias checkfwd +forward 
3606: FORWARD MOVERIGHT
3616: -moveright
3616: alias checkright none 
3617: FORWARD
3653: -moveright
3653: +moveleft
3653: alias checkleft +moveleft 
3654: FORWARD MOVELEFT
3671: -moveleft
3671: alias checkleft none 
3672: FORWARD
3698: -moveleft
3698: +moveright
3698: alias checkright +moveright 
3699: FORWARD MOVERIGHT
3705: -moveright
3705: alias checkright none 
3706: FORWARD
3734: -moveleft
3734: +moveright
3734: alias checkright +moveright 
3735: FORWARD MOVERIGHT
3752: -moveright
3752: alias checkright none 
3753: FORWARD
3760: -moveleft
3760: +moveright
3760: alias checkright +moveright 
3761: FORWARD MOVERIGHT
3761: +jump 65
3762: JUMP FORWARD MOVERIGHT
3762: -forward
3762: alias checkfwd none 
3763: JUMP MOVERIGHT
3765: +duck 83
3766: JUMP DUCK MOVERIGHT
3771: -jump 65
3772: DUCK MOVERIGHT
3782: -duck 83
3783: MOVERIGHT
3802: -back
3802: +forward
3802: alias checkfwd +forward 
3803: FORWARD MOVERIGHT
3808: -moveright
3808: alias checkright none 
3809: FORWARD
3811: -moveright
3811: +moveleft
3811: alias checkleft +moveleft 
3812: FORWARD MOVELEFT
3819: -moveleft
3819: alias checkleft none 
3820: FORWARD
3827: slot2
3827:  alias viewmodel_toggle viewmodels_on 
3827:  viewmodel_fov 84
3827:  cl_interp 0
3827: -attack
3827:  alias weapon1  primary_up 
3827:  alias weapon2  secondary_down 
3827:  alias weapon3  melee_down 
3827:  alias lastweapon  primary_up 
3827:  alias nextweapon  melee_down 
3827:  alias previousweapon  primary_up 
3827:  alias switch_between_slot1_and_slot2  primary_up  
3828: slot2
3828:  alias viewmodel_toggle viewmodels_on 
3828:  viewmodel_fov 84
3828:  cl_interp 0
3828: -attack
3828:  alias weapon1  primary_up 
3828:  alias weapon2  secondary_down 
3828:  alias weapon3  melee_down 
3828:  alias lastweapon  primary_up 
3828:  alias nextweapon  melee_down 
3828:  alias previousweapon  primary_up 
3828:  alias switch_between_slot1_and_slot2  primary_up  
3829: slot2
3829:  alias viewmodel_toggle viewmodels_on 
3829:  viewmodel_fov 84
3829:  cl_interp 0
3829: -attack
3829:  alias weapon1  primary_up 
3829:  alias weapon2  secondary_down 
3829:  alias weapon3  melee_down 
3829:  alias lastweapon  primary_up 
3829:  alias nextweapon  melee_down 
3829:  alias previousweapon  primary_up 
3829:  alias switch_between_slot1_and_slot2  primary_up  
3829: slot2
3829:  alias viewmodel_toggle viewmodels_on 
3829:  viewmodel_fov 84
3829:  cl_interp 0
3829: -attack
3829:  alias weapon1  primary_up 
3829:  alias weapon2  secondary_down 
3829:  alias weapon3  melee_down 
3829:  alias lastweapon  primary_up 
3829:  alias nextweapon  melee_down 
3829:  alias previousweapon  primary_up 
3829:  alias switch_between_slot1_and_slot2  primary_up  
3830: slot2
3830:  alias viewmodel_toggle viewmodels_on 
3830:  viewmodel_fov 84
3830:  cl_interp 0
3830: -attack
3830:  alias weapon1  primary_up 
3830:  alias weapon2  secondary_down 
3830:  alias weapon3  melee_down 
3830:  alias lastweapon  primary_up 
3830:  alias nextweapon  melee_down 
3830:  alias previousweapon  primary_up 
3830:  alias switch_between_slot1_and_slot2  primary_up  
3830: slot2
3830:  alias viewmodel_toggle viewmodels_on 
3830:  viewmodel_fov 84
3830:  cl_interp 0
3830: -attack
3830:  alias weapon1  primary_up 
3830:  alias weapon2  secondary_down 
3830:  alias weapon3  melee_down 
3830:  alias lastweapon  primary_up 
3830:  alias nextweapon  melee_down 
3830:  alias previousweapon  primary_up 
3830:  alias switch_between_slot1_and_slot2  primary_up  
3831: slot2
3831:  alias viewmodel_toggle viewmodels_on 
3831:  viewmodel_fov 84
3831:  cl_interp 0
3831: -attack
3831:  alias weapon1  primary_up 
3831:  alias weapon2  secondary_down 
3831:  alias weapon3  melee_down 
3831:  alias lastweapon  primary_up 
3831:  alias nextweapon  melee_down 
3831:  alias previousweapon  primary_up 
3831:  alias switch_between_slot1_and_slot2  primary_up  
3831: slot2
3831:  alias viewmodel_toggle viewmodels_on 
3831:  viewmodel_fov 84
3831:  cl_interp 0
3831: -attack
3831:  alias weapon1  primary_up 
3831:  alias weapon2  secondary_down 
3831:  alias weapon3  melee_down 
3831:  alias lastweapon  primary_up 
3831:  alias nextweapon  melee_down 
3831:  alias previousweapon  primary_up 
3831:  alias switch_between_slot1_and_slot2  primary_up  
3831: slot2
3831:  alias viewmodel_toggle viewmodels_on 
3831:  viewmodel_fov 84
3831:  cl_interp 0
3831: -attack
3831:  alias weapon1  primary_up 
3831:  alias weapon2  secondary_down 
3831:  alias weapon3  melee_down 
3831:  alias lastweapon  primary_up 
3831:  alias nextweapon  melee_down 
3831:  alias previousweapon  primary_up 
3831:  alias switch_between_slot1_and_slot2  primary_up  
3833: slot2
3833:  alias viewmodel_toggle viewmodels_on 
3833:  viewmodel_fov 84
3833:  cl_interp 0
3833: -attack
3833:  alias weapon1  primary_up 
3833:  alias weapon2  secondary_down 
3833:  alias weapon3  melee_down 
3833:  alias lastweapon  primary_up 
3833:  alias nextweapon  melee_down 
3833:  alias previousweapon  primary_up 
3833:  alias switch_between_slot1_and_slot2  primary_up  
3835: slot2
3835:  alias viewmodel_toggle viewmodels_on 
3835:  viewmodel_fov 84
3835:  cl_interp 0
3835: -attack
3835:  alias weapon1  primary_up 
3835:  alias weapon2  secondary_down 
3835:  alias weapon3  melee_down 
3835:  alias lastweapon  primary_up 
3835:  alias nextweapon  melee_down 
3835:  alias previousweapon  primary_up 
3835:  alias switch_between_slot1_and_slot2  primary_up  
3842: slot1
3842:  alias viewmodel_toggle viewmodels_off 
3842:  viewmodel_fov 84
3842:  cl_interp 0
3842: -attack
3842:  alias weapon1  primary_up 
3842:  alias weapon2  secondary_down 
3842:  alias weapon3  melee_up 
3842:  alias lastweapon  secondary_down 
3842:  alias nextweapon  secondary_down 
3842:  alias previousweapon  melee_up 
3842:  alias switch_between_slot1_and_slot2  secondary_down  
3843: +showscores
3843: net_graph 4 
3844: FORWARD SCORE
3854: -showscores
3854: net_graph 0
3855: FORWARD
3860: slot2
3860:  alias viewmodel_toggle viewmodels_on 
3860:  viewmodel_fov 84
3860:  cl_interp 0
3860: -attack
3860:  alias weapon1  primary_up 
3860:  alias weapon2  secondary_down 
3860:  alias weapon3  melee_down 
3860:  alias lastweapon  primary_up 
3860:  alias nextweapon  melee_down 
3860:  alias previousweapon  primary_up 
3860:  alias switch_between_slot1_and_slot2  primary_up  
3861: slot2
3861:  alias viewmodel_toggle viewmodels_on 
3861:  viewmodel_fov 84
3861:  cl_interp 0
3861: -attack
3861:  alias weapon1  primary_up 
3861:  alias weapon2  secondary_down 
3861:  alias weapon3  melee_down 
3861:  alias lastweapon  primary_up 
3861:  alias nextweapon  melee_down 
3861:  alias previousweapon  primary_up 
3861:  alias switch_between_slot1_and_slot2  primary_up  
3862: slot2
3862:  alias viewmodel_toggle viewmodels_on 
3862:  viewmodel_fov 84
3862:  cl_interp 0
3862: -attack
3862:  alias weapon1  primary_up 
3862:  alias weapon2  secondary_down 
3862:  alias weapon3  melee_down 
3862:  alias lastweapon  primary_up 
3862:  alias nextweapon  melee_down 
3862:  alias previousweapon  primary_up 
3862:  alias switch_between_slot1_and_slot2  primary_up  
3863: slot2
3863:  alias viewmodel_toggle viewmodels_on 
3863:  viewmodel_fov 84
3863:  cl_interp 0
3863: -attack
3863:  alias weapon1  primary_up 
3863:  alias weapon2  secondary_down 
3863:  alias weapon3  melee_down 
3863:  alias lastweapon  primary_up 
3863:  alias nextweapon  melee_down 
3863:  alias previousweapon  primary_up 
3863:  alias switch_between_slot1_and_slot2  primary_up  
3864: slot2
3864:  alias viewmodel_toggle viewmodels_on 
3864:  viewmodel_fov 84
3864:  cl_interp 0
3864: -attack
3864:  alias weapon1  primary_up 
3864:  alias weapon2  secondary_down 
3864:  alias weapon3  melee_down 
3864:  alias lastweapon  primary_up 
3864:  alias nextweapon  melee_down 
3864:  alias previousweapon  primary_up 
3864:  alias switch_between_slot1_and_slot2  primary_up  
3865: slot2
3865:  alias viewmodel_toggle viewmodels_on 
3865:  viewmodel_fov 84
3865:  cl_interp 0
3865: -attack
3865:  alias weapon1  primary_up 
3865:  alias weapon2  secondary_down 
3865:  alias weapon3  melee_down 
3865:  alias lastweapon  primary_up 
3865:  alias nextweapon  melee_down 
3865:  alias previousweapon  primary_up 
3865:  alias switch_between_slot1_and_slot2  primary_up  
3866: slot2
3866:  alias viewmodel_toggle viewmodels_on 
3866:  viewmodel_fov 84
3866:  cl_interp 0
3866: -attack
3866:  alias weapon1  primary_up 
3866:  alias weapon2  secondary_down 
3866:  alias weapon3  melee_down 
3866:  alias lastweapon  primary_up 
3866:  alias nextweapon  melee_down 
3866:  alias previousweapon  primary_up 
3866:  alias switch_between_slot1_and_slot2  primary_up  
3868: slot2
3868:  alias viewmodel_toggle viewmodels_on 
3868:  viewmodel_fov 84
3868:  cl_interp 0
3868: -attack
3868:  alias weapon1  primary_up 
3868:  alias weapon2  secondary_down 
3868:  alias weapon3  melee_down 
3868:  alias lastweapon  primary_up 
3868:  alias nextweapon  melee_down 
3868:  alias previousweapon  primary_up 
3868:  alias switch_between_slot1_and_slot2  primary_up  
3871: +jump 65
3872: JUMP FORWARD
3877: +duck 83
3878: JUMP DUCK FORWARD
3880: -jump 65
3881: DUCK FORWARD
3883: -duck 83
3884: FORWARD
3888: slot2
3888:  alias viewmodel_toggle viewmodels_on 
3888:  viewmodel_fov 84
3888:  cl_interp 0
3888: -attack
3888:  alias weapon1  primary_up 
3888:  alias weapon2  secondary_down 
3888:  alias weapon3  melee_down 
3888:  alias lastweapon  primary_up 
3888:  alias nextweapon  melee_down 
3888:  alias previousweapon  primary_up 
3888:  alias switch_between_slot1_and_slot2  primary_up  
3889: slot2
3889:  alias viewmodel_toggle viewmodels_on 
3889:  viewmodel_fov 84
3889:  cl_interp 0
3889: -attack
3889:  alias weapon1  primary_up 
3889:  alias weapon2  secondary_down 
3889:  alias weapon3  melee_down 
3889:  alias lastweapon  primary_up 
3889:  alias nextweapon  melee_down 
3889:  alias previousweapon  primary_up 
3889:  alias switch_between_slot1_and_slot2  primary_up  
3889: slot2
3889:  alias viewmodel_toggle viewmodels_on 
3889:  viewmodel_fov 84
3889:  cl_interp 0
3889: -attack
3889:  alias weapon1  primary_up 
3889:  alias weapon2  secondary_down 
3889:  alias weapon3  melee_down 
3889:  alias lastweapon  primary_up 
3889:  alias nextweapon  melee_down 
3889:  alias previousweapon  primary_up 
3889:  alias switch_between_slot1_and_slot2  primary_up  
3891: slot2
3891:  alias viewmodel_toggle viewmodels_on 
3891:  viewmodel_fov 84
3891:  cl_interp 0
3891: -attack
3891:  alias weapon1  primary_up 
3891:  alias weapon2  secondary_down 
3891:  alias weapon3  melee_down 
3891:  alias lastweapon  primary_up 
3891:  alias nextweapon  melee_down 
3891:  alias previousweapon  primary_up 
3891:  alias switch_between_slot1_and_slot2  primary_up  
3891: slot2
3891:  alias viewmodel_toggle viewmodels_on 
3891:  viewmodel_fov 84
3891:  cl_interp 0
3891: -attack
3891:  alias weapon1  primary_up 
3891:  alias weapon2  secondary_down 
3891:  alias weapon3  melee_down 
3891:  alias lastweapon  primary_up 
3891:  alias nextweapon  melee_down 
3891:  alias previousweapon  primary_up 
3891:  alias switch_between_slot1_and_slot2  primary_up  
3891: slot2
3891:  alias viewmodel_toggle viewmodels_on 
3891:  viewmodel_fov 84
3891:  cl_interp 0
3891: -attack
3891:  alias weapon1  primary_up 
3891:  alias weapon2  secondary_down 
3891:  alias weapon3  melee_down 
3891:  alias lastweapon  primary_up 
3891:  alias nextweapon  melee_down 
3891:  alias previousweapon  primary_up 
3891:  alias switch_between_slot1_and_slot2  primary_up  
3893: slot2
3893:  alias viewmodel_toggle viewmodels_on 
3893:  viewmodel_fov 84
3893:  cl_interp 0
3893: -attack
3893:  alias weapon1  primary_up 
3893:  alias weapon2  secondary_down 
3893:  alias weapon3  melee_down 
3893:  alias lastweapon  primary_up 
3893:  alias nextweapon  melee_down 
3893:  alias previousweapon  primary_up 
3893:  alias switch_between_slot1_and_slot2  primary_up  
3893: slot2
3893:  alias viewmodel_toggle viewmodels_on 
3893:  viewmodel_fov 84
3893:  cl_interp 0
3893: -attack
3893:  alias weapon1  primary_up 
3893:  alias weapon2  secondary_down 
3893:  alias weapon3  melee_down 
3893:  alias lastweapon  primary_up 
3893:  alias nextweapon  melee_down 
3893:  alias previousweapon  primary_up 
3893:  alias switch_between_slot1_and_slot2  primary_up  
3901: -moveright
3901: +moveleft
3901: alias checkleft +moveleft 
3902: FORWARD MOVELEFT
3908: -moveleft
3908: alias checkleft none 
3909: FORWARD
3918: slot2
3918:  alias viewmodel_toggle viewmodels_on 
3918:  viewmodel_fov 84
3918:  cl_interp 0
3918: -attack
3918:  alias weapon1  primary_up 
3918:  alias weapon2  secondary_down 
3918:  alias weapon3  melee_down 
3918:  alias lastweapon  primary_up 
3918:  alias nextweapon  melee_down 
3918:  alias previousweapon  primary_up 
3918:  alias switch_between_slot1_and_slot2  primary_up  
3920: slot2
3920:  alias viewmodel_toggle viewmodels_on 
3920:  viewmodel_fov 84
3920:  cl_interp 0
3920: -attack
3920:  alias weapon1  primary_up 
3920:  alias weapon2  secondary_down 
3920:  alias weapon3  melee_down 
3920:  alias lastweapon  primary_up 
3920:  alias nextweapon  melee_down 
3920:  alias previousweapon  primary_up 
3920:  alias switch_between_slot1_and_slot2  primary_up  
3921: slot2
3921:  alias viewmodel_toggle viewmodels_on 
3921:  viewmodel_fov 84
3921:  cl_interp 0
3921: -attack
3921:  alias weapon1  primary_up 
3921:  alias weapon2  secondary_down 
3921:  alias weapon3  melee_down 
3921:  alias lastweapon  primary_up 
3921:  alias nextweapon  melee_down 
3921:  alias previousweapon  primary_up 
3921:  alias switch_between_slot1_and_slot2  primary_up  
3922: slot2
3922:  alias viewmodel_toggle viewmodels_on 
3922:  viewmodel_fov 84
3922:  cl_interp 0
3922: -attack
3922:  alias weapon1  primary_up 
3922:  alias weapon2  secondary_down 
3922:  alias weapon3  melee_down 
3922:  alias lastweapon  primary_up 
3922:  alias nextweapon  melee_down 
3922:  alias previousweapon  primary_up 
3922:  alias switch_between_slot1_and_slot2  primary_up  
3923: slot2
3923:  alias viewmodel_toggle viewmodels_on 
3923:  viewmodel_fov 84
3923:  cl_interp 0
3923: -attack
3923:  alias weapon1  primary_up 
3923:  alias weapon2  secondary_down 
3923:  alias weapon3  melee_down 
3923:  alias lastweapon  primary_up 
3923:  alias nextweapon  melee_down 
3923:  alias previousweapon  primary_up 
3923:  alias switch_between_slot1_and_slot2  primary_up  
3923: slot2
3923:  alias viewmodel_toggle viewmodels_on 
3923:  viewmodel_fov 84
3923:  cl_interp 0
3923: -attack
3923:  alias weapon1  primary_up 
3923:  alias weapon2  secondary_down 
3923:  alias weapon3  melee_down 
3923:  alias lastweapon  primary_up 
3923:  alias nextweapon  melee_down 
3923:  alias previousweapon  primary_up 
3923:  alias switch_between_slot1_and_slot2  primary_up  
3924: slot2
3924:  alias viewmodel_toggle viewmodels_on 
3924:  viewmodel_fov 84
3924:  cl_interp 0
3924: -attack
3924:  alias weapon1  primary_up 
3924:  alias weapon2  secondary_down 
3924:  alias weapon3  melee_down 
3924:  alias lastweapon  primary_up 
3924:  alias nextweapon  melee_down 
3924:  alias previousweapon  primary_up 
3924:  alias switch_between_slot1_and_slot2  primary_up  
3925: slot2
3925:  alias viewmodel_toggle viewmodels_on 
3925:  viewmodel_fov 84
3925:  cl_interp 0
3925: -attack
3925:  alias weapon1  primary_up 
3925:  alias weapon2  secondary_down 
3925:  alias weapon3  melee_down 
3925:  alias lastweapon  primary_up 
3925:  alias nextweapon  melee_down 
3925:  alias previousweapon  primary_up 
3925:  alias switch_between_slot1_and_slot2  primary_up  
3925: slot2
3925:  alias viewmodel_toggle viewmodels_on 
3925:  viewmodel_fov 84
3925:  cl_interp 0
3925: -attack
3925:  alias weapon1  primary_up 
3925:  alias weapon2  secondary_down 
3925:  alias weapon3  melee_down 
3925:  alias lastweapon  primary_up 
3925:  alias nextweapon  melee_down 
3925:  alias previousweapon  primary_up 
3925:  alias switch_between_slot1_and_slot2  primary_up  
3931: -moveleft
3931: +moveright
3931: alias checkright +moveright 
3932: FORWARD MOVERIGHT
3941: -forward
3941: alias checkfwd none 
3942: MOVERIGHT
3956: -forward
3956: +back
3956: alias checkback +back 
3957: BACK MOVERIGHT
3965: -moveright
3965: +moveleft
3965: alias checkleft +moveleft 
3966: BACK MOVELEFT
3971: -moveleft
3971: +moveright 
3971: alias checkleft none 
3972: BACK MOVERIGHT
3973: -back
3973: alias checkback none 
3974: MOVERIGHT
3982: -moveright
3982: +moveleft
3982: alias checkleft +moveleft 
3983: MOVELEFT
3986: -moveright
3986: +moveleft 
3986: alias checkright none 
3991: -back
3991: +forward
3991: alias checkfwd +forward 
3992: FORWARD MOVELEFT
3999: -moveleft
3999: alias checkleft none 
4000: FORWARD
4000: -moveleft
4000: +moveright
4000: alias checkright +moveright 
4001: FORWARD MOVERIGHT
4004: -forward
4004: alias checkfwd none 
4005: MOVERIGHT
4020: -back
4020: +forward
4020: alias checkfwd +forward 
4020: -moveright
4020: alias checkright none 
4021: FORWARD
4028: -moveright
4028: +moveleft
4028: alias checkleft +moveleft 
4029: FORWARD MOVELEFT
4034: -moveleft
4034: alias checkleft none 
4035: FORWARD
4035: -forward
4035: alias checkfwd none 
4036: no buttons
4076: +attack 107
4077: ATTACK
4085: -attack 107
4086: no buttons
4089: +attack 107
4090: ATTACK
4095: -attack 107
4096: no buttons
4098: -back
4098: +forward
4098: alias checkfwd +forward 
4099: FORWARD
4112: -forward
4112: alias checkfwd none 
4113: no buttons
4122: +attack 107
4123: ATTACK
4130: -attack 107
4131: no buttons
4133: +attack 107
4134: ATTACK
4139: -back
4139: +forward
4139: alias checkfwd +forward 
4140: ATTACK FORWARD
4140: -attack 107
4141: FORWARD
4158: slot1
4158:  alias viewmodel_toggle viewmodels_off 
4158:  viewmodel_fov 84
4158:  cl_interp 0
4158: -attack
4158:  alias weapon1  primary_up 
4158:  alias weapon2  secondary_down 
4158:  alias weapon3  melee_up 
4158:  alias lastweapon  secondary_down 
4158:  alias nextweapon  secondary_down 
4158:  alias previousweapon  melee_up 
4158:  alias switch_between_slot1_and_slot2  secondary_down  
4158: slot1
4158:  alias viewmodel_toggle viewmodels_off 
4158:  viewmodel_fov 84
4158:  cl_interp 0
4158: -attack
4158:  alias weapon1  primary_up 
4158:  alias weapon2  secondary_down 
4158:  alias weapon3  melee_up 
4158:  alias lastweapon  secondary_down 
4158:  alias nextweapon  secondary_down 
4158:  alias previousweapon  melee_up 
4158:  alias switch_between_slot1_and_slot2  secondary_down  
4159: slot1
4159:  alias viewmodel_toggle viewmodels_off 
4159:  viewmodel_fov 84
4159:  cl_interp 0
4159: -attack
4159:  alias weapon1  primary_up 
4159:  alias weapon2  secondary_down 
4159:  alias weapon3  melee_up 
4159:  alias lastweapon  secondary_down 
4159:  alias nextweapon  secondary_down 
4159:  alias previousweapon  melee_up 
4159:  alias switch_between_slot1_and_slot2  secondary_down  
4160: slot1
4160:  alias viewmodel_toggle viewmodels_off 
4160:  viewmodel_fov 84
4160:  cl_interp 0
4160: -attack
4160:  alias weapon1  primary_up 
4160:  alias weapon2  secondary_down 
4160:  alias weapon3  melee_up 
4160:  alias lastweapon  secondary_down 
4160:  alias nextweapon  secondary_down 
4160:  alias previousweapon  melee_up 
4160:  alias switch_between_slot1_and_slot2  secondary_down  
4161: slot1
4161:  alias viewmodel_toggle viewmodels_off 
4161:  viewmodel_fov 84
4161:  cl_interp 0
4161: -attack
4161:  alias weapon1  primary_up 
4161:  alias weapon2  secondary_down 
4161:  alias weapon3  melee_up 
4161:  alias lastweapon  secondary_down 
4161:  alias nextweapon  secondary_down 
4161:  alias previousweapon  melee_up 
4161:  alias switch_between_slot1_and_slot2  secondary_down  
4169: -moveright
4169: +moveleft
4169: alias checkleft +moveleft 
4170: FORWARD MOVELEFT
4174: +jump 65
4175: JUMP FORWARD MOVELEFT
4176: +duck 83
4177: JUMP DUCK FORWARD MOVELEFT
4180: -forward
4180: alias checkfwd none 
4180: -jump 65
4181: DUCK MOVELEFT
4197: +attack2 108
4198: DUCK MOVELEFT ATTACK2
4198: -moveleft
4198: +moveright
4198: alias checkright +moveright 
4199: DUCK MOVERIGHT ATTACK2
4200: -moveleft
4200: +moveright 
4200: alias checkleft none 
4207: -attack2 108
4208: DUCK MOVERIGHT
4240: -moveright
4240: +moveleft
4240: alias checkleft +moveleft 
4241: DUCK MOVELEFT
4241: -moveright
4241: +moveleft 
4241: alias checkright none 
4289: -moveleft
4289: alias checkleft none 
4290: DUCK
4291: -moveleft
4291: +moveright
4291: alias checkright +moveright 
4292: DUCK MOVERIGHT
4308: slot2
4308:  alias viewmodel_toggle viewmodels_on 
4308:  viewmodel_fov 84
4308:  cl_interp 0
4308: -attack
4308:  alias weapon1  primary_up 
4308:  alias weapon2  secondary_down 
4308:  alias weapon3  melee_down 
4308:  alias lastweapon  primary_up 
4308:  alias nextweapon  melee_down 
4308:  alias previousweapon  primary_up 
4308:  alias switch_between_slot1_and_slot2  primary_up  
4309: slot2
4309:  alias viewmodel_toggle viewmodels_on 
4309:  viewmodel_fov 84
4309:  cl_interp 0
4309: -attack
4309:  alias weapon1  primary_up 
4309:  alias weapon2  secondary_down 
4309:  alias weapon3  melee_down 
4309:  alias lastweapon  primary_up 
4309:  alias nextweapon  melee_down 
4309:  alias previousweapon  primary_up 
4309:  alias switch_between_slot1_and_slot2  primary_up  
4310: slot2
4310:  alias viewmodel_toggle viewmodels_on 
4310:  viewmodel_fov 84
4310:  cl_interp 0
4310: -attack
4310:  alias weapon1  primary_up 
4310:  alias weapon2  secondary_down 
4310:  alias weapon3  melee_down 
4310:  alias lastweapon  primary_up 
4310:  alias nextweapon  melee_down 
4310:  alias previousweapon  primary_up 
4310:  alias switch_between_slot1_and_slot2  primary_up  
4310: slot2
4310:  alias viewmodel_toggle viewmodels_on 
4310:  viewmodel_fov 84
4310:  cl_interp 0
4310: -attack
4310:  alias weapon1  primary_up 
4310:  alias weapon2  secondary_down 
4310:  alias weapon3  melee_down 
4310:  alias lastweapon  primary_up 
4310:  alias nextweapon  melee_down 
4310:  alias previousweapon  primary_up 
4310:  alias switch_between_slot1_and_slot2  primary_up  
4311: slot2
4311:  alias viewmodel_toggle viewmodels_on 
4311:  viewmodel_fov 84
4311:  cl_interp 0
4311: -attack
4311:  alias weapon1  primary_up 
4311:  alias weapon2  secondary_down 
4311:  alias weapon3  melee_down 
4311:  alias lastweapon  primary_up 
4311:  alias nextweapon  melee_down 
4311:  alias previousweapon  primary_up 
4311:  alias switch_between_slot1_and_slot2  primary_up  
4312: slot2
4312:  alias viewmodel_toggle viewmodels_on 
4312:  viewmodel_fov 84
4312:  cl_interp 0
4312: -attack
4312:  alias weapon1  primary_up 
4312:  alias weapon2  secondary_down 
4312:  alias weapon3  melee_down 
4312:  alias lastweapon  primary_up 
4312:  alias nextweapon  melee_down 
4312:  alias previousweapon  primary_up 
4312:  alias switch_between_slot1_and_slot2  primary_up  
4313: slot2
4313:  alias viewmodel_toggle viewmodels_on 
4313:  viewmodel_fov 84
4313:  cl_interp 0
4313: -attack
4313:  alias weapon1  primary_up 
4313:  alias weapon2  secondary_down 
4313:  alias weapon3  melee_down 
4313:  alias lastweapon  primary_up 
4313:  alias nextweapon  melee_down 
4313:  alias previousweapon  primary_up 
4313:  alias switch_between_slot1_and_slot2  primary_up  
4314: slot2
4314:  alias viewmodel_toggle viewmodels_on 
4314:  viewmodel_fov 84
4314:  cl_interp 0
4314: -attack
4314:  alias weapon1  primary_up 
4314:  alias weapon2  secondary_down 
4314:  alias weapon3  melee_down 
4314:  alias lastweapon  primary_up 
4314:  alias nextweapon  melee_down 
4314:  alias previousweapon  primary_up 
4314:  alias switch_between_slot1_and_slot2  primary_up  
4318: slot2
4318:  alias viewmodel_toggle viewmodels_on 
4318:  viewmodel_fov 84
4318:  cl_interp 0
4318: -attack
4318:  alias weapon1  primary_up 
4318:  alias weapon2  secondary_down 
4318:  alias weapon3  melee_down 
4318:  alias lastweapon  primary_up 
4318:  alias nextweapon  melee_down 
4318:  alias previousweapon  primary_up 
4318:  alias switch_between_slot1_and_slot2  primary_up  
4335: +attack 107
4336: ATTACK DUCK MOVERIGHT
4343: -attack 107
4344: DUCK MOVERIGHT
4344: -moveright
4344: alias checkright none 
4345: DUCK
4345: +attack 107
4346: ATTACK DUCK
4353: -attack 107
4354: DUCK
4380: -forward
4380: +back
4380: alias checkback +back 
4381: DUCK BACK
4390: -back
4390: alias checkback none 
4391: DUCK
4402: +attack2 108
4403: DUCK ATTACK2
4415: -attack2 108
4416: DUCK
4431: slot2
4431:  alias viewmodel_toggle viewmodels_on 
4431:  viewmodel_fov 84
4431:  cl_interp 0
4431: -attack
4431:  alias weapon1  primary_up 
4431:  alias weapon2  secondary_down 
4431:  alias weapon3  melee_down 
4431:  alias lastweapon  primary_up 
4431:  alias nextweapon  melee_down 
4431:  alias previousweapon  primary_up 
4431:  alias switch_between_slot1_and_slot2  primary_up  
4433: slot2
4433:  alias viewmodel_toggle viewmodels_on 
4433:  viewmodel_fov 84
4433:  cl_interp 0
4433: -attack
4433:  alias weapon1  primary_up 
4433:  alias weapon2  secondary_down 
4433:  alias weapon3  melee_down 
4433:  alias lastweapon  primary_up 
4433:  alias nextweapon  melee_down 
4433:  alias previousweapon  primary_up 
4433:  alias switch_between_slot1_and_slot2  primary_up  
4434: slot2
4434:  alias viewmodel_toggle viewmodels_on 
4434:  viewmodel_fov 84
4434:  cl_interp 0
4434: -attack
4434:  alias weapon1  primary_up 
4434:  alias weapon2  secondary_down 
4434:  alias weapon3  melee_down 
4434:  alias lastweapon  primary_up 
4434:  alias nextweapon  melee_down 
4434:  alias previousweapon  primary_up 
4434:  alias switch_between_slot1_and_slot2  primary_up  
4436: slot2
4436:  alias viewmodel_toggle viewmodels_on 
4436:  viewmodel_fov 84
4436:  cl_interp 0
4436: -attack
4436:  alias weapon1  primary_up 
4436:  alias weapon2  secondary_down 
4436:  alias weapon3  melee_down 
4436:  alias lastweapon  primary_up 
4436:  alias nextweapon  melee_down 
4436:  alias previousweapon  primary_up 
4436:  alias switch_between_slot1_and_slot2  primary_up  
4436: -duck 83
4437: no buttons
4437: slot2
4437:  alias viewmodel_toggle viewmodels_on 
4437:  viewmodel_fov 84
4437:  cl_interp 0
4437: -attack
4437:  alias weapon1  primary_up 
4437:  alias weapon2  secondary_down 
4437:  alias weapon3  melee_down 
4437:  alias lastweapon  primary_up 
4437:  alias nextweapon  melee_down 
4437:  alias previousweapon  primary_up 
4437:  alias switch_between_slot1_and_slot2  primary_up  
4447: +showscores
4447: net_graph 4 
4448: SCORE
4453: -showscores
4453: net_graph 0
4454: no buttons
4466: slot2
4466:  alias viewmodel_toggle viewmodels_on 
4466:  viewmodel_fov 84
4466:  cl_interp 0
4466: -attack
4466:  alias weapon1  primary_up 
4466:  alias weapon2  secondary_down 
4466:  alias weapon3  melee_down 
4466:  alias lastweapon  primary_up 
4466:  alias nextweapon  melee_down 
4466:  alias previousweapon  primary_up 
4466:  alias switch_between_slot1_and_slot2  primary_up  
4469: slot2
4469:  alias viewmodel_toggle viewmodels_on 
4469:  viewmodel_fov 84
4469:  cl_interp 0
4469: -attack
4469:  alias weapon1  primary_up 
4469:  alias weapon2  secondary_down 
4469:  alias weapon3  melee_down 
4469:  alias lastweapon  primary_up 
4469:  alias nextweapon  melee_down 
4469:  alias previousweapon  primary_up 
4469:  alias switch_between_slot1_and_slot2  primary_up  
4470: slot2
4470:  alias viewmodel_toggle viewmodels_on 
4470:  viewmodel_fov 84
4470:  cl_interp 0
4470: -attack
4470:  alias weapon1  primary_up 
4470:  alias weapon2  secondary_down 
4470:  alias weapon3  melee_down 
4470:  alias lastweapon  primary_up 
4470:  alias nextweapon  melee_down 
4470:  alias previousweapon  primary_up 
4470:  alias switch_between_slot1_and_slot2  primary_up  
4470: slot2
4470:  alias viewmodel_toggle viewmodels_on 
4470:  viewmodel_fov 84
4470:  cl_interp 0
4470: -attack
4470:  alias weapon1  primary_up 
4470:  alias weapon2  secondary_down 
4470:  alias weapon3  melee_down 
4470:  alias lastweapon  primary_up 
4470:  alias nextweapon  melee_down 
4470:  alias previousweapon  primary_up 
4470:  alias switch_between_slot1_and_slot2  primary_up  
4472: slot2
4472:  alias viewmodel_toggle viewmodels_on 
4472:  viewmodel_fov 84
4472:  cl_interp 0
4472: -attack
4472:  alias weapon1  primary_up 
4472:  alias weapon2  secondary_down 
4472:  alias weapon3  melee_down 
4472:  alias lastweapon  primary_up 
4472:  alias nextweapon  melee_down 
4472:  alias previousweapon  primary_up 
4472:  alias switch_between_slot1_and_slot2  primary_up  
4473: slot2
4473:  alias viewmodel_toggle viewmodels_on 
4473:  viewmodel_fov 84
4473:  cl_interp 0
4473: -attack
4473:  alias weapon1  primary_up 
4473:  alias weapon2  secondary_down 
4473:  alias weapon3  melee_down 
4473:  alias lastweapon  primary_up 
4473:  alias nextweapon  melee_down 
4473:  alias previousweapon  primary_up 
4473:  alias switch_between_slot1_and_slot2  primary_up  
4475: slot2
4475:  alias viewmodel_toggle viewmodels_on 
4475:  viewmodel_fov 84
4475:  cl_interp 0
4475: -attack
4475:  alias weapon1  primary_up 
4475:  alias weapon2  secondary_down 
4475:  alias weapon3  melee_down 
4475:  alias lastweapon  primary_up 
4475:  alias nextweapon  melee_down 
4475:  alias previousweapon  primary_up 
4475:  alias switch_between_slot1_and_slot2  primary_up  
4488: +showscores
4488: net_graph 4 
4489: SCORE
4495: -showscores
4495: net_graph 0
4496: no buttons
4554: +showscores
4554: net_graph 4 
4555: SCORE
4561: -showscores
4561: net_graph 0
4562: no buttons
4589: -back
4589: +forward
4589: alias checkfwd +forward 
4590: FORWARD
4598: -moveright
4598: +moveleft
4598: alias checkleft +moveleft 
4599: FORWARD MOVELEFT
4601: slot2
4601:  alias viewmodel_toggle viewmodels_on 
4601:  viewmodel_fov 84
4601:  cl_interp 0
4601: -attack
4601:  alias weapon1  primary_up 
4601:  alias weapon2  secondary_down 
4601:  alias weapon3  melee_down 
4601:  alias lastweapon  primary_up 
4601:  alias nextweapon  melee_down 
4601:  alias previousweapon  primary_up 
4601:  alias switch_between_slot1_and_slot2  primary_up  
4603: slot2
4603:  alias viewmodel_toggle viewmodels_on 
4603:  viewmodel_fov 84
4603:  cl_interp 0
4603: -attack
4603:  alias weapon1  primary_up 
4603:  alias weapon2  secondary_down 
4603:  alias weapon3  melee_down 
4603:  alias lastweapon  primary_up 
4603:  alias nextweapon  melee_down 
4603:  alias previousweapon  primary_up 
4603:  alias switch_between_slot1_and_slot2  primary_up  
4605: slot2
4605:  alias viewmodel_toggle viewmodels_on 
4605:  viewmodel_fov 84
4605:  cl_interp 0
4605: -attack
4605:  alias weapon1  primary_up 
4605:  alias weapon2  secondary_down 
4605:  alias weapon3  melee_down 
4605:  alias lastweapon  primary_up 
4605:  alias nextweapon  melee_down 
4605:  alias previousweapon  primary_up 
4605:  alias switch_between_slot1_and_slot2  primary_up  
4605: -forward
4605: alias checkfwd none 
4606: MOVELEFT
4606: slot2
4606:  alias viewmodel_toggle viewmodels_on 
4606:  viewmodel_fov 84
4606:  cl_interp 0
4606: -attack
4606:  alias weapon1  primary_up 
4606:  alias weapon2  secondary_down 
4606:  alias weapon3  melee_down 
4606:  alias lastweapon  primary_up 
4606:  alias nextweapon  melee_down 
4606:  alias previousweapon  primary_up 
4606:  alias switch_between_slot1_and_slot2  primary_up  
4606: -moveleft
4606: alias checkleft none 
4606: slot2
4606:  alias viewmodel_toggle viewmodels_on 
4606:  viewmodel_fov 84
4606:  cl_interp 0
4606: -attack
4606:  alias weapon1  primary_up 
4606:  alias weapon2  secondary_down 
4606:  alias weapon3  melee_down 
4606:  alias lastweapon  primary_up 
4606:  alias nextweapon  melee_down 
4606:  alias previousweapon  primary_up 
4606:  alias switch_between_slot1_and_slot2  primary_up  
4607: no buttons
4607: slot2
4607:  alias viewmodel_toggle viewmodels_on 
4607:  viewmodel_fov 84
4607:  cl_interp 0
4607: -attack
4607:  alias weapon1  primary_up 
4607:  alias weapon2  secondary_down 
4607:  alias weapon3  melee_down 
4607:  alias lastweapon  primary_up 
4607:  alias nextweapon  melee_down 
4607:  alias previousweapon  primary_up 
4607:  alias switch_between_slot1_and_slot2  primary_up  
4608: slot2
4608:  alias viewmodel_toggle viewmodels_on 
4608:  viewmodel_fov 84
4608:  cl_interp 0
4608: -attack
4608:  alias weapon1  primary_up 
4608:  alias weapon2  secondary_down 
4608:  alias weapon3  melee_down 
4608:  alias lastweapon  primary_up 
4608:  alias nextweapon  melee_down 
4608:  alias previousweapon  primary_up 
4608:  alias switch_between_slot1_and_slot2  primary_up  
4635: -moveleft
4635: +moveright
4635: alias checkright +moveright 
4636: MOVERIGHT
4637: slot2
4637:  alias viewmodel_toggle viewmodels_on 
4637:  viewmodel_fov 84
4637:  cl_interp 0
4637: -attack
4637:  alias weapon1  primary_up 
4637:  alias weapon2  secondary_down 
4637:  alias weapon3  melee_down 
4637:  alias lastweapon  primary_up 
4637:  alias nextweapon  melee_down 
4637:  alias previousweapon  primary_up 
4637:  alias switch_between_slot1_and_slot2  primary_up  
4638: -moveright
4638: alias checkright none 
4638: slot2
4638:  alias viewmodel_toggle viewmodels_on 
4638:  viewmodel_fov 84
4638:  cl_interp 0
4638: -attack
4638:  alias weapon1  primary_up 
4638:  alias weapon2  secondary_down 
4638:  alias weapon3  melee_down 
4638:  alias lastweapon  primary_up 
4638:  alias nextweapon  melee_down 
4638:  alias previousweapon  primary_up 
4638:  alias switch_between_slot1_and_slot2  primary_up  
4639: no buttons
4641: slot2
4641:  alias viewmodel_toggle viewmodels_on 
4641:  viewmodel_fov 84
4641:  cl_interp 0
4641: -attack
4641:  alias weapon1  primary_up 
4641:  alias weapon2  secondary_down 
4641:  alias weapon3  melee_down 
4641:  alias lastweapon  primary_up 
4641:  alias nextweapon  melee_down 
4641:  alias previousweapon  primary_up 
4641:  alias switch_between_slot1_and_slot2  primary_up  
4670: +attack 107
4671: ATTACK
4679: -attack 107
4680: no buttons
4717: +attack 107
4718: ATTACK
4724: -attack 107
4725: no buttons
4727: +attack 107
4728: ATTACK
4736: -attack 107
4737: no buttons
4744: -back
4744: +forward
4744: alias checkfwd +forward 
4745: FORWARD
4754: slot2
4754:  alias viewmodel_toggle viewmodels_on 
4754:  viewmodel_fov 84
4754:  cl_interp 0
4754: -attack
4754:  alias weapon1  primary_up 
4754:  alias weapon2  secondary_down 
4754:  alias weapon3  melee_down 
4754:  alias lastweapon  primary_up 
4754:  alias nextweapon  melee_down 
4754:  alias previousweapon  primary_up 
4754:  alias switch_between_slot1_and_slot2  primary_up  
4756: slot2
4756:  alias viewmodel_toggle viewmodels_on 
4756:  viewmodel_fov 84
4756:  cl_interp 0
4756: -attack
4756:  alias weapon1  primary_up 
4756:  alias weapon2  secondary_down 
4756:  alias weapon3  melee_down 
4756:  alias lastweapon  primary_up 
4756:  alias nextweapon  melee_down 
4756:  alias previousweapon  primary_up 
4756:  alias switch_between_slot1_and_slot2  primary_up  
4758: slot2
4758:  alias viewmodel_toggle viewmodels_on 
4758:  viewmodel_fov 84
4758:  cl_interp 0
4758: -attack
4758:  alias weapon1  primary_up 
4758:  alias weapon2  secondary_down 
4758:  alias weapon3  melee_down 
4758:  alias lastweapon  primary_up 
4758:  alias nextweapon  melee_down 
4758:  alias previousweapon  primary_up 
4758:  alias switch_between_slot1_and_slot2  primary_up  
4759: slot2
4759:  alias viewmodel_toggle viewmodels_on 
4759:  viewmodel_fov 84
4759:  cl_interp 0
4759: -attack
4759:  alias weapon1  primary_up 
4759:  alias weapon2  secondary_down 
4759:  alias weapon3  melee_down 
4759:  alias lastweapon  primary_up 
4759:  alias nextweapon  melee_down 
4759:  alias previousweapon  primary_up 
4759:  alias switch_between_slot1_and_slot2  primary_up  
4767: -moveright
4767: +moveleft
4767: alias checkleft +moveleft 
4768: FORWARD MOVELEFT
4788: +jump 65
4789: JUMP FORWARD MOVELEFT
4789: +duck 83
4790: JUMP DUCK FORWARD MOVELEFT
4792: -forward
4792: alias checkfwd none 
4793: JUMP DUCK MOVELEFT
4796: +attack2 108
4796: -jump 65
4797: DUCK MOVELEFT ATTACK2
4807: -attack2 108
4808: DUCK MOVELEFT
4850: -moveleft
4850: alias checkleft none 
4851: DUCK
4851: -moveleft
4851: +moveright
4851: alias checkright +moveright 
4852: DUCK MOVERIGHT
4855: -duck 83
4856: MOVERIGHT
4863: -back
4863: +forward
4863: alias checkfwd +forward 
4864: FORWARD MOVERIGHT
4866: -moveright
4866: alias checkright none 
4867: FORWARD
4879: slot2
4879:  alias viewmodel_toggle viewmodels_on 
4879:  viewmodel_fov 84
4879:  cl_interp 0
4879: -attack
4879:  alias weapon1  primary_up 
4879:  alias weapon2  secondary_down 
4879:  alias weapon3  melee_down 
4879:  alias lastweapon  primary_up 
4879:  alias nextweapon  melee_down 
4879:  alias previousweapon  primary_up 
4879:  alias switch_between_slot1_and_slot2  primary_up  
4882: slot2
4882:  alias viewmodel_toggle viewmodels_on 
4882:  viewmodel_fov 84
4882:  cl_interp 0
4882: -attack
4882:  alias weapon1  primary_up 
4882:  alias weapon2  secondary_down 
4882:  alias weapon3  melee_down 
4882:  alias lastweapon  primary_up 
4882:  alias nextweapon  melee_down 
4882:  alias previousweapon  primary_up 
4882:  alias switch_between_slot1_and_slot2  primary_up  
4885: slot2
4885:  alias viewmodel_toggle viewmodels_on 
4885:  viewmodel_fov 84
4885:  cl_interp 0
4885: -attack
4885:  alias weapon1  primary_up 
4885:  alias weapon2  secondary_down 
4885:  alias weapon3  melee_down 
4885:  alias lastweapon  primary_up 
4885:  alias nextweapon  melee_down 
4885:  alias previousweapon  primary_up 
4885:  alias switch_between_slot1_and_slot2  primary_up  
4885: -moveright
4885: +moveleft
4885: alias checkleft +moveleft 
4886: FORWARD MOVELEFT
4887: slot2
4887:  alias viewmodel_toggle viewmodels_on 
4887:  viewmodel_fov 84
4887:  cl_interp 0
4887: -attack
4887:  alias weapon1  primary_up 
4887:  alias weapon2  secondary_down 
4887:  alias weapon3  melee_down 
4887:  alias lastweapon  primary_up 
4887:  alias nextweapon  melee_down 
4887:  alias previousweapon  primary_up 
4887:  alias switch_between_slot1_and_slot2  primary_up  
4894: -moveleft
4894: alias checkleft none 
4895: FORWARD
4899: -moveleft
4899: +moveright
4899: alias checkright +moveright 
4900: FORWARD MOVERIGHT
4917: -moveright
4917: alias checkright none 
4917: slot2
4917:  alias viewmodel_toggle viewmodels_on 
4917:  viewmodel_fov 84
4917:  cl_interp 0
4917: -attack
4917:  alias weapon1  primary_up 
4917:  alias weapon2  secondary_down 
4917:  alias weapon3  melee_down 
4917:  alias lastweapon  primary_up 
4917:  alias nextweapon  melee_down 
4917:  alias previousweapon  primary_up 
4917:  alias switch_between_slot1_and_slot2  primary_up  
4918: FORWARD
4918: slot2
4918:  alias viewmodel_toggle viewmodels_on 
4918:  viewmodel_fov 84
4918:  cl_interp 0
4918: -attack
4918:  alias weapon1  primary_up 
4918:  alias weapon2  secondary_down 
4918:  alias weapon3  melee_down 
4918:  alias lastweapon  primary_up 
4918:  alias nextweapon  melee_down 
4918:  alias previousweapon  primary_up 
4918:  alias switch_between_slot1_and_slot2  primary_up  
4920: slot2
4920:  alias viewmodel_toggle viewmodels_on 
4920:  viewmodel_fov 84
4920:  cl_interp 0
4920: -attack
4920:  alias weapon1  primary_up 
4920:  alias weapon2  secondary_down 
4920:  alias weapon3  melee_down 
4920:  alias lastweapon  primary_up 
4920:  alias nextweapon  melee_down 
4920:  alias previousweapon  primary_up 
4920:  alias switch_between_slot1_and_slot2  primary_up  
4920: slot2
4920:  alias viewmodel_toggle viewmodels_on 
4920:  viewmodel_fov 84
4920:  cl_interp 0
4920: -attack
4920:  alias weapon1  primary_up 
4920:  alias weapon2  secondary_down 
4920:  alias weapon3  melee_down 
4920:  alias lastweapon  primary_up 
4920:  alias nextweapon  melee_down 
4920:  alias previousweapon  primary_up 
4920:  alias switch_between_slot1_and_slot2  primary_up  
4921: slot2
4921:  alias viewmodel_toggle viewmodels_on 
4921:  viewmodel_fov 84
4921:  cl_interp 0
4921: -attack
4921:  alias weapon1  primary_up 
4921:  alias weapon2  secondary_down 
4921:  alias weapon3  melee_down 
4921:  alias lastweapon  primary_up 
4921:  alias nextweapon  melee_down 
4921:  alias previousweapon  primary_up 
4921:  alias switch_between_slot1_and_slot2  primary_up  
4923: slot2
4923:  alias viewmodel_toggle viewmodels_on 
4923:  viewmodel_fov 84
4923:  cl_interp 0
4923: -attack
4923:  alias weapon1  primary_up 
4923:  alias weapon2  secondary_down 
4923:  alias weapon3  melee_down 
4923:  alias lastweapon  primary_up 
4923:  alias nextweapon  melee_down 
4923:  alias previousweapon  primary_up 
4923:  alias switch_between_slot1_and_slot2  primary_up  
4924: +showscores
4924: net_graph 4 
4925: FORWARD SCORE
4934: -showscores
4934: net_graph 0
4935: FORWARD
4945: -moveleft
4945: +moveright
4945: alias checkright +moveright 
4946: FORWARD MOVERIGHT
4947: slot2
4947:  alias viewmodel_toggle viewmodels_on 
4947:  viewmodel_fov 84
4947:  cl_interp 0
4947: -attack
4947:  alias weapon1  primary_up 
4947:  alias weapon2  secondary_down 
4947:  alias weapon3  melee_down 
4947:  alias lastweapon  primary_up 
4947:  alias nextweapon  melee_down 
4947:  alias previousweapon  primary_up 
4947:  alias switch_between_slot1_and_slot2  primary_up  
4950:  alias viewmodel_toggle viewmodels_off 
4951: slot2
4951:  alias viewmodel_toggle viewmodels_on 
4951:  viewmodel_fov 84
4951:  cl_interp 0
4951: -attack
4951:  alias weapon1  primary_up 
4951:  alias weapon2  secondary_down 
4951:  alias weapon3  melee_down 
4951:  alias lastweapon  primary_up 
4951:  alias nextweapon  melee_down 
4951:  alias previousweapon  primary_up 
4951:  alias switch_between_slot1_and_slot2  primary_up  
4952: slot2
4952:  alias viewmodel_toggle viewmodels_on 
4952:  viewmodel_fov 84
4952:  cl_interp 0
4952: -attack
4952:  alias weapon1  primary_up 
4952:  alias weapon2  secondary_down 
4952:  alias weapon3  melee_down 
4952:  alias lastweapon  primary_up 
4952:  alias nextweapon  melee_down 
4952:  alias previousweapon  primary_up 
4952:  alias switch_between_slot1_and_slot2  primary_up  
4986: -forward
4986: alias checkfwd none 
4987: MOVERIGHT
4988: -moveright
4988: alias checkright none 
4989: no buttons
4990: +attack 107
4991: ATTACK
4999: -attack 107
5000: no buttons
5004: +attack 107
5005: ATTACK
5010: -attack 107
5011: no buttons
5037: +attack 107
5038: ATTACK
5045: -attack 107
5046: no buttons
5049: +attack 107
5050: ATTACK
5055: -attack 107
5056: no buttons
5057: -back
5057: +forward
5057: alias checkfwd +forward 
5058: FORWARD
5075: slot2
5075:  alias viewmodel_toggle viewmodels_on 
5075:  viewmodel_fov 84
5075:  cl_interp 0
5075: -attack
5075:  alias weapon1  primary_up 
5075:  alias weapon2  secondary_down 
5075:  alias weapon3  melee_down 
5075:  alias lastweapon  primary_up 
5075:  alias nextweapon  melee_down 
5075:  alias previousweapon  primary_up 
5075:  alias switch_between_slot1_and_slot2  primary_up  
5076: slot2
5076:  alias viewmodel_toggle viewmodels_on 
5076:  viewmodel_fov 84
5076:  cl_interp 0
5076: -attack
5076:  alias weapon1  primary_up 
5076:  alias weapon2  secondary_down 
5076:  alias weapon3  melee_down 
5076:  alias lastweapon  primary_up 
5076:  alias nextweapon  melee_down 
5076:  alias previousweapon  primary_up 
5076:  alias switch_between_slot1_and_slot2  primary_up  
5078: slot2
5078:  alias viewmodel_toggle viewmodels_on 
5078:  viewmodel_fov 84
5078:  cl_interp 0
5078: -attack
5078:  alias weapon1  primary_up 
5078:  alias weapon2  secondary_down 
5078:  alias weapon3  melee_down 
5078:  alias lastweapon  primary_up 
5078:  alias nextweapon  melee_down 
5078:  alias previousweapon  primary_up 
5078:  alias switch_between_slot1_and_slot2  primary_up  
5079: slot2
5079:  alias viewmodel_toggle viewmodels_on 
5079:  viewmodel_fov 84
5079:  cl_interp 0
5079: -attack
5079:  alias weapon1  primary_up 
5079:  alias weapon2  secondary_down 
5079:  alias weapon3  melee_down 
5079:  alias lastweapon  primary_up 
5079:  alias nextweapon  melee_down 
5079:  alias previousweapon  primary_up 
5079:  alias switch_between_slot1_and_slot2  primary_up  
5080: slot2
5080:  alias viewmodel_toggle viewmodels_on 
5080:  viewmodel_fov 84
5080:  cl_interp 0
5080: -attack
5080:  alias weapon1  primary_up 
5080:  alias weapon2  secondary_down 
5080:  alias weapon3  melee_down 
5080:  alias lastweapon  primary_up 
5080:  alias nextweapon  melee_down 
5080:  alias previousweapon  primary_up 
5080:  alias switch_between_slot1_and_slot2  primary_up  
5095: -moveleft
5095: +moveright
5095: alias checkright +moveright 
5096: FORWARD MOVERIGHT
5106: -moveright
5106: alias checkright none 
5107: FORWARD
5116: -moveright
5116: +moveleft
5116: alias checkleft +moveleft 
5117: FORWARD MOVELEFT
5124: +jump 65
5126: JUMP FORWARD MOVELEFT
5127: +duck 83
5128: JUMP DUCK FORWARD MOVELEFT
5129: -forward
5129: alias checkfwd none 
5130: JUMP DUCK MOVELEFT
5135: -jump 65
5136: DUCK MOVELEFT
5136: +attack2 108
5137: DUCK MOVELEFT ATTACK2
5146: -attack2 108
5148: DUCK MOVELEFT
5148: -moveleft
5148: +moveright
5148: alias checkright +moveright 
5149: DUCK MOVERIGHT
5150: -moveleft
5150: +moveright 
5150: alias checkleft none 
5170: -moveright
5170: alias checkright none 
5171: DUCK
5171: -moveright
5171: +moveleft
5171: alias checkleft +moveleft 
5172: DUCK MOVELEFT
5173: slot2
5173:  alias viewmodel_toggle viewmodels_on 
5173:  viewmodel_fov 84
5173:  cl_interp 0
5173: -attack
5173:  alias weapon1  primary_up 
5173:  alias weapon2  secondary_down 
5173:  alias weapon3  melee_down 
5173:  alias lastweapon  primary_up 
5173:  alias nextweapon  melee_down 
5173:  alias previousweapon  primary_up 
5173:  alias switch_between_slot1_and_slot2  primary_up  
5176: slot2
5176:  alias viewmodel_toggle viewmodels_on 
5176:  viewmodel_fov 84
5176:  cl_interp 0
5176: -attack
5176:  alias weapon1  primary_up 
5176:  alias weapon2  secondary_down 
5176:  alias weapon3  melee_down 
5176:  alias lastweapon  primary_up 
5176:  alias nextweapon  melee_down 
5176:  alias previousweapon  primary_up 
5176:  alias switch_between_slot1_and_slot2  primary_up  
5179: slot2
5179:  alias viewmodel_toggle viewmodels_on 
5179:  viewmodel_fov 84
5179:  cl_interp 0
5179: -attack
5179:  alias weapon1  primary_up 
5179:  alias weapon2  secondary_down 
5179:  alias weapon3  melee_down 
5179:  alias lastweapon  primary_up 
5179:  alias nextweapon  melee_down 
5179:  alias previousweapon  primary_up 
5179:  alias switch_between_slot1_and_slot2  primary_up  
5207: +attack 107
5208: ATTACK DUCK MOVELEFT
5216: -attack 107
5217: DUCK MOVELEFT
5224: -moveleft
5224: alias checkleft none 
5225: DUCK
5226: -duck 83
5227: no buttons
5237: -back
5237: +forward
5237: alias checkfwd +forward 
5238: FORWARD
5239: -moveleft
5239: +moveright
5239: alias checkright +moveright 
5243: FORWARD MOVERIGHT
5253: -moveright
5253: alias checkright none 
5254: FORWARD
5254: -moveright
5254: +moveleft
5254: alias checkleft +moveleft 
5255: FORWARD MOVELEFT
5271: +jump 65
5272: JUMP FORWARD MOVELEFT
5273: +duck 83
5274: JUMP DUCK FORWARD MOVELEFT
5276: -forward
5276: alias checkfwd none 
5276: +attack2 108
5277: JUMP DUCK MOVELEFT ATTACK2
5278: -jump 65
5279: DUCK MOVELEFT ATTACK2
5289: -attack2 108
5290: DUCK MOVELEFT
5317: -duck 83
5318: MOVELEFT
5321: +attack 107
5322: ATTACK MOVELEFT
5330: -attack 107
5331: MOVELEFT
5338: -back
5338: +forward
5338: alias checkfwd +forward 
5339: FORWARD MOVELEFT
5341: -moveleft
5341: alias checkleft none 
5342: FORWARD
5346: -moveleft
5346: +moveright
5346: alias checkright +moveright 
5347: FORWARD MOVERIGHT
5367: -moveright
5367: +moveleft
5367: alias checkleft +moveleft 
5368: FORWARD MOVELEFT
5368: -moveright
5368: +moveleft 
5368: alias checkright none 
5375: +jump 65
5376: JUMP FORWARD MOVELEFT
5376: +duck 83
5377: JUMP DUCK FORWARD MOVELEFT
5380: -forward
5380: alias checkfwd none 
5381: JUMP DUCK MOVELEFT
5381: +attack2 108
5382: JUMP DUCK MOVELEFT ATTACK2
5384: -moveleft
5384: alias checkleft none 
5384: -moveleft
5384: +moveright
5384: alias checkright +moveright 
5385: JUMP DUCK MOVERIGHT ATTACK2
5386: -jump 65
5387: DUCK MOVERIGHT ATTACK2
5391: -attack2 108
5392: DUCK MOVERIGHT
5441: -moveright
5441: alias checkright none 
5442: DUCK
5442: +attack 107
5443: ATTACK DUCK
5450: -attack 107
5451: DUCK
5465: -forward
5465: +back
5465: alias checkback +back 
5466: DUCK BACK
5483: -back
5483: alias checkback none 
5484: DUCK
5492: -moveleft
5492: +moveright
5492: alias checkright +moveright 
5493: DUCK MOVERIGHT
5494: +attack2 108
5495: DUCK MOVERIGHT ATTACK2
5502: -moveright
5502: alias checkright none 
5503: DUCK ATTACK2
5505: -attack2 108
5506: DUCK
5509: -moveleft
5509: +moveright
5509: alias checkright +moveright 
5510: DUCK MOVERIGHT
5514: -duck 83
5515: MOVERIGHT
5520: -back
5520: +forward
5520: alias checkfwd +forward 
5521: FORWARD MOVERIGHT
5526: -moveright
5526: alias checkright none 
5527: FORWARD
5550: -moveright
5550: +moveleft
5550: alias checkleft +moveleft 
5551: FORWARD MOVELEFT
5561: -moveleft
5561: alias checkleft none 
5562: FORWARD
5562: +jump 65
5563: JUMP FORWARD
5565: +duck 83
5566: JUMP DUCK FORWARD
5566: -forward
5566: alias checkfwd none 
5566: -moveleft
5566: +moveright
5566: alias checkright +moveright 
5567: JUMP DUCK MOVERIGHT
5575: -jump 65
5576: DUCK MOVERIGHT
5579: -duck 83
5581: MOVERIGHT
5585: slot1
5585:  alias viewmodel_toggle viewmodels_off 
5585:  viewmodel_fov 84
5585:  cl_interp 0
5585: -attack
5585:  alias weapon1  primary_up 
5585:  alias weapon2  secondary_down 
5585:  alias weapon3  melee_up 
5585:  alias lastweapon  secondary_down 
5585:  alias nextweapon  secondary_down 
5585:  alias previousweapon  melee_up 
5585:  alias switch_between_slot1_and_slot2  secondary_down  
5586: slot1
5586:  alias viewmodel_toggle viewmodels_off 
5586:  viewmodel_fov 84
5586:  cl_interp 0
5586: -attack
5586:  alias weapon1  primary_up 
5586:  alias weapon2  secondary_down 
5586:  alias weapon3  melee_up 
5586:  alias lastweapon  secondary_down 
5586:  alias nextweapon  secondary_down 
5586:  alias previousweapon  melee_up 
5586:  alias switch_between_slot1_and_slot2  secondary_down  
5587: slot1
5587:  alias viewmodel_toggle viewmodels_off 
5587:  viewmodel_fov 84
5587:  cl_interp 0
5587: -attack
5587:  alias weapon1  primary_up 
5587:  alias weapon2  secondary_down 
5587:  alias weapon3  melee_up 
5587:  alias lastweapon  secondary_down 
5587:  alias nextweapon  secondary_down 
5587:  alias previousweapon  melee_up 
5587:  alias switch_between_slot1_and_slot2  secondary_down  
5587: slot1
5587:  alias viewmodel_toggle viewmodels_off 
5587:  viewmodel_fov 84
5587:  cl_interp 0
5587: -attack
5587:  alias weapon1  primary_up 
5587:  alias weapon2  secondary_down 
5587:  alias weapon3  melee_up 
5587:  alias lastweapon  secondary_down 
5587:  alias nextweapon  secondary_down 
5587:  alias previousweapon  melee_up 
5587:  alias switch_between_slot1_and_slot2  secondary_down  
5589: slot1
5589:  alias viewmodel_toggle viewmodels_off 
5589:  viewmodel_fov 84
5589:  cl_interp 0
5589: -attack
5589:  alias weapon1  primary_up 
5589:  alias weapon2  secondary_down 
5589:  alias weapon3  melee_up 
5589:  alias lastweapon  secondary_down 
5589:  alias nextweapon  secondary_down 
5589:  alias previousweapon  melee_up 
5589:  alias switch_between_slot1_and_slot2  secondary_down  
5589: slot1
5589:  alias viewmodel_toggle viewmodels_off 
5589:  viewmodel_fov 84
5589:  cl_interp 0
5589: -attack
5589:  alias weapon1  primary_up 
5589:  alias weapon2  secondary_down 
5589:  alias weapon3  melee_up 
5589:  alias lastweapon  secondary_down 
5589:  alias nextweapon  secondary_down 
5589:  alias previousweapon  melee_up 
5589:  alias switch_between_slot1_and_slot2  secondary_down  
5616: +attack 107
5617: ATTACK MOVERIGHT
5624: -attack 107
5625: MOVERIGHT
5629: -back
5629: +forward
5629: alias checkfwd +forward 
5630: FORWARD MOVERIGHT
5637: -moveright
5637: alias checkright none 
5638: FORWARD
5647: -moveleft
5647: +moveright
5647: alias checkright +moveright 
5648: FORWARD MOVERIGHT
5649: -forward
5649: alias checkfwd none 
5650: MOVERIGHT
5659: +attack 107
5660: ATTACK MOVERIGHT
5670: -attack 107
5671: MOVERIGHT
5693: -forward
5693: +back
5693: alias checkback +back 
5694: BACK MOVERIGHT
5695: -moveright
5695: +moveleft
5695: alias checkleft +moveleft 
5697: BACK MOVELEFT
5698: -moveright
5698: +moveleft 
5698: alias checkright none 
5707: -back
5707: alias checkback none 
5707: -moveleft
5707: +moveright
5707: alias checkright +moveright 
5708: MOVERIGHT
5710: -moveleft
5710: +moveright 
5710: alias checkleft none 
5722: -moveright
5722: +moveleft
5722: alias checkleft +moveleft 
5723: MOVELEFT
5723: -moveright
5723: +moveleft 
5723: alias checkright none 
5731: -back
5731: +forward
5731: alias checkfwd +forward 
5732: FORWARD MOVELEFT
5739: -moveleft
5739: alias checkleft none 
5740: FORWARD
5757: -moveright
5757: +moveleft
5757: alias checkleft +moveleft 
5758: FORWARD MOVELEFT
5763: -moveleft
5763: alias checkleft none 
5764: FORWARD
5783: -moveright
5783: +moveleft
5783: alias checkleft +moveleft 
5784: FORWARD MOVELEFT
5786: +duck 83
5787: DUCK FORWARD MOVELEFT
5788: +jump 65
5789: JUMP DUCK FORWARD MOVELEFT
5789: -forward
5789: alias checkfwd none 
5790: JUMP DUCK MOVELEFT
5795: -moveleft
5795: +moveright
5795: alias checkright +moveright 
5796: JUMP DUCK MOVERIGHT
5796: -jump 65
5797: DUCK MOVERIGHT
5798: -moveleft
5798: +moveright 
5798: alias checkleft none 
5798: -duck 83
5799: MOVERIGHT
5811: -moveright
5811: alias checkright none 
5812: no buttons
5812: -moveright
5812: +moveleft
5812: alias checkleft +moveleft 
5813: MOVELEFT
5816: -back
5816: +forward
5816: alias checkfwd +forward 
5817: FORWARD MOVELEFT
5822: -moveleft
5822: alias checkleft none 
5823: FORWARD
5839: -moveright
5839: +moveleft
5839: alias checkleft +moveleft 
5840: FORWARD MOVELEFT
5847: -moveleft
5847: alias checkleft none 
5848: FORWARD
5869: -moveleft
5869: +moveright
5869: alias checkright +moveright 
5870: FORWARD MOVERIGHT
5880: -forward
5880: alias checkfwd none 
5881: MOVERIGHT
5883: +attack 107
5884: ATTACK MOVERIGHT
5887: -moveright
5887: +moveleft
5887: alias checkleft +moveleft 
5888: ATTACK MOVELEFT
5890: -moveright
5890: +moveleft 
5890: alias checkright none 
5891: -attack 107
5892: MOVELEFT
5898: -back
5898: +forward
5898: alias checkfwd +forward 
5899: FORWARD MOVELEFT
5900: -moveleft
5900: alias checkleft none 
5901: FORWARD
5912: -moveleft
5912: +moveright
5912: alias checkright +moveright 
5913: FORWARD MOVERIGHT
5922: +attack 107
5922: ATTACK FORWARD MOVERIGHT
5929: -attack 107
5930: FORWARD MOVERIGHT
5941: -moveright
5941: +moveleft
5941: alias checkleft +moveleft 
5941: -moveright
5941: +moveleft 
5941: alias checkright none 
5942: FORWARD MOVELEFT
5958: +jump 65
5959: JUMP FORWARD MOVELEFT
5960: +duck 83
5961: JUMP DUCK FORWARD MOVELEFT
5961: -forward
5961: alias checkfwd none 
5962: JUMP DUCK MOVELEFT
5963: -jump 65
5964: DUCK MOVELEFT
5971: -duck 83
5972: MOVELEFT
5985: -back
5985: +forward
5985: alias checkfwd +forward 
5986: FORWARD MOVELEFT
6001: -forward
6001: alias checkfwd none 
6002: MOVELEFT
6012: -moveleft
6012: +moveright
6012: alias checkright +moveright 
6013: MOVERIGHT
6013: -moveleft
6013: +moveright 
6013: alias checkleft none 
6025: +jump 65
6026: JUMP MOVERIGHT
6030: +duck 83
6031: JUMP DUCK MOVERIGHT
6031: +attack 107
6032: ATTACK JUMP DUCK MOVERIGHT
6036: -jump 65
6037: ATTACK DUCK MOVERIGHT
6039: -attack 107
6040: DUCK MOVERIGHT
6045: -duck 83
6046: MOVERIGHT
6052: -moveright
6052: +moveleft
6052: alias checkleft +moveleft 
6053: MOVELEFT
6056: -moveright
6056: +moveleft 
6056: alias checkright none 
6068: +attack 107
6069: ATTACK MOVELEFT
6077: -attack 107
6078: MOVELEFT
6086: -back
6086: +forward
6086: alias checkfwd +forward 
6087: FORWARD MOVELEFT
6108: -moveleft
6108: +moveright
6108: alias checkright +moveright 
6109: FORWARD MOVERIGHT
6109: -moveleft
6109: +moveright 
6109: alias checkleft none 
6109: -forward
6109: alias checkfwd none 
6110: MOVERIGHT
6119: -forward
6119: +back
6119: alias checkback +back 
6120: BACK MOVERIGHT
6124: -moveright
6124: +moveleft
6124: alias checkleft +moveleft 
6125: BACK MOVELEFT
6129: -back
6129: alias checkback none 
6129: -moveright
6129: +moveleft 
6129: alias checkright none 
6130: MOVELEFT
6191: -back
6191: +forward
6191: alias checkfwd +forward 
6192: FORWARD MOVELEFT
6225: -moveleft
6225: alias checkleft none 
6225: -moveleft
6225: +moveright
6225: alias checkright +moveright 
6226: FORWARD MOVERIGHT
6227: -forward
6227: alias checkfwd none 
6227: +attack 107
6228: ATTACK MOVERIGHT
6236: -attack 107
6236: -forward
6236: +back
6236: alias checkback +back 
6237: BACK MOVERIGHT
6244: -moveright
6244: +moveleft
6244: alias checkleft +moveleft 
6245: BACK MOVELEFT
6251: -moveright
6251: +moveleft 
6251: alias checkright none 
6256: -back
6256: alias checkback none 
6257: MOVELEFT
6270: -back
6270: +forward
6270: alias checkfwd +forward 
6271: FORWARD MOVELEFT
6293: -forward
6293: alias checkfwd none 
6293: +duck 83
6294: DUCK MOVELEFT
6307: -duck 83
6308: MOVELEFT
6312: -back
6312: +forward
6312: alias checkfwd +forward 
6313: FORWARD MOVELEFT
6329: -moveleft
6329: alias checkleft none 
6330: FORWARD
6331: -moveleft
6331: +moveright
6331: alias checkright +moveright 
6332: FORWARD MOVERIGHT
6335: -moveright
6335: alias checkright none 
6335: -moveright
6335: +moveleft
6335: alias checkleft +moveleft 
6336: FORWARD MOVELEFT
6346: -moveleft
6346: +moveright
6346: alias checkright +moveright 
6347: FORWARD MOVERIGHT
6348: -moveleft
6348: +moveright 
6348: alias checkleft none 
6348: -forward
6348: alias checkfwd none 
6349: MOVERIGHT
6355: +attack 107
6356: ATTACK MOVERIGHT
6362: -attack 107
6363: MOVERIGHT
6370: slot3
6370:  alias viewmodel_toggle viewmodels_off 
6370:  viewmodel_fov 84
6370:  cl_interp 0
6370: -attack
6370:  alias weapon1  primary_down 
6370:  alias weapon2  secondary_up 
6370:  alias weapon3  melee_up 
6370:  alias lastweapon  primary_down 
6370:  alias nextweapon  primary_down 
6370:  alias previousweapon  secondary_up 
6370:  alias switch_between_slot1_and_slot2  primary_up  
6387: -back
6387: +forward
6387: alias checkfwd +forward 
6388: FORWARD MOVERIGHT
6389: -moveright
6389: +moveleft
6389: alias checkleft +moveleft 
6390: FORWARD MOVELEFT
6392: -moveright
6392: +moveleft 
6392: alias checkright none 
6399: -moveleft
6399: alias checkleft none 
6400: FORWARD
6419: +attack 107
6420: ATTACK FORWARD
6425: -moveright
6425: +moveleft
6425: alias checkleft +moveleft 
6425: +jump 65
6426: ATTACK JUMP FORWARD MOVELEFT
6428: +duck 83
6429: ATTACK JUMP DUCK FORWARD MOVELEFT
6432: -moveleft
6432: +moveright
6432: alias checkright +moveright 
6433: ATTACK JUMP DUCK FORWARD MOVERIGHT
6434: -forward
6434: alias checkfwd none 
6435: ATTACK JUMP DUCK MOVERIGHT
6436: -moveleft
6436: +moveright 
6436: alias checkleft none 
6437: -attack 107
6438: JUMP DUCK MOVERIGHT
6438: -jump 65
6439: DUCK MOVERIGHT
6448: -moveright
6448: +moveleft
6448: alias checkleft +moveleft 
6449: DUCK MOVELEFT
6453: -moveright
6453: +moveleft 
6453: alias checkright none 
6461: -back
6461: +forward
6461: alias checkfwd +forward 
6462: DUCK FORWARD MOVELEFT
6465: -duck 83
6466: FORWARD MOVELEFT
6476: -moveleft
6476: alias checkleft none 
6477: FORWARD
6493: -moveright
6493: +moveleft
6493: alias checkleft +moveleft 
6494: FORWARD MOVELEFT
6495: +duck 83
6496: DUCK FORWARD MOVELEFT
6496: -forward
6496: alias checkfwd none 
6497: DUCK MOVELEFT
6503: -duck 83
6504: MOVELEFT
6512: +attack 107
6514: ATTACK MOVELEFT
6534: -attack 107
6535: MOVELEFT
6544: -forward
6544: +back
6544: alias checkback +back 
6545: BACK MOVELEFT
6552: slot1
6552:  alias viewmodel_toggle viewmodels_off 
6552:  viewmodel_fov 84
6552:  cl_interp 0
6552: -attack
6552:  alias weapon1  primary_down 
6552:  alias weapon2  secondary_down 
6552:  alias weapon3  melee_up 
6552:  alias lastweapon  melee_up 
6552:  alias nextweapon  secondary_down 
6552:  alias previousweapon  melee_up 
6552:  alias switch_between_slot1_and_slot2  secondary_down  
6553: slot1
6553:  alias viewmodel_toggle viewmodels_off 
6553:  viewmodel_fov 84
6553:  cl_interp 0
6553: -attack
6553:  alias weapon1  primary_down 
6553:  alias weapon2  secondary_down 
6553:  alias weapon3  melee_up 
6553:  alias lastweapon  melee_up 
6553:  alias nextweapon  secondary_down 
6553:  alias previousweapon  melee_up 
6553:  alias switch_between_slot1_and_slot2  secondary_down  
6554: slot1
6554:  alias viewmodel_toggle viewmodels_off 
6554:  viewmodel_fov 84
6554:  cl_interp 0
6554: -attack
6554:  alias weapon1  primary_down 
6554:  alias weapon2  secondary_down 
6554:  alias weapon3  melee_up 
6554:  alias lastweapon  melee_up 
6554:  alias nextweapon  secondary_down 
6554:  alias previousweapon  melee_up 
6554:  alias switch_between_slot1_and_slot2  secondary_down  
6554: slot1
6554:  alias viewmodel_toggle viewmodels_off 
6554:  viewmodel_fov 84
6554:  cl_interp 0
6554: -attack
6554:  alias weapon1  primary_down 
6554:  alias weapon2  secondary_down 
6554:  alias weapon3  melee_up 
6554:  alias lastweapon  melee_up 
6554:  alias nextweapon  secondary_down 
6554:  alias previousweapon  melee_up 
6554:  alias switch_between_slot1_and_slot2  secondary_down  
6555: slot1
6555:  alias viewmodel_toggle viewmodels_off 
6555:  viewmodel_fov 84
6555:  cl_interp 0
6555: -attack
6555:  alias weapon1  primary_down 
6555:  alias weapon2  secondary_down 
6555:  alias weapon3  melee_up 
6555:  alias lastweapon  melee_up 
6555:  alias nextweapon  secondary_down 
6555:  alias previousweapon  melee_up 
6555:  alias switch_between_slot1_and_slot2  secondary_down  
6557: slot1
6557:  alias viewmodel_toggle viewmodels_off 
6557:  viewmodel_fov 84
6557:  cl_interp 0
6557: -attack
6557:  alias weapon1  primary_down 
6557:  alias weapon2  secondary_down 
6557:  alias weapon3  melee_up 
6557:  alias lastweapon  melee_up 
6557:  alias nextweapon  secondary_down 
6557:  alias previousweapon  melee_up 
6557:  alias switch_between_slot1_and_slot2  secondary_down  
6574: -moveleft
6574: +moveright
6574: alias checkright +moveright 
6575: BACK MOVERIGHT
6577: -moveleft
6577: +moveright 
6577: alias checkleft none 
6583: -moveright
6583: +moveleft
6583: alias checkleft +moveleft 
6584: BACK MOVELEFT
6586: -back
6586: alias checkback none 
6587: MOVELEFT
6588: -moveright
6588: +moveleft 
6588: alias checkright none 
6592: -moveleft
6592: alias checkleft none 
6595: no buttons
6603: +showscores
6603: net_graph 4 
6605: SCORE
6608: -showscores
6608: net_graph 0
6609: no buttons
6733: -back
6733: +forward
6733: alias checkfwd +forward 
6734: FORWARD
6734: -moveright
6734: +moveleft
6734: alias checkleft +moveleft 
6735: FORWARD MOVELEFT
6749: -forward
6749: alias checkfwd none 
6750: MOVELEFT
6757: -back
6757: +forward
6757: alias checkfwd +forward 
6758: FORWARD MOVELEFT
6773: -moveleft
6773: alias checkleft none 
6774: FORWARD
6777: slot2
6777:  alias viewmodel_toggle viewmodels_on 
6777:  viewmodel_fov 84
6777:  cl_interp 0
6777: -attack
6777:  alias weapon1  primary_up 
6777:  alias weapon2  secondary_down 
6777:  alias weapon3  melee_down 
6777:  alias lastweapon  primary_up 
6777:  alias nextweapon  melee_down 
6777:  alias previousweapon  primary_up 
6777:  alias switch_between_slot1_and_slot2  primary_up  
6779: slot2
6779:  alias viewmodel_toggle viewmodels_on 
6779:  viewmodel_fov 84
6779:  cl_interp 0
6779: -attack
6779:  alias weapon1  primary_up 
6779:  alias weapon2  secondary_down 
6779:  alias weapon3  melee_down 
6779:  alias lastweapon  primary_up 
6779:  alias nextweapon  melee_down 
6779:  alias previousweapon  primary_up 
6779:  alias switch_between_slot1_and_slot2  primary_up  
6781: slot2
6781:  alias viewmodel_toggle viewmodels_on 
6781:  viewmodel_fov 84
6781:  cl_interp 0
6781: -attack
6781:  alias weapon1  primary_up 
6781:  alias weapon2  secondary_down 
6781:  alias weapon3  melee_down 
6781:  alias lastweapon  primary_up 
6781:  alias nextweapon  melee_down 
6781:  alias previousweapon  primary_up 
6781:  alias switch_between_slot1_and_slot2  primary_up  
6782: slot2
6782:  alias viewmodel_toggle viewmodels_on 
6782:  viewmodel_fov 84
6782:  cl_interp 0
6782: -attack
6782:  alias weapon1  primary_up 
6782:  alias weapon2  secondary_down 
6782:  alias weapon3  melee_down 
6782:  alias lastweapon  primary_up 
6782:  alias nextweapon  melee_down 
6782:  alias previousweapon  primary_up 
6782:  alias switch_between_slot1_and_slot2  primary_up  
6783: slot2
6783:  alias viewmodel_toggle viewmodels_on 
6783:  viewmodel_fov 84
6783:  cl_interp 0
6783: -attack
6783:  alias weapon1  primary_up 
6783:  alias weapon2  secondary_down 
6783:  alias weapon3  melee_down 
6783:  alias lastweapon  primary_up 
6783:  alias nextweapon  melee_down 
6783:  alias previousweapon  primary_up 
6783:  alias switch_between_slot1_and_slot2  primary_up  
6785: slot2
6785:  alias viewmodel_toggle viewmodels_on 
6785:  viewmodel_fov 84
6785:  cl_interp 0
6785: -attack
6785:  alias weapon1  primary_up 
6785:  alias weapon2  secondary_down 
6785:  alias weapon3  melee_down 
6785:  alias lastweapon  primary_up 
6785:  alias nextweapon  melee_down 
6785:  alias previousweapon  primary_up 
6785:  alias switch_between_slot1_and_slot2  primary_up  
6787: -moveleft
6787: +moveright
6787: alias checkright +moveright 
6788: FORWARD MOVERIGHT
6794: -moveright
6794: alias checkright none 
6795: FORWARD
6810: slot2
6810:  alias viewmodel_toggle viewmodels_on 
6810:  viewmodel_fov 84
6810:  cl_interp 0
6810: -attack
6810:  alias weapon1  primary_up 
6810:  alias weapon2  secondary_down 
6810:  alias weapon3  melee_down 
6810:  alias lastweapon  primary_up 
6810:  alias nextweapon  melee_down 
6810:  alias previousweapon  primary_up 
6810:  alias switch_between_slot1_and_slot2  primary_up  
6813: slot2
6813:  alias viewmodel_toggle viewmodels_on 
6813:  viewmodel_fov 84
6813:  cl_interp 0
6813: -attack
6813:  alias weapon1  primary_up 
6813:  alias weapon2  secondary_down 
6813:  alias weapon3  melee_down 
6813:  alias lastweapon  primary_up 
6813:  alias nextweapon  melee_down 
6813:  alias previousweapon  primary_up 
6813:  alias switch_between_slot1_and_slot2  primary_up  
6814: slot2
6814:  alias viewmodel_toggle viewmodels_on 
6814:  viewmodel_fov 84
6814:  cl_interp 0
6814: -attack
6814:  alias weapon1  primary_up 
6814:  alias weapon2  secondary_down 
6814:  alias weapon3  melee_down 
6814:  alias lastweapon  primary_up 
6814:  alias nextweapon  melee_down 
6814:  alias previousweapon  primary_up 
6814:  alias switch_between_slot1_and_slot2  primary_up  
6815: slot2
6815:  alias viewmodel_toggle viewmodels_on 
6815:  viewmodel_fov 84
6815:  cl_interp 0
6815: -attack
6815:  alias weapon1  primary_up 
6815:  alias weapon2  secondary_down 
6815:  alias weapon3  melee_down 
6815:  alias lastweapon  primary_up 
6815:  alias nextweapon  melee_down 
6815:  alias previousweapon  primary_up 
6815:  alias switch_between_slot1_and_slot2  primary_up  
6816: slot2
6816:  alias viewmodel_toggle viewmodels_on 
6816:  viewmodel_fov 84
6816:  cl_interp 0
6816: -attack
6816:  alias weapon1  primary_up 
6816:  alias weapon2  secondary_down 
6816:  alias weapon3  melee_down 
6816:  alias lastweapon  primary_up 
6816:  alias nextweapon  melee_down 
6816:  alias previousweapon  primary_up 
6816:  alias switch_between_slot1_and_slot2  primary_up  
6817: slot2
6817:  alias viewmodel_toggle viewmodels_on 
6817:  viewmodel_fov 84
6817:  cl_interp 0
6817: -attack
6817:  alias weapon1  primary_up 
6817:  alias weapon2  secondary_down 
6817:  alias weapon3  melee_down 
6817:  alias lastweapon  primary_up 
6817:  alias nextweapon  melee_down 
6817:  alias previousweapon  primary_up 
6817:  alias switch_between_slot1_and_slot2  primary_up  
6818: slot2
6818:  alias viewmodel_toggle viewmodels_on 
6818:  viewmodel_fov 84
6818:  cl_interp 0
6818: -attack
6818:  alias weapon1  primary_up 
6818:  alias weapon2  secondary_down 
6818:  alias weapon3  melee_down 
6818:  alias lastweapon  primary_up 
6818:  alias nextweapon  melee_down 
6818:  alias previousweapon  primary_up 
6818:  alias switch_between_slot1_and_slot2  primary_up  
6828: +jump 65
6828: -moveright
6828: +moveleft
6828: alias checkleft +moveleft 
6829: JUMP FORWARD MOVELEFT
6829: +duck 83
6830: JUMP DUCK FORWARD MOVELEFT
6831: -forward
6831: alias checkfwd none 
6832: JUMP DUCK MOVELEFT
6839: -jump 65
6840: DUCK MOVELEFT
6851: -duck 83
6852: MOVELEFT
6858: -back
6858: +forward
6858: alias checkfwd +forward 
6859: FORWARD MOVELEFT
6866: +attack 107
6867: ATTACK FORWARD MOVELEFT
6873: -attack 107
6875: FORWARD MOVELEFT
6885: -moveleft
6885: alias checkleft none 
6886: FORWARD
6904: -forward
6904: alias checkfwd none 
6905: no buttons
6917: +showscores
6917: net_graph 4 
6918: SCORE
6924: -showscores
6924: net_graph 0
6925: no buttons
6962: +showscores
6962: net_graph 4 
6963: SCORE
6978: dsp_player 0
7041: slot2
7041:  alias viewmodel_toggle viewmodels_on 
7041:  viewmodel_fov 84
7041:  cl_interp 0
7041: -attack
7041:  alias weapon1  primary_up 
7041:  alias weapon2  secondary_down 
7041:  alias weapon3  melee_down 
7041:  alias lastweapon  primary_up 
7041:  alias nextweapon  melee_down 
7041:  alias previousweapon  primary_up 
7041:  alias switch_between_slot1_and_slot2  primary_up  
7043: slot2
7043:  alias viewmodel_toggle viewmodels_on 
7043:  viewmodel_fov 84
7043:  cl_interp 0
7043: -attack
7043:  alias weapon1  primary_up 
7043:  alias weapon2  secondary_down 
7043:  alias weapon3  melee_down 
7043:  alias lastweapon  primary_up 
7043:  alias nextweapon  melee_down 
7043:  alias previousweapon  primary_up 
7043:  alias switch_between_slot1_and_slot2  primary_up  
7044: slot2
7044:  alias viewmodel_toggle viewmodels_on 
7044:  viewmodel_fov 84
7044:  cl_interp 0
7044: -attack
7044:  alias weapon1  primary_up 
7044:  alias weapon2  secondary_down 
7044:  alias weapon3  melee_down 
7044:  alias lastweapon  primary_up 
7044:  alias nextweapon  melee_down 
7044:  alias previousweapon  primary_up 
7044:  alias switch_between_slot1_and_slot2  primary_up  
7047: slot2
7047:  alias viewmodel_toggle viewmodels_on 
7047:  viewmodel_fov 84
7047:  cl_interp 0
7047: -attack
7047:  alias weapon1  primary_up 
7047:  alias weapon2  secondary_down 
7047:  alias weapon3  melee_down 
7047:  alias lastweapon  primary_up 
7047:  alias nextweapon  melee_down 
7047:  alias previousweapon  primary_up 
7047:  alias switch_between_slot1_and_slot2  primary_up  
7048: slot2
7048:  alias viewmodel_toggle viewmodels_on 
7048:  viewmodel_fov 84
7048:  cl_interp 0
7048: -attack
7048:  alias weapon1  primary_up 
7048:  alias weapon2  secondary_down 
7048:  alias weapon3  melee_down 
7048:  alias lastweapon  primary_up 
7048:  alias nextweapon  melee_down 
7048:  alias previousweapon  primary_up 
7048:  alias switch_between_slot1_and_slot2  primary_up  
7069: slot2
7069:  alias viewmodel_toggle viewmodels_on 
7069:  viewmodel_fov 84
7069:  cl_interp 0
7069: -attack
7069:  alias weapon1  primary_up 
7069:  alias weapon2  secondary_down 
7069:  alias weapon3  melee_down 
7069:  alias lastweapon  primary_up 
7069:  alias nextweapon  melee_down 
7069:  alias previousweapon  primary_up 
7069:  alias switch_between_slot1_and_slot2  primary_up  
7071: slot2
7071:  alias viewmodel_toggle viewmodels_on 
7071:  viewmodel_fov 84
7071:  cl_interp 0
7071: -attack
7071:  alias weapon1  primary_up 
7071:  alias weapon2  secondary_down 
7071:  alias weapon3  melee_down 
7071:  alias lastweapon  primary_up 
7071:  alias nextweapon  melee_down 
7071:  alias previousweapon  primary_up 
7071:  alias switch_between_slot1_and_slot2  primary_up  
7073: slot2
7073:  alias viewmodel_toggle viewmodels_on 
7073:  viewmodel_fov 84
7073:  cl_interp 0
7073: -attack
7073:  alias weapon1  primary_up 
7073:  alias weapon2  secondary_down 
7073:  alias weapon3  melee_down 
7073:  alias lastweapon  primary_up 
7073:  alias nextweapon  melee_down 
7073:  alias previousweapon  primary_up 
7073:  alias switch_between_slot1_and_slot2  primary_up  
7074: slot2
7074:  alias viewmodel_toggle viewmodels_on 
7074:  viewmodel_fov 84
7074:  cl_interp 0
7074: -attack
7074:  alias weapon1  primary_up 
7074:  alias weapon2  secondary_down 
7074:  alias weapon3  melee_down 
7074:  alias lastweapon  primary_up 
7074:  alias nextweapon  melee_down 
7074:  alias previousweapon  primary_up 
7074:  alias switch_between_slot1_and_slot2  primary_up  
7076: slot2
7076:  alias viewmodel_toggle viewmodels_on 
7076:  viewmodel_fov 84
7076:  cl_interp 0
7076: -attack
7076:  alias weapon1  primary_up 
7076:  alias weapon2  secondary_down 
7076:  alias weapon3  melee_down 
7076:  alias lastweapon  primary_up 
7076:  alias nextweapon  melee_down 
7076:  alias previousweapon  primary_up 
7076:  alias switch_between_slot1_and_slot2  primary_up  
7085: -showscores
7085: net_graph 0
7086: no buttons
7096: -back
7096: +forward
7096: alias checkfwd +forward 
7097: FORWARD
7101: slot2
7101:  alias viewmodel_toggle viewmodels_on 
7101:  viewmodel_fov 84
7101:  cl_interp 0
7101: -attack
7101:  alias weapon1  primary_up 
7101:  alias weapon2  secondary_down 
7101:  alias weapon3  melee_down 
7101:  alias lastweapon  primary_up 
7101:  alias nextweapon  melee_down 
7101:  alias previousweapon  primary_up 
7101:  alias switch_between_slot1_and_slot2  primary_up  
7103: slot2
7103:  alias viewmodel_toggle viewmodels_on 
7103:  viewmodel_fov 84
7103:  cl_interp 0
7103: -attack
7103:  alias weapon1  primary_up 
7103:  alias weapon2  secondary_down 
7103:  alias weapon3  melee_down 
7103:  alias lastweapon  primary_up 
7103:  alias nextweapon  melee_down 
7103:  alias previousweapon  primary_up 
7103:  alias switch_between_slot1_and_slot2  primary_up  
7104: slot2
7104:  alias viewmodel_toggle viewmodels_on 
7104:  viewmodel_fov 84
7104:  cl_interp 0
7104: -attack
7104:  alias weapon1  primary_up 
7104:  alias weapon2  secondary_down 
7104:  alias weapon3  melee_down 
7104:  alias lastweapon  primary_up 
7104:  alias nextweapon  melee_down 
7104:  alias previousweapon  primary_up 
7104:  alias switch_between_slot1_and_slot2  primary_up  
7105: +jump 65
7105: slot2
7105:  alias viewmodel_toggle viewmodels_on 
7105:  viewmodel_fov 84
7105:  cl_interp 0
7105: -attack
7105:  alias weapon1  primary_up 
7105:  alias weapon2  secondary_down 
7105:  alias weapon3  melee_down 
7105:  alias lastweapon  primary_up 
7105:  alias nextweapon  melee_down 
7105:  alias previousweapon  primary_up 
7105:  alias switch_between_slot1_and_slot2  primary_up  
7106: JUMP FORWARD
7106: slot2
7106:  alias viewmodel_toggle viewmodels_on 
7106:  viewmodel_fov 84
7106:  cl_interp 0
7106: -attack
7106:  alias weapon1  primary_up 
7106:  alias weapon2  secondary_down 
7106:  alias weapon3  melee_down 
7106:  alias lastweapon  primary_up 
7106:  alias nextweapon  melee_down 
7106:  alias previousweapon  primary_up 
7106:  alias switch_between_slot1_and_slot2  primary_up  
7107: slot2
7107:  alias viewmodel_toggle viewmodels_on 
7107:  viewmodel_fov 84
7107:  cl_interp 0
7107: -attack
7107:  alias weapon1  primary_up 
7107:  alias weapon2  secondary_down 
7107:  alias weapon3  melee_down 
7107:  alias lastweapon  primary_up 
7107:  alias nextweapon  melee_down 
7107:  alias previousweapon  primary_up 
7107:  alias switch_between_slot1_and_slot2  primary_up  
7110: +duck 83
7111: JUMP DUCK FORWARD
7112: -moveleft
7112: +moveright
7112: alias checkright +moveright 
7113: JUMP DUCK FORWARD MOVERIGHT
7115: -forward
7115: alias checkfwd none 
7116: JUMP DUCK MOVERIGHT
7122: -jump 65
7123: DUCK MOVERIGHT
7128: -back
7128: +forward
7128: alias checkfwd +forward 
7128: DUCK FORWARD MOVERIGHT
7133: -moveright
7133: alias checkright none 
7134: DUCK FORWARD
7135: -duck 83
7136: FORWARD
7147: -forward
7147: alias checkfwd none 
7148: no buttons
7174: -moveright
7174: +moveleft
7174: alias checkleft +moveleft 
7175: MOVELEFT
7180: -moveleft
7180: alias checkleft none 
7181: no buttons
7196: +attack 107
7197: ATTACK
7204: -attack 107
7205: no buttons
7239: +attack 107
7240: ATTACK
7248: -attack 107
7249: no buttons
7250: +attack 107
7251: ATTACK
7258: -attack 107
7259: no buttons
7260: -moveright
7260: +moveleft
7260: alias checkleft +moveleft 
7261: MOVELEFT
7264: -back
7264: +forward
7264: alias checkfwd +forward 
7265: FORWARD MOVELEFT
7268: -moveleft
7268: alias checkleft none 
7270: FORWARD
7271: -moveleft
7271: +moveright
7271: alias checkright +moveright 
7272: FORWARD MOVERIGHT
7274: -forward
7274: alias checkfwd none 
7275: MOVERIGHT
7281: slot2
7281:  alias viewmodel_toggle viewmodels_on 
7281:  viewmodel_fov 84
7281:  cl_interp 0
7281: -attack
7281:  alias weapon1  primary_up 
7281:  alias weapon2  secondary_down 
7281:  alias weapon3  melee_down 
7281:  alias lastweapon  primary_up 
7281:  alias nextweapon  melee_down 
7281:  alias previousweapon  primary_up 
7281:  alias switch_between_slot1_and_slot2  primary_up  
7282: -moveright
7282: alias checkright none 
7283: no buttons
7283: slot2
7283:  alias viewmodel_toggle viewmodels_on 
7283:  viewmodel_fov 84
7283:  cl_interp 0
7283: -attack
7283:  alias weapon1  primary_up 
7283:  alias weapon2  secondary_down 
7283:  alias weapon3  melee_down 
7283:  alias lastweapon  primary_up 
7283:  alias nextweapon  melee_down 
7283:  alias previousweapon  primary_up 
7283:  alias switch_between_slot1_and_slot2  primary_up  
7285: -forward
7285: +back
7285: alias checkback +back 
7285: slot2
7285:  alias viewmodel_toggle viewmodels_on 
7285:  viewmodel_fov 84
7285:  cl_interp 0
7285: -attack
7285:  alias weapon1  primary_up 
7285:  alias weapon2  secondary_down 
7285:  alias weapon3  melee_down 
7285:  alias lastweapon  primary_up 
7285:  alias nextweapon  melee_down 
7285:  alias previousweapon  primary_up 
7285:  alias switch_between_slot1_and_slot2  primary_up  
7286: BACK
7287: slot2
7287:  alias viewmodel_toggle viewmodels_on 
7287:  viewmodel_fov 84
7287:  cl_interp 0
7287: -attack
7287:  alias weapon1  primary_up 
7287:  alias weapon2  secondary_down 
7287:  alias weapon3  melee_down 
7287:  alias lastweapon  primary_up 
7287:  alias nextweapon  melee_down 
7287:  alias previousweapon  primary_up 
7287:  alias switch_between_slot1_and_slot2  primary_up  
7287: -moveright
7287: +moveleft
7287: alias checkleft +moveleft 
7288: BACK MOVELEFT
7294: -moveleft
7294: alias checkleft none 
7295: BACK
7295: -back
7295: alias checkback none 
7296: no buttons
7318: slot2
7318:  alias viewmodel_toggle viewmodels_on 
7318:  viewmodel_fov 84
7318:  cl_interp 0
7318: -attack
7318:  alias weapon1  primary_up 
7318:  alias weapon2  secondary_down 
7318:  alias weapon3  melee_down 
7318:  alias lastweapon  primary_up 
7318:  alias nextweapon  melee_down 
7318:  alias previousweapon  primary_up 
7318:  alias switch_between_slot1_and_slot2  primary_up  
7319: slot2
7319:  alias viewmodel_toggle viewmodels_on 
7319:  viewmodel_fov 84
7319:  cl_interp 0
7319: -attack
7319:  alias weapon1  primary_up 
7319:  alias weapon2  secondary_down 
7319:  alias weapon3  melee_down 
7319:  alias lastweapon  primary_up 
7319:  alias nextweapon  melee_down 
7319:  alias previousweapon  primary_up 
7319:  alias switch_between_slot1_and_slot2  primary_up  
7337: -back
7337: +forward
7337: alias checkfwd +forward 
7337: FORWARD
7338: +jump 65
7339: JUMP FORWARD
7341: -moveright
7341: +moveleft
7341: alias checkleft +moveleft 
7342: JUMP FORWARD MOVELEFT
7344: +duck 83
7345: JUMP DUCK FORWARD MOVELEFT
7345: -forward
7345: alias checkfwd none 
7346: JUMP DUCK MOVELEFT
7349: -moveleft
7349: alias checkleft none 
7349: -moveleft
7349: +moveright
7349: alias checkright +moveright 
7350: JUMP DUCK MOVERIGHT
7352: -jump 65
7353: DUCK MOVERIGHT
7360: -moveright
7360: alias checkright none 
7361: DUCK
7369: -moveleft
7369: +moveright
7369: alias checkright +moveright 
7370: DUCK MOVERIGHT
7370: +attack2 108
7371: DUCK MOVERIGHT ATTACK2
7377: -moveright
7377: +moveleft
7377: alias checkleft +moveleft 
7378: DUCK MOVELEFT ATTACK2
7380: -moveright
7380: +moveleft 
7380: alias checkright none 
7385: -attack2 108
7386: DUCK MOVELEFT
7412: slot2
7412:  alias viewmodel_toggle viewmodels_on 
7412:  viewmodel_fov 84
7412:  cl_interp 0
7412: -attack
7412:  alias weapon1  primary_up 
7412:  alias weapon2  secondary_down 
7412:  alias weapon3  melee_down 
7412:  alias lastweapon  primary_up 
7412:  alias nextweapon  melee_down 
7412:  alias previousweapon  primary_up 
7412:  alias switch_between_slot1_and_slot2  primary_up  
7414: slot2
7414:  alias viewmodel_toggle viewmodels_on 
7414:  viewmodel_fov 84
7414:  cl_interp 0
7414: -attack
7414:  alias weapon1  primary_up 
7414:  alias weapon2  secondary_down 
7414:  alias weapon3  melee_down 
7414:  alias lastweapon  primary_up 
7414:  alias nextweapon  melee_down 
7414:  alias previousweapon  primary_up 
7414:  alias switch_between_slot1_and_slot2  primary_up  
7416: slot2
7416:  alias viewmodel_toggle viewmodels_on 
7416:  viewmodel_fov 84
7416:  cl_interp 0
7416: -attack
7416:  alias weapon1  primary_up 
7416:  alias weapon2  secondary_down 
7416:  alias weapon3  melee_down 
7416:  alias lastweapon  primary_up 
7416:  alias nextweapon  melee_down 
7416:  alias previousweapon  primary_up 
7416:  alias switch_between_slot1_and_slot2  primary_up  
7416: -duck 83
7417: MOVELEFT
7417: slot2
7417:  alias viewmodel_toggle viewmodels_on 
7417:  viewmodel_fov 84
7417:  cl_interp 0
7417: -attack
7417:  alias weapon1  primary_up 
7417:  alias weapon2  secondary_down 
7417:  alias weapon3  melee_down 
7417:  alias lastweapon  primary_up 
7417:  alias nextweapon  melee_down 
7417:  alias previousweapon  primary_up 
7417:  alias switch_between_slot1_and_slot2  primary_up  
7417: -moveleft
7417: +moveright
7417: alias checkright +moveright 
7418: MOVERIGHT
7420: -moveleft
7420: +moveright 
7420: alias checkleft none 
7432: +showscores
7432: net_graph 4 
7434: MOVERIGHT SCORE
7438: -showscores
7438: net_graph 0
7439: MOVERIGHT
7447: -moveright
7447: +moveleft
7447: alias checkleft +moveleft 
7448: MOVELEFT
7450: -moveright
7450: +moveleft 
7450: alias checkright none 
7455: -back
7455: +forward
7455: alias checkfwd +forward 
7456: FORWARD MOVELEFT
7466: -moveleft
7466: alias checkleft none 
7467: FORWARD
7471: -moveright
7471: +moveleft
7471: alias checkleft +moveleft 
7472: FORWARD MOVELEFT
7482: -moveleft
7482: alias checkleft none 
7483: FORWARD
7486: +attack 107
7487: ATTACK FORWARD
7492: -attack 107
7493: FORWARD
7495: -moveleft
7495: +moveright
7495: alias checkright +moveright 
7496: FORWARD MOVERIGHT
7507: -moveright
7507: alias checkright none 
7508: FORWARD
7513: -moveright
7513: +moveleft
7513: alias checkleft +moveleft 
7514: FORWARD MOVELEFT
7522: -moveleft
7522: alias checkleft none 
7523: FORWARD
7528: slot2
7528:  alias viewmodel_toggle viewmodels_on 
7528:  viewmodel_fov 84
7528:  cl_interp 0
7528: -attack
7528:  alias weapon1  primary_up 
7528:  alias weapon2  secondary_down 
7528:  alias weapon3  melee_down 
7528:  alias lastweapon  primary_up 
7528:  alias nextweapon  melee_down 
7528:  alias previousweapon  primary_up 
7528:  alias switch_between_slot1_and_slot2  primary_up  
7530: slot2
7530:  alias viewmodel_toggle viewmodels_on 
7530:  viewmodel_fov 84
7530:  cl_interp 0
7530: -attack
7530:  alias weapon1  primary_up 
7530:  alias weapon2  secondary_down 
7530:  alias weapon3  melee_down 
7530:  alias lastweapon  primary_up 
7530:  alias nextweapon  melee_down 
7530:  alias previousweapon  primary_up 
7530:  alias switch_between_slot1_and_slot2  primary_up  
7531: slot2
7531:  alias viewmodel_toggle viewmodels_on 
7531:  viewmodel_fov 84
7531:  cl_interp 0
7531: -attack
7531:  alias weapon1  primary_up 
7531:  alias weapon2  secondary_down 
7531:  alias weapon3  melee_down 
7531:  alias lastweapon  primary_up 
7531:  alias nextweapon  melee_down 
7531:  alias previousweapon  primary_up 
7531:  alias switch_between_slot1_and_slot2  primary_up  
7533: slot2
7533:  alias viewmodel_toggle viewmodels_on 
7533:  viewmodel_fov 84
7533:  cl_interp 0
7533: -attack
7533:  alias weapon1  primary_up 
7533:  alias weapon2  secondary_down 
7533:  alias weapon3  melee_down 
7533:  alias lastweapon  primary_up 
7533:  alias nextweapon  melee_down 
7533:  alias previousweapon  primary_up 
7533:  alias switch_between_slot1_and_slot2  primary_up  
7533: -moveright
7533: +moveleft
7533: alias checkleft +moveleft 
7534: FORWARD MOVELEFT
7535: +jump 65
7536: JUMP FORWARD MOVELEFT
7538: +duck 83
7539: JUMP DUCK FORWARD MOVELEFT
7541: -forward
7541: alias checkfwd none 
7542: JUMP DUCK MOVELEFT
7544: -jump 65
7545: DUCK MOVELEFT
7575: +attack2 108
7576: DUCK MOVELEFT ATTACK2
7585: -attack2 108
7586: DUCK MOVELEFT
7601: -duck 83
7602: MOVELEFT
7613: -moveleft
7613: alias checkleft none 
7614: no buttons
7615: +attack 107
7616: ATTACK
7617: -moveleft
7617: +moveright
7617: alias checkright +moveright 
7618: ATTACK MOVERIGHT
7622: -attack 107
7623: MOVERIGHT
7627: -back
7627: +forward
7627: alias checkfwd +forward 
7628: FORWARD MOVERIGHT
7632: -moveright
7632: alias checkright none 
7633: FORWARD
7638: -moveright
7638: +moveleft
7638: alias checkleft +moveleft 
7639: FORWARD MOVELEFT
7648: -moveleft
7648: alias checkleft none 
7649: FORWARD
7653: slot2
7653:  alias viewmodel_toggle viewmodels_on 
7653:  viewmodel_fov 84
7653:  cl_interp 0
7653: -attack
7653:  alias weapon1  primary_up 
7653:  alias weapon2  secondary_down 
7653:  alias weapon3  melee_down 
7653:  alias lastweapon  primary_up 
7653:  alias nextweapon  melee_down 
7653:  alias previousweapon  primary_up 
7653:  alias switch_between_slot1_and_slot2  primary_up  
7655: slot2
7655:  alias viewmodel_toggle viewmodels_on 
7655:  viewmodel_fov 84
7655:  cl_interp 0
7655: -attack
7655:  alias weapon1  primary_up 
7655:  alias weapon2  secondary_down 
7655:  alias weapon3  melee_down 
7655:  alias lastweapon  primary_up 
7655:  alias nextweapon  melee_down 
7655:  alias previousweapon  primary_up 
7655:  alias switch_between_slot1_and_slot2  primary_up  
7656: slot2
7656:  alias viewmodel_toggle viewmodels_on 
7656:  viewmodel_fov 84
7656:  cl_interp 0
7656: -attack
7656:  alias weapon1  primary_up 
7656:  alias weapon2  secondary_down 
7656:  alias weapon3  melee_down 
7656:  alias lastweapon  primary_up 
7656:  alias nextweapon  melee_down 
7656:  alias previousweapon  primary_up 
7656:  alias switch_between_slot1_and_slot2  primary_up  
7661: -moveright
7661: +moveleft
7661: alias checkleft +moveleft 
7662: FORWARD MOVELEFT
7705: +duck 83
7705: +jump 65
7706: JUMP DUCK FORWARD MOVELEFT
7708: +attack2 108
7709: JUMP DUCK FORWARD MOVELEFT ATTACK2
7710: -forward
7710: alias checkfwd none 
7711: JUMP DUCK MOVELEFT ATTACK2
7713: -moveleft
7713: +moveright
7713: alias checkright +moveright 
7714: JUMP DUCK MOVERIGHT ATTACK2
7715: -moveleft
7715: +moveright 
7715: alias checkleft none 
7717: -jump 65
7718: DUCK MOVERIGHT ATTACK2
7719: -attack2 108
7720: DUCK MOVERIGHT
7745: +attack 107
7746: ATTACK DUCK MOVERIGHT
7753: -attack 107
7754: DUCK MOVERIGHT
7760: -moveright
7760: alias checkright none 
7761: DUCK
7809: +attack2 108
7810: DUCK ATTACK2
7812: -moveleft
7812: +moveright
7812: alias checkright +moveright 
7813: DUCK MOVERIGHT ATTACK2
7821: -attack2 108
7823: DUCK MOVERIGHT
7854: -duck 83
7855: MOVERIGHT
7864: slot1
7864:  alias viewmodel_toggle viewmodels_off 
7864:  viewmodel_fov 84
7864:  cl_interp 0
7864: -attack
7864:  alias weapon1  primary_up 
7864:  alias weapon2  secondary_down 
7864:  alias weapon3  melee_up 
7864:  alias lastweapon  secondary_down 
7864:  alias nextweapon  secondary_down 
7864:  alias previousweapon  melee_up 
7864:  alias switch_between_slot1_and_slot2  secondary_down  
7866: slot1
7866:  alias viewmodel_toggle viewmodels_off 
7866:  viewmodel_fov 84
7866:  cl_interp 0
7866: -attack
7866:  alias weapon1  primary_up 
7866:  alias weapon2  secondary_down 
7866:  alias weapon3  melee_up 
7866:  alias lastweapon  secondary_down 
7866:  alias nextweapon  secondary_down 
7866:  alias previousweapon  melee_up 
7866:  alias switch_between_slot1_and_slot2  secondary_down  
7866: slot1
7866:  alias viewmodel_toggle viewmodels_off 
7866:  viewmodel_fov 84
7866:  cl_interp 0
7866: -attack
7866:  alias weapon1  primary_up 
7866:  alias weapon2  secondary_down 
7866:  alias weapon3  melee_up 
7866:  alias lastweapon  secondary_down 
7866:  alias nextweapon  secondary_down 
7866:  alias previousweapon  melee_up 
7866:  alias switch_between_slot1_and_slot2  secondary_down  
7867: slot1
7867:  alias viewmodel_toggle viewmodels_off 
7867:  viewmodel_fov 84
7867:  cl_interp 0
7867: -attack
7867:  alias weapon1  primary_up 
7867:  alias weapon2  secondary_down 
7867:  alias weapon3  melee_up 
7867:  alias lastweapon  secondary_down 
7867:  alias nextweapon  secondary_down 
7867:  alias previousweapon  melee_up 
7867:  alias switch_between_slot1_and_slot2  secondary_down  
7868: slot1
7868:  alias viewmodel_toggle viewmodels_off 
7868:  viewmodel_fov 84
7868:  cl_interp 0
7868: -attack
7868:  alias weapon1  primary_up 
7868:  alias weapon2  secondary_down 
7868:  alias weapon3  melee_up 
7868:  alias lastweapon  secondary_down 
7868:  alias nextweapon  secondary_down 
7868:  alias previousweapon  melee_up 
7868:  alias switch_between_slot1_and_slot2  secondary_down  
7868: slot1
7868:  alias viewmodel_toggle viewmodels_off 
7868:  viewmodel_fov 84
7868:  cl_interp 0
7868: -attack
7868:  alias weapon1  primary_up 
7868:  alias weapon2  secondary_down 
7868:  alias weapon3  melee_up 
7868:  alias lastweapon  secondary_down 
7868:  alias nextweapon  secondary_down 
7868:  alias previousweapon  melee_up 
7868:  alias switch_between_slot1_and_slot2  secondary_down  
7868: slot1
7868:  alias viewmodel_toggle viewmodels_off 
7868:  viewmodel_fov 84
7868:  cl_interp 0
7868: -attack
7868:  alias weapon1  primary_up 
7868:  alias weapon2  secondary_down 
7868:  alias weapon3  melee_up 
7868:  alias lastweapon  secondary_down 
7868:  alias nextweapon  secondary_down 
7868:  alias previousweapon  melee_up 
7868:  alias switch_between_slot1_and_slot2  secondary_down  
7870: slot1
7870:  alias viewmodel_toggle viewmodels_off 
7870:  viewmodel_fov 84
7870:  cl_interp 0
7870: -attack
7870:  alias weapon1  primary_up 
7870:  alias weapon2  secondary_down 
7870:  alias weapon3  melee_up 
7870:  alias lastweapon  secondary_down 
7870:  alias nextweapon  secondary_down 
7870:  alias previousweapon  melee_up 
7870:  alias switch_between_slot1_and_slot2  secondary_down  
7874: -back
7874: +forward
7874: alias checkfwd +forward 
7875: FORWARD MOVERIGHT
7896: -forward
7896: alias checkfwd none 
7898: MOVERIGHT
7928: +jump 65
7928: JUMP MOVERIGHT
7932: +attack 107
7934: ATTACK JUMP MOVERIGHT
7934: -jump 65
7936: ATTACK MOVERIGHT
7940: -attack 107
7943: MOVERIGHT
7971: -forward
7971: +back
7971: alias checkback +back 
7973: BACK MOVERIGHT
7975: -moveright
7975: +moveleft
7975: alias checkleft +moveleft 
7977: BACK MOVELEFT
7979: -moveright
7979: +moveleft 
7979: alias checkright none 
8011: -moveleft
8011: +moveright
8011: alias checkright +moveright 
8011: BACK MOVERIGHT
8014: -moveleft
8014: +moveright 
8014: alias checkleft none 
8016: -moveright
8016: +moveleft
8016: alias checkleft +moveleft 
8018: BACK MOVELEFT
8022: -moveright
8022: +moveleft 
8022: alias checkright none 
8029: +jump 65
8029: -moveleft
8029: alias checkleft none 
8030: JUMP BACK
8030: -moveleft
8030: +moveright
8030: alias checkright +moveright 
8032: JUMP BACK MOVERIGHT
8041: -jump 65
8042: BACK MOVERIGHT
8047: -back
8047: alias checkback none 
8048: MOVERIGHT
8055: +attack 107
8057: ATTACK MOVERIGHT
8064: -attack 107
8065: MOVERIGHT
8067: -back
8067: +forward
8067: alias checkfwd +forward 
8068: FORWARD MOVERIGHT
8080: -moveright
8080: alias checkright none 
8081: FORWARD
8090: -moveleft
8090: +moveright
8090: alias checkright +moveright 
8091: FORWARD MOVERIGHT
8095: -forward
8095: alias checkfwd none 
8096: MOVERIGHT
8098: +attack 107
8099: ATTACK MOVERIGHT
8108: -attack 107
8109: MOVERIGHT
8139: +attack 107
8140: ATTACK MOVERIGHT
8149: -attack 107
8150: MOVERIGHT
8166: -moveright
8166: +moveleft
8166: alias checkleft +moveleft 
8167: MOVELEFT
8168: -moveright
8168: +moveleft 
8168: alias checkright none 
8187: +attack 107
8188: ATTACK MOVELEFT
8190: -moveleft
8190: +moveright
8190: alias checkright +moveright 
8191: ATTACK MOVERIGHT
8193: -moveleft
8193: +moveright 
8193: alias checkleft none 
8196: -attack 107
8197: MOVERIGHT
8232: +showscores
8232: net_graph 4 
8233: MOVERIGHT SCORE
8238: -showscores
8238: net_graph 0
8240: MOVERIGHT
8244: -moveright
8244: alias checkright none 
8245: no buttons
8300: +showscores
8300: net_graph 4 
8301: SCORE
8308: -showscores
8308: net_graph 0
8309: no buttons
8311: dsp_player 0
8339: slot2
8339:  alias viewmodel_toggle viewmodels_on 
8339:  viewmodel_fov 84
8339:  cl_interp 0
8339: -attack
8339:  alias weapon1  primary_up 
8339:  alias weapon2  secondary_down 
8339:  alias weapon3  melee_down 
8339:  alias lastweapon  primary_up 
8339:  alias nextweapon  melee_down 
8339:  alias previousweapon  primary_up 
8339:  alias switch_between_slot1_and_slot2  primary_up  
8341: slot2
8341:  alias viewmodel_toggle viewmodels_on 
8341:  viewmodel_fov 84
8341:  cl_interp 0
8341: -attack
8341:  alias weapon1  primary_up 
8341:  alias weapon2  secondary_down 
8341:  alias weapon3  melee_down 
8341:  alias lastweapon  primary_up 
8341:  alias nextweapon  melee_down 
8341:  alias previousweapon  primary_up 
8341:  alias switch_between_slot1_and_slot2  primary_up  
8341: slot2
8341:  alias viewmodel_toggle viewmodels_on 
8341:  viewmodel_fov 84
8341:  cl_interp 0
8341: -attack
8341:  alias weapon1  primary_up 
8341:  alias weapon2  secondary_down 
8341:  alias weapon3  melee_down 
8341:  alias lastweapon  primary_up 
8341:  alias nextweapon  melee_down 
8341:  alias previousweapon  primary_up 
8341:  alias switch_between_slot1_and_slot2  primary_up  
8342: slot2
8342:  alias viewmodel_toggle viewmodels_on 
8342:  viewmodel_fov 84
8342:  cl_interp 0
8342: -attack
8342:  alias weapon1  primary_up 
8342:  alias weapon2  secondary_down 
8342:  alias weapon3  melee_down 
8342:  alias lastweapon  primary_up 
8342:  alias nextweapon  melee_down 
8342:  alias previousweapon  primary_up 
8342:  alias switch_between_slot1_and_slot2  primary_up  
8343: slot2
8343:  alias viewmodel_toggle viewmodels_on 
8343:  viewmodel_fov 84
8343:  cl_interp 0
8343: -attack
8343:  alias weapon1  primary_up 
8343:  alias weapon2  secondary_down 
8343:  alias weapon3  melee_down 
8343:  alias lastweapon  primary_up 
8343:  alias nextweapon  melee_down 
8343:  alias previousweapon  primary_up 
8343:  alias switch_between_slot1_and_slot2  primary_up  
8344: slot2
8344:  alias viewmodel_toggle viewmodels_on 
8344:  viewmodel_fov 84
8344:  cl_interp 0
8344: -attack
8344:  alias weapon1  primary_up 
8344:  alias weapon2  secondary_down 
8344:  alias weapon3  melee_down 
8344:  alias lastweapon  primary_up 
8344:  alias nextweapon  melee_down 
8344:  alias previousweapon  primary_up 
8344:  alias switch_between_slot1_and_slot2  primary_up  
8345: slot2
8345:  alias viewmodel_toggle viewmodels_on 
8345:  viewmodel_fov 84
8345:  cl_interp 0
8345: -attack
8345:  alias weapon1  primary_up 
8345:  alias weapon2  secondary_down 
8345:  alias weapon3  melee_down 
8345:  alias lastweapon  primary_up 
8345:  alias nextweapon  melee_down 
8345:  alias previousweapon  primary_up 
8345:  alias switch_between_slot1_and_slot2  primary_up  
8350: slot2
8350:  alias viewmodel_toggle viewmodels_on 
8350:  viewmodel_fov 84
8350:  cl_interp 0
8350: -attack
8350:  alias weapon1  primary_up 
8350:  alias weapon2  secondary_down 
8350:  alias weapon3  melee_down 
8350:  alias lastweapon  primary_up 
8350:  alias nextweapon  melee_down 
8350:  alias previousweapon  primary_up 
8350:  alias switch_between_slot1_and_slot2  primary_up  
8372: -back
8372: +forward
8372: alias checkfwd +forward 
8373: FORWARD
8388: -moveright
8388: +moveleft
8388: alias checkleft +moveleft 
8389: FORWARD MOVELEFT
8392: -moveleft
8392: alias checkleft none 
8393: FORWARD
8394: -forward
8394: alias checkfwd none 
8394: no buttons
8402: +attack 107
8403: ATTACK
8412: -attack 107
8413: no buttons
8436: +attack 107
8437: ATTACK
8446: -attack 107
8447: no buttons
8450: +attack 107
8451: ATTACK
8460: -attack 107
8461: no buttons
8462: +attack 107
8463: ATTACK
8471: -attack 107
8472: no buttons
8483: -back
8483: +forward
8483: alias checkfwd +forward 
8484: FORWARD
8487: slot2
8487:  alias viewmodel_toggle viewmodels_on 
8487:  viewmodel_fov 84
8487:  cl_interp 0
8487: -attack
8487:  alias weapon1  primary_up 
8487:  alias weapon2  secondary_down 
8487:  alias weapon3  melee_down 
8487:  alias lastweapon  primary_up 
8487:  alias nextweapon  melee_down 
8487:  alias previousweapon  primary_up 
8487:  alias switch_between_slot1_and_slot2  primary_up  
8489: slot2
8489:  alias viewmodel_toggle viewmodels_on 
8489:  viewmodel_fov 84
8489:  cl_interp 0
8489: -attack
8489:  alias weapon1  primary_up 
8489:  alias weapon2  secondary_down 
8489:  alias weapon3  melee_down 
8489:  alias lastweapon  primary_up 
8489:  alias nextweapon  melee_down 
8489:  alias previousweapon  primary_up 
8489:  alias switch_between_slot1_and_slot2  primary_up  
8489: slot2
8489:  alias viewmodel_toggle viewmodels_on 
8489:  viewmodel_fov 84
8489:  cl_interp 0
8489: -attack
8489:  alias weapon1  primary_up 
8489:  alias weapon2  secondary_down 
8489:  alias weapon3  melee_down 
8489:  alias lastweapon  primary_up 
8489:  alias nextweapon  melee_down 
8489:  alias previousweapon  primary_up 
8489:  alias switch_between_slot1_and_slot2  primary_up  
8491: slot2
8491:  alias viewmodel_toggle viewmodels_on 
8491:  viewmodel_fov 84
8491:  cl_interp 0
8491: -attack
8491:  alias weapon1  primary_up 
8491:  alias weapon2  secondary_down 
8491:  alias weapon3  melee_down 
8491:  alias lastweapon  primary_up 
8491:  alias nextweapon  melee_down 
8491:  alias previousweapon  primary_up 
8491:  alias switch_between_slot1_and_slot2  primary_up  
8492: slot2
8492:  alias viewmodel_toggle viewmodels_on 
8492:  viewmodel_fov 84
8492:  cl_interp 0
8492: -attack
8492:  alias weapon1  primary_up 
8492:  alias weapon2  secondary_down 
8492:  alias weapon3  melee_down 
8492:  alias lastweapon  primary_up 
8492:  alias nextweapon  melee_down 
8492:  alias previousweapon  primary_up 
8492:  alias switch_between_slot1_and_slot2  primary_up  
8493: slot2
8493:  alias viewmodel_toggle viewmodels_on 
8493:  viewmodel_fov 84
8493:  cl_interp 0
8493: -attack
8493:  alias weapon1  primary_up 
8493:  alias weapon2  secondary_down 
8493:  alias weapon3  melee_down 
8493:  alias lastweapon  primary_up 
8493:  alias nextweapon  melee_down 
8493:  alias previousweapon  primary_up 
8493:  alias switch_between_slot1_and_slot2  primary_up  
8506: -moveleft
8506: +moveright
8506: alias checkright +moveright 
8507: FORWARD MOVERIGHT
8509: -forward
8509: alias checkfwd none 
8511: MOVERIGHT
8514: -moveright
8514: alias checkright none 
8516: no buttons
8521: slot2
8521:  alias viewmodel_toggle viewmodels_on 
8521:  viewmodel_fov 84
8521:  cl_interp 0
8521: -attack
8521:  alias weapon1  primary_up 
8521:  alias weapon2  secondary_down 
8521:  alias weapon3  melee_down 
8521:  alias lastweapon  primary_up 
8521:  alias nextweapon  melee_down 
8521:  alias previousweapon  primary_up 
8521:  alias switch_between_slot1_and_slot2  primary_up  
8523: slot2
8523:  alias viewmodel_toggle viewmodels_on 
8523:  viewmodel_fov 84
8523:  cl_interp 0
8523: -attack
8523:  alias weapon1  primary_up 
8523:  alias weapon2  secondary_down 
8523:  alias weapon3  melee_down 
8523:  alias lastweapon  primary_up 
8523:  alias nextweapon  melee_down 
8523:  alias previousweapon  primary_up 
8523:  alias switch_between_slot1_and_slot2  primary_up  
8524: slot2
8524:  alias viewmodel_toggle viewmodels_on 
8524:  viewmodel_fov 84
8524:  cl_interp 0
8524: -attack
8524:  alias weapon1  primary_up 
8524:  alias weapon2  secondary_down 
8524:  alias weapon3  melee_down 
8524:  alias lastweapon  primary_up 
8524:  alias nextweapon  melee_down 
8524:  alias previousweapon  primary_up 
8524:  alias switch_between_slot1_and_slot2  primary_up  
8552: -moveleft
8552: +moveright
8552: alias checkright +moveright 
8554: MOVERIGHT
8557: slot2
8557:  alias viewmodel_toggle viewmodels_on 
8557:  viewmodel_fov 84
8557:  cl_interp 0
8557: -attack
8557:  alias weapon1  primary_up 
8557:  alias weapon2  secondary_down 
8557:  alias weapon3  melee_down 
8557:  alias lastweapon  primary_up 
8557:  alias nextweapon  melee_down 
8557:  alias previousweapon  primary_up 
8557:  alias switch_between_slot1_and_slot2  primary_up  
8559: -moveright
8559: alias checkright none 
8559: slot2
8559:  alias viewmodel_toggle viewmodels_on 
8559:  viewmodel_fov 84
8559:  cl_interp 0
8559: -attack
8559:  alias weapon1  primary_up 
8559:  alias weapon2  secondary_down 
8559:  alias weapon3  melee_down 
8559:  alias lastweapon  primary_up 
8559:  alias nextweapon  melee_down 
8559:  alias previousweapon  primary_up 
8559:  alias switch_between_slot1_and_slot2  primary_up  
8560: no buttons
8560: slot2
8560:  alias viewmodel_toggle viewmodels_on 
8560:  viewmodel_fov 84
8560:  cl_interp 0
8560: -attack
8560:  alias weapon1  primary_up 
8560:  alias weapon2  secondary_down 
8560:  alias weapon3  melee_down 
8560:  alias lastweapon  primary_up 
8560:  alias nextweapon  melee_down 
8560:  alias previousweapon  primary_up 
8560:  alias switch_between_slot1_and_slot2  primary_up  
8560: slot2
8560:  alias viewmodel_toggle viewmodels_on 
8560:  viewmodel_fov 84
8560:  cl_interp 0
8560: -attack
8560:  alias weapon1  primary_up 
8560:  alias weapon2  secondary_down 
8560:  alias weapon3  melee_down 
8560:  alias lastweapon  primary_up 
8560:  alias nextweapon  melee_down 
8560:  alias previousweapon  primary_up 
8560:  alias switch_between_slot1_and_slot2  primary_up  
8562: slot2
8562:  alias viewmodel_toggle viewmodels_on 
8562:  viewmodel_fov 84
8562:  cl_interp 0
8562: -attack
8562:  alias weapon1  primary_up 
8562:  alias weapon2  secondary_down 
8562:  alias weapon3  melee_down 
8562:  alias lastweapon  primary_up 
8562:  alias nextweapon  melee_down 
8562:  alias previousweapon  primary_up 
8562:  alias switch_between_slot1_and_slot2  primary_up  
8563: slot2
8563:  alias viewmodel_toggle viewmodels_on 
8563:  viewmodel_fov 84
8563:  cl_interp 0
8563: -attack
8563:  alias weapon1  primary_up 
8563:  alias weapon2  secondary_down 
8563:  alias weapon3  melee_down 
8563:  alias lastweapon  primary_up 
8563:  alias nextweapon  melee_down 
8563:  alias previousweapon  primary_up 
8563:  alias switch_between_slot1_and_slot2  primary_up  
8564: slot2
8564:  alias viewmodel_toggle viewmodels_on 
8564:  viewmodel_fov 84
8564:  cl_interp 0
8564: -attack
8564:  alias weapon1  primary_up 
8564:  alias weapon2  secondary_down 
8564:  alias weapon3  melee_down 
8564:  alias lastweapon  primary_up 
8564:  alias nextweapon  melee_down 
8564:  alias previousweapon  primary_up 
8564:  alias switch_between_slot1_and_slot2  primary_up  
8588: slot2
8588:  alias viewmodel_toggle viewmodels_on 
8588:  viewmodel_fov 84
8588:  cl_interp 0
8588: -attack
8588:  alias weapon1  primary_up 
8588:  alias weapon2  secondary_down 
8588:  alias weapon3  melee_down 
8588:  alias lastweapon  primary_up 
8588:  alias nextweapon  melee_down 
8588:  alias previousweapon  primary_up 
8588:  alias switch_between_slot1_and_slot2  primary_up  
8591: slot2
8591:  alias viewmodel_toggle viewmodels_on 
8591:  viewmodel_fov 84
8591:  cl_interp 0
8591: -attack
8591:  alias weapon1  primary_up 
8591:  alias weapon2  secondary_down 
8591:  alias weapon3  melee_down 
8591:  alias lastweapon  primary_up 
8591:  alias nextweapon  melee_down 
8591:  alias previousweapon  primary_up 
8591:  alias switch_between_slot1_and_slot2  primary_up  
8591: slot2
8591:  alias viewmodel_toggle viewmodels_on 
8591:  viewmodel_fov 84
8591:  cl_interp 0
8591: -attack
8591:  alias weapon1  primary_up 
8591:  alias weapon2  secondary_down 
8591:  alias weapon3  melee_down 
8591:  alias lastweapon  primary_up 
8591:  alias nextweapon  melee_down 
8591:  alias previousweapon  primary_up 
8591:  alias switch_between_slot1_and_slot2  primary_up  
8593: slot2
8593:  alias viewmodel_toggle viewmodels_on 
8593:  viewmodel_fov 84
8593:  cl_interp 0
8593: -attack
8593:  alias weapon1  primary_up 
8593:  alias weapon2  secondary_down 
8593:  alias weapon3  melee_down 
8593:  alias lastweapon  primary_up 
8593:  alias nextweapon  melee_down 
8593:  alias previousweapon  primary_up 
8593:  alias switch_between_slot1_and_slot2  primary_up  
8594: slot2
8594:  alias viewmodel_toggle viewmodels_on 
8594:  viewmodel_fov 84
8594:  cl_interp 0
8594: -attack
8594:  alias weapon1  primary_up 
8594:  alias weapon2  secondary_down 
8594:  alias weapon3  melee_down 
8594:  alias lastweapon  primary_up 
8594:  alias nextweapon  melee_down 
8594:  alias previousweapon  primary_up 
8594:  alias switch_between_slot1_and_slot2  primary_up  
8595: slot2
8595:  alias viewmodel_toggle viewmodels_on 
8595:  viewmodel_fov 84
8595:  cl_interp 0
8595: -attack
8595:  alias weapon1  primary_up 
8595:  alias weapon2  secondary_down 
8595:  alias weapon3  melee_down 
8595:  alias lastweapon  primary_up 
8595:  alias nextweapon  melee_down 
8595:  alias previousweapon  primary_up 
8595:  alias switch_between_slot1_and_slot2  primary_up  
8615: +showscores
8615: net_graph 4 
8616: SCORE
8617: -showscores
8617: net_graph 0
8621: no buttons
8628: slot2
8628:  alias viewmodel_toggle viewmodels_on 
8628:  viewmodel_fov 84
8628:  cl_interp 0
8628: -attack
8628:  alias weapon1  primary_up 
8628:  alias weapon2  secondary_down 
8628:  alias weapon3  melee_down 
8628:  alias lastweapon  primary_up 
8628:  alias nextweapon  melee_down 
8628:  alias previousweapon  primary_up 
8628:  alias switch_between_slot1_and_slot2  primary_up  
8630: slot2
8630:  alias viewmodel_toggle viewmodels_on 
8630:  viewmodel_fov 84
8630:  cl_interp 0
8630: -attack
8630:  alias weapon1  primary_up 
8630:  alias weapon2  secondary_down 
8630:  alias weapon3  melee_down 
8630:  alias lastweapon  primary_up 
8630:  alias nextweapon  melee_down 
8630:  alias previousweapon  primary_up 
8630:  alias switch_between_slot1_and_slot2  primary_up  
8631: slot2
8631:  alias viewmodel_toggle viewmodels_on 
8631:  viewmodel_fov 84
8631:  cl_interp 0
8631: -attack
8631:  alias weapon1  primary_up 
8631:  alias weapon2  secondary_down 
8631:  alias weapon3  melee_down 
8631:  alias lastweapon  primary_up 
8631:  alias nextweapon  melee_down 
8631:  alias previousweapon  primary_up 
8631:  alias switch_between_slot1_and_slot2  primary_up  
8631: slot2
8631:  alias viewmodel_toggle viewmodels_on 
8631:  viewmodel_fov 84
8631:  cl_interp 0
8631: -attack
8631:  alias weapon1  primary_up 
8631:  alias weapon2  secondary_down 
8631:  alias weapon3  melee_down 
8631:  alias lastweapon  primary_up 
8631:  alias nextweapon  melee_down 
8631:  alias previousweapon  primary_up 
8631:  alias switch_between_slot1_and_slot2  primary_up  
8633: slot2
8633:  alias viewmodel_toggle viewmodels_on 
8633:  viewmodel_fov 84
8633:  cl_interp 0
8633: -attack
8633:  alias weapon1  primary_up 
8633:  alias weapon2  secondary_down 
8633:  alias weapon3  melee_down 
8633:  alias lastweapon  primary_up 
8633:  alias nextweapon  melee_down 
8633:  alias previousweapon  primary_up 
8633:  alias switch_between_slot1_and_slot2  primary_up  
8663: slot2
8663:  alias viewmodel_toggle viewmodels_on 
8663:  viewmodel_fov 84
8663:  cl_interp 0
8663: -attack
8663:  alias weapon1  primary_up 
8663:  alias weapon2  secondary_down 
8663:  alias weapon3  melee_down 
8663:  alias lastweapon  primary_up 
8663:  alias nextweapon  melee_down 
8663:  alias previousweapon  primary_up 
8663:  alias switch_between_slot1_and_slot2  primary_up  
8665: slot2
8665:  alias viewmodel_toggle viewmodels_on 
8665:  viewmodel_fov 84
8665:  cl_interp 0
8665: -attack
8665:  alias weapon1  primary_up 
8665:  alias weapon2  secondary_down 
8665:  alias weapon3  melee_down 
8665:  alias lastweapon  primary_up 
8665:  alias nextweapon  melee_down 
8665:  alias previousweapon  primary_up 
8665:  alias switch_between_slot1_and_slot2  primary_up  
8666: slot2
8666:  alias viewmodel_toggle viewmodels_on 
8666:  viewmodel_fov 84
8666:  cl_interp 0
8666: -attack
8666:  alias weapon1  primary_up 
8666:  alias weapon2  secondary_down 
8666:  alias weapon3  melee_down 
8666:  alias lastweapon  primary_up 
8666:  alias nextweapon  melee_down 
8666:  alias previousweapon  primary_up 
8666:  alias switch_between_slot1_and_slot2  primary_up  
8667: slot2
8667:  alias viewmodel_toggle viewmodels_on 
8667:  viewmodel_fov 84
8667:  cl_interp 0
8667: -attack
8667:  alias weapon1  primary_up 
8667:  alias weapon2  secondary_down 
8667:  alias weapon3  melee_down 
8667:  alias lastweapon  primary_up 
8667:  alias nextweapon  melee_down 
8667:  alias previousweapon  primary_up 
8667:  alias switch_between_slot1_and_slot2  primary_up  
8668: slot2
8668:  alias viewmodel_toggle viewmodels_on 
8668:  viewmodel_fov 84
8668:  cl_interp 0
8668: -attack
8668:  alias weapon1  primary_up 
8668:  alias weapon2  secondary_down 
8668:  alias weapon3  melee_down 
8668:  alias lastweapon  primary_up 
8668:  alias nextweapon  melee_down 
8668:  alias previousweapon  primary_up 
8668:  alias switch_between_slot1_and_slot2  primary_up  
8670: -back
8670: +forward
8670: alias checkfwd +forward 
8670: FORWARD
8675: +jump 65
8677: JUMP FORWARD
8677: -moveright
8677: +moveleft
8677: alias checkleft +moveleft 
8679: JUMP FORWARD MOVELEFT
8679: +duck 83
8679: JUMP DUCK FORWARD MOVELEFT
8683: -forward
8683: alias checkfwd none 
8684: JUMP DUCK MOVELEFT
8686: -moveleft
8686: alias checkleft none 
8686: JUMP DUCK
8686: -moveleft
8686: +moveright
8686: alias checkright +moveright 
8686: -jump 65
8687: DUCK MOVERIGHT
8693: -moveright
8693: alias checkright none 
8695: DUCK
8701: +attack2 108
8701: -moveright
8701: +moveleft
8701: alias checkleft +moveleft 
8703: DUCK MOVELEFT ATTACK2
8709: -moveleft
8709: alias checkleft none 
8709: -moveleft
8709: +moveright
8709: alias checkright +moveright 
8709: DUCK MOVERIGHT ATTACK2
8712: -moveright
8712: alias checkright none 
8714: DUCK ATTACK2
8714: -moveright
8714: +moveleft
8714: alias checkleft +moveleft 
8714: -attack2 108
8716: DUCK MOVELEFT
8753: slot2
8753:  alias viewmodel_toggle viewmodels_on 
8753:  viewmodel_fov 84
8753:  cl_interp 0
8753: -attack
8753:  alias weapon1  primary_up 
8753:  alias weapon2  secondary_down 
8753:  alias weapon3  melee_down 
8753:  alias lastweapon  primary_up 
8753:  alias nextweapon  melee_down 
8753:  alias previousweapon  primary_up 
8753:  alias switch_between_slot1_and_slot2  primary_up  
8755: slot2
8755:  alias viewmodel_toggle viewmodels_on 
8755:  viewmodel_fov 84
8755:  cl_interp 0
8755: -attack
8755:  alias weapon1  primary_up 
8755:  alias weapon2  secondary_down 
8755:  alias weapon3  melee_down 
8755:  alias lastweapon  primary_up 
8755:  alias nextweapon  melee_down 
8755:  alias previousweapon  primary_up 
8755:  alias switch_between_slot1_and_slot2  primary_up  
8758: slot2
8758:  alias viewmodel_toggle viewmodels_on 
8758:  viewmodel_fov 84
8758:  cl_interp 0
8758: -attack
8758:  alias weapon1  primary_up 
8758:  alias weapon2  secondary_down 
8758:  alias weapon3  melee_down 
8758:  alias lastweapon  primary_up 
8758:  alias nextweapon  melee_down 
8758:  alias previousweapon  primary_up 
8758:  alias switch_between_slot1_and_slot2  primary_up  
8762: slot2
8762:  alias viewmodel_toggle viewmodels_on 
8762:  viewmodel_fov 84
8762:  cl_interp 0
8762: -attack
8762:  alias weapon1  primary_up 
8762:  alias weapon2  secondary_down 
8762:  alias weapon3  melee_down 
8762:  alias lastweapon  primary_up 
8762:  alias nextweapon  melee_down 
8762:  alias previousweapon  primary_up 
8762:  alias switch_between_slot1_and_slot2  primary_up  
8773: -moveleft
8773: alias checkleft none 
8773: DUCK
8779: -moveleft
8779: +moveright
8779: alias checkright +moveright 
8780: DUCK MOVERIGHT
8784: +attack 107
8786: ATTACK DUCK MOVERIGHT
8793: -attack 107
8795: DUCK MOVERIGHT
8802: -moveright
8802: alias checkright none 
8804: DUCK
8831: -moveright
8831: +moveleft
8831: alias checkleft +moveleft 
8832: DUCK MOVELEFT
8834: +attack2 108
8835: DUCK MOVELEFT ATTACK2
8848: -attack2 108
8849: DUCK MOVELEFT
8849: -moveleft
8849: alias checkleft none 
8850: DUCK
8852: -moveleft
8852: +moveright
8852: alias checkright +moveright 
8853: DUCK MOVERIGHT
8867: -moveright
8867: +moveleft
8867: alias checkleft +moveleft 
8867: -moveright
8867: +moveleft 
8867: alias checkright none 
8868: DUCK MOVELEFT
8870: -duck 83
8871: MOVELEFT
8871: slot2
8871:  alias viewmodel_toggle viewmodels_on 
8871:  viewmodel_fov 84
8871:  cl_interp 0
8871: -attack
8871:  alias weapon1  primary_up 
8871:  alias weapon2  secondary_down 
8871:  alias weapon3  melee_down 
8871:  alias lastweapon  primary_up 
8871:  alias nextweapon  melee_down 
8871:  alias previousweapon  primary_up 
8871:  alias switch_between_slot1_and_slot2  primary_up  
8874: slot2
8874:  alias viewmodel_toggle viewmodels_on 
8874:  viewmodel_fov 84
8874:  cl_interp 0
8874: -attack
8874:  alias weapon1  primary_up 
8874:  alias weapon2  secondary_down 
8874:  alias weapon3  melee_down 
8874:  alias lastweapon  primary_up 
8874:  alias nextweapon  melee_down 
8874:  alias previousweapon  primary_up 
8874:  alias switch_between_slot1_and_slot2  primary_up  
8875: slot2
8875:  alias viewmodel_toggle viewmodels_on 
8875:  viewmodel_fov 84
8875:  cl_interp 0
8875: -attack
8875:  alias weapon1  primary_up 
8875:  alias weapon2  secondary_down 
8875:  alias weapon3  melee_down 
8875:  alias lastweapon  primary_up 
8875:  alias nextweapon  melee_down 
8875:  alias previousweapon  primary_up 
8875:  alias switch_between_slot1_and_slot2  primary_up  
8876: slot2
8876:  alias viewmodel_toggle viewmodels_on 
8876:  viewmodel_fov 84
8876:  cl_interp 0
8876: -attack
8876:  alias weapon1  primary_up 
8876:  alias weapon2  secondary_down 
8876:  alias weapon3  melee_down 
8876:  alias lastweapon  primary_up 
8876:  alias nextweapon  melee_down 
8876:  alias previousweapon  primary_up 
8876:  alias switch_between_slot1_and_slot2  primary_up  
8878: slot2
8878:  alias viewmodel_toggle viewmodels_on 
8878:  viewmodel_fov 84
8878:  cl_interp 0
8878: -attack
8878:  alias weapon1  primary_up 
8878:  alias weapon2  secondary_down 
8878:  alias weapon3  melee_down 
8878:  alias lastweapon  primary_up 
8878:  alias nextweapon  melee_down 
8878:  alias previousweapon  primary_up 
8878:  alias switch_between_slot1_and_slot2  primary_up  
8883: -back
8883: +forward
8883: alias checkfwd +forward 
8885: FORWARD MOVELEFT
8896: +attack 107
8897: ATTACK FORWARD MOVELEFT
8904: -moveleft
8904: alias checkleft none 
8906: ATTACK FORWARD
8906: -attack 107
8906: FORWARD
8913: -moveleft
8913: +moveright
8913: alias checkright +moveright 
8914: FORWARD MOVERIGHT
8918: +jump 65
8919: JUMP FORWARD MOVERIGHT
8920: -forward
8920: alias checkfwd none 
8922: JUMP MOVERIGHT
8923: +duck 83
8924: JUMP DUCK MOVERIGHT
8927: -jump 65
8928: DUCK MOVERIGHT
8965: +attack2 108
8966: DUCK MOVERIGHT ATTACK2
8976: -attack2 108
8977: DUCK MOVERIGHT
8989: slot2
8989:  alias viewmodel_toggle viewmodels_on 
8989:  viewmodel_fov 84
8989:  cl_interp 0
8989: -attack
8989:  alias weapon1  primary_up 
8989:  alias weapon2  secondary_down 
8989:  alias weapon3  melee_down 
8989:  alias lastweapon  primary_up 
8989:  alias nextweapon  melee_down 
8989:  alias previousweapon  primary_up 
8989:  alias switch_between_slot1_and_slot2  primary_up  
8990: slot2
8990:  alias viewmodel_toggle viewmodels_on 
8990:  viewmodel_fov 84
8990:  cl_interp 0
8990: -attack
8990:  alias weapon1  primary_up 
8990:  alias weapon2  secondary_down 
8990:  alias weapon3  melee_down 
8990:  alias lastweapon  primary_up 
8990:  alias nextweapon  melee_down 
8990:  alias previousweapon  primary_up 
8990:  alias switch_between_slot1_and_slot2  primary_up  
8991: slot2
8991:  alias viewmodel_toggle viewmodels_on 
8991:  viewmodel_fov 84
8991:  cl_interp 0
8991: -attack
8991:  alias weapon1  primary_up 
8991:  alias weapon2  secondary_down 
8991:  alias weapon3  melee_down 
8991:  alias lastweapon  primary_up 
8991:  alias nextweapon  melee_down 
8991:  alias previousweapon  primary_up 
8991:  alias switch_between_slot1_and_slot2  primary_up  
8992: slot2
8992:  alias viewmodel_toggle viewmodels_on 
8992:  viewmodel_fov 84
8992:  cl_interp 0
8992: -attack
8992:  alias weapon1  primary_up 
8992:  alias weapon2  secondary_down 
8992:  alias weapon3  melee_down 
8992:  alias lastweapon  primary_up 
8992:  alias nextweapon  melee_down 
8992:  alias previousweapon  primary_up 
8992:  alias switch_between_slot1_and_slot2  primary_up  
8994: slot2
8994:  alias viewmodel_toggle viewmodels_on 
8994:  viewmodel_fov 84
8994:  cl_interp 0
8994: -attack
8994:  alias weapon1  primary_up 
8994:  alias weapon2  secondary_down 
8994:  alias weapon3  melee_down 
8994:  alias lastweapon  primary_up 
8994:  alias nextweapon  melee_down 
8994:  alias previousweapon  primary_up 
8994:  alias switch_between_slot1_and_slot2  primary_up  
8995: -duck 83
8996: MOVERIGHT
9000: -moveright
9000: +moveleft
9000: alias checkleft +moveleft 
9002: MOVELEFT
9002: -moveright
9002: +moveleft 
9002: alias checkright none 
9007: -moveleft
9007: alias checkleft none 
9007: no buttons
9008: -moveleft
9008: +moveright
9008: alias checkright +moveright 
9009: MOVERIGHT
9033: slot1
9033:  alias viewmodel_toggle viewmodels_off 
9033:  viewmodel_fov 84
9033:  cl_interp 0
9033: -attack
9033:  alias weapon1  primary_up 
9033:  alias weapon2  secondary_down 
9033:  alias weapon3  melee_up 
9033:  alias lastweapon  secondary_down 
9033:  alias nextweapon  secondary_down 
9033:  alias previousweapon  melee_up 
9033:  alias switch_between_slot1_and_slot2  secondary_down  
9033: slot1
9033:  alias viewmodel_toggle viewmodels_off 
9033:  viewmodel_fov 84
9033:  cl_interp 0
9033: -attack
9033:  alias weapon1  primary_up 
9033:  alias weapon2  secondary_down 
9033:  alias weapon3  melee_up 
9033:  alias lastweapon  secondary_down 
9033:  alias nextweapon  secondary_down 
9033:  alias previousweapon  melee_up 
9033:  alias switch_between_slot1_and_slot2  secondary_down  
9035: slot1
9035:  alias viewmodel_toggle viewmodels_off 
9035:  viewmodel_fov 84
9035:  cl_interp 0
9035: -attack
9035:  alias weapon1  primary_up 
9035:  alias weapon2  secondary_down 
9035:  alias weapon3  melee_up 
9035:  alias lastweapon  secondary_down 
9035:  alias nextweapon  secondary_down 
9035:  alias previousweapon  melee_up 
9035:  alias switch_between_slot1_and_slot2  secondary_down  
9035: slot1
9035:  alias viewmodel_toggle viewmodels_off 
9035:  viewmodel_fov 84
9035:  cl_interp 0
9035: -attack
9035:  alias weapon1  primary_up 
9035:  alias weapon2  secondary_down 
9035:  alias weapon3  melee_up 
9035:  alias lastweapon  secondary_down 
9035:  alias nextweapon  secondary_down 
9035:  alias previousweapon  melee_up 
9035:  alias switch_between_slot1_and_slot2  secondary_down  
9036: slot1
9036:  alias viewmodel_toggle viewmodels_off 
9036:  viewmodel_fov 84
9036:  cl_interp 0
9036: -attack
9036:  alias weapon1  primary_up 
9036:  alias weapon2  secondary_down 
9036:  alias weapon3  melee_up 
9036:  alias lastweapon  secondary_down 
9036:  alias nextweapon  secondary_down 
9036:  alias previousweapon  melee_up 
9036:  alias switch_between_slot1_and_slot2  secondary_down  
9036: slot1
9036:  alias viewmodel_toggle viewmodels_off 
9036:  viewmodel_fov 84
9036:  cl_interp 0
9036: -attack
9036:  alias weapon1  primary_up 
9036:  alias weapon2  secondary_down 
9036:  alias weapon3  melee_up 
9036:  alias lastweapon  secondary_down 
9036:  alias nextweapon  secondary_down 
9036:  alias previousweapon  melee_up 
9036:  alias switch_between_slot1_and_slot2  secondary_down  
9037: slot1
9037:  alias viewmodel_toggle viewmodels_off 
9037:  viewmodel_fov 84
9037:  cl_interp 0
9037: -attack
9037:  alias weapon1  primary_up 
9037:  alias weapon2  secondary_down 
9037:  alias weapon3  melee_up 
9037:  alias lastweapon  secondary_down 
9037:  alias nextweapon  secondary_down 
9037:  alias previousweapon  melee_up 
9037:  alias switch_between_slot1_and_slot2  secondary_down  
9037: -back
9037: +forward
9037: alias checkfwd +forward 
9038: FORWARD MOVERIGHT
9038: slot1
9038:  alias viewmodel_toggle viewmodels_off 
9038:  viewmodel_fov 84
9038:  cl_interp 0
9038: -attack
9038:  alias weapon1  primary_up 
9038:  alias weapon2  secondary_down 
9038:  alias weapon3  melee_up 
9038:  alias lastweapon  secondary_down 
9038:  alias nextweapon  secondary_down 
9038:  alias previousweapon  melee_up 
9038:  alias switch_between_slot1_and_slot2  secondary_down  
9039: slot1
9039:  alias viewmodel_toggle viewmodels_off 
9039:  viewmodel_fov 84
9039:  cl_interp 0
9039: -attack
9039:  alias weapon1  primary_up 
9039:  alias weapon2  secondary_down 
9039:  alias weapon3  melee_up 
9039:  alias lastweapon  secondary_down 
9039:  alias nextweapon  secondary_down 
9039:  alias previousweapon  melee_up 
9039:  alias switch_between_slot1_and_slot2  secondary_down  
9054: -forward
9054: alias checkfwd none 
9056: MOVERIGHT
9064: +attack 107
9065: ATTACK MOVERIGHT
9074: -attack 107
9076: MOVERIGHT
9092: -forward
9092: +back
9092: alias checkback +back 
9093: BACK MOVERIGHT
9095: -moveright
9095: +moveleft
9095: alias checkleft +moveleft 
9095: BACK MOVELEFT
9097: -moveright
9097: +moveleft 
9097: alias checkright none 
9106: +attack 107
9108: ATTACK BACK MOVELEFT
9116: -moveleft
9116: +moveright
9116: alias checkright +moveright 
9116: -back
9116: alias checkback none 
9116: -moveleft
9116: +moveright 
9116: alias checkleft none 
9118: ATTACK MOVERIGHT
9118: -attack 107
9119: MOVERIGHT
9126: -back
9126: +forward
9126: alias checkfwd +forward 
9127: FORWARD MOVERIGHT
9134: -moveright
9134: +moveleft
9134: alias checkleft +moveleft 
9134: FORWARD MOVELEFT
9134: -moveright
9134: +moveleft 
9134: alias checkright none 
9146: -forward
9146: alias checkfwd none 
9147: MOVELEFT
9154: +attack 107
9154: ATTACK MOVELEFT
9164: -attack 107
9164: MOVELEFT
9166: -moveleft
9166: alias checkleft none 
9167: no buttons
9169: -moveleft
9169: +moveright
9169: alias checkright +moveright 
9169: MOVERIGHT
9187: -moveright
9187: +moveleft
9187: alias checkleft +moveleft 
9188: MOVELEFT
9190: -moveright
9190: +moveleft 
9190: alias checkright none 
9214: +attack 107
9216: ATTACK MOVELEFT
9218: -forward
9218: +back
9218: alias checkback +back 
9219: ATTACK BACK MOVELEFT
9223: -attack 107
9224: BACK MOVELEFT
9229: -back
9229: alias checkback none 
9230: MOVELEFT
9234: +jump 65
9236: JUMP MOVELEFT
9237: -back
9237: +forward
9237: alias checkfwd +forward 
9238: JUMP FORWARD MOVELEFT
9243: -jump 65
9244: FORWARD MOVELEFT
9255: -forward
9255: alias checkfwd none 
9257: MOVELEFT
9258: -moveleft
9258: +moveright
9258: alias checkright +moveright 
9258: -moveleft
9258: +moveright 
9258: alias checkleft none 
9259: MOVERIGHT
9285: +showscores
9285: net_graph 4 
9286: MOVERIGHT SCORE
9292: -showscores
9292: net_graph 0
9294: MOVERIGHT
9310: slot2
9310:  alias viewmodel_toggle viewmodels_on 
9310:  viewmodel_fov 84
9310:  cl_interp 0
9310: -attack
9310:  alias weapon1  primary_up 
9310:  alias weapon2  secondary_down 
9310:  alias weapon3  melee_down 
9310:  alias lastweapon  primary_up 
9310:  alias nextweapon  melee_down 
9310:  alias previousweapon  primary_up 
9310:  alias switch_between_slot1_and_slot2  primary_up  
9314: slot2
9314:  alias viewmodel_toggle viewmodels_on 
9314:  viewmodel_fov 84
9314:  cl_interp 0
9314: -attack
9314:  alias weapon1  primary_up 
9314:  alias weapon2  secondary_down 
9314:  alias weapon3  melee_down 
9314:  alias lastweapon  primary_up 
9314:  alias nextweapon  melee_down 
9314:  alias previousweapon  primary_up 
9314:  alias switch_between_slot1_and_slot2  primary_up  
9314: slot2
9314:  alias viewmodel_toggle viewmodels_on 
9314:  viewmodel_fov 84
9314:  cl_interp 0
9314: -attack
9314:  alias weapon1  primary_up 
9314:  alias weapon2  secondary_down 
9314:  alias weapon3  melee_down 
9314:  alias lastweapon  primary_up 
9314:  alias nextweapon  melee_down 
9314:  alias previousweapon  primary_up 
9314:  alias switch_between_slot1_and_slot2  primary_up  
9315: slot2
9315:  alias viewmodel_toggle viewmodels_on 
9315:  viewmodel_fov 84
9315:  cl_interp 0
9315: -attack
9315:  alias weapon1  primary_up 
9315:  alias weapon2  secondary_down 
9315:  alias weapon3  melee_down 
9315:  alias lastweapon  primary_up 
9315:  alias nextweapon  melee_down 
9315:  alias previousweapon  primary_up 
9315:  alias switch_between_slot1_and_slot2  primary_up  
9315: slot2
9315:  alias viewmodel_toggle viewmodels_on 
9315:  viewmodel_fov 84
9315:  cl_interp 0
9315: -attack
9315:  alias weapon1  primary_up 
9315:  alias weapon2  secondary_down 
9315:  alias weapon3  melee_down 
9315:  alias lastweapon  primary_up 
9315:  alias nextweapon  melee_down 
9315:  alias previousweapon  primary_up 
9315:  alias switch_between_slot1_and_slot2  primary_up  
9316: -moveright
9316: alias checkright none 
9316: slot2
9316:  alias viewmodel_toggle viewmodels_on 
9316:  viewmodel_fov 84
9316:  cl_interp 0
9316: -attack
9316:  alias weapon1  primary_up 
9316:  alias weapon2  secondary_down 
9316:  alias weapon3  melee_down 
9316:  alias lastweapon  primary_up 
9316:  alias nextweapon  melee_down 
9316:  alias previousweapon  primary_up 
9316:  alias switch_between_slot1_and_slot2  primary_up  
9318: no buttons
9318: slot2
9318:  alias viewmodel_toggle viewmodels_on 
9318:  viewmodel_fov 84
9318:  cl_interp 0
9318: -attack
9318:  alias weapon1  primary_up 
9318:  alias weapon2  secondary_down 
9318:  alias weapon3  melee_down 
9318:  alias lastweapon  primary_up 
9318:  alias nextweapon  melee_down 
9318:  alias previousweapon  primary_up 
9318:  alias switch_between_slot1_and_slot2  primary_up  
9318: slot2
9318:  alias viewmodel_toggle viewmodels_on 
9318:  viewmodel_fov 84
9318:  cl_interp 0
9318: -attack
9318:  alias weapon1  primary_up 
9318:  alias weapon2  secondary_down 
9318:  alias weapon3  melee_down 
9318:  alias lastweapon  primary_up 
9318:  alias nextweapon  melee_down 
9318:  alias previousweapon  primary_up 
9318:  alias switch_between_slot1_and_slot2  primary_up  
9322: +showscores
9322: net_graph 4 
9324: SCORE
9329: -showscores
9329: net_graph 0
9329: no buttons
9344: -moveright
9344: +moveleft
9344: alias checkleft +moveleft 
9345: MOVELEFT
9348: slot2
9348:  alias viewmodel_toggle viewmodels_on 
9348:  viewmodel_fov 84
9348:  cl_interp 0
9348: -attack
9348:  alias weapon1  primary_up 
9348:  alias weapon2  secondary_down 
9348:  alias weapon3  melee_down 
9348:  alias lastweapon  primary_up 
9348:  alias nextweapon  melee_down 
9348:  alias previousweapon  primary_up 
9348:  alias switch_between_slot1_and_slot2  primary_up  
9349: slot2
9349:  alias viewmodel_toggle viewmodels_on 
9349:  viewmodel_fov 84
9349:  cl_interp 0
9349: -attack
9349:  alias weapon1  primary_up 
9349:  alias weapon2  secondary_down 
9349:  alias weapon3  melee_down 
9349:  alias lastweapon  primary_up 
9349:  alias nextweapon  melee_down 
9349:  alias previousweapon  primary_up 
9349:  alias switch_between_slot1_and_slot2  primary_up  
9351: slot2
9351:  alias viewmodel_toggle viewmodels_on 
9351:  viewmodel_fov 84
9351:  cl_interp 0
9351: -attack
9351:  alias weapon1  primary_up 
9351:  alias weapon2  secondary_down 
9351:  alias weapon3  melee_down 
9351:  alias lastweapon  primary_up 
9351:  alias nextweapon  melee_down 
9351:  alias previousweapon  primary_up 
9351:  alias switch_between_slot1_and_slot2  primary_up  
9351: slot2
9351:  alias viewmodel_toggle viewmodels_on 
9351:  viewmodel_fov 84
9351:  cl_interp 0
9351: -attack
9351:  alias weapon1  primary_up 
9351:  alias weapon2  secondary_down 
9351:  alias weapon3  melee_down 
9351:  alias lastweapon  primary_up 
9351:  alias nextweapon  melee_down 
9351:  alias previousweapon  primary_up 
9351:  alias switch_between_slot1_and_slot2  primary_up  
9351: slot2
9351:  alias viewmodel_toggle viewmodels_on 
9351:  viewmodel_fov 84
9351:  cl_interp 0
9351: -attack
9351:  alias weapon1  primary_up 
9351:  alias weapon2  secondary_down 
9351:  alias weapon3  melee_down 
9351:  alias lastweapon  primary_up 
9351:  alias nextweapon  melee_down 
9351:  alias previousweapon  primary_up 
9351:  alias switch_between_slot1_and_slot2  primary_up  
9353: -back
9353: +forward
9353: alias checkfwd +forward 
9353: slot2
9353:  alias viewmodel_toggle viewmodels_on 
9353:  viewmodel_fov 84
9353:  cl_interp 0
9353: -attack
9353:  alias weapon1  primary_up 
9353:  alias weapon2  secondary_down 
9353:  alias weapon3  melee_down 
9353:  alias lastweapon  primary_up 
9353:  alias nextweapon  melee_down 
9353:  alias previousweapon  primary_up 
9353:  alias switch_between_slot1_and_slot2  primary_up  
9354: FORWARD MOVELEFT
9359: -moveleft
9359: alias checkleft none 
9360: FORWARD
9360: -forward
9360: alias checkfwd none 
9361: no buttons
9369: +showscores
9369: net_graph 4 
9371: SCORE
9374: -showscores
9374: net_graph 0
9376: no buttons
9437: dsp_player 0
9460: slot2
9460:  alias viewmodel_toggle viewmodels_on 
9460:  viewmodel_fov 84
9460:  cl_interp 0
9460: -attack
9460:  alias weapon1  primary_up 
9460:  alias weapon2  secondary_down 
9460:  alias weapon3  melee_down 
9460:  alias lastweapon  primary_up 
9460:  alias nextweapon  melee_down 
9460:  alias previousweapon  primary_up 
9460:  alias switch_between_slot1_and_slot2  primary_up  
9462: slot2
9462:  alias viewmodel_toggle viewmodels_on 
9462:  viewmodel_fov 84
9462:  cl_interp 0
9462: -attack
9462:  alias weapon1  primary_up 
9462:  alias weapon2  secondary_down 
9462:  alias weapon3  melee_down 
9462:  alias lastweapon  primary_up 
9462:  alias nextweapon  melee_down 
9462:  alias previousweapon  primary_up 
9462:  alias switch_between_slot1_and_slot2  primary_up  
9464: slot2
9464:  alias viewmodel_toggle viewmodels_on 
9464:  viewmodel_fov 84
9464:  cl_interp 0
9464: -attack
9464:  alias weapon1  primary_up 
9464:  alias weapon2  secondary_down 
9464:  alias weapon3  melee_down 
9464:  alias lastweapon  primary_up 
9464:  alias nextweapon  melee_down 
9464:  alias previousweapon  primary_up 
9464:  alias switch_between_slot1_and_slot2  primary_up  
9465: slot2
9465:  alias viewmodel_toggle viewmodels_on 
9465:  viewmodel_fov 84
9465:  cl_interp 0
9465: -attack
9465:  alias weapon1  primary_up 
9465:  alias weapon2  secondary_down 
9465:  alias weapon3  melee_down 
9465:  alias lastweapon  primary_up 
9465:  alias nextweapon  melee_down 
9465:  alias previousweapon  primary_up 
9465:  alias switch_between_slot1_and_slot2  primary_up  
9465: slot2
9465:  alias viewmodel_toggle viewmodels_on 
9465:  viewmodel_fov 84
9465:  cl_interp 0
9465: -attack
9465:  alias weapon1  primary_up 
9465:  alias weapon2  secondary_down 
9465:  alias weapon3  melee_down 
9465:  alias lastweapon  primary_up 
9465:  alias nextweapon  melee_down 
9465:  alias previousweapon  primary_up 
9465:  alias switch_between_slot1_and_slot2  primary_up  
9466: slot2
9466:  alias viewmodel_toggle viewmodels_on 
9466:  viewmodel_fov 84
9466:  cl_interp 0
9466: -attack
9466:  alias weapon1  primary_up 
9466:  alias weapon2  secondary_down 
9466:  alias weapon3  melee_down 
9466:  alias lastweapon  primary_up 
9466:  alias nextweapon  melee_down 
9466:  alias previousweapon  primary_up 
9466:  alias switch_between_slot1_and_slot2  primary_up  
9467: slot2
9467:  alias viewmodel_toggle viewmodels_on 
9467:  viewmodel_fov 84
9467:  cl_interp 0
9467: -attack
9467:  alias weapon1  primary_up 
9467:  alias weapon2  secondary_down 
9467:  alias weapon3  melee_down 
9467:  alias lastweapon  primary_up 
9467:  alias nextweapon  melee_down 
9467:  alias previousweapon  primary_up 
9467:  alias switch_between_slot1_and_slot2  primary_up  
9468: slot2
9468:  alias viewmodel_toggle viewmodels_on 
9468:  viewmodel_fov 84
9468:  cl_interp 0
9468: -attack
9468:  alias weapon1  primary_up 
9468:  alias weapon2  secondary_down 
9468:  alias weapon3  melee_down 
9468:  alias lastweapon  primary_up 
9468:  alias nextweapon  melee_down 
9468:  alias previousweapon  primary_up 
9468:  alias switch_between_slot1_and_slot2  primary_up  
9487: slot2
9487:  alias viewmodel_toggle viewmodels_on 
9487:  viewmodel_fov 84
9487:  cl_interp 0
9487: -attack
9487:  alias weapon1  primary_up 
9487:  alias weapon2  secondary_down 
9487:  alias weapon3  melee_down 
9487:  alias lastweapon  primary_up 
9487:  alias nextweapon  melee_down 
9487:  alias previousweapon  primary_up 
9487:  alias switch_between_slot1_and_slot2  primary_up  
9489: slot2
9489:  alias viewmodel_toggle viewmodels_on 
9489:  viewmodel_fov 84
9489:  cl_interp 0
9489: -attack
9489:  alias weapon1  primary_up 
9489:  alias weapon2  secondary_down 
9489:  alias weapon3  melee_down 
9489:  alias lastweapon  primary_up 
9489:  alias nextweapon  melee_down 
9489:  alias previousweapon  primary_up 
9489:  alias switch_between_slot1_and_slot2  primary_up  
9490: slot2
9490:  alias viewmodel_toggle viewmodels_on 
9490:  viewmodel_fov 84
9490:  cl_interp 0
9490: -attack
9490:  alias weapon1  primary_up 
9490:  alias weapon2  secondary_down 
9490:  alias weapon3  melee_down 
9490:  alias lastweapon  primary_up 
9490:  alias nextweapon  melee_down 
9490:  alias previousweapon  primary_up 
9490:  alias switch_between_slot1_and_slot2  primary_up  
9491: slot2
9491:  alias viewmodel_toggle viewmodels_on 
9491:  viewmodel_fov 84
9491:  cl_interp 0
9491: -attack
9491:  alias weapon1  primary_up 
9491:  alias weapon2  secondary_down 
9491:  alias weapon3  melee_down 
9491:  alias lastweapon  primary_up 
9491:  alias nextweapon  melee_down 
9491:  alias previousweapon  primary_up 
9491:  alias switch_between_slot1_and_slot2  primary_up  
9491: slot2
9491:  alias viewmodel_toggle viewmodels_on 
9491:  viewmodel_fov 84
9491:  cl_interp 0
9491: -attack
9491:  alias weapon1  primary_up 
9491:  alias weapon2  secondary_down 
9491:  alias weapon3  melee_down 
9491:  alias lastweapon  primary_up 
9491:  alias nextweapon  melee_down 
9491:  alias previousweapon  primary_up 
9491:  alias switch_between_slot1_and_slot2  primary_up  
9492: slot2
9492:  alias viewmodel_toggle viewmodels_on 
9492:  viewmodel_fov 84
9492:  cl_interp 0
9492: -attack
9492:  alias weapon1  primary_up 
9492:  alias weapon2  secondary_down 
9492:  alias weapon3  melee_down 
9492:  alias lastweapon  primary_up 
9492:  alias nextweapon  melee_down 
9492:  alias previousweapon  primary_up 
9492:  alias switch_between_slot1_and_slot2  primary_up  
9495: slot2
9495:  alias viewmodel_toggle viewmodels_on 
9495:  viewmodel_fov 84
9495:  cl_interp 0
9495: -attack
9495:  alias weapon1  primary_up 
9495:  alias weapon2  secondary_down 
9495:  alias weapon3  melee_down 
9495:  alias lastweapon  primary_up 
9495:  alias nextweapon  melee_down 
9495:  alias previousweapon  primary_up 
9495:  alias switch_between_slot1_and_slot2  primary_up  
9512: +showscores
9512: net_graph 4 
9514: SCORE
9518: -showscores
9518: net_graph 0
9519: no buttons
9537: slot2
9537:  alias viewmodel_toggle viewmodels_on 
9537:  viewmodel_fov 84
9537:  cl_interp 0
9537: -attack
9537:  alias weapon1  primary_up 
9537:  alias weapon2  secondary_down 
9537:  alias weapon3  melee_down 
9537:  alias lastweapon  primary_up 
9537:  alias nextweapon  melee_down 
9537:  alias previousweapon  primary_up 
9537:  alias switch_between_slot1_and_slot2  primary_up  
9538: slot2
9538:  alias viewmodel_toggle viewmodels_on 
9538:  viewmodel_fov 84
9538:  cl_interp 0
9538: -attack
9538:  alias weapon1  primary_up 
9538:  alias weapon2  secondary_down 
9538:  alias weapon3  melee_down 
9538:  alias lastweapon  primary_up 
9538:  alias nextweapon  melee_down 
9538:  alias previousweapon  primary_up 
9538:  alias switch_between_slot1_and_slot2  primary_up  
9539: slot2
9539:  alias viewmodel_toggle viewmodels_on 
9539:  viewmodel_fov 84
9539:  cl_interp 0
9539: -attack
9539:  alias weapon1  primary_up 
9539:  alias weapon2  secondary_down 
9539:  alias weapon3  melee_down 
9539:  alias lastweapon  primary_up 
9539:  alias nextweapon  melee_down 
9539:  alias previousweapon  primary_up 
9539:  alias switch_between_slot1_and_slot2  primary_up  
9540: slot2
9540:  alias viewmodel_toggle viewmodels_on 
9540:  viewmodel_fov 84
9540:  cl_interp 0
9540: -attack
9540:  alias weapon1  primary_up 
9540:  alias weapon2  secondary_down 
9540:  alias weapon3  melee_down 
9540:  alias lastweapon  primary_up 
9540:  alias nextweapon  melee_down 
9540:  alias previousweapon  primary_up 
9540:  alias switch_between_slot1_and_slot2  primary_up  
9542: slot2
9542:  alias viewmodel_toggle viewmodels_on 
9542:  viewmodel_fov 84
9542:  cl_interp 0
9542: -attack
9542:  alias weapon1  primary_up 
9542:  alias weapon2  secondary_down 
9542:  alias weapon3  melee_down 
9542:  alias lastweapon  primary_up 
9542:  alias nextweapon  melee_down 
9542:  alias previousweapon  primary_up 
9542:  alias switch_between_slot1_and_slot2  primary_up  
9558: -moveleft
9558: +moveright
9558: alias checkright +moveright 
9559: MOVERIGHT
9561: -back
9561: +forward
9561: alias checkfwd +forward 
9563: FORWARD MOVERIGHT
9571: slot2
9571:  alias viewmodel_toggle viewmodels_on 
9571:  viewmodel_fov 84
9571:  cl_interp 0
9571: -attack
9571:  alias weapon1  primary_up 
9571:  alias weapon2  secondary_down 
9571:  alias weapon3  melee_down 
9571:  alias lastweapon  primary_up 
9571:  alias nextweapon  melee_down 
9571:  alias previousweapon  primary_up 
9571:  alias switch_between_slot1_and_slot2  primary_up  
9573: slot2
9573:  alias viewmodel_toggle viewmodels_on 
9573:  viewmodel_fov 84
9573:  cl_interp 0
9573: -attack
9573:  alias weapon1  primary_up 
9573:  alias weapon2  secondary_down 
9573:  alias weapon3  melee_down 
9573:  alias lastweapon  primary_up 
9573:  alias nextweapon  melee_down 
9573:  alias previousweapon  primary_up 
9573:  alias switch_between_slot1_and_slot2  primary_up  
9574: slot2
9574:  alias viewmodel_toggle viewmodels_on 
9574:  viewmodel_fov 84
9574:  cl_interp 0
9574: -attack
9574:  alias weapon1  primary_up 
9574:  alias weapon2  secondary_down 
9574:  alias weapon3  melee_down 
9574:  alias lastweapon  primary_up 
9574:  alias nextweapon  melee_down 
9574:  alias previousweapon  primary_up 
9574:  alias switch_between_slot1_and_slot2  primary_up  
9574: -forward
9574: alias checkfwd none 
9574: slot2
9574:  alias viewmodel_toggle viewmodels_on 
9574:  viewmodel_fov 84
9574:  cl_interp 0
9574: -attack
9574:  alias weapon1  primary_up 
9574:  alias weapon2  secondary_down 
9574:  alias weapon3  melee_down 
9574:  alias lastweapon  primary_up 
9574:  alias nextweapon  melee_down 
9574:  alias previousweapon  primary_up 
9574:  alias switch_between_slot1_and_slot2  primary_up  
9576: MOVERIGHT
9576: slot2
9576:  alias viewmodel_toggle viewmodels_on 
9576:  viewmodel_fov 84
9576:  cl_interp 0
9576: -attack
9576:  alias weapon1  primary_up 
9576:  alias weapon2  secondary_down 
9576:  alias weapon3  melee_down 
9576:  alias lastweapon  primary_up 
9576:  alias nextweapon  melee_down 
9576:  alias previousweapon  primary_up 
9576:  alias switch_between_slot1_and_slot2  primary_up  
9576: slot2
9576:  alias viewmodel_toggle viewmodels_on 
9576:  viewmodel_fov 84
9576:  cl_interp 0
9576: -attack
9576:  alias weapon1  primary_up 
9576:  alias weapon2  secondary_down 
9576:  alias weapon3  melee_down 
9576:  alias lastweapon  primary_up 
9576:  alias nextweapon  melee_down 
9576:  alias previousweapon  primary_up 
9576:  alias switch_between_slot1_and_slot2  primary_up  
9596: -moveright
9596: alias checkright none 
9598: no buttons
9599: +attack 107
9600: ATTACK
9605: -attack 107
9607: no buttons
9635: -back
9635: +forward
9635: alias checkfwd +forward 
9635: FORWARD
9636: -moveright
9636: +moveleft
9636: alias checkleft +moveleft 
9637: FORWARD MOVELEFT
9645: -moveleft
9645: alias checkleft none 
9647: FORWARD
9647: slot2
9647:  alias viewmodel_toggle viewmodels_on 
9647:  viewmodel_fov 84
9647:  cl_interp 0
9647: -attack
9647:  alias weapon1  primary_up 
9647:  alias weapon2  secondary_down 
9647:  alias weapon3  melee_down 
9647:  alias lastweapon  primary_up 
9647:  alias nextweapon  melee_down 
9647:  alias previousweapon  primary_up 
9647:  alias switch_between_slot1_and_slot2  primary_up  
9649: slot2
9649:  alias viewmodel_toggle viewmodels_on 
9649:  viewmodel_fov 84
9649:  cl_interp 0
9649: -attack
9649:  alias weapon1  primary_up 
9649:  alias weapon2  secondary_down 
9649:  alias weapon3  melee_down 
9649:  alias lastweapon  primary_up 
9649:  alias nextweapon  melee_down 
9649:  alias previousweapon  primary_up 
9649:  alias switch_between_slot1_and_slot2  primary_up  
9651: slot2
9651:  alias viewmodel_toggle viewmodels_on 
9651:  viewmodel_fov 84
9651:  cl_interp 0
9651: -attack
9651:  alias weapon1  primary_up 
9651:  alias weapon2  secondary_down 
9651:  alias weapon3  melee_down 
9651:  alias lastweapon  primary_up 
9651:  alias nextweapon  melee_down 
9651:  alias previousweapon  primary_up 
9651:  alias switch_between_slot1_and_slot2  primary_up  
9671: -moveleft
9671: +moveright
9671: alias checkright +moveright 
9672: FORWARD MOVERIGHT
9677: -moveright
9677: alias checkright none 
9678: FORWARD
9697: +jump 65
9698: JUMP FORWARD
9698: -moveright
9698: +moveleft
9698: alias checkleft +moveleft 
9700: JUMP FORWARD MOVELEFT
9702: +duck 83
9702: JUMP DUCK FORWARD MOVELEFT
9702: -forward
9702: alias checkfwd none 
9703: JUMP DUCK MOVELEFT
9703: +attack 107
9705: ATTACK JUMP DUCK MOVELEFT
9706: +attack2 108
9707: ATTACK JUMP DUCK MOVELEFT ATTACK2
9711: -jump 65
9711: ATTACK DUCK MOVELEFT ATTACK2
9711: -moveleft
9711: +moveright
9711: alias checkright +moveright 
9711: -moveleft
9711: +moveright 
9711: alias checkleft none 
9713: ATTACK DUCK MOVERIGHT ATTACK2
9713: -attack 107
9714: DUCK MOVERIGHT ATTACK2
9715: -attack2 108
9717: DUCK MOVERIGHT
9732: -moveright
9732: alias checkright none 
9732: DUCK
9740: -moveleft
9740: +moveright
9740: alias checkright +moveright 
9742: DUCK MOVERIGHT
9750: -moveright
9750: alias checkright none 
9751: DUCK
9758: +attack2 108
9759: DUCK ATTACK2
9768: -attack2 108
9769: DUCK
9771: +attack2 108
9772: DUCK ATTACK2
9781: -attack2 108
9783: DUCK
9790: -moveright
9790: +moveleft
9790: alias checkleft +moveleft 
9791: DUCK MOVELEFT
9820: -moveleft
9820: alias checkleft none 
9820: -moveleft
9820: +moveright
9820: alias checkright +moveright 
9821: DUCK MOVERIGHT
9830: +attack 107
9830: ATTACK DUCK MOVERIGHT
9840: -attack 107
9840: DUCK MOVERIGHT
9852: -forward
9852: +back
9852: alias checkback +back 
9853: DUCK BACK MOVERIGHT
9854: -moveright
9854: alias checkright none 
9856: DUCK BACK
9866: -moveleft
9866: +moveright
9866: alias checkright +moveright 
9866: -back
9866: alias checkback none 
9867: DUCK MOVERIGHT
9872: -moveright
9872: alias checkright none 
9873: DUCK
9884: -moveright
9884: +moveleft
9884: alias checkleft +moveleft 
9886: DUCK MOVELEFT
9892: -moveleft
9892: alias checkleft none 
9893: DUCK
9901: -back
9901: +forward
9901: alias checkfwd +forward 
9902: DUCK FORWARD
9911: -moveleft
9911: +moveright
9911: alias checkright +moveright 
9911: DUCK FORWARD MOVERIGHT
9925: +attack2 108
9927: DUCK FORWARD MOVERIGHT ATTACK2
9938: -attack2 108
9939: DUCK FORWARD MOVERIGHT
9940: -duck 83
9941: FORWARD MOVERIGHT
9949: slot2
9949:  alias viewmodel_toggle viewmodels_on 
9949:  viewmodel_fov 84
9949:  cl_interp 0
9949: -attack
9949:  alias weapon1  primary_up 
9949:  alias weapon2  secondary_down 
9949:  alias weapon3  melee_down 
9949:  alias lastweapon  primary_up 
9949:  alias nextweapon  melee_down 
9949:  alias previousweapon  primary_up 
9949:  alias switch_between_slot1_and_slot2  primary_up  
9952: slot2
9952:  alias viewmodel_toggle viewmodels_on 
9952:  viewmodel_fov 84
9952:  cl_interp 0
9952: -attack
9952:  alias weapon1  primary_up 
9952:  alias weapon2  secondary_down 
9952:  alias weapon3  melee_down 
9952:  alias lastweapon  primary_up 
9952:  alias nextweapon  melee_down 
9952:  alias previousweapon  primary_up 
9952:  alias switch_between_slot1_and_slot2  primary_up  
9952: slot2
9952:  alias viewmodel_toggle viewmodels_on 
9952:  viewmodel_fov 84
9952:  cl_interp 0
9952: -attack
9952:  alias weapon1  primary_up 
9952:  alias weapon2  secondary_down 
9952:  alias weapon3  melee_down 
9952:  alias lastweapon  primary_up 
9952:  alias nextweapon  melee_down 
9952:  alias previousweapon  primary_up 
9952:  alias switch_between_slot1_and_slot2  primary_up  
9953: slot2
9953:  alias viewmodel_toggle viewmodels_on 
9953:  viewmodel_fov 84
9953:  cl_interp 0
9953: -attack
9953:  alias weapon1  primary_up 
9953:  alias weapon2  secondary_down 
9953:  alias weapon3  melee_down 
9953:  alias lastweapon  primary_up 
9953:  alias nextweapon  melee_down 
9953:  alias previousweapon  primary_up 
9953:  alias switch_between_slot1_and_slot2  primary_up  
9954: slot2
9954:  alias viewmodel_toggle viewmodels_on 
9954:  viewmodel_fov 84
9954:  cl_interp 0
9954: -attack
9954:  alias weapon1  primary_up 
9954:  alias weapon2  secondary_down 
9954:  alias weapon3  melee_down 
9954:  alias lastweapon  primary_up 
9954:  alias nextweapon  melee_down 
9954:  alias previousweapon  primary_up 
9954:  alias switch_between_slot1_and_slot2  primary_up  
9955: slot2
9955:  alias viewmodel_toggle viewmodels_on 
9955:  viewmodel_fov 84
9955:  cl_interp 0
9955: -attack
9955:  alias weapon1  primary_up 
9955:  alias weapon2  secondary_down 
9955:  alias weapon3  melee_down 
9955:  alias lastweapon  primary_up 
9955:  alias nextweapon  melee_down 
9955:  alias previousweapon  primary_up 
9955:  alias switch_between_slot1_and_slot2  primary_up  
9957: -forward
9957: alias checkfwd none 
9958: MOVERIGHT
9965: -forward
9965: +back
9965: alias checkback +back 
9966: BACK MOVERIGHT
9966: +attack2 108
9966: -attack2 108
9966: -moveright
9966: +moveleft
9966: alias checkleft +moveleft 
9971: BACK MOVELEFT ATTACK2
9971: BACK MOVELEFT
9976: -moveright
9976: +moveleft 
9976: alias checkright none 
9982: -moveleft
9982: +moveright
9982: alias checkright +moveright 
9983: BACK MOVERIGHT
9986: -moveleft
9986: +moveright 
9986: alias checkleft none 
9987: -back
9987: alias checkback none 
9988: MOVERIGHT
10001: +attack 107
10001: ATTACK MOVERIGHT
10001: -moveright
10001: alias checkright none 
10002: ATTACK
10008: -attack 107
10009: no buttons
10041: +attack 107
10042: ATTACK
10049: -attack 107
10050: no buttons
10053: +attack 107
10054: ATTACK
10061: -attack 107
10063: no buttons
10065: -back
10065: +forward
10065: alias checkfwd +forward 
10066: FORWARD
10074: slot1
10074:  alias viewmodel_toggle viewmodels_off 
10074:  viewmodel_fov 84
10074:  cl_interp 0
10074: -attack
10074:  alias weapon1  primary_up 
10074:  alias weapon2  secondary_down 
10074:  alias weapon3  melee_up 
10074:  alias lastweapon  secondary_down 
10074:  alias nextweapon  secondary_down 
10074:  alias previousweapon  melee_up 
10074:  alias switch_between_slot1_and_slot2  secondary_down  
10074: -moveright
10074: +moveleft
10074: alias checkleft +moveleft 
10076: FORWARD MOVELEFT
10076: slot1
10076:  alias viewmodel_toggle viewmodels_off 
10076:  viewmodel_fov 84
10076:  cl_interp 0
10076: -attack
10076:  alias weapon1  primary_up 
10076:  alias weapon2  secondary_down 
10076:  alias weapon3  melee_up 
10076:  alias lastweapon  secondary_down 
10076:  alias nextweapon  secondary_down 
10076:  alias previousweapon  melee_up 
10076:  alias switch_between_slot1_and_slot2  secondary_down  
10076: slot1
10076:  alias viewmodel_toggle viewmodels_off 
10076:  viewmodel_fov 84
10076:  cl_interp 0
10076: -attack
10076:  alias weapon1  primary_up 
10076:  alias weapon2  secondary_down 
10076:  alias weapon3  melee_up 
10076:  alias lastweapon  secondary_down 
10076:  alias nextweapon  secondary_down 
10076:  alias previousweapon  melee_up 
10076:  alias switch_between_slot1_and_slot2  secondary_down  
10077: slot1
10077:  alias viewmodel_toggle viewmodels_off 
10077:  viewmodel_fov 84
10077:  cl_interp 0
10077: -attack
10077:  alias weapon1  primary_up 
10077:  alias weapon2  secondary_down 
10077:  alias weapon3  melee_up 
10077:  alias lastweapon  secondary_down 
10077:  alias nextweapon  secondary_down 
10077:  alias previousweapon  melee_up 
10077:  alias switch_between_slot1_and_slot2  secondary_down  
10078: slot1
10078:  alias viewmodel_toggle viewmodels_off 
10078:  viewmodel_fov 84
10078:  cl_interp 0
10078: -attack
10078:  alias weapon1  primary_up 
10078:  alias weapon2  secondary_down 
10078:  alias weapon3  melee_up 
10078:  alias lastweapon  secondary_down 
10078:  alias nextweapon  secondary_down 
10078:  alias previousweapon  melee_up 
10078:  alias switch_between_slot1_and_slot2  secondary_down  
10079: slot1
10079:  alias viewmodel_toggle viewmodels_off 
10079:  viewmodel_fov 84
10079:  cl_interp 0
10079: -attack
10079:  alias weapon1  primary_up 
10079:  alias weapon2  secondary_down 
10079:  alias weapon3  melee_up 
10079:  alias lastweapon  secondary_down 
10079:  alias nextweapon  secondary_down 
10079:  alias previousweapon  melee_up 
10079:  alias switch_between_slot1_and_slot2  secondary_down  
10101: +jump 65
10102: JUMP FORWARD MOVELEFT
10102: +duck 83
10104: JUMP DUCK FORWARD MOVELEFT
10105: +attack2 108
10107: JUMP DUCK FORWARD MOVELEFT ATTACK2
10107: -forward
10107: alias checkfwd none 
10107: JUMP DUCK MOVELEFT ATTACK2
10110: -jump 65
10112: DUCK MOVELEFT ATTACK2
10116: -attack2 108
10118: DUCK MOVELEFT
10159: -moveleft
10159: alias checkleft none 
10159: -moveleft
10159: +moveright
10159: alias checkright +moveright 
10160: DUCK MOVERIGHT
10202: -moveright
10202: +moveleft
10202: alias checkleft +moveleft 
10204: DUCK MOVELEFT
10204: -moveright
10204: +moveleft 
10204: alias checkright none 
10216: -duck 83
10217: MOVELEFT
10221: -back
10221: +forward
10221: alias checkfwd +forward 
10221: FORWARD MOVELEFT
10243: +attack 107
10244: ATTACK FORWARD MOVELEFT
10251: -attack 107
10252: FORWARD MOVELEFT
10255: -moveleft
10255: alias checkleft none 
10256: FORWARD
10256: -moveleft
10256: +moveright
10256: alias checkright +moveright 
10257: FORWARD MOVERIGHT
10267: +showscores
10267: net_graph 4 
10269: FORWARD MOVERIGHT SCORE
10273: -moveright
10273: alias checkright none 
10273: FORWARD SCORE
10275: -showscores
10275: net_graph 0
10276: FORWARD
10294: -moveright
10294: +moveleft
10294: alias checkleft +moveleft 
10295: FORWARD MOVELEFT
10303: -moveleft
10303: alias checkleft none 
10304: FORWARD
10304: -moveleft
10304: +moveright
10304: alias checkright +moveright 
10305: FORWARD MOVERIGHT
10324: -moveright
10324: +moveleft
10324: alias checkleft +moveleft 
10326: FORWARD MOVELEFT
10327: -moveright
10327: +moveleft 
10327: alias checkright none 
10333: -moveleft
10333: alias checkleft none 
10334: FORWARD
10346: -moveleft
10346: +moveright
10346: alias checkright +moveright 
10347: FORWARD MOVERIGHT
10368: -moveright
10368: alias checkright none 
10370: FORWARD
10386: -moveleft
10386: +moveright
10386: alias checkright +moveright 
10387: FORWARD MOVERIGHT
10406: -moveright
10406: alias checkright none 
10406: FORWARD
10409: -moveright
10409: +moveleft
10409: alias checkleft +moveleft 
10409: FORWARD MOVELEFT
10419: -moveleft
10419: alias checkleft none 
10421: FORWARD
10424: +jump 65
10425: JUMP FORWARD
10429: +duck 83
10430: JUMP DUCK FORWARD
10432: -moveright
10432: +moveleft
10432: alias checkleft +moveleft 
10432: JUMP DUCK FORWARD MOVELEFT
10436: -forward
10436: alias checkfwd none 
10437: JUMP DUCK MOVELEFT
10438: -jump 65
10440: DUCK MOVELEFT
10442: -duck 83
10443: MOVELEFT
10443: +attack 107
10444: ATTACK MOVELEFT
10445: -moveleft
10445: +moveright
10445: alias checkright +moveright 
10446: ATTACK MOVERIGHT
10447: -moveleft
10447: +moveright 
10447: alias checkleft none 
10452: -attack 107
10453: MOVERIGHT
10465: -back
10465: +forward
10465: alias checkfwd +forward 
10466: FORWARD MOVERIGHT
10490: -moveright
10490: +moveleft
10490: alias checkleft +moveleft 
10491: FORWARD MOVELEFT
10501: -moveright
10501: +moveleft 
10501: alias checkright none 
10552: -moveleft
10552: alias checkleft none 
10553: FORWARD
10578: -moveleft
10578: +moveright
10578: alias checkright +moveright 
10579: FORWARD MOVERIGHT
10582: +attack 107
10582: -forward
10582: alias checkfwd none 
10584: ATTACK MOVERIGHT
10592: -attack 107
10593: MOVERIGHT
10597: -moveright
10597: +moveleft
10597: alias checkleft +moveleft 
10598: MOVELEFT
10602: -moveright
10602: +moveleft 
10602: alias checkright none 
10604: -back
10604: +forward
10604: alias checkfwd +forward 
10605: FORWARD MOVELEFT
10621: -forward
10621: alias checkfwd none 
10622: MOVELEFT
10629: +attack 107
10630: ATTACK MOVELEFT
10633: -forward
10633: +back
10633: alias checkback +back 
10634: ATTACK BACK MOVELEFT
10639: -attack 107
10640: BACK MOVELEFT
10641: -moveleft
10641: +moveright
10641: alias checkright +moveright 
10642: BACK MOVERIGHT
10643: -moveleft
10643: +moveright 
10643: alias checkleft none 
10646: -back
10646: alias checkback none 
10647: MOVERIGHT
10668: +attack 107
10669: ATTACK MOVERIGHT
10670: -forward
10670: +back
10670: alias checkback +back 
10671: ATTACK BACK MOVERIGHT
10676: -attack 107
10678: BACK MOVERIGHT
10685: -back
10685: alias checkback none 
10687: MOVERIGHT
10714: slot2
10714:  alias viewmodel_toggle viewmodels_on 
10714:  viewmodel_fov 84
10714:  cl_interp 0
10714: -attack
10714:  alias weapon1  primary_up 
10714:  alias weapon2  secondary_down 
10714:  alias weapon3  melee_down 
10714:  alias lastweapon  primary_up 
10714:  alias nextweapon  melee_down 
10714:  alias previousweapon  primary_up 
10714:  alias switch_between_slot1_and_slot2  primary_up  
10716: slot2
10716:  alias viewmodel_toggle viewmodels_on 
10716:  viewmodel_fov 84
10716:  cl_interp 0
10716: -attack
10716:  alias weapon1  primary_up 
10716:  alias weapon2  secondary_down 
10716:  alias weapon3  melee_down 
10716:  alias lastweapon  primary_up 
10716:  alias nextweapon  melee_down 
10716:  alias previousweapon  primary_up 
10716:  alias switch_between_slot1_and_slot2  primary_up  
10717: slot2
10717:  alias viewmodel_toggle viewmodels_on 
10717:  viewmodel_fov 84
10717:  cl_interp 0
10717: -attack
10717:  alias weapon1  primary_up 
10717:  alias weapon2  secondary_down 
10717:  alias weapon3  melee_down 
10717:  alias lastweapon  primary_up 
10717:  alias nextweapon  melee_down 
10717:  alias previousweapon  primary_up 
10717:  alias switch_between_slot1_and_slot2  primary_up  
10717: slot2
10717:  alias viewmodel_toggle viewmodels_on 
10717:  viewmodel_fov 84
10717:  cl_interp 0
10717: -attack
10717:  alias weapon1  primary_up 
10717:  alias weapon2  secondary_down 
10717:  alias weapon3  melee_down 
10717:  alias lastweapon  primary_up 
10717:  alias nextweapon  melee_down 
10717:  alias previousweapon  primary_up 
10717:  alias switch_between_slot1_and_slot2  primary_up  
10718: slot2
10718:  alias viewmodel_toggle viewmodels_on 
10718:  viewmodel_fov 84
10718:  cl_interp 0
10718: -attack
10718:  alias weapon1  primary_up 
10718:  alias weapon2  secondary_down 
10718:  alias weapon3  melee_down 
10718:  alias lastweapon  primary_up 
10718:  alias nextweapon  melee_down 
10718:  alias previousweapon  primary_up 
10718:  alias switch_between_slot1_and_slot2  primary_up  
10719: slot2
10719:  alias viewmodel_toggle viewmodels_on 
10719:  viewmodel_fov 84
10719:  cl_interp 0
10719: -attack
10719:  alias weapon1  primary_up 
10719:  alias weapon2  secondary_down 
10719:  alias weapon3  melee_down 
10719:  alias lastweapon  primary_up 
10719:  alias nextweapon  melee_down 
10719:  alias previousweapon  primary_up 
10719:  alias switch_between_slot1_and_slot2  primary_up  
10720: slot2
10720:  alias viewmodel_toggle viewmodels_on 
10720:  viewmodel_fov 84
10720:  cl_interp 0
10720: -attack
10720:  alias weapon1  primary_up 
10720:  alias weapon2  secondary_down 
10720:  alias weapon3  melee_down 
10720:  alias lastweapon  primary_up 
10720:  alias nextweapon  melee_down 
10720:  alias previousweapon  primary_up 
10720:  alias switch_between_slot1_and_slot2  primary_up  
10737: +attack 107
10738: ATTACK MOVERIGHT
10745: -back
10745: +forward
10745: alias checkfwd +forward 
10746: ATTACK FORWARD MOVERIGHT
10746: -attack 107
10747: FORWARD MOVERIGHT
10750: +attack 107
10751: ATTACK FORWARD MOVERIGHT
10753: -moveright
10753: alias checkright none 
10754: ATTACK FORWARD
10759: -attack 107
10760: FORWARD
10765: -moveright
10765: +moveleft
10765: alias checkleft +moveleft 
10766: FORWARD MOVELEFT
10770: +jump 65
10771: JUMP FORWARD MOVELEFT
10774: +duck 83
10775: JUMP DUCK FORWARD MOVELEFT
10778: -forward
10778: alias checkfwd none 
10779: JUMP DUCK MOVELEFT
10780: -jump 65
10781: DUCK MOVELEFT
10802: +attack2 108
10803: DUCK MOVELEFT ATTACK2
10814: -attack2 108
10815: DUCK MOVELEFT
10826: -moveleft
10826: alias checkleft none 
10826: -moveleft
10826: +moveright
10826: alias checkright +moveright 
10828: DUCK MOVERIGHT
10832: slot1
10832:  alias viewmodel_toggle viewmodels_off 
10832:  viewmodel_fov 84
10832:  cl_interp 0
10832: -attack
10832:  alias weapon1  primary_up 
10832:  alias weapon2  secondary_down 
10832:  alias weapon3  melee_up 
10832:  alias lastweapon  secondary_down 
10832:  alias nextweapon  secondary_down 
10832:  alias previousweapon  melee_up 
10832:  alias switch_between_slot1_and_slot2  secondary_down  
10833: slot1
10833:  alias viewmodel_toggle viewmodels_off 
10833:  viewmodel_fov 84
10833:  cl_interp 0
10833: -attack
10833:  alias weapon1  primary_up 
10833:  alias weapon2  secondary_down 
10833:  alias weapon3  melee_up 
10833:  alias lastweapon  secondary_down 
10833:  alias nextweapon  secondary_down 
10833:  alias previousweapon  melee_up 
10833:  alias switch_between_slot1_and_slot2  secondary_down  
10834: slot1
10834:  alias viewmodel_toggle viewmodels_off 
10834:  viewmodel_fov 84
10834:  cl_interp 0
10834: -attack
10834:  alias weapon1  primary_up 
10834:  alias weapon2  secondary_down 
10834:  alias weapon3  melee_up 
10834:  alias lastweapon  secondary_down 
10834:  alias nextweapon  secondary_down 
10834:  alias previousweapon  melee_up 
10834:  alias switch_between_slot1_and_slot2  secondary_down  
10834: slot1
10834:  alias viewmodel_toggle viewmodels_off 
10834:  viewmodel_fov 84
10834:  cl_interp 0
10834: -attack
10834:  alias weapon1  primary_up 
10834:  alias weapon2  secondary_down 
10834:  alias weapon3  melee_up 
10834:  alias lastweapon  secondary_down 
10834:  alias nextweapon  secondary_down 
10834:  alias previousweapon  melee_up 
10834:  alias switch_between_slot1_and_slot2  secondary_down  
10862: -duck 83
10863: MOVERIGHT
10870: -moveright
10870: alias checkright none 
10871: no buttons
10872: -back
10872: +forward
10872: alias checkfwd +forward 
10873: FORWARD
10896: -forward
10896: alias checkfwd none 
10897: no buttons
10897: +attack 107
10898: ATTACK
10901: -moveleft
10901: +moveright
10901: alias checkright +moveright 
10902: ATTACK MOVERIGHT
10902: -forward
10902: +back
10902: alias checkback +back 
10903: ATTACK BACK MOVERIGHT
10903: -moveright
10903: +moveleft
10903: alias checkleft +moveleft 
10904: ATTACK BACK MOVELEFT
10905: -moveright
10905: +moveleft 
10905: alias checkright none 
10907: -attack 107
10908: BACK MOVELEFT
10920: +jump 65
10921: JUMP BACK MOVELEFT
10921: +duck 83
10922: JUMP DUCK BACK MOVELEFT
10928: -back
10928: alias checkback none 
10929: JUMP DUCK MOVELEFT
10930: -jump 65
10931: DUCK MOVELEFT
10934: -moveleft
10934: +moveright
10934: alias checkright +moveright 
10935: DUCK MOVERIGHT
10937: -moveleft
10937: +moveright 
10937: alias checkleft none 
10939: +attack 107
10940: ATTACK DUCK MOVERIGHT
10945: -duck 83
10946: ATTACK MOVERIGHT
10948: -attack 107
10949: MOVERIGHT
10958: +showscores
10958: net_graph 4 
10960: MOVERIGHT SCORE
10986: -back
10986: +forward
10986: alias checkfwd +forward 
10987: FORWARD MOVERIGHT SCORE
11001: -moveright
11001: alias checkright none 
11002: FORWARD SCORE
11047: -moveleft
11047: +moveright
11047: alias checkright +moveright 
11048: FORWARD MOVERIGHT SCORE
11052: -forward
11052: alias checkfwd none 
11053: MOVERIGHT SCORE
11067: -back
11067: +forward
11067: alias checkfwd +forward 
11068: FORWARD MOVERIGHT SCORE
11073: -moveright
11073: alias checkright none 
11075: FORWARD SCORE
11154: -showscores
11154: net_graph 0
11155: FORWARD
11159: -forward
11159: alias checkfwd none 
11160: no buttons
11160: -moveleft
11160: +moveright
11160: alias checkright +moveright 
11161: MOVERIGHT
11168: -forward
11168: +back
11168: alias checkback +back 
11168: BACK MOVERIGHT
11171: -moveright
11171: +moveleft
11171: alias checkleft +moveleft 
11172: BACK MOVELEFT
11174: -moveright
11174: +moveleft 
11174: alias checkright none 
11195: -back
11195: alias checkback none 
11196: MOVELEFT
11212: -back
11212: +forward
11212: alias checkfwd +forward 
11213: FORWARD MOVELEFT
11220: -moveleft
11220: alias checkleft none 
11221: FORWARD
11226: -moveleft
11226: +moveright
11226: alias checkright +moveright 
11227: FORWARD MOVERIGHT
11277: slot2
11277:  alias viewmodel_toggle viewmodels_on 
11277:  viewmodel_fov 84
11277:  cl_interp 0
11277: -attack
11277:  alias weapon1  primary_up 
11277:  alias weapon2  secondary_down 
11277:  alias weapon3  melee_down 
11277:  alias lastweapon  primary_up 
11277:  alias nextweapon  melee_down 
11277:  alias previousweapon  primary_up 
11277:  alias switch_between_slot1_and_slot2  primary_up  
11279: slot2
11279:  alias viewmodel_toggle viewmodels_on 
11279:  viewmodel_fov 84
11279:  cl_interp 0
11279: -attack
11279:  alias weapon1  primary_up 
11279:  alias weapon2  secondary_down 
11279:  alias weapon3  melee_down 
11279:  alias lastweapon  primary_up 
11279:  alias nextweapon  melee_down 
11279:  alias previousweapon  primary_up 
11279:  alias switch_between_slot1_and_slot2  primary_up  
11280: slot2
11280:  alias viewmodel_toggle viewmodels_on 
11280:  viewmodel_fov 84
11280:  cl_interp 0
11280: -attack
11280:  alias weapon1  primary_up 
11280:  alias weapon2  secondary_down 
11280:  alias weapon3  melee_down 
11280:  alias lastweapon  primary_up 
11280:  alias nextweapon  melee_down 
11280:  alias previousweapon  primary_up 
11280:  alias switch_between_slot1_and_slot2  primary_up  
11281: slot2
11281:  alias viewmodel_toggle viewmodels_on 
11281:  viewmodel_fov 84
11281:  cl_interp 0
11281: -attack
11281:  alias weapon1  primary_up 
11281:  alias weapon2  secondary_down 
11281:  alias weapon3  melee_down 
11281:  alias lastweapon  primary_up 
11281:  alias nextweapon  melee_down 
11281:  alias previousweapon  primary_up 
11281:  alias switch_between_slot1_and_slot2  primary_up  
11283: slot2
11283:  alias viewmodel_toggle viewmodels_on 
11283:  viewmodel_fov 84
11283:  cl_interp 0
11283: -attack
11283:  alias weapon1  primary_up 
11283:  alias weapon2  secondary_down 
11283:  alias weapon3  melee_down 
11283:  alias lastweapon  primary_up 
11283:  alias nextweapon  melee_down 
11283:  alias previousweapon  primary_up 
11283:  alias switch_between_slot1_and_slot2  primary_up  
11303: +attack 107
11304: ATTACK FORWARD MOVERIGHT
11310: -attack 107
11311: FORWARD MOVERIGHT
11312: -moveright
11312: alias checkright none 
11313: FORWARD
11315: +attack 107
11316: ATTACK FORWARD
11319: -attack 107
11323: FORWARD
11331: -moveright
11331: +moveleft
11331: alias checkleft +moveleft 
11332: FORWARD MOVELEFT
11340: +jump 65
11341: JUMP FORWARD MOVELEFT
11343: +duck 83
11344: JUMP DUCK FORWARD MOVELEFT
11348: -forward
11348: alias checkfwd none 
11349: JUMP DUCK MOVELEFT
11350: -jump 65
11351: DUCK MOVELEFT
11385: +attack2 108
11386: DUCK MOVELEFT ATTACK2
11398: -attack2 108
11399: DUCK MOVELEFT
11426: -duck 83
11426: +attack 107
11427: ATTACK MOVELEFT
11428: -back
11428: +forward
11428: alias checkfwd +forward 
11429: ATTACK FORWARD MOVELEFT
11429: -moveleft
11429: alias checkleft none 
11430: ATTACK FORWARD
11439: -attack 107
11440: FORWARD
11458: +jump 65
11459: JUMP FORWARD
11460: -moveleft
11460: +moveright
11460: alias checkright +moveright 
11461: JUMP FORWARD MOVERIGHT
11461: +duck 83
11462: JUMP DUCK FORWARD MOVERIGHT
11464: -forward
11464: alias checkfwd none 
11465: JUMP DUCK MOVERIGHT
11468: -jump 65
11469: DUCK MOVERIGHT
11514: +attack2 108
11515: DUCK MOVERIGHT ATTACK2
11523: -moveright
11523: +moveleft
11523: alias checkleft +moveleft 
11524: DUCK MOVELEFT ATTACK2
11525: -attack2 108
11526: DUCK MOVELEFT
11527: -moveright
11527: +moveleft 
11527: alias checkright none 
11541: -duck 83
11541: slot2
11541:  alias viewmodel_toggle viewmodels_on 
11541:  viewmodel_fov 84
11541:  cl_interp 0
11541: -attack
11541:  alias weapon1  primary_up 
11541:  alias weapon2  secondary_down 
11541:  alias weapon3  melee_down 
11541:  alias lastweapon  primary_up 
11541:  alias nextweapon  melee_down 
11541:  alias previousweapon  primary_up 
11541:  alias switch_between_slot1_and_slot2  primary_up  
11543: MOVELEFT
11544: slot2
11544:  alias viewmodel_toggle viewmodels_on 
11544:  viewmodel_fov 84
11544:  cl_interp 0
11544: -attack
11544:  alias weapon1  primary_up 
11544:  alias weapon2  secondary_down 
11544:  alias weapon3  melee_down 
11544:  alias lastweapon  primary_up 
11544:  alias nextweapon  melee_down 
11544:  alias previousweapon  primary_up 
11544:  alias switch_between_slot1_and_slot2  primary_up  
11545: slot2
11545:  alias viewmodel_toggle viewmodels_on 
11545:  viewmodel_fov 84
11545:  cl_interp 0
11545: -attack
11545:  alias weapon1  primary_up 
11545:  alias weapon2  secondary_down 
11545:  alias weapon3  melee_down 
11545:  alias lastweapon  primary_up 
11545:  alias nextweapon  melee_down 
11545:  alias previousweapon  primary_up 
11545:  alias switch_between_slot1_and_slot2  primary_up  
11547: slot2
11547:  alias viewmodel_toggle viewmodels_on 
11547:  viewmodel_fov 84
11547:  cl_interp 0
11547: -attack
11547:  alias weapon1  primary_up 
11547:  alias weapon2  secondary_down 
11547:  alias weapon3  melee_down 
11547:  alias lastweapon  primary_up 
11547:  alias nextweapon  melee_down 
11547:  alias previousweapon  primary_up 
11547:  alias switch_between_slot1_and_slot2  primary_up  
11575: -back
11575: +forward
11575: alias checkfwd +forward 
11576: FORWARD MOVELEFT
11576: -moveleft
11576: alias checkleft none 
11577: FORWARD
11582: -moveright
11582: +moveleft
11582: alias checkleft +moveleft 
11583: FORWARD MOVELEFT
11593: -moveleft
11593: alias checkleft none 
11594: FORWARD
11612: +attack 107
11613: ATTACK FORWARD
11620: -attack 107
11621: FORWARD
11633: +jump 65
11634: JUMP FORWARD
11634: +duck 83
11635: JUMP DUCK FORWARD
11635: -moveright
11635: +moveleft
11635: alias checkleft +moveleft 
11636: JUMP DUCK FORWARD MOVELEFT
11636: -forward
11636: alias checkfwd none 
11637: JUMP DUCK MOVELEFT
11638: -moveleft
11638: alias checkleft none 
11639: JUMP DUCK
11639: -moveleft
11639: +moveright
11639: alias checkright +moveright 
11640: JUMP DUCK MOVERIGHT
11645: -jump 65
11646: DUCK MOVERIGHT
11679: +attack2 108
11680: DUCK MOVERIGHT ATTACK2
11689: -attack2 108
11690: DUCK MOVERIGHT
11719: slot2
11719:  alias viewmodel_toggle viewmodels_on 
11719:  viewmodel_fov 84
11719:  cl_interp 0
11719: -attack
11719:  alias weapon1  primary_up 
11719:  alias weapon2  secondary_down 
11719:  alias weapon3  melee_down 
11719:  alias lastweapon  primary_up 
11719:  alias nextweapon  melee_down 
11719:  alias previousweapon  primary_up 
11719:  alias switch_between_slot1_and_slot2  primary_up  
11720: slot2
11720:  alias viewmodel_toggle viewmodels_on 
11720:  viewmodel_fov 84
11720:  cl_interp 0
11720: -attack
11720:  alias weapon1  primary_up 
11720:  alias weapon2  secondary_down 
11720:  alias weapon3  melee_down 
11720:  alias lastweapon  primary_up 
11720:  alias nextweapon  melee_down 
11720:  alias previousweapon  primary_up 
11720:  alias switch_between_slot1_and_slot2  primary_up  
11723: slot2
11723:  alias viewmodel_toggle viewmodels_on 
11723:  viewmodel_fov 84
11723:  cl_interp 0
11723: -attack
11723:  alias weapon1  primary_up 
11723:  alias weapon2  secondary_down 
11723:  alias weapon3  melee_down 
11723:  alias lastweapon  primary_up 
11723:  alias nextweapon  melee_down 
11723:  alias previousweapon  primary_up 
11723:  alias switch_between_slot1_and_slot2  primary_up  
11725: slot2
11725:  alias viewmodel_toggle viewmodels_on 
11725:  viewmodel_fov 84
11725:  cl_interp 0
11725: -attack
11725:  alias weapon1  primary_up 
11725:  alias weapon2  secondary_down 
11725:  alias weapon3  melee_down 
11725:  alias lastweapon  primary_up 
11725:  alias nextweapon  melee_down 
11725:  alias previousweapon  primary_up 
11725:  alias switch_between_slot1_and_slot2  primary_up  
11734: +attack 107
11734: -forward
11734: +back
11734: alias checkback +back 
11735: ATTACK DUCK BACK MOVERIGHT
11735: -moveright
11735: alias checkright none 
11736: ATTACK DUCK BACK
11742: -attack 107
11743: DUCK BACK
11744: -moveleft
11744: +moveright
11744: alias checkright +moveright 
11745: DUCK BACK MOVERIGHT
11753: -moveright
11753: +moveleft
11753: alias checkleft +moveleft 
11754: DUCK BACK MOVELEFT
11755: -back
11755: alias checkback none 
11755: -moveright
11755: +moveleft 
11755: alias checkright none 
11756: DUCK MOVELEFT
11761: -moveleft
11761: +moveright
11761: alias checkright +moveright 
11762: DUCK MOVERIGHT
11765: -moveleft
11765: +moveright 
11765: alias checkleft none 
11770: -duck 83
11771: MOVERIGHT
11789: -moveright
11789: +moveleft
11789: alias checkleft +moveleft 
11790: MOVELEFT
11791: -moveright
11791: +moveleft 
11791: alias checkright none 
11799: -forward
11799: +back
11799: alias checkback +back 
11800: BACK MOVELEFT
11803: slot2
11803:  alias viewmodel_toggle viewmodels_on 
11803:  viewmodel_fov 84
11803:  cl_interp 0
11803: -attack
11803:  alias weapon1  primary_up 
11803:  alias weapon2  secondary_down 
11803:  alias weapon3  melee_down 
11803:  alias lastweapon  primary_up 
11803:  alias nextweapon  melee_down 
11803:  alias previousweapon  primary_up 
11803:  alias switch_between_slot1_and_slot2  primary_up  
11804: slot2
11804:  alias viewmodel_toggle viewmodels_on 
11804:  viewmodel_fov 84
11804:  cl_interp 0
11804: -attack
11804:  alias weapon1  primary_up 
11804:  alias weapon2  secondary_down 
11804:  alias weapon3  melee_down 
11804:  alias lastweapon  primary_up 
11804:  alias nextweapon  melee_down 
11804:  alias previousweapon  primary_up 
11804:  alias switch_between_slot1_and_slot2  primary_up  
11804: slot2
11804:  alias viewmodel_toggle viewmodels_on 
11804:  viewmodel_fov 84
11804:  cl_interp 0
11804: -attack
11804:  alias weapon1  primary_up 
11804:  alias weapon2  secondary_down 
11804:  alias weapon3  melee_down 
11804:  alias lastweapon  primary_up 
11804:  alias nextweapon  melee_down 
11804:  alias previousweapon  primary_up 
11804:  alias switch_between_slot1_and_slot2  primary_up  
11805: slot2
11805:  alias viewmodel_toggle viewmodels_on 
11805:  viewmodel_fov 84
11805:  cl_interp 0
11805: -attack
11805:  alias weapon1  primary_up 
11805:  alias weapon2  secondary_down 
11805:  alias weapon3  melee_down 
11805:  alias lastweapon  primary_up 
11805:  alias nextweapon  melee_down 
11805:  alias previousweapon  primary_up 
11805:  alias switch_between_slot1_and_slot2  primary_up  
11808: slot2
11808:  alias viewmodel_toggle viewmodels_on 
11808:  viewmodel_fov 84
11808:  cl_interp 0
11808: -attack
11808:  alias weapon1  primary_up 
11808:  alias weapon2  secondary_down 
11808:  alias weapon3  melee_down 
11808:  alias lastweapon  primary_up 
11808:  alias nextweapon  melee_down 
11808:  alias previousweapon  primary_up 
11808:  alias switch_between_slot1_and_slot2  primary_up  
11811: -moveleft
11811: +moveright
11811: alias checkright +moveright 
11812: BACK MOVERIGHT
11814: -moveleft
11814: +moveright 
11814: alias checkleft none 
11820: -back
11820: alias checkback none 
11821: MOVERIGHT
11832: -back
11832: +forward
11832: alias checkfwd +forward 
11833: FORWARD MOVERIGHT
11839: -moveright
11839: alias checkright none 
11840: FORWARD
11844: -moveright
11844: +moveleft
11844: alias checkleft +moveleft 
11845: FORWARD MOVELEFT
11854: -moveleft
11854: alias checkleft none 
11855: FORWARD
11855: -forward
11855: alias checkfwd none 
11856: no buttons
11860: slot2
11860:  alias viewmodel_toggle viewmodels_on 
11860:  viewmodel_fov 84
11860:  cl_interp 0
11860: -attack
11860:  alias weapon1  primary_up 
11860:  alias weapon2  secondary_down 
11860:  alias weapon3  melee_down 
11860:  alias lastweapon  primary_up 
11860:  alias nextweapon  melee_down 
11860:  alias previousweapon  primary_up 
11860:  alias switch_between_slot1_and_slot2  primary_up  
11861: slot2
11861:  alias viewmodel_toggle viewmodels_on 
11861:  viewmodel_fov 84
11861:  cl_interp 0
11861: -attack
11861:  alias weapon1  primary_up 
11861:  alias weapon2  secondary_down 
11861:  alias weapon3  melee_down 
11861:  alias lastweapon  primary_up 
11861:  alias nextweapon  melee_down 
11861:  alias previousweapon  primary_up 
11861:  alias switch_between_slot1_and_slot2  primary_up  
11862: slot2
11862:  alias viewmodel_toggle viewmodels_on 
11862:  viewmodel_fov 84
11862:  cl_interp 0
11862: -attack
11862:  alias weapon1  primary_up 
11862:  alias weapon2  secondary_down 
11862:  alias weapon3  melee_down 
11862:  alias lastweapon  primary_up 
11862:  alias nextweapon  melee_down 
11862:  alias previousweapon  primary_up 
11862:  alias switch_between_slot1_and_slot2  primary_up  
11869: +showscores
11869: net_graph 4 
11870: SCORE
11874: -showscores
11874: net_graph 0
11875: no buttons
11894: +attack2 108
11895: ATTACK2
11905: -attack2 108
11906: no buttons
11917: +showscores
11917: net_graph 4 
11918: SCORE
11920: slot2
11920:  alias viewmodel_toggle viewmodels_on 
11920:  viewmodel_fov 84
11920:  cl_interp 0
11920: -attack
11920:  alias weapon1  primary_up 
11920:  alias weapon2  secondary_down 
11920:  alias weapon3  melee_down 
11920:  alias lastweapon  primary_up 
11920:  alias nextweapon  melee_down 
11920:  alias previousweapon  primary_up 
11920:  alias switch_between_slot1_and_slot2  primary_up  
11922: slot2
11922:  alias viewmodel_toggle viewmodels_on 
11922:  viewmodel_fov 84
11922:  cl_interp 0
11922: -attack
11922:  alias weapon1  primary_up 
11922:  alias weapon2  secondary_down 
11922:  alias weapon3  melee_down 
11922:  alias lastweapon  primary_up 
11922:  alias nextweapon  melee_down 
11922:  alias previousweapon  primary_up 
11922:  alias switch_between_slot1_and_slot2  primary_up  
11922: slot2
11922:  alias viewmodel_toggle viewmodels_on 
11922:  viewmodel_fov 84
11922:  cl_interp 0
11922: -attack
11922:  alias weapon1  primary_up 
11922:  alias weapon2  secondary_down 
11922:  alias weapon3  melee_down 
11922:  alias lastweapon  primary_up 
11922:  alias nextweapon  melee_down 
11922:  alias previousweapon  primary_up 
11922:  alias switch_between_slot1_and_slot2  primary_up  
11925: slot2
11925:  alias viewmodel_toggle viewmodels_on 
11925:  viewmodel_fov 84
11925:  cl_interp 0
11925: -attack
11925:  alias weapon1  primary_up 
11925:  alias weapon2  secondary_down 
11925:  alias weapon3  melee_down 
11925:  alias lastweapon  primary_up 
11925:  alias nextweapon  melee_down 
11925:  alias previousweapon  primary_up 
11925:  alias switch_between_slot1_and_slot2  primary_up  
11925: -showscores
11925: net_graph 0
11925: slot2
11925:  alias viewmodel_toggle viewmodels_on 
11925:  viewmodel_fov 84
11925:  cl_interp 0
11925: -attack
11925:  alias weapon1  primary_up 
11925:  alias weapon2  secondary_down 
11925:  alias weapon3  melee_down 
11925:  alias lastweapon  primary_up 
11925:  alias nextweapon  melee_down 
11925:  alias previousweapon  primary_up 
11925:  alias switch_between_slot1_and_slot2  primary_up  
11926: no buttons
11972: slot2
11972:  alias viewmodel_toggle viewmodels_on 
11972:  viewmodel_fov 84
11972:  cl_interp 0
11972: -attack
11972:  alias weapon1  primary_up 
11972:  alias weapon2  secondary_down 
11972:  alias weapon3  melee_down 
11972:  alias lastweapon  primary_up 
11972:  alias nextweapon  melee_down 
11972:  alias previousweapon  primary_up 
11972:  alias switch_between_slot1_and_slot2  primary_up  
12002: slot2
12002:  alias viewmodel_toggle viewmodels_on 
12002:  viewmodel_fov 84
12002:  cl_interp 0
12002: -attack
12002:  alias weapon1  primary_up 
12002:  alias weapon2  secondary_down 
12002:  alias weapon3  melee_down 
12002:  alias lastweapon  primary_up 
12002:  alias nextweapon  melee_down 
12002:  alias previousweapon  primary_up 
12002:  alias switch_between_slot1_and_slot2  primary_up  
12004: slot2
12004:  alias viewmodel_toggle viewmodels_on 
12004:  viewmodel_fov 84
12004:  cl_interp 0
12004: -attack
12004:  alias weapon1  primary_up 
12004:  alias weapon2  secondary_down 
12004:  alias weapon3  melee_down 
12004:  alias lastweapon  primary_up 
12004:  alias nextweapon  melee_down 
12004:  alias previousweapon  primary_up 
12004:  alias switch_between_slot1_and_slot2  primary_up  
12006: slot2
12006:  alias viewmodel_toggle viewmodels_on 
12006:  viewmodel_fov 84
12006:  cl_interp 0
12006: -attack
12006:  alias weapon1  primary_up 
12006:  alias weapon2  secondary_down 
12006:  alias weapon3  melee_down 
12006:  alias lastweapon  primary_up 
12006:  alias nextweapon  melee_down 
12006:  alias previousweapon  primary_up 
12006:  alias switch_between_slot1_and_slot2  primary_up  
12007: slot2
12007:  alias viewmodel_toggle viewmodels_on 
12007:  viewmodel_fov 84
12007:  cl_interp 0
12007: -attack
12007:  alias weapon1  primary_up 
12007:  alias weapon2  secondary_down 
12007:  alias weapon3  melee_down 
12007:  alias lastweapon  primary_up 
12007:  alias nextweapon  melee_down 
12007:  alias previousweapon  primary_up 
12007:  alias switch_between_slot1_and_slot2  primary_up  
12008: slot2
12008:  alias viewmodel_toggle viewmodels_on 
12008:  viewmodel_fov 84
12008:  cl_interp 0
12008: -attack
12008:  alias weapon1  primary_up 
12008:  alias weapon2  secondary_down 
12008:  alias weapon3  melee_down 
12008:  alias lastweapon  primary_up 
12008:  alias nextweapon  melee_down 
12008:  alias previousweapon  primary_up 
12008:  alias switch_between_slot1_and_slot2  primary_up  
12031: +showscores
12031: net_graph 4 
12032: SCORE
12038: -showscores
12038: net_graph 0
12039: no buttons
12091: slot2
12091:  alias viewmodel_toggle viewmodels_on 
12091:  viewmodel_fov 84
12091:  cl_interp 0
12091: -attack
12091:  alias weapon1  primary_up 
12091:  alias weapon2  secondary_down 
12091:  alias weapon3  melee_down 
12091:  alias lastweapon  primary_up 
12091:  alias nextweapon  melee_down 
12091:  alias previousweapon  primary_up 
12091:  alias switch_between_slot1_and_slot2  primary_up  
12094: slot2
12094:  alias viewmodel_toggle viewmodels_on 
12094:  viewmodel_fov 84
12094:  cl_interp 0
12094: -attack
12094:  alias weapon1  primary_up 
12094:  alias weapon2  secondary_down 
12094:  alias weapon3  melee_down 
12094:  alias lastweapon  primary_up 
12094:  alias nextweapon  melee_down 
12094:  alias previousweapon  primary_up 
12094:  alias switch_between_slot1_and_slot2  primary_up  
12096: slot2
12096:  alias viewmodel_toggle viewmodels_on 
12096:  viewmodel_fov 84
12096:  cl_interp 0
12096: -attack
12096:  alias weapon1  primary_up 
12096:  alias weapon2  secondary_down 
12096:  alias weapon3  melee_down 
12096:  alias lastweapon  primary_up 
12096:  alias nextweapon  melee_down 
12096:  alias previousweapon  primary_up 
12096:  alias switch_between_slot1_and_slot2  primary_up  
12097: slot2
12097:  alias viewmodel_toggle viewmodels_on 
12097:  viewmodel_fov 84
12097:  cl_interp 0
12097: -attack
12097:  alias weapon1  primary_up 
12097:  alias weapon2  secondary_down 
12097:  alias weapon3  melee_down 
12097:  alias lastweapon  primary_up 
12097:  alias nextweapon  melee_down 
12097:  alias previousweapon  primary_up 
12097:  alias switch_between_slot1_and_slot2  primary_up  
12098: slot2
12098:  alias viewmodel_toggle viewmodels_on 
12098:  viewmodel_fov 84
12098:  cl_interp 0
12098: -attack
12098:  alias weapon1  primary_up 
12098:  alias weapon2  secondary_down 
12098:  alias weapon3  melee_down 
12098:  alias lastweapon  primary_up 
12098:  alias nextweapon  melee_down 
12098:  alias previousweapon  primary_up 
12098:  alias switch_between_slot1_and_slot2  primary_up  
12143: slot2
12143:  alias viewmodel_toggle viewmodels_on 
12143:  viewmodel_fov 84
12143:  cl_interp 0
12143: -attack
12143:  alias weapon1  primary_up 
12143:  alias weapon2  secondary_down 
12143:  alias weapon3  melee_down 
12143:  alias lastweapon  primary_up 
12143:  alias nextweapon  melee_down 
12143:  alias previousweapon  primary_up 
12143:  alias switch_between_slot1_and_slot2  primary_up  
12146: slot2
12146:  alias viewmodel_toggle viewmodels_on 
12146:  viewmodel_fov 84
12146:  cl_interp 0
12146: -attack
12146:  alias weapon1  primary_up 
12146:  alias weapon2  secondary_down 
12146:  alias weapon3  melee_down 
12146:  alias lastweapon  primary_up 
12146:  alias nextweapon  melee_down 
12146:  alias previousweapon  primary_up 
12146:  alias switch_between_slot1_and_slot2  primary_up  
12149: slot2
12149:  alias viewmodel_toggle viewmodels_on 
12149:  viewmodel_fov 84
12149:  cl_interp 0
12149: -attack
12149:  alias weapon1  primary_up 
12149:  alias weapon2  secondary_down 
12149:  alias weapon3  melee_down 
12149:  alias lastweapon  primary_up 
12149:  alias nextweapon  melee_down 
12149:  alias previousweapon  primary_up 
12149:  alias switch_between_slot1_and_slot2  primary_up  
12150: slot2
12150:  alias viewmodel_toggle viewmodels_on 
12150:  viewmodel_fov 84
12150:  cl_interp 0
12150: -attack
12150:  alias weapon1  primary_up 
12150:  alias weapon2  secondary_down 
12150:  alias weapon3  melee_down 
12150:  alias lastweapon  primary_up 
12150:  alias nextweapon  melee_down 
12150:  alias previousweapon  primary_up 
12150:  alias switch_between_slot1_and_slot2  primary_up  
12153: slot2
12153:  alias viewmodel_toggle viewmodels_on 
12153:  viewmodel_fov 84
12153:  cl_interp 0
12153: -attack
12153:  alias weapon1  primary_up 
12153:  alias weapon2  secondary_down 
12153:  alias weapon3  melee_down 
12153:  alias lastweapon  primary_up 
12153:  alias nextweapon  melee_down 
12153:  alias previousweapon  primary_up 
12153:  alias switch_between_slot1_and_slot2  primary_up  
12194: slot2
12194:  alias viewmodel_toggle viewmodels_on 
12194:  viewmodel_fov 84
12194:  cl_interp 0
12194: -attack
12194:  alias weapon1  primary_up 
12194:  alias weapon2  secondary_down 
12194:  alias weapon3  melee_down 
12194:  alias lastweapon  primary_up 
12194:  alias nextweapon  melee_down 
12194:  alias previousweapon  primary_up 
12194:  alias switch_between_slot1_and_slot2  primary_up  
12198: slot2
12198:  alias viewmodel_toggle viewmodels_on 
12198:  viewmodel_fov 84
12198:  cl_interp 0
12198: -attack
12198:  alias weapon1  primary_up 
12198:  alias weapon2  secondary_down 
12198:  alias weapon3  melee_down 
12198:  alias lastweapon  primary_up 
12198:  alias nextweapon  melee_down 
12198:  alias previousweapon  primary_up 
12198:  alias switch_between_slot1_and_slot2  primary_up  
12199: slot2
12199:  alias viewmodel_toggle viewmodels_on 
12199:  viewmodel_fov 84
12199:  cl_interp 0
12199: -attack
12199:  alias weapon1  primary_up 
12199:  alias weapon2  secondary_down 
12199:  alias weapon3  melee_down 
12199:  alias lastweapon  primary_up 
12199:  alias nextweapon  melee_down 
12199:  alias previousweapon  primary_up 
12199:  alias switch_between_slot1_and_slot2  primary_up  
12200: slot2
12200:  alias viewmodel_toggle viewmodels_on 
12200:  viewmodel_fov 84
12200:  cl_interp 0
12200: -attack
12200:  alias weapon1  primary_up 
12200:  alias weapon2  secondary_down 
12200:  alias weapon3  melee_down 
12200:  alias lastweapon  primary_up 
12200:  alias nextweapon  melee_down 
12200:  alias previousweapon  primary_up 
12200:  alias switch_between_slot1_and_slot2  primary_up  
12203: slot2
12203:  alias viewmodel_toggle viewmodels_on 
12203:  viewmodel_fov 84
12203:  cl_interp 0
12203: -attack
12203:  alias weapon1  primary_up 
12203:  alias weapon2  secondary_down 
12203:  alias weapon3  melee_down 
12203:  alias lastweapon  primary_up 
12203:  alias nextweapon  melee_down 
12203:  alias previousweapon  primary_up 
12203:  alias switch_between_slot1_and_slot2  primary_up  
12227: +showscores
12227: net_graph 4 
12228: SCORE
12234: -showscores
12234: net_graph 0
12235: no buttons
12285: slot2
12285:  alias viewmodel_toggle viewmodels_on 
12285:  viewmodel_fov 84
12285:  cl_interp 0
12285: -attack
12285:  alias weapon1  primary_up 
12285:  alias weapon2  secondary_down 
12285:  alias weapon3  melee_down 
12285:  alias lastweapon  primary_up 
12285:  alias nextweapon  melee_down 
12285:  alias previousweapon  primary_up 
12285:  alias switch_between_slot1_and_slot2  primary_up  
12287: slot2
12287:  alias viewmodel_toggle viewmodels_on 
12287:  viewmodel_fov 84
12287:  cl_interp 0
12287: -attack
12287:  alias weapon1  primary_up 
12287:  alias weapon2  secondary_down 
12287:  alias weapon3  melee_down 
12287:  alias lastweapon  primary_up 
12287:  alias nextweapon  melee_down 
12287:  alias previousweapon  primary_up 
12287:  alias switch_between_slot1_and_slot2  primary_up  
12289: slot2
12289:  alias viewmodel_toggle viewmodels_on 
12289:  viewmodel_fov 84
12289:  cl_interp 0
12289: -attack
12289:  alias weapon1  primary_up 
12289:  alias weapon2  secondary_down 
12289:  alias weapon3  melee_down 
12289:  alias lastweapon  primary_up 
12289:  alias nextweapon  melee_down 
12289:  alias previousweapon  primary_up 
12289:  alias switch_between_slot1_and_slot2  primary_up  
12289: slot2
12289:  alias viewmodel_toggle viewmodels_on 
12289:  viewmodel_fov 84
12289:  cl_interp 0
12289: -attack
12289:  alias weapon1  primary_up 
12289:  alias weapon2  secondary_down 
12289:  alias weapon3  melee_down 
12289:  alias lastweapon  primary_up 
12289:  alias nextweapon  melee_down 
12289:  alias previousweapon  primary_up 
12289:  alias switch_between_slot1_and_slot2  primary_up  
12291: slot2
12291:  alias viewmodel_toggle viewmodels_on 
12291:  viewmodel_fov 84
12291:  cl_interp 0
12291: -attack
12291:  alias weapon1  primary_up 
12291:  alias weapon2  secondary_down 
12291:  alias weapon3  melee_down 
12291:  alias lastweapon  primary_up 
12291:  alias nextweapon  melee_down 
12291:  alias previousweapon  primary_up 
12291:  alias switch_between_slot1_and_slot2  primary_up  
12294: slot2
12294:  alias viewmodel_toggle viewmodels_on 
12294:  viewmodel_fov 84
12294:  cl_interp 0
12294: -attack
12294:  alias weapon1  primary_up 
12294:  alias weapon2  secondary_down 
12294:  alias weapon3  melee_down 
12294:  alias lastweapon  primary_up 
12294:  alias nextweapon  melee_down 
12294:  alias previousweapon  primary_up 
12294:  alias switch_between_slot1_and_slot2  primary_up  
12295: -back
12295: +forward
12295: alias checkfwd +forward 
12296: FORWARD
12316: -moveleft
12316: +moveright
12316: alias checkright +moveright 
12317: FORWARD MOVERIGHT
12325: slot2
12325:  alias viewmodel_toggle viewmodels_on 
12325:  viewmodel_fov 84
12325:  cl_interp 0
12325: -attack
12325:  alias weapon1  primary_up 
12325:  alias weapon2  secondary_down 
12325:  alias weapon3  melee_down 
12325:  alias lastweapon  primary_up 
12325:  alias nextweapon  melee_down 
12325:  alias previousweapon  primary_up 
12325:  alias switch_between_slot1_and_slot2  primary_up  
12327: slot2
12327:  alias viewmodel_toggle viewmodels_on 
12327:  viewmodel_fov 84
12327:  cl_interp 0
12327: -attack
12327:  alias weapon1  primary_up 
12327:  alias weapon2  secondary_down 
12327:  alias weapon3  melee_down 
12327:  alias lastweapon  primary_up 
12327:  alias nextweapon  melee_down 
12327:  alias previousweapon  primary_up 
12327:  alias switch_between_slot1_and_slot2  primary_up  
12328: slot2
12328:  alias viewmodel_toggle viewmodels_on 
12328:  viewmodel_fov 84
12328:  cl_interp 0
12328: -attack
12328:  alias weapon1  primary_up 
12328:  alias weapon2  secondary_down 
12328:  alias weapon3  melee_down 
12328:  alias lastweapon  primary_up 
12328:  alias nextweapon  melee_down 
12328:  alias previousweapon  primary_up 
12328:  alias switch_between_slot1_and_slot2  primary_up  
12329: slot2
12329:  alias viewmodel_toggle viewmodels_on 
12329:  viewmodel_fov 84
12329:  cl_interp 0
12329: -attack
12329:  alias weapon1  primary_up 
12329:  alias weapon2  secondary_down 
12329:  alias weapon3  melee_down 
12329:  alias lastweapon  primary_up 
12329:  alias nextweapon  melee_down 
12329:  alias previousweapon  primary_up 
12329:  alias switch_between_slot1_and_slot2  primary_up  
12330: slot2
12330:  alias viewmodel_toggle viewmodels_on 
12330:  viewmodel_fov 84
12330:  cl_interp 0
12330: -attack
12330:  alias weapon1  primary_up 
12330:  alias weapon2  secondary_down 
12330:  alias weapon3  melee_down 
12330:  alias lastweapon  primary_up 
12330:  alias nextweapon  melee_down 
12330:  alias previousweapon  primary_up 
12330:  alias switch_between_slot1_and_slot2  primary_up  
12331: slot2
12331:  alias viewmodel_toggle viewmodels_on 
12331:  viewmodel_fov 84
12331:  cl_interp 0
12331: -attack
12331:  alias weapon1  primary_up 
12331:  alias weapon2  secondary_down 
12331:  alias weapon3  melee_down 
12331:  alias lastweapon  primary_up 
12331:  alias nextweapon  melee_down 
12331:  alias previousweapon  primary_up 
12331:  alias switch_between_slot1_and_slot2  primary_up  
12397: -forward
12397: alias checkfwd none 
12397: -moveright
12397: alias checkright none 
12398: no buttons
12519: gameui_activate
13002: dsp_player 0
13363: gameui_hide
13451: slot2
13451:  alias viewmodel_toggle viewmodels_on 
13451:  viewmodel_fov 84
13451:  cl_interp 0
13451: -attack
13451:  alias weapon1  primary_up 
13451:  alias weapon2  secondary_down 
13451:  alias weapon3  melee_down 
13451:  alias lastweapon  primary_up 
13451:  alias nextweapon  melee_down 
13451:  alias previousweapon  primary_up 
13451:  alias switch_between_slot1_and_slot2  primary_up  
13452: slot2
13452:  alias viewmodel_toggle viewmodels_on 
13452:  viewmodel_fov 84
13452:  cl_interp 0
13452: -attack
13452:  alias weapon1  primary_up 
13452:  alias weapon2  secondary_down 
13452:  alias weapon3  melee_down 
13452:  alias lastweapon  primary_up 
13452:  alias nextweapon  melee_down 
13452:  alias previousweapon  primary_up 
13452:  alias switch_between_slot1_and_slot2  primary_up  
13455: slot2
13455:  alias viewmodel_toggle viewmodels_on 
13455:  viewmodel_fov 84
13455:  cl_interp 0
13455: -attack
13455:  alias weapon1  primary_up 
13455:  alias weapon2  secondary_down 
13455:  alias weapon3  melee_down 
13455:  alias lastweapon  primary_up 
13455:  alias nextweapon  melee_down 
13455:  alias previousweapon  primary_up 
13455:  alias switch_between_slot1_and_slot2  primary_up  
13456: slot2
13456:  alias viewmodel_toggle viewmodels_on 
13456:  viewmodel_fov 84
13456:  cl_interp 0
13456: -attack
13456:  alias weapon1  primary_up 
13456:  alias weapon2  secondary_down 
13456:  alias weapon3  melee_down 
13456:  alias lastweapon  primary_up 
13456:  alias nextweapon  melee_down 
13456:  alias previousweapon  primary_up 
13456:  alias switch_between_slot1_and_slot2  primary_up  
13456: slot2
13456:  alias viewmodel_toggle viewmodels_on 
13456:  viewmodel_fov 84
13456:  cl_interp 0
13456: -attack
13456:  alias weapon1  primary_up 
13456:  alias weapon2  secondary_down 
13456:  alias weapon3  melee_down 
13456:  alias lastweapon  primary_up 
13456:  alias nextweapon  melee_down 
13456:  alias previousweapon  primary_up 
13456:  alias switch_between_slot1_and_slot2  primary_up  
13459: slot2
13459:  alias viewmodel_toggle viewmodels_on 
13459:  viewmodel_fov 84
13459:  cl_interp 0
13459: -attack
13459:  alias weapon1  primary_up 
13459:  alias weapon2  secondary_down 
13459:  alias weapon3  melee_down 
13459:  alias lastweapon  primary_up 
13459:  alias nextweapon  melee_down 
13459:  alias previousweapon  primary_up 
13459:  alias switch_between_slot1_and_slot2  primary_up  
13464: slot2
13464:  alias viewmodel_toggle viewmodels_on 
13464:  viewmodel_fov 84
13464:  cl_interp 0
13464: -attack
13464:  alias weapon1  primary_up 
13464:  alias weapon2  secondary_down 
13464:  alias weapon3  melee_down 
13464:  alias lastweapon  primary_up 
13464:  alias nextweapon  melee_down 
13464:  alias previousweapon  primary_up 
13464:  alias switch_between_slot1_and_slot2  primary_up  
13487: slot2
13487:  alias viewmodel_toggle viewmodels_on 
13487:  viewmodel_fov 84
13487:  cl_interp 0
13487: -attack
13487:  alias weapon1  primary_up 
13487:  alias weapon2  secondary_down 
13487:  alias weapon3  melee_down 
13487:  alias lastweapon  primary_up 
13487:  alias nextweapon  melee_down 
13487:  alias previousweapon  primary_up 
13487:  alias switch_between_slot1_and_slot2  primary_up  
13489: slot2
13489:  alias viewmodel_toggle viewmodels_on 
13489:  viewmodel_fov 84
13489:  cl_interp 0
13489: -attack
13489:  alias weapon1  primary_up 
13489:  alias weapon2  secondary_down 
13489:  alias weapon3  melee_down 
13489:  alias lastweapon  primary_up 
13489:  alias nextweapon  melee_down 
13489:  alias previousweapon  primary_up 
13489:  alias switch_between_slot1_and_slot2  primary_up  
13490: slot2
13490:  alias viewmodel_toggle viewmodels_on 
13490:  viewmodel_fov 84
13490:  cl_interp 0
13490: -attack
13490:  alias weapon1  primary_up 
13490:  alias weapon2  secondary_down 
13490:  alias weapon3  melee_down 
13490:  alias lastweapon  primary_up 
13490:  alias nextweapon  melee_down 
13490:  alias previousweapon  primary_up 
13490:  alias switch_between_slot1_and_slot2  primary_up  
13491: slot2
13491:  alias viewmodel_toggle viewmodels_on 
13491:  viewmodel_fov 84
13491:  cl_interp 0
13491: -attack
13491:  alias weapon1  primary_up 
13491:  alias weapon2  secondary_down 
13491:  alias weapon3  melee_down 
13491:  alias lastweapon  primary_up 
13491:  alias nextweapon  melee_down 
13491:  alias previousweapon  primary_up 
13491:  alias switch_between_slot1_and_slot2  primary_up  
13493: slot2
13493:  alias viewmodel_toggle viewmodels_on 
13493:  viewmodel_fov 84
13493:  cl_interp 0
13493: -attack
13493:  alias weapon1  primary_up 
13493:  alias weapon2  secondary_down 
13493:  alias weapon3  melee_down 
13493:  alias lastweapon  primary_up 
13493:  alias nextweapon  melee_down 
13493:  alias previousweapon  primary_up 
13493:  alias switch_between_slot1_and_slot2  primary_up  
13505: +showscores
13505: net_graph 4 
13506: SCORE
13511: -showscores
13511: net_graph 0
13512: no buttons
13523: slot2
13523:  alias viewmodel_toggle viewmodels_on 
13523:  viewmodel_fov 84
13523:  cl_interp 0
13523: -attack
13523:  alias weapon1  primary_up 
13523:  alias weapon2  secondary_down 
13523:  alias weapon3  melee_down 
13523:  alias lastweapon  primary_up 
13523:  alias nextweapon  melee_down 
13523:  alias previousweapon  primary_up 
13523:  alias switch_between_slot1_and_slot2  primary_up  
13526: slot2
13526:  alias viewmodel_toggle viewmodels_on 
13526:  viewmodel_fov 84
13526:  cl_interp 0
13526: -attack
13526:  alias weapon1  primary_up 
13526:  alias weapon2  secondary_down 
13526:  alias weapon3  melee_down 
13526:  alias lastweapon  primary_up 
13526:  alias nextweapon  melee_down 
13526:  alias previousweapon  primary_up 
13526:  alias switch_between_slot1_and_slot2  primary_up  
13528: slot2
13528:  alias viewmodel_toggle viewmodels_on 
13528:  viewmodel_fov 84
13528:  cl_interp 0
13528: -attack
13528:  alias weapon1  primary_up 
13528:  alias weapon2  secondary_down 
13528:  alias weapon3  melee_down 
13528:  alias lastweapon  primary_up 
13528:  alias nextweapon  melee_down 
13528:  alias previousweapon  primary_up 
13528:  alias switch_between_slot1_and_slot2  primary_up  
13530: slot2
13530:  alias viewmodel_toggle viewmodels_on 
13530:  viewmodel_fov 84
13530:  cl_interp 0
13530: -attack
13530:  alias weapon1  primary_up 
13530:  alias weapon2  secondary_down 
13530:  alias weapon3  melee_down 
13530:  alias lastweapon  primary_up 
13530:  alias nextweapon  melee_down 
13530:  alias previousweapon  primary_up 
13530:  alias switch_between_slot1_and_slot2  primary_up  
13559: slot2
13559:  alias viewmodel_toggle viewmodels_on 
13559:  viewmodel_fov 84
13559:  cl_interp 0
13559: -attack
13559:  alias weapon1  primary_up 
13559:  alias weapon2  secondary_down 
13559:  alias weapon3  melee_down 
13559:  alias lastweapon  primary_up 
13559:  alias nextweapon  melee_down 
13559:  alias previousweapon  primary_up 
13559:  alias switch_between_slot1_and_slot2  primary_up  
13561: slot2
13561:  alias viewmodel_toggle viewmodels_on 
13561:  viewmodel_fov 84
13561:  cl_interp 0
13561: -attack
13561:  alias weapon1  primary_up 
13561:  alias weapon2  secondary_down 
13561:  alias weapon3  melee_down 
13561:  alias lastweapon  primary_up 
13561:  alias nextweapon  melee_down 
13561:  alias previousweapon  primary_up 
13561:  alias switch_between_slot1_and_slot2  primary_up  
13563: slot2
13563:  alias viewmodel_toggle viewmodels_on 
13563:  viewmodel_fov 84
13563:  cl_interp 0
13563: -attack
13563:  alias weapon1  primary_up 
13563:  alias weapon2  secondary_down 
13563:  alias weapon3  melee_down 
13563:  alias lastweapon  primary_up 
13563:  alias nextweapon  melee_down 
13563:  alias previousweapon  primary_up 
13563:  alias switch_between_slot1_and_slot2  primary_up  
13565: slot2
13565:  alias viewmodel_toggle viewmodels_on 
13565:  viewmodel_fov 84
13565:  cl_interp 0
13565: -attack
13565:  alias weapon1  primary_up 
13565:  alias weapon2  secondary_down 
13565:  alias weapon3  melee_down 
13565:  alias lastweapon  primary_up 
13565:  alias nextweapon  melee_down 
13565:  alias previousweapon  primary_up 
13565:  alias switch_between_slot1_and_slot2  primary_up  
13599: slot2
13599:  alias viewmodel_toggle viewmodels_on 
13599:  viewmodel_fov 84
13599:  cl_interp 0
13599: -attack
13599:  alias weapon1  primary_up 
13599:  alias weapon2  secondary_down 
13599:  alias weapon3  melee_down 
13599:  alias lastweapon  primary_up 
13599:  alias nextweapon  melee_down 
13599:  alias previousweapon  primary_up 
13599:  alias switch_between_slot1_and_slot2  primary_up  
13603: slot2
13603:  alias viewmodel_toggle viewmodels_on 
13603:  viewmodel_fov 84
13603:  cl_interp 0
13603: -attack
13603:  alias weapon1  primary_up 
13603:  alias weapon2  secondary_down 
13603:  alias weapon3  melee_down 
13603:  alias lastweapon  primary_up 
13603:  alias nextweapon  melee_down 
13603:  alias previousweapon  primary_up 
13603:  alias switch_between_slot1_and_slot2  primary_up  
13607: slot2
13607:  alias viewmodel_toggle viewmodels_on 
13607:  viewmodel_fov 84
13607:  cl_interp 0
13607: -attack
13607:  alias weapon1  primary_up 
13607:  alias weapon2  secondary_down 
13607:  alias weapon3  melee_down 
13607:  alias lastweapon  primary_up 
13607:  alias nextweapon  melee_down 
13607:  alias previousweapon  primary_up 
13607:  alias switch_between_slot1_and_slot2  primary_up  
13610: slot2
13610:  alias viewmodel_toggle viewmodels_on 
13610:  viewmodel_fov 84
13610:  cl_interp 0
13610: -attack
13610:  alias weapon1  primary_up 
13610:  alias weapon2  secondary_down 
13610:  alias weapon3  melee_down 
13610:  alias lastweapon  primary_up 
13610:  alias nextweapon  melee_down 
13610:  alias previousweapon  primary_up 
13610:  alias switch_between_slot1_and_slot2  primary_up  
13634: slot2
13634:  alias viewmodel_toggle viewmodels_on 
13634:  viewmodel_fov 84
13634:  cl_interp 0
13634: -attack
13634:  alias weapon1  primary_up 
13634:  alias weapon2  secondary_down 
13634:  alias weapon3  melee_down 
13634:  alias lastweapon  primary_up 
13634:  alias nextweapon  melee_down 
13634:  alias previousweapon  primary_up 
13634:  alias switch_between_slot1_and_slot2  primary_up  
13637: slot2
13637:  alias viewmodel_toggle viewmodels_on 
13637:  viewmodel_fov 84
13637:  cl_interp 0
13637: -attack
13637:  alias weapon1  primary_up 
13637:  alias weapon2  secondary_down 
13637:  alias weapon3  melee_down 
13637:  alias lastweapon  primary_up 
13637:  alias nextweapon  melee_down 
13637:  alias previousweapon  primary_up 
13637:  alias switch_between_slot1_and_slot2  primary_up  
13639: slot2
13639:  alias viewmodel_toggle viewmodels_on 
13639:  viewmodel_fov 84
13639:  cl_interp 0
13639: -attack
13639:  alias weapon1  primary_up 
13639:  alias weapon2  secondary_down 
13639:  alias weapon3  melee_down 
13639:  alias lastweapon  primary_up 
13639:  alias nextweapon  melee_down 
13639:  alias previousweapon  primary_up 
13639:  alias switch_between_slot1_and_slot2  primary_up  
13640: slot2
13640:  alias viewmodel_toggle viewmodels_on 
13640:  viewmodel_fov 84
13640:  cl_interp 0
13640: -attack
13640:  alias weapon1  primary_up 
13640:  alias weapon2  secondary_down 
13640:  alias weapon3  melee_down 
13640:  alias lastweapon  primary_up 
13640:  alias nextweapon  melee_down 
13640:  alias previousweapon  primary_up 
13640:  alias switch_between_slot1_and_slot2  primary_up  
13641: slot2
13641:  alias viewmodel_toggle viewmodels_on 
13641:  viewmodel_fov 84
13641:  cl_interp 0
13641: -attack
13641:  alias weapon1  primary_up 
13641:  alias weapon2  secondary_down 
13641:  alias weapon3  melee_down 
13641:  alias lastweapon  primary_up 
13641:  alias nextweapon  melee_down 
13641:  alias previousweapon  primary_up 
13641:  alias switch_between_slot1_and_slot2  primary_up  
13643: slot2
13643:  alias viewmodel_toggle viewmodels_on 
13643:  viewmodel_fov 84
13643:  cl_interp 0
13643: -attack
13643:  alias weapon1  primary_up 
13643:  alias weapon2  secondary_down 
13643:  alias weapon3  melee_down 
13643:  alias lastweapon  primary_up 
13643:  alias nextweapon  melee_down 
13643:  alias previousweapon  primary_up 
13643:  alias switch_between_slot1_and_slot2  primary_up  
13765: slot2
13765:  alias viewmodel_toggle viewmodels_on 
13765:  viewmodel_fov 84
13765:  cl_interp 0
13765: -attack
13765:  alias weapon1  primary_up 
13765:  alias weapon2  secondary_down 
13765:  alias weapon3  melee_down 
13765:  alias lastweapon  primary_up 
13765:  alias nextweapon  melee_down 
13765:  alias previousweapon  primary_up 
13765:  alias switch_between_slot1_and_slot2  primary_up  
13770: slot2
13770:  alias viewmodel_toggle viewmodels_on 
13770:  viewmodel_fov 84
13770:  cl_interp 0
13770: -attack
13770:  alias weapon1  primary_up 
13770:  alias weapon2  secondary_down 
13770:  alias weapon3  melee_down 
13770:  alias lastweapon  primary_up 
13770:  alias nextweapon  melee_down 
13770:  alias previousweapon  primary_up 
13770:  alias switch_between_slot1_and_slot2  primary_up  
13771: slot2
13771:  alias viewmodel_toggle viewmodels_on 
13771:  viewmodel_fov 84
13771:  cl_interp 0
13771: -attack
13771:  alias weapon1  primary_up 
13771:  alias weapon2  secondary_down 
13771:  alias weapon3  melee_down 
13771:  alias lastweapon  primary_up 
13771:  alias nextweapon  melee_down 
13771:  alias previousweapon  primary_up 
13771:  alias switch_between_slot1_and_slot2  primary_up  
13771: slot2
13771:  alias viewmodel_toggle viewmodels_on 
13771:  viewmodel_fov 84
13771:  cl_interp 0
13771: -attack
13771:  alias weapon1  primary_up 
13771:  alias weapon2  secondary_down 
13771:  alias weapon3  melee_down 
13771:  alias lastweapon  primary_up 
13771:  alias nextweapon  melee_down 
13771:  alias previousweapon  primary_up 
13771:  alias switch_between_slot1_and_slot2  primary_up  
13773: slot2
13773:  alias viewmodel_toggle viewmodels_on 
13773:  viewmodel_fov 84
13773:  cl_interp 0
13773: -attack
13773:  alias weapon1  primary_up 
13773:  alias weapon2  secondary_down 
13773:  alias weapon3  melee_down 
13773:  alias lastweapon  primary_up 
13773:  alias nextweapon  melee_down 
13773:  alias previousweapon  primary_up 
13773:  alias switch_between_slot1_and_slot2  primary_up  
13774: slot2
13774:  alias viewmodel_toggle viewmodels_on 
13774:  viewmodel_fov 84
13774:  cl_interp 0
13774: -attack
13774:  alias weapon1  primary_up 
13774:  alias weapon2  secondary_down 
13774:  alias weapon3  melee_down 
13774:  alias lastweapon  primary_up 
13774:  alias nextweapon  melee_down 
13774:  alias previousweapon  primary_up 
13774:  alias switch_between_slot1_and_slot2  primary_up  
13802: slot2
13802:  alias viewmodel_toggle viewmodels_on 
13802:  viewmodel_fov 84
13802:  cl_interp 0
13802: -attack
13802:  alias weapon1  primary_up 
13802:  alias weapon2  secondary_down 
13802:  alias weapon3  melee_down 
13802:  alias lastweapon  primary_up 
13802:  alias nextweapon  melee_down 
13802:  alias previousweapon  primary_up 
13802:  alias switch_between_slot1_and_slot2  primary_up  
13804: slot2
13804:  alias viewmodel_toggle viewmodels_on 
13804:  viewmodel_fov 84
13804:  cl_interp 0
13804: -attack
13804:  alias weapon1  primary_up 
13804:  alias weapon2  secondary_down 
13804:  alias weapon3  melee_down 
13804:  alias lastweapon  primary_up 
13804:  alias nextweapon  melee_down 
13804:  alias previousweapon  primary_up 
13804:  alias switch_between_slot1_and_slot2  primary_up  
13805: slot2
13805:  alias viewmodel_toggle viewmodels_on 
13805:  viewmodel_fov 84
13805:  cl_interp 0
13805: -attack
13805:  alias weapon1  primary_up 
13805:  alias weapon2  secondary_down 
13805:  alias weapon3  melee_down 
13805:  alias lastweapon  primary_up 
13805:  alias nextweapon  melee_down 
13805:  alias previousweapon  primary_up 
13805:  alias switch_between_slot1_and_slot2  primary_up  
13806: slot2
13806:  alias viewmodel_toggle viewmodels_on 
13806:  viewmodel_fov 84
13806:  cl_interp 0
13806: -attack
13806:  alias weapon1  primary_up 
13806:  alias weapon2  secondary_down 
13806:  alias weapon3  melee_down 
13806:  alias lastweapon  primary_up 
13806:  alias nextweapon  melee_down 
13806:  alias previousweapon  primary_up 
13806:  alias switch_between_slot1_and_slot2  primary_up  
13807: slot2
13807:  alias viewmodel_toggle viewmodels_on 
13807:  viewmodel_fov 84
13807:  cl_interp 0
13807: -attack
13807:  alias weapon1  primary_up 
13807:  alias weapon2  secondary_down 
13807:  alias weapon3  melee_down 
13807:  alias lastweapon  primary_up 
13807:  alias nextweapon  melee_down 
13807:  alias previousweapon  primary_up 
13807:  alias switch_between_slot1_and_slot2  primary_up  
13808: slot2
13808:  alias viewmodel_toggle viewmodels_on 
13808:  viewmodel_fov 84
13808:  cl_interp 0
13808: -attack
13808:  alias weapon1  primary_up 
13808:  alias weapon2  secondary_down 
13808:  alias weapon3  melee_down 
13808:  alias lastweapon  primary_up 
13808:  alias nextweapon  melee_down 
13808:  alias previousweapon  primary_up 
13808:  alias switch_between_slot1_and_slot2  primary_up  
13834: slot2
13834:  alias viewmodel_toggle viewmodels_on 
13834:  viewmodel_fov 84
13834:  cl_interp 0
13834: -attack
13834:  alias weapon1  primary_up 
13834:  alias weapon2  secondary_down 
13834:  alias weapon3  melee_down 
13834:  alias lastweapon  primary_up 
13834:  alias nextweapon  melee_down 
13834:  alias previousweapon  primary_up 
13834:  alias switch_between_slot1_and_slot2  primary_up  
13836: slot2
13836:  alias viewmodel_toggle viewmodels_on 
13836:  viewmodel_fov 84
13836:  cl_interp 0
13836: -attack
13836:  alias weapon1  primary_up 
13836:  alias weapon2  secondary_down 
13836:  alias weapon3  melee_down 
13836:  alias lastweapon  primary_up 
13836:  alias nextweapon  melee_down 
13836:  alias previousweapon  primary_up 
13836:  alias switch_between_slot1_and_slot2  primary_up  
13837: slot2
13837:  alias viewmodel_toggle viewmodels_on 
13837:  viewmodel_fov 84
13837:  cl_interp 0
13837: -attack
13837:  alias weapon1  primary_up 
13837:  alias weapon2  secondary_down 
13837:  alias weapon3  melee_down 
13837:  alias lastweapon  primary_up 
13837:  alias nextweapon  melee_down 
13837:  alias previousweapon  primary_up 
13837:  alias switch_between_slot1_and_slot2  primary_up  
13838: slot2
13838:  alias viewmodel_toggle viewmodels_on 
13838:  viewmodel_fov 84
13838:  cl_interp 0
13838: -attack
13838:  alias weapon1  primary_up 
13838:  alias weapon2  secondary_down 
13838:  alias weapon3  melee_down 
13838:  alias lastweapon  primary_up 
13838:  alias nextweapon  melee_down 
13838:  alias previousweapon  primary_up 
13838:  alias switch_between_slot1_and_slot2  primary_up  
13839: slot2
13839:  alias viewmodel_toggle viewmodels_on 
13839:  viewmodel_fov 84
13839:  cl_interp 0
13839: -attack
13839:  alias weapon1  primary_up 
13839:  alias weapon2  secondary_down 
13839:  alias weapon3  melee_down 
13839:  alias lastweapon  primary_up 
13839:  alias nextweapon  melee_down 
13839:  alias previousweapon  primary_up 
13839:  alias switch_between_slot1_and_slot2  primary_up  
13840: slot2
13840:  alias viewmodel_toggle viewmodels_on 
13840:  viewmodel_fov 84
13840:  cl_interp 0
13840: -attack
13840:  alias weapon1  primary_up 
13840:  alias weapon2  secondary_down 
13840:  alias weapon3  melee_down 
13840:  alias lastweapon  primary_up 
13840:  alias nextweapon  melee_down 
13840:  alias previousweapon  primary_up 
13840:  alias switch_between_slot1_and_slot2  primary_up  
13875: +showscores
13875: net_graph 4 
13876: SCORE
13883: -showscores
13883: net_graph 0
13884: no buttons
13887: slot2
13887:  alias viewmodel_toggle viewmodels_on 
13887:  viewmodel_fov 84
13887:  cl_interp 0
13887: -attack
13887:  alias weapon1  primary_up 
13887:  alias weapon2  secondary_down 
13887:  alias weapon3  melee_down 
13887:  alias lastweapon  primary_up 
13887:  alias nextweapon  melee_down 
13887:  alias previousweapon  primary_up 
13887:  alias switch_between_slot1_and_slot2  primary_up  
13896: slot2
13896:  alias viewmodel_toggle viewmodels_on 
13896:  viewmodel_fov 84
13896:  cl_interp 0
13896: -attack
13896:  alias weapon1  primary_up 
13896:  alias weapon2  secondary_down 
13896:  alias weapon3  melee_down 
13896:  alias lastweapon  primary_up 
13896:  alias nextweapon  melee_down 
13896:  alias previousweapon  primary_up 
13896:  alias switch_between_slot1_and_slot2  primary_up  
13897: slot2
13897:  alias viewmodel_toggle viewmodels_on 
13897:  viewmodel_fov 84
13897:  cl_interp 0
13897: -attack
13897:  alias weapon1  primary_up 
13897:  alias weapon2  secondary_down 
13897:  alias weapon3  melee_down 
13897:  alias lastweapon  primary_up 
13897:  alias nextweapon  melee_down 
13897:  alias previousweapon  primary_up 
13897:  alias switch_between_slot1_and_slot2  primary_up  
13898: slot2
13898:  alias viewmodel_toggle viewmodels_on 
13898:  viewmodel_fov 84
13898:  cl_interp 0
13898: -attack
13898:  alias weapon1  primary_up 
13898:  alias weapon2  secondary_down 
13898:  alias weapon3  melee_down 
13898:  alias lastweapon  primary_up 
13898:  alias nextweapon  melee_down 
13898:  alias previousweapon  primary_up 
13898:  alias switch_between_slot1_and_slot2  primary_up  
13899: slot2
13899:  alias viewmodel_toggle viewmodels_on 
13899:  viewmodel_fov 84
13899:  cl_interp 0
13899: -attack
13899:  alias weapon1  primary_up 
13899:  alias weapon2  secondary_down 
13899:  alias weapon3  melee_down 
13899:  alias lastweapon  primary_up 
13899:  alias nextweapon  melee_down 
13899:  alias previousweapon  primary_up 
13899:  alias switch_between_slot1_and_slot2  primary_up  
13899: slot2
13899:  alias viewmodel_toggle viewmodels_on 
13899:  viewmodel_fov 84
13899:  cl_interp 0
13899: -attack
13899:  alias weapon1  primary_up 
13899:  alias weapon2  secondary_down 
13899:  alias weapon3  melee_down 
13899:  alias lastweapon  primary_up 
13899:  alias nextweapon  melee_down 
13899:  alias previousweapon  primary_up 
13899:  alias switch_between_slot1_and_slot2  primary_up  
13900: slot2
13900:  alias viewmodel_toggle viewmodels_on 
13900:  viewmodel_fov 84
13900:  cl_interp 0
13900: -attack
13900:  alias weapon1  primary_up 
13900:  alias weapon2  secondary_down 
13900:  alias weapon3  melee_down 
13900:  alias lastweapon  primary_up 
13900:  alias nextweapon  melee_down 
13900:  alias previousweapon  primary_up 
13900:  alias switch_between_slot1_and_slot2  primary_up  
13937: slot2
13937:  alias viewmodel_toggle viewmodels_on 
13937:  viewmodel_fov 84
13937:  cl_interp 0
13937: -attack
13937:  alias weapon1  primary_up 
13937:  alias weapon2  secondary_down 
13937:  alias weapon3  melee_down 
13937:  alias lastweapon  primary_up 
13937:  alias nextweapon  melee_down 
13937:  alias previousweapon  primary_up 
13937:  alias switch_between_slot1_and_slot2  primary_up  
13937: slot2
13937:  alias viewmodel_toggle viewmodels_on 
13937:  viewmodel_fov 84
13937:  cl_interp 0
13937: -attack
13937:  alias weapon1  primary_up 
13937:  alias weapon2  secondary_down 
13937:  alias weapon3  melee_down 
13937:  alias lastweapon  primary_up 
13937:  alias nextweapon  melee_down 
13937:  alias previousweapon  primary_up 
13937:  alias switch_between_slot1_and_slot2  primary_up  
13939: slot2
13939:  alias viewmodel_toggle viewmodels_on 
13939:  viewmodel_fov 84
13939:  cl_interp 0
13939: -attack
13939:  alias weapon1  primary_up 
13939:  alias weapon2  secondary_down 
13939:  alias weapon3  melee_down 
13939:  alias lastweapon  primary_up 
13939:  alias nextweapon  melee_down 
13939:  alias previousweapon  primary_up 
13939:  alias switch_between_slot1_and_slot2  primary_up  
13939: slot2
13939:  alias viewmodel_toggle viewmodels_on 
13939:  viewmodel_fov 84
13939:  cl_interp 0
13939: -attack
13939:  alias weapon1  primary_up 
13939:  alias weapon2  secondary_down 
13939:  alias weapon3  melee_down 
13939:  alias lastweapon  primary_up 
13939:  alias nextweapon  melee_down 
13939:  alias previousweapon  primary_up 
13939:  alias switch_between_slot1_and_slot2  primary_up  
13940: slot2
13940:  alias viewmodel_toggle viewmodels_on 
13940:  viewmodel_fov 84
13940:  cl_interp 0
13940: -attack
13940:  alias weapon1  primary_up 
13940:  alias weapon2  secondary_down 
13940:  alias weapon3  melee_down 
13940:  alias lastweapon  primary_up 
13940:  alias nextweapon  melee_down 
13940:  alias previousweapon  primary_up 
13940:  alias switch_between_slot1_and_slot2  primary_up  
13941: slot2
13941:  alias viewmodel_toggle viewmodels_on 
13941:  viewmodel_fov 84
13941:  cl_interp 0
13941: -attack
13941:  alias weapon1  primary_up 
13941:  alias weapon2  secondary_down 
13941:  alias weapon3  melee_down 
13941:  alias lastweapon  primary_up 
13941:  alias nextweapon  melee_down 
13941:  alias previousweapon  primary_up 
13941:  alias switch_between_slot1_and_slot2  primary_up  
14082: gameui_activate
14233: gameui_hide
14255: slot2
14255:  alias viewmodel_toggle viewmodels_on 
14255:  viewmodel_fov 84
14255:  cl_interp 0
14255: -attack
14255:  alias weapon1  primary_up 
14255:  alias weapon2  secondary_down 
14255:  alias weapon3  melee_down 
14255:  alias lastweapon  primary_up 
14255:  alias nextweapon  melee_down 
14255:  alias previousweapon  primary_up 
14255:  alias switch_between_slot1_and_slot2  primary_up  
14256: slot2
14256:  alias viewmodel_toggle viewmodels_on 
14256:  viewmodel_fov 84
14256:  cl_interp 0
14256: -attack
14256:  alias weapon1  primary_up 
14256:  alias weapon2  secondary_down 
14256:  alias weapon3  melee_down 
14256:  alias lastweapon  primary_up 
14256:  alias nextweapon  melee_down 
14256:  alias previousweapon  primary_up 
14256:  alias switch_between_slot1_and_slot2  primary_up  
14259: slot2
14259:  alias viewmodel_toggle viewmodels_on 
14259:  viewmodel_fov 84
14259:  cl_interp 0
14259: -attack
14259:  alias weapon1  primary_up 
14259:  alias weapon2  secondary_down 
14259:  alias weapon3  melee_down 
14259:  alias lastweapon  primary_up 
14259:  alias nextweapon  melee_down 
14259:  alias previousweapon  primary_up 
14259:  alias switch_between_slot1_and_slot2  primary_up  
14259: slot2
14259:  alias viewmodel_toggle viewmodels_on 
14259:  viewmodel_fov 84
14259:  cl_interp 0
14259: -attack
14259:  alias weapon1  primary_up 
14259:  alias weapon2  secondary_down 
14259:  alias weapon3  melee_down 
14259:  alias lastweapon  primary_up 
14259:  alias nextweapon  melee_down 
14259:  alias previousweapon  primary_up 
14259:  alias switch_between_slot1_and_slot2  primary_up  
14260: slot2
14260:  alias viewmodel_toggle viewmodels_on 
14260:  viewmodel_fov 84
14260:  cl_interp 0
14260: -attack
14260:  alias weapon1  primary_up 
14260:  alias weapon2  secondary_down 
14260:  alias weapon3  melee_down 
14260:  alias lastweapon  primary_up 
14260:  alias nextweapon  melee_down 
14260:  alias previousweapon  primary_up 
14260:  alias switch_between_slot1_and_slot2  primary_up  
14260: slot2
14260:  alias viewmodel_toggle viewmodels_on 
14260:  viewmodel_fov 84
14260:  cl_interp 0
14260: -attack
14260:  alias weapon1  primary_up 
14260:  alias weapon2  secondary_down 
14260:  alias weapon3  melee_down 
14260:  alias lastweapon  primary_up 
14260:  alias nextweapon  melee_down 
14260:  alias previousweapon  primary_up 
14260:  alias switch_between_slot1_and_slot2  primary_up  
14261: slot2
14261:  alias viewmodel_toggle viewmodels_on 
14261:  viewmodel_fov 84
14261:  cl_interp 0
14261: -attack
14261:  alias weapon1  primary_up 
14261:  alias weapon2  secondary_down 
14261:  alias weapon3  melee_down 
14261:  alias lastweapon  primary_up 
14261:  alias nextweapon  melee_down 
14261:  alias previousweapon  primary_up 
14261:  alias switch_between_slot1_and_slot2  primary_up  
14310: +showscores
14310: net_graph 4 
14311: SCORE
14316: -showscores
14316: net_graph 0
14318: no buttons
14348: slot2
14348:  alias viewmodel_toggle viewmodels_on 
14348:  viewmodel_fov 84
14348:  cl_interp 0
14348: -attack
14348:  alias weapon1  primary_up 
14348:  alias weapon2  secondary_down 
14348:  alias weapon3  melee_down 
14348:  alias lastweapon  primary_up 
14348:  alias nextweapon  melee_down 
14348:  alias previousweapon  primary_up 
14348:  alias switch_between_slot1_and_slot2  primary_up  
14350: slot2
14350:  alias viewmodel_toggle viewmodels_on 
14350:  viewmodel_fov 84
14350:  cl_interp 0
14350: -attack
14350:  alias weapon1  primary_up 
14350:  alias weapon2  secondary_down 
14350:  alias weapon3  melee_down 
14350:  alias lastweapon  primary_up 
14350:  alias nextweapon  melee_down 
14350:  alias previousweapon  primary_up 
14350:  alias switch_between_slot1_and_slot2  primary_up  
14351: slot2
14351:  alias viewmodel_toggle viewmodels_on 
14351:  viewmodel_fov 84
14351:  cl_interp 0
14351: -attack
14351:  alias weapon1  primary_up 
14351:  alias weapon2  secondary_down 
14351:  alias weapon3  melee_down 
14351:  alias lastweapon  primary_up 
14351:  alias nextweapon  melee_down 
14351:  alias previousweapon  primary_up 
14351:  alias switch_between_slot1_and_slot2  primary_up  
14353: slot2
14353:  alias viewmodel_toggle viewmodels_on 
14353:  viewmodel_fov 84
14353:  cl_interp 0
14353: -attack
14353:  alias weapon1  primary_up 
14353:  alias weapon2  secondary_down 
14353:  alias weapon3  melee_down 
14353:  alias lastweapon  primary_up 
14353:  alias nextweapon  melee_down 
14353:  alias previousweapon  primary_up 
14353:  alias switch_between_slot1_and_slot2  primary_up  
14354: -moveright
14354: +moveleft
14354: alias checkleft +moveleft 
14354: slot2
14354:  alias viewmodel_toggle viewmodels_on 
14354:  viewmodel_fov 84
14354:  cl_interp 0
14354: -attack
14354:  alias weapon1  primary_up 
14354:  alias weapon2  secondary_down 
14354:  alias weapon3  melee_down 
14354:  alias lastweapon  primary_up 
14354:  alias nextweapon  melee_down 
14354:  alias previousweapon  primary_up 
14354:  alias switch_between_slot1_and_slot2  primary_up  
14355: MOVELEFT
14358: -back
14358: +forward
14358: alias checkfwd +forward 
14359: FORWARD MOVELEFT
14373: -moveleft
14373: alias checkleft none 
14373: -forward
14373: alias checkfwd none 
14374: no buttons
14479: slot2
14479:  alias viewmodel_toggle viewmodels_on 
14479:  viewmodel_fov 84
14479:  cl_interp 0
14479: -attack
14479:  alias weapon1  primary_up 
14479:  alias weapon2  secondary_down 
14479:  alias weapon3  melee_down 
14479:  alias lastweapon  primary_up 
14479:  alias nextweapon  melee_down 
14479:  alias previousweapon  primary_up 
14479:  alias switch_between_slot1_and_slot2  primary_up  
14481: slot2
14481:  alias viewmodel_toggle viewmodels_on 
14481:  viewmodel_fov 84
14481:  cl_interp 0
14481: -attack
14481:  alias weapon1  primary_up 
14481:  alias weapon2  secondary_down 
14481:  alias weapon3  melee_down 
14481:  alias lastweapon  primary_up 
14481:  alias nextweapon  melee_down 
14481:  alias previousweapon  primary_up 
14481:  alias switch_between_slot1_and_slot2  primary_up  
14483: slot2
14483:  alias viewmodel_toggle viewmodels_on 
14483:  viewmodel_fov 84
14483:  cl_interp 0
14483: -attack
14483:  alias weapon1  primary_up 
14483:  alias weapon2  secondary_down 
14483:  alias weapon3  melee_down 
14483:  alias lastweapon  primary_up 
14483:  alias nextweapon  melee_down 
14483:  alias previousweapon  primary_up 
14483:  alias switch_between_slot1_and_slot2  primary_up  
14486: slot2
14486:  alias viewmodel_toggle viewmodels_on 
14486:  viewmodel_fov 84
14486:  cl_interp 0
14486: -attack
14486:  alias weapon1  primary_up 
14486:  alias weapon2  secondary_down 
14486:  alias weapon3  melee_down 
14486:  alias lastweapon  primary_up 
14486:  alias nextweapon  melee_down 
14486:  alias previousweapon  primary_up 
14486:  alias switch_between_slot1_and_slot2  primary_up  
14514: slot2
14514:  alias viewmodel_toggle viewmodels_on 
14514:  viewmodel_fov 84
14514:  cl_interp 0
14514: -attack
14514:  alias weapon1  primary_up 
14514:  alias weapon2  secondary_down 
14514:  alias weapon3  melee_down 
14514:  alias lastweapon  primary_up 
14514:  alias nextweapon  melee_down 
14514:  alias previousweapon  primary_up 
14514:  alias switch_between_slot1_and_slot2  primary_up  
14518: slot2
14518:  alias viewmodel_toggle viewmodels_on 
14518:  viewmodel_fov 84
14518:  cl_interp 0
14518: -attack
14518:  alias weapon1  primary_up 
14518:  alias weapon2  secondary_down 
14518:  alias weapon3  melee_down 
14518:  alias lastweapon  primary_up 
14518:  alias nextweapon  melee_down 
14518:  alias previousweapon  primary_up 
14518:  alias switch_between_slot1_and_slot2  primary_up  
14520: slot2
14520:  alias viewmodel_toggle viewmodels_on 
14520:  viewmodel_fov 84
14520:  cl_interp 0
14520: -attack
14520:  alias weapon1  primary_up 
14520:  alias weapon2  secondary_down 
14520:  alias weapon3  melee_down 
14520:  alias lastweapon  primary_up 
14520:  alias nextweapon  melee_down 
14520:  alias previousweapon  primary_up 
14520:  alias switch_between_slot1_and_slot2  primary_up  
14521: slot2
14521:  alias viewmodel_toggle viewmodels_on 
14521:  viewmodel_fov 84
14521:  cl_interp 0
14521: -attack
14521:  alias weapon1  primary_up 
14521:  alias weapon2  secondary_down 
14521:  alias weapon3  melee_down 
14521:  alias lastweapon  primary_up 
14521:  alias nextweapon  melee_down 
14521:  alias previousweapon  primary_up 
14521:  alias switch_between_slot1_and_slot2  primary_up  
14523: slot2
14523:  alias viewmodel_toggle viewmodels_on 
14523:  viewmodel_fov 84
14523:  cl_interp 0
14523: -attack
14523:  alias weapon1  primary_up 
14523:  alias weapon2  secondary_down 
14523:  alias weapon3  melee_down 
14523:  alias lastweapon  primary_up 
14523:  alias nextweapon  melee_down 
14523:  alias previousweapon  primary_up 
14523:  alias switch_between_slot1_and_slot2  primary_up  
14552: slot2
14552:  alias viewmodel_toggle viewmodels_on 
14552:  viewmodel_fov 84
14552:  cl_interp 0
14552: -attack
14552:  alias weapon1  primary_up 
14552:  alias weapon2  secondary_down 
14552:  alias weapon3  melee_down 
14552:  alias lastweapon  primary_up 
14552:  alias nextweapon  melee_down 
14552:  alias previousweapon  primary_up 
14552:  alias switch_between_slot1_and_slot2  primary_up  
14555: slot2
14555:  alias viewmodel_toggle viewmodels_on 
14555:  viewmodel_fov 84
14555:  cl_interp 0
14555: -attack
14555:  alias weapon1  primary_up 
14555:  alias weapon2  secondary_down 
14555:  alias weapon3  melee_down 
14555:  alias lastweapon  primary_up 
14555:  alias nextweapon  melee_down 
14555:  alias previousweapon  primary_up 
14555:  alias switch_between_slot1_and_slot2  primary_up  
14557: slot2
14557:  alias viewmodel_toggle viewmodels_on 
14557:  viewmodel_fov 84
14557:  cl_interp 0
14557: -attack
14557:  alias weapon1  primary_up 
14557:  alias weapon2  secondary_down 
14557:  alias weapon3  melee_down 
14557:  alias lastweapon  primary_up 
14557:  alias nextweapon  melee_down 
14557:  alias previousweapon  primary_up 
14557:  alias switch_between_slot1_and_slot2  primary_up  
14558:  alias viewmodel_toggle viewmodels_off 
14560: slot2
14560:  alias viewmodel_toggle viewmodels_on 
14560:  viewmodel_fov 84
14560:  cl_interp 0
14560: -attack
14560:  alias weapon1  primary_up 
14560:  alias weapon2  secondary_down 
14560:  alias weapon3  melee_down 
14560:  alias lastweapon  primary_up 
14560:  alias nextweapon  melee_down 
14560:  alias previousweapon  primary_up 
14560:  alias switch_between_slot1_and_slot2  primary_up  
14591: slot2
14591:  alias viewmodel_toggle viewmodels_on 
14591:  viewmodel_fov 84
14591:  cl_interp 0
14591: -attack
14591:  alias weapon1  primary_up 
14591:  alias weapon2  secondary_down 
14591:  alias weapon3  melee_down 
14591:  alias lastweapon  primary_up 
14591:  alias nextweapon  melee_down 
14591:  alias previousweapon  primary_up 
14591:  alias switch_between_slot1_and_slot2  primary_up  
14593: slot2
14593:  alias viewmodel_toggle viewmodels_on 
14593:  viewmodel_fov 84
14593:  cl_interp 0
14593: -attack
14593:  alias weapon1  primary_up 
14593:  alias weapon2  secondary_down 
14593:  alias weapon3  melee_down 
14593:  alias lastweapon  primary_up 
14593:  alias nextweapon  melee_down 
14593:  alias previousweapon  primary_up 
14593:  alias switch_between_slot1_and_slot2  primary_up  
14595: slot2
14595:  alias viewmodel_toggle viewmodels_on 
14595:  viewmodel_fov 84
14595:  cl_interp 0
14595: -attack
14595:  alias weapon1  primary_up 
14595:  alias weapon2  secondary_down 
14595:  alias weapon3  melee_down 
14595:  alias lastweapon  primary_up 
14595:  alias nextweapon  melee_down 
14595:  alias previousweapon  primary_up 
14595:  alias switch_between_slot1_and_slot2  primary_up  
14599: slot2
14599:  alias viewmodel_toggle viewmodels_on 
14599:  viewmodel_fov 84
14599:  cl_interp 0
14599: -attack
14599:  alias weapon1  primary_up 
14599:  alias weapon2  secondary_down 
14599:  alias weapon3  melee_down 
14599:  alias lastweapon  primary_up 
14599:  alias nextweapon  melee_down 
14599:  alias previousweapon  primary_up 
14599:  alias switch_between_slot1_and_slot2  primary_up  
14638: slot2
14638:  alias viewmodel_toggle viewmodels_on 
14638:  viewmodel_fov 84
14638:  cl_interp 0
14638: -attack
14638:  alias weapon1  primary_up 
14638:  alias weapon2  secondary_down 
14638:  alias weapon3  melee_down 
14638:  alias lastweapon  primary_up 
14638:  alias nextweapon  melee_down 
14638:  alias previousweapon  primary_up 
14638:  alias switch_between_slot1_and_slot2  primary_up  
14640: slot2
14640:  alias viewmodel_toggle viewmodels_on 
14640:  viewmodel_fov 84
14640:  cl_interp 0
14640: -attack
14640:  alias weapon1  primary_up 
14640:  alias weapon2  secondary_down 
14640:  alias weapon3  melee_down 
14640:  alias lastweapon  primary_up 
14640:  alias nextweapon  melee_down 
14640:  alias previousweapon  primary_up 
14640:  alias switch_between_slot1_and_slot2  primary_up  
14642: slot2
14642:  alias viewmodel_toggle viewmodels_on 
14642:  viewmodel_fov 84
14642:  cl_interp 0
14642: -attack
14642:  alias weapon1  primary_up 
14642:  alias weapon2  secondary_down 
14642:  alias weapon3  melee_down 
14642:  alias lastweapon  primary_up 
14642:  alias nextweapon  melee_down 
14642:  alias previousweapon  primary_up 
14642:  alias switch_between_slot1_and_slot2  primary_up  
14685: -back
14685: +forward
14685: alias checkfwd +forward 
14685: -moveright
14685: +moveleft
14685: alias checkleft +moveleft 
14685: -moveleft
14685: alias checkleft none 
14685: -forward
14685: alias checkfwd none 
14784: alias +mate_forward "+mfwd"
14784: alias -mate_forward "-mfwd"
14784: alias +mate_back "+mback"
14784: alias -mate_back "-mback"
14784: alias +mate_moveleft "+mleft"
14784: alias -mate_moveleft "-mleft"
14784: alias +mate_moveright "+mright"
14784: alias -mate_moveright "-mright"
14784: alias +mate_attack "+attack"
14784: alias -mate_attack "-attack"
14784: alias +mate_attack2 "+attack2"
14784: alias -mate_attack2 "-attack2"
14784: alias mate_previousweapon "previousweapon"
14784: alias mate_nextweapon "nextweapon"
14784: alias mate_slot1 "weapon1"
14784: alias mate_slot2 "weapon2"
14784: alias mate_slot3 "weapon3"
14784: alias mate_slot4 "slot4"
14784: alias mate_slot5 "slot5"
14784: alias mate_slot6 "slot6"
14784: alias mate_slot7 "slot7"
14784: alias mate_slot8 "slot8"
14784: alias mate_slot9 "slot9"
14784: alias mate_slot0 "slot10"
14784: alias mate_call_medic "voicemenu 0 0"
14784: alias mate_spray "impulse 201"
14784: alias mate_toggle_netgraph "incrementvar net_graph 0 4 4"
14784: alias mate_toggle_minmode "incrementvar cl_hud_minmode 0 1 1"
14784: alias +mate_scores "+showscores;net_graph 4"
14784: alias -mate_scores "-showscores;net_graph 0;timeleft"
14784: alias +mate_rocketjump "mate_slot1;+jump;+duck;+attack"
14784: alias -mate_rocketjump "-jump;-duck;-attack"
14784: alias mate_lastinv "lastweapon"
14784: alias +mate_uberpop "mate_uberpop_msg;+attack2"
14784: alias -mate_uberpop "-attack2"
14784: alias mate_uberpop_msg "say_team ## POPPING UBER"
14784: alias mate_uberfake "mate_uberfake_msg;voicemenu 1 7"
14784: alias mate_uberfake_msg "say_team ## FAKING UBER"
14784: alias mate_uberhide "voicemenu 2 6"
14784: alias +mate_autoheal "-attack"
14784: alias -mate_autoheal "+attack"
14784: alias mate_goodnet "cl_cmdrate 67;cl_interp 0.0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 67;rate 60000;echo goodnet_enabled"
14784: alias mate_badnet "cl_cmdrate 40;cl_interp 0.025;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo badnet_enabled"
14784: alias mate_morenet "rate 30000;cl_cmdrate 66;cl_interp 0.02;cl_lagcompensation 1;cl_updaterate 66;cl_smooth 0;cl_smoothtime 0.01;cl_interp_threadmodeticks 0;cl_pred_optimize 2;cl_interp_ratio 1;echo morenet_enabled"
14784: alias +mate_joinclass "bind 1 mate_scout; bind 2 mate_soldier; bind 3 mate_pyro; bind 4 mate_demoman; bind 5 mate_heavy; bind 6 mate_engineer; bind 7 mate_medic; bind 8 mate_sniper; bind 9 mate_spy"
14784: alias -mate_joinclass "bind 1 "mate_slot1"; bind 2 "mate_slot2"; bind 3 "mate_slot3"; bind 4 "mate_slot4"; bind 5 "mate_slot5"; bind 6 "mate_slot6"; bind 7 "mate_slot7"; bind 8 "mate_slot8"; bind 9 "mate_slot9""
14784: alias mate_scout "join_class scout"
14784: alias mate_soldier "join_class soldier"
14784: alias mate_pyro "join_class pyro"
14784: alias mate_demoman "join_class demoman"
14784: alias mate_heavy "join_class heavyweapons"
14784: alias mate_engineer "join_class engineer"
14784: alias mate_medic "join_class medic"
14784: alias mate_sniper "join_class sniper"
14784: alias mate_spy "join_class spy"
14784: alias +mfwd "-back;+forward;alias checkfwd +forward"
14784: alias +mback "-forward;+back;alias checkback +back"
14784: alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
14784: alias +mright "-moveleft;+moveright;alias checkright +moveright"
14784: alias -mfwd "-forward;checkback;alias checkfwd none"
14784: alias -mback "-back;checkfwd;alias checkback none"
14784: alias -mleft "-moveleft;checkright;alias checkleft none"
14784: alias -mright "-moveright;checkleft;alias checkright none"
14784: alias checkfwd none
14784: alias checkback none
14784: alias checkleft none
14784: alias checkright none
14784: alias none ""
14784: alias enable_autoheal "+attack; bind mouse1 +mate_autoheal"
14784: alias disable_autoheal "-attack; bind mouse1 +attack"
14784: alias rpass "rcon_password fish"
14784: alias badwater "rpass; rcon changelevel pl_badwater"
14784: alias upward "rpass; rcon changelevel pl_upward"
14784: alias steel "rpass; rcon changelevel cp_steel"
14784: alias lakeside "rpass; rcon changelevel koth_lakeside_final"
14784: alias viaduct "rpass; rcon changelevel koth_viaduct_pro7"
14784: alias granary "rpass; rcon changelevel cp_granary"
14784: alias gullywash "rpass; rcon changelevel cp_gullywash_final1"
14784: alias snakewater "rpass; rcon changelevel cp_snakewater_final1"
14784: alias ashvile "rpass; rcon changelevel koth_ashville_rc1"
14784: alias process "rpass; rcon changelevel cp_process_final"
14784: alias barnblitz "rpass; rcon changelevel pl_barnblitz_pro6"
14784: alias gravelpit "rpass; rcon changelevel cp_gravelpit"
14784: alias sunshine "rpass; rcon changelevel cp_sunshine"
14784: alias borneo "rpass; rcon changelevel pl_borneo"
14784: alias swiftwater "rpass; rcon changelevel pl_swiftwater_final1"
14784: alias warmtic "rpass; rcon changelevel koth_warmtic_b6"
14784: alias badwater_pro "rpass; rcon changelevel pl_badwater_pro_v12"
14784: alias glassworks "rpass; rcon changelevel cp_glassworks_rc6a"
14784: alias dropdown "rpass; rcon changelevel koth_dropdown_rc1"
14784: alias artefact "rpass; rcon changelevel koth_artefact_v1"
14784: alias badlands "rpass; rcon changelevel cp_badlands"
14784: alias product "rpass; rcon changelevel koth_product_rc9"
14784: alias metalworks "rpass; rcon changelevel cp_metalworks_rc7"
14784: alias granary_pro "rpass; rcon changelevel cp_granary_pro_rc8"
14784: alias warmfrost "rpass; rcon changelevel cp_warmfrost_rc1"
14784: alias vanguard "rpass; rcon changelevel cp_vanguard_rc3"
14784: alias alloy "rpass; rcon changelevel cp_alloy_rc1c""
14784: alias ramjam "rpass; rcon changelevel koth_ramjam_rc1"
14784: alias vanguard "rpass; rcon changelevel cp_vanguard"
14784: alias millstone "rpass; rcon changelevel pl_millstone_ugc_4"
14784: alias walkway "sv_allow_point_servercommand always; map workshop/606778917"
14784: alias cascade "rpass; rcon changelevel koth_cascade_b6"
14784: alias cardinal "rpass; rcon changelevel cp_cardinal_rc1a"
14784: alias prolands "rpass; rcon changelevel cp_prolands_b6"
14784: alias cloalplant "rpass; rcon changelevel koth_cloalplant_b8"
14784: alias logjam "rpass; rcon changelevel cp_logjam_rc10a"
14784: alias voice_delay "rpass; rcon sm_cvar tf_max_voice_speak_delay 2"
14784: alias rec "timeleft; record demos/temp"
14784: alias rec_scout "timeleft; record demos/scout_temp"
14784: alias rec_soldier "timeleft; record demos/soldier_temp"
14784: alias rec_pyro "timeleft; record demos/pyro_temp"
14784: alias rec_demo "timeleft; record demos/demo_temp"
14784: alias rec_heavy "timeleft; record demos/heavy_temp"
14784: alias rec_engineer "timeleft; record demos/engineer_temp"
14784: alias rec_med "timeleft; record demos/medic_temp"
14784: alias rec_sniper "timeleft; record demos/sniper_temp"
14784: alias rec_spy "timeleft; record demos/spy_temp"
14784: alias dem_pause_pause "demo_pause; alias dem_pause dem_pause_resume"
14784: alias dem_pause_resume "demo_resume; alias dem_pause dem_pause_pause"
14784: alias dem_pause dem_pause_pause 
14784: alias items_reload tf2items_giveweapon_reload
14784: alias request_pause_req say "pause please"
14784: alias request_pause_exec pause
14784: alias request_pause request_pause_req
14784: alias "+shift_mode" "alias request_pause request_pause_exec"
14784: alias "-shift_mode" "alias request_pause request_pause_req"
14784: alias high_five "taunt_by_name Taunt: The High Five!"
14784: alias directors_vision "taunt_by_name Taunt: The Director's Vision"
14784: alias schadenfreude "taunt_by_name Taunt: The Schadenfreude"
14784: alias rock_paper_scissors "taunt_by_name Taunt: Rock, Paper, Scissors"
14784: alias party_trick "taunt_by_name Taunt: Party Trick"
14784: alias conga "taunt_by_name Taunt: Conga"
14784: alias rancho_relaxo "taunt_by_name Taunt: Rancho Relaxo"
14784: alias shred_alert "taunt_by_name Shred Alert"
14784: alias meet_the_medic "taunt_by_name Taunt: The Meet the Medic"
14784: alias results_are_in "taunt_by_name Taunt: Results Are In"
14784: alias fresh_brewed_victory "taunt_by_name Taunt: Fresh Brewed Victory"
14784: alias flippin_awesome "taunt_by_name Taunt: Flippin' Awesome"
14784: alias square_dance "taunt_by_name Taunt: Square Dance"
14784: alias wheel1 "+attack; alias wheel wheel2"
14784: alias wheel2 "-attack; alias wheel wheel1"
14784: alias wheel wheel1
14784: alias nipple "connect nipple.tf; password nipple"
14784: alias nipple "connect nipple.tf; password nipple"
14784: alias "battlecry" "voicemenu 2 1"
14784: alias "+panic" "battlecry; cl_yawspeed 3000; +right"
14784: alias "-panic" "-right; cl_yawspeed 210"
14784: alias +alltalk "+voiceall; +voicerecord"
14784: alias -alltalk "-voicerecord; -voiceall"
14784: alias +sting "-attack; mate_slot3; +attack" 
14784: alias -sting "-attack; mate_lastinv"
14784: alias +blast_other "mate_slot1; +attack2; other_blast"
14784: alias -blast_other "-attack2; mate_lastinv"
14784: alias +blast_same "+attack2"
14784: alias -blast_same "-attack2"
14784: alias +blast +blast_other
14784: alias -blast -blast_other
14784: alias other_blast "alias +blast +blast_other; alias -blast -blast_other"
14784: alias same_blast "alias +blast +blast_same; alias -blast -blast_same"
14784: alias viewmodel_toggle "viewmodels_off"
14784: alias viewmodels_on "r_drawviewmodel 1; alias viewmodel_toggle viewmodels_off"
14784: alias viewmodels_off "r_drawviewmodel 0; alias viewmodel_toggle viewmodels_on"
14784: bind KP_SLASH message_noob
14784: -attack
14784: -attack
14784: exec crosshairswitcher/binds
14784: alias default_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias default_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias default_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias scout_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias scout_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias scout_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias soldier_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias soldier_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias soldier_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias pyro_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal; same_blast"
14784: alias pyro_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; other_blast"
14784: alias pyro_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; same_blast"
14784: alias demoman_primary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias demoman_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias demoman_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias heavy_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias heavy_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias heavy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias engineer_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias engineer_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias engineer_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias medic_primary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; autocall_all"
14784: alias medic_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; enable_autoheal; autocall_default"
14784: alias medic_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; autocall_all"
14784: alias sniper_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias sniper_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias sniper_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias spy_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias spy_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias spy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias spy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
14784: alias cross_with_dot       "cl_crosshair_file crosshair1"
14784: alias half_cross_with_dot  "cl_crosshair_file crosshair2"
14784: alias ring                 "cl_crosshair_file crosshair3"
14784: alias ex                   "cl_crosshair_file crosshair4"
14784: alias dot                  "cl_crosshair_file crosshair5"
14784: alias open_cross           "cl_crosshair_file crosshair6"
14784: alias cross                "cl_crosshair_file crosshair7"
14784: alias default              "exec crosshairswitcher/defaultcrosshair"
14784: alias tiny		"cl_crosshair_scale 18"
14784: alias smallest  "cl_crosshair_scale 20"
14784: alias small     "cl_crosshair_scale 24"
14784: alias medium    "cl_crosshair_scale 28"
14784: alias big       "cl_crosshair_scale 32"
14784: alias biggest   "cl_crosshair_scale 36"
14784: alias huge      "cl_crosshair_scale 40"
14784: alias invisible "cl_crosshair_scale 00"
14784: alias red       "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
14784: alias green     "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
14784: alias blue      "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 255"
14784: alias yellow    "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
14784: alias cyan      "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"
14784: alias pink      "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
14784: alias orange    "cl_crosshair_red 255; cl_crosshair_green 128; cl_crosshair_blue 0"
14784: alias purple    "cl_crosshair_red 128; cl_crosshair_green 0; cl_crosshair_blue 255"
14784: alias mint      "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 128"
14784: alias lime      "cl_crosshair_red 178; cl_crosshair_green 255; cl_crosshair_blue 0"
14784: alias skyblue   "cl_crosshair_red 60; cl_crosshair_green 158; cl_crosshair_blue 255"
14784: alias black     "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0"
14784: alias grey      "cl_crosshair_red 128; cl_crosshair_green 128; cl_crosshair_blue 128"
14784: alias white     "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
14784: alias 60  "viewmodel_fov 60; r_drawviewmodel 1"
14784: alias 61  "viewmodel_fov 61; r_drawviewmodel 1"
14784: alias 62  "viewmodel_fov 62; r_drawviewmodel 1"
14784: alias 63  "viewmodel_fov 63; r_drawviewmodel 1"
14784: alias 64  "viewmodel_fov 64; r_drawviewmodel 1"
14784: alias 65  "viewmodel_fov 65; r_drawviewmodel 1"
14784: alias 66  "viewmodel_fov 66; r_drawviewmodel 1"
14784: alias 67  "viewmodel_fov 67; r_drawviewmodel 1"
14784: alias 68  "viewmodel_fov 68; r_drawviewmodel 1"
14784: alias 69  "viewmodel_fov 69; r_drawviewmodel 1"
14784: alias 70  "viewmodel_fov 70; r_drawviewmodel 1"
14784: alias 71  "viewmodel_fov 71; r_drawviewmodel 1"
14784: alias 72  "viewmodel_fov 72; r_drawviewmodel 1"
14784: alias 73  "viewmodel_fov 73; r_drawviewmodel 1"
14784: alias 74  "viewmodel_fov 74; r_drawviewmodel 1"
14784: alias 75  "viewmodel_fov 75; r_drawviewmodel 1"
14784: alias 76  "viewmodel_fov 76; r_drawviewmodel 1"
14784: alias 77  "viewmodel_fov 77; r_drawviewmodel 1"
14784: alias 78  "viewmodel_fov 78; r_drawviewmodel 1"
14784: alias 79  "viewmodel_fov 79; r_drawviewmodel 1"
14784: alias 80  "viewmodel_fov 80; r_drawviewmodel 1"
14784: alias 81  "viewmodel_fov 81; r_drawviewmodel 1"
14784: alias 82  "viewmodel_fov 82; r_drawviewmodel 1"
14784: alias 83  "viewmodel_fov 83; r_drawviewmodel 1"
14784: alias 84  "viewmodel_fov 84; r_drawviewmodel 1"
14784: alias 85  "viewmodel_fov 85; r_drawviewmodel 1"
14784: alias 86  "viewmodel_fov 86; r_drawviewmodel 1"
14784: alias 87  "viewmodel_fov 87; r_drawviewmodel 1"
14784: alias 88  "viewmodel_fov 88; r_drawviewmodel 1"
14784: alias 89  "viewmodel_fov 89; r_drawviewmodel 1"
14784: alias 90  "viewmodel_fov 90; r_drawviewmodel 1"
14784: alias 91  "viewmodel_fov 91; r_drawviewmodel 1"
14784: alias 92  "viewmodel_fov 92; r_drawviewmodel 1"
14784: alias 93  "viewmodel_fov 93; r_drawviewmodel 1"
14784: alias 94  "viewmodel_fov 94; r_drawviewmodel 1"
14784: alias 95  "viewmodel_fov 95; r_drawviewmodel 1"
14784: alias 96  "viewmodel_fov 96; r_drawviewmodel 1"
14784: alias 97  "viewmodel_fov 97; r_drawviewmodel 1"
14784: alias 98  "viewmodel_fov 98; r_drawviewmodel 1"
14784: alias 99  "viewmodel_fov 99; r_drawviewmodel 1"
14784: alias 100 "viewmodel_fov 100; r_drawviewmodel 1"
14784: alias 101 "viewmodel_fov 101; r_drawviewmodel 1"
14784: alias 102 "viewmodel_fov 102; r_drawviewmodel 1"
14784: alias 103 "viewmodel_fov 103; r_drawviewmodel 1"
14784: alias 104 "viewmodel_fov 104; r_drawviewmodel 1"
14784: alias 105 "viewmodel_fov 105; r_drawviewmodel 1"
14784: alias 106 "viewmodel_fov 106; r_drawviewmodel 1"
14784: alias 107 "viewmodel_fov 107; r_drawviewmodel 1"
14784: alias 108 "viewmodel_fov 108; r_drawviewmodel 1"
14784: alias 109 "viewmodel_fov 109; r_drawviewmodel 1"
14784: alias 110 "viewmodel_fov 110; r_drawviewmodel 1"
14784: alias 111 "viewmodel_fov 111; r_drawviewmodel 1"
14784: alias 112 "viewmodel_fov 112; r_drawviewmodel 1"
14784: alias 113 "viewmodel_fov 113; r_drawviewmodel 1"
14784: alias 114 "viewmodel_fov 114; r_drawviewmodel 1"
14784: alias 115 "viewmodel_fov 115; r_drawviewmodel 1"
14784: alias 116 "viewmodel_fov 116; r_drawviewmodel 1"
14784: alias 117 "viewmodel_fov 117; r_drawviewmodel 1"
14784: alias 118 "viewmodel_fov 118; r_drawviewmodel 1"
14784: alias 119 "viewmodel_fov 119; r_drawviewmodel 1"
14784: alias 120 "viewmodel_fov 120; r_drawviewmodel 1"
14784: alias off "viewmodel_fov 0; r_drawviewmodel 0"
14784: alias off_with_muzzleflash "viewmodel_fov 70; r_drawviewmodel 0"
14784: alias off_with_muzzleflash "viewmodel_fov 70; r_drawviewmodel 0"
14784: tf_remember_activeweapon "1"
14784: alias prim ""
14784:  alias p_w ""
14784:  alias s_w ""
14784:  alias m_w ""
14784: alias scout 	""alias prim "scout_primary""; "alias sec "scout_secondary""; "alias mel "scout_melee""; primary_up; alias p_w "primary_weapons_scout"; alias s_w "secondary_weapons_scout"; alias m_w "melee_weapons_scout""
14784: alias soldier 	""alias prim "soldier_primary""; "alias sec "soldier_secondary""; "alias mel "soldier_melee""; primary_up; alias p_w "primary_weapons_soldier"; alias s_w "secondary_weapons_soldier"; alias m_w "melee_weapons_soldier""
14784: alias pyro 	""alias prim "pyro_primary""; "alias sec "pyro_secondary""; "alias mel "pyro_melee""; primary_up; alias p_w "primary_weapons_pyro"; alias s_w "secondary_weapons_pyro"; alias m_w "melee_weapons_pyro""
14784: alias demoman 	""alias prim "demoman_primary""; "alias sec "demoman_secondary""; "alias mel "demoman_melee""; primary_up; alias p_w "primary_weapons_demoman"; alias s_w "secondary_weapons_demoman"; alias m_w "melee_weapons_demoman""
14784: alias heavy 	""alias prim "heavy_primary""; "alias sec "heavy_secondary""; "alias mel "heavy_melee""; primary_up; alias p_w "primary_weapons_heavy"; alias s_w "secondary_weapons_heavy"; alias m_w "melee_weapons_heavy""
14784: alias engineer 	""alias prim "engineer_primary""; "alias sec "engineer_secondary""; "alias mel "engineer_melee""; primary_up; alias p_w "primary_weapons_engineer"; alias s_w "secondary_weapons_engineer"; alias m_w "melee_weapons_engineer""
14784: alias medic 	""alias prim "medic_primary""; "alias sec "medic_secondary""; "alias mel "medic_melee""; primary_up; alias p_w "primary_weapons_medic"; alias s_w "secondary_weapons_medic"; alias m_w "melee_weapons_medic""
14784: alias sniper 	""alias prim "sniper_primary""; "alias sec "sniper_secondary""; "alias mel "sniper_melee""; primary_up; alias p_w "primary_weapons_sniper"; alias s_w "secondary_weapons_sniper"; alias m_w "melee_weapons_sniper""
14784: alias spy 		""alias prim "spy_primary""; "alias sec "spy_secondary""; "alias mel "spy_melee""; primary_up; alias p_w "primary_weapons_spy"; alias s_w "secondary_weapons_spy"; alias m_w "melee_weapons_spy""
14784: alias primary_down "slot1; p_w; prim; alias weapon1 "primary_down"; alias weapon2 "secondary_down"; alias weapon3 "melee_up"; alias lastweapon "melee_up"; alias nextweapon "secondary_down"; alias previousweapon "melee_up"; alias switch_between_slot1_and_slot2 "secondary_down""
14784: alias primary_up "slot1; p_w; prim; alias weapon1 "primary_up"; alias weapon2 "secondary_down"; alias weapon3 "melee_up"; alias lastweapon "secondary_down"; alias nextweapon "secondary_down"; alias previousweapon "melee_up"; alias switch_between_slot1_and_slot2 "secondary_down""
14784: alias secondary_down "slot2; s_w; sec; alias weapon1 "primary_up"; alias weapon2 "secondary_down"; alias weapon3 "melee_down"; alias lastweapon "primary_up"; alias nextweapon "melee_down"; alias previousweapon "primary_up"; alias switch_between_slot1_and_slot2 "primary_up""
14784: alias secondary_up "slot2; s_w; sec; alias weapon1 "primary_up"; alias weapon2 "secondary_up"; alias weapon3 "melee_down"; alias lastweapon "melee_down"; alias nextweapon "melee_down"; alias previousweapon "primary_up"; alias switch_between_slot1_and_slot2 "primary_up""
14784: alias melee_down "slot3; m_w; mel; alias weapon1 "primary_down"; alias weapon2 "secondary_up"; alias weapon3 "melee_down"; alias lastweapon "secondary_up"; alias nextweapon "primary_down"; alias previousweapon "secondary_up"; alias switch_between_slot1_and_slot2 "primary_up""
14784: alias melee_up "slot3; m_w; mel; alias weapon1 "primary_down"; alias weapon2 "secondary_up"; alias weapon3 "melee_up"; alias lastweapon "primary_down"; alias nextweapon "primary_down"; alias previousweapon "secondary_up"; alias switch_between_slot1_and_slot2 "primary_up""
14784: alias primary_weapons_scout "use tf_weapon_scattergun; use tf_weapon_handgun_scout_primary"
14784: alias primary_weapons_soldier "use tf_weapon_rocketlauncher; use tf_weapon_rocketlauncher_directhit"
14784: alias primary_weapons_pyro "use tf_weapon_flamethrower"
14784: alias primary_weapons_demoman "use tf_weapon_grenadelauncher"
14784: alias primary_weapons_heavy "use tf_weapon_minigun"
14784: alias primary_weapons_engineer "use tf_weapon_shotgun_primary; use tf_weapon_sentry_revenge"
14784: alias primary_weapons_medic "use tf_weapon_syringegun_medic"
14784: alias primary_weapons_sniper "use tf_weapon_sniperrifle; use tf_weapon_compound_bow"
14784: alias primary_weapons_spy "use tf_weapon_revolver"
14784: alias secondary_weapons_scout "use tf_weapon_pistol_scout; use tf_weapon_lunchbox_drink; use tf_weapon_jar_milk"
14784: alias secondary_weapons_soldier "use tf_weapon_shotgun_soldier; use tf_weapon_buff_item; use tf_wearable_item"
14784: alias secondary_weapons_pyro "use tf_weapon_shotgun_pyro; use tf_weapon_flaregun"
14784: alias secondary_weapons_demoman "use tf_weapon_pipebomblauncher; use tf_wearable_item_demoshield"
14784: alias secondary_weapons_heavy "use tf_weapon_shotgun_hwg; use tf_weapon_lunchbox"
14784: alias secondary_weapons_engineer "use tf_weapon_pistol; use tf_weapon_laser_pointer"
14784: alias secondary_weapons_medic "use tf_weapon_medigun"
14784: alias secondary_weapons_sniper "use tf_weapon_smg; use tf_weapon_jar"
14784: alias secondary_weapons_spy "build 3 0"
14784: alias melee_weapons_scout "use tf_weapon_bat; use tf_weapon_bat_wood; use tf_weapon_bat_fish"
14784: alias melee_weapons_soldier "use tf_weapon_shovel"
14784: alias melee_weapons_pyro "use tf_weapon_fireaxe"
14784: alias melee_weapons_demoman "use tf_weapon_bottle; use tf_weapon_shovel; use tf_weapon_sword"
14784: alias melee_weapons_heavy "use tf_weapon_fists"
14784: alias melee_weapons_engineer "use tf_weapon_wrench; use tf_weapon_robot_arm"
14784: alias melee_weapons_medic "use tf_weapon_bonesaw"
14784: alias melee_weapons_sniper "use tf_weapon_club"
14784: alias melee_weapons_spy "use tf_weapon_knife"
14784: alias +quickswitchmenu "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
14784: alias -quickswitchmenu "-quickswitch; exec crosshairswitcher/binds"
14784: slot1
14784:  alias weapon1  primary_up 
14784:  alias weapon2  secondary_down 
14784:  alias weapon3  melee_up 
14784:  alias lastweapon  secondary_down 
14784:  alias nextweapon  secondary_down 
14784:  alias previousweapon  melee_up 
14784:  alias switch_between_slot1_and_slot2  secondary_down  
14784:  alias switch_between_slot1_and_slot2  secondary_down  
14784:  alias prim demoman_primary 
14784:   alias sec demoman_secondary 
14784:   alias mel demoman_melee 
14784: slot1
14784:  alias viewmodel_toggle viewmodels_off 
14784:  viewmodel_fov 84
14784:  cl_interp 0
14784: -attack
14784:  alias weapon1  primary_up 
14784:  alias weapon2  secondary_down 
14784:  alias weapon3  melee_up 
14784:  alias lastweapon  secondary_down 
14784:  alias nextweapon  secondary_down 
14784:  alias previousweapon  melee_up 
14784:  alias switch_between_slot1_and_slot2  secondary_down  
14784:  alias p_w  primary_weapons_demoman 
14784:  alias s_w  secondary_weapons_demoman 
14784:  alias m_w  melee_weapons_demoman  
14784:  alias m_w  melee_weapons_demoman  
14791: slot2
14791:  alias viewmodel_toggle viewmodels_on 
14791:  viewmodel_fov 84
14791:  cl_interp 0
14791: -attack
14791:  alias weapon1  primary_up 
14791:  alias weapon2  secondary_down 
14791:  alias weapon3  melee_down 
14791:  alias lastweapon  primary_up 
14791:  alias nextweapon  melee_down 
14791:  alias previousweapon  primary_up 
14791:  alias switch_between_slot1_and_slot2  primary_up  
14795: slot2
14795:  alias viewmodel_toggle viewmodels_on 
14795:  viewmodel_fov 84
14795:  cl_interp 0
14795: -attack
14795:  alias weapon1  primary_up 
14795:  alias weapon2  secondary_down 
14795:  alias weapon3  melee_down 
14795:  alias lastweapon  primary_up 
14795:  alias nextweapon  melee_down 
14795:  alias previousweapon  primary_up 
14795:  alias switch_between_slot1_and_slot2  primary_up  
14796: slot2
14796:  alias viewmodel_toggle viewmodels_on 
14796:  viewmodel_fov 84
14796:  cl_interp 0
14796: -attack
14796:  alias weapon1  primary_up 
14796:  alias weapon2  secondary_down 
14796:  alias weapon3  melee_down 
14796:  alias lastweapon  primary_up 
14796:  alias nextweapon  melee_down 
14796:  alias previousweapon  primary_up 
14796:  alias switch_between_slot1_and_slot2  primary_up  
14798: slot2
14798:  alias viewmodel_toggle viewmodels_on 
14798:  viewmodel_fov 84
14798:  cl_interp 0
14798: -attack
14798:  alias weapon1  primary_up 
14798:  alias weapon2  secondary_down 
14798:  alias weapon3  melee_down 
14798:  alias lastweapon  primary_up 
14798:  alias nextweapon  melee_down 
14798:  alias previousweapon  primary_up 
14798:  alias switch_between_slot1_and_slot2  primary_up  
14798: slot2
14798:  alias viewmodel_toggle viewmodels_on 
14798:  viewmodel_fov 84
14798:  cl_interp 0
14798: -attack
14798:  alias weapon1  primary_up 
14798:  alias weapon2  secondary_down 
14798:  alias weapon3  melee_down 
14798:  alias lastweapon  primary_up 
14798:  alias nextweapon  melee_down 
14798:  alias previousweapon  primary_up 
14798:  alias switch_between_slot1_and_slot2  primary_up  
14800: slot2
14800:  alias viewmodel_toggle viewmodels_on 
14800:  viewmodel_fov 84
14800:  cl_interp 0
14800: -attack
14800:  alias weapon1  primary_up 
14800:  alias weapon2  secondary_down 
14800:  alias weapon3  melee_down 
14800:  alias lastweapon  primary_up 
14800:  alias nextweapon  melee_down 
14800:  alias previousweapon  primary_up 
14800:  alias switch_between_slot1_and_slot2  primary_up  
14804: -moveright
14804: +moveleft
14804: alias checkleft +moveleft 
14805: MOVELEFT
14806: -back
14806: +forward
14806: alias checkfwd +forward 
14807: FORWARD MOVELEFT
14813: -moveleft
14813: alias checkleft none 
14815: FORWARD
14826: slot2
14826:  alias viewmodel_toggle viewmodels_on 
14826:  viewmodel_fov 84
14826:  cl_interp 0
14826: -attack
14826:  alias weapon1  primary_up 
14826:  alias weapon2  secondary_down 
14826:  alias weapon3  melee_down 
14826:  alias lastweapon  primary_up 
14826:  alias nextweapon  melee_down 
14826:  alias previousweapon  primary_up 
14826:  alias switch_between_slot1_and_slot2  primary_up  
14828: +showscores
14828: net_graph 4 
14828: slot2
14828:  alias viewmodel_toggle viewmodels_on 
14828:  viewmodel_fov 84
14828:  cl_interp 0
14828: -attack
14828:  alias weapon1  primary_up 
14828:  alias weapon2  secondary_down 
14828:  alias weapon3  melee_down 
14828:  alias lastweapon  primary_up 
14828:  alias nextweapon  melee_down 
14828:  alias previousweapon  primary_up 
14828:  alias switch_between_slot1_and_slot2  primary_up  
14829: FORWARD SCORE
14829: slot2
14829:  alias viewmodel_toggle viewmodels_on 
14829:  viewmodel_fov 84
14829:  cl_interp 0
14829: -attack
14829:  alias weapon1  primary_up 
14829:  alias weapon2  secondary_down 
14829:  alias weapon3  melee_down 
14829:  alias lastweapon  primary_up 
14829:  alias nextweapon  melee_down 
14829:  alias previousweapon  primary_up 
14829:  alias switch_between_slot1_and_slot2  primary_up  
14830: slot2
14830:  alias viewmodel_toggle viewmodels_on 
14830:  viewmodel_fov 84
14830:  cl_interp 0
14830: -attack
14830:  alias weapon1  primary_up 
14830:  alias weapon2  secondary_down 
14830:  alias weapon3  melee_down 
14830:  alias lastweapon  primary_up 
14830:  alias nextweapon  melee_down 
14830:  alias previousweapon  primary_up 
14830:  alias switch_between_slot1_and_slot2  primary_up  
14832: slot2
14832:  alias viewmodel_toggle viewmodels_on 
14832:  viewmodel_fov 84
14832:  cl_interp 0
14832: -attack
14832:  alias weapon1  primary_up 
14832:  alias weapon2  secondary_down 
14832:  alias weapon3  melee_down 
14832:  alias lastweapon  primary_up 
14832:  alias nextweapon  melee_down 
14832:  alias previousweapon  primary_up 
14832:  alias switch_between_slot1_and_slot2  primary_up  
14836: +jump 65
14837: JUMP FORWARD SCORE
14844: -jump 65
14845: FORWARD SCORE
14865: slot2
14865:  alias viewmodel_toggle viewmodels_on 
14865:  viewmodel_fov 84
14865:  cl_interp 0
14865: -attack
14865:  alias weapon1  primary_up 
14865:  alias weapon2  secondary_down 
14865:  alias weapon3  melee_down 
14865:  alias lastweapon  primary_up 
14865:  alias nextweapon  melee_down 
14865:  alias previousweapon  primary_up 
14865:  alias switch_between_slot1_and_slot2  primary_up  
14866: slot2
14866:  alias viewmodel_toggle viewmodels_on 
14866:  viewmodel_fov 84
14866:  cl_interp 0
14866: -attack
14866:  alias weapon1  primary_up 
14866:  alias weapon2  secondary_down 
14866:  alias weapon3  melee_down 
14866:  alias lastweapon  primary_up 
14866:  alias nextweapon  melee_down 
14866:  alias previousweapon  primary_up 
14866:  alias switch_between_slot1_and_slot2  primary_up  
14867: slot2
14867:  alias viewmodel_toggle viewmodels_on 
14867:  viewmodel_fov 84
14867:  cl_interp 0
14867: -attack
14867:  alias weapon1  primary_up 
14867:  alias weapon2  secondary_down 
14867:  alias weapon3  melee_down 
14867:  alias lastweapon  primary_up 
14867:  alias nextweapon  melee_down 
14867:  alias previousweapon  primary_up 
14867:  alias switch_between_slot1_and_slot2  primary_up  
14868: slot2
14868:  alias viewmodel_toggle viewmodels_on 
14868:  viewmodel_fov 84
14868:  cl_interp 0
14868: -attack
14868:  alias weapon1  primary_up 
14868:  alias weapon2  secondary_down 
14868:  alias weapon3  melee_down 
14868:  alias lastweapon  primary_up 
14868:  alias nextweapon  melee_down 
14868:  alias previousweapon  primary_up 
14868:  alias switch_between_slot1_and_slot2  primary_up  
14869: slot2
14869:  alias viewmodel_toggle viewmodels_on 
14869:  viewmodel_fov 84
14869:  cl_interp 0
14869: -attack
14869:  alias weapon1  primary_up 
14869:  alias weapon2  secondary_down 
14869:  alias weapon3  melee_down 
14869:  alias lastweapon  primary_up 
14869:  alias nextweapon  melee_down 
14869:  alias previousweapon  primary_up 
14869:  alias switch_between_slot1_and_slot2  primary_up  
14870: slot2
14870:  alias viewmodel_toggle viewmodels_on 
14870:  viewmodel_fov 84
14870:  cl_interp 0
14870: -attack
14870:  alias weapon1  primary_up 
14870:  alias weapon2  secondary_down 
14870:  alias weapon3  melee_down 
14870:  alias lastweapon  primary_up 
14870:  alias nextweapon  melee_down 
14870:  alias previousweapon  primary_up 
14870:  alias switch_between_slot1_and_slot2  primary_up  
14884: +jump 65
14885: JUMP FORWARD SCORE
14889: -jump 65
14890: FORWARD SCORE
14890: -showscores
14890: net_graph 0
14891: FORWARD
14898: +attack 107
14899: ATTACK FORWARD
14905: -attack 107
14906: FORWARD
14923: -moveright
14923: +moveleft
14923: alias checkleft +moveleft 
14925: FORWARD MOVELEFT
14928: +jump 65
14930: JUMP FORWARD MOVELEFT
14932: +duck 83
14933: JUMP DUCK FORWARD MOVELEFT
14938: -forward
14938: alias checkfwd none 
14938: JUMP DUCK MOVELEFT
14939: -jump 65
14941: DUCK MOVELEFT
14959: +attack2 108
14960: DUCK MOVELEFT ATTACK2
14969: -attack2 108
14971: DUCK MOVELEFT
14973: -moveleft
14973: alias checkleft none 
14974: DUCK
14974: -moveleft
14974: +moveright
14974: alias checkright +moveright 
14974: DUCK MOVERIGHT
14981: +attack 107
14983: ATTACK DUCK MOVERIGHT
14990: -attack 107
14992: DUCK MOVERIGHT
15008: -moveright
15008: alias checkright none 
15009: DUCK
15035: -moveleft
15035: +moveright
15035: alias checkright +moveright 
15036: DUCK MOVERIGHT
15037: +attack2 108
15038: DUCK MOVERIGHT ATTACK2
15050: -attack2 108
15051: DUCK MOVERIGHT
15057: -duck 83
15061: MOVERIGHT
15080: slot1
15080:  alias viewmodel_toggle viewmodels_off 
15080:  viewmodel_fov 84
15080:  cl_interp 0
15080: -attack
15080:  alias weapon1  primary_up 
15080:  alias weapon2  secondary_down 
15080:  alias weapon3  melee_up 
15080:  alias lastweapon  secondary_down 
15080:  alias nextweapon  secondary_down 
15080:  alias previousweapon  melee_up 
15080:  alias switch_between_slot1_and_slot2  secondary_down  
15081: slot1
15081:  alias viewmodel_toggle viewmodels_off 
15081:  viewmodel_fov 84
15081:  cl_interp 0
15081: -attack
15081:  alias weapon1  primary_up 
15081:  alias weapon2  secondary_down 
15081:  alias weapon3  melee_up 
15081:  alias lastweapon  secondary_down 
15081:  alias nextweapon  secondary_down 
15081:  alias previousweapon  melee_up 
15081:  alias switch_between_slot1_and_slot2  secondary_down  
15081: slot1
15081:  alias viewmodel_toggle viewmodels_off 
15081:  viewmodel_fov 84
15081:  cl_interp 0
15081: -attack
15081:  alias weapon1  primary_up 
15081:  alias weapon2  secondary_down 
15081:  alias weapon3  melee_up 
15081:  alias lastweapon  secondary_down 
15081:  alias nextweapon  secondary_down 
15081:  alias previousweapon  melee_up 
15081:  alias switch_between_slot1_and_slot2  secondary_down  
15082: slot1
15082:  alias viewmodel_toggle viewmodels_off 
15082:  viewmodel_fov 84
15082:  cl_interp 0
15082: -attack
15082:  alias weapon1  primary_up 
15082:  alias weapon2  secondary_down 
15082:  alias weapon3  melee_up 
15082:  alias lastweapon  secondary_down 
15082:  alias nextweapon  secondary_down 
15082:  alias previousweapon  melee_up 
15082:  alias switch_between_slot1_and_slot2  secondary_down  
15083: slot1
15083:  alias viewmodel_toggle viewmodels_off 
15083:  viewmodel_fov 84
15083:  cl_interp 0
15083: -attack
15083:  alias weapon1  primary_up 
15083:  alias weapon2  secondary_down 
15083:  alias weapon3  melee_up 
15083:  alias lastweapon  secondary_down 
15083:  alias nextweapon  secondary_down 
15083:  alias previousweapon  melee_up 
15083:  alias switch_between_slot1_and_slot2  secondary_down  
15086: -back
15086: +forward
15086: alias checkfwd +forward 
15087: FORWARD MOVERIGHT
15093: -moveright
15093: alias checkright none 
15094: FORWARD
15108: -moveleft
15108: +moveright
15108: alias checkright +moveright 
15109: FORWARD MOVERIGHT
15111: -forward
15111: alias checkfwd none 
15112: MOVERIGHT
15117: +attack 107
15118: ATTACK MOVERIGHT
15135: -moveright
15135: +moveleft
15135: alias checkleft +moveleft 
15135: -attack 107
15136: MOVELEFT
15139: -moveright
15139: +moveleft 
15139: alias checkright none 
15155: -forward
15155: +back
15155: alias checkback +back 
15155: +attack 107
15155: -attack 107
15155: +jump 65
15155: +duck 83
15155: -back
15155: alias checkback none 
15172: ATTACK JUMP DUCK MOVELEFT
15172: JUMP DUCK MOVELEFT
15172: -moveleft
15172: alias checkleft none 
15173: JUMP DUCK
15173: -moveleft
15173: +moveright
15173: alias checkright +moveright 
15174: JUMP DUCK MOVERIGHT
15178: -jump 65
15179: DUCK MOVERIGHT
15193: -duck 83
15194: MOVERIGHT
15202: +attack 107
15203: ATTACK MOVERIGHT
15213: -attack 107
15214: MOVERIGHT
15223: -back
15223: +forward
15223: alias checkfwd +forward 
15224: FORWARD MOVERIGHT
15245: -forward
15245: alias checkfwd none 
15246: MOVERIGHT
15248: +attack 107
15250: ATTACK MOVERIGHT
15260: -attack 107
15260: -moveright
15260: +moveleft
15260: alias checkleft +moveleft 
15262: MOVELEFT
15265: +duck 83
15266: DUCK MOVELEFT
15270: -moveright
15270: +moveleft 
15270: alias checkright none 
15274: -duck 83
15275: MOVELEFT
15288: -moveleft
15288: +moveright
15288: alias checkright +moveright 
15289: MOVERIGHT
15291: -moveleft
15291: +moveright 
15291: alias checkleft none 
15292: +attack 107
15292: ATTACK MOVERIGHT
15297: -moveright
15297: +moveleft
15297: alias checkleft +moveleft 
15298: ATTACK MOVELEFT
15302: -attack 107
15303: MOVELEFT
15304: -moveright
15304: +moveleft 
15304: alias checkright none 
15338: -forward
15338: +back
15338: alias checkback +back 
15340: BACK MOVELEFT
15342: +duck 83
15343: DUCK BACK MOVELEFT
15346: -back
15346: alias checkback none 
15347: DUCK MOVELEFT
15348: -moveleft
15348: +moveright
15348: alias checkright +moveright 
15350: DUCK MOVERIGHT
15356: -duck 83
15357: MOVERIGHT
15357: -moveleft
15357: +moveright 
15357: alias checkleft none 
15379: -forward
15379: +back
15379: alias checkback +back 
15379: BACK MOVERIGHT
15380: -moveright
15380: +moveleft
15380: alias checkleft +moveleft 
15382: BACK MOVELEFT
15385: -moveright
15385: +moveleft 
15385: alias checkright none 
15393: -back
15393: alias checkback none 
15394: MOVELEFT
15395: +attack 107
15395: -moveleft
15395: +moveright
15395: alias checkright +moveright 
15398: ATTACK MOVERIGHT
15401: -moveleft
15401: +moveright 
15401: alias checkleft none 
15406: -attack 107
15408: MOVERIGHT
15410: -moveright
15410: +moveleft
15410: alias checkleft +moveleft 
15411: MOVELEFT
15416: -moveright
15416: +moveleft 
15416: alias checkright none 
15446: -back
15446: +forward
15446: alias checkfwd +forward 
15448: FORWARD MOVELEFT
15462: -moveleft
15462: alias checkleft none 
15463: FORWARD
15520: +showscores
15520: net_graph 4 
15521: FORWARD SCORE
15525: -showscores
15525: net_graph 0
15526: FORWARD
15578: slot2
15578:  alias viewmodel_toggle viewmodels_on 
15578:  viewmodel_fov 84
15578:  cl_interp 0
15578: -attack
15578:  alias weapon1  primary_up 
15578:  alias weapon2  secondary_down 
15578:  alias weapon3  melee_down 
15578:  alias lastweapon  primary_up 
15578:  alias nextweapon  melee_down 
15578:  alias previousweapon  primary_up 
15578:  alias switch_between_slot1_and_slot2  primary_up  
15580: slot2
15580:  alias viewmodel_toggle viewmodels_on 
15580:  viewmodel_fov 84
15580:  cl_interp 0
15580: -attack
15580:  alias weapon1  primary_up 
15580:  alias weapon2  secondary_down 
15580:  alias weapon3  melee_down 
15580:  alias lastweapon  primary_up 
15580:  alias nextweapon  melee_down 
15580:  alias previousweapon  primary_up 
15580:  alias switch_between_slot1_and_slot2  primary_up  
15581: slot2
15581:  alias viewmodel_toggle viewmodels_on 
15581:  viewmodel_fov 84
15581:  cl_interp 0
15581: -attack
15581:  alias weapon1  primary_up 
15581:  alias weapon2  secondary_down 
15581:  alias weapon3  melee_down 
15581:  alias lastweapon  primary_up 
15581:  alias nextweapon  melee_down 
15581:  alias previousweapon  primary_up 
15581:  alias switch_between_slot1_and_slot2  primary_up  
15582: slot2
15582:  alias viewmodel_toggle viewmodels_on 
15582:  viewmodel_fov 84
15582:  cl_interp 0
15582: -attack
15582:  alias weapon1  primary_up 
15582:  alias weapon2  secondary_down 
15582:  alias weapon3  melee_down 
15582:  alias lastweapon  primary_up 
15582:  alias nextweapon  melee_down 
15582:  alias previousweapon  primary_up 
15582:  alias switch_between_slot1_and_slot2  primary_up  
15583: slot2
15583:  alias viewmodel_toggle viewmodels_on 
15583:  viewmodel_fov 84
15583:  cl_interp 0
15583: -attack
15583:  alias weapon1  primary_up 
15583:  alias weapon2  secondary_down 
15583:  alias weapon3  melee_down 
15583:  alias lastweapon  primary_up 
15583:  alias nextweapon  melee_down 
15583:  alias previousweapon  primary_up 
15583:  alias switch_between_slot1_and_slot2  primary_up  
15583: slot2
15583:  alias viewmodel_toggle viewmodels_on 
15583:  viewmodel_fov 84
15583:  cl_interp 0
15583: -attack
15583:  alias weapon1  primary_up 
15583:  alias weapon2  secondary_down 
15583:  alias weapon3  melee_down 
15583:  alias lastweapon  primary_up 
15583:  alias nextweapon  melee_down 
15583:  alias previousweapon  primary_up 
15583:  alias switch_between_slot1_and_slot2  primary_up  
15585: slot2
15585:  alias viewmodel_toggle viewmodels_on 
15585:  viewmodel_fov 84
15585:  cl_interp 0
15585: -attack
15585:  alias weapon1  primary_up 
15585:  alias weapon2  secondary_down 
15585:  alias weapon3  melee_down 
15585:  alias lastweapon  primary_up 
15585:  alias nextweapon  melee_down 
15585:  alias previousweapon  primary_up 
15585:  alias switch_between_slot1_and_slot2  primary_up  
15607: -moveright
15607: +moveleft
15607: alias checkleft +moveleft 
15608: FORWARD MOVELEFT
15613: +duck 83
15613: +jump 65
15614: JUMP DUCK FORWARD MOVELEFT
15616: -forward
15616: alias checkfwd none 
15617: JUMP DUCK MOVELEFT
15622: -moveleft
15622: alias checkleft none 
15622: JUMP DUCK
15622: -duck 83
15624: JUMP
15624: -jump 65
15624: slot2
15624:  alias viewmodel_toggle viewmodels_on 
15624:  viewmodel_fov 84
15624:  cl_interp 0
15624: -attack
15624:  alias weapon1  primary_up 
15624:  alias weapon2  secondary_down 
15624:  alias weapon3  melee_down 
15624:  alias lastweapon  primary_up 
15624:  alias nextweapon  melee_down 
15624:  alias previousweapon  primary_up 
15624:  alias switch_between_slot1_and_slot2  primary_up  
15625: no buttons
15626: slot2
15626:  alias viewmodel_toggle viewmodels_on 
15626:  viewmodel_fov 84
15626:  cl_interp 0
15626: -attack
15626:  alias weapon1  primary_up 
15626:  alias weapon2  secondary_down 
15626:  alias weapon3  melee_down 
15626:  alias lastweapon  primary_up 
15626:  alias nextweapon  melee_down 
15626:  alias previousweapon  primary_up 
15626:  alias switch_between_slot1_and_slot2  primary_up  
15627: slot2
15627:  alias viewmodel_toggle viewmodels_on 
15627:  viewmodel_fov 84
15627:  cl_interp 0
15627: -attack
15627:  alias weapon1  primary_up 
15627:  alias weapon2  secondary_down 
15627:  alias weapon3  melee_down 
15627:  alias lastweapon  primary_up 
15627:  alias nextweapon  melee_down 
15627:  alias previousweapon  primary_up 
15627:  alias switch_between_slot1_and_slot2  primary_up  
15628: -moveleft
15628: +moveright
15628: alias checkright +moveright 
15628: slot2
15628:  alias viewmodel_toggle viewmodels_on 
15628:  viewmodel_fov 84
15628:  cl_interp 0
15628: -attack
15628:  alias weapon1  primary_up 
15628:  alias weapon2  secondary_down 
15628:  alias weapon3  melee_down 
15628:  alias lastweapon  primary_up 
15628:  alias nextweapon  melee_down 
15628:  alias previousweapon  primary_up 
15628:  alias switch_between_slot1_and_slot2  primary_up  
15629: MOVERIGHT
15639: -back
15639: +forward
15639: alias checkfwd +forward 
15640: FORWARD MOVERIGHT
15643: -moveright
15643: alias checkright none 
15644: FORWARD
15669: +jump 65
15669: +duck 83
15670: JUMP DUCK FORWARD
15670: slot2
15670:  alias viewmodel_toggle viewmodels_on 
15670:  viewmodel_fov 84
15670:  cl_interp 0
15670: -attack
15670:  alias weapon1  primary_up 
15670:  alias weapon2  secondary_down 
15670:  alias weapon3  melee_down 
15670:  alias lastweapon  primary_up 
15670:  alias nextweapon  melee_down 
15670:  alias previousweapon  primary_up 
15670:  alias switch_between_slot1_and_slot2  primary_up  
15671: -forward
15671: alias checkfwd none 
15672: JUMP DUCK
15673: slot2
15673:  alias viewmodel_toggle viewmodels_on 
15673:  viewmodel_fov 84
15673:  cl_interp 0
15673: -attack
15673:  alias weapon1  primary_up 
15673:  alias weapon2  secondary_down 
15673:  alias weapon3  melee_down 
15673:  alias lastweapon  primary_up 
15673:  alias nextweapon  melee_down 
15673:  alias previousweapon  primary_up 
15673:  alias switch_between_slot1_and_slot2  primary_up  
15675: slot2
15675:  alias viewmodel_toggle viewmodels_on 
15675:  viewmodel_fov 84
15675:  cl_interp 0
15675: -attack
15675:  alias weapon1  primary_up 
15675:  alias weapon2  secondary_down 
15675:  alias weapon3  melee_down 
15675:  alias lastweapon  primary_up 
15675:  alias nextweapon  melee_down 
15675:  alias previousweapon  primary_up 
15675:  alias switch_between_slot1_and_slot2  primary_up  
15675: -moveleft
15675: +moveright
15675: alias checkright +moveright 
15675: slot2
15675:  alias viewmodel_toggle viewmodels_on 
15675:  viewmodel_fov 84
15675:  cl_interp 0
15675: -attack
15675:  alias weapon1  primary_up 
15675:  alias weapon2  secondary_down 
15675:  alias weapon3  melee_down 
15675:  alias lastweapon  primary_up 
15675:  alias nextweapon  melee_down 
15675:  alias previousweapon  primary_up 
15675:  alias switch_between_slot1_and_slot2  primary_up  
15676: JUMP DUCK MOVERIGHT
15677: slot2
15677:  alias viewmodel_toggle viewmodels_on 
15677:  viewmodel_fov 84
15677:  cl_interp 0
15677: -attack
15677:  alias weapon1  primary_up 
15677:  alias weapon2  secondary_down 
15677:  alias weapon3  melee_down 
15677:  alias lastweapon  primary_up 
15677:  alias nextweapon  melee_down 
15677:  alias previousweapon  primary_up 
15677:  alias switch_between_slot1_and_slot2  primary_up  
15678: -duck 83
15678: slot2
15678:  alias viewmodel_toggle viewmodels_on 
15678:  viewmodel_fov 84
15678:  cl_interp 0
15678: -attack
15678:  alias weapon1  primary_up 
15678:  alias weapon2  secondary_down 
15678:  alias weapon3  melee_down 
15678:  alias lastweapon  primary_up 
15678:  alias nextweapon  melee_down 
15678:  alias previousweapon  primary_up 
15678:  alias switch_between_slot1_and_slot2  primary_up  
15679: JUMP MOVERIGHT
15680: -jump 65
15681: MOVERIGHT
15699: slot2
15699:  alias viewmodel_toggle viewmodels_on 
15699:  viewmodel_fov 84
15699:  cl_interp 0
15699: -attack
15699:  alias weapon1  primary_up 
15699:  alias weapon2  secondary_down 
15699:  alias weapon3  melee_down 
15699:  alias lastweapon  primary_up 
15699:  alias nextweapon  melee_down 
15699:  alias previousweapon  primary_up 
15699:  alias switch_between_slot1_and_slot2  primary_up  
15699: -back
15699: +forward
15699: alias checkfwd +forward 
15700: FORWARD MOVERIGHT
15701: slot2
15701:  alias viewmodel_toggle viewmodels_on 
15701:  viewmodel_fov 84
15701:  cl_interp 0
15701: -attack
15701:  alias weapon1  primary_up 
15701:  alias weapon2  secondary_down 
15701:  alias weapon3  melee_down 
15701:  alias lastweapon  primary_up 
15701:  alias nextweapon  melee_down 
15701:  alias previousweapon  primary_up 
15701:  alias switch_between_slot1_and_slot2  primary_up  
15703: slot2
15703:  alias viewmodel_toggle viewmodels_on 
15703:  viewmodel_fov 84
15703:  cl_interp 0
15703: -attack
15703:  alias weapon1  primary_up 
15703:  alias weapon2  secondary_down 
15703:  alias weapon3  melee_down 
15703:  alias lastweapon  primary_up 
15703:  alias nextweapon  melee_down 
15703:  alias previousweapon  primary_up 
15703:  alias switch_between_slot1_and_slot2  primary_up  
15704: -moveright
15704: alias checkright none 
15704: slot2
15704:  alias viewmodel_toggle viewmodels_on 
15704:  viewmodel_fov 84
15704:  cl_interp 0
15704: -attack
15704:  alias weapon1  primary_up 
15704:  alias weapon2  secondary_down 
15704:  alias weapon3  melee_down 
15704:  alias lastweapon  primary_up 
15704:  alias nextweapon  melee_down 
15704:  alias previousweapon  primary_up 
15704:  alias switch_between_slot1_and_slot2  primary_up  
15705: FORWARD
15705: slot2
15705:  alias viewmodel_toggle viewmodels_on 
15705:  viewmodel_fov 84
15705:  cl_interp 0
15705: -attack
15705:  alias weapon1  primary_up 
15705:  alias weapon2  secondary_down 
15705:  alias weapon3  melee_down 
15705:  alias lastweapon  primary_up 
15705:  alias nextweapon  melee_down 
15705:  alias previousweapon  primary_up 
15705:  alias switch_between_slot1_and_slot2  primary_up  
15706: +showscores
15706: net_graph 4 
15707: FORWARD SCORE
15707: slot2
15707:  alias viewmodel_toggle viewmodels_on 
15707:  viewmodel_fov 84
15707:  cl_interp 0
15707: -attack
15707:  alias weapon1  primary_up 
15707:  alias weapon2  secondary_down 
15707:  alias weapon3  melee_down 
15707:  alias lastweapon  primary_up 
15707:  alias nextweapon  melee_down 
15707:  alias previousweapon  primary_up 
15707:  alias switch_between_slot1_and_slot2  primary_up  
15714: -showscores
15714: net_graph 0
15715: FORWARD
15723: -moveleft
15723: +moveright
15723: alias checkright +moveright 
15724: FORWARD MOVERIGHT
15729: slot2
15729:  alias viewmodel_toggle viewmodels_on 
15729:  viewmodel_fov 84
15729:  cl_interp 0
15729: -attack
15729:  alias weapon1  primary_up 
15729:  alias weapon2  secondary_down 
15729:  alias weapon3  melee_down 
15729:  alias lastweapon  primary_up 
15729:  alias nextweapon  melee_down 
15729:  alias previousweapon  primary_up 
15729:  alias switch_between_slot1_and_slot2  primary_up  
15731: slot2
15731:  alias viewmodel_toggle viewmodels_on 
15731:  viewmodel_fov 84
15731:  cl_interp 0
15731: -attack
15731:  alias weapon1  primary_up 
15731:  alias weapon2  secondary_down 
15731:  alias weapon3  melee_down 
15731:  alias lastweapon  primary_up 
15731:  alias nextweapon  melee_down 
15731:  alias previousweapon  primary_up 
15731:  alias switch_between_slot1_and_slot2  primary_up  
15733: slot2
15733:  alias viewmodel_toggle viewmodels_on 
15733:  viewmodel_fov 84
15733:  cl_interp 0
15733: -attack
15733:  alias weapon1  primary_up 
15733:  alias weapon2  secondary_down 
15733:  alias weapon3  melee_down 
15733:  alias lastweapon  primary_up 
15733:  alias nextweapon  melee_down 
15733:  alias previousweapon  primary_up 
15733:  alias switch_between_slot1_and_slot2  primary_up  
15733: slot2
15733:  alias viewmodel_toggle viewmodels_on 
15733:  viewmodel_fov 84
15733:  cl_interp 0
15733: -attack
15733:  alias weapon1  primary_up 
15733:  alias weapon2  secondary_down 
15733:  alias weapon3  melee_down 
15733:  alias lastweapon  primary_up 
15733:  alias nextweapon  melee_down 
15733:  alias previousweapon  primary_up 
15733:  alias switch_between_slot1_and_slot2  primary_up  
15736: slot2
15736:  alias viewmodel_toggle viewmodels_on 
15736:  viewmodel_fov 84
15736:  cl_interp 0
15736: -attack
15736:  alias weapon1  primary_up 
15736:  alias weapon2  secondary_down 
15736:  alias weapon3  melee_down 
15736:  alias lastweapon  primary_up 
15736:  alias nextweapon  melee_down 
15736:  alias previousweapon  primary_up 
15736:  alias switch_between_slot1_and_slot2  primary_up  
15736: slot2
15736:  alias viewmodel_toggle viewmodels_on 
15736:  viewmodel_fov 84
15736:  cl_interp 0
15736: -attack
15736:  alias weapon1  primary_up 
15736:  alias weapon2  secondary_down 
15736:  alias weapon3  melee_down 
15736:  alias lastweapon  primary_up 
15736:  alias nextweapon  melee_down 
15736:  alias previousweapon  primary_up 
15736:  alias switch_between_slot1_and_slot2  primary_up  
15744: -forward
15744: alias checkfwd none 
15745: MOVERIGHT
15752: -forward
15752: +back
15752: alias checkback +back 
15753: BACK MOVERIGHT
15758: -moveright
15758: +moveleft
15758: alias checkleft +moveleft 
15759: BACK MOVELEFT
15763: slot2
15763:  alias viewmodel_toggle viewmodels_on 
15763:  viewmodel_fov 84
15763:  cl_interp 0
15763: -attack
15763:  alias weapon1  primary_up 
15763:  alias weapon2  secondary_down 
15763:  alias weapon3  melee_down 
15763:  alias lastweapon  primary_up 
15763:  alias nextweapon  melee_down 
15763:  alias previousweapon  primary_up 
15763:  alias switch_between_slot1_and_slot2  primary_up  
15764: slot2
15764:  alias viewmodel_toggle viewmodels_on 
15764:  viewmodel_fov 84
15764:  cl_interp 0
15764: -attack
15764:  alias weapon1  primary_up 
15764:  alias weapon2  secondary_down 
15764:  alias weapon3  melee_down 
15764:  alias lastweapon  primary_up 
15764:  alias nextweapon  melee_down 
15764:  alias previousweapon  primary_up 
15764:  alias switch_between_slot1_and_slot2  primary_up  
15764: -moveright
15764: +moveleft 
15764: alias checkright none 
15765: slot2
15765:  alias viewmodel_toggle viewmodels_on 
15765:  viewmodel_fov 84
15765:  cl_interp 0
15765: -attack
15765:  alias weapon1  primary_up 
15765:  alias weapon2  secondary_down 
15765:  alias weapon3  melee_down 
15765:  alias lastweapon  primary_up 
15765:  alias nextweapon  melee_down 
15765:  alias previousweapon  primary_up 
15765:  alias switch_between_slot1_and_slot2  primary_up  
15765: slot2
15765:  alias viewmodel_toggle viewmodels_on 
15765:  viewmodel_fov 84
15765:  cl_interp 0
15765: -attack
15765:  alias weapon1  primary_up 
15765:  alias weapon2  secondary_down 
15765:  alias weapon3  melee_down 
15765:  alias lastweapon  primary_up 
15765:  alias nextweapon  melee_down 
15765:  alias previousweapon  primary_up 
15765:  alias switch_between_slot1_and_slot2  primary_up  
15767: slot2
15767:  alias viewmodel_toggle viewmodels_on 
15767:  viewmodel_fov 84
15767:  cl_interp 0
15767: -attack
15767:  alias weapon1  primary_up 
15767:  alias weapon2  secondary_down 
15767:  alias weapon3  melee_down 
15767:  alias lastweapon  primary_up 
15767:  alias nextweapon  melee_down 
15767:  alias previousweapon  primary_up 
15767:  alias switch_between_slot1_and_slot2  primary_up  
15767: slot2
15767:  alias viewmodel_toggle viewmodels_on 
15767:  viewmodel_fov 84
15767:  cl_interp 0
15767: -attack
15767:  alias weapon1  primary_up 
15767:  alias weapon2  secondary_down 
15767:  alias weapon3  melee_down 
15767:  alias lastweapon  primary_up 
15767:  alias nextweapon  melee_down 
15767:  alias previousweapon  primary_up 
15767:  alias switch_between_slot1_and_slot2  primary_up  
15768: slot2
15768:  alias viewmodel_toggle viewmodels_on 
15768:  viewmodel_fov 84
15768:  cl_interp 0
15768: -attack
15768:  alias weapon1  primary_up 
15768:  alias weapon2  secondary_down 
15768:  alias weapon3  melee_down 
15768:  alias lastweapon  primary_up 
15768:  alias nextweapon  melee_down 
15768:  alias previousweapon  primary_up 
15768:  alias switch_between_slot1_and_slot2  primary_up  
15769: -moveleft
15769: alias checkleft none 
15770: BACK
15770: -back
15770: alias checkback none 
15771: no buttons
15782: +showscores
15782: net_graph 4 
15783: SCORE
15787: -showscores
15787: net_graph 0
15788: no buttons
15798: slot2
15798:  alias viewmodel_toggle viewmodels_on 
15798:  viewmodel_fov 84
15798:  cl_interp 0
15798: -attack
15798:  alias weapon1  primary_up 
15798:  alias weapon2  secondary_down 
15798:  alias weapon3  melee_down 
15798:  alias lastweapon  primary_up 
15798:  alias nextweapon  melee_down 
15798:  alias previousweapon  primary_up 
15798:  alias switch_between_slot1_and_slot2  primary_up  
15800: slot2
15800:  alias viewmodel_toggle viewmodels_on 
15800:  viewmodel_fov 84
15800:  cl_interp 0
15800: -attack
15800:  alias weapon1  primary_up 
15800:  alias weapon2  secondary_down 
15800:  alias weapon3  melee_down 
15800:  alias lastweapon  primary_up 
15800:  alias nextweapon  melee_down 
15800:  alias previousweapon  primary_up 
15800:  alias switch_between_slot1_and_slot2  primary_up  
15802: slot2
15802:  alias viewmodel_toggle viewmodels_on 
15802:  viewmodel_fov 84
15802:  cl_interp 0
15802: -attack
15802:  alias weapon1  primary_up 
15802:  alias weapon2  secondary_down 
15802:  alias weapon3  melee_down 
15802:  alias lastweapon  primary_up 
15802:  alias nextweapon  melee_down 
15802:  alias previousweapon  primary_up 
15802:  alias switch_between_slot1_and_slot2  primary_up  
15812: -moveleft
15812: +moveright
15812: alias checkright +moveright 
15813: MOVERIGHT
15822: -moveright
15822: +moveleft
15822: alias checkleft +moveleft 
15823: MOVELEFT
15826: -moveright
15826: +moveleft 
15826: alias checkright none 
15841: -moveleft
15841: +moveright
15841: alias checkright +moveright 
15841: -moveleft
15841: +moveright 
15841: alias checkleft none 
15842: MOVERIGHT
15848: -back
15848: +forward
15848: alias checkfwd +forward 
15849: FORWARD MOVERIGHT
15854: -moveright
15854: alias checkright none 
15855: FORWARD
15855: -moveright
15855: +moveleft
15855: alias checkleft +moveleft 
15856: FORWARD MOVELEFT
15860: -forward
15860: alias checkfwd none 
15861: MOVELEFT
15868: -forward
15868: +back
15868: alias checkback +back 
15869: BACK MOVELEFT
15875: -moveleft
15875: alias checkleft none 
15875: -moveleft
15875: +moveright
15875: alias checkright +moveright 
15876: BACK MOVERIGHT
15902: -moveright
15902: +moveleft
15902: alias checkleft +moveleft 
15903: BACK MOVELEFT
15906: -moveleft
15906: +moveright 
15906: alias checkleft none 
15907: BACK MOVERIGHT
15907: -back
15907: alias checkback none 
15908: MOVERIGHT
15910: -moveright
15910: alias checkright none 
15911: no buttons
15941: slot2
15941:  alias viewmodel_toggle viewmodels_on 
15941:  viewmodel_fov 84
15941:  cl_interp 0
15941: -attack
15941:  alias weapon1  primary_up 
15941:  alias weapon2  secondary_down 
15941:  alias weapon3  melee_down 
15941:  alias lastweapon  primary_up 
15941:  alias nextweapon  melee_down 
15941:  alias previousweapon  primary_up 
15941:  alias switch_between_slot1_and_slot2  primary_up  
15942: slot2
15942:  alias viewmodel_toggle viewmodels_on 
15942:  viewmodel_fov 84
15942:  cl_interp 0
15942: -attack
15942:  alias weapon1  primary_up 
15942:  alias weapon2  secondary_down 
15942:  alias weapon3  melee_down 
15942:  alias lastweapon  primary_up 
15942:  alias nextweapon  melee_down 
15942:  alias previousweapon  primary_up 
15942:  alias switch_between_slot1_and_slot2  primary_up  
15944: slot2
15944:  alias viewmodel_toggle viewmodels_on 
15944:  viewmodel_fov 84
15944:  cl_interp 0
15944: -attack
15944:  alias weapon1  primary_up 
15944:  alias weapon2  secondary_down 
15944:  alias weapon3  melee_down 
15944:  alias lastweapon  primary_up 
15944:  alias nextweapon  melee_down 
15944:  alias previousweapon  primary_up 
15944:  alias switch_between_slot1_and_slot2  primary_up  
15945: slot2
15945:  alias viewmodel_toggle viewmodels_on 
15945:  viewmodel_fov 84
15945:  cl_interp 0
15945: -attack
15945:  alias weapon1  primary_up 
15945:  alias weapon2  secondary_down 
15945:  alias weapon3  melee_down 
15945:  alias lastweapon  primary_up 
15945:  alias nextweapon  melee_down 
15945:  alias previousweapon  primary_up 
15945:  alias switch_between_slot1_and_slot2  primary_up  
15946: slot2
15946:  alias viewmodel_toggle viewmodels_on 
15946:  viewmodel_fov 84
15946:  cl_interp 0
15946: -attack
15946:  alias weapon1  primary_up 
15946:  alias weapon2  secondary_down 
15946:  alias weapon3  melee_down 
15946:  alias lastweapon  primary_up 
15946:  alias nextweapon  melee_down 
15946:  alias previousweapon  primary_up 
15946:  alias switch_between_slot1_and_slot2  primary_up  
15946: slot2
15946:  alias viewmodel_toggle viewmodels_on 
15946:  viewmodel_fov 84
15946:  cl_interp 0
15946: -attack
15946:  alias weapon1  primary_up 
15946:  alias weapon2  secondary_down 
15946:  alias weapon3  melee_down 
15946:  alias lastweapon  primary_up 
15946:  alias nextweapon  melee_down 
15946:  alias previousweapon  primary_up 
15946:  alias switch_between_slot1_and_slot2  primary_up  
15948: -moveright
15948: +moveleft
15948: alias checkleft +moveleft 
15948: slot2
15948:  alias viewmodel_toggle viewmodels_on 
15948:  viewmodel_fov 84
15948:  cl_interp 0
15948: -attack
15948:  alias weapon1  primary_up 
15948:  alias weapon2  secondary_down 
15948:  alias weapon3  melee_down 
15948:  alias lastweapon  primary_up 
15948:  alias nextweapon  melee_down 
15948:  alias previousweapon  primary_up 
15948:  alias switch_between_slot1_and_slot2  primary_up  
15948: -back
15948: +forward
15948: alias checkfwd +forward 
15949: FORWARD MOVELEFT
15981: slot2
15981:  alias viewmodel_toggle viewmodels_on 
15981:  viewmodel_fov 84
15981:  cl_interp 0
15981: -attack
15981:  alias weapon1  primary_up 
15981:  alias weapon2  secondary_down 
15981:  alias weapon3  melee_down 
15981:  alias lastweapon  primary_up 
15981:  alias nextweapon  melee_down 
15981:  alias previousweapon  primary_up 
15981:  alias switch_between_slot1_and_slot2  primary_up  
15984: slot2
15984:  alias viewmodel_toggle viewmodels_on 
15984:  viewmodel_fov 84
15984:  cl_interp 0
15984: -attack
15984:  alias weapon1  primary_up 
15984:  alias weapon2  secondary_down 
15984:  alias weapon3  melee_down 
15984:  alias lastweapon  primary_up 
15984:  alias nextweapon  melee_down 
15984:  alias previousweapon  primary_up 
15984:  alias switch_between_slot1_and_slot2  primary_up  
15984: slot2
15984:  alias viewmodel_toggle viewmodels_on 
15984:  viewmodel_fov 84
15984:  cl_interp 0
15984: -attack
15984:  alias weapon1  primary_up 
15984:  alias weapon2  secondary_down 
15984:  alias weapon3  melee_down 
15984:  alias lastweapon  primary_up 
15984:  alias nextweapon  melee_down 
15984:  alias previousweapon  primary_up 
15984:  alias switch_between_slot1_and_slot2  primary_up  
15986: slot2
15986:  alias viewmodel_toggle viewmodels_on 
15986:  viewmodel_fov 84
15986:  cl_interp 0
15986: -attack
15986:  alias weapon1  primary_up 
15986:  alias weapon2  secondary_down 
15986:  alias weapon3  melee_down 
15986:  alias lastweapon  primary_up 
15986:  alias nextweapon  melee_down 
15986:  alias previousweapon  primary_up 
15986:  alias switch_between_slot1_and_slot2  primary_up  
15987: slot2
15987:  alias viewmodel_toggle viewmodels_on 
15987:  viewmodel_fov 84
15987:  cl_interp 0
15987: -attack
15987:  alias weapon1  primary_up 
15987:  alias weapon2  secondary_down 
15987:  alias weapon3  melee_down 
15987:  alias lastweapon  primary_up 
15987:  alias nextweapon  melee_down 
15987:  alias previousweapon  primary_up 
15987:  alias switch_between_slot1_and_slot2  primary_up  
15997: -moveleft
15997: alias checkleft none 
15998: FORWARD
16003: -moveleft
16003: +moveright
16003: alias checkright +moveright 
16004: FORWARD MOVERIGHT
16008: -moveright
16008: alias checkright none 
16009: FORWARD
16021: -moveright
16021: +moveleft
16021: alias checkleft +moveleft 
16022: FORWARD MOVELEFT
16029: -moveleft
16029: alias checkleft none 
16030: FORWARD
16040: -moveright
16040: +moveleft
16040: alias checkleft +moveleft 
16041: FORWARD MOVELEFT
16074: -moveleft
16074: alias checkleft none 
16075: FORWARD
16076: -forward
16076: alias checkfwd none 
16077: no buttons
16114: +attack 107
16115: ATTACK
16123: -attack 107
16124: no buttons
16164: +attack 107
16165: ATTACK
16171: -attack 107
16172: no buttons
16174: +attack 107
16175: ATTACK
16181: -attack 107
16182: no buttons
16183: -back
16183: +forward
16183: alias checkfwd +forward 
16184: FORWARD
16201: -moveright
16201: +moveleft
16201: alias checkleft +moveleft 
16202: FORWARD MOVELEFT
16207: +duck 83
16207: +jump 65
16208: JUMP DUCK FORWARD MOVELEFT
16208: slot2
16208:  alias viewmodel_toggle viewmodels_on 
16208:  viewmodel_fov 84
16208:  cl_interp 0
16208: -attack
16208:  alias weapon1  primary_up 
16208:  alias weapon2  secondary_down 
16208:  alias weapon3  melee_down 
16208:  alias lastweapon  primary_up 
16208:  alias nextweapon  melee_down 
16208:  alias previousweapon  primary_up 
16208:  alias switch_between_slot1_and_slot2  primary_up  
16212: slot2
16212:  alias viewmodel_toggle viewmodels_on 
16212:  viewmodel_fov 84
16212:  cl_interp 0
16212: -attack
16212:  alias weapon1  primary_up 
16212:  alias weapon2  secondary_down 
16212:  alias weapon3  melee_down 
16212:  alias lastweapon  primary_up 
16212:  alias nextweapon  melee_down 
16212:  alias previousweapon  primary_up 
16212:  alias switch_between_slot1_and_slot2  primary_up  
16214: -forward
16214: alias checkfwd none 
16214: JUMP DUCK MOVELEFT
16215: -jump 65
16216: DUCK MOVELEFT
16226: +attack2 108
16227: DUCK MOVELEFT ATTACK2
16240: -attack2 108
16242: DUCK MOVELEFT
16255: -moveleft
16255: alias checkleft none 
16256: DUCK
16256: -moveleft
16256: +moveright
16256: alias checkright +moveright 
16257: DUCK MOVERIGHT
16296: -moveright
16296: +moveleft
16296: alias checkleft +moveleft 
16298: DUCK MOVELEFT
16298: +attack 107
16299: ATTACK DUCK MOVELEFT
16300: -moveright
16300: +moveleft 
16300: alias checkright none 
16306: -attack 107
16307: DUCK MOVELEFT
16317: -forward
16317: +back
16317: alias checkback +back 
16318: DUCK BACK MOVELEFT
16328: -moveleft
16328: +moveright
16328: alias checkright +moveright 
16329: DUCK BACK MOVERIGHT
16331: -moveleft
16331: +moveright 
16331: alias checkleft none 
16334: -back
16334: alias checkback none 
16335: DUCK MOVERIGHT
16348: -moveright
16348: alias checkright none 
16349: DUCK
16351: -moveright
16351: +moveleft
16351: alias checkleft +moveleft 
16352: DUCK MOVELEFT
16364: -forward
16364: +back
16364: alias checkback +back 
16365: DUCK BACK MOVELEFT
16373: -moveleft
16373: alias checkleft none 
16374: DUCK BACK
16374: -moveleft
16374: +moveright
16374: alias checkright +moveright 
16375: DUCK BACK MOVERIGHT
16392: -back
16392: alias checkback none 
16393: DUCK MOVERIGHT
16411: +attack2 108
16412: DUCK MOVERIGHT ATTACK2
16423: -attack2 108
16424: DUCK MOVERIGHT
16441: -moveright
16441: alias checkright none 
16442: DUCK
16443: -duck 83
16444: no buttons
16444: slot2
16444:  alias viewmodel_toggle viewmodels_on 
16444:  viewmodel_fov 84
16444:  cl_interp 0
16444: -attack
16444:  alias weapon1  primary_up 
16444:  alias weapon2  secondary_down 
16444:  alias weapon3  melee_down 
16444:  alias lastweapon  primary_up 
16444:  alias nextweapon  melee_down 
16444:  alias previousweapon  primary_up 
16444:  alias switch_between_slot1_and_slot2  primary_up  
16445: slot2
16445:  alias viewmodel_toggle viewmodels_on 
16445:  viewmodel_fov 84
16445:  cl_interp 0
16445: -attack
16445:  alias weapon1  primary_up 
16445:  alias weapon2  secondary_down 
16445:  alias weapon3  melee_down 
16445:  alias lastweapon  primary_up 
16445:  alias nextweapon  melee_down 
16445:  alias previousweapon  primary_up 
16445:  alias switch_between_slot1_and_slot2  primary_up  
16446: slot2
16446:  alias viewmodel_toggle viewmodels_on 
16446:  viewmodel_fov 84
16446:  cl_interp 0
16446: -attack
16446:  alias weapon1  primary_up 
16446:  alias weapon2  secondary_down 
16446:  alias weapon3  melee_down 
16446:  alias lastweapon  primary_up 
16446:  alias nextweapon  melee_down 
16446:  alias previousweapon  primary_up 
16446:  alias switch_between_slot1_and_slot2  primary_up  
16447: slot2
16447:  alias viewmodel_toggle viewmodels_on 
16447:  viewmodel_fov 84
16447:  cl_interp 0
16447: -attack
16447:  alias weapon1  primary_up 
16447:  alias weapon2  secondary_down 
16447:  alias weapon3  melee_down 
16447:  alias lastweapon  primary_up 
16447:  alias nextweapon  melee_down 
16447:  alias previousweapon  primary_up 
16447:  alias switch_between_slot1_and_slot2  primary_up  
16449: slot2
16449:  alias viewmodel_toggle viewmodels_on 
16449:  viewmodel_fov 84
16449:  cl_interp 0
16449: -attack
16449:  alias weapon1  primary_up 
16449:  alias weapon2  secondary_down 
16449:  alias weapon3  melee_down 
16449:  alias lastweapon  primary_up 
16449:  alias nextweapon  melee_down 
16449:  alias previousweapon  primary_up 
16449:  alias switch_between_slot1_and_slot2  primary_up  
16455: +showscores
16455: net_graph 4 
16457: SCORE
16464: -showscores
16464: net_graph 0
16465: no buttons
16489: -moveleft
16489: +moveright
16489: alias checkright +moveright 
16490: MOVERIGHT
16491: slot2
16491:  alias viewmodel_toggle viewmodels_on 
16491:  viewmodel_fov 84
16491:  cl_interp 0
16491: -attack
16491:  alias weapon1  primary_up 
16491:  alias weapon2  secondary_down 
16491:  alias weapon3  melee_down 
16491:  alias lastweapon  primary_up 
16491:  alias nextweapon  melee_down 
16491:  alias previousweapon  primary_up 
16491:  alias switch_between_slot1_and_slot2  primary_up  
16494: slot2
16494:  alias viewmodel_toggle viewmodels_on 
16494:  viewmodel_fov 84
16494:  cl_interp 0
16494: -attack
16494:  alias weapon1  primary_up 
16494:  alias weapon2  secondary_down 
16494:  alias weapon3  melee_down 
16494:  alias lastweapon  primary_up 
16494:  alias nextweapon  melee_down 
16494:  alias previousweapon  primary_up 
16494:  alias switch_between_slot1_and_slot2  primary_up  
16495: slot2
16495:  alias viewmodel_toggle viewmodels_on 
16495:  viewmodel_fov 84
16495:  cl_interp 0
16495: -attack
16495:  alias weapon1  primary_up 
16495:  alias weapon2  secondary_down 
16495:  alias weapon3  melee_down 
16495:  alias lastweapon  primary_up 
16495:  alias nextweapon  melee_down 
16495:  alias previousweapon  primary_up 
16495:  alias switch_between_slot1_and_slot2  primary_up  
16497: slot2
16497:  alias viewmodel_toggle viewmodels_on 
16497:  viewmodel_fov 84
16497:  cl_interp 0
16497: -attack
16497:  alias weapon1  primary_up 
16497:  alias weapon2  secondary_down 
16497:  alias weapon3  melee_down 
16497:  alias lastweapon  primary_up 
16497:  alias nextweapon  melee_down 
16497:  alias previousweapon  primary_up 
16497:  alias switch_between_slot1_and_slot2  primary_up  
16498: slot2
16498:  alias viewmodel_toggle viewmodels_on 
16498:  viewmodel_fov 84
16498:  cl_interp 0
16498: -attack
16498:  alias weapon1  primary_up 
16498:  alias weapon2  secondary_down 
16498:  alias weapon3  melee_down 
16498:  alias lastweapon  primary_up 
16498:  alias nextweapon  melee_down 
16498:  alias previousweapon  primary_up 
16498:  alias switch_between_slot1_and_slot2  primary_up  
16499: slot2
16499:  alias viewmodel_toggle viewmodels_on 
16499:  viewmodel_fov 84
16499:  cl_interp 0
16499: -attack
16499:  alias weapon1  primary_up 
16499:  alias weapon2  secondary_down 
16499:  alias weapon3  melee_down 
16499:  alias lastweapon  primary_up 
16499:  alias nextweapon  melee_down 
16499:  alias previousweapon  primary_up 
16499:  alias switch_between_slot1_and_slot2  primary_up  
16503: -moveright
16503: alias checkright none 
16504: no buttons
16526: +attack 107
16527: ATTACK
16533: -attack 107
16534: no buttons
16573: +attack2 108
16574: ATTACK2
16597: -attack2 108
16598: no buttons
16598: +attack2 108
16599: ATTACK2
16611: -attack2 108
16612: no buttons
16616: +attack2 108
16617: ATTACK2
16622: -attack2 108
16623: no buttons
16627: +attack 107
16628: ATTACK
16636: -attack 107
16637: no buttons
16670: +attack 107
16671: ATTACK
16677: -attack 107
16678: no buttons
16681: +attack 107
16682: ATTACK
16688: -attack 107
16689: no buttons
16698: -back
16698: +forward
16698: alias checkfwd +forward 
16699: FORWARD
16703: -moveright
16703: +moveleft
16703: alias checkleft +moveleft 
16704: FORWARD MOVELEFT
16709: slot2
16709:  alias viewmodel_toggle viewmodels_on 
16709:  viewmodel_fov 84
16709:  cl_interp 0
16709: -attack
16709:  alias weapon1  primary_up 
16709:  alias weapon2  secondary_down 
16709:  alias weapon3  melee_down 
16709:  alias lastweapon  primary_up 
16709:  alias nextweapon  melee_down 
16709:  alias previousweapon  primary_up 
16709:  alias switch_between_slot1_and_slot2  primary_up  
16711: slot2
16711:  alias viewmodel_toggle viewmodels_on 
16711:  viewmodel_fov 84
16711:  cl_interp 0
16711: -attack
16711:  alias weapon1  primary_up 
16711:  alias weapon2  secondary_down 
16711:  alias weapon3  melee_down 
16711:  alias lastweapon  primary_up 
16711:  alias nextweapon  melee_down 
16711:  alias previousweapon  primary_up 
16711:  alias switch_between_slot1_and_slot2  primary_up  
16713: slot2
16713:  alias viewmodel_toggle viewmodels_on 
16713:  viewmodel_fov 84
16713:  cl_interp 0
16713: -attack
16713:  alias weapon1  primary_up 
16713:  alias weapon2  secondary_down 
16713:  alias weapon3  melee_down 
16713:  alias lastweapon  primary_up 
16713:  alias nextweapon  melee_down 
16713:  alias previousweapon  primary_up 
16713:  alias switch_between_slot1_and_slot2  primary_up  
16731: +jump 65
16732: JUMP FORWARD MOVELEFT
16733: +duck 83
16734: JUMP DUCK FORWARD MOVELEFT
16734: -forward
16734: alias checkfwd none 
16735: JUMP DUCK MOVELEFT
16740: +attack2 108
16741: JUMP DUCK MOVELEFT ATTACK2
16742: -jump 65
16743: DUCK MOVELEFT ATTACK2
16753: -attack2 108
16755: DUCK MOVELEFT
16765: -moveleft
16765: +moveright
16765: alias checkright +moveright 
16766: DUCK MOVERIGHT
16767: -moveleft
16767: +moveright 
16767: alias checkleft none 
16836: -duck 83
16837: MOVERIGHT
16840: -back
16840: +forward
16840: alias checkfwd +forward 
16841: FORWARD MOVERIGHT
16841: -moveright
16841: +moveleft
16841: alias checkleft +moveleft 
16842: FORWARD MOVELEFT
16844: -moveright
16844: +moveleft 
16844: alias checkright none 
16877: -moveleft
16877: alias checkleft none 
16879: FORWARD
16879: -moveleft
16879: +moveright
16879: alias checkright +moveright 
16879: FORWARD MOVERIGHT
16885: -forward
16885: alias checkfwd none 
16886: MOVERIGHT
16904: -back
16904: +forward
16904: alias checkfwd +forward 
16905: FORWARD MOVERIGHT
16924: slot1
16924:  alias viewmodel_toggle viewmodels_off 
16924:  viewmodel_fov 84
16924:  cl_interp 0
16924: -attack
16924:  alias weapon1  primary_up 
16924:  alias weapon2  secondary_down 
16924:  alias weapon3  melee_up 
16924:  alias lastweapon  secondary_down 
16924:  alias nextweapon  secondary_down 
16924:  alias previousweapon  melee_up 
16924:  alias switch_between_slot1_and_slot2  secondary_down  
16925: slot1
16925:  alias viewmodel_toggle viewmodels_off 
16925:  viewmodel_fov 84
16925:  cl_interp 0
16925: -attack
16925:  alias weapon1  primary_up 
16925:  alias weapon2  secondary_down 
16925:  alias weapon3  melee_up 
16925:  alias lastweapon  secondary_down 
16925:  alias nextweapon  secondary_down 
16925:  alias previousweapon  melee_up 
16925:  alias switch_between_slot1_and_slot2  secondary_down  
16926: slot1
16926:  alias viewmodel_toggle viewmodels_off 
16926:  viewmodel_fov 84
16926:  cl_interp 0
16926: -attack
16926:  alias weapon1  primary_up 
16926:  alias weapon2  secondary_down 
16926:  alias weapon3  melee_up 
16926:  alias lastweapon  secondary_down 
16926:  alias nextweapon  secondary_down 
16926:  alias previousweapon  melee_up 
16926:  alias switch_between_slot1_and_slot2  secondary_down  
16927: slot1
16927:  alias viewmodel_toggle viewmodels_off 
16927:  viewmodel_fov 84
16927:  cl_interp 0
16927: -attack
16927:  alias weapon1  primary_up 
16927:  alias weapon2  secondary_down 
16927:  alias weapon3  melee_up 
16927:  alias lastweapon  secondary_down 
16927:  alias nextweapon  secondary_down 
16927:  alias previousweapon  melee_up 
16927:  alias switch_between_slot1_and_slot2  secondary_down  
16927: slot1
16927:  alias viewmodel_toggle viewmodels_off 
16927:  viewmodel_fov 84
16927:  cl_interp 0
16927: -attack
16927:  alias weapon1  primary_up 
16927:  alias weapon2  secondary_down 
16927:  alias weapon3  melee_up 
16927:  alias lastweapon  secondary_down 
16927:  alias nextweapon  secondary_down 
16927:  alias previousweapon  melee_up 
16927:  alias switch_between_slot1_and_slot2  secondary_down  
16928: slot1
16928:  alias viewmodel_toggle viewmodels_off 
16928:  viewmodel_fov 84
16928:  cl_interp 0
16928: -attack
16928:  alias weapon1  primary_up 
16928:  alias weapon2  secondary_down 
16928:  alias weapon3  melee_up 
16928:  alias lastweapon  secondary_down 
16928:  alias nextweapon  secondary_down 
16928:  alias previousweapon  melee_up 
16928:  alias switch_between_slot1_and_slot2  secondary_down  
16929: slot1
16929:  alias viewmodel_toggle viewmodels_off 
16929:  viewmodel_fov 84
16929:  cl_interp 0
16929: -attack
16929:  alias weapon1  primary_up 
16929:  alias weapon2  secondary_down 
16929:  alias weapon3  melee_up 
16929:  alias lastweapon  secondary_down 
16929:  alias nextweapon  secondary_down 
16929:  alias previousweapon  melee_up 
16929:  alias switch_between_slot1_and_slot2  secondary_down  
16930: slot1
16930:  alias viewmodel_toggle viewmodels_off 
16930:  viewmodel_fov 84
16930:  cl_interp 0
16930: -attack
16930:  alias weapon1  primary_up 
16930:  alias weapon2  secondary_down 
16930:  alias weapon3  melee_up 
16930:  alias lastweapon  secondary_down 
16930:  alias nextweapon  secondary_down 
16930:  alias previousweapon  melee_up 
16930:  alias switch_between_slot1_and_slot2  secondary_down  
16937: +jump 65
16939: JUMP FORWARD MOVERIGHT
16939: -forward
16939: alias checkfwd none 
16940: JUMP MOVERIGHT
16949: -jump 65
16950: MOVERIGHT
16953: +attack 107
16955: ATTACK MOVERIGHT
16966: -attack 107
16967: MOVERIGHT
16967: -back
16967: +forward
16967: alias checkfwd +forward 
16969: FORWARD MOVERIGHT
16978: -moveright
16978: alias checkright none 
16980: FORWARD
16990: -moveleft
16990: +moveright
16990: alias checkright +moveright 
16991: FORWARD MOVERIGHT
16995: +attack 107
16997: ATTACK FORWARD MOVERIGHT
17003: -forward
17003: alias checkfwd none 
17004: ATTACK MOVERIGHT
17007: -attack 107
17007: MOVERIGHT
17025: -moveright
17025: +moveleft
17025: alias checkleft +moveleft 
17026: MOVELEFT
17032: -moveright
17032: +moveleft 
17032: alias checkright none 
17042: -moveleft
17042: alias checkleft none 
17042: -moveleft
17042: +moveright
17042: alias checkright +moveright 
17043: MOVERIGHT
17052: +showscores
17052: net_graph 4 
17053: MOVERIGHT SCORE
17074: -back
17074: +forward
17074: alias checkfwd +forward 
17075: FORWARD MOVERIGHT SCORE
17081: -moveright
17081: alias checkright none 
17085: FORWARD SCORE
17099: +jump 65
17100: JUMP FORWARD SCORE
17108: -jump 65
17109: FORWARD SCORE
17128: -moveleft
17128: +moveright
17128: alias checkright +moveright 
17129: FORWARD MOVERIGHT SCORE
17132: -moveright
17132: alias checkright none 
17133: FORWARD SCORE
17152: +jump 65
17153: JUMP FORWARD SCORE
17159: -jump 65
17160: FORWARD SCORE
17166: +attack 107
17167: ATTACK FORWARD SCORE
17169: -moveleft
17169: +moveright
17169: alias checkright +moveright 
17170: ATTACK FORWARD MOVERIGHT SCORE
17173: -attack 107
17175: FORWARD MOVERIGHT SCORE
17175: -forward
17175: alias checkfwd none 
17175: MOVERIGHT SCORE
17190: -back
17190: +forward
17190: alias checkfwd +forward 
17191: FORWARD MOVERIGHT SCORE
17196: -moveright
17196: alias checkright none 
17197: FORWARD SCORE
17223: +jump 65
17224: JUMP FORWARD SCORE
17228: -jump 65
17229: FORWARD SCORE
17290: +jump 65
17291: JUMP FORWARD SCORE
17294: -jump 65
17295: FORWARD SCORE
17319: slot2
17319:  alias viewmodel_toggle viewmodels_on 
17319:  viewmodel_fov 84
17319:  cl_interp 0
17319: -attack
17319:  alias weapon1  primary_up 
17319:  alias weapon2  secondary_down 
17319:  alias weapon3  melee_down 
17319:  alias lastweapon  primary_up 
17319:  alias nextweapon  melee_down 
17319:  alias previousweapon  primary_up 
17319:  alias switch_between_slot1_and_slot2  primary_up  
17321: slot2
17321:  alias viewmodel_toggle viewmodels_on 
17321:  viewmodel_fov 84
17321:  cl_interp 0
17321: -attack
17321:  alias weapon1  primary_up 
17321:  alias weapon2  secondary_down 
17321:  alias weapon3  melee_down 
17321:  alias lastweapon  primary_up 
17321:  alias nextweapon  melee_down 
17321:  alias previousweapon  primary_up 
17321:  alias switch_between_slot1_and_slot2  primary_up  
17322: slot2
17322:  alias viewmodel_toggle viewmodels_on 
17322:  viewmodel_fov 84
17322:  cl_interp 0
17322: -attack
17322:  alias weapon1  primary_up 
17322:  alias weapon2  secondary_down 
17322:  alias weapon3  melee_down 
17322:  alias lastweapon  primary_up 
17322:  alias nextweapon  melee_down 
17322:  alias previousweapon  primary_up 
17322:  alias switch_between_slot1_and_slot2  primary_up  
17322: slot2
17322:  alias viewmodel_toggle viewmodels_on 
17322:  viewmodel_fov 84
17322:  cl_interp 0
17322: -attack
17322:  alias weapon1  primary_up 
17322:  alias weapon2  secondary_down 
17322:  alias weapon3  melee_down 
17322:  alias lastweapon  primary_up 
17322:  alias nextweapon  melee_down 
17322:  alias previousweapon  primary_up 
17322:  alias switch_between_slot1_and_slot2  primary_up  
17323: slot2
17323:  alias viewmodel_toggle viewmodels_on 
17323:  viewmodel_fov 84
17323:  cl_interp 0
17323: -attack
17323:  alias weapon1  primary_up 
17323:  alias weapon2  secondary_down 
17323:  alias weapon3  melee_down 
17323:  alias lastweapon  primary_up 
17323:  alias nextweapon  melee_down 
17323:  alias previousweapon  primary_up 
17323:  alias switch_between_slot1_and_slot2  primary_up  
17325: slot2
17325:  alias viewmodel_toggle viewmodels_on 
17325:  viewmodel_fov 84
17325:  cl_interp 0
17325: -attack
17325:  alias weapon1  primary_up 
17325:  alias weapon2  secondary_down 
17325:  alias weapon3  melee_down 
17325:  alias lastweapon  primary_up 
17325:  alias nextweapon  melee_down 
17325:  alias previousweapon  primary_up 
17325:  alias switch_between_slot1_and_slot2  primary_up  
17357: +attack 107
17358: ATTACK FORWARD SCORE
17365: -attack 107
17366: FORWARD SCORE
17367: +attack 107
17368: ATTACK FORWARD SCORE
17373: -attack 107
17374: FORWARD SCORE
17406: slot2
17406:  alias viewmodel_toggle viewmodels_on 
17406:  viewmodel_fov 84
17406:  cl_interp 0
17406: -attack
17406:  alias weapon1  primary_up 
17406:  alias weapon2  secondary_down 
17406:  alias weapon3  melee_down 
17406:  alias lastweapon  primary_up 
17406:  alias nextweapon  melee_down 
17406:  alias previousweapon  primary_up 
17406:  alias switch_between_slot1_and_slot2  primary_up  
17409: slot2
17409:  alias viewmodel_toggle viewmodels_on 
17409:  viewmodel_fov 84
17409:  cl_interp 0
17409: -attack
17409:  alias weapon1  primary_up 
17409:  alias weapon2  secondary_down 
17409:  alias weapon3  melee_down 
17409:  alias lastweapon  primary_up 
17409:  alias nextweapon  melee_down 
17409:  alias previousweapon  primary_up 
17409:  alias switch_between_slot1_and_slot2  primary_up  
17410: slot2
17410:  alias viewmodel_toggle viewmodels_on 
17410:  viewmodel_fov 84
17410:  cl_interp 0
17410: -attack
17410:  alias weapon1  primary_up 
17410:  alias weapon2  secondary_down 
17410:  alias weapon3  melee_down 
17410:  alias lastweapon  primary_up 
17410:  alias nextweapon  melee_down 
17410:  alias previousweapon  primary_up 
17410:  alias switch_between_slot1_and_slot2  primary_up  
17411: -showscores
17411: net_graph 0
17413: FORWARD
17413: slot2
17413:  alias viewmodel_toggle viewmodels_on 
17413:  viewmodel_fov 84
17413:  cl_interp 0
17413: -attack
17413:  alias weapon1  primary_up 
17413:  alias weapon2  secondary_down 
17413:  alias weapon3  melee_down 
17413:  alias lastweapon  primary_up 
17413:  alias nextweapon  melee_down 
17413:  alias previousweapon  primary_up 
17413:  alias switch_between_slot1_and_slot2  primary_up  
17429: -moveright
17429: +moveleft
17429: alias checkleft +moveleft 
17430: FORWARD MOVELEFT
17435: -moveleft
17435: alias checkleft none 
17436: FORWARD
17453: +jump 65
17454: JUMP FORWARD
17455: +duck 83
17455: -moveright
17455: +moveleft
17455: alias checkleft +moveleft 
17455: +attack 107
17456: ATTACK JUMP DUCK FORWARD MOVELEFT
17457: +attack2 108
17458: ATTACK JUMP DUCK FORWARD MOVELEFT ATTACK2
17459: -forward
17459: alias checkfwd none 
17460: ATTACK JUMP DUCK MOVELEFT ATTACK2
17462: -moveleft
17462: alias checkleft none 
17462: -moveleft
17462: +moveright
17462: alias checkright +moveright 
17463: ATTACK JUMP DUCK MOVERIGHT ATTACK2
17466: -jump 65
17467: ATTACK DUCK MOVERIGHT ATTACK2
17467: -attack 107
17468: DUCK MOVERIGHT ATTACK2
17468: -attack2 108
17469: DUCK MOVERIGHT
17474: -moveright
17474: alias checkright none 
17475: DUCK
17487: -moveright
17487: +moveleft
17487: alias checkleft +moveleft 
17488: DUCK MOVELEFT
17512: +attack2 108
17513: DUCK MOVELEFT ATTACK2
17520: -attack2 108
17521: DUCK MOVELEFT
17524: +attack2 108
17525: DUCK MOVELEFT ATTACK2
17534: -attack2 108
17535: DUCK MOVELEFT
17545: +attack 107
17546: ATTACK DUCK MOVELEFT
17554: -duck 83
17554: -attack 107
17554: MOVELEFT
17566: -back
17566: +forward
17566: alias checkfwd +forward 
17568: FORWARD MOVELEFT
17570: slot1
17570:  alias viewmodel_toggle viewmodels_off 
17570:  viewmodel_fov 84
17570:  cl_interp 0
17570: -attack
17570:  alias weapon1  primary_up 
17570:  alias weapon2  secondary_down 
17570:  alias weapon3  melee_up 
17570:  alias lastweapon  secondary_down 
17570:  alias nextweapon  secondary_down 
17570:  alias previousweapon  melee_up 
17570:  alias switch_between_slot1_and_slot2  secondary_down  
17571: slot1
17571:  alias viewmodel_toggle viewmodels_off 
17571:  viewmodel_fov 84
17571:  cl_interp 0
17571: -attack
17571:  alias weapon1  primary_up 
17571:  alias weapon2  secondary_down 
17571:  alias weapon3  melee_up 
17571:  alias lastweapon  secondary_down 
17571:  alias nextweapon  secondary_down 
17571:  alias previousweapon  melee_up 
17571:  alias switch_between_slot1_and_slot2  secondary_down  
17572: slot1
17572:  alias viewmodel_toggle viewmodels_off 
17572:  viewmodel_fov 84
17572:  cl_interp 0
17572: -attack
17572:  alias weapon1  primary_up 
17572:  alias weapon2  secondary_down 
17572:  alias weapon3  melee_up 
17572:  alias lastweapon  secondary_down 
17572:  alias nextweapon  secondary_down 
17572:  alias previousweapon  melee_up 
17572:  alias switch_between_slot1_and_slot2  secondary_down  
17572: slot1
17572:  alias viewmodel_toggle viewmodels_off 
17572:  viewmodel_fov 84
17572:  cl_interp 0
17572: -attack
17572:  alias weapon1  primary_up 
17572:  alias weapon2  secondary_down 
17572:  alias weapon3  melee_up 
17572:  alias lastweapon  secondary_down 
17572:  alias nextweapon  secondary_down 
17572:  alias previousweapon  melee_up 
17572:  alias switch_between_slot1_and_slot2  secondary_down  
17572: slot1
17572:  alias viewmodel_toggle viewmodels_off 
17572:  viewmodel_fov 84
17572:  cl_interp 0
17572: -attack
17572:  alias weapon1  primary_up 
17572:  alias weapon2  secondary_down 
17572:  alias weapon3  melee_up 
17572:  alias lastweapon  secondary_down 
17572:  alias nextweapon  secondary_down 
17572:  alias previousweapon  melee_up 
17572:  alias switch_between_slot1_and_slot2  secondary_down  
17592: -moveleft
17592: alias checkleft none 
17593: FORWARD
17593: -moveleft
17593: +moveright
17593: alias checkright +moveright 
17594: FORWARD MOVERIGHT
17596: -forward
17596: alias checkfwd none 
17597: MOVERIGHT
17606: +attack 107
17607: ATTACK MOVERIGHT
17613: -moveright
17613: +moveleft
17613: alias checkleft +moveleft 
17614: ATTACK MOVELEFT
17614: -attack 107
17615: MOVELEFT
17617: -moveright
17617: +moveleft 
17617: alias checkright none 
17627: -back
17627: +forward
17627: alias checkfwd +forward 
17628: FORWARD MOVELEFT
17644: -forward
17644: alias checkfwd none 
17645: MOVELEFT
17646: -moveleft
17646: +moveright
17646: alias checkright +moveright 
17647: MOVERIGHT
17647: -moveleft
17647: +moveright 
17647: alias checkleft none 
17648: +attack 107
17649: ATTACK MOVERIGHT
17656: -forward
17656: +back
17656: alias checkback +back 
17657: ATTACK BACK MOVERIGHT
17657: -attack 107
17658: BACK MOVERIGHT
17659: -moveright
17659: +moveleft
17659: alias checkleft +moveleft 
17660: BACK MOVELEFT
17662: -back
17662: alias checkback none 
17663: MOVELEFT
17671: -moveleft
17671: +moveright 
17671: alias checkleft none 
17672: MOVERIGHT
17706: +duck 83
17706: DUCK MOVERIGHT
17719: -duck 83
17721: MOVERIGHT
17734: +attack 107
17736: ATTACK MOVERIGHT
17746: -attack 107
17746: -moveright
17746: +moveleft
17746: alias checkleft +moveleft 
17747: MOVELEFT
17749: -moveright
17749: +moveleft 
17749: alias checkright none 
17754: -back
17754: +forward
17754: alias checkfwd +forward 
17756: FORWARD MOVELEFT
17769: -forward
17769: alias checkfwd none 
17770: MOVELEFT
17779: +attack 107
17780: ATTACK MOVELEFT
17789: +duck 83
17789: -attack 107
17790: DUCK MOVELEFT
17799: -duck 83
17799: -back
17799: +forward
17799: alias checkfwd +forward 
17800: FORWARD MOVELEFT
17812: -forward
17812: alias checkfwd none 
17813: MOVELEFT
17820: +attack 107
17820: ATTACK MOVELEFT
17829: -attack 107
17831: MOVELEFT
17842: -back
17842: +forward
17842: alias checkfwd +forward 
17843: FORWARD MOVELEFT
17852: +jump 65
17853: JUMP FORWARD MOVELEFT
17853: +duck 83
17854: JUMP DUCK FORWARD MOVELEFT
17856: -forward
17856: alias checkfwd none 
17858: JUMP DUCK MOVELEFT
17864: -jump 65
17864: DUCK MOVELEFT
17871: -duck 83
17872: MOVELEFT
17884: -back
17884: +forward
17884: alias checkfwd +forward 
17885: FORWARD MOVELEFT
17895: -moveleft
17895: alias checkleft none 
17896: FORWARD
17901: -moveleft
17901: +moveright
17901: alias checkright +moveright 
17901: FORWARD MOVERIGHT
17902: -forward
17902: alias checkfwd none 
17903: MOVERIGHT
17943: -moveright
17943: +moveleft
17943: alias checkleft +moveleft 
17944: MOVELEFT
17946: -moveright
17946: +moveleft 
17946: alias checkright none 
17951: -moveleft
17951: alias checkleft none 
17952: no buttons
18035: dsp_player 0
18085: slot2
18085:  alias viewmodel_toggle viewmodels_on 
18085:  viewmodel_fov 84
18085:  cl_interp 0
18085: -attack
18085:  alias weapon1  primary_up 
18085:  alias weapon2  secondary_down 
18085:  alias weapon3  melee_down 
18085:  alias lastweapon  primary_up 
18085:  alias nextweapon  melee_down 
18085:  alias previousweapon  primary_up 
18085:  alias switch_between_slot1_and_slot2  primary_up  
18086: slot2
18086:  alias viewmodel_toggle viewmodels_on 
18086:  viewmodel_fov 84
18086:  cl_interp 0
18086: -attack
18086:  alias weapon1  primary_up 
18086:  alias weapon2  secondary_down 
18086:  alias weapon3  melee_down 
18086:  alias lastweapon  primary_up 
18086:  alias nextweapon  melee_down 
18086:  alias previousweapon  primary_up 
18086:  alias switch_between_slot1_and_slot2  primary_up  
18088: slot2
18088:  alias viewmodel_toggle viewmodels_on 
18088:  viewmodel_fov 84
18088:  cl_interp 0
18088: -attack
18088:  alias weapon1  primary_up 
18088:  alias weapon2  secondary_down 
18088:  alias weapon3  melee_down 
18088:  alias lastweapon  primary_up 
18088:  alias nextweapon  melee_down 
18088:  alias previousweapon  primary_up 
18088:  alias switch_between_slot1_and_slot2  primary_up  
18089: slot2
18089:  alias viewmodel_toggle viewmodels_on 
18089:  viewmodel_fov 84
18089:  cl_interp 0
18089: -attack
18089:  alias weapon1  primary_up 
18089:  alias weapon2  secondary_down 
18089:  alias weapon3  melee_down 
18089:  alias lastweapon  primary_up 
18089:  alias nextweapon  melee_down 
18089:  alias previousweapon  primary_up 
18089:  alias switch_between_slot1_and_slot2  primary_up  
18091: slot2
18091:  alias viewmodel_toggle viewmodels_on 
18091:  viewmodel_fov 84
18091:  cl_interp 0
18091: -attack
18091:  alias weapon1  primary_up 
18091:  alias weapon2  secondary_down 
18091:  alias weapon3  melee_down 
18091:  alias lastweapon  primary_up 
18091:  alias nextweapon  melee_down 
18091:  alias previousweapon  primary_up 
18091:  alias switch_between_slot1_and_slot2  primary_up  
18091: slot2
18091:  alias viewmodel_toggle viewmodels_on 
18091:  viewmodel_fov 84
18091:  cl_interp 0
18091: -attack
18091:  alias weapon1  primary_up 
18091:  alias weapon2  secondary_down 
18091:  alias weapon3  melee_down 
18091:  alias lastweapon  primary_up 
18091:  alias nextweapon  melee_down 
18091:  alias previousweapon  primary_up 
18091:  alias switch_between_slot1_and_slot2  primary_up  
18093: slot2
18093:  alias viewmodel_toggle viewmodels_on 
18093:  viewmodel_fov 84
18093:  cl_interp 0
18093: -attack
18093:  alias weapon1  primary_up 
18093:  alias weapon2  secondary_down 
18093:  alias weapon3  melee_down 
18093:  alias lastweapon  primary_up 
18093:  alias nextweapon  melee_down 
18093:  alias previousweapon  primary_up 
18093:  alias switch_between_slot1_and_slot2  primary_up  
18114: -back
18114: +forward
18114: alias checkfwd +forward 
18115: FORWARD
18118: -moveright
18118: +moveleft
18118: alias checkleft +moveleft 
18119: FORWARD MOVELEFT
18119: slot2
18119:  alias viewmodel_toggle viewmodels_on 
18119:  viewmodel_fov 84
18119:  cl_interp 0
18119: -attack
18119:  alias weapon1  primary_up 
18119:  alias weapon2  secondary_down 
18119:  alias weapon3  melee_down 
18119:  alias lastweapon  primary_up 
18119:  alias nextweapon  melee_down 
18119:  alias previousweapon  primary_up 
18119:  alias switch_between_slot1_and_slot2  primary_up  
18120: slot2
18120:  alias viewmodel_toggle viewmodels_on 
18120:  viewmodel_fov 84
18120:  cl_interp 0
18120: -attack
18120:  alias weapon1  primary_up 
18120:  alias weapon2  secondary_down 
18120:  alias weapon3  melee_down 
18120:  alias lastweapon  primary_up 
18120:  alias nextweapon  melee_down 
18120:  alias previousweapon  primary_up 
18120:  alias switch_between_slot1_and_slot2  primary_up  
18122: slot2
18122:  alias viewmodel_toggle viewmodels_on 
18122:  viewmodel_fov 84
18122:  cl_interp 0
18122: -attack
18122:  alias weapon1  primary_up 
18122:  alias weapon2  secondary_down 
18122:  alias weapon3  melee_down 
18122:  alias lastweapon  primary_up 
18122:  alias nextweapon  melee_down 
18122:  alias previousweapon  primary_up 
18122:  alias switch_between_slot1_and_slot2  primary_up  
18122: slot2
18122:  alias viewmodel_toggle viewmodels_on 
18122:  viewmodel_fov 84
18122:  cl_interp 0
18122: -attack
18122:  alias weapon1  primary_up 
18122:  alias weapon2  secondary_down 
18122:  alias weapon3  melee_down 
18122:  alias lastweapon  primary_up 
18122:  alias nextweapon  melee_down 
18122:  alias previousweapon  primary_up 
18122:  alias switch_between_slot1_and_slot2  primary_up  
18124: slot2
18124:  alias viewmodel_toggle viewmodels_on 
18124:  viewmodel_fov 84
18124:  cl_interp 0
18124: -attack
18124:  alias weapon1  primary_up 
18124:  alias weapon2  secondary_down 
18124:  alias weapon3  melee_down 
18124:  alias lastweapon  primary_up 
18124:  alias nextweapon  melee_down 
18124:  alias previousweapon  primary_up 
18124:  alias switch_between_slot1_and_slot2  primary_up  
18127: slot2
18127:  alias viewmodel_toggle viewmodels_on 
18127:  viewmodel_fov 84
18127:  cl_interp 0
18127: -attack
18127:  alias weapon1  primary_up 
18127:  alias weapon2  secondary_down 
18127:  alias weapon3  melee_down 
18127:  alias lastweapon  primary_up 
18127:  alias nextweapon  melee_down 
18127:  alias previousweapon  primary_up 
18127:  alias switch_between_slot1_and_slot2  primary_up  
18153: -moveleft
18153: alias checkleft none 
18154: FORWARD
18162: +attack 107
18163: ATTACK FORWARD
18170: -attack 107
18171: FORWARD
18183: +jump 65
18183: JUMP FORWARD
18184: +duck 83
18185: JUMP DUCK FORWARD
18185: -moveright
18185: +moveleft
18185: alias checkleft +moveleft 
18186: JUMP DUCK FORWARD MOVELEFT
18186: -forward
18186: alias checkfwd none 
18187: JUMP DUCK MOVELEFT
18195: -jump 65
18196: DUCK MOVELEFT
18233: +attack2 108
18234: DUCK MOVELEFT ATTACK2
18246: -attack2 108
18247: DUCK MOVELEFT
18269: -moveleft
18269: alias checkleft none 
18270: DUCK
18272: -moveleft
18272: +moveright
18272: alias checkright +moveright 
18273: DUCK MOVERIGHT
18291: +attack 107
18292: ATTACK DUCK MOVERIGHT
18292: -duck 83
18293: ATTACK MOVERIGHT
18296: -back
18296: +forward
18296: alias checkfwd +forward 
18297: ATTACK FORWARD MOVERIGHT
18299: -moveright
18299: alias checkright none 
18299: -attack 107
18301: FORWARD
18309: -moveright
18309: +moveleft
18309: alias checkleft +moveleft 
18310: FORWARD MOVELEFT
18314: +jump 65
18315: JUMP FORWARD MOVELEFT
18315: +duck 83
18316: JUMP DUCK FORWARD MOVELEFT
18319: -forward
18319: alias checkfwd none 
18320: JUMP DUCK MOVELEFT
18322: -jump 65
18323: DUCK MOVELEFT
18359: +attack2 108
18360: DUCK MOVELEFT ATTACK2
18372: -attack2 108
18373: DUCK MOVELEFT
18399: +attack 107
18400: ATTACK DUCK MOVELEFT
18406: -attack 107
18407: DUCK MOVELEFT
18407: -forward
18407: +back
18407: alias checkback +back 
18409: DUCK BACK MOVELEFT
18412: -moveleft
18412: +moveright
18412: alias checkright +moveright 
18413: DUCK BACK MOVERIGHT
18417: -moveleft
18417: +moveright 
18417: alias checkleft none 
18418: -back
18418: alias checkback none 
18419: DUCK MOVERIGHT
18444: -moveright
18444: alias checkright none 
18445: DUCK
18445: -moveright
18445: +moveleft
18445: alias checkleft +moveleft 
18446: DUCK MOVELEFT
18449: +attack2 108
18450: DUCK MOVELEFT ATTACK2
18471: -attack2 108
18472: DUCK MOVELEFT
18482: -moveleft
18482: alias checkleft none 
18483: DUCK
18484: -moveleft
18484: +moveright
18484: alias checkright +moveright 
18485: DUCK MOVERIGHT
18488: -duck 83
18489: MOVERIGHT
18491: -moveright
18491: +moveleft
18491: alias checkleft +moveleft 
18492: MOVELEFT
18495: -moveright
18495: +moveleft 
18495: alias checkright none 
18497: -back
18497: +forward
18497: alias checkfwd +forward 
18498: FORWARD MOVELEFT
18501: slot2
18501:  alias viewmodel_toggle viewmodels_on 
18501:  viewmodel_fov 84
18501:  cl_interp 0
18501: -attack
18501:  alias weapon1  primary_up 
18501:  alias weapon2  secondary_down 
18501:  alias weapon3  melee_down 
18501:  alias lastweapon  primary_up 
18501:  alias nextweapon  melee_down 
18501:  alias previousweapon  primary_up 
18501:  alias switch_between_slot1_and_slot2  primary_up  
18503: -moveleft
18503: alias checkleft none 
18503: slot2
18503:  alias viewmodel_toggle viewmodels_on 
18503:  viewmodel_fov 84
18503:  cl_interp 0
18503: -attack
18503:  alias weapon1  primary_up 
18503:  alias weapon2  secondary_down 
18503:  alias weapon3  melee_down 
18503:  alias lastweapon  primary_up 
18503:  alias nextweapon  melee_down 
18503:  alias previousweapon  primary_up 
18503:  alias switch_between_slot1_and_slot2  primary_up  
18504: FORWARD
18505: slot2
18505:  alias viewmodel_toggle viewmodels_on 
18505:  viewmodel_fov 84
18505:  cl_interp 0
18505: -attack
18505:  alias weapon1  primary_up 
18505:  alias weapon2  secondary_down 
18505:  alias weapon3  melee_down 
18505:  alias lastweapon  primary_up 
18505:  alias nextweapon  melee_down 
18505:  alias previousweapon  primary_up 
18505:  alias switch_between_slot1_and_slot2  primary_up  
18506: slot2
18506:  alias viewmodel_toggle viewmodels_on 
18506:  viewmodel_fov 84
18506:  cl_interp 0
18506: -attack
18506:  alias weapon1  primary_up 
18506:  alias weapon2  secondary_down 
18506:  alias weapon3  melee_down 
18506:  alias lastweapon  primary_up 
18506:  alias nextweapon  melee_down 
18506:  alias previousweapon  primary_up 
18506:  alias switch_between_slot1_and_slot2  primary_up  
18507: -moveleft
18507: +moveright
18507: alias checkright +moveright 
18508: FORWARD MOVERIGHT
18514: +showscores
18514: net_graph 4 
18516: FORWARD MOVERIGHT SCORE
18526: -moveright
18526: alias checkright none 
18527: FORWARD SCORE
18551: +jump 65
18551: JUMP FORWARD SCORE
18554: slot2
18554:  alias viewmodel_toggle viewmodels_on 
18554:  viewmodel_fov 84
18554:  cl_interp 0
18554: -attack
18554:  alias weapon1  primary_up 
18554:  alias weapon2  secondary_down 
18554:  alias weapon3  melee_down 
18554:  alias lastweapon  primary_up 
18554:  alias nextweapon  melee_down 
18554:  alias previousweapon  primary_up 
18554:  alias switch_between_slot1_and_slot2  primary_up  
18557: slot2
18557:  alias viewmodel_toggle viewmodels_on 
18557:  viewmodel_fov 84
18557:  cl_interp 0
18557: -attack
18557:  alias weapon1  primary_up 
18557:  alias weapon2  secondary_down 
18557:  alias weapon3  melee_down 
18557:  alias lastweapon  primary_up 
18557:  alias nextweapon  melee_down 
18557:  alias previousweapon  primary_up 
18557:  alias switch_between_slot1_and_slot2  primary_up  
18557: slot2
18557:  alias viewmodel_toggle viewmodels_on 
18557:  viewmodel_fov 84
18557:  cl_interp 0
18557: -attack
18557:  alias weapon1  primary_up 
18557:  alias weapon2  secondary_down 
18557:  alias weapon3  melee_down 
18557:  alias lastweapon  primary_up 
18557:  alias nextweapon  melee_down 
18557:  alias previousweapon  primary_up 
18557:  alias switch_between_slot1_and_slot2  primary_up  
18558: slot2
18558:  alias viewmodel_toggle viewmodels_on 
18558:  viewmodel_fov 84
18558:  cl_interp 0
18558: -attack
18558:  alias weapon1  primary_up 
18558:  alias weapon2  secondary_down 
18558:  alias weapon3  melee_down 
18558:  alias lastweapon  primary_up 
18558:  alias nextweapon  melee_down 
18558:  alias previousweapon  primary_up 
18558:  alias switch_between_slot1_and_slot2  primary_up  
18559: slot2
18559:  alias viewmodel_toggle viewmodels_on 
18559:  viewmodel_fov 84
18559:  cl_interp 0
18559: -attack
18559:  alias weapon1  primary_up 
18559:  alias weapon2  secondary_down 
18559:  alias weapon3  melee_down 
18559:  alias lastweapon  primary_up 
18559:  alias nextweapon  melee_down 
18559:  alias previousweapon  primary_up 
18559:  alias switch_between_slot1_and_slot2  primary_up  
18559: -jump 65
18560: FORWARD SCORE
18560: slot2
18560:  alias viewmodel_toggle viewmodels_on 
18560:  viewmodel_fov 84
18560:  cl_interp 0
18560: -attack
18560:  alias weapon1  primary_up 
18560:  alias weapon2  secondary_down 
18560:  alias weapon3  melee_down 
18560:  alias lastweapon  primary_up 
18560:  alias nextweapon  melee_down 
18560:  alias previousweapon  primary_up 
18560:  alias switch_between_slot1_and_slot2  primary_up  
18560: slot2
18560:  alias viewmodel_toggle viewmodels_on 
18560:  viewmodel_fov 84
18560:  cl_interp 0
18560: -attack
18560:  alias weapon1  primary_up 
18560:  alias weapon2  secondary_down 
18560:  alias weapon3  melee_down 
18560:  alias lastweapon  primary_up 
18560:  alias nextweapon  melee_down 
18560:  alias previousweapon  primary_up 
18560:  alias switch_between_slot1_and_slot2  primary_up  
18562: -forward
18562: alias checkfwd none 
18562: SCORE
18562: slot2
18562:  alias viewmodel_toggle viewmodels_on 
18562:  viewmodel_fov 84
18562:  cl_interp 0
18562: -attack
18562:  alias weapon1  primary_up 
18562:  alias weapon2  secondary_down 
18562:  alias weapon3  melee_down 
18562:  alias lastweapon  primary_up 
18562:  alias nextweapon  melee_down 
18562:  alias previousweapon  primary_up 
18562:  alias switch_between_slot1_and_slot2  primary_up  
18567: -moveleft
18567: +moveright
18567: alias checkright +moveright 
18568: MOVERIGHT SCORE
18581: -back
18581: +forward
18581: alias checkfwd +forward 
18583: FORWARD MOVERIGHT SCORE
18589: slot2
18589:  alias viewmodel_toggle viewmodels_on 
18589:  viewmodel_fov 84
18589:  cl_interp 0
18589: -attack
18589:  alias weapon1  primary_up 
18589:  alias weapon2  secondary_down 
18589:  alias weapon3  melee_down 
18589:  alias lastweapon  primary_up 
18589:  alias nextweapon  melee_down 
18589:  alias previousweapon  primary_up 
18589:  alias switch_between_slot1_and_slot2  primary_up  
18591: slot2
18591:  alias viewmodel_toggle viewmodels_on 
18591:  viewmodel_fov 84
18591:  cl_interp 0
18591: -attack
18591:  alias weapon1  primary_up 
18591:  alias weapon2  secondary_down 
18591:  alias weapon3  melee_down 
18591:  alias lastweapon  primary_up 
18591:  alias nextweapon  melee_down 
18591:  alias previousweapon  primary_up 
18591:  alias switch_between_slot1_and_slot2  primary_up  
18592: slot2
18592:  alias viewmodel_toggle viewmodels_on 
18592:  viewmodel_fov 84
18592:  cl_interp 0
18592: -attack
18592:  alias weapon1  primary_up 
18592:  alias weapon2  secondary_down 
18592:  alias weapon3  melee_down 
18592:  alias lastweapon  primary_up 
18592:  alias nextweapon  melee_down 
18592:  alias previousweapon  primary_up 
18592:  alias switch_between_slot1_and_slot2  primary_up  
18593: slot2
18593:  alias viewmodel_toggle viewmodels_on 
18593:  viewmodel_fov 84
18593:  cl_interp 0
18593: -attack
18593:  alias weapon1  primary_up 
18593:  alias weapon2  secondary_down 
18593:  alias weapon3  melee_down 
18593:  alias lastweapon  primary_up 
18593:  alias nextweapon  melee_down 
18593:  alias previousweapon  primary_up 
18593:  alias switch_between_slot1_and_slot2  primary_up  
18594: slot2
18594:  alias viewmodel_toggle viewmodels_on 
18594:  viewmodel_fov 84
18594:  cl_interp 0
18594: -attack
18594:  alias weapon1  primary_up 
18594:  alias weapon2  secondary_down 
18594:  alias weapon3  melee_down 
18594:  alias lastweapon  primary_up 
18594:  alias nextweapon  melee_down 
18594:  alias previousweapon  primary_up 
18594:  alias switch_between_slot1_and_slot2  primary_up  
18596: slot2
18596:  alias viewmodel_toggle viewmodels_on 
18596:  viewmodel_fov 84
18596:  cl_interp 0
18596: -attack
18596:  alias weapon1  primary_up 
18596:  alias weapon2  secondary_down 
18596:  alias weapon3  melee_down 
18596:  alias lastweapon  primary_up 
18596:  alias nextweapon  melee_down 
18596:  alias previousweapon  primary_up 
18596:  alias switch_between_slot1_and_slot2  primary_up  
18599: -moveright
18599: alias checkright none 
18600: FORWARD SCORE
18615: +jump 65
18616: JUMP FORWARD SCORE
18621: slot2
18621:  alias viewmodel_toggle viewmodels_on 
18621:  viewmodel_fov 84
18621:  cl_interp 0
18621: -attack
18621:  alias weapon1  primary_up 
18621:  alias weapon2  secondary_down 
18621:  alias weapon3  melee_down 
18621:  alias lastweapon  primary_up 
18621:  alias nextweapon  melee_down 
18621:  alias previousweapon  primary_up 
18621:  alias switch_between_slot1_and_slot2  primary_up  
18621: -jump 65
18622: FORWARD SCORE
18623: slot2
18623:  alias viewmodel_toggle viewmodels_on 
18623:  viewmodel_fov 84
18623:  cl_interp 0
18623: -attack
18623:  alias weapon1  primary_up 
18623:  alias weapon2  secondary_down 
18623:  alias weapon3  melee_down 
18623:  alias lastweapon  primary_up 
18623:  alias nextweapon  melee_down 
18623:  alias previousweapon  primary_up 
18623:  alias switch_between_slot1_and_slot2  primary_up  
18624: slot2
18624:  alias viewmodel_toggle viewmodels_on 
18624:  viewmodel_fov 84
18624:  cl_interp 0
18624: -attack
18624:  alias weapon1  primary_up 
18624:  alias weapon2  secondary_down 
18624:  alias weapon3  melee_down 
18624:  alias lastweapon  primary_up 
18624:  alias nextweapon  melee_down 
18624:  alias previousweapon  primary_up 
18624:  alias switch_between_slot1_and_slot2  primary_up  
18626: slot2
18626:  alias viewmodel_toggle viewmodels_on 
18626:  viewmodel_fov 84
18626:  cl_interp 0
18626: -attack
18626:  alias weapon1  primary_up 
18626:  alias weapon2  secondary_down 
18626:  alias weapon3  melee_down 
18626:  alias lastweapon  primary_up 
18626:  alias nextweapon  melee_down 
18626:  alias previousweapon  primary_up 
18626:  alias switch_between_slot1_and_slot2  primary_up  
18655: slot2
18655:  alias viewmodel_toggle viewmodels_on 
18655:  viewmodel_fov 84
18655:  cl_interp 0
18655: -attack
18655:  alias weapon1  primary_up 
18655:  alias weapon2  secondary_down 
18655:  alias weapon3  melee_down 
18655:  alias lastweapon  primary_up 
18655:  alias nextweapon  melee_down 
18655:  alias previousweapon  primary_up 
18655:  alias switch_between_slot1_and_slot2  primary_up  
18657: slot2
18657:  alias viewmodel_toggle viewmodels_on 
18657:  viewmodel_fov 84
18657:  cl_interp 0
18657: -attack
18657:  alias weapon1  primary_up 
18657:  alias weapon2  secondary_down 
18657:  alias weapon3  melee_down 
18657:  alias lastweapon  primary_up 
18657:  alias nextweapon  melee_down 
18657:  alias previousweapon  primary_up 
18657:  alias switch_between_slot1_and_slot2  primary_up  
18658: slot2
18658:  alias viewmodel_toggle viewmodels_on 
18658:  viewmodel_fov 84
18658:  cl_interp 0
18658: -attack
18658:  alias weapon1  primary_up 
18658:  alias weapon2  secondary_down 
18658:  alias weapon3  melee_down 
18658:  alias lastweapon  primary_up 
18658:  alias nextweapon  melee_down 
18658:  alias previousweapon  primary_up 
18658:  alias switch_between_slot1_and_slot2  primary_up  
18660: slot2
18660:  alias viewmodel_toggle viewmodels_on 
18660:  viewmodel_fov 84
18660:  cl_interp 0
18660: -attack
18660:  alias weapon1  primary_up 
18660:  alias weapon2  secondary_down 
18660:  alias weapon3  melee_down 
18660:  alias lastweapon  primary_up 
18660:  alias nextweapon  melee_down 
18660:  alias previousweapon  primary_up 
18660:  alias switch_between_slot1_and_slot2  primary_up  
18661: slot2
18661:  alias viewmodel_toggle viewmodels_on 
18661:  viewmodel_fov 84
18661:  cl_interp 0
18661: -attack
18661:  alias weapon1  primary_up 
18661:  alias weapon2  secondary_down 
18661:  alias weapon3  melee_down 
18661:  alias lastweapon  primary_up 
18661:  alias nextweapon  melee_down 
18661:  alias previousweapon  primary_up 
18661:  alias switch_between_slot1_and_slot2  primary_up  
18673: +jump 65
18674: JUMP FORWARD SCORE
18680: -jump 65
18681: FORWARD SCORE
18713: slot2
18713:  alias viewmodel_toggle viewmodels_on 
18713:  viewmodel_fov 84
18713:  cl_interp 0
18713: -attack
18713:  alias weapon1  primary_up 
18713:  alias weapon2  secondary_down 
18713:  alias weapon3  melee_down 
18713:  alias lastweapon  primary_up 
18713:  alias nextweapon  melee_down 
18713:  alias previousweapon  primary_up 
18713:  alias switch_between_slot1_and_slot2  primary_up  
18715: -moveleft
18715: +moveright
18715: alias checkright +moveright 
18716: FORWARD MOVERIGHT SCORE
18716: slot2
18716:  alias viewmodel_toggle viewmodels_on 
18716:  viewmodel_fov 84
18716:  cl_interp 0
18716: -attack
18716:  alias weapon1  primary_up 
18716:  alias weapon2  secondary_down 
18716:  alias weapon3  melee_down 
18716:  alias lastweapon  primary_up 
18716:  alias nextweapon  melee_down 
18716:  alias previousweapon  primary_up 
18716:  alias switch_between_slot1_and_slot2  primary_up  
18717: slot2
18717:  alias viewmodel_toggle viewmodels_on 
18717:  viewmodel_fov 84
18717:  cl_interp 0
18717: -attack
18717:  alias weapon1  primary_up 
18717:  alias weapon2  secondary_down 
18717:  alias weapon3  melee_down 
18717:  alias lastweapon  primary_up 
18717:  alias nextweapon  melee_down 
18717:  alias previousweapon  primary_up 
18717:  alias switch_between_slot1_and_slot2  primary_up  
18718: slot2
18718:  alias viewmodel_toggle viewmodels_on 
18718:  viewmodel_fov 84
18718:  cl_interp 0
18718: -attack
18718:  alias weapon1  primary_up 
18718:  alias weapon2  secondary_down 
18718:  alias weapon3  melee_down 
18718:  alias lastweapon  primary_up 
18718:  alias nextweapon  melee_down 
18718:  alias previousweapon  primary_up 
18718:  alias switch_between_slot1_and_slot2  primary_up  
18719: slot2
18719:  alias viewmodel_toggle viewmodels_on 
18719:  viewmodel_fov 84
18719:  cl_interp 0
18719: -attack
18719:  alias weapon1  primary_up 
18719:  alias weapon2  secondary_down 
18719:  alias weapon3  melee_down 
18719:  alias lastweapon  primary_up 
18719:  alias nextweapon  melee_down 
18719:  alias previousweapon  primary_up 
18719:  alias switch_between_slot1_and_slot2  primary_up  
18721: slot2
18721:  alias viewmodel_toggle viewmodels_on 
18721:  viewmodel_fov 84
18721:  cl_interp 0
18721: -attack
18721:  alias weapon1  primary_up 
18721:  alias weapon2  secondary_down 
18721:  alias weapon3  melee_down 
18721:  alias lastweapon  primary_up 
18721:  alias nextweapon  melee_down 
18721:  alias previousweapon  primary_up 
18721:  alias switch_between_slot1_and_slot2  primary_up  
18727: -moveright
18727: alias checkright none 
18728: FORWARD SCORE
18730: +jump 65
18731: JUMP FORWARD SCORE
18737: -jump 65
18738: FORWARD SCORE
18753: slot2
18753:  alias viewmodel_toggle viewmodels_on 
18753:  viewmodel_fov 84
18753:  cl_interp 0
18753: -attack
18753:  alias weapon1  primary_up 
18753:  alias weapon2  secondary_down 
18753:  alias weapon3  melee_down 
18753:  alias lastweapon  primary_up 
18753:  alias nextweapon  melee_down 
18753:  alias previousweapon  primary_up 
18753:  alias switch_between_slot1_and_slot2  primary_up  
18755: slot2
18755:  alias viewmodel_toggle viewmodels_on 
18755:  viewmodel_fov 84
18755:  cl_interp 0
18755: -attack
18755:  alias weapon1  primary_up 
18755:  alias weapon2  secondary_down 
18755:  alias weapon3  melee_down 
18755:  alias lastweapon  primary_up 
18755:  alias nextweapon  melee_down 
18755:  alias previousweapon  primary_up 
18755:  alias switch_between_slot1_and_slot2  primary_up  
18756: slot2
18756:  alias viewmodel_toggle viewmodels_on 
18756:  viewmodel_fov 84
18756:  cl_interp 0
18756: -attack
18756:  alias weapon1  primary_up 
18756:  alias weapon2  secondary_down 
18756:  alias weapon3  melee_down 
18756:  alias lastweapon  primary_up 
18756:  alias nextweapon  melee_down 
18756:  alias previousweapon  primary_up 
18756:  alias switch_between_slot1_and_slot2  primary_up  
18758: slot2
18758:  alias viewmodel_toggle viewmodels_on 
18758:  viewmodel_fov 84
18758:  cl_interp 0
18758: -attack
18758:  alias weapon1  primary_up 
18758:  alias weapon2  secondary_down 
18758:  alias weapon3  melee_down 
18758:  alias lastweapon  primary_up 
18758:  alias nextweapon  melee_down 
18758:  alias previousweapon  primary_up 
18758:  alias switch_between_slot1_and_slot2  primary_up  
18759: slot2
18759:  alias viewmodel_toggle viewmodels_on 
18759:  viewmodel_fov 84
18759:  cl_interp 0
18759: -attack
18759:  alias weapon1  primary_up 
18759:  alias weapon2  secondary_down 
18759:  alias weapon3  melee_down 
18759:  alias lastweapon  primary_up 
18759:  alias nextweapon  melee_down 
18759:  alias previousweapon  primary_up 
18759:  alias switch_between_slot1_and_slot2  primary_up  
18788: +jump 65
18790: JUMP FORWARD SCORE
18793: -jump 65
18794: FORWARD SCORE
18819: -showscores
18819: net_graph 0
18820: FORWARD
18837: +attack 107
18838: ATTACK FORWARD
18843: -attack 107
18844: FORWARD
18863: -forward
18863: alias checkfwd none 
18864: no buttons
18873: +attack 107
18874: ATTACK
18879: -attack 107
18880: no buttons
18884: +attack 107
18885: ATTACK
18892: -attack 107
18893: no buttons
18894: +attack 107
18895: ATTACK
18901: -attack 107
18902: no buttons
18910: gameui_preventescapetoshow
18922: gameui_allowescapetoshow
18948: slot1
18948:  alias viewmodel_toggle viewmodels_off 
18948:  viewmodel_fov 84
18948:  cl_interp 0
18948: -attack
18948:  alias weapon1  primary_up 
18948:  alias weapon2  secondary_down 
18948:  alias weapon3  melee_up 
18948:  alias lastweapon  secondary_down 
18948:  alias nextweapon  secondary_down 
18948:  alias previousweapon  melee_up 
18948:  alias switch_between_slot1_and_slot2  secondary_down  
18948: slot1
18948:  alias viewmodel_toggle viewmodels_off 
18948:  viewmodel_fov 84
18948:  cl_interp 0
18948: -attack
18948:  alias weapon1  primary_up 
18948:  alias weapon2  secondary_down 
18948:  alias weapon3  melee_up 
18948:  alias lastweapon  secondary_down 
18948:  alias nextweapon  secondary_down 
18948:  alias previousweapon  melee_up 
18948:  alias switch_between_slot1_and_slot2  secondary_down  
18949: slot1
18949:  alias viewmodel_toggle viewmodels_off 
18949:  viewmodel_fov 84
18949:  cl_interp 0
18949: -attack
18949:  alias weapon1  primary_up 
18949:  alias weapon2  secondary_down 
18949:  alias weapon3  melee_up 
18949:  alias lastweapon  secondary_down 
18949:  alias nextweapon  secondary_down 
18949:  alias previousweapon  melee_up 
18949:  alias switch_between_slot1_and_slot2  secondary_down  
18951: slot1
18951:  alias viewmodel_toggle viewmodels_off 
18951:  viewmodel_fov 84
18951:  cl_interp 0
18951: -attack
18951:  alias weapon1  primary_up 
18951:  alias weapon2  secondary_down 
18951:  alias weapon3  melee_up 
18951:  alias lastweapon  secondary_down 
18951:  alias nextweapon  secondary_down 
18951:  alias previousweapon  melee_up 
18951:  alias switch_between_slot1_and_slot2  secondary_down  
18957: slot1
18957:  alias viewmodel_toggle viewmodels_off 
18957:  viewmodel_fov 84
18957:  cl_interp 0
18957: -attack
18957:  alias weapon1  primary_up 
18957:  alias weapon2  secondary_down 
18957:  alias weapon3  melee_up 
18957:  alias lastweapon  secondary_down 
18957:  alias nextweapon  secondary_down 
18957:  alias previousweapon  melee_up 
18957:  alias switch_between_slot1_and_slot2  secondary_down  
18959: -back
18959: +forward
18959: alias checkfwd +forward 
18960: FORWARD
18979: -moveleft
18979: +moveright
18979: alias checkright +moveright 
18980: FORWARD MOVERIGHT
18991: -moveright
18991: +moveleft
18991: alias checkleft +moveleft 
18992: FORWARD MOVELEFT
18992: -moveright
18992: +moveleft 
18992: alias checkright none 
19018: +jump 65
19019: JUMP FORWARD MOVELEFT
19019: +duck 83
19020: JUMP DUCK FORWARD MOVELEFT
19021: -forward
19021: alias checkfwd none 
19021: +attack2 108
19023: JUMP DUCK MOVELEFT ATTACK2
19024: -jump 65
19025: DUCK MOVELEFT ATTACK2
19032: -attack2 108
19033: DUCK MOVELEFT
19055: -moveleft
19055: +moveright
19055: alias checkright +moveright 
19056: DUCK MOVERIGHT
19056: -moveleft
19056: +moveright 
19056: alias checkleft none 
19062: -moveright
19062: +moveleft
19062: alias checkleft +moveleft 
19064: DUCK MOVELEFT
19065: -moveright
19065: +moveleft 
19065: alias checkright none 
19094: slot2
19094:  alias viewmodel_toggle viewmodels_on 
19094:  viewmodel_fov 84
19094:  cl_interp 0
19094: -attack
19094:  alias weapon1  primary_up 
19094:  alias weapon2  secondary_down 
19094:  alias weapon3  melee_down 
19094:  alias lastweapon  primary_up 
19094:  alias nextweapon  melee_down 
19094:  alias previousweapon  primary_up 
19094:  alias switch_between_slot1_and_slot2  primary_up  
19095: slot2
19095:  alias viewmodel_toggle viewmodels_on 
19095:  viewmodel_fov 84
19095:  cl_interp 0
19095: -attack
19095:  alias weapon1  primary_up 
19095:  alias weapon2  secondary_down 
19095:  alias weapon3  melee_down 
19095:  alias lastweapon  primary_up 
19095:  alias nextweapon  melee_down 
19095:  alias previousweapon  primary_up 
19095:  alias switch_between_slot1_and_slot2  primary_up  
19097: slot2
19097:  alias viewmodel_toggle viewmodels_on 
19097:  viewmodel_fov 84
19097:  cl_interp 0
19097: -attack
19097:  alias weapon1  primary_up 
19097:  alias weapon2  secondary_down 
19097:  alias weapon3  melee_down 
19097:  alias lastweapon  primary_up 
19097:  alias nextweapon  melee_down 
19097:  alias previousweapon  primary_up 
19097:  alias switch_between_slot1_and_slot2  primary_up  
19098: slot2
19098:  alias viewmodel_toggle viewmodels_on 
19098:  viewmodel_fov 84
19098:  cl_interp 0
19098: -attack
19098:  alias weapon1  primary_up 
19098:  alias weapon2  secondary_down 
19098:  alias weapon3  melee_down 
19098:  alias lastweapon  primary_up 
19098:  alias nextweapon  melee_down 
19098:  alias previousweapon  primary_up 
19098:  alias switch_between_slot1_and_slot2  primary_up  
19099: slot2
19099:  alias viewmodel_toggle viewmodels_on 
19099:  viewmodel_fov 84
19099:  cl_interp 0
19099: -attack
19099:  alias weapon1  primary_up 
19099:  alias weapon2  secondary_down 
19099:  alias weapon3  melee_down 
19099:  alias lastweapon  primary_up 
19099:  alias nextweapon  melee_down 
19099:  alias previousweapon  primary_up 
19099:  alias switch_between_slot1_and_slot2  primary_up  
19099: slot2
19099:  alias viewmodel_toggle viewmodels_on 
19099:  viewmodel_fov 84
19099:  cl_interp 0
19099: -attack
19099:  alias weapon1  primary_up 
19099:  alias weapon2  secondary_down 
19099:  alias weapon3  melee_down 
19099:  alias lastweapon  primary_up 
19099:  alias nextweapon  melee_down 
19099:  alias previousweapon  primary_up 
19099:  alias switch_between_slot1_and_slot2  primary_up  
19103: -duck 83
19104: MOVELEFT
19104: slot2
19104:  alias viewmodel_toggle viewmodels_on 
19104:  viewmodel_fov 84
19104:  cl_interp 0
19104: -attack
19104:  alias weapon1  primary_up 
19104:  alias weapon2  secondary_down 
19104:  alias weapon3  melee_down 
19104:  alias lastweapon  primary_up 
19104:  alias nextweapon  melee_down 
19104:  alias previousweapon  primary_up 
19104:  alias switch_between_slot1_and_slot2  primary_up  
19106: -back
19106: +forward
19106: alias checkfwd +forward 
19110: FORWARD MOVELEFT
19117: -moveleft
19117: alias checkleft none 
19118: FORWARD
19134: +showscores
19134: net_graph 4 
19135: FORWARD SCORE
19143: -forward
19143: alias checkfwd none 
19143: SCORE
19146: -showscores
19146: net_graph 0
19148: no buttons
19149: +attack 107
19151: ATTACK
19157: -attack 107
19158: no buttons
19192: +attack 107
19193: ATTACK
19199: -attack 107
19200: no buttons
19202: +attack 107
19203: ATTACK
19211: -attack 107
19211: no buttons
19211: -back
19211: +forward
19211: alias checkfwd +forward 
19212: FORWARD
19232: slot2
19232:  alias viewmodel_toggle viewmodels_on 
19232:  viewmodel_fov 84
19232:  cl_interp 0
19232: -attack
19232:  alias weapon1  primary_up 
19232:  alias weapon2  secondary_down 
19232:  alias weapon3  melee_down 
19232:  alias lastweapon  primary_up 
19232:  alias nextweapon  melee_down 
19232:  alias previousweapon  primary_up 
19232:  alias switch_between_slot1_and_slot2  primary_up  
19233: slot2
19233:  alias viewmodel_toggle viewmodels_on 
19233:  viewmodel_fov 84
19233:  cl_interp 0
19233: -attack
19233:  alias weapon1  primary_up 
19233:  alias weapon2  secondary_down 
19233:  alias weapon3  melee_down 
19233:  alias lastweapon  primary_up 
19233:  alias nextweapon  melee_down 
19233:  alias previousweapon  primary_up 
19233:  alias switch_between_slot1_and_slot2  primary_up  
19235: slot2
19235:  alias viewmodel_toggle viewmodels_on 
19235:  viewmodel_fov 84
19235:  cl_interp 0
19235: -attack
19235:  alias weapon1  primary_up 
19235:  alias weapon2  secondary_down 
19235:  alias weapon3  melee_down 
19235:  alias lastweapon  primary_up 
19235:  alias nextweapon  melee_down 
19235:  alias previousweapon  primary_up 
19235:  alias switch_between_slot1_and_slot2  primary_up  
19237: slot2
19237:  alias viewmodel_toggle viewmodels_on 
19237:  viewmodel_fov 84
19237:  cl_interp 0
19237: -attack
19237:  alias weapon1  primary_up 
19237:  alias weapon2  secondary_down 
19237:  alias weapon3  melee_down 
19237:  alias lastweapon  primary_up 
19237:  alias nextweapon  melee_down 
19237:  alias previousweapon  primary_up 
19237:  alias switch_between_slot1_and_slot2  primary_up  
19241: slot2
19241:  alias viewmodel_toggle viewmodels_on 
19241:  viewmodel_fov 84
19241:  cl_interp 0
19241: -attack
19241:  alias weapon1  primary_up 
19241:  alias weapon2  secondary_down 
19241:  alias weapon3  melee_down 
19241:  alias lastweapon  primary_up 
19241:  alias nextweapon  melee_down 
19241:  alias previousweapon  primary_up 
19241:  alias switch_between_slot1_and_slot2  primary_up  
19245: -moveright
19245: +moveleft
19245: alias checkleft +moveleft 
19246: FORWARD MOVELEFT
19268: +jump 65
19268: JUMP FORWARD MOVELEFT
19268: +duck 83
19269: JUMP DUCK FORWARD MOVELEFT
19272: -forward
19272: alias checkfwd none 
19273: JUMP DUCK MOVELEFT
19273: +attack2 108
19274: JUMP DUCK MOVELEFT ATTACK2
19277: -jump 65
19277: DUCK MOVELEFT ATTACK2
19284: -attack2 108
19286: DUCK MOVELEFT
19310: slot2
19310:  alias viewmodel_toggle viewmodels_on 
19310:  viewmodel_fov 84
19310:  cl_interp 0
19310: -attack
19310:  alias weapon1  primary_up 
19310:  alias weapon2  secondary_down 
19310:  alias weapon3  melee_down 
19310:  alias lastweapon  primary_up 
19310:  alias nextweapon  melee_down 
19310:  alias previousweapon  primary_up 
19310:  alias switch_between_slot1_and_slot2  primary_up  
19312: slot2
19312:  alias viewmodel_toggle viewmodels_on 
19312:  viewmodel_fov 84
19312:  cl_interp 0
19312: -attack
19312:  alias weapon1  primary_up 
19312:  alias weapon2  secondary_down 
19312:  alias weapon3  melee_down 
19312:  alias lastweapon  primary_up 
19312:  alias nextweapon  melee_down 
19312:  alias previousweapon  primary_up 
19312:  alias switch_between_slot1_and_slot2  primary_up  
19313: slot2
19313:  alias viewmodel_toggle viewmodels_on 
19313:  viewmodel_fov 84
19313:  cl_interp 0
19313: -attack
19313:  alias weapon1  primary_up 
19313:  alias weapon2  secondary_down 
19313:  alias weapon3  melee_down 
19313:  alias lastweapon  primary_up 
19313:  alias nextweapon  melee_down 
19313:  alias previousweapon  primary_up 
19313:  alias switch_between_slot1_and_slot2  primary_up  
19329: -moveleft
19329: alias checkleft none 
19330: DUCK
19339: +attack 107
19340: ATTACK DUCK
19340: -moveleft
19340: +moveright
19340: alias checkright +moveright 
19341: ATTACK DUCK MOVERIGHT
19347: -attack 107
19348: DUCK MOVERIGHT
19358: -forward
19358: +back
19358: alias checkback +back 
19359: DUCK BACK MOVERIGHT
19363: -moveright
19363: alias checkright none 
19364: DUCK BACK
19370: -back
19370: alias checkback none 
19371: DUCK
19388: -forward
19388: +back
19388: alias checkback +back 
19388: -moveright
19388: +moveleft
19388: alias checkleft +moveleft 
19389: DUCK BACK MOVELEFT
19396: -moveleft
19396: alias checkleft none 
19397: DUCK BACK
19397: -back
19397: alias checkback none 
19397: -moveleft
19397: +moveright
19397: alias checkright +moveright 
19398: DUCK MOVERIGHT
19410: -moveright
19410: alias checkright none 
19411: DUCK
19423: -forward
19423: +back
19423: alias checkback +back 
19424: DUCK BACK
19431: -moveleft
19431: +moveright
19431: alias checkright +moveright 
19432: DUCK BACK MOVERIGHT
19432: -moveright
19432: +moveleft
19432: alias checkleft +moveleft 
19433: DUCK BACK MOVELEFT
19433: +attack2 108
19434: DUCK BACK MOVELEFT ATTACK2
19447: -attack2 108
19448: DUCK BACK MOVELEFT
19457: -back
19457: alias checkback none 
19457: -moveright
19457: +moveleft 
19457: alias checkright none 
19458: DUCK MOVELEFT
19460: -moveleft
19460: alias checkleft none 
19461: DUCK
19461: slot2
19461:  alias viewmodel_toggle viewmodels_on 
19461:  viewmodel_fov 84
19461:  cl_interp 0
19461: -attack
19461:  alias weapon1  primary_up 
19461:  alias weapon2  secondary_down 
19461:  alias weapon3  melee_down 
19461:  alias lastweapon  primary_up 
19461:  alias nextweapon  melee_down 
19461:  alias previousweapon  primary_up 
19461:  alias switch_between_slot1_and_slot2  primary_up  
19461: -duck 83
19462: no buttons
19462: slot2
19462:  alias viewmodel_toggle viewmodels_on 
19462:  viewmodel_fov 84
19462:  cl_interp 0
19462: -attack
19462:  alias weapon1  primary_up 
19462:  alias weapon2  secondary_down 
19462:  alias weapon3  melee_down 
19462:  alias lastweapon  primary_up 
19462:  alias nextweapon  melee_down 
19462:  alias previousweapon  primary_up 
19462:  alias switch_between_slot1_and_slot2  primary_up  
19463: slot2
19463:  alias viewmodel_toggle viewmodels_on 
19463:  viewmodel_fov 84
19463:  cl_interp 0
19463: -attack
19463:  alias weapon1  primary_up 
19463:  alias weapon2  secondary_down 
19463:  alias weapon3  melee_down 
19463:  alias lastweapon  primary_up 
19463:  alias nextweapon  melee_down 
19463:  alias previousweapon  primary_up 
19463:  alias switch_between_slot1_and_slot2  primary_up  
19464: slot2
19464:  alias viewmodel_toggle viewmodels_on 
19464:  viewmodel_fov 84
19464:  cl_interp 0
19464: -attack
19464:  alias weapon1  primary_up 
19464:  alias weapon2  secondary_down 
19464:  alias weapon3  melee_down 
19464:  alias lastweapon  primary_up 
19464:  alias nextweapon  melee_down 
19464:  alias previousweapon  primary_up 
19464:  alias switch_between_slot1_and_slot2  primary_up  
19464: slot2
19464:  alias viewmodel_toggle viewmodels_on 
19464:  viewmodel_fov 84
19464:  cl_interp 0
19464: -attack
19464:  alias weapon1  primary_up 
19464:  alias weapon2  secondary_down 
19464:  alias weapon3  melee_down 
19464:  alias lastweapon  primary_up 
19464:  alias nextweapon  melee_down 
19464:  alias previousweapon  primary_up 
19464:  alias switch_between_slot1_and_slot2  primary_up  
19466: slot2
19466:  alias viewmodel_toggle viewmodels_on 
19466:  viewmodel_fov 84
19466:  cl_interp 0
19466: -attack
19466:  alias weapon1  primary_up 
19466:  alias weapon2  secondary_down 
19466:  alias weapon3  melee_down 
19466:  alias lastweapon  primary_up 
19466:  alias nextweapon  melee_down 
19466:  alias previousweapon  primary_up 
19466:  alias switch_between_slot1_and_slot2  primary_up  
19476: +showscores
19476: net_graph 4 
19477: SCORE
19484: -showscores
19484: net_graph 0
19486: no buttons
19534: slot2
19534:  alias viewmodel_toggle viewmodels_on 
19534:  viewmodel_fov 84
19534:  cl_interp 0
19534: -attack
19534:  alias weapon1  primary_up 
19534:  alias weapon2  secondary_down 
19534:  alias weapon3  melee_down 
19534:  alias lastweapon  primary_up 
19534:  alias nextweapon  melee_down 
19534:  alias previousweapon  primary_up 
19534:  alias switch_between_slot1_and_slot2  primary_up  
19536: slot2
19536:  alias viewmodel_toggle viewmodels_on 
19536:  viewmodel_fov 84
19536:  cl_interp 0
19536: -attack
19536:  alias weapon1  primary_up 
19536:  alias weapon2  secondary_down 
19536:  alias weapon3  melee_down 
19536:  alias lastweapon  primary_up 
19536:  alias nextweapon  melee_down 
19536:  alias previousweapon  primary_up 
19536:  alias switch_between_slot1_and_slot2  primary_up  
19537: slot2
19537:  alias viewmodel_toggle viewmodels_on 
19537:  viewmodel_fov 84
19537:  cl_interp 0
19537: -attack
19537:  alias weapon1  primary_up 
19537:  alias weapon2  secondary_down 
19537:  alias weapon3  melee_down 
19537:  alias lastweapon  primary_up 
19537:  alias nextweapon  melee_down 
19537:  alias previousweapon  primary_up 
19537:  alias switch_between_slot1_and_slot2  primary_up  
19539: slot2
19539:  alias viewmodel_toggle viewmodels_on 
19539:  viewmodel_fov 84
19539:  cl_interp 0
19539: -attack
19539:  alias weapon1  primary_up 
19539:  alias weapon2  secondary_down 
19539:  alias weapon3  melee_down 
19539:  alias lastweapon  primary_up 
19539:  alias nextweapon  melee_down 
19539:  alias previousweapon  primary_up 
19539:  alias switch_between_slot1_and_slot2  primary_up  
19539: slot2
19539:  alias viewmodel_toggle viewmodels_on 
19539:  viewmodel_fov 84
19539:  cl_interp 0
19539: -attack
19539:  alias weapon1  primary_up 
19539:  alias weapon2  secondary_down 
19539:  alias weapon3  melee_down 
19539:  alias lastweapon  primary_up 
19539:  alias nextweapon  melee_down 
19539:  alias previousweapon  primary_up 
19539:  alias switch_between_slot1_and_slot2  primary_up  
19542: -moveright
19542: +moveleft
19542: alias checkleft +moveleft 
19543: MOVELEFT
19551: -moveleft
19551: alias checkleft none 
19553: no buttons
19558: +attack 107
19559: ATTACK
19565: -attack 107
19566: no buttons
19608: +attack 107
19610: ATTACK
19616: -attack 107
19617: no buttons
19620: +attack 107
19621: ATTACK
19626: -attack 107
19627: no buttons
19630: -back
19630: +forward
19630: alias checkfwd +forward 
19631: FORWARD
19644: -moveright
19644: +moveleft
19644: alias checkleft +moveleft 
19645: FORWARD MOVELEFT
19645: slot2
19645:  alias viewmodel_toggle viewmodels_on 
19645:  viewmodel_fov 84
19645:  cl_interp 0
19645: -attack
19645:  alias weapon1  primary_up 
19645:  alias weapon2  secondary_down 
19645:  alias weapon3  melee_down 
19645:  alias lastweapon  primary_up 
19645:  alias nextweapon  melee_down 
19645:  alias previousweapon  primary_up 
19645:  alias switch_between_slot1_and_slot2  primary_up  
19648: slot2
19648:  alias viewmodel_toggle viewmodels_on 
19648:  viewmodel_fov 84
19648:  cl_interp 0
19648: -attack
19648:  alias weapon1  primary_up 
19648:  alias weapon2  secondary_down 
19648:  alias weapon3  melee_down 
19648:  alias lastweapon  primary_up 
19648:  alias nextweapon  melee_down 
19648:  alias previousweapon  primary_up 
19648:  alias switch_between_slot1_and_slot2  primary_up  
19649: slot2
19649:  alias viewmodel_toggle viewmodels_on 
19649:  viewmodel_fov 84
19649:  cl_interp 0
19649: -attack
19649:  alias weapon1  primary_up 
19649:  alias weapon2  secondary_down 
19649:  alias weapon3  melee_down 
19649:  alias lastweapon  primary_up 
19649:  alias nextweapon  melee_down 
19649:  alias previousweapon  primary_up 
19649:  alias switch_between_slot1_and_slot2  primary_up  
19654: slot2
19654:  alias viewmodel_toggle viewmodels_on 
19654:  viewmodel_fov 84
19654:  cl_interp 0
19654: -attack
19654:  alias weapon1  primary_up 
19654:  alias weapon2  secondary_down 
19654:  alias weapon3  melee_down 
19654:  alias lastweapon  primary_up 
19654:  alias nextweapon  melee_down 
19654:  alias previousweapon  primary_up 
19654:  alias switch_between_slot1_and_slot2  primary_up  
19684: +duck 83
19684: +jump 65
19685: JUMP DUCK FORWARD MOVELEFT
19685: +attack2 108
19686: JUMP DUCK FORWARD MOVELEFT ATTACK2
19689: -forward
19689: alias checkfwd none 
19690: JUMP DUCK MOVELEFT ATTACK2
19691: -jump 65
19692: DUCK MOVELEFT ATTACK2
19698: -attack2 108
19700: DUCK MOVELEFT
19716: slot2
19716:  alias viewmodel_toggle viewmodels_on 
19716:  viewmodel_fov 84
19716:  cl_interp 0
19716: -attack
19716:  alias weapon1  primary_up 
19716:  alias weapon2  secondary_down 
19716:  alias weapon3  melee_down 
19716:  alias lastweapon  primary_up 
19716:  alias nextweapon  melee_down 
19716:  alias previousweapon  primary_up 
19716:  alias switch_between_slot1_and_slot2  primary_up  
19718: slot2
19718:  alias viewmodel_toggle viewmodels_on 
19718:  viewmodel_fov 84
19718:  cl_interp 0
19718: -attack
19718:  alias weapon1  primary_up 
19718:  alias weapon2  secondary_down 
19718:  alias weapon3  melee_down 
19718:  alias lastweapon  primary_up 
19718:  alias nextweapon  melee_down 
19718:  alias previousweapon  primary_up 
19718:  alias switch_between_slot1_and_slot2  primary_up  
19719: slot2
19719:  alias viewmodel_toggle viewmodels_on 
19719:  viewmodel_fov 84
19719:  cl_interp 0
19719: -attack
19719:  alias weapon1  primary_up 
19719:  alias weapon2  secondary_down 
19719:  alias weapon3  melee_down 
19719:  alias lastweapon  primary_up 
19719:  alias nextweapon  melee_down 
19719:  alias previousweapon  primary_up 
19719:  alias switch_between_slot1_and_slot2  primary_up  
19720: slot2
19720:  alias viewmodel_toggle viewmodels_on 
19720:  viewmodel_fov 84
19720:  cl_interp 0
19720: -attack
19720:  alias weapon1  primary_up 
19720:  alias weapon2  secondary_down 
19720:  alias weapon3  melee_down 
19720:  alias lastweapon  primary_up 
19720:  alias nextweapon  melee_down 
19720:  alias previousweapon  primary_up 
19720:  alias switch_between_slot1_and_slot2  primary_up  
19743: -moveleft
19743: alias checkleft none 
19743: DUCK
19763: +attack 107
19764: ATTACK DUCK
19774: -forward
19774: +back
19774: alias checkback +back 
19775: ATTACK DUCK BACK
19775: -attack 107
19777: DUCK BACK
19785: -back
19785: alias checkback none 
19786: DUCK
19804: -moveleft
19804: +moveright
19804: alias checkright +moveright 
19805: DUCK MOVERIGHT
19810: -moveright
19810: alias checkright none 
19811: DUCK
19819: -forward
19819: +back
19819: alias checkback +back 
19820: DUCK BACK
19826: +attack2 108
19827: DUCK BACK ATTACK2
19831: -moveleft
19831: +moveright
19831: alias checkright +moveright 
19832: DUCK BACK MOVERIGHT ATTACK2
19835: -back
19835: alias checkback none 
19836: DUCK MOVERIGHT ATTACK2
19838: -attack2 108
19840: DUCK MOVERIGHT
19851: -moveright
19851: alias checkright none 
19852: DUCK
19858: -duck 83
19859: no buttons
19866: slot2
19866:  alias viewmodel_toggle viewmodels_on 
19866:  viewmodel_fov 84
19866:  cl_interp 0
19866: -attack
19866:  alias weapon1  primary_up 
19866:  alias weapon2  secondary_down 
19866:  alias weapon3  melee_down 
19866:  alias lastweapon  primary_up 
19866:  alias nextweapon  melee_down 
19866:  alias previousweapon  primary_up 
19866:  alias switch_between_slot1_and_slot2  primary_up  
19868: slot2
19868:  alias viewmodel_toggle viewmodels_on 
19868:  viewmodel_fov 84
19868:  cl_interp 0
19868: -attack
19868:  alias weapon1  primary_up 
19868:  alias weapon2  secondary_down 
19868:  alias weapon3  melee_down 
19868:  alias lastweapon  primary_up 
19868:  alias nextweapon  melee_down 
19868:  alias previousweapon  primary_up 
19868:  alias switch_between_slot1_and_slot2  primary_up  
19868: slot2
19868:  alias viewmodel_toggle viewmodels_on 
19868:  viewmodel_fov 84
19868:  cl_interp 0
19868: -attack
19868:  alias weapon1  primary_up 
19868:  alias weapon2  secondary_down 
19868:  alias weapon3  melee_down 
19868:  alias lastweapon  primary_up 
19868:  alias nextweapon  melee_down 
19868:  alias previousweapon  primary_up 
19868:  alias switch_between_slot1_and_slot2  primary_up  
19869: slot2
19869:  alias viewmodel_toggle viewmodels_on 
19869:  viewmodel_fov 84
19869:  cl_interp 0
19869: -attack
19869:  alias weapon1  primary_up 
19869:  alias weapon2  secondary_down 
19869:  alias weapon3  melee_down 
19869:  alias lastweapon  primary_up 
19869:  alias nextweapon  melee_down 
19869:  alias previousweapon  primary_up 
19869:  alias switch_between_slot1_and_slot2  primary_up  
19870: slot2
19870:  alias viewmodel_toggle viewmodels_on 
19870:  viewmodel_fov 84
19870:  cl_interp 0
19870: -attack
19870:  alias weapon1  primary_up 
19870:  alias weapon2  secondary_down 
19870:  alias weapon3  melee_down 
19870:  alias lastweapon  primary_up 
19870:  alias nextweapon  melee_down 
19870:  alias previousweapon  primary_up 
19870:  alias switch_between_slot1_and_slot2  primary_up  
19878: gameui_activate
20110: dsp_player 0
21492: dsp_player 0
23146: gameui_hide
23162: slot2
23162:  alias viewmodel_toggle viewmodels_on 
23162:  viewmodel_fov 84
23162:  cl_interp 0
23162: -attack
23162:  alias weapon1  primary_up 
23162:  alias weapon2  secondary_down 
23162:  alias weapon3  melee_down 
23162:  alias lastweapon  primary_up 
23162:  alias nextweapon  melee_down 
23162:  alias previousweapon  primary_up 
23162:  alias switch_between_slot1_and_slot2  primary_up  
23164: slot2
23164:  alias viewmodel_toggle viewmodels_on 
23164:  viewmodel_fov 84
23164:  cl_interp 0
23164: -attack
23164:  alias weapon1  primary_up 
23164:  alias weapon2  secondary_down 
23164:  alias weapon3  melee_down 
23164:  alias lastweapon  primary_up 
23164:  alias nextweapon  melee_down 
23164:  alias previousweapon  primary_up 
23164:  alias switch_between_slot1_and_slot2  primary_up  
23165: slot2
23165:  alias viewmodel_toggle viewmodels_on 
23165:  viewmodel_fov 84
23165:  cl_interp 0
23165: -attack
23165:  alias weapon1  primary_up 
23165:  alias weapon2  secondary_down 
23165:  alias weapon3  melee_down 
23165:  alias lastweapon  primary_up 
23165:  alias nextweapon  melee_down 
23165:  alias previousweapon  primary_up 
23165:  alias switch_between_slot1_and_slot2  primary_up  
23166: slot2
23166:  alias viewmodel_toggle viewmodels_on 
23166:  viewmodel_fov 84
23166:  cl_interp 0
23166: -attack
23166:  alias weapon1  primary_up 
23166:  alias weapon2  secondary_down 
23166:  alias weapon3  melee_down 
23166:  alias lastweapon  primary_up 
23166:  alias nextweapon  melee_down 
23166:  alias previousweapon  primary_up 
23166:  alias switch_between_slot1_and_slot2  primary_up  
23167: slot2
23167:  alias viewmodel_toggle viewmodels_on 
23167:  viewmodel_fov 84
23167:  cl_interp 0
23167: -attack
23167:  alias weapon1  primary_up 
23167:  alias weapon2  secondary_down 
23167:  alias weapon3  melee_down 
23167:  alias lastweapon  primary_up 
23167:  alias nextweapon  melee_down 
23167:  alias previousweapon  primary_up 
23167:  alias switch_between_slot1_and_slot2  primary_up  
23168: slot2
23168:  alias viewmodel_toggle viewmodels_on 
23168:  viewmodel_fov 84
23168:  cl_interp 0
23168: -attack
23168:  alias weapon1  primary_up 
23168:  alias weapon2  secondary_down 
23168:  alias weapon3  melee_down 
23168:  alias lastweapon  primary_up 
23168:  alias nextweapon  melee_down 
23168:  alias previousweapon  primary_up 
23168:  alias switch_between_slot1_and_slot2  primary_up  
23170: +showscores
23170: net_graph 4 
23171: SCORE
23173: slot2
23173:  alias viewmodel_toggle viewmodels_on 
23173:  viewmodel_fov 84
23173:  cl_interp 0
23173: -attack
23173:  alias weapon1  primary_up 
23173:  alias weapon2  secondary_down 
23173:  alias weapon3  melee_down 
23173:  alias lastweapon  primary_up 
23173:  alias nextweapon  melee_down 
23173:  alias previousweapon  primary_up 
23173:  alias switch_between_slot1_and_slot2  primary_up  
23206: -showscores
23206: net_graph 0
23207: no buttons
23216: gameui_activate
24411: gameui_hide
24432: slot2
24432:  alias viewmodel_toggle viewmodels_on 
24432:  viewmodel_fov 84
24432:  cl_interp 0
24432: -attack
24432:  alias weapon1  primary_up 
24432:  alias weapon2  secondary_down 
24432:  alias weapon3  melee_down 
24432:  alias lastweapon  primary_up 
24432:  alias nextweapon  melee_down 
24432:  alias previousweapon  primary_up 
24432:  alias switch_between_slot1_and_slot2  primary_up  
24434: slot2
24434:  alias viewmodel_toggle viewmodels_on 
24434:  viewmodel_fov 84
24434:  cl_interp 0
24434: -attack
24434:  alias weapon1  primary_up 
24434:  alias weapon2  secondary_down 
24434:  alias weapon3  melee_down 
24434:  alias lastweapon  primary_up 
24434:  alias nextweapon  melee_down 
24434:  alias previousweapon  primary_up 
24434:  alias switch_between_slot1_and_slot2  primary_up  
24435: slot2
24435:  alias viewmodel_toggle viewmodels_on 
24435:  viewmodel_fov 84
24435:  cl_interp 0
24435: -attack
24435:  alias weapon1  primary_up 
24435:  alias weapon2  secondary_down 
24435:  alias weapon3  melee_down 
24435:  alias lastweapon  primary_up 
24435:  alias nextweapon  melee_down 
24435:  alias previousweapon  primary_up 
24435:  alias switch_between_slot1_and_slot2  primary_up  
24436:  alias viewmodel_toggle viewmodels_off 
24437: slot2
24437:  alias viewmodel_toggle viewmodels_on 
24437:  viewmodel_fov 84
24437:  cl_interp 0
24437: -attack
24437:  alias weapon1  primary_up 
24437:  alias weapon2  secondary_down 
24437:  alias weapon3  melee_down 
24437:  alias lastweapon  primary_up 
24437:  alias nextweapon  melee_down 
24437:  alias previousweapon  primary_up 
24437:  alias switch_between_slot1_and_slot2  primary_up  
24445: changeclass
24445: _cl_classmenuopen 0
24445: _cl_classmenuopen 1
24464: _cl_classmenuopen 0
24464: _cl_classmenuopen 0
24536: +showscores
24536: net_graph 4 
24537: SCORE
24602: alias +mate_forward "+mfwd"
24602: alias -mate_forward "-mfwd"
24602: alias +mate_back "+mback"
24602: alias -mate_back "-mback"
24602: alias +mate_moveleft "+mleft"
24602: alias -mate_moveleft "-mleft"
24602: alias +mate_moveright "+mright"
24602: alias -mate_moveright "-mright"
24602: alias +mate_attack "+attack"
24602: alias -mate_attack "-attack"
24602: alias +mate_attack2 "+attack2"
24602: alias -mate_attack2 "-attack2"
24602: alias mate_previousweapon "previousweapon"
24602: alias mate_nextweapon "nextweapon"
24602: alias mate_slot1 "weapon1"
24602: alias mate_slot2 "weapon2"
24602: alias mate_slot3 "weapon3"
24602: alias mate_slot4 "slot4"
24602: alias mate_slot5 "slot5"
24602: alias mate_slot6 "slot6"
24602: alias mate_slot7 "slot7"
24602: alias mate_slot8 "slot8"
24602: alias mate_slot9 "slot9"
24602: alias mate_slot0 "slot10"
24602: alias mate_call_medic "voicemenu 0 0"
24602: alias mate_spray "impulse 201"
24602: alias mate_toggle_netgraph "incrementvar net_graph 0 4 4"
24602: alias mate_toggle_minmode "incrementvar cl_hud_minmode 0 1 1"
24602: alias +mate_scores "+showscores;net_graph 4"
24602: alias -mate_scores "-showscores;net_graph 0;timeleft"
24602: alias +mate_rocketjump "mate_slot1;+jump;+duck;+attack"
24602: alias -mate_rocketjump "-jump;-duck;-attack"
24602: alias mate_lastinv "lastweapon"
24602: alias +mate_uberpop "mate_uberpop_msg;+attack2"
24602: alias -mate_uberpop "-attack2"
24602: alias mate_uberpop_msg "say_team ## POPPING UBER"
24602: alias mate_uberfake "mate_uberfake_msg;voicemenu 1 7"
24602: alias mate_uberfake_msg "say_team ## FAKING UBER"
24602: alias mate_uberhide "voicemenu 2 6"
24602: alias +mate_autoheal "-attack"
24602: alias -mate_autoheal "+attack"
24602: alias mate_goodnet "cl_cmdrate 67;cl_interp 0.0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 67;rate 60000;echo goodnet_enabled"
24602: alias mate_badnet "cl_cmdrate 40;cl_interp 0.025;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo badnet_enabled"
24602: alias mate_morenet "rate 30000;cl_cmdrate 66;cl_interp 0.02;cl_lagcompensation 1;cl_updaterate 66;cl_smooth 0;cl_smoothtime 0.01;cl_interp_threadmodeticks 0;cl_pred_optimize 2;cl_interp_ratio 1;echo morenet_enabled"
24602: alias +mate_joinclass "bind 1 mate_scout; bind 2 mate_soldier; bind 3 mate_pyro; bind 4 mate_demoman; bind 5 mate_heavy; bind 6 mate_engineer; bind 7 mate_medic; bind 8 mate_sniper; bind 9 mate_spy"
24602: alias -mate_joinclass "bind 1 "mate_slot1"; bind 2 "mate_slot2"; bind 3 "mate_slot3"; bind 4 "mate_slot4"; bind 5 "mate_slot5"; bind 6 "mate_slot6"; bind 7 "mate_slot7"; bind 8 "mate_slot8"; bind 9 "mate_slot9""
24602: alias mate_scout "join_class scout"
24602: alias mate_soldier "join_class soldier"
24602: alias mate_pyro "join_class pyro"
24602: alias mate_demoman "join_class demoman"
24602: alias mate_heavy "join_class heavyweapons"
24602: alias mate_engineer "join_class engineer"
24602: alias mate_medic "join_class medic"
24602: alias mate_sniper "join_class sniper"
24602: alias mate_spy "join_class spy"
24602: alias +mfwd "-back;+forward;alias checkfwd +forward"
24602: alias +mback "-forward;+back;alias checkback +back"
24602: alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
24602: alias +mright "-moveleft;+moveright;alias checkright +moveright"
24602: alias -mfwd "-forward;checkback;alias checkfwd none"
24602: alias -mback "-back;checkfwd;alias checkback none"
24602: alias -mleft "-moveleft;checkright;alias checkleft none"
24602: alias -mright "-moveright;checkleft;alias checkright none"
24602: alias checkfwd none
24602: alias checkback none
24602: alias checkleft none
24602: alias checkright none
24602: alias none ""
24602: alias enable_autoheal "+attack; bind mouse1 +mate_autoheal"
24602: alias disable_autoheal "-attack; bind mouse1 +attack"
24602: alias rpass "rcon_password fish"
24602: alias badwater "rpass; rcon changelevel pl_badwater"
24602: alias upward "rpass; rcon changelevel pl_upward"
24602: alias steel "rpass; rcon changelevel cp_steel"
24602: alias lakeside "rpass; rcon changelevel koth_lakeside_final"
24602: alias viaduct "rpass; rcon changelevel koth_viaduct_pro7"
24602: alias granary "rpass; rcon changelevel cp_granary"
24602: alias gullywash "rpass; rcon changelevel cp_gullywash_final1"
24602: alias snakewater "rpass; rcon changelevel cp_snakewater_final1"
24602: alias ashvile "rpass; rcon changelevel koth_ashville_rc1"
24602: alias process "rpass; rcon changelevel cp_process_final"
24602: alias barnblitz "rpass; rcon changelevel pl_barnblitz_pro6"
24602: alias gravelpit "rpass; rcon changelevel cp_gravelpit"
24602: alias sunshine "rpass; rcon changelevel cp_sunshine"
24602: alias borneo "rpass; rcon changelevel pl_borneo"
24602: alias swiftwater "rpass; rcon changelevel pl_swiftwater_final1"
24602: alias warmtic "rpass; rcon changelevel koth_warmtic_b6"
24602: alias badwater_pro "rpass; rcon changelevel pl_badwater_pro_v12"
24602: alias glassworks "rpass; rcon changelevel cp_glassworks_rc6a"
24602: alias dropdown "rpass; rcon changelevel koth_dropdown_rc1"
24602: alias artefact "rpass; rcon changelevel koth_artefact_v1"
24602: alias badlands "rpass; rcon changelevel cp_badlands"
24602: alias product "rpass; rcon changelevel koth_product_rc9"
24602: alias metalworks "rpass; rcon changelevel cp_metalworks_rc7"
24602: alias granary_pro "rpass; rcon changelevel cp_granary_pro_rc8"
24602: alias warmfrost "rpass; rcon changelevel cp_warmfrost_rc1"
24602: alias vanguard "rpass; rcon changelevel cp_vanguard_rc3"
24602: alias alloy "rpass; rcon changelevel cp_alloy_rc1c""
24602: alias ramjam "rpass; rcon changelevel koth_ramjam_rc1"
24602: alias vanguard "rpass; rcon changelevel cp_vanguard"
24602: alias millstone "rpass; rcon changelevel pl_millstone_ugc_4"
24602: alias walkway "sv_allow_point_servercommand always; map workshop/606778917"
24602: alias cascade "rpass; rcon changelevel koth_cascade_b6"
24602: alias cardinal "rpass; rcon changelevel cp_cardinal_rc1a"
24602: alias prolands "rpass; rcon changelevel cp_prolands_b6"
24602: alias cloalplant "rpass; rcon changelevel koth_cloalplant_b8"
24602: alias logjam "rpass; rcon changelevel cp_logjam_rc10a"
24602: alias voice_delay "rpass; rcon sm_cvar tf_max_voice_speak_delay 2"
24602: alias rec "timeleft; record demos/temp"
24602: alias rec_scout "timeleft; record demos/scout_temp"
24602: alias rec_soldier "timeleft; record demos/soldier_temp"
24602: alias rec_pyro "timeleft; record demos/pyro_temp"
24602: alias rec_demo "timeleft; record demos/demo_temp"
24602: alias rec_heavy "timeleft; record demos/heavy_temp"
24602: alias rec_engineer "timeleft; record demos/engineer_temp"
24602: alias rec_med "timeleft; record demos/medic_temp"
24602: alias rec_sniper "timeleft; record demos/sniper_temp"
24602: alias rec_spy "timeleft; record demos/spy_temp"
24602: alias dem_pause_pause "demo_pause; alias dem_pause dem_pause_resume"
24602: alias dem_pause_resume "demo_resume; alias dem_pause dem_pause_pause"
24602: alias dem_pause dem_pause_pause 
24602: alias items_reload tf2items_giveweapon_reload
24602: alias request_pause_req say "pause please"
24602: alias request_pause_exec pause
24602: alias request_pause request_pause_req
24602: alias "+shift_mode" "alias request_pause request_pause_exec"
24602: alias "-shift_mode" "alias request_pause request_pause_req"
24602: alias high_five "taunt_by_name Taunt: The High Five!"
24602: alias directors_vision "taunt_by_name Taunt: The Director's Vision"
24602: alias schadenfreude "taunt_by_name Taunt: The Schadenfreude"
24602: alias rock_paper_scissors "taunt_by_name Taunt: Rock, Paper, Scissors"
24602: alias party_trick "taunt_by_name Taunt: Party Trick"
24602: alias conga "taunt_by_name Taunt: Conga"
24602: alias rancho_relaxo "taunt_by_name Taunt: Rancho Relaxo"
24602: alias shred_alert "taunt_by_name Shred Alert"
24602: alias meet_the_medic "taunt_by_name Taunt: The Meet the Medic"
24602: alias results_are_in "taunt_by_name Taunt: Results Are In"
24602: alias fresh_brewed_victory "taunt_by_name Taunt: Fresh Brewed Victory"
24602: alias flippin_awesome "taunt_by_name Taunt: Flippin' Awesome"
24602: alias square_dance "taunt_by_name Taunt: Square Dance"
24602: alias wheel1 "+attack; alias wheel wheel2"
24602: alias wheel2 "-attack; alias wheel wheel1"
24602: alias wheel wheel1
24602: alias nipple "connect nipple.tf; password nipple"
24602: alias nipple "connect nipple.tf; password nipple"
24602: alias "battlecry" "voicemenu 2 1"
24602: alias "+panic" "battlecry; cl_yawspeed 3000; +right"
24602: alias "-panic" "-right; cl_yawspeed 210"
24602: alias +alltalk "+voiceall; +voicerecord"
24602: alias -alltalk "-voicerecord; -voiceall"
24602: alias +sting "-attack; mate_slot3; +attack" 
24602: alias -sting "-attack; mate_lastinv"
24602: alias +blast_other "mate_slot1; +attack2; other_blast"
24602: alias -blast_other "-attack2; mate_lastinv"
24602: alias +blast_same "+attack2"
24602: alias -blast_same "-attack2"
24602: alias +blast +blast_other
24602: alias -blast -blast_other
24602: alias other_blast "alias +blast +blast_other; alias -blast -blast_other"
24602: alias same_blast "alias +blast +blast_same; alias -blast -blast_same"
24602: alias viewmodel_toggle "viewmodels_off"
24602: alias viewmodels_on "r_drawviewmodel 1; alias viewmodel_toggle viewmodels_off"
24602: alias viewmodels_off "r_drawviewmodel 0; alias viewmodel_toggle viewmodels_on"
24602: bind KP_SLASH message_noob
24602: -attack
24602: -attack
24602: exec crosshairswitcher/binds
24602: alias default_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias default_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias default_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias scout_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias scout_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias scout_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias soldier_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias soldier_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias soldier_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias pyro_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal; same_blast"
24602: alias pyro_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; other_blast"
24602: alias pyro_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; same_blast"
24602: alias demoman_primary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias demoman_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias demoman_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias heavy_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias heavy_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias heavy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias engineer_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias engineer_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias engineer_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias medic_primary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; autocall_all"
24602: alias medic_secondary "viewmodels_off; viewmodel_fov 84; cl_interp 0; enable_autoheal; autocall_default"
24602: alias medic_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal; autocall_all"
24602: alias sniper_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias sniper_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias sniper_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias spy_primary "viewmodels_off; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias spy_secondary "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias spy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias spy_melee "viewmodels_on; viewmodel_fov 84; cl_interp 0; disable_autoheal"
24602: alias cross_with_dot       "cl_crosshair_file crosshair1"
24602: alias half_cross_with_dot  "cl_crosshair_file crosshair2"
24602: alias ring                 "cl_crosshair_file crosshair3"
24602: alias ex                   "cl_crosshair_file crosshair4"
24602: alias dot                  "cl_crosshair_file crosshair5"
24602: alias open_cross           "cl_crosshair_file crosshair6"
24602: alias cross                "cl_crosshair_file crosshair7"
24602: alias default              "exec crosshairswitcher/defaultcrosshair"
24602: alias tiny		"cl_crosshair_scale 18"
24602: alias smallest  "cl_crosshair_scale 20"
24602: alias small     "cl_crosshair_scale 24"
24602: alias medium    "cl_crosshair_scale 28"
24602: alias big       "cl_crosshair_scale 32"
24602: alias biggest   "cl_crosshair_scale 36"
24602: alias huge      "cl_crosshair_scale 40"
24602: alias invisible "cl_crosshair_scale 00"
24602: alias red       "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
24602: alias green     "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
24602: alias blue      "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 255"
24602: alias yellow    "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
24602: alias cyan      "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"
24602: alias pink      "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
24602: alias orange    "cl_crosshair_red 255; cl_crosshair_green 128; cl_crosshair_blue 0"
24602: alias purple    "cl_crosshair_red 128; cl_crosshair_green 0; cl_crosshair_blue 255"
24602: alias mint      "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 128"
24602: alias lime      "cl_crosshair_red 178; cl_crosshair_green 255; cl_crosshair_blue 0"
24602: alias skyblue   "cl_crosshair_red 60; cl_crosshair_green 158; cl_crosshair_blue 255"
24602: alias black     "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0"
24602: alias grey      "cl_crosshair_red 128; cl_crosshair_green 128; cl_crosshair_blue 128"
24602: alias white     "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
24602: alias 60  "viewmodel_fov 60; r_drawviewmodel 1"
24602: alias 61  "viewmodel_fov 61; r_drawviewmodel 1"
24602: alias 62  "viewmodel_fov 62; r_drawviewmodel 1"
24602: alias 63  "viewmodel_fov 63; r_drawviewmodel 1"
24602: alias 64  "viewmodel_fov 64; r_drawviewmodel 1"
24602: alias 65  "viewmodel_fov 65; r_drawviewmodel 1"
24602: alias 66  "viewmodel_fov 66; r_drawviewmodel 1"
24602: alias 67  "viewmodel_fov 67; r_drawviewmodel 1"
24602: alias 68  "viewmodel_fov 68; r_drawviewmodel 1"
24602: alias 69  "viewmodel_fov 69; r_drawviewmodel 1"
24602: alias 70  "viewmodel_fov 70; r_drawviewmodel 1"
24602: alias 71  "viewmodel_fov 71; r_drawviewmodel 1"
24602: alias 72  "viewmodel_fov 72; r_drawviewmodel 1"
24602: alias 73  "viewmodel_fov 73; r_drawviewmodel 1"
24602: alias 74  "viewmodel_fov 74; r_drawviewmodel 1"
24602: alias 75  "viewmodel_fov 75; r_drawviewmodel 1"
24602: alias 76  "viewmodel_fov 76; r_drawviewmodel 1"
24602: alias 77  "viewmodel_fov 77; r_drawviewmodel 1"
24602: alias 78  "viewmodel_fov 78; r_drawviewmodel 1"
24602: alias 79  "viewmodel_fov 79; r_drawviewmodel 1"
24602: alias 80  "viewmodel_fov 80; r_drawviewmodel 1"
24602: alias 81  "viewmodel_fov 81; r_drawviewmodel 1"
24602: alias 82  "viewmodel_fov 82; r_drawviewmodel 1"
24602: alias 83  "viewmodel_fov 83; r_drawviewmodel 1"
24602: alias 84  "viewmodel_fov 84; r_drawviewmodel 1"
24602: alias 85  "viewmodel_fov 85; r_drawviewmodel 1"
24602: alias 86  "viewmodel_fov 86; r_drawviewmodel 1"
24602: alias 87  "viewmodel_fov 87; r_drawviewmodel 1"
24602: alias 88  "viewmodel_fov 88; r_drawviewmodel 1"
24602: alias 89  "viewmodel_fov 89; r_drawviewmodel 1"
24602: alias 90  "viewmodel_fov 90; r_drawviewmodel 1"
24602: alias 91  "viewmodel_fov 91; r_drawviewmodel 1"
24602: alias 92  "viewmodel_fov 92; r_drawviewmodel 1"
24602: alias 93  "viewmodel_fov 93; r_drawviewmodel 1"
24602: alias 94  "viewmodel_fov 94; r_drawviewmodel 1"
24602: alias 95  "viewmodel_fov 95; r_drawviewmodel 1"
24602: alias 96  "viewmodel_fov 96; r_drawviewmodel 1"
24602: alias 97  "viewmodel_fov 97; r_drawviewmodel 1"
24602: alias 98  "viewmodel_fov 98; r_drawviewmodel 1"
24602: alias 99  "viewmodel_fov 99; r_drawviewmodel 1"
24602: alias 100 "viewmodel_fov 100; r_drawviewmodel 1"
24602: alias 101 "viewmodel_fov 101; r_drawviewmodel 1"
24602: alias 102 "viewmodel_fov 102; r_drawviewmodel 1"
24602: alias 103 "viewmodel_fov 103; r_drawviewmodel 1"
24602: alias 104 "viewmodel_fov 104; r_drawviewmodel 1"
24602: alias 105 "viewmodel_fov 105; r_drawviewmodel 1"
24602: alias 106 "viewmodel_fov 106; r_drawviewmodel 1"
24602: alias 107 "viewmodel_fov 107; r_drawviewmodel 1"
24602: alias 108 "viewmodel_fov 108; r_drawviewmodel 1"
24602: alias 109 "viewmodel_fov 109; r_drawviewmodel 1"
24602: alias 110 "viewmodel_fov 110; r_drawviewmodel 1"
24602: alias 111 "viewmodel_fov 111; r_drawviewmodel 1"
24602: alias 112 "viewmodel_fov 112; r_drawviewmodel 1"
24602: alias 113 "viewmodel_fov 113; r_drawviewmodel 1"
24602: alias 114 "viewmodel_fov 114; r_drawviewmodel 1"
24602: alias 115 "viewmodel_fov 115; r_drawviewmodel 1"
24602: alias 116 "viewmodel_fov 116; r_drawviewmodel 1"
24602: alias 117 "viewmodel_fov 117; r_drawviewmodel 1"
24602: alias 118 "viewmodel_fov 118; r_drawviewmodel 1"
24602: alias 119 "viewmodel_fov 119; r_drawviewmodel 1"
24602: alias 120 "viewmodel_fov 120; r_drawviewmodel 1"
24602: alias off "viewmodel_fov 0; r_drawviewmodel 0"
24602: alias off_with_muzzleflash "viewmodel_fov 70; r_drawviewmodel 0"
24602: alias off_with_muzzleflash "viewmodel_fov 70; r_drawviewmodel 0"
24602: tf_remember_activeweapon "1"
24602: alias prim ""
24602:  alias p_w ""
24602:  alias s_w ""
24602:  alias m_w ""
24602: alias scout 	""alias prim "scout_primary""; "alias sec "scout_secondary""; "alias mel "scout_melee""; primary_up; alias p_w "primary_weapons_scout"; alias s_w "secondary_weapons_scout"; alias m_w "melee_weapons_scout""
24602: alias soldier 	""alias prim "soldier_primary""; "alias sec "soldier_secondary""; "alias mel "soldier_melee""; primary_up; alias p_w "primary_weapons_soldier"; alias s_w "secondary_weapons_soldier"; alias m_w "melee_weapons_soldier""
24602: alias pyro 	""alias prim "pyro_primary""; "alias sec "pyro_secondary""; "alias mel "pyro_melee""; primary_up; alias p_w "primary_weapons_pyro"; alias s_w "secondary_weapons_pyro"; alias m_w "melee_weapons_pyro""
24602: alias demoman 	""alias prim "demoman_primary""; "alias sec "demoman_secondary""; "alias mel "demoman_melee""; primary_up; alias p_w "primary_weapons_demoman"; alias s_w "secondary_weapons_demoman"; alias m_w "melee_weapons_demoman""
24602: alias heavy 	""alias prim "heavy_primary""; "alias sec "heavy_secondary""; "alias mel "heavy_melee""; primary_up; alias p_w "primary_weapons_heavy"; alias s_w "secondary_weapons_heavy"; alias m_w "melee_weapons_heavy""
24602: alias engineer 	""alias prim "engineer_primary""; "alias sec "engineer_secondary""; "alias mel "engineer_melee""; primary_up; alias p_w "primary_weapons_engineer"; alias s_w "secondary_weapons_engineer"; alias m_w "melee_weapons_engineer""
24602: alias medic 	""alias prim "medic_primary""; "alias sec "medic_secondary""; "alias mel "medic_melee""; primary_up; alias p_w "primary_weapons_medic"; alias s_w "secondary_weapons_medic"; alias m_w "melee_weapons_medic""
24602: alias sniper 	""alias prim "sniper_primary""; "alias sec "sniper_secondary""; "alias mel "sniper_melee""; primary_up; alias p_w "primary_weapons_sniper"; alias s_w "secondary_weapons_sniper"; alias m_w "melee_weapons_sniper""
24602: alias spy 		""alias prim "spy_primary""; "alias sec "spy_secondary""; "alias mel "spy_melee""; primary_up; alias p_w "primary_weapons_spy"; alias s_w "secondary_weapons_spy"; alias m_w "melee_weapons_spy""
24602: alias primary_down "slot1; p_w; prim; alias weapon1 "primary_down"; alias weapon2 "secondary_down"; alias weapon3 "melee_up"; alias lastweapon "melee_up"; alias nextweapon "secondary_down"; alias previousweapon "melee_up"; alias switch_between_slot1_and_slot2 "secondary_down""
24602: alias primary_up "slot1; p_w; prim; alias weapon1 "primary_up"; alias weapon2 "secondary_down"; alias weapon3 "melee_up"; alias lastweapon "secondary_down"; alias nextweapon "secondary_down"; alias previousweapon "melee_up"; alias switch_between_slot1_and_slot2 "secondary_down""
24602: alias secondary_down "slot2; s_w; sec; alias weapon1 "primary_up"; alias weapon2 "secondary_down"; alias weapon3 "melee_down"; alias lastweapon "primary_up"; alias nextweapon "melee_down"; alias previousweapon "primary_up"; alias switch_between_slot1_and_slot2 "primary_up""
24602: alias secondary_up "slot2; s_w; sec; alias weapon1 "primary_up"; alias weapon2 "secondary_up"; alias weapon3 "melee_down"; alias lastweapon "melee_down"; alias nextweapon "melee_down"; alias previousweapon "primary_up"; alias switch_between_slot1_and_slot2 "primary_up""
24602: alias melee_down "slot3; m_w; mel; alias weapon1 "primary_down"; alias weapon2 "secondary_up"; alias weapon3 "melee_down"; alias lastweapon "secondary_up"; alias nextweapon "primary_down"; alias previousweapon "secondary_up"; alias switch_between_slot1_and_slot2 "primary_up""
24602: alias melee_up "slot3; m_w; mel; alias weapon1 "primary_down"; alias weapon2 "secondary_up"; alias weapon3 "melee_up"; alias lastweapon "primary_down"; alias nextweapon "primary_down"; alias previousweapon "secondary_up"; alias switch_between_slot1_and_slot2 "primary_up""
24602: alias primary_weapons_scout "use tf_weapon_scattergun; use tf_weapon_handgun_scout_primary"
24602: alias primary_weapons_soldier "use tf_weapon_rocketlauncher; use tf_weapon_rocketlauncher_directhit"
24602: alias primary_weapons_pyro "use tf_weapon_flamethrower"
24602: alias primary_weapons_demoman "use tf_weapon_grenadelauncher"
24602: alias primary_weapons_heavy "use tf_weapon_minigun"
24602: alias primary_weapons_engineer "use tf_weapon_shotgun_primary; use tf_weapon_sentry_revenge"
24602: alias primary_weapons_medic "use tf_weapon_syringegun_medic"
24602: alias primary_weapons_sniper "use tf_weapon_sniperrifle; use tf_weapon_compound_bow"
24602: alias primary_weapons_spy "use tf_weapon_revolver"
24602: alias secondary_weapons_scout "use tf_weapon_pistol_scout; use tf_weapon_lunchbox_drink; use tf_weapon_jar_milk"
24602: alias secondary_weapons_soldier "use tf_weapon_shotgun_soldier; use tf_weapon_buff_item; use tf_wearable_item"
24602: alias secondary_weapons_pyro "use tf_weapon_shotgun_pyro; use tf_weapon_flaregun"
24602: alias secondary_weapons_demoman "use tf_weapon_pipebomblauncher; use tf_wearable_item_demoshield"
24602: alias secondary_weapons_heavy "use tf_weapon_shotgun_hwg; use tf_weapon_lunchbox"
24602: alias secondary_weapons_engineer "use tf_weapon_pistol; use tf_weapon_laser_pointer"
24602: alias secondary_weapons_medic "use tf_weapon_medigun"
24602: alias secondary_weapons_sniper "use tf_weapon_smg; use tf_weapon_jar"
24602: alias secondary_weapons_spy "build 3 0"
24602: alias melee_weapons_scout "use tf_weapon_bat; use tf_weapon_bat_wood; use tf_weapon_bat_fish"
24602: alias melee_weapons_soldier "use tf_weapon_shovel"
24602: alias melee_weapons_pyro "use tf_weapon_fireaxe"
24602: alias melee_weapons_demoman "use tf_weapon_bottle; use tf_weapon_shovel; use tf_weapon_sword"
24602: alias melee_weapons_heavy "use tf_weapon_fists"
24602: alias melee_weapons_engineer "use tf_weapon_wrench; use tf_weapon_robot_arm"
24602: alias melee_weapons_medic "use tf_weapon_bonesaw"
24602: alias melee_weapons_sniper "use tf_weapon_club"
24602: alias melee_weapons_spy "use tf_weapon_knife"
24602: alias +quickswitchmenu "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
24602: alias -quickswitchmenu "-quickswitch; exec crosshairswitcher/binds"
24602: slot1
24602:  alias weapon1  primary_up 
24602:  alias weapon2  secondary_down 
24602:  alias weapon3  melee_up 
24602:  alias lastweapon  secondary_down 
24602:  alias nextweapon  secondary_down 
24602:  alias previousweapon  melee_up 
24602:  alias switch_between_slot1_and_slot2  secondary_down  
24602:  alias switch_between_slot1_and_slot2  secondary_down  
24602:  alias prim medic_primary 
24602:   alias sec medic_secondary 
24602:   alias mel medic_melee 
24602: slot1
24602:  alias viewmodel_toggle viewmodels_off 
24602:  viewmodel_fov 84
24602:  cl_interp 0
24602: -attack
24602:  alias weapon1  primary_up 
24602:  alias weapon2  secondary_down 
24602:  alias weapon3  melee_up 
24602:  alias lastweapon  secondary_down 
24602:  alias nextweapon  secondary_down 
24602:  alias previousweapon  melee_up 
24602:  alias switch_between_slot1_and_slot2  secondary_down  
24602:  alias p_w  primary_weapons_medic 
24602:  alias s_w  secondary_weapons_medic 
24602:  alias m_w  melee_weapons_medic  
24602: alias "autocall_default" "hud_medicautocallersthreshold "75""
24602: alias "autocall_all" "hud_medicautocallersthreshold "150""
24602: alias "+radar" "autocall_all"
24602: alias "-radar" "autocall_default"
24602: alias +uber_counter "voice_menu_1"
24602: alias -uber_counter "voice_menu_1"
24602: alias +charge "mate_slot2;+attack2;dropitem"
24602: alias -charge "-attack2"
24602: bind mouse2 +attack2
24613: dsp_player 0
24613: dsp_player 0
24634: -showscores
24634: net_graph 0
24635: no buttons
24635: slot2
24635:  alias viewmodel_toggle viewmodels_on 
24635:  viewmodel_fov 84
24635:  cl_interp 0
24635: +attack
24635: hud_medicautocallersthreshold  75  
24635:  alias weapon1  primary_up 
24635:  alias weapon2  secondary_down 
24635:  alias weapon3  melee_down 
24635:  alias lastweapon  primary_up 
24635:  alias nextweapon  melee_down 
24635:  alias previousweapon  primary_up 
24635:  alias switch_between_slot1_and_slot2  primary_up  
24635: slot2
24635:  alias viewmodel_toggle viewmodels_on 
24635:  viewmodel_fov 84
24635:  cl_interp 0
24635: +attack
24635: hud_medicautocallersthreshold  75  
24635:  alias weapon1  primary_up 
24635:  alias weapon2  secondary_down 
24635:  alias weapon3  melee_down 
24635:  alias lastweapon  primary_up 
24635:  alias nextweapon  melee_down 
24635:  alias previousweapon  primary_up 
24635:  alias switch_between_slot1_and_slot2  primary_up  
24637: ATTACK
24637: slot2
24637:  alias viewmodel_toggle viewmodels_on 
24637:  viewmodel_fov 84
24637:  cl_interp 0
24637: +attack
24637: hud_medicautocallersthreshold  75  
24637:  alias weapon1  primary_up 
24637:  alias weapon2  secondary_down 
24637:  alias weapon3  melee_down 
24637:  alias lastweapon  primary_up 
24637:  alias nextweapon  melee_down 
24637:  alias previousweapon  primary_up 
24637:  alias switch_between_slot1_and_slot2  primary_up  
24638: slot2
24638:  alias viewmodel_toggle viewmodels_on 
24638:  viewmodel_fov 84
24638:  cl_interp 0
24638: +attack
24638: hud_medicautocallersthreshold  75  
24638:  alias weapon1  primary_up 
24638:  alias weapon2  secondary_down 
24638:  alias weapon3  melee_down 
24638:  alias lastweapon  primary_up 
24638:  alias nextweapon  melee_down 
24638:  alias previousweapon  primary_up 
24638:  alias switch_between_slot1_and_slot2  primary_up  
24638: slot2
24638:  alias viewmodel_toggle viewmodels_on 
24638:  viewmodel_fov 84
24638:  cl_interp 0
24638: +attack
24638: hud_medicautocallersthreshold  75  
24638:  alias weapon1  primary_up 
24638:  alias weapon2  secondary_down 
24638:  alias weapon3  melee_down 
24638:  alias lastweapon  primary_up 
24638:  alias nextweapon  melee_down 
24638:  alias previousweapon  primary_up 
24638:  alias switch_between_slot1_and_slot2  primary_up  
24638: slot2
24638:  alias viewmodel_toggle viewmodels_on 
24638:  viewmodel_fov 84
24638:  cl_interp 0
24638: +attack
24638: hud_medicautocallersthreshold  75  
24638:  alias weapon1  primary_up 
24638:  alias weapon2  secondary_down 
24638:  alias weapon3  melee_down 
24638:  alias lastweapon  primary_up 
24638:  alias nextweapon  melee_down 
24638:  alias previousweapon  primary_up 
24638:  alias switch_between_slot1_and_slot2  primary_up  
24640: slot2
24640:  alias viewmodel_toggle viewmodels_on 
24640:  viewmodel_fov 84
24640:  cl_interp 0
24640: +attack
24640: hud_medicautocallersthreshold  75  
24640:  alias weapon1  primary_up 
24640:  alias weapon2  secondary_down 
24640:  alias weapon3  melee_down 
24640:  alias lastweapon  primary_up 
24640:  alias nextweapon  melee_down 
24640:  alias previousweapon  primary_up 
24640:  alias switch_between_slot1_and_slot2  primary_up  
24641: slot2
24641:  alias viewmodel_toggle viewmodels_on 
24641:  viewmodel_fov 84
24641:  cl_interp 0
24641: +attack
24641: hud_medicautocallersthreshold  75  
24641:  alias weapon1  primary_up 
24641:  alias weapon2  secondary_down 
24641:  alias weapon3  melee_down 
24641:  alias lastweapon  primary_up 
24641:  alias nextweapon  melee_down 
24641:  alias previousweapon  primary_up 
24641:  alias switch_between_slot1_and_slot2  primary_up  
24660: slot2
24660:  alias viewmodel_toggle viewmodels_on 
24660:  viewmodel_fov 84
24660:  cl_interp 0
24660: +attack
24660: hud_medicautocallersthreshold  75  
24660:  alias weapon1  primary_up 
24660:  alias weapon2  secondary_down 
24660:  alias weapon3  melee_down 
24660:  alias lastweapon  primary_up 
24660:  alias nextweapon  melee_down 
24660:  alias previousweapon  primary_up 
24660:  alias switch_between_slot1_and_slot2  primary_up  
24662: slot2
24662:  alias viewmodel_toggle viewmodels_on 
24662:  viewmodel_fov 84
24662:  cl_interp 0
24662: +attack
24662: hud_medicautocallersthreshold  75  
24662:  alias weapon1  primary_up 
24662:  alias weapon2  secondary_down 
24662:  alias weapon3  melee_down 
24662:  alias lastweapon  primary_up 
24662:  alias nextweapon  melee_down 
24662:  alias previousweapon  primary_up 
24662:  alias switch_between_slot1_and_slot2  primary_up  
24662: slot2
24662:  alias viewmodel_toggle viewmodels_on 
24662:  viewmodel_fov 84
24662:  cl_interp 0
24662: +attack
24662: hud_medicautocallersthreshold  75  
24662:  alias weapon1  primary_up 
24662:  alias weapon2  secondary_down 
24662:  alias weapon3  melee_down 
24662:  alias lastweapon  primary_up 
24662:  alias nextweapon  melee_down 
24662:  alias previousweapon  primary_up 
24662:  alias switch_between_slot1_and_slot2  primary_up  
24664: slot2
24664:  alias viewmodel_toggle viewmodels_on 
24664:  viewmodel_fov 84
24664:  cl_interp 0
24664: +attack
24664: hud_medicautocallersthreshold  75  
24664:  alias weapon1  primary_up 
24664:  alias weapon2  secondary_down 
24664:  alias weapon3  melee_down 
24664:  alias lastweapon  primary_up 
24664:  alias nextweapon  melee_down 
24664:  alias previousweapon  primary_up 
24664:  alias switch_between_slot1_and_slot2  primary_up  
24665: slot2
24665:  alias viewmodel_toggle viewmodels_on 
24665:  viewmodel_fov 84
24665:  cl_interp 0
24665: +attack
24665: hud_medicautocallersthreshold  75  
24665:  alias weapon1  primary_up 
24665:  alias weapon2  secondary_down 
24665:  alias weapon3  melee_down 
24665:  alias lastweapon  primary_up 
24665:  alias nextweapon  melee_down 
24665:  alias previousweapon  primary_up 
24665:  alias switch_between_slot1_and_slot2  primary_up  
24666: slot2
24666:  alias viewmodel_toggle viewmodels_on 
24666:  viewmodel_fov 84
24666:  cl_interp 0
24666: +attack
24666: hud_medicautocallersthreshold  75  
24666:  alias weapon1  primary_up 
24666:  alias weapon2  secondary_down 
24666:  alias weapon3  melee_down 
24666:  alias lastweapon  primary_up 
24666:  alias nextweapon  melee_down 
24666:  alias previousweapon  primary_up 
24666:  alias switch_between_slot1_and_slot2  primary_up  
24667: slot2
24667:  alias viewmodel_toggle viewmodels_on 
24667:  viewmodel_fov 84
24667:  cl_interp 0
24667: +attack
24667: hud_medicautocallersthreshold  75  
24667:  alias weapon1  primary_up 
24667:  alias weapon2  secondary_down 
24667:  alias weapon3  melee_down 
24667:  alias lastweapon  primary_up 
24667:  alias nextweapon  melee_down 
24667:  alias previousweapon  primary_up 
24667:  alias switch_between_slot1_and_slot2  primary_up  
24687: slot2
24687:  alias viewmodel_toggle viewmodels_on 
24687:  viewmodel_fov 84
24687:  cl_interp 0
24687: +attack
24687: hud_medicautocallersthreshold  75  
24687:  alias weapon1  primary_up 
24687:  alias weapon2  secondary_down 
24687:  alias weapon3  melee_down 
24687:  alias lastweapon  primary_up 
24687:  alias nextweapon  melee_down 
24687:  alias previousweapon  primary_up 
24687:  alias switch_between_slot1_and_slot2  primary_up  
24689: slot2
24689:  alias viewmodel_toggle viewmodels_on 
24689:  viewmodel_fov 84
24689:  cl_interp 0
24689: +attack
24689: hud_medicautocallersthreshold  75  
24689:  alias weapon1  primary_up 
24689:  alias weapon2  secondary_down 
24689:  alias weapon3  melee_down 
24689:  alias lastweapon  primary_up 
24689:  alias nextweapon  melee_down 
24689:  alias previousweapon  primary_up 
24689:  alias switch_between_slot1_and_slot2  primary_up  
24690: slot2
24690:  alias viewmodel_toggle viewmodels_on 
24690:  viewmodel_fov 84
24690:  cl_interp 0
24690: +attack
24690: hud_medicautocallersthreshold  75  
24690:  alias weapon1  primary_up 
24690:  alias weapon2  secondary_down 
24690:  alias weapon3  melee_down 
24690:  alias lastweapon  primary_up 
24690:  alias nextweapon  melee_down 
24690:  alias previousweapon  primary_up 
24690:  alias switch_between_slot1_and_slot2  primary_up  
24691: slot2
24691:  alias viewmodel_toggle viewmodels_on 
24691:  viewmodel_fov 84
24691:  cl_interp 0
24691: +attack
24691: hud_medicautocallersthreshold  75  
24691:  alias weapon1  primary_up 
24691:  alias weapon2  secondary_down 
24691:  alias weapon3  melee_down 
24691:  alias lastweapon  primary_up 
24691:  alias nextweapon  melee_down 
24691:  alias previousweapon  primary_up 
24691:  alias switch_between_slot1_and_slot2  primary_up  
24692: slot2
24692:  alias viewmodel_toggle viewmodels_on 
24692:  viewmodel_fov 84
24692:  cl_interp 0
24692: +attack
24692: hud_medicautocallersthreshold  75  
24692:  alias weapon1  primary_up 
24692:  alias weapon2  secondary_down 
24692:  alias weapon3  melee_down 
24692:  alias lastweapon  primary_up 
24692:  alias nextweapon  melee_down 
24692:  alias previousweapon  primary_up 
24692:  alias switch_between_slot1_and_slot2  primary_up  
24694: slot2
24694:  alias viewmodel_toggle viewmodels_on 
24694:  viewmodel_fov 84
24694:  cl_interp 0
24694: +attack
24694: hud_medicautocallersthreshold  75  
24694:  alias weapon1  primary_up 
24694:  alias weapon2  secondary_down 
24694:  alias weapon3  melee_down 
24694:  alias lastweapon  primary_up 
24694:  alias nextweapon  melee_down 
24694:  alias previousweapon  primary_up 
24694:  alias switch_between_slot1_and_slot2  primary_up  
24699: -back
24699: +forward
24699: alias checkfwd +forward 
24699: +jump 65
24700: ATTACK JUMP FORWARD
24709: -jump 65
24710: ATTACK FORWARD
24712:  alias viewmodel_toggle viewmodels_off 
24748: +jump 65
24748: ATTACK JUMP FORWARD
24751: -attack 
24752: JUMP FORWARD
24755: -jump 65
24756: FORWARD
24760: +attack 
24761: ATTACK FORWARD
24766: slot2
24766:  alias viewmodel_toggle viewmodels_on 
24766:  viewmodel_fov 84
24766:  cl_interp 0
24766: +attack
24766: hud_medicautocallersthreshold  75  
24766:  alias weapon1  primary_up 
24766:  alias weapon2  secondary_down 
24766:  alias weapon3  melee_down 
24766:  alias lastweapon  primary_up 
24766:  alias nextweapon  melee_down 
24766:  alias previousweapon  primary_up 
24766:  alias switch_between_slot1_and_slot2  primary_up  
24767: slot2
24767:  alias viewmodel_toggle viewmodels_on 
24767:  viewmodel_fov 84
24767:  cl_interp 0
24767: +attack
24767: hud_medicautocallersthreshold  75  
24767:  alias weapon1  primary_up 
24767:  alias weapon2  secondary_down 
24767:  alias weapon3  melee_down 
24767:  alias lastweapon  primary_up 
24767:  alias nextweapon  melee_down 
24767:  alias previousweapon  primary_up 
24767:  alias switch_between_slot1_and_slot2  primary_up  
24769: slot2
24769:  alias viewmodel_toggle viewmodels_on 
24769:  viewmodel_fov 84
24769:  cl_interp 0
24769: +attack
24769: hud_medicautocallersthreshold  75  
24769:  alias weapon1  primary_up 
24769:  alias weapon2  secondary_down 
24769:  alias weapon3  melee_down 
24769:  alias lastweapon  primary_up 
24769:  alias nextweapon  melee_down 
24769:  alias previousweapon  primary_up 
24769:  alias switch_between_slot1_and_slot2  primary_up  
24769: slot2
24769:  alias viewmodel_toggle viewmodels_on 
24769:  viewmodel_fov 84
24769:  cl_interp 0
24769: +attack
24769: hud_medicautocallersthreshold  75  
24769:  alias weapon1  primary_up 
24769:  alias weapon2  secondary_down 
24769:  alias weapon3  melee_down 
24769:  alias lastweapon  primary_up 
24769:  alias nextweapon  melee_down 
24769:  alias previousweapon  primary_up 
24769:  alias switch_between_slot1_and_slot2  primary_up  
24769: slot2
24769:  alias viewmodel_toggle viewmodels_on 
24769:  viewmodel_fov 84
24769:  cl_interp 0
24769: +attack
24769: hud_medicautocallersthreshold  75  
24769:  alias weapon1  primary_up 
24769:  alias weapon2  secondary_down 
24769:  alias weapon3  melee_down 
24769:  alias lastweapon  primary_up 
24769:  alias nextweapon  melee_down 
24769:  alias previousweapon  primary_up 
24769:  alias switch_between_slot1_and_slot2  primary_up  
24770: slot2
24770:  alias viewmodel_toggle viewmodels_on 
24770:  viewmodel_fov 84
24770:  cl_interp 0
24770: +attack
24770: hud_medicautocallersthreshold  75  
24770:  alias weapon1  primary_up 
24770:  alias weapon2  secondary_down 
24770:  alias weapon3  melee_down 
24770:  alias lastweapon  primary_up 
24770:  alias nextweapon  melee_down 
24770:  alias previousweapon  primary_up 
24770:  alias switch_between_slot1_and_slot2  primary_up  
24770: slot2
24770:  alias viewmodel_toggle viewmodels_on 
24770:  viewmodel_fov 84
24770:  cl_interp 0
24770: +attack
24770: hud_medicautocallersthreshold  75  
24770:  alias weapon1  primary_up 
24770:  alias weapon2  secondary_down 
24770:  alias weapon3  melee_down 
24770:  alias lastweapon  primary_up 
24770:  alias nextweapon  melee_down 
24770:  alias previousweapon  primary_up 
24770:  alias switch_between_slot1_and_slot2  primary_up  
24770: slot2
24770:  alias viewmodel_toggle viewmodels_on 
24770:  viewmodel_fov 84
24770:  cl_interp 0
24770: +attack
24770: hud_medicautocallersthreshold  75  
24770:  alias weapon1  primary_up 
24770:  alias weapon2  secondary_down 
24770:  alias weapon3  melee_down 
24770:  alias lastweapon  primary_up 
24770:  alias nextweapon  melee_down 
24770:  alias previousweapon  primary_up 
24770:  alias switch_between_slot1_and_slot2  primary_up  
24770: slot2
24770:  alias viewmodel_toggle viewmodels_on 
24770:  viewmodel_fov 84
24770:  cl_interp 0
24770: +attack
24770: hud_medicautocallersthreshold  75  
24770:  alias weapon1  primary_up 
24770:  alias weapon2  secondary_down 
24770:  alias weapon3  melee_down 
24770:  alias lastweapon  primary_up 
24770:  alias nextweapon  melee_down 
24770:  alias previousweapon  primary_up 
24770:  alias switch_between_slot1_and_slot2  primary_up  
24770: slot2
24770:  alias viewmodel_toggle viewmodels_on 
24770:  viewmodel_fov 84
24770:  cl_interp 0
24770: +attack
24770: hud_medicautocallersthreshold  75  
24770:  alias weapon1  primary_up 
24770:  alias weapon2  secondary_down 
24770:  alias weapon3  melee_down 
24770:  alias lastweapon  primary_up 
24770:  alias nextweapon  melee_down 
24770:  alias previousweapon  primary_up 
24770:  alias switch_between_slot1_and_slot2  primary_up  
24771: slot2
24771:  alias viewmodel_toggle viewmodels_on 
24771:  viewmodel_fov 84
24771:  cl_interp 0
24771: +attack
24771: hud_medicautocallersthreshold  75  
24771:  alias weapon1  primary_up 
24771:  alias weapon2  secondary_down 
24771:  alias weapon3  melee_down 
24771:  alias lastweapon  primary_up 
24771:  alias nextweapon  melee_down 
24771:  alias previousweapon  primary_up 
24771:  alias switch_between_slot1_and_slot2  primary_up  
24771: slot2
24771:  alias viewmodel_toggle viewmodels_on 
24771:  viewmodel_fov 84
24771:  cl_interp 0
24771: +attack
24771: hud_medicautocallersthreshold  75  
24771:  alias weapon1  primary_up 
24771:  alias weapon2  secondary_down 
24771:  alias weapon3  melee_down 
24771:  alias lastweapon  primary_up 
24771:  alias nextweapon  melee_down 
24771:  alias previousweapon  primary_up 
24771:  alias switch_between_slot1_and_slot2  primary_up  
24771: slot2
24771:  alias viewmodel_toggle viewmodels_on 
24771:  viewmodel_fov 84
24771:  cl_interp 0
24771: +attack
24771: hud_medicautocallersthreshold  75  
24771:  alias weapon1  primary_up 
24771:  alias weapon2  secondary_down 
24771:  alias weapon3  melee_down 
24771:  alias lastweapon  primary_up 
24771:  alias nextweapon  melee_down 
24771:  alias previousweapon  primary_up 
24771:  alias switch_between_slot1_and_slot2  primary_up  
24773: slot2
24773:  alias viewmodel_toggle viewmodels_on 
24773:  viewmodel_fov 84
24773:  cl_interp 0
24773: +attack
24773: hud_medicautocallersthreshold  75  
24773:  alias weapon1  primary_up 
24773:  alias weapon2  secondary_down 
24773:  alias weapon3  melee_down 
24773:  alias lastweapon  primary_up 
24773:  alias nextweapon  melee_down 
24773:  alias previousweapon  primary_up 
24773:  alias switch_between_slot1_and_slot2  primary_up  
24773: slot2
24773:  alias viewmodel_toggle viewmodels_on 
24773:  viewmodel_fov 84
24773:  cl_interp 0
24773: +attack
24773: hud_medicautocallersthreshold  75  
24773:  alias weapon1  primary_up 
24773:  alias weapon2  secondary_down 
24773:  alias weapon3  melee_down 
24773:  alias lastweapon  primary_up 
24773:  alias nextweapon  melee_down 
24773:  alias previousweapon  primary_up 
24773:  alias switch_between_slot1_and_slot2  primary_up  
24773: slot2
24773:  alias viewmodel_toggle viewmodels_on 
24773:  viewmodel_fov 84
24773:  cl_interp 0
24773: +attack
24773: hud_medicautocallersthreshold  75  
24773:  alias weapon1  primary_up 
24773:  alias weapon2  secondary_down 
24773:  alias weapon3  melee_down 
24773:  alias lastweapon  primary_up 
24773:  alias nextweapon  melee_down 
24773:  alias previousweapon  primary_up 
24773:  alias switch_between_slot1_and_slot2  primary_up  
24774: slot2
24774:  alias viewmodel_toggle viewmodels_on 
24774:  viewmodel_fov 84
24774:  cl_interp 0
24774: +attack
24774: hud_medicautocallersthreshold  75  
24774:  alias weapon1  primary_up 
24774:  alias weapon2  secondary_down 
24774:  alias weapon3  melee_down 
24774:  alias lastweapon  primary_up 
24774:  alias nextweapon  melee_down 
24774:  alias previousweapon  primary_up 
24774:  alias switch_between_slot1_and_slot2  primary_up  
24774: slot2
24774:  alias viewmodel_toggle viewmodels_on 
24774:  viewmodel_fov 84
24774:  cl_interp 0
24774: +attack
24774: hud_medicautocallersthreshold  75  
24774:  alias weapon1  primary_up 
24774:  alias weapon2  secondary_down 
24774:  alias weapon3  melee_down 
24774:  alias lastweapon  primary_up 
24774:  alias nextweapon  melee_down 
24774:  alias previousweapon  primary_up 
24774:  alias switch_between_slot1_and_slot2  primary_up  
24775: slot2
24775:  alias viewmodel_toggle viewmodels_on 
24775:  viewmodel_fov 84
24775:  cl_interp 0
24775: +attack
24775: hud_medicautocallersthreshold  75  
24775:  alias weapon1  primary_up 
24775:  alias weapon2  secondary_down 
24775:  alias weapon3  melee_down 
24775:  alias lastweapon  primary_up 
24775:  alias nextweapon  melee_down 
24775:  alias previousweapon  primary_up 
24775:  alias switch_between_slot1_and_slot2  primary_up  
24775: slot2
24775:  alias viewmodel_toggle viewmodels_on 
24775:  viewmodel_fov 84
24775:  cl_interp 0
24775: +attack
24775: hud_medicautocallersthreshold  75  
24775:  alias weapon1  primary_up 
24775:  alias weapon2  secondary_down 
24775:  alias weapon3  melee_down 
24775:  alias lastweapon  primary_up 
24775:  alias nextweapon  melee_down 
24775:  alias previousweapon  primary_up 
24775:  alias switch_between_slot1_and_slot2  primary_up  
24775: slot2
24775:  alias viewmodel_toggle viewmodels_on 
24775:  viewmodel_fov 84
24775:  cl_interp 0
24775: +attack
24775: hud_medicautocallersthreshold  75  
24775:  alias weapon1  primary_up 
24775:  alias weapon2  secondary_down 
24775:  alias weapon3  melee_down 
24775:  alias lastweapon  primary_up 
24775:  alias nextweapon  melee_down 
24775:  alias previousweapon  primary_up 
24775:  alias switch_between_slot1_and_slot2  primary_up  
24776: slot2
24776:  alias viewmodel_toggle viewmodels_on 
24776:  viewmodel_fov 84
24776:  cl_interp 0
24776: +attack
24776: hud_medicautocallersthreshold  75  
24776:  alias weapon1  primary_up 
24776:  alias weapon2  secondary_down 
24776:  alias weapon3  melee_down 
24776:  alias lastweapon  primary_up 
24776:  alias nextweapon  melee_down 
24776:  alias previousweapon  primary_up 
24776:  alias switch_between_slot1_and_slot2  primary_up  
24777: slot2
24777:  alias viewmodel_toggle viewmodels_on 
24777:  viewmodel_fov 84
24777:  cl_interp 0
24777: +attack
24777: hud_medicautocallersthreshold  75  
24777:  alias weapon1  primary_up 
24777:  alias weapon2  secondary_down 
24777:  alias weapon3  melee_down 
24777:  alias lastweapon  primary_up 
24777:  alias nextweapon  melee_down 
24777:  alias previousweapon  primary_up 
24777:  alias switch_between_slot1_and_slot2  primary_up  
24798: slot2
24798:  alias viewmodel_toggle viewmodels_on 
24798:  viewmodel_fov 84
24798:  cl_interp 0
24798: +attack
24798: hud_medicautocallersthreshold  75  
24798:  alias weapon1  primary_up 
24798:  alias weapon2  secondary_down 
24798:  alias weapon3  melee_down 
24798:  alias lastweapon  primary_up 
24798:  alias nextweapon  melee_down 
24798:  alias previousweapon  primary_up 
24798:  alias switch_between_slot1_and_slot2  primary_up  
24800: slot2
24800:  alias viewmodel_toggle viewmodels_on 
24800:  viewmodel_fov 84
24800:  cl_interp 0
24800: +attack
24800: hud_medicautocallersthreshold  75  
24800:  alias weapon1  primary_up 
24800:  alias weapon2  secondary_down 
24800:  alias weapon3  melee_down 
24800:  alias lastweapon  primary_up 
24800:  alias nextweapon  melee_down 
24800:  alias previousweapon  primary_up 
24800:  alias switch_between_slot1_and_slot2  primary_up  
24800: slot2
24800:  alias viewmodel_toggle viewmodels_on 
24800:  viewmodel_fov 84
24800:  cl_interp 0
24800: +attack
24800: hud_medicautocallersthreshold  75  
24800:  alias weapon1  primary_up 
24800:  alias weapon2  secondary_down 
24800:  alias weapon3  melee_down 
24800:  alias lastweapon  primary_up 
24800:  alias nextweapon  melee_down 
24800:  alias previousweapon  primary_up 
24800:  alias switch_between_slot1_and_slot2  primary_up  
24802: slot2
24802:  alias viewmodel_toggle viewmodels_on 
24802:  viewmodel_fov 84
24802:  cl_interp 0
24802: +attack
24802: hud_medicautocallersthreshold  75  
24802:  alias weapon1  primary_up 
24802:  alias weapon2  secondary_down 
24802:  alias weapon3  melee_down 
24802:  alias lastweapon  primary_up 
24802:  alias nextweapon  melee_down 
24802:  alias previousweapon  primary_up 
24802:  alias switch_between_slot1_and_slot2  primary_up  
24802: slot2
24802:  alias viewmodel_toggle viewmodels_on 
24802:  viewmodel_fov 84
24802:  cl_interp 0
24802: +attack
24802: hud_medicautocallersthreshold  75  
24802:  alias weapon1  primary_up 
24802:  alias weapon2  secondary_down 
24802:  alias weapon3  melee_down 
24802:  alias lastweapon  primary_up 
24802:  alias nextweapon  melee_down 
24802:  alias previousweapon  primary_up 
24802:  alias switch_between_slot1_and_slot2  primary_up  
24803: slot2
24803:  alias viewmodel_toggle viewmodels_on 
24803:  viewmodel_fov 84
24803:  cl_interp 0
24803: +attack
24803: hud_medicautocallersthreshold  75  
24803:  alias weapon1  primary_up 
24803:  alias weapon2  secondary_down 
24803:  alias weapon3  melee_down 
24803:  alias lastweapon  primary_up 
24803:  alias nextweapon  melee_down 
24803:  alias previousweapon  primary_up 
24803:  alias switch_between_slot1_and_slot2  primary_up  
24803: slot2
24803:  alias viewmodel_toggle viewmodels_on 
24803:  viewmodel_fov 84
24803:  cl_interp 0
24803: +attack
24803: hud_medicautocallersthreshold  75  
24803:  alias weapon1  primary_up 
24803:  alias weapon2  secondary_down 
24803:  alias weapon3  melee_down 
24803:  alias lastweapon  primary_up 
24803:  alias nextweapon  melee_down 
24803:  alias previousweapon  primary_up 
24803:  alias switch_between_slot1_and_slot2  primary_up  
24804: slot2
24804:  alias viewmodel_toggle viewmodels_on 
24804:  viewmodel_fov 84
24804:  cl_interp 0
24804: +attack
24804: hud_medicautocallersthreshold  75  
24804:  alias weapon1  primary_up 
24804:  alias weapon2  secondary_down 
24804:  alias weapon3  melee_down 
24804:  alias lastweapon  primary_up 
24804:  alias nextweapon  melee_down 
24804:  alias previousweapon  primary_up 
24804:  alias switch_between_slot1_and_slot2  primary_up  
24806: slot2
24806:  alias viewmodel_toggle viewmodels_on 
24806:  viewmodel_fov 84
24806:  cl_interp 0
24806: +attack
24806: hud_medicautocallersthreshold  75  
24806:  alias weapon1  primary_up 
24806:  alias weapon2  secondary_down 
24806:  alias weapon3  melee_down 
24806:  alias lastweapon  primary_up 
24806:  alias nextweapon  melee_down 
24806:  alias previousweapon  primary_up 
24806:  alias switch_between_slot1_and_slot2  primary_up  
24844: slot2
24844:  alias viewmodel_toggle viewmodels_on 
24844:  viewmodel_fov 84
24844:  cl_interp 0
24844: +attack
24844: hud_medicautocallersthreshold  75  
24844:  alias weapon1  primary_up 
24844:  alias weapon2  secondary_down 
24844:  alias weapon3  melee_down 
24844:  alias lastweapon  primary_up 
24844:  alias nextweapon  melee_down 
24844:  alias previousweapon  primary_up 
24844:  alias switch_between_slot1_and_slot2  primary_up  
24844: slot2
24844:  alias viewmodel_toggle viewmodels_on 
24844:  viewmodel_fov 84
24844:  cl_interp 0
24844: +attack
24844: hud_medicautocallersthreshold  75  
24844:  alias weapon1  primary_up 
24844:  alias weapon2  secondary_down 
24844:  alias weapon3  melee_down 
24844:  alias lastweapon  primary_up 
24844:  alias nextweapon  melee_down 
24844:  alias previousweapon  primary_up 
24844:  alias switch_between_slot1_and_slot2  primary_up  
24844: slot2
24844:  alias viewmodel_toggle viewmodels_on 
24844:  viewmodel_fov 84
24844:  cl_interp 0
24844: +attack
24844: hud_medicautocallersthreshold  75  
24844:  alias weapon1  primary_up 
24844:  alias weapon2  secondary_down 
24844:  alias weapon3  melee_down 
24844:  alias lastweapon  primary_up 
24844:  alias nextweapon  melee_down 
24844:  alias previousweapon  primary_up 
24844:  alias switch_between_slot1_and_slot2  primary_up  
24844: slot2
24844:  alias viewmodel_toggle viewmodels_on 
24844:  viewmodel_fov 84
24844:  cl_interp 0
24844: +attack
24844: hud_medicautocallersthreshold  75  
24844:  alias weapon1  primary_up 
24844:  alias weapon2  secondary_down 
24844:  alias weapon3  melee_down 
24844:  alias lastweapon  primary_up 
24844:  alias nextweapon  melee_down 
24844:  alias previousweapon  primary_up 
24844:  alias switch_between_slot1_and_slot2  primary_up  
24844: slot2
24844:  alias viewmodel_toggle viewmodels_on 
24844:  viewmodel_fov 84
24844:  cl_interp 0
24844: +attack
24844: hud_medicautocallersthreshold  75  
24844:  alias weapon1  primary_up 
24844:  alias weapon2  secondary_down 
24844:  alias weapon3  melee_down 
24844:  alias lastweapon  primary_up 
24844:  alias nextweapon  melee_down 
24844:  alias previousweapon  primary_up 
24844:  alias switch_between_slot1_and_slot2  primary_up  
24844: +showscores
24844: net_graph 4 
24844: slot2
24844:  alias viewmodel_toggle viewmodels_on 
24844:  viewmodel_fov 84
24844:  cl_interp 0
24844: +attack
24844: hud_medicautocallersthreshold  75  
24844:  alias weapon1  primary_up 
24844:  alias weapon2  secondary_down 
24844:  alias weapon3  melee_down 
24844:  alias lastweapon  primary_up 
24844:  alias nextweapon  melee_down 
24844:  alias previousweapon  primary_up 
24844:  alias switch_between_slot1_and_slot2  primary_up  
24849: ATTACK FORWARD SCORE
24849: slot2
24849:  alias viewmodel_toggle viewmodels_on 
24849:  viewmodel_fov 84
24849:  cl_interp 0
24849: +attack
24849: hud_medicautocallersthreshold  75  
24849:  alias weapon1  primary_up 
24849:  alias weapon2  secondary_down 
24849:  alias weapon3  melee_down 
24849:  alias lastweapon  primary_up 
24849:  alias nextweapon  melee_down 
24849:  alias previousweapon  primary_up 
24849:  alias switch_between_slot1_and_slot2  primary_up  
24858: -showscores
24858: net_graph 0
24858: ATTACK FORWARD
24868: slot2
24868:  alias viewmodel_toggle viewmodels_on 
24868:  viewmodel_fov 84
24868:  cl_interp 0
24868: +attack
24868: hud_medicautocallersthreshold  75  
24868:  alias weapon1  primary_up 
24868:  alias weapon2  secondary_down 
24868:  alias weapon3  melee_down 
24868:  alias lastweapon  primary_up 
24868:  alias nextweapon  melee_down 
24868:  alias previousweapon  primary_up 
24868:  alias switch_between_slot1_and_slot2  primary_up  
24869: slot2
24869:  alias viewmodel_toggle viewmodels_on 
24869:  viewmodel_fov 84
24869:  cl_interp 0
24869: +attack
24869: hud_medicautocallersthreshold  75  
24869:  alias weapon1  primary_up 
24869:  alias weapon2  secondary_down 
24869:  alias weapon3  melee_down 
24869:  alias lastweapon  primary_up 
24869:  alias nextweapon  melee_down 
24869:  alias previousweapon  primary_up 
24869:  alias switch_between_slot1_and_slot2  primary_up  
24871: slot2
24871:  alias viewmodel_toggle viewmodels_on 
24871:  viewmodel_fov 84
24871:  cl_interp 0
24871: +attack
24871: hud_medicautocallersthreshold  75  
24871:  alias weapon1  primary_up 
24871:  alias weapon2  secondary_down 
24871:  alias weapon3  melee_down 
24871:  alias lastweapon  primary_up 
24871:  alias nextweapon  melee_down 
24871:  alias previousweapon  primary_up 
24871:  alias switch_between_slot1_and_slot2  primary_up  
24872: slot2
24872:  alias viewmodel_toggle viewmodels_on 
24872:  viewmodel_fov 84
24872:  cl_interp 0
24872: +attack
24872: hud_medicautocallersthreshold  75  
24872:  alias weapon1  primary_up 
24872:  alias weapon2  secondary_down 
24872:  alias weapon3  melee_down 
24872:  alias lastweapon  primary_up 
24872:  alias nextweapon  melee_down 
24872:  alias previousweapon  primary_up 
24872:  alias switch_between_slot1_and_slot2  primary_up  
24873: slot2
24873:  alias viewmodel_toggle viewmodels_on 
24873:  viewmodel_fov 84
24873:  cl_interp 0
24873: +attack
24873: hud_medicautocallersthreshold  75  
24873:  alias weapon1  primary_up 
24873:  alias weapon2  secondary_down 
24873:  alias weapon3  melee_down 
24873:  alias lastweapon  primary_up 
24873:  alias nextweapon  melee_down 
24873:  alias previousweapon  primary_up 
24873:  alias switch_between_slot1_and_slot2  primary_up  
24875: slot2
24875:  alias viewmodel_toggle viewmodels_on 
24875:  viewmodel_fov 84
24875:  cl_interp 0
24875: +attack
24875: hud_medicautocallersthreshold  75  
24875:  alias weapon1  primary_up 
24875:  alias weapon2  secondary_down 
24875:  alias weapon3  melee_down 
24875:  alias lastweapon  primary_up 
24875:  alias nextweapon  melee_down 
24875:  alias previousweapon  primary_up 
24875:  alias switch_between_slot1_and_slot2  primary_up  
24878: slot2
24878:  alias viewmodel_toggle viewmodels_on 
24878:  viewmodel_fov 84
24878:  cl_interp 0
24878: +attack
24878: hud_medicautocallersthreshold  75  
24878:  alias weapon1  primary_up 
24878:  alias weapon2  secondary_down 
24878:  alias weapon3  melee_down 
24878:  alias lastweapon  primary_up 
24878:  alias nextweapon  melee_down 
24878:  alias previousweapon  primary_up 
24878:  alias switch_between_slot1_and_slot2  primary_up  
24897: -moveright
24897: +moveleft
24897: alias checkleft +moveleft 
24898: ATTACK FORWARD MOVELEFT
24900: slot2
24900:  alias viewmodel_toggle viewmodels_on 
24900:  viewmodel_fov 84
24900:  cl_interp 0
24900: +attack
24900: hud_medicautocallersthreshold  75  
24900:  alias weapon1  primary_up 
24900:  alias weapon2  secondary_down 
24900:  alias weapon3  melee_down 
24900:  alias lastweapon  primary_up 
24900:  alias nextweapon  melee_down 
24900:  alias previousweapon  primary_up 
24900:  alias switch_between_slot1_and_slot2  primary_up  
24903: slot2
24903:  alias viewmodel_toggle viewmodels_on 
24903:  viewmodel_fov 84
24903:  cl_interp 0
24903: +attack
24903: hud_medicautocallersthreshold  75  
24903:  alias weapon1  primary_up 
24903:  alias weapon2  secondary_down 
24903:  alias weapon3  melee_down 
24903:  alias lastweapon  primary_up 
24903:  alias nextweapon  melee_down 
24903:  alias previousweapon  primary_up 
24903:  alias switch_between_slot1_and_slot2  primary_up  
24904: slot2
24904:  alias viewmodel_toggle viewmodels_on 
24904:  viewmodel_fov 84
24904:  cl_interp 0
24904: +attack
24904: hud_medicautocallersthreshold  75  
24904:  alias weapon1  primary_up 
24904:  alias weapon2  secondary_down 
24904:  alias weapon3  melee_down 
24904:  alias lastweapon  primary_up 
24904:  alias nextweapon  melee_down 
24904:  alias previousweapon  primary_up 
24904:  alias switch_between_slot1_and_slot2  primary_up  
24905: slot2
24905:  alias viewmodel_toggle viewmodels_on 
24905:  viewmodel_fov 84
24905:  cl_interp 0
24905: +attack
24905: hud_medicautocallersthreshold  75  
24905:  alias weapon1  primary_up 
24905:  alias weapon2  secondary_down 
24905:  alias weapon3  melee_down 
24905:  alias lastweapon  primary_up 
24905:  alias nextweapon  melee_down 
24905:  alias previousweapon  primary_up 
24905:  alias switch_between_slot1_and_slot2  primary_up  
24907: slot2
24907:  alias viewmodel_toggle viewmodels_on 
24907:  viewmodel_fov 84
24907:  cl_interp 0
24907: +attack
24907: hud_medicautocallersthreshold  75  
24907:  alias weapon1  primary_up 
24907:  alias weapon2  secondary_down 
24907:  alias weapon3  melee_down 
24907:  alias lastweapon  primary_up 
24907:  alias nextweapon  melee_down 
24907:  alias previousweapon  primary_up 
24907:  alias switch_between_slot1_and_slot2  primary_up  
24908: slot2
24908:  alias viewmodel_toggle viewmodels_on 
24908:  viewmodel_fov 84
24908:  cl_interp 0
24908: +attack
24908: hud_medicautocallersthreshold  75  
24908:  alias weapon1  primary_up 
24908:  alias weapon2  secondary_down 
24908:  alias weapon3  melee_down 
24908:  alias lastweapon  primary_up 
24908:  alias nextweapon  melee_down 
24908:  alias previousweapon  primary_up 
24908:  alias switch_between_slot1_and_slot2  primary_up  
24909: -moveleft
24909: alias checkleft none 
24910: ATTACK FORWARD
24924: slot1
24924:  alias viewmodel_toggle viewmodels_off 
24924:  viewmodel_fov 84
24924:  cl_interp 0
24924: -attack
24924: hud_medicautocallersthreshold  150  
24924:  alias weapon1  primary_up 
24924:  alias weapon2  secondary_down 
24924:  alias weapon3  melee_up 
24924:  alias lastweapon  secondary_down 
24924:  alias nextweapon  secondary_down 
24924:  alias previousweapon  melee_up 
24924:  alias switch_between_slot1_and_slot2  secondary_down  
24925: FORWARD
24933: +showscores
24933: net_graph 4 
24935: FORWARD SCORE
24935: slot2
24935:  alias viewmodel_toggle viewmodels_on 
24935:  viewmodel_fov 84
24935:  cl_interp 0
24935: +attack
24935: hud_medicautocallersthreshold  75  
24935:  alias weapon1  primary_up 
24935:  alias weapon2  secondary_down 
24935:  alias weapon3  melee_down 
24935:  alias lastweapon  primary_up 
24935:  alias nextweapon  melee_down 
24935:  alias previousweapon  primary_up 
24935:  alias switch_between_slot1_and_slot2  primary_up  
24936: ATTACK FORWARD SCORE
24937: slot2
24937:  alias viewmodel_toggle viewmodels_on 
24937:  viewmodel_fov 84
24937:  cl_interp 0
24937: +attack
24937: hud_medicautocallersthreshold  75  
24937:  alias weapon1  primary_up 
24937:  alias weapon2  secondary_down 
24937:  alias weapon3  melee_down 
24937:  alias lastweapon  primary_up 
24937:  alias nextweapon  melee_down 
24937:  alias previousweapon  primary_up 
24937:  alias switch_between_slot1_and_slot2  primary_up  
24938: slot2
24938:  alias viewmodel_toggle viewmodels_on 
24938:  viewmodel_fov 84
24938:  cl_interp 0
24938: +attack
24938: hud_medicautocallersthreshold  75  
24938:  alias weapon1  primary_up 
24938:  alias weapon2  secondary_down 
24938:  alias weapon3  melee_down 
24938:  alias lastweapon  primary_up 
24938:  alias nextweapon  melee_down 
24938:  alias previousweapon  primary_up 
24938:  alias switch_between_slot1_and_slot2  primary_up  
24940: slot2
24940:  alias viewmodel_toggle viewmodels_on 
24940:  viewmodel_fov 84
24940:  cl_interp 0
24940: +attack
24940: hud_medicautocallersthreshold  75  
24940:  alias weapon1  primary_up 
24940:  alias weapon2  secondary_down 
24940:  alias weapon3  melee_down 
24940:  alias lastweapon  primary_up 
24940:  alias nextweapon  melee_down 
24940:  alias previousweapon  primary_up 
24940:  alias switch_between_slot1_and_slot2  primary_up  
24940: slot2
24940:  alias viewmodel_toggle viewmodels_on 
24940:  viewmodel_fov 84
24940:  cl_interp 0
24940: +attack
24940: hud_medicautocallersthreshold  75  
24940:  alias weapon1  primary_up 
24940:  alias weapon2  secondary_down 
24940:  alias weapon3  melee_down 
24940:  alias lastweapon  primary_up 
24940:  alias nextweapon  melee_down 
24940:  alias previousweapon  primary_up 
24940:  alias switch_between_slot1_and_slot2  primary_up  
24941: slot2
24941:  alias viewmodel_toggle viewmodels_on 
24941:  viewmodel_fov 84
24941:  cl_interp 0
24941: +attack
24941: hud_medicautocallersthreshold  75  
24941:  alias weapon1  primary_up 
24941:  alias weapon2  secondary_down 
24941:  alias weapon3  melee_down 
24941:  alias lastweapon  primary_up 
24941:  alias nextweapon  melee_down 
24941:  alias previousweapon  primary_up 
24941:  alias switch_between_slot1_and_slot2  primary_up  
24942: -showscores
24942: net_graph 0
24943: ATTACK FORWARD
24960: -moveright
24960: +moveleft
24960: alias checkleft +moveleft 
24961: ATTACK FORWARD MOVELEFT
24971: slot2
24971:  alias viewmodel_toggle viewmodels_on 
24971:  viewmodel_fov 84
24971:  cl_interp 0
24971: +attack
24971: hud_medicautocallersthreshold  75  
24971:  alias weapon1  primary_up 
24971:  alias weapon2  secondary_down 
24971:  alias weapon3  melee_down 
24971:  alias lastweapon  primary_up 
24971:  alias nextweapon  melee_down 
24971:  alias previousweapon  primary_up 
24971:  alias switch_between_slot1_and_slot2  primary_up  
24974: slot2
24974:  alias viewmodel_toggle viewmodels_on 
24974:  viewmodel_fov 84
24974:  cl_interp 0
24974: +attack
24974: hud_medicautocallersthreshold  75  
24974:  alias weapon1  primary_up 
24974:  alias weapon2  secondary_down 
24974:  alias weapon3  melee_down 
24974:  alias lastweapon  primary_up 
24974:  alias nextweapon  melee_down 
24974:  alias previousweapon  primary_up 
24974:  alias switch_between_slot1_and_slot2  primary_up  
24975: slot2
24975:  alias viewmodel_toggle viewmodels_on 
24975:  viewmodel_fov 84
24975:  cl_interp 0
24975: +attack
24975: hud_medicautocallersthreshold  75  
24975:  alias weapon1  primary_up 
24975:  alias weapon2  secondary_down 
24975:  alias weapon3  melee_down 
24975:  alias lastweapon  primary_up 
24975:  alias nextweapon  melee_down 
24975:  alias previousweapon  primary_up 
24975:  alias switch_between_slot1_and_slot2  primary_up  
24976: slot2
24976:  alias viewmodel_toggle viewmodels_on 
24976:  viewmodel_fov 84
24976:  cl_interp 0
24976: +attack
24976: hud_medicautocallersthreshold  75  
24976:  alias weapon1  primary_up 
24976:  alias weapon2  secondary_down 
24976:  alias weapon3  melee_down 
24976:  alias lastweapon  primary_up 
24976:  alias nextweapon  melee_down 
24976:  alias previousweapon  primary_up 
24976:  alias switch_between_slot1_and_slot2  primary_up  
24977: slot2
24977:  alias viewmodel_toggle viewmodels_on 
24977:  viewmodel_fov 84
24977:  cl_interp 0
24977: +attack
24977: hud_medicautocallersthreshold  75  
24977:  alias weapon1  primary_up 
24977:  alias weapon2  secondary_down 
24977:  alias weapon3  melee_down 
24977:  alias lastweapon  primary_up 
24977:  alias nextweapon  melee_down 
24977:  alias previousweapon  primary_up 
24977:  alias switch_between_slot1_and_slot2  primary_up  
24977: slot2
24977:  alias viewmodel_toggle viewmodels_on 
24977:  viewmodel_fov 84
24977:  cl_interp 0
24977: +attack
24977: hud_medicautocallersthreshold  75  
24977:  alias weapon1  primary_up 
24977:  alias weapon2  secondary_down 
24977:  alias weapon3  melee_down 
24977:  alias lastweapon  primary_up 
24977:  alias nextweapon  melee_down 
24977:  alias previousweapon  primary_up 
24977:  alias switch_between_slot1_and_slot2  primary_up  
24980: slot2
24980:  alias viewmodel_toggle viewmodels_on 
24980:  viewmodel_fov 84
24980:  cl_interp 0
24980: +attack
24980: hud_medicautocallersthreshold  75  
24980:  alias weapon1  primary_up 
24980:  alias weapon2  secondary_down 
24980:  alias weapon3  melee_down 
24980:  alias lastweapon  primary_up 
24980:  alias nextweapon  melee_down 
24980:  alias previousweapon  primary_up 
24980:  alias switch_between_slot1_and_slot2  primary_up  
25005: -attack 
25007: FORWARD MOVELEFT
25013: +attack 
25014: ATTACK FORWARD MOVELEFT
25024: -moveleft
25024: alias checkleft none 
25026: ATTACK FORWARD
25026: slot2
25026:  alias viewmodel_toggle viewmodels_on 
25026:  viewmodel_fov 84
25026:  cl_interp 0
25026: +attack
25026: hud_medicautocallersthreshold  75  
25026:  alias weapon1  primary_up 
25026:  alias weapon2  secondary_down 
25026:  alias weapon3  melee_down 
25026:  alias lastweapon  primary_up 
25026:  alias nextweapon  melee_down 
25026:  alias previousweapon  primary_up 
25026:  alias switch_between_slot1_and_slot2  primary_up  
25027: slot2
25027:  alias viewmodel_toggle viewmodels_on 
25027:  viewmodel_fov 84
25027:  cl_interp 0
25027: +attack
25027: hud_medicautocallersthreshold  75  
25027:  alias weapon1  primary_up 
25027:  alias weapon2  secondary_down 
25027:  alias weapon3  melee_down 
25027:  alias lastweapon  primary_up 
25027:  alias nextweapon  melee_down 
25027:  alias previousweapon  primary_up 
25027:  alias switch_between_slot1_and_slot2  primary_up  
25027: slot2
25027:  alias viewmodel_toggle viewmodels_on 
25027:  viewmodel_fov 84
25027:  cl_interp 0
25027: +attack
25027: hud_medicautocallersthreshold  75  
25027:  alias weapon1  primary_up 
25027:  alias weapon2  secondary_down 
25027:  alias weapon3  melee_down 
25027:  alias lastweapon  primary_up 
25027:  alias nextweapon  melee_down 
25027:  alias previousweapon  primary_up 
25027:  alias switch_between_slot1_and_slot2  primary_up  
25027: slot2
25027:  alias viewmodel_toggle viewmodels_on 
25027:  viewmodel_fov 84
25027:  cl_interp 0
25027: +attack
25027: hud_medicautocallersthreshold  75  
25027:  alias weapon1  primary_up 
25027:  alias weapon2  secondary_down 
25027:  alias weapon3  melee_down 
25027:  alias lastweapon  primary_up 
25027:  alias nextweapon  melee_down 
25027:  alias previousweapon  primary_up 
25027:  alias switch_between_slot1_and_slot2  primary_up  
25028: slot2
25028:  alias viewmodel_toggle viewmodels_on 
25028:  viewmodel_fov 84
25028:  cl_interp 0
25028: +attack
25028: hud_medicautocallersthreshold  75  
25028:  alias weapon1  primary_up 
25028:  alias weapon2  secondary_down 
25028:  alias weapon3  melee_down 
25028:  alias lastweapon  primary_up 
25028:  alias nextweapon  melee_down 
25028:  alias previousweapon  primary_up 
25028:  alias switch_between_slot1_and_slot2  primary_up  
25048: +jump 65
25049: ATTACK JUMP FORWARD
25053: -jump 65
25054: ATTACK FORWARD
25055: -attack 
25057: FORWARD
25062: +attack 
25063: ATTACK FORWARD
25064: -moveleft
25064: +moveright
25064: alias checkright +moveright 
25065: ATTACK FORWARD MOVERIGHT
25065: -forward
25065: alias checkfwd none 
25065: ATTACK MOVERIGHT
25074: slot2
25074:  alias viewmodel_toggle viewmodels_on 
25074:  viewmodel_fov 84
25074:  cl_interp 0
25074: +attack
25074: hud_medicautocallersthreshold  75  
25074:  alias weapon1  primary_up 
25074:  alias weapon2  secondary_down 
25074:  alias weapon3  melee_down 
25074:  alias lastweapon  primary_up 
25074:  alias nextweapon  melee_down 
25074:  alias previousweapon  primary_up 
25074:  alias switch_between_slot1_and_slot2  primary_up  
25075: slot2
25075:  alias viewmodel_toggle viewmodels_on 
25075:  viewmodel_fov 84
25075:  cl_interp 0
25075: +attack
25075: hud_medicautocallersthreshold  75  
25075:  alias weapon1  primary_up 
25075:  alias weapon2  secondary_down 
25075:  alias weapon3  melee_down 
25075:  alias lastweapon  primary_up 
25075:  alias nextweapon  melee_down 
25075:  alias previousweapon  primary_up 
25075:  alias switch_between_slot1_and_slot2  primary_up  
25077: slot2
25077:  alias viewmodel_toggle viewmodels_on 
25077:  viewmodel_fov 84
25077:  cl_interp 0
25077: +attack
25077: hud_medicautocallersthreshold  75  
25077:  alias weapon1  primary_up 
25077:  alias weapon2  secondary_down 
25077:  alias weapon3  melee_down 
25077:  alias lastweapon  primary_up 
25077:  alias nextweapon  melee_down 
25077:  alias previousweapon  primary_up 
25077:  alias switch_between_slot1_and_slot2  primary_up  
25077: slot2
25077:  alias viewmodel_toggle viewmodels_on 
25077:  viewmodel_fov 84
25077:  cl_interp 0
25077: +attack
25077: hud_medicautocallersthreshold  75  
25077:  alias weapon1  primary_up 
25077:  alias weapon2  secondary_down 
25077:  alias weapon3  melee_down 
25077:  alias lastweapon  primary_up 
25077:  alias nextweapon  melee_down 
25077:  alias previousweapon  primary_up 
25077:  alias switch_between_slot1_and_slot2  primary_up  
25078: slot2
25078:  alias viewmodel_toggle viewmodels_on 
25078:  viewmodel_fov 84
25078:  cl_interp 0
25078: +attack
25078: hud_medicautocallersthreshold  75  
25078:  alias weapon1  primary_up 
25078:  alias weapon2  secondary_down 
25078:  alias weapon3  melee_down 
25078:  alias lastweapon  primary_up 
25078:  alias nextweapon  melee_down 
25078:  alias previousweapon  primary_up 
25078:  alias switch_between_slot1_and_slot2  primary_up  
25079: slot2
25079:  alias viewmodel_toggle viewmodels_on 
25079:  viewmodel_fov 84
25079:  cl_interp 0
25079: +attack
25079: hud_medicautocallersthreshold  75  
25079:  alias weapon1  primary_up 
25079:  alias weapon2  secondary_down 
25079:  alias weapon3  melee_down 
25079:  alias lastweapon  primary_up 
25079:  alias nextweapon  melee_down 
25079:  alias previousweapon  primary_up 
25079:  alias switch_between_slot1_and_slot2  primary_up  
25079: slot2
25079:  alias viewmodel_toggle viewmodels_on 
25079:  viewmodel_fov 84
25079:  cl_interp 0
25079: +attack
25079: hud_medicautocallersthreshold  75  
25079:  alias weapon1  primary_up 
25079:  alias weapon2  secondary_down 
25079:  alias weapon3  melee_down 
25079:  alias lastweapon  primary_up 
25079:  alias nextweapon  melee_down 
25079:  alias previousweapon  primary_up 
25079:  alias switch_between_slot1_and_slot2  primary_up  
25080: slot2
25080:  alias viewmodel_toggle viewmodels_on 
25080:  viewmodel_fov 84
25080:  cl_interp 0
25080: +attack
25080: hud_medicautocallersthreshold  75  
25080:  alias weapon1  primary_up 
25080:  alias weapon2  secondary_down 
25080:  alias weapon3  melee_down 
25080:  alias lastweapon  primary_up 
25080:  alias nextweapon  melee_down 
25080:  alias previousweapon  primary_up 
25080:  alias switch_between_slot1_and_slot2  primary_up  
25081: slot2
25081:  alias viewmodel_toggle viewmodels_on 
25081:  viewmodel_fov 84
25081:  cl_interp 0
25081: +attack
25081: hud_medicautocallersthreshold  75  
25081:  alias weapon1  primary_up 
25081:  alias weapon2  secondary_down 
25081:  alias weapon3  melee_down 
25081:  alias lastweapon  primary_up 
25081:  alias nextweapon  melee_down 
25081:  alias previousweapon  primary_up 
25081:  alias switch_between_slot1_and_slot2  primary_up  
25093: -back
25093: +forward
25093: alias checkfwd +forward 
25093: ATTACK FORWARD MOVERIGHT
25099: -moveright
25099: alias checkright none 
25101: ATTACK FORWARD
25106: -moveright
25106: +moveleft
25106: alias checkleft +moveleft 
25107: ATTACK FORWARD MOVELEFT
25114: -moveleft
25114: alias checkleft none 
25115: ATTACK FORWARD
25120: -moveleft
25120: +moveright
25120: alias checkright +moveright 
25122: ATTACK FORWARD MOVERIGHT
25129: -moveright
25129: alias checkright none 
25129: -moveright
25129: +moveleft
25129: alias checkleft +moveleft 
25130: ATTACK FORWARD MOVELEFT
25133: -forward
25133: alias checkfwd none 
25134: ATTACK MOVELEFT
25139: -attack 
25140: MOVELEFT
25140: -forward
25140: +back
25140: alias checkback +back 
25141: BACK MOVELEFT
25141: -moveleft
25141: alias checkleft none 
25142: BACK
25147: +attack 
25147: -moveleft
25147: +moveright
25147: alias checkright +moveright 
25148: ATTACK BACK MOVERIGHT
25164: slot2
25164:  alias viewmodel_toggle viewmodels_on 
25164:  viewmodel_fov 84
25164:  cl_interp 0
25164: +attack
25164: hud_medicautocallersthreshold  75  
25164:  alias weapon1  primary_up 
25164:  alias weapon2  secondary_down 
25164:  alias weapon3  melee_down 
25164:  alias lastweapon  primary_up 
25164:  alias nextweapon  melee_down 
25164:  alias previousweapon  primary_up 
25164:  alias switch_between_slot1_and_slot2  primary_up  
25167: slot2
25167:  alias viewmodel_toggle viewmodels_on 
25167:  viewmodel_fov 84
25167:  cl_interp 0
25167: +attack
25167: hud_medicautocallersthreshold  75  
25167:  alias weapon1  primary_up 
25167:  alias weapon2  secondary_down 
25167:  alias weapon3  melee_down 
25167:  alias lastweapon  primary_up 
25167:  alias nextweapon  melee_down 
25167:  alias previousweapon  primary_up 
25167:  alias switch_between_slot1_and_slot2  primary_up  
25167: slot2
25167:  alias viewmodel_toggle viewmodels_on 
25167:  viewmodel_fov 84
25167:  cl_interp 0
25167: +attack
25167: hud_medicautocallersthreshold  75  
25167:  alias weapon1  primary_up 
25167:  alias weapon2  secondary_down 
25167:  alias weapon3  melee_down 
25167:  alias lastweapon  primary_up 
25167:  alias nextweapon  melee_down 
25167:  alias previousweapon  primary_up 
25167:  alias switch_between_slot1_and_slot2  primary_up  
25168: slot2
25168:  alias viewmodel_toggle viewmodels_on 
25168:  viewmodel_fov 84
25168:  cl_interp 0
25168: +attack
25168: hud_medicautocallersthreshold  75  
25168:  alias weapon1  primary_up 
25168:  alias weapon2  secondary_down 
25168:  alias weapon3  melee_down 
25168:  alias lastweapon  primary_up 
25168:  alias nextweapon  melee_down 
25168:  alias previousweapon  primary_up 
25168:  alias switch_between_slot1_and_slot2  primary_up  
25168: -moveright
25168: +moveleft
25168: alias checkleft +moveleft 
25168: slot2
25168:  alias viewmodel_toggle viewmodels_on 
25168:  viewmodel_fov 84
25168:  cl_interp 0
25168: +attack
25168: hud_medicautocallersthreshold  75  
25168:  alias weapon1  primary_up 
25168:  alias weapon2  secondary_down 
25168:  alias weapon3  melee_down 
25168:  alias lastweapon  primary_up 
25168:  alias nextweapon  melee_down 
25168:  alias previousweapon  primary_up 
25168:  alias switch_between_slot1_and_slot2  primary_up  
25170: ATTACK BACK MOVELEFT
25173: -back
25173: alias checkback none 
25173: ATTACK MOVELEFT
25173: -moveright
25173: +moveleft 
25173: alias checkright none 
25181: -back
25181: +forward
25181: alias checkfwd +forward 
25182: ATTACK FORWARD MOVELEFT
25183: -moveleft
25183: alias checkleft none 
25186: ATTACK FORWARD
25196: -moveright
25196: +moveleft
25196: alias checkleft +moveleft 
25197: ATTACK FORWARD MOVELEFT
25207: slot2
25207:  alias viewmodel_toggle viewmodels_on 
25207:  viewmodel_fov 84
25207:  cl_interp 0
25207: +attack
25207: hud_medicautocallersthreshold  75  
25207:  alias weapon1  primary_up 
25207:  alias weapon2  secondary_down 
25207:  alias weapon3  melee_down 
25207:  alias lastweapon  primary_up 
25207:  alias nextweapon  melee_down 
25207:  alias previousweapon  primary_up 
25207:  alias switch_between_slot1_and_slot2  primary_up  
25209: slot2
25209:  alias viewmodel_toggle viewmodels_on 
25209:  viewmodel_fov 84
25209:  cl_interp 0
25209: +attack
25209: hud_medicautocallersthreshold  75  
25209:  alias weapon1  primary_up 
25209:  alias weapon2  secondary_down 
25209:  alias weapon3  melee_down 
25209:  alias lastweapon  primary_up 
25209:  alias nextweapon  melee_down 
25209:  alias previousweapon  primary_up 
25209:  alias switch_between_slot1_and_slot2  primary_up  
25210: slot2
25210:  alias viewmodel_toggle viewmodels_on 
25210:  viewmodel_fov 84
25210:  cl_interp 0
25210: +attack
25210: hud_medicautocallersthreshold  75  
25210:  alias weapon1  primary_up 
25210:  alias weapon2  secondary_down 
25210:  alias weapon3  melee_down 
25210:  alias lastweapon  primary_up 
25210:  alias nextweapon  melee_down 
25210:  alias previousweapon  primary_up 
25210:  alias switch_between_slot1_and_slot2  primary_up  
25211: slot2
25211:  alias viewmodel_toggle viewmodels_on 
25211:  viewmodel_fov 84
25211:  cl_interp 0
25211: +attack
25211: hud_medicautocallersthreshold  75  
25211:  alias weapon1  primary_up 
25211:  alias weapon2  secondary_down 
25211:  alias weapon3  melee_down 
25211:  alias lastweapon  primary_up 
25211:  alias nextweapon  melee_down 
25211:  alias previousweapon  primary_up 
25211:  alias switch_between_slot1_and_slot2  primary_up  
25211: -moveleft
25211: alias checkleft none 
25212: ATTACK FORWARD
25212: slot2
25212:  alias viewmodel_toggle viewmodels_on 
25212:  viewmodel_fov 84
25212:  cl_interp 0
25212: +attack
25212: hud_medicautocallersthreshold  75  
25212:  alias weapon1  primary_up 
25212:  alias weapon2  secondary_down 
25212:  alias weapon3  melee_down 
25212:  alias lastweapon  primary_up 
25212:  alias nextweapon  melee_down 
25212:  alias previousweapon  primary_up 
25212:  alias switch_between_slot1_and_slot2  primary_up  
25228: -moveleft
25228: +moveright
25228: alias checkright +moveright 
25229: ATTACK FORWARD MOVERIGHT
25234: -forward
25234: alias checkfwd none 
25235: ATTACK MOVERIGHT
25243: -forward
25243: +back
25243: alias checkback +back 
25244: ATTACK BACK MOVERIGHT
25249: -moveright
25249: alias checkright none 
25250: ATTACK BACK
25251: -moveright
25251: +moveleft
25251: alias checkleft +moveleft 
25253: ATTACK BACK MOVELEFT
25259: -moveleft
25259: alias checkleft none 
25259: ATTACK BACK
25261: -moveleft
25261: +moveright
25261: alias checkright +moveright 
25262: ATTACK BACK MOVERIGHT
25268: -attack 
25268: BACK MOVERIGHT
25274: +attack 
25276: ATTACK BACK MOVERIGHT
25276: -back
25276: alias checkback none 
25277: ATTACK MOVERIGHT
25297: -forward
25297: +back
25297: alias checkback +back 
25299: ATTACK BACK MOVERIGHT
25315: -attack 
25315: -moveright
25315: +moveleft
25315: alias checkleft +moveleft 
25316: BACK MOVELEFT
25322: +attack 
25324: ATTACK BACK MOVELEFT
25324: -moveleft
25324: +moveright 
25324: alias checkleft none 
25325: ATTACK BACK MOVERIGHT
25330: -back
25330: alias checkback none 
25331: ATTACK MOVERIGHT
25338: slot2
25338:  alias viewmodel_toggle viewmodels_on 
25338:  viewmodel_fov 84
25338:  cl_interp 0
25338: +attack
25338: hud_medicautocallersthreshold  75  
25338:  alias weapon1  primary_up 
25338:  alias weapon2  secondary_down 
25338:  alias weapon3  melee_down 
25338:  alias lastweapon  primary_up 
25338:  alias nextweapon  melee_down 
25338:  alias previousweapon  primary_up 
25338:  alias switch_between_slot1_and_slot2  primary_up  
25339: slot2
25339:  alias viewmodel_toggle viewmodels_on 
25339:  viewmodel_fov 84
25339:  cl_interp 0
25339: +attack
25339: hud_medicautocallersthreshold  75  
25339:  alias weapon1  primary_up 
25339:  alias weapon2  secondary_down 
25339:  alias weapon3  melee_down 
25339:  alias lastweapon  primary_up 
25339:  alias nextweapon  melee_down 
25339:  alias previousweapon  primary_up 
25339:  alias switch_between_slot1_and_slot2  primary_up  
25342: slot2
25342:  alias viewmodel_toggle viewmodels_on 
25342:  viewmodel_fov 84
25342:  cl_interp 0
25342: +attack
25342: hud_medicautocallersthreshold  75  
25342:  alias weapon1  primary_up 
25342:  alias weapon2  secondary_down 
25342:  alias weapon3  melee_down 
25342:  alias lastweapon  primary_up 
25342:  alias nextweapon  melee_down 
25342:  alias previousweapon  primary_up 
25342:  alias switch_between_slot1_and_slot2  primary_up  
25347: slot2
25347:  alias viewmodel_toggle viewmodels_on 
25347:  viewmodel_fov 84
25347:  cl_interp 0
25347: +attack
25347: hud_medicautocallersthreshold  75  
25347:  alias weapon1  primary_up 
25347:  alias weapon2  secondary_down 
25347:  alias weapon3  melee_down 
25347:  alias lastweapon  primary_up 
25347:  alias nextweapon  melee_down 
25347:  alias previousweapon  primary_up 
25347:  alias switch_between_slot1_and_slot2  primary_up  
25351: -forward
25351: +back
25351: alias checkback +back 
25352: ATTACK BACK MOVERIGHT
25361: -attack 
25362: BACK MOVERIGHT
25368: +attack 
25369: ATTACK BACK MOVERIGHT
25375: -moveright
25375: +moveleft
25375: alias checkleft +moveleft 
25377: ATTACK BACK MOVELEFT
25387: -moveright
25387: +moveleft 
25387: alias checkright none 
25397: -back
25397: alias checkback none 
25399: ATTACK MOVELEFT
25412: -attack 
25413: MOVELEFT
25421: +attack 
25422: ATTACK MOVELEFT
25425: -forward
25425: +back
25425: alias checkback +back 
25426: ATTACK BACK MOVELEFT
25428: -moveleft
25428: +moveright
25428: alias checkright +moveright 
25429: ATTACK BACK MOVERIGHT
25430: -back
25430: alias checkback none 
25431: ATTACK MOVERIGHT
25436: -moveright
25436: +moveleft 
25436: alias checkright none 
25438: ATTACK MOVELEFT
25446: -attack 
25448: MOVELEFT
25456: +attack 
25457: ATTACK MOVELEFT
25465: -back
25465: +forward
25465: alias checkfwd +forward 
25466: ATTACK FORWARD MOVELEFT
25467: slot2
25467:  alias viewmodel_toggle viewmodels_on 
25467:  viewmodel_fov 84
25467:  cl_interp 0
25467: +attack
25467: hud_medicautocallersthreshold  75  
25467:  alias weapon1  primary_up 
25467:  alias weapon2  secondary_down 
25467:  alias weapon3  melee_down 
25467:  alias lastweapon  primary_up 
25467:  alias nextweapon  melee_down 
25467:  alias previousweapon  primary_up 
25467:  alias switch_between_slot1_and_slot2  primary_up  
25467: slot2
25467:  alias viewmodel_toggle viewmodels_on 
25467:  viewmodel_fov 84
25467:  cl_interp 0
25467: +attack
25467: hud_medicautocallersthreshold  75  
25467:  alias weapon1  primary_up 
25467:  alias weapon2  secondary_down 
25467:  alias weapon3  melee_down 
25467:  alias lastweapon  primary_up 
25467:  alias nextweapon  melee_down 
25467:  alias previousweapon  primary_up 
25467:  alias switch_between_slot1_and_slot2  primary_up  
25469: slot2
25469:  alias viewmodel_toggle viewmodels_on 
25469:  viewmodel_fov 84
25469:  cl_interp 0
25469: +attack
25469: hud_medicautocallersthreshold  75  
25469:  alias weapon1  primary_up 
25469:  alias weapon2  secondary_down 
25469:  alias weapon3  melee_down 
25469:  alias lastweapon  primary_up 
25469:  alias nextweapon  melee_down 
25469:  alias previousweapon  primary_up 
25469:  alias switch_between_slot1_and_slot2  primary_up  
25470: slot2
25470:  alias viewmodel_toggle viewmodels_on 
25470:  viewmodel_fov 84
25470:  cl_interp 0
25470: +attack
25470: hud_medicautocallersthreshold  75  
25470:  alias weapon1  primary_up 
25470:  alias weapon2  secondary_down 
25470:  alias weapon3  melee_down 
25470:  alias lastweapon  primary_up 
25470:  alias nextweapon  melee_down 
25470:  alias previousweapon  primary_up 
25470:  alias switch_between_slot1_and_slot2  primary_up  
25471: slot2
25471:  alias viewmodel_toggle viewmodels_on 
25471:  viewmodel_fov 84
25471:  cl_interp 0
25471: +attack
25471: hud_medicautocallersthreshold  75  
25471:  alias weapon1  primary_up 
25471:  alias weapon2  secondary_down 
25471:  alias weapon3  melee_down 
25471:  alias lastweapon  primary_up 
25471:  alias nextweapon  melee_down 
25471:  alias previousweapon  primary_up 
25471:  alias switch_between_slot1_and_slot2  primary_up  
25516: -attack 
25516: +attack 
25585: -moveleft
25585: alias checkleft none 
25585: -forward
25585: alias checkfwd none 
25589: ATTACK
25611: -moveright
25611: +moveleft
25611: alias checkleft +moveleft 
25612: ATTACK MOVELEFT
25612: -back
25612: +forward
25612: alias checkfwd +forward 
25614: ATTACK FORWARD MOVELEFT
25620: slot1
25620:  alias viewmodel_toggle viewmodels_off 
25620:  viewmodel_fov 84
25620:  cl_interp 0
25620: -attack
25620: hud_medicautocallersthreshold  150  
25620:  alias weapon1  primary_up 
25620:  alias weapon2  secondary_down 
25620:  alias weapon3  melee_up 
25620:  alias lastweapon  secondary_down 
25620:  alias nextweapon  secondary_down 
25620:  alias previousweapon  melee_up 
25620:  alias switch_between_slot1_and_slot2  secondary_down  
25621: FORWARD MOVELEFT
25632: +attack 107
25634: ATTACK FORWARD MOVELEFT
25640: -attack 107
25642: FORWARD MOVELEFT
25653: -moveleft
25653: alias checkleft none 
25654: FORWARD
25656: slot2
25656:  alias viewmodel_toggle viewmodels_on 
25656:  viewmodel_fov 84
25656:  cl_interp 0
25656: +attack
25656: hud_medicautocallersthreshold  75  
25656:  alias weapon1  primary_up 
25656:  alias weapon2  secondary_down 
25656:  alias weapon3  melee_down 
25656:  alias lastweapon  primary_up 
25656:  alias nextweapon  melee_down 
25656:  alias previousweapon  primary_up 
25656:  alias switch_between_slot1_and_slot2  primary_up  
25657: ATTACK FORWARD
25657: slot2
25657:  alias viewmodel_toggle viewmodels_on 
25657:  viewmodel_fov 84
25657:  cl_interp 0
25657: +attack
25657: hud_medicautocallersthreshold  75  
25657:  alias weapon1  primary_up 
25657:  alias weapon2  secondary_down 
25657:  alias weapon3  melee_down 
25657:  alias lastweapon  primary_up 
25657:  alias nextweapon  melee_down 
25657:  alias previousweapon  primary_up 
25657:  alias switch_between_slot1_and_slot2  primary_up  
25657: slot2
25657:  alias viewmodel_toggle viewmodels_on 
25657:  viewmodel_fov 84
25657:  cl_interp 0
25657: +attack
25657: hud_medicautocallersthreshold  75  
25657:  alias weapon1  primary_up 
25657:  alias weapon2  secondary_down 
25657:  alias weapon3  melee_down 
25657:  alias lastweapon  primary_up 
25657:  alias nextweapon  melee_down 
25657:  alias previousweapon  primary_up 
25657:  alias switch_between_slot1_and_slot2  primary_up  
25658: slot2
25658:  alias viewmodel_toggle viewmodels_on 
25658:  viewmodel_fov 84
25658:  cl_interp 0
25658: +attack
25658: hud_medicautocallersthreshold  75  
25658:  alias weapon1  primary_up 
25658:  alias weapon2  secondary_down 
25658:  alias weapon3  melee_down 
25658:  alias lastweapon  primary_up 
25658:  alias nextweapon  melee_down 
25658:  alias previousweapon  primary_up 
25658:  alias switch_between_slot1_and_slot2  primary_up  
25658: slot2
25658:  alias viewmodel_toggle viewmodels_on 
25658:  viewmodel_fov 84
25658:  cl_interp 0
25658: +attack
25658: hud_medicautocallersthreshold  75  
25658:  alias weapon1  primary_up 
25658:  alias weapon2  secondary_down 
25658:  alias weapon3  melee_down 
25658:  alias lastweapon  primary_up 
25658:  alias nextweapon  melee_down 
25658:  alias previousweapon  primary_up 
25658:  alias switch_between_slot1_and_slot2  primary_up  
25659: slot2
25659:  alias viewmodel_toggle viewmodels_on 
25659:  viewmodel_fov 84
25659:  cl_interp 0
25659: +attack
25659: hud_medicautocallersthreshold  75  
25659:  alias weapon1  primary_up 
25659:  alias weapon2  secondary_down 
25659:  alias weapon3  melee_down 
25659:  alias lastweapon  primary_up 
25659:  alias nextweapon  melee_down 
25659:  alias previousweapon  primary_up 
25659:  alias switch_between_slot1_and_slot2  primary_up  
25660: slot2
25660:  alias viewmodel_toggle viewmodels_on 
25660:  viewmodel_fov 84
25660:  cl_interp 0
25660: +attack
25660: hud_medicautocallersthreshold  75  
25660:  alias weapon1  primary_up 
25660:  alias weapon2  secondary_down 
25660:  alias weapon3  melee_down 
25660:  alias lastweapon  primary_up 
25660:  alias nextweapon  melee_down 
25660:  alias previousweapon  primary_up 
25660:  alias switch_between_slot1_and_slot2  primary_up  
25663: -moveleft
25663: +moveright
25663: alias checkright +moveright 
25664: ATTACK FORWARD MOVERIGHT
25679: -moveright
25679: alias checkright none 
25680: ATTACK FORWARD
25685: slot2
25685:  alias viewmodel_toggle viewmodels_on 
25685:  viewmodel_fov 84
25685:  cl_interp 0
25685: +attack
25685: hud_medicautocallersthreshold  75  
25685:  alias weapon1  primary_up 
25685:  alias weapon2  secondary_down 
25685:  alias weapon3  melee_down 
25685:  alias lastweapon  primary_up 
25685:  alias nextweapon  melee_down 
25685:  alias previousweapon  primary_up 
25685:  alias switch_between_slot1_and_slot2  primary_up  
25687: slot2
25687:  alias viewmodel_toggle viewmodels_on 
25687:  viewmodel_fov 84
25687:  cl_interp 0
25687: +attack
25687: hud_medicautocallersthreshold  75  
25687:  alias weapon1  primary_up 
25687:  alias weapon2  secondary_down 
25687:  alias weapon3  melee_down 
25687:  alias lastweapon  primary_up 
25687:  alias nextweapon  melee_down 
25687:  alias previousweapon  primary_up 
25687:  alias switch_between_slot1_and_slot2  primary_up  
25687: slot2
25687:  alias viewmodel_toggle viewmodels_on 
25687:  viewmodel_fov 84
25687:  cl_interp 0
25687: +attack
25687: hud_medicautocallersthreshold  75  
25687:  alias weapon1  primary_up 
25687:  alias weapon2  secondary_down 
25687:  alias weapon3  melee_down 
25687:  alias lastweapon  primary_up 
25687:  alias nextweapon  melee_down 
25687:  alias previousweapon  primary_up 
25687:  alias switch_between_slot1_and_slot2  primary_up  
25688: slot2
25688:  alias viewmodel_toggle viewmodels_on 
25688:  viewmodel_fov 84
25688:  cl_interp 0
25688: +attack
25688: hud_medicautocallersthreshold  75  
25688:  alias weapon1  primary_up 
25688:  alias weapon2  secondary_down 
25688:  alias weapon3  melee_down 
25688:  alias lastweapon  primary_up 
25688:  alias nextweapon  melee_down 
25688:  alias previousweapon  primary_up 
25688:  alias switch_between_slot1_and_slot2  primary_up  
25688: -moveleft
25688: +moveright
25688: alias checkright +moveright 
25689: ATTACK FORWARD MOVERIGHT
25689: slot2
25689:  alias viewmodel_toggle viewmodels_on 
25689:  viewmodel_fov 84
25689:  cl_interp 0
25689: +attack
25689: hud_medicautocallersthreshold  75  
25689:  alias weapon1  primary_up 
25689:  alias weapon2  secondary_down 
25689:  alias weapon3  melee_down 
25689:  alias lastweapon  primary_up 
25689:  alias nextweapon  melee_down 
25689:  alias previousweapon  primary_up 
25689:  alias switch_between_slot1_and_slot2  primary_up  
25700: -moveright
25700: alias checkright none 
25701: ATTACK FORWARD
25712: slot2
25712:  alias viewmodel_toggle viewmodels_on 
25712:  viewmodel_fov 84
25712:  cl_interp 0
25712: +attack
25712: hud_medicautocallersthreshold  75  
25712:  alias weapon1  primary_up 
25712:  alias weapon2  secondary_down 
25712:  alias weapon3  melee_down 
25712:  alias lastweapon  primary_up 
25712:  alias nextweapon  melee_down 
25712:  alias previousweapon  primary_up 
25712:  alias switch_between_slot1_and_slot2  primary_up  
25714: slot2
25714:  alias viewmodel_toggle viewmodels_on 
25714:  viewmodel_fov 84
25714:  cl_interp 0
25714: +attack
25714: hud_medicautocallersthreshold  75  
25714:  alias weapon1  primary_up 
25714:  alias weapon2  secondary_down 
25714:  alias weapon3  melee_down 
25714:  alias lastweapon  primary_up 
25714:  alias nextweapon  melee_down 
25714:  alias previousweapon  primary_up 
25714:  alias switch_between_slot1_and_slot2  primary_up  
25714: slot2
25714:  alias viewmodel_toggle viewmodels_on 
25714:  viewmodel_fov 84
25714:  cl_interp 0
25714: +attack
25714: hud_medicautocallersthreshold  75  
25714:  alias weapon1  primary_up 
25714:  alias weapon2  secondary_down 
25714:  alias weapon3  melee_down 
25714:  alias lastweapon  primary_up 
25714:  alias nextweapon  melee_down 
25714:  alias previousweapon  primary_up 
25714:  alias switch_between_slot1_and_slot2  primary_up  
25715: slot2
25715:  alias viewmodel_toggle viewmodels_on 
25715:  viewmodel_fov 84
25715:  cl_interp 0
25715: +attack
25715: hud_medicautocallersthreshold  75  
25715:  alias weapon1  primary_up 
25715:  alias weapon2  secondary_down 
25715:  alias weapon3  melee_down 
25715:  alias lastweapon  primary_up 
25715:  alias nextweapon  melee_down 
25715:  alias previousweapon  primary_up 
25715:  alias switch_between_slot1_and_slot2  primary_up  
25715: +jump 65
25715: slot2
25715:  alias viewmodel_toggle viewmodels_on 
25715:  viewmodel_fov 84
25715:  cl_interp 0
25715: +attack
25715: hud_medicautocallersthreshold  75  
25715:  alias weapon1  primary_up 
25715:  alias weapon2  secondary_down 
25715:  alias weapon3  melee_down 
25715:  alias lastweapon  primary_up 
25715:  alias nextweapon  melee_down 
25715:  alias previousweapon  primary_up 
25715:  alias switch_between_slot1_and_slot2  primary_up  
25717: ATTACK JUMP FORWARD
25717: slot2
25717:  alias viewmodel_toggle viewmodels_on 
25717:  viewmodel_fov 84
25717:  cl_interp 0
25717: +attack
25717: hud_medicautocallersthreshold  75  
25717:  alias weapon1  primary_up 
25717:  alias weapon2  secondary_down 
25717:  alias weapon3  melee_down 
25717:  alias lastweapon  primary_up 
25717:  alias nextweapon  melee_down 
25717:  alias previousweapon  primary_up 
25717:  alias switch_between_slot1_and_slot2  primary_up  
25718: +duck 83
25718: slot2
25718:  alias viewmodel_toggle viewmodels_on 
25718:  viewmodel_fov 84
25718:  cl_interp 0
25718: +attack
25718: hud_medicautocallersthreshold  75  
25718:  alias weapon1  primary_up 
25718:  alias weapon2  secondary_down 
25718:  alias weapon3  melee_down 
25718:  alias lastweapon  primary_up 
25718:  alias nextweapon  melee_down 
25718:  alias previousweapon  primary_up 
25718:  alias switch_between_slot1_and_slot2  primary_up  
25719: ATTACK JUMP DUCK FORWARD
25719: -forward
25719: alias checkfwd none 
25719: -moveleft
25719: +moveright
25719: alias checkright +moveright 
25720: ATTACK JUMP DUCK MOVERIGHT
25725: -jump 65
25726: ATTACK DUCK MOVERIGHT
25730: -duck 83
25731: ATTACK MOVERIGHT
25745: -attack 
25746: MOVERIGHT
25752: +attack 
25753: ATTACK MOVERIGHT
25765: slot2
25765:  alias viewmodel_toggle viewmodels_on 
25765:  viewmodel_fov 84
25765:  cl_interp 0
25765: +attack
25765: hud_medicautocallersthreshold  75  
25765:  alias weapon1  primary_up 
25765:  alias weapon2  secondary_down 
25765:  alias weapon3  melee_down 
25765:  alias lastweapon  primary_up 
25765:  alias nextweapon  melee_down 
25765:  alias previousweapon  primary_up 
25765:  alias switch_between_slot1_and_slot2  primary_up  
25766: slot2
25766:  alias viewmodel_toggle viewmodels_on 
25766:  viewmodel_fov 84
25766:  cl_interp 0
25766: +attack
25766: hud_medicautocallersthreshold  75  
25766:  alias weapon1  primary_up 
25766:  alias weapon2  secondary_down 
25766:  alias weapon3  melee_down 
25766:  alias lastweapon  primary_up 
25766:  alias nextweapon  melee_down 
25766:  alias previousweapon  primary_up 
25766:  alias switch_between_slot1_and_slot2  primary_up  
25767: slot2
25767:  alias viewmodel_toggle viewmodels_on 
25767:  viewmodel_fov 84
25767:  cl_interp 0
25767: +attack
25767: hud_medicautocallersthreshold  75  
25767:  alias weapon1  primary_up 
25767:  alias weapon2  secondary_down 
25767:  alias weapon3  melee_down 
25767:  alias lastweapon  primary_up 
25767:  alias nextweapon  melee_down 
25767:  alias previousweapon  primary_up 
25767:  alias switch_between_slot1_and_slot2  primary_up  
25768: slot2
25768:  alias viewmodel_toggle viewmodels_on 
25768:  viewmodel_fov 84
25768:  cl_interp 0
25768: +attack
25768: hud_medicautocallersthreshold  75  
25768:  alias weapon1  primary_up 
25768:  alias weapon2  secondary_down 
25768:  alias weapon3  melee_down 
25768:  alias lastweapon  primary_up 
25768:  alias nextweapon  melee_down 
25768:  alias previousweapon  primary_up 
25768:  alias switch_between_slot1_and_slot2  primary_up  
25769: slot2
25769:  alias viewmodel_toggle viewmodels_on 
25769:  viewmodel_fov 84
25769:  cl_interp 0
25769: +attack
25769: hud_medicautocallersthreshold  75  
25769:  alias weapon1  primary_up 
25769:  alias weapon2  secondary_down 
25769:  alias weapon3  melee_down 
25769:  alias lastweapon  primary_up 
25769:  alias nextweapon  melee_down 
25769:  alias previousweapon  primary_up 
25769:  alias switch_between_slot1_and_slot2  primary_up  
25770: -forward
25770: +back
25770: alias checkback +back 
25771: ATTACK BACK MOVERIGHT
25787: -back
25787: alias checkback none 
25787: ATTACK MOVERIGHT
25792: slot2
25792:  alias viewmodel_toggle viewmodels_on 
25792:  viewmodel_fov 84
25792:  cl_interp 0
25792: +attack
25792: hud_medicautocallersthreshold  75  
25792:  alias weapon1  primary_up 
25792:  alias weapon2  secondary_down 
25792:  alias weapon3  melee_down 
25792:  alias lastweapon  primary_up 
25792:  alias nextweapon  melee_down 
25792:  alias previousweapon  primary_up 
25792:  alias switch_between_slot1_and_slot2  primary_up  
25795: slot2
25795:  alias viewmodel_toggle viewmodels_on 
25795:  viewmodel_fov 84
25795:  cl_interp 0
25795: +attack
25795: hud_medicautocallersthreshold  75  
25795:  alias weapon1  primary_up 
25795:  alias weapon2  secondary_down 
25795:  alias weapon3  melee_down 
25795:  alias lastweapon  primary_up 
25795:  alias nextweapon  melee_down 
25795:  alias previousweapon  primary_up 
25795:  alias switch_between_slot1_and_slot2  primary_up  
25795: slot2
25795:  alias viewmodel_toggle viewmodels_on 
25795:  viewmodel_fov 84
25795:  cl_interp 0
25795: +attack
25795: hud_medicautocallersthreshold  75  
25795:  alias weapon1  primary_up 
25795:  alias weapon2  secondary_down 
25795:  alias weapon3  melee_down 
25795:  alias lastweapon  primary_up 
25795:  alias nextweapon  melee_down 
25795:  alias previousweapon  primary_up 
25795:  alias switch_between_slot1_and_slot2  primary_up  
25797: slot2
25797:  alias viewmodel_toggle viewmodels_on 
25797:  viewmodel_fov 84
25797:  cl_interp 0
25797: +attack
25797: hud_medicautocallersthreshold  75  
25797:  alias weapon1  primary_up 
25797:  alias weapon2  secondary_down 
25797:  alias weapon3  melee_down 
25797:  alias lastweapon  primary_up 
25797:  alias nextweapon  melee_down 
25797:  alias previousweapon  primary_up 
25797:  alias switch_between_slot1_and_slot2  primary_up  
25798: slot2
25798:  alias viewmodel_toggle viewmodels_on 
25798:  viewmodel_fov 84
25798:  cl_interp 0
25798: +attack
25798: hud_medicautocallersthreshold  75  
25798:  alias weapon1  primary_up 
25798:  alias weapon2  secondary_down 
25798:  alias weapon3  melee_down 
25798:  alias lastweapon  primary_up 
25798:  alias nextweapon  melee_down 
25798:  alias previousweapon  primary_up 
25798:  alias switch_between_slot1_and_slot2  primary_up  
25798: slot2
25798:  alias viewmodel_toggle viewmodels_on 
25798:  viewmodel_fov 84
25798:  cl_interp 0
25798: +attack
25798: hud_medicautocallersthreshold  75  
25798:  alias weapon1  primary_up 
25798:  alias weapon2  secondary_down 
25798:  alias weapon3  melee_down 
25798:  alias lastweapon  primary_up 
25798:  alias nextweapon  melee_down 
25798:  alias previousweapon  primary_up 
25798:  alias switch_between_slot1_and_slot2  primary_up  
25799: slot2
25799:  alias viewmodel_toggle viewmodels_on 
25799:  viewmodel_fov 84
25799:  cl_interp 0
25799: +attack
25799: hud_medicautocallersthreshold  75  
25799:  alias weapon1  primary_up 
25799:  alias weapon2  secondary_down 
25799:  alias weapon3  melee_down 
25799:  alias lastweapon  primary_up 
25799:  alias nextweapon  melee_down 
25799:  alias previousweapon  primary_up 
25799:  alias switch_between_slot1_and_slot2  primary_up  
25802: +showscores
25802: net_graph 4 
25803: ATTACK MOVERIGHT SCORE
25807: -showscores
25807: net_graph 0
25808: ATTACK MOVERIGHT
25823: -back
25823: +forward
25823: alias checkfwd +forward 
25824: ATTACK FORWARD MOVERIGHT
25827: -moveright
25827: +moveleft
25827: alias checkleft +moveleft 
25828: ATTACK FORWARD MOVELEFT
25831: -moveright
25831: +moveleft 
25831: alias checkright none 
25834: -forward
25834: alias checkfwd none 
25835: ATTACK MOVELEFT
25854: -forward
25854: +back
25854: alias checkback +back 
25856: ATTACK BACK MOVELEFT
25862: -moveleft
25862: +moveright
25862: alias checkright +moveright 
25863: ATTACK BACK MOVERIGHT
25866: -moveleft
25866: +moveright 
25866: alias checkleft none 
25868: slot2
25868:  alias viewmodel_toggle viewmodels_on 
25868:  viewmodel_fov 84
25868:  cl_interp 0
25868: +attack
25868: hud_medicautocallersthreshold  75  
25868:  alias weapon1  primary_up 
25868:  alias weapon2  secondary_down 
25868:  alias weapon3  melee_down 
25868:  alias lastweapon  primary_up 
25868:  alias nextweapon  melee_down 
25868:  alias previousweapon  primary_up 
25868:  alias switch_between_slot1_and_slot2  primary_up  
25870: slot2
25870:  alias viewmodel_toggle viewmodels_on 
25870:  viewmodel_fov 84
25870:  cl_interp 0
25870: +attack
25870: hud_medicautocallersthreshold  75  
25870:  alias weapon1  primary_up 
25870:  alias weapon2  secondary_down 
25870:  alias weapon3  melee_down 
25870:  alias lastweapon  primary_up 
25870:  alias nextweapon  melee_down 
25870:  alias previousweapon  primary_up 
25870:  alias switch_between_slot1_and_slot2  primary_up  
25871: slot2
25871:  alias viewmodel_toggle viewmodels_on 
25871:  viewmodel_fov 84
25871:  cl_interp 0
25871: +attack
25871: hud_medicautocallersthreshold  75  
25871:  alias weapon1  primary_up 
25871:  alias weapon2  secondary_down 
25871:  alias weapon3  melee_down 
25871:  alias lastweapon  primary_up 
25871:  alias nextweapon  melee_down 
25871:  alias previousweapon  primary_up 
25871:  alias switch_between_slot1_and_slot2  primary_up  
25871: -back
25871: alias checkback none 
25872: ATTACK MOVERIGHT
25872: slot2
25872:  alias viewmodel_toggle viewmodels_on 
25872:  viewmodel_fov 84
25872:  cl_interp 0
25872: +attack
25872: hud_medicautocallersthreshold  75  
25872:  alias weapon1  primary_up 
25872:  alias weapon2  secondary_down 
25872:  alias weapon3  melee_down 
25872:  alias lastweapon  primary_up 
25872:  alias nextweapon  melee_down 
25872:  alias previousweapon  primary_up 
25872:  alias switch_between_slot1_and_slot2  primary_up  
25872: slot2
25872:  alias viewmodel_toggle viewmodels_on 
25872:  viewmodel_fov 84
25872:  cl_interp 0
25872: +attack
25872: hud_medicautocallersthreshold  75  
25872:  alias weapon1  primary_up 
25872:  alias weapon2  secondary_down 
25872:  alias weapon3  melee_down 
25872:  alias lastweapon  primary_up 
25872:  alias nextweapon  melee_down 
25872:  alias previousweapon  primary_up 
25872:  alias switch_between_slot1_and_slot2  primary_up  
25882: -back
25882: +forward
25882: alias checkfwd +forward 
25883: ATTACK FORWARD MOVERIGHT
25889: -moveright
25889: +moveleft
25889: alias checkleft +moveleft 
25890: ATTACK FORWARD MOVELEFT
25890: -moveright
25890: +moveleft 
25890: alias checkright none 
25906: -moveleft
25906: alias checkleft none 
25907: ATTACK FORWARD
25922: -moveleft
25922: +moveright
25922: alias checkright +moveright 
25923: ATTACK FORWARD MOVERIGHT
25954: -moveright
25954: alias checkright none 
25955: ATTACK FORWARD
25980: -moveleft
25980: +moveright
25980: alias checkright +moveright 
25981: ATTACK FORWARD MOVERIGHT
26000: -attack 
26000: -moveright
26000: alias checkright none 
26002: FORWARD
26009: +attack 
26009: -moveleft
26009: +moveright
26009: alias checkright +moveright 
26010: ATTACK FORWARD MOVERIGHT
26016: -forward
26016: alias checkfwd none 
26017: ATTACK MOVERIGHT
26020: -moveright
26020: +moveleft
26020: alias checkleft +moveleft 
26022: ATTACK MOVELEFT
26025: -moveright
26025: +moveleft 
26025: alias checkright none 
26039: -back
26039: +forward
26039: alias checkfwd +forward 
26040: ATTACK FORWARD MOVELEFT
26043: -attack 
26044: FORWARD MOVELEFT
26045: -moveleft
26045: alias checkleft none 
26046: FORWARD
26048: -moveleft
26048: +moveright
26048: alias checkright +moveright 
26049: FORWARD MOVERIGHT
26051: -forward
26051: alias checkfwd none 
26051: +attack 
26052: ATTACK MOVERIGHT
26054: -moveright
26054: +moveleft
26054: alias checkleft +moveleft 
26055: ATTACK MOVELEFT
26056: -moveright
26056: +moveleft 
26056: alias checkright none 
26066: -moveleft
26066: +moveright
26066: alias checkright +moveright 
26066: slot2
26066:  alias viewmodel_toggle viewmodels_on 
26066:  viewmodel_fov 84
26066:  cl_interp 0
26066: +attack
26066: hud_medicautocallersthreshold  75  
26066:  alias weapon1  primary_up 
26066:  alias weapon2  secondary_down 
26066:  alias weapon3  melee_down 
26066:  alias lastweapon  primary_up 
26066:  alias nextweapon  melee_down 
26066:  alias previousweapon  primary_up 
26066:  alias switch_between_slot1_and_slot2  primary_up  
26068: ATTACK MOVERIGHT
26068: -moveleft
26068: +moveright 
26068: alias checkleft none 
26068: slot2
26068:  alias viewmodel_toggle viewmodels_on 
26068:  viewmodel_fov 84
26068:  cl_interp 0
26068: +attack
26068: hud_medicautocallersthreshold  75  
26068:  alias weapon1  primary_up 
26068:  alias weapon2  secondary_down 
26068:  alias weapon3  melee_down 
26068:  alias lastweapon  primary_up 
26068:  alias nextweapon  melee_down 
26068:  alias previousweapon  primary_up 
26068:  alias switch_between_slot1_and_slot2  primary_up  
26070: slot2
26070:  alias viewmodel_toggle viewmodels_on 
26070:  viewmodel_fov 84
26070:  cl_interp 0
26070: +attack
26070: hud_medicautocallersthreshold  75  
26070:  alias weapon1  primary_up 
26070:  alias weapon2  secondary_down 
26070:  alias weapon3  melee_down 
26070:  alias lastweapon  primary_up 
26070:  alias nextweapon  melee_down 
26070:  alias previousweapon  primary_up 
26070:  alias switch_between_slot1_and_slot2  primary_up  
26071: slot2
26071:  alias viewmodel_toggle viewmodels_on 
26071:  viewmodel_fov 84
26071:  cl_interp 0
26071: +attack
26071: hud_medicautocallersthreshold  75  
26071:  alias weapon1  primary_up 
26071:  alias weapon2  secondary_down 
26071:  alias weapon3  melee_down 
26071:  alias lastweapon  primary_up 
26071:  alias nextweapon  melee_down 
26071:  alias previousweapon  primary_up 
26071:  alias switch_between_slot1_and_slot2  primary_up  
26077: -back
26077: +forward
26077: alias checkfwd +forward 
26078: ATTACK FORWARD MOVERIGHT
26097: -attack 
26099: FORWARD MOVERIGHT
26104: -forward
26104: alias checkfwd none 
26105: MOVERIGHT
26105: +attack 
26106: ATTACK MOVERIGHT
26127: -back
26127: +forward
26127: alias checkfwd +forward 
26128: ATTACK FORWARD MOVERIGHT
26129: -attack 
26130: FORWARD MOVERIGHT
26137: +attack 
26138: ATTACK FORWARD MOVERIGHT
26141: -moveright
26141: +moveleft
26141: alias checkleft +moveleft 
26142: ATTACK FORWARD MOVELEFT
26142: -forward
26142: alias checkfwd none 
26143: ATTACK MOVELEFT
26145: -moveright
26145: +moveleft 
26145: alias checkright none 
26149: slot2
26149:  alias viewmodel_toggle viewmodels_on 
26149:  viewmodel_fov 84
26149:  cl_interp 0
26149: +attack
26149: hud_medicautocallersthreshold  75  
26149:  alias weapon1  primary_up 
26149:  alias weapon2  secondary_down 
26149:  alias weapon3  melee_down 
26149:  alias lastweapon  primary_up 
26149:  alias nextweapon  melee_down 
26149:  alias previousweapon  primary_up 
26149:  alias switch_between_slot1_and_slot2  primary_up  
26149: slot2
26149:  alias viewmodel_toggle viewmodels_on 
26149:  viewmodel_fov 84
26149:  cl_interp 0
26149: +attack
26149: hud_medicautocallersthreshold  75  
26149:  alias weapon1  primary_up 
26149:  alias weapon2  secondary_down 
26149:  alias weapon3  melee_down 
26149:  alias lastweapon  primary_up 
26149:  alias nextweapon  melee_down 
26149:  alias previousweapon  primary_up 
26149:  alias switch_between_slot1_and_slot2  primary_up  
26152: slot2
26152:  alias viewmodel_toggle viewmodels_on 
26152:  viewmodel_fov 84
26152:  cl_interp 0
26152: +attack
26152: hud_medicautocallersthreshold  75  
26152:  alias weapon1  primary_up 
26152:  alias weapon2  secondary_down 
26152:  alias weapon3  melee_down 
26152:  alias lastweapon  primary_up 
26152:  alias nextweapon  melee_down 
26152:  alias previousweapon  primary_up 
26152:  alias switch_between_slot1_and_slot2  primary_up  
26152: slot2
26152:  alias viewmodel_toggle viewmodels_on 
26152:  viewmodel_fov 84
26152:  cl_interp 0
26152: +attack
26152: hud_medicautocallersthreshold  75  
26152:  alias weapon1  primary_up 
26152:  alias weapon2  secondary_down 
26152:  alias weapon3  melee_down 
26152:  alias lastweapon  primary_up 
26152:  alias nextweapon  melee_down 
26152:  alias previousweapon  primary_up 
26152:  alias switch_between_slot1_and_slot2  primary_up  
26180: -back
26180: +forward
26180: alias checkfwd +forward 
26180: slot2
26180:  alias viewmodel_toggle viewmodels_on 
26180:  viewmodel_fov 84
26180:  cl_interp 0
26180: +attack
26180: hud_medicautocallersthreshold  75  
26180:  alias weapon1  primary_up 
26180:  alias weapon2  secondary_down 
26180:  alias weapon3  melee_down 
26180:  alias lastweapon  primary_up 
26180:  alias nextweapon  melee_down 
26180:  alias previousweapon  primary_up 
26180:  alias switch_between_slot1_and_slot2  primary_up  
26182: ATTACK FORWARD MOVELEFT
26182: slot2
26182:  alias viewmodel_toggle viewmodels_on 
26182:  viewmodel_fov 84
26182:  cl_interp 0
26182: +attack
26182: hud_medicautocallersthreshold  75  
26182:  alias weapon1  primary_up 
26182:  alias weapon2  secondary_down 
26182:  alias weapon3  melee_down 
26182:  alias lastweapon  primary_up 
26182:  alias nextweapon  melee_down 
26182:  alias previousweapon  primary_up 
26182:  alias switch_between_slot1_and_slot2  primary_up  
26183: slot2
26183:  alias viewmodel_toggle viewmodels_on 
26183:  viewmodel_fov 84
26183:  cl_interp 0
26183: +attack
26183: hud_medicautocallersthreshold  75  
26183:  alias weapon1  primary_up 
26183:  alias weapon2  secondary_down 
26183:  alias weapon3  melee_down 
26183:  alias lastweapon  primary_up 
26183:  alias nextweapon  melee_down 
26183:  alias previousweapon  primary_up 
26183:  alias switch_between_slot1_and_slot2  primary_up  
26184: slot2
26184:  alias viewmodel_toggle viewmodels_on 
26184:  viewmodel_fov 84
26184:  cl_interp 0
26184: +attack
26184: hud_medicautocallersthreshold  75  
26184:  alias weapon1  primary_up 
26184:  alias weapon2  secondary_down 
26184:  alias weapon3  melee_down 
26184:  alias lastweapon  primary_up 
26184:  alias nextweapon  melee_down 
26184:  alias previousweapon  primary_up 
26184:  alias switch_between_slot1_and_slot2  primary_up  
26185: slot2
26185:  alias viewmodel_toggle viewmodels_on 
26185:  viewmodel_fov 84
26185:  cl_interp 0
26185: +attack
26185: hud_medicautocallersthreshold  75  
26185:  alias weapon1  primary_up 
26185:  alias weapon2  secondary_down 
26185:  alias weapon3  melee_down 
26185:  alias lastweapon  primary_up 
26185:  alias nextweapon  melee_down 
26185:  alias previousweapon  primary_up 
26185:  alias switch_between_slot1_and_slot2  primary_up  
26186: slot2
26186:  alias viewmodel_toggle viewmodels_on 
26186:  viewmodel_fov 84
26186:  cl_interp 0
26186: +attack
26186: hud_medicautocallersthreshold  75  
26186:  alias weapon1  primary_up 
26186:  alias weapon2  secondary_down 
26186:  alias weapon3  melee_down 
26186:  alias lastweapon  primary_up 
26186:  alias nextweapon  melee_down 
26186:  alias previousweapon  primary_up 
26186:  alias switch_between_slot1_and_slot2  primary_up  
26202: -moveleft
26202: +moveright
26202: alias checkright +moveright 
26203: ATTACK FORWARD MOVERIGHT
26205: -moveleft
26205: +moveright 
26205: alias checkleft none 
26208: -forward
26208: alias checkfwd none 
26208: slot2
26208:  alias viewmodel_toggle viewmodels_on 
26208:  viewmodel_fov 84
26208:  cl_interp 0
26208: +attack
26208: hud_medicautocallersthreshold  75  
26208:  alias weapon1  primary_up 
26208:  alias weapon2  secondary_down 
26208:  alias weapon3  melee_down 
26208:  alias lastweapon  primary_up 
26208:  alias nextweapon  melee_down 
26208:  alias previousweapon  primary_up 
26208:  alias switch_between_slot1_and_slot2  primary_up  
26209: ATTACK MOVERIGHT
26210: slot2
26210:  alias viewmodel_toggle viewmodels_on 
26210:  viewmodel_fov 84
26210:  cl_interp 0
26210: +attack
26210: hud_medicautocallersthreshold  75  
26210:  alias weapon1  primary_up 
26210:  alias weapon2  secondary_down 
26210:  alias weapon3  melee_down 
26210:  alias lastweapon  primary_up 
26210:  alias nextweapon  melee_down 
26210:  alias previousweapon  primary_up 
26210:  alias switch_between_slot1_and_slot2  primary_up  
26211: slot2
26211:  alias viewmodel_toggle viewmodels_on 
26211:  viewmodel_fov 84
26211:  cl_interp 0
26211: +attack
26211: hud_medicautocallersthreshold  75  
26211:  alias weapon1  primary_up 
26211:  alias weapon2  secondary_down 
26211:  alias weapon3  melee_down 
26211:  alias lastweapon  primary_up 
26211:  alias nextweapon  melee_down 
26211:  alias previousweapon  primary_up 
26211:  alias switch_between_slot1_and_slot2  primary_up  
26211: slot2
26211:  alias viewmodel_toggle viewmodels_on 
26211:  viewmodel_fov 84
26211:  cl_interp 0
26211: +attack
26211: hud_medicautocallersthreshold  75  
26211:  alias weapon1  primary_up 
26211:  alias weapon2  secondary_down 
26211:  alias weapon3  melee_down 
26211:  alias lastweapon  primary_up 
26211:  alias nextweapon  melee_down 
26211:  alias previousweapon  primary_up 
26211:  alias switch_between_slot1_and_slot2  primary_up  
26212: slot2
26212:  alias viewmodel_toggle viewmodels_on 
26212:  viewmodel_fov 84
26212:  cl_interp 0
26212: +attack
26212: hud_medicautocallersthreshold  75  
26212:  alias weapon1  primary_up 
26212:  alias weapon2  secondary_down 
26212:  alias weapon3  melee_down 
26212:  alias lastweapon  primary_up 
26212:  alias nextweapon  melee_down 
26212:  alias previousweapon  primary_up 
26212:  alias switch_between_slot1_and_slot2  primary_up  
26223: -back
26223: +forward
26223: alias checkfwd +forward 
26224: ATTACK FORWARD MOVERIGHT
26232: -moveright
26232: +moveleft
26232: alias checkleft +moveleft 
26233: ATTACK FORWARD MOVELEFT
26239: -moveright
26239: +moveleft 
26239: alias checkright none 
26240: -forward
26240: alias checkfwd none 
26241: ATTACK MOVELEFT
26249: -forward
26249: +back
26249: alias checkback +back 
26250: ATTACK BACK MOVELEFT
26252: -back
26252: alias checkback none 
26252: -moveleft
26252: +moveright
26252: alias checkright +moveright 
26254: ATTACK MOVERIGHT
26254: -forward
26254: +back
26254: alias checkback +back 
26255: ATTACK BACK MOVERIGHT
26256: -moveleft
26256: +moveright 
26256: alias checkleft none 
26261: -moveright
26261: +moveleft
26261: alias checkleft +moveleft 
26262: ATTACK BACK MOVELEFT
26267: -back
26267: alias checkback none 
26268: ATTACK MOVELEFT
26268: -moveright
26268: +moveleft 
26268: alias checkright none 
26275: -back
26275: +forward
26275: alias checkfwd +forward 
26276: ATTACK FORWARD MOVELEFT
26280: -attack 
26281: FORWARD MOVELEFT
26288: +attack 
26289: ATTACK FORWARD MOVELEFT
26319: -moveleft
26319: alias checkleft none 
26320: ATTACK FORWARD
26320: -attack 
26321: FORWARD
26324: -moveleft
26324: +moveright
26324: alias checkright +moveright 
26325: FORWARD MOVERIGHT
26329: -moveright
26329: alias checkright none 
26330: FORWARD
26330: +attack 
26330: -moveright
26330: +moveleft
26330: alias checkleft +moveleft 
26331: ATTACK FORWARD MOVELEFT
26340: slot2
26340:  alias viewmodel_toggle viewmodels_on 
26340:  viewmodel_fov 84
26340:  cl_interp 0
26340: +attack
26340: hud_medicautocallersthreshold  75  
26340:  alias weapon1  primary_up 
26340:  alias weapon2  secondary_down 
26340:  alias weapon3  melee_down 
26340:  alias lastweapon  primary_up 
26340:  alias nextweapon  melee_down 
26340:  alias previousweapon  primary_up 
26340:  alias switch_between_slot1_and_slot2  primary_up  
26340: slot2
26340:  alias viewmodel_toggle viewmodels_on 
26340:  viewmodel_fov 84
26340:  cl_interp 0
26340: +attack
26340: hud_medicautocallersthreshold  75  
26340:  alias weapon1  primary_up 
26340:  alias weapon2  secondary_down 
26340:  alias weapon3  melee_down 
26340:  alias lastweapon  primary_up 
26340:  alias nextweapon  melee_down 
26340:  alias previousweapon  primary_up 
26340:  alias switch_between_slot1_and_slot2  primary_up  
26341: slot2
26341:  alias viewmodel_toggle viewmodels_on 
26341:  viewmodel_fov 84
26341:  cl_interp 0
26341: +attack
26341: hud_medicautocallersthreshold  75  
26341:  alias weapon1  primary_up 
26341:  alias weapon2  secondary_down 
26341:  alias weapon3  melee_down 
26341:  alias lastweapon  primary_up 
26341:  alias nextweapon  melee_down 
26341:  alias previousweapon  primary_up 
26341:  alias switch_between_slot1_and_slot2  primary_up  
26342: slot2
26342:  alias viewmodel_toggle viewmodels_on 
26342:  viewmodel_fov 84
26342:  cl_interp 0
26342: +attack
26342: hud_medicautocallersthreshold  75  
26342:  alias weapon1  primary_up 
26342:  alias weapon2  secondary_down 
26342:  alias weapon3  melee_down 
26342:  alias lastweapon  primary_up 
26342:  alias nextweapon  melee_down 
26342:  alias previousweapon  primary_up 
26342:  alias switch_between_slot1_and_slot2  primary_up  
26343: slot2
26343:  alias viewmodel_toggle viewmodels_on 
26343:  viewmodel_fov 84
26343:  cl_interp 0
26343: +attack
26343: hud_medicautocallersthreshold  75  
26343:  alias weapon1  primary_up 
26343:  alias weapon2  secondary_down 
26343:  alias weapon3  melee_down 
26343:  alias lastweapon  primary_up 
26343:  alias nextweapon  melee_down 
26343:  alias previousweapon  primary_up 
26343:  alias switch_between_slot1_and_slot2  primary_up  
26345: slot2
26345:  alias viewmodel_toggle viewmodels_on 
26345:  viewmodel_fov 84
26345:  cl_interp 0
26345: +attack
26345: hud_medicautocallersthreshold  75  
26345:  alias weapon1  primary_up 
26345:  alias weapon2  secondary_down 
26345:  alias weapon3  melee_down 
26345:  alias lastweapon  primary_up 
26345:  alias nextweapon  melee_down 
26345:  alias previousweapon  primary_up 
26345:  alias switch_between_slot1_and_slot2  primary_up  
26349: -forward
26349: alias checkfwd none 
26350: ATTACK MOVELEFT
26361: -forward
26361: +back
26361: alias checkback +back 
26363: ATTACK BACK MOVELEFT
26371: -moveleft
26371: +moveright
26371: alias checkright +moveright 
26371: slot2
26371:  alias viewmodel_toggle viewmodels_on 
26371:  viewmodel_fov 84
26371:  cl_interp 0
26371: +attack
26371: hud_medicautocallersthreshold  75  
26371:  alias weapon1  primary_up 
26371:  alias weapon2  secondary_down 
26371:  alias weapon3  melee_down 
26371:  alias lastweapon  primary_up 
26371:  alias nextweapon  melee_down 
26371:  alias previousweapon  primary_up 
26371:  alias switch_between_slot1_and_slot2  primary_up  
26373: ATTACK BACK MOVERIGHT
26373: slot2
26373:  alias viewmodel_toggle viewmodels_on 
26373:  viewmodel_fov 84
26373:  cl_interp 0
26373: +attack
26373: hud_medicautocallersthreshold  75  
26373:  alias weapon1  primary_up 
26373:  alias weapon2  secondary_down 
26373:  alias weapon3  melee_down 
26373:  alias lastweapon  primary_up 
26373:  alias nextweapon  melee_down 
26373:  alias previousweapon  primary_up 
26373:  alias switch_between_slot1_and_slot2  primary_up  
26373: slot2
26373:  alias viewmodel_toggle viewmodels_on 
26373:  viewmodel_fov 84
26373:  cl_interp 0
26373: +attack
26373: hud_medicautocallersthreshold  75  
26373:  alias weapon1  primary_up 
26373:  alias weapon2  secondary_down 
26373:  alias weapon3  melee_down 
26373:  alias lastweapon  primary_up 
26373:  alias nextweapon  melee_down 
26373:  alias previousweapon  primary_up 
26373:  alias switch_between_slot1_and_slot2  primary_up  
26375: slot2
26375:  alias viewmodel_toggle viewmodels_on 
26375:  viewmodel_fov 84
26375:  cl_interp 0
26375: +attack
26375: hud_medicautocallersthreshold  75  
26375:  alias weapon1  primary_up 
26375:  alias weapon2  secondary_down 
26375:  alias weapon3  melee_down 
26375:  alias lastweapon  primary_up 
26375:  alias nextweapon  melee_down 
26375:  alias previousweapon  primary_up 
26375:  alias switch_between_slot1_and_slot2  primary_up  
26375: slot2
26375:  alias viewmodel_toggle viewmodels_on 
26375:  viewmodel_fov 84
26375:  cl_interp 0
26375: +attack
26375: hud_medicautocallersthreshold  75  
26375:  alias weapon1  primary_up 
26375:  alias weapon2  secondary_down 
26375:  alias weapon3  melee_down 
26375:  alias lastweapon  primary_up 
26375:  alias nextweapon  melee_down 
26375:  alias previousweapon  primary_up 
26375:  alias switch_between_slot1_and_slot2  primary_up  
26376: -moveleft
26376: +moveright 
26376: alias checkleft none 
26378: slot2
26378:  alias viewmodel_toggle viewmodels_on 
26378:  viewmodel_fov 84
26378:  cl_interp 0
26378: +attack
26378: hud_medicautocallersthreshold  75  
26378:  alias weapon1  primary_up 
26378:  alias weapon2  secondary_down 
26378:  alias weapon3  melee_down 
26378:  alias lastweapon  primary_up 
26378:  alias nextweapon  melee_down 
26378:  alias previousweapon  primary_up 
26378:  alias switch_between_slot1_and_slot2  primary_up  
26379: -back
26379: alias checkback none 
26379: ATTACK MOVERIGHT
26382: -moveright
26382: +moveleft
26382: alias checkleft +moveleft 
26383: ATTACK MOVELEFT
26390: -back
26390: +forward
26390: alias checkfwd +forward 
26391: ATTACK FORWARD MOVELEFT
26391: -moveright
26391: +moveleft 
26391: alias checkright none 
26398: -moveleft
26398: alias checkleft none 
26399: ATTACK FORWARD
26400: slot2
26400:  alias viewmodel_toggle viewmodels_on 
26400:  viewmodel_fov 84
26400:  cl_interp 0
26400: +attack
26400: hud_medicautocallersthreshold  75  
26400:  alias weapon1  primary_up 
26400:  alias weapon2  secondary_down 
26400:  alias weapon3  melee_down 
26400:  alias lastweapon  primary_up 
26400:  alias nextweapon  melee_down 
26400:  alias previousweapon  primary_up 
26400:  alias switch_between_slot1_and_slot2  primary_up  
26402: slot2
26402:  alias viewmodel_toggle viewmodels_on 
26402:  viewmodel_fov 84
26402:  cl_interp 0
26402: +attack
26402: hud_medicautocallersthreshold  75  
26402:  alias weapon1  primary_up 
26402:  alias weapon2  secondary_down 
26402:  alias weapon3  melee_down 
26402:  alias lastweapon  primary_up 
26402:  alias nextweapon  melee_down 
26402:  alias previousweapon  primary_up 
26402:  alias switch_between_slot1_and_slot2  primary_up  
26404: slot2
26404:  alias viewmodel_toggle viewmodels_on 
26404:  viewmodel_fov 84
26404:  cl_interp 0
26404: +attack
26404: hud_medicautocallersthreshold  75  
26404:  alias weapon1  primary_up 
26404:  alias weapon2  secondary_down 
26404:  alias weapon3  melee_down 
26404:  alias lastweapon  primary_up 
26404:  alias nextweapon  melee_down 
26404:  alias previousweapon  primary_up 
26404:  alias switch_between_slot1_and_slot2  primary_up  
26404: slot2
26404:  alias viewmodel_toggle viewmodels_on 
26404:  viewmodel_fov 84
26404:  cl_interp 0
26404: +attack
26404: hud_medicautocallersthreshold  75  
26404:  alias weapon1  primary_up 
26404:  alias weapon2  secondary_down 
26404:  alias weapon3  melee_down 
26404:  alias lastweapon  primary_up 
26404:  alias nextweapon  melee_down 
26404:  alias previousweapon  primary_up 
26404:  alias switch_between_slot1_and_slot2  primary_up  
26406: slot2
26406:  alias viewmodel_toggle viewmodels_on 
26406:  viewmodel_fov 84
26406:  cl_interp 0
26406: +attack
26406: hud_medicautocallersthreshold  75  
26406:  alias weapon1  primary_up 
26406:  alias weapon2  secondary_down 
26406:  alias weapon3  melee_down 
26406:  alias lastweapon  primary_up 
26406:  alias nextweapon  melee_down 
26406:  alias previousweapon  primary_up 
26406:  alias switch_between_slot1_and_slot2  primary_up  
26406: -moveright
26406: +moveleft
26406: alias checkleft +moveleft 
26407: ATTACK FORWARD MOVELEFT
26408: slot2
26408:  alias viewmodel_toggle viewmodels_on 
26408:  viewmodel_fov 84
26408:  cl_interp 0
26408: +attack
26408: hud_medicautocallersthreshold  75  
26408:  alias weapon1  primary_up 
26408:  alias weapon2  secondary_down 
26408:  alias weapon3  melee_down 
26408:  alias lastweapon  primary_up 
26408:  alias nextweapon  melee_down 
26408:  alias previousweapon  primary_up 
26408:  alias switch_between_slot1_and_slot2  primary_up  
26426: -moveleft
26426: alias checkleft none 
26427: ATTACK FORWARD
26438: slot2
26438:  alias viewmodel_toggle viewmodels_on 
26438:  viewmodel_fov 84
26438:  cl_interp 0
26438: +attack
26438: hud_medicautocallersthreshold  75  
26438:  alias weapon1  primary_up 
26438:  alias weapon2  secondary_down 
26438:  alias weapon3  melee_down 
26438:  alias lastweapon  primary_up 
26438:  alias nextweapon  melee_down 
26438:  alias previousweapon  primary_up 
26438:  alias switch_between_slot1_and_slot2  primary_up  
26443: slot2
26443:  alias viewmodel_toggle viewmodels_on 
26443:  viewmodel_fov 84
26443:  cl_interp 0
26443: +attack
26443: hud_medicautocallersthreshold  75  
26443:  alias weapon1  primary_up 
26443:  alias weapon2  secondary_down 
26443:  alias weapon3  melee_down 
26443:  alias lastweapon  primary_up 
26443:  alias nextweapon  melee_down 
26443:  alias previousweapon  primary_up 
26443:  alias switch_between_slot1_and_slot2  primary_up  
26445: slot2
26445:  alias viewmodel_toggle viewmodels_on 
26445:  viewmodel_fov 84
26445:  cl_interp 0
26445: +attack
26445: hud_medicautocallersthreshold  75  
26445:  alias weapon1  primary_up 
26445:  alias weapon2  secondary_down 
26445:  alias weapon3  melee_down 
26445:  alias lastweapon  primary_up 
26445:  alias nextweapon  melee_down 
26445:  alias previousweapon  primary_up 
26445:  alias switch_between_slot1_and_slot2  primary_up  
26446: slot2
26446:  alias viewmodel_toggle viewmodels_on 
26446:  viewmodel_fov 84
26446:  cl_interp 0
26446: +attack
26446: hud_medicautocallersthreshold  75  
26446:  alias weapon1  primary_up 
26446:  alias weapon2  secondary_down 
26446:  alias weapon3  melee_down 
26446:  alias lastweapon  primary_up 
26446:  alias nextweapon  melee_down 
26446:  alias previousweapon  primary_up 
26446:  alias switch_between_slot1_and_slot2  primary_up  
26448: slot2
26448:  alias viewmodel_toggle viewmodels_on 
26448:  viewmodel_fov 84
26448:  cl_interp 0
26448: +attack
26448: hud_medicautocallersthreshold  75  
26448:  alias weapon1  primary_up 
26448:  alias weapon2  secondary_down 
26448:  alias weapon3  melee_down 
26448:  alias lastweapon  primary_up 
26448:  alias nextweapon  melee_down 
26448:  alias previousweapon  primary_up 
26448:  alias switch_between_slot1_and_slot2  primary_up  
26464: -moveleft
26464: +moveright
26464: alias checkright +moveright 
26465: ATTACK FORWARD MOVERIGHT
26474: -moveright
26474: alias checkright none 
26475: ATTACK FORWARD
26486: -moveright
26486: +moveleft
26486: alias checkleft +moveleft 
26491: ATTACK FORWARD MOVELEFT
26499: slot1
26499:  alias viewmodel_toggle viewmodels_off 
26499:  viewmodel_fov 84
26499:  cl_interp 0
26499: -attack
26499: hud_medicautocallersthreshold  150  
26499:  alias weapon1  primary_up 
26499:  alias weapon2  secondary_down 
26499:  alias weapon3  melee_up 
26499:  alias lastweapon  secondary_down 
26499:  alias nextweapon  secondary_down 
26499:  alias previousweapon  melee_up 
26499:  alias switch_between_slot1_and_slot2  secondary_down  
26500: FORWARD MOVELEFT
26501: slot1
26501:  alias viewmodel_toggle viewmodels_off 
26501:  viewmodel_fov 84
26501:  cl_interp 0
26501: -attack
26501: hud_medicautocallersthreshold  150  
26501:  alias weapon1  primary_up 
26501:  alias weapon2  secondary_down 
26501:  alias weapon3  melee_up 
26501:  alias lastweapon  secondary_down 
26501:  alias nextweapon  secondary_down 
26501:  alias previousweapon  melee_up 
26501:  alias switch_between_slot1_and_slot2  secondary_down  
26501: slot1
26501:  alias viewmodel_toggle viewmodels_off 
26501:  viewmodel_fov 84
26501:  cl_interp 0
26501: -attack
26501: hud_medicautocallersthreshold  150  
26501:  alias weapon1  primary_up 
26501:  alias weapon2  secondary_down 
26501:  alias weapon3  melee_up 
26501:  alias lastweapon  secondary_down 
26501:  alias nextweapon  secondary_down 
26501:  alias previousweapon  melee_up 
26501:  alias switch_between_slot1_and_slot2  secondary_down  
26502: slot1
26502:  alias viewmodel_toggle viewmodels_off 
26502:  viewmodel_fov 84
26502:  cl_interp 0
26502: -attack
26502: hud_medicautocallersthreshold  150  
26502:  alias weapon1  primary_up 
26502:  alias weapon2  secondary_down 
26502:  alias weapon3  melee_up 
26502:  alias lastweapon  secondary_down 
26502:  alias nextweapon  secondary_down 
26502:  alias previousweapon  melee_up 
26502:  alias switch_between_slot1_and_slot2  secondary_down  
26503: slot1
26503:  alias viewmodel_toggle viewmodels_off 
26503:  viewmodel_fov 84
26503:  cl_interp 0
26503: -attack
26503: hud_medicautocallersthreshold  150  
26503:  alias weapon1  primary_up 
26503:  alias weapon2  secondary_down 
26503:  alias weapon3  melee_up 
26503:  alias lastweapon  secondary_down 
26503:  alias nextweapon  secondary_down 
26503:  alias previousweapon  melee_up 
26503:  alias switch_between_slot1_and_slot2  secondary_down  
26503: slot1
26503:  alias viewmodel_toggle viewmodels_off 
26503:  viewmodel_fov 84
26503:  cl_interp 0
26503: -attack
26503: hud_medicautocallersthreshold  150  
26503:  alias weapon1  primary_up 
26503:  alias weapon2  secondary_down 
26503:  alias weapon3  melee_up 
26503:  alias lastweapon  secondary_down 
26503:  alias nextweapon  secondary_down 
26503:  alias previousweapon  melee_up 
26503:  alias switch_between_slot1_and_slot2  secondary_down  
26504: slot1
26504:  alias viewmodel_toggle viewmodels_off 
26504:  viewmodel_fov 84
26504:  cl_interp 0
26504: -attack
26504: hud_medicautocallersthreshold  150  
26504:  alias weapon1  primary_up 
26504:  alias weapon2  secondary_down 
26504:  alias weapon3  melee_up 
26504:  alias lastweapon  secondary_down 
26504:  alias nextweapon  secondary_down 
26504:  alias previousweapon  melee_up 
26504:  alias switch_between_slot1_and_slot2  secondary_down  
26505: slot1
26505:  alias viewmodel_toggle viewmodels_off 
26505:  viewmodel_fov 84
26505:  cl_interp 0
26505: -attack
26505: hud_medicautocallersthreshold  150  
26505:  alias weapon1  primary_up 
26505:  alias weapon2  secondary_down 
26505:  alias weapon3  melee_up 
26505:  alias lastweapon  secondary_down 
26505:  alias nextweapon  secondary_down 
26505:  alias previousweapon  melee_up 
26505:  alias switch_between_slot1_and_slot2  secondary_down  
26523: -moveleft
26523: alias checkleft none 
26524: FORWARD
26524: -moveleft
26524: +moveright
26524: alias checkright +moveright 
26525: FORWARD MOVERIGHT
26529: -forward
26529: alias checkfwd none 
26529: MOVERIGHT
26530: +attack 107
26532: ATTACK MOVERIGHT
26533: -moveright
26533: +moveleft
26533: alias checkleft +moveleft 
26534: ATTACK MOVELEFT
26539: -moveright
26539: +moveleft 
26539: alias checkright none 
26541: -attack 107
26542: MOVELEFT
26545: -back
26545: +forward
26545: alias checkfwd +forward 
26545: slot2
26545:  alias viewmodel_toggle viewmodels_on 
26545:  viewmodel_fov 84
26545:  cl_interp 0
26545: +attack
26545: hud_medicautocallersthreshold  75  
26545:  alias weapon1  primary_up 
26545:  alias weapon2  secondary_down 
26545:  alias weapon3  melee_down 
26545:  alias lastweapon  primary_up 
26545:  alias nextweapon  melee_down 
26545:  alias previousweapon  primary_up 
26545:  alias switch_between_slot1_and_slot2  primary_up  
26546: ATTACK FORWARD MOVELEFT
26546: slot2
26546:  alias viewmodel_toggle viewmodels_on 
26546:  viewmodel_fov 84
26546:  cl_interp 0
26546: +attack
26546: hud_medicautocallersthreshold  75  
26546:  alias weapon1  primary_up 
26546:  alias weapon2  secondary_down 
26546:  alias weapon3  melee_down 
26546:  alias lastweapon  primary_up 
26546:  alias nextweapon  melee_down 
26546:  alias previousweapon  primary_up 
26546:  alias switch_between_slot1_and_slot2  primary_up  
26546: slot2
26546:  alias viewmodel_toggle viewmodels_on 
26546:  viewmodel_fov 84
26546:  cl_interp 0
26546: +attack
26546: hud_medicautocallersthreshold  75  
26546:  alias weapon1  primary_up 
26546:  alias weapon2  secondary_down 
26546:  alias weapon3  melee_down 
26546:  alias lastweapon  primary_up 
26546:  alias nextweapon  melee_down 
26546:  alias previousweapon  primary_up 
26546:  alias switch_between_slot1_and_slot2  primary_up  
26547: slot2
26547:  alias viewmodel_toggle viewmodels_on 
26547:  viewmodel_fov 84
26547:  cl_interp 0
26547: +attack
26547: hud_medicautocallersthreshold  75  
26547:  alias weapon1  primary_up 
26547:  alias weapon2  secondary_down 
26547:  alias weapon3  melee_down 
26547:  alias lastweapon  primary_up 
26547:  alias nextweapon  melee_down 
26547:  alias previousweapon  primary_up 
26547:  alias switch_between_slot1_and_slot2  primary_up  
26547: slot2
26547:  alias viewmodel_toggle viewmodels_on 
26547:  viewmodel_fov 84
26547:  cl_interp 0
26547: +attack
26547: hud_medicautocallersthreshold  75  
26547:  alias weapon1  primary_up 
26547:  alias weapon2  secondary_down 
26547:  alias weapon3  melee_down 
26547:  alias lastweapon  primary_up 
26547:  alias nextweapon  melee_down 
26547:  alias previousweapon  primary_up 
26547:  alias switch_between_slot1_and_slot2  primary_up  
26547: slot2
26547:  alias viewmodel_toggle viewmodels_on 
26547:  viewmodel_fov 84
26547:  cl_interp 0
26547: +attack
26547: hud_medicautocallersthreshold  75  
26547:  alias weapon1  primary_up 
26547:  alias weapon2  secondary_down 
26547:  alias weapon3  melee_down 
26547:  alias lastweapon  primary_up 
26547:  alias nextweapon  melee_down 
26547:  alias previousweapon  primary_up 
26547:  alias switch_between_slot1_and_slot2  primary_up  
26548: slot2
26548:  alias viewmodel_toggle viewmodels_on 
26548:  viewmodel_fov 84
26548:  cl_interp 0
26548: +attack
26548: hud_medicautocallersthreshold  75  
26548:  alias weapon1  primary_up 
26548:  alias weapon2  secondary_down 
26548:  alias weapon3  melee_down 
26548:  alias lastweapon  primary_up 
26548:  alias nextweapon  melee_down 
26548:  alias previousweapon  primary_up 
26548:  alias switch_between_slot1_and_slot2  primary_up  
26548: slot2
26548:  alias viewmodel_toggle viewmodels_on 
26548:  viewmodel_fov 84
26548:  cl_interp 0
26548: +attack
26548: hud_medicautocallersthreshold  75  
26548:  alias weapon1  primary_up 
26548:  alias weapon2  secondary_down 
26548:  alias weapon3  melee_down 
26548:  alias lastweapon  primary_up 
26548:  alias nextweapon  melee_down 
26548:  alias previousweapon  primary_up 
26548:  alias switch_between_slot1_and_slot2  primary_up  
26549: slot2
26549:  alias viewmodel_toggle viewmodels_on 
26549:  viewmodel_fov 84
26549:  cl_interp 0
26549: +attack
26549: hud_medicautocallersthreshold  75  
26549:  alias weapon1  primary_up 
26549:  alias weapon2  secondary_down 
26549:  alias weapon3  melee_down 
26549:  alias lastweapon  primary_up 
26549:  alias nextweapon  melee_down 
26549:  alias previousweapon  primary_up 
26549:  alias switch_between_slot1_and_slot2  primary_up  
26549: slot2
26549:  alias viewmodel_toggle viewmodels_on 
26549:  viewmodel_fov 84
26549:  cl_interp 0
26549: +attack
26549: hud_medicautocallersthreshold  75  
26549:  alias weapon1  primary_up 
26549:  alias weapon2  secondary_down 
26549:  alias weapon3  melee_down 
26549:  alias lastweapon  primary_up 
26549:  alias nextweapon  melee_down 
26549:  alias previousweapon  primary_up 
26549:  alias switch_between_slot1_and_slot2  primary_up  
26549: slot2
26549:  alias viewmodel_toggle viewmodels_on 
26549:  viewmodel_fov 84
26549:  cl_interp 0
26549: +attack
26549: hud_medicautocallersthreshold  75  
26549:  alias weapon1  primary_up 
26549:  alias weapon2  secondary_down 
26549:  alias weapon3  melee_down 
26549:  alias lastweapon  primary_up 
26549:  alias nextweapon  melee_down 
26549:  alias previousweapon  primary_up 
26549:  alias switch_between_slot1_and_slot2  primary_up  
26550: slot2
26550:  alias viewmodel_toggle viewmodels_on 
26550:  viewmodel_fov 84
26550:  cl_interp 0
26550: +attack
26550: hud_medicautocallersthreshold  75  
26550:  alias weapon1  primary_up 
26550:  alias weapon2  secondary_down 
26550:  alias weapon3  melee_down 
26550:  alias lastweapon  primary_up 
26550:  alias nextweapon  melee_down 
26550:  alias previousweapon  primary_up 
26550:  alias switch_between_slot1_and_slot2  primary_up  
26550: -moveleft
26550: alias checkleft none 
26551: ATTACK FORWARD
26551: slot2
26551:  alias viewmodel_toggle viewmodels_on 
26551:  viewmodel_fov 84
26551:  cl_interp 0
26551: +attack
26551: hud_medicautocallersthreshold  75  
26551:  alias weapon1  primary_up 
26551:  alias weapon2  secondary_down 
26551:  alias weapon3  melee_down 
26551:  alias lastweapon  primary_up 
26551:  alias nextweapon  melee_down 
26551:  alias previousweapon  primary_up 
26551:  alias switch_between_slot1_and_slot2  primary_up  
26551: slot2
26551:  alias viewmodel_toggle viewmodels_on 
26551:  viewmodel_fov 84
26551:  cl_interp 0
26551: +attack
26551: hud_medicautocallersthreshold  75  
26551:  alias weapon1  primary_up 
26551:  alias weapon2  secondary_down 
26551:  alias weapon3  melee_down 
26551:  alias lastweapon  primary_up 
26551:  alias nextweapon  melee_down 
26551:  alias previousweapon  primary_up 
26551:  alias switch_between_slot1_and_slot2  primary_up  
26552: slot2
26552:  alias viewmodel_toggle viewmodels_on 
26552:  viewmodel_fov 84
26552:  cl_interp 0
26552: +attack
26552: hud_medicautocallersthreshold  75  
26552:  alias weapon1  primary_up 
26552:  alias weapon2  secondary_down 
26552:  alias weapon3  melee_down 
26552:  alias lastweapon  primary_up 
26552:  alias nextweapon  melee_down 
26552:  alias previousweapon  primary_up 
26552:  alias switch_between_slot1_and_slot2  primary_up  
26553: slot2
26553:  alias viewmodel_toggle viewmodels_on 
26553:  viewmodel_fov 84
26553:  cl_interp 0
26553: +attack
26553: hud_medicautocallersthreshold  75  
26553:  alias weapon1  primary_up 
26553:  alias weapon2  secondary_down 
26553:  alias weapon3  melee_down 
26553:  alias lastweapon  primary_up 
26553:  alias nextweapon  melee_down 
26553:  alias previousweapon  primary_up 
26553:  alias switch_between_slot1_and_slot2  primary_up  
26560: -moveleft
26560: +moveright
26560: alias checkright +moveright 
26561: ATTACK FORWARD MOVERIGHT
26563: -forward
26563: alias checkfwd none 
26565: ATTACK MOVERIGHT
26569: -forward
26569: +back
26569: alias checkback +back 
26570: ATTACK BACK MOVERIGHT
26572: -moveright
26572: +moveleft
26572: alias checkleft +moveleft 
26574: ATTACK BACK MOVELEFT
26575: -moveright
26575: +moveleft 
26575: alias checkright none 
26589: -moveleft
26589: +moveright
26589: alias checkright +moveright 
26589: ATTACK BACK MOVERIGHT
26592: -moveleft
26592: +moveright 
26592: alias checkleft none 
26595: -back
26595: alias checkback none 
26596: ATTACK MOVERIGHT
26602: -forward
26602: +back
26602: alias checkback +back 
26603: ATTACK BACK MOVERIGHT
26609: -moveright
26609: +moveleft
26609: alias checkleft +moveleft 
26610: ATTACK BACK MOVELEFT
26614: -moveright
26614: +moveleft 
26614: alias checkright none 
26641: +jump 65
26642: ATTACK JUMP BACK MOVELEFT
26645: +duck 83
26645: ATTACK JUMP DUCK BACK MOVELEFT
26651: -back
26651: alias checkback none 
26651: -jump 65
26652: ATTACK DUCK MOVELEFT
26670: -duck 83
26672: ATTACK MOVELEFT
26687: slot1
26687:  alias viewmodel_toggle viewmodels_off 
26687:  viewmodel_fov 84
26687:  cl_interp 0
26687: -attack
26687: hud_medicautocallersthreshold  150  
26687:  alias weapon1  primary_up 
26687:  alias weapon2  secondary_down 
26687:  alias weapon3  melee_up 
26687:  alias lastweapon  secondary_down 
26687:  alias nextweapon  secondary_down 
26687:  alias previousweapon  melee_up 
26687:  alias switch_between_slot1_and_slot2  secondary_down  
26688: MOVELEFT
26688: slot1
26688:  alias viewmodel_toggle viewmodels_off 
26688:  viewmodel_fov 84
26688:  cl_interp 0
26688: -attack
26688: hud_medicautocallersthreshold  150  
26688:  alias weapon1  primary_up 
26688:  alias weapon2  secondary_down 
26688:  alias weapon3  melee_up 
26688:  alias lastweapon  secondary_down 
26688:  alias nextweapon  secondary_down 
26688:  alias previousweapon  melee_up 
26688:  alias switch_between_slot1_and_slot2  secondary_down  
26689: slot1
26689:  alias viewmodel_toggle viewmodels_off 
26689:  viewmodel_fov 84
26689:  cl_interp 0
26689: -attack
26689: hud_medicautocallersthreshold  150  
26689:  alias weapon1  primary_up 
26689:  alias weapon2  secondary_down 
26689:  alias weapon3  melee_up 
26689:  alias lastweapon  secondary_down 
26689:  alias nextweapon  secondary_down 
26689:  alias previousweapon  melee_up 
26689:  alias switch_between_slot1_and_slot2  secondary_down  
26689: slot1
26689:  alias viewmodel_toggle viewmodels_off 
26689:  viewmodel_fov 84
26689:  cl_interp 0
26689: -attack
26689: hud_medicautocallersthreshold  150  
26689:  alias weapon1  primary_up 
26689:  alias weapon2  secondary_down 
26689:  alias weapon3  melee_up 
26689:  alias lastweapon  secondary_down 
26689:  alias nextweapon  secondary_down 
26689:  alias previousweapon  melee_up 
26689:  alias switch_between_slot1_and_slot2  secondary_down  
26690: slot1
26690:  alias viewmodel_toggle viewmodels_off 
26690:  viewmodel_fov 84
26690:  cl_interp 0
26690: -attack
26690: hud_medicautocallersthreshold  150  
26690:  alias weapon1  primary_up 
26690:  alias weapon2  secondary_down 
26690:  alias weapon3  melee_up 
26690:  alias lastweapon  secondary_down 
26690:  alias nextweapon  secondary_down 
26690:  alias previousweapon  melee_up 
26690:  alias switch_between_slot1_and_slot2  secondary_down  
26691: -back
26691: +forward
26691: alias checkfwd +forward 
26692: FORWARD MOVELEFT
26692: slot1
26692:  alias viewmodel_toggle viewmodels_off 
26692:  viewmodel_fov 84
26692:  cl_interp 0
26692: -attack
26692: hud_medicautocallersthreshold  150  
26692:  alias weapon1  primary_up 
26692:  alias weapon2  secondary_down 
26692:  alias weapon3  melee_up 
26692:  alias lastweapon  secondary_down 
26692:  alias nextweapon  secondary_down 
26692:  alias previousweapon  melee_up 
26692:  alias switch_between_slot1_and_slot2  secondary_down  
26700: -moveleft
26700: alias checkleft none 
26702: FORWARD
26704: -moveleft
26704: +moveright
26704: alias checkright +moveright 
26705: FORWARD MOVERIGHT
26709: -forward
26709: alias checkfwd none 
26710: MOVERIGHT
26717: +attack 107
26719: ATTACK MOVERIGHT
26726: -attack 107
26726: MOVERIGHT
26729: slot2
26729:  alias viewmodel_toggle viewmodels_on 
26729:  viewmodel_fov 84
26729:  cl_interp 0
26729: +attack
26729: hud_medicautocallersthreshold  75  
26729:  alias weapon1  primary_up 
26729:  alias weapon2  secondary_down 
26729:  alias weapon3  melee_down 
26729:  alias lastweapon  primary_up 
26729:  alias nextweapon  melee_down 
26729:  alias previousweapon  primary_up 
26729:  alias switch_between_slot1_and_slot2  primary_up  
26730: ATTACK MOVERIGHT
26730: slot2
26730:  alias viewmodel_toggle viewmodels_on 
26730:  viewmodel_fov 84
26730:  cl_interp 0
26730: +attack
26730: hud_medicautocallersthreshold  75  
26730:  alias weapon1  primary_up 
26730:  alias weapon2  secondary_down 
26730:  alias weapon3  melee_down 
26730:  alias lastweapon  primary_up 
26730:  alias nextweapon  melee_down 
26730:  alias previousweapon  primary_up 
26730:  alias switch_between_slot1_and_slot2  primary_up  
26731: slot2
26731:  alias viewmodel_toggle viewmodels_on 
26731:  viewmodel_fov 84
26731:  cl_interp 0
26731: +attack
26731: hud_medicautocallersthreshold  75  
26731:  alias weapon1  primary_up 
26731:  alias weapon2  secondary_down 
26731:  alias weapon3  melee_down 
26731:  alias lastweapon  primary_up 
26731:  alias nextweapon  melee_down 
26731:  alias previousweapon  primary_up 
26731:  alias switch_between_slot1_and_slot2  primary_up  
26731: slot2
26731:  alias viewmodel_toggle viewmodels_on 
26731:  viewmodel_fov 84
26731:  cl_interp 0
26731: +attack
26731: hud_medicautocallersthreshold  75  
26731:  alias weapon1  primary_up 
26731:  alias weapon2  secondary_down 
26731:  alias weapon3  melee_down 
26731:  alias lastweapon  primary_up 
26731:  alias nextweapon  melee_down 
26731:  alias previousweapon  primary_up 
26731:  alias switch_between_slot1_and_slot2  primary_up  
26731: slot2
26731:  alias viewmodel_toggle viewmodels_on 
26731:  viewmodel_fov 84
26731:  cl_interp 0
26731: +attack
26731: hud_medicautocallersthreshold  75  
26731:  alias weapon1  primary_up 
26731:  alias weapon2  secondary_down 
26731:  alias weapon3  melee_down 
26731:  alias lastweapon  primary_up 
26731:  alias nextweapon  melee_down 
26731:  alias previousweapon  primary_up 
26731:  alias switch_between_slot1_and_slot2  primary_up  
26732: slot2
26732:  alias viewmodel_toggle viewmodels_on 
26732:  viewmodel_fov 84
26732:  cl_interp 0
26732: +attack
26732: hud_medicautocallersthreshold  75  
26732:  alias weapon1  primary_up 
26732:  alias weapon2  secondary_down 
26732:  alias weapon3  melee_down 
26732:  alias lastweapon  primary_up 
26732:  alias nextweapon  melee_down 
26732:  alias previousweapon  primary_up 
26732:  alias switch_between_slot1_and_slot2  primary_up  
26732: slot2
26732:  alias viewmodel_toggle viewmodels_on 
26732:  viewmodel_fov 84
26732:  cl_interp 0
26732: +attack
26732: hud_medicautocallersthreshold  75  
26732:  alias weapon1  primary_up 
26732:  alias weapon2  secondary_down 
26732:  alias weapon3  melee_down 
26732:  alias lastweapon  primary_up 
26732:  alias nextweapon  melee_down 
26732:  alias previousweapon  primary_up 
26732:  alias switch_between_slot1_and_slot2  primary_up  
26732: slot2
26732:  alias viewmodel_toggle viewmodels_on 
26732:  viewmodel_fov 84
26732:  cl_interp 0
26732: +attack
26732: hud_medicautocallersthreshold  75  
26732:  alias weapon1  primary_up 
26732:  alias weapon2  secondary_down 
26732:  alias weapon3  melee_down 
26732:  alias lastweapon  primary_up 
26732:  alias nextweapon  melee_down 
26732:  alias previousweapon  primary_up 
26732:  alias switch_between_slot1_and_slot2  primary_up  
26733: slot2
26733:  alias viewmodel_toggle viewmodels_on 
26733:  viewmodel_fov 84
26733:  cl_interp 0
26733: +attack
26733: hud_medicautocallersthreshold  75  
26733:  alias weapon1  primary_up 
26733:  alias weapon2  secondary_down 
26733:  alias weapon3  melee_down 
26733:  alias lastweapon  primary_up 
26733:  alias nextweapon  melee_down 
26733:  alias previousweapon  primary_up 
26733:  alias switch_between_slot1_and_slot2  primary_up  
26733: slot2
26733:  alias viewmodel_toggle viewmodels_on 
26733:  viewmodel_fov 84
26733:  cl_interp 0
26733: +attack
26733: hud_medicautocallersthreshold  75  
26733:  alias weapon1  primary_up 
26733:  alias weapon2  secondary_down 
26733:  alias weapon3  melee_down 
26733:  alias lastweapon  primary_up 
26733:  alias nextweapon  melee_down 
26733:  alias previousweapon  primary_up 
26733:  alias switch_between_slot1_and_slot2  primary_up  
26733: -back
26733: +forward
26733: alias checkfwd +forward 
26734: ATTACK FORWARD MOVERIGHT
26734: slot2
26734:  alias viewmodel_toggle viewmodels_on 
26734:  viewmodel_fov 84
26734:  cl_interp 0
26734: +attack
26734: hud_medicautocallersthreshold  75  
26734:  alias weapon1  primary_up 
26734:  alias weapon2  secondary_down 
26734:  alias weapon3  melee_down 
26734:  alias lastweapon  primary_up 
26734:  alias nextweapon  melee_down 
26734:  alias previousweapon  primary_up 
26734:  alias switch_between_slot1_and_slot2  primary_up  
26734: slot2
26734:  alias viewmodel_toggle viewmodels_on 
26734:  viewmodel_fov 84
26734:  cl_interp 0
26734: +attack
26734: hud_medicautocallersthreshold  75  
26734:  alias weapon1  primary_up 
26734:  alias weapon2  secondary_down 
26734:  alias weapon3  melee_down 
26734:  alias lastweapon  primary_up 
26734:  alias nextweapon  melee_down 
26734:  alias previousweapon  primary_up 
26734:  alias switch_between_slot1_and_slot2  primary_up  
26735: slot2
26735:  alias viewmodel_toggle viewmodels_on 
26735:  viewmodel_fov 84
26735:  cl_interp 0
26735: +attack
26735: hud_medicautocallersthreshold  75  
26735:  alias weapon1  primary_up 
26735:  alias weapon2  secondary_down 
26735:  alias weapon3  melee_down 
26735:  alias lastweapon  primary_up 
26735:  alias nextweapon  melee_down 
26735:  alias previousweapon  primary_up 
26735:  alias switch_between_slot1_and_slot2  primary_up  
26735: slot2
26735:  alias viewmodel_toggle viewmodels_on 
26735:  viewmodel_fov 84
26735:  cl_interp 0
26735: +attack
26735: hud_medicautocallersthreshold  75  
26735:  alias weapon1  primary_up 
26735:  alias weapon2  secondary_down 
26735:  alias weapon3  melee_down 
26735:  alias lastweapon  primary_up 
26735:  alias nextweapon  melee_down 
26735:  alias previousweapon  primary_up 
26735:  alias switch_between_slot1_and_slot2  primary_up  
26735: slot2
26735:  alias viewmodel_toggle viewmodels_on 
26735:  viewmodel_fov 84
26735:  cl_interp 0
26735: +attack
26735: hud_medicautocallersthreshold  75  
26735:  alias weapon1  primary_up 
26735:  alias weapon2  secondary_down 
26735:  alias weapon3  melee_down 
26735:  alias lastweapon  primary_up 
26735:  alias nextweapon  melee_down 
26735:  alias previousweapon  primary_up 
26735:  alias switch_between_slot1_and_slot2  primary_up  
26735: -moveright
26735: alias checkright none 
26735: slot2
26735:  alias viewmodel_toggle viewmodels_on 
26735:  viewmodel_fov 84
26735:  cl_interp 0
26735: +attack
26735: hud_medicautocallersthreshold  75  
26735:  alias weapon1  primary_up 
26735:  alias weapon2  secondary_down 
26735:  alias weapon3  melee_down 
26735:  alias lastweapon  primary_up 
26735:  alias nextweapon  melee_down 
26735:  alias previousweapon  primary_up 
26735:  alias switch_between_slot1_and_slot2  primary_up  
26735: slot2
26735:  alias viewmodel_toggle viewmodels_on 
26735:  viewmodel_fov 84
26735:  cl_interp 0
26735: +attack
26735: hud_medicautocallersthreshold  75  
26735:  alias weapon1  primary_up 
26735:  alias weapon2  secondary_down 
26735:  alias weapon3  melee_down 
26735:  alias lastweapon  primary_up 
26735:  alias nextweapon  melee_down 
26735:  alias previousweapon  primary_up 
26735:  alias switch_between_slot1_and_slot2  primary_up  
26737: ATTACK FORWARD
26737: slot2
26737:  alias viewmodel_toggle viewmodels_on 
26737:  viewmodel_fov 84
26737:  cl_interp 0
26737: +attack
26737: hud_medicautocallersthreshold  75  
26737:  alias weapon1  primary_up 
26737:  alias weapon2  secondary_down 
26737:  alias weapon3  melee_down 
26737:  alias lastweapon  primary_up 
26737:  alias nextweapon  melee_down 
26737:  alias previousweapon  primary_up 
26737:  alias switch_between_slot1_and_slot2  primary_up  
26739: slot2
26739:  alias viewmodel_toggle viewmodels_on 
26739:  viewmodel_fov 84
26739:  cl_interp 0
26739: +attack
26739: hud_medicautocallersthreshold  75  
26739:  alias weapon1  primary_up 
26739:  alias weapon2  secondary_down 
26739:  alias weapon3  melee_down 
26739:  alias lastweapon  primary_up 
26739:  alias nextweapon  melee_down 
26739:  alias previousweapon  primary_up 
26739:  alias switch_between_slot1_and_slot2  primary_up  
26739: -moveright
26739: +moveleft
26739: alias checkleft +moveleft 
26740: ATTACK FORWARD MOVELEFT
26757: -moveleft
26757: alias checkleft none 
26759: ATTACK FORWARD
26771: -moveleft
26771: +moveright
26771: alias checkright +moveright 
26772: ATTACK FORWARD MOVERIGHT
26803: -attack 
26803: FORWARD MOVERIGHT
26805: -forward
26805: alias checkfwd none 
26806: MOVERIGHT
26810: +attack 
26811: ATTACK MOVERIGHT
26823: slot2
26823:  alias viewmodel_toggle viewmodels_on 
26823:  viewmodel_fov 84
26823:  cl_interp 0
26823: +attack
26823: hud_medicautocallersthreshold  75  
26823:  alias weapon1  primary_up 
26823:  alias weapon2  secondary_down 
26823:  alias weapon3  melee_down 
26823:  alias lastweapon  primary_up 
26823:  alias nextweapon  melee_down 
26823:  alias previousweapon  primary_up 
26823:  alias switch_between_slot1_and_slot2  primary_up  
26824: slot2
26824:  alias viewmodel_toggle viewmodels_on 
26824:  viewmodel_fov 84
26824:  cl_interp 0
26824: +attack
26824: hud_medicautocallersthreshold  75  
26824:  alias weapon1  primary_up 
26824:  alias weapon2  secondary_down 
26824:  alias weapon3  melee_down 
26824:  alias lastweapon  primary_up 
26824:  alias nextweapon  melee_down 
26824:  alias previousweapon  primary_up 
26824:  alias switch_between_slot1_and_slot2  primary_up  
26824: slot2
26824:  alias viewmodel_toggle viewmodels_on 
26824:  viewmodel_fov 84
26824:  cl_interp 0
26824: +attack
26824: hud_medicautocallersthreshold  75  
26824:  alias weapon1  primary_up 
26824:  alias weapon2  secondary_down 
26824:  alias weapon3  melee_down 
26824:  alias lastweapon  primary_up 
26824:  alias nextweapon  melee_down 
26824:  alias previousweapon  primary_up 
26824:  alias switch_between_slot1_and_slot2  primary_up  
26824: -moveright
26824: +moveleft
26824: alias checkleft +moveleft 
26824: slot2
26824:  alias viewmodel_toggle viewmodels_on 
26824:  viewmodel_fov 84
26824:  cl_interp 0
26824: +attack
26824: hud_medicautocallersthreshold  75  
26824:  alias weapon1  primary_up 
26824:  alias weapon2  secondary_down 
26824:  alias weapon3  melee_down 
26824:  alias lastweapon  primary_up 
26824:  alias nextweapon  melee_down 
26824:  alias previousweapon  primary_up 
26824:  alias switch_between_slot1_and_slot2  primary_up  
26827: ATTACK MOVELEFT
26831: -moveright
26831: +moveleft 
26831: alias checkright none 
26851: -forward
26851: +back
26851: alias checkback +back 
26852: ATTACK BACK MOVELEFT
26861: -moveleft
26861: +moveright
26861: alias checkright +moveright 
26862: ATTACK BACK MOVERIGHT
26864: -moveleft
26864: +moveright 
26864: alias checkleft none 
26865: -back
26865: alias checkback none 
26866: ATTACK MOVERIGHT
26881: -back
26881: +forward
26881: alias checkfwd +forward 
26882: ATTACK FORWARD MOVERIGHT
26897: -attack 
26898: FORWARD MOVERIGHT
26905: +attack 
26905: ATTACK FORWARD MOVERIGHT
26908: -forward
26908: alias checkfwd none 
26909: ATTACK MOVERIGHT
26921: slot2
26921:  alias viewmodel_toggle viewmodels_on 
26921:  viewmodel_fov 84
26921:  cl_interp 0
26921: +attack
26921: hud_medicautocallersthreshold  75  
26921:  alias weapon1  primary_up 
26921:  alias weapon2  secondary_down 
26921:  alias weapon3  melee_down 
26921:  alias lastweapon  primary_up 
26921:  alias nextweapon  melee_down 
26921:  alias previousweapon  primary_up 
26921:  alias switch_between_slot1_and_slot2  primary_up  
26922: slot2
26922:  alias viewmodel_toggle viewmodels_on 
26922:  viewmodel_fov 84
26922:  cl_interp 0
26922: +attack
26922: hud_medicautocallersthreshold  75  
26922:  alias weapon1  primary_up 
26922:  alias weapon2  secondary_down 
26922:  alias weapon3  melee_down 
26922:  alias lastweapon  primary_up 
26922:  alias nextweapon  melee_down 
26922:  alias previousweapon  primary_up 
26922:  alias switch_between_slot1_and_slot2  primary_up  
26922: slot2
26922:  alias viewmodel_toggle viewmodels_on 
26922:  viewmodel_fov 84
26922:  cl_interp 0
26922: +attack
26922: hud_medicautocallersthreshold  75  
26922:  alias weapon1  primary_up 
26922:  alias weapon2  secondary_down 
26922:  alias weapon3  melee_down 
26922:  alias lastweapon  primary_up 
26922:  alias nextweapon  melee_down 
26922:  alias previousweapon  primary_up 
26922:  alias switch_between_slot1_and_slot2  primary_up  
26924: slot2
26924:  alias viewmodel_toggle viewmodels_on 
26924:  viewmodel_fov 84
26924:  cl_interp 0
26924: +attack
26924: hud_medicautocallersthreshold  75  
26924:  alias weapon1  primary_up 
26924:  alias weapon2  secondary_down 
26924:  alias weapon3  melee_down 
26924:  alias lastweapon  primary_up 
26924:  alias nextweapon  melee_down 
26924:  alias previousweapon  primary_up 
26924:  alias switch_between_slot1_and_slot2  primary_up  
26924: slot2
26924:  alias viewmodel_toggle viewmodels_on 
26924:  viewmodel_fov 84
26924:  cl_interp 0
26924: +attack
26924: hud_medicautocallersthreshold  75  
26924:  alias weapon1  primary_up 
26924:  alias weapon2  secondary_down 
26924:  alias weapon3  melee_down 
26924:  alias lastweapon  primary_up 
26924:  alias nextweapon  melee_down 
26924:  alias previousweapon  primary_up 
26924:  alias switch_between_slot1_and_slot2  primary_up  
26925: slot2
26925:  alias viewmodel_toggle viewmodels_on 
26925:  viewmodel_fov 84
26925:  cl_interp 0
26925: +attack
26925: hud_medicautocallersthreshold  75  
26925:  alias weapon1  primary_up 
26925:  alias weapon2  secondary_down 
26925:  alias weapon3  melee_down 
26925:  alias lastweapon  primary_up 
26925:  alias nextweapon  melee_down 
26925:  alias previousweapon  primary_up 
26925:  alias switch_between_slot1_and_slot2  primary_up  
26925: slot2
26925:  alias viewmodel_toggle viewmodels_on 
26925:  viewmodel_fov 84
26925:  cl_interp 0
26925: +attack
26925: hud_medicautocallersthreshold  75  
26925:  alias weapon1  primary_up 
26925:  alias weapon2  secondary_down 
26925:  alias weapon3  melee_down 
26925:  alias lastweapon  primary_up 
26925:  alias nextweapon  melee_down 
26925:  alias previousweapon  primary_up 
26925:  alias switch_between_slot1_and_slot2  primary_up  
26927: slot2
26927:  alias viewmodel_toggle viewmodels_on 
26927:  viewmodel_fov 84
26927:  cl_interp 0
26927: +attack
26927: hud_medicautocallersthreshold  75  
26927:  alias weapon1  primary_up 
26927:  alias weapon2  secondary_down 
26927:  alias weapon3  melee_down 
26927:  alias lastweapon  primary_up 
26927:  alias nextweapon  melee_down 
26927:  alias previousweapon  primary_up 
26927:  alias switch_between_slot1_and_slot2  primary_up  
26936: -forward
26936: +back
26936: alias checkback +back 
26938: ATTACK BACK MOVERIGHT
26952: -moveright
26952: +moveleft
26952: alias checkleft +moveleft 
26952: ATTACK BACK MOVELEFT
26958: -back
26958: alias checkback none 
26959: ATTACK MOVELEFT
26961: -moveleft
26961: +moveright 
26961: alias checkleft none 
26962: ATTACK MOVERIGHT
26965: -attack 
26966: MOVERIGHT
26968: -back
26968: +forward
26968: alias checkfwd +forward 
26969: FORWARD MOVERIGHT
26972: +attack 
26973: ATTACK FORWARD MOVERIGHT
26985: slot2
26985:  alias viewmodel_toggle viewmodels_on 
26985:  viewmodel_fov 84
26985:  cl_interp 0
26985: +attack
26985: hud_medicautocallersthreshold  75  
26985:  alias weapon1  primary_up 
26985:  alias weapon2  secondary_down 
26985:  alias weapon3  melee_down 
26985:  alias lastweapon  primary_up 
26985:  alias nextweapon  melee_down 
26985:  alias previousweapon  primary_up 
26985:  alias switch_between_slot1_and_slot2  primary_up  
26985: slot2
26985:  alias viewmodel_toggle viewmodels_on 
26985:  viewmodel_fov 84
26985:  cl_interp 0
26985: +attack
26985: hud_medicautocallersthreshold  75  
26985:  alias weapon1  primary_up 
26985:  alias weapon2  secondary_down 
26985:  alias weapon3  melee_down 
26985:  alias lastweapon  primary_up 
26985:  alias nextweapon  melee_down 
26985:  alias previousweapon  primary_up 
26985:  alias switch_between_slot1_and_slot2  primary_up  
26987: slot2
26987:  alias viewmodel_toggle viewmodels_on 
26987:  viewmodel_fov 84
26987:  cl_interp 0
26987: +attack
26987: hud_medicautocallersthreshold  75  
26987:  alias weapon1  primary_up 
26987:  alias weapon2  secondary_down 
26987:  alias weapon3  melee_down 
26987:  alias lastweapon  primary_up 
26987:  alias nextweapon  melee_down 
26987:  alias previousweapon  primary_up 
26987:  alias switch_between_slot1_and_slot2  primary_up  
26988: slot2
26988:  alias viewmodel_toggle viewmodels_on 
26988:  viewmodel_fov 84
26988:  cl_interp 0
26988: +attack
26988: hud_medicautocallersthreshold  75  
26988:  alias weapon1  primary_up 
26988:  alias weapon2  secondary_down 
26988:  alias weapon3  melee_down 
26988:  alias lastweapon  primary_up 
26988:  alias nextweapon  melee_down 
26988:  alias previousweapon  primary_up 
26988:  alias switch_between_slot1_and_slot2  primary_up  
26989: slot2
26989:  alias viewmodel_toggle viewmodels_on 
26989:  viewmodel_fov 84
26989:  cl_interp 0
26989: +attack
26989: hud_medicautocallersthreshold  75  
26989:  alias weapon1  primary_up 
26989:  alias weapon2  secondary_down 
26989:  alias weapon3  melee_down 
26989:  alias lastweapon  primary_up 
26989:  alias nextweapon  melee_down 
26989:  alias previousweapon  primary_up 
26989:  alias switch_between_slot1_and_slot2  primary_up  
26990: slot2
26990:  alias viewmodel_toggle viewmodels_on 
26990:  viewmodel_fov 84
26990:  cl_interp 0
26990: +attack
26990: hud_medicautocallersthreshold  75  
26990:  alias weapon1  primary_up 
26990:  alias weapon2  secondary_down 
26990:  alias weapon3  melee_down 
26990:  alias lastweapon  primary_up 
26990:  alias nextweapon  melee_down 
26990:  alias previousweapon  primary_up 
26990:  alias switch_between_slot1_and_slot2  primary_up  
27017: -moveright
27017: +moveleft
27017: alias checkleft +moveleft 
27018: ATTACK FORWARD MOVELEFT
27021: -moveright
27021: +moveleft 
27021: alias checkright none 
27036: -moveleft
27036: alias checkleft none 
27037: ATTACK FORWARD
27046: -moveright
27046: +moveleft
27046: alias checkleft +moveleft 
27047: ATTACK FORWARD MOVELEFT
27049: -attack 
27050: FORWARD MOVELEFT
27054: -moveleft
27054: alias checkleft none 
27055: FORWARD
27058: +attack 
27059: ATTACK FORWARD
27064: -moveleft
27064: +moveright
27064: alias checkright +moveright 
27065: ATTACK FORWARD MOVERIGHT
27066: slot1
27066:  alias viewmodel_toggle viewmodels_off 
27066:  viewmodel_fov 84
27066:  cl_interp 0
27066: -attack
27066: hud_medicautocallersthreshold  150  
27066:  alias weapon1  primary_up 
27066:  alias weapon2  secondary_down 
27066:  alias weapon3  melee_up 
27066:  alias lastweapon  secondary_down 
27066:  alias nextweapon  secondary_down 
27066:  alias previousweapon  melee_up 
27066:  alias switch_between_slot1_and_slot2  secondary_down  
27067: FORWARD MOVERIGHT
27071: slot2
27071:  alias viewmodel_toggle viewmodels_on 
27071:  viewmodel_fov 84
27071:  cl_interp 0
27071: +attack
27071: hud_medicautocallersthreshold  75  
27071:  alias weapon1  primary_up 
27071:  alias weapon2  secondary_down 
27071:  alias weapon3  melee_down 
27071:  alias lastweapon  primary_up 
27071:  alias nextweapon  melee_down 
27071:  alias previousweapon  primary_up 
27071:  alias switch_between_slot1_and_slot2  primary_up  
27072: ATTACK FORWARD MOVERIGHT
27072: slot2
27072:  alias viewmodel_toggle viewmodels_on 
27072:  viewmodel_fov 84
27072:  cl_interp 0
27072: +attack
27072: hud_medicautocallersthreshold  75  
27072:  alias weapon1  primary_up 
27072:  alias weapon2  secondary_down 
27072:  alias weapon3  melee_down 
27072:  alias lastweapon  primary_up 
27072:  alias nextweapon  melee_down 
27072:  alias previousweapon  primary_up 
27072:  alias switch_between_slot1_and_slot2  primary_up  
27072: slot2
27072:  alias viewmodel_toggle viewmodels_on 
27072:  viewmodel_fov 84
27072:  cl_interp 0
27072: +attack
27072: hud_medicautocallersthreshold  75  
27072:  alias weapon1  primary_up 
27072:  alias weapon2  secondary_down 
27072:  alias weapon3  melee_down 
27072:  alias lastweapon  primary_up 
27072:  alias nextweapon  melee_down 
27072:  alias previousweapon  primary_up 
27072:  alias switch_between_slot1_and_slot2  primary_up  
27074: slot2
27074:  alias viewmodel_toggle viewmodels_on 
27074:  viewmodel_fov 84
27074:  cl_interp 0
27074: +attack
27074: hud_medicautocallersthreshold  75  
27074:  alias weapon1  primary_up 
27074:  alias weapon2  secondary_down 
27074:  alias weapon3  melee_down 
27074:  alias lastweapon  primary_up 
27074:  alias nextweapon  melee_down 
27074:  alias previousweapon  primary_up 
27074:  alias switch_between_slot1_and_slot2  primary_up  
27075: slot2
27075:  alias viewmodel_toggle viewmodels_on 
27075:  viewmodel_fov 84
27075:  cl_interp 0
27075: +attack
27075: hud_medicautocallersthreshold  75  
27075:  alias weapon1  primary_up 
27075:  alias weapon2  secondary_down 
27075:  alias weapon3  melee_down 
27075:  alias lastweapon  primary_up 
27075:  alias nextweapon  melee_down 
27075:  alias previousweapon  primary_up 
27075:  alias switch_between_slot1_and_slot2  primary_up  
27094: -forward
27094: alias checkfwd none 
27094: -moveright
27094: +moveleft
27094: alias checkleft +moveleft 
27095: ATTACK MOVELEFT
27102: -moveright
27102: +moveleft 
27102: alias checkright none 
27106: slot2
27106:  alias viewmodel_toggle viewmodels_on 
27106:  viewmodel_fov 84
27106:  cl_interp 0
27106: +attack
27106: hud_medicautocallersthreshold  75  
27106:  alias weapon1  primary_up 
27106:  alias weapon2  secondary_down 
27106:  alias weapon3  melee_down 
27106:  alias lastweapon  primary_up 
27106:  alias nextweapon  melee_down 
27106:  alias previousweapon  primary_up 
27106:  alias switch_between_slot1_and_slot2  primary_up  
27107: slot2
27107:  alias viewmodel_toggle viewmodels_on 
27107:  viewmodel_fov 84
27107:  cl_interp 0
27107: +attack
27107: hud_medicautocallersthreshold  75  
27107:  alias weapon1  primary_up 
27107:  alias weapon2  secondary_down 
27107:  alias weapon3  melee_down 
27107:  alias lastweapon  primary_up 
27107:  alias nextweapon  melee_down 
27107:  alias previousweapon  primary_up 
27107:  alias switch_between_slot1_and_slot2  primary_up  
27107: slot2
27107:  alias viewmodel_toggle viewmodels_on 
27107:  viewmodel_fov 84
27107:  cl_interp 0
27107: +attack
27107: hud_medicautocallersthreshold  75  
27107:  alias weapon1  primary_up 
27107:  alias weapon2  secondary_down 
27107:  alias weapon3  melee_down 
27107:  alias lastweapon  primary_up 
27107:  alias nextweapon  melee_down 
27107:  alias previousweapon  primary_up 
27107:  alias switch_between_slot1_and_slot2  primary_up  
27109: slot2
27109:  alias viewmodel_toggle viewmodels_on 
27109:  viewmodel_fov 84
27109:  cl_interp 0
27109: +attack
27109: hud_medicautocallersthreshold  75  
27109:  alias weapon1  primary_up 
27109:  alias weapon2  secondary_down 
27109:  alias weapon3  melee_down 
27109:  alias lastweapon  primary_up 
27109:  alias nextweapon  melee_down 
27109:  alias previousweapon  primary_up 
27109:  alias switch_between_slot1_and_slot2  primary_up  
27109: slot2
27109:  alias viewmodel_toggle viewmodels_on 
27109:  viewmodel_fov 84
27109:  cl_interp 0
27109: +attack
27109: hud_medicautocallersthreshold  75  
27109:  alias weapon1  primary_up 
27109:  alias weapon2  secondary_down 
27109:  alias weapon3  melee_down 
27109:  alias lastweapon  primary_up 
27109:  alias nextweapon  melee_down 
27109:  alias previousweapon  primary_up 
27109:  alias switch_between_slot1_and_slot2  primary_up  
27121: -back
27121: +forward
27121: alias checkfwd +forward 
27122: ATTACK FORWARD MOVELEFT
27144: -moveleft
27144: alias checkleft none 
27145: ATTACK FORWARD
27146: -moveleft
27146: +moveright
27146: alias checkright +moveright 
27147: ATTACK FORWARD MOVERIGHT
27166: -forward
27166: alias checkfwd none 
27167: ATTACK MOVERIGHT
27171: slot2
27171:  alias viewmodel_toggle viewmodels_on 
27171:  viewmodel_fov 84
27171:  cl_interp 0
27171: +attack
27171: hud_medicautocallersthreshold  75  
27171:  alias weapon1  primary_up 
27171:  alias weapon2  secondary_down 
27171:  alias weapon3  melee_down 
27171:  alias lastweapon  primary_up 
27171:  alias nextweapon  melee_down 
27171:  alias previousweapon  primary_up 
27171:  alias switch_between_slot1_and_slot2  primary_up  
27173: slot2
27173:  alias viewmodel_toggle viewmodels_on 
27173:  viewmodel_fov 84
27173:  cl_interp 0
27173: +attack
27173: hud_medicautocallersthreshold  75  
27173:  alias weapon1  primary_up 
27173:  alias weapon2  secondary_down 
27173:  alias weapon3  melee_down 
27173:  alias lastweapon  primary_up 
27173:  alias nextweapon  melee_down 
27173:  alias previousweapon  primary_up 
27173:  alias switch_between_slot1_and_slot2  primary_up  
27174: -forward
27174: +back
27174: alias checkback +back 
27175: ATTACK BACK MOVERIGHT
27175: slot2
27175:  alias viewmodel_toggle viewmodels_on 
27175:  viewmodel_fov 84
27175:  cl_interp 0
27175: +attack
27175: hud_medicautocallersthreshold  75  
27175:  alias weapon1  primary_up 
27175:  alias weapon2  secondary_down 
27175:  alias weapon3  melee_down 
27175:  alias lastweapon  primary_up 
27175:  alias nextweapon  melee_down 
27175:  alias previousweapon  primary_up 
27175:  alias switch_between_slot1_and_slot2  primary_up  
27176: slot2
27176:  alias viewmodel_toggle viewmodels_on 
27176:  viewmodel_fov 84
27176:  cl_interp 0
27176: +attack
27176: hud_medicautocallersthreshold  75  
27176:  alias weapon1  primary_up 
27176:  alias weapon2  secondary_down 
27176:  alias weapon3  melee_down 
27176:  alias lastweapon  primary_up 
27176:  alias nextweapon  melee_down 
27176:  alias previousweapon  primary_up 
27176:  alias switch_between_slot1_and_slot2  primary_up  
27179: -back
27179: alias checkback none 
27180: ATTACK MOVERIGHT
27196: -moveright
27196: +moveleft
27196: alias checkleft +moveleft 
27197: ATTACK MOVELEFT
27203: -moveright
27203: +moveleft 
27203: alias checkright none 
27213: -back
27213: +forward
27213: alias checkfwd +forward 
27214: ATTACK FORWARD MOVELEFT
27229: -attack 
27230: FORWARD MOVELEFT
27237: +attack 
27238: ATTACK FORWARD MOVELEFT
27239: -moveleft
27239: alias checkleft none 
27240: ATTACK FORWARD
27247: -moveright
27247: +moveleft
27247: alias checkleft +moveleft 
27247: slot2
27247:  alias viewmodel_toggle viewmodels_on 
27247:  viewmodel_fov 84
27247:  cl_interp 0
27247: +attack
27247: hud_medicautocallersthreshold  75  
27247:  alias weapon1  primary_up 
27247:  alias weapon2  secondary_down 
27247:  alias weapon3  melee_down 
27247:  alias lastweapon  primary_up 
27247:  alias nextweapon  melee_down 
27247:  alias previousweapon  primary_up 
27247:  alias switch_between_slot1_and_slot2  primary_up  
27248: ATTACK FORWARD MOVELEFT
27249: slot2
27249:  alias viewmodel_toggle viewmodels_on 
27249:  viewmodel_fov 84
27249:  cl_interp 0
27249: +attack
27249: hud_medicautocallersthreshold  75  
27249:  alias weapon1  primary_up 
27249:  alias weapon2  secondary_down 
27249:  alias weapon3  melee_down 
27249:  alias lastweapon  primary_up 
27249:  alias nextweapon  melee_down 
27249:  alias previousweapon  primary_up 
27249:  alias switch_between_slot1_and_slot2  primary_up  
27250: slot2
27250:  alias viewmodel_toggle viewmodels_on 
27250:  viewmodel_fov 84
27250:  cl_interp 0
27250: +attack
27250: hud_medicautocallersthreshold  75  
27250:  alias weapon1  primary_up 
27250:  alias weapon2  secondary_down 
27250:  alias weapon3  melee_down 
27250:  alias lastweapon  primary_up 
27250:  alias nextweapon  melee_down 
27250:  alias previousweapon  primary_up 
27250:  alias switch_between_slot1_and_slot2  primary_up  
27251: slot2
27251:  alias viewmodel_toggle viewmodels_on 
27251:  viewmodel_fov 84
27251:  cl_interp 0
27251: +attack
27251: hud_medicautocallersthreshold  75  
27251:  alias weapon1  primary_up 
27251:  alias weapon2  secondary_down 
27251:  alias weapon3  melee_down 
27251:  alias lastweapon  primary_up 
27251:  alias nextweapon  melee_down 
27251:  alias previousweapon  primary_up 
27251:  alias switch_between_slot1_and_slot2  primary_up  
27251: slot2
27251:  alias viewmodel_toggle viewmodels_on 
27251:  viewmodel_fov 84
27251:  cl_interp 0
27251: +attack
27251: hud_medicautocallersthreshold  75  
27251:  alias weapon1  primary_up 
27251:  alias weapon2  secondary_down 
27251:  alias weapon3  melee_down 
27251:  alias lastweapon  primary_up 
27251:  alias nextweapon  melee_down 
27251:  alias previousweapon  primary_up 
27251:  alias switch_between_slot1_and_slot2  primary_up  
27253: slot2
27253:  alias viewmodel_toggle viewmodels_on 
27253:  viewmodel_fov 84
27253:  cl_interp 0
27253: +attack
27253: hud_medicautocallersthreshold  75  
27253:  alias weapon1  primary_up 
27253:  alias weapon2  secondary_down 
27253:  alias weapon3  melee_down 
27253:  alias lastweapon  primary_up 
27253:  alias nextweapon  melee_down 
27253:  alias previousweapon  primary_up 
27253:  alias switch_between_slot1_and_slot2  primary_up  
27254: slot2
27254:  alias viewmodel_toggle viewmodels_on 
27254:  viewmodel_fov 84
27254:  cl_interp 0
27254: +attack
27254: hud_medicautocallersthreshold  75  
27254:  alias weapon1  primary_up 
27254:  alias weapon2  secondary_down 
27254:  alias weapon3  melee_down 
27254:  alias lastweapon  primary_up 
27254:  alias nextweapon  melee_down 
27254:  alias previousweapon  primary_up 
27254:  alias switch_between_slot1_and_slot2  primary_up  
27279: -moveleft
27279: alias checkleft none 
27280: ATTACK FORWARD
27280: -moveleft
27280: +moveright
27280: alias checkright +moveright 
27281: ATTACK FORWARD MOVERIGHT
27290: -forward
27290: alias checkfwd none 
27291: ATTACK MOVERIGHT
27317: slot1
27317:  alias viewmodel_toggle viewmodels_off 
27317:  viewmodel_fov 84
27317:  cl_interp 0
27317: -attack
27317: hud_medicautocallersthreshold  150  
27317:  alias weapon1  primary_up 
27317:  alias weapon2  secondary_down 
27317:  alias weapon3  melee_up 
27317:  alias lastweapon  secondary_down 
27317:  alias nextweapon  secondary_down 
27317:  alias previousweapon  melee_up 
27317:  alias switch_between_slot1_and_slot2  secondary_down  
27317: -back
27317: +forward
27317: alias checkfwd +forward 
27318: FORWARD MOVERIGHT
27318: slot1
27318:  alias viewmodel_toggle viewmodels_off 
27318:  viewmodel_fov 84
27318:  cl_interp 0
27318: -attack
27318: hud_medicautocallersthreshold  150  
27318:  alias weapon1  primary_up 
27318:  alias weapon2  secondary_down 
27318:  alias weapon3  melee_up 
27318:  alias lastweapon  secondary_down 
27318:  alias nextweapon  secondary_down 
27318:  alias previousweapon  melee_up 
27318:  alias switch_between_slot1_and_slot2  secondary_down  
27319: slot1
27319:  alias viewmodel_toggle viewmodels_off 
27319:  viewmodel_fov 84
27319:  cl_interp 0
27319: -attack
27319: hud_medicautocallersthreshold  150  
27319:  alias weapon1  primary_up 
27319:  alias weapon2  secondary_down 
27319:  alias weapon3  melee_up 
27319:  alias lastweapon  secondary_down 
27319:  alias nextweapon  secondary_down 
27319:  alias previousweapon  melee_up 
27319:  alias switch_between_slot1_and_slot2  secondary_down  
27320: slot1
27320:  alias viewmodel_toggle viewmodels_off 
27320:  viewmodel_fov 84
27320:  cl_interp 0
27320: -attack
27320: hud_medicautocallersthreshold  150  
27320:  alias weapon1  primary_up 
27320:  alias weapon2  secondary_down 
27320:  alias weapon3  melee_up 
27320:  alias lastweapon  secondary_down 
27320:  alias nextweapon  secondary_down 
27320:  alias previousweapon  melee_up 
27320:  alias switch_between_slot1_and_slot2  secondary_down  
27321: slot1
27321:  alias viewmodel_toggle viewmodels_off 
27321:  viewmodel_fov 84
27321:  cl_interp 0
27321: -attack
27321: hud_medicautocallersthreshold  150  
27321:  alias weapon1  primary_up 
27321:  alias weapon2  secondary_down 
27321:  alias weapon3  melee_up 
27321:  alias lastweapon  secondary_down 
27321:  alias nextweapon  secondary_down 
27321:  alias previousweapon  melee_up 
27321:  alias switch_between_slot1_and_slot2  secondary_down  
27323: slot1
27323:  alias viewmodel_toggle viewmodels_off 
27323:  viewmodel_fov 84
27323:  cl_interp 0
27323: -attack
27323: hud_medicautocallersthreshold  150  
27323:  alias weapon1  primary_up 
27323:  alias weapon2  secondary_down 
27323:  alias weapon3  melee_up 
27323:  alias lastweapon  secondary_down 
27323:  alias nextweapon  secondary_down 
27323:  alias previousweapon  melee_up 
27323:  alias switch_between_slot1_and_slot2  secondary_down  
27324: -moveright
27324: alias checkright none 
27324: -moveright
27324: +moveleft
27324: alias checkleft +moveleft 
27325: FORWARD MOVELEFT
27329: -forward
27329: alias checkfwd none 
27330: MOVELEFT
27339: -back
27339: +forward
27339: alias checkfwd +forward 
27340: FORWARD MOVELEFT
27365: +attack 107
27366: ATTACK FORWARD MOVELEFT
27367: -moveleft
27367: +moveright
27367: alias checkright +moveright 
27368: ATTACK FORWARD MOVERIGHT
27369: -moveleft
27369: +moveright 
27369: alias checkleft none 
27371: -forward
27371: alias checkfwd none 
27372: ATTACK MOVERIGHT
27376: -attack 107
27377: MOVERIGHT
27381: slot2
27381:  alias viewmodel_toggle viewmodels_on 
27381:  viewmodel_fov 84
27381:  cl_interp 0
27381: +attack
27381: hud_medicautocallersthreshold  75  
27381:  alias weapon1  primary_up 
27381:  alias weapon2  secondary_down 
27381:  alias weapon3  melee_down 
27381:  alias lastweapon  primary_up 
27381:  alias nextweapon  melee_down 
27381:  alias previousweapon  primary_up 
27381:  alias switch_between_slot1_and_slot2  primary_up  
27381: slot2
27381:  alias viewmodel_toggle viewmodels_on 
27381:  viewmodel_fov 84
27381:  cl_interp 0
27381: +attack
27381: hud_medicautocallersthreshold  75  
27381:  alias weapon1  primary_up 
27381:  alias weapon2  secondary_down 
27381:  alias weapon3  melee_down 
27381:  alias lastweapon  primary_up 
27381:  alias nextweapon  melee_down 
27381:  alias previousweapon  primary_up 
27381:  alias switch_between_slot1_and_slot2  primary_up  
27383: ATTACK MOVERIGHT
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27383: slot2
27383:  alias viewmodel_toggle viewmodels_on 
27383:  viewmodel_fov 84
27383:  cl_interp 0
27383: +attack
27383: hud_medicautocallersthreshold  75  
27383:  alias weapon1  primary_up 
27383:  alias weapon2  secondary_down 
27383:  alias weapon3  melee_down 
27383:  alias lastweapon  primary_up 
27383:  alias nextweapon  melee_down 
27383:  alias previousweapon  primary_up 
27383:  alias switch_between_slot1_and_slot2  primary_up  
27386: -back
27386: +forward
27386: alias checkfwd +forward 
27386: slot2
27386:  alias viewmodel_toggle viewmodels_on 
27386:  viewmodel_fov 84
27386:  cl_interp 0
27386: +attack
27386: hud_medicautocallersthreshold  75  
27386:  alias weapon1  primary_up 
27386:  alias weapon2  secondary_down 
27386:  alias weapon3  melee_down 
27386:  alias lastweapon  primary_up 
27386:  alias nextweapon  melee_down 
27386:  alias previousweapon  primary_up 
27386:  alias switch_between_slot1_and_slot2  primary_up  
27386: slot2
27386:  alias viewmodel_toggle viewmodels_on 
27386:  viewmodel_fov 84
27386:  cl_interp 0
27386: +attack
27386: hud_medicautocallersthreshold  75  
27386:  alias weapon1  primary_up 
27386:  alias weapon2  secondary_down 
27386:  alias weapon3  melee_down 
27386:  alias lastweapon  primary_up 
27386:  alias nextweapon  melee_down 
27386:  alias previousweapon  primary_up 
27386:  alias switch_between_slot1_and_slot2  primary_up  
27386: slot2
27386:  alias viewmodel_toggle viewmodels_on 
27386:  viewmodel_fov 84
27386:  cl_interp 0
27386: +attack
27386: hud_medicautocallersthreshold  75  
27386:  alias weapon1  primary_up 
27386:  alias weapon2  secondary_down 
27386:  alias weapon3  melee_down 
27386:  alias lastweapon  primary_up 
27386:  alias nextweapon  melee_down 
27386:  alias previousweapon  primary_up 
27386:  alias switch_between_slot1_and_slot2  primary_up  
27386: ATTACK FORWARD MOVERIGHT
27386: slot2
27386:  alias viewmodel_toggle viewmodels_on 
27386:  viewmodel_fov 84
27386:  cl_interp 0
27386: +attack
27386: hud_medicautocallersthreshold  75  
27386:  alias weapon1  primary_up 
27386:  alias weapon2  secondary_down 
27386:  alias weapon3  melee_down 
27386:  alias lastweapon  primary_up 
27386:  alias nextweapon  melee_down 
27386:  alias previousweapon  primary_up 
27386:  alias switch_between_slot1_and_slot2  primary_up  
27386: slot2
27386:  alias viewmodel_toggle viewmodels_on 
27386:  viewmodel_fov 84
27386:  cl_interp 0
27386: +attack
27386: hud_medicautocallersthreshold  75  
27386:  alias weapon1  primary_up 
27386:  alias weapon2  secondary_down 
27386:  alias weapon3  melee_down 
27386:  alias lastweapon  primary_up 
27386:  alias nextweapon  melee_down 
27386:  alias previousweapon  primary_up 
27386:  alias switch_between_slot1_and_slot2  primary_up  
27387: slot2
27387:  alias viewmodel_toggle viewmodels_on 
27387:  viewmodel_fov 84
27387:  cl_interp 0
27387: +attack
27387: hud_medicautocallersthreshold  75  
27387:  alias weapon1  primary_up 
27387:  alias weapon2  secondary_down 
27387:  alias weapon3  melee_down 
27387:  alias lastweapon  primary_up 
27387:  alias nextweapon  melee_down 
27387:  alias previousweapon  primary_up 
27387:  alias switch_between_slot1_and_slot2  primary_up  
27387: slot2
27387:  alias viewmodel_toggle viewmodels_on 
27387:  viewmodel_fov 84
27387:  cl_interp 0
27387: +attack
27387: hud_medicautocallersthreshold  75  
27387:  alias weapon1  primary_up 
27387:  alias weapon2  secondary_down 
27387:  alias weapon3  melee_down 
27387:  alias lastweapon  primary_up 
27387:  alias nextweapon  melee_down 
27387:  alias previousweapon  primary_up 
27387:  alias switch_between_slot1_and_slot2  primary_up  
27388: slot2
27388:  alias viewmodel_toggle viewmodels_on 
27388:  viewmodel_fov 84
27388:  cl_interp 0
27388: +attack
27388: hud_medicautocallersthreshold  75  
27388:  alias weapon1  primary_up 
27388:  alias weapon2  secondary_down 
27388:  alias weapon3  melee_down 
27388:  alias lastweapon  primary_up 
27388:  alias nextweapon  melee_down 
27388:  alias previousweapon  primary_up 
27388:  alias switch_between_slot1_and_slot2  primary_up  
27389: slot2
27389:  alias viewmodel_toggle viewmodels_on 
27389:  viewmodel_fov 84
27389:  cl_interp 0
27389: +attack
27389: hud_medicautocallersthreshold  75  
27389:  alias weapon1  primary_up 
27389:  alias weapon2  secondary_down 
27389:  alias weapon3  melee_down 
27389:  alias lastweapon  primary_up 
27389:  alias nextweapon  melee_down 
27389:  alias previousweapon  primary_up 
27389:  alias switch_between_slot1_and_slot2  primary_up  
27389: -moveright
27389: alias checkright none 
27389: -moveright
27389: +moveleft
27389: alias checkleft +moveleft 
27390: ATTACK FORWARD MOVELEFT
27397: -forward
27397: alias checkfwd none 
27398: ATTACK MOVELEFT
27409: -forward
27409: +back
27409: alias checkback +back 
27410: ATTACK BACK MOVELEFT
27421: -moveleft
27421: +moveright
27421: alias checkright +moveright 
27422: ATTACK BACK MOVERIGHT
27423: -moveleft
27423: +moveright 
27423: alias checkleft none 
27428: -back
27428: alias checkback none 
27429: ATTACK MOVERIGHT
27467: slot1
27467:  alias viewmodel_toggle viewmodels_off 
27467:  viewmodel_fov 84
27467:  cl_interp 0
27467: -attack
27467: hud_medicautocallersthreshold  150  
27467:  alias weapon1  primary_up 
27467:  alias weapon2  secondary_down 
27467:  alias weapon3  melee_up 
27467:  alias lastweapon  secondary_down 
27467:  alias nextweapon  secondary_down 
27467:  alias previousweapon  melee_up 
27467:  alias switch_between_slot1_and_slot2  secondary_down  
27468: MOVERIGHT
27468: slot1
27468:  alias viewmodel_toggle viewmodels_off 
27468:  viewmodel_fov 84
27468:  cl_interp 0
27468: -attack
27468: hud_medicautocallersthreshold  150  
27468:  alias weapon1  primary_up 
27468:  alias weapon2  secondary_down 
27468:  alias weapon3  melee_up 
27468:  alias lastweapon  secondary_down 
27468:  alias nextweapon  secondary_down 
27468:  alias previousweapon  melee_up 
27468:  alias switch_between_slot1_and_slot2  secondary_down  
27468: slot1
27468:  alias viewmodel_toggle viewmodels_off 
27468:  viewmodel_fov 84
27468:  cl_interp 0
27468: -attack
27468: hud_medicautocallersthreshold  150  
27468:  alias weapon1  primary_up 
27468:  alias weapon2  secondary_down 
27468:  alias weapon3  melee_up 
27468:  alias lastweapon  secondary_down 
27468:  alias nextweapon  secondary_down 
27468:  alias previousweapon  melee_up 
27468:  alias switch_between_slot1_and_slot2  secondary_down  
27470: slot1
27470:  alias viewmodel_toggle viewmodels_off 
27470:  viewmodel_fov 84
27470:  cl_interp 0
27470: -attack
27470: hud_medicautocallersthreshold  150  
27470:  alias weapon1  primary_up 
27470:  alias weapon2  secondary_down 
27470:  alias weapon3  melee_up 
27470:  alias lastweapon  secondary_down 
27470:  alias nextweapon  secondary_down 
27470:  alias previousweapon  melee_up 
27470:  alias switch_between_slot1_and_slot2  secondary_down  
27470: slot1
27470:  alias viewmodel_toggle viewmodels_off 
27470:  viewmodel_fov 84
27470:  cl_interp 0
27470: -attack
27470: hud_medicautocallersthreshold  150  
27470:  alias weapon1  primary_up 
27470:  alias weapon2  secondary_down 
27470:  alias weapon3  melee_up 
27470:  alias lastweapon  secondary_down 
27470:  alias nextweapon  secondary_down 
27470:  alias previousweapon  melee_up 
27470:  alias switch_between_slot1_and_slot2  secondary_down  
27471: slot1
27471:  alias viewmodel_toggle viewmodels_off 
27471:  viewmodel_fov 84
27471:  cl_interp 0
27471: -attack
27471: hud_medicautocallersthreshold  150  
27471:  alias weapon1  primary_up 
27471:  alias weapon2  secondary_down 
27471:  alias weapon3  melee_up 
27471:  alias lastweapon  secondary_down 
27471:  alias nextweapon  secondary_down 
27471:  alias previousweapon  melee_up 
27471:  alias switch_between_slot1_and_slot2  secondary_down  
27472: slot1
27472:  alias viewmodel_toggle viewmodels_off 
27472:  viewmodel_fov 84
27472:  cl_interp 0
27472: -attack
27472: hud_medicautocallersthreshold  150  
27472:  alias weapon1  primary_up 
27472:  alias weapon2  secondary_down 
27472:  alias weapon3  melee_up 
27472:  alias lastweapon  secondary_down 
27472:  alias nextweapon  secondary_down 
27472:  alias previousweapon  melee_up 
27472:  alias switch_between_slot1_and_slot2  secondary_down  
27474: slot1
27474:  alias viewmodel_toggle viewmodels_off 
27474:  viewmodel_fov 84
27474:  cl_interp 0
27474: -attack
27474: hud_medicautocallersthreshold  150  
27474:  alias weapon1  primary_up 
27474:  alias weapon2  secondary_down 
27474:  alias weapon3  melee_up 
27474:  alias lastweapon  secondary_down 
27474:  alias nextweapon  secondary_down 
27474:  alias previousweapon  melee_up 
27474:  alias switch_between_slot1_and_slot2  secondary_down  
27474: -moveright
27474: +moveleft
27474: alias checkleft +moveleft 
27476: MOVELEFT
27476: -moveright
27476: +moveleft 
27476: alias checkright none 
27485: -back
27485: +forward
27485: alias checkfwd +forward 
27486: FORWARD MOVELEFT
27508: +attack 107
27509: ATTACK FORWARD MOVELEFT
27521: -attack 107
27522: FORWARD MOVELEFT
27526: slot2
27526:  alias viewmodel_toggle viewmodels_on 
27526:  viewmodel_fov 84
27526:  cl_interp 0
27526: +attack
27526: hud_medicautocallersthreshold  75  
27526:  alias weapon1  primary_up 
27526:  alias weapon2  secondary_down 
27526:  alias weapon3  melee_down 
27526:  alias lastweapon  primary_up 
27526:  alias nextweapon  melee_down 
27526:  alias previousweapon  primary_up 
27526:  alias switch_between_slot1_and_slot2  primary_up  
27526: slot2
27526:  alias viewmodel_toggle viewmodels_on 
27526:  viewmodel_fov 84
27526:  cl_interp 0
27526: +attack
27526: hud_medicautocallersthreshold  75  
27526:  alias weapon1  primary_up 
27526:  alias weapon2  secondary_down 
27526:  alias weapon3  melee_down 
27526:  alias lastweapon  primary_up 
27526:  alias nextweapon  melee_down 
27526:  alias previousweapon  primary_up 
27526:  alias switch_between_slot1_and_slot2  primary_up  
27527: ATTACK FORWARD MOVELEFT
27527: slot2
27527:  alias viewmodel_toggle viewmodels_on 
27527:  viewmodel_fov 84
27527:  cl_interp 0
27527: +attack
27527: hud_medicautocallersthreshold  75  
27527:  alias weapon1  primary_up 
27527:  alias weapon2  secondary_down 
27527:  alias weapon3  melee_down 
27527:  alias lastweapon  primary_up 
27527:  alias nextweapon  melee_down 
27527:  alias previousweapon  primary_up 
27527:  alias switch_between_slot1_and_slot2  primary_up  
27527: slot2
27527:  alias viewmodel_toggle viewmodels_on 
27527:  viewmodel_fov 84
27527:  cl_interp 0
27527: +attack
27527: hud_medicautocallersthreshold  75  
27527:  alias weapon1  primary_up 
27527:  alias weapon2  secondary_down 
27527:  alias weapon3  melee_down 
27527:  alias lastweapon  primary_up 
27527:  alias nextweapon  melee_down 
27527:  alias previousweapon  primary_up 
27527:  alias switch_between_slot1_and_slot2  primary_up  
27527: slot2
27527:  alias viewmodel_toggle viewmodels_on 
27527:  viewmodel_fov 84
27527:  cl_interp 0
27527: +attack
27527: hud_medicautocallersthreshold  75  
27527:  alias weapon1  primary_up 
27527:  alias weapon2  secondary_down 
27527:  alias weapon3  melee_down 
27527:  alias lastweapon  primary_up 
27527:  alias nextweapon  melee_down 
27527:  alias previousweapon  primary_up 
27527:  alias switch_between_slot1_and_slot2  primary_up  
27527: slot2
27527:  alias viewmodel_toggle viewmodels_on 
27527:  viewmodel_fov 84
27527:  cl_interp 0
27527: +attack
27527: hud_medicautocallersthreshold  75  
27527:  alias weapon1  primary_up 
27527:  alias weapon2  secondary_down 
27527:  alias weapon3  melee_down 
27527:  alias lastweapon  primary_up 
27527:  alias nextweapon  melee_down 
27527:  alias previousweapon  primary_up 
27527:  alias switch_between_slot1_and_slot2  primary_up  
27529: slot2
27529:  alias viewmodel_toggle viewmodels_on 
27529:  viewmodel_fov 84
27529:  cl_interp 0
27529: +attack
27529: hud_medicautocallersthreshold  75  
27529:  alias weapon1  primary_up 
27529:  alias weapon2  secondary_down 
27529:  alias weapon3  melee_down 
27529:  alias lastweapon  primary_up 
27529:  alias nextweapon  melee_down 
27529:  alias previousweapon  primary_up 
27529:  alias switch_between_slot1_and_slot2  primary_up  
27529: slot2
27529:  alias viewmodel_toggle viewmodels_on 
27529:  viewmodel_fov 84
27529:  cl_interp 0
27529: +attack
27529: hud_medicautocallersthreshold  75  
27529:  alias weapon1  primary_up 
27529:  alias weapon2  secondary_down 
27529:  alias weapon3  melee_down 
27529:  alias lastweapon  primary_up 
27529:  alias nextweapon  melee_down 
27529:  alias previousweapon  primary_up 
27529:  alias switch_between_slot1_and_slot2  primary_up  
27529: slot2
27529:  alias viewmodel_toggle viewmodels_on 
27529:  viewmodel_fov 84
27529:  cl_interp 0
27529: +attack
27529: hud_medicautocallersthreshold  75  
27529:  alias weapon1  primary_up 
27529:  alias weapon2  secondary_down 
27529:  alias weapon3  melee_down 
27529:  alias lastweapon  primary_up 
27529:  alias nextweapon  melee_down 
27529:  alias previousweapon  primary_up 
27529:  alias switch_between_slot1_and_slot2  primary_up  
27529: slot2
27529:  alias viewmodel_toggle viewmodels_on 
27529:  viewmodel_fov 84
27529:  cl_interp 0
27529: +attack
27529: hud_medicautocallersthreshold  75  
27529:  alias weapon1  primary_up 
27529:  alias weapon2  secondary_down 
27529:  alias weapon3  melee_down 
27529:  alias lastweapon  primary_up 
27529:  alias nextweapon  melee_down 
27529:  alias previousweapon  primary_up 
27529:  alias switch_between_slot1_and_slot2  primary_up  
27529: slot2
27529:  alias viewmodel_toggle viewmodels_on 
27529:  viewmodel_fov 84
27529:  cl_interp 0
27529: +attack
27529: hud_medicautocallersthreshold  75  
27529:  alias weapon1  primary_up 
27529:  alias weapon2  secondary_down 
27529:  alias weapon3  melee_down 
27529:  alias lastweapon  primary_up 
27529:  alias nextweapon  melee_down 
27529:  alias previousweapon  primary_up 
27529:  alias switch_between_slot1_and_slot2  primary_up  
27530: slot2
27530:  alias viewmodel_toggle viewmodels_on 
27530:  viewmodel_fov 84
27530:  cl_interp 0
27530: +attack
27530: hud_medicautocallersthreshold  75  
27530:  alias weapon1  primary_up 
27530:  alias weapon2  secondary_down 
27530:  alias weapon3  melee_down 
27530:  alias lastweapon  primary_up 
27530:  alias nextweapon  melee_down 
27530:  alias previousweapon  primary_up 
27530:  alias switch_between_slot1_and_slot2  primary_up  
27530: slot2
27530:  alias viewmodel_toggle viewmodels_on 
27530:  viewmodel_fov 84
27530:  cl_interp 0
27530: +attack
27530: hud_medicautocallersthreshold  75  
27530:  alias weapon1  primary_up 
27530:  alias weapon2  secondary_down 
27530:  alias weapon3  melee_down 
27530:  alias lastweapon  primary_up 
27530:  alias nextweapon  melee_down 
27530:  alias previousweapon  primary_up 
27530:  alias switch_between_slot1_and_slot2  primary_up  
27530: slot2
27530:  alias viewmodel_toggle viewmodels_on 
27530:  viewmodel_fov 84
27530:  cl_interp 0
27530: +attack
27530: hud_medicautocallersthreshold  75  
27530:  alias weapon1  primary_up 
27530:  alias weapon2  secondary_down 
27530:  alias weapon3  melee_down 
27530:  alias lastweapon  primary_up 
27530:  alias nextweapon  melee_down 
27530:  alias previousweapon  primary_up 
27530:  alias switch_between_slot1_and_slot2  primary_up  
27531: slot2
27531:  alias viewmodel_toggle viewmodels_on 
27531:  viewmodel_fov 84
27531:  cl_interp 0
27531: +attack
27531: hud_medicautocallersthreshold  75  
27531:  alias weapon1  primary_up 
27531:  alias weapon2  secondary_down 
27531:  alias weapon3  melee_down 
27531:  alias lastweapon  primary_up 
27531:  alias nextweapon  melee_down 
27531:  alias previousweapon  primary_up 
27531:  alias switch_between_slot1_and_slot2  primary_up  
27531: slot2
27531:  alias viewmodel_toggle viewmodels_on 
27531:  viewmodel_fov 84
27531:  cl_interp 0
27531: +attack
27531: hud_medicautocallersthreshold  75  
27531:  alias weapon1  primary_up 
27531:  alias weapon2  secondary_down 
27531:  alias weapon3  melee_down 
27531:  alias lastweapon  primary_up 
27531:  alias nextweapon  melee_down 
27531:  alias previousweapon  primary_up 
27531:  alias switch_between_slot1_and_slot2  primary_up  
27532: slot2
27532:  alias viewmodel_toggle viewmodels_on 
27532:  viewmodel_fov 84
27532:  cl_interp 0
27532: +attack
27532: hud_medicautocallersthreshold  75  
27532:  alias weapon1  primary_up 
27532:  alias weapon2  secondary_down 
27532:  alias weapon3  melee_down 
27532:  alias lastweapon  primary_up 
27532:  alias nextweapon  melee_down 
27532:  alias previousweapon  primary_up 
27532:  alias switch_between_slot1_and_slot2  primary_up  
27532: slot2
27532:  alias viewmodel_toggle viewmodels_on 
27532:  viewmodel_fov 84
27532:  cl_interp 0
27532: +attack
27532: hud_medicautocallersthreshold  75  
27532:  alias weapon1  primary_up 
27532:  alias weapon2  secondary_down 
27532:  alias weapon3  melee_down 
27532:  alias lastweapon  primary_up 
27532:  alias nextweapon  melee_down 
27532:  alias previousweapon  primary_up 
27532:  alias switch_between_slot1_and_slot2  primary_up  
27533: slot2
27533:  alias viewmodel_toggle viewmodels_on 
27533:  viewmodel_fov 84
27533:  cl_interp 0
27533: +attack
27533: hud_medicautocallersthreshold  75  
27533:  alias weapon1  primary_up 
27533:  alias weapon2  secondary_down 
27533:  alias weapon3  melee_down 
27533:  alias lastweapon  primary_up 
27533:  alias nextweapon  melee_down 
27533:  alias previousweapon  primary_up 
27533:  alias switch_between_slot1_and_slot2  primary_up  
27534: slot2
27534:  alias viewmodel_toggle viewmodels_on 
27534:  viewmodel_fov 84
27534:  cl_interp 0
27534: +attack
27534: hud_medicautocallersthreshold  75  
27534:  alias weapon1  primary_up 
27534:  alias weapon2  secondary_down 
27534:  alias weapon3  melee_down 
27534:  alias lastweapon  primary_up 
27534:  alias nextweapon  melee_down 
27534:  alias previousweapon  primary_up 
27534:  alias switch_between_slot1_and_slot2  primary_up  
27534: slot2
27534:  alias viewmodel_toggle viewmodels_on 
27534:  viewmodel_fov 84
27534:  cl_interp 0
27534: +attack
27534: hud_medicautocallersthreshold  75  
27534:  alias weapon1  primary_up 
27534:  alias weapon2  secondary_down 
27534:  alias weapon3  melee_down 
27534:  alias lastweapon  primary_up 
27534:  alias nextweapon  melee_down 
27534:  alias previousweapon  primary_up 
27534:  alias switch_between_slot1_and_slot2  primary_up  
27535: slot2
27535:  alias viewmodel_toggle viewmodels_on 
27535:  viewmodel_fov 84
27535:  cl_interp 0
27535: +attack
27535: hud_medicautocallersthreshold  75  
27535:  alias weapon1  primary_up 
27535:  alias weapon2  secondary_down 
27535:  alias weapon3  melee_down 
27535:  alias lastweapon  primary_up 
27535:  alias nextweapon  melee_down 
27535:  alias previousweapon  primary_up 
27535:  alias switch_between_slot1_and_slot2  primary_up  
27552: -moveleft
27552: +moveright
27552: alias checkright +moveright 
27553: ATTACK FORWARD MOVERIGHT
27554: -moveleft
27554: +moveright 
27554: alias checkleft none 
27555: -forward
27555: alias checkfwd none 
27556: ATTACK MOVERIGHT
27562: -forward
27562: +back
27562: alias checkback +back 
27563: ATTACK BACK MOVERIGHT
27569: -moveright
27569: +moveleft
27569: alias checkleft +moveleft 
27570: ATTACK BACK MOVELEFT
27583: -back
27583: alias checkback none 
27583: ATTACK MOVELEFT
27588: -moveright
27588: +moveleft 
27588: alias checkright none 
27592: -back
27592: +forward
27592: alias checkfwd +forward 
27593: ATTACK FORWARD MOVELEFT
27597: -moveleft
27597: alias checkleft none 
27599: ATTACK FORWARD
27602: slot1
27602:  alias viewmodel_toggle viewmodels_off 
27602:  viewmodel_fov 84
27602:  cl_interp 0
27602: -attack
27602: hud_medicautocallersthreshold  150  
27602:  alias weapon1  primary_up 
27602:  alias weapon2  secondary_down 
27602:  alias weapon3  melee_up 
27602:  alias lastweapon  secondary_down 
27602:  alias nextweapon  secondary_down 
27602:  alias previousweapon  melee_up 
27602:  alias switch_between_slot1_and_slot2  secondary_down  
27603: FORWARD
27603: slot1
27603:  alias viewmodel_toggle viewmodels_off 
27603:  viewmodel_fov 84
27603:  cl_interp 0
27603: -attack
27603: hud_medicautocallersthreshold  150  
27603:  alias weapon1  primary_up 
27603:  alias weapon2  secondary_down 
27603:  alias weapon3  melee_up 
27603:  alias lastweapon  secondary_down 
27603:  alias nextweapon  secondary_down 
27603:  alias previousweapon  melee_up 
27603:  alias switch_between_slot1_and_slot2  secondary_down  
27603: slot1
27603:  alias viewmodel_toggle viewmodels_off 
27603:  viewmodel_fov 84
27603:  cl_interp 0
27603: -attack
27603: hud_medicautocallersthreshold  150  
27603:  alias weapon1  primary_up 
27603:  alias weapon2  secondary_down 
27603:  alias weapon3  melee_up 
27603:  alias lastweapon  secondary_down 
27603:  alias nextweapon  secondary_down 
27603:  alias previousweapon  melee_up 
27603:  alias switch_between_slot1_and_slot2  secondary_down  
27603: slot1
27603:  alias viewmodel_toggle viewmodels_off 
27603:  viewmodel_fov 84
27603:  cl_interp 0
27603: -attack
27603: hud_medicautocallersthreshold  150  
27603:  alias weapon1  primary_up 
27603:  alias weapon2  secondary_down 
27603:  alias weapon3  melee_up 
27603:  alias lastweapon  secondary_down 
27603:  alias nextweapon  secondary_down 
27603:  alias previousweapon  melee_up 
27603:  alias switch_between_slot1_and_slot2  secondary_down  
27606: slot1
27606:  alias viewmodel_toggle viewmodels_off 
27606:  viewmodel_fov 84
27606:  cl_interp 0
27606: -attack
27606: hud_medicautocallersthreshold  150  
27606:  alias weapon1  primary_up 
27606:  alias weapon2  secondary_down 
27606:  alias weapon3  melee_up 
27606:  alias lastweapon  secondary_down 
27606:  alias nextweapon  secondary_down 
27606:  alias previousweapon  melee_up 
27606:  alias switch_between_slot1_and_slot2  secondary_down  
27608: -moveright
27608: +moveleft
27608: alias checkleft +moveleft 
27609: FORWARD MOVELEFT
27614: -forward
27614: alias checkfwd none 
27616: MOVELEFT
27630: -moveleft
27630: +moveright
27630: alias checkright +moveright 
27631: MOVERIGHT
27631: -moveleft
27631: +moveright 
27631: alias checkleft none 
27634: +attack 107
27635: ATTACK MOVERIGHT
27647: -attack 107
27647: MOVERIGHT
27648: slot2
27648:  alias viewmodel_toggle viewmodels_on 
27648:  viewmodel_fov 84
27648:  cl_interp 0
27648: +attack
27648: hud_medicautocallersthreshold  75  
27648:  alias weapon1  primary_up 
27648:  alias weapon2  secondary_down 
27648:  alias weapon3  melee_down 
27648:  alias lastweapon  primary_up 
27648:  alias nextweapon  melee_down 
27648:  alias previousweapon  primary_up 
27648:  alias switch_between_slot1_and_slot2  primary_up  
27650: ATTACK MOVERIGHT
27650:  alias viewmodel_toggle viewmodels_off 
27650: slot2
27650:  alias viewmodel_toggle viewmodels_on 
27650:  viewmodel_fov 84
27650:  cl_interp 0
27650: +attack
27650: hud_medicautocallersthreshold  75  
27650:  alias weapon1  primary_up 
27650:  alias weapon2  secondary_down 
27650:  alias weapon3  melee_down 
27650:  alias lastweapon  primary_up 
27650:  alias nextweapon  melee_down 
27650:  alias previousweapon  primary_up 
27650:  alias switch_between_slot1_and_slot2  primary_up  
27650: slot2
27650:  alias viewmodel_toggle viewmodels_on 
27650:  viewmodel_fov 84
27650:  cl_interp 0
27650: +attack
27650: hud_medicautocallersthreshold  75  
27650:  alias weapon1  primary_up 
27650:  alias weapon2  secondary_down 
27650:  alias weapon3  melee_down 
27650:  alias lastweapon  primary_up 
27650:  alias nextweapon  melee_down 
27650:  alias previousweapon  primary_up 
27650:  alias switch_between_slot1_and_slot2  primary_up  
27651: slot2
27651:  alias viewmodel_toggle viewmodels_on 
27651:  viewmodel_fov 84
27651:  cl_interp 0
27651: +attack
27651: hud_medicautocallersthreshold  75  
27651:  alias weapon1  primary_up 
27651:  alias weapon2  secondary_down 
27651:  alias weapon3  melee_down 
27651:  alias lastweapon  primary_up 
27651:  alias nextweapon  melee_down 
27651:  alias previousweapon  primary_up 
27651:  alias switch_between_slot1_and_slot2  primary_up  
27651: slot2
27651:  alias viewmodel_toggle viewmodels_on 
27651:  viewmodel_fov 84
27651:  cl_interp 0
27651: +attack
27651: hud_medicautocallersthreshold  75  
27651:  alias weapon1  primary_up 
27651:  alias weapon2  secondary_down 
27651:  alias weapon3  melee_down 
27651:  alias lastweapon  primary_up 
27651:  alias nextweapon  melee_down 
27651:  alias previousweapon  primary_up 
27651:  alias switch_between_slot1_and_slot2  primary_up  
27651: slot2
27651:  alias viewmodel_toggle viewmodels_on 
27651:  viewmodel_fov 84
27651:  cl_interp 0
27651: +attack
27651: hud_medicautocallersthreshold  75  
27651:  alias weapon1  primary_up 
27651:  alias weapon2  secondary_down 
27651:  alias weapon3  melee_down 
27651:  alias lastweapon  primary_up 
27651:  alias nextweapon  melee_down 
27651:  alias previousweapon  primary_up 
27651:  alias switch_between_slot1_and_slot2  primary_up  
27651: slot2
27651:  alias viewmodel_toggle viewmodels_on 
27651:  viewmodel_fov 84
27651:  cl_interp 0
27651: +attack
27651: hud_medicautocallersthreshold  75  
27651:  alias weapon1  primary_up 
27651:  alias weapon2  secondary_down 
27651:  alias weapon3  melee_down 
27651:  alias lastweapon  primary_up 
27651:  alias nextweapon  melee_down 
27651:  alias previousweapon  primary_up 
27651:  alias switch_between_slot1_and_slot2  primary_up  
27652: slot2
27652:  alias viewmodel_toggle viewmodels_on 
27652:  viewmodel_fov 84
27652:  cl_interp 0
27652: +attack
27652: hud_medicautocallersthreshold  75  
27652:  alias weapon1  primary_up 
27652:  alias weapon2  secondary_down 
27652:  alias weapon3  melee_down 
27652:  alias lastweapon  primary_up 
27652:  alias nextweapon  melee_down 
27652:  alias previousweapon  primary_up 
27652:  alias switch_between_slot1_and_slot2  primary_up  
27652: slot2
27652:  alias viewmodel_toggle viewmodels_on 
27652:  viewmodel_fov 84
27652:  cl_interp 0
27652: +attack
27652: hud_medicautocallersthreshold  75  
27652:  alias weapon1  primary_up 
27652:  alias weapon2  secondary_down 
27652:  alias weapon3  melee_down 
27652:  alias lastweapon  primary_up 
27652:  alias nextweapon  melee_down 
27652:  alias previousweapon  primary_up 
27652:  alias switch_between_slot1_and_slot2  primary_up  
27652: -moveright
27652: +moveleft
27652: alias checkleft +moveleft 
27653: ATTACK MOVELEFT
27653: slot2
27653:  alias viewmodel_toggle viewmodels_on 
27653:  viewmodel_fov 84
27653:  cl_interp 0
27653: +attack
27653: hud_medicautocallersthreshold  75  
27653:  alias weapon1  primary_up 
27653:  alias weapon2  secondary_down 
27653:  alias weapon3  melee_down 
27653:  alias lastweapon  primary_up 
27653:  alias nextweapon  melee_down 
27653:  alias previousweapon  primary_up 
27653:  alias switch_between_slot1_and_slot2  primary_up  
27653: slot2
27653:  alias viewmodel_toggle viewmodels_on 
27653:  viewmodel_fov 84
27653:  cl_interp 0
27653: +attack
27653: hud_medicautocallersthreshold  75  
27653:  alias weapon1  primary_up 
27653:  alias weapon2  secondary_down 
27653:  alias weapon3  melee_down 
27653:  alias lastweapon  primary_up 
27653:  alias nextweapon  melee_down 
27653:  alias previousweapon  primary_up 
27653:  alias switch_between_slot1_and_slot2  primary_up  
27654: slot2
27654:  alias viewmodel_toggle viewmodels_on 
27654:  viewmodel_fov 84
27654:  cl_interp 0
27654: +attack
27654: hud_medicautocallersthreshold  75  
27654:  alias weapon1  primary_up 
27654:  alias weapon2  secondary_down 
27654:  alias weapon3  melee_down 
27654:  alias lastweapon  primary_up 
27654:  alias nextweapon  melee_down 
27654:  alias previousweapon  primary_up 
27654:  alias switch_between_slot1_and_slot2  primary_up  
27654: slot2
27654:  alias viewmodel_toggle viewmodels_on 
27654:  viewmodel_fov 84
27654:  cl_interp 0
27654: +attack
27654: hud_medicautocallersthreshold  75  
27654:  alias weapon1  primary_up 
27654:  alias weapon2  secondary_down 
27654:  alias weapon3  melee_down 
27654:  alias lastweapon  primary_up 
27654:  alias nextweapon  melee_down 
27654:  alias previousweapon  primary_up 
27654:  alias switch_between_slot1_and_slot2  primary_up  
27654: slot2
27654:  alias viewmodel_toggle viewmodels_on 
27654:  viewmodel_fov 84
27654:  cl_interp 0
27654: +attack
27654: hud_medicautocallersthreshold  75  
27654:  alias weapon1  primary_up 
27654:  alias weapon2  secondary_down 
27654:  alias weapon3  melee_down 
27654:  alias lastweapon  primary_up 
27654:  alias nextweapon  melee_down 
27654:  alias previousweapon  primary_up 
27654:  alias switch_between_slot1_and_slot2  primary_up  
27656: slot2
27656:  alias viewmodel_toggle viewmodels_on 
27656:  viewmodel_fov 84
27656:  cl_interp 0
27656: +attack
27656: hud_medicautocallersthreshold  75  
27656:  alias weapon1  primary_up 
27656:  alias weapon2  secondary_down 
27656:  alias weapon3  melee_down 
27656:  alias lastweapon  primary_up 
27656:  alias nextweapon  melee_down 
27656:  alias previousweapon  primary_up 
27656:  alias switch_between_slot1_and_slot2  primary_up  
27656: slot2
27656:  alias viewmodel_toggle viewmodels_on 
27656:  viewmodel_fov 84
27656:  cl_interp 0
27656: +attack
27656: hud_medicautocallersthreshold  75  
27656:  alias weapon1  primary_up 
27656:  alias weapon2  secondary_down 
27656:  alias weapon3  melee_down 
27656:  alias lastweapon  primary_up 
27656:  alias nextweapon  melee_down 
27656:  alias previousweapon  primary_up 
27656:  alias switch_between_slot1_and_slot2  primary_up  
27657: slot2
27657:  alias viewmodel_toggle viewmodels_on 
27657:  viewmodel_fov 84
27657:  cl_interp 0
27657: +attack
27657: hud_medicautocallersthreshold  75  
27657:  alias weapon1  primary_up 
27657:  alias weapon2  secondary_down 
27657:  alias weapon3  melee_down 
27657:  alias lastweapon  primary_up 
27657:  alias nextweapon  melee_down 
27657:  alias previousweapon  primary_up 
27657:  alias switch_between_slot1_and_slot2  primary_up  
27657: -moveright
27657: +moveleft 
27657: alias checkright none 
27664: -moveleft
27664: +moveright
27664: alias checkright +moveright 
27665: ATTACK MOVERIGHT
27666: -moveleft
27666: +moveright 
27666: alias checkleft none 
27692: -forward
27692: +back
27692: alias checkback +back 
27693: ATTACK BACK MOVERIGHT
27714: -moveright
27714: +moveleft
27714: alias checkleft +moveleft 
27715: ATTACK BACK MOVELEFT
27725: -moveright
27725: +moveleft 
27725: alias checkright none 
27730: -moveleft
27730: +moveright
27730: alias checkright +moveright 
27731: ATTACK BACK MOVERIGHT
27737: -back
27737: alias checkback none 
27737: -moveleft
27737: +moveright 
27737: alias checkleft none 
27739: ATTACK MOVERIGHT
27744: slot1
27744:  alias viewmodel_toggle viewmodels_off 
27744:  viewmodel_fov 84
27744:  cl_interp 0
27744: -attack
27744: hud_medicautocallersthreshold  150  
27744:  alias weapon1  primary_up 
27744:  alias weapon2  secondary_down 
27744:  alias weapon3  melee_up 
27744:  alias lastweapon  secondary_down 
27744:  alias nextweapon  secondary_down 
27744:  alias previousweapon  melee_up 
27744:  alias switch_between_slot1_and_slot2  secondary_down  
27746: MOVERIGHT
27746: slot1
27746:  alias viewmodel_toggle viewmodels_off 
27746:  viewmodel_fov 84
27746:  cl_interp 0
27746: -attack
27746: hud_medicautocallersthreshold  150  
27746:  alias weapon1  primary_up 
27746:  alias weapon2  secondary_down 
27746:  alias weapon3  melee_up 
27746:  alias lastweapon  secondary_down 
27746:  alias nextweapon  secondary_down 
27746:  alias previousweapon  melee_up 
27746:  alias switch_between_slot1_and_slot2  secondary_down  
27747: slot1
27747:  alias viewmodel_toggle viewmodels_off 
27747:  viewmodel_fov 84
27747:  cl_interp 0
27747: -attack
27747: hud_medicautocallersthreshold  150  
27747:  alias weapon1  primary_up 
27747:  alias weapon2  secondary_down 
27747:  alias weapon3  melee_up 
27747:  alias lastweapon  secondary_down 
27747:  alias nextweapon  secondary_down 
27747:  alias previousweapon  melee_up 
27747:  alias switch_between_slot1_and_slot2  secondary_down  
27747: slot1
27747:  alias viewmodel_toggle viewmodels_off 
27747:  viewmodel_fov 84
27747:  cl_interp 0
27747: -attack
27747: hud_medicautocallersthreshold  150  
27747:  alias weapon1  primary_up 
27747:  alias weapon2  secondary_down 
27747:  alias weapon3  melee_up 
27747:  alias lastweapon  secondary_down 
27747:  alias nextweapon  secondary_down 
27747:  alias previousweapon  melee_up 
27747:  alias switch_between_slot1_and_slot2  secondary_down  
27748: slot1
27748:  alias viewmodel_toggle viewmodels_off 
27748:  viewmodel_fov 84
27748:  cl_interp 0
27748: -attack
27748: hud_medicautocallersthreshold  150  
27748:  alias weapon1  primary_up 
27748:  alias weapon2  secondary_down 
27748:  alias weapon3  melee_up 
27748:  alias lastweapon  secondary_down 
27748:  alias nextweapon  secondary_down 
27748:  alias previousweapon  melee_up 
27748:  alias switch_between_slot1_and_slot2  secondary_down  
27751: -moveright
27751: +moveleft
27751: alias checkleft +moveleft 
27753: MOVELEFT
27757: -moveright
27757: +moveleft 
27757: alias checkright none 
27757: -back
27757: +forward
27757: alias checkfwd +forward 
27758: FORWARD MOVELEFT
27771: -forward
27771: alias checkfwd none 
27772: MOVELEFT
27776: -moveleft
27776: +moveright
27776: alias checkright +moveright 
27776: +attack 107
27777: ATTACK MOVERIGHT
27778: -moveleft
27778: +moveright 
27778: alias checkleft none 
27787: -attack 107
27788: MOVERIGHT
27789: slot2
27789:  alias viewmodel_toggle viewmodels_on 
27789:  viewmodel_fov 84
27789:  cl_interp 0
27789: +attack
27789: hud_medicautocallersthreshold  75  
27789:  alias weapon1  primary_up 
27789:  alias weapon2  secondary_down 
27789:  alias weapon3  melee_down 
27789:  alias lastweapon  primary_up 
27789:  alias nextweapon  melee_down 
27789:  alias previousweapon  primary_up 
27789:  alias switch_between_slot1_and_slot2  primary_up  
27790: ATTACK MOVERIGHT
27790: slot2
27790:  alias viewmodel_toggle viewmodels_on 
27790:  viewmodel_fov 84
27790:  cl_interp 0
27790: +attack
27790: hud_medicautocallersthreshold  75  
27790:  alias weapon1  primary_up 
27790:  alias weapon2  secondary_down 
27790:  alias weapon3  melee_down 
27790:  alias lastweapon  primary_up 
27790:  alias nextweapon  melee_down 
27790:  alias previousweapon  primary_up 
27790:  alias switch_between_slot1_and_slot2  primary_up  
27791: slot2
27791:  alias viewmodel_toggle viewmodels_on 
27791:  viewmodel_fov 84
27791:  cl_interp 0
27791: +attack
27791: hud_medicautocallersthreshold  75  
27791:  alias weapon1  primary_up 
27791:  alias weapon2  secondary_down 
27791:  alias weapon3  melee_down 
27791:  alias lastweapon  primary_up 
27791:  alias nextweapon  melee_down 
27791:  alias previousweapon  primary_up 
27791:  alias switch_between_slot1_and_slot2  primary_up  
27791: slot2
27791:  alias viewmodel_toggle viewmodels_on 
27791:  viewmodel_fov 84
27791:  cl_interp 0
27791: +attack
27791: hud_medicautocallersthreshold  75  
27791:  alias weapon1  primary_up 
27791:  alias weapon2  secondary_down 
27791:  alias weapon3  melee_down 
27791:  alias lastweapon  primary_up 
27791:  alias nextweapon  melee_down 
27791:  alias previousweapon  primary_up 
27791:  alias switch_between_slot1_and_slot2  primary_up  
27791: slot2
27791:  alias viewmodel_toggle viewmodels_on 
27791:  viewmodel_fov 84
27791:  cl_interp 0
27791: +attack
27791: hud_medicautocallersthreshold  75  
27791:  alias weapon1  primary_up 
27791:  alias weapon2  secondary_down 
27791:  alias weapon3  melee_down 
27791:  alias lastweapon  primary_up 
27791:  alias nextweapon  melee_down 
27791:  alias previousweapon  primary_up 
27791:  alias switch_between_slot1_and_slot2  primary_up  
27791: slot2
27791:  alias viewmodel_toggle viewmodels_on 
27791:  viewmodel_fov 84
27791:  cl_interp 0
27791: +attack
27791: hud_medicautocallersthreshold  75  
27791:  alias weapon1  primary_up 
27791:  alias weapon2  secondary_down 
27791:  alias weapon3  melee_down 
27791:  alias lastweapon  primary_up 
27791:  alias nextweapon  melee_down 
27791:  alias previousweapon  primary_up 
27791:  alias switch_between_slot1_and_slot2  primary_up  
27793: slot2
27793:  alias viewmodel_toggle viewmodels_on 
27793:  viewmodel_fov 84
27793:  cl_interp 0
27793: +attack
27793: hud_medicautocallersthreshold  75  
27793:  alias weapon1  primary_up 
27793:  alias weapon2  secondary_down 
27793:  alias weapon3  melee_down 
27793:  alias lastweapon  primary_up 
27793:  alias nextweapon  melee_down 
27793:  alias previousweapon  primary_up 
27793:  alias switch_between_slot1_and_slot2  primary_up  
27793: slot2
27793:  alias viewmodel_toggle viewmodels_on 
27793:  viewmodel_fov 84
27793:  cl_interp 0
27793: +attack
27793: hud_medicautocallersthreshold  75  
27793:  alias weapon1  primary_up 
27793:  alias weapon2  secondary_down 
27793:  alias weapon3  melee_down 
27793:  alias lastweapon  primary_up 
27793:  alias nextweapon  melee_down 
27793:  alias previousweapon  primary_up 
27793:  alias switch_between_slot1_and_slot2  primary_up  
27793: slot2
27793:  alias viewmodel_toggle viewmodels_on 
27793:  viewmodel_fov 84
27793:  cl_interp 0
27793: +attack
27793: hud_medicautocallersthreshold  75  
27793:  alias weapon1  primary_up 
27793:  alias weapon2  secondary_down 
27793:  alias weapon3  melee_down 
27793:  alias lastweapon  primary_up 
27793:  alias nextweapon  melee_down 
27793:  alias previousweapon  primary_up 
27793:  alias switch_between_slot1_and_slot2  primary_up  
27794: slot2
27794:  alias viewmodel_toggle viewmodels_on 
27794:  viewmodel_fov 84
27794:  cl_interp 0
27794: +attack
27794: hud_medicautocallersthreshold  75  
27794:  alias weapon1  primary_up 
27794:  alias weapon2  secondary_down 
27794:  alias weapon3  melee_down 
27794:  alias lastweapon  primary_up 
27794:  alias nextweapon  melee_down 
27794:  alias previousweapon  primary_up 
27794:  alias switch_between_slot1_and_slot2  primary_up  
27794: slot2
27794:  alias viewmodel_toggle viewmodels_on 
27794:  viewmodel_fov 84
27794:  cl_interp 0
27794: +attack
27794: hud_medicautocallersthreshold  75  
27794:  alias weapon1  primary_up 
27794:  alias weapon2  secondary_down 
27794:  alias weapon3  melee_down 
27794:  alias lastweapon  primary_up 
27794:  alias nextweapon  melee_down 
27794:  alias previousweapon  primary_up 
27794:  alias switch_between_slot1_and_slot2  primary_up  
27794: slot2
27794:  alias viewmodel_toggle viewmodels_on 
27794:  viewmodel_fov 84
27794:  cl_interp 0
27794: +attack
27794: hud_medicautocallersthreshold  75  
27794:  alias weapon1  primary_up 
27794:  alias weapon2  secondary_down 
27794:  alias weapon3  melee_down 
27794:  alias lastweapon  primary_up 
27794:  alias nextweapon  melee_down 
27794:  alias previousweapon  primary_up 
27794:  alias switch_between_slot1_and_slot2  primary_up  
27795: slot2
27795:  alias viewmodel_toggle viewmodels_on 
27795:  viewmodel_fov 84
27795:  cl_interp 0
27795: +attack
27795: hud_medicautocallersthreshold  75  
27795:  alias weapon1  primary_up 
27795:  alias weapon2  secondary_down 
27795:  alias weapon3  melee_down 
27795:  alias lastweapon  primary_up 
27795:  alias nextweapon  melee_down 
27795:  alias previousweapon  primary_up 
27795:  alias switch_between_slot1_and_slot2  primary_up  
27796: slot2
27796:  alias viewmodel_toggle viewmodels_on 
27796:  viewmodel_fov 84
27796:  cl_interp 0
27796: +attack
27796: hud_medicautocallersthreshold  75  
27796:  alias weapon1  primary_up 
27796:  alias weapon2  secondary_down 
27796:  alias weapon3  melee_down 
27796:  alias lastweapon  primary_up 
27796:  alias nextweapon  melee_down 
27796:  alias previousweapon  primary_up 
27796:  alias switch_between_slot1_and_slot2  primary_up  
27796: slot2
27796:  alias viewmodel_toggle viewmodels_on 
27796:  viewmodel_fov 84
27796:  cl_interp 0
27796: +attack
27796: hud_medicautocallersthreshold  75  
27796:  alias weapon1  primary_up 
27796:  alias weapon2  secondary_down 
27796:  alias weapon3  melee_down 
27796:  alias lastweapon  primary_up 
27796:  alias nextweapon  melee_down 
27796:  alias previousweapon  primary_up 
27796:  alias switch_between_slot1_and_slot2  primary_up  
27796: slot2
27796:  alias viewmodel_toggle viewmodels_on 
27796:  viewmodel_fov 84
27796:  cl_interp 0
27796: +attack
27796: hud_medicautocallersthreshold  75  
27796:  alias weapon1  primary_up 
27796:  alias weapon2  secondary_down 
27796:  alias weapon3  melee_down 
27796:  alias lastweapon  primary_up 
27796:  alias nextweapon  melee_down 
27796:  alias previousweapon  primary_up 
27796:  alias switch_between_slot1_and_slot2  primary_up  
27800: -moveright
27800: +moveleft
27800: alias checkleft +moveleft 
27801: ATTACK MOVELEFT
27801: slot2
27801:  alias viewmodel_toggle viewmodels_on 
27801:  viewmodel_fov 84
27801:  cl_interp 0
27801: +attack
27801: hud_medicautocallersthreshold  75  
27801:  alias weapon1  primary_up 
27801:  alias weapon2  secondary_down 
27801:  alias weapon3  melee_down 
27801:  alias lastweapon  primary_up 
27801:  alias nextweapon  melee_down 
27801:  alias previousweapon  primary_up 
27801:  alias switch_between_slot1_and_slot2  primary_up  
27804: -moveright
27804: +moveleft 
27804: alias checkright none 
27814: -moveleft
27814: +moveright
27814: alias checkright +moveright 
27815: ATTACK MOVERIGHT
27816: -moveleft
27816: +moveright 
27816: alias checkleft none 
27824: -forward
27824: +back
27824: alias checkback +back 
27825: ATTACK BACK MOVERIGHT
27828: -moveright
27828: +moveleft
27828: alias checkleft +moveleft 
27829: ATTACK BACK MOVELEFT
27833: -moveright
27833: +moveleft 
27833: alias checkright none 
27838: slot2
27838:  alias viewmodel_toggle viewmodels_on 
27838:  viewmodel_fov 84
27838:  cl_interp 0
27838: +attack
27838: hud_medicautocallersthreshold  75  
27838:  alias weapon1  primary_up 
27838:  alias weapon2  secondary_down 
27838:  alias weapon3  melee_down 
27838:  alias lastweapon  primary_up 
27838:  alias nextweapon  melee_down 
27838:  alias previousweapon  primary_up 
27838:  alias switch_between_slot1_and_slot2  primary_up  
27838: slot2
27838:  alias viewmodel_toggle viewmodels_on 
27838:  viewmodel_fov 84
27838:  cl_interp 0
27838: +attack
27838: hud_medicautocallersthreshold  75  
27838:  alias weapon1  primary_up 
27838:  alias weapon2  secondary_down 
27838:  alias weapon3  melee_down 
27838:  alias lastweapon  primary_up 
27838:  alias nextweapon  melee_down 
27838:  alias previousweapon  primary_up 
27838:  alias switch_between_slot1_and_slot2  primary_up  
27842: slot2
27842:  alias viewmodel_toggle viewmodels_on 
27842:  viewmodel_fov 84
27842:  cl_interp 0
27842: +attack
27842: hud_medicautocallersthreshold  75  
27842:  alias weapon1  primary_up 
27842:  alias weapon2  secondary_down 
27842:  alias weapon3  melee_down 
27842:  alias lastweapon  primary_up 
27842:  alias nextweapon  melee_down 
27842:  alias previousweapon  primary_up 
27842:  alias switch_between_slot1_and_slot2  primary_up  
27843: slot2
27843:  alias viewmodel_toggle viewmodels_on 
27843:  viewmodel_fov 84
27843:  cl_interp 0
27843: +attack
27843: hud_medicautocallersthreshold  75  
27843:  alias weapon1  primary_up 
27843:  alias weapon2  secondary_down 
27843:  alias weapon3  melee_down 
27843:  alias lastweapon  primary_up 
27843:  alias nextweapon  melee_down 
27843:  alias previousweapon  primary_up 
27843:  alias switch_between_slot1_and_slot2  primary_up  
27843: slot2
27843:  alias viewmodel_toggle viewmodels_on 
27843:  viewmodel_fov 84
27843:  cl_interp 0
27843: +attack
27843: hud_medicautocallersthreshold  75  
27843:  alias weapon1  primary_up 
27843:  alias weapon2  secondary_down 
27843:  alias weapon3  melee_down 
27843:  alias lastweapon  primary_up 
27843:  alias nextweapon  melee_down 
27843:  alias previousweapon  primary_up 
27843:  alias switch_between_slot1_and_slot2  primary_up  
27844: slot2
27844:  alias viewmodel_toggle viewmodels_on 
27844:  viewmodel_fov 84
27844:  cl_interp 0
27844: +attack
27844: hud_medicautocallersthreshold  75  
27844:  alias weapon1  primary_up 
27844:  alias weapon2  secondary_down 
27844:  alias weapon3  melee_down 
27844:  alias lastweapon  primary_up 
27844:  alias nextweapon  melee_down 
27844:  alias previousweapon  primary_up 
27844:  alias switch_between_slot1_and_slot2  primary_up  
27866: -moveleft
27866: +moveright
27866: alias checkright +moveright 
27867: ATTACK BACK MOVERIGHT
27871: slot2
27871:  alias viewmodel_toggle viewmodels_on 
27871:  viewmodel_fov 84
27871:  cl_interp 0
27871: +attack
27871: hud_medicautocallersthreshold  75  
27871:  alias weapon1  primary_up 
27871:  alias weapon2  secondary_down 
27871:  alias weapon3  melee_down 
27871:  alias lastweapon  primary_up 
27871:  alias nextweapon  melee_down 
27871:  alias previousweapon  primary_up 
27871:  alias switch_between_slot1_and_slot2  primary_up  
27871: -moveleft
27871: +moveright 
27871: alias checkleft none 
27873: slot2
27873:  alias viewmodel_toggle viewmodels_on 
27873:  viewmodel_fov 84
27873:  cl_interp 0
27873: +attack
27873: hud_medicautocallersthreshold  75  
27873:  alias weapon1  primary_up 
27873:  alias weapon2  secondary_down 
27873:  alias weapon3  melee_down 
27873:  alias lastweapon  primary_up 
27873:  alias nextweapon  melee_down 
27873:  alias previousweapon  primary_up 
27873:  alias switch_between_slot1_and_slot2  primary_up  
27874: -back
27874: alias checkback none 
27875: ATTACK MOVERIGHT
27875: slot2
27875:  alias viewmodel_toggle viewmodels_on 
27875:  viewmodel_fov 84
27875:  cl_interp 0
27875: +attack
27875: hud_medicautocallersthreshold  75  
27875:  alias weapon1  primary_up 
27875:  alias weapon2  secondary_down 
27875:  alias weapon3  melee_down 
27875:  alias lastweapon  primary_up 
27875:  alias nextweapon  melee_down 
27875:  alias previousweapon  primary_up 
27875:  alias switch_between_slot1_and_slot2  primary_up  
27876: slot2
27876:  alias viewmodel_toggle viewmodels_on 
27876:  viewmodel_fov 84
27876:  cl_interp 0
27876: +attack
27876: hud_medicautocallersthreshold  75  
27876:  alias weapon1  primary_up 
27876:  alias weapon2  secondary_down 
27876:  alias weapon3  melee_down 
27876:  alias lastweapon  primary_up 
27876:  alias nextweapon  melee_down 
27876:  alias previousweapon  primary_up 
27876:  alias switch_between_slot1_and_slot2  primary_up  
27877: slot2
27877:  alias viewmodel_toggle viewmodels_on 
27877:  viewmodel_fov 84
27877:  cl_interp 0
27877: +attack
27877: hud_medicautocallersthreshold  75  
27877:  alias weapon1  primary_up 
27877:  alias weapon2  secondary_down 
27877:  alias weapon3  melee_down 
27877:  alias lastweapon  primary_up 
27877:  alias nextweapon  melee_down 
27877:  alias previousweapon  primary_up 
27877:  alias switch_between_slot1_and_slot2  primary_up  
27893: -moveright
27893: alias checkright none 
27894: ATTACK
27894: -moveright
27894: +moveleft
27894: alias checkleft +moveleft 
27895: ATTACK MOVELEFT
27900: -back
27900: +forward
27900: alias checkfwd +forward 
27901: ATTACK FORWARD MOVELEFT
27924: -forward
27924: alias checkfwd none 
27925: ATTACK MOVELEFT
27973: -forward
27973: +back
27973: alias checkback +back 
27974: ATTACK BACK MOVELEFT
27979: -moveleft
27979: alias checkleft none 
27979: -moveleft
27979: +moveright
27979: alias checkright +moveright 
27979: ATTACK BACK MOVERIGHT
27980: -back
27980: alias checkback none 
27982: ATTACK MOVERIGHT
27988: -back
27988: +forward
27988: alias checkfwd +forward 
27989: ATTACK FORWARD MOVERIGHT
27992: -moveright
27992: alias checkright none 
27993: ATTACK FORWARD
27996: -moveright
27996: +moveleft
27996: alias checkleft +moveleft 
27997: ATTACK FORWARD MOVELEFT
27998: slot2
27998:  alias viewmodel_toggle viewmodels_on 
27998:  viewmodel_fov 84
27998:  cl_interp 0
27998: +attack
27998: hud_medicautocallersthreshold  75  
27998:  alias weapon1  primary_up 
27998:  alias weapon2  secondary_down 
27998:  alias weapon3  melee_down 
27998:  alias lastweapon  primary_up 
27998:  alias nextweapon  melee_down 
27998:  alias previousweapon  primary_up 
27998:  alias switch_between_slot1_and_slot2  primary_up  
28000: slot2
28000:  alias viewmodel_toggle viewmodels_on 
28000:  viewmodel_fov 84
28000:  cl_interp 0
28000: +attack
28000: hud_medicautocallersthreshold  75  
28000:  alias weapon1  primary_up 
28000:  alias weapon2  secondary_down 
28000:  alias weapon3  melee_down 
28000:  alias lastweapon  primary_up 
28000:  alias nextweapon  melee_down 
28000:  alias previousweapon  primary_up 
28000:  alias switch_between_slot1_and_slot2  primary_up  
28001: slot2
28001:  alias viewmodel_toggle viewmodels_on 
28001:  viewmodel_fov 84
28001:  cl_interp 0
28001: +attack
28001: hud_medicautocallersthreshold  75  
28001:  alias weapon1  primary_up 
28001:  alias weapon2  secondary_down 
28001:  alias weapon3  melee_down 
28001:  alias lastweapon  primary_up 
28001:  alias nextweapon  melee_down 
28001:  alias previousweapon  primary_up 
28001:  alias switch_between_slot1_and_slot2  primary_up  
28002: slot2
28002:  alias viewmodel_toggle viewmodels_on 
28002:  viewmodel_fov 84
28002:  cl_interp 0
28002: +attack
28002: hud_medicautocallersthreshold  75  
28002:  alias weapon1  primary_up 
28002:  alias weapon2  secondary_down 
28002:  alias weapon3  melee_down 
28002:  alias lastweapon  primary_up 
28002:  alias nextweapon  melee_down 
28002:  alias previousweapon  primary_up 
28002:  alias switch_between_slot1_and_slot2  primary_up  
28003: slot2
28003:  alias viewmodel_toggle viewmodels_on 
28003:  viewmodel_fov 84
28003:  cl_interp 0
28003: +attack
28003: hud_medicautocallersthreshold  75  
28003:  alias weapon1  primary_up 
28003:  alias weapon2  secondary_down 
28003:  alias weapon3  melee_down 
28003:  alias lastweapon  primary_up 
28003:  alias nextweapon  melee_down 
28003:  alias previousweapon  primary_up 
28003:  alias switch_between_slot1_and_slot2  primary_up  
28004: slot2
28004:  alias viewmodel_toggle viewmodels_on 
28004:  viewmodel_fov 84
28004:  cl_interp 0
28004: +attack
28004: hud_medicautocallersthreshold  75  
28004:  alias weapon1  primary_up 
28004:  alias weapon2  secondary_down 
28004:  alias weapon3  melee_down 
28004:  alias lastweapon  primary_up 
28004:  alias nextweapon  melee_down 
28004:  alias previousweapon  primary_up 
28004:  alias switch_between_slot1_and_slot2  primary_up  
28005: -moveleft
28005: alias checkleft none 
28006: ATTACK FORWARD
28030: -attack 
28031: FORWARD
28037: +attack 
28039: ATTACK FORWARD
28039: -moveright
28039: +moveleft
28039: alias checkleft +moveleft 
28039: ATTACK FORWARD MOVELEFT
28046: -moveleft
28046: alias checkleft none 
28048: ATTACK FORWARD
28056: slot2
28056:  alias viewmodel_toggle viewmodels_on 
28056:  viewmodel_fov 84
28056:  cl_interp 0
28056: +attack
28056: hud_medicautocallersthreshold  75  
28056:  alias weapon1  primary_up 
28056:  alias weapon2  secondary_down 
28056:  alias weapon3  melee_down 
28056:  alias lastweapon  primary_up 
28056:  alias nextweapon  melee_down 
28056:  alias previousweapon  primary_up 
28056:  alias switch_between_slot1_and_slot2  primary_up  
28056: slot2
28056:  alias viewmodel_toggle viewmodels_on 
28056:  viewmodel_fov 84
28056:  cl_interp 0
28056: +attack
28056: hud_medicautocallersthreshold  75  
28056:  alias weapon1  primary_up 
28056:  alias weapon2  secondary_down 
28056:  alias weapon3  melee_down 
28056:  alias lastweapon  primary_up 
28056:  alias nextweapon  melee_down 
28056:  alias previousweapon  primary_up 
28056:  alias switch_between_slot1_and_slot2  primary_up  
28057: slot2
28057:  alias viewmodel_toggle viewmodels_on 
28057:  viewmodel_fov 84
28057:  cl_interp 0
28057: +attack
28057: hud_medicautocallersthreshold  75  
28057:  alias weapon1  primary_up 
28057:  alias weapon2  secondary_down 
28057:  alias weapon3  melee_down 
28057:  alias lastweapon  primary_up 
28057:  alias nextweapon  melee_down 
28057:  alias previousweapon  primary_up 
28057:  alias switch_between_slot1_and_slot2  primary_up  
28059: slot2
28059:  alias viewmodel_toggle viewmodels_on 
28059:  viewmodel_fov 84
28059:  cl_interp 0
28059: +attack
28059: hud_medicautocallersthreshold  75  
28059:  alias weapon1  primary_up 
28059:  alias weapon2  secondary_down 
28059:  alias weapon3  melee_down 
28059:  alias lastweapon  primary_up 
28059:  alias nextweapon  melee_down 
28059:  alias previousweapon  primary_up 
28059:  alias switch_between_slot1_and_slot2  primary_up  
28059: -moveright
28059: +moveleft
28059: alias checkleft +moveleft 
28060: ATTACK FORWARD MOVELEFT
28067: -moveleft
28067: alias checkleft none 
28068: ATTACK FORWARD
28090: slot2
28090:  alias viewmodel_toggle viewmodels_on 
28090:  viewmodel_fov 84
28090:  cl_interp 0
28090: +attack
28090: hud_medicautocallersthreshold  75  
28090:  alias weapon1  primary_up 
28090:  alias weapon2  secondary_down 
28090:  alias weapon3  melee_down 
28090:  alias lastweapon  primary_up 
28090:  alias nextweapon  melee_down 
28090:  alias previousweapon  primary_up 
28090:  alias switch_between_slot1_and_slot2  primary_up  
28092: slot2
28092:  alias viewmodel_toggle viewmodels_on 
28092:  viewmodel_fov 84
28092:  cl_interp 0
28092: +attack
28092: hud_medicautocallersthreshold  75  
28092:  alias weapon1  primary_up 
28092:  alias weapon2  secondary_down 
28092:  alias weapon3  melee_down 
28092:  alias lastweapon  primary_up 
28092:  alias nextweapon  melee_down 
28092:  alias previousweapon  primary_up 
28092:  alias switch_between_slot1_and_slot2  primary_up  
28092: slot2
28092:  alias viewmodel_toggle viewmodels_on 
28092:  viewmodel_fov 84
28092:  cl_interp 0
28092: +attack
28092: hud_medicautocallersthreshold  75  
28092:  alias weapon1  primary_up 
28092:  alias weapon2  secondary_down 
28092:  alias weapon3  melee_down 
28092:  alias lastweapon  primary_up 
28092:  alias nextweapon  melee_down 
28092:  alias previousweapon  primary_up 
28092:  alias switch_between_slot1_and_slot2  primary_up  
28094: slot2
28094:  alias viewmodel_toggle viewmodels_on 
28094:  viewmodel_fov 84
28094:  cl_interp 0
28094: +attack
28094: hud_medicautocallersthreshold  75  
28094:  alias weapon1  primary_up 
28094:  alias weapon2  secondary_down 
28094:  alias weapon3  melee_down 
28094:  alias lastweapon  primary_up 
28094:  alias nextweapon  melee_down 
28094:  alias previousweapon  primary_up 
28094:  alias switch_between_slot1_and_slot2  primary_up  
28095: slot2
28095:  alias viewmodel_toggle viewmodels_on 
28095:  viewmodel_fov 84
28095:  cl_interp 0
28095: +attack
28095: hud_medicautocallersthreshold  75  
28095:  alias weapon1  primary_up 
28095:  alias weapon2  secondary_down 
28095:  alias weapon3  melee_down 
28095:  alias lastweapon  primary_up 
28095:  alias nextweapon  melee_down 
28095:  alias previousweapon  primary_up 
28095:  alias switch_between_slot1_and_slot2  primary_up  
28096: slot2
28096:  alias viewmodel_toggle viewmodels_on 
28096:  viewmodel_fov 84
28096:  cl_interp 0
28096: +attack
28096: hud_medicautocallersthreshold  75  
28096:  alias weapon1  primary_up 
28096:  alias weapon2  secondary_down 
28096:  alias weapon3  melee_down 
28096:  alias lastweapon  primary_up 
28096:  alias nextweapon  melee_down 
28096:  alias previousweapon  primary_up 
28096:  alias switch_between_slot1_and_slot2  primary_up  
28126: slot2
28126:  alias viewmodel_toggle viewmodels_on 
28126:  viewmodel_fov 84
28126:  cl_interp 0
28126: +attack
28126: hud_medicautocallersthreshold  75  
28126:  alias weapon1  primary_up 
28126:  alias weapon2  secondary_down 
28126:  alias weapon3  melee_down 
28126:  alias lastweapon  primary_up 
28126:  alias nextweapon  melee_down 
28126:  alias previousweapon  primary_up 
28126:  alias switch_between_slot1_and_slot2  primary_up  
28128: slot2
28128:  alias viewmodel_toggle viewmodels_on 
28128:  viewmodel_fov 84
28128:  cl_interp 0
28128: +attack
28128: hud_medicautocallersthreshold  75  
28128:  alias weapon1  primary_up 
28128:  alias weapon2  secondary_down 
28128:  alias weapon3  melee_down 
28128:  alias lastweapon  primary_up 
28128:  alias nextweapon  melee_down 
28128:  alias previousweapon  primary_up 
28128:  alias switch_between_slot1_and_slot2  primary_up  
28129: slot2
28129:  alias viewmodel_toggle viewmodels_on 
28129:  viewmodel_fov 84
28129:  cl_interp 0
28129: +attack
28129: hud_medicautocallersthreshold  75  
28129:  alias weapon1  primary_up 
28129:  alias weapon2  secondary_down 
28129:  alias weapon3  melee_down 
28129:  alias lastweapon  primary_up 
28129:  alias nextweapon  melee_down 
28129:  alias previousweapon  primary_up 
28129:  alias switch_between_slot1_and_slot2  primary_up  
28130: slot2
28130:  alias viewmodel_toggle viewmodels_on 
28130:  viewmodel_fov 84
28130:  cl_interp 0
28130: +attack
28130: hud_medicautocallersthreshold  75  
28130:  alias weapon1  primary_up 
28130:  alias weapon2  secondary_down 
28130:  alias weapon3  melee_down 
28130:  alias lastweapon  primary_up 
28130:  alias nextweapon  melee_down 
28130:  alias previousweapon  primary_up 
28130:  alias switch_between_slot1_and_slot2  primary_up  
28131: slot2
28131:  alias viewmodel_toggle viewmodels_on 
28131:  viewmodel_fov 84
28131:  cl_interp 0
28131: +attack
28131: hud_medicautocallersthreshold  75  
28131:  alias weapon1  primary_up 
28131:  alias weapon2  secondary_down 
28131:  alias weapon3  melee_down 
28131:  alias lastweapon  primary_up 
28131:  alias nextweapon  melee_down 
28131:  alias previousweapon  primary_up 
28131:  alias switch_between_slot1_and_slot2  primary_up  
28132: slot2
28132:  alias viewmodel_toggle viewmodels_on 
28132:  viewmodel_fov 84
28132:  cl_interp 0
28132: +attack
28132: hud_medicautocallersthreshold  75  
28132:  alias weapon1  primary_up 
28132:  alias weapon2  secondary_down 
28132:  alias weapon3  melee_down 
28132:  alias lastweapon  primary_up 
28132:  alias nextweapon  melee_down 
28132:  alias previousweapon  primary_up 
28132:  alias switch_between_slot1_and_slot2  primary_up  
28135: +jump 65
28136: ATTACK JUMP FORWARD
28140: -moveleft
28140: +moveright
28140: alias checkright +moveright 
28141: ATTACK JUMP FORWARD MOVERIGHT
28142: -forward
28142: alias checkfwd none 
28143: ATTACK JUMP MOVERIGHT
28144: -jump 65
28145: ATTACK MOVERIGHT
28151: -forward
28151: +back
28151: alias checkback +back 
28152: ATTACK BACK MOVERIGHT
28162: slot2
28162:  alias viewmodel_toggle viewmodels_on 
28162:  viewmodel_fov 84
28162:  cl_interp 0
28162: +attack
28162: hud_medicautocallersthreshold  75  
28162:  alias weapon1  primary_up 
28162:  alias weapon2  secondary_down 
28162:  alias weapon3  melee_down 
28162:  alias lastweapon  primary_up 
28162:  alias nextweapon  melee_down 
28162:  alias previousweapon  primary_up 
28162:  alias switch_between_slot1_and_slot2  primary_up  
28165: slot2
28165:  alias viewmodel_toggle viewmodels_on 
28165:  viewmodel_fov 84
28165:  cl_interp 0
28165: +attack
28165: hud_medicautocallersthreshold  75  
28165:  alias weapon1  primary_up 
28165:  alias weapon2  secondary_down 
28165:  alias weapon3  melee_down 
28165:  alias lastweapon  primary_up 
28165:  alias nextweapon  melee_down 
28165:  alias previousweapon  primary_up 
28165:  alias switch_between_slot1_and_slot2  primary_up  
28166: slot2
28166:  alias viewmodel_toggle viewmodels_on 
28166:  viewmodel_fov 84
28166:  cl_interp 0
28166: +attack
28166: hud_medicautocallersthreshold  75  
28166:  alias weapon1  primary_up 
28166:  alias weapon2  secondary_down 
28166:  alias weapon3  melee_down 
28166:  alias lastweapon  primary_up 
28166:  alias nextweapon  melee_down 
28166:  alias previousweapon  primary_up 
28166:  alias switch_between_slot1_and_slot2  primary_up  
28168: slot2
28168:  alias viewmodel_toggle viewmodels_on 
28168:  viewmodel_fov 84
28168:  cl_interp 0
28168: +attack
28168: hud_medicautocallersthreshold  75  
28168:  alias weapon1  primary_up 
28168:  alias weapon2  secondary_down 
28168:  alias weapon3  melee_down 
28168:  alias lastweapon  primary_up 
28168:  alias nextweapon  melee_down 
28168:  alias previousweapon  primary_up 
28168:  alias switch_between_slot1_and_slot2  primary_up  
28169: slot2
28169:  alias viewmodel_toggle viewmodels_on 
28169:  viewmodel_fov 84
28169:  cl_interp 0
28169: +attack
28169: hud_medicautocallersthreshold  75  
28169:  alias weapon1  primary_up 
28169:  alias weapon2  secondary_down 
28169:  alias weapon3  melee_down 
28169:  alias lastweapon  primary_up 
28169:  alias nextweapon  melee_down 
28169:  alias previousweapon  primary_up 
28169:  alias switch_between_slot1_and_slot2  primary_up  
28173: slot2
28173:  alias viewmodel_toggle viewmodels_on 
28173:  viewmodel_fov 84
28173:  cl_interp 0
28173: +attack
28173: hud_medicautocallersthreshold  75  
28173:  alias weapon1  primary_up 
28173:  alias weapon2  secondary_down 
28173:  alias weapon3  melee_down 
28173:  alias lastweapon  primary_up 
28173:  alias nextweapon  melee_down 
28173:  alias previousweapon  primary_up 
28173:  alias switch_between_slot1_and_slot2  primary_up  
28197: slot2
28197:  alias viewmodel_toggle viewmodels_on 
28197:  viewmodel_fov 84
28197:  cl_interp 0
28197: +attack
28197: hud_medicautocallersthreshold  75  
28197:  alias weapon1  primary_up 
28197:  alias weapon2  secondary_down 
28197:  alias weapon3  melee_down 
28197:  alias lastweapon  primary_up 
28197:  alias nextweapon  melee_down 
28197:  alias previousweapon  primary_up 
28197:  alias switch_between_slot1_and_slot2  primary_up  
28198: slot2
28198:  alias viewmodel_toggle viewmodels_on 
28198:  viewmodel_fov 84
28198:  cl_interp 0
28198: +attack
28198: hud_medicautocallersthreshold  75  
28198:  alias weapon1  primary_up 
28198:  alias weapon2  secondary_down 
28198:  alias weapon3  melee_down 
28198:  alias lastweapon  primary_up 
28198:  alias nextweapon  melee_down 
28198:  alias previousweapon  primary_up 
28198:  alias switch_between_slot1_and_slot2  primary_up  
28200: slot2
28200:  alias viewmodel_toggle viewmodels_on 
28200:  viewmodel_fov 84
28200:  cl_interp 0
28200: +attack
28200: hud_medicautocallersthreshold  75  
28200:  alias weapon1  primary_up 
28200:  alias weapon2  secondary_down 
28200:  alias weapon3  melee_down 
28200:  alias lastweapon  primary_up 
28200:  alias nextweapon  melee_down 
28200:  alias previousweapon  primary_up 
28200:  alias switch_between_slot1_and_slot2  primary_up  
28201: slot2
28201:  alias viewmodel_toggle viewmodels_on 
28201:  viewmodel_fov 84
28201:  cl_interp 0
28201: +attack
28201: hud_medicautocallersthreshold  75  
28201:  alias weapon1  primary_up 
28201:  alias weapon2  secondary_down 
28201:  alias weapon3  melee_down 
28201:  alias lastweapon  primary_up 
28201:  alias nextweapon  melee_down 
28201:  alias previousweapon  primary_up 
28201:  alias switch_between_slot1_and_slot2  primary_up  
28201: slot2
28201:  alias viewmodel_toggle viewmodels_on 
28201:  viewmodel_fov 84
28201:  cl_interp 0
28201: +attack
28201: hud_medicautocallersthreshold  75  
28201:  alias weapon1  primary_up 
28201:  alias weapon2  secondary_down 
28201:  alias weapon3  melee_down 
28201:  alias lastweapon  primary_up 
28201:  alias nextweapon  melee_down 
28201:  alias previousweapon  primary_up 
28201:  alias switch_between_slot1_and_slot2  primary_up  
28203: slot2
28203:  alias viewmodel_toggle viewmodels_on 
28203:  viewmodel_fov 84
28203:  cl_interp 0
28203: +attack
28203: hud_medicautocallersthreshold  75  
28203:  alias weapon1  primary_up 
28203:  alias weapon2  secondary_down 
28203:  alias weapon3  melee_down 
28203:  alias lastweapon  primary_up 
28203:  alias nextweapon  melee_down 
28203:  alias previousweapon  primary_up 
28203:  alias switch_between_slot1_and_slot2  primary_up  
28219: -moveright
28219: +moveleft
28219: alias checkleft +moveleft 
28220: ATTACK BACK MOVELEFT
28224: -moveright
28224: +moveleft 
28224: alias checkright none 
28231: slot2
28231:  alias viewmodel_toggle viewmodels_on 
28231:  viewmodel_fov 84
28231:  cl_interp 0
28231: +attack
28231: hud_medicautocallersthreshold  75  
28231:  alias weapon1  primary_up 
28231:  alias weapon2  secondary_down 
28231:  alias weapon3  melee_down 
28231:  alias lastweapon  primary_up 
28231:  alias nextweapon  melee_down 
28231:  alias previousweapon  primary_up 
28231:  alias switch_between_slot1_and_slot2  primary_up  
28233: slot2
28233:  alias viewmodel_toggle viewmodels_on 
28233:  viewmodel_fov 84
28233:  cl_interp 0
28233: +attack
28233: hud_medicautocallersthreshold  75  
28233:  alias weapon1  primary_up 
28233:  alias weapon2  secondary_down 
28233:  alias weapon3  melee_down 
28233:  alias lastweapon  primary_up 
28233:  alias nextweapon  melee_down 
28233:  alias previousweapon  primary_up 
28233:  alias switch_between_slot1_and_slot2  primary_up  
28233: -moveleft
28233: +moveright
28233: alias checkright +moveright 
28234: ATTACK BACK MOVERIGHT
28234: slot2
28234:  alias viewmodel_toggle viewmodels_on 
28234:  viewmodel_fov 84
28234:  cl_interp 0
28234: +attack
28234: hud_medicautocallersthreshold  75  
28234:  alias weapon1  primary_up 
28234:  alias weapon2  secondary_down 
28234:  alias weapon3  melee_down 
28234:  alias lastweapon  primary_up 
28234:  alias nextweapon  melee_down 
28234:  alias previousweapon  primary_up 
28234:  alias switch_between_slot1_and_slot2  primary_up  
28235: slot2
28235:  alias viewmodel_toggle viewmodels_on 
28235:  viewmodel_fov 84
28235:  cl_interp 0
28235: +attack
28235: hud_medicautocallersthreshold  75  
28235:  alias weapon1  primary_up 
28235:  alias weapon2  secondary_down 
28235:  alias weapon3  melee_down 
28235:  alias lastweapon  primary_up 
28235:  alias nextweapon  melee_down 
28235:  alias previousweapon  primary_up 
28235:  alias switch_between_slot1_and_slot2  primary_up  
28235: -moveleft
28235: +moveright 
28235: alias checkleft none 
28235: slot2
28235:  alias viewmodel_toggle viewmodels_on 
28235:  viewmodel_fov 84
28235:  cl_interp 0
28235: +attack
28235: hud_medicautocallersthreshold  75  
28235:  alias weapon1  primary_up 
28235:  alias weapon2  secondary_down 
28235:  alias weapon3  melee_down 
28235:  alias lastweapon  primary_up 
28235:  alias nextweapon  melee_down 
28235:  alias previousweapon  primary_up 
28235:  alias switch_between_slot1_and_slot2  primary_up  
28237: slot2
28237:  alias viewmodel_toggle viewmodels_on 
28237:  viewmodel_fov 84
28237:  cl_interp 0
28237: +attack
28237: hud_medicautocallersthreshold  75  
28237:  alias weapon1  primary_up 
28237:  alias weapon2  secondary_down 
28237:  alias weapon3  melee_down 
28237:  alias lastweapon  primary_up 
28237:  alias nextweapon  melee_down 
28237:  alias previousweapon  primary_up 
28237:  alias switch_between_slot1_and_slot2  primary_up  
28246: -back
28246: alias checkback none 
28247: ATTACK MOVERIGHT
28256: -back
28256: +forward
28256: alias checkfwd +forward 
28257: ATTACK FORWARD MOVERIGHT
28263: slot2
28263:  alias viewmodel_toggle viewmodels_on 
28263:  viewmodel_fov 84
28263:  cl_interp 0
28263: +attack
28263: hud_medicautocallersthreshold  75  
28263:  alias weapon1  primary_up 
28263:  alias weapon2  secondary_down 
28263:  alias weapon3  melee_down 
28263:  alias lastweapon  primary_up 
28263:  alias nextweapon  melee_down 
28263:  alias previousweapon  primary_up 
28263:  alias switch_between_slot1_and_slot2  primary_up  
28265: slot2
28265:  alias viewmodel_toggle viewmodels_on 
28265:  viewmodel_fov 84
28265:  cl_interp 0
28265: +attack
28265: hud_medicautocallersthreshold  75  
28265:  alias weapon1  primary_up 
28265:  alias weapon2  secondary_down 
28265:  alias weapon3  melee_down 
28265:  alias lastweapon  primary_up 
28265:  alias nextweapon  melee_down 
28265:  alias previousweapon  primary_up 
28265:  alias switch_between_slot1_and_slot2  primary_up  
28265: -moveright
28265: alias checkright none 
28266: ATTACK FORWARD
28266: slot2
28266:  alias viewmodel_toggle viewmodels_on 
28266:  viewmodel_fov 84
28266:  cl_interp 0
28266: +attack
28266: hud_medicautocallersthreshold  75  
28266:  alias weapon1  primary_up 
28266:  alias weapon2  secondary_down 
28266:  alias weapon3  melee_down 
28266:  alias lastweapon  primary_up 
28266:  alias nextweapon  melee_down 
28266:  alias previousweapon  primary_up 
28266:  alias switch_between_slot1_and_slot2  primary_up  
28267: slot2
28267:  alias viewmodel_toggle viewmodels_on 
28267:  viewmodel_fov 84
28267:  cl_interp 0
28267: +attack
28267: hud_medicautocallersthreshold  75  
28267:  alias weapon1  primary_up 
28267:  alias weapon2  secondary_down 
28267:  alias weapon3  melee_down 
28267:  alias lastweapon  primary_up 
28267:  alias nextweapon  melee_down 
28267:  alias previousweapon  primary_up 
28267:  alias switch_between_slot1_and_slot2  primary_up  
28268: slot2
28268:  alias viewmodel_toggle viewmodels_on 
28268:  viewmodel_fov 84
28268:  cl_interp 0
28268: +attack
28268: hud_medicautocallersthreshold  75  
28268:  alias weapon1  primary_up 
28268:  alias weapon2  secondary_down 
28268:  alias weapon3  melee_down 
28268:  alias lastweapon  primary_up 
28268:  alias nextweapon  melee_down 
28268:  alias previousweapon  primary_up 
28268:  alias switch_between_slot1_and_slot2  primary_up  
28269: slot2
28269:  alias viewmodel_toggle viewmodels_on 
28269:  viewmodel_fov 84
28269:  cl_interp 0
28269: +attack
28269: hud_medicautocallersthreshold  75  
28269:  alias weapon1  primary_up 
28269:  alias weapon2  secondary_down 
28269:  alias weapon3  melee_down 
28269:  alias lastweapon  primary_up 
28269:  alias nextweapon  melee_down 
28269:  alias previousweapon  primary_up 
28269:  alias switch_between_slot1_and_slot2  primary_up  
28279: -moveleft
28279: +moveright
28279: alias checkright +moveright 
28280: ATTACK FORWARD MOVERIGHT
28293: -forward
28293: alias checkfwd none 
28294: ATTACK MOVERIGHT
28298: slot2
28298:  alias viewmodel_toggle viewmodels_on 
28298:  viewmodel_fov 84
28298:  cl_interp 0
28298: +attack
28298: hud_medicautocallersthreshold  75  
28298:  alias weapon1  primary_up 
28298:  alias weapon2  secondary_down 
28298:  alias weapon3  melee_down 
28298:  alias lastweapon  primary_up 
28298:  alias nextweapon  melee_down 
28298:  alias previousweapon  primary_up 
28298:  alias switch_between_slot1_and_slot2  primary_up  
28301: slot2
28301:  alias viewmodel_toggle viewmodels_on 
28301:  viewmodel_fov 84
28301:  cl_interp 0
28301: +attack
28301: hud_medicautocallersthreshold  75  
28301:  alias weapon1  primary_up 
28301:  alias weapon2  secondary_down 
28301:  alias weapon3  melee_down 
28301:  alias lastweapon  primary_up 
28301:  alias nextweapon  melee_down 
28301:  alias previousweapon  primary_up 
28301:  alias switch_between_slot1_and_slot2  primary_up  
28302: slot2
28302:  alias viewmodel_toggle viewmodels_on 
28302:  viewmodel_fov 84
28302:  cl_interp 0
28302: +attack
28302: hud_medicautocallersthreshold  75  
28302:  alias weapon1  primary_up 
28302:  alias weapon2  secondary_down 
28302:  alias weapon3  melee_down 
28302:  alias lastweapon  primary_up 
28302:  alias nextweapon  melee_down 
28302:  alias previousweapon  primary_up 
28302:  alias switch_between_slot1_and_slot2  primary_up  
28304: slot2
28304:  alias viewmodel_toggle viewmodels_on 
28304:  viewmodel_fov 84
28304:  cl_interp 0
28304: +attack
28304: hud_medicautocallersthreshold  75  
28304:  alias weapon1  primary_up 
28304:  alias weapon2  secondary_down 
28304:  alias weapon3  melee_down 
28304:  alias lastweapon  primary_up 
28304:  alias nextweapon  melee_down 
28304:  alias previousweapon  primary_up 
28304:  alias switch_between_slot1_and_slot2  primary_up  
28306: slot2
28306:  alias viewmodel_toggle viewmodels_on 
28306:  viewmodel_fov 84
28306:  cl_interp 0
28306: +attack
28306: hud_medicautocallersthreshold  75  
28306:  alias weapon1  primary_up 
28306:  alias weapon2  secondary_down 
28306:  alias weapon3  melee_down 
28306:  alias lastweapon  primary_up 
28306:  alias nextweapon  melee_down 
28306:  alias previousweapon  primary_up 
28306:  alias switch_between_slot1_and_slot2  primary_up  
28310: slot2
28310:  alias viewmodel_toggle viewmodels_on 
28310:  viewmodel_fov 84
28310:  cl_interp 0
28310: +attack
28310: hud_medicautocallersthreshold  75  
28310:  alias weapon1  primary_up 
28310:  alias weapon2  secondary_down 
28310:  alias weapon3  melee_down 
28310:  alias lastweapon  primary_up 
28310:  alias nextweapon  melee_down 
28310:  alias previousweapon  primary_up 
28310:  alias switch_between_slot1_and_slot2  primary_up  
28330: -moveright
28330: +moveleft
28330: alias checkleft +moveleft 
28330: slot2
28330:  alias viewmodel_toggle viewmodels_on 
28330:  viewmodel_fov 84
28330:  cl_interp 0
28330: +attack
28330: hud_medicautocallersthreshold  75  
28330:  alias weapon1  primary_up 
28330:  alias weapon2  secondary_down 
28330:  alias weapon3  melee_down 
28330:  alias lastweapon  primary_up 
28330:  alias nextweapon  melee_down 
28330:  alias previousweapon  primary_up 
28330:  alias switch_between_slot1_and_slot2  primary_up  
28332: ATTACK MOVELEFT
28333: slot2
28333:  alias viewmodel_toggle viewmodels_on 
28333:  viewmodel_fov 84
28333:  cl_interp 0
28333: +attack
28333: hud_medicautocallersthreshold  75  
28333:  alias weapon1  primary_up 
28333:  alias weapon2  secondary_down 
28333:  alias weapon3  melee_down 
28333:  alias lastweapon  primary_up 
28333:  alias nextweapon  melee_down 
28333:  alias previousweapon  primary_up 
28333:  alias switch_between_slot1_and_slot2  primary_up  
28334: slot2
28334:  alias viewmodel_toggle viewmodels_on 
28334:  viewmodel_fov 84
28334:  cl_interp 0
28334: +attack
28334: hud_medicautocallersthreshold  75  
28334:  alias weapon1  primary_up 
28334:  alias weapon2  secondary_down 
28334:  alias weapon3  melee_down 
28334:  alias lastweapon  primary_up 
28334:  alias nextweapon  melee_down 
28334:  alias previousweapon  primary_up 
28334:  alias switch_between_slot1_and_slot2  primary_up  
28335: -moveright
28335: +moveleft 
28335: alias checkright none 
28335: slot2
28335:  alias viewmodel_toggle viewmodels_on 
28335:  viewmodel_fov 84
28335:  cl_interp 0
28335: +attack
28335: hud_medicautocallersthreshold  75  
28335:  alias weapon1  primary_up 
28335:  alias weapon2  secondary_down 
28335:  alias weapon3  melee_down 
28335:  alias lastweapon  primary_up 
28335:  alias nextweapon  melee_down 
28335:  alias previousweapon  primary_up 
28335:  alias switch_between_slot1_and_slot2  primary_up  
28335: slot2
28335:  alias viewmodel_toggle viewmodels_on 
28335:  viewmodel_fov 84
28335:  cl_interp 0
28335: +attack
28335: hud_medicautocallersthreshold  75  
28335:  alias weapon1  primary_up 
28335:  alias weapon2  secondary_down 
28335:  alias weapon3  melee_down 
28335:  alias lastweapon  primary_up 
28335:  alias nextweapon  melee_down 
28335:  alias previousweapon  primary_up 
28335:  alias switch_between_slot1_and_slot2  primary_up  
28337: slot2
28337:  alias viewmodel_toggle viewmodels_on 
28337:  viewmodel_fov 84
28337:  cl_interp 0
28337: +attack
28337: hud_medicautocallersthreshold  75  
28337:  alias weapon1  primary_up 
28337:  alias weapon2  secondary_down 
28337:  alias weapon3  melee_down 
28337:  alias lastweapon  primary_up 
28337:  alias nextweapon  melee_down 
28337:  alias previousweapon  primary_up 
28337:  alias switch_between_slot1_and_slot2  primary_up  
28348: -forward
28348: +back
28348: alias checkback +back 
28349: ATTACK BACK MOVELEFT
28361: -moveleft
28361: +moveright
28361: alias checkright +moveright 
28361: ATTACK BACK MOVERIGHT
28364: -moveleft
28364: +moveright 
28364: alias checkleft none 
28365: -back
28365: alias checkback none 
28366: ATTACK MOVERIGHT
28371: -moveright
28371: +moveleft
28371: alias checkleft +moveleft 
28373: ATTACK MOVELEFT
28377: -moveright
28377: +moveleft 
28377: alias checkright none 
28379: -back
28379: +forward
28379: alias checkfwd +forward 
28380: ATTACK FORWARD MOVELEFT
28393: slot2
28393:  alias viewmodel_toggle viewmodels_on 
28393:  viewmodel_fov 84
28393:  cl_interp 0
28393: +attack
28393: hud_medicautocallersthreshold  75  
28393:  alias weapon1  primary_up 
28393:  alias weapon2  secondary_down 
28393:  alias weapon3  melee_down 
28393:  alias lastweapon  primary_up 
28393:  alias nextweapon  melee_down 
28393:  alias previousweapon  primary_up 
28393:  alias switch_between_slot1_and_slot2  primary_up  
28395: slot2
28395:  alias viewmodel_toggle viewmodels_on 
28395:  viewmodel_fov 84
28395:  cl_interp 0
28395: +attack
28395: hud_medicautocallersthreshold  75  
28395:  alias weapon1  primary_up 
28395:  alias weapon2  secondary_down 
28395:  alias weapon3  melee_down 
28395:  alias lastweapon  primary_up 
28395:  alias nextweapon  melee_down 
28395:  alias previousweapon  primary_up 
28395:  alias switch_between_slot1_and_slot2  primary_up  
28397: slot2
28397:  alias viewmodel_toggle viewmodels_on 
28397:  viewmodel_fov 84
28397:  cl_interp 0
28397: +attack
28397: hud_medicautocallersthreshold  75  
28397:  alias weapon1  primary_up 
28397:  alias weapon2  secondary_down 
28397:  alias weapon3  melee_down 
28397:  alias lastweapon  primary_up 
28397:  alias nextweapon  melee_down 
28397:  alias previousweapon  primary_up 
28397:  alias switch_between_slot1_and_slot2  primary_up  
28398: slot2
28398:  alias viewmodel_toggle viewmodels_on 
28398:  viewmodel_fov 84
28398:  cl_interp 0
28398: +attack
28398: hud_medicautocallersthreshold  75  
28398:  alias weapon1  primary_up 
28398:  alias weapon2  secondary_down 
28398:  alias weapon3  melee_down 
28398:  alias lastweapon  primary_up 
28398:  alias nextweapon  melee_down 
28398:  alias previousweapon  primary_up 
28398:  alias switch_between_slot1_and_slot2  primary_up  
28398: slot2
28398:  alias viewmodel_toggle viewmodels_on 
28398:  viewmodel_fov 84
28398:  cl_interp 0
28398: +attack
28398: hud_medicautocallersthreshold  75  
28398:  alias weapon1  primary_up 
28398:  alias weapon2  secondary_down 
28398:  alias weapon3  melee_down 
28398:  alias lastweapon  primary_up 
28398:  alias nextweapon  melee_down 
28398:  alias previousweapon  primary_up 
28398:  alias switch_between_slot1_and_slot2  primary_up  
28401: slot2
28401:  alias viewmodel_toggle viewmodels_on 
28401:  viewmodel_fov 84
28401:  cl_interp 0
28401: +attack
28401: hud_medicautocallersthreshold  75  
28401:  alias weapon1  primary_up 
28401:  alias weapon2  secondary_down 
28401:  alias weapon3  melee_down 
28401:  alias lastweapon  primary_up 
28401:  alias nextweapon  melee_down 
28401:  alias previousweapon  primary_up 
28401:  alias switch_between_slot1_and_slot2  primary_up  
28407: -forward
28407: alias checkfwd none 
28408: ATTACK MOVELEFT
28418: -moveleft
28418: +moveright
28418: alias checkright +moveright 
28419: ATTACK MOVERIGHT
28421: -moveleft
28421: +moveright 
28421: alias checkleft none 
28428: -back
28428: +forward
28428: alias checkfwd +forward 
28430: ATTACK FORWARD MOVERIGHT
28442: -moveright
28442: alias checkright none 
28443: ATTACK FORWARD
28450: -attack 
28451: FORWARD
28457: -moveleft
28457: +moveright
28457: alias checkright +moveright 
28458: FORWARD MOVERIGHT
28458: +attack 
28459: ATTACK FORWARD MOVERIGHT
28473: slot2
28473:  alias viewmodel_toggle viewmodels_on 
28473:  viewmodel_fov 84
28473:  cl_interp 0
28473: +attack
28473: hud_medicautocallersthreshold  75  
28473:  alias weapon1  primary_up 
28473:  alias weapon2  secondary_down 
28473:  alias weapon3  melee_down 
28473:  alias lastweapon  primary_up 
28473:  alias nextweapon  melee_down 
28473:  alias previousweapon  primary_up 
28473:  alias switch_between_slot1_and_slot2  primary_up  
28473: slot2
28473:  alias viewmodel_toggle viewmodels_on 
28473:  viewmodel_fov 84
28473:  cl_interp 0
28473: +attack
28473: hud_medicautocallersthreshold  75  
28473:  alias weapon1  primary_up 
28473:  alias weapon2  secondary_down 
28473:  alias weapon3  melee_down 
28473:  alias lastweapon  primary_up 
28473:  alias nextweapon  melee_down 
28473:  alias previousweapon  primary_up 
28473:  alias switch_between_slot1_and_slot2  primary_up  
28474: slot2
28474:  alias viewmodel_toggle viewmodels_on 
28474:  viewmodel_fov 84
28474:  cl_interp 0
28474: +attack
28474: hud_medicautocallersthreshold  75  
28474:  alias weapon1  primary_up 
28474:  alias weapon2  secondary_down 
28474:  alias weapon3  melee_down 
28474:  alias lastweapon  primary_up 
28474:  alias nextweapon  melee_down 
28474:  alias previousweapon  primary_up 
28474:  alias switch_between_slot1_and_slot2  primary_up  
28474: slot2
28474:  alias viewmodel_toggle viewmodels_on 
28474:  viewmodel_fov 84
28474:  cl_interp 0
28474: +attack
28474: hud_medicautocallersthreshold  75  
28474:  alias weapon1  primary_up 
28474:  alias weapon2  secondary_down 
28474:  alias weapon3  melee_down 
28474:  alias lastweapon  primary_up 
28474:  alias nextweapon  melee_down 
28474:  alias previousweapon  primary_up 
28474:  alias switch_between_slot1_and_slot2  primary_up  
28475: slot2
28475:  alias viewmodel_toggle viewmodels_on 
28475:  viewmodel_fov 84
28475:  cl_interp 0
28475: +attack
28475: hud_medicautocallersthreshold  75  
28475:  alias weapon1  primary_up 
28475:  alias weapon2  secondary_down 
28475:  alias weapon3  melee_down 
28475:  alias lastweapon  primary_up 
28475:  alias nextweapon  melee_down 
28475:  alias previousweapon  primary_up 
28475:  alias switch_between_slot1_and_slot2  primary_up  
28476: slot2
28476:  alias viewmodel_toggle viewmodels_on 
28476:  viewmodel_fov 84
28476:  cl_interp 0
28476: +attack
28476: hud_medicautocallersthreshold  75  
28476:  alias weapon1  primary_up 
28476:  alias weapon2  secondary_down 
28476:  alias weapon3  melee_down 
28476:  alias lastweapon  primary_up 
28476:  alias nextweapon  melee_down 
28476:  alias previousweapon  primary_up 
28476:  alias switch_between_slot1_and_slot2  primary_up  
28477: slot2
28477:  alias viewmodel_toggle viewmodels_on 
28477:  viewmodel_fov 84
28477:  cl_interp 0
28477: +attack
28477: hud_medicautocallersthreshold  75  
28477:  alias weapon1  primary_up 
28477:  alias weapon2  secondary_down 
28477:  alias weapon3  melee_down 
28477:  alias lastweapon  primary_up 
28477:  alias nextweapon  melee_down 
28477:  alias previousweapon  primary_up 
28477:  alias switch_between_slot1_and_slot2  primary_up  
28481: -forward
28481: alias checkfwd none 
28482: ATTACK MOVERIGHT
28499: -moveright
28499: +moveleft
28499: alias checkleft +moveleft 
28500: ATTACK MOVELEFT
28504: -moveright
28504: +moveleft 
28504: alias checkright none 
28505: slot2
28505:  alias viewmodel_toggle viewmodels_on 
28505:  viewmodel_fov 84
28505:  cl_interp 0
28505: +attack
28505: hud_medicautocallersthreshold  75  
28505:  alias weapon1  primary_up 
28505:  alias weapon2  secondary_down 
28505:  alias weapon3  melee_down 
28505:  alias lastweapon  primary_up 
28505:  alias nextweapon  melee_down 
28505:  alias previousweapon  primary_up 
28505:  alias switch_between_slot1_and_slot2  primary_up  
28507: slot2
28507:  alias viewmodel_toggle viewmodels_on 
28507:  viewmodel_fov 84
28507:  cl_interp 0
28507: +attack
28507: hud_medicautocallersthreshold  75  
28507:  alias weapon1  primary_up 
28507:  alias weapon2  secondary_down 
28507:  alias weapon3  melee_down 
28507:  alias lastweapon  primary_up 
28507:  alias nextweapon  melee_down 
28507:  alias previousweapon  primary_up 
28507:  alias switch_between_slot1_and_slot2  primary_up  
28508: slot2
28508:  alias viewmodel_toggle viewmodels_on 
28508:  viewmodel_fov 84
28508:  cl_interp 0
28508: +attack
28508: hud_medicautocallersthreshold  75  
28508:  alias weapon1  primary_up 
28508:  alias weapon2  secondary_down 
28508:  alias weapon3  melee_down 
28508:  alias lastweapon  primary_up 
28508:  alias nextweapon  melee_down 
28508:  alias previousweapon  primary_up 
28508:  alias switch_between_slot1_and_slot2  primary_up  
28508: slot2
28508:  alias viewmodel_toggle viewmodels_on 
28508:  viewmodel_fov 84
28508:  cl_interp 0
28508: +attack
28508: hud_medicautocallersthreshold  75  
28508:  alias weapon1  primary_up 
28508:  alias weapon2  secondary_down 
28508:  alias weapon3  melee_down 
28508:  alias lastweapon  primary_up 
28508:  alias nextweapon  melee_down 
28508:  alias previousweapon  primary_up 
28508:  alias switch_between_slot1_and_slot2  primary_up  
28510: slot2
28510:  alias viewmodel_toggle viewmodels_on 
28510:  viewmodel_fov 84
28510:  cl_interp 0
28510: +attack
28510: hud_medicautocallersthreshold  75  
28510:  alias weapon1  primary_up 
28510:  alias weapon2  secondary_down 
28510:  alias weapon3  melee_down 
28510:  alias lastweapon  primary_up 
28510:  alias nextweapon  melee_down 
28510:  alias previousweapon  primary_up 
28510:  alias switch_between_slot1_and_slot2  primary_up  
28511: -back
28511: +forward
28511: alias checkfwd +forward 
28512: ATTACK FORWARD MOVELEFT
28526: -forward
28526: alias checkfwd none 
28527: ATTACK MOVELEFT
28541: -forward
28541: +back
28541: alias checkback +back 
28543: ATTACK BACK MOVELEFT
28546: -back
28546: alias checkback none 
28548: ATTACK MOVELEFT
28557: -back
28557: +forward
28557: alias checkfwd +forward 
28558: ATTACK FORWARD MOVELEFT
28562: -moveleft
28562: +moveright
28562: alias checkright +moveright 
28563: ATTACK FORWARD MOVERIGHT
28566: -moveleft
28566: +moveright 
28566: alias checkleft none 
28574: -forward
28574: alias checkfwd none 
28576: ATTACK MOVERIGHT
28604: -moveright
28604: +moveleft
28604: alias checkleft +moveleft 
28605: ATTACK MOVELEFT
28609: -moveright
28609: +moveleft 
28609: alias checkright none 
28612: -back
28612: +forward
28612: alias checkfwd +forward 
28613: ATTACK FORWARD MOVELEFT
28621: -attack 
28622: FORWARD MOVELEFT
28628: +attack 
28629: ATTACK FORWARD MOVELEFT
28635: -forward
28635: alias checkfwd none 
28636: ATTACK MOVELEFT
28642: slot2
28642:  alias viewmodel_toggle viewmodels_on 
28642:  viewmodel_fov 84
28642:  cl_interp 0
28642: +attack
28642: hud_medicautocallersthreshold  75  
28642:  alias weapon1  primary_up 
28642:  alias weapon2  secondary_down 
28642:  alias weapon3  melee_down 
28642:  alias lastweapon  primary_up 
28642:  alias nextweapon  melee_down 
28642:  alias previousweapon  primary_up 
28642:  alias switch_between_slot1_and_slot2  primary_up  
28644: slot2
28644:  alias viewmodel_toggle viewmodels_on 
28644:  viewmodel_fov 84
28644:  cl_interp 0
28644: +attack
28644: hud_medicautocallersthreshold  75  
28644:  alias weapon1  primary_up 
28644:  alias weapon2  secondary_down 
28644:  alias weapon3  melee_down 
28644:  alias lastweapon  primary_up 
28644:  alias nextweapon  melee_down 
28644:  alias previousweapon  primary_up 
28644:  alias switch_between_slot1_and_slot2  primary_up  
28645: slot2
28645:  alias viewmodel_toggle viewmodels_on 
28645:  viewmodel_fov 84
28645:  cl_interp 0
28645: +attack
28645: hud_medicautocallersthreshold  75  
28645:  alias weapon1  primary_up 
28645:  alias weapon2  secondary_down 
28645:  alias weapon3  melee_down 
28645:  alias lastweapon  primary_up 
28645:  alias nextweapon  melee_down 
28645:  alias previousweapon  primary_up 
28645:  alias switch_between_slot1_and_slot2  primary_up  
28646: slot2
28646:  alias viewmodel_toggle viewmodels_on 
28646:  viewmodel_fov 84
28646:  cl_interp 0
28646: +attack
28646: hud_medicautocallersthreshold  75  
28646:  alias weapon1  primary_up 
28646:  alias weapon2  secondary_down 
28646:  alias weapon3  melee_down 
28646:  alias lastweapon  primary_up 
28646:  alias nextweapon  melee_down 
28646:  alias previousweapon  primary_up 
28646:  alias switch_between_slot1_and_slot2  primary_up  
28647: slot2
28647:  alias viewmodel_toggle viewmodels_on 
28647:  viewmodel_fov 84
28647:  cl_interp 0
28647: +attack
28647: hud_medicautocallersthreshold  75  
28647:  alias weapon1  primary_up 
28647:  alias weapon2  secondary_down 
28647:  alias weapon3  melee_down 
28647:  alias lastweapon  primary_up 
28647:  alias nextweapon  melee_down 
28647:  alias previousweapon  primary_up 
28647:  alias switch_between_slot1_and_slot2  primary_up  
28648: slot2
28648:  alias viewmodel_toggle viewmodels_on 
28648:  viewmodel_fov 84
28648:  cl_interp 0
28648: +attack
28648: hud_medicautocallersthreshold  75  
28648:  alias weapon1  primary_up 
28648:  alias weapon2  secondary_down 
28648:  alias weapon3  melee_down 
28648:  alias lastweapon  primary_up 
28648:  alias nextweapon  melee_down 
28648:  alias previousweapon  primary_up 
28648:  alias switch_between_slot1_and_slot2  primary_up  
28652: -moveleft
28652: +moveright
28652: alias checkright +moveright 
28652: -moveleft
28652: +moveright 
28652: alias checkleft none 
28653: ATTACK MOVERIGHT
28664: -back
28664: +forward
28664: alias checkfwd +forward 
28665: ATTACK FORWARD MOVERIGHT
28672: -moveright
28672: alias checkright none 
28673: ATTACK FORWARD
28674: -moveright
28674: +moveleft
28674: alias checkleft +moveleft 
28675: ATTACK FORWARD MOVELEFT
28675: slot2
28675:  alias viewmodel_toggle viewmodels_on 
28675:  viewmodel_fov 84
28675:  cl_interp 0
28675: +attack
28675: hud_medicautocallersthreshold  75  
28675:  alias weapon1  primary_up 
28675:  alias weapon2  secondary_down 
28675:  alias weapon3  melee_down 
28675:  alias lastweapon  primary_up 
28675:  alias nextweapon  melee_down 
28675:  alias previousweapon  primary_up 
28675:  alias switch_between_slot1_and_slot2  primary_up  
28677: slot2
28677:  alias viewmodel_toggle viewmodels_on 
28677:  viewmodel_fov 84
28677:  cl_interp 0
28677: +attack
28677: hud_medicautocallersthreshold  75  
28677:  alias weapon1  primary_up 
28677:  alias weapon2  secondary_down 
28677:  alias weapon3  melee_down 
28677:  alias lastweapon  primary_up 
28677:  alias nextweapon  melee_down 
28677:  alias previousweapon  primary_up 
28677:  alias switch_between_slot1_and_slot2  primary_up  
28679: slot2
28679:  alias viewmodel_toggle viewmodels_on 
28679:  viewmodel_fov 84
28679:  cl_interp 0
28679: +attack
28679: hud_medicautocallersthreshold  75  
28679:  alias weapon1  primary_up 
28679:  alias weapon2  secondary_down 
28679:  alias weapon3  melee_down 
28679:  alias lastweapon  primary_up 
28679:  alias nextweapon  melee_down 
28679:  alias previousweapon  primary_up 
28679:  alias switch_between_slot1_and_slot2  primary_up  
28680: slot2
28680:  alias viewmodel_toggle viewmodels_on 
28680:  viewmodel_fov 84
28680:  cl_interp 0
28680: +attack
28680: hud_medicautocallersthreshold  75  
28680:  alias weapon1  primary_up 
28680:  alias weapon2  secondary_down 
28680:  alias weapon3  melee_down 
28680:  alias lastweapon  primary_up 
28680:  alias nextweapon  melee_down 
28680:  alias previousweapon  primary_up 
28680:  alias switch_between_slot1_and_slot2  primary_up  
28681: slot2
28681:  alias viewmodel_toggle viewmodels_on 
28681:  viewmodel_fov 84
28681:  cl_interp 0
28681: +attack
28681: hud_medicautocallersthreshold  75  
28681:  alias weapon1  primary_up 
28681:  alias weapon2  secondary_down 
28681:  alias weapon3  melee_down 
28681:  alias lastweapon  primary_up 
28681:  alias nextweapon  melee_down 
28681:  alias previousweapon  primary_up 
28681:  alias switch_between_slot1_and_slot2  primary_up  
28685: slot2
28685:  alias viewmodel_toggle viewmodels_on 
28685:  viewmodel_fov 84
28685:  cl_interp 0
28685: +attack
28685: hud_medicautocallersthreshold  75  
28685:  alias weapon1  primary_up 
28685:  alias weapon2  secondary_down 
28685:  alias weapon3  melee_down 
28685:  alias lastweapon  primary_up 
28685:  alias nextweapon  melee_down 
28685:  alias previousweapon  primary_up 
28685:  alias switch_between_slot1_and_slot2  primary_up  
28696: -moveleft
28696: alias checkleft none 
28697: ATTACK FORWARD
28698: -moveleft
28698: +moveright
28698: alias checkright +moveright 
28699: ATTACK FORWARD MOVERIGHT
28700: -forward
28700: alias checkfwd none 
28701: ATTACK MOVERIGHT
28702: -moveright
28702: +moveleft
28702: alias checkleft +moveleft 
28703: ATTACK MOVELEFT
28703: -moveright
28703: +moveleft 
28703: alias checkright none 
28706: slot2
28706:  alias viewmodel_toggle viewmodels_on 
28706:  viewmodel_fov 84
28706:  cl_interp 0
28706: +attack
28706: hud_medicautocallersthreshold  75  
28706:  alias weapon1  primary_up 
28706:  alias weapon2  secondary_down 
28706:  alias weapon3  melee_down 
28706:  alias lastweapon  primary_up 
28706:  alias nextweapon  melee_down 
28706:  alias previousweapon  primary_up 
28706:  alias switch_between_slot1_and_slot2  primary_up  
28707: slot2
28707:  alias viewmodel_toggle viewmodels_on 
28707:  viewmodel_fov 84
28707:  cl_interp 0
28707: +attack
28707: hud_medicautocallersthreshold  75  
28707:  alias weapon1  primary_up 
28707:  alias weapon2  secondary_down 
28707:  alias weapon3  melee_down 
28707:  alias lastweapon  primary_up 
28707:  alias nextweapon  melee_down 
28707:  alias previousweapon  primary_up 
28707:  alias switch_between_slot1_and_slot2  primary_up  
28709: slot2
28709:  alias viewmodel_toggle viewmodels_on 
28709:  viewmodel_fov 84
28709:  cl_interp 0
28709: +attack
28709: hud_medicautocallersthreshold  75  
28709:  alias weapon1  primary_up 
28709:  alias weapon2  secondary_down 
28709:  alias weapon3  melee_down 
28709:  alias lastweapon  primary_up 
28709:  alias nextweapon  melee_down 
28709:  alias previousweapon  primary_up 
28709:  alias switch_between_slot1_and_slot2  primary_up  
28709: slot2
28709:  alias viewmodel_toggle viewmodels_on 
28709:  viewmodel_fov 84
28709:  cl_interp 0
28709: +attack
28709: hud_medicautocallersthreshold  75  
28709:  alias weapon1  primary_up 
28709:  alias weapon2  secondary_down 
28709:  alias weapon3  melee_down 
28709:  alias lastweapon  primary_up 
28709:  alias nextweapon  melee_down 
28709:  alias previousweapon  primary_up 
28709:  alias switch_between_slot1_and_slot2  primary_up  
28710: slot2
28710:  alias viewmodel_toggle viewmodels_on 
28710:  viewmodel_fov 84
28710:  cl_interp 0
28710: +attack
28710: hud_medicautocallersthreshold  75  
28710:  alias weapon1  primary_up 
28710:  alias weapon2  secondary_down 
28710:  alias weapon3  melee_down 
28710:  alias lastweapon  primary_up 
28710:  alias nextweapon  melee_down 
28710:  alias previousweapon  primary_up 
28710:  alias switch_between_slot1_and_slot2  primary_up  
28711: slot2
28711:  alias viewmodel_toggle viewmodels_on 
28711:  viewmodel_fov 84
28711:  cl_interp 0
28711: +attack
28711: hud_medicautocallersthreshold  75  
28711:  alias weapon1  primary_up 
28711:  alias weapon2  secondary_down 
28711:  alias weapon3  melee_down 
28711:  alias lastweapon  primary_up 
28711:  alias nextweapon  melee_down 
28711:  alias previousweapon  primary_up 
28711:  alias switch_between_slot1_and_slot2  primary_up  
28717: -moveleft
28717: +moveright
28717: alias checkright +moveright 
28718: ATTACK MOVERIGHT
28720: -moveleft
28720: +moveright 
28720: alias checkleft none 
28729: +showscores
28729: net_graph 4 
28730: ATTACK MOVERIGHT SCORE
28735: -showscores
28735: net_graph 0
28736: ATTACK MOVERIGHT
28741: slot2
28741:  alias viewmodel_toggle viewmodels_on 
28741:  viewmodel_fov 84
28741:  cl_interp 0
28741: +attack
28741: hud_medicautocallersthreshold  75  
28741:  alias weapon1  primary_up 
28741:  alias weapon2  secondary_down 
28741:  alias weapon3  melee_down 
28741:  alias lastweapon  primary_up 
28741:  alias nextweapon  melee_down 
28741:  alias previousweapon  primary_up 
28741:  alias switch_between_slot1_and_slot2  primary_up  
28743: slot2
28743:  alias viewmodel_toggle viewmodels_on 
28743:  viewmodel_fov 84
28743:  cl_interp 0
28743: +attack
28743: hud_medicautocallersthreshold  75  
28743:  alias weapon1  primary_up 
28743:  alias weapon2  secondary_down 
28743:  alias weapon3  melee_down 
28743:  alias lastweapon  primary_up 
28743:  alias nextweapon  melee_down 
28743:  alias previousweapon  primary_up 
28743:  alias switch_between_slot1_and_slot2  primary_up  
28744: slot2
28744:  alias viewmodel_toggle viewmodels_on 
28744:  viewmodel_fov 84
28744:  cl_interp 0
28744: +attack
28744: hud_medicautocallersthreshold  75  
28744:  alias weapon1  primary_up 
28744:  alias weapon2  secondary_down 
28744:  alias weapon3  melee_down 
28744:  alias lastweapon  primary_up 
28744:  alias nextweapon  melee_down 
28744:  alias previousweapon  primary_up 
28744:  alias switch_between_slot1_and_slot2  primary_up  
28744: slot2
28744:  alias viewmodel_toggle viewmodels_on 
28744:  viewmodel_fov 84
28744:  cl_interp 0
28744: +attack
28744: hud_medicautocallersthreshold  75  
28744:  alias weapon1  primary_up 
28744:  alias weapon2  secondary_down 
28744:  alias weapon3  melee_down 
28744:  alias lastweapon  primary_up 
28744:  alias nextweapon  melee_down 
28744:  alias previousweapon  primary_up 
28744:  alias switch_between_slot1_and_slot2  primary_up  
28746: slot2
28746:  alias viewmodel_toggle viewmodels_on 
28746:  viewmodel_fov 84
28746:  cl_interp 0
28746: +attack
28746: hud_medicautocallersthreshold  75  
28746:  alias weapon1  primary_up 
28746:  alias weapon2  secondary_down 
28746:  alias weapon3  melee_down 
28746:  alias lastweapon  primary_up 
28746:  alias nextweapon  melee_down 
28746:  alias previousweapon  primary_up 
28746:  alias switch_between_slot1_and_slot2  primary_up  
28746: -moveright
28746: +moveleft
28746: alias checkleft +moveleft 
28746: slot2
28746:  alias viewmodel_toggle viewmodels_on 
28746:  viewmodel_fov 84
28746:  cl_interp 0
28746: +attack
28746: hud_medicautocallersthreshold  75  
28746:  alias weapon1  primary_up 
28746:  alias weapon2  secondary_down 
28746:  alias weapon3  melee_down 
28746:  alias lastweapon  primary_up 
28746:  alias nextweapon  melee_down 
28746:  alias previousweapon  primary_up 
28746:  alias switch_between_slot1_and_slot2  primary_up  
28748: ATTACK MOVELEFT
28751: -moveright
28751: +moveleft 
28751: alias checkright none 
28752: slot2
28752:  alias viewmodel_toggle viewmodels_on 
28752:  viewmodel_fov 84
28752:  cl_interp 0
28752: +attack
28752: hud_medicautocallersthreshold  75  
28752:  alias weapon1  primary_up 
28752:  alias weapon2  secondary_down 
28752:  alias weapon3  melee_down 
28752:  alias lastweapon  primary_up 
28752:  alias nextweapon  melee_down 
28752:  alias previousweapon  primary_up 
28752:  alias switch_between_slot1_and_slot2  primary_up  
28756: -back
28756: +forward
28756: alias checkfwd +forward 
28757: ATTACK FORWARD MOVELEFT
28762: -moveleft
28762: +moveright
28762: alias checkright +moveright 
28763: ATTACK FORWARD MOVERIGHT
28763: -moveleft
28763: +moveright 
28763: alias checkleft none 
28765: -forward
28765: alias checkfwd none 
28767: ATTACK MOVERIGHT
28786: -back
28786: +forward
28786: alias checkfwd +forward 
28788: ATTACK FORWARD MOVERIGHT
28790: -moveright
28790: alias checkright none 
28791: ATTACK FORWARD
28801: -attack 
28802: FORWARD
28802: -moveright
28802: +moveleft
28802: alias checkleft +moveleft 
28803: FORWARD MOVELEFT
28807: -moveleft
28807: alias checkleft none 
28808: FORWARD
28808: -moveleft
28808: +moveright
28808: alias checkright +moveright 
28809: FORWARD MOVERIGHT
28809: +attack 
28810: ATTACK FORWARD MOVERIGHT
28811: -forward
28811: alias checkfwd none 
28813: ATTACK MOVERIGHT
28815: -moveright
28815: +moveleft
28815: alias checkleft +moveleft 
28816: ATTACK MOVELEFT
28819: -moveright
28819: +moveleft 
28819: alias checkright none 
28826: slot2
28826:  alias viewmodel_toggle viewmodels_on 
28826:  viewmodel_fov 84
28826:  cl_interp 0
28826: +attack
28826: hud_medicautocallersthreshold  75  
28826:  alias weapon1  primary_up 
28826:  alias weapon2  secondary_down 
28826:  alias weapon3  melee_down 
28826:  alias lastweapon  primary_up 
28826:  alias nextweapon  melee_down 
28826:  alias previousweapon  primary_up 
28826:  alias switch_between_slot1_and_slot2  primary_up  
28828: slot2
28828:  alias viewmodel_toggle viewmodels_on 
28828:  viewmodel_fov 84
28828:  cl_interp 0
28828: +attack
28828: hud_medicautocallersthreshold  75  
28828:  alias weapon1  primary_up 
28828:  alias weapon2  secondary_down 
28828:  alias weapon3  melee_down 
28828:  alias lastweapon  primary_up 
28828:  alias nextweapon  melee_down 
28828:  alias previousweapon  primary_up 
28828:  alias switch_between_slot1_and_slot2  primary_up  
28828: slot2
28828:  alias viewmodel_toggle viewmodels_on 
28828:  viewmodel_fov 84
28828:  cl_interp 0
28828: +attack
28828: hud_medicautocallersthreshold  75  
28828:  alias weapon1  primary_up 
28828:  alias weapon2  secondary_down 
28828:  alias weapon3  melee_down 
28828:  alias lastweapon  primary_up 
28828:  alias nextweapon  melee_down 
28828:  alias previousweapon  primary_up 
28828:  alias switch_between_slot1_and_slot2  primary_up  
28830: slot2
28830:  alias viewmodel_toggle viewmodels_on 
28830:  viewmodel_fov 84
28830:  cl_interp 0
28830: +attack
28830: hud_medicautocallersthreshold  75  
28830:  alias weapon1  primary_up 
28830:  alias weapon2  secondary_down 
28830:  alias weapon3  melee_down 
28830:  alias lastweapon  primary_up 
28830:  alias nextweapon  melee_down 
28830:  alias previousweapon  primary_up 
28830:  alias switch_between_slot1_and_slot2  primary_up  
28831: slot2
28831:  alias viewmodel_toggle viewmodels_on 
28831:  viewmodel_fov 84
28831:  cl_interp 0
28831: +attack
28831: hud_medicautocallersthreshold  75  
28831:  alias weapon1  primary_up 
28831:  alias weapon2  secondary_down 
28831:  alias weapon3  melee_down 
28831:  alias lastweapon  primary_up 
28831:  alias nextweapon  melee_down 
28831:  alias previousweapon  primary_up 
28831:  alias switch_between_slot1_and_slot2  primary_up  
28831: slot2
28831:  alias viewmodel_toggle viewmodels_on 
28831:  viewmodel_fov 84
28831:  cl_interp 0
28831: +attack
28831: hud_medicautocallersthreshold  75  
28831:  alias weapon1  primary_up 
28831:  alias weapon2  secondary_down 
28831:  alias weapon3  melee_down 
28831:  alias lastweapon  primary_up 
28831:  alias nextweapon  melee_down 
28831:  alias previousweapon  primary_up 
28831:  alias switch_between_slot1_and_slot2  primary_up  
28832: slot2
28832:  alias viewmodel_toggle viewmodels_on 
28832:  viewmodel_fov 84
28832:  cl_interp 0
28832: +attack
28832: hud_medicautocallersthreshold  75  
28832:  alias weapon1  primary_up 
28832:  alias weapon2  secondary_down 
28832:  alias weapon3  melee_down 
28832:  alias lastweapon  primary_up 
28832:  alias nextweapon  melee_down 
28832:  alias previousweapon  primary_up 
28832:  alias switch_between_slot1_and_slot2  primary_up  
28834: -forward
28834: +back
28834: alias checkback +back 
28835: ATTACK BACK MOVELEFT
28836: -moveleft
28836: +moveright
28836: alias checkright +moveright 
28837: ATTACK BACK MOVERIGHT
28840: -back
28840: alias checkback none 
28840: -moveleft
28840: +moveright 
28840: alias checkleft none 
28841: ATTACK MOVERIGHT
28867: -moveright
28867: +moveleft
28867: alias checkleft +moveleft 
28868: ATTACK MOVELEFT
28872: -moveright
28872: +moveleft 
28872: alias checkright none 
28877: -back
28877: +forward
28877: alias checkfwd +forward 
28878: ATTACK FORWARD MOVELEFT
28889: -attack 
28890: FORWARD MOVELEFT
28897: +attack 
28898: ATTACK FORWARD MOVELEFT
28898: -forward
28898: alias checkfwd none 
28899: ATTACK MOVELEFT
28911: slot2
28911:  alias viewmodel_toggle viewmodels_on 
28911:  viewmodel_fov 84
28911:  cl_interp 0
28911: +attack
28911: hud_medicautocallersthreshold  75  
28911:  alias weapon1  primary_up 
28911:  alias weapon2  secondary_down 
28911:  alias weapon3  melee_down 
28911:  alias lastweapon  primary_up 
28911:  alias nextweapon  melee_down 
28911:  alias previousweapon  primary_up 
28911:  alias switch_between_slot1_and_slot2  primary_up  
28913: slot2
28913:  alias viewmodel_toggle viewmodels_on 
28913:  viewmodel_fov 84
28913:  cl_interp 0
28913: +attack
28913: hud_medicautocallersthreshold  75  
28913:  alias weapon1  primary_up 
28913:  alias weapon2  secondary_down 
28913:  alias weapon3  melee_down 
28913:  alias lastweapon  primary_up 
28913:  alias nextweapon  melee_down 
28913:  alias previousweapon  primary_up 
28913:  alias switch_between_slot1_and_slot2  primary_up  
28915: slot2
28915:  alias viewmodel_toggle viewmodels_on 
28915:  viewmodel_fov 84
28915:  cl_interp 0
28915: +attack
28915: hud_medicautocallersthreshold  75  
28915:  alias weapon1  primary_up 
28915:  alias weapon2  secondary_down 
28915:  alias weapon3  melee_down 
28915:  alias lastweapon  primary_up 
28915:  alias nextweapon  melee_down 
28915:  alias previousweapon  primary_up 
28915:  alias switch_between_slot1_and_slot2  primary_up  
28916: slot2
28916:  alias viewmodel_toggle viewmodels_on 
28916:  viewmodel_fov 84
28916:  cl_interp 0
28916: +attack
28916: hud_medicautocallersthreshold  75  
28916:  alias weapon1  primary_up 
28916:  alias weapon2  secondary_down 
28916:  alias weapon3  melee_down 
28916:  alias lastweapon  primary_up 
28916:  alias nextweapon  melee_down 
28916:  alias previousweapon  primary_up 
28916:  alias switch_between_slot1_and_slot2  primary_up  
28916: slot2
28916:  alias viewmodel_toggle viewmodels_on 
28916:  viewmodel_fov 84
28916:  cl_interp 0
28916: +attack
28916: hud_medicautocallersthreshold  75  
28916:  alias weapon1  primary_up 
28916:  alias weapon2  secondary_down 
28916:  alias weapon3  melee_down 
28916:  alias lastweapon  primary_up 
28916:  alias nextweapon  melee_down 
28916:  alias previousweapon  primary_up 
28916:  alias switch_between_slot1_and_slot2  primary_up  
28923: -back
28923: +forward
28923: alias checkfwd +forward 
28925: ATTACK FORWARD MOVELEFT
28931: -moveleft
28931: +moveright
28931: alias checkright +moveright 
28931: ATTACK FORWARD MOVERIGHT
28931: -moveleft
28931: +moveright 
28931: alias checkleft none 
28932: -forward
28932: alias checkfwd none 
28933: ATTACK MOVERIGHT
28942: -forward
28942: +back
28942: alias checkback +back 
28943: ATTACK BACK MOVERIGHT
28959: -moveright
28959: +moveleft
28959: alias checkleft +moveleft 
28960: ATTACK BACK MOVELEFT
28961: slot2
28961:  alias viewmodel_toggle viewmodels_on 
28961:  viewmodel_fov 84
28961:  cl_interp 0
28961: +attack
28961: hud_medicautocallersthreshold  75  
28961:  alias weapon1  primary_up 
28961:  alias weapon2  secondary_down 
28961:  alias weapon3  melee_down 
28961:  alias lastweapon  primary_up 
28961:  alias nextweapon  melee_down 
28961:  alias previousweapon  primary_up 
28961:  alias switch_between_slot1_and_slot2  primary_up  
28962: -back
28962: alias checkback none 
28962: slot2
28962:  alias viewmodel_toggle viewmodels_on 
28962:  viewmodel_fov 84
28962:  cl_interp 0
28962: +attack
28962: hud_medicautocallersthreshold  75  
28962:  alias weapon1  primary_up 
28962:  alias weapon2  secondary_down 
28962:  alias weapon3  melee_down 
28962:  alias lastweapon  primary_up 
28962:  alias nextweapon  melee_down 
28962:  alias previousweapon  primary_up 
28962:  alias switch_between_slot1_and_slot2  primary_up  
28963: ATTACK MOVELEFT
28963: slot2
28963:  alias viewmodel_toggle viewmodels_on 
28963:  viewmodel_fov 84
28963:  cl_interp 0
28963: +attack
28963: hud_medicautocallersthreshold  75  
28963:  alias weapon1  primary_up 
28963:  alias weapon2  secondary_down 
28963:  alias weapon3  melee_down 
28963:  alias lastweapon  primary_up 
28963:  alias nextweapon  melee_down 
28963:  alias previousweapon  primary_up 
28963:  alias switch_between_slot1_and_slot2  primary_up  
28965: slot2
28965:  alias viewmodel_toggle viewmodels_on 
28965:  viewmodel_fov 84
28965:  cl_interp 0
28965: +attack
28965: hud_medicautocallersthreshold  75  
28965:  alias weapon1  primary_up 
28965:  alias weapon2  secondary_down 
28965:  alias weapon3  melee_down 
28965:  alias lastweapon  primary_up 
28965:  alias nextweapon  melee_down 
28965:  alias previousweapon  primary_up 
28965:  alias switch_between_slot1_and_slot2  primary_up  
28965: -moveright
28965: +moveleft 
28965: alias checkright none 
28966: slot2
28966:  alias viewmodel_toggle viewmodels_on 
28966:  viewmodel_fov 84
28966:  cl_interp 0
28966: +attack
28966: hud_medicautocallersthreshold  75  
28966:  alias weapon1  primary_up 
28966:  alias weapon2  secondary_down 
28966:  alias weapon3  melee_down 
28966:  alias lastweapon  primary_up 
28966:  alias nextweapon  melee_down 
28966:  alias previousweapon  primary_up 
28966:  alias switch_between_slot1_and_slot2  primary_up  
28972: -back
28972: +forward
28972: alias checkfwd +forward 
28973: ATTACK FORWARD MOVELEFT
28979: -moveleft
28979: +moveright
28979: alias checkright +moveright 
28980: ATTACK FORWARD MOVERIGHT
28981: -moveleft
28981: +moveright 
28981: alias checkleft none 
28983: -forward
28983: alias checkfwd none 
28984: ATTACK MOVERIGHT
28996: -moveright
28996: +moveleft
28996: alias checkleft +moveleft 
28997: ATTACK MOVELEFT
29001: -moveright
29001: +moveleft 
29001: alias checkright none 
29004: slot2
29004:  alias viewmodel_toggle viewmodels_on 
29004:  viewmodel_fov 84
29004:  cl_interp 0
29004: +attack
29004: hud_medicautocallersthreshold  75  
29004:  alias weapon1  primary_up 
29004:  alias weapon2  secondary_down 
29004:  alias weapon3  melee_down 
29004:  alias lastweapon  primary_up 
29004:  alias nextweapon  melee_down 
29004:  alias previousweapon  primary_up 
29004:  alias switch_between_slot1_and_slot2  primary_up  
29006: slot2
29006:  alias viewmodel_toggle viewmodels_on 
29006:  viewmodel_fov 84
29006:  cl_interp 0
29006: +attack
29006: hud_medicautocallersthreshold  75  
29006:  alias weapon1  primary_up 
29006:  alias weapon2  secondary_down 
29006:  alias weapon3  melee_down 
29006:  alias lastweapon  primary_up 
29006:  alias nextweapon  melee_down 
29006:  alias previousweapon  primary_up 
29006:  alias switch_between_slot1_and_slot2  primary_up  
29007: slot2
29007:  alias viewmodel_toggle viewmodels_on 
29007:  viewmodel_fov 84
29007:  cl_interp 0
29007: +attack
29007: hud_medicautocallersthreshold  75  
29007:  alias weapon1  primary_up 
29007:  alias weapon2  secondary_down 
29007:  alias weapon3  melee_down 
29007:  alias lastweapon  primary_up 
29007:  alias nextweapon  melee_down 
29007:  alias previousweapon  primary_up 
29007:  alias switch_between_slot1_and_slot2  primary_up  
29008: slot2
29008:  alias viewmodel_toggle viewmodels_on 
29008:  viewmodel_fov 84
29008:  cl_interp 0
29008: +attack
29008: hud_medicautocallersthreshold  75  
29008:  alias weapon1  primary_up 
29008:  alias weapon2  secondary_down 
29008:  alias weapon3  melee_down 
29008:  alias lastweapon  primary_up 
29008:  alias nextweapon  melee_down 
29008:  alias previousweapon  primary_up 
29008:  alias switch_between_slot1_and_slot2  primary_up  
29009: slot2
29009:  alias viewmodel_toggle viewmodels_on 
29009:  viewmodel_fov 84
29009:  cl_interp 0
29009: +attack
29009: hud_medicautocallersthreshold  75  
29009:  alias weapon1  primary_up 
29009:  alias weapon2  secondary_down 
29009:  alias weapon3  melee_down 
29009:  alias lastweapon  primary_up 
29009:  alias nextweapon  melee_down 
29009:  alias previousweapon  primary_up 
29009:  alias switch_between_slot1_and_slot2  primary_up  
29014: slot2
29014:  alias viewmodel_toggle viewmodels_on 
29014:  viewmodel_fov 84
29014:  cl_interp 0
29014: +attack
29014: hud_medicautocallersthreshold  75  
29014:  alias weapon1  primary_up 
29014:  alias weapon2  secondary_down 
29014:  alias weapon3  melee_down 
29014:  alias lastweapon  primary_up 
29014:  alias nextweapon  melee_down 
29014:  alias previousweapon  primary_up 
29014:  alias switch_between_slot1_and_slot2  primary_up  
29028: -moveleft
29028: +moveright
29028: alias checkright +moveright 
29029: ATTACK MOVERIGHT
29030: -moveleft
29030: +moveright 
29030: alias checkleft none 
29040: slot2
29040:  alias viewmodel_toggle viewmodels_on 
29040:  viewmodel_fov 84
29040:  cl_interp 0
29040: +attack
29040: hud_medicautocallersthreshold  75  
29040:  alias weapon1  primary_up 
29040:  alias weapon2  secondary_down 
29040:  alias weapon3  melee_down 
29040:  alias lastweapon  primary_up 
29040:  alias nextweapon  melee_down 
29040:  alias previousweapon  primary_up 
29040:  alias switch_between_slot1_and_slot2  primary_up  
29041: slot2
29041:  alias viewmodel_toggle viewmodels_on 
29041:  viewmodel_fov 84
29041:  cl_interp 0
29041: +attack
29041: hud_medicautocallersthreshold  75  
29041:  alias weapon1  primary_up 
29041:  alias weapon2  secondary_down 
29041:  alias weapon3  melee_down 
29041:  alias lastweapon  primary_up 
29041:  alias nextweapon  melee_down 
29041:  alias previousweapon  primary_up 
29041:  alias switch_between_slot1_and_slot2  primary_up  
29044: slot2
29044:  alias viewmodel_toggle viewmodels_on 
29044:  viewmodel_fov 84
29044:  cl_interp 0
29044: +attack
29044: hud_medicautocallersthreshold  75  
29044:  alias weapon1  primary_up 
29044:  alias weapon2  secondary_down 
29044:  alias weapon3  melee_down 
29044:  alias lastweapon  primary_up 
29044:  alias nextweapon  melee_down 
29044:  alias previousweapon  primary_up 
29044:  alias switch_between_slot1_and_slot2  primary_up  
29044: slot2
29044:  alias viewmodel_toggle viewmodels_on 
29044:  viewmodel_fov 84
29044:  cl_interp 0
29044: +attack
29044: hud_medicautocallersthreshold  75  
29044:  alias weapon1  primary_up 
29044:  alias weapon2  secondary_down 
29044:  alias weapon3  melee_down 
29044:  alias lastweapon  primary_up 
29044:  alias nextweapon  melee_down 
29044:  alias previousweapon  primary_up 
29044:  alias switch_between_slot1_and_slot2  primary_up  
29047: slot2
29047:  alias viewmodel_toggle viewmodels_on 
29047:  viewmodel_fov 84
29047:  cl_interp 0
29047: +attack
29047: hud_medicautocallersthreshold  75  
29047:  alias weapon1  primary_up 
29047:  alias weapon2  secondary_down 
29047:  alias weapon3  melee_down 
29047:  alias lastweapon  primary_up 
29047:  alias nextweapon  melee_down 
29047:  alias previousweapon  primary_up 
29047:  alias switch_between_slot1_and_slot2  primary_up  
29047: -back
29047: +forward
29047: alias checkfwd +forward 
29049: ATTACK FORWARD MOVERIGHT
29053: -moveright
29053: alias checkright none 
29053: -moveright
29053: +moveleft
29053: alias checkleft +moveleft 
29054: ATTACK FORWARD MOVELEFT
29062: -forward
29062: alias checkfwd none 
29064: ATTACK MOVELEFT
29072: -moveleft
29072: +moveright
29072: alias checkright +moveright 
29073: ATTACK MOVERIGHT
29076: -moveleft
29076: +moveright 
29076: alias checkleft none 
29081: -forward
29081: +back
29081: alias checkback +back 
29082: ATTACK BACK MOVERIGHT
29086: -moveright
29086: +moveleft
29086: alias checkleft +moveleft 
29088: ATTACK BACK MOVELEFT
29091: slot2
29091:  alias viewmodel_toggle viewmodels_on 
29091:  viewmodel_fov 84
29091:  cl_interp 0
29091: +attack
29091: hud_medicautocallersthreshold  75  
29091:  alias weapon1  primary_up 
29091:  alias weapon2  secondary_down 
29091:  alias weapon3  melee_down 
29091:  alias lastweapon  primary_up 
29091:  alias nextweapon  melee_down 
29091:  alias previousweapon  primary_up 
29091:  alias switch_between_slot1_and_slot2  primary_up  
29093: slot2
29093:  alias viewmodel_toggle viewmodels_on 
29093:  viewmodel_fov 84
29093:  cl_interp 0
29093: +attack
29093: hud_medicautocallersthreshold  75  
29093:  alias weapon1  primary_up 
29093:  alias weapon2  secondary_down 
29093:  alias weapon3  melee_down 
29093:  alias lastweapon  primary_up 
29093:  alias nextweapon  melee_down 
29093:  alias previousweapon  primary_up 
29093:  alias switch_between_slot1_and_slot2  primary_up  
29094: -back
29094: alias checkback none 
29094: slot2
29094:  alias viewmodel_toggle viewmodels_on 
29094:  viewmodel_fov 84
29094:  cl_interp 0
29094: +attack
29094: hud_medicautocallersthreshold  75  
29094:  alias weapon1  primary_up 
29094:  alias weapon2  secondary_down 
29094:  alias weapon3  melee_down 
29094:  alias lastweapon  primary_up 
29094:  alias nextweapon  melee_down 
29094:  alias previousweapon  primary_up 
29094:  alias switch_between_slot1_and_slot2  primary_up  
29095: ATTACK MOVELEFT
29095: slot2
29095:  alias viewmodel_toggle viewmodels_on 
29095:  viewmodel_fov 84
29095:  cl_interp 0
29095: +attack
29095: hud_medicautocallersthreshold  75  
29095:  alias weapon1  primary_up 
29095:  alias weapon2  secondary_down 
29095:  alias weapon3  melee_down 
29095:  alias lastweapon  primary_up 
29095:  alias nextweapon  melee_down 
29095:  alias previousweapon  primary_up 
29095:  alias switch_between_slot1_and_slot2  primary_up  
29097: slot2
29097:  alias viewmodel_toggle viewmodels_on 
29097:  viewmodel_fov 84
29097:  cl_interp 0
29097: +attack
29097: hud_medicautocallersthreshold  75  
29097:  alias weapon1  primary_up 
29097:  alias weapon2  secondary_down 
29097:  alias weapon3  melee_down 
29097:  alias lastweapon  primary_up 
29097:  alias nextweapon  melee_down 
29097:  alias previousweapon  primary_up 
29097:  alias switch_between_slot1_and_slot2  primary_up  
29097: -moveleft
29097: +moveright 
29097: alias checkleft none 
29098: ATTACK MOVERIGHT
29105: -moveright
29105: +moveleft
29105: alias checkleft +moveleft 
29106: ATTACK MOVELEFT
29109: slot2
29109:  alias viewmodel_toggle viewmodels_on 
29109:  viewmodel_fov 84
29109:  cl_interp 0
29109: +attack
29109: hud_medicautocallersthreshold  75  
29109:  alias weapon1  primary_up 
29109:  alias weapon2  secondary_down 
29109:  alias weapon3  melee_down 
29109:  alias lastweapon  primary_up 
29109:  alias nextweapon  melee_down 
29109:  alias previousweapon  primary_up 
29109:  alias switch_between_slot1_and_slot2  primary_up  
29109: -moveright
29109: +moveleft 
29109: alias checkright none 
29117: -attack 
29118: MOVELEFT
29124: +attack 
29125: ATTACK MOVELEFT
29129: -back
29129: +forward
29129: alias checkfwd +forward 
29130: ATTACK FORWARD MOVELEFT
29132: -moveleft
29132: alias checkleft none 
29133: ATTACK FORWARD
29134: -moveleft
29134: +moveright
29134: alias checkright +moveright 
29136: ATTACK FORWARD MOVERIGHT
29138: -forward
29138: alias checkfwd none 
29139: ATTACK MOVERIGHT
29144: slot2
29144:  alias viewmodel_toggle viewmodels_on 
29144:  viewmodel_fov 84
29144:  cl_interp 0
29144: +attack
29144: hud_medicautocallersthreshold  75  
29144:  alias weapon1  primary_up 
29144:  alias weapon2  secondary_down 
29144:  alias weapon3  melee_down 
29144:  alias lastweapon  primary_up 
29144:  alias nextweapon  melee_down 
29144:  alias previousweapon  primary_up 
29144:  alias switch_between_slot1_and_slot2  primary_up  
29147: slot2
29147:  alias viewmodel_toggle viewmodels_on 
29147:  viewmodel_fov 84
29147:  cl_interp 0
29147: +attack
29147: hud_medicautocallersthreshold  75  
29147:  alias weapon1  primary_up 
29147:  alias weapon2  secondary_down 
29147:  alias weapon3  melee_down 
29147:  alias lastweapon  primary_up 
29147:  alias nextweapon  melee_down 
29147:  alias previousweapon  primary_up 
29147:  alias switch_between_slot1_and_slot2  primary_up  
29148: slot2
29148:  alias viewmodel_toggle viewmodels_on 
29148:  viewmodel_fov 84
29148:  cl_interp 0
29148: +attack
29148: hud_medicautocallersthreshold  75  
29148:  alias weapon1  primary_up 
29148:  alias weapon2  secondary_down 
29148:  alias weapon3  melee_down 
29148:  alias lastweapon  primary_up 
29148:  alias nextweapon  melee_down 
29148:  alias previousweapon  primary_up 
29148:  alias switch_between_slot1_and_slot2  primary_up  
29150: -moveright
29150: +moveleft
29150: alias checkleft +moveleft 
29150: slot2
29150:  alias viewmodel_toggle viewmodels_on 
29150:  viewmodel_fov 84
29150:  cl_interp 0
29150: +attack
29150: hud_medicautocallersthreshold  75  
29150:  alias weapon1  primary_up 
29150:  alias weapon2  secondary_down 
29150:  alias weapon3  melee_down 
29150:  alias lastweapon  primary_up 
29150:  alias nextweapon  melee_down 
29150:  alias previousweapon  primary_up 
29150:  alias switch_between_slot1_and_slot2  primary_up  
29151: ATTACK MOVELEFT
29153: -moveright
29153: +moveleft 
29153: alias checkright none 
29156: -back
29156: +forward
29156: alias checkfwd +forward 
29157: ATTACK FORWARD MOVELEFT
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29175: slot2
29175:  alias viewmodel_toggle viewmodels_on 
29175:  viewmodel_fov 84
29175:  cl_interp 0
29175: +attack
29175: hud_medicautocallersthreshold  75  
29175:  alias weapon1  primary_up 
29175:  alias weapon2  secondary_down 
29175:  alias weapon3  melee_down 
29175:  alias lastweapon  primary_up 
29175:  alias nextweapon  melee_down 
29175:  alias previousweapon  primary_up 
29175:  alias switch_between_slot1_and_slot2  primary_up  
29236: -moveleft
29236: alias checkleft none 
29238: ATTACK FORWARD
29251: -forward
29251: alias checkfwd none 
29253: ATTACK
29261: -back
29261: +forward
29261: alias checkfwd +forward 
29263: ATTACK FORWARD
29265: slot2
29265:  alias viewmodel_toggle viewmodels_on 
29265:  viewmodel_fov 84
29265:  cl_interp 0
29265: +attack
29265: hud_medicautocallersthreshold  75  
29265:  alias weapon1  primary_up 
29265:  alias weapon2  secondary_down 
29265:  alias weapon3  melee_down 
29265:  alias lastweapon  primary_up 
29265:  alias nextweapon  melee_down 
29265:  alias previousweapon  primary_up 
29265:  alias switch_between_slot1_and_slot2  primary_up  
29266: -moveleft
29266: +moveright
29266: alias checkright +moveright 
29266: ATTACK FORWARD MOVERIGHT
29266: slot2
29266:  alias viewmodel_toggle viewmodels_on 
29266:  viewmodel_fov 84
29266:  cl_interp 0
29266: +attack
29266: hud_medicautocallersthreshold  75  
29266:  alias weapon1  primary_up 
29266:  alias weapon2  secondary_down 
29266:  alias weapon3  melee_down 
29266:  alias lastweapon  primary_up 
29266:  alias nextweapon  melee_down 
29266:  alias previousweapon  primary_up 
29266:  alias switch_between_slot1_and_slot2  primary_up  
29269: slot2
29269:  alias viewmodel_toggle viewmodels_on 
29269:  viewmodel_fov 84
29269:  cl_interp 0
29269: +attack
29269: hud_medicautocallersthreshold  75  
29269:  alias weapon1  primary_up 
29269:  alias weapon2  secondary_down 
29269:  alias weapon3  melee_down 
29269:  alias lastweapon  primary_up 
29269:  alias nextweapon  melee_down 
29269:  alias previousweapon  primary_up 
29269:  alias switch_between_slot1_and_slot2  primary_up  
29270: slot2
29270:  alias viewmodel_toggle viewmodels_on 
29270:  viewmodel_fov 84
29270:  cl_interp 0
29270: +attack
29270: hud_medicautocallersthreshold  75  
29270:  alias weapon1  primary_up 
29270:  alias weapon2  secondary_down 
29270:  alias weapon3  melee_down 
29270:  alias lastweapon  primary_up 
29270:  alias nextweapon  melee_down 
29270:  alias previousweapon  primary_up 
29270:  alias switch_between_slot1_and_slot2  primary_up  
29276: -moveright
29276: alias checkright none 
29277: ATTACK FORWARD
29294: slot2
29294:  alias viewmodel_toggle viewmodels_on 
29294:  viewmodel_fov 84
29294:  cl_interp 0
29294: +attack
29294: hud_medicautocallersthreshold  75  
29294:  alias weapon1  primary_up 
29294:  alias weapon2  secondary_down 
29294:  alias weapon3  melee_down 
29294:  alias lastweapon  primary_up 
29294:  alias nextweapon  melee_down 
29294:  alias previousweapon  primary_up 
29294:  alias switch_between_slot1_and_slot2  primary_up  
29296: slot2
29296:  alias viewmodel_toggle viewmodels_on 
29296:  viewmodel_fov 84
29296:  cl_interp 0
29296: +attack
29296: hud_medicautocallersthreshold  75  
29296:  alias weapon1  primary_up 
29296:  alias weapon2  secondary_down 
29296:  alias weapon3  melee_down 
29296:  alias lastweapon  primary_up 
29296:  alias nextweapon  melee_down 
29296:  alias previousweapon  primary_up 
29296:  alias switch_between_slot1_and_slot2  primary_up  
29298: slot2
29298:  alias viewmodel_toggle viewmodels_on 
29298:  viewmodel_fov 84
29298:  cl_interp 0
29298: +attack
29298: hud_medicautocallersthreshold  75  
29298:  alias weapon1  primary_up 
29298:  alias weapon2  secondary_down 
29298:  alias weapon3  melee_down 
29298:  alias lastweapon  primary_up 
29298:  alias nextweapon  melee_down 
29298:  alias previousweapon  primary_up 
29298:  alias switch_between_slot1_and_slot2  primary_up  
29300: slot2
29300:  alias viewmodel_toggle viewmodels_on 
29300:  viewmodel_fov 84
29300:  cl_interp 0
29300: +attack
29300: hud_medicautocallersthreshold  75  
29300:  alias weapon1  primary_up 
29300:  alias weapon2  secondary_down 
29300:  alias weapon3  melee_down 
29300:  alias lastweapon  primary_up 
29300:  alias nextweapon  melee_down 
29300:  alias previousweapon  primary_up 
29300:  alias switch_between_slot1_and_slot2  primary_up  
29301: slot2
29301:  alias viewmodel_toggle viewmodels_on 
29301:  viewmodel_fov 84
29301:  cl_interp 0
29301: +attack
29301: hud_medicautocallersthreshold  75  
29301:  alias weapon1  primary_up 
29301:  alias weapon2  secondary_down 
29301:  alias weapon3  melee_down 
29301:  alias lastweapon  primary_up 
29301:  alias nextweapon  melee_down 
29301:  alias previousweapon  primary_up 
29301:  alias switch_between_slot1_and_slot2  primary_up  
29322: -moveright
29322: +moveleft
29322: alias checkleft +moveleft 
29322: ATTACK FORWARD MOVELEFT
29323: +jump 65
29323: +duck 83
29325: ATTACK JUMP DUCK FORWARD MOVELEFT
29325: slot2
29325:  alias viewmodel_toggle viewmodels_on 
29325:  viewmodel_fov 84
29325:  cl_interp 0
29325: +attack
29325: hud_medicautocallersthreshold  75  
29325:  alias weapon1  primary_up 
29325:  alias weapon2  secondary_down 
29325:  alias weapon3  melee_down 
29325:  alias lastweapon  primary_up 
29325:  alias nextweapon  melee_down 
29325:  alias previousweapon  primary_up 
29325:  alias switch_between_slot1_and_slot2  primary_up  
29326: slot2
29326:  alias viewmodel_toggle viewmodels_on 
29326:  viewmodel_fov 84
29326:  cl_interp 0
29326: +attack
29326: hud_medicautocallersthreshold  75  
29326:  alias weapon1  primary_up 
29326:  alias weapon2  secondary_down 
29326:  alias weapon3  melee_down 
29326:  alias lastweapon  primary_up 
29326:  alias nextweapon  melee_down 
29326:  alias previousweapon  primary_up 
29326:  alias switch_between_slot1_and_slot2  primary_up  
29326: -forward
29326: alias checkfwd none 
29327: ATTACK JUMP DUCK MOVELEFT
29327: slot2
29327:  alias viewmodel_toggle viewmodels_on 
29327:  viewmodel_fov 84
29327:  cl_interp 0
29327: +attack
29327: hud_medicautocallersthreshold  75  
29327:  alias weapon1  primary_up 
29327:  alias weapon2  secondary_down 
29327:  alias weapon3  melee_down 
29327:  alias lastweapon  primary_up 
29327:  alias nextweapon  melee_down 
29327:  alias previousweapon  primary_up 
29327:  alias switch_between_slot1_and_slot2  primary_up  
29328: slot2
29328:  alias viewmodel_toggle viewmodels_on 
29328:  viewmodel_fov 84
29328:  cl_interp 0
29328: +attack
29328: hud_medicautocallersthreshold  75  
29328:  alias weapon1  primary_up 
29328:  alias weapon2  secondary_down 
29328:  alias weapon3  melee_down 
29328:  alias lastweapon  primary_up 
29328:  alias nextweapon  melee_down 
29328:  alias previousweapon  primary_up 
29328:  alias switch_between_slot1_and_slot2  primary_up  
29330: slot2
29330:  alias viewmodel_toggle viewmodels_on 
29330:  viewmodel_fov 84
29330:  cl_interp 0
29330: +attack
29330: hud_medicautocallersthreshold  75  
29330:  alias weapon1  primary_up 
29330:  alias weapon2  secondary_down 
29330:  alias weapon3  melee_down 
29330:  alias lastweapon  primary_up 
29330:  alias nextweapon  melee_down 
29330:  alias previousweapon  primary_up 
29330:  alias switch_between_slot1_and_slot2  primary_up  
29333: -jump 65
29334: ATTACK DUCK MOVELEFT
29343: -duck 83
29345: ATTACK MOVELEFT
29346: -back
29346: +forward
29346: alias checkfwd +forward 
29347: ATTACK FORWARD MOVELEFT
29350: -moveleft
29350: alias checkleft none 
29351: ATTACK FORWARD
29357: slot2
29357:  alias viewmodel_toggle viewmodels_on 
29357:  viewmodel_fov 84
29357:  cl_interp 0
29357: +attack
29357: hud_medicautocallersthreshold  75  
29357:  alias weapon1  primary_up 
29357:  alias weapon2  secondary_down 
29357:  alias weapon3  melee_down 
29357:  alias lastweapon  primary_up 
29357:  alias nextweapon  melee_down 
29357:  alias previousweapon  primary_up 
29357:  alias switch_between_slot1_and_slot2  primary_up  
29359: -moveleft
29359: +moveright
29359: alias checkright +moveright 
29360: ATTACK FORWARD MOVERIGHT
29361: slot2
29361:  alias viewmodel_toggle viewmodels_on 
29361:  viewmodel_fov 84
29361:  cl_interp 0
29361: +attack
29361: hud_medicautocallersthreshold  75  
29361:  alias weapon1  primary_up 
29361:  alias weapon2  secondary_down 
29361:  alias weapon3  melee_down 
29361:  alias lastweapon  primary_up 
29361:  alias nextweapon  melee_down 
29361:  alias previousweapon  primary_up 
29361:  alias switch_between_slot1_and_slot2  primary_up  
29362: slot2
29362:  alias viewmodel_toggle viewmodels_on 
29362:  viewmodel_fov 84
29362:  cl_interp 0
29362: +attack
29362: hud_medicautocallersthreshold  75  
29362:  alias weapon1  primary_up 
29362:  alias weapon2  secondary_down 
29362:  alias weapon3  melee_down 
29362:  alias lastweapon  primary_up 
29362:  alias nextweapon  melee_down 
29362:  alias previousweapon  primary_up 
29362:  alias switch_between_slot1_and_slot2  primary_up  
29364: slot2
29364:  alias viewmodel_toggle viewmodels_on 
29364:  viewmodel_fov 84
29364:  cl_interp 0
29364: +attack
29364: hud_medicautocallersthreshold  75  
29364:  alias weapon1  primary_up 
29364:  alias weapon2  secondary_down 
29364:  alias weapon3  melee_down 
29364:  alias lastweapon  primary_up 
29364:  alias nextweapon  melee_down 
29364:  alias previousweapon  primary_up 
29364:  alias switch_between_slot1_and_slot2  primary_up  
29364: slot2
29364:  alias viewmodel_toggle viewmodels_on 
29364:  viewmodel_fov 84
29364:  cl_interp 0
29364: +attack
29364: hud_medicautocallersthreshold  75  
29364:  alias weapon1  primary_up 
29364:  alias weapon2  secondary_down 
29364:  alias weapon3  melee_down 
29364:  alias lastweapon  primary_up 
29364:  alias nextweapon  melee_down 
29364:  alias previousweapon  primary_up 
29364:  alias switch_between_slot1_and_slot2  primary_up  
29366: slot2
29366:  alias viewmodel_toggle viewmodels_on 
29366:  viewmodel_fov 84
29366:  cl_interp 0
29366: +attack
29366: hud_medicautocallersthreshold  75  
29366:  alias weapon1  primary_up 
29366:  alias weapon2  secondary_down 
29366:  alias weapon3  melee_down 
29366:  alias lastweapon  primary_up 
29366:  alias nextweapon  melee_down 
29366:  alias previousweapon  primary_up 
29366:  alias switch_between_slot1_and_slot2  primary_up  
29369: -forward
29369: alias checkfwd none 
29370: ATTACK MOVERIGHT
29381: -moveright
29381: +moveleft
29381: alias checkleft +moveleft 
29382: ATTACK MOVELEFT
29384: -moveright
29384: +moveleft 
29384: alias checkright none 
29391: -back
29391: +forward
29391: alias checkfwd +forward 
29392: ATTACK FORWARD MOVELEFT
29398: slot2
29398:  alias viewmodel_toggle viewmodels_on 
29398:  viewmodel_fov 84
29398:  cl_interp 0
29398: +attack
29398: hud_medicautocallersthreshold  75  
29398:  alias weapon1  primary_up 
29398:  alias weapon2  secondary_down 
29398:  alias weapon3  melee_down 
29398:  alias lastweapon  primary_up 
29398:  alias nextweapon  melee_down 
29398:  alias previousweapon  primary_up 
29398:  alias switch_between_slot1_and_slot2  primary_up  
29400: slot2
29400:  alias viewmodel_toggle viewmodels_on 
29400:  viewmodel_fov 84
29400:  cl_interp 0
29400: +attack
29400: hud_medicautocallersthreshold  75  
29400:  alias weapon1  primary_up 
29400:  alias weapon2  secondary_down 
29400:  alias weapon3  melee_down 
29400:  alias lastweapon  primary_up 
29400:  alias nextweapon  melee_down 
29400:  alias previousweapon  primary_up 
29400:  alias switch_between_slot1_and_slot2  primary_up  
29402: -moveleft
29402: +moveright
29402: alias checkright +moveright 
29402: slot2
29402:  alias viewmodel_toggle viewmodels_on 
29402:  viewmodel_fov 84
29402:  cl_interp 0
29402: +attack
29402: hud_medicautocallersthreshold  75  
29402:  alias weapon1  primary_up 
29402:  alias weapon2  secondary_down 
29402:  alias weapon3  melee_down 
29402:  alias lastweapon  primary_up 
29402:  alias nextweapon  melee_down 
29402:  alias previousweapon  primary_up 
29402:  alias switch_between_slot1_and_slot2  primary_up  
29403: ATTACK FORWARD MOVERIGHT
29403: slot2
29403:  alias viewmodel_toggle viewmodels_on 
29403:  viewmodel_fov 84
29403:  cl_interp 0
29403: +attack
29403: hud_medicautocallersthreshold  75  
29403:  alias weapon1  primary_up 
29403:  alias weapon2  secondary_down 
29403:  alias weapon3  melee_down 
29403:  alias lastweapon  primary_up 
29403:  alias nextweapon  melee_down 
29403:  alias previousweapon  primary_up 
29403:  alias switch_between_slot1_and_slot2  primary_up  
29404: -moveleft
29404: +moveright 
29404: alias checkleft none 
29405: -forward
29405: alias checkfwd none 
29405: slot2
29405:  alias viewmodel_toggle viewmodels_on 
29405:  viewmodel_fov 84
29405:  cl_interp 0
29405: +attack
29405: hud_medicautocallersthreshold  75  
29405:  alias weapon1  primary_up 
29405:  alias weapon2  secondary_down 
29405:  alias weapon3  melee_down 
29405:  alias lastweapon  primary_up 
29405:  alias nextweapon  melee_down 
29405:  alias previousweapon  primary_up 
29405:  alias switch_between_slot1_and_slot2  primary_up  
29406: ATTACK MOVERIGHT
29422: -back
29422: +forward
29422: alias checkfwd +forward 
29423: ATTACK FORWARD MOVERIGHT
29436: slot2
29436:  alias viewmodel_toggle viewmodels_on 
29436:  viewmodel_fov 84
29436:  cl_interp 0
29436: +attack
29436: hud_medicautocallersthreshold  75  
29436:  alias weapon1  primary_up 
29436:  alias weapon2  secondary_down 
29436:  alias weapon3  melee_down 
29436:  alias lastweapon  primary_up 
29436:  alias nextweapon  melee_down 
29436:  alias previousweapon  primary_up 
29436:  alias switch_between_slot1_and_slot2  primary_up  
29437: slot2
29437:  alias viewmodel_toggle viewmodels_on 
29437:  viewmodel_fov 84
29437:  cl_interp 0
29437: +attack
29437: hud_medicautocallersthreshold  75  
29437:  alias weapon1  primary_up 
29437:  alias weapon2  secondary_down 
29437:  alias weapon3  melee_down 
29437:  alias lastweapon  primary_up 
29437:  alias nextweapon  melee_down 
29437:  alias previousweapon  primary_up 
29437:  alias switch_between_slot1_and_slot2  primary_up  
29439: slot2
29439:  alias viewmodel_toggle viewmodels_on 
29439:  viewmodel_fov 84
29439:  cl_interp 0
29439: +attack
29439: hud_medicautocallersthreshold  75  
29439:  alias weapon1  primary_up 
29439:  alias weapon2  secondary_down 
29439:  alias weapon3  melee_down 
29439:  alias lastweapon  primary_up 
29439:  alias nextweapon  melee_down 
29439:  alias previousweapon  primary_up 
29439:  alias switch_between_slot1_and_slot2  primary_up  
29440: slot2
29440:  alias viewmodel_toggle viewmodels_on 
29440:  viewmodel_fov 84
29440:  cl_interp 0
29440: +attack
29440: hud_medicautocallersthreshold  75  
29440:  alias weapon1  primary_up 
29440:  alias weapon2  secondary_down 
29440:  alias weapon3  melee_down 
29440:  alias lastweapon  primary_up 
29440:  alias nextweapon  melee_down 
29440:  alias previousweapon  primary_up 
29440:  alias switch_between_slot1_and_slot2  primary_up  
29441: slot2
29441:  alias viewmodel_toggle viewmodels_on 
29441:  viewmodel_fov 84
29441:  cl_interp 0
29441: +attack
29441: hud_medicautocallersthreshold  75  
29441:  alias weapon1  primary_up 
29441:  alias weapon2  secondary_down 
29441:  alias weapon3  melee_down 
29441:  alias lastweapon  primary_up 
29441:  alias nextweapon  melee_down 
29441:  alias previousweapon  primary_up 
29441:  alias switch_between_slot1_and_slot2  primary_up  
29460: -forward
29460: alias checkfwd none 
29461: ATTACK MOVERIGHT
29467: -forward
29467: +back
29467: alias checkback +back 
29468: ATTACK BACK MOVERIGHT
29471: -moveright
29471: +moveleft
29471: alias checkleft +moveleft 
29472: ATTACK BACK MOVELEFT
29474: slot2
29474:  alias viewmodel_toggle viewmodels_on 
29474:  viewmodel_fov 84
29474:  cl_interp 0
29474: +attack
29474: hud_medicautocallersthreshold  75  
29474:  alias weapon1  primary_up 
29474:  alias weapon2  secondary_down 
29474:  alias weapon3  melee_down 
29474:  alias lastweapon  primary_up 
29474:  alias nextweapon  melee_down 
29474:  alias previousweapon  primary_up 
29474:  alias switch_between_slot1_and_slot2  primary_up  
29476: slot2
29476:  alias viewmodel_toggle viewmodels_on 
29476:  viewmodel_fov 84
29476:  cl_interp 0
29476: +attack
29476: hud_medicautocallersthreshold  75  
29476:  alias weapon1  primary_up 
29476:  alias weapon2  secondary_down 
29476:  alias weapon3  melee_down 
29476:  alias lastweapon  primary_up 
29476:  alias nextweapon  melee_down 
29476:  alias previousweapon  primary_up 
29476:  alias switch_between_slot1_and_slot2  primary_up  
29477: -moveright
29477: +moveleft 
29477: alias checkright none 
29477: slot2
29477:  alias viewmodel_toggle viewmodels_on 
29477:  viewmodel_fov 84
29477:  cl_interp 0
29477: +attack
29477: hud_medicautocallersthreshold  75  
29477:  alias weapon1  primary_up 
29477:  alias weapon2  secondary_down 
29477:  alias weapon3  melee_down 
29477:  alias lastweapon  primary_up 
29477:  alias nextweapon  melee_down 
29477:  alias previousweapon  primary_up 
29477:  alias switch_between_slot1_and_slot2  primary_up  
29478: slot2
29478:  alias viewmodel_toggle viewmodels_on 
29478:  viewmodel_fov 84
29478:  cl_interp 0
29478: +attack
29478: hud_medicautocallersthreshold  75  
29478:  alias weapon1  primary_up 
29478:  alias weapon2  secondary_down 
29478:  alias weapon3  melee_down 
29478:  alias lastweapon  primary_up 
29478:  alias nextweapon  melee_down 
29478:  alias previousweapon  primary_up 
29478:  alias switch_between_slot1_and_slot2  primary_up  
29480: slot2
29480:  alias viewmodel_toggle viewmodels_on 
29480:  viewmodel_fov 84
29480:  cl_interp 0
29480: +attack
29480: hud_medicautocallersthreshold  75  
29480:  alias weapon1  primary_up 
29480:  alias weapon2  secondary_down 
29480:  alias weapon3  melee_down 
29480:  alias lastweapon  primary_up 
29480:  alias nextweapon  melee_down 
29480:  alias previousweapon  primary_up 
29480:  alias switch_between_slot1_and_slot2  primary_up  
29489: -back
29489: alias checkback none 
29490: ATTACK MOVELEFT
29505: -back
29505: +forward
29505: alias checkfwd +forward 
29506: ATTACK FORWARD MOVELEFT
29508: slot2
29508:  alias viewmodel_toggle viewmodels_on 
29508:  viewmodel_fov 84
29508:  cl_interp 0
29508: +attack
29508: hud_medicautocallersthreshold  75  
29508:  alias weapon1  primary_up 
29508:  alias weapon2  secondary_down 
29508:  alias weapon3  melee_down 
29508:  alias lastweapon  primary_up 
29508:  alias nextweapon  melee_down 
29508:  alias previousweapon  primary_up 
29508:  alias switch_between_slot1_and_slot2  primary_up  
29511: slot2
29511:  alias viewmodel_toggle viewmodels_on 
29511:  viewmodel_fov 84
29511:  cl_interp 0
29511: +attack
29511: hud_medicautocallersthreshold  75  
29511:  alias weapon1  primary_up 
29511:  alias weapon2  secondary_down 
29511:  alias weapon3  melee_down 
29511:  alias lastweapon  primary_up 
29511:  alias nextweapon  melee_down 
29511:  alias previousweapon  primary_up 
29511:  alias switch_between_slot1_and_slot2  primary_up  
29511: +jump 65
29512: ATTACK JUMP FORWARD MOVELEFT
29513: slot2
29513:  alias viewmodel_toggle viewmodels_on 
29513:  viewmodel_fov 84
29513:  cl_interp 0
29513: +attack
29513: hud_medicautocallersthreshold  75  
29513:  alias weapon1  primary_up 
29513:  alias weapon2  secondary_down 
29513:  alias weapon3  melee_down 
29513:  alias lastweapon  primary_up 
29513:  alias nextweapon  melee_down 
29513:  alias previousweapon  primary_up 
29513:  alias switch_between_slot1_and_slot2  primary_up  
29514: +duck 83
29514: slot2
29514:  alias viewmodel_toggle viewmodels_on 
29514:  viewmodel_fov 84
29514:  cl_interp 0
29514: +attack
29514: hud_medicautocallersthreshold  75  
29514:  alias weapon1  primary_up 
29514:  alias weapon2  secondary_down 
29514:  alias weapon3  melee_down 
29514:  alias lastweapon  primary_up 
29514:  alias nextweapon  melee_down 
29514:  alias previousweapon  primary_up 
29514:  alias switch_between_slot1_and_slot2  primary_up  
29515: ATTACK JUMP DUCK FORWARD MOVELEFT
29515: slot2
29515:  alias viewmodel_toggle viewmodels_on 
29515:  viewmodel_fov 84
29515:  cl_interp 0
29515: +attack
29515: hud_medicautocallersthreshold  75  
29515:  alias weapon1  primary_up 
29515:  alias weapon2  secondary_down 
29515:  alias weapon3  melee_down 
29515:  alias lastweapon  primary_up 
29515:  alias nextweapon  melee_down 
29515:  alias previousweapon  primary_up 
29515:  alias switch_between_slot1_and_slot2  primary_up  
29517: slot2
29517:  alias viewmodel_toggle viewmodels_on 
29517:  viewmodel_fov 84
29517:  cl_interp 0
29517: +attack
29517: hud_medicautocallersthreshold  75  
29517:  alias weapon1  primary_up 
29517:  alias weapon2  secondary_down 
29517:  alias weapon3  melee_down 
29517:  alias lastweapon  primary_up 
29517:  alias nextweapon  melee_down 
29517:  alias previousweapon  primary_up 
29517:  alias switch_between_slot1_and_slot2  primary_up  
29517: -forward
29517: alias checkfwd none 
29518: ATTACK JUMP DUCK MOVELEFT
29521: -jump 65
29522: ATTACK DUCK MOVELEFT
29525: -duck 83
29528: ATTACK MOVELEFT
29542: slot2
29542:  alias viewmodel_toggle viewmodels_on 
29542:  viewmodel_fov 84
29542:  cl_interp 0
29542: +attack
29542: hud_medicautocallersthreshold  75  
29542:  alias weapon1  primary_up 
29542:  alias weapon2  secondary_down 
29542:  alias weapon3  melee_down 
29542:  alias lastweapon  primary_up 
29542:  alias nextweapon  melee_down 
29542:  alias previousweapon  primary_up 
29542:  alias switch_between_slot1_and_slot2  primary_up  
29544: slot2
29544:  alias viewmodel_toggle viewmodels_on 
29544:  viewmodel_fov 84
29544:  cl_interp 0
29544: +attack
29544: hud_medicautocallersthreshold  75  
29544:  alias weapon1  primary_up 
29544:  alias weapon2  secondary_down 
29544:  alias weapon3  melee_down 
29544:  alias lastweapon  primary_up 
29544:  alias nextweapon  melee_down 
29544:  alias previousweapon  primary_up 
29544:  alias switch_between_slot1_and_slot2  primary_up  
29545: slot2
29545:  alias viewmodel_toggle viewmodels_on 
29545:  viewmodel_fov 84
29545:  cl_interp 0
29545: +attack
29545: hud_medicautocallersthreshold  75  
29545:  alias weapon1  primary_up 
29545:  alias weapon2  secondary_down 
29545:  alias weapon3  melee_down 
29545:  alias lastweapon  primary_up 
29545:  alias nextweapon  melee_down 
29545:  alias previousweapon  primary_up 
29545:  alias switch_between_slot1_and_slot2  primary_up  
29546: slot2
29546:  alias viewmodel_toggle viewmodels_on 
29546:  viewmodel_fov 84
29546:  cl_interp 0
29546: +attack
29546: hud_medicautocallersthreshold  75  
29546:  alias weapon1  primary_up 
29546:  alias weapon2  secondary_down 
29546:  alias weapon3  melee_down 
29546:  alias lastweapon  primary_up 
29546:  alias nextweapon  melee_down 
29546:  alias previousweapon  primary_up 
29546:  alias switch_between_slot1_and_slot2  primary_up  
29548: slot2
29548:  alias viewmodel_toggle viewmodels_on 
29548:  viewmodel_fov 84
29548:  cl_interp 0
29548: +attack
29548: hud_medicautocallersthreshold  75  
29548:  alias weapon1  primary_up 
29548:  alias weapon2  secondary_down 
29548:  alias weapon3  melee_down 
29548:  alias lastweapon  primary_up 
29548:  alias nextweapon  melee_down 
29548:  alias previousweapon  primary_up 
29548:  alias switch_between_slot1_and_slot2  primary_up  
29548: -back
29548: +forward
29548: alias checkfwd +forward 
29549: ATTACK FORWARD MOVELEFT
29575: slot2
29575:  alias viewmodel_toggle viewmodels_on 
29575:  viewmodel_fov 84
29575:  cl_interp 0
29575: +attack
29575: hud_medicautocallersthreshold  75  
29575:  alias weapon1  primary_up 
29575:  alias weapon2  secondary_down 
29575:  alias weapon3  melee_down 
29575:  alias lastweapon  primary_up 
29575:  alias nextweapon  melee_down 
29575:  alias previousweapon  primary_up 
29575:  alias switch_between_slot1_and_slot2  primary_up  
29576: slot2
29576:  alias viewmodel_toggle viewmodels_on 
29576:  viewmodel_fov 84
29576:  cl_interp 0
29576: +attack
29576: hud_medicautocallersthreshold  75  
29576:  alias weapon1  primary_up 
29576:  alias weapon2  secondary_down 
29576:  alias weapon3  melee_down 
29576:  alias lastweapon  primary_up 
29576:  alias nextweapon  melee_down 
29576:  alias previousweapon  primary_up 
29576:  alias switch_between_slot1_and_slot2  primary_up  
29578: slot2
29578:  alias viewmodel_toggle viewmodels_on 
29578:  viewmodel_fov 84
29578:  cl_interp 0
29578: +attack
29578: hud_medicautocallersthreshold  75  
29578:  alias weapon1  primary_up 
29578:  alias weapon2  secondary_down 
29578:  alias weapon3  melee_down 
29578:  alias lastweapon  primary_up 
29578:  alias nextweapon  melee_down 
29578:  alias previousweapon  primary_up 
29578:  alias switch_between_slot1_and_slot2  primary_up  
29578: slot2
29578:  alias viewmodel_toggle viewmodels_on 
29578:  viewmodel_fov 84
29578:  cl_interp 0
29578: +attack
29578: hud_medicautocallersthreshold  75  
29578:  alias weapon1  primary_up 
29578:  alias weapon2  secondary_down 
29578:  alias weapon3  melee_down 
29578:  alias lastweapon  primary_up 
29578:  alias nextweapon  melee_down 
29578:  alias previousweapon  primary_up 
29578:  alias switch_between_slot1_and_slot2  primary_up  
29579: slot2
29579:  alias viewmodel_toggle viewmodels_on 
29579:  viewmodel_fov 84
29579:  cl_interp 0
29579: +attack
29579: hud_medicautocallersthreshold  75  
29579:  alias weapon1  primary_up 
29579:  alias weapon2  secondary_down 
29579:  alias weapon3  melee_down 
29579:  alias lastweapon  primary_up 
29579:  alias nextweapon  melee_down 
29579:  alias previousweapon  primary_up 
29579:  alias switch_between_slot1_and_slot2  primary_up  
29580: slot2
29580:  alias viewmodel_toggle viewmodels_on 
29580:  viewmodel_fov 84
29580:  cl_interp 0
29580: +attack
29580: hud_medicautocallersthreshold  75  
29580:  alias weapon1  primary_up 
29580:  alias weapon2  secondary_down 
29580:  alias weapon3  melee_down 
29580:  alias lastweapon  primary_up 
29580:  alias nextweapon  melee_down 
29580:  alias previousweapon  primary_up 
29580:  alias switch_between_slot1_and_slot2  primary_up  
29610: slot2
29610:  alias viewmodel_toggle viewmodels_on 
29610:  viewmodel_fov 84
29610:  cl_interp 0
29610: +attack
29610: hud_medicautocallersthreshold  75  
29610:  alias weapon1  primary_up 
29610:  alias weapon2  secondary_down 
29610:  alias weapon3  melee_down 
29610:  alias lastweapon  primary_up 
29610:  alias nextweapon  melee_down 
29610:  alias previousweapon  primary_up 
29610:  alias switch_between_slot1_and_slot2  primary_up  
29611: -moveleft
29611: alias checkleft none 
29612: ATTACK FORWARD
29612: slot2
29612:  alias viewmodel_toggle viewmodels_on 
29612:  viewmodel_fov 84
29612:  cl_interp 0
29612: +attack
29612: hud_medicautocallersthreshold  75  
29612:  alias weapon1  primary_up 
29612:  alias weapon2  secondary_down 
29612:  alias weapon3  melee_down 
29612:  alias lastweapon  primary_up 
29612:  alias nextweapon  melee_down 
29612:  alias previousweapon  primary_up 
29612:  alias switch_between_slot1_and_slot2  primary_up  
29613: slot2
29613:  alias viewmodel_toggle viewmodels_on 
29613:  viewmodel_fov 84
29613:  cl_interp 0
29613: +attack
29613: hud_medicautocallersthreshold  75  
29613:  alias weapon1  primary_up 
29613:  alias weapon2  secondary_down 
29613:  alias weapon3  melee_down 
29613:  alias lastweapon  primary_up 
29613:  alias nextweapon  melee_down 
29613:  alias previousweapon  primary_up 
29613:  alias switch_between_slot1_and_slot2  primary_up  
29613: slot2
29613:  alias viewmodel_toggle viewmodels_on 
29613:  viewmodel_fov 84
29613:  cl_interp 0
29613: +attack
29613: hud_medicautocallersthreshold  75  
29613:  alias weapon1  primary_up 
29613:  alias weapon2  secondary_down 
29613:  alias weapon3  melee_down 
29613:  alias lastweapon  primary_up 
29613:  alias nextweapon  melee_down 
29613:  alias previousweapon  primary_up 
29613:  alias switch_between_slot1_and_slot2  primary_up  
29613: -moveleft
29613: +moveright
29613: alias checkright +moveright 
29615: ATTACK FORWARD MOVERIGHT
29616: slot2
29616:  alias viewmodel_toggle viewmodels_on 
29616:  viewmodel_fov 84
29616:  cl_interp 0
29616: +attack
29616: hud_medicautocallersthreshold  75  
29616:  alias weapon1  primary_up 
29616:  alias weapon2  secondary_down 
29616:  alias weapon3  melee_down 
29616:  alias lastweapon  primary_up 
29616:  alias nextweapon  melee_down 
29616:  alias previousweapon  primary_up 
29616:  alias switch_between_slot1_and_slot2  primary_up  
29617: -forward
29617: alias checkfwd none 
29618: ATTACK MOVERIGHT
29625: -moveright
29625: +moveleft
29625: alias checkleft +moveleft 
29626: ATTACK MOVELEFT
29632: -moveright
29632: +moveleft 
29632: alias checkright none 
29636: -forward
29636: +back
29636: alias checkback +back 
29637: ATTACK BACK MOVELEFT
29644: slot2
29644:  alias viewmodel_toggle viewmodels_on 
29644:  viewmodel_fov 84
29644:  cl_interp 0
29644: +attack
29644: hud_medicautocallersthreshold  75  
29644:  alias weapon1  primary_up 
29644:  alias weapon2  secondary_down 
29644:  alias weapon3  melee_down 
29644:  alias lastweapon  primary_up 
29644:  alias nextweapon  melee_down 
29644:  alias previousweapon  primary_up 
29644:  alias switch_between_slot1_and_slot2  primary_up  
29645: -moveleft
29645: +moveright
29645: alias checkright +moveright 
29646: ATTACK BACK MOVERIGHT
29646: slot2
29646:  alias viewmodel_toggle viewmodels_on 
29646:  viewmodel_fov 84
29646:  cl_interp 0
29646: +attack
29646: hud_medicautocallersthreshold  75  
29646:  alias weapon1  primary_up 
29646:  alias weapon2  secondary_down 
29646:  alias weapon3  melee_down 
29646:  alias lastweapon  primary_up 
29646:  alias nextweapon  melee_down 
29646:  alias previousweapon  primary_up 
29646:  alias switch_between_slot1_and_slot2  primary_up  
29647: slot2
29647:  alias viewmodel_toggle viewmodels_on 
29647:  viewmodel_fov 84
29647:  cl_interp 0
29647: +attack
29647: hud_medicautocallersthreshold  75  
29647:  alias weapon1  primary_up 
29647:  alias weapon2  secondary_down 
29647:  alias weapon3  melee_down 
29647:  alias lastweapon  primary_up 
29647:  alias nextweapon  melee_down 
29647:  alias previousweapon  primary_up 
29647:  alias switch_between_slot1_and_slot2  primary_up  
29648: slot2
29648:  alias viewmodel_toggle viewmodels_on 
29648:  viewmodel_fov 84
29648:  cl_interp 0
29648: +attack
29648: hud_medicautocallersthreshold  75  
29648:  alias weapon1  primary_up 
29648:  alias weapon2  secondary_down 
29648:  alias weapon3  melee_down 
29648:  alias lastweapon  primary_up 
29648:  alias nextweapon  melee_down 
29648:  alias previousweapon  primary_up 
29648:  alias switch_between_slot1_and_slot2  primary_up  
29649: slot2
29649:  alias viewmodel_toggle viewmodels_on 
29649:  viewmodel_fov 84
29649:  cl_interp 0
29649: +attack
29649: hud_medicautocallersthreshold  75  
29649:  alias weapon1  primary_up 
29649:  alias weapon2  secondary_down 
29649:  alias weapon3  melee_down 
29649:  alias lastweapon  primary_up 
29649:  alias nextweapon  melee_down 
29649:  alias previousweapon  primary_up 
29649:  alias switch_between_slot1_and_slot2  primary_up  
29651: slot2
29651:  alias viewmodel_toggle viewmodels_on 
29651:  viewmodel_fov 84
29651:  cl_interp 0
29651: +attack
29651: hud_medicautocallersthreshold  75  
29651:  alias weapon1  primary_up 
29651:  alias weapon2  secondary_down 
29651:  alias weapon3  melee_down 
29651:  alias lastweapon  primary_up 
29651:  alias nextweapon  melee_down 
29651:  alias previousweapon  primary_up 
29651:  alias switch_between_slot1_and_slot2  primary_up  
29652: -moveleft
29652: +moveright 
29652: alias checkleft none 
29656: -moveright
29656: +moveleft
29656: alias checkleft +moveleft 
29657: ATTACK BACK MOVELEFT
29663: -moveright
29663: +moveleft 
29663: alias checkright none 
29680: slot2
29680:  alias viewmodel_toggle viewmodels_on 
29680:  viewmodel_fov 84
29680:  cl_interp 0
29680: +attack
29680: hud_medicautocallersthreshold  75  
29680:  alias weapon1  primary_up 
29680:  alias weapon2  secondary_down 
29680:  alias weapon3  melee_down 
29680:  alias lastweapon  primary_up 
29680:  alias nextweapon  melee_down 
29680:  alias previousweapon  primary_up 
29680:  alias switch_between_slot1_and_slot2  primary_up  
29683: slot2
29683:  alias viewmodel_toggle viewmodels_on 
29683:  viewmodel_fov 84
29683:  cl_interp 0
29683: +attack
29683: hud_medicautocallersthreshold  75  
29683:  alias weapon1  primary_up 
29683:  alias weapon2  secondary_down 
29683:  alias weapon3  melee_down 
29683:  alias lastweapon  primary_up 
29683:  alias nextweapon  melee_down 
29683:  alias previousweapon  primary_up 
29683:  alias switch_between_slot1_and_slot2  primary_up  
29684: slot2
29684:  alias viewmodel_toggle viewmodels_on 
29684:  viewmodel_fov 84
29684:  cl_interp 0
29684: +attack
29684: hud_medicautocallersthreshold  75  
29684:  alias weapon1  primary_up 
29684:  alias weapon2  secondary_down 
29684:  alias weapon3  melee_down 
29684:  alias lastweapon  primary_up 
29684:  alias nextweapon  melee_down 
29684:  alias previousweapon  primary_up 
29684:  alias switch_between_slot1_and_slot2  primary_up  
29686: slot2
29686:  alias viewmodel_toggle viewmodels_on 
29686:  viewmodel_fov 84
29686:  cl_interp 0
29686: +attack
29686: hud_medicautocallersthreshold  75  
29686:  alias weapon1  primary_up 
29686:  alias weapon2  secondary_down 
29686:  alias weapon3  melee_down 
29686:  alias lastweapon  primary_up 
29686:  alias nextweapon  melee_down 
29686:  alias previousweapon  primary_up 
29686:  alias switch_between_slot1_and_slot2  primary_up  
29687: slot2
29687:  alias viewmodel_toggle viewmodels_on 
29687:  viewmodel_fov 84
29687:  cl_interp 0
29687: +attack
29687: hud_medicautocallersthreshold  75  
29687:  alias weapon1  primary_up 
29687:  alias weapon2  secondary_down 
29687:  alias weapon3  melee_down 
29687:  alias lastweapon  primary_up 
29687:  alias nextweapon  melee_down 
29687:  alias previousweapon  primary_up 
29687:  alias switch_between_slot1_and_slot2  primary_up  
29689: -back
29689: alias checkback none 
29690: ATTACK MOVELEFT
29691: slot2
29691:  alias viewmodel_toggle viewmodels_on 
29691:  viewmodel_fov 84
29691:  cl_interp 0
29691: +attack
29691: hud_medicautocallersthreshold  75  
29691:  alias weapon1  primary_up 
29691:  alias weapon2  secondary_down 
29691:  alias weapon3  melee_down 
29691:  alias lastweapon  primary_up 
29691:  alias nextweapon  melee_down 
29691:  alias previousweapon  primary_up 
29691:  alias switch_between_slot1_and_slot2  primary_up  
29697: -back
29697: +forward
29697: alias checkfwd +forward 
29699: ATTACK FORWARD MOVELEFT
29704: -moveleft
29704: alias checkleft none 
29705: ATTACK FORWARD
29710: -moveleft
29710: +moveright
29710: alias checkright +moveright 
29711: ATTACK FORWARD MOVERIGHT
29717: slot2
29717:  alias viewmodel_toggle viewmodels_on 
29717:  viewmodel_fov 84
29717:  cl_interp 0
29717: +attack
29717: hud_medicautocallersthreshold  75  
29717:  alias weapon1  primary_up 
29717:  alias weapon2  secondary_down 
29717:  alias weapon3  melee_down 
29717:  alias lastweapon  primary_up 
29717:  alias nextweapon  melee_down 
29717:  alias previousweapon  primary_up 
29717:  alias switch_between_slot1_and_slot2  primary_up  
29718: slot2
29718:  alias viewmodel_toggle viewmodels_on 
29718:  viewmodel_fov 84
29718:  cl_interp 0
29718: +attack
29718: hud_medicautocallersthreshold  75  
29718:  alias weapon1  primary_up 
29718:  alias weapon2  secondary_down 
29718:  alias weapon3  melee_down 
29718:  alias lastweapon  primary_up 
29718:  alias nextweapon  melee_down 
29718:  alias previousweapon  primary_up 
29718:  alias switch_between_slot1_and_slot2  primary_up  
29720: slot2
29720:  alias viewmodel_toggle viewmodels_on 
29720:  viewmodel_fov 84
29720:  cl_interp 0
29720: +attack
29720: hud_medicautocallersthreshold  75  
29720:  alias weapon1  primary_up 
29720:  alias weapon2  secondary_down 
29720:  alias weapon3  melee_down 
29720:  alias lastweapon  primary_up 
29720:  alias nextweapon  melee_down 
29720:  alias previousweapon  primary_up 
29720:  alias switch_between_slot1_and_slot2  primary_up  
29721: slot2
29721:  alias viewmodel_toggle viewmodels_on 
29721:  viewmodel_fov 84
29721:  cl_interp 0
29721: +attack
29721: hud_medicautocallersthreshold  75  
29721:  alias weapon1  primary_up 
29721:  alias weapon2  secondary_down 
29721:  alias weapon3  melee_down 
29721:  alias lastweapon  primary_up 
29721:  alias nextweapon  melee_down 
29721:  alias previousweapon  primary_up 
29721:  alias switch_between_slot1_and_slot2  primary_up  
29722: slot2
29722:  alias viewmodel_toggle viewmodels_on 
29722:  viewmodel_fov 84
29722:  cl_interp 0
29722: +attack
29722: hud_medicautocallersthreshold  75  
29722:  alias weapon1  primary_up 
29722:  alias weapon2  secondary_down 
29722:  alias weapon3  melee_down 
29722:  alias lastweapon  primary_up 
29722:  alias nextweapon  melee_down 
29722:  alias previousweapon  primary_up 
29722:  alias switch_between_slot1_and_slot2  primary_up  
29722: -moveright
29722: alias checkright none 
29723: ATTACK FORWARD
29743: -moveright
29743: +moveleft
29743: alias checkleft +moveleft 
29745: ATTACK FORWARD MOVELEFT
29745: +jump 65
29745: ATTACK JUMP FORWARD MOVELEFT
29746: +duck 83
29747: ATTACK JUMP DUCK FORWARD MOVELEFT
29749: -forward
29749: alias checkfwd none 
29750: ATTACK JUMP DUCK MOVELEFT
29754: -jump 65
29755: ATTACK DUCK MOVELEFT
29758: slot2
29758:  alias viewmodel_toggle viewmodels_on 
29758:  viewmodel_fov 84
29758:  cl_interp 0
29758: +attack
29758: hud_medicautocallersthreshold  75  
29758:  alias weapon1  primary_up 
29758:  alias weapon2  secondary_down 
29758:  alias weapon3  melee_down 
29758:  alias lastweapon  primary_up 
29758:  alias nextweapon  melee_down 
29758:  alias previousweapon  primary_up 
29758:  alias switch_between_slot1_and_slot2  primary_up  
29760: slot2
29760:  alias viewmodel_toggle viewmodels_on 
29760:  viewmodel_fov 84
29760:  cl_interp 0
29760: +attack
29760: hud_medicautocallersthreshold  75  
29760:  alias weapon1  primary_up 
29760:  alias weapon2  secondary_down 
29760:  alias weapon3  melee_down 
29760:  alias lastweapon  primary_up 
29760:  alias nextweapon  melee_down 
29760:  alias previousweapon  primary_up 
29760:  alias switch_between_slot1_and_slot2  primary_up  
29760: -duck 83
29761: ATTACK MOVELEFT
29762: slot2
29762:  alias viewmodel_toggle viewmodels_on 
29762:  viewmodel_fov 84
29762:  cl_interp 0
29762: +attack
29762: hud_medicautocallersthreshold  75  
29762:  alias weapon1  primary_up 
29762:  alias weapon2  secondary_down 
29762:  alias weapon3  melee_down 
29762:  alias lastweapon  primary_up 
29762:  alias nextweapon  melee_down 
29762:  alias previousweapon  primary_up 
29762:  alias switch_between_slot1_and_slot2  primary_up  
29763: slot2
29763:  alias viewmodel_toggle viewmodels_on 
29763:  viewmodel_fov 84
29763:  cl_interp 0
29763: +attack
29763: hud_medicautocallersthreshold  75  
29763:  alias weapon1  primary_up 
29763:  alias weapon2  secondary_down 
29763:  alias weapon3  melee_down 
29763:  alias lastweapon  primary_up 
29763:  alias nextweapon  melee_down 
29763:  alias previousweapon  primary_up 
29763:  alias switch_between_slot1_and_slot2  primary_up  
29767: -back
29767: +forward
29767: alias checkfwd +forward 
29768: ATTACK FORWARD MOVELEFT
29791: slot2
29791:  alias viewmodel_toggle viewmodels_on 
29791:  viewmodel_fov 84
29791:  cl_interp 0
29791: +attack
29791: hud_medicautocallersthreshold  75  
29791:  alias weapon1  primary_up 
29791:  alias weapon2  secondary_down 
29791:  alias weapon3  melee_down 
29791:  alias lastweapon  primary_up 
29791:  alias nextweapon  melee_down 
29791:  alias previousweapon  primary_up 
29791:  alias switch_between_slot1_and_slot2  primary_up  
29795: -forward
29795: alias checkfwd none 
29796: ATTACK MOVELEFT
29798: slot2
29798:  alias viewmodel_toggle viewmodels_on 
29798:  viewmodel_fov 84
29798:  cl_interp 0
29798: +attack
29798: hud_medicautocallersthreshold  75  
29798:  alias weapon1  primary_up 
29798:  alias weapon2  secondary_down 
29798:  alias weapon3  melee_down 
29798:  alias lastweapon  primary_up 
29798:  alias nextweapon  melee_down 
29798:  alias previousweapon  primary_up 
29798:  alias switch_between_slot1_and_slot2  primary_up  
29800: slot2
29800:  alias viewmodel_toggle viewmodels_on 
29800:  viewmodel_fov 84
29800:  cl_interp 0
29800: +attack
29800: hud_medicautocallersthreshold  75  
29800:  alias weapon1  primary_up 
29800:  alias weapon2  secondary_down 
29800:  alias weapon3  melee_down 
29800:  alias lastweapon  primary_up 
29800:  alias nextweapon  melee_down 
29800:  alias previousweapon  primary_up 
29800:  alias switch_between_slot1_and_slot2  primary_up  
29802: slot2
29802:  alias viewmodel_toggle viewmodels_on 
29802:  viewmodel_fov 84
29802:  cl_interp 0
29802: +attack
29802: hud_medicautocallersthreshold  75  
29802:  alias weapon1  primary_up 
29802:  alias weapon2  secondary_down 
29802:  alias weapon3  melee_down 
29802:  alias lastweapon  primary_up 
29802:  alias nextweapon  melee_down 
29802:  alias previousweapon  primary_up 
29802:  alias switch_between_slot1_and_slot2  primary_up  
29807: -back
29807: +forward
29807: alias checkfwd +forward 
29808: ATTACK FORWARD MOVELEFT
29811: -moveleft
29811: alias checkleft none 
29812: ATTACK FORWARD
29820: -moveleft
29820: +moveright
29820: alias checkright +moveright 
29821: ATTACK FORWARD MOVERIGHT
29823: -moveright
29823: +moveleft
29823: alias checkleft +moveleft 
29824: ATTACK FORWARD MOVELEFT
29824: -moveright
29824: +moveleft 
29824: alias checkright none 
29830: +attack2 108
29830: -forward
29830: alias checkfwd none 
29831: ATTACK MOVELEFT ATTACK2
29839: -forward
29839: +back
29839: alias checkback +back 
29839: -attack2 108
29840: ATTACK BACK MOVELEFT
29858: -moveleft
29858: alias checkleft none 
29859: ATTACK BACK
29860: -moveleft
29860: +moveright
29860: alias checkright +moveright 
29862: ATTACK BACK MOVERIGHT
29877: -moveright
29877: alias checkright none 
29878: ATTACK BACK
29882: -moveright
29882: +moveleft
29882: alias checkleft +moveleft 
29883: ATTACK BACK MOVELEFT
29894: -moveleft
29894: alias checkleft none 
29895: ATTACK BACK
29895: -moveleft
29895: +moveright
29895: alias checkright +moveright 
29896: ATTACK BACK MOVERIGHT
29916: -moveright
29916: +moveleft
29916: alias checkleft +moveleft 
29917: ATTACK BACK MOVELEFT
29918: -moveleft
29918: +moveright 
29918: alias checkleft none 
29919: ATTACK BACK MOVERIGHT
29919: -attack 
29920: BACK MOVERIGHT
29923: -back
29923: alias checkback none 
29924: MOVERIGHT
29929: +attack 
29930: ATTACK MOVERIGHT
29932: -back
29932: +forward
29932: alias checkfwd +forward 
29933: ATTACK FORWARD MOVERIGHT
29940: slot2
29940:  alias viewmodel_toggle viewmodels_on 
29940:  viewmodel_fov 84
29940:  cl_interp 0
29940: +attack
29940: hud_medicautocallersthreshold  75  
29940:  alias weapon1  primary_up 
29940:  alias weapon2  secondary_down 
29940:  alias weapon3  melee_down 
29940:  alias lastweapon  primary_up 
29940:  alias nextweapon  melee_down 
29940:  alias previousweapon  primary_up 
29940:  alias switch_between_slot1_and_slot2  primary_up  
29940: slot2
29940:  alias viewmodel_toggle viewmodels_on 
29940:  viewmodel_fov 84
29940:  cl_interp 0
29940: +attack
29940: hud_medicautocallersthreshold  75  
29940:  alias weapon1  primary_up 
29940:  alias weapon2  secondary_down 
29940:  alias weapon3  melee_down 
29940:  alias lastweapon  primary_up 
29940:  alias nextweapon  melee_down 
29940:  alias previousweapon  primary_up 
29940:  alias switch_between_slot1_and_slot2  primary_up  
29950: -moveright
29950: +moveleft
29950: alias checkleft +moveleft 
29951: ATTACK FORWARD MOVELEFT
29953: -moveright
29953: +moveleft 
29953: alias checkright none 
29959: -forward
29959: alias checkfwd none 
29960: ATTACK MOVELEFT
29966: -back
29966: +forward
29966: alias checkfwd +forward 
29967: ATTACK FORWARD MOVELEFT
29969: -moveleft
29969: +moveright
29969: alias checkright +moveright 
29969: ATTACK FORWARD MOVERIGHT
29969: -moveleft
29969: +moveright 
29969: alias checkleft none 
29969: slot2
29969:  alias viewmodel_toggle viewmodels_on 
29969:  viewmodel_fov 84
29969:  cl_interp 0
29969: +attack
29969: hud_medicautocallersthreshold  75  
29969:  alias weapon1  primary_up 
29969:  alias weapon2  secondary_down 
29969:  alias weapon3  melee_down 
29969:  alias lastweapon  primary_up 
29969:  alias nextweapon  melee_down 
29969:  alias previousweapon  primary_up 
29969:  alias switch_between_slot1_and_slot2  primary_up  
29971: slot2
29971:  alias viewmodel_toggle viewmodels_on 
29971:  viewmodel_fov 84
29971:  cl_interp 0
29971: +attack
29971: hud_medicautocallersthreshold  75  
29971:  alias weapon1  primary_up 
29971:  alias weapon2  secondary_down 
29971:  alias weapon3  melee_down 
29971:  alias lastweapon  primary_up 
29971:  alias nextweapon  melee_down 
29971:  alias previousweapon  primary_up 
29971:  alias switch_between_slot1_and_slot2  primary_up  
30006: -attack 
30008: FORWARD MOVERIGHT
30016: +attack 
30017: ATTACK FORWARD MOVERIGHT
30030: slot2
30030:  alias viewmodel_toggle viewmodels_on 
30030:  viewmodel_fov 84
30030:  cl_interp 0
30030: +attack
30030: hud_medicautocallersthreshold  75  
30030:  alias weapon1  primary_up 
30030:  alias weapon2  secondary_down 
30030:  alias weapon3  melee_down 
30030:  alias lastweapon  primary_up 
30030:  alias nextweapon  melee_down 
30030:  alias previousweapon  primary_up 
30030:  alias switch_between_slot1_and_slot2  primary_up  
30030: slot2
30030:  alias viewmodel_toggle viewmodels_on 
30030:  viewmodel_fov 84
30030:  cl_interp 0
30030: +attack
30030: hud_medicautocallersthreshold  75  
30030:  alias weapon1  primary_up 
30030:  alias weapon2  secondary_down 
30030:  alias weapon3  melee_down 
30030:  alias lastweapon  primary_up 
30030:  alias nextweapon  melee_down 
30030:  alias previousweapon  primary_up 
30030:  alias switch_between_slot1_and_slot2  primary_up  
30031: slot2
30031:  alias viewmodel_toggle viewmodels_on 
30031:  viewmodel_fov 84
30031:  cl_interp 0
30031: +attack
30031: hud_medicautocallersthreshold  75  
30031:  alias weapon1  primary_up 
30031:  alias weapon2  secondary_down 
30031:  alias weapon3  melee_down 
30031:  alias lastweapon  primary_up 
30031:  alias nextweapon  melee_down 
30031:  alias previousweapon  primary_up 
30031:  alias switch_between_slot1_and_slot2  primary_up  
30033: slot2
30033:  alias viewmodel_toggle viewmodels_on 
30033:  viewmodel_fov 84
30033:  cl_interp 0
30033: +attack
30033: hud_medicautocallersthreshold  75  
30033:  alias weapon1  primary_up 
30033:  alias weapon2  secondary_down 
30033:  alias weapon3  melee_down 
30033:  alias lastweapon  primary_up 
30033:  alias nextweapon  melee_down 
30033:  alias previousweapon  primary_up 
30033:  alias switch_between_slot1_and_slot2  primary_up  
30079: -moveright
30079: alias checkright none 
30080: ATTACK FORWARD
30086: -moveleft
30086: +moveright
30086: alias checkright +moveright 
30087: ATTACK FORWARD MOVERIGHT
30090: -attack 
30091: FORWARD MOVERIGHT
30098: +attack 
30099: ATTACK FORWARD MOVERIGHT
30106: -moveright
30106: +moveleft
30106: alias checkleft +moveleft 
30106: -moveright
30106: +moveleft 
30106: alias checkright none 
30107: ATTACK FORWARD MOVELEFT
30111: slot2
30111:  alias viewmodel_toggle viewmodels_on 
30111:  viewmodel_fov 84
30111:  cl_interp 0
30111: +attack
30111: hud_medicautocallersthreshold  75  
30111:  alias weapon1  primary_up 
30111:  alias weapon2  secondary_down 
30111:  alias weapon3  melee_down 
30111:  alias lastweapon  primary_up 
30111:  alias nextweapon  melee_down 
30111:  alias previousweapon  primary_up 
30111:  alias switch_between_slot1_and_slot2  primary_up  
30113: slot2
30113:  alias viewmodel_toggle viewmodels_on 
30113:  viewmodel_fov 84
30113:  cl_interp 0
30113: +attack
30113: hud_medicautocallersthreshold  75  
30113:  alias weapon1  primary_up 
30113:  alias weapon2  secondary_down 
30113:  alias weapon3  melee_down 
30113:  alias lastweapon  primary_up 
30113:  alias nextweapon  melee_down 
30113:  alias previousweapon  primary_up 
30113:  alias switch_between_slot1_and_slot2  primary_up  
30114: slot2
30114:  alias viewmodel_toggle viewmodels_on 
30114:  viewmodel_fov 84
30114:  cl_interp 0
30114: +attack
30114: hud_medicautocallersthreshold  75  
30114:  alias weapon1  primary_up 
30114:  alias weapon2  secondary_down 
30114:  alias weapon3  melee_down 
30114:  alias lastweapon  primary_up 
30114:  alias nextweapon  melee_down 
30114:  alias previousweapon  primary_up 
30114:  alias switch_between_slot1_and_slot2  primary_up  
30115: slot2
30115:  alias viewmodel_toggle viewmodels_on 
30115:  viewmodel_fov 84
30115:  cl_interp 0
30115: +attack
30115: hud_medicautocallersthreshold  75  
30115:  alias weapon1  primary_up 
30115:  alias weapon2  secondary_down 
30115:  alias weapon3  melee_down 
30115:  alias lastweapon  primary_up 
30115:  alias nextweapon  melee_down 
30115:  alias previousweapon  primary_up 
30115:  alias switch_between_slot1_and_slot2  primary_up  
30116: slot2
30116:  alias viewmodel_toggle viewmodels_on 
30116:  viewmodel_fov 84
30116:  cl_interp 0
30116: +attack
30116: hud_medicautocallersthreshold  75  
30116:  alias weapon1  primary_up 
30116:  alias weapon2  secondary_down 
30116:  alias weapon3  melee_down 
30116:  alias lastweapon  primary_up 
30116:  alias nextweapon  melee_down 
30116:  alias previousweapon  primary_up 
30116:  alias switch_between_slot1_and_slot2  primary_up  
30117: slot2
30117:  alias viewmodel_toggle viewmodels_on 
30117:  viewmodel_fov 84
30117:  cl_interp 0
30117: +attack
30117: hud_medicautocallersthreshold  75  
30117:  alias weapon1  primary_up 
30117:  alias weapon2  secondary_down 
30117:  alias weapon3  melee_down 
30117:  alias lastweapon  primary_up 
30117:  alias nextweapon  melee_down 
30117:  alias previousweapon  primary_up 
30117:  alias switch_between_slot1_and_slot2  primary_up  
30183: -forward
30183: alias checkfwd none 
30184: ATTACK MOVELEFT
30187: -moveleft
30187: +moveright
30187: alias checkright +moveright 
30188: ATTACK MOVERIGHT
30190: -moveleft
30190: +moveright 
30190: alias checkleft none 
30197: -attack 
30198: MOVERIGHT
30205: +attack 
30206: ATTACK MOVERIGHT
30216: slot2
30216:  alias viewmodel_toggle viewmodels_on 
30216:  viewmodel_fov 84
30216:  cl_interp 0
30216: +attack
30216: hud_medicautocallersthreshold  75  
30216:  alias weapon1  primary_up 
30216:  alias weapon2  secondary_down 
30216:  alias weapon3  melee_down 
30216:  alias lastweapon  primary_up 
30216:  alias nextweapon  melee_down 
30216:  alias previousweapon  primary_up 
30216:  alias switch_between_slot1_and_slot2  primary_up  
30217: slot2
30217:  alias viewmodel_toggle viewmodels_on 
30217:  viewmodel_fov 84
30217:  cl_interp 0
30217: +attack
30217: hud_medicautocallersthreshold  75  
30217:  alias weapon1  primary_up 
30217:  alias weapon2  secondary_down 
30217:  alias weapon3  melee_down 
30217:  alias lastweapon  primary_up 
30217:  alias nextweapon  melee_down 
30217:  alias previousweapon  primary_up 
30217:  alias switch_between_slot1_and_slot2  primary_up  
30218: slot2
30218:  alias viewmodel_toggle viewmodels_on 
30218:  viewmodel_fov 84
30218:  cl_interp 0
30218: +attack
30218: hud_medicautocallersthreshold  75  
30218:  alias weapon1  primary_up 
30218:  alias weapon2  secondary_down 
30218:  alias weapon3  melee_down 
30218:  alias lastweapon  primary_up 
30218:  alias nextweapon  melee_down 
30218:  alias previousweapon  primary_up 
30218:  alias switch_between_slot1_and_slot2  primary_up  
30219: slot2
30219:  alias viewmodel_toggle viewmodels_on 
30219:  viewmodel_fov 84
30219:  cl_interp 0
30219: +attack
30219: hud_medicautocallersthreshold  75  
30219:  alias weapon1  primary_up 
30219:  alias weapon2  secondary_down 
30219:  alias weapon3  melee_down 
30219:  alias lastweapon  primary_up 
30219:  alias nextweapon  melee_down 
30219:  alias previousweapon  primary_up 
30219:  alias switch_between_slot1_and_slot2  primary_up  
30220: slot2
30220:  alias viewmodel_toggle viewmodels_on 
30220:  viewmodel_fov 84
30220:  cl_interp 0
30220: +attack
30220: hud_medicautocallersthreshold  75  
30220:  alias weapon1  primary_up 
30220:  alias weapon2  secondary_down 
30220:  alias weapon3  melee_down 
30220:  alias lastweapon  primary_up 
30220:  alias nextweapon  melee_down 
30220:  alias previousweapon  primary_up 
30220:  alias switch_between_slot1_and_slot2  primary_up  
30220: slot2
30220:  alias viewmodel_toggle viewmodels_on 
30220:  viewmodel_fov 84
30220:  cl_interp 0
30220: +attack
30220: hud_medicautocallersthreshold  75  
30220:  alias weapon1  primary_up 
30220:  alias weapon2  secondary_down 
30220:  alias weapon3  melee_down 
30220:  alias lastweapon  primary_up 
30220:  alias nextweapon  melee_down 
30220:  alias previousweapon  primary_up 
30220:  alias switch_between_slot1_and_slot2  primary_up  
30222: slot2
30222:  alias viewmodel_toggle viewmodels_on 
30222:  viewmodel_fov 84
30222:  cl_interp 0
30222: +attack
30222: hud_medicautocallersthreshold  75  
30222:  alias weapon1  primary_up 
30222:  alias weapon2  secondary_down 
30222:  alias weapon3  melee_down 
30222:  alias lastweapon  primary_up 
30222:  alias nextweapon  melee_down 
30222:  alias previousweapon  primary_up 
30222:  alias switch_between_slot1_and_slot2  primary_up  
30222: slot2
30222:  alias viewmodel_toggle viewmodels_on 
30222:  viewmodel_fov 84
30222:  cl_interp 0
30222: +attack
30222: hud_medicautocallersthreshold  75  
30222:  alias weapon1  primary_up 
30222:  alias weapon2  secondary_down 
30222:  alias weapon3  melee_down 
30222:  alias lastweapon  primary_up 
30222:  alias nextweapon  melee_down 
30222:  alias previousweapon  primary_up 
30222:  alias switch_between_slot1_and_slot2  primary_up  
30225: -forward
30225: +back
30225: alias checkback +back 
30226: ATTACK BACK MOVERIGHT
30236: -moveright
30236: +moveleft
30236: alias checkleft +moveleft 
30237: ATTACK BACK MOVELEFT
30239: -back
30239: alias checkback none 
30240: ATTACK MOVELEFT
30244: -moveright
30244: +moveleft 
30244: alias checkright none 
30249: -back
30249: +forward
30249: alias checkfwd +forward 
30250: ATTACK FORWARD MOVELEFT
30255: -moveleft
30255: +moveright
30255: alias checkright +moveright 
30256: ATTACK FORWARD MOVERIGHT
30257: -moveleft
30257: +moveright 
30257: alias checkleft none 
30258: -forward
30258: alias checkfwd none 
30259: ATTACK MOVERIGHT
30283: -back
30283: +forward
30283: alias checkfwd +forward 
30284: ATTACK FORWARD MOVERIGHT
30291: -moveright
30291: alias checkright none 
30292: ATTACK FORWARD
30301: +jump 65
30302: ATTACK JUMP FORWARD
30311: -jump 65
30312: ATTACK FORWARD
30321: -attack 
30322: FORWARD
30325: -moveleft
30325: +moveright
30325: alias checkright +moveright 
30326: FORWARD MOVERIGHT
30330: +attack 
30331: ATTACK FORWARD MOVERIGHT
30332: -forward
30332: alias checkfwd none 
30334: ATTACK MOVERIGHT
30343: slot2
30343:  alias viewmodel_toggle viewmodels_on 
30343:  viewmodel_fov 84
30343:  cl_interp 0
30343: +attack
30343: hud_medicautocallersthreshold  75  
30343:  alias weapon1  primary_up 
30343:  alias weapon2  secondary_down 
30343:  alias weapon3  melee_down 
30343:  alias lastweapon  primary_up 
30343:  alias nextweapon  melee_down 
30343:  alias previousweapon  primary_up 
30343:  alias switch_between_slot1_and_slot2  primary_up  
30343: slot2
30343:  alias viewmodel_toggle viewmodels_on 
30343:  viewmodel_fov 84
30343:  cl_interp 0
30343: +attack
30343: hud_medicautocallersthreshold  75  
30343:  alias weapon1  primary_up 
30343:  alias weapon2  secondary_down 
30343:  alias weapon3  melee_down 
30343:  alias lastweapon  primary_up 
30343:  alias nextweapon  melee_down 
30343:  alias previousweapon  primary_up 
30343:  alias switch_between_slot1_and_slot2  primary_up  
30345: slot2
30345:  alias viewmodel_toggle viewmodels_on 
30345:  viewmodel_fov 84
30345:  cl_interp 0
30345: +attack
30345: hud_medicautocallersthreshold  75  
30345:  alias weapon1  primary_up 
30345:  alias weapon2  secondary_down 
30345:  alias weapon3  melee_down 
30345:  alias lastweapon  primary_up 
30345:  alias nextweapon  melee_down 
30345:  alias previousweapon  primary_up 
30345:  alias switch_between_slot1_and_slot2  primary_up  
30345: slot2
30345:  alias viewmodel_toggle viewmodels_on 
30345:  viewmodel_fov 84
30345:  cl_interp 0
30345: +attack
30345: hud_medicautocallersthreshold  75  
30345:  alias weapon1  primary_up 
30345:  alias weapon2  secondary_down 
30345:  alias weapon3  melee_down 
30345:  alias lastweapon  primary_up 
30345:  alias nextweapon  melee_down 
30345:  alias previousweapon  primary_up 
30345:  alias switch_between_slot1_and_slot2  primary_up  
30345: slot2
30345:  alias viewmodel_toggle viewmodels_on 
30345:  viewmodel_fov 84
30345:  cl_interp 0
30345: +attack
30345: hud_medicautocallersthreshold  75  
30345:  alias weapon1  primary_up 
30345:  alias weapon2  secondary_down 
30345:  alias weapon3  melee_down 
30345:  alias lastweapon  primary_up 
30345:  alias nextweapon  melee_down 
30345:  alias previousweapon  primary_up 
30345:  alias switch_between_slot1_and_slot2  primary_up  
30347: slot2
30347:  alias viewmodel_toggle viewmodels_on 
30347:  viewmodel_fov 84
30347:  cl_interp 0
30347: +attack
30347: hud_medicautocallersthreshold  75  
30347:  alias weapon1  primary_up 
30347:  alias weapon2  secondary_down 
30347:  alias weapon3  melee_down 
30347:  alias lastweapon  primary_up 
30347:  alias nextweapon  melee_down 
30347:  alias previousweapon  primary_up 
30347:  alias switch_between_slot1_and_slot2  primary_up  
30355: -forward
30355: +back
30355: alias checkback +back 
30357: ATTACK BACK MOVERIGHT
30370: -moveright
30370: +moveleft
30370: alias checkleft +moveleft 
30370: ATTACK BACK MOVELEFT
30377: -moveright
30377: +moveleft 
30377: alias checkright none 
30384: -back
30384: alias checkback none 
30386: ATTACK MOVELEFT
30393: -back
30393: +forward
30393: alias checkfwd +forward 
30394: ATTACK FORWARD MOVELEFT
30407: -moveleft
30407: alias checkleft none 
30408: ATTACK FORWARD
30411: -moveleft
30411: +moveright
30411: alias checkright +moveright 
30411: ATTACK FORWARD MOVERIGHT
30413: -forward
30413: alias checkfwd none 
30413: ATTACK MOVERIGHT
30421: -forward
30421: +back
30421: alias checkback +back 
30423: ATTACK BACK MOVERIGHT
30429: -attack 
30430: BACK MOVERIGHT
30430: -back
30430: alias checkback none 
30431: MOVERIGHT
30436: +attack 
30438: ATTACK MOVERIGHT
30439: -back
30439: +forward
30439: alias checkfwd +forward 
30441: ATTACK FORWARD MOVERIGHT
30445: -moveright
30445: +moveleft
30445: alias checkleft +moveleft 
30446: ATTACK FORWARD MOVELEFT
30447: -moveright
30447: +moveleft 
30447: alias checkright none 
30452: -forward
30452: alias checkfwd none 
30453: ATTACK MOVELEFT
30469: -moveleft
30469: +moveright
30469: alias checkright +moveright 
30470: ATTACK MOVERIGHT
30472: -moveleft
30472: +moveright 
30472: alias checkleft none 
30484: -forward
30484: +back
30484: alias checkback +back 
30485: ATTACK BACK MOVERIGHT
30490: -moveright
30490: +moveleft
30490: alias checkleft +moveleft 
30491: ATTACK BACK MOVELEFT
30494: -moveright
30494: +moveleft 
30494: alias checkright none 
30498: -back
30498: alias checkback none 
30499: ATTACK MOVELEFT
30508: -back
30508: +forward
30508: alias checkfwd +forward 
30509: ATTACK FORWARD MOVELEFT
30515: -attack 
30516: FORWARD MOVELEFT
30519: -moveleft
30519: +moveright
30519: alias checkright +moveright 
30520: FORWARD MOVERIGHT
30521: -moveleft
30521: +moveright 
30521: alias checkleft none 
30523: +attack 
30524: ATTACK FORWARD MOVERIGHT
30526: -forward
30526: alias checkfwd none 
30528: ATTACK MOVERIGHT
30536: -forward
30536: +back
30536: alias checkback +back 
30536: ATTACK BACK MOVERIGHT
30536: slot2
30536:  alias viewmodel_toggle viewmodels_on 
30536:  viewmodel_fov 84
30536:  cl_interp 0
30536: +attack
30536: hud_medicautocallersthreshold  75  
30536:  alias weapon1  primary_up 
30536:  alias weapon2  secondary_down 
30536:  alias weapon3  melee_down 
30536:  alias lastweapon  primary_up 
30536:  alias nextweapon  melee_down 
30536:  alias previousweapon  primary_up 
30536:  alias switch_between_slot1_and_slot2  primary_up  
30538: slot2
30538:  alias viewmodel_toggle viewmodels_on 
30538:  viewmodel_fov 84
30538:  cl_interp 0
30538: +attack
30538: hud_medicautocallersthreshold  75  
30538:  alias weapon1  primary_up 
30538:  alias weapon2  secondary_down 
30538:  alias weapon3  melee_down 
30538:  alias lastweapon  primary_up 
30538:  alias nextweapon  melee_down 
30538:  alias previousweapon  primary_up 
30538:  alias switch_between_slot1_and_slot2  primary_up  
30539: slot2
30539:  alias viewmodel_toggle viewmodels_on 
30539:  viewmodel_fov 84
30539:  cl_interp 0
30539: +attack
30539: hud_medicautocallersthreshold  75  
30539:  alias weapon1  primary_up 
30539:  alias weapon2  secondary_down 
30539:  alias weapon3  melee_down 
30539:  alias lastweapon  primary_up 
30539:  alias nextweapon  melee_down 
30539:  alias previousweapon  primary_up 
30539:  alias switch_between_slot1_and_slot2  primary_up  
30539: slot2
30539:  alias viewmodel_toggle viewmodels_on 
30539:  viewmodel_fov 84
30539:  cl_interp 0
30539: +attack
30539: hud_medicautocallersthreshold  75  
30539:  alias weapon1  primary_up 
30539:  alias weapon2  secondary_down 
30539:  alias weapon3  melee_down 
30539:  alias lastweapon  primary_up 
30539:  alias nextweapon  melee_down 
30539:  alias previousweapon  primary_up 
30539:  alias switch_between_slot1_and_slot2  primary_up  
30539: -moveright
30539: +moveleft
30539: alias checkleft +moveleft 
30539: slot2
30539:  alias viewmodel_toggle viewmodels_on 
30539:  viewmodel_fov 84
30539:  cl_interp 0
30539: +attack
30539: hud_medicautocallersthreshold  75  
30539:  alias weapon1  primary_up 
30539:  alias weapon2  secondary_down 
30539:  alias weapon3  melee_down 
30539:  alias lastweapon  primary_up 
30539:  alias nextweapon  melee_down 
30539:  alias previousweapon  primary_up 
30539:  alias switch_between_slot1_and_slot2  primary_up  
30542: ATTACK BACK MOVELEFT
30542: slot2
30542:  alias viewmodel_toggle viewmodels_on 
30542:  viewmodel_fov 84
30542:  cl_interp 0
30542: +attack
30542: hud_medicautocallersthreshold  75  
30542:  alias weapon1  primary_up 
30542:  alias weapon2  secondary_down 
30542:  alias weapon3  melee_down 
30542:  alias lastweapon  primary_up 
30542:  alias nextweapon  melee_down 
30542:  alias previousweapon  primary_up 
30542:  alias switch_between_slot1_and_slot2  primary_up  
30543: slot2
30543:  alias viewmodel_toggle viewmodels_on 
30543:  viewmodel_fov 84
30543:  cl_interp 0
30543: +attack
30543: hud_medicautocallersthreshold  75  
30543:  alias weapon1  primary_up 
30543:  alias weapon2  secondary_down 
30543:  alias weapon3  melee_down 
30543:  alias lastweapon  primary_up 
30543:  alias nextweapon  melee_down 
30543:  alias previousweapon  primary_up 
30543:  alias switch_between_slot1_and_slot2  primary_up  
30546: -moveright
30546: +moveleft 
30546: alias checkright none 
30547: slot2
30547:  alias viewmodel_toggle viewmodels_on 
30547:  viewmodel_fov 84
30547:  cl_interp 0
30547: +attack
30547: hud_medicautocallersthreshold  75  
30547:  alias weapon1  primary_up 
30547:  alias weapon2  secondary_down 
30547:  alias weapon3  melee_down 
30547:  alias lastweapon  primary_up 
30547:  alias nextweapon  melee_down 
30547:  alias previousweapon  primary_up 
30547:  alias switch_between_slot1_and_slot2  primary_up  
30548: -back
30548: alias checkback none 
30549: ATTACK MOVELEFT
30572: slot2
30572:  alias viewmodel_toggle viewmodels_on 
30572:  viewmodel_fov 84
30572:  cl_interp 0
30572: +attack
30572: hud_medicautocallersthreshold  75  
30572:  alias weapon1  primary_up 
30572:  alias weapon2  secondary_down 
30572:  alias weapon3  melee_down 
30572:  alias lastweapon  primary_up 
30572:  alias nextweapon  melee_down 
30572:  alias previousweapon  primary_up 
30572:  alias switch_between_slot1_and_slot2  primary_up  
30573: -back
30573: +forward
30573: alias checkfwd +forward 
30574: ATTACK FORWARD MOVELEFT
30574: slot2
30574:  alias viewmodel_toggle viewmodels_on 
30574:  viewmodel_fov 84
30574:  cl_interp 0
30574: +attack
30574: hud_medicautocallersthreshold  75  
30574:  alias weapon1  primary_up 
30574:  alias weapon2  secondary_down 
30574:  alias weapon3  melee_down 
30574:  alias lastweapon  primary_up 
30574:  alias nextweapon  melee_down 
30574:  alias previousweapon  primary_up 
30574:  alias switch_between_slot1_and_slot2  primary_up  
30576: slot2
30576:  alias viewmodel_toggle viewmodels_on 
30576:  viewmodel_fov 84
30576:  cl_interp 0
30576: +attack
30576: hud_medicautocallersthreshold  75  
30576:  alias weapon1  primary_up 
30576:  alias weapon2  secondary_down 
30576:  alias weapon3  melee_down 
30576:  alias lastweapon  primary_up 
30576:  alias nextweapon  melee_down 
30576:  alias previousweapon  primary_up 
30576:  alias switch_between_slot1_and_slot2  primary_up  
30576: slot2
30576:  alias viewmodel_toggle viewmodels_on 
30576:  viewmodel_fov 84
30576:  cl_interp 0
30576: +attack
30576: hud_medicautocallersthreshold  75  
30576:  alias weapon1  primary_up 
30576:  alias weapon2  secondary_down 
30576:  alias weapon3  melee_down 
30576:  alias lastweapon  primary_up 
30576:  alias nextweapon  melee_down 
30576:  alias previousweapon  primary_up 
30576:  alias switch_between_slot1_and_slot2  primary_up  
30576: slot2
30576:  alias viewmodel_toggle viewmodels_on 
30576:  viewmodel_fov 84
30576:  cl_interp 0
30576: +attack
30576: hud_medicautocallersthreshold  75  
30576:  alias weapon1  primary_up 
30576:  alias weapon2  secondary_down 
30576:  alias weapon3  melee_down 
30576:  alias lastweapon  primary_up 
30576:  alias nextweapon  melee_down 
30576:  alias previousweapon  primary_up 
30576:  alias switch_between_slot1_and_slot2  primary_up  
30578: slot2
30578:  alias viewmodel_toggle viewmodels_on 
30578:  viewmodel_fov 84
30578:  cl_interp 0
30578: +attack
30578: hud_medicautocallersthreshold  75  
30578:  alias weapon1  primary_up 
30578:  alias weapon2  secondary_down 
30578:  alias weapon3  melee_down 
30578:  alias lastweapon  primary_up 
30578:  alias nextweapon  melee_down 
30578:  alias previousweapon  primary_up 
30578:  alias switch_between_slot1_and_slot2  primary_up  
30579: slot2
30579:  alias viewmodel_toggle viewmodels_on 
30579:  viewmodel_fov 84
30579:  cl_interp 0
30579: +attack
30579: hud_medicautocallersthreshold  75  
30579:  alias weapon1  primary_up 
30579:  alias weapon2  secondary_down 
30579:  alias weapon3  melee_down 
30579:  alias lastweapon  primary_up 
30579:  alias nextweapon  melee_down 
30579:  alias previousweapon  primary_up 
30579:  alias switch_between_slot1_and_slot2  primary_up  
30579: +jump 65
30580: ATTACK JUMP FORWARD MOVELEFT
30587: -jump 65
30588: ATTACK FORWARD MOVELEFT
30618: -forward
30618: alias checkfwd none 
30619: ATTACK MOVELEFT
30635: slot1
30635:  alias viewmodel_toggle viewmodels_off 
30635:  viewmodel_fov 84
30635:  cl_interp 0
30635: -attack
30635: hud_medicautocallersthreshold  150  
30635:  alias weapon1  primary_up 
30635:  alias weapon2  secondary_down 
30635:  alias weapon3  melee_up 
30635:  alias lastweapon  secondary_down 
30635:  alias nextweapon  secondary_down 
30635:  alias previousweapon  melee_up 
30635:  alias switch_between_slot1_and_slot2  secondary_down  
30635: MOVELEFT
30635: slot1
30635:  alias viewmodel_toggle viewmodels_off 
30635:  viewmodel_fov 84
30635:  cl_interp 0
30635: -attack
30635: hud_medicautocallersthreshold  150  
30635:  alias weapon1  primary_up 
30635:  alias weapon2  secondary_down 
30635:  alias weapon3  melee_up 
30635:  alias lastweapon  secondary_down 
30635:  alias nextweapon  secondary_down 
30635:  alias previousweapon  melee_up 
30635:  alias switch_between_slot1_and_slot2  secondary_down  
30636: slot1
30636:  alias viewmodel_toggle viewmodels_off 
30636:  viewmodel_fov 84
30636:  cl_interp 0
30636: -attack
30636: hud_medicautocallersthreshold  150  
30636:  alias weapon1  primary_up 
30636:  alias weapon2  secondary_down 
30636:  alias weapon3  melee_up 
30636:  alias lastweapon  secondary_down 
30636:  alias nextweapon  secondary_down 
30636:  alias previousweapon  melee_up 
30636:  alias switch_between_slot1_and_slot2  secondary_down  
30637: slot1
30637:  alias viewmodel_toggle viewmodels_off 
30637:  viewmodel_fov 84
30637:  cl_interp 0
30637: -attack
30637: hud_medicautocallersthreshold  150  
30637:  alias weapon1  primary_up 
30637:  alias weapon2  secondary_down 
30637:  alias weapon3  melee_up 
30637:  alias lastweapon  secondary_down 
30637:  alias nextweapon  secondary_down 
30637:  alias previousweapon  melee_up 
30637:  alias switch_between_slot1_and_slot2  secondary_down  
30640: slot1
30640:  alias viewmodel_toggle viewmodels_off 
30640:  viewmodel_fov 84
30640:  cl_interp 0
30640: -attack
30640: hud_medicautocallersthreshold  150  
30640:  alias weapon1  primary_up 
30640:  alias weapon2  secondary_down 
30640:  alias weapon3  melee_up 
30640:  alias lastweapon  secondary_down 
30640:  alias nextweapon  secondary_down 
30640:  alias previousweapon  melee_up 
30640:  alias switch_between_slot1_and_slot2  secondary_down  
30641: slot1
30641:  alias viewmodel_toggle viewmodels_off 
30641:  viewmodel_fov 84
30641:  cl_interp 0
30641: -attack
30641: hud_medicautocallersthreshold  150  
30641:  alias weapon1  primary_up 
30641:  alias weapon2  secondary_down 
30641:  alias weapon3  melee_up 
30641:  alias lastweapon  secondary_down 
30641:  alias nextweapon  secondary_down 
30641:  alias previousweapon  melee_up 
30641:  alias switch_between_slot1_and_slot2  secondary_down  
30642: slot1
30642:  alias viewmodel_toggle viewmodels_off 
30642:  viewmodel_fov 84
30642:  cl_interp 0
30642: -attack
30642: hud_medicautocallersthreshold  150  
30642:  alias weapon1  primary_up 
30642:  alias weapon2  secondary_down 
30642:  alias weapon3  melee_up 
30642:  alias lastweapon  secondary_down 
30642:  alias nextweapon  secondary_down 
30642:  alias previousweapon  melee_up 
30642:  alias switch_between_slot1_and_slot2  secondary_down  
30647: -back
30647: +forward
30647: alias checkfwd +forward 
30648: FORWARD MOVELEFT
30674: -forward
30674: alias checkfwd none 
30675: MOVELEFT
30676: +attack 107
30676: -moveleft
30676: +moveright
30676: alias checkright +moveright 
30676: -moveleft
30676: +moveright 
30676: alias checkleft none 
30677: ATTACK MOVERIGHT
30686: -forward
30686: +back
30686: alias checkback +back 
30687: ATTACK BACK MOVERIGHT
30687: -attack 107
30688: BACK MOVERIGHT
30690: slot2
30690:  alias viewmodel_toggle viewmodels_on 
30690:  viewmodel_fov 84
30690:  cl_interp 0
30690: +attack
30690: hud_medicautocallersthreshold  75  
30690:  alias weapon1  primary_up 
30690:  alias weapon2  secondary_down 
30690:  alias weapon3  melee_down 
30690:  alias lastweapon  primary_up 
30690:  alias nextweapon  melee_down 
30690:  alias previousweapon  primary_up 
30690:  alias switch_between_slot1_and_slot2  primary_up  
30691: ATTACK BACK MOVERIGHT
30691: slot2
30691:  alias viewmodel_toggle viewmodels_on 
30691:  viewmodel_fov 84
30691:  cl_interp 0
30691: +attack
30691: hud_medicautocallersthreshold  75  
30691:  alias weapon1  primary_up 
30691:  alias weapon2  secondary_down 
30691:  alias weapon3  melee_down 
30691:  alias lastweapon  primary_up 
30691:  alias nextweapon  melee_down 
30691:  alias previousweapon  primary_up 
30691:  alias switch_between_slot1_and_slot2  primary_up  
30691: slot2
30691:  alias viewmodel_toggle viewmodels_on 
30691:  viewmodel_fov 84
30691:  cl_interp 0
30691: +attack
30691: hud_medicautocallersthreshold  75  
30691:  alias weapon1  primary_up 
30691:  alias weapon2  secondary_down 
30691:  alias weapon3  melee_down 
30691:  alias lastweapon  primary_up 
30691:  alias nextweapon  melee_down 
30691:  alias previousweapon  primary_up 
30691:  alias switch_between_slot1_and_slot2  primary_up  
30692: slot2
30692:  alias viewmodel_toggle viewmodels_on 
30692:  viewmodel_fov 84
30692:  cl_interp 0
30692: +attack
30692: hud_medicautocallersthreshold  75  
30692:  alias weapon1  primary_up 
30692:  alias weapon2  secondary_down 
30692:  alias weapon3  melee_down 
30692:  alias lastweapon  primary_up 
30692:  alias nextweapon  melee_down 
30692:  alias previousweapon  primary_up 
30692:  alias switch_between_slot1_and_slot2  primary_up  
30692: slot2
30692:  alias viewmodel_toggle viewmodels_on 
30692:  viewmodel_fov 84
30692:  cl_interp 0
30692: +attack
30692: hud_medicautocallersthreshold  75  
30692:  alias weapon1  primary_up 
30692:  alias weapon2  secondary_down 
30692:  alias weapon3  melee_down 
30692:  alias lastweapon  primary_up 
30692:  alias nextweapon  melee_down 
30692:  alias previousweapon  primary_up 
30692:  alias switch_between_slot1_and_slot2  primary_up  
30692: slot2
30692:  alias viewmodel_toggle viewmodels_on 
30692:  viewmodel_fov 84
30692:  cl_interp 0
30692: +attack
30692: hud_medicautocallersthreshold  75  
30692:  alias weapon1  primary_up 
30692:  alias weapon2  secondary_down 
30692:  alias weapon3  melee_down 
30692:  alias lastweapon  primary_up 
30692:  alias nextweapon  melee_down 
30692:  alias previousweapon  primary_up 
30692:  alias switch_between_slot1_and_slot2  primary_up  
30692: slot2
30692:  alias viewmodel_toggle viewmodels_on 
30692:  viewmodel_fov 84
30692:  cl_interp 0
30692: +attack
30692: hud_medicautocallersthreshold  75  
30692:  alias weapon1  primary_up 
30692:  alias weapon2  secondary_down 
30692:  alias weapon3  melee_down 
30692:  alias lastweapon  primary_up 
30692:  alias nextweapon  melee_down 
30692:  alias previousweapon  primary_up 
30692:  alias switch_between_slot1_and_slot2  primary_up  
30694: slot2
30694:  alias viewmodel_toggle viewmodels_on 
30694:  viewmodel_fov 84
30694:  cl_interp 0
30694: +attack
30694: hud_medicautocallersthreshold  75  
30694:  alias weapon1  primary_up 
30694:  alias weapon2  secondary_down 
30694:  alias weapon3  melee_down 
30694:  alias lastweapon  primary_up 
30694:  alias nextweapon  melee_down 
30694:  alias previousweapon  primary_up 
30694:  alias switch_between_slot1_and_slot2  primary_up  
30694: slot2
30694:  alias viewmodel_toggle viewmodels_on 
30694:  viewmodel_fov 84
30694:  cl_interp 0
30694: +attack
30694: hud_medicautocallersthreshold  75  
30694:  alias weapon1  primary_up 
30694:  alias weapon2  secondary_down 
30694:  alias weapon3  melee_down 
30694:  alias lastweapon  primary_up 
30694:  alias nextweapon  melee_down 
30694:  alias previousweapon  primary_up 
30694:  alias switch_between_slot1_and_slot2  primary_up  
30694: slot2
30694:  alias viewmodel_toggle viewmodels_on 
30694:  viewmodel_fov 84
30694:  cl_interp 0
30694: +attack
30694: hud_medicautocallersthreshold  75  
30694:  alias weapon1  primary_up 
30694:  alias weapon2  secondary_down 
30694:  alias weapon3  melee_down 
30694:  alias lastweapon  primary_up 
30694:  alias nextweapon  melee_down 
30694:  alias previousweapon  primary_up 
30694:  alias switch_between_slot1_and_slot2  primary_up  
30694: slot2
30694:  alias viewmodel_toggle viewmodels_on 
30694:  viewmodel_fov 84
30694:  cl_interp 0
30694: +attack
30694: hud_medicautocallersthreshold  75  
30694:  alias weapon1  primary_up 
30694:  alias weapon2  secondary_down 
30694:  alias weapon3  melee_down 
30694:  alias lastweapon  primary_up 
30694:  alias nextweapon  melee_down 
30694:  alias previousweapon  primary_up 
30694:  alias switch_between_slot1_and_slot2  primary_up  
30695: slot2
30695:  alias viewmodel_toggle viewmodels_on 
30695:  viewmodel_fov 84
30695:  cl_interp 0
30695: +attack
30695: hud_medicautocallersthreshold  75  
30695:  alias weapon1  primary_up 
30695:  alias weapon2  secondary_down 
30695:  alias weapon3  melee_down 
30695:  alias lastweapon  primary_up 
30695:  alias nextweapon  melee_down 
30695:  alias previousweapon  primary_up 
30695:  alias switch_between_slot1_and_slot2  primary_up  
30695: slot2
30695:  alias viewmodel_toggle viewmodels_on 
30695:  viewmodel_fov 84
30695:  cl_interp 0
30695: +attack
30695: hud_medicautocallersthreshold  75  
30695:  alias weapon1  primary_up 
30695:  alias weapon2  secondary_down 
30695:  alias weapon3  melee_down 
30695:  alias lastweapon  primary_up 
30695:  alias nextweapon  melee_down 
30695:  alias previousweapon  primary_up 
30695:  alias switch_between_slot1_and_slot2  primary_up  
30696: slot2
30696:  alias viewmodel_toggle viewmodels_on 
30696:  viewmodel_fov 84
30696:  cl_interp 0
30696: +attack
30696: hud_medicautocallersthreshold  75  
30696:  alias weapon1  primary_up 
30696:  alias weapon2  secondary_down 
30696:  alias weapon3  melee_down 
30696:  alias lastweapon  primary_up 
30696:  alias nextweapon  melee_down 
30696:  alias previousweapon  primary_up 
30696:  alias switch_between_slot1_and_slot2  primary_up  
30696: slot2
30696:  alias viewmodel_toggle viewmodels_on 
30696:  viewmodel_fov 84
30696:  cl_interp 0
30696: +attack
30696: hud_medicautocallersthreshold  75  
30696:  alias weapon1  primary_up 
30696:  alias weapon2  secondary_down 
30696:  alias weapon3  melee_down 
30696:  alias lastweapon  primary_up 
30696:  alias nextweapon  melee_down 
30696:  alias previousweapon  primary_up 
30696:  alias switch_between_slot1_and_slot2  primary_up  
30696: slot2
30696:  alias viewmodel_toggle viewmodels_on 
30696:  viewmodel_fov 84
30696:  cl_interp 0
30696: +attack
30696: hud_medicautocallersthreshold  75  
30696:  alias weapon1  primary_up 
30696:  alias weapon2  secondary_down 
30696:  alias weapon3  melee_down 
30696:  alias lastweapon  primary_up 
30696:  alias nextweapon  melee_down 
30696:  alias previousweapon  primary_up 
30696:  alias switch_between_slot1_and_slot2  primary_up  
30697: slot2
30697:  alias viewmodel_toggle viewmodels_on 
30697:  viewmodel_fov 84
30697:  cl_interp 0
30697: +attack
30697: hud_medicautocallersthreshold  75  
30697:  alias weapon1  primary_up 
30697:  alias weapon2  secondary_down 
30697:  alias weapon3  melee_down 
30697:  alias lastweapon  primary_up 
30697:  alias nextweapon  melee_down 
30697:  alias previousweapon  primary_up 
30697:  alias switch_between_slot1_and_slot2  primary_up  
30698: slot2
30698:  alias viewmodel_toggle viewmodels_on 
30698:  viewmodel_fov 84
30698:  cl_interp 0
30698: +attack
30698: hud_medicautocallersthreshold  75  
30698:  alias weapon1  primary_up 
30698:  alias weapon2  secondary_down 
30698:  alias weapon3  melee_down 
30698:  alias lastweapon  primary_up 
30698:  alias nextweapon  melee_down 
30698:  alias previousweapon  primary_up 
30698:  alias switch_between_slot1_and_slot2  primary_up  
30698: -moveright
30698: +moveleft
30698: alias checkleft +moveleft 
30699: ATTACK BACK MOVELEFT
30699: slot2
30699:  alias viewmodel_toggle viewmodels_on 
30699:  viewmodel_fov 84
30699:  cl_interp 0
30699: +attack
30699: hud_medicautocallersthreshold  75  
30699:  alias weapon1  primary_up 
30699:  alias weapon2  secondary_down 
30699:  alias weapon3  melee_down 
30699:  alias lastweapon  primary_up 
30699:  alias nextweapon  melee_down 
30699:  alias previousweapon  primary_up 
30699:  alias switch_between_slot1_and_slot2  primary_up  
30704: -moveright
30704: +moveleft 
30704: alias checkright none 
30735: -back
30735: alias checkback none 
30737: ATTACK MOVELEFT
30739: slot2
30739:  alias viewmodel_toggle viewmodels_on 
30739:  viewmodel_fov 84
30739:  cl_interp 0
30739: +attack
30739: hud_medicautocallersthreshold  75  
30739:  alias weapon1  primary_up 
30739:  alias weapon2  secondary_down 
30739:  alias weapon3  melee_down 
30739:  alias lastweapon  primary_up 
30739:  alias nextweapon  melee_down 
30739:  alias previousweapon  primary_up 
30739:  alias switch_between_slot1_and_slot2  primary_up  
30741: -moveleft
30741: +moveright
30741: alias checkright +moveright 
30742: ATTACK MOVERIGHT
30742: slot2
30742:  alias viewmodel_toggle viewmodels_on 
30742:  viewmodel_fov 84
30742:  cl_interp 0
30742: +attack
30742: hud_medicautocallersthreshold  75  
30742:  alias weapon1  primary_up 
30742:  alias weapon2  secondary_down 
30742:  alias weapon3  melee_down 
30742:  alias lastweapon  primary_up 
30742:  alias nextweapon  melee_down 
30742:  alias previousweapon  primary_up 
30742:  alias switch_between_slot1_and_slot2  primary_up  
30744: slot2
30744:  alias viewmodel_toggle viewmodels_on 
30744:  viewmodel_fov 84
30744:  cl_interp 0
30744: +attack
30744: hud_medicautocallersthreshold  75  
30744:  alias weapon1  primary_up 
30744:  alias weapon2  secondary_down 
30744:  alias weapon3  melee_down 
30744:  alias lastweapon  primary_up 
30744:  alias nextweapon  melee_down 
30744:  alias previousweapon  primary_up 
30744:  alias switch_between_slot1_and_slot2  primary_up  
30744: -moveleft
30744: +moveright 
30744: alias checkleft none 
30744: slot2
30744:  alias viewmodel_toggle viewmodels_on 
30744:  viewmodel_fov 84
30744:  cl_interp 0
30744: +attack
30744: hud_medicautocallersthreshold  75  
30744:  alias weapon1  primary_up 
30744:  alias weapon2  secondary_down 
30744:  alias weapon3  melee_down 
30744:  alias lastweapon  primary_up 
30744:  alias nextweapon  melee_down 
30744:  alias previousweapon  primary_up 
30744:  alias switch_between_slot1_and_slot2  primary_up  
30746: slot2
30746:  alias viewmodel_toggle viewmodels_on 
30746:  viewmodel_fov 84
30746:  cl_interp 0
30746: +attack
30746: hud_medicautocallersthreshold  75  
30746:  alias weapon1  primary_up 
30746:  alias weapon2  secondary_down 
30746:  alias weapon3  melee_down 
30746:  alias lastweapon  primary_up 
30746:  alias nextweapon  melee_down 
30746:  alias previousweapon  primary_up 
30746:  alias switch_between_slot1_and_slot2  primary_up  
30746: slot2
30746:  alias viewmodel_toggle viewmodels_on 
30746:  viewmodel_fov 84
30746:  cl_interp 0
30746: +attack
30746: hud_medicautocallersthreshold  75  
30746:  alias weapon1  primary_up 
30746:  alias weapon2  secondary_down 
30746:  alias weapon3  melee_down 
30746:  alias lastweapon  primary_up 
30746:  alias nextweapon  melee_down 
30746:  alias previousweapon  primary_up 
30746:  alias switch_between_slot1_and_slot2  primary_up  
30747: slot2
30747:  alias viewmodel_toggle viewmodels_on 
30747:  viewmodel_fov 84
30747:  cl_interp 0
30747: +attack
30747: hud_medicautocallersthreshold  75  
30747:  alias weapon1  primary_up 
30747:  alias weapon2  secondary_down 
30747:  alias weapon3  melee_down 
30747:  alias lastweapon  primary_up 
30747:  alias nextweapon  melee_down 
30747:  alias previousweapon  primary_up 
30747:  alias switch_between_slot1_and_slot2  primary_up  
30749: slot2
30749:  alias viewmodel_toggle viewmodels_on 
30749:  viewmodel_fov 84
30749:  cl_interp 0
30749: +attack
30749: hud_medicautocallersthreshold  75  
30749:  alias weapon1  primary_up 
30749:  alias weapon2  secondary_down 
30749:  alias weapon3  melee_down 
30749:  alias lastweapon  primary_up 
30749:  alias nextweapon  melee_down 
30749:  alias previousweapon  primary_up 
30749:  alias switch_between_slot1_and_slot2  primary_up  
30753: -back
30753: +forward
30753: alias checkfwd +forward 
30754: ATTACK FORWARD MOVERIGHT
30770: -moveright
30770: alias checkright none 
30771: ATTACK FORWARD
30776: -moveright
30776: +moveleft
30776: alias checkleft +moveleft 
30778: ATTACK FORWARD MOVELEFT
30785: -moveleft
30785: alias checkleft none 
30785: slot2
30785:  alias viewmodel_toggle viewmodels_on 
30785:  viewmodel_fov 84
30785:  cl_interp 0
30785: +attack
30785: hud_medicautocallersthreshold  75  
30785:  alias weapon1  primary_up 
30785:  alias weapon2  secondary_down 
30785:  alias weapon3  melee_down 
30785:  alias lastweapon  primary_up 
30785:  alias nextweapon  melee_down 
30785:  alias previousweapon  primary_up 
30785:  alias switch_between_slot1_and_slot2  primary_up  
30787: ATTACK FORWARD
30787: slot2
30787:  alias viewmodel_toggle viewmodels_on 
30787:  viewmodel_fov 84
30787:  cl_interp 0
30787: +attack
30787: hud_medicautocallersthreshold  75  
30787:  alias weapon1  primary_up 
30787:  alias weapon2  secondary_down 
30787:  alias weapon3  melee_down 
30787:  alias lastweapon  primary_up 
30787:  alias nextweapon  melee_down 
30787:  alias previousweapon  primary_up 
30787:  alias switch_between_slot1_and_slot2  primary_up  
30788: slot2
30788:  alias viewmodel_toggle viewmodels_on 
30788:  viewmodel_fov 84
30788:  cl_interp 0
30788: +attack
30788: hud_medicautocallersthreshold  75  
30788:  alias weapon1  primary_up 
30788:  alias weapon2  secondary_down 
30788:  alias weapon3  melee_down 
30788:  alias lastweapon  primary_up 
30788:  alias nextweapon  melee_down 
30788:  alias previousweapon  primary_up 
30788:  alias switch_between_slot1_and_slot2  primary_up  
30789: slot2
30789:  alias viewmodel_toggle viewmodels_on 
30789:  viewmodel_fov 84
30789:  cl_interp 0
30789: +attack
30789: hud_medicautocallersthreshold  75  
30789:  alias weapon1  primary_up 
30789:  alias weapon2  secondary_down 
30789:  alias weapon3  melee_down 
30789:  alias lastweapon  primary_up 
30789:  alias nextweapon  melee_down 
30789:  alias previousweapon  primary_up 
30789:  alias switch_between_slot1_and_slot2  primary_up  
30791: slot2
30791:  alias viewmodel_toggle viewmodels_on 
30791:  viewmodel_fov 84
30791:  cl_interp 0
30791: +attack
30791: hud_medicautocallersthreshold  75  
30791:  alias weapon1  primary_up 
30791:  alias weapon2  secondary_down 
30791:  alias weapon3  melee_down 
30791:  alias lastweapon  primary_up 
30791:  alias nextweapon  melee_down 
30791:  alias previousweapon  primary_up 
30791:  alias switch_between_slot1_and_slot2  primary_up  
30794: -moveleft
30794: +moveright
30794: alias checkright +moveright 
30794: ATTACK FORWARD MOVERIGHT
30813: -forward
30813: alias checkfwd none 
30814: ATTACK MOVERIGHT
30818: -attack 
30818: MOVERIGHT
30824: +attack 
30825: ATTACK MOVERIGHT
30836: -back
30836: +forward
30836: alias checkfwd +forward 
30836: slot2
30836:  alias viewmodel_toggle viewmodels_on 
30836:  viewmodel_fov 84
30836:  cl_interp 0
30836: +attack
30836: hud_medicautocallersthreshold  75  
30836:  alias weapon1  primary_up 
30836:  alias weapon2  secondary_down 
30836:  alias weapon3  melee_down 
30836:  alias lastweapon  primary_up 
30836:  alias nextweapon  melee_down 
30836:  alias previousweapon  primary_up 
30836:  alias switch_between_slot1_and_slot2  primary_up  
30838: ATTACK FORWARD MOVERIGHT
30838: slot2
30838:  alias viewmodel_toggle viewmodels_on 
30838:  viewmodel_fov 84
30838:  cl_interp 0
30838: +attack
30838: hud_medicautocallersthreshold  75  
30838:  alias weapon1  primary_up 
30838:  alias weapon2  secondary_down 
30838:  alias weapon3  melee_down 
30838:  alias lastweapon  primary_up 
30838:  alias nextweapon  melee_down 
30838:  alias previousweapon  primary_up 
30838:  alias switch_between_slot1_and_slot2  primary_up  
30838: slot2
30838:  alias viewmodel_toggle viewmodels_on 
30838:  viewmodel_fov 84
30838:  cl_interp 0
30838: +attack
30838: hud_medicautocallersthreshold  75  
30838:  alias weapon1  primary_up 
30838:  alias weapon2  secondary_down 
30838:  alias weapon3  melee_down 
30838:  alias lastweapon  primary_up 
30838:  alias nextweapon  melee_down 
30838:  alias previousweapon  primary_up 
30838:  alias switch_between_slot1_and_slot2  primary_up  
30838: slot2
30838:  alias viewmodel_toggle viewmodels_on 
30838:  viewmodel_fov 84
30838:  cl_interp 0
30838: +attack
30838: hud_medicautocallersthreshold  75  
30838:  alias weapon1  primary_up 
30838:  alias weapon2  secondary_down 
30838:  alias weapon3  melee_down 
30838:  alias lastweapon  primary_up 
30838:  alias nextweapon  melee_down 
30838:  alias previousweapon  primary_up 
30838:  alias switch_between_slot1_and_slot2  primary_up  
30840: slot2
30840:  alias viewmodel_toggle viewmodels_on 
30840:  viewmodel_fov 84
30840:  cl_interp 0
30840: +attack
30840: hud_medicautocallersthreshold  75  
30840:  alias weapon1  primary_up 
30840:  alias weapon2  secondary_down 
30840:  alias weapon3  melee_down 
30840:  alias lastweapon  primary_up 
30840:  alias nextweapon  melee_down 
30840:  alias previousweapon  primary_up 
30840:  alias switch_between_slot1_and_slot2  primary_up  
30841: slot2
30841:  alias viewmodel_toggle viewmodels_on 
30841:  viewmodel_fov 84
30841:  cl_interp 0
30841: +attack
30841: hud_medicautocallersthreshold  75  
30841:  alias weapon1  primary_up 
30841:  alias weapon2  secondary_down 
30841:  alias weapon3  melee_down 
30841:  alias lastweapon  primary_up 
30841:  alias nextweapon  melee_down 
30841:  alias previousweapon  primary_up 
30841:  alias switch_between_slot1_and_slot2  primary_up  
30841: slot2
30841:  alias viewmodel_toggle viewmodels_on 
30841:  viewmodel_fov 84
30841:  cl_interp 0
30841: +attack
30841: hud_medicautocallersthreshold  75  
30841:  alias weapon1  primary_up 
30841:  alias weapon2  secondary_down 
30841:  alias weapon3  melee_down 
30841:  alias lastweapon  primary_up 
30841:  alias nextweapon  melee_down 
30841:  alias previousweapon  primary_up 
30841:  alias switch_between_slot1_and_slot2  primary_up  
30842: slot2
30842:  alias viewmodel_toggle viewmodels_on 
30842:  viewmodel_fov 84
30842:  cl_interp 0
30842: +attack
30842: hud_medicautocallersthreshold  75  
30842:  alias weapon1  primary_up 
30842:  alias weapon2  secondary_down 
30842:  alias weapon3  melee_down 
30842:  alias lastweapon  primary_up 
30842:  alias nextweapon  melee_down 
30842:  alias previousweapon  primary_up 
30842:  alias switch_between_slot1_and_slot2  primary_up  
30842: slot2
30842:  alias viewmodel_toggle viewmodels_on 
30842:  viewmodel_fov 84
30842:  cl_interp 0
30842: +attack
30842: hud_medicautocallersthreshold  75  
30842:  alias weapon1  primary_up 
30842:  alias weapon2  secondary_down 
30842:  alias weapon3  melee_down 
30842:  alias lastweapon  primary_up 
30842:  alias nextweapon  melee_down 
30842:  alias previousweapon  primary_up 
30842:  alias switch_between_slot1_and_slot2  primary_up  
30864: -moveright
30864: +moveleft
30864: alias checkleft +moveleft 
30865: ATTACK FORWARD MOVELEFT
30866: -moveright
30866: +moveleft 
30866: alias checkright none 
30869: slot2
30869:  alias viewmodel_toggle viewmodels_on 
30869:  viewmodel_fov 84
30869:  cl_interp 0
30869: +attack
30869: hud_medicautocallersthreshold  75  
30869:  alias weapon1  primary_up 
30869:  alias weapon2  secondary_down 
30869:  alias weapon3  melee_down 
30869:  alias lastweapon  primary_up 
30869:  alias nextweapon  melee_down 
30869:  alias previousweapon  primary_up 
30869:  alias switch_between_slot1_and_slot2  primary_up  
30870: slot2
30870:  alias viewmodel_toggle viewmodels_on 
30870:  viewmodel_fov 84
30870:  cl_interp 0
30870: +attack
30870: hud_medicautocallersthreshold  75  
30870:  alias weapon1  primary_up 
30870:  alias weapon2  secondary_down 
30870:  alias weapon3  melee_down 
30870:  alias lastweapon  primary_up 
30870:  alias nextweapon  melee_down 
30870:  alias previousweapon  primary_up 
30870:  alias switch_between_slot1_and_slot2  primary_up  
30872: slot2
30872:  alias viewmodel_toggle viewmodels_on 
30872:  viewmodel_fov 84
30872:  cl_interp 0
30872: +attack
30872: hud_medicautocallersthreshold  75  
30872:  alias weapon1  primary_up 
30872:  alias weapon2  secondary_down 
30872:  alias weapon3  melee_down 
30872:  alias lastweapon  primary_up 
30872:  alias nextweapon  melee_down 
30872:  alias previousweapon  primary_up 
30872:  alias switch_between_slot1_and_slot2  primary_up  
30872: slot2
30872:  alias viewmodel_toggle viewmodels_on 
30872:  viewmodel_fov 84
30872:  cl_interp 0
30872: +attack
30872: hud_medicautocallersthreshold  75  
30872:  alias weapon1  primary_up 
30872:  alias weapon2  secondary_down 
30872:  alias weapon3  melee_down 
30872:  alias lastweapon  primary_up 
30872:  alias nextweapon  melee_down 
30872:  alias previousweapon  primary_up 
30872:  alias switch_between_slot1_and_slot2  primary_up  
30874: slot2
30874:  alias viewmodel_toggle viewmodels_on 
30874:  viewmodel_fov 84
30874:  cl_interp 0
30874: +attack
30874: hud_medicautocallersthreshold  75  
30874:  alias weapon1  primary_up 
30874:  alias weapon2  secondary_down 
30874:  alias weapon3  melee_down 
30874:  alias lastweapon  primary_up 
30874:  alias nextweapon  melee_down 
30874:  alias previousweapon  primary_up 
30874:  alias switch_between_slot1_and_slot2  primary_up  
30874: slot2
30874:  alias viewmodel_toggle viewmodels_on 
30874:  viewmodel_fov 84
30874:  cl_interp 0
30874: +attack
30874: hud_medicautocallersthreshold  75  
30874:  alias weapon1  primary_up 
30874:  alias weapon2  secondary_down 
30874:  alias weapon3  melee_down 
30874:  alias lastweapon  primary_up 
30874:  alias nextweapon  melee_down 
30874:  alias previousweapon  primary_up 
30874:  alias switch_between_slot1_and_slot2  primary_up  
30875: slot2
30875:  alias viewmodel_toggle viewmodels_on 
30875:  viewmodel_fov 84
30875:  cl_interp 0
30875: +attack
30875: hud_medicautocallersthreshold  75  
30875:  alias weapon1  primary_up 
30875:  alias weapon2  secondary_down 
30875:  alias weapon3  melee_down 
30875:  alias lastweapon  primary_up 
30875:  alias nextweapon  melee_down 
30875:  alias previousweapon  primary_up 
30875:  alias switch_between_slot1_and_slot2  primary_up  
30897: -moveleft
30897: alias checkleft none 
30897: ATTACK FORWARD
30897: slot2
30897:  alias viewmodel_toggle viewmodels_on 
30897:  viewmodel_fov 84
30897:  cl_interp 0
30897: +attack
30897: hud_medicautocallersthreshold  75  
30897:  alias weapon1  primary_up 
30897:  alias weapon2  secondary_down 
30897:  alias weapon3  melee_down 
30897:  alias lastweapon  primary_up 
30897:  alias nextweapon  melee_down 
30897:  alias previousweapon  primary_up 
30897:  alias switch_between_slot1_and_slot2  primary_up  
30901: slot2
30901:  alias viewmodel_toggle viewmodels_on 
30901:  viewmodel_fov 84
30901:  cl_interp 0
30901: +attack
30901: hud_medicautocallersthreshold  75  
30901:  alias weapon1  primary_up 
30901:  alias weapon2  secondary_down 
30901:  alias weapon3  melee_down 
30901:  alias lastweapon  primary_up 
30901:  alias nextweapon  melee_down 
30901:  alias previousweapon  primary_up 
30901:  alias switch_between_slot1_and_slot2  primary_up  
30901: -moveleft
30901: +moveright
30901: alias checkright +moveright 
30901: ATTACK FORWARD MOVERIGHT
30901: slot2
30901:  alias viewmodel_toggle viewmodels_on 
30901:  viewmodel_fov 84
30901:  cl_interp 0
30901: +attack
30901: hud_medicautocallersthreshold  75  
30901:  alias weapon1  primary_up 
30901:  alias weapon2  secondary_down 
30901:  alias weapon3  melee_down 
30901:  alias lastweapon  primary_up 
30901:  alias nextweapon  melee_down 
30901:  alias previousweapon  primary_up 
30901:  alias switch_between_slot1_and_slot2  primary_up  
30903: slot2
30903:  alias viewmodel_toggle viewmodels_on 
30903:  viewmodel_fov 84
30903:  cl_interp 0
30903: +attack
30903: hud_medicautocallersthreshold  75  
30903:  alias weapon1  primary_up 
30903:  alias weapon2  secondary_down 
30903:  alias weapon3  melee_down 
30903:  alias lastweapon  primary_up 
30903:  alias nextweapon  melee_down 
30903:  alias previousweapon  primary_up 
30903:  alias switch_between_slot1_and_slot2  primary_up  
30903:  alias viewmodel_toggle viewmodels_off 
30903: slot2
30903:  alias viewmodel_toggle viewmodels_on 
30903:  viewmodel_fov 84
30903:  cl_interp 0
30903: +attack
30903: hud_medicautocallersthreshold  75  
30903:  alias weapon1  primary_up 
30903:  alias weapon2  secondary_down 
30903:  alias weapon3  melee_down 
30903:  alias lastweapon  primary_up 
30903:  alias nextweapon  melee_down 
30903:  alias previousweapon  primary_up 
30903:  alias switch_between_slot1_and_slot2  primary_up  
30905: slot2
30905:  alias viewmodel_toggle viewmodels_on 
30905:  viewmodel_fov 84
30905:  cl_interp 0
30905: +attack
30905: hud_medicautocallersthreshold  75  
30905:  alias weapon1  primary_up 
30905:  alias weapon2  secondary_down 
30905:  alias weapon3  melee_down 
30905:  alias lastweapon  primary_up 
30905:  alias nextweapon  melee_down 
30905:  alias previousweapon  primary_up 
30905:  alias switch_between_slot1_and_slot2  primary_up  
30911: -forward
30911: alias checkfwd none 
30912: ATTACK MOVERIGHT
30925: -moveright
30925: +moveleft
30925: alias checkleft +moveleft 
30927: ATTACK MOVELEFT
30929: -moveright
30929: +moveleft 
30929: alias checkright none 
30933: -back
30933: +forward
30933: alias checkfwd +forward 
30935: ATTACK FORWARD MOVELEFT
30935: slot2
30935:  alias viewmodel_toggle viewmodels_on 
30935:  viewmodel_fov 84
30935:  cl_interp 0
30935: +attack
30935: hud_medicautocallersthreshold  75  
30935:  alias weapon1  primary_up 
30935:  alias weapon2  secondary_down 
30935:  alias weapon3  melee_down 
30935:  alias lastweapon  primary_up 
30935:  alias nextweapon  melee_down 
30935:  alias previousweapon  primary_up 
30935:  alias switch_between_slot1_and_slot2  primary_up  
30937: slot2
30937:  alias viewmodel_toggle viewmodels_on 
30937:  viewmodel_fov 84
30937:  cl_interp 0
30937: +attack
30937: hud_medicautocallersthreshold  75  
30937:  alias weapon1  primary_up 
30937:  alias weapon2  secondary_down 
30937:  alias weapon3  melee_down 
30937:  alias lastweapon  primary_up 
30937:  alias nextweapon  melee_down 
30937:  alias previousweapon  primary_up 
30937:  alias switch_between_slot1_and_slot2  primary_up  
30937: slot2
30937:  alias viewmodel_toggle viewmodels_on 
30937:  viewmodel_fov 84
30937:  cl_interp 0
30937: +attack
30937: hud_medicautocallersthreshold  75  
30937:  alias weapon1  primary_up 
30937:  alias weapon2  secondary_down 
30937:  alias weapon3  melee_down 
30937:  alias lastweapon  primary_up 
30937:  alias nextweapon  melee_down 
30937:  alias previousweapon  primary_up 
30937:  alias switch_between_slot1_and_slot2  primary_up  
30939: slot2
30939:  alias viewmodel_toggle viewmodels_on 
30939:  viewmodel_fov 84
30939:  cl_interp 0
30939: +attack
30939: hud_medicautocallersthreshold  75  
30939:  alias weapon1  primary_up 
30939:  alias weapon2  secondary_down 
30939:  alias weapon3  melee_down 
30939:  alias lastweapon  primary_up 
30939:  alias nextweapon  melee_down 
30939:  alias previousweapon  primary_up 
30939:  alias switch_between_slot1_and_slot2  primary_up  
30939:  alias viewmodel_toggle viewmodels_off 
30941: slot2
30941:  alias viewmodel_toggle viewmodels_on 
30941:  viewmodel_fov 84
30941:  cl_interp 0
30941: +attack
30941: hud_medicautocallersthreshold  75  
30941:  alias weapon1  primary_up 
30941:  alias weapon2  secondary_down 
30941:  alias weapon3  melee_down 
30941:  alias lastweapon  primary_up 
30941:  alias nextweapon  melee_down 
30941:  alias previousweapon  primary_up 
30941:  alias switch_between_slot1_and_slot2  primary_up  
30959: -moveleft
30959: alias checkleft none 
30960: ATTACK FORWARD
30960: -moveleft
30960: +moveright
30960: alias checkright +moveright 
30961: ATTACK FORWARD MOVERIGHT
30976: -attack 
30978: FORWARD MOVERIGHT
30983: -forward
30983: alias checkfwd none 
30983: +attack 
30984: ATTACK MOVERIGHT
30993: -forward
30993: +back
30993: alias checkback +back 
30994: ATTACK BACK MOVERIGHT
30997: slot2
30997:  alias viewmodel_toggle viewmodels_on 
30997:  viewmodel_fov 84
30997:  cl_interp 0
30997: +attack
30997: hud_medicautocallersthreshold  75  
30997:  alias weapon1  primary_up 
30997:  alias weapon2  secondary_down 
30997:  alias weapon3  melee_down 
30997:  alias lastweapon  primary_up 
30997:  alias nextweapon  melee_down 
30997:  alias previousweapon  primary_up 
30997:  alias switch_between_slot1_and_slot2  primary_up  
30997: slot2
30997:  alias viewmodel_toggle viewmodels_on 
30997:  viewmodel_fov 84
30997:  cl_interp 0
30997: +attack
30997: hud_medicautocallersthreshold  75  
30997:  alias weapon1  primary_up 
30997:  alias weapon2  secondary_down 
30997:  alias weapon3  melee_down 
30997:  alias lastweapon  primary_up 
30997:  alias nextweapon  melee_down 
30997:  alias previousweapon  primary_up 
30997:  alias switch_between_slot1_and_slot2  primary_up  
30998: slot2
30998:  alias viewmodel_toggle viewmodels_on 
30998:  viewmodel_fov 84
30998:  cl_interp 0
30998: +attack
30998: hud_medicautocallersthreshold  75  
30998:  alias weapon1  primary_up 
30998:  alias weapon2  secondary_down 
30998:  alias weapon3  melee_down 
30998:  alias lastweapon  primary_up 
30998:  alias nextweapon  melee_down 
30998:  alias previousweapon  primary_up 
30998:  alias switch_between_slot1_and_slot2  primary_up  
30999: slot2
30999:  alias viewmodel_toggle viewmodels_on 
30999:  viewmodel_fov 84
30999:  cl_interp 0
30999: +attack
30999: hud_medicautocallersthreshold  75  
30999:  alias weapon1  primary_up 
30999:  alias weapon2  secondary_down 
30999:  alias weapon3  melee_down 
30999:  alias lastweapon  primary_up 
30999:  alias nextweapon  melee_down 
30999:  alias previousweapon  primary_up 
30999:  alias switch_between_slot1_and_slot2  primary_up  
30999: -moveright
30999: +moveleft
30999: alias checkleft +moveleft 
30999: slot2
30999:  alias viewmodel_toggle viewmodels_on 
30999:  viewmodel_fov 84
30999:  cl_interp 0
30999: +attack
30999: hud_medicautocallersthreshold  75  
30999:  alias weapon1  primary_up 
30999:  alias weapon2  secondary_down 
30999:  alias weapon3  melee_down 
30999:  alias lastweapon  primary_up 
30999:  alias nextweapon  melee_down 
30999:  alias previousweapon  primary_up 
30999:  alias switch_between_slot1_and_slot2  primary_up  
30999: slot2
30999:  alias viewmodel_toggle viewmodels_on 
30999:  viewmodel_fov 84
30999:  cl_interp 0
30999: +attack
30999: hud_medicautocallersthreshold  75  
30999:  alias weapon1  primary_up 
30999:  alias weapon2  secondary_down 
30999:  alias weapon3  melee_down 
30999:  alias lastweapon  primary_up 
30999:  alias nextweapon  melee_down 
30999:  alias previousweapon  primary_up 
30999:  alias switch_between_slot1_and_slot2  primary_up  
31001: ATTACK BACK MOVELEFT
31001: slot2
31001:  alias viewmodel_toggle viewmodels_on 
31001:  viewmodel_fov 84
31001:  cl_interp 0
31001: +attack
31001: hud_medicautocallersthreshold  75  
31001:  alias weapon1  primary_up 
31001:  alias weapon2  secondary_down 
31001:  alias weapon3  melee_down 
31001:  alias lastweapon  primary_up 
31001:  alias nextweapon  melee_down 
31001:  alias previousweapon  primary_up 
31001:  alias switch_between_slot1_and_slot2  primary_up  
31001: slot2
31001:  alias viewmodel_toggle viewmodels_on 
31001:  viewmodel_fov 84
31001:  cl_interp 0
31001: +attack
31001: hud_medicautocallersthreshold  75  
31001:  alias weapon1  primary_up 
31001:  alias weapon2  secondary_down 
31001:  alias weapon3  melee_down 
31001:  alias lastweapon  primary_up 
31001:  alias nextweapon  melee_down 
31001:  alias previousweapon  primary_up 
31001:  alias switch_between_slot1_and_slot2  primary_up  
31002: slot2
31002:  alias viewmodel_toggle viewmodels_on 
31002:  viewmodel_fov 84
31002:  cl_interp 0
31002: +attack
31002: hud_medicautocallersthreshold  75  
31002:  alias weapon1  primary_up 
31002:  alias weapon2  secondary_down 
31002:  alias weapon3  melee_down 
31002:  alias lastweapon  primary_up 
31002:  alias nextweapon  melee_down 
31002:  alias previousweapon  primary_up 
31002:  alias switch_between_slot1_and_slot2  primary_up  
31007: -back
31007: alias checkback none 
31008: ATTACK MOVELEFT
31008: -moveleft
31008: +moveright 
31008: alias checkleft none 
31010: ATTACK MOVERIGHT
31029: -back
31029: +forward
31029: alias checkfwd +forward 
31030: ATTACK FORWARD MOVERIGHT
31054: -moveright
31054: +moveleft
31054: alias checkleft +moveleft 
31054: ATTACK FORWARD MOVELEFT
31055: slot2
31055:  alias viewmodel_toggle viewmodels_on 
31055:  viewmodel_fov 84
31055:  cl_interp 0
31055: +attack
31055: hud_medicautocallersthreshold  75  
31055:  alias weapon1  primary_up 
31055:  alias weapon2  secondary_down 
31055:  alias weapon3  melee_down 
31055:  alias lastweapon  primary_up 
31055:  alias nextweapon  melee_down 
31055:  alias previousweapon  primary_up 
31055:  alias switch_between_slot1_and_slot2  primary_up  
31058: slot2
31058:  alias viewmodel_toggle viewmodels_on 
31058:  viewmodel_fov 84
31058:  cl_interp 0
31058: +attack
31058: hud_medicautocallersthreshold  75  
31058:  alias weapon1  primary_up 
31058:  alias weapon2  secondary_down 
31058:  alias weapon3  melee_down 
31058:  alias lastweapon  primary_up 
31058:  alias nextweapon  melee_down 
31058:  alias previousweapon  primary_up 
31058:  alias switch_between_slot1_and_slot2  primary_up  
31059: -forward
31059: alias checkfwd none 
31059: -moveright
31059: +moveleft 
31059: alias checkright none 
31059: slot2
31059:  alias viewmodel_toggle viewmodels_on 
31059:  viewmodel_fov 84
31059:  cl_interp 0
31059: +attack
31059: hud_medicautocallersthreshold  75  
31059:  alias weapon1  primary_up 
31059:  alias weapon2  secondary_down 
31059:  alias weapon3  melee_down 
31059:  alias lastweapon  primary_up 
31059:  alias nextweapon  melee_down 
31059:  alias previousweapon  primary_up 
31059:  alias switch_between_slot1_and_slot2  primary_up  
31061: ATTACK MOVELEFT
31061: slot2
31061:  alias viewmodel_toggle viewmodels_on 
31061:  viewmodel_fov 84
31061:  cl_interp 0
31061: +attack
31061: hud_medicautocallersthreshold  75  
31061:  alias weapon1  primary_up 
31061:  alias weapon2  secondary_down 
31061:  alias weapon3  melee_down 
31061:  alias lastweapon  primary_up 
31061:  alias nextweapon  melee_down 
31061:  alias previousweapon  primary_up 
31061:  alias switch_between_slot1_and_slot2  primary_up  
31062: slot2
31062:  alias viewmodel_toggle viewmodels_on 
31062:  viewmodel_fov 84
31062:  cl_interp 0
31062: +attack
31062: hud_medicautocallersthreshold  75  
31062:  alias weapon1  primary_up 
31062:  alias weapon2  secondary_down 
31062:  alias weapon3  melee_down 
31062:  alias lastweapon  primary_up 
31062:  alias nextweapon  melee_down 
31062:  alias previousweapon  primary_up 
31062:  alias switch_between_slot1_and_slot2  primary_up  
31063: slot2
31063:  alias viewmodel_toggle viewmodels_on 
31063:  viewmodel_fov 84
31063:  cl_interp 0
31063: +attack
31063: hud_medicautocallersthreshold  75  
31063:  alias weapon1  primary_up 
31063:  alias weapon2  secondary_down 
31063:  alias weapon3  melee_down 
31063:  alias lastweapon  primary_up 
31063:  alias nextweapon  melee_down 
31063:  alias previousweapon  primary_up 
31063:  alias switch_between_slot1_and_slot2  primary_up  
31065: slot2
31065:  alias viewmodel_toggle viewmodels_on 
31065:  viewmodel_fov 84
31065:  cl_interp 0
31065: +attack
31065: hud_medicautocallersthreshold  75  
31065:  alias weapon1  primary_up 
31065:  alias weapon2  secondary_down 
31065:  alias weapon3  melee_down 
31065:  alias lastweapon  primary_up 
31065:  alias nextweapon  melee_down 
31065:  alias previousweapon  primary_up 
31065:  alias switch_between_slot1_and_slot2  primary_up  
31072: -back
31072: +forward
31072: alias checkfwd +forward 
31073: ATTACK FORWARD MOVELEFT
31081: -moveleft
31081: alias checkleft none 
31082: ATTACK FORWARD
31089: -moveright
31089: +moveleft
31089: alias checkleft +moveleft 
31091: ATTACK FORWARD MOVELEFT
31091: +jump 65
31092: ATTACK JUMP FORWARD MOVELEFT
31095: -forward
31095: alias checkfwd none 
31095: slot2
31095:  alias viewmodel_toggle viewmodels_on 
31095:  viewmodel_fov 84
31095:  cl_interp 0
31095: +attack
31095: hud_medicautocallersthreshold  75  
31095:  alias weapon1  primary_up 
31095:  alias weapon2  secondary_down 
31095:  alias weapon3  melee_down 
31095:  alias lastweapon  primary_up 
31095:  alias nextweapon  melee_down 
31095:  alias previousweapon  primary_up 
31095:  alias switch_between_slot1_and_slot2  primary_up  
31097: ATTACK JUMP MOVELEFT
31097: -jump 65
31098: ATTACK MOVELEFT
31098: slot2
31098:  alias viewmodel_toggle viewmodels_on 
31098:  viewmodel_fov 84
31098:  cl_interp 0
31098: +attack
31098: hud_medicautocallersthreshold  75  
31098:  alias weapon1  primary_up 
31098:  alias weapon2  secondary_down 
31098:  alias weapon3  melee_down 
31098:  alias lastweapon  primary_up 
31098:  alias nextweapon  melee_down 
31098:  alias previousweapon  primary_up 
31098:  alias switch_between_slot1_and_slot2  primary_up  
31099: slot2
31099:  alias viewmodel_toggle viewmodels_on 
31099:  viewmodel_fov 84
31099:  cl_interp 0
31099: +attack
31099: hud_medicautocallersthreshold  75  
31099:  alias weapon1  primary_up 
31099:  alias weapon2  secondary_down 
31099:  alias weapon3  melee_down 
31099:  alias lastweapon  primary_up 
31099:  alias nextweapon  melee_down 
31099:  alias previousweapon  primary_up 
31099:  alias switch_between_slot1_and_slot2  primary_up  
31100: slot2
31100:  alias viewmodel_toggle viewmodels_on 
31100:  viewmodel_fov 84
31100:  cl_interp 0
31100: +attack
31100: hud_medicautocallersthreshold  75  
31100:  alias weapon1  primary_up 
31100:  alias weapon2  secondary_down 
31100:  alias weapon3  melee_down 
31100:  alias lastweapon  primary_up 
31100:  alias nextweapon  melee_down 
31100:  alias previousweapon  primary_up 
31100:  alias switch_between_slot1_and_slot2  primary_up  
31100: slot2
31100:  alias viewmodel_toggle viewmodels_on 
31100:  viewmodel_fov 84
31100:  cl_interp 0
31100: +attack
31100: hud_medicautocallersthreshold  75  
31100:  alias weapon1  primary_up 
31100:  alias weapon2  secondary_down 
31100:  alias weapon3  melee_down 
31100:  alias lastweapon  primary_up 
31100:  alias nextweapon  melee_down 
31100:  alias previousweapon  primary_up 
31100:  alias switch_between_slot1_and_slot2  primary_up  
31102: slot2
31102:  alias viewmodel_toggle viewmodels_on 
31102:  viewmodel_fov 84
31102:  cl_interp 0
31102: +attack
31102: hud_medicautocallersthreshold  75  
31102:  alias weapon1  primary_up 
31102:  alias weapon2  secondary_down 
31102:  alias weapon3  melee_down 
31102:  alias lastweapon  primary_up 
31102:  alias nextweapon  melee_down 
31102:  alias previousweapon  primary_up 
31102:  alias switch_between_slot1_and_slot2  primary_up  
31109: -forward
31109: +back
31109: alias checkback +back 
31110: ATTACK BACK MOVELEFT
31131: -moveleft
31131: +moveright
31131: alias checkright +moveright 
31133: ATTACK BACK MOVERIGHT
31135: -moveleft
31135: +moveright 
31135: alias checkleft none 
31136: -back
31136: alias checkback none 
31138: ATTACK MOVERIGHT
31148: -moveright
31148: +moveleft
31148: alias checkleft +moveleft 
31149: ATTACK MOVELEFT
31154: -moveright
31154: +moveleft 
31154: alias checkright none 
31158: -forward
31158: +back
31158: alias checkback +back 
31159: ATTACK BACK MOVELEFT
31168: -moveleft
31168: +moveright
31168: alias checkright +moveright 
31170: ATTACK BACK MOVERIGHT
31171: -moveleft
31171: +moveright 
31171: alias checkleft none 
31179: -back
31179: alias checkback none 
31180: ATTACK MOVERIGHT
31180: -moveright
31180: +moveleft
31180: alias checkleft +moveleft 
31181: ATTACK MOVELEFT
31181: -attack 
31182: MOVELEFT
31185: -moveright
31185: +moveleft 
31185: alias checkright none 
31187: -back
31187: +forward
31187: alias checkfwd +forward 
31187: FORWARD MOVELEFT
31189: +attack 
31190: ATTACK FORWARD MOVELEFT
31195: -moveleft
31195: alias checkleft none 
31196: ATTACK FORWARD
31196: -moveleft
31196: +moveright
31196: alias checkright +moveright 
31197: ATTACK FORWARD MOVERIGHT
31205: -forward
31205: alias checkfwd none 
31206: ATTACK MOVERIGHT
31212: -forward
31212: +back
31212: alias checkback +back 
31213: ATTACK BACK MOVERIGHT
31213: -moveright
31213: +moveleft
31213: alias checkleft +moveleft 
31216: ATTACK BACK MOVELEFT
31218: -moveright
31218: +moveleft 
31218: alias checkright none 
31239: +jump 65
31240: ATTACK JUMP BACK MOVELEFT
31243: +duck 83
31244: ATTACK JUMP DUCK BACK MOVELEFT
31250: -back
31250: alias checkback none 
31251: ATTACK JUMP DUCK MOVELEFT
31251: -jump 65
31252: ATTACK DUCK MOVELEFT
31289: -moveleft
31289: +moveright
31289: alias checkright +moveright 
31290: ATTACK DUCK MOVERIGHT
31291: -moveleft
31291: +moveright 
31291: alias checkleft none 
31291: -duck 83
31293: ATTACK MOVERIGHT
31298: -back
31298: +forward
31298: alias checkfwd +forward 
31299: ATTACK FORWARD MOVERIGHT
31311: -moveright
31311: alias checkright none 
31311: ATTACK FORWARD
31319: slot2
31319:  alias viewmodel_toggle viewmodels_on 
31319:  viewmodel_fov 84
31319:  cl_interp 0
31319: +attack
31319: hud_medicautocallersthreshold  75  
31319:  alias weapon1  primary_up 
31319:  alias weapon2  secondary_down 
31319:  alias weapon3  melee_down 
31319:  alias lastweapon  primary_up 
31319:  alias nextweapon  melee_down 
31319:  alias previousweapon  primary_up 
31319:  alias switch_between_slot1_and_slot2  primary_up  
31321: slot2
31321:  alias viewmodel_toggle viewmodels_on 
31321:  viewmodel_fov 84
31321:  cl_interp 0
31321: +attack
31321: hud_medicautocallersthreshold  75  
31321:  alias weapon1  primary_up 
31321:  alias weapon2  secondary_down 
31321:  alias weapon3  melee_down 
31321:  alias lastweapon  primary_up 
31321:  alias nextweapon  melee_down 
31321:  alias previousweapon  primary_up 
31321:  alias switch_between_slot1_and_slot2  primary_up  
31322: slot2
31322:  alias viewmodel_toggle viewmodels_on 
31322:  viewmodel_fov 84
31322:  cl_interp 0
31322: +attack
31322: hud_medicautocallersthreshold  75  
31322:  alias weapon1  primary_up 
31322:  alias weapon2  secondary_down 
31322:  alias weapon3  melee_down 
31322:  alias lastweapon  primary_up 
31322:  alias nextweapon  melee_down 
31322:  alias previousweapon  primary_up 
31322:  alias switch_between_slot1_and_slot2  primary_up  
31323: slot2
31323:  alias viewmodel_toggle viewmodels_on 
31323:  viewmodel_fov 84
31323:  cl_interp 0
31323: +attack
31323: hud_medicautocallersthreshold  75  
31323:  alias weapon1  primary_up 
31323:  alias weapon2  secondary_down 
31323:  alias weapon3  melee_down 
31323:  alias lastweapon  primary_up 
31323:  alias nextweapon  melee_down 
31323:  alias previousweapon  primary_up 
31323:  alias switch_between_slot1_and_slot2  primary_up  
31323: -moveleft
31323: +moveright
31323: alias checkright +moveright 
31324: ATTACK FORWARD MOVERIGHT
31324: slot2
31324:  alias viewmodel_toggle viewmodels_on 
31324:  viewmodel_fov 84
31324:  cl_interp 0
31324: +attack
31324: hud_medicautocallersthreshold  75  
31324:  alias weapon1  primary_up 
31324:  alias weapon2  secondary_down 
31324:  alias weapon3  melee_down 
31324:  alias lastweapon  primary_up 
31324:  alias nextweapon  melee_down 
31324:  alias previousweapon  primary_up 
31324:  alias switch_between_slot1_and_slot2  primary_up  
31347: -forward
31347: alias checkfwd none 
31349: ATTACK MOVERIGHT
31362: -forward
31362: +back
31362: alias checkback +back 
31364: ATTACK BACK MOVERIGHT
31375: +duck 83
31376: ATTACK DUCK BACK MOVERIGHT
31376: -back
31376: alias checkback none 
31377: ATTACK DUCK MOVERIGHT
31382: -moveright
31382: +moveleft
31382: alias checkleft +moveleft 
31383: ATTACK DUCK MOVELEFT
31385: -moveright
31385: +moveleft 
31385: alias checkright none 
31388: -duck 83
31389: ATTACK MOVELEFT
31411: -back
31411: +forward
31411: alias checkfwd +forward 
31412: ATTACK FORWARD MOVELEFT
31415: slot1
31415:  alias viewmodel_toggle viewmodels_off 
31415:  viewmodel_fov 84
31415:  cl_interp 0
31415: -attack
31415: hud_medicautocallersthreshold  150  
31415:  alias weapon1  primary_up 
31415:  alias weapon2  secondary_down 
31415:  alias weapon3  melee_up 
31415:  alias lastweapon  secondary_down 
31415:  alias nextweapon  secondary_down 
31415:  alias previousweapon  melee_up 
31415:  alias switch_between_slot1_and_slot2  secondary_down  
31417: FORWARD MOVELEFT
31417: slot1
31417:  alias viewmodel_toggle viewmodels_off 
31417:  viewmodel_fov 84
31417:  cl_interp 0
31417: -attack
31417: hud_medicautocallersthreshold  150  
31417:  alias weapon1  primary_up 
31417:  alias weapon2  secondary_down 
31417:  alias weapon3  melee_up 
31417:  alias lastweapon  secondary_down 
31417:  alias nextweapon  secondary_down 
31417:  alias previousweapon  melee_up 
31417:  alias switch_between_slot1_and_slot2  secondary_down  
31417: -moveleft
31417: alias checkleft none 
31417: slot1
31417:  alias viewmodel_toggle viewmodels_off 
31417:  viewmodel_fov 84
31417:  cl_interp 0
31417: -attack
31417: hud_medicautocallersthreshold  150  
31417:  alias weapon1  primary_up 
31417:  alias weapon2  secondary_down 
31417:  alias weapon3  melee_up 
31417:  alias lastweapon  secondary_down 
31417:  alias nextweapon  secondary_down 
31417:  alias previousweapon  melee_up 
31417:  alias switch_between_slot1_and_slot2  secondary_down  
31418: FORWARD
31418: slot1
31418:  alias viewmodel_toggle viewmodels_off 
31418:  viewmodel_fov 84
31418:  cl_interp 0
31418: -attack
31418: hud_medicautocallersthreshold  150  
31418:  alias weapon1  primary_up 
31418:  alias weapon2  secondary_down 
31418:  alias weapon3  melee_up 
31418:  alias lastweapon  secondary_down 
31418:  alias nextweapon  secondary_down 
31418:  alias previousweapon  melee_up 
31418:  alias switch_between_slot1_and_slot2  secondary_down  
31419: slot1
31419:  alias viewmodel_toggle viewmodels_off 
31419:  viewmodel_fov 84
31419:  cl_interp 0
31419: -attack
31419: hud_medicautocallersthreshold  150  
31419:  alias weapon1  primary_up 
31419:  alias weapon2  secondary_down 
31419:  alias weapon3  melee_up 
31419:  alias lastweapon  secondary_down 
31419:  alias nextweapon  secondary_down 
31419:  alias previousweapon  melee_up 
31419:  alias switch_between_slot1_and_slot2  secondary_down  
31422: slot1
31422:  alias viewmodel_toggle viewmodels_off 
31422:  viewmodel_fov 84
31422:  cl_interp 0
31422: -attack
31422: hud_medicautocallersthreshold  150  
31422:  alias weapon1  primary_up 
31422:  alias weapon2  secondary_down 
31422:  alias weapon3  melee_up 
31422:  alias lastweapon  secondary_down 
31422:  alias nextweapon  secondary_down 
31422:  alias previousweapon  melee_up 
31422:  alias switch_between_slot1_and_slot2  secondary_down  
31424: -moveright
31424: +moveleft
31424: alias checkleft +moveleft 
31424: FORWARD MOVELEFT
31428: -forward
31428: alias checkfwd none 
31429: MOVELEFT
31439: -forward
31439: +back
31439: alias checkback +back 
31441: BACK MOVELEFT
31445: +attack 107
31446: ATTACK BACK MOVELEFT
31453: -back
31453: alias checkback none 
31454: ATTACK MOVELEFT
31454: -attack 107
31455: MOVELEFT
31459: slot2
31459:  alias viewmodel_toggle viewmodels_on 
31459:  viewmodel_fov 84
31459:  cl_interp 0
31459: +attack
31459: hud_medicautocallersthreshold  75  
31459:  alias weapon1  primary_up 
31459:  alias weapon2  secondary_down 
31459:  alias weapon3  melee_down 
31459:  alias lastweapon  primary_up 
31459:  alias nextweapon  melee_down 
31459:  alias previousweapon  primary_up 
31459:  alias switch_between_slot1_and_slot2  primary_up  
31459: slot2
31459:  alias viewmodel_toggle viewmodels_on 
31459:  viewmodel_fov 84
31459:  cl_interp 0
31459: +attack
31459: hud_medicautocallersthreshold  75  
31459:  alias weapon1  primary_up 
31459:  alias weapon2  secondary_down 
31459:  alias weapon3  melee_down 
31459:  alias lastweapon  primary_up 
31459:  alias nextweapon  melee_down 
31459:  alias previousweapon  primary_up 
31459:  alias switch_between_slot1_and_slot2  primary_up  
31460: ATTACK MOVELEFT
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: slot2
31460:  alias viewmodel_toggle viewmodels_on 
31460:  viewmodel_fov 84
31460:  cl_interp 0
31460: +attack
31460: hud_medicautocallersthreshold  75  
31460:  alias weapon1  primary_up 
31460:  alias weapon2  secondary_down 
31460:  alias weapon3  melee_down 
31460:  alias lastweapon  primary_up 
31460:  alias nextweapon  melee_down 
31460:  alias previousweapon  primary_up 
31460:  alias switch_between_slot1_and_slot2  primary_up  
31460: -back
31460: +forward
31460: alias checkfwd +forward 
31462: ATTACK FORWARD MOVELEFT
31462: slot2
31462:  alias viewmodel_toggle viewmodels_on 
31462:  viewmodel_fov 84
31462:  cl_interp 0
31462: +attack
31462: hud_medicautocallersthreshold  75  
31462:  alias weapon1  primary_up 
31462:  alias weapon2  secondary_down 
31462:  alias weapon3  melee_down 
31462:  alias lastweapon  primary_up 
31462:  alias nextweapon  melee_down 
31462:  alias previousweapon  primary_up 
31462:  alias switch_between_slot1_and_slot2  primary_up  
31462: slot2
31462:  alias viewmodel_toggle viewmodels_on 
31462:  viewmodel_fov 84
31462:  cl_interp 0
31462: +attack
31462: hud_medicautocallersthreshold  75  
31462:  alias weapon1  primary_up 
31462:  alias weapon2  secondary_down 
31462:  alias weapon3  melee_down 
31462:  alias lastweapon  primary_up 
31462:  alias nextweapon  melee_down 
31462:  alias previousweapon  primary_up 
31462:  alias switch_between_slot1_and_slot2  primary_up  
31462: slot2
31462:  alias viewmodel_toggle viewmodels_on 
31462:  viewmodel_fov 84
31462:  cl_interp 0
31462: +attack
31462: hud_medicautocallersthreshold  75  
31462:  alias weapon1  primary_up 
31462:  alias weapon2  secondary_down 
31462:  alias weapon3  melee_down 
31462:  alias lastweapon  primary_up 
31462:  alias nextweapon  melee_down 
31462:  alias previousweapon  primary_up 
31462:  alias switch_between_slot1_and_slot2  primary_up  
31462: slot2
31462:  alias viewmodel_toggle viewmodels_on 
31462:  viewmodel_fov 84
31462:  cl_interp 0
31462: +attack
31462: hud_medicautocallersthreshold  75  
31462:  alias weapon1  primary_up 
31462:  alias weapon2  secondary_down 
31462:  alias weapon3  melee_down 
31462:  alias lastweapon  primary_up 
31462:  alias nextweapon  melee_down 
31462:  alias previousweapon  primary_up 
31462:  alias switch_between_slot1_and_slot2  primary_up  
31463: slot2
31463:  alias viewmodel_toggle viewmodels_on 
31463:  viewmodel_fov 84
31463:  cl_interp 0
31463: +attack
31463: hud_medicautocallersthreshold  75  
31463:  alias weapon1  primary_up 
31463:  alias weapon2  secondary_down 
31463:  alias weapon3  melee_down 
31463:  alias lastweapon  primary_up 
31463:  alias nextweapon  melee_down 
31463:  alias previousweapon  primary_up 
31463:  alias switch_between_slot1_and_slot2  primary_up  
31463: slot2
31463:  alias viewmodel_toggle viewmodels_on 
31463:  viewmodel_fov 84
31463:  cl_interp 0
31463: +attack
31463: hud_medicautocallersthreshold  75  
31463:  alias weapon1  primary_up 
31463:  alias weapon2  secondary_down 
31463:  alias weapon3  melee_down 
31463:  alias lastweapon  primary_up 
31463:  alias nextweapon  melee_down 
31463:  alias previousweapon  primary_up 
31463:  alias switch_between_slot1_and_slot2  primary_up  
31463: slot2
31463:  alias viewmodel_toggle viewmodels_on 
31463:  viewmodel_fov 84
31463:  cl_interp 0
31463: +attack
31463: hud_medicautocallersthreshold  75  
31463:  alias weapon1  primary_up 
31463:  alias weapon2  secondary_down 
31463:  alias weapon3  melee_down 
31463:  alias lastweapon  primary_up 
31463:  alias nextweapon  melee_down 
31463:  alias previousweapon  primary_up 
31463:  alias switch_between_slot1_and_slot2  primary_up  
31464: slot2
31464:  alias viewmodel_toggle viewmodels_on 
31464:  viewmodel_fov 84
31464:  cl_interp 0
31464: +attack
31464: hud_medicautocallersthreshold  75  
31464:  alias weapon1  primary_up 
31464:  alias weapon2  secondary_down 
31464:  alias weapon3  melee_down 
31464:  alias lastweapon  primary_up 
31464:  alias nextweapon  melee_down 
31464:  alias previousweapon  primary_up 
31464:  alias switch_between_slot1_and_slot2  primary_up  
31464: slot2
31464:  alias viewmodel_toggle viewmodels_on 
31464:  viewmodel_fov 84
31464:  cl_interp 0
31464: +attack
31464: hud_medicautocallersthreshold  75  
31464:  alias weapon1  primary_up 
31464:  alias weapon2  secondary_down 
31464:  alias weapon3  melee_down 
31464:  alias lastweapon  primary_up 
31464:  alias nextweapon  melee_down 
31464:  alias previousweapon  primary_up 
31464:  alias switch_between_slot1_and_slot2  primary_up  
31465: slot2
31465:  alias viewmodel_toggle viewmodels_on 
31465:  viewmodel_fov 84
31465:  cl_interp 0
31465: +attack
31465: hud_medicautocallersthreshold  75  
31465:  alias weapon1  primary_up 
31465:  alias weapon2  secondary_down 
31465:  alias weapon3  melee_down 
31465:  alias lastweapon  primary_up 
31465:  alias nextweapon  melee_down 
31465:  alias previousweapon  primary_up 
31465:  alias switch_between_slot1_and_slot2  primary_up  
31465: slot2
31465:  alias viewmodel_toggle viewmodels_on 
31465:  viewmodel_fov 84
31465:  cl_interp 0
31465: +attack
31465: hud_medicautocallersthreshold  75  
31465:  alias weapon1  primary_up 
31465:  alias weapon2  secondary_down 
31465:  alias weapon3  melee_down 
31465:  alias lastweapon  primary_up 
31465:  alias nextweapon  melee_down 
31465:  alias previousweapon  primary_up 
31465:  alias switch_between_slot1_and_slot2  primary_up  
31465: slot2
31465:  alias viewmodel_toggle viewmodels_on 
31465:  viewmodel_fov 84
31465:  cl_interp 0
31465: +attack
31465: hud_medicautocallersthreshold  75  
31465:  alias weapon1  primary_up 
31465:  alias weapon2  secondary_down 
31465:  alias weapon3  melee_down 
31465:  alias lastweapon  primary_up 
31465:  alias nextweapon  melee_down 
31465:  alias previousweapon  primary_up 
31465:  alias switch_between_slot1_and_slot2  primary_up  
31466: slot2
31466:  alias viewmodel_toggle viewmodels_on 
31466:  viewmodel_fov 84
31466:  cl_interp 0
31466: +attack
31466: hud_medicautocallersthreshold  75  
31466:  alias weapon1  primary_up 
31466:  alias weapon2  secondary_down 
31466:  alias weapon3  melee_down 
31466:  alias lastweapon  primary_up 
31466:  alias nextweapon  melee_down 
31466:  alias previousweapon  primary_up 
31466:  alias switch_between_slot1_and_slot2  primary_up  
31466: slot2
31466:  alias viewmodel_toggle viewmodels_on 
31466:  viewmodel_fov 84
31466:  cl_interp 0
31466: +attack
31466: hud_medicautocallersthreshold  75  
31466:  alias weapon1  primary_up 
31466:  alias weapon2  secondary_down 
31466:  alias weapon3  melee_down 
31466:  alias lastweapon  primary_up 
31466:  alias nextweapon  melee_down 
31466:  alias previousweapon  primary_up 
31466:  alias switch_between_slot1_and_slot2  primary_up  
31466: slot2
31466:  alias viewmodel_toggle viewmodels_on 
31466:  viewmodel_fov 84
31466:  cl_interp 0
31466: +attack
31466: hud_medicautocallersthreshold  75  
31466:  alias weapon1  primary_up 
31466:  alias weapon2  secondary_down 
31466:  alias weapon3  melee_down 
31466:  alias lastweapon  primary_up 
31466:  alias nextweapon  melee_down 
31466:  alias previousweapon  primary_up 
31466:  alias switch_between_slot1_and_slot2  primary_up  
31466: slot2
31466:  alias viewmodel_toggle viewmodels_on 
31466:  viewmodel_fov 84
31466:  cl_interp 0
31466: +attack
31466: hud_medicautocallersthreshold  75  
31466:  alias weapon1  primary_up 
31466:  alias weapon2  secondary_down 
31466:  alias weapon3  melee_down 
31466:  alias lastweapon  primary_up 
31466:  alias nextweapon  melee_down 
31466:  alias previousweapon  primary_up 
31466:  alias switch_between_slot1_and_slot2  primary_up  
31468: slot2
31468:  alias viewmodel_toggle viewmodels_on 
31468:  viewmodel_fov 84
31468:  cl_interp 0
31468: +attack
31468: hud_medicautocallersthreshold  75  
31468:  alias weapon1  primary_up 
31468:  alias weapon2  secondary_down 
31468:  alias weapon3  melee_down 
31468:  alias lastweapon  primary_up 
31468:  alias nextweapon  melee_down 
31468:  alias previousweapon  primary_up 
31468:  alias switch_between_slot1_and_slot2  primary_up  
31468: slot2
31468:  alias viewmodel_toggle viewmodels_on 
31468:  viewmodel_fov 84
31468:  cl_interp 0
31468: +attack
31468: hud_medicautocallersthreshold  75  
31468:  alias weapon1  primary_up 
31468:  alias weapon2  secondary_down 
31468:  alias weapon3  melee_down 
31468:  alias lastweapon  primary_up 
31468:  alias nextweapon  melee_down 
31468:  alias previousweapon  primary_up 
31468:  alias switch_between_slot1_and_slot2  primary_up  
31470: +jump 65
31472: ATTACK JUMP FORWARD MOVELEFT
31477: -jump 65
31478: ATTACK FORWARD MOVELEFT
31478: -forward
31478: alias checkfwd none 
31479: ATTACK MOVELEFT
31482: -moveleft
31482: alias checkleft none 
31483: ATTACK
31491: +showscores
31491: net_graph 4 
31491: ATTACK SCORE
31496: -showscores
31496: net_graph 0
31497: ATTACK
31925: +showscores
31925: net_graph 4 
31927: ATTACK SCORE
31958: -showscores
31958: net_graph 0
31959: ATTACK
31994: +showscores
31994: net_graph 4 
31995: ATTACK SCORE
32004: -showscores
32004: net_graph 0
32006: ATTACK
32031: +showscores
32031: net_graph 4 
32033: ATTACK SCORE
32178: -showscores
32178: net_graph 0
32179: ATTACK
32664: +showscores
32664: net_graph 4 
32665: ATTACK SCORE
32671: -showscores
32671: net_graph 0
32672: ATTACK
32716: -back
32716: +forward
32716: alias checkfwd +forward 
32717: ATTACK FORWARD
32761: +showscores
32761: net_graph 4 
32762: ATTACK FORWARD SCORE
32768: -showscores
32768: net_graph 0
32769: ATTACK FORWARD
32824: +showscores
32824: net_graph 4 
32825: ATTACK FORWARD SCORE
32830: -showscores
32830: net_graph 0
32831: ATTACK FORWARD
32891: dsp_player 0
32917: slot2
32917:  alias viewmodel_toggle viewmodels_on 
32917:  viewmodel_fov 84
32917:  cl_interp 0
32917: +attack
32917: hud_medicautocallersthreshold  75  
32917:  alias weapon1  primary_up 
32917:  alias weapon2  secondary_down 
32917:  alias weapon3  melee_down 
32917:  alias lastweapon  primary_up 
32917:  alias nextweapon  melee_down 
32917:  alias previousweapon  primary_up 
32917:  alias switch_between_slot1_and_slot2  primary_up  
32919: slot2
32919:  alias viewmodel_toggle viewmodels_on 
32919:  viewmodel_fov 84
32919:  cl_interp 0
32919: +attack
32919: hud_medicautocallersthreshold  75  
32919:  alias weapon1  primary_up 
32919:  alias weapon2  secondary_down 
32919:  alias weapon3  melee_down 
32919:  alias lastweapon  primary_up 
32919:  alias nextweapon  melee_down 
32919:  alias previousweapon  primary_up 
32919:  alias switch_between_slot1_and_slot2  primary_up  
32919: slot2
32919:  alias viewmodel_toggle viewmodels_on 
32919:  viewmodel_fov 84
32919:  cl_interp 0
32919: +attack
32919: hud_medicautocallersthreshold  75  
32919:  alias weapon1  primary_up 
32919:  alias weapon2  secondary_down 
32919:  alias weapon3  melee_down 
32919:  alias lastweapon  primary_up 
32919:  alias nextweapon  melee_down 
32919:  alias previousweapon  primary_up 
32919:  alias switch_between_slot1_and_slot2  primary_up  
32920: slot2
32920:  alias viewmodel_toggle viewmodels_on 
32920:  viewmodel_fov 84
32920:  cl_interp 0
32920: +attack
32920: hud_medicautocallersthreshold  75  
32920:  alias weapon1  primary_up 
32920:  alias weapon2  secondary_down 
32920:  alias weapon3  melee_down 
32920:  alias lastweapon  primary_up 
32920:  alias nextweapon  melee_down 
32920:  alias previousweapon  primary_up 
32920:  alias switch_between_slot1_and_slot2  primary_up  
32921: slot2
32921:  alias viewmodel_toggle viewmodels_on 
32921:  viewmodel_fov 84
32921:  cl_interp 0
32921: +attack
32921: hud_medicautocallersthreshold  75  
32921:  alias weapon1  primary_up 
32921:  alias weapon2  secondary_down 
32921:  alias weapon3  melee_down 
32921:  alias lastweapon  primary_up 
32921:  alias nextweapon  melee_down 
32921:  alias previousweapon  primary_up 
32921:  alias switch_between_slot1_and_slot2  primary_up  
32922: slot2
32922:  alias viewmodel_toggle viewmodels_on 
32922:  viewmodel_fov 84
32922:  cl_interp 0
32922: +attack
32922: hud_medicautocallersthreshold  75  
32922:  alias weapon1  primary_up 
32922:  alias weapon2  secondary_down 
32922:  alias weapon3  melee_down 
32922:  alias lastweapon  primary_up 
32922:  alias nextweapon  melee_down 
32922:  alias previousweapon  primary_up 
32922:  alias switch_between_slot1_and_slot2  primary_up  
32924: slot2
32924:  alias viewmodel_toggle viewmodels_on 
32924:  viewmodel_fov 84
32924:  cl_interp 0
32924: +attack
32924: hud_medicautocallersthreshold  75  
32924:  alias weapon1  primary_up 
32924:  alias weapon2  secondary_down 
32924:  alias weapon3  melee_down 
32924:  alias lastweapon  primary_up 
32924:  alias nextweapon  melee_down 
32924:  alias previousweapon  primary_up 
32924:  alias switch_between_slot1_and_slot2  primary_up  
32926: -moveright
32926: +moveleft
32926: alias checkleft +moveleft 
32927: ATTACK FORWARD MOVELEFT
32936: -moveleft
32936: alias checkleft none 
32937: ATTACK FORWARD
32944: slot2
32944:  alias viewmodel_toggle viewmodels_on 
32944:  viewmodel_fov 84
32944:  cl_interp 0
32944: +attack
32944: hud_medicautocallersthreshold  75  
32944:  alias weapon1  primary_up 
32944:  alias weapon2  secondary_down 
32944:  alias weapon3  melee_down 
32944:  alias lastweapon  primary_up 
32944:  alias nextweapon  melee_down 
32944:  alias previousweapon  primary_up 
32944:  alias switch_between_slot1_and_slot2  primary_up  
32946: slot2
32946:  alias viewmodel_toggle viewmodels_on 
32946:  viewmodel_fov 84
32946:  cl_interp 0
32946: +attack
32946: hud_medicautocallersthreshold  75  
32946:  alias weapon1  primary_up 
32946:  alias weapon2  secondary_down 
32946:  alias weapon3  melee_down 
32946:  alias lastweapon  primary_up 
32946:  alias nextweapon  melee_down 
32946:  alias previousweapon  primary_up 
32946:  alias switch_between_slot1_and_slot2  primary_up  
32947: slot2
32947:  alias viewmodel_toggle viewmodels_on 
32947:  viewmodel_fov 84
32947:  cl_interp 0
32947: +attack
32947: hud_medicautocallersthreshold  75  
32947:  alias weapon1  primary_up 
32947:  alias weapon2  secondary_down 
32947:  alias weapon3  melee_down 
32947:  alias lastweapon  primary_up 
32947:  alias nextweapon  melee_down 
32947:  alias previousweapon  primary_up 
32947:  alias switch_between_slot1_and_slot2  primary_up  
32947: slot2
32947:  alias viewmodel_toggle viewmodels_on 
32947:  viewmodel_fov 84
32947:  cl_interp 0
32947: +attack
32947: hud_medicautocallersthreshold  75  
32947:  alias weapon1  primary_up 
32947:  alias weapon2  secondary_down 
32947:  alias weapon3  melee_down 
32947:  alias lastweapon  primary_up 
32947:  alias nextweapon  melee_down 
32947:  alias previousweapon  primary_up 
32947:  alias switch_between_slot1_and_slot2  primary_up  
32948: slot2
32948:  alias viewmodel_toggle viewmodels_on 
32948:  viewmodel_fov 84
32948:  cl_interp 0
32948: +attack
32948: hud_medicautocallersthreshold  75  
32948:  alias weapon1  primary_up 
32948:  alias weapon2  secondary_down 
32948:  alias weapon3  melee_down 
32948:  alias lastweapon  primary_up 
32948:  alias nextweapon  melee_down 
32948:  alias previousweapon  primary_up 
32948:  alias switch_between_slot1_and_slot2  primary_up  
32949: slot2
32949:  alias viewmodel_toggle viewmodels_on 
32949:  viewmodel_fov 84
32949:  cl_interp 0
32949: +attack
32949: hud_medicautocallersthreshold  75  
32949:  alias weapon1  primary_up 
32949:  alias weapon2  secondary_down 
32949:  alias weapon3  melee_down 
32949:  alias lastweapon  primary_up 
32949:  alias nextweapon  melee_down 
32949:  alias previousweapon  primary_up 
32949:  alias switch_between_slot1_and_slot2  primary_up  
32970: slot2
32970:  alias viewmodel_toggle viewmodels_on 
32970:  viewmodel_fov 84
32970:  cl_interp 0
32970: +attack
32970: hud_medicautocallersthreshold  75  
32970:  alias weapon1  primary_up 
32970:  alias weapon2  secondary_down 
32970:  alias weapon3  melee_down 
32970:  alias lastweapon  primary_up 
32970:  alias nextweapon  melee_down 
32970:  alias previousweapon  primary_up 
32970:  alias switch_between_slot1_and_slot2  primary_up  
32971: slot2
32971:  alias viewmodel_toggle viewmodels_on 
32971:  viewmodel_fov 84
32971:  cl_interp 0
32971: +attack
32971: hud_medicautocallersthreshold  75  
32971:  alias weapon1  primary_up 
32971:  alias weapon2  secondary_down 
32971:  alias weapon3  melee_down 
32971:  alias lastweapon  primary_up 
32971:  alias nextweapon  melee_down 
32971:  alias previousweapon  primary_up 
32971:  alias switch_between_slot1_and_slot2  primary_up  
32972: slot2
32972:  alias viewmodel_toggle viewmodels_on 
32972:  viewmodel_fov 84
32972:  cl_interp 0
32972: +attack
32972: hud_medicautocallersthreshold  75  
32972:  alias weapon1  primary_up 
32972:  alias weapon2  secondary_down 
32972:  alias weapon3  melee_down 
32972:  alias lastweapon  primary_up 
32972:  alias nextweapon  melee_down 
32972:  alias previousweapon  primary_up 
32972:  alias switch_between_slot1_and_slot2  primary_up  
32973: slot2
32973:  alias viewmodel_toggle viewmodels_on 
32973:  viewmodel_fov 84
32973:  cl_interp 0
32973: +attack
32973: hud_medicautocallersthreshold  75  
32973:  alias weapon1  primary_up 
32973:  alias weapon2  secondary_down 
32973:  alias weapon3  melee_down 
32973:  alias lastweapon  primary_up 
32973:  alias nextweapon  melee_down 
32973:  alias previousweapon  primary_up 
32973:  alias switch_between_slot1_and_slot2  primary_up  
32973: slot2
32973:  alias viewmodel_toggle viewmodels_on 
32973:  viewmodel_fov 84
32973:  cl_interp 0
32973: +attack
32973: hud_medicautocallersthreshold  75  
32973:  alias weapon1  primary_up 
32973:  alias weapon2  secondary_down 
32973:  alias weapon3  melee_down 
32973:  alias lastweapon  primary_up 
32973:  alias nextweapon  melee_down 
32973:  alias previousweapon  primary_up 
32973:  alias switch_between_slot1_and_slot2  primary_up  
32975: slot2
32975:  alias viewmodel_toggle viewmodels_on 
32975:  viewmodel_fov 84
32975:  cl_interp 0
32975: +attack
32975: hud_medicautocallersthreshold  75  
32975:  alias weapon1  primary_up 
32975:  alias weapon2  secondary_down 
32975:  alias weapon3  melee_down 
32975:  alias lastweapon  primary_up 
32975:  alias nextweapon  melee_down 
32975:  alias previousweapon  primary_up 
32975:  alias switch_between_slot1_and_slot2  primary_up  
32994: +jump 65
32995: ATTACK JUMP FORWARD
33004: -jump 65
33005: ATTACK FORWARD
33011: -attack 
33012: FORWARD
33019: +attack 
33020: ATTACK FORWARD
33026: slot2
33026:  alias viewmodel_toggle viewmodels_on 
33026:  viewmodel_fov 84
33026:  cl_interp 0
33026: +attack
33026: hud_medicautocallersthreshold  75  
33026:  alias weapon1  primary_up 
33026:  alias weapon2  secondary_down 
33026:  alias weapon3  melee_down 
33026:  alias lastweapon  primary_up 
33026:  alias nextweapon  melee_down 
33026:  alias previousweapon  primary_up 
33026:  alias switch_between_slot1_and_slot2  primary_up  
33027: slot2
33027:  alias viewmodel_toggle viewmodels_on 
33027:  viewmodel_fov 84
33027:  cl_interp 0
33027: +attack
33027: hud_medicautocallersthreshold  75  
33027:  alias weapon1  primary_up 
33027:  alias weapon2  secondary_down 
33027:  alias weapon3  melee_down 
33027:  alias lastweapon  primary_up 
33027:  alias nextweapon  melee_down 
33027:  alias previousweapon  primary_up 
33027:  alias switch_between_slot1_and_slot2  primary_up  
33027: slot2
33027:  alias viewmodel_toggle viewmodels_on 
33027:  viewmodel_fov 84
33027:  cl_interp 0
33027: +attack
33027: hud_medicautocallersthreshold  75  
33027:  alias weapon1  primary_up 
33027:  alias weapon2  secondary_down 
33027:  alias weapon3  melee_down 
33027:  alias lastweapon  primary_up 
33027:  alias nextweapon  melee_down 
33027:  alias previousweapon  primary_up 
33027:  alias switch_between_slot1_and_slot2  primary_up  
33028: slot2
33028:  alias viewmodel_toggle viewmodels_on 
33028:  viewmodel_fov 84
33028:  cl_interp 0
33028: +attack
33028: hud_medicautocallersthreshold  75  
33028:  alias weapon1  primary_up 
33028:  alias weapon2  secondary_down 
33028:  alias weapon3  melee_down 
33028:  alias lastweapon  primary_up 
33028:  alias nextweapon  melee_down 
33028:  alias previousweapon  primary_up 
33028:  alias switch_between_slot1_and_slot2  primary_up  
33028: slot2
33028:  alias viewmodel_toggle viewmodels_on 
33028:  viewmodel_fov 84
33028:  cl_interp 0
33028: +attack
33028: hud_medicautocallersthreshold  75  
33028:  alias weapon1  primary_up 
33028:  alias weapon2  secondary_down 
33028:  alias weapon3  melee_down 
33028:  alias lastweapon  primary_up 
33028:  alias nextweapon  melee_down 
33028:  alias previousweapon  primary_up 
33028:  alias switch_between_slot1_and_slot2  primary_up  
33029: slot2
33029:  alias viewmodel_toggle viewmodels_on 
33029:  viewmodel_fov 84
33029:  cl_interp 0
33029: +attack
33029: hud_medicautocallersthreshold  75  
33029:  alias weapon1  primary_up 
33029:  alias weapon2  secondary_down 
33029:  alias weapon3  melee_down 
33029:  alias lastweapon  primary_up 
33029:  alias nextweapon  melee_down 
33029:  alias previousweapon  primary_up 
33029:  alias switch_between_slot1_and_slot2  primary_up  
33029: slot2
33029:  alias viewmodel_toggle viewmodels_on 
33029:  viewmodel_fov 84
33029:  cl_interp 0
33029: +attack
33029: hud_medicautocallersthreshold  75  
33029:  alias weapon1  primary_up 
33029:  alias weapon2  secondary_down 
33029:  alias weapon3  melee_down 
33029:  alias lastweapon  primary_up 
33029:  alias nextweapon  melee_down 
33029:  alias previousweapon  primary_up 
33029:  alias switch_between_slot1_and_slot2  primary_up  
33031: slot2
33031:  alias viewmodel_toggle viewmodels_on 
33031:  viewmodel_fov 84
33031:  cl_interp 0
33031: +attack
33031: hud_medicautocallersthreshold  75  
33031:  alias weapon1  primary_up 
33031:  alias weapon2  secondary_down 
33031:  alias weapon3  melee_down 
33031:  alias lastweapon  primary_up 
33031:  alias nextweapon  melee_down 
33031:  alias previousweapon  primary_up 
33031:  alias switch_between_slot1_and_slot2  primary_up  
33031: slot2
33031:  alias viewmodel_toggle viewmodels_on 
33031:  viewmodel_fov 84
33031:  cl_interp 0
33031: +attack
33031: hud_medicautocallersthreshold  75  
33031:  alias weapon1  primary_up 
33031:  alias weapon2  secondary_down 
33031:  alias weapon3  melee_down 
33031:  alias lastweapon  primary_up 
33031:  alias nextweapon  melee_down 
33031:  alias previousweapon  primary_up 
33031:  alias switch_between_slot1_and_slot2  primary_up  
33032: slot2
33032:  alias viewmodel_toggle viewmodels_on 
33032:  viewmodel_fov 84
33032:  cl_interp 0
33032: +attack
33032: hud_medicautocallersthreshold  75  
33032:  alias weapon1  primary_up 
33032:  alias weapon2  secondary_down 
33032:  alias weapon3  melee_down 
33032:  alias lastweapon  primary_up 
33032:  alias nextweapon  melee_down 
33032:  alias previousweapon  primary_up 
33032:  alias switch_between_slot1_and_slot2  primary_up  
33032: slot2
33032:  alias viewmodel_toggle viewmodels_on 
33032:  viewmodel_fov 84
33032:  cl_interp 0
33032: +attack
33032: hud_medicautocallersthreshold  75  
33032:  alias weapon1  primary_up 
33032:  alias weapon2  secondary_down 
33032:  alias weapon3  melee_down 
33032:  alias lastweapon  primary_up 
33032:  alias nextweapon  melee_down 
33032:  alias previousweapon  primary_up 
33032:  alias switch_between_slot1_and_slot2  primary_up  
33037: slot2
33037:  alias viewmodel_toggle viewmodels_on 
33037:  viewmodel_fov 84
33037:  cl_interp 0
33037: +attack
33037: hud_medicautocallersthreshold  75  
33037:  alias weapon1  primary_up 
33037:  alias weapon2  secondary_down 
33037:  alias weapon3  melee_down 
33037:  alias lastweapon  primary_up 
33037:  alias nextweapon  melee_down 
33037:  alias previousweapon  primary_up 
33037:  alias switch_between_slot1_and_slot2  primary_up  
33061: slot2
33061:  alias viewmodel_toggle viewmodels_on 
33061:  viewmodel_fov 84
33061:  cl_interp 0
33061: +attack
33061: hud_medicautocallersthreshold  75  
33061:  alias weapon1  primary_up 
33061:  alias weapon2  secondary_down 
33061:  alias weapon3  melee_down 
33061:  alias lastweapon  primary_up 
33061:  alias nextweapon  melee_down 
33061:  alias previousweapon  primary_up 
33061:  alias switch_between_slot1_and_slot2  primary_up  
33063: slot2
33063:  alias viewmodel_toggle viewmodels_on 
33063:  viewmodel_fov 84
33063:  cl_interp 0
33063: +attack
33063: hud_medicautocallersthreshold  75  
33063:  alias weapon1  primary_up 
33063:  alias weapon2  secondary_down 
33063:  alias weapon3  melee_down 
33063:  alias lastweapon  primary_up 
33063:  alias nextweapon  melee_down 
33063:  alias previousweapon  primary_up 
33063:  alias switch_between_slot1_and_slot2  primary_up  
33063: slot2
33063:  alias viewmodel_toggle viewmodels_on 
33063:  viewmodel_fov 84
33063:  cl_interp 0
33063: +attack
33063: hud_medicautocallersthreshold  75  
33063:  alias weapon1  primary_up 
33063:  alias weapon2  secondary_down 
33063:  alias weapon3  melee_down 
33063:  alias lastweapon  primary_up 
33063:  alias nextweapon  melee_down 
33063:  alias previousweapon  primary_up 
33063:  alias switch_between_slot1_and_slot2  primary_up  
33064: slot2
33064:  alias viewmodel_toggle viewmodels_on 
33064:  viewmodel_fov 84
33064:  cl_interp 0
33064: +attack
33064: hud_medicautocallersthreshold  75  
33064:  alias weapon1  primary_up 
33064:  alias weapon2  secondary_down 
33064:  alias weapon3  melee_down 
33064:  alias lastweapon  primary_up 
33064:  alias nextweapon  melee_down 
33064:  alias previousweapon  primary_up 
33064:  alias switch_between_slot1_and_slot2  primary_up  
33065: slot2
33065:  alias viewmodel_toggle viewmodels_on 
33065:  viewmodel_fov 84
33065:  cl_interp 0
33065: +attack
33065: hud_medicautocallersthreshold  75  
33065:  alias weapon1  primary_up 
33065:  alias weapon2  secondary_down 
33065:  alias weapon3  melee_down 
33065:  alias lastweapon  primary_up 
33065:  alias nextweapon  melee_down 
33065:  alias previousweapon  primary_up 
33065:  alias switch_between_slot1_and_slot2  primary_up  
33066: slot2
33066:  alias viewmodel_toggle viewmodels_on 
33066:  viewmodel_fov 84
33066:  cl_interp 0
33066: +attack
33066: hud_medicautocallersthreshold  75  
33066:  alias weapon1  primary_up 
33066:  alias weapon2  secondary_down 
33066:  alias weapon3  melee_down 
33066:  alias lastweapon  primary_up 
33066:  alias nextweapon  melee_down 
33066:  alias previousweapon  primary_up 
33066:  alias switch_between_slot1_and_slot2  primary_up  
33068: slot2
33068:  alias viewmodel_toggle viewmodels_on 
33068:  viewmodel_fov 84
33068:  cl_interp 0
33068: +attack
33068: hud_medicautocallersthreshold  75  
33068:  alias weapon1  primary_up 
33068:  alias weapon2  secondary_down 
33068:  alias weapon3  melee_down 
33068:  alias lastweapon  primary_up 
33068:  alias nextweapon  melee_down 
33068:  alias previousweapon  primary_up 
33068:  alias switch_between_slot1_and_slot2  primary_up  
33088: slot2
33088:  alias viewmodel_toggle viewmodels_on 
33088:  viewmodel_fov 84
33088:  cl_interp 0
33088: +attack
33088: hud_medicautocallersthreshold  75  
33088:  alias weapon1  primary_up 
33088:  alias weapon2  secondary_down 
33088:  alias weapon3  melee_down 
33088:  alias lastweapon  primary_up 
33088:  alias nextweapon  melee_down 
33088:  alias previousweapon  primary_up 
33088:  alias switch_between_slot1_and_slot2  primary_up  
33091: slot2
33091:  alias viewmodel_toggle viewmodels_on 
33091:  viewmodel_fov 84
33091:  cl_interp 0
33091: +attack
33091: hud_medicautocallersthreshold  75  
33091:  alias weapon1  primary_up 
33091:  alias weapon2  secondary_down 
33091:  alias weapon3  melee_down 
33091:  alias lastweapon  primary_up 
33091:  alias nextweapon  melee_down 
33091:  alias previousweapon  primary_up 
33091:  alias switch_between_slot1_and_slot2  primary_up  
33092: slot2
33092:  alias viewmodel_toggle viewmodels_on 
33092:  viewmodel_fov 84
33092:  cl_interp 0
33092: +attack
33092: hud_medicautocallersthreshold  75  
33092:  alias weapon1  primary_up 
33092:  alias weapon2  secondary_down 
33092:  alias weapon3  melee_down 
33092:  alias lastweapon  primary_up 
33092:  alias nextweapon  melee_down 
33092:  alias previousweapon  primary_up 
33092:  alias switch_between_slot1_and_slot2  primary_up  
33092: slot2
33092:  alias viewmodel_toggle viewmodels_on 
33092:  viewmodel_fov 84
33092:  cl_interp 0
33092: +attack
33092: hud_medicautocallersthreshold  75  
33092:  alias weapon1  primary_up 
33092:  alias weapon2  secondary_down 
33092:  alias weapon3  melee_down 
33092:  alias lastweapon  primary_up 
33092:  alias nextweapon  melee_down 
33092:  alias previousweapon  primary_up 
33092:  alias switch_between_slot1_and_slot2  primary_up  
33093: slot2
33093:  alias viewmodel_toggle viewmodels_on 
33093:  viewmodel_fov 84
33093:  cl_interp 0
33093: +attack
33093: hud_medicautocallersthreshold  75  
33093:  alias weapon1  primary_up 
33093:  alias weapon2  secondary_down 
33093:  alias weapon3  melee_down 
33093:  alias lastweapon  primary_up 
33093:  alias nextweapon  melee_down 
33093:  alias previousweapon  primary_up 
33093:  alias switch_between_slot1_and_slot2  primary_up  
33094: slot2
33094:  alias viewmodel_toggle viewmodels_on 
33094:  viewmodel_fov 84
33094:  cl_interp 0
33094: +attack
33094: hud_medicautocallersthreshold  75  
33094:  alias weapon1  primary_up 
33094:  alias weapon2  secondary_down 
33094:  alias weapon3  melee_down 
33094:  alias lastweapon  primary_up 
33094:  alias nextweapon  melee_down 
33094:  alias previousweapon  primary_up 
33094:  alias switch_between_slot1_and_slot2  primary_up  
33095: slot2
33095:  alias viewmodel_toggle viewmodels_on 
33095:  viewmodel_fov 84
33095:  cl_interp 0
33095: +attack
33095: hud_medicautocallersthreshold  75  
33095:  alias weapon1  primary_up 
33095:  alias weapon2  secondary_down 
33095:  alias weapon3  melee_down 
33095:  alias lastweapon  primary_up 
33095:  alias nextweapon  melee_down 
33095:  alias previousweapon  primary_up 
33095:  alias switch_between_slot1_and_slot2  primary_up  
33118: slot2
33118:  alias viewmodel_toggle viewmodels_on 
33118:  viewmodel_fov 84
33118:  cl_interp 0
33118: +attack
33118: hud_medicautocallersthreshold  75  
33118:  alias weapon1  primary_up 
33118:  alias weapon2  secondary_down 
33118:  alias weapon3  melee_down 
33118:  alias lastweapon  primary_up 
33118:  alias nextweapon  melee_down 
33118:  alias previousweapon  primary_up 
33118:  alias switch_between_slot1_and_slot2  primary_up  
33122: slot2
33122:  alias viewmodel_toggle viewmodels_on 
33122:  viewmodel_fov 84
33122:  cl_interp 0
33122: +attack
33122: hud_medicautocallersthreshold  75  
33122:  alias weapon1  primary_up 
33122:  alias weapon2  secondary_down 
33122:  alias weapon3  melee_down 
33122:  alias lastweapon  primary_up 
33122:  alias nextweapon  melee_down 
33122:  alias previousweapon  primary_up 
33122:  alias switch_between_slot1_and_slot2  primary_up  
33122: slot2
33122:  alias viewmodel_toggle viewmodels_on 
33122:  viewmodel_fov 84
33122:  cl_interp 0
33122: +attack
33122: hud_medicautocallersthreshold  75  
33122:  alias weapon1  primary_up 
33122:  alias weapon2  secondary_down 
33122:  alias weapon3  melee_down 
33122:  alias lastweapon  primary_up 
33122:  alias nextweapon  melee_down 
33122:  alias previousweapon  primary_up 
33122:  alias switch_between_slot1_and_slot2  primary_up  
33123: slot2
33123:  alias viewmodel_toggle viewmodels_on 
33123:  viewmodel_fov 84
33123:  cl_interp 0
33123: +attack
33123: hud_medicautocallersthreshold  75  
33123:  alias weapon1  primary_up 
33123:  alias weapon2  secondary_down 
33123:  alias weapon3  melee_down 
33123:  alias lastweapon  primary_up 
33123:  alias nextweapon  melee_down 
33123:  alias previousweapon  primary_up 
33123:  alias switch_between_slot1_and_slot2  primary_up  
33123: slot2
33123:  alias viewmodel_toggle viewmodels_on 
33123:  viewmodel_fov 84
33123:  cl_interp 0
33123: +attack
33123: hud_medicautocallersthreshold  75  
33123:  alias weapon1  primary_up 
33123:  alias weapon2  secondary_down 
33123:  alias weapon3  melee_down 
33123:  alias lastweapon  primary_up 
33123:  alias nextweapon  melee_down 
33123:  alias previousweapon  primary_up 
33123:  alias switch_between_slot1_and_slot2  primary_up  
33124: slot2
33124:  alias viewmodel_toggle viewmodels_on 
33124:  viewmodel_fov 84
33124:  cl_interp 0
33124: +attack
33124: hud_medicautocallersthreshold  75  
33124:  alias weapon1  primary_up 
33124:  alias weapon2  secondary_down 
33124:  alias weapon3  melee_down 
33124:  alias lastweapon  primary_up 
33124:  alias nextweapon  melee_down 
33124:  alias previousweapon  primary_up 
33124:  alias switch_between_slot1_and_slot2  primary_up  
33125: slot2
33125:  alias viewmodel_toggle viewmodels_on 
33125:  viewmodel_fov 84
33125:  cl_interp 0
33125: +attack
33125: hud_medicautocallersthreshold  75  
33125:  alias weapon1  primary_up 
33125:  alias weapon2  secondary_down 
33125:  alias weapon3  melee_down 
33125:  alias lastweapon  primary_up 
33125:  alias nextweapon  melee_down 
33125:  alias previousweapon  primary_up 
33125:  alias switch_between_slot1_and_slot2  primary_up  
33126: slot2
33126:  alias viewmodel_toggle viewmodels_on 
33126:  viewmodel_fov 84
33126:  cl_interp 0
33126: +attack
33126: hud_medicautocallersthreshold  75  
33126:  alias weapon1  primary_up 
33126:  alias weapon2  secondary_down 
33126:  alias weapon3  melee_down 
33126:  alias lastweapon  primary_up 
33126:  alias nextweapon  melee_down 
33126:  alias previousweapon  primary_up 
33126:  alias switch_between_slot1_and_slot2  primary_up  
33144: -moveright
33144: +moveleft
33144: alias checkleft +moveleft 
33145: ATTACK FORWARD MOVELEFT
33150: -moveleft
33150: alias checkleft none 
33151: ATTACK FORWARD
33152: slot2
33152:  alias viewmodel_toggle viewmodels_on 
33152:  viewmodel_fov 84
33152:  cl_interp 0
33152: +attack
33152: hud_medicautocallersthreshold  75  
33152:  alias weapon1  primary_up 
33152:  alias weapon2  secondary_down 
33152:  alias weapon3  melee_down 
33152:  alias lastweapon  primary_up 
33152:  alias nextweapon  melee_down 
33152:  alias previousweapon  primary_up 
33152:  alias switch_between_slot1_and_slot2  primary_up  
33154: slot2
33154:  alias viewmodel_toggle viewmodels_on 
33154:  viewmodel_fov 84
33154:  cl_interp 0
33154: +attack
33154: hud_medicautocallersthreshold  75  
33154:  alias weapon1  primary_up 
33154:  alias weapon2  secondary_down 
33154:  alias weapon3  melee_down 
33154:  alias lastweapon  primary_up 
33154:  alias nextweapon  melee_down 
33154:  alias previousweapon  primary_up 
33154:  alias switch_between_slot1_and_slot2  primary_up  
33155: slot2
33155:  alias viewmodel_toggle viewmodels_on 
33155:  viewmodel_fov 84
33155:  cl_interp 0
33155: +attack
33155: hud_medicautocallersthreshold  75  
33155:  alias weapon1  primary_up 
33155:  alias weapon2  secondary_down 
33155:  alias weapon3  melee_down 
33155:  alias lastweapon  primary_up 
33155:  alias nextweapon  melee_down 
33155:  alias previousweapon  primary_up 
33155:  alias switch_between_slot1_and_slot2  primary_up  
33155: slot2
33155:  alias viewmodel_toggle viewmodels_on 
33155:  viewmodel_fov 84
33155:  cl_interp 0
33155: +attack
33155: hud_medicautocallersthreshold  75  
33155:  alias weapon1  primary_up 
33155:  alias weapon2  secondary_down 
33155:  alias weapon3  melee_down 
33155:  alias lastweapon  primary_up 
33155:  alias nextweapon  melee_down 
33155:  alias previousweapon  primary_up 
33155:  alias switch_between_slot1_and_slot2  primary_up  
33156: slot2
33156:  alias viewmodel_toggle viewmodels_on 
33156:  viewmodel_fov 84
33156:  cl_interp 0
33156: +attack
33156: hud_medicautocallersthreshold  75  
33156:  alias weapon1  primary_up 
33156:  alias weapon2  secondary_down 
33156:  alias weapon3  melee_down 
33156:  alias lastweapon  primary_up 
33156:  alias nextweapon  melee_down 
33156:  alias previousweapon  primary_up 
33156:  alias switch_between_slot1_and_slot2  primary_up  
33156: slot2
33156:  alias viewmodel_toggle viewmodels_on 
33156:  viewmodel_fov 84
33156:  cl_interp 0
33156: +attack
33156: hud_medicautocallersthreshold  75  
33156:  alias weapon1  primary_up 
33156:  alias weapon2  secondary_down 
33156:  alias weapon3  melee_down 
33156:  alias lastweapon  primary_up 
33156:  alias nextweapon  melee_down 
33156:  alias previousweapon  primary_up 
33156:  alias switch_between_slot1_and_slot2  primary_up  
33158: slot2
33158:  alias viewmodel_toggle viewmodels_on 
33158:  viewmodel_fov 84
33158:  cl_interp 0
33158: +attack
33158: hud_medicautocallersthreshold  75  
33158:  alias weapon1  primary_up 
33158:  alias weapon2  secondary_down 
33158:  alias weapon3  melee_down 
33158:  alias lastweapon  primary_up 
33158:  alias nextweapon  melee_down 
33158:  alias previousweapon  primary_up 
33158:  alias switch_between_slot1_and_slot2  primary_up  
33158: -moveright
33158: +moveleft
33158: alias checkleft +moveleft 
33159: ATTACK FORWARD MOVELEFT
33160: slot2
33160:  alias viewmodel_toggle viewmodels_on 
33160:  viewmodel_fov 84
33160:  cl_interp 0
33160: +attack
33160: hud_medicautocallersthreshold  75  
33160:  alias weapon1  primary_up 
33160:  alias weapon2  secondary_down 
33160:  alias weapon3  melee_down 
33160:  alias lastweapon  primary_up 
33160:  alias nextweapon  melee_down 
33160:  alias previousweapon  primary_up 
33160:  alias switch_between_slot1_and_slot2  primary_up  
33166: -moveleft
33166: alias checkleft none 
33167: ATTACK FORWARD
33197: slot2
33197:  alias viewmodel_toggle viewmodels_on 
33197:  viewmodel_fov 84
33197:  cl_interp 0
33197: +attack
33197: hud_medicautocallersthreshold  75  
33197:  alias weapon1  primary_up 
33197:  alias weapon2  secondary_down 
33197:  alias weapon3  melee_down 
33197:  alias lastweapon  primary_up 
33197:  alias nextweapon  melee_down 
33197:  alias previousweapon  primary_up 
33197:  alias switch_between_slot1_and_slot2  primary_up  
33197: -moveleft
33197: +moveright
33197: alias checkright +moveright 
33198: ATTACK FORWARD MOVERIGHT
33198: slot2
33198:  alias viewmodel_toggle viewmodels_on 
33198:  viewmodel_fov 84
33198:  cl_interp 0
33198: +attack
33198: hud_medicautocallersthreshold  75  
33198:  alias weapon1  primary_up 
33198:  alias weapon2  secondary_down 
33198:  alias weapon3  melee_down 
33198:  alias lastweapon  primary_up 
33198:  alias nextweapon  melee_down 
33198:  alias previousweapon  primary_up 
33198:  alias switch_between_slot1_and_slot2  primary_up  
33199: -forward
33199: alias checkfwd none 
33199: slot2
33199:  alias viewmodel_toggle viewmodels_on 
33199:  viewmodel_fov 84
33199:  cl_interp 0
33199: +attack
33199: hud_medicautocallersthreshold  75  
33199:  alias weapon1  primary_up 
33199:  alias weapon2  secondary_down 
33199:  alias weapon3  melee_down 
33199:  alias lastweapon  primary_up 
33199:  alias nextweapon  melee_down 
33199:  alias previousweapon  primary_up 
33199:  alias switch_between_slot1_and_slot2  primary_up  
33201: ATTACK MOVERIGHT
33201: slot2
33201:  alias viewmodel_toggle viewmodels_on 
33201:  viewmodel_fov 84
33201:  cl_interp 0
33201: +attack
33201: hud_medicautocallersthreshold  75  
33201:  alias weapon1  primary_up 
33201:  alias weapon2  secondary_down 
33201:  alias weapon3  melee_down 
33201:  alias lastweapon  primary_up 
33201:  alias nextweapon  melee_down 
33201:  alias previousweapon  primary_up 
33201:  alias switch_between_slot1_and_slot2  primary_up  
33201: slot2
33201:  alias viewmodel_toggle viewmodels_on 
33201:  viewmodel_fov 84
33201:  cl_interp 0
33201: +attack
33201: hud_medicautocallersthreshold  75  
33201:  alias weapon1  primary_up 
33201:  alias weapon2  secondary_down 
33201:  alias weapon3  melee_down 
33201:  alias lastweapon  primary_up 
33201:  alias nextweapon  melee_down 
33201:  alias previousweapon  primary_up 
33201:  alias switch_between_slot1_and_slot2  primary_up  
33202: slot2
33202:  alias viewmodel_toggle viewmodels_on 
33202:  viewmodel_fov 84
33202:  cl_interp 0
33202: +attack
33202: hud_medicautocallersthreshold  75  
33202:  alias weapon1  primary_up 
33202:  alias weapon2  secondary_down 
33202:  alias weapon3  melee_down 
33202:  alias lastweapon  primary_up 
33202:  alias nextweapon  melee_down 
33202:  alias previousweapon  primary_up 
33202:  alias switch_between_slot1_and_slot2  primary_up  
33204: slot2
33204:  alias viewmodel_toggle viewmodels_on 
33204:  viewmodel_fov 84
33204:  cl_interp 0
33204: +attack
33204: hud_medicautocallersthreshold  75  
33204:  alias weapon1  primary_up 
33204:  alias weapon2  secondary_down 
33204:  alias weapon3  melee_down 
33204:  alias lastweapon  primary_up 
33204:  alias nextweapon  melee_down 
33204:  alias previousweapon  primary_up 
33204:  alias switch_between_slot1_and_slot2  primary_up  
33206: -forward
33206: +back
33206: alias checkback +back 
33207: ATTACK BACK MOVERIGHT
33215: -moveright
33215: +moveleft
33215: alias checkleft +moveleft 
33216: ATTACK BACK MOVELEFT
33217: -moveright
33217: +moveleft 
33217: alias checkright none 
33224: -moveleft
33224: alias checkleft none 
33225: ATTACK BACK
33225: -moveleft
33225: +moveright
33225: alias checkright +moveright 
33226: ATTACK BACK MOVERIGHT
33231: -back
33231: alias checkback none 
33232: ATTACK MOVERIGHT
33245: -back
33245: +forward
33245: alias checkfwd +forward 
33246: ATTACK FORWARD MOVERIGHT
33249: -moveright
33249: alias checkright none 
33249: ATTACK FORWARD
33265: -moveright
33265: +moveleft
33265: alias checkleft +moveleft 
33267: ATTACK FORWARD MOVELEFT
33315: slot1
33315:  alias viewmodel_toggle viewmodels_off 
33315:  viewmodel_fov 84
33315:  cl_interp 0
33315: -attack
33315: hud_medicautocallersthreshold  150  
33315:  alias weapon1  primary_up 
33315:  alias weapon2  secondary_down 
33315:  alias weapon3  melee_up 
33315:  alias lastweapon  secondary_down 
33315:  alias nextweapon  secondary_down 
33315:  alias previousweapon  melee_up 
33315:  alias switch_between_slot1_and_slot2  secondary_down  
33316: FORWARD MOVELEFT
33316: slot1
33316:  alias viewmodel_toggle viewmodels_off 
33316:  viewmodel_fov 84
33316:  cl_interp 0
33316: -attack
33316: hud_medicautocallersthreshold  150  
33316:  alias weapon1  primary_up 
33316:  alias weapon2  secondary_down 
33316:  alias weapon3  melee_up 
33316:  alias lastweapon  secondary_down 
33316:  alias nextweapon  secondary_down 
33316:  alias previousweapon  melee_up 
33316:  alias switch_between_slot1_and_slot2  secondary_down  
33316: slot1
33316:  alias viewmodel_toggle viewmodels_off 
33316:  viewmodel_fov 84
33316:  cl_interp 0
33316: -attack
33316: hud_medicautocallersthreshold  150  
33316:  alias weapon1  primary_up 
33316:  alias weapon2  secondary_down 
33316:  alias weapon3  melee_up 
33316:  alias lastweapon  secondary_down 
33316:  alias nextweapon  secondary_down 
33316:  alias previousweapon  melee_up 
33316:  alias switch_between_slot1_and_slot2  secondary_down  
33318: slot1
33318:  alias viewmodel_toggle viewmodels_off 
33318:  viewmodel_fov 84
33318:  cl_interp 0
33318: -attack
33318: hud_medicautocallersthreshold  150  
33318:  alias weapon1  primary_up 
33318:  alias weapon2  secondary_down 
33318:  alias weapon3  melee_up 
33318:  alias lastweapon  secondary_down 
33318:  alias nextweapon  secondary_down 
33318:  alias previousweapon  melee_up 
33318:  alias switch_between_slot1_and_slot2  secondary_down  
33318: slot1
33318:  alias viewmodel_toggle viewmodels_off 
33318:  viewmodel_fov 84
33318:  cl_interp 0
33318: -attack
33318: hud_medicautocallersthreshold  150  
33318:  alias weapon1  primary_up 
33318:  alias weapon2  secondary_down 
33318:  alias weapon3  melee_up 
33318:  alias lastweapon  secondary_down 
33318:  alias nextweapon  secondary_down 
33318:  alias previousweapon  melee_up 
33318:  alias switch_between_slot1_and_slot2  secondary_down  
33319: slot1
33319:  alias viewmodel_toggle viewmodels_off 
33319:  viewmodel_fov 84
33319:  cl_interp 0
33319: -attack
33319: hud_medicautocallersthreshold  150  
33319:  alias weapon1  primary_up 
33319:  alias weapon2  secondary_down 
33319:  alias weapon3  melee_up 
33319:  alias lastweapon  secondary_down 
33319:  alias nextweapon  secondary_down 
33319:  alias previousweapon  melee_up 
33319:  alias switch_between_slot1_and_slot2  secondary_down  
33320: slot1
33320:  alias viewmodel_toggle viewmodels_off 
33320:  viewmodel_fov 84
33320:  cl_interp 0
33320: -attack
33320: hud_medicautocallersthreshold  150  
33320:  alias weapon1  primary_up 
33320:  alias weapon2  secondary_down 
33320:  alias weapon3  melee_up 
33320:  alias lastweapon  secondary_down 
33320:  alias nextweapon  secondary_down 
33320:  alias previousweapon  melee_up 
33320:  alias switch_between_slot1_and_slot2  secondary_down  
33322: slot1
33322:  alias viewmodel_toggle viewmodels_off 
33322:  viewmodel_fov 84
33322:  cl_interp 0
33322: -attack
33322: hud_medicautocallersthreshold  150  
33322:  alias weapon1  primary_up 
33322:  alias weapon2  secondary_down 
33322:  alias weapon3  melee_up 
33322:  alias lastweapon  secondary_down 
33322:  alias nextweapon  secondary_down 
33322:  alias previousweapon  melee_up 
33322:  alias switch_between_slot1_and_slot2  secondary_down  
33324: +jump 65
33325: JUMP FORWARD MOVELEFT
33325: slot1
33325:  alias viewmodel_toggle viewmodels_off 
33325:  viewmodel_fov 84
33325:  cl_interp 0
33325: -attack
33325: hud_medicautocallersthreshold  150  
33325:  alias weapon1  primary_up 
33325:  alias weapon2  secondary_down 
33325:  alias weapon3  melee_up 
33325:  alias lastweapon  secondary_down 
33325:  alias nextweapon  secondary_down 
33325:  alias previousweapon  melee_up 
33325:  alias switch_between_slot1_and_slot2  secondary_down  
33331: -jump 65
33333: FORWARD MOVELEFT
33346: +attack 107
33348: ATTACK FORWARD MOVELEFT
33358: -attack 107
33359: FORWARD MOVELEFT
33361: slot2
33361:  alias viewmodel_toggle viewmodels_on 
33361:  viewmodel_fov 84
33361:  cl_interp 0
33361: +attack
33361: hud_medicautocallersthreshold  75  
33361:  alias weapon1  primary_up 
33361:  alias weapon2  secondary_down 
33361:  alias weapon3  melee_down 
33361:  alias lastweapon  primary_up 
33361:  alias nextweapon  melee_down 
33361:  alias previousweapon  primary_up 
33361:  alias switch_between_slot1_and_slot2  primary_up  
33361: -moveleft
33361: alias checkleft none 
33362: ATTACK FORWARD
33362: slot2
33362:  alias viewmodel_toggle viewmodels_on 
33362:  viewmodel_fov 84
33362:  cl_interp 0
33362: +attack
33362: hud_medicautocallersthreshold  75  
33362:  alias weapon1  primary_up 
33362:  alias weapon2  secondary_down 
33362:  alias weapon3  melee_down 
33362:  alias lastweapon  primary_up 
33362:  alias nextweapon  melee_down 
33362:  alias previousweapon  primary_up 
33362:  alias switch_between_slot1_and_slot2  primary_up  
33362: slot2
33362:  alias viewmodel_toggle viewmodels_on 
33362:  viewmodel_fov 84
33362:  cl_interp 0
33362: +attack
33362: hud_medicautocallersthreshold  75  
33362:  alias weapon1  primary_up 
33362:  alias weapon2  secondary_down 
33362:  alias weapon3  melee_down 
33362:  alias lastweapon  primary_up 
33362:  alias nextweapon  melee_down 
33362:  alias previousweapon  primary_up 
33362:  alias switch_between_slot1_and_slot2  primary_up  
33362: slot2
33362:  alias viewmodel_toggle viewmodels_on 
33362:  viewmodel_fov 84
33362:  cl_interp 0
33362: +attack
33362: hud_medicautocallersthreshold  75  
33362:  alias weapon1  primary_up 
33362:  alias weapon2  secondary_down 
33362:  alias weapon3  melee_down 
33362:  alias lastweapon  primary_up 
33362:  alias nextweapon  melee_down 
33362:  alias previousweapon  primary_up 
33362:  alias switch_between_slot1_and_slot2  primary_up  
33363: slot2
33363:  alias viewmodel_toggle viewmodels_on 
33363:  viewmodel_fov 84
33363:  cl_interp 0
33363: +attack
33363: hud_medicautocallersthreshold  75  
33363:  alias weapon1  primary_up 
33363:  alias weapon2  secondary_down 
33363:  alias weapon3  melee_down 
33363:  alias lastweapon  primary_up 
33363:  alias nextweapon  melee_down 
33363:  alias previousweapon  primary_up 
33363:  alias switch_between_slot1_and_slot2  primary_up  
33363: slot2
33363:  alias viewmodel_toggle viewmodels_on 
33363:  viewmodel_fov 84
33363:  cl_interp 0
33363: +attack
33363: hud_medicautocallersthreshold  75  
33363:  alias weapon1  primary_up 
33363:  alias weapon2  secondary_down 
33363:  alias weapon3  melee_down 
33363:  alias lastweapon  primary_up 
33363:  alias nextweapon  melee_down 
33363:  alias previousweapon  primary_up 
33363:  alias switch_between_slot1_and_slot2  primary_up  
33363: slot2
33363:  alias viewmodel_toggle viewmodels_on 
33363:  viewmodel_fov 84
33363:  cl_interp 0
33363: +attack
33363: hud_medicautocallersthreshold  75  
33363:  alias weapon1  primary_up 
33363:  alias weapon2  secondary_down 
33363:  alias weapon3  melee_down 
33363:  alias lastweapon  primary_up 
33363:  alias nextweapon  melee_down 
33363:  alias previousweapon  primary_up 
33363:  alias switch_between_slot1_and_slot2  primary_up  
33363: slot2
33363:  alias viewmodel_toggle viewmodels_on 
33363:  viewmodel_fov 84
33363:  cl_interp 0
33363: +attack
33363: hud_medicautocallersthreshold  75  
33363:  alias weapon1  primary_up 
33363:  alias weapon2  secondary_down 
33363:  alias weapon3  melee_down 
33363:  alias lastweapon  primary_up 
33363:  alias nextweapon  melee_down 
33363:  alias previousweapon  primary_up 
33363:  alias switch_between_slot1_and_slot2  primary_up  
33364: slot2
33364:  alias viewmodel_toggle viewmodels_on 
33364:  viewmodel_fov 84
33364:  cl_interp 0
33364: +attack
33364: hud_medicautocallersthreshold  75  
33364:  alias weapon1  primary_up 
33364:  alias weapon2  secondary_down 
33364:  alias weapon3  melee_down 
33364:  alias lastweapon  primary_up 
33364:  alias nextweapon  melee_down 
33364:  alias previousweapon  primary_up 
33364:  alias switch_between_slot1_and_slot2  primary_up  
33364: slot2
33364:  alias viewmodel_toggle viewmodels_on 
33364:  viewmodel_fov 84
33364:  cl_interp 0
33364: +attack
33364: hud_medicautocallersthreshold  75  
33364:  alias weapon1  primary_up 
33364:  alias weapon2  secondary_down 
33364:  alias weapon3  melee_down 
33364:  alias lastweapon  primary_up 
33364:  alias nextweapon  melee_down 
33364:  alias previousweapon  primary_up 
33364:  alias switch_between_slot1_and_slot2  primary_up  
33364: slot2
33364:  alias viewmodel_toggle viewmodels_on 
33364:  viewmodel_fov 84
33364:  cl_interp 0
33364: +attack
33364: hud_medicautocallersthreshold  75  
33364:  alias weapon1  primary_up 
33364:  alias weapon2  secondary_down 
33364:  alias weapon3  melee_down 
33364:  alias lastweapon  primary_up 
33364:  alias nextweapon  melee_down 
33364:  alias previousweapon  primary_up 
33364:  alias switch_between_slot1_and_slot2  primary_up  
33365: slot2
33365:  alias viewmodel_toggle viewmodels_on 
33365:  viewmodel_fov 84
33365:  cl_interp 0
33365: +attack
33365: hud_medicautocallersthreshold  75  
33365:  alias weapon1  primary_up 
33365:  alias weapon2  secondary_down 
33365:  alias weapon3  melee_down 
33365:  alias lastweapon  primary_up 
33365:  alias nextweapon  melee_down 
33365:  alias previousweapon  primary_up 
33365:  alias switch_between_slot1_and_slot2  primary_up  
33365: slot2
33365:  alias viewmodel_toggle viewmodels_on 
33365:  viewmodel_fov 84
33365:  cl_interp 0
33365: +attack
33365: hud_medicautocallersthreshold  75  
33365:  alias weapon1  primary_up 
33365:  alias weapon2  secondary_down 
33365:  alias weapon3  melee_down 
33365:  alias lastweapon  primary_up 
33365:  alias nextweapon  melee_down 
33365:  alias previousweapon  primary_up 
33365:  alias switch_between_slot1_and_slot2  primary_up  
33365: slot2
33365:  alias viewmodel_toggle viewmodels_on 
33365:  viewmodel_fov 84
33365:  cl_interp 0
33365: +attack
33365: hud_medicautocallersthreshold  75  
33365:  alias weapon1  primary_up 
33365:  alias weapon2  secondary_down 
33365:  alias weapon3  melee_down 
33365:  alias lastweapon  primary_up 
33365:  alias nextweapon  melee_down 
33365:  alias previousweapon  primary_up 
33365:  alias switch_between_slot1_and_slot2  primary_up  
33365: slot2
33365:  alias viewmodel_toggle viewmodels_on 
33365:  viewmodel_fov 84
33365:  cl_interp 0
33365: +attack
33365: hud_medicautocallersthreshold  75  
33365:  alias weapon1  primary_up 
33365:  alias weapon2  secondary_down 
33365:  alias weapon3  melee_down 
33365:  alias lastweapon  primary_up 
33365:  alias nextweapon  melee_down 
33365:  alias previousweapon  primary_up 
33365:  alias switch_between_slot1_and_slot2  primary_up  
33366: slot2
33366:  alias viewmodel_toggle viewmodels_on 
33366:  viewmodel_fov 84
33366:  cl_interp 0
33366: +attack
33366: hud_medicautocallersthreshold  75  
33366:  alias weapon1  primary_up 
33366:  alias weapon2  secondary_down 
33366:  alias weapon3  melee_down 
33366:  alias lastweapon  primary_up 
33366:  alias nextweapon  melee_down 
33366:  alias previousweapon  primary_up 
33366:  alias switch_between_slot1_and_slot2  primary_up  
33366: slot2
33366:  alias viewmodel_toggle viewmodels_on 
33366:  viewmodel_fov 84
33366:  cl_interp 0
33366: +attack
33366: hud_medicautocallersthreshold  75  
33366:  alias weapon1  primary_up 
33366:  alias weapon2  secondary_down 
33366:  alias weapon3  melee_down 
33366:  alias lastweapon  primary_up 
33366:  alias nextweapon  melee_down 
33366:  alias previousweapon  primary_up 
33366:  alias switch_between_slot1_and_slot2  primary_up  
33367: slot2
33367:  alias viewmodel_toggle viewmodels_on 
33367:  viewmodel_fov 84
33367:  cl_interp 0
33367: +attack
33367: hud_medicautocallersthreshold  75  
33367:  alias weapon1  primary_up 
33367:  alias weapon2  secondary_down 
33367:  alias weapon3  melee_down 
33367:  alias lastweapon  primary_up 
33367:  alias nextweapon  melee_down 
33367:  alias previousweapon  primary_up 
33367:  alias switch_between_slot1_and_slot2  primary_up  
33367: slot2
33367:  alias viewmodel_toggle viewmodels_on 
33367:  viewmodel_fov 84
33367:  cl_interp 0
33367: +attack
33367: hud_medicautocallersthreshold  75  
33367:  alias weapon1  primary_up 
33367:  alias weapon2  secondary_down 
33367:  alias weapon3  melee_down 
33367:  alias lastweapon  primary_up 
33367:  alias nextweapon  melee_down 
33367:  alias previousweapon  primary_up 
33367:  alias switch_between_slot1_and_slot2  primary_up  
33367: slot2
33367:  alias viewmodel_toggle viewmodels_on 
33367:  viewmodel_fov 84
33367:  cl_interp 0
33367: +attack
33367: hud_medicautocallersthreshold  75  
33367:  alias weapon1  primary_up 
33367:  alias weapon2  secondary_down 
33367:  alias weapon3  melee_down 
33367:  alias lastweapon  primary_up 
33367:  alias nextweapon  melee_down 
33367:  alias previousweapon  primary_up 
33367:  alias switch_between_slot1_and_slot2  primary_up  
33368: slot2
33368:  alias viewmodel_toggle viewmodels_on 
33368:  viewmodel_fov 84
33368:  cl_interp 0
33368: +attack
33368: hud_medicautocallersthreshold  75  
33368:  alias weapon1  primary_up 
33368:  alias weapon2  secondary_down 
33368:  alias weapon3  melee_down 
33368:  alias lastweapon  primary_up 
33368:  alias nextweapon  melee_down 
33368:  alias previousweapon  primary_up 
33368:  alias switch_between_slot1_and_slot2  primary_up  
33368: slot2
33368:  alias viewmodel_toggle viewmodels_on 
33368:  viewmodel_fov 84
33368:  cl_interp 0
33368: +attack
33368: hud_medicautocallersthreshold  75  
33368:  alias weapon1  primary_up 
33368:  alias weapon2  secondary_down 
33368:  alias weapon3  melee_down 
33368:  alias lastweapon  primary_up 
33368:  alias nextweapon  melee_down 
33368:  alias previousweapon  primary_up 
33368:  alias switch_between_slot1_and_slot2  primary_up  
33369: slot2
33369:  alias viewmodel_toggle viewmodels_on 
33369:  viewmodel_fov 84
33369:  cl_interp 0
33369: +attack
33369: hud_medicautocallersthreshold  75  
33369:  alias weapon1  primary_up 
33369:  alias weapon2  secondary_down 
33369:  alias weapon3  melee_down 
33369:  alias lastweapon  primary_up 
33369:  alias nextweapon  melee_down 
33369:  alias previousweapon  primary_up 
33369:  alias switch_between_slot1_and_slot2  primary_up  
33370: slot2
33370:  alias viewmodel_toggle viewmodels_on 
33370:  viewmodel_fov 84
33370:  cl_interp 0
33370: +attack
33370: hud_medicautocallersthreshold  75  
33370:  alias weapon1  primary_up 
33370:  alias weapon2  secondary_down 
33370:  alias weapon3  melee_down 
33370:  alias lastweapon  primary_up 
33370:  alias nextweapon  melee_down 
33370:  alias previousweapon  primary_up 
33370:  alias switch_between_slot1_and_slot2  primary_up  
33370: slot2
33370:  alias viewmodel_toggle viewmodels_on 
33370:  viewmodel_fov 84
33370:  cl_interp 0
33370: +attack
33370: hud_medicautocallersthreshold  75  
33370:  alias weapon1  primary_up 
33370:  alias weapon2  secondary_down 
33370:  alias weapon3  melee_down 
33370:  alias lastweapon  primary_up 
33370:  alias nextweapon  melee_down 
33370:  alias previousweapon  primary_up 
33370:  alias switch_between_slot1_and_slot2  primary_up  
33388: -moveright
33388: +moveleft
33388: alias checkleft +moveleft 
33390: ATTACK FORWARD MOVELEFT
33425: -moveleft
33425: alias checkleft none 
33426: ATTACK FORWARD
33428: -moveright
33428: +moveleft
33428: alias checkleft +moveleft 
33430: ATTACK FORWARD MOVELEFT
33444: slot1
33444:  alias viewmodel_toggle viewmodels_off 
33444:  viewmodel_fov 84
33444:  cl_interp 0
33444: -attack
33444: hud_medicautocallersthreshold  150  
33444:  alias weapon1  primary_up 
33444:  alias weapon2  secondary_down 
33444:  alias weapon3  melee_up 
33444:  alias lastweapon  secondary_down 
33444:  alias nextweapon  secondary_down 
33444:  alias previousweapon  melee_up 
33444:  alias switch_between_slot1_and_slot2  secondary_down  
33446: FORWARD MOVELEFT
33446: slot1
33446:  alias viewmodel_toggle viewmodels_off 
33446:  viewmodel_fov 84
33446:  cl_interp 0
33446: -attack
33446: hud_medicautocallersthreshold  150  
33446:  alias weapon1  primary_up 
33446:  alias weapon2  secondary_down 
33446:  alias weapon3  melee_up 
33446:  alias lastweapon  secondary_down 
33446:  alias nextweapon  secondary_down 
33446:  alias previousweapon  melee_up 
33446:  alias switch_between_slot1_and_slot2  secondary_down  
33446: slot1
33446:  alias viewmodel_toggle viewmodels_off 
33446:  viewmodel_fov 84
33446:  cl_interp 0
33446: -attack
33446: hud_medicautocallersthreshold  150  
33446:  alias weapon1  primary_up 
33446:  alias weapon2  secondary_down 
33446:  alias weapon3  melee_up 
33446:  alias lastweapon  secondary_down 
33446:  alias nextweapon  secondary_down 
33446:  alias previousweapon  melee_up 
33446:  alias switch_between_slot1_and_slot2  secondary_down  
33446: slot1
33446:  alias viewmodel_toggle viewmodels_off 
33446:  viewmodel_fov 84
33446:  cl_interp 0
33446: -attack
33446: hud_medicautocallersthreshold  150  
33446:  alias weapon1  primary_up 
33446:  alias weapon2  secondary_down 
33446:  alias weapon3  melee_up 
33446:  alias lastweapon  secondary_down 
33446:  alias nextweapon  secondary_down 
33446:  alias previousweapon  melee_up 
33446:  alias switch_between_slot1_and_slot2  secondary_down  
33448: slot1
33448:  alias viewmodel_toggle viewmodels_off 
33448:  viewmodel_fov 84
33448:  cl_interp 0
33448: -attack
33448: hud_medicautocallersthreshold  150  
33448:  alias weapon1  primary_up 
33448:  alias weapon2  secondary_down 
33448:  alias weapon3  melee_up 
33448:  alias lastweapon  secondary_down 
33448:  alias nextweapon  secondary_down 
33448:  alias previousweapon  melee_up 
33448:  alias switch_between_slot1_and_slot2  secondary_down  
33448: slot1
33448:  alias viewmodel_toggle viewmodels_off 
33448:  viewmodel_fov 84
33448:  cl_interp 0
33448: -attack
33448: hud_medicautocallersthreshold  150  
33448:  alias weapon1  primary_up 
33448:  alias weapon2  secondary_down 
33448:  alias weapon3  melee_up 
33448:  alias lastweapon  secondary_down 
33448:  alias nextweapon  secondary_down 
33448:  alias previousweapon  melee_up 
33448:  alias switch_between_slot1_and_slot2  secondary_down  
33449: slot1
33449:  alias viewmodel_toggle viewmodels_off 
33449:  viewmodel_fov 84
33449:  cl_interp 0
33449: -attack
33449: hud_medicautocallersthreshold  150  
33449:  alias weapon1  primary_up 
33449:  alias weapon2  secondary_down 
33449:  alias weapon3  melee_up 
33449:  alias lastweapon  secondary_down 
33449:  alias nextweapon  secondary_down 
33449:  alias previousweapon  melee_up 
33449:  alias switch_between_slot1_and_slot2  secondary_down  
33450: slot1
33450:  alias viewmodel_toggle viewmodels_off 
33450:  viewmodel_fov 84
33450:  cl_interp 0
33450: -attack
33450: hud_medicautocallersthreshold  150  
33450:  alias weapon1  primary_up 
33450:  alias weapon2  secondary_down 
33450:  alias weapon3  melee_up 
33450:  alias lastweapon  secondary_down 
33450:  alias nextweapon  secondary_down 
33450:  alias previousweapon  melee_up 
33450:  alias switch_between_slot1_and_slot2  secondary_down  
33453: -moveleft
33453: alias checkleft none 
33453: slot1
33453:  alias viewmodel_toggle viewmodels_off 
33453:  viewmodel_fov 84
33453:  cl_interp 0
33453: -attack
33453: hud_medicautocallersthreshold  150  
33453:  alias weapon1  primary_up 
33453:  alias weapon2  secondary_down 
33453:  alias weapon3  melee_up 
33453:  alias lastweapon  secondary_down 
33453:  alias nextweapon  secondary_down 
33453:  alias previousweapon  melee_up 
33453:  alias switch_between_slot1_and_slot2  secondary_down  
33454: FORWARD
33459: slot2
33459:  alias viewmodel_toggle viewmodels_on 
33459:  viewmodel_fov 84
33459:  cl_interp 0
33459: +attack
33459: hud_medicautocallersthreshold  75  
33459:  alias weapon1  primary_up 
33459:  alias weapon2  secondary_down 
33459:  alias weapon3  melee_down 
33459:  alias lastweapon  primary_up 
33459:  alias nextweapon  melee_down 
33459:  alias previousweapon  primary_up 
33459:  alias switch_between_slot1_and_slot2  primary_up  
33460: ATTACK FORWARD
33468: +jump 65
33469: ATTACK JUMP FORWARD
33473: -jump 65
33475: ATTACK FORWARD
33493: -attack 
33494: FORWARD
33503: +attack 
33504: ATTACK FORWARD
33506: -moveright
33506: +moveleft
33506: alias checkleft +moveleft 
33507: ATTACK FORWARD MOVELEFT
33510: slot2
33510:  alias viewmodel_toggle viewmodels_on 
33510:  viewmodel_fov 84
33510:  cl_interp 0
33510: +attack
33510: hud_medicautocallersthreshold  75  
33510:  alias weapon1  primary_up 
33510:  alias weapon2  secondary_down 
33510:  alias weapon3  melee_down 
33510:  alias lastweapon  primary_up 
33510:  alias nextweapon  melee_down 
33510:  alias previousweapon  primary_up 
33510:  alias switch_between_slot1_and_slot2  primary_up  
33511: slot2
33511:  alias viewmodel_toggle viewmodels_on 
33511:  viewmodel_fov 84
33511:  cl_interp 0
33511: +attack
33511: hud_medicautocallersthreshold  75  
33511:  alias weapon1  primary_up 
33511:  alias weapon2  secondary_down 
33511:  alias weapon3  melee_down 
33511:  alias lastweapon  primary_up 
33511:  alias nextweapon  melee_down 
33511:  alias previousweapon  primary_up 
33511:  alias switch_between_slot1_and_slot2  primary_up  
33511: slot2
33511:  alias viewmodel_toggle viewmodels_on 
33511:  viewmodel_fov 84
33511:  cl_interp 0
33511: +attack
33511: hud_medicautocallersthreshold  75  
33511:  alias weapon1  primary_up 
33511:  alias weapon2  secondary_down 
33511:  alias weapon3  melee_down 
33511:  alias lastweapon  primary_up 
33511:  alias nextweapon  melee_down 
33511:  alias previousweapon  primary_up 
33511:  alias switch_between_slot1_and_slot2  primary_up  
33511: slot2
33511:  alias viewmodel_toggle viewmodels_on 
33511:  viewmodel_fov 84
33511:  cl_interp 0
33511: +attack
33511: hud_medicautocallersthreshold  75  
33511:  alias weapon1  primary_up 
33511:  alias weapon2  secondary_down 
33511:  alias weapon3  melee_down 
33511:  alias lastweapon  primary_up 
33511:  alias nextweapon  melee_down 
33511:  alias previousweapon  primary_up 
33511:  alias switch_between_slot1_and_slot2  primary_up  
33512: slot2
33512:  alias viewmodel_toggle viewmodels_on 
33512:  viewmodel_fov 84
33512:  cl_interp 0
33512: +attack
33512: hud_medicautocallersthreshold  75  
33512:  alias weapon1  primary_up 
33512:  alias weapon2  secondary_down 
33512:  alias weapon3  melee_down 
33512:  alias lastweapon  primary_up 
33512:  alias nextweapon  melee_down 
33512:  alias previousweapon  primary_up 
33512:  alias switch_between_slot1_and_slot2  primary_up  
33512: slot2
33512:  alias viewmodel_toggle viewmodels_on 
33512:  viewmodel_fov 84
33512:  cl_interp 0
33512: +attack
33512: hud_medicautocallersthreshold  75  
33512:  alias weapon1  primary_up 
33512:  alias weapon2  secondary_down 
33512:  alias weapon3  melee_down 
33512:  alias lastweapon  primary_up 
33512:  alias nextweapon  melee_down 
33512:  alias previousweapon  primary_up 
33512:  alias switch_between_slot1_and_slot2  primary_up  
33512: slot2
33512:  alias viewmodel_toggle viewmodels_on 
33512:  viewmodel_fov 84
33512:  cl_interp 0
33512: +attack
33512: hud_medicautocallersthreshold  75  
33512:  alias weapon1  primary_up 
33512:  alias weapon2  secondary_down 
33512:  alias weapon3  melee_down 
33512:  alias lastweapon  primary_up 
33512:  alias nextweapon  melee_down 
33512:  alias previousweapon  primary_up 
33512:  alias switch_between_slot1_and_slot2  primary_up  
33513: slot2
33513:  alias viewmodel_toggle viewmodels_on 
33513:  viewmodel_fov 84
33513:  cl_interp 0
33513: +attack
33513: hud_medicautocallersthreshold  75  
33513:  alias weapon1  primary_up 
33513:  alias weapon2  secondary_down 
33513:  alias weapon3  melee_down 
33513:  alias lastweapon  primary_up 
33513:  alias nextweapon  melee_down 
33513:  alias previousweapon  primary_up 
33513:  alias switch_between_slot1_and_slot2  primary_up  
33513: slot2
33513:  alias viewmodel_toggle viewmodels_on 
33513:  viewmodel_fov 84
33513:  cl_interp 0
33513: +attack
33513: hud_medicautocallersthreshold  75  
33513:  alias weapon1  primary_up 
33513:  alias weapon2  secondary_down 
33513:  alias weapon3  melee_down 
33513:  alias lastweapon  primary_up 
33513:  alias nextweapon  melee_down 
33513:  alias previousweapon  primary_up 
33513:  alias switch_between_slot1_and_slot2  primary_up  
33513: slot2
33513:  alias viewmodel_toggle viewmodels_on 
33513:  viewmodel_fov 84
33513:  cl_interp 0
33513: +attack
33513: hud_medicautocallersthreshold  75  
33513:  alias weapon1  primary_up 
33513:  alias weapon2  secondary_down 
33513:  alias weapon3  melee_down 
33513:  alias lastweapon  primary_up 
33513:  alias nextweapon  melee_down 
33513:  alias previousweapon  primary_up 
33513:  alias switch_between_slot1_and_slot2  primary_up  
33514: slot2
33514:  alias viewmodel_toggle viewmodels_on 
33514:  viewmodel_fov 84
33514:  cl_interp 0
33514: +attack
33514: hud_medicautocallersthreshold  75  
33514:  alias weapon1  primary_up 
33514:  alias weapon2  secondary_down 
33514:  alias weapon3  melee_down 
33514:  alias lastweapon  primary_up 
33514:  alias nextweapon  melee_down 
33514:  alias previousweapon  primary_up 
33514:  alias switch_between_slot1_and_slot2  primary_up  
33514: slot2
33514:  alias viewmodel_toggle viewmodels_on 
33514:  viewmodel_fov 84
33514:  cl_interp 0
33514: +attack
33514: hud_medicautocallersthreshold  75  
33514:  alias weapon1  primary_up 
33514:  alias weapon2  secondary_down 
33514:  alias weapon3  melee_down 
33514:  alias lastweapon  primary_up 
33514:  alias nextweapon  melee_down 
33514:  alias previousweapon  primary_up 
33514:  alias switch_between_slot1_and_slot2  primary_up  
33514: -moveleft
33514: alias checkleft none 
33515: ATTACK FORWARD
33515: slot2
33515:  alias viewmodel_toggle viewmodels_on 
33515:  viewmodel_fov 84
33515:  cl_interp 0
33515: +attack
33515: hud_medicautocallersthreshold  75  
33515:  alias weapon1  primary_up 
33515:  alias weapon2  secondary_down 
33515:  alias weapon3  melee_down 
33515:  alias lastweapon  primary_up 
33515:  alias nextweapon  melee_down 
33515:  alias previousweapon  primary_up 
33515:  alias switch_between_slot1_and_slot2  primary_up  
33515: slot2
33515:  alias viewmodel_toggle viewmodels_on 
33515:  viewmodel_fov 84
33515:  cl_interp 0
33515: +attack
33515: hud_medicautocallersthreshold  75  
33515:  alias weapon1  primary_up 
33515:  alias weapon2  secondary_down 
33515:  alias weapon3  melee_down 
33515:  alias lastweapon  primary_up 
33515:  alias nextweapon  melee_down 
33515:  alias previousweapon  primary_up 
33515:  alias switch_between_slot1_and_slot2  primary_up  
33516: slot2
33516:  alias viewmodel_toggle viewmodels_on 
33516:  viewmodel_fov 84
33516:  cl_interp 0
33516: +attack
33516: hud_medicautocallersthreshold  75  
33516:  alias weapon1  primary_up 
33516:  alias weapon2  secondary_down 
33516:  alias weapon3  melee_down 
33516:  alias lastweapon  primary_up 
33516:  alias nextweapon  melee_down 
33516:  alias previousweapon  primary_up 
33516:  alias switch_between_slot1_and_slot2  primary_up  
33516: slot2
33516:  alias viewmodel_toggle viewmodels_on 
33516:  viewmodel_fov 84
33516:  cl_interp 0
33516: +attack
33516: hud_medicautocallersthreshold  75  
33516:  alias weapon1  primary_up 
33516:  alias weapon2  secondary_down 
33516:  alias weapon3  melee_down 
33516:  alias lastweapon  primary_up 
33516:  alias nextweapon  melee_down 
33516:  alias previousweapon  primary_up 
33516:  alias switch_between_slot1_and_slot2  primary_up  
33517: slot2
33517:  alias viewmodel_toggle viewmodels_on 
33517:  viewmodel_fov 84
33517:  cl_interp 0
33517: +attack
33517: hud_medicautocallersthreshold  75  
33517:  alias weapon1  primary_up 
33517:  alias weapon2  secondary_down 
33517:  alias weapon3  melee_down 
33517:  alias lastweapon  primary_up 
33517:  alias nextweapon  melee_down 
33517:  alias previousweapon  primary_up 
33517:  alias switch_between_slot1_and_slot2  primary_up  
33531: -forward
33531: alias checkfwd none 
33533: ATTACK
33539: -forward
33539: +back
33539: alias checkback +back 
33540: ATTACK BACK
33556: -moveleft
33556: +moveright
33556: alias checkright +moveright 
33558: ATTACK BACK MOVERIGHT
33565: -moveright
33565: +moveleft
33565: alias checkleft +moveleft 
33566: ATTACK BACK MOVELEFT
33568: -moveright
33568: +moveleft 
33568: alias checkright none 
33583: slot1
33583:  alias viewmodel_toggle viewmodels_off 
33583:  viewmodel_fov 84
33583:  cl_interp 0
33583: -attack
33583: hud_medicautocallersthreshold  150  
33583:  alias weapon1  primary_up 
33583:  alias weapon2  secondary_down 
33583:  alias weapon3  melee_up 
33583:  alias lastweapon  secondary_down 
33583:  alias nextweapon  secondary_down 
33583:  alias previousweapon  melee_up 
33583:  alias switch_between_slot1_and_slot2  secondary_down  
33583: slot1
33583:  alias viewmodel_toggle viewmodels_off 
33583:  viewmodel_fov 84
33583:  cl_interp 0
33583: -attack
33583: hud_medicautocallersthreshold  150  
33583:  alias weapon1  primary_up 
33583:  alias weapon2  secondary_down 
33583:  alias weapon3  melee_up 
33583:  alias lastweapon  secondary_down 
33583:  alias nextweapon  secondary_down 
33583:  alias previousweapon  melee_up 
33583:  alias switch_between_slot1_and_slot2  secondary_down  
33583: slot1
33583:  alias viewmodel_toggle viewmodels_off 
33583:  viewmodel_fov 84
33583:  cl_interp 0
33583: -attack
33583: hud_medicautocallersthreshold  150  
33583:  alias weapon1  primary_up 
33583:  alias weapon2  secondary_down 
33583:  alias weapon3  melee_up 
33583:  alias lastweapon  secondary_down 
33583:  alias nextweapon  secondary_down 
33583:  alias previousweapon  melee_up 
33583:  alias switch_between_slot1_and_slot2  secondary_down  
33585: BACK MOVELEFT
33585: slot1
33585:  alias viewmodel_toggle viewmodels_off 
33585:  viewmodel_fov 84
33585:  cl_interp 0
33585: -attack
33585: hud_medicautocallersthreshold  150  
33585:  alias weapon1  primary_up 
33585:  alias weapon2  secondary_down 
33585:  alias weapon3  melee_up 
33585:  alias lastweapon  secondary_down 
33585:  alias nextweapon  secondary_down 
33585:  alias previousweapon  melee_up 
33585:  alias switch_between_slot1_and_slot2  secondary_down  
33586: -back
33586: alias checkback none 
33586: slot1
33586:  alias viewmodel_toggle viewmodels_off 
33586:  viewmodel_fov 84
33586:  cl_interp 0
33586: -attack
33586: hud_medicautocallersthreshold  150  
33586:  alias weapon1  primary_up 
33586:  alias weapon2  secondary_down 
33586:  alias weapon3  melee_up 
33586:  alias lastweapon  secondary_down 
33586:  alias nextweapon  secondary_down 
33586:  alias previousweapon  melee_up 
33586:  alias switch_between_slot1_and_slot2  secondary_down  
33587: MOVELEFT
33594: -back
33594: +forward
33594: alias checkfwd +forward 
33596: FORWARD MOVELEFT
33602: -moveleft
33602: alias checkleft none 
33603: FORWARD
33603: -moveleft
33603: +moveright
33603: alias checkright +moveright 
33604: FORWARD MOVERIGHT
33605: -forward
33605: alias checkfwd none 
33607: MOVERIGHT
33619: -forward
33619: +back
33619: alias checkback +back 
33619: BACK MOVERIGHT
33619: +attack 107
33620: ATTACK BACK MOVERIGHT
33624: -moveright
33624: +moveleft
33624: alias checkleft +moveleft 
33625: ATTACK BACK MOVELEFT
33626: -attack 107
33627: BACK MOVELEFT
33629: -back
33629: alias checkback none 
33629: MOVELEFT
33630: slot2
33630:  alias viewmodel_toggle viewmodels_on 
33630:  viewmodel_fov 84
33630:  cl_interp 0
33630: +attack
33630: hud_medicautocallersthreshold  75  
33630:  alias weapon1  primary_up 
33630:  alias weapon2  secondary_down 
33630:  alias weapon3  melee_down 
33630:  alias lastweapon  primary_up 
33630:  alias nextweapon  melee_down 
33630:  alias previousweapon  primary_up 
33630:  alias switch_between_slot1_and_slot2  primary_up  
33630: -moveright
33630: +moveleft 
33630: alias checkright none 
33631: ATTACK MOVELEFT
33631: slot2
33631:  alias viewmodel_toggle viewmodels_on 
33631:  viewmodel_fov 84
33631:  cl_interp 0
33631: +attack
33631: hud_medicautocallersthreshold  75  
33631:  alias weapon1  primary_up 
33631:  alias weapon2  secondary_down 
33631:  alias weapon3  melee_down 
33631:  alias lastweapon  primary_up 
33631:  alias nextweapon  melee_down 
33631:  alias previousweapon  primary_up 
33631:  alias switch_between_slot1_and_slot2  primary_up  
33631:  alias viewmodel_toggle viewmodels_off 
33631: slot2
33631:  alias viewmodel_toggle viewmodels_on 
33631:  viewmodel_fov 84
33631:  cl_interp 0
33631: +attack
33631: hud_medicautocallersthreshold  75  
33631:  alias weapon1  primary_up 
33631:  alias weapon2  secondary_down 
33631:  alias weapon3  melee_down 
33631:  alias lastweapon  primary_up 
33631:  alias nextweapon  melee_down 
33631:  alias previousweapon  primary_up 
33631:  alias switch_between_slot1_and_slot2  primary_up  
33631: slot2
33631:  alias viewmodel_toggle viewmodels_on 
33631:  viewmodel_fov 84
33631:  cl_interp 0
33631: +attack
33631: hud_medicautocallersthreshold  75  
33631:  alias weapon1  primary_up 
33631:  alias weapon2  secondary_down 
33631:  alias weapon3  melee_down 
33631:  alias lastweapon  primary_up 
33631:  alias nextweapon  melee_down 
33631:  alias previousweapon  primary_up 
33631:  alias switch_between_slot1_and_slot2  primary_up  
33633: slot2
33633:  alias viewmodel_toggle viewmodels_on 
33633:  viewmodel_fov 84
33633:  cl_interp 0
33633: +attack
33633: hud_medicautocallersthreshold  75  
33633:  alias weapon1  primary_up 
33633:  alias weapon2  secondary_down 
33633:  alias weapon3  melee_down 
33633:  alias lastweapon  primary_up 
33633:  alias nextweapon  melee_down 
33633:  alias previousweapon  primary_up 
33633:  alias switch_between_slot1_and_slot2  primary_up  
33633: slot2
33633:  alias viewmodel_toggle viewmodels_on 
33633:  viewmodel_fov 84
33633:  cl_interp 0
33633: +attack
33633: hud_medicautocallersthreshold  75  
33633:  alias weapon1  primary_up 
33633:  alias weapon2  secondary_down 
33633:  alias weapon3  melee_down 
33633:  alias lastweapon  primary_up 
33633:  alias nextweapon  melee_down 
33633:  alias previousweapon  primary_up 
33633:  alias switch_between_slot1_and_slot2  primary_up  
33633: slot2
33633:  alias viewmodel_toggle viewmodels_on 
33633:  viewmodel_fov 84
33633:  cl_interp 0
33633: +attack
33633: hud_medicautocallersthreshold  75  
33633:  alias weapon1  primary_up 
33633:  alias weapon2  secondary_down 
33633:  alias weapon3  melee_down 
33633:  alias lastweapon  primary_up 
33633:  alias nextweapon  melee_down 
33633:  alias previousweapon  primary_up 
33633:  alias switch_between_slot1_and_slot2  primary_up  
33633: slot2
33633:  alias viewmodel_toggle viewmodels_on 
33633:  viewmodel_fov 84
33633:  cl_interp 0
33633: +attack
33633: hud_medicautocallersthreshold  75  
33633:  alias weapon1  primary_up 
33633:  alias weapon2  secondary_down 
33633:  alias weapon3  melee_down 
33633:  alias lastweapon  primary_up 
33633:  alias nextweapon  melee_down 
33633:  alias previousweapon  primary_up 
33633:  alias switch_between_slot1_and_slot2  primary_up  
33633: slot2
33633:  alias viewmodel_toggle viewmodels_on 
33633:  viewmodel_fov 84
33633:  cl_interp 0
33633: +attack
33633: hud_medicautocallersthreshold  75  
33633:  alias weapon1  primary_up 
33633:  alias weapon2  secondary_down 
33633:  alias weapon3  melee_down 
33633:  alias lastweapon  primary_up 
33633:  alias nextweapon  melee_down 
33633:  alias previousweapon  primary_up 
33633:  alias switch_between_slot1_and_slot2  primary_up  
33634: slot2
33634:  alias viewmodel_toggle viewmodels_on 
33634:  viewmodel_fov 84
33634:  cl_interp 0
33634: +attack
33634: hud_medicautocallersthreshold  75  
33634:  alias weapon1  primary_up 
33634:  alias weapon2  secondary_down 
33634:  alias weapon3  melee_down 
33634:  alias lastweapon  primary_up 
33634:  alias nextweapon  melee_down 
33634:  alias previousweapon  primary_up 
33634:  alias switch_between_slot1_and_slot2  primary_up  
33634: slot2
33634:  alias viewmodel_toggle viewmodels_on 
33634:  viewmodel_fov 84
33634:  cl_interp 0
33634: +attack
33634: hud_medicautocallersthreshold  75  
33634:  alias weapon1  primary_up 
33634:  alias weapon2  secondary_down 
33634:  alias weapon3  melee_down 
33634:  alias lastweapon  primary_up 
33634:  alias nextweapon  melee_down 
33634:  alias previousweapon  primary_up 
33634:  alias switch_between_slot1_and_slot2  primary_up  
33634: slot2
33634:  alias viewmodel_toggle viewmodels_on 
33634:  viewmodel_fov 84
33634:  cl_interp 0
33634: +attack
33634: hud_medicautocallersthreshold  75  
33634:  alias weapon1  primary_up 
33634:  alias weapon2  secondary_down 
33634:  alias weapon3  melee_down 
33634:  alias lastweapon  primary_up 
33634:  alias nextweapon  melee_down 
33634:  alias previousweapon  primary_up 
33634:  alias switch_between_slot1_and_slot2  primary_up  
33634: slot2
33634:  alias viewmodel_toggle viewmodels_on 
33634:  viewmodel_fov 84
33634:  cl_interp 0
33634: +attack
33634: hud_medicautocallersthreshold  75  
33634:  alias weapon1  primary_up 
33634:  alias weapon2  secondary_down 
33634:  alias weapon3  melee_down 
33634:  alias lastweapon  primary_up 
33634:  alias nextweapon  melee_down 
33634:  alias previousweapon  primary_up 
33634:  alias switch_between_slot1_and_slot2  primary_up  
33634: slot2
33634:  alias viewmodel_toggle viewmodels_on 
33634:  viewmodel_fov 84
33634:  cl_interp 0
33634: +attack
33634: hud_medicautocallersthreshold  75  
33634:  alias weapon1  primary_up 
33634:  alias weapon2  secondary_down 
33634:  alias weapon3  melee_down 
33634:  alias lastweapon  primary_up 
33634:  alias nextweapon  melee_down 
33634:  alias previousweapon  primary_up 
33634:  alias switch_between_slot1_and_slot2  primary_up  
33636: slot2
33636:  alias viewmodel_toggle viewmodels_on 
33636:  viewmodel_fov 84
33636:  cl_interp 0
33636: +attack
33636: hud_medicautocallersthreshold  75  
33636:  alias weapon1  primary_up 
33636:  alias weapon2  secondary_down 
33636:  alias weapon3  melee_down 
33636:  alias lastweapon  primary_up 
33636:  alias nextweapon  melee_down 
33636:  alias previousweapon  primary_up 
33636:  alias switch_between_slot1_and_slot2  primary_up  
33636: slot2
33636:  alias viewmodel_toggle viewmodels_on 
33636:  viewmodel_fov 84
33636:  cl_interp 0
33636: +attack
33636: hud_medicautocallersthreshold  75  
33636:  alias weapon1  primary_up 
33636:  alias weapon2  secondary_down 
33636:  alias weapon3  melee_down 
33636:  alias lastweapon  primary_up 
33636:  alias nextweapon  melee_down 
33636:  alias previousweapon  primary_up 
33636:  alias switch_between_slot1_and_slot2  primary_up  
33636: slot2
33636:  alias viewmodel_toggle viewmodels_on 
33636:  viewmodel_fov 84
33636:  cl_interp 0
33636: +attack
33636: hud_medicautocallersthreshold  75  
33636:  alias weapon1  primary_up 
33636:  alias weapon2  secondary_down 
33636:  alias weapon3  melee_down 
33636:  alias lastweapon  primary_up 
33636:  alias nextweapon  melee_down 
33636:  alias previousweapon  primary_up 
33636:  alias switch_between_slot1_and_slot2  primary_up  
33637: slot2
33637:  alias viewmodel_toggle viewmodels_on 
33637:  viewmodel_fov 84
33637:  cl_interp 0
33637: +attack
33637: hud_medicautocallersthreshold  75  
33637:  alias weapon1  primary_up 
33637:  alias weapon2  secondary_down 
33637:  alias weapon3  melee_down 
33637:  alias lastweapon  primary_up 
33637:  alias nextweapon  melee_down 
33637:  alias previousweapon  primary_up 
33637:  alias switch_between_slot1_and_slot2  primary_up  
33637: -back
33637: +forward
33637: alias checkfwd +forward 
33637: slot2
33637:  alias viewmodel_toggle viewmodels_on 
33637:  viewmodel_fov 84
33637:  cl_interp 0
33637: +attack
33637: hud_medicautocallersthreshold  75  
33637:  alias weapon1  primary_up 
33637:  alias weapon2  secondary_down 
33637:  alias weapon3  melee_down 
33637:  alias lastweapon  primary_up 
33637:  alias nextweapon  melee_down 
33637:  alias previousweapon  primary_up 
33637:  alias switch_between_slot1_and_slot2  primary_up  
33637: slot2
33637:  alias viewmodel_toggle viewmodels_on 
33637:  viewmodel_fov 84
33637:  cl_interp 0
33637: +attack
33637: hud_medicautocallersthreshold  75  
33637:  alias weapon1  primary_up 
33637:  alias weapon2  secondary_down 
33637:  alias weapon3  melee_down 
33637:  alias lastweapon  primary_up 
33637:  alias nextweapon  melee_down 
33637:  alias previousweapon  primary_up 
33637:  alias switch_between_slot1_and_slot2  primary_up  
33639: ATTACK FORWARD MOVELEFT
33639: slot2
33639:  alias viewmodel_toggle viewmodels_on 
33639:  viewmodel_fov 84
33639:  cl_interp 0
33639: +attack
33639: hud_medicautocallersthreshold  75  
33639:  alias weapon1  primary_up 
33639:  alias weapon2  secondary_down 
33639:  alias weapon3  melee_down 
33639:  alias lastweapon  primary_up 
33639:  alias nextweapon  melee_down 
33639:  alias previousweapon  primary_up 
33639:  alias switch_between_slot1_and_slot2  primary_up  
33640: -moveleft
33640: alias checkleft none 
33641: ATTACK FORWARD
33649: -moveleft
33649: +moveright
33649: alias checkright +moveright 
33650: ATTACK FORWARD MOVERIGHT
33660: -forward
33660: alias checkfwd none 
33662: ATTACK MOVERIGHT
33670: slot2
33670:  alias viewmodel_toggle viewmodels_on 
33670:  viewmodel_fov 84
33670:  cl_interp 0
33670: +attack
33670: hud_medicautocallersthreshold  75  
33670:  alias weapon1  primary_up 
33670:  alias weapon2  secondary_down 
33670:  alias weapon3  melee_down 
33670:  alias lastweapon  primary_up 
33670:  alias nextweapon  melee_down 
33670:  alias previousweapon  primary_up 
33670:  alias switch_between_slot1_and_slot2  primary_up  
33670: slot2
33670:  alias viewmodel_toggle viewmodels_on 
33670:  viewmodel_fov 84
33670:  cl_interp 0
33670: +attack
33670: hud_medicautocallersthreshold  75  
33670:  alias weapon1  primary_up 
33670:  alias weapon2  secondary_down 
33670:  alias weapon3  melee_down 
33670:  alias lastweapon  primary_up 
33670:  alias nextweapon  melee_down 
33670:  alias previousweapon  primary_up 
33670:  alias switch_between_slot1_and_slot2  primary_up  
33672: slot2
33672:  alias viewmodel_toggle viewmodels_on 
33672:  viewmodel_fov 84
33672:  cl_interp 0
33672: +attack
33672: hud_medicautocallersthreshold  75  
33672:  alias weapon1  primary_up 
33672:  alias weapon2  secondary_down 
33672:  alias weapon3  melee_down 
33672:  alias lastweapon  primary_up 
33672:  alias nextweapon  melee_down 
33672:  alias previousweapon  primary_up 
33672:  alias switch_between_slot1_and_slot2  primary_up  
33672: -moveright
33672: +moveleft
33672: alias checkleft +moveleft 
33672: slot2
33672:  alias viewmodel_toggle viewmodels_on 
33672:  viewmodel_fov 84
33672:  cl_interp 0
33672: +attack
33672: hud_medicautocallersthreshold  75  
33672:  alias weapon1  primary_up 
33672:  alias weapon2  secondary_down 
33672:  alias weapon3  melee_down 
33672:  alias lastweapon  primary_up 
33672:  alias nextweapon  melee_down 
33672:  alias previousweapon  primary_up 
33672:  alias switch_between_slot1_and_slot2  primary_up  
33673: ATTACK MOVELEFT
33673: slot2
33673:  alias viewmodel_toggle viewmodels_on 
33673:  viewmodel_fov 84
33673:  cl_interp 0
33673: +attack
33673: hud_medicautocallersthreshold  75  
33673:  alias weapon1  primary_up 
33673:  alias weapon2  secondary_down 
33673:  alias weapon3  melee_down 
33673:  alias lastweapon  primary_up 
33673:  alias nextweapon  melee_down 
33673:  alias previousweapon  primary_up 
33673:  alias switch_between_slot1_and_slot2  primary_up  
33673: slot2
33673:  alias viewmodel_toggle viewmodels_on 
33673:  viewmodel_fov 84
33673:  cl_interp 0
33673: +attack
33673: hud_medicautocallersthreshold  75  
33673:  alias weapon1  primary_up 
33673:  alias weapon2  secondary_down 
33673:  alias weapon3  melee_down 
33673:  alias lastweapon  primary_up 
33673:  alias nextweapon  melee_down 
33673:  alias previousweapon  primary_up 
33673:  alias switch_between_slot1_and_slot2  primary_up  
33673: slot2
33673:  alias viewmodel_toggle viewmodels_on 
33673:  viewmodel_fov 84
33673:  cl_interp 0
33673: +attack
33673: hud_medicautocallersthreshold  75  
33673:  alias weapon1  primary_up 
33673:  alias weapon2  secondary_down 
33673:  alias weapon3  melee_down 
33673:  alias lastweapon  primary_up 
33673:  alias nextweapon  melee_down 
33673:  alias previousweapon  primary_up 
33673:  alias switch_between_slot1_and_slot2  primary_up  
33675: slot2
33675:  alias viewmodel_toggle viewmodels_on 
33675:  viewmodel_fov 84
33675:  cl_interp 0
33675: +attack
33675: hud_medicautocallersthreshold  75  
33675:  alias weapon1  primary_up 
33675:  alias weapon2  secondary_down 
33675:  alias weapon3  melee_down 
33675:  alias lastweapon  primary_up 
33675:  alias nextweapon  melee_down 
33675:  alias previousweapon  primary_up 
33675:  alias switch_between_slot1_and_slot2  primary_up  
33676: -moveright
33676: +moveleft 
33676: alias checkright none 
33678: -back
33678: +forward
33678: alias checkfwd +forward 
33680: ATTACK FORWARD MOVELEFT
33685: -moveleft
33685: alias checkleft none 
33686: ATTACK FORWARD
33700: -moveleft
33700: +moveright
33700: alias checkright +moveright 
33700: -attack 
33702: FORWARD MOVERIGHT
33708: +attack 
33710: ATTACK FORWARD MOVERIGHT
33710: -moveright
33710: +moveleft
33710: alias checkleft +moveleft 
33710: ATTACK FORWARD MOVELEFT
33711: -moveright
33711: +moveleft 
33711: alias checkright none 
33718: -forward
33718: alias checkfwd none 
33719: ATTACK MOVELEFT
33733: -forward
33733: +back
33733: alias checkback +back 
33734: ATTACK BACK MOVELEFT
33736: slot2
33736:  alias viewmodel_toggle viewmodels_on 
33736:  viewmodel_fov 84
33736:  cl_interp 0
33736: +attack
33736: hud_medicautocallersthreshold  75  
33736:  alias weapon1  primary_up 
33736:  alias weapon2  secondary_down 
33736:  alias weapon3  melee_down 
33736:  alias lastweapon  primary_up 
33736:  alias nextweapon  melee_down 
33736:  alias previousweapon  primary_up 
33736:  alias switch_between_slot1_and_slot2  primary_up  
33738: slot2
33738:  alias viewmodel_toggle viewmodels_on 
33738:  viewmodel_fov 84
33738:  cl_interp 0
33738: +attack
33738: hud_medicautocallersthreshold  75  
33738:  alias weapon1  primary_up 
33738:  alias weapon2  secondary_down 
33738:  alias weapon3  melee_down 
33738:  alias lastweapon  primary_up 
33738:  alias nextweapon  melee_down 
33738:  alias previousweapon  primary_up 
33738:  alias switch_between_slot1_and_slot2  primary_up  
33739: slot2
33739:  alias viewmodel_toggle viewmodels_on 
33739:  viewmodel_fov 84
33739:  cl_interp 0
33739: +attack
33739: hud_medicautocallersthreshold  75  
33739:  alias weapon1  primary_up 
33739:  alias weapon2  secondary_down 
33739:  alias weapon3  melee_down 
33739:  alias lastweapon  primary_up 
33739:  alias nextweapon  melee_down 
33739:  alias previousweapon  primary_up 
33739:  alias switch_between_slot1_and_slot2  primary_up  
33740: slot2
33740:  alias viewmodel_toggle viewmodels_on 
33740:  viewmodel_fov 84
33740:  cl_interp 0
33740: +attack
33740: hud_medicautocallersthreshold  75  
33740:  alias weapon1  primary_up 
33740:  alias weapon2  secondary_down 
33740:  alias weapon3  melee_down 
33740:  alias lastweapon  primary_up 
33740:  alias nextweapon  melee_down 
33740:  alias previousweapon  primary_up 
33740:  alias switch_between_slot1_and_slot2  primary_up  
33741: slot2
33741:  alias viewmodel_toggle viewmodels_on 
33741:  viewmodel_fov 84
33741:  cl_interp 0
33741: +attack
33741: hud_medicautocallersthreshold  75  
33741:  alias weapon1  primary_up 
33741:  alias weapon2  secondary_down 
33741:  alias weapon3  melee_down 
33741:  alias lastweapon  primary_up 
33741:  alias nextweapon  melee_down 
33741:  alias previousweapon  primary_up 
33741:  alias switch_between_slot1_and_slot2  primary_up  
33742: slot2
33742:  alias viewmodel_toggle viewmodels_on 
33742:  viewmodel_fov 84
33742:  cl_interp 0
33742: +attack
33742: hud_medicautocallersthreshold  75  
33742:  alias weapon1  primary_up 
33742:  alias weapon2  secondary_down 
33742:  alias weapon3  melee_down 
33742:  alias lastweapon  primary_up 
33742:  alias nextweapon  melee_down 
33742:  alias previousweapon  primary_up 
33742:  alias switch_between_slot1_and_slot2  primary_up  
33751: -moveleft
33751: +moveright
33751: alias checkright +moveright 
33751: ATTACK BACK MOVERIGHT
33753: -moveleft
33753: +moveright 
33753: alias checkleft none 
33753: -back
33753: alias checkback none 
33754: ATTACK MOVERIGHT
33769: -back
33769: +forward
33769: alias checkfwd +forward 
33769: ATTACK FORWARD MOVERIGHT
33785: -forward
33785: alias checkfwd none 
33787: ATTACK MOVERIGHT
33814: -forward
33814: +back
33814: alias checkback +back 
33815: ATTACK BACK MOVERIGHT
33830: -back
33830: alias checkback none 
33831: ATTACK MOVERIGHT
33837: -moveright
33837: +moveleft
33837: alias checkleft +moveleft 
33838: ATTACK MOVELEFT
33839: -moveright
33839: +moveleft 
33839: alias checkright none 
33843: -back
33843: +forward
33843: alias checkfwd +forward 
33845: ATTACK FORWARD MOVELEFT
33851: -moveleft
33851: alias checkleft none 
33852: ATTACK FORWARD
33855: slot1
33855:  alias viewmodel_toggle viewmodels_off 
33855:  viewmodel_fov 84
33855:  cl_interp 0
33855: -attack
33855: hud_medicautocallersthreshold  150  
33855:  alias weapon1  primary_up 
33855:  alias weapon2  secondary_down 
33855:  alias weapon3  melee_up 
33855:  alias lastweapon  secondary_down 
33855:  alias nextweapon  secondary_down 
33855:  alias previousweapon  melee_up 
33855:  alias switch_between_slot1_and_slot2  secondary_down  
33857: FORWARD
33857: slot1
33857:  alias viewmodel_toggle viewmodels_off 
33857:  viewmodel_fov 84
33857:  cl_interp 0
33857: -attack
33857: hud_medicautocallersthreshold  150  
33857:  alias weapon1  primary_up 
33857:  alias weapon2  secondary_down 
33857:  alias weapon3  melee_up 
33857:  alias lastweapon  secondary_down 
33857:  alias nextweapon  secondary_down 
33857:  alias previousweapon  melee_up 
33857:  alias switch_between_slot1_and_slot2  secondary_down  
33858: slot1
33858:  alias viewmodel_toggle viewmodels_off 
33858:  viewmodel_fov 84
33858:  cl_interp 0
33858: -attack
33858: hud_medicautocallersthreshold  150  
33858:  alias weapon1  primary_up 
33858:  alias weapon2  secondary_down 
33858:  alias weapon3  melee_up 
33858:  alias lastweapon  secondary_down 
33858:  alias nextweapon  secondary_down 
33858:  alias previousweapon  melee_up 
33858:  alias switch_between_slot1_and_slot2  secondary_down  
33859: slot1
33859:  alias viewmodel_toggle viewmodels_off 
33859:  viewmodel_fov 84
33859:  cl_interp 0
33859: -attack
33859: hud_medicautocallersthreshold  150  
33859:  alias weapon1  primary_up 
33859:  alias weapon2  secondary_down 
33859:  alias weapon3  melee_up 
33859:  alias lastweapon  secondary_down 
33859:  alias nextweapon  secondary_down 
33859:  alias previousweapon  melee_up 
33859:  alias switch_between_slot1_and_slot2  secondary_down  
33859: slot1
33859:  alias viewmodel_toggle viewmodels_off 
33859:  viewmodel_fov 84
33859:  cl_interp 0
33859: -attack
33859: hud_medicautocallersthreshold  150  
33859:  alias weapon1  primary_up 
33859:  alias weapon2  secondary_down 
33859:  alias weapon3  melee_up 
33859:  alias lastweapon  secondary_down 
33859:  alias nextweapon  secondary_down 
33859:  alias previousweapon  melee_up 
33859:  alias switch_between_slot1_and_slot2  secondary_down  
33860: slot1
33860:  alias viewmodel_toggle viewmodels_off 
33860:  viewmodel_fov 84
33860:  cl_interp 0
33860: -attack
33860: hud_medicautocallersthreshold  150  
33860:  alias weapon1  primary_up 
33860:  alias weapon2  secondary_down 
33860:  alias weapon3  melee_up 
33860:  alias lastweapon  secondary_down 
33860:  alias nextweapon  secondary_down 
33860:  alias previousweapon  melee_up 
33860:  alias switch_between_slot1_and_slot2  secondary_down  
33861: slot1
33861:  alias viewmodel_toggle viewmodels_off 
33861:  viewmodel_fov 84
33861:  cl_interp 0
33861: -attack
33861: hud_medicautocallersthreshold  150  
33861:  alias weapon1  primary_up 
33861:  alias weapon2  secondary_down 
33861:  alias weapon3  melee_up 
33861:  alias lastweapon  secondary_down 
33861:  alias nextweapon  secondary_down 
33861:  alias previousweapon  melee_up 
33861:  alias switch_between_slot1_and_slot2  secondary_down  
33863: +jump 65
33864: JUMP FORWARD
33870: -jump 65
33871: FORWARD
33881: -forward
33881: alias checkfwd none 
33881: no buttons
33887: -forward
33887: +back
33887: alias checkback +back 
33889: BACK
33889: +attack 107
33890: ATTACK BACK
33899: -moveright
33899: +moveleft
33899: alias checkleft +moveleft 
33899: -attack 107
33900: BACK MOVELEFT
33900: -back
33900: alias checkback none 
33901: MOVELEFT
33904: slot2
33904:  alias viewmodel_toggle viewmodels_on 
33904:  viewmodel_fov 84
33904:  cl_interp 0
33904: +attack
33904: hud_medicautocallersthreshold  75  
33904:  alias weapon1  primary_up 
33904:  alias weapon2  secondary_down 
33904:  alias weapon3  melee_down 
33904:  alias lastweapon  primary_up 
33904:  alias nextweapon  melee_down 
33904:  alias previousweapon  primary_up 
33904:  alias switch_between_slot1_and_slot2  primary_up  
33904: slot2
33904:  alias viewmodel_toggle viewmodels_on 
33904:  viewmodel_fov 84
33904:  cl_interp 0
33904: +attack
33904: hud_medicautocallersthreshold  75  
33904:  alias weapon1  primary_up 
33904:  alias weapon2  secondary_down 
33904:  alias weapon3  melee_down 
33904:  alias lastweapon  primary_up 
33904:  alias nextweapon  melee_down 
33904:  alias previousweapon  primary_up 
33904:  alias switch_between_slot1_and_slot2  primary_up  
33904: slot2
33904:  alias viewmodel_toggle viewmodels_on 
33904:  viewmodel_fov 84
33904:  cl_interp 0
33904: +attack
33904: hud_medicautocallersthreshold  75  
33904:  alias weapon1  primary_up 
33904:  alias weapon2  secondary_down 
33904:  alias weapon3  melee_down 
33904:  alias lastweapon  primary_up 
33904:  alias nextweapon  melee_down 
33904:  alias previousweapon  primary_up 
33904:  alias switch_between_slot1_and_slot2  primary_up  
33905: ATTACK MOVELEFT
33906: slot2
33906:  alias viewmodel_toggle viewmodels_on 
33906:  viewmodel_fov 84
33906:  cl_interp 0
33906: +attack
33906: hud_medicautocallersthreshold  75  
33906:  alias weapon1  primary_up 
33906:  alias weapon2  secondary_down 
33906:  alias weapon3  melee_down 
33906:  alias lastweapon  primary_up 
33906:  alias nextweapon  melee_down 
33906:  alias previousweapon  primary_up 
33906:  alias switch_between_slot1_and_slot2  primary_up  
33906: slot2
33906:  alias viewmodel_toggle viewmodels_on 
33906:  viewmodel_fov 84
33906:  cl_interp 0
33906: +attack
33906: hud_medicautocallersthreshold  75  
33906:  alias weapon1  primary_up 
33906:  alias weapon2  secondary_down 
33906:  alias weapon3  melee_down 
33906:  alias lastweapon  primary_up 
33906:  alias nextweapon  melee_down 
33906:  alias previousweapon  primary_up 
33906:  alias switch_between_slot1_and_slot2  primary_up  
33906: slot2
33906:  alias viewmodel_toggle viewmodels_on 
33906:  viewmodel_fov 84
33906:  cl_interp 0
33906: +attack
33906: hud_medicautocallersthreshold  75  
33906:  alias weapon1  primary_up 
33906:  alias weapon2  secondary_down 
33906:  alias weapon3  melee_down 
33906:  alias lastweapon  primary_up 
33906:  alias nextweapon  melee_down 
33906:  alias previousweapon  primary_up 
33906:  alias switch_between_slot1_and_slot2  primary_up  
33906: slot2
33906:  alias viewmodel_toggle viewmodels_on 
33906:  viewmodel_fov 84
33906:  cl_interp 0
33906: +attack
33906: hud_medicautocallersthreshold  75  
33906:  alias weapon1  primary_up 
33906:  alias weapon2  secondary_down 
33906:  alias weapon3  melee_down 
33906:  alias lastweapon  primary_up 
33906:  alias nextweapon  melee_down 
33906:  alias previousweapon  primary_up 
33906:  alias switch_between_slot1_and_slot2  primary_up  
33907: slot2
33907:  alias viewmodel_toggle viewmodels_on 
33907:  viewmodel_fov 84
33907:  cl_interp 0
33907: +attack
33907: hud_medicautocallersthreshold  75  
33907:  alias weapon1  primary_up 
33907:  alias weapon2  secondary_down 
33907:  alias weapon3  melee_down 
33907:  alias lastweapon  primary_up 
33907:  alias nextweapon  melee_down 
33907:  alias previousweapon  primary_up 
33907:  alias switch_between_slot1_and_slot2  primary_up  
33907: slot2
33907:  alias viewmodel_toggle viewmodels_on 
33907:  viewmodel_fov 84
33907:  cl_interp 0
33907: +attack
33907: hud_medicautocallersthreshold  75  
33907:  alias weapon1  primary_up 
33907:  alias weapon2  secondary_down 
33907:  alias weapon3  melee_down 
33907:  alias lastweapon  primary_up 
33907:  alias nextweapon  melee_down 
33907:  alias previousweapon  primary_up 
33907:  alias switch_between_slot1_and_slot2  primary_up  
33907: slot2
33907:  alias viewmodel_toggle viewmodels_on 
33907:  viewmodel_fov 84
33907:  cl_interp 0
33907: +attack
33907: hud_medicautocallersthreshold  75  
33907:  alias weapon1  primary_up 
33907:  alias weapon2  secondary_down 
33907:  alias weapon3  melee_down 
33907:  alias lastweapon  primary_up 
33907:  alias nextweapon  melee_down 
33907:  alias previousweapon  primary_up 
33907:  alias switch_between_slot1_and_slot2  primary_up  
33907: slot2
33907:  alias viewmodel_toggle viewmodels_on 
33907:  viewmodel_fov 84
33907:  cl_interp 0
33907: +attack
33907: hud_medicautocallersthreshold  75  
33907:  alias weapon1  primary_up 
33907:  alias weapon2  secondary_down 
33907:  alias weapon3  melee_down 
33907:  alias lastweapon  primary_up 
33907:  alias nextweapon  melee_down 
33907:  alias previousweapon  primary_up 
33907:  alias switch_between_slot1_and_slot2  primary_up  
33908: slot2
33908:  alias viewmodel_toggle viewmodels_on 
33908:  viewmodel_fov 84
33908:  cl_interp 0
33908: +attack
33908: hud_medicautocallersthreshold  75  
33908:  alias weapon1  primary_up 
33908:  alias weapon2  secondary_down 
33908:  alias weapon3  melee_down 
33908:  alias lastweapon  primary_up 
33908:  alias nextweapon  melee_down 
33908:  alias previousweapon  primary_up 
33908:  alias switch_between_slot1_and_slot2  primary_up  
33908: slot2
33908:  alias viewmodel_toggle viewmodels_on 
33908:  viewmodel_fov 84
33908:  cl_interp 0
33908: +attack
33908: hud_medicautocallersthreshold  75  
33908:  alias weapon1  primary_up 
33908:  alias weapon2  secondary_down 
33908:  alias weapon3  melee_down 
33908:  alias lastweapon  primary_up 
33908:  alias nextweapon  melee_down 
33908:  alias previousweapon  primary_up 
33908:  alias switch_between_slot1_and_slot2  primary_up  
33908: -back
33908: +forward
33908: alias checkfwd +forward 
33908: slot2
33908:  alias viewmodel_toggle viewmodels_on 
33908:  viewmodel_fov 84
33908:  cl_interp 0
33908: +attack
33908: hud_medicautocallersthreshold  75  
33908:  alias weapon1  primary_up 
33908:  alias weapon2  secondary_down 
33908:  alias weapon3  melee_down 
33908:  alias lastweapon  primary_up 
33908:  alias nextweapon  melee_down 
33908:  alias previousweapon  primary_up 
33908:  alias switch_between_slot1_and_slot2  primary_up  
33908: slot2
33908:  alias viewmodel_toggle viewmodels_on 
33908:  viewmodel_fov 84
33908:  cl_interp 0
33908: +attack
33908: hud_medicautocallersthreshold  75  
33908:  alias weapon1  primary_up 
33908:  alias weapon2  secondary_down 
33908:  alias weapon3  melee_down 
33908:  alias lastweapon  primary_up 
33908:  alias nextweapon  melee_down 
33908:  alias previousweapon  primary_up 
33908:  alias switch_between_slot1_and_slot2  primary_up  
33909: ATTACK FORWARD MOVELEFT
33909: slot2
33909:  alias viewmodel_toggle viewmodels_on 
33909:  viewmodel_fov 84
33909:  cl_interp 0
33909: +attack
33909: hud_medicautocallersthreshold  75  
33909:  alias weapon1  primary_up 
33909:  alias weapon2  secondary_down 
33909:  alias weapon3  melee_down 
33909:  alias lastweapon  primary_up 
33909:  alias nextweapon  melee_down 
33909:  alias previousweapon  primary_up 
33909:  alias switch_between_slot1_and_slot2  primary_up  
33909: slot2
33909:  alias viewmodel_toggle viewmodels_on 
33909:  viewmodel_fov 84
33909:  cl_interp 0
33909: +attack
33909: hud_medicautocallersthreshold  75  
33909:  alias weapon1  primary_up 
33909:  alias weapon2  secondary_down 
33909:  alias weapon3  melee_down 
33909:  alias lastweapon  primary_up 
33909:  alias nextweapon  melee_down 
33909:  alias previousweapon  primary_up 
33909:  alias switch_between_slot1_and_slot2  primary_up  
33909: slot2
33909:  alias viewmodel_toggle viewmodels_on 
33909:  viewmodel_fov 84
33909:  cl_interp 0
33909: +attack
33909: hud_medicautocallersthreshold  75  
33909:  alias weapon1  primary_up 
33909:  alias weapon2  secondary_down 
33909:  alias weapon3  melee_down 
33909:  alias lastweapon  primary_up 
33909:  alias nextweapon  melee_down 
33909:  alias previousweapon  primary_up 
33909:  alias switch_between_slot1_and_slot2  primary_up  
33910: slot2
33910:  alias viewmodel_toggle viewmodels_on 
33910:  viewmodel_fov 84
33910:  cl_interp 0
33910: +attack
33910: hud_medicautocallersthreshold  75  
33910:  alias weapon1  primary_up 
33910:  alias weapon2  secondary_down 
33910:  alias weapon3  melee_down 
33910:  alias lastweapon  primary_up 
33910:  alias nextweapon  melee_down 
33910:  alias previousweapon  primary_up 
33910:  alias switch_between_slot1_and_slot2  primary_up  
33910: -moveleft
33910: alias checkleft none 
33910: slot2
33910:  alias viewmodel_toggle viewmodels_on 
33910:  viewmodel_fov 84
33910:  cl_interp 0
33910: +attack
33910: hud_medicautocallersthreshold  75  
33910:  alias weapon1  primary_up 
33910:  alias weapon2  secondary_down 
33910:  alias weapon3  melee_down 
33910:  alias lastweapon  primary_up 
33910:  alias nextweapon  melee_down 
33910:  alias previousweapon  primary_up 
33910:  alias switch_between_slot1_and_slot2  primary_up  
33911: ATTACK FORWARD
33911: slot2
33911:  alias viewmodel_toggle viewmodels_on 
33911:  viewmodel_fov 84
33911:  cl_interp 0
33911: +attack
33911: hud_medicautocallersthreshold  75  
33911:  alias weapon1  primary_up 
33911:  alias weapon2  secondary_down 
33911:  alias weapon3  melee_down 
33911:  alias lastweapon  primary_up 
33911:  alias nextweapon  melee_down 
33911:  alias previousweapon  primary_up 
33911:  alias switch_between_slot1_and_slot2  primary_up  
33911: slot2
33911:  alias viewmodel_toggle viewmodels_on 
33911:  viewmodel_fov 84
33911:  cl_interp 0
33911: +attack
33911: hud_medicautocallersthreshold  75  
33911:  alias weapon1  primary_up 
33911:  alias weapon2  secondary_down 
33911:  alias weapon3  melee_down 
33911:  alias lastweapon  primary_up 
33911:  alias nextweapon  melee_down 
33911:  alias previousweapon  primary_up 
33911:  alias switch_between_slot1_and_slot2  primary_up  
33912: slot2
33912:  alias viewmodel_toggle viewmodels_on 
33912:  viewmodel_fov 84
33912:  cl_interp 0
33912: +attack
33912: hud_medicautocallersthreshold  75  
33912:  alias weapon1  primary_up 
33912:  alias weapon2  secondary_down 
33912:  alias weapon3  melee_down 
33912:  alias lastweapon  primary_up 
33912:  alias nextweapon  melee_down 
33912:  alias previousweapon  primary_up 
33912:  alias switch_between_slot1_and_slot2  primary_up  
33912: slot2
33912:  alias viewmodel_toggle viewmodels_on 
33912:  viewmodel_fov 84
33912:  cl_interp 0
33912: +attack
33912: hud_medicautocallersthreshold  75  
33912:  alias weapon1  primary_up 
33912:  alias weapon2  secondary_down 
33912:  alias weapon3  melee_down 
33912:  alias lastweapon  primary_up 
33912:  alias nextweapon  melee_down 
33912:  alias previousweapon  primary_up 
33912:  alias switch_between_slot1_and_slot2  primary_up  
33913: slot2
33913:  alias viewmodel_toggle viewmodels_on 
33913:  viewmodel_fov 84
33913:  cl_interp 0
33913: +attack
33913: hud_medicautocallersthreshold  75  
33913:  alias weapon1  primary_up 
33913:  alias weapon2  secondary_down 
33913:  alias weapon3  melee_down 
33913:  alias lastweapon  primary_up 
33913:  alias nextweapon  melee_down 
33913:  alias previousweapon  primary_up 
33913:  alias switch_between_slot1_and_slot2  primary_up  
33913: slot2
33913:  alias viewmodel_toggle viewmodels_on 
33913:  viewmodel_fov 84
33913:  cl_interp 0
33913: +attack
33913: hud_medicautocallersthreshold  75  
33913:  alias weapon1  primary_up 
33913:  alias weapon2  secondary_down 
33913:  alias weapon3  melee_down 
33913:  alias lastweapon  primary_up 
33913:  alias nextweapon  melee_down 
33913:  alias previousweapon  primary_up 
33913:  alias switch_between_slot1_and_slot2  primary_up  
33921: -moveleft
33921: +moveright
33921: alias checkright +moveright 
33922: ATTACK FORWARD MOVERIGHT
33987: -attack 
33988: FORWARD MOVERIGHT
33996: +attack 
33997: ATTACK FORWARD MOVERIGHT
34004: slot2
34004:  alias viewmodel_toggle viewmodels_on 
34004:  viewmodel_fov 84
34004:  cl_interp 0
34004: +attack
34004: hud_medicautocallersthreshold  75  
34004:  alias weapon1  primary_up 
34004:  alias weapon2  secondary_down 
34004:  alias weapon3  melee_down 
34004:  alias lastweapon  primary_up 
34004:  alias nextweapon  melee_down 
34004:  alias previousweapon  primary_up 
34004:  alias switch_between_slot1_and_slot2  primary_up  
34006: slot2
34006:  alias viewmodel_toggle viewmodels_on 
34006:  viewmodel_fov 84
34006:  cl_interp 0
34006: +attack
34006: hud_medicautocallersthreshold  75  
34006:  alias weapon1  primary_up 
34006:  alias weapon2  secondary_down 
34006:  alias weapon3  melee_down 
34006:  alias lastweapon  primary_up 
34006:  alias nextweapon  melee_down 
34006:  alias previousweapon  primary_up 
34006:  alias switch_between_slot1_and_slot2  primary_up  
34006: slot2
34006:  alias viewmodel_toggle viewmodels_on 
34006:  viewmodel_fov 84
34006:  cl_interp 0
34006: +attack
34006: hud_medicautocallersthreshold  75  
34006:  alias weapon1  primary_up 
34006:  alias weapon2  secondary_down 
34006:  alias weapon3  melee_down 
34006:  alias lastweapon  primary_up 
34006:  alias nextweapon  melee_down 
34006:  alias previousweapon  primary_up 
34006:  alias switch_between_slot1_and_slot2  primary_up  
34007: slot2
34007:  alias viewmodel_toggle viewmodels_on 
34007:  viewmodel_fov 84
34007:  cl_interp 0
34007: +attack
34007: hud_medicautocallersthreshold  75  
34007:  alias weapon1  primary_up 
34007:  alias weapon2  secondary_down 
34007:  alias weapon3  melee_down 
34007:  alias lastweapon  primary_up 
34007:  alias nextweapon  melee_down 
34007:  alias previousweapon  primary_up 
34007:  alias switch_between_slot1_and_slot2  primary_up  
34007: slot2
34007:  alias viewmodel_toggle viewmodels_on 
34007:  viewmodel_fov 84
34007:  cl_interp 0
34007: +attack
34007: hud_medicautocallersthreshold  75  
34007:  alias weapon1  primary_up 
34007:  alias weapon2  secondary_down 
34007:  alias weapon3  melee_down 
34007:  alias lastweapon  primary_up 
34007:  alias nextweapon  melee_down 
34007:  alias previousweapon  primary_up 
34007:  alias switch_between_slot1_and_slot2  primary_up  
34007: -forward
34007: alias checkfwd none 
34009: ATTACK MOVERIGHT
34009: slot2
34009:  alias viewmodel_toggle viewmodels_on 
34009:  viewmodel_fov 84
34009:  cl_interp 0
34009: +attack
34009: hud_medicautocallersthreshold  75  
34009:  alias weapon1  primary_up 
34009:  alias weapon2  secondary_down 
34009:  alias weapon3  melee_down 
34009:  alias lastweapon  primary_up 
34009:  alias nextweapon  melee_down 
34009:  alias previousweapon  primary_up 
34009:  alias switch_between_slot1_and_slot2  primary_up  
34009: slot2
34009:  alias viewmodel_toggle viewmodels_on 
34009:  viewmodel_fov 84
34009:  cl_interp 0
34009: +attack
34009: hud_medicautocallersthreshold  75  
34009:  alias weapon1  primary_up 
34009:  alias weapon2  secondary_down 
34009:  alias weapon3  melee_down 
34009:  alias lastweapon  primary_up 
34009:  alias nextweapon  melee_down 
34009:  alias previousweapon  primary_up 
34009:  alias switch_between_slot1_and_slot2  primary_up  
34009: slot2
34009:  alias viewmodel_toggle viewmodels_on 
34009:  viewmodel_fov 84
34009:  cl_interp 0
34009: +attack
34009: hud_medicautocallersthreshold  75  
34009:  alias weapon1  primary_up 
34009:  alias weapon2  secondary_down 
34009:  alias weapon3  melee_down 
34009:  alias lastweapon  primary_up 
34009:  alias nextweapon  melee_down 
34009:  alias previousweapon  primary_up 
34009:  alias switch_between_slot1_and_slot2  primary_up  
34010: slot2
34010:  alias viewmodel_toggle viewmodels_on 
34010:  viewmodel_fov 84
34010:  cl_interp 0
34010: +attack
34010: hud_medicautocallersthreshold  75  
34010:  alias weapon1  primary_up 
34010:  alias weapon2  secondary_down 
34010:  alias weapon3  melee_down 
34010:  alias lastweapon  primary_up 
34010:  alias nextweapon  melee_down 
34010:  alias previousweapon  primary_up 
34010:  alias switch_between_slot1_and_slot2  primary_up  
34012: slot2
34012:  alias viewmodel_toggle viewmodels_on 
34012:  viewmodel_fov 84
34012:  cl_interp 0
34012: +attack
34012: hud_medicautocallersthreshold  75  
34012:  alias weapon1  primary_up 
34012:  alias weapon2  secondary_down 
34012:  alias weapon3  melee_down 
34012:  alias lastweapon  primary_up 
34012:  alias nextweapon  melee_down 
34012:  alias previousweapon  primary_up 
34012:  alias switch_between_slot1_and_slot2  primary_up  
34021: -forward
34021: +back
34021: alias checkback +back 
34022: ATTACK BACK MOVERIGHT
34025: -moveright
34025: +moveleft
34025: alias checkleft +moveleft 
34026: ATTACK BACK MOVELEFT
34031: slot2
34031:  alias viewmodel_toggle viewmodels_on 
34031:  viewmodel_fov 84
34031:  cl_interp 0
34031: +attack
34031: hud_medicautocallersthreshold  75  
34031:  alias weapon1  primary_up 
34031:  alias weapon2  secondary_down 
34031:  alias weapon3  melee_down 
34031:  alias lastweapon  primary_up 
34031:  alias nextweapon  melee_down 
34031:  alias previousweapon  primary_up 
34031:  alias switch_between_slot1_and_slot2  primary_up  
34032: slot2
34032:  alias viewmodel_toggle viewmodels_on 
34032:  viewmodel_fov 84
34032:  cl_interp 0
34032: +attack
34032: hud_medicautocallersthreshold  75  
34032:  alias weapon1  primary_up 
34032:  alias weapon2  secondary_down 
34032:  alias weapon3  melee_down 
34032:  alias lastweapon  primary_up 
34032:  alias nextweapon  melee_down 
34032:  alias previousweapon  primary_up 
34032:  alias switch_between_slot1_and_slot2  primary_up  
34034: slot2
34034:  alias viewmodel_toggle viewmodels_on 
34034:  viewmodel_fov 84
34034:  cl_interp 0
34034: +attack
34034: hud_medicautocallersthreshold  75  
34034:  alias weapon1  primary_up 
34034:  alias weapon2  secondary_down 
34034:  alias weapon3  melee_down 
34034:  alias lastweapon  primary_up 
34034:  alias nextweapon  melee_down 
34034:  alias previousweapon  primary_up 
34034:  alias switch_between_slot1_and_slot2  primary_up  
34034: slot2
34034:  alias viewmodel_toggle viewmodels_on 
34034:  viewmodel_fov 84
34034:  cl_interp 0
34034: +attack
34034: hud_medicautocallersthreshold  75  
34034:  alias weapon1  primary_up 
34034:  alias weapon2  secondary_down 
34034:  alias weapon3  melee_down 
34034:  alias lastweapon  primary_up 
34034:  alias nextweapon  melee_down 
34034:  alias previousweapon  primary_up 
34034:  alias switch_between_slot1_and_slot2  primary_up  
34034: -moveleft
34034: +moveright 
34034: alias checkleft none 
34034: slot2
34034:  alias viewmodel_toggle viewmodels_on 
34034:  viewmodel_fov 84
34034:  cl_interp 0
34034: +attack
34034: hud_medicautocallersthreshold  75  
34034:  alias weapon1  primary_up 
34034:  alias weapon2  secondary_down 
34034:  alias weapon3  melee_down 
34034:  alias lastweapon  primary_up 
34034:  alias nextweapon  melee_down 
34034:  alias previousweapon  primary_up 
34034:  alias switch_between_slot1_and_slot2  primary_up  
34035: ATTACK BACK MOVERIGHT
34035: slot2
34035:  alias viewmodel_toggle viewmodels_on 
34035:  viewmodel_fov 84
34035:  cl_interp 0
34035: +attack
34035: hud_medicautocallersthreshold  75  
34035:  alias weapon1  primary_up 
34035:  alias weapon2  secondary_down 
34035:  alias weapon3  melee_down 
34035:  alias lastweapon  primary_up 
34035:  alias nextweapon  melee_down 
34035:  alias previousweapon  primary_up 
34035:  alias switch_between_slot1_and_slot2  primary_up  
34035: slot2
34035:  alias viewmodel_toggle viewmodels_on 
34035:  viewmodel_fov 84
34035:  cl_interp 0
34035: +attack
34035: hud_medicautocallersthreshold  75  
34035:  alias weapon1  primary_up 
34035:  alias weapon2  secondary_down 
34035:  alias weapon3  melee_down 
34035:  alias lastweapon  primary_up 
34035:  alias nextweapon  melee_down 
34035:  alias previousweapon  primary_up 
34035:  alias switch_between_slot1_and_slot2  primary_up  
34035: slot2
34035:  alias viewmodel_toggle viewmodels_on 
34035:  viewmodel_fov 84
34035:  cl_interp 0
34035: +attack
34035: hud_medicautocallersthreshold  75  
34035:  alias weapon1  primary_up 
34035:  alias weapon2  secondary_down 
34035:  alias weapon3  melee_down 
34035:  alias lastweapon  primary_up 
34035:  alias nextweapon  melee_down 
34035:  alias previousweapon  primary_up 
34035:  alias switch_between_slot1_and_slot2  primary_up  
34035: slot2
34035:  alias viewmodel_toggle viewmodels_on 
34035:  viewmodel_fov 84
34035:  cl_interp 0
34035: +attack
34035: hud_medicautocallersthreshold  75  
34035:  alias weapon1  primary_up 
34035:  alias weapon2  secondary_down 
34035:  alias weapon3  melee_down 
34035:  alias lastweapon  primary_up 
34035:  alias nextweapon  melee_down 
34035:  alias previousweapon  primary_up 
34035:  alias switch_between_slot1_and_slot2  primary_up  
34035: -back
34035: alias checkback none 
34037: ATTACK MOVERIGHT
34037: slot2
34037:  alias viewmodel_toggle viewmodels_on 
34037:  viewmodel_fov 84
34037:  cl_interp 0
34037: +attack
34037: hud_medicautocallersthreshold  75  
34037:  alias weapon1  primary_up 
34037:  alias weapon2  secondary_down 
34037:  alias weapon3  melee_down 
34037:  alias lastweapon  primary_up 
34037:  alias nextweapon  melee_down 
34037:  alias previousweapon  primary_up 
34037:  alias switch_between_slot1_and_slot2  primary_up  
34038: slot2
34038:  alias viewmodel_toggle viewmodels_on 
34038:  viewmodel_fov 84
34038:  cl_interp 0
34038: +attack
34038: hud_medicautocallersthreshold  75  
34038:  alias weapon1  primary_up 
34038:  alias weapon2  secondary_down 
34038:  alias weapon3  melee_down 
34038:  alias lastweapon  primary_up 
34038:  alias nextweapon  melee_down 
34038:  alias previousweapon  primary_up 
34038:  alias switch_between_slot1_and_slot2  primary_up  
34038: slot2
34038:  alias viewmodel_toggle viewmodels_on 
34038:  viewmodel_fov 84
34038:  cl_interp 0
34038: +attack
34038: hud_medicautocallersthreshold  75  
34038:  alias weapon1  primary_up 
34038:  alias weapon2  secondary_down 
34038:  alias weapon3  melee_down 
34038:  alias lastweapon  primary_up 
34038:  alias nextweapon  melee_down 
34038:  alias previousweapon  primary_up 
34038:  alias switch_between_slot1_and_slot2  primary_up  
34039: slot2
34039:  alias viewmodel_toggle viewmodels_on 
34039:  viewmodel_fov 84
34039:  cl_interp 0
34039: +attack
34039: hud_medicautocallersthreshold  75  
34039:  alias weapon1  primary_up 
34039:  alias weapon2  secondary_down 
34039:  alias weapon3  melee_down 
34039:  alias lastweapon  primary_up 
34039:  alias nextweapon  melee_down 
34039:  alias previousweapon  primary_up 
34039:  alias switch_between_slot1_and_slot2  primary_up  
34043: slot2
34043:  alias viewmodel_toggle viewmodels_on 
34043:  viewmodel_fov 84
34043:  cl_interp 0
34043: +attack
34043: hud_medicautocallersthreshold  75  
34043:  alias weapon1  primary_up 
34043:  alias weapon2  secondary_down 
34043:  alias weapon3  melee_down 
34043:  alias lastweapon  primary_up 
34043:  alias nextweapon  melee_down 
34043:  alias previousweapon  primary_up 
34043:  alias switch_between_slot1_and_slot2  primary_up  
34051: -back
34051: +forward
34051: alias checkfwd +forward 
34051: ATTACK FORWARD MOVERIGHT
34062: -moveright
34062: alias checkright none 
34064: ATTACK FORWARD
34073: -moveright
34073: +moveleft
34073: alias checkleft +moveleft 
34075: ATTACK FORWARD MOVELEFT
34079: -moveleft
34079: alias checkleft none 
34079: ATTACK FORWARD
34084: -moveleft
34084: +moveright
34084: alias checkright +moveright 
34085: ATTACK FORWARD MOVERIGHT
34091: -attack 
34092: FORWARD MOVERIGHT
34099: +attack 
34099: ATTACK FORWARD MOVERIGHT
34112: slot2
34112:  alias viewmodel_toggle viewmodels_on 
34112:  viewmodel_fov 84
34112:  cl_interp 0
34112: +attack
34112: hud_medicautocallersthreshold  75  
34112:  alias weapon1  primary_up 
34112:  alias weapon2  secondary_down 
34112:  alias weapon3  melee_down 
34112:  alias lastweapon  primary_up 
34112:  alias nextweapon  melee_down 
34112:  alias previousweapon  primary_up 
34112:  alias switch_between_slot1_and_slot2  primary_up  
34112: slot2
34112:  alias viewmodel_toggle viewmodels_on 
34112:  viewmodel_fov 84
34112:  cl_interp 0
34112: +attack
34112: hud_medicautocallersthreshold  75  
34112:  alias weapon1  primary_up 
34112:  alias weapon2  secondary_down 
34112:  alias weapon3  melee_down 
34112:  alias lastweapon  primary_up 
34112:  alias nextweapon  melee_down 
34112:  alias previousweapon  primary_up 
34112:  alias switch_between_slot1_and_slot2  primary_up  
34113: slot2
34113:  alias viewmodel_toggle viewmodels_on 
34113:  viewmodel_fov 84
34113:  cl_interp 0
34113: +attack
34113: hud_medicautocallersthreshold  75  
34113:  alias weapon1  primary_up 
34113:  alias weapon2  secondary_down 
34113:  alias weapon3  melee_down 
34113:  alias lastweapon  primary_up 
34113:  alias nextweapon  melee_down 
34113:  alias previousweapon  primary_up 
34113:  alias switch_between_slot1_and_slot2  primary_up  
34114: slot2
34114:  alias viewmodel_toggle viewmodels_on 
34114:  viewmodel_fov 84
34114:  cl_interp 0
34114: +attack
34114: hud_medicautocallersthreshold  75  
34114:  alias weapon1  primary_up 
34114:  alias weapon2  secondary_down 
34114:  alias weapon3  melee_down 
34114:  alias lastweapon  primary_up 
34114:  alias nextweapon  melee_down 
34114:  alias previousweapon  primary_up 
34114:  alias switch_between_slot1_and_slot2  primary_up  
34146: slot2
34146:  alias viewmodel_toggle viewmodels_on 
34146:  viewmodel_fov 84
34146:  cl_interp 0
34146: +attack
34146: hud_medicautocallersthreshold  75  
34146:  alias weapon1  primary_up 
34146:  alias weapon2  secondary_down 
34146:  alias weapon3  melee_down 
34146:  alias lastweapon  primary_up 
34146:  alias nextweapon  melee_down 
34146:  alias previousweapon  primary_up 
34146:  alias switch_between_slot1_and_slot2  primary_up  
34147: slot2
34147:  alias viewmodel_toggle viewmodels_on 
34147:  viewmodel_fov 84
34147:  cl_interp 0
34147: +attack
34147: hud_medicautocallersthreshold  75  
34147:  alias weapon1  primary_up 
34147:  alias weapon2  secondary_down 
34147:  alias weapon3  melee_down 
34147:  alias lastweapon  primary_up 
34147:  alias nextweapon  melee_down 
34147:  alias previousweapon  primary_up 
34147:  alias switch_between_slot1_and_slot2  primary_up  
34148: slot2
34148:  alias viewmodel_toggle viewmodels_on 
34148:  viewmodel_fov 84
34148:  cl_interp 0
34148: +attack
34148: hud_medicautocallersthreshold  75  
34148:  alias weapon1  primary_up 
34148:  alias weapon2  secondary_down 
34148:  alias weapon3  melee_down 
34148:  alias lastweapon  primary_up 
34148:  alias nextweapon  melee_down 
34148:  alias previousweapon  primary_up 
34148:  alias switch_between_slot1_and_slot2  primary_up  
34149: slot2
34149:  alias viewmodel_toggle viewmodels_on 
34149:  viewmodel_fov 84
34149:  cl_interp 0
34149: +attack
34149: hud_medicautocallersthreshold  75  
34149:  alias weapon1  primary_up 
34149:  alias weapon2  secondary_down 
34149:  alias weapon3  melee_down 
34149:  alias lastweapon  primary_up 
34149:  alias nextweapon  melee_down 
34149:  alias previousweapon  primary_up 
34149:  alias switch_between_slot1_and_slot2  primary_up  
34149: slot2
34149:  alias viewmodel_toggle viewmodels_on 
34149:  viewmodel_fov 84
34149:  cl_interp 0
34149: +attack
34149: hud_medicautocallersthreshold  75  
34149:  alias weapon1  primary_up 
34149:  alias weapon2  secondary_down 
34149:  alias weapon3  melee_down 
34149:  alias lastweapon  primary_up 
34149:  alias nextweapon  melee_down 
34149:  alias previousweapon  primary_up 
34149:  alias switch_between_slot1_and_slot2  primary_up  
34151: slot2
34151:  alias viewmodel_toggle viewmodels_on 
34151:  viewmodel_fov 84
34151:  cl_interp 0
34151: +attack
34151: hud_medicautocallersthreshold  75  
34151:  alias weapon1  primary_up 
34151:  alias weapon2  secondary_down 
34151:  alias weapon3  melee_down 
34151:  alias lastweapon  primary_up 
34151:  alias nextweapon  melee_down 
34151:  alias previousweapon  primary_up 
34151:  alias switch_between_slot1_and_slot2  primary_up  
34153: -moveright
34153: +moveleft
34153: alias checkleft +moveleft 
34154: ATTACK FORWARD MOVELEFT
34160: -moveright
34160: +moveleft 
34160: alias checkright none 
34169: -moveleft
34169: +moveright
34169: alias checkright +moveright 
34170: ATTACK FORWARD MOVERIGHT
34170: -moveleft
34170: +moveright 
34170: alias checkleft none 
34171: -forward
34171: alias checkfwd none 
34171: ATTACK MOVERIGHT
34196: -forward
34196: +back
34196: alias checkback +back 
34198: ATTACK BACK MOVERIGHT
34198: -moveright
34198: +moveleft
34198: alias checkleft +moveleft 
34199: ATTACK BACK MOVELEFT
34199: -back
34199: alias checkback none 
34200: ATTACK MOVELEFT
34201: -moveright
34201: +moveleft 
34201: alias checkright none 
34234: -forward
34234: +back
34234: alias checkback +back 
34235: ATTACK BACK MOVELEFT
34250: -moveleft
34250: +moveright
34250: alias checkright +moveright 
34250: ATTACK BACK MOVERIGHT
34251: -moveleft
34251: +moveright 
34251: alias checkleft none 
34255: -back
34255: alias checkback none 
34257: ATTACK MOVERIGHT
34258: -attack 
34259: MOVERIGHT
34265: +attack 
34265: ATTACK MOVERIGHT
34265: -forward
34265: +back
34265: alias checkback +back 
34266: ATTACK BACK MOVERIGHT
34266: -moveright
34266: +moveleft
34266: alias checkleft +moveleft 
34268: ATTACK BACK MOVELEFT
34273: -moveright
34273: +moveleft 
34273: alias checkright none 
34275: -back
34275: alias checkback none 
34277: ATTACK MOVELEFT
34300: -attack 
34302: MOVELEFT
34306: -back
34306: +forward
34306: alias checkfwd +forward 
34307: FORWARD MOVELEFT
34307: +attack 
34308: ATTACK FORWARD MOVELEFT
34322: slot2
34322:  alias viewmodel_toggle viewmodels_on 
34322:  viewmodel_fov 84
34322:  cl_interp 0
34322: +attack
34322: hud_medicautocallersthreshold  75  
34322:  alias weapon1  primary_up 
34322:  alias weapon2  secondary_down 
34322:  alias weapon3  melee_down 
34322:  alias lastweapon  primary_up 
34322:  alias nextweapon  melee_down 
34322:  alias previousweapon  primary_up 
34322:  alias switch_between_slot1_and_slot2  primary_up  
34322: slot2
34322:  alias viewmodel_toggle viewmodels_on 
34322:  viewmodel_fov 84
34322:  cl_interp 0
34322: +attack
34322: hud_medicautocallersthreshold  75  
34322:  alias weapon1  primary_up 
34322:  alias weapon2  secondary_down 
34322:  alias weapon3  melee_down 
34322:  alias lastweapon  primary_up 
34322:  alias nextweapon  melee_down 
34322:  alias previousweapon  primary_up 
34322:  alias switch_between_slot1_and_slot2  primary_up  
34323: slot2
34323:  alias viewmodel_toggle viewmodels_on 
34323:  viewmodel_fov 84
34323:  cl_interp 0
34323: +attack
34323: hud_medicautocallersthreshold  75  
34323:  alias weapon1  primary_up 
34323:  alias weapon2  secondary_down 
34323:  alias weapon3  melee_down 
34323:  alias lastweapon  primary_up 
34323:  alias nextweapon  melee_down 
34323:  alias previousweapon  primary_up 
34323:  alias switch_between_slot1_and_slot2  primary_up  
34323: slot2
34323:  alias viewmodel_toggle viewmodels_on 
34323:  viewmodel_fov 84
34323:  cl_interp 0
34323: +attack
34323: hud_medicautocallersthreshold  75  
34323:  alias weapon1  primary_up 
34323:  alias weapon2  secondary_down 
34323:  alias weapon3  melee_down 
34323:  alias lastweapon  primary_up 
34323:  alias nextweapon  melee_down 
34323:  alias previousweapon  primary_up 
34323:  alias switch_between_slot1_and_slot2  primary_up  
34324: slot2
34324:  alias viewmodel_toggle viewmodels_on 
34324:  viewmodel_fov 84
34324:  cl_interp 0
34324: +attack
34324: hud_medicautocallersthreshold  75  
34324:  alias weapon1  primary_up 
34324:  alias weapon2  secondary_down 
34324:  alias weapon3  melee_down 
34324:  alias lastweapon  primary_up 
34324:  alias nextweapon  melee_down 
34324:  alias previousweapon  primary_up 
34324:  alias switch_between_slot1_and_slot2  primary_up  
34325: slot2
34325:  alias viewmodel_toggle viewmodels_on 
34325:  viewmodel_fov 84
34325:  cl_interp 0
34325: +attack
34325: hud_medicautocallersthreshold  75  
34325:  alias weapon1  primary_up 
34325:  alias weapon2  secondary_down 
34325:  alias weapon3  melee_down 
34325:  alias lastweapon  primary_up 
34325:  alias nextweapon  melee_down 
34325:  alias previousweapon  primary_up 
34325:  alias switch_between_slot1_and_slot2  primary_up  
34325: slot2
34325:  alias viewmodel_toggle viewmodels_on 
34325:  viewmodel_fov 84
34325:  cl_interp 0
34325: +attack
34325: hud_medicautocallersthreshold  75  
34325:  alias weapon1  primary_up 
34325:  alias weapon2  secondary_down 
34325:  alias weapon3  melee_down 
34325:  alias lastweapon  primary_up 
34325:  alias nextweapon  melee_down 
34325:  alias previousweapon  primary_up 
34325:  alias switch_between_slot1_and_slot2  primary_up  
34327: slot2
34327:  alias viewmodel_toggle viewmodels_on 
34327:  viewmodel_fov 84
34327:  cl_interp 0
34327: +attack
34327: hud_medicautocallersthreshold  75  
34327:  alias weapon1  primary_up 
34327:  alias weapon2  secondary_down 
34327:  alias weapon3  melee_down 
34327:  alias lastweapon  primary_up 
34327:  alias nextweapon  melee_down 
34327:  alias previousweapon  primary_up 
34327:  alias switch_between_slot1_and_slot2  primary_up  
34327: -moveleft
34327: alias checkleft none 
34328: ATTACK FORWARD
34330: -moveleft
34330: +moveright
34330: alias checkright +moveright 
34331: ATTACK FORWARD MOVERIGHT
34365: -attack 
34367: FORWARD MOVERIGHT
34371: +attack 
34372: ATTACK FORWARD MOVERIGHT
34375: -forward
34375: alias checkfwd none 
34376: ATTACK MOVERIGHT
34382: -forward
34382: +back
34382: alias checkback +back 
34384: ATTACK BACK MOVERIGHT
34388: -moveright
34388: +moveleft
34388: alias checkleft +moveleft 
34389: ATTACK BACK MOVELEFT
34396: -back
34396: alias checkback none 
34397: ATTACK MOVELEFT
34397: -moveright
34397: +moveleft 
34397: alias checkright none 
34404: -back
34404: +forward
34404: alias checkfwd +forward 
34405: ATTACK FORWARD MOVELEFT
34410: -moveleft
34410: alias checkleft none 
34410: ATTACK FORWARD
34412: -moveleft
34412: +moveright
34412: alias checkright +moveright 
34414: ATTACK FORWARD MOVERIGHT
34417:  alias viewmodel_toggle viewmodels_off 
34419: slot1
34419:  alias viewmodel_toggle viewmodels_off 
34419:  viewmodel_fov 84
34419:  cl_interp 0
34419: -attack
34419: hud_medicautocallersthreshold  150  
34419:  alias weapon1  primary_up 
34419:  alias weapon2  secondary_down 
34419:  alias weapon3  melee_up 
34419:  alias lastweapon  secondary_down 
34419:  alias nextweapon  secondary_down 
34419:  alias previousweapon  melee_up 
34419:  alias switch_between_slot1_and_slot2  secondary_down  
34420: FORWARD MOVERIGHT
34420: slot1
34420:  alias viewmodel_toggle viewmodels_off 
34420:  viewmodel_fov 84
34420:  cl_interp 0
34420: -attack
34420: hud_medicautocallersthreshold  150  
34420:  alias weapon1  primary_up 
34420:  alias weapon2  secondary_down 
34420:  alias weapon3  melee_up 
34420:  alias lastweapon  secondary_down 
34420:  alias nextweapon  secondary_down 
34420:  alias previousweapon  melee_up 
34420:  alias switch_between_slot1_and_slot2  secondary_down  
34420: slot1
34420:  alias viewmodel_toggle viewmodels_off 
34420:  viewmodel_fov 84
34420:  cl_interp 0
34420: -attack
34420: hud_medicautocallersthreshold  150  
34420:  alias weapon1  primary_up 
34420:  alias weapon2  secondary_down 
34420:  alias weapon3  melee_up 
34420:  alias lastweapon  secondary_down 
34420:  alias nextweapon  secondary_down 
34420:  alias previousweapon  melee_up 
34420:  alias switch_between_slot1_and_slot2  secondary_down  
34421: slot1
34421:  alias viewmodel_toggle viewmodels_off 
34421:  viewmodel_fov 84
34421:  cl_interp 0
34421: -attack
34421: hud_medicautocallersthreshold  150  
34421:  alias weapon1  primary_up 
34421:  alias weapon2  secondary_down 
34421:  alias weapon3  melee_up 
34421:  alias lastweapon  secondary_down 
34421:  alias nextweapon  secondary_down 
34421:  alias previousweapon  melee_up 
34421:  alias switch_between_slot1_and_slot2  secondary_down  
34422: slot1
34422:  alias viewmodel_toggle viewmodels_off 
34422:  viewmodel_fov 84
34422:  cl_interp 0
34422: -attack
34422: hud_medicautocallersthreshold  150  
34422:  alias weapon1  primary_up 
34422:  alias weapon2  secondary_down 
34422:  alias weapon3  melee_up 
34422:  alias lastweapon  secondary_down 
34422:  alias nextweapon  secondary_down 
34422:  alias previousweapon  melee_up 
34422:  alias switch_between_slot1_and_slot2  secondary_down  
34435: -forward
34435: alias checkfwd none 
34437: MOVERIGHT
34440: -moveright
34440: alias checkright none 
34442: no buttons
34443: -forward
34443: +back
34443: alias checkback +back 
34445: BACK
34445: -moveright
34445: +moveleft
34445: alias checkleft +moveleft 
34445: BACK MOVELEFT
34447: +attack 107
34449: ATTACK BACK MOVELEFT
34460: -attack 107
34460: -back
34460: alias checkback none 
34460: MOVELEFT
34463: slot2
34463:  alias viewmodel_toggle viewmodels_on 
34463:  viewmodel_fov 84
34463:  cl_interp 0
34463: +attack
34463: hud_medicautocallersthreshold  75  
34463:  alias weapon1  primary_up 
34463:  alias weapon2  secondary_down 
34463:  alias weapon3  melee_down 
34463:  alias lastweapon  primary_up 
34463:  alias nextweapon  melee_down 
34463:  alias previousweapon  primary_up 
34463:  alias switch_between_slot1_and_slot2  primary_up  
34463: slot2
34463:  alias viewmodel_toggle viewmodels_on 
34463:  viewmodel_fov 84
34463:  cl_interp 0
34463: +attack
34463: hud_medicautocallersthreshold  75  
34463:  alias weapon1  primary_up 
34463:  alias weapon2  secondary_down 
34463:  alias weapon3  melee_down 
34463:  alias lastweapon  primary_up 
34463:  alias nextweapon  melee_down 
34463:  alias previousweapon  primary_up 
34463:  alias switch_between_slot1_and_slot2  primary_up  
34463: slot2
34463:  alias viewmodel_toggle viewmodels_on 
34463:  viewmodel_fov 84
34463:  cl_interp 0
34463: +attack
34463: hud_medicautocallersthreshold  75  
34463:  alias weapon1  primary_up 
34463:  alias weapon2  secondary_down 
34463:  alias weapon3  melee_down 
34463:  alias lastweapon  primary_up 
34463:  alias nextweapon  melee_down 
34463:  alias previousweapon  primary_up 
34463:  alias switch_between_slot1_and_slot2  primary_up  
34465: ATTACK MOVELEFT
34465: slot2
34465:  alias viewmodel_toggle viewmodels_on 
34465:  viewmodel_fov 84
34465:  cl_interp 0
34465: +attack
34465: hud_medicautocallersthreshold  75  
34465:  alias weapon1  primary_up 
34465:  alias weapon2  secondary_down 
34465:  alias weapon3  melee_down 
34465:  alias lastweapon  primary_up 
34465:  alias nextweapon  melee_down 
34465:  alias previousweapon  primary_up 
34465:  alias switch_between_slot1_and_slot2  primary_up  
34465: slot2
34465:  alias viewmodel_toggle viewmodels_on 
34465:  viewmodel_fov 84
34465:  cl_interp 0
34465: +attack
34465: hud_medicautocallersthreshold  75  
34465:  alias weapon1  primary_up 
34465:  alias weapon2  secondary_down 
34465:  alias weapon3  melee_down 
34465:  alias lastweapon  primary_up 
34465:  alias nextweapon  melee_down 
34465:  alias previousweapon  primary_up 
34465:  alias switch_between_slot1_and_slot2  primary_up  
34465: slot2
34465:  alias viewmodel_toggle viewmodels_on 
34465:  viewmodel_fov 84
34465:  cl_interp 0
34465: +attack
34465: hud_medicautocallersthreshold  75  
34465:  alias weapon1  primary_up 
34465:  alias weapon2  secondary_down 
34465:  alias weapon3  melee_down 
34465:  alias lastweapon  primary_up 
34465:  alias nextweapon  melee_down 
34465:  alias previousweapon  primary_up 
34465:  alias switch_between_slot1_and_slot2  primary_up  
34465: slot2
34465:  alias viewmodel_toggle viewmodels_on 
34465:  viewmodel_fov 84
34465:  cl_interp 0
34465: +attack
34465: hud_medicautocallersthreshold  75  
34465:  alias weapon1  primary_up 
34465:  alias weapon2  secondary_down 
34465:  alias weapon3  melee_down 
34465:  alias lastweapon  primary_up 
34465:  alias nextweapon  melee_down 
34465:  alias previousweapon  primary_up 
34465:  alias switch_between_slot1_and_slot2  primary_up  
34466: slot2
34466:  alias viewmodel_toggle viewmodels_on 
34466:  viewmodel_fov 84
34466:  cl_interp 0
34466: +attack
34466: hud_medicautocallersthreshold  75  
34466:  alias weapon1  primary_up 
34466:  alias weapon2  secondary_down 
34466:  alias weapon3  melee_down 
34466:  alias lastweapon  primary_up 
34466:  alias nextweapon  melee_down 
34466:  alias previousweapon  primary_up 
34466:  alias switch_between_slot1_and_slot2  primary_up  
34466: slot2
34466:  alias viewmodel_toggle viewmodels_on 
34466:  viewmodel_fov 84
34466:  cl_interp 0
34466: +attack
34466: hud_medicautocallersthreshold  75  
34466:  alias weapon1  primary_up 
34466:  alias weapon2  secondary_down 
34466:  alias weapon3  melee_down 
34466:  alias lastweapon  primary_up 
34466:  alias nextweapon  melee_down 
34466:  alias previousweapon  primary_up 
34466:  alias switch_between_slot1_and_slot2  primary_up  
34466: slot2
34466:  alias viewmodel_toggle viewmodels_on 
34466:  viewmodel_fov 84
34466:  cl_interp 0
34466: +attack
34466: hud_medicautocallersthreshold  75  
34466:  alias weapon1  primary_up 
34466:  alias weapon2  secondary_down 
34466:  alias weapon3  melee_down 
34466:  alias lastweapon  primary_up 
34466:  alias nextweapon  melee_down 
34466:  alias previousweapon  primary_up 
34466:  alias switch_between_slot1_and_slot2  primary_up  
34467: slot2
34467:  alias viewmodel_toggle viewmodels_on 
34467:  viewmodel_fov 84
34467:  cl_interp 0
34467: +attack
34467: hud_medicautocallersthreshold  75  
34467:  alias weapon1  primary_up 
34467:  alias weapon2  secondary_down 
34467:  alias weapon3  melee_down 
34467:  alias lastweapon  primary_up 
34467:  alias nextweapon  melee_down 
34467:  alias previousweapon  primary_up 
34467:  alias switch_between_slot1_and_slot2  primary_up  
34467: slot2
34467:  alias viewmodel_toggle viewmodels_on 
34467:  viewmodel_fov 84
34467:  cl_interp 0
34467: +attack
34467: hud_medicautocallersthreshold  75  
34467:  alias weapon1  primary_up 
34467:  alias weapon2  secondary_down 
34467:  alias weapon3  melee_down 
34467:  alias lastweapon  primary_up 
34467:  alias nextweapon  melee_down 
34467:  alias previousweapon  primary_up 
34467:  alias switch_between_slot1_and_slot2  primary_up  
34467: slot2
34467:  alias viewmodel_toggle viewmodels_on 
34467:  viewmodel_fov 84
34467:  cl_interp 0
34467: +attack
34467: hud_medicautocallersthreshold  75  
34467:  alias weapon1  primary_up 
34467:  alias weapon2  secondary_down 
34467:  alias weapon3  melee_down 
34467:  alias lastweapon  primary_up 
34467:  alias nextweapon  melee_down 
34467:  alias previousweapon  primary_up 
34467:  alias switch_between_slot1_and_slot2  primary_up  
34468: slot2
34468:  alias viewmodel_toggle viewmodels_on 
34468:  viewmodel_fov 84
34468:  cl_interp 0
34468: +attack
34468: hud_medicautocallersthreshold  75  
34468:  alias weapon1  primary_up 
34468:  alias weapon2  secondary_down 
34468:  alias weapon3  melee_down 
34468:  alias lastweapon  primary_up 
34468:  alias nextweapon  melee_down 
34468:  alias previousweapon  primary_up 
34468:  alias switch_between_slot1_and_slot2  primary_up  
34468: slot2
34468:  alias viewmodel_toggle viewmodels_on 
34468:  viewmodel_fov 84
34468:  cl_interp 0
34468: +attack
34468: hud_medicautocallersthreshold  75  
34468:  alias weapon1  primary_up 
34468:  alias weapon2  secondary_down 
34468:  alias weapon3  melee_down 
34468:  alias lastweapon  primary_up 
34468:  alias nextweapon  melee_down 
34468:  alias previousweapon  primary_up 
34468:  alias switch_between_slot1_and_slot2  primary_up  
34469: slot2
34469:  alias viewmodel_toggle viewmodels_on 
34469:  viewmodel_fov 84
34469:  cl_interp 0
34469: +attack
34469: hud_medicautocallersthreshold  75  
34469:  alias weapon1  primary_up 
34469:  alias weapon2  secondary_down 
34469:  alias weapon3  melee_down 
34469:  alias lastweapon  primary_up 
34469:  alias nextweapon  melee_down 
34469:  alias previousweapon  primary_up 
34469:  alias switch_between_slot1_and_slot2  primary_up  
34469: slot2
34469:  alias viewmodel_toggle viewmodels_on 
34469:  viewmodel_fov 84
34469:  cl_interp 0
34469: +attack
34469: hud_medicautocallersthreshold  75  
34469:  alias weapon1  primary_up 
34469:  alias weapon2  secondary_down 
34469:  alias weapon3  melee_down 
34469:  alias lastweapon  primary_up 
34469:  alias nextweapon  melee_down 
34469:  alias previousweapon  primary_up 
34469:  alias switch_between_slot1_and_slot2  primary_up  
34470: slot2
34470:  alias viewmodel_toggle viewmodels_on 
34470:  viewmodel_fov 84
34470:  cl_interp 0
34470: +attack
34470: hud_medicautocallersthreshold  75  
34470:  alias weapon1  primary_up 
34470:  alias weapon2  secondary_down 
34470:  alias weapon3  melee_down 
34470:  alias lastweapon  primary_up 
34470:  alias nextweapon  melee_down 
34470:  alias previousweapon  primary_up 
34470:  alias switch_between_slot1_and_slot2  primary_up  
34470: slot2
34470:  alias viewmodel_toggle viewmodels_on 
34470:  viewmodel_fov 84
34470:  cl_interp 0
34470: +attack
34470: hud_medicautocallersthreshold  75  
34470:  alias weapon1  primary_up 
34470:  alias weapon2  secondary_down 
34470:  alias weapon3  melee_down 
34470:  alias lastweapon  primary_up 
34470:  alias nextweapon  melee_down 
34470:  alias previousweapon  primary_up 
34470:  alias switch_between_slot1_and_slot2  primary_up  
34471: slot2
34471:  alias viewmodel_toggle viewmodels_on 
34471:  viewmodel_fov 84
34471:  cl_interp 0
34471: +attack
34471: hud_medicautocallersthreshold  75  
34471:  alias weapon1  primary_up 
34471:  alias weapon2  secondary_down 
34471:  alias weapon3  melee_down 
34471:  alias lastweapon  primary_up 
34471:  alias nextweapon  melee_down 
34471:  alias previousweapon  primary_up 
34471:  alias switch_between_slot1_and_slot2  primary_up  
34475: +jump 65
34475: ATTACK JUMP MOVELEFT
34480: -back
34480: +forward
34480: alias checkfwd +forward 
34481: ATTACK JUMP FORWARD MOVELEFT
34482: -jump 65
34484: ATTACK FORWARD MOVELEFT
34530: -moveleft
34530: alias checkleft none 
34532: ATTACK FORWARD
34539: -moveright
34539: +moveleft
34539: alias checkleft +moveleft 
34540: ATTACK FORWARD MOVELEFT
34594: slot1
34594:  alias viewmodel_toggle viewmodels_off 
34594:  viewmodel_fov 84
34594:  cl_interp 0
34594: -attack
34594: hud_medicautocallersthreshold  150  
34594:  alias weapon1  primary_up 
34594:  alias weapon2  secondary_down 
34594:  alias weapon3  melee_up 
34594:  alias lastweapon  secondary_down 
34594:  alias nextweapon  secondary_down 
34594:  alias previousweapon  melee_up 
34594:  alias switch_between_slot1_and_slot2  secondary_down  
34594: FORWARD MOVELEFT
34594: slot1
34594:  alias viewmodel_toggle viewmodels_off 
34594:  viewmodel_fov 84
34594:  cl_interp 0
34594: -attack
34594: hud_medicautocallersthreshold  150  
34594:  alias weapon1  primary_up 
34594:  alias weapon2  secondary_down 
34594:  alias weapon3  melee_up 
34594:  alias lastweapon  secondary_down 
34594:  alias nextweapon  secondary_down 
34594:  alias previousweapon  melee_up 
34594:  alias switch_between_slot1_and_slot2  secondary_down  
34595: slot1
34595:  alias viewmodel_toggle viewmodels_off 
34595:  viewmodel_fov 84
34595:  cl_interp 0
34595: -attack
34595: hud_medicautocallersthreshold  150  
34595:  alias weapon1  primary_up 
34595:  alias weapon2  secondary_down 
34595:  alias weapon3  melee_up 
34595:  alias lastweapon  secondary_down 
34595:  alias nextweapon  secondary_down 
34595:  alias previousweapon  melee_up 
34595:  alias switch_between_slot1_and_slot2  secondary_down  
34595: slot1
34595:  alias viewmodel_toggle viewmodels_off 
34595:  viewmodel_fov 84
34595:  cl_interp 0
34595: -attack
34595: hud_medicautocallersthreshold  150  
34595:  alias weapon1  primary_up 
34595:  alias weapon2  secondary_down 
34595:  alias weapon3  melee_up 
34595:  alias lastweapon  secondary_down 
34595:  alias nextweapon  secondary_down 
34595:  alias previousweapon  melee_up 
34595:  alias switch_between_slot1_and_slot2  secondary_down  
34597: slot1
34597:  alias viewmodel_toggle viewmodels_off 
34597:  viewmodel_fov 84
34597:  cl_interp 0
34597: -attack
34597: hud_medicautocallersthreshold  150  
34597:  alias weapon1  primary_up 
34597:  alias weapon2  secondary_down 
34597:  alias weapon3  melee_up 
34597:  alias lastweapon  secondary_down 
34597:  alias nextweapon  secondary_down 
34597:  alias previousweapon  melee_up 
34597:  alias switch_between_slot1_and_slot2  secondary_down  
34598: slot1
34598:  alias viewmodel_toggle viewmodels_off 
34598:  viewmodel_fov 84
34598:  cl_interp 0
34598: -attack
34598: hud_medicautocallersthreshold  150  
34598:  alias weapon1  primary_up 
34598:  alias weapon2  secondary_down 
34598:  alias weapon3  melee_up 
34598:  alias lastweapon  secondary_down 
34598:  alias nextweapon  secondary_down 
34598:  alias previousweapon  melee_up 
34598:  alias switch_between_slot1_and_slot2  secondary_down  
34599: slot1
34599:  alias viewmodel_toggle viewmodels_off 
34599:  viewmodel_fov 84
34599:  cl_interp 0
34599: -attack
34599: hud_medicautocallersthreshold  150  
34599:  alias weapon1  primary_up 
34599:  alias weapon2  secondary_down 
34599:  alias weapon3  melee_up 
34599:  alias lastweapon  secondary_down 
34599:  alias nextweapon  secondary_down 
34599:  alias previousweapon  melee_up 
34599:  alias switch_between_slot1_and_slot2  secondary_down  
34607: +jump 65
34607: JUMP FORWARD MOVELEFT
34612: -jump 65
34613: FORWARD MOVELEFT
34626: +attack 107
34626: ATTACK FORWARD MOVELEFT
34636: -attack 107
34637: FORWARD MOVELEFT
34639: slot2
34639:  alias viewmodel_toggle viewmodels_on 
34639:  viewmodel_fov 84
34639:  cl_interp 0
34639: +attack
34639: hud_medicautocallersthreshold  75  
34639:  alias weapon1  primary_up 
34639:  alias weapon2  secondary_down 
34639:  alias weapon3  melee_down 
34639:  alias lastweapon  primary_up 
34639:  alias nextweapon  melee_down 
34639:  alias previousweapon  primary_up 
34639:  alias switch_between_slot1_and_slot2  primary_up  
34639: slot2
34639:  alias viewmodel_toggle viewmodels_on 
34639:  viewmodel_fov 84
34639:  cl_interp 0
34639: +attack
34639: hud_medicautocallersthreshold  75  
34639:  alias weapon1  primary_up 
34639:  alias weapon2  secondary_down 
34639:  alias weapon3  melee_down 
34639:  alias lastweapon  primary_up 
34639:  alias nextweapon  melee_down 
34639:  alias previousweapon  primary_up 
34639:  alias switch_between_slot1_and_slot2  primary_up  
34639: slot2
34639:  alias viewmodel_toggle viewmodels_on 
34639:  viewmodel_fov 84
34639:  cl_interp 0
34639: +attack
34639: hud_medicautocallersthreshold  75  
34639:  alias weapon1  primary_up 
34639:  alias weapon2  secondary_down 
34639:  alias weapon3  melee_down 
34639:  alias lastweapon  primary_up 
34639:  alias nextweapon  melee_down 
34639:  alias previousweapon  primary_up 
34639:  alias switch_between_slot1_and_slot2  primary_up  
34641: ATTACK FORWARD MOVELEFT
34641: slot2
34641:  alias viewmodel_toggle viewmodels_on 
34641:  viewmodel_fov 84
34641:  cl_interp 0
34641: +attack
34641: hud_medicautocallersthreshold  75  
34641:  alias weapon1  primary_up 
34641:  alias weapon2  secondary_down 
34641:  alias weapon3  melee_down 
34641:  alias lastweapon  primary_up 
34641:  alias nextweapon  melee_down 
34641:  alias previousweapon  primary_up 
34641:  alias switch_between_slot1_and_slot2  primary_up  
34641: slot2
34641:  alias viewmodel_toggle viewmodels_on 
34641:  viewmodel_fov 84
34641:  cl_interp 0
34641: +attack
34641: hud_medicautocallersthreshold  75  
34641:  alias weapon1  primary_up 
34641:  alias weapon2  secondary_down 
34641:  alias weapon3  melee_down 
34641:  alias lastweapon  primary_up 
34641:  alias nextweapon  melee_down 
34641:  alias previousweapon  primary_up 
34641:  alias switch_between_slot1_and_slot2  primary_up  
34641: slot2
34641:  alias viewmodel_toggle viewmodels_on 
34641:  viewmodel_fov 84
34641:  cl_interp 0
34641: +attack
34641: hud_medicautocallersthreshold  75  
34641:  alias weapon1  primary_up 
34641:  alias weapon2  secondary_down 
34641:  alias weapon3  melee_down 
34641:  alias lastweapon  primary_up 
34641:  alias nextweapon  melee_down 
34641:  alias previousweapon  primary_up 
34641:  alias switch_between_slot1_and_slot2  primary_up  
34641: slot2
34641:  alias viewmodel_toggle viewmodels_on 
34641:  viewmodel_fov 84
34641:  cl_interp 0
34641: +attack
34641: hud_medicautocallersthreshold  75  
34641:  alias weapon1  primary_up 
34641:  alias weapon2  secondary_down 
34641:  alias weapon3  melee_down 
34641:  alias lastweapon  primary_up 
34641:  alias nextweapon  melee_down 
34641:  alias previousweapon  primary_up 
34641:  alias switch_between_slot1_and_slot2  primary_up  
34641: slot2
34641:  alias viewmodel_toggle viewmodels_on 
34641:  viewmodel_fov 84
34641:  cl_interp 0
34641: +attack
34641: hud_medicautocallersthreshold  75  
34641:  alias weapon1  primary_up 
34641:  alias weapon2  secondary_down 
34641:  alias weapon3  melee_down 
34641:  alias lastweapon  primary_up 
34641:  alias nextweapon  melee_down 
34641:  alias previousweapon  primary_up 
34641:  alias switch_between_slot1_and_slot2  primary_up  
34642: -moveleft
34642: alias checkleft none 
34642: slot2
34642:  alias viewmodel_toggle viewmodels_on 
34642:  viewmodel_fov 84
34642:  cl_interp 0
34642: +attack
34642: hud_medicautocallersthreshold  75  
34642:  alias weapon1  primary_up 
34642:  alias weapon2  secondary_down 
34642:  alias weapon3  melee_down 
34642:  alias lastweapon  primary_up 
34642:  alias nextweapon  melee_down 
34642:  alias previousweapon  primary_up 
34642:  alias switch_between_slot1_and_slot2  primary_up  
34642: slot2
34642:  alias viewmodel_toggle viewmodels_on 
34642:  viewmodel_fov 84
34642:  cl_interp 0
34642: +attack
34642: hud_medicautocallersthreshold  75  
34642:  alias weapon1  primary_up 
34642:  alias weapon2  secondary_down 
34642:  alias weapon3  melee_down 
34642:  alias lastweapon  primary_up 
34642:  alias nextweapon  melee_down 
34642:  alias previousweapon  primary_up 
34642:  alias switch_between_slot1_and_slot2  primary_up  
34642: slot2
34642:  alias viewmodel_toggle viewmodels_on 
34642:  viewmodel_fov 84
34642:  cl_interp 0
34642: +attack
34642: hud_medicautocallersthreshold  75  
34642:  alias weapon1  primary_up 
34642:  alias weapon2  secondary_down 
34642:  alias weapon3  melee_down 
34642:  alias lastweapon  primary_up 
34642:  alias nextweapon  melee_down 
34642:  alias previousweapon  primary_up 
34642:  alias switch_between_slot1_and_slot2  primary_up  
34642: slot2
34642:  alias viewmodel_toggle viewmodels_on 
34642:  viewmodel_fov 84
34642:  cl_interp 0
34642: +attack
34642: hud_medicautocallersthreshold  75  
34642:  alias weapon1  primary_up 
34642:  alias weapon2  secondary_down 
34642:  alias weapon3  melee_down 
34642:  alias lastweapon  primary_up 
34642:  alias nextweapon  melee_down 
34642:  alias previousweapon  primary_up 
34642:  alias switch_between_slot1_and_slot2  primary_up  
34642: slot2
34642:  alias viewmodel_toggle viewmodels_on 
34642:  viewmodel_fov 84
34642:  cl_interp 0
34642: +attack
34642: hud_medicautocallersthreshold  75  
34642:  alias weapon1  primary_up 
34642:  alias weapon2  secondary_down 
34642:  alias weapon3  melee_down 
34642:  alias lastweapon  primary_up 
34642:  alias nextweapon  melee_down 
34642:  alias previousweapon  primary_up 
34642:  alias switch_between_slot1_and_slot2  primary_up  
34644: ATTACK FORWARD
34644: slot2
34644:  alias viewmodel_toggle viewmodels_on 
34644:  viewmodel_fov 84
34644:  cl_interp 0
34644: +attack
34644: hud_medicautocallersthreshold  75  
34644:  alias weapon1  primary_up 
34644:  alias weapon2  secondary_down 
34644:  alias weapon3  melee_down 
34644:  alias lastweapon  primary_up 
34644:  alias nextweapon  melee_down 
34644:  alias previousweapon  primary_up 
34644:  alias switch_between_slot1_and_slot2  primary_up  
34644: slot2
34644:  alias viewmodel_toggle viewmodels_on 
34644:  viewmodel_fov 84
34644:  cl_interp 0
34644: +attack
34644: hud_medicautocallersthreshold  75  
34644:  alias weapon1  primary_up 
34644:  alias weapon2  secondary_down 
34644:  alias weapon3  melee_down 
34644:  alias lastweapon  primary_up 
34644:  alias nextweapon  melee_down 
34644:  alias previousweapon  primary_up 
34644:  alias switch_between_slot1_and_slot2  primary_up  
34645: slot2
34645:  alias viewmodel_toggle viewmodels_on 
34645:  viewmodel_fov 84
34645:  cl_interp 0
34645: +attack
34645: hud_medicautocallersthreshold  75  
34645:  alias weapon1  primary_up 
34645:  alias weapon2  secondary_down 
34645:  alias weapon3  melee_down 
34645:  alias lastweapon  primary_up 
34645:  alias nextweapon  melee_down 
34645:  alias previousweapon  primary_up 
34645:  alias switch_between_slot1_and_slot2  primary_up  
34646: slot2
34646:  alias viewmodel_toggle viewmodels_on 
34646:  viewmodel_fov 84
34646:  cl_interp 0
34646: +attack
34646: hud_medicautocallersthreshold  75  
34646:  alias weapon1  primary_up 
34646:  alias weapon2  secondary_down 
34646:  alias weapon3  melee_down 
34646:  alias lastweapon  primary_up 
34646:  alias nextweapon  melee_down 
34646:  alias previousweapon  primary_up 
34646:  alias switch_between_slot1_and_slot2  primary_up  
34646: slot2
34646:  alias viewmodel_toggle viewmodels_on 
34646:  viewmodel_fov 84
34646:  cl_interp 0
34646: +attack
34646: hud_medicautocallersthreshold  75  
34646:  alias weapon1  primary_up 
34646:  alias weapon2  secondary_down 
34646:  alias weapon3  melee_down 
34646:  alias lastweapon  primary_up 
34646:  alias nextweapon  melee_down 
34646:  alias previousweapon  primary_up 
34646:  alias switch_between_slot1_and_slot2  primary_up  
34646: slot2
34646:  alias viewmodel_toggle viewmodels_on 
34646:  viewmodel_fov 84
34646:  cl_interp 0
34646: +attack
34646: hud_medicautocallersthreshold  75  
34646:  alias weapon1  primary_up 
34646:  alias weapon2  secondary_down 
34646:  alias weapon3  melee_down 
34646:  alias lastweapon  primary_up 
34646:  alias nextweapon  melee_down 
34646:  alias previousweapon  primary_up 
34646:  alias switch_between_slot1_and_slot2  primary_up  
34646: slot2
34646:  alias viewmodel_toggle viewmodels_on 
34646:  viewmodel_fov 84
34646:  cl_interp 0
34646: +attack
34646: hud_medicautocallersthreshold  75  
34646:  alias weapon1  primary_up 
34646:  alias weapon2  secondary_down 
34646:  alias weapon3  melee_down 
34646:  alias lastweapon  primary_up 
34646:  alias nextweapon  melee_down 
34646:  alias previousweapon  primary_up 
34646:  alias switch_between_slot1_and_slot2  primary_up  
34649: slot2
34649:  alias viewmodel_toggle viewmodels_on 
34649:  viewmodel_fov 84
34649:  cl_interp 0
34649: +attack
34649: hud_medicautocallersthreshold  75  
34649:  alias weapon1  primary_up 
34649:  alias weapon2  secondary_down 
34649:  alias weapon3  melee_down 
34649:  alias lastweapon  primary_up 
34649:  alias nextweapon  melee_down 
34649:  alias previousweapon  primary_up 
34649:  alias switch_between_slot1_and_slot2  primary_up  
34677: -moveright
34677: +moveleft
34677: alias checkleft +moveleft 
34679: ATTACK FORWARD MOVELEFT
34681: -forward
34681: alias checkfwd none 
34681: ATTACK MOVELEFT
34685: slot2
34685:  alias viewmodel_toggle viewmodels_on 
34685:  viewmodel_fov 84
34685:  cl_interp 0
34685: +attack
34685: hud_medicautocallersthreshold  75  
34685:  alias weapon1  primary_up 
34685:  alias weapon2  secondary_down 
34685:  alias weapon3  melee_down 
34685:  alias lastweapon  primary_up 
34685:  alias nextweapon  melee_down 
34685:  alias previousweapon  primary_up 
34685:  alias switch_between_slot1_and_slot2  primary_up  
34686: -forward
34686: +back
34686: alias checkback +back 
34688: ATTACK BACK MOVELEFT
34688: slot2
34688:  alias viewmodel_toggle viewmodels_on 
34688:  viewmodel_fov 84
34688:  cl_interp 0
34688: +attack
34688: hud_medicautocallersthreshold  75  
34688:  alias weapon1  primary_up 
34688:  alias weapon2  secondary_down 
34688:  alias weapon3  melee_down 
34688:  alias lastweapon  primary_up 
34688:  alias nextweapon  melee_down 
34688:  alias previousweapon  primary_up 
34688:  alias switch_between_slot1_and_slot2  primary_up  
34688: slot2
34688:  alias viewmodel_toggle viewmodels_on 
34688:  viewmodel_fov 84
34688:  cl_interp 0
34688: +attack
34688: hud_medicautocallersthreshold  75  
34688:  alias weapon1  primary_up 
34688:  alias weapon2  secondary_down 
34688:  alias weapon3  melee_down 
34688:  alias lastweapon  primary_up 
34688:  alias nextweapon  melee_down 
34688:  alias previousweapon  primary_up 
34688:  alias switch_between_slot1_and_slot2  primary_up  
34689: slot2
34689:  alias viewmodel_toggle viewmodels_on 
34689:  viewmodel_fov 84
34689:  cl_interp 0
34689: +attack
34689: hud_medicautocallersthreshold  75  
34689:  alias weapon1  primary_up 
34689:  alias weapon2  secondary_down 
34689:  alias weapon3  melee_down 
34689:  alias lastweapon  primary_up 
34689:  alias nextweapon  melee_down 
34689:  alias previousweapon  primary_up 
34689:  alias switch_between_slot1_and_slot2  primary_up  
34689: slot2
34689:  alias viewmodel_toggle viewmodels_on 
34689:  viewmodel_fov 84
34689:  cl_interp 0
34689: +attack
34689: hud_medicautocallersthreshold  75  
34689:  alias weapon1  primary_up 
34689:  alias weapon2  secondary_down 
34689:  alias weapon3  melee_down 
34689:  alias lastweapon  primary_up 
34689:  alias nextweapon  melee_down 
34689:  alias previousweapon  primary_up 
34689:  alias switch_between_slot1_and_slot2  primary_up  
34690: slot2
34690:  alias viewmodel_toggle viewmodels_on 
34690:  viewmodel_fov 84
34690:  cl_interp 0
34690: +attack
34690: hud_medicautocallersthreshold  75  
34690:  alias weapon1  primary_up 
34690:  alias weapon2  secondary_down 
34690:  alias weapon3  melee_down 
34690:  alias lastweapon  primary_up 
34690:  alias nextweapon  melee_down 
34690:  alias previousweapon  primary_up 
34690:  alias switch_between_slot1_and_slot2  primary_up  
34691: slot2
34691:  alias viewmodel_toggle viewmodels_on 
34691:  viewmodel_fov 84
34691:  cl_interp 0
34691: +attack
34691: hud_medicautocallersthreshold  75  
34691:  alias weapon1  primary_up 
34691:  alias weapon2  secondary_down 
34691:  alias weapon3  melee_down 
34691:  alias lastweapon  primary_up 
34691:  alias nextweapon  melee_down 
34691:  alias previousweapon  primary_up 
34691:  alias switch_between_slot1_and_slot2  primary_up  
34693: -moveleft
34693: alias checkleft none 
34693: -moveleft
34693: +moveright
34693: alias checkright +moveright 
34693: slot2
34693:  alias viewmodel_toggle viewmodels_on 
34693:  viewmodel_fov 84
34693:  cl_interp 0
34693: +attack
34693: hud_medicautocallersthreshold  75  
34693:  alias weapon1  primary_up 
34693:  alias weapon2  secondary_down 
34693:  alias weapon3  melee_down 
34693:  alias lastweapon  primary_up 
34693:  alias nextweapon  melee_down 
34693:  alias previousweapon  primary_up 
34693:  alias switch_between_slot1_and_slot2  primary_up  
34694: ATTACK BACK MOVERIGHT
34697: -back
34697: alias checkback none 
34698: ATTACK MOVERIGHT
34707: -back
34707: +forward
34707: alias checkfwd +forward 
34708: ATTACK FORWARD MOVERIGHT
34714: -moveright
34714: alias checkright none 
34714: ATTACK FORWARD
34728: -moveleft
34728: +moveright
34728: alias checkright +moveright 
34730: ATTACK FORWARD MOVERIGHT
34734: -attack 
34736: FORWARD MOVERIGHT
34741: -forward
34741: alias checkfwd none 
34741: +attack 
34742: ATTACK MOVERIGHT
34752: slot2
34752:  alias viewmodel_toggle viewmodels_on 
34752:  viewmodel_fov 84
34752:  cl_interp 0
34752: +attack
34752: hud_medicautocallersthreshold  75  
34752:  alias weapon1  primary_up 
34752:  alias weapon2  secondary_down 
34752:  alias weapon3  melee_down 
34752:  alias lastweapon  primary_up 
34752:  alias nextweapon  melee_down 
34752:  alias previousweapon  primary_up 
34752:  alias switch_between_slot1_and_slot2  primary_up  
34753: slot2
34753:  alias viewmodel_toggle viewmodels_on 
34753:  viewmodel_fov 84
34753:  cl_interp 0
34753: +attack
34753: hud_medicautocallersthreshold  75  
34753:  alias weapon1  primary_up 
34753:  alias weapon2  secondary_down 
34753:  alias weapon3  melee_down 
34753:  alias lastweapon  primary_up 
34753:  alias nextweapon  melee_down 
34753:  alias previousweapon  primary_up 
34753:  alias switch_between_slot1_and_slot2  primary_up  
34755: slot2
34755:  alias viewmodel_toggle viewmodels_on 
34755:  viewmodel_fov 84
34755:  cl_interp 0
34755: +attack
34755: hud_medicautocallersthreshold  75  
34755:  alias weapon1  primary_up 
34755:  alias weapon2  secondary_down 
34755:  alias weapon3  melee_down 
34755:  alias lastweapon  primary_up 
34755:  alias nextweapon  melee_down 
34755:  alias previousweapon  primary_up 
34755:  alias switch_between_slot1_and_slot2  primary_up  
34755: slot2
34755:  alias viewmodel_toggle viewmodels_on 
34755:  viewmodel_fov 84
34755:  cl_interp 0
34755: +attack
34755: hud_medicautocallersthreshold  75  
34755:  alias weapon1  primary_up 
34755:  alias weapon2  secondary_down 
34755:  alias weapon3  melee_down 
34755:  alias lastweapon  primary_up 
34755:  alias nextweapon  melee_down 
34755:  alias previousweapon  primary_up 
34755:  alias switch_between_slot1_and_slot2  primary_up  
34755:  alias viewmodel_toggle viewmodels_off 
34755: slot2
34755:  alias viewmodel_toggle viewmodels_on 
34755:  viewmodel_fov 84
34755:  cl_interp 0
34755: +attack
34755: hud_medicautocallersthreshold  75  
34755:  alias weapon1  primary_up 
34755:  alias weapon2  secondary_down 
34755:  alias weapon3  melee_down 
34755:  alias lastweapon  primary_up 
34755:  alias nextweapon  melee_down 
34755:  alias previousweapon  primary_up 
34755:  alias switch_between_slot1_and_slot2  primary_up  
34756: slot2
34756:  alias viewmodel_toggle viewmodels_on 
34756:  viewmodel_fov 84
34756:  cl_interp 0
34756: +attack
34756: hud_medicautocallersthreshold  75  
34756:  alias weapon1  primary_up 
34756:  alias weapon2  secondary_down 
34756:  alias weapon3  melee_down 
34756:  alias lastweapon  primary_up 
34756:  alias nextweapon  melee_down 
34756:  alias previousweapon  primary_up 
34756:  alias switch_between_slot1_and_slot2  primary_up  
34756: -forward
34756: +back
34756: alias checkback +back 
34757: ATTACK BACK MOVERIGHT
34757: slot2
34757:  alias viewmodel_toggle viewmodels_on 
34757:  viewmodel_fov 84
34757:  cl_interp 0
34757: +attack
34757: hud_medicautocallersthreshold  75  
34757:  alias weapon1  primary_up 
34757:  alias weapon2  secondary_down 
34757:  alias weapon3  melee_down 
34757:  alias lastweapon  primary_up 
34757:  alias nextweapon  melee_down 
34757:  alias previousweapon  primary_up 
34757:  alias switch_between_slot1_and_slot2  primary_up  
34758: slot2
34758:  alias viewmodel_toggle viewmodels_on 
34758:  viewmodel_fov 84
34758:  cl_interp 0
34758: +attack
34758: hud_medicautocallersthreshold  75  
34758:  alias weapon1  primary_up 
34758:  alias weapon2  secondary_down 
34758:  alias weapon3  melee_down 
34758:  alias lastweapon  primary_up 
34758:  alias nextweapon  melee_down 
34758:  alias previousweapon  primary_up 
34758:  alias switch_between_slot1_and_slot2  primary_up  
34769: -back
34769: alias checkback none 
34770: ATTACK MOVERIGHT
34778: -back
34778: +forward
34778: alias checkfwd +forward 
34779: ATTACK FORWARD MOVERIGHT
34781: slot2
34781:  alias viewmodel_toggle viewmodels_on 
34781:  viewmodel_fov 84
34781:  cl_interp 0
34781: +attack
34781: hud_medicautocallersthreshold  75  
34781:  alias weapon1  primary_up 
34781:  alias weapon2  secondary_down 
34781:  alias weapon3  melee_down 
34781:  alias lastweapon  primary_up 
34781:  alias nextweapon  melee_down 
34781:  alias previousweapon  primary_up 
34781:  alias switch_between_slot1_and_slot2  primary_up  
34785: slot2
34785:  alias viewmodel_toggle viewmodels_on 
34785:  viewmodel_fov 84
34785:  cl_interp 0
34785: +attack
34785: hud_medicautocallersthreshold  75  
34785:  alias weapon1  primary_up 
34785:  alias weapon2  secondary_down 
34785:  alias weapon3  melee_down 
34785:  alias lastweapon  primary_up 
34785:  alias nextweapon  melee_down 
34785:  alias previousweapon  primary_up 
34785:  alias switch_between_slot1_and_slot2  primary_up  
34785: slot2
34785:  alias viewmodel_toggle viewmodels_on 
34785:  viewmodel_fov 84
34785:  cl_interp 0
34785: +attack
34785: hud_medicautocallersthreshold  75  
34785:  alias weapon1  primary_up 
34785:  alias weapon2  secondary_down 
34785:  alias weapon3  melee_down 
34785:  alias lastweapon  primary_up 
34785:  alias nextweapon  melee_down 
34785:  alias previousweapon  primary_up 
34785:  alias switch_between_slot1_and_slot2  primary_up  
34787: slot2
34787:  alias viewmodel_toggle viewmodels_on 
34787:  viewmodel_fov 84
34787:  cl_interp 0
34787: +attack
34787: hud_medicautocallersthreshold  75  
34787:  alias weapon1  primary_up 
34787:  alias weapon2  secondary_down 
34787:  alias weapon3  melee_down 
34787:  alias lastweapon  primary_up 
34787:  alias nextweapon  melee_down 
34787:  alias previousweapon  primary_up 
34787:  alias switch_between_slot1_and_slot2  primary_up  
34787:  alias viewmodel_toggle viewmodels_off 
34789: slot2
34789:  alias viewmodel_toggle viewmodels_on 
34789:  viewmodel_fov 84
34789:  cl_interp 0
34789: +attack
34789: hud_medicautocallersthreshold  75  
34789:  alias weapon1  primary_up 
34789:  alias weapon2  secondary_down 
34789:  alias weapon3  melee_down 
34789:  alias lastweapon  primary_up 
34789:  alias nextweapon  melee_down 
34789:  alias previousweapon  primary_up 
34789:  alias switch_between_slot1_and_slot2  primary_up  
34789: slot2
34789:  alias viewmodel_toggle viewmodels_on 
34789:  viewmodel_fov 84
34789:  cl_interp 0
34789: +attack
34789: hud_medicautocallersthreshold  75  
34789:  alias weapon1  primary_up 
34789:  alias weapon2  secondary_down 
34789:  alias weapon3  melee_down 
34789:  alias lastweapon  primary_up 
34789:  alias nextweapon  melee_down 
34789:  alias previousweapon  primary_up 
34789:  alias switch_between_slot1_and_slot2  primary_up  
34791: slot2
34791:  alias viewmodel_toggle viewmodels_on 
34791:  viewmodel_fov 84
34791:  cl_interp 0
34791: +attack
34791: hud_medicautocallersthreshold  75  
34791:  alias weapon1  primary_up 
34791:  alias weapon2  secondary_down 
34791:  alias weapon3  melee_down 
34791:  alias lastweapon  primary_up 
34791:  alias nextweapon  melee_down 
34791:  alias previousweapon  primary_up 
34791:  alias switch_between_slot1_and_slot2  primary_up  
34815: slot2
34815:  alias viewmodel_toggle viewmodels_on 
34815:  viewmodel_fov 84
34815:  cl_interp 0
34815: +attack
34815: hud_medicautocallersthreshold  75  
34815:  alias weapon1  primary_up 
34815:  alias weapon2  secondary_down 
34815:  alias weapon3  melee_down 
34815:  alias lastweapon  primary_up 
34815:  alias nextweapon  melee_down 
34815:  alias previousweapon  primary_up 
34815:  alias switch_between_slot1_and_slot2  primary_up  
34817: slot2
34817:  alias viewmodel_toggle viewmodels_on 
34817:  viewmodel_fov 84
34817:  cl_interp 0
34817: +attack
34817: hud_medicautocallersthreshold  75  
34817:  alias weapon1  primary_up 
34817:  alias weapon2  secondary_down 
34817:  alias weapon3  melee_down 
34817:  alias lastweapon  primary_up 
34817:  alias nextweapon  melee_down 
34817:  alias previousweapon  primary_up 
34817:  alias switch_between_slot1_and_slot2  primary_up  
34818: slot2
34818:  alias viewmodel_toggle viewmodels_on 
34818:  viewmodel_fov 84
34818:  cl_interp 0
34818: +attack
34818: hud_medicautocallersthreshold  75  
34818:  alias weapon1  primary_up 
34818:  alias weapon2  secondary_down 
34818:  alias weapon3  melee_down 
34818:  alias lastweapon  primary_up 
34818:  alias nextweapon  melee_down 
34818:  alias previousweapon  primary_up 
34818:  alias switch_between_slot1_and_slot2  primary_up  
34820: slot2
34820:  alias viewmodel_toggle viewmodels_on 
34820:  viewmodel_fov 84
34820:  cl_interp 0
34820: +attack
34820: hud_medicautocallersthreshold  75  
34820:  alias weapon1  primary_up 
34820:  alias weapon2  secondary_down 
34820:  alias weapon3  melee_down 
34820:  alias lastweapon  primary_up 
34820:  alias nextweapon  melee_down 
34820:  alias previousweapon  primary_up 
34820:  alias switch_between_slot1_and_slot2  primary_up  
34821: slot2
34821:  alias viewmodel_toggle viewmodels_on 
34821:  viewmodel_fov 84
34821:  cl_interp 0
34821: +attack
34821: hud_medicautocallersthreshold  75  
34821:  alias weapon1  primary_up 
34821:  alias weapon2  secondary_down 
34821:  alias weapon3  melee_down 
34821:  alias lastweapon  primary_up 
34821:  alias nextweapon  melee_down 
34821:  alias previousweapon  primary_up 
34821:  alias switch_between_slot1_and_slot2  primary_up  
34821: slot2
34821:  alias viewmodel_toggle viewmodels_on 
34821:  viewmodel_fov 84
34821:  cl_interp 0
34821: +attack
34821: hud_medicautocallersthreshold  75  
34821:  alias weapon1  primary_up 
34821:  alias weapon2  secondary_down 
34821:  alias weapon3  melee_down 
34821:  alias lastweapon  primary_up 
34821:  alias nextweapon  melee_down 
34821:  alias previousweapon  primary_up 
34821:  alias switch_between_slot1_and_slot2  primary_up  
34837: -forward
34837: alias checkfwd none 
34839: ATTACK MOVERIGHT
34853: -moveright
34853: +moveleft
34853: alias checkleft +moveleft 
34854: ATTACK MOVELEFT
34860: -moveright
34860: +moveleft 
34860: alias checkright none 
34880: -back
34880: +forward
34880: alias checkfwd +forward 
34882: ATTACK FORWARD MOVELEFT
34898: -forward
34898: alias checkfwd none 
34898: ATTACK MOVELEFT
34905: -forward
34905: +back
34905: alias checkback +back 
34906: ATTACK BACK MOVELEFT
34913: -moveleft
34913: +moveright
34913: alias checkright +moveright 
34915: ATTACK BACK MOVERIGHT
34916: -moveleft
34916: +moveright 
34916: alias checkleft none 
34936: -moveright
34936: +moveleft
34936: alias checkleft +moveleft 
34937: ATTACK BACK MOVELEFT
34940: -back
34940: alias checkback none 
34941: ATTACK MOVELEFT
34942: -moveright
34942: +moveleft 
34942: alias checkright none 
34948: -back
34948: +forward
34948: alias checkfwd +forward 
34949: ATTACK FORWARD MOVELEFT
34952: -moveleft
34952: alias checkleft none 
34953: ATTACK FORWARD
34956: -moveleft
34956: +moveright
34956: alias checkright +moveright 
34957: ATTACK FORWARD MOVERIGHT
34969: slot2
34969:  alias viewmodel_toggle viewmodels_on 
34969:  viewmodel_fov 84
34969:  cl_interp 0
34969: +attack
34969: hud_medicautocallersthreshold  75  
34969:  alias weapon1  primary_up 
34969:  alias weapon2  secondary_down 
34969:  alias weapon3  melee_down 
34969:  alias lastweapon  primary_up 
34969:  alias nextweapon  melee_down 
34969:  alias previousweapon  primary_up 
34969:  alias switch_between_slot1_and_slot2  primary_up  
34972: slot2
34972:  alias viewmodel_toggle viewmodels_on 
34972:  viewmodel_fov 84
34972:  cl_interp 0
34972: +attack
34972: hud_medicautocallersthreshold  75  
34972:  alias weapon1  primary_up 
34972:  alias weapon2  secondary_down 
34972:  alias weapon3  melee_down 
34972:  alias lastweapon  primary_up 
34972:  alias nextweapon  melee_down 
34972:  alias previousweapon  primary_up 
34972:  alias switch_between_slot1_and_slot2  primary_up  
34973: slot2
34973:  alias viewmodel_toggle viewmodels_on 
34973:  viewmodel_fov 84
34973:  cl_interp 0
34973: +attack
34973: hud_medicautocallersthreshold  75  
34973:  alias weapon1  primary_up 
34973:  alias weapon2  secondary_down 
34973:  alias weapon3  melee_down 
34973:  alias lastweapon  primary_up 
34973:  alias nextweapon  melee_down 
34973:  alias previousweapon  primary_up 
34973:  alias switch_between_slot1_and_slot2  primary_up  
34974: slot2
34974:  alias viewmodel_toggle viewmodels_on 
34974:  viewmodel_fov 84
34974:  cl_interp 0
34974: +attack
34974: hud_medicautocallersthreshold  75  
34974:  alias weapon1  primary_up 
34974:  alias weapon2  secondary_down 
34974:  alias weapon3  melee_down 
34974:  alias lastweapon  primary_up 
34974:  alias nextweapon  melee_down 
34974:  alias previousweapon  primary_up 
34974:  alias switch_between_slot1_and_slot2  primary_up  
34975:  alias viewmodel_toggle viewmodels_off 
34977: slot2
34977:  alias viewmodel_toggle viewmodels_on 
34977:  viewmodel_fov 84
34977:  cl_interp 0
34977: +attack
34977: hud_medicautocallersthreshold  75  
34977:  alias weapon1  primary_up 
34977:  alias weapon2  secondary_down 
34977:  alias weapon3  melee_down 
34977:  alias lastweapon  primary_up 
34977:  alias nextweapon  melee_down 
34977:  alias previousweapon  primary_up 
34977:  alias switch_between_slot1_and_slot2  primary_up  
34984: -forward
34984: alias checkfwd none 
34986: ATTACK MOVERIGHT
35002: -moveright
35002: +moveleft
35002: alias checkleft +moveleft 
35004: ATTACK MOVELEFT
35005: -moveright
35005: +moveleft 
35005: alias checkright none 
35005: -back
35005: +forward
35005: alias checkfwd +forward 
35006: ATTACK FORWARD MOVELEFT
35012: -moveleft
35012: alias checkleft none 
35013: ATTACK FORWARD
35016: slot2
35016:  alias viewmodel_toggle viewmodels_on 
35016:  viewmodel_fov 84
35016:  cl_interp 0
35016: +attack
35016: hud_medicautocallersthreshold  75  
35016:  alias weapon1  primary_up 
35016:  alias weapon2  secondary_down 
35016:  alias weapon3  melee_down 
35016:  alias lastweapon  primary_up 
35016:  alias nextweapon  melee_down 
35016:  alias previousweapon  primary_up 
35016:  alias switch_between_slot1_and_slot2  primary_up  
35018: slot2
35018:  alias viewmodel_toggle viewmodels_on 
35018:  viewmodel_fov 84
35018:  cl_interp 0
35018: +attack
35018: hud_medicautocallersthreshold  75  
35018:  alias weapon1  primary_up 
35018:  alias weapon2  secondary_down 
35018:  alias weapon3  melee_down 
35018:  alias lastweapon  primary_up 
35018:  alias nextweapon  melee_down 
35018:  alias previousweapon  primary_up 
35018:  alias switch_between_slot1_and_slot2  primary_up  
35019: slot2
35019:  alias viewmodel_toggle viewmodels_on 
35019:  viewmodel_fov 84
35019:  cl_interp 0
35019: +attack
35019: hud_medicautocallersthreshold  75  
35019:  alias weapon1  primary_up 
35019:  alias weapon2  secondary_down 
35019:  alias weapon3  melee_down 
35019:  alias lastweapon  primary_up 
35019:  alias nextweapon  melee_down 
35019:  alias previousweapon  primary_up 
35019:  alias switch_between_slot1_and_slot2  primary_up  
35019: slot2
35019:  alias viewmodel_toggle viewmodels_on 
35019:  viewmodel_fov 84
35019:  cl_interp 0
35019: +attack
35019: hud_medicautocallersthreshold  75  
35019:  alias weapon1  primary_up 
35019:  alias weapon2  secondary_down 
35019:  alias weapon3  melee_down 
35019:  alias lastweapon  primary_up 
35019:  alias nextweapon  melee_down 
35019:  alias previousweapon  primary_up 
35019:  alias switch_between_slot1_and_slot2  primary_up  
35021: slot2
35021:  alias viewmodel_toggle viewmodels_on 
35021:  viewmodel_fov 84
35021:  cl_interp 0
35021: +attack
35021: hud_medicautocallersthreshold  75  
35021:  alias weapon1  primary_up 
35021:  alias weapon2  secondary_down 
35021:  alias weapon3  melee_down 
35021:  alias lastweapon  primary_up 
35021:  alias nextweapon  melee_down 
35021:  alias previousweapon  primary_up 
35021:  alias switch_between_slot1_and_slot2  primary_up  
35022: slot2
35022:  alias viewmodel_toggle viewmodels_on 
35022:  viewmodel_fov 84
35022:  cl_interp 0
35022: +attack
35022: hud_medicautocallersthreshold  75  
35022:  alias weapon1  primary_up 
35022:  alias weapon2  secondary_down 
35022:  alias weapon3  melee_down 
35022:  alias lastweapon  primary_up 
35022:  alias nextweapon  melee_down 
35022:  alias previousweapon  primary_up 
35022:  alias switch_between_slot1_and_slot2  primary_up  
35048: -moveleft
35048: +moveright
35048: alias checkright +moveright 
35050: ATTACK FORWARD MOVERIGHT
35050: slot2
35050:  alias viewmodel_toggle viewmodels_on 
35050:  viewmodel_fov 84
35050:  cl_interp 0
35050: +attack
35050: hud_medicautocallersthreshold  75  
35050:  alias weapon1  primary_up 
35050:  alias weapon2  secondary_down 
35050:  alias weapon3  melee_down 
35050:  alias lastweapon  primary_up 
35050:  alias nextweapon  melee_down 
35050:  alias previousweapon  primary_up 
35050:  alias switch_between_slot1_and_slot2  primary_up  
35051: slot2
35051:  alias viewmodel_toggle viewmodels_on 
35051:  viewmodel_fov 84
35051:  cl_interp 0
35051: +attack
35051: hud_medicautocallersthreshold  75  
35051:  alias weapon1  primary_up 
35051:  alias weapon2  secondary_down 
35051:  alias weapon3  melee_down 
35051:  alias lastweapon  primary_up 
35051:  alias nextweapon  melee_down 
35051:  alias previousweapon  primary_up 
35051:  alias switch_between_slot1_and_slot2  primary_up  
35054: slot2
35054:  alias viewmodel_toggle viewmodels_on 
35054:  viewmodel_fov 84
35054:  cl_interp 0
35054: +attack
35054: hud_medicautocallersthreshold  75  
35054:  alias weapon1  primary_up 
35054:  alias weapon2  secondary_down 
35054:  alias weapon3  melee_down 
35054:  alias lastweapon  primary_up 
35054:  alias nextweapon  melee_down 
35054:  alias previousweapon  primary_up 
35054:  alias switch_between_slot1_and_slot2  primary_up  
35055: slot2
35055:  alias viewmodel_toggle viewmodels_on 
35055:  viewmodel_fov 84
35055:  cl_interp 0
35055: +attack
35055: hud_medicautocallersthreshold  75  
35055:  alias weapon1  primary_up 
35055:  alias weapon2  secondary_down 
35055:  alias weapon3  melee_down 
35055:  alias lastweapon  primary_up 
35055:  alias nextweapon  melee_down 
35055:  alias previousweapon  primary_up 
35055:  alias switch_between_slot1_and_slot2  primary_up  
35056: slot2
35056:  alias viewmodel_toggle viewmodels_on 
35056:  viewmodel_fov 84
35056:  cl_interp 0
35056: +attack
35056: hud_medicautocallersthreshold  75  
35056:  alias weapon1  primary_up 
35056:  alias weapon2  secondary_down 
35056:  alias weapon3  melee_down 
35056:  alias lastweapon  primary_up 
35056:  alias nextweapon  melee_down 
35056:  alias previousweapon  primary_up 
35056:  alias switch_between_slot1_and_slot2  primary_up  
35056: slot2
35056:  alias viewmodel_toggle viewmodels_on 
35056:  viewmodel_fov 84
35056:  cl_interp 0
35056: +attack
35056: hud_medicautocallersthreshold  75  
35056:  alias weapon1  primary_up 
35056:  alias weapon2  secondary_down 
35056:  alias weapon3  melee_down 
35056:  alias lastweapon  primary_up 
35056:  alias nextweapon  melee_down 
35056:  alias previousweapon  primary_up 
35056:  alias switch_between_slot1_and_slot2  primary_up  
35074: -forward
35074: alias checkfwd none 
35076: ATTACK MOVERIGHT
35081: -forward
35081: +back
35081: alias checkback +back 
35082: ATTACK BACK MOVERIGHT
35086: slot2
35086:  alias viewmodel_toggle viewmodels_on 
35086:  viewmodel_fov 84
35086:  cl_interp 0
35086: +attack
35086: hud_medicautocallersthreshold  75  
35086:  alias weapon1  primary_up 
35086:  alias weapon2  secondary_down 
35086:  alias weapon3  melee_down 
35086:  alias lastweapon  primary_up 
35086:  alias nextweapon  melee_down 
35086:  alias previousweapon  primary_up 
35086:  alias switch_between_slot1_and_slot2  primary_up  
35087: -moveright
35087: +moveleft
35087: alias checkleft +moveleft 
35087: ATTACK BACK MOVELEFT
35087: slot2
35087:  alias viewmodel_toggle viewmodels_on 
35087:  viewmodel_fov 84
35087:  cl_interp 0
35087: +attack
35087: hud_medicautocallersthreshold  75  
35087:  alias weapon1  primary_up 
35087:  alias weapon2  secondary_down 
35087:  alias weapon3  melee_down 
35087:  alias lastweapon  primary_up 
35087:  alias nextweapon  melee_down 
35087:  alias previousweapon  primary_up 
35087:  alias switch_between_slot1_and_slot2  primary_up  
35088: slot2
35088:  alias viewmodel_toggle viewmodels_on 
35088:  viewmodel_fov 84
35088:  cl_interp 0
35088: +attack
35088: hud_medicautocallersthreshold  75  
35088:  alias weapon1  primary_up 
35088:  alias weapon2  secondary_down 
35088:  alias weapon3  melee_down 
35088:  alias lastweapon  primary_up 
35088:  alias nextweapon  melee_down 
35088:  alias previousweapon  primary_up 
35088:  alias switch_between_slot1_and_slot2  primary_up  
35089: slot2
35089:  alias viewmodel_toggle viewmodels_on 
35089:  viewmodel_fov 84
35089:  cl_interp 0
35089: +attack
35089: hud_medicautocallersthreshold  75  
35089:  alias weapon1  primary_up 
35089:  alias weapon2  secondary_down 
35089:  alias weapon3  melee_down 
35089:  alias lastweapon  primary_up 
35089:  alias nextweapon  melee_down 
35089:  alias previousweapon  primary_up 
35089:  alias switch_between_slot1_and_slot2  primary_up  
35090: slot2
35090:  alias viewmodel_toggle viewmodels_on 
35090:  viewmodel_fov 84
35090:  cl_interp 0
35090: +attack
35090: hud_medicautocallersthreshold  75  
35090:  alias weapon1  primary_up 
35090:  alias weapon2  secondary_down 
35090:  alias weapon3  melee_down 
35090:  alias lastweapon  primary_up 
35090:  alias nextweapon  melee_down 
35090:  alias previousweapon  primary_up 
35090:  alias switch_between_slot1_and_slot2  primary_up  
35092: slot2
35092:  alias viewmodel_toggle viewmodels_on 
35092:  viewmodel_fov 84
35092:  cl_interp 0
35092: +attack
35092: hud_medicautocallersthreshold  75  
35092:  alias weapon1  primary_up 
35092:  alias weapon2  secondary_down 
35092:  alias weapon3  melee_down 
35092:  alias lastweapon  primary_up 
35092:  alias nextweapon  melee_down 
35092:  alias previousweapon  primary_up 
35092:  alias switch_between_slot1_and_slot2  primary_up  
35093: -moveright
35093: +moveleft 
35093: alias checkright none 
35095: slot2
35095:  alias viewmodel_toggle viewmodels_on 
35095:  viewmodel_fov 84
35095:  cl_interp 0
35095: +attack
35095: hud_medicautocallersthreshold  75  
35095:  alias weapon1  primary_up 
35095:  alias weapon2  secondary_down 
35095:  alias weapon3  melee_down 
35095:  alias lastweapon  primary_up 
35095:  alias nextweapon  melee_down 
35095:  alias previousweapon  primary_up 
35095:  alias switch_between_slot1_and_slot2  primary_up  
35095: -back
35095: alias checkback none 
35096: ATTACK MOVELEFT
35100: -moveleft
35100: +moveright
35100: alias checkright +moveright 
35102: ATTACK MOVERIGHT
35103: -moveleft
35103: +moveright 
35103: alias checkleft none 
35124: -forward
35124: +back
35124: alias checkback +back 
35125: ATTACK BACK MOVERIGHT
35130: -back
35130: alias checkback none 
35132: ATTACK MOVERIGHT
35139: -back
35139: +forward
35139: alias checkfwd +forward 
35140: ATTACK FORWARD MOVERIGHT
35149: -forward
35149: alias checkfwd none 
35150: ATTACK MOVERIGHT
35173: slot1
35173:  alias viewmodel_toggle viewmodels_off 
35173:  viewmodel_fov 84
35173:  cl_interp 0
35173: -attack
35173: hud_medicautocallersthreshold  150  
35173:  alias weapon1  primary_up 
35173:  alias weapon2  secondary_down 
35173:  alias weapon3  melee_up 
35173:  alias lastweapon  secondary_down 
35173:  alias nextweapon  secondary_down 
35173:  alias previousweapon  melee_up 
35173:  alias switch_between_slot1_and_slot2  secondary_down  
35174: MOVERIGHT
35174: slot1
35174:  alias viewmodel_toggle viewmodels_off 
35174:  viewmodel_fov 84
35174:  cl_interp 0
35174: -attack
35174: hud_medicautocallersthreshold  150  
35174:  alias weapon1  primary_up 
35174:  alias weapon2  secondary_down 
35174:  alias weapon3  melee_up 
35174:  alias lastweapon  secondary_down 
35174:  alias nextweapon  secondary_down 
35174:  alias previousweapon  melee_up 
35174:  alias switch_between_slot1_and_slot2  secondary_down  
35175: slot1
35175:  alias viewmodel_toggle viewmodels_off 
35175:  viewmodel_fov 84
35175:  cl_interp 0
35175: -attack
35175: hud_medicautocallersthreshold  150  
35175:  alias weapon1  primary_up 
35175:  alias weapon2  secondary_down 
35175:  alias weapon3  melee_up 
35175:  alias lastweapon  secondary_down 
35175:  alias nextweapon  secondary_down 
35175:  alias previousweapon  melee_up 
35175:  alias switch_between_slot1_and_slot2  secondary_down  
35176: slot1
35176:  alias viewmodel_toggle viewmodels_off 
35176:  viewmodel_fov 84
35176:  cl_interp 0
35176: -attack
35176: hud_medicautocallersthreshold  150  
35176:  alias weapon1  primary_up 
35176:  alias weapon2  secondary_down 
35176:  alias weapon3  melee_up 
35176:  alias lastweapon  secondary_down 
35176:  alias nextweapon  secondary_down 
35176:  alias previousweapon  melee_up 
35176:  alias switch_between_slot1_and_slot2  secondary_down  
35177: slot1
35177:  alias viewmodel_toggle viewmodels_off 
35177:  viewmodel_fov 84
35177:  cl_interp 0
35177: -attack
35177: hud_medicautocallersthreshold  150  
35177:  alias weapon1  primary_up 
35177:  alias weapon2  secondary_down 
35177:  alias weapon3  melee_up 
35177:  alias lastweapon  secondary_down 
35177:  alias nextweapon  secondary_down 
35177:  alias previousweapon  melee_up 
35177:  alias switch_between_slot1_and_slot2  secondary_down  
35179: slot1
35179:  alias viewmodel_toggle viewmodels_off 
35179:  viewmodel_fov 84
35179:  cl_interp 0
35179: -attack
35179: hud_medicautocallersthreshold  150  
35179:  alias weapon1  primary_up 
35179:  alias weapon2  secondary_down 
35179:  alias weapon3  melee_up 
35179:  alias lastweapon  secondary_down 
35179:  alias nextweapon  secondary_down 
35179:  alias previousweapon  melee_up 
35179:  alias switch_between_slot1_and_slot2  secondary_down  
35179: -back
35179: +forward
35179: alias checkfwd +forward 
35180: FORWARD MOVERIGHT
35180: slot1
35180:  alias viewmodel_toggle viewmodels_off 
35180:  viewmodel_fov 84
35180:  cl_interp 0
35180: -attack
35180: hud_medicautocallersthreshold  150  
35180:  alias weapon1  primary_up 
35180:  alias weapon2  secondary_down 
35180:  alias weapon3  melee_up 
35180:  alias lastweapon  secondary_down 
35180:  alias nextweapon  secondary_down 
35180:  alias previousweapon  melee_up 
35180:  alias switch_between_slot1_and_slot2  secondary_down  
35183: -moveright
35183: alias checkright none 
35184: FORWARD
35190: -moveright
35190: +moveleft
35190: alias checkleft +moveleft 
35190: FORWARD MOVELEFT
35194: -moveleft
35194: alias checkleft none 
35195: FORWARD
35200: -forward
35200: alias checkfwd none 
35201: no buttons
35207: -forward
35207: +back
35207: alias checkback +back 
35208: BACK
35210: +attack 107
35211: ATTACK BACK
35213: -moveright
35213: +moveleft
35213: alias checkleft +moveleft 
35215: ATTACK BACK MOVELEFT
35220: -attack 107
35220: -back
35220: alias checkback none 
35222: MOVELEFT
35224: slot2
35224:  alias viewmodel_toggle viewmodels_on 
35224:  viewmodel_fov 84
35224:  cl_interp 0
35224: +attack
35224: hud_medicautocallersthreshold  75  
35224:  alias weapon1  primary_up 
35224:  alias weapon2  secondary_down 
35224:  alias weapon3  melee_down 
35224:  alias lastweapon  primary_up 
35224:  alias nextweapon  melee_down 
35224:  alias previousweapon  primary_up 
35224:  alias switch_between_slot1_and_slot2  primary_up  
35224: slot2
35224:  alias viewmodel_toggle viewmodels_on 
35224:  viewmodel_fov 84
35224:  cl_interp 0
35224: +attack
35224: hud_medicautocallersthreshold  75  
35224:  alias weapon1  primary_up 
35224:  alias weapon2  secondary_down 
35224:  alias weapon3  melee_down 
35224:  alias lastweapon  primary_up 
35224:  alias nextweapon  melee_down 
35224:  alias previousweapon  primary_up 
35224:  alias switch_between_slot1_and_slot2  primary_up  
35224: slot2
35224:  alias viewmodel_toggle viewmodels_on 
35224:  viewmodel_fov 84
35224:  cl_interp 0
35224: +attack
35224: hud_medicautocallersthreshold  75  
35224:  alias weapon1  primary_up 
35224:  alias weapon2  secondary_down 
35224:  alias weapon3  melee_down 
35224:  alias lastweapon  primary_up 
35224:  alias nextweapon  melee_down 
35224:  alias previousweapon  primary_up 
35224:  alias switch_between_slot1_and_slot2  primary_up  
35224: slot2
35224:  alias viewmodel_toggle viewmodels_on 
35224:  viewmodel_fov 84
35224:  cl_interp 0
35224: +attack
35224: hud_medicautocallersthreshold  75  
35224:  alias weapon1  primary_up 
35224:  alias weapon2  secondary_down 
35224:  alias weapon3  melee_down 
35224:  alias lastweapon  primary_up 
35224:  alias nextweapon  melee_down 
35224:  alias previousweapon  primary_up 
35224:  alias switch_between_slot1_and_slot2  primary_up  
35226: ATTACK MOVELEFT
35226: slot2
35226:  alias viewmodel_toggle viewmodels_on 
35226:  viewmodel_fov 84
35226:  cl_interp 0
35226: +attack
35226: hud_medicautocallersthreshold  75  
35226:  alias weapon1  primary_up 
35226:  alias weapon2  secondary_down 
35226:  alias weapon3  melee_down 
35226:  alias lastweapon  primary_up 
35226:  alias nextweapon  melee_down 
35226:  alias previousweapon  primary_up 
35226:  alias switch_between_slot1_and_slot2  primary_up  
35226: slot2
35226:  alias viewmodel_toggle viewmodels_on 
35226:  viewmodel_fov 84
35226:  cl_interp 0
35226: +attack
35226: hud_medicautocallersthreshold  75  
35226:  alias weapon1  primary_up 
35226:  alias weapon2  secondary_down 
35226:  alias weapon3  melee_down 
35226:  alias lastweapon  primary_up 
35226:  alias nextweapon  melee_down 
35226:  alias previousweapon  primary_up 
35226:  alias switch_between_slot1_and_slot2  primary_up  
35226: slot2
35226:  alias viewmodel_toggle viewmodels_on 
35226:  viewmodel_fov 84
35226:  cl_interp 0
35226: +attack
35226: hud_medicautocallersthreshold  75  
35226:  alias weapon1  primary_up 
35226:  alias weapon2  secondary_down 
35226:  alias weapon3  melee_down 
35226:  alias lastweapon  primary_up 
35226:  alias nextweapon  melee_down 
35226:  alias previousweapon  primary_up 
35226:  alias switch_between_slot1_and_slot2  primary_up  
35226: slot2
35226:  alias viewmodel_toggle viewmodels_on 
35226:  viewmodel_fov 84
35226:  cl_interp 0
35226: +attack
35226: hud_medicautocallersthreshold  75  
35226:  alias weapon1  primary_up 
35226:  alias weapon2  secondary_down 
35226:  alias weapon3  melee_down 
35226:  alias lastweapon  primary_up 
35226:  alias nextweapon  melee_down 
35226:  alias previousweapon  primary_up 
35226:  alias switch_between_slot1_and_slot2  primary_up  
35227: slot2
35227:  alias viewmodel_toggle viewmodels_on 
35227:  viewmodel_fov 84
35227:  cl_interp 0
35227: +attack
35227: hud_medicautocallersthreshold  75  
35227:  alias weapon1  primary_up 
35227:  alias weapon2  secondary_down 
35227:  alias weapon3  melee_down 
35227:  alias lastweapon  primary_up 
35227:  alias nextweapon  melee_down 
35227:  alias previousweapon  primary_up 
35227:  alias switch_between_slot1_and_slot2  primary_up  
35227: slot2
35227:  alias viewmodel_toggle viewmodels_on 
35227:  viewmodel_fov 84
35227:  cl_interp 0
35227: +attack
35227: hud_medicautocallersthreshold  75  
35227:  alias weapon1  primary_up 
35227:  alias weapon2  secondary_down 
35227:  alias weapon3  melee_down 
35227:  alias lastweapon  primary_up 
35227:  alias nextweapon  melee_down 
35227:  alias previousweapon  primary_up 
35227:  alias switch_between_slot1_and_slot2  primary_up  
35227: slot2
35227:  alias viewmodel_toggle viewmodels_on 
35227:  viewmodel_fov 84
35227:  cl_interp 0
35227: +attack
35227: hud_medicautocallersthreshold  75  
35227:  alias weapon1  primary_up 
35227:  alias weapon2  secondary_down 
35227:  alias weapon3  melee_down 
35227:  alias lastweapon  primary_up 
35227:  alias nextweapon  melee_down 
35227:  alias previousweapon  primary_up 
35227:  alias switch_between_slot1_and_slot2  primary_up  
35228: slot2
35228:  alias viewmodel_toggle viewmodels_on 
35228:  viewmodel_fov 84
35228:  cl_interp 0
35228: +attack
35228: hud_medicautocallersthreshold  75  
35228:  alias weapon1  primary_up 
35228:  alias weapon2  secondary_down 
35228:  alias weapon3  melee_down 
35228:  alias lastweapon  primary_up 
35228:  alias nextweapon  melee_down 
35228:  alias previousweapon  primary_up 
35228:  alias switch_between_slot1_and_slot2  primary_up  
35228: slot2
35228:  alias viewmodel_toggle viewmodels_on 
35228:  viewmodel_fov 84
35228:  cl_interp 0
35228: +attack
35228: hud_medicautocallersthreshold  75  
35228:  alias weapon1  primary_up 
35228:  alias weapon2  secondary_down 
35228:  alias weapon3  melee_down 
35228:  alias lastweapon  primary_up 
35228:  alias nextweapon  melee_down 
35228:  alias previousweapon  primary_up 
35228:  alias switch_between_slot1_and_slot2  primary_up  
35228: slot2
35228:  alias viewmodel_toggle viewmodels_on 
35228:  viewmodel_fov 84
35228:  cl_interp 0
35228: +attack
35228: hud_medicautocallersthreshold  75  
35228:  alias weapon1  primary_up 
35228:  alias weapon2  secondary_down 
35228:  alias weapon3  melee_down 
35228:  alias lastweapon  primary_up 
35228:  alias nextweapon  melee_down 
35228:  alias previousweapon  primary_up 
35228:  alias switch_between_slot1_and_slot2  primary_up  
35229: slot2
35229:  alias viewmodel_toggle viewmodels_on 
35229:  viewmodel_fov 84
35229:  cl_interp 0
35229: +attack
35229: hud_medicautocallersthreshold  75  
35229:  alias weapon1  primary_up 
35229:  alias weapon2  secondary_down 
35229:  alias weapon3  melee_down 
35229:  alias lastweapon  primary_up 
35229:  alias nextweapon  melee_down 
35229:  alias previousweapon  primary_up 
35229:  alias switch_between_slot1_and_slot2  primary_up  
35229: slot2
35229:  alias viewmodel_toggle viewmodels_on 
35229:  viewmodel_fov 84
35229:  cl_interp 0
35229: +attack
35229: hud_medicautocallersthreshold  75  
35229:  alias weapon1  primary_up 
35229:  alias weapon2  secondary_down 
35229:  alias weapon3  melee_down 
35229:  alias lastweapon  primary_up 
35229:  alias nextweapon  melee_down 
35229:  alias previousweapon  primary_up 
35229:  alias switch_between_slot1_and_slot2  primary_up  
35230: slot2
35230:  alias viewmodel_toggle viewmodels_on 
35230:  viewmodel_fov 84
35230:  cl_interp 0
35230: +attack
35230: hud_medicautocallersthreshold  75  
35230:  alias weapon1  primary_up 
35230:  alias weapon2  secondary_down 
35230:  alias weapon3  melee_down 
35230:  alias lastweapon  primary_up 
35230:  alias nextweapon  melee_down 
35230:  alias previousweapon  primary_up 
35230:  alias switch_between_slot1_and_slot2  primary_up  
35230: slot2
35230:  alias viewmodel_toggle viewmodels_on 
35230:  viewmodel_fov 84
35230:  cl_interp 0
35230: +attack
35230: hud_medicautocallersthreshold  75  
35230:  alias weapon1  primary_up 
35230:  alias weapon2  secondary_down 
35230:  alias weapon3  melee_down 
35230:  alias lastweapon  primary_up 
35230:  alias nextweapon  melee_down 
35230:  alias previousweapon  primary_up 
35230:  alias switch_between_slot1_and_slot2  primary_up  
35231: slot2
35231:  alias viewmodel_toggle viewmodels_on 
35231:  viewmodel_fov 84
35231:  cl_interp 0
35231: +attack
35231: hud_medicautocallersthreshold  75  
35231:  alias weapon1  primary_up 
35231:  alias weapon2  secondary_down 
35231:  alias weapon3  melee_down 
35231:  alias lastweapon  primary_up 
35231:  alias nextweapon  melee_down 
35231:  alias previousweapon  primary_up 
35231:  alias switch_between_slot1_and_slot2  primary_up  
35231: slot2
35231:  alias viewmodel_toggle viewmodels_on 
35231:  viewmodel_fov 84
35231:  cl_interp 0
35231: +attack
35231: hud_medicautocallersthreshold  75  
35231:  alias weapon1  primary_up 
35231:  alias weapon2  secondary_down 
35231:  alias weapon3  melee_down 
35231:  alias lastweapon  primary_up 
35231:  alias nextweapon  melee_down 
35231:  alias previousweapon  primary_up 
35231:  alias switch_between_slot1_and_slot2  primary_up  
35231: slot2
35231:  alias viewmodel_toggle viewmodels_on 
35231:  viewmodel_fov 84
35231:  cl_interp 0
35231: +attack
35231: hud_medicautocallersthreshold  75  
35231:  alias weapon1  primary_up 
35231:  alias weapon2  secondary_down 
35231:  alias weapon3  melee_down 
35231:  alias lastweapon  primary_up 
35231:  alias nextweapon  melee_down 
35231:  alias previousweapon  primary_up 
35231:  alias switch_between_slot1_and_slot2  primary_up  
35233: slot2
35233:  alias viewmodel_toggle viewmodels_on 
35233:  viewmodel_fov 84
35233:  cl_interp 0
35233: +attack
35233: hud_medicautocallersthreshold  75  
35233:  alias weapon1  primary_up 
35233:  alias weapon2  secondary_down 
35233:  alias weapon3  melee_down 
35233:  alias lastweapon  primary_up 
35233:  alias nextweapon  melee_down 
35233:  alias previousweapon  primary_up 
35233:  alias switch_between_slot1_and_slot2  primary_up  
35241: -back
35241: +forward
35241: alias checkfwd +forward 
35243: ATTACK FORWARD MOVELEFT
35255: -forward
35255: alias checkfwd none 
35256: ATTACK MOVELEFT
35263: -forward
35263: +back
35263: alias checkback +back 
35263: ATTACK BACK MOVELEFT
35273: -moveleft
35273: +moveright
35273: alias checkright +moveright 
35274: ATTACK BACK MOVERIGHT
35275: -moveleft
35275: +moveright 
35275: alias checkleft none 
35288: -back
35288: alias checkback none 
35289: ATTACK MOVERIGHT
35297: -back
35297: +forward
35297: alias checkfwd +forward 
35298: ATTACK FORWARD MOVERIGHT
35308: -forward
35308: alias checkfwd none 
35310: ATTACK MOVERIGHT
35331: -back
35331: +forward
35331: alias checkfwd +forward 
35333: ATTACK FORWARD MOVERIGHT
35343: slot1
35343:  alias viewmodel_toggle viewmodels_off 
35343:  viewmodel_fov 84
35343:  cl_interp 0
35343: -attack
35343: hud_medicautocallersthreshold  150  
35343:  alias weapon1  primary_up 
35343:  alias weapon2  secondary_down 
35343:  alias weapon3  melee_up 
35343:  alias lastweapon  secondary_down 
35343:  alias nextweapon  secondary_down 
35343:  alias previousweapon  melee_up 
35343:  alias switch_between_slot1_and_slot2  secondary_down  
35343: slot1
35343:  alias viewmodel_toggle viewmodels_off 
35343:  viewmodel_fov 84
35343:  cl_interp 0
35343: -attack
35343: hud_medicautocallersthreshold  150  
35343:  alias weapon1  primary_up 
35343:  alias weapon2  secondary_down 
35343:  alias weapon3  melee_up 
35343:  alias lastweapon  secondary_down 
35343:  alias nextweapon  secondary_down 
35343:  alias previousweapon  melee_up 
35343:  alias switch_between_slot1_and_slot2  secondary_down  
35345: FORWARD MOVERIGHT
35345: slot1
35345:  alias viewmodel_toggle viewmodels_off 
35345:  viewmodel_fov 84
35345:  cl_interp 0
35345: -attack
35345: hud_medicautocallersthreshold  150  
35345:  alias weapon1  primary_up 
35345:  alias weapon2  secondary_down 
35345:  alias weapon3  melee_up 
35345:  alias lastweapon  secondary_down 
35345:  alias nextweapon  secondary_down 
35345:  alias previousweapon  melee_up 
35345:  alias switch_between_slot1_and_slot2  secondary_down  
35345: slot1
35345:  alias viewmodel_toggle viewmodels_off 
35345:  viewmodel_fov 84
35345:  cl_interp 0
35345: -attack
35345: hud_medicautocallersthreshold  150  
35345:  alias weapon1  primary_up 
35345:  alias weapon2  secondary_down 
35345:  alias weapon3  melee_up 
35345:  alias lastweapon  secondary_down 
35345:  alias nextweapon  secondary_down 
35345:  alias previousweapon  melee_up 
35345:  alias switch_between_slot1_and_slot2  secondary_down  
35345: -moveright
35345: alias checkright none 
35345: slot1
35345:  alias viewmodel_toggle viewmodels_off 
35345:  viewmodel_fov 84
35345:  cl_interp 0
35345: -attack
35345: hud_medicautocallersthreshold  150  
35345:  alias weapon1  primary_up 
35345:  alias weapon2  secondary_down 
35345:  alias weapon3  melee_up 
35345:  alias lastweapon  secondary_down 
35345:  alias nextweapon  secondary_down 
35345:  alias previousweapon  melee_up 
35345:  alias switch_between_slot1_and_slot2  secondary_down  
35346: FORWARD
35346: slot1
35346:  alias viewmodel_toggle viewmodels_off 
35346:  viewmodel_fov 84
35346:  cl_interp 0
35346: -attack
35346: hud_medicautocallersthreshold  150  
35346:  alias weapon1  primary_up 
35346:  alias weapon2  secondary_down 
35346:  alias weapon3  melee_up 
35346:  alias lastweapon  secondary_down 
35346:  alias nextweapon  secondary_down 
35346:  alias previousweapon  melee_up 
35346:  alias switch_between_slot1_and_slot2  secondary_down  
35346: slot1
35346:  alias viewmodel_toggle viewmodels_off 
35346:  viewmodel_fov 84
35346:  cl_interp 0
35346: -attack
35346: hud_medicautocallersthreshold  150  
35346:  alias weapon1  primary_up 
35346:  alias weapon2  secondary_down 
35346:  alias weapon3  melee_up 
35346:  alias lastweapon  secondary_down 
35346:  alias nextweapon  secondary_down 
35346:  alias previousweapon  melee_up 
35346:  alias switch_between_slot1_and_slot2  secondary_down  
35347: slot1
35347:  alias viewmodel_toggle viewmodels_off 
35347:  viewmodel_fov 84
35347:  cl_interp 0
35347: -attack
35347: hud_medicautocallersthreshold  150  
35347:  alias weapon1  primary_up 
35347:  alias weapon2  secondary_down 
35347:  alias weapon3  melee_up 
35347:  alias lastweapon  secondary_down 
35347:  alias nextweapon  secondary_down 
35347:  alias previousweapon  melee_up 
35347:  alias switch_between_slot1_and_slot2  secondary_down  
35349: slot1
35349:  alias viewmodel_toggle viewmodels_off 
35349:  viewmodel_fov 84
35349:  cl_interp 0
35349: -attack
35349: hud_medicautocallersthreshold  150  
35349:  alias weapon1  primary_up 
35349:  alias weapon2  secondary_down 
35349:  alias weapon3  melee_up 
35349:  alias lastweapon  secondary_down 
35349:  alias nextweapon  secondary_down 
35349:  alias previousweapon  melee_up 
35349:  alias switch_between_slot1_and_slot2  secondary_down  
35361: -moveleft
35361: +moveright
35361: alias checkright +moveright 
35362: FORWARD MOVERIGHT
35363: -forward
35363: alias checkfwd none 
35365: MOVERIGHT
35367: -moveright
35367: alias checkright none 
35369: no buttons
35369: -forward
35369: +back
35369: alias checkback +back 
35371: BACK
35371: -moveright
35371: +moveleft
35371: alias checkleft +moveleft 
35373: BACK MOVELEFT
35375: +attack 107
35375: ATTACK BACK MOVELEFT
35384: -back
35384: alias checkback none 
35385: ATTACK MOVELEFT
35387: -attack 107
35389: MOVELEFT
35390: slot2
35390:  alias viewmodel_toggle viewmodels_on 
35390:  viewmodel_fov 84
35390:  cl_interp 0
35390: +attack
35390: hud_medicautocallersthreshold  75  
35390:  alias weapon1  primary_up 
35390:  alias weapon2  secondary_down 
35390:  alias weapon3  melee_down 
35390:  alias lastweapon  primary_up 
35390:  alias nextweapon  melee_down 
35390:  alias previousweapon  primary_up 
35390:  alias switch_between_slot1_and_slot2  primary_up  
35390: slot2
35390:  alias viewmodel_toggle viewmodels_on 
35390:  viewmodel_fov 84
35390:  cl_interp 0
35390: +attack
35390: hud_medicautocallersthreshold  75  
35390:  alias weapon1  primary_up 
35390:  alias weapon2  secondary_down 
35390:  alias weapon3  melee_down 
35390:  alias lastweapon  primary_up 
35390:  alias nextweapon  melee_down 
35390:  alias previousweapon  primary_up 
35390:  alias switch_between_slot1_and_slot2  primary_up  
35390: slot2
35390:  alias viewmodel_toggle viewmodels_on 
35390:  viewmodel_fov 84
35390:  cl_interp 0
35390: +attack
35390: hud_medicautocallersthreshold  75  
35390:  alias weapon1  primary_up 
35390:  alias weapon2  secondary_down 
35390:  alias weapon3  melee_down 
35390:  alias lastweapon  primary_up 
35390:  alias nextweapon  melee_down 
35390:  alias previousweapon  primary_up 
35390:  alias switch_between_slot1_and_slot2  primary_up  
35392: ATTACK MOVELEFT
35392: slot2
35392:  alias viewmodel_toggle viewmodels_on 
35392:  viewmodel_fov 84
35392:  cl_interp 0
35392: +attack
35392: hud_medicautocallersthreshold  75  
35392:  alias weapon1  primary_up 
35392:  alias weapon2  secondary_down 
35392:  alias weapon3  melee_down 
35392:  alias lastweapon  primary_up 
35392:  alias nextweapon  melee_down 
35392:  alias previousweapon  primary_up 
35392:  alias switch_between_slot1_and_slot2  primary_up  
35392: slot2
35392:  alias viewmodel_toggle viewmodels_on 
35392:  viewmodel_fov 84
35392:  cl_interp 0
35392: +attack
35392: hud_medicautocallersthreshold  75  
35392:  alias weapon1  primary_up 
35392:  alias weapon2  secondary_down 
35392:  alias weapon3  melee_down 
35392:  alias lastweapon  primary_up 
35392:  alias nextweapon  melee_down 
35392:  alias previousweapon  primary_up 
35392:  alias switch_between_slot1_and_slot2  primary_up  
35392: slot2
35392:  alias viewmodel_toggle viewmodels_on 
35392:  viewmodel_fov 84
35392:  cl_interp 0
35392: +attack
35392: hud_medicautocallersthreshold  75  
35392:  alias weapon1  primary_up 
35392:  alias weapon2  secondary_down 
35392:  alias weapon3  melee_down 
35392:  alias lastweapon  primary_up 
35392:  alias nextweapon  melee_down 
35392:  alias previousweapon  primary_up 
35392:  alias switch_between_slot1_and_slot2  primary_up  
35393: slot2
35393:  alias viewmodel_toggle viewmodels_on 
35393:  viewmodel_fov 84
35393:  cl_interp 0
35393: +attack
35393: hud_medicautocallersthreshold  75  
35393:  alias weapon1  primary_up 
35393:  alias weapon2  secondary_down 
35393:  alias weapon3  melee_down 
35393:  alias lastweapon  primary_up 
35393:  alias nextweapon  melee_down 
35393:  alias previousweapon  primary_up 
35393:  alias switch_between_slot1_and_slot2  primary_up  
35394: slot2
35394:  alias viewmodel_toggle viewmodels_on 
35394:  viewmodel_fov 84
35394:  cl_interp 0
35394: +attack
35394: hud_medicautocallersthreshold  75  
35394:  alias weapon1  primary_up 
35394:  alias weapon2  secondary_down 
35394:  alias weapon3  melee_down 
35394:  alias lastweapon  primary_up 
35394:  alias nextweapon  melee_down 
35394:  alias previousweapon  primary_up 
35394:  alias switch_between_slot1_and_slot2  primary_up  
35394: slot2
35394:  alias viewmodel_toggle viewmodels_on 
35394:  viewmodel_fov 84
35394:  cl_interp 0
35394: +attack
35394: hud_medicautocallersthreshold  75  
35394:  alias weapon1  primary_up 
35394:  alias weapon2  secondary_down 
35394:  alias weapon3  melee_down 
35394:  alias lastweapon  primary_up 
35394:  alias nextweapon  melee_down 
35394:  alias previousweapon  primary_up 
35394:  alias switch_between_slot1_and_slot2  primary_up  
35394: slot2
35394:  alias viewmodel_toggle viewmodels_on 
35394:  viewmodel_fov 84
35394:  cl_interp 0
35394: +attack
35394: hud_medicautocallersthreshold  75  
35394:  alias weapon1  primary_up 
35394:  alias weapon2  secondary_down 
35394:  alias weapon3  melee_down 
35394:  alias lastweapon  primary_up 
35394:  alias nextweapon  melee_down 
35394:  alias previousweapon  primary_up 
35394:  alias switch_between_slot1_and_slot2  primary_up  
35395: slot2
35395:  alias viewmodel_toggle viewmodels_on 
35395:  viewmodel_fov 84
35395:  cl_interp 0
35395: +attack
35395: hud_medicautocallersthreshold  75  
35395:  alias weapon1  primary_up 
35395:  alias weapon2  secondary_down 
35395:  alias weapon3  melee_down 
35395:  alias lastweapon  primary_up 
35395:  alias nextweapon  melee_down 
35395:  alias previousweapon  primary_up 
35395:  alias switch_between_slot1_and_slot2  primary_up  
35395: slot2
35395:  alias viewmodel_toggle viewmodels_on 
35395:  viewmodel_fov 84
35395:  cl_interp 0
35395: +attack
35395: hud_medicautocallersthreshold  75  
35395:  alias weapon1  primary_up 
35395:  alias weapon2  secondary_down 
35395:  alias weapon3  melee_down 
35395:  alias lastweapon  primary_up 
35395:  alias nextweapon  melee_down 
35395:  alias previousweapon  primary_up 
35395:  alias switch_between_slot1_and_slot2  primary_up  
35396: +jump 65
35396: slot2
35396:  alias viewmodel_toggle viewmodels_on 
35396:  viewmodel_fov 84
35396:  cl_interp 0
35396: +attack
35396: hud_medicautocallersthreshold  75  
35396:  alias weapon1  primary_up 
35396:  alias weapon2  secondary_down 
35396:  alias weapon3  melee_down 
35396:  alias lastweapon  primary_up 
35396:  alias nextweapon  melee_down 
35396:  alias previousweapon  primary_up 
35396:  alias switch_between_slot1_and_slot2  primary_up  
35396: slot2
35396:  alias viewmodel_toggle viewmodels_on 
35396:  viewmodel_fov 84
35396:  cl_interp 0
35396: +attack
35396: hud_medicautocallersthreshold  75  
35396:  alias weapon1  primary_up 
35396:  alias weapon2  secondary_down 
35396:  alias weapon3  melee_down 
35396:  alias lastweapon  primary_up 
35396:  alias nextweapon  melee_down 
35396:  alias previousweapon  primary_up 
35396:  alias switch_between_slot1_and_slot2  primary_up  
35397: ATTACK JUMP MOVELEFT
35397: slot2
35397:  alias viewmodel_toggle viewmodels_on 
35397:  viewmodel_fov 84
35397:  cl_interp 0
35397: +attack
35397: hud_medicautocallersthreshold  75  
35397:  alias weapon1  primary_up 
35397:  alias weapon2  secondary_down 
35397:  alias weapon3  melee_down 
35397:  alias lastweapon  primary_up 
35397:  alias nextweapon  melee_down 
35397:  alias previousweapon  primary_up 
35397:  alias switch_between_slot1_and_slot2  primary_up  
35397: slot2
35397:  alias viewmodel_toggle viewmodels_on 
35397:  viewmodel_fov 84
35397:  cl_interp 0
35397: +attack
35397: hud_medicautocallersthreshold  75  
35397:  alias weapon1  primary_up 
35397:  alias weapon2  secondary_down 
35397:  alias weapon3  melee_down 
35397:  alias lastweapon  primary_up 
35397:  alias nextweapon  melee_down 
35397:  alias previousweapon  primary_up 
35397:  alias switch_between_slot1_and_slot2  primary_up  
35398: slot2
35398:  alias viewmodel_toggle viewmodels_on 
35398:  viewmodel_fov 84
35398:  cl_interp 0
35398: +attack
35398: hud_medicautocallersthreshold  75  
35398:  alias weapon1  primary_up 
35398:  alias weapon2  secondary_down 
35398:  alias weapon3  melee_down 
35398:  alias lastweapon  primary_up 
35398:  alias nextweapon  melee_down 
35398:  alias previousweapon  primary_up 
35398:  alias switch_between_slot1_and_slot2  primary_up  
35399: -back
35399: +forward
35399: alias checkfwd +forward 
35399: ATTACK JUMP FORWARD MOVELEFT
35399: -jump 65
35400: ATTACK FORWARD MOVELEFT
35412: -forward
35412: alias checkfwd none 
35412: ATTACK MOVELEFT
35413: -moveleft
35413: alias checkleft none 
35414: ATTACK
35418: -moveright
35418: +moveleft
35418: alias checkleft +moveleft 
35418: -forward
35418: +back
35418: alias checkback +back 
35420: ATTACK BACK MOVELEFT
35435: -moveleft
35435: +moveright
35435: alias checkright +moveright 
35436: ATTACK BACK MOVERIGHT
35440: -moveleft
35440: +moveright 
35440: alias checkleft none 
35461: -moveright
35461: +moveleft
35461: alias checkleft +moveleft 
35462: ATTACK BACK MOVELEFT
35466: -moveright
35466: +moveleft 
35466: alias checkright none 
35476: -back
35476: alias checkback none 
35477: ATTACK MOVELEFT
35478: slot2
35478:  alias viewmodel_toggle viewmodels_on 
35478:  viewmodel_fov 84
35478:  cl_interp 0
35478: +attack
35478: hud_medicautocallersthreshold  75  
35478:  alias weapon1  primary_up 
35478:  alias weapon2  secondary_down 
35478:  alias weapon3  melee_down 
35478:  alias lastweapon  primary_up 
35478:  alias nextweapon  melee_down 
35478:  alias previousweapon  primary_up 
35478:  alias switch_between_slot1_and_slot2  primary_up  
35479: slot2
35479:  alias viewmodel_toggle viewmodels_on 
35479:  viewmodel_fov 84
35479:  cl_interp 0
35479: +attack
35479: hud_medicautocallersthreshold  75  
35479:  alias weapon1  primary_up 
35479:  alias weapon2  secondary_down 
35479:  alias weapon3  melee_down 
35479:  alias lastweapon  primary_up 
35479:  alias nextweapon  melee_down 
35479:  alias previousweapon  primary_up 
35479:  alias switch_between_slot1_and_slot2  primary_up  
35481: slot2
35481:  alias viewmodel_toggle viewmodels_on 
35481:  viewmodel_fov 84
35481:  cl_interp 0
35481: +attack
35481: hud_medicautocallersthreshold  75  
35481:  alias weapon1  primary_up 
35481:  alias weapon2  secondary_down 
35481:  alias weapon3  melee_down 
35481:  alias lastweapon  primary_up 
35481:  alias nextweapon  melee_down 
35481:  alias previousweapon  primary_up 
35481:  alias switch_between_slot1_and_slot2  primary_up  
35482: slot2
35482:  alias viewmodel_toggle viewmodels_on 
35482:  viewmodel_fov 84
35482:  cl_interp 0
35482: +attack
35482: hud_medicautocallersthreshold  75  
35482:  alias weapon1  primary_up 
35482:  alias weapon2  secondary_down 
35482:  alias weapon3  melee_down 
35482:  alias lastweapon  primary_up 
35482:  alias nextweapon  melee_down 
35482:  alias previousweapon  primary_up 
35482:  alias switch_between_slot1_and_slot2  primary_up  
35483: slot2
35483:  alias viewmodel_toggle viewmodels_on 
35483:  viewmodel_fov 84
35483:  cl_interp 0
35483: +attack
35483: hud_medicautocallersthreshold  75  
35483:  alias weapon1  primary_up 
35483:  alias weapon2  secondary_down 
35483:  alias weapon3  melee_down 
35483:  alias lastweapon  primary_up 
35483:  alias nextweapon  melee_down 
35483:  alias previousweapon  primary_up 
35483:  alias switch_between_slot1_and_slot2  primary_up  
35487: -back
35487: +forward
35487: alias checkfwd +forward 
35488: ATTACK FORWARD MOVELEFT
35501: -forward
35501: alias checkfwd none 
35503: ATTACK MOVELEFT
35516: -back
35516: +forward
35516: alias checkfwd +forward 
35518: ATTACK FORWARD MOVELEFT
35526: slot2
35526:  alias viewmodel_toggle viewmodels_on 
35526:  viewmodel_fov 84
35526:  cl_interp 0
35526: +attack
35526: hud_medicautocallersthreshold  75  
35526:  alias weapon1  primary_up 
35526:  alias weapon2  secondary_down 
35526:  alias weapon3  melee_down 
35526:  alias lastweapon  primary_up 
35526:  alias nextweapon  melee_down 
35526:  alias previousweapon  primary_up 
35526:  alias switch_between_slot1_and_slot2  primary_up  
35528: slot2
35528:  alias viewmodel_toggle viewmodels_on 
35528:  viewmodel_fov 84
35528:  cl_interp 0
35528: +attack
35528: hud_medicautocallersthreshold  75  
35528:  alias weapon1  primary_up 
35528:  alias weapon2  secondary_down 
35528:  alias weapon3  melee_down 
35528:  alias lastweapon  primary_up 
35528:  alias nextweapon  melee_down 
35528:  alias previousweapon  primary_up 
35528:  alias switch_between_slot1_and_slot2  primary_up  
35529: slot2
35529:  alias viewmodel_toggle viewmodels_on 
35529:  viewmodel_fov 84
35529:  cl_interp 0
35529: +attack
35529: hud_medicautocallersthreshold  75  
35529:  alias weapon1  primary_up 
35529:  alias weapon2  secondary_down 
35529:  alias weapon3  melee_down 
35529:  alias lastweapon  primary_up 
35529:  alias nextweapon  melee_down 
35529:  alias previousweapon  primary_up 
35529:  alias switch_between_slot1_and_slot2  primary_up  
35530: slot2
35530:  alias viewmodel_toggle viewmodels_on 
35530:  viewmodel_fov 84
35530:  cl_interp 0
35530: +attack
35530: hud_medicautocallersthreshold  75  
35530:  alias weapon1  primary_up 
35530:  alias weapon2  secondary_down 
35530:  alias weapon3  melee_down 
35530:  alias lastweapon  primary_up 
35530:  alias nextweapon  melee_down 
35530:  alias previousweapon  primary_up 
35530:  alias switch_between_slot1_and_slot2  primary_up  
35531: slot2
35531:  alias viewmodel_toggle viewmodels_on 
35531:  viewmodel_fov 84
35531:  cl_interp 0
35531: +attack
35531: hud_medicautocallersthreshold  75  
35531:  alias weapon1  primary_up 
35531:  alias weapon2  secondary_down 
35531:  alias weapon3  melee_down 
35531:  alias lastweapon  primary_up 
35531:  alias nextweapon  melee_down 
35531:  alias previousweapon  primary_up 
35531:  alias switch_between_slot1_and_slot2  primary_up  
35532: slot2
35532:  alias viewmodel_toggle viewmodels_on 
35532:  viewmodel_fov 84
35532:  cl_interp 0
35532: +attack
35532: hud_medicautocallersthreshold  75  
35532:  alias weapon1  primary_up 
35532:  alias weapon2  secondary_down 
35532:  alias weapon3  melee_down 
35532:  alias lastweapon  primary_up 
35532:  alias nextweapon  melee_down 
35532:  alias previousweapon  primary_up 
35532:  alias switch_between_slot1_and_slot2  primary_up  
35534: +jump 65
35535: ATTACK JUMP FORWARD MOVELEFT
35535: +duck 83
35536: ATTACK JUMP DUCK FORWARD MOVELEFT
35539: -forward
35539: alias checkfwd none 
35541: ATTACK JUMP DUCK MOVELEFT
35541: -jump 65
35542: ATTACK DUCK MOVELEFT
35548: -duck 83
35549: ATTACK MOVELEFT
35556: -back
35556: +forward
35556: alias checkfwd +forward 
35556: ATTACK FORWARD MOVELEFT
35567: slot2
35567:  alias viewmodel_toggle viewmodels_on 
35567:  viewmodel_fov 84
35567:  cl_interp 0
35567: +attack
35567: hud_medicautocallersthreshold  75  
35567:  alias weapon1  primary_up 
35567:  alias weapon2  secondary_down 
35567:  alias weapon3  melee_down 
35567:  alias lastweapon  primary_up 
35567:  alias nextweapon  melee_down 
35567:  alias previousweapon  primary_up 
35567:  alias switch_between_slot1_and_slot2  primary_up  
35567: slot2
35567:  alias viewmodel_toggle viewmodels_on 
35567:  viewmodel_fov 84
35567:  cl_interp 0
35567: +attack
35567: hud_medicautocallersthreshold  75  
35567:  alias weapon1  primary_up 
35567:  alias weapon2  secondary_down 
35567:  alias weapon3  melee_down 
35567:  alias lastweapon  primary_up 
35567:  alias nextweapon  melee_down 
35567:  alias previousweapon  primary_up 
35567:  alias switch_between_slot1_and_slot2  primary_up  
35568: slot2
35568:  alias viewmodel_toggle viewmodels_on 
35568:  viewmodel_fov 84
35568:  cl_interp 0
35568: +attack
35568: hud_medicautocallersthreshold  75  
35568:  alias weapon1  primary_up 
35568:  alias weapon2  secondary_down 
35568:  alias weapon3  melee_down 
35568:  alias lastweapon  primary_up 
35568:  alias nextweapon  melee_down 
35568:  alias previousweapon  primary_up 
35568:  alias switch_between_slot1_and_slot2  primary_up  
35569: slot2
35569:  alias viewmodel_toggle viewmodels_on 
35569:  viewmodel_fov 84
35569:  cl_interp 0
35569: +attack
35569: hud_medicautocallersthreshold  75  
35569:  alias weapon1  primary_up 
35569:  alias weapon2  secondary_down 
35569:  alias weapon3  melee_down 
35569:  alias lastweapon  primary_up 
35569:  alias nextweapon  melee_down 
35569:  alias previousweapon  primary_up 
35569:  alias switch_between_slot1_and_slot2  primary_up  
35570: slot2
35570:  alias viewmodel_toggle viewmodels_on 
35570:  viewmodel_fov 84
35570:  cl_interp 0
35570: +attack
35570: hud_medicautocallersthreshold  75  
35570:  alias weapon1  primary_up 
35570:  alias weapon2  secondary_down 
35570:  alias weapon3  melee_down 
35570:  alias lastweapon  primary_up 
35570:  alias nextweapon  melee_down 
35570:  alias previousweapon  primary_up 
35570:  alias switch_between_slot1_and_slot2  primary_up  
35572: slot2
35572:  alias viewmodel_toggle viewmodels_on 
35572:  viewmodel_fov 84
35572:  cl_interp 0
35572: +attack
35572: hud_medicautocallersthreshold  75  
35572:  alias weapon1  primary_up 
35572:  alias weapon2  secondary_down 
35572:  alias weapon3  melee_down 
35572:  alias lastweapon  primary_up 
35572:  alias nextweapon  melee_down 
35572:  alias previousweapon  primary_up 
35572:  alias switch_between_slot1_and_slot2  primary_up  
35588: -moveleft
35588: alias checkleft none 
35589: ATTACK FORWARD
35594: -moveright
35594: +moveleft
35594: alias checkleft +moveleft 
35596: ATTACK FORWARD MOVELEFT
35606: -moveleft
35606: alias checkleft none 
35607: ATTACK FORWARD
35613: -moveleft
35613: +moveright
35613: alias checkright +moveright 
35613: ATTACK FORWARD MOVERIGHT
35619: slot2
35619:  alias viewmodel_toggle viewmodels_on 
35619:  viewmodel_fov 84
35619:  cl_interp 0
35619: +attack
35619: hud_medicautocallersthreshold  75  
35619:  alias weapon1  primary_up 
35619:  alias weapon2  secondary_down 
35619:  alias weapon3  melee_down 
35619:  alias lastweapon  primary_up 
35619:  alias nextweapon  melee_down 
35619:  alias previousweapon  primary_up 
35619:  alias switch_between_slot1_and_slot2  primary_up  
35622: slot2
35622:  alias viewmodel_toggle viewmodels_on 
35622:  viewmodel_fov 84
35622:  cl_interp 0
35622: +attack
35622: hud_medicautocallersthreshold  75  
35622:  alias weapon1  primary_up 
35622:  alias weapon2  secondary_down 
35622:  alias weapon3  melee_down 
35622:  alias lastweapon  primary_up 
35622:  alias nextweapon  melee_down 
35622:  alias previousweapon  primary_up 
35622:  alias switch_between_slot1_and_slot2  primary_up  
35623: slot2
35623:  alias viewmodel_toggle viewmodels_on 
35623:  viewmodel_fov 84
35623:  cl_interp 0
35623: +attack
35623: hud_medicautocallersthreshold  75  
35623:  alias weapon1  primary_up 
35623:  alias weapon2  secondary_down 
35623:  alias weapon3  melee_down 
35623:  alias lastweapon  primary_up 
35623:  alias nextweapon  melee_down 
35623:  alias previousweapon  primary_up 
35623:  alias switch_between_slot1_and_slot2  primary_up  
35624: slot2
35624:  alias viewmodel_toggle viewmodels_on 
35624:  viewmodel_fov 84
35624:  cl_interp 0
35624: +attack
35624: hud_medicautocallersthreshold  75  
35624:  alias weapon1  primary_up 
35624:  alias weapon2  secondary_down 
35624:  alias weapon3  melee_down 
35624:  alias lastweapon  primary_up 
35624:  alias nextweapon  melee_down 
35624:  alias previousweapon  primary_up 
35624:  alias switch_between_slot1_and_slot2  primary_up  
35625: slot2
35625:  alias viewmodel_toggle viewmodels_on 
35625:  viewmodel_fov 84
35625:  cl_interp 0
35625: +attack
35625: hud_medicautocallersthreshold  75  
35625:  alias weapon1  primary_up 
35625:  alias weapon2  secondary_down 
35625:  alias weapon3  melee_down 
35625:  alias lastweapon  primary_up 
35625:  alias nextweapon  melee_down 
35625:  alias previousweapon  primary_up 
35625:  alias switch_between_slot1_and_slot2  primary_up  
35625: slot2
35625:  alias viewmodel_toggle viewmodels_on 
35625:  viewmodel_fov 84
35625:  cl_interp 0
35625: +attack
35625: hud_medicautocallersthreshold  75  
35625:  alias weapon1  primary_up 
35625:  alias weapon2  secondary_down 
35625:  alias weapon3  melee_down 
35625:  alias lastweapon  primary_up 
35625:  alias nextweapon  melee_down 
35625:  alias previousweapon  primary_up 
35625:  alias switch_between_slot1_and_slot2  primary_up  
35647: -attack 
35648: FORWARD MOVERIGHT
35654: +attack 
35654: -forward
35654: alias checkfwd none 
35655: ATTACK MOVERIGHT
35663: -forward
35663: +back
35663: alias checkback +back 
35663: ATTACK BACK MOVERIGHT
35666: slot2
35666:  alias viewmodel_toggle viewmodels_on 
35666:  viewmodel_fov 84
35666:  cl_interp 0
35666: +attack
35666: hud_medicautocallersthreshold  75  
35666:  alias weapon1  primary_up 
35666:  alias weapon2  secondary_down 
35666:  alias weapon3  melee_down 
35666:  alias lastweapon  primary_up 
35666:  alias nextweapon  melee_down 
35666:  alias previousweapon  primary_up 
35666:  alias switch_between_slot1_and_slot2  primary_up  
35666: slot2
35666:  alias viewmodel_toggle viewmodels_on 
35666:  viewmodel_fov 84
35666:  cl_interp 0
35666: +attack
35666: hud_medicautocallersthreshold  75  
35666:  alias weapon1  primary_up 
35666:  alias weapon2  secondary_down 
35666:  alias weapon3  melee_down 
35666:  alias lastweapon  primary_up 
35666:  alias nextweapon  melee_down 
35666:  alias previousweapon  primary_up 
35666:  alias switch_between_slot1_and_slot2  primary_up  
35666: slot2
35666:  alias viewmodel_toggle viewmodels_on 
35666:  viewmodel_fov 84
35666:  cl_interp 0
35666: +attack
35666: hud_medicautocallersthreshold  75  
35666:  alias weapon1  primary_up 
35666:  alias weapon2  secondary_down 
35666:  alias weapon3  melee_down 
35666:  alias lastweapon  primary_up 
35666:  alias nextweapon  melee_down 
35666:  alias previousweapon  primary_up 
35666:  alias switch_between_slot1_and_slot2  primary_up  
35666: slot2
35666:  alias viewmodel_toggle viewmodels_on 
35666:  viewmodel_fov 84
35666:  cl_interp 0
35666: +attack
35666: hud_medicautocallersthreshold  75  
35666:  alias weapon1  primary_up 
35666:  alias weapon2  secondary_down 
35666:  alias weapon3  melee_down 
35666:  alias lastweapon  primary_up 
35666:  alias nextweapon  melee_down 
35666:  alias previousweapon  primary_up 
35666:  alias switch_between_slot1_and_slot2  primary_up  
35668: slot2
35668:  alias viewmodel_toggle viewmodels_on 
35668:  viewmodel_fov 84
35668:  cl_interp 0
35668: +attack
35668: hud_medicautocallersthreshold  75  
35668:  alias weapon1  primary_up 
35668:  alias weapon2  secondary_down 
35668:  alias weapon3  melee_down 
35668:  alias lastweapon  primary_up 
35668:  alias nextweapon  melee_down 
35668:  alias previousweapon  primary_up 
35668:  alias switch_between_slot1_and_slot2  primary_up  
35668: slot2
35668:  alias viewmodel_toggle viewmodels_on 
35668:  viewmodel_fov 84
35668:  cl_interp 0
35668: +attack
35668: hud_medicautocallersthreshold  75  
35668:  alias weapon1  primary_up 
35668:  alias weapon2  secondary_down 
35668:  alias weapon3  melee_down 
35668:  alias lastweapon  primary_up 
35668:  alias nextweapon  melee_down 
35668:  alias previousweapon  primary_up 
35668:  alias switch_between_slot1_and_slot2  primary_up  
35669: slot2
35669:  alias viewmodel_toggle viewmodels_on 
35669:  viewmodel_fov 84
35669:  cl_interp 0
35669: +attack
35669: hud_medicautocallersthreshold  75  
35669:  alias weapon1  primary_up 
35669:  alias weapon2  secondary_down 
35669:  alias weapon3  melee_down 
35669:  alias lastweapon  primary_up 
35669:  alias nextweapon  melee_down 
35669:  alias previousweapon  primary_up 
35669:  alias switch_between_slot1_and_slot2  primary_up  
35670: slot2
35670:  alias viewmodel_toggle viewmodels_on 
35670:  viewmodel_fov 84
35670:  cl_interp 0
35670: +attack
35670: hud_medicautocallersthreshold  75  
35670:  alias weapon1  primary_up 
35670:  alias weapon2  secondary_down 
35670:  alias weapon3  melee_down 
35670:  alias lastweapon  primary_up 
35670:  alias nextweapon  melee_down 
35670:  alias previousweapon  primary_up 
35670:  alias switch_between_slot1_and_slot2  primary_up  
35670: -moveright
35670: +moveleft
35670: alias checkleft +moveleft 
35671: ATTACK BACK MOVELEFT
35671: slot2
35671:  alias viewmodel_toggle viewmodels_on 
35671:  viewmodel_fov 84
35671:  cl_interp 0
35671: +attack
35671: hud_medicautocallersthreshold  75  
35671:  alias weapon1  primary_up 
35671:  alias weapon2  secondary_down 
35671:  alias weapon3  melee_down 
35671:  alias lastweapon  primary_up 
35671:  alias nextweapon  melee_down 
35671:  alias previousweapon  primary_up 
35671:  alias switch_between_slot1_and_slot2  primary_up  
35676: -back
35676: alias checkback none 
35677: ATTACK MOVELEFT
35679: -moveleft
35679: +moveright 
35679: alias checkleft none 
35680: ATTACK MOVERIGHT
35693: -back
35693: +forward
35693: alias checkfwd +forward 
35694: ATTACK FORWARD MOVERIGHT
35700: -attack 
35701: FORWARD MOVERIGHT
35701: -moveright
35701: +moveleft
35701: alias checkleft +moveleft 
35702: FORWARD MOVELEFT
35702: -moveright
35702: +moveleft 
35702: alias checkright none 
35707: -forward
35707: alias checkfwd none 
35707: +attack 
35707: ATTACK MOVELEFT
35727: -back
35727: +forward
35727: alias checkfwd +forward 
35728: ATTACK FORWARD MOVELEFT
35734: slot2
35734:  alias viewmodel_toggle viewmodels_on 
35734:  viewmodel_fov 84
35734:  cl_interp 0
35734: +attack
35734: hud_medicautocallersthreshold  75  
35734:  alias weapon1  primary_up 
35734:  alias weapon2  secondary_down 
35734:  alias weapon3  melee_down 
35734:  alias lastweapon  primary_up 
35734:  alias nextweapon  melee_down 
35734:  alias previousweapon  primary_up 
35734:  alias switch_between_slot1_and_slot2  primary_up  
35737: slot2
35737:  alias viewmodel_toggle viewmodels_on 
35737:  viewmodel_fov 84
35737:  cl_interp 0
35737: +attack
35737: hud_medicautocallersthreshold  75  
35737:  alias weapon1  primary_up 
35737:  alias weapon2  secondary_down 
35737:  alias weapon3  melee_down 
35737:  alias lastweapon  primary_up 
35737:  alias nextweapon  melee_down 
35737:  alias previousweapon  primary_up 
35737:  alias switch_between_slot1_and_slot2  primary_up  
35739: slot2
35739:  alias viewmodel_toggle viewmodels_on 
35739:  viewmodel_fov 84
35739:  cl_interp 0
35739: +attack
35739: hud_medicautocallersthreshold  75  
35739:  alias weapon1  primary_up 
35739:  alias weapon2  secondary_down 
35739:  alias weapon3  melee_down 
35739:  alias lastweapon  primary_up 
35739:  alias nextweapon  melee_down 
35739:  alias previousweapon  primary_up 
35739:  alias switch_between_slot1_and_slot2  primary_up  
35741: slot2
35741:  alias viewmodel_toggle viewmodels_on 
35741:  viewmodel_fov 84
35741:  cl_interp 0
35741: +attack
35741: hud_medicautocallersthreshold  75  
35741:  alias weapon1  primary_up 
35741:  alias weapon2  secondary_down 
35741:  alias weapon3  melee_down 
35741:  alias lastweapon  primary_up 
35741:  alias nextweapon  melee_down 
35741:  alias previousweapon  primary_up 
35741:  alias switch_between_slot1_and_slot2  primary_up  
35743: slot2
35743:  alias viewmodel_toggle viewmodels_on 
35743:  viewmodel_fov 84
35743:  cl_interp 0
35743: +attack
35743: hud_medicautocallersthreshold  75  
35743:  alias weapon1  primary_up 
35743:  alias weapon2  secondary_down 
35743:  alias weapon3  melee_down 
35743:  alias lastweapon  primary_up 
35743:  alias nextweapon  melee_down 
35743:  alias previousweapon  primary_up 
35743:  alias switch_between_slot1_and_slot2  primary_up  
35743: slot2
35743:  alias viewmodel_toggle viewmodels_on 
35743:  viewmodel_fov 84
35743:  cl_interp 0
35743: +attack
35743: hud_medicautocallersthreshold  75  
35743:  alias weapon1  primary_up 
35743:  alias weapon2  secondary_down 
35743:  alias weapon3  melee_down 
35743:  alias lastweapon  primary_up 
35743:  alias nextweapon  melee_down 
35743:  alias previousweapon  primary_up 
35743:  alias switch_between_slot1_and_slot2  primary_up  
35751: -forward
35751: alias checkfwd none 
35753: ATTACK MOVELEFT
35761: -attack 
35761: MOVELEFT
35768: +attack 
35769: ATTACK MOVELEFT
35776: -forward
35776: +back
35776: alias checkback +back 
35776: ATTACK BACK MOVELEFT
35782: slot2
35782:  alias viewmodel_toggle viewmodels_on 
35782:  viewmodel_fov 84
35782:  cl_interp 0
35782: +attack
35782: hud_medicautocallersthreshold  75  
35782:  alias weapon1  primary_up 
35782:  alias weapon2  secondary_down 
35782:  alias weapon3  melee_down 
35782:  alias lastweapon  primary_up 
35782:  alias nextweapon  melee_down 
35782:  alias previousweapon  primary_up 
35782:  alias switch_between_slot1_and_slot2  primary_up  
35783: slot2
35783:  alias viewmodel_toggle viewmodels_on 
35783:  viewmodel_fov 84
35783:  cl_interp 0
35783: +attack
35783: hud_medicautocallersthreshold  75  
35783:  alias weapon1  primary_up 
35783:  alias weapon2  secondary_down 
35783:  alias weapon3  melee_down 
35783:  alias lastweapon  primary_up 
35783:  alias nextweapon  melee_down 
35783:  alias previousweapon  primary_up 
35783:  alias switch_between_slot1_and_slot2  primary_up  
35785: slot2
35785:  alias viewmodel_toggle viewmodels_on 
35785:  viewmodel_fov 84
35785:  cl_interp 0
35785: +attack
35785: hud_medicautocallersthreshold  75  
35785:  alias weapon1  primary_up 
35785:  alias weapon2  secondary_down 
35785:  alias weapon3  melee_down 
35785:  alias lastweapon  primary_up 
35785:  alias nextweapon  melee_down 
35785:  alias previousweapon  primary_up 
35785:  alias switch_between_slot1_and_slot2  primary_up  
35785: slot2
35785:  alias viewmodel_toggle viewmodels_on 
35785:  viewmodel_fov 84
35785:  cl_interp 0
35785: +attack
35785: hud_medicautocallersthreshold  75  
35785:  alias weapon1  primary_up 
35785:  alias weapon2  secondary_down 
35785:  alias weapon3  melee_down 
35785:  alias lastweapon  primary_up 
35785:  alias nextweapon  melee_down 
35785:  alias previousweapon  primary_up 
35785:  alias switch_between_slot1_and_slot2  primary_up  
35786: -moveleft
35786: +moveright
35786: alias checkright +moveright 
35788: ATTACK BACK MOVERIGHT
35790: -moveleft
35790: +moveright 
35790: alias checkleft none 
35792: -back
35792: alias checkback none 
35793: ATTACK MOVERIGHT
35801: -back
35801: +forward
35801: alias checkfwd +forward 
35802: ATTACK FORWARD MOVERIGHT
35810: -moveright
35810: alias checkright none 
35810: ATTACK FORWARD
35816: -moveright
35816: +moveleft
35816: alias checkleft +moveleft 
35816: ATTACK FORWARD MOVELEFT
35833: -attack 
35835: FORWARD MOVELEFT
35839: -forward
35839: alias checkfwd none 
35840: MOVELEFT
35842: +attack 
35844: ATTACK MOVELEFT
35849: slot2
35849:  alias viewmodel_toggle viewmodels_on 
35849:  viewmodel_fov 84
35849:  cl_interp 0
35849: +attack
35849: hud_medicautocallersthreshold  75  
35849:  alias weapon1  primary_up 
35849:  alias weapon2  secondary_down 
35849:  alias weapon3  melee_down 
35849:  alias lastweapon  primary_up 
35849:  alias nextweapon  melee_down 
35849:  alias previousweapon  primary_up 
35849:  alias switch_between_slot1_and_slot2  primary_up  
35849: -moveleft
35849: +moveright
35849: alias checkright +moveright 
35849: ATTACK MOVERIGHT
35849: slot2
35849:  alias viewmodel_toggle viewmodels_on 
35849:  viewmodel_fov 84
35849:  cl_interp 0
35849: +attack
35849: hud_medicautocallersthreshold  75  
35849:  alias weapon1  primary_up 
35849:  alias weapon2  secondary_down 
35849:  alias weapon3  melee_down 
35849:  alias lastweapon  primary_up 
35849:  alias nextweapon  melee_down 
35849:  alias previousweapon  primary_up 
35849:  alias switch_between_slot1_and_slot2  primary_up  
35851: slot2
35851:  alias viewmodel_toggle viewmodels_on 
35851:  viewmodel_fov 84
35851:  cl_interp 0
35851: +attack
35851: hud_medicautocallersthreshold  75  
35851:  alias weapon1  primary_up 
35851:  alias weapon2  secondary_down 
35851:  alias weapon3  melee_down 
35851:  alias lastweapon  primary_up 
35851:  alias nextweapon  melee_down 
35851:  alias previousweapon  primary_up 
35851:  alias switch_between_slot1_and_slot2  primary_up  
35851: slot2
35851:  alias viewmodel_toggle viewmodels_on 
35851:  viewmodel_fov 84
35851:  cl_interp 0
35851: +attack
35851: hud_medicautocallersthreshold  75  
35851:  alias weapon1  primary_up 
35851:  alias weapon2  secondary_down 
35851:  alias weapon3  melee_down 
35851:  alias lastweapon  primary_up 
35851:  alias nextweapon  melee_down 
35851:  alias previousweapon  primary_up 
35851:  alias switch_between_slot1_and_slot2  primary_up  
35851: -moveleft
35851: +moveright 
35851: alias checkleft none 
35852: slot2
35852:  alias viewmodel_toggle viewmodels_on 
35852:  viewmodel_fov 84
35852:  cl_interp 0
35852: +attack
35852: hud_medicautocallersthreshold  75  
35852:  alias weapon1  primary_up 
35852:  alias weapon2  secondary_down 
35852:  alias weapon3  melee_down 
35852:  alias lastweapon  primary_up 
35852:  alias nextweapon  melee_down 
35852:  alias previousweapon  primary_up 
35852:  alias switch_between_slot1_and_slot2  primary_up  
35852: slot2
35852:  alias viewmodel_toggle viewmodels_on 
35852:  viewmodel_fov 84
35852:  cl_interp 0
35852: +attack
35852: hud_medicautocallersthreshold  75  
35852:  alias weapon1  primary_up 
35852:  alias weapon2  secondary_down 
35852:  alias weapon3  melee_down 
35852:  alias lastweapon  primary_up 
35852:  alias nextweapon  melee_down 
35852:  alias previousweapon  primary_up 
35852:  alias switch_between_slot1_and_slot2  primary_up  
35852: slot2
35852:  alias viewmodel_toggle viewmodels_on 
35852:  viewmodel_fov 84
35852:  cl_interp 0
35852: +attack
35852: hud_medicautocallersthreshold  75  
35852:  alias weapon1  primary_up 
35852:  alias weapon2  secondary_down 
35852:  alias weapon3  melee_down 
35852:  alias lastweapon  primary_up 
35852:  alias nextweapon  melee_down 
35852:  alias previousweapon  primary_up 
35852:  alias switch_between_slot1_and_slot2  primary_up  
35854: slot2
35854:  alias viewmodel_toggle viewmodels_on 
35854:  viewmodel_fov 84
35854:  cl_interp 0
35854: +attack
35854: hud_medicautocallersthreshold  75  
35854:  alias weapon1  primary_up 
35854:  alias weapon2  secondary_down 
35854:  alias weapon3  melee_down 
35854:  alias lastweapon  primary_up 
35854:  alias nextweapon  melee_down 
35854:  alias previousweapon  primary_up 
35854:  alias switch_between_slot1_and_slot2  primary_up  
35855: slot2
35855:  alias viewmodel_toggle viewmodels_on 
35855:  viewmodel_fov 84
35855:  cl_interp 0
35855: +attack
35855: hud_medicautocallersthreshold  75  
35855:  alias weapon1  primary_up 
35855:  alias weapon2  secondary_down 
35855:  alias weapon3  melee_down 
35855:  alias lastweapon  primary_up 
35855:  alias nextweapon  melee_down 
35855:  alias previousweapon  primary_up 
35855:  alias switch_between_slot1_and_slot2  primary_up  
35866: -moveright
35866: +moveleft
35866: alias checkleft +moveleft 
35867: ATTACK MOVELEFT
35879: -moveright
35879: +moveleft 
35879: alias checkright none 
35901: -moveleft
35901: +moveright
35901: alias checkright +moveright 
35902: ATTACK MOVERIGHT
35903: -moveleft
35903: +moveright 
35903: alias checkleft none 
35927: -back
35927: +forward
35927: alias checkfwd +forward 
35928: ATTACK FORWARD MOVERIGHT
35931: -moveright
35931: alias checkright none 
35933: ATTACK FORWARD
35933: -moveright
35933: +moveleft
35933: alias checkleft +moveleft 
35933: ATTACK FORWARD MOVELEFT
35950: -attack 
35951: FORWARD MOVELEFT
35952: -moveleft
35952: alias checkleft none 
35953: FORWARD
35955: -moveleft
35955: +moveright
35955: alias checkright +moveright 
35956: FORWARD MOVERIGHT
35956: -forward
35956: alias checkfwd none 
35958: MOVERIGHT
35958: +attack 
35958: ATTACK MOVERIGHT
35965: slot2
35965:  alias viewmodel_toggle viewmodels_on 
35965:  viewmodel_fov 84
35965:  cl_interp 0
35965: +attack
35965: hud_medicautocallersthreshold  75  
35965:  alias weapon1  primary_up 
35965:  alias weapon2  secondary_down 
35965:  alias weapon3  melee_down 
35965:  alias lastweapon  primary_up 
35965:  alias nextweapon  melee_down 
35965:  alias previousweapon  primary_up 
35965:  alias switch_between_slot1_and_slot2  primary_up  
35966: slot2
35966:  alias viewmodel_toggle viewmodels_on 
35966:  viewmodel_fov 84
35966:  cl_interp 0
35966: +attack
35966: hud_medicautocallersthreshold  75  
35966:  alias weapon1  primary_up 
35966:  alias weapon2  secondary_down 
35966:  alias weapon3  melee_down 
35966:  alias lastweapon  primary_up 
35966:  alias nextweapon  melee_down 
35966:  alias previousweapon  primary_up 
35966:  alias switch_between_slot1_and_slot2  primary_up  
35966: slot2
35966:  alias viewmodel_toggle viewmodels_on 
35966:  viewmodel_fov 84
35966:  cl_interp 0
35966: +attack
35966: hud_medicautocallersthreshold  75  
35966:  alias weapon1  primary_up 
35966:  alias weapon2  secondary_down 
35966:  alias weapon3  melee_down 
35966:  alias lastweapon  primary_up 
35966:  alias nextweapon  melee_down 
35966:  alias previousweapon  primary_up 
35966:  alias switch_between_slot1_and_slot2  primary_up  
35968: slot2
35968:  alias viewmodel_toggle viewmodels_on 
35968:  viewmodel_fov 84
35968:  cl_interp 0
35968: +attack
35968: hud_medicautocallersthreshold  75  
35968:  alias weapon1  primary_up 
35968:  alias weapon2  secondary_down 
35968:  alias weapon3  melee_down 
35968:  alias lastweapon  primary_up 
35968:  alias nextweapon  melee_down 
35968:  alias previousweapon  primary_up 
35968:  alias switch_between_slot1_and_slot2  primary_up  
35969: slot2
35969:  alias viewmodel_toggle viewmodels_on 
35969:  viewmodel_fov 84
35969:  cl_interp 0
35969: +attack
35969: hud_medicautocallersthreshold  75  
35969:  alias weapon1  primary_up 
35969:  alias weapon2  secondary_down 
35969:  alias weapon3  melee_down 
35969:  alias lastweapon  primary_up 
35969:  alias nextweapon  melee_down 
35969:  alias previousweapon  primary_up 
35969:  alias switch_between_slot1_and_slot2  primary_up  
35969: slot2
35969:  alias viewmodel_toggle viewmodels_on 
35969:  viewmodel_fov 84
35969:  cl_interp 0
35969: +attack
35969: hud_medicautocallersthreshold  75  
35969:  alias weapon1  primary_up 
35969:  alias weapon2  secondary_down 
35969:  alias weapon3  melee_down 
35969:  alias lastweapon  primary_up 
35969:  alias nextweapon  melee_down 
35969:  alias previousweapon  primary_up 
35969:  alias switch_between_slot1_and_slot2  primary_up  
35971: slot2
35971:  alias viewmodel_toggle viewmodels_on 
35971:  viewmodel_fov 84
35971:  cl_interp 0
35971: +attack
35971: hud_medicautocallersthreshold  75  
35971:  alias weapon1  primary_up 
35971:  alias weapon2  secondary_down 
35971:  alias weapon3  melee_down 
35971:  alias lastweapon  primary_up 
35971:  alias nextweapon  melee_down 
35971:  alias previousweapon  primary_up 
35971:  alias switch_between_slot1_and_slot2  primary_up  
35977: -moveright
35977: +moveleft
35977: alias checkleft +moveleft 
35979: ATTACK MOVELEFT
35981: -moveright
35981: +moveleft 
35981: alias checkright none 
35985: -back
35985: +forward
35985: alias checkfwd +forward 
35986: ATTACK FORWARD MOVELEFT
35994: -attack 
35995: FORWARD MOVELEFT
36002: +attack 
36003: ATTACK FORWARD MOVELEFT
36008: slot2
36008:  alias viewmodel_toggle viewmodels_on 
36008:  viewmodel_fov 84
36008:  cl_interp 0
36008: +attack
36008: hud_medicautocallersthreshold  75  
36008:  alias weapon1  primary_up 
36008:  alias weapon2  secondary_down 
36008:  alias weapon3  melee_down 
36008:  alias lastweapon  primary_up 
36008:  alias nextweapon  melee_down 
36008:  alias previousweapon  primary_up 
36008:  alias switch_between_slot1_and_slot2  primary_up  
36009: slot2
36009:  alias viewmodel_toggle viewmodels_on 
36009:  viewmodel_fov 84
36009:  cl_interp 0
36009: +attack
36009: hud_medicautocallersthreshold  75  
36009:  alias weapon1  primary_up 
36009:  alias weapon2  secondary_down 
36009:  alias weapon3  melee_down 
36009:  alias lastweapon  primary_up 
36009:  alias nextweapon  melee_down 
36009:  alias previousweapon  primary_up 
36009:  alias switch_between_slot1_and_slot2  primary_up  
36009: -forward
36009: alias checkfwd none 
36010: ATTACK MOVELEFT
36010:  alias viewmodel_toggle viewmodels_off 
36010: slot2
36010:  alias viewmodel_toggle viewmodels_on 
36010:  viewmodel_fov 84
36010:  cl_interp 0
36010: +attack
36010: hud_medicautocallersthreshold  75  
36010:  alias weapon1  primary_up 
36010:  alias weapon2  secondary_down 
36010:  alias weapon3  melee_down 
36010:  alias lastweapon  primary_up 
36010:  alias nextweapon  melee_down 
36010:  alias previousweapon  primary_up 
36010:  alias switch_between_slot1_and_slot2  primary_up  
36010: slot2
36010:  alias viewmodel_toggle viewmodels_on 
36010:  viewmodel_fov 84
36010:  cl_interp 0
36010: +attack
36010: hud_medicautocallersthreshold  75  
36010:  alias weapon1  primary_up 
36010:  alias weapon2  secondary_down 
36010:  alias weapon3  melee_down 
36010:  alias lastweapon  primary_up 
36010:  alias nextweapon  melee_down 
36010:  alias previousweapon  primary_up 
36010:  alias switch_between_slot1_and_slot2  primary_up  
36012: slot2
36012:  alias viewmodel_toggle viewmodels_on 
36012:  viewmodel_fov 84
36012:  cl_interp 0
36012: +attack
36012: hud_medicautocallersthreshold  75  
36012:  alias weapon1  primary_up 
36012:  alias weapon2  secondary_down 
36012:  alias weapon3  melee_down 
36012:  alias lastweapon  primary_up 
36012:  alias nextweapon  melee_down 
36012:  alias previousweapon  primary_up 
36012:  alias switch_between_slot1_and_slot2  primary_up  
36012: slot2
36012:  alias viewmodel_toggle viewmodels_on 
36012:  viewmodel_fov 84
36012:  cl_interp 0
36012: +attack
36012: hud_medicautocallersthreshold  75  
36012:  alias weapon1  primary_up 
36012:  alias weapon2  secondary_down 
36012:  alias weapon3  melee_down 
36012:  alias lastweapon  primary_up 
36012:  alias nextweapon  melee_down 
36012:  alias previousweapon  primary_up 
36012:  alias switch_between_slot1_and_slot2  primary_up  
36013: slot2
36013:  alias viewmodel_toggle viewmodels_on 
36013:  viewmodel_fov 84
36013:  cl_interp 0
36013: +attack
36013: hud_medicautocallersthreshold  75  
36013:  alias weapon1  primary_up 
36013:  alias weapon2  secondary_down 
36013:  alias weapon3  melee_down 
36013:  alias lastweapon  primary_up 
36013:  alias nextweapon  melee_down 
36013:  alias previousweapon  primary_up 
36013:  alias switch_between_slot1_and_slot2  primary_up  
36014: slot2
36014:  alias viewmodel_toggle viewmodels_on 
36014:  viewmodel_fov 84
36014:  cl_interp 0
36014: +attack
36014: hud_medicautocallersthreshold  75  
36014:  alias weapon1  primary_up 
36014:  alias weapon2  secondary_down 
36014:  alias weapon3  melee_down 
36014:  alias lastweapon  primary_up 
36014:  alias nextweapon  melee_down 
36014:  alias previousweapon  primary_up 
36014:  alias switch_between_slot1_and_slot2  primary_up  
36014: slot2
36014:  alias viewmodel_toggle viewmodels_on 
36014:  viewmodel_fov 84
36014:  cl_interp 0
36014: +attack
36014: hud_medicautocallersthreshold  75  
36014:  alias weapon1  primary_up 
36014:  alias weapon2  secondary_down 
36014:  alias weapon3  melee_down 
36014:  alias lastweapon  primary_up 
36014:  alias nextweapon  melee_down 
36014:  alias previousweapon  primary_up 
36014:  alias switch_between_slot1_and_slot2  primary_up  
36017: -moveleft
36017: +moveright
36017: alias checkright +moveright 
36018: ATTACK MOVERIGHT
36027: -forward
36027: +back
36027: alias checkback +back 
36029: ATTACK BACK MOVERIGHT
36031: -back
36031: alias checkback none 
36031: -attack 
36032: MOVERIGHT
36032: -moveright
36032: +moveleft 
36032: alias checkright none 
36033: MOVELEFT
36039: +attack 
36039: -moveleft
36039: +moveright
36039: alias checkright +moveright 
36040: ATTACK MOVERIGHT
36040: -moveleft
36040: +moveright 
36040: alias checkleft none 
36047: slot2
36047:  alias viewmodel_toggle viewmodels_on 
36047:  viewmodel_fov 84
36047:  cl_interp 0
36047: +attack
36047: hud_medicautocallersthreshold  75  
36047:  alias weapon1  primary_up 
36047:  alias weapon2  secondary_down 
36047:  alias weapon3  melee_down 
36047:  alias lastweapon  primary_up 
36047:  alias nextweapon  melee_down 
36047:  alias previousweapon  primary_up 
36047:  alias switch_between_slot1_and_slot2  primary_up  
36047: -forward
36047: +back
36047: alias checkback +back 
36048: ATTACK BACK MOVERIGHT
36048: slot2
36048:  alias viewmodel_toggle viewmodels_on 
36048:  viewmodel_fov 84
36048:  cl_interp 0
36048: +attack
36048: hud_medicautocallersthreshold  75  
36048:  alias weapon1  primary_up 
36048:  alias weapon2  secondary_down 
36048:  alias weapon3  melee_down 
36048:  alias lastweapon  primary_up 
36048:  alias nextweapon  melee_down 
36048:  alias previousweapon  primary_up 
36048:  alias switch_between_slot1_and_slot2  primary_up  
36048: slot2
36048:  alias viewmodel_toggle viewmodels_on 
36048:  viewmodel_fov 84
36048:  cl_interp 0
36048: +attack
36048: hud_medicautocallersthreshold  75  
36048:  alias weapon1  primary_up 
36048:  alias weapon2  secondary_down 
36048:  alias weapon3  melee_down 
36048:  alias lastweapon  primary_up 
36048:  alias nextweapon  melee_down 
36048:  alias previousweapon  primary_up 
36048:  alias switch_between_slot1_and_slot2  primary_up  
36049: slot2
36049:  alias viewmodel_toggle viewmodels_on 
36049:  viewmodel_fov 84
36049:  cl_interp 0
36049: +attack
36049: hud_medicautocallersthreshold  75  
36049:  alias weapon1  primary_up 
36049:  alias weapon2  secondary_down 
36049:  alias weapon3  melee_down 
36049:  alias lastweapon  primary_up 
36049:  alias nextweapon  melee_down 
36049:  alias previousweapon  primary_up 
36049:  alias switch_between_slot1_and_slot2  primary_up  
36049: slot2
36049:  alias viewmodel_toggle viewmodels_on 
36049:  viewmodel_fov 84
36049:  cl_interp 0
36049: +attack
36049: hud_medicautocallersthreshold  75  
36049:  alias weapon1  primary_up 
36049:  alias weapon2  secondary_down 
36049:  alias weapon3  melee_down 
36049:  alias lastweapon  primary_up 
36049:  alias nextweapon  melee_down 
36049:  alias previousweapon  primary_up 
36049:  alias switch_between_slot1_and_slot2  primary_up  
36050: slot2
36050:  alias viewmodel_toggle viewmodels_on 
36050:  viewmodel_fov 84
36050:  cl_interp 0
36050: +attack
36050: hud_medicautocallersthreshold  75  
36050:  alias weapon1  primary_up 
36050:  alias weapon2  secondary_down 
36050:  alias weapon3  melee_down 
36050:  alias lastweapon  primary_up 
36050:  alias nextweapon  melee_down 
36050:  alias previousweapon  primary_up 
36050:  alias switch_between_slot1_and_slot2  primary_up  
36050: slot2
36050:  alias viewmodel_toggle viewmodels_on 
36050:  viewmodel_fov 84
36050:  cl_interp 0
36050: +attack
36050: hud_medicautocallersthreshold  75  
36050:  alias weapon1  primary_up 
36050:  alias weapon2  secondary_down 
36050:  alias weapon3  melee_down 
36050:  alias lastweapon  primary_up 
36050:  alias nextweapon  melee_down 
36050:  alias previousweapon  primary_up 
36050:  alias switch_between_slot1_and_slot2  primary_up  
36051: slot2
36051:  alias viewmodel_toggle viewmodels_on 
36051:  viewmodel_fov 84
36051:  cl_interp 0
36051: +attack
36051: hud_medicautocallersthreshold  75  
36051:  alias weapon1  primary_up 
36051:  alias weapon2  secondary_down 
36051:  alias weapon3  melee_down 
36051:  alias lastweapon  primary_up 
36051:  alias nextweapon  melee_down 
36051:  alias previousweapon  primary_up 
36051:  alias switch_between_slot1_and_slot2  primary_up  
36051:  alias viewmodel_toggle viewmodels_off 
36052: -moveright
36052: +moveleft
36052: alias checkleft +moveleft 
36052: slot2
36052:  alias viewmodel_toggle viewmodels_on 
36052:  viewmodel_fov 84
36052:  cl_interp 0
36052: +attack
36052: hud_medicautocallersthreshold  75  
36052:  alias weapon1  primary_up 
36052:  alias weapon2  secondary_down 
36052:  alias weapon3  melee_down 
36052:  alias lastweapon  primary_up 
36052:  alias nextweapon  melee_down 
36052:  alias previousweapon  primary_up 
36052:  alias switch_between_slot1_and_slot2  primary_up  
36052: ATTACK BACK MOVELEFT
36052: slot2
36052:  alias viewmodel_toggle viewmodels_on 
36052:  viewmodel_fov 84
36052:  cl_interp 0
36052: +attack
36052: hud_medicautocallersthreshold  75  
36052:  alias weapon1  primary_up 
36052:  alias weapon2  secondary_down 
36052:  alias weapon3  melee_down 
36052:  alias lastweapon  primary_up 
36052:  alias nextweapon  melee_down 
36052:  alias previousweapon  primary_up 
36052:  alias switch_between_slot1_and_slot2  primary_up  
36055: -moveright
36055: +moveleft 
36055: alias checkright none 
36058: -back
36058: alias checkback none 
36060: ATTACK MOVELEFT
36071: -back
36071: +forward
36071: alias checkfwd +forward 
36072: ATTACK FORWARD MOVELEFT
36075: slot2
36075:  alias viewmodel_toggle viewmodels_on 
36075:  viewmodel_fov 84
36075:  cl_interp 0
36075: +attack
36075: hud_medicautocallersthreshold  75  
36075:  alias weapon1  primary_up 
36075:  alias weapon2  secondary_down 
36075:  alias weapon3  melee_down 
36075:  alias lastweapon  primary_up 
36075:  alias nextweapon  melee_down 
36075:  alias previousweapon  primary_up 
36075:  alias switch_between_slot1_and_slot2  primary_up  
36075: slot2
36075:  alias viewmodel_toggle viewmodels_on 
36075:  viewmodel_fov 84
36075:  cl_interp 0
36075: +attack
36075: hud_medicautocallersthreshold  75  
36075:  alias weapon1  primary_up 
36075:  alias weapon2  secondary_down 
36075:  alias weapon3  melee_down 
36075:  alias lastweapon  primary_up 
36075:  alias nextweapon  melee_down 
36075:  alias previousweapon  primary_up 
36075:  alias switch_between_slot1_and_slot2  primary_up  
36076: slot2
36076:  alias viewmodel_toggle viewmodels_on 
36076:  viewmodel_fov 84
36076:  cl_interp 0
36076: +attack
36076: hud_medicautocallersthreshold  75  
36076:  alias weapon1  primary_up 
36076:  alias weapon2  secondary_down 
36076:  alias weapon3  melee_down 
36076:  alias lastweapon  primary_up 
36076:  alias nextweapon  melee_down 
36076:  alias previousweapon  primary_up 
36076:  alias switch_between_slot1_and_slot2  primary_up  
36076: slot2
36076:  alias viewmodel_toggle viewmodels_on 
36076:  viewmodel_fov 84
36076:  cl_interp 0
36076: +attack
36076: hud_medicautocallersthreshold  75  
36076:  alias weapon1  primary_up 
36076:  alias weapon2  secondary_down 
36076:  alias weapon3  melee_down 
36076:  alias lastweapon  primary_up 
36076:  alias nextweapon  melee_down 
36076:  alias previousweapon  primary_up 
36076:  alias switch_between_slot1_and_slot2  primary_up  
36077: slot2
36077:  alias viewmodel_toggle viewmodels_on 
36077:  viewmodel_fov 84
36077:  cl_interp 0
36077: +attack
36077: hud_medicautocallersthreshold  75  
36077:  alias weapon1  primary_up 
36077:  alias weapon2  secondary_down 
36077:  alias weapon3  melee_down 
36077:  alias lastweapon  primary_up 
36077:  alias nextweapon  melee_down 
36077:  alias previousweapon  primary_up 
36077:  alias switch_between_slot1_and_slot2  primary_up  
36078: slot2
36078:  alias viewmodel_toggle viewmodels_on 
36078:  viewmodel_fov 84
36078:  cl_interp 0
36078: +attack
36078: hud_medicautocallersthreshold  75  
36078:  alias weapon1  primary_up 
36078:  alias weapon2  secondary_down 
36078:  alias weapon3  melee_down 
36078:  alias lastweapon  primary_up 
36078:  alias nextweapon  melee_down 
36078:  alias previousweapon  primary_up 
36078:  alias switch_between_slot1_and_slot2  primary_up  
36079: slot2
36079:  alias viewmodel_toggle viewmodels_on 
36079:  viewmodel_fov 84
36079:  cl_interp 0
36079: +attack
36079: hud_medicautocallersthreshold  75  
36079:  alias weapon1  primary_up 
36079:  alias weapon2  secondary_down 
36079:  alias weapon3  melee_down 
36079:  alias lastweapon  primary_up 
36079:  alias nextweapon  melee_down 
36079:  alias previousweapon  primary_up 
36079:  alias switch_between_slot1_and_slot2  primary_up  
36083: slot2
36083:  alias viewmodel_toggle viewmodels_on 
36083:  viewmodel_fov 84
36083:  cl_interp 0
36083: +attack
36083: hud_medicautocallersthreshold  75  
36083:  alias weapon1  primary_up 
36083:  alias weapon2  secondary_down 
36083:  alias weapon3  melee_down 
36083:  alias lastweapon  primary_up 
36083:  alias nextweapon  melee_down 
36083:  alias previousweapon  primary_up 
36083:  alias switch_between_slot1_and_slot2  primary_up  
36084: -moveleft
36084: +moveright
36084: alias checkright +moveright 
36086: ATTACK FORWARD MOVERIGHT
36086: -moveleft
36086: +moveright 
36086: alias checkleft none 
36088: -forward
36088: alias checkfwd none 
36089: ATTACK MOVERIGHT
36098: -moveright
36098: +moveleft
36098: alias checkleft +moveleft 
36099: ATTACK MOVELEFT
36101: -moveright
36101: +moveleft 
36101: alias checkright none 
36105: slot2
36105:  alias viewmodel_toggle viewmodels_on 
36105:  viewmodel_fov 84
36105:  cl_interp 0
36105: +attack
36105: hud_medicautocallersthreshold  75  
36105:  alias weapon1  primary_up 
36105:  alias weapon2  secondary_down 
36105:  alias weapon3  melee_down 
36105:  alias lastweapon  primary_up 
36105:  alias nextweapon  melee_down 
36105:  alias previousweapon  primary_up 
36105:  alias switch_between_slot1_and_slot2  primary_up  
36106: slot2
36106:  alias viewmodel_toggle viewmodels_on 
36106:  viewmodel_fov 84
36106:  cl_interp 0
36106: +attack
36106: hud_medicautocallersthreshold  75  
36106:  alias weapon1  primary_up 
36106:  alias weapon2  secondary_down 
36106:  alias weapon3  melee_down 
36106:  alias lastweapon  primary_up 
36106:  alias nextweapon  melee_down 
36106:  alias previousweapon  primary_up 
36106:  alias switch_between_slot1_and_slot2  primary_up  
36107: slot2
36107:  alias viewmodel_toggle viewmodels_on 
36107:  viewmodel_fov 84
36107:  cl_interp 0
36107: +attack
36107: hud_medicautocallersthreshold  75  
36107:  alias weapon1  primary_up 
36107:  alias weapon2  secondary_down 
36107:  alias weapon3  melee_down 
36107:  alias lastweapon  primary_up 
36107:  alias nextweapon  melee_down 
36107:  alias previousweapon  primary_up 
36107:  alias switch_between_slot1_and_slot2  primary_up  
36107: slot2
36107:  alias viewmodel_toggle viewmodels_on 
36107:  viewmodel_fov 84
36107:  cl_interp 0
36107: +attack
36107: hud_medicautocallersthreshold  75  
36107:  alias weapon1  primary_up 
36107:  alias weapon2  secondary_down 
36107:  alias weapon3  melee_down 
36107:  alias lastweapon  primary_up 
36107:  alias nextweapon  melee_down 
36107:  alias previousweapon  primary_up 
36107:  alias switch_between_slot1_and_slot2  primary_up  
36107: slot2
36107:  alias viewmodel_toggle viewmodels_on 
36107:  viewmodel_fov 84
36107:  cl_interp 0
36107: +attack
36107: hud_medicautocallersthreshold  75  
36107:  alias weapon1  primary_up 
36107:  alias weapon2  secondary_down 
36107:  alias weapon3  melee_down 
36107:  alias lastweapon  primary_up 
36107:  alias nextweapon  melee_down 
36107:  alias previousweapon  primary_up 
36107:  alias switch_between_slot1_and_slot2  primary_up  
36108: slot2
36108:  alias viewmodel_toggle viewmodels_on 
36108:  viewmodel_fov 84
36108:  cl_interp 0
36108: +attack
36108: hud_medicautocallersthreshold  75  
36108:  alias weapon1  primary_up 
36108:  alias weapon2  secondary_down 
36108:  alias weapon3  melee_down 
36108:  alias lastweapon  primary_up 
36108:  alias nextweapon  melee_down 
36108:  alias previousweapon  primary_up 
36108:  alias switch_between_slot1_and_slot2  primary_up  
36108: slot2
36108:  alias viewmodel_toggle viewmodels_on 
36108:  viewmodel_fov 84
36108:  cl_interp 0
36108: +attack
36108: hud_medicautocallersthreshold  75  
36108:  alias weapon1  primary_up 
36108:  alias weapon2  secondary_down 
36108:  alias weapon3  melee_down 
36108:  alias lastweapon  primary_up 
36108:  alias nextweapon  melee_down 
36108:  alias previousweapon  primary_up 
36108:  alias switch_between_slot1_and_slot2  primary_up  
36110: slot2
36110:  alias viewmodel_toggle viewmodels_on 
36110:  viewmodel_fov 84
36110:  cl_interp 0
36110: +attack
36110: hud_medicautocallersthreshold  75  
36110:  alias weapon1  primary_up 
36110:  alias weapon2  secondary_down 
36110:  alias weapon3  melee_down 
36110:  alias lastweapon  primary_up 
36110:  alias nextweapon  melee_down 
36110:  alias previousweapon  primary_up 
36110:  alias switch_between_slot1_and_slot2  primary_up  
36111: -forward
36111: +back
36111: alias checkback +back 
36112: ATTACK BACK MOVELEFT
36116: -moveleft
36116: +moveright
36116: alias checkright +moveright 
36118: ATTACK BACK MOVERIGHT
36118: -moveleft
36118: +moveright 
36118: alias checkleft none 
36133: slot2
36133:  alias viewmodel_toggle viewmodels_on 
36133:  viewmodel_fov 84
36133:  cl_interp 0
36133: +attack
36133: hud_medicautocallersthreshold  75  
36133:  alias weapon1  primary_up 
36133:  alias weapon2  secondary_down 
36133:  alias weapon3  melee_down 
36133:  alias lastweapon  primary_up 
36133:  alias nextweapon  melee_down 
36133:  alias previousweapon  primary_up 
36133:  alias switch_between_slot1_and_slot2  primary_up  
36134: slot2
36134:  alias viewmodel_toggle viewmodels_on 
36134:  viewmodel_fov 84
36134:  cl_interp 0
36134: +attack
36134: hud_medicautocallersthreshold  75  
36134:  alias weapon1  primary_up 
36134:  alias weapon2  secondary_down 
36134:  alias weapon3  melee_down 
36134:  alias lastweapon  primary_up 
36134:  alias nextweapon  melee_down 
36134:  alias previousweapon  primary_up 
36134:  alias switch_between_slot1_and_slot2  primary_up  
36135: slot2
36135:  alias viewmodel_toggle viewmodels_on 
36135:  viewmodel_fov 84
36135:  cl_interp 0
36135: +attack
36135: hud_medicautocallersthreshold  75  
36135:  alias weapon1  primary_up 
36135:  alias weapon2  secondary_down 
36135:  alias weapon3  melee_down 
36135:  alias lastweapon  primary_up 
36135:  alias nextweapon  melee_down 
36135:  alias previousweapon  primary_up 
36135:  alias switch_between_slot1_and_slot2  primary_up  
36135: slot2
36135:  alias viewmodel_toggle viewmodels_on 
36135:  viewmodel_fov 84
36135:  cl_interp 0
36135: +attack
36135: hud_medicautocallersthreshold  75  
36135:  alias weapon1  primary_up 
36135:  alias weapon2  secondary_down 
36135:  alias weapon3  melee_down 
36135:  alias lastweapon  primary_up 
36135:  alias nextweapon  melee_down 
36135:  alias previousweapon  primary_up 
36135:  alias switch_between_slot1_and_slot2  primary_up  
36136: slot2
36136:  alias viewmodel_toggle viewmodels_on 
36136:  viewmodel_fov 84
36136:  cl_interp 0
36136: +attack
36136: hud_medicautocallersthreshold  75  
36136:  alias weapon1  primary_up 
36136:  alias weapon2  secondary_down 
36136:  alias weapon3  melee_down 
36136:  alias lastweapon  primary_up 
36136:  alias nextweapon  melee_down 
36136:  alias previousweapon  primary_up 
36136:  alias switch_between_slot1_and_slot2  primary_up  
36137: slot2
36137:  alias viewmodel_toggle viewmodels_on 
36137:  viewmodel_fov 84
36137:  cl_interp 0
36137: +attack
36137: hud_medicautocallersthreshold  75  
36137:  alias weapon1  primary_up 
36137:  alias weapon2  secondary_down 
36137:  alias weapon3  melee_down 
36137:  alias lastweapon  primary_up 
36137:  alias nextweapon  melee_down 
36137:  alias previousweapon  primary_up 
36137:  alias switch_between_slot1_and_slot2  primary_up  
36137: -back
36137: alias checkback none 
36138: ATTACK MOVERIGHT
36138: slot2
36138:  alias viewmodel_toggle viewmodels_on 
36138:  viewmodel_fov 84
36138:  cl_interp 0
36138: +attack
36138: hud_medicautocallersthreshold  75  
36138:  alias weapon1  primary_up 
36138:  alias weapon2  secondary_down 
36138:  alias weapon3  melee_down 
36138:  alias lastweapon  primary_up 
36138:  alias nextweapon  melee_down 
36138:  alias previousweapon  primary_up 
36138:  alias switch_between_slot1_and_slot2  primary_up  
36150: -back
36150: +forward
36150: alias checkfwd +forward 
36150: ATTACK FORWARD MOVERIGHT
36160: -moveright
36160: alias checkright none 
36160: ATTACK FORWARD
36164: -moveright
36164: +moveleft
36164: alias checkleft +moveleft 
36165: ATTACK FORWARD MOVELEFT
36166: slot2
36166:  alias viewmodel_toggle viewmodels_on 
36166:  viewmodel_fov 84
36166:  cl_interp 0
36166: +attack
36166: hud_medicautocallersthreshold  75  
36166:  alias weapon1  primary_up 
36166:  alias weapon2  secondary_down 
36166:  alias weapon3  melee_down 
36166:  alias lastweapon  primary_up 
36166:  alias nextweapon  melee_down 
36166:  alias previousweapon  primary_up 
36166:  alias switch_between_slot1_and_slot2  primary_up  
36169: slot2
36169:  alias viewmodel_toggle viewmodels_on 
36169:  viewmodel_fov 84
36169:  cl_interp 0
36169: +attack
36169: hud_medicautocallersthreshold  75  
36169:  alias weapon1  primary_up 
36169:  alias weapon2  secondary_down 
36169:  alias weapon3  melee_down 
36169:  alias lastweapon  primary_up 
36169:  alias nextweapon  melee_down 
36169:  alias previousweapon  primary_up 
36169:  alias switch_between_slot1_and_slot2  primary_up  
36169: slot2
36169:  alias viewmodel_toggle viewmodels_on 
36169:  viewmodel_fov 84
36169:  cl_interp 0
36169: +attack
36169: hud_medicautocallersthreshold  75  
36169:  alias weapon1  primary_up 
36169:  alias weapon2  secondary_down 
36169:  alias weapon3  melee_down 
36169:  alias lastweapon  primary_up 
36169:  alias nextweapon  melee_down 
36169:  alias previousweapon  primary_up 
36169:  alias switch_between_slot1_and_slot2  primary_up  
36171: slot2
36171:  alias viewmodel_toggle viewmodels_on 
36171:  viewmodel_fov 84
36171:  cl_interp 0
36171: +attack
36171: hud_medicautocallersthreshold  75  
36171:  alias weapon1  primary_up 
36171:  alias weapon2  secondary_down 
36171:  alias weapon3  melee_down 
36171:  alias lastweapon  primary_up 
36171:  alias nextweapon  melee_down 
36171:  alias previousweapon  primary_up 
36171:  alias switch_between_slot1_and_slot2  primary_up  
36171: slot2
36171:  alias viewmodel_toggle viewmodels_on 
36171:  viewmodel_fov 84
36171:  cl_interp 0
36171: +attack
36171: hud_medicautocallersthreshold  75  
36171:  alias weapon1  primary_up 
36171:  alias weapon2  secondary_down 
36171:  alias weapon3  melee_down 
36171:  alias lastweapon  primary_up 
36171:  alias nextweapon  melee_down 
36171:  alias previousweapon  primary_up 
36171:  alias switch_between_slot1_and_slot2  primary_up  
36172: slot2
36172:  alias viewmodel_toggle viewmodels_on 
36172:  viewmodel_fov 84
36172:  cl_interp 0
36172: +attack
36172: hud_medicautocallersthreshold  75  
36172:  alias weapon1  primary_up 
36172:  alias weapon2  secondary_down 
36172:  alias weapon3  melee_down 
36172:  alias lastweapon  primary_up 
36172:  alias nextweapon  melee_down 
36172:  alias previousweapon  primary_up 
36172:  alias switch_between_slot1_and_slot2  primary_up  
36173: slot2
36173:  alias viewmodel_toggle viewmodels_on 
36173:  viewmodel_fov 84
36173:  cl_interp 0
36173: +attack
36173: hud_medicautocallersthreshold  75  
36173:  alias weapon1  primary_up 
36173:  alias weapon2  secondary_down 
36173:  alias weapon3  melee_down 
36173:  alias lastweapon  primary_up 
36173:  alias nextweapon  melee_down 
36173:  alias previousweapon  primary_up 
36173:  alias switch_between_slot1_and_slot2  primary_up  
36187: -moveleft
36187: alias checkleft none 
36189: ATTACK FORWARD
36202: -moveleft
36202: +moveright
36202: alias checkright +moveright 
36202: slot2
36202:  alias viewmodel_toggle viewmodels_on 
36202:  viewmodel_fov 84
36202:  cl_interp 0
36202: +attack
36202: hud_medicautocallersthreshold  75  
36202:  alias weapon1  primary_up 
36202:  alias weapon2  secondary_down 
36202:  alias weapon3  melee_down 
36202:  alias lastweapon  primary_up 
36202:  alias nextweapon  melee_down 
36202:  alias previousweapon  primary_up 
36202:  alias switch_between_slot1_and_slot2  primary_up  
36203: ATTACK FORWARD MOVERIGHT
36203: -forward
36203: alias checkfwd none 
36204: ATTACK MOVERIGHT
36204: slot2
36204:  alias viewmodel_toggle viewmodels_on 
36204:  viewmodel_fov 84
36204:  cl_interp 0
36204: +attack
36204: hud_medicautocallersthreshold  75  
36204:  alias weapon1  primary_up 
36204:  alias weapon2  secondary_down 
36204:  alias weapon3  melee_down 
36204:  alias lastweapon  primary_up 
36204:  alias nextweapon  melee_down 
36204:  alias previousweapon  primary_up 
36204:  alias switch_between_slot1_and_slot2  primary_up  
36205: slot2
36205:  alias viewmodel_toggle viewmodels_on 
36205:  viewmodel_fov 84
36205:  cl_interp 0
36205: +attack
36205: hud_medicautocallersthreshold  75  
36205:  alias weapon1  primary_up 
36205:  alias weapon2  secondary_down 
36205:  alias weapon3  melee_down 
36205:  alias lastweapon  primary_up 
36205:  alias nextweapon  melee_down 
36205:  alias previousweapon  primary_up 
36205:  alias switch_between_slot1_and_slot2  primary_up  
36206: slot2
36206:  alias viewmodel_toggle viewmodels_on 
36206:  viewmodel_fov 84
36206:  cl_interp 0
36206: +attack
36206: hud_medicautocallersthreshold  75  
36206:  alias weapon1  primary_up 
36206:  alias weapon2  secondary_down 
36206:  alias weapon3  melee_down 
36206:  alias lastweapon  primary_up 
36206:  alias nextweapon  melee_down 
36206:  alias previousweapon  primary_up 
36206:  alias switch_between_slot1_and_slot2  primary_up  
36208: slot2
36208:  alias viewmodel_toggle viewmodels_on 
36208:  viewmodel_fov 84
36208:  cl_interp 0
36208: +attack
36208: hud_medicautocallersthreshold  75  
36208:  alias weapon1  primary_up 
36208:  alias weapon2  secondary_down 
36208:  alias weapon3  melee_down 
36208:  alias lastweapon  primary_up 
36208:  alias nextweapon  melee_down 
36208:  alias previousweapon  primary_up 
36208:  alias switch_between_slot1_and_slot2  primary_up  
36209: slot2
36209:  alias viewmodel_toggle viewmodels_on 
36209:  viewmodel_fov 84
36209:  cl_interp 0
36209: +attack
36209: hud_medicautocallersthreshold  75  
36209:  alias weapon1  primary_up 
36209:  alias weapon2  secondary_down 
36209:  alias weapon3  melee_down 
36209:  alias lastweapon  primary_up 
36209:  alias nextweapon  melee_down 
36209:  alias previousweapon  primary_up 
36209:  alias switch_between_slot1_and_slot2  primary_up  
36221: -attack 
36222: MOVERIGHT
36228: +attack 
36229: ATTACK MOVERIGHT
36259: slot2
36259:  alias viewmodel_toggle viewmodels_on 
36259:  viewmodel_fov 84
36259:  cl_interp 0
36259: +attack
36259: hud_medicautocallersthreshold  75  
36259:  alias weapon1  primary_up 
36259:  alias weapon2  secondary_down 
36259:  alias weapon3  melee_down 
36259:  alias lastweapon  primary_up 
36259:  alias nextweapon  melee_down 
36259:  alias previousweapon  primary_up 
36259:  alias switch_between_slot1_and_slot2  primary_up  
36263: slot2
36263:  alias viewmodel_toggle viewmodels_on 
36263:  viewmodel_fov 84
36263:  cl_interp 0
36263: +attack
36263: hud_medicautocallersthreshold  75  
36263:  alias weapon1  primary_up 
36263:  alias weapon2  secondary_down 
36263:  alias weapon3  melee_down 
36263:  alias lastweapon  primary_up 
36263:  alias nextweapon  melee_down 
36263:  alias previousweapon  primary_up 
36263:  alias switch_between_slot1_and_slot2  primary_up  
36266: slot2
36266:  alias viewmodel_toggle viewmodels_on 
36266:  viewmodel_fov 84
36266:  cl_interp 0
36266: +attack
36266: hud_medicautocallersthreshold  75  
36266:  alias weapon1  primary_up 
36266:  alias weapon2  secondary_down 
36266:  alias weapon3  melee_down 
36266:  alias lastweapon  primary_up 
36266:  alias nextweapon  melee_down 
36266:  alias previousweapon  primary_up 
36266:  alias switch_between_slot1_and_slot2  primary_up  
36267: slot2
36267:  alias viewmodel_toggle viewmodels_on 
36267:  viewmodel_fov 84
36267:  cl_interp 0
36267: +attack
36267: hud_medicautocallersthreshold  75  
36267:  alias weapon1  primary_up 
36267:  alias weapon2  secondary_down 
36267:  alias weapon3  melee_down 
36267:  alias lastweapon  primary_up 
36267:  alias nextweapon  melee_down 
36267:  alias previousweapon  primary_up 
36267:  alias switch_between_slot1_and_slot2  primary_up  
36291: -back
36291: +forward
36291: alias checkfwd +forward 
36291: ATTACK FORWARD MOVERIGHT
36298: -moveright
36298: +moveleft
36298: alias checkleft +moveleft 
36300: ATTACK FORWARD MOVELEFT
36302: -moveright
36302: +moveleft 
36302: alias checkright none 
36307: -attack 
36308: FORWARD MOVELEFT
36313: -forward
36313: alias checkfwd none 
36314: MOVELEFT
36314: +attack 
36315: ATTACK MOVELEFT
36326: slot2
36326:  alias viewmodel_toggle viewmodels_on 
36326:  viewmodel_fov 84
36326:  cl_interp 0
36326: +attack
36326: hud_medicautocallersthreshold  75  
36326:  alias weapon1  primary_up 
36326:  alias weapon2  secondary_down 
36326:  alias weapon3  melee_down 
36326:  alias lastweapon  primary_up 
36326:  alias nextweapon  melee_down 
36326:  alias previousweapon  primary_up 
36326:  alias switch_between_slot1_and_slot2  primary_up  
36328: slot2
36328:  alias viewmodel_toggle viewmodels_on 
36328:  viewmodel_fov 84
36328:  cl_interp 0
36328: +attack
36328: hud_medicautocallersthreshold  75  
36328:  alias weapon1  primary_up 
36328:  alias weapon2  secondary_down 
36328:  alias weapon3  melee_down 
36328:  alias lastweapon  primary_up 
36328:  alias nextweapon  melee_down 
36328:  alias previousweapon  primary_up 
36328:  alias switch_between_slot1_and_slot2  primary_up  
36329: slot2
36329:  alias viewmodel_toggle viewmodels_on 
36329:  viewmodel_fov 84
36329:  cl_interp 0
36329: +attack
36329: hud_medicautocallersthreshold  75  
36329:  alias weapon1  primary_up 
36329:  alias weapon2  secondary_down 
36329:  alias weapon3  melee_down 
36329:  alias lastweapon  primary_up 
36329:  alias nextweapon  melee_down 
36329:  alias previousweapon  primary_up 
36329:  alias switch_between_slot1_and_slot2  primary_up  
36329: slot2
36329:  alias viewmodel_toggle viewmodels_on 
36329:  viewmodel_fov 84
36329:  cl_interp 0
36329: +attack
36329: hud_medicautocallersthreshold  75  
36329:  alias weapon1  primary_up 
36329:  alias weapon2  secondary_down 
36329:  alias weapon3  melee_down 
36329:  alias lastweapon  primary_up 
36329:  alias nextweapon  melee_down 
36329:  alias previousweapon  primary_up 
36329:  alias switch_between_slot1_and_slot2  primary_up  
36334: slot2
36334:  alias viewmodel_toggle viewmodels_on 
36334:  viewmodel_fov 84
36334:  cl_interp 0
36334: +attack
36334: hud_medicautocallersthreshold  75  
36334:  alias weapon1  primary_up 
36334:  alias weapon2  secondary_down 
36334:  alias weapon3  melee_down 
36334:  alias lastweapon  primary_up 
36334:  alias nextweapon  melee_down 
36334:  alias previousweapon  primary_up 
36334:  alias switch_between_slot1_and_slot2  primary_up  
36334: -forward
36334: +back
36334: alias checkback +back 
36336: ATTACK BACK MOVELEFT
36349: -moveleft
36349: +moveright
36349: alias checkright +moveright 
36350: ATTACK BACK MOVERIGHT
36351: -moveleft
36351: +moveright 
36351: alias checkleft none 
36351: -back
36351: alias checkback none 
36353: ATTACK MOVERIGHT
36361: -back
36361: +forward
36361: alias checkfwd +forward 
36362: ATTACK FORWARD MOVERIGHT
36374: -attack 
36376: FORWARD MOVERIGHT
36383: +attack 
36384: ATTACK FORWARD MOVERIGHT
36388: -forward
36388: alias checkfwd none 
36389: ATTACK MOVERIGHT
36391: -moveright
36391: +moveleft
36391: alias checkleft +moveleft 
36392: ATTACK MOVELEFT
36394: -moveright
36394: +moveleft 
36394: alias checkright none 
36397: slot2
36397:  alias viewmodel_toggle viewmodels_on 
36397:  viewmodel_fov 84
36397:  cl_interp 0
36397: +attack
36397: hud_medicautocallersthreshold  75  
36397:  alias weapon1  primary_up 
36397:  alias weapon2  secondary_down 
36397:  alias weapon3  melee_down 
36397:  alias lastweapon  primary_up 
36397:  alias nextweapon  melee_down 
36397:  alias previousweapon  primary_up 
36397:  alias switch_between_slot1_and_slot2  primary_up  
36397: slot2
36397:  alias viewmodel_toggle viewmodels_on 
36397:  viewmodel_fov 84
36397:  cl_interp 0
36397: +attack
36397: hud_medicautocallersthreshold  75  
36397:  alias weapon1  primary_up 
36397:  alias weapon2  secondary_down 
36397:  alias weapon3  melee_down 
36397:  alias lastweapon  primary_up 
36397:  alias nextweapon  melee_down 
36397:  alias previousweapon  primary_up 
36397:  alias switch_between_slot1_and_slot2  primary_up  
36398: -forward
36398: +back
36398: alias checkback +back 
36399: ATTACK BACK MOVELEFT
36399: slot2
36399:  alias viewmodel_toggle viewmodels_on 
36399:  viewmodel_fov 84
36399:  cl_interp 0
36399: +attack
36399: hud_medicautocallersthreshold  75  
36399:  alias weapon1  primary_up 
36399:  alias weapon2  secondary_down 
36399:  alias weapon3  melee_down 
36399:  alias lastweapon  primary_up 
36399:  alias nextweapon  melee_down 
36399:  alias previousweapon  primary_up 
36399:  alias switch_between_slot1_and_slot2  primary_up  
36408: -moveleft
36408: +moveright
36408: alias checkright +moveright 
36409: ATTACK BACK MOVERIGHT
36415: -moveleft
36415: +moveright 
36415: alias checkleft none 
36429: -back
36429: alias checkback none 
36430: ATTACK MOVERIGHT
36459: -moveright
36459: +moveleft
36459: alias checkleft +moveleft 
36461: ATTACK MOVELEFT
36465: -moveright
36465: +moveleft 
36465: alias checkright none 
36476: -back
36476: +forward
36476: alias checkfwd +forward 
36477: ATTACK FORWARD MOVELEFT
36480: -moveleft
36480: alias checkleft none 
36482: ATTACK FORWARD
36482: -moveleft
36482: +moveright
36482: alias checkright +moveright 
36482: ATTACK FORWARD MOVERIGHT
36482: slot1
36482:  alias viewmodel_toggle viewmodels_off 
36482:  viewmodel_fov 84
36482:  cl_interp 0
36482: -attack
36482: hud_medicautocallersthreshold  150  
36482:  alias weapon1  primary_up 
36482:  alias weapon2  secondary_down 
36482:  alias weapon3  melee_up 
36482:  alias lastweapon  secondary_down 
36482:  alias nextweapon  secondary_down 
36482:  alias previousweapon  melee_up 
36482:  alias switch_between_slot1_and_slot2  secondary_down  
36484: FORWARD MOVERIGHT
36484: slot1
36484:  alias viewmodel_toggle viewmodels_off 
36484:  viewmodel_fov 84
36484:  cl_interp 0
36484: -attack
36484: hud_medicautocallersthreshold  150  
36484:  alias weapon1  primary_up 
36484:  alias weapon2  secondary_down 
36484:  alias weapon3  melee_up 
36484:  alias lastweapon  secondary_down 
36484:  alias nextweapon  secondary_down 
36484:  alias previousweapon  melee_up 
36484:  alias switch_between_slot1_and_slot2  secondary_down  
36484: slot1
36484:  alias viewmodel_toggle viewmodels_off 
36484:  viewmodel_fov 84
36484:  cl_interp 0
36484: -attack
36484: hud_medicautocallersthreshold  150  
36484:  alias weapon1  primary_up 
36484:  alias weapon2  secondary_down 
36484:  alias weapon3  melee_up 
36484:  alias lastweapon  secondary_down 
36484:  alias nextweapon  secondary_down 
36484:  alias previousweapon  melee_up 
36484:  alias switch_between_slot1_and_slot2  secondary_down  
36486: slot1
36486:  alias viewmodel_toggle viewmodels_off 
36486:  viewmodel_fov 84
36486:  cl_interp 0
36486: -attack
36486: hud_medicautocallersthreshold  150  
36486:  alias weapon1  primary_up 
36486:  alias weapon2  secondary_down 
36486:  alias weapon3  melee_up 
36486:  alias lastweapon  secondary_down 
36486:  alias nextweapon  secondary_down 
36486:  alias previousweapon  melee_up 
36486:  alias switch_between_slot1_and_slot2  secondary_down  
36487: slot1
36487:  alias viewmodel_toggle viewmodels_off 
36487:  viewmodel_fov 84
36487:  cl_interp 0
36487: -attack
36487: hud_medicautocallersthreshold  150  
36487:  alias weapon1  primary_up 
36487:  alias weapon2  secondary_down 
36487:  alias weapon3  melee_up 
36487:  alias lastweapon  secondary_down 
36487:  alias nextweapon  secondary_down 
36487:  alias previousweapon  melee_up 
36487:  alias switch_between_slot1_and_slot2  secondary_down  
36488: slot1
36488:  alias viewmodel_toggle viewmodels_off 
36488:  viewmodel_fov 84
36488:  cl_interp 0
36488: -attack
36488: hud_medicautocallersthreshold  150  
36488:  alias weapon1  primary_up 
36488:  alias weapon2  secondary_down 
36488:  alias weapon3  melee_up 
36488:  alias lastweapon  secondary_down 
36488:  alias nextweapon  secondary_down 
36488:  alias previousweapon  melee_up 
36488:  alias switch_between_slot1_and_slot2  secondary_down  
36490: slot1
36490:  alias viewmodel_toggle viewmodels_off 
36490:  viewmodel_fov 84
36490:  cl_interp 0
36490: -attack
36490: hud_medicautocallersthreshold  150  
36490:  alias weapon1  primary_up 
36490:  alias weapon2  secondary_down 
36490:  alias weapon3  melee_up 
36490:  alias lastweapon  secondary_down 
36490:  alias nextweapon  secondary_down 
36490:  alias previousweapon  melee_up 
36490:  alias switch_between_slot1_and_slot2  secondary_down  
36493: -forward
36493: alias checkfwd none 
36494: MOVERIGHT
36515: -back
36515: +forward
36515: alias checkfwd +forward 
36516: FORWARD MOVERIGHT
36536: -forward
36536: alias checkfwd none 
36537: MOVERIGHT
36552: -back
36552: +forward
36552: alias checkfwd +forward 
36554: FORWARD MOVERIGHT
36563: -forward
36563: alias checkfwd none 
36564: MOVERIGHT
36566: -moveright
36566: +moveleft
36566: alias checkleft +moveleft 
36567: MOVELEFT
36567: +attack 107
36568: ATTACK MOVELEFT
36569: -moveright
36569: +moveleft 
36569: alias checkright none 
36574: -forward
36574: +back
36574: alias checkback +back 
36575: ATTACK BACK MOVELEFT
36575: -attack 107
36576: BACK MOVELEFT
36579: slot2
36579:  alias viewmodel_toggle viewmodels_on 
36579:  viewmodel_fov 84
36579:  cl_interp 0
36579: +attack
36579: hud_medicautocallersthreshold  75  
36579:  alias weapon1  primary_up 
36579:  alias weapon2  secondary_down 
36579:  alias weapon3  melee_down 
36579:  alias lastweapon  primary_up 
36579:  alias nextweapon  melee_down 
36579:  alias previousweapon  primary_up 
36579:  alias switch_between_slot1_and_slot2  primary_up  
36579: slot2
36579:  alias viewmodel_toggle viewmodels_on 
36579:  viewmodel_fov 84
36579:  cl_interp 0
36579: +attack
36579: hud_medicautocallersthreshold  75  
36579:  alias weapon1  primary_up 
36579:  alias weapon2  secondary_down 
36579:  alias weapon3  melee_down 
36579:  alias lastweapon  primary_up 
36579:  alias nextweapon  melee_down 
36579:  alias previousweapon  primary_up 
36579:  alias switch_between_slot1_and_slot2  primary_up  
36581: ATTACK BACK MOVELEFT
36581: slot2
36581:  alias viewmodel_toggle viewmodels_on 
36581:  viewmodel_fov 84
36581:  cl_interp 0
36581: +attack
36581: hud_medicautocallersthreshold  75  
36581:  alias weapon1  primary_up 
36581:  alias weapon2  secondary_down 
36581:  alias weapon3  melee_down 
36581:  alias lastweapon  primary_up 
36581:  alias nextweapon  melee_down 
36581:  alias previousweapon  primary_up 
36581:  alias switch_between_slot1_and_slot2  primary_up  
36581: slot2
36581:  alias viewmodel_toggle viewmodels_on 
36581:  viewmodel_fov 84
36581:  cl_interp 0
36581: +attack
36581: hud_medicautocallersthreshold  75  
36581:  alias weapon1  primary_up 
36581:  alias weapon2  secondary_down 
36581:  alias weapon3  melee_down 
36581:  alias lastweapon  primary_up 
36581:  alias nextweapon  melee_down 
36581:  alias previousweapon  primary_up 
36581:  alias switch_between_slot1_and_slot2  primary_up  
36582: slot2
36582:  alias viewmodel_toggle viewmodels_on 
36582:  viewmodel_fov 84
36582:  cl_interp 0
36582: +attack
36582: hud_medicautocallersthreshold  75  
36582:  alias weapon1  primary_up 
36582:  alias weapon2  secondary_down 
36582:  alias weapon3  melee_down 
36582:  alias lastweapon  primary_up 
36582:  alias nextweapon  melee_down 
36582:  alias previousweapon  primary_up 
36582:  alias switch_between_slot1_and_slot2  primary_up  
36582: slot2
36582:  alias viewmodel_toggle viewmodels_on 
36582:  viewmodel_fov 84
36582:  cl_interp 0
36582: +attack
36582: hud_medicautocallersthreshold  75  
36582:  alias weapon1  primary_up 
36582:  alias weapon2  secondary_down 
36582:  alias weapon3  melee_down 
36582:  alias lastweapon  primary_up 
36582:  alias nextweapon  melee_down 
36582:  alias previousweapon  primary_up 
36582:  alias switch_between_slot1_and_slot2  primary_up  
36582: slot2
36582:  alias viewmodel_toggle viewmodels_on 
36582:  viewmodel_fov 84
36582:  cl_interp 0
36582: +attack
36582: hud_medicautocallersthreshold  75  
36582:  alias weapon1  primary_up 
36582:  alias weapon2  secondary_down 
36582:  alias weapon3  melee_down 
36582:  alias lastweapon  primary_up 
36582:  alias nextweapon  melee_down 
36582:  alias previousweapon  primary_up 
36582:  alias switch_between_slot1_and_slot2  primary_up  
36582: slot2
36582:  alias viewmodel_toggle viewmodels_on 
36582:  viewmodel_fov 84
36582:  cl_interp 0
36582: +attack
36582: hud_medicautocallersthreshold  75  
36582:  alias weapon1  primary_up 
36582:  alias weapon2  secondary_down 
36582:  alias weapon3  melee_down 
36582:  alias lastweapon  primary_up 
36582:  alias nextweapon  melee_down 
36582:  alias previousweapon  primary_up 
36582:  alias switch_between_slot1_and_slot2  primary_up  
36582: slot2
36582:  alias viewmodel_toggle viewmodels_on 
36582:  viewmodel_fov 84
36582:  cl_interp 0
36582: +attack
36582: hud_medicautocallersthreshold  75  
36582:  alias weapon1  primary_up 
36582:  alias weapon2  secondary_down 
36582:  alias weapon3  melee_down 
36582:  alias lastweapon  primary_up 
36582:  alias nextweapon  melee_down 
36582:  alias previousweapon  primary_up 
36582:  alias switch_between_slot1_and_slot2  primary_up  
36582: slot2
36582:  alias viewmodel_toggle viewmodels_on 
36582:  viewmodel_fov 84
36582:  cl_interp 0
36582: +attack
36582: hud_medicautocallersthreshold  75  
36582:  alias weapon1  primary_up 
36582:  alias weapon2  secondary_down 
36582:  alias weapon3  melee_down 
36582:  alias lastweapon  primary_up 
36582:  alias nextweapon  melee_down 
36582:  alias previousweapon  primary_up 
36582:  alias switch_between_slot1_and_slot2  primary_up  
36583: slot2
36583:  alias viewmodel_toggle viewmodels_on 
36583:  viewmodel_fov 84
36583:  cl_interp 0
36583: +attack
36583: hud_medicautocallersthreshold  75  
36583:  alias weapon1  primary_up 
36583:  alias weapon2  secondary_down 
36583:  alias weapon3  melee_down 
36583:  alias lastweapon  primary_up 
36583:  alias nextweapon  melee_down 
36583:  alias previousweapon  primary_up 
36583:  alias switch_between_slot1_and_slot2  primary_up  
36584: slot2
36584:  alias viewmodel_toggle viewmodels_on 
36584:  viewmodel_fov 84
36584:  cl_interp 0
36584: +attack
36584: hud_medicautocallersthreshold  75  
36584:  alias weapon1  primary_up 
36584:  alias weapon2  secondary_down 
36584:  alias weapon3  melee_down 
36584:  alias lastweapon  primary_up 
36584:  alias nextweapon  melee_down 
36584:  alias previousweapon  primary_up 
36584:  alias switch_between_slot1_and_slot2  primary_up  
36584: slot2
36584:  alias viewmodel_toggle viewmodels_on 
36584:  viewmodel_fov 84
36584:  cl_interp 0
36584: +attack
36584: hud_medicautocallersthreshold  75  
36584:  alias weapon1  primary_up 
36584:  alias weapon2  secondary_down 
36584:  alias weapon3  melee_down 
36584:  alias lastweapon  primary_up 
36584:  alias nextweapon  melee_down 
36584:  alias previousweapon  primary_up 
36584:  alias switch_between_slot1_and_slot2  primary_up  
36584: slot2
36584:  alias viewmodel_toggle viewmodels_on 
36584:  viewmodel_fov 84
36584:  cl_interp 0
36584: +attack
36584: hud_medicautocallersthreshold  75  
36584:  alias weapon1  primary_up 
36584:  alias weapon2  secondary_down 
36584:  alias weapon3  melee_down 
36584:  alias lastweapon  primary_up 
36584:  alias nextweapon  melee_down 
36584:  alias previousweapon  primary_up 
36584:  alias switch_between_slot1_and_slot2  primary_up  
36586: slot2
36586:  alias viewmodel_toggle viewmodels_on 
36586:  viewmodel_fov 84
36586:  cl_interp 0
36586: +attack
36586: hud_medicautocallersthreshold  75  
36586:  alias weapon1  primary_up 
36586:  alias weapon2  secondary_down 
36586:  alias weapon3  melee_down 
36586:  alias lastweapon  primary_up 
36586:  alias nextweapon  melee_down 
36586:  alias previousweapon  primary_up 
36586:  alias switch_between_slot1_and_slot2  primary_up  
36586: slot2
36586:  alias viewmodel_toggle viewmodels_on 
36586:  viewmodel_fov 84
36586:  cl_interp 0
36586: +attack
36586: hud_medicautocallersthreshold  75  
36586:  alias weapon1  primary_up 
36586:  alias weapon2  secondary_down 
36586:  alias weapon3  melee_down 
36586:  alias lastweapon  primary_up 
36586:  alias nextweapon  melee_down 
36586:  alias previousweapon  primary_up 
36586:  alias switch_between_slot1_and_slot2  primary_up  
36587: slot2
36587:  alias viewmodel_toggle viewmodels_on 
36587:  viewmodel_fov 84
36587:  cl_interp 0
36587: +attack
36587: hud_medicautocallersthreshold  75  
36587:  alias weapon1  primary_up 
36587:  alias weapon2  secondary_down 
36587:  alias weapon3  melee_down 
36587:  alias lastweapon  primary_up 
36587:  alias nextweapon  melee_down 
36587:  alias previousweapon  primary_up 
36587:  alias switch_between_slot1_and_slot2  primary_up  
36610: -back
36610: alias checkback none 
36610: ATTACK MOVELEFT
36631: -back
36631: +forward
36631: alias checkfwd +forward 
36632: ATTACK FORWARD MOVELEFT
36647: -forward
36647: alias checkfwd none 
36649: ATTACK MOVELEFT
36657: -forward
36657: +back
36657: alias checkback +back 
36657: ATTACK BACK MOVELEFT
36670: -moveleft
36670: alias checkleft none 
36671: ATTACK BACK
36673: -moveleft
36673: +moveright
36673: alias checkright +moveright 
36675: ATTACK BACK MOVERIGHT
36689: -moveright
36689: +moveleft
36689: alias checkleft +moveleft 
36691: ATTACK BACK MOVELEFT
36692: -moveleft
36692: +moveright 
36692: alias checkleft none 
36692: ATTACK BACK MOVERIGHT
36732: -moveright
36732: +moveleft
36732: alias checkleft +moveleft 
36732: ATTACK BACK MOVELEFT
36741: -moveleft
36741: +moveright 
36741: alias checkleft none 
36742: ATTACK BACK MOVERIGHT
36746: slot2
36746:  alias viewmodel_toggle viewmodels_on 
36746:  viewmodel_fov 84
36746:  cl_interp 0
36746: +attack
36746: hud_medicautocallersthreshold  75  
36746:  alias weapon1  primary_up 
36746:  alias weapon2  secondary_down 
36746:  alias weapon3  melee_down 
36746:  alias lastweapon  primary_up 
36746:  alias nextweapon  melee_down 
36746:  alias previousweapon  primary_up 
36746:  alias switch_between_slot1_and_slot2  primary_up  
36750: slot2
36750:  alias viewmodel_toggle viewmodels_on 
36750:  viewmodel_fov 84
36750:  cl_interp 0
36750: +attack
36750: hud_medicautocallersthreshold  75  
36750:  alias weapon1  primary_up 
36750:  alias weapon2  secondary_down 
36750:  alias weapon3  melee_down 
36750:  alias lastweapon  primary_up 
36750:  alias nextweapon  melee_down 
36750:  alias previousweapon  primary_up 
36750:  alias switch_between_slot1_and_slot2  primary_up  
36753: slot2
36753:  alias viewmodel_toggle viewmodels_on 
36753:  viewmodel_fov 84
36753:  cl_interp 0
36753: +attack
36753: hud_medicautocallersthreshold  75  
36753:  alias weapon1  primary_up 
36753:  alias weapon2  secondary_down 
36753:  alias weapon3  melee_down 
36753:  alias lastweapon  primary_up 
36753:  alias nextweapon  melee_down 
36753:  alias previousweapon  primary_up 
36753:  alias switch_between_slot1_and_slot2  primary_up  
36758: slot2
36758:  alias viewmodel_toggle viewmodels_on 
36758:  viewmodel_fov 84
36758:  cl_interp 0
36758: +attack
36758: hud_medicautocallersthreshold  75  
36758:  alias weapon1  primary_up 
36758:  alias weapon2  secondary_down 
36758:  alias weapon3  melee_down 
36758:  alias lastweapon  primary_up 
36758:  alias nextweapon  melee_down 
36758:  alias previousweapon  primary_up 
36758:  alias switch_between_slot1_and_slot2  primary_up  
36773: -moveright
36773: +moveleft
36773: alias checkleft +moveleft 
36774: ATTACK BACK MOVELEFT
36788: slot2
36788:  alias viewmodel_toggle viewmodels_on 
36788:  viewmodel_fov 84
36788:  cl_interp 0
36788: +attack
36788: hud_medicautocallersthreshold  75  
36788:  alias weapon1  primary_up 
36788:  alias weapon2  secondary_down 
36788:  alias weapon3  melee_down 
36788:  alias lastweapon  primary_up 
36788:  alias nextweapon  melee_down 
36788:  alias previousweapon  primary_up 
36788:  alias switch_between_slot1_and_slot2  primary_up  
36792: slot2
36792:  alias viewmodel_toggle viewmodels_on 
36792:  viewmodel_fov 84
36792:  cl_interp 0
36792: +attack
36792: hud_medicautocallersthreshold  75  
36792:  alias weapon1  primary_up 
36792:  alias weapon2  secondary_down 
36792:  alias weapon3  melee_down 
36792:  alias lastweapon  primary_up 
36792:  alias nextweapon  melee_down 
36792:  alias previousweapon  primary_up 
36792:  alias switch_between_slot1_and_slot2  primary_up  
36795: slot2
36795:  alias viewmodel_toggle viewmodels_on 
36795:  viewmodel_fov 84
36795:  cl_interp 0
36795: +attack
36795: hud_medicautocallersthreshold  75  
36795:  alias weapon1  primary_up 
36795:  alias weapon2  secondary_down 
36795:  alias weapon3  melee_down 
36795:  alias lastweapon  primary_up 
36795:  alias nextweapon  melee_down 
36795:  alias previousweapon  primary_up 
36795:  alias switch_between_slot1_and_slot2  primary_up  
36800: -moveleft
36800: +moveright 
36800: alias checkleft none 
36801: ATTACK BACK MOVERIGHT
36810: -moveright
36810: +moveleft
36810: alias checkleft +moveleft 
36811: ATTACK BACK MOVELEFT
36823: -moveleft
36823: +moveright 
36823: alias checkleft none 
36825: ATTACK BACK MOVERIGHT
36838: -back
36838: alias checkback none 
36839: ATTACK MOVERIGHT
36847: -back
36847: +forward
36847: alias checkfwd +forward 
36848: ATTACK FORWARD MOVERIGHT
36858: -moveright
36858: alias checkright none 
36859: ATTACK FORWARD
36863: slot2
36863:  alias viewmodel_toggle viewmodels_on 
36863:  viewmodel_fov 84
36863:  cl_interp 0
36863: +attack
36863: hud_medicautocallersthreshold  75  
36863:  alias weapon1  primary_up 
36863:  alias weapon2  secondary_down 
36863:  alias weapon3  melee_down 
36863:  alias lastweapon  primary_up 
36863:  alias nextweapon  melee_down 
36863:  alias previousweapon  primary_up 
36863:  alias switch_between_slot1_and_slot2  primary_up  
36865: slot2
36865:  alias viewmodel_toggle viewmodels_on 
36865:  viewmodel_fov 84
36865:  cl_interp 0
36865: +attack
36865: hud_medicautocallersthreshold  75  
36865:  alias weapon1  primary_up 
36865:  alias weapon2  secondary_down 
36865:  alias weapon3  melee_down 
36865:  alias lastweapon  primary_up 
36865:  alias nextweapon  melee_down 
36865:  alias previousweapon  primary_up 
36865:  alias switch_between_slot1_and_slot2  primary_up  
36865: slot2
36865:  alias viewmodel_toggle viewmodels_on 
36865:  viewmodel_fov 84
36865:  cl_interp 0
36865: +attack
36865: hud_medicautocallersthreshold  75  
36865:  alias weapon1  primary_up 
36865:  alias weapon2  secondary_down 
36865:  alias weapon3  melee_down 
36865:  alias lastweapon  primary_up 
36865:  alias nextweapon  melee_down 
36865:  alias previousweapon  primary_up 
36865:  alias switch_between_slot1_and_slot2  primary_up  
36868: slot2
36868:  alias viewmodel_toggle viewmodels_on 
36868:  viewmodel_fov 84
36868:  cl_interp 0
36868: +attack
36868: hud_medicautocallersthreshold  75  
36868:  alias weapon1  primary_up 
36868:  alias weapon2  secondary_down 
36868:  alias weapon3  melee_down 
36868:  alias lastweapon  primary_up 
36868:  alias nextweapon  melee_down 
36868:  alias previousweapon  primary_up 
36868:  alias switch_between_slot1_and_slot2  primary_up  
36868: slot2
36868:  alias viewmodel_toggle viewmodels_on 
36868:  viewmodel_fov 84
36868:  cl_interp 0
36868: +attack
36868: hud_medicautocallersthreshold  75  
36868:  alias weapon1  primary_up 
36868:  alias weapon2  secondary_down 
36868:  alias weapon3  melee_down 
36868:  alias lastweapon  primary_up 
36868:  alias nextweapon  melee_down 
36868:  alias previousweapon  primary_up 
36868:  alias switch_between_slot1_and_slot2  primary_up  
36869: slot2
36869:  alias viewmodel_toggle viewmodels_on 
36869:  viewmodel_fov 84
36869:  cl_interp 0
36869: +attack
36869: hud_medicautocallersthreshold  75  
36869:  alias weapon1  primary_up 
36869:  alias weapon2  secondary_down 
36869:  alias weapon3  melee_down 
36869:  alias lastweapon  primary_up 
36869:  alias nextweapon  melee_down 
36869:  alias previousweapon  primary_up 
36869:  alias switch_between_slot1_and_slot2  primary_up  
36881: +jump 65
36881: -moveleft
36881: +moveright
36881: alias checkright +moveright 
36882: ATTACK JUMP FORWARD MOVERIGHT
36885: -forward
36885: alias checkfwd none 
36885: ATTACK JUMP MOVERIGHT
36890: -jump 65
36891: ATTACK MOVERIGHT
36909: -back
36909: +forward
36909: alias checkfwd +forward 
36910: ATTACK FORWARD MOVERIGHT
36913: -moveright
36913: alias checkright none 
36914: ATTACK FORWARD
36932: -moveleft
36932: +moveright
36932: alias checkright +moveright 
36933: ATTACK FORWARD MOVERIGHT
36953: -attack 
36954: FORWARD MOVERIGHT
36959: +attack 
36960: ATTACK FORWARD MOVERIGHT
36972: -forward
36972: alias checkfwd none 
36973: ATTACK MOVERIGHT
36976: slot2
36976:  alias viewmodel_toggle viewmodels_on 
36976:  viewmodel_fov 84
36976:  cl_interp 0
36976: +attack
36976: hud_medicautocallersthreshold  75  
36976:  alias weapon1  primary_up 
36976:  alias weapon2  secondary_down 
36976:  alias weapon3  melee_down 
36976:  alias lastweapon  primary_up 
36976:  alias nextweapon  melee_down 
36976:  alias previousweapon  primary_up 
36976:  alias switch_between_slot1_and_slot2  primary_up  
36976: slot2
36976:  alias viewmodel_toggle viewmodels_on 
36976:  viewmodel_fov 84
36976:  cl_interp 0
36976: +attack
36976: hud_medicautocallersthreshold  75  
36976:  alias weapon1  primary_up 
36976:  alias weapon2  secondary_down 
36976:  alias weapon3  melee_down 
36976:  alias lastweapon  primary_up 
36976:  alias nextweapon  melee_down 
36976:  alias previousweapon  primary_up 
36976:  alias switch_between_slot1_and_slot2  primary_up  
36977: slot2
36977:  alias viewmodel_toggle viewmodels_on 
36977:  viewmodel_fov 84
36977:  cl_interp 0
36977: +attack
36977: hud_medicautocallersthreshold  75  
36977:  alias weapon1  primary_up 
36977:  alias weapon2  secondary_down 
36977:  alias weapon3  melee_down 
36977:  alias lastweapon  primary_up 
36977:  alias nextweapon  melee_down 
36977:  alias previousweapon  primary_up 
36977:  alias switch_between_slot1_and_slot2  primary_up  
36977:  alias viewmodel_toggle viewmodels_off 
36978: slot2
36978:  alias viewmodel_toggle viewmodels_on 
36978:  viewmodel_fov 84
36978:  cl_interp 0
36978: +attack
36978: hud_medicautocallersthreshold  75  
36978:  alias weapon1  primary_up 
36978:  alias weapon2  secondary_down 
36978:  alias weapon3  melee_down 
36978:  alias lastweapon  primary_up 
36978:  alias nextweapon  melee_down 
36978:  alias previousweapon  primary_up 
36978:  alias switch_between_slot1_and_slot2  primary_up  
36979: slot2
36979:  alias viewmodel_toggle viewmodels_on 
36979:  viewmodel_fov 84
36979:  cl_interp 0
36979: +attack
36979: hud_medicautocallersthreshold  75  
36979:  alias weapon1  primary_up 
36979:  alias weapon2  secondary_down 
36979:  alias weapon3  melee_down 
36979:  alias lastweapon  primary_up 
36979:  alias nextweapon  melee_down 
36979:  alias previousweapon  primary_up 
36979:  alias switch_between_slot1_and_slot2  primary_up  
36979: slot2
36979:  alias viewmodel_toggle viewmodels_on 
36979:  viewmodel_fov 84
36979:  cl_interp 0
36979: +attack
36979: hud_medicautocallersthreshold  75  
36979:  alias weapon1  primary_up 
36979:  alias weapon2  secondary_down 
36979:  alias weapon3  melee_down 
36979:  alias lastweapon  primary_up 
36979:  alias nextweapon  melee_down 
36979:  alias previousweapon  primary_up 
36979:  alias switch_between_slot1_and_slot2  primary_up  
36981: slot2
36981:  alias viewmodel_toggle viewmodels_on 
36981:  viewmodel_fov 84
36981:  cl_interp 0
36981: +attack
36981: hud_medicautocallersthreshold  75  
36981:  alias weapon1  primary_up 
36981:  alias weapon2  secondary_down 
36981:  alias weapon3  melee_down 
36981:  alias lastweapon  primary_up 
36981:  alias nextweapon  melee_down 
36981:  alias previousweapon  primary_up 
36981:  alias switch_between_slot1_and_slot2  primary_up  
36986: -forward
36986: +back
36986: alias checkback +back 
36988: ATTACK BACK MOVERIGHT
37005: slot2
37005:  alias viewmodel_toggle viewmodels_on 
37005:  viewmodel_fov 84
37005:  cl_interp 0
37005: +attack
37005: hud_medicautocallersthreshold  75  
37005:  alias weapon1  primary_up 
37005:  alias weapon2  secondary_down 
37005:  alias weapon3  melee_down 
37005:  alias lastweapon  primary_up 
37005:  alias nextweapon  melee_down 
37005:  alias previousweapon  primary_up 
37005:  alias switch_between_slot1_and_slot2  primary_up  
37007: -moveright
37007: +moveleft
37007: alias checkleft +moveleft 
37007: slot2
37007:  alias viewmodel_toggle viewmodels_on 
37007:  viewmodel_fov 84
37007:  cl_interp 0
37007: +attack
37007: hud_medicautocallersthreshold  75  
37007:  alias weapon1  primary_up 
37007:  alias weapon2  secondary_down 
37007:  alias weapon3  melee_down 
37007:  alias lastweapon  primary_up 
37007:  alias nextweapon  melee_down 
37007:  alias previousweapon  primary_up 
37007:  alias switch_between_slot1_and_slot2  primary_up  
37008: ATTACK BACK MOVELEFT
37008: slot2
37008:  alias viewmodel_toggle viewmodels_on 
37008:  viewmodel_fov 84
37008:  cl_interp 0
37008: +attack
37008: hud_medicautocallersthreshold  75  
37008:  alias weapon1  primary_up 
37008:  alias weapon2  secondary_down 
37008:  alias weapon3  melee_down 
37008:  alias lastweapon  primary_up 
37008:  alias nextweapon  melee_down 
37008:  alias previousweapon  primary_up 
37008:  alias switch_between_slot1_and_slot2  primary_up  
37010: slot2
37010:  alias viewmodel_toggle viewmodels_on 
37010:  viewmodel_fov 84
37010:  cl_interp 0
37010: +attack
37010: hud_medicautocallersthreshold  75  
37010:  alias weapon1  primary_up 
37010:  alias weapon2  secondary_down 
37010:  alias weapon3  melee_down 
37010:  alias lastweapon  primary_up 
37010:  alias nextweapon  melee_down 
37010:  alias previousweapon  primary_up 
37010:  alias switch_between_slot1_and_slot2  primary_up  
37011: slot2
37011:  alias viewmodel_toggle viewmodels_on 
37011:  viewmodel_fov 84
37011:  cl_interp 0
37011: +attack
37011: hud_medicautocallersthreshold  75  
37011:  alias weapon1  primary_up 
37011:  alias weapon2  secondary_down 
37011:  alias weapon3  melee_down 
37011:  alias lastweapon  primary_up 
37011:  alias nextweapon  melee_down 
37011:  alias previousweapon  primary_up 
37011:  alias switch_between_slot1_and_slot2  primary_up  
37012: slot2
37012:  alias viewmodel_toggle viewmodels_on 
37012:  viewmodel_fov 84
37012:  cl_interp 0
37012: +attack
37012: hud_medicautocallersthreshold  75  
37012:  alias weapon1  primary_up 
37012:  alias weapon2  secondary_down 
37012:  alias weapon3  melee_down 
37012:  alias lastweapon  primary_up 
37012:  alias nextweapon  melee_down 
37012:  alias previousweapon  primary_up 
37012:  alias switch_between_slot1_and_slot2  primary_up  
37015: -back
37015: alias checkback none 
37016: ATTACK MOVELEFT
37016: slot2
37016:  alias viewmodel_toggle viewmodels_on 
37016:  viewmodel_fov 84
37016:  cl_interp 0
37016: +attack
37016: hud_medicautocallersthreshold  75  
37016:  alias weapon1  primary_up 
37016:  alias weapon2  secondary_down 
37016:  alias weapon3  melee_down 
37016:  alias lastweapon  primary_up 
37016:  alias nextweapon  melee_down 
37016:  alias previousweapon  primary_up 
37016:  alias switch_between_slot1_and_slot2  primary_up  
37016: -moveright
37016: +moveleft 
37016: alias checkright none 
37023: -back
37023: +forward
37023: alias checkfwd +forward 
37024: ATTACK FORWARD MOVELEFT
37042: slot1
37042:  alias viewmodel_toggle viewmodels_off 
37042:  viewmodel_fov 84
37042:  cl_interp 0
37042: -attack
37042: hud_medicautocallersthreshold  150  
37042:  alias weapon1  primary_up 
37042:  alias weapon2  secondary_down 
37042:  alias weapon3  melee_up 
37042:  alias lastweapon  secondary_down 
37042:  alias nextweapon  secondary_down 
37042:  alias previousweapon  melee_up 
37042:  alias switch_between_slot1_and_slot2  secondary_down  
37043: FORWARD MOVELEFT
37043: slot1
37043:  alias viewmodel_toggle viewmodels_off 
37043:  viewmodel_fov 84
37043:  cl_interp 0
37043: -attack
37043: hud_medicautocallersthreshold  150  
37043:  alias weapon1  primary_up 
37043:  alias weapon2  secondary_down 
37043:  alias weapon3  melee_up 
37043:  alias lastweapon  secondary_down 
37043:  alias nextweapon  secondary_down 
37043:  alias previousweapon  melee_up 
37043:  alias switch_between_slot1_and_slot2  secondary_down  
37044: slot1
37044:  alias viewmodel_toggle viewmodels_off 
37044:  viewmodel_fov 84
37044:  cl_interp 0
37044: -attack
37044: hud_medicautocallersthreshold  150  
37044:  alias weapon1  primary_up 
37044:  alias weapon2  secondary_down 
37044:  alias weapon3  melee_up 
37044:  alias lastweapon  secondary_down 
37044:  alias nextweapon  secondary_down 
37044:  alias previousweapon  melee_up 
37044:  alias switch_between_slot1_and_slot2  secondary_down  
37044: slot1
37044:  alias viewmodel_toggle viewmodels_off 
37044:  viewmodel_fov 84
37044:  cl_interp 0
37044: -attack
37044: hud_medicautocallersthreshold  150  
37044:  alias weapon1  primary_up 
37044:  alias weapon2  secondary_down 
37044:  alias weapon3  melee_up 
37044:  alias lastweapon  secondary_down 
37044:  alias nextweapon  secondary_down 
37044:  alias previousweapon  melee_up 
37044:  alias switch_between_slot1_and_slot2  secondary_down  
37045: slot1
37045:  alias viewmodel_toggle viewmodels_off 
37045:  viewmodel_fov 84
37045:  cl_interp 0
37045: -attack
37045: hud_medicautocallersthreshold  150  
37045:  alias weapon1  primary_up 
37045:  alias weapon2  secondary_down 
37045:  alias weapon3  melee_up 
37045:  alias lastweapon  secondary_down 
37045:  alias nextweapon  secondary_down 
37045:  alias previousweapon  melee_up 
37045:  alias switch_between_slot1_and_slot2  secondary_down  
37045: -moveleft
37045: alias checkleft none 
37047: FORWARD
37047: slot1
37047:  alias viewmodel_toggle viewmodels_off 
37047:  viewmodel_fov 84
37047:  cl_interp 0
37047: -attack
37047: hud_medicautocallersthreshold  150  
37047:  alias weapon1  primary_up 
37047:  alias weapon2  secondary_down 
37047:  alias weapon3  melee_up 
37047:  alias lastweapon  secondary_down 
37047:  alias nextweapon  secondary_down 
37047:  alias previousweapon  melee_up 
37047:  alias switch_between_slot1_and_slot2  secondary_down  
37053: -moveright
37053: +moveleft
37053: alias checkleft +moveleft 
37054: FORWARD MOVELEFT
37063: -moveleft
37063: alias checkleft none 
37065: FORWARD
37069: -moveleft
37069: +moveright
37069: alias checkright +moveright 
37070: FORWARD MOVERIGHT
37071: -forward
37071: alias checkfwd none 
37073: MOVERIGHT
37073: +attack 107
37074: ATTACK MOVERIGHT
37081: -moveright
37081: +moveleft
37081: alias checkleft +moveleft 
37082: ATTACK MOVELEFT
37082: -attack 107
37083: MOVELEFT
37084: -moveright
37084: +moveleft 
37084: alias checkright none 
37085: slot2
37085:  alias viewmodel_toggle viewmodels_on 
37085:  viewmodel_fov 84
37085:  cl_interp 0
37085: +attack
37085: hud_medicautocallersthreshold  75  
37085:  alias weapon1  primary_up 
37085:  alias weapon2  secondary_down 
37085:  alias weapon3  melee_down 
37085:  alias lastweapon  primary_up 
37085:  alias nextweapon  melee_down 
37085:  alias previousweapon  primary_up 
37085:  alias switch_between_slot1_and_slot2  primary_up  
37085: slot2
37085:  alias viewmodel_toggle viewmodels_on 
37085:  viewmodel_fov 84
37085:  cl_interp 0
37085: +attack
37085: hud_medicautocallersthreshold  75  
37085:  alias weapon1  primary_up 
37085:  alias weapon2  secondary_down 
37085:  alias weapon3  melee_down 
37085:  alias lastweapon  primary_up 
37085:  alias nextweapon  melee_down 
37085:  alias previousweapon  primary_up 
37085:  alias switch_between_slot1_and_slot2  primary_up  
37087: ATTACK MOVELEFT
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37087: slot2
37087:  alias viewmodel_toggle viewmodels_on 
37087:  viewmodel_fov 84
37087:  cl_interp 0
37087: +attack
37087: hud_medicautocallersthreshold  75  
37087:  alias weapon1  primary_up 
37087:  alias weapon2  secondary_down 
37087:  alias weapon3  melee_down 
37087:  alias lastweapon  primary_up 
37087:  alias nextweapon  melee_down 
37087:  alias previousweapon  primary_up 
37087:  alias switch_between_slot1_and_slot2  primary_up  
37088: slot2
37088:  alias viewmodel_toggle viewmodels_on 
37088:  viewmodel_fov 84
37088:  cl_interp 0
37088: +attack
37088: hud_medicautocallersthreshold  75  
37088:  alias weapon1  primary_up 
37088:  alias weapon2  secondary_down 
37088:  alias weapon3  melee_down 
37088:  alias lastweapon  primary_up 
37088:  alias nextweapon  melee_down 
37088:  alias previousweapon  primary_up 
37088:  alias switch_between_slot1_and_slot2  primary_up  
37088: slot2
37088:  alias viewmodel_toggle viewmodels_on 
37088:  viewmodel_fov 84
37088:  cl_interp 0
37088: +attack
37088: hud_medicautocallersthreshold  75  
37088:  alias weapon1  primary_up 
37088:  alias weapon2  secondary_down 
37088:  alias weapon3  melee_down 
37088:  alias lastweapon  primary_up 
37088:  alias nextweapon  melee_down 
37088:  alias previousweapon  primary_up 
37088:  alias switch_between_slot1_and_slot2  primary_up  
37088: slot2
37088:  alias viewmodel_toggle viewmodels_on 
37088:  viewmodel_fov 84
37088:  cl_interp 0
37088: +attack
37088: hud_medicautocallersthreshold  75  
37088:  alias weapon1  primary_up 
37088:  alias weapon2  secondary_down 
37088:  alias weapon3  melee_down 
37088:  alias lastweapon  primary_up 
37088:  alias nextweapon  melee_down 
37088:  alias previousweapon  primary_up 
37088:  alias switch_between_slot1_and_slot2  primary_up  
37088: slot2
37088:  alias viewmodel_toggle viewmodels_on 
37088:  viewmodel_fov 84
37088:  cl_interp 0
37088: +attack
37088: hud_medicautocallersthreshold  75  
37088:  alias weapon1  primary_up 
37088:  alias weapon2  secondary_down 
37088:  alias weapon3  melee_down 
37088:  alias lastweapon  primary_up 
37088:  alias nextweapon  melee_down 
37088:  alias previousweapon  primary_up 
37088:  alias switch_between_slot1_and_slot2  primary_up  
37089: slot2
37089:  alias viewmodel_toggle viewmodels_on 
37089:  viewmodel_fov 84
37089:  cl_interp 0
37089: +attack
37089: hud_medicautocallersthreshold  75  
37089:  alias weapon1  primary_up 
37089:  alias weapon2  secondary_down 
37089:  alias weapon3  melee_down 
37089:  alias lastweapon  primary_up 
37089:  alias nextweapon  melee_down 
37089:  alias previousweapon  primary_up 
37089:  alias switch_between_slot1_and_slot2  primary_up  
37089: slot2
37089:  alias viewmodel_toggle viewmodels_on 
37089:  viewmodel_fov 84
37089:  cl_interp 0
37089: +attack
37089: hud_medicautocallersthreshold  75  
37089:  alias weapon1  primary_up 
37089:  alias weapon2  secondary_down 
37089:  alias weapon3  melee_down 
37089:  alias lastweapon  primary_up 
37089:  alias nextweapon  melee_down 
37089:  alias previousweapon  primary_up 
37089:  alias switch_between_slot1_and_slot2  primary_up  
37089: slot2
37089:  alias viewmodel_toggle viewmodels_on 
37089:  viewmodel_fov 84
37089:  cl_interp 0
37089: +attack
37089: hud_medicautocallersthreshold  75  
37089:  alias weapon1  primary_up 
37089:  alias weapon2  secondary_down 
37089:  alias weapon3  melee_down 
37089:  alias lastweapon  primary_up 
37089:  alias nextweapon  melee_down 
37089:  alias previousweapon  primary_up 
37089:  alias switch_between_slot1_and_slot2  primary_up  
37091: slot2
37091:  alias viewmodel_toggle viewmodels_on 
37091:  viewmodel_fov 84
37091:  cl_interp 0
37091: +attack
37091: hud_medicautocallersthreshold  75  
37091:  alias weapon1  primary_up 
37091:  alias weapon2  secondary_down 
37091:  alias weapon3  melee_down 
37091:  alias lastweapon  primary_up 
37091:  alias nextweapon  melee_down 
37091:  alias previousweapon  primary_up 
37091:  alias switch_between_slot1_and_slot2  primary_up  
37091: slot2
37091:  alias viewmodel_toggle viewmodels_on 
37091:  viewmodel_fov 84
37091:  cl_interp 0
37091: +attack
37091: hud_medicautocallersthreshold  75  
37091:  alias weapon1  primary_up 
37091:  alias weapon2  secondary_down 
37091:  alias weapon3  melee_down 
37091:  alias lastweapon  primary_up 
37091:  alias nextweapon  melee_down 
37091:  alias previousweapon  primary_up 
37091:  alias switch_between_slot1_and_slot2  primary_up  
37091: slot2
37091:  alias viewmodel_toggle viewmodels_on 
37091:  viewmodel_fov 84
37091:  cl_interp 0
37091: +attack
37091: hud_medicautocallersthreshold  75  
37091:  alias weapon1  primary_up 
37091:  alias weapon2  secondary_down 
37091:  alias weapon3  melee_down 
37091:  alias lastweapon  primary_up 
37091:  alias nextweapon  melee_down 
37091:  alias previousweapon  primary_up 
37091:  alias switch_between_slot1_and_slot2  primary_up  
37091: slot2
37091:  alias viewmodel_toggle viewmodels_on 
37091:  viewmodel_fov 84
37091:  cl_interp 0
37091: +attack
37091: hud_medicautocallersthreshold  75  
37091:  alias weapon1  primary_up 
37091:  alias weapon2  secondary_down 
37091:  alias weapon3  melee_down 
37091:  alias lastweapon  primary_up 
37091:  alias nextweapon  melee_down 
37091:  alias previousweapon  primary_up 
37091:  alias switch_between_slot1_and_slot2  primary_up  
37091: slot2
37091:  alias viewmodel_toggle viewmodels_on 
37091:  viewmodel_fov 84
37091:  cl_interp 0
37091: +attack
37091: hud_medicautocallersthreshold  75  
37091:  alias weapon1  primary_up 
37091:  alias weapon2  secondary_down 
37091:  alias weapon3  melee_down 
37091:  alias lastweapon  primary_up 
37091:  alias nextweapon  melee_down 
37091:  alias previousweapon  primary_up 
37091:  alias switch_between_slot1_and_slot2  primary_up  
37091: slot2
37091:  alias viewmodel_toggle viewmodels_on 
37091:  viewmodel_fov 84
37091:  cl_interp 0
37091: +attack
37091: hud_medicautocallersthreshold  75  
37091:  alias weapon1  primary_up 
37091:  alias weapon2  secondary_down 
37091:  alias weapon3  melee_down 
37091:  alias lastweapon  primary_up 
37091:  alias nextweapon  melee_down 
37091:  alias previousweapon  primary_up 
37091:  alias switch_between_slot1_and_slot2  primary_up  
37093: slot2
37093:  alias viewmodel_toggle viewmodels_on 
37093:  viewmodel_fov 84
37093:  cl_interp 0
37093: +attack
37093: hud_medicautocallersthreshold  75  
37093:  alias weapon1  primary_up 
37093:  alias weapon2  secondary_down 
37093:  alias weapon3  melee_down 
37093:  alias lastweapon  primary_up 
37093:  alias nextweapon  melee_down 
37093:  alias previousweapon  primary_up 
37093:  alias switch_between_slot1_and_slot2  primary_up  
37093: slot2
37093:  alias viewmodel_toggle viewmodels_on 
37093:  viewmodel_fov 84
37093:  cl_interp 0
37093: +attack
37093: hud_medicautocallersthreshold  75  
37093:  alias weapon1  primary_up 
37093:  alias weapon2  secondary_down 
37093:  alias weapon3  melee_down 
37093:  alias lastweapon  primary_up 
37093:  alias nextweapon  melee_down 
37093:  alias previousweapon  primary_up 
37093:  alias switch_between_slot1_and_slot2  primary_up  
37093: slot2
37093:  alias viewmodel_toggle viewmodels_on 
37093:  viewmodel_fov 84
37093:  cl_interp 0
37093: +attack
37093: hud_medicautocallersthreshold  75  
37093:  alias weapon1  primary_up 
37093:  alias weapon2  secondary_down 
37093:  alias weapon3  melee_down 
37093:  alias lastweapon  primary_up 
37093:  alias nextweapon  melee_down 
37093:  alias previousweapon  primary_up 
37093:  alias switch_between_slot1_and_slot2  primary_up  
37093: slot2
37093:  alias viewmodel_toggle viewmodels_on 
37093:  viewmodel_fov 84
37093:  cl_interp 0
37093: +attack
37093: hud_medicautocallersthreshold  75  
37093:  alias weapon1  primary_up 
37093:  alias weapon2  secondary_down 
37093:  alias weapon3  melee_down 
37093:  alias lastweapon  primary_up 
37093:  alias nextweapon  melee_down 
37093:  alias previousweapon  primary_up 
37093:  alias switch_between_slot1_and_slot2  primary_up  
37094: -back
37094: +forward
37094: alias checkfwd +forward 
37094: slot2
37094:  alias viewmodel_toggle viewmodels_on 
37094:  viewmodel_fov 84
37094:  cl_interp 0
37094: +attack
37094: hud_medicautocallersthreshold  75  
37094:  alias weapon1  primary_up 
37094:  alias weapon2  secondary_down 
37094:  alias weapon3  melee_down 
37094:  alias lastweapon  primary_up 
37094:  alias nextweapon  melee_down 
37094:  alias previousweapon  primary_up 
37094:  alias switch_between_slot1_and_slot2  primary_up  
37095: ATTACK FORWARD MOVELEFT
37095: slot2
37095:  alias viewmodel_toggle viewmodels_on 
37095:  viewmodel_fov 84
37095:  cl_interp 0
37095: +attack
37095: hud_medicautocallersthreshold  75  
37095:  alias weapon1  primary_up 
37095:  alias weapon2  secondary_down 
37095:  alias weapon3  melee_down 
37095:  alias lastweapon  primary_up 
37095:  alias nextweapon  melee_down 
37095:  alias previousweapon  primary_up 
37095:  alias switch_between_slot1_and_slot2  primary_up  
37099: slot2
37099:  alias viewmodel_toggle viewmodels_on 
37099:  viewmodel_fov 84
37099:  cl_interp 0
37099: +attack
37099: hud_medicautocallersthreshold  75  
37099:  alias weapon1  primary_up 
37099:  alias weapon2  secondary_down 
37099:  alias weapon3  melee_down 
37099:  alias lastweapon  primary_up 
37099:  alias nextweapon  melee_down 
37099:  alias previousweapon  primary_up 
37099:  alias switch_between_slot1_and_slot2  primary_up  
37127: slot2
37127:  alias viewmodel_toggle viewmodels_on 
37127:  viewmodel_fov 84
37127:  cl_interp 0
37127: +attack
37127: hud_medicautocallersthreshold  75  
37127:  alias weapon1  primary_up 
37127:  alias weapon2  secondary_down 
37127:  alias weapon3  melee_down 
37127:  alias lastweapon  primary_up 
37127:  alias nextweapon  melee_down 
37127:  alias previousweapon  primary_up 
37127:  alias switch_between_slot1_and_slot2  primary_up  
37129: slot2
37129:  alias viewmodel_toggle viewmodels_on 
37129:  viewmodel_fov 84
37129:  cl_interp 0
37129: +attack
37129: hud_medicautocallersthreshold  75  
37129:  alias weapon1  primary_up 
37129:  alias weapon2  secondary_down 
37129:  alias weapon3  melee_down 
37129:  alias lastweapon  primary_up 
37129:  alias nextweapon  melee_down 
37129:  alias previousweapon  primary_up 
37129:  alias switch_between_slot1_and_slot2  primary_up  
37129: slot2
37129:  alias viewmodel_toggle viewmodels_on 
37129:  viewmodel_fov 84
37129:  cl_interp 0
37129: +attack
37129: hud_medicautocallersthreshold  75  
37129:  alias weapon1  primary_up 
37129:  alias weapon2  secondary_down 
37129:  alias weapon3  melee_down 
37129:  alias lastweapon  primary_up 
37129:  alias nextweapon  melee_down 
37129:  alias previousweapon  primary_up 
37129:  alias switch_between_slot1_and_slot2  primary_up  
37129: slot2
37129:  alias viewmodel_toggle viewmodels_on 
37129:  viewmodel_fov 84
37129:  cl_interp 0
37129: +attack
37129: hud_medicautocallersthreshold  75  
37129:  alias weapon1  primary_up 
37129:  alias weapon2  secondary_down 
37129:  alias weapon3  melee_down 
37129:  alias lastweapon  primary_up 
37129:  alias nextweapon  melee_down 
37129:  alias previousweapon  primary_up 
37129:  alias switch_between_slot1_and_slot2  primary_up  
37130: slot2
37130:  alias viewmodel_toggle viewmodels_on 
37130:  viewmodel_fov 84
37130:  cl_interp 0
37130: +attack
37130: hud_medicautocallersthreshold  75  
37130:  alias weapon1  primary_up 
37130:  alias weapon2  secondary_down 
37130:  alias weapon3  melee_down 
37130:  alias lastweapon  primary_up 
37130:  alias nextweapon  melee_down 
37130:  alias previousweapon  primary_up 
37130:  alias switch_between_slot1_and_slot2  primary_up  
37130: -moveleft
37130: alias checkleft none 
37131: ATTACK FORWARD
37131: slot2
37131:  alias viewmodel_toggle viewmodels_on 
37131:  viewmodel_fov 84
37131:  cl_interp 0
37131: +attack
37131: hud_medicautocallersthreshold  75  
37131:  alias weapon1  primary_up 
37131:  alias weapon2  secondary_down 
37131:  alias weapon3  melee_down 
37131:  alias lastweapon  primary_up 
37131:  alias nextweapon  melee_down 
37131:  alias previousweapon  primary_up 
37131:  alias switch_between_slot1_and_slot2  primary_up  
37133: -moveleft
37133: +moveright
37133: alias checkright +moveright 
37133: slot2
37133:  alias viewmodel_toggle viewmodels_on 
37133:  viewmodel_fov 84
37133:  cl_interp 0
37133: +attack
37133: hud_medicautocallersthreshold  75  
37133:  alias weapon1  primary_up 
37133:  alias weapon2  secondary_down 
37133:  alias weapon3  melee_down 
37133:  alias lastweapon  primary_up 
37133:  alias nextweapon  melee_down 
37133:  alias previousweapon  primary_up 
37133:  alias switch_between_slot1_and_slot2  primary_up  
37134: ATTACK FORWARD MOVERIGHT
37154: slot2
37154:  alias viewmodel_toggle viewmodels_on 
37154:  viewmodel_fov 84
37154:  cl_interp 0
37154: +attack
37154: hud_medicautocallersthreshold  75  
37154:  alias weapon1  primary_up 
37154:  alias weapon2  secondary_down 
37154:  alias weapon3  melee_down 
37154:  alias lastweapon  primary_up 
37154:  alias nextweapon  melee_down 
37154:  alias previousweapon  primary_up 
37154:  alias switch_between_slot1_and_slot2  primary_up  
37155: slot2
37155:  alias viewmodel_toggle viewmodels_on 
37155:  viewmodel_fov 84
37155:  cl_interp 0
37155: +attack
37155: hud_medicautocallersthreshold  75  
37155:  alias weapon1  primary_up 
37155:  alias weapon2  secondary_down 
37155:  alias weapon3  melee_down 
37155:  alias lastweapon  primary_up 
37155:  alias nextweapon  melee_down 
37155:  alias previousweapon  primary_up 
37155:  alias switch_between_slot1_and_slot2  primary_up  
37156: slot2
37156:  alias viewmodel_toggle viewmodels_on 
37156:  viewmodel_fov 84
37156:  cl_interp 0
37156: +attack
37156: hud_medicautocallersthreshold  75  
37156:  alias weapon1  primary_up 
37156:  alias weapon2  secondary_down 
37156:  alias weapon3  melee_down 
37156:  alias lastweapon  primary_up 
37156:  alias nextweapon  melee_down 
37156:  alias previousweapon  primary_up 
37156:  alias switch_between_slot1_and_slot2  primary_up  
37157: slot2
37157:  alias viewmodel_toggle viewmodels_on 
37157:  viewmodel_fov 84
37157:  cl_interp 0
37157: +attack
37157: hud_medicautocallersthreshold  75  
37157:  alias weapon1  primary_up 
37157:  alias weapon2  secondary_down 
37157:  alias weapon3  melee_down 
37157:  alias lastweapon  primary_up 
37157:  alias nextweapon  melee_down 
37157:  alias previousweapon  primary_up 
37157:  alias switch_between_slot1_and_slot2  primary_up  
37157: -moveright
37157: alias checkright none 
37158: ATTACK FORWARD
37158: slot2
37158:  alias viewmodel_toggle viewmodels_on 
37158:  viewmodel_fov 84
37158:  cl_interp 0
37158: +attack
37158: hud_medicautocallersthreshold  75  
37158:  alias weapon1  primary_up 
37158:  alias weapon2  secondary_down 
37158:  alias weapon3  melee_down 
37158:  alias lastweapon  primary_up 
37158:  alias nextweapon  melee_down 
37158:  alias previousweapon  primary_up 
37158:  alias switch_between_slot1_and_slot2  primary_up  
37158: slot2
37158:  alias viewmodel_toggle viewmodels_on 
37158:  viewmodel_fov 84
37158:  cl_interp 0
37158: +attack
37158: hud_medicautocallersthreshold  75  
37158:  alias weapon1  primary_up 
37158:  alias weapon2  secondary_down 
37158:  alias weapon3  melee_down 
37158:  alias lastweapon  primary_up 
37158:  alias nextweapon  melee_down 
37158:  alias previousweapon  primary_up 
37158:  alias switch_between_slot1_and_slot2  primary_up  
37159: slot2
37159:  alias viewmodel_toggle viewmodels_on 
37159:  viewmodel_fov 84
37159:  cl_interp 0
37159: +attack
37159: hud_medicautocallersthreshold  75  
37159:  alias weapon1  primary_up 
37159:  alias weapon2  secondary_down 
37159:  alias weapon3  melee_down 
37159:  alias lastweapon  primary_up 
37159:  alias nextweapon  melee_down 
37159:  alias previousweapon  primary_up 
37159:  alias switch_between_slot1_and_slot2  primary_up  
37160: slot2
37160:  alias viewmodel_toggle viewmodels_on 
37160:  viewmodel_fov 84
37160:  cl_interp 0
37160: +attack
37160: hud_medicautocallersthreshold  75  
37160:  alias weapon1  primary_up 
37160:  alias weapon2  secondary_down 
37160:  alias weapon3  melee_down 
37160:  alias lastweapon  primary_up 
37160:  alias nextweapon  melee_down 
37160:  alias previousweapon  primary_up 
37160:  alias switch_between_slot1_and_slot2  primary_up  
37167: +showscores
37167: net_graph 4 
37168: ATTACK FORWARD SCORE
37172: -showscores
37172: net_graph 0
37173: ATTACK FORWARD
37204: -moveleft
37204: +moveright
37204: alias checkright +moveright 
37205: ATTACK FORWARD MOVERIGHT
37214: -moveright
37214: alias checkright none 
37215: ATTACK FORWARD
37223: -moveleft
37223: +moveright
37223: alias checkright +moveright 
37224: ATTACK FORWARD MOVERIGHT
37237: -attack 
37239: FORWARD MOVERIGHT
37245: +attack 
37246: ATTACK FORWARD MOVERIGHT
37256: slot2
37256:  alias viewmodel_toggle viewmodels_on 
37256:  viewmodel_fov 84
37256:  cl_interp 0
37256: +attack
37256: hud_medicautocallersthreshold  75  
37256:  alias weapon1  primary_up 
37256:  alias weapon2  secondary_down 
37256:  alias weapon3  melee_down 
37256:  alias lastweapon  primary_up 
37256:  alias nextweapon  melee_down 
37256:  alias previousweapon  primary_up 
37256:  alias switch_between_slot1_and_slot2  primary_up  
37256: slot2
37256:  alias viewmodel_toggle viewmodels_on 
37256:  viewmodel_fov 84
37256:  cl_interp 0
37256: +attack
37256: hud_medicautocallersthreshold  75  
37256:  alias weapon1  primary_up 
37256:  alias weapon2  secondary_down 
37256:  alias weapon3  melee_down 
37256:  alias lastweapon  primary_up 
37256:  alias nextweapon  melee_down 
37256:  alias previousweapon  primary_up 
37256:  alias switch_between_slot1_and_slot2  primary_up  
37257: slot2
37257:  alias viewmodel_toggle viewmodels_on 
37257:  viewmodel_fov 84
37257:  cl_interp 0
37257: +attack
37257: hud_medicautocallersthreshold  75  
37257:  alias weapon1  primary_up 
37257:  alias weapon2  secondary_down 
37257:  alias weapon3  melee_down 
37257:  alias lastweapon  primary_up 
37257:  alias nextweapon  melee_down 
37257:  alias previousweapon  primary_up 
37257:  alias switch_between_slot1_and_slot2  primary_up  
37258: slot2
37258:  alias viewmodel_toggle viewmodels_on 
37258:  viewmodel_fov 84
37258:  cl_interp 0
37258: +attack
37258: hud_medicautocallersthreshold  75  
37258:  alias weapon1  primary_up 
37258:  alias weapon2  secondary_down 
37258:  alias weapon3  melee_down 
37258:  alias lastweapon  primary_up 
37258:  alias nextweapon  melee_down 
37258:  alias previousweapon  primary_up 
37258:  alias switch_between_slot1_and_slot2  primary_up  
37270: -moveright
37270: alias checkright none 
37272: ATTACK FORWARD
37277: -moveleft
37277: +moveright
37277: alias checkright +moveright 
37277: ATTACK FORWARD MOVERIGHT
37285: -attack 
37286: FORWARD MOVERIGHT
37294: +attack 
37294: ATTACK FORWARD MOVERIGHT
37307: slot2
37307:  alias viewmodel_toggle viewmodels_on 
37307:  viewmodel_fov 84
37307:  cl_interp 0
37307: +attack
37307: hud_medicautocallersthreshold  75  
37307:  alias weapon1  primary_up 
37307:  alias weapon2  secondary_down 
37307:  alias weapon3  melee_down 
37307:  alias lastweapon  primary_up 
37307:  alias nextweapon  melee_down 
37307:  alias previousweapon  primary_up 
37307:  alias switch_between_slot1_and_slot2  primary_up  
37308: slot2
37308:  alias viewmodel_toggle viewmodels_on 
37308:  viewmodel_fov 84
37308:  cl_interp 0
37308: +attack
37308: hud_medicautocallersthreshold  75  
37308:  alias weapon1  primary_up 
37308:  alias weapon2  secondary_down 
37308:  alias weapon3  melee_down 
37308:  alias lastweapon  primary_up 
37308:  alias nextweapon  melee_down 
37308:  alias previousweapon  primary_up 
37308:  alias switch_between_slot1_and_slot2  primary_up  
37308: slot2
37308:  alias viewmodel_toggle viewmodels_on 
37308:  viewmodel_fov 84
37308:  cl_interp 0
37308: +attack
37308: hud_medicautocallersthreshold  75  
37308:  alias weapon1  primary_up 
37308:  alias weapon2  secondary_down 
37308:  alias weapon3  melee_down 
37308:  alias lastweapon  primary_up 
37308:  alias nextweapon  melee_down 
37308:  alias previousweapon  primary_up 
37308:  alias switch_between_slot1_and_slot2  primary_up  
37309: slot2
37309:  alias viewmodel_toggle viewmodels_on 
37309:  viewmodel_fov 84
37309:  cl_interp 0
37309: +attack
37309: hud_medicautocallersthreshold  75  
37309:  alias weapon1  primary_up 
37309:  alias weapon2  secondary_down 
37309:  alias weapon3  melee_down 
37309:  alias lastweapon  primary_up 
37309:  alias nextweapon  melee_down 
37309:  alias previousweapon  primary_up 
37309:  alias switch_between_slot1_and_slot2  primary_up  
37309: slot2
37309:  alias viewmodel_toggle viewmodels_on 
37309:  viewmodel_fov 84
37309:  cl_interp 0
37309: +attack
37309: hud_medicautocallersthreshold  75  
37309:  alias weapon1  primary_up 
37309:  alias weapon2  secondary_down 
37309:  alias weapon3  melee_down 
37309:  alias lastweapon  primary_up 
37309:  alias nextweapon  melee_down 
37309:  alias previousweapon  primary_up 
37309:  alias switch_between_slot1_and_slot2  primary_up  
37310: slot2
37310:  alias viewmodel_toggle viewmodels_on 
37310:  viewmodel_fov 84
37310:  cl_interp 0
37310: +attack
37310: hud_medicautocallersthreshold  75  
37310:  alias weapon1  primary_up 
37310:  alias weapon2  secondary_down 
37310:  alias weapon3  melee_down 
37310:  alias lastweapon  primary_up 
37310:  alias nextweapon  melee_down 
37310:  alias previousweapon  primary_up 
37310:  alias switch_between_slot1_and_slot2  primary_up  
37310: slot2
37310:  alias viewmodel_toggle viewmodels_on 
37310:  viewmodel_fov 84
37310:  cl_interp 0
37310: +attack
37310: hud_medicautocallersthreshold  75  
37310:  alias weapon1  primary_up 
37310:  alias weapon2  secondary_down 
37310:  alias weapon3  melee_down 
37310:  alias lastweapon  primary_up 
37310:  alias nextweapon  melee_down 
37310:  alias previousweapon  primary_up 
37310:  alias switch_between_slot1_and_slot2  primary_up  
37312: slot2
37312:  alias viewmodel_toggle viewmodels_on 
37312:  viewmodel_fov 84
37312:  cl_interp 0
37312: +attack
37312: hud_medicautocallersthreshold  75  
37312:  alias weapon1  primary_up 
37312:  alias weapon2  secondary_down 
37312:  alias weapon3  melee_down 
37312:  alias lastweapon  primary_up 
37312:  alias nextweapon  melee_down 
37312:  alias previousweapon  primary_up 
37312:  alias switch_between_slot1_and_slot2  primary_up  
37313: slot2
37313:  alias viewmodel_toggle viewmodels_on 
37313:  viewmodel_fov 84
37313:  cl_interp 0
37313: +attack
37313: hud_medicautocallersthreshold  75  
37313:  alias weapon1  primary_up 
37313:  alias weapon2  secondary_down 
37313:  alias weapon3  melee_down 
37313:  alias lastweapon  primary_up 
37313:  alias nextweapon  melee_down 
37313:  alias previousweapon  primary_up 
37313:  alias switch_between_slot1_and_slot2  primary_up  
37326: -moveright
37326: alias checkright none 
37328: ATTACK FORWARD
37359: -moveleft
37359: +moveright
37359: alias checkright +moveright 
37361: ATTACK FORWARD MOVERIGHT
37361: slot1
37361:  alias viewmodel_toggle viewmodels_off 
37361:  viewmodel_fov 84
37361:  cl_interp 0
37361: -attack
37361: hud_medicautocallersthreshold  150  
37361:  alias weapon1  primary_up 
37361:  alias weapon2  secondary_down 
37361:  alias weapon3  melee_up 
37361:  alias lastweapon  secondary_down 
37361:  alias nextweapon  secondary_down 
37361:  alias previousweapon  melee_up 
37361:  alias switch_between_slot1_and_slot2  secondary_down  
37361: slot1
37361:  alias viewmodel_toggle viewmodels_off 
37361:  viewmodel_fov 84
37361:  cl_interp 0
37361: -attack
37361: hud_medicautocallersthreshold  150  
37361:  alias weapon1  primary_up 
37361:  alias weapon2  secondary_down 
37361:  alias weapon3  melee_up 
37361:  alias lastweapon  secondary_down 
37361:  alias nextweapon  secondary_down 
37361:  alias previousweapon  melee_up 
37361:  alias switch_between_slot1_and_slot2  secondary_down  
37362: FORWARD MOVERIGHT
37362: slot1
37362:  alias viewmodel_toggle viewmodels_off 
37362:  viewmodel_fov 84
37362:  cl_interp 0
37362: -attack
37362: hud_medicautocallersthreshold  150  
37362:  alias weapon1  primary_up 
37362:  alias weapon2  secondary_down 
37362:  alias weapon3  melee_up 
37362:  alias lastweapon  secondary_down 
37362:  alias nextweapon  secondary_down 
37362:  alias previousweapon  melee_up 
37362:  alias switch_between_slot1_and_slot2  secondary_down  
37362: slot1
37362:  alias viewmodel_toggle viewmodels_off 
37362:  viewmodel_fov 84
37362:  cl_interp 0
37362: -attack
37362: hud_medicautocallersthreshold  150  
37362:  alias weapon1  primary_up 
37362:  alias weapon2  secondary_down 
37362:  alias weapon3  melee_up 
37362:  alias lastweapon  secondary_down 
37362:  alias nextweapon  secondary_down 
37362:  alias previousweapon  melee_up 
37362:  alias switch_between_slot1_and_slot2  secondary_down  
37364: slot1
37364:  alias viewmodel_toggle viewmodels_off 
37364:  viewmodel_fov 84
37364:  cl_interp 0
37364: -attack
37364: hud_medicautocallersthreshold  150  
37364:  alias weapon1  primary_up 
37364:  alias weapon2  secondary_down 
37364:  alias weapon3  melee_up 
37364:  alias lastweapon  secondary_down 
37364:  alias nextweapon  secondary_down 
37364:  alias previousweapon  melee_up 
37364:  alias switch_between_slot1_and_slot2  secondary_down  
37367: -moveright
37367: alias checkright none 
37368: FORWARD
37371: +jump 65
37372: JUMP FORWARD
37381: -jump 65
37382: FORWARD
37389: -moveleft
37389: +moveright
37389: alias checkright +moveright 
37390: FORWARD MOVERIGHT
37390: +attack 107
37392: ATTACK FORWARD MOVERIGHT
37403: -attack 107
37404: FORWARD MOVERIGHT
37406: slot2
37406:  alias viewmodel_toggle viewmodels_on 
37406:  viewmodel_fov 84
37406:  cl_interp 0
37406: +attack
37406: hud_medicautocallersthreshold  75  
37406:  alias weapon1  primary_up 
37406:  alias weapon2  secondary_down 
37406:  alias weapon3  melee_down 
37406:  alias lastweapon  primary_up 
37406:  alias nextweapon  melee_down 
37406:  alias previousweapon  primary_up 
37406:  alias switch_between_slot1_and_slot2  primary_up  
37407: ATTACK FORWARD MOVERIGHT
37407: slot2
37407:  alias viewmodel_toggle viewmodels_on 
37407:  viewmodel_fov 84
37407:  cl_interp 0
37407: +attack
37407: hud_medicautocallersthreshold  75  
37407:  alias weapon1  primary_up 
37407:  alias weapon2  secondary_down 
37407:  alias weapon3  melee_down 
37407:  alias lastweapon  primary_up 
37407:  alias nextweapon  melee_down 
37407:  alias previousweapon  primary_up 
37407:  alias switch_between_slot1_and_slot2  primary_up  
37408: slot2
37408:  alias viewmodel_toggle viewmodels_on 
37408:  viewmodel_fov 84
37408:  cl_interp 0
37408: +attack
37408: hud_medicautocallersthreshold  75  
37408:  alias weapon1  primary_up 
37408:  alias weapon2  secondary_down 
37408:  alias weapon3  melee_down 
37408:  alias lastweapon  primary_up 
37408:  alias nextweapon  melee_down 
37408:  alias previousweapon  primary_up 
37408:  alias switch_between_slot1_and_slot2  primary_up  
37408: slot2
37408:  alias viewmodel_toggle viewmodels_on 
37408:  viewmodel_fov 84
37408:  cl_interp 0
37408: +attack
37408: hud_medicautocallersthreshold  75  
37408:  alias weapon1  primary_up 
37408:  alias weapon2  secondary_down 
37408:  alias weapon3  melee_down 
37408:  alias lastweapon  primary_up 
37408:  alias nextweapon  melee_down 
37408:  alias previousweapon  primary_up 
37408:  alias switch_between_slot1_and_slot2  primary_up  
37408: slot2
37408:  alias viewmodel_toggle viewmodels_on 
37408:  viewmodel_fov 84
37408:  cl_interp 0
37408: +attack
37408: hud_medicautocallersthreshold  75  
37408:  alias weapon1  primary_up 
37408:  alias weapon2  secondary_down 
37408:  alias weapon3  melee_down 
37408:  alias lastweapon  primary_up 
37408:  alias nextweapon  melee_down 
37408:  alias previousweapon  primary_up 
37408:  alias switch_between_slot1_and_slot2  primary_up  
37409: slot2
37409:  alias viewmodel_toggle viewmodels_on 
37409:  viewmodel_fov 84
37409:  cl_interp 0
37409: +attack
37409: hud_medicautocallersthreshold  75  
37409:  alias weapon1  primary_up 
37409:  alias weapon2  secondary_down 
37409:  alias weapon3  melee_down 
37409:  alias lastweapon  primary_up 
37409:  alias nextweapon  melee_down 
37409:  alias previousweapon  primary_up 
37409:  alias switch_between_slot1_and_slot2  primary_up  
37409: slot2
37409:  alias viewmodel_toggle viewmodels_on 
37409:  viewmodel_fov 84
37409:  cl_interp 0
37409: +attack
37409: hud_medicautocallersthreshold  75  
37409:  alias weapon1  primary_up 
37409:  alias weapon2  secondary_down 
37409:  alias weapon3  melee_down 
37409:  alias lastweapon  primary_up 
37409:  alias nextweapon  melee_down 
37409:  alias previousweapon  primary_up 
37409:  alias switch_between_slot1_and_slot2  primary_up  
37409: slot2
37409:  alias viewmodel_toggle viewmodels_on 
37409:  viewmodel_fov 84
37409:  cl_interp 0
37409: +attack
37409: hud_medicautocallersthreshold  75  
37409:  alias weapon1  primary_up 
37409:  alias weapon2  secondary_down 
37409:  alias weapon3  melee_down 
37409:  alias lastweapon  primary_up 
37409:  alias nextweapon  melee_down 
37409:  alias previousweapon  primary_up 
37409:  alias switch_between_slot1_and_slot2  primary_up  
37410: slot2
37410:  alias viewmodel_toggle viewmodels_on 
37410:  viewmodel_fov 84
37410:  cl_interp 0
37410: +attack
37410: hud_medicautocallersthreshold  75  
37410:  alias weapon1  primary_up 
37410:  alias weapon2  secondary_down 
37410:  alias weapon3  melee_down 
37410:  alias lastweapon  primary_up 
37410:  alias nextweapon  melee_down 
37410:  alias previousweapon  primary_up 
37410:  alias switch_between_slot1_and_slot2  primary_up  
37410: slot2
37410:  alias viewmodel_toggle viewmodels_on 
37410:  viewmodel_fov 84
37410:  cl_interp 0
37410: +attack
37410: hud_medicautocallersthreshold  75  
37410:  alias weapon1  primary_up 
37410:  alias weapon2  secondary_down 
37410:  alias weapon3  melee_down 
37410:  alias lastweapon  primary_up 
37410:  alias nextweapon  melee_down 
37410:  alias previousweapon  primary_up 
37410:  alias switch_between_slot1_and_slot2  primary_up  
37411: slot2
37411:  alias viewmodel_toggle viewmodels_on 
37411:  viewmodel_fov 84
37411:  cl_interp 0
37411: +attack
37411: hud_medicautocallersthreshold  75  
37411:  alias weapon1  primary_up 
37411:  alias weapon2  secondary_down 
37411:  alias weapon3  melee_down 
37411:  alias lastweapon  primary_up 
37411:  alias nextweapon  melee_down 
37411:  alias previousweapon  primary_up 
37411:  alias switch_between_slot1_and_slot2  primary_up  
37411: slot2
37411:  alias viewmodel_toggle viewmodels_on 
37411:  viewmodel_fov 84
37411:  cl_interp 0
37411: +attack
37411: hud_medicautocallersthreshold  75  
37411:  alias weapon1  primary_up 
37411:  alias weapon2  secondary_down 
37411:  alias weapon3  melee_down 
37411:  alias lastweapon  primary_up 
37411:  alias nextweapon  melee_down 
37411:  alias previousweapon  primary_up 
37411:  alias switch_between_slot1_and_slot2  primary_up  
37411: slot2
37411:  alias viewmodel_toggle viewmodels_on 
37411:  viewmodel_fov 84
37411:  cl_interp 0
37411: +attack
37411: hud_medicautocallersthreshold  75  
37411:  alias weapon1  primary_up 
37411:  alias weapon2  secondary_down 
37411:  alias weapon3  melee_down 
37411:  alias lastweapon  primary_up 
37411:  alias nextweapon  melee_down 
37411:  alias previousweapon  primary_up 
37411:  alias switch_between_slot1_and_slot2  primary_up  
37413: slot2
37413:  alias viewmodel_toggle viewmodels_on 
37413:  viewmodel_fov 84
37413:  cl_interp 0
37413: +attack
37413: hud_medicautocallersthreshold  75  
37413:  alias weapon1  primary_up 
37413:  alias weapon2  secondary_down 
37413:  alias weapon3  melee_down 
37413:  alias lastweapon  primary_up 
37413:  alias nextweapon  melee_down 
37413:  alias previousweapon  primary_up 
37413:  alias switch_between_slot1_and_slot2  primary_up  
37413: slot2
37413:  alias viewmodel_toggle viewmodels_on 
37413:  viewmodel_fov 84
37413:  cl_interp 0
37413: +attack
37413: hud_medicautocallersthreshold  75  
37413:  alias weapon1  primary_up 
37413:  alias weapon2  secondary_down 
37413:  alias weapon3  melee_down 
37413:  alias lastweapon  primary_up 
37413:  alias nextweapon  melee_down 
37413:  alias previousweapon  primary_up 
37413:  alias switch_between_slot1_and_slot2  primary_up  
37414: slot2
37414:  alias viewmodel_toggle viewmodels_on 
37414:  viewmodel_fov 84
37414:  cl_interp 0
37414: +attack
37414: hud_medicautocallersthreshold  75  
37414:  alias weapon1  primary_up 
37414:  alias weapon2  secondary_down 
37414:  alias weapon3  melee_down 
37414:  alias lastweapon  primary_up 
37414:  alias nextweapon  melee_down 
37414:  alias previousweapon  primary_up 
37414:  alias switch_between_slot1_and_slot2  primary_up  
37414: slot2
37414:  alias viewmodel_toggle viewmodels_on 
37414:  viewmodel_fov 84
37414:  cl_interp 0
37414: +attack
37414: hud_medicautocallersthreshold  75  
37414:  alias weapon1  primary_up 
37414:  alias weapon2  secondary_down 
37414:  alias weapon3  melee_down 
37414:  alias lastweapon  primary_up 
37414:  alias nextweapon  melee_down 
37414:  alias previousweapon  primary_up 
37414:  alias switch_between_slot1_and_slot2  primary_up  
37415: slot2
37415:  alias viewmodel_toggle viewmodels_on 
37415:  viewmodel_fov 84
37415:  cl_interp 0
37415: +attack
37415: hud_medicautocallersthreshold  75  
37415:  alias weapon1  primary_up 
37415:  alias weapon2  secondary_down 
37415:  alias weapon3  melee_down 
37415:  alias lastweapon  primary_up 
37415:  alias nextweapon  melee_down 
37415:  alias previousweapon  primary_up 
37415:  alias switch_between_slot1_and_slot2  primary_up  
37433: -forward
37433: alias checkfwd none 
37433: ATTACK MOVERIGHT
37444: slot2
37444:  alias viewmodel_toggle viewmodels_on 
37444:  viewmodel_fov 84
37444:  cl_interp 0
37444: +attack
37444: hud_medicautocallersthreshold  75  
37444:  alias weapon1  primary_up 
37444:  alias weapon2  secondary_down 
37444:  alias weapon3  melee_down 
37444:  alias lastweapon  primary_up 
37444:  alias nextweapon  melee_down 
37444:  alias previousweapon  primary_up 
37444:  alias switch_between_slot1_and_slot2  primary_up  
37446: slot2
37446:  alias viewmodel_toggle viewmodels_on 
37446:  viewmodel_fov 84
37446:  cl_interp 0
37446: +attack
37446: hud_medicautocallersthreshold  75  
37446:  alias weapon1  primary_up 
37446:  alias weapon2  secondary_down 
37446:  alias weapon3  melee_down 
37446:  alias lastweapon  primary_up 
37446:  alias nextweapon  melee_down 
37446:  alias previousweapon  primary_up 
37446:  alias switch_between_slot1_and_slot2  primary_up  
37448: slot2
37448:  alias viewmodel_toggle viewmodels_on 
37448:  viewmodel_fov 84
37448:  cl_interp 0
37448: +attack
37448: hud_medicautocallersthreshold  75  
37448:  alias weapon1  primary_up 
37448:  alias weapon2  secondary_down 
37448:  alias weapon3  melee_down 
37448:  alias lastweapon  primary_up 
37448:  alias nextweapon  melee_down 
37448:  alias previousweapon  primary_up 
37448:  alias switch_between_slot1_and_slot2  primary_up  
37449: slot2
37449:  alias viewmodel_toggle viewmodels_on 
37449:  viewmodel_fov 84
37449:  cl_interp 0
37449: +attack
37449: hud_medicautocallersthreshold  75  
37449:  alias weapon1  primary_up 
37449:  alias weapon2  secondary_down 
37449:  alias weapon3  melee_down 
37449:  alias lastweapon  primary_up 
37449:  alias nextweapon  melee_down 
37449:  alias previousweapon  primary_up 
37449:  alias switch_between_slot1_and_slot2  primary_up  
37450: slot2
37450:  alias viewmodel_toggle viewmodels_on 
37450:  viewmodel_fov 84
37450:  cl_interp 0
37450: +attack
37450: hud_medicautocallersthreshold  75  
37450:  alias weapon1  primary_up 
37450:  alias weapon2  secondary_down 
37450:  alias weapon3  melee_down 
37450:  alias lastweapon  primary_up 
37450:  alias nextweapon  melee_down 
37450:  alias previousweapon  primary_up 
37450:  alias switch_between_slot1_and_slot2  primary_up  
37451: slot2
37451:  alias viewmodel_toggle viewmodels_on 
37451:  viewmodel_fov 84
37451:  cl_interp 0
37451: +attack
37451: hud_medicautocallersthreshold  75  
37451:  alias weapon1  primary_up 
37451:  alias weapon2  secondary_down 
37451:  alias weapon3  melee_down 
37451:  alias lastweapon  primary_up 
37451:  alias nextweapon  melee_down 
37451:  alias previousweapon  primary_up 
37451:  alias switch_between_slot1_and_slot2  primary_up  
37455: slot2
37455:  alias viewmodel_toggle viewmodels_on 
37455:  viewmodel_fov 84
37455:  cl_interp 0
37455: +attack
37455: hud_medicautocallersthreshold  75  
37455:  alias weapon1  primary_up 
37455:  alias weapon2  secondary_down 
37455:  alias weapon3  melee_down 
37455:  alias lastweapon  primary_up 
37455:  alias nextweapon  melee_down 
37455:  alias previousweapon  primary_up 
37455:  alias switch_between_slot1_and_slot2  primary_up  
37460: -back
37460: +forward
37460: alias checkfwd +forward 
37460: ATTACK FORWARD MOVERIGHT
37474: slot2
37474:  alias viewmodel_toggle viewmodels_on 
37474:  viewmodel_fov 84
37474:  cl_interp 0
37474: +attack
37474: hud_medicautocallersthreshold  75  
37474:  alias weapon1  primary_up 
37474:  alias weapon2  secondary_down 
37474:  alias weapon3  melee_down 
37474:  alias lastweapon  primary_up 
37474:  alias nextweapon  melee_down 
37474:  alias previousweapon  primary_up 
37474:  alias switch_between_slot1_and_slot2  primary_up  
37476: slot2
37476:  alias viewmodel_toggle viewmodels_on 
37476:  viewmodel_fov 84
37476:  cl_interp 0
37476: +attack
37476: hud_medicautocallersthreshold  75  
37476:  alias weapon1  primary_up 
37476:  alias weapon2  secondary_down 
37476:  alias weapon3  melee_down 
37476:  alias lastweapon  primary_up 
37476:  alias nextweapon  melee_down 
37476:  alias previousweapon  primary_up 
37476:  alias switch_between_slot1_and_slot2  primary_up  
37477: slot2
37477:  alias viewmodel_toggle viewmodels_on 
37477:  viewmodel_fov 84
37477:  cl_interp 0
37477: +attack
37477: hud_medicautocallersthreshold  75  
37477:  alias weapon1  primary_up 
37477:  alias weapon2  secondary_down 
37477:  alias weapon3  melee_down 
37477:  alias lastweapon  primary_up 
37477:  alias nextweapon  melee_down 
37477:  alias previousweapon  primary_up 
37477:  alias switch_between_slot1_and_slot2  primary_up  
37478: slot2
37478:  alias viewmodel_toggle viewmodels_on 
37478:  viewmodel_fov 84
37478:  cl_interp 0
37478: +attack
37478: hud_medicautocallersthreshold  75  
37478:  alias weapon1  primary_up 
37478:  alias weapon2  secondary_down 
37478:  alias weapon3  melee_down 
37478:  alias lastweapon  primary_up 
37478:  alias nextweapon  melee_down 
37478:  alias previousweapon  primary_up 
37478:  alias switch_between_slot1_and_slot2  primary_up  
37479: slot2
37479:  alias viewmodel_toggle viewmodels_on 
37479:  viewmodel_fov 84
37479:  cl_interp 0
37479: +attack
37479: hud_medicautocallersthreshold  75  
37479:  alias weapon1  primary_up 
37479:  alias weapon2  secondary_down 
37479:  alias weapon3  melee_down 
37479:  alias lastweapon  primary_up 
37479:  alias nextweapon  melee_down 
37479:  alias previousweapon  primary_up 
37479:  alias switch_between_slot1_and_slot2  primary_up  
37479: slot2
37479:  alias viewmodel_toggle viewmodels_on 
37479:  viewmodel_fov 84
37479:  cl_interp 0
37479: +attack
37479: hud_medicautocallersthreshold  75  
37479:  alias weapon1  primary_up 
37479:  alias weapon2  secondary_down 
37479:  alias weapon3  melee_down 
37479:  alias lastweapon  primary_up 
37479:  alias nextweapon  melee_down 
37479:  alias previousweapon  primary_up 
37479:  alias switch_between_slot1_and_slot2  primary_up  
37514: -moveright
37514: alias checkright none 
37514: ATTACK FORWARD
37560: -attack 
37561: FORWARD
37565: -moveleft
37565: +moveright
37565: alias checkright +moveright 
37566: FORWARD MOVERIGHT
37567: +attack 
37568: ATTACK FORWARD MOVERIGHT
37581: slot2
37581:  alias viewmodel_toggle viewmodels_on 
37581:  viewmodel_fov 84
37581:  cl_interp 0
37581: +attack
37581: hud_medicautocallersthreshold  75  
37581:  alias weapon1  primary_up 
37581:  alias weapon2  secondary_down 
37581:  alias weapon3  melee_down 
37581:  alias lastweapon  primary_up 
37581:  alias nextweapon  melee_down 
37581:  alias previousweapon  primary_up 
37581:  alias switch_between_slot1_and_slot2  primary_up  
37581: slot2
37581:  alias viewmodel_toggle viewmodels_on 
37581:  viewmodel_fov 84
37581:  cl_interp 0
37581: +attack
37581: hud_medicautocallersthreshold  75  
37581:  alias weapon1  primary_up 
37581:  alias weapon2  secondary_down 
37581:  alias weapon3  melee_down 
37581:  alias lastweapon  primary_up 
37581:  alias nextweapon  melee_down 
37581:  alias previousweapon  primary_up 
37581:  alias switch_between_slot1_and_slot2  primary_up  
37582: slot2
37582:  alias viewmodel_toggle viewmodels_on 
37582:  viewmodel_fov 84
37582:  cl_interp 0
37582: +attack
37582: hud_medicautocallersthreshold  75  
37582:  alias weapon1  primary_up 
37582:  alias weapon2  secondary_down 
37582:  alias weapon3  melee_down 
37582:  alias lastweapon  primary_up 
37582:  alias nextweapon  melee_down 
37582:  alias previousweapon  primary_up 
37582:  alias switch_between_slot1_and_slot2  primary_up  
37584: slot2
37584:  alias viewmodel_toggle viewmodels_on 
37584:  viewmodel_fov 84
37584:  cl_interp 0
37584: +attack
37584: hud_medicautocallersthreshold  75  
37584:  alias weapon1  primary_up 
37584:  alias weapon2  secondary_down 
37584:  alias weapon3  melee_down 
37584:  alias lastweapon  primary_up 
37584:  alias nextweapon  melee_down 
37584:  alias previousweapon  primary_up 
37584:  alias switch_between_slot1_and_slot2  primary_up  
37613: -moveright
37613: +moveleft
37613: alias checkleft +moveleft 
37614: ATTACK FORWARD MOVELEFT
37618: -moveright
37618: +moveleft 
37618: alias checkright none 
37658: -moveleft
37658: alias checkleft none 
37659: ATTACK FORWARD
37661: slot2
37661:  alias viewmodel_toggle viewmodels_on 
37661:  viewmodel_fov 84
37661:  cl_interp 0
37661: +attack
37661: hud_medicautocallersthreshold  75  
37661:  alias weapon1  primary_up 
37661:  alias weapon2  secondary_down 
37661:  alias weapon3  melee_down 
37661:  alias lastweapon  primary_up 
37661:  alias nextweapon  melee_down 
37661:  alias previousweapon  primary_up 
37661:  alias switch_between_slot1_and_slot2  primary_up  
37663: slot2
37663:  alias viewmodel_toggle viewmodels_on 
37663:  viewmodel_fov 84
37663:  cl_interp 0
37663: +attack
37663: hud_medicautocallersthreshold  75  
37663:  alias weapon1  primary_up 
37663:  alias weapon2  secondary_down 
37663:  alias weapon3  melee_down 
37663:  alias lastweapon  primary_up 
37663:  alias nextweapon  melee_down 
37663:  alias previousweapon  primary_up 
37663:  alias switch_between_slot1_and_slot2  primary_up  
37665: slot2
37665:  alias viewmodel_toggle viewmodels_on 
37665:  viewmodel_fov 84
37665:  cl_interp 0
37665: +attack
37665: hud_medicautocallersthreshold  75  
37665:  alias weapon1  primary_up 
37665:  alias weapon2  secondary_down 
37665:  alias weapon3  melee_down 
37665:  alias lastweapon  primary_up 
37665:  alias nextweapon  melee_down 
37665:  alias previousweapon  primary_up 
37665:  alias switch_between_slot1_and_slot2  primary_up  
37665: slot2
37665:  alias viewmodel_toggle viewmodels_on 
37665:  viewmodel_fov 84
37665:  cl_interp 0
37665: +attack
37665: hud_medicautocallersthreshold  75  
37665:  alias weapon1  primary_up 
37665:  alias weapon2  secondary_down 
37665:  alias weapon3  melee_down 
37665:  alias lastweapon  primary_up 
37665:  alias nextweapon  melee_down 
37665:  alias previousweapon  primary_up 
37665:  alias switch_between_slot1_and_slot2  primary_up  
37666:  alias viewmodel_toggle viewmodels_off 
37667: slot2
37667:  alias viewmodel_toggle viewmodels_on 
37667:  viewmodel_fov 84
37667:  cl_interp 0
37667: +attack
37667: hud_medicautocallersthreshold  75  
37667:  alias weapon1  primary_up 
37667:  alias weapon2  secondary_down 
37667:  alias weapon3  melee_down 
37667:  alias lastweapon  primary_up 
37667:  alias nextweapon  melee_down 
37667:  alias previousweapon  primary_up 
37667:  alias switch_between_slot1_and_slot2  primary_up  
37669: -moveleft
37669: +moveright
37669: alias checkright +moveright 
37669: ATTACK FORWARD MOVERIGHT
37693: slot2
37693:  alias viewmodel_toggle viewmodels_on 
37693:  viewmodel_fov 84
37693:  cl_interp 0
37693: +attack
37693: hud_medicautocallersthreshold  75  
37693:  alias weapon1  primary_up 
37693:  alias weapon2  secondary_down 
37693:  alias weapon3  melee_down 
37693:  alias lastweapon  primary_up 
37693:  alias nextweapon  melee_down 
37693:  alias previousweapon  primary_up 
37693:  alias switch_between_slot1_and_slot2  primary_up  
37695: slot2
37695:  alias viewmodel_toggle viewmodels_on 
37695:  viewmodel_fov 84
37695:  cl_interp 0
37695: +attack
37695: hud_medicautocallersthreshold  75  
37695:  alias weapon1  primary_up 
37695:  alias weapon2  secondary_down 
37695:  alias weapon3  melee_down 
37695:  alias lastweapon  primary_up 
37695:  alias nextweapon  melee_down 
37695:  alias previousweapon  primary_up 
37695:  alias switch_between_slot1_and_slot2  primary_up  
37697: slot2
37697:  alias viewmodel_toggle viewmodels_on 
37697:  viewmodel_fov 84
37697:  cl_interp 0
37697: +attack
37697: hud_medicautocallersthreshold  75  
37697:  alias weapon1  primary_up 
37697:  alias weapon2  secondary_down 
37697:  alias weapon3  melee_down 
37697:  alias lastweapon  primary_up 
37697:  alias nextweapon  melee_down 
37697:  alias previousweapon  primary_up 
37697:  alias switch_between_slot1_and_slot2  primary_up  
37698: slot2
37698:  alias viewmodel_toggle viewmodels_on 
37698:  viewmodel_fov 84
37698:  cl_interp 0
37698: +attack
37698: hud_medicautocallersthreshold  75  
37698:  alias weapon1  primary_up 
37698:  alias weapon2  secondary_down 
37698:  alias weapon3  melee_down 
37698:  alias lastweapon  primary_up 
37698:  alias nextweapon  melee_down 
37698:  alias previousweapon  primary_up 
37698:  alias switch_between_slot1_and_slot2  primary_up  
37699: slot2
37699:  alias viewmodel_toggle viewmodels_on 
37699:  viewmodel_fov 84
37699:  cl_interp 0
37699: +attack
37699: hud_medicautocallersthreshold  75  
37699:  alias weapon1  primary_up 
37699:  alias weapon2  secondary_down 
37699:  alias weapon3  melee_down 
37699:  alias lastweapon  primary_up 
37699:  alias nextweapon  melee_down 
37699:  alias previousweapon  primary_up 
37699:  alias switch_between_slot1_and_slot2  primary_up  
37700: -forward
37700: alias checkfwd none 
37700: slot2
37700:  alias viewmodel_toggle viewmodels_on 
37700:  viewmodel_fov 84
37700:  cl_interp 0
37700: +attack
37700: hud_medicautocallersthreshold  75  
37700:  alias weapon1  primary_up 
37700:  alias weapon2  secondary_down 
37700:  alias weapon3  melee_down 
37700:  alias lastweapon  primary_up 
37700:  alias nextweapon  melee_down 
37700:  alias previousweapon  primary_up 
37700:  alias switch_between_slot1_and_slot2  primary_up  
37701: ATTACK MOVERIGHT
37712: -back
37712: +forward
37712: alias checkfwd +forward 
37713: ATTACK FORWARD MOVERIGHT
37721: -moveright
37721: alias checkright none 
37722: ATTACK FORWARD
37722: -moveright
37722: +moveleft
37722: alias checkleft +moveleft 
37723: ATTACK FORWARD MOVELEFT
37726: slot2
37726:  alias viewmodel_toggle viewmodels_on 
37726:  viewmodel_fov 84
37726:  cl_interp 0
37726: +attack
37726: hud_medicautocallersthreshold  75  
37726:  alias weapon1  primary_up 
37726:  alias weapon2  secondary_down 
37726:  alias weapon3  melee_down 
37726:  alias lastweapon  primary_up 
37726:  alias nextweapon  melee_down 
37726:  alias previousweapon  primary_up 
37726:  alias switch_between_slot1_and_slot2  primary_up  
37728: slot2
37728:  alias viewmodel_toggle viewmodels_on 
37728:  viewmodel_fov 84
37728:  cl_interp 0
37728: +attack
37728: hud_medicautocallersthreshold  75  
37728:  alias weapon1  primary_up 
37728:  alias weapon2  secondary_down 
37728:  alias weapon3  melee_down 
37728:  alias lastweapon  primary_up 
37728:  alias nextweapon  melee_down 
37728:  alias previousweapon  primary_up 
37728:  alias switch_between_slot1_and_slot2  primary_up  
37729: slot2
37729:  alias viewmodel_toggle viewmodels_on 
37729:  viewmodel_fov 84
37729:  cl_interp 0
37729: +attack
37729: hud_medicautocallersthreshold  75  
37729:  alias weapon1  primary_up 
37729:  alias weapon2  secondary_down 
37729:  alias weapon3  melee_down 
37729:  alias lastweapon  primary_up 
37729:  alias nextweapon  melee_down 
37729:  alias previousweapon  primary_up 
37729:  alias switch_between_slot1_and_slot2  primary_up  
37732: slot2
37732:  alias viewmodel_toggle viewmodels_on 
37732:  viewmodel_fov 84
37732:  cl_interp 0
37732: +attack
37732: hud_medicautocallersthreshold  75  
37732:  alias weapon1  primary_up 
37732:  alias weapon2  secondary_down 
37732:  alias weapon3  melee_down 
37732:  alias lastweapon  primary_up 
37732:  alias nextweapon  melee_down 
37732:  alias previousweapon  primary_up 
37732:  alias switch_between_slot1_and_slot2  primary_up  
37732: slot2
37732:  alias viewmodel_toggle viewmodels_on 
37732:  viewmodel_fov 84
37732:  cl_interp 0
37732: +attack
37732: hud_medicautocallersthreshold  75  
37732:  alias weapon1  primary_up 
37732:  alias weapon2  secondary_down 
37732:  alias weapon3  melee_down 
37732:  alias lastweapon  primary_up 
37732:  alias nextweapon  melee_down 
37732:  alias previousweapon  primary_up 
37732:  alias switch_between_slot1_and_slot2  primary_up  
37736: -moveleft
37736: alias checkleft none 
37737: ATTACK FORWARD
37758: -moveleft
37758: +moveright
37758: alias checkright +moveright 
37758: slot2
37758:  alias viewmodel_toggle viewmodels_on 
37758:  viewmodel_fov 84
37758:  cl_interp 0
37758: +attack
37758: hud_medicautocallersthreshold  75  
37758:  alias weapon1  primary_up 
37758:  alias weapon2  secondary_down 
37758:  alias weapon3  melee_down 
37758:  alias lastweapon  primary_up 
37758:  alias nextweapon  melee_down 
37758:  alias previousweapon  primary_up 
37758:  alias switch_between_slot1_and_slot2  primary_up  
37758: -forward
37758: alias checkfwd none 
37760: ATTACK MOVERIGHT
37764: -forward
37764: +back
37764: alias checkback +back 
37765: ATTACK BACK MOVERIGHT
37765: -moveright
37765: +moveleft
37765: alias checkleft +moveleft 
37767: ATTACK BACK MOVELEFT
37768: -moveright
37768: +moveleft 
37768: alias checkright none 
37781: slot1
37781:  alias viewmodel_toggle viewmodels_off 
37781:  viewmodel_fov 84
37781:  cl_interp 0
37781: -attack
37781: hud_medicautocallersthreshold  150  
37781:  alias weapon1  primary_up 
37781:  alias weapon2  secondary_down 
37781:  alias weapon3  melee_up 
37781:  alias lastweapon  secondary_down 
37781:  alias nextweapon  secondary_down 
37781:  alias previousweapon  melee_up 
37781:  alias switch_between_slot1_and_slot2  secondary_down  
37782: BACK MOVELEFT
37786: slot1
37786:  alias viewmodel_toggle viewmodels_off 
37786:  viewmodel_fov 84
37786:  cl_interp 0
37786: -attack
37786: hud_medicautocallersthreshold  150  
37786:  alias weapon1  primary_up 
37786:  alias weapon2  secondary_down 
37786:  alias weapon3  melee_up 
37786:  alias lastweapon  secondary_down 
37786:  alias nextweapon  secondary_down 
37786:  alias previousweapon  melee_up 
37786:  alias switch_between_slot1_and_slot2  secondary_down  
37787: slot1
37787:  alias viewmodel_toggle viewmodels_off 
37787:  viewmodel_fov 84
37787:  cl_interp 0
37787: -attack
37787: hud_medicautocallersthreshold  150  
37787:  alias weapon1  primary_up 
37787:  alias weapon2  secondary_down 
37787:  alias weapon3  melee_up 
37787:  alias lastweapon  secondary_down 
37787:  alias nextweapon  secondary_down 
37787:  alias previousweapon  melee_up 
37787:  alias switch_between_slot1_and_slot2  secondary_down  
37788: slot1
37788:  alias viewmodel_toggle viewmodels_off 
37788:  viewmodel_fov 84
37788:  cl_interp 0
37788: -attack
37788: hud_medicautocallersthreshold  150  
37788:  alias weapon1  primary_up 
37788:  alias weapon2  secondary_down 
37788:  alias weapon3  melee_up 
37788:  alias lastweapon  secondary_down 
37788:  alias nextweapon  secondary_down 
37788:  alias previousweapon  melee_up 
37788:  alias switch_between_slot1_and_slot2  secondary_down  
37790: slot1
37790:  alias viewmodel_toggle viewmodels_off 
37790:  viewmodel_fov 84
37790:  cl_interp 0
37790: -attack
37790: hud_medicautocallersthreshold  150  
37790:  alias weapon1  primary_up 
37790:  alias weapon2  secondary_down 
37790:  alias weapon3  melee_up 
37790:  alias lastweapon  secondary_down 
37790:  alias nextweapon  secondary_down 
37790:  alias previousweapon  melee_up 
37790:  alias switch_between_slot1_and_slot2  secondary_down  
37791: slot1
37791:  alias viewmodel_toggle viewmodels_off 
37791:  viewmodel_fov 84
37791:  cl_interp 0
37791: -attack
37791: hud_medicautocallersthreshold  150  
37791:  alias weapon1  primary_up 
37791:  alias weapon2  secondary_down 
37791:  alias weapon3  melee_up 
37791:  alias lastweapon  secondary_down 
37791:  alias nextweapon  secondary_down 
37791:  alias previousweapon  melee_up 
37791:  alias switch_between_slot1_and_slot2  secondary_down  
37795: -moveleft
37795: alias checkleft none 
37797: BACK
37798: -moveleft
37798: +moveright
37798: alias checkright +moveright 
37800: BACK MOVERIGHT
37803: -moveright
37803: alias checkright none 
37804: BACK
37820: +attack 107
37821: ATTACK BACK
37822: -moveright
37822: +moveleft
37822: alias checkleft +moveleft 
37823: ATTACK BACK MOVELEFT
37829: -attack 107
37831: BACK MOVELEFT
37833: slot2
37833:  alias viewmodel_toggle viewmodels_on 
37833:  viewmodel_fov 84
37833:  cl_interp 0
37833: +attack
37833: hud_medicautocallersthreshold  75  
37833:  alias weapon1  primary_up 
37833:  alias weapon2  secondary_down 
37833:  alias weapon3  melee_down 
37833:  alias lastweapon  primary_up 
37833:  alias nextweapon  melee_down 
37833:  alias previousweapon  primary_up 
37833:  alias switch_between_slot1_and_slot2  primary_up  
37834: ATTACK BACK MOVELEFT
37834: slot2
37834:  alias viewmodel_toggle viewmodels_on 
37834:  viewmodel_fov 84
37834:  cl_interp 0
37834: +attack
37834: hud_medicautocallersthreshold  75  
37834:  alias weapon1  primary_up 
37834:  alias weapon2  secondary_down 
37834:  alias weapon3  melee_down 
37834:  alias lastweapon  primary_up 
37834:  alias nextweapon  melee_down 
37834:  alias previousweapon  primary_up 
37834:  alias switch_between_slot1_and_slot2  primary_up  
37834: slot2
37834:  alias viewmodel_toggle viewmodels_on 
37834:  viewmodel_fov 84
37834:  cl_interp 0
37834: +attack
37834: hud_medicautocallersthreshold  75  
37834:  alias weapon1  primary_up 
37834:  alias weapon2  secondary_down 
37834:  alias weapon3  melee_down 
37834:  alias lastweapon  primary_up 
37834:  alias nextweapon  melee_down 
37834:  alias previousweapon  primary_up 
37834:  alias switch_between_slot1_and_slot2  primary_up  
37835: slot2
37835:  alias viewmodel_toggle viewmodels_on 
37835:  viewmodel_fov 84
37835:  cl_interp 0
37835: +attack
37835: hud_medicautocallersthreshold  75  
37835:  alias weapon1  primary_up 
37835:  alias weapon2  secondary_down 
37835:  alias weapon3  melee_down 
37835:  alias lastweapon  primary_up 
37835:  alias nextweapon  melee_down 
37835:  alias previousweapon  primary_up 
37835:  alias switch_between_slot1_and_slot2  primary_up  
37835: slot2
37835:  alias viewmodel_toggle viewmodels_on 
37835:  viewmodel_fov 84
37835:  cl_interp 0
37835: +attack
37835: hud_medicautocallersthreshold  75  
37835:  alias weapon1  primary_up 
37835:  alias weapon2  secondary_down 
37835:  alias weapon3  melee_down 
37835:  alias lastweapon  primary_up 
37835:  alias nextweapon  melee_down 
37835:  alias previousweapon  primary_up 
37835:  alias switch_between_slot1_and_slot2  primary_up  
37835: -back
37835: alias checkback none 
37835: -moveleft
37835: +moveright
37835: alias checkright +moveright 
37835: slot2
37835:  alias viewmodel_toggle viewmodels_on 
37835:  viewmodel_fov 84
37835:  cl_interp 0
37835: +attack
37835: hud_medicautocallersthreshold  75  
37835:  alias weapon1  primary_up 
37835:  alias weapon2  secondary_down 
37835:  alias weapon3  melee_down 
37835:  alias lastweapon  primary_up 
37835:  alias nextweapon  melee_down 
37835:  alias previousweapon  primary_up 
37835:  alias switch_between_slot1_and_slot2  primary_up  
37835: slot2
37835:  alias viewmodel_toggle viewmodels_on 
37835:  viewmodel_fov 84
37835:  cl_interp 0
37835: +attack
37835: hud_medicautocallersthreshold  75  
37835:  alias weapon1  primary_up 
37835:  alias weapon2  secondary_down 
37835:  alias weapon3  melee_down 
37835:  alias lastweapon  primary_up 
37835:  alias nextweapon  melee_down 
37835:  alias previousweapon  primary_up 
37835:  alias switch_between_slot1_and_slot2  primary_up  
37835: slot2
37835:  alias viewmodel_toggle viewmodels_on 
37835:  viewmodel_fov 84
37835:  cl_interp 0
37835: +attack
37835: hud_medicautocallersthreshold  75  
37835:  alias weapon1  primary_up 
37835:  alias weapon2  secondary_down 
37835:  alias weapon3  melee_down 
37835:  alias lastweapon  primary_up 
37835:  alias nextweapon  melee_down 
37835:  alias previousweapon  primary_up 
37835:  alias switch_between_slot1_and_slot2  primary_up  
37835: slot2
37835:  alias viewmodel_toggle viewmodels_on 
37835:  viewmodel_fov 84
37835:  cl_interp 0
37835: +attack
37835: hud_medicautocallersthreshold  75  
37835:  alias weapon1  primary_up 
37835:  alias weapon2  secondary_down 
37835:  alias weapon3  melee_down 
37835:  alias lastweapon  primary_up 
37835:  alias nextweapon  melee_down 
37835:  alias previousweapon  primary_up 
37835:  alias switch_between_slot1_and_slot2  primary_up  
37837: ATTACK MOVERIGHT
37837: slot2
37837:  alias viewmodel_toggle viewmodels_on 
37837:  viewmodel_fov 84
37837:  cl_interp 0
37837: +attack
37837: hud_medicautocallersthreshold  75  
37837:  alias weapon1  primary_up 
37837:  alias weapon2  secondary_down 
37837:  alias weapon3  melee_down 
37837:  alias lastweapon  primary_up 
37837:  alias nextweapon  melee_down 
37837:  alias previousweapon  primary_up 
37837:  alias switch_between_slot1_and_slot2  primary_up  
37837: slot2
37837:  alias viewmodel_toggle viewmodels_on 
37837:  viewmodel_fov 84
37837:  cl_interp 0
37837: +attack
37837: hud_medicautocallersthreshold  75  
37837:  alias weapon1  primary_up 
37837:  alias weapon2  secondary_down 
37837:  alias weapon3  melee_down 
37837:  alias lastweapon  primary_up 
37837:  alias nextweapon  melee_down 
37837:  alias previousweapon  primary_up 
37837:  alias switch_between_slot1_and_slot2  primary_up  
37837: slot2
37837:  alias viewmodel_toggle viewmodels_on 
37837:  viewmodel_fov 84
37837:  cl_interp 0
37837: +attack
37837: hud_medicautocallersthreshold  75  
37837:  alias weapon1  primary_up 
37837:  alias weapon2  secondary_down 
37837:  alias weapon3  melee_down 
37837:  alias lastweapon  primary_up 
37837:  alias nextweapon  melee_down 
37837:  alias previousweapon  primary_up 
37837:  alias switch_between_slot1_and_slot2  primary_up  
37838: slot2
37838:  alias viewmodel_toggle viewmodels_on 
37838:  viewmodel_fov 84
37838:  cl_interp 0
37838: +attack
37838: hud_medicautocallersthreshold  75  
37838:  alias weapon1  primary_up 
37838:  alias weapon2  secondary_down 
37838:  alias weapon3  melee_down 
37838:  alias lastweapon  primary_up 
37838:  alias nextweapon  melee_down 
37838:  alias previousweapon  primary_up 
37838:  alias switch_between_slot1_and_slot2  primary_up  
37838: -moveleft
37838: +moveright 
37838: alias checkleft none 
37838: slot2
37838:  alias viewmodel_toggle viewmodels_on 
37838:  viewmodel_fov 84
37838:  cl_interp 0
37838: +attack
37838: hud_medicautocallersthreshold  75  
37838:  alias weapon1  primary_up 
37838:  alias weapon2  secondary_down 
37838:  alias weapon3  melee_down 
37838:  alias lastweapon  primary_up 
37838:  alias nextweapon  melee_down 
37838:  alias previousweapon  primary_up 
37838:  alias switch_between_slot1_and_slot2  primary_up  
37838: slot2
37838:  alias viewmodel_toggle viewmodels_on 
37838:  viewmodel_fov 84
37838:  cl_interp 0
37838: +attack
37838: hud_medicautocallersthreshold  75  
37838:  alias weapon1  primary_up 
37838:  alias weapon2  secondary_down 
37838:  alias weapon3  melee_down 
37838:  alias lastweapon  primary_up 
37838:  alias nextweapon  melee_down 
37838:  alias previousweapon  primary_up 
37838:  alias switch_between_slot1_and_slot2  primary_up  
37839: slot2
37839:  alias viewmodel_toggle viewmodels_on 
37839:  viewmodel_fov 84
37839:  cl_interp 0
37839: +attack
37839: hud_medicautocallersthreshold  75  
37839:  alias weapon1  primary_up 
37839:  alias weapon2  secondary_down 
37839:  alias weapon3  melee_down 
37839:  alias lastweapon  primary_up 
37839:  alias nextweapon  melee_down 
37839:  alias previousweapon  primary_up 
37839:  alias switch_between_slot1_and_slot2  primary_up  
37839: slot2
37839:  alias viewmodel_toggle viewmodels_on 
37839:  viewmodel_fov 84
37839:  cl_interp 0
37839: +attack
37839: hud_medicautocallersthreshold  75  
37839:  alias weapon1  primary_up 
37839:  alias weapon2  secondary_down 
37839:  alias weapon3  melee_down 
37839:  alias lastweapon  primary_up 
37839:  alias nextweapon  melee_down 
37839:  alias previousweapon  primary_up 
37839:  alias switch_between_slot1_and_slot2  primary_up  
37840: slot2
37840:  alias viewmodel_toggle viewmodels_on 
37840:  viewmodel_fov 84
37840:  cl_interp 0
37840: +attack
37840: hud_medicautocallersthreshold  75  
37840:  alias weapon1  primary_up 
37840:  alias weapon2  secondary_down 
37840:  alias weapon3  melee_down 
37840:  alias lastweapon  primary_up 
37840:  alias nextweapon  melee_down 
37840:  alias previousweapon  primary_up 
37840:  alias switch_between_slot1_and_slot2  primary_up  
37840: slot2
37840:  alias viewmodel_toggle viewmodels_on 
37840:  viewmodel_fov 84
37840:  cl_interp 0
37840: +attack
37840: hud_medicautocallersthreshold  75  
37840:  alias weapon1  primary_up 
37840:  alias weapon2  secondary_down 
37840:  alias weapon3  melee_down 
37840:  alias lastweapon  primary_up 
37840:  alias nextweapon  melee_down 
37840:  alias previousweapon  primary_up 
37840:  alias switch_between_slot1_and_slot2  primary_up  
37841: slot2
37841:  alias viewmodel_toggle viewmodels_on 
37841:  viewmodel_fov 84
37841:  cl_interp 0
37841: +attack
37841: hud_medicautocallersthreshold  75  
37841:  alias weapon1  primary_up 
37841:  alias weapon2  secondary_down 
37841:  alias weapon3  melee_down 
37841:  alias lastweapon  primary_up 
37841:  alias nextweapon  melee_down 
37841:  alias previousweapon  primary_up 
37841:  alias switch_between_slot1_and_slot2  primary_up  
37841: slot2
37841:  alias viewmodel_toggle viewmodels_on 
37841:  viewmodel_fov 84
37841:  cl_interp 0
37841: +attack
37841: hud_medicautocallersthreshold  75  
37841:  alias weapon1  primary_up 
37841:  alias weapon2  secondary_down 
37841:  alias weapon3  melee_down 
37841:  alias lastweapon  primary_up 
37841:  alias nextweapon  melee_down 
37841:  alias previousweapon  primary_up 
37841:  alias switch_between_slot1_and_slot2  primary_up  
37843: slot2
37843:  alias viewmodel_toggle viewmodels_on 
37843:  viewmodel_fov 84
37843:  cl_interp 0
37843: +attack
37843: hud_medicautocallersthreshold  75  
37843:  alias weapon1  primary_up 
37843:  alias weapon2  secondary_down 
37843:  alias weapon3  melee_down 
37843:  alias lastweapon  primary_up 
37843:  alias nextweapon  melee_down 
37843:  alias previousweapon  primary_up 
37843:  alias switch_between_slot1_and_slot2  primary_up  
37846: -back
37846: +forward
37846: alias checkfwd +forward 
37848: ATTACK FORWARD MOVERIGHT
37856: -moveright
37856: +moveleft
37856: alias checkleft +moveleft 
37857: ATTACK FORWARD MOVELEFT
37857: -forward
37857: alias checkfwd none 
37858: ATTACK MOVELEFT
37858: -moveright
37858: +moveleft 
37858: alias checkright none 
37872: -forward
37872: +back
37872: alias checkback +back 
37873: ATTACK BACK MOVELEFT
37879: -moveleft
37879: +moveright
37879: alias checkright +moveright 
37881: ATTACK BACK MOVERIGHT
37884: -moveleft
37884: +moveright 
37884: alias checkleft none 
37889: -back
37889: alias checkback none 
37890: ATTACK MOVERIGHT
37892: slot1
37892:  alias viewmodel_toggle viewmodels_off 
37892:  viewmodel_fov 84
37892:  cl_interp 0
37892: -attack
37892: hud_medicautocallersthreshold  150  
37892:  alias weapon1  primary_up 
37892:  alias weapon2  secondary_down 
37892:  alias weapon3  melee_up 
37892:  alias lastweapon  secondary_down 
37892:  alias nextweapon  secondary_down 
37892:  alias previousweapon  melee_up 
37892:  alias switch_between_slot1_and_slot2  secondary_down  
37893: MOVERIGHT
37893: slot1
37893:  alias viewmodel_toggle viewmodels_off 
37893:  viewmodel_fov 84
37893:  cl_interp 0
37893: -attack
37893: hud_medicautocallersthreshold  150  
37893:  alias weapon1  primary_up 
37893:  alias weapon2  secondary_down 
37893:  alias weapon3  melee_up 
37893:  alias lastweapon  secondary_down 
37893:  alias nextweapon  secondary_down 
37893:  alias previousweapon  melee_up 
37893:  alias switch_between_slot1_and_slot2  secondary_down  
37894: slot1
37894:  alias viewmodel_toggle viewmodels_off 
37894:  viewmodel_fov 84
37894:  cl_interp 0
37894: -attack
37894: hud_medicautocallersthreshold  150  
37894:  alias weapon1  primary_up 
37894:  alias weapon2  secondary_down 
37894:  alias weapon3  melee_up 
37894:  alias lastweapon  secondary_down 
37894:  alias nextweapon  secondary_down 
37894:  alias previousweapon  melee_up 
37894:  alias switch_between_slot1_and_slot2  secondary_down  
37895: slot1
37895:  alias viewmodel_toggle viewmodels_off 
37895:  viewmodel_fov 84
37895:  cl_interp 0
37895: -attack
37895: hud_medicautocallersthreshold  150  
37895:  alias weapon1  primary_up 
37895:  alias weapon2  secondary_down 
37895:  alias weapon3  melee_up 
37895:  alias lastweapon  secondary_down 
37895:  alias nextweapon  secondary_down 
37895:  alias previousweapon  melee_up 
37895:  alias switch_between_slot1_and_slot2  secondary_down  
37896: slot1
37896:  alias viewmodel_toggle viewmodels_off 
37896:  viewmodel_fov 84
37896:  cl_interp 0
37896: -attack
37896: hud_medicautocallersthreshold  150  
37896:  alias weapon1  primary_up 
37896:  alias weapon2  secondary_down 
37896:  alias weapon3  melee_up 
37896:  alias lastweapon  secondary_down 
37896:  alias nextweapon  secondary_down 
37896:  alias previousweapon  melee_up 
37896:  alias switch_between_slot1_and_slot2  secondary_down  
37897: slot1
37897:  alias viewmodel_toggle viewmodels_off 
37897:  viewmodel_fov 84
37897:  cl_interp 0
37897: -attack
37897: hud_medicautocallersthreshold  150  
37897:  alias weapon1  primary_up 
37897:  alias weapon2  secondary_down 
37897:  alias weapon3  melee_up 
37897:  alias lastweapon  secondary_down 
37897:  alias nextweapon  secondary_down 
37897:  alias previousweapon  melee_up 
37897:  alias switch_between_slot1_and_slot2  secondary_down  
37898: slot1
37898:  alias viewmodel_toggle viewmodels_off 
37898:  viewmodel_fov 84
37898:  cl_interp 0
37898: -attack
37898: hud_medicautocallersthreshold  150  
37898:  alias weapon1  primary_up 
37898:  alias weapon2  secondary_down 
37898:  alias weapon3  melee_up 
37898:  alias lastweapon  secondary_down 
37898:  alias nextweapon  secondary_down 
37898:  alias previousweapon  melee_up 
37898:  alias switch_between_slot1_and_slot2  secondary_down  
37898: slot1
37898:  alias viewmodel_toggle viewmodels_off 
37898:  viewmodel_fov 84
37898:  cl_interp 0
37898: -attack
37898: hud_medicautocallersthreshold  150  
37898:  alias weapon1  primary_up 
37898:  alias weapon2  secondary_down 
37898:  alias weapon3  melee_up 
37898:  alias lastweapon  secondary_down 
37898:  alias nextweapon  secondary_down 
37898:  alias previousweapon  melee_up 
37898:  alias switch_between_slot1_and_slot2  secondary_down  
37904: -back
37904: +forward
37904: alias checkfwd +forward 
37906: FORWARD MOVERIGHT
37909: -moveright
37909: alias checkright none 
37910: FORWARD
37910: -moveright
37910: +moveleft
37910: alias checkleft +moveleft 
37911: FORWARD MOVELEFT
37926: -moveleft
37926: alias checkleft none 
37927: FORWARD
37931: -forward
37931: alias checkfwd none 
37932: no buttons
37939: -forward
37939: +back
37939: alias checkback +back 
37941: BACK
37945: +attack 107
37946: ATTACK BACK
37955: -moveleft
37955: +moveright
37955: alias checkright +moveright 
37957: ATTACK BACK MOVERIGHT
37959: -attack 107
37959: BACK MOVERIGHT
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: slot2
37961:  alias viewmodel_toggle viewmodels_on 
37961:  viewmodel_fov 84
37961:  cl_interp 0
37961: +attack
37961: hud_medicautocallersthreshold  75  
37961:  alias weapon1  primary_up 
37961:  alias weapon2  secondary_down 
37961:  alias weapon3  melee_down 
37961:  alias lastweapon  primary_up 
37961:  alias nextweapon  melee_down 
37961:  alias previousweapon  primary_up 
37961:  alias switch_between_slot1_and_slot2  primary_up  
37961: -moveright
37961: +moveleft
37961: alias checkleft +moveleft 
37961:  alias viewmodel_toggle viewmodels_off 
37965: ATTACK BACK MOVELEFT
37965: slot2
37965:  alias viewmodel_toggle viewmodels_on 
37965:  viewmodel_fov 84
37965:  cl_interp 0
37965: +attack
37965: hud_medicautocallersthreshold  75  
37965:  alias weapon1  primary_up 
37965:  alias weapon2  secondary_down 
37965:  alias weapon3  melee_down 
37965:  alias lastweapon  primary_up 
37965:  alias nextweapon  melee_down 
37965:  alias previousweapon  primary_up 
37965:  alias switch_between_slot1_and_slot2  primary_up  
37965: slot2
37965:  alias viewmodel_toggle viewmodels_on 
37965:  viewmodel_fov 84
37965:  cl_interp 0
37965: +attack
37965: hud_medicautocallersthreshold  75  
37965:  alias weapon1  primary_up 
37965:  alias weapon2  secondary_down 
37965:  alias weapon3  melee_down 
37965:  alias lastweapon  primary_up 
37965:  alias nextweapon  melee_down 
37965:  alias previousweapon  primary_up 
37965:  alias switch_between_slot1_and_slot2  primary_up  
37965: slot2
37965:  alias viewmodel_toggle viewmodels_on 
37965:  viewmodel_fov 84
37965:  cl_interp 0
37965: +attack
37965: hud_medicautocallersthreshold  75  
37965:  alias weapon1  primary_up 
37965:  alias weapon2  secondary_down 
37965:  alias weapon3  melee_down 
37965:  alias lastweapon  primary_up 
37965:  alias nextweapon  melee_down 
37965:  alias previousweapon  primary_up 
37965:  alias switch_between_slot1_and_slot2  primary_up  
37965: slot2
37965:  alias viewmodel_toggle viewmodels_on 
37965:  viewmodel_fov 84
37965:  cl_interp 0
37965: +attack
37965: hud_medicautocallersthreshold  75  
37965:  alias weapon1  primary_up 
37965:  alias weapon2  secondary_down 
37965:  alias weapon3  melee_down 
37965:  alias lastweapon  primary_up 
37965:  alias nextweapon  melee_down 
37965:  alias previousweapon  primary_up 
37965:  alias switch_between_slot1_and_slot2  primary_up  
37965: slot2
37965:  alias viewmodel_toggle viewmodels_on 
37965:  viewmodel_fov 84
37965:  cl_interp 0
37965: +attack
37965: hud_medicautocallersthreshold  75  
37965:  alias weapon1  primary_up 
37965:  alias weapon2  secondary_down 
37965:  alias weapon3  melee_down 
37965:  alias lastweapon  primary_up 
37965:  alias nextweapon  melee_down 
37965:  alias previousweapon  primary_up 
37965:  alias switch_between_slot1_and_slot2  primary_up  
37967: slot2
37967:  alias viewmodel_toggle viewmodels_on 
37967:  viewmodel_fov 84
37967:  cl_interp 0
37967: +attack
37967: hud_medicautocallersthreshold  75  
37967:  alias weapon1  primary_up 
37967:  alias weapon2  secondary_down 
37967:  alias weapon3  melee_down 
37967:  alias lastweapon  primary_up 
37967:  alias nextweapon  melee_down 
37967:  alias previousweapon  primary_up 
37967:  alias switch_between_slot1_and_slot2  primary_up  
37967: slot2
37967:  alias viewmodel_toggle viewmodels_on 
37967:  viewmodel_fov 84
37967:  cl_interp 0
37967: +attack
37967: hud_medicautocallersthreshold  75  
37967:  alias weapon1  primary_up 
37967:  alias weapon2  secondary_down 
37967:  alias weapon3  melee_down 
37967:  alias lastweapon  primary_up 
37967:  alias nextweapon  melee_down 
37967:  alias previousweapon  primary_up 
37967:  alias switch_between_slot1_and_slot2  primary_up  
37967: slot2
37967:  alias viewmodel_toggle viewmodels_on 
37967:  viewmodel_fov 84
37967:  cl_interp 0
37967: +attack
37967: hud_medicautocallersthreshold  75  
37967:  alias weapon1  primary_up 
37967:  alias weapon2  secondary_down 
37967:  alias weapon3  melee_down 
37967:  alias lastweapon  primary_up 
37967:  alias nextweapon  melee_down 
37967:  alias previousweapon  primary_up 
37967:  alias switch_between_slot1_and_slot2  primary_up  
37967: slot2
37967:  alias viewmodel_toggle viewmodels_on 
37967:  viewmodel_fov 84
37967:  cl_interp 0
37967: +attack
37967: hud_medicautocallersthreshold  75  
37967:  alias weapon1  primary_up 
37967:  alias weapon2  secondary_down 
37967:  alias weapon3  melee_down 
37967:  alias lastweapon  primary_up 
37967:  alias nextweapon  melee_down 
37967:  alias previousweapon  primary_up 
37967:  alias switch_between_slot1_and_slot2  primary_up  
37968: slot2
37968:  alias viewmodel_toggle viewmodels_on 
37968:  viewmodel_fov 84
37968:  cl_interp 0
37968: +attack
37968: hud_medicautocallersthreshold  75  
37968:  alias weapon1  primary_up 
37968:  alias weapon2  secondary_down 
37968:  alias weapon3  melee_down 
37968:  alias lastweapon  primary_up 
37968:  alias nextweapon  melee_down 
37968:  alias previousweapon  primary_up 
37968:  alias switch_between_slot1_and_slot2  primary_up  
37968: slot2
37968:  alias viewmodel_toggle viewmodels_on 
37968:  viewmodel_fov 84
37968:  cl_interp 0
37968: +attack
37968: hud_medicautocallersthreshold  75  
37968:  alias weapon1  primary_up 
37968:  alias weapon2  secondary_down 
37968:  alias weapon3  melee_down 
37968:  alias lastweapon  primary_up 
37968:  alias nextweapon  melee_down 
37968:  alias previousweapon  primary_up 
37968:  alias switch_between_slot1_and_slot2  primary_up  
37968: -moveright
37968: +moveleft 
37968: alias checkright none 
37969: slot2
37969:  alias viewmodel_toggle viewmodels_on 
37969:  viewmodel_fov 84
37969:  cl_interp 0
37969: +attack
37969: hud_medicautocallersthreshold  75  
37969:  alias weapon1  primary_up 
37969:  alias weapon2  secondary_down 
37969:  alias weapon3  melee_down 
37969:  alias lastweapon  primary_up 
37969:  alias nextweapon  melee_down 
37969:  alias previousweapon  primary_up 
37969:  alias switch_between_slot1_and_slot2  primary_up  
37970: slot2
37970:  alias viewmodel_toggle viewmodels_on 
37970:  viewmodel_fov 84
37970:  cl_interp 0
37970: +attack
37970: hud_medicautocallersthreshold  75  
37970:  alias weapon1  primary_up 
37970:  alias weapon2  secondary_down 
37970:  alias weapon3  melee_down 
37970:  alias lastweapon  primary_up 
37970:  alias nextweapon  melee_down 
37970:  alias previousweapon  primary_up 
37970:  alias switch_between_slot1_and_slot2  primary_up  
37970: -back
37970: alias checkback none 
37971: ATTACK MOVELEFT
37971: slot2
37971:  alias viewmodel_toggle viewmodels_on 
37971:  viewmodel_fov 84
37971:  cl_interp 0
37971: +attack
37971: hud_medicautocallersthreshold  75  
37971:  alias weapon1  primary_up 
37971:  alias weapon2  secondary_down 
37971:  alias weapon3  melee_down 
37971:  alias lastweapon  primary_up 
37971:  alias nextweapon  melee_down 
37971:  alias previousweapon  primary_up 
37971:  alias switch_between_slot1_and_slot2  primary_up  
37992: -forward
37992: +back
37992: alias checkback +back 
37992: ATTACK BACK MOVELEFT
38005: -back
38005: alias checkback none 
38007: ATTACK MOVELEFT
38015: -back
38015: +forward
38015: alias checkfwd +forward 
38017: ATTACK FORWARD MOVELEFT
38017: slot2
38017:  alias viewmodel_toggle viewmodels_on 
38017:  viewmodel_fov 84
38017:  cl_interp 0
38017: +attack
38017: hud_medicautocallersthreshold  75  
38017:  alias weapon1  primary_up 
38017:  alias weapon2  secondary_down 
38017:  alias weapon3  melee_down 
38017:  alias lastweapon  primary_up 
38017:  alias nextweapon  melee_down 
38017:  alias previousweapon  primary_up 
38017:  alias switch_between_slot1_and_slot2  primary_up  
38020: slot2
38020:  alias viewmodel_toggle viewmodels_on 
38020:  viewmodel_fov 84
38020:  cl_interp 0
38020: +attack
38020: hud_medicautocallersthreshold  75  
38020:  alias weapon1  primary_up 
38020:  alias weapon2  secondary_down 
38020:  alias weapon3  melee_down 
38020:  alias lastweapon  primary_up 
38020:  alias nextweapon  melee_down 
38020:  alias previousweapon  primary_up 
38020:  alias switch_between_slot1_and_slot2  primary_up  
38021: slot2
38021:  alias viewmodel_toggle viewmodels_on 
38021:  viewmodel_fov 84
38021:  cl_interp 0
38021: +attack
38021: hud_medicautocallersthreshold  75  
38021:  alias weapon1  primary_up 
38021:  alias weapon2  secondary_down 
38021:  alias weapon3  melee_down 
38021:  alias lastweapon  primary_up 
38021:  alias nextweapon  melee_down 
38021:  alias previousweapon  primary_up 
38021:  alias switch_between_slot1_and_slot2  primary_up  
38024: slot2
38024:  alias viewmodel_toggle viewmodels_on 
38024:  viewmodel_fov 84
38024:  cl_interp 0
38024: +attack
38024: hud_medicautocallersthreshold  75  
38024:  alias weapon1  primary_up 
38024:  alias weapon2  secondary_down 
38024:  alias weapon3  melee_down 
38024:  alias lastweapon  primary_up 
38024:  alias nextweapon  melee_down 
38024:  alias previousweapon  primary_up 
38024:  alias switch_between_slot1_and_slot2  primary_up  
38025: -moveleft
38025: +moveright
38025: alias checkright +moveright 
38025: -forward
38025: alias checkfwd none 
38025: slot2
38025:  alias viewmodel_toggle viewmodels_on 
38025:  viewmodel_fov 84
38025:  cl_interp 0
38025: +attack
38025: hud_medicautocallersthreshold  75  
38025:  alias weapon1  primary_up 
38025:  alias weapon2  secondary_down 
38025:  alias weapon3  melee_down 
38025:  alias lastweapon  primary_up 
38025:  alias nextweapon  melee_down 
38025:  alias previousweapon  primary_up 
38025:  alias switch_between_slot1_and_slot2  primary_up  
38026: ATTACK MOVERIGHT
38027: -moveleft
38027: +moveright 
38027: alias checkleft none 
38033: -forward
38033: +back
38033: alias checkback +back 
38034: ATTACK BACK MOVERIGHT
38041: -moveright
38041: +moveleft
38041: alias checkleft +moveleft 
38043: ATTACK BACK MOVELEFT
38045: -back
38045: alias checkback none 
38046: ATTACK MOVELEFT
38046: -moveright
38046: +moveleft 
38046: alias checkright none 
38053: -back
38053: +forward
38053: alias checkfwd +forward 
38055: ATTACK FORWARD MOVELEFT
38059: -moveleft
38059: alias checkleft none 
38061: ATTACK FORWARD
38061: -moveleft
38061: +moveright
38061: alias checkright +moveright 
38062: ATTACK FORWARD MOVERIGHT
38064: -forward
38064: alias checkfwd none 
38065: ATTACK MOVERIGHT
38076: slot2
38076:  alias viewmodel_toggle viewmodels_on 
38076:  viewmodel_fov 84
38076:  cl_interp 0
38076: +attack
38076: hud_medicautocallersthreshold  75  
38076:  alias weapon1  primary_up 
38076:  alias weapon2  secondary_down 
38076:  alias weapon3  melee_down 
38076:  alias lastweapon  primary_up 
38076:  alias nextweapon  melee_down 
38076:  alias previousweapon  primary_up 
38076:  alias switch_between_slot1_and_slot2  primary_up  
38079: slot2
38079:  alias viewmodel_toggle viewmodels_on 
38079:  viewmodel_fov 84
38079:  cl_interp 0
38079: +attack
38079: hud_medicautocallersthreshold  75  
38079:  alias weapon1  primary_up 
38079:  alias weapon2  secondary_down 
38079:  alias weapon3  melee_down 
38079:  alias lastweapon  primary_up 
38079:  alias nextweapon  melee_down 
38079:  alias previousweapon  primary_up 
38079:  alias switch_between_slot1_and_slot2  primary_up  
38081: slot2
38081:  alias viewmodel_toggle viewmodels_on 
38081:  viewmodel_fov 84
38081:  cl_interp 0
38081: +attack
38081: hud_medicautocallersthreshold  75  
38081:  alias weapon1  primary_up 
38081:  alias weapon2  secondary_down 
38081:  alias weapon3  melee_down 
38081:  alias lastweapon  primary_up 
38081:  alias nextweapon  melee_down 
38081:  alias previousweapon  primary_up 
38081:  alias switch_between_slot1_and_slot2  primary_up  
38082: -back
38082: +forward
38082: alias checkfwd +forward 
38084: ATTACK FORWARD MOVERIGHT
38089: -moveright
38089: alias checkright none 
38091: ATTACK FORWARD
38105: -moveleft
38105: +moveright
38105: alias checkright +moveright 
38106: ATTACK FORWARD MOVERIGHT
38113: -forward
38113: alias checkfwd none 
38114: ATTACK MOVERIGHT
38126: -attack 
38128: MOVERIGHT
38129: -back
38129: +forward
38129: alias checkfwd +forward 
38129: FORWARD MOVERIGHT
38130: -moveright
38130: +moveleft
38130: alias checkleft +moveleft 
38131: FORWARD MOVELEFT
38134: -moveright
38134: +moveleft 
38134: alias checkright none 
38134: +attack 
38135: ATTACK FORWARD MOVELEFT
38143: -forward
38143: alias checkfwd none 
38145: ATTACK MOVELEFT
38148: slot2
38148:  alias viewmodel_toggle viewmodels_on 
38148:  viewmodel_fov 84
38148:  cl_interp 0
38148: +attack
38148: hud_medicautocallersthreshold  75  
38148:  alias weapon1  primary_up 
38148:  alias weapon2  secondary_down 
38148:  alias weapon3  melee_down 
38148:  alias lastweapon  primary_up 
38148:  alias nextweapon  melee_down 
38148:  alias previousweapon  primary_up 
38148:  alias switch_between_slot1_and_slot2  primary_up  
38151: slot2
38151:  alias viewmodel_toggle viewmodels_on 
38151:  viewmodel_fov 84
38151:  cl_interp 0
38151: +attack
38151: hud_medicautocallersthreshold  75  
38151:  alias weapon1  primary_up 
38151:  alias weapon2  secondary_down 
38151:  alias weapon3  melee_down 
38151:  alias lastweapon  primary_up 
38151:  alias nextweapon  melee_down 
38151:  alias previousweapon  primary_up 
38151:  alias switch_between_slot1_and_slot2  primary_up  
38152: slot2
38152:  alias viewmodel_toggle viewmodels_on 
38152:  viewmodel_fov 84
38152:  cl_interp 0
38152: +attack
38152: hud_medicautocallersthreshold  75  
38152:  alias weapon1  primary_up 
38152:  alias weapon2  secondary_down 
38152:  alias weapon3  melee_down 
38152:  alias lastweapon  primary_up 
38152:  alias nextweapon  melee_down 
38152:  alias previousweapon  primary_up 
38152:  alias switch_between_slot1_and_slot2  primary_up  
38152: -forward
38152: +back
38152: alias checkback +back 
38153: ATTACK BACK MOVELEFT
38153:  alias viewmodel_toggle viewmodels_off 
38154: slot2
38154:  alias viewmodel_toggle viewmodels_on 
38154:  viewmodel_fov 84
38154:  cl_interp 0
38154: +attack
38154: hud_medicautocallersthreshold  75  
38154:  alias weapon1  primary_up 
38154:  alias weapon2  secondary_down 
38154:  alias weapon3  melee_down 
38154:  alias lastweapon  primary_up 
38154:  alias nextweapon  melee_down 
38154:  alias previousweapon  primary_up 
38154:  alias switch_between_slot1_and_slot2  primary_up  
38163: -moveleft
38163: +moveright
38163: alias checkright +moveright 
38164: ATTACK BACK MOVERIGHT
38167: -moveleft
38167: +moveright 
38167: alias checkleft none 
38174: -moveright
38174: +moveleft
38174: alias checkleft +moveleft 
38175: ATTACK BACK MOVELEFT
38179: slot2
38179:  alias viewmodel_toggle viewmodels_on 
38179:  viewmodel_fov 84
38179:  cl_interp 0
38179: +attack
38179: hud_medicautocallersthreshold  75  
38179:  alias weapon1  primary_up 
38179:  alias weapon2  secondary_down 
38179:  alias weapon3  melee_down 
38179:  alias lastweapon  primary_up 
38179:  alias nextweapon  melee_down 
38179:  alias previousweapon  primary_up 
38179:  alias switch_between_slot1_and_slot2  primary_up  
38181: -moveright
38181: +moveleft 
38181: alias checkright none 
38181: slot2
38181:  alias viewmodel_toggle viewmodels_on 
38181:  viewmodel_fov 84
38181:  cl_interp 0
38181: +attack
38181: hud_medicautocallersthreshold  75  
38181:  alias weapon1  primary_up 
38181:  alias weapon2  secondary_down 
38181:  alias weapon3  melee_down 
38181:  alias lastweapon  primary_up 
38181:  alias nextweapon  melee_down 
38181:  alias previousweapon  primary_up 
38181:  alias switch_between_slot1_and_slot2  primary_up  
38181: slot2
38181:  alias viewmodel_toggle viewmodels_on 
38181:  viewmodel_fov 84
38181:  cl_interp 0
38181: +attack
38181: hud_medicautocallersthreshold  75  
38181:  alias weapon1  primary_up 
38181:  alias weapon2  secondary_down 
38181:  alias weapon3  melee_down 
38181:  alias lastweapon  primary_up 
38181:  alias nextweapon  melee_down 
38181:  alias previousweapon  primary_up 
38181:  alias switch_between_slot1_and_slot2  primary_up  
38183: slot2
38183:  alias viewmodel_toggle viewmodels_on 
38183:  viewmodel_fov 84
38183:  cl_interp 0
38183: +attack
38183: hud_medicautocallersthreshold  75  
38183:  alias weapon1  primary_up 
38183:  alias weapon2  secondary_down 
38183:  alias weapon3  melee_down 
38183:  alias lastweapon  primary_up 
38183:  alias nextweapon  melee_down 
38183:  alias previousweapon  primary_up 
38183:  alias switch_between_slot1_and_slot2  primary_up  
38183: slot2
38183:  alias viewmodel_toggle viewmodels_on 
38183:  viewmodel_fov 84
38183:  cl_interp 0
38183: +attack
38183: hud_medicautocallersthreshold  75  
38183:  alias weapon1  primary_up 
38183:  alias weapon2  secondary_down 
38183:  alias weapon3  melee_down 
38183:  alias lastweapon  primary_up 
38183:  alias nextweapon  melee_down 
38183:  alias previousweapon  primary_up 
38183:  alias switch_between_slot1_and_slot2  primary_up  
38185: slot2
38185:  alias viewmodel_toggle viewmodels_on 
38185:  viewmodel_fov 84
38185:  cl_interp 0
38185: +attack
38185: hud_medicautocallersthreshold  75  
38185:  alias weapon1  primary_up 
38185:  alias weapon2  secondary_down 
38185:  alias weapon3  melee_down 
38185:  alias lastweapon  primary_up 
38185:  alias nextweapon  melee_down 
38185:  alias previousweapon  primary_up 
38185:  alias switch_between_slot1_and_slot2  primary_up  
38185: slot2
38185:  alias viewmodel_toggle viewmodels_on 
38185:  viewmodel_fov 84
38185:  cl_interp 0
38185: +attack
38185: hud_medicautocallersthreshold  75  
38185:  alias weapon1  primary_up 
38185:  alias weapon2  secondary_down 
38185:  alias weapon3  melee_down 
38185:  alias lastweapon  primary_up 
38185:  alias nextweapon  melee_down 
38185:  alias previousweapon  primary_up 
38185:  alias switch_between_slot1_and_slot2  primary_up  
38189: slot2
38189:  alias viewmodel_toggle viewmodels_on 
38189:  viewmodel_fov 84
38189:  cl_interp 0
38189: +attack
38189: hud_medicautocallersthreshold  75  
38189:  alias weapon1  primary_up 
38189:  alias weapon2  secondary_down 
38189:  alias weapon3  melee_down 
38189:  alias lastweapon  primary_up 
38189:  alias nextweapon  melee_down 
38189:  alias previousweapon  primary_up 
38189:  alias switch_between_slot1_and_slot2  primary_up  
38194: -moveleft
38194: +moveright
38194: alias checkright +moveright 
38195: ATTACK BACK MOVERIGHT
38198: -moveleft
38198: +moveright 
38198: alias checkleft none 
38201: -back
38201: alias checkback none 
38202: ATTACK MOVERIGHT
38212: slot2
38212:  alias viewmodel_toggle viewmodels_on 
38212:  viewmodel_fov 84
38212:  cl_interp 0
38212: +attack
38212: hud_medicautocallersthreshold  75  
38212:  alias weapon1  primary_up 
38212:  alias weapon2  secondary_down 
38212:  alias weapon3  melee_down 
38212:  alias lastweapon  primary_up 
38212:  alias nextweapon  melee_down 
38212:  alias previousweapon  primary_up 
38212:  alias switch_between_slot1_and_slot2  primary_up  
38212: -moveright
38212: +moveleft
38212: alias checkleft +moveleft 
38212: ATTACK MOVELEFT
38213: slot2
38213:  alias viewmodel_toggle viewmodels_on 
38213:  viewmodel_fov 84
38213:  cl_interp 0
38213: +attack
38213: hud_medicautocallersthreshold  75  
38213:  alias weapon1  primary_up 
38213:  alias weapon2  secondary_down 
38213:  alias weapon3  melee_down 
38213:  alias lastweapon  primary_up 
38213:  alias nextweapon  melee_down 
38213:  alias previousweapon  primary_up 
38213:  alias switch_between_slot1_and_slot2  primary_up  
38215: slot2
38215:  alias viewmodel_toggle viewmodels_on 
38215:  viewmodel_fov 84
38215:  cl_interp 0
38215: +attack
38215: hud_medicautocallersthreshold  75  
38215:  alias weapon1  primary_up 
38215:  alias weapon2  secondary_down 
38215:  alias weapon3  melee_down 
38215:  alias lastweapon  primary_up 
38215:  alias nextweapon  melee_down 
38215:  alias previousweapon  primary_up 
38215:  alias switch_between_slot1_and_slot2  primary_up  
38216: -back
38216: +forward
38216: alias checkfwd +forward 
38216: slot2
38216:  alias viewmodel_toggle viewmodels_on 
38216:  viewmodel_fov 84
38216:  cl_interp 0
38216: +attack
38216: hud_medicautocallersthreshold  75  
38216:  alias weapon1  primary_up 
38216:  alias weapon2  secondary_down 
38216:  alias weapon3  melee_down 
38216:  alias lastweapon  primary_up 
38216:  alias nextweapon  melee_down 
38216:  alias previousweapon  primary_up 
38216:  alias switch_between_slot1_and_slot2  primary_up  
38217: ATTACK FORWARD MOVELEFT
38218: -moveright
38218: +moveleft 
38218: alias checkright none 
38218: slot2
38218:  alias viewmodel_toggle viewmodels_on 
38218:  viewmodel_fov 84
38218:  cl_interp 0
38218: +attack
38218: hud_medicautocallersthreshold  75  
38218:  alias weapon1  primary_up 
38218:  alias weapon2  secondary_down 
38218:  alias weapon3  melee_down 
38218:  alias lastweapon  primary_up 
38218:  alias nextweapon  melee_down 
38218:  alias previousweapon  primary_up 
38218:  alias switch_between_slot1_and_slot2  primary_up  
38226: -moveleft
38226: alias checkleft none 
38227: ATTACK FORWARD
38228: -moveleft
38228: +moveright
38228: alias checkright +moveright 
38229: ATTACK FORWARD MOVERIGHT
38233: -forward
38233: alias checkfwd none 
38235: ATTACK MOVERIGHT
38240: slot2
38240:  alias viewmodel_toggle viewmodels_on 
38240:  viewmodel_fov 84
38240:  cl_interp 0
38240: +attack
38240: hud_medicautocallersthreshold  75  
38240:  alias weapon1  primary_up 
38240:  alias weapon2  secondary_down 
38240:  alias weapon3  melee_down 
38240:  alias lastweapon  primary_up 
38240:  alias nextweapon  melee_down 
38240:  alias previousweapon  primary_up 
38240:  alias switch_between_slot1_and_slot2  primary_up  
38242: slot2
38242:  alias viewmodel_toggle viewmodels_on 
38242:  viewmodel_fov 84
38242:  cl_interp 0
38242: +attack
38242: hud_medicautocallersthreshold  75  
38242:  alias weapon1  primary_up 
38242:  alias weapon2  secondary_down 
38242:  alias weapon3  melee_down 
38242:  alias lastweapon  primary_up 
38242:  alias nextweapon  melee_down 
38242:  alias previousweapon  primary_up 
38242:  alias switch_between_slot1_and_slot2  primary_up  
38244: slot2
38244:  alias viewmodel_toggle viewmodels_on 
38244:  viewmodel_fov 84
38244:  cl_interp 0
38244: +attack
38244: hud_medicautocallersthreshold  75  
38244:  alias weapon1  primary_up 
38244:  alias weapon2  secondary_down 
38244:  alias weapon3  melee_down 
38244:  alias lastweapon  primary_up 
38244:  alias nextweapon  melee_down 
38244:  alias previousweapon  primary_up 
38244:  alias switch_between_slot1_and_slot2  primary_up  
38244: slot2
38244:  alias viewmodel_toggle viewmodels_on 
38244:  viewmodel_fov 84
38244:  cl_interp 0
38244: +attack
38244: hud_medicautocallersthreshold  75  
38244:  alias weapon1  primary_up 
38244:  alias weapon2  secondary_down 
38244:  alias weapon3  melee_down 
38244:  alias lastweapon  primary_up 
38244:  alias nextweapon  melee_down 
38244:  alias previousweapon  primary_up 
38244:  alias switch_between_slot1_and_slot2  primary_up  
38246: slot2
38246:  alias viewmodel_toggle viewmodels_on 
38246:  viewmodel_fov 84
38246:  cl_interp 0
38246: +attack
38246: hud_medicautocallersthreshold  75  
38246:  alias weapon1  primary_up 
38246:  alias weapon2  secondary_down 
38246:  alias weapon3  melee_down 
38246:  alias lastweapon  primary_up 
38246:  alias nextweapon  melee_down 
38246:  alias previousweapon  primary_up 
38246:  alias switch_between_slot1_and_slot2  primary_up  
38253: -back
38253: +forward
38253: alias checkfwd +forward 
38254: ATTACK FORWARD MOVERIGHT
38277: slot2
38277:  alias viewmodel_toggle viewmodels_on 
38277:  viewmodel_fov 84
38277:  cl_interp 0
38277: +attack
38277: hud_medicautocallersthreshold  75  
38277:  alias weapon1  primary_up 
38277:  alias weapon2  secondary_down 
38277:  alias weapon3  melee_down 
38277:  alias lastweapon  primary_up 
38277:  alias nextweapon  melee_down 
38277:  alias previousweapon  primary_up 
38277:  alias switch_between_slot1_and_slot2  primary_up  
38278: slot2
38278:  alias viewmodel_toggle viewmodels_on 
38278:  viewmodel_fov 84
38278:  cl_interp 0
38278: +attack
38278: hud_medicautocallersthreshold  75  
38278:  alias weapon1  primary_up 
38278:  alias weapon2  secondary_down 
38278:  alias weapon3  melee_down 
38278:  alias lastweapon  primary_up 
38278:  alias nextweapon  melee_down 
38278:  alias previousweapon  primary_up 
38278:  alias switch_between_slot1_and_slot2  primary_up  
38280: slot2
38280:  alias viewmodel_toggle viewmodels_on 
38280:  viewmodel_fov 84
38280:  cl_interp 0
38280: +attack
38280: hud_medicautocallersthreshold  75  
38280:  alias weapon1  primary_up 
38280:  alias weapon2  secondary_down 
38280:  alias weapon3  melee_down 
38280:  alias lastweapon  primary_up 
38280:  alias nextweapon  melee_down 
38280:  alias previousweapon  primary_up 
38280:  alias switch_between_slot1_and_slot2  primary_up  
38281: slot2
38281:  alias viewmodel_toggle viewmodels_on 
38281:  viewmodel_fov 84
38281:  cl_interp 0
38281: +attack
38281: hud_medicautocallersthreshold  75  
38281:  alias weapon1  primary_up 
38281:  alias weapon2  secondary_down 
38281:  alias weapon3  melee_down 
38281:  alias lastweapon  primary_up 
38281:  alias nextweapon  melee_down 
38281:  alias previousweapon  primary_up 
38281:  alias switch_between_slot1_and_slot2  primary_up  
38282: -moveright
38282: +moveleft
38282: alias checkleft +moveleft 
38283: ATTACK FORWARD MOVELEFT
38283: slot2
38283:  alias viewmodel_toggle viewmodels_on 
38283:  viewmodel_fov 84
38283:  cl_interp 0
38283: +attack
38283: hud_medicautocallersthreshold  75  
38283:  alias weapon1  primary_up 
38283:  alias weapon2  secondary_down 
38283:  alias weapon3  melee_down 
38283:  alias lastweapon  primary_up 
38283:  alias nextweapon  melee_down 
38283:  alias previousweapon  primary_up 
38283:  alias switch_between_slot1_and_slot2  primary_up  
38285: -moveright
38285: +moveleft 
38285: alias checkright none 
38287: -forward
38287: alias checkfwd none 
38288: ATTACK MOVELEFT
38298: -moveleft
38298: +moveright
38298: alias checkright +moveright 
38300: ATTACK MOVERIGHT
38300: -moveleft
38300: +moveright 
38300: alias checkleft none 
38305: -back
38305: +forward
38305: alias checkfwd +forward 
38307: ATTACK FORWARD MOVERIGHT
38310: -moveright
38310: +moveleft
38310: alias checkleft +moveleft 
38310: slot2
38310:  alias viewmodel_toggle viewmodels_on 
38310:  viewmodel_fov 84
38310:  cl_interp 0
38310: +attack
38310: hud_medicautocallersthreshold  75  
38310:  alias weapon1  primary_up 
38310:  alias weapon2  secondary_down 
38310:  alias weapon3  melee_down 
38310:  alias lastweapon  primary_up 
38310:  alias nextweapon  melee_down 
38310:  alias previousweapon  primary_up 
38310:  alias switch_between_slot1_and_slot2  primary_up  
38311: ATTACK FORWARD MOVELEFT
38311: -moveright
38311: +moveleft 
38311: alias checkright none 
38313: slot2
38313:  alias viewmodel_toggle viewmodels_on 
38313:  viewmodel_fov 84
38313:  cl_interp 0
38313: +attack
38313: hud_medicautocallersthreshold  75  
38313:  alias weapon1  primary_up 
38313:  alias weapon2  secondary_down 
38313:  alias weapon3  melee_down 
38313:  alias lastweapon  primary_up 
38313:  alias nextweapon  melee_down 
38313:  alias previousweapon  primary_up 
38313:  alias switch_between_slot1_and_slot2  primary_up  
38314: slot2
38314:  alias viewmodel_toggle viewmodels_on 
38314:  viewmodel_fov 84
38314:  cl_interp 0
38314: +attack
38314: hud_medicautocallersthreshold  75  
38314:  alias weapon1  primary_up 
38314:  alias weapon2  secondary_down 
38314:  alias weapon3  melee_down 
38314:  alias lastweapon  primary_up 
38314:  alias nextweapon  melee_down 
38314:  alias previousweapon  primary_up 
38314:  alias switch_between_slot1_and_slot2  primary_up  
38316: slot2
38316:  alias viewmodel_toggle viewmodels_on 
38316:  viewmodel_fov 84
38316:  cl_interp 0
38316: +attack
38316: hud_medicautocallersthreshold  75  
38316:  alias weapon1  primary_up 
38316:  alias weapon2  secondary_down 
38316:  alias weapon3  melee_down 
38316:  alias lastweapon  primary_up 
38316:  alias nextweapon  melee_down 
38316:  alias previousweapon  primary_up 
38316:  alias switch_between_slot1_and_slot2  primary_up  
38316: slot2
38316:  alias viewmodel_toggle viewmodels_on 
38316:  viewmodel_fov 84
38316:  cl_interp 0
38316: +attack
38316: hud_medicautocallersthreshold  75  
38316:  alias weapon1  primary_up 
38316:  alias weapon2  secondary_down 
38316:  alias weapon3  melee_down 
38316:  alias lastweapon  primary_up 
38316:  alias nextweapon  melee_down 
38316:  alias previousweapon  primary_up 
38316:  alias switch_between_slot1_and_slot2  primary_up  
38319: -forward
38319: alias checkfwd none 
38320: ATTACK MOVELEFT
38322: slot2
38322:  alias viewmodel_toggle viewmodels_on 
38322:  viewmodel_fov 84
38322:  cl_interp 0
38322: +attack
38322: hud_medicautocallersthreshold  75  
38322:  alias weapon1  primary_up 
38322:  alias weapon2  secondary_down 
38322:  alias weapon3  melee_down 
38322:  alias lastweapon  primary_up 
38322:  alias nextweapon  melee_down 
38322:  alias previousweapon  primary_up 
38322:  alias switch_between_slot1_and_slot2  primary_up  
38325: -moveleft
38325: +moveright
38325: alias checkright +moveright 
38326: ATTACK MOVERIGHT
38327: -moveleft
38327: +moveright 
38327: alias checkleft none 
38331: -forward
38331: +back
38331: alias checkback +back 
38333: ATTACK BACK MOVERIGHT
38337: -moveright
38337: +moveleft
38337: alias checkleft +moveleft 
38337: ATTACK BACK MOVELEFT
38345: slot2
38345:  alias viewmodel_toggle viewmodels_on 
38345:  viewmodel_fov 84
38345:  cl_interp 0
38345: +attack
38345: hud_medicautocallersthreshold  75  
38345:  alias weapon1  primary_up 
38345:  alias weapon2  secondary_down 
38345:  alias weapon3  melee_down 
38345:  alias lastweapon  primary_up 
38345:  alias nextweapon  melee_down 
38345:  alias previousweapon  primary_up 
38345:  alias switch_between_slot1_and_slot2  primary_up  
38348: -moveright
38348: +moveleft 
38348: alias checkright none 
38348: -back
38348: alias checkback none 
38348: slot2
38348:  alias viewmodel_toggle viewmodels_on 
38348:  viewmodel_fov 84
38348:  cl_interp 0
38348: +attack
38348: hud_medicautocallersthreshold  75  
38348:  alias weapon1  primary_up 
38348:  alias weapon2  secondary_down 
38348:  alias weapon3  melee_down 
38348:  alias lastweapon  primary_up 
38348:  alias nextweapon  melee_down 
38348:  alias previousweapon  primary_up 
38348:  alias switch_between_slot1_and_slot2  primary_up  
38349: ATTACK MOVELEFT
38349: slot2
38349:  alias viewmodel_toggle viewmodels_on 
38349:  viewmodel_fov 84
38349:  cl_interp 0
38349: +attack
38349: hud_medicautocallersthreshold  75  
38349:  alias weapon1  primary_up 
38349:  alias weapon2  secondary_down 
38349:  alias weapon3  melee_down 
38349:  alias lastweapon  primary_up 
38349:  alias nextweapon  melee_down 
38349:  alias previousweapon  primary_up 
38349:  alias switch_between_slot1_and_slot2  primary_up  
38352: slot2
38352:  alias viewmodel_toggle viewmodels_on 
38352:  viewmodel_fov 84
38352:  cl_interp 0
38352: +attack
38352: hud_medicautocallersthreshold  75  
38352:  alias weapon1  primary_up 
38352:  alias weapon2  secondary_down 
38352:  alias weapon3  melee_down 
38352:  alias lastweapon  primary_up 
38352:  alias nextweapon  melee_down 
38352:  alias previousweapon  primary_up 
38352:  alias switch_between_slot1_and_slot2  primary_up  
38356: -back
38356: +forward
38356: alias checkfwd +forward 
38357: ATTACK FORWARD MOVELEFT
38370: -moveleft
38370: alias checkleft none 
38371: ATTACK FORWARD
38376: slot2
38376:  alias viewmodel_toggle viewmodels_on 
38376:  viewmodel_fov 84
38376:  cl_interp 0
38376: +attack
38376: hud_medicautocallersthreshold  75  
38376:  alias weapon1  primary_up 
38376:  alias weapon2  secondary_down 
38376:  alias weapon3  melee_down 
38376:  alias lastweapon  primary_up 
38376:  alias nextweapon  melee_down 
38376:  alias previousweapon  primary_up 
38376:  alias switch_between_slot1_and_slot2  primary_up  
38378: slot2
38378:  alias viewmodel_toggle viewmodels_on 
38378:  viewmodel_fov 84
38378:  cl_interp 0
38378: +attack
38378: hud_medicautocallersthreshold  75  
38378:  alias weapon1  primary_up 
38378:  alias weapon2  secondary_down 
38378:  alias weapon3  melee_down 
38378:  alias lastweapon  primary_up 
38378:  alias nextweapon  melee_down 
38378:  alias previousweapon  primary_up 
38378:  alias switch_between_slot1_and_slot2  primary_up  
38379: slot2
38379:  alias viewmodel_toggle viewmodels_on 
38379:  viewmodel_fov 84
38379:  cl_interp 0
38379: +attack
38379: hud_medicautocallersthreshold  75  
38379:  alias weapon1  primary_up 
38379:  alias weapon2  secondary_down 
38379:  alias weapon3  melee_down 
38379:  alias lastweapon  primary_up 
38379:  alias nextweapon  melee_down 
38379:  alias previousweapon  primary_up 
38379:  alias switch_between_slot1_and_slot2  primary_up  
38381: slot2
38381:  alias viewmodel_toggle viewmodels_on 
38381:  viewmodel_fov 84
38381:  cl_interp 0
38381: +attack
38381: hud_medicautocallersthreshold  75  
38381:  alias weapon1  primary_up 
38381:  alias weapon2  secondary_down 
38381:  alias weapon3  melee_down 
38381:  alias lastweapon  primary_up 
38381:  alias nextweapon  melee_down 
38381:  alias previousweapon  primary_up 
38381:  alias switch_between_slot1_and_slot2  primary_up  
38381: slot2
38381:  alias viewmodel_toggle viewmodels_on 
38381:  viewmodel_fov 84
38381:  cl_interp 0
38381: +attack
38381: hud_medicautocallersthreshold  75  
38381:  alias weapon1  primary_up 
38381:  alias weapon2  secondary_down 
38381:  alias weapon3  melee_down 
38381:  alias lastweapon  primary_up 
38381:  alias nextweapon  melee_down 
38381:  alias previousweapon  primary_up 
38381:  alias switch_between_slot1_and_slot2  primary_up  
38384: -moveleft
38384: +moveright
38384: alias checkright +moveright 
38385: ATTACK FORWARD MOVERIGHT
38386: slot2
38386:  alias viewmodel_toggle viewmodels_on 
38386:  viewmodel_fov 84
38386:  cl_interp 0
38386: +attack
38386: hud_medicautocallersthreshold  75  
38386:  alias weapon1  primary_up 
38386:  alias weapon2  secondary_down 
38386:  alias weapon3  melee_down 
38386:  alias lastweapon  primary_up 
38386:  alias nextweapon  melee_down 
38386:  alias previousweapon  primary_up 
38386:  alias switch_between_slot1_and_slot2  primary_up  
38405: -moveright
38405: alias checkright none 
38407: ATTACK FORWARD
38416: +attack2 108
38418: ATTACK FORWARD ATTACK2
38418: +showscores
38418: net_graph 4 
38419: ATTACK FORWARD ATTACK2 SCORE
38424: -showscores
38424: net_graph 0
38426: ATTACK FORWARD ATTACK2
38426: slot2
38426:  alias viewmodel_toggle viewmodels_on 
38426:  viewmodel_fov 84
38426:  cl_interp 0
38426: +attack
38426: hud_medicautocallersthreshold  75  
38426:  alias weapon1  primary_up 
38426:  alias weapon2  secondary_down 
38426:  alias weapon3  melee_down 
38426:  alias lastweapon  primary_up 
38426:  alias nextweapon  melee_down 
38426:  alias previousweapon  primary_up 
38426:  alias switch_between_slot1_and_slot2  primary_up  
38426: -attack2 108
38427: ATTACK FORWARD
38427: slot2
38427:  alias viewmodel_toggle viewmodels_on 
38427:  viewmodel_fov 84
38427:  cl_interp 0
38427: +attack
38427: hud_medicautocallersthreshold  75  
38427:  alias weapon1  primary_up 
38427:  alias weapon2  secondary_down 
38427:  alias weapon3  melee_down 
38427:  alias lastweapon  primary_up 
38427:  alias nextweapon  melee_down 
38427:  alias previousweapon  primary_up 
38427:  alias switch_between_slot1_and_slot2  primary_up  
38427: slot2
38427:  alias viewmodel_toggle viewmodels_on 
38427:  viewmodel_fov 84
38427:  cl_interp 0
38427: +attack
38427: hud_medicautocallersthreshold  75  
38427:  alias weapon1  primary_up 
38427:  alias weapon2  secondary_down 
38427:  alias weapon3  melee_down 
38427:  alias lastweapon  primary_up 
38427:  alias nextweapon  melee_down 
38427:  alias previousweapon  primary_up 
38427:  alias switch_between_slot1_and_slot2  primary_up  
38427: slot2
38427:  alias viewmodel_toggle viewmodels_on 
38427:  viewmodel_fov 84
38427:  cl_interp 0
38427: +attack
38427: hud_medicautocallersthreshold  75  
38427:  alias weapon1  primary_up 
38427:  alias weapon2  secondary_down 
38427:  alias weapon3  melee_down 
38427:  alias lastweapon  primary_up 
38427:  alias nextweapon  melee_down 
38427:  alias previousweapon  primary_up 
38427:  alias switch_between_slot1_and_slot2  primary_up  
38429: slot2
38429:  alias viewmodel_toggle viewmodels_on 
38429:  viewmodel_fov 84
38429:  cl_interp 0
38429: +attack
38429: hud_medicautocallersthreshold  75  
38429:  alias weapon1  primary_up 
38429:  alias weapon2  secondary_down 
38429:  alias weapon3  melee_down 
38429:  alias lastweapon  primary_up 
38429:  alias nextweapon  melee_down 
38429:  alias previousweapon  primary_up 
38429:  alias switch_between_slot1_and_slot2  primary_up  
38429: slot2
38429:  alias viewmodel_toggle viewmodels_on 
38429:  viewmodel_fov 84
38429:  cl_interp 0
38429: +attack
38429: hud_medicautocallersthreshold  75  
38429:  alias weapon1  primary_up 
38429:  alias weapon2  secondary_down 
38429:  alias weapon3  melee_down 
38429:  alias lastweapon  primary_up 
38429:  alias nextweapon  melee_down 
38429:  alias previousweapon  primary_up 
38429:  alias switch_between_slot1_and_slot2  primary_up  
38429: slot2
38429:  alias viewmodel_toggle viewmodels_on 
38429:  viewmodel_fov 84
38429:  cl_interp 0
38429: +attack
38429: hud_medicautocallersthreshold  75  
38429:  alias weapon1  primary_up 
38429:  alias weapon2  secondary_down 
38429:  alias weapon3  melee_down 
38429:  alias lastweapon  primary_up 
38429:  alias nextweapon  melee_down 
38429:  alias previousweapon  primary_up 
38429:  alias switch_between_slot1_and_slot2  primary_up  
38430: slot2
38430:  alias viewmodel_toggle viewmodels_on 
38430:  viewmodel_fov 84
38430:  cl_interp 0
38430: +attack
38430: hud_medicautocallersthreshold  75  
38430:  alias weapon1  primary_up 
38430:  alias weapon2  secondary_down 
38430:  alias weapon3  melee_down 
38430:  alias lastweapon  primary_up 
38430:  alias nextweapon  melee_down 
38430:  alias previousweapon  primary_up 
38430:  alias switch_between_slot1_and_slot2  primary_up  
38430: slot2
38430:  alias viewmodel_toggle viewmodels_on 
38430:  viewmodel_fov 84
38430:  cl_interp 0
38430: +attack
38430: hud_medicautocallersthreshold  75  
38430:  alias weapon1  primary_up 
38430:  alias weapon2  secondary_down 
38430:  alias weapon3  melee_down 
38430:  alias lastweapon  primary_up 
38430:  alias nextweapon  melee_down 
38430:  alias previousweapon  primary_up 
38430:  alias switch_between_slot1_and_slot2  primary_up  
38430: slot2
38430:  alias viewmodel_toggle viewmodels_on 
38430:  viewmodel_fov 84
38430:  cl_interp 0
38430: +attack
38430: hud_medicautocallersthreshold  75  
38430:  alias weapon1  primary_up 
38430:  alias weapon2  secondary_down 
38430:  alias weapon3  melee_down 
38430:  alias lastweapon  primary_up 
38430:  alias nextweapon  melee_down 
38430:  alias previousweapon  primary_up 
38430:  alias switch_between_slot1_and_slot2  primary_up  
38431: slot2
38431:  alias viewmodel_toggle viewmodels_on 
38431:  viewmodel_fov 84
38431:  cl_interp 0
38431: +attack
38431: hud_medicautocallersthreshold  75  
38431:  alias weapon1  primary_up 
38431:  alias weapon2  secondary_down 
38431:  alias weapon3  melee_down 
38431:  alias lastweapon  primary_up 
38431:  alias nextweapon  melee_down 
38431:  alias previousweapon  primary_up 
38431:  alias switch_between_slot1_and_slot2  primary_up  
38431: slot2
38431:  alias viewmodel_toggle viewmodels_on 
38431:  viewmodel_fov 84
38431:  cl_interp 0
38431: +attack
38431: hud_medicautocallersthreshold  75  
38431:  alias weapon1  primary_up 
38431:  alias weapon2  secondary_down 
38431:  alias weapon3  melee_down 
38431:  alias lastweapon  primary_up 
38431:  alias nextweapon  melee_down 
38431:  alias previousweapon  primary_up 
38431:  alias switch_between_slot1_and_slot2  primary_up  
38431: slot2
38431:  alias viewmodel_toggle viewmodels_on 
38431:  viewmodel_fov 84
38431:  cl_interp 0
38431: +attack
38431: hud_medicautocallersthreshold  75  
38431:  alias weapon1  primary_up 
38431:  alias weapon2  secondary_down 
38431:  alias weapon3  melee_down 
38431:  alias lastweapon  primary_up 
38431:  alias nextweapon  melee_down 
38431:  alias previousweapon  primary_up 
38431:  alias switch_between_slot1_and_slot2  primary_up  
38433: slot2
38433:  alias viewmodel_toggle viewmodels_on 
38433:  viewmodel_fov 84
38433:  cl_interp 0
38433: +attack
38433: hud_medicautocallersthreshold  75  
38433:  alias weapon1  primary_up 
38433:  alias weapon2  secondary_down 
38433:  alias weapon3  melee_down 
38433:  alias lastweapon  primary_up 
38433:  alias nextweapon  melee_down 
38433:  alias previousweapon  primary_up 
38433:  alias switch_between_slot1_and_slot2  primary_up  
38447: +showscores
38447: net_graph 4 
38449: ATTACK FORWARD SCORE
38454: -showscores
38454: net_graph 0
38456: ATTACK FORWARD
38458: slot2
38458:  alias viewmodel_toggle viewmodels_on 
38458:  viewmodel_fov 84
38458:  cl_interp 0
38458: +attack
38458: hud_medicautocallersthreshold  75  
38458:  alias weapon1  primary_up 
38458:  alias weapon2  secondary_down 
38458:  alias weapon3  melee_down 
38458:  alias lastweapon  primary_up 
38458:  alias nextweapon  melee_down 
38458:  alias previousweapon  primary_up 
38458:  alias switch_between_slot1_and_slot2  primary_up  
38460: slot2
38460:  alias viewmodel_toggle viewmodels_on 
38460:  viewmodel_fov 84
38460:  cl_interp 0
38460: +attack
38460: hud_medicautocallersthreshold  75  
38460:  alias weapon1  primary_up 
38460:  alias weapon2  secondary_down 
38460:  alias weapon3  melee_down 
38460:  alias lastweapon  primary_up 
38460:  alias nextweapon  melee_down 
38460:  alias previousweapon  primary_up 
38460:  alias switch_between_slot1_and_slot2  primary_up  
38462: slot2
38462:  alias viewmodel_toggle viewmodels_on 
38462:  viewmodel_fov 84
38462:  cl_interp 0
38462: +attack
38462: hud_medicautocallersthreshold  75  
38462:  alias weapon1  primary_up 
38462:  alias weapon2  secondary_down 
38462:  alias weapon3  melee_down 
38462:  alias lastweapon  primary_up 
38462:  alias nextweapon  melee_down 
38462:  alias previousweapon  primary_up 
38462:  alias switch_between_slot1_and_slot2  primary_up  
38462: slot2
38462:  alias viewmodel_toggle viewmodels_on 
38462:  viewmodel_fov 84
38462:  cl_interp 0
38462: +attack
38462: hud_medicautocallersthreshold  75  
38462:  alias weapon1  primary_up 
38462:  alias weapon2  secondary_down 
38462:  alias weapon3  melee_down 
38462:  alias lastweapon  primary_up 
38462:  alias nextweapon  melee_down 
38462:  alias previousweapon  primary_up 
38462:  alias switch_between_slot1_and_slot2  primary_up  
38463: slot2
38463:  alias viewmodel_toggle viewmodels_on 
38463:  viewmodel_fov 84
38463:  cl_interp 0
38463: +attack
38463: hud_medicautocallersthreshold  75  
38463:  alias weapon1  primary_up 
38463:  alias weapon2  secondary_down 
38463:  alias weapon3  melee_down 
38463:  alias lastweapon  primary_up 
38463:  alias nextweapon  melee_down 
38463:  alias previousweapon  primary_up 
38463:  alias switch_between_slot1_and_slot2  primary_up  
38463: slot2
38463:  alias viewmodel_toggle viewmodels_on 
38463:  viewmodel_fov 84
38463:  cl_interp 0
38463: +attack
38463: hud_medicautocallersthreshold  75  
38463:  alias weapon1  primary_up 
38463:  alias weapon2  secondary_down 
38463:  alias weapon3  melee_down 
38463:  alias lastweapon  primary_up 
38463:  alias nextweapon  melee_down 
38463:  alias previousweapon  primary_up 
38463:  alias switch_between_slot1_and_slot2  primary_up  
38463: slot2
38463:  alias viewmodel_toggle viewmodels_on 
38463:  viewmodel_fov 84
38463:  cl_interp 0
38463: +attack
38463: hud_medicautocallersthreshold  75  
38463:  alias weapon1  primary_up 
38463:  alias weapon2  secondary_down 
38463:  alias weapon3  melee_down 
38463:  alias lastweapon  primary_up 
38463:  alias nextweapon  melee_down 
38463:  alias previousweapon  primary_up 
38463:  alias switch_between_slot1_and_slot2  primary_up  
38465: slot2
38465:  alias viewmodel_toggle viewmodels_on 
38465:  viewmodel_fov 84
38465:  cl_interp 0
38465: +attack
38465: hud_medicautocallersthreshold  75  
38465:  alias weapon1  primary_up 
38465:  alias weapon2  secondary_down 
38465:  alias weapon3  melee_down 
38465:  alias lastweapon  primary_up 
38465:  alias nextweapon  melee_down 
38465:  alias previousweapon  primary_up 
38465:  alias switch_between_slot1_and_slot2  primary_up  
38465: slot2
38465:  alias viewmodel_toggle viewmodels_on 
38465:  viewmodel_fov 84
38465:  cl_interp 0
38465: +attack
38465: hud_medicautocallersthreshold  75  
38465:  alias weapon1  primary_up 
38465:  alias weapon2  secondary_down 
38465:  alias weapon3  melee_down 
38465:  alias lastweapon  primary_up 
38465:  alias nextweapon  melee_down 
38465:  alias previousweapon  primary_up 
38465:  alias switch_between_slot1_and_slot2  primary_up  
38467: slot2
38467:  alias viewmodel_toggle viewmodels_on 
38467:  viewmodel_fov 84
38467:  cl_interp 0
38467: +attack
38467: hud_medicautocallersthreshold  75  
38467:  alias weapon1  primary_up 
38467:  alias weapon2  secondary_down 
38467:  alias weapon3  melee_down 
38467:  alias lastweapon  primary_up 
38467:  alias nextweapon  melee_down 
38467:  alias previousweapon  primary_up 
38467:  alias switch_between_slot1_and_slot2  primary_up  
38469: -moveright
38469: +moveleft
38469: alias checkleft +moveleft 
38471: ATTACK FORWARD MOVELEFT
38489: -moveleft
38489: alias checkleft none 
38491: ATTACK FORWARD
38494: slot2
38494:  alias viewmodel_toggle viewmodels_on 
38494:  viewmodel_fov 84
38494:  cl_interp 0
38494: +attack
38494: hud_medicautocallersthreshold  75  
38494:  alias weapon1  primary_up 
38494:  alias weapon2  secondary_down 
38494:  alias weapon3  melee_down 
38494:  alias lastweapon  primary_up 
38494:  alias nextweapon  melee_down 
38494:  alias previousweapon  primary_up 
38494:  alias switch_between_slot1_and_slot2  primary_up  
38494: slot2
38494:  alias viewmodel_toggle viewmodels_on 
38494:  viewmodel_fov 84
38494:  cl_interp 0
38494: +attack
38494: hud_medicautocallersthreshold  75  
38494:  alias weapon1  primary_up 
38494:  alias weapon2  secondary_down 
38494:  alias weapon3  melee_down 
38494:  alias lastweapon  primary_up 
38494:  alias nextweapon  melee_down 
38494:  alias previousweapon  primary_up 
38494:  alias switch_between_slot1_and_slot2  primary_up  
38496: slot2
38496:  alias viewmodel_toggle viewmodels_on 
38496:  viewmodel_fov 84
38496:  cl_interp 0
38496: +attack
38496: hud_medicautocallersthreshold  75  
38496:  alias weapon1  primary_up 
38496:  alias weapon2  secondary_down 
38496:  alias weapon3  melee_down 
38496:  alias lastweapon  primary_up 
38496:  alias nextweapon  melee_down 
38496:  alias previousweapon  primary_up 
38496:  alias switch_between_slot1_and_slot2  primary_up  
38496: slot2
38496:  alias viewmodel_toggle viewmodels_on 
38496:  viewmodel_fov 84
38496:  cl_interp 0
38496: +attack
38496: hud_medicautocallersthreshold  75  
38496:  alias weapon1  primary_up 
38496:  alias weapon2  secondary_down 
38496:  alias weapon3  melee_down 
38496:  alias lastweapon  primary_up 
38496:  alias nextweapon  melee_down 
38496:  alias previousweapon  primary_up 
38496:  alias switch_between_slot1_and_slot2  primary_up  
38498: slot2
38498:  alias viewmodel_toggle viewmodels_on 
38498:  viewmodel_fov 84
38498:  cl_interp 0
38498: +attack
38498: hud_medicautocallersthreshold  75  
38498:  alias weapon1  primary_up 
38498:  alias weapon2  secondary_down 
38498:  alias weapon3  melee_down 
38498:  alias lastweapon  primary_up 
38498:  alias nextweapon  melee_down 
38498:  alias previousweapon  primary_up 
38498:  alias switch_between_slot1_and_slot2  primary_up  
38498: slot2
38498:  alias viewmodel_toggle viewmodels_on 
38498:  viewmodel_fov 84
38498:  cl_interp 0
38498: +attack
38498: hud_medicautocallersthreshold  75  
38498:  alias weapon1  primary_up 
38498:  alias weapon2  secondary_down 
38498:  alias weapon3  melee_down 
38498:  alias lastweapon  primary_up 
38498:  alias nextweapon  melee_down 
38498:  alias previousweapon  primary_up 
38498:  alias switch_between_slot1_and_slot2  primary_up  
38501: -moveright
38501: +moveleft
38501: alias checkleft +moveleft 
38503: ATTACK FORWARD MOVELEFT
38566: -moveleft
38566: alias checkleft none 
38567: ATTACK FORWARD
38580: -moveright
38580: +moveleft
38580: alias checkleft +moveleft 
38582: ATTACK FORWARD MOVELEFT
38588: -moveleft
38588: alias checkleft none 
38589: ATTACK FORWARD
38594: -moveleft
38594: +moveright
38594: alias checkright +moveright 
38594: ATTACK FORWARD MOVERIGHT
38608: -moveright
38608: +moveleft
38608: alias checkleft +moveleft 
38609: ATTACK FORWARD MOVELEFT
38612: -moveright
38612: +moveleft 
38612: alias checkright none 
38634: -forward
38634: alias checkfwd none 
38635: ATTACK MOVELEFT
38635: -moveleft
38635: +moveright
38635: alias checkright +moveright 
38637: ATTACK MOVERIGHT
38637: -moveleft
38637: +moveright 
38637: alias checkleft none 
38662: -back
38662: +forward
38662: alias checkfwd +forward 
38662: ATTACK FORWARD MOVERIGHT
38666: -moveright
38666: +moveleft
38666: alias checkleft +moveleft 
38667: ATTACK FORWARD MOVELEFT
38668: -moveright
38668: +moveleft 
38668: alias checkright none 
38680: -moveleft
38680: alias checkleft none 
38682: ATTACK FORWARD
38683: -moveleft
38683: +moveright
38683: alias checkright +moveright 
38684: ATTACK FORWARD MOVERIGHT
38712: -moveright
38712: +moveleft
38712: alias checkleft +moveleft 
38714: ATTACK FORWARD MOVELEFT
38714: -moveright
38714: +moveleft 
38714: alias checkright none 
38734: -moveleft
38734: +moveright
38734: alias checkright +moveright 
38736: ATTACK FORWARD MOVERIGHT
38736: -moveleft
38736: +moveright 
38736: alias checkleft none 
38741: -forward
38741: alias checkfwd none 
38741: ATTACK MOVERIGHT
38754: -moveright
38754: +moveleft
38754: alias checkleft +moveleft 
38756: ATTACK MOVELEFT
38759: -moveright
38759: +moveleft 
38759: alias checkright none 
38773: -back
38773: +forward
38773: alias checkfwd +forward 
38775: ATTACK FORWARD MOVELEFT
38783: -moveleft
38783: alias checkleft none 
38784: ATTACK FORWARD
38784: -moveleft
38784: +moveright
38784: alias checkright +moveright 
38785: ATTACK FORWARD MOVERIGHT
38786: -forward
38786: alias checkfwd none 
38787: ATTACK MOVERIGHT
38789: slot2
38789:  alias viewmodel_toggle viewmodels_on 
38789:  viewmodel_fov 84
38789:  cl_interp 0
38789: +attack
38789: hud_medicautocallersthreshold  75  
38789:  alias weapon1  primary_up 
38789:  alias weapon2  secondary_down 
38789:  alias weapon3  melee_down 
38789:  alias lastweapon  primary_up 
38789:  alias nextweapon  melee_down 
38789:  alias previousweapon  primary_up 
38789:  alias switch_between_slot1_and_slot2  primary_up  
38791: slot2
38791:  alias viewmodel_toggle viewmodels_on 
38791:  viewmodel_fov 84
38791:  cl_interp 0
38791: +attack
38791: hud_medicautocallersthreshold  75  
38791:  alias weapon1  primary_up 
38791:  alias weapon2  secondary_down 
38791:  alias weapon3  melee_down 
38791:  alias lastweapon  primary_up 
38791:  alias nextweapon  melee_down 
38791:  alias previousweapon  primary_up 
38791:  alias switch_between_slot1_and_slot2  primary_up  
38792: slot2
38792:  alias viewmodel_toggle viewmodels_on 
38792:  viewmodel_fov 84
38792:  cl_interp 0
38792: +attack
38792: hud_medicautocallersthreshold  75  
38792:  alias weapon1  primary_up 
38792:  alias weapon2  secondary_down 
38792:  alias weapon3  melee_down 
38792:  alias lastweapon  primary_up 
38792:  alias nextweapon  melee_down 
38792:  alias previousweapon  primary_up 
38792:  alias switch_between_slot1_and_slot2  primary_up  
38793: slot2
38793:  alias viewmodel_toggle viewmodels_on 
38793:  viewmodel_fov 84
38793:  cl_interp 0
38793: +attack
38793: hud_medicautocallersthreshold  75  
38793:  alias weapon1  primary_up 
38793:  alias weapon2  secondary_down 
38793:  alias weapon3  melee_down 
38793:  alias lastweapon  primary_up 
38793:  alias nextweapon  melee_down 
38793:  alias previousweapon  primary_up 
38793:  alias switch_between_slot1_and_slot2  primary_up  
38794: slot2
38794:  alias viewmodel_toggle viewmodels_on 
38794:  viewmodel_fov 84
38794:  cl_interp 0
38794: +attack
38794: hud_medicautocallersthreshold  75  
38794:  alias weapon1  primary_up 
38794:  alias weapon2  secondary_down 
38794:  alias weapon3  melee_down 
38794:  alias lastweapon  primary_up 
38794:  alias nextweapon  melee_down 
38794:  alias previousweapon  primary_up 
38794:  alias switch_between_slot1_and_slot2  primary_up  
38805: -back
38805: +forward
38805: alias checkfwd +forward 
38806: ATTACK FORWARD MOVERIGHT
38810: -moveright
38810: alias checkright none 
38811: ATTACK FORWARD
38811: -moveright
38811: +moveleft
38811: alias checkleft +moveleft 
38812: ATTACK FORWARD MOVELEFT
38812: -attack 
38814: FORWARD MOVELEFT
38820: +attack 
38821: ATTACK FORWARD MOVELEFT
38833: -moveleft
38833: alias checkleft none 
38835: ATTACK FORWARD
38840: slot2
38840:  alias viewmodel_toggle viewmodels_on 
38840:  viewmodel_fov 84
38840:  cl_interp 0
38840: +attack
38840: hud_medicautocallersthreshold  75  
38840:  alias weapon1  primary_up 
38840:  alias weapon2  secondary_down 
38840:  alias weapon3  melee_down 
38840:  alias lastweapon  primary_up 
38840:  alias nextweapon  melee_down 
38840:  alias previousweapon  primary_up 
38840:  alias switch_between_slot1_and_slot2  primary_up  
38858: -moveright
38858: +moveleft
38858: alias checkleft +moveleft 
38858: ATTACK FORWARD MOVELEFT
38866: -moveleft
38866: alias checkleft none 
38866: slot2
38866:  alias viewmodel_toggle viewmodels_on 
38866:  viewmodel_fov 84
38866:  cl_interp 0
38866: +attack
38866: hud_medicautocallersthreshold  75  
38866:  alias weapon1  primary_up 
38866:  alias weapon2  secondary_down 
38866:  alias weapon3  melee_down 
38866:  alias lastweapon  primary_up 
38866:  alias nextweapon  melee_down 
38866:  alias previousweapon  primary_up 
38866:  alias switch_between_slot1_and_slot2  primary_up  
38867: ATTACK FORWARD
38869: -moveleft
38869: +moveright
38869: alias checkright +moveright 
38870: ATTACK FORWARD MOVERIGHT
38870: slot2
38870:  alias viewmodel_toggle viewmodels_on 
38870:  viewmodel_fov 84
38870:  cl_interp 0
38870: +attack
38870: hud_medicautocallersthreshold  75  
38870:  alias weapon1  primary_up 
38870:  alias weapon2  secondary_down 
38870:  alias weapon3  melee_down 
38870:  alias lastweapon  primary_up 
38870:  alias nextweapon  melee_down 
38870:  alias previousweapon  primary_up 
38870:  alias switch_between_slot1_and_slot2  primary_up  
38873: -forward
38873: alias checkfwd none 
38874: ATTACK MOVERIGHT
38874: slot2
38874:  alias viewmodel_toggle viewmodels_on 
38874:  viewmodel_fov 84
38874:  cl_interp 0
38874: +attack
38874: hud_medicautocallersthreshold  75  
38874:  alias weapon1  primary_up 
38874:  alias weapon2  secondary_down 
38874:  alias weapon3  melee_down 
38874:  alias lastweapon  primary_up 
38874:  alias nextweapon  melee_down 
38874:  alias previousweapon  primary_up 
38874:  alias switch_between_slot1_and_slot2  primary_up  
38884: -back
38884: +forward
38884: alias checkfwd +forward 
38885: ATTACK FORWARD MOVERIGHT
38893: -moveright
38893: alias checkright none 
38895: ATTACK FORWARD
38899: slot2
38899:  alias viewmodel_toggle viewmodels_on 
38899:  viewmodel_fov 84
38899:  cl_interp 0
38899: +attack
38899: hud_medicautocallersthreshold  75  
38899:  alias weapon1  primary_up 
38899:  alias weapon2  secondary_down 
38899:  alias weapon3  melee_down 
38899:  alias lastweapon  primary_up 
38899:  alias nextweapon  melee_down 
38899:  alias previousweapon  primary_up 
38899:  alias switch_between_slot1_and_slot2  primary_up  
38901: slot2
38901:  alias viewmodel_toggle viewmodels_on 
38901:  viewmodel_fov 84
38901:  cl_interp 0
38901: +attack
38901: hud_medicautocallersthreshold  75  
38901:  alias weapon1  primary_up 
38901:  alias weapon2  secondary_down 
38901:  alias weapon3  melee_down 
38901:  alias lastweapon  primary_up 
38901:  alias nextweapon  melee_down 
38901:  alias previousweapon  primary_up 
38901:  alias switch_between_slot1_and_slot2  primary_up  
38901: -moveleft
38901: +moveright
38901: alias checkright +moveright 
38903: ATTACK FORWARD MOVERIGHT
38903: slot2
38903:  alias viewmodel_toggle viewmodels_on 
38903:  viewmodel_fov 84
38903:  cl_interp 0
38903: +attack
38903: hud_medicautocallersthreshold  75  
38903:  alias weapon1  primary_up 
38903:  alias weapon2  secondary_down 
38903:  alias weapon3  melee_down 
38903:  alias lastweapon  primary_up 
38903:  alias nextweapon  melee_down 
38903:  alias previousweapon  primary_up 
38903:  alias switch_between_slot1_and_slot2  primary_up  
38904: slot2
38904:  alias viewmodel_toggle viewmodels_on 
38904:  viewmodel_fov 84
38904:  cl_interp 0
38904: +attack
38904: hud_medicautocallersthreshold  75  
38904:  alias weapon1  primary_up 
38904:  alias weapon2  secondary_down 
38904:  alias weapon3  melee_down 
38904:  alias lastweapon  primary_up 
38904:  alias nextweapon  melee_down 
38904:  alias previousweapon  primary_up 
38904:  alias switch_between_slot1_and_slot2  primary_up  
38914: -forward
38914: alias checkfwd none 
38916: ATTACK MOVERIGHT
38946: -forward
38946: +back
38946: alias checkback +back 
38947: ATTACK BACK MOVERIGHT
38968: -moveright
38968: +moveleft
38968: alias checkleft +moveleft 
38969: ATTACK BACK MOVELEFT
38976: -moveright
38976: +moveleft 
38976: alias checkright none 
38991: slot1
38991:  alias viewmodel_toggle viewmodels_off 
38991:  viewmodel_fov 84
38991:  cl_interp 0
38991: -attack
38991: hud_medicautocallersthreshold  150  
38991:  alias weapon1  primary_up 
38991:  alias weapon2  secondary_down 
38991:  alias weapon3  melee_up 
38991:  alias lastweapon  secondary_down 
38991:  alias nextweapon  secondary_down 
38991:  alias previousweapon  melee_up 
38991:  alias switch_between_slot1_and_slot2  secondary_down  
38992: BACK MOVELEFT
38992: slot1
38992:  alias viewmodel_toggle viewmodels_off 
38992:  viewmodel_fov 84
38992:  cl_interp 0
38992: -attack
38992: hud_medicautocallersthreshold  150  
38992:  alias weapon1  primary_up 
38992:  alias weapon2  secondary_down 
38992:  alias weapon3  melee_up 
38992:  alias lastweapon  secondary_down 
38992:  alias nextweapon  secondary_down 
38992:  alias previousweapon  melee_up 
38992:  alias switch_between_slot1_and_slot2  secondary_down  
38992: slot1
38992:  alias viewmodel_toggle viewmodels_off 
38992:  viewmodel_fov 84
38992:  cl_interp 0
38992: -attack
38992: hud_medicautocallersthreshold  150  
38992:  alias weapon1  primary_up 
38992:  alias weapon2  secondary_down 
38992:  alias weapon3  melee_up 
38992:  alias lastweapon  secondary_down 
38992:  alias nextweapon  secondary_down 
38992:  alias previousweapon  melee_up 
38992:  alias switch_between_slot1_and_slot2  secondary_down  
38994: slot1
38994:  alias viewmodel_toggle viewmodels_off 
38994:  viewmodel_fov 84
38994:  cl_interp 0
38994: -attack
38994: hud_medicautocallersthreshold  150  
38994:  alias weapon1  primary_up 
38994:  alias weapon2  secondary_down 
38994:  alias weapon3  melee_up 
38994:  alias lastweapon  secondary_down 
38994:  alias nextweapon  secondary_down 
38994:  alias previousweapon  melee_up 
38994:  alias switch_between_slot1_and_slot2  secondary_down  
38994: slot1
38994:  alias viewmodel_toggle viewmodels_off 
38994:  viewmodel_fov 84
38994:  cl_interp 0
38994: -attack
38994: hud_medicautocallersthreshold  150  
38994:  alias weapon1  primary_up 
38994:  alias weapon2  secondary_down 
38994:  alias weapon3  melee_up 
38994:  alias lastweapon  secondary_down 
38994:  alias nextweapon  secondary_down 
38994:  alias previousweapon  melee_up 
38994:  alias switch_between_slot1_and_slot2  secondary_down  
38995: slot1
38995:  alias viewmodel_toggle viewmodels_off 
38995:  viewmodel_fov 84
38995:  cl_interp 0
38995: -attack
38995: hud_medicautocallersthreshold  150  
38995:  alias weapon1  primary_up 
38995:  alias weapon2  secondary_down 
38995:  alias weapon3  melee_up 
38995:  alias lastweapon  secondary_down 
38995:  alias nextweapon  secondary_down 
38995:  alias previousweapon  melee_up 
38995:  alias switch_between_slot1_and_slot2  secondary_down  
38997: slot1
38997:  alias viewmodel_toggle viewmodels_off 
38997:  viewmodel_fov 84
38997:  cl_interp 0
38997: -attack
38997: hud_medicautocallersthreshold  150  
38997:  alias weapon1  primary_up 
38997:  alias weapon2  secondary_down 
38997:  alias weapon3  melee_up 
38997:  alias lastweapon  secondary_down 
38997:  alias nextweapon  secondary_down 
38997:  alias previousweapon  melee_up 
38997:  alias switch_between_slot1_and_slot2  secondary_down  
38999: slot1
38999:  alias viewmodel_toggle viewmodels_off 
38999:  viewmodel_fov 84
38999:  cl_interp 0
38999: -attack
38999: hud_medicautocallersthreshold  150  
38999:  alias weapon1  primary_up 
38999:  alias weapon2  secondary_down 
38999:  alias weapon3  melee_up 
38999:  alias lastweapon  secondary_down 
38999:  alias nextweapon  secondary_down 
38999:  alias previousweapon  melee_up 
38999:  alias switch_between_slot1_and_slot2  secondary_down  
39003: +jump 65
39003: JUMP BACK MOVELEFT
39012: -jump 65
39012: BACK MOVELEFT
39025: +attack 107
39026: ATTACK BACK MOVELEFT
39035: -attack 107
39037: BACK MOVELEFT
39040: slot2
39040:  alias viewmodel_toggle viewmodels_on 
39040:  viewmodel_fov 84
39040:  cl_interp 0
39040: +attack
39040: hud_medicautocallersthreshold  75  
39040:  alias weapon1  primary_up 
39040:  alias weapon2  secondary_down 
39040:  alias weapon3  melee_down 
39040:  alias lastweapon  primary_up 
39040:  alias nextweapon  melee_down 
39040:  alias previousweapon  primary_up 
39040:  alias switch_between_slot1_and_slot2  primary_up  
39040: slot2
39040:  alias viewmodel_toggle viewmodels_on 
39040:  viewmodel_fov 84
39040:  cl_interp 0
39040: +attack
39040: hud_medicautocallersthreshold  75  
39040:  alias weapon1  primary_up 
39040:  alias weapon2  secondary_down 
39040:  alias weapon3  melee_down 
39040:  alias lastweapon  primary_up 
39040:  alias nextweapon  melee_down 
39040:  alias previousweapon  primary_up 
39040:  alias switch_between_slot1_and_slot2  primary_up  
39040: slot2
39040:  alias viewmodel_toggle viewmodels_on 
39040:  viewmodel_fov 84
39040:  cl_interp 0
39040: +attack
39040: hud_medicautocallersthreshold  75  
39040:  alias weapon1  primary_up 
39040:  alias weapon2  secondary_down 
39040:  alias weapon3  melee_down 
39040:  alias lastweapon  primary_up 
39040:  alias nextweapon  melee_down 
39040:  alias previousweapon  primary_up 
39040:  alias switch_between_slot1_and_slot2  primary_up  
39042: ATTACK BACK MOVELEFT
39042: -back
39042: alias checkback none 
39042: slot2
39042:  alias viewmodel_toggle viewmodels_on 
39042:  viewmodel_fov 84
39042:  cl_interp 0
39042: +attack
39042: hud_medicautocallersthreshold  75  
39042:  alias weapon1  primary_up 
39042:  alias weapon2  secondary_down 
39042:  alias weapon3  melee_down 
39042:  alias lastweapon  primary_up 
39042:  alias nextweapon  melee_down 
39042:  alias previousweapon  primary_up 
39042:  alias switch_between_slot1_and_slot2  primary_up  
39042: ATTACK MOVELEFT
39042: slot2
39042:  alias viewmodel_toggle viewmodels_on 
39042:  viewmodel_fov 84
39042:  cl_interp 0
39042: +attack
39042: hud_medicautocallersthreshold  75  
39042:  alias weapon1  primary_up 
39042:  alias weapon2  secondary_down 
39042:  alias weapon3  melee_down 
39042:  alias lastweapon  primary_up 
39042:  alias nextweapon  melee_down 
39042:  alias previousweapon  primary_up 
39042:  alias switch_between_slot1_and_slot2  primary_up  
39042: slot2
39042:  alias viewmodel_toggle viewmodels_on 
39042:  viewmodel_fov 84
39042:  cl_interp 0
39042: +attack
39042: hud_medicautocallersthreshold  75  
39042:  alias weapon1  primary_up 
39042:  alias weapon2  secondary_down 
39042:  alias weapon3  melee_down 
39042:  alias lastweapon  primary_up 
39042:  alias nextweapon  melee_down 
39042:  alias previousweapon  primary_up 
39042:  alias switch_between_slot1_and_slot2  primary_up  
39042: slot2
39042:  alias viewmodel_toggle viewmodels_on 
39042:  viewmodel_fov 84
39042:  cl_interp 0
39042: +attack
39042: hud_medicautocallersthreshold  75  
39042:  alias weapon1  primary_up 
39042:  alias weapon2  secondary_down 
39042:  alias weapon3  melee_down 
39042:  alias lastweapon  primary_up 
39042:  alias nextweapon  melee_down 
39042:  alias previousweapon  primary_up 
39042:  alias switch_between_slot1_and_slot2  primary_up  
39043: slot2
39043:  alias viewmodel_toggle viewmodels_on 
39043:  viewmodel_fov 84
39043:  cl_interp 0
39043: +attack
39043: hud_medicautocallersthreshold  75  
39043:  alias weapon1  primary_up 
39043:  alias weapon2  secondary_down 
39043:  alias weapon3  melee_down 
39043:  alias lastweapon  primary_up 
39043:  alias nextweapon  melee_down 
39043:  alias previousweapon  primary_up 
39043:  alias switch_between_slot1_and_slot2  primary_up  
39043: slot2
39043:  alias viewmodel_toggle viewmodels_on 
39043:  viewmodel_fov 84
39043:  cl_interp 0
39043: +attack
39043: hud_medicautocallersthreshold  75  
39043:  alias weapon1  primary_up 
39043:  alias weapon2  secondary_down 
39043:  alias weapon3  melee_down 
39043:  alias lastweapon  primary_up 
39043:  alias nextweapon  melee_down 
39043:  alias previousweapon  primary_up 
39043:  alias switch_between_slot1_and_slot2  primary_up  
39043: slot2
39043:  alias viewmodel_toggle viewmodels_on 
39043:  viewmodel_fov 84
39043:  cl_interp 0
39043: +attack
39043: hud_medicautocallersthreshold  75  
39043:  alias weapon1  primary_up 
39043:  alias weapon2  secondary_down 
39043:  alias weapon3  melee_down 
39043:  alias lastweapon  primary_up 
39043:  alias nextweapon  melee_down 
39043:  alias previousweapon  primary_up 
39043:  alias switch_between_slot1_and_slot2  primary_up  
39045: slot2
39045:  alias viewmodel_toggle viewmodels_on 
39045:  viewmodel_fov 84
39045:  cl_interp 0
39045: +attack
39045: hud_medicautocallersthreshold  75  
39045:  alias weapon1  primary_up 
39045:  alias weapon2  secondary_down 
39045:  alias weapon3  melee_down 
39045:  alias lastweapon  primary_up 
39045:  alias nextweapon  melee_down 
39045:  alias previousweapon  primary_up 
39045:  alias switch_between_slot1_and_slot2  primary_up  
39045: slot2
39045:  alias viewmodel_toggle viewmodels_on 
39045:  viewmodel_fov 84
39045:  cl_interp 0
39045: +attack
39045: hud_medicautocallersthreshold  75  
39045:  alias weapon1  primary_up 
39045:  alias weapon2  secondary_down 
39045:  alias weapon3  melee_down 
39045:  alias lastweapon  primary_up 
39045:  alias nextweapon  melee_down 
39045:  alias previousweapon  primary_up 
39045:  alias switch_between_slot1_and_slot2  primary_up  
39045: slot2
39045:  alias viewmodel_toggle viewmodels_on 
39045:  viewmodel_fov 84
39045:  cl_interp 0
39045: +attack
39045: hud_medicautocallersthreshold  75  
39045:  alias weapon1  primary_up 
39045:  alias weapon2  secondary_down 
39045:  alias weapon3  melee_down 
39045:  alias lastweapon  primary_up 
39045:  alias nextweapon  melee_down 
39045:  alias previousweapon  primary_up 
39045:  alias switch_between_slot1_and_slot2  primary_up  
39046: slot2
39046:  alias viewmodel_toggle viewmodels_on 
39046:  viewmodel_fov 84
39046:  cl_interp 0
39046: +attack
39046: hud_medicautocallersthreshold  75  
39046:  alias weapon1  primary_up 
39046:  alias weapon2  secondary_down 
39046:  alias weapon3  melee_down 
39046:  alias lastweapon  primary_up 
39046:  alias nextweapon  melee_down 
39046:  alias previousweapon  primary_up 
39046:  alias switch_between_slot1_and_slot2  primary_up  
39046: slot2
39046:  alias viewmodel_toggle viewmodels_on 
39046:  viewmodel_fov 84
39046:  cl_interp 0
39046: +attack
39046: hud_medicautocallersthreshold  75  
39046:  alias weapon1  primary_up 
39046:  alias weapon2  secondary_down 
39046:  alias weapon3  melee_down 
39046:  alias lastweapon  primary_up 
39046:  alias nextweapon  melee_down 
39046:  alias previousweapon  primary_up 
39046:  alias switch_between_slot1_and_slot2  primary_up  
39048: slot2
39048:  alias viewmodel_toggle viewmodels_on 
39048:  viewmodel_fov 84
39048:  cl_interp 0
39048: +attack
39048: hud_medicautocallersthreshold  75  
39048:  alias weapon1  primary_up 
39048:  alias weapon2  secondary_down 
39048:  alias weapon3  melee_down 
39048:  alias lastweapon  primary_up 
39048:  alias nextweapon  melee_down 
39048:  alias previousweapon  primary_up 
39048:  alias switch_between_slot1_and_slot2  primary_up  
39050: -back
39050: +forward
39050: alias checkfwd +forward 
39050: ATTACK FORWARD MOVELEFT
39084: -forward
39084: alias checkfwd none 
39085: ATTACK MOVELEFT
39088: slot2
39088:  alias viewmodel_toggle viewmodels_on 
39088:  viewmodel_fov 84
39088:  cl_interp 0
39088: +attack
39088: hud_medicautocallersthreshold  75  
39088:  alias weapon1  primary_up 
39088:  alias weapon2  secondary_down 
39088:  alias weapon3  melee_down 
39088:  alias lastweapon  primary_up 
39088:  alias nextweapon  melee_down 
39088:  alias previousweapon  primary_up 
39088:  alias switch_between_slot1_and_slot2  primary_up  
39090: slot2
39090:  alias viewmodel_toggle viewmodels_on 
39090:  viewmodel_fov 84
39090:  cl_interp 0
39090: +attack
39090: hud_medicautocallersthreshold  75  
39090:  alias weapon1  primary_up 
39090:  alias weapon2  secondary_down 
39090:  alias weapon3  melee_down 
39090:  alias lastweapon  primary_up 
39090:  alias nextweapon  melee_down 
39090:  alias previousweapon  primary_up 
39090:  alias switch_between_slot1_and_slot2  primary_up  
39091: slot2
39091:  alias viewmodel_toggle viewmodels_on 
39091:  viewmodel_fov 84
39091:  cl_interp 0
39091: +attack
39091: hud_medicautocallersthreshold  75  
39091:  alias weapon1  primary_up 
39091:  alias weapon2  secondary_down 
39091:  alias weapon3  melee_down 
39091:  alias lastweapon  primary_up 
39091:  alias nextweapon  melee_down 
39091:  alias previousweapon  primary_up 
39091:  alias switch_between_slot1_and_slot2  primary_up  
39092: slot2
39092:  alias viewmodel_toggle viewmodels_on 
39092:  viewmodel_fov 84
39092:  cl_interp 0
39092: +attack
39092: hud_medicautocallersthreshold  75  
39092:  alias weapon1  primary_up 
39092:  alias weapon2  secondary_down 
39092:  alias weapon3  melee_down 
39092:  alias lastweapon  primary_up 
39092:  alias nextweapon  melee_down 
39092:  alias previousweapon  primary_up 
39092:  alias switch_between_slot1_and_slot2  primary_up  
39093: slot2
39093:  alias viewmodel_toggle viewmodels_on 
39093:  viewmodel_fov 84
39093:  cl_interp 0
39093: +attack
39093: hud_medicautocallersthreshold  75  
39093:  alias weapon1  primary_up 
39093:  alias weapon2  secondary_down 
39093:  alias weapon3  melee_down 
39093:  alias lastweapon  primary_up 
39093:  alias nextweapon  melee_down 
39093:  alias previousweapon  primary_up 
39093:  alias switch_between_slot1_and_slot2  primary_up  
39094: slot2
39094:  alias viewmodel_toggle viewmodels_on 
39094:  viewmodel_fov 84
39094:  cl_interp 0
39094: +attack
39094: hud_medicautocallersthreshold  75  
39094:  alias weapon1  primary_up 
39094:  alias weapon2  secondary_down 
39094:  alias weapon3  melee_down 
39094:  alias lastweapon  primary_up 
39094:  alias nextweapon  melee_down 
39094:  alias previousweapon  primary_up 
39094:  alias switch_between_slot1_and_slot2  primary_up  
39096: slot2
39096:  alias viewmodel_toggle viewmodels_on 
39096:  viewmodel_fov 84
39096:  cl_interp 0
39096: +attack
39096: hud_medicautocallersthreshold  75  
39096:  alias weapon1  primary_up 
39096:  alias weapon2  secondary_down 
39096:  alias weapon3  melee_down 
39096:  alias lastweapon  primary_up 
39096:  alias nextweapon  melee_down 
39096:  alias previousweapon  primary_up 
39096:  alias switch_between_slot1_and_slot2  primary_up  
39107: -back
39107: +forward
39107: alias checkfwd +forward 
39109: ATTACK FORWARD MOVELEFT
39120: -moveleft
39120: alias checkleft none 
39121: ATTACK FORWARD
39125: -moveright
39125: +moveleft
39125: alias checkleft +moveleft 
39126: ATTACK FORWARD MOVELEFT
39127: +jump 65
39128: ATTACK JUMP FORWARD MOVELEFT
39135: -attack 
39135: -jump 65
39137: FORWARD MOVELEFT
39143: +attack 
39144: ATTACK FORWARD MOVELEFT
39144: -forward
39144: alias checkfwd none 
39145: ATTACK MOVELEFT
39152: -forward
39152: +back
39152: alias checkback +back 
39153: ATTACK BACK MOVELEFT
39159: -moveleft
39159: +moveright
39159: alias checkright +moveright 
39160: ATTACK BACK MOVERIGHT
39161: -moveleft
39161: +moveright 
39161: alias checkleft none 
39184: -back
39184: alias checkback none 
39185: ATTACK MOVERIGHT
39198: slot2
39198:  alias viewmodel_toggle viewmodels_on 
39198:  viewmodel_fov 84
39198:  cl_interp 0
39198: +attack
39198: hud_medicautocallersthreshold  75  
39198:  alias weapon1  primary_up 
39198:  alias weapon2  secondary_down 
39198:  alias weapon3  melee_down 
39198:  alias lastweapon  primary_up 
39198:  alias nextweapon  melee_down 
39198:  alias previousweapon  primary_up 
39198:  alias switch_between_slot1_and_slot2  primary_up  
39200: slot2
39200:  alias viewmodel_toggle viewmodels_on 
39200:  viewmodel_fov 84
39200:  cl_interp 0
39200: +attack
39200: hud_medicautocallersthreshold  75  
39200:  alias weapon1  primary_up 
39200:  alias weapon2  secondary_down 
39200:  alias weapon3  melee_down 
39200:  alias lastweapon  primary_up 
39200:  alias nextweapon  melee_down 
39200:  alias previousweapon  primary_up 
39200:  alias switch_between_slot1_and_slot2  primary_up  
39200: slot2
39200:  alias viewmodel_toggle viewmodels_on 
39200:  viewmodel_fov 84
39200:  cl_interp 0
39200: +attack
39200: hud_medicautocallersthreshold  75  
39200:  alias weapon1  primary_up 
39200:  alias weapon2  secondary_down 
39200:  alias weapon3  melee_down 
39200:  alias lastweapon  primary_up 
39200:  alias nextweapon  melee_down 
39200:  alias previousweapon  primary_up 
39200:  alias switch_between_slot1_and_slot2  primary_up  
39201: -forward
39201: +back
39201: alias checkback +back 
39201: slot2
39201:  alias viewmodel_toggle viewmodels_on 
39201:  viewmodel_fov 84
39201:  cl_interp 0
39201: +attack
39201: hud_medicautocallersthreshold  75  
39201:  alias weapon1  primary_up 
39201:  alias weapon2  secondary_down 
39201:  alias weapon3  melee_down 
39201:  alias lastweapon  primary_up 
39201:  alias nextweapon  melee_down 
39201:  alias previousweapon  primary_up 
39201:  alias switch_between_slot1_and_slot2  primary_up  
39202: ATTACK BACK MOVERIGHT
39219: -moveright
39219: +moveleft
39219: alias checkleft +moveleft 
39220: ATTACK BACK MOVELEFT
39228: -moveright
39228: +moveleft 
39228: alias checkright none 
39230: slot2
39230:  alias viewmodel_toggle viewmodels_on 
39230:  viewmodel_fov 84
39230:  cl_interp 0
39230: +attack
39230: hud_medicautocallersthreshold  75  
39230:  alias weapon1  primary_up 
39230:  alias weapon2  secondary_down 
39230:  alias weapon3  melee_down 
39230:  alias lastweapon  primary_up 
39230:  alias nextweapon  melee_down 
39230:  alias previousweapon  primary_up 
39230:  alias switch_between_slot1_and_slot2  primary_up  
39234: slot2
39234:  alias viewmodel_toggle viewmodels_on 
39234:  viewmodel_fov 84
39234:  cl_interp 0
39234: +attack
39234: hud_medicautocallersthreshold  75  
39234:  alias weapon1  primary_up 
39234:  alias weapon2  secondary_down 
39234:  alias weapon3  melee_down 
39234:  alias lastweapon  primary_up 
39234:  alias nextweapon  melee_down 
39234:  alias previousweapon  primary_up 
39234:  alias switch_between_slot1_and_slot2  primary_up  
39236: slot2
39236:  alias viewmodel_toggle viewmodels_on 
39236:  viewmodel_fov 84
39236:  cl_interp 0
39236: +attack
39236: hud_medicautocallersthreshold  75  
39236:  alias weapon1  primary_up 
39236:  alias weapon2  secondary_down 
39236:  alias weapon3  melee_down 
39236:  alias lastweapon  primary_up 
39236:  alias nextweapon  melee_down 
39236:  alias previousweapon  primary_up 
39236:  alias switch_between_slot1_and_slot2  primary_up  
39237: slot2
39237:  alias viewmodel_toggle viewmodels_on 
39237:  viewmodel_fov 84
39237:  cl_interp 0
39237: +attack
39237: hud_medicautocallersthreshold  75  
39237:  alias weapon1  primary_up 
39237:  alias weapon2  secondary_down 
39237:  alias weapon3  melee_down 
39237:  alias lastweapon  primary_up 
39237:  alias nextweapon  melee_down 
39237:  alias previousweapon  primary_up 
39237:  alias switch_between_slot1_and_slot2  primary_up  
39240: slot2
39240:  alias viewmodel_toggle viewmodels_on 
39240:  viewmodel_fov 84
39240:  cl_interp 0
39240: +attack
39240: hud_medicautocallersthreshold  75  
39240:  alias weapon1  primary_up 
39240:  alias weapon2  secondary_down 
39240:  alias weapon3  melee_down 
39240:  alias lastweapon  primary_up 
39240:  alias nextweapon  melee_down 
39240:  alias previousweapon  primary_up 
39240:  alias switch_between_slot1_and_slot2  primary_up  
39248: -moveleft
39248: +moveright
39248: alias checkright +moveright 
39249: ATTACK BACK MOVERIGHT
39254: -moveleft
39254: +moveright 
39254: alias checkleft none 
39273: -back
39273: alias checkback none 
39273: slot2
39273:  alias viewmodel_toggle viewmodels_on 
39273:  viewmodel_fov 84
39273:  cl_interp 0
39273: +attack
39273: hud_medicautocallersthreshold  75  
39273:  alias weapon1  primary_up 
39273:  alias weapon2  secondary_down 
39273:  alias weapon3  melee_down 
39273:  alias lastweapon  primary_up 
39273:  alias nextweapon  melee_down 
39273:  alias previousweapon  primary_up 
39273:  alias switch_between_slot1_and_slot2  primary_up  
39274: ATTACK MOVERIGHT
39275: slot2
39275:  alias viewmodel_toggle viewmodels_on 
39275:  viewmodel_fov 84
39275:  cl_interp 0
39275: +attack
39275: hud_medicautocallersthreshold  75  
39275:  alias weapon1  primary_up 
39275:  alias weapon2  secondary_down 
39275:  alias weapon3  melee_down 
39275:  alias lastweapon  primary_up 
39275:  alias nextweapon  melee_down 
39275:  alias previousweapon  primary_up 
39275:  alias switch_between_slot1_and_slot2  primary_up  
39276: slot2
39276:  alias viewmodel_toggle viewmodels_on 
39276:  viewmodel_fov 84
39276:  cl_interp 0
39276: +attack
39276: hud_medicautocallersthreshold  75  
39276:  alias weapon1  primary_up 
39276:  alias weapon2  secondary_down 
39276:  alias weapon3  melee_down 
39276:  alias lastweapon  primary_up 
39276:  alias nextweapon  melee_down 
39276:  alias previousweapon  primary_up 
39276:  alias switch_between_slot1_and_slot2  primary_up  
39277: slot2
39277:  alias viewmodel_toggle viewmodels_on 
39277:  viewmodel_fov 84
39277:  cl_interp 0
39277: +attack
39277: hud_medicautocallersthreshold  75  
39277:  alias weapon1  primary_up 
39277:  alias weapon2  secondary_down 
39277:  alias weapon3  melee_down 
39277:  alias lastweapon  primary_up 
39277:  alias nextweapon  melee_down 
39277:  alias previousweapon  primary_up 
39277:  alias switch_between_slot1_and_slot2  primary_up  
39278: slot2
39278:  alias viewmodel_toggle viewmodels_on 
39278:  viewmodel_fov 84
39278:  cl_interp 0
39278: +attack
39278: hud_medicautocallersthreshold  75  
39278:  alias weapon1  primary_up 
39278:  alias weapon2  secondary_down 
39278:  alias weapon3  melee_down 
39278:  alias lastweapon  primary_up 
39278:  alias nextweapon  melee_down 
39278:  alias previousweapon  primary_up 
39278:  alias switch_between_slot1_and_slot2  primary_up  
39281: -back
39281: +forward
39281: alias checkfwd +forward 
39282: ATTACK FORWARD MOVERIGHT
39287: -moveright
39287: +moveleft
39287: alias checkleft +moveleft 
39287: -moveright
39287: +moveleft 
39287: alias checkright none 
39288: ATTACK FORWARD MOVELEFT
39300: +duck 83
39301: ATTACK DUCK FORWARD MOVELEFT
39310: -duck 83
39311: ATTACK FORWARD MOVELEFT
39317: -moveleft
39317: alias checkleft none 
39319: ATTACK FORWARD
39322: -moveleft
39322: +moveright
39322: alias checkright +moveright 
39323: ATTACK FORWARD MOVERIGHT
39345: -moveright
39345: alias checkright none 
39346: ATTACK FORWARD
39351: slot2
39351:  alias viewmodel_toggle viewmodels_on 
39351:  viewmodel_fov 84
39351:  cl_interp 0
39351: +attack
39351: hud_medicautocallersthreshold  75  
39351:  alias weapon1  primary_up 
39351:  alias weapon2  secondary_down 
39351:  alias weapon3  melee_down 
39351:  alias lastweapon  primary_up 
39351:  alias nextweapon  melee_down 
39351:  alias previousweapon  primary_up 
39351:  alias switch_between_slot1_and_slot2  primary_up  
39351: -moveright
39351: +moveleft
39351: alias checkleft +moveleft 
39352: ATTACK FORWARD MOVELEFT
39352: slot2
39352:  alias viewmodel_toggle viewmodels_on 
39352:  viewmodel_fov 84
39352:  cl_interp 0
39352: +attack
39352: hud_medicautocallersthreshold  75  
39352:  alias weapon1  primary_up 
39352:  alias weapon2  secondary_down 
39352:  alias weapon3  melee_down 
39352:  alias lastweapon  primary_up 
39352:  alias nextweapon  melee_down 
39352:  alias previousweapon  primary_up 
39352:  alias switch_between_slot1_and_slot2  primary_up  
39354: +duck 83
39354: slot2
39354:  alias viewmodel_toggle viewmodels_on 
39354:  viewmodel_fov 84
39354:  cl_interp 0
39354: +attack
39354: hud_medicautocallersthreshold  75  
39354:  alias weapon1  primary_up 
39354:  alias weapon2  secondary_down 
39354:  alias weapon3  melee_down 
39354:  alias lastweapon  primary_up 
39354:  alias nextweapon  melee_down 
39354:  alias previousweapon  primary_up 
39354:  alias switch_between_slot1_and_slot2  primary_up  
39355: ATTACK DUCK FORWARD MOVELEFT
39355: slot2
39355:  alias viewmodel_toggle viewmodels_on 
39355:  viewmodel_fov 84
39355:  cl_interp 0
39355: +attack
39355: hud_medicautocallersthreshold  75  
39355:  alias weapon1  primary_up 
39355:  alias weapon2  secondary_down 
39355:  alias weapon3  melee_down 
39355:  alias lastweapon  primary_up 
39355:  alias nextweapon  melee_down 
39355:  alias previousweapon  primary_up 
39355:  alias switch_between_slot1_and_slot2  primary_up  
39357: slot2
39357:  alias viewmodel_toggle viewmodels_on 
39357:  viewmodel_fov 84
39357:  cl_interp 0
39357: +attack
39357: hud_medicautocallersthreshold  75  
39357:  alias weapon1  primary_up 
39357:  alias weapon2  secondary_down 
39357:  alias weapon3  melee_down 
39357:  alias lastweapon  primary_up 
39357:  alias nextweapon  melee_down 
39357:  alias previousweapon  primary_up 
39357:  alias switch_between_slot1_and_slot2  primary_up  
39364: -duck 83
39364: ATTACK FORWARD MOVELEFT
39365: -moveleft
39365: alias checkleft none 
39366: ATTACK FORWARD
39370: -moveleft
39370: +moveright
39370: alias checkright +moveright 
39370: ATTACK FORWARD MOVERIGHT
39392: -moveright
39392: +moveleft
39392: alias checkleft +moveleft 
39393: ATTACK FORWARD MOVELEFT
39394: -moveright
39394: +moveleft 
39394: alias checkright none 
39400: -moveleft
39400: alias checkleft none 
39401: ATTACK FORWARD
39402: -moveleft
39402: +moveright
39402: alias checkright +moveright 
39404: ATTACK FORWARD MOVERIGHT
39419: -forward
39419: alias checkfwd none 
39421: ATTACK MOVERIGHT
39453: -moveright
39453: +moveleft
39453: alias checkleft +moveleft 
39453: ATTACK MOVELEFT
39457: -moveright
39457: +moveleft 
39457: alias checkright none 
39463: -moveleft
39463: +moveright
39463: alias checkright +moveright 
39464: ATTACK MOVERIGHT
39477: -moveright
39477: +moveleft 
39477: alias checkright none 
39477: -moveleft
39477: alias checkleft none 
39479: ATTACK
39486: +showscores
39486: net_graph 4 
39487: ATTACK SCORE
39490: -showscores
39490: net_graph 0
39492: ATTACK
39811: +showscores
39811: net_graph 4 
39812: ATTACK SCORE
39856: -showscores
39856: net_graph 0
39857: ATTACK
40176: +showscores
40176: net_graph 4 
40178: ATTACK SCORE
40188: -showscores
40188: net_graph 0
40189: ATTACK
40367: dsp_player 0
40402: -back
40402: +forward
40402: alias checkfwd +forward 
40403: ATTACK FORWARD
40403: slot2
40403:  alias viewmodel_toggle viewmodels_on 
40403:  viewmodel_fov 84
40403:  cl_interp 0
40403: +attack
40403: hud_medicautocallersthreshold  75  
40403:  alias weapon1  primary_up 
40403:  alias weapon2  secondary_down 
40403:  alias weapon3  melee_down 
40403:  alias lastweapon  primary_up 
40403:  alias nextweapon  melee_down 
40403:  alias previousweapon  primary_up 
40403:  alias switch_between_slot1_and_slot2  primary_up  
40405: slot2
40405:  alias viewmodel_toggle viewmodels_on 
40405:  viewmodel_fov 84
40405:  cl_interp 0
40405: +attack
40405: hud_medicautocallersthreshold  75  
40405:  alias weapon1  primary_up 
40405:  alias weapon2  secondary_down 
40405:  alias weapon3  melee_down 
40405:  alias lastweapon  primary_up 
40405:  alias nextweapon  melee_down 
40405:  alias previousweapon  primary_up 
40405:  alias switch_between_slot1_and_slot2  primary_up  
40407: slot2
40407:  alias viewmodel_toggle viewmodels_on 
40407:  viewmodel_fov 84
40407:  cl_interp 0
40407: +attack
40407: hud_medicautocallersthreshold  75  
40407:  alias weapon1  primary_up 
40407:  alias weapon2  secondary_down 
40407:  alias weapon3  melee_down 
40407:  alias lastweapon  primary_up 
40407:  alias nextweapon  melee_down 
40407:  alias previousweapon  primary_up 
40407:  alias switch_between_slot1_and_slot2  primary_up  
40408: slot2
40408:  alias viewmodel_toggle viewmodels_on 
40408:  viewmodel_fov 84
40408:  cl_interp 0
40408: +attack
40408: hud_medicautocallersthreshold  75  
40408:  alias weapon1  primary_up 
40408:  alias weapon2  secondary_down 
40408:  alias weapon3  melee_down 
40408:  alias lastweapon  primary_up 
40408:  alias nextweapon  melee_down 
40408:  alias previousweapon  primary_up 
40408:  alias switch_between_slot1_and_slot2  primary_up  
40409: slot2
40409:  alias viewmodel_toggle viewmodels_on 
40409:  viewmodel_fov 84
40409:  cl_interp 0
40409: +attack
40409: hud_medicautocallersthreshold  75  
40409:  alias weapon1  primary_up 
40409:  alias weapon2  secondary_down 
40409:  alias weapon3  melee_down 
40409:  alias lastweapon  primary_up 
40409:  alias nextweapon  melee_down 
40409:  alias previousweapon  primary_up 
40409:  alias switch_between_slot1_and_slot2  primary_up  
40410: slot2
40410:  alias viewmodel_toggle viewmodels_on 
40410:  viewmodel_fov 84
40410:  cl_interp 0
40410: +attack
40410: hud_medicautocallersthreshold  75  
40410:  alias weapon1  primary_up 
40410:  alias weapon2  secondary_down 
40410:  alias weapon3  melee_down 
40410:  alias lastweapon  primary_up 
40410:  alias nextweapon  melee_down 
40410:  alias previousweapon  primary_up 
40410:  alias switch_between_slot1_and_slot2  primary_up  
40418: -moveright
40418: +moveleft
40418: alias checkleft +moveleft 
40419: ATTACK FORWARD MOVELEFT
40428: -moveleft
40428: alias checkleft none 
40429: ATTACK FORWARD
40431: slot2
40431:  alias viewmodel_toggle viewmodels_on 
40431:  viewmodel_fov 84
40431:  cl_interp 0
40431: +attack
40431: hud_medicautocallersthreshold  75  
40431:  alias weapon1  primary_up 
40431:  alias weapon2  secondary_down 
40431:  alias weapon3  melee_down 
40431:  alias lastweapon  primary_up 
40431:  alias nextweapon  melee_down 
40431:  alias previousweapon  primary_up 
40431:  alias switch_between_slot1_and_slot2  primary_up  
40433: slot2
40433:  alias viewmodel_toggle viewmodels_on 
40433:  viewmodel_fov 84
40433:  cl_interp 0
40433: +attack
40433: hud_medicautocallersthreshold  75  
40433:  alias weapon1  primary_up 
40433:  alias weapon2  secondary_down 
40433:  alias weapon3  melee_down 
40433:  alias lastweapon  primary_up 
40433:  alias nextweapon  melee_down 
40433:  alias previousweapon  primary_up 
40433:  alias switch_between_slot1_and_slot2  primary_up  
40434: slot2
40434:  alias viewmodel_toggle viewmodels_on 
40434:  viewmodel_fov 84
40434:  cl_interp 0
40434: +attack
40434: hud_medicautocallersthreshold  75  
40434:  alias weapon1  primary_up 
40434:  alias weapon2  secondary_down 
40434:  alias weapon3  melee_down 
40434:  alias lastweapon  primary_up 
40434:  alias nextweapon  melee_down 
40434:  alias previousweapon  primary_up 
40434:  alias switch_between_slot1_and_slot2  primary_up  
40435: slot2
40435:  alias viewmodel_toggle viewmodels_on 
40435:  viewmodel_fov 84
40435:  cl_interp 0
40435: +attack
40435: hud_medicautocallersthreshold  75  
40435:  alias weapon1  primary_up 
40435:  alias weapon2  secondary_down 
40435:  alias weapon3  melee_down 
40435:  alias lastweapon  primary_up 
40435:  alias nextweapon  melee_down 
40435:  alias previousweapon  primary_up 
40435:  alias switch_between_slot1_and_slot2  primary_up  
40435: slot2
40435:  alias viewmodel_toggle viewmodels_on 
40435:  viewmodel_fov 84
40435:  cl_interp 0
40435: +attack
40435: hud_medicautocallersthreshold  75  
40435:  alias weapon1  primary_up 
40435:  alias weapon2  secondary_down 
40435:  alias weapon3  melee_down 
40435:  alias lastweapon  primary_up 
40435:  alias nextweapon  melee_down 
40435:  alias previousweapon  primary_up 
40435:  alias switch_between_slot1_and_slot2  primary_up  
40436: slot2
40436:  alias viewmodel_toggle viewmodels_on 
40436:  viewmodel_fov 84
40436:  cl_interp 0
40436: +attack
40436: hud_medicautocallersthreshold  75  
40436:  alias weapon1  primary_up 
40436:  alias weapon2  secondary_down 
40436:  alias weapon3  melee_down 
40436:  alias lastweapon  primary_up 
40436:  alias nextweapon  melee_down 
40436:  alias previousweapon  primary_up 
40436:  alias switch_between_slot1_and_slot2  primary_up  
40436: slot2
40436:  alias viewmodel_toggle viewmodels_on 
40436:  viewmodel_fov 84
40436:  cl_interp 0
40436: +attack
40436: hud_medicautocallersthreshold  75  
40436:  alias weapon1  primary_up 
40436:  alias weapon2  secondary_down 
40436:  alias weapon3  melee_down 
40436:  alias lastweapon  primary_up 
40436:  alias nextweapon  melee_down 
40436:  alias previousweapon  primary_up 
40436:  alias switch_between_slot1_and_slot2  primary_up  
40437: slot2
40437:  alias viewmodel_toggle viewmodels_on 
40437:  viewmodel_fov 84
40437:  cl_interp 0
40437: +attack
40437: hud_medicautocallersthreshold  75  
40437:  alias weapon1  primary_up 
40437:  alias weapon2  secondary_down 
40437:  alias weapon3  melee_down 
40437:  alias lastweapon  primary_up 
40437:  alias nextweapon  melee_down 
40437:  alias previousweapon  primary_up 
40437:  alias switch_between_slot1_and_slot2  primary_up  
40438: slot2
40438:  alias viewmodel_toggle viewmodels_on 
40438:  viewmodel_fov 84
40438:  cl_interp 0
40438: +attack
40438: hud_medicautocallersthreshold  75  
40438:  alias weapon1  primary_up 
40438:  alias weapon2  secondary_down 
40438:  alias weapon3  melee_down 
40438:  alias lastweapon  primary_up 
40438:  alias nextweapon  melee_down 
40438:  alias previousweapon  primary_up 
40438:  alias switch_between_slot1_and_slot2  primary_up  
40459: slot2
40459:  alias viewmodel_toggle viewmodels_on 
40459:  viewmodel_fov 84
40459:  cl_interp 0
40459: +attack
40459: hud_medicautocallersthreshold  75  
40459:  alias weapon1  primary_up 
40459:  alias weapon2  secondary_down 
40459:  alias weapon3  melee_down 
40459:  alias lastweapon  primary_up 
40459:  alias nextweapon  melee_down 
40459:  alias previousweapon  primary_up 
40459:  alias switch_between_slot1_and_slot2  primary_up  
40459: slot2
40459:  alias viewmodel_toggle viewmodels_on 
40459:  viewmodel_fov 84
40459:  cl_interp 0
40459: +attack
40459: hud_medicautocallersthreshold  75  
40459:  alias weapon1  primary_up 
40459:  alias weapon2  secondary_down 
40459:  alias weapon3  melee_down 
40459:  alias lastweapon  primary_up 
40459:  alias nextweapon  melee_down 
40459:  alias previousweapon  primary_up 
40459:  alias switch_between_slot1_and_slot2  primary_up  
40461: slot2
40461:  alias viewmodel_toggle viewmodels_on 
40461:  viewmodel_fov 84
40461:  cl_interp 0
40461: +attack
40461: hud_medicautocallersthreshold  75  
40461:  alias weapon1  primary_up 
40461:  alias weapon2  secondary_down 
40461:  alias weapon3  melee_down 
40461:  alias lastweapon  primary_up 
40461:  alias nextweapon  melee_down 
40461:  alias previousweapon  primary_up 
40461:  alias switch_between_slot1_and_slot2  primary_up  
40461: slot2
40461:  alias viewmodel_toggle viewmodels_on 
40461:  viewmodel_fov 84
40461:  cl_interp 0
40461: +attack
40461: hud_medicautocallersthreshold  75  
40461:  alias weapon1  primary_up 
40461:  alias weapon2  secondary_down 
40461:  alias weapon3  melee_down 
40461:  alias lastweapon  primary_up 
40461:  alias nextweapon  melee_down 
40461:  alias previousweapon  primary_up 
40461:  alias switch_between_slot1_and_slot2  primary_up  
40462: slot2
40462:  alias viewmodel_toggle viewmodels_on 
40462:  viewmodel_fov 84
40462:  cl_interp 0
40462: +attack
40462: hud_medicautocallersthreshold  75  
40462:  alias weapon1  primary_up 
40462:  alias weapon2  secondary_down 
40462:  alias weapon3  melee_down 
40462:  alias lastweapon  primary_up 
40462:  alias nextweapon  melee_down 
40462:  alias previousweapon  primary_up 
40462:  alias switch_between_slot1_and_slot2  primary_up  
40463: slot2
40463:  alias viewmodel_toggle viewmodels_on 
40463:  viewmodel_fov 84
40463:  cl_interp 0
40463: +attack
40463: hud_medicautocallersthreshold  75  
40463:  alias weapon1  primary_up 
40463:  alias weapon2  secondary_down 
40463:  alias weapon3  melee_down 
40463:  alias lastweapon  primary_up 
40463:  alias nextweapon  melee_down 
40463:  alias previousweapon  primary_up 
40463:  alias switch_between_slot1_and_slot2  primary_up  
40465: slot2
40465:  alias viewmodel_toggle viewmodels_on 
40465:  viewmodel_fov 84
40465:  cl_interp 0
40465: +attack
40465: hud_medicautocallersthreshold  75  
40465:  alias weapon1  primary_up 
40465:  alias weapon2  secondary_down 
40465:  alias weapon3  melee_down 
40465:  alias lastweapon  primary_up 
40465:  alias nextweapon  melee_down 
40465:  alias previousweapon  primary_up 
40465:  alias switch_between_slot1_and_slot2  primary_up  
40489: slot2
40489:  alias viewmodel_toggle viewmodels_on 
40489:  viewmodel_fov 84
40489:  cl_interp 0
40489: +attack
40489: hud_medicautocallersthreshold  75  
40489:  alias weapon1  primary_up 
40489:  alias weapon2  secondary_down 
40489:  alias weapon3  melee_down 
40489:  alias lastweapon  primary_up 
40489:  alias nextweapon  melee_down 
40489:  alias previousweapon  primary_up 
40489:  alias switch_between_slot1_and_slot2  primary_up  
40491: slot2
40491:  alias viewmodel_toggle viewmodels_on 
40491:  viewmodel_fov 84
40491:  cl_interp 0
40491: +attack
40491: hud_medicautocallersthreshold  75  
40491:  alias weapon1  primary_up 
40491:  alias weapon2  secondary_down 
40491:  alias weapon3  melee_down 
40491:  alias lastweapon  primary_up 
40491:  alias nextweapon  melee_down 
40491:  alias previousweapon  primary_up 
40491:  alias switch_between_slot1_and_slot2  primary_up  
40493: slot2
40493:  alias viewmodel_toggle viewmodels_on 
40493:  viewmodel_fov 84
40493:  cl_interp 0
40493: +attack
40493: hud_medicautocallersthreshold  75  
40493:  alias weapon1  primary_up 
40493:  alias weapon2  secondary_down 
40493:  alias weapon3  melee_down 
40493:  alias lastweapon  primary_up 
40493:  alias nextweapon  melee_down 
40493:  alias previousweapon  primary_up 
40493:  alias switch_between_slot1_and_slot2  primary_up  
40495: slot2
40495:  alias viewmodel_toggle viewmodels_on 
40495:  viewmodel_fov 84
40495:  cl_interp 0
40495: +attack
40495: hud_medicautocallersthreshold  75  
40495:  alias weapon1  primary_up 
40495:  alias weapon2  secondary_down 
40495:  alias weapon3  melee_down 
40495:  alias lastweapon  primary_up 
40495:  alias nextweapon  melee_down 
40495:  alias previousweapon  primary_up 
40495:  alias switch_between_slot1_and_slot2  primary_up  
40521: slot2
40521:  alias viewmodel_toggle viewmodels_on 
40521:  viewmodel_fov 84
40521:  cl_interp 0
40521: +attack
40521: hud_medicautocallersthreshold  75  
40521:  alias weapon1  primary_up 
40521:  alias weapon2  secondary_down 
40521:  alias weapon3  melee_down 
40521:  alias lastweapon  primary_up 
40521:  alias nextweapon  melee_down 
40521:  alias previousweapon  primary_up 
40521:  alias switch_between_slot1_and_slot2  primary_up  
40523: slot2
40523:  alias viewmodel_toggle viewmodels_on 
40523:  viewmodel_fov 84
40523:  cl_interp 0
40523: +attack
40523: hud_medicautocallersthreshold  75  
40523:  alias weapon1  primary_up 
40523:  alias weapon2  secondary_down 
40523:  alias weapon3  melee_down 
40523:  alias lastweapon  primary_up 
40523:  alias nextweapon  melee_down 
40523:  alias previousweapon  primary_up 
40523:  alias switch_between_slot1_and_slot2  primary_up  
40525: slot2
40525:  alias viewmodel_toggle viewmodels_on 
40525:  viewmodel_fov 84
40525:  cl_interp 0
40525: +attack
40525: hud_medicautocallersthreshold  75  
40525:  alias weapon1  primary_up 
40525:  alias weapon2  secondary_down 
40525:  alias weapon3  melee_down 
40525:  alias lastweapon  primary_up 
40525:  alias nextweapon  melee_down 
40525:  alias previousweapon  primary_up 
40525:  alias switch_between_slot1_and_slot2  primary_up  
40535: +showscores
40535: net_graph 4 
40536: ATTACK FORWARD SCORE
40543: -showscores
40543: net_graph 0
40544: ATTACK FORWARD
40566: slot2
40566:  alias viewmodel_toggle viewmodels_on 
40566:  viewmodel_fov 84
40566:  cl_interp 0
40566: +attack
40566: hud_medicautocallersthreshold  75  
40566:  alias weapon1  primary_up 
40566:  alias weapon2  secondary_down 
40566:  alias weapon3  melee_down 
40566:  alias lastweapon  primary_up 
40566:  alias nextweapon  melee_down 
40566:  alias previousweapon  primary_up 
40566:  alias switch_between_slot1_and_slot2  primary_up  
40569: slot2
40569:  alias viewmodel_toggle viewmodels_on 
40569:  viewmodel_fov 84
40569:  cl_interp 0
40569: +attack
40569: hud_medicautocallersthreshold  75  
40569:  alias weapon1  primary_up 
40569:  alias weapon2  secondary_down 
40569:  alias weapon3  melee_down 
40569:  alias lastweapon  primary_up 
40569:  alias nextweapon  melee_down 
40569:  alias previousweapon  primary_up 
40569:  alias switch_between_slot1_and_slot2  primary_up  
40571: slot2
40571:  alias viewmodel_toggle viewmodels_on 
40571:  viewmodel_fov 84
40571:  cl_interp 0
40571: +attack
40571: hud_medicautocallersthreshold  75  
40571:  alias weapon1  primary_up 
40571:  alias weapon2  secondary_down 
40571:  alias weapon3  melee_down 
40571:  alias lastweapon  primary_up 
40571:  alias nextweapon  melee_down 
40571:  alias previousweapon  primary_up 
40571:  alias switch_between_slot1_and_slot2  primary_up  
40573: slot2
40573:  alias viewmodel_toggle viewmodels_on 
40573:  viewmodel_fov 84
40573:  cl_interp 0
40573: +attack
40573: hud_medicautocallersthreshold  75  
40573:  alias weapon1  primary_up 
40573:  alias weapon2  secondary_down 
40573:  alias weapon3  melee_down 
40573:  alias lastweapon  primary_up 
40573:  alias nextweapon  melee_down 
40573:  alias previousweapon  primary_up 
40573:  alias switch_between_slot1_and_slot2  primary_up  
40574: slot2
40574:  alias viewmodel_toggle viewmodels_on 
40574:  viewmodel_fov 84
40574:  cl_interp 0
40574: +attack
40574: hud_medicautocallersthreshold  75  
40574:  alias weapon1  primary_up 
40574:  alias weapon2  secondary_down 
40574:  alias weapon3  melee_down 
40574:  alias lastweapon  primary_up 
40574:  alias nextweapon  melee_down 
40574:  alias previousweapon  primary_up 
40574:  alias switch_between_slot1_and_slot2  primary_up  
40575: slot2
40575:  alias viewmodel_toggle viewmodels_on 
40575:  viewmodel_fov 84
40575:  cl_interp 0
40575: +attack
40575: hud_medicautocallersthreshold  75  
40575:  alias weapon1  primary_up 
40575:  alias weapon2  secondary_down 
40575:  alias weapon3  melee_down 
40575:  alias lastweapon  primary_up 
40575:  alias nextweapon  melee_down 
40575:  alias previousweapon  primary_up 
40575:  alias switch_between_slot1_and_slot2  primary_up  
40579: slot2
40579:  alias viewmodel_toggle viewmodels_on 
40579:  viewmodel_fov 84
40579:  cl_interp 0
40579: +attack
40579: hud_medicautocallersthreshold  75  
40579:  alias weapon1  primary_up 
40579:  alias weapon2  secondary_down 
40579:  alias weapon3  melee_down 
40579:  alias lastweapon  primary_up 
40579:  alias nextweapon  melee_down 
40579:  alias previousweapon  primary_up 
40579:  alias switch_between_slot1_and_slot2  primary_up  
40606: slot2
40606:  alias viewmodel_toggle viewmodels_on 
40606:  viewmodel_fov 84
40606:  cl_interp 0
40606: +attack
40606: hud_medicautocallersthreshold  75  
40606:  alias weapon1  primary_up 
40606:  alias weapon2  secondary_down 
40606:  alias weapon3  melee_down 
40606:  alias lastweapon  primary_up 
40606:  alias nextweapon  melee_down 
40606:  alias previousweapon  primary_up 
40606:  alias switch_between_slot1_and_slot2  primary_up  
40608: slot2
40608:  alias viewmodel_toggle viewmodels_on 
40608:  viewmodel_fov 84
40608:  cl_interp 0
40608: +attack
40608: hud_medicautocallersthreshold  75  
40608:  alias weapon1  primary_up 
40608:  alias weapon2  secondary_down 
40608:  alias weapon3  melee_down 
40608:  alias lastweapon  primary_up 
40608:  alias nextweapon  melee_down 
40608:  alias previousweapon  primary_up 
40608:  alias switch_between_slot1_and_slot2  primary_up  
40609: slot2
40609:  alias viewmodel_toggle viewmodels_on 
40609:  viewmodel_fov 84
40609:  cl_interp 0
40609: +attack
40609: hud_medicautocallersthreshold  75  
40609:  alias weapon1  primary_up 
40609:  alias weapon2  secondary_down 
40609:  alias weapon3  melee_down 
40609:  alias lastweapon  primary_up 
40609:  alias nextweapon  melee_down 
40609:  alias previousweapon  primary_up 
40609:  alias switch_between_slot1_and_slot2  primary_up  
40610: slot2
40610:  alias viewmodel_toggle viewmodels_on 
40610:  viewmodel_fov 84
40610:  cl_interp 0
40610: +attack
40610: hud_medicautocallersthreshold  75  
40610:  alias weapon1  primary_up 
40610:  alias weapon2  secondary_down 
40610:  alias weapon3  melee_down 
40610:  alias lastweapon  primary_up 
40610:  alias nextweapon  melee_down 
40610:  alias previousweapon  primary_up 
40610:  alias switch_between_slot1_and_slot2  primary_up  
40610: slot2
40610:  alias viewmodel_toggle viewmodels_on 
40610:  viewmodel_fov 84
40610:  cl_interp 0
40610: +attack
40610: hud_medicautocallersthreshold  75  
40610:  alias weapon1  primary_up 
40610:  alias weapon2  secondary_down 
40610:  alias weapon3  melee_down 
40610:  alias lastweapon  primary_up 
40610:  alias nextweapon  melee_down 
40610:  alias previousweapon  primary_up 
40610:  alias switch_between_slot1_and_slot2  primary_up  
40612: slot2
40612:  alias viewmodel_toggle viewmodels_on 
40612:  viewmodel_fov 84
40612:  cl_interp 0
40612: +attack
40612: hud_medicautocallersthreshold  75  
40612:  alias weapon1  primary_up 
40612:  alias weapon2  secondary_down 
40612:  alias weapon3  melee_down 
40612:  alias lastweapon  primary_up 
40612:  alias nextweapon  melee_down 
40612:  alias previousweapon  primary_up 
40612:  alias switch_between_slot1_and_slot2  primary_up  
40649: slot2
40649:  alias viewmodel_toggle viewmodels_on 
40649:  viewmodel_fov 84
40649:  cl_interp 0
40649: +attack
40649: hud_medicautocallersthreshold  75  
40649:  alias weapon1  primary_up 
40649:  alias weapon2  secondary_down 
40649:  alias weapon3  melee_down 
40649:  alias lastweapon  primary_up 
40649:  alias nextweapon  melee_down 
40649:  alias previousweapon  primary_up 
40649:  alias switch_between_slot1_and_slot2  primary_up  
40650: slot2
40650:  alias viewmodel_toggle viewmodels_on 
40650:  viewmodel_fov 84
40650:  cl_interp 0
40650: +attack
40650: hud_medicautocallersthreshold  75  
40650:  alias weapon1  primary_up 
40650:  alias weapon2  secondary_down 
40650:  alias weapon3  melee_down 
40650:  alias lastweapon  primary_up 
40650:  alias nextweapon  melee_down 
40650:  alias previousweapon  primary_up 
40650:  alias switch_between_slot1_and_slot2  primary_up  
40652: slot2
40652:  alias viewmodel_toggle viewmodels_on 
40652:  viewmodel_fov 84
40652:  cl_interp 0
40652: +attack
40652: hud_medicautocallersthreshold  75  
40652:  alias weapon1  primary_up 
40652:  alias weapon2  secondary_down 
40652:  alias weapon3  melee_down 
40652:  alias lastweapon  primary_up 
40652:  alias nextweapon  melee_down 
40652:  alias previousweapon  primary_up 
40652:  alias switch_between_slot1_and_slot2  primary_up  
40653: slot2
40653:  alias viewmodel_toggle viewmodels_on 
40653:  viewmodel_fov 84
40653:  cl_interp 0
40653: +attack
40653: hud_medicautocallersthreshold  75  
40653:  alias weapon1  primary_up 
40653:  alias weapon2  secondary_down 
40653:  alias weapon3  melee_down 
40653:  alias lastweapon  primary_up 
40653:  alias nextweapon  melee_down 
40653:  alias previousweapon  primary_up 
40653:  alias switch_between_slot1_and_slot2  primary_up  
40654: slot2
40654:  alias viewmodel_toggle viewmodels_on 
40654:  viewmodel_fov 84
40654:  cl_interp 0
40654: +attack
40654: hud_medicautocallersthreshold  75  
40654:  alias weapon1  primary_up 
40654:  alias weapon2  secondary_down 
40654:  alias weapon3  melee_down 
40654:  alias lastweapon  primary_up 
40654:  alias nextweapon  melee_down 
40654:  alias previousweapon  primary_up 
40654:  alias switch_between_slot1_and_slot2  primary_up  
40657: slot2
40657:  alias viewmodel_toggle viewmodels_on 
40657:  viewmodel_fov 84
40657:  cl_interp 0
40657: +attack
40657: hud_medicautocallersthreshold  75  
40657:  alias weapon1  primary_up 
40657:  alias weapon2  secondary_down 
40657:  alias weapon3  melee_down 
40657:  alias lastweapon  primary_up 
40657:  alias nextweapon  melee_down 
40657:  alias previousweapon  primary_up 
40657:  alias switch_between_slot1_and_slot2  primary_up  
40682: -moveright
40682: +moveleft
40682: alias checkleft +moveleft 
40683: ATTACK FORWARD MOVELEFT
40684: slot2
40684:  alias viewmodel_toggle viewmodels_on 
40684:  viewmodel_fov 84
40684:  cl_interp 0
40684: +attack
40684: hud_medicautocallersthreshold  75  
40684:  alias weapon1  primary_up 
40684:  alias weapon2  secondary_down 
40684:  alias weapon3  melee_down 
40684:  alias lastweapon  primary_up 
40684:  alias nextweapon  melee_down 
40684:  alias previousweapon  primary_up 
40684:  alias switch_between_slot1_and_slot2  primary_up  
40686: slot2
40686:  alias viewmodel_toggle viewmodels_on 
40686:  viewmodel_fov 84
40686:  cl_interp 0
40686: +attack
40686: hud_medicautocallersthreshold  75  
40686:  alias weapon1  primary_up 
40686:  alias weapon2  secondary_down 
40686:  alias weapon3  melee_down 
40686:  alias lastweapon  primary_up 
40686:  alias nextweapon  melee_down 
40686:  alias previousweapon  primary_up 
40686:  alias switch_between_slot1_and_slot2  primary_up  
40688: -moveleft
40688: alias checkleft none 
40688: slot2
40688:  alias viewmodel_toggle viewmodels_on 
40688:  viewmodel_fov 84
40688:  cl_interp 0
40688: +attack
40688: hud_medicautocallersthreshold  75  
40688:  alias weapon1  primary_up 
40688:  alias weapon2  secondary_down 
40688:  alias weapon3  melee_down 
40688:  alias lastweapon  primary_up 
40688:  alias nextweapon  melee_down 
40688:  alias previousweapon  primary_up 
40688:  alias switch_between_slot1_and_slot2  primary_up  
40689: ATTACK FORWARD
40689: slot2
40689:  alias viewmodel_toggle viewmodels_on 
40689:  viewmodel_fov 84
40689:  cl_interp 0
40689: +attack
40689: hud_medicautocallersthreshold  75  
40689:  alias weapon1  primary_up 
40689:  alias weapon2  secondary_down 
40689:  alias weapon3  melee_down 
40689:  alias lastweapon  primary_up 
40689:  alias nextweapon  melee_down 
40689:  alias previousweapon  primary_up 
40689:  alias switch_between_slot1_and_slot2  primary_up  
40691: slot2
40691:  alias viewmodel_toggle viewmodels_on 
40691:  viewmodel_fov 84
40691:  cl_interp 0
40691: +attack
40691: hud_medicautocallersthreshold  75  
40691:  alias weapon1  primary_up 
40691:  alias weapon2  secondary_down 
40691:  alias weapon3  melee_down 
40691:  alias lastweapon  primary_up 
40691:  alias nextweapon  melee_down 
40691:  alias previousweapon  primary_up 
40691:  alias switch_between_slot1_and_slot2  primary_up  
40717: -moveleft
40717: +moveright
40717: alias checkright +moveright 
40718: ATTACK FORWARD MOVERIGHT
40726: -moveright
40726: alias checkright none 
40727: ATTACK FORWARD
40735: slot2
40735:  alias viewmodel_toggle viewmodels_on 
40735:  viewmodel_fov 84
40735:  cl_interp 0
40735: +attack
40735: hud_medicautocallersthreshold  75  
40735:  alias weapon1  primary_up 
40735:  alias weapon2  secondary_down 
40735:  alias weapon3  melee_down 
40735:  alias lastweapon  primary_up 
40735:  alias nextweapon  melee_down 
40735:  alias previousweapon  primary_up 
40735:  alias switch_between_slot1_and_slot2  primary_up  
40735: slot2
40735:  alias viewmodel_toggle viewmodels_on 
40735:  viewmodel_fov 84
40735:  cl_interp 0
40735: +attack
40735: hud_medicautocallersthreshold  75  
40735:  alias weapon1  primary_up 
40735:  alias weapon2  secondary_down 
40735:  alias weapon3  melee_down 
40735:  alias lastweapon  primary_up 
40735:  alias nextweapon  melee_down 
40735:  alias previousweapon  primary_up 
40735:  alias switch_between_slot1_and_slot2  primary_up  
40738: slot2
40738:  alias viewmodel_toggle viewmodels_on 
40738:  viewmodel_fov 84
40738:  cl_interp 0
40738: +attack
40738: hud_medicautocallersthreshold  75  
40738:  alias weapon1  primary_up 
40738:  alias weapon2  secondary_down 
40738:  alias weapon3  melee_down 
40738:  alias lastweapon  primary_up 
40738:  alias nextweapon  melee_down 
40738:  alias previousweapon  primary_up 
40738:  alias switch_between_slot1_and_slot2  primary_up  
40786: -moveright
40786: +moveleft
40786: alias checkleft +moveleft 
40787: ATTACK FORWARD MOVELEFT
40791: -moveleft
40791: alias checkleft none 
40792: ATTACK FORWARD
40800: -attack 
40801: FORWARD
40808: +attack 
40809: ATTACK FORWARD
40821: slot2
40821:  alias viewmodel_toggle viewmodels_on 
40821:  viewmodel_fov 84
40821:  cl_interp 0
40821: +attack
40821: hud_medicautocallersthreshold  75  
40821:  alias weapon1  primary_up 
40821:  alias weapon2  secondary_down 
40821:  alias weapon3  melee_down 
40821:  alias lastweapon  primary_up 
40821:  alias nextweapon  melee_down 
40821:  alias previousweapon  primary_up 
40821:  alias switch_between_slot1_and_slot2  primary_up  
40823: slot2
40823:  alias viewmodel_toggle viewmodels_on 
40823:  viewmodel_fov 84
40823:  cl_interp 0
40823: +attack
40823: hud_medicautocallersthreshold  75  
40823:  alias weapon1  primary_up 
40823:  alias weapon2  secondary_down 
40823:  alias weapon3  melee_down 
40823:  alias lastweapon  primary_up 
40823:  alias nextweapon  melee_down 
40823:  alias previousweapon  primary_up 
40823:  alias switch_between_slot1_and_slot2  primary_up  
40823: slot2
40823:  alias viewmodel_toggle viewmodels_on 
40823:  viewmodel_fov 84
40823:  cl_interp 0
40823: +attack
40823: hud_medicautocallersthreshold  75  
40823:  alias weapon1  primary_up 
40823:  alias weapon2  secondary_down 
40823:  alias weapon3  melee_down 
40823:  alias lastweapon  primary_up 
40823:  alias nextweapon  melee_down 
40823:  alias previousweapon  primary_up 
40823:  alias switch_between_slot1_and_slot2  primary_up  
40846: -moveright
40846: +moveleft
40846: alias checkleft +moveleft 
40848: ATTACK FORWARD MOVELEFT
40853: -moveleft
40853: alias checkleft none 
40854: ATTACK FORWARD
40876: -moveleft
40876: +moveright
40876: alias checkright +moveright 
40877: ATTACK FORWARD MOVERIGHT
40888: -attack 
40889: FORWARD MOVERIGHT
40896: +attack 
40897: ATTACK FORWARD MOVERIGHT
40900: -moveright
40900: +moveleft
40900: alias checkleft +moveleft 
40901: ATTACK FORWARD MOVELEFT
40903: -moveright
40903: +moveleft 
40903: alias checkright none 
40906: slot2
40906:  alias viewmodel_toggle viewmodels_on 
40906:  viewmodel_fov 84
40906:  cl_interp 0
40906: +attack
40906: hud_medicautocallersthreshold  75  
40906:  alias weapon1  primary_up 
40906:  alias weapon2  secondary_down 
40906:  alias weapon3  melee_down 
40906:  alias lastweapon  primary_up 
40906:  alias nextweapon  melee_down 
40906:  alias previousweapon  primary_up 
40906:  alias switch_between_slot1_and_slot2  primary_up  
40906: slot2
40906:  alias viewmodel_toggle viewmodels_on 
40906:  viewmodel_fov 84
40906:  cl_interp 0
40906: +attack
40906: hud_medicautocallersthreshold  75  
40906:  alias weapon1  primary_up 
40906:  alias weapon2  secondary_down 
40906:  alias weapon3  melee_down 
40906:  alias lastweapon  primary_up 
40906:  alias nextweapon  melee_down 
40906:  alias previousweapon  primary_up 
40906:  alias switch_between_slot1_and_slot2  primary_up  
40907: slot2
40907:  alias viewmodel_toggle viewmodels_on 
40907:  viewmodel_fov 84
40907:  cl_interp 0
40907: +attack
40907: hud_medicautocallersthreshold  75  
40907:  alias weapon1  primary_up 
40907:  alias weapon2  secondary_down 
40907:  alias weapon3  melee_down 
40907:  alias lastweapon  primary_up 
40907:  alias nextweapon  melee_down 
40907:  alias previousweapon  primary_up 
40907:  alias switch_between_slot1_and_slot2  primary_up  
40907: slot2
40907:  alias viewmodel_toggle viewmodels_on 
40907:  viewmodel_fov 84
40907:  cl_interp 0
40907: +attack
40907: hud_medicautocallersthreshold  75  
40907:  alias weapon1  primary_up 
40907:  alias weapon2  secondary_down 
40907:  alias weapon3  melee_down 
40907:  alias lastweapon  primary_up 
40907:  alias nextweapon  melee_down 
40907:  alias previousweapon  primary_up 
40907:  alias switch_between_slot1_and_slot2  primary_up  
40908: slot2
40908:  alias viewmodel_toggle viewmodels_on 
40908:  viewmodel_fov 84
40908:  cl_interp 0
40908: +attack
40908: hud_medicautocallersthreshold  75  
40908:  alias weapon1  primary_up 
40908:  alias weapon2  secondary_down 
40908:  alias weapon3  melee_down 
40908:  alias lastweapon  primary_up 
40908:  alias nextweapon  melee_down 
40908:  alias previousweapon  primary_up 
40908:  alias switch_between_slot1_and_slot2  primary_up  
40908: slot2
40908:  alias viewmodel_toggle viewmodels_on 
40908:  viewmodel_fov 84
40908:  cl_interp 0
40908: +attack
40908: hud_medicautocallersthreshold  75  
40908:  alias weapon1  primary_up 
40908:  alias weapon2  secondary_down 
40908:  alias weapon3  melee_down 
40908:  alias lastweapon  primary_up 
40908:  alias nextweapon  melee_down 
40908:  alias previousweapon  primary_up 
40908:  alias switch_between_slot1_and_slot2  primary_up  
40910: slot2
40910:  alias viewmodel_toggle viewmodels_on 
40910:  viewmodel_fov 84
40910:  cl_interp 0
40910: +attack
40910: hud_medicautocallersthreshold  75  
40910:  alias weapon1  primary_up 
40910:  alias weapon2  secondary_down 
40910:  alias weapon3  melee_down 
40910:  alias lastweapon  primary_up 
40910:  alias nextweapon  melee_down 
40910:  alias previousweapon  primary_up 
40910:  alias switch_between_slot1_and_slot2  primary_up  
40910: slot2
40910:  alias viewmodel_toggle viewmodels_on 
40910:  viewmodel_fov 84
40910:  cl_interp 0
40910: +attack
40910: hud_medicautocallersthreshold  75  
40910:  alias weapon1  primary_up 
40910:  alias weapon2  secondary_down 
40910:  alias weapon3  melee_down 
40910:  alias lastweapon  primary_up 
40910:  alias nextweapon  melee_down 
40910:  alias previousweapon  primary_up 
40910:  alias switch_between_slot1_and_slot2  primary_up  
40915: slot2
40915:  alias viewmodel_toggle viewmodels_on 
40915:  viewmodel_fov 84
40915:  cl_interp 0
40915: +attack
40915: hud_medicautocallersthreshold  75  
40915:  alias weapon1  primary_up 
40915:  alias weapon2  secondary_down 
40915:  alias weapon3  melee_down 
40915:  alias lastweapon  primary_up 
40915:  alias nextweapon  melee_down 
40915:  alias previousweapon  primary_up 
40915:  alias switch_between_slot1_and_slot2  primary_up  
40942: slot2
40942:  alias viewmodel_toggle viewmodels_on 
40942:  viewmodel_fov 84
40942:  cl_interp 0
40942: +attack
40942: hud_medicautocallersthreshold  75  
40942:  alias weapon1  primary_up 
40942:  alias weapon2  secondary_down 
40942:  alias weapon3  melee_down 
40942:  alias lastweapon  primary_up 
40942:  alias nextweapon  melee_down 
40942:  alias previousweapon  primary_up 
40942:  alias switch_between_slot1_and_slot2  primary_up  
40943: slot2
40943:  alias viewmodel_toggle viewmodels_on 
40943:  viewmodel_fov 84
40943:  cl_interp 0
40943: +attack
40943: hud_medicautocallersthreshold  75  
40943:  alias weapon1  primary_up 
40943:  alias weapon2  secondary_down 
40943:  alias weapon3  melee_down 
40943:  alias lastweapon  primary_up 
40943:  alias nextweapon  melee_down 
40943:  alias previousweapon  primary_up 
40943:  alias switch_between_slot1_and_slot2  primary_up  
40945: slot2
40945:  alias viewmodel_toggle viewmodels_on 
40945:  viewmodel_fov 84
40945:  cl_interp 0
40945: +attack
40945: hud_medicautocallersthreshold  75  
40945:  alias weapon1  primary_up 
40945:  alias weapon2  secondary_down 
40945:  alias weapon3  melee_down 
40945:  alias lastweapon  primary_up 
40945:  alias nextweapon  melee_down 
40945:  alias previousweapon  primary_up 
40945:  alias switch_between_slot1_and_slot2  primary_up  
40946: slot2
40946:  alias viewmodel_toggle viewmodels_on 
40946:  viewmodel_fov 84
40946:  cl_interp 0
40946: +attack
40946: hud_medicautocallersthreshold  75  
40946:  alias weapon1  primary_up 
40946:  alias weapon2  secondary_down 
40946:  alias weapon3  melee_down 
40946:  alias lastweapon  primary_up 
40946:  alias nextweapon  melee_down 
40946:  alias previousweapon  primary_up 
40946:  alias switch_between_slot1_and_slot2  primary_up  
40947: slot2
40947:  alias viewmodel_toggle viewmodels_on 
40947:  viewmodel_fov 84
40947:  cl_interp 0
40947: +attack
40947: hud_medicautocallersthreshold  75  
40947:  alias weapon1  primary_up 
40947:  alias weapon2  secondary_down 
40947:  alias weapon3  melee_down 
40947:  alias lastweapon  primary_up 
40947:  alias nextweapon  melee_down 
40947:  alias previousweapon  primary_up 
40947:  alias switch_between_slot1_and_slot2  primary_up  
40954: -moveleft
40954: alias checkleft none 
40955: ATTACK FORWARD
40973: -attack 
40974: FORWARD
40981: +attack 
40982: ATTACK FORWARD
40991: slot2
40991:  alias viewmodel_toggle viewmodels_on 
40991:  viewmodel_fov 84
40991:  cl_interp 0
40991: +attack
40991: hud_medicautocallersthreshold  75  
40991:  alias weapon1  primary_up 
40991:  alias weapon2  secondary_down 
40991:  alias weapon3  melee_down 
40991:  alias lastweapon  primary_up 
40991:  alias nextweapon  melee_down 
40991:  alias previousweapon  primary_up 
40991:  alias switch_between_slot1_and_slot2  primary_up  
40991: -moveright
40991: +moveleft
40991: alias checkleft +moveleft 
40992: ATTACK FORWARD MOVELEFT
40992: slot2
40992:  alias viewmodel_toggle viewmodels_on 
40992:  viewmodel_fov 84
40992:  cl_interp 0
40992: +attack
40992: hud_medicautocallersthreshold  75  
40992:  alias weapon1  primary_up 
40992:  alias weapon2  secondary_down 
40992:  alias weapon3  melee_down 
40992:  alias lastweapon  primary_up 
40992:  alias nextweapon  melee_down 
40992:  alias previousweapon  primary_up 
40992:  alias switch_between_slot1_and_slot2  primary_up  
40993: slot2
40993:  alias viewmodel_toggle viewmodels_on 
40993:  viewmodel_fov 84
40993:  cl_interp 0
40993: +attack
40993: hud_medicautocallersthreshold  75  
40993:  alias weapon1  primary_up 
40993:  alias weapon2  secondary_down 
40993:  alias weapon3  melee_down 
40993:  alias lastweapon  primary_up 
40993:  alias nextweapon  melee_down 
40993:  alias previousweapon  primary_up 
40993:  alias switch_between_slot1_and_slot2  primary_up  
40994: slot2
40994:  alias viewmodel_toggle viewmodels_on 
40994:  viewmodel_fov 84
40994:  cl_interp 0
40994: +attack
40994: hud_medicautocallersthreshold  75  
40994:  alias weapon1  primary_up 
40994:  alias weapon2  secondary_down 
40994:  alias weapon3  melee_down 
40994:  alias lastweapon  primary_up 
40994:  alias nextweapon  melee_down 
40994:  alias previousweapon  primary_up 
40994:  alias switch_between_slot1_and_slot2  primary_up  
40994: slot2
40994:  alias viewmodel_toggle viewmodels_on 
40994:  viewmodel_fov 84
40994:  cl_interp 0
40994: +attack
40994: hud_medicautocallersthreshold  75  
40994:  alias weapon1  primary_up 
40994:  alias weapon2  secondary_down 
40994:  alias weapon3  melee_down 
40994:  alias lastweapon  primary_up 
40994:  alias nextweapon  melee_down 
40994:  alias previousweapon  primary_up 
40994:  alias switch_between_slot1_and_slot2  primary_up  
40994: slot2
40994:  alias viewmodel_toggle viewmodels_on 
40994:  viewmodel_fov 84
40994:  cl_interp 0
40994: +attack
40994: hud_medicautocallersthreshold  75  
40994:  alias weapon1  primary_up 
40994:  alias weapon2  secondary_down 
40994:  alias weapon3  melee_down 
40994:  alias lastweapon  primary_up 
40994:  alias nextweapon  melee_down 
40994:  alias previousweapon  primary_up 
40994:  alias switch_between_slot1_and_slot2  primary_up  
40996: slot2
40996:  alias viewmodel_toggle viewmodels_on 
40996:  viewmodel_fov 84
40996:  cl_interp 0
40996: +attack
40996: hud_medicautocallersthreshold  75  
40996:  alias weapon1  primary_up 
40996:  alias weapon2  secondary_down 
40996:  alias weapon3  melee_down 
40996:  alias lastweapon  primary_up 
40996:  alias nextweapon  melee_down 
40996:  alias previousweapon  primary_up 
40996:  alias switch_between_slot1_and_slot2  primary_up  
40996: slot2
40996:  alias viewmodel_toggle viewmodels_on 
40996:  viewmodel_fov 84
40996:  cl_interp 0
40996: +attack
40996: hud_medicautocallersthreshold  75  
40996:  alias weapon1  primary_up 
40996:  alias weapon2  secondary_down 
40996:  alias weapon3  melee_down 
40996:  alias lastweapon  primary_up 
40996:  alias nextweapon  melee_down 
40996:  alias previousweapon  primary_up 
40996:  alias switch_between_slot1_and_slot2  primary_up  
40998: slot2
40998:  alias viewmodel_toggle viewmodels_on 
40998:  viewmodel_fov 84
40998:  cl_interp 0
40998: +attack
40998: hud_medicautocallersthreshold  75  
40998:  alias weapon1  primary_up 
40998:  alias weapon2  secondary_down 
40998:  alias weapon3  melee_down 
40998:  alias lastweapon  primary_up 
40998:  alias nextweapon  melee_down 
40998:  alias previousweapon  primary_up 
40998:  alias switch_between_slot1_and_slot2  primary_up  
41006: -moveleft
41006: alias checkleft none 
41007: ATTACK FORWARD
41021: +showscores
41021: net_graph 4 
41022: ATTACK FORWARD SCORE
41027: -showscores
41027: net_graph 0
41028: ATTACK FORWARD
41052: -moveleft
41052: +moveright
41052: alias checkright +moveright 
41053: ATTACK FORWARD MOVERIGHT
41068: -attack 
41070: FORWARD MOVERIGHT
41078: +attack 
41079: ATTACK FORWARD MOVERIGHT
41103: slot2
41103:  alias viewmodel_toggle viewmodels_on 
41103:  viewmodel_fov 84
41103:  cl_interp 0
41103: +attack
41103: hud_medicautocallersthreshold  75  
41103:  alias weapon1  primary_up 
41103:  alias weapon2  secondary_down 
41103:  alias weapon3  melee_down 
41103:  alias lastweapon  primary_up 
41103:  alias nextweapon  melee_down 
41103:  alias previousweapon  primary_up 
41103:  alias switch_between_slot1_and_slot2  primary_up  
41107: slot2
41107:  alias viewmodel_toggle viewmodels_on 
41107:  viewmodel_fov 84
41107:  cl_interp 0
41107: +attack
41107: hud_medicautocallersthreshold  75  
41107:  alias weapon1  primary_up 
41107:  alias weapon2  secondary_down 
41107:  alias weapon3  melee_down 
41107:  alias lastweapon  primary_up 
41107:  alias nextweapon  melee_down 
41107:  alias previousweapon  primary_up 
41107:  alias switch_between_slot1_and_slot2  primary_up  
41109: slot2
41109:  alias viewmodel_toggle viewmodels_on 
41109:  viewmodel_fov 84
41109:  cl_interp 0
41109: +attack
41109: hud_medicautocallersthreshold  75  
41109:  alias weapon1  primary_up 
41109:  alias weapon2  secondary_down 
41109:  alias weapon3  melee_down 
41109:  alias lastweapon  primary_up 
41109:  alias nextweapon  melee_down 
41109:  alias previousweapon  primary_up 
41109:  alias switch_between_slot1_and_slot2  primary_up  
41111: slot2
41111:  alias viewmodel_toggle viewmodels_on 
41111:  viewmodel_fov 84
41111:  cl_interp 0
41111: +attack
41111: hud_medicautocallersthreshold  75  
41111:  alias weapon1  primary_up 
41111:  alias weapon2  secondary_down 
41111:  alias weapon3  melee_down 
41111:  alias lastweapon  primary_up 
41111:  alias nextweapon  melee_down 
41111:  alias previousweapon  primary_up 
41111:  alias switch_between_slot1_and_slot2  primary_up  
41112: slot2
41112:  alias viewmodel_toggle viewmodels_on 
41112:  viewmodel_fov 84
41112:  cl_interp 0
41112: +attack
41112: hud_medicautocallersthreshold  75  
41112:  alias weapon1  primary_up 
41112:  alias weapon2  secondary_down 
41112:  alias weapon3  melee_down 
41112:  alias lastweapon  primary_up 
41112:  alias nextweapon  melee_down 
41112:  alias previousweapon  primary_up 
41112:  alias switch_between_slot1_and_slot2  primary_up  
41127: -forward
41127: alias checkfwd none 
41128: ATTACK MOVERIGHT
41133: -forward
41133: +back
41133: alias checkback +back 
41135: ATTACK BACK MOVERIGHT
41138: -moveright
41138: +moveleft
41138: alias checkleft +moveleft 
41139: ATTACK BACK MOVELEFT
41145: -back
41145: alias checkback none 
41145: ATTACK MOVELEFT
41145: -moveright
41145: +moveleft 
41145: alias checkright none 
41155: -back
41155: +forward
41155: alias checkfwd +forward 
41156: ATTACK FORWARD MOVELEFT
41163: -attack 
41164: FORWARD MOVELEFT
41175: +attack 
41175: ATTACK FORWARD MOVELEFT
41179: -moveleft
41179: alias checkleft none 
41179: ATTACK FORWARD
41183: -moveleft
41183: +moveright
41183: alias checkright +moveright 
41185: ATTACK FORWARD MOVERIGHT
41188: slot2
41188:  alias viewmodel_toggle viewmodels_on 
41188:  viewmodel_fov 84
41188:  cl_interp 0
41188: +attack
41188: hud_medicautocallersthreshold  75  
41188:  alias weapon1  primary_up 
41188:  alias weapon2  secondary_down 
41188:  alias weapon3  melee_down 
41188:  alias lastweapon  primary_up 
41188:  alias nextweapon  melee_down 
41188:  alias previousweapon  primary_up 
41188:  alias switch_between_slot1_and_slot2  primary_up  
41188: -forward
41188: alias checkfwd none 
41189: ATTACK MOVERIGHT
41189: slot2
41189:  alias viewmodel_toggle viewmodels_on 
41189:  viewmodel_fov 84
41189:  cl_interp 0
41189: +attack
41189: hud_medicautocallersthreshold  75  
41189:  alias weapon1  primary_up 
41189:  alias weapon2  secondary_down 
41189:  alias weapon3  melee_down 
41189:  alias lastweapon  primary_up 
41189:  alias nextweapon  melee_down 
41189:  alias previousweapon  primary_up 
41189:  alias switch_between_slot1_and_slot2  primary_up  
41190: slot2
41190:  alias viewmodel_toggle viewmodels_on 
41190:  viewmodel_fov 84
41190:  cl_interp 0
41190: +attack
41190: hud_medicautocallersthreshold  75  
41190:  alias weapon1  primary_up 
41190:  alias weapon2  secondary_down 
41190:  alias weapon3  melee_down 
41190:  alias lastweapon  primary_up 
41190:  alias nextweapon  melee_down 
41190:  alias previousweapon  primary_up 
41190:  alias switch_between_slot1_and_slot2  primary_up  
41191: slot2
41191:  alias viewmodel_toggle viewmodels_on 
41191:  viewmodel_fov 84
41191:  cl_interp 0
41191: +attack
41191: hud_medicautocallersthreshold  75  
41191:  alias weapon1  primary_up 
41191:  alias weapon2  secondary_down 
41191:  alias weapon3  melee_down 
41191:  alias lastweapon  primary_up 
41191:  alias nextweapon  melee_down 
41191:  alias previousweapon  primary_up 
41191:  alias switch_between_slot1_and_slot2  primary_up  
41192: slot2
41192:  alias viewmodel_toggle viewmodels_on 
41192:  viewmodel_fov 84
41192:  cl_interp 0
41192: +attack
41192: hud_medicautocallersthreshold  75  
41192:  alias weapon1  primary_up 
41192:  alias weapon2  secondary_down 
41192:  alias weapon3  melee_down 
41192:  alias lastweapon  primary_up 
41192:  alias nextweapon  melee_down 
41192:  alias previousweapon  primary_up 
41192:  alias switch_between_slot1_and_slot2  primary_up  
41192: slot2
41192:  alias viewmodel_toggle viewmodels_on 
41192:  viewmodel_fov 84
41192:  cl_interp 0
41192: +attack
41192: hud_medicautocallersthreshold  75  
41192:  alias weapon1  primary_up 
41192:  alias weapon2  secondary_down 
41192:  alias weapon3  melee_down 
41192:  alias lastweapon  primary_up 
41192:  alias nextweapon  melee_down 
41192:  alias previousweapon  primary_up 
41192:  alias switch_between_slot1_and_slot2  primary_up  
41193: slot2
41193:  alias viewmodel_toggle viewmodels_on 
41193:  viewmodel_fov 84
41193:  cl_interp 0
41193: +attack
41193: hud_medicautocallersthreshold  75  
41193:  alias weapon1  primary_up 
41193:  alias weapon2  secondary_down 
41193:  alias weapon3  melee_down 
41193:  alias lastweapon  primary_up 
41193:  alias nextweapon  melee_down 
41193:  alias previousweapon  primary_up 
41193:  alias switch_between_slot1_and_slot2  primary_up  
41193: -forward
41193: +back
41193: alias checkback +back 
41194: ATTACK BACK MOVERIGHT
41198: slot2
41198:  alias viewmodel_toggle viewmodels_on 
41198:  viewmodel_fov 84
41198:  cl_interp 0
41198: +attack
41198: hud_medicautocallersthreshold  75  
41198:  alias weapon1  primary_up 
41198:  alias weapon2  secondary_down 
41198:  alias weapon3  melee_down 
41198:  alias lastweapon  primary_up 
41198:  alias nextweapon  melee_down 
41198:  alias previousweapon  primary_up 
41198:  alias switch_between_slot1_and_slot2  primary_up  
41199: -moveright
41199: +moveleft
41199: alias checkleft +moveleft 
41200: ATTACK BACK MOVELEFT
41202: -back
41202: alias checkback none 
41204: ATTACK MOVELEFT
41205: -moveright
41205: +moveleft 
41205: alias checkright none 
41212: -back
41212: +forward
41212: alias checkfwd +forward 
41214: ATTACK FORWARD MOVELEFT
41220: -attack 
41221: FORWARD MOVELEFT
41229: +attack 
41229: ATTACK FORWARD MOVELEFT
41232: -forward
41232: alias checkfwd none 
41233: ATTACK MOVELEFT
41241: slot2
41241:  alias viewmodel_toggle viewmodels_on 
41241:  viewmodel_fov 84
41241:  cl_interp 0
41241: +attack
41241: hud_medicautocallersthreshold  75  
41241:  alias weapon1  primary_up 
41241:  alias weapon2  secondary_down 
41241:  alias weapon3  melee_down 
41241:  alias lastweapon  primary_up 
41241:  alias nextweapon  melee_down 
41241:  alias previousweapon  primary_up 
41241:  alias switch_between_slot1_and_slot2  primary_up  
41241: slot2
41241:  alias viewmodel_toggle viewmodels_on 
41241:  viewmodel_fov 84
41241:  cl_interp 0
41241: +attack
41241: hud_medicautocallersthreshold  75  
41241:  alias weapon1  primary_up 
41241:  alias weapon2  secondary_down 
41241:  alias weapon3  melee_down 
41241:  alias lastweapon  primary_up 
41241:  alias nextweapon  melee_down 
41241:  alias previousweapon  primary_up 
41241:  alias switch_between_slot1_and_slot2  primary_up  
41243: slot2
41243:  alias viewmodel_toggle viewmodels_on 
41243:  viewmodel_fov 84
41243:  cl_interp 0
41243: +attack
41243: hud_medicautocallersthreshold  75  
41243:  alias weapon1  primary_up 
41243:  alias weapon2  secondary_down 
41243:  alias weapon3  melee_down 
41243:  alias lastweapon  primary_up 
41243:  alias nextweapon  melee_down 
41243:  alias previousweapon  primary_up 
41243:  alias switch_between_slot1_and_slot2  primary_up  
41243: slot2
41243:  alias viewmodel_toggle viewmodels_on 
41243:  viewmodel_fov 84
41243:  cl_interp 0
41243: +attack
41243: hud_medicautocallersthreshold  75  
41243:  alias weapon1  primary_up 
41243:  alias weapon2  secondary_down 
41243:  alias weapon3  melee_down 
41243:  alias lastweapon  primary_up 
41243:  alias nextweapon  melee_down 
41243:  alias previousweapon  primary_up 
41243:  alias switch_between_slot1_and_slot2  primary_up  
41244: -moveleft
41244: +moveright
41244: alias checkright +moveright 
41246: ATTACK MOVERIGHT
41246: -moveleft
41246: +moveright 
41246: alias checkleft none 
41259: -back
41259: +forward
41259: alias checkfwd +forward 
41259: ATTACK FORWARD MOVERIGHT
41277: -attack 
41278: FORWARD MOVERIGHT
41284: +attack 
41285: ATTACK FORWARD MOVERIGHT
41297: -forward
41297: alias checkfwd none 
41297: ATTACK MOVERIGHT
41310: slot2
41310:  alias viewmodel_toggle viewmodels_on 
41310:  viewmodel_fov 84
41310:  cl_interp 0
41310: +attack
41310: hud_medicautocallersthreshold  75  
41310:  alias weapon1  primary_up 
41310:  alias weapon2  secondary_down 
41310:  alias weapon3  melee_down 
41310:  alias lastweapon  primary_up 
41310:  alias nextweapon  melee_down 
41310:  alias previousweapon  primary_up 
41310:  alias switch_between_slot1_and_slot2  primary_up  
41312: slot2
41312:  alias viewmodel_toggle viewmodels_on 
41312:  viewmodel_fov 84
41312:  cl_interp 0
41312: +attack
41312: hud_medicautocallersthreshold  75  
41312:  alias weapon1  primary_up 
41312:  alias weapon2  secondary_down 
41312:  alias weapon3  melee_down 
41312:  alias lastweapon  primary_up 
41312:  alias nextweapon  melee_down 
41312:  alias previousweapon  primary_up 
41312:  alias switch_between_slot1_and_slot2  primary_up  
41313: slot2
41313:  alias viewmodel_toggle viewmodels_on 
41313:  viewmodel_fov 84
41313:  cl_interp 0
41313: +attack
41313: hud_medicautocallersthreshold  75  
41313:  alias weapon1  primary_up 
41313:  alias weapon2  secondary_down 
41313:  alias weapon3  melee_down 
41313:  alias lastweapon  primary_up 
41313:  alias nextweapon  melee_down 
41313:  alias previousweapon  primary_up 
41313:  alias switch_between_slot1_and_slot2  primary_up  
41316: slot2
41316:  alias viewmodel_toggle viewmodels_on 
41316:  viewmodel_fov 84
41316:  cl_interp 0
41316: +attack
41316: hud_medicautocallersthreshold  75  
41316:  alias weapon1  primary_up 
41316:  alias weapon2  secondary_down 
41316:  alias weapon3  melee_down 
41316:  alias lastweapon  primary_up 
41316:  alias nextweapon  melee_down 
41316:  alias previousweapon  primary_up 
41316:  alias switch_between_slot1_and_slot2  primary_up  
41317: slot2
41317:  alias viewmodel_toggle viewmodels_on 
41317:  viewmodel_fov 84
41317:  cl_interp 0
41317: +attack
41317: hud_medicautocallersthreshold  75  
41317:  alias weapon1  primary_up 
41317:  alias weapon2  secondary_down 
41317:  alias weapon3  melee_down 
41317:  alias lastweapon  primary_up 
41317:  alias nextweapon  melee_down 
41317:  alias previousweapon  primary_up 
41317:  alias switch_between_slot1_and_slot2  primary_up  
41332: -moveright
41332: +moveleft
41332: alias checkleft +moveleft 
41333: ATTACK MOVELEFT
41337: -moveright
41337: +moveleft 
41337: alias checkright none 
41361: -back
41361: +forward
41361: alias checkfwd +forward 
41362: ATTACK FORWARD MOVELEFT
41366: -attack 
41367: FORWARD MOVELEFT
41370: -forward
41370: alias checkfwd none 
41370: -moveleft
41370: alias checkleft none 
41372: no buttons
41372: -moveleft
41372: +moveright
41372: alias checkright +moveright 
41372: +attack 
41373: ATTACK MOVERIGHT
41377: -forward
41377: +back
41377: alias checkback +back 
41378: ATTACK BACK MOVERIGHT
41382: slot2
41382:  alias viewmodel_toggle viewmodels_on 
41382:  viewmodel_fov 84
41382:  cl_interp 0
41382: +attack
41382: hud_medicautocallersthreshold  75  
41382:  alias weapon1  primary_up 
41382:  alias weapon2  secondary_down 
41382:  alias weapon3  melee_down 
41382:  alias lastweapon  primary_up 
41382:  alias nextweapon  melee_down 
41382:  alias previousweapon  primary_up 
41382:  alias switch_between_slot1_and_slot2  primary_up  
41383: slot2
41383:  alias viewmodel_toggle viewmodels_on 
41383:  viewmodel_fov 84
41383:  cl_interp 0
41383: +attack
41383: hud_medicautocallersthreshold  75  
41383:  alias weapon1  primary_up 
41383:  alias weapon2  secondary_down 
41383:  alias weapon3  melee_down 
41383:  alias lastweapon  primary_up 
41383:  alias nextweapon  melee_down 
41383:  alias previousweapon  primary_up 
41383:  alias switch_between_slot1_and_slot2  primary_up  
41385: slot2
41385:  alias viewmodel_toggle viewmodels_on 
41385:  viewmodel_fov 84
41385:  cl_interp 0
41385: +attack
41385: hud_medicautocallersthreshold  75  
41385:  alias weapon1  primary_up 
41385:  alias weapon2  secondary_down 
41385:  alias weapon3  melee_down 
41385:  alias lastweapon  primary_up 
41385:  alias nextweapon  melee_down 
41385:  alias previousweapon  primary_up 
41385:  alias switch_between_slot1_and_slot2  primary_up  
41386: slot2
41386:  alias viewmodel_toggle viewmodels_on 
41386:  viewmodel_fov 84
41386:  cl_interp 0
41386: +attack
41386: hud_medicautocallersthreshold  75  
41386:  alias weapon1  primary_up 
41386:  alias weapon2  secondary_down 
41386:  alias weapon3  melee_down 
41386:  alias lastweapon  primary_up 
41386:  alias nextweapon  melee_down 
41386:  alias previousweapon  primary_up 
41386:  alias switch_between_slot1_and_slot2  primary_up  
41386: slot2
41386:  alias viewmodel_toggle viewmodels_on 
41386:  viewmodel_fov 84
41386:  cl_interp 0
41386: +attack
41386: hud_medicautocallersthreshold  75  
41386:  alias weapon1  primary_up 
41386:  alias weapon2  secondary_down 
41386:  alias weapon3  melee_down 
41386:  alias lastweapon  primary_up 
41386:  alias nextweapon  melee_down 
41386:  alias previousweapon  primary_up 
41386:  alias switch_between_slot1_and_slot2  primary_up  
41387: slot2
41387:  alias viewmodel_toggle viewmodels_on 
41387:  viewmodel_fov 84
41387:  cl_interp 0
41387: +attack
41387: hud_medicautocallersthreshold  75  
41387:  alias weapon1  primary_up 
41387:  alias weapon2  secondary_down 
41387:  alias weapon3  melee_down 
41387:  alias lastweapon  primary_up 
41387:  alias nextweapon  melee_down 
41387:  alias previousweapon  primary_up 
41387:  alias switch_between_slot1_and_slot2  primary_up  
41387: -moveright
41387: +moveleft
41387: alias checkleft +moveleft 
41388: ATTACK BACK MOVELEFT
41388: slot2
41388:  alias viewmodel_toggle viewmodels_on 
41388:  viewmodel_fov 84
41388:  cl_interp 0
41388: +attack
41388: hud_medicautocallersthreshold  75  
41388:  alias weapon1  primary_up 
41388:  alias weapon2  secondary_down 
41388:  alias weapon3  melee_down 
41388:  alias lastweapon  primary_up 
41388:  alias nextweapon  melee_down 
41388:  alias previousweapon  primary_up 
41388:  alias switch_between_slot1_and_slot2  primary_up  
41405: -moveright
41405: +moveleft 
41405: alias checkright none 
41425: -moveleft
41425: +moveright
41425: alias checkright +moveright 
41425: -moveleft
41425: +moveright 
41425: alias checkleft none 
41425: ATTACK BACK MOVERIGHT
41432: -moveright
41432: +moveleft
41432: alias checkleft +moveleft 
41433: ATTACK BACK MOVELEFT
41435: -moveright
41435: +moveleft 
41435: alias checkright none 
41452: -moveleft
41452: alias checkleft none 
41453: ATTACK BACK
41479: -moveleft
41479: +moveright
41479: alias checkright +moveright 
41480: ATTACK BACK MOVERIGHT
41529: -moveright
41529: +moveleft
41529: alias checkleft +moveleft 
41529: ATTACK BACK MOVELEFT
41540: -moveright
41540: +moveleft 
41540: alias checkright none 
41556: -back
41556: alias checkback none 
41557: ATTACK MOVELEFT
41558: -moveleft
41558: +moveright
41558: alias checkright +moveright 
41558: ATTACK MOVERIGHT
41558: -moveleft
41558: +moveright 
41558: alias checkleft none 
41566: -back
41566: +forward
41566: alias checkfwd +forward 
41567: ATTACK FORWARD MOVERIGHT
41570: -moveright
41570: alias checkright none 
41571: ATTACK FORWARD
41572: -moveright
41572: +moveleft
41572: alias checkleft +moveleft 
41573: ATTACK FORWARD MOVELEFT
41623: slot2
41623:  alias viewmodel_toggle viewmodels_on 
41623:  viewmodel_fov 84
41623:  cl_interp 0
41623: +attack
41623: hud_medicautocallersthreshold  75  
41623:  alias weapon1  primary_up 
41623:  alias weapon2  secondary_down 
41623:  alias weapon3  melee_down 
41623:  alias lastweapon  primary_up 
41623:  alias nextweapon  melee_down 
41623:  alias previousweapon  primary_up 
41623:  alias switch_between_slot1_and_slot2  primary_up  
41625: slot2
41625:  alias viewmodel_toggle viewmodels_on 
41625:  viewmodel_fov 84
41625:  cl_interp 0
41625: +attack
41625: hud_medicautocallersthreshold  75  
41625:  alias weapon1  primary_up 
41625:  alias weapon2  secondary_down 
41625:  alias weapon3  melee_down 
41625:  alias lastweapon  primary_up 
41625:  alias nextweapon  melee_down 
41625:  alias previousweapon  primary_up 
41625:  alias switch_between_slot1_and_slot2  primary_up  
41626: slot2
41626:  alias viewmodel_toggle viewmodels_on 
41626:  viewmodel_fov 84
41626:  cl_interp 0
41626: +attack
41626: hud_medicautocallersthreshold  75  
41626:  alias weapon1  primary_up 
41626:  alias weapon2  secondary_down 
41626:  alias weapon3  melee_down 
41626:  alias lastweapon  primary_up 
41626:  alias nextweapon  melee_down 
41626:  alias previousweapon  primary_up 
41626:  alias switch_between_slot1_and_slot2  primary_up  
41627: slot2
41627:  alias viewmodel_toggle viewmodels_on 
41627:  viewmodel_fov 84
41627:  cl_interp 0
41627: +attack
41627: hud_medicautocallersthreshold  75  
41627:  alias weapon1  primary_up 
41627:  alias weapon2  secondary_down 
41627:  alias weapon3  melee_down 
41627:  alias lastweapon  primary_up 
41627:  alias nextweapon  melee_down 
41627:  alias previousweapon  primary_up 
41627:  alias switch_between_slot1_and_slot2  primary_up  
41629: slot2
41629:  alias viewmodel_toggle viewmodels_on 
41629:  viewmodel_fov 84
41629:  cl_interp 0
41629: +attack
41629: hud_medicautocallersthreshold  75  
41629:  alias weapon1  primary_up 
41629:  alias weapon2  secondary_down 
41629:  alias weapon3  melee_down 
41629:  alias lastweapon  primary_up 
41629:  alias nextweapon  melee_down 
41629:  alias previousweapon  primary_up 
41629:  alias switch_between_slot1_and_slot2  primary_up  
41631: -moveleft
41631: +moveright
41631: alias checkright +moveright 
41631: -moveleft
41631: +moveright 
41631: alias checkleft none 
41632: ATTACK FORWARD MOVERIGHT
41633: slot2
41633:  alias viewmodel_toggle viewmodels_on 
41633:  viewmodel_fov 84
41633:  cl_interp 0
41633: +attack
41633: hud_medicautocallersthreshold  75  
41633:  alias weapon1  primary_up 
41633:  alias weapon2  secondary_down 
41633:  alias weapon3  melee_down 
41633:  alias lastweapon  primary_up 
41633:  alias nextweapon  melee_down 
41633:  alias previousweapon  primary_up 
41633:  alias switch_between_slot1_and_slot2  primary_up  
41634: -forward
41634: alias checkfwd none 
41635: ATTACK MOVERIGHT
41638: -attack 
41639: MOVERIGHT
41641: -forward
41641: +back
41641: alias checkback +back 
41642: BACK MOVERIGHT
41645: -moveright
41645: +moveleft
41645: alias checkleft +moveleft 
41645: +attack 
41647: ATTACK BACK MOVELEFT
41647: -moveright
41647: +moveleft 
41647: alias checkright none 
41656: -moveleft
41656: +moveright
41656: alias checkright +moveright 
41657: ATTACK BACK MOVERIGHT
41662: -moveleft
41662: +moveright 
41662: alias checkleft none 
41664: slot2
41664:  alias viewmodel_toggle viewmodels_on 
41664:  viewmodel_fov 84
41664:  cl_interp 0
41664: +attack
41664: hud_medicautocallersthreshold  75  
41664:  alias weapon1  primary_up 
41664:  alias weapon2  secondary_down 
41664:  alias weapon3  melee_down 
41664:  alias lastweapon  primary_up 
41664:  alias nextweapon  melee_down 
41664:  alias previousweapon  primary_up 
41664:  alias switch_between_slot1_and_slot2  primary_up  
41665: slot2
41665:  alias viewmodel_toggle viewmodels_on 
41665:  viewmodel_fov 84
41665:  cl_interp 0
41665: +attack
41665: hud_medicautocallersthreshold  75  
41665:  alias weapon1  primary_up 
41665:  alias weapon2  secondary_down 
41665:  alias weapon3  melee_down 
41665:  alias lastweapon  primary_up 
41665:  alias nextweapon  melee_down 
41665:  alias previousweapon  primary_up 
41665:  alias switch_between_slot1_and_slot2  primary_up  
41666: slot2
41666:  alias viewmodel_toggle viewmodels_on 
41666:  viewmodel_fov 84
41666:  cl_interp 0
41666: +attack
41666: hud_medicautocallersthreshold  75  
41666:  alias weapon1  primary_up 
41666:  alias weapon2  secondary_down 
41666:  alias weapon3  melee_down 
41666:  alias lastweapon  primary_up 
41666:  alias nextweapon  melee_down 
41666:  alias previousweapon  primary_up 
41666:  alias switch_between_slot1_and_slot2  primary_up  
41666: slot2
41666:  alias viewmodel_toggle viewmodels_on 
41666:  viewmodel_fov 84
41666:  cl_interp 0
41666: +attack
41666: hud_medicautocallersthreshold  75  
41666:  alias weapon1  primary_up 
41666:  alias weapon2  secondary_down 
41666:  alias weapon3  melee_down 
41666:  alias lastweapon  primary_up 
41666:  alias nextweapon  melee_down 
41666:  alias previousweapon  primary_up 
41666:  alias switch_between_slot1_and_slot2  primary_up  
41667: slot2
41667:  alias viewmodel_toggle viewmodels_on 
41667:  viewmodel_fov 84
41667:  cl_interp 0
41667: +attack
41667: hud_medicautocallersthreshold  75  
41667:  alias weapon1  primary_up 
41667:  alias weapon2  secondary_down 
41667:  alias weapon3  melee_down 
41667:  alias lastweapon  primary_up 
41667:  alias nextweapon  melee_down 
41667:  alias previousweapon  primary_up 
41667:  alias switch_between_slot1_and_slot2  primary_up  
41667: -back
41667: alias checkback none 
41667: slot2
41667:  alias viewmodel_toggle viewmodels_on 
41667:  viewmodel_fov 84
41667:  cl_interp 0
41667: +attack
41667: hud_medicautocallersthreshold  75  
41667:  alias weapon1  primary_up 
41667:  alias weapon2  secondary_down 
41667:  alias weapon3  melee_down 
41667:  alias lastweapon  primary_up 
41667:  alias nextweapon  melee_down 
41667:  alias previousweapon  primary_up 
41667:  alias switch_between_slot1_and_slot2  primary_up  
41668: ATTACK MOVERIGHT
41669: slot2
41669:  alias viewmodel_toggle viewmodels_on 
41669:  viewmodel_fov 84
41669:  cl_interp 0
41669: +attack
41669: hud_medicautocallersthreshold  75  
41669:  alias weapon1  primary_up 
41669:  alias weapon2  secondary_down 
41669:  alias weapon3  melee_down 
41669:  alias lastweapon  primary_up 
41669:  alias nextweapon  melee_down 
41669:  alias previousweapon  primary_up 
41669:  alias switch_between_slot1_and_slot2  primary_up  
41675: -back
41675: +forward
41675: alias checkfwd +forward 
41678: ATTACK FORWARD MOVERIGHT
41687: -moveright
41687: alias checkright none 
41689: ATTACK FORWARD
41696: -moveleft
41696: +moveright
41696: alias checkright +moveright 
41697: ATTACK FORWARD MOVERIGHT
41700: -forward
41700: alias checkfwd none 
41701: ATTACK MOVERIGHT
41734: -back
41734: +forward
41734: alias checkfwd +forward 
41735: ATTACK FORWARD MOVERIGHT
41740: -moveright
41740: +moveleft
41740: alias checkleft +moveleft 
41741: ATTACK FORWARD MOVELEFT
41741: -moveright
41741: +moveleft 
41741: alias checkright none 
41753: -moveleft
41753: alias checkleft none 
41753: ATTACK FORWARD
41771: -attack 
41773: FORWARD
41773: -moveright
41773: +moveleft
41773: alias checkleft +moveleft 
41775: FORWARD MOVELEFT
41779: +attack 
41780: ATTACK FORWARD MOVELEFT
41793: -forward
41793: alias checkfwd none 
41794: ATTACK MOVELEFT
41797: slot2
41797:  alias viewmodel_toggle viewmodels_on 
41797:  viewmodel_fov 84
41797:  cl_interp 0
41797: +attack
41797: hud_medicautocallersthreshold  75  
41797:  alias weapon1  primary_up 
41797:  alias weapon2  secondary_down 
41797:  alias weapon3  melee_down 
41797:  alias lastweapon  primary_up 
41797:  alias nextweapon  melee_down 
41797:  alias previousweapon  primary_up 
41797:  alias switch_between_slot1_and_slot2  primary_up  
41799: slot2
41799:  alias viewmodel_toggle viewmodels_on 
41799:  viewmodel_fov 84
41799:  cl_interp 0
41799: +attack
41799: hud_medicautocallersthreshold  75  
41799:  alias weapon1  primary_up 
41799:  alias weapon2  secondary_down 
41799:  alias weapon3  melee_down 
41799:  alias lastweapon  primary_up 
41799:  alias nextweapon  melee_down 
41799:  alias previousweapon  primary_up 
41799:  alias switch_between_slot1_and_slot2  primary_up  
41799: slot2
41799:  alias viewmodel_toggle viewmodels_on 
41799:  viewmodel_fov 84
41799:  cl_interp 0
41799: +attack
41799: hud_medicautocallersthreshold  75  
41799:  alias weapon1  primary_up 
41799:  alias weapon2  secondary_down 
41799:  alias weapon3  melee_down 
41799:  alias lastweapon  primary_up 
41799:  alias nextweapon  melee_down 
41799:  alias previousweapon  primary_up 
41799:  alias switch_between_slot1_and_slot2  primary_up  
41799: slot2
41799:  alias viewmodel_toggle viewmodels_on 
41799:  viewmodel_fov 84
41799:  cl_interp 0
41799: +attack
41799: hud_medicautocallersthreshold  75  
41799:  alias weapon1  primary_up 
41799:  alias weapon2  secondary_down 
41799:  alias weapon3  melee_down 
41799:  alias lastweapon  primary_up 
41799:  alias nextweapon  melee_down 
41799:  alias previousweapon  primary_up 
41799:  alias switch_between_slot1_and_slot2  primary_up  
41801: -forward
41801: +back
41801: alias checkback +back 
41801: ATTACK BACK MOVELEFT
41801: slot2
41801:  alias viewmodel_toggle viewmodels_on 
41801:  viewmodel_fov 84
41801:  cl_interp 0
41801: +attack
41801: hud_medicautocallersthreshold  75  
41801:  alias weapon1  primary_up 
41801:  alias weapon2  secondary_down 
41801:  alias weapon3  melee_down 
41801:  alias lastweapon  primary_up 
41801:  alias nextweapon  melee_down 
41801:  alias previousweapon  primary_up 
41801:  alias switch_between_slot1_and_slot2  primary_up  
41808: -moveleft
41808: +moveright
41808: alias checkright +moveright 
41809: ATTACK BACK MOVERIGHT
41810: -moveleft
41810: +moveright 
41810: alias checkleft none 
41813: -back
41813: alias checkback none 
41813: ATTACK MOVERIGHT
41831: slot2
41831:  alias viewmodel_toggle viewmodels_on 
41831:  viewmodel_fov 84
41831:  cl_interp 0
41831: +attack
41831: hud_medicautocallersthreshold  75  
41831:  alias weapon1  primary_up 
41831:  alias weapon2  secondary_down 
41831:  alias weapon3  melee_down 
41831:  alias lastweapon  primary_up 
41831:  alias nextweapon  melee_down 
41831:  alias previousweapon  primary_up 
41831:  alias switch_between_slot1_and_slot2  primary_up  
41833: slot2
41833:  alias viewmodel_toggle viewmodels_on 
41833:  viewmodel_fov 84
41833:  cl_interp 0
41833: +attack
41833: hud_medicautocallersthreshold  75  
41833:  alias weapon1  primary_up 
41833:  alias weapon2  secondary_down 
41833:  alias weapon3  melee_down 
41833:  alias lastweapon  primary_up 
41833:  alias nextweapon  melee_down 
41833:  alias previousweapon  primary_up 
41833:  alias switch_between_slot1_and_slot2  primary_up  
41835: slot2
41835:  alias viewmodel_toggle viewmodels_on 
41835:  viewmodel_fov 84
41835:  cl_interp 0
41835: +attack
41835: hud_medicautocallersthreshold  75  
41835:  alias weapon1  primary_up 
41835:  alias weapon2  secondary_down 
41835:  alias weapon3  melee_down 
41835:  alias lastweapon  primary_up 
41835:  alias nextweapon  melee_down 
41835:  alias previousweapon  primary_up 
41835:  alias switch_between_slot1_and_slot2  primary_up  
41836: slot2
41836:  alias viewmodel_toggle viewmodels_on 
41836:  viewmodel_fov 84
41836:  cl_interp 0
41836: +attack
41836: hud_medicautocallersthreshold  75  
41836:  alias weapon1  primary_up 
41836:  alias weapon2  secondary_down 
41836:  alias weapon3  melee_down 
41836:  alias lastweapon  primary_up 
41836:  alias nextweapon  melee_down 
41836:  alias previousweapon  primary_up 
41836:  alias switch_between_slot1_and_slot2  primary_up  
41844: -moveright
41844: +moveleft
41844: alias checkleft +moveleft 
41845: ATTACK MOVELEFT
41850: -moveright
41850: +moveleft 
41850: alias checkright none 
41857: -back
41857: +forward
41857: alias checkfwd +forward 
41859: ATTACK FORWARD MOVELEFT
41865: slot2
41865:  alias viewmodel_toggle viewmodels_on 
41865:  viewmodel_fov 84
41865:  cl_interp 0
41865: +attack
41865: hud_medicautocallersthreshold  75  
41865:  alias weapon1  primary_up 
41865:  alias weapon2  secondary_down 
41865:  alias weapon3  melee_down 
41865:  alias lastweapon  primary_up 
41865:  alias nextweapon  melee_down 
41865:  alias previousweapon  primary_up 
41865:  alias switch_between_slot1_and_slot2  primary_up  
41865: -moveleft
41865: +moveright
41865: alias checkright +moveright 
41867: ATTACK FORWARD MOVERIGHT
41867: -forward
41867: alias checkfwd none 
41867: slot2
41867:  alias viewmodel_toggle viewmodels_on 
41867:  viewmodel_fov 84
41867:  cl_interp 0
41867: +attack
41867: hud_medicautocallersthreshold  75  
41867:  alias weapon1  primary_up 
41867:  alias weapon2  secondary_down 
41867:  alias weapon3  melee_down 
41867:  alias lastweapon  primary_up 
41867:  alias nextweapon  melee_down 
41867:  alias previousweapon  primary_up 
41867:  alias switch_between_slot1_and_slot2  primary_up  
41867: -moveleft
41867: +moveright 
41867: alias checkleft none 
41868: ATTACK MOVERIGHT
41868: slot2
41868:  alias viewmodel_toggle viewmodels_on 
41868:  viewmodel_fov 84
41868:  cl_interp 0
41868: +attack
41868: hud_medicautocallersthreshold  75  
41868:  alias weapon1  primary_up 
41868:  alias weapon2  secondary_down 
41868:  alias weapon3  melee_down 
41868:  alias lastweapon  primary_up 
41868:  alias nextweapon  melee_down 
41868:  alias previousweapon  primary_up 
41868:  alias switch_between_slot1_and_slot2  primary_up  
41870: slot2
41870:  alias viewmodel_toggle viewmodels_on 
41870:  viewmodel_fov 84
41870:  cl_interp 0
41870: +attack
41870: hud_medicautocallersthreshold  75  
41870:  alias weapon1  primary_up 
41870:  alias weapon2  secondary_down 
41870:  alias weapon3  melee_down 
41870:  alias lastweapon  primary_up 
41870:  alias nextweapon  melee_down 
41870:  alias previousweapon  primary_up 
41870:  alias switch_between_slot1_and_slot2  primary_up  
41889: -moveright
41889: +moveleft
41889: alias checkleft +moveleft 
41891: ATTACK MOVELEFT
41893: -moveright
41893: +moveleft 
41893: alias checkright none 
41899: -back
41899: +forward
41899: alias checkfwd +forward 
41899: ATTACK FORWARD MOVELEFT
41908: -forward
41908: alias checkfwd none 
41909: ATTACK MOVELEFT
41921: -forward
41921: +back
41921: alias checkback +back 
41923: ATTACK BACK MOVELEFT
41927: -moveleft
41927: +moveright
41927: alias checkright +moveright 
41928: ATTACK BACK MOVERIGHT
41929: -moveleft
41929: +moveright 
41929: alias checkleft none 
41932: -back
41932: alias checkback none 
41932: ATTACK MOVERIGHT
41937: -moveright
41937: +moveleft
41937: alias checkleft +moveleft 
41938: ATTACK MOVELEFT
41940: -moveright
41940: +moveleft 
41940: alias checkright none 
41953: +duck 83
41954: ATTACK DUCK MOVELEFT
41962: -back
41962: +forward
41962: alias checkfwd +forward 
41963: ATTACK DUCK FORWARD MOVELEFT
41965: -duck 83
41966: ATTACK FORWARD MOVELEFT
41986: -attack 
41987: FORWARD MOVELEFT
41987: -forward
41987: alias checkfwd none 
41989: MOVELEFT
41993: +attack 
41994: ATTACK MOVELEFT
41999: -forward
41999: +back
41999: alias checkback +back 
42000: ATTACK BACK MOVELEFT
42007: slot2
42007:  alias viewmodel_toggle viewmodels_on 
42007:  viewmodel_fov 84
42007:  cl_interp 0
42007: +attack
42007: hud_medicautocallersthreshold  75  
42007:  alias weapon1  primary_up 
42007:  alias weapon2  secondary_down 
42007:  alias weapon3  melee_down 
42007:  alias lastweapon  primary_up 
42007:  alias nextweapon  melee_down 
42007:  alias previousweapon  primary_up 
42007:  alias switch_between_slot1_and_slot2  primary_up  
42009: slot2
42009:  alias viewmodel_toggle viewmodels_on 
42009:  viewmodel_fov 84
42009:  cl_interp 0
42009: +attack
42009: hud_medicautocallersthreshold  75  
42009:  alias weapon1  primary_up 
42009:  alias weapon2  secondary_down 
42009:  alias weapon3  melee_down 
42009:  alias lastweapon  primary_up 
42009:  alias nextweapon  melee_down 
42009:  alias previousweapon  primary_up 
42009:  alias switch_between_slot1_and_slot2  primary_up  
42010: slot2
42010:  alias viewmodel_toggle viewmodels_on 
42010:  viewmodel_fov 84
42010:  cl_interp 0
42010: +attack
42010: hud_medicautocallersthreshold  75  
42010:  alias weapon1  primary_up 
42010:  alias weapon2  secondary_down 
42010:  alias weapon3  melee_down 
42010:  alias lastweapon  primary_up 
42010:  alias nextweapon  melee_down 
42010:  alias previousweapon  primary_up 
42010:  alias switch_between_slot1_and_slot2  primary_up  
42011: slot2
42011:  alias viewmodel_toggle viewmodels_on 
42011:  viewmodel_fov 84
42011:  cl_interp 0
42011: +attack
42011: hud_medicautocallersthreshold  75  
42011:  alias weapon1  primary_up 
42011:  alias weapon2  secondary_down 
42011:  alias weapon3  melee_down 
42011:  alias lastweapon  primary_up 
42011:  alias nextweapon  melee_down 
42011:  alias previousweapon  primary_up 
42011:  alias switch_between_slot1_and_slot2  primary_up  
42013: slot2
42013:  alias viewmodel_toggle viewmodels_on 
42013:  viewmodel_fov 84
42013:  cl_interp 0
42013: +attack
42013: hud_medicautocallersthreshold  75  
42013:  alias weapon1  primary_up 
42013:  alias weapon2  secondary_down 
42013:  alias weapon3  melee_down 
42013:  alias lastweapon  primary_up 
42013:  alias nextweapon  melee_down 
42013:  alias previousweapon  primary_up 
42013:  alias switch_between_slot1_and_slot2  primary_up  
42013: -moveleft
42013: +moveright
42013: alias checkright +moveright 
42013: -moveleft
42013: +moveright 
42013: alias checkleft none 
42016: ATTACK BACK MOVERIGHT
42021: -back
42021: alias checkback none 
42022: ATTACK MOVERIGHT
42024: -moveright
42024: +moveleft
42024: alias checkleft +moveleft 
42025: ATTACK MOVELEFT
42029: -moveright
42029: +moveleft 
42029: alias checkright none 
42046: -forward
42046: +back
42046: alias checkback +back 
42047: ATTACK BACK MOVELEFT
42054: -moveleft
42054: +moveright
42054: alias checkright +moveright 
42055: ATTACK BACK MOVERIGHT
42056: -moveleft
42056: +moveright 
42056: alias checkleft none 
42057: -back
42057: alias checkback none 
42058: ATTACK MOVERIGHT
42069: -back
42069: +forward
42069: alias checkfwd +forward 
42070: ATTACK FORWARD MOVERIGHT
42077: -forward
42077: alias checkfwd none 
42079: ATTACK MOVERIGHT
42084: slot2
42084:  alias viewmodel_toggle viewmodels_on 
42084:  viewmodel_fov 84
42084:  cl_interp 0
42084: +attack
42084: hud_medicautocallersthreshold  75  
42084:  alias weapon1  primary_up 
42084:  alias weapon2  secondary_down 
42084:  alias weapon3  melee_down 
42084:  alias lastweapon  primary_up 
42084:  alias nextweapon  melee_down 
42084:  alias previousweapon  primary_up 
42084:  alias switch_between_slot1_and_slot2  primary_up  
42087: slot2
42087:  alias viewmodel_toggle viewmodels_on 
42087:  viewmodel_fov 84
42087:  cl_interp 0
42087: +attack
42087: hud_medicautocallersthreshold  75  
42087:  alias weapon1  primary_up 
42087:  alias weapon2  secondary_down 
42087:  alias weapon3  melee_down 
42087:  alias lastweapon  primary_up 
42087:  alias nextweapon  melee_down 
42087:  alias previousweapon  primary_up 
42087:  alias switch_between_slot1_and_slot2  primary_up  
42087: -forward
42087: +back
42087: alias checkback +back 
42088: ATTACK BACK MOVERIGHT
42088: -moveright
42088: +moveleft
42088: alias checkleft +moveleft 
42088: ATTACK BACK MOVELEFT
42088: slot2
42088:  alias viewmodel_toggle viewmodels_on 
42088:  viewmodel_fov 84
42088:  cl_interp 0
42088: +attack
42088: hud_medicautocallersthreshold  75  
42088:  alias weapon1  primary_up 
42088:  alias weapon2  secondary_down 
42088:  alias weapon3  melee_down 
42088:  alias lastweapon  primary_up 
42088:  alias nextweapon  melee_down 
42088:  alias previousweapon  primary_up 
42088:  alias switch_between_slot1_and_slot2  primary_up  
42088: slot2
42088:  alias viewmodel_toggle viewmodels_on 
42088:  viewmodel_fov 84
42088:  cl_interp 0
42088: +attack
42088: hud_medicautocallersthreshold  75  
42088:  alias weapon1  primary_up 
42088:  alias weapon2  secondary_down 
42088:  alias weapon3  melee_down 
42088:  alias lastweapon  primary_up 
42088:  alias nextweapon  melee_down 
42088:  alias previousweapon  primary_up 
42088:  alias switch_between_slot1_and_slot2  primary_up  
42090: slot2
42090:  alias viewmodel_toggle viewmodels_on 
42090:  viewmodel_fov 84
42090:  cl_interp 0
42090: +attack
42090: hud_medicautocallersthreshold  75  
42090:  alias weapon1  primary_up 
42090:  alias weapon2  secondary_down 
42090:  alias weapon3  melee_down 
42090:  alias lastweapon  primary_up 
42090:  alias nextweapon  melee_down 
42090:  alias previousweapon  primary_up 
42090:  alias switch_between_slot1_and_slot2  primary_up  
42091: slot2
42091:  alias viewmodel_toggle viewmodels_on 
42091:  viewmodel_fov 84
42091:  cl_interp 0
42091: +attack
42091: hud_medicautocallersthreshold  75  
42091:  alias weapon1  primary_up 
42091:  alias weapon2  secondary_down 
42091:  alias weapon3  melee_down 
42091:  alias lastweapon  primary_up 
42091:  alias nextweapon  melee_down 
42091:  alias previousweapon  primary_up 
42091:  alias switch_between_slot1_and_slot2  primary_up  
42093: -moveright
42093: +moveleft 
42093: alias checkright none 
42097: -back
42097: alias checkback none 
42098: ATTACK MOVELEFT
42107: -back
42107: +forward
42107: alias checkfwd +forward 
42108: ATTACK FORWARD MOVELEFT
42111: -moveleft
42111: alias checkleft none 
42112: ATTACK FORWARD
42119: -attack 
42120: FORWARD
42124: -moveleft
42124: +moveright
42124: alias checkright +moveright 
42126: FORWARD MOVERIGHT
42126: +attack 
42127: ATTACK FORWARD MOVERIGHT
42130: -moveright
42130: +moveleft
42130: alias checkleft +moveleft 
42131: ATTACK FORWARD MOVELEFT
42134: -moveright
42134: +moveleft 
42134: alias checkright none 
42134: -forward
42134: alias checkfwd none 
42135: ATTACK MOVELEFT
42142: slot2
42142:  alias viewmodel_toggle viewmodels_on 
42142:  viewmodel_fov 84
42142:  cl_interp 0
42142: +attack
42142: hud_medicautocallersthreshold  75  
42142:  alias weapon1  primary_up 
42142:  alias weapon2  secondary_down 
42142:  alias weapon3  melee_down 
42142:  alias lastweapon  primary_up 
42142:  alias nextweapon  melee_down 
42142:  alias previousweapon  primary_up 
42142:  alias switch_between_slot1_and_slot2  primary_up  
42144: slot2
42144:  alias viewmodel_toggle viewmodels_on 
42144:  viewmodel_fov 84
42144:  cl_interp 0
42144: +attack
42144: hud_medicautocallersthreshold  75  
42144:  alias weapon1  primary_up 
42144:  alias weapon2  secondary_down 
42144:  alias weapon3  melee_down 
42144:  alias lastweapon  primary_up 
42144:  alias nextweapon  melee_down 
42144:  alias previousweapon  primary_up 
42144:  alias switch_between_slot1_and_slot2  primary_up  
42145: slot2
42145:  alias viewmodel_toggle viewmodels_on 
42145:  viewmodel_fov 84
42145:  cl_interp 0
42145: +attack
42145: hud_medicautocallersthreshold  75  
42145:  alias weapon1  primary_up 
42145:  alias weapon2  secondary_down 
42145:  alias weapon3  melee_down 
42145:  alias lastweapon  primary_up 
42145:  alias nextweapon  melee_down 
42145:  alias previousweapon  primary_up 
42145:  alias switch_between_slot1_and_slot2  primary_up  
42145: slot2
42145:  alias viewmodel_toggle viewmodels_on 
42145:  viewmodel_fov 84
42145:  cl_interp 0
42145: +attack
42145: hud_medicautocallersthreshold  75  
42145:  alias weapon1  primary_up 
42145:  alias weapon2  secondary_down 
42145:  alias weapon3  melee_down 
42145:  alias lastweapon  primary_up 
42145:  alias nextweapon  melee_down 
42145:  alias previousweapon  primary_up 
42145:  alias switch_between_slot1_and_slot2  primary_up  
42147: slot2
42147:  alias viewmodel_toggle viewmodels_on 
42147:  viewmodel_fov 84
42147:  cl_interp 0
42147: +attack
42147: hud_medicautocallersthreshold  75  
42147:  alias weapon1  primary_up 
42147:  alias weapon2  secondary_down 
42147:  alias weapon3  melee_down 
42147:  alias lastweapon  primary_up 
42147:  alias nextweapon  melee_down 
42147:  alias previousweapon  primary_up 
42147:  alias switch_between_slot1_and_slot2  primary_up  
42147: slot2
42147:  alias viewmodel_toggle viewmodels_on 
42147:  viewmodel_fov 84
42147:  cl_interp 0
42147: +attack
42147: hud_medicautocallersthreshold  75  
42147:  alias weapon1  primary_up 
42147:  alias weapon2  secondary_down 
42147:  alias weapon3  melee_down 
42147:  alias lastweapon  primary_up 
42147:  alias nextweapon  melee_down 
42147:  alias previousweapon  primary_up 
42147:  alias switch_between_slot1_and_slot2  primary_up  
42149: slot2
42149:  alias viewmodel_toggle viewmodels_on 
42149:  viewmodel_fov 84
42149:  cl_interp 0
42149: +attack
42149: hud_medicautocallersthreshold  75  
42149:  alias weapon1  primary_up 
42149:  alias weapon2  secondary_down 
42149:  alias weapon3  melee_down 
42149:  alias lastweapon  primary_up 
42149:  alias nextweapon  melee_down 
42149:  alias previousweapon  primary_up 
42149:  alias switch_between_slot1_and_slot2  primary_up  
42149: -moveleft
42149: +moveright
42149: alias checkright +moveright 
42150: ATTACK MOVERIGHT
42152: -moveleft
42152: +moveright 
42152: alias checkleft none 
42156: -forward
42156: +back
42156: alias checkback +back 
42158: ATTACK BACK MOVERIGHT
42162: -moveright
42162: +moveleft
42162: alias checkleft +moveleft 
42163: ATTACK BACK MOVELEFT
42165: -moveright
42165: +moveleft 
42165: alias checkright none 
42169: -back
42169: alias checkback none 
42170: ATTACK MOVELEFT
42183: -moveleft
42183: +moveright
42183: alias checkright +moveright 
42184: ATTACK MOVERIGHT
42184: -moveleft
42184: +moveright 
42184: alias checkleft none 
42201: -back
42201: +forward
42201: alias checkfwd +forward 
42202: ATTACK FORWARD MOVERIGHT
42207: -moveright
42207: alias checkright none 
42209: ATTACK FORWARD
42222: -moveleft
42222: +moveright
42222: alias checkright +moveright 
42222: ATTACK FORWARD MOVERIGHT
42224: -attack 
42224: FORWARD MOVERIGHT
42224: -forward
42224: alias checkfwd none 
42225: MOVERIGHT
42230: +attack 
42231: ATTACK MOVERIGHT
42237: -forward
42237: +back
42237: alias checkback +back 
42238: ATTACK BACK MOVERIGHT
42244: -moveright
42244: +moveleft
42244: alias checkleft +moveleft 
42244: ATTACK BACK MOVELEFT
42246: -moveright
42246: +moveleft 
42246: alias checkright none 
42250: slot2
42250:  alias viewmodel_toggle viewmodels_on 
42250:  viewmodel_fov 84
42250:  cl_interp 0
42250: +attack
42250: hud_medicautocallersthreshold  75  
42250:  alias weapon1  primary_up 
42250:  alias weapon2  secondary_down 
42250:  alias weapon3  melee_down 
42250:  alias lastweapon  primary_up 
42250:  alias nextweapon  melee_down 
42250:  alias previousweapon  primary_up 
42250:  alias switch_between_slot1_and_slot2  primary_up  
42250: -back
42250: alias checkback none 
42251: ATTACK MOVELEFT
42253: slot2
42253:  alias viewmodel_toggle viewmodels_on 
42253:  viewmodel_fov 84
42253:  cl_interp 0
42253: +attack
42253: hud_medicautocallersthreshold  75  
42253:  alias weapon1  primary_up 
42253:  alias weapon2  secondary_down 
42253:  alias weapon3  melee_down 
42253:  alias lastweapon  primary_up 
42253:  alias nextweapon  melee_down 
42253:  alias previousweapon  primary_up 
42253:  alias switch_between_slot1_and_slot2  primary_up  
42255: slot2
42255:  alias viewmodel_toggle viewmodels_on 
42255:  viewmodel_fov 84
42255:  cl_interp 0
42255: +attack
42255: hud_medicautocallersthreshold  75  
42255:  alias weapon1  primary_up 
42255:  alias weapon2  secondary_down 
42255:  alias weapon3  melee_down 
42255:  alias lastweapon  primary_up 
42255:  alias nextweapon  melee_down 
42255:  alias previousweapon  primary_up 
42255:  alias switch_between_slot1_and_slot2  primary_up  
42256: slot2
42256:  alias viewmodel_toggle viewmodels_on 
42256:  viewmodel_fov 84
42256:  cl_interp 0
42256: +attack
42256: hud_medicautocallersthreshold  75  
42256:  alias weapon1  primary_up 
42256:  alias weapon2  secondary_down 
42256:  alias weapon3  melee_down 
42256:  alias lastweapon  primary_up 
42256:  alias nextweapon  melee_down 
42256:  alias previousweapon  primary_up 
42256:  alias switch_between_slot1_and_slot2  primary_up  
42263: -back
42263: +forward
42263: alias checkfwd +forward 
42265: ATTACK FORWARD MOVELEFT
42273: -moveleft
42273: alias checkleft none 
42275: ATTACK FORWARD
42279: -moveleft
42279: +moveright
42279: alias checkright +moveright 
42281: ATTACK FORWARD MOVERIGHT
42290: -forward
42290: alias checkfwd none 
42290: ATTACK MOVERIGHT
42290: slot2
42290:  alias viewmodel_toggle viewmodels_on 
42290:  viewmodel_fov 84
42290:  cl_interp 0
42290: +attack
42290: hud_medicautocallersthreshold  75  
42290:  alias weapon1  primary_up 
42290:  alias weapon2  secondary_down 
42290:  alias weapon3  melee_down 
42290:  alias lastweapon  primary_up 
42290:  alias nextweapon  melee_down 
42290:  alias previousweapon  primary_up 
42290:  alias switch_between_slot1_and_slot2  primary_up  
42292: slot2
42292:  alias viewmodel_toggle viewmodels_on 
42292:  viewmodel_fov 84
42292:  cl_interp 0
42292: +attack
42292: hud_medicautocallersthreshold  75  
42292:  alias weapon1  primary_up 
42292:  alias weapon2  secondary_down 
42292:  alias weapon3  melee_down 
42292:  alias lastweapon  primary_up 
42292:  alias nextweapon  melee_down 
42292:  alias previousweapon  primary_up 
42292:  alias switch_between_slot1_and_slot2  primary_up  
42294: slot2
42294:  alias viewmodel_toggle viewmodels_on 
42294:  viewmodel_fov 84
42294:  cl_interp 0
42294: +attack
42294: hud_medicautocallersthreshold  75  
42294:  alias weapon1  primary_up 
42294:  alias weapon2  secondary_down 
42294:  alias weapon3  melee_down 
42294:  alias lastweapon  primary_up 
42294:  alias nextweapon  melee_down 
42294:  alias previousweapon  primary_up 
42294:  alias switch_between_slot1_and_slot2  primary_up  
42294: slot2
42294:  alias viewmodel_toggle viewmodels_on 
42294:  viewmodel_fov 84
42294:  cl_interp 0
42294: +attack
42294: hud_medicautocallersthreshold  75  
42294:  alias weapon1  primary_up 
42294:  alias weapon2  secondary_down 
42294:  alias weapon3  melee_down 
42294:  alias lastweapon  primary_up 
42294:  alias nextweapon  melee_down 
42294:  alias previousweapon  primary_up 
42294:  alias switch_between_slot1_and_slot2  primary_up  
42295: slot2
42295:  alias viewmodel_toggle viewmodels_on 
42295:  viewmodel_fov 84
42295:  cl_interp 0
42295: +attack
42295: hud_medicautocallersthreshold  75  
42295:  alias weapon1  primary_up 
42295:  alias weapon2  secondary_down 
42295:  alias weapon3  melee_down 
42295:  alias lastweapon  primary_up 
42295:  alias nextweapon  melee_down 
42295:  alias previousweapon  primary_up 
42295:  alias switch_between_slot1_and_slot2  primary_up  
42298: -forward
42298: +back
42298: alias checkback +back 
42299: ATTACK BACK MOVERIGHT
42301: -moveright
42301: +moveleft
42301: alias checkleft +moveleft 
42302: ATTACK BACK MOVELEFT
42302: -back
42302: alias checkback none 
42304: ATTACK MOVELEFT
42307: -moveright
42307: +moveleft 
42307: alias checkright none 
42318: -back
42318: +forward
42318: alias checkfwd +forward 
42319: ATTACK FORWARD MOVELEFT
42320: slot2
42320:  alias viewmodel_toggle viewmodels_on 
42320:  viewmodel_fov 84
42320:  cl_interp 0
42320: +attack
42320: hud_medicautocallersthreshold  75  
42320:  alias weapon1  primary_up 
42320:  alias weapon2  secondary_down 
42320:  alias weapon3  melee_down 
42320:  alias lastweapon  primary_up 
42320:  alias nextweapon  melee_down 
42320:  alias previousweapon  primary_up 
42320:  alias switch_between_slot1_and_slot2  primary_up  
42323: slot2
42323:  alias viewmodel_toggle viewmodels_on 
42323:  viewmodel_fov 84
42323:  cl_interp 0
42323: +attack
42323: hud_medicautocallersthreshold  75  
42323:  alias weapon1  primary_up 
42323:  alias weapon2  secondary_down 
42323:  alias weapon3  melee_down 
42323:  alias lastweapon  primary_up 
42323:  alias nextweapon  melee_down 
42323:  alias previousweapon  primary_up 
42323:  alias switch_between_slot1_and_slot2  primary_up  
42326: slot2
42326:  alias viewmodel_toggle viewmodels_on 
42326:  viewmodel_fov 84
42326:  cl_interp 0
42326: +attack
42326: hud_medicautocallersthreshold  75  
42326:  alias weapon1  primary_up 
42326:  alias weapon2  secondary_down 
42326:  alias weapon3  melee_down 
42326:  alias lastweapon  primary_up 
42326:  alias nextweapon  melee_down 
42326:  alias previousweapon  primary_up 
42326:  alias switch_between_slot1_and_slot2  primary_up  
42327: slot2
42327:  alias viewmodel_toggle viewmodels_on 
42327:  viewmodel_fov 84
42327:  cl_interp 0
42327: +attack
42327: hud_medicautocallersthreshold  75  
42327:  alias weapon1  primary_up 
42327:  alias weapon2  secondary_down 
42327:  alias weapon3  melee_down 
42327:  alias lastweapon  primary_up 
42327:  alias nextweapon  melee_down 
42327:  alias previousweapon  primary_up 
42327:  alias switch_between_slot1_and_slot2  primary_up  
42331: slot2
42331:  alias viewmodel_toggle viewmodels_on 
42331:  viewmodel_fov 84
42331:  cl_interp 0
42331: +attack
42331: hud_medicautocallersthreshold  75  
42331:  alias weapon1  primary_up 
42331:  alias weapon2  secondary_down 
42331:  alias weapon3  melee_down 
42331:  alias lastweapon  primary_up 
42331:  alias nextweapon  melee_down 
42331:  alias previousweapon  primary_up 
42331:  alias switch_between_slot1_and_slot2  primary_up  
42339: -moveleft
42339: alias checkleft none 
42339: ATTACK FORWARD
42340: -moveleft
42340: +moveright
42340: alias checkright +moveright 
42341: ATTACK FORWARD MOVERIGHT
42344: -forward
42344: alias checkfwd none 
42345: ATTACK MOVERIGHT
42351: -forward
42351: +back
42351: alias checkback +back 
42355: ATTACK BACK MOVERIGHT
42355: -moveright
42355: +moveleft
42355: alias checkleft +moveleft 
42356: ATTACK BACK MOVELEFT
42357: -back
42357: alias checkback none 
42358: ATTACK MOVELEFT
42359: -moveright
42359: +moveleft 
42359: alias checkright none 
42373: -moveleft
42373: +moveright
42373: alias checkright +moveright 
42373: ATTACK MOVERIGHT
42374: -moveleft
42374: +moveright 
42374: alias checkleft none 
42384: -attack 
42385: MOVERIGHT
42386: -back
42386: +forward
42386: alias checkfwd +forward 
42386: FORWARD MOVERIGHT
42389: -moveright
42389: +moveleft
42389: alias checkleft +moveleft 
42390: FORWARD MOVELEFT
42391: -moveright
42391: +moveleft 
42391: alias checkright none 
42391: -forward
42391: alias checkfwd none 
42392: MOVELEFT
42392: +attack 
42393: ATTACK MOVELEFT
42401: -forward
42401: +back
42401: alias checkback +back 
42402: ATTACK BACK MOVELEFT
42408: slot2
42408:  alias viewmodel_toggle viewmodels_on 
42408:  viewmodel_fov 84
42408:  cl_interp 0
42408: +attack
42408: hud_medicautocallersthreshold  75  
42408:  alias weapon1  primary_up 
42408:  alias weapon2  secondary_down 
42408:  alias weapon3  melee_down 
42408:  alias lastweapon  primary_up 
42408:  alias nextweapon  melee_down 
42408:  alias previousweapon  primary_up 
42408:  alias switch_between_slot1_and_slot2  primary_up  
42412: slot2
42412:  alias viewmodel_toggle viewmodels_on 
42412:  viewmodel_fov 84
42412:  cl_interp 0
42412: +attack
42412: hud_medicautocallersthreshold  75  
42412:  alias weapon1  primary_up 
42412:  alias weapon2  secondary_down 
42412:  alias weapon3  melee_down 
42412:  alias lastweapon  primary_up 
42412:  alias nextweapon  melee_down 
42412:  alias previousweapon  primary_up 
42412:  alias switch_between_slot1_and_slot2  primary_up  
42413: -moveleft
42413: +moveright
42413: alias checkright +moveright 
42414: ATTACK BACK MOVERIGHT
42414: slot2
42414:  alias viewmodel_toggle viewmodels_on 
42414:  viewmodel_fov 84
42414:  cl_interp 0
42414: +attack
42414: hud_medicautocallersthreshold  75  
42414:  alias weapon1  primary_up 
42414:  alias weapon2  secondary_down 
42414:  alias weapon3  melee_down 
42414:  alias lastweapon  primary_up 
42414:  alias nextweapon  melee_down 
42414:  alias previousweapon  primary_up 
42414:  alias switch_between_slot1_and_slot2  primary_up  
42416: -moveleft
42416: +moveright 
42416: alias checkleft none 
42416: slot2
42416:  alias viewmodel_toggle viewmodels_on 
42416:  viewmodel_fov 84
42416:  cl_interp 0
42416: +attack
42416: hud_medicautocallersthreshold  75  
42416:  alias weapon1  primary_up 
42416:  alias weapon2  secondary_down 
42416:  alias weapon3  melee_down 
42416:  alias lastweapon  primary_up 
42416:  alias nextweapon  melee_down 
42416:  alias previousweapon  primary_up 
42416:  alias switch_between_slot1_and_slot2  primary_up  
42416: -back
42416: alias checkback none 
42418: ATTACK MOVERIGHT
42418: slot2
42418:  alias viewmodel_toggle viewmodels_on 
42418:  viewmodel_fov 84
42418:  cl_interp 0
42418: +attack
42418: hud_medicautocallersthreshold  75  
42418:  alias weapon1  primary_up 
42418:  alias weapon2  secondary_down 
42418:  alias weapon3  melee_down 
42418:  alias lastweapon  primary_up 
42418:  alias nextweapon  melee_down 
42418:  alias previousweapon  primary_up 
42418:  alias switch_between_slot1_and_slot2  primary_up  
42431: -moveright
42431: +moveleft
42431: alias checkleft +moveleft 
42431: ATTACK MOVELEFT
42434: -moveright
42434: +moveleft 
42434: alias checkright none 
42444: slot2
42444:  alias viewmodel_toggle viewmodels_on 
42444:  viewmodel_fov 84
42444:  cl_interp 0
42444: +attack
42444: hud_medicautocallersthreshold  75  
42444:  alias weapon1  primary_up 
42444:  alias weapon2  secondary_down 
42444:  alias weapon3  melee_down 
42444:  alias lastweapon  primary_up 
42444:  alias nextweapon  melee_down 
42444:  alias previousweapon  primary_up 
42444:  alias switch_between_slot1_and_slot2  primary_up  
42446: slot2
42446:  alias viewmodel_toggle viewmodels_on 
42446:  viewmodel_fov 84
42446:  cl_interp 0
42446: +attack
42446: hud_medicautocallersthreshold  75  
42446:  alias weapon1  primary_up 
42446:  alias weapon2  secondary_down 
42446:  alias weapon3  melee_down 
42446:  alias lastweapon  primary_up 
42446:  alias nextweapon  melee_down 
42446:  alias previousweapon  primary_up 
42446:  alias switch_between_slot1_and_slot2  primary_up  
42447: slot2
42447:  alias viewmodel_toggle viewmodels_on 
42447:  viewmodel_fov 84
42447:  cl_interp 0
42447: +attack
42447: hud_medicautocallersthreshold  75  
42447:  alias weapon1  primary_up 
42447:  alias weapon2  secondary_down 
42447:  alias weapon3  melee_down 
42447:  alias lastweapon  primary_up 
42447:  alias nextweapon  melee_down 
42447:  alias previousweapon  primary_up 
42447:  alias switch_between_slot1_and_slot2  primary_up  
42448: slot2
42448:  alias viewmodel_toggle viewmodels_on 
42448:  viewmodel_fov 84
42448:  cl_interp 0
42448: +attack
42448: hud_medicautocallersthreshold  75  
42448:  alias weapon1  primary_up 
42448:  alias weapon2  secondary_down 
42448:  alias weapon3  melee_down 
42448:  alias lastweapon  primary_up 
42448:  alias nextweapon  melee_down 
42448:  alias previousweapon  primary_up 
42448:  alias switch_between_slot1_and_slot2  primary_up  
42448: slot2
42448:  alias viewmodel_toggle viewmodels_on 
42448:  viewmodel_fov 84
42448:  cl_interp 0
42448: +attack
42448: hud_medicautocallersthreshold  75  
42448:  alias weapon1  primary_up 
42448:  alias weapon2  secondary_down 
42448:  alias weapon3  melee_down 
42448:  alias lastweapon  primary_up 
42448:  alias nextweapon  melee_down 
42448:  alias previousweapon  primary_up 
42448:  alias switch_between_slot1_and_slot2  primary_up  
42451: slot2
42451:  alias viewmodel_toggle viewmodels_on 
42451:  viewmodel_fov 84
42451:  cl_interp 0
42451: +attack
42451: hud_medicautocallersthreshold  75  
42451:  alias weapon1  primary_up 
42451:  alias weapon2  secondary_down 
42451:  alias weapon3  melee_down 
42451:  alias lastweapon  primary_up 
42451:  alias nextweapon  melee_down 
42451:  alias previousweapon  primary_up 
42451:  alias switch_between_slot1_and_slot2  primary_up  
42457: -moveleft
42457: +moveright
42457: alias checkright +moveright 
42458: ATTACK MOVERIGHT
42459: -moveleft
42459: +moveright 
42459: alias checkleft none 
42469: -back
42469: +forward
42469: alias checkfwd +forward 
42470: ATTACK FORWARD MOVERIGHT
42480: slot2
42480:  alias viewmodel_toggle viewmodels_on 
42480:  viewmodel_fov 84
42480:  cl_interp 0
42480: +attack
42480: hud_medicautocallersthreshold  75  
42480:  alias weapon1  primary_up 
42480:  alias weapon2  secondary_down 
42480:  alias weapon3  melee_down 
42480:  alias lastweapon  primary_up 
42480:  alias nextweapon  melee_down 
42480:  alias previousweapon  primary_up 
42480:  alias switch_between_slot1_and_slot2  primary_up  
42483: slot2
42483:  alias viewmodel_toggle viewmodels_on 
42483:  viewmodel_fov 84
42483:  cl_interp 0
42483: +attack
42483: hud_medicautocallersthreshold  75  
42483:  alias weapon1  primary_up 
42483:  alias weapon2  secondary_down 
42483:  alias weapon3  melee_down 
42483:  alias lastweapon  primary_up 
42483:  alias nextweapon  melee_down 
42483:  alias previousweapon  primary_up 
42483:  alias switch_between_slot1_and_slot2  primary_up  
42486: slot2
42486:  alias viewmodel_toggle viewmodels_on 
42486:  viewmodel_fov 84
42486:  cl_interp 0
42486: +attack
42486: hud_medicautocallersthreshold  75  
42486:  alias weapon1  primary_up 
42486:  alias weapon2  secondary_down 
42486:  alias weapon3  melee_down 
42486:  alias lastweapon  primary_up 
42486:  alias nextweapon  melee_down 
42486:  alias previousweapon  primary_up 
42486:  alias switch_between_slot1_and_slot2  primary_up  
42486: -forward
42486: alias checkfwd none 
42487: ATTACK MOVERIGHT
42487: slot2
42487:  alias viewmodel_toggle viewmodels_on 
42487:  viewmodel_fov 84
42487:  cl_interp 0
42487: +attack
42487: hud_medicautocallersthreshold  75  
42487:  alias weapon1  primary_up 
42487:  alias weapon2  secondary_down 
42487:  alias weapon3  melee_down 
42487:  alias lastweapon  primary_up 
42487:  alias nextweapon  melee_down 
42487:  alias previousweapon  primary_up 
42487:  alias switch_between_slot1_and_slot2  primary_up  
42489: slot2
42489:  alias viewmodel_toggle viewmodels_on 
42489:  viewmodel_fov 84
42489:  cl_interp 0
42489: +attack
42489: hud_medicautocallersthreshold  75  
42489:  alias weapon1  primary_up 
42489:  alias weapon2  secondary_down 
42489:  alias weapon3  melee_down 
42489:  alias lastweapon  primary_up 
42489:  alias nextweapon  melee_down 
42489:  alias previousweapon  primary_up 
42489:  alias switch_between_slot1_and_slot2  primary_up  
42523: -moveright
42523: +moveleft
42523: alias checkleft +moveleft 
42525: ATTACK MOVELEFT
42527: -moveright
42527: +moveleft 
42527: alias checkright none 
42529: -back
42529: +forward
42529: alias checkfwd +forward 
42530: ATTACK FORWARD MOVELEFT
42534: slot2
42534:  alias viewmodel_toggle viewmodels_on 
42534:  viewmodel_fov 84
42534:  cl_interp 0
42534: +attack
42534: hud_medicautocallersthreshold  75  
42534:  alias weapon1  primary_up 
42534:  alias weapon2  secondary_down 
42534:  alias weapon3  melee_down 
42534:  alias lastweapon  primary_up 
42534:  alias nextweapon  melee_down 
42534:  alias previousweapon  primary_up 
42534:  alias switch_between_slot1_and_slot2  primary_up  
42538: slot2
42538:  alias viewmodel_toggle viewmodels_on 
42538:  viewmodel_fov 84
42538:  cl_interp 0
42538: +attack
42538: hud_medicautocallersthreshold  75  
42538:  alias weapon1  primary_up 
42538:  alias weapon2  secondary_down 
42538:  alias weapon3  melee_down 
42538:  alias lastweapon  primary_up 
42538:  alias nextweapon  melee_down 
42538:  alias previousweapon  primary_up 
42538:  alias switch_between_slot1_and_slot2  primary_up  
42539: slot2
42539:  alias viewmodel_toggle viewmodels_on 
42539:  viewmodel_fov 84
42539:  cl_interp 0
42539: +attack
42539: hud_medicautocallersthreshold  75  
42539:  alias weapon1  primary_up 
42539:  alias weapon2  secondary_down 
42539:  alias weapon3  melee_down 
42539:  alias lastweapon  primary_up 
42539:  alias nextweapon  melee_down 
42539:  alias previousweapon  primary_up 
42539:  alias switch_between_slot1_and_slot2  primary_up  
42539: -moveleft
42539: +moveright
42539: alias checkright +moveright 
42541: ATTACK FORWARD MOVERIGHT
42542: slot2
42542:  alias viewmodel_toggle viewmodels_on 
42542:  viewmodel_fov 84
42542:  cl_interp 0
42542: +attack
42542: hud_medicautocallersthreshold  75  
42542:  alias weapon1  primary_up 
42542:  alias weapon2  secondary_down 
42542:  alias weapon3  melee_down 
42542:  alias lastweapon  primary_up 
42542:  alias nextweapon  melee_down 
42542:  alias previousweapon  primary_up 
42542:  alias switch_between_slot1_and_slot2  primary_up  
42543: -moveleft
42543: +moveright 
42543: alias checkleft none 
42545: -forward
42545: alias checkfwd none 
42545: ATTACK MOVERIGHT
42557: -forward
42557: +back
42557: alias checkback +back 
42557: ATTACK BACK MOVERIGHT
42558: -moveright
42558: +moveleft
42558: alias checkleft +moveleft 
42559: ATTACK BACK MOVELEFT
42564: -moveright
42564: +moveleft 
42564: alias checkright none 
42564: -back
42564: alias checkback none 
42566: ATTACK MOVELEFT
42582: -moveleft
42582: +moveright
42582: alias checkright +moveright 
42584: ATTACK MOVERIGHT
42585: -moveleft
42585: +moveright 
42585: alias checkleft none 
42612: slot2
42612:  alias viewmodel_toggle viewmodels_on 
42612:  viewmodel_fov 84
42612:  cl_interp 0
42612: +attack
42612: hud_medicautocallersthreshold  75  
42612:  alias weapon1  primary_up 
42612:  alias weapon2  secondary_down 
42612:  alias weapon3  melee_down 
42612:  alias lastweapon  primary_up 
42612:  alias nextweapon  melee_down 
42612:  alias previousweapon  primary_up 
42612:  alias switch_between_slot1_and_slot2  primary_up  
42615: slot2
42615:  alias viewmodel_toggle viewmodels_on 
42615:  viewmodel_fov 84
42615:  cl_interp 0
42615: +attack
42615: hud_medicautocallersthreshold  75  
42615:  alias weapon1  primary_up 
42615:  alias weapon2  secondary_down 
42615:  alias weapon3  melee_down 
42615:  alias lastweapon  primary_up 
42615:  alias nextweapon  melee_down 
42615:  alias previousweapon  primary_up 
42615:  alias switch_between_slot1_and_slot2  primary_up  
42617: slot2
42617:  alias viewmodel_toggle viewmodels_on 
42617:  viewmodel_fov 84
42617:  cl_interp 0
42617: +attack
42617: hud_medicautocallersthreshold  75  
42617:  alias weapon1  primary_up 
42617:  alias weapon2  secondary_down 
42617:  alias weapon3  melee_down 
42617:  alias lastweapon  primary_up 
42617:  alias nextweapon  melee_down 
42617:  alias previousweapon  primary_up 
42617:  alias switch_between_slot1_and_slot2  primary_up  
42617: slot2
42617:  alias viewmodel_toggle viewmodels_on 
42617:  viewmodel_fov 84
42617:  cl_interp 0
42617: +attack
42617: hud_medicautocallersthreshold  75  
42617:  alias weapon1  primary_up 
42617:  alias weapon2  secondary_down 
42617:  alias weapon3  melee_down 
42617:  alias lastweapon  primary_up 
42617:  alias nextweapon  melee_down 
42617:  alias previousweapon  primary_up 
42617:  alias switch_between_slot1_and_slot2  primary_up  
42618: slot2
42618:  alias viewmodel_toggle viewmodels_on 
42618:  viewmodel_fov 84
42618:  cl_interp 0
42618: +attack
42618: hud_medicautocallersthreshold  75  
42618:  alias weapon1  primary_up 
42618:  alias weapon2  secondary_down 
42618:  alias weapon3  melee_down 
42618:  alias lastweapon  primary_up 
42618:  alias nextweapon  melee_down 
42618:  alias previousweapon  primary_up 
42618:  alias switch_between_slot1_and_slot2  primary_up  
42619: slot2
42619:  alias viewmodel_toggle viewmodels_on 
42619:  viewmodel_fov 84
42619:  cl_interp 0
42619: +attack
42619: hud_medicautocallersthreshold  75  
42619:  alias weapon1  primary_up 
42619:  alias weapon2  secondary_down 
42619:  alias weapon3  melee_down 
42619:  alias lastweapon  primary_up 
42619:  alias nextweapon  melee_down 
42619:  alias previousweapon  primary_up 
42619:  alias switch_between_slot1_and_slot2  primary_up  
42620: slot2
42620:  alias viewmodel_toggle viewmodels_on 
42620:  viewmodel_fov 84
42620:  cl_interp 0
42620: +attack
42620: hud_medicautocallersthreshold  75  
42620:  alias weapon1  primary_up 
42620:  alias weapon2  secondary_down 
42620:  alias weapon3  melee_down 
42620:  alias lastweapon  primary_up 
42620:  alias nextweapon  melee_down 
42620:  alias previousweapon  primary_up 
42620:  alias switch_between_slot1_and_slot2  primary_up  
42650: slot2
42650:  alias viewmodel_toggle viewmodels_on 
42650:  viewmodel_fov 84
42650:  cl_interp 0
42650: +attack
42650: hud_medicautocallersthreshold  75  
42650:  alias weapon1  primary_up 
42650:  alias weapon2  secondary_down 
42650:  alias weapon3  melee_down 
42650:  alias lastweapon  primary_up 
42650:  alias nextweapon  melee_down 
42650:  alias previousweapon  primary_up 
42650:  alias switch_between_slot1_and_slot2  primary_up  
42650: -back
42650: +forward
42650: alias checkfwd +forward 
42651: ATTACK FORWARD MOVERIGHT
42651: -moveright
42651: +moveleft
42651: alias checkleft +moveleft 
42652: ATTACK FORWARD MOVELEFT
42652: slot2
42652:  alias viewmodel_toggle viewmodels_on 
42652:  viewmodel_fov 84
42652:  cl_interp 0
42652: +attack
42652: hud_medicautocallersthreshold  75  
42652:  alias weapon1  primary_up 
42652:  alias weapon2  secondary_down 
42652:  alias weapon3  melee_down 
42652:  alias lastweapon  primary_up 
42652:  alias nextweapon  melee_down 
42652:  alias previousweapon  primary_up 
42652:  alias switch_between_slot1_and_slot2  primary_up  
42653: slot2
42653:  alias viewmodel_toggle viewmodels_on 
42653:  viewmodel_fov 84
42653:  cl_interp 0
42653: +attack
42653: hud_medicautocallersthreshold  75  
42653:  alias weapon1  primary_up 
42653:  alias weapon2  secondary_down 
42653:  alias weapon3  melee_down 
42653:  alias lastweapon  primary_up 
42653:  alias nextweapon  melee_down 
42653:  alias previousweapon  primary_up 
42653:  alias switch_between_slot1_and_slot2  primary_up  
42654: slot2
42654:  alias viewmodel_toggle viewmodels_on 
42654:  viewmodel_fov 84
42654:  cl_interp 0
42654: +attack
42654: hud_medicautocallersthreshold  75  
42654:  alias weapon1  primary_up 
42654:  alias weapon2  secondary_down 
42654:  alias weapon3  melee_down 
42654:  alias lastweapon  primary_up 
42654:  alias nextweapon  melee_down 
42654:  alias previousweapon  primary_up 
42654:  alias switch_between_slot1_and_slot2  primary_up  
42654: -moveright
42654: +moveleft 
42654: alias checkright none 
42654: slot2
42654:  alias viewmodel_toggle viewmodels_on 
42654:  viewmodel_fov 84
42654:  cl_interp 0
42654: +attack
42654: hud_medicautocallersthreshold  75  
42654:  alias weapon1  primary_up 
42654:  alias weapon2  secondary_down 
42654:  alias weapon3  melee_down 
42654:  alias lastweapon  primary_up 
42654:  alias nextweapon  melee_down 
42654:  alias previousweapon  primary_up 
42654:  alias switch_between_slot1_and_slot2  primary_up  
42655: slot2
42655:  alias viewmodel_toggle viewmodels_on 
42655:  viewmodel_fov 84
42655:  cl_interp 0
42655: +attack
42655: hud_medicautocallersthreshold  75  
42655:  alias weapon1  primary_up 
42655:  alias weapon2  secondary_down 
42655:  alias weapon3  melee_down 
42655:  alias lastweapon  primary_up 
42655:  alias nextweapon  melee_down 
42655:  alias previousweapon  primary_up 
42655:  alias switch_between_slot1_and_slot2  primary_up  
42689: -forward
42689: alias checkfwd none 
42693: ATTACK MOVELEFT
42706: -moveleft
42706: +moveright
42706: alias checkright +moveright 
42706: ATTACK MOVERIGHT
42708: -moveleft
42708: +moveright 
42708: alias checkleft none 
42729: -moveright
42729: +moveleft
42729: alias checkleft +moveleft 
42730: ATTACK MOVELEFT
42733: -moveright
42733: +moveleft 
42733: alias checkright none 
42735: -back
42735: +forward
42735: alias checkfwd +forward 
42735: ATTACK FORWARD MOVELEFT
42742: -moveleft
42742: alias checkleft none 
42743: ATTACK FORWARD
42743: -moveleft
42743: +moveright
42743: alias checkright +moveright 
42744: ATTACK FORWARD MOVERIGHT
42748: -forward
42748: alias checkfwd none 
42750: ATTACK MOVERIGHT
42764: slot1
42764:  alias viewmodel_toggle viewmodels_off 
42764:  viewmodel_fov 84
42764:  cl_interp 0
42764: -attack
42764: hud_medicautocallersthreshold  150  
42764:  alias weapon1  primary_up 
42764:  alias weapon2  secondary_down 
42764:  alias weapon3  melee_up 
42764:  alias lastweapon  secondary_down 
42764:  alias nextweapon  secondary_down 
42764:  alias previousweapon  melee_up 
42764:  alias switch_between_slot1_and_slot2  secondary_down  
42765: MOVERIGHT
42765: slot1
42765:  alias viewmodel_toggle viewmodels_off 
42765:  viewmodel_fov 84
42765:  cl_interp 0
42765: -attack
42765: hud_medicautocallersthreshold  150  
42765:  alias weapon1  primary_up 
42765:  alias weapon2  secondary_down 
42765:  alias weapon3  melee_up 
42765:  alias lastweapon  secondary_down 
42765:  alias nextweapon  secondary_down 
42765:  alias previousweapon  melee_up 
42765:  alias switch_between_slot1_and_slot2  secondary_down  
42766: slot1
42766:  alias viewmodel_toggle viewmodels_off 
42766:  viewmodel_fov 84
42766:  cl_interp 0
42766: -attack
42766: hud_medicautocallersthreshold  150  
42766:  alias weapon1  primary_up 
42766:  alias weapon2  secondary_down 
42766:  alias weapon3  melee_up 
42766:  alias lastweapon  secondary_down 
42766:  alias nextweapon  secondary_down 
42766:  alias previousweapon  melee_up 
42766:  alias switch_between_slot1_and_slot2  secondary_down  
42766: slot1
42766:  alias viewmodel_toggle viewmodels_off 
42766:  viewmodel_fov 84
42766:  cl_interp 0
42766: -attack
42766: hud_medicautocallersthreshold  150  
42766:  alias weapon1  primary_up 
42766:  alias weapon2  secondary_down 
42766:  alias weapon3  melee_up 
42766:  alias lastweapon  secondary_down 
42766:  alias nextweapon  secondary_down 
42766:  alias previousweapon  melee_up 
42766:  alias switch_between_slot1_and_slot2  secondary_down  
42767: slot1
42767:  alias viewmodel_toggle viewmodels_off 
42767:  viewmodel_fov 84
42767:  cl_interp 0
42767: -attack
42767: hud_medicautocallersthreshold  150  
42767:  alias weapon1  primary_up 
42767:  alias weapon2  secondary_down 
42767:  alias weapon3  melee_up 
42767:  alias lastweapon  secondary_down 
42767:  alias nextweapon  secondary_down 
42767:  alias previousweapon  melee_up 
42767:  alias switch_between_slot1_and_slot2  secondary_down  
42769: slot1
42769:  alias viewmodel_toggle viewmodels_off 
42769:  viewmodel_fov 84
42769:  cl_interp 0
42769: -attack
42769: hud_medicautocallersthreshold  150  
42769:  alias weapon1  primary_up 
42769:  alias weapon2  secondary_down 
42769:  alias weapon3  melee_up 
42769:  alias lastweapon  secondary_down 
42769:  alias nextweapon  secondary_down 
42769:  alias previousweapon  melee_up 
42769:  alias switch_between_slot1_and_slot2  secondary_down  
42772: -back
42772: +forward
42772: alias checkfwd +forward 
42774: FORWARD MOVERIGHT
42781: -moveright
42781: alias checkright none 
42781: FORWARD
42797: -forward
42797: alias checkfwd none 
42797: -moveright
42797: +moveleft
42797: alias checkleft +moveleft 
42797: MOVELEFT
42802: -moveleft
42802: alias checkleft none 
42803: no buttons
42803: -forward
42803: +back
42803: alias checkback +back 
42803: +jump 65
42805: JUMP BACK
42813: -jump 65
42814: BACK
42816: -moveleft
42816: +moveright
42816: alias checkright +moveright 
42818: BACK MOVERIGHT
42822: +attack 107
42823: ATTACK BACK MOVERIGHT
42834: -attack 107
42836: BACK MOVERIGHT
42836: -back
42836: alias checkback none 
42837: MOVERIGHT
42838: slot2
42838:  alias viewmodel_toggle viewmodels_on 
42838:  viewmodel_fov 84
42838:  cl_interp 0
42838: +attack
42838: hud_medicautocallersthreshold  75  
42838:  alias weapon1  primary_up 
42838:  alias weapon2  secondary_down 
42838:  alias weapon3  melee_down 
42838:  alias lastweapon  primary_up 
42838:  alias nextweapon  melee_down 
42838:  alias previousweapon  primary_up 
42838:  alias switch_between_slot1_and_slot2  primary_up  
42838: slot2
42838:  alias viewmodel_toggle viewmodels_on 
42838:  viewmodel_fov 84
42838:  cl_interp 0
42838: +attack
42838: hud_medicautocallersthreshold  75  
42838:  alias weapon1  primary_up 
42838:  alias weapon2  secondary_down 
42838:  alias weapon3  melee_down 
42838:  alias lastweapon  primary_up 
42838:  alias nextweapon  melee_down 
42838:  alias previousweapon  primary_up 
42838:  alias switch_between_slot1_and_slot2  primary_up  
42840: ATTACK MOVERIGHT
42840: slot2
42840:  alias viewmodel_toggle viewmodels_on 
42840:  viewmodel_fov 84
42840:  cl_interp 0
42840: +attack
42840: hud_medicautocallersthreshold  75  
42840:  alias weapon1  primary_up 
42840:  alias weapon2  secondary_down 
42840:  alias weapon3  melee_down 
42840:  alias lastweapon  primary_up 
42840:  alias nextweapon  melee_down 
42840:  alias previousweapon  primary_up 
42840:  alias switch_between_slot1_and_slot2  primary_up  
42840: slot2
42840:  alias viewmodel_toggle viewmodels_on 
42840:  viewmodel_fov 84
42840:  cl_interp 0
42840: +attack
42840: hud_medicautocallersthreshold  75  
42840:  alias weapon1  primary_up 
42840:  alias weapon2  secondary_down 
42840:  alias weapon3  melee_down 
42840:  alias lastweapon  primary_up 
42840:  alias nextweapon  melee_down 
42840:  alias previousweapon  primary_up 
42840:  alias switch_between_slot1_and_slot2  primary_up  
42840: slot2
42840:  alias viewmodel_toggle viewmodels_on 
42840:  viewmodel_fov 84
42840:  cl_interp 0
42840: +attack
42840: hud_medicautocallersthreshold  75  
42840:  alias weapon1  primary_up 
42840:  alias weapon2  secondary_down 
42840:  alias weapon3  melee_down 
42840:  alias lastweapon  primary_up 
42840:  alias nextweapon  melee_down 
42840:  alias previousweapon  primary_up 
42840:  alias switch_between_slot1_and_slot2  primary_up  
42840: slot2
42840:  alias viewmodel_toggle viewmodels_on 
42840:  viewmodel_fov 84
42840:  cl_interp 0
42840: +attack
42840: hud_medicautocallersthreshold  75  
42840:  alias weapon1  primary_up 
42840:  alias weapon2  secondary_down 
42840:  alias weapon3  melee_down 
42840:  alias lastweapon  primary_up 
42840:  alias nextweapon  melee_down 
42840:  alias previousweapon  primary_up 
42840:  alias switch_between_slot1_and_slot2  primary_up  
42840: slot2
42840:  alias viewmodel_toggle viewmodels_on 
42840:  viewmodel_fov 84
42840:  cl_interp 0
42840: +attack
42840: hud_medicautocallersthreshold  75  
42840:  alias weapon1  primary_up 
42840:  alias weapon2  secondary_down 
42840:  alias weapon3  melee_down 
42840:  alias lastweapon  primary_up 
42840:  alias nextweapon  melee_down 
42840:  alias previousweapon  primary_up 
42840:  alias switch_between_slot1_and_slot2  primary_up  
42842: slot2
42842:  alias viewmodel_toggle viewmodels_on 
42842:  viewmodel_fov 84
42842:  cl_interp 0
42842: +attack
42842: hud_medicautocallersthreshold  75  
42842:  alias weapon1  primary_up 
42842:  alias weapon2  secondary_down 
42842:  alias weapon3  melee_down 
42842:  alias lastweapon  primary_up 
42842:  alias nextweapon  melee_down 
42842:  alias previousweapon  primary_up 
42842:  alias switch_between_slot1_and_slot2  primary_up  
42842: slot2
42842:  alias viewmodel_toggle viewmodels_on 
42842:  viewmodel_fov 84
42842:  cl_interp 0
42842: +attack
42842: hud_medicautocallersthreshold  75  
42842:  alias weapon1  primary_up 
42842:  alias weapon2  secondary_down 
42842:  alias weapon3  melee_down 
42842:  alias lastweapon  primary_up 
42842:  alias nextweapon  melee_down 
42842:  alias previousweapon  primary_up 
42842:  alias switch_between_slot1_and_slot2  primary_up  
42842: slot2
42842:  alias viewmodel_toggle viewmodels_on 
42842:  viewmodel_fov 84
42842:  cl_interp 0
42842: +attack
42842: hud_medicautocallersthreshold  75  
42842:  alias weapon1  primary_up 
42842:  alias weapon2  secondary_down 
42842:  alias weapon3  melee_down 
42842:  alias lastweapon  primary_up 
42842:  alias nextweapon  melee_down 
42842:  alias previousweapon  primary_up 
42842:  alias switch_between_slot1_and_slot2  primary_up  
42842: slot2
42842:  alias viewmodel_toggle viewmodels_on 
42842:  viewmodel_fov 84
42842:  cl_interp 0
42842: +attack
42842: hud_medicautocallersthreshold  75  
42842:  alias weapon1  primary_up 
42842:  alias weapon2  secondary_down 
42842:  alias weapon3  melee_down 
42842:  alias lastweapon  primary_up 
42842:  alias nextweapon  melee_down 
42842:  alias previousweapon  primary_up 
42842:  alias switch_between_slot1_and_slot2  primary_up  
42843: slot2
42843:  alias viewmodel_toggle viewmodels_on 
42843:  viewmodel_fov 84
42843:  cl_interp 0
42843: +attack
42843: hud_medicautocallersthreshold  75  
42843:  alias weapon1  primary_up 
42843:  alias weapon2  secondary_down 
42843:  alias weapon3  melee_down 
42843:  alias lastweapon  primary_up 
42843:  alias nextweapon  melee_down 
42843:  alias previousweapon  primary_up 
42843:  alias switch_between_slot1_and_slot2  primary_up  
42843: slot2
42843:  alias viewmodel_toggle viewmodels_on 
42843:  viewmodel_fov 84
42843:  cl_interp 0
42843: +attack
42843: hud_medicautocallersthreshold  75  
42843:  alias weapon1  primary_up 
42843:  alias weapon2  secondary_down 
42843:  alias weapon3  melee_down 
42843:  alias lastweapon  primary_up 
42843:  alias nextweapon  melee_down 
42843:  alias previousweapon  primary_up 
42843:  alias switch_between_slot1_and_slot2  primary_up  
42843: slot2
42843:  alias viewmodel_toggle viewmodels_on 
42843:  viewmodel_fov 84
42843:  cl_interp 0
42843: +attack
42843: hud_medicautocallersthreshold  75  
42843:  alias weapon1  primary_up 
42843:  alias weapon2  secondary_down 
42843:  alias weapon3  melee_down 
42843:  alias lastweapon  primary_up 
42843:  alias nextweapon  melee_down 
42843:  alias previousweapon  primary_up 
42843:  alias switch_between_slot1_and_slot2  primary_up  
42843: slot2
42843:  alias viewmodel_toggle viewmodels_on 
42843:  viewmodel_fov 84
42843:  cl_interp 0
42843: +attack
42843: hud_medicautocallersthreshold  75  
42843:  alias weapon1  primary_up 
42843:  alias weapon2  secondary_down 
42843:  alias weapon3  melee_down 
42843:  alias lastweapon  primary_up 
42843:  alias nextweapon  melee_down 
42843:  alias previousweapon  primary_up 
42843:  alias switch_between_slot1_and_slot2  primary_up  
42843: slot2
42843:  alias viewmodel_toggle viewmodels_on 
42843:  viewmodel_fov 84
42843:  cl_interp 0
42843: +attack
42843: hud_medicautocallersthreshold  75  
42843:  alias weapon1  primary_up 
42843:  alias weapon2  secondary_down 
42843:  alias weapon3  melee_down 
42843:  alias lastweapon  primary_up 
42843:  alias nextweapon  melee_down 
42843:  alias previousweapon  primary_up 
42843:  alias switch_between_slot1_and_slot2  primary_up  
42844: slot2
42844:  alias viewmodel_toggle viewmodels_on 
42844:  viewmodel_fov 84
42844:  cl_interp 0
42844: +attack
42844: hud_medicautocallersthreshold  75  
42844:  alias weapon1  primary_up 
42844:  alias weapon2  secondary_down 
42844:  alias weapon3  melee_down 
42844:  alias lastweapon  primary_up 
42844:  alias nextweapon  melee_down 
42844:  alias previousweapon  primary_up 
42844:  alias switch_between_slot1_and_slot2  primary_up  
42844: slot2
42844:  alias viewmodel_toggle viewmodels_on 
42844:  viewmodel_fov 84
42844:  cl_interp 0
42844: +attack
42844: hud_medicautocallersthreshold  75  
42844:  alias weapon1  primary_up 
42844:  alias weapon2  secondary_down 
42844:  alias weapon3  melee_down 
42844:  alias lastweapon  primary_up 
42844:  alias nextweapon  melee_down 
42844:  alias previousweapon  primary_up 
42844:  alias switch_between_slot1_and_slot2  primary_up  
42845: slot2
42845:  alias viewmodel_toggle viewmodels_on 
42845:  viewmodel_fov 84
42845:  cl_interp 0
42845: +attack
42845: hud_medicautocallersthreshold  75  
42845:  alias weapon1  primary_up 
42845:  alias weapon2  secondary_down 
42845:  alias weapon3  melee_down 
42845:  alias lastweapon  primary_up 
42845:  alias nextweapon  melee_down 
42845:  alias previousweapon  primary_up 
42845:  alias switch_between_slot1_and_slot2  primary_up  
42845: slot2
42845:  alias viewmodel_toggle viewmodels_on 
42845:  viewmodel_fov 84
42845:  cl_interp 0
42845: +attack
42845: hud_medicautocallersthreshold  75  
42845:  alias weapon1  primary_up 
42845:  alias weapon2  secondary_down 
42845:  alias weapon3  melee_down 
42845:  alias lastweapon  primary_up 
42845:  alias nextweapon  melee_down 
42845:  alias previousweapon  primary_up 
42845:  alias switch_between_slot1_and_slot2  primary_up  
42845: slot2
42845:  alias viewmodel_toggle viewmodels_on 
42845:  viewmodel_fov 84
42845:  cl_interp 0
42845: +attack
42845: hud_medicautocallersthreshold  75  
42845:  alias weapon1  primary_up 
42845:  alias weapon2  secondary_down 
42845:  alias weapon3  melee_down 
42845:  alias lastweapon  primary_up 
42845:  alias nextweapon  melee_down 
42845:  alias previousweapon  primary_up 
42845:  alias switch_between_slot1_and_slot2  primary_up  
42846: slot2
42846:  alias viewmodel_toggle viewmodels_on 
42846:  viewmodel_fov 84
42846:  cl_interp 0
42846: +attack
42846: hud_medicautocallersthreshold  75  
42846:  alias weapon1  primary_up 
42846:  alias weapon2  secondary_down 
42846:  alias weapon3  melee_down 
42846:  alias lastweapon  primary_up 
42846:  alias nextweapon  melee_down 
42846:  alias previousweapon  primary_up 
42846:  alias switch_between_slot1_and_slot2  primary_up  
42846: slot2
42846:  alias viewmodel_toggle viewmodels_on 
42846:  viewmodel_fov 84
42846:  cl_interp 0
42846: +attack
42846: hud_medicautocallersthreshold  75  
42846:  alias weapon1  primary_up 
42846:  alias weapon2  secondary_down 
42846:  alias weapon3  melee_down 
42846:  alias lastweapon  primary_up 
42846:  alias nextweapon  melee_down 
42846:  alias previousweapon  primary_up 
42846:  alias switch_between_slot1_and_slot2  primary_up  
42847: slot2
42847:  alias viewmodel_toggle viewmodels_on 
42847:  viewmodel_fov 84
42847:  cl_interp 0
42847: +attack
42847: hud_medicautocallersthreshold  75  
42847:  alias weapon1  primary_up 
42847:  alias weapon2  secondary_down 
42847:  alias weapon3  melee_down 
42847:  alias lastweapon  primary_up 
42847:  alias nextweapon  melee_down 
42847:  alias previousweapon  primary_up 
42847:  alias switch_between_slot1_and_slot2  primary_up  
42847: slot2
42847:  alias viewmodel_toggle viewmodels_on 
42847:  viewmodel_fov 84
42847:  cl_interp 0
42847: +attack
42847: hud_medicautocallersthreshold  75  
42847:  alias weapon1  primary_up 
42847:  alias weapon2  secondary_down 
42847:  alias weapon3  melee_down 
42847:  alias lastweapon  primary_up 
42847:  alias nextweapon  melee_down 
42847:  alias previousweapon  primary_up 
42847:  alias switch_between_slot1_and_slot2  primary_up  
42848: -back
42848: +forward
42848: alias checkfwd +forward 
42849: ATTACK FORWARD MOVERIGHT
42849: slot2
42849:  alias viewmodel_toggle viewmodels_on 
42849:  viewmodel_fov 84
42849:  cl_interp 0
42849: +attack
42849: hud_medicautocallersthreshold  75  
42849:  alias weapon1  primary_up 
42849:  alias weapon2  secondary_down 
42849:  alias weapon3  melee_down 
42849:  alias lastweapon  primary_up 
42849:  alias nextweapon  melee_down 
42849:  alias previousweapon  primary_up 
42849:  alias switch_between_slot1_and_slot2  primary_up  
42854: -moveright
42854: +moveleft
42854: alias checkleft +moveleft 
42855: ATTACK FORWARD MOVELEFT
42856: -moveright
42856: +moveleft 
42856: alias checkright none 
42861: -forward
42861: alias checkfwd none 
42863: ATTACK MOVELEFT
42874: -forward
42874: +back
42874: alias checkback +back 
42874: ATTACK BACK MOVELEFT
42886: -moveleft
42886: +moveright
42886: alias checkright +moveright 
42888: ATTACK BACK MOVERIGHT
42888: -moveleft
42888: +moveright 
42888: alias checkleft none 
42892: -back
42892: alias checkback none 
42893: ATTACK MOVERIGHT
42905: slot1
42905:  alias viewmodel_toggle viewmodels_off 
42905:  viewmodel_fov 84
42905:  cl_interp 0
42905: -attack
42905: hud_medicautocallersthreshold  150  
42905:  alias weapon1  primary_up 
42905:  alias weapon2  secondary_down 
42905:  alias weapon3  melee_up 
42905:  alias lastweapon  secondary_down 
42905:  alias nextweapon  secondary_down 
42905:  alias previousweapon  melee_up 
42905:  alias switch_between_slot1_and_slot2  secondary_down  
42906: MOVERIGHT
42906: slot1
42906:  alias viewmodel_toggle viewmodels_off 
42906:  viewmodel_fov 84
42906:  cl_interp 0
42906: -attack
42906: hud_medicautocallersthreshold  150  
42906:  alias weapon1  primary_up 
42906:  alias weapon2  secondary_down 
42906:  alias weapon3  melee_up 
42906:  alias lastweapon  secondary_down 
42906:  alias nextweapon  secondary_down 
42906:  alias previousweapon  melee_up 
42906:  alias switch_between_slot1_and_slot2  secondary_down  
42906: slot1
42906:  alias viewmodel_toggle viewmodels_off 
42906:  viewmodel_fov 84
42906:  cl_interp 0
42906: -attack
42906: hud_medicautocallersthreshold  150  
42906:  alias weapon1  primary_up 
42906:  alias weapon2  secondary_down 
42906:  alias weapon3  melee_up 
42906:  alias lastweapon  secondary_down 
42906:  alias nextweapon  secondary_down 
42906:  alias previousweapon  melee_up 
42906:  alias switch_between_slot1_and_slot2  secondary_down  
42907: slot1
42907:  alias viewmodel_toggle viewmodels_off 
42907:  viewmodel_fov 84
42907:  cl_interp 0
42907: -attack
42907: hud_medicautocallersthreshold  150  
42907:  alias weapon1  primary_up 
42907:  alias weapon2  secondary_down 
42907:  alias weapon3  melee_up 
42907:  alias lastweapon  secondary_down 
42907:  alias nextweapon  secondary_down 
42907:  alias previousweapon  melee_up 
42907:  alias switch_between_slot1_and_slot2  secondary_down  
42908: slot1
42908:  alias viewmodel_toggle viewmodels_off 
42908:  viewmodel_fov 84
42908:  cl_interp 0
42908: -attack
42908: hud_medicautocallersthreshold  150  
42908:  alias weapon1  primary_up 
42908:  alias weapon2  secondary_down 
42908:  alias weapon3  melee_up 
42908:  alias lastweapon  secondary_down 
42908:  alias nextweapon  secondary_down 
42908:  alias previousweapon  melee_up 
42908:  alias switch_between_slot1_and_slot2  secondary_down  
42913: -back
42913: +forward
42913: alias checkfwd +forward 
42914: FORWARD MOVERIGHT
42915: -moveright
42915: alias checkright none 
42916: FORWARD
42916: -moveright
42916: +moveleft
42916: alias checkleft +moveleft 
42916: FORWARD MOVELEFT
42923: -forward
42923: alias checkfwd none 
42923: +jump 65
42925: JUMP MOVELEFT
42929: -moveleft
42929: alias checkleft none 
42929: JUMP
42934: -jump 65
42934: -forward
42934: +back
42934: alias checkback +back 
42934: BACK
42953: +attack 107
42955: ATTACK BACK
42958: -moveleft
42958: +moveright
42958: alias checkright +moveright 
42959: ATTACK BACK MOVERIGHT
42962: -back
42962: alias checkback none 
42964: ATTACK MOVERIGHT
42964: -attack 107
42965: MOVERIGHT
42968: slot2
42968:  alias viewmodel_toggle viewmodels_on 
42968:  viewmodel_fov 84
42968:  cl_interp 0
42968: +attack
42968: hud_medicautocallersthreshold  75  
42968:  alias weapon1  primary_up 
42968:  alias weapon2  secondary_down 
42968:  alias weapon3  melee_down 
42968:  alias lastweapon  primary_up 
42968:  alias nextweapon  melee_down 
42968:  alias previousweapon  primary_up 
42968:  alias switch_between_slot1_and_slot2  primary_up  
42968: slot2
42968:  alias viewmodel_toggle viewmodels_on 
42968:  viewmodel_fov 84
42968:  cl_interp 0
42968: +attack
42968: hud_medicautocallersthreshold  75  
42968:  alias weapon1  primary_up 
42968:  alias weapon2  secondary_down 
42968:  alias weapon3  melee_down 
42968:  alias lastweapon  primary_up 
42968:  alias nextweapon  melee_down 
42968:  alias previousweapon  primary_up 
42968:  alias switch_between_slot1_and_slot2  primary_up  
42969: ATTACK MOVERIGHT
42969: slot2
42969:  alias viewmodel_toggle viewmodels_on 
42969:  viewmodel_fov 84
42969:  cl_interp 0
42969: +attack
42969: hud_medicautocallersthreshold  75  
42969:  alias weapon1  primary_up 
42969:  alias weapon2  secondary_down 
42969:  alias weapon3  melee_down 
42969:  alias lastweapon  primary_up 
42969:  alias nextweapon  melee_down 
42969:  alias previousweapon  primary_up 
42969:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42970: slot2
42970:  alias viewmodel_toggle viewmodels_on 
42970:  viewmodel_fov 84
42970:  cl_interp 0
42970: +attack
42970: hud_medicautocallersthreshold  75  
42970:  alias weapon1  primary_up 
42970:  alias weapon2  secondary_down 
42970:  alias weapon3  melee_down 
42970:  alias lastweapon  primary_up 
42970:  alias nextweapon  melee_down 
42970:  alias previousweapon  primary_up 
42970:  alias switch_between_slot1_and_slot2  primary_up  
42972: slot2
42972:  alias viewmodel_toggle viewmodels_on 
42972:  viewmodel_fov 84
42972:  cl_interp 0
42972: +attack
42972: hud_medicautocallersthreshold  75  
42972:  alias weapon1  primary_up 
42972:  alias weapon2  secondary_down 
42972:  alias weapon3  melee_down 
42972:  alias lastweapon  primary_up 
42972:  alias nextweapon  melee_down 
42972:  alias previousweapon  primary_up 
42972:  alias switch_between_slot1_and_slot2  primary_up  
42972: slot2
42972:  alias viewmodel_toggle viewmodels_on 
42972:  viewmodel_fov 84
42972:  cl_interp 0
42972: +attack
42972: hud_medicautocallersthreshold  75  
42972:  alias weapon1  primary_up 
42972:  alias weapon2  secondary_down 
42972:  alias weapon3  melee_down 
42972:  alias lastweapon  primary_up 
42972:  alias nextweapon  melee_down 
42972:  alias previousweapon  primary_up 
42972:  alias switch_between_slot1_and_slot2  primary_up  
42972: slot2
42972:  alias viewmodel_toggle viewmodels_on 
42972:  viewmodel_fov 84
42972:  cl_interp 0
42972: +attack
42972: hud_medicautocallersthreshold  75  
42972:  alias weapon1  primary_up 
42972:  alias weapon2  secondary_down 
42972:  alias weapon3  melee_down 
42972:  alias lastweapon  primary_up 
42972:  alias nextweapon  melee_down 
42972:  alias previousweapon  primary_up 
42972:  alias switch_between_slot1_and_slot2  primary_up  
42973: slot2
42973:  alias viewmodel_toggle viewmodels_on 
42973:  viewmodel_fov 84
42973:  cl_interp 0
42973: +attack
42973: hud_medicautocallersthreshold  75  
42973:  alias weapon1  primary_up 
42973:  alias weapon2  secondary_down 
42973:  alias weapon3  melee_down 
42973:  alias lastweapon  primary_up 
42973:  alias nextweapon  melee_down 
42973:  alias previousweapon  primary_up 
42973:  alias switch_between_slot1_and_slot2  primary_up  
42973: slot2
42973:  alias viewmodel_toggle viewmodels_on 
42973:  viewmodel_fov 84
42973:  cl_interp 0
42973: +attack
42973: hud_medicautocallersthreshold  75  
42973:  alias weapon1  primary_up 
42973:  alias weapon2  secondary_down 
42973:  alias weapon3  melee_down 
42973:  alias lastweapon  primary_up 
42973:  alias nextweapon  melee_down 
42973:  alias previousweapon  primary_up 
42973:  alias switch_between_slot1_and_slot2  primary_up  
42974: slot2
42974:  alias viewmodel_toggle viewmodels_on 
42974:  viewmodel_fov 84
42974:  cl_interp 0
42974: +attack
42974: hud_medicautocallersthreshold  75  
42974:  alias weapon1  primary_up 
42974:  alias weapon2  secondary_down 
42974:  alias weapon3  melee_down 
42974:  alias lastweapon  primary_up 
42974:  alias nextweapon  melee_down 
42974:  alias previousweapon  primary_up 
42974:  alias switch_between_slot1_and_slot2  primary_up  
42974: slot2
42974:  alias viewmodel_toggle viewmodels_on 
42974:  viewmodel_fov 84
42974:  cl_interp 0
42974: +attack
42974: hud_medicautocallersthreshold  75  
42974:  alias weapon1  primary_up 
42974:  alias weapon2  secondary_down 
42974:  alias weapon3  melee_down 
42974:  alias lastweapon  primary_up 
42974:  alias nextweapon  melee_down 
42974:  alias previousweapon  primary_up 
42974:  alias switch_between_slot1_and_slot2  primary_up  
42975: slot2
42975:  alias viewmodel_toggle viewmodels_on 
42975:  viewmodel_fov 84
42975:  cl_interp 0
42975: +attack
42975: hud_medicautocallersthreshold  75  
42975:  alias weapon1  primary_up 
42975:  alias weapon2  secondary_down 
42975:  alias weapon3  melee_down 
42975:  alias lastweapon  primary_up 
42975:  alias nextweapon  melee_down 
42975:  alias previousweapon  primary_up 
42975:  alias switch_between_slot1_and_slot2  primary_up  
42976: slot2
42976:  alias viewmodel_toggle viewmodels_on 
42976:  viewmodel_fov 84
42976:  cl_interp 0
42976: +attack
42976: hud_medicautocallersthreshold  75  
42976:  alias weapon1  primary_up 
42976:  alias weapon2  secondary_down 
42976:  alias weapon3  melee_down 
42976:  alias lastweapon  primary_up 
42976:  alias nextweapon  melee_down 
42976:  alias previousweapon  primary_up 
42976:  alias switch_between_slot1_and_slot2  primary_up  
42976: slot2
42976:  alias viewmodel_toggle viewmodels_on 
42976:  viewmodel_fov 84
42976:  cl_interp 0
42976: +attack
42976: hud_medicautocallersthreshold  75  
42976:  alias weapon1  primary_up 
42976:  alias weapon2  secondary_down 
42976:  alias weapon3  melee_down 
42976:  alias lastweapon  primary_up 
42976:  alias nextweapon  melee_down 
42976:  alias previousweapon  primary_up 
42976:  alias switch_between_slot1_and_slot2  primary_up  
42977: slot2
42977:  alias viewmodel_toggle viewmodels_on 
42977:  viewmodel_fov 84
42977:  cl_interp 0
42977: +attack
42977: hud_medicautocallersthreshold  75  
42977:  alias weapon1  primary_up 
42977:  alias weapon2  secondary_down 
42977:  alias weapon3  melee_down 
42977:  alias lastweapon  primary_up 
42977:  alias nextweapon  melee_down 
42977:  alias previousweapon  primary_up 
42977:  alias switch_between_slot1_and_slot2  primary_up  
42978: slot2
42978:  alias viewmodel_toggle viewmodels_on 
42978:  viewmodel_fov 84
42978:  cl_interp 0
42978: +attack
42978: hud_medicautocallersthreshold  75  
42978:  alias weapon1  primary_up 
42978:  alias weapon2  secondary_down 
42978:  alias weapon3  melee_down 
42978:  alias lastweapon  primary_up 
42978:  alias nextweapon  melee_down 
42978:  alias previousweapon  primary_up 
42978:  alias switch_between_slot1_and_slot2  primary_up  
42978: -back
42978: +forward
42978: alias checkfwd +forward 
42980: ATTACK FORWARD MOVERIGHT
42984: -forward
42984: alias checkfwd none 
42986: ATTACK MOVERIGHT
42995: -forward
42995: +back
42995: alias checkback +back 
42997: ATTACK BACK MOVERIGHT
42998: -moveright
42998: +moveleft
42998: alias checkleft +moveleft 
42999: ATTACK BACK MOVELEFT
43002: -moveright
43002: +moveleft 
43002: alias checkright none 
43006: -back
43006: alias checkback none 
43008: ATTACK MOVELEFT
43011: -moveleft
43011: +moveright
43011: alias checkright +moveright 
43011: ATTACK MOVERIGHT
43011: -moveleft
43011: +moveright 
43011: alias checkleft none 
43018: -moveright
43018: +moveleft
43018: alias checkleft +moveleft 
43019: ATTACK MOVELEFT
43021: -moveright
43021: +moveleft 
43021: alias checkright none 
43027: -moveleft
43027: +moveright
43027: alias checkright +moveright 
43027: -moveleft
43027: +moveright 
43027: alias checkleft none 
43032: ATTACK MOVERIGHT
43036: -moveright
43036: +moveleft
43036: alias checkleft +moveleft 
43037: ATTACK MOVELEFT
43037: slot1
43037:  alias viewmodel_toggle viewmodels_off 
43037:  viewmodel_fov 84
43037:  cl_interp 0
43037: -attack
43037: hud_medicautocallersthreshold  150  
43037:  alias weapon1  primary_up 
43037:  alias weapon2  secondary_down 
43037:  alias weapon3  melee_up 
43037:  alias lastweapon  secondary_down 
43037:  alias nextweapon  secondary_down 
43037:  alias previousweapon  melee_up 
43037:  alias switch_between_slot1_and_slot2  secondary_down  
43039: MOVELEFT
43039: slot1
43039:  alias viewmodel_toggle viewmodels_off 
43039:  viewmodel_fov 84
43039:  cl_interp 0
43039: -attack
43039: hud_medicautocallersthreshold  150  
43039:  alias weapon1  primary_up 
43039:  alias weapon2  secondary_down 
43039:  alias weapon3  melee_up 
43039:  alias lastweapon  secondary_down 
43039:  alias nextweapon  secondary_down 
43039:  alias previousweapon  melee_up 
43039:  alias switch_between_slot1_and_slot2  secondary_down  
43039: slot1
43039:  alias viewmodel_toggle viewmodels_off 
43039:  viewmodel_fov 84
43039:  cl_interp 0
43039: -attack
43039: hud_medicautocallersthreshold  150  
43039:  alias weapon1  primary_up 
43039:  alias weapon2  secondary_down 
43039:  alias weapon3  melee_up 
43039:  alias lastweapon  secondary_down 
43039:  alias nextweapon  secondary_down 
43039:  alias previousweapon  melee_up 
43039:  alias switch_between_slot1_and_slot2  secondary_down  
43040: -moveright
43040: +moveleft 
43040: alias checkright none 
43040: slot1
43040:  alias viewmodel_toggle viewmodels_off 
43040:  viewmodel_fov 84
43040:  cl_interp 0
43040: -attack
43040: hud_medicautocallersthreshold  150  
43040:  alias weapon1  primary_up 
43040:  alias weapon2  secondary_down 
43040:  alias weapon3  melee_up 
43040:  alias lastweapon  secondary_down 
43040:  alias nextweapon  secondary_down 
43040:  alias previousweapon  melee_up 
43040:  alias switch_between_slot1_and_slot2  secondary_down  
43040: slot1
43040:  alias viewmodel_toggle viewmodels_off 
43040:  viewmodel_fov 84
43040:  cl_interp 0
43040: -attack
43040: hud_medicautocallersthreshold  150  
43040:  alias weapon1  primary_up 
43040:  alias weapon2  secondary_down 
43040:  alias weapon3  melee_up 
43040:  alias lastweapon  secondary_down 
43040:  alias nextweapon  secondary_down 
43040:  alias previousweapon  melee_up 
43040:  alias switch_between_slot1_and_slot2  secondary_down  
43040: slot1
43040:  alias viewmodel_toggle viewmodels_off 
43040:  viewmodel_fov 84
43040:  cl_interp 0
43040: -attack
43040: hud_medicautocallersthreshold  150  
43040:  alias weapon1  primary_up 
43040:  alias weapon2  secondary_down 
43040:  alias weapon3  melee_up 
43040:  alias lastweapon  secondary_down 
43040:  alias nextweapon  secondary_down 
43040:  alias previousweapon  melee_up 
43040:  alias switch_between_slot1_and_slot2  secondary_down  
43040: slot1
43040:  alias viewmodel_toggle viewmodels_off 
43040:  viewmodel_fov 84
43040:  cl_interp 0
43040: -attack
43040: hud_medicautocallersthreshold  150  
43040:  alias weapon1  primary_up 
43040:  alias weapon2  secondary_down 
43040:  alias weapon3  melee_up 
43040:  alias lastweapon  secondary_down 
43040:  alias nextweapon  secondary_down 
43040:  alias previousweapon  melee_up 
43040:  alias switch_between_slot1_and_slot2  secondary_down  
43042: slot1
43042:  alias viewmodel_toggle viewmodels_off 
43042:  viewmodel_fov 84
43042:  cl_interp 0
43042: -attack
43042: hud_medicautocallersthreshold  150  
43042:  alias weapon1  primary_up 
43042:  alias weapon2  secondary_down 
43042:  alias weapon3  melee_up 
43042:  alias lastweapon  secondary_down 
43042:  alias nextweapon  secondary_down 
43042:  alias previousweapon  melee_up 
43042:  alias switch_between_slot1_and_slot2  secondary_down  
43052: -back
43052: +forward
43052: alias checkfwd +forward 
43054: FORWARD MOVELEFT
43054: +jump 65
43055: JUMP FORWARD MOVELEFT
43059: -forward
43059: alias checkfwd none 
43060: JUMP MOVELEFT
43062: -jump 65
43062: MOVELEFT
43062: -moveleft
43062: alias checkleft none 
43063: no buttons
43068: -moveleft
43068: +moveright
43068: alias checkright +moveright 
43069: MOVERIGHT
43083: +attack 107
43083: ATTACK MOVERIGHT
43095: -attack 107
43096: MOVERIGHT
43099: slot2
43099:  alias viewmodel_toggle viewmodels_on 
43099:  viewmodel_fov 84
43099:  cl_interp 0
43099: +attack
43099: hud_medicautocallersthreshold  75  
43099:  alias weapon1  primary_up 
43099:  alias weapon2  secondary_down 
43099:  alias weapon3  melee_down 
43099:  alias lastweapon  primary_up 
43099:  alias nextweapon  melee_down 
43099:  alias previousweapon  primary_up 
43099:  alias switch_between_slot1_and_slot2  primary_up  
43099: slot2
43099:  alias viewmodel_toggle viewmodels_on 
43099:  viewmodel_fov 84
43099:  cl_interp 0
43099: +attack
43099: hud_medicautocallersthreshold  75  
43099:  alias weapon1  primary_up 
43099:  alias weapon2  secondary_down 
43099:  alias weapon3  melee_down 
43099:  alias lastweapon  primary_up 
43099:  alias nextweapon  melee_down 
43099:  alias previousweapon  primary_up 
43099:  alias switch_between_slot1_and_slot2  primary_up  
43099: slot2
43099:  alias viewmodel_toggle viewmodels_on 
43099:  viewmodel_fov 84
43099:  cl_interp 0
43099: +attack
43099: hud_medicautocallersthreshold  75  
43099:  alias weapon1  primary_up 
43099:  alias weapon2  secondary_down 
43099:  alias weapon3  melee_down 
43099:  alias lastweapon  primary_up 
43099:  alias nextweapon  melee_down 
43099:  alias previousweapon  primary_up 
43099:  alias switch_between_slot1_and_slot2  primary_up  
43099: slot2
43099:  alias viewmodel_toggle viewmodels_on 
43099:  viewmodel_fov 84
43099:  cl_interp 0
43099: +attack
43099: hud_medicautocallersthreshold  75  
43099:  alias weapon1  primary_up 
43099:  alias weapon2  secondary_down 
43099:  alias weapon3  melee_down 
43099:  alias lastweapon  primary_up 
43099:  alias nextweapon  melee_down 
43099:  alias previousweapon  primary_up 
43099:  alias switch_between_slot1_and_slot2  primary_up  
43101: ATTACK MOVERIGHT
43101: slot2
43101:  alias viewmodel_toggle viewmodels_on 
43101:  viewmodel_fov 84
43101:  cl_interp 0
43101: +attack
43101: hud_medicautocallersthreshold  75  
43101:  alias weapon1  primary_up 
43101:  alias weapon2  secondary_down 
43101:  alias weapon3  melee_down 
43101:  alias lastweapon  primary_up 
43101:  alias nextweapon  melee_down 
43101:  alias previousweapon  primary_up 
43101:  alias switch_between_slot1_and_slot2  primary_up  
43101: slot2
43101:  alias viewmodel_toggle viewmodels_on 
43101:  viewmodel_fov 84
43101:  cl_interp 0
43101: +attack
43101: hud_medicautocallersthreshold  75  
43101:  alias weapon1  primary_up 
43101:  alias weapon2  secondary_down 
43101:  alias weapon3  melee_down 
43101:  alias lastweapon  primary_up 
43101:  alias nextweapon  melee_down 
43101:  alias previousweapon  primary_up 
43101:  alias switch_between_slot1_and_slot2  primary_up  
43102: slot2
43102:  alias viewmodel_toggle viewmodels_on 
43102:  viewmodel_fov 84
43102:  cl_interp 0
43102: +attack
43102: hud_medicautocallersthreshold  75  
43102:  alias weapon1  primary_up 
43102:  alias weapon2  secondary_down 
43102:  alias weapon3  melee_down 
43102:  alias lastweapon  primary_up 
43102:  alias nextweapon  melee_down 
43102:  alias previousweapon  primary_up 
43102:  alias switch_between_slot1_and_slot2  primary_up  
43102: slot2
43102:  alias viewmodel_toggle viewmodels_on 
43102:  viewmodel_fov 84
43102:  cl_interp 0
43102: +attack
43102: hud_medicautocallersthreshold  75  
43102:  alias weapon1  primary_up 
43102:  alias weapon2  secondary_down 
43102:  alias weapon3  melee_down 
43102:  alias lastweapon  primary_up 
43102:  alias nextweapon  melee_down 
43102:  alias previousweapon  primary_up 
43102:  alias switch_between_slot1_and_slot2  primary_up  
43102: slot2
43102:  alias viewmodel_toggle viewmodels_on 
43102:  viewmodel_fov 84
43102:  cl_interp 0
43102: +attack
43102: hud_medicautocallersthreshold  75  
43102:  alias weapon1  primary_up 
43102:  alias weapon2  secondary_down 
43102:  alias weapon3  melee_down 
43102:  alias lastweapon  primary_up 
43102:  alias nextweapon  melee_down 
43102:  alias previousweapon  primary_up 
43102:  alias switch_between_slot1_and_slot2  primary_up  
43102: slot2
43102:  alias viewmodel_toggle viewmodels_on 
43102:  viewmodel_fov 84
43102:  cl_interp 0
43102: +attack
43102: hud_medicautocallersthreshold  75  
43102:  alias weapon1  primary_up 
43102:  alias weapon2  secondary_down 
43102:  alias weapon3  melee_down 
43102:  alias lastweapon  primary_up 
43102:  alias nextweapon  melee_down 
43102:  alias previousweapon  primary_up 
43102:  alias switch_between_slot1_and_slot2  primary_up  
43103: slot2
43103:  alias viewmodel_toggle viewmodels_on 
43103:  viewmodel_fov 84
43103:  cl_interp 0
43103: +attack
43103: hud_medicautocallersthreshold  75  
43103:  alias weapon1  primary_up 
43103:  alias weapon2  secondary_down 
43103:  alias weapon3  melee_down 
43103:  alias lastweapon  primary_up 
43103:  alias nextweapon  melee_down 
43103:  alias previousweapon  primary_up 
43103:  alias switch_between_slot1_and_slot2  primary_up  
43103: slot2
43103:  alias viewmodel_toggle viewmodels_on 
43103:  viewmodel_fov 84
43103:  cl_interp 0
43103: +attack
43103: hud_medicautocallersthreshold  75  
43103:  alias weapon1  primary_up 
43103:  alias weapon2  secondary_down 
43103:  alias weapon3  melee_down 
43103:  alias lastweapon  primary_up 
43103:  alias nextweapon  melee_down 
43103:  alias previousweapon  primary_up 
43103:  alias switch_between_slot1_and_slot2  primary_up  
43103: slot2
43103:  alias viewmodel_toggle viewmodels_on 
43103:  viewmodel_fov 84
43103:  cl_interp 0
43103: +attack
43103: hud_medicautocallersthreshold  75  
43103:  alias weapon1  primary_up 
43103:  alias weapon2  secondary_down 
43103:  alias weapon3  melee_down 
43103:  alias lastweapon  primary_up 
43103:  alias nextweapon  melee_down 
43103:  alias previousweapon  primary_up 
43103:  alias switch_between_slot1_and_slot2  primary_up  
43104: slot2
43104:  alias viewmodel_toggle viewmodels_on 
43104:  viewmodel_fov 84
43104:  cl_interp 0
43104: +attack
43104: hud_medicautocallersthreshold  75  
43104:  alias weapon1  primary_up 
43104:  alias weapon2  secondary_down 
43104:  alias weapon3  melee_down 
43104:  alias lastweapon  primary_up 
43104:  alias nextweapon  melee_down 
43104:  alias previousweapon  primary_up 
43104:  alias switch_between_slot1_and_slot2  primary_up  
43104: slot2
43104:  alias viewmodel_toggle viewmodels_on 
43104:  viewmodel_fov 84
43104:  cl_interp 0
43104: +attack
43104: hud_medicautocallersthreshold  75  
43104:  alias weapon1  primary_up 
43104:  alias weapon2  secondary_down 
43104:  alias weapon3  melee_down 
43104:  alias lastweapon  primary_up 
43104:  alias nextweapon  melee_down 
43104:  alias previousweapon  primary_up 
43104:  alias switch_between_slot1_and_slot2  primary_up  
43104: slot2
43104:  alias viewmodel_toggle viewmodels_on 
43104:  viewmodel_fov 84
43104:  cl_interp 0
43104: +attack
43104: hud_medicautocallersthreshold  75  
43104:  alias weapon1  primary_up 
43104:  alias weapon2  secondary_down 
43104:  alias weapon3  melee_down 
43104:  alias lastweapon  primary_up 
43104:  alias nextweapon  melee_down 
43104:  alias previousweapon  primary_up 
43104:  alias switch_between_slot1_and_slot2  primary_up  
43105: slot2
43105:  alias viewmodel_toggle viewmodels_on 
43105:  viewmodel_fov 84
43105:  cl_interp 0
43105: +attack
43105: hud_medicautocallersthreshold  75  
43105:  alias weapon1  primary_up 
43105:  alias weapon2  secondary_down 
43105:  alias weapon3  melee_down 
43105:  alias lastweapon  primary_up 
43105:  alias nextweapon  melee_down 
43105:  alias previousweapon  primary_up 
43105:  alias switch_between_slot1_and_slot2  primary_up  
43105: slot2
43105:  alias viewmodel_toggle viewmodels_on 
43105:  viewmodel_fov 84
43105:  cl_interp 0
43105: +attack
43105: hud_medicautocallersthreshold  75  
43105:  alias weapon1  primary_up 
43105:  alias weapon2  secondary_down 
43105:  alias weapon3  melee_down 
43105:  alias lastweapon  primary_up 
43105:  alias nextweapon  melee_down 
43105:  alias previousweapon  primary_up 
43105:  alias switch_between_slot1_and_slot2  primary_up  
43106: slot2
43106:  alias viewmodel_toggle viewmodels_on 
43106:  viewmodel_fov 84
43106:  cl_interp 0
43106: +attack
43106: hud_medicautocallersthreshold  75  
43106:  alias weapon1  primary_up 
43106:  alias weapon2  secondary_down 
43106:  alias weapon3  melee_down 
43106:  alias lastweapon  primary_up 
43106:  alias nextweapon  melee_down 
43106:  alias previousweapon  primary_up 
43106:  alias switch_between_slot1_and_slot2  primary_up  
43106: slot2
43106:  alias viewmodel_toggle viewmodels_on 
43106:  viewmodel_fov 84
43106:  cl_interp 0
43106: +attack
43106: hud_medicautocallersthreshold  75  
43106:  alias weapon1  primary_up 
43106:  alias weapon2  secondary_down 
43106:  alias weapon3  melee_down 
43106:  alias lastweapon  primary_up 
43106:  alias nextweapon  melee_down 
43106:  alias previousweapon  primary_up 
43106:  alias switch_between_slot1_and_slot2  primary_up  
43107: slot2
43107:  alias viewmodel_toggle viewmodels_on 
43107:  viewmodel_fov 84
43107:  cl_interp 0
43107: +attack
43107: hud_medicautocallersthreshold  75  
43107:  alias weapon1  primary_up 
43107:  alias weapon2  secondary_down 
43107:  alias weapon3  melee_down 
43107:  alias lastweapon  primary_up 
43107:  alias nextweapon  melee_down 
43107:  alias previousweapon  primary_up 
43107:  alias switch_between_slot1_and_slot2  primary_up  
43107: slot2
43107:  alias viewmodel_toggle viewmodels_on 
43107:  viewmodel_fov 84
43107:  cl_interp 0
43107: +attack
43107: hud_medicautocallersthreshold  75  
43107:  alias weapon1  primary_up 
43107:  alias weapon2  secondary_down 
43107:  alias weapon3  melee_down 
43107:  alias lastweapon  primary_up 
43107:  alias nextweapon  melee_down 
43107:  alias previousweapon  primary_up 
43107:  alias switch_between_slot1_and_slot2  primary_up  
43108: slot2
43108:  alias viewmodel_toggle viewmodels_on 
43108:  viewmodel_fov 84
43108:  cl_interp 0
43108: +attack
43108: hud_medicautocallersthreshold  75  
43108:  alias weapon1  primary_up 
43108:  alias weapon2  secondary_down 
43108:  alias weapon3  melee_down 
43108:  alias lastweapon  primary_up 
43108:  alias nextweapon  melee_down 
43108:  alias previousweapon  primary_up 
43108:  alias switch_between_slot1_and_slot2  primary_up  
43130: -forward
43130: +back
43130: alias checkback +back 
43130: ATTACK BACK MOVERIGHT
43140: -back
43140: alias checkback none 
43140: ATTACK MOVERIGHT
43151: -back
43151: +forward
43151: alias checkfwd +forward 
43152: ATTACK FORWARD MOVERIGHT
43161: -moveright
43161: alias checkright none 
43163: ATTACK FORWARD
43163: -moveright
43163: +moveleft
43163: alias checkleft +moveleft 
43164: ATTACK FORWARD MOVELEFT
43165: slot1
43165:  alias viewmodel_toggle viewmodels_off 
43165:  viewmodel_fov 84
43165:  cl_interp 0
43165: -attack
43165: hud_medicautocallersthreshold  150  
43165:  alias weapon1  primary_up 
43165:  alias weapon2  secondary_down 
43165:  alias weapon3  melee_up 
43165:  alias lastweapon  secondary_down 
43165:  alias nextweapon  secondary_down 
43165:  alias previousweapon  melee_up 
43165:  alias switch_between_slot1_and_slot2  secondary_down  
43166: FORWARD MOVELEFT
43166: slot1
43166:  alias viewmodel_toggle viewmodels_off 
43166:  viewmodel_fov 84
43166:  cl_interp 0
43166: -attack
43166: hud_medicautocallersthreshold  150  
43166:  alias weapon1  primary_up 
43166:  alias weapon2  secondary_down 
43166:  alias weapon3  melee_up 
43166:  alias lastweapon  secondary_down 
43166:  alias nextweapon  secondary_down 
43166:  alias previousweapon  melee_up 
43166:  alias switch_between_slot1_and_slot2  secondary_down  
43167: slot1
43167:  alias viewmodel_toggle viewmodels_off 
43167:  viewmodel_fov 84
43167:  cl_interp 0
43167: -attack
43167: hud_medicautocallersthreshold  150  
43167:  alias weapon1  primary_up 
43167:  alias weapon2  secondary_down 
43167:  alias weapon3  melee_up 
43167:  alias lastweapon  secondary_down 
43167:  alias nextweapon  secondary_down 
43167:  alias previousweapon  melee_up 
43167:  alias switch_between_slot1_and_slot2  secondary_down  
43167: slot1
43167:  alias viewmodel_toggle viewmodels_off 
43167:  viewmodel_fov 84
43167:  cl_interp 0
43167: -attack
43167: hud_medicautocallersthreshold  150  
43167:  alias weapon1  primary_up 
43167:  alias weapon2  secondary_down 
43167:  alias weapon3  melee_up 
43167:  alias lastweapon  secondary_down 
43167:  alias nextweapon  secondary_down 
43167:  alias previousweapon  melee_up 
43167:  alias switch_between_slot1_and_slot2  secondary_down  
43167: slot1
43167:  alias viewmodel_toggle viewmodels_off 
43167:  viewmodel_fov 84
43167:  cl_interp 0
43167: -attack
43167: hud_medicautocallersthreshold  150  
43167:  alias weapon1  primary_up 
43167:  alias weapon2  secondary_down 
43167:  alias weapon3  melee_up 
43167:  alias lastweapon  secondary_down 
43167:  alias nextweapon  secondary_down 
43167:  alias previousweapon  melee_up 
43167:  alias switch_between_slot1_and_slot2  secondary_down  
43169: slot1
43169:  alias viewmodel_toggle viewmodels_off 
43169:  viewmodel_fov 84
43169:  cl_interp 0
43169: -attack
43169: hud_medicautocallersthreshold  150  
43169:  alias weapon1  primary_up 
43169:  alias weapon2  secondary_down 
43169:  alias weapon3  melee_up 
43169:  alias lastweapon  secondary_down 
43169:  alias nextweapon  secondary_down 
43169:  alias previousweapon  melee_up 
43169:  alias switch_between_slot1_and_slot2  secondary_down  
43170: slot1
43170:  alias viewmodel_toggle viewmodels_off 
43170:  viewmodel_fov 84
43170:  cl_interp 0
43170: -attack
43170: hud_medicautocallersthreshold  150  
43170:  alias weapon1  primary_up 
43170:  alias weapon2  secondary_down 
43170:  alias weapon3  melee_up 
43170:  alias lastweapon  secondary_down 
43170:  alias nextweapon  secondary_down 
43170:  alias previousweapon  melee_up 
43170:  alias switch_between_slot1_and_slot2  secondary_down  
43170: slot1
43170:  alias viewmodel_toggle viewmodels_off 
43170:  viewmodel_fov 84
43170:  cl_interp 0
43170: -attack
43170: hud_medicautocallersthreshold  150  
43170:  alias weapon1  primary_up 
43170:  alias weapon2  secondary_down 
43170:  alias weapon3  melee_up 
43170:  alias lastweapon  secondary_down 
43170:  alias nextweapon  secondary_down 
43170:  alias previousweapon  melee_up 
43170:  alias switch_between_slot1_and_slot2  secondary_down  
43171: slot1
43171:  alias viewmodel_toggle viewmodels_off 
43171:  viewmodel_fov 84
43171:  cl_interp 0
43171: -attack
43171: hud_medicautocallersthreshold  150  
43171:  alias weapon1  primary_up 
43171:  alias weapon2  secondary_down 
43171:  alias weapon3  melee_up 
43171:  alias lastweapon  secondary_down 
43171:  alias nextweapon  secondary_down 
43171:  alias previousweapon  melee_up 
43171:  alias switch_between_slot1_and_slot2  secondary_down  
43177: -moveleft
43177: alias checkleft none 
43178: FORWARD
43191: +jump 65
43193: JUMP FORWARD
43199: -jump 65
43200: FORWARD
43205: -moveright
43205: +moveleft
43205: alias checkleft +moveleft 
43206: FORWARD MOVELEFT
43209: -forward
43209: alias checkfwd none 
43210: MOVELEFT
43222: +attack 107
43222: ATTACK MOVELEFT
43228: -back
43228: +forward
43228: alias checkfwd +forward 
43229: ATTACK FORWARD MOVELEFT
43229: -attack 107
43231: FORWARD MOVELEFT
43231: -moveleft
43231: alias checkleft none 
43232: FORWARD
43233: slot2
43233:  alias viewmodel_toggle viewmodels_on 
43233:  viewmodel_fov 84
43233:  cl_interp 0
43233: +attack
43233: hud_medicautocallersthreshold  75  
43233:  alias weapon1  primary_up 
43233:  alias weapon2  secondary_down 
43233:  alias weapon3  melee_down 
43233:  alias lastweapon  primary_up 
43233:  alias nextweapon  melee_down 
43233:  alias previousweapon  primary_up 
43233:  alias switch_between_slot1_and_slot2  primary_up  
43233: slot2
43233:  alias viewmodel_toggle viewmodels_on 
43233:  viewmodel_fov 84
43233:  cl_interp 0
43233: +attack
43233: hud_medicautocallersthreshold  75  
43233:  alias weapon1  primary_up 
43233:  alias weapon2  secondary_down 
43233:  alias weapon3  melee_down 
43233:  alias lastweapon  primary_up 
43233:  alias nextweapon  melee_down 
43233:  alias previousweapon  primary_up 
43233:  alias switch_between_slot1_and_slot2  primary_up  
43233: slot2
43233:  alias viewmodel_toggle viewmodels_on 
43233:  viewmodel_fov 84
43233:  cl_interp 0
43233: +attack
43233: hud_medicautocallersthreshold  75  
43233:  alias weapon1  primary_up 
43233:  alias weapon2  secondary_down 
43233:  alias weapon3  melee_down 
43233:  alias lastweapon  primary_up 
43233:  alias nextweapon  melee_down 
43233:  alias previousweapon  primary_up 
43233:  alias switch_between_slot1_and_slot2  primary_up  
43233: slot2
43233:  alias viewmodel_toggle viewmodels_on 
43233:  viewmodel_fov 84
43233:  cl_interp 0
43233: +attack
43233: hud_medicautocallersthreshold  75  
43233:  alias weapon1  primary_up 
43233:  alias weapon2  secondary_down 
43233:  alias weapon3  melee_down 
43233:  alias lastweapon  primary_up 
43233:  alias nextweapon  melee_down 
43233:  alias previousweapon  primary_up 
43233:  alias switch_between_slot1_and_slot2  primary_up  
43235: ATTACK FORWARD
43235: slot2
43235:  alias viewmodel_toggle viewmodels_on 
43235:  viewmodel_fov 84
43235:  cl_interp 0
43235: +attack
43235: hud_medicautocallersthreshold  75  
43235:  alias weapon1  primary_up 
43235:  alias weapon2  secondary_down 
43235:  alias weapon3  melee_down 
43235:  alias lastweapon  primary_up 
43235:  alias nextweapon  melee_down 
43235:  alias previousweapon  primary_up 
43235:  alias switch_between_slot1_and_slot2  primary_up  
43235: slot2
43235:  alias viewmodel_toggle viewmodels_on 
43235:  viewmodel_fov 84
43235:  cl_interp 0
43235: +attack
43235: hud_medicautocallersthreshold  75  
43235:  alias weapon1  primary_up 
43235:  alias weapon2  secondary_down 
43235:  alias weapon3  melee_down 
43235:  alias lastweapon  primary_up 
43235:  alias nextweapon  melee_down 
43235:  alias previousweapon  primary_up 
43235:  alias switch_between_slot1_and_slot2  primary_up  
43235: slot2
43235:  alias viewmodel_toggle viewmodels_on 
43235:  viewmodel_fov 84
43235:  cl_interp 0
43235: +attack
43235: hud_medicautocallersthreshold  75  
43235:  alias weapon1  primary_up 
43235:  alias weapon2  secondary_down 
43235:  alias weapon3  melee_down 
43235:  alias lastweapon  primary_up 
43235:  alias nextweapon  melee_down 
43235:  alias previousweapon  primary_up 
43235:  alias switch_between_slot1_and_slot2  primary_up  
43235: slot2
43235:  alias viewmodel_toggle viewmodels_on 
43235:  viewmodel_fov 84
43235:  cl_interp 0
43235: +attack
43235: hud_medicautocallersthreshold  75  
43235:  alias weapon1  primary_up 
43235:  alias weapon2  secondary_down 
43235:  alias weapon3  melee_down 
43235:  alias lastweapon  primary_up 
43235:  alias nextweapon  melee_down 
43235:  alias previousweapon  primary_up 
43235:  alias switch_between_slot1_and_slot2  primary_up  
43236: slot2
43236:  alias viewmodel_toggle viewmodels_on 
43236:  viewmodel_fov 84
43236:  cl_interp 0
43236: +attack
43236: hud_medicautocallersthreshold  75  
43236:  alias weapon1  primary_up 
43236:  alias weapon2  secondary_down 
43236:  alias weapon3  melee_down 
43236:  alias lastweapon  primary_up 
43236:  alias nextweapon  melee_down 
43236:  alias previousweapon  primary_up 
43236:  alias switch_between_slot1_and_slot2  primary_up  
43236: slot2
43236:  alias viewmodel_toggle viewmodels_on 
43236:  viewmodel_fov 84
43236:  cl_interp 0
43236: +attack
43236: hud_medicautocallersthreshold  75  
43236:  alias weapon1  primary_up 
43236:  alias weapon2  secondary_down 
43236:  alias weapon3  melee_down 
43236:  alias lastweapon  primary_up 
43236:  alias nextweapon  melee_down 
43236:  alias previousweapon  primary_up 
43236:  alias switch_between_slot1_and_slot2  primary_up  
43236: slot2
43236:  alias viewmodel_toggle viewmodels_on 
43236:  viewmodel_fov 84
43236:  cl_interp 0
43236: +attack
43236: hud_medicautocallersthreshold  75  
43236:  alias weapon1  primary_up 
43236:  alias weapon2  secondary_down 
43236:  alias weapon3  melee_down 
43236:  alias lastweapon  primary_up 
43236:  alias nextweapon  melee_down 
43236:  alias previousweapon  primary_up 
43236:  alias switch_between_slot1_and_slot2  primary_up  
43236: slot2
43236:  alias viewmodel_toggle viewmodels_on 
43236:  viewmodel_fov 84
43236:  cl_interp 0
43236: +attack
43236: hud_medicautocallersthreshold  75  
43236:  alias weapon1  primary_up 
43236:  alias weapon2  secondary_down 
43236:  alias weapon3  melee_down 
43236:  alias lastweapon  primary_up 
43236:  alias nextweapon  melee_down 
43236:  alias previousweapon  primary_up 
43236:  alias switch_between_slot1_and_slot2  primary_up  
43237: slot2
43237:  alias viewmodel_toggle viewmodels_on 
43237:  viewmodel_fov 84
43237:  cl_interp 0
43237: +attack
43237: hud_medicautocallersthreshold  75  
43237:  alias weapon1  primary_up 
43237:  alias weapon2  secondary_down 
43237:  alias weapon3  melee_down 
43237:  alias lastweapon  primary_up 
43237:  alias nextweapon  melee_down 
43237:  alias previousweapon  primary_up 
43237:  alias switch_between_slot1_and_slot2  primary_up  
43237: slot2
43237:  alias viewmodel_toggle viewmodels_on 
43237:  viewmodel_fov 84
43237:  cl_interp 0
43237: +attack
43237: hud_medicautocallersthreshold  75  
43237:  alias weapon1  primary_up 
43237:  alias weapon2  secondary_down 
43237:  alias weapon3  melee_down 
43237:  alias lastweapon  primary_up 
43237:  alias nextweapon  melee_down 
43237:  alias previousweapon  primary_up 
43237:  alias switch_between_slot1_and_slot2  primary_up  
43238: slot2
43238:  alias viewmodel_toggle viewmodels_on 
43238:  viewmodel_fov 84
43238:  cl_interp 0
43238: +attack
43238: hud_medicautocallersthreshold  75  
43238:  alias weapon1  primary_up 
43238:  alias weapon2  secondary_down 
43238:  alias weapon3  melee_down 
43238:  alias lastweapon  primary_up 
43238:  alias nextweapon  melee_down 
43238:  alias previousweapon  primary_up 
43238:  alias switch_between_slot1_and_slot2  primary_up  
43238: slot2
43238:  alias viewmodel_toggle viewmodels_on 
43238:  viewmodel_fov 84
43238:  cl_interp 0
43238: +attack
43238: hud_medicautocallersthreshold  75  
43238:  alias weapon1  primary_up 
43238:  alias weapon2  secondary_down 
43238:  alias weapon3  melee_down 
43238:  alias lastweapon  primary_up 
43238:  alias nextweapon  melee_down 
43238:  alias previousweapon  primary_up 
43238:  alias switch_between_slot1_and_slot2  primary_up  
43238: slot2
43238:  alias viewmodel_toggle viewmodels_on 
43238:  viewmodel_fov 84
43238:  cl_interp 0
43238: +attack
43238: hud_medicautocallersthreshold  75  
43238:  alias weapon1  primary_up 
43238:  alias weapon2  secondary_down 
43238:  alias weapon3  melee_down 
43238:  alias lastweapon  primary_up 
43238:  alias nextweapon  melee_down 
43238:  alias previousweapon  primary_up 
43238:  alias switch_between_slot1_and_slot2  primary_up  
43239: slot2
43239:  alias viewmodel_toggle viewmodels_on 
43239:  viewmodel_fov 84
43239:  cl_interp 0
43239: +attack
43239: hud_medicautocallersthreshold  75  
43239:  alias weapon1  primary_up 
43239:  alias weapon2  secondary_down 
43239:  alias weapon3  melee_down 
43239:  alias lastweapon  primary_up 
43239:  alias nextweapon  melee_down 
43239:  alias previousweapon  primary_up 
43239:  alias switch_between_slot1_and_slot2  primary_up  
43239: slot2
43239:  alias viewmodel_toggle viewmodels_on 
43239:  viewmodel_fov 84
43239:  cl_interp 0
43239: +attack
43239: hud_medicautocallersthreshold  75  
43239:  alias weapon1  primary_up 
43239:  alias weapon2  secondary_down 
43239:  alias weapon3  melee_down 
43239:  alias lastweapon  primary_up 
43239:  alias nextweapon  melee_down 
43239:  alias previousweapon  primary_up 
43239:  alias switch_between_slot1_and_slot2  primary_up  
43240: slot2
43240:  alias viewmodel_toggle viewmodels_on 
43240:  viewmodel_fov 84
43240:  cl_interp 0
43240: +attack
43240: hud_medicautocallersthreshold  75  
43240:  alias weapon1  primary_up 
43240:  alias weapon2  secondary_down 
43240:  alias weapon3  melee_down 
43240:  alias lastweapon  primary_up 
43240:  alias nextweapon  melee_down 
43240:  alias previousweapon  primary_up 
43240:  alias switch_between_slot1_and_slot2  primary_up  
43240: slot2
43240:  alias viewmodel_toggle viewmodels_on 
43240:  viewmodel_fov 84
43240:  cl_interp 0
43240: +attack
43240: hud_medicautocallersthreshold  75  
43240:  alias weapon1  primary_up 
43240:  alias weapon2  secondary_down 
43240:  alias weapon3  melee_down 
43240:  alias lastweapon  primary_up 
43240:  alias nextweapon  melee_down 
43240:  alias previousweapon  primary_up 
43240:  alias switch_between_slot1_and_slot2  primary_up  
43242: slot2
43242:  alias viewmodel_toggle viewmodels_on 
43242:  viewmodel_fov 84
43242:  cl_interp 0
43242: +attack
43242: hud_medicautocallersthreshold  75  
43242:  alias weapon1  primary_up 
43242:  alias weapon2  secondary_down 
43242:  alias weapon3  melee_down 
43242:  alias lastweapon  primary_up 
43242:  alias nextweapon  melee_down 
43242:  alias previousweapon  primary_up 
43242:  alias switch_between_slot1_and_slot2  primary_up  
43246: slot2
43246:  alias viewmodel_toggle viewmodels_on 
43246:  viewmodel_fov 84
43246:  cl_interp 0
43246: +attack
43246: hud_medicautocallersthreshold  75  
43246:  alias weapon1  primary_up 
43246:  alias weapon2  secondary_down 
43246:  alias weapon3  melee_down 
43246:  alias lastweapon  primary_up 
43246:  alias nextweapon  melee_down 
43246:  alias previousweapon  primary_up 
43246:  alias switch_between_slot1_and_slot2  primary_up  
43250: -moveright
43250: +moveleft
43250: alias checkleft +moveleft 
43251: ATTACK FORWARD MOVELEFT
43253: -forward
43253: alias checkfwd none 
43253: ATTACK MOVELEFT
43259: -forward
43259: +back
43259: alias checkback +back 
43260: ATTACK BACK MOVELEFT
43268: -moveleft
43268: +moveright
43268: alias checkright +moveright 
43270: ATTACK BACK MOVERIGHT
43270: -moveleft
43270: +moveright 
43270: alias checkleft none 
43270: -back
43270: alias checkback none 
43271: ATTACK MOVERIGHT
43284: -moveright
43284: +moveleft
43284: alias checkleft +moveleft 
43284: ATTACK MOVELEFT
43287: -moveright
43287: +moveleft 
43287: alias checkright none 
43300: -moveleft
43300: +moveright
43300: alias checkright +moveright 
43300: ATTACK MOVERIGHT
43303: slot2
43303:  alias viewmodel_toggle viewmodels_on 
43303:  viewmodel_fov 84
43303:  cl_interp 0
43303: +attack
43303: hud_medicautocallersthreshold  75  
43303:  alias weapon1  primary_up 
43303:  alias weapon2  secondary_down 
43303:  alias weapon3  melee_down 
43303:  alias lastweapon  primary_up 
43303:  alias nextweapon  melee_down 
43303:  alias previousweapon  primary_up 
43303:  alias switch_between_slot1_and_slot2  primary_up  
43305: slot2
43305:  alias viewmodel_toggle viewmodels_on 
43305:  viewmodel_fov 84
43305:  cl_interp 0
43305: +attack
43305: hud_medicautocallersthreshold  75  
43305:  alias weapon1  primary_up 
43305:  alias weapon2  secondary_down 
43305:  alias weapon3  melee_down 
43305:  alias lastweapon  primary_up 
43305:  alias nextweapon  melee_down 
43305:  alias previousweapon  primary_up 
43305:  alias switch_between_slot1_and_slot2  primary_up  
43306: slot2
43306:  alias viewmodel_toggle viewmodels_on 
43306:  viewmodel_fov 84
43306:  cl_interp 0
43306: +attack
43306: hud_medicautocallersthreshold  75  
43306:  alias weapon1  primary_up 
43306:  alias weapon2  secondary_down 
43306:  alias weapon3  melee_down 
43306:  alias lastweapon  primary_up 
43306:  alias nextweapon  melee_down 
43306:  alias previousweapon  primary_up 
43306:  alias switch_between_slot1_and_slot2  primary_up  
43306: slot2
43306:  alias viewmodel_toggle viewmodels_on 
43306:  viewmodel_fov 84
43306:  cl_interp 0
43306: +attack
43306: hud_medicautocallersthreshold  75  
43306:  alias weapon1  primary_up 
43306:  alias weapon2  secondary_down 
43306:  alias weapon3  melee_down 
43306:  alias lastweapon  primary_up 
43306:  alias nextweapon  melee_down 
43306:  alias previousweapon  primary_up 
43306:  alias switch_between_slot1_and_slot2  primary_up  
43306: -moveright
43306: +moveleft 
43306: alias checkright none 
43308: ATTACK MOVELEFT
43308: slot2
43308:  alias viewmodel_toggle viewmodels_on 
43308:  viewmodel_fov 84
43308:  cl_interp 0
43308: +attack
43308: hud_medicautocallersthreshold  75  
43308:  alias weapon1  primary_up 
43308:  alias weapon2  secondary_down 
43308:  alias weapon3  melee_down 
43308:  alias lastweapon  primary_up 
43308:  alias nextweapon  melee_down 
43308:  alias previousweapon  primary_up 
43308:  alias switch_between_slot1_and_slot2  primary_up  
43308: slot2
43308:  alias viewmodel_toggle viewmodels_on 
43308:  viewmodel_fov 84
43308:  cl_interp 0
43308: +attack
43308: hud_medicautocallersthreshold  75  
43308:  alias weapon1  primary_up 
43308:  alias weapon2  secondary_down 
43308:  alias weapon3  melee_down 
43308:  alias lastweapon  primary_up 
43308:  alias nextweapon  melee_down 
43308:  alias previousweapon  primary_up 
43308:  alias switch_between_slot1_and_slot2  primary_up  
43312: -back
43312: +forward
43312: alias checkfwd +forward 
43314: ATTACK FORWARD MOVELEFT
43320: -moveleft
43320: alias checkleft none 
43320: -moveleft
43320: +moveright
43320: alias checkright +moveright 
43321: ATTACK FORWARD MOVERIGHT
43325: -forward
43325: alias checkfwd none 
43326: ATTACK MOVERIGHT
43334: -forward
43334: +back
43334: alias checkback +back 
43335: ATTACK BACK MOVERIGHT
43337: slot1
43337:  alias viewmodel_toggle viewmodels_off 
43337:  viewmodel_fov 84
43337:  cl_interp 0
43337: -attack
43337: hud_medicautocallersthreshold  150  
43337:  alias weapon1  primary_up 
43337:  alias weapon2  secondary_down 
43337:  alias weapon3  melee_up 
43337:  alias lastweapon  secondary_down 
43337:  alias nextweapon  secondary_down 
43337:  alias previousweapon  melee_up 
43337:  alias switch_between_slot1_and_slot2  secondary_down  
43337: BACK MOVERIGHT
43337: slot1
43337:  alias viewmodel_toggle viewmodels_off 
43337:  viewmodel_fov 84
43337:  cl_interp 0
43337: -attack
43337: hud_medicautocallersthreshold  150  
43337:  alias weapon1  primary_up 
43337:  alias weapon2  secondary_down 
43337:  alias weapon3  melee_up 
43337:  alias lastweapon  secondary_down 
43337:  alias nextweapon  secondary_down 
43337:  alias previousweapon  melee_up 
43337:  alias switch_between_slot1_and_slot2  secondary_down  
43338: slot1
43338:  alias viewmodel_toggle viewmodels_off 
43338:  viewmodel_fov 84
43338:  cl_interp 0
43338: -attack
43338: hud_medicautocallersthreshold  150  
43338:  alias weapon1  primary_up 
43338:  alias weapon2  secondary_down 
43338:  alias weapon3  melee_up 
43338:  alias lastweapon  secondary_down 
43338:  alias nextweapon  secondary_down 
43338:  alias previousweapon  melee_up 
43338:  alias switch_between_slot1_and_slot2  secondary_down  
43338: slot1
43338:  alias viewmodel_toggle viewmodels_off 
43338:  viewmodel_fov 84
43338:  cl_interp 0
43338: -attack
43338: hud_medicautocallersthreshold  150  
43338:  alias weapon1  primary_up 
43338:  alias weapon2  secondary_down 
43338:  alias weapon3  melee_up 
43338:  alias lastweapon  secondary_down 
43338:  alias nextweapon  secondary_down 
43338:  alias previousweapon  melee_up 
43338:  alias switch_between_slot1_and_slot2  secondary_down  
43340: slot1
43340:  alias viewmodel_toggle viewmodels_off 
43340:  viewmodel_fov 84
43340:  cl_interp 0
43340: -attack
43340: hud_medicautocallersthreshold  150  
43340:  alias weapon1  primary_up 
43340:  alias weapon2  secondary_down 
43340:  alias weapon3  melee_up 
43340:  alias lastweapon  secondary_down 
43340:  alias nextweapon  secondary_down 
43340:  alias previousweapon  melee_up 
43340:  alias switch_between_slot1_and_slot2  secondary_down  
43340: -back
43340: alias checkback none 
43340: MOVERIGHT
43340: slot1
43340:  alias viewmodel_toggle viewmodels_off 
43340:  viewmodel_fov 84
43340:  cl_interp 0
43340: -attack
43340: hud_medicautocallersthreshold  150  
43340:  alias weapon1  primary_up 
43340:  alias weapon2  secondary_down 
43340:  alias weapon3  melee_up 
43340:  alias lastweapon  secondary_down 
43340:  alias nextweapon  secondary_down 
43340:  alias previousweapon  melee_up 
43340:  alias switch_between_slot1_and_slot2  secondary_down  
43342: slot1
43342:  alias viewmodel_toggle viewmodels_off 
43342:  viewmodel_fov 84
43342:  cl_interp 0
43342: -attack
43342: hud_medicautocallersthreshold  150  
43342:  alias weapon1  primary_up 
43342:  alias weapon2  secondary_down 
43342:  alias weapon3  melee_up 
43342:  alias lastweapon  secondary_down 
43342:  alias nextweapon  secondary_down 
43342:  alias previousweapon  melee_up 
43342:  alias switch_between_slot1_and_slot2  secondary_down  
43350: -moveright
43350: +moveleft
43350: alias checkleft +moveleft 
43352: MOVELEFT
43352: -moveright
43352: +moveleft 
43352: alias checkright none 
43370: -moveleft
43370: +moveright
43370: alias checkright +moveright 
43370: +attack 107
43371: ATTACK MOVERIGHT
43371: -moveleft
43371: +moveright 
43371: alias checkleft none 
43380: -attack 107
43382: MOVERIGHT
43383: slot2
43383:  alias viewmodel_toggle viewmodels_on 
43383:  viewmodel_fov 84
43383:  cl_interp 0
43383: +attack
43383: hud_medicautocallersthreshold  75  
43383:  alias weapon1  primary_up 
43383:  alias weapon2  secondary_down 
43383:  alias weapon3  melee_down 
43383:  alias lastweapon  primary_up 
43383:  alias nextweapon  melee_down 
43383:  alias previousweapon  primary_up 
43383:  alias switch_between_slot1_and_slot2  primary_up  
43385: ATTACK MOVERIGHT
43385: slot2
43385:  alias viewmodel_toggle viewmodels_on 
43385:  viewmodel_fov 84
43385:  cl_interp 0
43385: +attack
43385: hud_medicautocallersthreshold  75  
43385:  alias weapon1  primary_up 
43385:  alias weapon2  secondary_down 
43385:  alias weapon3  melee_down 
43385:  alias lastweapon  primary_up 
43385:  alias nextweapon  melee_down 
43385:  alias previousweapon  primary_up 
43385:  alias switch_between_slot1_and_slot2  primary_up  
43385: slot2
43385:  alias viewmodel_toggle viewmodels_on 
43385:  viewmodel_fov 84
43385:  cl_interp 0
43385: +attack
43385: hud_medicautocallersthreshold  75  
43385:  alias weapon1  primary_up 
43385:  alias weapon2  secondary_down 
43385:  alias weapon3  melee_down 
43385:  alias lastweapon  primary_up 
43385:  alias nextweapon  melee_down 
43385:  alias previousweapon  primary_up 
43385:  alias switch_between_slot1_and_slot2  primary_up  
43385: slot2
43385:  alias viewmodel_toggle viewmodels_on 
43385:  viewmodel_fov 84
43385:  cl_interp 0
43385: +attack
43385: hud_medicautocallersthreshold  75  
43385:  alias weapon1  primary_up 
43385:  alias weapon2  secondary_down 
43385:  alias weapon3  melee_down 
43385:  alias lastweapon  primary_up 
43385:  alias nextweapon  melee_down 
43385:  alias previousweapon  primary_up 
43385:  alias switch_between_slot1_and_slot2  primary_up  
43385: slot2
43385:  alias viewmodel_toggle viewmodels_on 
43385:  viewmodel_fov 84
43385:  cl_interp 0
43385: +attack
43385: hud_medicautocallersthreshold  75  
43385:  alias weapon1  primary_up 
43385:  alias weapon2  secondary_down 
43385:  alias weapon3  melee_down 
43385:  alias lastweapon  primary_up 
43385:  alias nextweapon  melee_down 
43385:  alias previousweapon  primary_up 
43385:  alias switch_between_slot1_and_slot2  primary_up  
43386: slot2
43386:  alias viewmodel_toggle viewmodels_on 
43386:  viewmodel_fov 84
43386:  cl_interp 0
43386: +attack
43386: hud_medicautocallersthreshold  75  
43386:  alias weapon1  primary_up 
43386:  alias weapon2  secondary_down 
43386:  alias weapon3  melee_down 
43386:  alias lastweapon  primary_up 
43386:  alias nextweapon  melee_down 
43386:  alias previousweapon  primary_up 
43386:  alias switch_between_slot1_and_slot2  primary_up  
43386: slot2
43386:  alias viewmodel_toggle viewmodels_on 
43386:  viewmodel_fov 84
43386:  cl_interp 0
43386: +attack
43386: hud_medicautocallersthreshold  75  
43386:  alias weapon1  primary_up 
43386:  alias weapon2  secondary_down 
43386:  alias weapon3  melee_down 
43386:  alias lastweapon  primary_up 
43386:  alias nextweapon  melee_down 
43386:  alias previousweapon  primary_up 
43386:  alias switch_between_slot1_and_slot2  primary_up  
43386: slot2
43386:  alias viewmodel_toggle viewmodels_on 
43386:  viewmodel_fov 84
43386:  cl_interp 0
43386: +attack
43386: hud_medicautocallersthreshold  75  
43386:  alias weapon1  primary_up 
43386:  alias weapon2  secondary_down 
43386:  alias weapon3  melee_down 
43386:  alias lastweapon  primary_up 
43386:  alias nextweapon  melee_down 
43386:  alias previousweapon  primary_up 
43386:  alias switch_between_slot1_and_slot2  primary_up  
43387: slot2
43387:  alias viewmodel_toggle viewmodels_on 
43387:  viewmodel_fov 84
43387:  cl_interp 0
43387: +attack
43387: hud_medicautocallersthreshold  75  
43387:  alias weapon1  primary_up 
43387:  alias weapon2  secondary_down 
43387:  alias weapon3  melee_down 
43387:  alias lastweapon  primary_up 
43387:  alias nextweapon  melee_down 
43387:  alias previousweapon  primary_up 
43387:  alias switch_between_slot1_and_slot2  primary_up  
43387: slot2
43387:  alias viewmodel_toggle viewmodels_on 
43387:  viewmodel_fov 84
43387:  cl_interp 0
43387: +attack
43387: hud_medicautocallersthreshold  75  
43387:  alias weapon1  primary_up 
43387:  alias weapon2  secondary_down 
43387:  alias weapon3  melee_down 
43387:  alias lastweapon  primary_up 
43387:  alias nextweapon  melee_down 
43387:  alias previousweapon  primary_up 
43387:  alias switch_between_slot1_and_slot2  primary_up  
43387: slot2
43387:  alias viewmodel_toggle viewmodels_on 
43387:  viewmodel_fov 84
43387:  cl_interp 0
43387: +attack
43387: hud_medicautocallersthreshold  75  
43387:  alias weapon1  primary_up 
43387:  alias weapon2  secondary_down 
43387:  alias weapon3  melee_down 
43387:  alias lastweapon  primary_up 
43387:  alias nextweapon  melee_down 
43387:  alias previousweapon  primary_up 
43387:  alias switch_between_slot1_and_slot2  primary_up  
43387: slot2
43387:  alias viewmodel_toggle viewmodels_on 
43387:  viewmodel_fov 84
43387:  cl_interp 0
43387: +attack
43387: hud_medicautocallersthreshold  75  
43387:  alias weapon1  primary_up 
43387:  alias weapon2  secondary_down 
43387:  alias weapon3  melee_down 
43387:  alias lastweapon  primary_up 
43387:  alias nextweapon  melee_down 
43387:  alias previousweapon  primary_up 
43387:  alias switch_between_slot1_and_slot2  primary_up  
43387: slot2
43387:  alias viewmodel_toggle viewmodels_on 
43387:  viewmodel_fov 84
43387:  cl_interp 0
43387: +attack
43387: hud_medicautocallersthreshold  75  
43387:  alias weapon1  primary_up 
43387:  alias weapon2  secondary_down 
43387:  alias weapon3  melee_down 
43387:  alias lastweapon  primary_up 
43387:  alias nextweapon  melee_down 
43387:  alias previousweapon  primary_up 
43387:  alias switch_between_slot1_and_slot2  primary_up  
43389: slot2
43389:  alias viewmodel_toggle viewmodels_on 
43389:  viewmodel_fov 84
43389:  cl_interp 0
43389: +attack
43389: hud_medicautocallersthreshold  75  
43389:  alias weapon1  primary_up 
43389:  alias weapon2  secondary_down 
43389:  alias weapon3  melee_down 
43389:  alias lastweapon  primary_up 
43389:  alias nextweapon  melee_down 
43389:  alias previousweapon  primary_up 
43389:  alias switch_between_slot1_and_slot2  primary_up  
43389: slot2
43389:  alias viewmodel_toggle viewmodels_on 
43389:  viewmodel_fov 84
43389:  cl_interp 0
43389: +attack
43389: hud_medicautocallersthreshold  75  
43389:  alias weapon1  primary_up 
43389:  alias weapon2  secondary_down 
43389:  alias weapon3  melee_down 
43389:  alias lastweapon  primary_up 
43389:  alias nextweapon  melee_down 
43389:  alias previousweapon  primary_up 
43389:  alias switch_between_slot1_and_slot2  primary_up  
43390: slot2
43390:  alias viewmodel_toggle viewmodels_on 
43390:  viewmodel_fov 84
43390:  cl_interp 0
43390: +attack
43390: hud_medicautocallersthreshold  75  
43390:  alias weapon1  primary_up 
43390:  alias weapon2  secondary_down 
43390:  alias weapon3  melee_down 
43390:  alias lastweapon  primary_up 
43390:  alias nextweapon  melee_down 
43390:  alias previousweapon  primary_up 
43390:  alias switch_between_slot1_and_slot2  primary_up  
43391: slot2
43391:  alias viewmodel_toggle viewmodels_on 
43391:  viewmodel_fov 84
43391:  cl_interp 0
43391: +attack
43391: hud_medicautocallersthreshold  75  
43391:  alias weapon1  primary_up 
43391:  alias weapon2  secondary_down 
43391:  alias weapon3  melee_down 
43391:  alias lastweapon  primary_up 
43391:  alias nextweapon  melee_down 
43391:  alias previousweapon  primary_up 
43391:  alias switch_between_slot1_and_slot2  primary_up  
43391: slot2
43391:  alias viewmodel_toggle viewmodels_on 
43391:  viewmodel_fov 84
43391:  cl_interp 0
43391: +attack
43391: hud_medicautocallersthreshold  75  
43391:  alias weapon1  primary_up 
43391:  alias weapon2  secondary_down 
43391:  alias weapon3  melee_down 
43391:  alias lastweapon  primary_up 
43391:  alias nextweapon  melee_down 
43391:  alias previousweapon  primary_up 
43391:  alias switch_between_slot1_and_slot2  primary_up  
43391: slot2
43391:  alias viewmodel_toggle viewmodels_on 
43391:  viewmodel_fov 84
43391:  cl_interp 0
43391: +attack
43391: hud_medicautocallersthreshold  75  
43391:  alias weapon1  primary_up 
43391:  alias weapon2  secondary_down 
43391:  alias weapon3  melee_down 
43391:  alias lastweapon  primary_up 
43391:  alias nextweapon  melee_down 
43391:  alias previousweapon  primary_up 
43391:  alias switch_between_slot1_and_slot2  primary_up  
43392: slot2
43392:  alias viewmodel_toggle viewmodels_on 
43392:  viewmodel_fov 84
43392:  cl_interp 0
43392: +attack
43392: hud_medicautocallersthreshold  75  
43392:  alias weapon1  primary_up 
43392:  alias weapon2  secondary_down 
43392:  alias weapon3  melee_down 
43392:  alias lastweapon  primary_up 
43392:  alias nextweapon  melee_down 
43392:  alias previousweapon  primary_up 
43392:  alias switch_between_slot1_and_slot2  primary_up  
43392: slot2
43392:  alias viewmodel_toggle viewmodels_on 
43392:  viewmodel_fov 84
43392:  cl_interp 0
43392: +attack
43392: hud_medicautocallersthreshold  75  
43392:  alias weapon1  primary_up 
43392:  alias weapon2  secondary_down 
43392:  alias weapon3  melee_down 
43392:  alias lastweapon  primary_up 
43392:  alias nextweapon  melee_down 
43392:  alias previousweapon  primary_up 
43392:  alias switch_between_slot1_and_slot2  primary_up  
43405: -back
43405: +forward
43405: alias checkfwd +forward 
43407: ATTACK FORWARD MOVERIGHT
43432: -forward
43432: alias checkfwd none 
43433: ATTACK MOVERIGHT
43439: slot2
43439:  alias viewmodel_toggle viewmodels_on 
43439:  viewmodel_fov 84
43439:  cl_interp 0
43439: +attack
43439: hud_medicautocallersthreshold  75  
43439:  alias weapon1  primary_up 
43439:  alias weapon2  secondary_down 
43439:  alias weapon3  melee_down 
43439:  alias lastweapon  primary_up 
43439:  alias nextweapon  melee_down 
43439:  alias previousweapon  primary_up 
43439:  alias switch_between_slot1_and_slot2  primary_up  
43443: slot2
43443:  alias viewmodel_toggle viewmodels_on 
43443:  viewmodel_fov 84
43443:  cl_interp 0
43443: +attack
43443: hud_medicautocallersthreshold  75  
43443:  alias weapon1  primary_up 
43443:  alias weapon2  secondary_down 
43443:  alias weapon3  melee_down 
43443:  alias lastweapon  primary_up 
43443:  alias nextweapon  melee_down 
43443:  alias previousweapon  primary_up 
43443:  alias switch_between_slot1_and_slot2  primary_up  
43444: slot2
43444:  alias viewmodel_toggle viewmodels_on 
43444:  viewmodel_fov 84
43444:  cl_interp 0
43444: +attack
43444: hud_medicautocallersthreshold  75  
43444:  alias weapon1  primary_up 
43444:  alias weapon2  secondary_down 
43444:  alias weapon3  melee_down 
43444:  alias lastweapon  primary_up 
43444:  alias nextweapon  melee_down 
43444:  alias previousweapon  primary_up 
43444:  alias switch_between_slot1_and_slot2  primary_up  
43445: slot2
43445:  alias viewmodel_toggle viewmodels_on 
43445:  viewmodel_fov 84
43445:  cl_interp 0
43445: +attack
43445: hud_medicautocallersthreshold  75  
43445:  alias weapon1  primary_up 
43445:  alias weapon2  secondary_down 
43445:  alias weapon3  melee_down 
43445:  alias lastweapon  primary_up 
43445:  alias nextweapon  melee_down 
43445:  alias previousweapon  primary_up 
43445:  alias switch_between_slot1_and_slot2  primary_up  
43446: slot2
43446:  alias viewmodel_toggle viewmodels_on 
43446:  viewmodel_fov 84
43446:  cl_interp 0
43446: +attack
43446: hud_medicautocallersthreshold  75  
43446:  alias weapon1  primary_up 
43446:  alias weapon2  secondary_down 
43446:  alias weapon3  melee_down 
43446:  alias lastweapon  primary_up 
43446:  alias nextweapon  melee_down 
43446:  alias previousweapon  primary_up 
43446:  alias switch_between_slot1_and_slot2  primary_up  
43448: slot2
43448:  alias viewmodel_toggle viewmodels_on 
43448:  viewmodel_fov 84
43448:  cl_interp 0
43448: +attack
43448: hud_medicautocallersthreshold  75  
43448:  alias weapon1  primary_up 
43448:  alias weapon2  secondary_down 
43448:  alias weapon3  melee_down 
43448:  alias lastweapon  primary_up 
43448:  alias nextweapon  melee_down 
43448:  alias previousweapon  primary_up 
43448:  alias switch_between_slot1_and_slot2  primary_up  
43474: -forward
43474: +back
43474: alias checkback +back 
43476: ATTACK BACK MOVERIGHT
43512: -back
43512: alias checkback none 
43514: ATTACK MOVERIGHT
43514: -moveright
43514: +moveleft
43514: alias checkleft +moveleft 
43515: ATTACK MOVELEFT
43519: -moveright
43519: +moveleft 
43519: alias checkright none 
43526: slot1
43526:  alias viewmodel_toggle viewmodels_off 
43526:  viewmodel_fov 84
43526:  cl_interp 0
43526: -attack
43526: hud_medicautocallersthreshold  150  
43526:  alias weapon1  primary_up 
43526:  alias weapon2  secondary_down 
43526:  alias weapon3  melee_up 
43526:  alias lastweapon  secondary_down 
43526:  alias nextweapon  secondary_down 
43526:  alias previousweapon  melee_up 
43526:  alias switch_between_slot1_and_slot2  secondary_down  
43527: MOVELEFT
43527: -back
43527: +forward
43527: alias checkfwd +forward 
43527: slot1
43527:  alias viewmodel_toggle viewmodels_off 
43527:  viewmodel_fov 84
43527:  cl_interp 0
43527: -attack
43527: hud_medicautocallersthreshold  150  
43527:  alias weapon1  primary_up 
43527:  alias weapon2  secondary_down 
43527:  alias weapon3  melee_up 
43527:  alias lastweapon  secondary_down 
43527:  alias nextweapon  secondary_down 
43527:  alias previousweapon  melee_up 
43527:  alias switch_between_slot1_and_slot2  secondary_down  
43527: slot1
43527:  alias viewmodel_toggle viewmodels_off 
43527:  viewmodel_fov 84
43527:  cl_interp 0
43527: -attack
43527: hud_medicautocallersthreshold  150  
43527:  alias weapon1  primary_up 
43527:  alias weapon2  secondary_down 
43527:  alias weapon3  melee_up 
43527:  alias lastweapon  secondary_down 
43527:  alias nextweapon  secondary_down 
43527:  alias previousweapon  melee_up 
43527:  alias switch_between_slot1_and_slot2  secondary_down  
43529: FORWARD MOVELEFT
43529: slot1
43529:  alias viewmodel_toggle viewmodels_off 
43529:  viewmodel_fov 84
43529:  cl_interp 0
43529: -attack
43529: hud_medicautocallersthreshold  150  
43529:  alias weapon1  primary_up 
43529:  alias weapon2  secondary_down 
43529:  alias weapon3  melee_up 
43529:  alias lastweapon  secondary_down 
43529:  alias nextweapon  secondary_down 
43529:  alias previousweapon  melee_up 
43529:  alias switch_between_slot1_and_slot2  secondary_down  
43530: slot1
43530:  alias viewmodel_toggle viewmodels_off 
43530:  viewmodel_fov 84
43530:  cl_interp 0
43530: -attack
43530: hud_medicautocallersthreshold  150  
43530:  alias weapon1  primary_up 
43530:  alias weapon2  secondary_down 
43530:  alias weapon3  melee_up 
43530:  alias lastweapon  secondary_down 
43530:  alias nextweapon  secondary_down 
43530:  alias previousweapon  melee_up 
43530:  alias switch_between_slot1_and_slot2  secondary_down  
43533: -moveleft
43533: alias checkleft none 
43534: FORWARD
43539: -moveleft
43539: +moveright
43539: alias checkright +moveright 
43540: FORWARD MOVERIGHT
43545: +jump 65
43545: -forward
43545: alias checkfwd none 
43545: JUMP MOVERIGHT
43550: -jump 65
43551: MOVERIGHT
43556: +attack 107
43558: ATTACK MOVERIGHT
43566: -attack 107
43567: MOVERIGHT
43569: -forward
43569: +back
43569: alias checkback +back 
43570: BACK MOVERIGHT
43570: slot2
43570:  alias viewmodel_toggle viewmodels_on 
43570:  viewmodel_fov 84
43570:  cl_interp 0
43570: +attack
43570: hud_medicautocallersthreshold  75  
43570:  alias weapon1  primary_up 
43570:  alias weapon2  secondary_down 
43570:  alias weapon3  melee_down 
43570:  alias lastweapon  primary_up 
43570:  alias nextweapon  melee_down 
43570:  alias previousweapon  primary_up 
43570:  alias switch_between_slot1_and_slot2  primary_up  
43570: slot2
43570:  alias viewmodel_toggle viewmodels_on 
43570:  viewmodel_fov 84
43570:  cl_interp 0
43570: +attack
43570: hud_medicautocallersthreshold  75  
43570:  alias weapon1  primary_up 
43570:  alias weapon2  secondary_down 
43570:  alias weapon3  melee_down 
43570:  alias lastweapon  primary_up 
43570:  alias nextweapon  melee_down 
43570:  alias previousweapon  primary_up 
43570:  alias switch_between_slot1_and_slot2  primary_up  
43571: ATTACK BACK MOVERIGHT
43571: slot2
43571:  alias viewmodel_toggle viewmodels_on 
43571:  viewmodel_fov 84
43571:  cl_interp 0
43571: +attack
43571: hud_medicautocallersthreshold  75  
43571:  alias weapon1  primary_up 
43571:  alias weapon2  secondary_down 
43571:  alias weapon3  melee_down 
43571:  alias lastweapon  primary_up 
43571:  alias nextweapon  melee_down 
43571:  alias previousweapon  primary_up 
43571:  alias switch_between_slot1_and_slot2  primary_up  
43571: slot2
43571:  alias viewmodel_toggle viewmodels_on 
43571:  viewmodel_fov 84
43571:  cl_interp 0
43571: +attack
43571: hud_medicautocallersthreshold  75  
43571:  alias weapon1  primary_up 
43571:  alias weapon2  secondary_down 
43571:  alias weapon3  melee_down 
43571:  alias lastweapon  primary_up 
43571:  alias nextweapon  melee_down 
43571:  alias previousweapon  primary_up 
43571:  alias switch_between_slot1_and_slot2  primary_up  
43571: slot2
43571:  alias viewmodel_toggle viewmodels_on 
43571:  viewmodel_fov 84
43571:  cl_interp 0
43571: +attack
43571: hud_medicautocallersthreshold  75  
43571:  alias weapon1  primary_up 
43571:  alias weapon2  secondary_down 
43571:  alias weapon3  melee_down 
43571:  alias lastweapon  primary_up 
43571:  alias nextweapon  melee_down 
43571:  alias previousweapon  primary_up 
43571:  alias switch_between_slot1_and_slot2  primary_up  
43571: slot2
43571:  alias viewmodel_toggle viewmodels_on 
43571:  viewmodel_fov 84
43571:  cl_interp 0
43571: +attack
43571: hud_medicautocallersthreshold  75  
43571:  alias weapon1  primary_up 
43571:  alias weapon2  secondary_down 
43571:  alias weapon3  melee_down 
43571:  alias lastweapon  primary_up 
43571:  alias nextweapon  melee_down 
43571:  alias previousweapon  primary_up 
43571:  alias switch_between_slot1_and_slot2  primary_up  
43571: slot2
43571:  alias viewmodel_toggle viewmodels_on 
43571:  viewmodel_fov 84
43571:  cl_interp 0
43571: +attack
43571: hud_medicautocallersthreshold  75  
43571:  alias weapon1  primary_up 
43571:  alias weapon2  secondary_down 
43571:  alias weapon3  melee_down 
43571:  alias lastweapon  primary_up 
43571:  alias nextweapon  melee_down 
43571:  alias previousweapon  primary_up 
43571:  alias switch_between_slot1_and_slot2  primary_up  
43571: slot2
43571:  alias viewmodel_toggle viewmodels_on 
43571:  viewmodel_fov 84
43571:  cl_interp 0
43571: +attack
43571: hud_medicautocallersthreshold  75  
43571:  alias weapon1  primary_up 
43571:  alias weapon2  secondary_down 
43571:  alias weapon3  melee_down 
43571:  alias lastweapon  primary_up 
43571:  alias nextweapon  melee_down 
43571:  alias previousweapon  primary_up 
43571:  alias switch_between_slot1_and_slot2  primary_up  
43573: slot2
43573:  alias viewmodel_toggle viewmodels_on 
43573:  viewmodel_fov 84
43573:  cl_interp 0
43573: +attack
43573: hud_medicautocallersthreshold  75  
43573:  alias weapon1  primary_up 
43573:  alias weapon2  secondary_down 
43573:  alias weapon3  melee_down 
43573:  alias lastweapon  primary_up 
43573:  alias nextweapon  melee_down 
43573:  alias previousweapon  primary_up 
43573:  alias switch_between_slot1_and_slot2  primary_up  
43573: slot2
43573:  alias viewmodel_toggle viewmodels_on 
43573:  viewmodel_fov 84
43573:  cl_interp 0
43573: +attack
43573: hud_medicautocallersthreshold  75  
43573:  alias weapon1  primary_up 
43573:  alias weapon2  secondary_down 
43573:  alias weapon3  melee_down 
43573:  alias lastweapon  primary_up 
43573:  alias nextweapon  melee_down 
43573:  alias previousweapon  primary_up 
43573:  alias switch_between_slot1_and_slot2  primary_up  
43573: slot2
43573:  alias viewmodel_toggle viewmodels_on 
43573:  viewmodel_fov 84
43573:  cl_interp 0
43573: +attack
43573: hud_medicautocallersthreshold  75  
43573:  alias weapon1  primary_up 
43573:  alias weapon2  secondary_down 
43573:  alias weapon3  melee_down 
43573:  alias lastweapon  primary_up 
43573:  alias nextweapon  melee_down 
43573:  alias previousweapon  primary_up 
43573:  alias switch_between_slot1_and_slot2  primary_up  
43574: slot2
43574:  alias viewmodel_toggle viewmodels_on 
43574:  viewmodel_fov 84
43574:  cl_interp 0
43574: +attack
43574: hud_medicautocallersthreshold  75  
43574:  alias weapon1  primary_up 
43574:  alias weapon2  secondary_down 
43574:  alias weapon3  melee_down 
43574:  alias lastweapon  primary_up 
43574:  alias nextweapon  melee_down 
43574:  alias previousweapon  primary_up 
43574:  alias switch_between_slot1_and_slot2  primary_up  
43574: slot2
43574:  alias viewmodel_toggle viewmodels_on 
43574:  viewmodel_fov 84
43574:  cl_interp 0
43574: +attack
43574: hud_medicautocallersthreshold  75  
43574:  alias weapon1  primary_up 
43574:  alias weapon2  secondary_down 
43574:  alias weapon3  melee_down 
43574:  alias lastweapon  primary_up 
43574:  alias nextweapon  melee_down 
43574:  alias previousweapon  primary_up 
43574:  alias switch_between_slot1_and_slot2  primary_up  
43574: slot2
43574:  alias viewmodel_toggle viewmodels_on 
43574:  viewmodel_fov 84
43574:  cl_interp 0
43574: +attack
43574: hud_medicautocallersthreshold  75  
43574:  alias weapon1  primary_up 
43574:  alias weapon2  secondary_down 
43574:  alias weapon3  melee_down 
43574:  alias lastweapon  primary_up 
43574:  alias nextweapon  melee_down 
43574:  alias previousweapon  primary_up 
43574:  alias switch_between_slot1_and_slot2  primary_up  
43575: slot2
43575:  alias viewmodel_toggle viewmodels_on 
43575:  viewmodel_fov 84
43575:  cl_interp 0
43575: +attack
43575: hud_medicautocallersthreshold  75  
43575:  alias weapon1  primary_up 
43575:  alias weapon2  secondary_down 
43575:  alias weapon3  melee_down 
43575:  alias lastweapon  primary_up 
43575:  alias nextweapon  melee_down 
43575:  alias previousweapon  primary_up 
43575:  alias switch_between_slot1_and_slot2  primary_up  
43575: slot2
43575:  alias viewmodel_toggle viewmodels_on 
43575:  viewmodel_fov 84
43575:  cl_interp 0
43575: +attack
43575: hud_medicautocallersthreshold  75  
43575:  alias weapon1  primary_up 
43575:  alias weapon2  secondary_down 
43575:  alias weapon3  melee_down 
43575:  alias lastweapon  primary_up 
43575:  alias nextweapon  melee_down 
43575:  alias previousweapon  primary_up 
43575:  alias switch_between_slot1_and_slot2  primary_up  
43576: slot2
43576:  alias viewmodel_toggle viewmodels_on 
43576:  viewmodel_fov 84
43576:  cl_interp 0
43576: +attack
43576: hud_medicautocallersthreshold  75  
43576:  alias weapon1  primary_up 
43576:  alias weapon2  secondary_down 
43576:  alias weapon3  melee_down 
43576:  alias lastweapon  primary_up 
43576:  alias nextweapon  melee_down 
43576:  alias previousweapon  primary_up 
43576:  alias switch_between_slot1_and_slot2  primary_up  
43576: slot2
43576:  alias viewmodel_toggle viewmodels_on 
43576:  viewmodel_fov 84
43576:  cl_interp 0
43576: +attack
43576: hud_medicautocallersthreshold  75  
43576:  alias weapon1  primary_up 
43576:  alias weapon2  secondary_down 
43576:  alias weapon3  melee_down 
43576:  alias lastweapon  primary_up 
43576:  alias nextweapon  melee_down 
43576:  alias previousweapon  primary_up 
43576:  alias switch_between_slot1_and_slot2  primary_up  
43577: slot2
43577:  alias viewmodel_toggle viewmodels_on 
43577:  viewmodel_fov 84
43577:  cl_interp 0
43577: +attack
43577: hud_medicautocallersthreshold  75  
43577:  alias weapon1  primary_up 
43577:  alias weapon2  secondary_down 
43577:  alias weapon3  melee_down 
43577:  alias lastweapon  primary_up 
43577:  alias nextweapon  melee_down 
43577:  alias previousweapon  primary_up 
43577:  alias switch_between_slot1_and_slot2  primary_up  
43577: slot2
43577:  alias viewmodel_toggle viewmodels_on 
43577:  viewmodel_fov 84
43577:  cl_interp 0
43577: +attack
43577: hud_medicautocallersthreshold  75  
43577:  alias weapon1  primary_up 
43577:  alias weapon2  secondary_down 
43577:  alias weapon3  melee_down 
43577:  alias lastweapon  primary_up 
43577:  alias nextweapon  melee_down 
43577:  alias previousweapon  primary_up 
43577:  alias switch_between_slot1_and_slot2  primary_up  
43578: slot2
43578:  alias viewmodel_toggle viewmodels_on 
43578:  viewmodel_fov 84
43578:  cl_interp 0
43578: +attack
43578: hud_medicautocallersthreshold  75  
43578:  alias weapon1  primary_up 
43578:  alias weapon2  secondary_down 
43578:  alias weapon3  melee_down 
43578:  alias lastweapon  primary_up 
43578:  alias nextweapon  melee_down 
43578:  alias previousweapon  primary_up 
43578:  alias switch_between_slot1_and_slot2  primary_up  
43579: slot2
43579:  alias viewmodel_toggle viewmodels_on 
43579:  viewmodel_fov 84
43579:  cl_interp 0
43579: +attack
43579: hud_medicautocallersthreshold  75  
43579:  alias weapon1  primary_up 
43579:  alias weapon2  secondary_down 
43579:  alias weapon3  melee_down 
43579:  alias lastweapon  primary_up 
43579:  alias nextweapon  melee_down 
43579:  alias previousweapon  primary_up 
43579:  alias switch_between_slot1_and_slot2  primary_up  
43596: -moveright
43596: +moveleft
43596: alias checkleft +moveleft 
43596: ATTACK BACK MOVELEFT
43602: -moveright
43602: +moveleft 
43602: alias checkright none 
43619: slot2
43619:  alias viewmodel_toggle viewmodels_on 
43619:  viewmodel_fov 84
43619:  cl_interp 0
43619: +attack
43619: hud_medicautocallersthreshold  75  
43619:  alias weapon1  primary_up 
43619:  alias weapon2  secondary_down 
43619:  alias weapon3  melee_down 
43619:  alias lastweapon  primary_up 
43619:  alias nextweapon  melee_down 
43619:  alias previousweapon  primary_up 
43619:  alias switch_between_slot1_and_slot2  primary_up  
43619: -moveleft
43619: +moveright
43619: alias checkright +moveright 
43620: ATTACK BACK MOVERIGHT
43620: slot2
43620:  alias viewmodel_toggle viewmodels_on 
43620:  viewmodel_fov 84
43620:  cl_interp 0
43620: +attack
43620: hud_medicautocallersthreshold  75  
43620:  alias weapon1  primary_up 
43620:  alias weapon2  secondary_down 
43620:  alias weapon3  melee_down 
43620:  alias lastweapon  primary_up 
43620:  alias nextweapon  melee_down 
43620:  alias previousweapon  primary_up 
43620:  alias switch_between_slot1_and_slot2  primary_up  
43620: slot2
43620:  alias viewmodel_toggle viewmodels_on 
43620:  viewmodel_fov 84
43620:  cl_interp 0
43620: +attack
43620: hud_medicautocallersthreshold  75  
43620:  alias weapon1  primary_up 
43620:  alias weapon2  secondary_down 
43620:  alias weapon3  melee_down 
43620:  alias lastweapon  primary_up 
43620:  alias nextweapon  melee_down 
43620:  alias previousweapon  primary_up 
43620:  alias switch_between_slot1_and_slot2  primary_up  
43622: slot2
43622:  alias viewmodel_toggle viewmodels_on 
43622:  viewmodel_fov 84
43622:  cl_interp 0
43622: +attack
43622: hud_medicautocallersthreshold  75  
43622:  alias weapon1  primary_up 
43622:  alias weapon2  secondary_down 
43622:  alias weapon3  melee_down 
43622:  alias lastweapon  primary_up 
43622:  alias nextweapon  melee_down 
43622:  alias previousweapon  primary_up 
43622:  alias switch_between_slot1_and_slot2  primary_up  
43622: slot2
43622:  alias viewmodel_toggle viewmodels_on 
43622:  viewmodel_fov 84
43622:  cl_interp 0
43622: +attack
43622: hud_medicautocallersthreshold  75  
43622:  alias weapon1  primary_up 
43622:  alias weapon2  secondary_down 
43622:  alias weapon3  melee_down 
43622:  alias lastweapon  primary_up 
43622:  alias nextweapon  melee_down 
43622:  alias previousweapon  primary_up 
43622:  alias switch_between_slot1_and_slot2  primary_up  
43622: slot2
43622:  alias viewmodel_toggle viewmodels_on 
43622:  viewmodel_fov 84
43622:  cl_interp 0
43622: +attack
43622: hud_medicautocallersthreshold  75  
43622:  alias weapon1  primary_up 
43622:  alias weapon2  secondary_down 
43622:  alias weapon3  melee_down 
43622:  alias lastweapon  primary_up 
43622:  alias nextweapon  melee_down 
43622:  alias previousweapon  primary_up 
43622:  alias switch_between_slot1_and_slot2  primary_up  
43624: slot2
43624:  alias viewmodel_toggle viewmodels_on 
43624:  viewmodel_fov 84
43624:  cl_interp 0
43624: +attack
43624: hud_medicautocallersthreshold  75  
43624:  alias weapon1  primary_up 
43624:  alias weapon2  secondary_down 
43624:  alias weapon3  melee_down 
43624:  alias lastweapon  primary_up 
43624:  alias nextweapon  melee_down 
43624:  alias previousweapon  primary_up 
43624:  alias switch_between_slot1_and_slot2  primary_up  
43624: slot2
43624:  alias viewmodel_toggle viewmodels_on 
43624:  viewmodel_fov 84
43624:  cl_interp 0
43624: +attack
43624: hud_medicautocallersthreshold  75  
43624:  alias weapon1  primary_up 
43624:  alias weapon2  secondary_down 
43624:  alias weapon3  melee_down 
43624:  alias lastweapon  primary_up 
43624:  alias nextweapon  melee_down 
43624:  alias previousweapon  primary_up 
43624:  alias switch_between_slot1_and_slot2  primary_up  
43625: slot2
43625:  alias viewmodel_toggle viewmodels_on 
43625:  viewmodel_fov 84
43625:  cl_interp 0
43625: +attack
43625: hud_medicautocallersthreshold  75  
43625:  alias weapon1  primary_up 
43625:  alias weapon2  secondary_down 
43625:  alias weapon3  melee_down 
43625:  alias lastweapon  primary_up 
43625:  alias nextweapon  melee_down 
43625:  alias previousweapon  primary_up 
43625:  alias switch_between_slot1_and_slot2  primary_up  
43632: -back
43632: alias checkback none 
43634: ATTACK MOVERIGHT
43635: -moveright
43635: +moveleft 
43635: alias checkright none 
43636: ATTACK MOVELEFT
43643: -back
43643: +forward
43643: alias checkfwd +forward 
43643: ATTACK FORWARD MOVELEFT
43668: slot1
43668:  alias viewmodel_toggle viewmodels_off 
43668:  viewmodel_fov 84
43668:  cl_interp 0
43668: -attack
43668: hud_medicautocallersthreshold  150  
43668:  alias weapon1  primary_up 
43668:  alias weapon2  secondary_down 
43668:  alias weapon3  melee_up 
43668:  alias lastweapon  secondary_down 
43668:  alias nextweapon  secondary_down 
43668:  alias previousweapon  melee_up 
43668:  alias switch_between_slot1_and_slot2  secondary_down  
43670: FORWARD MOVELEFT
43670: slot1
43670:  alias viewmodel_toggle viewmodels_off 
43670:  viewmodel_fov 84
43670:  cl_interp 0
43670: -attack
43670: hud_medicautocallersthreshold  150  
43670:  alias weapon1  primary_up 
43670:  alias weapon2  secondary_down 
43670:  alias weapon3  melee_up 
43670:  alias lastweapon  secondary_down 
43670:  alias nextweapon  secondary_down 
43670:  alias previousweapon  melee_up 
43670:  alias switch_between_slot1_and_slot2  secondary_down  
43670: slot1
43670:  alias viewmodel_toggle viewmodels_off 
43670:  viewmodel_fov 84
43670:  cl_interp 0
43670: -attack
43670: hud_medicautocallersthreshold  150  
43670:  alias weapon1  primary_up 
43670:  alias weapon2  secondary_down 
43670:  alias weapon3  melee_up 
43670:  alias lastweapon  secondary_down 
43670:  alias nextweapon  secondary_down 
43670:  alias previousweapon  melee_up 
43670:  alias switch_between_slot1_and_slot2  secondary_down  
43672: slot1
43672:  alias viewmodel_toggle viewmodels_off 
43672:  viewmodel_fov 84
43672:  cl_interp 0
43672: -attack
43672: hud_medicautocallersthreshold  150  
43672:  alias weapon1  primary_up 
43672:  alias weapon2  secondary_down 
43672:  alias weapon3  melee_up 
43672:  alias lastweapon  secondary_down 
43672:  alias nextweapon  secondary_down 
43672:  alias previousweapon  melee_up 
43672:  alias switch_between_slot1_and_slot2  secondary_down  
43672: slot1
43672:  alias viewmodel_toggle viewmodels_off 
43672:  viewmodel_fov 84
43672:  cl_interp 0
43672: -attack
43672: hud_medicautocallersthreshold  150  
43672:  alias weapon1  primary_up 
43672:  alias weapon2  secondary_down 
43672:  alias weapon3  melee_up 
43672:  alias lastweapon  secondary_down 
43672:  alias nextweapon  secondary_down 
43672:  alias previousweapon  melee_up 
43672:  alias switch_between_slot1_and_slot2  secondary_down  
43673: slot1
43673:  alias viewmodel_toggle viewmodels_off 
43673:  viewmodel_fov 84
43673:  cl_interp 0
43673: -attack
43673: hud_medicautocallersthreshold  150  
43673:  alias weapon1  primary_up 
43673:  alias weapon2  secondary_down 
43673:  alias weapon3  melee_up 
43673:  alias lastweapon  secondary_down 
43673:  alias nextweapon  secondary_down 
43673:  alias previousweapon  melee_up 
43673:  alias switch_between_slot1_and_slot2  secondary_down  
43675: slot1
43675:  alias viewmodel_toggle viewmodels_off 
43675:  viewmodel_fov 84
43675:  cl_interp 0
43675: -attack
43675: hud_medicautocallersthreshold  150  
43675:  alias weapon1  primary_up 
43675:  alias weapon2  secondary_down 
43675:  alias weapon3  melee_up 
43675:  alias lastweapon  secondary_down 
43675:  alias nextweapon  secondary_down 
43675:  alias previousweapon  melee_up 
43675:  alias switch_between_slot1_and_slot2  secondary_down  
43676: -forward
43676: alias checkfwd none 
43678: MOVELEFT
43685: -back
43685: +forward
43685: alias checkfwd +forward 
43687: FORWARD MOVELEFT
43690: -forward
43690: alias checkfwd none 
43690: MOVELEFT
43710: -moveleft
43710: +moveright
43710: alias checkright +moveright 
43710: -moveleft
43710: +moveright 
43710: alias checkleft none 
43711: MOVERIGHT
43719: -back
43719: +forward
43719: alias checkfwd +forward 
43719: FORWARD MOVERIGHT
43730: -moveright
43730: alias checkright none 
43731: FORWARD
43733: -moveleft
43733: +moveright
43733: alias checkright +moveright 
43734: FORWARD MOVERIGHT
43736: -forward
43736: alias checkfwd none 
43737: MOVERIGHT
43743: +attack 107
43744: ATTACK MOVERIGHT
43752: -attack 107
43753: MOVERIGHT
43756: slot2
43756:  alias viewmodel_toggle viewmodels_on 
43756:  viewmodel_fov 84
43756:  cl_interp 0
43756: +attack
43756: hud_medicautocallersthreshold  75  
43756:  alias weapon1  primary_up 
43756:  alias weapon2  secondary_down 
43756:  alias weapon3  melee_down 
43756:  alias lastweapon  primary_up 
43756:  alias nextweapon  melee_down 
43756:  alias previousweapon  primary_up 
43756:  alias switch_between_slot1_and_slot2  primary_up  
43757: ATTACK MOVERIGHT
43757: slot2
43757:  alias viewmodel_toggle viewmodels_on 
43757:  viewmodel_fov 84
43757:  cl_interp 0
43757: +attack
43757: hud_medicautocallersthreshold  75  
43757:  alias weapon1  primary_up 
43757:  alias weapon2  secondary_down 
43757:  alias weapon3  melee_down 
43757:  alias lastweapon  primary_up 
43757:  alias nextweapon  melee_down 
43757:  alias previousweapon  primary_up 
43757:  alias switch_between_slot1_and_slot2  primary_up  
43758: slot2
43758:  alias viewmodel_toggle viewmodels_on 
43758:  viewmodel_fov 84
43758:  cl_interp 0
43758: +attack
43758: hud_medicautocallersthreshold  75  
43758:  alias weapon1  primary_up 
43758:  alias weapon2  secondary_down 
43758:  alias weapon3  melee_down 
43758:  alias lastweapon  primary_up 
43758:  alias nextweapon  melee_down 
43758:  alias previousweapon  primary_up 
43758:  alias switch_between_slot1_and_slot2  primary_up  
43758: slot2
43758:  alias viewmodel_toggle viewmodels_on 
43758:  viewmodel_fov 84
43758:  cl_interp 0
43758: +attack
43758: hud_medicautocallersthreshold  75  
43758:  alias weapon1  primary_up 
43758:  alias weapon2  secondary_down 
43758:  alias weapon3  melee_down 
43758:  alias lastweapon  primary_up 
43758:  alias nextweapon  melee_down 
43758:  alias previousweapon  primary_up 
43758:  alias switch_between_slot1_and_slot2  primary_up  
43758: slot2
43758:  alias viewmodel_toggle viewmodels_on 
43758:  viewmodel_fov 84
43758:  cl_interp 0
43758: +attack
43758: hud_medicautocallersthreshold  75  
43758:  alias weapon1  primary_up 
43758:  alias weapon2  secondary_down 
43758:  alias weapon3  melee_down 
43758:  alias lastweapon  primary_up 
43758:  alias nextweapon  melee_down 
43758:  alias previousweapon  primary_up 
43758:  alias switch_between_slot1_and_slot2  primary_up  
43758: slot2
43758:  alias viewmodel_toggle viewmodels_on 
43758:  viewmodel_fov 84
43758:  cl_interp 0
43758: +attack
43758: hud_medicautocallersthreshold  75  
43758:  alias weapon1  primary_up 
43758:  alias weapon2  secondary_down 
43758:  alias weapon3  melee_down 
43758:  alias lastweapon  primary_up 
43758:  alias nextweapon  melee_down 
43758:  alias previousweapon  primary_up 
43758:  alias switch_between_slot1_and_slot2  primary_up  
43758: slot2
43758:  alias viewmodel_toggle viewmodels_on 
43758:  viewmodel_fov 84
43758:  cl_interp 0
43758: +attack
43758: hud_medicautocallersthreshold  75  
43758:  alias weapon1  primary_up 
43758:  alias weapon2  secondary_down 
43758:  alias weapon3  melee_down 
43758:  alias lastweapon  primary_up 
43758:  alias nextweapon  melee_down 
43758:  alias previousweapon  primary_up 
43758:  alias switch_between_slot1_and_slot2  primary_up  
43758: slot2
43758:  alias viewmodel_toggle viewmodels_on 
43758:  viewmodel_fov 84
43758:  cl_interp 0
43758: +attack
43758: hud_medicautocallersthreshold  75  
43758:  alias weapon1  primary_up 
43758:  alias weapon2  secondary_down 
43758:  alias weapon3  melee_down 
43758:  alias lastweapon  primary_up 
43758:  alias nextweapon  melee_down 
43758:  alias previousweapon  primary_up 
43758:  alias switch_between_slot1_and_slot2  primary_up  
43759: -back
43759: +forward
43759: alias checkfwd +forward 
43759: slot2
43759:  alias viewmodel_toggle viewmodels_on 
43759:  viewmodel_fov 84
43759:  cl_interp 0
43759: +attack
43759: hud_medicautocallersthreshold  75  
43759:  alias weapon1  primary_up 
43759:  alias weapon2  secondary_down 
43759:  alias weapon3  melee_down 
43759:  alias lastweapon  primary_up 
43759:  alias nextweapon  melee_down 
43759:  alias previousweapon  primary_up 
43759:  alias switch_between_slot1_and_slot2  primary_up  
43759: slot2
43759:  alias viewmodel_toggle viewmodels_on 
43759:  viewmodel_fov 84
43759:  cl_interp 0
43759: +attack
43759: hud_medicautocallersthreshold  75  
43759:  alias weapon1  primary_up 
43759:  alias weapon2  secondary_down 
43759:  alias weapon3  melee_down 
43759:  alias lastweapon  primary_up 
43759:  alias nextweapon  melee_down 
43759:  alias previousweapon  primary_up 
43759:  alias switch_between_slot1_and_slot2  primary_up  
43759: slot2
43759:  alias viewmodel_toggle viewmodels_on 
43759:  viewmodel_fov 84
43759:  cl_interp 0
43759: +attack
43759: hud_medicautocallersthreshold  75  
43759:  alias weapon1  primary_up 
43759:  alias weapon2  secondary_down 
43759:  alias weapon3  melee_down 
43759:  alias lastweapon  primary_up 
43759:  alias nextweapon  melee_down 
43759:  alias previousweapon  primary_up 
43759:  alias switch_between_slot1_and_slot2  primary_up  
43761: ATTACK FORWARD MOVERIGHT
43761: slot2
43761:  alias viewmodel_toggle viewmodels_on 
43761:  viewmodel_fov 84
43761:  cl_interp 0
43761: +attack
43761: hud_medicautocallersthreshold  75  
43761:  alias weapon1  primary_up 
43761:  alias weapon2  secondary_down 
43761:  alias weapon3  melee_down 
43761:  alias lastweapon  primary_up 
43761:  alias nextweapon  melee_down 
43761:  alias previousweapon  primary_up 
43761:  alias switch_between_slot1_and_slot2  primary_up  
43761: slot2
43761:  alias viewmodel_toggle viewmodels_on 
43761:  viewmodel_fov 84
43761:  cl_interp 0
43761: +attack
43761: hud_medicautocallersthreshold  75  
43761:  alias weapon1  primary_up 
43761:  alias weapon2  secondary_down 
43761:  alias weapon3  melee_down 
43761:  alias lastweapon  primary_up 
43761:  alias nextweapon  melee_down 
43761:  alias previousweapon  primary_up 
43761:  alias switch_between_slot1_and_slot2  primary_up  
43761: slot2
43761:  alias viewmodel_toggle viewmodels_on 
43761:  viewmodel_fov 84
43761:  cl_interp 0
43761: +attack
43761: hud_medicautocallersthreshold  75  
43761:  alias weapon1  primary_up 
43761:  alias weapon2  secondary_down 
43761:  alias weapon3  melee_down 
43761:  alias lastweapon  primary_up 
43761:  alias nextweapon  melee_down 
43761:  alias previousweapon  primary_up 
43761:  alias switch_between_slot1_and_slot2  primary_up  
43762: slot2
43762:  alias viewmodel_toggle viewmodels_on 
43762:  viewmodel_fov 84
43762:  cl_interp 0
43762: +attack
43762: hud_medicautocallersthreshold  75  
43762:  alias weapon1  primary_up 
43762:  alias weapon2  secondary_down 
43762:  alias weapon3  melee_down 
43762:  alias lastweapon  primary_up 
43762:  alias nextweapon  melee_down 
43762:  alias previousweapon  primary_up 
43762:  alias switch_between_slot1_and_slot2  primary_up  
43762: slot2
43762:  alias viewmodel_toggle viewmodels_on 
43762:  viewmodel_fov 84
43762:  cl_interp 0
43762: +attack
43762: hud_medicautocallersthreshold  75  
43762:  alias weapon1  primary_up 
43762:  alias weapon2  secondary_down 
43762:  alias weapon3  melee_down 
43762:  alias lastweapon  primary_up 
43762:  alias nextweapon  melee_down 
43762:  alias previousweapon  primary_up 
43762:  alias switch_between_slot1_and_slot2  primary_up  
43763: slot2
43763:  alias viewmodel_toggle viewmodels_on 
43763:  viewmodel_fov 84
43763:  cl_interp 0
43763: +attack
43763: hud_medicautocallersthreshold  75  
43763:  alias weapon1  primary_up 
43763:  alias weapon2  secondary_down 
43763:  alias weapon3  melee_down 
43763:  alias lastweapon  primary_up 
43763:  alias nextweapon  melee_down 
43763:  alias previousweapon  primary_up 
43763:  alias switch_between_slot1_and_slot2  primary_up  
43763: slot2
43763:  alias viewmodel_toggle viewmodels_on 
43763:  viewmodel_fov 84
43763:  cl_interp 0
43763: +attack
43763: hud_medicautocallersthreshold  75  
43763:  alias weapon1  primary_up 
43763:  alias weapon2  secondary_down 
43763:  alias weapon3  melee_down 
43763:  alias lastweapon  primary_up 
43763:  alias nextweapon  melee_down 
43763:  alias previousweapon  primary_up 
43763:  alias switch_between_slot1_and_slot2  primary_up  
43763: -moveright
43763: alias checkright none 
43764: ATTACK FORWARD
43764: slot2
43764:  alias viewmodel_toggle viewmodels_on 
43764:  viewmodel_fov 84
43764:  cl_interp 0
43764: +attack
43764: hud_medicautocallersthreshold  75  
43764:  alias weapon1  primary_up 
43764:  alias weapon2  secondary_down 
43764:  alias weapon3  melee_down 
43764:  alias lastweapon  primary_up 
43764:  alias nextweapon  melee_down 
43764:  alias previousweapon  primary_up 
43764:  alias switch_between_slot1_and_slot2  primary_up  
43765: slot2
43765:  alias viewmodel_toggle viewmodels_on 
43765:  viewmodel_fov 84
43765:  cl_interp 0
43765: +attack
43765: hud_medicautocallersthreshold  75  
43765:  alias weapon1  primary_up 
43765:  alias weapon2  secondary_down 
43765:  alias weapon3  melee_down 
43765:  alias lastweapon  primary_up 
43765:  alias nextweapon  melee_down 
43765:  alias previousweapon  primary_up 
43765:  alias switch_between_slot1_and_slot2  primary_up  
43770: -moveright
43770: +moveleft
43770: alias checkleft +moveleft 
43772: ATTACK FORWARD MOVELEFT
43791: -moveleft
43791: alias checkleft none 
43792: ATTACK FORWARD
43792: -moveleft
43792: +moveright
43792: alias checkright +moveright 
43793: ATTACK FORWARD MOVERIGHT
43795: -forward
43795: alias checkfwd none 
43796: ATTACK MOVERIGHT
43802: slot2
43802:  alias viewmodel_toggle viewmodels_on 
43802:  viewmodel_fov 84
43802:  cl_interp 0
43802: +attack
43802: hud_medicautocallersthreshold  75  
43802:  alias weapon1  primary_up 
43802:  alias weapon2  secondary_down 
43802:  alias weapon3  melee_down 
43802:  alias lastweapon  primary_up 
43802:  alias nextweapon  melee_down 
43802:  alias previousweapon  primary_up 
43802:  alias switch_between_slot1_and_slot2  primary_up  
43804: slot2
43804:  alias viewmodel_toggle viewmodels_on 
43804:  viewmodel_fov 84
43804:  cl_interp 0
43804: +attack
43804: hud_medicautocallersthreshold  75  
43804:  alias weapon1  primary_up 
43804:  alias weapon2  secondary_down 
43804:  alias weapon3  melee_down 
43804:  alias lastweapon  primary_up 
43804:  alias nextweapon  melee_down 
43804:  alias previousweapon  primary_up 
43804:  alias switch_between_slot1_and_slot2  primary_up  
43805: slot2
43805:  alias viewmodel_toggle viewmodels_on 
43805:  viewmodel_fov 84
43805:  cl_interp 0
43805: +attack
43805: hud_medicautocallersthreshold  75  
43805:  alias weapon1  primary_up 
43805:  alias weapon2  secondary_down 
43805:  alias weapon3  melee_down 
43805:  alias lastweapon  primary_up 
43805:  alias nextweapon  melee_down 
43805:  alias previousweapon  primary_up 
43805:  alias switch_between_slot1_and_slot2  primary_up  
43806: slot2
43806:  alias viewmodel_toggle viewmodels_on 
43806:  viewmodel_fov 84
43806:  cl_interp 0
43806: +attack
43806: hud_medicautocallersthreshold  75  
43806:  alias weapon1  primary_up 
43806:  alias weapon2  secondary_down 
43806:  alias weapon3  melee_down 
43806:  alias lastweapon  primary_up 
43806:  alias nextweapon  melee_down 
43806:  alias previousweapon  primary_up 
43806:  alias switch_between_slot1_and_slot2  primary_up  
43806: slot2
43806:  alias viewmodel_toggle viewmodels_on 
43806:  viewmodel_fov 84
43806:  cl_interp 0
43806: +attack
43806: hud_medicautocallersthreshold  75  
43806:  alias weapon1  primary_up 
43806:  alias weapon2  secondary_down 
43806:  alias weapon3  melee_down 
43806:  alias lastweapon  primary_up 
43806:  alias nextweapon  melee_down 
43806:  alias previousweapon  primary_up 
43806:  alias switch_between_slot1_and_slot2  primary_up  
43807: slot2
43807:  alias viewmodel_toggle viewmodels_on 
43807:  viewmodel_fov 84
43807:  cl_interp 0
43807: +attack
43807: hud_medicautocallersthreshold  75  
43807:  alias weapon1  primary_up 
43807:  alias weapon2  secondary_down 
43807:  alias weapon3  melee_down 
43807:  alias lastweapon  primary_up 
43807:  alias nextweapon  melee_down 
43807:  alias previousweapon  primary_up 
43807:  alias switch_between_slot1_and_slot2  primary_up  
43807: slot2
43807:  alias viewmodel_toggle viewmodels_on 
43807:  viewmodel_fov 84
43807:  cl_interp 0
43807: +attack
43807: hud_medicautocallersthreshold  75  
43807:  alias weapon1  primary_up 
43807:  alias weapon2  secondary_down 
43807:  alias weapon3  melee_down 
43807:  alias lastweapon  primary_up 
43807:  alias nextweapon  melee_down 
43807:  alias previousweapon  primary_up 
43807:  alias switch_between_slot1_and_slot2  primary_up  
43808: -forward
43808: +back
43808: alias checkback +back 
43808: slot2
43808:  alias viewmodel_toggle viewmodels_on 
43808:  viewmodel_fov 84
43808:  cl_interp 0
43808: +attack
43808: hud_medicautocallersthreshold  75  
43808:  alias weapon1  primary_up 
43808:  alias weapon2  secondary_down 
43808:  alias weapon3  melee_down 
43808:  alias lastweapon  primary_up 
43808:  alias nextweapon  melee_down 
43808:  alias previousweapon  primary_up 
43808:  alias switch_between_slot1_and_slot2  primary_up  
43808: slot2
43808:  alias viewmodel_toggle viewmodels_on 
43808:  viewmodel_fov 84
43808:  cl_interp 0
43808: +attack
43808: hud_medicautocallersthreshold  75  
43808:  alias weapon1  primary_up 
43808:  alias weapon2  secondary_down 
43808:  alias weapon3  melee_down 
43808:  alias lastweapon  primary_up 
43808:  alias nextweapon  melee_down 
43808:  alias previousweapon  primary_up 
43808:  alias switch_between_slot1_and_slot2  primary_up  
43810: ATTACK BACK MOVERIGHT
43813: -moveright
43813: +moveleft
43813: alias checkleft +moveleft 
43815: ATTACK BACK MOVELEFT
43818: -back
43818: alias checkback none 
43818: ATTACK MOVELEFT
43821: -moveright
43821: +moveleft 
43821: alias checkright none 
43828: -back
43828: +forward
43828: alias checkfwd +forward 
43829: ATTACK FORWARD MOVELEFT
43831: -attack 
43833: FORWARD MOVELEFT
43833: -moveleft
43833: +moveright
43833: alias checkright +moveright 
43833: FORWARD MOVERIGHT
43834: -moveleft
43834: +moveright 
43834: alias checkleft none 
43837: -forward
43837: alias checkfwd none 
43837: MOVERIGHT
43838: +attack 
43840: ATTACK MOVERIGHT
43849: -forward
43849: +back
43849: alias checkback +back 
43850: ATTACK BACK MOVERIGHT
43851: -moveright
43851: +moveleft
43851: alias checkleft +moveleft 
43852: ATTACK BACK MOVELEFT
43852: slot2
43852:  alias viewmodel_toggle viewmodels_on 
43852:  viewmodel_fov 84
43852:  cl_interp 0
43852: +attack
43852: hud_medicautocallersthreshold  75  
43852:  alias weapon1  primary_up 
43852:  alias weapon2  secondary_down 
43852:  alias weapon3  melee_down 
43852:  alias lastweapon  primary_up 
43852:  alias nextweapon  melee_down 
43852:  alias previousweapon  primary_up 
43852:  alias switch_between_slot1_and_slot2  primary_up  
43852: slot2
43852:  alias viewmodel_toggle viewmodels_on 
43852:  viewmodel_fov 84
43852:  cl_interp 0
43852: +attack
43852: hud_medicautocallersthreshold  75  
43852:  alias weapon1  primary_up 
43852:  alias weapon2  secondary_down 
43852:  alias weapon3  melee_down 
43852:  alias lastweapon  primary_up 
43852:  alias nextweapon  melee_down 
43852:  alias previousweapon  primary_up 
43852:  alias switch_between_slot1_and_slot2  primary_up  
43853: slot2
43853:  alias viewmodel_toggle viewmodels_on 
43853:  viewmodel_fov 84
43853:  cl_interp 0
43853: +attack
43853: hud_medicautocallersthreshold  75  
43853:  alias weapon1  primary_up 
43853:  alias weapon2  secondary_down 
43853:  alias weapon3  melee_down 
43853:  alias lastweapon  primary_up 
43853:  alias nextweapon  melee_down 
43853:  alias previousweapon  primary_up 
43853:  alias switch_between_slot1_and_slot2  primary_up  
43853: slot2
43853:  alias viewmodel_toggle viewmodels_on 
43853:  viewmodel_fov 84
43853:  cl_interp 0
43853: +attack
43853: hud_medicautocallersthreshold  75  
43853:  alias weapon1  primary_up 
43853:  alias weapon2  secondary_down 
43853:  alias weapon3  melee_down 
43853:  alias lastweapon  primary_up 
43853:  alias nextweapon  melee_down 
43853:  alias previousweapon  primary_up 
43853:  alias switch_between_slot1_and_slot2  primary_up  
43853: slot2
43853:  alias viewmodel_toggle viewmodels_on 
43853:  viewmodel_fov 84
43853:  cl_interp 0
43853: +attack
43853: hud_medicautocallersthreshold  75  
43853:  alias weapon1  primary_up 
43853:  alias weapon2  secondary_down 
43853:  alias weapon3  melee_down 
43853:  alias lastweapon  primary_up 
43853:  alias nextweapon  melee_down 
43853:  alias previousweapon  primary_up 
43853:  alias switch_between_slot1_and_slot2  primary_up  
43853: slot2
43853:  alias viewmodel_toggle viewmodels_on 
43853:  viewmodel_fov 84
43853:  cl_interp 0
43853: +attack
43853: hud_medicautocallersthreshold  75  
43853:  alias weapon1  primary_up 
43853:  alias weapon2  secondary_down 
43853:  alias weapon3  melee_down 
43853:  alias lastweapon  primary_up 
43853:  alias nextweapon  melee_down 
43853:  alias previousweapon  primary_up 
43853:  alias switch_between_slot1_and_slot2  primary_up  
43855: slot2
43855:  alias viewmodel_toggle viewmodels_on 
43855:  viewmodel_fov 84
43855:  cl_interp 0
43855: +attack
43855: hud_medicautocallersthreshold  75  
43855:  alias weapon1  primary_up 
43855:  alias weapon2  secondary_down 
43855:  alias weapon3  melee_down 
43855:  alias lastweapon  primary_up 
43855:  alias nextweapon  melee_down 
43855:  alias previousweapon  primary_up 
43855:  alias switch_between_slot1_and_slot2  primary_up  
43856: -back
43856: alias checkback none 
43856: slot2
43856:  alias viewmodel_toggle viewmodels_on 
43856:  viewmodel_fov 84
43856:  cl_interp 0
43856: +attack
43856: hud_medicautocallersthreshold  75  
43856:  alias weapon1  primary_up 
43856:  alias weapon2  secondary_down 
43856:  alias weapon3  melee_down 
43856:  alias lastweapon  primary_up 
43856:  alias nextweapon  melee_down 
43856:  alias previousweapon  primary_up 
43856:  alias switch_between_slot1_and_slot2  primary_up  
43856: ATTACK MOVELEFT
43856: slot2
43856:  alias viewmodel_toggle viewmodels_on 
43856:  viewmodel_fov 84
43856:  cl_interp 0
43856: +attack
43856: hud_medicautocallersthreshold  75  
43856:  alias weapon1  primary_up 
43856:  alias weapon2  secondary_down 
43856:  alias weapon3  melee_down 
43856:  alias lastweapon  primary_up 
43856:  alias nextweapon  melee_down 
43856:  alias previousweapon  primary_up 
43856:  alias switch_between_slot1_and_slot2  primary_up  
43860: -moveright
43860: +moveleft 
43860: alias checkright none 
43870: -back
43870: +forward
43870: alias checkfwd +forward 
43871: ATTACK FORWARD MOVELEFT
43884: slot2
43884:  alias viewmodel_toggle viewmodels_on 
43884:  viewmodel_fov 84
43884:  cl_interp 0
43884: +attack
43884: hud_medicautocallersthreshold  75  
43884:  alias weapon1  primary_up 
43884:  alias weapon2  secondary_down 
43884:  alias weapon3  melee_down 
43884:  alias lastweapon  primary_up 
43884:  alias nextweapon  melee_down 
43884:  alias previousweapon  primary_up 
43884:  alias switch_between_slot1_and_slot2  primary_up  
43884: slot2
43884:  alias viewmodel_toggle viewmodels_on 
43884:  viewmodel_fov 84
43884:  cl_interp 0
43884: +attack
43884: hud_medicautocallersthreshold  75  
43884:  alias weapon1  primary_up 
43884:  alias weapon2  secondary_down 
43884:  alias weapon3  melee_down 
43884:  alias lastweapon  primary_up 
43884:  alias nextweapon  melee_down 
43884:  alias previousweapon  primary_up 
43884:  alias switch_between_slot1_and_slot2  primary_up  
43885: slot2
43885:  alias viewmodel_toggle viewmodels_on 
43885:  viewmodel_fov 84
43885:  cl_interp 0
43885: +attack
43885: hud_medicautocallersthreshold  75  
43885:  alias weapon1  primary_up 
43885:  alias weapon2  secondary_down 
43885:  alias weapon3  melee_down 
43885:  alias lastweapon  primary_up 
43885:  alias nextweapon  melee_down 
43885:  alias previousweapon  primary_up 
43885:  alias switch_between_slot1_and_slot2  primary_up  
43885: slot2
43885:  alias viewmodel_toggle viewmodels_on 
43885:  viewmodel_fov 84
43885:  cl_interp 0
43885: +attack
43885: hud_medicautocallersthreshold  75  
43885:  alias weapon1  primary_up 
43885:  alias weapon2  secondary_down 
43885:  alias weapon3  melee_down 
43885:  alias lastweapon  primary_up 
43885:  alias nextweapon  melee_down 
43885:  alias previousweapon  primary_up 
43885:  alias switch_between_slot1_and_slot2  primary_up  
43885: slot2
43885:  alias viewmodel_toggle viewmodels_on 
43885:  viewmodel_fov 84
43885:  cl_interp 0
43885: +attack
43885: hud_medicautocallersthreshold  75  
43885:  alias weapon1  primary_up 
43885:  alias weapon2  secondary_down 
43885:  alias weapon3  melee_down 
43885:  alias lastweapon  primary_up 
43885:  alias nextweapon  melee_down 
43885:  alias previousweapon  primary_up 
43885:  alias switch_between_slot1_and_slot2  primary_up  
43887: slot2
43887:  alias viewmodel_toggle viewmodels_on 
43887:  viewmodel_fov 84
43887:  cl_interp 0
43887: +attack
43887: hud_medicautocallersthreshold  75  
43887:  alias weapon1  primary_up 
43887:  alias weapon2  secondary_down 
43887:  alias weapon3  melee_down 
43887:  alias lastweapon  primary_up 
43887:  alias nextweapon  melee_down 
43887:  alias previousweapon  primary_up 
43887:  alias switch_between_slot1_and_slot2  primary_up  
43887: slot2
43887:  alias viewmodel_toggle viewmodels_on 
43887:  viewmodel_fov 84
43887:  cl_interp 0
43887: +attack
43887: hud_medicautocallersthreshold  75  
43887:  alias weapon1  primary_up 
43887:  alias weapon2  secondary_down 
43887:  alias weapon3  melee_down 
43887:  alias lastweapon  primary_up 
43887:  alias nextweapon  melee_down 
43887:  alias previousweapon  primary_up 
43887:  alias switch_between_slot1_and_slot2  primary_up  
43888: slot2
43888:  alias viewmodel_toggle viewmodels_on 
43888:  viewmodel_fov 84
43888:  cl_interp 0
43888: +attack
43888: hud_medicautocallersthreshold  75  
43888:  alias weapon1  primary_up 
43888:  alias weapon2  secondary_down 
43888:  alias weapon3  melee_down 
43888:  alias lastweapon  primary_up 
43888:  alias nextweapon  melee_down 
43888:  alias previousweapon  primary_up 
43888:  alias switch_between_slot1_and_slot2  primary_up  
43889: -moveleft
43889: +moveright
43889: alias checkright +moveright 
43889: slot2
43889:  alias viewmodel_toggle viewmodels_on 
43889:  viewmodel_fov 84
43889:  cl_interp 0
43889: +attack
43889: hud_medicautocallersthreshold  75  
43889:  alias weapon1  primary_up 
43889:  alias weapon2  secondary_down 
43889:  alias weapon3  melee_down 
43889:  alias lastweapon  primary_up 
43889:  alias nextweapon  melee_down 
43889:  alias previousweapon  primary_up 
43889:  alias switch_between_slot1_and_slot2  primary_up  
43890: ATTACK FORWARD MOVERIGHT
43890: -moveleft
43890: +moveright 
43890: alias checkleft none 
43908: -forward
43908: alias checkfwd none 
43910: ATTACK MOVERIGHT
43913: slot2
43913:  alias viewmodel_toggle viewmodels_on 
43913:  viewmodel_fov 84
43913:  cl_interp 0
43913: +attack
43913: hud_medicautocallersthreshold  75  
43913:  alias weapon1  primary_up 
43913:  alias weapon2  secondary_down 
43913:  alias weapon3  melee_down 
43913:  alias lastweapon  primary_up 
43913:  alias nextweapon  melee_down 
43913:  alias previousweapon  primary_up 
43913:  alias switch_between_slot1_and_slot2  primary_up  
43914: slot2
43914:  alias viewmodel_toggle viewmodels_on 
43914:  viewmodel_fov 84
43914:  cl_interp 0
43914: +attack
43914: hud_medicautocallersthreshold  75  
43914:  alias weapon1  primary_up 
43914:  alias weapon2  secondary_down 
43914:  alias weapon3  melee_down 
43914:  alias lastweapon  primary_up 
43914:  alias nextweapon  melee_down 
43914:  alias previousweapon  primary_up 
43914:  alias switch_between_slot1_and_slot2  primary_up  
43914: slot2
43914:  alias viewmodel_toggle viewmodels_on 
43914:  viewmodel_fov 84
43914:  cl_interp 0
43914: +attack
43914: hud_medicautocallersthreshold  75  
43914:  alias weapon1  primary_up 
43914:  alias weapon2  secondary_down 
43914:  alias weapon3  melee_down 
43914:  alias lastweapon  primary_up 
43914:  alias nextweapon  melee_down 
43914:  alias previousweapon  primary_up 
43914:  alias switch_between_slot1_and_slot2  primary_up  
43916: slot2
43916:  alias viewmodel_toggle viewmodels_on 
43916:  viewmodel_fov 84
43916:  cl_interp 0
43916: +attack
43916: hud_medicautocallersthreshold  75  
43916:  alias weapon1  primary_up 
43916:  alias weapon2  secondary_down 
43916:  alias weapon3  melee_down 
43916:  alias lastweapon  primary_up 
43916:  alias nextweapon  melee_down 
43916:  alias previousweapon  primary_up 
43916:  alias switch_between_slot1_and_slot2  primary_up  
43917: slot2
43917:  alias viewmodel_toggle viewmodels_on 
43917:  viewmodel_fov 84
43917:  cl_interp 0
43917: +attack
43917: hud_medicautocallersthreshold  75  
43917:  alias weapon1  primary_up 
43917:  alias weapon2  secondary_down 
43917:  alias weapon3  melee_down 
43917:  alias lastweapon  primary_up 
43917:  alias nextweapon  melee_down 
43917:  alias previousweapon  primary_up 
43917:  alias switch_between_slot1_and_slot2  primary_up  
43919: -back
43919: +forward
43919: alias checkfwd +forward 
43919: ATTACK FORWARD MOVERIGHT
43920: slot2
43920:  alias viewmodel_toggle viewmodels_on 
43920:  viewmodel_fov 84
43920:  cl_interp 0
43920: +attack
43920: hud_medicautocallersthreshold  75  
43920:  alias weapon1  primary_up 
43920:  alias weapon2  secondary_down 
43920:  alias weapon3  melee_down 
43920:  alias lastweapon  primary_up 
43920:  alias nextweapon  melee_down 
43920:  alias previousweapon  primary_up 
43920:  alias switch_between_slot1_and_slot2  primary_up  
43923: -moveright
43923: +moveleft
43923: alias checkleft +moveleft 
43925: ATTACK FORWARD MOVELEFT
43925: -moveright
43925: +moveleft 
43925: alias checkright none 
43945: -forward
43945: alias checkfwd none 
43947: ATTACK MOVELEFT
43957: slot1
43957:  alias viewmodel_toggle viewmodels_off 
43957:  viewmodel_fov 84
43957:  cl_interp 0
43957: -attack
43957: hud_medicautocallersthreshold  150  
43957:  alias weapon1  primary_up 
43957:  alias weapon2  secondary_down 
43957:  alias weapon3  melee_up 
43957:  alias lastweapon  secondary_down 
43957:  alias nextweapon  secondary_down 
43957:  alias previousweapon  melee_up 
43957:  alias switch_between_slot1_and_slot2  secondary_down  
43958: MOVELEFT
43959: slot1
43959:  alias viewmodel_toggle viewmodels_off 
43959:  viewmodel_fov 84
43959:  cl_interp 0
43959: -attack
43959: hud_medicautocallersthreshold  150  
43959:  alias weapon1  primary_up 
43959:  alias weapon2  secondary_down 
43959:  alias weapon3  melee_up 
43959:  alias lastweapon  secondary_down 
43959:  alias nextweapon  secondary_down 
43959:  alias previousweapon  melee_up 
43959:  alias switch_between_slot1_and_slot2  secondary_down  
43960: slot1
43960:  alias viewmodel_toggle viewmodels_off 
43960:  viewmodel_fov 84
43960:  cl_interp 0
43960: -attack
43960: hud_medicautocallersthreshold  150  
43960:  alias weapon1  primary_up 
43960:  alias weapon2  secondary_down 
43960:  alias weapon3  melee_up 
43960:  alias lastweapon  secondary_down 
43960:  alias nextweapon  secondary_down 
43960:  alias previousweapon  melee_up 
43960:  alias switch_between_slot1_and_slot2  secondary_down  
43960: slot1
43960:  alias viewmodel_toggle viewmodels_off 
43960:  viewmodel_fov 84
43960:  cl_interp 0
43960: -attack
43960: hud_medicautocallersthreshold  150  
43960:  alias weapon1  primary_up 
43960:  alias weapon2  secondary_down 
43960:  alias weapon3  melee_up 
43960:  alias lastweapon  secondary_down 
43960:  alias nextweapon  secondary_down 
43960:  alias previousweapon  melee_up 
43960:  alias switch_between_slot1_and_slot2  secondary_down  
43961: slot1
43961:  alias viewmodel_toggle viewmodels_off 
43961:  viewmodel_fov 84
43961:  cl_interp 0
43961: -attack
43961: hud_medicautocallersthreshold  150  
43961:  alias weapon1  primary_up 
43961:  alias weapon2  secondary_down 
43961:  alias weapon3  melee_up 
43961:  alias lastweapon  secondary_down 
43961:  alias nextweapon  secondary_down 
43961:  alias previousweapon  melee_up 
43961:  alias switch_between_slot1_and_slot2  secondary_down  
43963: -back
43963: +forward
43963: alias checkfwd +forward 
43964: FORWARD MOVELEFT
43970: -moveleft
43970: alias checkleft none 
43972: FORWARD
43978: -moveleft
43978: +moveright
43978: alias checkright +moveright 
43979: FORWARD MOVERIGHT
43981: -forward
43981: alias checkfwd none 
43981: MOVERIGHT
43988: +attack 107
43989: ATTACK MOVERIGHT
43998: -attack 107
43999: MOVERIGHT
44002: slot2
44002:  alias viewmodel_toggle viewmodels_on 
44002:  viewmodel_fov 84
44002:  cl_interp 0
44002: +attack
44002: hud_medicautocallersthreshold  75  
44002:  alias weapon1  primary_up 
44002:  alias weapon2  secondary_down 
44002:  alias weapon3  melee_down 
44002:  alias lastweapon  primary_up 
44002:  alias nextweapon  melee_down 
44002:  alias previousweapon  primary_up 
44002:  alias switch_between_slot1_and_slot2  primary_up  
44003: ATTACK MOVERIGHT
44003: slot2
44003:  alias viewmodel_toggle viewmodels_on 
44003:  viewmodel_fov 84
44003:  cl_interp 0
44003: +attack
44003: hud_medicautocallersthreshold  75  
44003:  alias weapon1  primary_up 
44003:  alias weapon2  secondary_down 
44003:  alias weapon3  melee_down 
44003:  alias lastweapon  primary_up 
44003:  alias nextweapon  melee_down 
44003:  alias previousweapon  primary_up 
44003:  alias switch_between_slot1_and_slot2  primary_up  
44003: slot2
44003:  alias viewmodel_toggle viewmodels_on 
44003:  viewmodel_fov 84
44003:  cl_interp 0
44003: +attack
44003: hud_medicautocallersthreshold  75  
44003:  alias weapon1  primary_up 
44003:  alias weapon2  secondary_down 
44003:  alias weapon3  melee_down 
44003:  alias lastweapon  primary_up 
44003:  alias nextweapon  melee_down 
44003:  alias previousweapon  primary_up 
44003:  alias switch_between_slot1_and_slot2  primary_up  
44004: -back
44004: +forward
44004: alias checkfwd +forward 
44004: slot2
44004:  alias viewmodel_toggle viewmodels_on 
44004:  viewmodel_fov 84
44004:  cl_interp 0
44004: +attack
44004: hud_medicautocallersthreshold  75  
44004:  alias weapon1  primary_up 
44004:  alias weapon2  secondary_down 
44004:  alias weapon3  melee_down 
44004:  alias lastweapon  primary_up 
44004:  alias nextweapon  melee_down 
44004:  alias previousweapon  primary_up 
44004:  alias switch_between_slot1_and_slot2  primary_up  
44004: slot2
44004:  alias viewmodel_toggle viewmodels_on 
44004:  viewmodel_fov 84
44004:  cl_interp 0
44004: +attack
44004: hud_medicautocallersthreshold  75  
44004:  alias weapon1  primary_up 
44004:  alias weapon2  secondary_down 
44004:  alias weapon3  melee_down 
44004:  alias lastweapon  primary_up 
44004:  alias nextweapon  melee_down 
44004:  alias previousweapon  primary_up 
44004:  alias switch_between_slot1_and_slot2  primary_up  
44004: slot2
44004:  alias viewmodel_toggle viewmodels_on 
44004:  viewmodel_fov 84
44004:  cl_interp 0
44004: +attack
44004: hud_medicautocallersthreshold  75  
44004:  alias weapon1  primary_up 
44004:  alias weapon2  secondary_down 
44004:  alias weapon3  melee_down 
44004:  alias lastweapon  primary_up 
44004:  alias nextweapon  melee_down 
44004:  alias previousweapon  primary_up 
44004:  alias switch_between_slot1_and_slot2  primary_up  
44005: ATTACK FORWARD MOVERIGHT
44005: slot2
44005:  alias viewmodel_toggle viewmodels_on 
44005:  viewmodel_fov 84
44005:  cl_interp 0
44005: +attack
44005: hud_medicautocallersthreshold  75  
44005:  alias weapon1  primary_up 
44005:  alias weapon2  secondary_down 
44005:  alias weapon3  melee_down 
44005:  alias lastweapon  primary_up 
44005:  alias nextweapon  melee_down 
44005:  alias previousweapon  primary_up 
44005:  alias switch_between_slot1_and_slot2  primary_up  
44005: slot2
44005:  alias viewmodel_toggle viewmodels_on 
44005:  viewmodel_fov 84
44005:  cl_interp 0
44005: +attack
44005: hud_medicautocallersthreshold  75  
44005:  alias weapon1  primary_up 
44005:  alias weapon2  secondary_down 
44005:  alias weapon3  melee_down 
44005:  alias lastweapon  primary_up 
44005:  alias nextweapon  melee_down 
44005:  alias previousweapon  primary_up 
44005:  alias switch_between_slot1_and_slot2  primary_up  
44006: slot2
44006:  alias viewmodel_toggle viewmodels_on 
44006:  viewmodel_fov 84
44006:  cl_interp 0
44006: +attack
44006: hud_medicautocallersthreshold  75  
44006:  alias weapon1  primary_up 
44006:  alias weapon2  secondary_down 
44006:  alias weapon3  melee_down 
44006:  alias lastweapon  primary_up 
44006:  alias nextweapon  melee_down 
44006:  alias previousweapon  primary_up 
44006:  alias switch_between_slot1_and_slot2  primary_up  
44006: slot2
44006:  alias viewmodel_toggle viewmodels_on 
44006:  viewmodel_fov 84
44006:  cl_interp 0
44006: +attack
44006: hud_medicautocallersthreshold  75  
44006:  alias weapon1  primary_up 
44006:  alias weapon2  secondary_down 
44006:  alias weapon3  melee_down 
44006:  alias lastweapon  primary_up 
44006:  alias nextweapon  melee_down 
44006:  alias previousweapon  primary_up 
44006:  alias switch_between_slot1_and_slot2  primary_up  
44007: slot2
44007:  alias viewmodel_toggle viewmodels_on 
44007:  viewmodel_fov 84
44007:  cl_interp 0
44007: +attack
44007: hud_medicautocallersthreshold  75  
44007:  alias weapon1  primary_up 
44007:  alias weapon2  secondary_down 
44007:  alias weapon3  melee_down 
44007:  alias lastweapon  primary_up 
44007:  alias nextweapon  melee_down 
44007:  alias previousweapon  primary_up 
44007:  alias switch_between_slot1_and_slot2  primary_up  
44007: slot2
44007:  alias viewmodel_toggle viewmodels_on 
44007:  viewmodel_fov 84
44007:  cl_interp 0
44007: +attack
44007: hud_medicautocallersthreshold  75  
44007:  alias weapon1  primary_up 
44007:  alias weapon2  secondary_down 
44007:  alias weapon3  melee_down 
44007:  alias lastweapon  primary_up 
44007:  alias nextweapon  melee_down 
44007:  alias previousweapon  primary_up 
44007:  alias switch_between_slot1_and_slot2  primary_up  
44007: slot2
44007:  alias viewmodel_toggle viewmodels_on 
44007:  viewmodel_fov 84
44007:  cl_interp 0
44007: +attack
44007: hud_medicautocallersthreshold  75  
44007:  alias weapon1  primary_up 
44007:  alias weapon2  secondary_down 
44007:  alias weapon3  melee_down 
44007:  alias lastweapon  primary_up 
44007:  alias nextweapon  melee_down 
44007:  alias previousweapon  primary_up 
44007:  alias switch_between_slot1_and_slot2  primary_up  
44008: slot2
44008:  alias viewmodel_toggle viewmodels_on 
44008:  viewmodel_fov 84
44008:  cl_interp 0
44008: +attack
44008: hud_medicautocallersthreshold  75  
44008:  alias weapon1  primary_up 
44008:  alias weapon2  secondary_down 
44008:  alias weapon3  melee_down 
44008:  alias lastweapon  primary_up 
44008:  alias nextweapon  melee_down 
44008:  alias previousweapon  primary_up 
44008:  alias switch_between_slot1_and_slot2  primary_up  
44008: slot2
44008:  alias viewmodel_toggle viewmodels_on 
44008:  viewmodel_fov 84
44008:  cl_interp 0
44008: +attack
44008: hud_medicautocallersthreshold  75  
44008:  alias weapon1  primary_up 
44008:  alias weapon2  secondary_down 
44008:  alias weapon3  melee_down 
44008:  alias lastweapon  primary_up 
44008:  alias nextweapon  melee_down 
44008:  alias previousweapon  primary_up 
44008:  alias switch_between_slot1_and_slot2  primary_up  
44009: slot2
44009:  alias viewmodel_toggle viewmodels_on 
44009:  viewmodel_fov 84
44009:  cl_interp 0
44009: +attack
44009: hud_medicautocallersthreshold  75  
44009:  alias weapon1  primary_up 
44009:  alias weapon2  secondary_down 
44009:  alias weapon3  melee_down 
44009:  alias lastweapon  primary_up 
44009:  alias nextweapon  melee_down 
44009:  alias previousweapon  primary_up 
44009:  alias switch_between_slot1_and_slot2  primary_up  
44009: -moveright
44009: alias checkright none 
44009: slot2
44009:  alias viewmodel_toggle viewmodels_on 
44009:  viewmodel_fov 84
44009:  cl_interp 0
44009: +attack
44009: hud_medicautocallersthreshold  75  
44009:  alias weapon1  primary_up 
44009:  alias weapon2  secondary_down 
44009:  alias weapon3  melee_down 
44009:  alias lastweapon  primary_up 
44009:  alias nextweapon  melee_down 
44009:  alias previousweapon  primary_up 
44009:  alias switch_between_slot1_and_slot2  primary_up  
44011: ATTACK FORWARD
44013: -moveright
44013: +moveleft
44013: alias checkleft +moveleft 
44015: ATTACK FORWARD MOVELEFT
44024: -moveleft
44024: alias checkleft none 
44025: ATTACK FORWARD
44040: -forward
44040: alias checkfwd none 
44040: -moveleft
44040: +moveright
44040: alias checkright +moveright 
44043: ATTACK MOVERIGHT
44050: -moveright
44050: +moveleft
44050: alias checkleft +moveleft 
44051: ATTACK MOVELEFT
44053: slot2
44053:  alias viewmodel_toggle viewmodels_on 
44053:  viewmodel_fov 84
44053:  cl_interp 0
44053: +attack
44053: hud_medicautocallersthreshold  75  
44053:  alias weapon1  primary_up 
44053:  alias weapon2  secondary_down 
44053:  alias weapon3  melee_down 
44053:  alias lastweapon  primary_up 
44053:  alias nextweapon  melee_down 
44053:  alias previousweapon  primary_up 
44053:  alias switch_between_slot1_and_slot2  primary_up  
44054: slot2
44054:  alias viewmodel_toggle viewmodels_on 
44054:  viewmodel_fov 84
44054:  cl_interp 0
44054: +attack
44054: hud_medicautocallersthreshold  75  
44054:  alias weapon1  primary_up 
44054:  alias weapon2  secondary_down 
44054:  alias weapon3  melee_down 
44054:  alias lastweapon  primary_up 
44054:  alias nextweapon  melee_down 
44054:  alias previousweapon  primary_up 
44054:  alias switch_between_slot1_and_slot2  primary_up  
44054: -moveright
44054: +moveleft 
44054: alias checkright none 
44056: slot2
44056:  alias viewmodel_toggle viewmodels_on 
44056:  viewmodel_fov 84
44056:  cl_interp 0
44056: +attack
44056: hud_medicautocallersthreshold  75  
44056:  alias weapon1  primary_up 
44056:  alias weapon2  secondary_down 
44056:  alias weapon3  melee_down 
44056:  alias lastweapon  primary_up 
44056:  alias nextweapon  melee_down 
44056:  alias previousweapon  primary_up 
44056:  alias switch_between_slot1_and_slot2  primary_up  
44056: slot2
44056:  alias viewmodel_toggle viewmodels_on 
44056:  viewmodel_fov 84
44056:  cl_interp 0
44056: +attack
44056: hud_medicautocallersthreshold  75  
44056:  alias weapon1  primary_up 
44056:  alias weapon2  secondary_down 
44056:  alias weapon3  melee_down 
44056:  alias lastweapon  primary_up 
44056:  alias nextweapon  melee_down 
44056:  alias previousweapon  primary_up 
44056:  alias switch_between_slot1_and_slot2  primary_up  
44056: slot2
44056:  alias viewmodel_toggle viewmodels_on 
44056:  viewmodel_fov 84
44056:  cl_interp 0
44056: +attack
44056: hud_medicautocallersthreshold  75  
44056:  alias weapon1  primary_up 
44056:  alias weapon2  secondary_down 
44056:  alias weapon3  melee_down 
44056:  alias lastweapon  primary_up 
44056:  alias nextweapon  melee_down 
44056:  alias previousweapon  primary_up 
44056:  alias switch_between_slot1_and_slot2  primary_up  
44056: slot2
44056:  alias viewmodel_toggle viewmodels_on 
44056:  viewmodel_fov 84
44056:  cl_interp 0
44056: +attack
44056: hud_medicautocallersthreshold  75  
44056:  alias weapon1  primary_up 
44056:  alias weapon2  secondary_down 
44056:  alias weapon3  melee_down 
44056:  alias lastweapon  primary_up 
44056:  alias nextweapon  melee_down 
44056:  alias previousweapon  primary_up 
44056:  alias switch_between_slot1_and_slot2  primary_up  
44057: slot2
44057:  alias viewmodel_toggle viewmodels_on 
44057:  viewmodel_fov 84
44057:  cl_interp 0
44057: +attack
44057: hud_medicautocallersthreshold  75  
44057:  alias weapon1  primary_up 
44057:  alias weapon2  secondary_down 
44057:  alias weapon3  melee_down 
44057:  alias lastweapon  primary_up 
44057:  alias nextweapon  melee_down 
44057:  alias previousweapon  primary_up 
44057:  alias switch_between_slot1_and_slot2  primary_up  
44058: slot2
44058:  alias viewmodel_toggle viewmodels_on 
44058:  viewmodel_fov 84
44058:  cl_interp 0
44058: +attack
44058: hud_medicautocallersthreshold  75  
44058:  alias weapon1  primary_up 
44058:  alias weapon2  secondary_down 
44058:  alias weapon3  melee_down 
44058:  alias lastweapon  primary_up 
44058:  alias nextweapon  melee_down 
44058:  alias previousweapon  primary_up 
44058:  alias switch_between_slot1_and_slot2  primary_up  
44058: slot2
44058:  alias viewmodel_toggle viewmodels_on 
44058:  viewmodel_fov 84
44058:  cl_interp 0
44058: +attack
44058: hud_medicautocallersthreshold  75  
44058:  alias weapon1  primary_up 
44058:  alias weapon2  secondary_down 
44058:  alias weapon3  melee_down 
44058:  alias lastweapon  primary_up 
44058:  alias nextweapon  melee_down 
44058:  alias previousweapon  primary_up 
44058:  alias switch_between_slot1_and_slot2  primary_up  
44059: slot2
44059:  alias viewmodel_toggle viewmodels_on 
44059:  viewmodel_fov 84
44059:  cl_interp 0
44059: +attack
44059: hud_medicautocallersthreshold  75  
44059:  alias weapon1  primary_up 
44059:  alias weapon2  secondary_down 
44059:  alias weapon3  melee_down 
44059:  alias lastweapon  primary_up 
44059:  alias nextweapon  melee_down 
44059:  alias previousweapon  primary_up 
44059:  alias switch_between_slot1_and_slot2  primary_up  
44059: slot2
44059:  alias viewmodel_toggle viewmodels_on 
44059:  viewmodel_fov 84
44059:  cl_interp 0
44059: +attack
44059: hud_medicautocallersthreshold  75  
44059:  alias weapon1  primary_up 
44059:  alias weapon2  secondary_down 
44059:  alias weapon3  melee_down 
44059:  alias lastweapon  primary_up 
44059:  alias nextweapon  melee_down 
44059:  alias previousweapon  primary_up 
44059:  alias switch_between_slot1_and_slot2  primary_up  
44068: -forward
44068: +back
44068: alias checkback +back 
44069: ATTACK BACK MOVELEFT
44073: -moveleft
44073: +moveright
44073: alias checkright +moveright 
44074: ATTACK BACK MOVERIGHT
44075: -moveleft
44075: +moveright 
44075: alias checkleft none 
44076: -back
44076: alias checkback none 
44078: ATTACK MOVERIGHT
44088: slot2
44088:  alias viewmodel_toggle viewmodels_on 
44088:  viewmodel_fov 84
44088:  cl_interp 0
44088: +attack
44088: hud_medicautocallersthreshold  75  
44088:  alias weapon1  primary_up 
44088:  alias weapon2  secondary_down 
44088:  alias weapon3  melee_down 
44088:  alias lastweapon  primary_up 
44088:  alias nextweapon  melee_down 
44088:  alias previousweapon  primary_up 
44088:  alias switch_between_slot1_and_slot2  primary_up  
44090: slot2
44090:  alias viewmodel_toggle viewmodels_on 
44090:  viewmodel_fov 84
44090:  cl_interp 0
44090: +attack
44090: hud_medicautocallersthreshold  75  
44090:  alias weapon1  primary_up 
44090:  alias weapon2  secondary_down 
44090:  alias weapon3  melee_down 
44090:  alias lastweapon  primary_up 
44090:  alias nextweapon  melee_down 
44090:  alias previousweapon  primary_up 
44090:  alias switch_between_slot1_and_slot2  primary_up  
44091: slot2
44091:  alias viewmodel_toggle viewmodels_on 
44091:  viewmodel_fov 84
44091:  cl_interp 0
44091: +attack
44091: hud_medicautocallersthreshold  75  
44091:  alias weapon1  primary_up 
44091:  alias weapon2  secondary_down 
44091:  alias weapon3  melee_down 
44091:  alias lastweapon  primary_up 
44091:  alias nextweapon  melee_down 
44091:  alias previousweapon  primary_up 
44091:  alias switch_between_slot1_and_slot2  primary_up  
44091: slot2
44091:  alias viewmodel_toggle viewmodels_on 
44091:  viewmodel_fov 84
44091:  cl_interp 0
44091: +attack
44091: hud_medicautocallersthreshold  75  
44091:  alias weapon1  primary_up 
44091:  alias weapon2  secondary_down 
44091:  alias weapon3  melee_down 
44091:  alias lastweapon  primary_up 
44091:  alias nextweapon  melee_down 
44091:  alias previousweapon  primary_up 
44091:  alias switch_between_slot1_and_slot2  primary_up  
44093: slot2
44093:  alias viewmodel_toggle viewmodels_on 
44093:  viewmodel_fov 84
44093:  cl_interp 0
44093: +attack
44093: hud_medicautocallersthreshold  75  
44093:  alias weapon1  primary_up 
44093:  alias weapon2  secondary_down 
44093:  alias weapon3  melee_down 
44093:  alias lastweapon  primary_up 
44093:  alias nextweapon  melee_down 
44093:  alias previousweapon  primary_up 
44093:  alias switch_between_slot1_and_slot2  primary_up  
44095: slot2
44095:  alias viewmodel_toggle viewmodels_on 
44095:  viewmodel_fov 84
44095:  cl_interp 0
44095: +attack
44095: hud_medicautocallersthreshold  75  
44095:  alias weapon1  primary_up 
44095:  alias weapon2  secondary_down 
44095:  alias weapon3  melee_down 
44095:  alias lastweapon  primary_up 
44095:  alias nextweapon  melee_down 
44095:  alias previousweapon  primary_up 
44095:  alias switch_between_slot1_and_slot2  primary_up  
44113: -moveright
44113: +moveleft
44113: alias checkleft +moveleft 
44115: ATTACK MOVELEFT
44119: -moveright
44119: +moveleft 
44119: alias checkright none 
44128: -moveleft
44128: +moveright
44128: alias checkright +moveright 
44129: ATTACK MOVERIGHT
44132: -moveleft
44132: +moveright 
44132: alias checkleft none 
44137: -back
44137: +forward
44137: alias checkfwd +forward 
44139: ATTACK FORWARD MOVERIGHT
44140: -attack 
44141: FORWARD MOVERIGHT
44149: +attack 
44151: ATTACK FORWARD MOVERIGHT
44161: slot2
44161:  alias viewmodel_toggle viewmodels_on 
44161:  viewmodel_fov 84
44161:  cl_interp 0
44161: +attack
44161: hud_medicautocallersthreshold  75  
44161:  alias weapon1  primary_up 
44161:  alias weapon2  secondary_down 
44161:  alias weapon3  melee_down 
44161:  alias lastweapon  primary_up 
44161:  alias nextweapon  melee_down 
44161:  alias previousweapon  primary_up 
44161:  alias switch_between_slot1_and_slot2  primary_up  
44163: slot2
44163:  alias viewmodel_toggle viewmodels_on 
44163:  viewmodel_fov 84
44163:  cl_interp 0
44163: +attack
44163: hud_medicautocallersthreshold  75  
44163:  alias weapon1  primary_up 
44163:  alias weapon2  secondary_down 
44163:  alias weapon3  melee_down 
44163:  alias lastweapon  primary_up 
44163:  alias nextweapon  melee_down 
44163:  alias previousweapon  primary_up 
44163:  alias switch_between_slot1_and_slot2  primary_up  
44163: slot2
44163:  alias viewmodel_toggle viewmodels_on 
44163:  viewmodel_fov 84
44163:  cl_interp 0
44163: +attack
44163: hud_medicautocallersthreshold  75  
44163:  alias weapon1  primary_up 
44163:  alias weapon2  secondary_down 
44163:  alias weapon3  melee_down 
44163:  alias lastweapon  primary_up 
44163:  alias nextweapon  melee_down 
44163:  alias previousweapon  primary_up 
44163:  alias switch_between_slot1_and_slot2  primary_up  
44164: slot2
44164:  alias viewmodel_toggle viewmodels_on 
44164:  viewmodel_fov 84
44164:  cl_interp 0
44164: +attack
44164: hud_medicautocallersthreshold  75  
44164:  alias weapon1  primary_up 
44164:  alias weapon2  secondary_down 
44164:  alias weapon3  melee_down 
44164:  alias lastweapon  primary_up 
44164:  alias nextweapon  melee_down 
44164:  alias previousweapon  primary_up 
44164:  alias switch_between_slot1_and_slot2  primary_up  
44164: slot2
44164:  alias viewmodel_toggle viewmodels_on 
44164:  viewmodel_fov 84
44164:  cl_interp 0
44164: +attack
44164: hud_medicautocallersthreshold  75  
44164:  alias weapon1  primary_up 
44164:  alias weapon2  secondary_down 
44164:  alias weapon3  melee_down 
44164:  alias lastweapon  primary_up 
44164:  alias nextweapon  melee_down 
44164:  alias previousweapon  primary_up 
44164:  alias switch_between_slot1_and_slot2  primary_up  
44166: slot2
44166:  alias viewmodel_toggle viewmodels_on 
44166:  viewmodel_fov 84
44166:  cl_interp 0
44166: +attack
44166: hud_medicautocallersthreshold  75  
44166:  alias weapon1  primary_up 
44166:  alias weapon2  secondary_down 
44166:  alias weapon3  melee_down 
44166:  alias lastweapon  primary_up 
44166:  alias nextweapon  melee_down 
44166:  alias previousweapon  primary_up 
44166:  alias switch_between_slot1_and_slot2  primary_up  
44179: -forward
44179: alias checkfwd none 
44180: ATTACK MOVERIGHT
44201: -forward
44201: +back
44201: alias checkback +back 
44202: ATTACK BACK MOVERIGHT
44202: -moveright
44202: +moveleft
44202: alias checkleft +moveleft 
44203: ATTACK BACK MOVELEFT
44207: -back
44207: alias checkback none 
44208: ATTACK MOVELEFT
44208: -moveright
44208: +moveleft 
44208: alias checkright none 
44221: slot1
44221:  alias viewmodel_toggle viewmodels_off 
44221:  viewmodel_fov 84
44221:  cl_interp 0
44221: -attack
44221: hud_medicautocallersthreshold  150  
44221:  alias weapon1  primary_up 
44221:  alias weapon2  secondary_down 
44221:  alias weapon3  melee_up 
44221:  alias lastweapon  secondary_down 
44221:  alias nextweapon  secondary_down 
44221:  alias previousweapon  melee_up 
44221:  alias switch_between_slot1_and_slot2  secondary_down  
44223: MOVELEFT
44223: slot1
44223:  alias viewmodel_toggle viewmodels_off 
44223:  viewmodel_fov 84
44223:  cl_interp 0
44223: -attack
44223: hud_medicautocallersthreshold  150  
44223:  alias weapon1  primary_up 
44223:  alias weapon2  secondary_down 
44223:  alias weapon3  melee_up 
44223:  alias lastweapon  secondary_down 
44223:  alias nextweapon  secondary_down 
44223:  alias previousweapon  melee_up 
44223:  alias switch_between_slot1_and_slot2  secondary_down  
44223: slot1
44223:  alias viewmodel_toggle viewmodels_off 
44223:  viewmodel_fov 84
44223:  cl_interp 0
44223: -attack
44223: hud_medicautocallersthreshold  150  
44223:  alias weapon1  primary_up 
44223:  alias weapon2  secondary_down 
44223:  alias weapon3  melee_up 
44223:  alias lastweapon  secondary_down 
44223:  alias nextweapon  secondary_down 
44223:  alias previousweapon  melee_up 
44223:  alias switch_between_slot1_and_slot2  secondary_down  
44223: slot1
44223:  alias viewmodel_toggle viewmodels_off 
44223:  viewmodel_fov 84
44223:  cl_interp 0
44223: -attack
44223: hud_medicautocallersthreshold  150  
44223:  alias weapon1  primary_up 
44223:  alias weapon2  secondary_down 
44223:  alias weapon3  melee_up 
44223:  alias lastweapon  secondary_down 
44223:  alias nextweapon  secondary_down 
44223:  alias previousweapon  melee_up 
44223:  alias switch_between_slot1_and_slot2  secondary_down  
44225: slot1
44225:  alias viewmodel_toggle viewmodels_off 
44225:  viewmodel_fov 84
44225:  cl_interp 0
44225: -attack
44225: hud_medicautocallersthreshold  150  
44225:  alias weapon1  primary_up 
44225:  alias weapon2  secondary_down 
44225:  alias weapon3  melee_up 
44225:  alias lastweapon  secondary_down 
44225:  alias nextweapon  secondary_down 
44225:  alias previousweapon  melee_up 
44225:  alias switch_between_slot1_and_slot2  secondary_down  
44225: slot1
44225:  alias viewmodel_toggle viewmodels_off 
44225:  viewmodel_fov 84
44225:  cl_interp 0
44225: -attack
44225: hud_medicautocallersthreshold  150  
44225:  alias weapon1  primary_up 
44225:  alias weapon2  secondary_down 
44225:  alias weapon3  melee_up 
44225:  alias lastweapon  secondary_down 
44225:  alias nextweapon  secondary_down 
44225:  alias previousweapon  melee_up 
44225:  alias switch_between_slot1_and_slot2  secondary_down  
44226: slot1
44226:  alias viewmodel_toggle viewmodels_off 
44226:  viewmodel_fov 84
44226:  cl_interp 0
44226: -attack
44226: hud_medicautocallersthreshold  150  
44226:  alias weapon1  primary_up 
44226:  alias weapon2  secondary_down 
44226:  alias weapon3  melee_up 
44226:  alias lastweapon  secondary_down 
44226:  alias nextweapon  secondary_down 
44226:  alias previousweapon  melee_up 
44226:  alias switch_between_slot1_and_slot2  secondary_down  
44226: slot1
44226:  alias viewmodel_toggle viewmodels_off 
44226:  viewmodel_fov 84
44226:  cl_interp 0
44226: -attack
44226: hud_medicautocallersthreshold  150  
44226:  alias weapon1  primary_up 
44226:  alias weapon2  secondary_down 
44226:  alias weapon3  melee_up 
44226:  alias lastweapon  secondary_down 
44226:  alias nextweapon  secondary_down 
44226:  alias previousweapon  melee_up 
44226:  alias switch_between_slot1_and_slot2  secondary_down  
44228: slot1
44228:  alias viewmodel_toggle viewmodels_off 
44228:  viewmodel_fov 84
44228:  cl_interp 0
44228: -attack
44228: hud_medicautocallersthreshold  150  
44228:  alias weapon1  primary_up 
44228:  alias weapon2  secondary_down 
44228:  alias weapon3  melee_up 
44228:  alias lastweapon  secondary_down 
44228:  alias nextweapon  secondary_down 
44228:  alias previousweapon  melee_up 
44228:  alias switch_between_slot1_and_slot2  secondary_down  
44232: -forward
44232: +back
44232: alias checkback +back 
44234: BACK MOVELEFT
44234: +jump 65
44236: JUMP BACK MOVELEFT
44241: -jump 65
44242: BACK MOVELEFT
44254: -moveleft
44254: alias checkleft none 
44255: BACK
44256: +attack 107
44258: ATTACK BACK
44258: -moveleft
44258: +moveright
44258: alias checkright +moveright 
44260: ATTACK BACK MOVERIGHT
44266: -attack 107
44267: BACK MOVERIGHT
44267: -moveright
44267: +moveleft
44267: alias checkleft +moveleft 
44267: -back
44267: alias checkback none 
44267: -moveright
44267: +moveleft 
44267: alias checkright none 
44269: MOVELEFT
44270: slot2
44270:  alias viewmodel_toggle viewmodels_on 
44270:  viewmodel_fov 84
44270:  cl_interp 0
44270: +attack
44270: hud_medicautocallersthreshold  75  
44270:  alias weapon1  primary_up 
44270:  alias weapon2  secondary_down 
44270:  alias weapon3  melee_down 
44270:  alias lastweapon  primary_up 
44270:  alias nextweapon  melee_down 
44270:  alias previousweapon  primary_up 
44270:  alias switch_between_slot1_and_slot2  primary_up  
44270: slot2
44270:  alias viewmodel_toggle viewmodels_on 
44270:  viewmodel_fov 84
44270:  cl_interp 0
44270: +attack
44270: hud_medicautocallersthreshold  75  
44270:  alias weapon1  primary_up 
44270:  alias weapon2  secondary_down 
44270:  alias weapon3  melee_down 
44270:  alias lastweapon  primary_up 
44270:  alias nextweapon  melee_down 
44270:  alias previousweapon  primary_up 
44270:  alias switch_between_slot1_and_slot2  primary_up  
44272: ATTACK MOVELEFT
44272: slot2
44272:  alias viewmodel_toggle viewmodels_on 
44272:  viewmodel_fov 84
44272:  cl_interp 0
44272: +attack
44272: hud_medicautocallersthreshold  75  
44272:  alias weapon1  primary_up 
44272:  alias weapon2  secondary_down 
44272:  alias weapon3  melee_down 
44272:  alias lastweapon  primary_up 
44272:  alias nextweapon  melee_down 
44272:  alias previousweapon  primary_up 
44272:  alias switch_between_slot1_and_slot2  primary_up  
44272: slot2
44272:  alias viewmodel_toggle viewmodels_on 
44272:  viewmodel_fov 84
44272:  cl_interp 0
44272: +attack
44272: hud_medicautocallersthreshold  75  
44272:  alias weapon1  primary_up 
44272:  alias weapon2  secondary_down 
44272:  alias weapon3  melee_down 
44272:  alias lastweapon  primary_up 
44272:  alias nextweapon  melee_down 
44272:  alias previousweapon  primary_up 
44272:  alias switch_between_slot1_and_slot2  primary_up  
44272: slot2
44272:  alias viewmodel_toggle viewmodels_on 
44272:  viewmodel_fov 84
44272:  cl_interp 0
44272: +attack
44272: hud_medicautocallersthreshold  75  
44272:  alias weapon1  primary_up 
44272:  alias weapon2  secondary_down 
44272:  alias weapon3  melee_down 
44272:  alias lastweapon  primary_up 
44272:  alias nextweapon  melee_down 
44272:  alias previousweapon  primary_up 
44272:  alias switch_between_slot1_and_slot2  primary_up  
44272: slot2
44272:  alias viewmodel_toggle viewmodels_on 
44272:  viewmodel_fov 84
44272:  cl_interp 0
44272: +attack
44272: hud_medicautocallersthreshold  75  
44272:  alias weapon1  primary_up 
44272:  alias weapon2  secondary_down 
44272:  alias weapon3  melee_down 
44272:  alias lastweapon  primary_up 
44272:  alias nextweapon  melee_down 
44272:  alias previousweapon  primary_up 
44272:  alias switch_between_slot1_and_slot2  primary_up  
44273: slot2
44273:  alias viewmodel_toggle viewmodels_on 
44273:  viewmodel_fov 84
44273:  cl_interp 0
44273: +attack
44273: hud_medicautocallersthreshold  75  
44273:  alias weapon1  primary_up 
44273:  alias weapon2  secondary_down 
44273:  alias weapon3  melee_down 
44273:  alias lastweapon  primary_up 
44273:  alias nextweapon  melee_down 
44273:  alias previousweapon  primary_up 
44273:  alias switch_between_slot1_and_slot2  primary_up  
44273: slot2
44273:  alias viewmodel_toggle viewmodels_on 
44273:  viewmodel_fov 84
44273:  cl_interp 0
44273: +attack
44273: hud_medicautocallersthreshold  75  
44273:  alias weapon1  primary_up 
44273:  alias weapon2  secondary_down 
44273:  alias weapon3  melee_down 
44273:  alias lastweapon  primary_up 
44273:  alias nextweapon  melee_down 
44273:  alias previousweapon  primary_up 
44273:  alias switch_between_slot1_and_slot2  primary_up  
44273: slot2
44273:  alias viewmodel_toggle viewmodels_on 
44273:  viewmodel_fov 84
44273:  cl_interp 0
44273: +attack
44273: hud_medicautocallersthreshold  75  
44273:  alias weapon1  primary_up 
44273:  alias weapon2  secondary_down 
44273:  alias weapon3  melee_down 
44273:  alias lastweapon  primary_up 
44273:  alias nextweapon  melee_down 
44273:  alias previousweapon  primary_up 
44273:  alias switch_between_slot1_and_slot2  primary_up  
44274: slot2
44274:  alias viewmodel_toggle viewmodels_on 
44274:  viewmodel_fov 84
44274:  cl_interp 0
44274: +attack
44274: hud_medicautocallersthreshold  75  
44274:  alias weapon1  primary_up 
44274:  alias weapon2  secondary_down 
44274:  alias weapon3  melee_down 
44274:  alias lastweapon  primary_up 
44274:  alias nextweapon  melee_down 
44274:  alias previousweapon  primary_up 
44274:  alias switch_between_slot1_and_slot2  primary_up  
44274: slot2
44274:  alias viewmodel_toggle viewmodels_on 
44274:  viewmodel_fov 84
44274:  cl_interp 0
44274: +attack
44274: hud_medicautocallersthreshold  75  
44274:  alias weapon1  primary_up 
44274:  alias weapon2  secondary_down 
44274:  alias weapon3  melee_down 
44274:  alias lastweapon  primary_up 
44274:  alias nextweapon  melee_down 
44274:  alias previousweapon  primary_up 
44274:  alias switch_between_slot1_and_slot2  primary_up  
44274: slot2
44274:  alias viewmodel_toggle viewmodels_on 
44274:  viewmodel_fov 84
44274:  cl_interp 0
44274: +attack
44274: hud_medicautocallersthreshold  75  
44274:  alias weapon1  primary_up 
44274:  alias weapon2  secondary_down 
44274:  alias weapon3  melee_down 
44274:  alias lastweapon  primary_up 
44274:  alias nextweapon  melee_down 
44274:  alias previousweapon  primary_up 
44274:  alias switch_between_slot1_and_slot2  primary_up  
44275: slot2
44275:  alias viewmodel_toggle viewmodels_on 
44275:  viewmodel_fov 84
44275:  cl_interp 0
44275: +attack
44275: hud_medicautocallersthreshold  75  
44275:  alias weapon1  primary_up 
44275:  alias weapon2  secondary_down 
44275:  alias weapon3  melee_down 
44275:  alias lastweapon  primary_up 
44275:  alias nextweapon  melee_down 
44275:  alias previousweapon  primary_up 
44275:  alias switch_between_slot1_and_slot2  primary_up  
44275: slot2
44275:  alias viewmodel_toggle viewmodels_on 
44275:  viewmodel_fov 84
44275:  cl_interp 0
44275: +attack
44275: hud_medicautocallersthreshold  75  
44275:  alias weapon1  primary_up 
44275:  alias weapon2  secondary_down 
44275:  alias weapon3  melee_down 
44275:  alias lastweapon  primary_up 
44275:  alias nextweapon  melee_down 
44275:  alias previousweapon  primary_up 
44275:  alias switch_between_slot1_and_slot2  primary_up  
44276: slot2
44276:  alias viewmodel_toggle viewmodels_on 
44276:  viewmodel_fov 84
44276:  cl_interp 0
44276: +attack
44276: hud_medicautocallersthreshold  75  
44276:  alias weapon1  primary_up 
44276:  alias weapon2  secondary_down 
44276:  alias weapon3  melee_down 
44276:  alias lastweapon  primary_up 
44276:  alias nextweapon  melee_down 
44276:  alias previousweapon  primary_up 
44276:  alias switch_between_slot1_and_slot2  primary_up  
44276: slot2
44276:  alias viewmodel_toggle viewmodels_on 
44276:  viewmodel_fov 84
44276:  cl_interp 0
44276: +attack
44276: hud_medicautocallersthreshold  75  
44276:  alias weapon1  primary_up 
44276:  alias weapon2  secondary_down 
44276:  alias weapon3  melee_down 
44276:  alias lastweapon  primary_up 
44276:  alias nextweapon  melee_down 
44276:  alias previousweapon  primary_up 
44276:  alias switch_between_slot1_and_slot2  primary_up  
44277: slot2
44277:  alias viewmodel_toggle viewmodels_on 
44277:  viewmodel_fov 84
44277:  cl_interp 0
44277: +attack
44277: hud_medicautocallersthreshold  75  
44277:  alias weapon1  primary_up 
44277:  alias weapon2  secondary_down 
44277:  alias weapon3  melee_down 
44277:  alias lastweapon  primary_up 
44277:  alias nextweapon  melee_down 
44277:  alias previousweapon  primary_up 
44277:  alias switch_between_slot1_and_slot2  primary_up  
44278: slot2
44278:  alias viewmodel_toggle viewmodels_on 
44278:  viewmodel_fov 84
44278:  cl_interp 0
44278: +attack
44278: hud_medicautocallersthreshold  75  
44278:  alias weapon1  primary_up 
44278:  alias weapon2  secondary_down 
44278:  alias weapon3  melee_down 
44278:  alias lastweapon  primary_up 
44278:  alias nextweapon  melee_down 
44278:  alias previousweapon  primary_up 
44278:  alias switch_between_slot1_and_slot2  primary_up  
44281: -back
44281: +forward
44281: alias checkfwd +forward 
44282: ATTACK FORWARD MOVELEFT
44282: slot2
44282:  alias viewmodel_toggle viewmodels_on 
44282:  viewmodel_fov 84
44282:  cl_interp 0
44282: +attack
44282: hud_medicautocallersthreshold  75  
44282:  alias weapon1  primary_up 
44282:  alias weapon2  secondary_down 
44282:  alias weapon3  melee_down 
44282:  alias lastweapon  primary_up 
44282:  alias nextweapon  melee_down 
44282:  alias previousweapon  primary_up 
44282:  alias switch_between_slot1_and_slot2  primary_up  
44311: -forward
44311: alias checkfwd none 
44313: ATTACK MOVELEFT
44327: -forward
44327: +back
44327: alias checkback +back 
44328: ATTACK BACK MOVELEFT
44333: -moveleft
44333: +moveright
44333: alias checkright +moveright 
44335: ATTACK BACK MOVERIGHT
44336: -moveleft
44336: +moveright 
44336: alias checkleft none 
44339: -back
44339: alias checkback none 
44339: ATTACK MOVERIGHT
44353: slot1
44353:  alias viewmodel_toggle viewmodels_off 
44353:  viewmodel_fov 84
44353:  cl_interp 0
44353: -attack
44353: hud_medicautocallersthreshold  150  
44353:  alias weapon1  primary_up 
44353:  alias weapon2  secondary_down 
44353:  alias weapon3  melee_up 
44353:  alias lastweapon  secondary_down 
44353:  alias nextweapon  secondary_down 
44353:  alias previousweapon  melee_up 
44353:  alias switch_between_slot1_and_slot2  secondary_down  
44355: MOVERIGHT
44355: slot1
44355:  alias viewmodel_toggle viewmodels_off 
44355:  viewmodel_fov 84
44355:  cl_interp 0
44355: -attack
44355: hud_medicautocallersthreshold  150  
44355:  alias weapon1  primary_up 
44355:  alias weapon2  secondary_down 
44355:  alias weapon3  melee_up 
44355:  alias lastweapon  secondary_down 
44355:  alias nextweapon  secondary_down 
44355:  alias previousweapon  melee_up 
44355:  alias switch_between_slot1_and_slot2  secondary_down  
44355: slot1
44355:  alias viewmodel_toggle viewmodels_off 
44355:  viewmodel_fov 84
44355:  cl_interp 0
44355: -attack
44355: hud_medicautocallersthreshold  150  
44355:  alias weapon1  primary_up 
44355:  alias weapon2  secondary_down 
44355:  alias weapon3  melee_up 
44355:  alias lastweapon  secondary_down 
44355:  alias nextweapon  secondary_down 
44355:  alias previousweapon  melee_up 
44355:  alias switch_between_slot1_and_slot2  secondary_down  
44356: slot1
44356:  alias viewmodel_toggle viewmodels_off 
44356:  viewmodel_fov 84
44356:  cl_interp 0
44356: -attack
44356: hud_medicautocallersthreshold  150  
44356:  alias weapon1  primary_up 
44356:  alias weapon2  secondary_down 
44356:  alias weapon3  melee_up 
44356:  alias lastweapon  secondary_down 
44356:  alias nextweapon  secondary_down 
44356:  alias previousweapon  melee_up 
44356:  alias switch_between_slot1_and_slot2  secondary_down  
44357: slot1
44357:  alias viewmodel_toggle viewmodels_off 
44357:  viewmodel_fov 84
44357:  cl_interp 0
44357: -attack
44357: hud_medicautocallersthreshold  150  
44357:  alias weapon1  primary_up 
44357:  alias weapon2  secondary_down 
44357:  alias weapon3  melee_up 
44357:  alias lastweapon  secondary_down 
44357:  alias nextweapon  secondary_down 
44357:  alias previousweapon  melee_up 
44357:  alias switch_between_slot1_and_slot2  secondary_down  
44357: -back
44357: +forward
44357: alias checkfwd +forward 
44357: slot1
44357:  alias viewmodel_toggle viewmodels_off 
44357:  viewmodel_fov 84
44357:  cl_interp 0
44357: -attack
44357: hud_medicautocallersthreshold  150  
44357:  alias weapon1  primary_up 
44357:  alias weapon2  secondary_down 
44357:  alias weapon3  melee_up 
44357:  alias lastweapon  secondary_down 
44357:  alias nextweapon  secondary_down 
44357:  alias previousweapon  melee_up 
44357:  alias switch_between_slot1_and_slot2  secondary_down  
44358: FORWARD MOVERIGHT
44359: slot1
44359:  alias viewmodel_toggle viewmodels_off 
44359:  viewmodel_fov 84
44359:  cl_interp 0
44359: -attack
44359: hud_medicautocallersthreshold  150  
44359:  alias weapon1  primary_up 
44359:  alias weapon2  secondary_down 
44359:  alias weapon3  melee_up 
44359:  alias lastweapon  secondary_down 
44359:  alias nextweapon  secondary_down 
44359:  alias previousweapon  melee_up 
44359:  alias switch_between_slot1_and_slot2  secondary_down  
44359: -moveright
44359: alias checkright none 
44361: FORWARD
44366: -moveright
44366: +moveleft
44366: alias checkleft +moveleft 
44368: FORWARD MOVELEFT
44388: -moveleft
44388: alias checkleft none 
44388: -moveleft
44388: +moveright
44388: alias checkright +moveright 
44389: FORWARD MOVERIGHT
44389: +attack 107
44391: ATTACK FORWARD MOVERIGHT
44391: -forward
44391: alias checkfwd none 
44391: ATTACK MOVERIGHT
44398: -attack 107
44400: MOVERIGHT
44402: slot2
44402:  alias viewmodel_toggle viewmodels_on 
44402:  viewmodel_fov 84
44402:  cl_interp 0
44402: +attack
44402: hud_medicautocallersthreshold  75  
44402:  alias weapon1  primary_up 
44402:  alias weapon2  secondary_down 
44402:  alias weapon3  melee_down 
44402:  alias lastweapon  primary_up 
44402:  alias nextweapon  melee_down 
44402:  alias previousweapon  primary_up 
44402:  alias switch_between_slot1_and_slot2  primary_up  
44402: slot2
44402:  alias viewmodel_toggle viewmodels_on 
44402:  viewmodel_fov 84
44402:  cl_interp 0
44402: +attack
44402: hud_medicautocallersthreshold  75  
44402:  alias weapon1  primary_up 
44402:  alias weapon2  secondary_down 
44402:  alias weapon3  melee_down 
44402:  alias lastweapon  primary_up 
44402:  alias nextweapon  melee_down 
44402:  alias previousweapon  primary_up 
44402:  alias switch_between_slot1_and_slot2  primary_up  
44403: ATTACK MOVERIGHT
44403: slot2
44403:  alias viewmodel_toggle viewmodels_on 
44403:  viewmodel_fov 84
44403:  cl_interp 0
44403: +attack
44403: hud_medicautocallersthreshold  75  
44403:  alias weapon1  primary_up 
44403:  alias weapon2  secondary_down 
44403:  alias weapon3  melee_down 
44403:  alias lastweapon  primary_up 
44403:  alias nextweapon  melee_down 
44403:  alias previousweapon  primary_up 
44403:  alias switch_between_slot1_and_slot2  primary_up  
44403: slot2
44403:  alias viewmodel_toggle viewmodels_on 
44403:  viewmodel_fov 84
44403:  cl_interp 0
44403: +attack
44403: hud_medicautocallersthreshold  75  
44403:  alias weapon1  primary_up 
44403:  alias weapon2  secondary_down 
44403:  alias weapon3  melee_down 
44403:  alias lastweapon  primary_up 
44403:  alias nextweapon  melee_down 
44403:  alias previousweapon  primary_up 
44403:  alias switch_between_slot1_and_slot2  primary_up  
44403: slot2
44403:  alias viewmodel_toggle viewmodels_on 
44403:  viewmodel_fov 84
44403:  cl_interp 0
44403: +attack
44403: hud_medicautocallersthreshold  75  
44403:  alias weapon1  primary_up 
44403:  alias weapon2  secondary_down 
44403:  alias weapon3  melee_down 
44403:  alias lastweapon  primary_up 
44403:  alias nextweapon  melee_down 
44403:  alias previousweapon  primary_up 
44403:  alias switch_between_slot1_and_slot2  primary_up  
44403: slot2
44403:  alias viewmodel_toggle viewmodels_on 
44403:  viewmodel_fov 84
44403:  cl_interp 0
44403: +attack
44403: hud_medicautocallersthreshold  75  
44403:  alias weapon1  primary_up 
44403:  alias weapon2  secondary_down 
44403:  alias weapon3  melee_down 
44403:  alias lastweapon  primary_up 
44403:  alias nextweapon  melee_down 
44403:  alias previousweapon  primary_up 
44403:  alias switch_between_slot1_and_slot2  primary_up  
44405: slot2
44405:  alias viewmodel_toggle viewmodels_on 
44405:  viewmodel_fov 84
44405:  cl_interp 0
44405: +attack
44405: hud_medicautocallersthreshold  75  
44405:  alias weapon1  primary_up 
44405:  alias weapon2  secondary_down 
44405:  alias weapon3  melee_down 
44405:  alias lastweapon  primary_up 
44405:  alias nextweapon  melee_down 
44405:  alias previousweapon  primary_up 
44405:  alias switch_between_slot1_and_slot2  primary_up  
44405: slot2
44405:  alias viewmodel_toggle viewmodels_on 
44405:  viewmodel_fov 84
44405:  cl_interp 0
44405: +attack
44405: hud_medicautocallersthreshold  75  
44405:  alias weapon1  primary_up 
44405:  alias weapon2  secondary_down 
44405:  alias weapon3  melee_down 
44405:  alias lastweapon  primary_up 
44405:  alias nextweapon  melee_down 
44405:  alias previousweapon  primary_up 
44405:  alias switch_between_slot1_and_slot2  primary_up  
44406: slot2
44406:  alias viewmodel_toggle viewmodels_on 
44406:  viewmodel_fov 84
44406:  cl_interp 0
44406: +attack
44406: hud_medicautocallersthreshold  75  
44406:  alias weapon1  primary_up 
44406:  alias weapon2  secondary_down 
44406:  alias weapon3  melee_down 
44406:  alias lastweapon  primary_up 
44406:  alias nextweapon  melee_down 
44406:  alias previousweapon  primary_up 
44406:  alias switch_between_slot1_and_slot2  primary_up  
44406: slot2
44406:  alias viewmodel_toggle viewmodels_on 
44406:  viewmodel_fov 84
44406:  cl_interp 0
44406: +attack
44406: hud_medicautocallersthreshold  75  
44406:  alias weapon1  primary_up 
44406:  alias weapon2  secondary_down 
44406:  alias weapon3  melee_down 
44406:  alias lastweapon  primary_up 
44406:  alias nextweapon  melee_down 
44406:  alias previousweapon  primary_up 
44406:  alias switch_between_slot1_and_slot2  primary_up  
44406: slot2
44406:  alias viewmodel_toggle viewmodels_on 
44406:  viewmodel_fov 84
44406:  cl_interp 0
44406: +attack
44406: hud_medicautocallersthreshold  75  
44406:  alias weapon1  primary_up 
44406:  alias weapon2  secondary_down 
44406:  alias weapon3  melee_down 
44406:  alias lastweapon  primary_up 
44406:  alias nextweapon  melee_down 
44406:  alias previousweapon  primary_up 
44406:  alias switch_between_slot1_and_slot2  primary_up  
44406: slot2
44406:  alias viewmodel_toggle viewmodels_on 
44406:  viewmodel_fov 84
44406:  cl_interp 0
44406: +attack
44406: hud_medicautocallersthreshold  75  
44406:  alias weapon1  primary_up 
44406:  alias weapon2  secondary_down 
44406:  alias weapon3  melee_down 
44406:  alias lastweapon  primary_up 
44406:  alias nextweapon  melee_down 
44406:  alias previousweapon  primary_up 
44406:  alias switch_between_slot1_and_slot2  primary_up  
44407: slot2
44407:  alias viewmodel_toggle viewmodels_on 
44407:  viewmodel_fov 84
44407:  cl_interp 0
44407: +attack
44407: hud_medicautocallersthreshold  75  
44407:  alias weapon1  primary_up 
44407:  alias weapon2  secondary_down 
44407:  alias weapon3  melee_down 
44407:  alias lastweapon  primary_up 
44407:  alias nextweapon  melee_down 
44407:  alias previousweapon  primary_up 
44407:  alias switch_between_slot1_and_slot2  primary_up  
44407: slot2
44407:  alias viewmodel_toggle viewmodels_on 
44407:  viewmodel_fov 84
44407:  cl_interp 0
44407: +attack
44407: hud_medicautocallersthreshold  75  
44407:  alias weapon1  primary_up 
44407:  alias weapon2  secondary_down 
44407:  alias weapon3  melee_down 
44407:  alias lastweapon  primary_up 
44407:  alias nextweapon  melee_down 
44407:  alias previousweapon  primary_up 
44407:  alias switch_between_slot1_and_slot2  primary_up  
44408: slot2
44408:  alias viewmodel_toggle viewmodels_on 
44408:  viewmodel_fov 84
44408:  cl_interp 0
44408: +attack
44408: hud_medicautocallersthreshold  75  
44408:  alias weapon1  primary_up 
44408:  alias weapon2  secondary_down 
44408:  alias weapon3  melee_down 
44408:  alias lastweapon  primary_up 
44408:  alias nextweapon  melee_down 
44408:  alias previousweapon  primary_up 
44408:  alias switch_between_slot1_and_slot2  primary_up  
44408: slot2
44408:  alias viewmodel_toggle viewmodels_on 
44408:  viewmodel_fov 84
44408:  cl_interp 0
44408: +attack
44408: hud_medicautocallersthreshold  75  
44408:  alias weapon1  primary_up 
44408:  alias weapon2  secondary_down 
44408:  alias weapon3  melee_down 
44408:  alias lastweapon  primary_up 
44408:  alias nextweapon  melee_down 
44408:  alias previousweapon  primary_up 
44408:  alias switch_between_slot1_and_slot2  primary_up  
44408: slot2
44408:  alias viewmodel_toggle viewmodels_on 
44408:  viewmodel_fov 84
44408:  cl_interp 0
44408: +attack
44408: hud_medicautocallersthreshold  75  
44408:  alias weapon1  primary_up 
44408:  alias weapon2  secondary_down 
44408:  alias weapon3  melee_down 
44408:  alias lastweapon  primary_up 
44408:  alias nextweapon  melee_down 
44408:  alias previousweapon  primary_up 
44408:  alias switch_between_slot1_and_slot2  primary_up  
44441: -forward
44441: +back
44441: alias checkback +back 
44442: ATTACK BACK MOVERIGHT
44449: -moveright
44449: +moveleft
44449: alias checkleft +moveleft 
44450: ATTACK BACK MOVELEFT
44454: -moveright
44454: +moveleft 
44454: alias checkright none 
44470: -back
44470: alias checkback none 
44471: ATTACK MOVELEFT
44483: -moveleft
44483: +moveright
44483: alias checkright +moveright 
44483: -moveleft
44483: +moveright 
44483: alias checkleft none 
44485: ATTACK MOVERIGHT
44485: slot1
44485:  alias viewmodel_toggle viewmodels_off 
44485:  viewmodel_fov 84
44485:  cl_interp 0
44485: -attack
44485: hud_medicautocallersthreshold  150  
44485:  alias weapon1  primary_up 
44485:  alias weapon2  secondary_down 
44485:  alias weapon3  melee_up 
44485:  alias lastweapon  secondary_down 
44485:  alias nextweapon  secondary_down 
44485:  alias previousweapon  melee_up 
44485:  alias switch_between_slot1_and_slot2  secondary_down  
44485: slot1
44485:  alias viewmodel_toggle viewmodels_off 
44485:  viewmodel_fov 84
44485:  cl_interp 0
44485: -attack
44485: hud_medicautocallersthreshold  150  
44485:  alias weapon1  primary_up 
44485:  alias weapon2  secondary_down 
44485:  alias weapon3  melee_up 
44485:  alias lastweapon  secondary_down 
44485:  alias nextweapon  secondary_down 
44485:  alias previousweapon  melee_up 
44485:  alias switch_between_slot1_and_slot2  secondary_down  
44486: MOVERIGHT
44486: slot1
44486:  alias viewmodel_toggle viewmodels_off 
44486:  viewmodel_fov 84
44486:  cl_interp 0
44486: -attack
44486: hud_medicautocallersthreshold  150  
44486:  alias weapon1  primary_up 
44486:  alias weapon2  secondary_down 
44486:  alias weapon3  melee_up 
44486:  alias lastweapon  secondary_down 
44486:  alias nextweapon  secondary_down 
44486:  alias previousweapon  melee_up 
44486:  alias switch_between_slot1_and_slot2  secondary_down  
44487: slot1
44487:  alias viewmodel_toggle viewmodels_off 
44487:  viewmodel_fov 84
44487:  cl_interp 0
44487: -attack
44487: hud_medicautocallersthreshold  150  
44487:  alias weapon1  primary_up 
44487:  alias weapon2  secondary_down 
44487:  alias weapon3  melee_up 
44487:  alias lastweapon  secondary_down 
44487:  alias nextweapon  secondary_down 
44487:  alias previousweapon  melee_up 
44487:  alias switch_between_slot1_and_slot2  secondary_down  
44487: slot1
44487:  alias viewmodel_toggle viewmodels_off 
44487:  viewmodel_fov 84
44487:  cl_interp 0
44487: -attack
44487: hud_medicautocallersthreshold  150  
44487:  alias weapon1  primary_up 
44487:  alias weapon2  secondary_down 
44487:  alias weapon3  melee_up 
44487:  alias lastweapon  secondary_down 
44487:  alias nextweapon  secondary_down 
44487:  alias previousweapon  melee_up 
44487:  alias switch_between_slot1_and_slot2  secondary_down  
44488: slot1
44488:  alias viewmodel_toggle viewmodels_off 
44488:  viewmodel_fov 84
44488:  cl_interp 0
44488: -attack
44488: hud_medicautocallersthreshold  150  
44488:  alias weapon1  primary_up 
44488:  alias weapon2  secondary_down 
44488:  alias weapon3  melee_up 
44488:  alias lastweapon  secondary_down 
44488:  alias nextweapon  secondary_down 
44488:  alias previousweapon  melee_up 
44488:  alias switch_between_slot1_and_slot2  secondary_down  
44488: slot1
44488:  alias viewmodel_toggle viewmodels_off 
44488:  viewmodel_fov 84
44488:  cl_interp 0
44488: -attack
44488: hud_medicautocallersthreshold  150  
44488:  alias weapon1  primary_up 
44488:  alias weapon2  secondary_down 
44488:  alias weapon3  melee_up 
44488:  alias lastweapon  secondary_down 
44488:  alias nextweapon  secondary_down 
44488:  alias previousweapon  melee_up 
44488:  alias switch_between_slot1_and_slot2  secondary_down  
44489: slot1
44489:  alias viewmodel_toggle viewmodels_off 
44489:  viewmodel_fov 84
44489:  cl_interp 0
44489: -attack
44489: hud_medicautocallersthreshold  150  
44489:  alias weapon1  primary_up 
44489:  alias weapon2  secondary_down 
44489:  alias weapon3  melee_up 
44489:  alias lastweapon  secondary_down 
44489:  alias nextweapon  secondary_down 
44489:  alias previousweapon  melee_up 
44489:  alias switch_between_slot1_and_slot2  secondary_down  
44489: -back
44489: +forward
44489: alias checkfwd +forward 
44489: slot1
44489:  alias viewmodel_toggle viewmodels_off 
44489:  viewmodel_fov 84
44489:  cl_interp 0
44489: -attack
44489: hud_medicautocallersthreshold  150  
44489:  alias weapon1  primary_up 
44489:  alias weapon2  secondary_down 
44489:  alias weapon3  melee_up 
44489:  alias lastweapon  secondary_down 
44489:  alias nextweapon  secondary_down 
44489:  alias previousweapon  melee_up 
44489:  alias switch_between_slot1_and_slot2  secondary_down  
44491: FORWARD MOVERIGHT
44497: -moveright
44497: alias checkright none 
44498: FORWARD
44498: -moveright
44498: +moveleft
44498: alias checkleft +moveleft 
44499: FORWARD MOVELEFT
44513: -moveleft
44513: alias checkleft none 
44514: FORWARD
44515: -forward
44515: alias checkfwd none 
44517: no buttons
44520: +attack 107
44522: ATTACK
44526: -moveleft
44526: +moveright
44526: alias checkright +moveright 
44528: ATTACK MOVERIGHT
44529: -attack 107
44530: MOVERIGHT
44535: slot2
44535:  alias viewmodel_toggle viewmodels_on 
44535:  viewmodel_fov 84
44535:  cl_interp 0
44535: +attack
44535: hud_medicautocallersthreshold  75  
44535:  alias weapon1  primary_up 
44535:  alias weapon2  secondary_down 
44535:  alias weapon3  melee_down 
44535:  alias lastweapon  primary_up 
44535:  alias nextweapon  melee_down 
44535:  alias previousweapon  primary_up 
44535:  alias switch_between_slot1_and_slot2  primary_up  
44535: ATTACK MOVERIGHT
44535: slot2
44535:  alias viewmodel_toggle viewmodels_on 
44535:  viewmodel_fov 84
44535:  cl_interp 0
44535: +attack
44535: hud_medicautocallersthreshold  75  
44535:  alias weapon1  primary_up 
44535:  alias weapon2  secondary_down 
44535:  alias weapon3  melee_down 
44535:  alias lastweapon  primary_up 
44535:  alias nextweapon  melee_down 
44535:  alias previousweapon  primary_up 
44535:  alias switch_between_slot1_and_slot2  primary_up  
44536: slot2
44536:  alias viewmodel_toggle viewmodels_on 
44536:  viewmodel_fov 84
44536:  cl_interp 0
44536: +attack
44536: hud_medicautocallersthreshold  75  
44536:  alias weapon1  primary_up 
44536:  alias weapon2  secondary_down 
44536:  alias weapon3  melee_down 
44536:  alias lastweapon  primary_up 
44536:  alias nextweapon  melee_down 
44536:  alias previousweapon  primary_up 
44536:  alias switch_between_slot1_and_slot2  primary_up  
44536: slot2
44536:  alias viewmodel_toggle viewmodels_on 
44536:  viewmodel_fov 84
44536:  cl_interp 0
44536: +attack
44536: hud_medicautocallersthreshold  75  
44536:  alias weapon1  primary_up 
44536:  alias weapon2  secondary_down 
44536:  alias weapon3  melee_down 
44536:  alias lastweapon  primary_up 
44536:  alias nextweapon  melee_down 
44536:  alias previousweapon  primary_up 
44536:  alias switch_between_slot1_and_slot2  primary_up  
44536: slot2
44536:  alias viewmodel_toggle viewmodels_on 
44536:  viewmodel_fov 84
44536:  cl_interp 0
44536: +attack
44536: hud_medicautocallersthreshold  75  
44536:  alias weapon1  primary_up 
44536:  alias weapon2  secondary_down 
44536:  alias weapon3  melee_down 
44536:  alias lastweapon  primary_up 
44536:  alias nextweapon  melee_down 
44536:  alias previousweapon  primary_up 
44536:  alias switch_between_slot1_and_slot2  primary_up  
44536: slot2
44536:  alias viewmodel_toggle viewmodels_on 
44536:  viewmodel_fov 84
44536:  cl_interp 0
44536: +attack
44536: hud_medicautocallersthreshold  75  
44536:  alias weapon1  primary_up 
44536:  alias weapon2  secondary_down 
44536:  alias weapon3  melee_down 
44536:  alias lastweapon  primary_up 
44536:  alias nextweapon  melee_down 
44536:  alias previousweapon  primary_up 
44536:  alias switch_between_slot1_and_slot2  primary_up  
44536: slot2
44536:  alias viewmodel_toggle viewmodels_on 
44536:  viewmodel_fov 84
44536:  cl_interp 0
44536: +attack
44536: hud_medicautocallersthreshold  75  
44536:  alias weapon1  primary_up 
44536:  alias weapon2  secondary_down 
44536:  alias weapon3  melee_down 
44536:  alias lastweapon  primary_up 
44536:  alias nextweapon  melee_down 
44536:  alias previousweapon  primary_up 
44536:  alias switch_between_slot1_and_slot2  primary_up  
44538: slot2
44538:  alias viewmodel_toggle viewmodels_on 
44538:  viewmodel_fov 84
44538:  cl_interp 0
44538: +attack
44538: hud_medicautocallersthreshold  75  
44538:  alias weapon1  primary_up 
44538:  alias weapon2  secondary_down 
44538:  alias weapon3  melee_down 
44538:  alias lastweapon  primary_up 
44538:  alias nextweapon  melee_down 
44538:  alias previousweapon  primary_up 
44538:  alias switch_between_slot1_and_slot2  primary_up  
44538: slot2
44538:  alias viewmodel_toggle viewmodels_on 
44538:  viewmodel_fov 84
44538:  cl_interp 0
44538: +attack
44538: hud_medicautocallersthreshold  75  
44538:  alias weapon1  primary_up 
44538:  alias weapon2  secondary_down 
44538:  alias weapon3  melee_down 
44538:  alias lastweapon  primary_up 
44538:  alias nextweapon  melee_down 
44538:  alias previousweapon  primary_up 
44538:  alias switch_between_slot1_and_slot2  primary_up  
44538: slot2
44538:  alias viewmodel_toggle viewmodels_on 
44538:  viewmodel_fov 84
44538:  cl_interp 0
44538: +attack
44538: hud_medicautocallersthreshold  75  
44538:  alias weapon1  primary_up 
44538:  alias weapon2  secondary_down 
44538:  alias weapon3  melee_down 
44538:  alias lastweapon  primary_up 
44538:  alias nextweapon  melee_down 
44538:  alias previousweapon  primary_up 
44538:  alias switch_between_slot1_and_slot2  primary_up  
44538: slot2
44538:  alias viewmodel_toggle viewmodels_on 
44538:  viewmodel_fov 84
44538:  cl_interp 0
44538: +attack
44538: hud_medicautocallersthreshold  75  
44538:  alias weapon1  primary_up 
44538:  alias weapon2  secondary_down 
44538:  alias weapon3  melee_down 
44538:  alias lastweapon  primary_up 
44538:  alias nextweapon  melee_down 
44538:  alias previousweapon  primary_up 
44538:  alias switch_between_slot1_and_slot2  primary_up  
44539: slot2
44539:  alias viewmodel_toggle viewmodels_on 
44539:  viewmodel_fov 84
44539:  cl_interp 0
44539: +attack
44539: hud_medicautocallersthreshold  75  
44539:  alias weapon1  primary_up 
44539:  alias weapon2  secondary_down 
44539:  alias weapon3  melee_down 
44539:  alias lastweapon  primary_up 
44539:  alias nextweapon  melee_down 
44539:  alias previousweapon  primary_up 
44539:  alias switch_between_slot1_and_slot2  primary_up  
44539: slot2
44539:  alias viewmodel_toggle viewmodels_on 
44539:  viewmodel_fov 84
44539:  cl_interp 0
44539: +attack
44539: hud_medicautocallersthreshold  75  
44539:  alias weapon1  primary_up 
44539:  alias weapon2  secondary_down 
44539:  alias weapon3  melee_down 
44539:  alias lastweapon  primary_up 
44539:  alias nextweapon  melee_down 
44539:  alias previousweapon  primary_up 
44539:  alias switch_between_slot1_and_slot2  primary_up  
44540: slot2
44540:  alias viewmodel_toggle viewmodels_on 
44540:  viewmodel_fov 84
44540:  cl_interp 0
44540: +attack
44540: hud_medicautocallersthreshold  75  
44540:  alias weapon1  primary_up 
44540:  alias weapon2  secondary_down 
44540:  alias weapon3  melee_down 
44540:  alias lastweapon  primary_up 
44540:  alias nextweapon  melee_down 
44540:  alias previousweapon  primary_up 
44540:  alias switch_between_slot1_and_slot2  primary_up  
44540: slot2
44540:  alias viewmodel_toggle viewmodels_on 
44540:  viewmodel_fov 84
44540:  cl_interp 0
44540: +attack
44540: hud_medicautocallersthreshold  75  
44540:  alias weapon1  primary_up 
44540:  alias weapon2  secondary_down 
44540:  alias weapon3  melee_down 
44540:  alias lastweapon  primary_up 
44540:  alias nextweapon  melee_down 
44540:  alias previousweapon  primary_up 
44540:  alias switch_between_slot1_and_slot2  primary_up  
44540: slot2
44540:  alias viewmodel_toggle viewmodels_on 
44540:  viewmodel_fov 84
44540:  cl_interp 0
44540: +attack
44540: hud_medicautocallersthreshold  75  
44540:  alias weapon1  primary_up 
44540:  alias weapon2  secondary_down 
44540:  alias weapon3  melee_down 
44540:  alias lastweapon  primary_up 
44540:  alias nextweapon  melee_down 
44540:  alias previousweapon  primary_up 
44540:  alias switch_between_slot1_and_slot2  primary_up  
44540: slot2
44540:  alias viewmodel_toggle viewmodels_on 
44540:  viewmodel_fov 84
44540:  cl_interp 0
44540: +attack
44540: hud_medicautocallersthreshold  75  
44540:  alias weapon1  primary_up 
44540:  alias weapon2  secondary_down 
44540:  alias weapon3  melee_down 
44540:  alias lastweapon  primary_up 
44540:  alias nextweapon  melee_down 
44540:  alias previousweapon  primary_up 
44540:  alias switch_between_slot1_and_slot2  primary_up  
44541: slot2
44541:  alias viewmodel_toggle viewmodels_on 
44541:  viewmodel_fov 84
44541:  cl_interp 0
44541: +attack
44541: hud_medicautocallersthreshold  75  
44541:  alias weapon1  primary_up 
44541:  alias weapon2  secondary_down 
44541:  alias weapon3  melee_down 
44541:  alias lastweapon  primary_up 
44541:  alias nextweapon  melee_down 
44541:  alias previousweapon  primary_up 
44541:  alias switch_between_slot1_and_slot2  primary_up  
44541: slot2
44541:  alias viewmodel_toggle viewmodels_on 
44541:  viewmodel_fov 84
44541:  cl_interp 0
44541: +attack
44541: hud_medicautocallersthreshold  75  
44541:  alias weapon1  primary_up 
44541:  alias weapon2  secondary_down 
44541:  alias weapon3  melee_down 
44541:  alias lastweapon  primary_up 
44541:  alias nextweapon  melee_down 
44541:  alias previousweapon  primary_up 
44541:  alias switch_between_slot1_and_slot2  primary_up  
44542: slot2
44542:  alias viewmodel_toggle viewmodels_on 
44542:  viewmodel_fov 84
44542:  cl_interp 0
44542: +attack
44542: hud_medicautocallersthreshold  75  
44542:  alias weapon1  primary_up 
44542:  alias weapon2  secondary_down 
44542:  alias weapon3  melee_down 
44542:  alias lastweapon  primary_up 
44542:  alias nextweapon  melee_down 
44542:  alias previousweapon  primary_up 
44542:  alias switch_between_slot1_and_slot2  primary_up  
44544: slot2
44544:  alias viewmodel_toggle viewmodels_on 
44544:  viewmodel_fov 84
44544:  cl_interp 0
44544: +attack
44544: hud_medicautocallersthreshold  75  
44544:  alias weapon1  primary_up 
44544:  alias weapon2  secondary_down 
44544:  alias weapon3  melee_down 
44544:  alias lastweapon  primary_up 
44544:  alias nextweapon  melee_down 
44544:  alias previousweapon  primary_up 
44544:  alias switch_between_slot1_and_slot2  primary_up  
44550: -back
44550: +forward
44550: alias checkfwd +forward 
44551: ATTACK FORWARD MOVERIGHT
44563: -forward
44563: alias checkfwd none 
44565: ATTACK MOVERIGHT
44572: -moveright
44572: +moveleft
44572: alias checkleft +moveleft 
44574: ATTACK MOVELEFT
44576: -moveright
44576: +moveleft 
44576: alias checkright none 
44582: slot2
44582:  alias viewmodel_toggle viewmodels_on 
44582:  viewmodel_fov 84
44582:  cl_interp 0
44582: +attack
44582: hud_medicautocallersthreshold  75  
44582:  alias weapon1  primary_up 
44582:  alias weapon2  secondary_down 
44582:  alias weapon3  melee_down 
44582:  alias lastweapon  primary_up 
44582:  alias nextweapon  melee_down 
44582:  alias previousweapon  primary_up 
44582:  alias switch_between_slot1_and_slot2  primary_up  
44582: -back
44582: +forward
44582: alias checkfwd +forward 
44582: slot2
44582:  alias viewmodel_toggle viewmodels_on 
44582:  viewmodel_fov 84
44582:  cl_interp 0
44582: +attack
44582: hud_medicautocallersthreshold  75  
44582:  alias weapon1  primary_up 
44582:  alias weapon2  secondary_down 
44582:  alias weapon3  melee_down 
44582:  alias lastweapon  primary_up 
44582:  alias nextweapon  melee_down 
44582:  alias previousweapon  primary_up 
44582:  alias switch_between_slot1_and_slot2  primary_up  
44583: ATTACK FORWARD MOVELEFT
44583: slot2
44583:  alias viewmodel_toggle viewmodels_on 
44583:  viewmodel_fov 84
44583:  cl_interp 0
44583: +attack
44583: hud_medicautocallersthreshold  75  
44583:  alias weapon1  primary_up 
44583:  alias weapon2  secondary_down 
44583:  alias weapon3  melee_down 
44583:  alias lastweapon  primary_up 
44583:  alias nextweapon  melee_down 
44583:  alias previousweapon  primary_up 
44583:  alias switch_between_slot1_and_slot2  primary_up  
44585: slot2
44585:  alias viewmodel_toggle viewmodels_on 
44585:  viewmodel_fov 84
44585:  cl_interp 0
44585: +attack
44585: hud_medicautocallersthreshold  75  
44585:  alias weapon1  primary_up 
44585:  alias weapon2  secondary_down 
44585:  alias weapon3  melee_down 
44585:  alias lastweapon  primary_up 
44585:  alias nextweapon  melee_down 
44585:  alias previousweapon  primary_up 
44585:  alias switch_between_slot1_and_slot2  primary_up  
44585: slot2
44585:  alias viewmodel_toggle viewmodels_on 
44585:  viewmodel_fov 84
44585:  cl_interp 0
44585: +attack
44585: hud_medicautocallersthreshold  75  
44585:  alias weapon1  primary_up 
44585:  alias weapon2  secondary_down 
44585:  alias weapon3  melee_down 
44585:  alias lastweapon  primary_up 
44585:  alias nextweapon  melee_down 
44585:  alias previousweapon  primary_up 
44585:  alias switch_between_slot1_and_slot2  primary_up  
44585: slot2
44585:  alias viewmodel_toggle viewmodels_on 
44585:  viewmodel_fov 84
44585:  cl_interp 0
44585: +attack
44585: hud_medicautocallersthreshold  75  
44585:  alias weapon1  primary_up 
44585:  alias weapon2  secondary_down 
44585:  alias weapon3  melee_down 
44585:  alias lastweapon  primary_up 
44585:  alias nextweapon  melee_down 
44585:  alias previousweapon  primary_up 
44585:  alias switch_between_slot1_and_slot2  primary_up  
44585: slot2
44585:  alias viewmodel_toggle viewmodels_on 
44585:  viewmodel_fov 84
44585:  cl_interp 0
44585: +attack
44585: hud_medicautocallersthreshold  75  
44585:  alias weapon1  primary_up 
44585:  alias weapon2  secondary_down 
44585:  alias weapon3  melee_down 
44585:  alias lastweapon  primary_up 
44585:  alias nextweapon  melee_down 
44585:  alias previousweapon  primary_up 
44585:  alias switch_between_slot1_and_slot2  primary_up  
44586: slot2
44586:  alias viewmodel_toggle viewmodels_on 
44586:  viewmodel_fov 84
44586:  cl_interp 0
44586: +attack
44586: hud_medicautocallersthreshold  75  
44586:  alias weapon1  primary_up 
44586:  alias weapon2  secondary_down 
44586:  alias weapon3  melee_down 
44586:  alias lastweapon  primary_up 
44586:  alias nextweapon  melee_down 
44586:  alias previousweapon  primary_up 
44586:  alias switch_between_slot1_and_slot2  primary_up  
44588: slot2
44588:  alias viewmodel_toggle viewmodels_on 
44588:  viewmodel_fov 84
44588:  cl_interp 0
44588: +attack
44588: hud_medicautocallersthreshold  75  
44588:  alias weapon1  primary_up 
44588:  alias weapon2  secondary_down 
44588:  alias weapon3  melee_down 
44588:  alias lastweapon  primary_up 
44588:  alias nextweapon  melee_down 
44588:  alias previousweapon  primary_up 
44588:  alias switch_between_slot1_and_slot2  primary_up  
44597: +jump 65
44598: ATTACK JUMP FORWARD MOVELEFT
44602: -forward
44602: alias checkfwd none 
44604: ATTACK JUMP MOVELEFT
44604: -jump 65
44605: ATTACK MOVELEFT
44629: -back
44629: +forward
44629: alias checkfwd +forward 
44630: ATTACK FORWARD MOVELEFT
44630: slot1
44630:  alias viewmodel_toggle viewmodels_off 
44630:  viewmodel_fov 84
44630:  cl_interp 0
44630: -attack
44630: hud_medicautocallersthreshold  150  
44630:  alias weapon1  primary_up 
44630:  alias weapon2  secondary_down 
44630:  alias weapon3  melee_up 
44630:  alias lastweapon  secondary_down 
44630:  alias nextweapon  secondary_down 
44630:  alias previousweapon  melee_up 
44630:  alias switch_between_slot1_and_slot2  secondary_down  
44631: FORWARD MOVELEFT
44631: slot1
44631:  alias viewmodel_toggle viewmodels_off 
44631:  viewmodel_fov 84
44631:  cl_interp 0
44631: -attack
44631: hud_medicautocallersthreshold  150  
44631:  alias weapon1  primary_up 
44631:  alias weapon2  secondary_down 
44631:  alias weapon3  melee_up 
44631:  alias lastweapon  secondary_down 
44631:  alias nextweapon  secondary_down 
44631:  alias previousweapon  melee_up 
44631:  alias switch_between_slot1_and_slot2  secondary_down  
44633: slot1
44633:  alias viewmodel_toggle viewmodels_off 
44633:  viewmodel_fov 84
44633:  cl_interp 0
44633: -attack
44633: hud_medicautocallersthreshold  150  
44633:  alias weapon1  primary_up 
44633:  alias weapon2  secondary_down 
44633:  alias weapon3  melee_up 
44633:  alias lastweapon  secondary_down 
44633:  alias nextweapon  secondary_down 
44633:  alias previousweapon  melee_up 
44633:  alias switch_between_slot1_and_slot2  secondary_down  
44633: -moveleft
44633: alias checkleft none 
44633: -moveleft
44633: +moveright
44633: alias checkright +moveright 
44633: slot1
44633:  alias viewmodel_toggle viewmodels_off 
44633:  viewmodel_fov 84
44633:  cl_interp 0
44633: -attack
44633: hud_medicautocallersthreshold  150  
44633:  alias weapon1  primary_up 
44633:  alias weapon2  secondary_down 
44633:  alias weapon3  melee_up 
44633:  alias lastweapon  secondary_down 
44633:  alias nextweapon  secondary_down 
44633:  alias previousweapon  melee_up 
44633:  alias switch_between_slot1_and_slot2  secondary_down  
44634: FORWARD MOVERIGHT
44634: slot1
44634:  alias viewmodel_toggle viewmodels_off 
44634:  viewmodel_fov 84
44634:  cl_interp 0
44634: -attack
44634: hud_medicautocallersthreshold  150  
44634:  alias weapon1  primary_up 
44634:  alias weapon2  secondary_down 
44634:  alias weapon3  melee_up 
44634:  alias lastweapon  secondary_down 
44634:  alias nextweapon  secondary_down 
44634:  alias previousweapon  melee_up 
44634:  alias switch_between_slot1_and_slot2  secondary_down  
44635: slot1
44635:  alias viewmodel_toggle viewmodels_off 
44635:  viewmodel_fov 84
44635:  cl_interp 0
44635: -attack
44635: hud_medicautocallersthreshold  150  
44635:  alias weapon1  primary_up 
44635:  alias weapon2  secondary_down 
44635:  alias weapon3  melee_up 
44635:  alias lastweapon  secondary_down 
44635:  alias nextweapon  secondary_down 
44635:  alias previousweapon  melee_up 
44635:  alias switch_between_slot1_and_slot2  secondary_down  
44649: -moveright
44649: alias checkright none 
44649: FORWARD
44653: -moveright
44653: +moveleft
44653: alias checkleft +moveleft 
44654: FORWARD MOVELEFT
44660: -moveleft
44660: alias checkleft none 
44661: FORWARD
44663: -moveleft
44663: +moveright
44663: alias checkright +moveright 
44664: FORWARD MOVERIGHT
44670: -forward
44670: alias checkfwd none 
44672: MOVERIGHT
44676: +attack 107
44678: ATTACK MOVERIGHT
44686: -attack 107
44686: -moveright
44686: +moveleft
44686: alias checkleft +moveleft 
44687: MOVELEFT
44691: slot2
44691:  alias viewmodel_toggle viewmodels_on 
44691:  viewmodel_fov 84
44691:  cl_interp 0
44691: +attack
44691: hud_medicautocallersthreshold  75  
44691:  alias weapon1  primary_up 
44691:  alias weapon2  secondary_down 
44691:  alias weapon3  melee_down 
44691:  alias lastweapon  primary_up 
44691:  alias nextweapon  melee_down 
44691:  alias previousweapon  primary_up 
44691:  alias switch_between_slot1_and_slot2  primary_up  
44691: -moveright
44691: +moveleft 
44691: alias checkright none 
44693: ATTACK MOVELEFT
44693: slot2
44693:  alias viewmodel_toggle viewmodels_on 
44693:  viewmodel_fov 84
44693:  cl_interp 0
44693: +attack
44693: hud_medicautocallersthreshold  75  
44693:  alias weapon1  primary_up 
44693:  alias weapon2  secondary_down 
44693:  alias weapon3  melee_down 
44693:  alias lastweapon  primary_up 
44693:  alias nextweapon  melee_down 
44693:  alias previousweapon  primary_up 
44693:  alias switch_between_slot1_and_slot2  primary_up  
44693: slot2
44693:  alias viewmodel_toggle viewmodels_on 
44693:  viewmodel_fov 84
44693:  cl_interp 0
44693: +attack
44693: hud_medicautocallersthreshold  75  
44693:  alias weapon1  primary_up 
44693:  alias weapon2  secondary_down 
44693:  alias weapon3  melee_down 
44693:  alias lastweapon  primary_up 
44693:  alias nextweapon  melee_down 
44693:  alias previousweapon  primary_up 
44693:  alias switch_between_slot1_and_slot2  primary_up  
44693: slot2
44693:  alias viewmodel_toggle viewmodels_on 
44693:  viewmodel_fov 84
44693:  cl_interp 0
44693: +attack
44693: hud_medicautocallersthreshold  75  
44693:  alias weapon1  primary_up 
44693:  alias weapon2  secondary_down 
44693:  alias weapon3  melee_down 
44693:  alias lastweapon  primary_up 
44693:  alias nextweapon  melee_down 
44693:  alias previousweapon  primary_up 
44693:  alias switch_between_slot1_and_slot2  primary_up  
44694: slot2
44694:  alias viewmodel_toggle viewmodels_on 
44694:  viewmodel_fov 84
44694:  cl_interp 0
44694: +attack
44694: hud_medicautocallersthreshold  75  
44694:  alias weapon1  primary_up 
44694:  alias weapon2  secondary_down 
44694:  alias weapon3  melee_down 
44694:  alias lastweapon  primary_up 
44694:  alias nextweapon  melee_down 
44694:  alias previousweapon  primary_up 
44694:  alias switch_between_slot1_and_slot2  primary_up  
44694:  alias viewmodel_toggle viewmodels_off 
44694: slot2
44694:  alias viewmodel_toggle viewmodels_on 
44694:  viewmodel_fov 84
44694:  cl_interp 0
44694: +attack
44694: hud_medicautocallersthreshold  75  
44694:  alias weapon1  primary_up 
44694:  alias weapon2  secondary_down 
44694:  alias weapon3  melee_down 
44694:  alias lastweapon  primary_up 
44694:  alias nextweapon  melee_down 
44694:  alias previousweapon  primary_up 
44694:  alias switch_between_slot1_and_slot2  primary_up  
44694: slot2
44694:  alias viewmodel_toggle viewmodels_on 
44694:  viewmodel_fov 84
44694:  cl_interp 0
44694: +attack
44694: hud_medicautocallersthreshold  75  
44694:  alias weapon1  primary_up 
44694:  alias weapon2  secondary_down 
44694:  alias weapon3  melee_down 
44694:  alias lastweapon  primary_up 
44694:  alias nextweapon  melee_down 
44694:  alias previousweapon  primary_up 
44694:  alias switch_between_slot1_and_slot2  primary_up  
44695: slot2
44695:  alias viewmodel_toggle viewmodels_on 
44695:  viewmodel_fov 84
44695:  cl_interp 0
44695: +attack
44695: hud_medicautocallersthreshold  75  
44695:  alias weapon1  primary_up 
44695:  alias weapon2  secondary_down 
44695:  alias weapon3  melee_down 
44695:  alias lastweapon  primary_up 
44695:  alias nextweapon  melee_down 
44695:  alias previousweapon  primary_up 
44695:  alias switch_between_slot1_and_slot2  primary_up  
44695: slot2
44695:  alias viewmodel_toggle viewmodels_on 
44695:  viewmodel_fov 84
44695:  cl_interp 0
44695: +attack
44695: hud_medicautocallersthreshold  75  
44695:  alias weapon1  primary_up 
44695:  alias weapon2  secondary_down 
44695:  alias weapon3  melee_down 
44695:  alias lastweapon  primary_up 
44695:  alias nextweapon  melee_down 
44695:  alias previousweapon  primary_up 
44695:  alias switch_between_slot1_and_slot2  primary_up  
44695: slot2
44695:  alias viewmodel_toggle viewmodels_on 
44695:  viewmodel_fov 84
44695:  cl_interp 0
44695: +attack
44695: hud_medicautocallersthreshold  75  
44695:  alias weapon1  primary_up 
44695:  alias weapon2  secondary_down 
44695:  alias weapon3  melee_down 
44695:  alias lastweapon  primary_up 
44695:  alias nextweapon  melee_down 
44695:  alias previousweapon  primary_up 
44695:  alias switch_between_slot1_and_slot2  primary_up  
44695: slot2
44695:  alias viewmodel_toggle viewmodels_on 
44695:  viewmodel_fov 84
44695:  cl_interp 0
44695: +attack
44695: hud_medicautocallersthreshold  75  
44695:  alias weapon1  primary_up 
44695:  alias weapon2  secondary_down 
44695:  alias weapon3  melee_down 
44695:  alias lastweapon  primary_up 
44695:  alias nextweapon  melee_down 
44695:  alias previousweapon  primary_up 
44695:  alias switch_between_slot1_and_slot2  primary_up  
44698: slot2
44698:  alias viewmodel_toggle viewmodels_on 
44698:  viewmodel_fov 84
44698:  cl_interp 0
44698: +attack
44698: hud_medicautocallersthreshold  75  
44698:  alias weapon1  primary_up 
44698:  alias weapon2  secondary_down 
44698:  alias weapon3  melee_down 
44698:  alias lastweapon  primary_up 
44698:  alias nextweapon  melee_down 
44698:  alias previousweapon  primary_up 
44698:  alias switch_between_slot1_and_slot2  primary_up  
44698: -back
44698: +forward
44698: alias checkfwd +forward 
44698: slot2
44698:  alias viewmodel_toggle viewmodels_on 
44698:  viewmodel_fov 84
44698:  cl_interp 0
44698: +attack
44698: hud_medicautocallersthreshold  75  
44698:  alias weapon1  primary_up 
44698:  alias weapon2  secondary_down 
44698:  alias weapon3  melee_down 
44698:  alias lastweapon  primary_up 
44698:  alias nextweapon  melee_down 
44698:  alias previousweapon  primary_up 
44698:  alias switch_between_slot1_and_slot2  primary_up  
44698: slot2
44698:  alias viewmodel_toggle viewmodels_on 
44698:  viewmodel_fov 84
44698:  cl_interp 0
44698: +attack
44698: hud_medicautocallersthreshold  75  
44698:  alias weapon1  primary_up 
44698:  alias weapon2  secondary_down 
44698:  alias weapon3  melee_down 
44698:  alias lastweapon  primary_up 
44698:  alias nextweapon  melee_down 
44698:  alias previousweapon  primary_up 
44698:  alias switch_between_slot1_and_slot2  primary_up  
44699: ATTACK FORWARD MOVELEFT
44699: slot2
44699:  alias viewmodel_toggle viewmodels_on 
44699:  viewmodel_fov 84
44699:  cl_interp 0
44699: +attack
44699: hud_medicautocallersthreshold  75  
44699:  alias weapon1  primary_up 
44699:  alias weapon2  secondary_down 
44699:  alias weapon3  melee_down 
44699:  alias lastweapon  primary_up 
44699:  alias nextweapon  melee_down 
44699:  alias previousweapon  primary_up 
44699:  alias switch_between_slot1_and_slot2  primary_up  
44699: slot2
44699:  alias viewmodel_toggle viewmodels_on 
44699:  viewmodel_fov 84
44699:  cl_interp 0
44699: +attack
44699: hud_medicautocallersthreshold  75  
44699:  alias weapon1  primary_up 
44699:  alias weapon2  secondary_down 
44699:  alias weapon3  melee_down 
44699:  alias lastweapon  primary_up 
44699:  alias nextweapon  melee_down 
44699:  alias previousweapon  primary_up 
44699:  alias switch_between_slot1_and_slot2  primary_up  
44711: -moveleft
44711: alias checkleft none 
44712: ATTACK FORWARD
44712: -moveleft
44712: +moveright
44712: alias checkright +moveright 
44716: ATTACK FORWARD MOVERIGHT
44726: -moveright
44726: +moveleft
44726: alias checkleft +moveleft 
44727: ATTACK FORWARD MOVELEFT
44729: -forward
44729: alias checkfwd none 
44731: ATTACK MOVELEFT
44731: -moveright
44731: +moveleft 
44731: alias checkright none 
44737: slot2
44737:  alias viewmodel_toggle viewmodels_on 
44737:  viewmodel_fov 84
44737:  cl_interp 0
44737: +attack
44737: hud_medicautocallersthreshold  75  
44737:  alias weapon1  primary_up 
44737:  alias weapon2  secondary_down 
44737:  alias weapon3  melee_down 
44737:  alias lastweapon  primary_up 
44737:  alias nextweapon  melee_down 
44737:  alias previousweapon  primary_up 
44737:  alias switch_between_slot1_and_slot2  primary_up  
44737: slot2
44737:  alias viewmodel_toggle viewmodels_on 
44737:  viewmodel_fov 84
44737:  cl_interp 0
44737: +attack
44737: hud_medicautocallersthreshold  75  
44737:  alias weapon1  primary_up 
44737:  alias weapon2  secondary_down 
44737:  alias weapon3  melee_down 
44737:  alias lastweapon  primary_up 
44737:  alias nextweapon  melee_down 
44737:  alias previousweapon  primary_up 
44737:  alias switch_between_slot1_and_slot2  primary_up  
44737: slot2
44737:  alias viewmodel_toggle viewmodels_on 
44737:  viewmodel_fov 84
44737:  cl_interp 0
44737: +attack
44737: hud_medicautocallersthreshold  75  
44737:  alias weapon1  primary_up 
44737:  alias weapon2  secondary_down 
44737:  alias weapon3  melee_down 
44737:  alias lastweapon  primary_up 
44737:  alias nextweapon  melee_down 
44737:  alias previousweapon  primary_up 
44737:  alias switch_between_slot1_and_slot2  primary_up  
44737: -forward
44737: +back
44737: alias checkback +back 
44740: ATTACK BACK MOVELEFT
44740: slot2
44740:  alias viewmodel_toggle viewmodels_on 
44740:  viewmodel_fov 84
44740:  cl_interp 0
44740: +attack
44740: hud_medicautocallersthreshold  75  
44740:  alias weapon1  primary_up 
44740:  alias weapon2  secondary_down 
44740:  alias weapon3  melee_down 
44740:  alias lastweapon  primary_up 
44740:  alias nextweapon  melee_down 
44740:  alias previousweapon  primary_up 
44740:  alias switch_between_slot1_and_slot2  primary_up  
44740: slot2
44740:  alias viewmodel_toggle viewmodels_on 
44740:  viewmodel_fov 84
44740:  cl_interp 0
44740: +attack
44740: hud_medicautocallersthreshold  75  
44740:  alias weapon1  primary_up 
44740:  alias weapon2  secondary_down 
44740:  alias weapon3  melee_down 
44740:  alias lastweapon  primary_up 
44740:  alias nextweapon  melee_down 
44740:  alias previousweapon  primary_up 
44740:  alias switch_between_slot1_and_slot2  primary_up  
44741: slot2
44741:  alias viewmodel_toggle viewmodels_on 
44741:  viewmodel_fov 84
44741:  cl_interp 0
44741: +attack
44741: hud_medicautocallersthreshold  75  
44741:  alias weapon1  primary_up 
44741:  alias weapon2  secondary_down 
44741:  alias weapon3  melee_down 
44741:  alias lastweapon  primary_up 
44741:  alias nextweapon  melee_down 
44741:  alias previousweapon  primary_up 
44741:  alias switch_between_slot1_and_slot2  primary_up  
44742: slot2
44742:  alias viewmodel_toggle viewmodels_on 
44742:  viewmodel_fov 84
44742:  cl_interp 0
44742: +attack
44742: hud_medicautocallersthreshold  75  
44742:  alias weapon1  primary_up 
44742:  alias weapon2  secondary_down 
44742:  alias weapon3  melee_down 
44742:  alias lastweapon  primary_up 
44742:  alias nextweapon  melee_down 
44742:  alias previousweapon  primary_up 
44742:  alias switch_between_slot1_and_slot2  primary_up  
44742: slot2
44742:  alias viewmodel_toggle viewmodels_on 
44742:  viewmodel_fov 84
44742:  cl_interp 0
44742: +attack
44742: hud_medicautocallersthreshold  75  
44742:  alias weapon1  primary_up 
44742:  alias weapon2  secondary_down 
44742:  alias weapon3  melee_down 
44742:  alias lastweapon  primary_up 
44742:  alias nextweapon  melee_down 
44742:  alias previousweapon  primary_up 
44742:  alias switch_between_slot1_and_slot2  primary_up  
44746: -moveleft
44746: +moveright
44746: alias checkright +moveright 
44748: ATTACK BACK MOVERIGHT
44751: -moveleft
44751: +moveright 
44751: alias checkleft none 
44762: -back
44762: alias checkback none 
44763: ATTACK MOVERIGHT
44786: -forward
44786: +back
44786: alias checkback +back 
44787: ATTACK BACK MOVERIGHT
44799: -moveright
44799: +moveleft
44799: alias checkleft +moveleft 
44800: ATTACK BACK MOVELEFT
44806: -back
44806: alias checkback none 
44808: ATTACK MOVELEFT
44808: -moveright
44808: +moveleft 
44808: alias checkright none 
44810: -moveleft
44810: +moveright
44810: alias checkright +moveright 
44811: ATTACK MOVERIGHT
44813: -moveleft
44813: +moveright 
44813: alias checkleft none 
44816: -back
44816: +forward
44816: alias checkfwd +forward 
44818: ATTACK FORWARD MOVERIGHT
44819: -moveright
44819: alias checkright none 
44820: ATTACK FORWARD
44824: -moveright
44824: +moveleft
44824: alias checkleft +moveleft 
44825: ATTACK FORWARD MOVELEFT
44837: -attack 
44838: FORWARD MOVELEFT
44841: -moveleft
44841: alias checkleft none 
44841: FORWARD
44844: +attack 
44846: ATTACK FORWARD
44849: -moveright
44849: +moveleft
44849: alias checkleft +moveleft 
44850: ATTACK FORWARD MOVELEFT
44863: -moveleft
44863: alias checkleft none 
44864: ATTACK FORWARD
44865: slot2
44865:  alias viewmodel_toggle viewmodels_on 
44865:  viewmodel_fov 84
44865:  cl_interp 0
44865: +attack
44865: hud_medicautocallersthreshold  75  
44865:  alias weapon1  primary_up 
44865:  alias weapon2  secondary_down 
44865:  alias weapon3  melee_down 
44865:  alias lastweapon  primary_up 
44865:  alias nextweapon  melee_down 
44865:  alias previousweapon  primary_up 
44865:  alias switch_between_slot1_and_slot2  primary_up  
44867: -moveleft
44867: +moveright
44867: alias checkright +moveright 
44867: ATTACK FORWARD MOVERIGHT
44869: slot2
44869:  alias viewmodel_toggle viewmodels_on 
44869:  viewmodel_fov 84
44869:  cl_interp 0
44869: +attack
44869: hud_medicautocallersthreshold  75  
44869:  alias weapon1  primary_up 
44869:  alias weapon2  secondary_down 
44869:  alias weapon3  melee_down 
44869:  alias lastweapon  primary_up 
44869:  alias nextweapon  melee_down 
44869:  alias previousweapon  primary_up 
44869:  alias switch_between_slot1_and_slot2  primary_up  
44870: slot2
44870:  alias viewmodel_toggle viewmodels_on 
44870:  viewmodel_fov 84
44870:  cl_interp 0
44870: +attack
44870: hud_medicautocallersthreshold  75  
44870:  alias weapon1  primary_up 
44870:  alias weapon2  secondary_down 
44870:  alias weapon3  melee_down 
44870:  alias lastweapon  primary_up 
44870:  alias nextweapon  melee_down 
44870:  alias previousweapon  primary_up 
44870:  alias switch_between_slot1_and_slot2  primary_up  
44871: slot2
44871:  alias viewmodel_toggle viewmodels_on 
44871:  viewmodel_fov 84
44871:  cl_interp 0
44871: +attack
44871: hud_medicautocallersthreshold  75  
44871:  alias weapon1  primary_up 
44871:  alias weapon2  secondary_down 
44871:  alias weapon3  melee_down 
44871:  alias lastweapon  primary_up 
44871:  alias nextweapon  melee_down 
44871:  alias previousweapon  primary_up 
44871:  alias switch_between_slot1_and_slot2  primary_up  
44872: slot2
44872:  alias viewmodel_toggle viewmodels_on 
44872:  viewmodel_fov 84
44872:  cl_interp 0
44872: +attack
44872: hud_medicautocallersthreshold  75  
44872:  alias weapon1  primary_up 
44872:  alias weapon2  secondary_down 
44872:  alias weapon3  melee_down 
44872:  alias lastweapon  primary_up 
44872:  alias nextweapon  melee_down 
44872:  alias previousweapon  primary_up 
44872:  alias switch_between_slot1_and_slot2  primary_up  
44873: slot2
44873:  alias viewmodel_toggle viewmodels_on 
44873:  viewmodel_fov 84
44873:  cl_interp 0
44873: +attack
44873: hud_medicautocallersthreshold  75  
44873:  alias weapon1  primary_up 
44873:  alias weapon2  secondary_down 
44873:  alias weapon3  melee_down 
44873:  alias lastweapon  primary_up 
44873:  alias nextweapon  melee_down 
44873:  alias previousweapon  primary_up 
44873:  alias switch_between_slot1_and_slot2  primary_up  
44874: slot2
44874:  alias viewmodel_toggle viewmodels_on 
44874:  viewmodel_fov 84
44874:  cl_interp 0
44874: +attack
44874: hud_medicautocallersthreshold  75  
44874:  alias weapon1  primary_up 
44874:  alias weapon2  secondary_down 
44874:  alias weapon3  melee_down 
44874:  alias lastweapon  primary_up 
44874:  alias nextweapon  melee_down 
44874:  alias previousweapon  primary_up 
44874:  alias switch_between_slot1_and_slot2  primary_up  
44878: slot2
44878:  alias viewmodel_toggle viewmodels_on 
44878:  viewmodel_fov 84
44878:  cl_interp 0
44878: +attack
44878: hud_medicautocallersthreshold  75  
44878:  alias weapon1  primary_up 
44878:  alias weapon2  secondary_down 
44878:  alias weapon3  melee_down 
44878:  alias lastweapon  primary_up 
44878:  alias nextweapon  melee_down 
44878:  alias previousweapon  primary_up 
44878:  alias switch_between_slot1_and_slot2  primary_up  
44887: -attack 
44889: FORWARD MOVERIGHT
44894: +attack 
44896: ATTACK FORWARD MOVERIGHT
44901: -moveright
44901: +moveleft
44901: alias checkleft +moveleft 
44903: ATTACK FORWARD MOVELEFT
44907: -moveright
44907: +moveleft 
44907: alias checkright none 
44908: -forward
44908: alias checkfwd none 
44909: ATTACK MOVELEFT
44912: slot2
44912:  alias viewmodel_toggle viewmodels_on 
44912:  viewmodel_fov 84
44912:  cl_interp 0
44912: +attack
44912: hud_medicautocallersthreshold  75  
44912:  alias weapon1  primary_up 
44912:  alias weapon2  secondary_down 
44912:  alias weapon3  melee_down 
44912:  alias lastweapon  primary_up 
44912:  alias nextweapon  melee_down 
44912:  alias previousweapon  primary_up 
44912:  alias switch_between_slot1_and_slot2  primary_up  
44912: slot2
44912:  alias viewmodel_toggle viewmodels_on 
44912:  viewmodel_fov 84
44912:  cl_interp 0
44912: +attack
44912: hud_medicautocallersthreshold  75  
44912:  alias weapon1  primary_up 
44912:  alias weapon2  secondary_down 
44912:  alias weapon3  melee_down 
44912:  alias lastweapon  primary_up 
44912:  alias nextweapon  melee_down 
44912:  alias previousweapon  primary_up 
44912:  alias switch_between_slot1_and_slot2  primary_up  
44912: slot2
44912:  alias viewmodel_toggle viewmodels_on 
44912:  viewmodel_fov 84
44912:  cl_interp 0
44912: +attack
44912: hud_medicautocallersthreshold  75  
44912:  alias weapon1  primary_up 
44912:  alias weapon2  secondary_down 
44912:  alias weapon3  melee_down 
44912:  alias lastweapon  primary_up 
44912:  alias nextweapon  melee_down 
44912:  alias previousweapon  primary_up 
44912:  alias switch_between_slot1_and_slot2  primary_up  
44914: slot2
44914:  alias viewmodel_toggle viewmodels_on 
44914:  viewmodel_fov 84
44914:  cl_interp 0
44914: +attack
44914: hud_medicautocallersthreshold  75  
44914:  alias weapon1  primary_up 
44914:  alias weapon2  secondary_down 
44914:  alias weapon3  melee_down 
44914:  alias lastweapon  primary_up 
44914:  alias nextweapon  melee_down 
44914:  alias previousweapon  primary_up 
44914:  alias switch_between_slot1_and_slot2  primary_up  
44914: slot2
44914:  alias viewmodel_toggle viewmodels_on 
44914:  viewmodel_fov 84
44914:  cl_interp 0
44914: +attack
44914: hud_medicautocallersthreshold  75  
44914:  alias weapon1  primary_up 
44914:  alias weapon2  secondary_down 
44914:  alias weapon3  melee_down 
44914:  alias lastweapon  primary_up 
44914:  alias nextweapon  melee_down 
44914:  alias previousweapon  primary_up 
44914:  alias switch_between_slot1_and_slot2  primary_up  
44916: slot2
44916:  alias viewmodel_toggle viewmodels_on 
44916:  viewmodel_fov 84
44916:  cl_interp 0
44916: +attack
44916: hud_medicautocallersthreshold  75  
44916:  alias weapon1  primary_up 
44916:  alias weapon2  secondary_down 
44916:  alias weapon3  melee_down 
44916:  alias lastweapon  primary_up 
44916:  alias nextweapon  melee_down 
44916:  alias previousweapon  primary_up 
44916:  alias switch_between_slot1_and_slot2  primary_up  
44932: -back
44932: +forward
44932: alias checkfwd +forward 
44933: ATTACK FORWARD MOVELEFT
44945: -forward
44945: alias checkfwd none 
44946: ATTACK MOVELEFT
44954: -back
44954: +forward
44954: alias checkfwd +forward 
44955: ATTACK FORWARD MOVELEFT
44959: slot1
44959:  alias viewmodel_toggle viewmodels_off 
44959:  viewmodel_fov 84
44959:  cl_interp 0
44959: -attack
44959: hud_medicautocallersthreshold  150  
44959:  alias weapon1  primary_up 
44959:  alias weapon2  secondary_down 
44959:  alias weapon3  melee_up 
44959:  alias lastweapon  secondary_down 
44959:  alias nextweapon  secondary_down 
44959:  alias previousweapon  melee_up 
44959:  alias switch_between_slot1_and_slot2  secondary_down  
44960: FORWARD MOVELEFT
44960: -moveleft
44960: alias checkleft none 
44960: slot1
44960:  alias viewmodel_toggle viewmodels_off 
44960:  viewmodel_fov 84
44960:  cl_interp 0
44960: -attack
44960: hud_medicautocallersthreshold  150  
44960:  alias weapon1  primary_up 
44960:  alias weapon2  secondary_down 
44960:  alias weapon3  melee_up 
44960:  alias lastweapon  secondary_down 
44960:  alias nextweapon  secondary_down 
44960:  alias previousweapon  melee_up 
44960:  alias switch_between_slot1_and_slot2  secondary_down  
44961: FORWARD
44961: slot1
44961:  alias viewmodel_toggle viewmodels_off 
44961:  viewmodel_fov 84
44961:  cl_interp 0
44961: -attack
44961: hud_medicautocallersthreshold  150  
44961:  alias weapon1  primary_up 
44961:  alias weapon2  secondary_down 
44961:  alias weapon3  melee_up 
44961:  alias lastweapon  secondary_down 
44961:  alias nextweapon  secondary_down 
44961:  alias previousweapon  melee_up 
44961:  alias switch_between_slot1_and_slot2  secondary_down  
44961: slot1
44961:  alias viewmodel_toggle viewmodels_off 
44961:  viewmodel_fov 84
44961:  cl_interp 0
44961: -attack
44961: hud_medicautocallersthreshold  150  
44961:  alias weapon1  primary_up 
44961:  alias weapon2  secondary_down 
44961:  alias weapon3  melee_up 
44961:  alias lastweapon  secondary_down 
44961:  alias nextweapon  secondary_down 
44961:  alias previousweapon  melee_up 
44961:  alias switch_between_slot1_and_slot2  secondary_down  
44961: slot1
44961:  alias viewmodel_toggle viewmodels_off 
44961:  viewmodel_fov 84
44961:  cl_interp 0
44961: -attack
44961: hud_medicautocallersthreshold  150  
44961:  alias weapon1  primary_up 
44961:  alias weapon2  secondary_down 
44961:  alias weapon3  melee_up 
44961:  alias lastweapon  secondary_down 
44961:  alias nextweapon  secondary_down 
44961:  alias previousweapon  melee_up 
44961:  alias switch_between_slot1_and_slot2  secondary_down  
44962: slot1
44962:  alias viewmodel_toggle viewmodels_off 
44962:  viewmodel_fov 84
44962:  cl_interp 0
44962: -attack
44962: hud_medicautocallersthreshold  150  
44962:  alias weapon1  primary_up 
44962:  alias weapon2  secondary_down 
44962:  alias weapon3  melee_up 
44962:  alias lastweapon  secondary_down 
44962:  alias nextweapon  secondary_down 
44962:  alias previousweapon  melee_up 
44962:  alias switch_between_slot1_and_slot2  secondary_down  
44963: slot1
44963:  alias viewmodel_toggle viewmodels_off 
44963:  viewmodel_fov 84
44963:  cl_interp 0
44963: -attack
44963: hud_medicautocallersthreshold  150  
44963:  alias weapon1  primary_up 
44963:  alias weapon2  secondary_down 
44963:  alias weapon3  melee_up 
44963:  alias lastweapon  secondary_down 
44963:  alias nextweapon  secondary_down 
44963:  alias previousweapon  melee_up 
44963:  alias switch_between_slot1_and_slot2  secondary_down  
44964: slot1
44964:  alias viewmodel_toggle viewmodels_off 
44964:  viewmodel_fov 84
44964:  cl_interp 0
44964: -attack
44964: hud_medicautocallersthreshold  150  
44964:  alias weapon1  primary_up 
44964:  alias weapon2  secondary_down 
44964:  alias weapon3  melee_up 
44964:  alias lastweapon  secondary_down 
44964:  alias nextweapon  secondary_down 
44964:  alias previousweapon  melee_up 
44964:  alias switch_between_slot1_and_slot2  secondary_down  
44987: -moveleft
44987: +moveright
44987: alias checkright +moveright 
44988: FORWARD MOVERIGHT
44990: -forward
44990: alias checkfwd none 
44992: MOVERIGHT
44992: +attack 107
44992: ATTACK MOVERIGHT
44997: -forward
44997: +back
44997: alias checkback +back 
44999: ATTACK BACK MOVERIGHT
45000: -attack 107
45001: BACK MOVERIGHT
45003: slot2
45003:  alias viewmodel_toggle viewmodels_on 
45003:  viewmodel_fov 84
45003:  cl_interp 0
45003: +attack
45003: hud_medicautocallersthreshold  75  
45003:  alias weapon1  primary_up 
45003:  alias weapon2  secondary_down 
45003:  alias weapon3  melee_down 
45003:  alias lastweapon  primary_up 
45003:  alias nextweapon  melee_down 
45003:  alias previousweapon  primary_up 
45003:  alias switch_between_slot1_and_slot2  primary_up  
45004: ATTACK BACK MOVERIGHT
45004: slot2
45004:  alias viewmodel_toggle viewmodels_on 
45004:  viewmodel_fov 84
45004:  cl_interp 0
45004: +attack
45004: hud_medicautocallersthreshold  75  
45004:  alias weapon1  primary_up 
45004:  alias weapon2  secondary_down 
45004:  alias weapon3  melee_down 
45004:  alias lastweapon  primary_up 
45004:  alias nextweapon  melee_down 
45004:  alias previousweapon  primary_up 
45004:  alias switch_between_slot1_and_slot2  primary_up  
45004: slot2
45004:  alias viewmodel_toggle viewmodels_on 
45004:  viewmodel_fov 84
45004:  cl_interp 0
45004: +attack
45004: hud_medicautocallersthreshold  75  
45004:  alias weapon1  primary_up 
45004:  alias weapon2  secondary_down 
45004:  alias weapon3  melee_down 
45004:  alias lastweapon  primary_up 
45004:  alias nextweapon  melee_down 
45004:  alias previousweapon  primary_up 
45004:  alias switch_between_slot1_and_slot2  primary_up  
45004: slot2
45004:  alias viewmodel_toggle viewmodels_on 
45004:  viewmodel_fov 84
45004:  cl_interp 0
45004: +attack
45004: hud_medicautocallersthreshold  75  
45004:  alias weapon1  primary_up 
45004:  alias weapon2  secondary_down 
45004:  alias weapon3  melee_down 
45004:  alias lastweapon  primary_up 
45004:  alias nextweapon  melee_down 
45004:  alias previousweapon  primary_up 
45004:  alias switch_between_slot1_and_slot2  primary_up  
45006: slot2
45006:  alias viewmodel_toggle viewmodels_on 
45006:  viewmodel_fov 84
45006:  cl_interp 0
45006: +attack
45006: hud_medicautocallersthreshold  75  
45006:  alias weapon1  primary_up 
45006:  alias weapon2  secondary_down 
45006:  alias weapon3  melee_down 
45006:  alias lastweapon  primary_up 
45006:  alias nextweapon  melee_down 
45006:  alias previousweapon  primary_up 
45006:  alias switch_between_slot1_and_slot2  primary_up  
45006: slot2
45006:  alias viewmodel_toggle viewmodels_on 
45006:  viewmodel_fov 84
45006:  cl_interp 0
45006: +attack
45006: hud_medicautocallersthreshold  75  
45006:  alias weapon1  primary_up 
45006:  alias weapon2  secondary_down 
45006:  alias weapon3  melee_down 
45006:  alias lastweapon  primary_up 
45006:  alias nextweapon  melee_down 
45006:  alias previousweapon  primary_up 
45006:  alias switch_between_slot1_and_slot2  primary_up  
45007: slot2
45007:  alias viewmodel_toggle viewmodels_on 
45007:  viewmodel_fov 84
45007:  cl_interp 0
45007: +attack
45007: hud_medicautocallersthreshold  75  
45007:  alias weapon1  primary_up 
45007:  alias weapon2  secondary_down 
45007:  alias weapon3  melee_down 
45007:  alias lastweapon  primary_up 
45007:  alias nextweapon  melee_down 
45007:  alias previousweapon  primary_up 
45007:  alias switch_between_slot1_and_slot2  primary_up  
45007: slot2
45007:  alias viewmodel_toggle viewmodels_on 
45007:  viewmodel_fov 84
45007:  cl_interp 0
45007: +attack
45007: hud_medicautocallersthreshold  75  
45007:  alias weapon1  primary_up 
45007:  alias weapon2  secondary_down 
45007:  alias weapon3  melee_down 
45007:  alias lastweapon  primary_up 
45007:  alias nextweapon  melee_down 
45007:  alias previousweapon  primary_up 
45007:  alias switch_between_slot1_and_slot2  primary_up  
45007: slot2
45007:  alias viewmodel_toggle viewmodels_on 
45007:  viewmodel_fov 84
45007:  cl_interp 0
45007: +attack
45007: hud_medicautocallersthreshold  75  
45007:  alias weapon1  primary_up 
45007:  alias weapon2  secondary_down 
45007:  alias weapon3  melee_down 
45007:  alias lastweapon  primary_up 
45007:  alias nextweapon  melee_down 
45007:  alias previousweapon  primary_up 
45007:  alias switch_between_slot1_and_slot2  primary_up  
45007: slot2
45007:  alias viewmodel_toggle viewmodels_on 
45007:  viewmodel_fov 84
45007:  cl_interp 0
45007: +attack
45007: hud_medicautocallersthreshold  75  
45007:  alias weapon1  primary_up 
45007:  alias weapon2  secondary_down 
45007:  alias weapon3  melee_down 
45007:  alias lastweapon  primary_up 
45007:  alias nextweapon  melee_down 
45007:  alias previousweapon  primary_up 
45007:  alias switch_between_slot1_and_slot2  primary_up  
45008: slot2
45008:  alias viewmodel_toggle viewmodels_on 
45008:  viewmodel_fov 84
45008:  cl_interp 0
45008: +attack
45008: hud_medicautocallersthreshold  75  
45008:  alias weapon1  primary_up 
45008:  alias weapon2  secondary_down 
45008:  alias weapon3  melee_down 
45008:  alias lastweapon  primary_up 
45008:  alias nextweapon  melee_down 
45008:  alias previousweapon  primary_up 
45008:  alias switch_between_slot1_and_slot2  primary_up  
45008: slot2
45008:  alias viewmodel_toggle viewmodels_on 
45008:  viewmodel_fov 84
45008:  cl_interp 0
45008: +attack
45008: hud_medicautocallersthreshold  75  
45008:  alias weapon1  primary_up 
45008:  alias weapon2  secondary_down 
45008:  alias weapon3  melee_down 
45008:  alias lastweapon  primary_up 
45008:  alias nextweapon  melee_down 
45008:  alias previousweapon  primary_up 
45008:  alias switch_between_slot1_and_slot2  primary_up  
45008: slot2
45008:  alias viewmodel_toggle viewmodels_on 
45008:  viewmodel_fov 84
45008:  cl_interp 0
45008: +attack
45008: hud_medicautocallersthreshold  75  
45008:  alias weapon1  primary_up 
45008:  alias weapon2  secondary_down 
45008:  alias weapon3  melee_down 
45008:  alias lastweapon  primary_up 
45008:  alias nextweapon  melee_down 
45008:  alias previousweapon  primary_up 
45008:  alias switch_between_slot1_and_slot2  primary_up  
45008: slot2
45008:  alias viewmodel_toggle viewmodels_on 
45008:  viewmodel_fov 84
45008:  cl_interp 0
45008: +attack
45008: hud_medicautocallersthreshold  75  
45008:  alias weapon1  primary_up 
45008:  alias weapon2  secondary_down 
45008:  alias weapon3  melee_down 
45008:  alias lastweapon  primary_up 
45008:  alias nextweapon  melee_down 
45008:  alias previousweapon  primary_up 
45008:  alias switch_between_slot1_and_slot2  primary_up  
45010: slot2
45010:  alias viewmodel_toggle viewmodels_on 
45010:  viewmodel_fov 84
45010:  cl_interp 0
45010: +attack
45010: hud_medicautocallersthreshold  75  
45010:  alias weapon1  primary_up 
45010:  alias weapon2  secondary_down 
45010:  alias weapon3  melee_down 
45010:  alias lastweapon  primary_up 
45010:  alias nextweapon  melee_down 
45010:  alias previousweapon  primary_up 
45010:  alias switch_between_slot1_and_slot2  primary_up  
45011: slot2
45011:  alias viewmodel_toggle viewmodels_on 
45011:  viewmodel_fov 84
45011:  cl_interp 0
45011: +attack
45011: hud_medicautocallersthreshold  75  
45011:  alias weapon1  primary_up 
45011:  alias weapon2  secondary_down 
45011:  alias weapon3  melee_down 
45011:  alias lastweapon  primary_up 
45011:  alias nextweapon  melee_down 
45011:  alias previousweapon  primary_up 
45011:  alias switch_between_slot1_and_slot2  primary_up  
45011: slot2
45011:  alias viewmodel_toggle viewmodels_on 
45011:  viewmodel_fov 84
45011:  cl_interp 0
45011: +attack
45011: hud_medicautocallersthreshold  75  
45011:  alias weapon1  primary_up 
45011:  alias weapon2  secondary_down 
45011:  alias weapon3  melee_down 
45011:  alias lastweapon  primary_up 
45011:  alias nextweapon  melee_down 
45011:  alias previousweapon  primary_up 
45011:  alias switch_between_slot1_and_slot2  primary_up  
45014: -back
45014: alias checkback none 
45014: ATTACK MOVERIGHT
45024: -forward
45024: +back
45024: alias checkback +back 
45025: ATTACK BACK MOVERIGHT
45026: -moveright
45026: +moveleft
45026: alias checkleft +moveleft 
45027: ATTACK BACK MOVELEFT
45034: -moveright
45034: +moveleft 
45034: alias checkright none 
45044: -moveleft
45044: +moveright
45044: alias checkright +moveright 
45046: ATTACK BACK MOVERIGHT
45047: slot2
45047:  alias viewmodel_toggle viewmodels_on 
45047:  viewmodel_fov 84
45047:  cl_interp 0
45047: +attack
45047: hud_medicautocallersthreshold  75  
45047:  alias weapon1  primary_up 
45047:  alias weapon2  secondary_down 
45047:  alias weapon3  melee_down 
45047:  alias lastweapon  primary_up 
45047:  alias nextweapon  melee_down 
45047:  alias previousweapon  primary_up 
45047:  alias switch_between_slot1_and_slot2  primary_up  
45048: slot2
45048:  alias viewmodel_toggle viewmodels_on 
45048:  viewmodel_fov 84
45048:  cl_interp 0
45048: +attack
45048: hud_medicautocallersthreshold  75  
45048:  alias weapon1  primary_up 
45048:  alias weapon2  secondary_down 
45048:  alias weapon3  melee_down 
45048:  alias lastweapon  primary_up 
45048:  alias nextweapon  melee_down 
45048:  alias previousweapon  primary_up 
45048:  alias switch_between_slot1_and_slot2  primary_up  
45049: slot2
45049:  alias viewmodel_toggle viewmodels_on 
45049:  viewmodel_fov 84
45049:  cl_interp 0
45049: +attack
45049: hud_medicautocallersthreshold  75  
45049:  alias weapon1  primary_up 
45049:  alias weapon2  secondary_down 
45049:  alias weapon3  melee_down 
45049:  alias lastweapon  primary_up 
45049:  alias nextweapon  melee_down 
45049:  alias previousweapon  primary_up 
45049:  alias switch_between_slot1_and_slot2  primary_up  
45049: -moveleft
45049: +moveright 
45049: alias checkleft none 
45049: slot2
45049:  alias viewmodel_toggle viewmodels_on 
45049:  viewmodel_fov 84
45049:  cl_interp 0
45049: +attack
45049: hud_medicautocallersthreshold  75  
45049:  alias weapon1  primary_up 
45049:  alias weapon2  secondary_down 
45049:  alias weapon3  melee_down 
45049:  alias lastweapon  primary_up 
45049:  alias nextweapon  melee_down 
45049:  alias previousweapon  primary_up 
45049:  alias switch_between_slot1_and_slot2  primary_up  
45049: slot2
45049:  alias viewmodel_toggle viewmodels_on 
45049:  viewmodel_fov 84
45049:  cl_interp 0
45049: +attack
45049: hud_medicautocallersthreshold  75  
45049:  alias weapon1  primary_up 
45049:  alias weapon2  secondary_down 
45049:  alias weapon3  melee_down 
45049:  alias lastweapon  primary_up 
45049:  alias nextweapon  melee_down 
45049:  alias previousweapon  primary_up 
45049:  alias switch_between_slot1_and_slot2  primary_up  
45052: slot2
45052:  alias viewmodel_toggle viewmodels_on 
45052:  viewmodel_fov 84
45052:  cl_interp 0
45052: +attack
45052: hud_medicautocallersthreshold  75  
45052:  alias weapon1  primary_up 
45052:  alias weapon2  secondary_down 
45052:  alias weapon3  melee_down 
45052:  alias lastweapon  primary_up 
45052:  alias nextweapon  melee_down 
45052:  alias previousweapon  primary_up 
45052:  alias switch_between_slot1_and_slot2  primary_up  
45052: -back
45052: alias checkback none 
45052: slot2
45052:  alias viewmodel_toggle viewmodels_on 
45052:  viewmodel_fov 84
45052:  cl_interp 0
45052: +attack
45052: hud_medicautocallersthreshold  75  
45052:  alias weapon1  primary_up 
45052:  alias weapon2  secondary_down 
45052:  alias weapon3  melee_down 
45052:  alias lastweapon  primary_up 
45052:  alias nextweapon  melee_down 
45052:  alias previousweapon  primary_up 
45052:  alias switch_between_slot1_and_slot2  primary_up  
45054: ATTACK MOVERIGHT
45071: -moveright
45071: +moveleft
45071: alias checkleft +moveleft 
45072: ATTACK MOVELEFT
45073: -moveright
45073: +moveleft 
45073: alias checkright none 
45085: -attack 
45086: MOVELEFT
45087: -back
45087: +forward
45087: alias checkfwd +forward 
45088: FORWARD MOVELEFT
45093: +attack 
45095: ATTACK FORWARD MOVELEFT
45119: -moveleft
45119: alias checkleft none 
45120: ATTACK FORWARD
45122: -moveleft
45122: +moveright
45122: alias checkright +moveright 
45122: ATTACK FORWARD MOVERIGHT
45128: -forward
45128: alias checkfwd none 
45128: ATTACK MOVERIGHT
45143: slot2
45143:  alias viewmodel_toggle viewmodels_on 
45143:  viewmodel_fov 84
45143:  cl_interp 0
45143: +attack
45143: hud_medicautocallersthreshold  75  
45143:  alias weapon1  primary_up 
45143:  alias weapon2  secondary_down 
45143:  alias weapon3  melee_down 
45143:  alias lastweapon  primary_up 
45143:  alias nextweapon  melee_down 
45143:  alias previousweapon  primary_up 
45143:  alias switch_between_slot1_and_slot2  primary_up  
45143: -back
45143: +forward
45143: alias checkfwd +forward 
45145: ATTACK FORWARD MOVERIGHT
45145: slot2
45145:  alias viewmodel_toggle viewmodels_on 
45145:  viewmodel_fov 84
45145:  cl_interp 0
45145: +attack
45145: hud_medicautocallersthreshold  75  
45145:  alias weapon1  primary_up 
45145:  alias weapon2  secondary_down 
45145:  alias weapon3  melee_down 
45145:  alias lastweapon  primary_up 
45145:  alias nextweapon  melee_down 
45145:  alias previousweapon  primary_up 
45145:  alias switch_between_slot1_and_slot2  primary_up  
45146: slot2
45146:  alias viewmodel_toggle viewmodels_on 
45146:  viewmodel_fov 84
45146:  cl_interp 0
45146: +attack
45146: hud_medicautocallersthreshold  75  
45146:  alias weapon1  primary_up 
45146:  alias weapon2  secondary_down 
45146:  alias weapon3  melee_down 
45146:  alias lastweapon  primary_up 
45146:  alias nextweapon  melee_down 
45146:  alias previousweapon  primary_up 
45146:  alias switch_between_slot1_and_slot2  primary_up  
45146: slot2
45146:  alias viewmodel_toggle viewmodels_on 
45146:  viewmodel_fov 84
45146:  cl_interp 0
45146: +attack
45146: hud_medicautocallersthreshold  75  
45146:  alias weapon1  primary_up 
45146:  alias weapon2  secondary_down 
45146:  alias weapon3  melee_down 
45146:  alias lastweapon  primary_up 
45146:  alias nextweapon  melee_down 
45146:  alias previousweapon  primary_up 
45146:  alias switch_between_slot1_and_slot2  primary_up  
45148: slot2
45148:  alias viewmodel_toggle viewmodels_on 
45148:  viewmodel_fov 84
45148:  cl_interp 0
45148: +attack
45148: hud_medicautocallersthreshold  75  
45148:  alias weapon1  primary_up 
45148:  alias weapon2  secondary_down 
45148:  alias weapon3  melee_down 
45148:  alias lastweapon  primary_up 
45148:  alias nextweapon  melee_down 
45148:  alias previousweapon  primary_up 
45148:  alias switch_between_slot1_and_slot2  primary_up  
45149: -moveright
45149: alias checkright none 
45150: ATTACK FORWARD
45152: -moveright
45152: +moveleft
45152: alias checkleft +moveleft 
45152: slot2
45152:  alias viewmodel_toggle viewmodels_on 
45152:  viewmodel_fov 84
45152:  cl_interp 0
45152: +attack
45152: hud_medicautocallersthreshold  75  
45152:  alias weapon1  primary_up 
45152:  alias weapon2  secondary_down 
45152:  alias weapon3  melee_down 
45152:  alias lastweapon  primary_up 
45152:  alias nextweapon  melee_down 
45152:  alias previousweapon  primary_up 
45152:  alias switch_between_slot1_and_slot2  primary_up  
45153: ATTACK FORWARD MOVELEFT
45160: -moveleft
45160: alias checkleft none 
45161: ATTACK FORWARD
45168: -moveright
45168: +moveleft
45168: alias checkleft +moveleft 
45169: ATTACK FORWARD MOVELEFT
45174: -moveleft
45174: alias checkleft none 
45175: ATTACK FORWARD
45182: -moveleft
45182: +moveright
45182: alias checkright +moveright 
45183: ATTACK FORWARD MOVERIGHT
45208: -attack 
45209: FORWARD MOVERIGHT
45214: -forward
45214: alias checkfwd none 
45215: MOVERIGHT
45215: +attack 
45217: ATTACK MOVERIGHT
45231: slot2
45231:  alias viewmodel_toggle viewmodels_on 
45231:  viewmodel_fov 84
45231:  cl_interp 0
45231: +attack
45231: hud_medicautocallersthreshold  75  
45231:  alias weapon1  primary_up 
45231:  alias weapon2  secondary_down 
45231:  alias weapon3  melee_down 
45231:  alias lastweapon  primary_up 
45231:  alias nextweapon  melee_down 
45231:  alias previousweapon  primary_up 
45231:  alias switch_between_slot1_and_slot2  primary_up  
45231: slot2
45231:  alias viewmodel_toggle viewmodels_on 
45231:  viewmodel_fov 84
45231:  cl_interp 0
45231: +attack
45231: hud_medicautocallersthreshold  75  
45231:  alias weapon1  primary_up 
45231:  alias weapon2  secondary_down 
45231:  alias weapon3  melee_down 
45231:  alias lastweapon  primary_up 
45231:  alias nextweapon  melee_down 
45231:  alias previousweapon  primary_up 
45231:  alias switch_between_slot1_and_slot2  primary_up  
45231: slot2
45231:  alias viewmodel_toggle viewmodels_on 
45231:  viewmodel_fov 84
45231:  cl_interp 0
45231: +attack
45231: hud_medicautocallersthreshold  75  
45231:  alias weapon1  primary_up 
45231:  alias weapon2  secondary_down 
45231:  alias weapon3  melee_down 
45231:  alias lastweapon  primary_up 
45231:  alias nextweapon  melee_down 
45231:  alias previousweapon  primary_up 
45231:  alias switch_between_slot1_and_slot2  primary_up  
45233: slot2
45233:  alias viewmodel_toggle viewmodels_on 
45233:  viewmodel_fov 84
45233:  cl_interp 0
45233: +attack
45233: hud_medicautocallersthreshold  75  
45233:  alias weapon1  primary_up 
45233:  alias weapon2  secondary_down 
45233:  alias weapon3  melee_down 
45233:  alias lastweapon  primary_up 
45233:  alias nextweapon  melee_down 
45233:  alias previousweapon  primary_up 
45233:  alias switch_between_slot1_and_slot2  primary_up  
45233: slot2
45233:  alias viewmodel_toggle viewmodels_on 
45233:  viewmodel_fov 84
45233:  cl_interp 0
45233: +attack
45233: hud_medicautocallersthreshold  75  
45233:  alias weapon1  primary_up 
45233:  alias weapon2  secondary_down 
45233:  alias weapon3  melee_down 
45233:  alias lastweapon  primary_up 
45233:  alias nextweapon  melee_down 
45233:  alias previousweapon  primary_up 
45233:  alias switch_between_slot1_and_slot2  primary_up  
45234: slot2
45234:  alias viewmodel_toggle viewmodels_on 
45234:  viewmodel_fov 84
45234:  cl_interp 0
45234: +attack
45234: hud_medicautocallersthreshold  75  
45234:  alias weapon1  primary_up 
45234:  alias weapon2  secondary_down 
45234:  alias weapon3  melee_down 
45234:  alias lastweapon  primary_up 
45234:  alias nextweapon  melee_down 
45234:  alias previousweapon  primary_up 
45234:  alias switch_between_slot1_and_slot2  primary_up  
45253: -back
45253: +forward
45253: alias checkfwd +forward 
45254: ATTACK FORWARD MOVERIGHT
45262: -moveright
45262: +moveleft
45262: alias checkleft +moveleft 
45264: ATTACK FORWARD MOVELEFT
45264: -moveright
45264: +moveleft 
45264: alias checkright none 
45281: -moveleft
45281: alias checkleft none 
45281: -attack 
45283: FORWARD
45290: +attack 
45292: ATTACK FORWARD
45293: -moveleft
45293: +moveright
45293: alias checkright +moveright 
45295: ATTACK FORWARD MOVERIGHT
45300: slot2
45300:  alias viewmodel_toggle viewmodels_on 
45300:  viewmodel_fov 84
45300:  cl_interp 0
45300: +attack
45300: hud_medicautocallersthreshold  75  
45300:  alias weapon1  primary_up 
45300:  alias weapon2  secondary_down 
45300:  alias weapon3  melee_down 
45300:  alias lastweapon  primary_up 
45300:  alias nextweapon  melee_down 
45300:  alias previousweapon  primary_up 
45300:  alias switch_between_slot1_and_slot2  primary_up  
45304: slot2
45304:  alias viewmodel_toggle viewmodels_on 
45304:  viewmodel_fov 84
45304:  cl_interp 0
45304: +attack
45304: hud_medicautocallersthreshold  75  
45304:  alias weapon1  primary_up 
45304:  alias weapon2  secondary_down 
45304:  alias weapon3  melee_down 
45304:  alias lastweapon  primary_up 
45304:  alias nextweapon  melee_down 
45304:  alias previousweapon  primary_up 
45304:  alias switch_between_slot1_and_slot2  primary_up  
45304: slot2
45304:  alias viewmodel_toggle viewmodels_on 
45304:  viewmodel_fov 84
45304:  cl_interp 0
45304: +attack
45304: hud_medicautocallersthreshold  75  
45304:  alias weapon1  primary_up 
45304:  alias weapon2  secondary_down 
45304:  alias weapon3  melee_down 
45304:  alias lastweapon  primary_up 
45304:  alias nextweapon  melee_down 
45304:  alias previousweapon  primary_up 
45304:  alias switch_between_slot1_and_slot2  primary_up  
45305: slot2
45305:  alias viewmodel_toggle viewmodels_on 
45305:  viewmodel_fov 84
45305:  cl_interp 0
45305: +attack
45305: hud_medicautocallersthreshold  75  
45305:  alias weapon1  primary_up 
45305:  alias weapon2  secondary_down 
45305:  alias weapon3  melee_down 
45305:  alias lastweapon  primary_up 
45305:  alias nextweapon  melee_down 
45305:  alias previousweapon  primary_up 
45305:  alias switch_between_slot1_and_slot2  primary_up  
45305: slot2
45305:  alias viewmodel_toggle viewmodels_on 
45305:  viewmodel_fov 84
45305:  cl_interp 0
45305: +attack
45305: hud_medicautocallersthreshold  75  
45305:  alias weapon1  primary_up 
45305:  alias weapon2  secondary_down 
45305:  alias weapon3  melee_down 
45305:  alias lastweapon  primary_up 
45305:  alias nextweapon  melee_down 
45305:  alias previousweapon  primary_up 
45305:  alias switch_between_slot1_and_slot2  primary_up  
45307: slot2
45307:  alias viewmodel_toggle viewmodels_on 
45307:  viewmodel_fov 84
45307:  cl_interp 0
45307: +attack
45307: hud_medicautocallersthreshold  75  
45307:  alias weapon1  primary_up 
45307:  alias weapon2  secondary_down 
45307:  alias weapon3  melee_down 
45307:  alias lastweapon  primary_up 
45307:  alias nextweapon  melee_down 
45307:  alias previousweapon  primary_up 
45307:  alias switch_between_slot1_and_slot2  primary_up  
45307: slot2
45307:  alias viewmodel_toggle viewmodels_on 
45307:  viewmodel_fov 84
45307:  cl_interp 0
45307: +attack
45307: hud_medicautocallersthreshold  75  
45307:  alias weapon1  primary_up 
45307:  alias weapon2  secondary_down 
45307:  alias weapon3  melee_down 
45307:  alias lastweapon  primary_up 
45307:  alias nextweapon  melee_down 
45307:  alias previousweapon  primary_up 
45307:  alias switch_between_slot1_and_slot2  primary_up  
45308: slot2
45308:  alias viewmodel_toggle viewmodels_on 
45308:  viewmodel_fov 84
45308:  cl_interp 0
45308: +attack
45308: hud_medicautocallersthreshold  75  
45308:  alias weapon1  primary_up 
45308:  alias weapon2  secondary_down 
45308:  alias weapon3  melee_down 
45308:  alias lastweapon  primary_up 
45308:  alias nextweapon  melee_down 
45308:  alias previousweapon  primary_up 
45308:  alias switch_between_slot1_and_slot2  primary_up  
45311: -moveright
45311: +moveleft
45311: alias checkleft +moveleft 
45311: -forward
45311: alias checkfwd none 
45313: ATTACK MOVELEFT
45314: -moveright
45314: +moveleft 
45314: alias checkright none 
45320: -forward
45320: +back
45320: alias checkback +back 
45322: ATTACK BACK MOVELEFT
45331: -moveleft
45331: +moveright
45331: alias checkright +moveright 
45333: ATTACK BACK MOVERIGHT
45334: slot2
45334:  alias viewmodel_toggle viewmodels_on 
45334:  viewmodel_fov 84
45334:  cl_interp 0
45334: +attack
45334: hud_medicautocallersthreshold  75  
45334:  alias weapon1  primary_up 
45334:  alias weapon2  secondary_down 
45334:  alias weapon3  melee_down 
45334:  alias lastweapon  primary_up 
45334:  alias nextweapon  melee_down 
45334:  alias previousweapon  primary_up 
45334:  alias switch_between_slot1_and_slot2  primary_up  
45335: -moveleft
45335: +moveright 
45335: alias checkleft none 
45335: slot2
45335:  alias viewmodel_toggle viewmodels_on 
45335:  viewmodel_fov 84
45335:  cl_interp 0
45335: +attack
45335: hud_medicautocallersthreshold  75  
45335:  alias weapon1  primary_up 
45335:  alias weapon2  secondary_down 
45335:  alias weapon3  melee_down 
45335:  alias lastweapon  primary_up 
45335:  alias nextweapon  melee_down 
45335:  alias previousweapon  primary_up 
45335:  alias switch_between_slot1_and_slot2  primary_up  
45337: slot2
45337:  alias viewmodel_toggle viewmodels_on 
45337:  viewmodel_fov 84
45337:  cl_interp 0
45337: +attack
45337: hud_medicautocallersthreshold  75  
45337:  alias weapon1  primary_up 
45337:  alias weapon2  secondary_down 
45337:  alias weapon3  melee_down 
45337:  alias lastweapon  primary_up 
45337:  alias nextweapon  melee_down 
45337:  alias previousweapon  primary_up 
45337:  alias switch_between_slot1_and_slot2  primary_up  
45338: slot2
45338:  alias viewmodel_toggle viewmodels_on 
45338:  viewmodel_fov 84
45338:  cl_interp 0
45338: +attack
45338: hud_medicautocallersthreshold  75  
45338:  alias weapon1  primary_up 
45338:  alias weapon2  secondary_down 
45338:  alias weapon3  melee_down 
45338:  alias lastweapon  primary_up 
45338:  alias nextweapon  melee_down 
45338:  alias previousweapon  primary_up 
45338:  alias switch_between_slot1_and_slot2  primary_up  
45339: slot2
45339:  alias viewmodel_toggle viewmodels_on 
45339:  viewmodel_fov 84
45339:  cl_interp 0
45339: +attack
45339: hud_medicautocallersthreshold  75  
45339:  alias weapon1  primary_up 
45339:  alias weapon2  secondary_down 
45339:  alias weapon3  melee_down 
45339:  alias lastweapon  primary_up 
45339:  alias nextweapon  melee_down 
45339:  alias previousweapon  primary_up 
45339:  alias switch_between_slot1_and_slot2  primary_up  
45340: slot2
45340:  alias viewmodel_toggle viewmodels_on 
45340:  viewmodel_fov 84
45340:  cl_interp 0
45340: +attack
45340: hud_medicautocallersthreshold  75  
45340:  alias weapon1  primary_up 
45340:  alias weapon2  secondary_down 
45340:  alias weapon3  melee_down 
45340:  alias lastweapon  primary_up 
45340:  alias nextweapon  melee_down 
45340:  alias previousweapon  primary_up 
45340:  alias switch_between_slot1_and_slot2  primary_up  
45341: slot2
45341:  alias viewmodel_toggle viewmodels_on 
45341:  viewmodel_fov 84
45341:  cl_interp 0
45341: +attack
45341: hud_medicautocallersthreshold  75  
45341:  alias weapon1  primary_up 
45341:  alias weapon2  secondary_down 
45341:  alias weapon3  melee_down 
45341:  alias lastweapon  primary_up 
45341:  alias nextweapon  melee_down 
45341:  alias previousweapon  primary_up 
45341:  alias switch_between_slot1_and_slot2  primary_up  
45357: -moveright
45357: +moveleft
45357: alias checkleft +moveleft 
45359: ATTACK BACK MOVELEFT
45365: -moveright
45365: +moveleft 
45365: alias checkright none 
45365: slot2
45365:  alias viewmodel_toggle viewmodels_on 
45365:  viewmodel_fov 84
45365:  cl_interp 0
45365: +attack
45365: hud_medicautocallersthreshold  75  
45365:  alias weapon1  primary_up 
45365:  alias weapon2  secondary_down 
45365:  alias weapon3  melee_down 
45365:  alias lastweapon  primary_up 
45365:  alias nextweapon  melee_down 
45365:  alias previousweapon  primary_up 
45365:  alias switch_between_slot1_and_slot2  primary_up  
45367: slot2
45367:  alias viewmodel_toggle viewmodels_on 
45367:  viewmodel_fov 84
45367:  cl_interp 0
45367: +attack
45367: hud_medicautocallersthreshold  75  
45367:  alias weapon1  primary_up 
45367:  alias weapon2  secondary_down 
45367:  alias weapon3  melee_down 
45367:  alias lastweapon  primary_up 
45367:  alias nextweapon  melee_down 
45367:  alias previousweapon  primary_up 
45367:  alias switch_between_slot1_and_slot2  primary_up  
45369: slot2
45369:  alias viewmodel_toggle viewmodels_on 
45369:  viewmodel_fov 84
45369:  cl_interp 0
45369: +attack
45369: hud_medicautocallersthreshold  75  
45369:  alias weapon1  primary_up 
45369:  alias weapon2  secondary_down 
45369:  alias weapon3  melee_down 
45369:  alias lastweapon  primary_up 
45369:  alias nextweapon  melee_down 
45369:  alias previousweapon  primary_up 
45369:  alias switch_between_slot1_and_slot2  primary_up  
45370: slot2
45370:  alias viewmodel_toggle viewmodels_on 
45370:  viewmodel_fov 84
45370:  cl_interp 0
45370: +attack
45370: hud_medicautocallersthreshold  75  
45370:  alias weapon1  primary_up 
45370:  alias weapon2  secondary_down 
45370:  alias weapon3  melee_down 
45370:  alias lastweapon  primary_up 
45370:  alias nextweapon  melee_down 
45370:  alias previousweapon  primary_up 
45370:  alias switch_between_slot1_and_slot2  primary_up  
45370: slot2
45370:  alias viewmodel_toggle viewmodels_on 
45370:  viewmodel_fov 84
45370:  cl_interp 0
45370: +attack
45370: hud_medicautocallersthreshold  75  
45370:  alias weapon1  primary_up 
45370:  alias weapon2  secondary_down 
45370:  alias weapon3  melee_down 
45370:  alias lastweapon  primary_up 
45370:  alias nextweapon  melee_down 
45370:  alias previousweapon  primary_up 
45370:  alias switch_between_slot1_and_slot2  primary_up  
45372: -back
45372: alias checkback none 
45373: ATTACK MOVELEFT
45373: slot2
45373:  alias viewmodel_toggle viewmodels_on 
45373:  viewmodel_fov 84
45373:  cl_interp 0
45373: +attack
45373: hud_medicautocallersthreshold  75  
45373:  alias weapon1  primary_up 
45373:  alias weapon2  secondary_down 
45373:  alias weapon3  melee_down 
45373:  alias lastweapon  primary_up 
45373:  alias nextweapon  melee_down 
45373:  alias previousweapon  primary_up 
45373:  alias switch_between_slot1_and_slot2  primary_up  
45373: -moveleft
45373: +moveright
45373: alias checkright +moveright 
45375: ATTACK MOVERIGHT
45375: -moveleft
45375: +moveright 
45375: alias checkleft none 
45383: -back
45383: +forward
45383: alias checkfwd +forward 
45384: ATTACK FORWARD MOVERIGHT
45393: -moveright
45393: alias checkright none 
45394: ATTACK FORWARD
45398: -moveright
45398: +moveleft
45398: alias checkleft +moveleft 
45399: ATTACK FORWARD MOVELEFT
45405: -moveleft
45405: alias checkleft none 
45406: ATTACK FORWARD
45427: -moveright
45427: +moveleft
45427: alias checkleft +moveleft 
45429: ATTACK FORWARD MOVELEFT
45438: -moveleft
45438: alias checkleft none 
45439: ATTACK FORWARD
45442: -moveleft
45442: +moveright
45442: alias checkright +moveright 
45443: ATTACK FORWARD MOVERIGHT
45447: -forward
45447: alias checkfwd none 
45448: ATTACK MOVERIGHT
45453: -forward
45453: +back
45453: alias checkback +back 
45454: ATTACK BACK MOVERIGHT
45458: -moveright
45458: +moveleft
45458: alias checkleft +moveleft 
45459: ATTACK BACK MOVELEFT
45463: -moveright
45463: +moveleft 
45463: alias checkright none 
45464: -back
45464: alias checkback none 
45466: ATTACK MOVELEFT
45477: -moveleft
45477: +moveright
45477: alias checkright +moveright 
45478: ATTACK MOVERIGHT
45478: -moveleft
45478: +moveright 
45478: alias checkleft none 
45491: -moveright
45491: +moveleft
45491: alias checkleft +moveleft 
45491: ATTACK MOVELEFT
45491: slot2
45491:  alias viewmodel_toggle viewmodels_on 
45491:  viewmodel_fov 84
45491:  cl_interp 0
45491: +attack
45491: hud_medicautocallersthreshold  75  
45491:  alias weapon1  primary_up 
45491:  alias weapon2  secondary_down 
45491:  alias weapon3  melee_down 
45491:  alias lastweapon  primary_up 
45491:  alias nextweapon  melee_down 
45491:  alias previousweapon  primary_up 
45491:  alias switch_between_slot1_and_slot2  primary_up  
45494: slot2
45494:  alias viewmodel_toggle viewmodels_on 
45494:  viewmodel_fov 84
45494:  cl_interp 0
45494: +attack
45494: hud_medicautocallersthreshold  75  
45494:  alias weapon1  primary_up 
45494:  alias weapon2  secondary_down 
45494:  alias weapon3  melee_down 
45494:  alias lastweapon  primary_up 
45494:  alias nextweapon  melee_down 
45494:  alias previousweapon  primary_up 
45494:  alias switch_between_slot1_and_slot2  primary_up  
45495: -moveright
45495: +moveleft 
45495: alias checkright none 
45495: slot2
45495:  alias viewmodel_toggle viewmodels_on 
45495:  viewmodel_fov 84
45495:  cl_interp 0
45495: +attack
45495: hud_medicautocallersthreshold  75  
45495:  alias weapon1  primary_up 
45495:  alias weapon2  secondary_down 
45495:  alias weapon3  melee_down 
45495:  alias lastweapon  primary_up 
45495:  alias nextweapon  melee_down 
45495:  alias previousweapon  primary_up 
45495:  alias switch_between_slot1_and_slot2  primary_up  
45496: -back
45496: +forward
45496: alias checkfwd +forward 
45497: ATTACK FORWARD MOVELEFT
45511: -moveleft
45511: alias checkleft none 
45511: ATTACK FORWARD
45525: -moveright
45525: +moveleft
45525: alias checkleft +moveleft 
45526: ATTACK FORWARD MOVELEFT
45526: -attack 
45527: FORWARD MOVELEFT
45529: -forward
45529: alias checkfwd none 
45530: MOVELEFT
45536: +attack 
45538: ATTACK MOVELEFT
45542: -forward
45542: +back
45542: alias checkback +back 
45543: ATTACK BACK MOVELEFT
45546: -moveleft
45546: +moveright
45546: alias checkright +moveright 
45547: ATTACK BACK MOVERIGHT
45547: -moveleft
45547: +moveright 
45547: alias checkleft none 
45552: slot2
45552:  alias viewmodel_toggle viewmodels_on 
45552:  viewmodel_fov 84
45552:  cl_interp 0
45552: +attack
45552: hud_medicautocallersthreshold  75  
45552:  alias weapon1  primary_up 
45552:  alias weapon2  secondary_down 
45552:  alias weapon3  melee_down 
45552:  alias lastweapon  primary_up 
45552:  alias nextweapon  melee_down 
45552:  alias previousweapon  primary_up 
45552:  alias switch_between_slot1_and_slot2  primary_up  
45553: slot2
45553:  alias viewmodel_toggle viewmodels_on 
45553:  viewmodel_fov 84
45553:  cl_interp 0
45553: +attack
45553: hud_medicautocallersthreshold  75  
45553:  alias weapon1  primary_up 
45553:  alias weapon2  secondary_down 
45553:  alias weapon3  melee_down 
45553:  alias lastweapon  primary_up 
45553:  alias nextweapon  melee_down 
45553:  alias previousweapon  primary_up 
45553:  alias switch_between_slot1_and_slot2  primary_up  
45554: slot2
45554:  alias viewmodel_toggle viewmodels_on 
45554:  viewmodel_fov 84
45554:  cl_interp 0
45554: +attack
45554: hud_medicautocallersthreshold  75  
45554:  alias weapon1  primary_up 
45554:  alias weapon2  secondary_down 
45554:  alias weapon3  melee_down 
45554:  alias lastweapon  primary_up 
45554:  alias nextweapon  melee_down 
45554:  alias previousweapon  primary_up 
45554:  alias switch_between_slot1_and_slot2  primary_up  
45555: slot2
45555:  alias viewmodel_toggle viewmodels_on 
45555:  viewmodel_fov 84
45555:  cl_interp 0
45555: +attack
45555: hud_medicautocallersthreshold  75  
45555:  alias weapon1  primary_up 
45555:  alias weapon2  secondary_down 
45555:  alias weapon3  melee_down 
45555:  alias lastweapon  primary_up 
45555:  alias nextweapon  melee_down 
45555:  alias previousweapon  primary_up 
45555:  alias switch_between_slot1_and_slot2  primary_up  
45559: slot2
45559:  alias viewmodel_toggle viewmodels_on 
45559:  viewmodel_fov 84
45559:  cl_interp 0
45559: +attack
45559: hud_medicautocallersthreshold  75  
45559:  alias weapon1  primary_up 
45559:  alias weapon2  secondary_down 
45559:  alias weapon3  melee_down 
45559:  alias lastweapon  primary_up 
45559:  alias nextweapon  melee_down 
45559:  alias previousweapon  primary_up 
45559:  alias switch_between_slot1_and_slot2  primary_up  
45564: -moveright
45564: +moveleft
45564: alias checkleft +moveleft 
45565: ATTACK BACK MOVELEFT
45572: -moveright
45572: +moveleft 
45572: alias checkright none 
45575: -back
45575: alias checkback none 
45577: ATTACK MOVELEFT
45583: -back
45583: +forward
45583: alias checkfwd +forward 
45585: ATTACK FORWARD MOVELEFT
45588: -moveleft
45588: alias checkleft none 
45590: ATTACK FORWARD
45591: -moveleft
45591: +moveright
45591: alias checkright +moveright 
45591: ATTACK FORWARD MOVERIGHT
45598: slot2
45598:  alias viewmodel_toggle viewmodels_on 
45598:  viewmodel_fov 84
45598:  cl_interp 0
45598: +attack
45598: hud_medicautocallersthreshold  75  
45598:  alias weapon1  primary_up 
45598:  alias weapon2  secondary_down 
45598:  alias weapon3  melee_down 
45598:  alias lastweapon  primary_up 
45598:  alias nextweapon  melee_down 
45598:  alias previousweapon  primary_up 
45598:  alias switch_between_slot1_and_slot2  primary_up  
45602: -forward
45602: alias checkfwd none 
45604: ATTACK MOVERIGHT
45611: slot2
45611:  alias viewmodel_toggle viewmodels_on 
45611:  viewmodel_fov 84
45611:  cl_interp 0
45611: +attack
45611: hud_medicautocallersthreshold  75  
45611:  alias weapon1  primary_up 
45611:  alias weapon2  secondary_down 
45611:  alias weapon3  melee_down 
45611:  alias lastweapon  primary_up 
45611:  alias nextweapon  melee_down 
45611:  alias previousweapon  primary_up 
45611:  alias switch_between_slot1_and_slot2  primary_up  
45614: slot2
45614:  alias viewmodel_toggle viewmodels_on 
45614:  viewmodel_fov 84
45614:  cl_interp 0
45614: +attack
45614: hud_medicautocallersthreshold  75  
45614:  alias weapon1  primary_up 
45614:  alias weapon2  secondary_down 
45614:  alias weapon3  melee_down 
45614:  alias lastweapon  primary_up 
45614:  alias nextweapon  melee_down 
45614:  alias previousweapon  primary_up 
45614:  alias switch_between_slot1_and_slot2  primary_up  
45625: -forward
45625: +back
45625: alias checkback +back 
45627: ATTACK BACK MOVERIGHT
45638: -moveright
45638: +moveleft
45638: alias checkleft +moveleft 
45639: ATTACK BACK MOVELEFT
45645: slot2
45645:  alias viewmodel_toggle viewmodels_on 
45645:  viewmodel_fov 84
45645:  cl_interp 0
45645: +attack
45645: hud_medicautocallersthreshold  75  
45645:  alias weapon1  primary_up 
45645:  alias weapon2  secondary_down 
45645:  alias weapon3  melee_down 
45645:  alias lastweapon  primary_up 
45645:  alias nextweapon  melee_down 
45645:  alias previousweapon  primary_up 
45645:  alias switch_between_slot1_and_slot2  primary_up  
45650: -moveright
45650: +moveleft 
45650: alias checkright none 
45659: -back
45659: alias checkback none 
45660: ATTACK MOVELEFT
45665: -moveleft
45665: +moveright
45665: alias checkright +moveright 
45666: ATTACK MOVERIGHT
45667: -moveleft
45667: +moveright 
45667: alias checkleft none 
45671: -back
45671: +forward
45671: alias checkfwd +forward 
45672: ATTACK FORWARD MOVERIGHT
45697: -attack 
45697: FORWARD MOVERIGHT
45699: -moveright
45699: +moveleft
45699: alias checkleft +moveleft 
45700: FORWARD MOVELEFT
45702: -moveright
45702: +moveleft 
45702: alias checkright none 
45702: -forward
45702: alias checkfwd none 
45703: MOVELEFT
45704: +attack 
45706: ATTACK MOVELEFT
45714: slot2
45714:  alias viewmodel_toggle viewmodels_on 
45714:  viewmodel_fov 84
45714:  cl_interp 0
45714: +attack
45714: hud_medicautocallersthreshold  75  
45714:  alias weapon1  primary_up 
45714:  alias weapon2  secondary_down 
45714:  alias weapon3  melee_down 
45714:  alias lastweapon  primary_up 
45714:  alias nextweapon  melee_down 
45714:  alias previousweapon  primary_up 
45714:  alias switch_between_slot1_and_slot2  primary_up  
45714: -forward
45714: +back
45714: alias checkback +back 
45714: slot2
45714:  alias viewmodel_toggle viewmodels_on 
45714:  viewmodel_fov 84
45714:  cl_interp 0
45714: +attack
45714: hud_medicautocallersthreshold  75  
45714:  alias weapon1  primary_up 
45714:  alias weapon2  secondary_down 
45714:  alias weapon3  melee_down 
45714:  alias lastweapon  primary_up 
45714:  alias nextweapon  melee_down 
45714:  alias previousweapon  primary_up 
45714:  alias switch_between_slot1_and_slot2  primary_up  
45715: ATTACK BACK MOVELEFT
45715: slot2
45715:  alias viewmodel_toggle viewmodels_on 
45715:  viewmodel_fov 84
45715:  cl_interp 0
45715: +attack
45715: hud_medicautocallersthreshold  75  
45715:  alias weapon1  primary_up 
45715:  alias weapon2  secondary_down 
45715:  alias weapon3  melee_down 
45715:  alias lastweapon  primary_up 
45715:  alias nextweapon  melee_down 
45715:  alias previousweapon  primary_up 
45715:  alias switch_between_slot1_and_slot2  primary_up  
45715: slot2
45715:  alias viewmodel_toggle viewmodels_on 
45715:  viewmodel_fov 84
45715:  cl_interp 0
45715: +attack
45715: hud_medicautocallersthreshold  75  
45715:  alias weapon1  primary_up 
45715:  alias weapon2  secondary_down 
45715:  alias weapon3  melee_down 
45715:  alias lastweapon  primary_up 
45715:  alias nextweapon  melee_down 
45715:  alias previousweapon  primary_up 
45715:  alias switch_between_slot1_and_slot2  primary_up  
45717: slot2
45717:  alias viewmodel_toggle viewmodels_on 
45717:  viewmodel_fov 84
45717:  cl_interp 0
45717: +attack
45717: hud_medicautocallersthreshold  75  
45717:  alias weapon1  primary_up 
45717:  alias weapon2  secondary_down 
45717:  alias weapon3  melee_down 
45717:  alias lastweapon  primary_up 
45717:  alias nextweapon  melee_down 
45717:  alias previousweapon  primary_up 
45717:  alias switch_between_slot1_and_slot2  primary_up  
45718: slot2
45718:  alias viewmodel_toggle viewmodels_on 
45718:  viewmodel_fov 84
45718:  cl_interp 0
45718: +attack
45718: hud_medicautocallersthreshold  75  
45718:  alias weapon1  primary_up 
45718:  alias weapon2  secondary_down 
45718:  alias weapon3  melee_down 
45718:  alias lastweapon  primary_up 
45718:  alias nextweapon  melee_down 
45718:  alias previousweapon  primary_up 
45718:  alias switch_between_slot1_and_slot2  primary_up  
45722: -moveleft
45722: +moveright
45722: alias checkright +moveright 
45723: ATTACK BACK MOVERIGHT
45724: -moveleft
45724: +moveright 
45724: alias checkleft none 
45730: -back
45730: alias checkback none 
45731: ATTACK MOVERIGHT
45743: slot2
45743:  alias viewmodel_toggle viewmodels_on 
45743:  viewmodel_fov 84
45743:  cl_interp 0
45743: +attack
45743: hud_medicautocallersthreshold  75  
45743:  alias weapon1  primary_up 
45743:  alias weapon2  secondary_down 
45743:  alias weapon3  melee_down 
45743:  alias lastweapon  primary_up 
45743:  alias nextweapon  melee_down 
45743:  alias previousweapon  primary_up 
45743:  alias switch_between_slot1_and_slot2  primary_up  
45744: slot2
45744:  alias viewmodel_toggle viewmodels_on 
45744:  viewmodel_fov 84
45744:  cl_interp 0
45744: +attack
45744: hud_medicautocallersthreshold  75  
45744:  alias weapon1  primary_up 
45744:  alias weapon2  secondary_down 
45744:  alias weapon3  melee_down 
45744:  alias lastweapon  primary_up 
45744:  alias nextweapon  melee_down 
45744:  alias previousweapon  primary_up 
45744:  alias switch_between_slot1_and_slot2  primary_up  
45745: slot2
45745:  alias viewmodel_toggle viewmodels_on 
45745:  viewmodel_fov 84
45745:  cl_interp 0
45745: +attack
45745: hud_medicautocallersthreshold  75  
45745:  alias weapon1  primary_up 
45745:  alias weapon2  secondary_down 
45745:  alias weapon3  melee_down 
45745:  alias lastweapon  primary_up 
45745:  alias nextweapon  melee_down 
45745:  alias previousweapon  primary_up 
45745:  alias switch_between_slot1_and_slot2  primary_up  
45746: slot2
45746:  alias viewmodel_toggle viewmodels_on 
45746:  viewmodel_fov 84
45746:  cl_interp 0
45746: +attack
45746: hud_medicautocallersthreshold  75  
45746:  alias weapon1  primary_up 
45746:  alias weapon2  secondary_down 
45746:  alias weapon3  melee_down 
45746:  alias lastweapon  primary_up 
45746:  alias nextweapon  melee_down 
45746:  alias previousweapon  primary_up 
45746:  alias switch_between_slot1_and_slot2  primary_up  
45746: slot2
45746:  alias viewmodel_toggle viewmodels_on 
45746:  viewmodel_fov 84
45746:  cl_interp 0
45746: +attack
45746: hud_medicautocallersthreshold  75  
45746:  alias weapon1  primary_up 
45746:  alias weapon2  secondary_down 
45746:  alias weapon3  melee_down 
45746:  alias lastweapon  primary_up 
45746:  alias nextweapon  melee_down 
45746:  alias previousweapon  primary_up 
45746:  alias switch_between_slot1_and_slot2  primary_up  
45748: slot2
45748:  alias viewmodel_toggle viewmodels_on 
45748:  viewmodel_fov 84
45748:  cl_interp 0
45748: +attack
45748: hud_medicautocallersthreshold  75  
45748:  alias weapon1  primary_up 
45748:  alias weapon2  secondary_down 
45748:  alias weapon3  melee_down 
45748:  alias lastweapon  primary_up 
45748:  alias nextweapon  melee_down 
45748:  alias previousweapon  primary_up 
45748:  alias switch_between_slot1_and_slot2  primary_up  
45749: slot2
45749:  alias viewmodel_toggle viewmodels_on 
45749:  viewmodel_fov 84
45749:  cl_interp 0
45749: +attack
45749: hud_medicautocallersthreshold  75  
45749:  alias weapon1  primary_up 
45749:  alias weapon2  secondary_down 
45749:  alias weapon3  melee_down 
45749:  alias lastweapon  primary_up 
45749:  alias nextweapon  melee_down 
45749:  alias previousweapon  primary_up 
45749:  alias switch_between_slot1_and_slot2  primary_up  
45751: -moveright
45751: +moveleft
45751: alias checkleft +moveleft 
45752: ATTACK MOVELEFT
45755: -moveright
45755: +moveleft 
45755: alias checkright none 
45768: slot2
45768:  alias viewmodel_toggle viewmodels_on 
45768:  viewmodel_fov 84
45768:  cl_interp 0
45768: +attack
45768: hud_medicautocallersthreshold  75  
45768:  alias weapon1  primary_up 
45768:  alias weapon2  secondary_down 
45768:  alias weapon3  melee_down 
45768:  alias lastweapon  primary_up 
45768:  alias nextweapon  melee_down 
45768:  alias previousweapon  primary_up 
45768:  alias switch_between_slot1_and_slot2  primary_up  
45770: slot2
45770:  alias viewmodel_toggle viewmodels_on 
45770:  viewmodel_fov 84
45770:  cl_interp 0
45770: +attack
45770: hud_medicautocallersthreshold  75  
45770:  alias weapon1  primary_up 
45770:  alias weapon2  secondary_down 
45770:  alias weapon3  melee_down 
45770:  alias lastweapon  primary_up 
45770:  alias nextweapon  melee_down 
45770:  alias previousweapon  primary_up 
45770:  alias switch_between_slot1_and_slot2  primary_up  
45772: slot2
45772:  alias viewmodel_toggle viewmodels_on 
45772:  viewmodel_fov 84
45772:  cl_interp 0
45772: +attack
45772: hud_medicautocallersthreshold  75  
45772:  alias weapon1  primary_up 
45772:  alias weapon2  secondary_down 
45772:  alias weapon3  melee_down 
45772:  alias lastweapon  primary_up 
45772:  alias nextweapon  melee_down 
45772:  alias previousweapon  primary_up 
45772:  alias switch_between_slot1_and_slot2  primary_up  
45773: slot2
45773:  alias viewmodel_toggle viewmodels_on 
45773:  viewmodel_fov 84
45773:  cl_interp 0
45773: +attack
45773: hud_medicautocallersthreshold  75  
45773:  alias weapon1  primary_up 
45773:  alias weapon2  secondary_down 
45773:  alias weapon3  melee_down 
45773:  alias lastweapon  primary_up 
45773:  alias nextweapon  melee_down 
45773:  alias previousweapon  primary_up 
45773:  alias switch_between_slot1_and_slot2  primary_up  
45774: slot2
45774:  alias viewmodel_toggle viewmodels_on 
45774:  viewmodel_fov 84
45774:  cl_interp 0
45774: +attack
45774: hud_medicautocallersthreshold  75  
45774:  alias weapon1  primary_up 
45774:  alias weapon2  secondary_down 
45774:  alias weapon3  melee_down 
45774:  alias lastweapon  primary_up 
45774:  alias nextweapon  melee_down 
45774:  alias previousweapon  primary_up 
45774:  alias switch_between_slot1_and_slot2  primary_up  
45775: slot2
45775:  alias viewmodel_toggle viewmodels_on 
45775:  viewmodel_fov 84
45775:  cl_interp 0
45775: +attack
45775: hud_medicautocallersthreshold  75  
45775:  alias weapon1  primary_up 
45775:  alias weapon2  secondary_down 
45775:  alias weapon3  melee_down 
45775:  alias lastweapon  primary_up 
45775:  alias nextweapon  melee_down 
45775:  alias previousweapon  primary_up 
45775:  alias switch_between_slot1_and_slot2  primary_up  
45775: -moveleft
45775: +moveright
45775: alias checkright +moveright 
45775: slot2
45775:  alias viewmodel_toggle viewmodels_on 
45775:  viewmodel_fov 84
45775:  cl_interp 0
45775: +attack
45775: hud_medicautocallersthreshold  75  
45775:  alias weapon1  primary_up 
45775:  alias weapon2  secondary_down 
45775:  alias weapon3  melee_down 
45775:  alias lastweapon  primary_up 
45775:  alias nextweapon  melee_down 
45775:  alias previousweapon  primary_up 
45775:  alias switch_between_slot1_and_slot2  primary_up  
45777: ATTACK MOVERIGHT
45778: -moveleft
45778: +moveright 
45778: alias checkleft none 
45779: slot2
45779:  alias viewmodel_toggle viewmodels_on 
45779:  viewmodel_fov 84
45779:  cl_interp 0
45779: +attack
45779: hud_medicautocallersthreshold  75  
45779:  alias weapon1  primary_up 
45779:  alias weapon2  secondary_down 
45779:  alias weapon3  melee_down 
45779:  alias lastweapon  primary_up 
45779:  alias nextweapon  melee_down 
45779:  alias previousweapon  primary_up 
45779:  alias switch_between_slot1_and_slot2  primary_up  
45791: -forward
45791: +back
45791: alias checkback +back 
45793: ATTACK BACK MOVERIGHT
45795: -moveright
45795: +moveleft
45795: alias checkleft +moveleft 
45797: ATTACK BACK MOVELEFT
45799: slot2
45799:  alias viewmodel_toggle viewmodels_on 
45799:  viewmodel_fov 84
45799:  cl_interp 0
45799: +attack
45799: hud_medicautocallersthreshold  75  
45799:  alias weapon1  primary_up 
45799:  alias weapon2  secondary_down 
45799:  alias weapon3  melee_down 
45799:  alias lastweapon  primary_up 
45799:  alias nextweapon  melee_down 
45799:  alias previousweapon  primary_up 
45799:  alias switch_between_slot1_and_slot2  primary_up  
45799: -moveright
45799: +moveleft 
45799: alias checkright none 
45801: slot2
45801:  alias viewmodel_toggle viewmodels_on 
45801:  viewmodel_fov 84
45801:  cl_interp 0
45801: +attack
45801: hud_medicautocallersthreshold  75  
45801:  alias weapon1  primary_up 
45801:  alias weapon2  secondary_down 
45801:  alias weapon3  melee_down 
45801:  alias lastweapon  primary_up 
45801:  alias nextweapon  melee_down 
45801:  alias previousweapon  primary_up 
45801:  alias switch_between_slot1_and_slot2  primary_up  
45801: -back
45801: alias checkback none 
45802: ATTACK MOVELEFT
45802: slot2
45802:  alias viewmodel_toggle viewmodels_on 
45802:  viewmodel_fov 84
45802:  cl_interp 0
45802: +attack
45802: hud_medicautocallersthreshold  75  
45802:  alias weapon1  primary_up 
45802:  alias weapon2  secondary_down 
45802:  alias weapon3  melee_down 
45802:  alias lastweapon  primary_up 
45802:  alias nextweapon  melee_down 
45802:  alias previousweapon  primary_up 
45802:  alias switch_between_slot1_and_slot2  primary_up  
45803: slot2
45803:  alias viewmodel_toggle viewmodels_on 
45803:  viewmodel_fov 84
45803:  cl_interp 0
45803: +attack
45803: hud_medicautocallersthreshold  75  
45803:  alias weapon1  primary_up 
45803:  alias weapon2  secondary_down 
45803:  alias weapon3  melee_down 
45803:  alias lastweapon  primary_up 
45803:  alias nextweapon  melee_down 
45803:  alias previousweapon  primary_up 
45803:  alias switch_between_slot1_and_slot2  primary_up  
45805: slot2
45805:  alias viewmodel_toggle viewmodels_on 
45805:  viewmodel_fov 84
45805:  cl_interp 0
45805: +attack
45805: hud_medicautocallersthreshold  75  
45805:  alias weapon1  primary_up 
45805:  alias weapon2  secondary_down 
45805:  alias weapon3  melee_down 
45805:  alias lastweapon  primary_up 
45805:  alias nextweapon  melee_down 
45805:  alias previousweapon  primary_up 
45805:  alias switch_between_slot1_and_slot2  primary_up  
45805: slot2
45805:  alias viewmodel_toggle viewmodels_on 
45805:  viewmodel_fov 84
45805:  cl_interp 0
45805: +attack
45805: hud_medicautocallersthreshold  75  
45805:  alias weapon1  primary_up 
45805:  alias weapon2  secondary_down 
45805:  alias weapon3  melee_down 
45805:  alias lastweapon  primary_up 
45805:  alias nextweapon  melee_down 
45805:  alias previousweapon  primary_up 
45805:  alias switch_between_slot1_and_slot2  primary_up  
45819: -back
45819: +forward
45819: alias checkfwd +forward 
45820: ATTACK FORWARD MOVELEFT
45824: -moveleft
45824: +moveright
45824: alias checkright +moveright 
45824: -moveleft
45824: +moveright 
45824: alias checkleft none 
45825: ATTACK FORWARD MOVERIGHT
45829: slot2
45829:  alias viewmodel_toggle viewmodels_on 
45829:  viewmodel_fov 84
45829:  cl_interp 0
45829: +attack
45829: hud_medicautocallersthreshold  75  
45829:  alias weapon1  primary_up 
45829:  alias weapon2  secondary_down 
45829:  alias weapon3  melee_down 
45829:  alias lastweapon  primary_up 
45829:  alias nextweapon  melee_down 
45829:  alias previousweapon  primary_up 
45829:  alias switch_between_slot1_and_slot2  primary_up  
45831: slot2
45831:  alias viewmodel_toggle viewmodels_on 
45831:  viewmodel_fov 84
45831:  cl_interp 0
45831: +attack
45831: hud_medicautocallersthreshold  75  
45831:  alias weapon1  primary_up 
45831:  alias weapon2  secondary_down 
45831:  alias weapon3  melee_down 
45831:  alias lastweapon  primary_up 
45831:  alias nextweapon  melee_down 
45831:  alias previousweapon  primary_up 
45831:  alias switch_between_slot1_and_slot2  primary_up  
45833: slot2
45833:  alias viewmodel_toggle viewmodels_on 
45833:  viewmodel_fov 84
45833:  cl_interp 0
45833: +attack
45833: hud_medicautocallersthreshold  75  
45833:  alias weapon1  primary_up 
45833:  alias weapon2  secondary_down 
45833:  alias weapon3  melee_down 
45833:  alias lastweapon  primary_up 
45833:  alias nextweapon  melee_down 
45833:  alias previousweapon  primary_up 
45833:  alias switch_between_slot1_and_slot2  primary_up  
45833: slot2
45833:  alias viewmodel_toggle viewmodels_on 
45833:  viewmodel_fov 84
45833:  cl_interp 0
45833: +attack
45833: hud_medicautocallersthreshold  75  
45833:  alias weapon1  primary_up 
45833:  alias weapon2  secondary_down 
45833:  alias weapon3  melee_down 
45833:  alias lastweapon  primary_up 
45833:  alias nextweapon  melee_down 
45833:  alias previousweapon  primary_up 
45833:  alias switch_between_slot1_and_slot2  primary_up  
45834: slot2
45834:  alias viewmodel_toggle viewmodels_on 
45834:  viewmodel_fov 84
45834:  cl_interp 0
45834: +attack
45834: hud_medicautocallersthreshold  75  
45834:  alias weapon1  primary_up 
45834:  alias weapon2  secondary_down 
45834:  alias weapon3  melee_down 
45834:  alias lastweapon  primary_up 
45834:  alias nextweapon  melee_down 
45834:  alias previousweapon  primary_up 
45834:  alias switch_between_slot1_and_slot2  primary_up  
45834: slot2
45834:  alias viewmodel_toggle viewmodels_on 
45834:  viewmodel_fov 84
45834:  cl_interp 0
45834: +attack
45834: hud_medicautocallersthreshold  75  
45834:  alias weapon1  primary_up 
45834:  alias weapon2  secondary_down 
45834:  alias weapon3  melee_down 
45834:  alias lastweapon  primary_up 
45834:  alias nextweapon  melee_down 
45834:  alias previousweapon  primary_up 
45834:  alias switch_between_slot1_and_slot2  primary_up  
45853: -forward
45853: alias checkfwd none 
45855: ATTACK MOVERIGHT
45859: slot2
45859:  alias viewmodel_toggle viewmodels_on 
45859:  viewmodel_fov 84
45859:  cl_interp 0
45859: +attack
45859: hud_medicautocallersthreshold  75  
45859:  alias weapon1  primary_up 
45859:  alias weapon2  secondary_down 
45859:  alias weapon3  melee_down 
45859:  alias lastweapon  primary_up 
45859:  alias nextweapon  melee_down 
45859:  alias previousweapon  primary_up 
45859:  alias switch_between_slot1_and_slot2  primary_up  
45860: slot2
45860:  alias viewmodel_toggle viewmodels_on 
45860:  viewmodel_fov 84
45860:  cl_interp 0
45860: +attack
45860: hud_medicautocallersthreshold  75  
45860:  alias weapon1  primary_up 
45860:  alias weapon2  secondary_down 
45860:  alias weapon3  melee_down 
45860:  alias lastweapon  primary_up 
45860:  alias nextweapon  melee_down 
45860:  alias previousweapon  primary_up 
45860:  alias switch_between_slot1_and_slot2  primary_up  
45862: slot2
45862:  alias viewmodel_toggle viewmodels_on 
45862:  viewmodel_fov 84
45862:  cl_interp 0
45862: +attack
45862: hud_medicautocallersthreshold  75  
45862:  alias weapon1  primary_up 
45862:  alias weapon2  secondary_down 
45862:  alias weapon3  melee_down 
45862:  alias lastweapon  primary_up 
45862:  alias nextweapon  melee_down 
45862:  alias previousweapon  primary_up 
45862:  alias switch_between_slot1_and_slot2  primary_up  
45863: slot2
45863:  alias viewmodel_toggle viewmodels_on 
45863:  viewmodel_fov 84
45863:  cl_interp 0
45863: +attack
45863: hud_medicautocallersthreshold  75  
45863:  alias weapon1  primary_up 
45863:  alias weapon2  secondary_down 
45863:  alias weapon3  melee_down 
45863:  alias lastweapon  primary_up 
45863:  alias nextweapon  melee_down 
45863:  alias previousweapon  primary_up 
45863:  alias switch_between_slot1_and_slot2  primary_up  
45863: slot2
45863:  alias viewmodel_toggle viewmodels_on 
45863:  viewmodel_fov 84
45863:  cl_interp 0
45863: +attack
45863: hud_medicautocallersthreshold  75  
45863:  alias weapon1  primary_up 
45863:  alias weapon2  secondary_down 
45863:  alias weapon3  melee_down 
45863:  alias lastweapon  primary_up 
45863:  alias nextweapon  melee_down 
45863:  alias previousweapon  primary_up 
45863:  alias switch_between_slot1_and_slot2  primary_up  
45865: slot2
45865:  alias viewmodel_toggle viewmodels_on 
45865:  viewmodel_fov 84
45865:  cl_interp 0
45865: +attack
45865: hud_medicautocallersthreshold  75  
45865:  alias weapon1  primary_up 
45865:  alias weapon2  secondary_down 
45865:  alias weapon3  melee_down 
45865:  alias lastweapon  primary_up 
45865:  alias nextweapon  melee_down 
45865:  alias previousweapon  primary_up 
45865:  alias switch_between_slot1_and_slot2  primary_up  
45866: slot2
45866:  alias viewmodel_toggle viewmodels_on 
45866:  viewmodel_fov 84
45866:  cl_interp 0
45866: +attack
45866: hud_medicautocallersthreshold  75  
45866:  alias weapon1  primary_up 
45866:  alias weapon2  secondary_down 
45866:  alias weapon3  melee_down 
45866:  alias lastweapon  primary_up 
45866:  alias nextweapon  melee_down 
45866:  alias previousweapon  primary_up 
45866:  alias switch_between_slot1_and_slot2  primary_up  
45868: -moveright
45868: +moveleft
45868: alias checkleft +moveleft 
45869: ATTACK MOVELEFT
45873: -moveright
45873: +moveleft 
45873: alias checkright none 
45875: -back
45875: +forward
45875: alias checkfwd +forward 
45877: ATTACK FORWARD MOVELEFT
45881: -moveleft
45881: +moveright
45881: alias checkright +moveright 
45881: ATTACK FORWARD MOVERIGHT
45881: -attack 
45881: -moveleft
45881: +moveright 
45881: alias checkleft none 
45882: FORWARD MOVERIGHT
45884: -forward
45884: alias checkfwd none 
45884: MOVERIGHT
45887: +attack 
45888: ATTACK MOVERIGHT
45891: -forward
45891: +back
45891: alias checkback +back 
45893: ATTACK BACK MOVERIGHT
45894: -moveright
45894: +moveleft
45894: alias checkleft +moveleft 
45895: ATTACK BACK MOVELEFT
45900: -moveright
45900: +moveleft 
45900: alias checkright none 
45929: -back
45929: alias checkback none 
45929: ATTACK MOVELEFT
45937: -back
45937: +forward
45937: alias checkfwd +forward 
45938: ATTACK FORWARD MOVELEFT
45943: -moveleft
45943: alias checkleft none 
45944: ATTACK FORWARD
45944: -moveleft
45944: +moveright
45944: alias checkright +moveright 
45945: ATTACK FORWARD MOVERIGHT
45945: slot2
45945:  alias viewmodel_toggle viewmodels_on 
45945:  viewmodel_fov 84
45945:  cl_interp 0
45945: +attack
45945: hud_medicautocallersthreshold  75  
45945:  alias weapon1  primary_up 
45945:  alias weapon2  secondary_down 
45945:  alias weapon3  melee_down 
45945:  alias lastweapon  primary_up 
45945:  alias nextweapon  melee_down 
45945:  alias previousweapon  primary_up 
45945:  alias switch_between_slot1_and_slot2  primary_up  
45947: -forward
45947: alias checkfwd none 
45947: ATTACK MOVERIGHT
45948: slot2
45948:  alias viewmodel_toggle viewmodels_on 
45948:  viewmodel_fov 84
45948:  cl_interp 0
45948: +attack
45948: hud_medicautocallersthreshold  75  
45948:  alias weapon1  primary_up 
45948:  alias weapon2  secondary_down 
45948:  alias weapon3  melee_down 
45948:  alias lastweapon  primary_up 
45948:  alias nextweapon  melee_down 
45948:  alias previousweapon  primary_up 
45948:  alias switch_between_slot1_and_slot2  primary_up  
45951: slot2
45951:  alias viewmodel_toggle viewmodels_on 
45951:  viewmodel_fov 84
45951:  cl_interp 0
45951: +attack
45951: hud_medicautocallersthreshold  75  
45951:  alias weapon1  primary_up 
45951:  alias weapon2  secondary_down 
45951:  alias weapon3  melee_down 
45951:  alias lastweapon  primary_up 
45951:  alias nextweapon  melee_down 
45951:  alias previousweapon  primary_up 
45951:  alias switch_between_slot1_and_slot2  primary_up  
45952: slot2
45952:  alias viewmodel_toggle viewmodels_on 
45952:  viewmodel_fov 84
45952:  cl_interp 0
45952: +attack
45952: hud_medicautocallersthreshold  75  
45952:  alias weapon1  primary_up 
45952:  alias weapon2  secondary_down 
45952:  alias weapon3  melee_down 
45952:  alias lastweapon  primary_up 
45952:  alias nextweapon  melee_down 
45952:  alias previousweapon  primary_up 
45952:  alias switch_between_slot1_and_slot2  primary_up  
45953: slot2
45953:  alias viewmodel_toggle viewmodels_on 
45953:  viewmodel_fov 84
45953:  cl_interp 0
45953: +attack
45953: hud_medicautocallersthreshold  75  
45953:  alias weapon1  primary_up 
45953:  alias weapon2  secondary_down 
45953:  alias weapon3  melee_down 
45953:  alias lastweapon  primary_up 
45953:  alias nextweapon  melee_down 
45953:  alias previousweapon  primary_up 
45953:  alias switch_between_slot1_and_slot2  primary_up  
45976: -moveright
45976: +moveleft
45976: alias checkleft +moveleft 
45977: ATTACK MOVELEFT
45982: -moveright
45982: +moveleft 
45982: alias checkright none 
45988: -back
45988: +forward
45988: alias checkfwd +forward 
45989: ATTACK FORWARD MOVELEFT
45992: -moveleft
45992: +moveright
45992: alias checkright +moveright 
45994: ATTACK FORWARD MOVERIGHT
45995: -moveleft
45995: +moveright 
45995: alias checkleft none 
45995: -forward
45995: alias checkfwd none 
45997: ATTACK MOVERIGHT
46002: slot2
46002:  alias viewmodel_toggle viewmodels_on 
46002:  viewmodel_fov 84
46002:  cl_interp 0
46002: +attack
46002: hud_medicautocallersthreshold  75  
46002:  alias weapon1  primary_up 
46002:  alias weapon2  secondary_down 
46002:  alias weapon3  melee_down 
46002:  alias lastweapon  primary_up 
46002:  alias nextweapon  melee_down 
46002:  alias previousweapon  primary_up 
46002:  alias switch_between_slot1_and_slot2  primary_up  
46004: slot2
46004:  alias viewmodel_toggle viewmodels_on 
46004:  viewmodel_fov 84
46004:  cl_interp 0
46004: +attack
46004: hud_medicautocallersthreshold  75  
46004:  alias weapon1  primary_up 
46004:  alias weapon2  secondary_down 
46004:  alias weapon3  melee_down 
46004:  alias lastweapon  primary_up 
46004:  alias nextweapon  melee_down 
46004:  alias previousweapon  primary_up 
46004:  alias switch_between_slot1_and_slot2  primary_up  
46006: slot2
46006:  alias viewmodel_toggle viewmodels_on 
46006:  viewmodel_fov 84
46006:  cl_interp 0
46006: +attack
46006: hud_medicautocallersthreshold  75  
46006:  alias weapon1  primary_up 
46006:  alias weapon2  secondary_down 
46006:  alias weapon3  melee_down 
46006:  alias lastweapon  primary_up 
46006:  alias nextweapon  melee_down 
46006:  alias previousweapon  primary_up 
46006:  alias switch_between_slot1_and_slot2  primary_up  
46008: slot2
46008:  alias viewmodel_toggle viewmodels_on 
46008:  viewmodel_fov 84
46008:  cl_interp 0
46008: +attack
46008: hud_medicautocallersthreshold  75  
46008:  alias weapon1  primary_up 
46008:  alias weapon2  secondary_down 
46008:  alias weapon3  melee_down 
46008:  alias lastweapon  primary_up 
46008:  alias nextweapon  melee_down 
46008:  alias previousweapon  primary_up 
46008:  alias switch_between_slot1_and_slot2  primary_up  
46011: -moveright
46011: +moveleft
46011: alias checkleft +moveleft 
46012: ATTACK MOVELEFT
46016: -moveright
46016: +moveleft 
46016: alias checkright none 
46023: -attack 
46025: MOVELEFT
46031: -back
46031: +forward
46031: alias checkfwd +forward 
46031: FORWARD MOVELEFT
46031: +attack 
46033: ATTACK FORWARD MOVELEFT
46035: -moveleft
46035: +moveright
46035: alias checkright +moveright 
46036: ATTACK FORWARD MOVERIGHT
46036: -moveleft
46036: +moveright 
46036: alias checkleft none 
46036: -forward
46036: alias checkfwd none 
46038: ATTACK MOVERIGHT
46048: -forward
46048: +back
46048: alias checkback +back 
46050: ATTACK BACK MOVERIGHT
46054: -back
46054: alias checkback none 
46054: -moveright
46054: +moveleft
46054: alias checkleft +moveleft 
46054: ATTACK MOVELEFT
46058: -moveright
46058: +moveleft 
46058: alias checkright none 
46062: -attack 
46062: -moveleft
46062: +moveright
46062: alias checkright +moveright 
46066: MOVERIGHT
46067: -moveleft
46067: +moveright 
46067: alias checkleft none 
46071: +attack 
46073: ATTACK MOVERIGHT
46084: slot2
46084:  alias viewmodel_toggle viewmodels_on 
46084:  viewmodel_fov 84
46084:  cl_interp 0
46084: +attack
46084: hud_medicautocallersthreshold  75  
46084:  alias weapon1  primary_up 
46084:  alias weapon2  secondary_down 
46084:  alias weapon3  melee_down 
46084:  alias lastweapon  primary_up 
46084:  alias nextweapon  melee_down 
46084:  alias previousweapon  primary_up 
46084:  alias switch_between_slot1_and_slot2  primary_up  
46086: slot2
46086:  alias viewmodel_toggle viewmodels_on 
46086:  viewmodel_fov 84
46086:  cl_interp 0
46086: +attack
46086: hud_medicautocallersthreshold  75  
46086:  alias weapon1  primary_up 
46086:  alias weapon2  secondary_down 
46086:  alias weapon3  melee_down 
46086:  alias lastweapon  primary_up 
46086:  alias nextweapon  melee_down 
46086:  alias previousweapon  primary_up 
46086:  alias switch_between_slot1_and_slot2  primary_up  
46087: slot2
46087:  alias viewmodel_toggle viewmodels_on 
46087:  viewmodel_fov 84
46087:  cl_interp 0
46087: +attack
46087: hud_medicautocallersthreshold  75  
46087:  alias weapon1  primary_up 
46087:  alias weapon2  secondary_down 
46087:  alias weapon3  melee_down 
46087:  alias lastweapon  primary_up 
46087:  alias nextweapon  melee_down 
46087:  alias previousweapon  primary_up 
46087:  alias switch_between_slot1_and_slot2  primary_up  
46098: -moveright
46098: +moveleft
46098: alias checkleft +moveleft 
46100: ATTACK MOVELEFT
46102: -moveright
46102: +moveleft 
46102: alias checkright none 
46105: -back
46105: +forward
46105: alias checkfwd +forward 
46106: ATTACK FORWARD MOVELEFT
46117: -moveleft
46117: +moveright
46117: alias checkright +moveright 
46119: ATTACK FORWARD MOVERIGHT
46119: -moveleft
46119: +moveright 
46119: alias checkleft none 
46120: -forward
46120: alias checkfwd none 
46121: ATTACK MOVERIGHT
46127: -forward
46127: +back
46127: alias checkback +back 
46128: ATTACK BACK MOVERIGHT
46131: -moveright
46131: +moveleft
46131: alias checkleft +moveleft 
46131: ATTACK BACK MOVELEFT
46135: -moveright
46135: +moveleft 
46135: alias checkright none 
46139: -attack 
46140: BACK MOVELEFT
46145: +attack 
46147: ATTACK BACK MOVELEFT
46154: -moveleft
46154: +moveright
46154: alias checkright +moveright 
46155: ATTACK BACK MOVERIGHT
46159: -moveleft
46159: +moveright 
46159: alias checkleft none 
46160: -back
46160: alias checkback none 
46162: ATTACK MOVERIGHT
46185: slot2
46185:  alias viewmodel_toggle viewmodels_on 
46185:  viewmodel_fov 84
46185:  cl_interp 0
46185: +attack
46185: hud_medicautocallersthreshold  75  
46185:  alias weapon1  primary_up 
46185:  alias weapon2  secondary_down 
46185:  alias weapon3  melee_down 
46185:  alias lastweapon  primary_up 
46185:  alias nextweapon  melee_down 
46185:  alias previousweapon  primary_up 
46185:  alias switch_between_slot1_and_slot2  primary_up  
46187: -moveright
46187: +moveleft
46187: alias checkleft +moveleft 
46187: slot2
46187:  alias viewmodel_toggle viewmodels_on 
46187:  viewmodel_fov 84
46187:  cl_interp 0
46187: +attack
46187: hud_medicautocallersthreshold  75  
46187:  alias weapon1  primary_up 
46187:  alias weapon2  secondary_down 
46187:  alias weapon3  melee_down 
46187:  alias lastweapon  primary_up 
46187:  alias nextweapon  melee_down 
46187:  alias previousweapon  primary_up 
46187:  alias switch_between_slot1_and_slot2  primary_up  
46189: ATTACK MOVELEFT
46190: slot2
46190:  alias viewmodel_toggle viewmodels_on 
46190:  viewmodel_fov 84
46190:  cl_interp 0
46190: +attack
46190: hud_medicautocallersthreshold  75  
46190:  alias weapon1  primary_up 
46190:  alias weapon2  secondary_down 
46190:  alias weapon3  melee_down 
46190:  alias lastweapon  primary_up 
46190:  alias nextweapon  melee_down 
46190:  alias previousweapon  primary_up 
46190:  alias switch_between_slot1_and_slot2  primary_up  
46191: slot2
46191:  alias viewmodel_toggle viewmodels_on 
46191:  viewmodel_fov 84
46191:  cl_interp 0
46191: +attack
46191: hud_medicautocallersthreshold  75  
46191:  alias weapon1  primary_up 
46191:  alias weapon2  secondary_down 
46191:  alias weapon3  melee_down 
46191:  alias lastweapon  primary_up 
46191:  alias nextweapon  melee_down 
46191:  alias previousweapon  primary_up 
46191:  alias switch_between_slot1_and_slot2  primary_up  
46192: slot2
46192:  alias viewmodel_toggle viewmodels_on 
46192:  viewmodel_fov 84
46192:  cl_interp 0
46192: +attack
46192: hud_medicautocallersthreshold  75  
46192:  alias weapon1  primary_up 
46192:  alias weapon2  secondary_down 
46192:  alias weapon3  melee_down 
46192:  alias lastweapon  primary_up 
46192:  alias nextweapon  melee_down 
46192:  alias previousweapon  primary_up 
46192:  alias switch_between_slot1_and_slot2  primary_up  
46194: -moveright
46194: +moveleft 
46194: alias checkright none 
46194: slot2
46194:  alias viewmodel_toggle viewmodels_on 
46194:  viewmodel_fov 84
46194:  cl_interp 0
46194: +attack
46194: hud_medicautocallersthreshold  75  
46194:  alias weapon1  primary_up 
46194:  alias weapon2  secondary_down 
46194:  alias weapon3  melee_down 
46194:  alias lastweapon  primary_up 
46194:  alias nextweapon  melee_down 
46194:  alias previousweapon  primary_up 
46194:  alias switch_between_slot1_and_slot2  primary_up  
46205: -forward
46205: +back
46205: alias checkback +back 
46205: ATTACK BACK MOVELEFT
46209: -moveleft
46209: +moveright
46209: alias checkright +moveright 
46211: ATTACK BACK MOVERIGHT
46214: -moveleft
46214: +moveright 
46214: alias checkleft none 
46214: -back
46214: alias checkback none 
46216: ATTACK MOVERIGHT
46251: -moveright
46251: +moveleft
46251: alias checkleft +moveleft 
46251: ATTACK MOVELEFT
46255: -moveright
46255: +moveleft 
46255: alias checkright none 
46265: -forward
46265: +back
46265: alias checkback +back 
46267: ATTACK BACK MOVELEFT
46270: -moveleft
46270: +moveright
46270: alias checkright +moveright 
46271: ATTACK BACK MOVERIGHT
46272: -moveleft
46272: +moveright 
46272: alias checkleft none 
46276: -back
46276: alias checkback none 
46278: ATTACK MOVERIGHT
46306: -forward
46306: +back
46306: alias checkback +back 
46308: ATTACK BACK MOVERIGHT
46314: -moveright
46314: +moveleft
46314: alias checkleft +moveleft 
46315: ATTACK BACK MOVELEFT
46320: -moveright
46320: +moveleft 
46320: alias checkright none 
46330: slot2
46330:  alias viewmodel_toggle viewmodels_on 
46330:  viewmodel_fov 84
46330:  cl_interp 0
46330: +attack
46330: hud_medicautocallersthreshold  75  
46330:  alias weapon1  primary_up 
46330:  alias weapon2  secondary_down 
46330:  alias weapon3  melee_down 
46330:  alias lastweapon  primary_up 
46330:  alias nextweapon  melee_down 
46330:  alias previousweapon  primary_up 
46330:  alias switch_between_slot1_and_slot2  primary_up  
46332: slot2
46332:  alias viewmodel_toggle viewmodels_on 
46332:  viewmodel_fov 84
46332:  cl_interp 0
46332: +attack
46332: hud_medicautocallersthreshold  75  
46332:  alias weapon1  primary_up 
46332:  alias weapon2  secondary_down 
46332:  alias weapon3  melee_down 
46332:  alias lastweapon  primary_up 
46332:  alias nextweapon  melee_down 
46332:  alias previousweapon  primary_up 
46332:  alias switch_between_slot1_and_slot2  primary_up  
46334: slot2
46334:  alias viewmodel_toggle viewmodels_on 
46334:  viewmodel_fov 84
46334:  cl_interp 0
46334: +attack
46334: hud_medicautocallersthreshold  75  
46334:  alias weapon1  primary_up 
46334:  alias weapon2  secondary_down 
46334:  alias weapon3  melee_down 
46334:  alias lastweapon  primary_up 
46334:  alias nextweapon  melee_down 
46334:  alias previousweapon  primary_up 
46334:  alias switch_between_slot1_and_slot2  primary_up  
46337: slot2
46337:  alias viewmodel_toggle viewmodels_on 
46337:  viewmodel_fov 84
46337:  cl_interp 0
46337: +attack
46337: hud_medicautocallersthreshold  75  
46337:  alias weapon1  primary_up 
46337:  alias weapon2  secondary_down 
46337:  alias weapon3  melee_down 
46337:  alias lastweapon  primary_up 
46337:  alias nextweapon  melee_down 
46337:  alias previousweapon  primary_up 
46337:  alias switch_between_slot1_and_slot2  primary_up  
46344: -moveleft
46344: +moveright
46344: alias checkright +moveright 
46346: ATTACK BACK MOVERIGHT
46346: -moveleft
46346: +moveright 
46346: alias checkleft none 
46348: -back
46348: alias checkback none 
46350: ATTACK MOVERIGHT
46355: -moveright
46355: +moveleft
46355: alias checkleft +moveleft 
46356: ATTACK MOVELEFT
46361: -moveright
46361: +moveleft 
46361: alias checkright none 
46361: -moveleft
46361: +moveright
46361: alias checkright +moveright 
46363: ATTACK MOVERIGHT
46365: -moveleft
46365: +moveright 
46365: alias checkleft none 
46371: slot2
46371:  alias viewmodel_toggle viewmodels_on 
46371:  viewmodel_fov 84
46371:  cl_interp 0
46371: +attack
46371: hud_medicautocallersthreshold  75  
46371:  alias weapon1  primary_up 
46371:  alias weapon2  secondary_down 
46371:  alias weapon3  melee_down 
46371:  alias lastweapon  primary_up 
46371:  alias nextweapon  melee_down 
46371:  alias previousweapon  primary_up 
46371:  alias switch_between_slot1_and_slot2  primary_up  
46373: slot2
46373:  alias viewmodel_toggle viewmodels_on 
46373:  viewmodel_fov 84
46373:  cl_interp 0
46373: +attack
46373: hud_medicautocallersthreshold  75  
46373:  alias weapon1  primary_up 
46373:  alias weapon2  secondary_down 
46373:  alias weapon3  melee_down 
46373:  alias lastweapon  primary_up 
46373:  alias nextweapon  melee_down 
46373:  alias previousweapon  primary_up 
46373:  alias switch_between_slot1_and_slot2  primary_up  
46375: slot2
46375:  alias viewmodel_toggle viewmodels_on 
46375:  viewmodel_fov 84
46375:  cl_interp 0
46375: +attack
46375: hud_medicautocallersthreshold  75  
46375:  alias weapon1  primary_up 
46375:  alias weapon2  secondary_down 
46375:  alias weapon3  melee_down 
46375:  alias lastweapon  primary_up 
46375:  alias nextweapon  melee_down 
46375:  alias previousweapon  primary_up 
46375:  alias switch_between_slot1_and_slot2  primary_up  
46378: slot2
46378:  alias viewmodel_toggle viewmodels_on 
46378:  viewmodel_fov 84
46378:  cl_interp 0
46378: +attack
46378: hud_medicautocallersthreshold  75  
46378:  alias weapon1  primary_up 
46378:  alias weapon2  secondary_down 
46378:  alias weapon3  melee_down 
46378:  alias lastweapon  primary_up 
46378:  alias nextweapon  melee_down 
46378:  alias previousweapon  primary_up 
46378:  alias switch_between_slot1_and_slot2  primary_up  
46385: -back
46385: +forward
46385: alias checkfwd +forward 
46387: ATTACK FORWARD MOVERIGHT
46390: -forward
46390: alias checkfwd none 
46392: ATTACK MOVERIGHT
46400: slot2
46400:  alias viewmodel_toggle viewmodels_on 
46400:  viewmodel_fov 84
46400:  cl_interp 0
46400: +attack
46400: hud_medicautocallersthreshold  75  
46400:  alias weapon1  primary_up 
46400:  alias weapon2  secondary_down 
46400:  alias weapon3  melee_down 
46400:  alias lastweapon  primary_up 
46400:  alias nextweapon  melee_down 
46400:  alias previousweapon  primary_up 
46400:  alias switch_between_slot1_and_slot2  primary_up  
46400: -forward
46400: +back
46400: alias checkback +back 
46403: ATTACK BACK MOVERIGHT
46404: slot2
46404:  alias viewmodel_toggle viewmodels_on 
46404:  viewmodel_fov 84
46404:  cl_interp 0
46404: +attack
46404: hud_medicautocallersthreshold  75  
46404:  alias weapon1  primary_up 
46404:  alias weapon2  secondary_down 
46404:  alias weapon3  melee_down 
46404:  alias lastweapon  primary_up 
46404:  alias nextweapon  melee_down 
46404:  alias previousweapon  primary_up 
46404:  alias switch_between_slot1_and_slot2  primary_up  
46406: slot2
46406:  alias viewmodel_toggle viewmodels_on 
46406:  viewmodel_fov 84
46406:  cl_interp 0
46406: +attack
46406: hud_medicautocallersthreshold  75  
46406:  alias weapon1  primary_up 
46406:  alias weapon2  secondary_down 
46406:  alias weapon3  melee_down 
46406:  alias lastweapon  primary_up 
46406:  alias nextweapon  melee_down 
46406:  alias previousweapon  primary_up 
46406:  alias switch_between_slot1_and_slot2  primary_up  
46406: -moveright
46406: +moveleft
46406: alias checkleft +moveleft 
46407: ATTACK BACK MOVELEFT
46407: slot2
46407:  alias viewmodel_toggle viewmodels_on 
46407:  viewmodel_fov 84
46407:  cl_interp 0
46407: +attack
46407: hud_medicautocallersthreshold  75  
46407:  alias weapon1  primary_up 
46407:  alias weapon2  secondary_down 
46407:  alias weapon3  melee_down 
46407:  alias lastweapon  primary_up 
46407:  alias nextweapon  melee_down 
46407:  alias previousweapon  primary_up 
46407:  alias switch_between_slot1_and_slot2  primary_up  
46409: slot2
46409:  alias viewmodel_toggle viewmodels_on 
46409:  viewmodel_fov 84
46409:  cl_interp 0
46409: +attack
46409: hud_medicautocallersthreshold  75  
46409:  alias weapon1  primary_up 
46409:  alias weapon2  secondary_down 
46409:  alias weapon3  melee_down 
46409:  alias lastweapon  primary_up 
46409:  alias nextweapon  melee_down 
46409:  alias previousweapon  primary_up 
46409:  alias switch_between_slot1_and_slot2  primary_up  
46411: -moveright
46411: +moveleft 
46411: alias checkright none 
46415: -back
46415: alias checkback none 
46417: ATTACK MOVELEFT
46421: -moveleft
46421: +moveright
46421: alias checkright +moveright 
46423: ATTACK MOVERIGHT
46428: -back
46428: +forward
46428: alias checkfwd +forward 
46429: ATTACK FORWARD MOVERIGHT
46432: -moveright
46432: +moveleft 
46432: alias checkright none 
46433: ATTACK FORWARD MOVELEFT
46435: slot2
46435:  alias viewmodel_toggle viewmodels_on 
46435:  viewmodel_fov 84
46435:  cl_interp 0
46435: +attack
46435: hud_medicautocallersthreshold  75  
46435:  alias weapon1  primary_up 
46435:  alias weapon2  secondary_down 
46435:  alias weapon3  melee_down 
46435:  alias lastweapon  primary_up 
46435:  alias nextweapon  melee_down 
46435:  alias previousweapon  primary_up 
46435:  alias switch_between_slot1_and_slot2  primary_up  
46436: slot2
46436:  alias viewmodel_toggle viewmodels_on 
46436:  viewmodel_fov 84
46436:  cl_interp 0
46436: +attack
46436: hud_medicautocallersthreshold  75  
46436:  alias weapon1  primary_up 
46436:  alias weapon2  secondary_down 
46436:  alias weapon3  melee_down 
46436:  alias lastweapon  primary_up 
46436:  alias nextweapon  melee_down 
46436:  alias previousweapon  primary_up 
46436:  alias switch_between_slot1_and_slot2  primary_up  
46438: -moveleft
46438: alias checkleft none 
46438: slot2
46438:  alias viewmodel_toggle viewmodels_on 
46438:  viewmodel_fov 84
46438:  cl_interp 0
46438: +attack
46438: hud_medicautocallersthreshold  75  
46438:  alias weapon1  primary_up 
46438:  alias weapon2  secondary_down 
46438:  alias weapon3  melee_down 
46438:  alias lastweapon  primary_up 
46438:  alias nextweapon  melee_down 
46438:  alias previousweapon  primary_up 
46438:  alias switch_between_slot1_and_slot2  primary_up  
46439: ATTACK FORWARD
46439: slot2
46439:  alias viewmodel_toggle viewmodels_on 
46439:  viewmodel_fov 84
46439:  cl_interp 0
46439: +attack
46439: hud_medicautocallersthreshold  75  
46439:  alias weapon1  primary_up 
46439:  alias weapon2  secondary_down 
46439:  alias weapon3  melee_down 
46439:  alias lastweapon  primary_up 
46439:  alias nextweapon  melee_down 
46439:  alias previousweapon  primary_up 
46439:  alias switch_between_slot1_and_slot2  primary_up  
46442: slot2
46442:  alias viewmodel_toggle viewmodels_on 
46442:  viewmodel_fov 84
46442:  cl_interp 0
46442: +attack
46442: hud_medicautocallersthreshold  75  
46442:  alias weapon1  primary_up 
46442:  alias weapon2  secondary_down 
46442:  alias weapon3  melee_down 
46442:  alias lastweapon  primary_up 
46442:  alias nextweapon  melee_down 
46442:  alias previousweapon  primary_up 
46442:  alias switch_between_slot1_and_slot2  primary_up  
46448: -moveright
46448: +moveleft
46448: alias checkleft +moveleft 
46449: ATTACK FORWARD MOVELEFT
46475: slot2
46475:  alias viewmodel_toggle viewmodels_on 
46475:  viewmodel_fov 84
46475:  cl_interp 0
46475: +attack
46475: hud_medicautocallersthreshold  75  
46475:  alias weapon1  primary_up 
46475:  alias weapon2  secondary_down 
46475:  alias weapon3  melee_down 
46475:  alias lastweapon  primary_up 
46475:  alias nextweapon  melee_down 
46475:  alias previousweapon  primary_up 
46475:  alias switch_between_slot1_and_slot2  primary_up  
46479: slot2
46479:  alias viewmodel_toggle viewmodels_on 
46479:  viewmodel_fov 84
46479:  cl_interp 0
46479: +attack
46479: hud_medicautocallersthreshold  75  
46479:  alias weapon1  primary_up 
46479:  alias weapon2  secondary_down 
46479:  alias weapon3  melee_down 
46479:  alias lastweapon  primary_up 
46479:  alias nextweapon  melee_down 
46479:  alias previousweapon  primary_up 
46479:  alias switch_between_slot1_and_slot2  primary_up  
46482: +jump 65
46484: ATTACK JUMP FORWARD MOVELEFT
46484: +duck 83
46485: ATTACK JUMP DUCK FORWARD MOVELEFT
46485: +attack2 108
46487: ATTACK JUMP DUCK FORWARD MOVELEFT ATTACK2
46487: -forward
46487: alias checkfwd none 
46488: ATTACK JUMP DUCK MOVELEFT ATTACK2
46490: -jump 65
46492: ATTACK DUCK MOVELEFT ATTACK2
46498: -attack2 108
46499: ATTACK DUCK MOVELEFT
46500: -back
46500: +forward
46500: alias checkfwd +forward 
46501: ATTACK DUCK FORWARD MOVELEFT
46502: slot2
46502:  alias viewmodel_toggle viewmodels_on 
46502:  viewmodel_fov 84
46502:  cl_interp 0
46502: +attack
46502: hud_medicautocallersthreshold  75  
46502:  alias weapon1  primary_up 
46502:  alias weapon2  secondary_down 
46502:  alias weapon3  melee_down 
46502:  alias lastweapon  primary_up 
46502:  alias nextweapon  melee_down 
46502:  alias previousweapon  primary_up 
46502:  alias switch_between_slot1_and_slot2  primary_up  
46503: slot2
46503:  alias viewmodel_toggle viewmodels_on 
46503:  viewmodel_fov 84
46503:  cl_interp 0
46503: +attack
46503: hud_medicautocallersthreshold  75  
46503:  alias weapon1  primary_up 
46503:  alias weapon2  secondary_down 
46503:  alias weapon3  melee_down 
46503:  alias lastweapon  primary_up 
46503:  alias nextweapon  melee_down 
46503:  alias previousweapon  primary_up 
46503:  alias switch_between_slot1_and_slot2  primary_up  
46503: -duck 83
46503: slot2
46503:  alias viewmodel_toggle viewmodels_on 
46503:  viewmodel_fov 84
46503:  cl_interp 0
46503: +attack
46503: hud_medicautocallersthreshold  75  
46503:  alias weapon1  primary_up 
46503:  alias weapon2  secondary_down 
46503:  alias weapon3  melee_down 
46503:  alias lastweapon  primary_up 
46503:  alias nextweapon  melee_down 
46503:  alias previousweapon  primary_up 
46503:  alias switch_between_slot1_and_slot2  primary_up  
46503: slot2
46503:  alias viewmodel_toggle viewmodels_on 
46503:  viewmodel_fov 84
46503:  cl_interp 0
46503: +attack
46503: hud_medicautocallersthreshold  75  
46503:  alias weapon1  primary_up 
46503:  alias weapon2  secondary_down 
46503:  alias weapon3  melee_down 
46503:  alias lastweapon  primary_up 
46503:  alias nextweapon  melee_down 
46503:  alias previousweapon  primary_up 
46503:  alias switch_between_slot1_and_slot2  primary_up  
46503: slot2
46503:  alias viewmodel_toggle viewmodels_on 
46503:  viewmodel_fov 84
46503:  cl_interp 0
46503: +attack
46503: hud_medicautocallersthreshold  75  
46503:  alias weapon1  primary_up 
46503:  alias weapon2  secondary_down 
46503:  alias weapon3  melee_down 
46503:  alias lastweapon  primary_up 
46503:  alias nextweapon  melee_down 
46503:  alias previousweapon  primary_up 
46503:  alias switch_between_slot1_and_slot2  primary_up  
46503: slot2
46503:  alias viewmodel_toggle viewmodels_on 
46503:  viewmodel_fov 84
46503:  cl_interp 0
46503: +attack
46503: hud_medicautocallersthreshold  75  
46503:  alias weapon1  primary_up 
46503:  alias weapon2  secondary_down 
46503:  alias weapon3  melee_down 
46503:  alias lastweapon  primary_up 
46503:  alias nextweapon  melee_down 
46503:  alias previousweapon  primary_up 
46503:  alias switch_between_slot1_and_slot2  primary_up  
46505: ATTACK FORWARD MOVELEFT
46505: slot2
46505:  alias viewmodel_toggle viewmodels_on 
46505:  viewmodel_fov 84
46505:  cl_interp 0
46505: +attack
46505: hud_medicautocallersthreshold  75  
46505:  alias weapon1  primary_up 
46505:  alias weapon2  secondary_down 
46505:  alias weapon3  melee_down 
46505:  alias lastweapon  primary_up 
46505:  alias nextweapon  melee_down 
46505:  alias previousweapon  primary_up 
46505:  alias switch_between_slot1_and_slot2  primary_up  
46505: slot2
46505:  alias viewmodel_toggle viewmodels_on 
46505:  viewmodel_fov 84
46505:  cl_interp 0
46505: +attack
46505: hud_medicautocallersthreshold  75  
46505:  alias weapon1  primary_up 
46505:  alias weapon2  secondary_down 
46505:  alias weapon3  melee_down 
46505:  alias lastweapon  primary_up 
46505:  alias nextweapon  melee_down 
46505:  alias previousweapon  primary_up 
46505:  alias switch_between_slot1_and_slot2  primary_up  
46505: slot2
46505:  alias viewmodel_toggle viewmodels_on 
46505:  viewmodel_fov 84
46505:  cl_interp 0
46505: +attack
46505: hud_medicautocallersthreshold  75  
46505:  alias weapon1  primary_up 
46505:  alias weapon2  secondary_down 
46505:  alias weapon3  melee_down 
46505:  alias lastweapon  primary_up 
46505:  alias nextweapon  melee_down 
46505:  alias previousweapon  primary_up 
46505:  alias switch_between_slot1_and_slot2  primary_up  
46505: slot2
46505:  alias viewmodel_toggle viewmodels_on 
46505:  viewmodel_fov 84
46505:  cl_interp 0
46505: +attack
46505: hud_medicautocallersthreshold  75  
46505:  alias weapon1  primary_up 
46505:  alias weapon2  secondary_down 
46505:  alias weapon3  melee_down 
46505:  alias lastweapon  primary_up 
46505:  alias nextweapon  melee_down 
46505:  alias previousweapon  primary_up 
46505:  alias switch_between_slot1_and_slot2  primary_up  
46506: slot2
46506:  alias viewmodel_toggle viewmodels_on 
46506:  viewmodel_fov 84
46506:  cl_interp 0
46506: +attack
46506: hud_medicautocallersthreshold  75  
46506:  alias weapon1  primary_up 
46506:  alias weapon2  secondary_down 
46506:  alias weapon3  melee_down 
46506:  alias lastweapon  primary_up 
46506:  alias nextweapon  melee_down 
46506:  alias previousweapon  primary_up 
46506:  alias switch_between_slot1_and_slot2  primary_up  
46506: slot2
46506:  alias viewmodel_toggle viewmodels_on 
46506:  viewmodel_fov 84
46506:  cl_interp 0
46506: +attack
46506: hud_medicautocallersthreshold  75  
46506:  alias weapon1  primary_up 
46506:  alias weapon2  secondary_down 
46506:  alias weapon3  melee_down 
46506:  alias lastweapon  primary_up 
46506:  alias nextweapon  melee_down 
46506:  alias previousweapon  primary_up 
46506:  alias switch_between_slot1_and_slot2  primary_up  
46507: slot2
46507:  alias viewmodel_toggle viewmodels_on 
46507:  viewmodel_fov 84
46507:  cl_interp 0
46507: +attack
46507: hud_medicautocallersthreshold  75  
46507:  alias weapon1  primary_up 
46507:  alias weapon2  secondary_down 
46507:  alias weapon3  melee_down 
46507:  alias lastweapon  primary_up 
46507:  alias nextweapon  melee_down 
46507:  alias previousweapon  primary_up 
46507:  alias switch_between_slot1_and_slot2  primary_up  
46507: slot2
46507:  alias viewmodel_toggle viewmodels_on 
46507:  viewmodel_fov 84
46507:  cl_interp 0
46507: +attack
46507: hud_medicautocallersthreshold  75  
46507:  alias weapon1  primary_up 
46507:  alias weapon2  secondary_down 
46507:  alias weapon3  melee_down 
46507:  alias lastweapon  primary_up 
46507:  alias nextweapon  melee_down 
46507:  alias previousweapon  primary_up 
46507:  alias switch_between_slot1_and_slot2  primary_up  
46508: slot2
46508:  alias viewmodel_toggle viewmodels_on 
46508:  viewmodel_fov 84
46508:  cl_interp 0
46508: +attack
46508: hud_medicautocallersthreshold  75  
46508:  alias weapon1  primary_up 
46508:  alias weapon2  secondary_down 
46508:  alias weapon3  melee_down 
46508:  alias lastweapon  primary_up 
46508:  alias nextweapon  melee_down 
46508:  alias previousweapon  primary_up 
46508:  alias switch_between_slot1_and_slot2  primary_up  
46510: slot2
46510:  alias viewmodel_toggle viewmodels_on 
46510:  viewmodel_fov 84
46510:  cl_interp 0
46510: +attack
46510: hud_medicautocallersthreshold  75  
46510:  alias weapon1  primary_up 
46510:  alias weapon2  secondary_down 
46510:  alias weapon3  melee_down 
46510:  alias lastweapon  primary_up 
46510:  alias nextweapon  melee_down 
46510:  alias previousweapon  primary_up 
46510:  alias switch_between_slot1_and_slot2  primary_up  
46534: -moveleft
46534: alias checkleft none 
46536: ATTACK FORWARD
46542: -moveright
46542: +moveleft
46542: alias checkleft +moveleft 
46544: ATTACK FORWARD MOVELEFT
46552: -moveleft
46552: alias checkleft none 
46555: ATTACK FORWARD
46568: -moveright
46568: +moveleft
46568: alias checkleft +moveleft 
46569: ATTACK FORWARD MOVELEFT
46580: -moveleft
46580: alias checkleft none 
46581: ATTACK FORWARD
46582: -moveleft
46582: +moveright
46582: alias checkright +moveright 
46584: ATTACK FORWARD MOVERIGHT
46598: -attack 
46600: FORWARD MOVERIGHT
46607: +attack 
46607: ATTACK FORWARD MOVERIGHT
46608: -moveright
46608: +moveleft
46608: alias checkleft +moveleft 
46609: ATTACK FORWARD MOVELEFT
46609: -moveright
46609: +moveleft 
46609: alias checkright none 
46612: slot2
46612:  alias viewmodel_toggle viewmodels_on 
46612:  viewmodel_fov 84
46612:  cl_interp 0
46612: +attack
46612: hud_medicautocallersthreshold  75  
46612:  alias weapon1  primary_up 
46612:  alias weapon2  secondary_down 
46612:  alias weapon3  melee_down 
46612:  alias lastweapon  primary_up 
46612:  alias nextweapon  melee_down 
46612:  alias previousweapon  primary_up 
46612:  alias switch_between_slot1_and_slot2  primary_up  
46614: slot2
46614:  alias viewmodel_toggle viewmodels_on 
46614:  viewmodel_fov 84
46614:  cl_interp 0
46614: +attack
46614: hud_medicautocallersthreshold  75  
46614:  alias weapon1  primary_up 
46614:  alias weapon2  secondary_down 
46614:  alias weapon3  melee_down 
46614:  alias lastweapon  primary_up 
46614:  alias nextweapon  melee_down 
46614:  alias previousweapon  primary_up 
46614:  alias switch_between_slot1_and_slot2  primary_up  
46614: slot2
46614:  alias viewmodel_toggle viewmodels_on 
46614:  viewmodel_fov 84
46614:  cl_interp 0
46614: +attack
46614: hud_medicautocallersthreshold  75  
46614:  alias weapon1  primary_up 
46614:  alias weapon2  secondary_down 
46614:  alias weapon3  melee_down 
46614:  alias lastweapon  primary_up 
46614:  alias nextweapon  melee_down 
46614:  alias previousweapon  primary_up 
46614:  alias switch_between_slot1_and_slot2  primary_up  
46614: slot2
46614:  alias viewmodel_toggle viewmodels_on 
46614:  viewmodel_fov 84
46614:  cl_interp 0
46614: +attack
46614: hud_medicautocallersthreshold  75  
46614:  alias weapon1  primary_up 
46614:  alias weapon2  secondary_down 
46614:  alias weapon3  melee_down 
46614:  alias lastweapon  primary_up 
46614:  alias nextweapon  melee_down 
46614:  alias previousweapon  primary_up 
46614:  alias switch_between_slot1_and_slot2  primary_up  
46614: slot2
46614:  alias viewmodel_toggle viewmodels_on 
46614:  viewmodel_fov 84
46614:  cl_interp 0
46614: +attack
46614: hud_medicautocallersthreshold  75  
46614:  alias weapon1  primary_up 
46614:  alias weapon2  secondary_down 
46614:  alias weapon3  melee_down 
46614:  alias lastweapon  primary_up 
46614:  alias nextweapon  melee_down 
46614:  alias previousweapon  primary_up 
46614:  alias switch_between_slot1_and_slot2  primary_up  
46616: slot2
46616:  alias viewmodel_toggle viewmodels_on 
46616:  viewmodel_fov 84
46616:  cl_interp 0
46616: +attack
46616: hud_medicautocallersthreshold  75  
46616:  alias weapon1  primary_up 
46616:  alias weapon2  secondary_down 
46616:  alias weapon3  melee_down 
46616:  alias lastweapon  primary_up 
46616:  alias nextweapon  melee_down 
46616:  alias previousweapon  primary_up 
46616:  alias switch_between_slot1_and_slot2  primary_up  
46616: slot2
46616:  alias viewmodel_toggle viewmodels_on 
46616:  viewmodel_fov 84
46616:  cl_interp 0
46616: +attack
46616: hud_medicautocallersthreshold  75  
46616:  alias weapon1  primary_up 
46616:  alias weapon2  secondary_down 
46616:  alias weapon3  melee_down 
46616:  alias lastweapon  primary_up 
46616:  alias nextweapon  melee_down 
46616:  alias previousweapon  primary_up 
46616:  alias switch_between_slot1_and_slot2  primary_up  
46617: slot2
46617:  alias viewmodel_toggle viewmodels_on 
46617:  viewmodel_fov 84
46617:  cl_interp 0
46617: +attack
46617: hud_medicautocallersthreshold  75  
46617:  alias weapon1  primary_up 
46617:  alias weapon2  secondary_down 
46617:  alias weapon3  melee_down 
46617:  alias lastweapon  primary_up 
46617:  alias nextweapon  melee_down 
46617:  alias previousweapon  primary_up 
46617:  alias switch_between_slot1_and_slot2  primary_up  
46642: -forward
46642: alias checkfwd none 
46643: ATTACK MOVELEFT
46659: slot2
46659:  alias viewmodel_toggle viewmodels_on 
46659:  viewmodel_fov 84
46659:  cl_interp 0
46659: +attack
46659: hud_medicautocallersthreshold  75  
46659:  alias weapon1  primary_up 
46659:  alias weapon2  secondary_down 
46659:  alias weapon3  melee_down 
46659:  alias lastweapon  primary_up 
46659:  alias nextweapon  melee_down 
46659:  alias previousweapon  primary_up 
46659:  alias switch_between_slot1_and_slot2  primary_up  
46664: slot2
46664:  alias viewmodel_toggle viewmodels_on 
46664:  viewmodel_fov 84
46664:  cl_interp 0
46664: +attack
46664: hud_medicautocallersthreshold  75  
46664:  alias weapon1  primary_up 
46664:  alias weapon2  secondary_down 
46664:  alias weapon3  melee_down 
46664:  alias lastweapon  primary_up 
46664:  alias nextweapon  melee_down 
46664:  alias previousweapon  primary_up 
46664:  alias switch_between_slot1_and_slot2  primary_up  
46666: slot2
46666:  alias viewmodel_toggle viewmodels_on 
46666:  viewmodel_fov 84
46666:  cl_interp 0
46666: +attack
46666: hud_medicautocallersthreshold  75  
46666:  alias weapon1  primary_up 
46666:  alias weapon2  secondary_down 
46666:  alias weapon3  melee_down 
46666:  alias lastweapon  primary_up 
46666:  alias nextweapon  melee_down 
46666:  alias previousweapon  primary_up 
46666:  alias switch_between_slot1_and_slot2  primary_up  
46667: slot2
46667:  alias viewmodel_toggle viewmodels_on 
46667:  viewmodel_fov 84
46667:  cl_interp 0
46667: +attack
46667: hud_medicautocallersthreshold  75  
46667:  alias weapon1  primary_up 
46667:  alias weapon2  secondary_down 
46667:  alias weapon3  melee_down 
46667:  alias lastweapon  primary_up 
46667:  alias nextweapon  melee_down 
46667:  alias previousweapon  primary_up 
46667:  alias switch_between_slot1_and_slot2  primary_up  
46668: slot2
46668:  alias viewmodel_toggle viewmodels_on 
46668:  viewmodel_fov 84
46668:  cl_interp 0
46668: +attack
46668: hud_medicautocallersthreshold  75  
46668:  alias weapon1  primary_up 
46668:  alias weapon2  secondary_down 
46668:  alias weapon3  melee_down 
46668:  alias lastweapon  primary_up 
46668:  alias nextweapon  melee_down 
46668:  alias previousweapon  primary_up 
46668:  alias switch_between_slot1_and_slot2  primary_up  
46680: -forward
46680: +back
46680: alias checkback +back 
46682: ATTACK BACK MOVELEFT
46685: -back
46685: alias checkback none 
46685: ATTACK MOVELEFT
46693: -back
46693: +forward
46693: alias checkfwd +forward 
46694: ATTACK FORWARD MOVELEFT
46718: -moveleft
46718: alias checkleft none 
46718: ATTACK FORWARD
46722: -moveleft
46722: +moveright
46722: alias checkright +moveright 
46722: ATTACK FORWARD MOVERIGHT
46723: -forward
46723: alias checkfwd none 
46724: ATTACK MOVERIGHT
46736: -forward
46736: +back
46736: alias checkback +back 
46741: ATTACK BACK MOVERIGHT
46748: -moveright
46748: +moveleft
46748: alias checkleft +moveleft 
46750: ATTACK BACK MOVELEFT
46752: -moveright
46752: +moveleft 
46752: alias checkright none 
46754: -back
46754: alias checkback none 
46756: ATTACK MOVELEFT
46762: -back
46762: +forward
46762: alias checkfwd +forward 
46763: ATTACK FORWARD MOVELEFT
46770: -moveleft
46770: alias checkleft none 
46772: ATTACK FORWARD
46781: -moveleft
46781: +moveright
46781: alias checkright +moveright 
46782: ATTACK FORWARD MOVERIGHT
46804: -attack 
46806: FORWARD MOVERIGHT
46811: -moveright
46811: +moveleft
46811: alias checkleft +moveleft 
46811: +attack 
46813: ATTACK FORWARD MOVELEFT
46813: -moveright
46813: +moveleft 
46813: alias checkright none 
46864: -moveleft
46864: +moveright
46864: alias checkright +moveright 
46865: ATTACK FORWARD MOVERIGHT
46865: -moveleft
46865: +moveright 
46865: alias checkleft none 
46867: -forward
46867: alias checkfwd none 
46869: ATTACK MOVERIGHT
46875: -forward
46875: +back
46875: alias checkback +back 
46877: ATTACK BACK MOVERIGHT
46884: -moveright
46884: +moveleft
46884: alias checkleft +moveleft 
46885: ATTACK BACK MOVELEFT
46887: -moveright
46887: +moveleft 
46887: alias checkright none 
46895: -moveleft
46895: +moveright
46895: alias checkright +moveright 
46897: ATTACK BACK MOVERIGHT
46898: -moveleft
46898: +moveright 
46898: alias checkleft none 
46905: slot1
46905:  alias viewmodel_toggle viewmodels_off 
46905:  viewmodel_fov 84
46905:  cl_interp 0
46905: -attack
46905: hud_medicautocallersthreshold  150  
46905:  alias weapon1  primary_up 
46905:  alias weapon2  secondary_down 
46905:  alias weapon3  melee_up 
46905:  alias lastweapon  secondary_down 
46905:  alias nextweapon  secondary_down 
46905:  alias previousweapon  melee_up 
46905:  alias switch_between_slot1_and_slot2  secondary_down  
46906: BACK MOVERIGHT
46906: slot1
46906:  alias viewmodel_toggle viewmodels_off 
46906:  viewmodel_fov 84
46906:  cl_interp 0
46906: -attack
46906: hud_medicautocallersthreshold  150  
46906:  alias weapon1  primary_up 
46906:  alias weapon2  secondary_down 
46906:  alias weapon3  melee_up 
46906:  alias lastweapon  secondary_down 
46906:  alias nextweapon  secondary_down 
46906:  alias previousweapon  melee_up 
46906:  alias switch_between_slot1_and_slot2  secondary_down  
46906: slot1
46906:  alias viewmodel_toggle viewmodels_off 
46906:  viewmodel_fov 84
46906:  cl_interp 0
46906: -attack
46906: hud_medicautocallersthreshold  150  
46906:  alias weapon1  primary_up 
46906:  alias weapon2  secondary_down 
46906:  alias weapon3  melee_up 
46906:  alias lastweapon  secondary_down 
46906:  alias nextweapon  secondary_down 
46906:  alias previousweapon  melee_up 
46906:  alias switch_between_slot1_and_slot2  secondary_down  
46908: slot1
46908:  alias viewmodel_toggle viewmodels_off 
46908:  viewmodel_fov 84
46908:  cl_interp 0
46908: -attack
46908: hud_medicautocallersthreshold  150  
46908:  alias weapon1  primary_up 
46908:  alias weapon2  secondary_down 
46908:  alias weapon3  melee_up 
46908:  alias lastweapon  secondary_down 
46908:  alias nextweapon  secondary_down 
46908:  alias previousweapon  melee_up 
46908:  alias switch_between_slot1_and_slot2  secondary_down  
46908: slot1
46908:  alias viewmodel_toggle viewmodels_off 
46908:  viewmodel_fov 84
46908:  cl_interp 0
46908: -attack
46908: hud_medicautocallersthreshold  150  
46908:  alias weapon1  primary_up 
46908:  alias weapon2  secondary_down 
46908:  alias weapon3  melee_up 
46908:  alias lastweapon  secondary_down 
46908:  alias nextweapon  secondary_down 
46908:  alias previousweapon  melee_up 
46908:  alias switch_between_slot1_and_slot2  secondary_down  
46910: slot1
46910:  alias viewmodel_toggle viewmodels_off 
46910:  viewmodel_fov 84
46910:  cl_interp 0
46910: -attack
46910: hud_medicautocallersthreshold  150  
46910:  alias weapon1  primary_up 
46910:  alias weapon2  secondary_down 
46910:  alias weapon3  melee_up 
46910:  alias lastweapon  secondary_down 
46910:  alias nextweapon  secondary_down 
46910:  alias previousweapon  melee_up 
46910:  alias switch_between_slot1_and_slot2  secondary_down  
46910: slot1
46910:  alias viewmodel_toggle viewmodels_off 
46910:  viewmodel_fov 84
46910:  cl_interp 0
46910: -attack
46910: hud_medicautocallersthreshold  150  
46910:  alias weapon1  primary_up 
46910:  alias weapon2  secondary_down 
46910:  alias weapon3  melee_up 
46910:  alias lastweapon  secondary_down 
46910:  alias nextweapon  secondary_down 
46910:  alias previousweapon  melee_up 
46910:  alias switch_between_slot1_and_slot2  secondary_down  
46916: +jump 65
46918: JUMP BACK MOVERIGHT
46926: -jump 65
46926: BACK MOVERIGHT
46937: +attack 107
46938: ATTACK BACK MOVERIGHT
46940: -back
46940: alias checkback none 
46941: ATTACK MOVERIGHT
46947: -attack 107
46949: MOVERIGHT
46951: slot2
46951:  alias viewmodel_toggle viewmodels_on 
46951:  viewmodel_fov 84
46951:  cl_interp 0
46951: +attack
46951: hud_medicautocallersthreshold  75  
46951:  alias weapon1  primary_up 
46951:  alias weapon2  secondary_down 
46951:  alias weapon3  melee_down 
46951:  alias lastweapon  primary_up 
46951:  alias nextweapon  melee_down 
46951:  alias previousweapon  primary_up 
46951:  alias switch_between_slot1_and_slot2  primary_up  
46952: ATTACK MOVERIGHT
46952: slot2
46952:  alias viewmodel_toggle viewmodels_on 
46952:  viewmodel_fov 84
46952:  cl_interp 0
46952: +attack
46952: hud_medicautocallersthreshold  75  
46952:  alias weapon1  primary_up 
46952:  alias weapon2  secondary_down 
46952:  alias weapon3  melee_down 
46952:  alias lastweapon  primary_up 
46952:  alias nextweapon  melee_down 
46952:  alias previousweapon  primary_up 
46952:  alias switch_between_slot1_and_slot2  primary_up  
46952: slot2
46952:  alias viewmodel_toggle viewmodels_on 
46952:  viewmodel_fov 84
46952:  cl_interp 0
46952: +attack
46952: hud_medicautocallersthreshold  75  
46952:  alias weapon1  primary_up 
46952:  alias weapon2  secondary_down 
46952:  alias weapon3  melee_down 
46952:  alias lastweapon  primary_up 
46952:  alias nextweapon  melee_down 
46952:  alias previousweapon  primary_up 
46952:  alias switch_between_slot1_and_slot2  primary_up  
46953: slot2
46953:  alias viewmodel_toggle viewmodels_on 
46953:  viewmodel_fov 84
46953:  cl_interp 0
46953: +attack
46953: hud_medicautocallersthreshold  75  
46953:  alias weapon1  primary_up 
46953:  alias weapon2  secondary_down 
46953:  alias weapon3  melee_down 
46953:  alias lastweapon  primary_up 
46953:  alias nextweapon  melee_down 
46953:  alias previousweapon  primary_up 
46953:  alias switch_between_slot1_and_slot2  primary_up  
46953: slot2
46953:  alias viewmodel_toggle viewmodels_on 
46953:  viewmodel_fov 84
46953:  cl_interp 0
46953: +attack
46953: hud_medicautocallersthreshold  75  
46953:  alias weapon1  primary_up 
46953:  alias weapon2  secondary_down 
46953:  alias weapon3  melee_down 
46953:  alias lastweapon  primary_up 
46953:  alias nextweapon  melee_down 
46953:  alias previousweapon  primary_up 
46953:  alias switch_between_slot1_and_slot2  primary_up  
46953: slot2
46953:  alias viewmodel_toggle viewmodels_on 
46953:  viewmodel_fov 84
46953:  cl_interp 0
46953: +attack
46953: hud_medicautocallersthreshold  75  
46953:  alias weapon1  primary_up 
46953:  alias weapon2  secondary_down 
46953:  alias weapon3  melee_down 
46953:  alias lastweapon  primary_up 
46953:  alias nextweapon  melee_down 
46953:  alias previousweapon  primary_up 
46953:  alias switch_between_slot1_and_slot2  primary_up  
46953: slot2
46953:  alias viewmodel_toggle viewmodels_on 
46953:  viewmodel_fov 84
46953:  cl_interp 0
46953: +attack
46953: hud_medicautocallersthreshold  75  
46953:  alias weapon1  primary_up 
46953:  alias weapon2  secondary_down 
46953:  alias weapon3  melee_down 
46953:  alias lastweapon  primary_up 
46953:  alias nextweapon  melee_down 
46953:  alias previousweapon  primary_up 
46953:  alias switch_between_slot1_and_slot2  primary_up  
46955: slot2
46955:  alias viewmodel_toggle viewmodels_on 
46955:  viewmodel_fov 84
46955:  cl_interp 0
46955: +attack
46955: hud_medicautocallersthreshold  75  
46955:  alias weapon1  primary_up 
46955:  alias weapon2  secondary_down 
46955:  alias weapon3  melee_down 
46955:  alias lastweapon  primary_up 
46955:  alias nextweapon  melee_down 
46955:  alias previousweapon  primary_up 
46955:  alias switch_between_slot1_and_slot2  primary_up  
46955: slot2
46955:  alias viewmodel_toggle viewmodels_on 
46955:  viewmodel_fov 84
46955:  cl_interp 0
46955: +attack
46955: hud_medicautocallersthreshold  75  
46955:  alias weapon1  primary_up 
46955:  alias weapon2  secondary_down 
46955:  alias weapon3  melee_down 
46955:  alias lastweapon  primary_up 
46955:  alias nextweapon  melee_down 
46955:  alias previousweapon  primary_up 
46955:  alias switch_between_slot1_and_slot2  primary_up  
46956: -back
46956: +forward
46956: alias checkfwd +forward 
46956: slot2
46956:  alias viewmodel_toggle viewmodels_on 
46956:  viewmodel_fov 84
46956:  cl_interp 0
46956: +attack
46956: hud_medicautocallersthreshold  75  
46956:  alias weapon1  primary_up 
46956:  alias weapon2  secondary_down 
46956:  alias weapon3  melee_down 
46956:  alias lastweapon  primary_up 
46956:  alias nextweapon  melee_down 
46956:  alias previousweapon  primary_up 
46956:  alias switch_between_slot1_and_slot2  primary_up  
46956: ATTACK FORWARD MOVERIGHT
46956: slot2
46956:  alias viewmodel_toggle viewmodels_on 
46956:  viewmodel_fov 84
46956:  cl_interp 0
46956: +attack
46956: hud_medicautocallersthreshold  75  
46956:  alias weapon1  primary_up 
46956:  alias weapon2  secondary_down 
46956:  alias weapon3  melee_down 
46956:  alias lastweapon  primary_up 
46956:  alias nextweapon  melee_down 
46956:  alias previousweapon  primary_up 
46956:  alias switch_between_slot1_and_slot2  primary_up  
46956: slot2
46956:  alias viewmodel_toggle viewmodels_on 
46956:  viewmodel_fov 84
46956:  cl_interp 0
46956: +attack
46956: hud_medicautocallersthreshold  75  
46956:  alias weapon1  primary_up 
46956:  alias weapon2  secondary_down 
46956:  alias weapon3  melee_down 
46956:  alias lastweapon  primary_up 
46956:  alias nextweapon  melee_down 
46956:  alias previousweapon  primary_up 
46956:  alias switch_between_slot1_and_slot2  primary_up  
46957: slot2
46957:  alias viewmodel_toggle viewmodels_on 
46957:  viewmodel_fov 84
46957:  cl_interp 0
46957: +attack
46957: hud_medicautocallersthreshold  75  
46957:  alias weapon1  primary_up 
46957:  alias weapon2  secondary_down 
46957:  alias weapon3  melee_down 
46957:  alias lastweapon  primary_up 
46957:  alias nextweapon  melee_down 
46957:  alias previousweapon  primary_up 
46957:  alias switch_between_slot1_and_slot2  primary_up  
46958: slot2
46958:  alias viewmodel_toggle viewmodels_on 
46958:  viewmodel_fov 84
46958:  cl_interp 0
46958: +attack
46958: hud_medicautocallersthreshold  75  
46958:  alias weapon1  primary_up 
46958:  alias weapon2  secondary_down 
46958:  alias weapon3  melee_down 
46958:  alias lastweapon  primary_up 
46958:  alias nextweapon  melee_down 
46958:  alias previousweapon  primary_up 
46958:  alias switch_between_slot1_and_slot2  primary_up  
46973: +jump 65
46974: ATTACK JUMP FORWARD MOVERIGHT
46978: -forward
46978: alias checkfwd none 
46979: ATTACK JUMP MOVERIGHT
46981: -jump 65
46983: ATTACK MOVERIGHT
46994: -forward
46994: +back
46994: alias checkback +back 
46995: ATTACK BACK MOVERIGHT
46998: slot2
46998:  alias viewmodel_toggle viewmodels_on 
46998:  viewmodel_fov 84
46998:  cl_interp 0
46998: +attack
46998: hud_medicautocallersthreshold  75  
46998:  alias weapon1  primary_up 
46998:  alias weapon2  secondary_down 
46998:  alias weapon3  melee_down 
46998:  alias lastweapon  primary_up 
46998:  alias nextweapon  melee_down 
46998:  alias previousweapon  primary_up 
46998:  alias switch_between_slot1_and_slot2  primary_up  
47010: -moveright
47010: +moveleft
47010: alias checkleft +moveleft 
47011: ATTACK BACK MOVELEFT
47027: -moveright
47027: +moveleft 
47027: alias checkright none 
47033: slot1
47033:  alias viewmodel_toggle viewmodels_off 
47033:  viewmodel_fov 84
47033:  cl_interp 0
47033: -attack
47033: hud_medicautocallersthreshold  150  
47033:  alias weapon1  primary_up 
47033:  alias weapon2  secondary_down 
47033:  alias weapon3  melee_up 
47033:  alias lastweapon  secondary_down 
47033:  alias nextweapon  secondary_down 
47033:  alias previousweapon  melee_up 
47033:  alias switch_between_slot1_and_slot2  secondary_down  
47034: BACK MOVELEFT
47034: slot1
47034:  alias viewmodel_toggle viewmodels_off 
47034:  viewmodel_fov 84
47034:  cl_interp 0
47034: -attack
47034: hud_medicautocallersthreshold  150  
47034:  alias weapon1  primary_up 
47034:  alias weapon2  secondary_down 
47034:  alias weapon3  melee_up 
47034:  alias lastweapon  secondary_down 
47034:  alias nextweapon  secondary_down 
47034:  alias previousweapon  melee_up 
47034:  alias switch_between_slot1_and_slot2  secondary_down  
47035: slot1
47035:  alias viewmodel_toggle viewmodels_off 
47035:  viewmodel_fov 84
47035:  cl_interp 0
47035: -attack
47035: hud_medicautocallersthreshold  150  
47035:  alias weapon1  primary_up 
47035:  alias weapon2  secondary_down 
47035:  alias weapon3  melee_up 
47035:  alias lastweapon  secondary_down 
47035:  alias nextweapon  secondary_down 
47035:  alias previousweapon  melee_up 
47035:  alias switch_between_slot1_and_slot2  secondary_down  
47035: slot1
47035:  alias viewmodel_toggle viewmodels_off 
47035:  viewmodel_fov 84
47035:  cl_interp 0
47035: -attack
47035: hud_medicautocallersthreshold  150  
47035:  alias weapon1  primary_up 
47035:  alias weapon2  secondary_down 
47035:  alias weapon3  melee_up 
47035:  alias lastweapon  secondary_down 
47035:  alias nextweapon  secondary_down 
47035:  alias previousweapon  melee_up 
47035:  alias switch_between_slot1_and_slot2  secondary_down  
47037: slot1
47037:  alias viewmodel_toggle viewmodels_off 
47037:  viewmodel_fov 84
47037:  cl_interp 0
47037: -attack
47037: hud_medicautocallersthreshold  150  
47037:  alias weapon1  primary_up 
47037:  alias weapon2  secondary_down 
47037:  alias weapon3  melee_up 
47037:  alias lastweapon  secondary_down 
47037:  alias nextweapon  secondary_down 
47037:  alias previousweapon  melee_up 
47037:  alias switch_between_slot1_and_slot2  secondary_down  
47037: slot1
47037:  alias viewmodel_toggle viewmodels_off 
47037:  viewmodel_fov 84
47037:  cl_interp 0
47037: -attack
47037: hud_medicautocallersthreshold  150  
47037:  alias weapon1  primary_up 
47037:  alias weapon2  secondary_down 
47037:  alias weapon3  melee_up 
47037:  alias lastweapon  secondary_down 
47037:  alias nextweapon  secondary_down 
47037:  alias previousweapon  melee_up 
47037:  alias switch_between_slot1_and_slot2  secondary_down  
47038: slot1
47038:  alias viewmodel_toggle viewmodels_off 
47038:  viewmodel_fov 84
47038:  cl_interp 0
47038: -attack
47038: hud_medicautocallersthreshold  150  
47038:  alias weapon1  primary_up 
47038:  alias weapon2  secondary_down 
47038:  alias weapon3  melee_up 
47038:  alias lastweapon  secondary_down 
47038:  alias nextweapon  secondary_down 
47038:  alias previousweapon  melee_up 
47038:  alias switch_between_slot1_and_slot2  secondary_down  
47039: -back
47039: alias checkback none 
47039: MOVELEFT
47040: slot1
47040:  alias viewmodel_toggle viewmodels_off 
47040:  viewmodel_fov 84
47040:  cl_interp 0
47040: -attack
47040: hud_medicautocallersthreshold  150  
47040:  alias weapon1  primary_up 
47040:  alias weapon2  secondary_down 
47040:  alias weapon3  melee_up 
47040:  alias lastweapon  secondary_down 
47040:  alias nextweapon  secondary_down 
47040:  alias previousweapon  melee_up 
47040:  alias switch_between_slot1_and_slot2  secondary_down  
47059: -forward
47059: +back
47059: alias checkback +back 
47060: BACK MOVELEFT
47069: +attack 107
47069: ATTACK BACK MOVELEFT
47072: -moveleft
47072: +moveright
47072: alias checkright +moveright 
47073: ATTACK BACK MOVERIGHT
47078: -attack 107
47078: -moveleft
47078: +moveright 
47078: alias checkleft none 
47079: BACK MOVERIGHT
47081: slot2
47081:  alias viewmodel_toggle viewmodels_on 
47081:  viewmodel_fov 84
47081:  cl_interp 0
47081: +attack
47081: hud_medicautocallersthreshold  75  
47081:  alias weapon1  primary_up 
47081:  alias weapon2  secondary_down 
47081:  alias weapon3  melee_down 
47081:  alias lastweapon  primary_up 
47081:  alias nextweapon  melee_down 
47081:  alias previousweapon  primary_up 
47081:  alias switch_between_slot1_and_slot2  primary_up  
47081: -back
47081: alias checkback none 
47081: slot2
47081:  alias viewmodel_toggle viewmodels_on 
47081:  viewmodel_fov 84
47081:  cl_interp 0
47081: +attack
47081: hud_medicautocallersthreshold  75  
47081:  alias weapon1  primary_up 
47081:  alias weapon2  secondary_down 
47081:  alias weapon3  melee_down 
47081:  alias lastweapon  primary_up 
47081:  alias nextweapon  melee_down 
47081:  alias previousweapon  primary_up 
47081:  alias switch_between_slot1_and_slot2  primary_up  
47083: ATTACK MOVERIGHT
47083: +jump 65
47083: slot2
47083:  alias viewmodel_toggle viewmodels_on 
47083:  viewmodel_fov 84
47083:  cl_interp 0
47083: +attack
47083: hud_medicautocallersthreshold  75  
47083:  alias weapon1  primary_up 
47083:  alias weapon2  secondary_down 
47083:  alias weapon3  melee_down 
47083:  alias lastweapon  primary_up 
47083:  alias nextweapon  melee_down 
47083:  alias previousweapon  primary_up 
47083:  alias switch_between_slot1_and_slot2  primary_up  
47083: slot2
47083:  alias viewmodel_toggle viewmodels_on 
47083:  viewmodel_fov 84
47083:  cl_interp 0
47083: +attack
47083: hud_medicautocallersthreshold  75  
47083:  alias weapon1  primary_up 
47083:  alias weapon2  secondary_down 
47083:  alias weapon3  melee_down 
47083:  alias lastweapon  primary_up 
47083:  alias nextweapon  melee_down 
47083:  alias previousweapon  primary_up 
47083:  alias switch_between_slot1_and_slot2  primary_up  
47083: ATTACK JUMP MOVERIGHT
47083: slot2
47083:  alias viewmodel_toggle viewmodels_on 
47083:  viewmodel_fov 84
47083:  cl_interp 0
47083: +attack
47083: hud_medicautocallersthreshold  75  
47083:  alias weapon1  primary_up 
47083:  alias weapon2  secondary_down 
47083:  alias weapon3  melee_down 
47083:  alias lastweapon  primary_up 
47083:  alias nextweapon  melee_down 
47083:  alias previousweapon  primary_up 
47083:  alias switch_between_slot1_and_slot2  primary_up  
47083: slot2
47083:  alias viewmodel_toggle viewmodels_on 
47083:  viewmodel_fov 84
47083:  cl_interp 0
47083: +attack
47083: hud_medicautocallersthreshold  75  
47083:  alias weapon1  primary_up 
47083:  alias weapon2  secondary_down 
47083:  alias weapon3  melee_down 
47083:  alias lastweapon  primary_up 
47083:  alias nextweapon  melee_down 
47083:  alias previousweapon  primary_up 
47083:  alias switch_between_slot1_and_slot2  primary_up  
47083: slot2
47083:  alias viewmodel_toggle viewmodels_on 
47083:  viewmodel_fov 84
47083:  cl_interp 0
47083: +attack
47083: hud_medicautocallersthreshold  75  
47083:  alias weapon1  primary_up 
47083:  alias weapon2  secondary_down 
47083:  alias weapon3  melee_down 
47083:  alias lastweapon  primary_up 
47083:  alias nextweapon  melee_down 
47083:  alias previousweapon  primary_up 
47083:  alias switch_between_slot1_and_slot2  primary_up  
47085: slot2
47085:  alias viewmodel_toggle viewmodels_on 
47085:  viewmodel_fov 84
47085:  cl_interp 0
47085: +attack
47085: hud_medicautocallersthreshold  75  
47085:  alias weapon1  primary_up 
47085:  alias weapon2  secondary_down 
47085:  alias weapon3  melee_down 
47085:  alias lastweapon  primary_up 
47085:  alias nextweapon  melee_down 
47085:  alias previousweapon  primary_up 
47085:  alias switch_between_slot1_and_slot2  primary_up  
47085: slot2
47085:  alias viewmodel_toggle viewmodels_on 
47085:  viewmodel_fov 84
47085:  cl_interp 0
47085: +attack
47085: hud_medicautocallersthreshold  75  
47085:  alias weapon1  primary_up 
47085:  alias weapon2  secondary_down 
47085:  alias weapon3  melee_down 
47085:  alias lastweapon  primary_up 
47085:  alias nextweapon  melee_down 
47085:  alias previousweapon  primary_up 
47085:  alias switch_between_slot1_and_slot2  primary_up  
47085: slot2
47085:  alias viewmodel_toggle viewmodels_on 
47085:  viewmodel_fov 84
47085:  cl_interp 0
47085: +attack
47085: hud_medicautocallersthreshold  75  
47085:  alias weapon1  primary_up 
47085:  alias weapon2  secondary_down 
47085:  alias weapon3  melee_down 
47085:  alias lastweapon  primary_up 
47085:  alias nextweapon  melee_down 
47085:  alias previousweapon  primary_up 
47085:  alias switch_between_slot1_and_slot2  primary_up  
47085: slot2
47085:  alias viewmodel_toggle viewmodels_on 
47085:  viewmodel_fov 84
47085:  cl_interp 0
47085: +attack
47085: hud_medicautocallersthreshold  75  
47085:  alias weapon1  primary_up 
47085:  alias weapon2  secondary_down 
47085:  alias weapon3  melee_down 
47085:  alias lastweapon  primary_up 
47085:  alias nextweapon  melee_down 
47085:  alias previousweapon  primary_up 
47085:  alias switch_between_slot1_and_slot2  primary_up  
47085: slot2
47085:  alias viewmodel_toggle viewmodels_on 
47085:  viewmodel_fov 84
47085:  cl_interp 0
47085: +attack
47085: hud_medicautocallersthreshold  75  
47085:  alias weapon1  primary_up 
47085:  alias weapon2  secondary_down 
47085:  alias weapon3  melee_down 
47085:  alias lastweapon  primary_up 
47085:  alias nextweapon  melee_down 
47085:  alias previousweapon  primary_up 
47085:  alias switch_between_slot1_and_slot2  primary_up  
47087: slot2
47087:  alias viewmodel_toggle viewmodels_on 
47087:  viewmodel_fov 84
47087:  cl_interp 0
47087: +attack
47087: hud_medicautocallersthreshold  75  
47087:  alias weapon1  primary_up 
47087:  alias weapon2  secondary_down 
47087:  alias weapon3  melee_down 
47087:  alias lastweapon  primary_up 
47087:  alias nextweapon  melee_down 
47087:  alias previousweapon  primary_up 
47087:  alias switch_between_slot1_and_slot2  primary_up  
47087: slot2
47087:  alias viewmodel_toggle viewmodels_on 
47087:  viewmodel_fov 84
47087:  cl_interp 0
47087: +attack
47087: hud_medicautocallersthreshold  75  
47087:  alias weapon1  primary_up 
47087:  alias weapon2  secondary_down 
47087:  alias weapon3  melee_down 
47087:  alias lastweapon  primary_up 
47087:  alias nextweapon  melee_down 
47087:  alias previousweapon  primary_up 
47087:  alias switch_between_slot1_and_slot2  primary_up  
47088: slot2
47088:  alias viewmodel_toggle viewmodels_on 
47088:  viewmodel_fov 84
47088:  cl_interp 0
47088: +attack
47088: hud_medicautocallersthreshold  75  
47088:  alias weapon1  primary_up 
47088:  alias weapon2  secondary_down 
47088:  alias weapon3  melee_down 
47088:  alias lastweapon  primary_up 
47088:  alias nextweapon  melee_down 
47088:  alias previousweapon  primary_up 
47088:  alias switch_between_slot1_and_slot2  primary_up  
47088: slot2
47088:  alias viewmodel_toggle viewmodels_on 
47088:  viewmodel_fov 84
47088:  cl_interp 0
47088: +attack
47088: hud_medicautocallersthreshold  75  
47088:  alias weapon1  primary_up 
47088:  alias weapon2  secondary_down 
47088:  alias weapon3  melee_down 
47088:  alias lastweapon  primary_up 
47088:  alias nextweapon  melee_down 
47088:  alias previousweapon  primary_up 
47088:  alias switch_between_slot1_and_slot2  primary_up  
47092: -jump 65
47093: ATTACK MOVERIGHT
47118: -back
47118: +forward
47118: alias checkfwd +forward 
47119: ATTACK FORWARD MOVERIGHT
47135: +duck 83
47135: ATTACK DUCK FORWARD MOVERIGHT
47140: -forward
47140: alias checkfwd none 
47140: ATTACK DUCK MOVERIGHT
47141: -duck 83
47142: ATTACK MOVERIGHT
47145: -moveright
47145: +moveleft
47145: alias checkleft +moveleft 
47147: ATTACK MOVELEFT
47149: -moveright
47149: +moveleft 
47149: alias checkright none 
47158: -moveleft
47158: +moveright
47158: alias checkright +moveright 
47159: ATTACK MOVERIGHT
47160: -moveleft
47160: +moveright 
47160: alias checkleft none 
47167: -back
47167: +forward
47167: alias checkfwd +forward 
47168: ATTACK FORWARD MOVERIGHT
47175: -forward
47175: alias checkfwd none 
47177: ATTACK MOVERIGHT
47186: slot1
47186:  alias viewmodel_toggle viewmodels_off 
47186:  viewmodel_fov 84
47186:  cl_interp 0
47186: -attack
47186: hud_medicautocallersthreshold  150  
47186:  alias weapon1  primary_up 
47186:  alias weapon2  secondary_down 
47186:  alias weapon3  melee_up 
47186:  alias lastweapon  secondary_down 
47186:  alias nextweapon  secondary_down 
47186:  alias previousweapon  melee_up 
47186:  alias switch_between_slot1_and_slot2  secondary_down  
47186: slot1
47186:  alias viewmodel_toggle viewmodels_off 
47186:  viewmodel_fov 84
47186:  cl_interp 0
47186: -attack
47186: hud_medicautocallersthreshold  150  
47186:  alias weapon1  primary_up 
47186:  alias weapon2  secondary_down 
47186:  alias weapon3  melee_up 
47186:  alias lastweapon  secondary_down 
47186:  alias nextweapon  secondary_down 
47186:  alias previousweapon  melee_up 
47186:  alias switch_between_slot1_and_slot2  secondary_down  
47188: MOVERIGHT
47188: slot1
47188:  alias viewmodel_toggle viewmodels_off 
47188:  viewmodel_fov 84
47188:  cl_interp 0
47188: -attack
47188: hud_medicautocallersthreshold  150  
47188:  alias weapon1  primary_up 
47188:  alias weapon2  secondary_down 
47188:  alias weapon3  melee_up 
47188:  alias lastweapon  secondary_down 
47188:  alias nextweapon  secondary_down 
47188:  alias previousweapon  melee_up 
47188:  alias switch_between_slot1_and_slot2  secondary_down  
47188: slot1
47188:  alias viewmodel_toggle viewmodels_off 
47188:  viewmodel_fov 84
47188:  cl_interp 0
47188: -attack
47188: hud_medicautocallersthreshold  150  
47188:  alias weapon1  primary_up 
47188:  alias weapon2  secondary_down 
47188:  alias weapon3  melee_up 
47188:  alias lastweapon  secondary_down 
47188:  alias nextweapon  secondary_down 
47188:  alias previousweapon  melee_up 
47188:  alias switch_between_slot1_and_slot2  secondary_down  
47189: slot1
47189:  alias viewmodel_toggle viewmodels_off 
47189:  viewmodel_fov 84
47189:  cl_interp 0
47189: -attack
47189: hud_medicautocallersthreshold  150  
47189:  alias weapon1  primary_up 
47189:  alias weapon2  secondary_down 
47189:  alias weapon3  melee_up 
47189:  alias lastweapon  secondary_down 
47189:  alias nextweapon  secondary_down 
47189:  alias previousweapon  melee_up 
47189:  alias switch_between_slot1_and_slot2  secondary_down  
47190: slot1
47190:  alias viewmodel_toggle viewmodels_off 
47190:  viewmodel_fov 84
47190:  cl_interp 0
47190: -attack
47190: hud_medicautocallersthreshold  150  
47190:  alias weapon1  primary_up 
47190:  alias weapon2  secondary_down 
47190:  alias weapon3  melee_up 
47190:  alias lastweapon  secondary_down 
47190:  alias nextweapon  secondary_down 
47190:  alias previousweapon  melee_up 
47190:  alias switch_between_slot1_and_slot2  secondary_down  
47191: slot1
47191:  alias viewmodel_toggle viewmodels_off 
47191:  viewmodel_fov 84
47191:  cl_interp 0
47191: -attack
47191: hud_medicautocallersthreshold  150  
47191:  alias weapon1  primary_up 
47191:  alias weapon2  secondary_down 
47191:  alias weapon3  melee_up 
47191:  alias lastweapon  secondary_down 
47191:  alias nextweapon  secondary_down 
47191:  alias previousweapon  melee_up 
47191:  alias switch_between_slot1_and_slot2  secondary_down  
47192: slot1
47192:  alias viewmodel_toggle viewmodels_off 
47192:  viewmodel_fov 84
47192:  cl_interp 0
47192: -attack
47192: hud_medicautocallersthreshold  150  
47192:  alias weapon1  primary_up 
47192:  alias weapon2  secondary_down 
47192:  alias weapon3  melee_up 
47192:  alias lastweapon  secondary_down 
47192:  alias nextweapon  secondary_down 
47192:  alias previousweapon  melee_up 
47192:  alias switch_between_slot1_and_slot2  secondary_down  
47199: slot1
47199:  alias viewmodel_toggle viewmodels_off 
47199:  viewmodel_fov 84
47199:  cl_interp 0
47199: -attack
47199: hud_medicautocallersthreshold  150  
47199:  alias weapon1  primary_up 
47199:  alias weapon2  secondary_down 
47199:  alias weapon3  melee_up 
47199:  alias lastweapon  secondary_down 
47199:  alias nextweapon  secondary_down 
47199:  alias previousweapon  melee_up 
47199:  alias switch_between_slot1_and_slot2  secondary_down  
47222: +attack 107
47223: ATTACK MOVERIGHT
47231: -forward
47231: +back
47231: alias checkback +back 
47232: ATTACK BACK MOVERIGHT
47232: -attack 107
47233: BACK MOVERIGHT
47237: slot2
47237:  alias viewmodel_toggle viewmodels_on 
47237:  viewmodel_fov 84
47237:  cl_interp 0
47237: +attack
47237: hud_medicautocallersthreshold  75  
47237:  alias weapon1  primary_up 
47237:  alias weapon2  secondary_down 
47237:  alias weapon3  melee_down 
47237:  alias lastweapon  primary_up 
47237:  alias nextweapon  melee_down 
47237:  alias previousweapon  primary_up 
47237:  alias switch_between_slot1_and_slot2  primary_up  
47237: slot2
47237:  alias viewmodel_toggle viewmodels_on 
47237:  viewmodel_fov 84
47237:  cl_interp 0
47237: +attack
47237: hud_medicautocallersthreshold  75  
47237:  alias weapon1  primary_up 
47237:  alias weapon2  secondary_down 
47237:  alias weapon3  melee_down 
47237:  alias lastweapon  primary_up 
47237:  alias nextweapon  melee_down 
47237:  alias previousweapon  primary_up 
47237:  alias switch_between_slot1_and_slot2  primary_up  
47238: ATTACK BACK MOVERIGHT
47238: slot2
47238:  alias viewmodel_toggle viewmodels_on 
47238:  viewmodel_fov 84
47238:  cl_interp 0
47238: +attack
47238: hud_medicautocallersthreshold  75  
47238:  alias weapon1  primary_up 
47238:  alias weapon2  secondary_down 
47238:  alias weapon3  melee_down 
47238:  alias lastweapon  primary_up 
47238:  alias nextweapon  melee_down 
47238:  alias previousweapon  primary_up 
47238:  alias switch_between_slot1_and_slot2  primary_up  
47238: slot2
47238:  alias viewmodel_toggle viewmodels_on 
47238:  viewmodel_fov 84
47238:  cl_interp 0
47238: +attack
47238: hud_medicautocallersthreshold  75  
47238:  alias weapon1  primary_up 
47238:  alias weapon2  secondary_down 
47238:  alias weapon3  melee_down 
47238:  alias lastweapon  primary_up 
47238:  alias nextweapon  melee_down 
47238:  alias previousweapon  primary_up 
47238:  alias switch_between_slot1_and_slot2  primary_up  
47239: slot2
47239:  alias viewmodel_toggle viewmodels_on 
47239:  viewmodel_fov 84
47239:  cl_interp 0
47239: +attack
47239: hud_medicautocallersthreshold  75  
47239:  alias weapon1  primary_up 
47239:  alias weapon2  secondary_down 
47239:  alias weapon3  melee_down 
47239:  alias lastweapon  primary_up 
47239:  alias nextweapon  melee_down 
47239:  alias previousweapon  primary_up 
47239:  alias switch_between_slot1_and_slot2  primary_up  
47239: slot2
47239:  alias viewmodel_toggle viewmodels_on 
47239:  viewmodel_fov 84
47239:  cl_interp 0
47239: +attack
47239: hud_medicautocallersthreshold  75  
47239:  alias weapon1  primary_up 
47239:  alias weapon2  secondary_down 
47239:  alias weapon3  melee_down 
47239:  alias lastweapon  primary_up 
47239:  alias nextweapon  melee_down 
47239:  alias previousweapon  primary_up 
47239:  alias switch_between_slot1_and_slot2  primary_up  
47240: slot2
47240:  alias viewmodel_toggle viewmodels_on 
47240:  viewmodel_fov 84
47240:  cl_interp 0
47240: +attack
47240: hud_medicautocallersthreshold  75  
47240:  alias weapon1  primary_up 
47240:  alias weapon2  secondary_down 
47240:  alias weapon3  melee_down 
47240:  alias lastweapon  primary_up 
47240:  alias nextweapon  melee_down 
47240:  alias previousweapon  primary_up 
47240:  alias switch_between_slot1_and_slot2  primary_up  
47240: slot2
47240:  alias viewmodel_toggle viewmodels_on 
47240:  viewmodel_fov 84
47240:  cl_interp 0
47240: +attack
47240: hud_medicautocallersthreshold  75  
47240:  alias weapon1  primary_up 
47240:  alias weapon2  secondary_down 
47240:  alias weapon3  melee_down 
47240:  alias lastweapon  primary_up 
47240:  alias nextweapon  melee_down 
47240:  alias previousweapon  primary_up 
47240:  alias switch_between_slot1_and_slot2  primary_up  
47240: slot2
47240:  alias viewmodel_toggle viewmodels_on 
47240:  viewmodel_fov 84
47240:  cl_interp 0
47240: +attack
47240: hud_medicautocallersthreshold  75  
47240:  alias weapon1  primary_up 
47240:  alias weapon2  secondary_down 
47240:  alias weapon3  melee_down 
47240:  alias lastweapon  primary_up 
47240:  alias nextweapon  melee_down 
47240:  alias previousweapon  primary_up 
47240:  alias switch_between_slot1_and_slot2  primary_up  
47240: +jump 65
47242: ATTACK JUMP BACK MOVERIGHT
47242: slot2
47242:  alias viewmodel_toggle viewmodels_on 
47242:  viewmodel_fov 84
47242:  cl_interp 0
47242: +attack
47242: hud_medicautocallersthreshold  75  
47242:  alias weapon1  primary_up 
47242:  alias weapon2  secondary_down 
47242:  alias weapon3  melee_down 
47242:  alias lastweapon  primary_up 
47242:  alias nextweapon  melee_down 
47242:  alias previousweapon  primary_up 
47242:  alias switch_between_slot1_and_slot2  primary_up  
47242: slot2
47242:  alias viewmodel_toggle viewmodels_on 
47242:  viewmodel_fov 84
47242:  cl_interp 0
47242: +attack
47242: hud_medicautocallersthreshold  75  
47242:  alias weapon1  primary_up 
47242:  alias weapon2  secondary_down 
47242:  alias weapon3  melee_down 
47242:  alias lastweapon  primary_up 
47242:  alias nextweapon  melee_down 
47242:  alias previousweapon  primary_up 
47242:  alias switch_between_slot1_and_slot2  primary_up  
47243: slot2
47243:  alias viewmodel_toggle viewmodels_on 
47243:  viewmodel_fov 84
47243:  cl_interp 0
47243: +attack
47243: hud_medicautocallersthreshold  75  
47243:  alias weapon1  primary_up 
47243:  alias weapon2  secondary_down 
47243:  alias weapon3  melee_down 
47243:  alias lastweapon  primary_up 
47243:  alias nextweapon  melee_down 
47243:  alias previousweapon  primary_up 
47243:  alias switch_between_slot1_and_slot2  primary_up  
47243: slot2
47243:  alias viewmodel_toggle viewmodels_on 
47243:  viewmodel_fov 84
47243:  cl_interp 0
47243: +attack
47243: hud_medicautocallersthreshold  75  
47243:  alias weapon1  primary_up 
47243:  alias weapon2  secondary_down 
47243:  alias weapon3  melee_down 
47243:  alias lastweapon  primary_up 
47243:  alias nextweapon  melee_down 
47243:  alias previousweapon  primary_up 
47243:  alias switch_between_slot1_and_slot2  primary_up  
47245: slot2
47245:  alias viewmodel_toggle viewmodels_on 
47245:  viewmodel_fov 84
47245:  cl_interp 0
47245: +attack
47245: hud_medicautocallersthreshold  75  
47245:  alias weapon1  primary_up 
47245:  alias weapon2  secondary_down 
47245:  alias weapon3  melee_down 
47245:  alias lastweapon  primary_up 
47245:  alias nextweapon  melee_down 
47245:  alias previousweapon  primary_up 
47245:  alias switch_between_slot1_and_slot2  primary_up  
47248: -moveright
47248: +moveleft
47248: alias checkleft +moveleft 
47249: ATTACK JUMP BACK MOVELEFT
47253: +duck 83
47253: ATTACK JUMP DUCK BACK MOVELEFT
47253: -jump 65
47255: ATTACK DUCK BACK MOVELEFT
47264: -duck 83
47265: ATTACK BACK MOVELEFT
47266: -moveleft
47266: +moveright 
47266: alias checkleft none 
47267: ATTACK BACK MOVERIGHT
47267: -back
47267: alias checkback none 
47268: ATTACK MOVERIGHT
47277: -back
47277: +forward
47277: alias checkfwd +forward 
47278: ATTACK FORWARD MOVERIGHT
47282: -forward
47282: alias checkfwd none 
47282: -moveright
47282: alias checkright none 
47283: ATTACK
47288: +showscores
47288: net_graph 4 
47290: ATTACK SCORE
47292: -showscores
47292: net_graph 0
47293: ATTACK
47928: load_itempreset 0
47939: load_itempreset 0
47947: load_itempreset 0
47957: load_itempreset 0
47966: load_itempreset 0
47975: load_itempreset 0
47983: load_itempreset 0
48261: +showscores
48261: net_graph 4 
48262: ATTACK SCORE
48267: -showscores
48267: net_graph 0
48269: ATTACK
48328: +showscores
48328: net_graph 4 
48329: ATTACK SCORE
48335: -showscores
48335: net_graph 0
48336: ATTACK
48380: dsp_player 0
48380: -back
48380: +forward
48380: alias checkfwd +forward 
48382: ATTACK FORWARD
48406: slot2
48406:  alias viewmodel_toggle viewmodels_on 
48406:  viewmodel_fov 84
48406:  cl_interp 0
48406: +attack
48406: hud_medicautocallersthreshold  75  
48406:  alias weapon1  primary_up 
48406:  alias weapon2  secondary_down 
48406:  alias weapon3  melee_down 
48406:  alias lastweapon  primary_up 
48406:  alias nextweapon  melee_down 
48406:  alias previousweapon  primary_up 
48406:  alias switch_between_slot1_and_slot2  primary_up  
48407: slot2
48407:  alias viewmodel_toggle viewmodels_on 
48407:  viewmodel_fov 84
48407:  cl_interp 0
48407: +attack
48407: hud_medicautocallersthreshold  75  
48407:  alias weapon1  primary_up 
48407:  alias weapon2  secondary_down 
48407:  alias weapon3  melee_down 
48407:  alias lastweapon  primary_up 
48407:  alias nextweapon  melee_down 
48407:  alias previousweapon  primary_up 
48407:  alias switch_between_slot1_and_slot2  primary_up  
48408: slot2
48408:  alias viewmodel_toggle viewmodels_on 
48408:  viewmodel_fov 84
48408:  cl_interp 0
48408: +attack
48408: hud_medicautocallersthreshold  75  
48408:  alias weapon1  primary_up 
48408:  alias weapon2  secondary_down 
48408:  alias weapon3  melee_down 
48408:  alias lastweapon  primary_up 
48408:  alias nextweapon  melee_down 
48408:  alias previousweapon  primary_up 
48408:  alias switch_between_slot1_and_slot2  primary_up  
48408: slot2
48408:  alias viewmodel_toggle viewmodels_on 
48408:  viewmodel_fov 84
48408:  cl_interp 0
48408: +attack
48408: hud_medicautocallersthreshold  75  
48408:  alias weapon1  primary_up 
48408:  alias weapon2  secondary_down 
48408:  alias weapon3  melee_down 
48408:  alias lastweapon  primary_up 
48408:  alias nextweapon  melee_down 
48408:  alias previousweapon  primary_up 
48408:  alias switch_between_slot1_and_slot2  primary_up  
48410: slot2
48410:  alias viewmodel_toggle viewmodels_on 
48410:  viewmodel_fov 84
48410:  cl_interp 0
48410: +attack
48410: hud_medicautocallersthreshold  75  
48410:  alias weapon1  primary_up 
48410:  alias weapon2  secondary_down 
48410:  alias weapon3  melee_down 
48410:  alias lastweapon  primary_up 
48410:  alias nextweapon  melee_down 
48410:  alias previousweapon  primary_up 
48410:  alias switch_between_slot1_and_slot2  primary_up  
48411: slot2
48411:  alias viewmodel_toggle viewmodels_on 
48411:  viewmodel_fov 84
48411:  cl_interp 0
48411: +attack
48411: hud_medicautocallersthreshold  75  
48411:  alias weapon1  primary_up 
48411:  alias weapon2  secondary_down 
48411:  alias weapon3  melee_down 
48411:  alias lastweapon  primary_up 
48411:  alias nextweapon  melee_down 
48411:  alias previousweapon  primary_up 
48411:  alias switch_between_slot1_and_slot2  primary_up  
48411: -moveright
48411: +moveleft
48411: alias checkleft +moveleft 
48411: slot2
48411:  alias viewmodel_toggle viewmodels_on 
48411:  viewmodel_fov 84
48411:  cl_interp 0
48411: +attack
48411: hud_medicautocallersthreshold  75  
48411:  alias weapon1  primary_up 
48411:  alias weapon2  secondary_down 
48411:  alias weapon3  melee_down 
48411:  alias lastweapon  primary_up 
48411:  alias nextweapon  melee_down 
48411:  alias previousweapon  primary_up 
48411:  alias switch_between_slot1_and_slot2  primary_up  
48412: ATTACK FORWARD MOVELEFT
48416: slot2
48416:  alias viewmodel_toggle viewmodels_on 
48416:  viewmodel_fov 84
48416:  cl_interp 0
48416: +attack
48416: hud_medicautocallersthreshold  75  
48416:  alias weapon1  primary_up 
48416:  alias weapon2  secondary_down 
48416:  alias weapon3  melee_down 
48416:  alias lastweapon  primary_up 
48416:  alias nextweapon  melee_down 
48416:  alias previousweapon  primary_up 
48416:  alias switch_between_slot1_and_slot2  primary_up  
48434: slot2
48434:  alias viewmodel_toggle viewmodels_on 
48434:  viewmodel_fov 84
48434:  cl_interp 0
48434: +attack
48434: hud_medicautocallersthreshold  75  
48434:  alias weapon1  primary_up 
48434:  alias weapon2  secondary_down 
48434:  alias weapon3  melee_down 
48434:  alias lastweapon  primary_up 
48434:  alias nextweapon  melee_down 
48434:  alias previousweapon  primary_up 
48434:  alias switch_between_slot1_and_slot2  primary_up  
48435: slot2
48435:  alias viewmodel_toggle viewmodels_on 
48435:  viewmodel_fov 84
48435:  cl_interp 0
48435: +attack
48435: hud_medicautocallersthreshold  75  
48435:  alias weapon1  primary_up 
48435:  alias weapon2  secondary_down 
48435:  alias weapon3  melee_down 
48435:  alias lastweapon  primary_up 
48435:  alias nextweapon  melee_down 
48435:  alias previousweapon  primary_up 
48435:  alias switch_between_slot1_and_slot2  primary_up  
48435: slot2
48435:  alias viewmodel_toggle viewmodels_on 
48435:  viewmodel_fov 84
48435:  cl_interp 0
48435: +attack
48435: hud_medicautocallersthreshold  75  
48435:  alias weapon1  primary_up 
48435:  alias weapon2  secondary_down 
48435:  alias weapon3  melee_down 
48435:  alias lastweapon  primary_up 
48435:  alias nextweapon  melee_down 
48435:  alias previousweapon  primary_up 
48435:  alias switch_between_slot1_and_slot2  primary_up  
48436: slot2
48436:  alias viewmodel_toggle viewmodels_on 
48436:  viewmodel_fov 84
48436:  cl_interp 0
48436: +attack
48436: hud_medicautocallersthreshold  75  
48436:  alias weapon1  primary_up 
48436:  alias weapon2  secondary_down 
48436:  alias weapon3  melee_down 
48436:  alias lastweapon  primary_up 
48436:  alias nextweapon  melee_down 
48436:  alias previousweapon  primary_up 
48436:  alias switch_between_slot1_and_slot2  primary_up  
48436: slot2
48436:  alias viewmodel_toggle viewmodels_on 
48436:  viewmodel_fov 84
48436:  cl_interp 0
48436: +attack
48436: hud_medicautocallersthreshold  75  
48436:  alias weapon1  primary_up 
48436:  alias weapon2  secondary_down 
48436:  alias weapon3  melee_down 
48436:  alias lastweapon  primary_up 
48436:  alias nextweapon  melee_down 
48436:  alias previousweapon  primary_up 
48436:  alias switch_between_slot1_and_slot2  primary_up  
48438: slot2
48438:  alias viewmodel_toggle viewmodels_on 
48438:  viewmodel_fov 84
48438:  cl_interp 0
48438: +attack
48438: hud_medicautocallersthreshold  75  
48438:  alias weapon1  primary_up 
48438:  alias weapon2  secondary_down 
48438:  alias weapon3  melee_down 
48438:  alias lastweapon  primary_up 
48438:  alias nextweapon  melee_down 
48438:  alias previousweapon  primary_up 
48438:  alias switch_between_slot1_and_slot2  primary_up  
48438: slot2
48438:  alias viewmodel_toggle viewmodels_on 
48438:  viewmodel_fov 84
48438:  cl_interp 0
48438: +attack
48438: hud_medicautocallersthreshold  75  
48438:  alias weapon1  primary_up 
48438:  alias weapon2  secondary_down 
48438:  alias weapon3  melee_down 
48438:  alias lastweapon  primary_up 
48438:  alias nextweapon  melee_down 
48438:  alias previousweapon  primary_up 
48438:  alias switch_between_slot1_and_slot2  primary_up  
48440: slot2
48440:  alias viewmodel_toggle viewmodels_on 
48440:  viewmodel_fov 84
48440:  cl_interp 0
48440: +attack
48440: hud_medicautocallersthreshold  75  
48440:  alias weapon1  primary_up 
48440:  alias weapon2  secondary_down 
48440:  alias weapon3  melee_down 
48440:  alias lastweapon  primary_up 
48440:  alias nextweapon  melee_down 
48440:  alias previousweapon  primary_up 
48440:  alias switch_between_slot1_and_slot2  primary_up  
48466: -moveleft
48466: alias checkleft none 
48467: ATTACK FORWARD
48492: slot2
48492:  alias viewmodel_toggle viewmodels_on 
48492:  viewmodel_fov 84
48492:  cl_interp 0
48492: +attack
48492: hud_medicautocallersthreshold  75  
48492:  alias weapon1  primary_up 
48492:  alias weapon2  secondary_down 
48492:  alias weapon3  melee_down 
48492:  alias lastweapon  primary_up 
48492:  alias nextweapon  melee_down 
48492:  alias previousweapon  primary_up 
48492:  alias switch_between_slot1_and_slot2  primary_up  
48493: slot2
48493:  alias viewmodel_toggle viewmodels_on 
48493:  viewmodel_fov 84
48493:  cl_interp 0
48493: +attack
48493: hud_medicautocallersthreshold  75  
48493:  alias weapon1  primary_up 
48493:  alias weapon2  secondary_down 
48493:  alias weapon3  melee_down 
48493:  alias lastweapon  primary_up 
48493:  alias nextweapon  melee_down 
48493:  alias previousweapon  primary_up 
48493:  alias switch_between_slot1_and_slot2  primary_up  
48493: slot2
48493:  alias viewmodel_toggle viewmodels_on 
48493:  viewmodel_fov 84
48493:  cl_interp 0
48493: +attack
48493: hud_medicautocallersthreshold  75  
48493:  alias weapon1  primary_up 
48493:  alias weapon2  secondary_down 
48493:  alias weapon3  melee_down 
48493:  alias lastweapon  primary_up 
48493:  alias nextweapon  melee_down 
48493:  alias previousweapon  primary_up 
48493:  alias switch_between_slot1_and_slot2  primary_up  
48495: slot2
48495:  alias viewmodel_toggle viewmodels_on 
48495:  viewmodel_fov 84
48495:  cl_interp 0
48495: +attack
48495: hud_medicautocallersthreshold  75  
48495:  alias weapon1  primary_up 
48495:  alias weapon2  secondary_down 
48495:  alias weapon3  melee_down 
48495:  alias lastweapon  primary_up 
48495:  alias nextweapon  melee_down 
48495:  alias previousweapon  primary_up 
48495:  alias switch_between_slot1_and_slot2  primary_up  
48495: slot2
48495:  alias viewmodel_toggle viewmodels_on 
48495:  viewmodel_fov 84
48495:  cl_interp 0
48495: +attack
48495: hud_medicautocallersthreshold  75  
48495:  alias weapon1  primary_up 
48495:  alias weapon2  secondary_down 
48495:  alias weapon3  melee_down 
48495:  alias lastweapon  primary_up 
48495:  alias nextweapon  melee_down 
48495:  alias previousweapon  primary_up 
48495:  alias switch_between_slot1_and_slot2  primary_up  
48496: slot2
48496:  alias viewmodel_toggle viewmodels_on 
48496:  viewmodel_fov 84
48496:  cl_interp 0
48496: +attack
48496: hud_medicautocallersthreshold  75  
48496:  alias weapon1  primary_up 
48496:  alias weapon2  secondary_down 
48496:  alias weapon3  melee_down 
48496:  alias lastweapon  primary_up 
48496:  alias nextweapon  melee_down 
48496:  alias previousweapon  primary_up 
48496:  alias switch_between_slot1_and_slot2  primary_up  
48496: slot2
48496:  alias viewmodel_toggle viewmodels_on 
48496:  viewmodel_fov 84
48496:  cl_interp 0
48496: +attack
48496: hud_medicautocallersthreshold  75  
48496:  alias weapon1  primary_up 
48496:  alias weapon2  secondary_down 
48496:  alias weapon3  melee_down 
48496:  alias lastweapon  primary_up 
48496:  alias nextweapon  melee_down 
48496:  alias previousweapon  primary_up 
48496:  alias switch_between_slot1_and_slot2  primary_up  
48497: slot2
48497:  alias viewmodel_toggle viewmodels_on 
48497:  viewmodel_fov 84
48497:  cl_interp 0
48497: +attack
48497: hud_medicautocallersthreshold  75  
48497:  alias weapon1  primary_up 
48497:  alias weapon2  secondary_down 
48497:  alias weapon3  melee_down 
48497:  alias lastweapon  primary_up 
48497:  alias nextweapon  melee_down 
48497:  alias previousweapon  primary_up 
48497:  alias switch_between_slot1_and_slot2  primary_up  
48497: slot2
48497:  alias viewmodel_toggle viewmodels_on 
48497:  viewmodel_fov 84
48497:  cl_interp 0
48497: +attack
48497: hud_medicautocallersthreshold  75  
48497:  alias weapon1  primary_up 
48497:  alias weapon2  secondary_down 
48497:  alias weapon3  melee_down 
48497:  alias lastweapon  primary_up 
48497:  alias nextweapon  melee_down 
48497:  alias previousweapon  primary_up 
48497:  alias switch_between_slot1_and_slot2  primary_up  
48498: slot2
48498:  alias viewmodel_toggle viewmodels_on 
48498:  viewmodel_fov 84
48498:  cl_interp 0
48498: +attack
48498: hud_medicautocallersthreshold  75  
48498:  alias weapon1  primary_up 
48498:  alias weapon2  secondary_down 
48498:  alias weapon3  melee_down 
48498:  alias lastweapon  primary_up 
48498:  alias nextweapon  melee_down 
48498:  alias previousweapon  primary_up 
48498:  alias switch_between_slot1_and_slot2  primary_up  
48500: slot2
48500:  alias viewmodel_toggle viewmodels_on 
48500:  viewmodel_fov 84
48500:  cl_interp 0
48500: +attack
48500: hud_medicautocallersthreshold  75  
48500:  alias weapon1  primary_up 
48500:  alias weapon2  secondary_down 
48500:  alias weapon3  melee_down 
48500:  alias lastweapon  primary_up 
48500:  alias nextweapon  melee_down 
48500:  alias previousweapon  primary_up 
48500:  alias switch_between_slot1_and_slot2  primary_up  
48512:  alias viewmodel_toggle viewmodels_off 
48535: slot2
48535:  alias viewmodel_toggle viewmodels_on 
48535:  viewmodel_fov 84
48535:  cl_interp 0
48535: +attack
48535: hud_medicautocallersthreshold  75  
48535:  alias weapon1  primary_up 
48535:  alias weapon2  secondary_down 
48535:  alias weapon3  melee_down 
48535:  alias lastweapon  primary_up 
48535:  alias nextweapon  melee_down 
48535:  alias previousweapon  primary_up 
48535:  alias switch_between_slot1_and_slot2  primary_up  
48535: slot2
48535:  alias viewmodel_toggle viewmodels_on 
48535:  viewmodel_fov 84
48535:  cl_interp 0
48535: +attack
48535: hud_medicautocallersthreshold  75  
48535:  alias weapon1  primary_up 
48535:  alias weapon2  secondary_down 
48535:  alias weapon3  melee_down 
48535:  alias lastweapon  primary_up 
48535:  alias nextweapon  melee_down 
48535:  alias previousweapon  primary_up 
48535:  alias switch_between_slot1_and_slot2  primary_up  
48537: slot2
48537:  alias viewmodel_toggle viewmodels_on 
48537:  viewmodel_fov 84
48537:  cl_interp 0
48537: +attack
48537: hud_medicautocallersthreshold  75  
48537:  alias weapon1  primary_up 
48537:  alias weapon2  secondary_down 
48537:  alias weapon3  melee_down 
48537:  alias lastweapon  primary_up 
48537:  alias nextweapon  melee_down 
48537:  alias previousweapon  primary_up 
48537:  alias switch_between_slot1_and_slot2  primary_up  
48538: slot2
48538:  alias viewmodel_toggle viewmodels_on 
48538:  viewmodel_fov 84
48538:  cl_interp 0
48538: +attack
48538: hud_medicautocallersthreshold  75  
48538:  alias weapon1  primary_up 
48538:  alias weapon2  secondary_down 
48538:  alias weapon3  melee_down 
48538:  alias lastweapon  primary_up 
48538:  alias nextweapon  melee_down 
48538:  alias previousweapon  primary_up 
48538:  alias switch_between_slot1_and_slot2  primary_up  
48538: +jump 65
48539: ATTACK JUMP FORWARD
48539: slot2
48539:  alias viewmodel_toggle viewmodels_on 
48539:  viewmodel_fov 84
48539:  cl_interp 0
48539: +attack
48539: hud_medicautocallersthreshold  75  
48539:  alias weapon1  primary_up 
48539:  alias weapon2  secondary_down 
48539:  alias weapon3  melee_down 
48539:  alias lastweapon  primary_up 
48539:  alias nextweapon  melee_down 
48539:  alias previousweapon  primary_up 
48539:  alias switch_between_slot1_and_slot2  primary_up  
48539: slot2
48539:  alias viewmodel_toggle viewmodels_on 
48539:  viewmodel_fov 84
48539:  cl_interp 0
48539: +attack
48539: hud_medicautocallersthreshold  75  
48539:  alias weapon1  primary_up 
48539:  alias weapon2  secondary_down 
48539:  alias weapon3  melee_down 
48539:  alias lastweapon  primary_up 
48539:  alias nextweapon  melee_down 
48539:  alias previousweapon  primary_up 
48539:  alias switch_between_slot1_and_slot2  primary_up  
48539: slot2
48539:  alias viewmodel_toggle viewmodels_on 
48539:  viewmodel_fov 84
48539:  cl_interp 0
48539: +attack
48539: hud_medicautocallersthreshold  75  
48539:  alias weapon1  primary_up 
48539:  alias weapon2  secondary_down 
48539:  alias weapon3  melee_down 
48539:  alias lastweapon  primary_up 
48539:  alias nextweapon  melee_down 
48539:  alias previousweapon  primary_up 
48539:  alias switch_between_slot1_and_slot2  primary_up  
48540: slot2
48540:  alias viewmodel_toggle viewmodels_on 
48540:  viewmodel_fov 84
48540:  cl_interp 0
48540: +attack
48540: hud_medicautocallersthreshold  75  
48540:  alias weapon1  primary_up 
48540:  alias weapon2  secondary_down 
48540:  alias weapon3  melee_down 
48540:  alias lastweapon  primary_up 
48540:  alias nextweapon  melee_down 
48540:  alias previousweapon  primary_up 
48540:  alias switch_between_slot1_and_slot2  primary_up  
48544: -jump 65
48545: ATTACK FORWARD
48563: -attack 
48564: FORWARD
48570: +attack 
48571: ATTACK FORWARD
48584: slot2
48584:  alias viewmodel_toggle viewmodels_on 
48584:  viewmodel_fov 84
48584:  cl_interp 0
48584: +attack
48584: hud_medicautocallersthreshold  75  
48584:  alias weapon1  primary_up 
48584:  alias weapon2  secondary_down 
48584:  alias weapon3  melee_down 
48584:  alias lastweapon  primary_up 
48584:  alias nextweapon  melee_down 
48584:  alias previousweapon  primary_up 
48584:  alias switch_between_slot1_and_slot2  primary_up  
48584: slot2
48584:  alias viewmodel_toggle viewmodels_on 
48584:  viewmodel_fov 84
48584:  cl_interp 0
48584: +attack
48584: hud_medicautocallersthreshold  75  
48584:  alias weapon1  primary_up 
48584:  alias weapon2  secondary_down 
48584:  alias weapon3  melee_down 
48584:  alias lastweapon  primary_up 
48584:  alias nextweapon  melee_down 
48584:  alias previousweapon  primary_up 
48584:  alias switch_between_slot1_and_slot2  primary_up  
48585: slot2
48585:  alias viewmodel_toggle viewmodels_on 
48585:  viewmodel_fov 84
48585:  cl_interp 0
48585: +attack
48585: hud_medicautocallersthreshold  75  
48585:  alias weapon1  primary_up 
48585:  alias weapon2  secondary_down 
48585:  alias weapon3  melee_down 
48585:  alias lastweapon  primary_up 
48585:  alias nextweapon  melee_down 
48585:  alias previousweapon  primary_up 
48585:  alias switch_between_slot1_and_slot2  primary_up  
48585: slot2
48585:  alias viewmodel_toggle viewmodels_on 
48585:  viewmodel_fov 84
48585:  cl_interp 0
48585: +attack
48585: hud_medicautocallersthreshold  75  
48585:  alias weapon1  primary_up 
48585:  alias weapon2  secondary_down 
48585:  alias weapon3  melee_down 
48585:  alias lastweapon  primary_up 
48585:  alias nextweapon  melee_down 
48585:  alias previousweapon  primary_up 
48585:  alias switch_between_slot1_and_slot2  primary_up  
48586: slot2
48586:  alias viewmodel_toggle viewmodels_on 
48586:  viewmodel_fov 84
48586:  cl_interp 0
48586: +attack
48586: hud_medicautocallersthreshold  75  
48586:  alias weapon1  primary_up 
48586:  alias weapon2  secondary_down 
48586:  alias weapon3  melee_down 
48586:  alias lastweapon  primary_up 
48586:  alias nextweapon  melee_down 
48586:  alias previousweapon  primary_up 
48586:  alias switch_between_slot1_and_slot2  primary_up  
48586: slot2
48586:  alias viewmodel_toggle viewmodels_on 
48586:  viewmodel_fov 84
48586:  cl_interp 0
48586: +attack
48586: hud_medicautocallersthreshold  75  
48586:  alias weapon1  primary_up 
48586:  alias weapon2  secondary_down 
48586:  alias weapon3  melee_down 
48586:  alias lastweapon  primary_up 
48586:  alias nextweapon  melee_down 
48586:  alias previousweapon  primary_up 
48586:  alias switch_between_slot1_and_slot2  primary_up  
48587: slot2
48587:  alias viewmodel_toggle viewmodels_on 
48587:  viewmodel_fov 84
48587:  cl_interp 0
48587: +attack
48587: hud_medicautocallersthreshold  75  
48587:  alias weapon1  primary_up 
48587:  alias weapon2  secondary_down 
48587:  alias weapon3  melee_down 
48587:  alias lastweapon  primary_up 
48587:  alias nextweapon  melee_down 
48587:  alias previousweapon  primary_up 
48587:  alias switch_between_slot1_and_slot2  primary_up  
48588: slot2
48588:  alias viewmodel_toggle viewmodels_on 
48588:  viewmodel_fov 84
48588:  cl_interp 0
48588: +attack
48588: hud_medicautocallersthreshold  75  
48588:  alias weapon1  primary_up 
48588:  alias weapon2  secondary_down 
48588:  alias weapon3  melee_down 
48588:  alias lastweapon  primary_up 
48588:  alias nextweapon  melee_down 
48588:  alias previousweapon  primary_up 
48588:  alias switch_between_slot1_and_slot2  primary_up  
48617: slot2
48617:  alias viewmodel_toggle viewmodels_on 
48617:  viewmodel_fov 84
48617:  cl_interp 0
48617: +attack
48617: hud_medicautocallersthreshold  75  
48617:  alias weapon1  primary_up 
48617:  alias weapon2  secondary_down 
48617:  alias weapon3  melee_down 
48617:  alias lastweapon  primary_up 
48617:  alias nextweapon  melee_down 
48617:  alias previousweapon  primary_up 
48617:  alias switch_between_slot1_and_slot2  primary_up  
48619: slot2
48619:  alias viewmodel_toggle viewmodels_on 
48619:  viewmodel_fov 84
48619:  cl_interp 0
48619: +attack
48619: hud_medicautocallersthreshold  75  
48619:  alias weapon1  primary_up 
48619:  alias weapon2  secondary_down 
48619:  alias weapon3  melee_down 
48619:  alias lastweapon  primary_up 
48619:  alias nextweapon  melee_down 
48619:  alias previousweapon  primary_up 
48619:  alias switch_between_slot1_and_slot2  primary_up  
48620: slot2
48620:  alias viewmodel_toggle viewmodels_on 
48620:  viewmodel_fov 84
48620:  cl_interp 0
48620: +attack
48620: hud_medicautocallersthreshold  75  
48620:  alias weapon1  primary_up 
48620:  alias weapon2  secondary_down 
48620:  alias weapon3  melee_down 
48620:  alias lastweapon  primary_up 
48620:  alias nextweapon  melee_down 
48620:  alias previousweapon  primary_up 
48620:  alias switch_between_slot1_and_slot2  primary_up  
48620: slot2
48620:  alias viewmodel_toggle viewmodels_on 
48620:  viewmodel_fov 84
48620:  cl_interp 0
48620: +attack
48620: hud_medicautocallersthreshold  75  
48620:  alias weapon1  primary_up 
48620:  alias weapon2  secondary_down 
48620:  alias weapon3  melee_down 
48620:  alias lastweapon  primary_up 
48620:  alias nextweapon  melee_down 
48620:  alias previousweapon  primary_up 
48620:  alias switch_between_slot1_and_slot2  primary_up  
48621: slot2
48621:  alias viewmodel_toggle viewmodels_on 
48621:  viewmodel_fov 84
48621:  cl_interp 0
48621: +attack
48621: hud_medicautocallersthreshold  75  
48621:  alias weapon1  primary_up 
48621:  alias weapon2  secondary_down 
48621:  alias weapon3  melee_down 
48621:  alias lastweapon  primary_up 
48621:  alias nextweapon  melee_down 
48621:  alias previousweapon  primary_up 
48621:  alias switch_between_slot1_and_slot2  primary_up  
48623: slot2
48623:  alias viewmodel_toggle viewmodels_on 
48623:  viewmodel_fov 84
48623:  cl_interp 0
48623: +attack
48623: hud_medicautocallersthreshold  75  
48623:  alias weapon1  primary_up 
48623:  alias weapon2  secondary_down 
48623:  alias weapon3  melee_down 
48623:  alias lastweapon  primary_up 
48623:  alias nextweapon  melee_down 
48623:  alias previousweapon  primary_up 
48623:  alias switch_between_slot1_and_slot2  primary_up  
48628: slot2
48628:  alias viewmodel_toggle viewmodels_on 
48628:  viewmodel_fov 84
48628:  cl_interp 0
48628: +attack
48628: hud_medicautocallersthreshold  75  
48628:  alias weapon1  primary_up 
48628:  alias weapon2  secondary_down 
48628:  alias weapon3  melee_down 
48628:  alias lastweapon  primary_up 
48628:  alias nextweapon  melee_down 
48628:  alias previousweapon  primary_up 
48628:  alias switch_between_slot1_and_slot2  primary_up  
48656: slot2
48656:  alias viewmodel_toggle viewmodels_on 
48656:  viewmodel_fov 84
48656:  cl_interp 0
48656: +attack
48656: hud_medicautocallersthreshold  75  
48656:  alias weapon1  primary_up 
48656:  alias weapon2  secondary_down 
48656:  alias weapon3  melee_down 
48656:  alias lastweapon  primary_up 
48656:  alias nextweapon  melee_down 
48656:  alias previousweapon  primary_up 
48656:  alias switch_between_slot1_and_slot2  primary_up  
48657: slot2
48657:  alias viewmodel_toggle viewmodels_on 
48657:  viewmodel_fov 84
48657:  cl_interp 0
48657: +attack
48657: hud_medicautocallersthreshold  75  
48657:  alias weapon1  primary_up 
48657:  alias weapon2  secondary_down 
48657:  alias weapon3  melee_down 
48657:  alias lastweapon  primary_up 
48657:  alias nextweapon  melee_down 
48657:  alias previousweapon  primary_up 
48657:  alias switch_between_slot1_and_slot2  primary_up  
48659: slot2
48659:  alias viewmodel_toggle viewmodels_on 
48659:  viewmodel_fov 84
48659:  cl_interp 0
48659: +attack
48659: hud_medicautocallersthreshold  75  
48659:  alias weapon1  primary_up 
48659:  alias weapon2  secondary_down 
48659:  alias weapon3  melee_down 
48659:  alias lastweapon  primary_up 
48659:  alias nextweapon  melee_down 
48659:  alias previousweapon  primary_up 
48659:  alias switch_between_slot1_and_slot2  primary_up  
48660: slot2
48660:  alias viewmodel_toggle viewmodels_on 
48660:  viewmodel_fov 84
48660:  cl_interp 0
48660: +attack
48660: hud_medicautocallersthreshold  75  
48660:  alias weapon1  primary_up 
48660:  alias weapon2  secondary_down 
48660:  alias weapon3  melee_down 
48660:  alias lastweapon  primary_up 
48660:  alias nextweapon  melee_down 
48660:  alias previousweapon  primary_up 
48660:  alias switch_between_slot1_and_slot2  primary_up  
48661: slot2
48661:  alias viewmodel_toggle viewmodels_on 
48661:  viewmodel_fov 84
48661:  cl_interp 0
48661: +attack
48661: hud_medicautocallersthreshold  75  
48661:  alias weapon1  primary_up 
48661:  alias weapon2  secondary_down 
48661:  alias weapon3  melee_down 
48661:  alias lastweapon  primary_up 
48661:  alias nextweapon  melee_down 
48661:  alias previousweapon  primary_up 
48661:  alias switch_between_slot1_and_slot2  primary_up  
48746: -attack 
48747: FORWARD
48752: +attack 
48753: ATTACK FORWARD
48759: slot2
48759:  alias viewmodel_toggle viewmodels_on 
48759:  viewmodel_fov 84
48759:  cl_interp 0
48759: +attack
48759: hud_medicautocallersthreshold  75  
48759:  alias weapon1  primary_up 
48759:  alias weapon2  secondary_down 
48759:  alias weapon3  melee_down 
48759:  alias lastweapon  primary_up 
48759:  alias nextweapon  melee_down 
48759:  alias previousweapon  primary_up 
48759:  alias switch_between_slot1_and_slot2  primary_up  
48760: slot2
48760:  alias viewmodel_toggle viewmodels_on 
48760:  viewmodel_fov 84
48760:  cl_interp 0
48760: +attack
48760: hud_medicautocallersthreshold  75  
48760:  alias weapon1  primary_up 
48760:  alias weapon2  secondary_down 
48760:  alias weapon3  melee_down 
48760:  alias lastweapon  primary_up 
48760:  alias nextweapon  melee_down 
48760:  alias previousweapon  primary_up 
48760:  alias switch_between_slot1_and_slot2  primary_up  
48760: slot2
48760:  alias viewmodel_toggle viewmodels_on 
48760:  viewmodel_fov 84
48760:  cl_interp 0
48760: +attack
48760: hud_medicautocallersthreshold  75  
48760:  alias weapon1  primary_up 
48760:  alias weapon2  secondary_down 
48760:  alias weapon3  melee_down 
48760:  alias lastweapon  primary_up 
48760:  alias nextweapon  melee_down 
48760:  alias previousweapon  primary_up 
48760:  alias switch_between_slot1_and_slot2  primary_up  
48762: slot2
48762:  alias viewmodel_toggle viewmodels_on 
48762:  viewmodel_fov 84
48762:  cl_interp 0
48762: +attack
48762: hud_medicautocallersthreshold  75  
48762:  alias weapon1  primary_up 
48762:  alias weapon2  secondary_down 
48762:  alias weapon3  melee_down 
48762:  alias lastweapon  primary_up 
48762:  alias nextweapon  melee_down 
48762:  alias previousweapon  primary_up 
48762:  alias switch_between_slot1_and_slot2  primary_up  
48762: slot2
48762:  alias viewmodel_toggle viewmodels_on 
48762:  viewmodel_fov 84
48762:  cl_interp 0
48762: +attack
48762: hud_medicautocallersthreshold  75  
48762:  alias weapon1  primary_up 
48762:  alias weapon2  secondary_down 
48762:  alias weapon3  melee_down 
48762:  alias lastweapon  primary_up 
48762:  alias nextweapon  melee_down 
48762:  alias previousweapon  primary_up 
48762:  alias switch_between_slot1_and_slot2  primary_up  
48762: slot2
48762:  alias viewmodel_toggle viewmodels_on 
48762:  viewmodel_fov 84
48762:  cl_interp 0
48762: +attack
48762: hud_medicautocallersthreshold  75  
48762:  alias weapon1  primary_up 
48762:  alias weapon2  secondary_down 
48762:  alias weapon3  melee_down 
48762:  alias lastweapon  primary_up 
48762:  alias nextweapon  melee_down 
48762:  alias previousweapon  primary_up 
48762:  alias switch_between_slot1_and_slot2  primary_up  
48762: slot2
48762:  alias viewmodel_toggle viewmodels_on 
48762:  viewmodel_fov 84
48762:  cl_interp 0
48762: +attack
48762: hud_medicautocallersthreshold  75  
48762:  alias weapon1  primary_up 
48762:  alias weapon2  secondary_down 
48762:  alias weapon3  melee_down 
48762:  alias lastweapon  primary_up 
48762:  alias nextweapon  melee_down 
48762:  alias previousweapon  primary_up 
48762:  alias switch_between_slot1_and_slot2  primary_up  
48762: slot2
48762:  alias viewmodel_toggle viewmodels_on 
48762:  viewmodel_fov 84
48762:  cl_interp 0
48762: +attack
48762: hud_medicautocallersthreshold  75  
48762:  alias weapon1  primary_up 
48762:  alias weapon2  secondary_down 
48762:  alias weapon3  melee_down 
48762:  alias lastweapon  primary_up 
48762:  alias nextweapon  melee_down 
48762:  alias previousweapon  primary_up 
48762:  alias switch_between_slot1_and_slot2  primary_up  
48762: slot2
48762:  alias viewmodel_toggle viewmodels_on 
48762:  viewmodel_fov 84
48762:  cl_interp 0
48762: +attack
48762: hud_medicautocallersthreshold  75  
48762:  alias weapon1  primary_up 
48762:  alias weapon2  secondary_down 
48762:  alias weapon3  melee_down 
48762:  alias lastweapon  primary_up 
48762:  alias nextweapon  melee_down 
48762:  alias previousweapon  primary_up 
48762:  alias switch_between_slot1_and_slot2  primary_up  
48766: slot2
48766:  alias viewmodel_toggle viewmodels_on 
48766:  viewmodel_fov 84
48766:  cl_interp 0
48766: +attack
48766: hud_medicautocallersthreshold  75  
48766:  alias weapon1  primary_up 
48766:  alias weapon2  secondary_down 
48766:  alias weapon3  melee_down 
48766:  alias lastweapon  primary_up 
48766:  alias nextweapon  melee_down 
48766:  alias previousweapon  primary_up 
48766:  alias switch_between_slot1_and_slot2  primary_up  
48766: slot2
48766:  alias viewmodel_toggle viewmodels_on 
48766:  viewmodel_fov 84
48766:  cl_interp 0
48766: +attack
48766: hud_medicautocallersthreshold  75  
48766:  alias weapon1  primary_up 
48766:  alias weapon2  secondary_down 
48766:  alias weapon3  melee_down 
48766:  alias lastweapon  primary_up 
48766:  alias nextweapon  melee_down 
48766:  alias previousweapon  primary_up 
48766:  alias switch_between_slot1_and_slot2  primary_up  
48772: -moveright
48772: +moveleft
48772: alias checkleft +moveleft 
48774: ATTACK FORWARD MOVELEFT
48789: -forward
48789: alias checkfwd none 
48789: ATTACK MOVELEFT
48794: -forward
48794: +back
48794: alias checkback +back 
48796: ATTACK BACK MOVELEFT
48796: -moveleft
48796: alias checkleft none 
48797: ATTACK BACK
48806: -moveleft
48806: +moveright
48806: alias checkright +moveright 
48807: ATTACK BACK MOVERIGHT
48814: -attack 
48815: BACK MOVERIGHT
48820: +attack 
48821: ATTACK BACK MOVERIGHT
48831: slot2
48831:  alias viewmodel_toggle viewmodels_on 
48831:  viewmodel_fov 84
48831:  cl_interp 0
48831: +attack
48831: hud_medicautocallersthreshold  75  
48831:  alias weapon1  primary_up 
48831:  alias weapon2  secondary_down 
48831:  alias weapon3  melee_down 
48831:  alias lastweapon  primary_up 
48831:  alias nextweapon  melee_down 
48831:  alias previousweapon  primary_up 
48831:  alias switch_between_slot1_and_slot2  primary_up  
48831: -moveright
48831: +moveleft
48831: alias checkleft +moveleft 
48831: slot2
48831:  alias viewmodel_toggle viewmodels_on 
48831:  viewmodel_fov 84
48831:  cl_interp 0
48831: +attack
48831: hud_medicautocallersthreshold  75  
48831:  alias weapon1  primary_up 
48831:  alias weapon2  secondary_down 
48831:  alias weapon3  melee_down 
48831:  alias lastweapon  primary_up 
48831:  alias nextweapon  melee_down 
48831:  alias previousweapon  primary_up 
48831:  alias switch_between_slot1_and_slot2  primary_up  
48832: ATTACK BACK MOVELEFT
48832: slot2
48832:  alias viewmodel_toggle viewmodels_on 
48832:  viewmodel_fov 84
48832:  cl_interp 0
48832: +attack
48832: hud_medicautocallersthreshold  75  
48832:  alias weapon1  primary_up 
48832:  alias weapon2  secondary_down 
48832:  alias weapon3  melee_down 
48832:  alias lastweapon  primary_up 
48832:  alias nextweapon  melee_down 
48832:  alias previousweapon  primary_up 
48832:  alias switch_between_slot1_and_slot2  primary_up  
48833: slot2
48833:  alias viewmodel_toggle viewmodels_on 
48833:  viewmodel_fov 84
48833:  cl_interp 0
48833: +attack
48833: hud_medicautocallersthreshold  75  
48833:  alias weapon1  primary_up 
48833:  alias weapon2  secondary_down 
48833:  alias weapon3  melee_down 
48833:  alias lastweapon  primary_up 
48833:  alias nextweapon  melee_down 
48833:  alias previousweapon  primary_up 
48833:  alias switch_between_slot1_and_slot2  primary_up  
48834: slot2
48834:  alias viewmodel_toggle viewmodels_on 
48834:  viewmodel_fov 84
48834:  cl_interp 0
48834: +attack
48834: hud_medicautocallersthreshold  75  
48834:  alias weapon1  primary_up 
48834:  alias weapon2  secondary_down 
48834:  alias weapon3  melee_down 
48834:  alias lastweapon  primary_up 
48834:  alias nextweapon  melee_down 
48834:  alias previousweapon  primary_up 
48834:  alias switch_between_slot1_and_slot2  primary_up  
48836: -moveright
48836: +moveleft 
48836: alias checkright none 
48837: -back
48837: alias checkback none 
48838: ATTACK MOVELEFT
48845: -back
48845: +forward
48845: alias checkfwd +forward 
48847: ATTACK FORWARD MOVELEFT
48851: -attack 
48853: FORWARD MOVELEFT
48859: +attack 
48860: ATTACK FORWARD MOVELEFT
48864: +duck 83
48864: ATTACK DUCK FORWARD MOVELEFT
48869: -forward
48869: alias checkfwd none 
48871: ATTACK DUCK MOVELEFT
48871: slot2
48871:  alias viewmodel_toggle viewmodels_on 
48871:  viewmodel_fov 84
48871:  cl_interp 0
48871: +attack
48871: hud_medicautocallersthreshold  75  
48871:  alias weapon1  primary_up 
48871:  alias weapon2  secondary_down 
48871:  alias weapon3  melee_down 
48871:  alias lastweapon  primary_up 
48871:  alias nextweapon  melee_down 
48871:  alias previousweapon  primary_up 
48871:  alias switch_between_slot1_and_slot2  primary_up  
48873: slot2
48873:  alias viewmodel_toggle viewmodels_on 
48873:  viewmodel_fov 84
48873:  cl_interp 0
48873: +attack
48873: hud_medicautocallersthreshold  75  
48873:  alias weapon1  primary_up 
48873:  alias weapon2  secondary_down 
48873:  alias weapon3  melee_down 
48873:  alias lastweapon  primary_up 
48873:  alias nextweapon  melee_down 
48873:  alias previousweapon  primary_up 
48873:  alias switch_between_slot1_and_slot2  primary_up  
48873: slot2
48873:  alias viewmodel_toggle viewmodels_on 
48873:  viewmodel_fov 84
48873:  cl_interp 0
48873: +attack
48873: hud_medicautocallersthreshold  75  
48873:  alias weapon1  primary_up 
48873:  alias weapon2  secondary_down 
48873:  alias weapon3  melee_down 
48873:  alias lastweapon  primary_up 
48873:  alias nextweapon  melee_down 
48873:  alias previousweapon  primary_up 
48873:  alias switch_between_slot1_and_slot2  primary_up  
48874: slot2
48874:  alias viewmodel_toggle viewmodels_on 
48874:  viewmodel_fov 84
48874:  cl_interp 0
48874: +attack
48874: hud_medicautocallersthreshold  75  
48874:  alias weapon1  primary_up 
48874:  alias weapon2  secondary_down 
48874:  alias weapon3  melee_down 
48874:  alias lastweapon  primary_up 
48874:  alias nextweapon  melee_down 
48874:  alias previousweapon  primary_up 
48874:  alias switch_between_slot1_and_slot2  primary_up  
48874: slot2
48874:  alias viewmodel_toggle viewmodels_on 
48874:  viewmodel_fov 84
48874:  cl_interp 0
48874: +attack
48874: hud_medicautocallersthreshold  75  
48874:  alias weapon1  primary_up 
48874:  alias weapon2  secondary_down 
48874:  alias weapon3  melee_down 
48874:  alias lastweapon  primary_up 
48874:  alias nextweapon  melee_down 
48874:  alias previousweapon  primary_up 
48874:  alias switch_between_slot1_and_slot2  primary_up  
48875: -duck 83
48876: ATTACK MOVELEFT
48876: -back
48876: +forward
48876: alias checkfwd +forward 
48878: ATTACK FORWARD MOVELEFT
48881: -moveleft
48881: alias checkleft none 
48882: ATTACK FORWARD
48884: -moveleft
48884: +moveright
48884: alias checkright +moveright 
48885: ATTACK FORWARD MOVERIGHT
48893: -moveright
48893: +moveleft
48893: alias checkleft +moveleft 
48894: ATTACK FORWARD MOVELEFT
48896: -moveright
48896: +moveleft 
48896: alias checkright none 
48897: -forward
48897: alias checkfwd none 
48898: ATTACK MOVELEFT
48900: slot2
48900:  alias viewmodel_toggle viewmodels_on 
48900:  viewmodel_fov 84
48900:  cl_interp 0
48900: +attack
48900: hud_medicautocallersthreshold  75  
48900:  alias weapon1  primary_up 
48900:  alias weapon2  secondary_down 
48900:  alias weapon3  melee_down 
48900:  alias lastweapon  primary_up 
48900:  alias nextweapon  melee_down 
48900:  alias previousweapon  primary_up 
48900:  alias switch_between_slot1_and_slot2  primary_up  
48902: slot2
48902:  alias viewmodel_toggle viewmodels_on 
48902:  viewmodel_fov 84
48902:  cl_interp 0
48902: +attack
48902: hud_medicautocallersthreshold  75  
48902:  alias weapon1  primary_up 
48902:  alias weapon2  secondary_down 
48902:  alias weapon3  melee_down 
48902:  alias lastweapon  primary_up 
48902:  alias nextweapon  melee_down 
48902:  alias previousweapon  primary_up 
48902:  alias switch_between_slot1_and_slot2  primary_up  
48902: slot2
48902:  alias viewmodel_toggle viewmodels_on 
48902:  viewmodel_fov 84
48902:  cl_interp 0
48902: +attack
48902: hud_medicautocallersthreshold  75  
48902:  alias weapon1  primary_up 
48902:  alias weapon2  secondary_down 
48902:  alias weapon3  melee_down 
48902:  alias lastweapon  primary_up 
48902:  alias nextweapon  melee_down 
48902:  alias previousweapon  primary_up 
48902:  alias switch_between_slot1_and_slot2  primary_up  
48904: slot2
48904:  alias viewmodel_toggle viewmodels_on 
48904:  viewmodel_fov 84
48904:  cl_interp 0
48904: +attack
48904: hud_medicautocallersthreshold  75  
48904:  alias weapon1  primary_up 
48904:  alias weapon2  secondary_down 
48904:  alias weapon3  melee_down 
48904:  alias lastweapon  primary_up 
48904:  alias nextweapon  melee_down 
48904:  alias previousweapon  primary_up 
48904:  alias switch_between_slot1_and_slot2  primary_up  
48904: slot2
48904:  alias viewmodel_toggle viewmodels_on 
48904:  viewmodel_fov 84
48904:  cl_interp 0
48904: +attack
48904: hud_medicautocallersthreshold  75  
48904:  alias weapon1  primary_up 
48904:  alias weapon2  secondary_down 
48904:  alias weapon3  melee_down 
48904:  alias lastweapon  primary_up 
48904:  alias nextweapon  melee_down 
48904:  alias previousweapon  primary_up 
48904:  alias switch_between_slot1_and_slot2  primary_up  
48905: slot2
48905:  alias viewmodel_toggle viewmodels_on 
48905:  viewmodel_fov 84
48905:  cl_interp 0
48905: +attack
48905: hud_medicautocallersthreshold  75  
48905:  alias weapon1  primary_up 
48905:  alias weapon2  secondary_down 
48905:  alias weapon3  melee_down 
48905:  alias lastweapon  primary_up 
48905:  alias nextweapon  melee_down 
48905:  alias previousweapon  primary_up 
48905:  alias switch_between_slot1_and_slot2  primary_up  
48906: slot2
48906:  alias viewmodel_toggle viewmodels_on 
48906:  viewmodel_fov 84
48906:  cl_interp 0
48906: +attack
48906: hud_medicautocallersthreshold  75  
48906:  alias weapon1  primary_up 
48906:  alias weapon2  secondary_down 
48906:  alias weapon3  melee_down 
48906:  alias lastweapon  primary_up 
48906:  alias nextweapon  melee_down 
48906:  alias previousweapon  primary_up 
48906:  alias switch_between_slot1_and_slot2  primary_up  
48906: slot2
48906:  alias viewmodel_toggle viewmodels_on 
48906:  viewmodel_fov 84
48906:  cl_interp 0
48906: +attack
48906: hud_medicautocallersthreshold  75  
48906:  alias weapon1  primary_up 
48906:  alias weapon2  secondary_down 
48906:  alias weapon3  melee_down 
48906:  alias lastweapon  primary_up 
48906:  alias nextweapon  melee_down 
48906:  alias previousweapon  primary_up 
48906:  alias switch_between_slot1_and_slot2  primary_up  
48932: -forward
48932: +back
48932: alias checkback +back 
48934: ATTACK BACK MOVELEFT
48940: -moveleft
48940: alias checkleft none 
48941: ATTACK BACK
48942: -moveleft
48942: +moveright
48942: alias checkright +moveright 
48943: ATTACK BACK MOVERIGHT
48945: -attack 
48946: BACK MOVERIGHT
48951: +attack 
48953: ATTACK BACK MOVERIGHT
48965: -moveright
48965: +moveleft
48965: alias checkleft +moveleft 
48966: ATTACK BACK MOVELEFT
48966: slot2
48966:  alias viewmodel_toggle viewmodels_on 
48966:  viewmodel_fov 84
48966:  cl_interp 0
48966: +attack
48966: hud_medicautocallersthreshold  75  
48966:  alias weapon1  primary_up 
48966:  alias weapon2  secondary_down 
48966:  alias weapon3  melee_down 
48966:  alias lastweapon  primary_up 
48966:  alias nextweapon  melee_down 
48966:  alias previousweapon  primary_up 
48966:  alias switch_between_slot1_and_slot2  primary_up  
48967: slot2
48967:  alias viewmodel_toggle viewmodels_on 
48967:  viewmodel_fov 84
48967:  cl_interp 0
48967: +attack
48967: hud_medicautocallersthreshold  75  
48967:  alias weapon1  primary_up 
48967:  alias weapon2  secondary_down 
48967:  alias weapon3  melee_down 
48967:  alias lastweapon  primary_up 
48967:  alias nextweapon  melee_down 
48967:  alias previousweapon  primary_up 
48967:  alias switch_between_slot1_and_slot2  primary_up  
48969: slot2
48969:  alias viewmodel_toggle viewmodels_on 
48969:  viewmodel_fov 84
48969:  cl_interp 0
48969: +attack
48969: hud_medicautocallersthreshold  75  
48969:  alias weapon1  primary_up 
48969:  alias weapon2  secondary_down 
48969:  alias weapon3  melee_down 
48969:  alias lastweapon  primary_up 
48969:  alias nextweapon  melee_down 
48969:  alias previousweapon  primary_up 
48969:  alias switch_between_slot1_and_slot2  primary_up  
48969: slot2
48969:  alias viewmodel_toggle viewmodels_on 
48969:  viewmodel_fov 84
48969:  cl_interp 0
48969: +attack
48969: hud_medicautocallersthreshold  75  
48969:  alias weapon1  primary_up 
48969:  alias weapon2  secondary_down 
48969:  alias weapon3  melee_down 
48969:  alias lastweapon  primary_up 
48969:  alias nextweapon  melee_down 
48969:  alias previousweapon  primary_up 
48969:  alias switch_between_slot1_and_slot2  primary_up  
48969: -back
48969: alias checkback none 
48970: ATTACK MOVELEFT
48970: slot2
48970:  alias viewmodel_toggle viewmodels_on 
48970:  viewmodel_fov 84
48970:  cl_interp 0
48970: +attack
48970: hud_medicautocallersthreshold  75  
48970:  alias weapon1  primary_up 
48970:  alias weapon2  secondary_down 
48970:  alias weapon3  melee_down 
48970:  alias lastweapon  primary_up 
48970:  alias nextweapon  melee_down 
48970:  alias previousweapon  primary_up 
48970:  alias switch_between_slot1_and_slot2  primary_up  
48974: -moveright
48974: +moveleft 
48974: alias checkright none 
48977: -back
48977: +forward
48977: alias checkfwd +forward 
48978: ATTACK FORWARD MOVELEFT
48983: -moveleft
48983: alias checkleft none 
48984: ATTACK FORWARD
48986: -moveleft
48986: +moveright
48986: alias checkright +moveright 
48987: ATTACK FORWARD MOVERIGHT
48989: -forward
48989: alias checkfwd none 
48991: ATTACK MOVERIGHT
49003: -forward
49003: +back
49003: alias checkback +back 
49005: ATTACK BACK MOVERIGHT
49007: -back
49007: alias checkback none 
49008: ATTACK MOVERIGHT
49008: -attack 
49009: MOVERIGHT
49015: +attack 
49015: ATTACK MOVERIGHT
49021: slot2
49021:  alias viewmodel_toggle viewmodels_on 
49021:  viewmodel_fov 84
49021:  cl_interp 0
49021: +attack
49021: hud_medicautocallersthreshold  75  
49021:  alias weapon1  primary_up 
49021:  alias weapon2  secondary_down 
49021:  alias weapon3  melee_down 
49021:  alias lastweapon  primary_up 
49021:  alias nextweapon  melee_down 
49021:  alias previousweapon  primary_up 
49021:  alias switch_between_slot1_and_slot2  primary_up  
49023: slot2
49023:  alias viewmodel_toggle viewmodels_on 
49023:  viewmodel_fov 84
49023:  cl_interp 0
49023: +attack
49023: hud_medicautocallersthreshold  75  
49023:  alias weapon1  primary_up 
49023:  alias weapon2  secondary_down 
49023:  alias weapon3  melee_down 
49023:  alias lastweapon  primary_up 
49023:  alias nextweapon  melee_down 
49023:  alias previousweapon  primary_up 
49023:  alias switch_between_slot1_and_slot2  primary_up  
49023: -moveright
49023: +moveleft
49023: alias checkleft +moveleft 
49023: ATTACK MOVELEFT
49023: slot2
49023:  alias viewmodel_toggle viewmodels_on 
49023:  viewmodel_fov 84
49023:  cl_interp 0
49023: +attack
49023: hud_medicautocallersthreshold  75  
49023:  alias weapon1  primary_up 
49023:  alias weapon2  secondary_down 
49023:  alias weapon3  melee_down 
49023:  alias lastweapon  primary_up 
49023:  alias nextweapon  melee_down 
49023:  alias previousweapon  primary_up 
49023:  alias switch_between_slot1_and_slot2  primary_up  
49024: slot2
49024:  alias viewmodel_toggle viewmodels_on 
49024:  viewmodel_fov 84
49024:  cl_interp 0
49024: +attack
49024: hud_medicautocallersthreshold  75  
49024:  alias weapon1  primary_up 
49024:  alias weapon2  secondary_down 
49024:  alias weapon3  melee_down 
49024:  alias lastweapon  primary_up 
49024:  alias nextweapon  melee_down 
49024:  alias previousweapon  primary_up 
49024:  alias switch_between_slot1_and_slot2  primary_up  
49024: slot2
49024:  alias viewmodel_toggle viewmodels_on 
49024:  viewmodel_fov 84
49024:  cl_interp 0
49024: +attack
49024: hud_medicautocallersthreshold  75  
49024:  alias weapon1  primary_up 
49024:  alias weapon2  secondary_down 
49024:  alias weapon3  melee_down 
49024:  alias lastweapon  primary_up 
49024:  alias nextweapon  melee_down 
49024:  alias previousweapon  primary_up 
49024:  alias switch_between_slot1_and_slot2  primary_up  
49026: slot2
49026:  alias viewmodel_toggle viewmodels_on 
49026:  viewmodel_fov 84
49026:  cl_interp 0
49026: +attack
49026: hud_medicautocallersthreshold  75  
49026:  alias weapon1  primary_up 
49026:  alias weapon2  secondary_down 
49026:  alias weapon3  melee_down 
49026:  alias lastweapon  primary_up 
49026:  alias nextweapon  melee_down 
49026:  alias previousweapon  primary_up 
49026:  alias switch_between_slot1_and_slot2  primary_up  
49026: slot2
49026:  alias viewmodel_toggle viewmodels_on 
49026:  viewmodel_fov 84
49026:  cl_interp 0
49026: +attack
49026: hud_medicautocallersthreshold  75  
49026:  alias weapon1  primary_up 
49026:  alias weapon2  secondary_down 
49026:  alias weapon3  melee_down 
49026:  alias lastweapon  primary_up 
49026:  alias nextweapon  melee_down 
49026:  alias previousweapon  primary_up 
49026:  alias switch_between_slot1_and_slot2  primary_up  
49027: slot2
49027:  alias viewmodel_toggle viewmodels_on 
49027:  viewmodel_fov 84
49027:  cl_interp 0
49027: +attack
49027: hud_medicautocallersthreshold  75  
49027:  alias weapon1  primary_up 
49027:  alias weapon2  secondary_down 
49027:  alias weapon3  melee_down 
49027:  alias lastweapon  primary_up 
49027:  alias nextweapon  melee_down 
49027:  alias previousweapon  primary_up 
49027:  alias switch_between_slot1_and_slot2  primary_up  
49027: slot2
49027:  alias viewmodel_toggle viewmodels_on 
49027:  viewmodel_fov 84
49027:  cl_interp 0
49027: +attack
49027: hud_medicautocallersthreshold  75  
49027:  alias weapon1  primary_up 
49027:  alias weapon2  secondary_down 
49027:  alias weapon3  melee_down 
49027:  alias lastweapon  primary_up 
49027:  alias nextweapon  melee_down 
49027:  alias previousweapon  primary_up 
49027:  alias switch_between_slot1_and_slot2  primary_up  
49027: -moveright
49027: +moveleft 
49027: alias checkright none 
49028: slot2
49028:  alias viewmodel_toggle viewmodels_on 
49028:  viewmodel_fov 84
49028:  cl_interp 0
49028: +attack
49028: hud_medicautocallersthreshold  75  
49028:  alias weapon1  primary_up 
49028:  alias weapon2  secondary_down 
49028:  alias weapon3  melee_down 
49028:  alias lastweapon  primary_up 
49028:  alias nextweapon  melee_down 
49028:  alias previousweapon  primary_up 
49028:  alias switch_between_slot1_and_slot2  primary_up  
49038: -back
49038: +forward
49038: alias checkfwd +forward 
49040: ATTACK FORWARD MOVELEFT
49045: -moveleft
49045: alias checkleft none 
49045: ATTACK FORWARD
49048: -attack 
49048: FORWARD
49055: +attack 
49056: ATTACK FORWARD
49069: -moveright
49069: +moveleft
49069: alias checkleft +moveleft 
49069: ATTACK FORWARD MOVELEFT
49071: slot2
49071:  alias viewmodel_toggle viewmodels_on 
49071:  viewmodel_fov 84
49071:  cl_interp 0
49071: +attack
49071: hud_medicautocallersthreshold  75  
49071:  alias weapon1  primary_up 
49071:  alias weapon2  secondary_down 
49071:  alias weapon3  melee_down 
49071:  alias lastweapon  primary_up 
49071:  alias nextweapon  melee_down 
49071:  alias previousweapon  primary_up 
49071:  alias switch_between_slot1_and_slot2  primary_up  
49071: slot2
49071:  alias viewmodel_toggle viewmodels_on 
49071:  viewmodel_fov 84
49071:  cl_interp 0
49071: +attack
49071: hud_medicautocallersthreshold  75  
49071:  alias weapon1  primary_up 
49071:  alias weapon2  secondary_down 
49071:  alias weapon3  melee_down 
49071:  alias lastweapon  primary_up 
49071:  alias nextweapon  melee_down 
49071:  alias previousweapon  primary_up 
49071:  alias switch_between_slot1_and_slot2  primary_up  
49072: slot2
49072:  alias viewmodel_toggle viewmodels_on 
49072:  viewmodel_fov 84
49072:  cl_interp 0
49072: +attack
49072: hud_medicautocallersthreshold  75  
49072:  alias weapon1  primary_up 
49072:  alias weapon2  secondary_down 
49072:  alias weapon3  melee_down 
49072:  alias lastweapon  primary_up 
49072:  alias nextweapon  melee_down 
49072:  alias previousweapon  primary_up 
49072:  alias switch_between_slot1_and_slot2  primary_up  
49072: -moveleft
49072: alias checkleft none 
49072: slot2
49072:  alias viewmodel_toggle viewmodels_on 
49072:  viewmodel_fov 84
49072:  cl_interp 0
49072: +attack
49072: hud_medicautocallersthreshold  75  
49072:  alias weapon1  primary_up 
49072:  alias weapon2  secondary_down 
49072:  alias weapon3  melee_down 
49072:  alias lastweapon  primary_up 
49072:  alias nextweapon  melee_down 
49072:  alias previousweapon  primary_up 
49072:  alias switch_between_slot1_and_slot2  primary_up  
49074: ATTACK FORWARD
49074: slot2
49074:  alias viewmodel_toggle viewmodels_on 
49074:  viewmodel_fov 84
49074:  cl_interp 0
49074: +attack
49074: hud_medicautocallersthreshold  75  
49074:  alias weapon1  primary_up 
49074:  alias weapon2  secondary_down 
49074:  alias weapon3  melee_down 
49074:  alias lastweapon  primary_up 
49074:  alias nextweapon  melee_down 
49074:  alias previousweapon  primary_up 
49074:  alias switch_between_slot1_and_slot2  primary_up  
49075: slot2
49075:  alias viewmodel_toggle viewmodels_on 
49075:  viewmodel_fov 84
49075:  cl_interp 0
49075: +attack
49075: hud_medicautocallersthreshold  75  
49075:  alias weapon1  primary_up 
49075:  alias weapon2  secondary_down 
49075:  alias weapon3  melee_down 
49075:  alias lastweapon  primary_up 
49075:  alias nextweapon  melee_down 
49075:  alias previousweapon  primary_up 
49075:  alias switch_between_slot1_and_slot2  primary_up  
49078: -moveleft
49078: +moveright
49078: alias checkright +moveright 
49078: ATTACK FORWARD MOVERIGHT
49085: -moveright
49085: alias checkright none 
49086: ATTACK FORWARD
49105: -moveright
49105: +moveleft
49105: alias checkleft +moveleft 
49107: ATTACK FORWARD MOVELEFT
49112: -moveleft
49112: alias checkleft none 
49113: ATTACK FORWARD
49123: +jump 65
49123: ATTACK JUMP FORWARD
49125: -attack 
49126: JUMP FORWARD
49132: -jump 65
49132: FORWARD
49132: +attack 
49134: ATTACK FORWARD
49138: -moveleft
49138: +moveright
49138: alias checkright +moveright 
49140: ATTACK FORWARD MOVERIGHT
49141: -forward
49141: alias checkfwd none 
49142: ATTACK MOVERIGHT
49153: slot2
49153:  alias viewmodel_toggle viewmodels_on 
49153:  viewmodel_fov 84
49153:  cl_interp 0
49153: +attack
49153: hud_medicautocallersthreshold  75  
49153:  alias weapon1  primary_up 
49153:  alias weapon2  secondary_down 
49153:  alias weapon3  melee_down 
49153:  alias lastweapon  primary_up 
49153:  alias nextweapon  melee_down 
49153:  alias previousweapon  primary_up 
49153:  alias switch_between_slot1_and_slot2  primary_up  
49155: slot2
49155:  alias viewmodel_toggle viewmodels_on 
49155:  viewmodel_fov 84
49155:  cl_interp 0
49155: +attack
49155: hud_medicautocallersthreshold  75  
49155:  alias weapon1  primary_up 
49155:  alias weapon2  secondary_down 
49155:  alias weapon3  melee_down 
49155:  alias lastweapon  primary_up 
49155:  alias nextweapon  melee_down 
49155:  alias previousweapon  primary_up 
49155:  alias switch_between_slot1_and_slot2  primary_up  
49157: slot2
49157:  alias viewmodel_toggle viewmodels_on 
49157:  viewmodel_fov 84
49157:  cl_interp 0
49157: +attack
49157: hud_medicautocallersthreshold  75  
49157:  alias weapon1  primary_up 
49157:  alias weapon2  secondary_down 
49157:  alias weapon3  melee_down 
49157:  alias lastweapon  primary_up 
49157:  alias nextweapon  melee_down 
49157:  alias previousweapon  primary_up 
49157:  alias switch_between_slot1_and_slot2  primary_up  
49158: slot2
49158:  alias viewmodel_toggle viewmodels_on 
49158:  viewmodel_fov 84
49158:  cl_interp 0
49158: +attack
49158: hud_medicautocallersthreshold  75  
49158:  alias weapon1  primary_up 
49158:  alias weapon2  secondary_down 
49158:  alias weapon3  melee_down 
49158:  alias lastweapon  primary_up 
49158:  alias nextweapon  melee_down 
49158:  alias previousweapon  primary_up 
49158:  alias switch_between_slot1_and_slot2  primary_up  
49158: slot2
49158:  alias viewmodel_toggle viewmodels_on 
49158:  viewmodel_fov 84
49158:  cl_interp 0
49158: +attack
49158: hud_medicautocallersthreshold  75  
49158:  alias weapon1  primary_up 
49158:  alias weapon2  secondary_down 
49158:  alias weapon3  melee_down 
49158:  alias lastweapon  primary_up 
49158:  alias nextweapon  melee_down 
49158:  alias previousweapon  primary_up 
49158:  alias switch_between_slot1_and_slot2  primary_up  
49160: slot2
49160:  alias viewmodel_toggle viewmodels_on 
49160:  viewmodel_fov 84
49160:  cl_interp 0
49160: +attack
49160: hud_medicautocallersthreshold  75  
49160:  alias weapon1  primary_up 
49160:  alias weapon2  secondary_down 
49160:  alias weapon3  melee_down 
49160:  alias lastweapon  primary_up 
49160:  alias nextweapon  melee_down 
49160:  alias previousweapon  primary_up 
49160:  alias switch_between_slot1_and_slot2  primary_up  
49161: slot2
49161:  alias viewmodel_toggle viewmodels_on 
49161:  viewmodel_fov 84
49161:  cl_interp 0
49161: +attack
49161: hud_medicautocallersthreshold  75  
49161:  alias weapon1  primary_up 
49161:  alias weapon2  secondary_down 
49161:  alias weapon3  melee_down 
49161:  alias lastweapon  primary_up 
49161:  alias nextweapon  melee_down 
49161:  alias previousweapon  primary_up 
49161:  alias switch_between_slot1_and_slot2  primary_up  
49179: slot2
49179:  alias viewmodel_toggle viewmodels_on 
49179:  viewmodel_fov 84
49179:  cl_interp 0
49179: +attack
49179: hud_medicautocallersthreshold  75  
49179:  alias weapon1  primary_up 
49179:  alias weapon2  secondary_down 
49179:  alias weapon3  melee_down 
49179:  alias lastweapon  primary_up 
49179:  alias nextweapon  melee_down 
49179:  alias previousweapon  primary_up 
49179:  alias switch_between_slot1_and_slot2  primary_up  
49180: slot2
49180:  alias viewmodel_toggle viewmodels_on 
49180:  viewmodel_fov 84
49180:  cl_interp 0
49180: +attack
49180: hud_medicautocallersthreshold  75  
49180:  alias weapon1  primary_up 
49180:  alias weapon2  secondary_down 
49180:  alias weapon3  melee_down 
49180:  alias lastweapon  primary_up 
49180:  alias nextweapon  melee_down 
49180:  alias previousweapon  primary_up 
49180:  alias switch_between_slot1_and_slot2  primary_up  
49182: slot2
49182:  alias viewmodel_toggle viewmodels_on 
49182:  viewmodel_fov 84
49182:  cl_interp 0
49182: +attack
49182: hud_medicautocallersthreshold  75  
49182:  alias weapon1  primary_up 
49182:  alias weapon2  secondary_down 
49182:  alias weapon3  melee_down 
49182:  alias lastweapon  primary_up 
49182:  alias nextweapon  melee_down 
49182:  alias previousweapon  primary_up 
49182:  alias switch_between_slot1_and_slot2  primary_up  
49182: slot2
49182:  alias viewmodel_toggle viewmodels_on 
49182:  viewmodel_fov 84
49182:  cl_interp 0
49182: +attack
49182: hud_medicautocallersthreshold  75  
49182:  alias weapon1  primary_up 
49182:  alias weapon2  secondary_down 
49182:  alias weapon3  melee_down 
49182:  alias lastweapon  primary_up 
49182:  alias nextweapon  melee_down 
49182:  alias previousweapon  primary_up 
49182:  alias switch_between_slot1_and_slot2  primary_up  
49183: -back
49183: +forward
49183: alias checkfwd +forward 
49183: slot2
49183:  alias viewmodel_toggle viewmodels_on 
49183:  viewmodel_fov 84
49183:  cl_interp 0
49183: +attack
49183: hud_medicautocallersthreshold  75  
49183:  alias weapon1  primary_up 
49183:  alias weapon2  secondary_down 
49183:  alias weapon3  melee_down 
49183:  alias lastweapon  primary_up 
49183:  alias nextweapon  melee_down 
49183:  alias previousweapon  primary_up 
49183:  alias switch_between_slot1_and_slot2  primary_up  
49183: slot2
49183:  alias viewmodel_toggle viewmodels_on 
49183:  viewmodel_fov 84
49183:  cl_interp 0
49183: +attack
49183: hud_medicautocallersthreshold  75  
49183:  alias weapon1  primary_up 
49183:  alias weapon2  secondary_down 
49183:  alias weapon3  melee_down 
49183:  alias lastweapon  primary_up 
49183:  alias nextweapon  melee_down 
49183:  alias previousweapon  primary_up 
49183:  alias switch_between_slot1_and_slot2  primary_up  
49184: ATTACK FORWARD MOVERIGHT
49184: slot2
49184:  alias viewmodel_toggle viewmodels_on 
49184:  viewmodel_fov 84
49184:  cl_interp 0
49184: +attack
49184: hud_medicautocallersthreshold  75  
49184:  alias weapon1  primary_up 
49184:  alias weapon2  secondary_down 
49184:  alias weapon3  melee_down 
49184:  alias lastweapon  primary_up 
49184:  alias nextweapon  melee_down 
49184:  alias previousweapon  primary_up 
49184:  alias switch_between_slot1_and_slot2  primary_up  
49184: -moveright
49184: +moveleft
49184: alias checkleft +moveleft 
49184: slot2
49184:  alias viewmodel_toggle viewmodels_on 
49184:  viewmodel_fov 84
49184:  cl_interp 0
49184: +attack
49184: hud_medicautocallersthreshold  75  
49184:  alias weapon1  primary_up 
49184:  alias weapon2  secondary_down 
49184:  alias weapon3  melee_down 
49184:  alias lastweapon  primary_up 
49184:  alias nextweapon  melee_down 
49184:  alias previousweapon  primary_up 
49184:  alias switch_between_slot1_and_slot2  primary_up  
49185: ATTACK FORWARD MOVELEFT
49185: -forward
49185: alias checkfwd none 
49185: slot2
49185:  alias viewmodel_toggle viewmodels_on 
49185:  viewmodel_fov 84
49185:  cl_interp 0
49185: +attack
49185: hud_medicautocallersthreshold  75  
49185:  alias weapon1  primary_up 
49185:  alias weapon2  secondary_down 
49185:  alias weapon3  melee_down 
49185:  alias lastweapon  primary_up 
49185:  alias nextweapon  melee_down 
49185:  alias previousweapon  primary_up 
49185:  alias switch_between_slot1_and_slot2  primary_up  
49186: ATTACK MOVELEFT
49190: -moveright
49190: +moveleft 
49190: alias checkright none 
49202: -moveleft
49202: +moveright
49202: alias checkright +moveright 
49203: ATTACK MOVERIGHT
49203: -moveleft
49203: +moveright 
49203: alias checkleft none 
49213: -back
49213: +forward
49213: alias checkfwd +forward 
49214: ATTACK FORWARD MOVERIGHT
49217: -moveright
49217: +moveleft
49217: alias checkleft +moveleft 
49219: ATTACK FORWARD MOVELEFT
49219: -moveright
49219: +moveleft 
49219: alias checkright none 
49223: -forward
49223: alias checkfwd none 
49225: ATTACK MOVELEFT
49227: -attack 
49227: MOVELEFT
49230: -moveleft
49230: +moveright
49230: alias checkright +moveright 
49232: MOVERIGHT
49232: -moveleft
49232: +moveright 
49232: alias checkleft none 
49233: +attack 
49235: ATTACK MOVERIGHT
49240: -forward
49240: +back
49240: alias checkback +back 
49242: ATTACK BACK MOVERIGHT
49247: slot2
49247:  alias viewmodel_toggle viewmodels_on 
49247:  viewmodel_fov 84
49247:  cl_interp 0
49247: +attack
49247: hud_medicautocallersthreshold  75  
49247:  alias weapon1  primary_up 
49247:  alias weapon2  secondary_down 
49247:  alias weapon3  melee_down 
49247:  alias lastweapon  primary_up 
49247:  alias nextweapon  melee_down 
49247:  alias previousweapon  primary_up 
49247:  alias switch_between_slot1_and_slot2  primary_up  
49249: slot2
49249:  alias viewmodel_toggle viewmodels_on 
49249:  viewmodel_fov 84
49249:  cl_interp 0
49249: +attack
49249: hud_medicautocallersthreshold  75  
49249:  alias weapon1  primary_up 
49249:  alias weapon2  secondary_down 
49249:  alias weapon3  melee_down 
49249:  alias lastweapon  primary_up 
49249:  alias nextweapon  melee_down 
49249:  alias previousweapon  primary_up 
49249:  alias switch_between_slot1_and_slot2  primary_up  
49250: slot2
49250:  alias viewmodel_toggle viewmodels_on 
49250:  viewmodel_fov 84
49250:  cl_interp 0
49250: +attack
49250: hud_medicautocallersthreshold  75  
49250:  alias weapon1  primary_up 
49250:  alias weapon2  secondary_down 
49250:  alias weapon3  melee_down 
49250:  alias lastweapon  primary_up 
49250:  alias nextweapon  melee_down 
49250:  alias previousweapon  primary_up 
49250:  alias switch_between_slot1_and_slot2  primary_up  
49250: slot2
49250:  alias viewmodel_toggle viewmodels_on 
49250:  viewmodel_fov 84
49250:  cl_interp 0
49250: +attack
49250: hud_medicautocallersthreshold  75  
49250:  alias weapon1  primary_up 
49250:  alias weapon2  secondary_down 
49250:  alias weapon3  melee_down 
49250:  alias lastweapon  primary_up 
49250:  alias nextweapon  melee_down 
49250:  alias previousweapon  primary_up 
49250:  alias switch_between_slot1_and_slot2  primary_up  
49251: slot2
49251:  alias viewmodel_toggle viewmodels_on 
49251:  viewmodel_fov 84
49251:  cl_interp 0
49251: +attack
49251: hud_medicautocallersthreshold  75  
49251:  alias weapon1  primary_up 
49251:  alias weapon2  secondary_down 
49251:  alias weapon3  melee_down 
49251:  alias lastweapon  primary_up 
49251:  alias nextweapon  melee_down 
49251:  alias previousweapon  primary_up 
49251:  alias switch_between_slot1_and_slot2  primary_up  
49251: slot2
49251:  alias viewmodel_toggle viewmodels_on 
49251:  viewmodel_fov 84
49251:  cl_interp 0
49251: +attack
49251: hud_medicautocallersthreshold  75  
49251:  alias weapon1  primary_up 
49251:  alias weapon2  secondary_down 
49251:  alias weapon3  melee_down 
49251:  alias lastweapon  primary_up 
49251:  alias nextweapon  melee_down 
49251:  alias previousweapon  primary_up 
49251:  alias switch_between_slot1_and_slot2  primary_up  
49253: slot2
49253:  alias viewmodel_toggle viewmodels_on 
49253:  viewmodel_fov 84
49253:  cl_interp 0
49253: +attack
49253: hud_medicautocallersthreshold  75  
49253:  alias weapon1  primary_up 
49253:  alias weapon2  secondary_down 
49253:  alias weapon3  melee_down 
49253:  alias lastweapon  primary_up 
49253:  alias nextweapon  melee_down 
49253:  alias previousweapon  primary_up 
49253:  alias switch_between_slot1_and_slot2  primary_up  
49255: -back
49255: alias checkback none 
49257: ATTACK MOVERIGHT
49276: slot2
49276:  alias viewmodel_toggle viewmodels_on 
49276:  viewmodel_fov 84
49276:  cl_interp 0
49276: +attack
49276: hud_medicautocallersthreshold  75  
49276:  alias weapon1  primary_up 
49276:  alias weapon2  secondary_down 
49276:  alias weapon3  melee_down 
49276:  alias lastweapon  primary_up 
49276:  alias nextweapon  melee_down 
49276:  alias previousweapon  primary_up 
49276:  alias switch_between_slot1_and_slot2  primary_up  
49279: slot2
49279:  alias viewmodel_toggle viewmodels_on 
49279:  viewmodel_fov 84
49279:  cl_interp 0
49279: +attack
49279: hud_medicautocallersthreshold  75  
49279:  alias weapon1  primary_up 
49279:  alias weapon2  secondary_down 
49279:  alias weapon3  melee_down 
49279:  alias lastweapon  primary_up 
49279:  alias nextweapon  melee_down 
49279:  alias previousweapon  primary_up 
49279:  alias switch_between_slot1_and_slot2  primary_up  
49281: slot2
49281:  alias viewmodel_toggle viewmodels_on 
49281:  viewmodel_fov 84
49281:  cl_interp 0
49281: +attack
49281: hud_medicautocallersthreshold  75  
49281:  alias weapon1  primary_up 
49281:  alias weapon2  secondary_down 
49281:  alias weapon3  melee_down 
49281:  alias lastweapon  primary_up 
49281:  alias nextweapon  melee_down 
49281:  alias previousweapon  primary_up 
49281:  alias switch_between_slot1_and_slot2  primary_up  
49283: slot2
49283:  alias viewmodel_toggle viewmodels_on 
49283:  viewmodel_fov 84
49283:  cl_interp 0
49283: +attack
49283: hud_medicautocallersthreshold  75  
49283:  alias weapon1  primary_up 
49283:  alias weapon2  secondary_down 
49283:  alias weapon3  melee_down 
49283:  alias lastweapon  primary_up 
49283:  alias nextweapon  melee_down 
49283:  alias previousweapon  primary_up 
49283:  alias switch_between_slot1_and_slot2  primary_up  
49285: slot2
49285:  alias viewmodel_toggle viewmodels_on 
49285:  viewmodel_fov 84
49285:  cl_interp 0
49285: +attack
49285: hud_medicautocallersthreshold  75  
49285:  alias weapon1  primary_up 
49285:  alias weapon2  secondary_down 
49285:  alias weapon3  melee_down 
49285:  alias lastweapon  primary_up 
49285:  alias nextweapon  melee_down 
49285:  alias previousweapon  primary_up 
49285:  alias switch_between_slot1_and_slot2  primary_up  
49289: -back
49289: +forward
49289: alias checkfwd +forward 
49289: ATTACK FORWARD MOVERIGHT
49297: -moveright
49297: alias checkright none 
49298: ATTACK FORWARD
49298: -moveright
49298: +moveleft
49298: alias checkleft +moveleft 
49300: ATTACK FORWARD MOVELEFT
49307: -moveleft
49307: alias checkleft none 
49307: ATTACK FORWARD
49345: -moveright
49345: +moveleft
49345: alias checkleft +moveleft 
49347: ATTACK FORWARD MOVELEFT
49349: -moveleft
49349: +moveright
49349: alias checkright +moveright 
49350: ATTACK FORWARD MOVERIGHT
49350: -moveleft
49350: +moveright 
49350: alias checkleft none 
49366: -moveright
49366: alias checkright none 
49368: ATTACK FORWARD
49370: -moveright
49370: +moveleft
49370: alias checkleft +moveleft 
49372: ATTACK FORWARD MOVELEFT
49374: +duck 83
49376: ATTACK DUCK FORWARD MOVELEFT
49379: -duck 83
49379: -moveleft
49379: alias checkleft none 
49381: ATTACK FORWARD
49382: -attack 
49384: FORWARD
49390: +attack 
49391: ATTACK FORWARD
49391: -moveleft
49391: +moveright
49391: alias checkright +moveright 
49392: ATTACK FORWARD MOVERIGHT
49399: slot2
49399:  alias viewmodel_toggle viewmodels_on 
49399:  viewmodel_fov 84
49399:  cl_interp 0
49399: +attack
49399: hud_medicautocallersthreshold  75  
49399:  alias weapon1  primary_up 
49399:  alias weapon2  secondary_down 
49399:  alias weapon3  melee_down 
49399:  alias lastweapon  primary_up 
49399:  alias nextweapon  melee_down 
49399:  alias previousweapon  primary_up 
49399:  alias switch_between_slot1_and_slot2  primary_up  
49401: slot2
49401:  alias viewmodel_toggle viewmodels_on 
49401:  viewmodel_fov 84
49401:  cl_interp 0
49401: +attack
49401: hud_medicautocallersthreshold  75  
49401:  alias weapon1  primary_up 
49401:  alias weapon2  secondary_down 
49401:  alias weapon3  melee_down 
49401:  alias lastweapon  primary_up 
49401:  alias nextweapon  melee_down 
49401:  alias previousweapon  primary_up 
49401:  alias switch_between_slot1_and_slot2  primary_up  
49403: slot2
49403:  alias viewmodel_toggle viewmodels_on 
49403:  viewmodel_fov 84
49403:  cl_interp 0
49403: +attack
49403: hud_medicautocallersthreshold  75  
49403:  alias weapon1  primary_up 
49403:  alias weapon2  secondary_down 
49403:  alias weapon3  melee_down 
49403:  alias lastweapon  primary_up 
49403:  alias nextweapon  melee_down 
49403:  alias previousweapon  primary_up 
49403:  alias switch_between_slot1_and_slot2  primary_up  
49403: slot2
49403:  alias viewmodel_toggle viewmodels_on 
49403:  viewmodel_fov 84
49403:  cl_interp 0
49403: +attack
49403: hud_medicautocallersthreshold  75  
49403:  alias weapon1  primary_up 
49403:  alias weapon2  secondary_down 
49403:  alias weapon3  melee_down 
49403:  alias lastweapon  primary_up 
49403:  alias nextweapon  melee_down 
49403:  alias previousweapon  primary_up 
49403:  alias switch_between_slot1_and_slot2  primary_up  
49403: slot2
49403:  alias viewmodel_toggle viewmodels_on 
49403:  viewmodel_fov 84
49403:  cl_interp 0
49403: +attack
49403: hud_medicautocallersthreshold  75  
49403:  alias weapon1  primary_up 
49403:  alias weapon2  secondary_down 
49403:  alias weapon3  melee_down 
49403:  alias lastweapon  primary_up 
49403:  alias nextweapon  melee_down 
49403:  alias previousweapon  primary_up 
49403:  alias switch_between_slot1_and_slot2  primary_up  
49406: slot2
49406:  alias viewmodel_toggle viewmodels_on 
49406:  viewmodel_fov 84
49406:  cl_interp 0
49406: +attack
49406: hud_medicautocallersthreshold  75  
49406:  alias weapon1  primary_up 
49406:  alias weapon2  secondary_down 
49406:  alias weapon3  melee_down 
49406:  alias lastweapon  primary_up 
49406:  alias nextweapon  melee_down 
49406:  alias previousweapon  primary_up 
49406:  alias switch_between_slot1_and_slot2  primary_up  
49431: slot2
49431:  alias viewmodel_toggle viewmodels_on 
49431:  viewmodel_fov 84
49431:  cl_interp 0
49431: +attack
49431: hud_medicautocallersthreshold  75  
49431:  alias weapon1  primary_up 
49431:  alias weapon2  secondary_down 
49431:  alias weapon3  melee_down 
49431:  alias lastweapon  primary_up 
49431:  alias nextweapon  melee_down 
49431:  alias previousweapon  primary_up 
49431:  alias switch_between_slot1_and_slot2  primary_up  
49432: slot2
49432:  alias viewmodel_toggle viewmodels_on 
49432:  viewmodel_fov 84
49432:  cl_interp 0
49432: +attack
49432: hud_medicautocallersthreshold  75  
49432:  alias weapon1  primary_up 
49432:  alias weapon2  secondary_down 
49432:  alias weapon3  melee_down 
49432:  alias lastweapon  primary_up 
49432:  alias nextweapon  melee_down 
49432:  alias previousweapon  primary_up 
49432:  alias switch_between_slot1_and_slot2  primary_up  
49432: slot2
49432:  alias viewmodel_toggle viewmodels_on 
49432:  viewmodel_fov 84
49432:  cl_interp 0
49432: +attack
49432: hud_medicautocallersthreshold  75  
49432:  alias weapon1  primary_up 
49432:  alias weapon2  secondary_down 
49432:  alias weapon3  melee_down 
49432:  alias lastweapon  primary_up 
49432:  alias nextweapon  melee_down 
49432:  alias previousweapon  primary_up 
49432:  alias switch_between_slot1_and_slot2  primary_up  
49434: -moveright
49434: +moveleft
49434: alias checkleft +moveleft 
49434: slot2
49434:  alias viewmodel_toggle viewmodels_on 
49434:  viewmodel_fov 84
49434:  cl_interp 0
49434: +attack
49434: hud_medicautocallersthreshold  75  
49434:  alias weapon1  primary_up 
49434:  alias weapon2  secondary_down 
49434:  alias weapon3  melee_down 
49434:  alias lastweapon  primary_up 
49434:  alias nextweapon  melee_down 
49434:  alias previousweapon  primary_up 
49434:  alias switch_between_slot1_and_slot2  primary_up  
49434: ATTACK FORWARD MOVELEFT
49435: slot2
49435:  alias viewmodel_toggle viewmodels_on 
49435:  viewmodel_fov 84
49435:  cl_interp 0
49435: +attack
49435: hud_medicautocallersthreshold  75  
49435:  alias weapon1  primary_up 
49435:  alias weapon2  secondary_down 
49435:  alias weapon3  melee_down 
49435:  alias lastweapon  primary_up 
49435:  alias nextweapon  melee_down 
49435:  alias previousweapon  primary_up 
49435:  alias switch_between_slot1_and_slot2  primary_up  
49435: slot2
49435:  alias viewmodel_toggle viewmodels_on 
49435:  viewmodel_fov 84
49435:  cl_interp 0
49435: +attack
49435: hud_medicautocallersthreshold  75  
49435:  alias weapon1  primary_up 
49435:  alias weapon2  secondary_down 
49435:  alias weapon3  melee_down 
49435:  alias lastweapon  primary_up 
49435:  alias nextweapon  melee_down 
49435:  alias previousweapon  primary_up 
49435:  alias switch_between_slot1_and_slot2  primary_up  
49441: -moveright
49441: +moveleft 
49441: alias checkright none 
49445: -forward
49445: alias checkfwd none 
49446: ATTACK MOVELEFT
49458: slot2
49458:  alias viewmodel_toggle viewmodels_on 
49458:  viewmodel_fov 84
49458:  cl_interp 0
49458: +attack
49458: hud_medicautocallersthreshold  75  
49458:  alias weapon1  primary_up 
49458:  alias weapon2  secondary_down 
49458:  alias weapon3  melee_down 
49458:  alias lastweapon  primary_up 
49458:  alias nextweapon  melee_down 
49458:  alias previousweapon  primary_up 
49458:  alias switch_between_slot1_and_slot2  primary_up  
49460: slot2
49460:  alias viewmodel_toggle viewmodels_on 
49460:  viewmodel_fov 84
49460:  cl_interp 0
49460: +attack
49460: hud_medicautocallersthreshold  75  
49460:  alias weapon1  primary_up 
49460:  alias weapon2  secondary_down 
49460:  alias weapon3  melee_down 
49460:  alias lastweapon  primary_up 
49460:  alias nextweapon  melee_down 
49460:  alias previousweapon  primary_up 
49460:  alias switch_between_slot1_and_slot2  primary_up  
49461: slot2
49461:  alias viewmodel_toggle viewmodels_on 
49461:  viewmodel_fov 84
49461:  cl_interp 0
49461: +attack
49461: hud_medicautocallersthreshold  75  
49461:  alias weapon1  primary_up 
49461:  alias weapon2  secondary_down 
49461:  alias weapon3  melee_down 
49461:  alias lastweapon  primary_up 
49461:  alias nextweapon  melee_down 
49461:  alias previousweapon  primary_up 
49461:  alias switch_between_slot1_and_slot2  primary_up  
49462: slot2
49462:  alias viewmodel_toggle viewmodels_on 
49462:  viewmodel_fov 84
49462:  cl_interp 0
49462: +attack
49462: hud_medicautocallersthreshold  75  
49462:  alias weapon1  primary_up 
49462:  alias weapon2  secondary_down 
49462:  alias weapon3  melee_down 
49462:  alias lastweapon  primary_up 
49462:  alias nextweapon  melee_down 
49462:  alias previousweapon  primary_up 
49462:  alias switch_between_slot1_and_slot2  primary_up  
49463: slot2
49463:  alias viewmodel_toggle viewmodels_on 
49463:  viewmodel_fov 84
49463:  cl_interp 0
49463: +attack
49463: hud_medicautocallersthreshold  75  
49463:  alias weapon1  primary_up 
49463:  alias weapon2  secondary_down 
49463:  alias weapon3  melee_down 
49463:  alias lastweapon  primary_up 
49463:  alias nextweapon  melee_down 
49463:  alias previousweapon  primary_up 
49463:  alias switch_between_slot1_and_slot2  primary_up  
49463: slot2
49463:  alias viewmodel_toggle viewmodels_on 
49463:  viewmodel_fov 84
49463:  cl_interp 0
49463: +attack
49463: hud_medicautocallersthreshold  75  
49463:  alias weapon1  primary_up 
49463:  alias weapon2  secondary_down 
49463:  alias weapon3  melee_down 
49463:  alias lastweapon  primary_up 
49463:  alias nextweapon  melee_down 
49463:  alias previousweapon  primary_up 
49463:  alias switch_between_slot1_and_slot2  primary_up  
49463: -moveleft
49463: +moveright
49463: alias checkright +moveright 
49465: ATTACK MOVERIGHT
49465: slot2
49465:  alias viewmodel_toggle viewmodels_on 
49465:  viewmodel_fov 84
49465:  cl_interp 0
49465: +attack
49465: hud_medicautocallersthreshold  75  
49465:  alias weapon1  primary_up 
49465:  alias weapon2  secondary_down 
49465:  alias weapon3  melee_down 
49465:  alias lastweapon  primary_up 
49465:  alias nextweapon  melee_down 
49465:  alias previousweapon  primary_up 
49465:  alias switch_between_slot1_and_slot2  primary_up  
49466: -moveleft
49466: +moveright 
49466: alias checkleft none 
49466: slot2
49466:  alias viewmodel_toggle viewmodels_on 
49466:  viewmodel_fov 84
49466:  cl_interp 0
49466: +attack
49466: hud_medicautocallersthreshold  75  
49466:  alias weapon1  primary_up 
49466:  alias weapon2  secondary_down 
49466:  alias weapon3  melee_down 
49466:  alias lastweapon  primary_up 
49466:  alias nextweapon  melee_down 
49466:  alias previousweapon  primary_up 
49466:  alias switch_between_slot1_and_slot2  primary_up  
49486: -moveright
49486: +moveleft
49486: alias checkleft +moveleft 
49487: ATTACK MOVELEFT
49490: -moveright
49490: +moveleft 
49490: alias checkright none 
49499: -forward
49499: +back
49499: alias checkback +back 
49500: ATTACK BACK MOVELEFT
49522: -back
49522: alias checkback none 
49522: ATTACK MOVELEFT
49541: -moveleft
49541: +moveright
49541: alias checkright +moveright 
49541: ATTACK MOVERIGHT
49544: -moveleft
49544: +moveright 
49544: alias checkleft none 
49549: -forward
49549: +back
49549: alias checkback +back 
49550: ATTACK BACK MOVERIGHT
49551: -moveright
49551: +moveleft
49551: alias checkleft +moveleft 
49552: ATTACK BACK MOVELEFT
49556: -moveright
49556: +moveleft 
49556: alias checkright none 
49563: -back
49563: alias checkback none 
49565: ATTACK MOVELEFT
49576: -back
49576: +forward
49576: alias checkfwd +forward 
49577: ATTACK FORWARD MOVELEFT
49580: -moveleft
49580: alias checkleft none 
49582: ATTACK FORWARD
49582: -moveleft
49582: +moveright
49582: alias checkright +moveright 
49584: ATTACK FORWARD MOVERIGHT
49586: -forward
49586: alias checkfwd none 
49586: ATTACK MOVERIGHT
49618: -attack 
49620: MOVERIGHT
49626: -moveright
49626: +moveleft
49626: alias checkleft +moveleft 
49626: +attack 
49627: ATTACK MOVELEFT
49630: -moveright
49630: +moveleft 
49630: alias checkright none 
49647: -back
49647: +forward
49647: alias checkfwd +forward 
49649: ATTACK FORWARD MOVELEFT
49661: -forward
49661: alias checkfwd none 
49663: ATTACK MOVELEFT
49669: -attack 
49670: MOVELEFT
49671: -forward
49671: +back
49671: alias checkback +back 
49673: BACK MOVELEFT
49677: +attack 
49677: ATTACK BACK MOVELEFT
49678: -moveleft
49678: +moveright
49678: alias checkright +moveright 
49680: ATTACK BACK MOVERIGHT
49680: -moveleft
49680: +moveright 
49680: alias checkleft none 
49684: -back
49684: alias checkback none 
49685: ATTACK MOVERIGHT
49685: slot2
49685:  alias viewmodel_toggle viewmodels_on 
49685:  viewmodel_fov 84
49685:  cl_interp 0
49685: +attack
49685: hud_medicautocallersthreshold  75  
49685:  alias weapon1  primary_up 
49685:  alias weapon2  secondary_down 
49685:  alias weapon3  melee_down 
49685:  alias lastweapon  primary_up 
49685:  alias nextweapon  melee_down 
49685:  alias previousweapon  primary_up 
49685:  alias switch_between_slot1_and_slot2  primary_up  
49687: slot2
49687:  alias viewmodel_toggle viewmodels_on 
49687:  viewmodel_fov 84
49687:  cl_interp 0
49687: +attack
49687: hud_medicautocallersthreshold  75  
49687:  alias weapon1  primary_up 
49687:  alias weapon2  secondary_down 
49687:  alias weapon3  melee_down 
49687:  alias lastweapon  primary_up 
49687:  alias nextweapon  melee_down 
49687:  alias previousweapon  primary_up 
49687:  alias switch_between_slot1_and_slot2  primary_up  
49687: slot2
49687:  alias viewmodel_toggle viewmodels_on 
49687:  viewmodel_fov 84
49687:  cl_interp 0
49687: +attack
49687: hud_medicautocallersthreshold  75  
49687:  alias weapon1  primary_up 
49687:  alias weapon2  secondary_down 
49687:  alias weapon3  melee_down 
49687:  alias lastweapon  primary_up 
49687:  alias nextweapon  melee_down 
49687:  alias previousweapon  primary_up 
49687:  alias switch_between_slot1_and_slot2  primary_up  
49688: slot2
49688:  alias viewmodel_toggle viewmodels_on 
49688:  viewmodel_fov 84
49688:  cl_interp 0
49688: +attack
49688: hud_medicautocallersthreshold  75  
49688:  alias weapon1  primary_up 
49688:  alias weapon2  secondary_down 
49688:  alias weapon3  melee_down 
49688:  alias lastweapon  primary_up 
49688:  alias nextweapon  melee_down 
49688:  alias previousweapon  primary_up 
49688:  alias switch_between_slot1_and_slot2  primary_up  
49689: slot2
49689:  alias viewmodel_toggle viewmodels_on 
49689:  viewmodel_fov 84
49689:  cl_interp 0
49689: +attack
49689: hud_medicautocallersthreshold  75  
49689:  alias weapon1  primary_up 
49689:  alias weapon2  secondary_down 
49689:  alias weapon3  melee_down 
49689:  alias lastweapon  primary_up 
49689:  alias nextweapon  melee_down 
49689:  alias previousweapon  primary_up 
49689:  alias switch_between_slot1_and_slot2  primary_up  
49689: slot2
49689:  alias viewmodel_toggle viewmodels_on 
49689:  viewmodel_fov 84
49689:  cl_interp 0
49689: +attack
49689: hud_medicautocallersthreshold  75  
49689:  alias weapon1  primary_up 
49689:  alias weapon2  secondary_down 
49689:  alias weapon3  melee_down 
49689:  alias lastweapon  primary_up 
49689:  alias nextweapon  melee_down 
49689:  alias previousweapon  primary_up 
49689:  alias switch_between_slot1_and_slot2  primary_up  
49690: slot2
49690:  alias viewmodel_toggle viewmodels_on 
49690:  viewmodel_fov 84
49690:  cl_interp 0
49690: +attack
49690: hud_medicautocallersthreshold  75  
49690:  alias weapon1  primary_up 
49690:  alias weapon2  secondary_down 
49690:  alias weapon3  melee_down 
49690:  alias lastweapon  primary_up 
49690:  alias nextweapon  melee_down 
49690:  alias previousweapon  primary_up 
49690:  alias switch_between_slot1_and_slot2  primary_up  
49691: slot2
49691:  alias viewmodel_toggle viewmodels_on 
49691:  viewmodel_fov 84
49691:  cl_interp 0
49691: +attack
49691: hud_medicautocallersthreshold  75  
49691:  alias weapon1  primary_up 
49691:  alias weapon2  secondary_down 
49691:  alias weapon3  melee_down 
49691:  alias lastweapon  primary_up 
49691:  alias nextweapon  melee_down 
49691:  alias previousweapon  primary_up 
49691:  alias switch_between_slot1_and_slot2  primary_up  
49692: -back
49692: +forward
49692: alias checkfwd +forward 
49693: ATTACK FORWARD MOVERIGHT
49698: -moveright
49698: +moveleft
49698: alias checkleft +moveleft 
49698: -moveright
49698: +moveleft 
49698: alias checkright none 
49699: ATTACK FORWARD MOVELEFT
49716: -moveleft
49716: alias checkleft none 
49717: ATTACK FORWARD
49717: -moveleft
49717: +moveright
49717: alias checkright +moveright 
49719: ATTACK FORWARD MOVERIGHT
49721: -forward
49721: alias checkfwd none 
49722: ATTACK MOVERIGHT
49731: -attack 
49732: MOVERIGHT
49736: +attack 
49737: ATTACK MOVERIGHT
49751: -moveright
49751: +moveleft
49751: alias checkleft +moveleft 
49753: ATTACK MOVELEFT
49755: -moveright
49755: +moveleft 
49755: alias checkright none 
49759: -back
49759: +forward
49759: alias checkfwd +forward 
49760: ATTACK FORWARD MOVELEFT
49764: -attack 
49765: FORWARD MOVELEFT
49770: -moveleft
49770: alias checkleft none 
49771: FORWARD
49773: +attack 
49773: ATTACK FORWARD
49773: -moveright
49773: +moveleft
49773: alias checkleft +moveleft 
49774: ATTACK FORWARD MOVELEFT
49774: -forward
49774: alias checkfwd none 
49777: ATTACK MOVELEFT
49782: slot2
49782:  alias viewmodel_toggle viewmodels_on 
49782:  viewmodel_fov 84
49782:  cl_interp 0
49782: +attack
49782: hud_medicautocallersthreshold  75  
49782:  alias weapon1  primary_up 
49782:  alias weapon2  secondary_down 
49782:  alias weapon3  melee_down 
49782:  alias lastweapon  primary_up 
49782:  alias nextweapon  melee_down 
49782:  alias previousweapon  primary_up 
49782:  alias switch_between_slot1_and_slot2  primary_up  
49783: slot2
49783:  alias viewmodel_toggle viewmodels_on 
49783:  viewmodel_fov 84
49783:  cl_interp 0
49783: +attack
49783: hud_medicautocallersthreshold  75  
49783:  alias weapon1  primary_up 
49783:  alias weapon2  secondary_down 
49783:  alias weapon3  melee_down 
49783:  alias lastweapon  primary_up 
49783:  alias nextweapon  melee_down 
49783:  alias previousweapon  primary_up 
49783:  alias switch_between_slot1_and_slot2  primary_up  
49783: -forward
49783: +back
49783: alias checkback +back 
49784: ATTACK BACK MOVELEFT
49784: slot2
49784:  alias viewmodel_toggle viewmodels_on 
49784:  viewmodel_fov 84
49784:  cl_interp 0
49784: +attack
49784: hud_medicautocallersthreshold  75  
49784:  alias weapon1  primary_up 
49784:  alias weapon2  secondary_down 
49784:  alias weapon3  melee_down 
49784:  alias lastweapon  primary_up 
49784:  alias nextweapon  melee_down 
49784:  alias previousweapon  primary_up 
49784:  alias switch_between_slot1_and_slot2  primary_up  
49784: slot2
49784:  alias viewmodel_toggle viewmodels_on 
49784:  viewmodel_fov 84
49784:  cl_interp 0
49784: +attack
49784: hud_medicautocallersthreshold  75  
49784:  alias weapon1  primary_up 
49784:  alias weapon2  secondary_down 
49784:  alias weapon3  melee_down 
49784:  alias lastweapon  primary_up 
49784:  alias nextweapon  melee_down 
49784:  alias previousweapon  primary_up 
49784:  alias switch_between_slot1_and_slot2  primary_up  
49785: slot2
49785:  alias viewmodel_toggle viewmodels_on 
49785:  viewmodel_fov 84
49785:  cl_interp 0
49785: +attack
49785: hud_medicautocallersthreshold  75  
49785:  alias weapon1  primary_up 
49785:  alias weapon2  secondary_down 
49785:  alias weapon3  melee_down 
49785:  alias lastweapon  primary_up 
49785:  alias nextweapon  melee_down 
49785:  alias previousweapon  primary_up 
49785:  alias switch_between_slot1_and_slot2  primary_up  
49786: slot2
49786:  alias viewmodel_toggle viewmodels_on 
49786:  viewmodel_fov 84
49786:  cl_interp 0
49786: +attack
49786: hud_medicautocallersthreshold  75  
49786:  alias weapon1  primary_up 
49786:  alias weapon2  secondary_down 
49786:  alias weapon3  melee_down 
49786:  alias lastweapon  primary_up 
49786:  alias nextweapon  melee_down 
49786:  alias previousweapon  primary_up 
49786:  alias switch_between_slot1_and_slot2  primary_up  
49787: slot2
49787:  alias viewmodel_toggle viewmodels_on 
49787:  viewmodel_fov 84
49787:  cl_interp 0
49787: +attack
49787: hud_medicautocallersthreshold  75  
49787:  alias weapon1  primary_up 
49787:  alias weapon2  secondary_down 
49787:  alias weapon3  melee_down 
49787:  alias lastweapon  primary_up 
49787:  alias nextweapon  melee_down 
49787:  alias previousweapon  primary_up 
49787:  alias switch_between_slot1_and_slot2  primary_up  
49788: -moveleft
49788: +moveright
49788: alias checkright +moveright 
49789: ATTACK BACK MOVERIGHT
49789: -moveleft
49789: +moveright 
49789: alias checkleft none 
49804: -moveright
49804: +moveleft
49804: alias checkleft +moveleft 
49805: ATTACK BACK MOVELEFT
49810: -moveright
49810: +moveleft 
49810: alias checkright none 
49817: slot2
49817:  alias viewmodel_toggle viewmodels_on 
49817:  viewmodel_fov 84
49817:  cl_interp 0
49817: +attack
49817: hud_medicautocallersthreshold  75  
49817:  alias weapon1  primary_up 
49817:  alias weapon2  secondary_down 
49817:  alias weapon3  melee_down 
49817:  alias lastweapon  primary_up 
49817:  alias nextweapon  melee_down 
49817:  alias previousweapon  primary_up 
49817:  alias switch_between_slot1_and_slot2  primary_up  
49818: slot2
49818:  alias viewmodel_toggle viewmodels_on 
49818:  viewmodel_fov 84
49818:  cl_interp 0
49818: +attack
49818: hud_medicautocallersthreshold  75  
49818:  alias weapon1  primary_up 
49818:  alias weapon2  secondary_down 
49818:  alias weapon3  melee_down 
49818:  alias lastweapon  primary_up 
49818:  alias nextweapon  melee_down 
49818:  alias previousweapon  primary_up 
49818:  alias switch_between_slot1_and_slot2  primary_up  
49818: slot2
49818:  alias viewmodel_toggle viewmodels_on 
49818:  viewmodel_fov 84
49818:  cl_interp 0
49818: +attack
49818: hud_medicautocallersthreshold  75  
49818:  alias weapon1  primary_up 
49818:  alias weapon2  secondary_down 
49818:  alias weapon3  melee_down 
49818:  alias lastweapon  primary_up 
49818:  alias nextweapon  melee_down 
49818:  alias previousweapon  primary_up 
49818:  alias switch_between_slot1_and_slot2  primary_up  
49818: -moveleft
49818: +moveright
49818: alias checkright +moveright 
49819: ATTACK BACK MOVERIGHT
49819: slot2
49819:  alias viewmodel_toggle viewmodels_on 
49819:  viewmodel_fov 84
49819:  cl_interp 0
49819: +attack
49819: hud_medicautocallersthreshold  75  
49819:  alias weapon1  primary_up 
49819:  alias weapon2  secondary_down 
49819:  alias weapon3  melee_down 
49819:  alias lastweapon  primary_up 
49819:  alias nextweapon  melee_down 
49819:  alias previousweapon  primary_up 
49819:  alias switch_between_slot1_and_slot2  primary_up  
49820: slot2
49820:  alias viewmodel_toggle viewmodels_on 
49820:  viewmodel_fov 84
49820:  cl_interp 0
49820: +attack
49820: hud_medicautocallersthreshold  75  
49820:  alias weapon1  primary_up 
49820:  alias weapon2  secondary_down 
49820:  alias weapon3  melee_down 
49820:  alias lastweapon  primary_up 
49820:  alias nextweapon  melee_down 
49820:  alias previousweapon  primary_up 
49820:  alias switch_between_slot1_and_slot2  primary_up  
49820: -back
49820: alias checkback none 
49821: ATTACK MOVERIGHT
49822: slot2
49822:  alias viewmodel_toggle viewmodels_on 
49822:  viewmodel_fov 84
49822:  cl_interp 0
49822: +attack
49822: hud_medicautocallersthreshold  75  
49822:  alias weapon1  primary_up 
49822:  alias weapon2  secondary_down 
49822:  alias weapon3  melee_down 
49822:  alias lastweapon  primary_up 
49822:  alias nextweapon  melee_down 
49822:  alias previousweapon  primary_up 
49822:  alias switch_between_slot1_and_slot2  primary_up  
49822: -moveleft
49822: +moveright 
49822: alias checkleft none 
49831: -back
49831: +forward
49831: alias checkfwd +forward 
49833: ATTACK FORWARD MOVERIGHT
49839: -moveright
49839: +moveleft
49839: alias checkleft +moveleft 
49839: ATTACK FORWARD MOVELEFT
49840: -moveright
49840: +moveleft 
49840: alias checkright none 
49842: slot2
49842:  alias viewmodel_toggle viewmodels_on 
49842:  viewmodel_fov 84
49842:  cl_interp 0
49842: +attack
49842: hud_medicautocallersthreshold  75  
49842:  alias weapon1  primary_up 
49842:  alias weapon2  secondary_down 
49842:  alias weapon3  melee_down 
49842:  alias lastweapon  primary_up 
49842:  alias nextweapon  melee_down 
49842:  alias previousweapon  primary_up 
49842:  alias switch_between_slot1_and_slot2  primary_up  
49844: slot2
49844:  alias viewmodel_toggle viewmodels_on 
49844:  viewmodel_fov 84
49844:  cl_interp 0
49844: +attack
49844: hud_medicautocallersthreshold  75  
49844:  alias weapon1  primary_up 
49844:  alias weapon2  secondary_down 
49844:  alias weapon3  melee_down 
49844:  alias lastweapon  primary_up 
49844:  alias nextweapon  melee_down 
49844:  alias previousweapon  primary_up 
49844:  alias switch_between_slot1_and_slot2  primary_up  
49845: slot2
49845:  alias viewmodel_toggle viewmodels_on 
49845:  viewmodel_fov 84
49845:  cl_interp 0
49845: +attack
49845: hud_medicautocallersthreshold  75  
49845:  alias weapon1  primary_up 
49845:  alias weapon2  secondary_down 
49845:  alias weapon3  melee_down 
49845:  alias lastweapon  primary_up 
49845:  alias nextweapon  melee_down 
49845:  alias previousweapon  primary_up 
49845:  alias switch_between_slot1_and_slot2  primary_up  
49846: slot2
49846:  alias viewmodel_toggle viewmodels_on 
49846:  viewmodel_fov 84
49846:  cl_interp 0
49846: +attack
49846: hud_medicautocallersthreshold  75  
49846:  alias weapon1  primary_up 
49846:  alias weapon2  secondary_down 
49846:  alias weapon3  melee_down 
49846:  alias lastweapon  primary_up 
49846:  alias nextweapon  melee_down 
49846:  alias previousweapon  primary_up 
49846:  alias switch_between_slot1_and_slot2  primary_up  
49847: slot2
49847:  alias viewmodel_toggle viewmodels_on 
49847:  viewmodel_fov 84
49847:  cl_interp 0
49847: +attack
49847: hud_medicautocallersthreshold  75  
49847:  alias weapon1  primary_up 
49847:  alias weapon2  secondary_down 
49847:  alias weapon3  melee_down 
49847:  alias lastweapon  primary_up 
49847:  alias nextweapon  melee_down 
49847:  alias previousweapon  primary_up 
49847:  alias switch_between_slot1_and_slot2  primary_up  
49847: slot2
49847:  alias viewmodel_toggle viewmodels_on 
49847:  viewmodel_fov 84
49847:  cl_interp 0
49847: +attack
49847: hud_medicautocallersthreshold  75  
49847:  alias weapon1  primary_up 
49847:  alias weapon2  secondary_down 
49847:  alias weapon3  melee_down 
49847:  alias lastweapon  primary_up 
49847:  alias nextweapon  melee_down 
49847:  alias previousweapon  primary_up 
49847:  alias switch_between_slot1_and_slot2  primary_up  
49851: -moveleft
49851: alias checkleft none 
49852: ATTACK FORWARD
49859: -moveleft
49859: +moveright
49859: alias checkright +moveright 
49860: ATTACK FORWARD MOVERIGHT
49888: -moveright
49888: alias checkright none 
49890: ATTACK FORWARD
49917: -attack 
49918: FORWARD
49923: -moveleft
49923: +moveright
49923: alias checkright +moveright 
49924: FORWARD MOVERIGHT
49925: +attack 
49926: ATTACK FORWARD MOVERIGHT
49937: slot2
49937:  alias viewmodel_toggle viewmodels_on 
49937:  viewmodel_fov 84
49937:  cl_interp 0
49937: +attack
49937: hud_medicautocallersthreshold  75  
49937:  alias weapon1  primary_up 
49937:  alias weapon2  secondary_down 
49937:  alias weapon3  melee_down 
49937:  alias lastweapon  primary_up 
49937:  alias nextweapon  melee_down 
49937:  alias previousweapon  primary_up 
49937:  alias switch_between_slot1_and_slot2  primary_up  
49938: slot2
49938:  alias viewmodel_toggle viewmodels_on 
49938:  viewmodel_fov 84
49938:  cl_interp 0
49938: +attack
49938: hud_medicautocallersthreshold  75  
49938:  alias weapon1  primary_up 
49938:  alias weapon2  secondary_down 
49938:  alias weapon3  melee_down 
49938:  alias lastweapon  primary_up 
49938:  alias nextweapon  melee_down 
49938:  alias previousweapon  primary_up 
49938:  alias switch_between_slot1_and_slot2  primary_up  
49938: slot2
49938:  alias viewmodel_toggle viewmodels_on 
49938:  viewmodel_fov 84
49938:  cl_interp 0
49938: +attack
49938: hud_medicautocallersthreshold  75  
49938:  alias weapon1  primary_up 
49938:  alias weapon2  secondary_down 
49938:  alias weapon3  melee_down 
49938:  alias lastweapon  primary_up 
49938:  alias nextweapon  melee_down 
49938:  alias previousweapon  primary_up 
49938:  alias switch_between_slot1_and_slot2  primary_up  
49939: slot2
49939:  alias viewmodel_toggle viewmodels_on 
49939:  viewmodel_fov 84
49939:  cl_interp 0
49939: +attack
49939: hud_medicautocallersthreshold  75  
49939:  alias weapon1  primary_up 
49939:  alias weapon2  secondary_down 
49939:  alias weapon3  melee_down 
49939:  alias lastweapon  primary_up 
49939:  alias nextweapon  melee_down 
49939:  alias previousweapon  primary_up 
49939:  alias switch_between_slot1_and_slot2  primary_up  
49939: slot2
49939:  alias viewmodel_toggle viewmodels_on 
49939:  viewmodel_fov 84
49939:  cl_interp 0
49939: +attack
49939: hud_medicautocallersthreshold  75  
49939:  alias weapon1  primary_up 
49939:  alias weapon2  secondary_down 
49939:  alias weapon3  melee_down 
49939:  alias lastweapon  primary_up 
49939:  alias nextweapon  melee_down 
49939:  alias previousweapon  primary_up 
49939:  alias switch_between_slot1_and_slot2  primary_up  
49941: slot2
49941:  alias viewmodel_toggle viewmodels_on 
49941:  viewmodel_fov 84
49941:  cl_interp 0
49941: +attack
49941: hud_medicautocallersthreshold  75  
49941:  alias weapon1  primary_up 
49941:  alias weapon2  secondary_down 
49941:  alias weapon3  melee_down 
49941:  alias lastweapon  primary_up 
49941:  alias nextweapon  melee_down 
49941:  alias previousweapon  primary_up 
49941:  alias switch_between_slot1_and_slot2  primary_up  
49942: -forward
49942: alias checkfwd none 
49942: ATTACK MOVERIGHT
49946: -moveright
49946: +moveleft
49946: alias checkleft +moveleft 
49948: ATTACK MOVELEFT
49950: -moveright
49950: +moveleft 
49950: alias checkright none 
49977: -forward
49977: +back
49977: alias checkback +back 
49978: ATTACK BACK MOVELEFT
49990: -moveleft
49990: +moveright
49990: alias checkright +moveright 
49990: ATTACK BACK MOVERIGHT
49992: -moveleft
49992: +moveright 
49992: alias checkleft none 
49992: -back
49992: alias checkback none 
49994: ATTACK MOVERIGHT
49996: slot2
49996:  alias viewmodel_toggle viewmodels_on 
49996:  viewmodel_fov 84
49996:  cl_interp 0
49996: +attack
49996: hud_medicautocallersthreshold  75  
49996:  alias weapon1  primary_up 
49996:  alias weapon2  secondary_down 
49996:  alias weapon3  melee_down 
49996:  alias lastweapon  primary_up 
49996:  alias nextweapon  melee_down 
49996:  alias previousweapon  primary_up 
49996:  alias switch_between_slot1_and_slot2  primary_up  
49997: slot2
49997:  alias viewmodel_toggle viewmodels_on 
49997:  viewmodel_fov 84
49997:  cl_interp 0
49997: +attack
49997: hud_medicautocallersthreshold  75  
49997:  alias weapon1  primary_up 
49997:  alias weapon2  secondary_down 
49997:  alias weapon3  melee_down 
49997:  alias lastweapon  primary_up 
49997:  alias nextweapon  melee_down 
49997:  alias previousweapon  primary_up 
49997:  alias switch_between_slot1_and_slot2  primary_up  
49998: slot2
49998:  alias viewmodel_toggle viewmodels_on 
49998:  viewmodel_fov 84
49998:  cl_interp 0
49998: +attack
49998: hud_medicautocallersthreshold  75  
49998:  alias weapon1  primary_up 
49998:  alias weapon2  secondary_down 
49998:  alias weapon3  melee_down 
49998:  alias lastweapon  primary_up 
49998:  alias nextweapon  melee_down 
49998:  alias previousweapon  primary_up 
49998:  alias switch_between_slot1_and_slot2  primary_up  
49999: slot2
49999:  alias viewmodel_toggle viewmodels_on 
49999:  viewmodel_fov 84
49999:  cl_interp 0
49999: +attack
49999: hud_medicautocallersthreshold  75  
49999:  alias weapon1  primary_up 
49999:  alias weapon2  secondary_down 
49999:  alias weapon3  melee_down 
49999:  alias lastweapon  primary_up 
49999:  alias nextweapon  melee_down 
49999:  alias previousweapon  primary_up 
49999:  alias switch_between_slot1_and_slot2  primary_up  
50001: slot2
50001:  alias viewmodel_toggle viewmodels_on 
50001:  viewmodel_fov 84
50001:  cl_interp 0
50001: +attack
50001: hud_medicautocallersthreshold  75  
50001:  alias weapon1  primary_up 
50001:  alias weapon2  secondary_down 
50001:  alias weapon3  melee_down 
50001:  alias lastweapon  primary_up 
50001:  alias nextweapon  melee_down 
50001:  alias previousweapon  primary_up 
50001:  alias switch_between_slot1_and_slot2  primary_up  
50003: -back
50003: +forward
50003: alias checkfwd +forward 
50004: ATTACK FORWARD MOVERIGHT
50011: -moveright
50011: alias checkright none 
50012: ATTACK FORWARD
50012: -moveright
50012: +moveleft
50012: alias checkleft +moveleft 
50014: ATTACK FORWARD MOVELEFT
50024: slot2
50024:  alias viewmodel_toggle viewmodels_on 
50024:  viewmodel_fov 84
50024:  cl_interp 0
50024: +attack
50024: hud_medicautocallersthreshold  75  
50024:  alias weapon1  primary_up 
50024:  alias weapon2  secondary_down 
50024:  alias weapon3  melee_down 
50024:  alias lastweapon  primary_up 
50024:  alias nextweapon  melee_down 
50024:  alias previousweapon  primary_up 
50024:  alias switch_between_slot1_and_slot2  primary_up  
50026: slot2
50026:  alias viewmodel_toggle viewmodels_on 
50026:  viewmodel_fov 84
50026:  cl_interp 0
50026: +attack
50026: hud_medicautocallersthreshold  75  
50026:  alias weapon1  primary_up 
50026:  alias weapon2  secondary_down 
50026:  alias weapon3  melee_down 
50026:  alias lastweapon  primary_up 
50026:  alias nextweapon  melee_down 
50026:  alias previousweapon  primary_up 
50026:  alias switch_between_slot1_and_slot2  primary_up  
50029: slot2
50029:  alias viewmodel_toggle viewmodels_on 
50029:  viewmodel_fov 84
50029:  cl_interp 0
50029: +attack
50029: hud_medicautocallersthreshold  75  
50029:  alias weapon1  primary_up 
50029:  alias weapon2  secondary_down 
50029:  alias weapon3  melee_down 
50029:  alias lastweapon  primary_up 
50029:  alias nextweapon  melee_down 
50029:  alias previousweapon  primary_up 
50029:  alias switch_between_slot1_and_slot2  primary_up  
50029: slot2
50029:  alias viewmodel_toggle viewmodels_on 
50029:  viewmodel_fov 84
50029:  cl_interp 0
50029: +attack
50029: hud_medicautocallersthreshold  75  
50029:  alias weapon1  primary_up 
50029:  alias weapon2  secondary_down 
50029:  alias weapon3  melee_down 
50029:  alias lastweapon  primary_up 
50029:  alias nextweapon  melee_down 
50029:  alias previousweapon  primary_up 
50029:  alias switch_between_slot1_and_slot2  primary_up  
50031: slot2
50031:  alias viewmodel_toggle viewmodels_on 
50031:  viewmodel_fov 84
50031:  cl_interp 0
50031: +attack
50031: hud_medicautocallersthreshold  75  
50031:  alias weapon1  primary_up 
50031:  alias weapon2  secondary_down 
50031:  alias weapon3  melee_down 
50031:  alias lastweapon  primary_up 
50031:  alias nextweapon  melee_down 
50031:  alias previousweapon  primary_up 
50031:  alias switch_between_slot1_and_slot2  primary_up  
50032: slot2
50032:  alias viewmodel_toggle viewmodels_on 
50032:  viewmodel_fov 84
50032:  cl_interp 0
50032: +attack
50032: hud_medicautocallersthreshold  75  
50032:  alias weapon1  primary_up 
50032:  alias weapon2  secondary_down 
50032:  alias weapon3  melee_down 
50032:  alias lastweapon  primary_up 
50032:  alias nextweapon  melee_down 
50032:  alias previousweapon  primary_up 
50032:  alias switch_between_slot1_and_slot2  primary_up  
50033: slot2
50033:  alias viewmodel_toggle viewmodels_on 
50033:  viewmodel_fov 84
50033:  cl_interp 0
50033: +attack
50033: hud_medicautocallersthreshold  75  
50033:  alias weapon1  primary_up 
50033:  alias weapon2  secondary_down 
50033:  alias weapon3  melee_down 
50033:  alias lastweapon  primary_up 
50033:  alias nextweapon  melee_down 
50033:  alias previousweapon  primary_up 
50033:  alias switch_between_slot1_and_slot2  primary_up  
50036: -moveleft
50036: +moveright
50036: alias checkright +moveright 
50036: ATTACK FORWARD MOVERIGHT
50036: -forward
50036: alias checkfwd none 
50038: ATTACK MOVERIGHT
50038: -moveleft
50038: +moveright 
50038: alias checkleft none 
50056: slot2
50056:  alias viewmodel_toggle viewmodels_on 
50056:  viewmodel_fov 84
50056:  cl_interp 0
50056: +attack
50056: hud_medicautocallersthreshold  75  
50056:  alias weapon1  primary_up 
50056:  alias weapon2  secondary_down 
50056:  alias weapon3  melee_down 
50056:  alias lastweapon  primary_up 
50056:  alias nextweapon  melee_down 
50056:  alias previousweapon  primary_up 
50056:  alias switch_between_slot1_and_slot2  primary_up  
50058: slot2
50058:  alias viewmodel_toggle viewmodels_on 
50058:  viewmodel_fov 84
50058:  cl_interp 0
50058: +attack
50058: hud_medicautocallersthreshold  75  
50058:  alias weapon1  primary_up 
50058:  alias weapon2  secondary_down 
50058:  alias weapon3  melee_down 
50058:  alias lastweapon  primary_up 
50058:  alias nextweapon  melee_down 
50058:  alias previousweapon  primary_up 
50058:  alias switch_between_slot1_and_slot2  primary_up  
50059: slot2
50059:  alias viewmodel_toggle viewmodels_on 
50059:  viewmodel_fov 84
50059:  cl_interp 0
50059: +attack
50059: hud_medicautocallersthreshold  75  
50059:  alias weapon1  primary_up 
50059:  alias weapon2  secondary_down 
50059:  alias weapon3  melee_down 
50059:  alias lastweapon  primary_up 
50059:  alias nextweapon  melee_down 
50059:  alias previousweapon  primary_up 
50059:  alias switch_between_slot1_and_slot2  primary_up  
50059: -back
50059: +forward
50059: alias checkfwd +forward 
50059: ATTACK FORWARD MOVERIGHT
50059: slot2
50059:  alias viewmodel_toggle viewmodels_on 
50059:  viewmodel_fov 84
50059:  cl_interp 0
50059: +attack
50059: hud_medicautocallersthreshold  75  
50059:  alias weapon1  primary_up 
50059:  alias weapon2  secondary_down 
50059:  alias weapon3  melee_down 
50059:  alias lastweapon  primary_up 
50059:  alias nextweapon  melee_down 
50059:  alias previousweapon  primary_up 
50059:  alias switch_between_slot1_and_slot2  primary_up  
50060: slot2
50060:  alias viewmodel_toggle viewmodels_on 
50060:  viewmodel_fov 84
50060:  cl_interp 0
50060: +attack
50060: hud_medicautocallersthreshold  75  
50060:  alias weapon1  primary_up 
50060:  alias weapon2  secondary_down 
50060:  alias weapon3  melee_down 
50060:  alias lastweapon  primary_up 
50060:  alias nextweapon  melee_down 
50060:  alias previousweapon  primary_up 
50060:  alias switch_between_slot1_and_slot2  primary_up  
50063: slot2
50063:  alias viewmodel_toggle viewmodels_on 
50063:  viewmodel_fov 84
50063:  cl_interp 0
50063: +attack
50063: hud_medicautocallersthreshold  75  
50063:  alias weapon1  primary_up 
50063:  alias weapon2  secondary_down 
50063:  alias weapon3  melee_down 
50063:  alias lastweapon  primary_up 
50063:  alias nextweapon  melee_down 
50063:  alias previousweapon  primary_up 
50063:  alias switch_between_slot1_and_slot2  primary_up  
50085: -moveright
50085: +moveleft
50085: alias checkleft +moveleft 
50086: ATTACK FORWARD MOVELEFT
50086: slot2
50086:  alias viewmodel_toggle viewmodels_on 
50086:  viewmodel_fov 84
50086:  cl_interp 0
50086: +attack
50086: hud_medicautocallersthreshold  75  
50086:  alias weapon1  primary_up 
50086:  alias weapon2  secondary_down 
50086:  alias weapon3  melee_down 
50086:  alias lastweapon  primary_up 
50086:  alias nextweapon  melee_down 
50086:  alias previousweapon  primary_up 
50086:  alias switch_between_slot1_and_slot2  primary_up  
50088: slot2
50088:  alias viewmodel_toggle viewmodels_on 
50088:  viewmodel_fov 84
50088:  cl_interp 0
50088: +attack
50088: hud_medicautocallersthreshold  75  
50088:  alias weapon1  primary_up 
50088:  alias weapon2  secondary_down 
50088:  alias weapon3  melee_down 
50088:  alias lastweapon  primary_up 
50088:  alias nextweapon  melee_down 
50088:  alias previousweapon  primary_up 
50088:  alias switch_between_slot1_and_slot2  primary_up  
50089: slot2
50089:  alias viewmodel_toggle viewmodels_on 
50089:  viewmodel_fov 84
50089:  cl_interp 0
50089: +attack
50089: hud_medicautocallersthreshold  75  
50089:  alias weapon1  primary_up 
50089:  alias weapon2  secondary_down 
50089:  alias weapon3  melee_down 
50089:  alias lastweapon  primary_up 
50089:  alias nextweapon  melee_down 
50089:  alias previousweapon  primary_up 
50089:  alias switch_between_slot1_and_slot2  primary_up  
50090: -moveright
50090: +moveleft 
50090: alias checkright none 
50090: slot2
50090:  alias viewmodel_toggle viewmodels_on 
50090:  viewmodel_fov 84
50090:  cl_interp 0
50090: +attack
50090: hud_medicautocallersthreshold  75  
50090:  alias weapon1  primary_up 
50090:  alias weapon2  secondary_down 
50090:  alias weapon3  melee_down 
50090:  alias lastweapon  primary_up 
50090:  alias nextweapon  melee_down 
50090:  alias previousweapon  primary_up 
50090:  alias switch_between_slot1_and_slot2  primary_up  
50090: -forward
50090: alias checkfwd none 
50091: ATTACK MOVELEFT
50091: slot2
50091:  alias viewmodel_toggle viewmodels_on 
50091:  viewmodel_fov 84
50091:  cl_interp 0
50091: +attack
50091: hud_medicautocallersthreshold  75  
50091:  alias weapon1  primary_up 
50091:  alias weapon2  secondary_down 
50091:  alias weapon3  melee_down 
50091:  alias lastweapon  primary_up 
50091:  alias nextweapon  melee_down 
50091:  alias previousweapon  primary_up 
50091:  alias switch_between_slot1_and_slot2  primary_up  
50094: slot2
50094:  alias viewmodel_toggle viewmodels_on 
50094:  viewmodel_fov 84
50094:  cl_interp 0
50094: +attack
50094: hud_medicautocallersthreshold  75  
50094:  alias weapon1  primary_up 
50094:  alias weapon2  secondary_down 
50094:  alias weapon3  melee_down 
50094:  alias lastweapon  primary_up 
50094:  alias nextweapon  melee_down 
50094:  alias previousweapon  primary_up 
50094:  alias switch_between_slot1_and_slot2  primary_up  
50103: -back
50103: +forward
50103: alias checkfwd +forward 
50105: ATTACK FORWARD MOVELEFT
50109: +jump 65
50110: ATTACK JUMP FORWARD MOVELEFT
50115: -jump 65
50116: ATTACK FORWARD MOVELEFT
50116: slot2
50116:  alias viewmodel_toggle viewmodels_on 
50116:  viewmodel_fov 84
50116:  cl_interp 0
50116: +attack
50116: hud_medicautocallersthreshold  75  
50116:  alias weapon1  primary_up 
50116:  alias weapon2  secondary_down 
50116:  alias weapon3  melee_down 
50116:  alias lastweapon  primary_up 
50116:  alias nextweapon  melee_down 
50116:  alias previousweapon  primary_up 
50116:  alias switch_between_slot1_and_slot2  primary_up  
50117: slot2
50117:  alias viewmodel_toggle viewmodels_on 
50117:  viewmodel_fov 84
50117:  cl_interp 0
50117: +attack
50117: hud_medicautocallersthreshold  75  
50117:  alias weapon1  primary_up 
50117:  alias weapon2  secondary_down 
50117:  alias weapon3  melee_down 
50117:  alias lastweapon  primary_up 
50117:  alias nextweapon  melee_down 
50117:  alias previousweapon  primary_up 
50117:  alias switch_between_slot1_and_slot2  primary_up  
50120: slot2
50120:  alias viewmodel_toggle viewmodels_on 
50120:  viewmodel_fov 84
50120:  cl_interp 0
50120: +attack
50120: hud_medicautocallersthreshold  75  
50120:  alias weapon1  primary_up 
50120:  alias weapon2  secondary_down 
50120:  alias weapon3  melee_down 
50120:  alias lastweapon  primary_up 
50120:  alias nextweapon  melee_down 
50120:  alias previousweapon  primary_up 
50120:  alias switch_between_slot1_and_slot2  primary_up  
50120: slot2
50120:  alias viewmodel_toggle viewmodels_on 
50120:  viewmodel_fov 84
50120:  cl_interp 0
50120: +attack
50120: hud_medicautocallersthreshold  75  
50120:  alias weapon1  primary_up 
50120:  alias weapon2  secondary_down 
50120:  alias weapon3  melee_down 
50120:  alias lastweapon  primary_up 
50120:  alias nextweapon  melee_down 
50120:  alias previousweapon  primary_up 
50120:  alias switch_between_slot1_and_slot2  primary_up  
50121: slot2
50121:  alias viewmodel_toggle viewmodels_on 
50121:  viewmodel_fov 84
50121:  cl_interp 0
50121: +attack
50121: hud_medicautocallersthreshold  75  
50121:  alias weapon1  primary_up 
50121:  alias weapon2  secondary_down 
50121:  alias weapon3  melee_down 
50121:  alias lastweapon  primary_up 
50121:  alias nextweapon  melee_down 
50121:  alias previousweapon  primary_up 
50121:  alias switch_between_slot1_and_slot2  primary_up  
50123: slot2
50123:  alias viewmodel_toggle viewmodels_on 
50123:  viewmodel_fov 84
50123:  cl_interp 0
50123: +attack
50123: hud_medicautocallersthreshold  75  
50123:  alias weapon1  primary_up 
50123:  alias weapon2  secondary_down 
50123:  alias weapon3  melee_down 
50123:  alias lastweapon  primary_up 
50123:  alias nextweapon  melee_down 
50123:  alias previousweapon  primary_up 
50123:  alias switch_between_slot1_and_slot2  primary_up  
50127: -forward
50127: alias checkfwd none 
50129: ATTACK MOVELEFT
50141: -back
50141: +forward
50141: alias checkfwd +forward 
50143: ATTACK FORWARD MOVELEFT
50173: -moveleft
50173: +moveright
50173: alias checkright +moveright 
50173: ATTACK FORWARD MOVERIGHT
50173: -moveleft
50173: +moveright 
50173: alias checkleft none 
50186: -forward
50186: alias checkfwd none 
50188: ATTACK MOVERIGHT
50197: -moveright
50197: +moveleft
50197: alias checkleft +moveleft 
50199: ATTACK MOVELEFT
50202: -moveright
50202: +moveleft 
50202: alias checkright none 
50205: slot2
50205:  alias viewmodel_toggle viewmodels_on 
50205:  viewmodel_fov 84
50205:  cl_interp 0
50205: +attack
50205: hud_medicautocallersthreshold  75  
50205:  alias weapon1  primary_up 
50205:  alias weapon2  secondary_down 
50205:  alias weapon3  melee_down 
50205:  alias lastweapon  primary_up 
50205:  alias nextweapon  melee_down 
50205:  alias previousweapon  primary_up 
50205:  alias switch_between_slot1_and_slot2  primary_up  
50206: slot2
50206:  alias viewmodel_toggle viewmodels_on 
50206:  viewmodel_fov 84
50206:  cl_interp 0
50206: +attack
50206: hud_medicautocallersthreshold  75  
50206:  alias weapon1  primary_up 
50206:  alias weapon2  secondary_down 
50206:  alias weapon3  melee_down 
50206:  alias lastweapon  primary_up 
50206:  alias nextweapon  melee_down 
50206:  alias previousweapon  primary_up 
50206:  alias switch_between_slot1_and_slot2  primary_up  
50207: slot2
50207:  alias viewmodel_toggle viewmodels_on 
50207:  viewmodel_fov 84
50207:  cl_interp 0
50207: +attack
50207: hud_medicautocallersthreshold  75  
50207:  alias weapon1  primary_up 
50207:  alias weapon2  secondary_down 
50207:  alias weapon3  melee_down 
50207:  alias lastweapon  primary_up 
50207:  alias nextweapon  melee_down 
50207:  alias previousweapon  primary_up 
50207:  alias switch_between_slot1_and_slot2  primary_up  
50208: slot2
50208:  alias viewmodel_toggle viewmodels_on 
50208:  viewmodel_fov 84
50208:  cl_interp 0
50208: +attack
50208: hud_medicautocallersthreshold  75  
50208:  alias weapon1  primary_up 
50208:  alias weapon2  secondary_down 
50208:  alias weapon3  melee_down 
50208:  alias lastweapon  primary_up 
50208:  alias nextweapon  melee_down 
50208:  alias previousweapon  primary_up 
50208:  alias switch_between_slot1_and_slot2  primary_up  
50210: slot2
50210:  alias viewmodel_toggle viewmodels_on 
50210:  viewmodel_fov 84
50210:  cl_interp 0
50210: +attack
50210: hud_medicautocallersthreshold  75  
50210:  alias weapon1  primary_up 
50210:  alias weapon2  secondary_down 
50210:  alias weapon3  melee_down 
50210:  alias lastweapon  primary_up 
50210:  alias nextweapon  melee_down 
50210:  alias previousweapon  primary_up 
50210:  alias switch_between_slot1_and_slot2  primary_up  
50211: slot2
50211:  alias viewmodel_toggle viewmodels_on 
50211:  viewmodel_fov 84
50211:  cl_interp 0
50211: +attack
50211: hud_medicautocallersthreshold  75  
50211:  alias weapon1  primary_up 
50211:  alias weapon2  secondary_down 
50211:  alias weapon3  melee_down 
50211:  alias lastweapon  primary_up 
50211:  alias nextweapon  melee_down 
50211:  alias previousweapon  primary_up 
50211:  alias switch_between_slot1_and_slot2  primary_up  
50214: slot2
50214:  alias viewmodel_toggle viewmodels_on 
50214:  viewmodel_fov 84
50214:  cl_interp 0
50214: +attack
50214: hud_medicautocallersthreshold  75  
50214:  alias weapon1  primary_up 
50214:  alias weapon2  secondary_down 
50214:  alias weapon3  melee_down 
50214:  alias lastweapon  primary_up 
50214:  alias nextweapon  melee_down 
50214:  alias previousweapon  primary_up 
50214:  alias switch_between_slot1_and_slot2  primary_up  
50226: -forward
50226: +back
50226: alias checkback +back 
50227: ATTACK BACK MOVELEFT
50256: -back
50256: alias checkback none 
50257: ATTACK MOVELEFT
50266: -back
50266: +forward
50266: alias checkfwd +forward 
50267: ATTACK FORWARD MOVELEFT
50278: slot2
50278:  alias viewmodel_toggle viewmodels_on 
50278:  viewmodel_fov 84
50278:  cl_interp 0
50278: +attack
50278: hud_medicautocallersthreshold  75  
50278:  alias weapon1  primary_up 
50278:  alias weapon2  secondary_down 
50278:  alias weapon3  melee_down 
50278:  alias lastweapon  primary_up 
50278:  alias nextweapon  melee_down 
50278:  alias previousweapon  primary_up 
50278:  alias switch_between_slot1_and_slot2  primary_up  
50280: slot2
50280:  alias viewmodel_toggle viewmodels_on 
50280:  viewmodel_fov 84
50280:  cl_interp 0
50280: +attack
50280: hud_medicautocallersthreshold  75  
50280:  alias weapon1  primary_up 
50280:  alias weapon2  secondary_down 
50280:  alias weapon3  melee_down 
50280:  alias lastweapon  primary_up 
50280:  alias nextweapon  melee_down 
50280:  alias previousweapon  primary_up 
50280:  alias switch_between_slot1_and_slot2  primary_up  
50281: slot2
50281:  alias viewmodel_toggle viewmodels_on 
50281:  viewmodel_fov 84
50281:  cl_interp 0
50281: +attack
50281: hud_medicautocallersthreshold  75  
50281:  alias weapon1  primary_up 
50281:  alias weapon2  secondary_down 
50281:  alias weapon3  melee_down 
50281:  alias lastweapon  primary_up 
50281:  alias nextweapon  melee_down 
50281:  alias previousweapon  primary_up 
50281:  alias switch_between_slot1_and_slot2  primary_up  
50282: slot2
50282:  alias viewmodel_toggle viewmodels_on 
50282:  viewmodel_fov 84
50282:  cl_interp 0
50282: +attack
50282: hud_medicautocallersthreshold  75  
50282:  alias weapon1  primary_up 
50282:  alias weapon2  secondary_down 
50282:  alias weapon3  melee_down 
50282:  alias lastweapon  primary_up 
50282:  alias nextweapon  melee_down 
50282:  alias previousweapon  primary_up 
50282:  alias switch_between_slot1_and_slot2  primary_up  
50283: slot2
50283:  alias viewmodel_toggle viewmodels_on 
50283:  viewmodel_fov 84
50283:  cl_interp 0
50283: +attack
50283: hud_medicautocallersthreshold  75  
50283:  alias weapon1  primary_up 
50283:  alias weapon2  secondary_down 
50283:  alias weapon3  melee_down 
50283:  alias lastweapon  primary_up 
50283:  alias nextweapon  melee_down 
50283:  alias previousweapon  primary_up 
50283:  alias switch_between_slot1_and_slot2  primary_up  
50300: -moveleft
50300: alias checkleft none 
50300: -moveleft
50300: +moveright
50300: alias checkright +moveright 
50302: ATTACK FORWARD MOVERIGHT
50305: -forward
50305: alias checkfwd none 
50305: ATTACK MOVERIGHT
50320: slot2
50320:  alias viewmodel_toggle viewmodels_on 
50320:  viewmodel_fov 84
50320:  cl_interp 0
50320: +attack
50320: hud_medicautocallersthreshold  75  
50320:  alias weapon1  primary_up 
50320:  alias weapon2  secondary_down 
50320:  alias weapon3  melee_down 
50320:  alias lastweapon  primary_up 
50320:  alias nextweapon  melee_down 
50320:  alias previousweapon  primary_up 
50320:  alias switch_between_slot1_and_slot2  primary_up  
50321: slot2
50321:  alias viewmodel_toggle viewmodels_on 
50321:  viewmodel_fov 84
50321:  cl_interp 0
50321: +attack
50321: hud_medicautocallersthreshold  75  
50321:  alias weapon1  primary_up 
50321:  alias weapon2  secondary_down 
50321:  alias weapon3  melee_down 
50321:  alias lastweapon  primary_up 
50321:  alias nextweapon  melee_down 
50321:  alias previousweapon  primary_up 
50321:  alias switch_between_slot1_and_slot2  primary_up  
50322: slot2
50322:  alias viewmodel_toggle viewmodels_on 
50322:  viewmodel_fov 84
50322:  cl_interp 0
50322: +attack
50322: hud_medicautocallersthreshold  75  
50322:  alias weapon1  primary_up 
50322:  alias weapon2  secondary_down 
50322:  alias weapon3  melee_down 
50322:  alias lastweapon  primary_up 
50322:  alias nextweapon  melee_down 
50322:  alias previousweapon  primary_up 
50322:  alias switch_between_slot1_and_slot2  primary_up  
50323: slot2
50323:  alias viewmodel_toggle viewmodels_on 
50323:  viewmodel_fov 84
50323:  cl_interp 0
50323: +attack
50323: hud_medicautocallersthreshold  75  
50323:  alias weapon1  primary_up 
50323:  alias weapon2  secondary_down 
50323:  alias weapon3  melee_down 
50323:  alias lastweapon  primary_up 
50323:  alias nextweapon  melee_down 
50323:  alias previousweapon  primary_up 
50323:  alias switch_between_slot1_and_slot2  primary_up  
50324: slot2
50324:  alias viewmodel_toggle viewmodels_on 
50324:  viewmodel_fov 84
50324:  cl_interp 0
50324: +attack
50324: hud_medicautocallersthreshold  75  
50324:  alias weapon1  primary_up 
50324:  alias weapon2  secondary_down 
50324:  alias weapon3  melee_down 
50324:  alias lastweapon  primary_up 
50324:  alias nextweapon  melee_down 
50324:  alias previousweapon  primary_up 
50324:  alias switch_between_slot1_and_slot2  primary_up  
50328: -moveright
50328: +moveleft
50328: alias checkleft +moveleft 
50329: ATTACK MOVELEFT
50335: -moveright
50335: +moveleft 
50335: alias checkright none 
50353: -moveleft
50353: +moveright
50353: alias checkright +moveright 
50354: ATTACK MOVERIGHT
50355: -moveleft
50355: +moveright 
50355: alias checkleft none 
50372: -back
50372: +forward
50372: alias checkfwd +forward 
50374: ATTACK FORWARD MOVERIGHT
50391: -moveright
50391: alias checkright none 
50393: ATTACK FORWARD
50468: -attack 
50469: FORWARD
50477: -moveright
50477: +moveleft
50477: alias checkleft +moveleft 
50479: FORWARD MOVELEFT
50479: +attack 
50479: ATTACK FORWARD MOVELEFT
50485: slot2
50485:  alias viewmodel_toggle viewmodels_on 
50485:  viewmodel_fov 84
50485:  cl_interp 0
50485: +attack
50485: hud_medicautocallersthreshold  75  
50485:  alias weapon1  primary_up 
50485:  alias weapon2  secondary_down 
50485:  alias weapon3  melee_down 
50485:  alias lastweapon  primary_up 
50485:  alias nextweapon  melee_down 
50485:  alias previousweapon  primary_up 
50485:  alias switch_between_slot1_and_slot2  primary_up  
50487: slot2
50487:  alias viewmodel_toggle viewmodels_on 
50487:  viewmodel_fov 84
50487:  cl_interp 0
50487: +attack
50487: hud_medicautocallersthreshold  75  
50487:  alias weapon1  primary_up 
50487:  alias weapon2  secondary_down 
50487:  alias weapon3  melee_down 
50487:  alias lastweapon  primary_up 
50487:  alias nextweapon  melee_down 
50487:  alias previousweapon  primary_up 
50487:  alias switch_between_slot1_and_slot2  primary_up  
50489: slot2
50489:  alias viewmodel_toggle viewmodels_on 
50489:  viewmodel_fov 84
50489:  cl_interp 0
50489: +attack
50489: hud_medicautocallersthreshold  75  
50489:  alias weapon1  primary_up 
50489:  alias weapon2  secondary_down 
50489:  alias weapon3  melee_down 
50489:  alias lastweapon  primary_up 
50489:  alias nextweapon  melee_down 
50489:  alias previousweapon  primary_up 
50489:  alias switch_between_slot1_and_slot2  primary_up  
50489: slot2
50489:  alias viewmodel_toggle viewmodels_on 
50489:  viewmodel_fov 84
50489:  cl_interp 0
50489: +attack
50489: hud_medicautocallersthreshold  75  
50489:  alias weapon1  primary_up 
50489:  alias weapon2  secondary_down 
50489:  alias weapon3  melee_down 
50489:  alias lastweapon  primary_up 
50489:  alias nextweapon  melee_down 
50489:  alias previousweapon  primary_up 
50489:  alias switch_between_slot1_and_slot2  primary_up  
50491: slot2
50491:  alias viewmodel_toggle viewmodels_on 
50491:  viewmodel_fov 84
50491:  cl_interp 0
50491: +attack
50491: hud_medicautocallersthreshold  75  
50491:  alias weapon1  primary_up 
50491:  alias weapon2  secondary_down 
50491:  alias weapon3  melee_down 
50491:  alias lastweapon  primary_up 
50491:  alias nextweapon  melee_down 
50491:  alias previousweapon  primary_up 
50491:  alias switch_between_slot1_and_slot2  primary_up  
50491: slot2
50491:  alias viewmodel_toggle viewmodels_on 
50491:  viewmodel_fov 84
50491:  cl_interp 0
50491: +attack
50491: hud_medicautocallersthreshold  75  
50491:  alias weapon1  primary_up 
50491:  alias weapon2  secondary_down 
50491:  alias weapon3  melee_down 
50491:  alias lastweapon  primary_up 
50491:  alias nextweapon  melee_down 
50491:  alias previousweapon  primary_up 
50491:  alias switch_between_slot1_and_slot2  primary_up  
50492: slot2
50492:  alias viewmodel_toggle viewmodels_on 
50492:  viewmodel_fov 84
50492:  cl_interp 0
50492: +attack
50492: hud_medicautocallersthreshold  75  
50492:  alias weapon1  primary_up 
50492:  alias weapon2  secondary_down 
50492:  alias weapon3  melee_down 
50492:  alias lastweapon  primary_up 
50492:  alias nextweapon  melee_down 
50492:  alias previousweapon  primary_up 
50492:  alias switch_between_slot1_and_slot2  primary_up  
50495: +jump 65
50496: ATTACK JUMP FORWARD MOVELEFT
50502: -jump 65
50503: ATTACK FORWARD MOVELEFT
50511: -moveleft
50511: alias checkleft none 
50513: ATTACK FORWARD
50513: -moveleft
50513: +moveright
50513: alias checkright +moveright 
50514: ATTACK FORWARD MOVERIGHT
50514: -forward
50514: alias checkfwd none 
50515: ATTACK MOVERIGHT
50518: slot2
50518:  alias viewmodel_toggle viewmodels_on 
50518:  viewmodel_fov 84
50518:  cl_interp 0
50518: +attack
50518: hud_medicautocallersthreshold  75  
50518:  alias weapon1  primary_up 
50518:  alias weapon2  secondary_down 
50518:  alias weapon3  melee_down 
50518:  alias lastweapon  primary_up 
50518:  alias nextweapon  melee_down 
50518:  alias previousweapon  primary_up 
50518:  alias switch_between_slot1_and_slot2  primary_up  
50519: slot2
50519:  alias viewmodel_toggle viewmodels_on 
50519:  viewmodel_fov 84
50519:  cl_interp 0
50519: +attack
50519: hud_medicautocallersthreshold  75  
50519:  alias weapon1  primary_up 
50519:  alias weapon2  secondary_down 
50519:  alias weapon3  melee_down 
50519:  alias lastweapon  primary_up 
50519:  alias nextweapon  melee_down 
50519:  alias previousweapon  primary_up 
50519:  alias switch_between_slot1_and_slot2  primary_up  
50520: slot2
50520:  alias viewmodel_toggle viewmodels_on 
50520:  viewmodel_fov 84
50520:  cl_interp 0
50520: +attack
50520: hud_medicautocallersthreshold  75  
50520:  alias weapon1  primary_up 
50520:  alias weapon2  secondary_down 
50520:  alias weapon3  melee_down 
50520:  alias lastweapon  primary_up 
50520:  alias nextweapon  melee_down 
50520:  alias previousweapon  primary_up 
50520:  alias switch_between_slot1_and_slot2  primary_up  
50522: slot2
50522:  alias viewmodel_toggle viewmodels_on 
50522:  viewmodel_fov 84
50522:  cl_interp 0
50522: +attack
50522: hud_medicautocallersthreshold  75  
50522:  alias weapon1  primary_up 
50522:  alias weapon2  secondary_down 
50522:  alias weapon3  melee_down 
50522:  alias lastweapon  primary_up 
50522:  alias nextweapon  melee_down 
50522:  alias previousweapon  primary_up 
50522:  alias switch_between_slot1_and_slot2  primary_up  
50522: slot2
50522:  alias viewmodel_toggle viewmodels_on 
50522:  viewmodel_fov 84
50522:  cl_interp 0
50522: +attack
50522: hud_medicautocallersthreshold  75  
50522:  alias weapon1  primary_up 
50522:  alias weapon2  secondary_down 
50522:  alias weapon3  melee_down 
50522:  alias lastweapon  primary_up 
50522:  alias nextweapon  melee_down 
50522:  alias previousweapon  primary_up 
50522:  alias switch_between_slot1_and_slot2  primary_up  
50523: slot2
50523:  alias viewmodel_toggle viewmodels_on 
50523:  viewmodel_fov 84
50523:  cl_interp 0
50523: +attack
50523: hud_medicautocallersthreshold  75  
50523:  alias weapon1  primary_up 
50523:  alias weapon2  secondary_down 
50523:  alias weapon3  melee_down 
50523:  alias lastweapon  primary_up 
50523:  alias nextweapon  melee_down 
50523:  alias previousweapon  primary_up 
50523:  alias switch_between_slot1_and_slot2  primary_up  
50553: slot2
50553:  alias viewmodel_toggle viewmodels_on 
50553:  viewmodel_fov 84
50553:  cl_interp 0
50553: +attack
50553: hud_medicautocallersthreshold  75  
50553:  alias weapon1  primary_up 
50553:  alias weapon2  secondary_down 
50553:  alias weapon3  melee_down 
50553:  alias lastweapon  primary_up 
50553:  alias nextweapon  melee_down 
50553:  alias previousweapon  primary_up 
50553:  alias switch_between_slot1_and_slot2  primary_up  
50553: slot2
50553:  alias viewmodel_toggle viewmodels_on 
50553:  viewmodel_fov 84
50553:  cl_interp 0
50553: +attack
50553: hud_medicautocallersthreshold  75  
50553:  alias weapon1  primary_up 
50553:  alias weapon2  secondary_down 
50553:  alias weapon3  melee_down 
50553:  alias lastweapon  primary_up 
50553:  alias nextweapon  melee_down 
50553:  alias previousweapon  primary_up 
50553:  alias switch_between_slot1_and_slot2  primary_up  
50555: slot2
50555:  alias viewmodel_toggle viewmodels_on 
50555:  viewmodel_fov 84
50555:  cl_interp 0
50555: +attack
50555: hud_medicautocallersthreshold  75  
50555:  alias weapon1  primary_up 
50555:  alias weapon2  secondary_down 
50555:  alias weapon3  melee_down 
50555:  alias lastweapon  primary_up 
50555:  alias nextweapon  melee_down 
50555:  alias previousweapon  primary_up 
50555:  alias switch_between_slot1_and_slot2  primary_up  
50555: slot2
50555:  alias viewmodel_toggle viewmodels_on 
50555:  viewmodel_fov 84
50555:  cl_interp 0
50555: +attack
50555: hud_medicautocallersthreshold  75  
50555:  alias weapon1  primary_up 
50555:  alias weapon2  secondary_down 
50555:  alias weapon3  melee_down 
50555:  alias lastweapon  primary_up 
50555:  alias nextweapon  melee_down 
50555:  alias previousweapon  primary_up 
50555:  alias switch_between_slot1_and_slot2  primary_up  
50555: -back
50555: +forward
50555: alias checkfwd +forward 
50557: ATTACK FORWARD MOVERIGHT
50558: slot2
50558:  alias viewmodel_toggle viewmodels_on 
50558:  viewmodel_fov 84
50558:  cl_interp 0
50558: +attack
50558: hud_medicautocallersthreshold  75  
50558:  alias weapon1  primary_up 
50558:  alias weapon2  secondary_down 
50558:  alias weapon3  melee_down 
50558:  alias lastweapon  primary_up 
50558:  alias nextweapon  melee_down 
50558:  alias previousweapon  primary_up 
50558:  alias switch_between_slot1_and_slot2  primary_up  
50580: -moveright
50580: alias checkright none 
50581: ATTACK FORWARD
50606: -moveright
50606: +moveleft
50606: alias checkleft +moveleft 
50607: ATTACK FORWARD MOVELEFT
50624: +jump 65
50624: ATTACK JUMP FORWARD MOVELEFT
50631: -jump 65
50632: ATTACK FORWARD MOVELEFT
50634: -forward
50634: alias checkfwd none 
50635: ATTACK MOVELEFT
50635: -attack 
50636: MOVELEFT
50642: +attack 
50644: ATTACK MOVELEFT
50656: slot2
50656:  alias viewmodel_toggle viewmodels_on 
50656:  viewmodel_fov 84
50656:  cl_interp 0
50656: +attack
50656: hud_medicautocallersthreshold  75  
50656:  alias weapon1  primary_up 
50656:  alias weapon2  secondary_down 
50656:  alias weapon3  melee_down 
50656:  alias lastweapon  primary_up 
50656:  alias nextweapon  melee_down 
50656:  alias previousweapon  primary_up 
50656:  alias switch_between_slot1_and_slot2  primary_up  
50656: slot2
50656:  alias viewmodel_toggle viewmodels_on 
50656:  viewmodel_fov 84
50656:  cl_interp 0
50656: +attack
50656: hud_medicautocallersthreshold  75  
50656:  alias weapon1  primary_up 
50656:  alias weapon2  secondary_down 
50656:  alias weapon3  melee_down 
50656:  alias lastweapon  primary_up 
50656:  alias nextweapon  melee_down 
50656:  alias previousweapon  primary_up 
50656:  alias switch_between_slot1_and_slot2  primary_up  
50658: slot2
50658:  alias viewmodel_toggle viewmodels_on 
50658:  viewmodel_fov 84
50658:  cl_interp 0
50658: +attack
50658: hud_medicautocallersthreshold  75  
50658:  alias weapon1  primary_up 
50658:  alias weapon2  secondary_down 
50658:  alias weapon3  melee_down 
50658:  alias lastweapon  primary_up 
50658:  alias nextweapon  melee_down 
50658:  alias previousweapon  primary_up 
50658:  alias switch_between_slot1_and_slot2  primary_up  
50658: slot2
50658:  alias viewmodel_toggle viewmodels_on 
50658:  viewmodel_fov 84
50658:  cl_interp 0
50658: +attack
50658: hud_medicautocallersthreshold  75  
50658:  alias weapon1  primary_up 
50658:  alias weapon2  secondary_down 
50658:  alias weapon3  melee_down 
50658:  alias lastweapon  primary_up 
50658:  alias nextweapon  melee_down 
50658:  alias previousweapon  primary_up 
50658:  alias switch_between_slot1_and_slot2  primary_up  
50658: slot2
50658:  alias viewmodel_toggle viewmodels_on 
50658:  viewmodel_fov 84
50658:  cl_interp 0
50658: +attack
50658: hud_medicautocallersthreshold  75  
50658:  alias weapon1  primary_up 
50658:  alias weapon2  secondary_down 
50658:  alias weapon3  melee_down 
50658:  alias lastweapon  primary_up 
50658:  alias nextweapon  melee_down 
50658:  alias previousweapon  primary_up 
50658:  alias switch_between_slot1_and_slot2  primary_up  
50660: slot2
50660:  alias viewmodel_toggle viewmodels_on 
50660:  viewmodel_fov 84
50660:  cl_interp 0
50660: +attack
50660: hud_medicautocallersthreshold  75  
50660:  alias weapon1  primary_up 
50660:  alias weapon2  secondary_down 
50660:  alias weapon3  melee_down 
50660:  alias lastweapon  primary_up 
50660:  alias nextweapon  melee_down 
50660:  alias previousweapon  primary_up 
50660:  alias switch_between_slot1_and_slot2  primary_up  
50660: slot2
50660:  alias viewmodel_toggle viewmodels_on 
50660:  viewmodel_fov 84
50660:  cl_interp 0
50660: +attack
50660: hud_medicautocallersthreshold  75  
50660:  alias weapon1  primary_up 
50660:  alias weapon2  secondary_down 
50660:  alias weapon3  melee_down 
50660:  alias lastweapon  primary_up 
50660:  alias nextweapon  melee_down 
50660:  alias previousweapon  primary_up 
50660:  alias switch_between_slot1_and_slot2  primary_up  
50660: slot2
50660:  alias viewmodel_toggle viewmodels_on 
50660:  viewmodel_fov 84
50660:  cl_interp 0
50660: +attack
50660: hud_medicautocallersthreshold  75  
50660:  alias weapon1  primary_up 
50660:  alias weapon2  secondary_down 
50660:  alias weapon3  melee_down 
50660:  alias lastweapon  primary_up 
50660:  alias nextweapon  melee_down 
50660:  alias previousweapon  primary_up 
50660:  alias switch_between_slot1_and_slot2  primary_up  
50665: slot2
50665:  alias viewmodel_toggle viewmodels_on 
50665:  viewmodel_fov 84
50665:  cl_interp 0
50665: +attack
50665: hud_medicautocallersthreshold  75  
50665:  alias weapon1  primary_up 
50665:  alias weapon2  secondary_down 
50665:  alias weapon3  melee_down 
50665:  alias lastweapon  primary_up 
50665:  alias nextweapon  melee_down 
50665:  alias previousweapon  primary_up 
50665:  alias switch_between_slot1_and_slot2  primary_up  
50675: -back
50675: +forward
50675: alias checkfwd +forward 
50676: ATTACK FORWARD MOVELEFT
50681: -moveleft
50681: alias checkleft none 
50682: ATTACK FORWARD
50691: +showscores
50691: net_graph 4 
50693: ATTACK FORWARD SCORE
50698: -showscores
50698: net_graph 0
50699: ATTACK FORWARD
50705: -attack 
50706: FORWARD
50712: +attack 
50713: ATTACK FORWARD
50717: -moveright
50717: +moveleft
50717: alias checkleft +moveleft 
50718: ATTACK FORWARD MOVELEFT
50726: slot2
50726:  alias viewmodel_toggle viewmodels_on 
50726:  viewmodel_fov 84
50726:  cl_interp 0
50726: +attack
50726: hud_medicautocallersthreshold  75  
50726:  alias weapon1  primary_up 
50726:  alias weapon2  secondary_down 
50726:  alias weapon3  melee_down 
50726:  alias lastweapon  primary_up 
50726:  alias nextweapon  melee_down 
50726:  alias previousweapon  primary_up 
50726:  alias switch_between_slot1_and_slot2  primary_up  
50727: slot2
50727:  alias viewmodel_toggle viewmodels_on 
50727:  viewmodel_fov 84
50727:  cl_interp 0
50727: +attack
50727: hud_medicautocallersthreshold  75  
50727:  alias weapon1  primary_up 
50727:  alias weapon2  secondary_down 
50727:  alias weapon3  melee_down 
50727:  alias lastweapon  primary_up 
50727:  alias nextweapon  melee_down 
50727:  alias previousweapon  primary_up 
50727:  alias switch_between_slot1_and_slot2  primary_up  
50727: -forward
50727: alias checkfwd none 
50727: slot2
50727:  alias viewmodel_toggle viewmodels_on 
50727:  viewmodel_fov 84
50727:  cl_interp 0
50727: +attack
50727: hud_medicautocallersthreshold  75  
50727:  alias weapon1  primary_up 
50727:  alias weapon2  secondary_down 
50727:  alias weapon3  melee_down 
50727:  alias lastweapon  primary_up 
50727:  alias nextweapon  melee_down 
50727:  alias previousweapon  primary_up 
50727:  alias switch_between_slot1_and_slot2  primary_up  
50729: ATTACK MOVELEFT
50729: slot2
50729:  alias viewmodel_toggle viewmodels_on 
50729:  viewmodel_fov 84
50729:  cl_interp 0
50729: +attack
50729: hud_medicautocallersthreshold  75  
50729:  alias weapon1  primary_up 
50729:  alias weapon2  secondary_down 
50729:  alias weapon3  melee_down 
50729:  alias lastweapon  primary_up 
50729:  alias nextweapon  melee_down 
50729:  alias previousweapon  primary_up 
50729:  alias switch_between_slot1_and_slot2  primary_up  
50729:  alias viewmodel_toggle viewmodels_off 
50730: slot2
50730:  alias viewmodel_toggle viewmodels_on 
50730:  viewmodel_fov 84
50730:  cl_interp 0
50730: +attack
50730: hud_medicautocallersthreshold  75  
50730:  alias weapon1  primary_up 
50730:  alias weapon2  secondary_down 
50730:  alias weapon3  melee_down 
50730:  alias lastweapon  primary_up 
50730:  alias nextweapon  melee_down 
50730:  alias previousweapon  primary_up 
50730:  alias switch_between_slot1_and_slot2  primary_up  
50731: slot2
50731:  alias viewmodel_toggle viewmodels_on 
50731:  viewmodel_fov 84
50731:  cl_interp 0
50731: +attack
50731: hud_medicautocallersthreshold  75  
50731:  alias weapon1  primary_up 
50731:  alias weapon2  secondary_down 
50731:  alias weapon3  melee_down 
50731:  alias lastweapon  primary_up 
50731:  alias nextweapon  melee_down 
50731:  alias previousweapon  primary_up 
50731:  alias switch_between_slot1_and_slot2  primary_up  
50735: -forward
50735: +back
50735: alias checkback +back 
50737: ATTACK BACK MOVELEFT
50741: -moveleft
50741: +moveright
50741: alias checkright +moveright 
50743: ATTACK BACK MOVERIGHT
50743: -moveleft
50743: +moveright 
50743: alias checkleft none 
50745: -back
50745: alias checkback none 
50746: ATTACK MOVERIGHT
50758: -moveright
50758: alias checkright none 
50759: ATTACK
50769: +showscores
50769: net_graph 4 
50770: ATTACK SCORE
50774: -showscores
50774: net_graph 0
50776: ATTACK
50776: slot2
50776:  alias viewmodel_toggle viewmodels_on 
50776:  viewmodel_fov 84
50776:  cl_interp 0
50776: +attack
50776: hud_medicautocallersthreshold  75  
50776:  alias weapon1  primary_up 
50776:  alias weapon2  secondary_down 
50776:  alias weapon3  melee_down 
50776:  alias lastweapon  primary_up 
50776:  alias nextweapon  melee_down 
50776:  alias previousweapon  primary_up 
50776:  alias switch_between_slot1_and_slot2  primary_up  
50777: slot2
50777:  alias viewmodel_toggle viewmodels_on 
50777:  viewmodel_fov 84
50777:  cl_interp 0
50777: +attack
50777: hud_medicautocallersthreshold  75  
50777:  alias weapon1  primary_up 
50777:  alias weapon2  secondary_down 
50777:  alias weapon3  melee_down 
50777:  alias lastweapon  primary_up 
50777:  alias nextweapon  melee_down 
50777:  alias previousweapon  primary_up 
50777:  alias switch_between_slot1_and_slot2  primary_up  
50778: slot2
50778:  alias viewmodel_toggle viewmodels_on 
50778:  viewmodel_fov 84
50778:  cl_interp 0
50778: +attack
50778: hud_medicautocallersthreshold  75  
50778:  alias weapon1  primary_up 
50778:  alias weapon2  secondary_down 
50778:  alias weapon3  melee_down 
50778:  alias lastweapon  primary_up 
50778:  alias nextweapon  melee_down 
50778:  alias previousweapon  primary_up 
50778:  alias switch_between_slot1_and_slot2  primary_up  
50779: slot2
50779:  alias viewmodel_toggle viewmodels_on 
50779:  viewmodel_fov 84
50779:  cl_interp 0
50779: +attack
50779: hud_medicautocallersthreshold  75  
50779:  alias weapon1  primary_up 
50779:  alias weapon2  secondary_down 
50779:  alias weapon3  melee_down 
50779:  alias lastweapon  primary_up 
50779:  alias nextweapon  melee_down 
50779:  alias previousweapon  primary_up 
50779:  alias switch_between_slot1_and_slot2  primary_up  
50780: slot2
50780:  alias viewmodel_toggle viewmodels_on 
50780:  viewmodel_fov 84
50780:  cl_interp 0
50780: +attack
50780: hud_medicautocallersthreshold  75  
50780:  alias weapon1  primary_up 
50780:  alias weapon2  secondary_down 
50780:  alias weapon3  melee_down 
50780:  alias lastweapon  primary_up 
50780:  alias nextweapon  melee_down 
50780:  alias previousweapon  primary_up 
50780:  alias switch_between_slot1_and_slot2  primary_up  
50804: load_itempreset 1
50816: load_itempreset 1
50825: load_itempreset 1
50832: load_itempreset 1
50839: load_itempreset 1
50961: +showscores
50961: net_graph 4 
50962: ATTACK SCORE
50980: -showscores
50980: net_graph 0
50981: ATTACK
51050: +showscores
51050: net_graph 4 
51051: ATTACK SCORE
51057: -showscores
51057: net_graph 0
51059: ATTACK
51120: +showscores
51120: net_graph 4 
51121: ATTACK SCORE
51132: -showscores
51132: net_graph 0
51133: ATTACK
51171: slot2
51171:  alias viewmodel_toggle viewmodels_on 
51171:  viewmodel_fov 84
51171:  cl_interp 0
51171: +attack
51171: hud_medicautocallersthreshold  75  
51171:  alias weapon1  primary_up 
51171:  alias weapon2  secondary_down 
51171:  alias weapon3  melee_down 
51171:  alias lastweapon  primary_up 
51171:  alias nextweapon  melee_down 
51171:  alias previousweapon  primary_up 
51171:  alias switch_between_slot1_and_slot2  primary_up  
51173: slot2
51173:  alias viewmodel_toggle viewmodels_on 
51173:  viewmodel_fov 84
51173:  cl_interp 0
51173: +attack
51173: hud_medicautocallersthreshold  75  
51173:  alias weapon1  primary_up 
51173:  alias weapon2  secondary_down 
51173:  alias weapon3  melee_down 
51173:  alias lastweapon  primary_up 
51173:  alias nextweapon  melee_down 
51173:  alias previousweapon  primary_up 
51173:  alias switch_between_slot1_and_slot2  primary_up  
51173: slot2
51173:  alias viewmodel_toggle viewmodels_on 
51173:  viewmodel_fov 84
51173:  cl_interp 0
51173: +attack
51173: hud_medicautocallersthreshold  75  
51173:  alias weapon1  primary_up 
51173:  alias weapon2  secondary_down 
51173:  alias weapon3  melee_down 
51173:  alias lastweapon  primary_up 
51173:  alias nextweapon  melee_down 
51173:  alias previousweapon  primary_up 
51173:  alias switch_between_slot1_and_slot2  primary_up  
51175: slot2
51175:  alias viewmodel_toggle viewmodels_on 
51175:  viewmodel_fov 84
51175:  cl_interp 0
51175: +attack
51175: hud_medicautocallersthreshold  75  
51175:  alias weapon1  primary_up 
51175:  alias weapon2  secondary_down 
51175:  alias weapon3  melee_down 
51175:  alias lastweapon  primary_up 
51175:  alias nextweapon  melee_down 
51175:  alias previousweapon  primary_up 
51175:  alias switch_between_slot1_and_slot2  primary_up  
51177: slot2
51177:  alias viewmodel_toggle viewmodels_on 
51177:  viewmodel_fov 84
51177:  cl_interp 0
51177: +attack
51177: hud_medicautocallersthreshold  75  
51177:  alias weapon1  primary_up 
51177:  alias weapon2  secondary_down 
51177:  alias weapon3  melee_down 
51177:  alias lastweapon  primary_up 
51177:  alias nextweapon  melee_down 
51177:  alias previousweapon  primary_up 
51177:  alias switch_between_slot1_and_slot2  primary_up  
51178: slot2
51178:  alias viewmodel_toggle viewmodels_on 
51178:  viewmodel_fov 84
51178:  cl_interp 0
51178: +attack
51178: hud_medicautocallersthreshold  75  
51178:  alias weapon1  primary_up 
51178:  alias weapon2  secondary_down 
51178:  alias weapon3  melee_down 
51178:  alias lastweapon  primary_up 
51178:  alias nextweapon  melee_down 
51178:  alias previousweapon  primary_up 
51178:  alias switch_between_slot1_and_slot2  primary_up  
51212: +showscores
51212: net_graph 4 
51214: ATTACK SCORE
51221: -showscores
51221: net_graph 0
51223: ATTACK
51224: dsp_player 0
51251: slot2
51251:  alias viewmodel_toggle viewmodels_on 
51251:  viewmodel_fov 84
51251:  cl_interp 0
51251: +attack
51251: hud_medicautocallersthreshold  75  
51251:  alias weapon1  primary_up 
51251:  alias weapon2  secondary_down 
51251:  alias weapon3  melee_down 
51251:  alias lastweapon  primary_up 
51251:  alias nextweapon  melee_down 
51251:  alias previousweapon  primary_up 
51251:  alias switch_between_slot1_and_slot2  primary_up  
51254: slot2
51254:  alias viewmodel_toggle viewmodels_on 
51254:  viewmodel_fov 84
51254:  cl_interp 0
51254: +attack
51254: hud_medicautocallersthreshold  75  
51254:  alias weapon1  primary_up 
51254:  alias weapon2  secondary_down 
51254:  alias weapon3  melee_down 
51254:  alias lastweapon  primary_up 
51254:  alias nextweapon  melee_down 
51254:  alias previousweapon  primary_up 
51254:  alias switch_between_slot1_and_slot2  primary_up  
51254: slot2
51254:  alias viewmodel_toggle viewmodels_on 
51254:  viewmodel_fov 84
51254:  cl_interp 0
51254: +attack
51254: hud_medicautocallersthreshold  75  
51254:  alias weapon1  primary_up 
51254:  alias weapon2  secondary_down 
51254:  alias weapon3  melee_down 
51254:  alias lastweapon  primary_up 
51254:  alias nextweapon  melee_down 
51254:  alias previousweapon  primary_up 
51254:  alias switch_between_slot1_and_slot2  primary_up  
51256: slot2
51256:  alias viewmodel_toggle viewmodels_on 
51256:  viewmodel_fov 84
51256:  cl_interp 0
51256: +attack
51256: hud_medicautocallersthreshold  75  
51256:  alias weapon1  primary_up 
51256:  alias weapon2  secondary_down 
51256:  alias weapon3  melee_down 
51256:  alias lastweapon  primary_up 
51256:  alias nextweapon  melee_down 
51256:  alias previousweapon  primary_up 
51256:  alias switch_between_slot1_and_slot2  primary_up  
51257: slot2
51257:  alias viewmodel_toggle viewmodels_on 
51257:  viewmodel_fov 84
51257:  cl_interp 0
51257: +attack
51257: hud_medicautocallersthreshold  75  
51257:  alias weapon1  primary_up 
51257:  alias weapon2  secondary_down 
51257:  alias weapon3  melee_down 
51257:  alias lastweapon  primary_up 
51257:  alias nextweapon  melee_down 
51257:  alias previousweapon  primary_up 
51257:  alias switch_between_slot1_and_slot2  primary_up  
51257: slot2
51257:  alias viewmodel_toggle viewmodels_on 
51257:  viewmodel_fov 84
51257:  cl_interp 0
51257: +attack
51257: hud_medicautocallersthreshold  75  
51257:  alias weapon1  primary_up 
51257:  alias weapon2  secondary_down 
51257:  alias weapon3  melee_down 
51257:  alias lastweapon  primary_up 
51257:  alias nextweapon  melee_down 
51257:  alias previousweapon  primary_up 
51257:  alias switch_between_slot1_and_slot2  primary_up  
51258: slot2
51258:  alias viewmodel_toggle viewmodels_on 
51258:  viewmodel_fov 84
51258:  cl_interp 0
51258: +attack
51258: hud_medicautocallersthreshold  75  
51258:  alias weapon1  primary_up 
51258:  alias weapon2  secondary_down 
51258:  alias weapon3  melee_down 
51258:  alias lastweapon  primary_up 
51258:  alias nextweapon  melee_down 
51258:  alias previousweapon  primary_up 
51258:  alias switch_between_slot1_and_slot2  primary_up  
51259: slot2
51259:  alias viewmodel_toggle viewmodels_on 
51259:  viewmodel_fov 84
51259:  cl_interp 0
51259: +attack
51259: hud_medicautocallersthreshold  75  
51259:  alias weapon1  primary_up 
51259:  alias weapon2  secondary_down 
51259:  alias weapon3  melee_down 
51259:  alias lastweapon  primary_up 
51259:  alias nextweapon  melee_down 
51259:  alias previousweapon  primary_up 
51259:  alias switch_between_slot1_and_slot2  primary_up  
51281: slot2
51281:  alias viewmodel_toggle viewmodels_on 
51281:  viewmodel_fov 84
51281:  cl_interp 0
51281: +attack
51281: hud_medicautocallersthreshold  75  
51281:  alias weapon1  primary_up 
51281:  alias weapon2  secondary_down 
51281:  alias weapon3  melee_down 
51281:  alias lastweapon  primary_up 
51281:  alias nextweapon  melee_down 
51281:  alias previousweapon  primary_up 
51281:  alias switch_between_slot1_and_slot2  primary_up  
51283: slot2
51283:  alias viewmodel_toggle viewmodels_on 
51283:  viewmodel_fov 84
51283:  cl_interp 0
51283: +attack
51283: hud_medicautocallersthreshold  75  
51283:  alias weapon1  primary_up 
51283:  alias weapon2  secondary_down 
51283:  alias weapon3  melee_down 
51283:  alias lastweapon  primary_up 
51283:  alias nextweapon  melee_down 
51283:  alias previousweapon  primary_up 
51283:  alias switch_between_slot1_and_slot2  primary_up  
51283: slot2
51283:  alias viewmodel_toggle viewmodels_on 
51283:  viewmodel_fov 84
51283:  cl_interp 0
51283: +attack
51283: hud_medicautocallersthreshold  75  
51283:  alias weapon1  primary_up 
51283:  alias weapon2  secondary_down 
51283:  alias weapon3  melee_down 
51283:  alias lastweapon  primary_up 
51283:  alias nextweapon  melee_down 
51283:  alias previousweapon  primary_up 
51283:  alias switch_between_slot1_and_slot2  primary_up  
51283: slot2
51283:  alias viewmodel_toggle viewmodels_on 
51283:  viewmodel_fov 84
51283:  cl_interp 0
51283: +attack
51283: hud_medicautocallersthreshold  75  
51283:  alias weapon1  primary_up 
51283:  alias weapon2  secondary_down 
51283:  alias weapon3  melee_down 
51283:  alias lastweapon  primary_up 
51283:  alias nextweapon  melee_down 
51283:  alias previousweapon  primary_up 
51283:  alias switch_between_slot1_and_slot2  primary_up  
51284: slot2
51284:  alias viewmodel_toggle viewmodels_on 
51284:  viewmodel_fov 84
51284:  cl_interp 0
51284: +attack
51284: hud_medicautocallersthreshold  75  
51284:  alias weapon1  primary_up 
51284:  alias weapon2  secondary_down 
51284:  alias weapon3  melee_down 
51284:  alias lastweapon  primary_up 
51284:  alias nextweapon  melee_down 
51284:  alias previousweapon  primary_up 
51284:  alias switch_between_slot1_and_slot2  primary_up  
51284: slot2
51284:  alias viewmodel_toggle viewmodels_on 
51284:  viewmodel_fov 84
51284:  cl_interp 0
51284: +attack
51284: hud_medicautocallersthreshold  75  
51284:  alias weapon1  primary_up 
51284:  alias weapon2  secondary_down 
51284:  alias weapon3  melee_down 
51284:  alias lastweapon  primary_up 
51284:  alias nextweapon  melee_down 
51284:  alias previousweapon  primary_up 
51284:  alias switch_between_slot1_and_slot2  primary_up  
51285: slot2
51285:  alias viewmodel_toggle viewmodels_on 
51285:  viewmodel_fov 84
51285:  cl_interp 0
51285: +attack
51285: hud_medicautocallersthreshold  75  
51285:  alias weapon1  primary_up 
51285:  alias weapon2  secondary_down 
51285:  alias weapon3  melee_down 
51285:  alias lastweapon  primary_up 
51285:  alias nextweapon  melee_down 
51285:  alias previousweapon  primary_up 
51285:  alias switch_between_slot1_and_slot2  primary_up  
51289: -back
51289: +forward
51289: alias checkfwd +forward 
51290: ATTACK FORWARD
51294: +jump 65
51295: ATTACK JUMP FORWARD
51299: -jump 65
51300: ATTACK FORWARD
51310: -attack 
51310: FORWARD
51315: +attack 
51316: ATTACK FORWARD
51323: slot2
51323:  alias viewmodel_toggle viewmodels_on 
51323:  viewmodel_fov 84
51323:  cl_interp 0
51323: +attack
51323: hud_medicautocallersthreshold  75  
51323:  alias weapon1  primary_up 
51323:  alias weapon2  secondary_down 
51323:  alias weapon3  melee_down 
51323:  alias lastweapon  primary_up 
51323:  alias nextweapon  melee_down 
51323:  alias previousweapon  primary_up 
51323:  alias switch_between_slot1_and_slot2  primary_up  
51325: slot2
51325:  alias viewmodel_toggle viewmodels_on 
51325:  viewmodel_fov 84
51325:  cl_interp 0
51325: +attack
51325: hud_medicautocallersthreshold  75  
51325:  alias weapon1  primary_up 
51325:  alias weapon2  secondary_down 
51325:  alias weapon3  melee_down 
51325:  alias lastweapon  primary_up 
51325:  alias nextweapon  melee_down 
51325:  alias previousweapon  primary_up 
51325:  alias switch_between_slot1_and_slot2  primary_up  
51326: slot2
51326:  alias viewmodel_toggle viewmodels_on 
51326:  viewmodel_fov 84
51326:  cl_interp 0
51326: +attack
51326: hud_medicautocallersthreshold  75  
51326:  alias weapon1  primary_up 
51326:  alias weapon2  secondary_down 
51326:  alias weapon3  melee_down 
51326:  alias lastweapon  primary_up 
51326:  alias nextweapon  melee_down 
51326:  alias previousweapon  primary_up 
51326:  alias switch_between_slot1_and_slot2  primary_up  
51326: slot2
51326:  alias viewmodel_toggle viewmodels_on 
51326:  viewmodel_fov 84
51326:  cl_interp 0
51326: +attack
51326: hud_medicautocallersthreshold  75  
51326:  alias weapon1  primary_up 
51326:  alias weapon2  secondary_down 
51326:  alias weapon3  melee_down 
51326:  alias lastweapon  primary_up 
51326:  alias nextweapon  melee_down 
51326:  alias previousweapon  primary_up 
51326:  alias switch_between_slot1_and_slot2  primary_up  
51326: slot2
51326:  alias viewmodel_toggle viewmodels_on 
51326:  viewmodel_fov 84
51326:  cl_interp 0
51326: +attack
51326: hud_medicautocallersthreshold  75  
51326:  alias weapon1  primary_up 
51326:  alias weapon2  secondary_down 
51326:  alias weapon3  melee_down 
51326:  alias lastweapon  primary_up 
51326:  alias nextweapon  melee_down 
51326:  alias previousweapon  primary_up 
51326:  alias switch_between_slot1_and_slot2  primary_up  
51327: slot2
51327:  alias viewmodel_toggle viewmodels_on 
51327:  viewmodel_fov 84
51327:  cl_interp 0
51327: +attack
51327: hud_medicautocallersthreshold  75  
51327:  alias weapon1  primary_up 
51327:  alias weapon2  secondary_down 
51327:  alias weapon3  melee_down 
51327:  alias lastweapon  primary_up 
51327:  alias nextweapon  melee_down 
51327:  alias previousweapon  primary_up 
51327:  alias switch_between_slot1_and_slot2  primary_up  
51327: slot2
51327:  alias viewmodel_toggle viewmodels_on 
51327:  viewmodel_fov 84
51327:  cl_interp 0
51327: +attack
51327: hud_medicautocallersthreshold  75  
51327:  alias weapon1  primary_up 
51327:  alias weapon2  secondary_down 
51327:  alias weapon3  melee_down 
51327:  alias lastweapon  primary_up 
51327:  alias nextweapon  melee_down 
51327:  alias previousweapon  primary_up 
51327:  alias switch_between_slot1_and_slot2  primary_up  
51327: slot2
51327:  alias viewmodel_toggle viewmodels_on 
51327:  viewmodel_fov 84
51327:  cl_interp 0
51327: +attack
51327: hud_medicautocallersthreshold  75  
51327:  alias weapon1  primary_up 
51327:  alias weapon2  secondary_down 
51327:  alias weapon3  melee_down 
51327:  alias lastweapon  primary_up 
51327:  alias nextweapon  melee_down 
51327:  alias previousweapon  primary_up 
51327:  alias switch_between_slot1_and_slot2  primary_up  
51327: slot2
51327:  alias viewmodel_toggle viewmodels_on 
51327:  viewmodel_fov 84
51327:  cl_interp 0
51327: +attack
51327: hud_medicautocallersthreshold  75  
51327:  alias weapon1  primary_up 
51327:  alias weapon2  secondary_down 
51327:  alias weapon3  melee_down 
51327:  alias lastweapon  primary_up 
51327:  alias nextweapon  melee_down 
51327:  alias previousweapon  primary_up 
51327:  alias switch_between_slot1_and_slot2  primary_up  
51329: slot2
51329:  alias viewmodel_toggle viewmodels_on 
51329:  viewmodel_fov 84
51329:  cl_interp 0
51329: +attack
51329: hud_medicautocallersthreshold  75  
51329:  alias weapon1  primary_up 
51329:  alias weapon2  secondary_down 
51329:  alias weapon3  melee_down 
51329:  alias lastweapon  primary_up 
51329:  alias nextweapon  melee_down 
51329:  alias previousweapon  primary_up 
51329:  alias switch_between_slot1_and_slot2  primary_up  
51330: slot2
51330:  alias viewmodel_toggle viewmodels_on 
51330:  viewmodel_fov 84
51330:  cl_interp 0
51330: +attack
51330: hud_medicautocallersthreshold  75  
51330:  alias weapon1  primary_up 
51330:  alias weapon2  secondary_down 
51330:  alias weapon3  melee_down 
51330:  alias lastweapon  primary_up 
51330:  alias nextweapon  melee_down 
51330:  alias previousweapon  primary_up 
51330:  alias switch_between_slot1_and_slot2  primary_up  
51330: slot2
51330:  alias viewmodel_toggle viewmodels_on 
51330:  viewmodel_fov 84
51330:  cl_interp 0
51330: +attack
51330: hud_medicautocallersthreshold  75  
51330:  alias weapon1  primary_up 
51330:  alias weapon2  secondary_down 
51330:  alias weapon3  melee_down 
51330:  alias lastweapon  primary_up 
51330:  alias nextweapon  melee_down 
51330:  alias previousweapon  primary_up 
51330:  alias switch_between_slot1_and_slot2  primary_up  
51331: slot2
51331:  alias viewmodel_toggle viewmodels_on 
51331:  viewmodel_fov 84
51331:  cl_interp 0
51331: +attack
51331: hud_medicautocallersthreshold  75  
51331:  alias weapon1  primary_up 
51331:  alias weapon2  secondary_down 
51331:  alias weapon3  melee_down 
51331:  alias lastweapon  primary_up 
51331:  alias nextweapon  melee_down 
51331:  alias previousweapon  primary_up 
51331:  alias switch_between_slot1_and_slot2  primary_up  
51352: slot2
51352:  alias viewmodel_toggle viewmodels_on 
51352:  viewmodel_fov 84
51352:  cl_interp 0
51352: +attack
51352: hud_medicautocallersthreshold  75  
51352:  alias weapon1  primary_up 
51352:  alias weapon2  secondary_down 
51352:  alias weapon3  melee_down 
51352:  alias lastweapon  primary_up 
51352:  alias nextweapon  melee_down 
51352:  alias previousweapon  primary_up 
51352:  alias switch_between_slot1_and_slot2  primary_up  
51353: slot2
51353:  alias viewmodel_toggle viewmodels_on 
51353:  viewmodel_fov 84
51353:  cl_interp 0
51353: +attack
51353: hud_medicautocallersthreshold  75  
51353:  alias weapon1  primary_up 
51353:  alias weapon2  secondary_down 
51353:  alias weapon3  melee_down 
51353:  alias lastweapon  primary_up 
51353:  alias nextweapon  melee_down 
51353:  alias previousweapon  primary_up 
51353:  alias switch_between_slot1_and_slot2  primary_up  
51353: slot2
51353:  alias viewmodel_toggle viewmodels_on 
51353:  viewmodel_fov 84
51353:  cl_interp 0
51353: +attack
51353: hud_medicautocallersthreshold  75  
51353:  alias weapon1  primary_up 
51353:  alias weapon2  secondary_down 
51353:  alias weapon3  melee_down 
51353:  alias lastweapon  primary_up 
51353:  alias nextweapon  melee_down 
51353:  alias previousweapon  primary_up 
51353:  alias switch_between_slot1_and_slot2  primary_up  
51355: slot2
51355:  alias viewmodel_toggle viewmodels_on 
51355:  viewmodel_fov 84
51355:  cl_interp 0
51355: +attack
51355: hud_medicautocallersthreshold  75  
51355:  alias weapon1  primary_up 
51355:  alias weapon2  secondary_down 
51355:  alias weapon3  melee_down 
51355:  alias lastweapon  primary_up 
51355:  alias nextweapon  melee_down 
51355:  alias previousweapon  primary_up 
51355:  alias switch_between_slot1_and_slot2  primary_up  
51355: slot2
51355:  alias viewmodel_toggle viewmodels_on 
51355:  viewmodel_fov 84
51355:  cl_interp 0
51355: +attack
51355: hud_medicautocallersthreshold  75  
51355:  alias weapon1  primary_up 
51355:  alias weapon2  secondary_down 
51355:  alias weapon3  melee_down 
51355:  alias lastweapon  primary_up 
51355:  alias nextweapon  melee_down 
51355:  alias previousweapon  primary_up 
51355:  alias switch_between_slot1_and_slot2  primary_up  
51355: slot2
51355:  alias viewmodel_toggle viewmodels_on 
51355:  viewmodel_fov 84
51355:  cl_interp 0
51355: +attack
51355: hud_medicautocallersthreshold  75  
51355:  alias weapon1  primary_up 
51355:  alias weapon2  secondary_down 
51355:  alias weapon3  melee_down 
51355:  alias lastweapon  primary_up 
51355:  alias nextweapon  melee_down 
51355:  alias previousweapon  primary_up 
51355:  alias switch_between_slot1_and_slot2  primary_up  
51357: slot2
51357:  alias viewmodel_toggle viewmodels_on 
51357:  viewmodel_fov 84
51357:  cl_interp 0
51357: +attack
51357: hud_medicautocallersthreshold  75  
51357:  alias weapon1  primary_up 
51357:  alias weapon2  secondary_down 
51357:  alias weapon3  melee_down 
51357:  alias lastweapon  primary_up 
51357:  alias nextweapon  melee_down 
51357:  alias previousweapon  primary_up 
51357:  alias switch_between_slot1_and_slot2  primary_up  
51358: slot2
51358:  alias viewmodel_toggle viewmodels_on 
51358:  viewmodel_fov 84
51358:  cl_interp 0
51358: +attack
51358: hud_medicautocallersthreshold  75  
51358:  alias weapon1  primary_up 
51358:  alias weapon2  secondary_down 
51358:  alias weapon3  melee_down 
51358:  alias lastweapon  primary_up 
51358:  alias nextweapon  melee_down 
51358:  alias previousweapon  primary_up 
51358:  alias switch_between_slot1_and_slot2  primary_up  
51367: +showscores
51367: net_graph 4 
51368: ATTACK FORWARD SCORE
51378: -showscores
51378: net_graph 0
51379: ATTACK FORWARD
51383: slot2
51383:  alias viewmodel_toggle viewmodels_on 
51383:  viewmodel_fov 84
51383:  cl_interp 0
51383: +attack
51383: hud_medicautocallersthreshold  75  
51383:  alias weapon1  primary_up 
51383:  alias weapon2  secondary_down 
51383:  alias weapon3  melee_down 
51383:  alias lastweapon  primary_up 
51383:  alias nextweapon  melee_down 
51383:  alias previousweapon  primary_up 
51383:  alias switch_between_slot1_and_slot2  primary_up  
51384: slot2
51384:  alias viewmodel_toggle viewmodels_on 
51384:  viewmodel_fov 84
51384:  cl_interp 0
51384: +attack
51384: hud_medicautocallersthreshold  75  
51384:  alias weapon1  primary_up 
51384:  alias weapon2  secondary_down 
51384:  alias weapon3  melee_down 
51384:  alias lastweapon  primary_up 
51384:  alias nextweapon  melee_down 
51384:  alias previousweapon  primary_up 
51384:  alias switch_between_slot1_and_slot2  primary_up  
51384: slot2
51384:  alias viewmodel_toggle viewmodels_on 
51384:  viewmodel_fov 84
51384:  cl_interp 0
51384: +attack
51384: hud_medicautocallersthreshold  75  
51384:  alias weapon1  primary_up 
51384:  alias weapon2  secondary_down 
51384:  alias weapon3  melee_down 
51384:  alias lastweapon  primary_up 
51384:  alias nextweapon  melee_down 
51384:  alias previousweapon  primary_up 
51384:  alias switch_between_slot1_and_slot2  primary_up  
51386: slot2
51386:  alias viewmodel_toggle viewmodels_on 
51386:  viewmodel_fov 84
51386:  cl_interp 0
51386: +attack
51386: hud_medicautocallersthreshold  75  
51386:  alias weapon1  primary_up 
51386:  alias weapon2  secondary_down 
51386:  alias weapon3  melee_down 
51386:  alias lastweapon  primary_up 
51386:  alias nextweapon  melee_down 
51386:  alias previousweapon  primary_up 
51386:  alias switch_between_slot1_and_slot2  primary_up  
51386: slot2
51386:  alias viewmodel_toggle viewmodels_on 
51386:  viewmodel_fov 84
51386:  cl_interp 0
51386: +attack
51386: hud_medicautocallersthreshold  75  
51386:  alias weapon1  primary_up 
51386:  alias weapon2  secondary_down 
51386:  alias weapon3  melee_down 
51386:  alias lastweapon  primary_up 
51386:  alias nextweapon  melee_down 
51386:  alias previousweapon  primary_up 
51386:  alias switch_between_slot1_and_slot2  primary_up  
51386: slot2
51386:  alias viewmodel_toggle viewmodels_on 
51386:  viewmodel_fov 84
51386:  cl_interp 0
51386: +attack
51386: hud_medicautocallersthreshold  75  
51386:  alias weapon1  primary_up 
51386:  alias weapon2  secondary_down 
51386:  alias weapon3  melee_down 
51386:  alias lastweapon  primary_up 
51386:  alias nextweapon  melee_down 
51386:  alias previousweapon  primary_up 
51386:  alias switch_between_slot1_and_slot2  primary_up  
51387: slot2
51387:  alias viewmodel_toggle viewmodels_on 
51387:  viewmodel_fov 84
51387:  cl_interp 0
51387: +attack
51387: hud_medicautocallersthreshold  75  
51387:  alias weapon1  primary_up 
51387:  alias weapon2  secondary_down 
51387:  alias weapon3  melee_down 
51387:  alias lastweapon  primary_up 
51387:  alias nextweapon  melee_down 
51387:  alias previousweapon  primary_up 
51387:  alias switch_between_slot1_and_slot2  primary_up  
51387: slot2
51387:  alias viewmodel_toggle viewmodels_on 
51387:  viewmodel_fov 84
51387:  cl_interp 0
51387: +attack
51387: hud_medicautocallersthreshold  75  
51387:  alias weapon1  primary_up 
51387:  alias weapon2  secondary_down 
51387:  alias weapon3  melee_down 
51387:  alias lastweapon  primary_up 
51387:  alias nextweapon  melee_down 
51387:  alias previousweapon  primary_up 
51387:  alias switch_between_slot1_and_slot2  primary_up  
51389: slot2
51389:  alias viewmodel_toggle viewmodels_on 
51389:  viewmodel_fov 84
51389:  cl_interp 0
51389: +attack
51389: hud_medicautocallersthreshold  75  
51389:  alias weapon1  primary_up 
51389:  alias weapon2  secondary_down 
51389:  alias weapon3  melee_down 
51389:  alias lastweapon  primary_up 
51389:  alias nextweapon  melee_down 
51389:  alias previousweapon  primary_up 
51389:  alias switch_between_slot1_and_slot2  primary_up  
51389: slot2
51389:  alias viewmodel_toggle viewmodels_on 
51389:  viewmodel_fov 84
51389:  cl_interp 0
51389: +attack
51389: hud_medicautocallersthreshold  75  
51389:  alias weapon1  primary_up 
51389:  alias weapon2  secondary_down 
51389:  alias weapon3  melee_down 
51389:  alias lastweapon  primary_up 
51389:  alias nextweapon  melee_down 
51389:  alias previousweapon  primary_up 
51389:  alias switch_between_slot1_and_slot2  primary_up  
51394: slot2
51394:  alias viewmodel_toggle viewmodels_on 
51394:  viewmodel_fov 84
51394:  cl_interp 0
51394: +attack
51394: hud_medicautocallersthreshold  75  
51394:  alias weapon1  primary_up 
51394:  alias weapon2  secondary_down 
51394:  alias weapon3  melee_down 
51394:  alias lastweapon  primary_up 
51394:  alias nextweapon  melee_down 
51394:  alias previousweapon  primary_up 
51394:  alias switch_between_slot1_and_slot2  primary_up  
51401: +showscores
51401: net_graph 4 
51402: ATTACK FORWARD SCORE
51409: -showscores
51409: net_graph 0
51411: ATTACK FORWARD
51427: slot2
51427:  alias viewmodel_toggle viewmodels_on 
51427:  viewmodel_fov 84
51427:  cl_interp 0
51427: +attack
51427: hud_medicautocallersthreshold  75  
51427:  alias weapon1  primary_up 
51427:  alias weapon2  secondary_down 
51427:  alias weapon3  melee_down 
51427:  alias lastweapon  primary_up 
51427:  alias nextweapon  melee_down 
51427:  alias previousweapon  primary_up 
51427:  alias switch_between_slot1_and_slot2  primary_up  
51428: slot2
51428:  alias viewmodel_toggle viewmodels_on 
51428:  viewmodel_fov 84
51428:  cl_interp 0
51428: +attack
51428: hud_medicautocallersthreshold  75  
51428:  alias weapon1  primary_up 
51428:  alias weapon2  secondary_down 
51428:  alias weapon3  melee_down 
51428:  alias lastweapon  primary_up 
51428:  alias nextweapon  melee_down 
51428:  alias previousweapon  primary_up 
51428:  alias switch_between_slot1_and_slot2  primary_up  
51429: slot2
51429:  alias viewmodel_toggle viewmodels_on 
51429:  viewmodel_fov 84
51429:  cl_interp 0
51429: +attack
51429: hud_medicautocallersthreshold  75  
51429:  alias weapon1  primary_up 
51429:  alias weapon2  secondary_down 
51429:  alias weapon3  melee_down 
51429:  alias lastweapon  primary_up 
51429:  alias nextweapon  melee_down 
51429:  alias previousweapon  primary_up 
51429:  alias switch_between_slot1_and_slot2  primary_up  
51430: slot2
51430:  alias viewmodel_toggle viewmodels_on 
51430:  viewmodel_fov 84
51430:  cl_interp 0
51430: +attack
51430: hud_medicautocallersthreshold  75  
51430:  alias weapon1  primary_up 
51430:  alias weapon2  secondary_down 
51430:  alias weapon3  melee_down 
51430:  alias lastweapon  primary_up 
51430:  alias nextweapon  melee_down 
51430:  alias previousweapon  primary_up 
51430:  alias switch_between_slot1_and_slot2  primary_up  
51430: slot2
51430:  alias viewmodel_toggle viewmodels_on 
51430:  viewmodel_fov 84
51430:  cl_interp 0
51430: +attack
51430: hud_medicautocallersthreshold  75  
51430:  alias weapon1  primary_up 
51430:  alias weapon2  secondary_down 
51430:  alias weapon3  melee_down 
51430:  alias lastweapon  primary_up 
51430:  alias nextweapon  melee_down 
51430:  alias previousweapon  primary_up 
51430:  alias switch_between_slot1_and_slot2  primary_up  
51432: slot2
51432:  alias viewmodel_toggle viewmodels_on 
51432:  viewmodel_fov 84
51432:  cl_interp 0
51432: +attack
51432: hud_medicautocallersthreshold  75  
51432:  alias weapon1  primary_up 
51432:  alias weapon2  secondary_down 
51432:  alias weapon3  melee_down 
51432:  alias lastweapon  primary_up 
51432:  alias nextweapon  melee_down 
51432:  alias previousweapon  primary_up 
51432:  alias switch_between_slot1_and_slot2  primary_up  
51433: slot2
51433:  alias viewmodel_toggle viewmodels_on 
51433:  viewmodel_fov 84
51433:  cl_interp 0
51433: +attack
51433: hud_medicautocallersthreshold  75  
51433:  alias weapon1  primary_up 
51433:  alias weapon2  secondary_down 
51433:  alias weapon3  melee_down 
51433:  alias lastweapon  primary_up 
51433:  alias nextweapon  melee_down 
51433:  alias previousweapon  primary_up 
51433:  alias switch_between_slot1_and_slot2  primary_up  
51434: slot2
51434:  alias viewmodel_toggle viewmodels_on 
51434:  viewmodel_fov 84
51434:  cl_interp 0
51434: +attack
51434: hud_medicautocallersthreshold  75  
51434:  alias weapon1  primary_up 
51434:  alias weapon2  secondary_down 
51434:  alias weapon3  melee_down 
51434:  alias lastweapon  primary_up 
51434:  alias nextweapon  melee_down 
51434:  alias previousweapon  primary_up 
51434:  alias switch_between_slot1_and_slot2  primary_up  
51434: +showscores
51434: net_graph 4 
51436: ATTACK FORWARD SCORE
51443: -showscores
51443: net_graph 0
51443: ATTACK FORWARD
51455: slot2
51455:  alias viewmodel_toggle viewmodels_on 
51455:  viewmodel_fov 84
51455:  cl_interp 0
51455: +attack
51455: hud_medicautocallersthreshold  75  
51455:  alias weapon1  primary_up 
51455:  alias weapon2  secondary_down 
51455:  alias weapon3  melee_down 
51455:  alias lastweapon  primary_up 
51455:  alias nextweapon  melee_down 
51455:  alias previousweapon  primary_up 
51455:  alias switch_between_slot1_and_slot2  primary_up  
51457: slot2
51457:  alias viewmodel_toggle viewmodels_on 
51457:  viewmodel_fov 84
51457:  cl_interp 0
51457: +attack
51457: hud_medicautocallersthreshold  75  
51457:  alias weapon1  primary_up 
51457:  alias weapon2  secondary_down 
51457:  alias weapon3  melee_down 
51457:  alias lastweapon  primary_up 
51457:  alias nextweapon  melee_down 
51457:  alias previousweapon  primary_up 
51457:  alias switch_between_slot1_and_slot2  primary_up  
51457: slot2
51457:  alias viewmodel_toggle viewmodels_on 
51457:  viewmodel_fov 84
51457:  cl_interp 0
51457: +attack
51457: hud_medicautocallersthreshold  75  
51457:  alias weapon1  primary_up 
51457:  alias weapon2  secondary_down 
51457:  alias weapon3  melee_down 
51457:  alias lastweapon  primary_up 
51457:  alias nextweapon  melee_down 
51457:  alias previousweapon  primary_up 
51457:  alias switch_between_slot1_and_slot2  primary_up  
51459: slot2
51459:  alias viewmodel_toggle viewmodels_on 
51459:  viewmodel_fov 84
51459:  cl_interp 0
51459: +attack
51459: hud_medicautocallersthreshold  75  
51459:  alias weapon1  primary_up 
51459:  alias weapon2  secondary_down 
51459:  alias weapon3  melee_down 
51459:  alias lastweapon  primary_up 
51459:  alias nextweapon  melee_down 
51459:  alias previousweapon  primary_up 
51459:  alias switch_between_slot1_and_slot2  primary_up  
51460: slot2
51460:  alias viewmodel_toggle viewmodels_on 
51460:  viewmodel_fov 84
51460:  cl_interp 0
51460: +attack
51460: hud_medicautocallersthreshold  75  
51460:  alias weapon1  primary_up 
51460:  alias weapon2  secondary_down 
51460:  alias weapon3  melee_down 
51460:  alias lastweapon  primary_up 
51460:  alias nextweapon  melee_down 
51460:  alias previousweapon  primary_up 
51460:  alias switch_between_slot1_and_slot2  primary_up  
51461: slot2
51461:  alias viewmodel_toggle viewmodels_on 
51461:  viewmodel_fov 84
51461:  cl_interp 0
51461: +attack
51461: hud_medicautocallersthreshold  75  
51461:  alias weapon1  primary_up 
51461:  alias weapon2  secondary_down 
51461:  alias weapon3  melee_down 
51461:  alias lastweapon  primary_up 
51461:  alias nextweapon  melee_down 
51461:  alias previousweapon  primary_up 
51461:  alias switch_between_slot1_and_slot2  primary_up  
51461: slot2
51461:  alias viewmodel_toggle viewmodels_on 
51461:  viewmodel_fov 84
51461:  cl_interp 0
51461: +attack
51461: hud_medicautocallersthreshold  75  
51461:  alias weapon1  primary_up 
51461:  alias weapon2  secondary_down 
51461:  alias weapon3  melee_down 
51461:  alias lastweapon  primary_up 
51461:  alias nextweapon  melee_down 
51461:  alias previousweapon  primary_up 
51461:  alias switch_between_slot1_and_slot2  primary_up  
51477: +showscores
51477: net_graph 4 
51477: ATTACK FORWARD SCORE
51482: -showscores
51482: net_graph 0
51483: ATTACK FORWARD
51485: slot2
51485:  alias viewmodel_toggle viewmodels_on 
51485:  viewmodel_fov 84
51485:  cl_interp 0
51485: +attack
51485: hud_medicautocallersthreshold  75  
51485:  alias weapon1  primary_up 
51485:  alias weapon2  secondary_down 
51485:  alias weapon3  melee_down 
51485:  alias lastweapon  primary_up 
51485:  alias nextweapon  melee_down 
51485:  alias previousweapon  primary_up 
51485:  alias switch_between_slot1_and_slot2  primary_up  
51486: slot2
51486:  alias viewmodel_toggle viewmodels_on 
51486:  viewmodel_fov 84
51486:  cl_interp 0
51486: +attack
51486: hud_medicautocallersthreshold  75  
51486:  alias weapon1  primary_up 
51486:  alias weapon2  secondary_down 
51486:  alias weapon3  melee_down 
51486:  alias lastweapon  primary_up 
51486:  alias nextweapon  melee_down 
51486:  alias previousweapon  primary_up 
51486:  alias switch_between_slot1_and_slot2  primary_up  
51488: slot2
51488:  alias viewmodel_toggle viewmodels_on 
51488:  viewmodel_fov 84
51488:  cl_interp 0
51488: +attack
51488: hud_medicautocallersthreshold  75  
51488:  alias weapon1  primary_up 
51488:  alias weapon2  secondary_down 
51488:  alias weapon3  melee_down 
51488:  alias lastweapon  primary_up 
51488:  alias nextweapon  melee_down 
51488:  alias previousweapon  primary_up 
51488:  alias switch_between_slot1_and_slot2  primary_up  
51488: slot2
51488:  alias viewmodel_toggle viewmodels_on 
51488:  viewmodel_fov 84
51488:  cl_interp 0
51488: +attack
51488: hud_medicautocallersthreshold  75  
51488:  alias weapon1  primary_up 
51488:  alias weapon2  secondary_down 
51488:  alias weapon3  melee_down 
51488:  alias lastweapon  primary_up 
51488:  alias nextweapon  melee_down 
51488:  alias previousweapon  primary_up 
51488:  alias switch_between_slot1_and_slot2  primary_up  
51489: slot2
51489:  alias viewmodel_toggle viewmodels_on 
51489:  viewmodel_fov 84
51489:  cl_interp 0
51489: +attack
51489: hud_medicautocallersthreshold  75  
51489:  alias weapon1  primary_up 
51489:  alias weapon2  secondary_down 
51489:  alias weapon3  melee_down 
51489:  alias lastweapon  primary_up 
51489:  alias nextweapon  melee_down 
51489:  alias previousweapon  primary_up 
51489:  alias switch_between_slot1_and_slot2  primary_up  
51490: slot2
51490:  alias viewmodel_toggle viewmodels_on 
51490:  viewmodel_fov 84
51490:  cl_interp 0
51490: +attack
51490: hud_medicautocallersthreshold  75  
51490:  alias weapon1  primary_up 
51490:  alias weapon2  secondary_down 
51490:  alias weapon3  melee_down 
51490:  alias lastweapon  primary_up 
51490:  alias nextweapon  melee_down 
51490:  alias previousweapon  primary_up 
51490:  alias switch_between_slot1_and_slot2  primary_up  
51490: slot2
51490:  alias viewmodel_toggle viewmodels_on 
51490:  viewmodel_fov 84
51490:  cl_interp 0
51490: +attack
51490: hud_medicautocallersthreshold  75  
51490:  alias weapon1  primary_up 
51490:  alias weapon2  secondary_down 
51490:  alias weapon3  melee_down 
51490:  alias lastweapon  primary_up 
51490:  alias nextweapon  melee_down 
51490:  alias previousweapon  primary_up 
51490:  alias switch_between_slot1_and_slot2  primary_up  
51492: slot2
51492:  alias viewmodel_toggle viewmodels_on 
51492:  viewmodel_fov 84
51492:  cl_interp 0
51492: +attack
51492: hud_medicautocallersthreshold  75  
51492:  alias weapon1  primary_up 
51492:  alias weapon2  secondary_down 
51492:  alias weapon3  melee_down 
51492:  alias lastweapon  primary_up 
51492:  alias nextweapon  melee_down 
51492:  alias previousweapon  primary_up 
51492:  alias switch_between_slot1_and_slot2  primary_up  
51493: slot2
51493:  alias viewmodel_toggle viewmodels_on 
51493:  viewmodel_fov 84
51493:  cl_interp 0
51493: +attack
51493: hud_medicautocallersthreshold  75  
51493:  alias weapon1  primary_up 
51493:  alias weapon2  secondary_down 
51493:  alias weapon3  melee_down 
51493:  alias lastweapon  primary_up 
51493:  alias nextweapon  melee_down 
51493:  alias previousweapon  primary_up 
51493:  alias switch_between_slot1_and_slot2  primary_up  
51507: -moveright
51507: +moveleft
51507: alias checkleft +moveleft 
51508: ATTACK FORWARD MOVELEFT
51529: slot2
51529:  alias viewmodel_toggle viewmodels_on 
51529:  viewmodel_fov 84
51529:  cl_interp 0
51529: +attack
51529: hud_medicautocallersthreshold  75  
51529:  alias weapon1  primary_up 
51529:  alias weapon2  secondary_down 
51529:  alias weapon3  melee_down 
51529:  alias lastweapon  primary_up 
51529:  alias nextweapon  melee_down 
51529:  alias previousweapon  primary_up 
51529:  alias switch_between_slot1_and_slot2  primary_up  
51532: slot2
51532:  alias viewmodel_toggle viewmodels_on 
51532:  viewmodel_fov 84
51532:  cl_interp 0
51532: +attack
51532: hud_medicautocallersthreshold  75  
51532:  alias weapon1  primary_up 
51532:  alias weapon2  secondary_down 
51532:  alias weapon3  melee_down 
51532:  alias lastweapon  primary_up 
51532:  alias nextweapon  melee_down 
51532:  alias previousweapon  primary_up 
51532:  alias switch_between_slot1_and_slot2  primary_up  
51533: slot2
51533:  alias viewmodel_toggle viewmodels_on 
51533:  viewmodel_fov 84
51533:  cl_interp 0
51533: +attack
51533: hud_medicautocallersthreshold  75  
51533:  alias weapon1  primary_up 
51533:  alias weapon2  secondary_down 
51533:  alias weapon3  melee_down 
51533:  alias lastweapon  primary_up 
51533:  alias nextweapon  melee_down 
51533:  alias previousweapon  primary_up 
51533:  alias switch_between_slot1_and_slot2  primary_up  
51534: slot2
51534:  alias viewmodel_toggle viewmodels_on 
51534:  viewmodel_fov 84
51534:  cl_interp 0
51534: +attack
51534: hud_medicautocallersthreshold  75  
51534:  alias weapon1  primary_up 
51534:  alias weapon2  secondary_down 
51534:  alias weapon3  melee_down 
51534:  alias lastweapon  primary_up 
51534:  alias nextweapon  melee_down 
51534:  alias previousweapon  primary_up 
51534:  alias switch_between_slot1_and_slot2  primary_up  
51535: slot2
51535:  alias viewmodel_toggle viewmodels_on 
51535:  viewmodel_fov 84
51535:  cl_interp 0
51535: +attack
51535: hud_medicautocallersthreshold  75  
51535:  alias weapon1  primary_up 
51535:  alias weapon2  secondary_down 
51535:  alias weapon3  melee_down 
51535:  alias lastweapon  primary_up 
51535:  alias nextweapon  melee_down 
51535:  alias previousweapon  primary_up 
51535:  alias switch_between_slot1_and_slot2  primary_up  
51536: slot2
51536:  alias viewmodel_toggle viewmodels_on 
51536:  viewmodel_fov 84
51536:  cl_interp 0
51536: +attack
51536: hud_medicautocallersthreshold  75  
51536:  alias weapon1  primary_up 
51536:  alias weapon2  secondary_down 
51536:  alias weapon3  melee_down 
51536:  alias lastweapon  primary_up 
51536:  alias nextweapon  melee_down 
51536:  alias previousweapon  primary_up 
51536:  alias switch_between_slot1_and_slot2  primary_up  
51539: -moveleft
51539: alias checkleft none 
51540: ATTACK FORWARD
51550: -moveright
51550: +moveleft
51550: alias checkleft +moveleft 
51551: ATTACK FORWARD MOVELEFT
51559: -moveleft
51559: alias checkleft none 
51560: ATTACK FORWARD
51595: -moveright
51595: +moveleft
51595: alias checkleft +moveleft 
51596: ATTACK FORWARD MOVELEFT
51596: -attack 
51596: FORWARD MOVELEFT
51598: -moveleft
51598: alias checkleft none 
51600: FORWARD
51603: +attack 
51603: ATTACK FORWARD
51613: slot2
51613:  alias viewmodel_toggle viewmodels_on 
51613:  viewmodel_fov 84
51613:  cl_interp 0
51613: +attack
51613: hud_medicautocallersthreshold  75  
51613:  alias weapon1  primary_up 
51613:  alias weapon2  secondary_down 
51613:  alias weapon3  melee_down 
51613:  alias lastweapon  primary_up 
51613:  alias nextweapon  melee_down 
51613:  alias previousweapon  primary_up 
51613:  alias switch_between_slot1_and_slot2  primary_up  
51615: slot2
51615:  alias viewmodel_toggle viewmodels_on 
51615:  viewmodel_fov 84
51615:  cl_interp 0
51615: +attack
51615: hud_medicautocallersthreshold  75  
51615:  alias weapon1  primary_up 
51615:  alias weapon2  secondary_down 
51615:  alias weapon3  melee_down 
51615:  alias lastweapon  primary_up 
51615:  alias nextweapon  melee_down 
51615:  alias previousweapon  primary_up 
51615:  alias switch_between_slot1_and_slot2  primary_up  
51617: slot2
51617:  alias viewmodel_toggle viewmodels_on 
51617:  viewmodel_fov 84
51617:  cl_interp 0
51617: +attack
51617: hud_medicautocallersthreshold  75  
51617:  alias weapon1  primary_up 
51617:  alias weapon2  secondary_down 
51617:  alias weapon3  melee_down 
51617:  alias lastweapon  primary_up 
51617:  alias nextweapon  melee_down 
51617:  alias previousweapon  primary_up 
51617:  alias switch_between_slot1_and_slot2  primary_up  
51618: slot2
51618:  alias viewmodel_toggle viewmodels_on 
51618:  viewmodel_fov 84
51618:  cl_interp 0
51618: +attack
51618: hud_medicautocallersthreshold  75  
51618:  alias weapon1  primary_up 
51618:  alias weapon2  secondary_down 
51618:  alias weapon3  melee_down 
51618:  alias lastweapon  primary_up 
51618:  alias nextweapon  melee_down 
51618:  alias previousweapon  primary_up 
51618:  alias switch_between_slot1_and_slot2  primary_up  
51618: slot2
51618:  alias viewmodel_toggle viewmodels_on 
51618:  viewmodel_fov 84
51618:  cl_interp 0
51618: +attack
51618: hud_medicautocallersthreshold  75  
51618:  alias weapon1  primary_up 
51618:  alias weapon2  secondary_down 
51618:  alias weapon3  melee_down 
51618:  alias lastweapon  primary_up 
51618:  alias nextweapon  melee_down 
51618:  alias previousweapon  primary_up 
51618:  alias switch_between_slot1_and_slot2  primary_up  
51619: slot2
51619:  alias viewmodel_toggle viewmodels_on 
51619:  viewmodel_fov 84
51619:  cl_interp 0
51619: +attack
51619: hud_medicautocallersthreshold  75  
51619:  alias weapon1  primary_up 
51619:  alias weapon2  secondary_down 
51619:  alias weapon3  melee_down 
51619:  alias lastweapon  primary_up 
51619:  alias nextweapon  melee_down 
51619:  alias previousweapon  primary_up 
51619:  alias switch_between_slot1_and_slot2  primary_up  
51656: +jump 65
51657: ATTACK JUMP FORWARD
51657: -attack 
51659: JUMP FORWARD
51662: -jump 65
51664: FORWARD
51665: +attack 
51667: ATTACK FORWARD
51673: -moveleft
51673: +moveright
51673: alias checkright +moveright 
51674: ATTACK FORWARD MOVERIGHT
51676: -forward
51676: alias checkfwd none 
51676: slot2
51676:  alias viewmodel_toggle viewmodels_on 
51676:  viewmodel_fov 84
51676:  cl_interp 0
51676: +attack
51676: hud_medicautocallersthreshold  75  
51676:  alias weapon1  primary_up 
51676:  alias weapon2  secondary_down 
51676:  alias weapon3  melee_down 
51676:  alias lastweapon  primary_up 
51676:  alias nextweapon  melee_down 
51676:  alias previousweapon  primary_up 
51676:  alias switch_between_slot1_and_slot2  primary_up  
51678: ATTACK MOVERIGHT
51678: slot2
51678:  alias viewmodel_toggle viewmodels_on 
51678:  viewmodel_fov 84
51678:  cl_interp 0
51678: +attack
51678: hud_medicautocallersthreshold  75  
51678:  alias weapon1  primary_up 
51678:  alias weapon2  secondary_down 
51678:  alias weapon3  melee_down 
51678:  alias lastweapon  primary_up 
51678:  alias nextweapon  melee_down 
51678:  alias previousweapon  primary_up 
51678:  alias switch_between_slot1_and_slot2  primary_up  
51678: slot2
51678:  alias viewmodel_toggle viewmodels_on 
51678:  viewmodel_fov 84
51678:  cl_interp 0
51678: +attack
51678: hud_medicautocallersthreshold  75  
51678:  alias weapon1  primary_up 
51678:  alias weapon2  secondary_down 
51678:  alias weapon3  melee_down 
51678:  alias lastweapon  primary_up 
51678:  alias nextweapon  melee_down 
51678:  alias previousweapon  primary_up 
51678:  alias switch_between_slot1_and_slot2  primary_up  
51679: slot2
51679:  alias viewmodel_toggle viewmodels_on 
51679:  viewmodel_fov 84
51679:  cl_interp 0
51679: +attack
51679: hud_medicautocallersthreshold  75  
51679:  alias weapon1  primary_up 
51679:  alias weapon2  secondary_down 
51679:  alias weapon3  melee_down 
51679:  alias lastweapon  primary_up 
51679:  alias nextweapon  melee_down 
51679:  alias previousweapon  primary_up 
51679:  alias switch_between_slot1_and_slot2  primary_up  
51680: slot2
51680:  alias viewmodel_toggle viewmodels_on 
51680:  viewmodel_fov 84
51680:  cl_interp 0
51680: +attack
51680: hud_medicautocallersthreshold  75  
51680:  alias weapon1  primary_up 
51680:  alias weapon2  secondary_down 
51680:  alias weapon3  melee_down 
51680:  alias lastweapon  primary_up 
51680:  alias nextweapon  melee_down 
51680:  alias previousweapon  primary_up 
51680:  alias switch_between_slot1_and_slot2  primary_up  
51690: -back
51690: +forward
51690: alias checkfwd +forward 
51691: ATTACK FORWARD MOVERIGHT
51708: -moveright
51708: alias checkright none 
51709: ATTACK FORWARD
51730: -attack 
51732: FORWARD
51732: -moveright
51732: +moveleft
51732: alias checkleft +moveleft 
51732: FORWARD MOVELEFT
51737: -moveleft
51737: alias checkleft none 
51737: +attack 
51739: ATTACK FORWARD
51743: -moveright
51743: +moveleft
51743: alias checkleft +moveleft 
51744: ATTACK FORWARD MOVELEFT
51746: -moveleft
51746: alias checkleft none 
51748: ATTACK FORWARD
51748: slot2
51748:  alias viewmodel_toggle viewmodels_on 
51748:  viewmodel_fov 84
51748:  cl_interp 0
51748: +attack
51748: hud_medicautocallersthreshold  75  
51748:  alias weapon1  primary_up 
51748:  alias weapon2  secondary_down 
51748:  alias weapon3  melee_down 
51748:  alias lastweapon  primary_up 
51748:  alias nextweapon  melee_down 
51748:  alias previousweapon  primary_up 
51748:  alias switch_between_slot1_and_slot2  primary_up  
51749: slot2
51749:  alias viewmodel_toggle viewmodels_on 
51749:  viewmodel_fov 84
51749:  cl_interp 0
51749: +attack
51749: hud_medicautocallersthreshold  75  
51749:  alias weapon1  primary_up 
51749:  alias weapon2  secondary_down 
51749:  alias weapon3  melee_down 
51749:  alias lastweapon  primary_up 
51749:  alias nextweapon  melee_down 
51749:  alias previousweapon  primary_up 
51749:  alias switch_between_slot1_and_slot2  primary_up  
51749: slot2
51749:  alias viewmodel_toggle viewmodels_on 
51749:  viewmodel_fov 84
51749:  cl_interp 0
51749: +attack
51749: hud_medicautocallersthreshold  75  
51749:  alias weapon1  primary_up 
51749:  alias weapon2  secondary_down 
51749:  alias weapon3  melee_down 
51749:  alias lastweapon  primary_up 
51749:  alias nextweapon  melee_down 
51749:  alias previousweapon  primary_up 
51749:  alias switch_between_slot1_and_slot2  primary_up  
51749: slot2
51749:  alias viewmodel_toggle viewmodels_on 
51749:  viewmodel_fov 84
51749:  cl_interp 0
51749: +attack
51749: hud_medicautocallersthreshold  75  
51749:  alias weapon1  primary_up 
51749:  alias weapon2  secondary_down 
51749:  alias weapon3  melee_down 
51749:  alias lastweapon  primary_up 
51749:  alias nextweapon  melee_down 
51749:  alias previousweapon  primary_up 
51749:  alias switch_between_slot1_and_slot2  primary_up  
51749: slot2
51749:  alias viewmodel_toggle viewmodels_on 
51749:  viewmodel_fov 84
51749:  cl_interp 0
51749: +attack
51749: hud_medicautocallersthreshold  75  
51749:  alias weapon1  primary_up 
51749:  alias weapon2  secondary_down 
51749:  alias weapon3  melee_down 
51749:  alias lastweapon  primary_up 
51749:  alias nextweapon  melee_down 
51749:  alias previousweapon  primary_up 
51749:  alias switch_between_slot1_and_slot2  primary_up  
51751: slot2
51751:  alias viewmodel_toggle viewmodels_on 
51751:  viewmodel_fov 84
51751:  cl_interp 0
51751: +attack
51751: hud_medicautocallersthreshold  75  
51751:  alias weapon1  primary_up 
51751:  alias weapon2  secondary_down 
51751:  alias weapon3  melee_down 
51751:  alias lastweapon  primary_up 
51751:  alias nextweapon  melee_down 
51751:  alias previousweapon  primary_up 
51751:  alias switch_between_slot1_and_slot2  primary_up  
51752: slot2
51752:  alias viewmodel_toggle viewmodels_on 
51752:  viewmodel_fov 84
51752:  cl_interp 0
51752: +attack
51752: hud_medicautocallersthreshold  75  
51752:  alias weapon1  primary_up 
51752:  alias weapon2  secondary_down 
51752:  alias weapon3  melee_down 
51752:  alias lastweapon  primary_up 
51752:  alias nextweapon  melee_down 
51752:  alias previousweapon  primary_up 
51752:  alias switch_between_slot1_and_slot2  primary_up  
51752: slot2
51752:  alias viewmodel_toggle viewmodels_on 
51752:  viewmodel_fov 84
51752:  cl_interp 0
51752: +attack
51752: hud_medicautocallersthreshold  75  
51752:  alias weapon1  primary_up 
51752:  alias weapon2  secondary_down 
51752:  alias weapon3  melee_down 
51752:  alias lastweapon  primary_up 
51752:  alias nextweapon  melee_down 
51752:  alias previousweapon  primary_up 
51752:  alias switch_between_slot1_and_slot2  primary_up  
51760: -moveleft
51760: +moveright
51760: alias checkright +moveright 
51761: ATTACK FORWARD MOVERIGHT
51768: -moveright
51768: alias checkright none 
51769: ATTACK FORWARD
51785: -moveright
51785: +moveleft
51785: alias checkleft +moveleft 
51786: ATTACK FORWARD MOVELEFT
51799: -attack 
51799: -forward
51799: alias checkfwd none 
51802: MOVELEFT
51804: +attack 
51806: ATTACK MOVELEFT
51806: -forward
51806: +back
51806: alias checkback +back 
51807: ATTACK BACK MOVELEFT
51811: -moveleft
51811: alias checkleft none 
51811: -moveleft
51811: +moveright
51811: alias checkright +moveright 
51812: ATTACK BACK MOVERIGHT
51813:  alias viewmodel_toggle viewmodels_off 
51815: slot2
51815:  alias viewmodel_toggle viewmodels_on 
51815:  viewmodel_fov 84
51815:  cl_interp 0
51815: +attack
51815: hud_medicautocallersthreshold  75  
51815:  alias weapon1  primary_up 
51815:  alias weapon2  secondary_down 
51815:  alias weapon3  melee_down 
51815:  alias lastweapon  primary_up 
51815:  alias nextweapon  melee_down 
51815:  alias previousweapon  primary_up 
51815:  alias switch_between_slot1_and_slot2  primary_up  
51815: slot2
51815:  alias viewmodel_toggle viewmodels_on 
51815:  viewmodel_fov 84
51815:  cl_interp 0
51815: +attack
51815: hud_medicautocallersthreshold  75  
51815:  alias weapon1  primary_up 
51815:  alias weapon2  secondary_down 
51815:  alias weapon3  melee_down 
51815:  alias lastweapon  primary_up 
51815:  alias nextweapon  melee_down 
51815:  alias previousweapon  primary_up 
51815:  alias switch_between_slot1_and_slot2  primary_up  
51816: slot2
51816:  alias viewmodel_toggle viewmodels_on 
51816:  viewmodel_fov 84
51816:  cl_interp 0
51816: +attack
51816: hud_medicautocallersthreshold  75  
51816:  alias weapon1  primary_up 
51816:  alias weapon2  secondary_down 
51816:  alias weapon3  melee_down 
51816:  alias lastweapon  primary_up 
51816:  alias nextweapon  melee_down 
51816:  alias previousweapon  primary_up 
51816:  alias switch_between_slot1_and_slot2  primary_up  
51816: slot2
51816:  alias viewmodel_toggle viewmodels_on 
51816:  viewmodel_fov 84
51816:  cl_interp 0
51816: +attack
51816: hud_medicautocallersthreshold  75  
51816:  alias weapon1  primary_up 
51816:  alias weapon2  secondary_down 
51816:  alias weapon3  melee_down 
51816:  alias lastweapon  primary_up 
51816:  alias nextweapon  melee_down 
51816:  alias previousweapon  primary_up 
51816:  alias switch_between_slot1_and_slot2  primary_up  
51817: slot2
51817:  alias viewmodel_toggle viewmodels_on 
51817:  viewmodel_fov 84
51817:  cl_interp 0
51817: +attack
51817: hud_medicautocallersthreshold  75  
51817:  alias weapon1  primary_up 
51817:  alias weapon2  secondary_down 
51817:  alias weapon3  melee_down 
51817:  alias lastweapon  primary_up 
51817:  alias nextweapon  melee_down 
51817:  alias previousweapon  primary_up 
51817:  alias switch_between_slot1_and_slot2  primary_up  
51819: slot2
51819:  alias viewmodel_toggle viewmodels_on 
51819:  viewmodel_fov 84
51819:  cl_interp 0
51819: +attack
51819: hud_medicautocallersthreshold  75  
51819:  alias weapon1  primary_up 
51819:  alias weapon2  secondary_down 
51819:  alias weapon3  melee_down 
51819:  alias lastweapon  primary_up 
51819:  alias nextweapon  melee_down 
51819:  alias previousweapon  primary_up 
51819:  alias switch_between_slot1_and_slot2  primary_up  
51819: slot2
51819:  alias viewmodel_toggle viewmodels_on 
51819:  viewmodel_fov 84
51819:  cl_interp 0
51819: +attack
51819: hud_medicautocallersthreshold  75  
51819:  alias weapon1  primary_up 
51819:  alias weapon2  secondary_down 
51819:  alias weapon3  melee_down 
51819:  alias lastweapon  primary_up 
51819:  alias nextweapon  melee_down 
51819:  alias previousweapon  primary_up 
51819:  alias switch_between_slot1_and_slot2  primary_up  
51835: -moveright
51835: +moveleft
51835: alias checkleft +moveleft 
51835: ATTACK BACK MOVELEFT
51840: -moveright
51840: +moveleft 
51840: alias checkright none 
51841: -back
51841: alias checkback none 
51841: ATTACK MOVELEFT
51848: -back
51848: +forward
51848: alias checkfwd +forward 
51849: ATTACK FORWARD MOVELEFT
51857: -moveleft
51857: alias checkleft none 
51858: ATTACK FORWARD
51863: slot2
51863:  alias viewmodel_toggle viewmodels_on 
51863:  viewmodel_fov 84
51863:  cl_interp 0
51863: +attack
51863: hud_medicautocallersthreshold  75  
51863:  alias weapon1  primary_up 
51863:  alias weapon2  secondary_down 
51863:  alias weapon3  melee_down 
51863:  alias lastweapon  primary_up 
51863:  alias nextweapon  melee_down 
51863:  alias previousweapon  primary_up 
51863:  alias switch_between_slot1_and_slot2  primary_up  
51866: slot2
51866:  alias viewmodel_toggle viewmodels_on 
51866:  viewmodel_fov 84
51866:  cl_interp 0
51866: +attack
51866: hud_medicautocallersthreshold  75  
51866:  alias weapon1  primary_up 
51866:  alias weapon2  secondary_down 
51866:  alias weapon3  melee_down 
51866:  alias lastweapon  primary_up 
51866:  alias nextweapon  melee_down 
51866:  alias previousweapon  primary_up 
51866:  alias switch_between_slot1_and_slot2  primary_up  
51867: slot2
51867:  alias viewmodel_toggle viewmodels_on 
51867:  viewmodel_fov 84
51867:  cl_interp 0
51867: +attack
51867: hud_medicautocallersthreshold  75  
51867:  alias weapon1  primary_up 
51867:  alias weapon2  secondary_down 
51867:  alias weapon3  melee_down 
51867:  alias lastweapon  primary_up 
51867:  alias nextweapon  melee_down 
51867:  alias previousweapon  primary_up 
51867:  alias switch_between_slot1_and_slot2  primary_up  
51867: slot2
51867:  alias viewmodel_toggle viewmodels_on 
51867:  viewmodel_fov 84
51867:  cl_interp 0
51867: +attack
51867: hud_medicautocallersthreshold  75  
51867:  alias weapon1  primary_up 
51867:  alias weapon2  secondary_down 
51867:  alias weapon3  melee_down 
51867:  alias lastweapon  primary_up 
51867:  alias nextweapon  melee_down 
51867:  alias previousweapon  primary_up 
51867:  alias switch_between_slot1_and_slot2  primary_up  
51868: slot2
51868:  alias viewmodel_toggle viewmodels_on 
51868:  viewmodel_fov 84
51868:  cl_interp 0
51868: +attack
51868: hud_medicautocallersthreshold  75  
51868:  alias weapon1  primary_up 
51868:  alias weapon2  secondary_down 
51868:  alias weapon3  melee_down 
51868:  alias lastweapon  primary_up 
51868:  alias nextweapon  melee_down 
51868:  alias previousweapon  primary_up 
51868:  alias switch_between_slot1_and_slot2  primary_up  
51908: -moveright
51908: +moveleft
51908: alias checkleft +moveleft 
51909: ATTACK FORWARD MOVELEFT
51911: -forward
51911: alias checkfwd none 
51912: ATTACK MOVELEFT
51917: -forward
51917: +back
51917: alias checkback +back 
51917: -moveleft
51917: alias checkleft none 
51918: ATTACK BACK
51926: -moveleft
51926: +moveright
51926: alias checkright +moveright 
51926: ATTACK BACK MOVERIGHT
51966: -attack 
51967: BACK MOVERIGHT
51968: -moveright
51968: +moveleft
51968: alias checkleft +moveleft 
51970: BACK MOVELEFT
51975: +attack 
51976: ATTACK BACK MOVELEFT
51978: -moveright
51978: +moveleft 
51978: alias checkright none 
51981: slot2
51981:  alias viewmodel_toggle viewmodels_on 
51981:  viewmodel_fov 84
51981:  cl_interp 0
51981: +attack
51981: hud_medicautocallersthreshold  75  
51981:  alias weapon1  primary_up 
51981:  alias weapon2  secondary_down 
51981:  alias weapon3  melee_down 
51981:  alias lastweapon  primary_up 
51981:  alias nextweapon  melee_down 
51981:  alias previousweapon  primary_up 
51981:  alias switch_between_slot1_and_slot2  primary_up  
51982: slot2
51982:  alias viewmodel_toggle viewmodels_on 
51982:  viewmodel_fov 84
51982:  cl_interp 0
51982: +attack
51982: hud_medicautocallersthreshold  75  
51982:  alias weapon1  primary_up 
51982:  alias weapon2  secondary_down 
51982:  alias weapon3  melee_down 
51982:  alias lastweapon  primary_up 
51982:  alias nextweapon  melee_down 
51982:  alias previousweapon  primary_up 
51982:  alias switch_between_slot1_and_slot2  primary_up  
51983: slot2
51983:  alias viewmodel_toggle viewmodels_on 
51983:  viewmodel_fov 84
51983:  cl_interp 0
51983: +attack
51983: hud_medicautocallersthreshold  75  
51983:  alias weapon1  primary_up 
51983:  alias weapon2  secondary_down 
51983:  alias weapon3  melee_down 
51983:  alias lastweapon  primary_up 
51983:  alias nextweapon  melee_down 
51983:  alias previousweapon  primary_up 
51983:  alias switch_between_slot1_and_slot2  primary_up  
51983: slot2
51983:  alias viewmodel_toggle viewmodels_on 
51983:  viewmodel_fov 84
51983:  cl_interp 0
51983: +attack
51983: hud_medicautocallersthreshold  75  
51983:  alias weapon1  primary_up 
51983:  alias weapon2  secondary_down 
51983:  alias weapon3  melee_down 
51983:  alias lastweapon  primary_up 
51983:  alias nextweapon  melee_down 
51983:  alias previousweapon  primary_up 
51983:  alias switch_between_slot1_and_slot2  primary_up  
51986: slot2
51986:  alias viewmodel_toggle viewmodels_on 
51986:  viewmodel_fov 84
51986:  cl_interp 0
51986: +attack
51986: hud_medicautocallersthreshold  75  
51986:  alias weapon1  primary_up 
51986:  alias weapon2  secondary_down 
51986:  alias weapon3  melee_down 
51986:  alias lastweapon  primary_up 
51986:  alias nextweapon  melee_down 
51986:  alias previousweapon  primary_up 
51986:  alias switch_between_slot1_and_slot2  primary_up  
51986: slot2
51986:  alias viewmodel_toggle viewmodels_on 
51986:  viewmodel_fov 84
51986:  cl_interp 0
51986: +attack
51986: hud_medicautocallersthreshold  75  
51986:  alias weapon1  primary_up 
51986:  alias weapon2  secondary_down 
51986:  alias weapon3  melee_down 
51986:  alias lastweapon  primary_up 
51986:  alias nextweapon  melee_down 
51986:  alias previousweapon  primary_up 
51986:  alias switch_between_slot1_and_slot2  primary_up  
51987: -back
51987: alias checkback none 
51988: ATTACK MOVELEFT
51990: slot2
51990:  alias viewmodel_toggle viewmodels_on 
51990:  viewmodel_fov 84
51990:  cl_interp 0
51990: +attack
51990: hud_medicautocallersthreshold  75  
51990:  alias weapon1  primary_up 
51990:  alias weapon2  secondary_down 
51990:  alias weapon3  melee_down 
51990:  alias lastweapon  primary_up 
51990:  alias nextweapon  melee_down 
51990:  alias previousweapon  primary_up 
51990:  alias switch_between_slot1_and_slot2  primary_up  
51996: -back
51996: +forward
51996: alias checkfwd +forward 
51997: ATTACK FORWARD MOVELEFT
52002: -moveleft
52002: alias checkleft none 
52003: ATTACK FORWARD
52017: slot2
52017:  alias viewmodel_toggle viewmodels_on 
52017:  viewmodel_fov 84
52017:  cl_interp 0
52017: +attack
52017: hud_medicautocallersthreshold  75  
52017:  alias weapon1  primary_up 
52017:  alias weapon2  secondary_down 
52017:  alias weapon3  melee_down 
52017:  alias lastweapon  primary_up 
52017:  alias nextweapon  melee_down 
52017:  alias previousweapon  primary_up 
52017:  alias switch_between_slot1_and_slot2  primary_up  
52018: slot2
52018:  alias viewmodel_toggle viewmodels_on 
52018:  viewmodel_fov 84
52018:  cl_interp 0
52018: +attack
52018: hud_medicautocallersthreshold  75  
52018:  alias weapon1  primary_up 
52018:  alias weapon2  secondary_down 
52018:  alias weapon3  melee_down 
52018:  alias lastweapon  primary_up 
52018:  alias nextweapon  melee_down 
52018:  alias previousweapon  primary_up 
52018:  alias switch_between_slot1_and_slot2  primary_up  
52021: slot2
52021:  alias viewmodel_toggle viewmodels_on 
52021:  viewmodel_fov 84
52021:  cl_interp 0
52021: +attack
52021: hud_medicautocallersthreshold  75  
52021:  alias weapon1  primary_up 
52021:  alias weapon2  secondary_down 
52021:  alias weapon3  melee_down 
52021:  alias lastweapon  primary_up 
52021:  alias nextweapon  melee_down 
52021:  alias previousweapon  primary_up 
52021:  alias switch_between_slot1_and_slot2  primary_up  
52022: slot2
52022:  alias viewmodel_toggle viewmodels_on 
52022:  viewmodel_fov 84
52022:  cl_interp 0
52022: +attack
52022: hud_medicautocallersthreshold  75  
52022:  alias weapon1  primary_up 
52022:  alias weapon2  secondary_down 
52022:  alias weapon3  melee_down 
52022:  alias lastweapon  primary_up 
52022:  alias nextweapon  melee_down 
52022:  alias previousweapon  primary_up 
52022:  alias switch_between_slot1_and_slot2  primary_up  
52023: slot2
52023:  alias viewmodel_toggle viewmodels_on 
52023:  viewmodel_fov 84
52023:  cl_interp 0
52023: +attack
52023: hud_medicautocallersthreshold  75  
52023:  alias weapon1  primary_up 
52023:  alias weapon2  secondary_down 
52023:  alias weapon3  melee_down 
52023:  alias lastweapon  primary_up 
52023:  alias nextweapon  melee_down 
52023:  alias previousweapon  primary_up 
52023:  alias switch_between_slot1_and_slot2  primary_up  
52038: -moveright
52038: +moveleft
52038: alias checkleft +moveleft 
52040: ATTACK FORWARD MOVELEFT
52044: -moveleft
52044: alias checkleft none 
52046: ATTACK FORWARD
52070: -attack 
52071: FORWARD
52078: +attack 
52079: ATTACK FORWARD
52081: -moveright
52081: +moveleft
52081: alias checkleft +moveleft 
52082: ATTACK FORWARD MOVELEFT
52095: -moveleft
52095: alias checkleft none 
52096: ATTACK FORWARD
52103: -moveright
52103: +moveleft
52103: alias checkleft +moveleft 
52105: ATTACK FORWARD MOVELEFT
52134: -attack 
52135: FORWARD MOVELEFT
52142: +attack 
52143: ATTACK FORWARD MOVELEFT
52206: slot1
52206:  alias viewmodel_toggle viewmodels_off 
52206:  viewmodel_fov 84
52206:  cl_interp 0
52206: -attack
52206: hud_medicautocallersthreshold  150  
52206:  alias weapon1  primary_up 
52206:  alias weapon2  secondary_down 
52206:  alias weapon3  melee_up 
52206:  alias lastweapon  secondary_down 
52206:  alias nextweapon  secondary_down 
52206:  alias previousweapon  melee_up 
52206:  alias switch_between_slot1_and_slot2  secondary_down  
52206: FORWARD MOVELEFT
52206: slot1
52206:  alias viewmodel_toggle viewmodels_off 
52206:  viewmodel_fov 84
52206:  cl_interp 0
52206: -attack
52206: hud_medicautocallersthreshold  150  
52206:  alias weapon1  primary_up 
52206:  alias weapon2  secondary_down 
52206:  alias weapon3  melee_up 
52206:  alias lastweapon  secondary_down 
52206:  alias nextweapon  secondary_down 
52206:  alias previousweapon  melee_up 
52206:  alias switch_between_slot1_and_slot2  secondary_down  
52208: slot1
52208:  alias viewmodel_toggle viewmodels_off 
52208:  viewmodel_fov 84
52208:  cl_interp 0
52208: -attack
52208: hud_medicautocallersthreshold  150  
52208:  alias weapon1  primary_up 
52208:  alias weapon2  secondary_down 
52208:  alias weapon3  melee_up 
52208:  alias lastweapon  secondary_down 
52208:  alias nextweapon  secondary_down 
52208:  alias previousweapon  melee_up 
52208:  alias switch_between_slot1_and_slot2  secondary_down  
52208: slot1
52208:  alias viewmodel_toggle viewmodels_off 
52208:  viewmodel_fov 84
52208:  cl_interp 0
52208: -attack
52208: hud_medicautocallersthreshold  150  
52208:  alias weapon1  primary_up 
52208:  alias weapon2  secondary_down 
52208:  alias weapon3  melee_up 
52208:  alias lastweapon  secondary_down 
52208:  alias nextweapon  secondary_down 
52208:  alias previousweapon  melee_up 
52208:  alias switch_between_slot1_and_slot2  secondary_down  
52209: slot1
52209:  alias viewmodel_toggle viewmodels_off 
52209:  viewmodel_fov 84
52209:  cl_interp 0
52209: -attack
52209: hud_medicautocallersthreshold  150  
52209:  alias weapon1  primary_up 
52209:  alias weapon2  secondary_down 
52209:  alias weapon3  melee_up 
52209:  alias lastweapon  secondary_down 
52209:  alias nextweapon  secondary_down 
52209:  alias previousweapon  melee_up 
52209:  alias switch_between_slot1_and_slot2  secondary_down  
52209: slot1
52209:  alias viewmodel_toggle viewmodels_off 
52209:  viewmodel_fov 84
52209:  cl_interp 0
52209: -attack
52209: hud_medicautocallersthreshold  150  
52209:  alias weapon1  primary_up 
52209:  alias weapon2  secondary_down 
52209:  alias weapon3  melee_up 
52209:  alias lastweapon  secondary_down 
52209:  alias nextweapon  secondary_down 
52209:  alias previousweapon  melee_up 
52209:  alias switch_between_slot1_and_slot2  secondary_down  
52210: slot1
52210:  alias viewmodel_toggle viewmodels_off 
52210:  viewmodel_fov 84
52210:  cl_interp 0
52210: -attack
52210: hud_medicautocallersthreshold  150  
52210:  alias weapon1  primary_up 
52210:  alias weapon2  secondary_down 
52210:  alias weapon3  melee_up 
52210:  alias lastweapon  secondary_down 
52210:  alias nextweapon  secondary_down 
52210:  alias previousweapon  melee_up 
52210:  alias switch_between_slot1_and_slot2  secondary_down  
52210: slot1
52210:  alias viewmodel_toggle viewmodels_off 
52210:  viewmodel_fov 84
52210:  cl_interp 0
52210: -attack
52210: hud_medicautocallersthreshold  150  
52210:  alias weapon1  primary_up 
52210:  alias weapon2  secondary_down 
52210:  alias weapon3  melee_up 
52210:  alias lastweapon  secondary_down 
52210:  alias nextweapon  secondary_down 
52210:  alias previousweapon  melee_up 
52210:  alias switch_between_slot1_and_slot2  secondary_down  
52210: +jump 65
52212: JUMP FORWARD MOVELEFT
52215: slot1
52215:  alias viewmodel_toggle viewmodels_off 
52215:  viewmodel_fov 84
52215:  cl_interp 0
52215: -attack
52215: hud_medicautocallersthreshold  150  
52215:  alias weapon1  primary_up 
52215:  alias weapon2  secondary_down 
52215:  alias weapon3  melee_up 
52215:  alias lastweapon  secondary_down 
52215:  alias nextweapon  secondary_down 
52215:  alias previousweapon  melee_up 
52215:  alias switch_between_slot1_and_slot2  secondary_down  
52218: -jump 65
52219: FORWARD MOVELEFT
52224: -moveleft
52224: alias checkleft none 
52225: FORWARD
52239: -moveleft
52239: +moveright
52239: alias checkright +moveright 
52240: FORWARD MOVERIGHT
52242: -forward
52242: alias checkfwd none 
52243: MOVERIGHT
52249: +attack 107
52251: ATTACK MOVERIGHT
52260: -attack 107
52262: MOVERIGHT
52265: slot2
52265:  alias viewmodel_toggle viewmodels_on 
52265:  viewmodel_fov 84
52265:  cl_interp 0
52265: +attack
52265: hud_medicautocallersthreshold  75  
52265:  alias weapon1  primary_up 
52265:  alias weapon2  secondary_down 
52265:  alias weapon3  melee_down 
52265:  alias lastweapon  primary_up 
52265:  alias nextweapon  melee_down 
52265:  alias previousweapon  primary_up 
52265:  alias switch_between_slot1_and_slot2  primary_up  
52265: slot2
52265:  alias viewmodel_toggle viewmodels_on 
52265:  viewmodel_fov 84
52265:  cl_interp 0
52265: +attack
52265: hud_medicautocallersthreshold  75  
52265:  alias weapon1  primary_up 
52265:  alias weapon2  secondary_down 
52265:  alias weapon3  melee_down 
52265:  alias lastweapon  primary_up 
52265:  alias nextweapon  melee_down 
52265:  alias previousweapon  primary_up 
52265:  alias switch_between_slot1_and_slot2  primary_up  
52265: -back
52265: +forward
52265: alias checkfwd +forward 
52265: slot2
52265:  alias viewmodel_toggle viewmodels_on 
52265:  viewmodel_fov 84
52265:  cl_interp 0
52265: +attack
52265: hud_medicautocallersthreshold  75  
52265:  alias weapon1  primary_up 
52265:  alias weapon2  secondary_down 
52265:  alias weapon3  melee_down 
52265:  alias lastweapon  primary_up 
52265:  alias nextweapon  melee_down 
52265:  alias previousweapon  primary_up 
52265:  alias switch_between_slot1_and_slot2  primary_up  
52265: slot2
52265:  alias viewmodel_toggle viewmodels_on 
52265:  viewmodel_fov 84
52265:  cl_interp 0
52265: +attack
52265: hud_medicautocallersthreshold  75  
52265:  alias weapon1  primary_up 
52265:  alias weapon2  secondary_down 
52265:  alias weapon3  melee_down 
52265:  alias lastweapon  primary_up 
52265:  alias nextweapon  melee_down 
52265:  alias previousweapon  primary_up 
52265:  alias switch_between_slot1_and_slot2  primary_up  
52267: ATTACK FORWARD MOVERIGHT
52267: slot2
52267:  alias viewmodel_toggle viewmodels_on 
52267:  viewmodel_fov 84
52267:  cl_interp 0
52267: +attack
52267: hud_medicautocallersthreshold  75  
52267:  alias weapon1  primary_up 
52267:  alias weapon2  secondary_down 
52267:  alias weapon3  melee_down 
52267:  alias lastweapon  primary_up 
52267:  alias nextweapon  melee_down 
52267:  alias previousweapon  primary_up 
52267:  alias switch_between_slot1_and_slot2  primary_up  
52267: slot2
52267:  alias viewmodel_toggle viewmodels_on 
52267:  viewmodel_fov 84
52267:  cl_interp 0
52267: +attack
52267: hud_medicautocallersthreshold  75  
52267:  alias weapon1  primary_up 
52267:  alias weapon2  secondary_down 
52267:  alias weapon3  melee_down 
52267:  alias lastweapon  primary_up 
52267:  alias nextweapon  melee_down 
52267:  alias previousweapon  primary_up 
52267:  alias switch_between_slot1_and_slot2  primary_up  
52267: slot2
52267:  alias viewmodel_toggle viewmodels_on 
52267:  viewmodel_fov 84
52267:  cl_interp 0
52267: +attack
52267: hud_medicautocallersthreshold  75  
52267:  alias weapon1  primary_up 
52267:  alias weapon2  secondary_down 
52267:  alias weapon3  melee_down 
52267:  alias lastweapon  primary_up 
52267:  alias nextweapon  melee_down 
52267:  alias previousweapon  primary_up 
52267:  alias switch_between_slot1_and_slot2  primary_up  
52267: slot2
52267:  alias viewmodel_toggle viewmodels_on 
52267:  viewmodel_fov 84
52267:  cl_interp 0
52267: +attack
52267: hud_medicautocallersthreshold  75  
52267:  alias weapon1  primary_up 
52267:  alias weapon2  secondary_down 
52267:  alias weapon3  melee_down 
52267:  alias lastweapon  primary_up 
52267:  alias nextweapon  melee_down 
52267:  alias previousweapon  primary_up 
52267:  alias switch_between_slot1_and_slot2  primary_up  
52268: slot2
52268:  alias viewmodel_toggle viewmodels_on 
52268:  viewmodel_fov 84
52268:  cl_interp 0
52268: +attack
52268: hud_medicautocallersthreshold  75  
52268:  alias weapon1  primary_up 
52268:  alias weapon2  secondary_down 
52268:  alias weapon3  melee_down 
52268:  alias lastweapon  primary_up 
52268:  alias nextweapon  melee_down 
52268:  alias previousweapon  primary_up 
52268:  alias switch_between_slot1_and_slot2  primary_up  
52268: slot2
52268:  alias viewmodel_toggle viewmodels_on 
52268:  viewmodel_fov 84
52268:  cl_interp 0
52268: +attack
52268: hud_medicautocallersthreshold  75  
52268:  alias weapon1  primary_up 
52268:  alias weapon2  secondary_down 
52268:  alias weapon3  melee_down 
52268:  alias lastweapon  primary_up 
52268:  alias nextweapon  melee_down 
52268:  alias previousweapon  primary_up 
52268:  alias switch_between_slot1_and_slot2  primary_up  
52268: slot2
52268:  alias viewmodel_toggle viewmodels_on 
52268:  viewmodel_fov 84
52268:  cl_interp 0
52268: +attack
52268: hud_medicautocallersthreshold  75  
52268:  alias weapon1  primary_up 
52268:  alias weapon2  secondary_down 
52268:  alias weapon3  melee_down 
52268:  alias lastweapon  primary_up 
52268:  alias nextweapon  melee_down 
52268:  alias previousweapon  primary_up 
52268:  alias switch_between_slot1_and_slot2  primary_up  
52269: slot2
52269:  alias viewmodel_toggle viewmodels_on 
52269:  viewmodel_fov 84
52269:  cl_interp 0
52269: +attack
52269: hud_medicautocallersthreshold  75  
52269:  alias weapon1  primary_up 
52269:  alias weapon2  secondary_down 
52269:  alias weapon3  melee_down 
52269:  alias lastweapon  primary_up 
52269:  alias nextweapon  melee_down 
52269:  alias previousweapon  primary_up 
52269:  alias switch_between_slot1_and_slot2  primary_up  
52269: slot2
52269:  alias viewmodel_toggle viewmodels_on 
52269:  viewmodel_fov 84
52269:  cl_interp 0
52269: +attack
52269: hud_medicautocallersthreshold  75  
52269:  alias weapon1  primary_up 
52269:  alias weapon2  secondary_down 
52269:  alias weapon3  melee_down 
52269:  alias lastweapon  primary_up 
52269:  alias nextweapon  melee_down 
52269:  alias previousweapon  primary_up 
52269:  alias switch_between_slot1_and_slot2  primary_up  
52269: slot2
52269:  alias viewmodel_toggle viewmodels_on 
52269:  viewmodel_fov 84
52269:  cl_interp 0
52269: +attack
52269: hud_medicautocallersthreshold  75  
52269:  alias weapon1  primary_up 
52269:  alias weapon2  secondary_down 
52269:  alias weapon3  melee_down 
52269:  alias lastweapon  primary_up 
52269:  alias nextweapon  melee_down 
52269:  alias previousweapon  primary_up 
52269:  alias switch_between_slot1_and_slot2  primary_up  
52270: slot2
52270:  alias viewmodel_toggle viewmodels_on 
52270:  viewmodel_fov 84
52270:  cl_interp 0
52270: +attack
52270: hud_medicautocallersthreshold  75  
52270:  alias weapon1  primary_up 
52270:  alias weapon2  secondary_down 
52270:  alias weapon3  melee_down 
52270:  alias lastweapon  primary_up 
52270:  alias nextweapon  melee_down 
52270:  alias previousweapon  primary_up 
52270:  alias switch_between_slot1_and_slot2  primary_up  
52270: slot2
52270:  alias viewmodel_toggle viewmodels_on 
52270:  viewmodel_fov 84
52270:  cl_interp 0
52270: +attack
52270: hud_medicautocallersthreshold  75  
52270:  alias weapon1  primary_up 
52270:  alias weapon2  secondary_down 
52270:  alias weapon3  melee_down 
52270:  alias lastweapon  primary_up 
52270:  alias nextweapon  melee_down 
52270:  alias previousweapon  primary_up 
52270:  alias switch_between_slot1_and_slot2  primary_up  
52271: slot2
52271:  alias viewmodel_toggle viewmodels_on 
52271:  viewmodel_fov 84
52271:  cl_interp 0
52271: +attack
52271: hud_medicautocallersthreshold  75  
52271:  alias weapon1  primary_up 
52271:  alias weapon2  secondary_down 
52271:  alias weapon3  melee_down 
52271:  alias lastweapon  primary_up 
52271:  alias nextweapon  melee_down 
52271:  alias previousweapon  primary_up 
52271:  alias switch_between_slot1_and_slot2  primary_up  
52271: slot2
52271:  alias viewmodel_toggle viewmodels_on 
52271:  viewmodel_fov 84
52271:  cl_interp 0
52271: +attack
52271: hud_medicautocallersthreshold  75  
52271:  alias weapon1  primary_up 
52271:  alias weapon2  secondary_down 
52271:  alias weapon3  melee_down 
52271:  alias lastweapon  primary_up 
52271:  alias nextweapon  melee_down 
52271:  alias previousweapon  primary_up 
52271:  alias switch_between_slot1_and_slot2  primary_up  
52272: slot2
52272:  alias viewmodel_toggle viewmodels_on 
52272:  viewmodel_fov 84
52272:  cl_interp 0
52272: +attack
52272: hud_medicautocallersthreshold  75  
52272:  alias weapon1  primary_up 
52272:  alias weapon2  secondary_down 
52272:  alias weapon3  melee_down 
52272:  alias lastweapon  primary_up 
52272:  alias nextweapon  melee_down 
52272:  alias previousweapon  primary_up 
52272:  alias switch_between_slot1_and_slot2  primary_up  
52272: slot2
52272:  alias viewmodel_toggle viewmodels_on 
52272:  viewmodel_fov 84
52272:  cl_interp 0
52272: +attack
52272: hud_medicautocallersthreshold  75  
52272:  alias weapon1  primary_up 
52272:  alias weapon2  secondary_down 
52272:  alias weapon3  melee_down 
52272:  alias lastweapon  primary_up 
52272:  alias nextweapon  melee_down 
52272:  alias previousweapon  primary_up 
52272:  alias switch_between_slot1_and_slot2  primary_up  
52273: slot2
52273:  alias viewmodel_toggle viewmodels_on 
52273:  viewmodel_fov 84
52273:  cl_interp 0
52273: +attack
52273: hud_medicautocallersthreshold  75  
52273:  alias weapon1  primary_up 
52273:  alias weapon2  secondary_down 
52273:  alias weapon3  melee_down 
52273:  alias lastweapon  primary_up 
52273:  alias nextweapon  melee_down 
52273:  alias previousweapon  primary_up 
52273:  alias switch_between_slot1_and_slot2  primary_up  
52273: slot2
52273:  alias viewmodel_toggle viewmodels_on 
52273:  viewmodel_fov 84
52273:  cl_interp 0
52273: +attack
52273: hud_medicautocallersthreshold  75  
52273:  alias weapon1  primary_up 
52273:  alias weapon2  secondary_down 
52273:  alias weapon3  melee_down 
52273:  alias lastweapon  primary_up 
52273:  alias nextweapon  melee_down 
52273:  alias previousweapon  primary_up 
52273:  alias switch_between_slot1_and_slot2  primary_up  
52274: slot2
52274:  alias viewmodel_toggle viewmodels_on 
52274:  viewmodel_fov 84
52274:  cl_interp 0
52274: +attack
52274: hud_medicautocallersthreshold  75  
52274:  alias weapon1  primary_up 
52274:  alias weapon2  secondary_down 
52274:  alias weapon3  melee_down 
52274:  alias lastweapon  primary_up 
52274:  alias nextweapon  melee_down 
52274:  alias previousweapon  primary_up 
52274:  alias switch_between_slot1_and_slot2  primary_up  
52277: slot2
52277:  alias viewmodel_toggle viewmodels_on 
52277:  viewmodel_fov 84
52277:  cl_interp 0
52277: +attack
52277: hud_medicautocallersthreshold  75  
52277:  alias weapon1  primary_up 
52277:  alias weapon2  secondary_down 
52277:  alias weapon3  melee_down 
52277:  alias lastweapon  primary_up 
52277:  alias nextweapon  melee_down 
52277:  alias previousweapon  primary_up 
52277:  alias switch_between_slot1_and_slot2  primary_up  
52290: -moveright
52290: alias checkright none 
52291: ATTACK FORWARD
52310: -moveright
52310: +moveleft
52310: alias checkleft +moveleft 
52312: ATTACK FORWARD MOVELEFT
52319: slot2
52319:  alias viewmodel_toggle viewmodels_on 
52319:  viewmodel_fov 84
52319:  cl_interp 0
52319: +attack
52319: hud_medicautocallersthreshold  75  
52319:  alias weapon1  primary_up 
52319:  alias weapon2  secondary_down 
52319:  alias weapon3  melee_down 
52319:  alias lastweapon  primary_up 
52319:  alias nextweapon  melee_down 
52319:  alias previousweapon  primary_up 
52319:  alias switch_between_slot1_and_slot2  primary_up  
52320: -forward
52320: alias checkfwd none 
52320: slot2
52320:  alias viewmodel_toggle viewmodels_on 
52320:  viewmodel_fov 84
52320:  cl_interp 0
52320: +attack
52320: hud_medicautocallersthreshold  75  
52320:  alias weapon1  primary_up 
52320:  alias weapon2  secondary_down 
52320:  alias weapon3  melee_down 
52320:  alias lastweapon  primary_up 
52320:  alias nextweapon  melee_down 
52320:  alias previousweapon  primary_up 
52320:  alias switch_between_slot1_and_slot2  primary_up  
52322: ATTACK MOVELEFT
52322: slot2
52322:  alias viewmodel_toggle viewmodels_on 
52322:  viewmodel_fov 84
52322:  cl_interp 0
52322: +attack
52322: hud_medicautocallersthreshold  75  
52322:  alias weapon1  primary_up 
52322:  alias weapon2  secondary_down 
52322:  alias weapon3  melee_down 
52322:  alias lastweapon  primary_up 
52322:  alias nextweapon  melee_down 
52322:  alias previousweapon  primary_up 
52322:  alias switch_between_slot1_and_slot2  primary_up  
52322: slot2
52322:  alias viewmodel_toggle viewmodels_on 
52322:  viewmodel_fov 84
52322:  cl_interp 0
52322: +attack
52322: hud_medicautocallersthreshold  75  
52322:  alias weapon1  primary_up 
52322:  alias weapon2  secondary_down 
52322:  alias weapon3  melee_down 
52322:  alias lastweapon  primary_up 
52322:  alias nextweapon  melee_down 
52322:  alias previousweapon  primary_up 
52322:  alias switch_between_slot1_and_slot2  primary_up  
52322: slot2
52322:  alias viewmodel_toggle viewmodels_on 
52322:  viewmodel_fov 84
52322:  cl_interp 0
52322: +attack
52322: hud_medicautocallersthreshold  75  
52322:  alias weapon1  primary_up 
52322:  alias weapon2  secondary_down 
52322:  alias weapon3  melee_down 
52322:  alias lastweapon  primary_up 
52322:  alias nextweapon  melee_down 
52322:  alias previousweapon  primary_up 
52322:  alias switch_between_slot1_and_slot2  primary_up  
52324: slot2
52324:  alias viewmodel_toggle viewmodels_on 
52324:  viewmodel_fov 84
52324:  cl_interp 0
52324: +attack
52324: hud_medicautocallersthreshold  75  
52324:  alias weapon1  primary_up 
52324:  alias weapon2  secondary_down 
52324:  alias weapon3  melee_down 
52324:  alias lastweapon  primary_up 
52324:  alias nextweapon  melee_down 
52324:  alias previousweapon  primary_up 
52324:  alias switch_between_slot1_and_slot2  primary_up  
52324: slot2
52324:  alias viewmodel_toggle viewmodels_on 
52324:  viewmodel_fov 84
52324:  cl_interp 0
52324: +attack
52324: hud_medicautocallersthreshold  75  
52324:  alias weapon1  primary_up 
52324:  alias weapon2  secondary_down 
52324:  alias weapon3  melee_down 
52324:  alias lastweapon  primary_up 
52324:  alias nextweapon  melee_down 
52324:  alias previousweapon  primary_up 
52324:  alias switch_between_slot1_and_slot2  primary_up  
52328: -forward
52328: +back
52328: alias checkback +back 
52328: ATTACK BACK MOVELEFT
52346: -moveleft
52346: +moveright
52346: alias checkright +moveright 
52348: ATTACK BACK MOVERIGHT
52348: -moveleft
52348: +moveright 
52348: alias checkleft none 
52348: -back
52348: alias checkback none 
52349: ATTACK MOVERIGHT
52358: -back
52358: +forward
52358: alias checkfwd +forward 
52360: ATTACK FORWARD MOVERIGHT
52364: -moveright
52364: +moveleft
52364: alias checkleft +moveleft 
52366: ATTACK FORWARD MOVELEFT
52366: -moveright
52366: +moveleft 
52366: alias checkright none 
52372: slot2
52372:  alias viewmodel_toggle viewmodels_on 
52372:  viewmodel_fov 84
52372:  cl_interp 0
52372: +attack
52372: hud_medicautocallersthreshold  75  
52372:  alias weapon1  primary_up 
52372:  alias weapon2  secondary_down 
52372:  alias weapon3  melee_down 
52372:  alias lastweapon  primary_up 
52372:  alias nextweapon  melee_down 
52372:  alias previousweapon  primary_up 
52372:  alias switch_between_slot1_and_slot2  primary_up  
52372: slot2
52372:  alias viewmodel_toggle viewmodels_on 
52372:  viewmodel_fov 84
52372:  cl_interp 0
52372: +attack
52372: hud_medicautocallersthreshold  75  
52372:  alias weapon1  primary_up 
52372:  alias weapon2  secondary_down 
52372:  alias weapon3  melee_down 
52372:  alias lastweapon  primary_up 
52372:  alias nextweapon  melee_down 
52372:  alias previousweapon  primary_up 
52372:  alias switch_between_slot1_and_slot2  primary_up  
52374: slot2
52374:  alias viewmodel_toggle viewmodels_on 
52374:  viewmodel_fov 84
52374:  cl_interp 0
52374: +attack
52374: hud_medicautocallersthreshold  75  
52374:  alias weapon1  primary_up 
52374:  alias weapon2  secondary_down 
52374:  alias weapon3  melee_down 
52374:  alias lastweapon  primary_up 
52374:  alias nextweapon  melee_down 
52374:  alias previousweapon  primary_up 
52374:  alias switch_between_slot1_and_slot2  primary_up  
52376: slot2
52376:  alias viewmodel_toggle viewmodels_on 
52376:  viewmodel_fov 84
52376:  cl_interp 0
52376: +attack
52376: hud_medicautocallersthreshold  75  
52376:  alias weapon1  primary_up 
52376:  alias weapon2  secondary_down 
52376:  alias weapon3  melee_down 
52376:  alias lastweapon  primary_up 
52376:  alias nextweapon  melee_down 
52376:  alias previousweapon  primary_up 
52376:  alias switch_between_slot1_and_slot2  primary_up  
52376: slot2
52376:  alias viewmodel_toggle viewmodels_on 
52376:  viewmodel_fov 84
52376:  cl_interp 0
52376: +attack
52376: hud_medicautocallersthreshold  75  
52376:  alias weapon1  primary_up 
52376:  alias weapon2  secondary_down 
52376:  alias weapon3  melee_down 
52376:  alias lastweapon  primary_up 
52376:  alias nextweapon  melee_down 
52376:  alias previousweapon  primary_up 
52376:  alias switch_between_slot1_and_slot2  primary_up  
52377: slot2
52377:  alias viewmodel_toggle viewmodels_on 
52377:  viewmodel_fov 84
52377:  cl_interp 0
52377: +attack
52377: hud_medicautocallersthreshold  75  
52377:  alias weapon1  primary_up 
52377:  alias weapon2  secondary_down 
52377:  alias weapon3  melee_down 
52377:  alias lastweapon  primary_up 
52377:  alias nextweapon  melee_down 
52377:  alias previousweapon  primary_up 
52377:  alias switch_between_slot1_and_slot2  primary_up  
52377: slot2
52377:  alias viewmodel_toggle viewmodels_on 
52377:  viewmodel_fov 84
52377:  cl_interp 0
52377: +attack
52377: hud_medicautocallersthreshold  75  
52377:  alias weapon1  primary_up 
52377:  alias weapon2  secondary_down 
52377:  alias weapon3  melee_down 
52377:  alias lastweapon  primary_up 
52377:  alias nextweapon  melee_down 
52377:  alias previousweapon  primary_up 
52377:  alias switch_between_slot1_and_slot2  primary_up  
52392: -moveleft
52392: +moveright
52392: alias checkright +moveright 
52393: ATTACK FORWARD MOVERIGHT
52393: -moveleft
52393: +moveright 
52393: alias checkleft none 
52396: -forward
52396: alias checkfwd none 
52398: ATTACK MOVERIGHT
52403: -forward
52403: +back
52403: alias checkback +back 
52405: ATTACK BACK MOVERIGHT
52409: slot2
52409:  alias viewmodel_toggle viewmodels_on 
52409:  viewmodel_fov 84
52409:  cl_interp 0
52409: +attack
52409: hud_medicautocallersthreshold  75  
52409:  alias weapon1  primary_up 
52409:  alias weapon2  secondary_down 
52409:  alias weapon3  melee_down 
52409:  alias lastweapon  primary_up 
52409:  alias nextweapon  melee_down 
52409:  alias previousweapon  primary_up 
52409:  alias switch_between_slot1_and_slot2  primary_up  
52409: -moveright
52409: +moveleft
52409: alias checkleft +moveleft 
52411: ATTACK BACK MOVELEFT
52411: slot2
52411:  alias viewmodel_toggle viewmodels_on 
52411:  viewmodel_fov 84
52411:  cl_interp 0
52411: +attack
52411: hud_medicautocallersthreshold  75  
52411:  alias weapon1  primary_up 
52411:  alias weapon2  secondary_down 
52411:  alias weapon3  melee_down 
52411:  alias lastweapon  primary_up 
52411:  alias nextweapon  melee_down 
52411:  alias previousweapon  primary_up 
52411:  alias switch_between_slot1_and_slot2  primary_up  
52412: slot2
52412:  alias viewmodel_toggle viewmodels_on 
52412:  viewmodel_fov 84
52412:  cl_interp 0
52412: +attack
52412: hud_medicautocallersthreshold  75  
52412:  alias weapon1  primary_up 
52412:  alias weapon2  secondary_down 
52412:  alias weapon3  melee_down 
52412:  alias lastweapon  primary_up 
52412:  alias nextweapon  melee_down 
52412:  alias previousweapon  primary_up 
52412:  alias switch_between_slot1_and_slot2  primary_up  
52414: slot2
52414:  alias viewmodel_toggle viewmodels_on 
52414:  viewmodel_fov 84
52414:  cl_interp 0
52414: +attack
52414: hud_medicautocallersthreshold  75  
52414:  alias weapon1  primary_up 
52414:  alias weapon2  secondary_down 
52414:  alias weapon3  melee_down 
52414:  alias lastweapon  primary_up 
52414:  alias nextweapon  melee_down 
52414:  alias previousweapon  primary_up 
52414:  alias switch_between_slot1_and_slot2  primary_up  
52414: slot2
52414:  alias viewmodel_toggle viewmodels_on 
52414:  viewmodel_fov 84
52414:  cl_interp 0
52414: +attack
52414: hud_medicautocallersthreshold  75  
52414:  alias weapon1  primary_up 
52414:  alias weapon2  secondary_down 
52414:  alias weapon3  melee_down 
52414:  alias lastweapon  primary_up 
52414:  alias nextweapon  melee_down 
52414:  alias previousweapon  primary_up 
52414:  alias switch_between_slot1_and_slot2  primary_up  
52416: slot2
52416:  alias viewmodel_toggle viewmodels_on 
52416:  viewmodel_fov 84
52416:  cl_interp 0
52416: +attack
52416: hud_medicautocallersthreshold  75  
52416:  alias weapon1  primary_up 
52416:  alias weapon2  secondary_down 
52416:  alias weapon3  melee_down 
52416:  alias lastweapon  primary_up 
52416:  alias nextweapon  melee_down 
52416:  alias previousweapon  primary_up 
52416:  alias switch_between_slot1_and_slot2  primary_up  
52416: slot2
52416:  alias viewmodel_toggle viewmodels_on 
52416:  viewmodel_fov 84
52416:  cl_interp 0
52416: +attack
52416: hud_medicautocallersthreshold  75  
52416:  alias weapon1  primary_up 
52416:  alias weapon2  secondary_down 
52416:  alias weapon3  melee_down 
52416:  alias lastweapon  primary_up 
52416:  alias nextweapon  melee_down 
52416:  alias previousweapon  primary_up 
52416:  alias switch_between_slot1_and_slot2  primary_up  
52417: -moveright
52417: +moveleft 
52417: alias checkright none 
52417: slot2
52417:  alias viewmodel_toggle viewmodels_on 
52417:  viewmodel_fov 84
52417:  cl_interp 0
52417: +attack
52417: hud_medicautocallersthreshold  75  
52417:  alias weapon1  primary_up 
52417:  alias weapon2  secondary_down 
52417:  alias weapon3  melee_down 
52417:  alias lastweapon  primary_up 
52417:  alias nextweapon  melee_down 
52417:  alias previousweapon  primary_up 
52417:  alias switch_between_slot1_and_slot2  primary_up  
52418: -back
52418: alias checkback none 
52419: ATTACK MOVELEFT
52429: -back
52429: +forward
52429: alias checkfwd +forward 
52429: ATTACK FORWARD MOVELEFT
52447: -moveleft
52447: +moveright
52447: alias checkright +moveright 
52447: ATTACK FORWARD MOVERIGHT
52449: -moveleft
52449: +moveright 
52449: alias checkleft none 
52452: slot2
52452:  alias viewmodel_toggle viewmodels_on 
52452:  viewmodel_fov 84
52452:  cl_interp 0
52452: +attack
52452: hud_medicautocallersthreshold  75  
52452:  alias weapon1  primary_up 
52452:  alias weapon2  secondary_down 
52452:  alias weapon3  melee_down 
52452:  alias lastweapon  primary_up 
52452:  alias nextweapon  melee_down 
52452:  alias previousweapon  primary_up 
52452:  alias switch_between_slot1_and_slot2  primary_up  
52457: -forward
52457: alias checkfwd none 
52458: ATTACK MOVERIGHT
52464: slot2
52464:  alias viewmodel_toggle viewmodels_on 
52464:  viewmodel_fov 84
52464:  cl_interp 0
52464: +attack
52464: hud_medicautocallersthreshold  75  
52464:  alias weapon1  primary_up 
52464:  alias weapon2  secondary_down 
52464:  alias weapon3  melee_down 
52464:  alias lastweapon  primary_up 
52464:  alias nextweapon  melee_down 
52464:  alias previousweapon  primary_up 
52464:  alias switch_between_slot1_and_slot2  primary_up  
52464: -forward
52464: +back
52464: alias checkback +back 
52466: ATTACK BACK MOVERIGHT
52466: slot2
52466:  alias viewmodel_toggle viewmodels_on 
52466:  viewmodel_fov 84
52466:  cl_interp 0
52466: +attack
52466: hud_medicautocallersthreshold  75  
52466:  alias weapon1  primary_up 
52466:  alias weapon2  secondary_down 
52466:  alias weapon3  melee_down 
52466:  alias lastweapon  primary_up 
52466:  alias nextweapon  melee_down 
52466:  alias previousweapon  primary_up 
52466:  alias switch_between_slot1_and_slot2  primary_up  
52467: slot2
52467:  alias viewmodel_toggle viewmodels_on 
52467:  viewmodel_fov 84
52467:  cl_interp 0
52467: +attack
52467: hud_medicautocallersthreshold  75  
52467:  alias weapon1  primary_up 
52467:  alias weapon2  secondary_down 
52467:  alias weapon3  melee_down 
52467:  alias lastweapon  primary_up 
52467:  alias nextweapon  melee_down 
52467:  alias previousweapon  primary_up 
52467:  alias switch_between_slot1_and_slot2  primary_up  
52469: slot2
52469:  alias viewmodel_toggle viewmodels_on 
52469:  viewmodel_fov 84
52469:  cl_interp 0
52469: +attack
52469: hud_medicautocallersthreshold  75  
52469:  alias weapon1  primary_up 
52469:  alias weapon2  secondary_down 
52469:  alias weapon3  melee_down 
52469:  alias lastweapon  primary_up 
52469:  alias nextweapon  melee_down 
52469:  alias previousweapon  primary_up 
52469:  alias switch_between_slot1_and_slot2  primary_up  
52471: -moveright
52471: +moveleft
52471: alias checkleft +moveleft 
52472: ATTACK BACK MOVELEFT
52487: -moveleft
52487: +moveright 
52487: alias checkleft none 
52487: ATTACK BACK MOVERIGHT
52488: -back
52488: alias checkback none 
52489: ATTACK MOVERIGHT
52505: slot2
52505:  alias viewmodel_toggle viewmodels_on 
52505:  viewmodel_fov 84
52505:  cl_interp 0
52505: +attack
52505: hud_medicautocallersthreshold  75  
52505:  alias weapon1  primary_up 
52505:  alias weapon2  secondary_down 
52505:  alias weapon3  melee_down 
52505:  alias lastweapon  primary_up 
52505:  alias nextweapon  melee_down 
52505:  alias previousweapon  primary_up 
52505:  alias switch_between_slot1_and_slot2  primary_up  
52508: slot2
52508:  alias viewmodel_toggle viewmodels_on 
52508:  viewmodel_fov 84
52508:  cl_interp 0
52508: +attack
52508: hud_medicautocallersthreshold  75  
52508:  alias weapon1  primary_up 
52508:  alias weapon2  secondary_down 
52508:  alias weapon3  melee_down 
52508:  alias lastweapon  primary_up 
52508:  alias nextweapon  melee_down 
52508:  alias previousweapon  primary_up 
52508:  alias switch_between_slot1_and_slot2  primary_up  
52511: slot2
52511:  alias viewmodel_toggle viewmodels_on 
52511:  viewmodel_fov 84
52511:  cl_interp 0
52511: +attack
52511: hud_medicautocallersthreshold  75  
52511:  alias weapon1  primary_up 
52511:  alias weapon2  secondary_down 
52511:  alias weapon3  melee_down 
52511:  alias lastweapon  primary_up 
52511:  alias nextweapon  melee_down 
52511:  alias previousweapon  primary_up 
52511:  alias switch_between_slot1_and_slot2  primary_up  
52511: -back
52511: +forward
52511: alias checkfwd +forward 
52511: -moveright
52511: +moveleft
52511: alias checkleft +moveleft 
52511: ATTACK FORWARD MOVELEFT
52514: slot2
52514:  alias viewmodel_toggle viewmodels_on 
52514:  viewmodel_fov 84
52514:  cl_interp 0
52514: +attack
52514: hud_medicautocallersthreshold  75  
52514:  alias weapon1  primary_up 
52514:  alias weapon2  secondary_down 
52514:  alias weapon3  melee_down 
52514:  alias lastweapon  primary_up 
52514:  alias nextweapon  melee_down 
52514:  alias previousweapon  primary_up 
52514:  alias switch_between_slot1_and_slot2  primary_up  
52514: -forward
52514: alias checkfwd none 
52515: ATTACK MOVELEFT
52517: -moveright
52517: +moveleft 
52517: alias checkright none 
52534: -forward
52534: +back
52534: alias checkback +back 
52536: ATTACK BACK MOVELEFT
52542: -moveleft
52542: +moveright
52542: alias checkright +moveright 
52543: ATTACK BACK MOVERIGHT
52545: -moveleft
52545: +moveright 
52545: alias checkleft none 
52558: slot1
52558:  alias viewmodel_toggle viewmodels_off 
52558:  viewmodel_fov 84
52558:  cl_interp 0
52558: -attack
52558: hud_medicautocallersthreshold  150  
52558:  alias weapon1  primary_up 
52558:  alias weapon2  secondary_down 
52558:  alias weapon3  melee_up 
52558:  alias lastweapon  secondary_down 
52558:  alias nextweapon  secondary_down 
52558:  alias previousweapon  melee_up 
52558:  alias switch_between_slot1_and_slot2  secondary_down  
52559: BACK MOVERIGHT
52559: slot1
52559:  alias viewmodel_toggle viewmodels_off 
52559:  viewmodel_fov 84
52559:  cl_interp 0
52559: -attack
52559: hud_medicautocallersthreshold  150  
52559:  alias weapon1  primary_up 
52559:  alias weapon2  secondary_down 
52559:  alias weapon3  melee_up 
52559:  alias lastweapon  secondary_down 
52559:  alias nextweapon  secondary_down 
52559:  alias previousweapon  melee_up 
52559:  alias switch_between_slot1_and_slot2  secondary_down  
52559: -back
52559: alias checkback none 
52560: MOVERIGHT
52560: slot1
52560:  alias viewmodel_toggle viewmodels_off 
52560:  viewmodel_fov 84
52560:  cl_interp 0
52560: -attack
52560: hud_medicautocallersthreshold  150  
52560:  alias weapon1  primary_up 
52560:  alias weapon2  secondary_down 
52560:  alias weapon3  melee_up 
52560:  alias lastweapon  secondary_down 
52560:  alias nextweapon  secondary_down 
52560:  alias previousweapon  melee_up 
52560:  alias switch_between_slot1_and_slot2  secondary_down  
52560: slot1
52560:  alias viewmodel_toggle viewmodels_off 
52560:  viewmodel_fov 84
52560:  cl_interp 0
52560: -attack
52560: hud_medicautocallersthreshold  150  
52560:  alias weapon1  primary_up 
52560:  alias weapon2  secondary_down 
52560:  alias weapon3  melee_up 
52560:  alias lastweapon  secondary_down 
52560:  alias nextweapon  secondary_down 
52560:  alias previousweapon  melee_up 
52560:  alias switch_between_slot1_and_slot2  secondary_down  
52561: slot1
52561:  alias viewmodel_toggle viewmodels_off 
52561:  viewmodel_fov 84
52561:  cl_interp 0
52561: -attack
52561: hud_medicautocallersthreshold  150  
52561:  alias weapon1  primary_up 
52561:  alias weapon2  secondary_down 
52561:  alias weapon3  melee_up 
52561:  alias lastweapon  secondary_down 
52561:  alias nextweapon  secondary_down 
52561:  alias previousweapon  melee_up 
52561:  alias switch_between_slot1_and_slot2  secondary_down  
52565: slot1
52565:  alias viewmodel_toggle viewmodels_off 
52565:  viewmodel_fov 84
52565:  cl_interp 0
52565: -attack
52565: hud_medicautocallersthreshold  150  
52565:  alias weapon1  primary_up 
52565:  alias weapon2  secondary_down 
52565:  alias weapon3  melee_up 
52565:  alias lastweapon  secondary_down 
52565:  alias nextweapon  secondary_down 
52565:  alias previousweapon  melee_up 
52565:  alias switch_between_slot1_and_slot2  secondary_down  
52568: -back
52568: +forward
52568: alias checkfwd +forward 
52570: FORWARD MOVERIGHT
52574: -moveright
52574: alias checkright none 
52574: FORWARD
52574: -moveright
52574: +moveleft
52574: alias checkleft +moveleft 
52575: FORWARD MOVELEFT
52577: -forward
52577: alias checkfwd none 
52579: MOVELEFT
52583: -moveleft
52583: +moveright
52583: alias checkright +moveright 
52584: MOVERIGHT
52584: -moveleft
52584: +moveright 
52584: alias checkleft none 
52591: +attack 107
52592: ATTACK MOVERIGHT
52601: -attack 107
52603: MOVERIGHT
52606: slot2
52606:  alias viewmodel_toggle viewmodels_on 
52606:  viewmodel_fov 84
52606:  cl_interp 0
52606: +attack
52606: hud_medicautocallersthreshold  75  
52606:  alias weapon1  primary_up 
52606:  alias weapon2  secondary_down 
52606:  alias weapon3  melee_down 
52606:  alias lastweapon  primary_up 
52606:  alias nextweapon  melee_down 
52606:  alias previousweapon  primary_up 
52606:  alias switch_between_slot1_and_slot2  primary_up  
52606: slot2
52606:  alias viewmodel_toggle viewmodels_on 
52606:  viewmodel_fov 84
52606:  cl_interp 0
52606: +attack
52606: hud_medicautocallersthreshold  75  
52606:  alias weapon1  primary_up 
52606:  alias weapon2  secondary_down 
52606:  alias weapon3  melee_down 
52606:  alias lastweapon  primary_up 
52606:  alias nextweapon  melee_down 
52606:  alias previousweapon  primary_up 
52606:  alias switch_between_slot1_and_slot2  primary_up  
52607: ATTACK MOVERIGHT
52607: slot2
52607:  alias viewmodel_toggle viewmodels_on 
52607:  viewmodel_fov 84
52607:  cl_interp 0
52607: +attack
52607: hud_medicautocallersthreshold  75  
52607:  alias weapon1  primary_up 
52607:  alias weapon2  secondary_down 
52607:  alias weapon3  melee_down 
52607:  alias lastweapon  primary_up 
52607:  alias nextweapon  melee_down 
52607:  alias previousweapon  primary_up 
52607:  alias switch_between_slot1_and_slot2  primary_up  
52607: -back
52607: +forward
52607: alias checkfwd +forward 
52607: slot2
52607:  alias viewmodel_toggle viewmodels_on 
52607:  viewmodel_fov 84
52607:  cl_interp 0
52607: +attack
52607: hud_medicautocallersthreshold  75  
52607:  alias weapon1  primary_up 
52607:  alias weapon2  secondary_down 
52607:  alias weapon3  melee_down 
52607:  alias lastweapon  primary_up 
52607:  alias nextweapon  melee_down 
52607:  alias previousweapon  primary_up 
52607:  alias switch_between_slot1_and_slot2  primary_up  
52607: slot2
52607:  alias viewmodel_toggle viewmodels_on 
52607:  viewmodel_fov 84
52607:  cl_interp 0
52607: +attack
52607: hud_medicautocallersthreshold  75  
52607:  alias weapon1  primary_up 
52607:  alias weapon2  secondary_down 
52607:  alias weapon3  melee_down 
52607:  alias lastweapon  primary_up 
52607:  alias nextweapon  melee_down 
52607:  alias previousweapon  primary_up 
52607:  alias switch_between_slot1_and_slot2  primary_up  
52607: slot2
52607:  alias viewmodel_toggle viewmodels_on 
52607:  viewmodel_fov 84
52607:  cl_interp 0
52607: +attack
52607: hud_medicautocallersthreshold  75  
52607:  alias weapon1  primary_up 
52607:  alias weapon2  secondary_down 
52607:  alias weapon3  melee_down 
52607:  alias lastweapon  primary_up 
52607:  alias nextweapon  melee_down 
52607:  alias previousweapon  primary_up 
52607:  alias switch_between_slot1_and_slot2  primary_up  
52607: slot2
52607:  alias viewmodel_toggle viewmodels_on 
52607:  viewmodel_fov 84
52607:  cl_interp 0
52607: +attack
52607: hud_medicautocallersthreshold  75  
52607:  alias weapon1  primary_up 
52607:  alias weapon2  secondary_down 
52607:  alias weapon3  melee_down 
52607:  alias lastweapon  primary_up 
52607:  alias nextweapon  melee_down 
52607:  alias previousweapon  primary_up 
52607:  alias switch_between_slot1_and_slot2  primary_up  
52609: ATTACK FORWARD MOVERIGHT
52609: slot2
52609:  alias viewmodel_toggle viewmodels_on 
52609:  viewmodel_fov 84
52609:  cl_interp 0
52609: +attack
52609: hud_medicautocallersthreshold  75  
52609:  alias weapon1  primary_up 
52609:  alias weapon2  secondary_down 
52609:  alias weapon3  melee_down 
52609:  alias lastweapon  primary_up 
52609:  alias nextweapon  melee_down 
52609:  alias previousweapon  primary_up 
52609:  alias switch_between_slot1_and_slot2  primary_up  
52609: slot2
52609:  alias viewmodel_toggle viewmodels_on 
52609:  viewmodel_fov 84
52609:  cl_interp 0
52609: +attack
52609: hud_medicautocallersthreshold  75  
52609:  alias weapon1  primary_up 
52609:  alias weapon2  secondary_down 
52609:  alias weapon3  melee_down 
52609:  alias lastweapon  primary_up 
52609:  alias nextweapon  melee_down 
52609:  alias previousweapon  primary_up 
52609:  alias switch_between_slot1_and_slot2  primary_up  
52609: -moveright
52609: +moveleft
52609: alias checkleft +moveleft 
52609: slot2
52609:  alias viewmodel_toggle viewmodels_on 
52609:  viewmodel_fov 84
52609:  cl_interp 0
52609: +attack
52609: hud_medicautocallersthreshold  75  
52609:  alias weapon1  primary_up 
52609:  alias weapon2  secondary_down 
52609:  alias weapon3  melee_down 
52609:  alias lastweapon  primary_up 
52609:  alias nextweapon  melee_down 
52609:  alias previousweapon  primary_up 
52609:  alias switch_between_slot1_and_slot2  primary_up  
52609: slot2
52609:  alias viewmodel_toggle viewmodels_on 
52609:  viewmodel_fov 84
52609:  cl_interp 0
52609: +attack
52609: hud_medicautocallersthreshold  75  
52609:  alias weapon1  primary_up 
52609:  alias weapon2  secondary_down 
52609:  alias weapon3  melee_down 
52609:  alias lastweapon  primary_up 
52609:  alias nextweapon  melee_down 
52609:  alias previousweapon  primary_up 
52609:  alias switch_between_slot1_and_slot2  primary_up  
52610: ATTACK FORWARD MOVELEFT
52610: slot2
52610:  alias viewmodel_toggle viewmodels_on 
52610:  viewmodel_fov 84
52610:  cl_interp 0
52610: +attack
52610: hud_medicautocallersthreshold  75  
52610:  alias weapon1  primary_up 
52610:  alias weapon2  secondary_down 
52610:  alias weapon3  melee_down 
52610:  alias lastweapon  primary_up 
52610:  alias nextweapon  melee_down 
52610:  alias previousweapon  primary_up 
52610:  alias switch_between_slot1_and_slot2  primary_up  
52610: -moveright
52610: +moveleft 
52610: alias checkright none 
52610: -forward
52610: alias checkfwd none 
52610: slot2
52610:  alias viewmodel_toggle viewmodels_on 
52610:  viewmodel_fov 84
52610:  cl_interp 0
52610: +attack
52610: hud_medicautocallersthreshold  75  
52610:  alias weapon1  primary_up 
52610:  alias weapon2  secondary_down 
52610:  alias weapon3  melee_down 
52610:  alias lastweapon  primary_up 
52610:  alias nextweapon  melee_down 
52610:  alias previousweapon  primary_up 
52610:  alias switch_between_slot1_and_slot2  primary_up  
52610: slot2
52610:  alias viewmodel_toggle viewmodels_on 
52610:  viewmodel_fov 84
52610:  cl_interp 0
52610: +attack
52610: hud_medicautocallersthreshold  75  
52610:  alias weapon1  primary_up 
52610:  alias weapon2  secondary_down 
52610:  alias weapon3  melee_down 
52610:  alias lastweapon  primary_up 
52610:  alias nextweapon  melee_down 
52610:  alias previousweapon  primary_up 
52610:  alias switch_between_slot1_and_slot2  primary_up  
52611: ATTACK MOVELEFT
52611: slot2
52611:  alias viewmodel_toggle viewmodels_on 
52611:  viewmodel_fov 84
52611:  cl_interp 0
52611: +attack
52611: hud_medicautocallersthreshold  75  
52611:  alias weapon1  primary_up 
52611:  alias weapon2  secondary_down 
52611:  alias weapon3  melee_down 
52611:  alias lastweapon  primary_up 
52611:  alias nextweapon  melee_down 
52611:  alias previousweapon  primary_up 
52611:  alias switch_between_slot1_and_slot2  primary_up  
52611: slot2
52611:  alias viewmodel_toggle viewmodels_on 
52611:  viewmodel_fov 84
52611:  cl_interp 0
52611: +attack
52611: hud_medicautocallersthreshold  75  
52611:  alias weapon1  primary_up 
52611:  alias weapon2  secondary_down 
52611:  alias weapon3  melee_down 
52611:  alias lastweapon  primary_up 
52611:  alias nextweapon  melee_down 
52611:  alias previousweapon  primary_up 
52611:  alias switch_between_slot1_and_slot2  primary_up  
52611: slot2
52611:  alias viewmodel_toggle viewmodels_on 
52611:  viewmodel_fov 84
52611:  cl_interp 0
52611: +attack
52611: hud_medicautocallersthreshold  75  
52611:  alias weapon1  primary_up 
52611:  alias weapon2  secondary_down 
52611:  alias weapon3  melee_down 
52611:  alias lastweapon  primary_up 
52611:  alias nextweapon  melee_down 
52611:  alias previousweapon  primary_up 
52611:  alias switch_between_slot1_and_slot2  primary_up  
52612: slot2
52612:  alias viewmodel_toggle viewmodels_on 
52612:  viewmodel_fov 84
52612:  cl_interp 0
52612: +attack
52612: hud_medicautocallersthreshold  75  
52612:  alias weapon1  primary_up 
52612:  alias weapon2  secondary_down 
52612:  alias weapon3  melee_down 
52612:  alias lastweapon  primary_up 
52612:  alias nextweapon  melee_down 
52612:  alias previousweapon  primary_up 
52612:  alias switch_between_slot1_and_slot2  primary_up  
52612: slot2
52612:  alias viewmodel_toggle viewmodels_on 
52612:  viewmodel_fov 84
52612:  cl_interp 0
52612: +attack
52612: hud_medicautocallersthreshold  75  
52612:  alias weapon1  primary_up 
52612:  alias weapon2  secondary_down 
52612:  alias weapon3  melee_down 
52612:  alias lastweapon  primary_up 
52612:  alias nextweapon  melee_down 
52612:  alias previousweapon  primary_up 
52612:  alias switch_between_slot1_and_slot2  primary_up  
52613: slot2
52613:  alias viewmodel_toggle viewmodels_on 
52613:  viewmodel_fov 84
52613:  cl_interp 0
52613: +attack
52613: hud_medicautocallersthreshold  75  
52613:  alias weapon1  primary_up 
52613:  alias weapon2  secondary_down 
52613:  alias weapon3  melee_down 
52613:  alias lastweapon  primary_up 
52613:  alias nextweapon  melee_down 
52613:  alias previousweapon  primary_up 
52613:  alias switch_between_slot1_and_slot2  primary_up  
52613: slot2
52613:  alias viewmodel_toggle viewmodels_on 
52613:  viewmodel_fov 84
52613:  cl_interp 0
52613: +attack
52613: hud_medicautocallersthreshold  75  
52613:  alias weapon1  primary_up 
52613:  alias weapon2  secondary_down 
52613:  alias weapon3  melee_down 
52613:  alias lastweapon  primary_up 
52613:  alias nextweapon  melee_down 
52613:  alias previousweapon  primary_up 
52613:  alias switch_between_slot1_and_slot2  primary_up  
52615: slot2
52615:  alias viewmodel_toggle viewmodels_on 
52615:  viewmodel_fov 84
52615:  cl_interp 0
52615: +attack
52615: hud_medicautocallersthreshold  75  
52615:  alias weapon1  primary_up 
52615:  alias weapon2  secondary_down 
52615:  alias weapon3  melee_down 
52615:  alias lastweapon  primary_up 
52615:  alias nextweapon  melee_down 
52615:  alias previousweapon  primary_up 
52615:  alias switch_between_slot1_and_slot2  primary_up  
52615: slot2
52615:  alias viewmodel_toggle viewmodels_on 
52615:  viewmodel_fov 84
52615:  cl_interp 0
52615: +attack
52615: hud_medicautocallersthreshold  75  
52615:  alias weapon1  primary_up 
52615:  alias weapon2  secondary_down 
52615:  alias weapon3  melee_down 
52615:  alias lastweapon  primary_up 
52615:  alias nextweapon  melee_down 
52615:  alias previousweapon  primary_up 
52615:  alias switch_between_slot1_and_slot2  primary_up  
52620: slot2
52620:  alias viewmodel_toggle viewmodels_on 
52620:  viewmodel_fov 84
52620:  cl_interp 0
52620: +attack
52620: hud_medicautocallersthreshold  75  
52620:  alias weapon1  primary_up 
52620:  alias weapon2  secondary_down 
52620:  alias weapon3  melee_down 
52620:  alias lastweapon  primary_up 
52620:  alias nextweapon  melee_down 
52620:  alias previousweapon  primary_up 
52620:  alias switch_between_slot1_and_slot2  primary_up  
52622: -back
52622: +forward
52622: alias checkfwd +forward 
52624: ATTACK FORWARD MOVELEFT
52649: -moveleft
52649: alias checkleft none 
52651: ATTACK FORWARD
52651: -moveleft
52651: +moveright
52651: alias checkright +moveright 
52651: slot2
52651:  alias viewmodel_toggle viewmodels_on 
52651:  viewmodel_fov 84
52651:  cl_interp 0
52651: +attack
52651: hud_medicautocallersthreshold  75  
52651:  alias weapon1  primary_up 
52651:  alias weapon2  secondary_down 
52651:  alias weapon3  melee_down 
52651:  alias lastweapon  primary_up 
52651:  alias nextweapon  melee_down 
52651:  alias previousweapon  primary_up 
52651:  alias switch_between_slot1_and_slot2  primary_up  
52652: ATTACK FORWARD MOVERIGHT
52652: slot2
52652:  alias viewmodel_toggle viewmodels_on 
52652:  viewmodel_fov 84
52652:  cl_interp 0
52652: +attack
52652: hud_medicautocallersthreshold  75  
52652:  alias weapon1  primary_up 
52652:  alias weapon2  secondary_down 
52652:  alias weapon3  melee_down 
52652:  alias lastweapon  primary_up 
52652:  alias nextweapon  melee_down 
52652:  alias previousweapon  primary_up 
52652:  alias switch_between_slot1_and_slot2  primary_up  
52652: slot2
52652:  alias viewmodel_toggle viewmodels_on 
52652:  viewmodel_fov 84
52652:  cl_interp 0
52652: +attack
52652: hud_medicautocallersthreshold  75  
52652:  alias weapon1  primary_up 
52652:  alias weapon2  secondary_down 
52652:  alias weapon3  melee_down 
52652:  alias lastweapon  primary_up 
52652:  alias nextweapon  melee_down 
52652:  alias previousweapon  primary_up 
52652:  alias switch_between_slot1_and_slot2  primary_up  
52653: slot2
52653:  alias viewmodel_toggle viewmodels_on 
52653:  viewmodel_fov 84
52653:  cl_interp 0
52653: +attack
52653: hud_medicautocallersthreshold  75  
52653:  alias weapon1  primary_up 
52653:  alias weapon2  secondary_down 
52653:  alias weapon3  melee_down 
52653:  alias lastweapon  primary_up 
52653:  alias nextweapon  melee_down 
52653:  alias previousweapon  primary_up 
52653:  alias switch_between_slot1_and_slot2  primary_up  
52654: slot2
52654:  alias viewmodel_toggle viewmodels_on 
52654:  viewmodel_fov 84
52654:  cl_interp 0
52654: +attack
52654: hud_medicautocallersthreshold  75  
52654:  alias weapon1  primary_up 
52654:  alias weapon2  secondary_down 
52654:  alias weapon3  melee_down 
52654:  alias lastweapon  primary_up 
52654:  alias nextweapon  melee_down 
52654:  alias previousweapon  primary_up 
52654:  alias switch_between_slot1_and_slot2  primary_up  
52655: slot2
52655:  alias viewmodel_toggle viewmodels_on 
52655:  viewmodel_fov 84
52655:  cl_interp 0
52655: +attack
52655: hud_medicautocallersthreshold  75  
52655:  alias weapon1  primary_up 
52655:  alias weapon2  secondary_down 
52655:  alias weapon3  melee_down 
52655:  alias lastweapon  primary_up 
52655:  alias nextweapon  melee_down 
52655:  alias previousweapon  primary_up 
52655:  alias switch_between_slot1_and_slot2  primary_up  
52655: slot2
52655:  alias viewmodel_toggle viewmodels_on 
52655:  viewmodel_fov 84
52655:  cl_interp 0
52655: +attack
52655: hud_medicautocallersthreshold  75  
52655:  alias weapon1  primary_up 
52655:  alias weapon2  secondary_down 
52655:  alias weapon3  melee_down 
52655:  alias lastweapon  primary_up 
52655:  alias nextweapon  melee_down 
52655:  alias previousweapon  primary_up 
52655:  alias switch_between_slot1_and_slot2  primary_up  
52656: -forward
52656: alias checkfwd none 
52656: slot2
52656:  alias viewmodel_toggle viewmodels_on 
52656:  viewmodel_fov 84
52656:  cl_interp 0
52656: +attack
52656: hud_medicautocallersthreshold  75  
52656:  alias weapon1  primary_up 
52656:  alias weapon2  secondary_down 
52656:  alias weapon3  melee_down 
52656:  alias lastweapon  primary_up 
52656:  alias nextweapon  melee_down 
52656:  alias previousweapon  primary_up 
52656:  alias switch_between_slot1_and_slot2  primary_up  
52658: ATTACK MOVERIGHT
52658: slot2
52658:  alias viewmodel_toggle viewmodels_on 
52658:  viewmodel_fov 84
52658:  cl_interp 0
52658: +attack
52658: hud_medicautocallersthreshold  75  
52658:  alias weapon1  primary_up 
52658:  alias weapon2  secondary_down 
52658:  alias weapon3  melee_down 
52658:  alias lastweapon  primary_up 
52658:  alias nextweapon  melee_down 
52658:  alias previousweapon  primary_up 
52658:  alias switch_between_slot1_and_slot2  primary_up  
52665: -forward
52665: +back
52665: alias checkback +back 
52666: ATTACK BACK MOVERIGHT
52671: -moveright
52671: +moveleft
52671: alias checkleft +moveleft 
52673: ATTACK BACK MOVELEFT
52690: -back
52690: alias checkback none 
52690: -moveleft
52690: +moveright 
52690: alias checkleft none 
52692: ATTACK MOVERIGHT
52698: -back
52698: +forward
52698: alias checkfwd +forward 
52700: ATTACK FORWARD MOVERIGHT
52701: -moveright
52701: alias checkright none 
52703: ATTACK FORWARD
52706: -moveright
52706: +moveleft
52706: alias checkleft +moveleft 
52708: ATTACK FORWARD MOVELEFT
52729: -moveleft
52729: alias checkleft none 
52729: ATTACK FORWARD
52747: -moveleft
52747: +moveright
52747: alias checkright +moveright 
52749: ATTACK FORWARD MOVERIGHT
52792: -forward
52792: alias checkfwd none 
52792: ATTACK MOVERIGHT
52794: -attack 
52795: MOVERIGHT
52801: -forward
52801: +back
52801: alias checkback +back 
52802: BACK MOVERIGHT
52802: +attack 
52803: ATTACK BACK MOVERIGHT
52810: -back
52810: alias checkback none 
52811: ATTACK MOVERIGHT
52817: -moveright
52817: +moveleft
52817: alias checkleft +moveleft 
52818: ATTACK MOVELEFT
52821: slot2
52821:  alias viewmodel_toggle viewmodels_on 
52821:  viewmodel_fov 84
52821:  cl_interp 0
52821: +attack
52821: hud_medicautocallersthreshold  75  
52821:  alias weapon1  primary_up 
52821:  alias weapon2  secondary_down 
52821:  alias weapon3  melee_down 
52821:  alias lastweapon  primary_up 
52821:  alias nextweapon  melee_down 
52821:  alias previousweapon  primary_up 
52821:  alias switch_between_slot1_and_slot2  primary_up  
52821: -moveright
52821: +moveleft 
52821: alias checkright none 
52825: -back
52825: +forward
52825: alias checkfwd +forward 
52825: ATTACK FORWARD MOVELEFT
52825: slot2
52825:  alias viewmodel_toggle viewmodels_on 
52825:  viewmodel_fov 84
52825:  cl_interp 0
52825: +attack
52825: hud_medicautocallersthreshold  75  
52825:  alias weapon1  primary_up 
52825:  alias weapon2  secondary_down 
52825:  alias weapon3  melee_down 
52825:  alias lastweapon  primary_up 
52825:  alias nextweapon  melee_down 
52825:  alias previousweapon  primary_up 
52825:  alias switch_between_slot1_and_slot2  primary_up  
52828: slot2
52828:  alias viewmodel_toggle viewmodels_on 
52828:  viewmodel_fov 84
52828:  cl_interp 0
52828: +attack
52828: hud_medicautocallersthreshold  75  
52828:  alias weapon1  primary_up 
52828:  alias weapon2  secondary_down 
52828:  alias weapon3  melee_down 
52828:  alias lastweapon  primary_up 
52828:  alias nextweapon  melee_down 
52828:  alias previousweapon  primary_up 
52828:  alias switch_between_slot1_and_slot2  primary_up  
52887: -forward
52887: alias checkfwd none 
52887: -moveleft
52887: +moveright
52887: alias checkright +moveright 
52889: ATTACK MOVERIGHT
52889: -moveleft
52889: +moveright 
52889: alias checkleft none 
52896: -forward
52896: +back
52896: alias checkback +back 
52897: ATTACK BACK MOVERIGHT
52918: -back
52918: alias checkback none 
52919: ATTACK MOVERIGHT
52928: -back
52928: +forward
52928: alias checkfwd +forward 
52929: ATTACK FORWARD MOVERIGHT
52934: -moveright
52934: +moveleft
52934: alias checkleft +moveleft 
52935: ATTACK FORWARD MOVELEFT
52937: -moveright
52937: +moveleft 
52937: alias checkright none 
52951: -forward
52951: alias checkfwd none 
52951: ATTACK MOVELEFT
52968: -back
52968: +forward
52968: alias checkfwd +forward 
52969: ATTACK FORWARD MOVELEFT
52972: -moveleft
52972: alias checkleft none 
52973: ATTACK FORWARD
52973: -forward
52973: alias checkfwd none 
52973: -moveleft
52973: +moveright
52973: alias checkright +moveright 
52975: ATTACK MOVERIGHT
52981: -forward
52981: +back
52981: alias checkback +back 
52981: ATTACK BACK MOVERIGHT
52990: -moveright
52990: +moveleft
52990: alias checkleft +moveleft 
52992: ATTACK BACK MOVELEFT
53006: +jump 65
53007: ATTACK JUMP BACK MOVELEFT
53007: -moveleft
53007: +moveright 
53007: alias checkleft none 
53008: ATTACK JUMP BACK MOVERIGHT
53010: -back
53010: alias checkback none 
53010: +duck 83
53011: ATTACK JUMP DUCK MOVERIGHT
53015: -jump 65
53016: ATTACK DUCK MOVERIGHT
53082: -back
53082: +forward
53082: alias checkfwd +forward 
53083: ATTACK DUCK FORWARD MOVERIGHT
53085: -duck 83
53085: ATTACK FORWARD MOVERIGHT
53090: -moveright
53090: alias checkright none 
53092: ATTACK FORWARD
53103: -moveleft
53103: +moveright
53103: alias checkright +moveright 
53105: ATTACK FORWARD MOVERIGHT
53118: -moveright
53118: +moveleft
53118: alias checkleft +moveleft 
53118: ATTACK FORWARD MOVELEFT
53122: -forward
53122: alias checkfwd none 
53122: -moveright
53122: +moveleft 
53122: alias checkright none 
53124: ATTACK MOVELEFT
53134: -forward
53134: +back
53134: alias checkback +back 
53134: ATTACK BACK MOVELEFT
53148: -moveleft
53148: +moveright
53148: alias checkright +moveright 
53148: -moveleft
53148: +moveright 
53148: alias checkleft none 
53148: -back
53148: alias checkback none 
53151: ATTACK MOVERIGHT
53157: -back
53157: +forward
53157: alias checkfwd +forward 
53159: ATTACK FORWARD MOVERIGHT
53206: -attack 
53208: FORWARD MOVERIGHT
53214: +attack 
53215: ATTACK FORWARD MOVERIGHT
53216: -moveright
53216: alias checkright none 
53217: ATTACK FORWARD
53219: -moveright
53219: +moveleft
53219: alias checkleft +moveleft 
53220: ATTACK FORWARD MOVELEFT
53227: -forward
53227: alias checkfwd none 
53228: ATTACK MOVELEFT
53242: -forward
53242: +back
53242: alias checkback +back 
53243: ATTACK BACK MOVELEFT
53251: slot1
53251:  alias viewmodel_toggle viewmodels_off 
53251:  viewmodel_fov 84
53251:  cl_interp 0
53251: -attack
53251: hud_medicautocallersthreshold  150  
53251:  alias weapon1  primary_up 
53251:  alias weapon2  secondary_down 
53251:  alias weapon3  melee_up 
53251:  alias lastweapon  secondary_down 
53251:  alias nextweapon  secondary_down 
53251:  alias previousweapon  melee_up 
53251:  alias switch_between_slot1_and_slot2  secondary_down  
53252: BACK MOVELEFT
53252: slot1
53252:  alias viewmodel_toggle viewmodels_off 
53252:  viewmodel_fov 84
53252:  cl_interp 0
53252: -attack
53252: hud_medicautocallersthreshold  150  
53252:  alias weapon1  primary_up 
53252:  alias weapon2  secondary_down 
53252:  alias weapon3  melee_up 
53252:  alias lastweapon  secondary_down 
53252:  alias nextweapon  secondary_down 
53252:  alias previousweapon  melee_up 
53252:  alias switch_between_slot1_and_slot2  secondary_down  
53252: slot1
53252:  alias viewmodel_toggle viewmodels_off 
53252:  viewmodel_fov 84
53252:  cl_interp 0
53252: -attack
53252: hud_medicautocallersthreshold  150  
53252:  alias weapon1  primary_up 
53252:  alias weapon2  secondary_down 
53252:  alias weapon3  melee_up 
53252:  alias lastweapon  secondary_down 
53252:  alias nextweapon  secondary_down 
53252:  alias previousweapon  melee_up 
53252:  alias switch_between_slot1_and_slot2  secondary_down  
53254: slot1
53254:  alias viewmodel_toggle viewmodels_off 
53254:  viewmodel_fov 84
53254:  cl_interp 0
53254: -attack
53254: hud_medicautocallersthreshold  150  
53254:  alias weapon1  primary_up 
53254:  alias weapon2  secondary_down 
53254:  alias weapon3  melee_up 
53254:  alias lastweapon  secondary_down 
53254:  alias nextweapon  secondary_down 
53254:  alias previousweapon  melee_up 
53254:  alias switch_between_slot1_and_slot2  secondary_down  
53254: slot1
53254:  alias viewmodel_toggle viewmodels_off 
53254:  viewmodel_fov 84
53254:  cl_interp 0
53254: -attack
53254: hud_medicautocallersthreshold  150  
53254:  alias weapon1  primary_up 
53254:  alias weapon2  secondary_down 
53254:  alias weapon3  melee_up 
53254:  alias lastweapon  secondary_down 
53254:  alias nextweapon  secondary_down 
53254:  alias previousweapon  melee_up 
53254:  alias switch_between_slot1_and_slot2  secondary_down  
53254: slot1
53254:  alias viewmodel_toggle viewmodels_off 
53254:  viewmodel_fov 84
53254:  cl_interp 0
53254: -attack
53254: hud_medicautocallersthreshold  150  
53254:  alias weapon1  primary_up 
53254:  alias weapon2  secondary_down 
53254:  alias weapon3  melee_up 
53254:  alias lastweapon  secondary_down 
53254:  alias nextweapon  secondary_down 
53254:  alias previousweapon  melee_up 
53254:  alias switch_between_slot1_and_slot2  secondary_down  
53259: -moveleft
53259: alias checkleft none 
53261: BACK
53264: -moveleft
53264: +moveright
53264: alias checkright +moveright 
53265: BACK MOVERIGHT
53266: -back
53266: alias checkback none 
53267: MOVERIGHT
53282: +attack 107
53283: ATTACK MOVERIGHT
53289: -moveright
53289: +moveleft
53289: alias checkleft +moveleft 
53291: ATTACK MOVELEFT
53291: -attack 107
53292: MOVELEFT
53293: -moveright
53293: +moveleft 
53293: alias checkright none 
53295: slot2
53295:  alias viewmodel_toggle viewmodels_on 
53295:  viewmodel_fov 84
53295:  cl_interp 0
53295: +attack
53295: hud_medicautocallersthreshold  75  
53295:  alias weapon1  primary_up 
53295:  alias weapon2  secondary_down 
53295:  alias weapon3  melee_down 
53295:  alias lastweapon  primary_up 
53295:  alias nextweapon  melee_down 
53295:  alias previousweapon  primary_up 
53295:  alias switch_between_slot1_and_slot2  primary_up  
53295: slot2
53295:  alias viewmodel_toggle viewmodels_on 
53295:  viewmodel_fov 84
53295:  cl_interp 0
53295: +attack
53295: hud_medicautocallersthreshold  75  
53295:  alias weapon1  primary_up 
53295:  alias weapon2  secondary_down 
53295:  alias weapon3  melee_down 
53295:  alias lastweapon  primary_up 
53295:  alias nextweapon  melee_down 
53295:  alias previousweapon  primary_up 
53295:  alias switch_between_slot1_and_slot2  primary_up  
53295: slot2
53295:  alias viewmodel_toggle viewmodels_on 
53295:  viewmodel_fov 84
53295:  cl_interp 0
53295: +attack
53295: hud_medicautocallersthreshold  75  
53295:  alias weapon1  primary_up 
53295:  alias weapon2  secondary_down 
53295:  alias weapon3  melee_down 
53295:  alias lastweapon  primary_up 
53295:  alias nextweapon  melee_down 
53295:  alias previousweapon  primary_up 
53295:  alias switch_between_slot1_and_slot2  primary_up  
53295: slot2
53295:  alias viewmodel_toggle viewmodels_on 
53295:  viewmodel_fov 84
53295:  cl_interp 0
53295: +attack
53295: hud_medicautocallersthreshold  75  
53295:  alias weapon1  primary_up 
53295:  alias weapon2  secondary_down 
53295:  alias weapon3  melee_down 
53295:  alias lastweapon  primary_up 
53295:  alias nextweapon  melee_down 
53295:  alias previousweapon  primary_up 
53295:  alias switch_between_slot1_and_slot2  primary_up  
53297: ATTACK MOVELEFT
53297: slot2
53297:  alias viewmodel_toggle viewmodels_on 
53297:  viewmodel_fov 84
53297:  cl_interp 0
53297: +attack
53297: hud_medicautocallersthreshold  75  
53297:  alias weapon1  primary_up 
53297:  alias weapon2  secondary_down 
53297:  alias weapon3  melee_down 
53297:  alias lastweapon  primary_up 
53297:  alias nextweapon  melee_down 
53297:  alias previousweapon  primary_up 
53297:  alias switch_between_slot1_and_slot2  primary_up  
53297: slot2
53297:  alias viewmodel_toggle viewmodels_on 
53297:  viewmodel_fov 84
53297:  cl_interp 0
53297: +attack
53297: hud_medicautocallersthreshold  75  
53297:  alias weapon1  primary_up 
53297:  alias weapon2  secondary_down 
53297:  alias weapon3  melee_down 
53297:  alias lastweapon  primary_up 
53297:  alias nextweapon  melee_down 
53297:  alias previousweapon  primary_up 
53297:  alias switch_between_slot1_and_slot2  primary_up  
53297: slot2
53297:  alias viewmodel_toggle viewmodels_on 
53297:  viewmodel_fov 84
53297:  cl_interp 0
53297: +attack
53297: hud_medicautocallersthreshold  75  
53297:  alias weapon1  primary_up 
53297:  alias weapon2  secondary_down 
53297:  alias weapon3  melee_down 
53297:  alias lastweapon  primary_up 
53297:  alias nextweapon  melee_down 
53297:  alias previousweapon  primary_up 
53297:  alias switch_between_slot1_and_slot2  primary_up  
53297: slot2
53297:  alias viewmodel_toggle viewmodels_on 
53297:  viewmodel_fov 84
53297:  cl_interp 0
53297: +attack
53297: hud_medicautocallersthreshold  75  
53297:  alias weapon1  primary_up 
53297:  alias weapon2  secondary_down 
53297:  alias weapon3  melee_down 
53297:  alias lastweapon  primary_up 
53297:  alias nextweapon  melee_down 
53297:  alias previousweapon  primary_up 
53297:  alias switch_between_slot1_and_slot2  primary_up  
53298: slot2
53298:  alias viewmodel_toggle viewmodels_on 
53298:  viewmodel_fov 84
53298:  cl_interp 0
53298: +attack
53298: hud_medicautocallersthreshold  75  
53298:  alias weapon1  primary_up 
53298:  alias weapon2  secondary_down 
53298:  alias weapon3  melee_down 
53298:  alias lastweapon  primary_up 
53298:  alias nextweapon  melee_down 
53298:  alias previousweapon  primary_up 
53298:  alias switch_between_slot1_and_slot2  primary_up  
53298: slot2
53298:  alias viewmodel_toggle viewmodels_on 
53298:  viewmodel_fov 84
53298:  cl_interp 0
53298: +attack
53298: hud_medicautocallersthreshold  75  
53298:  alias weapon1  primary_up 
53298:  alias weapon2  secondary_down 
53298:  alias weapon3  melee_down 
53298:  alias lastweapon  primary_up 
53298:  alias nextweapon  melee_down 
53298:  alias previousweapon  primary_up 
53298:  alias switch_between_slot1_and_slot2  primary_up  
53298: slot2
53298:  alias viewmodel_toggle viewmodels_on 
53298:  viewmodel_fov 84
53298:  cl_interp 0
53298: +attack
53298: hud_medicautocallersthreshold  75  
53298:  alias weapon1  primary_up 
53298:  alias weapon2  secondary_down 
53298:  alias weapon3  melee_down 
53298:  alias lastweapon  primary_up 
53298:  alias nextweapon  melee_down 
53298:  alias previousweapon  primary_up 
53298:  alias switch_between_slot1_and_slot2  primary_up  
53299: slot2
53299:  alias viewmodel_toggle viewmodels_on 
53299:  viewmodel_fov 84
53299:  cl_interp 0
53299: +attack
53299: hud_medicautocallersthreshold  75  
53299:  alias weapon1  primary_up 
53299:  alias weapon2  secondary_down 
53299:  alias weapon3  melee_down 
53299:  alias lastweapon  primary_up 
53299:  alias nextweapon  melee_down 
53299:  alias previousweapon  primary_up 
53299:  alias switch_between_slot1_and_slot2  primary_up  
53299: slot2
53299:  alias viewmodel_toggle viewmodels_on 
53299:  viewmodel_fov 84
53299:  cl_interp 0
53299: +attack
53299: hud_medicautocallersthreshold  75  
53299:  alias weapon1  primary_up 
53299:  alias weapon2  secondary_down 
53299:  alias weapon3  melee_down 
53299:  alias lastweapon  primary_up 
53299:  alias nextweapon  melee_down 
53299:  alias previousweapon  primary_up 
53299:  alias switch_between_slot1_and_slot2  primary_up  
53299: slot2
53299:  alias viewmodel_toggle viewmodels_on 
53299:  viewmodel_fov 84
53299:  cl_interp 0
53299: +attack
53299: hud_medicautocallersthreshold  75  
53299:  alias weapon1  primary_up 
53299:  alias weapon2  secondary_down 
53299:  alias weapon3  melee_down 
53299:  alias lastweapon  primary_up 
53299:  alias nextweapon  melee_down 
53299:  alias previousweapon  primary_up 
53299:  alias switch_between_slot1_and_slot2  primary_up  
53300: slot2
53300:  alias viewmodel_toggle viewmodels_on 
53300:  viewmodel_fov 84
53300:  cl_interp 0
53300: +attack
53300: hud_medicautocallersthreshold  75  
53300:  alias weapon1  primary_up 
53300:  alias weapon2  secondary_down 
53300:  alias weapon3  melee_down 
53300:  alias lastweapon  primary_up 
53300:  alias nextweapon  melee_down 
53300:  alias previousweapon  primary_up 
53300:  alias switch_between_slot1_and_slot2  primary_up  
53300: slot2
53300:  alias viewmodel_toggle viewmodels_on 
53300:  viewmodel_fov 84
53300:  cl_interp 0
53300: +attack
53300: hud_medicautocallersthreshold  75  
53300:  alias weapon1  primary_up 
53300:  alias weapon2  secondary_down 
53300:  alias weapon3  melee_down 
53300:  alias lastweapon  primary_up 
53300:  alias nextweapon  melee_down 
53300:  alias previousweapon  primary_up 
53300:  alias switch_between_slot1_and_slot2  primary_up  
53300: slot2
53300:  alias viewmodel_toggle viewmodels_on 
53300:  viewmodel_fov 84
53300:  cl_interp 0
53300: +attack
53300: hud_medicautocallersthreshold  75  
53300:  alias weapon1  primary_up 
53300:  alias weapon2  secondary_down 
53300:  alias weapon3  melee_down 
53300:  alias lastweapon  primary_up 
53300:  alias nextweapon  melee_down 
53300:  alias previousweapon  primary_up 
53300:  alias switch_between_slot1_and_slot2  primary_up  
53301: slot2
53301:  alias viewmodel_toggle viewmodels_on 
53301:  viewmodel_fov 84
53301:  cl_interp 0
53301: +attack
53301: hud_medicautocallersthreshold  75  
53301:  alias weapon1  primary_up 
53301:  alias weapon2  secondary_down 
53301:  alias weapon3  melee_down 
53301:  alias lastweapon  primary_up 
53301:  alias nextweapon  melee_down 
53301:  alias previousweapon  primary_up 
53301:  alias switch_between_slot1_and_slot2  primary_up  
53302: slot2
53302:  alias viewmodel_toggle viewmodels_on 
53302:  viewmodel_fov 84
53302:  cl_interp 0
53302: +attack
53302: hud_medicautocallersthreshold  75  
53302:  alias weapon1  primary_up 
53302:  alias weapon2  secondary_down 
53302:  alias weapon3  melee_down 
53302:  alias lastweapon  primary_up 
53302:  alias nextweapon  melee_down 
53302:  alias previousweapon  primary_up 
53302:  alias switch_between_slot1_and_slot2  primary_up  
53302: slot2
53302:  alias viewmodel_toggle viewmodels_on 
53302:  viewmodel_fov 84
53302:  cl_interp 0
53302: +attack
53302: hud_medicautocallersthreshold  75  
53302:  alias weapon1  primary_up 
53302:  alias weapon2  secondary_down 
53302:  alias weapon3  melee_down 
53302:  alias lastweapon  primary_up 
53302:  alias nextweapon  melee_down 
53302:  alias previousweapon  primary_up 
53302:  alias switch_between_slot1_and_slot2  primary_up  
53303: slot2
53303:  alias viewmodel_toggle viewmodels_on 
53303:  viewmodel_fov 84
53303:  cl_interp 0
53303: +attack
53303: hud_medicautocallersthreshold  75  
53303:  alias weapon1  primary_up 
53303:  alias weapon2  secondary_down 
53303:  alias weapon3  melee_down 
53303:  alias lastweapon  primary_up 
53303:  alias nextweapon  melee_down 
53303:  alias previousweapon  primary_up 
53303:  alias switch_between_slot1_and_slot2  primary_up  
53307: slot2
53307:  alias viewmodel_toggle viewmodels_on 
53307:  viewmodel_fov 84
53307:  cl_interp 0
53307: +attack
53307: hud_medicautocallersthreshold  75  
53307:  alias weapon1  primary_up 
53307:  alias weapon2  secondary_down 
53307:  alias weapon3  melee_down 
53307:  alias lastweapon  primary_up 
53307:  alias nextweapon  melee_down 
53307:  alias previousweapon  primary_up 
53307:  alias switch_between_slot1_and_slot2  primary_up  
53330: -moveleft
53330: +moveright
53330: alias checkright +moveright 
53331: ATTACK MOVERIGHT
53334: -moveleft
53334: +moveright 
53334: alias checkleft none 
53334: -back
53334: +forward
53334: alias checkfwd +forward 
53336: ATTACK FORWARD MOVERIGHT
53340: -moveright
53340: alias checkright none 
53341: ATTACK FORWARD
53343: -moveright
53343: +moveleft
53343: alias checkleft +moveleft 
53345: ATTACK FORWARD MOVELEFT
53355: -forward
53355: alias checkfwd none 
53357: ATTACK MOVELEFT
53357: -moveleft
53357: +moveright
53357: alias checkright +moveright 
53357: ATTACK MOVERIGHT
53357: -moveleft
53357: +moveright 
53357: alias checkleft none 
53363: -moveright
53363: +moveleft
53363: alias checkleft +moveleft 
53365: ATTACK MOVELEFT
53366: -moveright
53366: +moveleft 
53366: alias checkright none 
53371: -back
53371: +forward
53371: alias checkfwd +forward 
53371: ATTACK FORWARD MOVELEFT
53377: -moveleft
53377: alias checkleft none 
53379: ATTACK FORWARD
53389: -moveright
53389: +moveleft
53389: alias checkleft +moveleft 
53390: ATTACK FORWARD MOVELEFT
53393: -forward
53393: alias checkfwd none 
53394: ATTACK MOVELEFT
53394: slot2
53394:  alias viewmodel_toggle viewmodels_on 
53394:  viewmodel_fov 84
53394:  cl_interp 0
53394: +attack
53394: hud_medicautocallersthreshold  75  
53394:  alias weapon1  primary_up 
53394:  alias weapon2  secondary_down 
53394:  alias weapon3  melee_down 
53394:  alias lastweapon  primary_up 
53394:  alias nextweapon  melee_down 
53394:  alias previousweapon  primary_up 
53394:  alias switch_between_slot1_and_slot2  primary_up  
53396: slot2
53396:  alias viewmodel_toggle viewmodels_on 
53396:  viewmodel_fov 84
53396:  cl_interp 0
53396: +attack
53396: hud_medicautocallersthreshold  75  
53396:  alias weapon1  primary_up 
53396:  alias weapon2  secondary_down 
53396:  alias weapon3  melee_down 
53396:  alias lastweapon  primary_up 
53396:  alias nextweapon  melee_down 
53396:  alias previousweapon  primary_up 
53396:  alias switch_between_slot1_and_slot2  primary_up  
53399: slot2
53399:  alias viewmodel_toggle viewmodels_on 
53399:  viewmodel_fov 84
53399:  cl_interp 0
53399: +attack
53399: hud_medicautocallersthreshold  75  
53399:  alias weapon1  primary_up 
53399:  alias weapon2  secondary_down 
53399:  alias weapon3  melee_down 
53399:  alias lastweapon  primary_up 
53399:  alias nextweapon  melee_down 
53399:  alias previousweapon  primary_up 
53399:  alias switch_between_slot1_and_slot2  primary_up  
53400: -forward
53400: +back
53400: alias checkback +back 
53401: ATTACK BACK MOVELEFT
53409: -moveleft
53409: +moveright
53409: alias checkright +moveright 
53410: ATTACK BACK MOVERIGHT
53414: -moveleft
53414: +moveright 
53414: alias checkleft none 
53420: -back
53420: alias checkback none 
53421: ATTACK MOVERIGHT
53421: -moveright
53421: +moveleft
53421: alias checkleft +moveleft 
53423: ATTACK MOVELEFT
53425: -moveright
53425: +moveleft 
53425: alias checkright none 
53429: -back
53429: +forward
53429: alias checkfwd +forward 
53430: ATTACK FORWARD MOVELEFT
53431: slot1
53431:  alias viewmodel_toggle viewmodels_off 
53431:  viewmodel_fov 84
53431:  cl_interp 0
53431: -attack
53431: hud_medicautocallersthreshold  150  
53431:  alias weapon1  primary_up 
53431:  alias weapon2  secondary_down 
53431:  alias weapon3  melee_up 
53431:  alias lastweapon  secondary_down 
53431:  alias nextweapon  secondary_down 
53431:  alias previousweapon  melee_up 
53431:  alias switch_between_slot1_and_slot2  secondary_down  
53431: FORWARD MOVELEFT
53431: slot1
53431:  alias viewmodel_toggle viewmodels_off 
53431:  viewmodel_fov 84
53431:  cl_interp 0
53431: -attack
53431: hud_medicautocallersthreshold  150  
53431:  alias weapon1  primary_up 
53431:  alias weapon2  secondary_down 
53431:  alias weapon3  melee_up 
53431:  alias lastweapon  secondary_down 
53431:  alias nextweapon  secondary_down 
53431:  alias previousweapon  melee_up 
53431:  alias switch_between_slot1_and_slot2  secondary_down  
53432: -moveleft
53432: alias checkleft none 
53432: slot1
53432:  alias viewmodel_toggle viewmodels_off 
53432:  viewmodel_fov 84
53432:  cl_interp 0
53432: -attack
53432: hud_medicautocallersthreshold  150  
53432:  alias weapon1  primary_up 
53432:  alias weapon2  secondary_down 
53432:  alias weapon3  melee_up 
53432:  alias lastweapon  secondary_down 
53432:  alias nextweapon  secondary_down 
53432:  alias previousweapon  melee_up 
53432:  alias switch_between_slot1_and_slot2  secondary_down  
53432: slot1
53432:  alias viewmodel_toggle viewmodels_off 
53432:  viewmodel_fov 84
53432:  cl_interp 0
53432: -attack
53432: hud_medicautocallersthreshold  150  
53432:  alias weapon1  primary_up 
53432:  alias weapon2  secondary_down 
53432:  alias weapon3  melee_up 
53432:  alias lastweapon  secondary_down 
53432:  alias nextweapon  secondary_down 
53432:  alias previousweapon  melee_up 
53432:  alias switch_between_slot1_and_slot2  secondary_down  
53434: FORWARD
53434: slot1
53434:  alias viewmodel_toggle viewmodels_off 
53434:  viewmodel_fov 84
53434:  cl_interp 0
53434: -attack
53434: hud_medicautocallersthreshold  150  
53434:  alias weapon1  primary_up 
53434:  alias weapon2  secondary_down 
53434:  alias weapon3  melee_up 
53434:  alias lastweapon  secondary_down 
53434:  alias nextweapon  secondary_down 
53434:  alias previousweapon  melee_up 
53434:  alias switch_between_slot1_and_slot2  secondary_down  
53434: slot1
53434:  alias viewmodel_toggle viewmodels_off 
53434:  viewmodel_fov 84
53434:  cl_interp 0
53434: -attack
53434: hud_medicautocallersthreshold  150  
53434:  alias weapon1  primary_up 
53434:  alias weapon2  secondary_down 
53434:  alias weapon3  melee_up 
53434:  alias lastweapon  secondary_down 
53434:  alias nextweapon  secondary_down 
53434:  alias previousweapon  melee_up 
53434:  alias switch_between_slot1_and_slot2  secondary_down  
53435: slot1
53435:  alias viewmodel_toggle viewmodels_off 
53435:  viewmodel_fov 84
53435:  cl_interp 0
53435: -attack
53435: hud_medicautocallersthreshold  150  
53435:  alias weapon1  primary_up 
53435:  alias weapon2  secondary_down 
53435:  alias weapon3  melee_up 
53435:  alias lastweapon  secondary_down 
53435:  alias nextweapon  secondary_down 
53435:  alias previousweapon  melee_up 
53435:  alias switch_between_slot1_and_slot2  secondary_down  
53437: slot1
53437:  alias viewmodel_toggle viewmodels_off 
53437:  viewmodel_fov 84
53437:  cl_interp 0
53437: -attack
53437: hud_medicautocallersthreshold  150  
53437:  alias weapon1  primary_up 
53437:  alias weapon2  secondary_down 
53437:  alias weapon3  melee_up 
53437:  alias lastweapon  secondary_down 
53437:  alias nextweapon  secondary_down 
53437:  alias previousweapon  melee_up 
53437:  alias switch_between_slot1_and_slot2  secondary_down  
53444: -moveleft
53444: +moveright
53444: alias checkright +moveright 
53445: FORWARD MOVERIGHT
53446: -forward
53446: alias checkfwd none 
53447: MOVERIGHT
53449: -moveright
53449: +moveleft
53449: alias checkleft +moveleft 
53450: MOVELEFT
53450: -moveright
53450: +moveleft 
53450: alias checkright none 
53456: -back
53456: +forward
53456: alias checkfwd +forward 
53458: FORWARD MOVELEFT
53458: -moveleft
53458: +moveright
53458: alias checkright +moveright 
53460: FORWARD MOVERIGHT
53460: -moveleft
53460: +moveright 
53460: alias checkleft none 
53466: +attack 107
53468: ATTACK FORWARD MOVERIGHT
53475: -moveright
53475: alias checkright none 
53475: ATTACK FORWARD
53475: -moveright
53475: +moveleft
53475: alias checkleft +moveleft 
53477: ATTACK FORWARD MOVELEFT
53478: -attack 107
53478: FORWARD MOVELEFT
53481: slot2
53481:  alias viewmodel_toggle viewmodels_on 
53481:  viewmodel_fov 84
53481:  cl_interp 0
53481: +attack
53481: hud_medicautocallersthreshold  75  
53481:  alias weapon1  primary_up 
53481:  alias weapon2  secondary_down 
53481:  alias weapon3  melee_down 
53481:  alias lastweapon  primary_up 
53481:  alias nextweapon  melee_down 
53481:  alias previousweapon  primary_up 
53481:  alias switch_between_slot1_and_slot2  primary_up  
53481: slot2
53481:  alias viewmodel_toggle viewmodels_on 
53481:  viewmodel_fov 84
53481:  cl_interp 0
53481: +attack
53481: hud_medicautocallersthreshold  75  
53481:  alias weapon1  primary_up 
53481:  alias weapon2  secondary_down 
53481:  alias weapon3  melee_down 
53481:  alias lastweapon  primary_up 
53481:  alias nextweapon  melee_down 
53481:  alias previousweapon  primary_up 
53481:  alias switch_between_slot1_and_slot2  primary_up  
53483: ATTACK FORWARD MOVELEFT
53483: slot2
53483:  alias viewmodel_toggle viewmodels_on 
53483:  viewmodel_fov 84
53483:  cl_interp 0
53483: +attack
53483: hud_medicautocallersthreshold  75  
53483:  alias weapon1  primary_up 
53483:  alias weapon2  secondary_down 
53483:  alias weapon3  melee_down 
53483:  alias lastweapon  primary_up 
53483:  alias nextweapon  melee_down 
53483:  alias previousweapon  primary_up 
53483:  alias switch_between_slot1_and_slot2  primary_up  
53483: slot2
53483:  alias viewmodel_toggle viewmodels_on 
53483:  viewmodel_fov 84
53483:  cl_interp 0
53483: +attack
53483: hud_medicautocallersthreshold  75  
53483:  alias weapon1  primary_up 
53483:  alias weapon2  secondary_down 
53483:  alias weapon3  melee_down 
53483:  alias lastweapon  primary_up 
53483:  alias nextweapon  melee_down 
53483:  alias previousweapon  primary_up 
53483:  alias switch_between_slot1_and_slot2  primary_up  
53483: slot2
53483:  alias viewmodel_toggle viewmodels_on 
53483:  viewmodel_fov 84
53483:  cl_interp 0
53483: +attack
53483: hud_medicautocallersthreshold  75  
53483:  alias weapon1  primary_up 
53483:  alias weapon2  secondary_down 
53483:  alias weapon3  melee_down 
53483:  alias lastweapon  primary_up 
53483:  alias nextweapon  melee_down 
53483:  alias previousweapon  primary_up 
53483:  alias switch_between_slot1_and_slot2  primary_up  
53484: slot2
53484:  alias viewmodel_toggle viewmodels_on 
53484:  viewmodel_fov 84
53484:  cl_interp 0
53484: +attack
53484: hud_medicautocallersthreshold  75  
53484:  alias weapon1  primary_up 
53484:  alias weapon2  secondary_down 
53484:  alias weapon3  melee_down 
53484:  alias lastweapon  primary_up 
53484:  alias nextweapon  melee_down 
53484:  alias previousweapon  primary_up 
53484:  alias switch_between_slot1_and_slot2  primary_up  
53484: slot2
53484:  alias viewmodel_toggle viewmodels_on 
53484:  viewmodel_fov 84
53484:  cl_interp 0
53484: +attack
53484: hud_medicautocallersthreshold  75  
53484:  alias weapon1  primary_up 
53484:  alias weapon2  secondary_down 
53484:  alias weapon3  melee_down 
53484:  alias lastweapon  primary_up 
53484:  alias nextweapon  melee_down 
53484:  alias previousweapon  primary_up 
53484:  alias switch_between_slot1_and_slot2  primary_up  
53484: slot2
53484:  alias viewmodel_toggle viewmodels_on 
53484:  viewmodel_fov 84
53484:  cl_interp 0
53484: +attack
53484: hud_medicautocallersthreshold  75  
53484:  alias weapon1  primary_up 
53484:  alias weapon2  secondary_down 
53484:  alias weapon3  melee_down 
53484:  alias lastweapon  primary_up 
53484:  alias nextweapon  melee_down 
53484:  alias previousweapon  primary_up 
53484:  alias switch_between_slot1_and_slot2  primary_up  
53484: slot2
53484:  alias viewmodel_toggle viewmodels_on 
53484:  viewmodel_fov 84
53484:  cl_interp 0
53484: +attack
53484: hud_medicautocallersthreshold  75  
53484:  alias weapon1  primary_up 
53484:  alias weapon2  secondary_down 
53484:  alias weapon3  melee_down 
53484:  alias lastweapon  primary_up 
53484:  alias nextweapon  melee_down 
53484:  alias previousweapon  primary_up 
53484:  alias switch_between_slot1_and_slot2  primary_up  
53485: slot2
53485:  alias viewmodel_toggle viewmodels_on 
53485:  viewmodel_fov 84
53485:  cl_interp 0
53485: +attack
53485: hud_medicautocallersthreshold  75  
53485:  alias weapon1  primary_up 
53485:  alias weapon2  secondary_down 
53485:  alias weapon3  melee_down 
53485:  alias lastweapon  primary_up 
53485:  alias nextweapon  melee_down 
53485:  alias previousweapon  primary_up 
53485:  alias switch_between_slot1_and_slot2  primary_up  
53485: slot2
53485:  alias viewmodel_toggle viewmodels_on 
53485:  viewmodel_fov 84
53485:  cl_interp 0
53485: +attack
53485: hud_medicautocallersthreshold  75  
53485:  alias weapon1  primary_up 
53485:  alias weapon2  secondary_down 
53485:  alias weapon3  melee_down 
53485:  alias lastweapon  primary_up 
53485:  alias nextweapon  melee_down 
53485:  alias previousweapon  primary_up 
53485:  alias switch_between_slot1_and_slot2  primary_up  
53485: slot2
53485:  alias viewmodel_toggle viewmodels_on 
53485:  viewmodel_fov 84
53485:  cl_interp 0
53485: +attack
53485: hud_medicautocallersthreshold  75  
53485:  alias weapon1  primary_up 
53485:  alias weapon2  secondary_down 
53485:  alias weapon3  melee_down 
53485:  alias lastweapon  primary_up 
53485:  alias nextweapon  melee_down 
53485:  alias previousweapon  primary_up 
53485:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: -moveleft
53486: alias checkleft none 
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53486: slot2
53486:  alias viewmodel_toggle viewmodels_on 
53486:  viewmodel_fov 84
53486:  cl_interp 0
53486: +attack
53486: hud_medicautocallersthreshold  75  
53486:  alias weapon1  primary_up 
53486:  alias weapon2  secondary_down 
53486:  alias weapon3  melee_down 
53486:  alias lastweapon  primary_up 
53486:  alias nextweapon  melee_down 
53486:  alias previousweapon  primary_up 
53486:  alias switch_between_slot1_and_slot2  primary_up  
53491: ATTACK FORWARD
53492: slot2
53492:  alias viewmodel_toggle viewmodels_on 
53492:  viewmodel_fov 84
53492:  cl_interp 0
53492: +attack
53492: hud_medicautocallersthreshold  75  
53492:  alias weapon1  primary_up 
53492:  alias weapon2  secondary_down 
53492:  alias weapon3  melee_down 
53492:  alias lastweapon  primary_up 
53492:  alias nextweapon  melee_down 
53492:  alias previousweapon  primary_up 
53492:  alias switch_between_slot1_and_slot2  primary_up  
53494: slot2
53494:  alias viewmodel_toggle viewmodels_on 
53494:  viewmodel_fov 84
53494:  cl_interp 0
53494: +attack
53494: hud_medicautocallersthreshold  75  
53494:  alias weapon1  primary_up 
53494:  alias weapon2  secondary_down 
53494:  alias weapon3  melee_down 
53494:  alias lastweapon  primary_up 
53494:  alias nextweapon  melee_down 
53494:  alias previousweapon  primary_up 
53494:  alias switch_between_slot1_and_slot2  primary_up  
53498: -moveright
53498: +moveleft
53498: alias checkleft +moveleft 
53500: ATTACK FORWARD MOVELEFT
53510: -moveleft
53510: alias checkleft none 
53511: ATTACK FORWARD
53511: -moveleft
53511: +moveright
53511: alias checkright +moveright 
53513: ATTACK FORWARD MOVERIGHT
53514: -forward
53514: alias checkfwd none 
53515: ATTACK MOVERIGHT
53520: -forward
53520: +back
53520: alias checkback +back 
53520: ATTACK BACK MOVERIGHT
53524: -moveright
53524: +moveleft
53524: alias checkleft +moveleft 
53525: ATTACK BACK MOVELEFT
53526: slot2
53526:  alias viewmodel_toggle viewmodels_on 
53526:  viewmodel_fov 84
53526:  cl_interp 0
53526: +attack
53526: hud_medicautocallersthreshold  75  
53526:  alias weapon1  primary_up 
53526:  alias weapon2  secondary_down 
53526:  alias weapon3  melee_down 
53526:  alias lastweapon  primary_up 
53526:  alias nextweapon  melee_down 
53526:  alias previousweapon  primary_up 
53526:  alias switch_between_slot1_and_slot2  primary_up  
53527: slot2
53527:  alias viewmodel_toggle viewmodels_on 
53527:  viewmodel_fov 84
53527:  cl_interp 0
53527: +attack
53527: hud_medicautocallersthreshold  75  
53527:  alias weapon1  primary_up 
53527:  alias weapon2  secondary_down 
53527:  alias weapon3  melee_down 
53527:  alias lastweapon  primary_up 
53527:  alias nextweapon  melee_down 
53527:  alias previousweapon  primary_up 
53527:  alias switch_between_slot1_and_slot2  primary_up  
53527: slot2
53527:  alias viewmodel_toggle viewmodels_on 
53527:  viewmodel_fov 84
53527:  cl_interp 0
53527: +attack
53527: hud_medicautocallersthreshold  75  
53527:  alias weapon1  primary_up 
53527:  alias weapon2  secondary_down 
53527:  alias weapon3  melee_down 
53527:  alias lastweapon  primary_up 
53527:  alias nextweapon  melee_down 
53527:  alias previousweapon  primary_up 
53527:  alias switch_between_slot1_and_slot2  primary_up  
53527: -moveright
53527: +moveleft 
53527: alias checkright none 
53529: slot2
53529:  alias viewmodel_toggle viewmodels_on 
53529:  viewmodel_fov 84
53529:  cl_interp 0
53529: +attack
53529: hud_medicautocallersthreshold  75  
53529:  alias weapon1  primary_up 
53529:  alias weapon2  secondary_down 
53529:  alias weapon3  melee_down 
53529:  alias lastweapon  primary_up 
53529:  alias nextweapon  melee_down 
53529:  alias previousweapon  primary_up 
53529:  alias switch_between_slot1_and_slot2  primary_up  
53529: slot2
53529:  alias viewmodel_toggle viewmodels_on 
53529:  viewmodel_fov 84
53529:  cl_interp 0
53529: +attack
53529: hud_medicautocallersthreshold  75  
53529:  alias weapon1  primary_up 
53529:  alias weapon2  secondary_down 
53529:  alias weapon3  melee_down 
53529:  alias lastweapon  primary_up 
53529:  alias nextweapon  melee_down 
53529:  alias previousweapon  primary_up 
53529:  alias switch_between_slot1_and_slot2  primary_up  
53529: slot2
53529:  alias viewmodel_toggle viewmodels_on 
53529:  viewmodel_fov 84
53529:  cl_interp 0
53529: +attack
53529: hud_medicautocallersthreshold  75  
53529:  alias weapon1  primary_up 
53529:  alias weapon2  secondary_down 
53529:  alias weapon3  melee_down 
53529:  alias lastweapon  primary_up 
53529:  alias nextweapon  melee_down 
53529:  alias previousweapon  primary_up 
53529:  alias switch_between_slot1_and_slot2  primary_up  
53531: slot2
53531:  alias viewmodel_toggle viewmodels_on 
53531:  viewmodel_fov 84
53531:  cl_interp 0
53531: +attack
53531: hud_medicautocallersthreshold  75  
53531:  alias weapon1  primary_up 
53531:  alias weapon2  secondary_down 
53531:  alias weapon3  melee_down 
53531:  alias lastweapon  primary_up 
53531:  alias nextweapon  melee_down 
53531:  alias previousweapon  primary_up 
53531:  alias switch_between_slot1_and_slot2  primary_up  
53531: slot2
53531:  alias viewmodel_toggle viewmodels_on 
53531:  viewmodel_fov 84
53531:  cl_interp 0
53531: +attack
53531: hud_medicautocallersthreshold  75  
53531:  alias weapon1  primary_up 
53531:  alias weapon2  secondary_down 
53531:  alias weapon3  melee_down 
53531:  alias lastweapon  primary_up 
53531:  alias nextweapon  melee_down 
53531:  alias previousweapon  primary_up 
53531:  alias switch_between_slot1_and_slot2  primary_up  
53541: -moveleft
53541: +moveright
53541: alias checkright +moveright 
53543: ATTACK BACK MOVERIGHT
53544: -moveleft
53544: +moveright 
53544: alias checkleft none 
53544: -back
53544: alias checkback none 
53545: ATTACK MOVERIGHT
53552: -back
53552: +forward
53552: alias checkfwd +forward 
53552: ATTACK FORWARD MOVERIGHT
53557: -moveright
53557: +moveleft
53557: alias checkleft +moveleft 
53557: -moveright
53557: +moveleft 
53557: alias checkright none 
53558: ATTACK FORWARD MOVELEFT
53564: slot2
53564:  alias viewmodel_toggle viewmodels_on 
53564:  viewmodel_fov 84
53564:  cl_interp 0
53564: +attack
53564: hud_medicautocallersthreshold  75  
53564:  alias weapon1  primary_up 
53564:  alias weapon2  secondary_down 
53564:  alias weapon3  melee_down 
53564:  alias lastweapon  primary_up 
53564:  alias nextweapon  melee_down 
53564:  alias previousweapon  primary_up 
53564:  alias switch_between_slot1_and_slot2  primary_up  
53566: -forward
53566: alias checkfwd none 
53566: ATTACK MOVELEFT
53567: slot2
53567:  alias viewmodel_toggle viewmodels_on 
53567:  viewmodel_fov 84
53567:  cl_interp 0
53567: +attack
53567: hud_medicautocallersthreshold  75  
53567:  alias weapon1  primary_up 
53567:  alias weapon2  secondary_down 
53567:  alias weapon3  melee_down 
53567:  alias lastweapon  primary_up 
53567:  alias nextweapon  melee_down 
53567:  alias previousweapon  primary_up 
53567:  alias switch_between_slot1_and_slot2  primary_up  
53569: slot2
53569:  alias viewmodel_toggle viewmodels_on 
53569:  viewmodel_fov 84
53569:  cl_interp 0
53569: +attack
53569: hud_medicautocallersthreshold  75  
53569:  alias weapon1  primary_up 
53569:  alias weapon2  secondary_down 
53569:  alias weapon3  melee_down 
53569:  alias lastweapon  primary_up 
53569:  alias nextweapon  melee_down 
53569:  alias previousweapon  primary_up 
53569:  alias switch_between_slot1_and_slot2  primary_up  
53569: slot2
53569:  alias viewmodel_toggle viewmodels_on 
53569:  viewmodel_fov 84
53569:  cl_interp 0
53569: +attack
53569: hud_medicautocallersthreshold  75  
53569:  alias weapon1  primary_up 
53569:  alias weapon2  secondary_down 
53569:  alias weapon3  melee_down 
53569:  alias lastweapon  primary_up 
53569:  alias nextweapon  melee_down 
53569:  alias previousweapon  primary_up 
53569:  alias switch_between_slot1_and_slot2  primary_up  
53570: slot2
53570:  alias viewmodel_toggle viewmodels_on 
53570:  viewmodel_fov 84
53570:  cl_interp 0
53570: +attack
53570: hud_medicautocallersthreshold  75  
53570:  alias weapon1  primary_up 
53570:  alias weapon2  secondary_down 
53570:  alias weapon3  melee_down 
53570:  alias lastweapon  primary_up 
53570:  alias nextweapon  melee_down 
53570:  alias previousweapon  primary_up 
53570:  alias switch_between_slot1_and_slot2  primary_up  
53570: slot2
53570:  alias viewmodel_toggle viewmodels_on 
53570:  viewmodel_fov 84
53570:  cl_interp 0
53570: +attack
53570: hud_medicautocallersthreshold  75  
53570:  alias weapon1  primary_up 
53570:  alias weapon2  secondary_down 
53570:  alias weapon3  melee_down 
53570:  alias lastweapon  primary_up 
53570:  alias nextweapon  melee_down 
53570:  alias previousweapon  primary_up 
53570:  alias switch_between_slot1_and_slot2  primary_up  
53572: slot2
53572:  alias viewmodel_toggle viewmodels_on 
53572:  viewmodel_fov 84
53572:  cl_interp 0
53572: +attack
53572: hud_medicautocallersthreshold  75  
53572:  alias weapon1  primary_up 
53572:  alias weapon2  secondary_down 
53572:  alias weapon3  melee_down 
53572:  alias lastweapon  primary_up 
53572:  alias nextweapon  melee_down 
53572:  alias previousweapon  primary_up 
53572:  alias switch_between_slot1_and_slot2  primary_up  
53582: -moveleft
53582: +moveright
53582: alias checkright +moveright 
53582: ATTACK MOVERIGHT
53583: -moveleft
53583: +moveright 
53583: alias checkleft none 
53589: -forward
53589: +back
53589: alias checkback +back 
53589: ATTACK BACK MOVERIGHT
53600: -moveright
53600: +moveleft
53600: alias checkleft +moveleft 
53601: ATTACK BACK MOVELEFT
53604: -moveright
53604: +moveleft 
53604: alias checkright none 
53618: -moveleft
53618: +moveright
53618: alias checkright +moveright 
53620: ATTACK BACK MOVERIGHT
53620: -moveleft
53620: +moveright 
53620: alias checkleft none 
53621: -back
53621: alias checkback none 
53622: ATTACK MOVERIGHT
53636: -forward
53636: +back
53636: alias checkback +back 
53637: ATTACK BACK MOVERIGHT
53642: -moveright
53642: +moveleft
53642: alias checkleft +moveleft 
53642: ATTACK BACK MOVELEFT
53646: -moveright
53646: +moveleft 
53646: alias checkright none 
53648: slot2
53648:  alias viewmodel_toggle viewmodels_on 
53648:  viewmodel_fov 84
53648:  cl_interp 0
53648: +attack
53648: hud_medicautocallersthreshold  75  
53648:  alias weapon1  primary_up 
53648:  alias weapon2  secondary_down 
53648:  alias weapon3  melee_down 
53648:  alias lastweapon  primary_up 
53648:  alias nextweapon  melee_down 
53648:  alias previousweapon  primary_up 
53648:  alias switch_between_slot1_and_slot2  primary_up  
53651: slot2
53651:  alias viewmodel_toggle viewmodels_on 
53651:  viewmodel_fov 84
53651:  cl_interp 0
53651: +attack
53651: hud_medicautocallersthreshold  75  
53651:  alias weapon1  primary_up 
53651:  alias weapon2  secondary_down 
53651:  alias weapon3  melee_down 
53651:  alias lastweapon  primary_up 
53651:  alias nextweapon  melee_down 
53651:  alias previousweapon  primary_up 
53651:  alias switch_between_slot1_and_slot2  primary_up  
53651: -back
53651: alias checkback none 
53652: ATTACK MOVELEFT
53652: slot2
53652:  alias viewmodel_toggle viewmodels_on 
53652:  viewmodel_fov 84
53652:  cl_interp 0
53652: +attack
53652: hud_medicautocallersthreshold  75  
53652:  alias weapon1  primary_up 
53652:  alias weapon2  secondary_down 
53652:  alias weapon3  melee_down 
53652:  alias lastweapon  primary_up 
53652:  alias nextweapon  melee_down 
53652:  alias previousweapon  primary_up 
53652:  alias switch_between_slot1_and_slot2  primary_up  
53653: slot2
53653:  alias viewmodel_toggle viewmodels_on 
53653:  viewmodel_fov 84
53653:  cl_interp 0
53653: +attack
53653: hud_medicautocallersthreshold  75  
53653:  alias weapon1  primary_up 
53653:  alias weapon2  secondary_down 
53653:  alias weapon3  melee_down 
53653:  alias lastweapon  primary_up 
53653:  alias nextweapon  melee_down 
53653:  alias previousweapon  primary_up 
53653:  alias switch_between_slot1_and_slot2  primary_up  
53654: slot2
53654:  alias viewmodel_toggle viewmodels_on 
53654:  viewmodel_fov 84
53654:  cl_interp 0
53654: +attack
53654: hud_medicautocallersthreshold  75  
53654:  alias weapon1  primary_up 
53654:  alias weapon2  secondary_down 
53654:  alias weapon3  melee_down 
53654:  alias lastweapon  primary_up 
53654:  alias nextweapon  melee_down 
53654:  alias previousweapon  primary_up 
53654:  alias switch_between_slot1_and_slot2  primary_up  
53663: -forward
53663: +back
53663: alias checkback +back 
53664: ATTACK BACK MOVELEFT
53669: -moveleft
53669: +moveright
53669: alias checkright +moveright 
53670: ATTACK BACK MOVERIGHT
53672: -moveleft
53672: +moveright 
53672: alias checkleft none 
53673: -back
53673: alias checkback none 
53674: ATTACK MOVERIGHT
53710: -back
53710: +forward
53710: alias checkfwd +forward 
53710: ATTACK FORWARD MOVERIGHT
53710: slot1
53710:  alias viewmodel_toggle viewmodels_off 
53710:  viewmodel_fov 84
53710:  cl_interp 0
53710: -attack
53710: hud_medicautocallersthreshold  150  
53710:  alias weapon1  primary_up 
53710:  alias weapon2  secondary_down 
53710:  alias weapon3  melee_up 
53710:  alias lastweapon  secondary_down 
53710:  alias nextweapon  secondary_down 
53710:  alias previousweapon  melee_up 
53710:  alias switch_between_slot1_and_slot2  secondary_down  
53710: slot1
53710:  alias viewmodel_toggle viewmodels_off 
53710:  viewmodel_fov 84
53710:  cl_interp 0
53710: -attack
53710: hud_medicautocallersthreshold  150  
53710:  alias weapon1  primary_up 
53710:  alias weapon2  secondary_down 
53710:  alias weapon3  melee_up 
53710:  alias lastweapon  secondary_down 
53710:  alias nextweapon  secondary_down 
53710:  alias previousweapon  melee_up 
53710:  alias switch_between_slot1_and_slot2  secondary_down  
53712: FORWARD MOVERIGHT
53712: slot1
53712:  alias viewmodel_toggle viewmodels_off 
53712:  viewmodel_fov 84
53712:  cl_interp 0
53712: -attack
53712: hud_medicautocallersthreshold  150  
53712:  alias weapon1  primary_up 
53712:  alias weapon2  secondary_down 
53712:  alias weapon3  melee_up 
53712:  alias lastweapon  secondary_down 
53712:  alias nextweapon  secondary_down 
53712:  alias previousweapon  melee_up 
53712:  alias switch_between_slot1_and_slot2  secondary_down  
53712: slot1
53712:  alias viewmodel_toggle viewmodels_off 
53712:  viewmodel_fov 84
53712:  cl_interp 0
53712: -attack
53712: hud_medicautocallersthreshold  150  
53712:  alias weapon1  primary_up 
53712:  alias weapon2  secondary_down 
53712:  alias weapon3  melee_up 
53712:  alias lastweapon  secondary_down 
53712:  alias nextweapon  secondary_down 
53712:  alias previousweapon  melee_up 
53712:  alias switch_between_slot1_and_slot2  secondary_down  
53714: slot1
53714:  alias viewmodel_toggle viewmodels_off 
53714:  viewmodel_fov 84
53714:  cl_interp 0
53714: -attack
53714: hud_medicautocallersthreshold  150  
53714:  alias weapon1  primary_up 
53714:  alias weapon2  secondary_down 
53714:  alias weapon3  melee_up 
53714:  alias lastweapon  secondary_down 
53714:  alias nextweapon  secondary_down 
53714:  alias previousweapon  melee_up 
53714:  alias switch_between_slot1_and_slot2  secondary_down  
53714: -moveright
53714: +moveleft
53714: alias checkleft +moveleft 
53714: -moveright
53714: +moveleft 
53714: alias checkright none 
53715: FORWARD MOVELEFT
53716: slot1
53716:  alias viewmodel_toggle viewmodels_off 
53716:  viewmodel_fov 84
53716:  cl_interp 0
53716: -attack
53716: hud_medicautocallersthreshold  150  
53716:  alias weapon1  primary_up 
53716:  alias weapon2  secondary_down 
53716:  alias weapon3  melee_up 
53716:  alias lastweapon  secondary_down 
53716:  alias nextweapon  secondary_down 
53716:  alias previousweapon  melee_up 
53716:  alias switch_between_slot1_and_slot2  secondary_down  
53721: +jump 65
53722: JUMP FORWARD MOVELEFT
53726: -forward
53726: alias checkfwd none 
53728: JUMP MOVELEFT
53728: -jump 65
53730: MOVELEFT
53738: -forward
53738: +back
53738: alias checkback +back 
53739: BACK MOVELEFT
53741: +attack 107
53742: ATTACK BACK MOVELEFT
53754: -attack 107
53755: BACK MOVELEFT
53757: -back
53757: alias checkback none 
53758: MOVELEFT
53758: slot2
53758:  alias viewmodel_toggle viewmodels_on 
53758:  viewmodel_fov 84
53758:  cl_interp 0
53758: +attack
53758: hud_medicautocallersthreshold  75  
53758:  alias weapon1  primary_up 
53758:  alias weapon2  secondary_down 
53758:  alias weapon3  melee_down 
53758:  alias lastweapon  primary_up 
53758:  alias nextweapon  melee_down 
53758:  alias previousweapon  primary_up 
53758:  alias switch_between_slot1_and_slot2  primary_up  
53760: ATTACK MOVELEFT
53760: slot2
53760:  alias viewmodel_toggle viewmodels_on 
53760:  viewmodel_fov 84
53760:  cl_interp 0
53760: +attack
53760: hud_medicautocallersthreshold  75  
53760:  alias weapon1  primary_up 
53760:  alias weapon2  secondary_down 
53760:  alias weapon3  melee_down 
53760:  alias lastweapon  primary_up 
53760:  alias nextweapon  melee_down 
53760:  alias previousweapon  primary_up 
53760:  alias switch_between_slot1_and_slot2  primary_up  
53760: slot2
53760:  alias viewmodel_toggle viewmodels_on 
53760:  viewmodel_fov 84
53760:  cl_interp 0
53760: +attack
53760: hud_medicautocallersthreshold  75  
53760:  alias weapon1  primary_up 
53760:  alias weapon2  secondary_down 
53760:  alias weapon3  melee_down 
53760:  alias lastweapon  primary_up 
53760:  alias nextweapon  melee_down 
53760:  alias previousweapon  primary_up 
53760:  alias switch_between_slot1_and_slot2  primary_up  
53760: slot2
53760:  alias viewmodel_toggle viewmodels_on 
53760:  viewmodel_fov 84
53760:  cl_interp 0
53760: +attack
53760: hud_medicautocallersthreshold  75  
53760:  alias weapon1  primary_up 
53760:  alias weapon2  secondary_down 
53760:  alias weapon3  melee_down 
53760:  alias lastweapon  primary_up 
53760:  alias nextweapon  melee_down 
53760:  alias previousweapon  primary_up 
53760:  alias switch_between_slot1_and_slot2  primary_up  
53761: slot2
53761:  alias viewmodel_toggle viewmodels_on 
53761:  viewmodel_fov 84
53761:  cl_interp 0
53761: +attack
53761: hud_medicautocallersthreshold  75  
53761:  alias weapon1  primary_up 
53761:  alias weapon2  secondary_down 
53761:  alias weapon3  melee_down 
53761:  alias lastweapon  primary_up 
53761:  alias nextweapon  melee_down 
53761:  alias previousweapon  primary_up 
53761:  alias switch_between_slot1_and_slot2  primary_up  
53761: slot2
53761:  alias viewmodel_toggle viewmodels_on 
53761:  viewmodel_fov 84
53761:  cl_interp 0
53761: +attack
53761: hud_medicautocallersthreshold  75  
53761:  alias weapon1  primary_up 
53761:  alias weapon2  secondary_down 
53761:  alias weapon3  melee_down 
53761:  alias lastweapon  primary_up 
53761:  alias nextweapon  melee_down 
53761:  alias previousweapon  primary_up 
53761:  alias switch_between_slot1_and_slot2  primary_up  
53761: slot2
53761:  alias viewmodel_toggle viewmodels_on 
53761:  viewmodel_fov 84
53761:  cl_interp 0
53761: +attack
53761: hud_medicautocallersthreshold  75  
53761:  alias weapon1  primary_up 
53761:  alias weapon2  secondary_down 
53761:  alias weapon3  melee_down 
53761:  alias lastweapon  primary_up 
53761:  alias nextweapon  melee_down 
53761:  alias previousweapon  primary_up 
53761:  alias switch_between_slot1_and_slot2  primary_up  
53762: slot2
53762:  alias viewmodel_toggle viewmodels_on 
53762:  viewmodel_fov 84
53762:  cl_interp 0
53762: +attack
53762: hud_medicautocallersthreshold  75  
53762:  alias weapon1  primary_up 
53762:  alias weapon2  secondary_down 
53762:  alias weapon3  melee_down 
53762:  alias lastweapon  primary_up 
53762:  alias nextweapon  melee_down 
53762:  alias previousweapon  primary_up 
53762:  alias switch_between_slot1_and_slot2  primary_up  
53762: slot2
53762:  alias viewmodel_toggle viewmodels_on 
53762:  viewmodel_fov 84
53762:  cl_interp 0
53762: +attack
53762: hud_medicautocallersthreshold  75  
53762:  alias weapon1  primary_up 
53762:  alias weapon2  secondary_down 
53762:  alias weapon3  melee_down 
53762:  alias lastweapon  primary_up 
53762:  alias nextweapon  melee_down 
53762:  alias previousweapon  primary_up 
53762:  alias switch_between_slot1_and_slot2  primary_up  
53762: slot2
53762:  alias viewmodel_toggle viewmodels_on 
53762:  viewmodel_fov 84
53762:  cl_interp 0
53762: +attack
53762: hud_medicautocallersthreshold  75  
53762:  alias weapon1  primary_up 
53762:  alias weapon2  secondary_down 
53762:  alias weapon3  melee_down 
53762:  alias lastweapon  primary_up 
53762:  alias nextweapon  melee_down 
53762:  alias previousweapon  primary_up 
53762:  alias switch_between_slot1_and_slot2  primary_up  
53763: slot2
53763:  alias viewmodel_toggle viewmodels_on 
53763:  viewmodel_fov 84
53763:  cl_interp 0
53763: +attack
53763: hud_medicautocallersthreshold  75  
53763:  alias weapon1  primary_up 
53763:  alias weapon2  secondary_down 
53763:  alias weapon3  melee_down 
53763:  alias lastweapon  primary_up 
53763:  alias nextweapon  melee_down 
53763:  alias previousweapon  primary_up 
53763:  alias switch_between_slot1_and_slot2  primary_up  
53763: slot2
53763:  alias viewmodel_toggle viewmodels_on 
53763:  viewmodel_fov 84
53763:  cl_interp 0
53763: +attack
53763: hud_medicautocallersthreshold  75  
53763:  alias weapon1  primary_up 
53763:  alias weapon2  secondary_down 
53763:  alias weapon3  melee_down 
53763:  alias lastweapon  primary_up 
53763:  alias nextweapon  melee_down 
53763:  alias previousweapon  primary_up 
53763:  alias switch_between_slot1_and_slot2  primary_up  
53764: slot2
53764:  alias viewmodel_toggle viewmodels_on 
53764:  viewmodel_fov 84
53764:  cl_interp 0
53764: +attack
53764: hud_medicautocallersthreshold  75  
53764:  alias weapon1  primary_up 
53764:  alias weapon2  secondary_down 
53764:  alias weapon3  melee_down 
53764:  alias lastweapon  primary_up 
53764:  alias nextweapon  melee_down 
53764:  alias previousweapon  primary_up 
53764:  alias switch_between_slot1_and_slot2  primary_up  
53764: slot2
53764:  alias viewmodel_toggle viewmodels_on 
53764:  viewmodel_fov 84
53764:  cl_interp 0
53764: +attack
53764: hud_medicautocallersthreshold  75  
53764:  alias weapon1  primary_up 
53764:  alias weapon2  secondary_down 
53764:  alias weapon3  melee_down 
53764:  alias lastweapon  primary_up 
53764:  alias nextweapon  melee_down 
53764:  alias previousweapon  primary_up 
53764:  alias switch_between_slot1_and_slot2  primary_up  
53765: slot2
53765:  alias viewmodel_toggle viewmodels_on 
53765:  viewmodel_fov 84
53765:  cl_interp 0
53765: +attack
53765: hud_medicautocallersthreshold  75  
53765:  alias weapon1  primary_up 
53765:  alias weapon2  secondary_down 
53765:  alias weapon3  melee_down 
53765:  alias lastweapon  primary_up 
53765:  alias nextweapon  melee_down 
53765:  alias previousweapon  primary_up 
53765:  alias switch_between_slot1_and_slot2  primary_up  
53765: slot2
53765:  alias viewmodel_toggle viewmodels_on 
53765:  viewmodel_fov 84
53765:  cl_interp 0
53765: +attack
53765: hud_medicautocallersthreshold  75  
53765:  alias weapon1  primary_up 
53765:  alias weapon2  secondary_down 
53765:  alias weapon3  melee_down 
53765:  alias lastweapon  primary_up 
53765:  alias nextweapon  melee_down 
53765:  alias previousweapon  primary_up 
53765:  alias switch_between_slot1_and_slot2  primary_up  
53767: slot2
53767:  alias viewmodel_toggle viewmodels_on 
53767:  viewmodel_fov 84
53767:  cl_interp 0
53767: +attack
53767: hud_medicautocallersthreshold  75  
53767:  alias weapon1  primary_up 
53767:  alias weapon2  secondary_down 
53767:  alias weapon3  melee_down 
53767:  alias lastweapon  primary_up 
53767:  alias nextweapon  melee_down 
53767:  alias previousweapon  primary_up 
53767:  alias switch_between_slot1_and_slot2  primary_up  
53767: slot2
53767:  alias viewmodel_toggle viewmodels_on 
53767:  viewmodel_fov 84
53767:  cl_interp 0
53767: +attack
53767: hud_medicautocallersthreshold  75  
53767:  alias weapon1  primary_up 
53767:  alias weapon2  secondary_down 
53767:  alias weapon3  melee_down 
53767:  alias lastweapon  primary_up 
53767:  alias nextweapon  melee_down 
53767:  alias previousweapon  primary_up 
53767:  alias switch_between_slot1_and_slot2  primary_up  
53769: -back
53769: +forward
53769: alias checkfwd +forward 
53770: ATTACK FORWARD MOVELEFT
53777: -forward
53777: alias checkfwd none 
53778: ATTACK MOVELEFT
53790: -forward
53790: +back
53790: alias checkback +back 
53791: ATTACK BACK MOVELEFT
53797: slot2
53797:  alias viewmodel_toggle viewmodels_on 
53797:  viewmodel_fov 84
53797:  cl_interp 0
53797: +attack
53797: hud_medicautocallersthreshold  75  
53797:  alias weapon1  primary_up 
53797:  alias weapon2  secondary_down 
53797:  alias weapon3  melee_down 
53797:  alias lastweapon  primary_up 
53797:  alias nextweapon  melee_down 
53797:  alias previousweapon  primary_up 
53797:  alias switch_between_slot1_and_slot2  primary_up  
53800: slot2
53800:  alias viewmodel_toggle viewmodels_on 
53800:  viewmodel_fov 84
53800:  cl_interp 0
53800: +attack
53800: hud_medicautocallersthreshold  75  
53800:  alias weapon1  primary_up 
53800:  alias weapon2  secondary_down 
53800:  alias weapon3  melee_down 
53800:  alias lastweapon  primary_up 
53800:  alias nextweapon  melee_down 
53800:  alias previousweapon  primary_up 
53800:  alias switch_between_slot1_and_slot2  primary_up  
53802: -back
53802: alias checkback none 
53802: ATTACK MOVELEFT
53802: slot2
53802:  alias viewmodel_toggle viewmodels_on 
53802:  viewmodel_fov 84
53802:  cl_interp 0
53802: +attack
53802: hud_medicautocallersthreshold  75  
53802:  alias weapon1  primary_up 
53802:  alias weapon2  secondary_down 
53802:  alias weapon3  melee_down 
53802:  alias lastweapon  primary_up 
53802:  alias nextweapon  melee_down 
53802:  alias previousweapon  primary_up 
53802:  alias switch_between_slot1_and_slot2  primary_up  
53807: -moveleft
53807: +moveright
53807: alias checkright +moveright 
53808: ATTACK MOVERIGHT
53809: -moveleft
53809: +moveright 
53809: alias checkleft none 
53846: -back
53846: +forward
53846: alias checkfwd +forward 
53847: ATTACK FORWARD MOVERIGHT
53850: -moveright
53850: +moveleft
53850: alias checkleft +moveleft 
53851: ATTACK FORWARD MOVELEFT
53851: -moveright
53851: +moveleft 
53851: alias checkright none 
53857: -attack 
53858: FORWARD MOVELEFT
53864: -forward
53864: alias checkfwd none 
53864: +attack 
53865: ATTACK MOVELEFT
53871: -forward
53871: +back
53871: alias checkback +back 
53872: ATTACK BACK MOVELEFT
53882: -moveleft
53882: +moveright
53882: alias checkright +moveright 
53884: ATTACK BACK MOVERIGHT
53885: -moveleft
53885: +moveright 
53885: alias checkleft none 
53899: -back
53899: alias checkback none 
53899: ATTACK MOVERIGHT
53910: -back
53910: +forward
53910: alias checkfwd +forward 
53911: ATTACK FORWARD MOVERIGHT
53918: -moveright
53918: +moveleft
53918: alias checkleft +moveleft 
53918: ATTACK FORWARD MOVELEFT
53918: -moveright
53918: +moveleft 
53918: alias checkright none 
53919: slot1
53919:  alias viewmodel_toggle viewmodels_off 
53919:  viewmodel_fov 84
53919:  cl_interp 0
53919: -attack
53919: hud_medicautocallersthreshold  150  
53919:  alias weapon1  primary_up 
53919:  alias weapon2  secondary_down 
53919:  alias weapon3  melee_up 
53919:  alias lastweapon  secondary_down 
53919:  alias nextweapon  secondary_down 
53919:  alias previousweapon  melee_up 
53919:  alias switch_between_slot1_and_slot2  secondary_down  
53921: FORWARD MOVELEFT
53921: slot1
53921:  alias viewmodel_toggle viewmodels_off 
53921:  viewmodel_fov 84
53921:  cl_interp 0
53921: -attack
53921: hud_medicautocallersthreshold  150  
53921:  alias weapon1  primary_up 
53921:  alias weapon2  secondary_down 
53921:  alias weapon3  melee_up 
53921:  alias lastweapon  secondary_down 
53921:  alias nextweapon  secondary_down 
53921:  alias previousweapon  melee_up 
53921:  alias switch_between_slot1_and_slot2  secondary_down  
53921: slot1
53921:  alias viewmodel_toggle viewmodels_off 
53921:  viewmodel_fov 84
53921:  cl_interp 0
53921: -attack
53921: hud_medicautocallersthreshold  150  
53921:  alias weapon1  primary_up 
53921:  alias weapon2  secondary_down 
53921:  alias weapon3  melee_up 
53921:  alias lastweapon  secondary_down 
53921:  alias nextweapon  secondary_down 
53921:  alias previousweapon  melee_up 
53921:  alias switch_between_slot1_and_slot2  secondary_down  
53923: slot1
53923:  alias viewmodel_toggle viewmodels_off 
53923:  viewmodel_fov 84
53923:  cl_interp 0
53923: -attack
53923: hud_medicautocallersthreshold  150  
53923:  alias weapon1  primary_up 
53923:  alias weapon2  secondary_down 
53923:  alias weapon3  melee_up 
53923:  alias lastweapon  secondary_down 
53923:  alias nextweapon  secondary_down 
53923:  alias previousweapon  melee_up 
53923:  alias switch_between_slot1_and_slot2  secondary_down  
53923: slot1
53923:  alias viewmodel_toggle viewmodels_off 
53923:  viewmodel_fov 84
53923:  cl_interp 0
53923: -attack
53923: hud_medicautocallersthreshold  150  
53923:  alias weapon1  primary_up 
53923:  alias weapon2  secondary_down 
53923:  alias weapon3  melee_up 
53923:  alias lastweapon  secondary_down 
53923:  alias nextweapon  secondary_down 
53923:  alias previousweapon  melee_up 
53923:  alias switch_between_slot1_and_slot2  secondary_down  
53945: -moveleft
53945: alias checkleft none 
53945: -moveleft
53945: +moveright
53945: alias checkright +moveright 
53946: FORWARD MOVERIGHT
53948: -forward
53948: alias checkfwd none 
53949: MOVERIGHT
53952: +attack 107
53952: ATTACK MOVERIGHT
53959: -attack 107
53960: MOVERIGHT
53963: slot2
53963:  alias viewmodel_toggle viewmodels_on 
53963:  viewmodel_fov 84
53963:  cl_interp 0
53963: +attack
53963: hud_medicautocallersthreshold  75  
53963:  alias weapon1  primary_up 
53963:  alias weapon2  secondary_down 
53963:  alias weapon3  melee_down 
53963:  alias lastweapon  primary_up 
53963:  alias nextweapon  melee_down 
53963:  alias previousweapon  primary_up 
53963:  alias switch_between_slot1_and_slot2  primary_up  
53964: ATTACK MOVERIGHT
53964: slot2
53964:  alias viewmodel_toggle viewmodels_on 
53964:  viewmodel_fov 84
53964:  cl_interp 0
53964: +attack
53964: hud_medicautocallersthreshold  75  
53964:  alias weapon1  primary_up 
53964:  alias weapon2  secondary_down 
53964:  alias weapon3  melee_down 
53964:  alias lastweapon  primary_up 
53964:  alias nextweapon  melee_down 
53964:  alias previousweapon  primary_up 
53964:  alias switch_between_slot1_and_slot2  primary_up  
53964: slot2
53964:  alias viewmodel_toggle viewmodels_on 
53964:  viewmodel_fov 84
53964:  cl_interp 0
53964: +attack
53964: hud_medicautocallersthreshold  75  
53964:  alias weapon1  primary_up 
53964:  alias weapon2  secondary_down 
53964:  alias weapon3  melee_down 
53964:  alias lastweapon  primary_up 
53964:  alias nextweapon  melee_down 
53964:  alias previousweapon  primary_up 
53964:  alias switch_between_slot1_and_slot2  primary_up  
53964: slot2
53964:  alias viewmodel_toggle viewmodels_on 
53964:  viewmodel_fov 84
53964:  cl_interp 0
53964: +attack
53964: hud_medicautocallersthreshold  75  
53964:  alias weapon1  primary_up 
53964:  alias weapon2  secondary_down 
53964:  alias weapon3  melee_down 
53964:  alias lastweapon  primary_up 
53964:  alias nextweapon  melee_down 
53964:  alias previousweapon  primary_up 
53964:  alias switch_between_slot1_and_slot2  primary_up  
53966: slot2
53966:  alias viewmodel_toggle viewmodels_on 
53966:  viewmodel_fov 84
53966:  cl_interp 0
53966: +attack
53966: hud_medicautocallersthreshold  75  
53966:  alias weapon1  primary_up 
53966:  alias weapon2  secondary_down 
53966:  alias weapon3  melee_down 
53966:  alias lastweapon  primary_up 
53966:  alias nextweapon  melee_down 
53966:  alias previousweapon  primary_up 
53966:  alias switch_between_slot1_and_slot2  primary_up  
53966: slot2
53966:  alias viewmodel_toggle viewmodels_on 
53966:  viewmodel_fov 84
53966:  cl_interp 0
53966: +attack
53966: hud_medicautocallersthreshold  75  
53966:  alias weapon1  primary_up 
53966:  alias weapon2  secondary_down 
53966:  alias weapon3  melee_down 
53966:  alias lastweapon  primary_up 
53966:  alias nextweapon  melee_down 
53966:  alias previousweapon  primary_up 
53966:  alias switch_between_slot1_and_slot2  primary_up  
53967: slot2
53967:  alias viewmodel_toggle viewmodels_on 
53967:  viewmodel_fov 84
53967:  cl_interp 0
53967: +attack
53967: hud_medicautocallersthreshold  75  
53967:  alias weapon1  primary_up 
53967:  alias weapon2  secondary_down 
53967:  alias weapon3  melee_down 
53967:  alias lastweapon  primary_up 
53967:  alias nextweapon  melee_down 
53967:  alias previousweapon  primary_up 
53967:  alias switch_between_slot1_and_slot2  primary_up  
53967: slot2
53967:  alias viewmodel_toggle viewmodels_on 
53967:  viewmodel_fov 84
53967:  cl_interp 0
53967: +attack
53967: hud_medicautocallersthreshold  75  
53967:  alias weapon1  primary_up 
53967:  alias weapon2  secondary_down 
53967:  alias weapon3  melee_down 
53967:  alias lastweapon  primary_up 
53967:  alias nextweapon  melee_down 
53967:  alias previousweapon  primary_up 
53967:  alias switch_between_slot1_and_slot2  primary_up  
53967: -moveright
53967: +moveleft
53967: alias checkleft +moveleft 
53967: slot2
53967:  alias viewmodel_toggle viewmodels_on 
53967:  viewmodel_fov 84
53967:  cl_interp 0
53967: +attack
53967: hud_medicautocallersthreshold  75  
53967:  alias weapon1  primary_up 
53967:  alias weapon2  secondary_down 
53967:  alias weapon3  melee_down 
53967:  alias lastweapon  primary_up 
53967:  alias nextweapon  melee_down 
53967:  alias previousweapon  primary_up 
53967:  alias switch_between_slot1_and_slot2  primary_up  
53967: ATTACK MOVELEFT
53967: slot2
53967:  alias viewmodel_toggle viewmodels_on 
53967:  viewmodel_fov 84
53967:  cl_interp 0
53967: +attack
53967: hud_medicautocallersthreshold  75  
53967:  alias weapon1  primary_up 
53967:  alias weapon2  secondary_down 
53967:  alias weapon3  melee_down 
53967:  alias lastweapon  primary_up 
53967:  alias nextweapon  melee_down 
53967:  alias previousweapon  primary_up 
53967:  alias switch_between_slot1_and_slot2  primary_up  
53967: slot2
53967:  alias viewmodel_toggle viewmodels_on 
53967:  viewmodel_fov 84
53967:  cl_interp 0
53967: +attack
53967: hud_medicautocallersthreshold  75  
53967:  alias weapon1  primary_up 
53967:  alias weapon2  secondary_down 
53967:  alias weapon3  melee_down 
53967:  alias lastweapon  primary_up 
53967:  alias nextweapon  melee_down 
53967:  alias previousweapon  primary_up 
53967:  alias switch_between_slot1_and_slot2  primary_up  
53968: slot2
53968:  alias viewmodel_toggle viewmodels_on 
53968:  viewmodel_fov 84
53968:  cl_interp 0
53968: +attack
53968: hud_medicautocallersthreshold  75  
53968:  alias weapon1  primary_up 
53968:  alias weapon2  secondary_down 
53968:  alias weapon3  melee_down 
53968:  alias lastweapon  primary_up 
53968:  alias nextweapon  melee_down 
53968:  alias previousweapon  primary_up 
53968:  alias switch_between_slot1_and_slot2  primary_up  
53968: slot2
53968:  alias viewmodel_toggle viewmodels_on 
53968:  viewmodel_fov 84
53968:  cl_interp 0
53968: +attack
53968: hud_medicautocallersthreshold  75  
53968:  alias weapon1  primary_up 
53968:  alias weapon2  secondary_down 
53968:  alias weapon3  melee_down 
53968:  alias lastweapon  primary_up 
53968:  alias nextweapon  melee_down 
53968:  alias previousweapon  primary_up 
53968:  alias switch_between_slot1_and_slot2  primary_up  
53968: slot2
53968:  alias viewmodel_toggle viewmodels_on 
53968:  viewmodel_fov 84
53968:  cl_interp 0
53968: +attack
53968: hud_medicautocallersthreshold  75  
53968:  alias weapon1  primary_up 
53968:  alias weapon2  secondary_down 
53968:  alias weapon3  melee_down 
53968:  alias lastweapon  primary_up 
53968:  alias nextweapon  melee_down 
53968:  alias previousweapon  primary_up 
53968:  alias switch_between_slot1_and_slot2  primary_up  
53970: slot2
53970:  alias viewmodel_toggle viewmodels_on 
53970:  viewmodel_fov 84
53970:  cl_interp 0
53970: +attack
53970: hud_medicautocallersthreshold  75  
53970:  alias weapon1  primary_up 
53970:  alias weapon2  secondary_down 
53970:  alias weapon3  melee_down 
53970:  alias lastweapon  primary_up 
53970:  alias nextweapon  melee_down 
53970:  alias previousweapon  primary_up 
53970:  alias switch_between_slot1_and_slot2  primary_up  
53970: -moveright
53970: +moveleft 
53970: alias checkright none 
53970: slot2
53970:  alias viewmodel_toggle viewmodels_on 
53970:  viewmodel_fov 84
53970:  cl_interp 0
53970: +attack
53970: hud_medicautocallersthreshold  75  
53970:  alias weapon1  primary_up 
53970:  alias weapon2  secondary_down 
53970:  alias weapon3  melee_down 
53970:  alias lastweapon  primary_up 
53970:  alias nextweapon  melee_down 
53970:  alias previousweapon  primary_up 
53970:  alias switch_between_slot1_and_slot2  primary_up  
53971: slot2
53971:  alias viewmodel_toggle viewmodels_on 
53971:  viewmodel_fov 84
53971:  cl_interp 0
53971: +attack
53971: hud_medicautocallersthreshold  75  
53971:  alias weapon1  primary_up 
53971:  alias weapon2  secondary_down 
53971:  alias weapon3  melee_down 
53971:  alias lastweapon  primary_up 
53971:  alias nextweapon  melee_down 
53971:  alias previousweapon  primary_up 
53971:  alias switch_between_slot1_and_slot2  primary_up  
53971: slot2
53971:  alias viewmodel_toggle viewmodels_on 
53971:  viewmodel_fov 84
53971:  cl_interp 0
53971: +attack
53971: hud_medicautocallersthreshold  75  
53971:  alias weapon1  primary_up 
53971:  alias weapon2  secondary_down 
53971:  alias weapon3  melee_down 
53971:  alias lastweapon  primary_up 
53971:  alias nextweapon  melee_down 
53971:  alias previousweapon  primary_up 
53971:  alias switch_between_slot1_and_slot2  primary_up  
53972: slot2
53972:  alias viewmodel_toggle viewmodels_on 
53972:  viewmodel_fov 84
53972:  cl_interp 0
53972: +attack
53972: hud_medicautocallersthreshold  75  
53972:  alias weapon1  primary_up 
53972:  alias weapon2  secondary_down 
53972:  alias weapon3  melee_down 
53972:  alias lastweapon  primary_up 
53972:  alias nextweapon  melee_down 
53972:  alias previousweapon  primary_up 
53972:  alias switch_between_slot1_and_slot2  primary_up  
53976: -back
53976: +forward
53976: alias checkfwd +forward 
53976: ATTACK FORWARD MOVELEFT
53990: -forward
53990: alias checkfwd none 
53991: ATTACK MOVELEFT
54007: -back
54007: +forward
54007: alias checkfwd +forward 
54009: ATTACK FORWARD MOVELEFT
54010: -moveleft
54010: +moveright
54010: alias checkright +moveright 
54011: ATTACK FORWARD MOVERIGHT
54015: -moveleft
54015: +moveright 
54015: alias checkleft none 
54021: -moveright
54021: alias checkright none 
54021: -attack 
54031: FORWARD
54036: +attack 
54037: ATTACK FORWARD
54049: slot2
54049:  alias viewmodel_toggle viewmodels_on 
54049:  viewmodel_fov 84
54049:  cl_interp 0
54049: +attack
54049: hud_medicautocallersthreshold  75  
54049:  alias weapon1  primary_up 
54049:  alias weapon2  secondary_down 
54049:  alias weapon3  melee_down 
54049:  alias lastweapon  primary_up 
54049:  alias nextweapon  melee_down 
54049:  alias previousweapon  primary_up 
54049:  alias switch_between_slot1_and_slot2  primary_up  
54049: -moveleft
54049: +moveright
54049: alias checkright +moveright 
54051: ATTACK FORWARD MOVERIGHT
54052: slot2
54052:  alias viewmodel_toggle viewmodels_on 
54052:  viewmodel_fov 84
54052:  cl_interp 0
54052: +attack
54052: hud_medicautocallersthreshold  75  
54052:  alias weapon1  primary_up 
54052:  alias weapon2  secondary_down 
54052:  alias weapon3  melee_down 
54052:  alias lastweapon  primary_up 
54052:  alias nextweapon  melee_down 
54052:  alias previousweapon  primary_up 
54052:  alias switch_between_slot1_and_slot2  primary_up  
54053: slot2
54053:  alias viewmodel_toggle viewmodels_on 
54053:  viewmodel_fov 84
54053:  cl_interp 0
54053: +attack
54053: hud_medicautocallersthreshold  75  
54053:  alias weapon1  primary_up 
54053:  alias weapon2  secondary_down 
54053:  alias weapon3  melee_down 
54053:  alias lastweapon  primary_up 
54053:  alias nextweapon  melee_down 
54053:  alias previousweapon  primary_up 
54053:  alias switch_between_slot1_and_slot2  primary_up  
54055: slot2
54055:  alias viewmodel_toggle viewmodels_on 
54055:  viewmodel_fov 84
54055:  cl_interp 0
54055: +attack
54055: hud_medicautocallersthreshold  75  
54055:  alias weapon1  primary_up 
54055:  alias weapon2  secondary_down 
54055:  alias weapon3  melee_down 
54055:  alias lastweapon  primary_up 
54055:  alias nextweapon  melee_down 
54055:  alias previousweapon  primary_up 
54055:  alias switch_between_slot1_and_slot2  primary_up  
54056: slot2
54056:  alias viewmodel_toggle viewmodels_on 
54056:  viewmodel_fov 84
54056:  cl_interp 0
54056: +attack
54056: hud_medicautocallersthreshold  75  
54056:  alias weapon1  primary_up 
54056:  alias weapon2  secondary_down 
54056:  alias weapon3  melee_down 
54056:  alias lastweapon  primary_up 
54056:  alias nextweapon  melee_down 
54056:  alias previousweapon  primary_up 
54056:  alias switch_between_slot1_and_slot2  primary_up  
54056: slot2
54056:  alias viewmodel_toggle viewmodels_on 
54056:  viewmodel_fov 84
54056:  cl_interp 0
54056: +attack
54056: hud_medicautocallersthreshold  75  
54056:  alias weapon1  primary_up 
54056:  alias weapon2  secondary_down 
54056:  alias weapon3  melee_down 
54056:  alias lastweapon  primary_up 
54056:  alias nextweapon  melee_down 
54056:  alias previousweapon  primary_up 
54056:  alias switch_between_slot1_and_slot2  primary_up  
54058: -forward
54058: alias checkfwd none 
54058: slot2
54058:  alias viewmodel_toggle viewmodels_on 
54058:  viewmodel_fov 84
54058:  cl_interp 0
54058: +attack
54058: hud_medicautocallersthreshold  75  
54058:  alias weapon1  primary_up 
54058:  alias weapon2  secondary_down 
54058:  alias weapon3  melee_down 
54058:  alias lastweapon  primary_up 
54058:  alias nextweapon  melee_down 
54058:  alias previousweapon  primary_up 
54058:  alias switch_between_slot1_and_slot2  primary_up  
54059: ATTACK MOVERIGHT
54060: -moveright
54060: +moveleft
54060: alias checkleft +moveleft 
54061: ATTACK MOVELEFT
54063: -moveright
54063: +moveleft 
54063: alias checkright none 
54067: -forward
54067: +back
54067: alias checkback +back 
54068: ATTACK BACK MOVELEFT
54074: -moveleft
54074: +moveright
54074: alias checkright +moveright 
54075: ATTACK BACK MOVERIGHT
54081: -moveleft
54081: +moveright 
54081: alias checkleft none 
54087: slot2
54087:  alias viewmodel_toggle viewmodels_on 
54087:  viewmodel_fov 84
54087:  cl_interp 0
54087: +attack
54087: hud_medicautocallersthreshold  75  
54087:  alias weapon1  primary_up 
54087:  alias weapon2  secondary_down 
54087:  alias weapon3  melee_down 
54087:  alias lastweapon  primary_up 
54087:  alias nextweapon  melee_down 
54087:  alias previousweapon  primary_up 
54087:  alias switch_between_slot1_and_slot2  primary_up  
54089: slot2
54089:  alias viewmodel_toggle viewmodels_on 
54089:  viewmodel_fov 84
54089:  cl_interp 0
54089: +attack
54089: hud_medicautocallersthreshold  75  
54089:  alias weapon1  primary_up 
54089:  alias weapon2  secondary_down 
54089:  alias weapon3  melee_down 
54089:  alias lastweapon  primary_up 
54089:  alias nextweapon  melee_down 
54089:  alias previousweapon  primary_up 
54089:  alias switch_between_slot1_and_slot2  primary_up  
54090: slot2
54090:  alias viewmodel_toggle viewmodels_on 
54090:  viewmodel_fov 84
54090:  cl_interp 0
54090: +attack
54090: hud_medicautocallersthreshold  75  
54090:  alias weapon1  primary_up 
54090:  alias weapon2  secondary_down 
54090:  alias weapon3  melee_down 
54090:  alias lastweapon  primary_up 
54090:  alias nextweapon  melee_down 
54090:  alias previousweapon  primary_up 
54090:  alias switch_between_slot1_and_slot2  primary_up  
54091: slot2
54091:  alias viewmodel_toggle viewmodels_on 
54091:  viewmodel_fov 84
54091:  cl_interp 0
54091: +attack
54091: hud_medicautocallersthreshold  75  
54091:  alias weapon1  primary_up 
54091:  alias weapon2  secondary_down 
54091:  alias weapon3  melee_down 
54091:  alias lastweapon  primary_up 
54091:  alias nextweapon  melee_down 
54091:  alias previousweapon  primary_up 
54091:  alias switch_between_slot1_and_slot2  primary_up  
54101: -moveright
54101: +moveleft
54101: alias checkleft +moveleft 
54102: ATTACK BACK MOVELEFT
54116: -moveleft
54116: +moveright 
54116: alias checkleft none 
54117: ATTACK BACK MOVERIGHT
54160: -moveright
54160: +moveleft
54160: alias checkleft +moveleft 
54160: +duck 83
54163: ATTACK DUCK BACK MOVELEFT
54163: -back
54163: alias checkback none 
54165: ATTACK DUCK MOVELEFT
54169: -moveright
54169: +moveleft 
54169: alias checkright none 
54174: -duck 83
54175: ATTACK MOVELEFT
54186: -back
54186: +forward
54186: alias checkfwd +forward 
54187: ATTACK FORWARD MOVELEFT
54196: -moveleft
54196: alias checkleft none 
54197: ATTACK FORWARD
54203: -moveright
54203: +moveleft
54203: alias checkleft +moveleft 
54204: ATTACK FORWARD MOVELEFT
54212: -moveleft
54212: alias checkleft none 
54213: ATTACK FORWARD
54232: -moveright
54232: +moveleft
54232: alias checkleft +moveleft 
54233: ATTACK FORWARD MOVELEFT
54237: -attack 
54238: FORWARD MOVELEFT
54244: +attack 
54245: ATTACK FORWARD MOVELEFT
54267: -moveleft
54267: alias checkleft none 
54268: ATTACK FORWARD
54271: -moveright
54271: +moveleft
54271: alias checkleft +moveleft 
54272: ATTACK FORWARD MOVELEFT
54282: slot1
54282:  alias viewmodel_toggle viewmodels_off 
54282:  viewmodel_fov 84
54282:  cl_interp 0
54282: -attack
54282: hud_medicautocallersthreshold  150  
54282:  alias weapon1  primary_up 
54282:  alias weapon2  secondary_down 
54282:  alias weapon3  melee_up 
54282:  alias lastweapon  secondary_down 
54282:  alias nextweapon  secondary_down 
54282:  alias previousweapon  melee_up 
54282:  alias switch_between_slot1_and_slot2  secondary_down  
54283: FORWARD MOVELEFT
54283: slot1
54283:  alias viewmodel_toggle viewmodels_off 
54283:  viewmodel_fov 84
54283:  cl_interp 0
54283: -attack
54283: hud_medicautocallersthreshold  150  
54283:  alias weapon1  primary_up 
54283:  alias weapon2  secondary_down 
54283:  alias weapon3  melee_up 
54283:  alias lastweapon  secondary_down 
54283:  alias nextweapon  secondary_down 
54283:  alias previousweapon  melee_up 
54283:  alias switch_between_slot1_and_slot2  secondary_down  
54284: slot1
54284:  alias viewmodel_toggle viewmodels_off 
54284:  viewmodel_fov 84
54284:  cl_interp 0
54284: -attack
54284: hud_medicautocallersthreshold  150  
54284:  alias weapon1  primary_up 
54284:  alias weapon2  secondary_down 
54284:  alias weapon3  melee_up 
54284:  alias lastweapon  secondary_down 
54284:  alias nextweapon  secondary_down 
54284:  alias previousweapon  melee_up 
54284:  alias switch_between_slot1_and_slot2  secondary_down  
54285: slot1
54285:  alias viewmodel_toggle viewmodels_off 
54285:  viewmodel_fov 84
54285:  cl_interp 0
54285: -attack
54285: hud_medicautocallersthreshold  150  
54285:  alias weapon1  primary_up 
54285:  alias weapon2  secondary_down 
54285:  alias weapon3  melee_up 
54285:  alias lastweapon  secondary_down 
54285:  alias nextweapon  secondary_down 
54285:  alias previousweapon  melee_up 
54285:  alias switch_between_slot1_and_slot2  secondary_down  
54286: slot1
54286:  alias viewmodel_toggle viewmodels_off 
54286:  viewmodel_fov 84
54286:  cl_interp 0
54286: -attack
54286: hud_medicautocallersthreshold  150  
54286:  alias weapon1  primary_up 
54286:  alias weapon2  secondary_down 
54286:  alias weapon3  melee_up 
54286:  alias lastweapon  secondary_down 
54286:  alias nextweapon  secondary_down 
54286:  alias previousweapon  melee_up 
54286:  alias switch_between_slot1_and_slot2  secondary_down  
54286: slot1
54286:  alias viewmodel_toggle viewmodels_off 
54286:  viewmodel_fov 84
54286:  cl_interp 0
54286: -attack
54286: hud_medicautocallersthreshold  150  
54286:  alias weapon1  primary_up 
54286:  alias weapon2  secondary_down 
54286:  alias weapon3  melee_up 
54286:  alias lastweapon  secondary_down 
54286:  alias nextweapon  secondary_down 
54286:  alias previousweapon  melee_up 
54286:  alias switch_between_slot1_and_slot2  secondary_down  
54288: slot1
54288:  alias viewmodel_toggle viewmodels_off 
54288:  viewmodel_fov 84
54288:  cl_interp 0
54288: -attack
54288: hud_medicautocallersthreshold  150  
54288:  alias weapon1  primary_up 
54288:  alias weapon2  secondary_down 
54288:  alias weapon3  melee_up 
54288:  alias lastweapon  secondary_down 
54288:  alias nextweapon  secondary_down 
54288:  alias previousweapon  melee_up 
54288:  alias switch_between_slot1_and_slot2  secondary_down  
54309: -moveleft
54309: +moveright
54309: alias checkright +moveright 
54310: FORWARD MOVERIGHT
54310: -moveleft
54310: +moveright 
54310: alias checkleft none 
54313: -forward
54313: alias checkfwd none 
54314: MOVERIGHT
54316: +attack 107
54317: ATTACK MOVERIGHT
54324: -forward
54324: +back
54324: alias checkback +back 
54325: ATTACK BACK MOVERIGHT
54325: -moveright
54325: +moveleft
54325: alias checkleft +moveleft 
54326: ATTACK BACK MOVELEFT
54326: -attack 107
54327: BACK MOVELEFT
54328: slot2
54328:  alias viewmodel_toggle viewmodels_on 
54328:  viewmodel_fov 84
54328:  cl_interp 0
54328: +attack
54328: hud_medicautocallersthreshold  75  
54328:  alias weapon1  primary_up 
54328:  alias weapon2  secondary_down 
54328:  alias weapon3  melee_down 
54328:  alias lastweapon  primary_up 
54328:  alias nextweapon  melee_down 
54328:  alias previousweapon  primary_up 
54328:  alias switch_between_slot1_and_slot2  primary_up  
54329: ATTACK BACK MOVELEFT
54329: slot2
54329:  alias viewmodel_toggle viewmodels_on 
54329:  viewmodel_fov 84
54329:  cl_interp 0
54329: +attack
54329: hud_medicautocallersthreshold  75  
54329:  alias weapon1  primary_up 
54329:  alias weapon2  secondary_down 
54329:  alias weapon3  melee_down 
54329:  alias lastweapon  primary_up 
54329:  alias nextweapon  melee_down 
54329:  alias previousweapon  primary_up 
54329:  alias switch_between_slot1_and_slot2  primary_up  
54330: slot2
54330:  alias viewmodel_toggle viewmodels_on 
54330:  viewmodel_fov 84
54330:  cl_interp 0
54330: +attack
54330: hud_medicautocallersthreshold  75  
54330:  alias weapon1  primary_up 
54330:  alias weapon2  secondary_down 
54330:  alias weapon3  melee_down 
54330:  alias lastweapon  primary_up 
54330:  alias nextweapon  melee_down 
54330:  alias previousweapon  primary_up 
54330:  alias switch_between_slot1_and_slot2  primary_up  
54331: slot2
54331:  alias viewmodel_toggle viewmodels_on 
54331:  viewmodel_fov 84
54331:  cl_interp 0
54331: +attack
54331: hud_medicautocallersthreshold  75  
54331:  alias weapon1  primary_up 
54331:  alias weapon2  secondary_down 
54331:  alias weapon3  melee_down 
54331:  alias lastweapon  primary_up 
54331:  alias nextweapon  melee_down 
54331:  alias previousweapon  primary_up 
54331:  alias switch_between_slot1_and_slot2  primary_up  
54331: -back
54331: alias checkback none 
54332: ATTACK MOVELEFT
54332: slot2
54332:  alias viewmodel_toggle viewmodels_on 
54332:  viewmodel_fov 84
54332:  cl_interp 0
54332: +attack
54332: hud_medicautocallersthreshold  75  
54332:  alias weapon1  primary_up 
54332:  alias weapon2  secondary_down 
54332:  alias weapon3  melee_down 
54332:  alias lastweapon  primary_up 
54332:  alias nextweapon  melee_down 
54332:  alias previousweapon  primary_up 
54332:  alias switch_between_slot1_and_slot2  primary_up  
54332: slot2
54332:  alias viewmodel_toggle viewmodels_on 
54332:  viewmodel_fov 84
54332:  cl_interp 0
54332: +attack
54332: hud_medicautocallersthreshold  75  
54332:  alias weapon1  primary_up 
54332:  alias weapon2  secondary_down 
54332:  alias weapon3  melee_down 
54332:  alias lastweapon  primary_up 
54332:  alias nextweapon  melee_down 
54332:  alias previousweapon  primary_up 
54332:  alias switch_between_slot1_and_slot2  primary_up  
54332: -moveright
54332: +moveleft 
54332: alias checkright none 
54332: slot2
54332:  alias viewmodel_toggle viewmodels_on 
54332:  viewmodel_fov 84
54332:  cl_interp 0
54332: +attack
54332: hud_medicautocallersthreshold  75  
54332:  alias weapon1  primary_up 
54332:  alias weapon2  secondary_down 
54332:  alias weapon3  melee_down 
54332:  alias lastweapon  primary_up 
54332:  alias nextweapon  melee_down 
54332:  alias previousweapon  primary_up 
54332:  alias switch_between_slot1_and_slot2  primary_up  
54333: slot2
54333:  alias viewmodel_toggle viewmodels_on 
54333:  viewmodel_fov 84
54333:  cl_interp 0
54333: +attack
54333: hud_medicautocallersthreshold  75  
54333:  alias weapon1  primary_up 
54333:  alias weapon2  secondary_down 
54333:  alias weapon3  melee_down 
54333:  alias lastweapon  primary_up 
54333:  alias nextweapon  melee_down 
54333:  alias previousweapon  primary_up 
54333:  alias switch_between_slot1_and_slot2  primary_up  
54333: slot2
54333:  alias viewmodel_toggle viewmodels_on 
54333:  viewmodel_fov 84
54333:  cl_interp 0
54333: +attack
54333: hud_medicautocallersthreshold  75  
54333:  alias weapon1  primary_up 
54333:  alias weapon2  secondary_down 
54333:  alias weapon3  melee_down 
54333:  alias lastweapon  primary_up 
54333:  alias nextweapon  melee_down 
54333:  alias previousweapon  primary_up 
54333:  alias switch_between_slot1_and_slot2  primary_up  
54334: slot2
54334:  alias viewmodel_toggle viewmodels_on 
54334:  viewmodel_fov 84
54334:  cl_interp 0
54334: +attack
54334: hud_medicautocallersthreshold  75  
54334:  alias weapon1  primary_up 
54334:  alias weapon2  secondary_down 
54334:  alias weapon3  melee_down 
54334:  alias lastweapon  primary_up 
54334:  alias nextweapon  melee_down 
54334:  alias previousweapon  primary_up 
54334:  alias switch_between_slot1_and_slot2  primary_up  
54334: slot2
54334:  alias viewmodel_toggle viewmodels_on 
54334:  viewmodel_fov 84
54334:  cl_interp 0
54334: +attack
54334: hud_medicautocallersthreshold  75  
54334:  alias weapon1  primary_up 
54334:  alias weapon2  secondary_down 
54334:  alias weapon3  melee_down 
54334:  alias lastweapon  primary_up 
54334:  alias nextweapon  melee_down 
54334:  alias previousweapon  primary_up 
54334:  alias switch_between_slot1_and_slot2  primary_up  
54335: slot2
54335:  alias viewmodel_toggle viewmodels_on 
54335:  viewmodel_fov 84
54335:  cl_interp 0
54335: +attack
54335: hud_medicautocallersthreshold  75  
54335:  alias weapon1  primary_up 
54335:  alias weapon2  secondary_down 
54335:  alias weapon3  melee_down 
54335:  alias lastweapon  primary_up 
54335:  alias nextweapon  melee_down 
54335:  alias previousweapon  primary_up 
54335:  alias switch_between_slot1_and_slot2  primary_up  
54335: slot2
54335:  alias viewmodel_toggle viewmodels_on 
54335:  viewmodel_fov 84
54335:  cl_interp 0
54335: +attack
54335: hud_medicautocallersthreshold  75  
54335:  alias weapon1  primary_up 
54335:  alias weapon2  secondary_down 
54335:  alias weapon3  melee_down 
54335:  alias lastweapon  primary_up 
54335:  alias nextweapon  melee_down 
54335:  alias previousweapon  primary_up 
54335:  alias switch_between_slot1_and_slot2  primary_up  
54336: slot2
54336:  alias viewmodel_toggle viewmodels_on 
54336:  viewmodel_fov 84
54336:  cl_interp 0
54336: +attack
54336: hud_medicautocallersthreshold  75  
54336:  alias weapon1  primary_up 
54336:  alias weapon2  secondary_down 
54336:  alias weapon3  melee_down 
54336:  alias lastweapon  primary_up 
54336:  alias nextweapon  melee_down 
54336:  alias previousweapon  primary_up 
54336:  alias switch_between_slot1_and_slot2  primary_up  
54336: slot2
54336:  alias viewmodel_toggle viewmodels_on 
54336:  viewmodel_fov 84
54336:  cl_interp 0
54336: +attack
54336: hud_medicautocallersthreshold  75  
54336:  alias weapon1  primary_up 
54336:  alias weapon2  secondary_down 
54336:  alias weapon3  melee_down 
54336:  alias lastweapon  primary_up 
54336:  alias nextweapon  melee_down 
54336:  alias previousweapon  primary_up 
54336:  alias switch_between_slot1_and_slot2  primary_up  
54340: slot2
54340:  alias viewmodel_toggle viewmodels_on 
54340:  viewmodel_fov 84
54340:  cl_interp 0
54340: +attack
54340: hud_medicautocallersthreshold  75  
54340:  alias weapon1  primary_up 
54340:  alias weapon2  secondary_down 
54340:  alias weapon3  melee_down 
54340:  alias lastweapon  primary_up 
54340:  alias nextweapon  melee_down 
54340:  alias previousweapon  primary_up 
54340:  alias switch_between_slot1_and_slot2  primary_up  
54342: -back
54342: +forward
54342: alias checkfwd +forward 
54343: ATTACK FORWARD MOVELEFT
54355: -forward
54355: alias checkfwd none 
54356: ATTACK MOVELEFT
54365: -moveleft
54365: +moveright
54365: alias checkright +moveright 
54366: ATTACK MOVERIGHT
54367: -moveleft
54367: +moveright 
54367: alias checkleft none 
54371: -forward
54371: +back
54371: alias checkback +back 
54372: ATTACK BACK MOVERIGHT
54377: -moveright
54377: +moveleft
54377: alias checkleft +moveleft 
54378: ATTACK BACK MOVELEFT
54383: -moveright
54383: +moveleft 
54383: alias checkright none 
54389: slot2
54389:  alias viewmodel_toggle viewmodels_on 
54389:  viewmodel_fov 84
54389:  cl_interp 0
54389: +attack
54389: hud_medicautocallersthreshold  75  
54389:  alias weapon1  primary_up 
54389:  alias weapon2  secondary_down 
54389:  alias weapon3  melee_down 
54389:  alias lastweapon  primary_up 
54389:  alias nextweapon  melee_down 
54389:  alias previousweapon  primary_up 
54389:  alias switch_between_slot1_and_slot2  primary_up  
54390: -moveleft
54390: +moveright
54390: alias checkright +moveright 
54390: slot2
54390:  alias viewmodel_toggle viewmodels_on 
54390:  viewmodel_fov 84
54390:  cl_interp 0
54390: +attack
54390: hud_medicautocallersthreshold  75  
54390:  alias weapon1  primary_up 
54390:  alias weapon2  secondary_down 
54390:  alias weapon3  melee_down 
54390:  alias lastweapon  primary_up 
54390:  alias nextweapon  melee_down 
54390:  alias previousweapon  primary_up 
54390:  alias switch_between_slot1_and_slot2  primary_up  
54390: -back
54390: alias checkback none 
54391: ATTACK MOVERIGHT
54391: slot2
54391:  alias viewmodel_toggle viewmodels_on 
54391:  viewmodel_fov 84
54391:  cl_interp 0
54391: +attack
54391: hud_medicautocallersthreshold  75  
54391:  alias weapon1  primary_up 
54391:  alias weapon2  secondary_down 
54391:  alias weapon3  melee_down 
54391:  alias lastweapon  primary_up 
54391:  alias nextweapon  melee_down 
54391:  alias previousweapon  primary_up 
54391:  alias switch_between_slot1_and_slot2  primary_up  
54391: -moveleft
54391: +moveright 
54391: alias checkleft none 
54392: slot2
54392:  alias viewmodel_toggle viewmodels_on 
54392:  viewmodel_fov 84
54392:  cl_interp 0
54392: +attack
54392: hud_medicautocallersthreshold  75  
54392:  alias weapon1  primary_up 
54392:  alias weapon2  secondary_down 
54392:  alias weapon3  melee_down 
54392:  alias lastweapon  primary_up 
54392:  alias nextweapon  melee_down 
54392:  alias previousweapon  primary_up 
54392:  alias switch_between_slot1_and_slot2  primary_up  
54396: slot2
54396:  alias viewmodel_toggle viewmodels_on 
54396:  viewmodel_fov 84
54396:  cl_interp 0
54396: +attack
54396: hud_medicautocallersthreshold  75  
54396:  alias weapon1  primary_up 
54396:  alias weapon2  secondary_down 
54396:  alias weapon3  melee_down 
54396:  alias lastweapon  primary_up 
54396:  alias nextweapon  melee_down 
54396:  alias previousweapon  primary_up 
54396:  alias switch_between_slot1_and_slot2  primary_up  
54406: -back
54406: +forward
54406: alias checkfwd +forward 
54407: ATTACK FORWARD MOVERIGHT
54446: -forward
54446: alias checkfwd none 
54447: ATTACK MOVERIGHT
54453: slot1
54453:  alias viewmodel_toggle viewmodels_off 
54453:  viewmodel_fov 84
54453:  cl_interp 0
54453: -attack
54453: hud_medicautocallersthreshold  150  
54453:  alias weapon1  primary_up 
54453:  alias weapon2  secondary_down 
54453:  alias weapon3  melee_up 
54453:  alias lastweapon  secondary_down 
54453:  alias nextweapon  secondary_down 
54453:  alias previousweapon  melee_up 
54453:  alias switch_between_slot1_and_slot2  secondary_down  
54454: MOVERIGHT
54454: slot1
54454:  alias viewmodel_toggle viewmodels_off 
54454:  viewmodel_fov 84
54454:  cl_interp 0
54454: -attack
54454: hud_medicautocallersthreshold  150  
54454:  alias weapon1  primary_up 
54454:  alias weapon2  secondary_down 
54454:  alias weapon3  melee_up 
54454:  alias lastweapon  secondary_down 
54454:  alias nextweapon  secondary_down 
54454:  alias previousweapon  melee_up 
54454:  alias switch_between_slot1_and_slot2  secondary_down  
54454: slot1
54454:  alias viewmodel_toggle viewmodels_off 
54454:  viewmodel_fov 84
54454:  cl_interp 0
54454: -attack
54454: hud_medicautocallersthreshold  150  
54454:  alias weapon1  primary_up 
54454:  alias weapon2  secondary_down 
54454:  alias weapon3  melee_up 
54454:  alias lastweapon  secondary_down 
54454:  alias nextweapon  secondary_down 
54454:  alias previousweapon  melee_up 
54454:  alias switch_between_slot1_and_slot2  secondary_down  
54455: slot1
54455:  alias viewmodel_toggle viewmodels_off 
54455:  viewmodel_fov 84
54455:  cl_interp 0
54455: -attack
54455: hud_medicautocallersthreshold  150  
54455:  alias weapon1  primary_up 
54455:  alias weapon2  secondary_down 
54455:  alias weapon3  melee_up 
54455:  alias lastweapon  secondary_down 
54455:  alias nextweapon  secondary_down 
54455:  alias previousweapon  melee_up 
54455:  alias switch_between_slot1_and_slot2  secondary_down  
54455: slot1
54455:  alias viewmodel_toggle viewmodels_off 
54455:  viewmodel_fov 84
54455:  cl_interp 0
54455: -attack
54455: hud_medicautocallersthreshold  150  
54455:  alias weapon1  primary_up 
54455:  alias weapon2  secondary_down 
54455:  alias weapon3  melee_up 
54455:  alias lastweapon  secondary_down 
54455:  alias nextweapon  secondary_down 
54455:  alias previousweapon  melee_up 
54455:  alias switch_between_slot1_and_slot2  secondary_down  
54457: slot1
54457:  alias viewmodel_toggle viewmodels_off 
54457:  viewmodel_fov 84
54457:  cl_interp 0
54457: -attack
54457: hud_medicautocallersthreshold  150  
54457:  alias weapon1  primary_up 
54457:  alias weapon2  secondary_down 
54457:  alias weapon3  melee_up 
54457:  alias lastweapon  secondary_down 
54457:  alias nextweapon  secondary_down 
54457:  alias previousweapon  melee_up 
54457:  alias switch_between_slot1_and_slot2  secondary_down  
54458: slot1
54458:  alias viewmodel_toggle viewmodels_off 
54458:  viewmodel_fov 84
54458:  cl_interp 0
54458: -attack
54458: hud_medicautocallersthreshold  150  
54458:  alias weapon1  primary_up 
54458:  alias weapon2  secondary_down 
54458:  alias weapon3  melee_up 
54458:  alias lastweapon  secondary_down 
54458:  alias nextweapon  secondary_down 
54458:  alias previousweapon  melee_up 
54458:  alias switch_between_slot1_and_slot2  secondary_down  
54459: slot1
54459:  alias viewmodel_toggle viewmodels_off 
54459:  viewmodel_fov 84
54459:  cl_interp 0
54459: -attack
54459: hud_medicautocallersthreshold  150  
54459:  alias weapon1  primary_up 
54459:  alias weapon2  secondary_down 
54459:  alias weapon3  melee_up 
54459:  alias lastweapon  secondary_down 
54459:  alias nextweapon  secondary_down 
54459:  alias previousweapon  melee_up 
54459:  alias switch_between_slot1_and_slot2  secondary_down  
54462: slot1
54462:  alias viewmodel_toggle viewmodels_off 
54462:  viewmodel_fov 84
54462:  cl_interp 0
54462: -attack
54462: hud_medicautocallersthreshold  150  
54462:  alias weapon1  primary_up 
54462:  alias weapon2  secondary_down 
54462:  alias weapon3  melee_up 
54462:  alias lastweapon  secondary_down 
54462:  alias nextweapon  secondary_down 
54462:  alias previousweapon  melee_up 
54462:  alias switch_between_slot1_and_slot2  secondary_down  
54462: -forward
54462: +back
54462: alias checkback +back 
54463: BACK MOVERIGHT
54465: -moveright
54465: +moveleft
54465: alias checkleft +moveleft 
54465: BACK MOVELEFT
54468: -moveright
54468: +moveleft 
54468: alias checkright none 
54490: +attack 107
54491: ATTACK BACK MOVELEFT
54496: -moveleft
54496: +moveright
54496: alias checkright +moveright 
54497: ATTACK BACK MOVERIGHT
54498: -attack 107
54498: -back
54498: alias checkback none 
54499: MOVERIGHT
54499: -moveleft
54499: +moveright 
54499: alias checkleft none 
54499: slot2
54499:  alias viewmodel_toggle viewmodels_on 
54499:  viewmodel_fov 84
54499:  cl_interp 0
54499: +attack
54499: hud_medicautocallersthreshold  75  
54499:  alias weapon1  primary_up 
54499:  alias weapon2  secondary_down 
54499:  alias weapon3  melee_down 
54499:  alias lastweapon  primary_up 
54499:  alias nextweapon  melee_down 
54499:  alias previousweapon  primary_up 
54499:  alias switch_between_slot1_and_slot2  primary_up  
54503: ATTACK MOVERIGHT
54504: slot2
54504:  alias viewmodel_toggle viewmodels_on 
54504:  viewmodel_fov 84
54504:  cl_interp 0
54504: +attack
54504: hud_medicautocallersthreshold  75  
54504:  alias weapon1  primary_up 
54504:  alias weapon2  secondary_down 
54504:  alias weapon3  melee_down 
54504:  alias lastweapon  primary_up 
54504:  alias nextweapon  melee_down 
54504:  alias previousweapon  primary_up 
54504:  alias switch_between_slot1_and_slot2  primary_up  
54504: slot2
54504:  alias viewmodel_toggle viewmodels_on 
54504:  viewmodel_fov 84
54504:  cl_interp 0
54504: +attack
54504: hud_medicautocallersthreshold  75  
54504:  alias weapon1  primary_up 
54504:  alias weapon2  secondary_down 
54504:  alias weapon3  melee_down 
54504:  alias lastweapon  primary_up 
54504:  alias nextweapon  melee_down 
54504:  alias previousweapon  primary_up 
54504:  alias switch_between_slot1_and_slot2  primary_up  
54504: slot2
54504:  alias viewmodel_toggle viewmodels_on 
54504:  viewmodel_fov 84
54504:  cl_interp 0
54504: +attack
54504: hud_medicautocallersthreshold  75  
54504:  alias weapon1  primary_up 
54504:  alias weapon2  secondary_down 
54504:  alias weapon3  melee_down 
54504:  alias lastweapon  primary_up 
54504:  alias nextweapon  melee_down 
54504:  alias previousweapon  primary_up 
54504:  alias switch_between_slot1_and_slot2  primary_up  
54504: slot2
54504:  alias viewmodel_toggle viewmodels_on 
54504:  viewmodel_fov 84
54504:  cl_interp 0
54504: +attack
54504: hud_medicautocallersthreshold  75  
54504:  alias weapon1  primary_up 
54504:  alias weapon2  secondary_down 
54504:  alias weapon3  melee_down 
54504:  alias lastweapon  primary_up 
54504:  alias nextweapon  melee_down 
54504:  alias previousweapon  primary_up 
54504:  alias switch_between_slot1_and_slot2  primary_up  
54504: slot2
54504:  alias viewmodel_toggle viewmodels_on 
54504:  viewmodel_fov 84
54504:  cl_interp 0
54504: +attack
54504: hud_medicautocallersthreshold  75  
54504:  alias weapon1  primary_up 
54504:  alias weapon2  secondary_down 
54504:  alias weapon3  melee_down 
54504:  alias lastweapon  primary_up 
54504:  alias nextweapon  melee_down 
54504:  alias previousweapon  primary_up 
54504:  alias switch_between_slot1_and_slot2  primary_up  
54504: slot2
54504:  alias viewmodel_toggle viewmodels_on 
54504:  viewmodel_fov 84
54504:  cl_interp 0
54504: +attack
54504: hud_medicautocallersthreshold  75  
54504:  alias weapon1  primary_up 
54504:  alias weapon2  secondary_down 
54504:  alias weapon3  melee_down 
54504:  alias lastweapon  primary_up 
54504:  alias nextweapon  melee_down 
54504:  alias previousweapon  primary_up 
54504:  alias switch_between_slot1_and_slot2  primary_up  
54505: slot2
54505:  alias viewmodel_toggle viewmodels_on 
54505:  viewmodel_fov 84
54505:  cl_interp 0
54505: +attack
54505: hud_medicautocallersthreshold  75  
54505:  alias weapon1  primary_up 
54505:  alias weapon2  secondary_down 
54505:  alias weapon3  melee_down 
54505:  alias lastweapon  primary_up 
54505:  alias nextweapon  melee_down 
54505:  alias previousweapon  primary_up 
54505:  alias switch_between_slot1_and_slot2  primary_up  
54505: slot2
54505:  alias viewmodel_toggle viewmodels_on 
54505:  viewmodel_fov 84
54505:  cl_interp 0
54505: +attack
54505: hud_medicautocallersthreshold  75  
54505:  alias weapon1  primary_up 
54505:  alias weapon2  secondary_down 
54505:  alias weapon3  melee_down 
54505:  alias lastweapon  primary_up 
54505:  alias nextweapon  melee_down 
54505:  alias previousweapon  primary_up 
54505:  alias switch_between_slot1_and_slot2  primary_up  
54505: slot2
54505:  alias viewmodel_toggle viewmodels_on 
54505:  viewmodel_fov 84
54505:  cl_interp 0
54505: +attack
54505: hud_medicautocallersthreshold  75  
54505:  alias weapon1  primary_up 
54505:  alias weapon2  secondary_down 
54505:  alias weapon3  melee_down 
54505:  alias lastweapon  primary_up 
54505:  alias nextweapon  melee_down 
54505:  alias previousweapon  primary_up 
54505:  alias switch_between_slot1_and_slot2  primary_up  
54506: slot2
54506:  alias viewmodel_toggle viewmodels_on 
54506:  viewmodel_fov 84
54506:  cl_interp 0
54506: +attack
54506: hud_medicautocallersthreshold  75  
54506:  alias weapon1  primary_up 
54506:  alias weapon2  secondary_down 
54506:  alias weapon3  melee_down 
54506:  alias lastweapon  primary_up 
54506:  alias nextweapon  melee_down 
54506:  alias previousweapon  primary_up 
54506:  alias switch_between_slot1_and_slot2  primary_up  
54506: slot2
54506:  alias viewmodel_toggle viewmodels_on 
54506:  viewmodel_fov 84
54506:  cl_interp 0
54506: +attack
54506: hud_medicautocallersthreshold  75  
54506:  alias weapon1  primary_up 
54506:  alias weapon2  secondary_down 
54506:  alias weapon3  melee_down 
54506:  alias lastweapon  primary_up 
54506:  alias nextweapon  melee_down 
54506:  alias previousweapon  primary_up 
54506:  alias switch_between_slot1_and_slot2  primary_up  
54506: slot2
54506:  alias viewmodel_toggle viewmodels_on 
54506:  viewmodel_fov 84
54506:  cl_interp 0
54506: +attack
54506: hud_medicautocallersthreshold  75  
54506:  alias weapon1  primary_up 
54506:  alias weapon2  secondary_down 
54506:  alias weapon3  melee_down 
54506:  alias lastweapon  primary_up 
54506:  alias nextweapon  melee_down 
54506:  alias previousweapon  primary_up 
54506:  alias switch_between_slot1_and_slot2  primary_up  
54507: slot2
54507:  alias viewmodel_toggle viewmodels_on 
54507:  viewmodel_fov 84
54507:  cl_interp 0
54507: +attack
54507: hud_medicautocallersthreshold  75  
54507:  alias weapon1  primary_up 
54507:  alias weapon2  secondary_down 
54507:  alias weapon3  melee_down 
54507:  alias lastweapon  primary_up 
54507:  alias nextweapon  melee_down 
54507:  alias previousweapon  primary_up 
54507:  alias switch_between_slot1_and_slot2  primary_up  
54507: slot2
54507:  alias viewmodel_toggle viewmodels_on 
54507:  viewmodel_fov 84
54507:  cl_interp 0
54507: +attack
54507: hud_medicautocallersthreshold  75  
54507:  alias weapon1  primary_up 
54507:  alias weapon2  secondary_down 
54507:  alias weapon3  melee_down 
54507:  alias lastweapon  primary_up 
54507:  alias nextweapon  melee_down 
54507:  alias previousweapon  primary_up 
54507:  alias switch_between_slot1_and_slot2  primary_up  
54507: slot2
54507:  alias viewmodel_toggle viewmodels_on 
54507:  viewmodel_fov 84
54507:  cl_interp 0
54507: +attack
54507: hud_medicautocallersthreshold  75  
54507:  alias weapon1  primary_up 
54507:  alias weapon2  secondary_down 
54507:  alias weapon3  melee_down 
54507:  alias lastweapon  primary_up 
54507:  alias nextweapon  melee_down 
54507:  alias previousweapon  primary_up 
54507:  alias switch_between_slot1_and_slot2  primary_up  
54508: slot2
54508:  alias viewmodel_toggle viewmodels_on 
54508:  viewmodel_fov 84
54508:  cl_interp 0
54508: +attack
54508: hud_medicautocallersthreshold  75  
54508:  alias weapon1  primary_up 
54508:  alias weapon2  secondary_down 
54508:  alias weapon3  melee_down 
54508:  alias lastweapon  primary_up 
54508:  alias nextweapon  melee_down 
54508:  alias previousweapon  primary_up 
54508:  alias switch_between_slot1_and_slot2  primary_up  
54508: -back
54508: +forward
54508: alias checkfwd +forward 
54508: slot2
54508:  alias viewmodel_toggle viewmodels_on 
54508:  viewmodel_fov 84
54508:  cl_interp 0
54508: +attack
54508: hud_medicautocallersthreshold  75  
54508:  alias weapon1  primary_up 
54508:  alias weapon2  secondary_down 
54508:  alias weapon3  melee_down 
54508:  alias lastweapon  primary_up 
54508:  alias nextweapon  melee_down 
54508:  alias previousweapon  primary_up 
54508:  alias switch_between_slot1_and_slot2  primary_up  
54509: ATTACK FORWARD MOVERIGHT
54509: slot2
54509:  alias viewmodel_toggle viewmodels_on 
54509:  viewmodel_fov 84
54509:  cl_interp 0
54509: +attack
54509: hud_medicautocallersthreshold  75  
54509:  alias weapon1  primary_up 
54509:  alias weapon2  secondary_down 
54509:  alias weapon3  melee_down 
54509:  alias lastweapon  primary_up 
54509:  alias nextweapon  melee_down 
54509:  alias previousweapon  primary_up 
54509:  alias switch_between_slot1_and_slot2  primary_up  
54509: slot2
54509:  alias viewmodel_toggle viewmodels_on 
54509:  viewmodel_fov 84
54509:  cl_interp 0
54509: +attack
54509: hud_medicautocallersthreshold  75  
54509:  alias weapon1  primary_up 
54509:  alias weapon2  secondary_down 
54509:  alias weapon3  melee_down 
54509:  alias lastweapon  primary_up 
54509:  alias nextweapon  melee_down 
54509:  alias previousweapon  primary_up 
54509:  alias switch_between_slot1_and_slot2  primary_up  
54510: slot2
54510:  alias viewmodel_toggle viewmodels_on 
54510:  viewmodel_fov 84
54510:  cl_interp 0
54510: +attack
54510: hud_medicautocallersthreshold  75  
54510:  alias weapon1  primary_up 
54510:  alias weapon2  secondary_down 
54510:  alias weapon3  melee_down 
54510:  alias lastweapon  primary_up 
54510:  alias nextweapon  melee_down 
54510:  alias previousweapon  primary_up 
54510:  alias switch_between_slot1_and_slot2  primary_up  
54511: slot2
54511:  alias viewmodel_toggle viewmodels_on 
54511:  viewmodel_fov 84
54511:  cl_interp 0
54511: +attack
54511: hud_medicautocallersthreshold  75  
54511:  alias weapon1  primary_up 
54511:  alias weapon2  secondary_down 
54511:  alias weapon3  melee_down 
54511:  alias lastweapon  primary_up 
54511:  alias nextweapon  melee_down 
54511:  alias previousweapon  primary_up 
54511:  alias switch_between_slot1_and_slot2  primary_up  
54518: -moveright
54518: alias checkright none 
54519: ATTACK FORWARD
54538: -moveright
54538: +moveleft
54538: alias checkleft +moveleft 
54539: ATTACK FORWARD MOVELEFT
54545: -moveleft
54545: alias checkleft none 
54546: ATTACK FORWARD
54555: -moveright
54555: +moveleft
54555: alias checkleft +moveleft 
54556: ATTACK FORWARD MOVELEFT
54572: -forward
54572: alias checkfwd none 
54573: ATTACK MOVELEFT
54573: -moveleft
54573: +moveright
54573: alias checkright +moveright 
54573: -moveleft
54573: +moveright 
54573: alias checkleft none 
54574: ATTACK MOVERIGHT
54584: -forward
54584: +back
54584: alias checkback +back 
54584: ATTACK BACK MOVERIGHT
54592: -moveright
54592: +moveleft
54592: alias checkleft +moveleft 
54592: slot1
54592:  alias viewmodel_toggle viewmodels_off 
54592:  viewmodel_fov 84
54592:  cl_interp 0
54592: -attack
54592: hud_medicautocallersthreshold  150  
54592:  alias weapon1  primary_up 
54592:  alias weapon2  secondary_down 
54592:  alias weapon3  melee_up 
54592:  alias lastweapon  secondary_down 
54592:  alias nextweapon  secondary_down 
54592:  alias previousweapon  melee_up 
54592:  alias switch_between_slot1_and_slot2  secondary_down  
54593: BACK MOVELEFT
54593: slot1
54593:  alias viewmodel_toggle viewmodels_off 
54593:  viewmodel_fov 84
54593:  cl_interp 0
54593: -attack
54593: hud_medicautocallersthreshold  150  
54593:  alias weapon1  primary_up 
54593:  alias weapon2  secondary_down 
54593:  alias weapon3  melee_up 
54593:  alias lastweapon  secondary_down 
54593:  alias nextweapon  secondary_down 
54593:  alias previousweapon  melee_up 
54593:  alias switch_between_slot1_and_slot2  secondary_down  
54593: slot1
54593:  alias viewmodel_toggle viewmodels_off 
54593:  viewmodel_fov 84
54593:  cl_interp 0
54593: -attack
54593: hud_medicautocallersthreshold  150  
54593:  alias weapon1  primary_up 
54593:  alias weapon2  secondary_down 
54593:  alias weapon3  melee_up 
54593:  alias lastweapon  secondary_down 
54593:  alias nextweapon  secondary_down 
54593:  alias previousweapon  melee_up 
54593:  alias switch_between_slot1_and_slot2  secondary_down  
54593: -moveright
54593: +moveleft 
54593: alias checkright none 
54594: slot1
54594:  alias viewmodel_toggle viewmodels_off 
54594:  viewmodel_fov 84
54594:  cl_interp 0
54594: -attack
54594: hud_medicautocallersthreshold  150  
54594:  alias weapon1  primary_up 
54594:  alias weapon2  secondary_down 
54594:  alias weapon3  melee_up 
54594:  alias lastweapon  secondary_down 
54594:  alias nextweapon  secondary_down 
54594:  alias previousweapon  melee_up 
54594:  alias switch_between_slot1_and_slot2  secondary_down  
54595: slot1
54595:  alias viewmodel_toggle viewmodels_off 
54595:  viewmodel_fov 84
54595:  cl_interp 0
54595: -attack
54595: hud_medicautocallersthreshold  150  
54595:  alias weapon1  primary_up 
54595:  alias weapon2  secondary_down 
54595:  alias weapon3  melee_up 
54595:  alias lastweapon  secondary_down 
54595:  alias nextweapon  secondary_down 
54595:  alias previousweapon  melee_up 
54595:  alias switch_between_slot1_and_slot2  secondary_down  
54596: slot1
54596:  alias viewmodel_toggle viewmodels_off 
54596:  viewmodel_fov 84
54596:  cl_interp 0
54596: -attack
54596: hud_medicautocallersthreshold  150  
54596:  alias weapon1  primary_up 
54596:  alias weapon2  secondary_down 
54596:  alias weapon3  melee_up 
54596:  alias lastweapon  secondary_down 
54596:  alias nextweapon  secondary_down 
54596:  alias previousweapon  melee_up 
54596:  alias switch_between_slot1_and_slot2  secondary_down  
54597: slot1
54597:  alias viewmodel_toggle viewmodels_off 
54597:  viewmodel_fov 84
54597:  cl_interp 0
54597: -attack
54597: hud_medicautocallersthreshold  150  
54597:  alias weapon1  primary_up 
54597:  alias weapon2  secondary_down 
54597:  alias weapon3  melee_up 
54597:  alias lastweapon  secondary_down 
54597:  alias nextweapon  secondary_down 
54597:  alias previousweapon  melee_up 
54597:  alias switch_between_slot1_and_slot2  secondary_down  
54598: slot1
54598:  alias viewmodel_toggle viewmodels_off 
54598:  viewmodel_fov 84
54598:  cl_interp 0
54598: -attack
54598: hud_medicautocallersthreshold  150  
54598:  alias weapon1  primary_up 
54598:  alias weapon2  secondary_down 
54598:  alias weapon3  melee_up 
54598:  alias lastweapon  secondary_down 
54598:  alias nextweapon  secondary_down 
54598:  alias previousweapon  melee_up 
54598:  alias switch_between_slot1_and_slot2  secondary_down  
54605: +jump 65
54606: JUMP BACK MOVELEFT
54613: -jump 65
54614: BACK MOVELEFT
54628: +attack 107
54629: ATTACK BACK MOVELEFT
54630: -moveleft
54630: +moveright
54630: alias checkright +moveright 
54632: ATTACK BACK MOVERIGHT
54636: -back
54636: alias checkback none 
54637: ATTACK MOVERIGHT
54637: -attack 107
54638: MOVERIGHT
54638: -moveright
54638: +moveleft 
54638: alias checkright none 
54639: MOVELEFT
54643: slot2
54643:  alias viewmodel_toggle viewmodels_on 
54643:  viewmodel_fov 84
54643:  cl_interp 0
54643: +attack
54643: hud_medicautocallersthreshold  75  
54643:  alias weapon1  primary_up 
54643:  alias weapon2  secondary_down 
54643:  alias weapon3  melee_down 
54643:  alias lastweapon  primary_up 
54643:  alias nextweapon  melee_down 
54643:  alias previousweapon  primary_up 
54643:  alias switch_between_slot1_and_slot2  primary_up  
54644: ATTACK MOVELEFT
54644: slot2
54644:  alias viewmodel_toggle viewmodels_on 
54644:  viewmodel_fov 84
54644:  cl_interp 0
54644: +attack
54644: hud_medicautocallersthreshold  75  
54644:  alias weapon1  primary_up 
54644:  alias weapon2  secondary_down 
54644:  alias weapon3  melee_down 
54644:  alias lastweapon  primary_up 
54644:  alias nextweapon  melee_down 
54644:  alias previousweapon  primary_up 
54644:  alias switch_between_slot1_and_slot2  primary_up  
54644: slot2
54644:  alias viewmodel_toggle viewmodels_on 
54644:  viewmodel_fov 84
54644:  cl_interp 0
54644: +attack
54644: hud_medicautocallersthreshold  75  
54644:  alias weapon1  primary_up 
54644:  alias weapon2  secondary_down 
54644:  alias weapon3  melee_down 
54644:  alias lastweapon  primary_up 
54644:  alias nextweapon  melee_down 
54644:  alias previousweapon  primary_up 
54644:  alias switch_between_slot1_and_slot2  primary_up  
54645: slot2
54645:  alias viewmodel_toggle viewmodels_on 
54645:  viewmodel_fov 84
54645:  cl_interp 0
54645: +attack
54645: hud_medicautocallersthreshold  75  
54645:  alias weapon1  primary_up 
54645:  alias weapon2  secondary_down 
54645:  alias weapon3  melee_down 
54645:  alias lastweapon  primary_up 
54645:  alias nextweapon  melee_down 
54645:  alias previousweapon  primary_up 
54645:  alias switch_between_slot1_and_slot2  primary_up  
54645: slot2
54645:  alias viewmodel_toggle viewmodels_on 
54645:  viewmodel_fov 84
54645:  cl_interp 0
54645: +attack
54645: hud_medicautocallersthreshold  75  
54645:  alias weapon1  primary_up 
54645:  alias weapon2  secondary_down 
54645:  alias weapon3  melee_down 
54645:  alias lastweapon  primary_up 
54645:  alias nextweapon  melee_down 
54645:  alias previousweapon  primary_up 
54645:  alias switch_between_slot1_and_slot2  primary_up  
54645: slot2
54645:  alias viewmodel_toggle viewmodels_on 
54645:  viewmodel_fov 84
54645:  cl_interp 0
54645: +attack
54645: hud_medicautocallersthreshold  75  
54645:  alias weapon1  primary_up 
54645:  alias weapon2  secondary_down 
54645:  alias weapon3  melee_down 
54645:  alias lastweapon  primary_up 
54645:  alias nextweapon  melee_down 
54645:  alias previousweapon  primary_up 
54645:  alias switch_between_slot1_and_slot2  primary_up  
54646: -back
54646: +forward
54646: alias checkfwd +forward 
54646: slot2
54646:  alias viewmodel_toggle viewmodels_on 
54646:  viewmodel_fov 84
54646:  cl_interp 0
54646: +attack
54646: hud_medicautocallersthreshold  75  
54646:  alias weapon1  primary_up 
54646:  alias weapon2  secondary_down 
54646:  alias weapon3  melee_down 
54646:  alias lastweapon  primary_up 
54646:  alias nextweapon  melee_down 
54646:  alias previousweapon  primary_up 
54646:  alias switch_between_slot1_and_slot2  primary_up  
54646: slot2
54646:  alias viewmodel_toggle viewmodels_on 
54646:  viewmodel_fov 84
54646:  cl_interp 0
54646: +attack
54646: hud_medicautocallersthreshold  75  
54646:  alias weapon1  primary_up 
54646:  alias weapon2  secondary_down 
54646:  alias weapon3  melee_down 
54646:  alias lastweapon  primary_up 
54646:  alias nextweapon  melee_down 
54646:  alias previousweapon  primary_up 
54646:  alias switch_between_slot1_and_slot2  primary_up  
54646: slot2
54646:  alias viewmodel_toggle viewmodels_on 
54646:  viewmodel_fov 84
54646:  cl_interp 0
54646: +attack
54646: hud_medicautocallersthreshold  75  
54646:  alias weapon1  primary_up 
54646:  alias weapon2  secondary_down 
54646:  alias weapon3  melee_down 
54646:  alias lastweapon  primary_up 
54646:  alias nextweapon  melee_down 
54646:  alias previousweapon  primary_up 
54646:  alias switch_between_slot1_and_slot2  primary_up  
54647: ATTACK FORWARD MOVELEFT
54647: slot2
54647:  alias viewmodel_toggle viewmodels_on 
54647:  viewmodel_fov 84
54647:  cl_interp 0
54647: +attack
54647: hud_medicautocallersthreshold  75  
54647:  alias weapon1  primary_up 
54647:  alias weapon2  secondary_down 
54647:  alias weapon3  melee_down 
54647:  alias lastweapon  primary_up 
54647:  alias nextweapon  melee_down 
54647:  alias previousweapon  primary_up 
54647:  alias switch_between_slot1_and_slot2  primary_up  
54647: slot2
54647:  alias viewmodel_toggle viewmodels_on 
54647:  viewmodel_fov 84
54647:  cl_interp 0
54647: +attack
54647: hud_medicautocallersthreshold  75  
54647:  alias weapon1  primary_up 
54647:  alias weapon2  secondary_down 
54647:  alias weapon3  melee_down 
54647:  alias lastweapon  primary_up 
54647:  alias nextweapon  melee_down 
54647:  alias previousweapon  primary_up 
54647:  alias switch_between_slot1_and_slot2  primary_up  
54648: slot2
54648:  alias viewmodel_toggle viewmodels_on 
54648:  viewmodel_fov 84
54648:  cl_interp 0
54648: +attack
54648: hud_medicautocallersthreshold  75  
54648:  alias weapon1  primary_up 
54648:  alias weapon2  secondary_down 
54648:  alias weapon3  melee_down 
54648:  alias lastweapon  primary_up 
54648:  alias nextweapon  melee_down 
54648:  alias previousweapon  primary_up 
54648:  alias switch_between_slot1_and_slot2  primary_up  
54649: slot2
54649:  alias viewmodel_toggle viewmodels_on 
54649:  viewmodel_fov 84
54649:  cl_interp 0
54649: +attack
54649: hud_medicautocallersthreshold  75  
54649:  alias weapon1  primary_up 
54649:  alias weapon2  secondary_down 
54649:  alias weapon3  melee_down 
54649:  alias lastweapon  primary_up 
54649:  alias nextweapon  melee_down 
54649:  alias previousweapon  primary_up 
54649:  alias switch_between_slot1_and_slot2  primary_up  
54649: slot2
54649:  alias viewmodel_toggle viewmodels_on 
54649:  viewmodel_fov 84
54649:  cl_interp 0
54649: +attack
54649: hud_medicautocallersthreshold  75  
54649:  alias weapon1  primary_up 
54649:  alias weapon2  secondary_down 
54649:  alias weapon3  melee_down 
54649:  alias lastweapon  primary_up 
54649:  alias nextweapon  melee_down 
54649:  alias previousweapon  primary_up 
54649:  alias switch_between_slot1_and_slot2  primary_up  
54649: slot2
54649:  alias viewmodel_toggle viewmodels_on 
54649:  viewmodel_fov 84
54649:  cl_interp 0
54649: +attack
54649: hud_medicautocallersthreshold  75  
54649:  alias weapon1  primary_up 
54649:  alias weapon2  secondary_down 
54649:  alias weapon3  melee_down 
54649:  alias lastweapon  primary_up 
54649:  alias nextweapon  melee_down 
54649:  alias previousweapon  primary_up 
54649:  alias switch_between_slot1_and_slot2  primary_up  
54650: slot2
54650:  alias viewmodel_toggle viewmodels_on 
54650:  viewmodel_fov 84
54650:  cl_interp 0
54650: +attack
54650: hud_medicautocallersthreshold  75  
54650:  alias weapon1  primary_up 
54650:  alias weapon2  secondary_down 
54650:  alias weapon3  melee_down 
54650:  alias lastweapon  primary_up 
54650:  alias nextweapon  melee_down 
54650:  alias previousweapon  primary_up 
54650:  alias switch_between_slot1_and_slot2  primary_up  
54651: slot2
54651:  alias viewmodel_toggle viewmodels_on 
54651:  viewmodel_fov 84
54651:  cl_interp 0
54651: +attack
54651: hud_medicautocallersthreshold  75  
54651:  alias weapon1  primary_up 
54651:  alias weapon2  secondary_down 
54651:  alias weapon3  melee_down 
54651:  alias lastweapon  primary_up 
54651:  alias nextweapon  melee_down 
54651:  alias previousweapon  primary_up 
54651:  alias switch_between_slot1_and_slot2  primary_up  
54652: -moveleft
54652: alias checkleft none 
54653: ATTACK FORWARD
54661: -moveright
54661: +moveleft
54661: alias checkleft +moveleft 
54662: ATTACK FORWARD MOVELEFT
54669: -forward
54669: alias checkfwd none 
54670: ATTACK MOVELEFT
54686: slot2
54686:  alias viewmodel_toggle viewmodels_on 
54686:  viewmodel_fov 84
54686:  cl_interp 0
54686: +attack
54686: hud_medicautocallersthreshold  75  
54686:  alias weapon1  primary_up 
54686:  alias weapon2  secondary_down 
54686:  alias weapon3  melee_down 
54686:  alias lastweapon  primary_up 
54686:  alias nextweapon  melee_down 
54686:  alias previousweapon  primary_up 
54686:  alias switch_between_slot1_and_slot2  primary_up  
54688: slot2
54688:  alias viewmodel_toggle viewmodels_on 
54688:  viewmodel_fov 84
54688:  cl_interp 0
54688: +attack
54688: hud_medicautocallersthreshold  75  
54688:  alias weapon1  primary_up 
54688:  alias weapon2  secondary_down 
54688:  alias weapon3  melee_down 
54688:  alias lastweapon  primary_up 
54688:  alias nextweapon  melee_down 
54688:  alias previousweapon  primary_up 
54688:  alias switch_between_slot1_and_slot2  primary_up  
54689: slot2
54689:  alias viewmodel_toggle viewmodels_on 
54689:  viewmodel_fov 84
54689:  cl_interp 0
54689: +attack
54689: hud_medicautocallersthreshold  75  
54689:  alias weapon1  primary_up 
54689:  alias weapon2  secondary_down 
54689:  alias weapon3  melee_down 
54689:  alias lastweapon  primary_up 
54689:  alias nextweapon  melee_down 
54689:  alias previousweapon  primary_up 
54689:  alias switch_between_slot1_and_slot2  primary_up  
54690: slot2
54690:  alias viewmodel_toggle viewmodels_on 
54690:  viewmodel_fov 84
54690:  cl_interp 0
54690: +attack
54690: hud_medicautocallersthreshold  75  
54690:  alias weapon1  primary_up 
54690:  alias weapon2  secondary_down 
54690:  alias weapon3  melee_down 
54690:  alias lastweapon  primary_up 
54690:  alias nextweapon  melee_down 
54690:  alias previousweapon  primary_up 
54690:  alias switch_between_slot1_and_slot2  primary_up  
54691: slot2
54691:  alias viewmodel_toggle viewmodels_on 
54691:  viewmodel_fov 84
54691:  cl_interp 0
54691: +attack
54691: hud_medicautocallersthreshold  75  
54691:  alias weapon1  primary_up 
54691:  alias weapon2  secondary_down 
54691:  alias weapon3  melee_down 
54691:  alias lastweapon  primary_up 
54691:  alias nextweapon  melee_down 
54691:  alias previousweapon  primary_up 
54691:  alias switch_between_slot1_and_slot2  primary_up  
54691: -back
54691: +forward
54691: alias checkfwd +forward 
54691: slot2
54691:  alias viewmodel_toggle viewmodels_on 
54691:  viewmodel_fov 84
54691:  cl_interp 0
54691: +attack
54691: hud_medicautocallersthreshold  75  
54691:  alias weapon1  primary_up 
54691:  alias weapon2  secondary_down 
54691:  alias weapon3  melee_down 
54691:  alias lastweapon  primary_up 
54691:  alias nextweapon  melee_down 
54691:  alias previousweapon  primary_up 
54691:  alias switch_between_slot1_and_slot2  primary_up  
54693: ATTACK FORWARD MOVELEFT
54693: slot2
54693:  alias viewmodel_toggle viewmodels_on 
54693:  viewmodel_fov 84
54693:  cl_interp 0
54693: +attack
54693: hud_medicautocallersthreshold  75  
54693:  alias weapon1  primary_up 
54693:  alias weapon2  secondary_down 
54693:  alias weapon3  melee_down 
54693:  alias lastweapon  primary_up 
54693:  alias nextweapon  melee_down 
54693:  alias previousweapon  primary_up 
54693:  alias switch_between_slot1_and_slot2  primary_up  
54694: slot2
54694:  alias viewmodel_toggle viewmodels_on 
54694:  viewmodel_fov 84
54694:  cl_interp 0
54694: +attack
54694: hud_medicautocallersthreshold  75  
54694:  alias weapon1  primary_up 
54694:  alias weapon2  secondary_down 
54694:  alias weapon3  melee_down 
54694:  alias lastweapon  primary_up 
54694:  alias nextweapon  melee_down 
54694:  alias previousweapon  primary_up 
54694:  alias switch_between_slot1_and_slot2  primary_up  
54718: slot2
54718:  alias viewmodel_toggle viewmodels_on 
54718:  viewmodel_fov 84
54718:  cl_interp 0
54718: +attack
54718: hud_medicautocallersthreshold  75  
54718:  alias weapon1  primary_up 
54718:  alias weapon2  secondary_down 
54718:  alias weapon3  melee_down 
54718:  alias lastweapon  primary_up 
54718:  alias nextweapon  melee_down 
54718:  alias previousweapon  primary_up 
54718:  alias switch_between_slot1_and_slot2  primary_up  
54719: -moveleft
54719: alias checkleft none 
54719: slot2
54719:  alias viewmodel_toggle viewmodels_on 
54719:  viewmodel_fov 84
54719:  cl_interp 0
54719: +attack
54719: hud_medicautocallersthreshold  75  
54719:  alias weapon1  primary_up 
54719:  alias weapon2  secondary_down 
54719:  alias weapon3  melee_down 
54719:  alias lastweapon  primary_up 
54719:  alias nextweapon  melee_down 
54719:  alias previousweapon  primary_up 
54719:  alias switch_between_slot1_and_slot2  primary_up  
54719: slot2
54719:  alias viewmodel_toggle viewmodels_on 
54719:  viewmodel_fov 84
54719:  cl_interp 0
54719: +attack
54719: hud_medicautocallersthreshold  75  
54719:  alias weapon1  primary_up 
54719:  alias weapon2  secondary_down 
54719:  alias weapon3  melee_down 
54719:  alias lastweapon  primary_up 
54719:  alias nextweapon  melee_down 
54719:  alias previousweapon  primary_up 
54719:  alias switch_between_slot1_and_slot2  primary_up  
54720: ATTACK FORWARD
54720: slot2
54720:  alias viewmodel_toggle viewmodels_on 
54720:  viewmodel_fov 84
54720:  cl_interp 0
54720: +attack
54720: hud_medicautocallersthreshold  75  
54720:  alias weapon1  primary_up 
54720:  alias weapon2  secondary_down 
54720:  alias weapon3  melee_down 
54720:  alias lastweapon  primary_up 
54720:  alias nextweapon  melee_down 
54720:  alias previousweapon  primary_up 
54720:  alias switch_between_slot1_and_slot2  primary_up  
54721: slot2
54721:  alias viewmodel_toggle viewmodels_on 
54721:  viewmodel_fov 84
54721:  cl_interp 0
54721: +attack
54721: hud_medicautocallersthreshold  75  
54721:  alias weapon1  primary_up 
54721:  alias weapon2  secondary_down 
54721:  alias weapon3  melee_down 
54721:  alias lastweapon  primary_up 
54721:  alias nextweapon  melee_down 
54721:  alias previousweapon  primary_up 
54721:  alias switch_between_slot1_and_slot2  primary_up  
54721: slot2
54721:  alias viewmodel_toggle viewmodels_on 
54721:  viewmodel_fov 84
54721:  cl_interp 0
54721: +attack
54721: hud_medicautocallersthreshold  75  
54721:  alias weapon1  primary_up 
54721:  alias weapon2  secondary_down 
54721:  alias weapon3  melee_down 
54721:  alias lastweapon  primary_up 
54721:  alias nextweapon  melee_down 
54721:  alias previousweapon  primary_up 
54721:  alias switch_between_slot1_and_slot2  primary_up  
54722: slot2
54722:  alias viewmodel_toggle viewmodels_on 
54722:  viewmodel_fov 84
54722:  cl_interp 0
54722: +attack
54722: hud_medicautocallersthreshold  75  
54722:  alias weapon1  primary_up 
54722:  alias weapon2  secondary_down 
54722:  alias weapon3  melee_down 
54722:  alias lastweapon  primary_up 
54722:  alias nextweapon  melee_down 
54722:  alias previousweapon  primary_up 
54722:  alias switch_between_slot1_and_slot2  primary_up  
54724: slot2
54724:  alias viewmodel_toggle viewmodels_on 
54724:  viewmodel_fov 84
54724:  cl_interp 0
54724: +attack
54724: hud_medicautocallersthreshold  75  
54724:  alias weapon1  primary_up 
54724:  alias weapon2  secondary_down 
54724:  alias weapon3  melee_down 
54724:  alias lastweapon  primary_up 
54724:  alias nextweapon  melee_down 
54724:  alias previousweapon  primary_up 
54724:  alias switch_between_slot1_and_slot2  primary_up  
54732: -moveleft
54732: +moveright
54732: alias checkright +moveright 
54733: ATTACK FORWARD MOVERIGHT
54736: -forward
54736: alias checkfwd none 
54737: ATTACK MOVERIGHT
54771: -moveright
54771: +moveleft
54771: alias checkleft +moveleft 
54772: ATTACK MOVELEFT
54773: -attack 
54774: MOVELEFT
54775: -moveright
54775: +moveleft 
54775: alias checkright none 
54779: +attack 
54781: ATTACK MOVELEFT
54797: slot2
54797:  alias viewmodel_toggle viewmodels_on 
54797:  viewmodel_fov 84
54797:  cl_interp 0
54797: +attack
54797: hud_medicautocallersthreshold  75  
54797:  alias weapon1  primary_up 
54797:  alias weapon2  secondary_down 
54797:  alias weapon3  melee_down 
54797:  alias lastweapon  primary_up 
54797:  alias nextweapon  melee_down 
54797:  alias previousweapon  primary_up 
54797:  alias switch_between_slot1_and_slot2  primary_up  
54798: slot2
54798:  alias viewmodel_toggle viewmodels_on 
54798:  viewmodel_fov 84
54798:  cl_interp 0
54798: +attack
54798: hud_medicautocallersthreshold  75  
54798:  alias weapon1  primary_up 
54798:  alias weapon2  secondary_down 
54798:  alias weapon3  melee_down 
54798:  alias lastweapon  primary_up 
54798:  alias nextweapon  melee_down 
54798:  alias previousweapon  primary_up 
54798:  alias switch_between_slot1_and_slot2  primary_up  
54798: slot2
54798:  alias viewmodel_toggle viewmodels_on 
54798:  viewmodel_fov 84
54798:  cl_interp 0
54798: +attack
54798: hud_medicautocallersthreshold  75  
54798:  alias weapon1  primary_up 
54798:  alias weapon2  secondary_down 
54798:  alias weapon3  melee_down 
54798:  alias lastweapon  primary_up 
54798:  alias nextweapon  melee_down 
54798:  alias previousweapon  primary_up 
54798:  alias switch_between_slot1_and_slot2  primary_up  
54799: slot2
54799:  alias viewmodel_toggle viewmodels_on 
54799:  viewmodel_fov 84
54799:  cl_interp 0
54799: +attack
54799: hud_medicautocallersthreshold  75  
54799:  alias weapon1  primary_up 
54799:  alias weapon2  secondary_down 
54799:  alias weapon3  melee_down 
54799:  alias lastweapon  primary_up 
54799:  alias nextweapon  melee_down 
54799:  alias previousweapon  primary_up 
54799:  alias switch_between_slot1_and_slot2  primary_up  
54800: -forward
54800: +back
54800: alias checkback +back 
54800: slot2
54800:  alias viewmodel_toggle viewmodels_on 
54800:  viewmodel_fov 84
54800:  cl_interp 0
54800: +attack
54800: hud_medicautocallersthreshold  75  
54800:  alias weapon1  primary_up 
54800:  alias weapon2  secondary_down 
54800:  alias weapon3  melee_down 
54800:  alias lastweapon  primary_up 
54800:  alias nextweapon  melee_down 
54800:  alias previousweapon  primary_up 
54800:  alias switch_between_slot1_and_slot2  primary_up  
54801: ATTACK BACK MOVELEFT
54801: slot2
54801:  alias viewmodel_toggle viewmodels_on 
54801:  viewmodel_fov 84
54801:  cl_interp 0
54801: +attack
54801: hud_medicautocallersthreshold  75  
54801:  alias weapon1  primary_up 
54801:  alias weapon2  secondary_down 
54801:  alias weapon3  melee_down 
54801:  alias lastweapon  primary_up 
54801:  alias nextweapon  melee_down 
54801:  alias previousweapon  primary_up 
54801:  alias switch_between_slot1_and_slot2  primary_up  
54805: slot2
54805:  alias viewmodel_toggle viewmodels_on 
54805:  viewmodel_fov 84
54805:  cl_interp 0
54805: +attack
54805: hud_medicautocallersthreshold  75  
54805:  alias weapon1  primary_up 
54805:  alias weapon2  secondary_down 
54805:  alias weapon3  melee_down 
54805:  alias lastweapon  primary_up 
54805:  alias nextweapon  melee_down 
54805:  alias previousweapon  primary_up 
54805:  alias switch_between_slot1_and_slot2  primary_up  
54811: -back
54811: alias checkback none 
54813: ATTACK MOVELEFT
54820: -back
54820: +forward
54820: alias checkfwd +forward 
54821: ATTACK FORWARD MOVELEFT
54825: -moveleft
54825: alias checkleft none 
54826: ATTACK FORWARD
54839: slot2
54839:  alias viewmodel_toggle viewmodels_on 
54839:  viewmodel_fov 84
54839:  cl_interp 0
54839: +attack
54839: hud_medicautocallersthreshold  75  
54839:  alias weapon1  primary_up 
54839:  alias weapon2  secondary_down 
54839:  alias weapon3  melee_down 
54839:  alias lastweapon  primary_up 
54839:  alias nextweapon  melee_down 
54839:  alias previousweapon  primary_up 
54839:  alias switch_between_slot1_and_slot2  primary_up  
54840: slot2
54840:  alias viewmodel_toggle viewmodels_on 
54840:  viewmodel_fov 84
54840:  cl_interp 0
54840: +attack
54840: hud_medicautocallersthreshold  75  
54840:  alias weapon1  primary_up 
54840:  alias weapon2  secondary_down 
54840:  alias weapon3  melee_down 
54840:  alias lastweapon  primary_up 
54840:  alias nextweapon  melee_down 
54840:  alias previousweapon  primary_up 
54840:  alias switch_between_slot1_and_slot2  primary_up  
54841: slot2
54841:  alias viewmodel_toggle viewmodels_on 
54841:  viewmodel_fov 84
54841:  cl_interp 0
54841: +attack
54841: hud_medicautocallersthreshold  75  
54841:  alias weapon1  primary_up 
54841:  alias weapon2  secondary_down 
54841:  alias weapon3  melee_down 
54841:  alias lastweapon  primary_up 
54841:  alias nextweapon  melee_down 
54841:  alias previousweapon  primary_up 
54841:  alias switch_between_slot1_and_slot2  primary_up  
54841: -moveright
54841: +moveleft
54841: alias checkleft +moveleft 
54843: ATTACK FORWARD MOVELEFT
54843: slot2
54843:  alias viewmodel_toggle viewmodels_on 
54843:  viewmodel_fov 84
54843:  cl_interp 0
54843: +attack
54843: hud_medicautocallersthreshold  75  
54843:  alias weapon1  primary_up 
54843:  alias weapon2  secondary_down 
54843:  alias weapon3  melee_down 
54843:  alias lastweapon  primary_up 
54843:  alias nextweapon  melee_down 
54843:  alias previousweapon  primary_up 
54843:  alias switch_between_slot1_and_slot2  primary_up  
54845: slot2
54845:  alias viewmodel_toggle viewmodels_on 
54845:  viewmodel_fov 84
54845:  cl_interp 0
54845: +attack
54845: hud_medicautocallersthreshold  75  
54845:  alias weapon1  primary_up 
54845:  alias weapon2  secondary_down 
54845:  alias weapon3  melee_down 
54845:  alias lastweapon  primary_up 
54845:  alias nextweapon  melee_down 
54845:  alias previousweapon  primary_up 
54845:  alias switch_between_slot1_and_slot2  primary_up  
54851: -moveleft
54851: alias checkleft none 
54851: ATTACK FORWARD
54856: -moveleft
54856: +moveright
54856: alias checkright +moveright 
54857: ATTACK FORWARD MOVERIGHT
54865: slot2
54865:  alias viewmodel_toggle viewmodels_on 
54865:  viewmodel_fov 84
54865:  cl_interp 0
54865: +attack
54865: hud_medicautocallersthreshold  75  
54865:  alias weapon1  primary_up 
54865:  alias weapon2  secondary_down 
54865:  alias weapon3  melee_down 
54865:  alias lastweapon  primary_up 
54865:  alias nextweapon  melee_down 
54865:  alias previousweapon  primary_up 
54865:  alias switch_between_slot1_and_slot2  primary_up  
54866: slot2
54866:  alias viewmodel_toggle viewmodels_on 
54866:  viewmodel_fov 84
54866:  cl_interp 0
54866: +attack
54866: hud_medicautocallersthreshold  75  
54866:  alias weapon1  primary_up 
54866:  alias weapon2  secondary_down 
54866:  alias weapon3  melee_down 
54866:  alias lastweapon  primary_up 
54866:  alias nextweapon  melee_down 
54866:  alias previousweapon  primary_up 
54866:  alias switch_between_slot1_and_slot2  primary_up  
54867: slot2
54867:  alias viewmodel_toggle viewmodels_on 
54867:  viewmodel_fov 84
54867:  cl_interp 0
54867: +attack
54867: hud_medicautocallersthreshold  75  
54867:  alias weapon1  primary_up 
54867:  alias weapon2  secondary_down 
54867:  alias weapon3  melee_down 
54867:  alias lastweapon  primary_up 
54867:  alias nextweapon  melee_down 
54867:  alias previousweapon  primary_up 
54867:  alias switch_between_slot1_and_slot2  primary_up  
54868: slot2
54868:  alias viewmodel_toggle viewmodels_on 
54868:  viewmodel_fov 84
54868:  cl_interp 0
54868: +attack
54868: hud_medicautocallersthreshold  75  
54868:  alias weapon1  primary_up 
54868:  alias weapon2  secondary_down 
54868:  alias weapon3  melee_down 
54868:  alias lastweapon  primary_up 
54868:  alias nextweapon  melee_down 
54868:  alias previousweapon  primary_up 
54868:  alias switch_between_slot1_and_slot2  primary_up  
54869: slot2
54869:  alias viewmodel_toggle viewmodels_on 
54869:  viewmodel_fov 84
54869:  cl_interp 0
54869: +attack
54869: hud_medicautocallersthreshold  75  
54869:  alias weapon1  primary_up 
54869:  alias weapon2  secondary_down 
54869:  alias weapon3  melee_down 
54869:  alias lastweapon  primary_up 
54869:  alias nextweapon  melee_down 
54869:  alias previousweapon  primary_up 
54869:  alias switch_between_slot1_and_slot2  primary_up  
54870: slot2
54870:  alias viewmodel_toggle viewmodels_on 
54870:  viewmodel_fov 84
54870:  cl_interp 0
54870: +attack
54870: hud_medicautocallersthreshold  75  
54870:  alias weapon1  primary_up 
54870:  alias weapon2  secondary_down 
54870:  alias weapon3  melee_down 
54870:  alias lastweapon  primary_up 
54870:  alias nextweapon  melee_down 
54870:  alias previousweapon  primary_up 
54870:  alias switch_between_slot1_and_slot2  primary_up  
54877: -moveright
54877: +moveleft
54877: alias checkleft +moveleft 
54878: ATTACK FORWARD MOVELEFT
54878: -moveright
54878: +moveleft 
54878: alias checkright none 
54885: -moveleft
54885: alias checkleft none 
54886: ATTACK FORWARD
54891: -moveleft
54891: +moveright
54891: alias checkright +moveright 
54892: ATTACK FORWARD MOVERIGHT
54894: -moveright
54894: alias checkright none 
54895: ATTACK FORWARD
54901: -moveright
54901: +moveleft
54901: alias checkleft +moveleft 
54902: ATTACK FORWARD MOVELEFT
54906: -attack 
54907: FORWARD MOVELEFT
54908: +jump 65
54909: JUMP FORWARD MOVELEFT
54914: +attack 
54915: ATTACK JUMP FORWARD MOVELEFT
54919: -moveleft
54919: alias checkleft none 
54919: -jump 65
54920: ATTACK FORWARD
54921: -moveleft
54921: +moveright
54921: alias checkright +moveright 
54923: ATTACK FORWARD MOVERIGHT
54924: -forward
54924: alias checkfwd none 
54925: ATTACK MOVERIGHT
54939: -back
54939: +forward
54939: alias checkfwd +forward 
54939: slot2
54939:  alias viewmodel_toggle viewmodels_on 
54939:  viewmodel_fov 84
54939:  cl_interp 0
54939: +attack
54939: hud_medicautocallersthreshold  75  
54939:  alias weapon1  primary_up 
54939:  alias weapon2  secondary_down 
54939:  alias weapon3  melee_down 
54939:  alias lastweapon  primary_up 
54939:  alias nextweapon  melee_down 
54939:  alias previousweapon  primary_up 
54939:  alias switch_between_slot1_and_slot2  primary_up  
54940: ATTACK FORWARD MOVERIGHT
54943: slot2
54943:  alias viewmodel_toggle viewmodels_on 
54943:  viewmodel_fov 84
54943:  cl_interp 0
54943: +attack
54943: hud_medicautocallersthreshold  75  
54943:  alias weapon1  primary_up 
54943:  alias weapon2  secondary_down 
54943:  alias weapon3  melee_down 
54943:  alias lastweapon  primary_up 
54943:  alias nextweapon  melee_down 
54943:  alias previousweapon  primary_up 
54943:  alias switch_between_slot1_and_slot2  primary_up  
54944: -moveright
54944: +moveleft
54944: alias checkleft +moveleft 
54944: slot2
54944:  alias viewmodel_toggle viewmodels_on 
54944:  viewmodel_fov 84
54944:  cl_interp 0
54944: +attack
54944: hud_medicautocallersthreshold  75  
54944:  alias weapon1  primary_up 
54944:  alias weapon2  secondary_down 
54944:  alias weapon3  melee_down 
54944:  alias lastweapon  primary_up 
54944:  alias nextweapon  melee_down 
54944:  alias previousweapon  primary_up 
54944:  alias switch_between_slot1_and_slot2  primary_up  
54945: ATTACK FORWARD MOVELEFT
54946: slot2
54946:  alias viewmodel_toggle viewmodels_on 
54946:  viewmodel_fov 84
54946:  cl_interp 0
54946: +attack
54946: hud_medicautocallersthreshold  75  
54946:  alias weapon1  primary_up 
54946:  alias weapon2  secondary_down 
54946:  alias weapon3  melee_down 
54946:  alias lastweapon  primary_up 
54946:  alias nextweapon  melee_down 
54946:  alias previousweapon  primary_up 
54946:  alias switch_between_slot1_and_slot2  primary_up  
54947: -moveright
54947: +moveleft 
54947: alias checkright none 
54950: -forward
54950: alias checkfwd none 
54951: ATTACK MOVELEFT
54962: -back
54962: +forward
54962: alias checkfwd +forward 
54963: ATTACK FORWARD MOVELEFT
54963: -attack 
54964: FORWARD MOVELEFT
54965: -moveleft
54965: alias checkleft none 
54966: FORWARD
54971: +attack 
54971: -moveleft
54971: +moveright
54971: alias checkright +moveright 
54972: ATTACK FORWARD MOVERIGHT
54994: -moveright
54994: alias checkright none 
54994: -moveright
54994: +moveleft
54994: alias checkleft +moveleft 
54995: ATTACK FORWARD MOVELEFT
54996: slot2
54996:  alias viewmodel_toggle viewmodels_on 
54996:  viewmodel_fov 84
54996:  cl_interp 0
54996: +attack
54996: hud_medicautocallersthreshold  75  
54996:  alias weapon1  primary_up 
54996:  alias weapon2  secondary_down 
54996:  alias weapon3  melee_down 
54996:  alias lastweapon  primary_up 
54996:  alias nextweapon  melee_down 
54996:  alias previousweapon  primary_up 
54996:  alias switch_between_slot1_and_slot2  primary_up  
54998: slot2
54998:  alias viewmodel_toggle viewmodels_on 
54998:  viewmodel_fov 84
54998:  cl_interp 0
54998: +attack
54998: hud_medicautocallersthreshold  75  
54998:  alias weapon1  primary_up 
54998:  alias weapon2  secondary_down 
54998:  alias weapon3  melee_down 
54998:  alias lastweapon  primary_up 
54998:  alias nextweapon  melee_down 
54998:  alias previousweapon  primary_up 
54998:  alias switch_between_slot1_and_slot2  primary_up  
55000: slot2
55000:  alias viewmodel_toggle viewmodels_on 
55000:  viewmodel_fov 84
55000:  cl_interp 0
55000: +attack
55000: hud_medicautocallersthreshold  75  
55000:  alias weapon1  primary_up 
55000:  alias weapon2  secondary_down 
55000:  alias weapon3  melee_down 
55000:  alias lastweapon  primary_up 
55000:  alias nextweapon  melee_down 
55000:  alias previousweapon  primary_up 
55000:  alias switch_between_slot1_and_slot2  primary_up  
55001: slot2
55001:  alias viewmodel_toggle viewmodels_on 
55001:  viewmodel_fov 84
55001:  cl_interp 0
55001: +attack
55001: hud_medicautocallersthreshold  75  
55001:  alias weapon1  primary_up 
55001:  alias weapon2  secondary_down 
55001:  alias weapon3  melee_down 
55001:  alias lastweapon  primary_up 
55001:  alias nextweapon  melee_down 
55001:  alias previousweapon  primary_up 
55001:  alias switch_between_slot1_and_slot2  primary_up  
55002: slot2
55002:  alias viewmodel_toggle viewmodels_on 
55002:  viewmodel_fov 84
55002:  cl_interp 0
55002: +attack
55002: hud_medicautocallersthreshold  75  
55002:  alias weapon1  primary_up 
55002:  alias weapon2  secondary_down 
55002:  alias weapon3  melee_down 
55002:  alias lastweapon  primary_up 
55002:  alias nextweapon  melee_down 
55002:  alias previousweapon  primary_up 
55002:  alias switch_between_slot1_and_slot2  primary_up  
55003: slot2
55003:  alias viewmodel_toggle viewmodels_on 
55003:  viewmodel_fov 84
55003:  cl_interp 0
55003: +attack
55003: hud_medicautocallersthreshold  75  
55003:  alias weapon1  primary_up 
55003:  alias weapon2  secondary_down 
55003:  alias weapon3  melee_down 
55003:  alias lastweapon  primary_up 
55003:  alias nextweapon  melee_down 
55003:  alias previousweapon  primary_up 
55003:  alias switch_between_slot1_and_slot2  primary_up  
55007: slot2
55007:  alias viewmodel_toggle viewmodels_on 
55007:  viewmodel_fov 84
55007:  cl_interp 0
55007: +attack
55007: hud_medicautocallersthreshold  75  
55007:  alias weapon1  primary_up 
55007:  alias weapon2  secondary_down 
55007:  alias weapon3  melee_down 
55007:  alias lastweapon  primary_up 
55007:  alias nextweapon  melee_down 
55007:  alias previousweapon  primary_up 
55007:  alias switch_between_slot1_and_slot2  primary_up  
55012: -moveleft
55012: alias checkleft none 
55013: ATTACK FORWARD
55013: -moveleft
55013: +moveright
55013: alias checkright +moveright 
55015: ATTACK FORWARD MOVERIGHT
55031: slot2
55031:  alias viewmodel_toggle viewmodels_on 
55031:  viewmodel_fov 84
55031:  cl_interp 0
55031: +attack
55031: hud_medicautocallersthreshold  75  
55031:  alias weapon1  primary_up 
55031:  alias weapon2  secondary_down 
55031:  alias weapon3  melee_down 
55031:  alias lastweapon  primary_up 
55031:  alias nextweapon  melee_down 
55031:  alias previousweapon  primary_up 
55031:  alias switch_between_slot1_and_slot2  primary_up  
55031: -moveright
55031: +moveleft
55031: alias checkleft +moveleft 
55032: ATTACK FORWARD MOVELEFT
55034: -moveright
55034: +moveleft 
55034: alias checkright none 
55043: slot2
55043:  alias viewmodel_toggle viewmodels_on 
55043:  viewmodel_fov 84
55043:  cl_interp 0
55043: +attack
55043: hud_medicautocallersthreshold  75  
55043:  alias weapon1  primary_up 
55043:  alias weapon2  secondary_down 
55043:  alias weapon3  melee_down 
55043:  alias lastweapon  primary_up 
55043:  alias nextweapon  melee_down 
55043:  alias previousweapon  primary_up 
55043:  alias switch_between_slot1_and_slot2  primary_up  
55044: -moveleft
55044: alias checkleft none 
55045: ATTACK FORWARD
55045: slot2
55045:  alias viewmodel_toggle viewmodels_on 
55045:  viewmodel_fov 84
55045:  cl_interp 0
55045: +attack
55045: hud_medicautocallersthreshold  75  
55045:  alias weapon1  primary_up 
55045:  alias weapon2  secondary_down 
55045:  alias weapon3  melee_down 
55045:  alias lastweapon  primary_up 
55045:  alias nextweapon  melee_down 
55045:  alias previousweapon  primary_up 
55045:  alias switch_between_slot1_and_slot2  primary_up  
55047: slot2
55047:  alias viewmodel_toggle viewmodels_on 
55047:  viewmodel_fov 84
55047:  cl_interp 0
55047: +attack
55047: hud_medicautocallersthreshold  75  
55047:  alias weapon1  primary_up 
55047:  alias weapon2  secondary_down 
55047:  alias weapon3  melee_down 
55047:  alias lastweapon  primary_up 
55047:  alias nextweapon  melee_down 
55047:  alias previousweapon  primary_up 
55047:  alias switch_between_slot1_and_slot2  primary_up  
55048: slot2
55048:  alias viewmodel_toggle viewmodels_on 
55048:  viewmodel_fov 84
55048:  cl_interp 0
55048: +attack
55048: hud_medicautocallersthreshold  75  
55048:  alias weapon1  primary_up 
55048:  alias weapon2  secondary_down 
55048:  alias weapon3  melee_down 
55048:  alias lastweapon  primary_up 
55048:  alias nextweapon  melee_down 
55048:  alias previousweapon  primary_up 
55048:  alias switch_between_slot1_and_slot2  primary_up  
55061: -moveright
55061: +moveleft
55061: alias checkleft +moveleft 
55062: ATTACK FORWARD MOVELEFT
55072: slot2
55072:  alias viewmodel_toggle viewmodels_on 
55072:  viewmodel_fov 84
55072:  cl_interp 0
55072: +attack
55072: hud_medicautocallersthreshold  75  
55072:  alias weapon1  primary_up 
55072:  alias weapon2  secondary_down 
55072:  alias weapon3  melee_down 
55072:  alias lastweapon  primary_up 
55072:  alias nextweapon  melee_down 
55072:  alias previousweapon  primary_up 
55072:  alias switch_between_slot1_and_slot2  primary_up  
55075: slot2
55075:  alias viewmodel_toggle viewmodels_on 
55075:  viewmodel_fov 84
55075:  cl_interp 0
55075: +attack
55075: hud_medicautocallersthreshold  75  
55075:  alias weapon1  primary_up 
55075:  alias weapon2  secondary_down 
55075:  alias weapon3  melee_down 
55075:  alias lastweapon  primary_up 
55075:  alias nextweapon  melee_down 
55075:  alias previousweapon  primary_up 
55075:  alias switch_between_slot1_and_slot2  primary_up  
55076: slot2
55076:  alias viewmodel_toggle viewmodels_on 
55076:  viewmodel_fov 84
55076:  cl_interp 0
55076: +attack
55076: hud_medicautocallersthreshold  75  
55076:  alias weapon1  primary_up 
55076:  alias weapon2  secondary_down 
55076:  alias weapon3  melee_down 
55076:  alias lastweapon  primary_up 
55076:  alias nextweapon  melee_down 
55076:  alias previousweapon  primary_up 
55076:  alias switch_between_slot1_and_slot2  primary_up  
55077: slot2
55077:  alias viewmodel_toggle viewmodels_on 
55077:  viewmodel_fov 84
55077:  cl_interp 0
55077: +attack
55077: hud_medicautocallersthreshold  75  
55077:  alias weapon1  primary_up 
55077:  alias weapon2  secondary_down 
55077:  alias weapon3  melee_down 
55077:  alias lastweapon  primary_up 
55077:  alias nextweapon  melee_down 
55077:  alias previousweapon  primary_up 
55077:  alias switch_between_slot1_and_slot2  primary_up  
55078: slot2
55078:  alias viewmodel_toggle viewmodels_on 
55078:  viewmodel_fov 84
55078:  cl_interp 0
55078: +attack
55078: hud_medicautocallersthreshold  75  
55078:  alias weapon1  primary_up 
55078:  alias weapon2  secondary_down 
55078:  alias weapon3  melee_down 
55078:  alias lastweapon  primary_up 
55078:  alias nextweapon  melee_down 
55078:  alias previousweapon  primary_up 
55078:  alias switch_between_slot1_and_slot2  primary_up  
55101: -forward
55101: alias checkfwd none 
55102: ATTACK MOVELEFT
55106: slot2
55106:  alias viewmodel_toggle viewmodels_on 
55106:  viewmodel_fov 84
55106:  cl_interp 0
55106: +attack
55106: hud_medicautocallersthreshold  75  
55106:  alias weapon1  primary_up 
55106:  alias weapon2  secondary_down 
55106:  alias weapon3  melee_down 
55106:  alias lastweapon  primary_up 
55106:  alias nextweapon  melee_down 
55106:  alias previousweapon  primary_up 
55106:  alias switch_between_slot1_and_slot2  primary_up  
55107: -moveleft
55107: +moveright
55107: alias checkright +moveright 
55108: ATTACK MOVERIGHT
55108: slot2
55108:  alias viewmodel_toggle viewmodels_on 
55108:  viewmodel_fov 84
55108:  cl_interp 0
55108: +attack
55108: hud_medicautocallersthreshold  75  
55108:  alias weapon1  primary_up 
55108:  alias weapon2  secondary_down 
55108:  alias weapon3  melee_down 
55108:  alias lastweapon  primary_up 
55108:  alias nextweapon  melee_down 
55108:  alias previousweapon  primary_up 
55108:  alias switch_between_slot1_and_slot2  primary_up  
55109: -moveleft
55109: +moveright 
55109: alias checkleft none 
55110: slot2
55110:  alias viewmodel_toggle viewmodels_on 
55110:  viewmodel_fov 84
55110:  cl_interp 0
55110: +attack
55110: hud_medicautocallersthreshold  75  
55110:  alias weapon1  primary_up 
55110:  alias weapon2  secondary_down 
55110:  alias weapon3  melee_down 
55110:  alias lastweapon  primary_up 
55110:  alias nextweapon  melee_down 
55110:  alias previousweapon  primary_up 
55110:  alias switch_between_slot1_and_slot2  primary_up  
55111: slot2
55111:  alias viewmodel_toggle viewmodels_on 
55111:  viewmodel_fov 84
55111:  cl_interp 0
55111: +attack
55111: hud_medicautocallersthreshold  75  
55111:  alias weapon1  primary_up 
55111:  alias weapon2  secondary_down 
55111:  alias weapon3  melee_down 
55111:  alias lastweapon  primary_up 
55111:  alias nextweapon  melee_down 
55111:  alias previousweapon  primary_up 
55111:  alias switch_between_slot1_and_slot2  primary_up  
55112: slot2
55112:  alias viewmodel_toggle viewmodels_on 
55112:  viewmodel_fov 84
55112:  cl_interp 0
55112: +attack
55112: hud_medicautocallersthreshold  75  
55112:  alias weapon1  primary_up 
55112:  alias weapon2  secondary_down 
55112:  alias weapon3  melee_down 
55112:  alias lastweapon  primary_up 
55112:  alias nextweapon  melee_down 
55112:  alias previousweapon  primary_up 
55112:  alias switch_between_slot1_and_slot2  primary_up  
55121: -forward
55121: +back
55121: alias checkback +back 
55122: ATTACK BACK MOVERIGHT
55134: -moveright
55134: +moveleft
55134: alias checkleft +moveleft 
55136: ATTACK BACK MOVELEFT
55143: -moveright
55143: +moveleft 
55143: alias checkright none 
55143: slot2
55143:  alias viewmodel_toggle viewmodels_on 
55143:  viewmodel_fov 84
55143:  cl_interp 0
55143: +attack
55143: hud_medicautocallersthreshold  75  
55143:  alias weapon1  primary_up 
55143:  alias weapon2  secondary_down 
55143:  alias weapon3  melee_down 
55143:  alias lastweapon  primary_up 
55143:  alias nextweapon  melee_down 
55143:  alias previousweapon  primary_up 
55143:  alias switch_between_slot1_and_slot2  primary_up  
55143: slot2
55143:  alias viewmodel_toggle viewmodels_on 
55143:  viewmodel_fov 84
55143:  cl_interp 0
55143: +attack
55143: hud_medicautocallersthreshold  75  
55143:  alias weapon1  primary_up 
55143:  alias weapon2  secondary_down 
55143:  alias weapon3  melee_down 
55143:  alias lastweapon  primary_up 
55143:  alias nextweapon  melee_down 
55143:  alias previousweapon  primary_up 
55143:  alias switch_between_slot1_and_slot2  primary_up  
55144: slot2
55144:  alias viewmodel_toggle viewmodels_on 
55144:  viewmodel_fov 84
55144:  cl_interp 0
55144: +attack
55144: hud_medicautocallersthreshold  75  
55144:  alias weapon1  primary_up 
55144:  alias weapon2  secondary_down 
55144:  alias weapon3  melee_down 
55144:  alias lastweapon  primary_up 
55144:  alias nextweapon  melee_down 
55144:  alias previousweapon  primary_up 
55144:  alias switch_between_slot1_and_slot2  primary_up  
55145: slot2
55145:  alias viewmodel_toggle viewmodels_on 
55145:  viewmodel_fov 84
55145:  cl_interp 0
55145: +attack
55145: hud_medicautocallersthreshold  75  
55145:  alias weapon1  primary_up 
55145:  alias weapon2  secondary_down 
55145:  alias weapon3  melee_down 
55145:  alias lastweapon  primary_up 
55145:  alias nextweapon  melee_down 
55145:  alias previousweapon  primary_up 
55145:  alias switch_between_slot1_and_slot2  primary_up  
55145: slot2
55145:  alias viewmodel_toggle viewmodels_on 
55145:  viewmodel_fov 84
55145:  cl_interp 0
55145: +attack
55145: hud_medicautocallersthreshold  75  
55145:  alias weapon1  primary_up 
55145:  alias weapon2  secondary_down 
55145:  alias weapon3  melee_down 
55145:  alias lastweapon  primary_up 
55145:  alias nextweapon  melee_down 
55145:  alias previousweapon  primary_up 
55145:  alias switch_between_slot1_and_slot2  primary_up  
55146: slot2
55146:  alias viewmodel_toggle viewmodels_on 
55146:  viewmodel_fov 84
55146:  cl_interp 0
55146: +attack
55146: hud_medicautocallersthreshold  75  
55146:  alias weapon1  primary_up 
55146:  alias weapon2  secondary_down 
55146:  alias weapon3  melee_down 
55146:  alias lastweapon  primary_up 
55146:  alias nextweapon  melee_down 
55146:  alias previousweapon  primary_up 
55146:  alias switch_between_slot1_and_slot2  primary_up  
55150: slot2
55150:  alias viewmodel_toggle viewmodels_on 
55150:  viewmodel_fov 84
55150:  cl_interp 0
55150: +attack
55150: hud_medicautocallersthreshold  75  
55150:  alias weapon1  primary_up 
55150:  alias weapon2  secondary_down 
55150:  alias weapon3  melee_down 
55150:  alias lastweapon  primary_up 
55150:  alias nextweapon  melee_down 
55150:  alias previousweapon  primary_up 
55150:  alias switch_between_slot1_and_slot2  primary_up  
55173: slot2
55173:  alias viewmodel_toggle viewmodels_on 
55173:  viewmodel_fov 84
55173:  cl_interp 0
55173: +attack
55173: hud_medicautocallersthreshold  75  
55173:  alias weapon1  primary_up 
55173:  alias weapon2  secondary_down 
55173:  alias weapon3  melee_down 
55173:  alias lastweapon  primary_up 
55173:  alias nextweapon  melee_down 
55173:  alias previousweapon  primary_up 
55173:  alias switch_between_slot1_and_slot2  primary_up  
55179: slot2
55179:  alias viewmodel_toggle viewmodels_on 
55179:  viewmodel_fov 84
55179:  cl_interp 0
55179: +attack
55179: hud_medicautocallersthreshold  75  
55179:  alias weapon1  primary_up 
55179:  alias weapon2  secondary_down 
55179:  alias weapon3  melee_down 
55179:  alias lastweapon  primary_up 
55179:  alias nextweapon  melee_down 
55179:  alias previousweapon  primary_up 
55179:  alias switch_between_slot1_and_slot2  primary_up  
55180: slot2
55180:  alias viewmodel_toggle viewmodels_on 
55180:  viewmodel_fov 84
55180:  cl_interp 0
55180: +attack
55180: hud_medicautocallersthreshold  75  
55180:  alias weapon1  primary_up 
55180:  alias weapon2  secondary_down 
55180:  alias weapon3  melee_down 
55180:  alias lastweapon  primary_up 
55180:  alias nextweapon  melee_down 
55180:  alias previousweapon  primary_up 
55180:  alias switch_between_slot1_and_slot2  primary_up  
55181: slot2
55181:  alias viewmodel_toggle viewmodels_on 
55181:  viewmodel_fov 84
55181:  cl_interp 0
55181: +attack
55181: hud_medicautocallersthreshold  75  
55181:  alias weapon1  primary_up 
55181:  alias weapon2  secondary_down 
55181:  alias weapon3  melee_down 
55181:  alias lastweapon  primary_up 
55181:  alias nextweapon  melee_down 
55181:  alias previousweapon  primary_up 
55181:  alias switch_between_slot1_and_slot2  primary_up  
55189: -moveleft
55189: +moveright
55189: alias checkright +moveright 
55190: ATTACK BACK MOVERIGHT
55193: -moveleft
55193: +moveright 
55193: alias checkleft none 
55213: slot2
55213:  alias viewmodel_toggle viewmodels_on 
55213:  viewmodel_fov 84
55213:  cl_interp 0
55213: +attack
55213: hud_medicautocallersthreshold  75  
55213:  alias weapon1  primary_up 
55213:  alias weapon2  secondary_down 
55213:  alias weapon3  melee_down 
55213:  alias lastweapon  primary_up 
55213:  alias nextweapon  melee_down 
55213:  alias previousweapon  primary_up 
55213:  alias switch_between_slot1_and_slot2  primary_up  
55215: -moveright
55215: +moveleft
55215: alias checkleft +moveleft 
55216: ATTACK BACK MOVELEFT
55216: slot2
55216:  alias viewmodel_toggle viewmodels_on 
55216:  viewmodel_fov 84
55216:  cl_interp 0
55216: +attack
55216: hud_medicautocallersthreshold  75  
55216:  alias weapon1  primary_up 
55216:  alias weapon2  secondary_down 
55216:  alias weapon3  melee_down 
55216:  alias lastweapon  primary_up 
55216:  alias nextweapon  melee_down 
55216:  alias previousweapon  primary_up 
55216:  alias switch_between_slot1_and_slot2  primary_up  
55219: slot2
55219:  alias viewmodel_toggle viewmodels_on 
55219:  viewmodel_fov 84
55219:  cl_interp 0
55219: +attack
55219: hud_medicautocallersthreshold  75  
55219:  alias weapon1  primary_up 
55219:  alias weapon2  secondary_down 
55219:  alias weapon3  melee_down 
55219:  alias lastweapon  primary_up 
55219:  alias nextweapon  melee_down 
55219:  alias previousweapon  primary_up 
55219:  alias switch_between_slot1_and_slot2  primary_up  
55221: slot2
55221:  alias viewmodel_toggle viewmodels_on 
55221:  viewmodel_fov 84
55221:  cl_interp 0
55221: +attack
55221: hud_medicautocallersthreshold  75  
55221:  alias weapon1  primary_up 
55221:  alias weapon2  secondary_down 
55221:  alias weapon3  melee_down 
55221:  alias lastweapon  primary_up 
55221:  alias nextweapon  melee_down 
55221:  alias previousweapon  primary_up 
55221:  alias switch_between_slot1_and_slot2  primary_up  
55223: -moveright
55223: +moveleft 
55223: alias checkright none 
55225: -back
55225: alias checkback none 
55226: ATTACK MOVELEFT
55234: -back
55234: +forward
55234: alias checkfwd +forward 
55235: ATTACK FORWARD MOVELEFT
55235: +attack2 108
55236: ATTACK FORWARD MOVELEFT ATTACK2
55246: -moveleft
55246: alias checkleft none 
55246: -attack2 108
55247: ATTACK FORWARD
55248: -moveleft
55248: +moveright
55248: alias checkright +moveright 
55249: ATTACK FORWARD MOVERIGHT
55254: -attack 
55255: FORWARD MOVERIGHT
55262: +attack 
55263: ATTACK FORWARD MOVERIGHT
55268: slot2
55268:  alias viewmodel_toggle viewmodels_on 
55268:  viewmodel_fov 84
55268:  cl_interp 0
55268: +attack
55268: hud_medicautocallersthreshold  75  
55268:  alias weapon1  primary_up 
55268:  alias weapon2  secondary_down 
55268:  alias weapon3  melee_down 
55268:  alias lastweapon  primary_up 
55268:  alias nextweapon  melee_down 
55268:  alias previousweapon  primary_up 
55268:  alias switch_between_slot1_and_slot2  primary_up  
55269: slot2
55269:  alias viewmodel_toggle viewmodels_on 
55269:  viewmodel_fov 84
55269:  cl_interp 0
55269: +attack
55269: hud_medicautocallersthreshold  75  
55269:  alias weapon1  primary_up 
55269:  alias weapon2  secondary_down 
55269:  alias weapon3  melee_down 
55269:  alias lastweapon  primary_up 
55269:  alias nextweapon  melee_down 
55269:  alias previousweapon  primary_up 
55269:  alias switch_between_slot1_and_slot2  primary_up  
55269: slot2
55269:  alias viewmodel_toggle viewmodels_on 
55269:  viewmodel_fov 84
55269:  cl_interp 0
55269: +attack
55269: hud_medicautocallersthreshold  75  
55269:  alias weapon1  primary_up 
55269:  alias weapon2  secondary_down 
55269:  alias weapon3  melee_down 
55269:  alias lastweapon  primary_up 
55269:  alias nextweapon  melee_down 
55269:  alias previousweapon  primary_up 
55269:  alias switch_between_slot1_and_slot2  primary_up  
55270: slot2
55270:  alias viewmodel_toggle viewmodels_on 
55270:  viewmodel_fov 84
55270:  cl_interp 0
55270: +attack
55270: hud_medicautocallersthreshold  75  
55270:  alias weapon1  primary_up 
55270:  alias weapon2  secondary_down 
55270:  alias weapon3  melee_down 
55270:  alias lastweapon  primary_up 
55270:  alias nextweapon  melee_down 
55270:  alias previousweapon  primary_up 
55270:  alias switch_between_slot1_and_slot2  primary_up  
55270: slot2
55270:  alias viewmodel_toggle viewmodels_on 
55270:  viewmodel_fov 84
55270:  cl_interp 0
55270: +attack
55270: hud_medicautocallersthreshold  75  
55270:  alias weapon1  primary_up 
55270:  alias weapon2  secondary_down 
55270:  alias weapon3  melee_down 
55270:  alias lastweapon  primary_up 
55270:  alias nextweapon  melee_down 
55270:  alias previousweapon  primary_up 
55270:  alias switch_between_slot1_and_slot2  primary_up  
55271: slot2
55271:  alias viewmodel_toggle viewmodels_on 
55271:  viewmodel_fov 84
55271:  cl_interp 0
55271: +attack
55271: hud_medicautocallersthreshold  75  
55271:  alias weapon1  primary_up 
55271:  alias weapon2  secondary_down 
55271:  alias weapon3  melee_down 
55271:  alias lastweapon  primary_up 
55271:  alias nextweapon  melee_down 
55271:  alias previousweapon  primary_up 
55271:  alias switch_between_slot1_and_slot2  primary_up  
55271: slot2
55271:  alias viewmodel_toggle viewmodels_on 
55271:  viewmodel_fov 84
55271:  cl_interp 0
55271: +attack
55271: hud_medicautocallersthreshold  75  
55271:  alias weapon1  primary_up 
55271:  alias weapon2  secondary_down 
55271:  alias weapon3  melee_down 
55271:  alias lastweapon  primary_up 
55271:  alias nextweapon  melee_down 
55271:  alias previousweapon  primary_up 
55271:  alias switch_between_slot1_and_slot2  primary_up  
55272: slot2
55272:  alias viewmodel_toggle viewmodels_on 
55272:  viewmodel_fov 84
55272:  cl_interp 0
55272: +attack
55272: hud_medicautocallersthreshold  75  
55272:  alias weapon1  primary_up 
55272:  alias weapon2  secondary_down 
55272:  alias weapon3  melee_down 
55272:  alias lastweapon  primary_up 
55272:  alias nextweapon  melee_down 
55272:  alias previousweapon  primary_up 
55272:  alias switch_between_slot1_and_slot2  primary_up  
55272: slot2
55272:  alias viewmodel_toggle viewmodels_on 
55272:  viewmodel_fov 84
55272:  cl_interp 0
55272: +attack
55272: hud_medicautocallersthreshold  75  
55272:  alias weapon1  primary_up 
55272:  alias weapon2  secondary_down 
55272:  alias weapon3  melee_down 
55272:  alias lastweapon  primary_up 
55272:  alias nextweapon  melee_down 
55272:  alias previousweapon  primary_up 
55272:  alias switch_between_slot1_and_slot2  primary_up  
55273: slot2
55273:  alias viewmodel_toggle viewmodels_on 
55273:  viewmodel_fov 84
55273:  cl_interp 0
55273: +attack
55273: hud_medicautocallersthreshold  75  
55273:  alias weapon1  primary_up 
55273:  alias weapon2  secondary_down 
55273:  alias weapon3  melee_down 
55273:  alias lastweapon  primary_up 
55273:  alias nextweapon  melee_down 
55273:  alias previousweapon  primary_up 
55273:  alias switch_between_slot1_and_slot2  primary_up  
55273: slot2
55273:  alias viewmodel_toggle viewmodels_on 
55273:  viewmodel_fov 84
55273:  cl_interp 0
55273: +attack
55273: hud_medicautocallersthreshold  75  
55273:  alias weapon1  primary_up 
55273:  alias weapon2  secondary_down 
55273:  alias weapon3  melee_down 
55273:  alias lastweapon  primary_up 
55273:  alias nextweapon  melee_down 
55273:  alias previousweapon  primary_up 
55273:  alias switch_between_slot1_and_slot2  primary_up  
55274: slot2
55274:  alias viewmodel_toggle viewmodels_on 
55274:  viewmodel_fov 84
55274:  cl_interp 0
55274: +attack
55274: hud_medicautocallersthreshold  75  
55274:  alias weapon1  primary_up 
55274:  alias weapon2  secondary_down 
55274:  alias weapon3  melee_down 
55274:  alias lastweapon  primary_up 
55274:  alias nextweapon  melee_down 
55274:  alias previousweapon  primary_up 
55274:  alias switch_between_slot1_and_slot2  primary_up  
55275: slot2
55275:  alias viewmodel_toggle viewmodels_on 
55275:  viewmodel_fov 84
55275:  cl_interp 0
55275: +attack
55275: hud_medicautocallersthreshold  75  
55275:  alias weapon1  primary_up 
55275:  alias weapon2  secondary_down 
55275:  alias weapon3  melee_down 
55275:  alias lastweapon  primary_up 
55275:  alias nextweapon  melee_down 
55275:  alias previousweapon  primary_up 
55275:  alias switch_between_slot1_and_slot2  primary_up  
55278: -forward
55278: alias checkfwd none 
55280: ATTACK MOVERIGHT
55286: -forward
55286: +back
55286: alias checkback +back 
55288: ATTACK BACK MOVERIGHT
55290: -moveright
55290: +moveleft
55290: alias checkleft +moveleft 
55291: ATTACK BACK MOVELEFT
55295: -moveright
55295: +moveleft 
55295: alias checkright none 
55299: slot2
55299:  alias viewmodel_toggle viewmodels_on 
55299:  viewmodel_fov 84
55299:  cl_interp 0
55299: +attack
55299: hud_medicautocallersthreshold  75  
55299:  alias weapon1  primary_up 
55299:  alias weapon2  secondary_down 
55299:  alias weapon3  melee_down 
55299:  alias lastweapon  primary_up 
55299:  alias nextweapon  melee_down 
55299:  alias previousweapon  primary_up 
55299:  alias switch_between_slot1_and_slot2  primary_up  
55301: slot2
55301:  alias viewmodel_toggle viewmodels_on 
55301:  viewmodel_fov 84
55301:  cl_interp 0
55301: +attack
55301: hud_medicautocallersthreshold  75  
55301:  alias weapon1  primary_up 
55301:  alias weapon2  secondary_down 
55301:  alias weapon3  melee_down 
55301:  alias lastweapon  primary_up 
55301:  alias nextweapon  melee_down 
55301:  alias previousweapon  primary_up 
55301:  alias switch_between_slot1_and_slot2  primary_up  
55303: slot2
55303:  alias viewmodel_toggle viewmodels_on 
55303:  viewmodel_fov 84
55303:  cl_interp 0
55303: +attack
55303: hud_medicautocallersthreshold  75  
55303:  alias weapon1  primary_up 
55303:  alias weapon2  secondary_down 
55303:  alias weapon3  melee_down 
55303:  alias lastweapon  primary_up 
55303:  alias nextweapon  melee_down 
55303:  alias previousweapon  primary_up 
55303:  alias switch_between_slot1_and_slot2  primary_up  
55303: slot2
55303:  alias viewmodel_toggle viewmodels_on 
55303:  viewmodel_fov 84
55303:  cl_interp 0
55303: +attack
55303: hud_medicautocallersthreshold  75  
55303:  alias weapon1  primary_up 
55303:  alias weapon2  secondary_down 
55303:  alias weapon3  melee_down 
55303:  alias lastweapon  primary_up 
55303:  alias nextweapon  melee_down 
55303:  alias previousweapon  primary_up 
55303:  alias switch_between_slot1_and_slot2  primary_up  
55303:  alias viewmodel_toggle viewmodels_off 
55306: slot2
55306:  alias viewmodel_toggle viewmodels_on 
55306:  viewmodel_fov 84
55306:  cl_interp 0
55306: +attack
55306: hud_medicautocallersthreshold  75  
55306:  alias weapon1  primary_up 
55306:  alias weapon2  secondary_down 
55306:  alias weapon3  melee_down 
55306:  alias lastweapon  primary_up 
55306:  alias nextweapon  melee_down 
55306:  alias previousweapon  primary_up 
55306:  alias switch_between_slot1_and_slot2  primary_up  
55316: -moveleft
55316: +moveright
55316: alias checkright +moveright 
55318: ATTACK BACK MOVERIGHT
55319: -moveleft
55319: +moveright 
55319: alias checkleft none 
55322: -back
55322: alias checkback none 
55323: ATTACK MOVERIGHT
55332: -back
55332: +forward
55332: alias checkfwd +forward 
55333: ATTACK FORWARD MOVERIGHT
55334: -moveright
55334: +moveleft
55334: alias checkleft +moveleft 
55335: ATTACK FORWARD MOVELEFT
55335: -moveright
55335: +moveleft 
55335: alias checkright none 
55359: -forward
55359: alias checkfwd none 
55360: ATTACK MOVELEFT
55365: -moveleft
55365: +moveright
55365: alias checkright +moveright 
55366: ATTACK MOVERIGHT
55368: -moveleft
55368: +moveright 
55368: alias checkleft none 
55381: -back
55381: +forward
55381: alias checkfwd +forward 
55383: ATTACK FORWARD MOVERIGHT
55393: -moveright
55393: alias checkright none 
55394: ATTACK FORWARD
55413: -moveleft
55413: +moveright
55413: alias checkright +moveright 
55414: ATTACK FORWARD MOVERIGHT
55416: -forward
55416: alias checkfwd none 
55417: ATTACK MOVERIGHT
55434: -back
55434: +forward
55434: alias checkfwd +forward 
55435: ATTACK FORWARD MOVERIGHT
55437: -moveright
55437: +moveleft
55437: alias checkleft +moveleft 
55438: ATTACK FORWARD MOVELEFT
55438: -moveright
55438: +moveleft 
55438: alias checkright none 
55465: -attack 
55466: FORWARD MOVELEFT
55474: +attack 
55475: ATTACK FORWARD MOVELEFT
55486: slot2
55486:  alias viewmodel_toggle viewmodels_on 
55486:  viewmodel_fov 84
55486:  cl_interp 0
55486: +attack
55486: hud_medicautocallersthreshold  75  
55486:  alias weapon1  primary_up 
55486:  alias weapon2  secondary_down 
55486:  alias weapon3  melee_down 
55486:  alias lastweapon  primary_up 
55486:  alias nextweapon  melee_down 
55486:  alias previousweapon  primary_up 
55486:  alias switch_between_slot1_and_slot2  primary_up  
55488: slot2
55488:  alias viewmodel_toggle viewmodels_on 
55488:  viewmodel_fov 84
55488:  cl_interp 0
55488: +attack
55488: hud_medicautocallersthreshold  75  
55488:  alias weapon1  primary_up 
55488:  alias weapon2  secondary_down 
55488:  alias weapon3  melee_down 
55488:  alias lastweapon  primary_up 
55488:  alias nextweapon  melee_down 
55488:  alias previousweapon  primary_up 
55488:  alias switch_between_slot1_and_slot2  primary_up  
55490: slot2
55490:  alias viewmodel_toggle viewmodels_on 
55490:  viewmodel_fov 84
55490:  cl_interp 0
55490: +attack
55490: hud_medicautocallersthreshold  75  
55490:  alias weapon1  primary_up 
55490:  alias weapon2  secondary_down 
55490:  alias weapon3  melee_down 
55490:  alias lastweapon  primary_up 
55490:  alias nextweapon  melee_down 
55490:  alias previousweapon  primary_up 
55490:  alias switch_between_slot1_and_slot2  primary_up  
55492: slot2
55492:  alias viewmodel_toggle viewmodels_on 
55492:  viewmodel_fov 84
55492:  cl_interp 0
55492: +attack
55492: hud_medicautocallersthreshold  75  
55492:  alias weapon1  primary_up 
55492:  alias weapon2  secondary_down 
55492:  alias weapon3  melee_down 
55492:  alias lastweapon  primary_up 
55492:  alias nextweapon  melee_down 
55492:  alias previousweapon  primary_up 
55492:  alias switch_between_slot1_and_slot2  primary_up  
55494: slot2
55494:  alias viewmodel_toggle viewmodels_on 
55494:  viewmodel_fov 84
55494:  cl_interp 0
55494: +attack
55494: hud_medicautocallersthreshold  75  
55494:  alias weapon1  primary_up 
55494:  alias weapon2  secondary_down 
55494:  alias weapon3  melee_down 
55494:  alias lastweapon  primary_up 
55494:  alias nextweapon  melee_down 
55494:  alias previousweapon  primary_up 
55494:  alias switch_between_slot1_and_slot2  primary_up  
55495: -moveleft
55495: +moveright
55495: alias checkright +moveright 
55497: ATTACK FORWARD MOVERIGHT
55497: -moveleft
55497: +moveright 
55497: alias checkleft none 
55502: -forward
55502: alias checkfwd none 
55502: ATTACK MOVERIGHT
55505: -moveright
55505: +moveleft
55505: alias checkleft +moveleft 
55506: ATTACK MOVELEFT
55509: -moveright
55509: +moveleft 
55509: alias checkright none 
55509: -forward
55509: +back
55509: alias checkback +back 
55510: ATTACK BACK MOVELEFT
55512: slot2
55512:  alias viewmodel_toggle viewmodels_on 
55512:  viewmodel_fov 84
55512:  cl_interp 0
55512: +attack
55512: hud_medicautocallersthreshold  75  
55512:  alias weapon1  primary_up 
55512:  alias weapon2  secondary_down 
55512:  alias weapon3  melee_down 
55512:  alias lastweapon  primary_up 
55512:  alias nextweapon  melee_down 
55512:  alias previousweapon  primary_up 
55512:  alias switch_between_slot1_and_slot2  primary_up  
55515: slot2
55515:  alias viewmodel_toggle viewmodels_on 
55515:  viewmodel_fov 84
55515:  cl_interp 0
55515: +attack
55515: hud_medicautocallersthreshold  75  
55515:  alias weapon1  primary_up 
55515:  alias weapon2  secondary_down 
55515:  alias weapon3  melee_down 
55515:  alias lastweapon  primary_up 
55515:  alias nextweapon  melee_down 
55515:  alias previousweapon  primary_up 
55515:  alias switch_between_slot1_and_slot2  primary_up  
55515: -moveleft
55515: +moveright
55515: alias checkright +moveright 
55515: slot2
55515:  alias viewmodel_toggle viewmodels_on 
55515:  viewmodel_fov 84
55515:  cl_interp 0
55515: +attack
55515: hud_medicautocallersthreshold  75  
55515:  alias weapon1  primary_up 
55515:  alias weapon2  secondary_down 
55515:  alias weapon3  melee_down 
55515:  alias lastweapon  primary_up 
55515:  alias nextweapon  melee_down 
55515:  alias previousweapon  primary_up 
55515:  alias switch_between_slot1_and_slot2  primary_up  
55516: ATTACK BACK MOVERIGHT
55516: slot2
55516:  alias viewmodel_toggle viewmodels_on 
55516:  viewmodel_fov 84
55516:  cl_interp 0
55516: +attack
55516: hud_medicautocallersthreshold  75  
55516:  alias weapon1  primary_up 
55516:  alias weapon2  secondary_down 
55516:  alias weapon3  melee_down 
55516:  alias lastweapon  primary_up 
55516:  alias nextweapon  melee_down 
55516:  alias previousweapon  primary_up 
55516:  alias switch_between_slot1_and_slot2  primary_up  
55517: slot2
55517:  alias viewmodel_toggle viewmodels_on 
55517:  viewmodel_fov 84
55517:  cl_interp 0
55517: +attack
55517: hud_medicautocallersthreshold  75  
55517:  alias weapon1  primary_up 
55517:  alias weapon2  secondary_down 
55517:  alias weapon3  melee_down 
55517:  alias lastweapon  primary_up 
55517:  alias nextweapon  melee_down 
55517:  alias previousweapon  primary_up 
55517:  alias switch_between_slot1_and_slot2  primary_up  
55517: slot2
55517:  alias viewmodel_toggle viewmodels_on 
55517:  viewmodel_fov 84
55517:  cl_interp 0
55517: +attack
55517: hud_medicautocallersthreshold  75  
55517:  alias weapon1  primary_up 
55517:  alias weapon2  secondary_down 
55517:  alias weapon3  melee_down 
55517:  alias lastweapon  primary_up 
55517:  alias nextweapon  melee_down 
55517:  alias previousweapon  primary_up 
55517:  alias switch_between_slot1_and_slot2  primary_up  
55517: -moveleft
55517: +moveright 
55517: alias checkleft none 
55518: slot2
55518:  alias viewmodel_toggle viewmodels_on 
55518:  viewmodel_fov 84
55518:  cl_interp 0
55518: +attack
55518: hud_medicautocallersthreshold  75  
55518:  alias weapon1  primary_up 
55518:  alias weapon2  secondary_down 
55518:  alias weapon3  melee_down 
55518:  alias lastweapon  primary_up 
55518:  alias nextweapon  melee_down 
55518:  alias previousweapon  primary_up 
55518:  alias switch_between_slot1_and_slot2  primary_up  
55518: -back
55518: alias checkback none 
55519: ATTACK MOVERIGHT
55527: -back
55527: +forward
55527: alias checkfwd +forward 
55527: ATTACK FORWARD MOVERIGHT
55533: -attack 
55533: FORWARD MOVERIGHT
55541: +attack 
55542: ATTACK FORWARD MOVERIGHT
55542: -forward
55542: alias checkfwd none 
55543: ATTACK MOVERIGHT
55562: -back
55562: +forward
55562: alias checkfwd +forward 
55564: ATTACK FORWARD MOVERIGHT
55581: -moveright
55581: alias checkright none 
55583: ATTACK FORWARD
55585: -moveright
55585: +moveleft
55585: alias checkleft +moveleft 
55587: ATTACK FORWARD MOVELEFT
55590: slot2
55590:  alias viewmodel_toggle viewmodels_on 
55590:  viewmodel_fov 84
55590:  cl_interp 0
55590: +attack
55590: hud_medicautocallersthreshold  75  
55590:  alias weapon1  primary_up 
55590:  alias weapon2  secondary_down 
55590:  alias weapon3  melee_down 
55590:  alias lastweapon  primary_up 
55590:  alias nextweapon  melee_down 
55590:  alias previousweapon  primary_up 
55590:  alias switch_between_slot1_and_slot2  primary_up  
55590: -moveleft
55590: alias checkleft none 
55592: ATTACK FORWARD
55594: slot2
55594:  alias viewmodel_toggle viewmodels_on 
55594:  viewmodel_fov 84
55594:  cl_interp 0
55594: +attack
55594: hud_medicautocallersthreshold  75  
55594:  alias weapon1  primary_up 
55594:  alias weapon2  secondary_down 
55594:  alias weapon3  melee_down 
55594:  alias lastweapon  primary_up 
55594:  alias nextweapon  melee_down 
55594:  alias previousweapon  primary_up 
55594:  alias switch_between_slot1_and_slot2  primary_up  
55596: slot2
55596:  alias viewmodel_toggle viewmodels_on 
55596:  viewmodel_fov 84
55596:  cl_interp 0
55596: +attack
55596: hud_medicautocallersthreshold  75  
55596:  alias weapon1  primary_up 
55596:  alias weapon2  secondary_down 
55596:  alias weapon3  melee_down 
55596:  alias lastweapon  primary_up 
55596:  alias nextweapon  melee_down 
55596:  alias previousweapon  primary_up 
55596:  alias switch_between_slot1_and_slot2  primary_up  
55596: slot2
55596:  alias viewmodel_toggle viewmodels_on 
55596:  viewmodel_fov 84
55596:  cl_interp 0
55596: +attack
55596: hud_medicautocallersthreshold  75  
55596:  alias weapon1  primary_up 
55596:  alias weapon2  secondary_down 
55596:  alias weapon3  melee_down 
55596:  alias lastweapon  primary_up 
55596:  alias nextweapon  melee_down 
55596:  alias previousweapon  primary_up 
55596:  alias switch_between_slot1_and_slot2  primary_up  
55597: slot2
55597:  alias viewmodel_toggle viewmodels_on 
55597:  viewmodel_fov 84
55597:  cl_interp 0
55597: +attack
55597: hud_medicautocallersthreshold  75  
55597:  alias weapon1  primary_up 
55597:  alias weapon2  secondary_down 
55597:  alias weapon3  melee_down 
55597:  alias lastweapon  primary_up 
55597:  alias nextweapon  melee_down 
55597:  alias previousweapon  primary_up 
55597:  alias switch_between_slot1_and_slot2  primary_up  
55597: slot2
55597:  alias viewmodel_toggle viewmodels_on 
55597:  viewmodel_fov 84
55597:  cl_interp 0
55597: +attack
55597: hud_medicautocallersthreshold  75  
55597:  alias weapon1  primary_up 
55597:  alias weapon2  secondary_down 
55597:  alias weapon3  melee_down 
55597:  alias lastweapon  primary_up 
55597:  alias nextweapon  melee_down 
55597:  alias previousweapon  primary_up 
55597:  alias switch_between_slot1_and_slot2  primary_up  
55607: -moveleft
55607: +moveright
55607: alias checkright +moveright 
55608: ATTACK FORWARD MOVERIGHT
55621: -forward
55621: alias checkfwd none 
55621: ATTACK MOVERIGHT
55628: -forward
55628: +back
55628: alias checkback +back 
55628: ATTACK BACK MOVERIGHT
55630: -moveright
55630: +moveleft
55630: alias checkleft +moveleft 
55631: ATTACK BACK MOVELEFT
55631: slot2
55631:  alias viewmodel_toggle viewmodels_on 
55631:  viewmodel_fov 84
55631:  cl_interp 0
55631: +attack
55631: hud_medicautocallersthreshold  75  
55631:  alias weapon1  primary_up 
55631:  alias weapon2  secondary_down 
55631:  alias weapon3  melee_down 
55631:  alias lastweapon  primary_up 
55631:  alias nextweapon  melee_down 
55631:  alias previousweapon  primary_up 
55631:  alias switch_between_slot1_and_slot2  primary_up  
55638: -moveright
55638: +moveleft 
55638: alias checkright none 
55657: -back
55657: alias checkback none 
55659: ATTACK MOVELEFT
55664: -back
55664: +forward
55664: alias checkfwd +forward 
55666: ATTACK FORWARD MOVELEFT
55669: -moveleft
55669: alias checkleft none 
55671: ATTACK FORWARD
55672: slot2
55672:  alias viewmodel_toggle viewmodels_on 
55672:  viewmodel_fov 84
55672:  cl_interp 0
55672: +attack
55672: hud_medicautocallersthreshold  75  
55672:  alias weapon1  primary_up 
55672:  alias weapon2  secondary_down 
55672:  alias weapon3  melee_down 
55672:  alias lastweapon  primary_up 
55672:  alias nextweapon  melee_down 
55672:  alias previousweapon  primary_up 
55672:  alias switch_between_slot1_and_slot2  primary_up  
55674: slot2
55674:  alias viewmodel_toggle viewmodels_on 
55674:  viewmodel_fov 84
55674:  cl_interp 0
55674: +attack
55674: hud_medicautocallersthreshold  75  
55674:  alias weapon1  primary_up 
55674:  alias weapon2  secondary_down 
55674:  alias weapon3  melee_down 
55674:  alias lastweapon  primary_up 
55674:  alias nextweapon  melee_down 
55674:  alias previousweapon  primary_up 
55674:  alias switch_between_slot1_and_slot2  primary_up  
55676: slot2
55676:  alias viewmodel_toggle viewmodels_on 
55676:  viewmodel_fov 84
55676:  cl_interp 0
55676: +attack
55676: hud_medicautocallersthreshold  75  
55676:  alias weapon1  primary_up 
55676:  alias weapon2  secondary_down 
55676:  alias weapon3  melee_down 
55676:  alias lastweapon  primary_up 
55676:  alias nextweapon  melee_down 
55676:  alias previousweapon  primary_up 
55676:  alias switch_between_slot1_and_slot2  primary_up  
55677: slot2
55677:  alias viewmodel_toggle viewmodels_on 
55677:  viewmodel_fov 84
55677:  cl_interp 0
55677: +attack
55677: hud_medicautocallersthreshold  75  
55677:  alias weapon1  primary_up 
55677:  alias weapon2  secondary_down 
55677:  alias weapon3  melee_down 
55677:  alias lastweapon  primary_up 
55677:  alias nextweapon  melee_down 
55677:  alias previousweapon  primary_up 
55677:  alias switch_between_slot1_and_slot2  primary_up  
55677: slot2
55677:  alias viewmodel_toggle viewmodels_on 
55677:  viewmodel_fov 84
55677:  cl_interp 0
55677: +attack
55677: hud_medicautocallersthreshold  75  
55677:  alias weapon1  primary_up 
55677:  alias weapon2  secondary_down 
55677:  alias weapon3  melee_down 
55677:  alias lastweapon  primary_up 
55677:  alias nextweapon  melee_down 
55677:  alias previousweapon  primary_up 
55677:  alias switch_between_slot1_and_slot2  primary_up  
55678: slot2
55678:  alias viewmodel_toggle viewmodels_on 
55678:  viewmodel_fov 84
55678:  cl_interp 0
55678: +attack
55678: hud_medicautocallersthreshold  75  
55678:  alias weapon1  primary_up 
55678:  alias weapon2  secondary_down 
55678:  alias weapon3  melee_down 
55678:  alias lastweapon  primary_up 
55678:  alias nextweapon  melee_down 
55678:  alias previousweapon  primary_up 
55678:  alias switch_between_slot1_and_slot2  primary_up  
55678: -moveright
55678: +moveleft
55678: alias checkleft +moveleft 
55680: ATTACK FORWARD MOVELEFT
55681:  alias viewmodel_toggle viewmodels_off 
55683: +jump 65
55685: ATTACK JUMP FORWARD MOVELEFT
55691: -jump 65
55691: -forward
55691: alias checkfwd none 
55693: ATTACK MOVELEFT
55704: -forward
55704: +back
55704: alias checkback +back 
55705: ATTACK BACK MOVELEFT
55719: -moveleft
55719: +moveright
55719: alias checkright +moveright 
55720: ATTACK BACK MOVERIGHT
55721: -moveleft
55721: +moveright 
55721: alias checkleft none 
55732: slot1
55732:  alias viewmodel_toggle viewmodels_off 
55732:  viewmodel_fov 84
55732:  cl_interp 0
55732: -attack
55732: hud_medicautocallersthreshold  150  
55732:  alias weapon1  primary_up 
55732:  alias weapon2  secondary_down 
55732:  alias weapon3  melee_up 
55732:  alias lastweapon  secondary_down 
55732:  alias nextweapon  secondary_down 
55732:  alias previousweapon  melee_up 
55732:  alias switch_between_slot1_and_slot2  secondary_down  
55734: BACK MOVERIGHT
55734: slot1
55734:  alias viewmodel_toggle viewmodels_off 
55734:  viewmodel_fov 84
55734:  cl_interp 0
55734: -attack
55734: hud_medicautocallersthreshold  150  
55734:  alias weapon1  primary_up 
55734:  alias weapon2  secondary_down 
55734:  alias weapon3  melee_up 
55734:  alias lastweapon  secondary_down 
55734:  alias nextweapon  secondary_down 
55734:  alias previousweapon  melee_up 
55734:  alias switch_between_slot1_and_slot2  secondary_down  
55735: slot1
55735:  alias viewmodel_toggle viewmodels_off 
55735:  viewmodel_fov 84
55735:  cl_interp 0
55735: -attack
55735: hud_medicautocallersthreshold  150  
55735:  alias weapon1  primary_up 
55735:  alias weapon2  secondary_down 
55735:  alias weapon3  melee_up 
55735:  alias lastweapon  secondary_down 
55735:  alias nextweapon  secondary_down 
55735:  alias previousweapon  melee_up 
55735:  alias switch_between_slot1_and_slot2  secondary_down  
55736: slot1
55736:  alias viewmodel_toggle viewmodels_off 
55736:  viewmodel_fov 84
55736:  cl_interp 0
55736: -attack
55736: hud_medicautocallersthreshold  150  
55736:  alias weapon1  primary_up 
55736:  alias weapon2  secondary_down 
55736:  alias weapon3  melee_up 
55736:  alias lastweapon  secondary_down 
55736:  alias nextweapon  secondary_down 
55736:  alias previousweapon  melee_up 
55736:  alias switch_between_slot1_and_slot2  secondary_down  
55737: slot1
55737:  alias viewmodel_toggle viewmodels_off 
55737:  viewmodel_fov 84
55737:  cl_interp 0
55737: -attack
55737: hud_medicautocallersthreshold  150  
55737:  alias weapon1  primary_up 
55737:  alias weapon2  secondary_down 
55737:  alias weapon3  melee_up 
55737:  alias lastweapon  secondary_down 
55737:  alias nextweapon  secondary_down 
55737:  alias previousweapon  melee_up 
55737:  alias switch_between_slot1_and_slot2  secondary_down  
55737: slot1
55737:  alias viewmodel_toggle viewmodels_off 
55737:  viewmodel_fov 84
55737:  cl_interp 0
55737: -attack
55737: hud_medicautocallersthreshold  150  
55737:  alias weapon1  primary_up 
55737:  alias weapon2  secondary_down 
55737:  alias weapon3  melee_up 
55737:  alias lastweapon  secondary_down 
55737:  alias nextweapon  secondary_down 
55737:  alias previousweapon  melee_up 
55737:  alias switch_between_slot1_and_slot2  secondary_down  
55738: slot1
55738:  alias viewmodel_toggle viewmodels_off 
55738:  viewmodel_fov 84
55738:  cl_interp 0
55738: -attack
55738: hud_medicautocallersthreshold  150  
55738:  alias weapon1  primary_up 
55738:  alias weapon2  secondary_down 
55738:  alias weapon3  melee_up 
55738:  alias lastweapon  secondary_down 
55738:  alias nextweapon  secondary_down 
55738:  alias previousweapon  melee_up 
55738:  alias switch_between_slot1_and_slot2  secondary_down  
55741: -moveright
55741: +moveleft
55741: alias checkleft +moveleft 
55742: BACK MOVELEFT
55746: -moveright
55746: +moveleft 
55746: alias checkright none 
55764: -moveleft
55764: +moveright
55764: alias checkright +moveright 
55766: BACK MOVERIGHT
55768: -moveleft
55768: +moveright 
55768: alias checkleft none 
55769: +attack 107
55771: ATTACK BACK MOVERIGHT
55779: -attack 107
55779: BACK MOVERIGHT
55782: slot2
55782:  alias viewmodel_toggle viewmodels_on 
55782:  viewmodel_fov 84
55782:  cl_interp 0
55782: +attack
55782: hud_medicautocallersthreshold  75  
55782:  alias weapon1  primary_up 
55782:  alias weapon2  secondary_down 
55782:  alias weapon3  melee_down 
55782:  alias lastweapon  primary_up 
55782:  alias nextweapon  melee_down 
55782:  alias previousweapon  primary_up 
55782:  alias switch_between_slot1_and_slot2  primary_up  
55782: -moveright
55782: +moveleft
55782: alias checkleft +moveleft 
55783: ATTACK BACK MOVELEFT
55783: slot2
55783:  alias viewmodel_toggle viewmodels_on 
55783:  viewmodel_fov 84
55783:  cl_interp 0
55783: +attack
55783: hud_medicautocallersthreshold  75  
55783:  alias weapon1  primary_up 
55783:  alias weapon2  secondary_down 
55783:  alias weapon3  melee_down 
55783:  alias lastweapon  primary_up 
55783:  alias nextweapon  melee_down 
55783:  alias previousweapon  primary_up 
55783:  alias switch_between_slot1_and_slot2  primary_up  
55783: slot2
55783:  alias viewmodel_toggle viewmodels_on 
55783:  viewmodel_fov 84
55783:  cl_interp 0
55783: +attack
55783: hud_medicautocallersthreshold  75  
55783:  alias weapon1  primary_up 
55783:  alias weapon2  secondary_down 
55783:  alias weapon3  melee_down 
55783:  alias lastweapon  primary_up 
55783:  alias nextweapon  melee_down 
55783:  alias previousweapon  primary_up 
55783:  alias switch_between_slot1_and_slot2  primary_up  
55783: slot2
55783:  alias viewmodel_toggle viewmodels_on 
55783:  viewmodel_fov 84
55783:  cl_interp 0
55783: +attack
55783: hud_medicautocallersthreshold  75  
55783:  alias weapon1  primary_up 
55783:  alias weapon2  secondary_down 
55783:  alias weapon3  melee_down 
55783:  alias lastweapon  primary_up 
55783:  alias nextweapon  melee_down 
55783:  alias previousweapon  primary_up 
55783:  alias switch_between_slot1_and_slot2  primary_up  
55783: slot2
55783:  alias viewmodel_toggle viewmodels_on 
55783:  viewmodel_fov 84
55783:  cl_interp 0
55783: +attack
55783: hud_medicautocallersthreshold  75  
55783:  alias weapon1  primary_up 
55783:  alias weapon2  secondary_down 
55783:  alias weapon3  melee_down 
55783:  alias lastweapon  primary_up 
55783:  alias nextweapon  melee_down 
55783:  alias previousweapon  primary_up 
55783:  alias switch_between_slot1_and_slot2  primary_up  
55783: slot2
55783:  alias viewmodel_toggle viewmodels_on 
55783:  viewmodel_fov 84
55783:  cl_interp 0
55783: +attack
55783: hud_medicautocallersthreshold  75  
55783:  alias weapon1  primary_up 
55783:  alias weapon2  secondary_down 
55783:  alias weapon3  melee_down 
55783:  alias lastweapon  primary_up 
55783:  alias nextweapon  melee_down 
55783:  alias previousweapon  primary_up 
55783:  alias switch_between_slot1_and_slot2  primary_up  
55783: slot2
55783:  alias viewmodel_toggle viewmodels_on 
55783:  viewmodel_fov 84
55783:  cl_interp 0
55783: +attack
55783: hud_medicautocallersthreshold  75  
55783:  alias weapon1  primary_up 
55783:  alias weapon2  secondary_down 
55783:  alias weapon3  melee_down 
55783:  alias lastweapon  primary_up 
55783:  alias nextweapon  melee_down 
55783:  alias previousweapon  primary_up 
55783:  alias switch_between_slot1_and_slot2  primary_up  
55785: slot2
55785:  alias viewmodel_toggle viewmodels_on 
55785:  viewmodel_fov 84
55785:  cl_interp 0
55785: +attack
55785: hud_medicautocallersthreshold  75  
55785:  alias weapon1  primary_up 
55785:  alias weapon2  secondary_down 
55785:  alias weapon3  melee_down 
55785:  alias lastweapon  primary_up 
55785:  alias nextweapon  melee_down 
55785:  alias previousweapon  primary_up 
55785:  alias switch_between_slot1_and_slot2  primary_up  
55785: slot2
55785:  alias viewmodel_toggle viewmodels_on 
55785:  viewmodel_fov 84
55785:  cl_interp 0
55785: +attack
55785: hud_medicautocallersthreshold  75  
55785:  alias weapon1  primary_up 
55785:  alias weapon2  secondary_down 
55785:  alias weapon3  melee_down 
55785:  alias lastweapon  primary_up 
55785:  alias nextweapon  melee_down 
55785:  alias previousweapon  primary_up 
55785:  alias switch_between_slot1_and_slot2  primary_up  
55786: slot2
55786:  alias viewmodel_toggle viewmodels_on 
55786:  viewmodel_fov 84
55786:  cl_interp 0
55786: +attack
55786: hud_medicautocallersthreshold  75  
55786:  alias weapon1  primary_up 
55786:  alias weapon2  secondary_down 
55786:  alias weapon3  melee_down 
55786:  alias lastweapon  primary_up 
55786:  alias nextweapon  melee_down 
55786:  alias previousweapon  primary_up 
55786:  alias switch_between_slot1_and_slot2  primary_up  
55786: slot2
55786:  alias viewmodel_toggle viewmodels_on 
55786:  viewmodel_fov 84
55786:  cl_interp 0
55786: +attack
55786: hud_medicautocallersthreshold  75  
55786:  alias weapon1  primary_up 
55786:  alias weapon2  secondary_down 
55786:  alias weapon3  melee_down 
55786:  alias lastweapon  primary_up 
55786:  alias nextweapon  melee_down 
55786:  alias previousweapon  primary_up 
55786:  alias switch_between_slot1_and_slot2  primary_up  
55787: slot2
55787:  alias viewmodel_toggle viewmodels_on 
55787:  viewmodel_fov 84
55787:  cl_interp 0
55787: +attack
55787: hud_medicautocallersthreshold  75  
55787:  alias weapon1  primary_up 
55787:  alias weapon2  secondary_down 
55787:  alias weapon3  melee_down 
55787:  alias lastweapon  primary_up 
55787:  alias nextweapon  melee_down 
55787:  alias previousweapon  primary_up 
55787:  alias switch_between_slot1_and_slot2  primary_up  
55788: slot2
55788:  alias viewmodel_toggle viewmodels_on 
55788:  viewmodel_fov 84
55788:  cl_interp 0
55788: +attack
55788: hud_medicautocallersthreshold  75  
55788:  alias weapon1  primary_up 
55788:  alias weapon2  secondary_down 
55788:  alias weapon3  melee_down 
55788:  alias lastweapon  primary_up 
55788:  alias nextweapon  melee_down 
55788:  alias previousweapon  primary_up 
55788:  alias switch_between_slot1_and_slot2  primary_up  
55788: slot2
55788:  alias viewmodel_toggle viewmodels_on 
55788:  viewmodel_fov 84
55788:  cl_interp 0
55788: +attack
55788: hud_medicautocallersthreshold  75  
55788:  alias weapon1  primary_up 
55788:  alias weapon2  secondary_down 
55788:  alias weapon3  melee_down 
55788:  alias lastweapon  primary_up 
55788:  alias nextweapon  melee_down 
55788:  alias previousweapon  primary_up 
55788:  alias switch_between_slot1_and_slot2  primary_up  
55788: -moveright
55788: +moveleft 
55788: alias checkright none 
55788: slot2
55788:  alias viewmodel_toggle viewmodels_on 
55788:  viewmodel_fov 84
55788:  cl_interp 0
55788: +attack
55788: hud_medicautocallersthreshold  75  
55788:  alias weapon1  primary_up 
55788:  alias weapon2  secondary_down 
55788:  alias weapon3  melee_down 
55788:  alias lastweapon  primary_up 
55788:  alias nextweapon  melee_down 
55788:  alias previousweapon  primary_up 
55788:  alias switch_between_slot1_and_slot2  primary_up  
55788: slot2
55788:  alias viewmodel_toggle viewmodels_on 
55788:  viewmodel_fov 84
55788:  cl_interp 0
55788: +attack
55788: hud_medicautocallersthreshold  75  
55788:  alias weapon1  primary_up 
55788:  alias weapon2  secondary_down 
55788:  alias weapon3  melee_down 
55788:  alias lastweapon  primary_up 
55788:  alias nextweapon  melee_down 
55788:  alias previousweapon  primary_up 
55788:  alias switch_between_slot1_and_slot2  primary_up  
55802: -back
55802: alias checkback none 
55802: ATTACK MOVELEFT
55809: -back
55809: +forward
55809: alias checkfwd +forward 
55810: ATTACK FORWARD MOVELEFT
55839: -moveleft
55839: alias checkleft none 
55841: ATTACK FORWARD
55857: -moveleft
55857: +moveright
55857: alias checkright +moveright 
55859: ATTACK FORWARD MOVERIGHT
55860: -forward
55860: alias checkfwd none 
55861: ATTACK MOVERIGHT
55875: slot1
55875:  alias viewmodel_toggle viewmodels_off 
55875:  viewmodel_fov 84
55875:  cl_interp 0
55875: -attack
55875: hud_medicautocallersthreshold  150  
55875:  alias weapon1  primary_up 
55875:  alias weapon2  secondary_down 
55875:  alias weapon3  melee_up 
55875:  alias lastweapon  secondary_down 
55875:  alias nextweapon  secondary_down 
55875:  alias previousweapon  melee_up 
55875:  alias switch_between_slot1_and_slot2  secondary_down  
55876: MOVERIGHT
55877: slot1
55877:  alias viewmodel_toggle viewmodels_off 
55877:  viewmodel_fov 84
55877:  cl_interp 0
55877: -attack
55877: hud_medicautocallersthreshold  150  
55877:  alias weapon1  primary_up 
55877:  alias weapon2  secondary_down 
55877:  alias weapon3  melee_up 
55877:  alias lastweapon  secondary_down 
55877:  alias nextweapon  secondary_down 
55877:  alias previousweapon  melee_up 
55877:  alias switch_between_slot1_and_slot2  secondary_down  
55877: slot1
55877:  alias viewmodel_toggle viewmodels_off 
55877:  viewmodel_fov 84
55877:  cl_interp 0
55877: -attack
55877: hud_medicautocallersthreshold  150  
55877:  alias weapon1  primary_up 
55877:  alias weapon2  secondary_down 
55877:  alias weapon3  melee_up 
55877:  alias lastweapon  secondary_down 
55877:  alias nextweapon  secondary_down 
55877:  alias previousweapon  melee_up 
55877:  alias switch_between_slot1_and_slot2  secondary_down  
55878: slot1
55878:  alias viewmodel_toggle viewmodels_off 
55878:  viewmodel_fov 84
55878:  cl_interp 0
55878: -attack
55878: hud_medicautocallersthreshold  150  
55878:  alias weapon1  primary_up 
55878:  alias weapon2  secondary_down 
55878:  alias weapon3  melee_up 
55878:  alias lastweapon  secondary_down 
55878:  alias nextweapon  secondary_down 
55878:  alias previousweapon  melee_up 
55878:  alias switch_between_slot1_and_slot2  secondary_down  
55878: slot1
55878:  alias viewmodel_toggle viewmodels_off 
55878:  viewmodel_fov 84
55878:  cl_interp 0
55878: -attack
55878: hud_medicautocallersthreshold  150  
55878:  alias weapon1  primary_up 
55878:  alias weapon2  secondary_down 
55878:  alias weapon3  melee_up 
55878:  alias lastweapon  secondary_down 
55878:  alias nextweapon  secondary_down 
55878:  alias previousweapon  melee_up 
55878:  alias switch_between_slot1_and_slot2  secondary_down  
55879: slot1
55879:  alias viewmodel_toggle viewmodels_off 
55879:  viewmodel_fov 84
55879:  cl_interp 0
55879: -attack
55879: hud_medicautocallersthreshold  150  
55879:  alias weapon1  primary_up 
55879:  alias weapon2  secondary_down 
55879:  alias weapon3  melee_up 
55879:  alias lastweapon  secondary_down 
55879:  alias nextweapon  secondary_down 
55879:  alias previousweapon  melee_up 
55879:  alias switch_between_slot1_and_slot2  secondary_down  
55879: slot1
55879:  alias viewmodel_toggle viewmodels_off 
55879:  viewmodel_fov 84
55879:  cl_interp 0
55879: -attack
55879: hud_medicautocallersthreshold  150  
55879:  alias weapon1  primary_up 
55879:  alias weapon2  secondary_down 
55879:  alias weapon3  melee_up 
55879:  alias lastweapon  secondary_down 
55879:  alias nextweapon  secondary_down 
55879:  alias previousweapon  melee_up 
55879:  alias switch_between_slot1_and_slot2  secondary_down  
55881: slot1
55881:  alias viewmodel_toggle viewmodels_off 
55881:  viewmodel_fov 84
55881:  cl_interp 0
55881: -attack
55881: hud_medicautocallersthreshold  150  
55881:  alias weapon1  primary_up 
55881:  alias weapon2  secondary_down 
55881:  alias weapon3  melee_up 
55881:  alias lastweapon  secondary_down 
55881:  alias nextweapon  secondary_down 
55881:  alias previousweapon  melee_up 
55881:  alias switch_between_slot1_and_slot2  secondary_down  
55883: -moveright
55883: +moveleft
55883: alias checkleft +moveleft 
55883: slot1
55883:  alias viewmodel_toggle viewmodels_off 
55883:  viewmodel_fov 84
55883:  cl_interp 0
55883: -attack
55883: hud_medicautocallersthreshold  150  
55883:  alias weapon1  primary_up 
55883:  alias weapon2  secondary_down 
55883:  alias weapon3  melee_up 
55883:  alias lastweapon  secondary_down 
55883:  alias nextweapon  secondary_down 
55883:  alias previousweapon  melee_up 
55883:  alias switch_between_slot1_and_slot2  secondary_down  
55884: MOVELEFT
55886: -moveright
55886: +moveleft 
55886: alias checkright none 
55904: -moveleft
55904: +moveright
55904: alias checkright +moveright 
55905: MOVERIGHT
55906: +attack 107
55906: -moveleft
55906: +moveright 
55906: alias checkleft none 
55907: ATTACK MOVERIGHT
55916: -attack 107
55916: MOVERIGHT
55919: slot2
55919:  alias viewmodel_toggle viewmodels_on 
55919:  viewmodel_fov 84
55919:  cl_interp 0
55919: +attack
55919: hud_medicautocallersthreshold  75  
55919:  alias weapon1  primary_up 
55919:  alias weapon2  secondary_down 
55919:  alias weapon3  melee_down 
55919:  alias lastweapon  primary_up 
55919:  alias nextweapon  melee_down 
55919:  alias previousweapon  primary_up 
55919:  alias switch_between_slot1_and_slot2  primary_up  
55920: ATTACK MOVERIGHT
55920: slot2
55920:  alias viewmodel_toggle viewmodels_on 
55920:  viewmodel_fov 84
55920:  cl_interp 0
55920: +attack
55920: hud_medicautocallersthreshold  75  
55920:  alias weapon1  primary_up 
55920:  alias weapon2  secondary_down 
55920:  alias weapon3  melee_down 
55920:  alias lastweapon  primary_up 
55920:  alias nextweapon  melee_down 
55920:  alias previousweapon  primary_up 
55920:  alias switch_between_slot1_and_slot2  primary_up  
55920: slot2
55920:  alias viewmodel_toggle viewmodels_on 
55920:  viewmodel_fov 84
55920:  cl_interp 0
55920: +attack
55920: hud_medicautocallersthreshold  75  
55920:  alias weapon1  primary_up 
55920:  alias weapon2  secondary_down 
55920:  alias weapon3  melee_down 
55920:  alias lastweapon  primary_up 
55920:  alias nextweapon  melee_down 
55920:  alias previousweapon  primary_up 
55920:  alias switch_between_slot1_and_slot2  primary_up  
55920: slot2
55920:  alias viewmodel_toggle viewmodels_on 
55920:  viewmodel_fov 84
55920:  cl_interp 0
55920: +attack
55920: hud_medicautocallersthreshold  75  
55920:  alias weapon1  primary_up 
55920:  alias weapon2  secondary_down 
55920:  alias weapon3  melee_down 
55920:  alias lastweapon  primary_up 
55920:  alias nextweapon  melee_down 
55920:  alias previousweapon  primary_up 
55920:  alias switch_between_slot1_and_slot2  primary_up  
55921: slot2
55921:  alias viewmodel_toggle viewmodels_on 
55921:  viewmodel_fov 84
55921:  cl_interp 0
55921: +attack
55921: hud_medicautocallersthreshold  75  
55921:  alias weapon1  primary_up 
55921:  alias weapon2  secondary_down 
55921:  alias weapon3  melee_down 
55921:  alias lastweapon  primary_up 
55921:  alias nextweapon  melee_down 
55921:  alias previousweapon  primary_up 
55921:  alias switch_between_slot1_and_slot2  primary_up  
55921: slot2
55921:  alias viewmodel_toggle viewmodels_on 
55921:  viewmodel_fov 84
55921:  cl_interp 0
55921: +attack
55921: hud_medicautocallersthreshold  75  
55921:  alias weapon1  primary_up 
55921:  alias weapon2  secondary_down 
55921:  alias weapon3  melee_down 
55921:  alias lastweapon  primary_up 
55921:  alias nextweapon  melee_down 
55921:  alias previousweapon  primary_up 
55921:  alias switch_between_slot1_and_slot2  primary_up  
55921: -forward
55921: +back
55921: alias checkback +back 
55921: slot2
55921:  alias viewmodel_toggle viewmodels_on 
55921:  viewmodel_fov 84
55921:  cl_interp 0
55921: +attack
55921: hud_medicautocallersthreshold  75  
55921:  alias weapon1  primary_up 
55921:  alias weapon2  secondary_down 
55921:  alias weapon3  melee_down 
55921:  alias lastweapon  primary_up 
55921:  alias nextweapon  melee_down 
55921:  alias previousweapon  primary_up 
55921:  alias switch_between_slot1_and_slot2  primary_up  
55922: ATTACK BACK MOVERIGHT
55922: slot2
55922:  alias viewmodel_toggle viewmodels_on 
55922:  viewmodel_fov 84
55922:  cl_interp 0
55922: +attack
55922: hud_medicautocallersthreshold  75  
55922:  alias weapon1  primary_up 
55922:  alias weapon2  secondary_down 
55922:  alias weapon3  melee_down 
55922:  alias lastweapon  primary_up 
55922:  alias nextweapon  melee_down 
55922:  alias previousweapon  primary_up 
55922:  alias switch_between_slot1_and_slot2  primary_up  
55922: slot2
55922:  alias viewmodel_toggle viewmodels_on 
55922:  viewmodel_fov 84
55922:  cl_interp 0
55922: +attack
55922: hud_medicautocallersthreshold  75  
55922:  alias weapon1  primary_up 
55922:  alias weapon2  secondary_down 
55922:  alias weapon3  melee_down 
55922:  alias lastweapon  primary_up 
55922:  alias nextweapon  melee_down 
55922:  alias previousweapon  primary_up 
55922:  alias switch_between_slot1_and_slot2  primary_up  
55922: slot2
55922:  alias viewmodel_toggle viewmodels_on 
55922:  viewmodel_fov 84
55922:  cl_interp 0
55922: +attack
55922: hud_medicautocallersthreshold  75  
55922:  alias weapon1  primary_up 
55922:  alias weapon2  secondary_down 
55922:  alias weapon3  melee_down 
55922:  alias lastweapon  primary_up 
55922:  alias nextweapon  melee_down 
55922:  alias previousweapon  primary_up 
55922:  alias switch_between_slot1_and_slot2  primary_up  
55923: slot2
55923:  alias viewmodel_toggle viewmodels_on 
55923:  viewmodel_fov 84
55923:  cl_interp 0
55923: +attack
55923: hud_medicautocallersthreshold  75  
55923:  alias weapon1  primary_up 
55923:  alias weapon2  secondary_down 
55923:  alias weapon3  melee_down 
55923:  alias lastweapon  primary_up 
55923:  alias nextweapon  melee_down 
55923:  alias previousweapon  primary_up 
55923:  alias switch_between_slot1_and_slot2  primary_up  
55923: slot2
55923:  alias viewmodel_toggle viewmodels_on 
55923:  viewmodel_fov 84
55923:  cl_interp 0
55923: +attack
55923: hud_medicautocallersthreshold  75  
55923:  alias weapon1  primary_up 
55923:  alias weapon2  secondary_down 
55923:  alias weapon3  melee_down 
55923:  alias lastweapon  primary_up 
55923:  alias nextweapon  melee_down 
55923:  alias previousweapon  primary_up 
55923:  alias switch_between_slot1_and_slot2  primary_up  
55924: slot2
55924:  alias viewmodel_toggle viewmodels_on 
55924:  viewmodel_fov 84
55924:  cl_interp 0
55924: +attack
55924: hud_medicautocallersthreshold  75  
55924:  alias weapon1  primary_up 
55924:  alias weapon2  secondary_down 
55924:  alias weapon3  melee_down 
55924:  alias lastweapon  primary_up 
55924:  alias nextweapon  melee_down 
55924:  alias previousweapon  primary_up 
55924:  alias switch_between_slot1_and_slot2  primary_up  
55924: slot2
55924:  alias viewmodel_toggle viewmodels_on 
55924:  viewmodel_fov 84
55924:  cl_interp 0
55924: +attack
55924: hud_medicautocallersthreshold  75  
55924:  alias weapon1  primary_up 
55924:  alias weapon2  secondary_down 
55924:  alias weapon3  melee_down 
55924:  alias lastweapon  primary_up 
55924:  alias nextweapon  melee_down 
55924:  alias previousweapon  primary_up 
55924:  alias switch_between_slot1_and_slot2  primary_up  
55925: slot2
55925:  alias viewmodel_toggle viewmodels_on 
55925:  viewmodel_fov 84
55925:  cl_interp 0
55925: +attack
55925: hud_medicautocallersthreshold  75  
55925:  alias weapon1  primary_up 
55925:  alias weapon2  secondary_down 
55925:  alias weapon3  melee_down 
55925:  alias lastweapon  primary_up 
55925:  alias nextweapon  melee_down 
55925:  alias previousweapon  primary_up 
55925:  alias switch_between_slot1_and_slot2  primary_up  
55925: slot2
55925:  alias viewmodel_toggle viewmodels_on 
55925:  viewmodel_fov 84
55925:  cl_interp 0
55925: +attack
55925: hud_medicautocallersthreshold  75  
55925:  alias weapon1  primary_up 
55925:  alias weapon2  secondary_down 
55925:  alias weapon3  melee_down 
55925:  alias lastweapon  primary_up 
55925:  alias nextweapon  melee_down 
55925:  alias previousweapon  primary_up 
55925:  alias switch_between_slot1_and_slot2  primary_up  
55926: slot2
55926:  alias viewmodel_toggle viewmodels_on 
55926:  viewmodel_fov 84
55926:  cl_interp 0
55926: +attack
55926: hud_medicautocallersthreshold  75  
55926:  alias weapon1  primary_up 
55926:  alias weapon2  secondary_down 
55926:  alias weapon3  melee_down 
55926:  alias lastweapon  primary_up 
55926:  alias nextweapon  melee_down 
55926:  alias previousweapon  primary_up 
55926:  alias switch_between_slot1_and_slot2  primary_up  
55927: slot2
55927:  alias viewmodel_toggle viewmodels_on 
55927:  viewmodel_fov 84
55927:  cl_interp 0
55927: +attack
55927: hud_medicautocallersthreshold  75  
55927:  alias weapon1  primary_up 
55927:  alias weapon2  secondary_down 
55927:  alias weapon3  melee_down 
55927:  alias lastweapon  primary_up 
55927:  alias nextweapon  melee_down 
55927:  alias previousweapon  primary_up 
55927:  alias switch_between_slot1_and_slot2  primary_up  
55928: slot2
55928:  alias viewmodel_toggle viewmodels_on 
55928:  viewmodel_fov 84
55928:  cl_interp 0
55928: +attack
55928: hud_medicautocallersthreshold  75  
55928:  alias weapon1  primary_up 
55928:  alias weapon2  secondary_down 
55928:  alias weapon3  melee_down 
55928:  alias lastweapon  primary_up 
55928:  alias nextweapon  melee_down 
55928:  alias previousweapon  primary_up 
55928:  alias switch_between_slot1_and_slot2  primary_up  
55934: -moveright
55934: +moveleft
55934: alias checkleft +moveleft 
55936: ATTACK BACK MOVELEFT
55939: -moveright
55939: +moveleft 
55939: alias checkright none 
55953: -moveleft
55953: +moveright
55953: alias checkright +moveright 
55955: ATTACK BACK MOVERIGHT
55960: -moveleft
55960: +moveright 
55960: alias checkleft none 
55966: -moveright
55966: +moveleft
55966: alias checkleft +moveleft 
55967: ATTACK BACK MOVELEFT
55974: -moveright
55974: +moveleft 
55974: alias checkright none 
55975: -back
55975: alias checkback none 
55977: ATTACK MOVELEFT
55984: -back
55984: +forward
55984: alias checkfwd +forward 
55985: ATTACK FORWARD MOVELEFT
55999: -moveleft
55999: alias checkleft none 
56000: ATTACK FORWARD
56011: -moveleft
56011: +moveright
56011: alias checkright +moveright 
56012: ATTACK FORWARD MOVERIGHT
56041: -moveright
56041: alias checkright none 
56042: ATTACK FORWARD
56046: -attack 
56048: FORWARD
56054: +attack 
56055: ATTACK FORWARD
56063: -moveright
56063: +moveleft
56063: alias checkleft +moveleft 
56064: ATTACK FORWARD MOVELEFT
56073: -forward
56073: alias checkfwd none 
56074: ATTACK MOVELEFT
56076: slot2
56076:  alias viewmodel_toggle viewmodels_on 
56076:  viewmodel_fov 84
56076:  cl_interp 0
56076: +attack
56076: hud_medicautocallersthreshold  75  
56076:  alias weapon1  primary_up 
56076:  alias weapon2  secondary_down 
56076:  alias weapon3  melee_down 
56076:  alias lastweapon  primary_up 
56076:  alias nextweapon  melee_down 
56076:  alias previousweapon  primary_up 
56076:  alias switch_between_slot1_and_slot2  primary_up  
56078: slot2
56078:  alias viewmodel_toggle viewmodels_on 
56078:  viewmodel_fov 84
56078:  cl_interp 0
56078: +attack
56078: hud_medicautocallersthreshold  75  
56078:  alias weapon1  primary_up 
56078:  alias weapon2  secondary_down 
56078:  alias weapon3  melee_down 
56078:  alias lastweapon  primary_up 
56078:  alias nextweapon  melee_down 
56078:  alias previousweapon  primary_up 
56078:  alias switch_between_slot1_and_slot2  primary_up  
56078: slot2
56078:  alias viewmodel_toggle viewmodels_on 
56078:  viewmodel_fov 84
56078:  cl_interp 0
56078: +attack
56078: hud_medicautocallersthreshold  75  
56078:  alias weapon1  primary_up 
56078:  alias weapon2  secondary_down 
56078:  alias weapon3  melee_down 
56078:  alias lastweapon  primary_up 
56078:  alias nextweapon  melee_down 
56078:  alias previousweapon  primary_up 
56078:  alias switch_between_slot1_and_slot2  primary_up  
56080: slot2
56080:  alias viewmodel_toggle viewmodels_on 
56080:  viewmodel_fov 84
56080:  cl_interp 0
56080: +attack
56080: hud_medicautocallersthreshold  75  
56080:  alias weapon1  primary_up 
56080:  alias weapon2  secondary_down 
56080:  alias weapon3  melee_down 
56080:  alias lastweapon  primary_up 
56080:  alias nextweapon  melee_down 
56080:  alias previousweapon  primary_up 
56080:  alias switch_between_slot1_and_slot2  primary_up  
56081: slot2
56081:  alias viewmodel_toggle viewmodels_on 
56081:  viewmodel_fov 84
56081:  cl_interp 0
56081: +attack
56081: hud_medicautocallersthreshold  75  
56081:  alias weapon1  primary_up 
56081:  alias weapon2  secondary_down 
56081:  alias weapon3  melee_down 
56081:  alias lastweapon  primary_up 
56081:  alias nextweapon  melee_down 
56081:  alias previousweapon  primary_up 
56081:  alias switch_between_slot1_and_slot2  primary_up  
56089: -moveleft
56089: +moveright
56089: alias checkright +moveright 
56089: ATTACK MOVERIGHT
56091: -moveleft
56091: +moveright 
56091: alias checkleft none 
56105: -back
56105: +forward
56105: alias checkfwd +forward 
56107: ATTACK FORWARD MOVERIGHT
56110: -moveright
56110: +moveleft
56110: alias checkleft +moveleft 
56112: ATTACK FORWARD MOVELEFT
56112: -moveright
56112: +moveleft 
56112: alias checkright none 
56125: -moveleft
56125: +moveright
56125: alias checkright +moveright 
56126: ATTACK FORWARD MOVERIGHT
56126: -moveleft
56126: +moveright 
56126: alias checkleft none 
56128: -forward
56128: alias checkfwd none 
56129: ATTACK MOVERIGHT
56142: slot1
56142:  alias viewmodel_toggle viewmodels_off 
56142:  viewmodel_fov 84
56142:  cl_interp 0
56142: -attack
56142: hud_medicautocallersthreshold  150  
56142:  alias weapon1  primary_up 
56142:  alias weapon2  secondary_down 
56142:  alias weapon3  melee_up 
56142:  alias lastweapon  secondary_down 
56142:  alias nextweapon  secondary_down 
56142:  alias previousweapon  melee_up 
56142:  alias switch_between_slot1_and_slot2  secondary_down  
56143: MOVERIGHT
56144: slot1
56144:  alias viewmodel_toggle viewmodels_off 
56144:  viewmodel_fov 84
56144:  cl_interp 0
56144: -attack
56144: hud_medicautocallersthreshold  150  
56144:  alias weapon1  primary_up 
56144:  alias weapon2  secondary_down 
56144:  alias weapon3  melee_up 
56144:  alias lastweapon  secondary_down 
56144:  alias nextweapon  secondary_down 
56144:  alias previousweapon  melee_up 
56144:  alias switch_between_slot1_and_slot2  secondary_down  
56144: slot1
56144:  alias viewmodel_toggle viewmodels_off 
56144:  viewmodel_fov 84
56144:  cl_interp 0
56144: -attack
56144: hud_medicautocallersthreshold  150  
56144:  alias weapon1  primary_up 
56144:  alias weapon2  secondary_down 
56144:  alias weapon3  melee_up 
56144:  alias lastweapon  secondary_down 
56144:  alias nextweapon  secondary_down 
56144:  alias previousweapon  melee_up 
56144:  alias switch_between_slot1_and_slot2  secondary_down  
56145: slot1
56145:  alias viewmodel_toggle viewmodels_off 
56145:  viewmodel_fov 84
56145:  cl_interp 0
56145: -attack
56145: hud_medicautocallersthreshold  150  
56145:  alias weapon1  primary_up 
56145:  alias weapon2  secondary_down 
56145:  alias weapon3  melee_up 
56145:  alias lastweapon  secondary_down 
56145:  alias nextweapon  secondary_down 
56145:  alias previousweapon  melee_up 
56145:  alias switch_between_slot1_and_slot2  secondary_down  
56146: slot1
56146:  alias viewmodel_toggle viewmodels_off 
56146:  viewmodel_fov 84
56146:  cl_interp 0
56146: -attack
56146: hud_medicautocallersthreshold  150  
56146:  alias weapon1  primary_up 
56146:  alias weapon2  secondary_down 
56146:  alias weapon3  melee_up 
56146:  alias lastweapon  secondary_down 
56146:  alias nextweapon  secondary_down 
56146:  alias previousweapon  melee_up 
56146:  alias switch_between_slot1_and_slot2  secondary_down  
56146: slot1
56146:  alias viewmodel_toggle viewmodels_off 
56146:  viewmodel_fov 84
56146:  cl_interp 0
56146: -attack
56146: hud_medicautocallersthreshold  150  
56146:  alias weapon1  primary_up 
56146:  alias weapon2  secondary_down 
56146:  alias weapon3  melee_up 
56146:  alias lastweapon  secondary_down 
56146:  alias nextweapon  secondary_down 
56146:  alias previousweapon  melee_up 
56146:  alias switch_between_slot1_and_slot2  secondary_down  
56150: -back
56150: +forward
56150: alias checkfwd +forward 
56151: FORWARD MOVERIGHT
56155: -moveright
56155: +moveleft
56155: alias checkleft +moveleft 
56156: FORWARD MOVELEFT
56159: -moveright
56159: +moveleft 
56159: alias checkright none 
56167: -forward
56167: alias checkfwd none 
56167: -moveleft
56167: +moveright
56167: alias checkright +moveright 
56167: -moveleft
56167: +moveright 
56167: alias checkleft none 
56169: MOVERIGHT
56177: +attack 107
56178: ATTACK MOVERIGHT
56186: -attack 107
56189: MOVERIGHT
56192: slot2
56192:  alias viewmodel_toggle viewmodels_on 
56192:  viewmodel_fov 84
56192:  cl_interp 0
56192: +attack
56192: hud_medicautocallersthreshold  75  
56192:  alias weapon1  primary_up 
56192:  alias weapon2  secondary_down 
56192:  alias weapon3  melee_down 
56192:  alias lastweapon  primary_up 
56192:  alias nextweapon  melee_down 
56192:  alias previousweapon  primary_up 
56192:  alias switch_between_slot1_and_slot2  primary_up  
56192: -moveright
56192: +moveleft
56192: alias checkleft +moveleft 
56193: ATTACK MOVELEFT
56193: slot2
56193:  alias viewmodel_toggle viewmodels_on 
56193:  viewmodel_fov 84
56193:  cl_interp 0
56193: +attack
56193: hud_medicautocallersthreshold  75  
56193:  alias weapon1  primary_up 
56193:  alias weapon2  secondary_down 
56193:  alias weapon3  melee_down 
56193:  alias lastweapon  primary_up 
56193:  alias nextweapon  melee_down 
56193:  alias previousweapon  primary_up 
56193:  alias switch_between_slot1_and_slot2  primary_up  
56194: slot2
56194:  alias viewmodel_toggle viewmodels_on 
56194:  viewmodel_fov 84
56194:  cl_interp 0
56194: +attack
56194: hud_medicautocallersthreshold  75  
56194:  alias weapon1  primary_up 
56194:  alias weapon2  secondary_down 
56194:  alias weapon3  melee_down 
56194:  alias lastweapon  primary_up 
56194:  alias nextweapon  melee_down 
56194:  alias previousweapon  primary_up 
56194:  alias switch_between_slot1_and_slot2  primary_up  
56194: slot2
56194:  alias viewmodel_toggle viewmodels_on 
56194:  viewmodel_fov 84
56194:  cl_interp 0
56194: +attack
56194: hud_medicautocallersthreshold  75  
56194:  alias weapon1  primary_up 
56194:  alias weapon2  secondary_down 
56194:  alias weapon3  melee_down 
56194:  alias lastweapon  primary_up 
56194:  alias nextweapon  melee_down 
56194:  alias previousweapon  primary_up 
56194:  alias switch_between_slot1_and_slot2  primary_up  
56194: slot2
56194:  alias viewmodel_toggle viewmodels_on 
56194:  viewmodel_fov 84
56194:  cl_interp 0
56194: +attack
56194: hud_medicautocallersthreshold  75  
56194:  alias weapon1  primary_up 
56194:  alias weapon2  secondary_down 
56194:  alias weapon3  melee_down 
56194:  alias lastweapon  primary_up 
56194:  alias nextweapon  melee_down 
56194:  alias previousweapon  primary_up 
56194:  alias switch_between_slot1_and_slot2  primary_up  
56195: slot2
56195:  alias viewmodel_toggle viewmodels_on 
56195:  viewmodel_fov 84
56195:  cl_interp 0
56195: +attack
56195: hud_medicautocallersthreshold  75  
56195:  alias weapon1  primary_up 
56195:  alias weapon2  secondary_down 
56195:  alias weapon3  melee_down 
56195:  alias lastweapon  primary_up 
56195:  alias nextweapon  melee_down 
56195:  alias previousweapon  primary_up 
56195:  alias switch_between_slot1_and_slot2  primary_up  
56195: slot2
56195:  alias viewmodel_toggle viewmodels_on 
56195:  viewmodel_fov 84
56195:  cl_interp 0
56195: +attack
56195: hud_medicautocallersthreshold  75  
56195:  alias weapon1  primary_up 
56195:  alias weapon2  secondary_down 
56195:  alias weapon3  melee_down 
56195:  alias lastweapon  primary_up 
56195:  alias nextweapon  melee_down 
56195:  alias previousweapon  primary_up 
56195:  alias switch_between_slot1_and_slot2  primary_up  
56195: slot2
56195:  alias viewmodel_toggle viewmodels_on 
56195:  viewmodel_fov 84
56195:  cl_interp 0
56195: +attack
56195: hud_medicautocallersthreshold  75  
56195:  alias weapon1  primary_up 
56195:  alias weapon2  secondary_down 
56195:  alias weapon3  melee_down 
56195:  alias lastweapon  primary_up 
56195:  alias nextweapon  melee_down 
56195:  alias previousweapon  primary_up 
56195:  alias switch_between_slot1_and_slot2  primary_up  
56195: slot2
56195:  alias viewmodel_toggle viewmodels_on 
56195:  viewmodel_fov 84
56195:  cl_interp 0
56195: +attack
56195: hud_medicautocallersthreshold  75  
56195:  alias weapon1  primary_up 
56195:  alias weapon2  secondary_down 
56195:  alias weapon3  melee_down 
56195:  alias lastweapon  primary_up 
56195:  alias nextweapon  melee_down 
56195:  alias previousweapon  primary_up 
56195:  alias switch_between_slot1_and_slot2  primary_up  
56195: slot2
56195:  alias viewmodel_toggle viewmodels_on 
56195:  viewmodel_fov 84
56195:  cl_interp 0
56195: +attack
56195: hud_medicautocallersthreshold  75  
56195:  alias weapon1  primary_up 
56195:  alias weapon2  secondary_down 
56195:  alias weapon3  melee_down 
56195:  alias lastweapon  primary_up 
56195:  alias nextweapon  melee_down 
56195:  alias previousweapon  primary_up 
56195:  alias switch_between_slot1_and_slot2  primary_up  
56197: slot2
56197:  alias viewmodel_toggle viewmodels_on 
56197:  viewmodel_fov 84
56197:  cl_interp 0
56197: +attack
56197: hud_medicautocallersthreshold  75  
56197:  alias weapon1  primary_up 
56197:  alias weapon2  secondary_down 
56197:  alias weapon3  melee_down 
56197:  alias lastweapon  primary_up 
56197:  alias nextweapon  melee_down 
56197:  alias previousweapon  primary_up 
56197:  alias switch_between_slot1_and_slot2  primary_up  
56197: -moveright
56197: +moveleft 
56197: alias checkright none 
56197: slot2
56197:  alias viewmodel_toggle viewmodels_on 
56197:  viewmodel_fov 84
56197:  cl_interp 0
56197: +attack
56197: hud_medicautocallersthreshold  75  
56197:  alias weapon1  primary_up 
56197:  alias weapon2  secondary_down 
56197:  alias weapon3  melee_down 
56197:  alias lastweapon  primary_up 
56197:  alias nextweapon  melee_down 
56197:  alias previousweapon  primary_up 
56197:  alias switch_between_slot1_and_slot2  primary_up  
56197: slot2
56197:  alias viewmodel_toggle viewmodels_on 
56197:  viewmodel_fov 84
56197:  cl_interp 0
56197: +attack
56197: hud_medicautocallersthreshold  75  
56197:  alias weapon1  primary_up 
56197:  alias weapon2  secondary_down 
56197:  alias weapon3  melee_down 
56197:  alias lastweapon  primary_up 
56197:  alias nextweapon  melee_down 
56197:  alias previousweapon  primary_up 
56197:  alias switch_between_slot1_and_slot2  primary_up  
56197: slot2
56197:  alias viewmodel_toggle viewmodels_on 
56197:  viewmodel_fov 84
56197:  cl_interp 0
56197: +attack
56197: hud_medicautocallersthreshold  75  
56197:  alias weapon1  primary_up 
56197:  alias weapon2  secondary_down 
56197:  alias weapon3  melee_down 
56197:  alias lastweapon  primary_up 
56197:  alias nextweapon  melee_down 
56197:  alias previousweapon  primary_up 
56197:  alias switch_between_slot1_and_slot2  primary_up  
56200: slot2
56200:  alias viewmodel_toggle viewmodels_on 
56200:  viewmodel_fov 84
56200:  cl_interp 0
56200: +attack
56200: hud_medicautocallersthreshold  75  
56200:  alias weapon1  primary_up 
56200:  alias weapon2  secondary_down 
56200:  alias weapon3  melee_down 
56200:  alias lastweapon  primary_up 
56200:  alias nextweapon  melee_down 
56200:  alias previousweapon  primary_up 
56200:  alias switch_between_slot1_and_slot2  primary_up  
56201: -back
56201: +forward
56201: alias checkfwd +forward 
56203: ATTACK FORWARD MOVELEFT
56215: -moveleft
56215: +moveright
56215: alias checkright +moveright 
56216: ATTACK FORWARD MOVERIGHT
56216: -moveleft
56216: +moveright 
56216: alias checkleft none 
56231: -forward
56231: alias checkfwd none 
56232: ATTACK MOVERIGHT
56237: -forward
56237: +back
56237: alias checkback +back 
56237: -moveright
56237: +moveleft
56237: alias checkleft +moveleft 
56237: slot2
56237:  alias viewmodel_toggle viewmodels_on 
56237:  viewmodel_fov 84
56237:  cl_interp 0
56237: +attack
56237: hud_medicautocallersthreshold  75  
56237:  alias weapon1  primary_up 
56237:  alias weapon2  secondary_down 
56237:  alias weapon3  melee_down 
56237:  alias lastweapon  primary_up 
56237:  alias nextweapon  melee_down 
56237:  alias previousweapon  primary_up 
56237:  alias switch_between_slot1_and_slot2  primary_up  
56238: ATTACK BACK MOVELEFT
56238: slot2
56238:  alias viewmodel_toggle viewmodels_on 
56238:  viewmodel_fov 84
56238:  cl_interp 0
56238: +attack
56238: hud_medicautocallersthreshold  75  
56238:  alias weapon1  primary_up 
56238:  alias weapon2  secondary_down 
56238:  alias weapon3  melee_down 
56238:  alias lastweapon  primary_up 
56238:  alias nextweapon  melee_down 
56238:  alias previousweapon  primary_up 
56238:  alias switch_between_slot1_and_slot2  primary_up  
56240: slot2
56240:  alias viewmodel_toggle viewmodels_on 
56240:  viewmodel_fov 84
56240:  cl_interp 0
56240: +attack
56240: hud_medicautocallersthreshold  75  
56240:  alias weapon1  primary_up 
56240:  alias weapon2  secondary_down 
56240:  alias weapon3  melee_down 
56240:  alias lastweapon  primary_up 
56240:  alias nextweapon  melee_down 
56240:  alias previousweapon  primary_up 
56240:  alias switch_between_slot1_and_slot2  primary_up  
56241: slot2
56241:  alias viewmodel_toggle viewmodels_on 
56241:  viewmodel_fov 84
56241:  cl_interp 0
56241: +attack
56241: hud_medicautocallersthreshold  75  
56241:  alias weapon1  primary_up 
56241:  alias weapon2  secondary_down 
56241:  alias weapon3  melee_down 
56241:  alias lastweapon  primary_up 
56241:  alias nextweapon  melee_down 
56241:  alias previousweapon  primary_up 
56241:  alias switch_between_slot1_and_slot2  primary_up  
56242: slot2
56242:  alias viewmodel_toggle viewmodels_on 
56242:  viewmodel_fov 84
56242:  cl_interp 0
56242: +attack
56242: hud_medicautocallersthreshold  75  
56242:  alias weapon1  primary_up 
56242:  alias weapon2  secondary_down 
56242:  alias weapon3  melee_down 
56242:  alias lastweapon  primary_up 
56242:  alias nextweapon  melee_down 
56242:  alias previousweapon  primary_up 
56242:  alias switch_between_slot1_and_slot2  primary_up  
56243: -moveright
56243: +moveleft 
56243: alias checkright none 
56243: slot2
56243:  alias viewmodel_toggle viewmodels_on 
56243:  viewmodel_fov 84
56243:  cl_interp 0
56243: +attack
56243: hud_medicautocallersthreshold  75  
56243:  alias weapon1  primary_up 
56243:  alias weapon2  secondary_down 
56243:  alias weapon3  melee_down 
56243:  alias lastweapon  primary_up 
56243:  alias nextweapon  melee_down 
56243:  alias previousweapon  primary_up 
56243:  alias switch_between_slot1_and_slot2  primary_up  
56302: -back
56302: alias checkback none 
56302: ATTACK MOVELEFT
56314: -back
56314: +forward
56314: alias checkfwd +forward 
56315: ATTACK FORWARD MOVELEFT
56324: -forward
56324: alias checkfwd none 
56325: ATTACK MOVELEFT
56327: -moveleft
56327: +moveright
56327: alias checkright +moveright 
56328: ATTACK MOVERIGHT
56328: -moveleft
56328: +moveright 
56328: alias checkleft none 
56341: -forward
56341: +back
56341: alias checkback +back 
56342: ATTACK BACK MOVERIGHT
56379: -moveright
56379: +moveleft
56379: alias checkleft +moveleft 
56379: ATTACK BACK MOVELEFT
56385: -moveright
56385: +moveleft 
56385: alias checkright none 
56423: -moveleft
56423: +moveright
56423: alias checkright +moveright 
56425: ATTACK BACK MOVERIGHT
56427: -moveleft
56427: +moveright 
56427: alias checkleft none 
56434: -back
56434: alias checkback none 
56436: ATTACK MOVERIGHT
56464: -moveright
56464: +moveleft
56464: alias checkleft +moveleft 
56465: ATTACK MOVELEFT
56468: -moveright
56468: +moveleft 
56468: alias checkright none 
56470: -back
56470: +forward
56470: alias checkfwd +forward 
56471: ATTACK FORWARD MOVELEFT
56476: slot1
56476:  alias viewmodel_toggle viewmodels_off 
56476:  viewmodel_fov 84
56476:  cl_interp 0
56476: -attack
56476: hud_medicautocallersthreshold  150  
56476:  alias weapon1  primary_up 
56476:  alias weapon2  secondary_down 
56476:  alias weapon3  melee_up 
56476:  alias lastweapon  secondary_down 
56476:  alias nextweapon  secondary_down 
56476:  alias previousweapon  melee_up 
56476:  alias switch_between_slot1_and_slot2  secondary_down  
56478: FORWARD MOVELEFT
56478: slot1
56478:  alias viewmodel_toggle viewmodels_off 
56478:  viewmodel_fov 84
56478:  cl_interp 0
56478: -attack
56478: hud_medicautocallersthreshold  150  
56478:  alias weapon1  primary_up 
56478:  alias weapon2  secondary_down 
56478:  alias weapon3  melee_up 
56478:  alias lastweapon  secondary_down 
56478:  alias nextweapon  secondary_down 
56478:  alias previousweapon  melee_up 
56478:  alias switch_between_slot1_and_slot2  secondary_down  
56479: slot1
56479:  alias viewmodel_toggle viewmodels_off 
56479:  viewmodel_fov 84
56479:  cl_interp 0
56479: -attack
56479: hud_medicautocallersthreshold  150  
56479:  alias weapon1  primary_up 
56479:  alias weapon2  secondary_down 
56479:  alias weapon3  melee_up 
56479:  alias lastweapon  secondary_down 
56479:  alias nextweapon  secondary_down 
56479:  alias previousweapon  melee_up 
56479:  alias switch_between_slot1_and_slot2  secondary_down  
56480: slot1
56480:  alias viewmodel_toggle viewmodels_off 
56480:  viewmodel_fov 84
56480:  cl_interp 0
56480: -attack
56480: hud_medicautocallersthreshold  150  
56480:  alias weapon1  primary_up 
56480:  alias weapon2  secondary_down 
56480:  alias weapon3  melee_up 
56480:  alias lastweapon  secondary_down 
56480:  alias nextweapon  secondary_down 
56480:  alias previousweapon  melee_up 
56480:  alias switch_between_slot1_and_slot2  secondary_down  
56480: slot1
56480:  alias viewmodel_toggle viewmodels_off 
56480:  viewmodel_fov 84
56480:  cl_interp 0
56480: -attack
56480: hud_medicautocallersthreshold  150  
56480:  alias weapon1  primary_up 
56480:  alias weapon2  secondary_down 
56480:  alias weapon3  melee_up 
56480:  alias lastweapon  secondary_down 
56480:  alias nextweapon  secondary_down 
56480:  alias previousweapon  melee_up 
56480:  alias switch_between_slot1_and_slot2  secondary_down  
56482: slot1
56482:  alias viewmodel_toggle viewmodels_off 
56482:  viewmodel_fov 84
56482:  cl_interp 0
56482: -attack
56482: hud_medicautocallersthreshold  150  
56482:  alias weapon1  primary_up 
56482:  alias weapon2  secondary_down 
56482:  alias weapon3  melee_up 
56482:  alias lastweapon  secondary_down 
56482:  alias nextweapon  secondary_down 
56482:  alias previousweapon  melee_up 
56482:  alias switch_between_slot1_and_slot2  secondary_down  
56483: slot1
56483:  alias viewmodel_toggle viewmodels_off 
56483:  viewmodel_fov 84
56483:  cl_interp 0
56483: -attack
56483: hud_medicautocallersthreshold  150  
56483:  alias weapon1  primary_up 
56483:  alias weapon2  secondary_down 
56483:  alias weapon3  melee_up 
56483:  alias lastweapon  secondary_down 
56483:  alias nextweapon  secondary_down 
56483:  alias previousweapon  melee_up 
56483:  alias switch_between_slot1_and_slot2  secondary_down  
56491: -moveleft
56491: alias checkleft none 
56492: FORWARD
56492: -moveleft
56492: +moveright
56492: alias checkright +moveright 
56494: FORWARD MOVERIGHT
56516: -forward
56516: alias checkfwd none 
56518: MOVERIGHT
56519: +attack 107
56520: ATTACK MOVERIGHT
56529: -moveright
56529: +moveleft
56529: alias checkleft +moveleft 
56530: ATTACK MOVELEFT
56530: -attack 107
56530: MOVELEFT
56533: slot2
56533:  alias viewmodel_toggle viewmodels_on 
56533:  viewmodel_fov 84
56533:  cl_interp 0
56533: +attack
56533: hud_medicautocallersthreshold  75  
56533:  alias weapon1  primary_up 
56533:  alias weapon2  secondary_down 
56533:  alias weapon3  melee_down 
56533:  alias lastweapon  primary_up 
56533:  alias nextweapon  melee_down 
56533:  alias previousweapon  primary_up 
56533:  alias switch_between_slot1_and_slot2  primary_up  
56533: slot2
56533:  alias viewmodel_toggle viewmodels_on 
56533:  viewmodel_fov 84
56533:  cl_interp 0
56533: +attack
56533: hud_medicautocallersthreshold  75  
56533:  alias weapon1  primary_up 
56533:  alias weapon2  secondary_down 
56533:  alias weapon3  melee_down 
56533:  alias lastweapon  primary_up 
56533:  alias nextweapon  melee_down 
56533:  alias previousweapon  primary_up 
56533:  alias switch_between_slot1_and_slot2  primary_up  
56533: slot2
56533:  alias viewmodel_toggle viewmodels_on 
56533:  viewmodel_fov 84
56533:  cl_interp 0
56533: +attack
56533: hud_medicautocallersthreshold  75  
56533:  alias weapon1  primary_up 
56533:  alias weapon2  secondary_down 
56533:  alias weapon3  melee_down 
56533:  alias lastweapon  primary_up 
56533:  alias nextweapon  melee_down 
56533:  alias previousweapon  primary_up 
56533:  alias switch_between_slot1_and_slot2  primary_up  
56533: slot2
56533:  alias viewmodel_toggle viewmodels_on 
56533:  viewmodel_fov 84
56533:  cl_interp 0
56533: +attack
56533: hud_medicautocallersthreshold  75  
56533:  alias weapon1  primary_up 
56533:  alias weapon2  secondary_down 
56533:  alias weapon3  melee_down 
56533:  alias lastweapon  primary_up 
56533:  alias nextweapon  melee_down 
56533:  alias previousweapon  primary_up 
56533:  alias switch_between_slot1_and_slot2  primary_up  
56533: -moveright
56533: +moveleft 
56533: alias checkright none 
56535: ATTACK MOVELEFT
56535: slot2
56535:  alias viewmodel_toggle viewmodels_on 
56535:  viewmodel_fov 84
56535:  cl_interp 0
56535: +attack
56535: hud_medicautocallersthreshold  75  
56535:  alias weapon1  primary_up 
56535:  alias weapon2  secondary_down 
56535:  alias weapon3  melee_down 
56535:  alias lastweapon  primary_up 
56535:  alias nextweapon  melee_down 
56535:  alias previousweapon  primary_up 
56535:  alias switch_between_slot1_and_slot2  primary_up  
56535: slot2
56535:  alias viewmodel_toggle viewmodels_on 
56535:  viewmodel_fov 84
56535:  cl_interp 0
56535: +attack
56535: hud_medicautocallersthreshold  75  
56535:  alias weapon1  primary_up 
56535:  alias weapon2  secondary_down 
56535:  alias weapon3  melee_down 
56535:  alias lastweapon  primary_up 
56535:  alias nextweapon  melee_down 
56535:  alias previousweapon  primary_up 
56535:  alias switch_between_slot1_and_slot2  primary_up  
56535: slot2
56535:  alias viewmodel_toggle viewmodels_on 
56535:  viewmodel_fov 84
56535:  cl_interp 0
56535: +attack
56535: hud_medicautocallersthreshold  75  
56535:  alias weapon1  primary_up 
56535:  alias weapon2  secondary_down 
56535:  alias weapon3  melee_down 
56535:  alias lastweapon  primary_up 
56535:  alias nextweapon  melee_down 
56535:  alias previousweapon  primary_up 
56535:  alias switch_between_slot1_and_slot2  primary_up  
56536: slot2
56536:  alias viewmodel_toggle viewmodels_on 
56536:  viewmodel_fov 84
56536:  cl_interp 0
56536: +attack
56536: hud_medicautocallersthreshold  75  
56536:  alias weapon1  primary_up 
56536:  alias weapon2  secondary_down 
56536:  alias weapon3  melee_down 
56536:  alias lastweapon  primary_up 
56536:  alias nextweapon  melee_down 
56536:  alias previousweapon  primary_up 
56536:  alias switch_between_slot1_and_slot2  primary_up  
56536: slot2
56536:  alias viewmodel_toggle viewmodels_on 
56536:  viewmodel_fov 84
56536:  cl_interp 0
56536: +attack
56536: hud_medicautocallersthreshold  75  
56536:  alias weapon1  primary_up 
56536:  alias weapon2  secondary_down 
56536:  alias weapon3  melee_down 
56536:  alias lastweapon  primary_up 
56536:  alias nextweapon  melee_down 
56536:  alias previousweapon  primary_up 
56536:  alias switch_between_slot1_and_slot2  primary_up  
56536: slot2
56536:  alias viewmodel_toggle viewmodels_on 
56536:  viewmodel_fov 84
56536:  cl_interp 0
56536: +attack
56536: hud_medicautocallersthreshold  75  
56536:  alias weapon1  primary_up 
56536:  alias weapon2  secondary_down 
56536:  alias weapon3  melee_down 
56536:  alias lastweapon  primary_up 
56536:  alias nextweapon  melee_down 
56536:  alias previousweapon  primary_up 
56536:  alias switch_between_slot1_and_slot2  primary_up  
56537: slot2
56537:  alias viewmodel_toggle viewmodels_on 
56537:  viewmodel_fov 84
56537:  cl_interp 0
56537: +attack
56537: hud_medicautocallersthreshold  75  
56537:  alias weapon1  primary_up 
56537:  alias weapon2  secondary_down 
56537:  alias weapon3  melee_down 
56537:  alias lastweapon  primary_up 
56537:  alias nextweapon  melee_down 
56537:  alias previousweapon  primary_up 
56537:  alias switch_between_slot1_and_slot2  primary_up  
56538: slot2
56538:  alias viewmodel_toggle viewmodels_on 
56538:  viewmodel_fov 84
56538:  cl_interp 0
56538: +attack
56538: hud_medicautocallersthreshold  75  
56538:  alias weapon1  primary_up 
56538:  alias weapon2  secondary_down 
56538:  alias weapon3  melee_down 
56538:  alias lastweapon  primary_up 
56538:  alias nextweapon  melee_down 
56538:  alias previousweapon  primary_up 
56538:  alias switch_between_slot1_and_slot2  primary_up  
56538: slot2
56538:  alias viewmodel_toggle viewmodels_on 
56538:  viewmodel_fov 84
56538:  cl_interp 0
56538: +attack
56538: hud_medicautocallersthreshold  75  
56538:  alias weapon1  primary_up 
56538:  alias weapon2  secondary_down 
56538:  alias weapon3  melee_down 
56538:  alias lastweapon  primary_up 
56538:  alias nextweapon  melee_down 
56538:  alias previousweapon  primary_up 
56538:  alias switch_between_slot1_and_slot2  primary_up  
56538: slot2
56538:  alias viewmodel_toggle viewmodels_on 
56538:  viewmodel_fov 84
56538:  cl_interp 0
56538: +attack
56538: hud_medicautocallersthreshold  75  
56538:  alias weapon1  primary_up 
56538:  alias weapon2  secondary_down 
56538:  alias weapon3  melee_down 
56538:  alias lastweapon  primary_up 
56538:  alias nextweapon  melee_down 
56538:  alias previousweapon  primary_up 
56538:  alias switch_between_slot1_and_slot2  primary_up  
56539: slot2
56539:  alias viewmodel_toggle viewmodels_on 
56539:  viewmodel_fov 84
56539:  cl_interp 0
56539: +attack
56539: hud_medicautocallersthreshold  75  
56539:  alias weapon1  primary_up 
56539:  alias weapon2  secondary_down 
56539:  alias weapon3  melee_down 
56539:  alias lastweapon  primary_up 
56539:  alias nextweapon  melee_down 
56539:  alias previousweapon  primary_up 
56539:  alias switch_between_slot1_and_slot2  primary_up  
56539: slot2
56539:  alias viewmodel_toggle viewmodels_on 
56539:  viewmodel_fov 84
56539:  cl_interp 0
56539: +attack
56539: hud_medicautocallersthreshold  75  
56539:  alias weapon1  primary_up 
56539:  alias weapon2  secondary_down 
56539:  alias weapon3  melee_down 
56539:  alias lastweapon  primary_up 
56539:  alias nextweapon  melee_down 
56539:  alias previousweapon  primary_up 
56539:  alias switch_between_slot1_and_slot2  primary_up  
56540: slot2
56540:  alias viewmodel_toggle viewmodels_on 
56540:  viewmodel_fov 84
56540:  cl_interp 0
56540: +attack
56540: hud_medicautocallersthreshold  75  
56540:  alias weapon1  primary_up 
56540:  alias weapon2  secondary_down 
56540:  alias weapon3  melee_down 
56540:  alias lastweapon  primary_up 
56540:  alias nextweapon  melee_down 
56540:  alias previousweapon  primary_up 
56540:  alias switch_between_slot1_and_slot2  primary_up  
56541: slot2
56541:  alias viewmodel_toggle viewmodels_on 
56541:  viewmodel_fov 84
56541:  cl_interp 0
56541: +attack
56541: hud_medicautocallersthreshold  75  
56541:  alias weapon1  primary_up 
56541:  alias weapon2  secondary_down 
56541:  alias weapon3  melee_down 
56541:  alias lastweapon  primary_up 
56541:  alias nextweapon  melee_down 
56541:  alias previousweapon  primary_up 
56541:  alias switch_between_slot1_and_slot2  primary_up  
56544: -forward
56544: +back
56544: alias checkback +back 
56546: ATTACK BACK MOVELEFT
56581: -moveleft
56581: +moveright
56581: alias checkright +moveright 
56582: ATTACK BACK MOVERIGHT
56583: -moveleft
56583: +moveright 
56583: alias checkleft none 
56586: -back
56586: alias checkback none 
56587: ATTACK MOVERIGHT
56594: -moveright
56594: +moveleft
56594: alias checkleft +moveleft 
56594: -back
56594: +forward
56594: alias checkfwd +forward 
56596: ATTACK FORWARD MOVELEFT
56597: -moveright
56597: +moveleft 
56597: alias checkright none 
56610: -moveleft
56610: alias checkleft none 
56611: ATTACK FORWARD
56617: slot1
56617:  alias viewmodel_toggle viewmodels_off 
56617:  viewmodel_fov 84
56617:  cl_interp 0
56617: -attack
56617: hud_medicautocallersthreshold  150  
56617:  alias weapon1  primary_up 
56617:  alias weapon2  secondary_down 
56617:  alias weapon3  melee_up 
56617:  alias lastweapon  secondary_down 
56617:  alias nextweapon  secondary_down 
56617:  alias previousweapon  melee_up 
56617:  alias switch_between_slot1_and_slot2  secondary_down  
56617: slot1
56617:  alias viewmodel_toggle viewmodels_off 
56617:  viewmodel_fov 84
56617:  cl_interp 0
56617: -attack
56617: hud_medicautocallersthreshold  150  
56617:  alias weapon1  primary_up 
56617:  alias weapon2  secondary_down 
56617:  alias weapon3  melee_up 
56617:  alias lastweapon  secondary_down 
56617:  alias nextweapon  secondary_down 
56617:  alias previousweapon  melee_up 
56617:  alias switch_between_slot1_and_slot2  secondary_down  
56619: FORWARD
56619: slot1
56619:  alias viewmodel_toggle viewmodels_off 
56619:  viewmodel_fov 84
56619:  cl_interp 0
56619: -attack
56619: hud_medicautocallersthreshold  150  
56619:  alias weapon1  primary_up 
56619:  alias weapon2  secondary_down 
56619:  alias weapon3  melee_up 
56619:  alias lastweapon  secondary_down 
56619:  alias nextweapon  secondary_down 
56619:  alias previousweapon  melee_up 
56619:  alias switch_between_slot1_and_slot2  secondary_down  
56619: slot1
56619:  alias viewmodel_toggle viewmodels_off 
56619:  viewmodel_fov 84
56619:  cl_interp 0
56619: -attack
56619: hud_medicautocallersthreshold  150  
56619:  alias weapon1  primary_up 
56619:  alias weapon2  secondary_down 
56619:  alias weapon3  melee_up 
56619:  alias lastweapon  secondary_down 
56619:  alias nextweapon  secondary_down 
56619:  alias previousweapon  melee_up 
56619:  alias switch_between_slot1_and_slot2  secondary_down  
56620: slot1
56620:  alias viewmodel_toggle viewmodels_off 
56620:  viewmodel_fov 84
56620:  cl_interp 0
56620: -attack
56620: hud_medicautocallersthreshold  150  
56620:  alias weapon1  primary_up 
56620:  alias weapon2  secondary_down 
56620:  alias weapon3  melee_up 
56620:  alias lastweapon  secondary_down 
56620:  alias nextweapon  secondary_down 
56620:  alias previousweapon  melee_up 
56620:  alias switch_between_slot1_and_slot2  secondary_down  
56621: slot1
56621:  alias viewmodel_toggle viewmodels_off 
56621:  viewmodel_fov 84
56621:  cl_interp 0
56621: -attack
56621: hud_medicautocallersthreshold  150  
56621:  alias weapon1  primary_up 
56621:  alias weapon2  secondary_down 
56621:  alias weapon3  melee_up 
56621:  alias lastweapon  secondary_down 
56621:  alias nextweapon  secondary_down 
56621:  alias previousweapon  melee_up 
56621:  alias switch_between_slot1_and_slot2  secondary_down  
56622: slot1
56622:  alias viewmodel_toggle viewmodels_off 
56622:  viewmodel_fov 84
56622:  cl_interp 0
56622: -attack
56622: hud_medicautocallersthreshold  150  
56622:  alias weapon1  primary_up 
56622:  alias weapon2  secondary_down 
56622:  alias weapon3  melee_up 
56622:  alias lastweapon  secondary_down 
56622:  alias nextweapon  secondary_down 
56622:  alias previousweapon  melee_up 
56622:  alias switch_between_slot1_and_slot2  secondary_down  
56629: +jump 65
56630: JUMP FORWARD
56638: -jump 65
56640: FORWARD
56644: -forward
56644: alias checkfwd none 
56644: -moveleft
56644: +moveright
56644: alias checkright +moveright 
56646: MOVERIGHT
56651: +attack 107
56653: ATTACK MOVERIGHT
56661: -attack 107
56662: MOVERIGHT
56665: slot2
56665:  alias viewmodel_toggle viewmodels_on 
56665:  viewmodel_fov 84
56665:  cl_interp 0
56665: +attack
56665: hud_medicautocallersthreshold  75  
56665:  alias weapon1  primary_up 
56665:  alias weapon2  secondary_down 
56665:  alias weapon3  melee_down 
56665:  alias lastweapon  primary_up 
56665:  alias nextweapon  melee_down 
56665:  alias previousweapon  primary_up 
56665:  alias switch_between_slot1_and_slot2  primary_up  
56665: slot2
56665:  alias viewmodel_toggle viewmodels_on 
56665:  viewmodel_fov 84
56665:  cl_interp 0
56665: +attack
56665: hud_medicautocallersthreshold  75  
56665:  alias weapon1  primary_up 
56665:  alias weapon2  secondary_down 
56665:  alias weapon3  melee_down 
56665:  alias lastweapon  primary_up 
56665:  alias nextweapon  melee_down 
56665:  alias previousweapon  primary_up 
56665:  alias switch_between_slot1_and_slot2  primary_up  
56666: ATTACK MOVERIGHT
56666: slot2
56666:  alias viewmodel_toggle viewmodels_on 
56666:  viewmodel_fov 84
56666:  cl_interp 0
56666: +attack
56666: hud_medicautocallersthreshold  75  
56666:  alias weapon1  primary_up 
56666:  alias weapon2  secondary_down 
56666:  alias weapon3  melee_down 
56666:  alias lastweapon  primary_up 
56666:  alias nextweapon  melee_down 
56666:  alias previousweapon  primary_up 
56666:  alias switch_between_slot1_and_slot2  primary_up  
56666: slot2
56666:  alias viewmodel_toggle viewmodels_on 
56666:  viewmodel_fov 84
56666:  cl_interp 0
56666: +attack
56666: hud_medicautocallersthreshold  75  
56666:  alias weapon1  primary_up 
56666:  alias weapon2  secondary_down 
56666:  alias weapon3  melee_down 
56666:  alias lastweapon  primary_up 
56666:  alias nextweapon  melee_down 
56666:  alias previousweapon  primary_up 
56666:  alias switch_between_slot1_and_slot2  primary_up  
56666: slot2
56666:  alias viewmodel_toggle viewmodels_on 
56666:  viewmodel_fov 84
56666:  cl_interp 0
56666: +attack
56666: hud_medicautocallersthreshold  75  
56666:  alias weapon1  primary_up 
56666:  alias weapon2  secondary_down 
56666:  alias weapon3  melee_down 
56666:  alias lastweapon  primary_up 
56666:  alias nextweapon  melee_down 
56666:  alias previousweapon  primary_up 
56666:  alias switch_between_slot1_and_slot2  primary_up  
56666: slot2
56666:  alias viewmodel_toggle viewmodels_on 
56666:  viewmodel_fov 84
56666:  cl_interp 0
56666: +attack
56666: hud_medicautocallersthreshold  75  
56666:  alias weapon1  primary_up 
56666:  alias weapon2  secondary_down 
56666:  alias weapon3  melee_down 
56666:  alias lastweapon  primary_up 
56666:  alias nextweapon  melee_down 
56666:  alias previousweapon  primary_up 
56666:  alias switch_between_slot1_and_slot2  primary_up  
56667: slot2
56667:  alias viewmodel_toggle viewmodels_on 
56667:  viewmodel_fov 84
56667:  cl_interp 0
56667: +attack
56667: hud_medicautocallersthreshold  75  
56667:  alias weapon1  primary_up 
56667:  alias weapon2  secondary_down 
56667:  alias weapon3  melee_down 
56667:  alias lastweapon  primary_up 
56667:  alias nextweapon  melee_down 
56667:  alias previousweapon  primary_up 
56667:  alias switch_between_slot1_and_slot2  primary_up  
56667: slot2
56667:  alias viewmodel_toggle viewmodels_on 
56667:  viewmodel_fov 84
56667:  cl_interp 0
56667: +attack
56667: hud_medicautocallersthreshold  75  
56667:  alias weapon1  primary_up 
56667:  alias weapon2  secondary_down 
56667:  alias weapon3  melee_down 
56667:  alias lastweapon  primary_up 
56667:  alias nextweapon  melee_down 
56667:  alias previousweapon  primary_up 
56667:  alias switch_between_slot1_and_slot2  primary_up  
56667: slot2
56667:  alias viewmodel_toggle viewmodels_on 
56667:  viewmodel_fov 84
56667:  cl_interp 0
56667: +attack
56667: hud_medicautocallersthreshold  75  
56667:  alias weapon1  primary_up 
56667:  alias weapon2  secondary_down 
56667:  alias weapon3  melee_down 
56667:  alias lastweapon  primary_up 
56667:  alias nextweapon  melee_down 
56667:  alias previousweapon  primary_up 
56667:  alias switch_between_slot1_and_slot2  primary_up  
56669: slot2
56669:  alias viewmodel_toggle viewmodels_on 
56669:  viewmodel_fov 84
56669:  cl_interp 0
56669: +attack
56669: hud_medicautocallersthreshold  75  
56669:  alias weapon1  primary_up 
56669:  alias weapon2  secondary_down 
56669:  alias weapon3  melee_down 
56669:  alias lastweapon  primary_up 
56669:  alias nextweapon  melee_down 
56669:  alias previousweapon  primary_up 
56669:  alias switch_between_slot1_and_slot2  primary_up  
56669: slot2
56669:  alias viewmodel_toggle viewmodels_on 
56669:  viewmodel_fov 84
56669:  cl_interp 0
56669: +attack
56669: hud_medicautocallersthreshold  75  
56669:  alias weapon1  primary_up 
56669:  alias weapon2  secondary_down 
56669:  alias weapon3  melee_down 
56669:  alias lastweapon  primary_up 
56669:  alias nextweapon  melee_down 
56669:  alias previousweapon  primary_up 
56669:  alias switch_between_slot1_and_slot2  primary_up  
56669:  alias viewmodel_toggle viewmodels_off 
56670: slot2
56670:  alias viewmodel_toggle viewmodels_on 
56670:  viewmodel_fov 84
56670:  cl_interp 0
56670: +attack
56670: hud_medicautocallersthreshold  75  
56670:  alias weapon1  primary_up 
56670:  alias weapon2  secondary_down 
56670:  alias weapon3  melee_down 
56670:  alias lastweapon  primary_up 
56670:  alias nextweapon  melee_down 
56670:  alias previousweapon  primary_up 
56670:  alias switch_between_slot1_and_slot2  primary_up  
56671: slot2
56671:  alias viewmodel_toggle viewmodels_on 
56671:  viewmodel_fov 84
56671:  cl_interp 0
56671: +attack
56671: hud_medicautocallersthreshold  75  
56671:  alias weapon1  primary_up 
56671:  alias weapon2  secondary_down 
56671:  alias weapon3  melee_down 
56671:  alias lastweapon  primary_up 
56671:  alias nextweapon  melee_down 
56671:  alias previousweapon  primary_up 
56671:  alias switch_between_slot1_and_slot2  primary_up  
56671: slot2
56671:  alias viewmodel_toggle viewmodels_on 
56671:  viewmodel_fov 84
56671:  cl_interp 0
56671: +attack
56671: hud_medicautocallersthreshold  75  
56671:  alias weapon1  primary_up 
56671:  alias weapon2  secondary_down 
56671:  alias weapon3  melee_down 
56671:  alias lastweapon  primary_up 
56671:  alias nextweapon  melee_down 
56671:  alias previousweapon  primary_up 
56671:  alias switch_between_slot1_and_slot2  primary_up  
56671: slot2
56671:  alias viewmodel_toggle viewmodels_on 
56671:  viewmodel_fov 84
56671:  cl_interp 0
56671: +attack
56671: hud_medicautocallersthreshold  75  
56671:  alias weapon1  primary_up 
56671:  alias weapon2  secondary_down 
56671:  alias weapon3  melee_down 
56671:  alias lastweapon  primary_up 
56671:  alias nextweapon  melee_down 
56671:  alias previousweapon  primary_up 
56671:  alias switch_between_slot1_and_slot2  primary_up  
56672: slot2
56672:  alias viewmodel_toggle viewmodels_on 
56672:  viewmodel_fov 84
56672:  cl_interp 0
56672: +attack
56672: hud_medicautocallersthreshold  75  
56672:  alias weapon1  primary_up 
56672:  alias weapon2  secondary_down 
56672:  alias weapon3  melee_down 
56672:  alias lastweapon  primary_up 
56672:  alias nextweapon  melee_down 
56672:  alias previousweapon  primary_up 
56672:  alias switch_between_slot1_and_slot2  primary_up  
56689: -forward
56689: +back
56689: alias checkback +back 
56690: ATTACK BACK MOVERIGHT
56692: -moveright
56692: +moveleft
56692: alias checkleft +moveleft 
56693: ATTACK BACK MOVELEFT
56696: -moveright
56696: +moveleft 
56696: alias checkright none 
56700: -back
56700: alias checkback none 
56702: ATTACK MOVELEFT
56723: -moveleft
56723: +moveright
56723: alias checkright +moveright 
56724: ATTACK MOVERIGHT
56724: -moveleft
56724: +moveright 
56724: alias checkleft none 
56760: -back
56760: +forward
56760: alias checkfwd +forward 
56762: ATTACK FORWARD MOVERIGHT
56779: -forward
56779: alias checkfwd none 
56780: ATTACK MOVERIGHT
56788: slot1
56788:  alias viewmodel_toggle viewmodels_off 
56788:  viewmodel_fov 84
56788:  cl_interp 0
56788: -attack
56788: hud_medicautocallersthreshold  150  
56788:  alias weapon1  primary_up 
56788:  alias weapon2  secondary_down 
56788:  alias weapon3  melee_up 
56788:  alias lastweapon  secondary_down 
56788:  alias nextweapon  secondary_down 
56788:  alias previousweapon  melee_up 
56788:  alias switch_between_slot1_and_slot2  secondary_down  
56789: MOVERIGHT
56789: slot1
56789:  alias viewmodel_toggle viewmodels_off 
56789:  viewmodel_fov 84
56789:  cl_interp 0
56789: -attack
56789: hud_medicautocallersthreshold  150  
56789:  alias weapon1  primary_up 
56789:  alias weapon2  secondary_down 
56789:  alias weapon3  melee_up 
56789:  alias lastweapon  secondary_down 
56789:  alias nextweapon  secondary_down 
56789:  alias previousweapon  melee_up 
56789:  alias switch_between_slot1_and_slot2  secondary_down  
56789: slot1
56789:  alias viewmodel_toggle viewmodels_off 
56789:  viewmodel_fov 84
56789:  cl_interp 0
56789: -attack
56789: hud_medicautocallersthreshold  150  
56789:  alias weapon1  primary_up 
56789:  alias weapon2  secondary_down 
56789:  alias weapon3  melee_up 
56789:  alias lastweapon  secondary_down 
56789:  alias nextweapon  secondary_down 
56789:  alias previousweapon  melee_up 
56789:  alias switch_between_slot1_and_slot2  secondary_down  
56790: slot1
56790:  alias viewmodel_toggle viewmodels_off 
56790:  viewmodel_fov 84
56790:  cl_interp 0
56790: -attack
56790: hud_medicautocallersthreshold  150  
56790:  alias weapon1  primary_up 
56790:  alias weapon2  secondary_down 
56790:  alias weapon3  melee_up 
56790:  alias lastweapon  secondary_down 
56790:  alias nextweapon  secondary_down 
56790:  alias previousweapon  melee_up 
56790:  alias switch_between_slot1_and_slot2  secondary_down  
56790: slot1
56790:  alias viewmodel_toggle viewmodels_off 
56790:  viewmodel_fov 84
56790:  cl_interp 0
56790: -attack
56790: hud_medicautocallersthreshold  150  
56790:  alias weapon1  primary_up 
56790:  alias weapon2  secondary_down 
56790:  alias weapon3  melee_up 
56790:  alias lastweapon  secondary_down 
56790:  alias nextweapon  secondary_down 
56790:  alias previousweapon  melee_up 
56790:  alias switch_between_slot1_and_slot2  secondary_down  
56791: slot1
56791:  alias viewmodel_toggle viewmodels_off 
56791:  viewmodel_fov 84
56791:  cl_interp 0
56791: -attack
56791: hud_medicautocallersthreshold  150  
56791:  alias weapon1  primary_up 
56791:  alias weapon2  secondary_down 
56791:  alias weapon3  melee_up 
56791:  alias lastweapon  secondary_down 
56791:  alias nextweapon  secondary_down 
56791:  alias previousweapon  melee_up 
56791:  alias switch_between_slot1_and_slot2  secondary_down  
56792: slot1
56792:  alias viewmodel_toggle viewmodels_off 
56792:  viewmodel_fov 84
56792:  cl_interp 0
56792: -attack
56792: hud_medicautocallersthreshold  150  
56792:  alias weapon1  primary_up 
56792:  alias weapon2  secondary_down 
56792:  alias weapon3  melee_up 
56792:  alias lastweapon  secondary_down 
56792:  alias nextweapon  secondary_down 
56792:  alias previousweapon  melee_up 
56792:  alias switch_between_slot1_and_slot2  secondary_down  
56794: slot1
56794:  alias viewmodel_toggle viewmodels_off 
56794:  viewmodel_fov 84
56794:  cl_interp 0
56794: -attack
56794: hud_medicautocallersthreshold  150  
56794:  alias weapon1  primary_up 
56794:  alias weapon2  secondary_down 
56794:  alias weapon3  melee_up 
56794:  alias lastweapon  secondary_down 
56794:  alias nextweapon  secondary_down 
56794:  alias previousweapon  melee_up 
56794:  alias switch_between_slot1_and_slot2  secondary_down  
56794: -moveright
56794: +moveleft
56794: alias checkleft +moveleft 
56795: MOVELEFT
56798: -moveright
56798: +moveleft 
56798: alias checkright none 
56802: -back
56802: +forward
56802: alias checkfwd +forward 
56803: FORWARD MOVELEFT
56809: -moveleft
56809: alias checkleft none 
56811: FORWARD
56819: -moveleft
56819: +moveright
56819: alias checkright +moveright 
56820: FORWARD MOVERIGHT
56820: +attack 107
56822: ATTACK FORWARD MOVERIGHT
56824: -forward
56824: alias checkfwd none 
56825: ATTACK MOVERIGHT
56832: -attack 107
56832: MOVERIGHT
56834: slot2
56834:  alias viewmodel_toggle viewmodels_on 
56834:  viewmodel_fov 84
56834:  cl_interp 0
56834: +attack
56834: hud_medicautocallersthreshold  75  
56834:  alias weapon1  primary_up 
56834:  alias weapon2  secondary_down 
56834:  alias weapon3  melee_down 
56834:  alias lastweapon  primary_up 
56834:  alias nextweapon  melee_down 
56834:  alias previousweapon  primary_up 
56834:  alias switch_between_slot1_and_slot2  primary_up  
56836: ATTACK MOVERIGHT
56836: slot2
56836:  alias viewmodel_toggle viewmodels_on 
56836:  viewmodel_fov 84
56836:  cl_interp 0
56836: +attack
56836: hud_medicautocallersthreshold  75  
56836:  alias weapon1  primary_up 
56836:  alias weapon2  secondary_down 
56836:  alias weapon3  melee_down 
56836:  alias lastweapon  primary_up 
56836:  alias nextweapon  melee_down 
56836:  alias previousweapon  primary_up 
56836:  alias switch_between_slot1_and_slot2  primary_up  
56836: slot2
56836:  alias viewmodel_toggle viewmodels_on 
56836:  viewmodel_fov 84
56836:  cl_interp 0
56836: +attack
56836: hud_medicautocallersthreshold  75  
56836:  alias weapon1  primary_up 
56836:  alias weapon2  secondary_down 
56836:  alias weapon3  melee_down 
56836:  alias lastweapon  primary_up 
56836:  alias nextweapon  melee_down 
56836:  alias previousweapon  primary_up 
56836:  alias switch_between_slot1_and_slot2  primary_up  
56836: slot2
56836:  alias viewmodel_toggle viewmodels_on 
56836:  viewmodel_fov 84
56836:  cl_interp 0
56836: +attack
56836: hud_medicautocallersthreshold  75  
56836:  alias weapon1  primary_up 
56836:  alias weapon2  secondary_down 
56836:  alias weapon3  melee_down 
56836:  alias lastweapon  primary_up 
56836:  alias nextweapon  melee_down 
56836:  alias previousweapon  primary_up 
56836:  alias switch_between_slot1_and_slot2  primary_up  
56837: slot2
56837:  alias viewmodel_toggle viewmodels_on 
56837:  viewmodel_fov 84
56837:  cl_interp 0
56837: +attack
56837: hud_medicautocallersthreshold  75  
56837:  alias weapon1  primary_up 
56837:  alias weapon2  secondary_down 
56837:  alias weapon3  melee_down 
56837:  alias lastweapon  primary_up 
56837:  alias nextweapon  melee_down 
56837:  alias previousweapon  primary_up 
56837:  alias switch_between_slot1_and_slot2  primary_up  
56837: slot2
56837:  alias viewmodel_toggle viewmodels_on 
56837:  viewmodel_fov 84
56837:  cl_interp 0
56837: +attack
56837: hud_medicautocallersthreshold  75  
56837:  alias weapon1  primary_up 
56837:  alias weapon2  secondary_down 
56837:  alias weapon3  melee_down 
56837:  alias lastweapon  primary_up 
56837:  alias nextweapon  melee_down 
56837:  alias previousweapon  primary_up 
56837:  alias switch_between_slot1_and_slot2  primary_up  
56838: slot2
56838:  alias viewmodel_toggle viewmodels_on 
56838:  viewmodel_fov 84
56838:  cl_interp 0
56838: +attack
56838: hud_medicautocallersthreshold  75  
56838:  alias weapon1  primary_up 
56838:  alias weapon2  secondary_down 
56838:  alias weapon3  melee_down 
56838:  alias lastweapon  primary_up 
56838:  alias nextweapon  melee_down 
56838:  alias previousweapon  primary_up 
56838:  alias switch_between_slot1_and_slot2  primary_up  
56838: slot2
56838:  alias viewmodel_toggle viewmodels_on 
56838:  viewmodel_fov 84
56838:  cl_interp 0
56838: +attack
56838: hud_medicautocallersthreshold  75  
56838:  alias weapon1  primary_up 
56838:  alias weapon2  secondary_down 
56838:  alias weapon3  melee_down 
56838:  alias lastweapon  primary_up 
56838:  alias nextweapon  melee_down 
56838:  alias previousweapon  primary_up 
56838:  alias switch_between_slot1_and_slot2  primary_up  
56838: slot2
56838:  alias viewmodel_toggle viewmodels_on 
56838:  viewmodel_fov 84
56838:  cl_interp 0
56838: +attack
56838: hud_medicautocallersthreshold  75  
56838:  alias weapon1  primary_up 
56838:  alias weapon2  secondary_down 
56838:  alias weapon3  melee_down 
56838:  alias lastweapon  primary_up 
56838:  alias nextweapon  melee_down 
56838:  alias previousweapon  primary_up 
56838:  alias switch_between_slot1_and_slot2  primary_up  
56839: slot2
56839:  alias viewmodel_toggle viewmodels_on 
56839:  viewmodel_fov 84
56839:  cl_interp 0
56839: +attack
56839: hud_medicautocallersthreshold  75  
56839:  alias weapon1  primary_up 
56839:  alias weapon2  secondary_down 
56839:  alias weapon3  melee_down 
56839:  alias lastweapon  primary_up 
56839:  alias nextweapon  melee_down 
56839:  alias previousweapon  primary_up 
56839:  alias switch_between_slot1_and_slot2  primary_up  
56840: slot2
56840:  alias viewmodel_toggle viewmodels_on 
56840:  viewmodel_fov 84
56840:  cl_interp 0
56840: +attack
56840: hud_medicautocallersthreshold  75  
56840:  alias weapon1  primary_up 
56840:  alias weapon2  secondary_down 
56840:  alias weapon3  melee_down 
56840:  alias lastweapon  primary_up 
56840:  alias nextweapon  melee_down 
56840:  alias previousweapon  primary_up 
56840:  alias switch_between_slot1_and_slot2  primary_up  
56840: slot2
56840:  alias viewmodel_toggle viewmodels_on 
56840:  viewmodel_fov 84
56840:  cl_interp 0
56840: +attack
56840: hud_medicautocallersthreshold  75  
56840:  alias weapon1  primary_up 
56840:  alias weapon2  secondary_down 
56840:  alias weapon3  melee_down 
56840:  alias lastweapon  primary_up 
56840:  alias nextweapon  melee_down 
56840:  alias previousweapon  primary_up 
56840:  alias switch_between_slot1_and_slot2  primary_up  
56841: slot2
56841:  alias viewmodel_toggle viewmodels_on 
56841:  viewmodel_fov 84
56841:  cl_interp 0
56841: +attack
56841: hud_medicautocallersthreshold  75  
56841:  alias weapon1  primary_up 
56841:  alias weapon2  secondary_down 
56841:  alias weapon3  melee_down 
56841:  alias lastweapon  primary_up 
56841:  alias nextweapon  melee_down 
56841:  alias previousweapon  primary_up 
56841:  alias switch_between_slot1_and_slot2  primary_up  
56842: -forward
56842: +back
56842: alias checkback +back 
56844: ATTACK BACK MOVERIGHT
56845: slot2
56845:  alias viewmodel_toggle viewmodels_on 
56845:  viewmodel_fov 84
56845:  cl_interp 0
56845: +attack
56845: hud_medicautocallersthreshold  75  
56845:  alias weapon1  primary_up 
56845:  alias weapon2  secondary_down 
56845:  alias weapon3  melee_down 
56845:  alias lastweapon  primary_up 
56845:  alias nextweapon  melee_down 
56845:  alias previousweapon  primary_up 
56845:  alias switch_between_slot1_and_slot2  primary_up  
56851: -moveright
56851: +moveleft
56851: alias checkleft +moveleft 
56852: ATTACK BACK MOVELEFT
56855: -moveleft
56855: +moveright 
56855: alias checkleft none 
56857: ATTACK BACK MOVERIGHT
56870: -moveright
56870: +moveleft
56870: alias checkleft +moveleft 
56871: ATTACK BACK MOVELEFT
56873: -back
56873: alias checkback none 
56874: ATTACK MOVELEFT
56877: -moveleft
56877: +moveright 
56877: alias checkleft none 
56878: ATTACK MOVERIGHT
56882: -back
56882: +forward
56882: alias checkfwd +forward 
56883: ATTACK FORWARD MOVERIGHT
56908: slot1
56908:  alias viewmodel_toggle viewmodels_off 
56908:  viewmodel_fov 84
56908:  cl_interp 0
56908: -attack
56908: hud_medicautocallersthreshold  150  
56908:  alias weapon1  primary_up 
56908:  alias weapon2  secondary_down 
56908:  alias weapon3  melee_up 
56908:  alias lastweapon  secondary_down 
56908:  alias nextweapon  secondary_down 
56908:  alias previousweapon  melee_up 
56908:  alias switch_between_slot1_and_slot2  secondary_down  
56909: FORWARD MOVERIGHT
56909: slot1
56909:  alias viewmodel_toggle viewmodels_off 
56909:  viewmodel_fov 84
56909:  cl_interp 0
56909: -attack
56909: hud_medicautocallersthreshold  150  
56909:  alias weapon1  primary_up 
56909:  alias weapon2  secondary_down 
56909:  alias weapon3  melee_up 
56909:  alias lastweapon  secondary_down 
56909:  alias nextweapon  secondary_down 
56909:  alias previousweapon  melee_up 
56909:  alias switch_between_slot1_and_slot2  secondary_down  
56909: slot1
56909:  alias viewmodel_toggle viewmodels_off 
56909:  viewmodel_fov 84
56909:  cl_interp 0
56909: -attack
56909: hud_medicautocallersthreshold  150  
56909:  alias weapon1  primary_up 
56909:  alias weapon2  secondary_down 
56909:  alias weapon3  melee_up 
56909:  alias lastweapon  secondary_down 
56909:  alias nextweapon  secondary_down 
56909:  alias previousweapon  melee_up 
56909:  alias switch_between_slot1_and_slot2  secondary_down  
56910: slot1
56910:  alias viewmodel_toggle viewmodels_off 
56910:  viewmodel_fov 84
56910:  cl_interp 0
56910: -attack
56910: hud_medicautocallersthreshold  150  
56910:  alias weapon1  primary_up 
56910:  alias weapon2  secondary_down 
56910:  alias weapon3  melee_up 
56910:  alias lastweapon  secondary_down 
56910:  alias nextweapon  secondary_down 
56910:  alias previousweapon  melee_up 
56910:  alias switch_between_slot1_and_slot2  secondary_down  
56911: slot1
56911:  alias viewmodel_toggle viewmodels_off 
56911:  viewmodel_fov 84
56911:  cl_interp 0
56911: -attack
56911: hud_medicautocallersthreshold  150  
56911:  alias weapon1  primary_up 
56911:  alias weapon2  secondary_down 
56911:  alias weapon3  melee_up 
56911:  alias lastweapon  secondary_down 
56911:  alias nextweapon  secondary_down 
56911:  alias previousweapon  melee_up 
56911:  alias switch_between_slot1_and_slot2  secondary_down  
56912: slot1
56912:  alias viewmodel_toggle viewmodels_off 
56912:  viewmodel_fov 84
56912:  cl_interp 0
56912: -attack
56912: hud_medicautocallersthreshold  150  
56912:  alias weapon1  primary_up 
56912:  alias weapon2  secondary_down 
56912:  alias weapon3  melee_up 
56912:  alias lastweapon  secondary_down 
56912:  alias nextweapon  secondary_down 
56912:  alias previousweapon  melee_up 
56912:  alias switch_between_slot1_and_slot2  secondary_down  
56914: slot1
56914:  alias viewmodel_toggle viewmodels_off 
56914:  viewmodel_fov 84
56914:  cl_interp 0
56914: -attack
56914: hud_medicautocallersthreshold  150  
56914:  alias weapon1  primary_up 
56914:  alias weapon2  secondary_down 
56914:  alias weapon3  melee_up 
56914:  alias lastweapon  secondary_down 
56914:  alias nextweapon  secondary_down 
56914:  alias previousweapon  melee_up 
56914:  alias switch_between_slot1_and_slot2  secondary_down  
56925: +jump 65
56926: JUMP FORWARD MOVERIGHT
56932: -forward
56932: alias checkfwd none 
56932: -jump 65
56934: MOVERIGHT
56945: +attack 107
56946: ATTACK MOVERIGHT
56953: -moveright
56953: +moveleft
56953: alias checkleft +moveleft 
56954: ATTACK MOVELEFT
56954: -attack 107
56956: MOVELEFT
56957: slot2
56957:  alias viewmodel_toggle viewmodels_on 
56957:  viewmodel_fov 84
56957:  cl_interp 0
56957: +attack
56957: hud_medicautocallersthreshold  75  
56957:  alias weapon1  primary_up 
56957:  alias weapon2  secondary_down 
56957:  alias weapon3  melee_down 
56957:  alias lastweapon  primary_up 
56957:  alias nextweapon  melee_down 
56957:  alias previousweapon  primary_up 
56957:  alias switch_between_slot1_and_slot2  primary_up  
56957: ATTACK MOVELEFT
56957: slot2
56957:  alias viewmodel_toggle viewmodels_on 
56957:  viewmodel_fov 84
56957:  cl_interp 0
56957: +attack
56957: hud_medicautocallersthreshold  75  
56957:  alias weapon1  primary_up 
56957:  alias weapon2  secondary_down 
56957:  alias weapon3  melee_down 
56957:  alias lastweapon  primary_up 
56957:  alias nextweapon  melee_down 
56957:  alias previousweapon  primary_up 
56957:  alias switch_between_slot1_and_slot2  primary_up  
56958: slot2
56958:  alias viewmodel_toggle viewmodels_on 
56958:  viewmodel_fov 84
56958:  cl_interp 0
56958: +attack
56958: hud_medicautocallersthreshold  75  
56958:  alias weapon1  primary_up 
56958:  alias weapon2  secondary_down 
56958:  alias weapon3  melee_down 
56958:  alias lastweapon  primary_up 
56958:  alias nextweapon  melee_down 
56958:  alias previousweapon  primary_up 
56958:  alias switch_between_slot1_and_slot2  primary_up  
56958: slot2
56958:  alias viewmodel_toggle viewmodels_on 
56958:  viewmodel_fov 84
56958:  cl_interp 0
56958: +attack
56958: hud_medicautocallersthreshold  75  
56958:  alias weapon1  primary_up 
56958:  alias weapon2  secondary_down 
56958:  alias weapon3  melee_down 
56958:  alias lastweapon  primary_up 
56958:  alias nextweapon  melee_down 
56958:  alias previousweapon  primary_up 
56958:  alias switch_between_slot1_and_slot2  primary_up  
56958: slot2
56958:  alias viewmodel_toggle viewmodels_on 
56958:  viewmodel_fov 84
56958:  cl_interp 0
56958: +attack
56958: hud_medicautocallersthreshold  75  
56958:  alias weapon1  primary_up 
56958:  alias weapon2  secondary_down 
56958:  alias weapon3  melee_down 
56958:  alias lastweapon  primary_up 
56958:  alias nextweapon  melee_down 
56958:  alias previousweapon  primary_up 
56958:  alias switch_between_slot1_and_slot2  primary_up  
56958: slot2
56958:  alias viewmodel_toggle viewmodels_on 
56958:  viewmodel_fov 84
56958:  cl_interp 0
56958: +attack
56958: hud_medicautocallersthreshold  75  
56958:  alias weapon1  primary_up 
56958:  alias weapon2  secondary_down 
56958:  alias weapon3  melee_down 
56958:  alias lastweapon  primary_up 
56958:  alias nextweapon  melee_down 
56958:  alias previousweapon  primary_up 
56958:  alias switch_between_slot1_and_slot2  primary_up  
56958: -moveright
56958: +moveleft 
56958: alias checkright none 
56958: slot2
56958:  alias viewmodel_toggle viewmodels_on 
56958:  viewmodel_fov 84
56958:  cl_interp 0
56958: +attack
56958: hud_medicautocallersthreshold  75  
56958:  alias weapon1  primary_up 
56958:  alias weapon2  secondary_down 
56958:  alias weapon3  melee_down 
56958:  alias lastweapon  primary_up 
56958:  alias nextweapon  melee_down 
56958:  alias previousweapon  primary_up 
56958:  alias switch_between_slot1_and_slot2  primary_up  
56960: slot2
56960:  alias viewmodel_toggle viewmodels_on 
56960:  viewmodel_fov 84
56960:  cl_interp 0
56960: +attack
56960: hud_medicautocallersthreshold  75  
56960:  alias weapon1  primary_up 
56960:  alias weapon2  secondary_down 
56960:  alias weapon3  melee_down 
56960:  alias lastweapon  primary_up 
56960:  alias nextweapon  melee_down 
56960:  alias previousweapon  primary_up 
56960:  alias switch_between_slot1_and_slot2  primary_up  
56960: slot2
56960:  alias viewmodel_toggle viewmodels_on 
56960:  viewmodel_fov 84
56960:  cl_interp 0
56960: +attack
56960: hud_medicautocallersthreshold  75  
56960:  alias weapon1  primary_up 
56960:  alias weapon2  secondary_down 
56960:  alias weapon3  melee_down 
56960:  alias lastweapon  primary_up 
56960:  alias nextweapon  melee_down 
56960:  alias previousweapon  primary_up 
56960:  alias switch_between_slot1_and_slot2  primary_up  
56960: slot2
56960:  alias viewmodel_toggle viewmodels_on 
56960:  viewmodel_fov 84
56960:  cl_interp 0
56960: +attack
56960: hud_medicautocallersthreshold  75  
56960:  alias weapon1  primary_up 
56960:  alias weapon2  secondary_down 
56960:  alias weapon3  melee_down 
56960:  alias lastweapon  primary_up 
56960:  alias nextweapon  melee_down 
56960:  alias previousweapon  primary_up 
56960:  alias switch_between_slot1_and_slot2  primary_up  
56961: slot2
56961:  alias viewmodel_toggle viewmodels_on 
56961:  viewmodel_fov 84
56961:  cl_interp 0
56961: +attack
56961: hud_medicautocallersthreshold  75  
56961:  alias weapon1  primary_up 
56961:  alias weapon2  secondary_down 
56961:  alias weapon3  melee_down 
56961:  alias lastweapon  primary_up 
56961:  alias nextweapon  melee_down 
56961:  alias previousweapon  primary_up 
56961:  alias switch_between_slot1_and_slot2  primary_up  
56961: slot2
56961:  alias viewmodel_toggle viewmodels_on 
56961:  viewmodel_fov 84
56961:  cl_interp 0
56961: +attack
56961: hud_medicautocallersthreshold  75  
56961:  alias weapon1  primary_up 
56961:  alias weapon2  secondary_down 
56961:  alias weapon3  melee_down 
56961:  alias lastweapon  primary_up 
56961:  alias nextweapon  melee_down 
56961:  alias previousweapon  primary_up 
56961:  alias switch_between_slot1_and_slot2  primary_up  
56963: slot2
56963:  alias viewmodel_toggle viewmodels_on 
56963:  viewmodel_fov 84
56963:  cl_interp 0
56963: +attack
56963: hud_medicautocallersthreshold  75  
56963:  alias weapon1  primary_up 
56963:  alias weapon2  secondary_down 
56963:  alias weapon3  melee_down 
56963:  alias lastweapon  primary_up 
56963:  alias nextweapon  melee_down 
56963:  alias previousweapon  primary_up 
56963:  alias switch_between_slot1_and_slot2  primary_up  
56963: slot2
56963:  alias viewmodel_toggle viewmodels_on 
56963:  viewmodel_fov 84
56963:  cl_interp 0
56963: +attack
56963: hud_medicautocallersthreshold  75  
56963:  alias weapon1  primary_up 
56963:  alias weapon2  secondary_down 
56963:  alias weapon3  melee_down 
56963:  alias lastweapon  primary_up 
56963:  alias nextweapon  melee_down 
56963:  alias previousweapon  primary_up 
56963:  alias switch_between_slot1_and_slot2  primary_up  
56964: slot2
56964:  alias viewmodel_toggle viewmodels_on 
56964:  viewmodel_fov 84
56964:  cl_interp 0
56964: +attack
56964: hud_medicautocallersthreshold  75  
56964:  alias weapon1  primary_up 
56964:  alias weapon2  secondary_down 
56964:  alias weapon3  melee_down 
56964:  alias lastweapon  primary_up 
56964:  alias nextweapon  melee_down 
56964:  alias previousweapon  primary_up 
56964:  alias switch_between_slot1_and_slot2  primary_up  
56964: slot2
56964:  alias viewmodel_toggle viewmodels_on 
56964:  viewmodel_fov 84
56964:  cl_interp 0
56964: +attack
56964: hud_medicautocallersthreshold  75  
56964:  alias weapon1  primary_up 
56964:  alias weapon2  secondary_down 
56964:  alias weapon3  melee_down 
56964:  alias lastweapon  primary_up 
56964:  alias nextweapon  melee_down 
56964:  alias previousweapon  primary_up 
56964:  alias switch_between_slot1_and_slot2  primary_up  
56965: slot2
56965:  alias viewmodel_toggle viewmodels_on 
56965:  viewmodel_fov 84
56965:  cl_interp 0
56965: +attack
56965: hud_medicautocallersthreshold  75  
56965:  alias weapon1  primary_up 
56965:  alias weapon2  secondary_down 
56965:  alias weapon3  melee_down 
56965:  alias lastweapon  primary_up 
56965:  alias nextweapon  melee_down 
56965:  alias previousweapon  primary_up 
56965:  alias switch_between_slot1_and_slot2  primary_up  
56974: -forward
56974: +back
56974: alias checkback +back 
56976: ATTACK BACK MOVELEFT
56983: -moveleft
56983: +moveright
56983: alias checkright +moveright 
56985: ATTACK BACK MOVERIGHT
56985: -moveleft
56985: +moveright 
56985: alias checkleft none 
56989: -back
56989: alias checkback none 
56989: ATTACK MOVERIGHT
57000: -moveright
57000: +moveleft
57000: alias checkleft +moveleft 
57002: ATTACK MOVELEFT
57002: slot2
57002:  alias viewmodel_toggle viewmodels_on 
57002:  viewmodel_fov 84
57002:  cl_interp 0
57002: +attack
57002: hud_medicautocallersthreshold  75  
57002:  alias weapon1  primary_up 
57002:  alias weapon2  secondary_down 
57002:  alias weapon3  melee_down 
57002:  alias lastweapon  primary_up 
57002:  alias nextweapon  melee_down 
57002:  alias previousweapon  primary_up 
57002:  alias switch_between_slot1_and_slot2  primary_up  
57003: slot2
57003:  alias viewmodel_toggle viewmodels_on 
57003:  viewmodel_fov 84
57003:  cl_interp 0
57003: +attack
57003: hud_medicautocallersthreshold  75  
57003:  alias weapon1  primary_up 
57003:  alias weapon2  secondary_down 
57003:  alias weapon3  melee_down 
57003:  alias lastweapon  primary_up 
57003:  alias nextweapon  melee_down 
57003:  alias previousweapon  primary_up 
57003:  alias switch_between_slot1_and_slot2  primary_up  
57004: slot2
57004:  alias viewmodel_toggle viewmodels_on 
57004:  viewmodel_fov 84
57004:  cl_interp 0
57004: +attack
57004: hud_medicautocallersthreshold  75  
57004:  alias weapon1  primary_up 
57004:  alias weapon2  secondary_down 
57004:  alias weapon3  melee_down 
57004:  alias lastweapon  primary_up 
57004:  alias nextweapon  melee_down 
57004:  alias previousweapon  primary_up 
57004:  alias switch_between_slot1_and_slot2  primary_up  
57004: slot2
57004:  alias viewmodel_toggle viewmodels_on 
57004:  viewmodel_fov 84
57004:  cl_interp 0
57004: +attack
57004: hud_medicautocallersthreshold  75  
57004:  alias weapon1  primary_up 
57004:  alias weapon2  secondary_down 
57004:  alias weapon3  melee_down 
57004:  alias lastweapon  primary_up 
57004:  alias nextweapon  melee_down 
57004:  alias previousweapon  primary_up 
57004:  alias switch_between_slot1_and_slot2  primary_up  
57004: slot2
57004:  alias viewmodel_toggle viewmodels_on 
57004:  viewmodel_fov 84
57004:  cl_interp 0
57004: +attack
57004: hud_medicautocallersthreshold  75  
57004:  alias weapon1  primary_up 
57004:  alias weapon2  secondary_down 
57004:  alias weapon3  melee_down 
57004:  alias lastweapon  primary_up 
57004:  alias nextweapon  melee_down 
57004:  alias previousweapon  primary_up 
57004:  alias switch_between_slot1_and_slot2  primary_up  
57005: slot2
57005:  alias viewmodel_toggle viewmodels_on 
57005:  viewmodel_fov 84
57005:  cl_interp 0
57005: +attack
57005: hud_medicautocallersthreshold  75  
57005:  alias weapon1  primary_up 
57005:  alias weapon2  secondary_down 
57005:  alias weapon3  melee_down 
57005:  alias lastweapon  primary_up 
57005:  alias nextweapon  melee_down 
57005:  alias previousweapon  primary_up 
57005:  alias switch_between_slot1_and_slot2  primary_up  
57006: slot2
57006:  alias viewmodel_toggle viewmodels_on 
57006:  viewmodel_fov 84
57006:  cl_interp 0
57006: +attack
57006: hud_medicautocallersthreshold  75  
57006:  alias weapon1  primary_up 
57006:  alias weapon2  secondary_down 
57006:  alias weapon3  melee_down 
57006:  alias lastweapon  primary_up 
57006:  alias nextweapon  melee_down 
57006:  alias previousweapon  primary_up 
57006:  alias switch_between_slot1_and_slot2  primary_up  
57006: -moveright
57006: +moveleft 
57006: alias checkright none 
57007: slot2
57007:  alias viewmodel_toggle viewmodels_on 
57007:  viewmodel_fov 84
57007:  cl_interp 0
57007: +attack
57007: hud_medicautocallersthreshold  75  
57007:  alias weapon1  primary_up 
57007:  alias weapon2  secondary_down 
57007:  alias weapon3  melee_down 
57007:  alias lastweapon  primary_up 
57007:  alias nextweapon  melee_down 
57007:  alias previousweapon  primary_up 
57007:  alias switch_between_slot1_and_slot2  primary_up  
57020: -back
57020: +forward
57020: alias checkfwd +forward 
57022: ATTACK FORWARD MOVELEFT
57029: slot2
57029:  alias viewmodel_toggle viewmodels_on 
57029:  viewmodel_fov 84
57029:  cl_interp 0
57029: +attack
57029: hud_medicautocallersthreshold  75  
57029:  alias weapon1  primary_up 
57029:  alias weapon2  secondary_down 
57029:  alias weapon3  melee_down 
57029:  alias lastweapon  primary_up 
57029:  alias nextweapon  melee_down 
57029:  alias previousweapon  primary_up 
57029:  alias switch_between_slot1_and_slot2  primary_up  
57031: slot2
57031:  alias viewmodel_toggle viewmodels_on 
57031:  viewmodel_fov 84
57031:  cl_interp 0
57031: +attack
57031: hud_medicautocallersthreshold  75  
57031:  alias weapon1  primary_up 
57031:  alias weapon2  secondary_down 
57031:  alias weapon3  melee_down 
57031:  alias lastweapon  primary_up 
57031:  alias nextweapon  melee_down 
57031:  alias previousweapon  primary_up 
57031:  alias switch_between_slot1_and_slot2  primary_up  
57032: slot2
57032:  alias viewmodel_toggle viewmodels_on 
57032:  viewmodel_fov 84
57032:  cl_interp 0
57032: +attack
57032: hud_medicautocallersthreshold  75  
57032:  alias weapon1  primary_up 
57032:  alias weapon2  secondary_down 
57032:  alias weapon3  melee_down 
57032:  alias lastweapon  primary_up 
57032:  alias nextweapon  melee_down 
57032:  alias previousweapon  primary_up 
57032:  alias switch_between_slot1_and_slot2  primary_up  
57032: slot2
57032:  alias viewmodel_toggle viewmodels_on 
57032:  viewmodel_fov 84
57032:  cl_interp 0
57032: +attack
57032: hud_medicautocallersthreshold  75  
57032:  alias weapon1  primary_up 
57032:  alias weapon2  secondary_down 
57032:  alias weapon3  melee_down 
57032:  alias lastweapon  primary_up 
57032:  alias nextweapon  melee_down 
57032:  alias previousweapon  primary_up 
57032:  alias switch_between_slot1_and_slot2  primary_up  
57032: slot2
57032:  alias viewmodel_toggle viewmodels_on 
57032:  viewmodel_fov 84
57032:  cl_interp 0
57032: +attack
57032: hud_medicautocallersthreshold  75  
57032:  alias weapon1  primary_up 
57032:  alias weapon2  secondary_down 
57032:  alias weapon3  melee_down 
57032:  alias lastweapon  primary_up 
57032:  alias nextweapon  melee_down 
57032:  alias previousweapon  primary_up 
57032:  alias switch_between_slot1_and_slot2  primary_up  
57034: slot2
57034:  alias viewmodel_toggle viewmodels_on 
57034:  viewmodel_fov 84
57034:  cl_interp 0
57034: +attack
57034: hud_medicautocallersthreshold  75  
57034:  alias weapon1  primary_up 
57034:  alias weapon2  secondary_down 
57034:  alias weapon3  melee_down 
57034:  alias lastweapon  primary_up 
57034:  alias nextweapon  melee_down 
57034:  alias previousweapon  primary_up 
57034:  alias switch_between_slot1_and_slot2  primary_up  
57034: slot2
57034:  alias viewmodel_toggle viewmodels_on 
57034:  viewmodel_fov 84
57034:  cl_interp 0
57034: +attack
57034: hud_medicautocallersthreshold  75  
57034:  alias weapon1  primary_up 
57034:  alias weapon2  secondary_down 
57034:  alias weapon3  melee_down 
57034:  alias lastweapon  primary_up 
57034:  alias nextweapon  melee_down 
57034:  alias previousweapon  primary_up 
57034:  alias switch_between_slot1_and_slot2  primary_up  
57035: slot2
57035:  alias viewmodel_toggle viewmodels_on 
57035:  viewmodel_fov 84
57035:  cl_interp 0
57035: +attack
57035: hud_medicautocallersthreshold  75  
57035:  alias weapon1  primary_up 
57035:  alias weapon2  secondary_down 
57035:  alias weapon3  melee_down 
57035:  alias lastweapon  primary_up 
57035:  alias nextweapon  melee_down 
57035:  alias previousweapon  primary_up 
57035:  alias switch_between_slot1_and_slot2  primary_up  
57036: slot2
57036:  alias viewmodel_toggle viewmodels_on 
57036:  viewmodel_fov 84
57036:  cl_interp 0
57036: +attack
57036: hud_medicautocallersthreshold  75  
57036:  alias weapon1  primary_up 
57036:  alias weapon2  secondary_down 
57036:  alias weapon3  melee_down 
57036:  alias lastweapon  primary_up 
57036:  alias nextweapon  melee_down 
57036:  alias previousweapon  primary_up 
57036:  alias switch_between_slot1_and_slot2  primary_up  
57037: slot2
57037:  alias viewmodel_toggle viewmodels_on 
57037:  viewmodel_fov 84
57037:  cl_interp 0
57037: +attack
57037: hud_medicautocallersthreshold  75  
57037:  alias weapon1  primary_up 
57037:  alias weapon2  secondary_down 
57037:  alias weapon3  melee_down 
57037:  alias lastweapon  primary_up 
57037:  alias nextweapon  melee_down 
57037:  alias previousweapon  primary_up 
57037:  alias switch_between_slot1_and_slot2  primary_up  
57055: -moveleft
57055: alias checkleft none 
57055: -moveleft
57055: +moveright
57055: alias checkright +moveright 
57057: ATTACK FORWARD MOVERIGHT
57065: -forward
57065: alias checkfwd none 
57065: ATTACK MOVERIGHT
57088: -back
57088: +forward
57088: alias checkfwd +forward 
57090: ATTACK FORWARD MOVERIGHT
57096: -moveright
57096: alias checkright none 
57098: ATTACK FORWARD
57102: -moveright
57102: +moveleft
57102: alias checkleft +moveleft 
57102: ATTACK FORWARD MOVELEFT
57102: slot2
57102:  alias viewmodel_toggle viewmodels_on 
57102:  viewmodel_fov 84
57102:  cl_interp 0
57102: +attack
57102: hud_medicautocallersthreshold  75  
57102:  alias weapon1  primary_up 
57102:  alias weapon2  secondary_down 
57102:  alias weapon3  melee_down 
57102:  alias lastweapon  primary_up 
57102:  alias nextweapon  melee_down 
57102:  alias previousweapon  primary_up 
57102:  alias switch_between_slot1_and_slot2  primary_up  
57105: slot2
57105:  alias viewmodel_toggle viewmodels_on 
57105:  viewmodel_fov 84
57105:  cl_interp 0
57105: +attack
57105: hud_medicautocallersthreshold  75  
57105:  alias weapon1  primary_up 
57105:  alias weapon2  secondary_down 
57105:  alias weapon3  melee_down 
57105:  alias lastweapon  primary_up 
57105:  alias nextweapon  melee_down 
57105:  alias previousweapon  primary_up 
57105:  alias switch_between_slot1_and_slot2  primary_up  
57106: slot2
57106:  alias viewmodel_toggle viewmodels_on 
57106:  viewmodel_fov 84
57106:  cl_interp 0
57106: +attack
57106: hud_medicautocallersthreshold  75  
57106:  alias weapon1  primary_up 
57106:  alias weapon2  secondary_down 
57106:  alias weapon3  melee_down 
57106:  alias lastweapon  primary_up 
57106:  alias nextweapon  melee_down 
57106:  alias previousweapon  primary_up 
57106:  alias switch_between_slot1_and_slot2  primary_up  
57106: slot2
57106:  alias viewmodel_toggle viewmodels_on 
57106:  viewmodel_fov 84
57106:  cl_interp 0
57106: +attack
57106: hud_medicautocallersthreshold  75  
57106:  alias weapon1  primary_up 
57106:  alias weapon2  secondary_down 
57106:  alias weapon3  melee_down 
57106:  alias lastweapon  primary_up 
57106:  alias nextweapon  melee_down 
57106:  alias previousweapon  primary_up 
57106:  alias switch_between_slot1_and_slot2  primary_up  
57109: slot2
57109:  alias viewmodel_toggle viewmodels_on 
57109:  viewmodel_fov 84
57109:  cl_interp 0
57109: +attack
57109: hud_medicautocallersthreshold  75  
57109:  alias weapon1  primary_up 
57109:  alias weapon2  secondary_down 
57109:  alias weapon3  melee_down 
57109:  alias lastweapon  primary_up 
57109:  alias nextweapon  melee_down 
57109:  alias previousweapon  primary_up 
57109:  alias switch_between_slot1_and_slot2  primary_up  
57109: slot2
57109:  alias viewmodel_toggle viewmodels_on 
57109:  viewmodel_fov 84
57109:  cl_interp 0
57109: +attack
57109: hud_medicautocallersthreshold  75  
57109:  alias weapon1  primary_up 
57109:  alias weapon2  secondary_down 
57109:  alias weapon3  melee_down 
57109:  alias lastweapon  primary_up 
57109:  alias nextweapon  melee_down 
57109:  alias previousweapon  primary_up 
57109:  alias switch_between_slot1_and_slot2  primary_up  
57109: slot2
57109:  alias viewmodel_toggle viewmodels_on 
57109:  viewmodel_fov 84
57109:  cl_interp 0
57109: +attack
57109: hud_medicautocallersthreshold  75  
57109:  alias weapon1  primary_up 
57109:  alias weapon2  secondary_down 
57109:  alias weapon3  melee_down 
57109:  alias lastweapon  primary_up 
57109:  alias nextweapon  melee_down 
57109:  alias previousweapon  primary_up 
57109:  alias switch_between_slot1_and_slot2  primary_up  
57113: -moveleft
57113: alias checkleft none 
57114: ATTACK FORWARD
57125: +showscores
57125: net_graph 4 
57126: ATTACK FORWARD SCORE
57132: -showscores
57132: net_graph 0
57133: ATTACK FORWARD
57133: slot2
57133:  alias viewmodel_toggle viewmodels_on 
57133:  viewmodel_fov 84
57133:  cl_interp 0
57133: +attack
57133: hud_medicautocallersthreshold  75  
57133:  alias weapon1  primary_up 
57133:  alias weapon2  secondary_down 
57133:  alias weapon3  melee_down 
57133:  alias lastweapon  primary_up 
57133:  alias nextweapon  melee_down 
57133:  alias previousweapon  primary_up 
57133:  alias switch_between_slot1_and_slot2  primary_up  
57135: slot2
57135:  alias viewmodel_toggle viewmodels_on 
57135:  viewmodel_fov 84
57135:  cl_interp 0
57135: +attack
57135: hud_medicautocallersthreshold  75  
57135:  alias weapon1  primary_up 
57135:  alias weapon2  secondary_down 
57135:  alias weapon3  melee_down 
57135:  alias lastweapon  primary_up 
57135:  alias nextweapon  melee_down 
57135:  alias previousweapon  primary_up 
57135:  alias switch_between_slot1_and_slot2  primary_up  
57136: slot2
57136:  alias viewmodel_toggle viewmodels_on 
57136:  viewmodel_fov 84
57136:  cl_interp 0
57136: +attack
57136: hud_medicautocallersthreshold  75  
57136:  alias weapon1  primary_up 
57136:  alias weapon2  secondary_down 
57136:  alias weapon3  melee_down 
57136:  alias lastweapon  primary_up 
57136:  alias nextweapon  melee_down 
57136:  alias previousweapon  primary_up 
57136:  alias switch_between_slot1_and_slot2  primary_up  
57137: slot2
57137:  alias viewmodel_toggle viewmodels_on 
57137:  viewmodel_fov 84
57137:  cl_interp 0
57137: +attack
57137: hud_medicautocallersthreshold  75  
57137:  alias weapon1  primary_up 
57137:  alias weapon2  secondary_down 
57137:  alias weapon3  melee_down 
57137:  alias lastweapon  primary_up 
57137:  alias nextweapon  melee_down 
57137:  alias previousweapon  primary_up 
57137:  alias switch_between_slot1_and_slot2  primary_up  
57137: slot2
57137:  alias viewmodel_toggle viewmodels_on 
57137:  viewmodel_fov 84
57137:  cl_interp 0
57137: +attack
57137: hud_medicautocallersthreshold  75  
57137:  alias weapon1  primary_up 
57137:  alias weapon2  secondary_down 
57137:  alias weapon3  melee_down 
57137:  alias lastweapon  primary_up 
57137:  alias nextweapon  melee_down 
57137:  alias previousweapon  primary_up 
57137:  alias switch_between_slot1_and_slot2  primary_up  
57139: slot2
57139:  alias viewmodel_toggle viewmodels_on 
57139:  viewmodel_fov 84
57139:  cl_interp 0
57139: +attack
57139: hud_medicautocallersthreshold  75  
57139:  alias weapon1  primary_up 
57139:  alias weapon2  secondary_down 
57139:  alias weapon3  melee_down 
57139:  alias lastweapon  primary_up 
57139:  alias nextweapon  melee_down 
57139:  alias previousweapon  primary_up 
57139:  alias switch_between_slot1_and_slot2  primary_up  
57139: slot2
57139:  alias viewmodel_toggle viewmodels_on 
57139:  viewmodel_fov 84
57139:  cl_interp 0
57139: +attack
57139: hud_medicautocallersthreshold  75  
57139:  alias weapon1  primary_up 
57139:  alias weapon2  secondary_down 
57139:  alias weapon3  melee_down 
57139:  alias lastweapon  primary_up 
57139:  alias nextweapon  melee_down 
57139:  alias previousweapon  primary_up 
57139:  alias switch_between_slot1_and_slot2  primary_up  
57140: -moveleft
57140: +moveright
57140: alias checkright +moveright 
57140: slot2
57140:  alias viewmodel_toggle viewmodels_on 
57140:  viewmodel_fov 84
57140:  cl_interp 0
57140: +attack
57140: hud_medicautocallersthreshold  75  
57140:  alias weapon1  primary_up 
57140:  alias weapon2  secondary_down 
57140:  alias weapon3  melee_down 
57140:  alias lastweapon  primary_up 
57140:  alias nextweapon  melee_down 
57140:  alias previousweapon  primary_up 
57140:  alias switch_between_slot1_and_slot2  primary_up  
57140: ATTACK FORWARD MOVERIGHT
57140: slot2
57140:  alias viewmodel_toggle viewmodels_on 
57140:  viewmodel_fov 84
57140:  cl_interp 0
57140: +attack
57140: hud_medicautocallersthreshold  75  
57140:  alias weapon1  primary_up 
57140:  alias weapon2  secondary_down 
57140:  alias weapon3  melee_down 
57140:  alias lastweapon  primary_up 
57140:  alias nextweapon  melee_down 
57140:  alias previousweapon  primary_up 
57140:  alias switch_between_slot1_and_slot2  primary_up  
57160: -forward
57160: alias checkfwd none 
57161: ATTACK MOVERIGHT
57165: slot2
57165:  alias viewmodel_toggle viewmodels_on 
57165:  viewmodel_fov 84
57165:  cl_interp 0
57165: +attack
57165: hud_medicautocallersthreshold  75  
57165:  alias weapon1  primary_up 
57165:  alias weapon2  secondary_down 
57165:  alias weapon3  melee_down 
57165:  alias lastweapon  primary_up 
57165:  alias nextweapon  melee_down 
57165:  alias previousweapon  primary_up 
57165:  alias switch_between_slot1_and_slot2  primary_up  
57165: slot2
57165:  alias viewmodel_toggle viewmodels_on 
57165:  viewmodel_fov 84
57165:  cl_interp 0
57165: +attack
57165: hud_medicautocallersthreshold  75  
57165:  alias weapon1  primary_up 
57165:  alias weapon2  secondary_down 
57165:  alias weapon3  melee_down 
57165:  alias lastweapon  primary_up 
57165:  alias nextweapon  melee_down 
57165:  alias previousweapon  primary_up 
57165:  alias switch_between_slot1_and_slot2  primary_up  
57165: slot2
57165:  alias viewmodel_toggle viewmodels_on 
57165:  viewmodel_fov 84
57165:  cl_interp 0
57165: +attack
57165: hud_medicautocallersthreshold  75  
57165:  alias weapon1  primary_up 
57165:  alias weapon2  secondary_down 
57165:  alias weapon3  melee_down 
57165:  alias lastweapon  primary_up 
57165:  alias nextweapon  melee_down 
57165:  alias previousweapon  primary_up 
57165:  alias switch_between_slot1_and_slot2  primary_up  
57167: slot2
57167:  alias viewmodel_toggle viewmodels_on 
57167:  viewmodel_fov 84
57167:  cl_interp 0
57167: +attack
57167: hud_medicautocallersthreshold  75  
57167:  alias weapon1  primary_up 
57167:  alias weapon2  secondary_down 
57167:  alias weapon3  melee_down 
57167:  alias lastweapon  primary_up 
57167:  alias nextweapon  melee_down 
57167:  alias previousweapon  primary_up 
57167:  alias switch_between_slot1_and_slot2  primary_up  
57168: slot2
57168:  alias viewmodel_toggle viewmodels_on 
57168:  viewmodel_fov 84
57168:  cl_interp 0
57168: +attack
57168: hud_medicautocallersthreshold  75  
57168:  alias weapon1  primary_up 
57168:  alias weapon2  secondary_down 
57168:  alias weapon3  melee_down 
57168:  alias lastweapon  primary_up 
57168:  alias nextweapon  melee_down 
57168:  alias previousweapon  primary_up 
57168:  alias switch_between_slot1_and_slot2  primary_up  
57168: slot2
57168:  alias viewmodel_toggle viewmodels_on 
57168:  viewmodel_fov 84
57168:  cl_interp 0
57168: +attack
57168: hud_medicautocallersthreshold  75  
57168:  alias weapon1  primary_up 
57168:  alias weapon2  secondary_down 
57168:  alias weapon3  melee_down 
57168:  alias lastweapon  primary_up 
57168:  alias nextweapon  melee_down 
57168:  alias previousweapon  primary_up 
57168:  alias switch_between_slot1_and_slot2  primary_up  
57180: -back
57180: +forward
57180: alias checkfwd +forward 
57182: ATTACK FORWARD MOVERIGHT
57190: slot2
57190:  alias viewmodel_toggle viewmodels_on 
57190:  viewmodel_fov 84
57190:  cl_interp 0
57190: +attack
57190: hud_medicautocallersthreshold  75  
57190:  alias weapon1  primary_up 
57190:  alias weapon2  secondary_down 
57190:  alias weapon3  melee_down 
57190:  alias lastweapon  primary_up 
57190:  alias nextweapon  melee_down 
57190:  alias previousweapon  primary_up 
57190:  alias switch_between_slot1_and_slot2  primary_up  
57194: slot2
57194:  alias viewmodel_toggle viewmodels_on 
57194:  viewmodel_fov 84
57194:  cl_interp 0
57194: +attack
57194: hud_medicautocallersthreshold  75  
57194:  alias weapon1  primary_up 
57194:  alias weapon2  secondary_down 
57194:  alias weapon3  melee_down 
57194:  alias lastweapon  primary_up 
57194:  alias nextweapon  melee_down 
57194:  alias previousweapon  primary_up 
57194:  alias switch_between_slot1_and_slot2  primary_up  
57195: slot2
57195:  alias viewmodel_toggle viewmodels_on 
57195:  viewmodel_fov 84
57195:  cl_interp 0
57195: +attack
57195: hud_medicautocallersthreshold  75  
57195:  alias weapon1  primary_up 
57195:  alias weapon2  secondary_down 
57195:  alias weapon3  melee_down 
57195:  alias lastweapon  primary_up 
57195:  alias nextweapon  melee_down 
57195:  alias previousweapon  primary_up 
57195:  alias switch_between_slot1_and_slot2  primary_up  
57195: slot2
57195:  alias viewmodel_toggle viewmodels_on 
57195:  viewmodel_fov 84
57195:  cl_interp 0
57195: +attack
57195: hud_medicautocallersthreshold  75  
57195:  alias weapon1  primary_up 
57195:  alias weapon2  secondary_down 
57195:  alias weapon3  melee_down 
57195:  alias lastweapon  primary_up 
57195:  alias nextweapon  melee_down 
57195:  alias previousweapon  primary_up 
57195:  alias switch_between_slot1_and_slot2  primary_up  
57196: slot2
57196:  alias viewmodel_toggle viewmodels_on 
57196:  viewmodel_fov 84
57196:  cl_interp 0
57196: +attack
57196: hud_medicautocallersthreshold  75  
57196:  alias weapon1  primary_up 
57196:  alias weapon2  secondary_down 
57196:  alias weapon3  melee_down 
57196:  alias lastweapon  primary_up 
57196:  alias nextweapon  melee_down 
57196:  alias previousweapon  primary_up 
57196:  alias switch_between_slot1_and_slot2  primary_up  
57197: slot2
57197:  alias viewmodel_toggle viewmodels_on 
57197:  viewmodel_fov 84
57197:  cl_interp 0
57197: +attack
57197: hud_medicautocallersthreshold  75  
57197:  alias weapon1  primary_up 
57197:  alias weapon2  secondary_down 
57197:  alias weapon3  melee_down 
57197:  alias lastweapon  primary_up 
57197:  alias nextweapon  melee_down 
57197:  alias previousweapon  primary_up 
57197:  alias switch_between_slot1_and_slot2  primary_up  
57197: slot2
57197:  alias viewmodel_toggle viewmodels_on 
57197:  viewmodel_fov 84
57197:  cl_interp 0
57197: +attack
57197: hud_medicautocallersthreshold  75  
57197:  alias weapon1  primary_up 
57197:  alias weapon2  secondary_down 
57197:  alias weapon3  melee_down 
57197:  alias lastweapon  primary_up 
57197:  alias nextweapon  melee_down 
57197:  alias previousweapon  primary_up 
57197:  alias switch_between_slot1_and_slot2  primary_up  
57197: slot2
57197:  alias viewmodel_toggle viewmodels_on 
57197:  viewmodel_fov 84
57197:  cl_interp 0
57197: +attack
57197: hud_medicautocallersthreshold  75  
57197:  alias weapon1  primary_up 
57197:  alias weapon2  secondary_down 
57197:  alias weapon3  melee_down 
57197:  alias lastweapon  primary_up 
57197:  alias nextweapon  melee_down 
57197:  alias previousweapon  primary_up 
57197:  alias switch_between_slot1_and_slot2  primary_up  
57203: slot2
57203:  alias viewmodel_toggle viewmodels_on 
57203:  viewmodel_fov 84
57203:  cl_interp 0
57203: +attack
57203: hud_medicautocallersthreshold  75  
57203:  alias weapon1  primary_up 
57203:  alias weapon2  secondary_down 
57203:  alias weapon3  melee_down 
57203:  alias lastweapon  primary_up 
57203:  alias nextweapon  melee_down 
57203:  alias previousweapon  primary_up 
57203:  alias switch_between_slot1_and_slot2  primary_up  
57226: slot2
57226:  alias viewmodel_toggle viewmodels_on 
57226:  viewmodel_fov 84
57226:  cl_interp 0
57226: +attack
57226: hud_medicautocallersthreshold  75  
57226:  alias weapon1  primary_up 
57226:  alias weapon2  secondary_down 
57226:  alias weapon3  melee_down 
57226:  alias lastweapon  primary_up 
57226:  alias nextweapon  melee_down 
57226:  alias previousweapon  primary_up 
57226:  alias switch_between_slot1_and_slot2  primary_up  
57229: slot2
57229:  alias viewmodel_toggle viewmodels_on 
57229:  viewmodel_fov 84
57229:  cl_interp 0
57229: +attack
57229: hud_medicautocallersthreshold  75  
57229:  alias weapon1  primary_up 
57229:  alias weapon2  secondary_down 
57229:  alias weapon3  melee_down 
57229:  alias lastweapon  primary_up 
57229:  alias nextweapon  melee_down 
57229:  alias previousweapon  primary_up 
57229:  alias switch_between_slot1_and_slot2  primary_up  
57229: slot2
57229:  alias viewmodel_toggle viewmodels_on 
57229:  viewmodel_fov 84
57229:  cl_interp 0
57229: +attack
57229: hud_medicautocallersthreshold  75  
57229:  alias weapon1  primary_up 
57229:  alias weapon2  secondary_down 
57229:  alias weapon3  melee_down 
57229:  alias lastweapon  primary_up 
57229:  alias nextweapon  melee_down 
57229:  alias previousweapon  primary_up 
57229:  alias switch_between_slot1_and_slot2  primary_up  
57231: slot2
57231:  alias viewmodel_toggle viewmodels_on 
57231:  viewmodel_fov 84
57231:  cl_interp 0
57231: +attack
57231: hud_medicautocallersthreshold  75  
57231:  alias weapon1  primary_up 
57231:  alias weapon2  secondary_down 
57231:  alias weapon3  melee_down 
57231:  alias lastweapon  primary_up 
57231:  alias nextweapon  melee_down 
57231:  alias previousweapon  primary_up 
57231:  alias switch_between_slot1_and_slot2  primary_up  
57231: -forward
57231: alias checkfwd none 
57232: ATTACK MOVERIGHT
57232: slot2
57232:  alias viewmodel_toggle viewmodels_on 
57232:  viewmodel_fov 84
57232:  cl_interp 0
57232: +attack
57232: hud_medicautocallersthreshold  75  
57232:  alias weapon1  primary_up 
57232:  alias weapon2  secondary_down 
57232:  alias weapon3  melee_down 
57232:  alias lastweapon  primary_up 
57232:  alias nextweapon  melee_down 
57232:  alias previousweapon  primary_up 
57232:  alias switch_between_slot1_and_slot2  primary_up  
57232: slot2
57232:  alias viewmodel_toggle viewmodels_on 
57232:  viewmodel_fov 84
57232:  cl_interp 0
57232: +attack
57232: hud_medicautocallersthreshold  75  
57232:  alias weapon1  primary_up 
57232:  alias weapon2  secondary_down 
57232:  alias weapon3  melee_down 
57232:  alias lastweapon  primary_up 
57232:  alias nextweapon  melee_down 
57232:  alias previousweapon  primary_up 
57232:  alias switch_between_slot1_and_slot2  primary_up  
57234: slot2
57234:  alias viewmodel_toggle viewmodels_on 
57234:  viewmodel_fov 84
57234:  cl_interp 0
57234: +attack
57234: hud_medicautocallersthreshold  75  
57234:  alias weapon1  primary_up 
57234:  alias weapon2  secondary_down 
57234:  alias weapon3  melee_down 
57234:  alias lastweapon  primary_up 
57234:  alias nextweapon  melee_down 
57234:  alias previousweapon  primary_up 
57234:  alias switch_between_slot1_and_slot2  primary_up  
57254: -back
57254: +forward
57254: alias checkfwd +forward 
57256: ATTACK FORWARD MOVERIGHT
57259: -moveright
57259: +moveleft
57259: alias checkleft +moveleft 
57260: ATTACK FORWARD MOVELEFT
57262: -moveright
57262: +moveleft 
57262: alias checkright none 
57273: -moveleft
57273: alias checkleft none 
57273: ATTACK FORWARD
57275: -moveleft
57275: +moveright
57275: alias checkright +moveright 
57275: ATTACK FORWARD MOVERIGHT
57280: -forward
57280: alias checkfwd none 
57282: ATTACK MOVERIGHT
57287: -moveright
57287: +moveleft
57287: alias checkleft +moveleft 
57289: ATTACK MOVELEFT
57293: -moveright
57293: +moveleft 
57293: alias checkright none 
57308: -moveleft
57308: +moveright
57308: alias checkright +moveright 
57310: ATTACK MOVERIGHT
57311: -moveleft
57311: +moveright 
57311: alias checkleft none 
57338: -moveright
57338: +moveleft
57338: alias checkleft +moveleft 
57340: ATTACK MOVELEFT
57343: -moveright
57343: +moveleft 
57343: alias checkright none 
57352: -moveleft
57352: +moveright
57352: alias checkright +moveright 
57352: -back
57352: +forward
57352: alias checkfwd +forward 
57353: ATTACK FORWARD MOVERIGHT
57354: -moveleft
57354: +moveright 
57354: alias checkleft none 
57356: -forward
57356: alias checkfwd none 
57358: ATTACK MOVERIGHT
57364: -moveright
57364: +moveleft
57364: alias checkleft +moveleft 
57366: ATTACK MOVELEFT
57367: -moveright
57367: +moveleft 
57367: alias checkright none 
57387: -forward
57387: +back
57387: alias checkback +back 
57388: ATTACK BACK MOVELEFT
57399: -moveleft
57399: +moveright
57399: alias checkright +moveright 
57399: ATTACK BACK MOVERIGHT
57402: -moveleft
57402: +moveright 
57402: alias checkleft none 
57407: -moveright
57407: +moveleft
57407: alias checkleft +moveleft 
57407: ATTACK BACK MOVELEFT
57414: -moveright
57414: +moveleft 
57414: alias checkright none 
57421: -back
57421: alias checkback none 
57423: ATTACK MOVELEFT
57423: -moveleft
57423: +moveright
57423: alias checkright +moveright 
57425: ATTACK MOVERIGHT
57426: -moveleft
57426: +moveright 
57426: alias checkleft none 
57430: -moveright
57430: +moveleft
57430: alias checkleft +moveleft 
57432: ATTACK MOVELEFT
57435: -moveright
57435: +moveleft 
57435: alias checkright none 
57438: -back
57438: +forward
57438: alias checkfwd +forward 
57439: ATTACK FORWARD MOVELEFT
57453: -moveleft
57453: +moveright
57453: alias checkright +moveright 
57454: ATTACK FORWARD MOVERIGHT
57454: -moveleft
57454: +moveright 
57454: alias checkleft none 
57457: -forward
57457: alias checkfwd none 
57459: ATTACK MOVERIGHT
57474: -forward
57474: +back
57474: alias checkback +back 
57476: ATTACK BACK MOVERIGHT
57486: -moveright
57486: +moveleft
57486: alias checkleft +moveleft 
57487: ATTACK BACK MOVELEFT
57490: -back
57490: alias checkback none 
57492: ATTACK MOVELEFT
57492: -moveright
57492: +moveleft 
57492: alias checkright none 
57500: -back
57500: +forward
57500: alias checkfwd +forward 
57500: ATTACK FORWARD MOVELEFT
57506: -moveleft
57506: alias checkleft none 
57508: ATTACK FORWARD
57545: -moveleft
57545: +moveright
57545: alias checkright +moveright 
57545: ATTACK FORWARD MOVERIGHT
57548: -forward
57548: alias checkfwd none 
57549: ATTACK MOVERIGHT
57562: -forward
57562: +back
57562: alias checkback +back 
57562: ATTACK BACK MOVERIGHT
57567: -moveright
57567: +moveleft
57567: alias checkleft +moveleft 
57567: ATTACK BACK MOVELEFT
57571: -moveright
57571: +moveleft 
57571: alias checkright none 
57574: -back
57574: alias checkback none 
57574: ATTACK MOVELEFT
57584: -back
57584: +forward
57584: alias checkfwd +forward 
57585: ATTACK FORWARD MOVELEFT
57589: -moveleft
57589: +moveright
57589: alias checkright +moveright 
57591: ATTACK FORWARD MOVERIGHT
57591: -moveleft
57591: +moveright 
57591: alias checkleft none 
57592: -forward
57592: alias checkfwd none 
57594: ATTACK MOVERIGHT
57612: -forward
57612: +back
57612: alias checkback +back 
57613: ATTACK BACK MOVERIGHT
57617: -moveright
57617: +moveleft
57617: alias checkleft +moveleft 
57617: ATTACK BACK MOVELEFT
57623: -moveright
57623: +moveleft 
57623: alias checkright none 
57623: -back
57623: alias checkback none 
57625: ATTACK MOVELEFT
57633: -back
57633: +forward
57633: alias checkfwd +forward 
57633: -forward
57633: alias checkfwd none 
57635: -moveleft
57635: +moveright
57635: alias checkright +moveright 
57635: -attack 
57637: MOVERIGHT
57638: -moveleft
57638: +moveright 
57638: alias checkleft none 
57643: +attack 
57643: ATTACK MOVERIGHT
57649: -forward
57649: +back
57649: alias checkback +back 
57651: ATTACK BACK MOVERIGHT
57651: -moveright
57651: +moveleft
57651: alias checkleft +moveleft 
57652: ATTACK BACK MOVELEFT
57656: slot2
57656:  alias viewmodel_toggle viewmodels_on 
57656:  viewmodel_fov 84
57656:  cl_interp 0
57656: +attack
57656: hud_medicautocallersthreshold  75  
57656:  alias weapon1  primary_up 
57656:  alias weapon2  secondary_down 
57656:  alias weapon3  melee_down 
57656:  alias lastweapon  primary_up 
57656:  alias nextweapon  melee_down 
57656:  alias previousweapon  primary_up 
57656:  alias switch_between_slot1_and_slot2  primary_up  
57656: -moveright
57656: +moveleft 
57656: alias checkright none 
57656: -back
57656: alias checkback none 
57658: ATTACK MOVELEFT
57659: slot2
57659:  alias viewmodel_toggle viewmodels_on 
57659:  viewmodel_fov 84
57659:  cl_interp 0
57659: +attack
57659: hud_medicautocallersthreshold  75  
57659:  alias weapon1  primary_up 
57659:  alias weapon2  secondary_down 
57659:  alias weapon3  melee_down 
57659:  alias lastweapon  primary_up 
57659:  alias nextweapon  melee_down 
57659:  alias previousweapon  primary_up 
57659:  alias switch_between_slot1_and_slot2  primary_up  
57660: slot2
57660:  alias viewmodel_toggle viewmodels_on 
57660:  viewmodel_fov 84
57660:  cl_interp 0
57660: +attack
57660: hud_medicautocallersthreshold  75  
57660:  alias weapon1  primary_up 
57660:  alias weapon2  secondary_down 
57660:  alias weapon3  melee_down 
57660:  alias lastweapon  primary_up 
57660:  alias nextweapon  melee_down 
57660:  alias previousweapon  primary_up 
57660:  alias switch_between_slot1_and_slot2  primary_up  
57662: slot2
57662:  alias viewmodel_toggle viewmodels_on 
57662:  viewmodel_fov 84
57662:  cl_interp 0
57662: +attack
57662: hud_medicautocallersthreshold  75  
57662:  alias weapon1  primary_up 
57662:  alias weapon2  secondary_down 
57662:  alias weapon3  melee_down 
57662:  alias lastweapon  primary_up 
57662:  alias nextweapon  melee_down 
57662:  alias previousweapon  primary_up 
57662:  alias switch_between_slot1_and_slot2  primary_up  
57662: slot2
57662:  alias viewmodel_toggle viewmodels_on 
57662:  viewmodel_fov 84
57662:  cl_interp 0
57662: +attack
57662: hud_medicautocallersthreshold  75  
57662:  alias weapon1  primary_up 
57662:  alias weapon2  secondary_down 
57662:  alias weapon3  melee_down 
57662:  alias lastweapon  primary_up 
57662:  alias nextweapon  melee_down 
57662:  alias previousweapon  primary_up 
57662:  alias switch_between_slot1_and_slot2  primary_up  
57664: slot2
57664:  alias viewmodel_toggle viewmodels_on 
57664:  viewmodel_fov 84
57664:  cl_interp 0
57664: +attack
57664: hud_medicautocallersthreshold  75  
57664:  alias weapon1  primary_up 
57664:  alias weapon2  secondary_down 
57664:  alias weapon3  melee_down 
57664:  alias lastweapon  primary_up 
57664:  alias nextweapon  melee_down 
57664:  alias previousweapon  primary_up 
57664:  alias switch_between_slot1_and_slot2  primary_up  
57664: slot2
57664:  alias viewmodel_toggle viewmodels_on 
57664:  viewmodel_fov 84
57664:  cl_interp 0
57664: +attack
57664: hud_medicautocallersthreshold  75  
57664:  alias weapon1  primary_up 
57664:  alias weapon2  secondary_down 
57664:  alias weapon3  melee_down 
57664:  alias lastweapon  primary_up 
57664:  alias nextweapon  melee_down 
57664:  alias previousweapon  primary_up 
57664:  alias switch_between_slot1_and_slot2  primary_up  
57665: slot2
57665:  alias viewmodel_toggle viewmodels_on 
57665:  viewmodel_fov 84
57665:  cl_interp 0
57665: +attack
57665: hud_medicautocallersthreshold  75  
57665:  alias weapon1  primary_up 
57665:  alias weapon2  secondary_down 
57665:  alias weapon3  melee_down 
57665:  alias lastweapon  primary_up 
57665:  alias nextweapon  melee_down 
57665:  alias previousweapon  primary_up 
57665:  alias switch_between_slot1_and_slot2  primary_up  
57697: slot2
57697:  alias viewmodel_toggle viewmodels_on 
57697:  viewmodel_fov 84
57697:  cl_interp 0
57697: +attack
57697: hud_medicautocallersthreshold  75  
57697:  alias weapon1  primary_up 
57697:  alias weapon2  secondary_down 
57697:  alias weapon3  melee_down 
57697:  alias lastweapon  primary_up 
57697:  alias nextweapon  melee_down 
57697:  alias previousweapon  primary_up 
57697:  alias switch_between_slot1_and_slot2  primary_up  
57699: slot2
57699:  alias viewmodel_toggle viewmodels_on 
57699:  viewmodel_fov 84
57699:  cl_interp 0
57699: +attack
57699: hud_medicautocallersthreshold  75  
57699:  alias weapon1  primary_up 
57699:  alias weapon2  secondary_down 
57699:  alias weapon3  melee_down 
57699:  alias lastweapon  primary_up 
57699:  alias nextweapon  melee_down 
57699:  alias previousweapon  primary_up 
57699:  alias switch_between_slot1_and_slot2  primary_up  
57699: slot2
57699:  alias viewmodel_toggle viewmodels_on 
57699:  viewmodel_fov 84
57699:  cl_interp 0
57699: +attack
57699: hud_medicautocallersthreshold  75  
57699:  alias weapon1  primary_up 
57699:  alias weapon2  secondary_down 
57699:  alias weapon3  melee_down 
57699:  alias lastweapon  primary_up 
57699:  alias nextweapon  melee_down 
57699:  alias previousweapon  primary_up 
57699:  alias switch_between_slot1_and_slot2  primary_up  
57701: slot2
57701:  alias viewmodel_toggle viewmodels_on 
57701:  viewmodel_fov 84
57701:  cl_interp 0
57701: +attack
57701: hud_medicautocallersthreshold  75  
57701:  alias weapon1  primary_up 
57701:  alias weapon2  secondary_down 
57701:  alias weapon3  melee_down 
57701:  alias lastweapon  primary_up 
57701:  alias nextweapon  melee_down 
57701:  alias previousweapon  primary_up 
57701:  alias switch_between_slot1_and_slot2  primary_up  
57701: slot2
57701:  alias viewmodel_toggle viewmodels_on 
57701:  viewmodel_fov 84
57701:  cl_interp 0
57701: +attack
57701: hud_medicautocallersthreshold  75  
57701:  alias weapon1  primary_up 
57701:  alias weapon2  secondary_down 
57701:  alias weapon3  melee_down 
57701:  alias lastweapon  primary_up 
57701:  alias nextweapon  melee_down 
57701:  alias previousweapon  primary_up 
57701:  alias switch_between_slot1_and_slot2  primary_up  
57703: -back
57703: +forward
57703: alias checkfwd +forward 
57704: ATTACK FORWARD MOVELEFT
57740: -forward
57740: alias checkfwd none 
57740: ATTACK MOVELEFT
57742: -moveleft
57742: +moveright
57742: alias checkright +moveright 
57742: -moveleft
57742: +moveright 
57742: alias checkleft none 
57744: ATTACK MOVERIGHT
57749: -forward
57749: +back
57749: alias checkback +back 
57751: ATTACK BACK MOVERIGHT
57769: -moveright
57769: +moveleft
57769: alias checkleft +moveleft 
57769: -back
57769: alias checkback none 
57770: ATTACK MOVELEFT
57772: -moveright
57772: +moveleft 
57772: alias checkright none 
57776: -back
57776: +forward
57776: alias checkfwd +forward 
57778: ATTACK FORWARD MOVELEFT
57782: -moveleft
57782: +moveright
57782: alias checkright +moveright 
57782: -moveleft
57782: +moveright 
57782: alias checkleft none 
57783: ATTACK FORWARD MOVERIGHT
57789: -forward
57789: alias checkfwd none 
57789: ATTACK MOVERIGHT
57803: -forward
57803: +back
57803: alias checkback +back 
57805: ATTACK BACK MOVERIGHT
57805: -moveright
57805: +moveleft
57805: alias checkleft +moveleft 
57806: ATTACK BACK MOVELEFT
57808: -back
57808: alias checkback none 
57809: ATTACK MOVELEFT
57811: -moveright
57811: +moveleft 
57811: alias checkright none 
57819: -forward
57819: +back
57819: alias checkback +back 
57820: ATTACK BACK MOVELEFT
57822: -moveleft
57822: +moveright
57822: alias checkright +moveright 
57824: ATTACK BACK MOVERIGHT
57825: -back
57825: alias checkback none 
57825: ATTACK MOVERIGHT
57825: -moveleft
57825: +moveright 
57825: alias checkleft none 
57829: slot2
57829:  alias viewmodel_toggle viewmodels_on 
57829:  viewmodel_fov 84
57829:  cl_interp 0
57829: +attack
57829: hud_medicautocallersthreshold  75  
57829:  alias weapon1  primary_up 
57829:  alias weapon2  secondary_down 
57829:  alias weapon3  melee_down 
57829:  alias lastweapon  primary_up 
57829:  alias nextweapon  melee_down 
57829:  alias previousweapon  primary_up 
57829:  alias switch_between_slot1_and_slot2  primary_up  
57831: slot2
57831:  alias viewmodel_toggle viewmodels_on 
57831:  viewmodel_fov 84
57831:  cl_interp 0
57831: +attack
57831: hud_medicautocallersthreshold  75  
57831:  alias weapon1  primary_up 
57831:  alias weapon2  secondary_down 
57831:  alias weapon3  melee_down 
57831:  alias lastweapon  primary_up 
57831:  alias nextweapon  melee_down 
57831:  alias previousweapon  primary_up 
57831:  alias switch_between_slot1_and_slot2  primary_up  
57832: slot2
57832:  alias viewmodel_toggle viewmodels_on 
57832:  viewmodel_fov 84
57832:  cl_interp 0
57832: +attack
57832: hud_medicautocallersthreshold  75  
57832:  alias weapon1  primary_up 
57832:  alias weapon2  secondary_down 
57832:  alias weapon3  melee_down 
57832:  alias lastweapon  primary_up 
57832:  alias nextweapon  melee_down 
57832:  alias previousweapon  primary_up 
57832:  alias switch_between_slot1_and_slot2  primary_up  
57832: -back
57832: +forward
57832: alias checkfwd +forward 
57833: ATTACK FORWARD MOVERIGHT
57834: slot2
57834:  alias viewmodel_toggle viewmodels_on 
57834:  viewmodel_fov 84
57834:  cl_interp 0
57834: +attack
57834: hud_medicautocallersthreshold  75  
57834:  alias weapon1  primary_up 
57834:  alias weapon2  secondary_down 
57834:  alias weapon3  melee_down 
57834:  alias lastweapon  primary_up 
57834:  alias nextweapon  melee_down 
57834:  alias previousweapon  primary_up 
57834:  alias switch_between_slot1_and_slot2  primary_up  
57837: -moveright
57837: alias checkright none 
57837: -moveright
57837: +moveleft
57837: alias checkleft +moveleft 
57838: ATTACK FORWARD MOVELEFT
57850: -moveleft
57850: +moveright
57850: alias checkright +moveright 
57852: ATTACK FORWARD MOVERIGHT
57852: -moveleft
57852: +moveright 
57852: alias checkleft none 
57852: -forward
57852: alias checkfwd none 
57853: ATTACK MOVERIGHT
57862: -forward
57862: +back
57862: alias checkback +back 
57863: ATTACK BACK MOVERIGHT
57868: -moveright
57868: +moveleft
57868: alias checkleft +moveleft 
57869: ATTACK BACK MOVELEFT
57876: -moveleft
57876: +moveright 
57876: alias checkleft none 
57877: ATTACK BACK MOVERIGHT
57879: -back
57879: alias checkback none 
57881: ATTACK MOVERIGHT
57899: -back
57899: +forward
57899: alias checkfwd +forward 
57900: ATTACK FORWARD MOVERIGHT
57903: -moveright
57903: alias checkright none 
57905: ATTACK FORWARD
57917: -moveright
57917: +moveleft
57917: alias checkleft +moveleft 
57918: ATTACK FORWARD MOVELEFT
57918: +jump 65
57920: ATTACK JUMP FORWARD MOVELEFT
57926: -jump 65
57928: ATTACK FORWARD MOVELEFT
57934: -moveleft
57934: alias checkleft none 
57936: ATTACK FORWARD
57944: slot1
57944:  alias viewmodel_toggle viewmodels_off 
57944:  viewmodel_fov 84
57944:  cl_interp 0
57944: -attack
57944: hud_medicautocallersthreshold  150  
57944:  alias weapon1  primary_up 
57944:  alias weapon2  secondary_down 
57944:  alias weapon3  melee_up 
57944:  alias lastweapon  secondary_down 
57944:  alias nextweapon  secondary_down 
57944:  alias previousweapon  melee_up 
57944:  alias switch_between_slot1_and_slot2  secondary_down  
57944: slot1
57944:  alias viewmodel_toggle viewmodels_off 
57944:  viewmodel_fov 84
57944:  cl_interp 0
57944: -attack
57944: hud_medicautocallersthreshold  150  
57944:  alias weapon1  primary_up 
57944:  alias weapon2  secondary_down 
57944:  alias weapon3  melee_up 
57944:  alias lastweapon  secondary_down 
57944:  alias nextweapon  secondary_down 
57944:  alias previousweapon  melee_up 
57944:  alias switch_between_slot1_and_slot2  secondary_down  
57946: FORWARD
57946: slot1
57946:  alias viewmodel_toggle viewmodels_off 
57946:  viewmodel_fov 84
57946:  cl_interp 0
57946: -attack
57946: hud_medicautocallersthreshold  150  
57946:  alias weapon1  primary_up 
57946:  alias weapon2  secondary_down 
57946:  alias weapon3  melee_up 
57946:  alias lastweapon  secondary_down 
57946:  alias nextweapon  secondary_down 
57946:  alias previousweapon  melee_up 
57946:  alias switch_between_slot1_and_slot2  secondary_down  
57947: slot1
57947:  alias viewmodel_toggle viewmodels_off 
57947:  viewmodel_fov 84
57947:  cl_interp 0
57947: -attack
57947: hud_medicautocallersthreshold  150  
57947:  alias weapon1  primary_up 
57947:  alias weapon2  secondary_down 
57947:  alias weapon3  melee_up 
57947:  alias lastweapon  secondary_down 
57947:  alias nextweapon  secondary_down 
57947:  alias previousweapon  melee_up 
57947:  alias switch_between_slot1_and_slot2  secondary_down  
57948: slot1
57948:  alias viewmodel_toggle viewmodels_off 
57948:  viewmodel_fov 84
57948:  cl_interp 0
57948: -attack
57948: hud_medicautocallersthreshold  150  
57948:  alias weapon1  primary_up 
57948:  alias weapon2  secondary_down 
57948:  alias weapon3  melee_up 
57948:  alias lastweapon  secondary_down 
57948:  alias nextweapon  secondary_down 
57948:  alias previousweapon  melee_up 
57948:  alias switch_between_slot1_and_slot2  secondary_down  
57950: -moveright
57950: +moveleft
57950: alias checkleft +moveleft 
57951: FORWARD MOVELEFT
57971: +jump 65
57972: JUMP FORWARD MOVELEFT
57976: -jump 65
57978: FORWARD MOVELEFT
57996: +attack 107
57998: ATTACK FORWARD MOVELEFT
58002: -moveleft
58002: alias checkleft none 
58002: ATTACK FORWARD
58002: -moveleft
58002: +moveright
58002: alias checkright +moveright 
58004: ATTACK FORWARD MOVERIGHT
58006: -forward
58006: alias checkfwd none 
58007: ATTACK MOVERIGHT
58008: -attack 107
58008: MOVERIGHT
58011: slot2
58011:  alias viewmodel_toggle viewmodels_on 
58011:  viewmodel_fov 84
58011:  cl_interp 0
58011: +attack
58011: hud_medicautocallersthreshold  75  
58011:  alias weapon1  primary_up 
58011:  alias weapon2  secondary_down 
58011:  alias weapon3  melee_down 
58011:  alias lastweapon  primary_up 
58011:  alias nextweapon  melee_down 
58011:  alias previousweapon  primary_up 
58011:  alias switch_between_slot1_and_slot2  primary_up  
58012: ATTACK MOVERIGHT
58012: slot2
58012:  alias viewmodel_toggle viewmodels_on 
58012:  viewmodel_fov 84
58012:  cl_interp 0
58012: +attack
58012: hud_medicautocallersthreshold  75  
58012:  alias weapon1  primary_up 
58012:  alias weapon2  secondary_down 
58012:  alias weapon3  melee_down 
58012:  alias lastweapon  primary_up 
58012:  alias nextweapon  melee_down 
58012:  alias previousweapon  primary_up 
58012:  alias switch_between_slot1_and_slot2  primary_up  
58012: slot2
58012:  alias viewmodel_toggle viewmodels_on 
58012:  viewmodel_fov 84
58012:  cl_interp 0
58012: +attack
58012: hud_medicautocallersthreshold  75  
58012:  alias weapon1  primary_up 
58012:  alias weapon2  secondary_down 
58012:  alias weapon3  melee_down 
58012:  alias lastweapon  primary_up 
58012:  alias nextweapon  melee_down 
58012:  alias previousweapon  primary_up 
58012:  alias switch_between_slot1_and_slot2  primary_up  
58013: slot2
58013:  alias viewmodel_toggle viewmodels_on 
58013:  viewmodel_fov 84
58013:  cl_interp 0
58013: +attack
58013: hud_medicautocallersthreshold  75  
58013:  alias weapon1  primary_up 
58013:  alias weapon2  secondary_down 
58013:  alias weapon3  melee_down 
58013:  alias lastweapon  primary_up 
58013:  alias nextweapon  melee_down 
58013:  alias previousweapon  primary_up 
58013:  alias switch_between_slot1_and_slot2  primary_up  
58013: slot2
58013:  alias viewmodel_toggle viewmodels_on 
58013:  viewmodel_fov 84
58013:  cl_interp 0
58013: +attack
58013: hud_medicautocallersthreshold  75  
58013:  alias weapon1  primary_up 
58013:  alias weapon2  secondary_down 
58013:  alias weapon3  melee_down 
58013:  alias lastweapon  primary_up 
58013:  alias nextweapon  melee_down 
58013:  alias previousweapon  primary_up 
58013:  alias switch_between_slot1_and_slot2  primary_up  
58014: slot2
58014:  alias viewmodel_toggle viewmodels_on 
58014:  viewmodel_fov 84
58014:  cl_interp 0
58014: +attack
58014: hud_medicautocallersthreshold  75  
58014:  alias weapon1  primary_up 
58014:  alias weapon2  secondary_down 
58014:  alias weapon3  melee_down 
58014:  alias lastweapon  primary_up 
58014:  alias nextweapon  melee_down 
58014:  alias previousweapon  primary_up 
58014:  alias switch_between_slot1_and_slot2  primary_up  
58014: slot2
58014:  alias viewmodel_toggle viewmodels_on 
58014:  viewmodel_fov 84
58014:  cl_interp 0
58014: +attack
58014: hud_medicautocallersthreshold  75  
58014:  alias weapon1  primary_up 
58014:  alias weapon2  secondary_down 
58014:  alias weapon3  melee_down 
58014:  alias lastweapon  primary_up 
58014:  alias nextweapon  melee_down 
58014:  alias previousweapon  primary_up 
58014:  alias switch_between_slot1_and_slot2  primary_up  
58015: slot2
58015:  alias viewmodel_toggle viewmodels_on 
58015:  viewmodel_fov 84
58015:  cl_interp 0
58015: +attack
58015: hud_medicautocallersthreshold  75  
58015:  alias weapon1  primary_up 
58015:  alias weapon2  secondary_down 
58015:  alias weapon3  melee_down 
58015:  alias lastweapon  primary_up 
58015:  alias nextweapon  melee_down 
58015:  alias previousweapon  primary_up 
58015:  alias switch_between_slot1_and_slot2  primary_up  
58015: slot2
58015:  alias viewmodel_toggle viewmodels_on 
58015:  viewmodel_fov 84
58015:  cl_interp 0
58015: +attack
58015: hud_medicautocallersthreshold  75  
58015:  alias weapon1  primary_up 
58015:  alias weapon2  secondary_down 
58015:  alias weapon3  melee_down 
58015:  alias lastweapon  primary_up 
58015:  alias nextweapon  melee_down 
58015:  alias previousweapon  primary_up 
58015:  alias switch_between_slot1_and_slot2  primary_up  
58016: slot2
58016:  alias viewmodel_toggle viewmodels_on 
58016:  viewmodel_fov 84
58016:  cl_interp 0
58016: +attack
58016: hud_medicautocallersthreshold  75  
58016:  alias weapon1  primary_up 
58016:  alias weapon2  secondary_down 
58016:  alias weapon3  melee_down 
58016:  alias lastweapon  primary_up 
58016:  alias nextweapon  melee_down 
58016:  alias previousweapon  primary_up 
58016:  alias switch_between_slot1_and_slot2  primary_up  
58016: slot2
58016:  alias viewmodel_toggle viewmodels_on 
58016:  viewmodel_fov 84
58016:  cl_interp 0
58016: +attack
58016: hud_medicautocallersthreshold  75  
58016:  alias weapon1  primary_up 
58016:  alias weapon2  secondary_down 
58016:  alias weapon3  melee_down 
58016:  alias lastweapon  primary_up 
58016:  alias nextweapon  melee_down 
58016:  alias previousweapon  primary_up 
58016:  alias switch_between_slot1_and_slot2  primary_up  
58016: slot2
58016:  alias viewmodel_toggle viewmodels_on 
58016:  viewmodel_fov 84
58016:  cl_interp 0
58016: +attack
58016: hud_medicautocallersthreshold  75  
58016:  alias weapon1  primary_up 
58016:  alias weapon2  secondary_down 
58016:  alias weapon3  melee_down 
58016:  alias lastweapon  primary_up 
58016:  alias nextweapon  melee_down 
58016:  alias previousweapon  primary_up 
58016:  alias switch_between_slot1_and_slot2  primary_up  
58017: slot2
58017:  alias viewmodel_toggle viewmodels_on 
58017:  viewmodel_fov 84
58017:  cl_interp 0
58017: +attack
58017: hud_medicautocallersthreshold  75  
58017:  alias weapon1  primary_up 
58017:  alias weapon2  secondary_down 
58017:  alias weapon3  melee_down 
58017:  alias lastweapon  primary_up 
58017:  alias nextweapon  melee_down 
58017:  alias previousweapon  primary_up 
58017:  alias switch_between_slot1_and_slot2  primary_up  
58017: slot2
58017:  alias viewmodel_toggle viewmodels_on 
58017:  viewmodel_fov 84
58017:  cl_interp 0
58017: +attack
58017: hud_medicautocallersthreshold  75  
58017:  alias weapon1  primary_up 
58017:  alias weapon2  secondary_down 
58017:  alias weapon3  melee_down 
58017:  alias lastweapon  primary_up 
58017:  alias nextweapon  melee_down 
58017:  alias previousweapon  primary_up 
58017:  alias switch_between_slot1_and_slot2  primary_up  
58019: slot2
58019:  alias viewmodel_toggle viewmodels_on 
58019:  viewmodel_fov 84
58019:  cl_interp 0
58019: +attack
58019: hud_medicautocallersthreshold  75  
58019:  alias weapon1  primary_up 
58019:  alias weapon2  secondary_down 
58019:  alias weapon3  melee_down 
58019:  alias lastweapon  primary_up 
58019:  alias nextweapon  melee_down 
58019:  alias previousweapon  primary_up 
58019:  alias switch_between_slot1_and_slot2  primary_up  
58021: -back
58021: +forward
58021: alias checkfwd +forward 
58022: ATTACK FORWARD MOVERIGHT
58025: -moveright
58025: +moveleft
58025: alias checkleft +moveleft 
58025: -moveright
58025: +moveleft 
58025: alias checkright none 
58027: ATTACK FORWARD MOVELEFT
58048: -moveleft
58048: alias checkleft none 
58050: ATTACK FORWARD
58050: -moveleft
58050: +moveright
58050: alias checkright +moveright 
58052: ATTACK FORWARD MOVERIGHT
58059: -moveright
58059: alias checkright none 
58061: ATTACK FORWARD
58084: -moveleft
58084: +moveright
58084: alias checkright +moveright 
58085: ATTACK FORWARD MOVERIGHT
58095: -forward
58095: alias checkfwd none 
58097: ATTACK MOVERIGHT
58129: slot1
58129:  alias viewmodel_toggle viewmodels_off 
58129:  viewmodel_fov 84
58129:  cl_interp 0
58129: -attack
58129: hud_medicautocallersthreshold  150  
58129:  alias weapon1  primary_up 
58129:  alias weapon2  secondary_down 
58129:  alias weapon3  melee_up 
58129:  alias lastweapon  secondary_down 
58129:  alias nextweapon  secondary_down 
58129:  alias previousweapon  melee_up 
58129:  alias switch_between_slot1_and_slot2  secondary_down  
58129: MOVERIGHT
58129: slot1
58129:  alias viewmodel_toggle viewmodels_off 
58129:  viewmodel_fov 84
58129:  cl_interp 0
58129: -attack
58129: hud_medicautocallersthreshold  150  
58129:  alias weapon1  primary_up 
58129:  alias weapon2  secondary_down 
58129:  alias weapon3  melee_up 
58129:  alias lastweapon  secondary_down 
58129:  alias nextweapon  secondary_down 
58129:  alias previousweapon  melee_up 
58129:  alias switch_between_slot1_and_slot2  secondary_down  
58129: slot1
58129:  alias viewmodel_toggle viewmodels_off 
58129:  viewmodel_fov 84
58129:  cl_interp 0
58129: -attack
58129: hud_medicautocallersthreshold  150  
58129:  alias weapon1  primary_up 
58129:  alias weapon2  secondary_down 
58129:  alias weapon3  melee_up 
58129:  alias lastweapon  secondary_down 
58129:  alias nextweapon  secondary_down 
58129:  alias previousweapon  melee_up 
58129:  alias switch_between_slot1_and_slot2  secondary_down  
58129: slot1
58129:  alias viewmodel_toggle viewmodels_off 
58129:  viewmodel_fov 84
58129:  cl_interp 0
58129: -attack
58129: hud_medicautocallersthreshold  150  
58129:  alias weapon1  primary_up 
58129:  alias weapon2  secondary_down 
58129:  alias weapon3  melee_up 
58129:  alias lastweapon  secondary_down 
58129:  alias nextweapon  secondary_down 
58129:  alias previousweapon  melee_up 
58129:  alias switch_between_slot1_and_slot2  secondary_down  
58129: slot1
58129:  alias viewmodel_toggle viewmodels_off 
58129:  viewmodel_fov 84
58129:  cl_interp 0
58129: -attack
58129: hud_medicautocallersthreshold  150  
58129:  alias weapon1  primary_up 
58129:  alias weapon2  secondary_down 
58129:  alias weapon3  melee_up 
58129:  alias lastweapon  secondary_down 
58129:  alias nextweapon  secondary_down 
58129:  alias previousweapon  melee_up 
58129:  alias switch_between_slot1_and_slot2  secondary_down  
58131: slot1
58131:  alias viewmodel_toggle viewmodels_off 
58131:  viewmodel_fov 84
58131:  cl_interp 0
58131: -attack
58131: hud_medicautocallersthreshold  150  
58131:  alias weapon1  primary_up 
58131:  alias weapon2  secondary_down 
58131:  alias weapon3  melee_up 
58131:  alias lastweapon  secondary_down 
58131:  alias nextweapon  secondary_down 
58131:  alias previousweapon  melee_up 
58131:  alias switch_between_slot1_and_slot2  secondary_down  
58132: slot1
58132:  alias viewmodel_toggle viewmodels_off 
58132:  viewmodel_fov 84
58132:  cl_interp 0
58132: -attack
58132: hud_medicautocallersthreshold  150  
58132:  alias weapon1  primary_up 
58132:  alias weapon2  secondary_down 
58132:  alias weapon3  melee_up 
58132:  alias lastweapon  secondary_down 
58132:  alias nextweapon  secondary_down 
58132:  alias previousweapon  melee_up 
58132:  alias switch_between_slot1_and_slot2  secondary_down  
58134: slot1
58134:  alias viewmodel_toggle viewmodels_off 
58134:  viewmodel_fov 84
58134:  cl_interp 0
58134: -attack
58134: hud_medicautocallersthreshold  150  
58134:  alias weapon1  primary_up 
58134:  alias weapon2  secondary_down 
58134:  alias weapon3  melee_up 
58134:  alias lastweapon  secondary_down 
58134:  alias nextweapon  secondary_down 
58134:  alias previousweapon  melee_up 
58134:  alias switch_between_slot1_and_slot2  secondary_down  
58135: slot1
58135:  alias viewmodel_toggle viewmodels_off 
58135:  viewmodel_fov 84
58135:  cl_interp 0
58135: -attack
58135: hud_medicautocallersthreshold  150  
58135:  alias weapon1  primary_up 
58135:  alias weapon2  secondary_down 
58135:  alias weapon3  melee_up 
58135:  alias lastweapon  secondary_down 
58135:  alias nextweapon  secondary_down 
58135:  alias previousweapon  melee_up 
58135:  alias switch_between_slot1_and_slot2  secondary_down  
58142: -back
58142: +forward
58142: alias checkfwd +forward 
58144: FORWARD MOVERIGHT
58144: -moveright
58144: alias checkright none 
58145: FORWARD
58145: -moveright
58145: +moveleft
58145: alias checkleft +moveleft 
58146: FORWARD MOVELEFT
58154: -forward
58154: alias checkfwd none 
58156: MOVELEFT
58161: +attack 107
58163: ATTACK MOVELEFT
58167: -moveleft
58167: +moveright
58167: alias checkright +moveright 
58169: ATTACK MOVERIGHT
58170: -attack 107
58171: MOVERIGHT
58172: slot2
58172:  alias viewmodel_toggle viewmodels_on 
58172:  viewmodel_fov 84
58172:  cl_interp 0
58172: +attack
58172: hud_medicautocallersthreshold  75  
58172:  alias weapon1  primary_up 
58172:  alias weapon2  secondary_down 
58172:  alias weapon3  melee_down 
58172:  alias lastweapon  primary_up 
58172:  alias nextweapon  melee_down 
58172:  alias previousweapon  primary_up 
58172:  alias switch_between_slot1_and_slot2  primary_up  
58172: -moveleft
58172: +moveright 
58172: alias checkleft none 
58173: ATTACK MOVERIGHT
58173: slot2
58173:  alias viewmodel_toggle viewmodels_on 
58173:  viewmodel_fov 84
58173:  cl_interp 0
58173: +attack
58173: hud_medicautocallersthreshold  75  
58173:  alias weapon1  primary_up 
58173:  alias weapon2  secondary_down 
58173:  alias weapon3  melee_down 
58173:  alias lastweapon  primary_up 
58173:  alias nextweapon  melee_down 
58173:  alias previousweapon  primary_up 
58173:  alias switch_between_slot1_and_slot2  primary_up  
58173:  alias viewmodel_toggle viewmodels_off 
58173: slot2
58173:  alias viewmodel_toggle viewmodels_on 
58173:  viewmodel_fov 84
58173:  cl_interp 0
58173: +attack
58173: hud_medicautocallersthreshold  75  
58173:  alias weapon1  primary_up 
58173:  alias weapon2  secondary_down 
58173:  alias weapon3  melee_down 
58173:  alias lastweapon  primary_up 
58173:  alias nextweapon  melee_down 
58173:  alias previousweapon  primary_up 
58173:  alias switch_between_slot1_and_slot2  primary_up  
58174: slot2
58174:  alias viewmodel_toggle viewmodels_on 
58174:  viewmodel_fov 84
58174:  cl_interp 0
58174: +attack
58174: hud_medicautocallersthreshold  75  
58174:  alias weapon1  primary_up 
58174:  alias weapon2  secondary_down 
58174:  alias weapon3  melee_down 
58174:  alias lastweapon  primary_up 
58174:  alias nextweapon  melee_down 
58174:  alias previousweapon  primary_up 
58174:  alias switch_between_slot1_and_slot2  primary_up  
58174: slot2
58174:  alias viewmodel_toggle viewmodels_on 
58174:  viewmodel_fov 84
58174:  cl_interp 0
58174: +attack
58174: hud_medicautocallersthreshold  75  
58174:  alias weapon1  primary_up 
58174:  alias weapon2  secondary_down 
58174:  alias weapon3  melee_down 
58174:  alias lastweapon  primary_up 
58174:  alias nextweapon  melee_down 
58174:  alias previousweapon  primary_up 
58174:  alias switch_between_slot1_and_slot2  primary_up  
58174: slot2
58174:  alias viewmodel_toggle viewmodels_on 
58174:  viewmodel_fov 84
58174:  cl_interp 0
58174: +attack
58174: hud_medicautocallersthreshold  75  
58174:  alias weapon1  primary_up 
58174:  alias weapon2  secondary_down 
58174:  alias weapon3  melee_down 
58174:  alias lastweapon  primary_up 
58174:  alias nextweapon  melee_down 
58174:  alias previousweapon  primary_up 
58174:  alias switch_between_slot1_and_slot2  primary_up  
58174: -moveright
58174: +moveleft
58174: alias checkleft +moveleft 
58175: ATTACK MOVELEFT
58175: slot2
58175:  alias viewmodel_toggle viewmodels_on 
58175:  viewmodel_fov 84
58175:  cl_interp 0
58175: +attack
58175: hud_medicautocallersthreshold  75  
58175:  alias weapon1  primary_up 
58175:  alias weapon2  secondary_down 
58175:  alias weapon3  melee_down 
58175:  alias lastweapon  primary_up 
58175:  alias nextweapon  melee_down 
58175:  alias previousweapon  primary_up 
58175:  alias switch_between_slot1_and_slot2  primary_up  
58175: slot2
58175:  alias viewmodel_toggle viewmodels_on 
58175:  viewmodel_fov 84
58175:  cl_interp 0
58175: +attack
58175: hud_medicautocallersthreshold  75  
58175:  alias weapon1  primary_up 
58175:  alias weapon2  secondary_down 
58175:  alias weapon3  melee_down 
58175:  alias lastweapon  primary_up 
58175:  alias nextweapon  melee_down 
58175:  alias previousweapon  primary_up 
58175:  alias switch_between_slot1_and_slot2  primary_up  
58175: slot2
58175:  alias viewmodel_toggle viewmodels_on 
58175:  viewmodel_fov 84
58175:  cl_interp 0
58175: +attack
58175: hud_medicautocallersthreshold  75  
58175:  alias weapon1  primary_up 
58175:  alias weapon2  secondary_down 
58175:  alias weapon3  melee_down 
58175:  alias lastweapon  primary_up 
58175:  alias nextweapon  melee_down 
58175:  alias previousweapon  primary_up 
58175:  alias switch_between_slot1_and_slot2  primary_up  
58176: slot2
58176:  alias viewmodel_toggle viewmodels_on 
58176:  viewmodel_fov 84
58176:  cl_interp 0
58176: +attack
58176: hud_medicautocallersthreshold  75  
58176:  alias weapon1  primary_up 
58176:  alias weapon2  secondary_down 
58176:  alias weapon3  melee_down 
58176:  alias lastweapon  primary_up 
58176:  alias nextweapon  melee_down 
58176:  alias previousweapon  primary_up 
58176:  alias switch_between_slot1_and_slot2  primary_up  
58177: slot2
58177:  alias viewmodel_toggle viewmodels_on 
58177:  viewmodel_fov 84
58177:  cl_interp 0
58177: +attack
58177: hud_medicautocallersthreshold  75  
58177:  alias weapon1  primary_up 
58177:  alias weapon2  secondary_down 
58177:  alias weapon3  melee_down 
58177:  alias lastweapon  primary_up 
58177:  alias nextweapon  melee_down 
58177:  alias previousweapon  primary_up 
58177:  alias switch_between_slot1_and_slot2  primary_up  
58177: slot2
58177:  alias viewmodel_toggle viewmodels_on 
58177:  viewmodel_fov 84
58177:  cl_interp 0
58177: +attack
58177: hud_medicautocallersthreshold  75  
58177:  alias weapon1  primary_up 
58177:  alias weapon2  secondary_down 
58177:  alias weapon3  melee_down 
58177:  alias lastweapon  primary_up 
58177:  alias nextweapon  melee_down 
58177:  alias previousweapon  primary_up 
58177:  alias switch_between_slot1_and_slot2  primary_up  
58178: slot2
58178:  alias viewmodel_toggle viewmodels_on 
58178:  viewmodel_fov 84
58178:  cl_interp 0
58178: +attack
58178: hud_medicautocallersthreshold  75  
58178:  alias weapon1  primary_up 
58178:  alias weapon2  secondary_down 
58178:  alias weapon3  melee_down 
58178:  alias lastweapon  primary_up 
58178:  alias nextweapon  melee_down 
58178:  alias previousweapon  primary_up 
58178:  alias switch_between_slot1_and_slot2  primary_up  
58178: slot2
58178:  alias viewmodel_toggle viewmodels_on 
58178:  viewmodel_fov 84
58178:  cl_interp 0
58178: +attack
58178: hud_medicautocallersthreshold  75  
58178:  alias weapon1  primary_up 
58178:  alias weapon2  secondary_down 
58178:  alias weapon3  melee_down 
58178:  alias lastweapon  primary_up 
58178:  alias nextweapon  melee_down 
58178:  alias previousweapon  primary_up 
58178:  alias switch_between_slot1_and_slot2  primary_up  
58179: -moveright
58179: +moveleft 
58179: alias checkright none 
58179: slot2
58179:  alias viewmodel_toggle viewmodels_on 
58179:  viewmodel_fov 84
58179:  cl_interp 0
58179: +attack
58179: hud_medicautocallersthreshold  75  
58179:  alias weapon1  primary_up 
58179:  alias weapon2  secondary_down 
58179:  alias weapon3  melee_down 
58179:  alias lastweapon  primary_up 
58179:  alias nextweapon  melee_down 
58179:  alias previousweapon  primary_up 
58179:  alias switch_between_slot1_and_slot2  primary_up  
58180: slot2
58180:  alias viewmodel_toggle viewmodels_on 
58180:  viewmodel_fov 84
58180:  cl_interp 0
58180: +attack
58180: hud_medicautocallersthreshold  75  
58180:  alias weapon1  primary_up 
58180:  alias weapon2  secondary_down 
58180:  alias weapon3  melee_down 
58180:  alias lastweapon  primary_up 
58180:  alias nextweapon  melee_down 
58180:  alias previousweapon  primary_up 
58180:  alias switch_between_slot1_and_slot2  primary_up  
58213: -back
58213: +forward
58213: alias checkfwd +forward 
58215: ATTACK FORWARD MOVELEFT
58229: -forward
58229: alias checkfwd none 
58229: slot2
58229:  alias viewmodel_toggle viewmodels_on 
58229:  viewmodel_fov 84
58229:  cl_interp 0
58229: +attack
58229: hud_medicautocallersthreshold  75  
58229:  alias weapon1  primary_up 
58229:  alias weapon2  secondary_down 
58229:  alias weapon3  melee_down 
58229:  alias lastweapon  primary_up 
58229:  alias nextweapon  melee_down 
58229:  alias previousweapon  primary_up 
58229:  alias switch_between_slot1_and_slot2  primary_up  
58230: ATTACK MOVELEFT
58238: slot2
58238:  alias viewmodel_toggle viewmodels_on 
58238:  viewmodel_fov 84
58238:  cl_interp 0
58238: +attack
58238: hud_medicautocallersthreshold  75  
58238:  alias weapon1  primary_up 
58238:  alias weapon2  secondary_down 
58238:  alias weapon3  melee_down 
58238:  alias lastweapon  primary_up 
58238:  alias nextweapon  melee_down 
58238:  alias previousweapon  primary_up 
58238:  alias switch_between_slot1_and_slot2  primary_up  
58238: -forward
58238: +back
58238: alias checkback +back 
58240: ATTACK BACK MOVELEFT
58241: slot2
58241:  alias viewmodel_toggle viewmodels_on 
58241:  viewmodel_fov 84
58241:  cl_interp 0
58241: +attack
58241: hud_medicautocallersthreshold  75  
58241:  alias weapon1  primary_up 
58241:  alias weapon2  secondary_down 
58241:  alias weapon3  melee_down 
58241:  alias lastweapon  primary_up 
58241:  alias nextweapon  melee_down 
58241:  alias previousweapon  primary_up 
58241:  alias switch_between_slot1_and_slot2  primary_up  
58246: -moveleft
58246: +moveright
58246: alias checkright +moveright 
58246: ATTACK BACK MOVERIGHT
58248: -moveleft
58248: +moveright 
58248: alias checkleft none 
58251: -back
58251: alias checkback none 
58253: ATTACK MOVERIGHT
58266: -back
58266: +forward
58266: alias checkfwd +forward 
58266: ATTACK FORWARD MOVERIGHT
58271: -moveright
58271: alias checkright none 
58273: ATTACK FORWARD
58273: -moveright
58273: +moveleft
58273: alias checkleft +moveleft 
58273: ATTACK FORWARD MOVELEFT
58281: slot1
58281:  alias viewmodel_toggle viewmodels_off 
58281:  viewmodel_fov 84
58281:  cl_interp 0
58281: -attack
58281: hud_medicautocallersthreshold  150  
58281:  alias weapon1  primary_up 
58281:  alias weapon2  secondary_down 
58281:  alias weapon3  melee_up 
58281:  alias lastweapon  secondary_down 
58281:  alias nextweapon  secondary_down 
58281:  alias previousweapon  melee_up 
58281:  alias switch_between_slot1_and_slot2  secondary_down  
58282: FORWARD MOVELEFT
58282: slot1
58282:  alias viewmodel_toggle viewmodels_off 
58282:  viewmodel_fov 84
58282:  cl_interp 0
58282: -attack
58282: hud_medicautocallersthreshold  150  
58282:  alias weapon1  primary_up 
58282:  alias weapon2  secondary_down 
58282:  alias weapon3  melee_up 
58282:  alias lastweapon  secondary_down 
58282:  alias nextweapon  secondary_down 
58282:  alias previousweapon  melee_up 
58282:  alias switch_between_slot1_and_slot2  secondary_down  
58283: slot1
58283:  alias viewmodel_toggle viewmodels_off 
58283:  viewmodel_fov 84
58283:  cl_interp 0
58283: -attack
58283: hud_medicautocallersthreshold  150  
58283:  alias weapon1  primary_up 
58283:  alias weapon2  secondary_down 
58283:  alias weapon3  melee_up 
58283:  alias lastweapon  secondary_down 
58283:  alias nextweapon  secondary_down 
58283:  alias previousweapon  melee_up 
58283:  alias switch_between_slot1_and_slot2  secondary_down  
58283: slot1
58283:  alias viewmodel_toggle viewmodels_off 
58283:  viewmodel_fov 84
58283:  cl_interp 0
58283: -attack
58283: hud_medicautocallersthreshold  150  
58283:  alias weapon1  primary_up 
58283:  alias weapon2  secondary_down 
58283:  alias weapon3  melee_up 
58283:  alias lastweapon  secondary_down 
58283:  alias nextweapon  secondary_down 
58283:  alias previousweapon  melee_up 
58283:  alias switch_between_slot1_and_slot2  secondary_down  
58284: slot1
58284:  alias viewmodel_toggle viewmodels_off 
58284:  viewmodel_fov 84
58284:  cl_interp 0
58284: -attack
58284: hud_medicautocallersthreshold  150  
58284:  alias weapon1  primary_up 
58284:  alias weapon2  secondary_down 
58284:  alias weapon3  melee_up 
58284:  alias lastweapon  secondary_down 
58284:  alias nextweapon  secondary_down 
58284:  alias previousweapon  melee_up 
58284:  alias switch_between_slot1_and_slot2  secondary_down  
58284: slot1
58284:  alias viewmodel_toggle viewmodels_off 
58284:  viewmodel_fov 84
58284:  cl_interp 0
58284: -attack
58284: hud_medicautocallersthreshold  150  
58284:  alias weapon1  primary_up 
58284:  alias weapon2  secondary_down 
58284:  alias weapon3  melee_up 
58284:  alias lastweapon  secondary_down 
58284:  alias nextweapon  secondary_down 
58284:  alias previousweapon  melee_up 
58284:  alias switch_between_slot1_and_slot2  secondary_down  
58285: slot1
58285:  alias viewmodel_toggle viewmodels_off 
58285:  viewmodel_fov 84
58285:  cl_interp 0
58285: -attack
58285: hud_medicautocallersthreshold  150  
58285:  alias weapon1  primary_up 
58285:  alias weapon2  secondary_down 
58285:  alias weapon3  melee_up 
58285:  alias lastweapon  secondary_down 
58285:  alias nextweapon  secondary_down 
58285:  alias previousweapon  melee_up 
58285:  alias switch_between_slot1_and_slot2  secondary_down  
58286: slot1
58286:  alias viewmodel_toggle viewmodels_off 
58286:  viewmodel_fov 84
58286:  cl_interp 0
58286: -attack
58286: hud_medicautocallersthreshold  150  
58286:  alias weapon1  primary_up 
58286:  alias weapon2  secondary_down 
58286:  alias weapon3  melee_up 
58286:  alias lastweapon  secondary_down 
58286:  alias nextweapon  secondary_down 
58286:  alias previousweapon  melee_up 
58286:  alias switch_between_slot1_and_slot2  secondary_down  
58295: -moveleft
58295: alias checkleft none 
58296: FORWARD
58296: -moveleft
58296: +moveright
58296: alias checkright +moveright 
58297: FORWARD MOVERIGHT
58297: -forward
58297: alias checkfwd none 
58299: MOVERIGHT
58302: -forward
58302: +back
58302: alias checkback +back 
58303: BACK MOVERIGHT
58303: -moveright
58303: +moveleft
58303: alias checkleft +moveleft 
58304: BACK MOVELEFT
58305: -moveright
58305: +moveleft 
58305: alias checkright none 
58313: +attack 107
58315: ATTACK BACK MOVELEFT
58322: -attack 107
58324: BACK MOVELEFT
58325: slot2
58325:  alias viewmodel_toggle viewmodels_on 
58325:  viewmodel_fov 84
58325:  cl_interp 0
58325: +attack
58325: hud_medicautocallersthreshold  75  
58325:  alias weapon1  primary_up 
58325:  alias weapon2  secondary_down 
58325:  alias weapon3  melee_down 
58325:  alias lastweapon  primary_up 
58325:  alias nextweapon  melee_down 
58325:  alias previousweapon  primary_up 
58325:  alias switch_between_slot1_and_slot2  primary_up  
58325: slot2
58325:  alias viewmodel_toggle viewmodels_on 
58325:  viewmodel_fov 84
58325:  cl_interp 0
58325: +attack
58325: hud_medicautocallersthreshold  75  
58325:  alias weapon1  primary_up 
58325:  alias weapon2  secondary_down 
58325:  alias weapon3  melee_down 
58325:  alias lastweapon  primary_up 
58325:  alias nextweapon  melee_down 
58325:  alias previousweapon  primary_up 
58325:  alias switch_between_slot1_and_slot2  primary_up  
58325:  alias viewmodel_toggle viewmodels_off 
58327: ATTACK BACK MOVELEFT
58327: slot2
58327:  alias viewmodel_toggle viewmodels_on 
58327:  viewmodel_fov 84
58327:  cl_interp 0
58327: +attack
58327: hud_medicautocallersthreshold  75  
58327:  alias weapon1  primary_up 
58327:  alias weapon2  secondary_down 
58327:  alias weapon3  melee_down 
58327:  alias lastweapon  primary_up 
58327:  alias nextweapon  melee_down 
58327:  alias previousweapon  primary_up 
58327:  alias switch_between_slot1_and_slot2  primary_up  
58327: slot2
58327:  alias viewmodel_toggle viewmodels_on 
58327:  viewmodel_fov 84
58327:  cl_interp 0
58327: +attack
58327: hud_medicautocallersthreshold  75  
58327:  alias weapon1  primary_up 
58327:  alias weapon2  secondary_down 
58327:  alias weapon3  melee_down 
58327:  alias lastweapon  primary_up 
58327:  alias nextweapon  melee_down 
58327:  alias previousweapon  primary_up 
58327:  alias switch_between_slot1_and_slot2  primary_up  
58327: slot2
58327:  alias viewmodel_toggle viewmodels_on 
58327:  viewmodel_fov 84
58327:  cl_interp 0
58327: +attack
58327: hud_medicautocallersthreshold  75  
58327:  alias weapon1  primary_up 
58327:  alias weapon2  secondary_down 
58327:  alias weapon3  melee_down 
58327:  alias lastweapon  primary_up 
58327:  alias nextweapon  melee_down 
58327:  alias previousweapon  primary_up 
58327:  alias switch_between_slot1_and_slot2  primary_up  
58329: slot2
58329:  alias viewmodel_toggle viewmodels_on 
58329:  viewmodel_fov 84
58329:  cl_interp 0
58329: +attack
58329: hud_medicautocallersthreshold  75  
58329:  alias weapon1  primary_up 
58329:  alias weapon2  secondary_down 
58329:  alias weapon3  melee_down 
58329:  alias lastweapon  primary_up 
58329:  alias nextweapon  melee_down 
58329:  alias previousweapon  primary_up 
58329:  alias switch_between_slot1_and_slot2  primary_up  
58329: slot2
58329:  alias viewmodel_toggle viewmodels_on 
58329:  viewmodel_fov 84
58329:  cl_interp 0
58329: +attack
58329: hud_medicautocallersthreshold  75  
58329:  alias weapon1  primary_up 
58329:  alias weapon2  secondary_down 
58329:  alias weapon3  melee_down 
58329:  alias lastweapon  primary_up 
58329:  alias nextweapon  melee_down 
58329:  alias previousweapon  primary_up 
58329:  alias switch_between_slot1_and_slot2  primary_up  
58329: slot2
58329:  alias viewmodel_toggle viewmodels_on 
58329:  viewmodel_fov 84
58329:  cl_interp 0
58329: +attack
58329: hud_medicautocallersthreshold  75  
58329:  alias weapon1  primary_up 
58329:  alias weapon2  secondary_down 
58329:  alias weapon3  melee_down 
58329:  alias lastweapon  primary_up 
58329:  alias nextweapon  melee_down 
58329:  alias previousweapon  primary_up 
58329:  alias switch_between_slot1_and_slot2  primary_up  
58329: -moveleft
58329: alias checkleft none 
58329: slot2
58329:  alias viewmodel_toggle viewmodels_on 
58329:  viewmodel_fov 84
58329:  cl_interp 0
58329: +attack
58329: hud_medicautocallersthreshold  75  
58329:  alias weapon1  primary_up 
58329:  alias weapon2  secondary_down 
58329:  alias weapon3  melee_down 
58329:  alias lastweapon  primary_up 
58329:  alias nextweapon  melee_down 
58329:  alias previousweapon  primary_up 
58329:  alias switch_between_slot1_and_slot2  primary_up  
58329: slot2
58329:  alias viewmodel_toggle viewmodels_on 
58329:  viewmodel_fov 84
58329:  cl_interp 0
58329: +attack
58329: hud_medicautocallersthreshold  75  
58329:  alias weapon1  primary_up 
58329:  alias weapon2  secondary_down 
58329:  alias weapon3  melee_down 
58329:  alias lastweapon  primary_up 
58329:  alias nextweapon  melee_down 
58329:  alias previousweapon  primary_up 
58329:  alias switch_between_slot1_and_slot2  primary_up  
58329: slot2
58329:  alias viewmodel_toggle viewmodels_on 
58329:  viewmodel_fov 84
58329:  cl_interp 0
58329: +attack
58329: hud_medicautocallersthreshold  75  
58329:  alias weapon1  primary_up 
58329:  alias weapon2  secondary_down 
58329:  alias weapon3  melee_down 
58329:  alias lastweapon  primary_up 
58329:  alias nextweapon  melee_down 
58329:  alias previousweapon  primary_up 
58329:  alias switch_between_slot1_and_slot2  primary_up  
58331: ATTACK BACK
58331: slot2
58331:  alias viewmodel_toggle viewmodels_on 
58331:  viewmodel_fov 84
58331:  cl_interp 0
58331: +attack
58331: hud_medicautocallersthreshold  75  
58331:  alias weapon1  primary_up 
58331:  alias weapon2  secondary_down 
58331:  alias weapon3  melee_down 
58331:  alias lastweapon  primary_up 
58331:  alias nextweapon  melee_down 
58331:  alias previousweapon  primary_up 
58331:  alias switch_between_slot1_and_slot2  primary_up  
58331: slot2
58331:  alias viewmodel_toggle viewmodels_on 
58331:  viewmodel_fov 84
58331:  cl_interp 0
58331: +attack
58331: hud_medicautocallersthreshold  75  
58331:  alias weapon1  primary_up 
58331:  alias weapon2  secondary_down 
58331:  alias weapon3  melee_down 
58331:  alias lastweapon  primary_up 
58331:  alias nextweapon  melee_down 
58331:  alias previousweapon  primary_up 
58331:  alias switch_between_slot1_and_slot2  primary_up  
58332: slot2
58332:  alias viewmodel_toggle viewmodels_on 
58332:  viewmodel_fov 84
58332:  cl_interp 0
58332: +attack
58332: hud_medicautocallersthreshold  75  
58332:  alias weapon1  primary_up 
58332:  alias weapon2  secondary_down 
58332:  alias weapon3  melee_down 
58332:  alias lastweapon  primary_up 
58332:  alias nextweapon  melee_down 
58332:  alias previousweapon  primary_up 
58332:  alias switch_between_slot1_and_slot2  primary_up  
58332: slot2
58332:  alias viewmodel_toggle viewmodels_on 
58332:  viewmodel_fov 84
58332:  cl_interp 0
58332: +attack
58332: hud_medicautocallersthreshold  75  
58332:  alias weapon1  primary_up 
58332:  alias weapon2  secondary_down 
58332:  alias weapon3  melee_down 
58332:  alias lastweapon  primary_up 
58332:  alias nextweapon  melee_down 
58332:  alias previousweapon  primary_up 
58332:  alias switch_between_slot1_and_slot2  primary_up  
58333: slot2
58333:  alias viewmodel_toggle viewmodels_on 
58333:  viewmodel_fov 84
58333:  cl_interp 0
58333: +attack
58333: hud_medicautocallersthreshold  75  
58333:  alias weapon1  primary_up 
58333:  alias weapon2  secondary_down 
58333:  alias weapon3  melee_down 
58333:  alias lastweapon  primary_up 
58333:  alias nextweapon  melee_down 
58333:  alias previousweapon  primary_up 
58333:  alias switch_between_slot1_and_slot2  primary_up  
58333: slot2
58333:  alias viewmodel_toggle viewmodels_on 
58333:  viewmodel_fov 84
58333:  cl_interp 0
58333: +attack
58333: hud_medicautocallersthreshold  75  
58333:  alias weapon1  primary_up 
58333:  alias weapon2  secondary_down 
58333:  alias weapon3  melee_down 
58333:  alias lastweapon  primary_up 
58333:  alias nextweapon  melee_down 
58333:  alias previousweapon  primary_up 
58333:  alias switch_between_slot1_and_slot2  primary_up  
58334: -moveleft
58334: +moveright
58334: alias checkright +moveright 
58335: ATTACK BACK MOVERIGHT
58350: -moveright
58350: +moveleft
58350: alias checkleft +moveleft 
58351: ATTACK BACK MOVELEFT
58355: -moveright
58355: +moveleft 
58355: alias checkright none 
58365: -moveleft
58365: +moveright
58365: alias checkright +moveright 
58366: ATTACK BACK MOVERIGHT
58367: -moveleft
58367: +moveright 
58367: alias checkleft none 
58368: -back
58368: alias checkback none 
58370: ATTACK MOVERIGHT
58370: slot2
58370:  alias viewmodel_toggle viewmodels_on 
58370:  viewmodel_fov 84
58370:  cl_interp 0
58370: +attack
58370: hud_medicautocallersthreshold  75  
58370:  alias weapon1  primary_up 
58370:  alias weapon2  secondary_down 
58370:  alias weapon3  melee_down 
58370:  alias lastweapon  primary_up 
58370:  alias nextweapon  melee_down 
58370:  alias previousweapon  primary_up 
58370:  alias switch_between_slot1_and_slot2  primary_up  
58372: slot2
58372:  alias viewmodel_toggle viewmodels_on 
58372:  viewmodel_fov 84
58372:  cl_interp 0
58372: +attack
58372: hud_medicautocallersthreshold  75  
58372:  alias weapon1  primary_up 
58372:  alias weapon2  secondary_down 
58372:  alias weapon3  melee_down 
58372:  alias lastweapon  primary_up 
58372:  alias nextweapon  melee_down 
58372:  alias previousweapon  primary_up 
58372:  alias switch_between_slot1_and_slot2  primary_up  
58373: slot2
58373:  alias viewmodel_toggle viewmodels_on 
58373:  viewmodel_fov 84
58373:  cl_interp 0
58373: +attack
58373: hud_medicautocallersthreshold  75  
58373:  alias weapon1  primary_up 
58373:  alias weapon2  secondary_down 
58373:  alias weapon3  melee_down 
58373:  alias lastweapon  primary_up 
58373:  alias nextweapon  melee_down 
58373:  alias previousweapon  primary_up 
58373:  alias switch_between_slot1_and_slot2  primary_up  
58374: slot2
58374:  alias viewmodel_toggle viewmodels_on 
58374:  viewmodel_fov 84
58374:  cl_interp 0
58374: +attack
58374: hud_medicautocallersthreshold  75  
58374:  alias weapon1  primary_up 
58374:  alias weapon2  secondary_down 
58374:  alias weapon3  melee_down 
58374:  alias lastweapon  primary_up 
58374:  alias nextweapon  melee_down 
58374:  alias previousweapon  primary_up 
58374:  alias switch_between_slot1_and_slot2  primary_up  
58375: slot2
58375:  alias viewmodel_toggle viewmodels_on 
58375:  viewmodel_fov 84
58375:  cl_interp 0
58375: +attack
58375: hud_medicautocallersthreshold  75  
58375:  alias weapon1  primary_up 
58375:  alias weapon2  secondary_down 
58375:  alias weapon3  melee_down 
58375:  alias lastweapon  primary_up 
58375:  alias nextweapon  melee_down 
58375:  alias previousweapon  primary_up 
58375:  alias switch_between_slot1_and_slot2  primary_up  
58375: slot2
58375:  alias viewmodel_toggle viewmodels_on 
58375:  viewmodel_fov 84
58375:  cl_interp 0
58375: +attack
58375: hud_medicautocallersthreshold  75  
58375:  alias weapon1  primary_up 
58375:  alias weapon2  secondary_down 
58375:  alias weapon3  melee_down 
58375:  alias lastweapon  primary_up 
58375:  alias nextweapon  melee_down 
58375:  alias previousweapon  primary_up 
58375:  alias switch_between_slot1_and_slot2  primary_up  
58376: slot2
58376:  alias viewmodel_toggle viewmodels_on 
58376:  viewmodel_fov 84
58376:  cl_interp 0
58376: +attack
58376: hud_medicautocallersthreshold  75  
58376:  alias weapon1  primary_up 
58376:  alias weapon2  secondary_down 
58376:  alias weapon3  melee_down 
58376:  alias lastweapon  primary_up 
58376:  alias nextweapon  melee_down 
58376:  alias previousweapon  primary_up 
58376:  alias switch_between_slot1_and_slot2  primary_up  
58381: -back
58381: +forward
58381: alias checkfwd +forward 
58382: ATTACK FORWARD MOVERIGHT
58388: -moveright
58388: +moveleft
58388: alias checkleft +moveleft 
58389: ATTACK FORWARD MOVELEFT
58390: -moveright
58390: +moveleft 
58390: alias checkright none 
58415: -moveleft
58415: alias checkleft none 
58416: ATTACK FORWARD
58416: -moveleft
58416: +moveright
58416: alias checkright +moveright 
58417: ATTACK FORWARD MOVERIGHT
58421: -forward
58421: alias checkfwd none 
58423: ATTACK MOVERIGHT
58460: -moveright
58460: +moveleft
58460: alias checkleft +moveleft 
58462: ATTACK MOVELEFT
58465: -moveright
58465: +moveleft 
58465: alias checkright none 
58467: -back
58467: +forward
58467: alias checkfwd +forward 
58468: ATTACK FORWARD MOVELEFT
58478: -forward
58478: alias checkfwd none 
58479: ATTACK MOVELEFT
58480: slot2
58480:  alias viewmodel_toggle viewmodels_on 
58480:  viewmodel_fov 84
58480:  cl_interp 0
58480: +attack
58480: hud_medicautocallersthreshold  75  
58480:  alias weapon1  primary_up 
58480:  alias weapon2  secondary_down 
58480:  alias weapon3  melee_down 
58480:  alias lastweapon  primary_up 
58480:  alias nextweapon  melee_down 
58480:  alias previousweapon  primary_up 
58480:  alias switch_between_slot1_and_slot2  primary_up  
58483: -moveleft
58483: +moveright
58483: alias checkright +moveright 
58483: slot2
58483:  alias viewmodel_toggle viewmodels_on 
58483:  viewmodel_fov 84
58483:  cl_interp 0
58483: +attack
58483: hud_medicautocallersthreshold  75  
58483:  alias weapon1  primary_up 
58483:  alias weapon2  secondary_down 
58483:  alias weapon3  melee_down 
58483:  alias lastweapon  primary_up 
58483:  alias nextweapon  melee_down 
58483:  alias previousweapon  primary_up 
58483:  alias switch_between_slot1_and_slot2  primary_up  
58484: ATTACK MOVERIGHT
58484: slot2
58484:  alias viewmodel_toggle viewmodels_on 
58484:  viewmodel_fov 84
58484:  cl_interp 0
58484: +attack
58484: hud_medicautocallersthreshold  75  
58484:  alias weapon1  primary_up 
58484:  alias weapon2  secondary_down 
58484:  alias weapon3  melee_down 
58484:  alias lastweapon  primary_up 
58484:  alias nextweapon  melee_down 
58484:  alias previousweapon  primary_up 
58484:  alias switch_between_slot1_and_slot2  primary_up  
58485: slot2
58485:  alias viewmodel_toggle viewmodels_on 
58485:  viewmodel_fov 84
58485:  cl_interp 0
58485: +attack
58485: hud_medicautocallersthreshold  75  
58485:  alias weapon1  primary_up 
58485:  alias weapon2  secondary_down 
58485:  alias weapon3  melee_down 
58485:  alias lastweapon  primary_up 
58485:  alias nextweapon  melee_down 
58485:  alias previousweapon  primary_up 
58485:  alias switch_between_slot1_and_slot2  primary_up  
58485: -moveleft
58485: +moveright 
58485: alias checkleft none 
58486: slot2
58486:  alias viewmodel_toggle viewmodels_on 
58486:  viewmodel_fov 84
58486:  cl_interp 0
58486: +attack
58486: hud_medicautocallersthreshold  75  
58486:  alias weapon1  primary_up 
58486:  alias weapon2  secondary_down 
58486:  alias weapon3  melee_down 
58486:  alias lastweapon  primary_up 
58486:  alias nextweapon  melee_down 
58486:  alias previousweapon  primary_up 
58486:  alias switch_between_slot1_and_slot2  primary_up  
58491: slot2
58491:  alias viewmodel_toggle viewmodels_on 
58491:  viewmodel_fov 84
58491:  cl_interp 0
58491: +attack
58491: hud_medicautocallersthreshold  75  
58491:  alias weapon1  primary_up 
58491:  alias weapon2  secondary_down 
58491:  alias weapon3  melee_down 
58491:  alias lastweapon  primary_up 
58491:  alias nextweapon  melee_down 
58491:  alias previousweapon  primary_up 
58491:  alias switch_between_slot1_and_slot2  primary_up  
58500: -moveright
58500: +moveleft
58500: alias checkleft +moveleft 
58501: ATTACK MOVELEFT
58506: -moveright
58506: +moveleft 
58506: alias checkright none 
58507: -back
58507: +forward
58507: alias checkfwd +forward 
58509: ATTACK FORWARD MOVELEFT
58511: -attack 
58513: FORWARD MOVELEFT
58518: +attack 
58518: -forward
58518: alias checkfwd none 
58520: ATTACK MOVELEFT
58533: slot2
58533:  alias viewmodel_toggle viewmodels_on 
58533:  viewmodel_fov 84
58533:  cl_interp 0
58533: +attack
58533: hud_medicautocallersthreshold  75  
58533:  alias weapon1  primary_up 
58533:  alias weapon2  secondary_down 
58533:  alias weapon3  melee_down 
58533:  alias lastweapon  primary_up 
58533:  alias nextweapon  melee_down 
58533:  alias previousweapon  primary_up 
58533:  alias switch_between_slot1_and_slot2  primary_up  
58534: slot2
58534:  alias viewmodel_toggle viewmodels_on 
58534:  viewmodel_fov 84
58534:  cl_interp 0
58534: +attack
58534: hud_medicautocallersthreshold  75  
58534:  alias weapon1  primary_up 
58534:  alias weapon2  secondary_down 
58534:  alias weapon3  melee_down 
58534:  alias lastweapon  primary_up 
58534:  alias nextweapon  melee_down 
58534:  alias previousweapon  primary_up 
58534:  alias switch_between_slot1_and_slot2  primary_up  
58536: slot2
58536:  alias viewmodel_toggle viewmodels_on 
58536:  viewmodel_fov 84
58536:  cl_interp 0
58536: +attack
58536: hud_medicautocallersthreshold  75  
58536:  alias weapon1  primary_up 
58536:  alias weapon2  secondary_down 
58536:  alias weapon3  melee_down 
58536:  alias lastweapon  primary_up 
58536:  alias nextweapon  melee_down 
58536:  alias previousweapon  primary_up 
58536:  alias switch_between_slot1_and_slot2  primary_up  
58536: slot2
58536:  alias viewmodel_toggle viewmodels_on 
58536:  viewmodel_fov 84
58536:  cl_interp 0
58536: +attack
58536: hud_medicautocallersthreshold  75  
58536:  alias weapon1  primary_up 
58536:  alias weapon2  secondary_down 
58536:  alias weapon3  melee_down 
58536:  alias lastweapon  primary_up 
58536:  alias nextweapon  melee_down 
58536:  alias previousweapon  primary_up 
58536:  alias switch_between_slot1_and_slot2  primary_up  
58537: slot2
58537:  alias viewmodel_toggle viewmodels_on 
58537:  viewmodel_fov 84
58537:  cl_interp 0
58537: +attack
58537: hud_medicautocallersthreshold  75  
58537:  alias weapon1  primary_up 
58537:  alias weapon2  secondary_down 
58537:  alias weapon3  melee_down 
58537:  alias lastweapon  primary_up 
58537:  alias nextweapon  melee_down 
58537:  alias previousweapon  primary_up 
58537:  alias switch_between_slot1_and_slot2  primary_up  
58538: slot2
58538:  alias viewmodel_toggle viewmodels_on 
58538:  viewmodel_fov 84
58538:  cl_interp 0
58538: +attack
58538: hud_medicautocallersthreshold  75  
58538:  alias weapon1  primary_up 
58538:  alias weapon2  secondary_down 
58538:  alias weapon3  melee_down 
58538:  alias lastweapon  primary_up 
58538:  alias nextweapon  melee_down 
58538:  alias previousweapon  primary_up 
58538:  alias switch_between_slot1_and_slot2  primary_up  
58539: -forward
58539: +back
58539: alias checkback +back 
58540: ATTACK BACK MOVELEFT
58559: -moveleft
58559: +moveright
58559: alias checkright +moveright 
58561: ATTACK BACK MOVERIGHT
58563: -moveleft
58563: +moveright 
58563: alias checkleft none 
58564: -back
58564: alias checkback none 
58565: ATTACK MOVERIGHT
58565: slot2
58565:  alias viewmodel_toggle viewmodels_on 
58565:  viewmodel_fov 84
58565:  cl_interp 0
58565: +attack
58565: hud_medicautocallersthreshold  75  
58565:  alias weapon1  primary_up 
58565:  alias weapon2  secondary_down 
58565:  alias weapon3  melee_down 
58565:  alias lastweapon  primary_up 
58565:  alias nextweapon  melee_down 
58565:  alias previousweapon  primary_up 
58565:  alias switch_between_slot1_and_slot2  primary_up  
58568: slot2
58568:  alias viewmodel_toggle viewmodels_on 
58568:  viewmodel_fov 84
58568:  cl_interp 0
58568: +attack
58568: hud_medicautocallersthreshold  75  
58568:  alias weapon1  primary_up 
58568:  alias weapon2  secondary_down 
58568:  alias weapon3  melee_down 
58568:  alias lastweapon  primary_up 
58568:  alias nextweapon  melee_down 
58568:  alias previousweapon  primary_up 
58568:  alias switch_between_slot1_and_slot2  primary_up  
58569: slot2
58569:  alias viewmodel_toggle viewmodels_on 
58569:  viewmodel_fov 84
58569:  cl_interp 0
58569: +attack
58569: hud_medicautocallersthreshold  75  
58569:  alias weapon1  primary_up 
58569:  alias weapon2  secondary_down 
58569:  alias weapon3  melee_down 
58569:  alias lastweapon  primary_up 
58569:  alias nextweapon  melee_down 
58569:  alias previousweapon  primary_up 
58569:  alias switch_between_slot1_and_slot2  primary_up  
58570: slot2
58570:  alias viewmodel_toggle viewmodels_on 
58570:  viewmodel_fov 84
58570:  cl_interp 0
58570: +attack
58570: hud_medicautocallersthreshold  75  
58570:  alias weapon1  primary_up 
58570:  alias weapon2  secondary_down 
58570:  alias weapon3  melee_down 
58570:  alias lastweapon  primary_up 
58570:  alias nextweapon  melee_down 
58570:  alias previousweapon  primary_up 
58570:  alias switch_between_slot1_and_slot2  primary_up  
58571: slot2
58571:  alias viewmodel_toggle viewmodels_on 
58571:  viewmodel_fov 84
58571:  cl_interp 0
58571: +attack
58571: hud_medicautocallersthreshold  75  
58571:  alias weapon1  primary_up 
58571:  alias weapon2  secondary_down 
58571:  alias weapon3  melee_down 
58571:  alias lastweapon  primary_up 
58571:  alias nextweapon  melee_down 
58571:  alias previousweapon  primary_up 
58571:  alias switch_between_slot1_and_slot2  primary_up  
58572: slot2
58572:  alias viewmodel_toggle viewmodels_on 
58572:  viewmodel_fov 84
58572:  cl_interp 0
58572: +attack
58572: hud_medicautocallersthreshold  75  
58572:  alias weapon1  primary_up 
58572:  alias weapon2  secondary_down 
58572:  alias weapon3  melee_down 
58572:  alias lastweapon  primary_up 
58572:  alias nextweapon  melee_down 
58572:  alias previousweapon  primary_up 
58572:  alias switch_between_slot1_and_slot2  primary_up  
58575: -moveright
58575: +moveleft
58575: alias checkleft +moveleft 
58576: ATTACK MOVELEFT
58579: -moveright
58579: +moveleft 
58579: alias checkright none 
58588: -back
58588: +forward
58588: alias checkfwd +forward 
58589: ATTACK FORWARD MOVELEFT
58596: -moveleft
58596: +moveright
58596: alias checkright +moveright 
58596: -moveleft
58596: +moveright 
58596: alias checkleft none 
58597: ATTACK FORWARD MOVERIGHT
58599: -forward
58599: alias checkfwd none 
58600: ATTACK MOVERIGHT
58608: -forward
58608: +back
58608: alias checkback +back 
58608: -attack 
58609: BACK MOVERIGHT
58615: +attack 
58616: ATTACK BACK MOVERIGHT
58631: -moveright
58631: +moveleft
58631: alias checkleft +moveleft 
58632: ATTACK BACK MOVELEFT
58633: slot2
58633:  alias viewmodel_toggle viewmodels_on 
58633:  viewmodel_fov 84
58633:  cl_interp 0
58633: +attack
58633: hud_medicautocallersthreshold  75  
58633:  alias weapon1  primary_up 
58633:  alias weapon2  secondary_down 
58633:  alias weapon3  melee_down 
58633:  alias lastweapon  primary_up 
58633:  alias nextweapon  melee_down 
58633:  alias previousweapon  primary_up 
58633:  alias switch_between_slot1_and_slot2  primary_up  
58636: slot2
58636:  alias viewmodel_toggle viewmodels_on 
58636:  viewmodel_fov 84
58636:  cl_interp 0
58636: +attack
58636: hud_medicautocallersthreshold  75  
58636:  alias weapon1  primary_up 
58636:  alias weapon2  secondary_down 
58636:  alias weapon3  melee_down 
58636:  alias lastweapon  primary_up 
58636:  alias nextweapon  melee_down 
58636:  alias previousweapon  primary_up 
58636:  alias switch_between_slot1_and_slot2  primary_up  
58636: -back
58636: alias checkback none 
58637: ATTACK MOVELEFT
58637: slot2
58637:  alias viewmodel_toggle viewmodels_on 
58637:  viewmodel_fov 84
58637:  cl_interp 0
58637: +attack
58637: hud_medicautocallersthreshold  75  
58637:  alias weapon1  primary_up 
58637:  alias weapon2  secondary_down 
58637:  alias weapon3  melee_down 
58637:  alias lastweapon  primary_up 
58637:  alias nextweapon  melee_down 
58637:  alias previousweapon  primary_up 
58637:  alias switch_between_slot1_and_slot2  primary_up  
58637: -moveright
58637: +moveleft 
58637: alias checkright none 
58639: slot2
58639:  alias viewmodel_toggle viewmodels_on 
58639:  viewmodel_fov 84
58639:  cl_interp 0
58639: +attack
58639: hud_medicautocallersthreshold  75  
58639:  alias weapon1  primary_up 
58639:  alias weapon2  secondary_down 
58639:  alias weapon3  melee_down 
58639:  alias lastweapon  primary_up 
58639:  alias nextweapon  melee_down 
58639:  alias previousweapon  primary_up 
58639:  alias switch_between_slot1_and_slot2  primary_up  
58644: -back
58644: +forward
58644: alias checkfwd +forward 
58645: ATTACK FORWARD MOVELEFT
58664: slot2
58664:  alias viewmodel_toggle viewmodels_on 
58664:  viewmodel_fov 84
58664:  cl_interp 0
58664: +attack
58664: hud_medicautocallersthreshold  75  
58664:  alias weapon1  primary_up 
58664:  alias weapon2  secondary_down 
58664:  alias weapon3  melee_down 
58664:  alias lastweapon  primary_up 
58664:  alias nextweapon  melee_down 
58664:  alias previousweapon  primary_up 
58664:  alias switch_between_slot1_and_slot2  primary_up  
58666: slot2
58666:  alias viewmodel_toggle viewmodels_on 
58666:  viewmodel_fov 84
58666:  cl_interp 0
58666: +attack
58666: hud_medicautocallersthreshold  75  
58666:  alias weapon1  primary_up 
58666:  alias weapon2  secondary_down 
58666:  alias weapon3  melee_down 
58666:  alias lastweapon  primary_up 
58666:  alias nextweapon  melee_down 
58666:  alias previousweapon  primary_up 
58666:  alias switch_between_slot1_and_slot2  primary_up  
58667: slot2
58667:  alias viewmodel_toggle viewmodels_on 
58667:  viewmodel_fov 84
58667:  cl_interp 0
58667: +attack
58667: hud_medicautocallersthreshold  75  
58667:  alias weapon1  primary_up 
58667:  alias weapon2  secondary_down 
58667:  alias weapon3  melee_down 
58667:  alias lastweapon  primary_up 
58667:  alias nextweapon  melee_down 
58667:  alias previousweapon  primary_up 
58667:  alias switch_between_slot1_and_slot2  primary_up  
58669: slot2
58669:  alias viewmodel_toggle viewmodels_on 
58669:  viewmodel_fov 84
58669:  cl_interp 0
58669: +attack
58669: hud_medicautocallersthreshold  75  
58669:  alias weapon1  primary_up 
58669:  alias weapon2  secondary_down 
58669:  alias weapon3  melee_down 
58669:  alias lastweapon  primary_up 
58669:  alias nextweapon  melee_down 
58669:  alias previousweapon  primary_up 
58669:  alias switch_between_slot1_and_slot2  primary_up  
58669: slot2
58669:  alias viewmodel_toggle viewmodels_on 
58669:  viewmodel_fov 84
58669:  cl_interp 0
58669: +attack
58669: hud_medicautocallersthreshold  75  
58669:  alias weapon1  primary_up 
58669:  alias weapon2  secondary_down 
58669:  alias weapon3  melee_down 
58669:  alias lastweapon  primary_up 
58669:  alias nextweapon  melee_down 
58669:  alias previousweapon  primary_up 
58669:  alias switch_between_slot1_and_slot2  primary_up  
58670: slot2
58670:  alias viewmodel_toggle viewmodels_on 
58670:  viewmodel_fov 84
58670:  cl_interp 0
58670: +attack
58670: hud_medicautocallersthreshold  75  
58670:  alias weapon1  primary_up 
58670:  alias weapon2  secondary_down 
58670:  alias weapon3  melee_down 
58670:  alias lastweapon  primary_up 
58670:  alias nextweapon  melee_down 
58670:  alias previousweapon  primary_up 
58670:  alias switch_between_slot1_and_slot2  primary_up  
58695: -moveleft
58695: alias checkleft none 
58696: ATTACK FORWARD
58697: -moveleft
58697: +moveright
58697: alias checkright +moveright 
58698: ATTACK FORWARD MOVERIGHT
58710: -moveright
58710: alias checkright none 
58711: ATTACK FORWARD
58722: slot2
58722:  alias viewmodel_toggle viewmodels_on 
58722:  viewmodel_fov 84
58722:  cl_interp 0
58722: +attack
58722: hud_medicautocallersthreshold  75  
58722:  alias weapon1  primary_up 
58722:  alias weapon2  secondary_down 
58722:  alias weapon3  melee_down 
58722:  alias lastweapon  primary_up 
58722:  alias nextweapon  melee_down 
58722:  alias previousweapon  primary_up 
58722:  alias switch_between_slot1_and_slot2  primary_up  
58723: -moveleft
58723: +moveright
58723: alias checkright +moveright 
58724: ATTACK FORWARD MOVERIGHT
58725: slot2
58725:  alias viewmodel_toggle viewmodels_on 
58725:  viewmodel_fov 84
58725:  cl_interp 0
58725: +attack
58725: hud_medicautocallersthreshold  75  
58725:  alias weapon1  primary_up 
58725:  alias weapon2  secondary_down 
58725:  alias weapon3  melee_down 
58725:  alias lastweapon  primary_up 
58725:  alias nextweapon  melee_down 
58725:  alias previousweapon  primary_up 
58725:  alias switch_between_slot1_and_slot2  primary_up  
58725: slot2
58725:  alias viewmodel_toggle viewmodels_on 
58725:  viewmodel_fov 84
58725:  cl_interp 0
58725: +attack
58725: hud_medicautocallersthreshold  75  
58725:  alias weapon1  primary_up 
58725:  alias weapon2  secondary_down 
58725:  alias weapon3  melee_down 
58725:  alias lastweapon  primary_up 
58725:  alias nextweapon  melee_down 
58725:  alias previousweapon  primary_up 
58725:  alias switch_between_slot1_and_slot2  primary_up  
58728: slot2
58728:  alias viewmodel_toggle viewmodels_on 
58728:  viewmodel_fov 84
58728:  cl_interp 0
58728: +attack
58728: hud_medicautocallersthreshold  75  
58728:  alias weapon1  primary_up 
58728:  alias weapon2  secondary_down 
58728:  alias weapon3  melee_down 
58728:  alias lastweapon  primary_up 
58728:  alias nextweapon  melee_down 
58728:  alias previousweapon  primary_up 
58728:  alias switch_between_slot1_and_slot2  primary_up  
58768: -attack 
58769: FORWARD MOVERIGHT
58775: +attack 
58776: ATTACK FORWARD MOVERIGHT
58786: -moveright
58786: alias checkright none 
58787: ATTACK FORWARD
58792: -moveright
58792: +moveleft
58792: alias checkleft +moveleft 
58793: ATTACK FORWARD MOVELEFT
58800: -moveleft
58800: alias checkleft none 
58800: ATTACK FORWARD
58802: -moveleft
58802: +moveright
58802: alias checkright +moveright 
58802: -attack 
58803: FORWARD MOVERIGHT
58807: -moveright
58807: alias checkright none 
58809: FORWARD
58809: -moveright
58809: +moveleft
58809: alias checkleft +moveleft 
58809: FORWARD MOVELEFT
58809: +attack 
58810: ATTACK FORWARD MOVELEFT
58818: -moveleft
58818: alias checkleft none 
58819: ATTACK FORWARD
58819: -moveright
58819: +moveleft
58819: alias checkleft +moveleft 
58820: ATTACK FORWARD MOVELEFT
58823: slot2
58823:  alias viewmodel_toggle viewmodels_on 
58823:  viewmodel_fov 84
58823:  cl_interp 0
58823: +attack
58823: hud_medicautocallersthreshold  75  
58823:  alias weapon1  primary_up 
58823:  alias weapon2  secondary_down 
58823:  alias weapon3  melee_down 
58823:  alias lastweapon  primary_up 
58823:  alias nextweapon  melee_down 
58823:  alias previousweapon  primary_up 
58823:  alias switch_between_slot1_and_slot2  primary_up  
58824: slot2
58824:  alias viewmodel_toggle viewmodels_on 
58824:  viewmodel_fov 84
58824:  cl_interp 0
58824: +attack
58824: hud_medicautocallersthreshold  75  
58824:  alias weapon1  primary_up 
58824:  alias weapon2  secondary_down 
58824:  alias weapon3  melee_down 
58824:  alias lastweapon  primary_up 
58824:  alias nextweapon  melee_down 
58824:  alias previousweapon  primary_up 
58824:  alias switch_between_slot1_and_slot2  primary_up  
58824: slot2
58824:  alias viewmodel_toggle viewmodels_on 
58824:  viewmodel_fov 84
58824:  cl_interp 0
58824: +attack
58824: hud_medicautocallersthreshold  75  
58824:  alias weapon1  primary_up 
58824:  alias weapon2  secondary_down 
58824:  alias weapon3  melee_down 
58824:  alias lastweapon  primary_up 
58824:  alias nextweapon  melee_down 
58824:  alias previousweapon  primary_up 
58824:  alias switch_between_slot1_and_slot2  primary_up  
58826: slot2
58826:  alias viewmodel_toggle viewmodels_on 
58826:  viewmodel_fov 84
58826:  cl_interp 0
58826: +attack
58826: hud_medicautocallersthreshold  75  
58826:  alias weapon1  primary_up 
58826:  alias weapon2  secondary_down 
58826:  alias weapon3  melee_down 
58826:  alias lastweapon  primary_up 
58826:  alias nextweapon  melee_down 
58826:  alias previousweapon  primary_up 
58826:  alias switch_between_slot1_and_slot2  primary_up  
58835: -forward
58835: alias checkfwd none 
58836: ATTACK MOVELEFT
58844: -forward
58844: +back
58844: alias checkback +back 
58846: ATTACK BACK MOVELEFT
58852: -moveleft
58852: +moveright
58852: alias checkright +moveright 
58854: ATTACK BACK MOVERIGHT
58855: -moveleft
58855: +moveright 
58855: alias checkleft none 
58861: -back
58861: alias checkback none 
58862: ATTACK MOVERIGHT
58863: slot2
58863:  alias viewmodel_toggle viewmodels_on 
58863:  viewmodel_fov 84
58863:  cl_interp 0
58863: +attack
58863: hud_medicautocallersthreshold  75  
58863:  alias weapon1  primary_up 
58863:  alias weapon2  secondary_down 
58863:  alias weapon3  melee_down 
58863:  alias lastweapon  primary_up 
58863:  alias nextweapon  melee_down 
58863:  alias previousweapon  primary_up 
58863:  alias switch_between_slot1_and_slot2  primary_up  
58869: -moveright
58869: +moveleft
58869: alias checkleft +moveleft 
58870: ATTACK MOVELEFT
58874: -moveright
58874: +moveleft 
58874: alias checkright none 
58886: slot2
58886:  alias viewmodel_toggle viewmodels_on 
58886:  viewmodel_fov 84
58886:  cl_interp 0
58886: +attack
58886: hud_medicautocallersthreshold  75  
58886:  alias weapon1  primary_up 
58886:  alias weapon2  secondary_down 
58886:  alias weapon3  melee_down 
58886:  alias lastweapon  primary_up 
58886:  alias nextweapon  melee_down 
58886:  alias previousweapon  primary_up 
58886:  alias switch_between_slot1_and_slot2  primary_up  
58886: -forward
58886: +back
58886: alias checkback +back 
58889: ATTACK BACK MOVELEFT
58889: slot2
58889:  alias viewmodel_toggle viewmodels_on 
58889:  viewmodel_fov 84
58889:  cl_interp 0
58889: +attack
58889: hud_medicautocallersthreshold  75  
58889:  alias weapon1  primary_up 
58889:  alias weapon2  secondary_down 
58889:  alias weapon3  melee_down 
58889:  alias lastweapon  primary_up 
58889:  alias nextweapon  melee_down 
58889:  alias previousweapon  primary_up 
58889:  alias switch_between_slot1_and_slot2  primary_up  
58891: slot2
58891:  alias viewmodel_toggle viewmodels_on 
58891:  viewmodel_fov 84
58891:  cl_interp 0
58891: +attack
58891: hud_medicautocallersthreshold  75  
58891:  alias weapon1  primary_up 
58891:  alias weapon2  secondary_down 
58891:  alias weapon3  melee_down 
58891:  alias lastweapon  primary_up 
58891:  alias nextweapon  melee_down 
58891:  alias previousweapon  primary_up 
58891:  alias switch_between_slot1_and_slot2  primary_up  
58891: slot2
58891:  alias viewmodel_toggle viewmodels_on 
58891:  viewmodel_fov 84
58891:  cl_interp 0
58891: +attack
58891: hud_medicautocallersthreshold  75  
58891:  alias weapon1  primary_up 
58891:  alias weapon2  secondary_down 
58891:  alias weapon3  melee_down 
58891:  alias lastweapon  primary_up 
58891:  alias nextweapon  melee_down 
58891:  alias previousweapon  primary_up 
58891:  alias switch_between_slot1_and_slot2  primary_up  
58893: slot2
58893:  alias viewmodel_toggle viewmodels_on 
58893:  viewmodel_fov 84
58893:  cl_interp 0
58893: +attack
58893: hud_medicautocallersthreshold  75  
58893:  alias weapon1  primary_up 
58893:  alias weapon2  secondary_down 
58893:  alias weapon3  melee_down 
58893:  alias lastweapon  primary_up 
58893:  alias nextweapon  melee_down 
58893:  alias previousweapon  primary_up 
58893:  alias switch_between_slot1_and_slot2  primary_up  
58894: slot2
58894:  alias viewmodel_toggle viewmodels_on 
58894:  viewmodel_fov 84
58894:  cl_interp 0
58894: +attack
58894: hud_medicautocallersthreshold  75  
58894:  alias weapon1  primary_up 
58894:  alias weapon2  secondary_down 
58894:  alias weapon3  melee_down 
58894:  alias lastweapon  primary_up 
58894:  alias nextweapon  melee_down 
58894:  alias previousweapon  primary_up 
58894:  alias switch_between_slot1_and_slot2  primary_up  
58895: slot2
58895:  alias viewmodel_toggle viewmodels_on 
58895:  viewmodel_fov 84
58895:  cl_interp 0
58895: +attack
58895: hud_medicautocallersthreshold  75  
58895:  alias weapon1  primary_up 
58895:  alias weapon2  secondary_down 
58895:  alias weapon3  melee_down 
58895:  alias lastweapon  primary_up 
58895:  alias nextweapon  melee_down 
58895:  alias previousweapon  primary_up 
58895:  alias switch_between_slot1_and_slot2  primary_up  
58898: -back
58898: alias checkback none 
58898: -moveleft
58898: +moveright
58898: alias checkright +moveright 
58899: ATTACK MOVERIGHT
58902: -moveleft
58902: +moveright 
58902: alias checkleft none 
58909: -moveright
58909: +moveleft
58909: alias checkleft +moveleft 
58910: ATTACK MOVELEFT
58915: -moveright
58915: +moveleft 
58915: alias checkright none 
58916: slot2
58916:  alias viewmodel_toggle viewmodels_on 
58916:  viewmodel_fov 84
58916:  cl_interp 0
58916: +attack
58916: hud_medicautocallersthreshold  75  
58916:  alias weapon1  primary_up 
58916:  alias weapon2  secondary_down 
58916:  alias weapon3  melee_down 
58916:  alias lastweapon  primary_up 
58916:  alias nextweapon  melee_down 
58916:  alias previousweapon  primary_up 
58916:  alias switch_between_slot1_and_slot2  primary_up  
58917: slot2
58917:  alias viewmodel_toggle viewmodels_on 
58917:  viewmodel_fov 84
58917:  cl_interp 0
58917: +attack
58917: hud_medicautocallersthreshold  75  
58917:  alias weapon1  primary_up 
58917:  alias weapon2  secondary_down 
58917:  alias weapon3  melee_down 
58917:  alias lastweapon  primary_up 
58917:  alias nextweapon  melee_down 
58917:  alias previousweapon  primary_up 
58917:  alias switch_between_slot1_and_slot2  primary_up  
58919: slot2
58919:  alias viewmodel_toggle viewmodels_on 
58919:  viewmodel_fov 84
58919:  cl_interp 0
58919: +attack
58919: hud_medicautocallersthreshold  75  
58919:  alias weapon1  primary_up 
58919:  alias weapon2  secondary_down 
58919:  alias weapon3  melee_down 
58919:  alias lastweapon  primary_up 
58919:  alias nextweapon  melee_down 
58919:  alias previousweapon  primary_up 
58919:  alias switch_between_slot1_and_slot2  primary_up  
58919: slot2
58919:  alias viewmodel_toggle viewmodels_on 
58919:  viewmodel_fov 84
58919:  cl_interp 0
58919: +attack
58919: hud_medicautocallersthreshold  75  
58919:  alias weapon1  primary_up 
58919:  alias weapon2  secondary_down 
58919:  alias weapon3  melee_down 
58919:  alias lastweapon  primary_up 
58919:  alias nextweapon  melee_down 
58919:  alias previousweapon  primary_up 
58919:  alias switch_between_slot1_and_slot2  primary_up  
58921: slot2
58921:  alias viewmodel_toggle viewmodels_on 
58921:  viewmodel_fov 84
58921:  cl_interp 0
58921: +attack
58921: hud_medicautocallersthreshold  75  
58921:  alias weapon1  primary_up 
58921:  alias weapon2  secondary_down 
58921:  alias weapon3  melee_down 
58921:  alias lastweapon  primary_up 
58921:  alias nextweapon  melee_down 
58921:  alias previousweapon  primary_up 
58921:  alias switch_between_slot1_and_slot2  primary_up  
58921: slot2
58921:  alias viewmodel_toggle viewmodels_on 
58921:  viewmodel_fov 84
58921:  cl_interp 0
58921: +attack
58921: hud_medicautocallersthreshold  75  
58921:  alias weapon1  primary_up 
58921:  alias weapon2  secondary_down 
58921:  alias weapon3  melee_down 
58921:  alias lastweapon  primary_up 
58921:  alias nextweapon  melee_down 
58921:  alias previousweapon  primary_up 
58921:  alias switch_between_slot1_and_slot2  primary_up  
58922: slot2
58922:  alias viewmodel_toggle viewmodels_on 
58922:  viewmodel_fov 84
58922:  cl_interp 0
58922: +attack
58922: hud_medicautocallersthreshold  75  
58922:  alias weapon1  primary_up 
58922:  alias weapon2  secondary_down 
58922:  alias weapon3  melee_down 
58922:  alias lastweapon  primary_up 
58922:  alias nextweapon  melee_down 
58922:  alias previousweapon  primary_up 
58922:  alias switch_between_slot1_and_slot2  primary_up  
58927: slot2
58927:  alias viewmodel_toggle viewmodels_on 
58927:  viewmodel_fov 84
58927:  cl_interp 0
58927: +attack
58927: hud_medicautocallersthreshold  75  
58927:  alias weapon1  primary_up 
58927:  alias weapon2  secondary_down 
58927:  alias weapon3  melee_down 
58927:  alias lastweapon  primary_up 
58927:  alias nextweapon  melee_down 
58927:  alias previousweapon  primary_up 
58927:  alias switch_between_slot1_and_slot2  primary_up  
58933: -back
58933: +forward
58933: alias checkfwd +forward 
58934: ATTACK FORWARD MOVELEFT
58944: -moveleft
58944: alias checkleft none 
58945: ATTACK FORWARD
58945: -moveleft
58945: +moveright
58945: alias checkright +moveright 
58945: -forward
58945: alias checkfwd none 
58945: ATTACK MOVERIGHT
58947: slot2
58947:  alias viewmodel_toggle viewmodels_on 
58947:  viewmodel_fov 84
58947:  cl_interp 0
58947: +attack
58947: hud_medicautocallersthreshold  75  
58947:  alias weapon1  primary_up 
58947:  alias weapon2  secondary_down 
58947:  alias weapon3  melee_down 
58947:  alias lastweapon  primary_up 
58947:  alias nextweapon  melee_down 
58947:  alias previousweapon  primary_up 
58947:  alias switch_between_slot1_and_slot2  primary_up  
58948: slot2
58948:  alias viewmodel_toggle viewmodels_on 
58948:  viewmodel_fov 84
58948:  cl_interp 0
58948: +attack
58948: hud_medicautocallersthreshold  75  
58948:  alias weapon1  primary_up 
58948:  alias weapon2  secondary_down 
58948:  alias weapon3  melee_down 
58948:  alias lastweapon  primary_up 
58948:  alias nextweapon  melee_down 
58948:  alias previousweapon  primary_up 
58948:  alias switch_between_slot1_and_slot2  primary_up  
58949: slot2
58949:  alias viewmodel_toggle viewmodels_on 
58949:  viewmodel_fov 84
58949:  cl_interp 0
58949: +attack
58949: hud_medicautocallersthreshold  75  
58949:  alias weapon1  primary_up 
58949:  alias weapon2  secondary_down 
58949:  alias weapon3  melee_down 
58949:  alias lastweapon  primary_up 
58949:  alias nextweapon  melee_down 
58949:  alias previousweapon  primary_up 
58949:  alias switch_between_slot1_and_slot2  primary_up  
58951: slot2
58951:  alias viewmodel_toggle viewmodels_on 
58951:  viewmodel_fov 84
58951:  cl_interp 0
58951: +attack
58951: hud_medicautocallersthreshold  75  
58951:  alias weapon1  primary_up 
58951:  alias weapon2  secondary_down 
58951:  alias weapon3  melee_down 
58951:  alias lastweapon  primary_up 
58951:  alias nextweapon  melee_down 
58951:  alias previousweapon  primary_up 
58951:  alias switch_between_slot1_and_slot2  primary_up  
58951: slot2
58951:  alias viewmodel_toggle viewmodels_on 
58951:  viewmodel_fov 84
58951:  cl_interp 0
58951: +attack
58951: hud_medicautocallersthreshold  75  
58951:  alias weapon1  primary_up 
58951:  alias weapon2  secondary_down 
58951:  alias weapon3  melee_down 
58951:  alias lastweapon  primary_up 
58951:  alias nextweapon  melee_down 
58951:  alias previousweapon  primary_up 
58951:  alias switch_between_slot1_and_slot2  primary_up  
58953: slot2
58953:  alias viewmodel_toggle viewmodels_on 
58953:  viewmodel_fov 84
58953:  cl_interp 0
58953: +attack
58953: hud_medicautocallersthreshold  75  
58953:  alias weapon1  primary_up 
58953:  alias weapon2  secondary_down 
58953:  alias weapon3  melee_down 
58953:  alias lastweapon  primary_up 
58953:  alias nextweapon  melee_down 
58953:  alias previousweapon  primary_up 
58953:  alias switch_between_slot1_and_slot2  primary_up  
58954: slot2
58954:  alias viewmodel_toggle viewmodels_on 
58954:  viewmodel_fov 84
58954:  cl_interp 0
58954: +attack
58954: hud_medicautocallersthreshold  75  
58954:  alias weapon1  primary_up 
58954:  alias weapon2  secondary_down 
58954:  alias weapon3  melee_down 
58954:  alias lastweapon  primary_up 
58954:  alias nextweapon  melee_down 
58954:  alias previousweapon  primary_up 
58954:  alias switch_between_slot1_and_slot2  primary_up  
58967: -back
58967: +forward
58967: alias checkfwd +forward 
58968: ATTACK FORWARD MOVERIGHT
58974: -moveright
58974: +moveleft
58974: alias checkleft +moveleft 
58975: ATTACK FORWARD MOVELEFT
58977: -moveright
58977: +moveleft 
58977: alias checkright none 
58979: -forward
58979: alias checkfwd none 
58980: ATTACK MOVELEFT
58983: slot2
58983:  alias viewmodel_toggle viewmodels_on 
58983:  viewmodel_fov 84
58983:  cl_interp 0
58983: +attack
58983: hud_medicautocallersthreshold  75  
58983:  alias weapon1  primary_up 
58983:  alias weapon2  secondary_down 
58983:  alias weapon3  melee_down 
58983:  alias lastweapon  primary_up 
58983:  alias nextweapon  melee_down 
58983:  alias previousweapon  primary_up 
58983:  alias switch_between_slot1_and_slot2  primary_up  
58983: slot2
58983:  alias viewmodel_toggle viewmodels_on 
58983:  viewmodel_fov 84
58983:  cl_interp 0
58983: +attack
58983: hud_medicautocallersthreshold  75  
58983:  alias weapon1  primary_up 
58983:  alias weapon2  secondary_down 
58983:  alias weapon3  melee_down 
58983:  alias lastweapon  primary_up 
58983:  alias nextweapon  melee_down 
58983:  alias previousweapon  primary_up 
58983:  alias switch_between_slot1_and_slot2  primary_up  
58984: slot2
58984:  alias viewmodel_toggle viewmodels_on 
58984:  viewmodel_fov 84
58984:  cl_interp 0
58984: +attack
58984: hud_medicautocallersthreshold  75  
58984:  alias weapon1  primary_up 
58984:  alias weapon2  secondary_down 
58984:  alias weapon3  melee_down 
58984:  alias lastweapon  primary_up 
58984:  alias nextweapon  melee_down 
58984:  alias previousweapon  primary_up 
58984:  alias switch_between_slot1_and_slot2  primary_up  
58985: slot2
58985:  alias viewmodel_toggle viewmodels_on 
58985:  viewmodel_fov 84
58985:  cl_interp 0
58985: +attack
58985: hud_medicautocallersthreshold  75  
58985:  alias weapon1  primary_up 
58985:  alias weapon2  secondary_down 
58985:  alias weapon3  melee_down 
58985:  alias lastweapon  primary_up 
58985:  alias nextweapon  melee_down 
58985:  alias previousweapon  primary_up 
58985:  alias switch_between_slot1_and_slot2  primary_up  
58985: slot2
58985:  alias viewmodel_toggle viewmodels_on 
58985:  viewmodel_fov 84
58985:  cl_interp 0
58985: +attack
58985: hud_medicautocallersthreshold  75  
58985:  alias weapon1  primary_up 
58985:  alias weapon2  secondary_down 
58985:  alias weapon3  melee_down 
58985:  alias lastweapon  primary_up 
58985:  alias nextweapon  melee_down 
58985:  alias previousweapon  primary_up 
58985:  alias switch_between_slot1_and_slot2  primary_up  
58987: slot2
58987:  alias viewmodel_toggle viewmodels_on 
58987:  viewmodel_fov 84
58987:  cl_interp 0
58987: +attack
58987: hud_medicautocallersthreshold  75  
58987:  alias weapon1  primary_up 
58987:  alias weapon2  secondary_down 
58987:  alias weapon3  melee_down 
58987:  alias lastweapon  primary_up 
58987:  alias nextweapon  melee_down 
58987:  alias previousweapon  primary_up 
58987:  alias switch_between_slot1_and_slot2  primary_up  
59001: -forward
59001: +back
59001: alias checkback +back 
59002: ATTACK BACK MOVELEFT
59005: -back
59005: alias checkback none 
59006: ATTACK MOVELEFT
59007: -moveleft
59007: +moveright
59007: alias checkright +moveright 
59008: ATTACK MOVERIGHT
59008: -moveleft
59008: +moveright 
59008: alias checkleft none 
59014: slot2
59014:  alias viewmodel_toggle viewmodels_on 
59014:  viewmodel_fov 84
59014:  cl_interp 0
59014: +attack
59014: hud_medicautocallersthreshold  75  
59014:  alias weapon1  primary_up 
59014:  alias weapon2  secondary_down 
59014:  alias weapon3  melee_down 
59014:  alias lastweapon  primary_up 
59014:  alias nextweapon  melee_down 
59014:  alias previousweapon  primary_up 
59014:  alias switch_between_slot1_and_slot2  primary_up  
59016: slot2
59016:  alias viewmodel_toggle viewmodels_on 
59016:  viewmodel_fov 84
59016:  cl_interp 0
59016: +attack
59016: hud_medicautocallersthreshold  75  
59016:  alias weapon1  primary_up 
59016:  alias weapon2  secondary_down 
59016:  alias weapon3  melee_down 
59016:  alias lastweapon  primary_up 
59016:  alias nextweapon  melee_down 
59016:  alias previousweapon  primary_up 
59016:  alias switch_between_slot1_and_slot2  primary_up  
59017: slot2
59017:  alias viewmodel_toggle viewmodels_on 
59017:  viewmodel_fov 84
59017:  cl_interp 0
59017: +attack
59017: hud_medicautocallersthreshold  75  
59017:  alias weapon1  primary_up 
59017:  alias weapon2  secondary_down 
59017:  alias weapon3  melee_down 
59017:  alias lastweapon  primary_up 
59017:  alias nextweapon  melee_down 
59017:  alias previousweapon  primary_up 
59017:  alias switch_between_slot1_and_slot2  primary_up  
59018: slot2
59018:  alias viewmodel_toggle viewmodels_on 
59018:  viewmodel_fov 84
59018:  cl_interp 0
59018: +attack
59018: hud_medicautocallersthreshold  75  
59018:  alias weapon1  primary_up 
59018:  alias weapon2  secondary_down 
59018:  alias weapon3  melee_down 
59018:  alias lastweapon  primary_up 
59018:  alias nextweapon  melee_down 
59018:  alias previousweapon  primary_up 
59018:  alias switch_between_slot1_and_slot2  primary_up  
59019: slot2
59019:  alias viewmodel_toggle viewmodels_on 
59019:  viewmodel_fov 84
59019:  cl_interp 0
59019: +attack
59019: hud_medicautocallersthreshold  75  
59019:  alias weapon1  primary_up 
59019:  alias weapon2  secondary_down 
59019:  alias weapon3  melee_down 
59019:  alias lastweapon  primary_up 
59019:  alias nextweapon  melee_down 
59019:  alias previousweapon  primary_up 
59019:  alias switch_between_slot1_and_slot2  primary_up  
59019: slot2
59019:  alias viewmodel_toggle viewmodels_on 
59019:  viewmodel_fov 84
59019:  cl_interp 0
59019: +attack
59019: hud_medicautocallersthreshold  75  
59019:  alias weapon1  primary_up 
59019:  alias weapon2  secondary_down 
59019:  alias weapon3  melee_down 
59019:  alias lastweapon  primary_up 
59019:  alias nextweapon  melee_down 
59019:  alias previousweapon  primary_up 
59019:  alias switch_between_slot1_and_slot2  primary_up  
59022: slot2
59022:  alias viewmodel_toggle viewmodels_on 
59022:  viewmodel_fov 84
59022:  cl_interp 0
59022: +attack
59022: hud_medicautocallersthreshold  75  
59022:  alias weapon1  primary_up 
59022:  alias weapon2  secondary_down 
59022:  alias weapon3  melee_down 
59022:  alias lastweapon  primary_up 
59022:  alias nextweapon  melee_down 
59022:  alias previousweapon  primary_up 
59022:  alias switch_between_slot1_and_slot2  primary_up  
59022: -back
59022: +forward
59022: alias checkfwd +forward 
59023: ATTACK FORWARD MOVERIGHT
59029: -moveright
59029: alias checkright none 
59030: ATTACK FORWARD
59030: -moveright
59030: +moveleft
59030: alias checkleft +moveleft 
59031: ATTACK FORWARD MOVELEFT
59046: -moveleft
59046: alias checkleft none 
59047: ATTACK FORWARD
59051: -moveleft
59051: +moveright
59051: alias checkright +moveright 
59052: ATTACK FORWARD MOVERIGHT
59052: slot2
59052:  alias viewmodel_toggle viewmodels_on 
59052:  viewmodel_fov 84
59052:  cl_interp 0
59052: +attack
59052: hud_medicautocallersthreshold  75  
59052:  alias weapon1  primary_up 
59052:  alias weapon2  secondary_down 
59052:  alias weapon3  melee_down 
59052:  alias lastweapon  primary_up 
59052:  alias nextweapon  melee_down 
59052:  alias previousweapon  primary_up 
59052:  alias switch_between_slot1_and_slot2  primary_up  
59054: slot2
59054:  alias viewmodel_toggle viewmodels_on 
59054:  viewmodel_fov 84
59054:  cl_interp 0
59054: +attack
59054: hud_medicautocallersthreshold  75  
59054:  alias weapon1  primary_up 
59054:  alias weapon2  secondary_down 
59054:  alias weapon3  melee_down 
59054:  alias lastweapon  primary_up 
59054:  alias nextweapon  melee_down 
59054:  alias previousweapon  primary_up 
59054:  alias switch_between_slot1_and_slot2  primary_up  
59054: -forward
59054: alias checkfwd none 
59055: ATTACK MOVERIGHT
59055: slot2
59055:  alias viewmodel_toggle viewmodels_on 
59055:  viewmodel_fov 84
59055:  cl_interp 0
59055: +attack
59055: hud_medicautocallersthreshold  75  
59055:  alias weapon1  primary_up 
59055:  alias weapon2  secondary_down 
59055:  alias weapon3  melee_down 
59055:  alias lastweapon  primary_up 
59055:  alias nextweapon  melee_down 
59055:  alias previousweapon  primary_up 
59055:  alias switch_between_slot1_and_slot2  primary_up  
59056: slot2
59056:  alias viewmodel_toggle viewmodels_on 
59056:  viewmodel_fov 84
59056:  cl_interp 0
59056: +attack
59056: hud_medicautocallersthreshold  75  
59056:  alias weapon1  primary_up 
59056:  alias weapon2  secondary_down 
59056:  alias weapon3  melee_down 
59056:  alias lastweapon  primary_up 
59056:  alias nextweapon  melee_down 
59056:  alias previousweapon  primary_up 
59056:  alias switch_between_slot1_and_slot2  primary_up  
59057: slot2
59057:  alias viewmodel_toggle viewmodels_on 
59057:  viewmodel_fov 84
59057:  cl_interp 0
59057: +attack
59057: hud_medicautocallersthreshold  75  
59057:  alias weapon1  primary_up 
59057:  alias weapon2  secondary_down 
59057:  alias weapon3  melee_down 
59057:  alias lastweapon  primary_up 
59057:  alias nextweapon  melee_down 
59057:  alias previousweapon  primary_up 
59057:  alias switch_between_slot1_and_slot2  primary_up  
59058: slot2
59058:  alias viewmodel_toggle viewmodels_on 
59058:  viewmodel_fov 84
59058:  cl_interp 0
59058: +attack
59058: hud_medicautocallersthreshold  75  
59058:  alias weapon1  primary_up 
59058:  alias weapon2  secondary_down 
59058:  alias weapon3  melee_down 
59058:  alias lastweapon  primary_up 
59058:  alias nextweapon  melee_down 
59058:  alias previousweapon  primary_up 
59058:  alias switch_between_slot1_and_slot2  primary_up  
59069: -attack 
59070: MOVERIGHT
59077: +attack 
59078: ATTACK MOVERIGHT
59083: -moveright
59083: +moveleft
59083: alias checkleft +moveleft 
59084: ATTACK MOVELEFT
59087: -moveright
59087: +moveleft 
59087: alias checkright none 
59091: slot2
59091:  alias viewmodel_toggle viewmodels_on 
59091:  viewmodel_fov 84
59091:  cl_interp 0
59091: +attack
59091: hud_medicautocallersthreshold  75  
59091:  alias weapon1  primary_up 
59091:  alias weapon2  secondary_down 
59091:  alias weapon3  melee_down 
59091:  alias lastweapon  primary_up 
59091:  alias nextweapon  melee_down 
59091:  alias previousweapon  primary_up 
59091:  alias switch_between_slot1_and_slot2  primary_up  
59093: slot2
59093:  alias viewmodel_toggle viewmodels_on 
59093:  viewmodel_fov 84
59093:  cl_interp 0
59093: +attack
59093: hud_medicautocallersthreshold  75  
59093:  alias weapon1  primary_up 
59093:  alias weapon2  secondary_down 
59093:  alias weapon3  melee_down 
59093:  alias lastweapon  primary_up 
59093:  alias nextweapon  melee_down 
59093:  alias previousweapon  primary_up 
59093:  alias switch_between_slot1_and_slot2  primary_up  
59093: slot2
59093:  alias viewmodel_toggle viewmodels_on 
59093:  viewmodel_fov 84
59093:  cl_interp 0
59093: +attack
59093: hud_medicautocallersthreshold  75  
59093:  alias weapon1  primary_up 
59093:  alias weapon2  secondary_down 
59093:  alias weapon3  melee_down 
59093:  alias lastweapon  primary_up 
59093:  alias nextweapon  melee_down 
59093:  alias previousweapon  primary_up 
59093:  alias switch_between_slot1_and_slot2  primary_up  
59093: slot2
59093:  alias viewmodel_toggle viewmodels_on 
59093:  viewmodel_fov 84
59093:  cl_interp 0
59093: +attack
59093: hud_medicautocallersthreshold  75  
59093:  alias weapon1  primary_up 
59093:  alias weapon2  secondary_down 
59093:  alias weapon3  melee_down 
59093:  alias lastweapon  primary_up 
59093:  alias nextweapon  melee_down 
59093:  alias previousweapon  primary_up 
59093:  alias switch_between_slot1_and_slot2  primary_up  
59094: slot2
59094:  alias viewmodel_toggle viewmodels_on 
59094:  viewmodel_fov 84
59094:  cl_interp 0
59094: +attack
59094: hud_medicautocallersthreshold  75  
59094:  alias weapon1  primary_up 
59094:  alias weapon2  secondary_down 
59094:  alias weapon3  melee_down 
59094:  alias lastweapon  primary_up 
59094:  alias nextweapon  melee_down 
59094:  alias previousweapon  primary_up 
59094:  alias switch_between_slot1_and_slot2  primary_up  
59095: slot2
59095:  alias viewmodel_toggle viewmodels_on 
59095:  viewmodel_fov 84
59095:  cl_interp 0
59095: +attack
59095: hud_medicautocallersthreshold  75  
59095:  alias weapon1  primary_up 
59095:  alias weapon2  secondary_down 
59095:  alias weapon3  melee_down 
59095:  alias lastweapon  primary_up 
59095:  alias nextweapon  melee_down 
59095:  alias previousweapon  primary_up 
59095:  alias switch_between_slot1_and_slot2  primary_up  
59095: slot2
59095:  alias viewmodel_toggle viewmodels_on 
59095:  viewmodel_fov 84
59095:  cl_interp 0
59095: +attack
59095: hud_medicautocallersthreshold  75  
59095:  alias weapon1  primary_up 
59095:  alias weapon2  secondary_down 
59095:  alias weapon3  melee_down 
59095:  alias lastweapon  primary_up 
59095:  alias nextweapon  melee_down 
59095:  alias previousweapon  primary_up 
59095:  alias switch_between_slot1_and_slot2  primary_up  
59097: slot2
59097:  alias viewmodel_toggle viewmodels_on 
59097:  viewmodel_fov 84
59097:  cl_interp 0
59097: +attack
59097: hud_medicautocallersthreshold  75  
59097:  alias weapon1  primary_up 
59097:  alias weapon2  secondary_down 
59097:  alias weapon3  melee_down 
59097:  alias lastweapon  primary_up 
59097:  alias nextweapon  melee_down 
59097:  alias previousweapon  primary_up 
59097:  alias switch_between_slot1_and_slot2  primary_up  
59099: -forward
59099: +back
59099: alias checkback +back 
59099: ATTACK BACK MOVELEFT
59106: -moveleft
59106: +moveright
59106: alias checkright +moveright 
59107: ATTACK BACK MOVERIGHT
59110: -moveleft
59110: +moveright 
59110: alias checkleft none 
59112: -back
59112: alias checkback none 
59113: ATTACK MOVERIGHT
59123: -moveright
59123: +moveleft
59123: alias checkleft +moveleft 
59125: ATTACK MOVELEFT
59125: slot2
59125:  alias viewmodel_toggle viewmodels_on 
59125:  viewmodel_fov 84
59125:  cl_interp 0
59125: +attack
59125: hud_medicautocallersthreshold  75  
59125:  alias weapon1  primary_up 
59125:  alias weapon2  secondary_down 
59125:  alias weapon3  melee_down 
59125:  alias lastweapon  primary_up 
59125:  alias nextweapon  melee_down 
59125:  alias previousweapon  primary_up 
59125:  alias switch_between_slot1_and_slot2  primary_up  
59126: slot2
59126:  alias viewmodel_toggle viewmodels_on 
59126:  viewmodel_fov 84
59126:  cl_interp 0
59126: +attack
59126: hud_medicautocallersthreshold  75  
59126:  alias weapon1  primary_up 
59126:  alias weapon2  secondary_down 
59126:  alias weapon3  melee_down 
59126:  alias lastweapon  primary_up 
59126:  alias nextweapon  melee_down 
59126:  alias previousweapon  primary_up 
59126:  alias switch_between_slot1_and_slot2  primary_up  
59128: slot2
59128:  alias viewmodel_toggle viewmodels_on 
59128:  viewmodel_fov 84
59128:  cl_interp 0
59128: +attack
59128: hud_medicautocallersthreshold  75  
59128:  alias weapon1  primary_up 
59128:  alias weapon2  secondary_down 
59128:  alias weapon3  melee_down 
59128:  alias lastweapon  primary_up 
59128:  alias nextweapon  melee_down 
59128:  alias previousweapon  primary_up 
59128:  alias switch_between_slot1_and_slot2  primary_up  
59128: -moveright
59128: +moveleft 
59128: alias checkright none 
59129: slot2
59129:  alias viewmodel_toggle viewmodels_on 
59129:  viewmodel_fov 84
59129:  cl_interp 0
59129: +attack
59129: hud_medicautocallersthreshold  75  
59129:  alias weapon1  primary_up 
59129:  alias weapon2  secondary_down 
59129:  alias weapon3  melee_down 
59129:  alias lastweapon  primary_up 
59129:  alias nextweapon  melee_down 
59129:  alias previousweapon  primary_up 
59129:  alias switch_between_slot1_and_slot2  primary_up  
59130: slot2
59130:  alias viewmodel_toggle viewmodels_on 
59130:  viewmodel_fov 84
59130:  cl_interp 0
59130: +attack
59130: hud_medicautocallersthreshold  75  
59130:  alias weapon1  primary_up 
59130:  alias weapon2  secondary_down 
59130:  alias weapon3  melee_down 
59130:  alias lastweapon  primary_up 
59130:  alias nextweapon  melee_down 
59130:  alias previousweapon  primary_up 
59130:  alias switch_between_slot1_and_slot2  primary_up  
59131: slot2
59131:  alias viewmodel_toggle viewmodels_on 
59131:  viewmodel_fov 84
59131:  cl_interp 0
59131: +attack
59131: hud_medicautocallersthreshold  75  
59131:  alias weapon1  primary_up 
59131:  alias weapon2  secondary_down 
59131:  alias weapon3  melee_down 
59131:  alias lastweapon  primary_up 
59131:  alias nextweapon  melee_down 
59131:  alias previousweapon  primary_up 
59131:  alias switch_between_slot1_and_slot2  primary_up  
59137: -back
59137: +forward
59137: alias checkfwd +forward 
59138: ATTACK FORWARD MOVELEFT
59146: -moveleft
59146: +moveright
59146: alias checkright +moveright 
59146: -moveleft
59146: +moveright 
59146: alias checkleft none 
59147: ATTACK FORWARD MOVERIGHT
59150: -forward
59150: alias checkfwd none 
59151: ATTACK MOVERIGHT
59166: -moveright
59166: +moveleft
59166: alias checkleft +moveleft 
59167: ATTACK MOVELEFT
59171: -moveright
59171: +moveleft 
59171: alias checkright none 
59178: -back
59178: +forward
59178: alias checkfwd +forward 
59179: ATTACK FORWARD MOVELEFT
59185: -moveleft
59185: alias checkleft none 
59186: ATTACK FORWARD
59192: -moveleft
59192: +moveright
59192: alias checkright +moveright 
59193: ATTACK FORWARD MOVERIGHT
59210: -moveright
59210: +moveleft
59210: alias checkleft +moveleft 
59211: ATTACK FORWARD MOVELEFT
59213: -moveright
59213: +moveleft 
59213: alias checkright none 
59215: -forward
59215: alias checkfwd none 
59216: ATTACK MOVELEFT
59224: -forward
59224: +back
59224: alias checkback +back 
59229: ATTACK BACK MOVELEFT
59230: -moveleft
59230: +moveright
59230: alias checkright +moveright 
59231: ATTACK BACK MOVERIGHT
59233: -moveleft
59233: +moveright 
59233: alias checkleft none 
59234: -back
59234: alias checkback none 
59235: ATTACK MOVERIGHT
59247: -back
59247: +forward
59247: alias checkfwd +forward 
59247: ATTACK FORWARD MOVERIGHT
59249: -moveright
59249: +moveleft
59249: alias checkleft +moveleft 
59251: ATTACK FORWARD MOVELEFT
59251: -moveright
59251: +moveleft 
59251: alias checkright none 
59273: -forward
59273: alias checkfwd none 
59275: ATTACK MOVELEFT
59285: -moveleft
59285: +moveright
59285: alias checkright +moveright 
59286: ATTACK MOVERIGHT
59286: -moveleft
59286: +moveright 
59286: alias checkleft none 
59292: -back
59292: +forward
59292: alias checkfwd +forward 
59292: ATTACK FORWARD MOVERIGHT
59330: -moveright
59330: alias checkright none 
59330: ATTACK FORWARD
59331: slot2
59331:  alias viewmodel_toggle viewmodels_on 
59331:  viewmodel_fov 84
59331:  cl_interp 0
59331: +attack
59331: hud_medicautocallersthreshold  75  
59331:  alias weapon1  primary_up 
59331:  alias weapon2  secondary_down 
59331:  alias weapon3  melee_down 
59331:  alias lastweapon  primary_up 
59331:  alias nextweapon  melee_down 
59331:  alias previousweapon  primary_up 
59331:  alias switch_between_slot1_and_slot2  primary_up  
59333: slot2
59333:  alias viewmodel_toggle viewmodels_on 
59333:  viewmodel_fov 84
59333:  cl_interp 0
59333: +attack
59333: hud_medicautocallersthreshold  75  
59333:  alias weapon1  primary_up 
59333:  alias weapon2  secondary_down 
59333:  alias weapon3  melee_down 
59333:  alias lastweapon  primary_up 
59333:  alias nextweapon  melee_down 
59333:  alias previousweapon  primary_up 
59333:  alias switch_between_slot1_and_slot2  primary_up  
59335: slot2
59335:  alias viewmodel_toggle viewmodels_on 
59335:  viewmodel_fov 84
59335:  cl_interp 0
59335: +attack
59335: hud_medicautocallersthreshold  75  
59335:  alias weapon1  primary_up 
59335:  alias weapon2  secondary_down 
59335:  alias weapon3  melee_down 
59335:  alias lastweapon  primary_up 
59335:  alias nextweapon  melee_down 
59335:  alias previousweapon  primary_up 
59335:  alias switch_between_slot1_and_slot2  primary_up  
59336: slot2
59336:  alias viewmodel_toggle viewmodels_on 
59336:  viewmodel_fov 84
59336:  cl_interp 0
59336: +attack
59336: hud_medicautocallersthreshold  75  
59336:  alias weapon1  primary_up 
59336:  alias weapon2  secondary_down 
59336:  alias weapon3  melee_down 
59336:  alias lastweapon  primary_up 
59336:  alias nextweapon  melee_down 
59336:  alias previousweapon  primary_up 
59336:  alias switch_between_slot1_and_slot2  primary_up  
59336: slot2
59336:  alias viewmodel_toggle viewmodels_on 
59336:  viewmodel_fov 84
59336:  cl_interp 0
59336: +attack
59336: hud_medicautocallersthreshold  75  
59336:  alias weapon1  primary_up 
59336:  alias weapon2  secondary_down 
59336:  alias weapon3  melee_down 
59336:  alias lastweapon  primary_up 
59336:  alias nextweapon  melee_down 
59336:  alias previousweapon  primary_up 
59336:  alias switch_between_slot1_and_slot2  primary_up  
59338: slot2
59338:  alias viewmodel_toggle viewmodels_on 
59338:  viewmodel_fov 84
59338:  cl_interp 0
59338: +attack
59338: hud_medicautocallersthreshold  75  
59338:  alias weapon1  primary_up 
59338:  alias weapon2  secondary_down 
59338:  alias weapon3  melee_down 
59338:  alias lastweapon  primary_up 
59338:  alias nextweapon  melee_down 
59338:  alias previousweapon  primary_up 
59338:  alias switch_between_slot1_and_slot2  primary_up  
59343: -moveleft
59343: +moveright
59343: alias checkright +moveright 
59344: ATTACK FORWARD MOVERIGHT
59369: -moveright
59369: +moveleft
59369: alias checkleft +moveleft 
59371: ATTACK FORWARD MOVELEFT
59371: -forward
59371: alias checkfwd none 
59373: ATTACK MOVELEFT
59373: -moveright
59373: +moveleft 
59373: alias checkright none 
59384: -moveleft
59384: +moveright
59384: alias checkright +moveright 
59385: ATTACK MOVERIGHT
59390: -moveleft
59390: +moveright 
59390: alias checkleft none 
59394: -forward
59394: +back
59394: alias checkback +back 
59394: ATTACK BACK MOVERIGHT
59396: slot2
59396:  alias viewmodel_toggle viewmodels_on 
59396:  viewmodel_fov 84
59396:  cl_interp 0
59396: +attack
59396: hud_medicautocallersthreshold  75  
59396:  alias weapon1  primary_up 
59396:  alias weapon2  secondary_down 
59396:  alias weapon3  melee_down 
59396:  alias lastweapon  primary_up 
59396:  alias nextweapon  melee_down 
59396:  alias previousweapon  primary_up 
59396:  alias switch_between_slot1_and_slot2  primary_up  
59399: slot2
59399:  alias viewmodel_toggle viewmodels_on 
59399:  viewmodel_fov 84
59399:  cl_interp 0
59399: +attack
59399: hud_medicautocallersthreshold  75  
59399:  alias weapon1  primary_up 
59399:  alias weapon2  secondary_down 
59399:  alias weapon3  melee_down 
59399:  alias lastweapon  primary_up 
59399:  alias nextweapon  melee_down 
59399:  alias previousweapon  primary_up 
59399:  alias switch_between_slot1_and_slot2  primary_up  
59400: slot2
59400:  alias viewmodel_toggle viewmodels_on 
59400:  viewmodel_fov 84
59400:  cl_interp 0
59400: +attack
59400: hud_medicautocallersthreshold  75  
59400:  alias weapon1  primary_up 
59400:  alias weapon2  secondary_down 
59400:  alias weapon3  melee_down 
59400:  alias lastweapon  primary_up 
59400:  alias nextweapon  melee_down 
59400:  alias previousweapon  primary_up 
59400:  alias switch_between_slot1_and_slot2  primary_up  
59402: -moveright
59402: +moveleft
59402: alias checkleft +moveleft 
59402: ATTACK BACK MOVELEFT
59402: slot2
59402:  alias viewmodel_toggle viewmodels_on 
59402:  viewmodel_fov 84
59402:  cl_interp 0
59402: +attack
59402: hud_medicautocallersthreshold  75  
59402:  alias weapon1  primary_up 
59402:  alias weapon2  secondary_down 
59402:  alias weapon3  melee_down 
59402:  alias lastweapon  primary_up 
59402:  alias nextweapon  melee_down 
59402:  alias previousweapon  primary_up 
59402:  alias switch_between_slot1_and_slot2  primary_up  
59403: slot2
59403:  alias viewmodel_toggle viewmodels_on 
59403:  viewmodel_fov 84
59403:  cl_interp 0
59403: +attack
59403: hud_medicautocallersthreshold  75  
59403:  alias weapon1  primary_up 
59403:  alias weapon2  secondary_down 
59403:  alias weapon3  melee_down 
59403:  alias lastweapon  primary_up 
59403:  alias nextweapon  melee_down 
59403:  alias previousweapon  primary_up 
59403:  alias switch_between_slot1_and_slot2  primary_up  
59405: slot2
59405:  alias viewmodel_toggle viewmodels_on 
59405:  viewmodel_fov 84
59405:  cl_interp 0
59405: +attack
59405: hud_medicautocallersthreshold  75  
59405:  alias weapon1  primary_up 
59405:  alias weapon2  secondary_down 
59405:  alias weapon3  melee_down 
59405:  alias lastweapon  primary_up 
59405:  alias nextweapon  melee_down 
59405:  alias previousweapon  primary_up 
59405:  alias switch_between_slot1_and_slot2  primary_up  
59409: -back
59409: alias checkback none 
59410: ATTACK MOVELEFT
59414: -moveright
59414: +moveleft 
59414: alias checkright none 
59421: -moveleft
59421: +moveright
59421: alias checkright +moveright 
59423: ATTACK MOVERIGHT
59423: -moveleft
59423: +moveright 
59423: alias checkleft none 
59435: +duck 83
59435: ATTACK DUCK MOVERIGHT
59454: -duck 83
59456: ATTACK MOVERIGHT
59486: -back
59486: +forward
59486: alias checkfwd +forward 
59488: ATTACK FORWARD MOVERIGHT
59502: -forward
59502: alias checkfwd none 
59503: ATTACK MOVERIGHT
59505: +duck 83
59505: ATTACK DUCK MOVERIGHT
59509: -duck 83
59509: ATTACK MOVERIGHT
59513: -forward
59513: +back
59513: alias checkback +back 
59514: ATTACK BACK MOVERIGHT
59519: -moveright
59519: +moveleft
59519: alias checkleft +moveleft 
59521: ATTACK BACK MOVELEFT
59528: -moveright
59528: +moveleft 
59528: alias checkright none 
59528: -back
59528: alias checkback none 
59528: ATTACK MOVELEFT
59535: -back
59535: +forward
59535: alias checkfwd +forward 
59536: ATTACK FORWARD MOVELEFT
59536: slot2
59536:  alias viewmodel_toggle viewmodels_on 
59536:  viewmodel_fov 84
59536:  cl_interp 0
59536: +attack
59536: hud_medicautocallersthreshold  75  
59536:  alias weapon1  primary_up 
59536:  alias weapon2  secondary_down 
59536:  alias weapon3  melee_down 
59536:  alias lastweapon  primary_up 
59536:  alias nextweapon  melee_down 
59536:  alias previousweapon  primary_up 
59536:  alias switch_between_slot1_and_slot2  primary_up  
59539: slot2
59539:  alias viewmodel_toggle viewmodels_on 
59539:  viewmodel_fov 84
59539:  cl_interp 0
59539: +attack
59539: hud_medicautocallersthreshold  75  
59539:  alias weapon1  primary_up 
59539:  alias weapon2  secondary_down 
59539:  alias weapon3  melee_down 
59539:  alias lastweapon  primary_up 
59539:  alias nextweapon  melee_down 
59539:  alias previousweapon  primary_up 
59539:  alias switch_between_slot1_and_slot2  primary_up  
59540: -moveleft
59540: alias checkleft none 
59540: slot2
59540:  alias viewmodel_toggle viewmodels_on 
59540:  viewmodel_fov 84
59540:  cl_interp 0
59540: +attack
59540: hud_medicautocallersthreshold  75  
59540:  alias weapon1  primary_up 
59540:  alias weapon2  secondary_down 
59540:  alias weapon3  melee_down 
59540:  alias lastweapon  primary_up 
59540:  alias nextweapon  melee_down 
59540:  alias previousweapon  primary_up 
59540:  alias switch_between_slot1_and_slot2  primary_up  
59541: ATTACK FORWARD
59541: slot2
59541:  alias viewmodel_toggle viewmodels_on 
59541:  viewmodel_fov 84
59541:  cl_interp 0
59541: +attack
59541: hud_medicautocallersthreshold  75  
59541:  alias weapon1  primary_up 
59541:  alias weapon2  secondary_down 
59541:  alias weapon3  melee_down 
59541:  alias lastweapon  primary_up 
59541:  alias nextweapon  melee_down 
59541:  alias previousweapon  primary_up 
59541:  alias switch_between_slot1_and_slot2  primary_up  
59543: slot2
59543:  alias viewmodel_toggle viewmodels_on 
59543:  viewmodel_fov 84
59543:  cl_interp 0
59543: +attack
59543: hud_medicautocallersthreshold  75  
59543:  alias weapon1  primary_up 
59543:  alias weapon2  secondary_down 
59543:  alias weapon3  melee_down 
59543:  alias lastweapon  primary_up 
59543:  alias nextweapon  melee_down 
59543:  alias previousweapon  primary_up 
59543:  alias switch_between_slot1_and_slot2  primary_up  
59543: slot2
59543:  alias viewmodel_toggle viewmodels_on 
59543:  viewmodel_fov 84
59543:  cl_interp 0
59543: +attack
59543: hud_medicautocallersthreshold  75  
59543:  alias weapon1  primary_up 
59543:  alias weapon2  secondary_down 
59543:  alias weapon3  melee_down 
59543:  alias lastweapon  primary_up 
59543:  alias nextweapon  melee_down 
59543:  alias previousweapon  primary_up 
59543:  alias switch_between_slot1_and_slot2  primary_up  
59554: -moveright
59554: +moveleft
59554: alias checkleft +moveleft 
59556: ATTACK FORWARD MOVELEFT
59562: -moveleft
59562: alias checkleft none 
59567: ATTACK FORWARD
59583: slot2
59583:  alias viewmodel_toggle viewmodels_on 
59583:  viewmodel_fov 84
59583:  cl_interp 0
59583: +attack
59583: hud_medicautocallersthreshold  75  
59583:  alias weapon1  primary_up 
59583:  alias weapon2  secondary_down 
59583:  alias weapon3  melee_down 
59583:  alias lastweapon  primary_up 
59583:  alias nextweapon  melee_down 
59583:  alias previousweapon  primary_up 
59583:  alias switch_between_slot1_and_slot2  primary_up  
59585: slot2
59585:  alias viewmodel_toggle viewmodels_on 
59585:  viewmodel_fov 84
59585:  cl_interp 0
59585: +attack
59585: hud_medicautocallersthreshold  75  
59585:  alias weapon1  primary_up 
59585:  alias weapon2  secondary_down 
59585:  alias weapon3  melee_down 
59585:  alias lastweapon  primary_up 
59585:  alias nextweapon  melee_down 
59585:  alias previousweapon  primary_up 
59585:  alias switch_between_slot1_and_slot2  primary_up  
59587: slot2
59587:  alias viewmodel_toggle viewmodels_on 
59587:  viewmodel_fov 84
59587:  cl_interp 0
59587: +attack
59587: hud_medicautocallersthreshold  75  
59587:  alias weapon1  primary_up 
59587:  alias weapon2  secondary_down 
59587:  alias weapon3  melee_down 
59587:  alias lastweapon  primary_up 
59587:  alias nextweapon  melee_down 
59587:  alias previousweapon  primary_up 
59587:  alias switch_between_slot1_and_slot2  primary_up  
59588: slot2
59588:  alias viewmodel_toggle viewmodels_on 
59588:  viewmodel_fov 84
59588:  cl_interp 0
59588: +attack
59588: hud_medicautocallersthreshold  75  
59588:  alias weapon1  primary_up 
59588:  alias weapon2  secondary_down 
59588:  alias weapon3  melee_down 
59588:  alias lastweapon  primary_up 
59588:  alias nextweapon  melee_down 
59588:  alias previousweapon  primary_up 
59588:  alias switch_between_slot1_and_slot2  primary_up  
59588: slot2
59588:  alias viewmodel_toggle viewmodels_on 
59588:  viewmodel_fov 84
59588:  cl_interp 0
59588: +attack
59588: hud_medicautocallersthreshold  75  
59588:  alias weapon1  primary_up 
59588:  alias weapon2  secondary_down 
59588:  alias weapon3  melee_down 
59588:  alias lastweapon  primary_up 
59588:  alias nextweapon  melee_down 
59588:  alias previousweapon  primary_up 
59588:  alias switch_between_slot1_and_slot2  primary_up  
59602: +jump 65
59603: ATTACK JUMP FORWARD
59604: -moveleft
59604: +moveright
59604: alias checkright +moveright 
59606: ATTACK JUMP FORWARD MOVERIGHT
59606: +duck 83
59607: ATTACK JUMP DUCK FORWARD MOVERIGHT
59607: -forward
59607: alias checkfwd none 
59608: ATTACK JUMP DUCK MOVERIGHT
59612: -jump 65
59614: ATTACK DUCK MOVERIGHT
59617: slot2
59617:  alias viewmodel_toggle viewmodels_on 
59617:  viewmodel_fov 84
59617:  cl_interp 0
59617: +attack
59617: hud_medicautocallersthreshold  75  
59617:  alias weapon1  primary_up 
59617:  alias weapon2  secondary_down 
59617:  alias weapon3  melee_down 
59617:  alias lastweapon  primary_up 
59617:  alias nextweapon  melee_down 
59617:  alias previousweapon  primary_up 
59617:  alias switch_between_slot1_and_slot2  primary_up  
59621: slot2
59621:  alias viewmodel_toggle viewmodels_on 
59621:  viewmodel_fov 84
59621:  cl_interp 0
59621: +attack
59621: hud_medicautocallersthreshold  75  
59621:  alias weapon1  primary_up 
59621:  alias weapon2  secondary_down 
59621:  alias weapon3  melee_down 
59621:  alias lastweapon  primary_up 
59621:  alias nextweapon  melee_down 
59621:  alias previousweapon  primary_up 
59621:  alias switch_between_slot1_and_slot2  primary_up  
59623: slot2
59623:  alias viewmodel_toggle viewmodels_on 
59623:  viewmodel_fov 84
59623:  cl_interp 0
59623: +attack
59623: hud_medicautocallersthreshold  75  
59623:  alias weapon1  primary_up 
59623:  alias weapon2  secondary_down 
59623:  alias weapon3  melee_down 
59623:  alias lastweapon  primary_up 
59623:  alias nextweapon  melee_down 
59623:  alias previousweapon  primary_up 
59623:  alias switch_between_slot1_and_slot2  primary_up  
59624: slot2
59624:  alias viewmodel_toggle viewmodels_on 
59624:  viewmodel_fov 84
59624:  cl_interp 0
59624: +attack
59624: hud_medicautocallersthreshold  75  
59624:  alias weapon1  primary_up 
59624:  alias weapon2  secondary_down 
59624:  alias weapon3  melee_down 
59624:  alias lastweapon  primary_up 
59624:  alias nextweapon  melee_down 
59624:  alias previousweapon  primary_up 
59624:  alias switch_between_slot1_and_slot2  primary_up  
59625: slot2
59625:  alias viewmodel_toggle viewmodels_on 
59625:  viewmodel_fov 84
59625:  cl_interp 0
59625: +attack
59625: hud_medicautocallersthreshold  75  
59625:  alias weapon1  primary_up 
59625:  alias weapon2  secondary_down 
59625:  alias weapon3  melee_down 
59625:  alias lastweapon  primary_up 
59625:  alias nextweapon  melee_down 
59625:  alias previousweapon  primary_up 
59625:  alias switch_between_slot1_and_slot2  primary_up  
59626: -moveright
59626: +moveleft
59626: alias checkleft +moveleft 
59628: ATTACK DUCK MOVELEFT
59631: -duck 83
59632: ATTACK MOVELEFT
59633: -moveright
59633: +moveleft 
59633: alias checkright none 
59646: -forward
59646: +back
59646: alias checkback +back 
59647: ATTACK BACK MOVELEFT
59653: -moveleft
59653: alias checkleft none 
59654: ATTACK BACK
59654: slot2
59654:  alias viewmodel_toggle viewmodels_on 
59654:  viewmodel_fov 84
59654:  cl_interp 0
59654: +attack
59654: hud_medicautocallersthreshold  75  
59654:  alias weapon1  primary_up 
59654:  alias weapon2  secondary_down 
59654:  alias weapon3  melee_down 
59654:  alias lastweapon  primary_up 
59654:  alias nextweapon  melee_down 
59654:  alias previousweapon  primary_up 
59654:  alias switch_between_slot1_and_slot2  primary_up  
59654: -moveleft
59654: +moveright
59654: alias checkright +moveright 
59656: ATTACK BACK MOVERIGHT
59656: slot2
59656:  alias viewmodel_toggle viewmodels_on 
59656:  viewmodel_fov 84
59656:  cl_interp 0
59656: +attack
59656: hud_medicautocallersthreshold  75  
59656:  alias weapon1  primary_up 
59656:  alias weapon2  secondary_down 
59656:  alias weapon3  melee_down 
59656:  alias lastweapon  primary_up 
59656:  alias nextweapon  melee_down 
59656:  alias previousweapon  primary_up 
59656:  alias switch_between_slot1_and_slot2  primary_up  
59657: slot2
59657:  alias viewmodel_toggle viewmodels_on 
59657:  viewmodel_fov 84
59657:  cl_interp 0
59657: +attack
59657: hud_medicautocallersthreshold  75  
59657:  alias weapon1  primary_up 
59657:  alias weapon2  secondary_down 
59657:  alias weapon3  melee_down 
59657:  alias lastweapon  primary_up 
59657:  alias nextweapon  melee_down 
59657:  alias previousweapon  primary_up 
59657:  alias switch_between_slot1_and_slot2  primary_up  
59657: slot2
59657:  alias viewmodel_toggle viewmodels_on 
59657:  viewmodel_fov 84
59657:  cl_interp 0
59657: +attack
59657: hud_medicautocallersthreshold  75  
59657:  alias weapon1  primary_up 
59657:  alias weapon2  secondary_down 
59657:  alias weapon3  melee_down 
59657:  alias lastweapon  primary_up 
59657:  alias nextweapon  melee_down 
59657:  alias previousweapon  primary_up 
59657:  alias switch_between_slot1_and_slot2  primary_up  
59658: slot2
59658:  alias viewmodel_toggle viewmodels_on 
59658:  viewmodel_fov 84
59658:  cl_interp 0
59658: +attack
59658: hud_medicautocallersthreshold  75  
59658:  alias weapon1  primary_up 
59658:  alias weapon2  secondary_down 
59658:  alias weapon3  melee_down 
59658:  alias lastweapon  primary_up 
59658:  alias nextweapon  melee_down 
59658:  alias previousweapon  primary_up 
59658:  alias switch_between_slot1_and_slot2  primary_up  
59660: -moveright
59660: +moveleft
59660: alias checkleft +moveleft 
59661: ATTACK BACK MOVELEFT
59662: -back
59662: alias checkback none 
59663: ATTACK MOVELEFT
59666: -moveright
59666: +moveleft 
59666: alias checkright none 
59671: -back
59671: +forward
59671: alias checkfwd +forward 
59672: ATTACK FORWARD MOVELEFT
59677: -moveleft
59677: +moveright
59677: alias checkright +moveright 
59678: ATTACK FORWARD MOVERIGHT
59678: -moveleft
59678: +moveright 
59678: alias checkleft none 
59679: -forward
59679: alias checkfwd none 
59681: ATTACK MOVERIGHT
59690: -moveright
59690: +moveleft
59690: alias checkleft +moveleft 
59691: ATTACK MOVELEFT
59691: -moveright
59691: +moveleft 
59691: alias checkright none 
59699: slot2
59699:  alias viewmodel_toggle viewmodels_on 
59699:  viewmodel_fov 84
59699:  cl_interp 0
59699: +attack
59699: hud_medicautocallersthreshold  75  
59699:  alias weapon1  primary_up 
59699:  alias weapon2  secondary_down 
59699:  alias weapon3  melee_down 
59699:  alias lastweapon  primary_up 
59699:  alias nextweapon  melee_down 
59699:  alias previousweapon  primary_up 
59699:  alias switch_between_slot1_and_slot2  primary_up  
59701: -moveleft
59701: alias checkleft none 
59702: ATTACK
59702: slot2
59702:  alias viewmodel_toggle viewmodels_on 
59702:  viewmodel_fov 84
59702:  cl_interp 0
59702: +attack
59702: hud_medicautocallersthreshold  75  
59702:  alias weapon1  primary_up 
59702:  alias weapon2  secondary_down 
59702:  alias weapon3  melee_down 
59702:  alias lastweapon  primary_up 
59702:  alias nextweapon  melee_down 
59702:  alias previousweapon  primary_up 
59702:  alias switch_between_slot1_and_slot2  primary_up  
59704: slot2
59704:  alias viewmodel_toggle viewmodels_on 
59704:  viewmodel_fov 84
59704:  cl_interp 0
59704: +attack
59704: hud_medicautocallersthreshold  75  
59704:  alias weapon1  primary_up 
59704:  alias weapon2  secondary_down 
59704:  alias weapon3  melee_down 
59704:  alias lastweapon  primary_up 
59704:  alias nextweapon  melee_down 
59704:  alias previousweapon  primary_up 
59704:  alias switch_between_slot1_and_slot2  primary_up  
59705: slot2
59705:  alias viewmodel_toggle viewmodels_on 
59705:  viewmodel_fov 84
59705:  cl_interp 0
59705: +attack
59705: hud_medicautocallersthreshold  75  
59705:  alias weapon1  primary_up 
59705:  alias weapon2  secondary_down 
59705:  alias weapon3  melee_down 
59705:  alias lastweapon  primary_up 
59705:  alias nextweapon  melee_down 
59705:  alias previousweapon  primary_up 
59705:  alias switch_between_slot1_and_slot2  primary_up  
59707: slot2
59707:  alias viewmodel_toggle viewmodels_on 
59707:  viewmodel_fov 84
59707:  cl_interp 0
59707: +attack
59707: hud_medicautocallersthreshold  75  
59707:  alias weapon1  primary_up 
59707:  alias weapon2  secondary_down 
59707:  alias weapon3  melee_down 
59707:  alias lastweapon  primary_up 
59707:  alias nextweapon  melee_down 
59707:  alias previousweapon  primary_up 
59707:  alias switch_between_slot1_and_slot2  primary_up  
59708: slot2
59708:  alias viewmodel_toggle viewmodels_on 
59708:  viewmodel_fov 84
59708:  cl_interp 0
59708: +attack
59708: hud_medicautocallersthreshold  75  
59708:  alias weapon1  primary_up 
59708:  alias weapon2  secondary_down 
59708:  alias weapon3  melee_down 
59708:  alias lastweapon  primary_up 
59708:  alias nextweapon  melee_down 
59708:  alias previousweapon  primary_up 
59708:  alias switch_between_slot1_and_slot2  primary_up  
59709: -forward
59709: +back
59709: alias checkback +back 
59710: ATTACK BACK
59718: -back
59718: alias checkback none 
59719: ATTACK
59729: slot2
59729:  alias viewmodel_toggle viewmodels_on 
59729:  viewmodel_fov 84
59729:  cl_interp 0
59729: +attack
59729: hud_medicautocallersthreshold  75  
59729:  alias weapon1  primary_up 
59729:  alias weapon2  secondary_down 
59729:  alias weapon3  melee_down 
59729:  alias lastweapon  primary_up 
59729:  alias nextweapon  melee_down 
59729:  alias previousweapon  primary_up 
59729:  alias switch_between_slot1_and_slot2  primary_up  
59732: slot2
59732:  alias viewmodel_toggle viewmodels_on 
59732:  viewmodel_fov 84
59732:  cl_interp 0
59732: +attack
59732: hud_medicautocallersthreshold  75  
59732:  alias weapon1  primary_up 
59732:  alias weapon2  secondary_down 
59732:  alias weapon3  melee_down 
59732:  alias lastweapon  primary_up 
59732:  alias nextweapon  melee_down 
59732:  alias previousweapon  primary_up 
59732:  alias switch_between_slot1_and_slot2  primary_up  
59732: slot2
59732:  alias viewmodel_toggle viewmodels_on 
59732:  viewmodel_fov 84
59732:  cl_interp 0
59732: +attack
59732: hud_medicautocallersthreshold  75  
59732:  alias weapon1  primary_up 
59732:  alias weapon2  secondary_down 
59732:  alias weapon3  melee_down 
59732:  alias lastweapon  primary_up 
59732:  alias nextweapon  melee_down 
59732:  alias previousweapon  primary_up 
59732:  alias switch_between_slot1_and_slot2  primary_up  
59733: slot2
59733:  alias viewmodel_toggle viewmodels_on 
59733:  viewmodel_fov 84
59733:  cl_interp 0
59733: +attack
59733: hud_medicautocallersthreshold  75  
59733:  alias weapon1  primary_up 
59733:  alias weapon2  secondary_down 
59733:  alias weapon3  melee_down 
59733:  alias lastweapon  primary_up 
59733:  alias nextweapon  melee_down 
59733:  alias previousweapon  primary_up 
59733:  alias switch_between_slot1_and_slot2  primary_up  
59735: slot2
59735:  alias viewmodel_toggle viewmodels_on 
59735:  viewmodel_fov 84
59735:  cl_interp 0
59735: +attack
59735: hud_medicautocallersthreshold  75  
59735:  alias weapon1  primary_up 
59735:  alias weapon2  secondary_down 
59735:  alias weapon3  melee_down 
59735:  alias lastweapon  primary_up 
59735:  alias nextweapon  melee_down 
59735:  alias previousweapon  primary_up 
59735:  alias switch_between_slot1_and_slot2  primary_up  
59735: slot2
59735:  alias viewmodel_toggle viewmodels_on 
59735:  viewmodel_fov 84
59735:  cl_interp 0
59735: +attack
59735: hud_medicautocallersthreshold  75  
59735:  alias weapon1  primary_up 
59735:  alias weapon2  secondary_down 
59735:  alias weapon3  melee_down 
59735:  alias lastweapon  primary_up 
59735:  alias nextweapon  melee_down 
59735:  alias previousweapon  primary_up 
59735:  alias switch_between_slot1_and_slot2  primary_up  
59755: -back
59755: +forward
59755: alias checkfwd +forward 
59755: ATTACK FORWARD
59757: -moveright
59757: +moveleft
59757: alias checkleft +moveleft 
59759: ATTACK FORWARD MOVELEFT
59764: -forward
59764: alias checkfwd none 
59764: -moveleft
59764: alias checkleft none 
59765: ATTACK
59770: -moveleft
59770: +moveright
59770: alias checkright +moveright 
59770: ATTACK MOVERIGHT
59771: slot2
59771:  alias viewmodel_toggle viewmodels_on 
59771:  viewmodel_fov 84
59771:  cl_interp 0
59771: +attack
59771: hud_medicautocallersthreshold  75  
59771:  alias weapon1  primary_up 
59771:  alias weapon2  secondary_down 
59771:  alias weapon3  melee_down 
59771:  alias lastweapon  primary_up 
59771:  alias nextweapon  melee_down 
59771:  alias previousweapon  primary_up 
59771:  alias switch_between_slot1_and_slot2  primary_up  
59772: -forward
59772: +back
59772: alias checkback +back 
59773: ATTACK BACK MOVERIGHT
59773: slot2
59773:  alias viewmodel_toggle viewmodels_on 
59773:  viewmodel_fov 84
59773:  cl_interp 0
59773: +attack
59773: hud_medicautocallersthreshold  75  
59773:  alias weapon1  primary_up 
59773:  alias weapon2  secondary_down 
59773:  alias weapon3  melee_down 
59773:  alias lastweapon  primary_up 
59773:  alias nextweapon  melee_down 
59773:  alias previousweapon  primary_up 
59773:  alias switch_between_slot1_and_slot2  primary_up  
59774: slot2
59774:  alias viewmodel_toggle viewmodels_on 
59774:  viewmodel_fov 84
59774:  cl_interp 0
59774: +attack
59774: hud_medicautocallersthreshold  75  
59774:  alias weapon1  primary_up 
59774:  alias weapon2  secondary_down 
59774:  alias weapon3  melee_down 
59774:  alias lastweapon  primary_up 
59774:  alias nextweapon  melee_down 
59774:  alias previousweapon  primary_up 
59774:  alias switch_between_slot1_and_slot2  primary_up  
59776: slot2
59776:  alias viewmodel_toggle viewmodels_on 
59776:  viewmodel_fov 84
59776:  cl_interp 0
59776: +attack
59776: hud_medicautocallersthreshold  75  
59776:  alias weapon1  primary_up 
59776:  alias weapon2  secondary_down 
59776:  alias weapon3  melee_down 
59776:  alias lastweapon  primary_up 
59776:  alias nextweapon  melee_down 
59776:  alias previousweapon  primary_up 
59776:  alias switch_between_slot1_and_slot2  primary_up  
59777: -moveright
59777: +moveleft
59777: alias checkleft +moveleft 
59777: slot2
59777:  alias viewmodel_toggle viewmodels_on 
59777:  viewmodel_fov 84
59777:  cl_interp 0
59777: +attack
59777: hud_medicautocallersthreshold  75  
59777:  alias weapon1  primary_up 
59777:  alias weapon2  secondary_down 
59777:  alias weapon3  melee_down 
59777:  alias lastweapon  primary_up 
59777:  alias nextweapon  melee_down 
59777:  alias previousweapon  primary_up 
59777:  alias switch_between_slot1_and_slot2  primary_up  
59779: ATTACK BACK MOVELEFT
59781: -moveright
59781: +moveleft 
59781: alias checkright none 
59781: slot2
59781:  alias viewmodel_toggle viewmodels_on 
59781:  viewmodel_fov 84
59781:  cl_interp 0
59781: +attack
59781: hud_medicautocallersthreshold  75  
59781:  alias weapon1  primary_up 
59781:  alias weapon2  secondary_down 
59781:  alias weapon3  melee_down 
59781:  alias lastweapon  primary_up 
59781:  alias nextweapon  melee_down 
59781:  alias previousweapon  primary_up 
59781:  alias switch_between_slot1_and_slot2  primary_up  
59783: -back
59783: alias checkback none 
59784: ATTACK MOVELEFT
59787: -moveleft
59787: alias checkleft none 
59788: ATTACK
59788: -moveleft
59788: +moveright
59788: alias checkright +moveright 
59789: ATTACK MOVERIGHT
59795: -moveright
59795: +moveleft
59795: alias checkleft +moveleft 
59797: ATTACK MOVELEFT
59799: -moveright
59799: +moveleft 
59799: alias checkright none 
59813: -moveleft
59813: +moveright
59813: alias checkright +moveright 
59814: ATTACK MOVERIGHT
59814: -moveleft
59814: +moveright 
59814: alias checkleft none 
59830: -moveright
59830: +moveleft
59830: alias checkleft +moveleft 
59832: ATTACK MOVELEFT
59835: -moveright
59835: +moveleft 
59835: alias checkright none 
59843: -moveleft
59843: +moveright
59843: alias checkright +moveright 
59844: ATTACK MOVERIGHT
59844: -attack 
59846: MOVERIGHT
59846: -moveleft
59846: +moveright 
59846: alias checkleft none 
59850: -moveright
59850: +moveleft
59850: alias checkleft +moveleft 
59852: MOVELEFT
59852: +attack 
59853: ATTACK MOVELEFT
59853: -moveright
59853: +moveleft 
59853: alias checkright none 
59862: -forward
59862: +back
59862: alias checkback +back 
59864: ATTACK BACK MOVELEFT
59864: slot2
59864:  alias viewmodel_toggle viewmodels_on 
59864:  viewmodel_fov 84
59864:  cl_interp 0
59864: +attack
59864: hud_medicautocallersthreshold  75  
59864:  alias weapon1  primary_up 
59864:  alias weapon2  secondary_down 
59864:  alias weapon3  melee_down 
59864:  alias lastweapon  primary_up 
59864:  alias nextweapon  melee_down 
59864:  alias previousweapon  primary_up 
59864:  alias switch_between_slot1_and_slot2  primary_up  
59865: slot2
59865:  alias viewmodel_toggle viewmodels_on 
59865:  viewmodel_fov 84
59865:  cl_interp 0
59865: +attack
59865: hud_medicautocallersthreshold  75  
59865:  alias weapon1  primary_up 
59865:  alias weapon2  secondary_down 
59865:  alias weapon3  melee_down 
59865:  alias lastweapon  primary_up 
59865:  alias nextweapon  melee_down 
59865:  alias previousweapon  primary_up 
59865:  alias switch_between_slot1_and_slot2  primary_up  
59865: slot2
59865:  alias viewmodel_toggle viewmodels_on 
59865:  viewmodel_fov 84
59865:  cl_interp 0
59865: +attack
59865: hud_medicautocallersthreshold  75  
59865:  alias weapon1  primary_up 
59865:  alias weapon2  secondary_down 
59865:  alias weapon3  melee_down 
59865:  alias lastweapon  primary_up 
59865:  alias nextweapon  melee_down 
59865:  alias previousweapon  primary_up 
59865:  alias switch_between_slot1_and_slot2  primary_up  
59867: slot2
59867:  alias viewmodel_toggle viewmodels_on 
59867:  viewmodel_fov 84
59867:  cl_interp 0
59867: +attack
59867: hud_medicautocallersthreshold  75  
59867:  alias weapon1  primary_up 
59867:  alias weapon2  secondary_down 
59867:  alias weapon3  melee_down 
59867:  alias lastweapon  primary_up 
59867:  alias nextweapon  melee_down 
59867:  alias previousweapon  primary_up 
59867:  alias switch_between_slot1_and_slot2  primary_up  
59868: slot2
59868:  alias viewmodel_toggle viewmodels_on 
59868:  viewmodel_fov 84
59868:  cl_interp 0
59868: +attack
59868: hud_medicautocallersthreshold  75  
59868:  alias weapon1  primary_up 
59868:  alias weapon2  secondary_down 
59868:  alias weapon3  melee_down 
59868:  alias lastweapon  primary_up 
59868:  alias nextweapon  melee_down 
59868:  alias previousweapon  primary_up 
59868:  alias switch_between_slot1_and_slot2  primary_up  
59869: -moveleft
59869: +moveright
59869: alias checkright +moveright 
59871: ATTACK BACK MOVERIGHT
59871: -moveleft
59871: +moveright 
59871: alias checkleft none 
59877: -back
59877: alias checkback none 
59877: ATTACK MOVERIGHT
59884: -moveright
59884: +moveleft
59884: alias checkleft +moveleft 
59885: ATTACK MOVELEFT
59889: -moveright
59889: +moveleft 
59889: alias checkright none 
59893: -back
59893: +forward
59893: alias checkfwd +forward 
59893: ATTACK FORWARD MOVELEFT
59899: slot2
59899:  alias viewmodel_toggle viewmodels_on 
59899:  viewmodel_fov 84
59899:  cl_interp 0
59899: +attack
59899: hud_medicautocallersthreshold  75  
59899:  alias weapon1  primary_up 
59899:  alias weapon2  secondary_down 
59899:  alias weapon3  melee_down 
59899:  alias lastweapon  primary_up 
59899:  alias nextweapon  melee_down 
59899:  alias previousweapon  primary_up 
59899:  alias switch_between_slot1_and_slot2  primary_up  
59900: slot2
59900:  alias viewmodel_toggle viewmodels_on 
59900:  viewmodel_fov 84
59900:  cl_interp 0
59900: +attack
59900: hud_medicautocallersthreshold  75  
59900:  alias weapon1  primary_up 
59900:  alias weapon2  secondary_down 
59900:  alias weapon3  melee_down 
59900:  alias lastweapon  primary_up 
59900:  alias nextweapon  melee_down 
59900:  alias previousweapon  primary_up 
59900:  alias switch_between_slot1_and_slot2  primary_up  
59900: slot2
59900:  alias viewmodel_toggle viewmodels_on 
59900:  viewmodel_fov 84
59900:  cl_interp 0
59900: +attack
59900: hud_medicautocallersthreshold  75  
59900:  alias weapon1  primary_up 
59900:  alias weapon2  secondary_down 
59900:  alias weapon3  melee_down 
59900:  alias lastweapon  primary_up 
59900:  alias nextweapon  melee_down 
59900:  alias previousweapon  primary_up 
59900:  alias switch_between_slot1_and_slot2  primary_up  
59900: -moveleft
59900: +moveright
59900: alias checkright +moveright 
59903: ATTACK FORWARD MOVERIGHT
59904: slot2
59904:  alias viewmodel_toggle viewmodels_on 
59904:  viewmodel_fov 84
59904:  cl_interp 0
59904: +attack
59904: hud_medicautocallersthreshold  75  
59904:  alias weapon1  primary_up 
59904:  alias weapon2  secondary_down 
59904:  alias weapon3  melee_down 
59904:  alias lastweapon  primary_up 
59904:  alias nextweapon  melee_down 
59904:  alias previousweapon  primary_up 
59904:  alias switch_between_slot1_and_slot2  primary_up  
59904: -moveleft
59904: +moveright 
59904: alias checkleft none 
59904: -forward
59904: alias checkfwd none 
59904: slot2
59904:  alias viewmodel_toggle viewmodels_on 
59904:  viewmodel_fov 84
59904:  cl_interp 0
59904: +attack
59904: hud_medicautocallersthreshold  75  
59904:  alias weapon1  primary_up 
59904:  alias weapon2  secondary_down 
59904:  alias weapon3  melee_down 
59904:  alias lastweapon  primary_up 
59904:  alias nextweapon  melee_down 
59904:  alias previousweapon  primary_up 
59904:  alias switch_between_slot1_and_slot2  primary_up  
59906: ATTACK MOVERIGHT
59906: slot2
59906:  alias viewmodel_toggle viewmodels_on 
59906:  viewmodel_fov 84
59906:  cl_interp 0
59906: +attack
59906: hud_medicautocallersthreshold  75  
59906:  alias weapon1  primary_up 
59906:  alias weapon2  secondary_down 
59906:  alias weapon3  melee_down 
59906:  alias lastweapon  primary_up 
59906:  alias nextweapon  melee_down 
59906:  alias previousweapon  primary_up 
59906:  alias switch_between_slot1_and_slot2  primary_up  
59911: -moveright
59911: +moveleft
59911: alias checkleft +moveleft 
59911: ATTACK MOVELEFT
59911: -forward
59911: +back
59911: alias checkback +back 
59912: ATTACK BACK MOVELEFT
59914: -moveright
59914: +moveleft 
59914: alias checkright none 
59923: -back
59923: alias checkback none 
59924: ATTACK MOVELEFT
59927: -moveleft
59927: alias checkleft none 
59928: ATTACK
59931: slot2
59931:  alias viewmodel_toggle viewmodels_on 
59931:  viewmodel_fov 84
59931:  cl_interp 0
59931: +attack
59931: hud_medicautocallersthreshold  75  
59931:  alias weapon1  primary_up 
59931:  alias weapon2  secondary_down 
59931:  alias weapon3  melee_down 
59931:  alias lastweapon  primary_up 
59931:  alias nextweapon  melee_down 
59931:  alias previousweapon  primary_up 
59931:  alias switch_between_slot1_and_slot2  primary_up  
59933: slot2
59933:  alias viewmodel_toggle viewmodels_on 
59933:  viewmodel_fov 84
59933:  cl_interp 0
59933: +attack
59933: hud_medicautocallersthreshold  75  
59933:  alias weapon1  primary_up 
59933:  alias weapon2  secondary_down 
59933:  alias weapon3  melee_down 
59933:  alias lastweapon  primary_up 
59933:  alias nextweapon  melee_down 
59933:  alias previousweapon  primary_up 
59933:  alias switch_between_slot1_and_slot2  primary_up  
59934: slot2
59934:  alias viewmodel_toggle viewmodels_on 
59934:  viewmodel_fov 84
59934:  cl_interp 0
59934: +attack
59934: hud_medicautocallersthreshold  75  
59934:  alias weapon1  primary_up 
59934:  alias weapon2  secondary_down 
59934:  alias weapon3  melee_down 
59934:  alias lastweapon  primary_up 
59934:  alias nextweapon  melee_down 
59934:  alias previousweapon  primary_up 
59934:  alias switch_between_slot1_and_slot2  primary_up  
59936: slot2
59936:  alias viewmodel_toggle viewmodels_on 
59936:  viewmodel_fov 84
59936:  cl_interp 0
59936: +attack
59936: hud_medicautocallersthreshold  75  
59936:  alias weapon1  primary_up 
59936:  alias weapon2  secondary_down 
59936:  alias weapon3  melee_down 
59936:  alias lastweapon  primary_up 
59936:  alias nextweapon  melee_down 
59936:  alias previousweapon  primary_up 
59936:  alias switch_between_slot1_and_slot2  primary_up  
59937: slot2
59937:  alias viewmodel_toggle viewmodels_on 
59937:  viewmodel_fov 84
59937:  cl_interp 0
59937: +attack
59937: hud_medicautocallersthreshold  75  
59937:  alias weapon1  primary_up 
59937:  alias weapon2  secondary_down 
59937:  alias weapon3  melee_down 
59937:  alias lastweapon  primary_up 
59937:  alias nextweapon  melee_down 
59937:  alias previousweapon  primary_up 
59937:  alias switch_between_slot1_and_slot2  primary_up  
59953: -forward
59953: +back
59953: alias checkback +back 
59954: ATTACK BACK
59959: -moveleft
59959: +moveright
59959: alias checkright +moveright 
59960: ATTACK BACK MOVERIGHT
59963: -moveright
59963: +moveleft
59963: alias checkleft +moveleft 
59964: ATTACK BACK MOVELEFT
59968: -moveright
59968: +moveleft 
59968: alias checkright none 
59970: -moveleft
59970: +moveright
59970: alias checkright +moveright 
59971: ATTACK BACK MOVERIGHT
59973: -moveleft
59973: +moveright 
59973: alias checkleft none 
59974: -back
59974: alias checkback none 
59976: ATTACK MOVERIGHT
59980: -moveright
59980: +moveleft
59980: alias checkleft +moveleft 
59980: slot2
59980:  alias viewmodel_toggle viewmodels_on 
59980:  viewmodel_fov 84
59980:  cl_interp 0
59980: +attack
59980: hud_medicautocallersthreshold  75  
59980:  alias weapon1  primary_up 
59980:  alias weapon2  secondary_down 
59980:  alias weapon3  melee_down 
59980:  alias lastweapon  primary_up 
59980:  alias nextweapon  melee_down 
59980:  alias previousweapon  primary_up 
59980:  alias switch_between_slot1_and_slot2  primary_up  
59981: ATTACK MOVELEFT
59982: -moveright
59982: +moveleft 
59982: alias checkright none 
59983: slot2
59983:  alias viewmodel_toggle viewmodels_on 
59983:  viewmodel_fov 84
59983:  cl_interp 0
59983: +attack
59983: hud_medicautocallersthreshold  75  
59983:  alias weapon1  primary_up 
59983:  alias weapon2  secondary_down 
59983:  alias weapon3  melee_down 
59983:  alias lastweapon  primary_up 
59983:  alias nextweapon  melee_down 
59983:  alias previousweapon  primary_up 
59983:  alias switch_between_slot1_and_slot2  primary_up  
59984: slot2
59984:  alias viewmodel_toggle viewmodels_on 
59984:  viewmodel_fov 84
59984:  cl_interp 0
59984: +attack
59984: hud_medicautocallersthreshold  75  
59984:  alias weapon1  primary_up 
59984:  alias weapon2  secondary_down 
59984:  alias weapon3  melee_down 
59984:  alias lastweapon  primary_up 
59984:  alias nextweapon  melee_down 
59984:  alias previousweapon  primary_up 
59984:  alias switch_between_slot1_and_slot2  primary_up  
59986: slot2
59986:  alias viewmodel_toggle viewmodels_on 
59986:  viewmodel_fov 84
59986:  cl_interp 0
59986: +attack
59986: hud_medicautocallersthreshold  75  
59986:  alias weapon1  primary_up 
59986:  alias weapon2  secondary_down 
59986:  alias weapon3  melee_down 
59986:  alias lastweapon  primary_up 
59986:  alias nextweapon  melee_down 
59986:  alias previousweapon  primary_up 
59986:  alias switch_between_slot1_and_slot2  primary_up  
59986: -back
59986: +forward
59986: alias checkfwd +forward 
59987: ATTACK FORWARD MOVELEFT
59987:  alias viewmodel_toggle viewmodels_off 
59991: -moveleft
59991: alias checkleft none 
59992: ATTACK FORWARD
60013: -moveleft
60013: +moveright
60013: alias checkright +moveright 
60013: -forward
60013: alias checkfwd none 
60014: ATTACK MOVERIGHT
60016: slot2
60016:  alias viewmodel_toggle viewmodels_on 
60016:  viewmodel_fov 84
60016:  cl_interp 0
60016: +attack
60016: hud_medicautocallersthreshold  75  
60016:  alias weapon1  primary_up 
60016:  alias weapon2  secondary_down 
60016:  alias weapon3  melee_down 
60016:  alias lastweapon  primary_up 
60016:  alias nextweapon  melee_down 
60016:  alias previousweapon  primary_up 
60016:  alias switch_between_slot1_and_slot2  primary_up  
60019: slot2
60019:  alias viewmodel_toggle viewmodels_on 
60019:  viewmodel_fov 84
60019:  cl_interp 0
60019: +attack
60019: hud_medicautocallersthreshold  75  
60019:  alias weapon1  primary_up 
60019:  alias weapon2  secondary_down 
60019:  alias weapon3  melee_down 
60019:  alias lastweapon  primary_up 
60019:  alias nextweapon  melee_down 
60019:  alias previousweapon  primary_up 
60019:  alias switch_between_slot1_and_slot2  primary_up  
60020: slot2
60020:  alias viewmodel_toggle viewmodels_on 
60020:  viewmodel_fov 84
60020:  cl_interp 0
60020: +attack
60020: hud_medicautocallersthreshold  75  
60020:  alias weapon1  primary_up 
60020:  alias weapon2  secondary_down 
60020:  alias weapon3  melee_down 
60020:  alias lastweapon  primary_up 
60020:  alias nextweapon  melee_down 
60020:  alias previousweapon  primary_up 
60020:  alias switch_between_slot1_and_slot2  primary_up  
60020: slot2
60020:  alias viewmodel_toggle viewmodels_on 
60020:  viewmodel_fov 84
60020:  cl_interp 0
60020: +attack
60020: hud_medicautocallersthreshold  75  
60020:  alias weapon1  primary_up 
60020:  alias weapon2  secondary_down 
60020:  alias weapon3  melee_down 
60020:  alias lastweapon  primary_up 
60020:  alias nextweapon  melee_down 
60020:  alias previousweapon  primary_up 
60020:  alias switch_between_slot1_and_slot2  primary_up  
60022: -forward
60022: +back
60022: alias checkback +back 
60022: -moveright
60022: +moveleft
60022: alias checkleft +moveleft 
60022: ATTACK BACK MOVELEFT
60022: -moveright
60022: +moveleft 
60022: alias checkright none 
60022: slot2
60022:  alias viewmodel_toggle viewmodels_on 
60022:  viewmodel_fov 84
60022:  cl_interp 0
60022: +attack
60022: hud_medicautocallersthreshold  75  
60022:  alias weapon1  primary_up 
60022:  alias weapon2  secondary_down 
60022:  alias weapon3  melee_down 
60022:  alias lastweapon  primary_up 
60022:  alias nextweapon  melee_down 
60022:  alias previousweapon  primary_up 
60022:  alias switch_between_slot1_and_slot2  primary_up  
60023: slot2
60023:  alias viewmodel_toggle viewmodels_on 
60023:  viewmodel_fov 84
60023:  cl_interp 0
60023: +attack
60023: hud_medicautocallersthreshold  75  
60023:  alias weapon1  primary_up 
60023:  alias weapon2  secondary_down 
60023:  alias weapon3  melee_down 
60023:  alias lastweapon  primary_up 
60023:  alias nextweapon  melee_down 
60023:  alias previousweapon  primary_up 
60023:  alias switch_between_slot1_and_slot2  primary_up  
60036: -moveleft
60036: +moveright
60036: alias checkright +moveright 
60036: ATTACK BACK MOVERIGHT
60040: -moveleft
60040: +moveright 
60040: alias checkleft none 
60050: slot2
60050:  alias viewmodel_toggle viewmodels_on 
60050:  viewmodel_fov 84
60050:  cl_interp 0
60050: +attack
60050: hud_medicautocallersthreshold  75  
60050:  alias weapon1  primary_up 
60050:  alias weapon2  secondary_down 
60050:  alias weapon3  melee_down 
60050:  alias lastweapon  primary_up 
60050:  alias nextweapon  melee_down 
60050:  alias previousweapon  primary_up 
60050:  alias switch_between_slot1_and_slot2  primary_up  
60053: -moveright
60053: +moveleft
60053: alias checkleft +moveleft 
60053: ATTACK BACK MOVELEFT
60055: -back
60055: alias checkback none 
60057: ATTACK MOVELEFT
60057: -moveright
60057: +moveleft 
60057: alias checkright none 
60057: slot2
60057:  alias viewmodel_toggle viewmodels_on 
60057:  viewmodel_fov 84
60057:  cl_interp 0
60057: +attack
60057: hud_medicautocallersthreshold  75  
60057:  alias weapon1  primary_up 
60057:  alias weapon2  secondary_down 
60057:  alias weapon3  melee_down 
60057:  alias lastweapon  primary_up 
60057:  alias nextweapon  melee_down 
60057:  alias previousweapon  primary_up 
60057:  alias switch_between_slot1_and_slot2  primary_up  
60059: slot2
60059:  alias viewmodel_toggle viewmodels_on 
60059:  viewmodel_fov 84
60059:  cl_interp 0
60059: +attack
60059: hud_medicautocallersthreshold  75  
60059:  alias weapon1  primary_up 
60059:  alias weapon2  secondary_down 
60059:  alias weapon3  melee_down 
60059:  alias lastweapon  primary_up 
60059:  alias nextweapon  melee_down 
60059:  alias previousweapon  primary_up 
60059:  alias switch_between_slot1_and_slot2  primary_up  
60061: slot2
60061:  alias viewmodel_toggle viewmodels_on 
60061:  viewmodel_fov 84
60061:  cl_interp 0
60061: +attack
60061: hud_medicautocallersthreshold  75  
60061:  alias weapon1  primary_up 
60061:  alias weapon2  secondary_down 
60061:  alias weapon3  melee_down 
60061:  alias lastweapon  primary_up 
60061:  alias nextweapon  melee_down 
60061:  alias previousweapon  primary_up 
60061:  alias switch_between_slot1_and_slot2  primary_up  
60063: slot2
60063:  alias viewmodel_toggle viewmodels_on 
60063:  viewmodel_fov 84
60063:  cl_interp 0
60063: +attack
60063: hud_medicautocallersthreshold  75  
60063:  alias weapon1  primary_up 
60063:  alias weapon2  secondary_down 
60063:  alias weapon3  melee_down 
60063:  alias lastweapon  primary_up 
60063:  alias nextweapon  melee_down 
60063:  alias previousweapon  primary_up 
60063:  alias switch_between_slot1_and_slot2  primary_up  
60063: -back
60063: +forward
60063: alias checkfwd +forward 
60064: ATTACK FORWARD MOVELEFT
60067: -moveleft
60067: alias checkleft none 
60067: ATTACK FORWARD
60070: -moveleft
60070: +moveright
60070: alias checkright +moveright 
60071: ATTACK FORWARD MOVERIGHT
60080: -moveright
60080: +moveleft
60080: alias checkleft +moveleft 
60080: -forward
60080: alias checkfwd none 
60080: -moveright
60080: +moveleft 
60080: alias checkright none 
60082: ATTACK MOVELEFT
60089: -forward
60089: +back
60089: alias checkback +back 
60090: ATTACK BACK MOVELEFT
60091: slot2
60091:  alias viewmodel_toggle viewmodels_on 
60091:  viewmodel_fov 84
60091:  cl_interp 0
60091: +attack
60091: hud_medicautocallersthreshold  75  
60091:  alias weapon1  primary_up 
60091:  alias weapon2  secondary_down 
60091:  alias weapon3  melee_down 
60091:  alias lastweapon  primary_up 
60091:  alias nextweapon  melee_down 
60091:  alias previousweapon  primary_up 
60091:  alias switch_between_slot1_and_slot2  primary_up  
60094: slot2
60094:  alias viewmodel_toggle viewmodels_on 
60094:  viewmodel_fov 84
60094:  cl_interp 0
60094: +attack
60094: hud_medicautocallersthreshold  75  
60094:  alias weapon1  primary_up 
60094:  alias weapon2  secondary_down 
60094:  alias weapon3  melee_down 
60094:  alias lastweapon  primary_up 
60094:  alias nextweapon  melee_down 
60094:  alias previousweapon  primary_up 
60094:  alias switch_between_slot1_and_slot2  primary_up  
60094: -moveleft
60094: +moveright
60094: alias checkright +moveright 
60096: ATTACK BACK MOVERIGHT
60096: slot2
60096:  alias viewmodel_toggle viewmodels_on 
60096:  viewmodel_fov 84
60096:  cl_interp 0
60096: +attack
60096: hud_medicautocallersthreshold  75  
60096:  alias weapon1  primary_up 
60096:  alias weapon2  secondary_down 
60096:  alias weapon3  melee_down 
60096:  alias lastweapon  primary_up 
60096:  alias nextweapon  melee_down 
60096:  alias previousweapon  primary_up 
60096:  alias switch_between_slot1_and_slot2  primary_up  
60098: -moveleft
60098: +moveright 
60098: alias checkleft none 
60099: slot2
60099:  alias viewmodel_toggle viewmodels_on 
60099:  viewmodel_fov 84
60099:  cl_interp 0
60099: +attack
60099: hud_medicautocallersthreshold  75  
60099:  alias weapon1  primary_up 
60099:  alias weapon2  secondary_down 
60099:  alias weapon3  melee_down 
60099:  alias lastweapon  primary_up 
60099:  alias nextweapon  melee_down 
60099:  alias previousweapon  primary_up 
60099:  alias switch_between_slot1_and_slot2  primary_up  
60106: -moveright
60106: +moveleft
60106: alias checkleft +moveleft 
60108: ATTACK BACK MOVELEFT
60111: -moveright
60111: +moveleft 
60111: alias checkright none 
60113: -back
60113: alias checkback none 
60113: ATTACK MOVELEFT
60123: -moveleft
60123: +moveright
60123: alias checkright +moveright 
60123: -moveleft
60123: +moveright 
60123: alias checkleft none 
60124: ATTACK MOVERIGHT
60128: slot2
60128:  alias viewmodel_toggle viewmodels_on 
60128:  viewmodel_fov 84
60128:  cl_interp 0
60128: +attack
60128: hud_medicautocallersthreshold  75  
60128:  alias weapon1  primary_up 
60128:  alias weapon2  secondary_down 
60128:  alias weapon3  melee_down 
60128:  alias lastweapon  primary_up 
60128:  alias nextweapon  melee_down 
60128:  alias previousweapon  primary_up 
60128:  alias switch_between_slot1_and_slot2  primary_up  
60131: slot2
60131:  alias viewmodel_toggle viewmodels_on 
60131:  viewmodel_fov 84
60131:  cl_interp 0
60131: +attack
60131: hud_medicautocallersthreshold  75  
60131:  alias weapon1  primary_up 
60131:  alias weapon2  secondary_down 
60131:  alias weapon3  melee_down 
60131:  alias lastweapon  primary_up 
60131:  alias nextweapon  melee_down 
60131:  alias previousweapon  primary_up 
60131:  alias switch_between_slot1_and_slot2  primary_up  
60133: slot2
60133:  alias viewmodel_toggle viewmodels_on 
60133:  viewmodel_fov 84
60133:  cl_interp 0
60133: +attack
60133: hud_medicautocallersthreshold  75  
60133:  alias weapon1  primary_up 
60133:  alias weapon2  secondary_down 
60133:  alias weapon3  melee_down 
60133:  alias lastweapon  primary_up 
60133:  alias nextweapon  melee_down 
60133:  alias previousweapon  primary_up 
60133:  alias switch_between_slot1_and_slot2  primary_up  
60134: slot2
60134:  alias viewmodel_toggle viewmodels_on 
60134:  viewmodel_fov 84
60134:  cl_interp 0
60134: +attack
60134: hud_medicautocallersthreshold  75  
60134:  alias weapon1  primary_up 
60134:  alias weapon2  secondary_down 
60134:  alias weapon3  melee_down 
60134:  alias lastweapon  primary_up 
60134:  alias nextweapon  melee_down 
60134:  alias previousweapon  primary_up 
60134:  alias switch_between_slot1_and_slot2  primary_up  
60134: -moveright
60134: +moveleft
60134: alias checkleft +moveleft 
60136: ATTACK MOVELEFT
60136: slot2
60136:  alias viewmodel_toggle viewmodels_on 
60136:  viewmodel_fov 84
60136:  cl_interp 0
60136: +attack
60136: hud_medicautocallersthreshold  75  
60136:  alias weapon1  primary_up 
60136:  alias weapon2  secondary_down 
60136:  alias weapon3  melee_down 
60136:  alias lastweapon  primary_up 
60136:  alias nextweapon  melee_down 
60136:  alias previousweapon  primary_up 
60136:  alias switch_between_slot1_and_slot2  primary_up  
60136: slot2
60136:  alias viewmodel_toggle viewmodels_on 
60136:  viewmodel_fov 84
60136:  cl_interp 0
60136: +attack
60136: hud_medicautocallersthreshold  75  
60136:  alias weapon1  primary_up 
60136:  alias weapon2  secondary_down 
60136:  alias weapon3  melee_down 
60136:  alias lastweapon  primary_up 
60136:  alias nextweapon  melee_down 
60136:  alias previousweapon  primary_up 
60136:  alias switch_between_slot1_and_slot2  primary_up  
60138: -moveright
60138: +moveleft 
60138: alias checkright none 
60140: slot2
60140:  alias viewmodel_toggle viewmodels_on 
60140:  viewmodel_fov 84
60140:  cl_interp 0
60140: +attack
60140: hud_medicautocallersthreshold  75  
60140:  alias weapon1  primary_up 
60140:  alias weapon2  secondary_down 
60140:  alias weapon3  melee_down 
60140:  alias lastweapon  primary_up 
60140:  alias nextweapon  melee_down 
60140:  alias previousweapon  primary_up 
60140:  alias switch_between_slot1_and_slot2  primary_up  
60141: -back
60141: +forward
60141: alias checkfwd +forward 
60143: ATTACK FORWARD MOVELEFT
60160: -moveleft
60160: alias checkleft none 
60160: ATTACK FORWARD
60163: slot2
60163:  alias viewmodel_toggle viewmodels_on 
60163:  viewmodel_fov 84
60163:  cl_interp 0
60163: +attack
60163: hud_medicautocallersthreshold  75  
60163:  alias weapon1  primary_up 
60163:  alias weapon2  secondary_down 
60163:  alias weapon3  melee_down 
60163:  alias lastweapon  primary_up 
60163:  alias nextweapon  melee_down 
60163:  alias previousweapon  primary_up 
60163:  alias switch_between_slot1_and_slot2  primary_up  
60164: slot2
60164:  alias viewmodel_toggle viewmodels_on 
60164:  viewmodel_fov 84
60164:  cl_interp 0
60164: +attack
60164: hud_medicautocallersthreshold  75  
60164:  alias weapon1  primary_up 
60164:  alias weapon2  secondary_down 
60164:  alias weapon3  melee_down 
60164:  alias lastweapon  primary_up 
60164:  alias nextweapon  melee_down 
60164:  alias previousweapon  primary_up 
60164:  alias switch_between_slot1_and_slot2  primary_up  
60165: slot2
60165:  alias viewmodel_toggle viewmodels_on 
60165:  viewmodel_fov 84
60165:  cl_interp 0
60165: +attack
60165: hud_medicautocallersthreshold  75  
60165:  alias weapon1  primary_up 
60165:  alias weapon2  secondary_down 
60165:  alias weapon3  melee_down 
60165:  alias lastweapon  primary_up 
60165:  alias nextweapon  melee_down 
60165:  alias previousweapon  primary_up 
60165:  alias switch_between_slot1_and_slot2  primary_up  
60167: slot2
60167:  alias viewmodel_toggle viewmodels_on 
60167:  viewmodel_fov 84
60167:  cl_interp 0
60167: +attack
60167: hud_medicautocallersthreshold  75  
60167:  alias weapon1  primary_up 
60167:  alias weapon2  secondary_down 
60167:  alias weapon3  melee_down 
60167:  alias lastweapon  primary_up 
60167:  alias nextweapon  melee_down 
60167:  alias previousweapon  primary_up 
60167:  alias switch_between_slot1_and_slot2  primary_up  
60168: slot2
60168:  alias viewmodel_toggle viewmodels_on 
60168:  viewmodel_fov 84
60168:  cl_interp 0
60168: +attack
60168: hud_medicautocallersthreshold  75  
60168:  alias weapon1  primary_up 
60168:  alias weapon2  secondary_down 
60168:  alias weapon3  melee_down 
60168:  alias lastweapon  primary_up 
60168:  alias nextweapon  melee_down 
60168:  alias previousweapon  primary_up 
60168:  alias switch_between_slot1_and_slot2  primary_up  
60170: -moveright
60170: +moveleft
60170: alias checkleft +moveleft 
60172: ATTACK FORWARD MOVELEFT
60179: -attack 
60179: -moveleft
60179: alias checkleft none 
60180: FORWARD
60186: -moveright
60186: +moveleft
60186: alias checkleft +moveleft 
60188: FORWARD MOVELEFT
60188: +attack 
60188: ATTACK FORWARD MOVELEFT
60201: slot2
60201:  alias viewmodel_toggle viewmodels_on 
60201:  viewmodel_fov 84
60201:  cl_interp 0
60201: +attack
60201: hud_medicautocallersthreshold  75  
60201:  alias weapon1  primary_up 
60201:  alias weapon2  secondary_down 
60201:  alias weapon3  melee_down 
60201:  alias lastweapon  primary_up 
60201:  alias nextweapon  melee_down 
60201:  alias previousweapon  primary_up 
60201:  alias switch_between_slot1_and_slot2  primary_up  
60203: slot2
60203:  alias viewmodel_toggle viewmodels_on 
60203:  viewmodel_fov 84
60203:  cl_interp 0
60203: +attack
60203: hud_medicautocallersthreshold  75  
60203:  alias weapon1  primary_up 
60203:  alias weapon2  secondary_down 
60203:  alias weapon3  melee_down 
60203:  alias lastweapon  primary_up 
60203:  alias nextweapon  melee_down 
60203:  alias previousweapon  primary_up 
60203:  alias switch_between_slot1_and_slot2  primary_up  
60203: -forward
60203: alias checkfwd none 
60203: slot2
60203:  alias viewmodel_toggle viewmodels_on 
60203:  viewmodel_fov 84
60203:  cl_interp 0
60203: +attack
60203: hud_medicautocallersthreshold  75  
60203:  alias weapon1  primary_up 
60203:  alias weapon2  secondary_down 
60203:  alias weapon3  melee_down 
60203:  alias lastweapon  primary_up 
60203:  alias nextweapon  melee_down 
60203:  alias previousweapon  primary_up 
60203:  alias switch_between_slot1_and_slot2  primary_up  
60203: ATTACK MOVELEFT
60204: slot2
60204:  alias viewmodel_toggle viewmodels_on 
60204:  viewmodel_fov 84
60204:  cl_interp 0
60204: +attack
60204: hud_medicautocallersthreshold  75  
60204:  alias weapon1  primary_up 
60204:  alias weapon2  secondary_down 
60204:  alias weapon3  melee_down 
60204:  alias lastweapon  primary_up 
60204:  alias nextweapon  melee_down 
60204:  alias previousweapon  primary_up 
60204:  alias switch_between_slot1_and_slot2  primary_up  
60217: -forward
60217: +back
60217: alias checkback +back 
60219: ATTACK BACK MOVELEFT
60228: -moveleft
60228: +moveright
60228: alias checkright +moveright 
60229: ATTACK BACK MOVERIGHT
60229: -attack 
60230: BACK MOVERIGHT
60230: -moveleft
60230: +moveright 
60230: alias checkleft none 
60235: +attack 
60235: -moveright
60235: +moveleft
60235: alias checkleft +moveleft 
60236: ATTACK BACK MOVELEFT
60239: -back
60239: alias checkback none 
60239: -moveright
60239: +moveleft 
60239: alias checkright none 
60241: ATTACK MOVELEFT
60252: -back
60252: +forward
60252: alias checkfwd +forward 
60253: ATTACK FORWARD MOVELEFT
60253: slot2
60253:  alias viewmodel_toggle viewmodels_on 
60253:  viewmodel_fov 84
60253:  cl_interp 0
60253: +attack
60253: hud_medicautocallersthreshold  75  
60253:  alias weapon1  primary_up 
60253:  alias weapon2  secondary_down 
60253:  alias weapon3  melee_down 
60253:  alias lastweapon  primary_up 
60253:  alias nextweapon  melee_down 
60253:  alias previousweapon  primary_up 
60253:  alias switch_between_slot1_and_slot2  primary_up  
60254: slot2
60254:  alias viewmodel_toggle viewmodels_on 
60254:  viewmodel_fov 84
60254:  cl_interp 0
60254: +attack
60254: hud_medicautocallersthreshold  75  
60254:  alias weapon1  primary_up 
60254:  alias weapon2  secondary_down 
60254:  alias weapon3  melee_down 
60254:  alias lastweapon  primary_up 
60254:  alias nextweapon  melee_down 
60254:  alias previousweapon  primary_up 
60254:  alias switch_between_slot1_and_slot2  primary_up  
60255: slot2
60255:  alias viewmodel_toggle viewmodels_on 
60255:  viewmodel_fov 84
60255:  cl_interp 0
60255: +attack
60255: hud_medicautocallersthreshold  75  
60255:  alias weapon1  primary_up 
60255:  alias weapon2  secondary_down 
60255:  alias weapon3  melee_down 
60255:  alias lastweapon  primary_up 
60255:  alias nextweapon  melee_down 
60255:  alias previousweapon  primary_up 
60255:  alias switch_between_slot1_and_slot2  primary_up  
60255: slot2
60255:  alias viewmodel_toggle viewmodels_on 
60255:  viewmodel_fov 84
60255:  cl_interp 0
60255: +attack
60255: hud_medicautocallersthreshold  75  
60255:  alias weapon1  primary_up 
60255:  alias weapon2  secondary_down 
60255:  alias weapon3  melee_down 
60255:  alias lastweapon  primary_up 
60255:  alias nextweapon  melee_down 
60255:  alias previousweapon  primary_up 
60255:  alias switch_between_slot1_and_slot2  primary_up  
60259: slot2
60259:  alias viewmodel_toggle viewmodels_on 
60259:  viewmodel_fov 84
60259:  cl_interp 0
60259: +attack
60259: hud_medicautocallersthreshold  75  
60259:  alias weapon1  primary_up 
60259:  alias weapon2  secondary_down 
60259:  alias weapon3  melee_down 
60259:  alias lastweapon  primary_up 
60259:  alias nextweapon  melee_down 
60259:  alias previousweapon  primary_up 
60259:  alias switch_between_slot1_and_slot2  primary_up  
60260: slot2
60260:  alias viewmodel_toggle viewmodels_on 
60260:  viewmodel_fov 84
60260:  cl_interp 0
60260: +attack
60260: hud_medicautocallersthreshold  75  
60260:  alias weapon1  primary_up 
60260:  alias weapon2  secondary_down 
60260:  alias weapon3  melee_down 
60260:  alias lastweapon  primary_up 
60260:  alias nextweapon  melee_down 
60260:  alias previousweapon  primary_up 
60260:  alias switch_between_slot1_and_slot2  primary_up  
60285: -attack 
60286: FORWARD MOVELEFT
60288: -forward
60288: alias checkfwd none 
60289: MOVELEFT
60293: +attack 
60293: ATTACK MOVELEFT
60305: slot2
60305:  alias viewmodel_toggle viewmodels_on 
60305:  viewmodel_fov 84
60305:  cl_interp 0
60305: +attack
60305: hud_medicautocallersthreshold  75  
60305:  alias weapon1  primary_up 
60305:  alias weapon2  secondary_down 
60305:  alias weapon3  melee_down 
60305:  alias lastweapon  primary_up 
60305:  alias nextweapon  melee_down 
60305:  alias previousweapon  primary_up 
60305:  alias switch_between_slot1_and_slot2  primary_up  
60305: slot2
60305:  alias viewmodel_toggle viewmodels_on 
60305:  viewmodel_fov 84
60305:  cl_interp 0
60305: +attack
60305: hud_medicautocallersthreshold  75  
60305:  alias weapon1  primary_up 
60305:  alias weapon2  secondary_down 
60305:  alias weapon3  melee_down 
60305:  alias lastweapon  primary_up 
60305:  alias nextweapon  melee_down 
60305:  alias previousweapon  primary_up 
60305:  alias switch_between_slot1_and_slot2  primary_up  
60306: slot2
60306:  alias viewmodel_toggle viewmodels_on 
60306:  viewmodel_fov 84
60306:  cl_interp 0
60306: +attack
60306: hud_medicautocallersthreshold  75  
60306:  alias weapon1  primary_up 
60306:  alias weapon2  secondary_down 
60306:  alias weapon3  melee_down 
60306:  alias lastweapon  primary_up 
60306:  alias nextweapon  melee_down 
60306:  alias previousweapon  primary_up 
60306:  alias switch_between_slot1_and_slot2  primary_up  
60307: slot2
60307:  alias viewmodel_toggle viewmodels_on 
60307:  viewmodel_fov 84
60307:  cl_interp 0
60307: +attack
60307: hud_medicautocallersthreshold  75  
60307:  alias weapon1  primary_up 
60307:  alias weapon2  secondary_down 
60307:  alias weapon3  melee_down 
60307:  alias lastweapon  primary_up 
60307:  alias nextweapon  melee_down 
60307:  alias previousweapon  primary_up 
60307:  alias switch_between_slot1_and_slot2  primary_up  
60309: -back
60309: +forward
60309: alias checkfwd +forward 
60311: ATTACK FORWARD MOVELEFT
60317: -moveleft
60317: alias checkleft none 
60317: ATTACK FORWARD
60326: -moveright
60326: +moveleft
60326: alias checkleft +moveleft 
60327: ATTACK FORWARD MOVELEFT
60336: -moveleft
60336: alias checkleft none 
60336: slot2
60336:  alias viewmodel_toggle viewmodels_on 
60336:  viewmodel_fov 84
60336:  cl_interp 0
60336: +attack
60336: hud_medicautocallersthreshold  75  
60336:  alias weapon1  primary_up 
60336:  alias weapon2  secondary_down 
60336:  alias weapon3  melee_down 
60336:  alias lastweapon  primary_up 
60336:  alias nextweapon  melee_down 
60336:  alias previousweapon  primary_up 
60336:  alias switch_between_slot1_and_slot2  primary_up  
60338: ATTACK FORWARD
60339: slot2
60339:  alias viewmodel_toggle viewmodels_on 
60339:  viewmodel_fov 84
60339:  cl_interp 0
60339: +attack
60339: hud_medicautocallersthreshold  75  
60339:  alias weapon1  primary_up 
60339:  alias weapon2  secondary_down 
60339:  alias weapon3  melee_down 
60339:  alias lastweapon  primary_up 
60339:  alias nextweapon  melee_down 
60339:  alias previousweapon  primary_up 
60339:  alias switch_between_slot1_and_slot2  primary_up  
60339: slot2
60339:  alias viewmodel_toggle viewmodels_on 
60339:  viewmodel_fov 84
60339:  cl_interp 0
60339: +attack
60339: hud_medicautocallersthreshold  75  
60339:  alias weapon1  primary_up 
60339:  alias weapon2  secondary_down 
60339:  alias weapon3  melee_down 
60339:  alias lastweapon  primary_up 
60339:  alias nextweapon  melee_down 
60339:  alias previousweapon  primary_up 
60339:  alias switch_between_slot1_and_slot2  primary_up  
60341: slot2
60341:  alias viewmodel_toggle viewmodels_on 
60341:  viewmodel_fov 84
60341:  cl_interp 0
60341: +attack
60341: hud_medicautocallersthreshold  75  
60341:  alias weapon1  primary_up 
60341:  alias weapon2  secondary_down 
60341:  alias weapon3  melee_down 
60341:  alias lastweapon  primary_up 
60341:  alias nextweapon  melee_down 
60341:  alias previousweapon  primary_up 
60341:  alias switch_between_slot1_and_slot2  primary_up  
60342: slot2
60342:  alias viewmodel_toggle viewmodels_on 
60342:  viewmodel_fov 84
60342:  cl_interp 0
60342: +attack
60342: hud_medicautocallersthreshold  75  
60342:  alias weapon1  primary_up 
60342:  alias weapon2  secondary_down 
60342:  alias weapon3  melee_down 
60342:  alias lastweapon  primary_up 
60342:  alias nextweapon  melee_down 
60342:  alias previousweapon  primary_up 
60342:  alias switch_between_slot1_and_slot2  primary_up  
60344: -moveright
60344: +moveleft
60344: alias checkleft +moveleft 
60345: ATTACK FORWARD MOVELEFT
60403: -forward
60403: alias checkfwd none 
60405: ATTACK MOVELEFT
60406: slot2
60406:  alias viewmodel_toggle viewmodels_on 
60406:  viewmodel_fov 84
60406:  cl_interp 0
60406: +attack
60406: hud_medicautocallersthreshold  75  
60406:  alias weapon1  primary_up 
60406:  alias weapon2  secondary_down 
60406:  alias weapon3  melee_down 
60406:  alias lastweapon  primary_up 
60406:  alias nextweapon  melee_down 
60406:  alias previousweapon  primary_up 
60406:  alias switch_between_slot1_and_slot2  primary_up  
60408: slot2
60408:  alias viewmodel_toggle viewmodels_on 
60408:  viewmodel_fov 84
60408:  cl_interp 0
60408: +attack
60408: hud_medicautocallersthreshold  75  
60408:  alias weapon1  primary_up 
60408:  alias weapon2  secondary_down 
60408:  alias weapon3  melee_down 
60408:  alias lastweapon  primary_up 
60408:  alias nextweapon  melee_down 
60408:  alias previousweapon  primary_up 
60408:  alias switch_between_slot1_and_slot2  primary_up  
60409: slot2
60409:  alias viewmodel_toggle viewmodels_on 
60409:  viewmodel_fov 84
60409:  cl_interp 0
60409: +attack
60409: hud_medicautocallersthreshold  75  
60409:  alias weapon1  primary_up 
60409:  alias weapon2  secondary_down 
60409:  alias weapon3  melee_down 
60409:  alias lastweapon  primary_up 
60409:  alias nextweapon  melee_down 
60409:  alias previousweapon  primary_up 
60409:  alias switch_between_slot1_and_slot2  primary_up  
60411: slot2
60411:  alias viewmodel_toggle viewmodels_on 
60411:  viewmodel_fov 84
60411:  cl_interp 0
60411: +attack
60411: hud_medicautocallersthreshold  75  
60411:  alias weapon1  primary_up 
60411:  alias weapon2  secondary_down 
60411:  alias weapon3  melee_down 
60411:  alias lastweapon  primary_up 
60411:  alias nextweapon  melee_down 
60411:  alias previousweapon  primary_up 
60411:  alias switch_between_slot1_and_slot2  primary_up  
60411: slot2
60411:  alias viewmodel_toggle viewmodels_on 
60411:  viewmodel_fov 84
60411:  cl_interp 0
60411: +attack
60411: hud_medicautocallersthreshold  75  
60411:  alias weapon1  primary_up 
60411:  alias weapon2  secondary_down 
60411:  alias weapon3  melee_down 
60411:  alias lastweapon  primary_up 
60411:  alias nextweapon  melee_down 
60411:  alias previousweapon  primary_up 
60411:  alias switch_between_slot1_and_slot2  primary_up  
60418: -forward
60418: +back
60418: alias checkback +back 
60419: ATTACK BACK MOVELEFT
60432: -moveleft
60432: +moveright
60432: alias checkright +moveright 
60434: ATTACK BACK MOVERIGHT
60434: -moveleft
60434: +moveright 
60434: alias checkleft none 
60438: slot2
60438:  alias viewmodel_toggle viewmodels_on 
60438:  viewmodel_fov 84
60438:  cl_interp 0
60438: +attack
60438: hud_medicautocallersthreshold  75  
60438:  alias weapon1  primary_up 
60438:  alias weapon2  secondary_down 
60438:  alias weapon3  melee_down 
60438:  alias lastweapon  primary_up 
60438:  alias nextweapon  melee_down 
60438:  alias previousweapon  primary_up 
60438:  alias switch_between_slot1_and_slot2  primary_up  
60441: slot2
60441:  alias viewmodel_toggle viewmodels_on 
60441:  viewmodel_fov 84
60441:  cl_interp 0
60441: +attack
60441: hud_medicautocallersthreshold  75  
60441:  alias weapon1  primary_up 
60441:  alias weapon2  secondary_down 
60441:  alias weapon3  melee_down 
60441:  alias lastweapon  primary_up 
60441:  alias nextweapon  melee_down 
60441:  alias previousweapon  primary_up 
60441:  alias switch_between_slot1_and_slot2  primary_up  
60443: slot2
60443:  alias viewmodel_toggle viewmodels_on 
60443:  viewmodel_fov 84
60443:  cl_interp 0
60443: +attack
60443: hud_medicautocallersthreshold  75  
60443:  alias weapon1  primary_up 
60443:  alias weapon2  secondary_down 
60443:  alias weapon3  melee_down 
60443:  alias lastweapon  primary_up 
60443:  alias nextweapon  melee_down 
60443:  alias previousweapon  primary_up 
60443:  alias switch_between_slot1_and_slot2  primary_up  
60445: slot2
60445:  alias viewmodel_toggle viewmodels_on 
60445:  viewmodel_fov 84
60445:  cl_interp 0
60445: +attack
60445: hud_medicautocallersthreshold  75  
60445:  alias weapon1  primary_up 
60445:  alias weapon2  secondary_down 
60445:  alias weapon3  melee_down 
60445:  alias lastweapon  primary_up 
60445:  alias nextweapon  melee_down 
60445:  alias previousweapon  primary_up 
60445:  alias switch_between_slot1_and_slot2  primary_up  
60462: -attack 
60462: BACK MOVERIGHT
60465: -moveright
60465: +moveleft
60465: alias checkleft +moveleft 
60467: BACK MOVELEFT
60469: +attack 
60470: ATTACK BACK MOVELEFT
60471: -moveright
60471: +moveleft 
60471: alias checkright none 
60484: -back
60484: alias checkback none 
60486: ATTACK MOVELEFT
60486: slot2
60486:  alias viewmodel_toggle viewmodels_on 
60486:  viewmodel_fov 84
60486:  cl_interp 0
60486: +attack
60486: hud_medicautocallersthreshold  75  
60486:  alias weapon1  primary_up 
60486:  alias weapon2  secondary_down 
60486:  alias weapon3  melee_down 
60486:  alias lastweapon  primary_up 
60486:  alias nextweapon  melee_down 
60486:  alias previousweapon  primary_up 
60486:  alias switch_between_slot1_and_slot2  primary_up  
60486: slot2
60486:  alias viewmodel_toggle viewmodels_on 
60486:  viewmodel_fov 84
60486:  cl_interp 0
60486: +attack
60486: hud_medicautocallersthreshold  75  
60486:  alias weapon1  primary_up 
60486:  alias weapon2  secondary_down 
60486:  alias weapon3  melee_down 
60486:  alias lastweapon  primary_up 
60486:  alias nextweapon  melee_down 
60486:  alias previousweapon  primary_up 
60486:  alias switch_between_slot1_and_slot2  primary_up  
60486: slot2
60486:  alias viewmodel_toggle viewmodels_on 
60486:  viewmodel_fov 84
60486:  cl_interp 0
60486: +attack
60486: hud_medicautocallersthreshold  75  
60486:  alias weapon1  primary_up 
60486:  alias weapon2  secondary_down 
60486:  alias weapon3  melee_down 
60486:  alias lastweapon  primary_up 
60486:  alias nextweapon  melee_down 
60486:  alias previousweapon  primary_up 
60486:  alias switch_between_slot1_and_slot2  primary_up  
60488: slot2
60488:  alias viewmodel_toggle viewmodels_on 
60488:  viewmodel_fov 84
60488:  cl_interp 0
60488: +attack
60488: hud_medicautocallersthreshold  75  
60488:  alias weapon1  primary_up 
60488:  alias weapon2  secondary_down 
60488:  alias weapon3  melee_down 
60488:  alias lastweapon  primary_up 
60488:  alias nextweapon  melee_down 
60488:  alias previousweapon  primary_up 
60488:  alias switch_between_slot1_and_slot2  primary_up  
60489: slot2
60489:  alias viewmodel_toggle viewmodels_on 
60489:  viewmodel_fov 84
60489:  cl_interp 0
60489: +attack
60489: hud_medicautocallersthreshold  75  
60489:  alias weapon1  primary_up 
60489:  alias weapon2  secondary_down 
60489:  alias weapon3  melee_down 
60489:  alias lastweapon  primary_up 
60489:  alias nextweapon  melee_down 
60489:  alias previousweapon  primary_up 
60489:  alias switch_between_slot1_and_slot2  primary_up  
60490: slot2
60490:  alias viewmodel_toggle viewmodels_on 
60490:  viewmodel_fov 84
60490:  cl_interp 0
60490: +attack
60490: hud_medicautocallersthreshold  75  
60490:  alias weapon1  primary_up 
60490:  alias weapon2  secondary_down 
60490:  alias weapon3  melee_down 
60490:  alias lastweapon  primary_up 
60490:  alias nextweapon  melee_down 
60490:  alias previousweapon  primary_up 
60490:  alias switch_between_slot1_and_slot2  primary_up  
60494: -back
60494: +forward
60494: alias checkfwd +forward 
60494: ATTACK FORWARD MOVELEFT
60516: -moveleft
60516: alias checkleft none 
60516: -moveleft
60516: +moveright
60516: alias checkright +moveright 
60517: ATTACK FORWARD MOVERIGHT
60517: -forward
60517: alias checkfwd none 
60518: ATTACK MOVERIGHT
60523: slot2
60523:  alias viewmodel_toggle viewmodels_on 
60523:  viewmodel_fov 84
60523:  cl_interp 0
60523: +attack
60523: hud_medicautocallersthreshold  75  
60523:  alias weapon1  primary_up 
60523:  alias weapon2  secondary_down 
60523:  alias weapon3  melee_down 
60523:  alias lastweapon  primary_up 
60523:  alias nextweapon  melee_down 
60523:  alias previousweapon  primary_up 
60523:  alias switch_between_slot1_and_slot2  primary_up  
60524: slot2
60524:  alias viewmodel_toggle viewmodels_on 
60524:  viewmodel_fov 84
60524:  cl_interp 0
60524: +attack
60524: hud_medicautocallersthreshold  75  
60524:  alias weapon1  primary_up 
60524:  alias weapon2  secondary_down 
60524:  alias weapon3  melee_down 
60524:  alias lastweapon  primary_up 
60524:  alias nextweapon  melee_down 
60524:  alias previousweapon  primary_up 
60524:  alias switch_between_slot1_and_slot2  primary_up  
60526: slot2
60526:  alias viewmodel_toggle viewmodels_on 
60526:  viewmodel_fov 84
60526:  cl_interp 0
60526: +attack
60526: hud_medicautocallersthreshold  75  
60526:  alias weapon1  primary_up 
60526:  alias weapon2  secondary_down 
60526:  alias weapon3  melee_down 
60526:  alias lastweapon  primary_up 
60526:  alias nextweapon  melee_down 
60526:  alias previousweapon  primary_up 
60526:  alias switch_between_slot1_and_slot2  primary_up  
60526: -forward
60526: +back
60526: alias checkback +back 
60526: ATTACK BACK MOVERIGHT
60526: slot2
60526:  alias viewmodel_toggle viewmodels_on 
60526:  viewmodel_fov 84
60526:  cl_interp 0
60526: +attack
60526: hud_medicautocallersthreshold  75  
60526:  alias weapon1  primary_up 
60526:  alias weapon2  secondary_down 
60526:  alias weapon3  melee_down 
60526:  alias lastweapon  primary_up 
60526:  alias nextweapon  melee_down 
60526:  alias previousweapon  primary_up 
60526:  alias switch_between_slot1_and_slot2  primary_up  
60526: -back
60526: alias checkback none 
60527: ATTACK MOVERIGHT
60527: slot2
60527:  alias viewmodel_toggle viewmodels_on 
60527:  viewmodel_fov 84
60527:  cl_interp 0
60527: +attack
60527: hud_medicautocallersthreshold  75  
60527:  alias weapon1  primary_up 
60527:  alias weapon2  secondary_down 
60527:  alias weapon3  melee_down 
60527:  alias lastweapon  primary_up 
60527:  alias nextweapon  melee_down 
60527:  alias previousweapon  primary_up 
60527:  alias switch_between_slot1_and_slot2  primary_up  
60528: slot2
60528:  alias viewmodel_toggle viewmodels_on 
60528:  viewmodel_fov 84
60528:  cl_interp 0
60528: +attack
60528: hud_medicautocallersthreshold  75  
60528:  alias weapon1  primary_up 
60528:  alias weapon2  secondary_down 
60528:  alias weapon3  melee_down 
60528:  alias lastweapon  primary_up 
60528:  alias nextweapon  melee_down 
60528:  alias previousweapon  primary_up 
60528:  alias switch_between_slot1_and_slot2  primary_up  
60536: -moveright
60536: +moveleft
60536: alias checkleft +moveleft 
60537: ATTACK MOVELEFT
60538: -moveright
60538: +moveleft 
60538: alias checkright none 
60541: -back
60541: +forward
60541: alias checkfwd +forward 
60543: ATTACK FORWARD MOVELEFT
60550: slot2
60550:  alias viewmodel_toggle viewmodels_on 
60550:  viewmodel_fov 84
60550:  cl_interp 0
60550: +attack
60550: hud_medicautocallersthreshold  75  
60550:  alias weapon1  primary_up 
60550:  alias weapon2  secondary_down 
60550:  alias weapon3  melee_down 
60550:  alias lastweapon  primary_up 
60550:  alias nextweapon  melee_down 
60550:  alias previousweapon  primary_up 
60550:  alias switch_between_slot1_and_slot2  primary_up  
60551: slot2
60551:  alias viewmodel_toggle viewmodels_on 
60551:  viewmodel_fov 84
60551:  cl_interp 0
60551: +attack
60551: hud_medicautocallersthreshold  75  
60551:  alias weapon1  primary_up 
60551:  alias weapon2  secondary_down 
60551:  alias weapon3  melee_down 
60551:  alias lastweapon  primary_up 
60551:  alias nextweapon  melee_down 
60551:  alias previousweapon  primary_up 
60551:  alias switch_between_slot1_and_slot2  primary_up  
60552: slot2
60552:  alias viewmodel_toggle viewmodels_on 
60552:  viewmodel_fov 84
60552:  cl_interp 0
60552: +attack
60552: hud_medicautocallersthreshold  75  
60552:  alias weapon1  primary_up 
60552:  alias weapon2  secondary_down 
60552:  alias weapon3  melee_down 
60552:  alias lastweapon  primary_up 
60552:  alias nextweapon  melee_down 
60552:  alias previousweapon  primary_up 
60552:  alias switch_between_slot1_and_slot2  primary_up  
60552: slot2
60552:  alias viewmodel_toggle viewmodels_on 
60552:  viewmodel_fov 84
60552:  cl_interp 0
60552: +attack
60552: hud_medicautocallersthreshold  75  
60552:  alias weapon1  primary_up 
60552:  alias weapon2  secondary_down 
60552:  alias weapon3  melee_down 
60552:  alias lastweapon  primary_up 
60552:  alias nextweapon  melee_down 
60552:  alias previousweapon  primary_up 
60552:  alias switch_between_slot1_and_slot2  primary_up  
60553: slot2
60553:  alias viewmodel_toggle viewmodels_on 
60553:  viewmodel_fov 84
60553:  cl_interp 0
60553: +attack
60553: hud_medicautocallersthreshold  75  
60553:  alias weapon1  primary_up 
60553:  alias weapon2  secondary_down 
60553:  alias weapon3  melee_down 
60553:  alias lastweapon  primary_up 
60553:  alias nextweapon  melee_down 
60553:  alias previousweapon  primary_up 
60553:  alias switch_between_slot1_and_slot2  primary_up  
60554: slot2
60554:  alias viewmodel_toggle viewmodels_on 
60554:  viewmodel_fov 84
60554:  cl_interp 0
60554: +attack
60554: hud_medicautocallersthreshold  75  
60554:  alias weapon1  primary_up 
60554:  alias weapon2  secondary_down 
60554:  alias weapon3  melee_down 
60554:  alias lastweapon  primary_up 
60554:  alias nextweapon  melee_down 
60554:  alias previousweapon  primary_up 
60554:  alias switch_between_slot1_and_slot2  primary_up  
60554: -moveleft
60554: alias checkleft none 
60555: ATTACK FORWARD
60555: slot2
60555:  alias viewmodel_toggle viewmodels_on 
60555:  viewmodel_fov 84
60555:  cl_interp 0
60555: +attack
60555: hud_medicautocallersthreshold  75  
60555:  alias weapon1  primary_up 
60555:  alias weapon2  secondary_down 
60555:  alias weapon3  melee_down 
60555:  alias lastweapon  primary_up 
60555:  alias nextweapon  melee_down 
60555:  alias previousweapon  primary_up 
60555:  alias switch_between_slot1_and_slot2  primary_up  
60563: -moveright
60563: +moveleft
60563: alias checkleft +moveleft 
60564: ATTACK FORWARD MOVELEFT
60592: -attack 
60594: FORWARD MOVELEFT
60598: -moveleft
60598: alias checkleft none 
60599: FORWARD
60600: +attack 
60601: ATTACK FORWARD
60609: -moveright
60609: +moveleft
60609: alias checkleft +moveleft 
60610: ATTACK FORWARD MOVELEFT
60611: -forward
60611: alias checkfwd none 
60613: ATTACK MOVELEFT
60615: slot2
60615:  alias viewmodel_toggle viewmodels_on 
60615:  viewmodel_fov 84
60615:  cl_interp 0
60615: +attack
60615: hud_medicautocallersthreshold  75  
60615:  alias weapon1  primary_up 
60615:  alias weapon2  secondary_down 
60615:  alias weapon3  melee_down 
60615:  alias lastweapon  primary_up 
60615:  alias nextweapon  melee_down 
60615:  alias previousweapon  primary_up 
60615:  alias switch_between_slot1_and_slot2  primary_up  
60615: slot2
60615:  alias viewmodel_toggle viewmodels_on 
60615:  viewmodel_fov 84
60615:  cl_interp 0
60615: +attack
60615: hud_medicautocallersthreshold  75  
60615:  alias weapon1  primary_up 
60615:  alias weapon2  secondary_down 
60615:  alias weapon3  melee_down 
60615:  alias lastweapon  primary_up 
60615:  alias nextweapon  melee_down 
60615:  alias previousweapon  primary_up 
60615:  alias switch_between_slot1_and_slot2  primary_up  
60616: slot2
60616:  alias viewmodel_toggle viewmodels_on 
60616:  viewmodel_fov 84
60616:  cl_interp 0
60616: +attack
60616: hud_medicautocallersthreshold  75  
60616:  alias weapon1  primary_up 
60616:  alias weapon2  secondary_down 
60616:  alias weapon3  melee_down 
60616:  alias lastweapon  primary_up 
60616:  alias nextweapon  melee_down 
60616:  alias previousweapon  primary_up 
60616:  alias switch_between_slot1_and_slot2  primary_up  
60622: -forward
60622: +back
60622: alias checkback +back 
60623: ATTACK BACK MOVELEFT
60624: -back
60624: alias checkback none 
60624: -moveleft
60624: +moveright
60624: alias checkright +moveright 
60624: -moveleft
60624: +moveright 
60624: alias checkleft none 
60626: ATTACK MOVERIGHT
60637: -back
60637: +forward
60637: alias checkfwd +forward 
60639: ATTACK FORWARD MOVERIGHT
60659: -moveright
60659: +moveleft
60659: alias checkleft +moveleft 
60661: ATTACK FORWARD MOVELEFT
60663: -moveright
60663: +moveleft 
60663: alias checkright none 
60665: -forward
60665: alias checkfwd none 
60667: ATTACK MOVELEFT
60671: -moveleft
60671: alias checkleft none 
60671: -moveleft
60671: +moveright
60671: alias checkright +moveright 
60673: ATTACK MOVERIGHT
60678: -forward
60678: +back
60678: alias checkback +back 
60680: ATTACK BACK MOVERIGHT
60688: -moveright
60688: +moveleft
60688: alias checkleft +moveleft 
60688: ATTACK BACK MOVELEFT
60692: -moveleft
60692: +moveright 
60692: alias checkleft none 
60694: ATTACK BACK MOVERIGHT
60695: -back
60695: alias checkback none 
60697: ATTACK MOVERIGHT
60698: -attack 
60699: MOVERIGHT
60704: -back
60704: +forward
60704: alias checkfwd +forward 
60704: +attack 
60705: ATTACK FORWARD MOVERIGHT
60719: slot2
60719:  alias viewmodel_toggle viewmodels_on 
60719:  viewmodel_fov 84
60719:  cl_interp 0
60719: +attack
60719: hud_medicautocallersthreshold  75  
60719:  alias weapon1  primary_up 
60719:  alias weapon2  secondary_down 
60719:  alias weapon3  melee_down 
60719:  alias lastweapon  primary_up 
60719:  alias nextweapon  melee_down 
60719:  alias previousweapon  primary_up 
60719:  alias switch_between_slot1_and_slot2  primary_up  
60721: slot2
60721:  alias viewmodel_toggle viewmodels_on 
60721:  viewmodel_fov 84
60721:  cl_interp 0
60721: +attack
60721: hud_medicautocallersthreshold  75  
60721:  alias weapon1  primary_up 
60721:  alias weapon2  secondary_down 
60721:  alias weapon3  melee_down 
60721:  alias lastweapon  primary_up 
60721:  alias nextweapon  melee_down 
60721:  alias previousweapon  primary_up 
60721:  alias switch_between_slot1_and_slot2  primary_up  
60721: slot2
60721:  alias viewmodel_toggle viewmodels_on 
60721:  viewmodel_fov 84
60721:  cl_interp 0
60721: +attack
60721: hud_medicautocallersthreshold  75  
60721:  alias weapon1  primary_up 
60721:  alias weapon2  secondary_down 
60721:  alias weapon3  melee_down 
60721:  alias lastweapon  primary_up 
60721:  alias nextweapon  melee_down 
60721:  alias previousweapon  primary_up 
60721:  alias switch_between_slot1_and_slot2  primary_up  
60722: slot2
60722:  alias viewmodel_toggle viewmodels_on 
60722:  viewmodel_fov 84
60722:  cl_interp 0
60722: +attack
60722: hud_medicautocallersthreshold  75  
60722:  alias weapon1  primary_up 
60722:  alias weapon2  secondary_down 
60722:  alias weapon3  melee_down 
60722:  alias lastweapon  primary_up 
60722:  alias nextweapon  melee_down 
60722:  alias previousweapon  primary_up 
60722:  alias switch_between_slot1_and_slot2  primary_up  
60724: slot2
60724:  alias viewmodel_toggle viewmodels_on 
60724:  viewmodel_fov 84
60724:  cl_interp 0
60724: +attack
60724: hud_medicautocallersthreshold  75  
60724:  alias weapon1  primary_up 
60724:  alias weapon2  secondary_down 
60724:  alias weapon3  melee_down 
60724:  alias lastweapon  primary_up 
60724:  alias nextweapon  melee_down 
60724:  alias previousweapon  primary_up 
60724:  alias switch_between_slot1_and_slot2  primary_up  
60760: +attack2 108
60761: ATTACK FORWARD MOVERIGHT ATTACK2
60770: -attack2 108
60771: ATTACK FORWARD MOVERIGHT
60775: -forward
60775: alias checkfwd none 
60776: ATTACK MOVERIGHT
60792: -forward
60792: +back
60792: alias checkback +back 
60795: ATTACK BACK MOVERIGHT
60823: -moveright
60823: +moveleft
60823: alias checkleft +moveleft 
60824: ATTACK BACK MOVELEFT
60826: -back
60826: alias checkback none 
60827: ATTACK MOVELEFT
60830: -moveright
60830: +moveleft 
60830: alias checkright none 
60835: -back
60835: +forward
60835: alias checkfwd +forward 
60837: ATTACK FORWARD MOVELEFT
60841: -moveleft
60841: +moveright
60841: alias checkright +moveright 
60843: ATTACK FORWARD MOVERIGHT
60844: -moveleft
60844: +moveright 
60844: alias checkleft none 
60857: -forward
60857: alias checkfwd none 
60858: ATTACK MOVERIGHT
60865: -forward
60865: +back
60865: alias checkback +back 
60866: ATTACK BACK MOVERIGHT
60872: -moveright
60872: +moveleft
60872: alias checkleft +moveleft 
60874: ATTACK BACK MOVELEFT
60884: -moveleft
60884: +moveright 
60884: alias checkleft none 
60884: -back
60884: alias checkback none 
60885: ATTACK MOVERIGHT
60916: -back
60916: +forward
60916: alias checkfwd +forward 
60918: ATTACK FORWARD MOVERIGHT
60934: -moveright
60934: +moveleft
60934: alias checkleft +moveleft 
60935: ATTACK FORWARD MOVELEFT
60945: -moveleft
60945: +moveright 
60945: alias checkleft none 
60946: ATTACK FORWARD MOVERIGHT
60952: -forward
60952: alias checkfwd none 
60953: ATTACK MOVERIGHT
60954: slot2
60954:  alias viewmodel_toggle viewmodels_on 
60954:  viewmodel_fov 84
60954:  cl_interp 0
60954: +attack
60954: hud_medicautocallersthreshold  75  
60954:  alias weapon1  primary_up 
60954:  alias weapon2  secondary_down 
60954:  alias weapon3  melee_down 
60954:  alias lastweapon  primary_up 
60954:  alias nextweapon  melee_down 
60954:  alias previousweapon  primary_up 
60954:  alias switch_between_slot1_and_slot2  primary_up  
60957: slot2
60957:  alias viewmodel_toggle viewmodels_on 
60957:  viewmodel_fov 84
60957:  cl_interp 0
60957: +attack
60957: hud_medicautocallersthreshold  75  
60957:  alias weapon1  primary_up 
60957:  alias weapon2  secondary_down 
60957:  alias weapon3  melee_down 
60957:  alias lastweapon  primary_up 
60957:  alias nextweapon  melee_down 
60957:  alias previousweapon  primary_up 
60957:  alias switch_between_slot1_and_slot2  primary_up  
60958: slot2
60958:  alias viewmodel_toggle viewmodels_on 
60958:  viewmodel_fov 84
60958:  cl_interp 0
60958: +attack
60958: hud_medicautocallersthreshold  75  
60958:  alias weapon1  primary_up 
60958:  alias weapon2  secondary_down 
60958:  alias weapon3  melee_down 
60958:  alias lastweapon  primary_up 
60958:  alias nextweapon  melee_down 
60958:  alias previousweapon  primary_up 
60958:  alias switch_between_slot1_and_slot2  primary_up  
60960: slot2
60960:  alias viewmodel_toggle viewmodels_on 
60960:  viewmodel_fov 84
60960:  cl_interp 0
60960: +attack
60960: hud_medicautocallersthreshold  75  
60960:  alias weapon1  primary_up 
60960:  alias weapon2  secondary_down 
60960:  alias weapon3  melee_down 
60960:  alias lastweapon  primary_up 
60960:  alias nextweapon  melee_down 
60960:  alias previousweapon  primary_up 
60960:  alias switch_between_slot1_and_slot2  primary_up  
60961: slot2
60961:  alias viewmodel_toggle viewmodels_on 
60961:  viewmodel_fov 84
60961:  cl_interp 0
60961: +attack
60961: hud_medicautocallersthreshold  75  
60961:  alias weapon1  primary_up 
60961:  alias weapon2  secondary_down 
60961:  alias weapon3  melee_down 
60961:  alias lastweapon  primary_up 
60961:  alias nextweapon  melee_down 
60961:  alias previousweapon  primary_up 
60961:  alias switch_between_slot1_and_slot2  primary_up  
60977: -moveright
60977: +moveleft
60977: alias checkleft +moveleft 
60979: ATTACK MOVELEFT
60981: -moveright
60981: +moveleft 
60981: alias checkright none 
60987: -back
60987: +forward
60987: alias checkfwd +forward 
60988: ATTACK FORWARD MOVELEFT
61003: -moveleft
61003: +moveright
61003: alias checkright +moveright 
61006: ATTACK FORWARD MOVERIGHT
61008: -moveleft
61008: +moveright 
61008: alias checkleft none 
61014: -forward
61014: alias checkfwd none 
61015: ATTACK MOVERIGHT
61030: -forward
61030: +back
61030: alias checkback +back 
61031: ATTACK BACK MOVERIGHT
61037: -back
61037: alias checkback none 
61038: ATTACK MOVERIGHT
61051: -back
61051: +forward
61051: alias checkfwd +forward 
61052: ATTACK FORWARD MOVERIGHT
61075: -moveright
61075: +moveleft
61075: alias checkleft +moveleft 
61076: ATTACK FORWARD MOVELEFT
61078: -moveright
61078: +moveleft 
61078: alias checkright none 
61078: -forward
61078: alias checkfwd none 
61080: ATTACK MOVELEFT
61089: -back
61089: +forward
61089: alias checkfwd +forward 
61090: ATTACK FORWARD MOVELEFT
61094: -moveleft
61094: alias checkleft none 
61096: ATTACK FORWARD
61104: -moveleft
61104: +moveright
61104: alias checkright +moveright 
61105: ATTACK FORWARD MOVERIGHT
61109: -forward
61109: alias checkfwd none 
61110: ATTACK MOVERIGHT
61116: -forward
61116: +back
61116: alias checkback +back 
61118: ATTACK BACK MOVERIGHT
61122: -attack 
61123: BACK MOVERIGHT
61125: -moveright
61125: +moveleft
61125: alias checkleft +moveleft 
61126: BACK MOVELEFT
61129: -moveright
61129: +moveleft 
61129: alias checkright none 
61130: +attack 
61131: ATTACK BACK MOVELEFT
61144: slot2
61144:  alias viewmodel_toggle viewmodels_on 
61144:  viewmodel_fov 84
61144:  cl_interp 0
61144: +attack
61144: hud_medicautocallersthreshold  75  
61144:  alias weapon1  primary_up 
61144:  alias weapon2  secondary_down 
61144:  alias weapon3  melee_down 
61144:  alias lastweapon  primary_up 
61144:  alias nextweapon  melee_down 
61144:  alias previousweapon  primary_up 
61144:  alias switch_between_slot1_and_slot2  primary_up  
61150: slot2
61150:  alias viewmodel_toggle viewmodels_on 
61150:  viewmodel_fov 84
61150:  cl_interp 0
61150: +attack
61150: hud_medicautocallersthreshold  75  
61150:  alias weapon1  primary_up 
61150:  alias weapon2  secondary_down 
61150:  alias weapon3  melee_down 
61150:  alias lastweapon  primary_up 
61150:  alias nextweapon  melee_down 
61150:  alias previousweapon  primary_up 
61150:  alias switch_between_slot1_and_slot2  primary_up  
61150: slot2
61150:  alias viewmodel_toggle viewmodels_on 
61150:  viewmodel_fov 84
61150:  cl_interp 0
61150: +attack
61150: hud_medicautocallersthreshold  75  
61150:  alias weapon1  primary_up 
61150:  alias weapon2  secondary_down 
61150:  alias weapon3  melee_down 
61150:  alias lastweapon  primary_up 
61150:  alias nextweapon  melee_down 
61150:  alias previousweapon  primary_up 
61150:  alias switch_between_slot1_and_slot2  primary_up  
61150: slot2
61150:  alias viewmodel_toggle viewmodels_on 
61150:  viewmodel_fov 84
61150:  cl_interp 0
61150: +attack
61150: hud_medicautocallersthreshold  75  
61150:  alias weapon1  primary_up 
61150:  alias weapon2  secondary_down 
61150:  alias weapon3  melee_down 
61150:  alias lastweapon  primary_up 
61150:  alias nextweapon  melee_down 
61150:  alias previousweapon  primary_up 
61150:  alias switch_between_slot1_and_slot2  primary_up  
61150: slot2
61150:  alias viewmodel_toggle viewmodels_on 
61150:  viewmodel_fov 84
61150:  cl_interp 0
61150: +attack
61150: hud_medicautocallersthreshold  75  
61150:  alias weapon1  primary_up 
61150:  alias weapon2  secondary_down 
61150:  alias weapon3  melee_down 
61150:  alias lastweapon  primary_up 
61150:  alias nextweapon  melee_down 
61150:  alias previousweapon  primary_up 
61150:  alias switch_between_slot1_and_slot2  primary_up  
61155: -back
61155: alias checkback none 
61155: ATTACK MOVELEFT
61161: -back
61161: +forward
61161: alias checkfwd +forward 
61162: ATTACK FORWARD MOVELEFT
61170: -moveleft
61170: alias checkleft none 
61171: ATTACK FORWARD
61172: -moveleft
61172: +moveright
61172: alias checkright +moveright 
61174: ATTACK FORWARD MOVERIGHT
61176: -forward
61176: alias checkfwd none 
61178: ATTACK MOVERIGHT
61182: -forward
61182: +back
61182: alias checkback +back 
61183: ATTACK BACK MOVERIGHT
61185: -moveright
61185: +moveleft
61185: alias checkleft +moveleft 
61186: ATTACK BACK MOVELEFT
61191: -moveright
61191: +moveleft 
61191: alias checkright none 
61199: -moveleft
61199: +moveright
61199: alias checkright +moveright 
61201: ATTACK BACK MOVERIGHT
61212: -moveright
61212: +moveleft 
61212: alias checkright none 
61213: ATTACK BACK MOVELEFT
61217: -back
61217: alias checkback none 
61217: ATTACK MOVELEFT
61217: -attack 
61218: MOVELEFT
61224: +attack 
61225: ATTACK MOVELEFT
61225: -back
61225: +forward
61225: alias checkfwd +forward 
61227: ATTACK FORWARD MOVELEFT
61237: -moveleft
61237: +moveright
61237: alias checkright +moveright 
61237: ATTACK FORWARD MOVERIGHT
61239: -moveleft
61239: +moveright 
61239: alias checkleft none 
61241: -forward
61241: alias checkfwd none 
61242: ATTACK MOVERIGHT
61247: -forward
61247: +back
61247: alias checkback +back 
61248: ATTACK BACK MOVERIGHT
61250: -moveright
61250: +moveleft
61250: alias checkleft +moveleft 
61254: ATTACK BACK MOVELEFT
61257: -moveright
61257: +moveleft 
61257: alias checkright none 
61259: -back
61259: alias checkback none 
61260: ATTACK MOVELEFT
61260: slot2
61260:  alias viewmodel_toggle viewmodels_on 
61260:  viewmodel_fov 84
61260:  cl_interp 0
61260: +attack
61260: hud_medicautocallersthreshold  75  
61260:  alias weapon1  primary_up 
61260:  alias weapon2  secondary_down 
61260:  alias weapon3  melee_down 
61260:  alias lastweapon  primary_up 
61260:  alias nextweapon  melee_down 
61260:  alias previousweapon  primary_up 
61260:  alias switch_between_slot1_and_slot2  primary_up  
61262: slot2
61262:  alias viewmodel_toggle viewmodels_on 
61262:  viewmodel_fov 84
61262:  cl_interp 0
61262: +attack
61262: hud_medicautocallersthreshold  75  
61262:  alias weapon1  primary_up 
61262:  alias weapon2  secondary_down 
61262:  alias weapon3  melee_down 
61262:  alias lastweapon  primary_up 
61262:  alias nextweapon  melee_down 
61262:  alias previousweapon  primary_up 
61262:  alias switch_between_slot1_and_slot2  primary_up  
61263: slot2
61263:  alias viewmodel_toggle viewmodels_on 
61263:  viewmodel_fov 84
61263:  cl_interp 0
61263: +attack
61263: hud_medicautocallersthreshold  75  
61263:  alias weapon1  primary_up 
61263:  alias weapon2  secondary_down 
61263:  alias weapon3  melee_down 
61263:  alias lastweapon  primary_up 
61263:  alias nextweapon  melee_down 
61263:  alias previousweapon  primary_up 
61263:  alias switch_between_slot1_and_slot2  primary_up  
61264: slot2
61264:  alias viewmodel_toggle viewmodels_on 
61264:  viewmodel_fov 84
61264:  cl_interp 0
61264: +attack
61264: hud_medicautocallersthreshold  75  
61264:  alias weapon1  primary_up 
61264:  alias weapon2  secondary_down 
61264:  alias weapon3  melee_down 
61264:  alias lastweapon  primary_up 
61264:  alias nextweapon  melee_down 
61264:  alias previousweapon  primary_up 
61264:  alias switch_between_slot1_and_slot2  primary_up  
61264:  alias viewmodel_toggle viewmodels_off 
61266: slot2
61266:  alias viewmodel_toggle viewmodels_on 
61266:  viewmodel_fov 84
61266:  cl_interp 0
61266: +attack
61266: hud_medicautocallersthreshold  75  
61266:  alias weapon1  primary_up 
61266:  alias weapon2  secondary_down 
61266:  alias weapon3  melee_down 
61266:  alias lastweapon  primary_up 
61266:  alias nextweapon  melee_down 
61266:  alias previousweapon  primary_up 
61266:  alias switch_between_slot1_and_slot2  primary_up  
61266: slot2
61266:  alias viewmodel_toggle viewmodels_on 
61266:  viewmodel_fov 84
61266:  cl_interp 0
61266: +attack
61266: hud_medicautocallersthreshold  75  
61266:  alias weapon1  primary_up 
61266:  alias weapon2  secondary_down 
61266:  alias weapon3  melee_down 
61266:  alias lastweapon  primary_up 
61266:  alias nextweapon  melee_down 
61266:  alias previousweapon  primary_up 
61266:  alias switch_between_slot1_and_slot2  primary_up  
61267: -back
61267: +forward
61267: alias checkfwd +forward 
61268: ATTACK FORWARD MOVELEFT
61281: -moveleft
61281: alias checkleft none 
61282: ATTACK FORWARD
61292: -moveright
61292: +moveleft
61292: alias checkleft +moveleft 
61292: ATTACK FORWARD MOVELEFT
61293: +jump 65
61295: ATTACK JUMP FORWARD MOVELEFT
61296: +duck 83
61298: ATTACK JUMP DUCK FORWARD MOVELEFT
61299: -forward
61299: alias checkfwd none 
61300: ATTACK JUMP DUCK MOVELEFT
61303: -jump 65
61305: ATTACK DUCK MOVELEFT
61321: -moveleft
61321: +moveright
61321: alias checkright +moveright 
61323: ATTACK DUCK MOVERIGHT
61323: -moveleft
61323: +moveright 
61323: alias checkleft none 
61326: -duck 83
61328: ATTACK MOVERIGHT
61328: -back
61328: +forward
61328: alias checkfwd +forward 
61328: ATTACK FORWARD MOVERIGHT
61335: -moveright
61335: alias checkright none 
61337: ATTACK FORWARD
61346: slot2
61346:  alias viewmodel_toggle viewmodels_on 
61346:  viewmodel_fov 84
61346:  cl_interp 0
61346: +attack
61346: hud_medicautocallersthreshold  75  
61346:  alias weapon1  primary_up 
61346:  alias weapon2  secondary_down 
61346:  alias weapon3  melee_down 
61346:  alias lastweapon  primary_up 
61346:  alias nextweapon  melee_down 
61346:  alias previousweapon  primary_up 
61346:  alias switch_between_slot1_and_slot2  primary_up  
61346: -moveright
61346: +moveleft
61346: alias checkleft +moveleft 
61347: ATTACK FORWARD MOVELEFT
61348: slot2
61348:  alias viewmodel_toggle viewmodels_on 
61348:  viewmodel_fov 84
61348:  cl_interp 0
61348: +attack
61348: hud_medicautocallersthreshold  75  
61348:  alias weapon1  primary_up 
61348:  alias weapon2  secondary_down 
61348:  alias weapon3  melee_down 
61348:  alias lastweapon  primary_up 
61348:  alias nextweapon  melee_down 
61348:  alias previousweapon  primary_up 
61348:  alias switch_between_slot1_and_slot2  primary_up  
61349: slot2
61349:  alias viewmodel_toggle viewmodels_on 
61349:  viewmodel_fov 84
61349:  cl_interp 0
61349: +attack
61349: hud_medicautocallersthreshold  75  
61349:  alias weapon1  primary_up 
61349:  alias weapon2  secondary_down 
61349:  alias weapon3  melee_down 
61349:  alias lastweapon  primary_up 
61349:  alias nextweapon  melee_down 
61349:  alias previousweapon  primary_up 
61349:  alias switch_between_slot1_and_slot2  primary_up  
61351: slot2
61351:  alias viewmodel_toggle viewmodels_on 
61351:  viewmodel_fov 84
61351:  cl_interp 0
61351: +attack
61351: hud_medicautocallersthreshold  75  
61351:  alias weapon1  primary_up 
61351:  alias weapon2  secondary_down 
61351:  alias weapon3  melee_down 
61351:  alias lastweapon  primary_up 
61351:  alias nextweapon  melee_down 
61351:  alias previousweapon  primary_up 
61351:  alias switch_between_slot1_and_slot2  primary_up  
61360: -moveleft
61360: alias checkleft none 
61361: ATTACK FORWARD
61365: -moveleft
61365: +moveright
61365: alias checkright +moveright 
61367: ATTACK FORWARD MOVERIGHT
61373: -moveright
61373: alias checkright none 
61375: ATTACK FORWARD
61379: +jump 65
61379: ATTACK JUMP FORWARD
61381: +duck 83
61381: -moveleft
61381: +moveright
61381: alias checkright +moveright 
61383: ATTACK JUMP DUCK FORWARD MOVERIGHT
61384: -forward
61384: alias checkfwd none 
61385: ATTACK JUMP DUCK MOVERIGHT
61389: -jump 65
61390: ATTACK DUCK MOVERIGHT
61417: -moveright
61417: +moveleft
61417: alias checkleft +moveleft 
61418: ATTACK DUCK MOVELEFT
61422: -moveright
61422: +moveleft 
61422: alias checkright none 
61422: -attack 
61423: DUCK MOVELEFT
61423: -duck 83
61424: MOVELEFT
61430: +attack 
61431: ATTACK MOVELEFT
61438: -back
61438: +forward
61438: alias checkfwd +forward 
61438: ATTACK FORWARD MOVELEFT
61447: slot2
61447:  alias viewmodel_toggle viewmodels_on 
61447:  viewmodel_fov 84
61447:  cl_interp 0
61447: +attack
61447: hud_medicautocallersthreshold  75  
61447:  alias weapon1  primary_up 
61447:  alias weapon2  secondary_down 
61447:  alias weapon3  melee_down 
61447:  alias lastweapon  primary_up 
61447:  alias nextweapon  melee_down 
61447:  alias previousweapon  primary_up 
61447:  alias switch_between_slot1_and_slot2  primary_up  
61450: slot2
61450:  alias viewmodel_toggle viewmodels_on 
61450:  viewmodel_fov 84
61450:  cl_interp 0
61450: +attack
61450: hud_medicautocallersthreshold  75  
61450:  alias weapon1  primary_up 
61450:  alias weapon2  secondary_down 
61450:  alias weapon3  melee_down 
61450:  alias lastweapon  primary_up 
61450:  alias nextweapon  melee_down 
61450:  alias previousweapon  primary_up 
61450:  alias switch_between_slot1_and_slot2  primary_up  
61452: slot2
61452:  alias viewmodel_toggle viewmodels_on 
61452:  viewmodel_fov 84
61452:  cl_interp 0
61452: +attack
61452: hud_medicautocallersthreshold  75  
61452:  alias weapon1  primary_up 
61452:  alias weapon2  secondary_down 
61452:  alias weapon3  melee_down 
61452:  alias lastweapon  primary_up 
61452:  alias nextweapon  melee_down 
61452:  alias previousweapon  primary_up 
61452:  alias switch_between_slot1_and_slot2  primary_up  
61453: slot2
61453:  alias viewmodel_toggle viewmodels_on 
61453:  viewmodel_fov 84
61453:  cl_interp 0
61453: +attack
61453: hud_medicautocallersthreshold  75  
61453:  alias weapon1  primary_up 
61453:  alias weapon2  secondary_down 
61453:  alias weapon3  melee_down 
61453:  alias lastweapon  primary_up 
61453:  alias nextweapon  melee_down 
61453:  alias previousweapon  primary_up 
61453:  alias switch_between_slot1_and_slot2  primary_up  
61454: slot2
61454:  alias viewmodel_toggle viewmodels_on 
61454:  viewmodel_fov 84
61454:  cl_interp 0
61454: +attack
61454: hud_medicautocallersthreshold  75  
61454:  alias weapon1  primary_up 
61454:  alias weapon2  secondary_down 
61454:  alias weapon3  melee_down 
61454:  alias lastweapon  primary_up 
61454:  alias nextweapon  melee_down 
61454:  alias previousweapon  primary_up 
61454:  alias switch_between_slot1_and_slot2  primary_up  
61460: +jump 65
61462: ATTACK JUMP FORWARD MOVELEFT
61463: +duck 83
61464: ATTACK JUMP DUCK FORWARD MOVELEFT
61467: -forward
61467: alias checkfwd none 
61468: ATTACK JUMP DUCK MOVELEFT
61469: -jump 65
61470: ATTACK DUCK MOVELEFT
61474: -moveleft
61474: +moveright
61474: alias checkright +moveright 
61475: ATTACK DUCK MOVERIGHT
61477: -moveleft
61477: +moveright 
61477: alias checkleft none 
61482: -duck 83
61484: ATTACK MOVERIGHT
61492: -forward
61492: +back
61492: alias checkback +back 
61493: ATTACK BACK MOVERIGHT
61499: -moveright
61499: +moveleft
61499: alias checkleft +moveleft 
61500: ATTACK BACK MOVELEFT
61500: -moveright
61500: +moveleft 
61500: alias checkright none 
61506: -moveleft
61506: +moveright
61506: alias checkright +moveright 
61509: ATTACK BACK MOVERIGHT
61509: -moveleft
61509: +moveright 
61509: alias checkleft none 
61512: -back
61512: alias checkback none 
61513: ATTACK MOVERIGHT
61520: -back
61520: +forward
61520: alias checkfwd +forward 
61521: ATTACK FORWARD MOVERIGHT
61525: -moveright
61525: alias checkright none 
61526: ATTACK FORWARD
61528: -moveright
61528: +moveleft
61528: alias checkleft +moveleft 
61529: ATTACK FORWARD MOVELEFT
61533: +jump 65
61534: ATTACK JUMP FORWARD MOVELEFT
61536: slot2
61536:  alias viewmodel_toggle viewmodels_on 
61536:  viewmodel_fov 84
61536:  cl_interp 0
61536: +attack
61536: hud_medicautocallersthreshold  75  
61536:  alias weapon1  primary_up 
61536:  alias weapon2  secondary_down 
61536:  alias weapon3  melee_down 
61536:  alias lastweapon  primary_up 
61536:  alias nextweapon  melee_down 
61536:  alias previousweapon  primary_up 
61536:  alias switch_between_slot1_and_slot2  primary_up  
61536: +duck 83
61537: ATTACK JUMP DUCK FORWARD MOVELEFT
61538: slot2
61538:  alias viewmodel_toggle viewmodels_on 
61538:  viewmodel_fov 84
61538:  cl_interp 0
61538: +attack
61538: hud_medicautocallersthreshold  75  
61538:  alias weapon1  primary_up 
61538:  alias weapon2  secondary_down 
61538:  alias weapon3  melee_down 
61538:  alias lastweapon  primary_up 
61538:  alias nextweapon  melee_down 
61538:  alias previousweapon  primary_up 
61538:  alias switch_between_slot1_and_slot2  primary_up  
61541: slot2
61541:  alias viewmodel_toggle viewmodels_on 
61541:  viewmodel_fov 84
61541:  cl_interp 0
61541: +attack
61541: hud_medicautocallersthreshold  75  
61541:  alias weapon1  primary_up 
61541:  alias weapon2  secondary_down 
61541:  alias weapon3  melee_down 
61541:  alias lastweapon  primary_up 
61541:  alias nextweapon  melee_down 
61541:  alias previousweapon  primary_up 
61541:  alias switch_between_slot1_and_slot2  primary_up  
61541: -forward
61541: alias checkfwd none 
61541: ATTACK JUMP DUCK MOVELEFT
61541: -jump 65
61542: ATTACK DUCK MOVELEFT
61558: -duck 83
61559: ATTACK MOVELEFT
61570: -forward
61570: +back
61570: alias checkback +back 
61571: ATTACK BACK MOVELEFT
61573: -moveleft
61573: alias checkleft none 
61575: ATTACK BACK
61589: -moveright
61589: +moveleft
61589: alias checkleft +moveleft 
61595: ATTACK BACK MOVELEFT
61615: -moveleft
61615: alias checkleft none 
61616: ATTACK BACK
61617: -moveleft
61617: +moveright
61617: alias checkright +moveright 
61618: ATTACK BACK MOVERIGHT
61642: -back
61642: alias checkback none 
61643: ATTACK MOVERIGHT
61648: -forward
61648: +back
61648: alias checkback +back 
61649: ATTACK BACK MOVERIGHT
61667: -back
61667: alias checkback none 
61668: ATTACK MOVERIGHT
61679: slot1
61679:  alias viewmodel_toggle viewmodels_off 
61679:  viewmodel_fov 84
61679:  cl_interp 0
61679: -attack
61679: hud_medicautocallersthreshold  150  
61679:  alias weapon1  primary_up 
61679:  alias weapon2  secondary_down 
61679:  alias weapon3  melee_up 
61679:  alias lastweapon  secondary_down 
61679:  alias nextweapon  secondary_down 
61679:  alias previousweapon  melee_up 
61679:  alias switch_between_slot1_and_slot2  secondary_down  
61679: slot1
61679:  alias viewmodel_toggle viewmodels_off 
61679:  viewmodel_fov 84
61679:  cl_interp 0
61679: -attack
61679: hud_medicautocallersthreshold  150  
61679:  alias weapon1  primary_up 
61679:  alias weapon2  secondary_down 
61679:  alias weapon3  melee_up 
61679:  alias lastweapon  secondary_down 
61679:  alias nextweapon  secondary_down 
61679:  alias previousweapon  melee_up 
61679:  alias switch_between_slot1_and_slot2  secondary_down  
61680: MOVERIGHT
61680: slot1
61680:  alias viewmodel_toggle viewmodels_off 
61680:  viewmodel_fov 84
61680:  cl_interp 0
61680: -attack
61680: hud_medicautocallersthreshold  150  
61680:  alias weapon1  primary_up 
61680:  alias weapon2  secondary_down 
61680:  alias weapon3  melee_up 
61680:  alias lastweapon  secondary_down 
61680:  alias nextweapon  secondary_down 
61680:  alias previousweapon  melee_up 
61680:  alias switch_between_slot1_and_slot2  secondary_down  
61680: slot1
61680:  alias viewmodel_toggle viewmodels_off 
61680:  viewmodel_fov 84
61680:  cl_interp 0
61680: -attack
61680: hud_medicautocallersthreshold  150  
61680:  alias weapon1  primary_up 
61680:  alias weapon2  secondary_down 
61680:  alias weapon3  melee_up 
61680:  alias lastweapon  secondary_down 
61680:  alias nextweapon  secondary_down 
61680:  alias previousweapon  melee_up 
61680:  alias switch_between_slot1_and_slot2  secondary_down  
61681: slot1
61681:  alias viewmodel_toggle viewmodels_off 
61681:  viewmodel_fov 84
61681:  cl_interp 0
61681: -attack
61681: hud_medicautocallersthreshold  150  
61681:  alias weapon1  primary_up 
61681:  alias weapon2  secondary_down 
61681:  alias weapon3  melee_up 
61681:  alias lastweapon  secondary_down 
61681:  alias nextweapon  secondary_down 
61681:  alias previousweapon  melee_up 
61681:  alias switch_between_slot1_and_slot2  secondary_down  
61686: -forward
61686: +back
61686: alias checkback +back 
61686: BACK MOVERIGHT
61699: +jump 65
61700: JUMP BACK MOVERIGHT
61708: -jump 65
61709: BACK MOVERIGHT
61711: +attack 107
61712: ATTACK BACK MOVERIGHT
61720: -attack 107
61720: -back
61720: alias checkback none 
61721: MOVERIGHT
61725: slot2
61725:  alias viewmodel_toggle viewmodels_on 
61725:  viewmodel_fov 84
61725:  cl_interp 0
61725: +attack
61725: hud_medicautocallersthreshold  75  
61725:  alias weapon1  primary_up 
61725:  alias weapon2  secondary_down 
61725:  alias weapon3  melee_down 
61725:  alias lastweapon  primary_up 
61725:  alias nextweapon  melee_down 
61725:  alias previousweapon  primary_up 
61725:  alias switch_between_slot1_and_slot2  primary_up  
61726: ATTACK MOVERIGHT
61726: slot2
61726:  alias viewmodel_toggle viewmodels_on 
61726:  viewmodel_fov 84
61726:  cl_interp 0
61726: +attack
61726: hud_medicautocallersthreshold  75  
61726:  alias weapon1  primary_up 
61726:  alias weapon2  secondary_down 
61726:  alias weapon3  melee_down 
61726:  alias lastweapon  primary_up 
61726:  alias nextweapon  melee_down 
61726:  alias previousweapon  primary_up 
61726:  alias switch_between_slot1_and_slot2  primary_up  
61726: slot2
61726:  alias viewmodel_toggle viewmodels_on 
61726:  viewmodel_fov 84
61726:  cl_interp 0
61726: +attack
61726: hud_medicautocallersthreshold  75  
61726:  alias weapon1  primary_up 
61726:  alias weapon2  secondary_down 
61726:  alias weapon3  melee_down 
61726:  alias lastweapon  primary_up 
61726:  alias nextweapon  melee_down 
61726:  alias previousweapon  primary_up 
61726:  alias switch_between_slot1_and_slot2  primary_up  
61726: slot2
61726:  alias viewmodel_toggle viewmodels_on 
61726:  viewmodel_fov 84
61726:  cl_interp 0
61726: +attack
61726: hud_medicautocallersthreshold  75  
61726:  alias weapon1  primary_up 
61726:  alias weapon2  secondary_down 
61726:  alias weapon3  melee_down 
61726:  alias lastweapon  primary_up 
61726:  alias nextweapon  melee_down 
61726:  alias previousweapon  primary_up 
61726:  alias switch_between_slot1_and_slot2  primary_up  
61728: slot2
61728:  alias viewmodel_toggle viewmodels_on 
61728:  viewmodel_fov 84
61728:  cl_interp 0
61728: +attack
61728: hud_medicautocallersthreshold  75  
61728:  alias weapon1  primary_up 
61728:  alias weapon2  secondary_down 
61728:  alias weapon3  melee_down 
61728:  alias lastweapon  primary_up 
61728:  alias nextweapon  melee_down 
61728:  alias previousweapon  primary_up 
61728:  alias switch_between_slot1_and_slot2  primary_up  
61728: slot2
61728:  alias viewmodel_toggle viewmodels_on 
61728:  viewmodel_fov 84
61728:  cl_interp 0
61728: +attack
61728: hud_medicautocallersthreshold  75  
61728:  alias weapon1  primary_up 
61728:  alias weapon2  secondary_down 
61728:  alias weapon3  melee_down 
61728:  alias lastweapon  primary_up 
61728:  alias nextweapon  melee_down 
61728:  alias previousweapon  primary_up 
61728:  alias switch_between_slot1_and_slot2  primary_up  
61728: slot2
61728:  alias viewmodel_toggle viewmodels_on 
61728:  viewmodel_fov 84
61728:  cl_interp 0
61728: +attack
61728: hud_medicautocallersthreshold  75  
61728:  alias weapon1  primary_up 
61728:  alias weapon2  secondary_down 
61728:  alias weapon3  melee_down 
61728:  alias lastweapon  primary_up 
61728:  alias nextweapon  melee_down 
61728:  alias previousweapon  primary_up 
61728:  alias switch_between_slot1_and_slot2  primary_up  
61729: slot2
61729:  alias viewmodel_toggle viewmodels_on 
61729:  viewmodel_fov 84
61729:  cl_interp 0
61729: +attack
61729: hud_medicautocallersthreshold  75  
61729:  alias weapon1  primary_up 
61729:  alias weapon2  secondary_down 
61729:  alias weapon3  melee_down 
61729:  alias lastweapon  primary_up 
61729:  alias nextweapon  melee_down 
61729:  alias previousweapon  primary_up 
61729:  alias switch_between_slot1_and_slot2  primary_up  
61729: slot2
61729:  alias viewmodel_toggle viewmodels_on 
61729:  viewmodel_fov 84
61729:  cl_interp 0
61729: +attack
61729: hud_medicautocallersthreshold  75  
61729:  alias weapon1  primary_up 
61729:  alias weapon2  secondary_down 
61729:  alias weapon3  melee_down 
61729:  alias lastweapon  primary_up 
61729:  alias nextweapon  melee_down 
61729:  alias previousweapon  primary_up 
61729:  alias switch_between_slot1_and_slot2  primary_up  
61729: slot2
61729:  alias viewmodel_toggle viewmodels_on 
61729:  viewmodel_fov 84
61729:  cl_interp 0
61729: +attack
61729: hud_medicautocallersthreshold  75  
61729:  alias weapon1  primary_up 
61729:  alias weapon2  secondary_down 
61729:  alias weapon3  melee_down 
61729:  alias lastweapon  primary_up 
61729:  alias nextweapon  melee_down 
61729:  alias previousweapon  primary_up 
61729:  alias switch_between_slot1_and_slot2  primary_up  
61729: slot2
61729:  alias viewmodel_toggle viewmodels_on 
61729:  viewmodel_fov 84
61729:  cl_interp 0
61729: +attack
61729: hud_medicautocallersthreshold  75  
61729:  alias weapon1  primary_up 
61729:  alias weapon2  secondary_down 
61729:  alias weapon3  melee_down 
61729:  alias lastweapon  primary_up 
61729:  alias nextweapon  melee_down 
61729:  alias previousweapon  primary_up 
61729:  alias switch_between_slot1_and_slot2  primary_up  
61730: slot2
61730:  alias viewmodel_toggle viewmodels_on 
61730:  viewmodel_fov 84
61730:  cl_interp 0
61730: +attack
61730: hud_medicautocallersthreshold  75  
61730:  alias weapon1  primary_up 
61730:  alias weapon2  secondary_down 
61730:  alias weapon3  melee_down 
61730:  alias lastweapon  primary_up 
61730:  alias nextweapon  melee_down 
61730:  alias previousweapon  primary_up 
61730:  alias switch_between_slot1_and_slot2  primary_up  
61730: slot2
61730:  alias viewmodel_toggle viewmodels_on 
61730:  viewmodel_fov 84
61730:  cl_interp 0
61730: +attack
61730: hud_medicautocallersthreshold  75  
61730:  alias weapon1  primary_up 
61730:  alias weapon2  secondary_down 
61730:  alias weapon3  melee_down 
61730:  alias lastweapon  primary_up 
61730:  alias nextweapon  melee_down 
61730:  alias previousweapon  primary_up 
61730:  alias switch_between_slot1_and_slot2  primary_up  
61731: slot2
61731:  alias viewmodel_toggle viewmodels_on 
61731:  viewmodel_fov 84
61731:  cl_interp 0
61731: +attack
61731: hud_medicautocallersthreshold  75  
61731:  alias weapon1  primary_up 
61731:  alias weapon2  secondary_down 
61731:  alias weapon3  melee_down 
61731:  alias lastweapon  primary_up 
61731:  alias nextweapon  melee_down 
61731:  alias previousweapon  primary_up 
61731:  alias switch_between_slot1_and_slot2  primary_up  
61731: -back
61731: +forward
61731: alias checkfwd +forward 
61731: slot2
61731:  alias viewmodel_toggle viewmodels_on 
61731:  viewmodel_fov 84
61731:  cl_interp 0
61731: +attack
61731: hud_medicautocallersthreshold  75  
61731:  alias weapon1  primary_up 
61731:  alias weapon2  secondary_down 
61731:  alias weapon3  melee_down 
61731:  alias lastweapon  primary_up 
61731:  alias nextweapon  melee_down 
61731:  alias previousweapon  primary_up 
61731:  alias switch_between_slot1_and_slot2  primary_up  
61732: ATTACK FORWARD MOVERIGHT
61732: slot2
61732:  alias viewmodel_toggle viewmodels_on 
61732:  viewmodel_fov 84
61732:  cl_interp 0
61732: +attack
61732: hud_medicautocallersthreshold  75  
61732:  alias weapon1  primary_up 
61732:  alias weapon2  secondary_down 
61732:  alias weapon3  melee_down 
61732:  alias lastweapon  primary_up 
61732:  alias nextweapon  melee_down 
61732:  alias previousweapon  primary_up 
61732:  alias switch_between_slot1_and_slot2  primary_up  
61737: slot2
61737:  alias viewmodel_toggle viewmodels_on 
61737:  viewmodel_fov 84
61737:  cl_interp 0
61737: +attack
61737: hud_medicautocallersthreshold  75  
61737:  alias weapon1  primary_up 
61737:  alias weapon2  secondary_down 
61737:  alias weapon3  melee_down 
61737:  alias lastweapon  primary_up 
61737:  alias nextweapon  melee_down 
61737:  alias previousweapon  primary_up 
61737:  alias switch_between_slot1_and_slot2  primary_up  
61737: -moveright
61737: alias checkright none 
61738: ATTACK FORWARD
61739: -moveright
61739: +moveleft
61739: alias checkleft +moveleft 
61740: ATTACK FORWARD MOVELEFT
61748: -moveleft
61748: alias checkleft none 
61749: ATTACK FORWARD
61760: -moveright
61760: +moveleft
61760: alias checkleft +moveleft 
61761: ATTACK FORWARD MOVELEFT
61767: -moveleft
61767: alias checkleft none 
61769: ATTACK FORWARD
61771: slot2
61771:  alias viewmodel_toggle viewmodels_on 
61771:  viewmodel_fov 84
61771:  cl_interp 0
61771: +attack
61771: hud_medicautocallersthreshold  75  
61771:  alias weapon1  primary_up 
61771:  alias weapon2  secondary_down 
61771:  alias weapon3  melee_down 
61771:  alias lastweapon  primary_up 
61771:  alias nextweapon  melee_down 
61771:  alias previousweapon  primary_up 
61771:  alias switch_between_slot1_and_slot2  primary_up  
61772: slot2
61772:  alias viewmodel_toggle viewmodels_on 
61772:  viewmodel_fov 84
61772:  cl_interp 0
61772: +attack
61772: hud_medicautocallersthreshold  75  
61772:  alias weapon1  primary_up 
61772:  alias weapon2  secondary_down 
61772:  alias weapon3  melee_down 
61772:  alias lastweapon  primary_up 
61772:  alias nextweapon  melee_down 
61772:  alias previousweapon  primary_up 
61772:  alias switch_between_slot1_and_slot2  primary_up  
61773: slot2
61773:  alias viewmodel_toggle viewmodels_on 
61773:  viewmodel_fov 84
61773:  cl_interp 0
61773: +attack
61773: hud_medicautocallersthreshold  75  
61773:  alias weapon1  primary_up 
61773:  alias weapon2  secondary_down 
61773:  alias weapon3  melee_down 
61773:  alias lastweapon  primary_up 
61773:  alias nextweapon  melee_down 
61773:  alias previousweapon  primary_up 
61773:  alias switch_between_slot1_and_slot2  primary_up  
61773: -moveright
61773: +moveleft
61773: alias checkleft +moveleft 
61775: ATTACK FORWARD MOVELEFT
61776: slot2
61776:  alias viewmodel_toggle viewmodels_on 
61776:  viewmodel_fov 84
61776:  cl_interp 0
61776: +attack
61776: hud_medicautocallersthreshold  75  
61776:  alias weapon1  primary_up 
61776:  alias weapon2  secondary_down 
61776:  alias weapon3  melee_down 
61776:  alias lastweapon  primary_up 
61776:  alias nextweapon  melee_down 
61776:  alias previousweapon  primary_up 
61776:  alias switch_between_slot1_and_slot2  primary_up  
61784: -moveleft
61784: alias checkleft none 
61785: ATTACK FORWARD
61789: -moveleft
61789: +moveright
61789: alias checkright +moveright 
61790: ATTACK FORWARD MOVERIGHT
61803: -attack 
61804: FORWARD MOVERIGHT
61810: +attack 
61812: ATTACK FORWARD MOVERIGHT
61824: slot2
61824:  alias viewmodel_toggle viewmodels_on 
61824:  viewmodel_fov 84
61824:  cl_interp 0
61824: +attack
61824: hud_medicautocallersthreshold  75  
61824:  alias weapon1  primary_up 
61824:  alias weapon2  secondary_down 
61824:  alias weapon3  melee_down 
61824:  alias lastweapon  primary_up 
61824:  alias nextweapon  melee_down 
61824:  alias previousweapon  primary_up 
61824:  alias switch_between_slot1_and_slot2  primary_up  
61825: -moveright
61825: +moveleft
61825: alias checkleft +moveleft 
61825: slot2
61825:  alias viewmodel_toggle viewmodels_on 
61825:  viewmodel_fov 84
61825:  cl_interp 0
61825: +attack
61825: hud_medicautocallersthreshold  75  
61825:  alias weapon1  primary_up 
61825:  alias weapon2  secondary_down 
61825:  alias weapon3  melee_down 
61825:  alias lastweapon  primary_up 
61825:  alias nextweapon  melee_down 
61825:  alias previousweapon  primary_up 
61825:  alias switch_between_slot1_and_slot2  primary_up  
61826: ATTACK FORWARD MOVELEFT
61826: slot2
61826:  alias viewmodel_toggle viewmodels_on 
61826:  viewmodel_fov 84
61826:  cl_interp 0
61826: +attack
61826: hud_medicautocallersthreshold  75  
61826:  alias weapon1  primary_up 
61826:  alias weapon2  secondary_down 
61826:  alias weapon3  melee_down 
61826:  alias lastweapon  primary_up 
61826:  alias nextweapon  melee_down 
61826:  alias previousweapon  primary_up 
61826:  alias switch_between_slot1_and_slot2  primary_up  
61826: slot2
61826:  alias viewmodel_toggle viewmodels_on 
61826:  viewmodel_fov 84
61826:  cl_interp 0
61826: +attack
61826: hud_medicautocallersthreshold  75  
61826:  alias weapon1  primary_up 
61826:  alias weapon2  secondary_down 
61826:  alias weapon3  melee_down 
61826:  alias lastweapon  primary_up 
61826:  alias nextweapon  melee_down 
61826:  alias previousweapon  primary_up 
61826:  alias switch_between_slot1_and_slot2  primary_up  
61827: slot2
61827:  alias viewmodel_toggle viewmodels_on 
61827:  viewmodel_fov 84
61827:  cl_interp 0
61827: +attack
61827: hud_medicautocallersthreshold  75  
61827:  alias weapon1  primary_up 
61827:  alias weapon2  secondary_down 
61827:  alias weapon3  melee_down 
61827:  alias lastweapon  primary_up 
61827:  alias nextweapon  melee_down 
61827:  alias previousweapon  primary_up 
61827:  alias switch_between_slot1_and_slot2  primary_up  
61829: slot2
61829:  alias viewmodel_toggle viewmodels_on 
61829:  viewmodel_fov 84
61829:  cl_interp 0
61829: +attack
61829: hud_medicautocallersthreshold  75  
61829:  alias weapon1  primary_up 
61829:  alias weapon2  secondary_down 
61829:  alias weapon3  melee_down 
61829:  alias lastweapon  primary_up 
61829:  alias nextweapon  melee_down 
61829:  alias previousweapon  primary_up 
61829:  alias switch_between_slot1_and_slot2  primary_up  
61831: -moveright
61831: +moveleft 
61831: alias checkright none 
61856: slot2
61856:  alias viewmodel_toggle viewmodels_on 
61856:  viewmodel_fov 84
61856:  cl_interp 0
61856: +attack
61856: hud_medicautocallersthreshold  75  
61856:  alias weapon1  primary_up 
61856:  alias weapon2  secondary_down 
61856:  alias weapon3  melee_down 
61856:  alias lastweapon  primary_up 
61856:  alias nextweapon  melee_down 
61856:  alias previousweapon  primary_up 
61856:  alias switch_between_slot1_and_slot2  primary_up  
61857: slot2
61857:  alias viewmodel_toggle viewmodels_on 
61857:  viewmodel_fov 84
61857:  cl_interp 0
61857: +attack
61857: hud_medicautocallersthreshold  75  
61857:  alias weapon1  primary_up 
61857:  alias weapon2  secondary_down 
61857:  alias weapon3  melee_down 
61857:  alias lastweapon  primary_up 
61857:  alias nextweapon  melee_down 
61857:  alias previousweapon  primary_up 
61857:  alias switch_between_slot1_and_slot2  primary_up  
61858: slot2
61858:  alias viewmodel_toggle viewmodels_on 
61858:  viewmodel_fov 84
61858:  cl_interp 0
61858: +attack
61858: hud_medicautocallersthreshold  75  
61858:  alias weapon1  primary_up 
61858:  alias weapon2  secondary_down 
61858:  alias weapon3  melee_down 
61858:  alias lastweapon  primary_up 
61858:  alias nextweapon  melee_down 
61858:  alias previousweapon  primary_up 
61858:  alias switch_between_slot1_and_slot2  primary_up  
61858: slot2
61858:  alias viewmodel_toggle viewmodels_on 
61858:  viewmodel_fov 84
61858:  cl_interp 0
61858: +attack
61858: hud_medicautocallersthreshold  75  
61858:  alias weapon1  primary_up 
61858:  alias weapon2  secondary_down 
61858:  alias weapon3  melee_down 
61858:  alias lastweapon  primary_up 
61858:  alias nextweapon  melee_down 
61858:  alias previousweapon  primary_up 
61858:  alias switch_between_slot1_and_slot2  primary_up  
61860: slot2
61860:  alias viewmodel_toggle viewmodels_on 
61860:  viewmodel_fov 84
61860:  cl_interp 0
61860: +attack
61860: hud_medicautocallersthreshold  75  
61860:  alias weapon1  primary_up 
61860:  alias weapon2  secondary_down 
61860:  alias weapon3  melee_down 
61860:  alias lastweapon  primary_up 
61860:  alias nextweapon  melee_down 
61860:  alias previousweapon  primary_up 
61860:  alias switch_between_slot1_and_slot2  primary_up  
61861: slot2
61861:  alias viewmodel_toggle viewmodels_on 
61861:  viewmodel_fov 84
61861:  cl_interp 0
61861: +attack
61861: hud_medicautocallersthreshold  75  
61861:  alias weapon1  primary_up 
61861:  alias weapon2  secondary_down 
61861:  alias weapon3  melee_down 
61861:  alias lastweapon  primary_up 
61861:  alias nextweapon  melee_down 
61861:  alias previousweapon  primary_up 
61861:  alias switch_between_slot1_and_slot2  primary_up  
61890: slot2
61890:  alias viewmodel_toggle viewmodels_on 
61890:  viewmodel_fov 84
61890:  cl_interp 0
61890: +attack
61890: hud_medicautocallersthreshold  75  
61890:  alias weapon1  primary_up 
61890:  alias weapon2  secondary_down 
61890:  alias weapon3  melee_down 
61890:  alias lastweapon  primary_up 
61890:  alias nextweapon  melee_down 
61890:  alias previousweapon  primary_up 
61890:  alias switch_between_slot1_and_slot2  primary_up  
61892: slot2
61892:  alias viewmodel_toggle viewmodels_on 
61892:  viewmodel_fov 84
61892:  cl_interp 0
61892: +attack
61892: hud_medicautocallersthreshold  75  
61892:  alias weapon1  primary_up 
61892:  alias weapon2  secondary_down 
61892:  alias weapon3  melee_down 
61892:  alias lastweapon  primary_up 
61892:  alias nextweapon  melee_down 
61892:  alias previousweapon  primary_up 
61892:  alias switch_between_slot1_and_slot2  primary_up  
61894: slot2
61894:  alias viewmodel_toggle viewmodels_on 
61894:  viewmodel_fov 84
61894:  cl_interp 0
61894: +attack
61894: hud_medicautocallersthreshold  75  
61894:  alias weapon1  primary_up 
61894:  alias weapon2  secondary_down 
61894:  alias weapon3  melee_down 
61894:  alias lastweapon  primary_up 
61894:  alias nextweapon  melee_down 
61894:  alias previousweapon  primary_up 
61894:  alias switch_between_slot1_and_slot2  primary_up  
61894: slot2
61894:  alias viewmodel_toggle viewmodels_on 
61894:  viewmodel_fov 84
61894:  cl_interp 0
61894: +attack
61894: hud_medicautocallersthreshold  75  
61894:  alias weapon1  primary_up 
61894:  alias weapon2  secondary_down 
61894:  alias weapon3  melee_down 
61894:  alias lastweapon  primary_up 
61894:  alias nextweapon  melee_down 
61894:  alias previousweapon  primary_up 
61894:  alias switch_between_slot1_and_slot2  primary_up  
61896: slot2
61896:  alias viewmodel_toggle viewmodels_on 
61896:  viewmodel_fov 84
61896:  cl_interp 0
61896: +attack
61896: hud_medicautocallersthreshold  75  
61896:  alias weapon1  primary_up 
61896:  alias weapon2  secondary_down 
61896:  alias weapon3  melee_down 
61896:  alias lastweapon  primary_up 
61896:  alias nextweapon  melee_down 
61896:  alias previousweapon  primary_up 
61896:  alias switch_between_slot1_and_slot2  primary_up  
61897: slot2
61897:  alias viewmodel_toggle viewmodels_on 
61897:  viewmodel_fov 84
61897:  cl_interp 0
61897: +attack
61897: hud_medicautocallersthreshold  75  
61897:  alias weapon1  primary_up 
61897:  alias weapon2  secondary_down 
61897:  alias weapon3  melee_down 
61897:  alias lastweapon  primary_up 
61897:  alias nextweapon  melee_down 
61897:  alias previousweapon  primary_up 
61897:  alias switch_between_slot1_and_slot2  primary_up  
61898: slot2
61898:  alias viewmodel_toggle viewmodels_on 
61898:  viewmodel_fov 84
61898:  cl_interp 0
61898: +attack
61898: hud_medicautocallersthreshold  75  
61898:  alias weapon1  primary_up 
61898:  alias weapon2  secondary_down 
61898:  alias weapon3  melee_down 
61898:  alias lastweapon  primary_up 
61898:  alias nextweapon  melee_down 
61898:  alias previousweapon  primary_up 
61898:  alias switch_between_slot1_and_slot2  primary_up  
61899: slot2
61899:  alias viewmodel_toggle viewmodels_on 
61899:  viewmodel_fov 84
61899:  cl_interp 0
61899: +attack
61899: hud_medicautocallersthreshold  75  
61899:  alias weapon1  primary_up 
61899:  alias weapon2  secondary_down 
61899:  alias weapon3  melee_down 
61899:  alias lastweapon  primary_up 
61899:  alias nextweapon  melee_down 
61899:  alias previousweapon  primary_up 
61899:  alias switch_between_slot1_and_slot2  primary_up  
61926: slot2
61926:  alias viewmodel_toggle viewmodels_on 
61926:  viewmodel_fov 84
61926:  cl_interp 0
61926: +attack
61926: hud_medicautocallersthreshold  75  
61926:  alias weapon1  primary_up 
61926:  alias weapon2  secondary_down 
61926:  alias weapon3  melee_down 
61926:  alias lastweapon  primary_up 
61926:  alias nextweapon  melee_down 
61926:  alias previousweapon  primary_up 
61926:  alias switch_between_slot1_and_slot2  primary_up  
61927: slot2
61927:  alias viewmodel_toggle viewmodels_on 
61927:  viewmodel_fov 84
61927:  cl_interp 0
61927: +attack
61927: hud_medicautocallersthreshold  75  
61927:  alias weapon1  primary_up 
61927:  alias weapon2  secondary_down 
61927:  alias weapon3  melee_down 
61927:  alias lastweapon  primary_up 
61927:  alias nextweapon  melee_down 
61927:  alias previousweapon  primary_up 
61927:  alias switch_between_slot1_and_slot2  primary_up  
61928: slot2
61928:  alias viewmodel_toggle viewmodels_on 
61928:  viewmodel_fov 84
61928:  cl_interp 0
61928: +attack
61928: hud_medicautocallersthreshold  75  
61928:  alias weapon1  primary_up 
61928:  alias weapon2  secondary_down 
61928:  alias weapon3  melee_down 
61928:  alias lastweapon  primary_up 
61928:  alias nextweapon  melee_down 
61928:  alias previousweapon  primary_up 
61928:  alias switch_between_slot1_and_slot2  primary_up  
61928: slot2
61928:  alias viewmodel_toggle viewmodels_on 
61928:  viewmodel_fov 84
61928:  cl_interp 0
61928: +attack
61928: hud_medicautocallersthreshold  75  
61928:  alias weapon1  primary_up 
61928:  alias weapon2  secondary_down 
61928:  alias weapon3  melee_down 
61928:  alias lastweapon  primary_up 
61928:  alias nextweapon  melee_down 
61928:  alias previousweapon  primary_up 
61928:  alias switch_between_slot1_and_slot2  primary_up  
61928: slot2
61928:  alias viewmodel_toggle viewmodels_on 
61928:  viewmodel_fov 84
61928:  cl_interp 0
61928: +attack
61928: hud_medicautocallersthreshold  75  
61928:  alias weapon1  primary_up 
61928:  alias weapon2  secondary_down 
61928:  alias weapon3  melee_down 
61928:  alias lastweapon  primary_up 
61928:  alias nextweapon  melee_down 
61928:  alias previousweapon  primary_up 
61928:  alias switch_between_slot1_and_slot2  primary_up  
61928: slot2
61928:  alias viewmodel_toggle viewmodels_on 
61928:  viewmodel_fov 84
61928:  cl_interp 0
61928: +attack
61928: hud_medicautocallersthreshold  75  
61928:  alias weapon1  primary_up 
61928:  alias weapon2  secondary_down 
61928:  alias weapon3  melee_down 
61928:  alias lastweapon  primary_up 
61928:  alias nextweapon  melee_down 
61928:  alias previousweapon  primary_up 
61928:  alias switch_between_slot1_and_slot2  primary_up  
61935: -forward
61935: alias checkfwd none 
61937: ATTACK MOVELEFT
61948: -forward
61948: +back
61948: alias checkback +back 
61949: ATTACK BACK MOVELEFT
61955: -moveleft
61955: +moveright
61955: alias checkright +moveright 
61956: ATTACK BACK MOVERIGHT
61956: -moveleft
61956: +moveright 
61956: alias checkleft none 
61957: -back
61957: alias checkback none 
61959: ATTACK MOVERIGHT
61966: -back
61966: +forward
61966: alias checkfwd +forward 
61967: ATTACK FORWARD MOVERIGHT
61974: -moveright
61974: +moveleft
61974: alias checkleft +moveleft 
61975: ATTACK FORWARD MOVELEFT
61975: -moveright
61975: +moveleft 
61975: alias checkright none 
61992: -moveleft
61992: alias checkleft none 
61993: ATTACK FORWARD
62000: -moveleft
62000: +moveright
62000: alias checkright +moveright 
62002: ATTACK FORWARD MOVERIGHT
62021: -moveright
62021: +moveleft
62021: alias checkleft +moveleft 
62021: ATTACK FORWARD MOVELEFT
62024: -moveright
62024: +moveleft 
62024: alias checkright none 
62038: -forward
62038: alias checkfwd none 
62040: ATTACK MOVELEFT
62042: -back
62042: +forward
62042: alias checkfwd +forward 
62043: ATTACK FORWARD MOVELEFT
62049: -moveleft
62049: alias checkleft none 
62050: ATTACK FORWARD
62052: -moveleft
62052: +moveright
62052: alias checkright +moveright 
62053: ATTACK FORWARD MOVERIGHT
62089: -moveright
62089: alias checkright none 
62091: ATTACK FORWARD
62095: -attack 
62096: FORWARD
62097: -moveright
62097: +moveleft
62097: alias checkleft +moveleft 
62098: FORWARD MOVELEFT
62102: +attack 
62103: ATTACK FORWARD MOVELEFT
62116: slot2
62116:  alias viewmodel_toggle viewmodels_on 
62116:  viewmodel_fov 84
62116:  cl_interp 0
62116: +attack
62116: hud_medicautocallersthreshold  75  
62116:  alias weapon1  primary_up 
62116:  alias weapon2  secondary_down 
62116:  alias weapon3  melee_down 
62116:  alias lastweapon  primary_up 
62116:  alias nextweapon  melee_down 
62116:  alias previousweapon  primary_up 
62116:  alias switch_between_slot1_and_slot2  primary_up  
62119: slot2
62119:  alias viewmodel_toggle viewmodels_on 
62119:  viewmodel_fov 84
62119:  cl_interp 0
62119: +attack
62119: hud_medicautocallersthreshold  75  
62119:  alias weapon1  primary_up 
62119:  alias weapon2  secondary_down 
62119:  alias weapon3  melee_down 
62119:  alias lastweapon  primary_up 
62119:  alias nextweapon  melee_down 
62119:  alias previousweapon  primary_up 
62119:  alias switch_between_slot1_and_slot2  primary_up  
62120: -moveleft
62120: +moveright
62120: alias checkright +moveright 
62120: -moveleft
62120: +moveright 
62120: alias checkleft none 
62120: slot2
62120:  alias viewmodel_toggle viewmodels_on 
62120:  viewmodel_fov 84
62120:  cl_interp 0
62120: +attack
62120: hud_medicautocallersthreshold  75  
62120:  alias weapon1  primary_up 
62120:  alias weapon2  secondary_down 
62120:  alias weapon3  melee_down 
62120:  alias lastweapon  primary_up 
62120:  alias nextweapon  melee_down 
62120:  alias previousweapon  primary_up 
62120:  alias switch_between_slot1_and_slot2  primary_up  
62121: ATTACK FORWARD MOVERIGHT
62121: slot2
62121:  alias viewmodel_toggle viewmodels_on 
62121:  viewmodel_fov 84
62121:  cl_interp 0
62121: +attack
62121: hud_medicautocallersthreshold  75  
62121:  alias weapon1  primary_up 
62121:  alias weapon2  secondary_down 
62121:  alias weapon3  melee_down 
62121:  alias lastweapon  primary_up 
62121:  alias nextweapon  melee_down 
62121:  alias previousweapon  primary_up 
62121:  alias switch_between_slot1_and_slot2  primary_up  
62122: slot2
62122:  alias viewmodel_toggle viewmodels_on 
62122:  viewmodel_fov 84
62122:  cl_interp 0
62122: +attack
62122: hud_medicautocallersthreshold  75  
62122:  alias weapon1  primary_up 
62122:  alias weapon2  secondary_down 
62122:  alias weapon3  melee_down 
62122:  alias lastweapon  primary_up 
62122:  alias nextweapon  melee_down 
62122:  alias previousweapon  primary_up 
62122:  alias switch_between_slot1_and_slot2  primary_up  
62122: slot2
62122:  alias viewmodel_toggle viewmodels_on 
62122:  viewmodel_fov 84
62122:  cl_interp 0
62122: +attack
62122: hud_medicautocallersthreshold  75  
62122:  alias weapon1  primary_up 
62122:  alias weapon2  secondary_down 
62122:  alias weapon3  melee_down 
62122:  alias lastweapon  primary_up 
62122:  alias nextweapon  melee_down 
62122:  alias previousweapon  primary_up 
62122:  alias switch_between_slot1_and_slot2  primary_up  
62122: slot2
62122:  alias viewmodel_toggle viewmodels_on 
62122:  viewmodel_fov 84
62122:  cl_interp 0
62122: +attack
62122: hud_medicautocallersthreshold  75  
62122:  alias weapon1  primary_up 
62122:  alias weapon2  secondary_down 
62122:  alias weapon3  melee_down 
62122:  alias lastweapon  primary_up 
62122:  alias nextweapon  melee_down 
62122:  alias previousweapon  primary_up 
62122:  alias switch_between_slot1_and_slot2  primary_up  
62124: -forward
62124: alias checkfwd none 
62124: slot2
62124:  alias viewmodel_toggle viewmodels_on 
62124:  viewmodel_fov 84
62124:  cl_interp 0
62124: +attack
62124: hud_medicautocallersthreshold  75  
62124:  alias weapon1  primary_up 
62124:  alias weapon2  secondary_down 
62124:  alias weapon3  melee_down 
62124:  alias lastweapon  primary_up 
62124:  alias nextweapon  melee_down 
62124:  alias previousweapon  primary_up 
62124:  alias switch_between_slot1_and_slot2  primary_up  
62125: ATTACK MOVERIGHT
62128: slot2
62128:  alias viewmodel_toggle viewmodels_on 
62128:  viewmodel_fov 84
62128:  cl_interp 0
62128: +attack
62128: hud_medicautocallersthreshold  75  
62128:  alias weapon1  primary_up 
62128:  alias weapon2  secondary_down 
62128:  alias weapon3  melee_down 
62128:  alias lastweapon  primary_up 
62128:  alias nextweapon  melee_down 
62128:  alias previousweapon  primary_up 
62128:  alias switch_between_slot1_and_slot2  primary_up  
62131: -forward
62131: +back
62131: alias checkback +back 
62132: ATTACK BACK MOVERIGHT
62141: -moveright
62141: +moveleft
62141: alias checkleft +moveleft 
62142: ATTACK BACK MOVELEFT
62157: -moveleft
62157: +moveright 
62157: alias checkleft none 
62158: ATTACK BACK MOVERIGHT
62173: -back
62173: alias checkback none 
62174: ATTACK MOVERIGHT
62185: -back
62185: +forward
62185: alias checkfwd +forward 
62186: ATTACK FORWARD MOVERIGHT
62196: -forward
62196: alias checkfwd none 
62197: ATTACK MOVERIGHT
62203: -forward
62203: +back
62203: alias checkback +back 
62205: ATTACK BACK MOVERIGHT
62205: -back
62205: alias checkback none 
62206: ATTACK MOVERIGHT
62222: -back
62222: +forward
62222: alias checkfwd +forward 
62223: ATTACK FORWARD MOVERIGHT
62225: -moveright
62225: +moveleft
62225: alias checkleft +moveleft 
62226: ATTACK FORWARD MOVELEFT
62231: -moveright
62231: +moveleft 
62231: alias checkright none 
62243: -forward
62243: alias checkfwd none 
62244: ATTACK MOVELEFT
62250: -forward
62250: +back
62250: alias checkback +back 
62251: ATTACK BACK MOVELEFT
62262: -moveleft
62262: +moveright
62262: alias checkright +moveright 
62264: ATTACK BACK MOVERIGHT
62265: -moveleft
62265: +moveright 
62265: alias checkleft none 
62275: -moveright
62275: +moveleft
62275: alias checkleft +moveleft 
62276: ATTACK BACK MOVELEFT
62281: -back
62281: alias checkback none 
62281: -moveright
62281: +moveleft 
62281: alias checkright none 
62283: ATTACK MOVELEFT
62292: -back
62292: +forward
62292: alias checkfwd +forward 
62293: ATTACK FORWARD MOVELEFT
62307: slot2
62307:  alias viewmodel_toggle viewmodels_on 
62307:  viewmodel_fov 84
62307:  cl_interp 0
62307: +attack
62307: hud_medicautocallersthreshold  75  
62307:  alias weapon1  primary_up 
62307:  alias weapon2  secondary_down 
62307:  alias weapon3  melee_down 
62307:  alias lastweapon  primary_up 
62307:  alias nextweapon  melee_down 
62307:  alias previousweapon  primary_up 
62307:  alias switch_between_slot1_and_slot2  primary_up  
62310: slot2
62310:  alias viewmodel_toggle viewmodels_on 
62310:  viewmodel_fov 84
62310:  cl_interp 0
62310: +attack
62310: hud_medicautocallersthreshold  75  
62310:  alias weapon1  primary_up 
62310:  alias weapon2  secondary_down 
62310:  alias weapon3  melee_down 
62310:  alias lastweapon  primary_up 
62310:  alias nextweapon  melee_down 
62310:  alias previousweapon  primary_up 
62310:  alias switch_between_slot1_and_slot2  primary_up  
62312: slot2
62312:  alias viewmodel_toggle viewmodels_on 
62312:  viewmodel_fov 84
62312:  cl_interp 0
62312: +attack
62312: hud_medicautocallersthreshold  75  
62312:  alias weapon1  primary_up 
62312:  alias weapon2  secondary_down 
62312:  alias weapon3  melee_down 
62312:  alias lastweapon  primary_up 
62312:  alias nextweapon  melee_down 
62312:  alias previousweapon  primary_up 
62312:  alias switch_between_slot1_and_slot2  primary_up  
62315: slot2
62315:  alias viewmodel_toggle viewmodels_on 
62315:  viewmodel_fov 84
62315:  cl_interp 0
62315: +attack
62315: hud_medicautocallersthreshold  75  
62315:  alias weapon1  primary_up 
62315:  alias weapon2  secondary_down 
62315:  alias weapon3  melee_down 
62315:  alias lastweapon  primary_up 
62315:  alias nextweapon  melee_down 
62315:  alias previousweapon  primary_up 
62315:  alias switch_between_slot1_and_slot2  primary_up  
62333: -moveleft
62333: alias checkleft none 
62334: ATTACK FORWARD
62339: -moveleft
62339: +moveright
62339: alias checkright +moveright 
62340: ATTACK FORWARD MOVERIGHT
62349: -moveright
62349: alias checkright none 
62350: ATTACK FORWARD
62356: -moveleft
62356: +moveright
62356: alias checkright +moveright 
62357: ATTACK FORWARD MOVERIGHT
62360: -forward
62360: alias checkfwd none 
62361: ATTACK MOVERIGHT
62368: -forward
62368: +back
62368: alias checkback +back 
62369: ATTACK BACK MOVERIGHT
62392: -back
62392: alias checkback none 
62393: ATTACK MOVERIGHT
62394: slot3
62394:  alias viewmodel_toggle viewmodels_off 
62394:  viewmodel_fov 84
62394:  cl_interp 0
62394: -attack
62394: hud_medicautocallersthreshold  150  
62394:  alias weapon1  primary_down 
62394:  alias weapon2  secondary_up 
62394:  alias weapon3  melee_down 
62394:  alias lastweapon  secondary_up 
62394:  alias nextweapon  primary_down 
62394:  alias previousweapon  secondary_up 
62394:  alias switch_between_slot1_and_slot2  primary_up  
62395: MOVERIGHT
62409: -back
62409: +forward
62409: alias checkfwd +forward 
62411: FORWARD MOVERIGHT
62416: -moveright
62416: alias checkright none 
62417: FORWARD
62419: -moveright
62419: +moveleft
62419: alias checkleft +moveleft 
62420: FORWARD MOVELEFT
62425: -forward
62425: alias checkfwd none 
62426: MOVELEFT
62426: -moveleft
62426: alias checkleft none 
62427: no buttons
62427: -moveleft
62427: +moveright
62427: alias checkright +moveright 
62428: MOVERIGHT
62429: slot1
62429:  alias viewmodel_toggle viewmodels_off 
62429:  viewmodel_fov 84
62429:  cl_interp 0
62429: -attack
62429: hud_medicautocallersthreshold  150  
62429:  alias weapon1  primary_down 
62429:  alias weapon2  secondary_down 
62429:  alias weapon3  melee_up 
62429:  alias lastweapon  melee_up 
62429:  alias nextweapon  secondary_down 
62429:  alias previousweapon  melee_up 
62429:  alias switch_between_slot1_and_slot2  secondary_down  
62430: slot1
62430:  alias viewmodel_toggle viewmodels_off 
62430:  viewmodel_fov 84
62430:  cl_interp 0
62430: -attack
62430: hud_medicautocallersthreshold  150  
62430:  alias weapon1  primary_down 
62430:  alias weapon2  secondary_down 
62430:  alias weapon3  melee_up 
62430:  alias lastweapon  melee_up 
62430:  alias nextweapon  secondary_down 
62430:  alias previousweapon  melee_up 
62430:  alias switch_between_slot1_and_slot2  secondary_down  
62431: slot1
62431:  alias viewmodel_toggle viewmodels_off 
62431:  viewmodel_fov 84
62431:  cl_interp 0
62431: -attack
62431: hud_medicautocallersthreshold  150  
62431:  alias weapon1  primary_down 
62431:  alias weapon2  secondary_down 
62431:  alias weapon3  melee_up 
62431:  alias lastweapon  melee_up 
62431:  alias nextweapon  secondary_down 
62431:  alias previousweapon  melee_up 
62431:  alias switch_between_slot1_and_slot2  secondary_down  
62431: slot1
62431:  alias viewmodel_toggle viewmodels_off 
62431:  viewmodel_fov 84
62431:  cl_interp 0
62431: -attack
62431: hud_medicautocallersthreshold  150  
62431:  alias weapon1  primary_down 
62431:  alias weapon2  secondary_down 
62431:  alias weapon3  melee_up 
62431:  alias lastweapon  melee_up 
62431:  alias nextweapon  secondary_down 
62431:  alias previousweapon  melee_up 
62431:  alias switch_between_slot1_and_slot2  secondary_down  
62431: slot1
62431:  alias viewmodel_toggle viewmodels_off 
62431:  viewmodel_fov 84
62431:  cl_interp 0
62431: -attack
62431: hud_medicautocallersthreshold  150  
62431:  alias weapon1  primary_down 
62431:  alias weapon2  secondary_down 
62431:  alias weapon3  melee_up 
62431:  alias lastweapon  melee_up 
62431:  alias nextweapon  secondary_down 
62431:  alias previousweapon  melee_up 
62431:  alias switch_between_slot1_and_slot2  secondary_down  
62434: slot1
62434:  alias viewmodel_toggle viewmodels_off 
62434:  viewmodel_fov 84
62434:  cl_interp 0
62434: -attack
62434: hud_medicautocallersthreshold  150  
62434:  alias weapon1  primary_down 
62434:  alias weapon2  secondary_down 
62434:  alias weapon3  melee_up 
62434:  alias lastweapon  melee_up 
62434:  alias nextweapon  secondary_down 
62434:  alias previousweapon  melee_up 
62434:  alias switch_between_slot1_and_slot2  secondary_down  
62434: slot1
62434:  alias viewmodel_toggle viewmodels_off 
62434:  viewmodel_fov 84
62434:  cl_interp 0
62434: -attack
62434: hud_medicautocallersthreshold  150  
62434:  alias weapon1  primary_down 
62434:  alias weapon2  secondary_down 
62434:  alias weapon3  melee_up 
62434:  alias lastweapon  melee_up 
62434:  alias nextweapon  secondary_down 
62434:  alias previousweapon  melee_up 
62434:  alias switch_between_slot1_and_slot2  secondary_down  
62443: -forward
62443: +back
62443: alias checkback +back 
62444: BACK MOVERIGHT
62451: -back
62451: alias checkback none 
62452: MOVERIGHT
62453: +jump 65
62454: JUMP MOVERIGHT
62456: +duck 83
62457: JUMP DUCK MOVERIGHT
62462: +attack 107
62463: ATTACK JUMP DUCK MOVERIGHT
62463: -jump 65
62464: ATTACK DUCK MOVERIGHT
62472: -attack 107
62473: DUCK MOVERIGHT
62476: slot2
62476:  alias viewmodel_toggle viewmodels_on 
62476:  viewmodel_fov 84
62476:  cl_interp 0
62476: +attack
62476: hud_medicautocallersthreshold  75  
62476:  alias weapon1  primary_up 
62476:  alias weapon2  secondary_down 
62476:  alias weapon3  melee_down 
62476:  alias lastweapon  primary_up 
62476:  alias nextweapon  melee_down 
62476:  alias previousweapon  primary_up 
62476:  alias switch_between_slot1_and_slot2  primary_up  
62477: ATTACK DUCK MOVERIGHT
62477: slot2
62477:  alias viewmodel_toggle viewmodels_on 
62477:  viewmodel_fov 84
62477:  cl_interp 0
62477: +attack
62477: hud_medicautocallersthreshold  75  
62477:  alias weapon1  primary_up 
62477:  alias weapon2  secondary_down 
62477:  alias weapon3  melee_down 
62477:  alias lastweapon  primary_up 
62477:  alias nextweapon  melee_down 
62477:  alias previousweapon  primary_up 
62477:  alias switch_between_slot1_and_slot2  primary_up  
62477: slot2
62477:  alias viewmodel_toggle viewmodels_on 
62477:  viewmodel_fov 84
62477:  cl_interp 0
62477: +attack
62477: hud_medicautocallersthreshold  75  
62477:  alias weapon1  primary_up 
62477:  alias weapon2  secondary_down 
62477:  alias weapon3  melee_down 
62477:  alias lastweapon  primary_up 
62477:  alias nextweapon  melee_down 
62477:  alias previousweapon  primary_up 
62477:  alias switch_between_slot1_and_slot2  primary_up  
62479: slot2
62479:  alias viewmodel_toggle viewmodels_on 
62479:  viewmodel_fov 84
62479:  cl_interp 0
62479: +attack
62479: hud_medicautocallersthreshold  75  
62479:  alias weapon1  primary_up 
62479:  alias weapon2  secondary_down 
62479:  alias weapon3  melee_down 
62479:  alias lastweapon  primary_up 
62479:  alias nextweapon  melee_down 
62479:  alias previousweapon  primary_up 
62479:  alias switch_between_slot1_and_slot2  primary_up  
62479: slot2
62479:  alias viewmodel_toggle viewmodels_on 
62479:  viewmodel_fov 84
62479:  cl_interp 0
62479: +attack
62479: hud_medicautocallersthreshold  75  
62479:  alias weapon1  primary_up 
62479:  alias weapon2  secondary_down 
62479:  alias weapon3  melee_down 
62479:  alias lastweapon  primary_up 
62479:  alias nextweapon  melee_down 
62479:  alias previousweapon  primary_up 
62479:  alias switch_between_slot1_and_slot2  primary_up  
62479: slot2
62479:  alias viewmodel_toggle viewmodels_on 
62479:  viewmodel_fov 84
62479:  cl_interp 0
62479: +attack
62479: hud_medicautocallersthreshold  75  
62479:  alias weapon1  primary_up 
62479:  alias weapon2  secondary_down 
62479:  alias weapon3  melee_down 
62479:  alias lastweapon  primary_up 
62479:  alias nextweapon  melee_down 
62479:  alias previousweapon  primary_up 
62479:  alias switch_between_slot1_and_slot2  primary_up  
62479: slot2
62479:  alias viewmodel_toggle viewmodels_on 
62479:  viewmodel_fov 84
62479:  cl_interp 0
62479: +attack
62479: hud_medicautocallersthreshold  75  
62479:  alias weapon1  primary_up 
62479:  alias weapon2  secondary_down 
62479:  alias weapon3  melee_down 
62479:  alias lastweapon  primary_up 
62479:  alias nextweapon  melee_down 
62479:  alias previousweapon  primary_up 
62479:  alias switch_between_slot1_and_slot2  primary_up  
62480: slot2
62480:  alias viewmodel_toggle viewmodels_on 
62480:  viewmodel_fov 84
62480:  cl_interp 0
62480: +attack
62480: hud_medicautocallersthreshold  75  
62480:  alias weapon1  primary_up 
62480:  alias weapon2  secondary_down 
62480:  alias weapon3  melee_down 
62480:  alias lastweapon  primary_up 
62480:  alias nextweapon  melee_down 
62480:  alias previousweapon  primary_up 
62480:  alias switch_between_slot1_and_slot2  primary_up  
62480: slot2
62480:  alias viewmodel_toggle viewmodels_on 
62480:  viewmodel_fov 84
62480:  cl_interp 0
62480: +attack
62480: hud_medicautocallersthreshold  75  
62480:  alias weapon1  primary_up 
62480:  alias weapon2  secondary_down 
62480:  alias weapon3  melee_down 
62480:  alias lastweapon  primary_up 
62480:  alias nextweapon  melee_down 
62480:  alias previousweapon  primary_up 
62480:  alias switch_between_slot1_and_slot2  primary_up  
62480: slot2
62480:  alias viewmodel_toggle viewmodels_on 
62480:  viewmodel_fov 84
62480:  cl_interp 0
62480: +attack
62480: hud_medicautocallersthreshold  75  
62480:  alias weapon1  primary_up 
62480:  alias weapon2  secondary_down 
62480:  alias weapon3  melee_down 
62480:  alias lastweapon  primary_up 
62480:  alias nextweapon  melee_down 
62480:  alias previousweapon  primary_up 
62480:  alias switch_between_slot1_and_slot2  primary_up  
62481: slot2
62481:  alias viewmodel_toggle viewmodels_on 
62481:  viewmodel_fov 84
62481:  cl_interp 0
62481: +attack
62481: hud_medicautocallersthreshold  75  
62481:  alias weapon1  primary_up 
62481:  alias weapon2  secondary_down 
62481:  alias weapon3  melee_down 
62481:  alias lastweapon  primary_up 
62481:  alias nextweapon  melee_down 
62481:  alias previousweapon  primary_up 
62481:  alias switch_between_slot1_and_slot2  primary_up  
62481: slot2
62481:  alias viewmodel_toggle viewmodels_on 
62481:  viewmodel_fov 84
62481:  cl_interp 0
62481: +attack
62481: hud_medicautocallersthreshold  75  
62481:  alias weapon1  primary_up 
62481:  alias weapon2  secondary_down 
62481:  alias weapon3  melee_down 
62481:  alias lastweapon  primary_up 
62481:  alias nextweapon  melee_down 
62481:  alias previousweapon  primary_up 
62481:  alias switch_between_slot1_and_slot2  primary_up  
62481: slot2
62481:  alias viewmodel_toggle viewmodels_on 
62481:  viewmodel_fov 84
62481:  cl_interp 0
62481: +attack
62481: hud_medicautocallersthreshold  75  
62481:  alias weapon1  primary_up 
62481:  alias weapon2  secondary_down 
62481:  alias weapon3  melee_down 
62481:  alias lastweapon  primary_up 
62481:  alias nextweapon  melee_down 
62481:  alias previousweapon  primary_up 
62481:  alias switch_between_slot1_and_slot2  primary_up  
62483: slot2
62483:  alias viewmodel_toggle viewmodels_on 
62483:  viewmodel_fov 84
62483:  cl_interp 0
62483: +attack
62483: hud_medicautocallersthreshold  75  
62483:  alias weapon1  primary_up 
62483:  alias weapon2  secondary_down 
62483:  alias weapon3  melee_down 
62483:  alias lastweapon  primary_up 
62483:  alias nextweapon  melee_down 
62483:  alias previousweapon  primary_up 
62483:  alias switch_between_slot1_and_slot2  primary_up  
62483: slot2
62483:  alias viewmodel_toggle viewmodels_on 
62483:  viewmodel_fov 84
62483:  cl_interp 0
62483: +attack
62483: hud_medicautocallersthreshold  75  
62483:  alias weapon1  primary_up 
62483:  alias weapon2  secondary_down 
62483:  alias weapon3  melee_down 
62483:  alias lastweapon  primary_up 
62483:  alias nextweapon  melee_down 
62483:  alias previousweapon  primary_up 
62483:  alias switch_between_slot1_and_slot2  primary_up  
62483: slot2
62483:  alias viewmodel_toggle viewmodels_on 
62483:  viewmodel_fov 84
62483:  cl_interp 0
62483: +attack
62483: hud_medicautocallersthreshold  75  
62483:  alias weapon1  primary_up 
62483:  alias weapon2  secondary_down 
62483:  alias weapon3  melee_down 
62483:  alias lastweapon  primary_up 
62483:  alias nextweapon  melee_down 
62483:  alias previousweapon  primary_up 
62483:  alias switch_between_slot1_and_slot2  primary_up  
62484: slot2
62484:  alias viewmodel_toggle viewmodels_on 
62484:  viewmodel_fov 84
62484:  cl_interp 0
62484: +attack
62484: hud_medicautocallersthreshold  75  
62484:  alias weapon1  primary_up 
62484:  alias weapon2  secondary_down 
62484:  alias weapon3  melee_down 
62484:  alias lastweapon  primary_up 
62484:  alias nextweapon  melee_down 
62484:  alias previousweapon  primary_up 
62484:  alias switch_between_slot1_and_slot2  primary_up  
62484: slot2
62484:  alias viewmodel_toggle viewmodels_on 
62484:  viewmodel_fov 84
62484:  cl_interp 0
62484: +attack
62484: hud_medicautocallersthreshold  75  
62484:  alias weapon1  primary_up 
62484:  alias weapon2  secondary_down 
62484:  alias weapon3  melee_down 
62484:  alias lastweapon  primary_up 
62484:  alias nextweapon  melee_down 
62484:  alias previousweapon  primary_up 
62484:  alias switch_between_slot1_and_slot2  primary_up  
62484: slot2
62484:  alias viewmodel_toggle viewmodels_on 
62484:  viewmodel_fov 84
62484:  cl_interp 0
62484: +attack
62484: hud_medicautocallersthreshold  75  
62484:  alias weapon1  primary_up 
62484:  alias weapon2  secondary_down 
62484:  alias weapon3  melee_down 
62484:  alias lastweapon  primary_up 
62484:  alias nextweapon  melee_down 
62484:  alias previousweapon  primary_up 
62484:  alias switch_between_slot1_and_slot2  primary_up  
62487: slot2
62487:  alias viewmodel_toggle viewmodels_on 
62487:  viewmodel_fov 84
62487:  cl_interp 0
62487: +attack
62487: hud_medicautocallersthreshold  75  
62487:  alias weapon1  primary_up 
62487:  alias weapon2  secondary_down 
62487:  alias weapon3  melee_down 
62487:  alias lastweapon  primary_up 
62487:  alias nextweapon  melee_down 
62487:  alias previousweapon  primary_up 
62487:  alias switch_between_slot1_and_slot2  primary_up  
62487: -duck 83
62489: ATTACK MOVERIGHT
62536: -forward
62536: +back
62536: alias checkback +back 
62537: ATTACK BACK MOVERIGHT
62553: -moveright
62553: +moveleft
62553: alias checkleft +moveleft 
62554: ATTACK BACK MOVELEFT
62561: -moveright
62561: +moveleft 
62561: alias checkright none 
62563: -back
62563: alias checkback none 
62565: ATTACK MOVELEFT
62565: -moveleft
62565: alias checkleft none 
62566: ATTACK
62572: +showscores
62572: net_graph 4 
62573: ATTACK SCORE
62575: -showscores
62575: net_graph 0
62577: ATTACK
63289: dsp_player 0
63297: +showscores
63297: net_graph 4 
63298: ATTACK SCORE
63302: -showscores
63302: net_graph 0
63303: ATTACK
63327: slot2
63327:  alias viewmodel_toggle viewmodels_on 
63327:  viewmodel_fov 84
63327:  cl_interp 0
63327: +attack
63327: hud_medicautocallersthreshold  75  
63327:  alias weapon1  primary_up 
63327:  alias weapon2  secondary_down 
63327:  alias weapon3  melee_down 
63327:  alias lastweapon  primary_up 
63327:  alias nextweapon  melee_down 
63327:  alias previousweapon  primary_up 
63327:  alias switch_between_slot1_and_slot2  primary_up  
63328: -back
63328: +forward
63328: alias checkfwd +forward 
63328: slot2
63328:  alias viewmodel_toggle viewmodels_on 
63328:  viewmodel_fov 84
63328:  cl_interp 0
63328: +attack
63328: hud_medicautocallersthreshold  75  
63328:  alias weapon1  primary_up 
63328:  alias weapon2  secondary_down 
63328:  alias weapon3  melee_down 
63328:  alias lastweapon  primary_up 
63328:  alias nextweapon  melee_down 
63328:  alias previousweapon  primary_up 
63328:  alias switch_between_slot1_and_slot2  primary_up  
63329: ATTACK FORWARD
63330: slot2
63330:  alias viewmodel_toggle viewmodels_on 
63330:  viewmodel_fov 84
63330:  cl_interp 0
63330: +attack
63330: hud_medicautocallersthreshold  75  
63330:  alias weapon1  primary_up 
63330:  alias weapon2  secondary_down 
63330:  alias weapon3  melee_down 
63330:  alias lastweapon  primary_up 
63330:  alias nextweapon  melee_down 
63330:  alias previousweapon  primary_up 
63330:  alias switch_between_slot1_and_slot2  primary_up  
63331: slot2
63331:  alias viewmodel_toggle viewmodels_on 
63331:  viewmodel_fov 84
63331:  cl_interp 0
63331: +attack
63331: hud_medicautocallersthreshold  75  
63331:  alias weapon1  primary_up 
63331:  alias weapon2  secondary_down 
63331:  alias weapon3  melee_down 
63331:  alias lastweapon  primary_up 
63331:  alias nextweapon  melee_down 
63331:  alias previousweapon  primary_up 
63331:  alias switch_between_slot1_and_slot2  primary_up  
63332: slot2
63332:  alias viewmodel_toggle viewmodels_on 
63332:  viewmodel_fov 84
63332:  cl_interp 0
63332: +attack
63332: hud_medicautocallersthreshold  75  
63332:  alias weapon1  primary_up 
63332:  alias weapon2  secondary_down 
63332:  alias weapon3  melee_down 
63332:  alias lastweapon  primary_up 
63332:  alias nextweapon  melee_down 
63332:  alias previousweapon  primary_up 
63332:  alias switch_between_slot1_and_slot2  primary_up  
63333: slot2
63333:  alias viewmodel_toggle viewmodels_on 
63333:  viewmodel_fov 84
63333:  cl_interp 0
63333: +attack
63333: hud_medicautocallersthreshold  75  
63333:  alias weapon1  primary_up 
63333:  alias weapon2  secondary_down 
63333:  alias weapon3  melee_down 
63333:  alias lastweapon  primary_up 
63333:  alias nextweapon  melee_down 
63333:  alias previousweapon  primary_up 
63333:  alias switch_between_slot1_and_slot2  primary_up  
63334: slot2
63334:  alias viewmodel_toggle viewmodels_on 
63334:  viewmodel_fov 84
63334:  cl_interp 0
63334: +attack
63334: hud_medicautocallersthreshold  75  
63334:  alias weapon1  primary_up 
63334:  alias weapon2  secondary_down 
63334:  alias weapon3  melee_down 
63334:  alias lastweapon  primary_up 
63334:  alias nextweapon  melee_down 
63334:  alias previousweapon  primary_up 
63334:  alias switch_between_slot1_and_slot2  primary_up  
63354: slot2
63354:  alias viewmodel_toggle viewmodels_on 
63354:  viewmodel_fov 84
63354:  cl_interp 0
63354: +attack
63354: hud_medicautocallersthreshold  75  
63354:  alias weapon1  primary_up 
63354:  alias weapon2  secondary_down 
63354:  alias weapon3  melee_down 
63354:  alias lastweapon  primary_up 
63354:  alias nextweapon  melee_down 
63354:  alias previousweapon  primary_up 
63354:  alias switch_between_slot1_and_slot2  primary_up  
63358: slot2
63358:  alias viewmodel_toggle viewmodels_on 
63358:  viewmodel_fov 84
63358:  cl_interp 0
63358: +attack
63358: hud_medicautocallersthreshold  75  
63358:  alias weapon1  primary_up 
63358:  alias weapon2  secondary_down 
63358:  alias weapon3  melee_down 
63358:  alias lastweapon  primary_up 
63358:  alias nextweapon  melee_down 
63358:  alias previousweapon  primary_up 
63358:  alias switch_between_slot1_and_slot2  primary_up  
63359: slot2
63359:  alias viewmodel_toggle viewmodels_on 
63359:  viewmodel_fov 84
63359:  cl_interp 0
63359: +attack
63359: hud_medicautocallersthreshold  75  
63359:  alias weapon1  primary_up 
63359:  alias weapon2  secondary_down 
63359:  alias weapon3  melee_down 
63359:  alias lastweapon  primary_up 
63359:  alias nextweapon  melee_down 
63359:  alias previousweapon  primary_up 
63359:  alias switch_between_slot1_and_slot2  primary_up  
63361: slot2
63361:  alias viewmodel_toggle viewmodels_on 
63361:  viewmodel_fov 84
63361:  cl_interp 0
63361: +attack
63361: hud_medicautocallersthreshold  75  
63361:  alias weapon1  primary_up 
63361:  alias weapon2  secondary_down 
63361:  alias weapon3  melee_down 
63361:  alias lastweapon  primary_up 
63361:  alias nextweapon  melee_down 
63361:  alias previousweapon  primary_up 
63361:  alias switch_between_slot1_and_slot2  primary_up  
63362: slot2
63362:  alias viewmodel_toggle viewmodels_on 
63362:  viewmodel_fov 84
63362:  cl_interp 0
63362: +attack
63362: hud_medicautocallersthreshold  75  
63362:  alias weapon1  primary_up 
63362:  alias weapon2  secondary_down 
63362:  alias weapon3  melee_down 
63362:  alias lastweapon  primary_up 
63362:  alias nextweapon  melee_down 
63362:  alias previousweapon  primary_up 
63362:  alias switch_between_slot1_and_slot2  primary_up  
63363: slot2
63363:  alias viewmodel_toggle viewmodels_on 
63363:  viewmodel_fov 84
63363:  cl_interp 0
63363: +attack
63363: hud_medicautocallersthreshold  75  
63363:  alias weapon1  primary_up 
63363:  alias weapon2  secondary_down 
63363:  alias weapon3  melee_down 
63363:  alias lastweapon  primary_up 
63363:  alias nextweapon  melee_down 
63363:  alias previousweapon  primary_up 
63363:  alias switch_between_slot1_and_slot2  primary_up  
63364: slot2
63364:  alias viewmodel_toggle viewmodels_on 
63364:  viewmodel_fov 84
63364:  cl_interp 0
63364: +attack
63364: hud_medicautocallersthreshold  75  
63364:  alias weapon1  primary_up 
63364:  alias weapon2  secondary_down 
63364:  alias weapon3  melee_down 
63364:  alias lastweapon  primary_up 
63364:  alias nextweapon  melee_down 
63364:  alias previousweapon  primary_up 
63364:  alias switch_between_slot1_and_slot2  primary_up  
63387: slot2
63387:  alias viewmodel_toggle viewmodels_on 
63387:  viewmodel_fov 84
63387:  cl_interp 0
63387: +attack
63387: hud_medicautocallersthreshold  75  
63387:  alias weapon1  primary_up 
63387:  alias weapon2  secondary_down 
63387:  alias weapon3  melee_down 
63387:  alias lastweapon  primary_up 
63387:  alias nextweapon  melee_down 
63387:  alias previousweapon  primary_up 
63387:  alias switch_between_slot1_and_slot2  primary_up  
63388: slot2
63388:  alias viewmodel_toggle viewmodels_on 
63388:  viewmodel_fov 84
63388:  cl_interp 0
63388: +attack
63388: hud_medicautocallersthreshold  75  
63388:  alias weapon1  primary_up 
63388:  alias weapon2  secondary_down 
63388:  alias weapon3  melee_down 
63388:  alias lastweapon  primary_up 
63388:  alias nextweapon  melee_down 
63388:  alias previousweapon  primary_up 
63388:  alias switch_between_slot1_and_slot2  primary_up  
63389: slot2
63389:  alias viewmodel_toggle viewmodels_on 
63389:  viewmodel_fov 84
63389:  cl_interp 0
63389: +attack
63389: hud_medicautocallersthreshold  75  
63389:  alias weapon1  primary_up 
63389:  alias weapon2  secondary_down 
63389:  alias weapon3  melee_down 
63389:  alias lastweapon  primary_up 
63389:  alias nextweapon  melee_down 
63389:  alias previousweapon  primary_up 
63389:  alias switch_between_slot1_and_slot2  primary_up  
63391: slot2
63391:  alias viewmodel_toggle viewmodels_on 
63391:  viewmodel_fov 84
63391:  cl_interp 0
63391: +attack
63391: hud_medicautocallersthreshold  75  
63391:  alias weapon1  primary_up 
63391:  alias weapon2  secondary_down 
63391:  alias weapon3  melee_down 
63391:  alias lastweapon  primary_up 
63391:  alias nextweapon  melee_down 
63391:  alias previousweapon  primary_up 
63391:  alias switch_between_slot1_and_slot2  primary_up  
63392: slot2
63392:  alias viewmodel_toggle viewmodels_on 
63392:  viewmodel_fov 84
63392:  cl_interp 0
63392: +attack
63392: hud_medicautocallersthreshold  75  
63392:  alias weapon1  primary_up 
63392:  alias weapon2  secondary_down 
63392:  alias weapon3  melee_down 
63392:  alias lastweapon  primary_up 
63392:  alias nextweapon  melee_down 
63392:  alias previousweapon  primary_up 
63392:  alias switch_between_slot1_and_slot2  primary_up  
63393: slot2
63393:  alias viewmodel_toggle viewmodels_on 
63393:  viewmodel_fov 84
63393:  cl_interp 0
63393: +attack
63393: hud_medicautocallersthreshold  75  
63393:  alias weapon1  primary_up 
63393:  alias weapon2  secondary_down 
63393:  alias weapon3  melee_down 
63393:  alias lastweapon  primary_up 
63393:  alias nextweapon  melee_down 
63393:  alias previousweapon  primary_up 
63393:  alias switch_between_slot1_and_slot2  primary_up  
63413: -attack 
63414: FORWARD
63418: +attack 
63419: ATTACK FORWARD
63433: slot2
63433:  alias viewmodel_toggle viewmodels_on 
63433:  viewmodel_fov 84
63433:  cl_interp 0
63433: +attack
63433: hud_medicautocallersthreshold  75  
63433:  alias weapon1  primary_up 
63433:  alias weapon2  secondary_down 
63433:  alias weapon3  melee_down 
63433:  alias lastweapon  primary_up 
63433:  alias nextweapon  melee_down 
63433:  alias previousweapon  primary_up 
63433:  alias switch_between_slot1_and_slot2  primary_up  
63433: slot2
63433:  alias viewmodel_toggle viewmodels_on 
63433:  viewmodel_fov 84
63433:  cl_interp 0
63433: +attack
63433: hud_medicautocallersthreshold  75  
63433:  alias weapon1  primary_up 
63433:  alias weapon2  secondary_down 
63433:  alias weapon3  melee_down 
63433:  alias lastweapon  primary_up 
63433:  alias nextweapon  melee_down 
63433:  alias previousweapon  primary_up 
63433:  alias switch_between_slot1_and_slot2  primary_up  
63438: slot2
63438:  alias viewmodel_toggle viewmodels_on 
63438:  viewmodel_fov 84
63438:  cl_interp 0
63438: +attack
63438: hud_medicautocallersthreshold  75  
63438:  alias weapon1  primary_up 
63438:  alias weapon2  secondary_down 
63438:  alias weapon3  melee_down 
63438:  alias lastweapon  primary_up 
63438:  alias nextweapon  melee_down 
63438:  alias previousweapon  primary_up 
63438:  alias switch_between_slot1_and_slot2  primary_up  
63478: slot2
63478:  alias viewmodel_toggle viewmodels_on 
63478:  viewmodel_fov 84
63478:  cl_interp 0
63478: +attack
63478: hud_medicautocallersthreshold  75  
63478:  alias weapon1  primary_up 
63478:  alias weapon2  secondary_down 
63478:  alias weapon3  melee_down 
63478:  alias lastweapon  primary_up 
63478:  alias nextweapon  melee_down 
63478:  alias previousweapon  primary_up 
63478:  alias switch_between_slot1_and_slot2  primary_up  
63480: slot2
63480:  alias viewmodel_toggle viewmodels_on 
63480:  viewmodel_fov 84
63480:  cl_interp 0
63480: +attack
63480: hud_medicautocallersthreshold  75  
63480:  alias weapon1  primary_up 
63480:  alias weapon2  secondary_down 
63480:  alias weapon3  melee_down 
63480:  alias lastweapon  primary_up 
63480:  alias nextweapon  melee_down 
63480:  alias previousweapon  primary_up 
63480:  alias switch_between_slot1_and_slot2  primary_up  
63482: slot2
63482:  alias viewmodel_toggle viewmodels_on 
63482:  viewmodel_fov 84
63482:  cl_interp 0
63482: +attack
63482: hud_medicautocallersthreshold  75  
63482:  alias weapon1  primary_up 
63482:  alias weapon2  secondary_down 
63482:  alias weapon3  melee_down 
63482:  alias lastweapon  primary_up 
63482:  alias nextweapon  melee_down 
63482:  alias previousweapon  primary_up 
63482:  alias switch_between_slot1_and_slot2  primary_up  
63483: slot2
63483:  alias viewmodel_toggle viewmodels_on 
63483:  viewmodel_fov 84
63483:  cl_interp 0
63483: +attack
63483: hud_medicautocallersthreshold  75  
63483:  alias weapon1  primary_up 
63483:  alias weapon2  secondary_down 
63483:  alias weapon3  melee_down 
63483:  alias lastweapon  primary_up 
63483:  alias nextweapon  melee_down 
63483:  alias previousweapon  primary_up 
63483:  alias switch_between_slot1_and_slot2  primary_up  
63484: slot2
63484:  alias viewmodel_toggle viewmodels_on 
63484:  viewmodel_fov 84
63484:  cl_interp 0
63484: +attack
63484: hud_medicautocallersthreshold  75  
63484:  alias weapon1  primary_up 
63484:  alias weapon2  secondary_down 
63484:  alias weapon3  melee_down 
63484:  alias lastweapon  primary_up 
63484:  alias nextweapon  melee_down 
63484:  alias previousweapon  primary_up 
63484:  alias switch_between_slot1_and_slot2  primary_up  
63499: +showscores
63499: net_graph 4 
63501: ATTACK FORWARD SCORE
63506: -showscores
63506: net_graph 0
63507: ATTACK FORWARD
63521: slot2
63521:  alias viewmodel_toggle viewmodels_on 
63521:  viewmodel_fov 84
63521:  cl_interp 0
63521: +attack
63521: hud_medicautocallersthreshold  75  
63521:  alias weapon1  primary_up 
63521:  alias weapon2  secondary_down 
63521:  alias weapon3  melee_down 
63521:  alias lastweapon  primary_up 
63521:  alias nextweapon  melee_down 
63521:  alias previousweapon  primary_up 
63521:  alias switch_between_slot1_and_slot2  primary_up  
63524: slot2
63524:  alias viewmodel_toggle viewmodels_on 
63524:  viewmodel_fov 84
63524:  cl_interp 0
63524: +attack
63524: hud_medicautocallersthreshold  75  
63524:  alias weapon1  primary_up 
63524:  alias weapon2  secondary_down 
63524:  alias weapon3  melee_down 
63524:  alias lastweapon  primary_up 
63524:  alias nextweapon  melee_down 
63524:  alias previousweapon  primary_up 
63524:  alias switch_between_slot1_and_slot2  primary_up  
63525: slot2
63525:  alias viewmodel_toggle viewmodels_on 
63525:  viewmodel_fov 84
63525:  cl_interp 0
63525: +attack
63525: hud_medicautocallersthreshold  75  
63525:  alias weapon1  primary_up 
63525:  alias weapon2  secondary_down 
63525:  alias weapon3  melee_down 
63525:  alias lastweapon  primary_up 
63525:  alias nextweapon  melee_down 
63525:  alias previousweapon  primary_up 
63525:  alias switch_between_slot1_and_slot2  primary_up  
63527: slot2
63527:  alias viewmodel_toggle viewmodels_on 
63527:  viewmodel_fov 84
63527:  cl_interp 0
63527: +attack
63527: hud_medicautocallersthreshold  75  
63527:  alias weapon1  primary_up 
63527:  alias weapon2  secondary_down 
63527:  alias weapon3  melee_down 
63527:  alias lastweapon  primary_up 
63527:  alias nextweapon  melee_down 
63527:  alias previousweapon  primary_up 
63527:  alias switch_between_slot1_and_slot2  primary_up  
63569: -attack 
63570: FORWARD
63576: +attack 
63578: ATTACK FORWARD
63585: slot2
63585:  alias viewmodel_toggle viewmodels_on 
63585:  viewmodel_fov 84
63585:  cl_interp 0
63585: +attack
63585: hud_medicautocallersthreshold  75  
63585:  alias weapon1  primary_up 
63585:  alias weapon2  secondary_down 
63585:  alias weapon3  melee_down 
63585:  alias lastweapon  primary_up 
63585:  alias nextweapon  melee_down 
63585:  alias previousweapon  primary_up 
63585:  alias switch_between_slot1_and_slot2  primary_up  
63587: -moveright
63587: +moveleft
63587: alias checkleft +moveleft 
63587: ATTACK FORWARD MOVELEFT
63587: slot2
63587:  alias viewmodel_toggle viewmodels_on 
63587:  viewmodel_fov 84
63587:  cl_interp 0
63587: +attack
63587: hud_medicautocallersthreshold  75  
63587:  alias weapon1  primary_up 
63587:  alias weapon2  secondary_down 
63587:  alias weapon3  melee_down 
63587:  alias lastweapon  primary_up 
63587:  alias nextweapon  melee_down 
63587:  alias previousweapon  primary_up 
63587:  alias switch_between_slot1_and_slot2  primary_up  
63588: slot2
63588:  alias viewmodel_toggle viewmodels_on 
63588:  viewmodel_fov 84
63588:  cl_interp 0
63588: +attack
63588: hud_medicautocallersthreshold  75  
63588:  alias weapon1  primary_up 
63588:  alias weapon2  secondary_down 
63588:  alias weapon3  melee_down 
63588:  alias lastweapon  primary_up 
63588:  alias nextweapon  melee_down 
63588:  alias previousweapon  primary_up 
63588:  alias switch_between_slot1_and_slot2  primary_up  
63588: slot2
63588:  alias viewmodel_toggle viewmodels_on 
63588:  viewmodel_fov 84
63588:  cl_interp 0
63588: +attack
63588: hud_medicautocallersthreshold  75  
63588:  alias weapon1  primary_up 
63588:  alias weapon2  secondary_down 
63588:  alias weapon3  melee_down 
63588:  alias lastweapon  primary_up 
63588:  alias nextweapon  melee_down 
63588:  alias previousweapon  primary_up 
63588:  alias switch_between_slot1_and_slot2  primary_up  
63589: slot2
63589:  alias viewmodel_toggle viewmodels_on 
63589:  viewmodel_fov 84
63589:  cl_interp 0
63589: +attack
63589: hud_medicautocallersthreshold  75  
63589:  alias weapon1  primary_up 
63589:  alias weapon2  secondary_down 
63589:  alias weapon3  melee_down 
63589:  alias lastweapon  primary_up 
63589:  alias nextweapon  melee_down 
63589:  alias previousweapon  primary_up 
63589:  alias switch_between_slot1_and_slot2  primary_up  
63591: slot2
63591:  alias viewmodel_toggle viewmodels_on 
63591:  viewmodel_fov 84
63591:  cl_interp 0
63591: +attack
63591: hud_medicautocallersthreshold  75  
63591:  alias weapon1  primary_up 
63591:  alias weapon2  secondary_down 
63591:  alias weapon3  melee_down 
63591:  alias lastweapon  primary_up 
63591:  alias nextweapon  melee_down 
63591:  alias previousweapon  primary_up 
63591:  alias switch_between_slot1_and_slot2  primary_up  
63591: slot2
63591:  alias viewmodel_toggle viewmodels_on 
63591:  viewmodel_fov 84
63591:  cl_interp 0
63591: +attack
63591: hud_medicautocallersthreshold  75  
63591:  alias weapon1  primary_up 
63591:  alias weapon2  secondary_down 
63591:  alias weapon3  melee_down 
63591:  alias lastweapon  primary_up 
63591:  alias nextweapon  melee_down 
63591:  alias previousweapon  primary_up 
63591:  alias switch_between_slot1_and_slot2  primary_up  
63592: slot2
63592:  alias viewmodel_toggle viewmodels_on 
63592:  viewmodel_fov 84
63592:  cl_interp 0
63592: +attack
63592: hud_medicautocallersthreshold  75  
63592:  alias weapon1  primary_up 
63592:  alias weapon2  secondary_down 
63592:  alias weapon3  melee_down 
63592:  alias lastweapon  primary_up 
63592:  alias nextweapon  melee_down 
63592:  alias previousweapon  primary_up 
63592:  alias switch_between_slot1_and_slot2  primary_up  
63592: slot2
63592:  alias viewmodel_toggle viewmodels_on 
63592:  viewmodel_fov 84
63592:  cl_interp 0
63592: +attack
63592: hud_medicautocallersthreshold  75  
63592:  alias weapon1  primary_up 
63592:  alias weapon2  secondary_down 
63592:  alias weapon3  melee_down 
63592:  alias lastweapon  primary_up 
63592:  alias nextweapon  melee_down 
63592:  alias previousweapon  primary_up 
63592:  alias switch_between_slot1_and_slot2  primary_up  
63596: -moveleft
63596: alias checkleft none 
63597: ATTACK FORWARD
63607: +showscores
63607: net_graph 4 
63609: ATTACK FORWARD SCORE
63614: -showscores
63614: net_graph 0
63615: ATTACK FORWARD
63647: -moveleft
63647: +moveright
63647: alias checkright +moveright 
63648: ATTACK FORWARD MOVERIGHT
63659: -moveright
63659: alias checkright none 
63661: ATTACK FORWARD
63689: -moveright
63689: +moveleft
63689: alias checkleft +moveleft 
63690: ATTACK FORWARD MOVELEFT
63697: -moveleft
63697: alias checkleft none 
63699: ATTACK FORWARD
63711: -moveright
63711: +moveleft
63711: alias checkleft +moveleft 
63713: ATTACK FORWARD MOVELEFT
63748: -moveleft
63748: alias checkleft none 
63749: ATTACK FORWARD
63812: +showscores
63812: net_graph 4 
63814: ATTACK FORWARD SCORE
63820: -showscores
63820: net_graph 0
63821: ATTACK FORWARD
63834: -moveright
63834: +moveleft
63834: alias checkleft +moveleft 
63836: ATTACK FORWARD MOVELEFT
63844: -moveleft
63844: alias checkleft none 
63844: ATTACK FORWARD
63849: slot1
63849:  alias viewmodel_toggle viewmodels_off 
63849:  viewmodel_fov 84
63849:  cl_interp 0
63849: -attack
63849: hud_medicautocallersthreshold  150  
63849:  alias weapon1  primary_up 
63849:  alias weapon2  secondary_down 
63849:  alias weapon3  melee_up 
63849:  alias lastweapon  secondary_down 
63849:  alias nextweapon  secondary_down 
63849:  alias previousweapon  melee_up 
63849:  alias switch_between_slot1_and_slot2  secondary_down  
63850: FORWARD
63850: slot1
63850:  alias viewmodel_toggle viewmodels_off 
63850:  viewmodel_fov 84
63850:  cl_interp 0
63850: -attack
63850: hud_medicautocallersthreshold  150  
63850:  alias weapon1  primary_up 
63850:  alias weapon2  secondary_down 
63850:  alias weapon3  melee_up 
63850:  alias lastweapon  secondary_down 
63850:  alias nextweapon  secondary_down 
63850:  alias previousweapon  melee_up 
63850:  alias switch_between_slot1_and_slot2  secondary_down  
63850: slot1
63850:  alias viewmodel_toggle viewmodels_off 
63850:  viewmodel_fov 84
63850:  cl_interp 0
63850: -attack
63850: hud_medicautocallersthreshold  150  
63850:  alias weapon1  primary_up 
63850:  alias weapon2  secondary_down 
63850:  alias weapon3  melee_up 
63850:  alias lastweapon  secondary_down 
63850:  alias nextweapon  secondary_down 
63850:  alias previousweapon  melee_up 
63850:  alias switch_between_slot1_and_slot2  secondary_down  
63852: slot1
63852:  alias viewmodel_toggle viewmodels_off 
63852:  viewmodel_fov 84
63852:  cl_interp 0
63852: -attack
63852: hud_medicautocallersthreshold  150  
63852:  alias weapon1  primary_up 
63852:  alias weapon2  secondary_down 
63852:  alias weapon3  melee_up 
63852:  alias lastweapon  secondary_down 
63852:  alias nextweapon  secondary_down 
63852:  alias previousweapon  melee_up 
63852:  alias switch_between_slot1_and_slot2  secondary_down  
63853: slot1
63853:  alias viewmodel_toggle viewmodels_off 
63853:  viewmodel_fov 84
63853:  cl_interp 0
63853: -attack
63853: hud_medicautocallersthreshold  150  
63853:  alias weapon1  primary_up 
63853:  alias weapon2  secondary_down 
63853:  alias weapon3  melee_up 
63853:  alias lastweapon  secondary_down 
63853:  alias nextweapon  secondary_down 
63853:  alias previousweapon  melee_up 
63853:  alias switch_between_slot1_and_slot2  secondary_down  
63854: slot1
63854:  alias viewmodel_toggle viewmodels_off 
63854:  viewmodel_fov 84
63854:  cl_interp 0
63854: -attack
63854: hud_medicautocallersthreshold  150  
63854:  alias weapon1  primary_up 
63854:  alias weapon2  secondary_down 
63854:  alias weapon3  melee_up 
63854:  alias lastweapon  secondary_down 
63854:  alias nextweapon  secondary_down 
63854:  alias previousweapon  melee_up 
63854:  alias switch_between_slot1_and_slot2  secondary_down  
63864: +jump 65
63865: JUMP FORWARD
63870: -jump 65
63872: FORWARD
63882: +attack 107
63883: ATTACK FORWARD
63893: -attack 107
63894: FORWARD
63900: slot2
63900:  alias viewmodel_toggle viewmodels_on 
63900:  viewmodel_fov 84
63900:  cl_interp 0
63900: +attack
63900: hud_medicautocallersthreshold  75  
63900:  alias weapon1  primary_up 
63900:  alias weapon2  secondary_down 
63900:  alias weapon3  melee_down 
63900:  alias lastweapon  primary_up 
63900:  alias nextweapon  melee_down 
63900:  alias previousweapon  primary_up 
63900:  alias switch_between_slot1_and_slot2  primary_up  
63900: slot2
63900:  alias viewmodel_toggle viewmodels_on 
63900:  viewmodel_fov 84
63900:  cl_interp 0
63900: +attack
63900: hud_medicautocallersthreshold  75  
63900:  alias weapon1  primary_up 
63900:  alias weapon2  secondary_down 
63900:  alias weapon3  melee_down 
63900:  alias lastweapon  primary_up 
63900:  alias nextweapon  melee_down 
63900:  alias previousweapon  primary_up 
63900:  alias switch_between_slot1_and_slot2  primary_up  
63901: ATTACK FORWARD
63901: slot2
63901:  alias viewmodel_toggle viewmodels_on 
63901:  viewmodel_fov 84
63901:  cl_interp 0
63901: +attack
63901: hud_medicautocallersthreshold  75  
63901:  alias weapon1  primary_up 
63901:  alias weapon2  secondary_down 
63901:  alias weapon3  melee_down 
63901:  alias lastweapon  primary_up 
63901:  alias nextweapon  melee_down 
63901:  alias previousweapon  primary_up 
63901:  alias switch_between_slot1_and_slot2  primary_up  
63901: slot2
63901:  alias viewmodel_toggle viewmodels_on 
63901:  viewmodel_fov 84
63901:  cl_interp 0
63901: +attack
63901: hud_medicautocallersthreshold  75  
63901:  alias weapon1  primary_up 
63901:  alias weapon2  secondary_down 
63901:  alias weapon3  melee_down 
63901:  alias lastweapon  primary_up 
63901:  alias nextweapon  melee_down 
63901:  alias previousweapon  primary_up 
63901:  alias switch_between_slot1_and_slot2  primary_up  
63901: slot2
63901:  alias viewmodel_toggle viewmodels_on 
63901:  viewmodel_fov 84
63901:  cl_interp 0
63901: +attack
63901: hud_medicautocallersthreshold  75  
63901:  alias weapon1  primary_up 
63901:  alias weapon2  secondary_down 
63901:  alias weapon3  melee_down 
63901:  alias lastweapon  primary_up 
63901:  alias nextweapon  melee_down 
63901:  alias previousweapon  primary_up 
63901:  alias switch_between_slot1_and_slot2  primary_up  
63901: slot2
63901:  alias viewmodel_toggle viewmodels_on 
63901:  viewmodel_fov 84
63901:  cl_interp 0
63901: +attack
63901: hud_medicautocallersthreshold  75  
63901:  alias weapon1  primary_up 
63901:  alias weapon2  secondary_down 
63901:  alias weapon3  melee_down 
63901:  alias lastweapon  primary_up 
63901:  alias nextweapon  melee_down 
63901:  alias previousweapon  primary_up 
63901:  alias switch_between_slot1_and_slot2  primary_up  
63902: slot2
63902:  alias viewmodel_toggle viewmodels_on 
63902:  viewmodel_fov 84
63902:  cl_interp 0
63902: +attack
63902: hud_medicautocallersthreshold  75  
63902:  alias weapon1  primary_up 
63902:  alias weapon2  secondary_down 
63902:  alias weapon3  melee_down 
63902:  alias lastweapon  primary_up 
63902:  alias nextweapon  melee_down 
63902:  alias previousweapon  primary_up 
63902:  alias switch_between_slot1_and_slot2  primary_up  
63903: slot2
63903:  alias viewmodel_toggle viewmodels_on 
63903:  viewmodel_fov 84
63903:  cl_interp 0
63903: +attack
63903: hud_medicautocallersthreshold  75  
63903:  alias weapon1  primary_up 
63903:  alias weapon2  secondary_down 
63903:  alias weapon3  melee_down 
63903:  alias lastweapon  primary_up 
63903:  alias nextweapon  melee_down 
63903:  alias previousweapon  primary_up 
63903:  alias switch_between_slot1_and_slot2  primary_up  
63903: slot2
63903:  alias viewmodel_toggle viewmodels_on 
63903:  viewmodel_fov 84
63903:  cl_interp 0
63903: +attack
63903: hud_medicautocallersthreshold  75  
63903:  alias weapon1  primary_up 
63903:  alias weapon2  secondary_down 
63903:  alias weapon3  melee_down 
63903:  alias lastweapon  primary_up 
63903:  alias nextweapon  melee_down 
63903:  alias previousweapon  primary_up 
63903:  alias switch_between_slot1_and_slot2  primary_up  
63903: slot2
63903:  alias viewmodel_toggle viewmodels_on 
63903:  viewmodel_fov 84
63903:  cl_interp 0
63903: +attack
63903: hud_medicautocallersthreshold  75  
63903:  alias weapon1  primary_up 
63903:  alias weapon2  secondary_down 
63903:  alias weapon3  melee_down 
63903:  alias lastweapon  primary_up 
63903:  alias nextweapon  melee_down 
63903:  alias previousweapon  primary_up 
63903:  alias switch_between_slot1_and_slot2  primary_up  
63903: slot2
63903:  alias viewmodel_toggle viewmodels_on 
63903:  viewmodel_fov 84
63903:  cl_interp 0
63903: +attack
63903: hud_medicautocallersthreshold  75  
63903:  alias weapon1  primary_up 
63903:  alias weapon2  secondary_down 
63903:  alias weapon3  melee_down 
63903:  alias lastweapon  primary_up 
63903:  alias nextweapon  melee_down 
63903:  alias previousweapon  primary_up 
63903:  alias switch_between_slot1_and_slot2  primary_up  
63905: slot2
63905:  alias viewmodel_toggle viewmodels_on 
63905:  viewmodel_fov 84
63905:  cl_interp 0
63905: +attack
63905: hud_medicautocallersthreshold  75  
63905:  alias weapon1  primary_up 
63905:  alias weapon2  secondary_down 
63905:  alias weapon3  melee_down 
63905:  alias lastweapon  primary_up 
63905:  alias nextweapon  melee_down 
63905:  alias previousweapon  primary_up 
63905:  alias switch_between_slot1_and_slot2  primary_up  
63905: slot2
63905:  alias viewmodel_toggle viewmodels_on 
63905:  viewmodel_fov 84
63905:  cl_interp 0
63905: +attack
63905: hud_medicautocallersthreshold  75  
63905:  alias weapon1  primary_up 
63905:  alias weapon2  secondary_down 
63905:  alias weapon3  melee_down 
63905:  alias lastweapon  primary_up 
63905:  alias nextweapon  melee_down 
63905:  alias previousweapon  primary_up 
63905:  alias switch_between_slot1_and_slot2  primary_up  
63906: slot2
63906:  alias viewmodel_toggle viewmodels_on 
63906:  viewmodel_fov 84
63906:  cl_interp 0
63906: +attack
63906: hud_medicautocallersthreshold  75  
63906:  alias weapon1  primary_up 
63906:  alias weapon2  secondary_down 
63906:  alias weapon3  melee_down 
63906:  alias lastweapon  primary_up 
63906:  alias nextweapon  melee_down 
63906:  alias previousweapon  primary_up 
63906:  alias switch_between_slot1_and_slot2  primary_up  
63907: slot2
63907:  alias viewmodel_toggle viewmodels_on 
63907:  viewmodel_fov 84
63907:  cl_interp 0
63907: +attack
63907: hud_medicautocallersthreshold  75  
63907:  alias weapon1  primary_up 
63907:  alias weapon2  secondary_down 
63907:  alias weapon3  melee_down 
63907:  alias lastweapon  primary_up 
63907:  alias nextweapon  melee_down 
63907:  alias previousweapon  primary_up 
63907:  alias switch_between_slot1_and_slot2  primary_up  
63919: -moveright
63919: +moveleft
63919: alias checkleft +moveleft 
63919: ATTACK FORWARD MOVELEFT
63930: -forward
63930: alias checkfwd none 
63931: ATTACK MOVELEFT
63931: slot2
63931:  alias viewmodel_toggle viewmodels_on 
63931:  viewmodel_fov 84
63931:  cl_interp 0
63931: +attack
63931: hud_medicautocallersthreshold  75  
63931:  alias weapon1  primary_up 
63931:  alias weapon2  secondary_down 
63931:  alias weapon3  melee_down 
63931:  alias lastweapon  primary_up 
63931:  alias nextweapon  melee_down 
63931:  alias previousweapon  primary_up 
63931:  alias switch_between_slot1_and_slot2  primary_up  
63932: slot2
63932:  alias viewmodel_toggle viewmodels_on 
63932:  viewmodel_fov 84
63932:  cl_interp 0
63932: +attack
63932: hud_medicautocallersthreshold  75  
63932:  alias weapon1  primary_up 
63932:  alias weapon2  secondary_down 
63932:  alias weapon3  melee_down 
63932:  alias lastweapon  primary_up 
63932:  alias nextweapon  melee_down 
63932:  alias previousweapon  primary_up 
63932:  alias switch_between_slot1_and_slot2  primary_up  
63934: slot2
63934:  alias viewmodel_toggle viewmodels_on 
63934:  viewmodel_fov 84
63934:  cl_interp 0
63934: +attack
63934: hud_medicautocallersthreshold  75  
63934:  alias weapon1  primary_up 
63934:  alias weapon2  secondary_down 
63934:  alias weapon3  melee_down 
63934:  alias lastweapon  primary_up 
63934:  alias nextweapon  melee_down 
63934:  alias previousweapon  primary_up 
63934:  alias switch_between_slot1_and_slot2  primary_up  
63935: slot2
63935:  alias viewmodel_toggle viewmodels_on 
63935:  viewmodel_fov 84
63935:  cl_interp 0
63935: +attack
63935: hud_medicautocallersthreshold  75  
63935:  alias weapon1  primary_up 
63935:  alias weapon2  secondary_down 
63935:  alias weapon3  melee_down 
63935:  alias lastweapon  primary_up 
63935:  alias nextweapon  melee_down 
63935:  alias previousweapon  primary_up 
63935:  alias switch_between_slot1_and_slot2  primary_up  
63935: slot2
63935:  alias viewmodel_toggle viewmodels_on 
63935:  viewmodel_fov 84
63935:  cl_interp 0
63935: +attack
63935: hud_medicautocallersthreshold  75  
63935:  alias weapon1  primary_up 
63935:  alias weapon2  secondary_down 
63935:  alias weapon3  melee_down 
63935:  alias lastweapon  primary_up 
63935:  alias nextweapon  melee_down 
63935:  alias previousweapon  primary_up 
63935:  alias switch_between_slot1_and_slot2  primary_up  
63936: slot2
63936:  alias viewmodel_toggle viewmodels_on 
63936:  viewmodel_fov 84
63936:  cl_interp 0
63936: +attack
63936: hud_medicautocallersthreshold  75  
63936:  alias weapon1  primary_up 
63936:  alias weapon2  secondary_down 
63936:  alias weapon3  melee_down 
63936:  alias lastweapon  primary_up 
63936:  alias nextweapon  melee_down 
63936:  alias previousweapon  primary_up 
63936:  alias switch_between_slot1_and_slot2  primary_up  
63936: slot2
63936:  alias viewmodel_toggle viewmodels_on 
63936:  viewmodel_fov 84
63936:  cl_interp 0
63936: +attack
63936: hud_medicautocallersthreshold  75  
63936:  alias weapon1  primary_up 
63936:  alias weapon2  secondary_down 
63936:  alias weapon3  melee_down 
63936:  alias lastweapon  primary_up 
63936:  alias nextweapon  melee_down 
63936:  alias previousweapon  primary_up 
63936:  alias switch_between_slot1_and_slot2  primary_up  
63937: -forward
63937: +back
63937: alias checkback +back 
63937: slot2
63937:  alias viewmodel_toggle viewmodels_on 
63937:  viewmodel_fov 84
63937:  cl_interp 0
63937: +attack
63937: hud_medicautocallersthreshold  75  
63937:  alias weapon1  primary_up 
63937:  alias weapon2  secondary_down 
63937:  alias weapon3  melee_down 
63937:  alias lastweapon  primary_up 
63937:  alias nextweapon  melee_down 
63937:  alias previousweapon  primary_up 
63937:  alias switch_between_slot1_and_slot2  primary_up  
63938: ATTACK BACK MOVELEFT
63938: slot2
63938:  alias viewmodel_toggle viewmodels_on 
63938:  viewmodel_fov 84
63938:  cl_interp 0
63938: +attack
63938: hud_medicautocallersthreshold  75  
63938:  alias weapon1  primary_up 
63938:  alias weapon2  secondary_down 
63938:  alias weapon3  melee_down 
63938:  alias lastweapon  primary_up 
63938:  alias nextweapon  melee_down 
63938:  alias previousweapon  primary_up 
63938:  alias switch_between_slot1_and_slot2  primary_up  
63955: -back
63955: alias checkback none 
63959: ATTACK MOVELEFT
63960: slot2
63960:  alias viewmodel_toggle viewmodels_on 
63960:  viewmodel_fov 84
63960:  cl_interp 0
63960: +attack
63960: hud_medicautocallersthreshold  75  
63960:  alias weapon1  primary_up 
63960:  alias weapon2  secondary_down 
63960:  alias weapon3  melee_down 
63960:  alias lastweapon  primary_up 
63960:  alias nextweapon  melee_down 
63960:  alias previousweapon  primary_up 
63960:  alias switch_between_slot1_and_slot2  primary_up  
63961: slot2
63961:  alias viewmodel_toggle viewmodels_on 
63961:  viewmodel_fov 84
63961:  cl_interp 0
63961: +attack
63961: hud_medicautocallersthreshold  75  
63961:  alias weapon1  primary_up 
63961:  alias weapon2  secondary_down 
63961:  alias weapon3  melee_down 
63961:  alias lastweapon  primary_up 
63961:  alias nextweapon  melee_down 
63961:  alias previousweapon  primary_up 
63961:  alias switch_between_slot1_and_slot2  primary_up  
63961: slot2
63961:  alias viewmodel_toggle viewmodels_on 
63961:  viewmodel_fov 84
63961:  cl_interp 0
63961: +attack
63961: hud_medicautocallersthreshold  75  
63961:  alias weapon1  primary_up 
63961:  alias weapon2  secondary_down 
63961:  alias weapon3  melee_down 
63961:  alias lastweapon  primary_up 
63961:  alias nextweapon  melee_down 
63961:  alias previousweapon  primary_up 
63961:  alias switch_between_slot1_and_slot2  primary_up  
63963: slot2
63963:  alias viewmodel_toggle viewmodels_on 
63963:  viewmodel_fov 84
63963:  cl_interp 0
63963: +attack
63963: hud_medicautocallersthreshold  75  
63963:  alias weapon1  primary_up 
63963:  alias weapon2  secondary_down 
63963:  alias weapon3  melee_down 
63963:  alias lastweapon  primary_up 
63963:  alias nextweapon  melee_down 
63963:  alias previousweapon  primary_up 
63963:  alias switch_between_slot1_and_slot2  primary_up  
63963: slot2
63963:  alias viewmodel_toggle viewmodels_on 
63963:  viewmodel_fov 84
63963:  cl_interp 0
63963: +attack
63963: hud_medicautocallersthreshold  75  
63963:  alias weapon1  primary_up 
63963:  alias weapon2  secondary_down 
63963:  alias weapon3  melee_down 
63963:  alias lastweapon  primary_up 
63963:  alias nextweapon  melee_down 
63963:  alias previousweapon  primary_up 
63963:  alias switch_between_slot1_and_slot2  primary_up  
63963: -back
63963: +forward
63963: alias checkfwd +forward 
63963: slot2
63963:  alias viewmodel_toggle viewmodels_on 
63963:  viewmodel_fov 84
63963:  cl_interp 0
63963: +attack
63963: hud_medicautocallersthreshold  75  
63963:  alias weapon1  primary_up 
63963:  alias weapon2  secondary_down 
63963:  alias weapon3  melee_down 
63963:  alias lastweapon  primary_up 
63963:  alias nextweapon  melee_down 
63963:  alias previousweapon  primary_up 
63963:  alias switch_between_slot1_and_slot2  primary_up  
63965: ATTACK FORWARD MOVELEFT
63965: slot2
63965:  alias viewmodel_toggle viewmodels_on 
63965:  viewmodel_fov 84
63965:  cl_interp 0
63965: +attack
63965: hud_medicautocallersthreshold  75  
63965:  alias weapon1  primary_up 
63965:  alias weapon2  secondary_down 
63965:  alias weapon3  melee_down 
63965:  alias lastweapon  primary_up 
63965:  alias nextweapon  melee_down 
63965:  alias previousweapon  primary_up 
63965:  alias switch_between_slot1_and_slot2  primary_up  
63965: slot2
63965:  alias viewmodel_toggle viewmodels_on 
63965:  viewmodel_fov 84
63965:  cl_interp 0
63965: +attack
63965: hud_medicautocallersthreshold  75  
63965:  alias weapon1  primary_up 
63965:  alias weapon2  secondary_down 
63965:  alias weapon3  melee_down 
63965:  alias lastweapon  primary_up 
63965:  alias nextweapon  melee_down 
63965:  alias previousweapon  primary_up 
63965:  alias switch_between_slot1_and_slot2  primary_up  
63966: slot2
63966:  alias viewmodel_toggle viewmodels_on 
63966:  viewmodel_fov 84
63966:  cl_interp 0
63966: +attack
63966: hud_medicautocallersthreshold  75  
63966:  alias weapon1  primary_up 
63966:  alias weapon2  secondary_down 
63966:  alias weapon3  melee_down 
63966:  alias lastweapon  primary_up 
63966:  alias nextweapon  melee_down 
63966:  alias previousweapon  primary_up 
63966:  alias switch_between_slot1_and_slot2  primary_up  
63985: slot2
63985:  alias viewmodel_toggle viewmodels_on 
63985:  viewmodel_fov 84
63985:  cl_interp 0
63985: +attack
63985: hud_medicautocallersthreshold  75  
63985:  alias weapon1  primary_up 
63985:  alias weapon2  secondary_down 
63985:  alias weapon3  melee_down 
63985:  alias lastweapon  primary_up 
63985:  alias nextweapon  melee_down 
63985:  alias previousweapon  primary_up 
63985:  alias switch_between_slot1_and_slot2  primary_up  
63987: slot2
63987:  alias viewmodel_toggle viewmodels_on 
63987:  viewmodel_fov 84
63987:  cl_interp 0
63987: +attack
63987: hud_medicautocallersthreshold  75  
63987:  alias weapon1  primary_up 
63987:  alias weapon2  secondary_down 
63987:  alias weapon3  melee_down 
63987:  alias lastweapon  primary_up 
63987:  alias nextweapon  melee_down 
63987:  alias previousweapon  primary_up 
63987:  alias switch_between_slot1_and_slot2  primary_up  
63987: slot2
63987:  alias viewmodel_toggle viewmodels_on 
63987:  viewmodel_fov 84
63987:  cl_interp 0
63987: +attack
63987: hud_medicautocallersthreshold  75  
63987:  alias weapon1  primary_up 
63987:  alias weapon2  secondary_down 
63987:  alias weapon3  melee_down 
63987:  alias lastweapon  primary_up 
63987:  alias nextweapon  melee_down 
63987:  alias previousweapon  primary_up 
63987:  alias switch_between_slot1_and_slot2  primary_up  
63989: slot2
63989:  alias viewmodel_toggle viewmodels_on 
63989:  viewmodel_fov 84
63989:  cl_interp 0
63989: +attack
63989: hud_medicautocallersthreshold  75  
63989:  alias weapon1  primary_up 
63989:  alias weapon2  secondary_down 
63989:  alias weapon3  melee_down 
63989:  alias lastweapon  primary_up 
63989:  alias nextweapon  melee_down 
63989:  alias previousweapon  primary_up 
63989:  alias switch_between_slot1_and_slot2  primary_up  
63989: slot2
63989:  alias viewmodel_toggle viewmodels_on 
63989:  viewmodel_fov 84
63989:  cl_interp 0
63989: +attack
63989: hud_medicautocallersthreshold  75  
63989:  alias weapon1  primary_up 
63989:  alias weapon2  secondary_down 
63989:  alias weapon3  melee_down 
63989:  alias lastweapon  primary_up 
63989:  alias nextweapon  melee_down 
63989:  alias previousweapon  primary_up 
63989:  alias switch_between_slot1_and_slot2  primary_up  
63990: slot2
63990:  alias viewmodel_toggle viewmodels_on 
63990:  viewmodel_fov 84
63990:  cl_interp 0
63990: +attack
63990: hud_medicautocallersthreshold  75  
63990:  alias weapon1  primary_up 
63990:  alias weapon2  secondary_down 
63990:  alias weapon3  melee_down 
63990:  alias lastweapon  primary_up 
63990:  alias nextweapon  melee_down 
63990:  alias previousweapon  primary_up 
63990:  alias switch_between_slot1_and_slot2  primary_up  
63990: slot2
63990:  alias viewmodel_toggle viewmodels_on 
63990:  viewmodel_fov 84
63990:  cl_interp 0
63990: +attack
63990: hud_medicautocallersthreshold  75  
63990:  alias weapon1  primary_up 
63990:  alias weapon2  secondary_down 
63990:  alias weapon3  melee_down 
63990:  alias lastweapon  primary_up 
63990:  alias nextweapon  melee_down 
63990:  alias previousweapon  primary_up 
63990:  alias switch_between_slot1_and_slot2  primary_up  
63990: slot2
63990:  alias viewmodel_toggle viewmodels_on 
63990:  viewmodel_fov 84
63990:  cl_interp 0
63990: +attack
63990: hud_medicautocallersthreshold  75  
63990:  alias weapon1  primary_up 
63990:  alias weapon2  secondary_down 
63990:  alias weapon3  melee_down 
63990:  alias lastweapon  primary_up 
63990:  alias nextweapon  melee_down 
63990:  alias previousweapon  primary_up 
63990:  alias switch_between_slot1_and_slot2  primary_up  
63992: slot2
63992:  alias viewmodel_toggle viewmodels_on 
63992:  viewmodel_fov 84
63992:  cl_interp 0
63992: +attack
63992: hud_medicautocallersthreshold  75  
63992:  alias weapon1  primary_up 
63992:  alias weapon2  secondary_down 
63992:  alias weapon3  melee_down 
63992:  alias lastweapon  primary_up 
63992:  alias nextweapon  melee_down 
63992:  alias previousweapon  primary_up 
63992:  alias switch_between_slot1_and_slot2  primary_up  
63992: slot2
63992:  alias viewmodel_toggle viewmodels_on 
63992:  viewmodel_fov 84
63992:  cl_interp 0
63992: +attack
63992: hud_medicautocallersthreshold  75  
63992:  alias weapon1  primary_up 
63992:  alias weapon2  secondary_down 
63992:  alias weapon3  melee_down 
63992:  alias lastweapon  primary_up 
63992:  alias nextweapon  melee_down 
63992:  alias previousweapon  primary_up 
63992:  alias switch_between_slot1_and_slot2  primary_up  
63993: slot2
63993:  alias viewmodel_toggle viewmodels_on 
63993:  viewmodel_fov 84
63993:  cl_interp 0
63993: +attack
63993: hud_medicautocallersthreshold  75  
63993:  alias weapon1  primary_up 
63993:  alias weapon2  secondary_down 
63993:  alias weapon3  melee_down 
63993:  alias lastweapon  primary_up 
63993:  alias nextweapon  melee_down 
63993:  alias previousweapon  primary_up 
63993:  alias switch_between_slot1_and_slot2  primary_up  
63993: slot2
63993:  alias viewmodel_toggle viewmodels_on 
63993:  viewmodel_fov 84
63993:  cl_interp 0
63993: +attack
63993: hud_medicautocallersthreshold  75  
63993:  alias weapon1  primary_up 
63993:  alias weapon2  secondary_down 
63993:  alias weapon3  melee_down 
63993:  alias lastweapon  primary_up 
63993:  alias nextweapon  melee_down 
63993:  alias previousweapon  primary_up 
63993:  alias switch_between_slot1_and_slot2  primary_up  
63997: slot2
63997:  alias viewmodel_toggle viewmodels_on 
63997:  viewmodel_fov 84
63997:  cl_interp 0
63997: +attack
63997: hud_medicautocallersthreshold  75  
63997:  alias weapon1  primary_up 
63997:  alias weapon2  secondary_down 
63997:  alias weapon3  melee_down 
63997:  alias lastweapon  primary_up 
63997:  alias nextweapon  melee_down 
63997:  alias previousweapon  primary_up 
63997:  alias switch_between_slot1_and_slot2  primary_up  
64015: slot2
64015:  alias viewmodel_toggle viewmodels_on 
64015:  viewmodel_fov 84
64015:  cl_interp 0
64015: +attack
64015: hud_medicautocallersthreshold  75  
64015:  alias weapon1  primary_up 
64015:  alias weapon2  secondary_down 
64015:  alias weapon3  melee_down 
64015:  alias lastweapon  primary_up 
64015:  alias nextweapon  melee_down 
64015:  alias previousweapon  primary_up 
64015:  alias switch_between_slot1_and_slot2  primary_up  
64015: slot2
64015:  alias viewmodel_toggle viewmodels_on 
64015:  viewmodel_fov 84
64015:  cl_interp 0
64015: +attack
64015: hud_medicautocallersthreshold  75  
64015:  alias weapon1  primary_up 
64015:  alias weapon2  secondary_down 
64015:  alias weapon3  melee_down 
64015:  alias lastweapon  primary_up 
64015:  alias nextweapon  melee_down 
64015:  alias previousweapon  primary_up 
64015:  alias switch_between_slot1_and_slot2  primary_up  
64017: slot2
64017:  alias viewmodel_toggle viewmodels_on 
64017:  viewmodel_fov 84
64017:  cl_interp 0
64017: +attack
64017: hud_medicautocallersthreshold  75  
64017:  alias weapon1  primary_up 
64017:  alias weapon2  secondary_down 
64017:  alias weapon3  melee_down 
64017:  alias lastweapon  primary_up 
64017:  alias nextweapon  melee_down 
64017:  alias previousweapon  primary_up 
64017:  alias switch_between_slot1_and_slot2  primary_up  
64017: slot2
64017:  alias viewmodel_toggle viewmodels_on 
64017:  viewmodel_fov 84
64017:  cl_interp 0
64017: +attack
64017: hud_medicautocallersthreshold  75  
64017:  alias weapon1  primary_up 
64017:  alias weapon2  secondary_down 
64017:  alias weapon3  melee_down 
64017:  alias lastweapon  primary_up 
64017:  alias nextweapon  melee_down 
64017:  alias previousweapon  primary_up 
64017:  alias switch_between_slot1_and_slot2  primary_up  
64018: slot2
64018:  alias viewmodel_toggle viewmodels_on 
64018:  viewmodel_fov 84
64018:  cl_interp 0
64018: +attack
64018: hud_medicautocallersthreshold  75  
64018:  alias weapon1  primary_up 
64018:  alias weapon2  secondary_down 
64018:  alias weapon3  melee_down 
64018:  alias lastweapon  primary_up 
64018:  alias nextweapon  melee_down 
64018:  alias previousweapon  primary_up 
64018:  alias switch_between_slot1_and_slot2  primary_up  
64018: slot2
64018:  alias viewmodel_toggle viewmodels_on 
64018:  viewmodel_fov 84
64018:  cl_interp 0
64018: +attack
64018: hud_medicautocallersthreshold  75  
64018:  alias weapon1  primary_up 
64018:  alias weapon2  secondary_down 
64018:  alias weapon3  melee_down 
64018:  alias lastweapon  primary_up 
64018:  alias nextweapon  melee_down 
64018:  alias previousweapon  primary_up 
64018:  alias switch_between_slot1_and_slot2  primary_up  
64020: slot2
64020:  alias viewmodel_toggle viewmodels_on 
64020:  viewmodel_fov 84
64020:  cl_interp 0
64020: +attack
64020: hud_medicautocallersthreshold  75  
64020:  alias weapon1  primary_up 
64020:  alias weapon2  secondary_down 
64020:  alias weapon3  melee_down 
64020:  alias lastweapon  primary_up 
64020:  alias nextweapon  melee_down 
64020:  alias previousweapon  primary_up 
64020:  alias switch_between_slot1_and_slot2  primary_up  
64022: slot2
64022:  alias viewmodel_toggle viewmodels_on 
64022:  viewmodel_fov 84
64022:  cl_interp 0
64022: +attack
64022: hud_medicautocallersthreshold  75  
64022:  alias weapon1  primary_up 
64022:  alias weapon2  secondary_down 
64022:  alias weapon3  melee_down 
64022:  alias lastweapon  primary_up 
64022:  alias nextweapon  melee_down 
64022:  alias previousweapon  primary_up 
64022:  alias switch_between_slot1_and_slot2  primary_up  
64026: -moveleft
64026: alias checkleft none 
64028: ATTACK FORWARD
64063: slot2
64063:  alias viewmodel_toggle viewmodels_on 
64063:  viewmodel_fov 84
64063:  cl_interp 0
64063: +attack
64063: hud_medicautocallersthreshold  75  
64063:  alias weapon1  primary_up 
64063:  alias weapon2  secondary_down 
64063:  alias weapon3  melee_down 
64063:  alias lastweapon  primary_up 
64063:  alias nextweapon  melee_down 
64063:  alias previousweapon  primary_up 
64063:  alias switch_between_slot1_and_slot2  primary_up  
64065: slot2
64065:  alias viewmodel_toggle viewmodels_on 
64065:  viewmodel_fov 84
64065:  cl_interp 0
64065: +attack
64065: hud_medicautocallersthreshold  75  
64065:  alias weapon1  primary_up 
64065:  alias weapon2  secondary_down 
64065:  alias weapon3  melee_down 
64065:  alias lastweapon  primary_up 
64065:  alias nextweapon  melee_down 
64065:  alias previousweapon  primary_up 
64065:  alias switch_between_slot1_and_slot2  primary_up  
64065: slot2
64065:  alias viewmodel_toggle viewmodels_on 
64065:  viewmodel_fov 84
64065:  cl_interp 0
64065: +attack
64065: hud_medicautocallersthreshold  75  
64065:  alias weapon1  primary_up 
64065:  alias weapon2  secondary_down 
64065:  alias weapon3  melee_down 
64065:  alias lastweapon  primary_up 
64065:  alias nextweapon  melee_down 
64065:  alias previousweapon  primary_up 
64065:  alias switch_between_slot1_and_slot2  primary_up  
64067: slot2
64067:  alias viewmodel_toggle viewmodels_on 
64067:  viewmodel_fov 84
64067:  cl_interp 0
64067: +attack
64067: hud_medicautocallersthreshold  75  
64067:  alias weapon1  primary_up 
64067:  alias weapon2  secondary_down 
64067:  alias weapon3  melee_down 
64067:  alias lastweapon  primary_up 
64067:  alias nextweapon  melee_down 
64067:  alias previousweapon  primary_up 
64067:  alias switch_between_slot1_and_slot2  primary_up  
64071: -moveleft
64071: +moveright
64071: alias checkright +moveright 
64072: ATTACK FORWARD MOVERIGHT
64078: -moveright
64078: alias checkright none 
64079: ATTACK FORWARD
64104: +jump 65
64106: ATTACK JUMP FORWARD
64110: -jump 65
64111: ATTACK FORWARD
64113: -attack 
64114: FORWARD
64120: +attack 
64122: ATTACK FORWARD
64138: slot2
64138:  alias viewmodel_toggle viewmodels_on 
64138:  viewmodel_fov 84
64138:  cl_interp 0
64138: +attack
64138: hud_medicautocallersthreshold  75  
64138:  alias weapon1  primary_up 
64138:  alias weapon2  secondary_down 
64138:  alias weapon3  melee_down 
64138:  alias lastweapon  primary_up 
64138:  alias nextweapon  melee_down 
64138:  alias previousweapon  primary_up 
64138:  alias switch_between_slot1_and_slot2  primary_up  
64139: slot2
64139:  alias viewmodel_toggle viewmodels_on 
64139:  viewmodel_fov 84
64139:  cl_interp 0
64139: +attack
64139: hud_medicautocallersthreshold  75  
64139:  alias weapon1  primary_up 
64139:  alias weapon2  secondary_down 
64139:  alias weapon3  melee_down 
64139:  alias lastweapon  primary_up 
64139:  alias nextweapon  melee_down 
64139:  alias previousweapon  primary_up 
64139:  alias switch_between_slot1_and_slot2  primary_up  
64141: slot2
64141:  alias viewmodel_toggle viewmodels_on 
64141:  viewmodel_fov 84
64141:  cl_interp 0
64141: +attack
64141: hud_medicautocallersthreshold  75  
64141:  alias weapon1  primary_up 
64141:  alias weapon2  secondary_down 
64141:  alias weapon3  melee_down 
64141:  alias lastweapon  primary_up 
64141:  alias nextweapon  melee_down 
64141:  alias previousweapon  primary_up 
64141:  alias switch_between_slot1_and_slot2  primary_up  
64141: slot2
64141:  alias viewmodel_toggle viewmodels_on 
64141:  viewmodel_fov 84
64141:  cl_interp 0
64141: +attack
64141: hud_medicautocallersthreshold  75  
64141:  alias weapon1  primary_up 
64141:  alias weapon2  secondary_down 
64141:  alias weapon3  melee_down 
64141:  alias lastweapon  primary_up 
64141:  alias nextweapon  melee_down 
64141:  alias previousweapon  primary_up 
64141:  alias switch_between_slot1_and_slot2  primary_up  
64141: slot2
64141:  alias viewmodel_toggle viewmodels_on 
64141:  viewmodel_fov 84
64141:  cl_interp 0
64141: +attack
64141: hud_medicautocallersthreshold  75  
64141:  alias weapon1  primary_up 
64141:  alias weapon2  secondary_down 
64141:  alias weapon3  melee_down 
64141:  alias lastweapon  primary_up 
64141:  alias nextweapon  melee_down 
64141:  alias previousweapon  primary_up 
64141:  alias switch_between_slot1_and_slot2  primary_up  
64143: slot2
64143:  alias viewmodel_toggle viewmodels_on 
64143:  viewmodel_fov 84
64143:  cl_interp 0
64143: +attack
64143: hud_medicautocallersthreshold  75  
64143:  alias weapon1  primary_up 
64143:  alias weapon2  secondary_down 
64143:  alias weapon3  melee_down 
64143:  alias lastweapon  primary_up 
64143:  alias nextweapon  melee_down 
64143:  alias previousweapon  primary_up 
64143:  alias switch_between_slot1_and_slot2  primary_up  
64143: slot2
64143:  alias viewmodel_toggle viewmodels_on 
64143:  viewmodel_fov 84
64143:  cl_interp 0
64143: +attack
64143: hud_medicautocallersthreshold  75  
64143:  alias weapon1  primary_up 
64143:  alias weapon2  secondary_down 
64143:  alias weapon3  melee_down 
64143:  alias lastweapon  primary_up 
64143:  alias nextweapon  melee_down 
64143:  alias previousweapon  primary_up 
64143:  alias switch_between_slot1_and_slot2  primary_up  
64143: -moveleft
64143: +moveright
64143: alias checkright +moveright 
64144: ATTACK FORWARD MOVERIGHT
64144: slot2
64144:  alias viewmodel_toggle viewmodels_on 
64144:  viewmodel_fov 84
64144:  cl_interp 0
64144: +attack
64144: hud_medicautocallersthreshold  75  
64144:  alias weapon1  primary_up 
64144:  alias weapon2  secondary_down 
64144:  alias weapon3  melee_down 
64144:  alias lastweapon  primary_up 
64144:  alias nextweapon  melee_down 
64144:  alias previousweapon  primary_up 
64144:  alias switch_between_slot1_and_slot2  primary_up  
64159: -moveright
64159: alias checkright none 
64160: ATTACK FORWARD
64164: -moveright
64164: +moveleft
64164: alias checkleft +moveleft 
64166: ATTACK FORWARD MOVELEFT
64170: -moveleft
64170: alias checkleft none 
64172: ATTACK FORWARD
64174: -attack 
64175: FORWARD
64177: -moveleft
64177: +moveright
64177: alias checkright +moveright 
64178: FORWARD MOVERIGHT
64181: +attack 
64183: ATTACK FORWARD MOVERIGHT
64197: -moveright
64197: +moveleft
64197: alias checkleft +moveleft 
64198: ATTACK FORWARD MOVELEFT
64200: -moveright
64200: +moveleft 
64200: alias checkright none 
64202: -forward
64202: alias checkfwd none 
64204: ATTACK MOVELEFT
64211: -forward
64211: +back
64211: alias checkback +back 
64213: ATTACK BACK MOVELEFT
64216: -moveleft
64216: +moveright
64216: alias checkright +moveright 
64217: ATTACK BACK MOVERIGHT
64217: -moveleft
64217: +moveright 
64217: alias checkleft none 
64222: -back
64222: alias checkback none 
64223: ATTACK MOVERIGHT
64230: -back
64230: +forward
64230: alias checkfwd +forward 
64232: ATTACK FORWARD MOVERIGHT
64235: -moveright
64235: +moveleft
64235: alias checkleft +moveleft 
64236: ATTACK FORWARD MOVELEFT
64236: -moveright
64236: +moveleft 
64236: alias checkright none 
64246: -forward
64246: alias checkfwd none 
64247: ATTACK MOVELEFT
64249: -attack 
64251: MOVELEFT
64253: -forward
64253: +back
64253: alias checkback +back 
64254: BACK MOVELEFT
64255: -moveleft
64255: +moveright
64255: alias checkright +moveright 
64256: BACK MOVERIGHT
64256: +attack 
64256: -moveleft
64256: +moveright 
64256: alias checkleft none 
64258: ATTACK BACK MOVERIGHT
64269: slot2
64269:  alias viewmodel_toggle viewmodels_on 
64269:  viewmodel_fov 84
64269:  cl_interp 0
64269: +attack
64269: hud_medicautocallersthreshold  75  
64269:  alias weapon1  primary_up 
64269:  alias weapon2  secondary_down 
64269:  alias weapon3  melee_down 
64269:  alias lastweapon  primary_up 
64269:  alias nextweapon  melee_down 
64269:  alias previousweapon  primary_up 
64269:  alias switch_between_slot1_and_slot2  primary_up  
64270: slot2
64270:  alias viewmodel_toggle viewmodels_on 
64270:  viewmodel_fov 84
64270:  cl_interp 0
64270: +attack
64270: hud_medicautocallersthreshold  75  
64270:  alias weapon1  primary_up 
64270:  alias weapon2  secondary_down 
64270:  alias weapon3  melee_down 
64270:  alias lastweapon  primary_up 
64270:  alias nextweapon  melee_down 
64270:  alias previousweapon  primary_up 
64270:  alias switch_between_slot1_and_slot2  primary_up  
64270: slot2
64270:  alias viewmodel_toggle viewmodels_on 
64270:  viewmodel_fov 84
64270:  cl_interp 0
64270: +attack
64270: hud_medicautocallersthreshold  75  
64270:  alias weapon1  primary_up 
64270:  alias weapon2  secondary_down 
64270:  alias weapon3  melee_down 
64270:  alias lastweapon  primary_up 
64270:  alias nextweapon  melee_down 
64270:  alias previousweapon  primary_up 
64270:  alias switch_between_slot1_and_slot2  primary_up  
64272: slot2
64272:  alias viewmodel_toggle viewmodels_on 
64272:  viewmodel_fov 84
64272:  cl_interp 0
64272: +attack
64272: hud_medicautocallersthreshold  75  
64272:  alias weapon1  primary_up 
64272:  alias weapon2  secondary_down 
64272:  alias weapon3  melee_down 
64272:  alias lastweapon  primary_up 
64272:  alias nextweapon  melee_down 
64272:  alias previousweapon  primary_up 
64272:  alias switch_between_slot1_and_slot2  primary_up  
64272: slot2
64272:  alias viewmodel_toggle viewmodels_on 
64272:  viewmodel_fov 84
64272:  cl_interp 0
64272: +attack
64272: hud_medicautocallersthreshold  75  
64272:  alias weapon1  primary_up 
64272:  alias weapon2  secondary_down 
64272:  alias weapon3  melee_down 
64272:  alias lastweapon  primary_up 
64272:  alias nextweapon  melee_down 
64272:  alias previousweapon  primary_up 
64272:  alias switch_between_slot1_and_slot2  primary_up  
64275: -back
64275: alias checkback none 
64277: ATTACK MOVERIGHT
64294: -back
64294: +forward
64294: alias checkfwd +forward 
64296: ATTACK FORWARD MOVERIGHT
64298: -moveright
64298: +moveleft
64298: alias checkleft +moveleft 
64299: ATTACK FORWARD MOVELEFT
64300: -moveright
64300: +moveleft 
64300: alias checkright none 
64314: -moveleft
64314: +moveright
64314: alias checkright +moveright 
64314: -moveleft
64314: +moveright 
64314: alias checkleft none 
64315: ATTACK FORWARD MOVERIGHT
64315: -forward
64315: alias checkfwd none 
64317: ATTACK MOVERIGHT
64324: -forward
64324: +back
64324: alias checkback +back 
64325: ATTACK BACK MOVERIGHT
64329: -back
64329: alias checkback none 
64331: ATTACK MOVERIGHT
64332: slot1
64332:  alias viewmodel_toggle viewmodels_off 
64332:  viewmodel_fov 84
64332:  cl_interp 0
64332: -attack
64332: hud_medicautocallersthreshold  150  
64332:  alias weapon1  primary_up 
64332:  alias weapon2  secondary_down 
64332:  alias weapon3  melee_up 
64332:  alias lastweapon  secondary_down 
64332:  alias nextweapon  secondary_down 
64332:  alias previousweapon  melee_up 
64332:  alias switch_between_slot1_and_slot2  secondary_down  
64332: slot1
64332:  alias viewmodel_toggle viewmodels_off 
64332:  viewmodel_fov 84
64332:  cl_interp 0
64332: -attack
64332: hud_medicautocallersthreshold  150  
64332:  alias weapon1  primary_up 
64332:  alias weapon2  secondary_down 
64332:  alias weapon3  melee_up 
64332:  alias lastweapon  secondary_down 
64332:  alias nextweapon  secondary_down 
64332:  alias previousweapon  melee_up 
64332:  alias switch_between_slot1_and_slot2  secondary_down  
64334: MOVERIGHT
64334: slot1
64334:  alias viewmodel_toggle viewmodels_off 
64334:  viewmodel_fov 84
64334:  cl_interp 0
64334: -attack
64334: hud_medicautocallersthreshold  150  
64334:  alias weapon1  primary_up 
64334:  alias weapon2  secondary_down 
64334:  alias weapon3  melee_up 
64334:  alias lastweapon  secondary_down 
64334:  alias nextweapon  secondary_down 
64334:  alias previousweapon  melee_up 
64334:  alias switch_between_slot1_and_slot2  secondary_down  
64335: slot1
64335:  alias viewmodel_toggle viewmodels_off 
64335:  viewmodel_fov 84
64335:  cl_interp 0
64335: -attack
64335: hud_medicautocallersthreshold  150  
64335:  alias weapon1  primary_up 
64335:  alias weapon2  secondary_down 
64335:  alias weapon3  melee_up 
64335:  alias lastweapon  secondary_down 
64335:  alias nextweapon  secondary_down 
64335:  alias previousweapon  melee_up 
64335:  alias switch_between_slot1_and_slot2  secondary_down  
64335: slot1
64335:  alias viewmodel_toggle viewmodels_off 
64335:  viewmodel_fov 84
64335:  cl_interp 0
64335: -attack
64335: hud_medicautocallersthreshold  150  
64335:  alias weapon1  primary_up 
64335:  alias weapon2  secondary_down 
64335:  alias weapon3  melee_up 
64335:  alias lastweapon  secondary_down 
64335:  alias nextweapon  secondary_down 
64335:  alias previousweapon  melee_up 
64335:  alias switch_between_slot1_and_slot2  secondary_down  
64336: slot1
64336:  alias viewmodel_toggle viewmodels_off 
64336:  viewmodel_fov 84
64336:  cl_interp 0
64336: -attack
64336: hud_medicautocallersthreshold  150  
64336:  alias weapon1  primary_up 
64336:  alias weapon2  secondary_down 
64336:  alias weapon3  melee_up 
64336:  alias lastweapon  secondary_down 
64336:  alias nextweapon  secondary_down 
64336:  alias previousweapon  melee_up 
64336:  alias switch_between_slot1_and_slot2  secondary_down  
64340: slot1
64340:  alias viewmodel_toggle viewmodels_off 
64340:  viewmodel_fov 84
64340:  cl_interp 0
64340: -attack
64340: hud_medicautocallersthreshold  150  
64340:  alias weapon1  primary_up 
64340:  alias weapon2  secondary_down 
64340:  alias weapon3  melee_up 
64340:  alias lastweapon  secondary_down 
64340:  alias nextweapon  secondary_down 
64340:  alias previousweapon  melee_up 
64340:  alias switch_between_slot1_and_slot2  secondary_down  
64340: -back
64340: +forward
64340: alias checkfwd +forward 
64341: FORWARD MOVERIGHT
64343: -moveright
64343: alias checkright none 
64343: -moveright
64343: +moveleft
64343: alias checkleft +moveleft 
64345: FORWARD MOVELEFT
64360: -moveleft
64360: alias checkleft none 
64362: FORWARD
64362: -moveleft
64362: +moveright
64362: alias checkright +moveright 
64362: FORWARD MOVERIGHT
64364: -forward
64364: alias checkfwd none 
64366: MOVERIGHT
64366: +attack 107
64367: ATTACK MOVERIGHT
64379: -attack 107
64381: MOVERIGHT
64382: slot2
64382:  alias viewmodel_toggle viewmodels_on 
64382:  viewmodel_fov 84
64382:  cl_interp 0
64382: +attack
64382: hud_medicautocallersthreshold  75  
64382:  alias weapon1  primary_up 
64382:  alias weapon2  secondary_down 
64382:  alias weapon3  melee_down 
64382:  alias lastweapon  primary_up 
64382:  alias nextweapon  melee_down 
64382:  alias previousweapon  primary_up 
64382:  alias switch_between_slot1_and_slot2  primary_up  
64384: ATTACK MOVERIGHT
64384: slot2
64384:  alias viewmodel_toggle viewmodels_on 
64384:  viewmodel_fov 84
64384:  cl_interp 0
64384: +attack
64384: hud_medicautocallersthreshold  75  
64384:  alias weapon1  primary_up 
64384:  alias weapon2  secondary_down 
64384:  alias weapon3  melee_down 
64384:  alias lastweapon  primary_up 
64384:  alias nextweapon  melee_down 
64384:  alias previousweapon  primary_up 
64384:  alias switch_between_slot1_and_slot2  primary_up  
64384: slot2
64384:  alias viewmodel_toggle viewmodels_on 
64384:  viewmodel_fov 84
64384:  cl_interp 0
64384: +attack
64384: hud_medicautocallersthreshold  75  
64384:  alias weapon1  primary_up 
64384:  alias weapon2  secondary_down 
64384:  alias weapon3  melee_down 
64384:  alias lastweapon  primary_up 
64384:  alias nextweapon  melee_down 
64384:  alias previousweapon  primary_up 
64384:  alias switch_between_slot1_and_slot2  primary_up  
64384: slot2
64384:  alias viewmodel_toggle viewmodels_on 
64384:  viewmodel_fov 84
64384:  cl_interp 0
64384: +attack
64384: hud_medicautocallersthreshold  75  
64384:  alias weapon1  primary_up 
64384:  alias weapon2  secondary_down 
64384:  alias weapon3  melee_down 
64384:  alias lastweapon  primary_up 
64384:  alias nextweapon  melee_down 
64384:  alias previousweapon  primary_up 
64384:  alias switch_between_slot1_and_slot2  primary_up  
64384: slot2
64384:  alias viewmodel_toggle viewmodels_on 
64384:  viewmodel_fov 84
64384:  cl_interp 0
64384: +attack
64384: hud_medicautocallersthreshold  75  
64384:  alias weapon1  primary_up 
64384:  alias weapon2  secondary_down 
64384:  alias weapon3  melee_down 
64384:  alias lastweapon  primary_up 
64384:  alias nextweapon  melee_down 
64384:  alias previousweapon  primary_up 
64384:  alias switch_between_slot1_and_slot2  primary_up  
64384: slot2
64384:  alias viewmodel_toggle viewmodels_on 
64384:  viewmodel_fov 84
64384:  cl_interp 0
64384: +attack
64384: hud_medicautocallersthreshold  75  
64384:  alias weapon1  primary_up 
64384:  alias weapon2  secondary_down 
64384:  alias weapon3  melee_down 
64384:  alias lastweapon  primary_up 
64384:  alias nextweapon  melee_down 
64384:  alias previousweapon  primary_up 
64384:  alias switch_between_slot1_and_slot2  primary_up  
64386: slot2
64386:  alias viewmodel_toggle viewmodels_on 
64386:  viewmodel_fov 84
64386:  cl_interp 0
64386: +attack
64386: hud_medicautocallersthreshold  75  
64386:  alias weapon1  primary_up 
64386:  alias weapon2  secondary_down 
64386:  alias weapon3  melee_down 
64386:  alias lastweapon  primary_up 
64386:  alias nextweapon  melee_down 
64386:  alias previousweapon  primary_up 
64386:  alias switch_between_slot1_and_slot2  primary_up  
64386: slot2
64386:  alias viewmodel_toggle viewmodels_on 
64386:  viewmodel_fov 84
64386:  cl_interp 0
64386: +attack
64386: hud_medicautocallersthreshold  75  
64386:  alias weapon1  primary_up 
64386:  alias weapon2  secondary_down 
64386:  alias weapon3  melee_down 
64386:  alias lastweapon  primary_up 
64386:  alias nextweapon  melee_down 
64386:  alias previousweapon  primary_up 
64386:  alias switch_between_slot1_and_slot2  primary_up  
64386: slot2
64386:  alias viewmodel_toggle viewmodels_on 
64386:  viewmodel_fov 84
64386:  cl_interp 0
64386: +attack
64386: hud_medicautocallersthreshold  75  
64386:  alias weapon1  primary_up 
64386:  alias weapon2  secondary_down 
64386:  alias weapon3  melee_down 
64386:  alias lastweapon  primary_up 
64386:  alias nextweapon  melee_down 
64386:  alias previousweapon  primary_up 
64386:  alias switch_between_slot1_and_slot2  primary_up  
64387: slot2
64387:  alias viewmodel_toggle viewmodels_on 
64387:  viewmodel_fov 84
64387:  cl_interp 0
64387: +attack
64387: hud_medicautocallersthreshold  75  
64387:  alias weapon1  primary_up 
64387:  alias weapon2  secondary_down 
64387:  alias weapon3  melee_down 
64387:  alias lastweapon  primary_up 
64387:  alias nextweapon  melee_down 
64387:  alias previousweapon  primary_up 
64387:  alias switch_between_slot1_and_slot2  primary_up  
64387: slot2
64387:  alias viewmodel_toggle viewmodels_on 
64387:  viewmodel_fov 84
64387:  cl_interp 0
64387: +attack
64387: hud_medicautocallersthreshold  75  
64387:  alias weapon1  primary_up 
64387:  alias weapon2  secondary_down 
64387:  alias weapon3  melee_down 
64387:  alias lastweapon  primary_up 
64387:  alias nextweapon  melee_down 
64387:  alias previousweapon  primary_up 
64387:  alias switch_between_slot1_and_slot2  primary_up  
64387: slot2
64387:  alias viewmodel_toggle viewmodels_on 
64387:  viewmodel_fov 84
64387:  cl_interp 0
64387: +attack
64387: hud_medicautocallersthreshold  75  
64387:  alias weapon1  primary_up 
64387:  alias weapon2  secondary_down 
64387:  alias weapon3  melee_down 
64387:  alias lastweapon  primary_up 
64387:  alias nextweapon  melee_down 
64387:  alias previousweapon  primary_up 
64387:  alias switch_between_slot1_and_slot2  primary_up  
64387: slot2
64387:  alias viewmodel_toggle viewmodels_on 
64387:  viewmodel_fov 84
64387:  cl_interp 0
64387: +attack
64387: hud_medicautocallersthreshold  75  
64387:  alias weapon1  primary_up 
64387:  alias weapon2  secondary_down 
64387:  alias weapon3  melee_down 
64387:  alias lastweapon  primary_up 
64387:  alias nextweapon  melee_down 
64387:  alias previousweapon  primary_up 
64387:  alias switch_between_slot1_and_slot2  primary_up  
64388: slot2
64388:  alias viewmodel_toggle viewmodels_on 
64388:  viewmodel_fov 84
64388:  cl_interp 0
64388: +attack
64388: hud_medicautocallersthreshold  75  
64388:  alias weapon1  primary_up 
64388:  alias weapon2  secondary_down 
64388:  alias weapon3  melee_down 
64388:  alias lastweapon  primary_up 
64388:  alias nextweapon  melee_down 
64388:  alias previousweapon  primary_up 
64388:  alias switch_between_slot1_and_slot2  primary_up  
64388: slot2
64388:  alias viewmodel_toggle viewmodels_on 
64388:  viewmodel_fov 84
64388:  cl_interp 0
64388: +attack
64388: hud_medicautocallersthreshold  75  
64388:  alias weapon1  primary_up 
64388:  alias weapon2  secondary_down 
64388:  alias weapon3  melee_down 
64388:  alias lastweapon  primary_up 
64388:  alias nextweapon  melee_down 
64388:  alias previousweapon  primary_up 
64388:  alias switch_between_slot1_and_slot2  primary_up  
64388: -back
64388: +forward
64388: alias checkfwd +forward 
64388: slot2
64388:  alias viewmodel_toggle viewmodels_on 
64388:  viewmodel_fov 84
64388:  cl_interp 0
64388: +attack
64388: hud_medicautocallersthreshold  75  
64388:  alias weapon1  primary_up 
64388:  alias weapon2  secondary_down 
64388:  alias weapon3  melee_down 
64388:  alias lastweapon  primary_up 
64388:  alias nextweapon  melee_down 
64388:  alias previousweapon  primary_up 
64388:  alias switch_between_slot1_and_slot2  primary_up  
64388: slot2
64388:  alias viewmodel_toggle viewmodels_on 
64388:  viewmodel_fov 84
64388:  cl_interp 0
64388: +attack
64388: hud_medicautocallersthreshold  75  
64388:  alias weapon1  primary_up 
64388:  alias weapon2  secondary_down 
64388:  alias weapon3  melee_down 
64388:  alias lastweapon  primary_up 
64388:  alias nextweapon  melee_down 
64388:  alias previousweapon  primary_up 
64388:  alias switch_between_slot1_and_slot2  primary_up  
64390: ATTACK FORWARD MOVERIGHT
64390: slot2
64390:  alias viewmodel_toggle viewmodels_on 
64390:  viewmodel_fov 84
64390:  cl_interp 0
64390: +attack
64390: hud_medicautocallersthreshold  75  
64390:  alias weapon1  primary_up 
64390:  alias weapon2  secondary_down 
64390:  alias weapon3  melee_down 
64390:  alias lastweapon  primary_up 
64390:  alias nextweapon  melee_down 
64390:  alias previousweapon  primary_up 
64390:  alias switch_between_slot1_and_slot2  primary_up  
64391: slot2
64391:  alias viewmodel_toggle viewmodels_on 
64391:  viewmodel_fov 84
64391:  cl_interp 0
64391: +attack
64391: hud_medicautocallersthreshold  75  
64391:  alias weapon1  primary_up 
64391:  alias weapon2  secondary_down 
64391:  alias weapon3  melee_down 
64391:  alias lastweapon  primary_up 
64391:  alias nextweapon  melee_down 
64391:  alias previousweapon  primary_up 
64391:  alias switch_between_slot1_and_slot2  primary_up  
64392: slot2
64392:  alias viewmodel_toggle viewmodels_on 
64392:  viewmodel_fov 84
64392:  cl_interp 0
64392: +attack
64392: hud_medicautocallersthreshold  75  
64392:  alias weapon1  primary_up 
64392:  alias weapon2  secondary_down 
64392:  alias weapon3  melee_down 
64392:  alias lastweapon  primary_up 
64392:  alias nextweapon  melee_down 
64392:  alias previousweapon  primary_up 
64392:  alias switch_between_slot1_and_slot2  primary_up  
64392: -moveright
64392: alias checkright none 
64392: -moveright
64392: +moveleft
64392: alias checkleft +moveleft 
64393: ATTACK FORWARD MOVELEFT
64415: -moveleft
64415: alias checkleft none 
64416: ATTACK FORWARD
64440: -moveleft
64440: +moveright
64440: alias checkright +moveright 
64442: ATTACK FORWARD MOVERIGHT
64445: slot2
64445:  alias viewmodel_toggle viewmodels_on 
64445:  viewmodel_fov 84
64445:  cl_interp 0
64445: +attack
64445: hud_medicautocallersthreshold  75  
64445:  alias weapon1  primary_up 
64445:  alias weapon2  secondary_down 
64445:  alias weapon3  melee_down 
64445:  alias lastweapon  primary_up 
64445:  alias nextweapon  melee_down 
64445:  alias previousweapon  primary_up 
64445:  alias switch_between_slot1_and_slot2  primary_up  
64454: slot2
64454:  alias viewmodel_toggle viewmodels_on 
64454:  viewmodel_fov 84
64454:  cl_interp 0
64454: +attack
64454: hud_medicautocallersthreshold  75  
64454:  alias weapon1  primary_up 
64454:  alias weapon2  secondary_down 
64454:  alias weapon3  melee_down 
64454:  alias lastweapon  primary_up 
64454:  alias nextweapon  melee_down 
64454:  alias previousweapon  primary_up 
64454:  alias switch_between_slot1_and_slot2  primary_up  
64456: slot2
64456:  alias viewmodel_toggle viewmodels_on 
64456:  viewmodel_fov 84
64456:  cl_interp 0
64456: +attack
64456: hud_medicautocallersthreshold  75  
64456:  alias weapon1  primary_up 
64456:  alias weapon2  secondary_down 
64456:  alias weapon3  melee_down 
64456:  alias lastweapon  primary_up 
64456:  alias nextweapon  melee_down 
64456:  alias previousweapon  primary_up 
64456:  alias switch_between_slot1_and_slot2  primary_up  
64459: -forward
64459: alias checkfwd none 
64460: ATTACK MOVERIGHT
64460: slot2
64460:  alias viewmodel_toggle viewmodels_on 
64460:  viewmodel_fov 84
64460:  cl_interp 0
64460: +attack
64460: hud_medicautocallersthreshold  75  
64460:  alias weapon1  primary_up 
64460:  alias weapon2  secondary_down 
64460:  alias weapon3  melee_down 
64460:  alias lastweapon  primary_up 
64460:  alias nextweapon  melee_down 
64460:  alias previousweapon  primary_up 
64460:  alias switch_between_slot1_and_slot2  primary_up  
64471: -forward
64471: +back
64471: alias checkback +back 
64472: ATTACK BACK MOVERIGHT
64472: slot1
64472:  alias viewmodel_toggle viewmodels_off 
64472:  viewmodel_fov 84
64472:  cl_interp 0
64472: -attack
64472: hud_medicautocallersthreshold  150  
64472:  alias weapon1  primary_up 
64472:  alias weapon2  secondary_down 
64472:  alias weapon3  melee_up 
64472:  alias lastweapon  secondary_down 
64472:  alias nextweapon  secondary_down 
64472:  alias previousweapon  melee_up 
64472:  alias switch_between_slot1_and_slot2  secondary_down  
64474: BACK MOVERIGHT
64474: slot1
64474:  alias viewmodel_toggle viewmodels_off 
64474:  viewmodel_fov 84
64474:  cl_interp 0
64474: -attack
64474: hud_medicautocallersthreshold  150  
64474:  alias weapon1  primary_up 
64474:  alias weapon2  secondary_down 
64474:  alias weapon3  melee_up 
64474:  alias lastweapon  secondary_down 
64474:  alias nextweapon  secondary_down 
64474:  alias previousweapon  melee_up 
64474:  alias switch_between_slot1_and_slot2  secondary_down  
64474: slot1
64474:  alias viewmodel_toggle viewmodels_off 
64474:  viewmodel_fov 84
64474:  cl_interp 0
64474: -attack
64474: hud_medicautocallersthreshold  150  
64474:  alias weapon1  primary_up 
64474:  alias weapon2  secondary_down 
64474:  alias weapon3  melee_up 
64474:  alias lastweapon  secondary_down 
64474:  alias nextweapon  secondary_down 
64474:  alias previousweapon  melee_up 
64474:  alias switch_between_slot1_and_slot2  secondary_down  
64474: slot1
64474:  alias viewmodel_toggle viewmodels_off 
64474:  viewmodel_fov 84
64474:  cl_interp 0
64474: -attack
64474: hud_medicautocallersthreshold  150  
64474:  alias weapon1  primary_up 
64474:  alias weapon2  secondary_down 
64474:  alias weapon3  melee_up 
64474:  alias lastweapon  secondary_down 
64474:  alias nextweapon  secondary_down 
64474:  alias previousweapon  melee_up 
64474:  alias switch_between_slot1_and_slot2  secondary_down  
64476: slot1
64476:  alias viewmodel_toggle viewmodels_off 
64476:  viewmodel_fov 84
64476:  cl_interp 0
64476: -attack
64476: hud_medicautocallersthreshold  150  
64476:  alias weapon1  primary_up 
64476:  alias weapon2  secondary_down 
64476:  alias weapon3  melee_up 
64476:  alias lastweapon  secondary_down 
64476:  alias nextweapon  secondary_down 
64476:  alias previousweapon  melee_up 
64476:  alias switch_between_slot1_and_slot2  secondary_down  
64476: slot1
64476:  alias viewmodel_toggle viewmodels_off 
64476:  viewmodel_fov 84
64476:  cl_interp 0
64476: -attack
64476: hud_medicautocallersthreshold  150  
64476:  alias weapon1  primary_up 
64476:  alias weapon2  secondary_down 
64476:  alias weapon3  melee_up 
64476:  alias lastweapon  secondary_down 
64476:  alias nextweapon  secondary_down 
64476:  alias previousweapon  melee_up 
64476:  alias switch_between_slot1_and_slot2  secondary_down  
64484: +jump 65
64486: JUMP BACK MOVERIGHT
64493: -jump 65
64493: -moveright
64493: +moveleft
64493: alias checkleft +moveleft 
64494: BACK MOVELEFT
64494: -moveright
64494: +moveleft 
64494: alias checkright none 
64505: +attack 107
64506: ATTACK BACK MOVELEFT
64517: -attack 107
64518: BACK MOVELEFT
64519: -back
64519: alias checkback none 
64521: MOVELEFT
64524: slot2
64524:  alias viewmodel_toggle viewmodels_on 
64524:  viewmodel_fov 84
64524:  cl_interp 0
64524: +attack
64524: hud_medicautocallersthreshold  75  
64524:  alias weapon1  primary_up 
64524:  alias weapon2  secondary_down 
64524:  alias weapon3  melee_down 
64524:  alias lastweapon  primary_up 
64524:  alias nextweapon  melee_down 
64524:  alias previousweapon  primary_up 
64524:  alias switch_between_slot1_and_slot2  primary_up  
64524: slot2
64524:  alias viewmodel_toggle viewmodels_on 
64524:  viewmodel_fov 84
64524:  cl_interp 0
64524: +attack
64524: hud_medicautocallersthreshold  75  
64524:  alias weapon1  primary_up 
64524:  alias weapon2  secondary_down 
64524:  alias weapon3  melee_down 
64524:  alias lastweapon  primary_up 
64524:  alias nextweapon  melee_down 
64524:  alias previousweapon  primary_up 
64524:  alias switch_between_slot1_and_slot2  primary_up  
64524: ATTACK MOVELEFT
64524: slot2
64524:  alias viewmodel_toggle viewmodels_on 
64524:  viewmodel_fov 84
64524:  cl_interp 0
64524: +attack
64524: hud_medicautocallersthreshold  75  
64524:  alias weapon1  primary_up 
64524:  alias weapon2  secondary_down 
64524:  alias weapon3  melee_down 
64524:  alias lastweapon  primary_up 
64524:  alias nextweapon  melee_down 
64524:  alias previousweapon  primary_up 
64524:  alias switch_between_slot1_and_slot2  primary_up  
64525: slot2
64525:  alias viewmodel_toggle viewmodels_on 
64525:  viewmodel_fov 84
64525:  cl_interp 0
64525: +attack
64525: hud_medicautocallersthreshold  75  
64525:  alias weapon1  primary_up 
64525:  alias weapon2  secondary_down 
64525:  alias weapon3  melee_down 
64525:  alias lastweapon  primary_up 
64525:  alias nextweapon  melee_down 
64525:  alias previousweapon  primary_up 
64525:  alias switch_between_slot1_and_slot2  primary_up  
64525: slot2
64525:  alias viewmodel_toggle viewmodels_on 
64525:  viewmodel_fov 84
64525:  cl_interp 0
64525: +attack
64525: hud_medicautocallersthreshold  75  
64525:  alias weapon1  primary_up 
64525:  alias weapon2  secondary_down 
64525:  alias weapon3  melee_down 
64525:  alias lastweapon  primary_up 
64525:  alias nextweapon  melee_down 
64525:  alias previousweapon  primary_up 
64525:  alias switch_between_slot1_and_slot2  primary_up  
64525: slot2
64525:  alias viewmodel_toggle viewmodels_on 
64525:  viewmodel_fov 84
64525:  cl_interp 0
64525: +attack
64525: hud_medicautocallersthreshold  75  
64525:  alias weapon1  primary_up 
64525:  alias weapon2  secondary_down 
64525:  alias weapon3  melee_down 
64525:  alias lastweapon  primary_up 
64525:  alias nextweapon  melee_down 
64525:  alias previousweapon  primary_up 
64525:  alias switch_between_slot1_and_slot2  primary_up  
64525: slot2
64525:  alias viewmodel_toggle viewmodels_on 
64525:  viewmodel_fov 84
64525:  cl_interp 0
64525: +attack
64525: hud_medicautocallersthreshold  75  
64525:  alias weapon1  primary_up 
64525:  alias weapon2  secondary_down 
64525:  alias weapon3  melee_down 
64525:  alias lastweapon  primary_up 
64525:  alias nextweapon  melee_down 
64525:  alias previousweapon  primary_up 
64525:  alias switch_between_slot1_and_slot2  primary_up  
64525: slot2
64525:  alias viewmodel_toggle viewmodels_on 
64525:  viewmodel_fov 84
64525:  cl_interp 0
64525: +attack
64525: hud_medicautocallersthreshold  75  
64525:  alias weapon1  primary_up 
64525:  alias weapon2  secondary_down 
64525:  alias weapon3  melee_down 
64525:  alias lastweapon  primary_up 
64525:  alias nextweapon  melee_down 
64525:  alias previousweapon  primary_up 
64525:  alias switch_between_slot1_and_slot2  primary_up  
64527: slot2
64527:  alias viewmodel_toggle viewmodels_on 
64527:  viewmodel_fov 84
64527:  cl_interp 0
64527: +attack
64527: hud_medicautocallersthreshold  75  
64527:  alias weapon1  primary_up 
64527:  alias weapon2  secondary_down 
64527:  alias weapon3  melee_down 
64527:  alias lastweapon  primary_up 
64527:  alias nextweapon  melee_down 
64527:  alias previousweapon  primary_up 
64527:  alias switch_between_slot1_and_slot2  primary_up  
64527: slot2
64527:  alias viewmodel_toggle viewmodels_on 
64527:  viewmodel_fov 84
64527:  cl_interp 0
64527: +attack
64527: hud_medicautocallersthreshold  75  
64527:  alias weapon1  primary_up 
64527:  alias weapon2  secondary_down 
64527:  alias weapon3  melee_down 
64527:  alias lastweapon  primary_up 
64527:  alias nextweapon  melee_down 
64527:  alias previousweapon  primary_up 
64527:  alias switch_between_slot1_and_slot2  primary_up  
64528: slot2
64528:  alias viewmodel_toggle viewmodels_on 
64528:  viewmodel_fov 84
64528:  cl_interp 0
64528: +attack
64528: hud_medicautocallersthreshold  75  
64528:  alias weapon1  primary_up 
64528:  alias weapon2  secondary_down 
64528:  alias weapon3  melee_down 
64528:  alias lastweapon  primary_up 
64528:  alias nextweapon  melee_down 
64528:  alias previousweapon  primary_up 
64528:  alias switch_between_slot1_and_slot2  primary_up  
64528: slot2
64528:  alias viewmodel_toggle viewmodels_on 
64528:  viewmodel_fov 84
64528:  cl_interp 0
64528: +attack
64528: hud_medicautocallersthreshold  75  
64528:  alias weapon1  primary_up 
64528:  alias weapon2  secondary_down 
64528:  alias weapon3  melee_down 
64528:  alias lastweapon  primary_up 
64528:  alias nextweapon  melee_down 
64528:  alias previousweapon  primary_up 
64528:  alias switch_between_slot1_and_slot2  primary_up  
64528: slot2
64528:  alias viewmodel_toggle viewmodels_on 
64528:  viewmodel_fov 84
64528:  cl_interp 0
64528: +attack
64528: hud_medicautocallersthreshold  75  
64528:  alias weapon1  primary_up 
64528:  alias weapon2  secondary_down 
64528:  alias weapon3  melee_down 
64528:  alias lastweapon  primary_up 
64528:  alias nextweapon  melee_down 
64528:  alias previousweapon  primary_up 
64528:  alias switch_between_slot1_and_slot2  primary_up  
64529: slot2
64529:  alias viewmodel_toggle viewmodels_on 
64529:  viewmodel_fov 84
64529:  cl_interp 0
64529: +attack
64529: hud_medicautocallersthreshold  75  
64529:  alias weapon1  primary_up 
64529:  alias weapon2  secondary_down 
64529:  alias weapon3  melee_down 
64529:  alias lastweapon  primary_up 
64529:  alias nextweapon  melee_down 
64529:  alias previousweapon  primary_up 
64529:  alias switch_between_slot1_and_slot2  primary_up  
64529: slot2
64529:  alias viewmodel_toggle viewmodels_on 
64529:  viewmodel_fov 84
64529:  cl_interp 0
64529: +attack
64529: hud_medicautocallersthreshold  75  
64529:  alias weapon1  primary_up 
64529:  alias weapon2  secondary_down 
64529:  alias weapon3  melee_down 
64529:  alias lastweapon  primary_up 
64529:  alias nextweapon  melee_down 
64529:  alias previousweapon  primary_up 
64529:  alias switch_between_slot1_and_slot2  primary_up  
64530: slot2
64530:  alias viewmodel_toggle viewmodels_on 
64530:  viewmodel_fov 84
64530:  cl_interp 0
64530: +attack
64530: hud_medicautocallersthreshold  75  
64530:  alias weapon1  primary_up 
64530:  alias weapon2  secondary_down 
64530:  alias weapon3  melee_down 
64530:  alias lastweapon  primary_up 
64530:  alias nextweapon  melee_down 
64530:  alias previousweapon  primary_up 
64530:  alias switch_between_slot1_and_slot2  primary_up  
64530: -back
64530: +forward
64530: alias checkfwd +forward 
64530: slot2
64530:  alias viewmodel_toggle viewmodels_on 
64530:  viewmodel_fov 84
64530:  cl_interp 0
64530: +attack
64530: hud_medicautocallersthreshold  75  
64530:  alias weapon1  primary_up 
64530:  alias weapon2  secondary_down 
64530:  alias weapon3  melee_down 
64530:  alias lastweapon  primary_up 
64530:  alias nextweapon  melee_down 
64530:  alias previousweapon  primary_up 
64530:  alias switch_between_slot1_and_slot2  primary_up  
64532: ATTACK FORWARD MOVELEFT
64540: -moveleft
64540: alias checkleft none 
64541: ATTACK FORWARD
64546: -moveleft
64546: +moveright
64546: alias checkright +moveright 
64548: ATTACK FORWARD MOVERIGHT
64557: -moveright
64557: alias checkright none 
64559: ATTACK FORWARD
64573: slot2
64573:  alias viewmodel_toggle viewmodels_on 
64573:  viewmodel_fov 84
64573:  cl_interp 0
64573: +attack
64573: hud_medicautocallersthreshold  75  
64573:  alias weapon1  primary_up 
64573:  alias weapon2  secondary_down 
64573:  alias weapon3  melee_down 
64573:  alias lastweapon  primary_up 
64573:  alias nextweapon  melee_down 
64573:  alias previousweapon  primary_up 
64573:  alias switch_between_slot1_and_slot2  primary_up  
64577: slot2
64577:  alias viewmodel_toggle viewmodels_on 
64577:  viewmodel_fov 84
64577:  cl_interp 0
64577: +attack
64577: hud_medicautocallersthreshold  75  
64577:  alias weapon1  primary_up 
64577:  alias weapon2  secondary_down 
64577:  alias weapon3  melee_down 
64577:  alias lastweapon  primary_up 
64577:  alias nextweapon  melee_down 
64577:  alias previousweapon  primary_up 
64577:  alias switch_between_slot1_and_slot2  primary_up  
64580: slot2
64580:  alias viewmodel_toggle viewmodels_on 
64580:  viewmodel_fov 84
64580:  cl_interp 0
64580: +attack
64580: hud_medicautocallersthreshold  75  
64580:  alias weapon1  primary_up 
64580:  alias weapon2  secondary_down 
64580:  alias weapon3  melee_down 
64580:  alias lastweapon  primary_up 
64580:  alias nextweapon  melee_down 
64580:  alias previousweapon  primary_up 
64580:  alias switch_between_slot1_and_slot2  primary_up  
64582: slot2
64582:  alias viewmodel_toggle viewmodels_on 
64582:  viewmodel_fov 84
64582:  cl_interp 0
64582: +attack
64582: hud_medicautocallersthreshold  75  
64582:  alias weapon1  primary_up 
64582:  alias weapon2  secondary_down 
64582:  alias weapon3  melee_down 
64582:  alias lastweapon  primary_up 
64582:  alias nextweapon  melee_down 
64582:  alias previousweapon  primary_up 
64582:  alias switch_between_slot1_and_slot2  primary_up  
64583: slot2
64583:  alias viewmodel_toggle viewmodels_on 
64583:  viewmodel_fov 84
64583:  cl_interp 0
64583: +attack
64583: hud_medicautocallersthreshold  75  
64583:  alias weapon1  primary_up 
64583:  alias weapon2  secondary_down 
64583:  alias weapon3  melee_down 
64583:  alias lastweapon  primary_up 
64583:  alias nextweapon  melee_down 
64583:  alias previousweapon  primary_up 
64583:  alias switch_between_slot1_and_slot2  primary_up  
64585: -moveleft
64585: +moveright
64585: alias checkright +moveright 
64585: slot2
64585:  alias viewmodel_toggle viewmodels_on 
64585:  viewmodel_fov 84
64585:  cl_interp 0
64585: +attack
64585: hud_medicautocallersthreshold  75  
64585:  alias weapon1  primary_up 
64585:  alias weapon2  secondary_down 
64585:  alias weapon3  melee_down 
64585:  alias lastweapon  primary_up 
64585:  alias nextweapon  melee_down 
64585:  alias previousweapon  primary_up 
64585:  alias switch_between_slot1_and_slot2  primary_up  
64587: ATTACK FORWARD MOVERIGHT
64601: -moveright
64601: alias checkright none 
64602: ATTACK FORWARD
64602: -moveright
64602: +moveleft
64602: alias checkleft +moveleft 
64603: ATTACK FORWARD MOVELEFT
64605: -attack 
64605: FORWARD MOVELEFT
64607: -forward
64607: alias checkfwd none 
64609: MOVELEFT
64611: +attack 
64613: ATTACK MOVELEFT
64615: -forward
64615: +back
64615: alias checkback +back 
64616: ATTACK BACK MOVELEFT
64623: -moveleft
64623: +moveright
64623: alias checkright +moveright 
64624: ATTACK BACK MOVERIGHT
64626: slot2
64626:  alias viewmodel_toggle viewmodels_on 
64626:  viewmodel_fov 84
64626:  cl_interp 0
64626: +attack
64626: hud_medicautocallersthreshold  75  
64626:  alias weapon1  primary_up 
64626:  alias weapon2  secondary_down 
64626:  alias weapon3  melee_down 
64626:  alias lastweapon  primary_up 
64626:  alias nextweapon  melee_down 
64626:  alias previousweapon  primary_up 
64626:  alias switch_between_slot1_and_slot2  primary_up  
64626: -moveleft
64626: +moveright 
64626: alias checkleft none 
64626: slot2
64626:  alias viewmodel_toggle viewmodels_on 
64626:  viewmodel_fov 84
64626:  cl_interp 0
64626: +attack
64626: hud_medicautocallersthreshold  75  
64626:  alias weapon1  primary_up 
64626:  alias weapon2  secondary_down 
64626:  alias weapon3  melee_down 
64626:  alias lastweapon  primary_up 
64626:  alias nextweapon  melee_down 
64626:  alias previousweapon  primary_up 
64626:  alias switch_between_slot1_and_slot2  primary_up  
64627: slot2
64627:  alias viewmodel_toggle viewmodels_on 
64627:  viewmodel_fov 84
64627:  cl_interp 0
64627: +attack
64627: hud_medicautocallersthreshold  75  
64627:  alias weapon1  primary_up 
64627:  alias weapon2  secondary_down 
64627:  alias weapon3  melee_down 
64627:  alias lastweapon  primary_up 
64627:  alias nextweapon  melee_down 
64627:  alias previousweapon  primary_up 
64627:  alias switch_between_slot1_and_slot2  primary_up  
64627: slot2
64627:  alias viewmodel_toggle viewmodels_on 
64627:  viewmodel_fov 84
64627:  cl_interp 0
64627: +attack
64627: hud_medicautocallersthreshold  75  
64627:  alias weapon1  primary_up 
64627:  alias weapon2  secondary_down 
64627:  alias weapon3  melee_down 
64627:  alias lastweapon  primary_up 
64627:  alias nextweapon  melee_down 
64627:  alias previousweapon  primary_up 
64627:  alias switch_between_slot1_and_slot2  primary_up  
64630: slot2
64630:  alias viewmodel_toggle viewmodels_on 
64630:  viewmodel_fov 84
64630:  cl_interp 0
64630: +attack
64630: hud_medicautocallersthreshold  75  
64630:  alias weapon1  primary_up 
64630:  alias weapon2  secondary_down 
64630:  alias weapon3  melee_down 
64630:  alias lastweapon  primary_up 
64630:  alias nextweapon  melee_down 
64630:  alias previousweapon  primary_up 
64630:  alias switch_between_slot1_and_slot2  primary_up  
64640: -back
64640: alias checkback none 
64641: ATTACK MOVERIGHT
64653: -back
64653: +forward
64653: alias checkfwd +forward 
64654: ATTACK FORWARD MOVERIGHT
64658: -moveright
64658: +moveleft
64658: alias checkleft +moveleft 
64659: ATTACK FORWARD MOVELEFT
64660: -moveright
64660: +moveleft 
64660: alias checkright none 
64662: -forward
64662: alias checkfwd none 
64664: ATTACK MOVELEFT
64672: -moveleft
64672: +moveright
64672: alias checkright +moveright 
64672: ATTACK MOVERIGHT
64675: -moveleft
64675: +moveright 
64675: alias checkleft none 
64678: -forward
64678: +back
64678: alias checkback +back 
64679: ATTACK BACK MOVERIGHT
64694: -moveright
64694: +moveleft
64694: alias checkleft +moveleft 
64695: ATTACK BACK MOVELEFT
64702: -moveright
64702: +moveleft 
64702: alias checkright none 
64717: -moveleft
64717: +moveright
64717: alias checkright +moveright 
64717: -back
64717: alias checkback none 
64718: ATTACK MOVERIGHT
64719: -moveleft
64719: +moveright 
64719: alias checkleft none 
64729: -back
64729: +forward
64729: alias checkfwd +forward 
64730: ATTACK FORWARD MOVERIGHT
64731: -moveright
64731: +moveleft
64731: alias checkleft +moveleft 
64732: ATTACK FORWARD MOVELEFT
64732: -moveright
64732: +moveleft 
64732: alias checkright none 
64735: slot1
64735:  alias viewmodel_toggle viewmodels_off 
64735:  viewmodel_fov 84
64735:  cl_interp 0
64735: -attack
64735: hud_medicautocallersthreshold  150  
64735:  alias weapon1  primary_up 
64735:  alias weapon2  secondary_down 
64735:  alias weapon3  melee_up 
64735:  alias lastweapon  secondary_down 
64735:  alias nextweapon  secondary_down 
64735:  alias previousweapon  melee_up 
64735:  alias switch_between_slot1_and_slot2  secondary_down  
64736: FORWARD MOVELEFT
64737: slot1
64737:  alias viewmodel_toggle viewmodels_off 
64737:  viewmodel_fov 84
64737:  cl_interp 0
64737: -attack
64737: hud_medicautocallersthreshold  150  
64737:  alias weapon1  primary_up 
64737:  alias weapon2  secondary_down 
64737:  alias weapon3  melee_up 
64737:  alias lastweapon  secondary_down 
64737:  alias nextweapon  secondary_down 
64737:  alias previousweapon  melee_up 
64737:  alias switch_between_slot1_and_slot2  secondary_down  
64737: slot1
64737:  alias viewmodel_toggle viewmodels_off 
64737:  viewmodel_fov 84
64737:  cl_interp 0
64737: -attack
64737: hud_medicautocallersthreshold  150  
64737:  alias weapon1  primary_up 
64737:  alias weapon2  secondary_down 
64737:  alias weapon3  melee_up 
64737:  alias lastweapon  secondary_down 
64737:  alias nextweapon  secondary_down 
64737:  alias previousweapon  melee_up 
64737:  alias switch_between_slot1_and_slot2  secondary_down  
64738: slot1
64738:  alias viewmodel_toggle viewmodels_off 
64738:  viewmodel_fov 84
64738:  cl_interp 0
64738: -attack
64738: hud_medicautocallersthreshold  150  
64738:  alias weapon1  primary_up 
64738:  alias weapon2  secondary_down 
64738:  alias weapon3  melee_up 
64738:  alias lastweapon  secondary_down 
64738:  alias nextweapon  secondary_down 
64738:  alias previousweapon  melee_up 
64738:  alias switch_between_slot1_and_slot2  secondary_down  
64740: slot1
64740:  alias viewmodel_toggle viewmodels_off 
64740:  viewmodel_fov 84
64740:  cl_interp 0
64740: -attack
64740: hud_medicautocallersthreshold  150  
64740:  alias weapon1  primary_up 
64740:  alias weapon2  secondary_down 
64740:  alias weapon3  melee_up 
64740:  alias lastweapon  secondary_down 
64740:  alias nextweapon  secondary_down 
64740:  alias previousweapon  melee_up 
64740:  alias switch_between_slot1_and_slot2  secondary_down  
64741: +jump 65
64742: JUMP FORWARD MOVELEFT
64745: -forward
64745: alias checkfwd none 
64747: JUMP MOVELEFT
64747: -jump 65
64748: MOVELEFT
64759: -forward
64759: +back
64759: alias checkback +back 
64760: BACK MOVELEFT
64767: +attack 107
64768: ATTACK BACK MOVELEFT
64776: -attack 107
64777: BACK MOVELEFT
64780: slot2
64780:  alias viewmodel_toggle viewmodels_on 
64780:  viewmodel_fov 84
64780:  cl_interp 0
64780: +attack
64780: hud_medicautocallersthreshold  75  
64780:  alias weapon1  primary_up 
64780:  alias weapon2  secondary_down 
64780:  alias weapon3  melee_down 
64780:  alias lastweapon  primary_up 
64780:  alias nextweapon  melee_down 
64780:  alias previousweapon  primary_up 
64780:  alias switch_between_slot1_and_slot2  primary_up  
64780: slot2
64780:  alias viewmodel_toggle viewmodels_on 
64780:  viewmodel_fov 84
64780:  cl_interp 0
64780: +attack
64780: hud_medicautocallersthreshold  75  
64780:  alias weapon1  primary_up 
64780:  alias weapon2  secondary_down 
64780:  alias weapon3  melee_down 
64780:  alias lastweapon  primary_up 
64780:  alias nextweapon  melee_down 
64780:  alias previousweapon  primary_up 
64780:  alias switch_between_slot1_and_slot2  primary_up  
64781: ATTACK BACK MOVELEFT
64781: slot2
64781:  alias viewmodel_toggle viewmodels_on 
64781:  viewmodel_fov 84
64781:  cl_interp 0
64781: +attack
64781: hud_medicautocallersthreshold  75  
64781:  alias weapon1  primary_up 
64781:  alias weapon2  secondary_down 
64781:  alias weapon3  melee_down 
64781:  alias lastweapon  primary_up 
64781:  alias nextweapon  melee_down 
64781:  alias previousweapon  primary_up 
64781:  alias switch_between_slot1_and_slot2  primary_up  
64781: -back
64781: alias checkback none 
64782: ATTACK MOVELEFT
64782: slot2
64782:  alias viewmodel_toggle viewmodels_on 
64782:  viewmodel_fov 84
64782:  cl_interp 0
64782: +attack
64782: hud_medicautocallersthreshold  75  
64782:  alias weapon1  primary_up 
64782:  alias weapon2  secondary_down 
64782:  alias weapon3  melee_down 
64782:  alias lastweapon  primary_up 
64782:  alias nextweapon  melee_down 
64782:  alias previousweapon  primary_up 
64782:  alias switch_between_slot1_and_slot2  primary_up  
64782: slot2
64782:  alias viewmodel_toggle viewmodels_on 
64782:  viewmodel_fov 84
64782:  cl_interp 0
64782: +attack
64782: hud_medicautocallersthreshold  75  
64782:  alias weapon1  primary_up 
64782:  alias weapon2  secondary_down 
64782:  alias weapon3  melee_down 
64782:  alias lastweapon  primary_up 
64782:  alias nextweapon  melee_down 
64782:  alias previousweapon  primary_up 
64782:  alias switch_between_slot1_and_slot2  primary_up  
64782: slot2
64782:  alias viewmodel_toggle viewmodels_on 
64782:  viewmodel_fov 84
64782:  cl_interp 0
64782: +attack
64782: hud_medicautocallersthreshold  75  
64782:  alias weapon1  primary_up 
64782:  alias weapon2  secondary_down 
64782:  alias weapon3  melee_down 
64782:  alias lastweapon  primary_up 
64782:  alias nextweapon  melee_down 
64782:  alias previousweapon  primary_up 
64782:  alias switch_between_slot1_and_slot2  primary_up  
64782: slot2
64782:  alias viewmodel_toggle viewmodels_on 
64782:  viewmodel_fov 84
64782:  cl_interp 0
64782: +attack
64782: hud_medicautocallersthreshold  75  
64782:  alias weapon1  primary_up 
64782:  alias weapon2  secondary_down 
64782:  alias weapon3  melee_down 
64782:  alias lastweapon  primary_up 
64782:  alias nextweapon  melee_down 
64782:  alias previousweapon  primary_up 
64782:  alias switch_between_slot1_and_slot2  primary_up  
64782: slot2
64782:  alias viewmodel_toggle viewmodels_on 
64782:  viewmodel_fov 84
64782:  cl_interp 0
64782: +attack
64782: hud_medicautocallersthreshold  75  
64782:  alias weapon1  primary_up 
64782:  alias weapon2  secondary_down 
64782:  alias weapon3  melee_down 
64782:  alias lastweapon  primary_up 
64782:  alias nextweapon  melee_down 
64782:  alias previousweapon  primary_up 
64782:  alias switch_between_slot1_and_slot2  primary_up  
64782: slot2
64782:  alias viewmodel_toggle viewmodels_on 
64782:  viewmodel_fov 84
64782:  cl_interp 0
64782: +attack
64782: hud_medicautocallersthreshold  75  
64782:  alias weapon1  primary_up 
64782:  alias weapon2  secondary_down 
64782:  alias weapon3  melee_down 
64782:  alias lastweapon  primary_up 
64782:  alias nextweapon  melee_down 
64782:  alias previousweapon  primary_up 
64782:  alias switch_between_slot1_and_slot2  primary_up  
64784: slot2
64784:  alias viewmodel_toggle viewmodels_on 
64784:  viewmodel_fov 84
64784:  cl_interp 0
64784: +attack
64784: hud_medicautocallersthreshold  75  
64784:  alias weapon1  primary_up 
64784:  alias weapon2  secondary_down 
64784:  alias weapon3  melee_down 
64784:  alias lastweapon  primary_up 
64784:  alias nextweapon  melee_down 
64784:  alias previousweapon  primary_up 
64784:  alias switch_between_slot1_and_slot2  primary_up  
64784: slot2
64784:  alias viewmodel_toggle viewmodels_on 
64784:  viewmodel_fov 84
64784:  cl_interp 0
64784: +attack
64784: hud_medicautocallersthreshold  75  
64784:  alias weapon1  primary_up 
64784:  alias weapon2  secondary_down 
64784:  alias weapon3  melee_down 
64784:  alias lastweapon  primary_up 
64784:  alias nextweapon  melee_down 
64784:  alias previousweapon  primary_up 
64784:  alias switch_between_slot1_and_slot2  primary_up  
64785: slot2
64785:  alias viewmodel_toggle viewmodels_on 
64785:  viewmodel_fov 84
64785:  cl_interp 0
64785: +attack
64785: hud_medicautocallersthreshold  75  
64785:  alias weapon1  primary_up 
64785:  alias weapon2  secondary_down 
64785:  alias weapon3  melee_down 
64785:  alias lastweapon  primary_up 
64785:  alias nextweapon  melee_down 
64785:  alias previousweapon  primary_up 
64785:  alias switch_between_slot1_and_slot2  primary_up  
64785: slot2
64785:  alias viewmodel_toggle viewmodels_on 
64785:  viewmodel_fov 84
64785:  cl_interp 0
64785: +attack
64785: hud_medicautocallersthreshold  75  
64785:  alias weapon1  primary_up 
64785:  alias weapon2  secondary_down 
64785:  alias weapon3  melee_down 
64785:  alias lastweapon  primary_up 
64785:  alias nextweapon  melee_down 
64785:  alias previousweapon  primary_up 
64785:  alias switch_between_slot1_and_slot2  primary_up  
64785: slot2
64785:  alias viewmodel_toggle viewmodels_on 
64785:  viewmodel_fov 84
64785:  cl_interp 0
64785: +attack
64785: hud_medicautocallersthreshold  75  
64785:  alias weapon1  primary_up 
64785:  alias weapon2  secondary_down 
64785:  alias weapon3  melee_down 
64785:  alias lastweapon  primary_up 
64785:  alias nextweapon  melee_down 
64785:  alias previousweapon  primary_up 
64785:  alias switch_between_slot1_and_slot2  primary_up  
64785: slot2
64785:  alias viewmodel_toggle viewmodels_on 
64785:  viewmodel_fov 84
64785:  cl_interp 0
64785: +attack
64785: hud_medicautocallersthreshold  75  
64785:  alias weapon1  primary_up 
64785:  alias weapon2  secondary_down 
64785:  alias weapon3  melee_down 
64785:  alias lastweapon  primary_up 
64785:  alias nextweapon  melee_down 
64785:  alias previousweapon  primary_up 
64785:  alias switch_between_slot1_and_slot2  primary_up  
64786: slot2
64786:  alias viewmodel_toggle viewmodels_on 
64786:  viewmodel_fov 84
64786:  cl_interp 0
64786: +attack
64786: hud_medicautocallersthreshold  75  
64786:  alias weapon1  primary_up 
64786:  alias weapon2  secondary_down 
64786:  alias weapon3  melee_down 
64786:  alias lastweapon  primary_up 
64786:  alias nextweapon  melee_down 
64786:  alias previousweapon  primary_up 
64786:  alias switch_between_slot1_and_slot2  primary_up  
64786: slot2
64786:  alias viewmodel_toggle viewmodels_on 
64786:  viewmodel_fov 84
64786:  cl_interp 0
64786: +attack
64786: hud_medicautocallersthreshold  75  
64786:  alias weapon1  primary_up 
64786:  alias weapon2  secondary_down 
64786:  alias weapon3  melee_down 
64786:  alias lastweapon  primary_up 
64786:  alias nextweapon  melee_down 
64786:  alias previousweapon  primary_up 
64786:  alias switch_between_slot1_and_slot2  primary_up  
64786: slot2
64786:  alias viewmodel_toggle viewmodels_on 
64786:  viewmodel_fov 84
64786:  cl_interp 0
64786: +attack
64786: hud_medicautocallersthreshold  75  
64786:  alias weapon1  primary_up 
64786:  alias weapon2  secondary_down 
64786:  alias weapon3  melee_down 
64786:  alias lastweapon  primary_up 
64786:  alias nextweapon  melee_down 
64786:  alias previousweapon  primary_up 
64786:  alias switch_between_slot1_and_slot2  primary_up  
64788: slot2
64788:  alias viewmodel_toggle viewmodels_on 
64788:  viewmodel_fov 84
64788:  cl_interp 0
64788: +attack
64788: hud_medicautocallersthreshold  75  
64788:  alias weapon1  primary_up 
64788:  alias weapon2  secondary_down 
64788:  alias weapon3  melee_down 
64788:  alias lastweapon  primary_up 
64788:  alias nextweapon  melee_down 
64788:  alias previousweapon  primary_up 
64788:  alias switch_between_slot1_and_slot2  primary_up  
64788: -back
64788: +forward
64788: alias checkfwd +forward 
64789: ATTACK FORWARD MOVELEFT
64789: slot2
64789:  alias viewmodel_toggle viewmodels_on 
64789:  viewmodel_fov 84
64789:  cl_interp 0
64789: +attack
64789: hud_medicautocallersthreshold  75  
64789:  alias weapon1  primary_up 
64789:  alias weapon2  secondary_down 
64789:  alias weapon3  melee_down 
64789:  alias lastweapon  primary_up 
64789:  alias nextweapon  melee_down 
64789:  alias previousweapon  primary_up 
64789:  alias switch_between_slot1_and_slot2  primary_up  
64827: -forward
64827: alias checkfwd none 
64829: ATTACK MOVELEFT
64832: slot2
64832:  alias viewmodel_toggle viewmodels_on 
64832:  viewmodel_fov 84
64832:  cl_interp 0
64832: +attack
64832: hud_medicautocallersthreshold  75  
64832:  alias weapon1  primary_up 
64832:  alias weapon2  secondary_down 
64832:  alias weapon3  melee_down 
64832:  alias lastweapon  primary_up 
64832:  alias nextweapon  melee_down 
64832:  alias previousweapon  primary_up 
64832:  alias switch_between_slot1_and_slot2  primary_up  
64834: slot2
64834:  alias viewmodel_toggle viewmodels_on 
64834:  viewmodel_fov 84
64834:  cl_interp 0
64834: +attack
64834: hud_medicautocallersthreshold  75  
64834:  alias weapon1  primary_up 
64834:  alias weapon2  secondary_down 
64834:  alias weapon3  melee_down 
64834:  alias lastweapon  primary_up 
64834:  alias nextweapon  melee_down 
64834:  alias previousweapon  primary_up 
64834:  alias switch_between_slot1_and_slot2  primary_up  
64835: slot2
64835:  alias viewmodel_toggle viewmodels_on 
64835:  viewmodel_fov 84
64835:  cl_interp 0
64835: +attack
64835: hud_medicautocallersthreshold  75  
64835:  alias weapon1  primary_up 
64835:  alias weapon2  secondary_down 
64835:  alias weapon3  melee_down 
64835:  alias lastweapon  primary_up 
64835:  alias nextweapon  melee_down 
64835:  alias previousweapon  primary_up 
64835:  alias switch_between_slot1_and_slot2  primary_up  
64836: slot2
64836:  alias viewmodel_toggle viewmodels_on 
64836:  viewmodel_fov 84
64836:  cl_interp 0
64836: +attack
64836: hud_medicautocallersthreshold  75  
64836:  alias weapon1  primary_up 
64836:  alias weapon2  secondary_down 
64836:  alias weapon3  melee_down 
64836:  alias lastweapon  primary_up 
64836:  alias nextweapon  melee_down 
64836:  alias previousweapon  primary_up 
64836:  alias switch_between_slot1_and_slot2  primary_up  
64837: slot2
64837:  alias viewmodel_toggle viewmodels_on 
64837:  viewmodel_fov 84
64837:  cl_interp 0
64837: +attack
64837: hud_medicautocallersthreshold  75  
64837:  alias weapon1  primary_up 
64837:  alias weapon2  secondary_down 
64837:  alias weapon3  melee_down 
64837:  alias lastweapon  primary_up 
64837:  alias nextweapon  melee_down 
64837:  alias previousweapon  primary_up 
64837:  alias switch_between_slot1_and_slot2  primary_up  
64837: -forward
64837: +back
64837: alias checkback +back 
64837: slot2
64837:  alias viewmodel_toggle viewmodels_on 
64837:  viewmodel_fov 84
64837:  cl_interp 0
64837: +attack
64837: hud_medicautocallersthreshold  75  
64837:  alias weapon1  primary_up 
64837:  alias weapon2  secondary_down 
64837:  alias weapon3  melee_down 
64837:  alias lastweapon  primary_up 
64837:  alias nextweapon  melee_down 
64837:  alias previousweapon  primary_up 
64837:  alias switch_between_slot1_and_slot2  primary_up  
64839: ATTACK BACK MOVELEFT
64839: slot2
64839:  alias viewmodel_toggle viewmodels_on 
64839:  viewmodel_fov 84
64839:  cl_interp 0
64839: +attack
64839: hud_medicautocallersthreshold  75  
64839:  alias weapon1  primary_up 
64839:  alias weapon2  secondary_down 
64839:  alias weapon3  melee_down 
64839:  alias lastweapon  primary_up 
64839:  alias nextweapon  melee_down 
64839:  alias previousweapon  primary_up 
64839:  alias switch_between_slot1_and_slot2  primary_up  
64844: slot2
64844:  alias viewmodel_toggle viewmodels_on 
64844:  viewmodel_fov 84
64844:  cl_interp 0
64844: +attack
64844: hud_medicautocallersthreshold  75  
64844:  alias weapon1  primary_up 
64844:  alias weapon2  secondary_down 
64844:  alias weapon3  melee_down 
64844:  alias lastweapon  primary_up 
64844:  alias nextweapon  melee_down 
64844:  alias previousweapon  primary_up 
64844:  alias switch_between_slot1_and_slot2  primary_up  
64844: -moveleft
64844: +moveright
64844: alias checkright +moveright 
64844: ATTACK BACK MOVERIGHT
64846: -moveleft
64846: +moveright 
64846: alias checkleft none 
64849: -back
64849: alias checkback none 
64850: ATTACK MOVERIGHT
64868: -back
64868: +forward
64868: alias checkfwd +forward 
64869: ATTACK FORWARD MOVERIGHT
64877: -attack 
64878: FORWARD MOVERIGHT
64883: +attack 
64884: ATTACK FORWARD MOVERIGHT
64959: -forward
64959: alias checkfwd none 
64959: ATTACK MOVERIGHT
64966: slot1
64966:  alias viewmodel_toggle viewmodels_off 
64966:  viewmodel_fov 84
64966:  cl_interp 0
64966: -attack
64966: hud_medicautocallersthreshold  150  
64966:  alias weapon1  primary_up 
64966:  alias weapon2  secondary_down 
64966:  alias weapon3  melee_up 
64966:  alias lastweapon  secondary_down 
64966:  alias nextweapon  secondary_down 
64966:  alias previousweapon  melee_up 
64966:  alias switch_between_slot1_and_slot2  secondary_down  
64967: MOVERIGHT
64967: slot1
64967:  alias viewmodel_toggle viewmodels_off 
64967:  viewmodel_fov 84
64967:  cl_interp 0
64967: -attack
64967: hud_medicautocallersthreshold  150  
64967:  alias weapon1  primary_up 
64967:  alias weapon2  secondary_down 
64967:  alias weapon3  melee_up 
64967:  alias lastweapon  secondary_down 
64967:  alias nextweapon  secondary_down 
64967:  alias previousweapon  melee_up 
64967:  alias switch_between_slot1_and_slot2  secondary_down  
64970: slot1
64970:  alias viewmodel_toggle viewmodels_off 
64970:  viewmodel_fov 84
64970:  cl_interp 0
64970: -attack
64970: hud_medicautocallersthreshold  150  
64970:  alias weapon1  primary_up 
64970:  alias weapon2  secondary_down 
64970:  alias weapon3  melee_up 
64970:  alias lastweapon  secondary_down 
64970:  alias nextweapon  secondary_down 
64970:  alias previousweapon  melee_up 
64970:  alias switch_between_slot1_and_slot2  secondary_down  
64971: slot1
64971:  alias viewmodel_toggle viewmodels_off 
64971:  viewmodel_fov 84
64971:  cl_interp 0
64971: -attack
64971: hud_medicautocallersthreshold  150  
64971:  alias weapon1  primary_up 
64971:  alias weapon2  secondary_down 
64971:  alias weapon3  melee_up 
64971:  alias lastweapon  secondary_down 
64971:  alias nextweapon  secondary_down 
64971:  alias previousweapon  melee_up 
64971:  alias switch_between_slot1_and_slot2  secondary_down  
64971: -moveright
64971: +moveleft
64971: alias checkleft +moveleft 
64973: MOVELEFT
64974: slot1
64974:  alias viewmodel_toggle viewmodels_off 
64974:  viewmodel_fov 84
64974:  cl_interp 0
64974: -attack
64974: hud_medicautocallersthreshold  150  
64974:  alias weapon1  primary_up 
64974:  alias weapon2  secondary_down 
64974:  alias weapon3  melee_up 
64974:  alias lastweapon  secondary_down 
64974:  alias nextweapon  secondary_down 
64974:  alias previousweapon  melee_up 
64974:  alias switch_between_slot1_and_slot2  secondary_down  
64974: -moveright
64974: +moveleft 
64974: alias checkright none 
64993: -moveleft
64993: +moveright
64993: alias checkright +moveright 
64993: MOVERIGHT
64998: -moveright
64998: +moveleft 
64998: alias checkright none 
64999: MOVELEFT
65001: +attack 107
65003: ATTACK MOVELEFT
65008: -forward
65008: +back
65008: alias checkback +back 
65009: ATTACK BACK MOVELEFT
65009: -attack 107
65011: BACK MOVELEFT
65015: slot2
65015:  alias viewmodel_toggle viewmodels_on 
65015:  viewmodel_fov 84
65015:  cl_interp 0
65015: +attack
65015: hud_medicautocallersthreshold  75  
65015:  alias weapon1  primary_up 
65015:  alias weapon2  secondary_down 
65015:  alias weapon3  melee_down 
65015:  alias lastweapon  primary_up 
65015:  alias nextweapon  melee_down 
65015:  alias previousweapon  primary_up 
65015:  alias switch_between_slot1_and_slot2  primary_up  
65015: slot2
65015:  alias viewmodel_toggle viewmodels_on 
65015:  viewmodel_fov 84
65015:  cl_interp 0
65015: +attack
65015: hud_medicautocallersthreshold  75  
65015:  alias weapon1  primary_up 
65015:  alias weapon2  secondary_down 
65015:  alias weapon3  melee_down 
65015:  alias lastweapon  primary_up 
65015:  alias nextweapon  melee_down 
65015:  alias previousweapon  primary_up 
65015:  alias switch_between_slot1_and_slot2  primary_up  
65016: ATTACK BACK MOVELEFT
65016: slot2
65016:  alias viewmodel_toggle viewmodels_on 
65016:  viewmodel_fov 84
65016:  cl_interp 0
65016: +attack
65016: hud_medicautocallersthreshold  75  
65016:  alias weapon1  primary_up 
65016:  alias weapon2  secondary_down 
65016:  alias weapon3  melee_down 
65016:  alias lastweapon  primary_up 
65016:  alias nextweapon  melee_down 
65016:  alias previousweapon  primary_up 
65016:  alias switch_between_slot1_and_slot2  primary_up  
65016: slot2
65016:  alias viewmodel_toggle viewmodels_on 
65016:  viewmodel_fov 84
65016:  cl_interp 0
65016: +attack
65016: hud_medicautocallersthreshold  75  
65016:  alias weapon1  primary_up 
65016:  alias weapon2  secondary_down 
65016:  alias weapon3  melee_down 
65016:  alias lastweapon  primary_up 
65016:  alias nextweapon  melee_down 
65016:  alias previousweapon  primary_up 
65016:  alias switch_between_slot1_and_slot2  primary_up  
65017: slot2
65017:  alias viewmodel_toggle viewmodels_on 
65017:  viewmodel_fov 84
65017:  cl_interp 0
65017: +attack
65017: hud_medicautocallersthreshold  75  
65017:  alias weapon1  primary_up 
65017:  alias weapon2  secondary_down 
65017:  alias weapon3  melee_down 
65017:  alias lastweapon  primary_up 
65017:  alias nextweapon  melee_down 
65017:  alias previousweapon  primary_up 
65017:  alias switch_between_slot1_and_slot2  primary_up  
65017: slot2
65017:  alias viewmodel_toggle viewmodels_on 
65017:  viewmodel_fov 84
65017:  cl_interp 0
65017: +attack
65017: hud_medicautocallersthreshold  75  
65017:  alias weapon1  primary_up 
65017:  alias weapon2  secondary_down 
65017:  alias weapon3  melee_down 
65017:  alias lastweapon  primary_up 
65017:  alias nextweapon  melee_down 
65017:  alias previousweapon  primary_up 
65017:  alias switch_between_slot1_and_slot2  primary_up  
65018: -moveleft
65018: +moveright
65018: alias checkright +moveright 
65018: slot2
65018:  alias viewmodel_toggle viewmodels_on 
65018:  viewmodel_fov 84
65018:  cl_interp 0
65018: +attack
65018: hud_medicautocallersthreshold  75  
65018:  alias weapon1  primary_up 
65018:  alias weapon2  secondary_down 
65018:  alias weapon3  melee_down 
65018:  alias lastweapon  primary_up 
65018:  alias nextweapon  melee_down 
65018:  alias previousweapon  primary_up 
65018:  alias switch_between_slot1_and_slot2  primary_up  
65018: slot2
65018:  alias viewmodel_toggle viewmodels_on 
65018:  viewmodel_fov 84
65018:  cl_interp 0
65018: +attack
65018: hud_medicautocallersthreshold  75  
65018:  alias weapon1  primary_up 
65018:  alias weapon2  secondary_down 
65018:  alias weapon3  melee_down 
65018:  alias lastweapon  primary_up 
65018:  alias nextweapon  melee_down 
65018:  alias previousweapon  primary_up 
65018:  alias switch_between_slot1_and_slot2  primary_up  
65019: ATTACK BACK MOVERIGHT
65019: -moveleft
65019: +moveright 
65019: alias checkleft none 
65019: slot2
65019:  alias viewmodel_toggle viewmodels_on 
65019:  viewmodel_fov 84
65019:  cl_interp 0
65019: +attack
65019: hud_medicautocallersthreshold  75  
65019:  alias weapon1  primary_up 
65019:  alias weapon2  secondary_down 
65019:  alias weapon3  melee_down 
65019:  alias lastweapon  primary_up 
65019:  alias nextweapon  melee_down 
65019:  alias previousweapon  primary_up 
65019:  alias switch_between_slot1_and_slot2  primary_up  
65019: slot2
65019:  alias viewmodel_toggle viewmodels_on 
65019:  viewmodel_fov 84
65019:  cl_interp 0
65019: +attack
65019: hud_medicautocallersthreshold  75  
65019:  alias weapon1  primary_up 
65019:  alias weapon2  secondary_down 
65019:  alias weapon3  melee_down 
65019:  alias lastweapon  primary_up 
65019:  alias nextweapon  melee_down 
65019:  alias previousweapon  primary_up 
65019:  alias switch_between_slot1_and_slot2  primary_up  
65020: -back
65020: alias checkback none 
65020: slot2
65020:  alias viewmodel_toggle viewmodels_on 
65020:  viewmodel_fov 84
65020:  cl_interp 0
65020: +attack
65020: hud_medicautocallersthreshold  75  
65020:  alias weapon1  primary_up 
65020:  alias weapon2  secondary_down 
65020:  alias weapon3  melee_down 
65020:  alias lastweapon  primary_up 
65020:  alias nextweapon  melee_down 
65020:  alias previousweapon  primary_up 
65020:  alias switch_between_slot1_and_slot2  primary_up  
65020: slot2
65020:  alias viewmodel_toggle viewmodels_on 
65020:  viewmodel_fov 84
65020:  cl_interp 0
65020: +attack
65020: hud_medicautocallersthreshold  75  
65020:  alias weapon1  primary_up 
65020:  alias weapon2  secondary_down 
65020:  alias weapon3  melee_down 
65020:  alias lastweapon  primary_up 
65020:  alias nextweapon  melee_down 
65020:  alias previousweapon  primary_up 
65020:  alias switch_between_slot1_and_slot2  primary_up  
65022: ATTACK MOVERIGHT
65028: -back
65028: +forward
65028: alias checkfwd +forward 
65029: ATTACK FORWARD MOVERIGHT
65034: -moveright
65034: alias checkright none 
65035: ATTACK FORWARD
65047: -moveleft
65047: +moveright
65047: alias checkright +moveright 
65049: ATTACK FORWARD MOVERIGHT
65049: -forward
65049: alias checkfwd none 
65050: ATTACK MOVERIGHT
65057: -forward
65057: +back
65057: alias checkback +back 
65058: ATTACK BACK MOVERIGHT
65060: slot2
65060:  alias viewmodel_toggle viewmodels_on 
65060:  viewmodel_fov 84
65060:  cl_interp 0
65060: +attack
65060: hud_medicautocallersthreshold  75  
65060:  alias weapon1  primary_up 
65060:  alias weapon2  secondary_down 
65060:  alias weapon3  melee_down 
65060:  alias lastweapon  primary_up 
65060:  alias nextweapon  melee_down 
65060:  alias previousweapon  primary_up 
65060:  alias switch_between_slot1_and_slot2  primary_up  
65062: -moveright
65062: +moveleft
65062: alias checkleft +moveleft 
65062: slot2
65062:  alias viewmodel_toggle viewmodels_on 
65062:  viewmodel_fov 84
65062:  cl_interp 0
65062: +attack
65062: hud_medicautocallersthreshold  75  
65062:  alias weapon1  primary_up 
65062:  alias weapon2  secondary_down 
65062:  alias weapon3  melee_down 
65062:  alias lastweapon  primary_up 
65062:  alias nextweapon  melee_down 
65062:  alias previousweapon  primary_up 
65062:  alias switch_between_slot1_and_slot2  primary_up  
65063: ATTACK BACK MOVELEFT
65065: slot2
65065:  alias viewmodel_toggle viewmodels_on 
65065:  viewmodel_fov 84
65065:  cl_interp 0
65065: +attack
65065: hud_medicautocallersthreshold  75  
65065:  alias weapon1  primary_up 
65065:  alias weapon2  secondary_down 
65065:  alias weapon3  melee_down 
65065:  alias lastweapon  primary_up 
65065:  alias nextweapon  melee_down 
65065:  alias previousweapon  primary_up 
65065:  alias switch_between_slot1_and_slot2  primary_up  
65065: slot2
65065:  alias viewmodel_toggle viewmodels_on 
65065:  viewmodel_fov 84
65065:  cl_interp 0
65065: +attack
65065: hud_medicautocallersthreshold  75  
65065:  alias weapon1  primary_up 
65065:  alias weapon2  secondary_down 
65065:  alias weapon3  melee_down 
65065:  alias lastweapon  primary_up 
65065:  alias nextweapon  melee_down 
65065:  alias previousweapon  primary_up 
65065:  alias switch_between_slot1_and_slot2  primary_up  
65065: slot2
65065:  alias viewmodel_toggle viewmodels_on 
65065:  viewmodel_fov 84
65065:  cl_interp 0
65065: +attack
65065: hud_medicautocallersthreshold  75  
65065:  alias weapon1  primary_up 
65065:  alias weapon2  secondary_down 
65065:  alias weapon3  melee_down 
65065:  alias lastweapon  primary_up 
65065:  alias nextweapon  melee_down 
65065:  alias previousweapon  primary_up 
65065:  alias switch_between_slot1_and_slot2  primary_up  
65067: slot2
65067:  alias viewmodel_toggle viewmodels_on 
65067:  viewmodel_fov 84
65067:  cl_interp 0
65067: +attack
65067: hud_medicautocallersthreshold  75  
65067:  alias weapon1  primary_up 
65067:  alias weapon2  secondary_down 
65067:  alias weapon3  melee_down 
65067:  alias lastweapon  primary_up 
65067:  alias nextweapon  melee_down 
65067:  alias previousweapon  primary_up 
65067:  alias switch_between_slot1_and_slot2  primary_up  
65067: slot2
65067:  alias viewmodel_toggle viewmodels_on 
65067:  viewmodel_fov 84
65067:  cl_interp 0
65067: +attack
65067: hud_medicautocallersthreshold  75  
65067:  alias weapon1  primary_up 
65067:  alias weapon2  secondary_down 
65067:  alias weapon3  melee_down 
65067:  alias lastweapon  primary_up 
65067:  alias nextweapon  melee_down 
65067:  alias previousweapon  primary_up 
65067:  alias switch_between_slot1_and_slot2  primary_up  
65067: -moveright
65067: +moveleft 
65067: alias checkright none 
65069: slot2
65069:  alias viewmodel_toggle viewmodels_on 
65069:  viewmodel_fov 84
65069:  cl_interp 0
65069: +attack
65069: hud_medicautocallersthreshold  75  
65069:  alias weapon1  primary_up 
65069:  alias weapon2  secondary_down 
65069:  alias weapon3  melee_down 
65069:  alias lastweapon  primary_up 
65069:  alias nextweapon  melee_down 
65069:  alias previousweapon  primary_up 
65069:  alias switch_between_slot1_and_slot2  primary_up  
65074: -back
65074: alias checkback none 
65074: ATTACK MOVELEFT
65084: -attack 
65085: MOVELEFT
65092: +attack 
65093: ATTACK MOVELEFT
65104: slot2
65104:  alias viewmodel_toggle viewmodels_on 
65104:  viewmodel_fov 84
65104:  cl_interp 0
65104: +attack
65104: hud_medicautocallersthreshold  75  
65104:  alias weapon1  primary_up 
65104:  alias weapon2  secondary_down 
65104:  alias weapon3  melee_down 
65104:  alias lastweapon  primary_up 
65104:  alias nextweapon  melee_down 
65104:  alias previousweapon  primary_up 
65104:  alias switch_between_slot1_and_slot2  primary_up  
65104: slot2
65104:  alias viewmodel_toggle viewmodels_on 
65104:  viewmodel_fov 84
65104:  cl_interp 0
65104: +attack
65104: hud_medicautocallersthreshold  75  
65104:  alias weapon1  primary_up 
65104:  alias weapon2  secondary_down 
65104:  alias weapon3  melee_down 
65104:  alias lastweapon  primary_up 
65104:  alias nextweapon  melee_down 
65104:  alias previousweapon  primary_up 
65104:  alias switch_between_slot1_and_slot2  primary_up  
65106: slot2
65106:  alias viewmodel_toggle viewmodels_on 
65106:  viewmodel_fov 84
65106:  cl_interp 0
65106: +attack
65106: hud_medicautocallersthreshold  75  
65106:  alias weapon1  primary_up 
65106:  alias weapon2  secondary_down 
65106:  alias weapon3  melee_down 
65106:  alias lastweapon  primary_up 
65106:  alias nextweapon  melee_down 
65106:  alias previousweapon  primary_up 
65106:  alias switch_between_slot1_and_slot2  primary_up  
65106: slot2
65106:  alias viewmodel_toggle viewmodels_on 
65106:  viewmodel_fov 84
65106:  cl_interp 0
65106: +attack
65106: hud_medicautocallersthreshold  75  
65106:  alias weapon1  primary_up 
65106:  alias weapon2  secondary_down 
65106:  alias weapon3  melee_down 
65106:  alias lastweapon  primary_up 
65106:  alias nextweapon  melee_down 
65106:  alias previousweapon  primary_up 
65106:  alias switch_between_slot1_and_slot2  primary_up  
65107: slot2
65107:  alias viewmodel_toggle viewmodels_on 
65107:  viewmodel_fov 84
65107:  cl_interp 0
65107: +attack
65107: hud_medicautocallersthreshold  75  
65107:  alias weapon1  primary_up 
65107:  alias weapon2  secondary_down 
65107:  alias weapon3  melee_down 
65107:  alias lastweapon  primary_up 
65107:  alias nextweapon  melee_down 
65107:  alias previousweapon  primary_up 
65107:  alias switch_between_slot1_and_slot2  primary_up  
65108: slot2
65108:  alias viewmodel_toggle viewmodels_on 
65108:  viewmodel_fov 84
65108:  cl_interp 0
65108: +attack
65108: hud_medicautocallersthreshold  75  
65108:  alias weapon1  primary_up 
65108:  alias weapon2  secondary_down 
65108:  alias weapon3  melee_down 
65108:  alias lastweapon  primary_up 
65108:  alias nextweapon  melee_down 
65108:  alias previousweapon  primary_up 
65108:  alias switch_between_slot1_and_slot2  primary_up  
65110: slot2
65110:  alias viewmodel_toggle viewmodels_on 
65110:  viewmodel_fov 84
65110:  cl_interp 0
65110: +attack
65110: hud_medicautocallersthreshold  75  
65110:  alias weapon1  primary_up 
65110:  alias weapon2  secondary_down 
65110:  alias weapon3  melee_down 
65110:  alias lastweapon  primary_up 
65110:  alias nextweapon  melee_down 
65110:  alias previousweapon  primary_up 
65110:  alias switch_between_slot1_and_slot2  primary_up  
65123: -forward
65123: +back
65123: alias checkback +back 
65124: ATTACK BACK MOVELEFT
65132: -moveleft
65132: +moveright
65132: alias checkright +moveright 
65134: ATTACK BACK MOVERIGHT
65135: -moveleft
65135: +moveright 
65135: alias checkleft none 
65137: -back
65137: alias checkback none 
65139: ATTACK MOVERIGHT
65140: slot2
65140:  alias viewmodel_toggle viewmodels_on 
65140:  viewmodel_fov 84
65140:  cl_interp 0
65140: +attack
65140: hud_medicautocallersthreshold  75  
65140:  alias weapon1  primary_up 
65140:  alias weapon2  secondary_down 
65140:  alias weapon3  melee_down 
65140:  alias lastweapon  primary_up 
65140:  alias nextweapon  melee_down 
65140:  alias previousweapon  primary_up 
65140:  alias switch_between_slot1_and_slot2  primary_up  
65141: slot2
65141:  alias viewmodel_toggle viewmodels_on 
65141:  viewmodel_fov 84
65141:  cl_interp 0
65141: +attack
65141: hud_medicautocallersthreshold  75  
65141:  alias weapon1  primary_up 
65141:  alias weapon2  secondary_down 
65141:  alias weapon3  melee_down 
65141:  alias lastweapon  primary_up 
65141:  alias nextweapon  melee_down 
65141:  alias previousweapon  primary_up 
65141:  alias switch_between_slot1_and_slot2  primary_up  
65141: slot2
65141:  alias viewmodel_toggle viewmodels_on 
65141:  viewmodel_fov 84
65141:  cl_interp 0
65141: +attack
65141: hud_medicautocallersthreshold  75  
65141:  alias weapon1  primary_up 
65141:  alias weapon2  secondary_down 
65141:  alias weapon3  melee_down 
65141:  alias lastweapon  primary_up 
65141:  alias nextweapon  melee_down 
65141:  alias previousweapon  primary_up 
65141:  alias switch_between_slot1_and_slot2  primary_up  
65142: slot2
65142:  alias viewmodel_toggle viewmodels_on 
65142:  viewmodel_fov 84
65142:  cl_interp 0
65142: +attack
65142: hud_medicautocallersthreshold  75  
65142:  alias weapon1  primary_up 
65142:  alias weapon2  secondary_down 
65142:  alias weapon3  melee_down 
65142:  alias lastweapon  primary_up 
65142:  alias nextweapon  melee_down 
65142:  alias previousweapon  primary_up 
65142:  alias switch_between_slot1_and_slot2  primary_up  
65142: slot2
65142:  alias viewmodel_toggle viewmodels_on 
65142:  viewmodel_fov 84
65142:  cl_interp 0
65142: +attack
65142: hud_medicautocallersthreshold  75  
65142:  alias weapon1  primary_up 
65142:  alias weapon2  secondary_down 
65142:  alias weapon3  melee_down 
65142:  alias lastweapon  primary_up 
65142:  alias nextweapon  melee_down 
65142:  alias previousweapon  primary_up 
65142:  alias switch_between_slot1_and_slot2  primary_up  
65144: slot2
65144:  alias viewmodel_toggle viewmodels_on 
65144:  viewmodel_fov 84
65144:  cl_interp 0
65144: +attack
65144: hud_medicautocallersthreshold  75  
65144:  alias weapon1  primary_up 
65144:  alias weapon2  secondary_down 
65144:  alias weapon3  melee_down 
65144:  alias lastweapon  primary_up 
65144:  alias nextweapon  melee_down 
65144:  alias previousweapon  primary_up 
65144:  alias switch_between_slot1_and_slot2  primary_up  
65145: slot2
65145:  alias viewmodel_toggle viewmodels_on 
65145:  viewmodel_fov 84
65145:  cl_interp 0
65145: +attack
65145: hud_medicautocallersthreshold  75  
65145:  alias weapon1  primary_up 
65145:  alias weapon2  secondary_down 
65145:  alias weapon3  melee_down 
65145:  alias lastweapon  primary_up 
65145:  alias nextweapon  melee_down 
65145:  alias previousweapon  primary_up 
65145:  alias switch_between_slot1_and_slot2  primary_up  
65149: -back
65149: +forward
65149: alias checkfwd +forward 
65150: ATTACK FORWARD MOVERIGHT
65155: -moveright
65155: alias checkright none 
65155: -moveright
65155: +moveleft
65155: alias checkleft +moveleft 
65157: ATTACK FORWARD MOVELEFT
65169: -moveleft
65169: alias checkleft none 
65171: ATTACK FORWARD
65173: -moveleft
65173: +moveright
65173: alias checkright +moveright 
65173: ATTACK FORWARD MOVERIGHT
65175: slot2
65175:  alias viewmodel_toggle viewmodels_on 
65175:  viewmodel_fov 84
65175:  cl_interp 0
65175: +attack
65175: hud_medicautocallersthreshold  75  
65175:  alias weapon1  primary_up 
65175:  alias weapon2  secondary_down 
65175:  alias weapon3  melee_down 
65175:  alias lastweapon  primary_up 
65175:  alias nextweapon  melee_down 
65175:  alias previousweapon  primary_up 
65175:  alias switch_between_slot1_and_slot2  primary_up  
65175: -forward
65175: alias checkfwd none 
65175: slot2
65175:  alias viewmodel_toggle viewmodels_on 
65175:  viewmodel_fov 84
65175:  cl_interp 0
65175: +attack
65175: hud_medicautocallersthreshold  75  
65175:  alias weapon1  primary_up 
65175:  alias weapon2  secondary_down 
65175:  alias weapon3  melee_down 
65175:  alias lastweapon  primary_up 
65175:  alias nextweapon  melee_down 
65175:  alias previousweapon  primary_up 
65175:  alias switch_between_slot1_and_slot2  primary_up  
65176: ATTACK MOVERIGHT
65176: slot2
65176:  alias viewmodel_toggle viewmodels_on 
65176:  viewmodel_fov 84
65176:  cl_interp 0
65176: +attack
65176: hud_medicautocallersthreshold  75  
65176:  alias weapon1  primary_up 
65176:  alias weapon2  secondary_down 
65176:  alias weapon3  melee_down 
65176:  alias lastweapon  primary_up 
65176:  alias nextweapon  melee_down 
65176:  alias previousweapon  primary_up 
65176:  alias switch_between_slot1_and_slot2  primary_up  
65178: slot2
65178:  alias viewmodel_toggle viewmodels_on 
65178:  viewmodel_fov 84
65178:  cl_interp 0
65178: +attack
65178: hud_medicautocallersthreshold  75  
65178:  alias weapon1  primary_up 
65178:  alias weapon2  secondary_down 
65178:  alias weapon3  melee_down 
65178:  alias lastweapon  primary_up 
65178:  alias nextweapon  melee_down 
65178:  alias previousweapon  primary_up 
65178:  alias switch_between_slot1_and_slot2  primary_up  
65178: slot2
65178:  alias viewmodel_toggle viewmodels_on 
65178:  viewmodel_fov 84
65178:  cl_interp 0
65178: +attack
65178: hud_medicautocallersthreshold  75  
65178:  alias weapon1  primary_up 
65178:  alias weapon2  secondary_down 
65178:  alias weapon3  melee_down 
65178:  alias lastweapon  primary_up 
65178:  alias nextweapon  melee_down 
65178:  alias previousweapon  primary_up 
65178:  alias switch_between_slot1_and_slot2  primary_up  
65180: slot2
65180:  alias viewmodel_toggle viewmodels_on 
65180:  viewmodel_fov 84
65180:  cl_interp 0
65180: +attack
65180: hud_medicautocallersthreshold  75  
65180:  alias weapon1  primary_up 
65180:  alias weapon2  secondary_down 
65180:  alias weapon3  melee_down 
65180:  alias lastweapon  primary_up 
65180:  alias nextweapon  melee_down 
65180:  alias previousweapon  primary_up 
65180:  alias switch_between_slot1_and_slot2  primary_up  
65182: -forward
65182: +back
65182: alias checkback +back 
65182: ATTACK BACK MOVERIGHT
65187: -moveright
65187: +moveleft
65187: alias checkleft +moveleft 
65189: ATTACK BACK MOVELEFT
65193: -back
65193: alias checkback none 
65195: ATTACK MOVELEFT
65195: -moveleft
65195: +moveright 
65195: alias checkleft none 
65197: ATTACK MOVERIGHT
65204: -moveright
65204: +moveleft
65204: alias checkleft +moveleft 
65206: ATTACK MOVELEFT
65207: -moveright
65207: +moveleft 
65207: alias checkright none 
65208: slot2
65208:  alias viewmodel_toggle viewmodels_on 
65208:  viewmodel_fov 84
65208:  cl_interp 0
65208: +attack
65208: hud_medicautocallersthreshold  75  
65208:  alias weapon1  primary_up 
65208:  alias weapon2  secondary_down 
65208:  alias weapon3  melee_down 
65208:  alias lastweapon  primary_up 
65208:  alias nextweapon  melee_down 
65208:  alias previousweapon  primary_up 
65208:  alias switch_between_slot1_and_slot2  primary_up  
65211: -back
65211: +forward
65211: alias checkfwd +forward 
65211: slot2
65211:  alias viewmodel_toggle viewmodels_on 
65211:  viewmodel_fov 84
65211:  cl_interp 0
65211: +attack
65211: hud_medicautocallersthreshold  75  
65211:  alias weapon1  primary_up 
65211:  alias weapon2  secondary_down 
65211:  alias weapon3  melee_down 
65211:  alias lastweapon  primary_up 
65211:  alias nextweapon  melee_down 
65211:  alias previousweapon  primary_up 
65211:  alias switch_between_slot1_and_slot2  primary_up  
65213: ATTACK FORWARD MOVELEFT
65213: slot2
65213:  alias viewmodel_toggle viewmodels_on 
65213:  viewmodel_fov 84
65213:  cl_interp 0
65213: +attack
65213: hud_medicautocallersthreshold  75  
65213:  alias weapon1  primary_up 
65213:  alias weapon2  secondary_down 
65213:  alias weapon3  melee_down 
65213:  alias lastweapon  primary_up 
65213:  alias nextweapon  melee_down 
65213:  alias previousweapon  primary_up 
65213:  alias switch_between_slot1_and_slot2  primary_up  
65214: slot2
65214:  alias viewmodel_toggle viewmodels_on 
65214:  viewmodel_fov 84
65214:  cl_interp 0
65214: +attack
65214: hud_medicautocallersthreshold  75  
65214:  alias weapon1  primary_up 
65214:  alias weapon2  secondary_down 
65214:  alias weapon3  melee_down 
65214:  alias lastweapon  primary_up 
65214:  alias nextweapon  melee_down 
65214:  alias previousweapon  primary_up 
65214:  alias switch_between_slot1_and_slot2  primary_up  
65215: slot2
65215:  alias viewmodel_toggle viewmodels_on 
65215:  viewmodel_fov 84
65215:  cl_interp 0
65215: +attack
65215: hud_medicautocallersthreshold  75  
65215:  alias weapon1  primary_up 
65215:  alias weapon2  secondary_down 
65215:  alias weapon3  melee_down 
65215:  alias lastweapon  primary_up 
65215:  alias nextweapon  melee_down 
65215:  alias previousweapon  primary_up 
65215:  alias switch_between_slot1_and_slot2  primary_up  
65217: slot2
65217:  alias viewmodel_toggle viewmodels_on 
65217:  viewmodel_fov 84
65217:  cl_interp 0
65217: +attack
65217: hud_medicautocallersthreshold  75  
65217:  alias weapon1  primary_up 
65217:  alias weapon2  secondary_down 
65217:  alias weapon3  melee_down 
65217:  alias lastweapon  primary_up 
65217:  alias nextweapon  melee_down 
65217:  alias previousweapon  primary_up 
65217:  alias switch_between_slot1_and_slot2  primary_up  
65233: -forward
65233: alias checkfwd none 
65235: ATTACK MOVELEFT
65241: -moveleft
65241: +moveright
65241: alias checkright +moveright 
65243: ATTACK MOVERIGHT
65244: -moveleft
65244: +moveright 
65244: alias checkleft none 
65248: -moveright
65248: +moveleft
65248: alias checkleft +moveleft 
65250: ATTACK MOVELEFT
65251: slot2
65251:  alias viewmodel_toggle viewmodels_on 
65251:  viewmodel_fov 84
65251:  cl_interp 0
65251: +attack
65251: hud_medicautocallersthreshold  75  
65251:  alias weapon1  primary_up 
65251:  alias weapon2  secondary_down 
65251:  alias weapon3  melee_down 
65251:  alias lastweapon  primary_up 
65251:  alias nextweapon  melee_down 
65251:  alias previousweapon  primary_up 
65251:  alias switch_between_slot1_and_slot2  primary_up  
65252: -forward
65252: +back
65252: alias checkback +back 
65252: -moveright
65252: +moveleft 
65252: alias checkright none 
65252: slot2
65252:  alias viewmodel_toggle viewmodels_on 
65252:  viewmodel_fov 84
65252:  cl_interp 0
65252: +attack
65252: hud_medicautocallersthreshold  75  
65252:  alias weapon1  primary_up 
65252:  alias weapon2  secondary_down 
65252:  alias weapon3  melee_down 
65252:  alias lastweapon  primary_up 
65252:  alias nextweapon  melee_down 
65252:  alias previousweapon  primary_up 
65252:  alias switch_between_slot1_and_slot2  primary_up  
65254: ATTACK BACK MOVELEFT
65254: slot2
65254:  alias viewmodel_toggle viewmodels_on 
65254:  viewmodel_fov 84
65254:  cl_interp 0
65254: +attack
65254: hud_medicautocallersthreshold  75  
65254:  alias weapon1  primary_up 
65254:  alias weapon2  secondary_down 
65254:  alias weapon3  melee_down 
65254:  alias lastweapon  primary_up 
65254:  alias nextweapon  melee_down 
65254:  alias previousweapon  primary_up 
65254:  alias switch_between_slot1_and_slot2  primary_up  
65255: slot2
65255:  alias viewmodel_toggle viewmodels_on 
65255:  viewmodel_fov 84
65255:  cl_interp 0
65255: +attack
65255: hud_medicautocallersthreshold  75  
65255:  alias weapon1  primary_up 
65255:  alias weapon2  secondary_down 
65255:  alias weapon3  melee_down 
65255:  alias lastweapon  primary_up 
65255:  alias nextweapon  melee_down 
65255:  alias previousweapon  primary_up 
65255:  alias switch_between_slot1_and_slot2  primary_up  
65256: slot2
65256:  alias viewmodel_toggle viewmodels_on 
65256:  viewmodel_fov 84
65256:  cl_interp 0
65256: +attack
65256: hud_medicautocallersthreshold  75  
65256:  alias weapon1  primary_up 
65256:  alias weapon2  secondary_down 
65256:  alias weapon3  melee_down 
65256:  alias lastweapon  primary_up 
65256:  alias nextweapon  melee_down 
65256:  alias previousweapon  primary_up 
65256:  alias switch_between_slot1_and_slot2  primary_up  
65269: -moveleft
65269: +moveright
65269: alias checkright +moveright 
65271: ATTACK BACK MOVERIGHT
65271: -moveleft
65271: +moveright 
65271: alias checkleft none 
65272: -back
65272: alias checkback none 
65274: ATTACK MOVERIGHT
65283: -back
65283: +forward
65283: alias checkfwd +forward 
65284: ATTACK FORWARD MOVERIGHT
65291: -moveright
65291: +moveleft
65291: alias checkleft +moveleft 
65291: -moveright
65291: +moveleft 
65291: alias checkright none 
65293: ATTACK FORWARD MOVELEFT
65302: -moveleft
65302: alias checkleft none 
65304: ATTACK FORWARD
65306: -moveleft
65306: +moveright
65306: alias checkright +moveright 
65309: ATTACK FORWARD MOVERIGHT
65339: -forward
65339: alias checkfwd none 
65340: ATTACK MOVERIGHT
65345: -back
65345: +forward
65345: alias checkfwd +forward 
65347: ATTACK FORWARD MOVERIGHT
65355: -moveright
65355: alias checkright none 
65356: ATTACK FORWARD
65359: -moveright
65359: +moveleft
65359: alias checkleft +moveleft 
65360: ATTACK FORWARD MOVELEFT
65363: -moveleft
65363: alias checkleft none 
65364: ATTACK FORWARD
65376: -moveleft
65376: +moveright
65376: alias checkright +moveright 
65376: ATTACK FORWARD MOVERIGHT
65385: -moveright
65385: alias checkright none 
65386: ATTACK FORWARD
65394: -moveright
65394: +moveleft
65394: alias checkleft +moveleft 
65395: ATTACK FORWARD MOVELEFT
65404: slot2
65404:  alias viewmodel_toggle viewmodels_on 
65404:  viewmodel_fov 84
65404:  cl_interp 0
65404: +attack
65404: hud_medicautocallersthreshold  75  
65404:  alias weapon1  primary_up 
65404:  alias weapon2  secondary_down 
65404:  alias weapon3  melee_down 
65404:  alias lastweapon  primary_up 
65404:  alias nextweapon  melee_down 
65404:  alias previousweapon  primary_up 
65404:  alias switch_between_slot1_and_slot2  primary_up  
65406: slot2
65406:  alias viewmodel_toggle viewmodels_on 
65406:  viewmodel_fov 84
65406:  cl_interp 0
65406: +attack
65406: hud_medicautocallersthreshold  75  
65406:  alias weapon1  primary_up 
65406:  alias weapon2  secondary_down 
65406:  alias weapon3  melee_down 
65406:  alias lastweapon  primary_up 
65406:  alias nextweapon  melee_down 
65406:  alias previousweapon  primary_up 
65406:  alias switch_between_slot1_and_slot2  primary_up  
65406: -moveleft
65406: +moveright
65406: alias checkright +moveright 
65406: -moveleft
65406: +moveright 
65406: alias checkleft none 
65407: ATTACK FORWARD MOVERIGHT
65407: slot2
65407:  alias viewmodel_toggle viewmodels_on 
65407:  viewmodel_fov 84
65407:  cl_interp 0
65407: +attack
65407: hud_medicautocallersthreshold  75  
65407:  alias weapon1  primary_up 
65407:  alias weapon2  secondary_down 
65407:  alias weapon3  melee_down 
65407:  alias lastweapon  primary_up 
65407:  alias nextweapon  melee_down 
65407:  alias previousweapon  primary_up 
65407:  alias switch_between_slot1_and_slot2  primary_up  
65409: slot2
65409:  alias viewmodel_toggle viewmodels_on 
65409:  viewmodel_fov 84
65409:  cl_interp 0
65409: +attack
65409: hud_medicautocallersthreshold  75  
65409:  alias weapon1  primary_up 
65409:  alias weapon2  secondary_down 
65409:  alias weapon3  melee_down 
65409:  alias lastweapon  primary_up 
65409:  alias nextweapon  melee_down 
65409:  alias previousweapon  primary_up 
65409:  alias switch_between_slot1_and_slot2  primary_up  
65409: slot2
65409:  alias viewmodel_toggle viewmodels_on 
65409:  viewmodel_fov 84
65409:  cl_interp 0
65409: +attack
65409: hud_medicautocallersthreshold  75  
65409:  alias weapon1  primary_up 
65409:  alias weapon2  secondary_down 
65409:  alias weapon3  melee_down 
65409:  alias lastweapon  primary_up 
65409:  alias nextweapon  melee_down 
65409:  alias previousweapon  primary_up 
65409:  alias switch_between_slot1_and_slot2  primary_up  
65410: slot2
65410:  alias viewmodel_toggle viewmodels_on 
65410:  viewmodel_fov 84
65410:  cl_interp 0
65410: +attack
65410: hud_medicautocallersthreshold  75  
65410:  alias weapon1  primary_up 
65410:  alias weapon2  secondary_down 
65410:  alias weapon3  melee_down 
65410:  alias lastweapon  primary_up 
65410:  alias nextweapon  melee_down 
65410:  alias previousweapon  primary_up 
65410:  alias switch_between_slot1_and_slot2  primary_up  
65410: -forward
65410: alias checkfwd none 
65411: ATTACK MOVERIGHT
65411: slot2
65411:  alias viewmodel_toggle viewmodels_on 
65411:  viewmodel_fov 84
65411:  cl_interp 0
65411: +attack
65411: hud_medicautocallersthreshold  75  
65411:  alias weapon1  primary_up 
65411:  alias weapon2  secondary_down 
65411:  alias weapon3  melee_down 
65411:  alias lastweapon  primary_up 
65411:  alias nextweapon  melee_down 
65411:  alias previousweapon  primary_up 
65411:  alias switch_between_slot1_and_slot2  primary_up  
65416: -forward
65416: +back
65416: alias checkback +back 
65418: ATTACK BACK MOVERIGHT
65418: -moveright
65418: +moveleft
65418: alias checkleft +moveleft 
65419: ATTACK BACK MOVELEFT
65426: -moveright
65426: +moveleft 
65426: alias checkright none 
65434: -moveleft
65434: +moveright
65434: alias checkright +moveright 
65435: ATTACK BACK MOVERIGHT
65439: slot2
65439:  alias viewmodel_toggle viewmodels_on 
65439:  viewmodel_fov 84
65439:  cl_interp 0
65439: +attack
65439: hud_medicautocallersthreshold  75  
65439:  alias weapon1  primary_up 
65439:  alias weapon2  secondary_down 
65439:  alias weapon3  melee_down 
65439:  alias lastweapon  primary_up 
65439:  alias nextweapon  melee_down 
65439:  alias previousweapon  primary_up 
65439:  alias switch_between_slot1_and_slot2  primary_up  
65439: -moveleft
65439: +moveright 
65439: alias checkleft none 
65441: slot2
65441:  alias viewmodel_toggle viewmodels_on 
65441:  viewmodel_fov 84
65441:  cl_interp 0
65441: +attack
65441: hud_medicautocallersthreshold  75  
65441:  alias weapon1  primary_up 
65441:  alias weapon2  secondary_down 
65441:  alias weapon3  melee_down 
65441:  alias lastweapon  primary_up 
65441:  alias nextweapon  melee_down 
65441:  alias previousweapon  primary_up 
65441:  alias switch_between_slot1_and_slot2  primary_up  
65441: slot2
65441:  alias viewmodel_toggle viewmodels_on 
65441:  viewmodel_fov 84
65441:  cl_interp 0
65441: +attack
65441: hud_medicautocallersthreshold  75  
65441:  alias weapon1  primary_up 
65441:  alias weapon2  secondary_down 
65441:  alias weapon3  melee_down 
65441:  alias lastweapon  primary_up 
65441:  alias nextweapon  melee_down 
65441:  alias previousweapon  primary_up 
65441:  alias switch_between_slot1_and_slot2  primary_up  
65443: slot2
65443:  alias viewmodel_toggle viewmodels_on 
65443:  viewmodel_fov 84
65443:  cl_interp 0
65443: +attack
65443: hud_medicautocallersthreshold  75  
65443:  alias weapon1  primary_up 
65443:  alias weapon2  secondary_down 
65443:  alias weapon3  melee_down 
65443:  alias lastweapon  primary_up 
65443:  alias nextweapon  melee_down 
65443:  alias previousweapon  primary_up 
65443:  alias switch_between_slot1_and_slot2  primary_up  
65443: slot2
65443:  alias viewmodel_toggle viewmodels_on 
65443:  viewmodel_fov 84
65443:  cl_interp 0
65443: +attack
65443: hud_medicautocallersthreshold  75  
65443:  alias weapon1  primary_up 
65443:  alias weapon2  secondary_down 
65443:  alias weapon3  melee_down 
65443:  alias lastweapon  primary_up 
65443:  alias nextweapon  melee_down 
65443:  alias previousweapon  primary_up 
65443:  alias switch_between_slot1_and_slot2  primary_up  
65444: slot2
65444:  alias viewmodel_toggle viewmodels_on 
65444:  viewmodel_fov 84
65444:  cl_interp 0
65444: +attack
65444: hud_medicautocallersthreshold  75  
65444:  alias weapon1  primary_up 
65444:  alias weapon2  secondary_down 
65444:  alias weapon3  melee_down 
65444:  alias lastweapon  primary_up 
65444:  alias nextweapon  melee_down 
65444:  alias previousweapon  primary_up 
65444:  alias switch_between_slot1_and_slot2  primary_up  
65444: -moveright
65444: +moveleft
65444: alias checkleft +moveleft 
65445: ATTACK BACK MOVELEFT
65448: slot2
65448:  alias viewmodel_toggle viewmodels_on 
65448:  viewmodel_fov 84
65448:  cl_interp 0
65448: +attack
65448: hud_medicautocallersthreshold  75  
65448:  alias weapon1  primary_up 
65448:  alias weapon2  secondary_down 
65448:  alias weapon3  melee_down 
65448:  alias lastweapon  primary_up 
65448:  alias nextweapon  melee_down 
65448:  alias previousweapon  primary_up 
65448:  alias switch_between_slot1_and_slot2  primary_up  
65451: -moveright
65451: +moveleft 
65451: alias checkright none 
65453: -back
65453: alias checkback none 
65454: ATTACK MOVELEFT
65461: -back
65461: +forward
65461: alias checkfwd +forward 
65462: ATTACK FORWARD MOVELEFT
65472: -forward
65472: alias checkfwd none 
65474: ATTACK MOVELEFT
65488: -forward
65488: +back
65488: alias checkback +back 
65490: ATTACK BACK MOVELEFT
65490: slot2
65490:  alias viewmodel_toggle viewmodels_on 
65490:  viewmodel_fov 84
65490:  cl_interp 0
65490: +attack
65490: hud_medicautocallersthreshold  75  
65490:  alias weapon1  primary_up 
65490:  alias weapon2  secondary_down 
65490:  alias weapon3  melee_down 
65490:  alias lastweapon  primary_up 
65490:  alias nextweapon  melee_down 
65490:  alias previousweapon  primary_up 
65490:  alias switch_between_slot1_and_slot2  primary_up  
65492: slot2
65492:  alias viewmodel_toggle viewmodels_on 
65492:  viewmodel_fov 84
65492:  cl_interp 0
65492: +attack
65492: hud_medicautocallersthreshold  75  
65492:  alias weapon1  primary_up 
65492:  alias weapon2  secondary_down 
65492:  alias weapon3  melee_down 
65492:  alias lastweapon  primary_up 
65492:  alias nextweapon  melee_down 
65492:  alias previousweapon  primary_up 
65492:  alias switch_between_slot1_and_slot2  primary_up  
65492: slot2
65492:  alias viewmodel_toggle viewmodels_on 
65492:  viewmodel_fov 84
65492:  cl_interp 0
65492: +attack
65492: hud_medicautocallersthreshold  75  
65492:  alias weapon1  primary_up 
65492:  alias weapon2  secondary_down 
65492:  alias weapon3  melee_down 
65492:  alias lastweapon  primary_up 
65492:  alias nextweapon  melee_down 
65492:  alias previousweapon  primary_up 
65492:  alias switch_between_slot1_and_slot2  primary_up  
65494: slot2
65494:  alias viewmodel_toggle viewmodels_on 
65494:  viewmodel_fov 84
65494:  cl_interp 0
65494: +attack
65494: hud_medicautocallersthreshold  75  
65494:  alias weapon1  primary_up 
65494:  alias weapon2  secondary_down 
65494:  alias weapon3  melee_down 
65494:  alias lastweapon  primary_up 
65494:  alias nextweapon  melee_down 
65494:  alias previousweapon  primary_up 
65494:  alias switch_between_slot1_and_slot2  primary_up  
65495: slot2
65495:  alias viewmodel_toggle viewmodels_on 
65495:  viewmodel_fov 84
65495:  cl_interp 0
65495: +attack
65495: hud_medicautocallersthreshold  75  
65495:  alias weapon1  primary_up 
65495:  alias weapon2  secondary_down 
65495:  alias weapon3  melee_down 
65495:  alias lastweapon  primary_up 
65495:  alias nextweapon  melee_down 
65495:  alias previousweapon  primary_up 
65495:  alias switch_between_slot1_and_slot2  primary_up  
65498: -moveleft
65498: +moveright
65498: alias checkright +moveright 
65498: slot2
65498:  alias viewmodel_toggle viewmodels_on 
65498:  viewmodel_fov 84
65498:  cl_interp 0
65498: +attack
65498: hud_medicautocallersthreshold  75  
65498:  alias weapon1  primary_up 
65498:  alias weapon2  secondary_down 
65498:  alias weapon3  melee_down 
65498:  alias lastweapon  primary_up 
65498:  alias nextweapon  melee_down 
65498:  alias previousweapon  primary_up 
65498:  alias switch_between_slot1_and_slot2  primary_up  
65498: ATTACK BACK MOVERIGHT
65501: -moveleft
65501: +moveright 
65501: alias checkleft none 
65501: -back
65501: alias checkback none 
65503: ATTACK MOVERIGHT
65513: -back
65513: +forward
65513: alias checkfwd +forward 
65514: ATTACK FORWARD MOVERIGHT
65521: -moveright
65521: +moveleft
65521: alias checkleft +moveleft 
65522: ATTACK FORWARD MOVELEFT
65522: -moveright
65522: +moveleft 
65522: alias checkright none 
65529: -forward
65529: alias checkfwd none 
65530: ATTACK MOVELEFT
65557: -back
65557: +forward
65557: alias checkfwd +forward 
65558: ATTACK FORWARD MOVELEFT
65566: -moveleft
65566: alias checkleft none 
65566: -attack 
65568: FORWARD
65573: +attack 
65574: ATTACK FORWARD
65583: -moveright
65583: +moveleft
65583: alias checkleft +moveleft 
65583: -forward
65583: alias checkfwd none 
65584: ATTACK MOVELEFT
65590: slot2
65590:  alias viewmodel_toggle viewmodels_on 
65590:  viewmodel_fov 84
65590:  cl_interp 0
65590: +attack
65590: hud_medicautocallersthreshold  75  
65590:  alias weapon1  primary_up 
65590:  alias weapon2  secondary_down 
65590:  alias weapon3  melee_down 
65590:  alias lastweapon  primary_up 
65590:  alias nextweapon  melee_down 
65590:  alias previousweapon  primary_up 
65590:  alias switch_between_slot1_and_slot2  primary_up  
65591: slot2
65591:  alias viewmodel_toggle viewmodels_on 
65591:  viewmodel_fov 84
65591:  cl_interp 0
65591: +attack
65591: hud_medicautocallersthreshold  75  
65591:  alias weapon1  primary_up 
65591:  alias weapon2  secondary_down 
65591:  alias weapon3  melee_down 
65591:  alias lastweapon  primary_up 
65591:  alias nextweapon  melee_down 
65591:  alias previousweapon  primary_up 
65591:  alias switch_between_slot1_and_slot2  primary_up  
65593: slot2
65593:  alias viewmodel_toggle viewmodels_on 
65593:  viewmodel_fov 84
65593:  cl_interp 0
65593: +attack
65593: hud_medicautocallersthreshold  75  
65593:  alias weapon1  primary_up 
65593:  alias weapon2  secondary_down 
65593:  alias weapon3  melee_down 
65593:  alias lastweapon  primary_up 
65593:  alias nextweapon  melee_down 
65593:  alias previousweapon  primary_up 
65593:  alias switch_between_slot1_and_slot2  primary_up  
65593: slot2
65593:  alias viewmodel_toggle viewmodels_on 
65593:  viewmodel_fov 84
65593:  cl_interp 0
65593: +attack
65593: hud_medicautocallersthreshold  75  
65593:  alias weapon1  primary_up 
65593:  alias weapon2  secondary_down 
65593:  alias weapon3  melee_down 
65593:  alias lastweapon  primary_up 
65593:  alias nextweapon  melee_down 
65593:  alias previousweapon  primary_up 
65593:  alias switch_between_slot1_and_slot2  primary_up  
65594: slot2
65594:  alias viewmodel_toggle viewmodels_on 
65594:  viewmodel_fov 84
65594:  cl_interp 0
65594: +attack
65594: hud_medicautocallersthreshold  75  
65594:  alias weapon1  primary_up 
65594:  alias weapon2  secondary_down 
65594:  alias weapon3  melee_down 
65594:  alias lastweapon  primary_up 
65594:  alias nextweapon  melee_down 
65594:  alias previousweapon  primary_up 
65594:  alias switch_between_slot1_and_slot2  primary_up  
65594: slot2
65594:  alias viewmodel_toggle viewmodels_on 
65594:  viewmodel_fov 84
65594:  cl_interp 0
65594: +attack
65594: hud_medicautocallersthreshold  75  
65594:  alias weapon1  primary_up 
65594:  alias weapon2  secondary_down 
65594:  alias weapon3  melee_down 
65594:  alias lastweapon  primary_up 
65594:  alias nextweapon  melee_down 
65594:  alias previousweapon  primary_up 
65594:  alias switch_between_slot1_and_slot2  primary_up  
65596: -back
65596: +forward
65596: alias checkfwd +forward 
65597: ATTACK FORWARD MOVELEFT
65604: -moveleft
65604: alias checkleft none 
65605: ATTACK FORWARD
65605: -moveleft
65605: +moveright
65605: alias checkright +moveright 
65607: ATTACK FORWARD MOVERIGHT
65608: -forward
65608: alias checkfwd none 
65609: ATTACK MOVERIGHT
65645: slot2
65645:  alias viewmodel_toggle viewmodels_on 
65645:  viewmodel_fov 84
65645:  cl_interp 0
65645: +attack
65645: hud_medicautocallersthreshold  75  
65645:  alias weapon1  primary_up 
65645:  alias weapon2  secondary_down 
65645:  alias weapon3  melee_down 
65645:  alias lastweapon  primary_up 
65645:  alias nextweapon  melee_down 
65645:  alias previousweapon  primary_up 
65645:  alias switch_between_slot1_and_slot2  primary_up  
65645: slot2
65645:  alias viewmodel_toggle viewmodels_on 
65645:  viewmodel_fov 84
65645:  cl_interp 0
65645: +attack
65645: hud_medicautocallersthreshold  75  
65645:  alias weapon1  primary_up 
65645:  alias weapon2  secondary_down 
65645:  alias weapon3  melee_down 
65645:  alias lastweapon  primary_up 
65645:  alias nextweapon  melee_down 
65645:  alias previousweapon  primary_up 
65645:  alias switch_between_slot1_and_slot2  primary_up  
65647: slot2
65647:  alias viewmodel_toggle viewmodels_on 
65647:  viewmodel_fov 84
65647:  cl_interp 0
65647: +attack
65647: hud_medicautocallersthreshold  75  
65647:  alias weapon1  primary_up 
65647:  alias weapon2  secondary_down 
65647:  alias weapon3  melee_down 
65647:  alias lastweapon  primary_up 
65647:  alias nextweapon  melee_down 
65647:  alias previousweapon  primary_up 
65647:  alias switch_between_slot1_and_slot2  primary_up  
65660: -back
65660: +forward
65660: alias checkfwd +forward 
65660: -moveright
65660: alias checkright none 
65665: ATTACK FORWARD
65667: -moveright
65667: +moveleft
65667: alias checkleft +moveleft 
65669: ATTACK FORWARD MOVELEFT
65678: -moveleft
65678: alias checkleft none 
65679: ATTACK FORWARD
65688: -moveright
65688: +moveleft
65688: alias checkleft +moveleft 
65689: ATTACK FORWARD MOVELEFT
65698: -moveleft
65698: alias checkleft none 
65700: ATTACK FORWARD
65710: -attack 
65710: FORWARD
65712: +jump 65
65713: JUMP FORWARD
65720: +attack 
65720: ATTACK JUMP FORWARD
65721: -jump 65
65722: ATTACK FORWARD
65730: slot2
65730:  alias viewmodel_toggle viewmodels_on 
65730:  viewmodel_fov 84
65730:  cl_interp 0
65730: +attack
65730: hud_medicautocallersthreshold  75  
65730:  alias weapon1  primary_up 
65730:  alias weapon2  secondary_down 
65730:  alias weapon3  melee_down 
65730:  alias lastweapon  primary_up 
65730:  alias nextweapon  melee_down 
65730:  alias previousweapon  primary_up 
65730:  alias switch_between_slot1_and_slot2  primary_up  
65732: slot2
65732:  alias viewmodel_toggle viewmodels_on 
65732:  viewmodel_fov 84
65732:  cl_interp 0
65732: +attack
65732: hud_medicautocallersthreshold  75  
65732:  alias weapon1  primary_up 
65732:  alias weapon2  secondary_down 
65732:  alias weapon3  melee_down 
65732:  alias lastweapon  primary_up 
65732:  alias nextweapon  melee_down 
65732:  alias previousweapon  primary_up 
65732:  alias switch_between_slot1_and_slot2  primary_up  
65732: -moveleft
65732: +moveright
65732: alias checkright +moveright 
65733: ATTACK FORWARD MOVERIGHT
65733: slot2
65733:  alias viewmodel_toggle viewmodels_on 
65733:  viewmodel_fov 84
65733:  cl_interp 0
65733: +attack
65733: hud_medicautocallersthreshold  75  
65733:  alias weapon1  primary_up 
65733:  alias weapon2  secondary_down 
65733:  alias weapon3  melee_down 
65733:  alias lastweapon  primary_up 
65733:  alias nextweapon  melee_down 
65733:  alias previousweapon  primary_up 
65733:  alias switch_between_slot1_and_slot2  primary_up  
65734: slot2
65734:  alias viewmodel_toggle viewmodels_on 
65734:  viewmodel_fov 84
65734:  cl_interp 0
65734: +attack
65734: hud_medicautocallersthreshold  75  
65734:  alias weapon1  primary_up 
65734:  alias weapon2  secondary_down 
65734:  alias weapon3  melee_down 
65734:  alias lastweapon  primary_up 
65734:  alias nextweapon  melee_down 
65734:  alias previousweapon  primary_up 
65734:  alias switch_between_slot1_and_slot2  primary_up  
65736: slot2
65736:  alias viewmodel_toggle viewmodels_on 
65736:  viewmodel_fov 84
65736:  cl_interp 0
65736: +attack
65736: hud_medicautocallersthreshold  75  
65736:  alias weapon1  primary_up 
65736:  alias weapon2  secondary_down 
65736:  alias weapon3  melee_down 
65736:  alias lastweapon  primary_up 
65736:  alias nextweapon  melee_down 
65736:  alias previousweapon  primary_up 
65736:  alias switch_between_slot1_and_slot2  primary_up  
65744: -moveright
65744: +moveleft
65744: alias checkleft +moveleft 
65745: ATTACK FORWARD MOVELEFT
65745: -moveright
65745: +moveleft 
65745: alias checkright none 
65756: -moveleft
65756: alias checkleft none 
65757: ATTACK FORWARD
65765: -attack 
65765: -moveright
65765: +moveleft
65765: alias checkleft +moveleft 
65766: FORWARD MOVELEFT
65772: +attack 
65773: ATTACK FORWARD MOVELEFT
65786: -moveleft
65786: alias checkleft none 
65786: ATTACK FORWARD
65798: -attack 
65800: FORWARD
65805: +attack 
65806: ATTACK FORWARD
65812: -moveleft
65812: +moveright
65812: alias checkright +moveright 
65813: ATTACK FORWARD MOVERIGHT
65818: slot2
65818:  alias viewmodel_toggle viewmodels_on 
65818:  viewmodel_fov 84
65818:  cl_interp 0
65818: +attack
65818: hud_medicautocallersthreshold  75  
65818:  alias weapon1  primary_up 
65818:  alias weapon2  secondary_down 
65818:  alias weapon3  melee_down 
65818:  alias lastweapon  primary_up 
65818:  alias nextweapon  melee_down 
65818:  alias previousweapon  primary_up 
65818:  alias switch_between_slot1_and_slot2  primary_up  
65819: slot2
65819:  alias viewmodel_toggle viewmodels_on 
65819:  viewmodel_fov 84
65819:  cl_interp 0
65819: +attack
65819: hud_medicautocallersthreshold  75  
65819:  alias weapon1  primary_up 
65819:  alias weapon2  secondary_down 
65819:  alias weapon3  melee_down 
65819:  alias lastweapon  primary_up 
65819:  alias nextweapon  melee_down 
65819:  alias previousweapon  primary_up 
65819:  alias switch_between_slot1_and_slot2  primary_up  
65839: -forward
65839: alias checkfwd none 
65841: ATTACK MOVERIGHT
65841: slot1
65841:  alias viewmodel_toggle viewmodels_off 
65841:  viewmodel_fov 84
65841:  cl_interp 0
65841: -attack
65841: hud_medicautocallersthreshold  150  
65841:  alias weapon1  primary_up 
65841:  alias weapon2  secondary_down 
65841:  alias weapon3  melee_up 
65841:  alias lastweapon  secondary_down 
65841:  alias nextweapon  secondary_down 
65841:  alias previousweapon  melee_up 
65841:  alias switch_between_slot1_and_slot2  secondary_down  
65842: MOVERIGHT
65842: slot1
65842:  alias viewmodel_toggle viewmodels_off 
65842:  viewmodel_fov 84
65842:  cl_interp 0
65842: -attack
65842: hud_medicautocallersthreshold  150  
65842:  alias weapon1  primary_up 
65842:  alias weapon2  secondary_down 
65842:  alias weapon3  melee_up 
65842:  alias lastweapon  secondary_down 
65842:  alias nextweapon  secondary_down 
65842:  alias previousweapon  melee_up 
65842:  alias switch_between_slot1_and_slot2  secondary_down  
65842: slot1
65842:  alias viewmodel_toggle viewmodels_off 
65842:  viewmodel_fov 84
65842:  cl_interp 0
65842: -attack
65842: hud_medicautocallersthreshold  150  
65842:  alias weapon1  primary_up 
65842:  alias weapon2  secondary_down 
65842:  alias weapon3  melee_up 
65842:  alias lastweapon  secondary_down 
65842:  alias nextweapon  secondary_down 
65842:  alias previousweapon  melee_up 
65842:  alias switch_between_slot1_and_slot2  secondary_down  
65843: slot1
65843:  alias viewmodel_toggle viewmodels_off 
65843:  viewmodel_fov 84
65843:  cl_interp 0
65843: -attack
65843: hud_medicautocallersthreshold  150  
65843:  alias weapon1  primary_up 
65843:  alias weapon2  secondary_down 
65843:  alias weapon3  melee_up 
65843:  alias lastweapon  secondary_down 
65843:  alias nextweapon  secondary_down 
65843:  alias previousweapon  melee_up 
65843:  alias switch_between_slot1_and_slot2  secondary_down  
65845: slot1
65845:  alias viewmodel_toggle viewmodels_off 
65845:  viewmodel_fov 84
65845:  cl_interp 0
65845: -attack
65845: hud_medicautocallersthreshold  150  
65845:  alias weapon1  primary_up 
65845:  alias weapon2  secondary_down 
65845:  alias weapon3  melee_up 
65845:  alias lastweapon  secondary_down 
65845:  alias nextweapon  secondary_down 
65845:  alias previousweapon  melee_up 
65845:  alias switch_between_slot1_and_slot2  secondary_down  
65845: slot1
65845:  alias viewmodel_toggle viewmodels_off 
65845:  viewmodel_fov 84
65845:  cl_interp 0
65845: -attack
65845: hud_medicautocallersthreshold  150  
65845:  alias weapon1  primary_up 
65845:  alias weapon2  secondary_down 
65845:  alias weapon3  melee_up 
65845:  alias lastweapon  secondary_down 
65845:  alias nextweapon  secondary_down 
65845:  alias previousweapon  melee_up 
65845:  alias switch_between_slot1_and_slot2  secondary_down  
65846: slot1
65846:  alias viewmodel_toggle viewmodels_off 
65846:  viewmodel_fov 84
65846:  cl_interp 0
65846: -attack
65846: hud_medicautocallersthreshold  150  
65846:  alias weapon1  primary_up 
65846:  alias weapon2  secondary_down 
65846:  alias weapon3  melee_up 
65846:  alias lastweapon  secondary_down 
65846:  alias nextweapon  secondary_down 
65846:  alias previousweapon  melee_up 
65846:  alias switch_between_slot1_and_slot2  secondary_down  
65848: -moveright
65848: alias checkright none 
65848: -moveright
65848: +moveleft
65848: alias checkleft +moveleft 
65849: MOVELEFT
65855: -back
65855: +forward
65855: alias checkfwd +forward 
65855: FORWARD MOVELEFT
65856: +jump 65
65857: JUMP FORWARD MOVELEFT
65860: -moveleft
65860: alias checkleft none 
65860: JUMP FORWARD
65863: -forward
65863: alias checkfwd none 
65864: JUMP
65864: -jump 65
65865: no buttons
65867: -moveleft
65867: +moveright
65867: alias checkright +moveright 
65868: MOVERIGHT
65897: +attack 107
65899: ATTACK MOVERIGHT
65905: -attack 107
65906: MOVERIGHT
65911: slot2
65911:  alias viewmodel_toggle viewmodels_on 
65911:  viewmodel_fov 84
65911:  cl_interp 0
65911: +attack
65911: hud_medicautocallersthreshold  75  
65911:  alias weapon1  primary_up 
65911:  alias weapon2  secondary_down 
65911:  alias weapon3  melee_down 
65911:  alias lastweapon  primary_up 
65911:  alias nextweapon  melee_down 
65911:  alias previousweapon  primary_up 
65911:  alias switch_between_slot1_and_slot2  primary_up  
65912: ATTACK MOVERIGHT
65912: slot2
65912:  alias viewmodel_toggle viewmodels_on 
65912:  viewmodel_fov 84
65912:  cl_interp 0
65912: +attack
65912: hud_medicautocallersthreshold  75  
65912:  alias weapon1  primary_up 
65912:  alias weapon2  secondary_down 
65912:  alias weapon3  melee_down 
65912:  alias lastweapon  primary_up 
65912:  alias nextweapon  melee_down 
65912:  alias previousweapon  primary_up 
65912:  alias switch_between_slot1_and_slot2  primary_up  
65912: slot2
65912:  alias viewmodel_toggle viewmodels_on 
65912:  viewmodel_fov 84
65912:  cl_interp 0
65912: +attack
65912: hud_medicautocallersthreshold  75  
65912:  alias weapon1  primary_up 
65912:  alias weapon2  secondary_down 
65912:  alias weapon3  melee_down 
65912:  alias lastweapon  primary_up 
65912:  alias nextweapon  melee_down 
65912:  alias previousweapon  primary_up 
65912:  alias switch_between_slot1_and_slot2  primary_up  
65912: slot2
65912:  alias viewmodel_toggle viewmodels_on 
65912:  viewmodel_fov 84
65912:  cl_interp 0
65912: +attack
65912: hud_medicautocallersthreshold  75  
65912:  alias weapon1  primary_up 
65912:  alias weapon2  secondary_down 
65912:  alias weapon3  melee_down 
65912:  alias lastweapon  primary_up 
65912:  alias nextweapon  melee_down 
65912:  alias previousweapon  primary_up 
65912:  alias switch_between_slot1_and_slot2  primary_up  
65912: slot2
65912:  alias viewmodel_toggle viewmodels_on 
65912:  viewmodel_fov 84
65912:  cl_interp 0
65912: +attack
65912: hud_medicautocallersthreshold  75  
65912:  alias weapon1  primary_up 
65912:  alias weapon2  secondary_down 
65912:  alias weapon3  melee_down 
65912:  alias lastweapon  primary_up 
65912:  alias nextweapon  melee_down 
65912:  alias previousweapon  primary_up 
65912:  alias switch_between_slot1_and_slot2  primary_up  
65914: slot2
65914:  alias viewmodel_toggle viewmodels_on 
65914:  viewmodel_fov 84
65914:  cl_interp 0
65914: +attack
65914: hud_medicautocallersthreshold  75  
65914:  alias weapon1  primary_up 
65914:  alias weapon2  secondary_down 
65914:  alias weapon3  melee_down 
65914:  alias lastweapon  primary_up 
65914:  alias nextweapon  melee_down 
65914:  alias previousweapon  primary_up 
65914:  alias switch_between_slot1_and_slot2  primary_up  
65914: slot2
65914:  alias viewmodel_toggle viewmodels_on 
65914:  viewmodel_fov 84
65914:  cl_interp 0
65914: +attack
65914: hud_medicautocallersthreshold  75  
65914:  alias weapon1  primary_up 
65914:  alias weapon2  secondary_down 
65914:  alias weapon3  melee_down 
65914:  alias lastweapon  primary_up 
65914:  alias nextweapon  melee_down 
65914:  alias previousweapon  primary_up 
65914:  alias switch_between_slot1_and_slot2  primary_up  
65914: slot2
65914:  alias viewmodel_toggle viewmodels_on 
65914:  viewmodel_fov 84
65914:  cl_interp 0
65914: +attack
65914: hud_medicautocallersthreshold  75  
65914:  alias weapon1  primary_up 
65914:  alias weapon2  secondary_down 
65914:  alias weapon3  melee_down 
65914:  alias lastweapon  primary_up 
65914:  alias nextweapon  melee_down 
65914:  alias previousweapon  primary_up 
65914:  alias switch_between_slot1_and_slot2  primary_up  
65915: slot2
65915:  alias viewmodel_toggle viewmodels_on 
65915:  viewmodel_fov 84
65915:  cl_interp 0
65915: +attack
65915: hud_medicautocallersthreshold  75  
65915:  alias weapon1  primary_up 
65915:  alias weapon2  secondary_down 
65915:  alias weapon3  melee_down 
65915:  alias lastweapon  primary_up 
65915:  alias nextweapon  melee_down 
65915:  alias previousweapon  primary_up 
65915:  alias switch_between_slot1_and_slot2  primary_up  
65915: slot2
65915:  alias viewmodel_toggle viewmodels_on 
65915:  viewmodel_fov 84
65915:  cl_interp 0
65915: +attack
65915: hud_medicautocallersthreshold  75  
65915:  alias weapon1  primary_up 
65915:  alias weapon2  secondary_down 
65915:  alias weapon3  melee_down 
65915:  alias lastweapon  primary_up 
65915:  alias nextweapon  melee_down 
65915:  alias previousweapon  primary_up 
65915:  alias switch_between_slot1_and_slot2  primary_up  
65915: slot2
65915:  alias viewmodel_toggle viewmodels_on 
65915:  viewmodel_fov 84
65915:  cl_interp 0
65915: +attack
65915: hud_medicautocallersthreshold  75  
65915:  alias weapon1  primary_up 
65915:  alias weapon2  secondary_down 
65915:  alias weapon3  melee_down 
65915:  alias lastweapon  primary_up 
65915:  alias nextweapon  melee_down 
65915:  alias previousweapon  primary_up 
65915:  alias switch_between_slot1_and_slot2  primary_up  
65916: slot2
65916:  alias viewmodel_toggle viewmodels_on 
65916:  viewmodel_fov 84
65916:  cl_interp 0
65916: +attack
65916: hud_medicautocallersthreshold  75  
65916:  alias weapon1  primary_up 
65916:  alias weapon2  secondary_down 
65916:  alias weapon3  melee_down 
65916:  alias lastweapon  primary_up 
65916:  alias nextweapon  melee_down 
65916:  alias previousweapon  primary_up 
65916:  alias switch_between_slot1_and_slot2  primary_up  
65917: slot2
65917:  alias viewmodel_toggle viewmodels_on 
65917:  viewmodel_fov 84
65917:  cl_interp 0
65917: +attack
65917: hud_medicautocallersthreshold  75  
65917:  alias weapon1  primary_up 
65917:  alias weapon2  secondary_down 
65917:  alias weapon3  melee_down 
65917:  alias lastweapon  primary_up 
65917:  alias nextweapon  melee_down 
65917:  alias previousweapon  primary_up 
65917:  alias switch_between_slot1_and_slot2  primary_up  
65932: -back
65932: +forward
65932: alias checkfwd +forward 
65934: ATTACK FORWARD MOVERIGHT
65934: -moveright
65934: +moveleft
65934: alias checkleft +moveleft 
65936: ATTACK FORWARD MOVELEFT
65936: -moveright
65936: +moveleft 
65936: alias checkright none 
65936: -forward
65936: alias checkfwd none 
65937: ATTACK MOVELEFT
65945: -back
65945: +forward
65945: alias checkfwd +forward 
65946: ATTACK FORWARD MOVELEFT
65951: -moveleft
65951: alias checkleft none 
65952: ATTACK FORWARD
65970: slot2
65970:  alias viewmodel_toggle viewmodels_on 
65970:  viewmodel_fov 84
65970:  cl_interp 0
65970: +attack
65970: hud_medicautocallersthreshold  75  
65970:  alias weapon1  primary_up 
65970:  alias weapon2  secondary_down 
65970:  alias weapon3  melee_down 
65970:  alias lastweapon  primary_up 
65970:  alias nextweapon  melee_down 
65970:  alias previousweapon  primary_up 
65970:  alias switch_between_slot1_and_slot2  primary_up  
65972: -moveleft
65972: +moveright
65972: alias checkright +moveright 
65973: ATTACK FORWARD MOVERIGHT
65973: slot2
65973:  alias viewmodel_toggle viewmodels_on 
65973:  viewmodel_fov 84
65973:  cl_interp 0
65973: +attack
65973: hud_medicautocallersthreshold  75  
65973:  alias weapon1  primary_up 
65973:  alias weapon2  secondary_down 
65973:  alias weapon3  melee_down 
65973:  alias lastweapon  primary_up 
65973:  alias nextweapon  melee_down 
65973:  alias previousweapon  primary_up 
65973:  alias switch_between_slot1_and_slot2  primary_up  
65974: slot2
65974:  alias viewmodel_toggle viewmodels_on 
65974:  viewmodel_fov 84
65974:  cl_interp 0
65974: +attack
65974: hud_medicautocallersthreshold  75  
65974:  alias weapon1  primary_up 
65974:  alias weapon2  secondary_down 
65974:  alias weapon3  melee_down 
65974:  alias lastweapon  primary_up 
65974:  alias nextweapon  melee_down 
65974:  alias previousweapon  primary_up 
65974:  alias switch_between_slot1_and_slot2  primary_up  
65976: slot2
65976:  alias viewmodel_toggle viewmodels_on 
65976:  viewmodel_fov 84
65976:  cl_interp 0
65976: +attack
65976: hud_medicautocallersthreshold  75  
65976:  alias weapon1  primary_up 
65976:  alias weapon2  secondary_down 
65976:  alias weapon3  melee_down 
65976:  alias lastweapon  primary_up 
65976:  alias nextweapon  melee_down 
65976:  alias previousweapon  primary_up 
65976:  alias switch_between_slot1_and_slot2  primary_up  
65976: slot2
65976:  alias viewmodel_toggle viewmodels_on 
65976:  viewmodel_fov 84
65976:  cl_interp 0
65976: +attack
65976: hud_medicautocallersthreshold  75  
65976:  alias weapon1  primary_up 
65976:  alias weapon2  secondary_down 
65976:  alias weapon3  melee_down 
65976:  alias lastweapon  primary_up 
65976:  alias nextweapon  melee_down 
65976:  alias previousweapon  primary_up 
65976:  alias switch_between_slot1_and_slot2  primary_up  
65978: slot2
65978:  alias viewmodel_toggle viewmodels_on 
65978:  viewmodel_fov 84
65978:  cl_interp 0
65978: +attack
65978: hud_medicautocallersthreshold  75  
65978:  alias weapon1  primary_up 
65978:  alias weapon2  secondary_down 
65978:  alias weapon3  melee_down 
65978:  alias lastweapon  primary_up 
65978:  alias nextweapon  melee_down 
65978:  alias previousweapon  primary_up 
65978:  alias switch_between_slot1_and_slot2  primary_up  
65986: -forward
65986: alias checkfwd none 
65987: ATTACK MOVERIGHT
66013: -back
66013: +forward
66013: alias checkfwd +forward 
66014: ATTACK FORWARD MOVERIGHT
66022: -moveright
66022: alias checkright none 
66023: ATTACK FORWARD
66027: -moveright
66027: +moveleft
66027: alias checkleft +moveleft 
66028: ATTACK FORWARD MOVELEFT
66032: -moveleft
66032: alias checkleft none 
66033: ATTACK FORWARD
66055: -moveright
66055: +moveleft
66055: alias checkleft +moveleft 
66056: ATTACK FORWARD MOVELEFT
66059: -moveleft
66059: alias checkleft none 
66060: ATTACK FORWARD
66077: -moveright
66077: +moveleft
66077: alias checkleft +moveleft 
66077: ATTACK FORWARD MOVELEFT
66093: -moveleft
66093: alias checkleft none 
66094: ATTACK FORWARD
66098: -moveleft
66098: +moveright
66098: alias checkright +moveright 
66099: ATTACK FORWARD MOVERIGHT
66113: -forward
66113: alias checkfwd none 
66114: ATTACK MOVERIGHT
66121: -moveright
66121: +moveleft
66121: alias checkleft +moveleft 
66123: ATTACK MOVELEFT
66127: -moveright
66127: +moveleft 
66127: alias checkright none 
66144: -moveleft
66144: alias checkleft none 
66144: -moveleft
66144: +moveright
66144: alias checkright +moveright 
66145: ATTACK MOVERIGHT
66165: -attack 
66166: MOVERIGHT
66172: +attack 
66173: ATTACK MOVERIGHT
66176: -moveright
66176: +moveleft
66176: alias checkleft +moveleft 
66176: ATTACK MOVELEFT
66180: -moveright
66180: +moveleft 
66180: alias checkright none 
66183: slot2
66183:  alias viewmodel_toggle viewmodels_on 
66183:  viewmodel_fov 84
66183:  cl_interp 0
66183: +attack
66183: hud_medicautocallersthreshold  75  
66183:  alias weapon1  primary_up 
66183:  alias weapon2  secondary_down 
66183:  alias weapon3  melee_down 
66183:  alias lastweapon  primary_up 
66183:  alias nextweapon  melee_down 
66183:  alias previousweapon  primary_up 
66183:  alias switch_between_slot1_and_slot2  primary_up  
66185: slot2
66185:  alias viewmodel_toggle viewmodels_on 
66185:  viewmodel_fov 84
66185:  cl_interp 0
66185: +attack
66185: hud_medicautocallersthreshold  75  
66185:  alias weapon1  primary_up 
66185:  alias weapon2  secondary_down 
66185:  alias weapon3  melee_down 
66185:  alias lastweapon  primary_up 
66185:  alias nextweapon  melee_down 
66185:  alias previousweapon  primary_up 
66185:  alias switch_between_slot1_and_slot2  primary_up  
66185: slot2
66185:  alias viewmodel_toggle viewmodels_on 
66185:  viewmodel_fov 84
66185:  cl_interp 0
66185: +attack
66185: hud_medicautocallersthreshold  75  
66185:  alias weapon1  primary_up 
66185:  alias weapon2  secondary_down 
66185:  alias weapon3  melee_down 
66185:  alias lastweapon  primary_up 
66185:  alias nextweapon  melee_down 
66185:  alias previousweapon  primary_up 
66185:  alias switch_between_slot1_and_slot2  primary_up  
66185: slot2
66185:  alias viewmodel_toggle viewmodels_on 
66185:  viewmodel_fov 84
66185:  cl_interp 0
66185: +attack
66185: hud_medicautocallersthreshold  75  
66185:  alias weapon1  primary_up 
66185:  alias weapon2  secondary_down 
66185:  alias weapon3  melee_down 
66185:  alias lastweapon  primary_up 
66185:  alias nextweapon  melee_down 
66185:  alias previousweapon  primary_up 
66185:  alias switch_between_slot1_and_slot2  primary_up  
66187: slot2
66187:  alias viewmodel_toggle viewmodels_on 
66187:  viewmodel_fov 84
66187:  cl_interp 0
66187: +attack
66187: hud_medicautocallersthreshold  75  
66187:  alias weapon1  primary_up 
66187:  alias weapon2  secondary_down 
66187:  alias weapon3  melee_down 
66187:  alias lastweapon  primary_up 
66187:  alias nextweapon  melee_down 
66187:  alias previousweapon  primary_up 
66187:  alias switch_between_slot1_and_slot2  primary_up  
66188: slot2
66188:  alias viewmodel_toggle viewmodels_on 
66188:  viewmodel_fov 84
66188:  cl_interp 0
66188: +attack
66188: hud_medicautocallersthreshold  75  
66188:  alias weapon1  primary_up 
66188:  alias weapon2  secondary_down 
66188:  alias weapon3  melee_down 
66188:  alias lastweapon  primary_up 
66188:  alias nextweapon  melee_down 
66188:  alias previousweapon  primary_up 
66188:  alias switch_between_slot1_and_slot2  primary_up  
66189: slot2
66189:  alias viewmodel_toggle viewmodels_on 
66189:  viewmodel_fov 84
66189:  cl_interp 0
66189: +attack
66189: hud_medicautocallersthreshold  75  
66189:  alias weapon1  primary_up 
66189:  alias weapon2  secondary_down 
66189:  alias weapon3  melee_down 
66189:  alias lastweapon  primary_up 
66189:  alias nextweapon  melee_down 
66189:  alias previousweapon  primary_up 
66189:  alias switch_between_slot1_and_slot2  primary_up  
66190: slot2
66190:  alias viewmodel_toggle viewmodels_on 
66190:  viewmodel_fov 84
66190:  cl_interp 0
66190: +attack
66190: hud_medicautocallersthreshold  75  
66190:  alias weapon1  primary_up 
66190:  alias weapon2  secondary_down 
66190:  alias weapon3  melee_down 
66190:  alias lastweapon  primary_up 
66190:  alias nextweapon  melee_down 
66190:  alias previousweapon  primary_up 
66190:  alias switch_between_slot1_and_slot2  primary_up  
66192: -forward
66192: +back
66192: alias checkback +back 
66192: ATTACK BACK MOVELEFT
66201: -moveleft
66201: +moveright
66201: alias checkright +moveright 
66202: ATTACK BACK MOVERIGHT
66206: -moveleft
66206: +moveright 
66206: alias checkleft none 
66209: -back
66209: alias checkback none 
66209: ATTACK MOVERIGHT
66215: -moveright
66215: +moveleft
66215: alias checkleft +moveleft 
66217: ATTACK MOVELEFT
66218: -moveright
66218: +moveleft 
66218: alias checkright none 
66222: -back
66222: +forward
66222: alias checkfwd +forward 
66223: ATTACK FORWARD MOVELEFT
66237: -attack 
66237: FORWARD MOVELEFT
66238: -forward
66238: alias checkfwd none 
66239: MOVELEFT
66244: +attack 
66244: ATTACK MOVELEFT
66255: -moveleft
66255: +moveright
66255: alias checkright +moveright 
66255: -moveleft
66255: +moveright 
66255: alias checkleft none 
66256: ATTACK MOVERIGHT
66261: slot2
66261:  alias viewmodel_toggle viewmodels_on 
66261:  viewmodel_fov 84
66261:  cl_interp 0
66261: +attack
66261: hud_medicautocallersthreshold  75  
66261:  alias weapon1  primary_up 
66261:  alias weapon2  secondary_down 
66261:  alias weapon3  melee_down 
66261:  alias lastweapon  primary_up 
66261:  alias nextweapon  melee_down 
66261:  alias previousweapon  primary_up 
66261:  alias switch_between_slot1_and_slot2  primary_up  
66263: slot2
66263:  alias viewmodel_toggle viewmodels_on 
66263:  viewmodel_fov 84
66263:  cl_interp 0
66263: +attack
66263: hud_medicautocallersthreshold  75  
66263:  alias weapon1  primary_up 
66263:  alias weapon2  secondary_down 
66263:  alias weapon3  melee_down 
66263:  alias lastweapon  primary_up 
66263:  alias nextweapon  melee_down 
66263:  alias previousweapon  primary_up 
66263:  alias switch_between_slot1_and_slot2  primary_up  
66263: slot2
66263:  alias viewmodel_toggle viewmodels_on 
66263:  viewmodel_fov 84
66263:  cl_interp 0
66263: +attack
66263: hud_medicautocallersthreshold  75  
66263:  alias weapon1  primary_up 
66263:  alias weapon2  secondary_down 
66263:  alias weapon3  melee_down 
66263:  alias lastweapon  primary_up 
66263:  alias nextweapon  melee_down 
66263:  alias previousweapon  primary_up 
66263:  alias switch_between_slot1_and_slot2  primary_up  
66265: slot2
66265:  alias viewmodel_toggle viewmodels_on 
66265:  viewmodel_fov 84
66265:  cl_interp 0
66265: +attack
66265: hud_medicautocallersthreshold  75  
66265:  alias weapon1  primary_up 
66265:  alias weapon2  secondary_down 
66265:  alias weapon3  melee_down 
66265:  alias lastweapon  primary_up 
66265:  alias nextweapon  melee_down 
66265:  alias previousweapon  primary_up 
66265:  alias switch_between_slot1_and_slot2  primary_up  
66282: -moveright
66282: +moveleft
66282: alias checkleft +moveleft 
66283: ATTACK MOVELEFT
66285: -moveright
66285: +moveleft 
66285: alias checkright none 
66295: -back
66295: +forward
66295: alias checkfwd +forward 
66295: -moveleft
66295: alias checkleft none 
66295: -attack 
66295: -moveleft
66295: +moveright
66295: alias checkright +moveright 
66295: -forward
66295: alias checkfwd none 
66295: +attack 
66295: -forward
66295: +back
66295: alias checkback +back 
66321: ATTACK BACK MOVERIGHT
66321: -moveright
66321: +moveleft
66321: alias checkleft +moveleft 
66322: ATTACK BACK MOVELEFT
66323: slot2
66323:  alias viewmodel_toggle viewmodels_on 
66323:  viewmodel_fov 84
66323:  cl_interp 0
66323: +attack
66323: hud_medicautocallersthreshold  75  
66323:  alias weapon1  primary_up 
66323:  alias weapon2  secondary_down 
66323:  alias weapon3  melee_down 
66323:  alias lastweapon  primary_up 
66323:  alias nextweapon  melee_down 
66323:  alias previousweapon  primary_up 
66323:  alias switch_between_slot1_and_slot2  primary_up  
66325: slot2
66325:  alias viewmodel_toggle viewmodels_on 
66325:  viewmodel_fov 84
66325:  cl_interp 0
66325: +attack
66325: hud_medicautocallersthreshold  75  
66325:  alias weapon1  primary_up 
66325:  alias weapon2  secondary_down 
66325:  alias weapon3  melee_down 
66325:  alias lastweapon  primary_up 
66325:  alias nextweapon  melee_down 
66325:  alias previousweapon  primary_up 
66325:  alias switch_between_slot1_and_slot2  primary_up  
66325: slot2
66325:  alias viewmodel_toggle viewmodels_on 
66325:  viewmodel_fov 84
66325:  cl_interp 0
66325: +attack
66325: hud_medicautocallersthreshold  75  
66325:  alias weapon1  primary_up 
66325:  alias weapon2  secondary_down 
66325:  alias weapon3  melee_down 
66325:  alias lastweapon  primary_up 
66325:  alias nextweapon  melee_down 
66325:  alias previousweapon  primary_up 
66325:  alias switch_between_slot1_and_slot2  primary_up  
66325: -moveright
66325: +moveleft 
66325: alias checkright none 
66326: slot2
66326:  alias viewmodel_toggle viewmodels_on 
66326:  viewmodel_fov 84
66326:  cl_interp 0
66326: +attack
66326: hud_medicautocallersthreshold  75  
66326:  alias weapon1  primary_up 
66326:  alias weapon2  secondary_down 
66326:  alias weapon3  melee_down 
66326:  alias lastweapon  primary_up 
66326:  alias nextweapon  melee_down 
66326:  alias previousweapon  primary_up 
66326:  alias switch_between_slot1_and_slot2  primary_up  
66335: -back
66335: alias checkback none 
66335: -moveleft
66335: alias checkleft none 
66337: ATTACK
66344: -moveleft
66344: +moveright
66344: alias checkright +moveright 
66346: ATTACK MOVERIGHT
66369: -back
66369: +forward
66369: alias checkfwd +forward 
66370: ATTACK FORWARD MOVERIGHT
66374: -attack 
66375: FORWARD MOVERIGHT
66375: -moveright
66375: alias checkright none 
66376: FORWARD
66381: +attack 
66382: ATTACK FORWARD
66387: -moveleft
66387: +moveright
66387: alias checkright +moveright 
66388: ATTACK FORWARD MOVERIGHT
66409: -attack 
66410: FORWARD MOVERIGHT
66413: -forward
66413: alias checkfwd none 
66414: MOVERIGHT
66415: +attack 
66416: ATTACK MOVERIGHT
66428: -forward
66428: +back
66428: alias checkback +back 
66429: ATTACK BACK MOVERIGHT
66429: slot2
66429:  alias viewmodel_toggle viewmodels_on 
66429:  viewmodel_fov 84
66429:  cl_interp 0
66429: +attack
66429: hud_medicautocallersthreshold  75  
66429:  alias weapon1  primary_up 
66429:  alias weapon2  secondary_down 
66429:  alias weapon3  melee_down 
66429:  alias lastweapon  primary_up 
66429:  alias nextweapon  melee_down 
66429:  alias previousweapon  primary_up 
66429:  alias switch_between_slot1_and_slot2  primary_up  
66430: slot2
66430:  alias viewmodel_toggle viewmodels_on 
66430:  viewmodel_fov 84
66430:  cl_interp 0
66430: +attack
66430: hud_medicautocallersthreshold  75  
66430:  alias weapon1  primary_up 
66430:  alias weapon2  secondary_down 
66430:  alias weapon3  melee_down 
66430:  alias lastweapon  primary_up 
66430:  alias nextweapon  melee_down 
66430:  alias previousweapon  primary_up 
66430:  alias switch_between_slot1_and_slot2  primary_up  
66431: slot2
66431:  alias viewmodel_toggle viewmodels_on 
66431:  viewmodel_fov 84
66431:  cl_interp 0
66431: +attack
66431: hud_medicautocallersthreshold  75  
66431:  alias weapon1  primary_up 
66431:  alias weapon2  secondary_down 
66431:  alias weapon3  melee_down 
66431:  alias lastweapon  primary_up 
66431:  alias nextweapon  melee_down 
66431:  alias previousweapon  primary_up 
66431:  alias switch_between_slot1_and_slot2  primary_up  
66432: slot2
66432:  alias viewmodel_toggle viewmodels_on 
66432:  viewmodel_fov 84
66432:  cl_interp 0
66432: +attack
66432: hud_medicautocallersthreshold  75  
66432:  alias weapon1  primary_up 
66432:  alias weapon2  secondary_down 
66432:  alias weapon3  melee_down 
66432:  alias lastweapon  primary_up 
66432:  alias nextweapon  melee_down 
66432:  alias previousweapon  primary_up 
66432:  alias switch_between_slot1_and_slot2  primary_up  
66449: -back
66449: alias checkback none 
66451: ATTACK MOVERIGHT
66462: -back
66462: +forward
66462: alias checkfwd +forward 
66463: ATTACK FORWARD MOVERIGHT
66465: -moveright
66465: alias checkright none 
66466: ATTACK FORWARD
66468: -moveright
66468: +moveleft
66468: alias checkleft +moveleft 
66469: ATTACK FORWARD MOVELEFT
66476: -moveleft
66476: alias checkleft none 
66477: ATTACK FORWARD
66483: +jump 65
66484: ATTACK JUMP FORWARD
66486: -attack 
66487: JUMP FORWARD
66491: -jump 65
66492: FORWARD
66493: +attack 
66494: ATTACK FORWARD
66504: -moveleft
66504: +moveright
66504: alias checkright +moveright 
66505: ATTACK FORWARD MOVERIGHT
66507: -forward
66507: alias checkfwd none 
66508: ATTACK MOVERIGHT
66512: slot2
66512:  alias viewmodel_toggle viewmodels_on 
66512:  viewmodel_fov 84
66512:  cl_interp 0
66512: +attack
66512: hud_medicautocallersthreshold  75  
66512:  alias weapon1  primary_up 
66512:  alias weapon2  secondary_down 
66512:  alias weapon3  melee_down 
66512:  alias lastweapon  primary_up 
66512:  alias nextweapon  melee_down 
66512:  alias previousweapon  primary_up 
66512:  alias switch_between_slot1_and_slot2  primary_up  
66513: slot2
66513:  alias viewmodel_toggle viewmodels_on 
66513:  viewmodel_fov 84
66513:  cl_interp 0
66513: +attack
66513: hud_medicautocallersthreshold  75  
66513:  alias weapon1  primary_up 
66513:  alias weapon2  secondary_down 
66513:  alias weapon3  melee_down 
66513:  alias lastweapon  primary_up 
66513:  alias nextweapon  melee_down 
66513:  alias previousweapon  primary_up 
66513:  alias switch_between_slot1_and_slot2  primary_up  
66513: slot2
66513:  alias viewmodel_toggle viewmodels_on 
66513:  viewmodel_fov 84
66513:  cl_interp 0
66513: +attack
66513: hud_medicautocallersthreshold  75  
66513:  alias weapon1  primary_up 
66513:  alias weapon2  secondary_down 
66513:  alias weapon3  melee_down 
66513:  alias lastweapon  primary_up 
66513:  alias nextweapon  melee_down 
66513:  alias previousweapon  primary_up 
66513:  alias switch_between_slot1_and_slot2  primary_up  
66515: slot2
66515:  alias viewmodel_toggle viewmodels_on 
66515:  viewmodel_fov 84
66515:  cl_interp 0
66515: +attack
66515: hud_medicautocallersthreshold  75  
66515:  alias weapon1  primary_up 
66515:  alias weapon2  secondary_down 
66515:  alias weapon3  melee_down 
66515:  alias lastweapon  primary_up 
66515:  alias nextweapon  melee_down 
66515:  alias previousweapon  primary_up 
66515:  alias switch_between_slot1_and_slot2  primary_up  
66516: slot2
66516:  alias viewmodel_toggle viewmodels_on 
66516:  viewmodel_fov 84
66516:  cl_interp 0
66516: +attack
66516: hud_medicautocallersthreshold  75  
66516:  alias weapon1  primary_up 
66516:  alias weapon2  secondary_down 
66516:  alias weapon3  melee_down 
66516:  alias lastweapon  primary_up 
66516:  alias nextweapon  melee_down 
66516:  alias previousweapon  primary_up 
66516:  alias switch_between_slot1_and_slot2  primary_up  
66518: slot2
66518:  alias viewmodel_toggle viewmodels_on 
66518:  viewmodel_fov 84
66518:  cl_interp 0
66518: +attack
66518: hud_medicautocallersthreshold  75  
66518:  alias weapon1  primary_up 
66518:  alias weapon2  secondary_down 
66518:  alias weapon3  melee_down 
66518:  alias lastweapon  primary_up 
66518:  alias nextweapon  melee_down 
66518:  alias previousweapon  primary_up 
66518:  alias switch_between_slot1_and_slot2  primary_up  
66523: -back
66523: +forward
66523: alias checkfwd +forward 
66525: ATTACK FORWARD MOVERIGHT
66532: -moveright
66532: alias checkright none 
66533: ATTACK FORWARD
66542: -attack 
66543: FORWARD
66549: -moveleft
66549: +moveright
66549: alias checkright +moveright 
66549: +attack 
66550: ATTACK FORWARD MOVERIGHT
66550: -forward
66550: alias checkfwd none 
66551: ATTACK MOVERIGHT
66555: -moveright
66555: +moveleft
66555: alias checkleft +moveleft 
66556: ATTACK MOVELEFT
66558: -moveright
66558: +moveleft 
66558: alias checkright none 
66561: -forward
66561: +back
66561: alias checkback +back 
66562: ATTACK BACK MOVELEFT
66569: -moveleft
66569: +moveright
66569: alias checkright +moveright 
66570: ATTACK BACK MOVERIGHT
66572: slot2
66572:  alias viewmodel_toggle viewmodels_on 
66572:  viewmodel_fov 84
66572:  cl_interp 0
66572: +attack
66572: hud_medicautocallersthreshold  75  
66572:  alias weapon1  primary_up 
66572:  alias weapon2  secondary_down 
66572:  alias weapon3  melee_down 
66572:  alias lastweapon  primary_up 
66572:  alias nextweapon  melee_down 
66572:  alias previousweapon  primary_up 
66572:  alias switch_between_slot1_and_slot2  primary_up  
66573: -moveleft
66573: +moveright 
66573: alias checkleft none 
66575: slot2
66575:  alias viewmodel_toggle viewmodels_on 
66575:  viewmodel_fov 84
66575:  cl_interp 0
66575: +attack
66575: hud_medicautocallersthreshold  75  
66575:  alias weapon1  primary_up 
66575:  alias weapon2  secondary_down 
66575:  alias weapon3  melee_down 
66575:  alias lastweapon  primary_up 
66575:  alias nextweapon  melee_down 
66575:  alias previousweapon  primary_up 
66575:  alias switch_between_slot1_and_slot2  primary_up  
66576: slot2
66576:  alias viewmodel_toggle viewmodels_on 
66576:  viewmodel_fov 84
66576:  cl_interp 0
66576: +attack
66576: hud_medicautocallersthreshold  75  
66576:  alias weapon1  primary_up 
66576:  alias weapon2  secondary_down 
66576:  alias weapon3  melee_down 
66576:  alias lastweapon  primary_up 
66576:  alias nextweapon  melee_down 
66576:  alias previousweapon  primary_up 
66576:  alias switch_between_slot1_and_slot2  primary_up  
66578: slot2
66578:  alias viewmodel_toggle viewmodels_on 
66578:  viewmodel_fov 84
66578:  cl_interp 0
66578: +attack
66578: hud_medicautocallersthreshold  75  
66578:  alias weapon1  primary_up 
66578:  alias weapon2  secondary_down 
66578:  alias weapon3  melee_down 
66578:  alias lastweapon  primary_up 
66578:  alias nextweapon  melee_down 
66578:  alias previousweapon  primary_up 
66578:  alias switch_between_slot1_and_slot2  primary_up  
66583: -back
66583: alias checkback none 
66584: ATTACK MOVERIGHT
66591: -moveright
66591: +moveleft
66591: alias checkleft +moveleft 
66592: ATTACK MOVELEFT
66594: -moveright
66594: +moveleft 
66594: alias checkright none 
66628: -moveleft
66628: +moveright
66628: alias checkright +moveright 
66629: ATTACK MOVERIGHT
66629: -moveleft
66629: +moveright 
66629: alias checkleft none 
66642: -back
66642: +forward
66642: alias checkfwd +forward 
66643: ATTACK FORWARD MOVERIGHT
66666: -forward
66666: alias checkfwd none 
66667: ATTACK MOVERIGHT
66683: +jump 65
66684: ATTACK JUMP MOVERIGHT
66692: -jump 65
66693: ATTACK MOVERIGHT
66698: -forward
66698: +back
66698: alias checkback +back 
66699: ATTACK BACK MOVERIGHT
66707: slot2
66707:  alias viewmodel_toggle viewmodels_on 
66707:  viewmodel_fov 84
66707:  cl_interp 0
66707: +attack
66707: hud_medicautocallersthreshold  75  
66707:  alias weapon1  primary_up 
66707:  alias weapon2  secondary_down 
66707:  alias weapon3  melee_down 
66707:  alias lastweapon  primary_up 
66707:  alias nextweapon  melee_down 
66707:  alias previousweapon  primary_up 
66707:  alias switch_between_slot1_and_slot2  primary_up  
66709: slot2
66709:  alias viewmodel_toggle viewmodels_on 
66709:  viewmodel_fov 84
66709:  cl_interp 0
66709: +attack
66709: hud_medicautocallersthreshold  75  
66709:  alias weapon1  primary_up 
66709:  alias weapon2  secondary_down 
66709:  alias weapon3  melee_down 
66709:  alias lastweapon  primary_up 
66709:  alias nextweapon  melee_down 
66709:  alias previousweapon  primary_up 
66709:  alias switch_between_slot1_and_slot2  primary_up  
66710: slot2
66710:  alias viewmodel_toggle viewmodels_on 
66710:  viewmodel_fov 84
66710:  cl_interp 0
66710: +attack
66710: hud_medicautocallersthreshold  75  
66710:  alias weapon1  primary_up 
66710:  alias weapon2  secondary_down 
66710:  alias weapon3  melee_down 
66710:  alias lastweapon  primary_up 
66710:  alias nextweapon  melee_down 
66710:  alias previousweapon  primary_up 
66710:  alias switch_between_slot1_and_slot2  primary_up  
66710: slot2
66710:  alias viewmodel_toggle viewmodels_on 
66710:  viewmodel_fov 84
66710:  cl_interp 0
66710: +attack
66710: hud_medicautocallersthreshold  75  
66710:  alias weapon1  primary_up 
66710:  alias weapon2  secondary_down 
66710:  alias weapon3  melee_down 
66710:  alias lastweapon  primary_up 
66710:  alias nextweapon  melee_down 
66710:  alias previousweapon  primary_up 
66710:  alias switch_between_slot1_and_slot2  primary_up  
66712: slot2
66712:  alias viewmodel_toggle viewmodels_on 
66712:  viewmodel_fov 84
66712:  cl_interp 0
66712: +attack
66712: hud_medicautocallersthreshold  75  
66712:  alias weapon1  primary_up 
66712:  alias weapon2  secondary_down 
66712:  alias weapon3  melee_down 
66712:  alias lastweapon  primary_up 
66712:  alias nextweapon  melee_down 
66712:  alias previousweapon  primary_up 
66712:  alias switch_between_slot1_and_slot2  primary_up  
66712: slot2
66712:  alias viewmodel_toggle viewmodels_on 
66712:  viewmodel_fov 84
66712:  cl_interp 0
66712: +attack
66712: hud_medicautocallersthreshold  75  
66712:  alias weapon1  primary_up 
66712:  alias weapon2  secondary_down 
66712:  alias weapon3  melee_down 
66712:  alias lastweapon  primary_up 
66712:  alias nextweapon  melee_down 
66712:  alias previousweapon  primary_up 
66712:  alias switch_between_slot1_and_slot2  primary_up  
66713: slot2
66713:  alias viewmodel_toggle viewmodels_on 
66713:  viewmodel_fov 84
66713:  cl_interp 0
66713: +attack
66713: hud_medicautocallersthreshold  75  
66713:  alias weapon1  primary_up 
66713:  alias weapon2  secondary_down 
66713:  alias weapon3  melee_down 
66713:  alias lastweapon  primary_up 
66713:  alias nextweapon  melee_down 
66713:  alias previousweapon  primary_up 
66713:  alias switch_between_slot1_and_slot2  primary_up  
66715: slot2
66715:  alias viewmodel_toggle viewmodels_on 
66715:  viewmodel_fov 84
66715:  cl_interp 0
66715: +attack
66715: hud_medicautocallersthreshold  75  
66715:  alias weapon1  primary_up 
66715:  alias weapon2  secondary_down 
66715:  alias weapon3  melee_down 
66715:  alias lastweapon  primary_up 
66715:  alias nextweapon  melee_down 
66715:  alias previousweapon  primary_up 
66715:  alias switch_between_slot1_and_slot2  primary_up  
66730: -moveright
66730: +moveleft
66730: alias checkleft +moveleft 
66731: ATTACK BACK MOVELEFT
66740: -back
66740: alias checkback none 
66740: ATTACK MOVELEFT
66740: -moveright
66740: +moveleft 
66740: alias checkright none 
66743: slot2
66743:  alias viewmodel_toggle viewmodels_on 
66743:  viewmodel_fov 84
66743:  cl_interp 0
66743: +attack
66743: hud_medicautocallersthreshold  75  
66743:  alias weapon1  primary_up 
66743:  alias weapon2  secondary_down 
66743:  alias weapon3  melee_down 
66743:  alias lastweapon  primary_up 
66743:  alias nextweapon  melee_down 
66743:  alias previousweapon  primary_up 
66743:  alias switch_between_slot1_and_slot2  primary_up  
66745: slot2
66745:  alias viewmodel_toggle viewmodels_on 
66745:  viewmodel_fov 84
66745:  cl_interp 0
66745: +attack
66745: hud_medicautocallersthreshold  75  
66745:  alias weapon1  primary_up 
66745:  alias weapon2  secondary_down 
66745:  alias weapon3  melee_down 
66745:  alias lastweapon  primary_up 
66745:  alias nextweapon  melee_down 
66745:  alias previousweapon  primary_up 
66745:  alias switch_between_slot1_and_slot2  primary_up  
66746: slot2
66746:  alias viewmodel_toggle viewmodels_on 
66746:  viewmodel_fov 84
66746:  cl_interp 0
66746: +attack
66746: hud_medicautocallersthreshold  75  
66746:  alias weapon1  primary_up 
66746:  alias weapon2  secondary_down 
66746:  alias weapon3  melee_down 
66746:  alias lastweapon  primary_up 
66746:  alias nextweapon  melee_down 
66746:  alias previousweapon  primary_up 
66746:  alias switch_between_slot1_and_slot2  primary_up  
66746: slot2
66746:  alias viewmodel_toggle viewmodels_on 
66746:  viewmodel_fov 84
66746:  cl_interp 0
66746: +attack
66746: hud_medicautocallersthreshold  75  
66746:  alias weapon1  primary_up 
66746:  alias weapon2  secondary_down 
66746:  alias weapon3  melee_down 
66746:  alias lastweapon  primary_up 
66746:  alias nextweapon  melee_down 
66746:  alias previousweapon  primary_up 
66746:  alias switch_between_slot1_and_slot2  primary_up  
66748: -back
66748: +forward
66748: alias checkfwd +forward 
66748: slot2
66748:  alias viewmodel_toggle viewmodels_on 
66748:  viewmodel_fov 84
66748:  cl_interp 0
66748: +attack
66748: hud_medicautocallersthreshold  75  
66748:  alias weapon1  primary_up 
66748:  alias weapon2  secondary_down 
66748:  alias weapon3  melee_down 
66748:  alias lastweapon  primary_up 
66748:  alias nextweapon  melee_down 
66748:  alias previousweapon  primary_up 
66748:  alias switch_between_slot1_and_slot2  primary_up  
66749: ATTACK FORWARD MOVELEFT
66749: slot2
66749:  alias viewmodel_toggle viewmodels_on 
66749:  viewmodel_fov 84
66749:  cl_interp 0
66749: +attack
66749: hud_medicautocallersthreshold  75  
66749:  alias weapon1  primary_up 
66749:  alias weapon2  secondary_down 
66749:  alias weapon3  melee_down 
66749:  alias lastweapon  primary_up 
66749:  alias nextweapon  melee_down 
66749:  alias previousweapon  primary_up 
66749:  alias switch_between_slot1_and_slot2  primary_up  
66750: slot2
66750:  alias viewmodel_toggle viewmodels_on 
66750:  viewmodel_fov 84
66750:  cl_interp 0
66750: +attack
66750: hud_medicautocallersthreshold  75  
66750:  alias weapon1  primary_up 
66750:  alias weapon2  secondary_down 
66750:  alias weapon3  melee_down 
66750:  alias lastweapon  primary_up 
66750:  alias nextweapon  melee_down 
66750:  alias previousweapon  primary_up 
66750:  alias switch_between_slot1_and_slot2  primary_up  
66752: -moveleft
66752: alias checkleft none 
66752: ATTACK FORWARD
66754: -moveleft
66754: +moveright
66754: alias checkright +moveright 
66756: ATTACK FORWARD MOVERIGHT
66774: -moveright
66774: alias checkright none 
66774: -moveright
66774: +moveleft
66774: alias checkleft +moveleft 
66776: ATTACK FORWARD MOVELEFT
66776: slot2
66776:  alias viewmodel_toggle viewmodels_on 
66776:  viewmodel_fov 84
66776:  cl_interp 0
66776: +attack
66776: hud_medicautocallersthreshold  75  
66776:  alias weapon1  primary_up 
66776:  alias weapon2  secondary_down 
66776:  alias weapon3  melee_down 
66776:  alias lastweapon  primary_up 
66776:  alias nextweapon  melee_down 
66776:  alias previousweapon  primary_up 
66776:  alias switch_between_slot1_and_slot2  primary_up  
66778: slot2
66778:  alias viewmodel_toggle viewmodels_on 
66778:  viewmodel_fov 84
66778:  cl_interp 0
66778: +attack
66778: hud_medicautocallersthreshold  75  
66778:  alias weapon1  primary_up 
66778:  alias weapon2  secondary_down 
66778:  alias weapon3  melee_down 
66778:  alias lastweapon  primary_up 
66778:  alias nextweapon  melee_down 
66778:  alias previousweapon  primary_up 
66778:  alias switch_between_slot1_and_slot2  primary_up  
66779: slot2
66779:  alias viewmodel_toggle viewmodels_on 
66779:  viewmodel_fov 84
66779:  cl_interp 0
66779: +attack
66779: hud_medicautocallersthreshold  75  
66779:  alias weapon1  primary_up 
66779:  alias weapon2  secondary_down 
66779:  alias weapon3  melee_down 
66779:  alias lastweapon  primary_up 
66779:  alias nextweapon  melee_down 
66779:  alias previousweapon  primary_up 
66779:  alias switch_between_slot1_and_slot2  primary_up  
66779: slot2
66779:  alias viewmodel_toggle viewmodels_on 
66779:  viewmodel_fov 84
66779:  cl_interp 0
66779: +attack
66779: hud_medicautocallersthreshold  75  
66779:  alias weapon1  primary_up 
66779:  alias weapon2  secondary_down 
66779:  alias weapon3  melee_down 
66779:  alias lastweapon  primary_up 
66779:  alias nextweapon  melee_down 
66779:  alias previousweapon  primary_up 
66779:  alias switch_between_slot1_and_slot2  primary_up  
66781: slot2
66781:  alias viewmodel_toggle viewmodels_on 
66781:  viewmodel_fov 84
66781:  cl_interp 0
66781: +attack
66781: hud_medicautocallersthreshold  75  
66781:  alias weapon1  primary_up 
66781:  alias weapon2  secondary_down 
66781:  alias weapon3  melee_down 
66781:  alias lastweapon  primary_up 
66781:  alias nextweapon  melee_down 
66781:  alias previousweapon  primary_up 
66781:  alias switch_between_slot1_and_slot2  primary_up  
66781: slot2
66781:  alias viewmodel_toggle viewmodels_on 
66781:  viewmodel_fov 84
66781:  cl_interp 0
66781: +attack
66781: hud_medicautocallersthreshold  75  
66781:  alias weapon1  primary_up 
66781:  alias weapon2  secondary_down 
66781:  alias weapon3  melee_down 
66781:  alias lastweapon  primary_up 
66781:  alias nextweapon  melee_down 
66781:  alias previousweapon  primary_up 
66781:  alias switch_between_slot1_and_slot2  primary_up  
66782: slot2
66782:  alias viewmodel_toggle viewmodels_on 
66782:  viewmodel_fov 84
66782:  cl_interp 0
66782: +attack
66782: hud_medicautocallersthreshold  75  
66782:  alias weapon1  primary_up 
66782:  alias weapon2  secondary_down 
66782:  alias weapon3  melee_down 
66782:  alias lastweapon  primary_up 
66782:  alias nextweapon  melee_down 
66782:  alias previousweapon  primary_up 
66782:  alias switch_between_slot1_and_slot2  primary_up  
66786: +jump 65
66787: ATTACK JUMP FORWARD MOVELEFT
66794: -jump 65
66794: ATTACK FORWARD MOVELEFT
66808: -forward
66808: alias checkfwd none 
66810: ATTACK MOVELEFT
66824: slot2
66824:  alias viewmodel_toggle viewmodels_on 
66824:  viewmodel_fov 84
66824:  cl_interp 0
66824: +attack
66824: hud_medicautocallersthreshold  75  
66824:  alias weapon1  primary_up 
66824:  alias weapon2  secondary_down 
66824:  alias weapon3  melee_down 
66824:  alias lastweapon  primary_up 
66824:  alias nextweapon  melee_down 
66824:  alias previousweapon  primary_up 
66824:  alias switch_between_slot1_and_slot2  primary_up  
66825: slot2
66825:  alias viewmodel_toggle viewmodels_on 
66825:  viewmodel_fov 84
66825:  cl_interp 0
66825: +attack
66825: hud_medicautocallersthreshold  75  
66825:  alias weapon1  primary_up 
66825:  alias weapon2  secondary_down 
66825:  alias weapon3  melee_down 
66825:  alias lastweapon  primary_up 
66825:  alias nextweapon  melee_down 
66825:  alias previousweapon  primary_up 
66825:  alias switch_between_slot1_and_slot2  primary_up  
66826: slot2
66826:  alias viewmodel_toggle viewmodels_on 
66826:  viewmodel_fov 84
66826:  cl_interp 0
66826: +attack
66826: hud_medicautocallersthreshold  75  
66826:  alias weapon1  primary_up 
66826:  alias weapon2  secondary_down 
66826:  alias weapon3  melee_down 
66826:  alias lastweapon  primary_up 
66826:  alias nextweapon  melee_down 
66826:  alias previousweapon  primary_up 
66826:  alias switch_between_slot1_and_slot2  primary_up  
66827: slot2
66827:  alias viewmodel_toggle viewmodels_on 
66827:  viewmodel_fov 84
66827:  cl_interp 0
66827: +attack
66827: hud_medicautocallersthreshold  75  
66827:  alias weapon1  primary_up 
66827:  alias weapon2  secondary_down 
66827:  alias weapon3  melee_down 
66827:  alias lastweapon  primary_up 
66827:  alias nextweapon  melee_down 
66827:  alias previousweapon  primary_up 
66827:  alias switch_between_slot1_and_slot2  primary_up  
66828: slot2
66828:  alias viewmodel_toggle viewmodels_on 
66828:  viewmodel_fov 84
66828:  cl_interp 0
66828: +attack
66828: hud_medicautocallersthreshold  75  
66828:  alias weapon1  primary_up 
66828:  alias weapon2  secondary_down 
66828:  alias weapon3  melee_down 
66828:  alias lastweapon  primary_up 
66828:  alias nextweapon  melee_down 
66828:  alias previousweapon  primary_up 
66828:  alias switch_between_slot1_and_slot2  primary_up  
66829: slot2
66829:  alias viewmodel_toggle viewmodels_on 
66829:  viewmodel_fov 84
66829:  cl_interp 0
66829: +attack
66829: hud_medicautocallersthreshold  75  
66829:  alias weapon1  primary_up 
66829:  alias weapon2  secondary_down 
66829:  alias weapon3  melee_down 
66829:  alias lastweapon  primary_up 
66829:  alias nextweapon  melee_down 
66829:  alias previousweapon  primary_up 
66829:  alias switch_between_slot1_and_slot2  primary_up  
66846: -forward
66846: +back
66846: alias checkback +back 
66848: ATTACK BACK MOVELEFT
66854: -moveleft
66854: +moveright
66854: alias checkright +moveright 
66855: ATTACK BACK MOVERIGHT
66858: -moveleft
66858: +moveright 
66858: alias checkleft none 
66859: -back
66859: alias checkback none 
66860: ATTACK MOVERIGHT
66866: -moveright
66866: +moveleft
66866: alias checkleft +moveleft 
66867: ATTACK MOVELEFT
66869: -moveright
66869: +moveleft 
66869: alias checkright none 
66873: -back
66873: +forward
66873: alias checkfwd +forward 
66874: ATTACK FORWARD MOVELEFT
66880: -attack 
66881: FORWARD MOVELEFT
66882: -moveleft
66882: +moveright
66882: alias checkright +moveright 
66883: FORWARD MOVERIGHT
66883: -moveleft
66883: +moveright 
66883: alias checkleft none 
66884: -forward
66884: alias checkfwd none 
66885: MOVERIGHT
66886: +attack 
66887: ATTACK MOVERIGHT
66907: -back
66907: +forward
66907: alias checkfwd +forward 
66908: ATTACK FORWARD MOVERIGHT
66929: -forward
66929: alias checkfwd none 
66930: ATTACK MOVERIGHT
66943: -forward
66943: +back
66943: alias checkback +back 
66944: ATTACK BACK MOVERIGHT
66950: slot2
66950:  alias viewmodel_toggle viewmodels_on 
66950:  viewmodel_fov 84
66950:  cl_interp 0
66950: +attack
66950: hud_medicautocallersthreshold  75  
66950:  alias weapon1  primary_up 
66950:  alias weapon2  secondary_down 
66950:  alias weapon3  melee_down 
66950:  alias lastweapon  primary_up 
66950:  alias nextweapon  melee_down 
66950:  alias previousweapon  primary_up 
66950:  alias switch_between_slot1_and_slot2  primary_up  
66953: slot2
66953:  alias viewmodel_toggle viewmodels_on 
66953:  viewmodel_fov 84
66953:  cl_interp 0
66953: +attack
66953: hud_medicautocallersthreshold  75  
66953:  alias weapon1  primary_up 
66953:  alias weapon2  secondary_down 
66953:  alias weapon3  melee_down 
66953:  alias lastweapon  primary_up 
66953:  alias nextweapon  melee_down 
66953:  alias previousweapon  primary_up 
66953:  alias switch_between_slot1_and_slot2  primary_up  
66954: slot2
66954:  alias viewmodel_toggle viewmodels_on 
66954:  viewmodel_fov 84
66954:  cl_interp 0
66954: +attack
66954: hud_medicautocallersthreshold  75  
66954:  alias weapon1  primary_up 
66954:  alias weapon2  secondary_down 
66954:  alias weapon3  melee_down 
66954:  alias lastweapon  primary_up 
66954:  alias nextweapon  melee_down 
66954:  alias previousweapon  primary_up 
66954:  alias switch_between_slot1_and_slot2  primary_up  
66954: slot2
66954:  alias viewmodel_toggle viewmodels_on 
66954:  viewmodel_fov 84
66954:  cl_interp 0
66954: +attack
66954: hud_medicautocallersthreshold  75  
66954:  alias weapon1  primary_up 
66954:  alias weapon2  secondary_down 
66954:  alias weapon3  melee_down 
66954:  alias lastweapon  primary_up 
66954:  alias nextweapon  melee_down 
66954:  alias previousweapon  primary_up 
66954:  alias switch_between_slot1_and_slot2  primary_up  
66956: slot2
66956:  alias viewmodel_toggle viewmodels_on 
66956:  viewmodel_fov 84
66956:  cl_interp 0
66956: +attack
66956: hud_medicautocallersthreshold  75  
66956:  alias weapon1  primary_up 
66956:  alias weapon2  secondary_down 
66956:  alias weapon3  melee_down 
66956:  alias lastweapon  primary_up 
66956:  alias nextweapon  melee_down 
66956:  alias previousweapon  primary_up 
66956:  alias switch_between_slot1_and_slot2  primary_up  
66956: -moveright
66956: +moveleft
66956: alias checkleft +moveleft 
66956: slot2
66956:  alias viewmodel_toggle viewmodels_on 
66956:  viewmodel_fov 84
66956:  cl_interp 0
66956: +attack
66956: hud_medicautocallersthreshold  75  
66956:  alias weapon1  primary_up 
66956:  alias weapon2  secondary_down 
66956:  alias weapon3  melee_down 
66956:  alias lastweapon  primary_up 
66956:  alias nextweapon  melee_down 
66956:  alias previousweapon  primary_up 
66956:  alias switch_between_slot1_and_slot2  primary_up  
66958: ATTACK BACK MOVELEFT
66966: -moveright
66966: +moveleft 
66966: alias checkright none 
66974: -back
66974: alias checkback none 
66974: -moveleft
66974: +moveright
66974: alias checkright +moveright 
66975: ATTACK MOVERIGHT
66975: -moveleft
66975: +moveright 
66975: alias checkleft none 
66990: slot2
66990:  alias viewmodel_toggle viewmodels_on 
66990:  viewmodel_fov 84
66990:  cl_interp 0
66990: +attack
66990: hud_medicautocallersthreshold  75  
66990:  alias weapon1  primary_up 
66990:  alias weapon2  secondary_down 
66990:  alias weapon3  melee_down 
66990:  alias lastweapon  primary_up 
66990:  alias nextweapon  melee_down 
66990:  alias previousweapon  primary_up 
66990:  alias switch_between_slot1_and_slot2  primary_up  
66992: slot2
66992:  alias viewmodel_toggle viewmodels_on 
66992:  viewmodel_fov 84
66992:  cl_interp 0
66992: +attack
66992: hud_medicautocallersthreshold  75  
66992:  alias weapon1  primary_up 
66992:  alias weapon2  secondary_down 
66992:  alias weapon3  melee_down 
66992:  alias lastweapon  primary_up 
66992:  alias nextweapon  melee_down 
66992:  alias previousweapon  primary_up 
66992:  alias switch_between_slot1_and_slot2  primary_up  
66993: slot2
66993:  alias viewmodel_toggle viewmodels_on 
66993:  viewmodel_fov 84
66993:  cl_interp 0
66993: +attack
66993: hud_medicautocallersthreshold  75  
66993:  alias weapon1  primary_up 
66993:  alias weapon2  secondary_down 
66993:  alias weapon3  melee_down 
66993:  alias lastweapon  primary_up 
66993:  alias nextweapon  melee_down 
66993:  alias previousweapon  primary_up 
66993:  alias switch_between_slot1_and_slot2  primary_up  
66993: slot2
66993:  alias viewmodel_toggle viewmodels_on 
66993:  viewmodel_fov 84
66993:  cl_interp 0
66993: +attack
66993: hud_medicautocallersthreshold  75  
66993:  alias weapon1  primary_up 
66993:  alias weapon2  secondary_down 
66993:  alias weapon3  melee_down 
66993:  alias lastweapon  primary_up 
66993:  alias nextweapon  melee_down 
66993:  alias previousweapon  primary_up 
66993:  alias switch_between_slot1_and_slot2  primary_up  
66993: slot2
66993:  alias viewmodel_toggle viewmodels_on 
66993:  viewmodel_fov 84
66993:  cl_interp 0
66993: +attack
66993: hud_medicautocallersthreshold  75  
66993:  alias weapon1  primary_up 
66993:  alias weapon2  secondary_down 
66993:  alias weapon3  melee_down 
66993:  alias lastweapon  primary_up 
66993:  alias nextweapon  melee_down 
66993:  alias previousweapon  primary_up 
66993:  alias switch_between_slot1_and_slot2  primary_up  
66997: slot2
66997:  alias viewmodel_toggle viewmodels_on 
66997:  viewmodel_fov 84
66997:  cl_interp 0
66997: +attack
66997: hud_medicautocallersthreshold  75  
66997:  alias weapon1  primary_up 
66997:  alias weapon2  secondary_down 
66997:  alias weapon3  melee_down 
66997:  alias lastweapon  primary_up 
66997:  alias nextweapon  melee_down 
66997:  alias previousweapon  primary_up 
66997:  alias switch_between_slot1_and_slot2  primary_up  
66998: -back
66998: +forward
66998: alias checkfwd +forward 
66999: ATTACK FORWARD MOVERIGHT
67000: -moveright
67000: alias checkright none 
67000: slot2
67000:  alias viewmodel_toggle viewmodels_on 
67000:  viewmodel_fov 84
67000:  cl_interp 0
67000: +attack
67000: hud_medicautocallersthreshold  75  
67000:  alias weapon1  primary_up 
67000:  alias weapon2  secondary_down 
67000:  alias weapon3  melee_down 
67000:  alias lastweapon  primary_up 
67000:  alias nextweapon  melee_down 
67000:  alias previousweapon  primary_up 
67000:  alias switch_between_slot1_and_slot2  primary_up  
67001: ATTACK FORWARD
67003: -moveright
67003: +moveleft
67003: alias checkleft +moveleft 
67004: ATTACK FORWARD MOVELEFT
67014: -moveleft
67014: alias checkleft none 
67014: ATTACK FORWARD
67018: +jump 65
67019: ATTACK JUMP FORWARD
67024: -moveright
67024: +moveleft
67024: alias checkleft +moveleft 
67024: ATTACK JUMP FORWARD MOVELEFT
67025: -jump 65
67027: ATTACK FORWARD MOVELEFT
67030: -forward
67030: alias checkfwd none 
67031: ATTACK MOVELEFT
67053: -back
67053: +forward
67053: alias checkfwd +forward 
67054: ATTACK FORWARD MOVELEFT
67074: -attack 
67075: FORWARD MOVELEFT
67080: -moveleft
67080: alias checkleft none 
67081: FORWARD
67081: -moveleft
67081: +moveright
67081: alias checkright +moveright 
67081: +attack 
67082: ATTACK FORWARD MOVERIGHT
67085: -forward
67085: alias checkfwd none 
67086: ATTACK MOVERIGHT
67090: -moveright
67090: +moveleft
67090: alias checkleft +moveleft 
67091: ATTACK MOVELEFT
67095: -moveright
67095: +moveleft 
67095: alias checkright none 
67097: -forward
67097: +back
67097: alias checkback +back 
67098: ATTACK BACK MOVELEFT
67098: slot2
67098:  alias viewmodel_toggle viewmodels_on 
67098:  viewmodel_fov 84
67098:  cl_interp 0
67098: +attack
67098: hud_medicautocallersthreshold  75  
67098:  alias weapon1  primary_up 
67098:  alias weapon2  secondary_down 
67098:  alias weapon3  melee_down 
67098:  alias lastweapon  primary_up 
67098:  alias nextweapon  melee_down 
67098:  alias previousweapon  primary_up 
67098:  alias switch_between_slot1_and_slot2  primary_up  
67100: slot2
67100:  alias viewmodel_toggle viewmodels_on 
67100:  viewmodel_fov 84
67100:  cl_interp 0
67100: +attack
67100: hud_medicautocallersthreshold  75  
67100:  alias weapon1  primary_up 
67100:  alias weapon2  secondary_down 
67100:  alias weapon3  melee_down 
67100:  alias lastweapon  primary_up 
67100:  alias nextweapon  melee_down 
67100:  alias previousweapon  primary_up 
67100:  alias switch_between_slot1_and_slot2  primary_up  
67101: slot2
67101:  alias viewmodel_toggle viewmodels_on 
67101:  viewmodel_fov 84
67101:  cl_interp 0
67101: +attack
67101: hud_medicautocallersthreshold  75  
67101:  alias weapon1  primary_up 
67101:  alias weapon2  secondary_down 
67101:  alias weapon3  melee_down 
67101:  alias lastweapon  primary_up 
67101:  alias nextweapon  melee_down 
67101:  alias previousweapon  primary_up 
67101:  alias switch_between_slot1_and_slot2  primary_up  
67102: slot2
67102:  alias viewmodel_toggle viewmodels_on 
67102:  viewmodel_fov 84
67102:  cl_interp 0
67102: +attack
67102: hud_medicautocallersthreshold  75  
67102:  alias weapon1  primary_up 
67102:  alias weapon2  secondary_down 
67102:  alias weapon3  melee_down 
67102:  alias lastweapon  primary_up 
67102:  alias nextweapon  melee_down 
67102:  alias previousweapon  primary_up 
67102:  alias switch_between_slot1_and_slot2  primary_up  
67103: slot2
67103:  alias viewmodel_toggle viewmodels_on 
67103:  viewmodel_fov 84
67103:  cl_interp 0
67103: +attack
67103: hud_medicautocallersthreshold  75  
67103:  alias weapon1  primary_up 
67103:  alias weapon2  secondary_down 
67103:  alias weapon3  melee_down 
67103:  alias lastweapon  primary_up 
67103:  alias nextweapon  melee_down 
67103:  alias previousweapon  primary_up 
67103:  alias switch_between_slot1_and_slot2  primary_up  
67104: slot2
67104:  alias viewmodel_toggle viewmodels_on 
67104:  viewmodel_fov 84
67104:  cl_interp 0
67104: +attack
67104: hud_medicautocallersthreshold  75  
67104:  alias weapon1  primary_up 
67104:  alias weapon2  secondary_down 
67104:  alias weapon3  melee_down 
67104:  alias lastweapon  primary_up 
67104:  alias nextweapon  melee_down 
67104:  alias previousweapon  primary_up 
67104:  alias switch_between_slot1_and_slot2  primary_up  
67105: -moveleft
67105: +moveright
67105: alias checkright +moveright 
67107: ATTACK BACK MOVERIGHT
67107: -moveleft
67107: +moveright 
67107: alias checkleft none 
67108: -back
67108: alias checkback none 
67109: ATTACK MOVERIGHT
67121: -moveright
67121: +moveleft
67121: alias checkleft +moveleft 
67122: ATTACK MOVELEFT
67125: -moveright
67125: +moveleft 
67125: alias checkright none 
67129: slot2
67129:  alias viewmodel_toggle viewmodels_on 
67129:  viewmodel_fov 84
67129:  cl_interp 0
67129: +attack
67129: hud_medicautocallersthreshold  75  
67129:  alias weapon1  primary_up 
67129:  alias weapon2  secondary_down 
67129:  alias weapon3  melee_down 
67129:  alias lastweapon  primary_up 
67129:  alias nextweapon  melee_down 
67129:  alias previousweapon  primary_up 
67129:  alias switch_between_slot1_and_slot2  primary_up  
67131: slot2
67131:  alias viewmodel_toggle viewmodels_on 
67131:  viewmodel_fov 84
67131:  cl_interp 0
67131: +attack
67131: hud_medicautocallersthreshold  75  
67131:  alias weapon1  primary_up 
67131:  alias weapon2  secondary_down 
67131:  alias weapon3  melee_down 
67131:  alias lastweapon  primary_up 
67131:  alias nextweapon  melee_down 
67131:  alias previousweapon  primary_up 
67131:  alias switch_between_slot1_and_slot2  primary_up  
67132: -back
67132: +forward
67132: alias checkfwd +forward 
67134: ATTACK FORWARD MOVELEFT
67134: slot2
67134:  alias viewmodel_toggle viewmodels_on 
67134:  viewmodel_fov 84
67134:  cl_interp 0
67134: +attack
67134: hud_medicautocallersthreshold  75  
67134:  alias weapon1  primary_up 
67134:  alias weapon2  secondary_down 
67134:  alias weapon3  melee_down 
67134:  alias lastweapon  primary_up 
67134:  alias nextweapon  melee_down 
67134:  alias previousweapon  primary_up 
67134:  alias switch_between_slot1_and_slot2  primary_up  
67134: slot2
67134:  alias viewmodel_toggle viewmodels_on 
67134:  viewmodel_fov 84
67134:  cl_interp 0
67134: +attack
67134: hud_medicautocallersthreshold  75  
67134:  alias weapon1  primary_up 
67134:  alias weapon2  secondary_down 
67134:  alias weapon3  melee_down 
67134:  alias lastweapon  primary_up 
67134:  alias nextweapon  melee_down 
67134:  alias previousweapon  primary_up 
67134:  alias switch_between_slot1_and_slot2  primary_up  
67136: slot2
67136:  alias viewmodel_toggle viewmodels_on 
67136:  viewmodel_fov 84
67136:  cl_interp 0
67136: +attack
67136: hud_medicautocallersthreshold  75  
67136:  alias weapon1  primary_up 
67136:  alias weapon2  secondary_down 
67136:  alias weapon3  melee_down 
67136:  alias lastweapon  primary_up 
67136:  alias nextweapon  melee_down 
67136:  alias previousweapon  primary_up 
67136:  alias switch_between_slot1_and_slot2  primary_up  
67136: slot2
67136:  alias viewmodel_toggle viewmodels_on 
67136:  viewmodel_fov 84
67136:  cl_interp 0
67136: +attack
67136: hud_medicautocallersthreshold  75  
67136:  alias weapon1  primary_up 
67136:  alias weapon2  secondary_down 
67136:  alias weapon3  melee_down 
67136:  alias lastweapon  primary_up 
67136:  alias nextweapon  melee_down 
67136:  alias previousweapon  primary_up 
67136:  alias switch_between_slot1_and_slot2  primary_up  
67139: -moveleft
67139: +moveright
67139: alias checkright +moveright 
67139: ATTACK FORWARD MOVERIGHT
67140: -moveleft
67140: +moveright 
67140: alias checkleft none 
67140: -forward
67140: alias checkfwd none 
67141: ATTACK MOVERIGHT
67154: -moveright
67154: +moveleft
67154: alias checkleft +moveleft 
67156: ATTACK MOVELEFT
67158: slot2
67158:  alias viewmodel_toggle viewmodels_on 
67158:  viewmodel_fov 84
67158:  cl_interp 0
67158: +attack
67158: hud_medicautocallersthreshold  75  
67158:  alias weapon1  primary_up 
67158:  alias weapon2  secondary_down 
67158:  alias weapon3  melee_down 
67158:  alias lastweapon  primary_up 
67158:  alias nextweapon  melee_down 
67158:  alias previousweapon  primary_up 
67158:  alias switch_between_slot1_and_slot2  primary_up  
67158: -moveright
67158: +moveleft 
67158: alias checkright none 
67160: slot2
67160:  alias viewmodel_toggle viewmodels_on 
67160:  viewmodel_fov 84
67160:  cl_interp 0
67160: +attack
67160: hud_medicautocallersthreshold  75  
67160:  alias weapon1  primary_up 
67160:  alias weapon2  secondary_down 
67160:  alias weapon3  melee_down 
67160:  alias lastweapon  primary_up 
67160:  alias nextweapon  melee_down 
67160:  alias previousweapon  primary_up 
67160:  alias switch_between_slot1_and_slot2  primary_up  
67162: slot2
67162:  alias viewmodel_toggle viewmodels_on 
67162:  viewmodel_fov 84
67162:  cl_interp 0
67162: +attack
67162: hud_medicautocallersthreshold  75  
67162:  alias weapon1  primary_up 
67162:  alias weapon2  secondary_down 
67162:  alias weapon3  melee_down 
67162:  alias lastweapon  primary_up 
67162:  alias nextweapon  melee_down 
67162:  alias previousweapon  primary_up 
67162:  alias switch_between_slot1_and_slot2  primary_up  
67163: slot2
67163:  alias viewmodel_toggle viewmodels_on 
67163:  viewmodel_fov 84
67163:  cl_interp 0
67163: +attack
67163: hud_medicautocallersthreshold  75  
67163:  alias weapon1  primary_up 
67163:  alias weapon2  secondary_down 
67163:  alias weapon3  melee_down 
67163:  alias lastweapon  primary_up 
67163:  alias nextweapon  melee_down 
67163:  alias previousweapon  primary_up 
67163:  alias switch_between_slot1_and_slot2  primary_up  
67165: slot2
67165:  alias viewmodel_toggle viewmodels_on 
67165:  viewmodel_fov 84
67165:  cl_interp 0
67165: +attack
67165: hud_medicautocallersthreshold  75  
67165:  alias weapon1  primary_up 
67165:  alias weapon2  secondary_down 
67165:  alias weapon3  melee_down 
67165:  alias lastweapon  primary_up 
67165:  alias nextweapon  melee_down 
67165:  alias previousweapon  primary_up 
67165:  alias switch_between_slot1_and_slot2  primary_up  
67165: slot2
67165:  alias viewmodel_toggle viewmodels_on 
67165:  viewmodel_fov 84
67165:  cl_interp 0
67165: +attack
67165: hud_medicautocallersthreshold  75  
67165:  alias weapon1  primary_up 
67165:  alias weapon2  secondary_down 
67165:  alias weapon3  melee_down 
67165:  alias lastweapon  primary_up 
67165:  alias nextweapon  melee_down 
67165:  alias previousweapon  primary_up 
67165:  alias switch_between_slot1_and_slot2  primary_up  
67167: -moveleft
67167: +moveright
67167: alias checkright +moveright 
67168: ATTACK MOVERIGHT
67169: -moveleft
67169: +moveright 
67169: alias checkleft none 
67180: -moveright
67180: +moveleft
67180: alias checkleft +moveleft 
67181: ATTACK MOVELEFT
67182: -moveright
67182: +moveleft 
67182: alias checkright none 
67188: slot2
67188:  alias viewmodel_toggle viewmodels_on 
67188:  viewmodel_fov 84
67188:  cl_interp 0
67188: +attack
67188: hud_medicautocallersthreshold  75  
67188:  alias weapon1  primary_up 
67188:  alias weapon2  secondary_down 
67188:  alias weapon3  melee_down 
67188:  alias lastweapon  primary_up 
67188:  alias nextweapon  melee_down 
67188:  alias previousweapon  primary_up 
67188:  alias switch_between_slot1_and_slot2  primary_up  
67190: slot2
67190:  alias viewmodel_toggle viewmodels_on 
67190:  viewmodel_fov 84
67190:  cl_interp 0
67190: +attack
67190: hud_medicautocallersthreshold  75  
67190:  alias weapon1  primary_up 
67190:  alias weapon2  secondary_down 
67190:  alias weapon3  melee_down 
67190:  alias lastweapon  primary_up 
67190:  alias nextweapon  melee_down 
67190:  alias previousweapon  primary_up 
67190:  alias switch_between_slot1_and_slot2  primary_up  
67190: slot2
67190:  alias viewmodel_toggle viewmodels_on 
67190:  viewmodel_fov 84
67190:  cl_interp 0
67190: +attack
67190: hud_medicautocallersthreshold  75  
67190:  alias weapon1  primary_up 
67190:  alias weapon2  secondary_down 
67190:  alias weapon3  melee_down 
67190:  alias lastweapon  primary_up 
67190:  alias nextweapon  melee_down 
67190:  alias previousweapon  primary_up 
67190:  alias switch_between_slot1_and_slot2  primary_up  
67192: slot2
67192:  alias viewmodel_toggle viewmodels_on 
67192:  viewmodel_fov 84
67192:  cl_interp 0
67192: +attack
67192: hud_medicautocallersthreshold  75  
67192:  alias weapon1  primary_up 
67192:  alias weapon2  secondary_down 
67192:  alias weapon3  melee_down 
67192:  alias lastweapon  primary_up 
67192:  alias nextweapon  melee_down 
67192:  alias previousweapon  primary_up 
67192:  alias switch_between_slot1_and_slot2  primary_up  
67193: slot2
67193:  alias viewmodel_toggle viewmodels_on 
67193:  viewmodel_fov 84
67193:  cl_interp 0
67193: +attack
67193: hud_medicautocallersthreshold  75  
67193:  alias weapon1  primary_up 
67193:  alias weapon2  secondary_down 
67193:  alias weapon3  melee_down 
67193:  alias lastweapon  primary_up 
67193:  alias nextweapon  melee_down 
67193:  alias previousweapon  primary_up 
67193:  alias switch_between_slot1_and_slot2  primary_up  
67194: slot2
67194:  alias viewmodel_toggle viewmodels_on 
67194:  viewmodel_fov 84
67194:  cl_interp 0
67194: +attack
67194: hud_medicautocallersthreshold  75  
67194:  alias weapon1  primary_up 
67194:  alias weapon2  secondary_down 
67194:  alias weapon3  melee_down 
67194:  alias lastweapon  primary_up 
67194:  alias nextweapon  melee_down 
67194:  alias previousweapon  primary_up 
67194:  alias switch_between_slot1_and_slot2  primary_up  
67201: -moveleft
67201: +moveright
67201: alias checkright +moveright 
67203: ATTACK MOVERIGHT
67205: -moveleft
67205: +moveright 
67205: alias checkleft none 
67217: -moveright
67217: +moveleft
67217: alias checkleft +moveleft 
67217: ATTACK MOVELEFT
67217: -moveright
67217: +moveleft 
67217: alias checkright none 
67221: -back
67221: +forward
67221: alias checkfwd +forward 
67222: ATTACK FORWARD MOVELEFT
67230: -attack 
67232: FORWARD MOVELEFT
67232: -moveleft
67232: +moveright
67232: alias checkright +moveright 
67232: -moveleft
67232: +moveright 
67232: alias checkleft none 
67233: FORWARD MOVERIGHT
67235: -forward
67235: alias checkfwd none 
67236: MOVERIGHT
67237: +attack 
67238: ATTACK MOVERIGHT
67248: -back
67248: +forward
67248: alias checkfwd +forward 
67249: ATTACK FORWARD MOVERIGHT
67249: -moveright
67249: +moveleft
67249: alias checkleft +moveleft 
67249: -moveright
67249: +moveleft 
67249: alias checkright none 
67251: ATTACK FORWARD MOVELEFT
67254: slot2
67254:  alias viewmodel_toggle viewmodels_on 
67254:  viewmodel_fov 84
67254:  cl_interp 0
67254: +attack
67254: hud_medicautocallersthreshold  75  
67254:  alias weapon1  primary_up 
67254:  alias weapon2  secondary_down 
67254:  alias weapon3  melee_down 
67254:  alias lastweapon  primary_up 
67254:  alias nextweapon  melee_down 
67254:  alias previousweapon  primary_up 
67254:  alias switch_between_slot1_and_slot2  primary_up  
67257: slot2
67257:  alias viewmodel_toggle viewmodels_on 
67257:  viewmodel_fov 84
67257:  cl_interp 0
67257: +attack
67257: hud_medicautocallersthreshold  75  
67257:  alias weapon1  primary_up 
67257:  alias weapon2  secondary_down 
67257:  alias weapon3  melee_down 
67257:  alias lastweapon  primary_up 
67257:  alias nextweapon  melee_down 
67257:  alias previousweapon  primary_up 
67257:  alias switch_between_slot1_and_slot2  primary_up  
67257: slot2
67257:  alias viewmodel_toggle viewmodels_on 
67257:  viewmodel_fov 84
67257:  cl_interp 0
67257: +attack
67257: hud_medicautocallersthreshold  75  
67257:  alias weapon1  primary_up 
67257:  alias weapon2  secondary_down 
67257:  alias weapon3  melee_down 
67257:  alias lastweapon  primary_up 
67257:  alias nextweapon  melee_down 
67257:  alias previousweapon  primary_up 
67257:  alias switch_between_slot1_and_slot2  primary_up  
67258: slot2
67258:  alias viewmodel_toggle viewmodels_on 
67258:  viewmodel_fov 84
67258:  cl_interp 0
67258: +attack
67258: hud_medicautocallersthreshold  75  
67258:  alias weapon1  primary_up 
67258:  alias weapon2  secondary_down 
67258:  alias weapon3  melee_down 
67258:  alias lastweapon  primary_up 
67258:  alias nextweapon  melee_down 
67258:  alias previousweapon  primary_up 
67258:  alias switch_between_slot1_and_slot2  primary_up  
67258: slot2
67258:  alias viewmodel_toggle viewmodels_on 
67258:  viewmodel_fov 84
67258:  cl_interp 0
67258: +attack
67258: hud_medicautocallersthreshold  75  
67258:  alias weapon1  primary_up 
67258:  alias weapon2  secondary_down 
67258:  alias weapon3  melee_down 
67258:  alias lastweapon  primary_up 
67258:  alias nextweapon  melee_down 
67258:  alias previousweapon  primary_up 
67258:  alias switch_between_slot1_and_slot2  primary_up  
67260: slot2
67260:  alias viewmodel_toggle viewmodels_on 
67260:  viewmodel_fov 84
67260:  cl_interp 0
67260: +attack
67260: hud_medicautocallersthreshold  75  
67260:  alias weapon1  primary_up 
67260:  alias weapon2  secondary_down 
67260:  alias weapon3  melee_down 
67260:  alias lastweapon  primary_up 
67260:  alias nextweapon  melee_down 
67260:  alias previousweapon  primary_up 
67260:  alias switch_between_slot1_and_slot2  primary_up  
67262: slot2
67262:  alias viewmodel_toggle viewmodels_on 
67262:  viewmodel_fov 84
67262:  cl_interp 0
67262: +attack
67262: hud_medicautocallersthreshold  75  
67262:  alias weapon1  primary_up 
67262:  alias weapon2  secondary_down 
67262:  alias weapon3  melee_down 
67262:  alias lastweapon  primary_up 
67262:  alias nextweapon  melee_down 
67262:  alias previousweapon  primary_up 
67262:  alias switch_between_slot1_and_slot2  primary_up  
67274: -moveleft
67274: +moveright
67274: alias checkright +moveright 
67275: ATTACK FORWARD MOVERIGHT
67275: -moveleft
67275: +moveright 
67275: alias checkleft none 
67293: -moveright
67293: alias checkright none 
67294: ATTACK FORWARD
67295: -moveright
67295: +moveleft
67295: alias checkleft +moveleft 
67296: ATTACK FORWARD MOVELEFT
67298: -attack 
67300: FORWARD MOVELEFT
67302: -moveleft
67302: alias checkleft none 
67302: -moveleft
67302: +moveright
67302: alias checkright +moveright 
67303: FORWARD MOVERIGHT
67304: +attack 
67306: ATTACK FORWARD MOVERIGHT
67360: -attack 
67361: FORWARD MOVERIGHT
67366: +attack 
67368: ATTACK FORWARD MOVERIGHT
67368: -moveright
67368: +moveleft
67368: alias checkleft +moveleft 
67368: ATTACK FORWARD MOVELEFT
67379: -moveleft
67379: +moveright 
67379: alias checkleft none 
67381: ATTACK FORWARD MOVERIGHT
67381: slot2
67381:  alias viewmodel_toggle viewmodels_on 
67381:  viewmodel_fov 84
67381:  cl_interp 0
67381: +attack
67381: hud_medicautocallersthreshold  75  
67381:  alias weapon1  primary_up 
67381:  alias weapon2  secondary_down 
67381:  alias weapon3  melee_down 
67381:  alias lastweapon  primary_up 
67381:  alias nextweapon  melee_down 
67381:  alias previousweapon  primary_up 
67381:  alias switch_between_slot1_and_slot2  primary_up  
67383: slot2
67383:  alias viewmodel_toggle viewmodels_on 
67383:  viewmodel_fov 84
67383:  cl_interp 0
67383: +attack
67383: hud_medicautocallersthreshold  75  
67383:  alias weapon1  primary_up 
67383:  alias weapon2  secondary_down 
67383:  alias weapon3  melee_down 
67383:  alias lastweapon  primary_up 
67383:  alias nextweapon  melee_down 
67383:  alias previousweapon  primary_up 
67383:  alias switch_between_slot1_and_slot2  primary_up  
67385: slot2
67385:  alias viewmodel_toggle viewmodels_on 
67385:  viewmodel_fov 84
67385:  cl_interp 0
67385: +attack
67385: hud_medicautocallersthreshold  75  
67385:  alias weapon1  primary_up 
67385:  alias weapon2  secondary_down 
67385:  alias weapon3  melee_down 
67385:  alias lastweapon  primary_up 
67385:  alias nextweapon  melee_down 
67385:  alias previousweapon  primary_up 
67385:  alias switch_between_slot1_and_slot2  primary_up  
67402: -moveright
67402: alias checkright none 
67402: -moveright
67402: +moveleft
67402: alias checkleft +moveleft 
67402: ATTACK FORWARD MOVELEFT
67409: +jump 65
67409: -moveleft
67409: alias checkleft none 
67411: ATTACK JUMP FORWARD
67418: -jump 65
67420: ATTACK FORWARD
67423: -moveleft
67423: +moveright
67423: alias checkright +moveright 
67424: ATTACK FORWARD MOVERIGHT
67444: -forward
67444: alias checkfwd none 
67446: ATTACK MOVERIGHT
67455: -attack 
67456: MOVERIGHT
67462: +attack 
67464: ATTACK MOVERIGHT
67467: -moveright
67467: +moveleft
67467: alias checkleft +moveleft 
67468: ATTACK MOVELEFT
67473: -moveright
67473: +moveleft 
67473: alias checkright none 
67475: slot2
67475:  alias viewmodel_toggle viewmodels_on 
67475:  viewmodel_fov 84
67475:  cl_interp 0
67475: +attack
67475: hud_medicautocallersthreshold  75  
67475:  alias weapon1  primary_up 
67475:  alias weapon2  secondary_down 
67475:  alias weapon3  melee_down 
67475:  alias lastweapon  primary_up 
67475:  alias nextweapon  melee_down 
67475:  alias previousweapon  primary_up 
67475:  alias switch_between_slot1_and_slot2  primary_up  
67476: slot2
67476:  alias viewmodel_toggle viewmodels_on 
67476:  viewmodel_fov 84
67476:  cl_interp 0
67476: +attack
67476: hud_medicautocallersthreshold  75  
67476:  alias weapon1  primary_up 
67476:  alias weapon2  secondary_down 
67476:  alias weapon3  melee_down 
67476:  alias lastweapon  primary_up 
67476:  alias nextweapon  melee_down 
67476:  alias previousweapon  primary_up 
67476:  alias switch_between_slot1_and_slot2  primary_up  
67476: slot2
67476:  alias viewmodel_toggle viewmodels_on 
67476:  viewmodel_fov 84
67476:  cl_interp 0
67476: +attack
67476: hud_medicautocallersthreshold  75  
67476:  alias weapon1  primary_up 
67476:  alias weapon2  secondary_down 
67476:  alias weapon3  melee_down 
67476:  alias lastweapon  primary_up 
67476:  alias nextweapon  melee_down 
67476:  alias previousweapon  primary_up 
67476:  alias switch_between_slot1_and_slot2  primary_up  
67478: slot2
67478:  alias viewmodel_toggle viewmodels_on 
67478:  viewmodel_fov 84
67478:  cl_interp 0
67478: +attack
67478: hud_medicautocallersthreshold  75  
67478:  alias weapon1  primary_up 
67478:  alias weapon2  secondary_down 
67478:  alias weapon3  melee_down 
67478:  alias lastweapon  primary_up 
67478:  alias nextweapon  melee_down 
67478:  alias previousweapon  primary_up 
67478:  alias switch_between_slot1_and_slot2  primary_up  
67478: slot2
67478:  alias viewmodel_toggle viewmodels_on 
67478:  viewmodel_fov 84
67478:  cl_interp 0
67478: +attack
67478: hud_medicautocallersthreshold  75  
67478:  alias weapon1  primary_up 
67478:  alias weapon2  secondary_down 
67478:  alias weapon3  melee_down 
67478:  alias lastweapon  primary_up 
67478:  alias nextweapon  melee_down 
67478:  alias previousweapon  primary_up 
67478:  alias switch_between_slot1_and_slot2  primary_up  
67479: slot2
67479:  alias viewmodel_toggle viewmodels_on 
67479:  viewmodel_fov 84
67479:  cl_interp 0
67479: +attack
67479: hud_medicautocallersthreshold  75  
67479:  alias weapon1  primary_up 
67479:  alias weapon2  secondary_down 
67479:  alias weapon3  melee_down 
67479:  alias lastweapon  primary_up 
67479:  alias nextweapon  melee_down 
67479:  alias previousweapon  primary_up 
67479:  alias switch_between_slot1_and_slot2  primary_up  
67485: -back
67485: +forward
67485: alias checkfwd +forward 
67486: ATTACK FORWARD MOVELEFT
67490: -moveleft
67490: alias checkleft none 
67492: ATTACK FORWARD
67500: -moveleft
67500: +moveright
67500: alias checkright +moveright 
67502: ATTACK FORWARD MOVERIGHT
67505: -forward
67505: alias checkfwd none 
67506: ATTACK MOVERIGHT
67507: slot2
67507:  alias viewmodel_toggle viewmodels_on 
67507:  viewmodel_fov 84
67507:  cl_interp 0
67507: +attack
67507: hud_medicautocallersthreshold  75  
67507:  alias weapon1  primary_up 
67507:  alias weapon2  secondary_down 
67507:  alias weapon3  melee_down 
67507:  alias lastweapon  primary_up 
67507:  alias nextweapon  melee_down 
67507:  alias previousweapon  primary_up 
67507:  alias switch_between_slot1_and_slot2  primary_up  
67509: slot2
67509:  alias viewmodel_toggle viewmodels_on 
67509:  viewmodel_fov 84
67509:  cl_interp 0
67509: +attack
67509: hud_medicautocallersthreshold  75  
67509:  alias weapon1  primary_up 
67509:  alias weapon2  secondary_down 
67509:  alias weapon3  melee_down 
67509:  alias lastweapon  primary_up 
67509:  alias nextweapon  melee_down 
67509:  alias previousweapon  primary_up 
67509:  alias switch_between_slot1_and_slot2  primary_up  
67511: -forward
67511: +back
67511: alias checkback +back 
67511: ATTACK BACK MOVERIGHT
67511: slot2
67511:  alias viewmodel_toggle viewmodels_on 
67511:  viewmodel_fov 84
67511:  cl_interp 0
67511: +attack
67511: hud_medicautocallersthreshold  75  
67511:  alias weapon1  primary_up 
67511:  alias weapon2  secondary_down 
67511:  alias weapon3  melee_down 
67511:  alias lastweapon  primary_up 
67511:  alias nextweapon  melee_down 
67511:  alias previousweapon  primary_up 
67511:  alias switch_between_slot1_and_slot2  primary_up  
67512: -moveright
67512: +moveleft
67512: alias checkleft +moveleft 
67512: slot2
67512:  alias viewmodel_toggle viewmodels_on 
67512:  viewmodel_fov 84
67512:  cl_interp 0
67512: +attack
67512: hud_medicautocallersthreshold  75  
67512:  alias weapon1  primary_up 
67512:  alias weapon2  secondary_down 
67512:  alias weapon3  melee_down 
67512:  alias lastweapon  primary_up 
67512:  alias nextweapon  melee_down 
67512:  alias previousweapon  primary_up 
67512:  alias switch_between_slot1_and_slot2  primary_up  
67514: ATTACK BACK MOVELEFT
67514: slot2
67514:  alias viewmodel_toggle viewmodels_on 
67514:  viewmodel_fov 84
67514:  cl_interp 0
67514: +attack
67514: hud_medicautocallersthreshold  75  
67514:  alias weapon1  primary_up 
67514:  alias weapon2  secondary_down 
67514:  alias weapon3  melee_down 
67514:  alias lastweapon  primary_up 
67514:  alias nextweapon  melee_down 
67514:  alias previousweapon  primary_up 
67514:  alias switch_between_slot1_and_slot2  primary_up  
67515: slot2
67515:  alias viewmodel_toggle viewmodels_on 
67515:  viewmodel_fov 84
67515:  cl_interp 0
67515: +attack
67515: hud_medicautocallersthreshold  75  
67515:  alias weapon1  primary_up 
67515:  alias weapon2  secondary_down 
67515:  alias weapon3  melee_down 
67515:  alias lastweapon  primary_up 
67515:  alias nextweapon  melee_down 
67515:  alias previousweapon  primary_up 
67515:  alias switch_between_slot1_and_slot2  primary_up  
67522: -back
67522: alias checkback none 
67524: ATTACK MOVELEFT
67527: -moveleft
67527: +moveright 
67527: alias checkleft none 
67528: ATTACK MOVERIGHT
67538: -moveright
67538: +moveleft
67538: alias checkleft +moveleft 
67538: ATTACK MOVELEFT
67540: slot2
67540:  alias viewmodel_toggle viewmodels_on 
67540:  viewmodel_fov 84
67540:  cl_interp 0
67540: +attack
67540: hud_medicautocallersthreshold  75  
67540:  alias weapon1  primary_up 
67540:  alias weapon2  secondary_down 
67540:  alias weapon3  melee_down 
67540:  alias lastweapon  primary_up 
67540:  alias nextweapon  melee_down 
67540:  alias previousweapon  primary_up 
67540:  alias switch_between_slot1_and_slot2  primary_up  
67542: slot2
67542:  alias viewmodel_toggle viewmodels_on 
67542:  viewmodel_fov 84
67542:  cl_interp 0
67542: +attack
67542: hud_medicautocallersthreshold  75  
67542:  alias weapon1  primary_up 
67542:  alias weapon2  secondary_down 
67542:  alias weapon3  melee_down 
67542:  alias lastweapon  primary_up 
67542:  alias nextweapon  melee_down 
67542:  alias previousweapon  primary_up 
67542:  alias switch_between_slot1_and_slot2  primary_up  
67543: slot2
67543:  alias viewmodel_toggle viewmodels_on 
67543:  viewmodel_fov 84
67543:  cl_interp 0
67543: +attack
67543: hud_medicautocallersthreshold  75  
67543:  alias weapon1  primary_up 
67543:  alias weapon2  secondary_down 
67543:  alias weapon3  melee_down 
67543:  alias lastweapon  primary_up 
67543:  alias nextweapon  melee_down 
67543:  alias previousweapon  primary_up 
67543:  alias switch_between_slot1_and_slot2  primary_up  
67543: -moveright
67543: +moveleft 
67543: alias checkright none 
67545: slot2
67545:  alias viewmodel_toggle viewmodels_on 
67545:  viewmodel_fov 84
67545:  cl_interp 0
67545: +attack
67545: hud_medicautocallersthreshold  75  
67545:  alias weapon1  primary_up 
67545:  alias weapon2  secondary_down 
67545:  alias weapon3  melee_down 
67545:  alias lastweapon  primary_up 
67545:  alias nextweapon  melee_down 
67545:  alias previousweapon  primary_up 
67545:  alias switch_between_slot1_and_slot2  primary_up  
67545: -moveleft
67545: +moveright
67545: alias checkright +moveright 
67547: ATTACK MOVERIGHT
67548: -moveleft
67548: +moveright 
67548: alias checkleft none 
67551: -back
67551: +forward
67551: alias checkfwd +forward 
67552: ATTACK FORWARD MOVERIGHT
67558: -attack 
67558: FORWARD MOVERIGHT
67564: +attack 
67565: ATTACK FORWARD MOVERIGHT
67569: -moveright
67569: +moveleft
67569: alias checkleft +moveleft 
67570: ATTACK FORWARD MOVELEFT
67574: -moveright
67574: +moveleft 
67574: alias checkright none 
67583: -forward
67583: alias checkfwd none 
67585: ATTACK MOVELEFT
67586: slot2
67586:  alias viewmodel_toggle viewmodels_on 
67586:  viewmodel_fov 84
67586:  cl_interp 0
67586: +attack
67586: hud_medicautocallersthreshold  75  
67586:  alias weapon1  primary_up 
67586:  alias weapon2  secondary_down 
67586:  alias weapon3  melee_down 
67586:  alias lastweapon  primary_up 
67586:  alias nextweapon  melee_down 
67586:  alias previousweapon  primary_up 
67586:  alias switch_between_slot1_and_slot2  primary_up  
67587:  alias viewmodel_toggle viewmodels_off 
67590: slot2
67590:  alias viewmodel_toggle viewmodels_on 
67590:  viewmodel_fov 84
67590:  cl_interp 0
67590: +attack
67590: hud_medicautocallersthreshold  75  
67590:  alias weapon1  primary_up 
67590:  alias weapon2  secondary_down 
67590:  alias weapon3  melee_down 
67590:  alias lastweapon  primary_up 
67590:  alias nextweapon  melee_down 
67590:  alias previousweapon  primary_up 
67590:  alias switch_between_slot1_and_slot2  primary_up  
67591: slot2
67591:  alias viewmodel_toggle viewmodels_on 
67591:  viewmodel_fov 84
67591:  cl_interp 0
67591: +attack
67591: hud_medicautocallersthreshold  75  
67591:  alias weapon1  primary_up 
67591:  alias weapon2  secondary_down 
67591:  alias weapon3  melee_down 
67591:  alias lastweapon  primary_up 
67591:  alias nextweapon  melee_down 
67591:  alias previousweapon  primary_up 
67591:  alias switch_between_slot1_and_slot2  primary_up  
67592: slot2
67592:  alias viewmodel_toggle viewmodels_on 
67592:  viewmodel_fov 84
67592:  cl_interp 0
67592: +attack
67592: hud_medicautocallersthreshold  75  
67592:  alias weapon1  primary_up 
67592:  alias weapon2  secondary_down 
67592:  alias weapon3  melee_down 
67592:  alias lastweapon  primary_up 
67592:  alias nextweapon  melee_down 
67592:  alias previousweapon  primary_up 
67592:  alias switch_between_slot1_and_slot2  primary_up  
67595: -moveleft
67595: +moveright
67595: alias checkright +moveright 
67597: ATTACK MOVERIGHT
67597: -moveleft
67597: +moveright 
67597: alias checkleft none 
67613: -moveright
67613: +moveleft
67613: alias checkleft +moveleft 
67613: ATTACK MOVELEFT
67615: slot2
67615:  alias viewmodel_toggle viewmodels_on 
67615:  viewmodel_fov 84
67615:  cl_interp 0
67615: +attack
67615: hud_medicautocallersthreshold  75  
67615:  alias weapon1  primary_up 
67615:  alias weapon2  secondary_down 
67615:  alias weapon3  melee_down 
67615:  alias lastweapon  primary_up 
67615:  alias nextweapon  melee_down 
67615:  alias previousweapon  primary_up 
67615:  alias switch_between_slot1_and_slot2  primary_up  
67615: -moveright
67615: +moveleft 
67615: alias checkright none 
67617: slot2
67617:  alias viewmodel_toggle viewmodels_on 
67617:  viewmodel_fov 84
67617:  cl_interp 0
67617: +attack
67617: hud_medicautocallersthreshold  75  
67617:  alias weapon1  primary_up 
67617:  alias weapon2  secondary_down 
67617:  alias weapon3  melee_down 
67617:  alias lastweapon  primary_up 
67617:  alias nextweapon  melee_down 
67617:  alias previousweapon  primary_up 
67617:  alias switch_between_slot1_and_slot2  primary_up  
67620: slot2
67620:  alias viewmodel_toggle viewmodels_on 
67620:  viewmodel_fov 84
67620:  cl_interp 0
67620: +attack
67620: hud_medicautocallersthreshold  75  
67620:  alias weapon1  primary_up 
67620:  alias weapon2  secondary_down 
67620:  alias weapon3  melee_down 
67620:  alias lastweapon  primary_up 
67620:  alias nextweapon  melee_down 
67620:  alias previousweapon  primary_up 
67620:  alias switch_between_slot1_and_slot2  primary_up  
67620: -forward
67620: +back
67620: alias checkback +back 
67620: ATTACK BACK MOVELEFT
67620: slot2
67620:  alias viewmodel_toggle viewmodels_on 
67620:  viewmodel_fov 84
67620:  cl_interp 0
67620: +attack
67620: hud_medicautocallersthreshold  75  
67620:  alias weapon1  primary_up 
67620:  alias weapon2  secondary_down 
67620:  alias weapon3  melee_down 
67620:  alias lastweapon  primary_up 
67620:  alias nextweapon  melee_down 
67620:  alias previousweapon  primary_up 
67620:  alias switch_between_slot1_and_slot2  primary_up  
67622: slot2
67622:  alias viewmodel_toggle viewmodels_on 
67622:  viewmodel_fov 84
67622:  cl_interp 0
67622: +attack
67622: hud_medicautocallersthreshold  75  
67622:  alias weapon1  primary_up 
67622:  alias weapon2  secondary_down 
67622:  alias weapon3  melee_down 
67622:  alias lastweapon  primary_up 
67622:  alias nextweapon  melee_down 
67622:  alias previousweapon  primary_up 
67622:  alias switch_between_slot1_and_slot2  primary_up  
67623: slot2
67623:  alias viewmodel_toggle viewmodels_on 
67623:  viewmodel_fov 84
67623:  cl_interp 0
67623: +attack
67623: hud_medicautocallersthreshold  75  
67623:  alias weapon1  primary_up 
67623:  alias weapon2  secondary_down 
67623:  alias weapon3  melee_down 
67623:  alias lastweapon  primary_up 
67623:  alias nextweapon  melee_down 
67623:  alias previousweapon  primary_up 
67623:  alias switch_between_slot1_and_slot2  primary_up  
67625: slot2
67625:  alias viewmodel_toggle viewmodels_on 
67625:  viewmodel_fov 84
67625:  cl_interp 0
67625: +attack
67625: hud_medicautocallersthreshold  75  
67625:  alias weapon1  primary_up 
67625:  alias weapon2  secondary_down 
67625:  alias weapon3  melee_down 
67625:  alias lastweapon  primary_up 
67625:  alias nextweapon  melee_down 
67625:  alias previousweapon  primary_up 
67625:  alias switch_between_slot1_and_slot2  primary_up  
67630: -moveleft
67630: +moveright
67630: alias checkright +moveright 
67632: ATTACK BACK MOVERIGHT
67645: slot2
67645:  alias viewmodel_toggle viewmodels_on 
67645:  viewmodel_fov 84
67645:  cl_interp 0
67645: +attack
67645: hud_medicautocallersthreshold  75  
67645:  alias weapon1  primary_up 
67645:  alias weapon2  secondary_down 
67645:  alias weapon3  melee_down 
67645:  alias lastweapon  primary_up 
67645:  alias nextweapon  melee_down 
67645:  alias previousweapon  primary_up 
67645:  alias switch_between_slot1_and_slot2  primary_up  
67647: slot2
67647:  alias viewmodel_toggle viewmodels_on 
67647:  viewmodel_fov 84
67647:  cl_interp 0
67647: +attack
67647: hud_medicautocallersthreshold  75  
67647:  alias weapon1  primary_up 
67647:  alias weapon2  secondary_down 
67647:  alias weapon3  melee_down 
67647:  alias lastweapon  primary_up 
67647:  alias nextweapon  melee_down 
67647:  alias previousweapon  primary_up 
67647:  alias switch_between_slot1_and_slot2  primary_up  
67648: -back
67648: alias checkback none 
67648: -moveright
67648: +moveleft 
67648: alias checkright none 
67648: slot2
67648:  alias viewmodel_toggle viewmodels_on 
67648:  viewmodel_fov 84
67648:  cl_interp 0
67648: +attack
67648: hud_medicautocallersthreshold  75  
67648:  alias weapon1  primary_up 
67648:  alias weapon2  secondary_down 
67648:  alias weapon3  melee_down 
67648:  alias lastweapon  primary_up 
67648:  alias nextweapon  melee_down 
67648:  alias previousweapon  primary_up 
67648:  alias switch_between_slot1_and_slot2  primary_up  
67650: ATTACK MOVELEFT
67650: slot2
67650:  alias viewmodel_toggle viewmodels_on 
67650:  viewmodel_fov 84
67650:  cl_interp 0
67650: +attack
67650: hud_medicautocallersthreshold  75  
67650:  alias weapon1  primary_up 
67650:  alias weapon2  secondary_down 
67650:  alias weapon3  melee_down 
67650:  alias lastweapon  primary_up 
67650:  alias nextweapon  melee_down 
67650:  alias previousweapon  primary_up 
67650:  alias switch_between_slot1_and_slot2  primary_up  
67651: slot2
67651:  alias viewmodel_toggle viewmodels_on 
67651:  viewmodel_fov 84
67651:  cl_interp 0
67651: +attack
67651: hud_medicautocallersthreshold  75  
67651:  alias weapon1  primary_up 
67651:  alias weapon2  secondary_down 
67651:  alias weapon3  melee_down 
67651:  alias lastweapon  primary_up 
67651:  alias nextweapon  melee_down 
67651:  alias previousweapon  primary_up 
67651:  alias switch_between_slot1_and_slot2  primary_up  
67655: -back
67655: +forward
67655: alias checkfwd +forward 
67656: ATTACK FORWARD MOVELEFT
67668: -forward
67668: alias checkfwd none 
67668: -moveleft
67668: alias checkleft none 
67668: -moveleft
67668: +moveright
67668: alias checkright +moveright 
67675: ATTACK MOVERIGHT
67676: slot2
67676:  alias viewmodel_toggle viewmodels_on 
67676:  viewmodel_fov 84
67676:  cl_interp 0
67676: +attack
67676: hud_medicautocallersthreshold  75  
67676:  alias weapon1  primary_up 
67676:  alias weapon2  secondary_down 
67676:  alias weapon3  melee_down 
67676:  alias lastweapon  primary_up 
67676:  alias nextweapon  melee_down 
67676:  alias previousweapon  primary_up 
67676:  alias switch_between_slot1_and_slot2  primary_up  
67678: slot2
67678:  alias viewmodel_toggle viewmodels_on 
67678:  viewmodel_fov 84
67678:  cl_interp 0
67678: +attack
67678: hud_medicautocallersthreshold  75  
67678:  alias weapon1  primary_up 
67678:  alias weapon2  secondary_down 
67678:  alias weapon3  melee_down 
67678:  alias lastweapon  primary_up 
67678:  alias nextweapon  melee_down 
67678:  alias previousweapon  primary_up 
67678:  alias switch_between_slot1_and_slot2  primary_up  
67679: slot2
67679:  alias viewmodel_toggle viewmodels_on 
67679:  viewmodel_fov 84
67679:  cl_interp 0
67679: +attack
67679: hud_medicautocallersthreshold  75  
67679:  alias weapon1  primary_up 
67679:  alias weapon2  secondary_down 
67679:  alias weapon3  melee_down 
67679:  alias lastweapon  primary_up 
67679:  alias nextweapon  melee_down 
67679:  alias previousweapon  primary_up 
67679:  alias switch_between_slot1_and_slot2  primary_up  
67680: -forward
67680: +back
67680: alias checkback +back 
67680: slot2
67680:  alias viewmodel_toggle viewmodels_on 
67680:  viewmodel_fov 84
67680:  cl_interp 0
67680: +attack
67680: hud_medicautocallersthreshold  75  
67680:  alias weapon1  primary_up 
67680:  alias weapon2  secondary_down 
67680:  alias weapon3  melee_down 
67680:  alias lastweapon  primary_up 
67680:  alias nextweapon  melee_down 
67680:  alias previousweapon  primary_up 
67680:  alias switch_between_slot1_and_slot2  primary_up  
67681: ATTACK BACK MOVERIGHT
67684: -moveright
67684: +moveleft
67684: alias checkleft +moveleft 
67686: ATTACK BACK MOVELEFT
67686:  alias viewmodel_toggle viewmodels_off 
67689: -moveright
67689: +moveleft 
67689: alias checkright none 
67689: -back
67689: alias checkback none 
67690: ATTACK MOVELEFT
67697: -back
67697: +forward
67697: alias checkfwd +forward 
67699: ATTACK FORWARD MOVELEFT
67704: -moveleft
67704: +moveright
67704: alias checkright +moveright 
67704: -forward
67704: alias checkfwd none 
67704: -moveleft
67704: +moveright 
67704: alias checkleft none 
67706: ATTACK MOVERIGHT
67711: slot2
67711:  alias viewmodel_toggle viewmodels_on 
67711:  viewmodel_fov 84
67711:  cl_interp 0
67711: +attack
67711: hud_medicautocallersthreshold  75  
67711:  alias weapon1  primary_up 
67711:  alias weapon2  secondary_down 
67711:  alias weapon3  melee_down 
67711:  alias lastweapon  primary_up 
67711:  alias nextweapon  melee_down 
67711:  alias previousweapon  primary_up 
67711:  alias switch_between_slot1_and_slot2  primary_up  
67712: -forward
67712: +back
67712: alias checkback +back 
67714: ATTACK BACK MOVERIGHT
67714: -moveright
67714: +moveleft
67714: alias checkleft +moveleft 
67714: ATTACK BACK MOVELEFT
67714: slot2
67714:  alias viewmodel_toggle viewmodels_on 
67714:  viewmodel_fov 84
67714:  cl_interp 0
67714: +attack
67714: hud_medicautocallersthreshold  75  
67714:  alias weapon1  primary_up 
67714:  alias weapon2  secondary_down 
67714:  alias weapon3  melee_down 
67714:  alias lastweapon  primary_up 
67714:  alias nextweapon  melee_down 
67714:  alias previousweapon  primary_up 
67714:  alias switch_between_slot1_and_slot2  primary_up  
67715: slot2
67715:  alias viewmodel_toggle viewmodels_on 
67715:  viewmodel_fov 84
67715:  cl_interp 0
67715: +attack
67715: hud_medicautocallersthreshold  75  
67715:  alias weapon1  primary_up 
67715:  alias weapon2  secondary_down 
67715:  alias weapon3  melee_down 
67715:  alias lastweapon  primary_up 
67715:  alias nextweapon  melee_down 
67715:  alias previousweapon  primary_up 
67715:  alias switch_between_slot1_and_slot2  primary_up  
67717: slot2
67717:  alias viewmodel_toggle viewmodels_on 
67717:  viewmodel_fov 84
67717:  cl_interp 0
67717: +attack
67717: hud_medicautocallersthreshold  75  
67717:  alias weapon1  primary_up 
67717:  alias weapon2  secondary_down 
67717:  alias weapon3  melee_down 
67717:  alias lastweapon  primary_up 
67717:  alias nextweapon  melee_down 
67717:  alias previousweapon  primary_up 
67717:  alias switch_between_slot1_and_slot2  primary_up  
67719: slot2
67719:  alias viewmodel_toggle viewmodels_on 
67719:  viewmodel_fov 84
67719:  cl_interp 0
67719: +attack
67719: hud_medicautocallersthreshold  75  
67719:  alias weapon1  primary_up 
67719:  alias weapon2  secondary_down 
67719:  alias weapon3  melee_down 
67719:  alias lastweapon  primary_up 
67719:  alias nextweapon  melee_down 
67719:  alias previousweapon  primary_up 
67719:  alias switch_between_slot1_and_slot2  primary_up  
67719: -moveright
67719: +moveleft 
67719: alias checkright none 
67721: slot2
67721:  alias viewmodel_toggle viewmodels_on 
67721:  viewmodel_fov 84
67721:  cl_interp 0
67721: +attack
67721: hud_medicautocallersthreshold  75  
67721:  alias weapon1  primary_up 
67721:  alias weapon2  secondary_down 
67721:  alias weapon3  melee_down 
67721:  alias lastweapon  primary_up 
67721:  alias nextweapon  melee_down 
67721:  alias previousweapon  primary_up 
67721:  alias switch_between_slot1_and_slot2  primary_up  
67724: -back
67724: alias checkback none 
67724: ATTACK MOVELEFT
67740: -back
67740: +forward
67740: alias checkfwd +forward 
67741: ATTACK FORWARD MOVELEFT
67748: -moveleft
67748: +moveright
67748: alias checkright +moveright 
67748: ATTACK FORWARD MOVERIGHT
67748: slot2
67748:  alias viewmodel_toggle viewmodels_on 
67748:  viewmodel_fov 84
67748:  cl_interp 0
67748: +attack
67748: hud_medicautocallersthreshold  75  
67748:  alias weapon1  primary_up 
67748:  alias weapon2  secondary_down 
67748:  alias weapon3  melee_down 
67748:  alias lastweapon  primary_up 
67748:  alias nextweapon  melee_down 
67748:  alias previousweapon  primary_up 
67748:  alias switch_between_slot1_and_slot2  primary_up  
67749:  alias viewmodel_toggle viewmodels_off 
67751: -forward
67751: alias checkfwd none 
67751: -moveleft
67751: +moveright 
67751: alias checkleft none 
67751: ATTACK MOVERIGHT
67751: slot2
67751:  alias viewmodel_toggle viewmodels_on 
67751:  viewmodel_fov 84
67751:  cl_interp 0
67751: +attack
67751: hud_medicautocallersthreshold  75  
67751:  alias weapon1  primary_up 
67751:  alias weapon2  secondary_down 
67751:  alias weapon3  melee_down 
67751:  alias lastweapon  primary_up 
67751:  alias nextweapon  melee_down 
67751:  alias previousweapon  primary_up 
67751:  alias switch_between_slot1_and_slot2  primary_up  
67752: slot2
67752:  alias viewmodel_toggle viewmodels_on 
67752:  viewmodel_fov 84
67752:  cl_interp 0
67752: +attack
67752: hud_medicautocallersthreshold  75  
67752:  alias weapon1  primary_up 
67752:  alias weapon2  secondary_down 
67752:  alias weapon3  melee_down 
67752:  alias lastweapon  primary_up 
67752:  alias nextweapon  melee_down 
67752:  alias previousweapon  primary_up 
67752:  alias switch_between_slot1_and_slot2  primary_up  
67755: slot2
67755:  alias viewmodel_toggle viewmodels_on 
67755:  viewmodel_fov 84
67755:  cl_interp 0
67755: +attack
67755: hud_medicautocallersthreshold  75  
67755:  alias weapon1  primary_up 
67755:  alias weapon2  secondary_down 
67755:  alias weapon3  melee_down 
67755:  alias lastweapon  primary_up 
67755:  alias nextweapon  melee_down 
67755:  alias previousweapon  primary_up 
67755:  alias switch_between_slot1_and_slot2  primary_up  
67763: -moveright
67763: +moveleft
67763: alias checkleft +moveleft 
67764: ATTACK MOVELEFT
67766: -moveright
67766: +moveleft 
67766: alias checkright none 
67770: -back
67770: +forward
67770: alias checkfwd +forward 
67771: ATTACK FORWARD MOVELEFT
67775: -moveleft
67775: +moveright
67775: alias checkright +moveright 
67777: ATTACK FORWARD MOVERIGHT
67778: -moveleft
67778: +moveright 
67778: alias checkleft none 
67781: -attack 
67783: FORWARD MOVERIGHT
67787: -moveright
67787: +moveleft
67787: alias checkleft +moveleft 
67788: FORWARD MOVELEFT
67788: +attack 
67789: ATTACK FORWARD MOVELEFT
67790: -moveright
67790: +moveleft 
67790: alias checkright none 
67805: slot2
67805:  alias viewmodel_toggle viewmodels_on 
67805:  viewmodel_fov 84
67805:  cl_interp 0
67805: +attack
67805: hud_medicautocallersthreshold  75  
67805:  alias weapon1  primary_up 
67805:  alias weapon2  secondary_down 
67805:  alias weapon3  melee_down 
67805:  alias lastweapon  primary_up 
67805:  alias nextweapon  melee_down 
67805:  alias previousweapon  primary_up 
67805:  alias switch_between_slot1_and_slot2  primary_up  
67808: slot2
67808:  alias viewmodel_toggle viewmodels_on 
67808:  viewmodel_fov 84
67808:  cl_interp 0
67808: +attack
67808: hud_medicautocallersthreshold  75  
67808:  alias weapon1  primary_up 
67808:  alias weapon2  secondary_down 
67808:  alias weapon3  melee_down 
67808:  alias lastweapon  primary_up 
67808:  alias nextweapon  melee_down 
67808:  alias previousweapon  primary_up 
67808:  alias switch_between_slot1_and_slot2  primary_up  
67810: slot2
67810:  alias viewmodel_toggle viewmodels_on 
67810:  viewmodel_fov 84
67810:  cl_interp 0
67810: +attack
67810: hud_medicautocallersthreshold  75  
67810:  alias weapon1  primary_up 
67810:  alias weapon2  secondary_down 
67810:  alias weapon3  melee_down 
67810:  alias lastweapon  primary_up 
67810:  alias nextweapon  melee_down 
67810:  alias previousweapon  primary_up 
67810:  alias switch_between_slot1_and_slot2  primary_up  
67811: slot2
67811:  alias viewmodel_toggle viewmodels_on 
67811:  viewmodel_fov 84
67811:  cl_interp 0
67811: +attack
67811: hud_medicautocallersthreshold  75  
67811:  alias weapon1  primary_up 
67811:  alias weapon2  secondary_down 
67811:  alias weapon3  melee_down 
67811:  alias lastweapon  primary_up 
67811:  alias nextweapon  melee_down 
67811:  alias previousweapon  primary_up 
67811:  alias switch_between_slot1_and_slot2  primary_up  
67811: -moveleft
67811: alias checkleft none 
67813: ATTACK FORWARD
67820: -moveright
67820: +moveleft
67820: alias checkleft +moveleft 
67822: ATTACK FORWARD MOVELEFT
67829: -moveleft
67829: alias checkleft none 
67831: ATTACK FORWARD
67832: -attack 
67833: FORWARD
67833: -moveleft
67833: +moveright
67833: alias checkright +moveright 
67834: FORWARD MOVERIGHT
67839: +attack 
67840: ATTACK FORWARD MOVERIGHT
67845: -moveright
67845: +moveleft
67845: alias checkleft +moveleft 
67847: ATTACK FORWARD MOVELEFT
67847: -moveright
67847: +moveleft 
67847: alias checkright none 
67852: slot2
67852:  alias viewmodel_toggle viewmodels_on 
67852:  viewmodel_fov 84
67852:  cl_interp 0
67852: +attack
67852: hud_medicautocallersthreshold  75  
67852:  alias weapon1  primary_up 
67852:  alias weapon2  secondary_down 
67852:  alias weapon3  melee_down 
67852:  alias lastweapon  primary_up 
67852:  alias nextweapon  melee_down 
67852:  alias previousweapon  primary_up 
67852:  alias switch_between_slot1_and_slot2  primary_up  
67854: slot2
67854:  alias viewmodel_toggle viewmodels_on 
67854:  viewmodel_fov 84
67854:  cl_interp 0
67854: +attack
67854: hud_medicautocallersthreshold  75  
67854:  alias weapon1  primary_up 
67854:  alias weapon2  secondary_down 
67854:  alias weapon3  melee_down 
67854:  alias lastweapon  primary_up 
67854:  alias nextweapon  melee_down 
67854:  alias previousweapon  primary_up 
67854:  alias switch_between_slot1_and_slot2  primary_up  
67854: slot2
67854:  alias viewmodel_toggle viewmodels_on 
67854:  viewmodel_fov 84
67854:  cl_interp 0
67854: +attack
67854: hud_medicautocallersthreshold  75  
67854:  alias weapon1  primary_up 
67854:  alias weapon2  secondary_down 
67854:  alias weapon3  melee_down 
67854:  alias lastweapon  primary_up 
67854:  alias nextweapon  melee_down 
67854:  alias previousweapon  primary_up 
67854:  alias switch_between_slot1_and_slot2  primary_up  
67854: slot2
67854:  alias viewmodel_toggle viewmodels_on 
67854:  viewmodel_fov 84
67854:  cl_interp 0
67854: +attack
67854: hud_medicautocallersthreshold  75  
67854:  alias weapon1  primary_up 
67854:  alias weapon2  secondary_down 
67854:  alias weapon3  melee_down 
67854:  alias lastweapon  primary_up 
67854:  alias nextweapon  melee_down 
67854:  alias previousweapon  primary_up 
67854:  alias switch_between_slot1_and_slot2  primary_up  
67855: slot2
67855:  alias viewmodel_toggle viewmodels_on 
67855:  viewmodel_fov 84
67855:  cl_interp 0
67855: +attack
67855: hud_medicautocallersthreshold  75  
67855:  alias weapon1  primary_up 
67855:  alias weapon2  secondary_down 
67855:  alias weapon3  melee_down 
67855:  alias lastweapon  primary_up 
67855:  alias nextweapon  melee_down 
67855:  alias previousweapon  primary_up 
67855:  alias switch_between_slot1_and_slot2  primary_up  
67856: slot2
67856:  alias viewmodel_toggle viewmodels_on 
67856:  viewmodel_fov 84
67856:  cl_interp 0
67856: +attack
67856: hud_medicautocallersthreshold  75  
67856:  alias weapon1  primary_up 
67856:  alias weapon2  secondary_down 
67856:  alias weapon3  melee_down 
67856:  alias lastweapon  primary_up 
67856:  alias nextweapon  melee_down 
67856:  alias previousweapon  primary_up 
67856:  alias switch_between_slot1_and_slot2  primary_up  
67857: slot2
67857:  alias viewmodel_toggle viewmodels_on 
67857:  viewmodel_fov 84
67857:  cl_interp 0
67857: +attack
67857: hud_medicautocallersthreshold  75  
67857:  alias weapon1  primary_up 
67857:  alias weapon2  secondary_down 
67857:  alias weapon3  melee_down 
67857:  alias lastweapon  primary_up 
67857:  alias nextweapon  melee_down 
67857:  alias previousweapon  primary_up 
67857:  alias switch_between_slot1_and_slot2  primary_up  
67869: -moveleft
67869: +moveright
67869: alias checkright +moveright 
67870: ATTACK FORWARD MOVERIGHT
67870: -moveleft
67870: +moveright 
67870: alias checkleft none 
67874: -forward
67874: alias checkfwd none 
67874: ATTACK MOVERIGHT
67882: slot2
67882:  alias viewmodel_toggle viewmodels_on 
67882:  viewmodel_fov 84
67882:  cl_interp 0
67882: +attack
67882: hud_medicautocallersthreshold  75  
67882:  alias weapon1  primary_up 
67882:  alias weapon2  secondary_down 
67882:  alias weapon3  melee_down 
67882:  alias lastweapon  primary_up 
67882:  alias nextweapon  melee_down 
67882:  alias previousweapon  primary_up 
67882:  alias switch_between_slot1_and_slot2  primary_up  
67883: slot2
67883:  alias viewmodel_toggle viewmodels_on 
67883:  viewmodel_fov 84
67883:  cl_interp 0
67883: +attack
67883: hud_medicautocallersthreshold  75  
67883:  alias weapon1  primary_up 
67883:  alias weapon2  secondary_down 
67883:  alias weapon3  melee_down 
67883:  alias lastweapon  primary_up 
67883:  alias nextweapon  melee_down 
67883:  alias previousweapon  primary_up 
67883:  alias switch_between_slot1_and_slot2  primary_up  
67886: slot2
67886:  alias viewmodel_toggle viewmodels_on 
67886:  viewmodel_fov 84
67886:  cl_interp 0
67886: +attack
67886: hud_medicautocallersthreshold  75  
67886:  alias weapon1  primary_up 
67886:  alias weapon2  secondary_down 
67886:  alias weapon3  melee_down 
67886:  alias lastweapon  primary_up 
67886:  alias nextweapon  melee_down 
67886:  alias previousweapon  primary_up 
67886:  alias switch_between_slot1_and_slot2  primary_up  
67886: slot2
67886:  alias viewmodel_toggle viewmodels_on 
67886:  viewmodel_fov 84
67886:  cl_interp 0
67886: +attack
67886: hud_medicautocallersthreshold  75  
67886:  alias weapon1  primary_up 
67886:  alias weapon2  secondary_down 
67886:  alias weapon3  melee_down 
67886:  alias lastweapon  primary_up 
67886:  alias nextweapon  melee_down 
67886:  alias previousweapon  primary_up 
67886:  alias switch_between_slot1_and_slot2  primary_up  
67887: slot2
67887:  alias viewmodel_toggle viewmodels_on 
67887:  viewmodel_fov 84
67887:  cl_interp 0
67887: +attack
67887: hud_medicautocallersthreshold  75  
67887:  alias weapon1  primary_up 
67887:  alias weapon2  secondary_down 
67887:  alias weapon3  melee_down 
67887:  alias lastweapon  primary_up 
67887:  alias nextweapon  melee_down 
67887:  alias previousweapon  primary_up 
67887:  alias switch_between_slot1_and_slot2  primary_up  
67888: slot2
67888:  alias viewmodel_toggle viewmodels_on 
67888:  viewmodel_fov 84
67888:  cl_interp 0
67888: +attack
67888: hud_medicautocallersthreshold  75  
67888:  alias weapon1  primary_up 
67888:  alias weapon2  secondary_down 
67888:  alias weapon3  melee_down 
67888:  alias lastweapon  primary_up 
67888:  alias nextweapon  melee_down 
67888:  alias previousweapon  primary_up 
67888:  alias switch_between_slot1_and_slot2  primary_up  
67890: slot2
67890:  alias viewmodel_toggle viewmodels_on 
67890:  viewmodel_fov 84
67890:  cl_interp 0
67890: +attack
67890: hud_medicautocallersthreshold  75  
67890:  alias weapon1  primary_up 
67890:  alias weapon2  secondary_down 
67890:  alias weapon3  melee_down 
67890:  alias lastweapon  primary_up 
67890:  alias nextweapon  melee_down 
67890:  alias previousweapon  primary_up 
67890:  alias switch_between_slot1_and_slot2  primary_up  
67901: -back
67901: +forward
67901: alias checkfwd +forward 
67902: ATTACK FORWARD MOVERIGHT
67914: slot2
67914:  alias viewmodel_toggle viewmodels_on 
67914:  viewmodel_fov 84
67914:  cl_interp 0
67914: +attack
67914: hud_medicautocallersthreshold  75  
67914:  alias weapon1  primary_up 
67914:  alias weapon2  secondary_down 
67914:  alias weapon3  melee_down 
67914:  alias lastweapon  primary_up 
67914:  alias nextweapon  melee_down 
67914:  alias previousweapon  primary_up 
67914:  alias switch_between_slot1_and_slot2  primary_up  
67916: -moveright
67916: alias checkright none 
67916: slot2
67916:  alias viewmodel_toggle viewmodels_on 
67916:  viewmodel_fov 84
67916:  cl_interp 0
67916: +attack
67916: hud_medicautocallersthreshold  75  
67916:  alias weapon1  primary_up 
67916:  alias weapon2  secondary_down 
67916:  alias weapon3  melee_down 
67916:  alias lastweapon  primary_up 
67916:  alias nextweapon  melee_down 
67916:  alias previousweapon  primary_up 
67916:  alias switch_between_slot1_and_slot2  primary_up  
67917: ATTACK FORWARD
67917: slot2
67917:  alias viewmodel_toggle viewmodels_on 
67917:  viewmodel_fov 84
67917:  cl_interp 0
67917: +attack
67917: hud_medicautocallersthreshold  75  
67917:  alias weapon1  primary_up 
67917:  alias weapon2  secondary_down 
67917:  alias weapon3  melee_down 
67917:  alias lastweapon  primary_up 
67917:  alias nextweapon  melee_down 
67917:  alias previousweapon  primary_up 
67917:  alias switch_between_slot1_and_slot2  primary_up  
67917: slot2
67917:  alias viewmodel_toggle viewmodels_on 
67917:  viewmodel_fov 84
67917:  cl_interp 0
67917: +attack
67917: hud_medicautocallersthreshold  75  
67917:  alias weapon1  primary_up 
67917:  alias weapon2  secondary_down 
67917:  alias weapon3  melee_down 
67917:  alias lastweapon  primary_up 
67917:  alias nextweapon  melee_down 
67917:  alias previousweapon  primary_up 
67917:  alias switch_between_slot1_and_slot2  primary_up  
67919: slot2
67919:  alias viewmodel_toggle viewmodels_on 
67919:  viewmodel_fov 84
67919:  cl_interp 0
67919: +attack
67919: hud_medicautocallersthreshold  75  
67919:  alias weapon1  primary_up 
67919:  alias weapon2  secondary_down 
67919:  alias weapon3  melee_down 
67919:  alias lastweapon  primary_up 
67919:  alias nextweapon  melee_down 
67919:  alias previousweapon  primary_up 
67919:  alias switch_between_slot1_and_slot2  primary_up  
67920: slot2
67920:  alias viewmodel_toggle viewmodels_on 
67920:  viewmodel_fov 84
67920:  cl_interp 0
67920: +attack
67920: hud_medicautocallersthreshold  75  
67920:  alias weapon1  primary_up 
67920:  alias weapon2  secondary_down 
67920:  alias weapon3  melee_down 
67920:  alias lastweapon  primary_up 
67920:  alias nextweapon  melee_down 
67920:  alias previousweapon  primary_up 
67920:  alias switch_between_slot1_and_slot2  primary_up  
67921: slot2
67921:  alias viewmodel_toggle viewmodels_on 
67921:  viewmodel_fov 84
67921:  cl_interp 0
67921: +attack
67921: hud_medicautocallersthreshold  75  
67921:  alias weapon1  primary_up 
67921:  alias weapon2  secondary_down 
67921:  alias weapon3  melee_down 
67921:  alias lastweapon  primary_up 
67921:  alias nextweapon  melee_down 
67921:  alias previousweapon  primary_up 
67921:  alias switch_between_slot1_and_slot2  primary_up  
67921: +jump 65
67922: ATTACK JUMP FORWARD
67928: -jump 65
67929: ATTACK FORWARD
67947: -moveleft
67947: +moveright
67947: alias checkright +moveright 
67948: ATTACK FORWARD MOVERIGHT
67953: -forward
67953: alias checkfwd none 
67955: ATTACK MOVERIGHT
67961: -back
67961: +forward
67961: alias checkfwd +forward 
67963: ATTACK FORWARD MOVERIGHT
67970: -moveright
67970: alias checkright none 
67972: ATTACK FORWARD
67987: -attack 
67989: FORWARD
67995: +attack 
67997: ATTACK FORWARD
68000: -moveleft
68000: +moveright
68000: alias checkright +moveright 
68002: ATTACK FORWARD MOVERIGHT
68005: -forward
68005: alias checkfwd none 
68006: ATTACK MOVERIGHT
68008: -moveright
68008: +moveleft
68008: alias checkleft +moveleft 
68008: -moveright
68008: +moveleft 
68008: alias checkright none 
68012: ATTACK MOVELEFT
68014: slot2
68014:  alias viewmodel_toggle viewmodels_on 
68014:  viewmodel_fov 84
68014:  cl_interp 0
68014: +attack
68014: hud_medicautocallersthreshold  75  
68014:  alias weapon1  primary_up 
68014:  alias weapon2  secondary_down 
68014:  alias weapon3  melee_down 
68014:  alias lastweapon  primary_up 
68014:  alias nextweapon  melee_down 
68014:  alias previousweapon  primary_up 
68014:  alias switch_between_slot1_and_slot2  primary_up  
68019: slot2
68019:  alias viewmodel_toggle viewmodels_on 
68019:  viewmodel_fov 84
68019:  cl_interp 0
68019: +attack
68019: hud_medicautocallersthreshold  75  
68019:  alias weapon1  primary_up 
68019:  alias weapon2  secondary_down 
68019:  alias weapon3  melee_down 
68019:  alias lastweapon  primary_up 
68019:  alias nextweapon  melee_down 
68019:  alias previousweapon  primary_up 
68019:  alias switch_between_slot1_and_slot2  primary_up  
68019: slot2
68019:  alias viewmodel_toggle viewmodels_on 
68019:  viewmodel_fov 84
68019:  cl_interp 0
68019: +attack
68019: hud_medicautocallersthreshold  75  
68019:  alias weapon1  primary_up 
68019:  alias weapon2  secondary_down 
68019:  alias weapon3  melee_down 
68019:  alias lastweapon  primary_up 
68019:  alias nextweapon  melee_down 
68019:  alias previousweapon  primary_up 
68019:  alias switch_between_slot1_and_slot2  primary_up  
68021: slot2
68021:  alias viewmodel_toggle viewmodels_on 
68021:  viewmodel_fov 84
68021:  cl_interp 0
68021: +attack
68021: hud_medicautocallersthreshold  75  
68021:  alias weapon1  primary_up 
68021:  alias weapon2  secondary_down 
68021:  alias weapon3  melee_down 
68021:  alias lastweapon  primary_up 
68021:  alias nextweapon  melee_down 
68021:  alias previousweapon  primary_up 
68021:  alias switch_between_slot1_and_slot2  primary_up  
68022: slot2
68022:  alias viewmodel_toggle viewmodels_on 
68022:  viewmodel_fov 84
68022:  cl_interp 0
68022: +attack
68022: hud_medicautocallersthreshold  75  
68022:  alias weapon1  primary_up 
68022:  alias weapon2  secondary_down 
68022:  alias weapon3  melee_down 
68022:  alias lastweapon  primary_up 
68022:  alias nextweapon  melee_down 
68022:  alias previousweapon  primary_up 
68022:  alias switch_between_slot1_and_slot2  primary_up  
68022: -back
68022: +forward
68022: alias checkfwd +forward 
68024: ATTACK FORWARD MOVELEFT
68025: slot2
68025:  alias viewmodel_toggle viewmodels_on 
68025:  viewmodel_fov 84
68025:  cl_interp 0
68025: +attack
68025: hud_medicautocallersthreshold  75  
68025:  alias weapon1  primary_up 
68025:  alias weapon2  secondary_down 
68025:  alias weapon3  melee_down 
68025:  alias lastweapon  primary_up 
68025:  alias nextweapon  melee_down 
68025:  alias previousweapon  primary_up 
68025:  alias switch_between_slot1_and_slot2  primary_up  
68047: -forward
68047: alias checkfwd none 
68049: ATTACK MOVELEFT
68052: slot2
68052:  alias viewmodel_toggle viewmodels_on 
68052:  viewmodel_fov 84
68052:  cl_interp 0
68052: +attack
68052: hud_medicautocallersthreshold  75  
68052:  alias weapon1  primary_up 
68052:  alias weapon2  secondary_down 
68052:  alias weapon3  melee_down 
68052:  alias lastweapon  primary_up 
68052:  alias nextweapon  melee_down 
68052:  alias previousweapon  primary_up 
68052:  alias switch_between_slot1_and_slot2  primary_up  
68053: slot2
68053:  alias viewmodel_toggle viewmodels_on 
68053:  viewmodel_fov 84
68053:  cl_interp 0
68053: +attack
68053: hud_medicautocallersthreshold  75  
68053:  alias weapon1  primary_up 
68053:  alias weapon2  secondary_down 
68053:  alias weapon3  melee_down 
68053:  alias lastweapon  primary_up 
68053:  alias nextweapon  melee_down 
68053:  alias previousweapon  primary_up 
68053:  alias switch_between_slot1_and_slot2  primary_up  
68055: slot2
68055:  alias viewmodel_toggle viewmodels_on 
68055:  viewmodel_fov 84
68055:  cl_interp 0
68055: +attack
68055: hud_medicautocallersthreshold  75  
68055:  alias weapon1  primary_up 
68055:  alias weapon2  secondary_down 
68055:  alias weapon3  melee_down 
68055:  alias lastweapon  primary_up 
68055:  alias nextweapon  melee_down 
68055:  alias previousweapon  primary_up 
68055:  alias switch_between_slot1_and_slot2  primary_up  
68056: slot2
68056:  alias viewmodel_toggle viewmodels_on 
68056:  viewmodel_fov 84
68056:  cl_interp 0
68056: +attack
68056: hud_medicautocallersthreshold  75  
68056:  alias weapon1  primary_up 
68056:  alias weapon2  secondary_down 
68056:  alias weapon3  melee_down 
68056:  alias lastweapon  primary_up 
68056:  alias nextweapon  melee_down 
68056:  alias previousweapon  primary_up 
68056:  alias switch_between_slot1_and_slot2  primary_up  
68058: -moveleft
68058: +moveright
68058: alias checkright +moveright 
68060: ATTACK MOVERIGHT
68060: -moveleft
68060: +moveright 
68060: alias checkleft none 
68064: -forward
68064: +back
68064: alias checkback +back 
68066: ATTACK BACK MOVERIGHT
68071: -moveright
68071: +moveleft
68071: alias checkleft +moveleft 
68072: ATTACK BACK MOVELEFT
68074: -moveright
68074: +moveleft 
68074: alias checkright none 
68084: -moveleft
68084: +moveright
68084: alias checkright +moveright 
68085: ATTACK BACK MOVERIGHT
68085: -moveleft
68085: +moveright 
68085: alias checkleft none 
68087: -back
68087: alias checkback none 
68089: ATTACK MOVERIGHT
68105: -attack 
68106: MOVERIGHT
68112: +attack 
68113: ATTACK MOVERIGHT
68126: -moveright
68126: +moveleft
68126: alias checkleft +moveleft 
68127: ATTACK MOVELEFT
68131: -moveright
68131: +moveleft 
68131: alias checkright none 
68139: -back
68139: +forward
68139: alias checkfwd +forward 
68140: ATTACK FORWARD MOVELEFT
68146: -moveleft
68146: +moveright
68146: alias checkright +moveright 
68147: ATTACK FORWARD MOVERIGHT
68149: -forward
68149: alias checkfwd none 
68151: ATTACK MOVERIGHT
68152: -moveleft
68152: +moveright 
68152: alias checkleft none 
68162: -moveright
68162: +moveleft
68162: alias checkleft +moveleft 
68164: ATTACK MOVELEFT
68167: -moveright
68167: +moveleft 
68167: alias checkright none 
68171: -attack 
68172: MOVELEFT
68179: +attack 
68180: ATTACK MOVELEFT
68187: -forward
68187: +back
68187: alias checkback +back 
68189: ATTACK BACK MOVELEFT
68195: -moveleft
68195: +moveright
68195: alias checkright +moveright 
68196: ATTACK BACK MOVERIGHT
68199: slot2
68199:  alias viewmodel_toggle viewmodels_on 
68199:  viewmodel_fov 84
68199:  cl_interp 0
68199: +attack
68199: hud_medicautocallersthreshold  75  
68199:  alias weapon1  primary_up 
68199:  alias weapon2  secondary_down 
68199:  alias weapon3  melee_down 
68199:  alias lastweapon  primary_up 
68199:  alias nextweapon  melee_down 
68199:  alias previousweapon  primary_up 
68199:  alias switch_between_slot1_and_slot2  primary_up  
68200: -moveleft
68200: +moveright 
68200: alias checkleft none 
68201: slot2
68201:  alias viewmodel_toggle viewmodels_on 
68201:  viewmodel_fov 84
68201:  cl_interp 0
68201: +attack
68201: hud_medicautocallersthreshold  75  
68201:  alias weapon1  primary_up 
68201:  alias weapon2  secondary_down 
68201:  alias weapon3  melee_down 
68201:  alias lastweapon  primary_up 
68201:  alias nextweapon  melee_down 
68201:  alias previousweapon  primary_up 
68201:  alias switch_between_slot1_and_slot2  primary_up  
68202: slot2
68202:  alias viewmodel_toggle viewmodels_on 
68202:  viewmodel_fov 84
68202:  cl_interp 0
68202: +attack
68202: hud_medicautocallersthreshold  75  
68202:  alias weapon1  primary_up 
68202:  alias weapon2  secondary_down 
68202:  alias weapon3  melee_down 
68202:  alias lastweapon  primary_up 
68202:  alias nextweapon  melee_down 
68202:  alias previousweapon  primary_up 
68202:  alias switch_between_slot1_and_slot2  primary_up  
68204: slot2
68204:  alias viewmodel_toggle viewmodels_on 
68204:  viewmodel_fov 84
68204:  cl_interp 0
68204: +attack
68204: hud_medicautocallersthreshold  75  
68204:  alias weapon1  primary_up 
68204:  alias weapon2  secondary_down 
68204:  alias weapon3  melee_down 
68204:  alias lastweapon  primary_up 
68204:  alias nextweapon  melee_down 
68204:  alias previousweapon  primary_up 
68204:  alias switch_between_slot1_and_slot2  primary_up  
68208: -moveright
68208: +moveleft
68208: alias checkleft +moveleft 
68209: ATTACK BACK MOVELEFT
68211: -back
68211: alias checkback none 
68212: ATTACK MOVELEFT
68215: -moveright
68215: +moveleft 
68215: alias checkright none 
68216: -moveleft
68216: +moveright
68216: alias checkright +moveright 
68218: ATTACK MOVERIGHT
68218: -moveleft
68218: +moveright 
68218: alias checkleft none 
68228: -back
68228: +forward
68228: alias checkfwd +forward 
68230: ATTACK FORWARD MOVERIGHT
68234: -moveright
68234: +moveleft
68234: alias checkleft +moveleft 
68234: -moveright
68234: +moveleft 
68234: alias checkright none 
68236: ATTACK FORWARD MOVELEFT
68239: -forward
68239: alias checkfwd none 
68241: ATTACK MOVELEFT
68258: -moveleft
68258: +moveright
68258: alias checkright +moveright 
68258: -moveleft
68258: +moveright 
68258: alias checkleft none 
68259: ATTACK MOVERIGHT
68266: -back
68266: +forward
68266: alias checkfwd +forward 
68268: ATTACK FORWARD MOVERIGHT
68277: -moveright
68277: alias checkright none 
68278: ATTACK FORWARD
68305: -moveright
68305: +moveleft
68305: alias checkleft +moveleft 
68306: ATTACK FORWARD MOVELEFT
68315: -moveleft
68315: alias checkleft none 
68316: ATTACK FORWARD
68318: -moveleft
68318: +moveright
68318: alias checkright +moveright 
68318: ATTACK FORWARD MOVERIGHT
68318: slot2
68318:  alias viewmodel_toggle viewmodels_on 
68318:  viewmodel_fov 84
68318:  cl_interp 0
68318: +attack
68318: hud_medicautocallersthreshold  75  
68318:  alias weapon1  primary_up 
68318:  alias weapon2  secondary_down 
68318:  alias weapon3  melee_down 
68318:  alias lastweapon  primary_up 
68318:  alias nextweapon  melee_down 
68318:  alias previousweapon  primary_up 
68318:  alias switch_between_slot1_and_slot2  primary_up  
68321: slot2
68321:  alias viewmodel_toggle viewmodels_on 
68321:  viewmodel_fov 84
68321:  cl_interp 0
68321: +attack
68321: hud_medicautocallersthreshold  75  
68321:  alias weapon1  primary_up 
68321:  alias weapon2  secondary_down 
68321:  alias weapon3  melee_down 
68321:  alias lastweapon  primary_up 
68321:  alias nextweapon  melee_down 
68321:  alias previousweapon  primary_up 
68321:  alias switch_between_slot1_and_slot2  primary_up  
68323: slot2
68323:  alias viewmodel_toggle viewmodels_on 
68323:  viewmodel_fov 84
68323:  cl_interp 0
68323: +attack
68323: hud_medicautocallersthreshold  75  
68323:  alias weapon1  primary_up 
68323:  alias weapon2  secondary_down 
68323:  alias weapon3  melee_down 
68323:  alias lastweapon  primary_up 
68323:  alias nextweapon  melee_down 
68323:  alias previousweapon  primary_up 
68323:  alias switch_between_slot1_and_slot2  primary_up  
68325: slot2
68325:  alias viewmodel_toggle viewmodels_on 
68325:  viewmodel_fov 84
68325:  cl_interp 0
68325: +attack
68325: hud_medicautocallersthreshold  75  
68325:  alias weapon1  primary_up 
68325:  alias weapon2  secondary_down 
68325:  alias weapon3  melee_down 
68325:  alias lastweapon  primary_up 
68325:  alias nextweapon  melee_down 
68325:  alias previousweapon  primary_up 
68325:  alias switch_between_slot1_and_slot2  primary_up  
68326: slot2
68326:  alias viewmodel_toggle viewmodels_on 
68326:  viewmodel_fov 84
68326:  cl_interp 0
68326: +attack
68326: hud_medicautocallersthreshold  75  
68326:  alias weapon1  primary_up 
68326:  alias weapon2  secondary_down 
68326:  alias weapon3  melee_down 
68326:  alias lastweapon  primary_up 
68326:  alias nextweapon  melee_down 
68326:  alias previousweapon  primary_up 
68326:  alias switch_between_slot1_and_slot2  primary_up  
68326: -moveright
68326: alias checkright none 
68327: ATTACK FORWARD
68333: -moveright
68333: +moveleft
68333: alias checkleft +moveleft 
68334: ATTACK FORWARD MOVELEFT
68337: +jump 65
68338: ATTACK JUMP FORWARD MOVELEFT
68339: +duck 83
68341: ATTACK JUMP DUCK FORWARD MOVELEFT
68345: -forward
68345: alias checkfwd none 
68345: -moveleft
68345: +moveright
68345: alias checkright +moveright 
68345: -moveleft
68345: +moveright 
68345: alias checkleft none 
68345: -jump 65
68349: ATTACK DUCK MOVERIGHT
68357: -duck 83
68357: slot2
68357:  alias viewmodel_toggle viewmodels_on 
68357:  viewmodel_fov 84
68357:  cl_interp 0
68357: +attack
68357: hud_medicautocallersthreshold  75  
68357:  alias weapon1  primary_up 
68357:  alias weapon2  secondary_down 
68357:  alias weapon3  melee_down 
68357:  alias lastweapon  primary_up 
68357:  alias nextweapon  melee_down 
68357:  alias previousweapon  primary_up 
68357:  alias switch_between_slot1_and_slot2  primary_up  
68358: ATTACK MOVERIGHT
68360: slot2
68360:  alias viewmodel_toggle viewmodels_on 
68360:  viewmodel_fov 84
68360:  cl_interp 0
68360: +attack
68360: hud_medicautocallersthreshold  75  
68360:  alias weapon1  primary_up 
68360:  alias weapon2  secondary_down 
68360:  alias weapon3  melee_down 
68360:  alias lastweapon  primary_up 
68360:  alias nextweapon  melee_down 
68360:  alias previousweapon  primary_up 
68360:  alias switch_between_slot1_and_slot2  primary_up  
68360: slot2
68360:  alias viewmodel_toggle viewmodels_on 
68360:  viewmodel_fov 84
68360:  cl_interp 0
68360: +attack
68360: hud_medicautocallersthreshold  75  
68360:  alias weapon1  primary_up 
68360:  alias weapon2  secondary_down 
68360:  alias weapon3  melee_down 
68360:  alias lastweapon  primary_up 
68360:  alias nextweapon  melee_down 
68360:  alias previousweapon  primary_up 
68360:  alias switch_between_slot1_and_slot2  primary_up  
68360: -moveright
68360: +moveleft
68360: alias checkleft +moveleft 
68362: ATTACK MOVELEFT
68362: slot2
68362:  alias viewmodel_toggle viewmodels_on 
68362:  viewmodel_fov 84
68362:  cl_interp 0
68362: +attack
68362: hud_medicautocallersthreshold  75  
68362:  alias weapon1  primary_up 
68362:  alias weapon2  secondary_down 
68362:  alias weapon3  melee_down 
68362:  alias lastweapon  primary_up 
68362:  alias nextweapon  melee_down 
68362:  alias previousweapon  primary_up 
68362:  alias switch_between_slot1_and_slot2  primary_up  
68362: slot2
68362:  alias viewmodel_toggle viewmodels_on 
68362:  viewmodel_fov 84
68362:  cl_interp 0
68362: +attack
68362: hud_medicautocallersthreshold  75  
68362:  alias weapon1  primary_up 
68362:  alias weapon2  secondary_down 
68362:  alias weapon3  melee_down 
68362:  alias lastweapon  primary_up 
68362:  alias nextweapon  melee_down 
68362:  alias previousweapon  primary_up 
68362:  alias switch_between_slot1_and_slot2  primary_up  
68364: -moveleft
68364: +moveright 
68364: alias checkleft none 
68364: ATTACK MOVERIGHT
68373: -back
68373: +forward
68373: alias checkfwd +forward 
68374: ATTACK FORWARD MOVERIGHT
68383: -moveright
68383: alias checkright none 
68383: ATTACK FORWARD
68388: -moveleft
68388: +moveright
68388: alias checkright +moveright 
68390: ATTACK FORWARD MOVERIGHT
68445: -attack 
68447: FORWARD MOVERIGHT
68450: -moveright
68450: +moveleft
68450: alias checkleft +moveleft 
68452: FORWARD MOVELEFT
68452: +attack 
68452: -moveright
68452: +moveleft 
68452: alias checkright none 
68454: ATTACK FORWARD MOVELEFT
68454: -forward
68454: alias checkfwd none 
68455: ATTACK MOVELEFT
68464: -forward
68464: +back
68464: alias checkback +back 
68464: ATTACK BACK MOVELEFT
68467: -moveleft
68467: +moveright
68467: alias checkright +moveright 
68469: ATTACK BACK MOVERIGHT
68478: -moveleft
68478: +moveright 
68478: alias checkleft none 
68480: slot1
68480:  alias viewmodel_toggle viewmodels_off 
68480:  viewmodel_fov 84
68480:  cl_interp 0
68480: -attack
68480: hud_medicautocallersthreshold  150  
68480:  alias weapon1  primary_up 
68480:  alias weapon2  secondary_down 
68480:  alias weapon3  melee_up 
68480:  alias lastweapon  secondary_down 
68480:  alias nextweapon  secondary_down 
68480:  alias previousweapon  melee_up 
68480:  alias switch_between_slot1_and_slot2  secondary_down  
68480: BACK MOVERIGHT
68480: slot1
68480:  alias viewmodel_toggle viewmodels_off 
68480:  viewmodel_fov 84
68480:  cl_interp 0
68480: -attack
68480: hud_medicautocallersthreshold  150  
68480:  alias weapon1  primary_up 
68480:  alias weapon2  secondary_down 
68480:  alias weapon3  melee_up 
68480:  alias lastweapon  secondary_down 
68480:  alias nextweapon  secondary_down 
68480:  alias previousweapon  melee_up 
68480:  alias switch_between_slot1_and_slot2  secondary_down  
68480: -back
68480: alias checkback none 
68481: MOVERIGHT
68481: slot1
68481:  alias viewmodel_toggle viewmodels_off 
68481:  viewmodel_fov 84
68481:  cl_interp 0
68481: -attack
68481: hud_medicautocallersthreshold  150  
68481:  alias weapon1  primary_up 
68481:  alias weapon2  secondary_down 
68481:  alias weapon3  melee_up 
68481:  alias lastweapon  secondary_down 
68481:  alias nextweapon  secondary_down 
68481:  alias previousweapon  melee_up 
68481:  alias switch_between_slot1_and_slot2  secondary_down  
68482: slot1
68482:  alias viewmodel_toggle viewmodels_off 
68482:  viewmodel_fov 84
68482:  cl_interp 0
68482: -attack
68482: hud_medicautocallersthreshold  150  
68482:  alias weapon1  primary_up 
68482:  alias weapon2  secondary_down 
68482:  alias weapon3  melee_up 
68482:  alias lastweapon  secondary_down 
68482:  alias nextweapon  secondary_down 
68482:  alias previousweapon  melee_up 
68482:  alias switch_between_slot1_and_slot2  secondary_down  
68482: slot1
68482:  alias viewmodel_toggle viewmodels_off 
68482:  viewmodel_fov 84
68482:  cl_interp 0
68482: -attack
68482: hud_medicautocallersthreshold  150  
68482:  alias weapon1  primary_up 
68482:  alias weapon2  secondary_down 
68482:  alias weapon3  melee_up 
68482:  alias lastweapon  secondary_down 
68482:  alias nextweapon  secondary_down 
68482:  alias previousweapon  melee_up 
68482:  alias switch_between_slot1_and_slot2  secondary_down  
68482: slot1
68482:  alias viewmodel_toggle viewmodels_off 
68482:  viewmodel_fov 84
68482:  cl_interp 0
68482: -attack
68482: hud_medicautocallersthreshold  150  
68482:  alias weapon1  primary_up 
68482:  alias weapon2  secondary_down 
68482:  alias weapon3  melee_up 
68482:  alias lastweapon  secondary_down 
68482:  alias nextweapon  secondary_down 
68482:  alias previousweapon  melee_up 
68482:  alias switch_between_slot1_and_slot2  secondary_down  
68484: slot1
68484:  alias viewmodel_toggle viewmodels_off 
68484:  viewmodel_fov 84
68484:  cl_interp 0
68484: -attack
68484: hud_medicautocallersthreshold  150  
68484:  alias weapon1  primary_up 
68484:  alias weapon2  secondary_down 
68484:  alias weapon3  melee_up 
68484:  alias lastweapon  secondary_down 
68484:  alias nextweapon  secondary_down 
68484:  alias previousweapon  melee_up 
68484:  alias switch_between_slot1_and_slot2  secondary_down  
68491: +jump 65
68491: -moveright
68491: +moveleft
68491: alias checkleft +moveleft 
68493: JUMP MOVELEFT
68493: -moveright
68493: +moveleft 
68493: alias checkright none 
68496: -jump 65
68498: MOVELEFT
68510: +attack 107
68510: ATTACK MOVELEFT
68519: -attack 107
68519: MOVELEFT
68523: slot2
68523:  alias viewmodel_toggle viewmodels_on 
68523:  viewmodel_fov 84
68523:  cl_interp 0
68523: +attack
68523: hud_medicautocallersthreshold  75  
68523:  alias weapon1  primary_up 
68523:  alias weapon2  secondary_down 
68523:  alias weapon3  melee_down 
68523:  alias lastweapon  primary_up 
68523:  alias nextweapon  melee_down 
68523:  alias previousweapon  primary_up 
68523:  alias switch_between_slot1_and_slot2  primary_up  
68524: ATTACK MOVELEFT
68524: slot2
68524:  alias viewmodel_toggle viewmodels_on 
68524:  viewmodel_fov 84
68524:  cl_interp 0
68524: +attack
68524: hud_medicautocallersthreshold  75  
68524:  alias weapon1  primary_up 
68524:  alias weapon2  secondary_down 
68524:  alias weapon3  melee_down 
68524:  alias lastweapon  primary_up 
68524:  alias nextweapon  melee_down 
68524:  alias previousweapon  primary_up 
68524:  alias switch_between_slot1_and_slot2  primary_up  
68524: slot2
68524:  alias viewmodel_toggle viewmodels_on 
68524:  viewmodel_fov 84
68524:  cl_interp 0
68524: +attack
68524: hud_medicautocallersthreshold  75  
68524:  alias weapon1  primary_up 
68524:  alias weapon2  secondary_down 
68524:  alias weapon3  melee_down 
68524:  alias lastweapon  primary_up 
68524:  alias nextweapon  melee_down 
68524:  alias previousweapon  primary_up 
68524:  alias switch_between_slot1_and_slot2  primary_up  
68524: slot2
68524:  alias viewmodel_toggle viewmodels_on 
68524:  viewmodel_fov 84
68524:  cl_interp 0
68524: +attack
68524: hud_medicautocallersthreshold  75  
68524:  alias weapon1  primary_up 
68524:  alias weapon2  secondary_down 
68524:  alias weapon3  melee_down 
68524:  alias lastweapon  primary_up 
68524:  alias nextweapon  melee_down 
68524:  alias previousweapon  primary_up 
68524:  alias switch_between_slot1_and_slot2  primary_up  
68526: slot2
68526:  alias viewmodel_toggle viewmodels_on 
68526:  viewmodel_fov 84
68526:  cl_interp 0
68526: +attack
68526: hud_medicautocallersthreshold  75  
68526:  alias weapon1  primary_up 
68526:  alias weapon2  secondary_down 
68526:  alias weapon3  melee_down 
68526:  alias lastweapon  primary_up 
68526:  alias nextweapon  melee_down 
68526:  alias previousweapon  primary_up 
68526:  alias switch_between_slot1_and_slot2  primary_up  
68526: slot2
68526:  alias viewmodel_toggle viewmodels_on 
68526:  viewmodel_fov 84
68526:  cl_interp 0
68526: +attack
68526: hud_medicautocallersthreshold  75  
68526:  alias weapon1  primary_up 
68526:  alias weapon2  secondary_down 
68526:  alias weapon3  melee_down 
68526:  alias lastweapon  primary_up 
68526:  alias nextweapon  melee_down 
68526:  alias previousweapon  primary_up 
68526:  alias switch_between_slot1_and_slot2  primary_up  
68526: slot2
68526:  alias viewmodel_toggle viewmodels_on 
68526:  viewmodel_fov 84
68526:  cl_interp 0
68526: +attack
68526: hud_medicautocallersthreshold  75  
68526:  alias weapon1  primary_up 
68526:  alias weapon2  secondary_down 
68526:  alias weapon3  melee_down 
68526:  alias lastweapon  primary_up 
68526:  alias nextweapon  melee_down 
68526:  alias previousweapon  primary_up 
68526:  alias switch_between_slot1_and_slot2  primary_up  
68526: slot2
68526:  alias viewmodel_toggle viewmodels_on 
68526:  viewmodel_fov 84
68526:  cl_interp 0
68526: +attack
68526: hud_medicautocallersthreshold  75  
68526:  alias weapon1  primary_up 
68526:  alias weapon2  secondary_down 
68526:  alias weapon3  melee_down 
68526:  alias lastweapon  primary_up 
68526:  alias nextweapon  melee_down 
68526:  alias previousweapon  primary_up 
68526:  alias switch_between_slot1_and_slot2  primary_up  
68526: slot2
68526:  alias viewmodel_toggle viewmodels_on 
68526:  viewmodel_fov 84
68526:  cl_interp 0
68526: +attack
68526: hud_medicautocallersthreshold  75  
68526:  alias weapon1  primary_up 
68526:  alias weapon2  secondary_down 
68526:  alias weapon3  melee_down 
68526:  alias lastweapon  primary_up 
68526:  alias nextweapon  melee_down 
68526:  alias previousweapon  primary_up 
68526:  alias switch_between_slot1_and_slot2  primary_up  
68526:  alias viewmodel_toggle viewmodels_off 
68528: slot2
68528:  alias viewmodel_toggle viewmodels_on 
68528:  viewmodel_fov 84
68528:  cl_interp 0
68528: +attack
68528: hud_medicautocallersthreshold  75  
68528:  alias weapon1  primary_up 
68528:  alias weapon2  secondary_down 
68528:  alias weapon3  melee_down 
68528:  alias lastweapon  primary_up 
68528:  alias nextweapon  melee_down 
68528:  alias previousweapon  primary_up 
68528:  alias switch_between_slot1_and_slot2  primary_up  
68528: slot2
68528:  alias viewmodel_toggle viewmodels_on 
68528:  viewmodel_fov 84
68528:  cl_interp 0
68528: +attack
68528: hud_medicautocallersthreshold  75  
68528:  alias weapon1  primary_up 
68528:  alias weapon2  secondary_down 
68528:  alias weapon3  melee_down 
68528:  alias lastweapon  primary_up 
68528:  alias nextweapon  melee_down 
68528:  alias previousweapon  primary_up 
68528:  alias switch_between_slot1_and_slot2  primary_up  
68529: slot2
68529:  alias viewmodel_toggle viewmodels_on 
68529:  viewmodel_fov 84
68529:  cl_interp 0
68529: +attack
68529: hud_medicautocallersthreshold  75  
68529:  alias weapon1  primary_up 
68529:  alias weapon2  secondary_down 
68529:  alias weapon3  melee_down 
68529:  alias lastweapon  primary_up 
68529:  alias nextweapon  melee_down 
68529:  alias previousweapon  primary_up 
68529:  alias switch_between_slot1_and_slot2  primary_up  
68530: slot2
68530:  alias viewmodel_toggle viewmodels_on 
68530:  viewmodel_fov 84
68530:  cl_interp 0
68530: +attack
68530: hud_medicautocallersthreshold  75  
68530:  alias weapon1  primary_up 
68530:  alias weapon2  secondary_down 
68530:  alias weapon3  melee_down 
68530:  alias lastweapon  primary_up 
68530:  alias nextweapon  melee_down 
68530:  alias previousweapon  primary_up 
68530:  alias switch_between_slot1_and_slot2  primary_up  
68530: slot2
68530:  alias viewmodel_toggle viewmodels_on 
68530:  viewmodel_fov 84
68530:  cl_interp 0
68530: +attack
68530: hud_medicautocallersthreshold  75  
68530:  alias weapon1  primary_up 
68530:  alias weapon2  secondary_down 
68530:  alias weapon3  melee_down 
68530:  alias lastweapon  primary_up 
68530:  alias nextweapon  melee_down 
68530:  alias previousweapon  primary_up 
68530:  alias switch_between_slot1_and_slot2  primary_up  
68533: -back
68533: +forward
68533: alias checkfwd +forward 
68535: ATTACK FORWARD MOVELEFT
68535: slot2
68535:  alias viewmodel_toggle viewmodels_on 
68535:  viewmodel_fov 84
68535:  cl_interp 0
68535: +attack
68535: hud_medicautocallersthreshold  75  
68535:  alias weapon1  primary_up 
68535:  alias weapon2  secondary_down 
68535:  alias weapon3  melee_down 
68535:  alias lastweapon  primary_up 
68535:  alias nextweapon  melee_down 
68535:  alias previousweapon  primary_up 
68535:  alias switch_between_slot1_and_slot2  primary_up  
68554: -moveleft
68554: alias checkleft none 
68556: ATTACK FORWARD
68558: slot2
68558:  alias viewmodel_toggle viewmodels_on 
68558:  viewmodel_fov 84
68558:  cl_interp 0
68558: +attack
68558: hud_medicautocallersthreshold  75  
68558:  alias weapon1  primary_up 
68558:  alias weapon2  secondary_down 
68558:  alias weapon3  melee_down 
68558:  alias lastweapon  primary_up 
68558:  alias nextweapon  melee_down 
68558:  alias previousweapon  primary_up 
68558:  alias switch_between_slot1_and_slot2  primary_up  
68559: slot2
68559:  alias viewmodel_toggle viewmodels_on 
68559:  viewmodel_fov 84
68559:  cl_interp 0
68559: +attack
68559: hud_medicautocallersthreshold  75  
68559:  alias weapon1  primary_up 
68559:  alias weapon2  secondary_down 
68559:  alias weapon3  melee_down 
68559:  alias lastweapon  primary_up 
68559:  alias nextweapon  melee_down 
68559:  alias previousweapon  primary_up 
68559:  alias switch_between_slot1_and_slot2  primary_up  
68561: slot2
68561:  alias viewmodel_toggle viewmodels_on 
68561:  viewmodel_fov 84
68561:  cl_interp 0
68561: +attack
68561: hud_medicautocallersthreshold  75  
68561:  alias weapon1  primary_up 
68561:  alias weapon2  secondary_down 
68561:  alias weapon3  melee_down 
68561:  alias lastweapon  primary_up 
68561:  alias nextweapon  melee_down 
68561:  alias previousweapon  primary_up 
68561:  alias switch_between_slot1_and_slot2  primary_up  
68562: slot2
68562:  alias viewmodel_toggle viewmodels_on 
68562:  viewmodel_fov 84
68562:  cl_interp 0
68562: +attack
68562: hud_medicautocallersthreshold  75  
68562:  alias weapon1  primary_up 
68562:  alias weapon2  secondary_down 
68562:  alias weapon3  melee_down 
68562:  alias lastweapon  primary_up 
68562:  alias nextweapon  melee_down 
68562:  alias previousweapon  primary_up 
68562:  alias switch_between_slot1_and_slot2  primary_up  
68562: -moveright
68562: +moveleft
68562: alias checkleft +moveleft 
68562: slot2
68562:  alias viewmodel_toggle viewmodels_on 
68562:  viewmodel_fov 84
68562:  cl_interp 0
68562: +attack
68562: hud_medicautocallersthreshold  75  
68562:  alias weapon1  primary_up 
68562:  alias weapon2  secondary_down 
68562:  alias weapon3  melee_down 
68562:  alias lastweapon  primary_up 
68562:  alias nextweapon  melee_down 
68562:  alias previousweapon  primary_up 
68562:  alias switch_between_slot1_and_slot2  primary_up  
68564: ATTACK FORWARD MOVELEFT
68585: -moveleft
68585: alias checkleft none 
68586: ATTACK FORWARD
68590: -moveleft
68590: +moveright
68590: alias checkright +moveright 
68591: ATTACK FORWARD MOVERIGHT
68593: -forward
68593: alias checkfwd none 
68594: ATTACK MOVERIGHT
68601: -forward
68601: +back
68601: alias checkback +back 
68602: ATTACK BACK MOVERIGHT
68607: -moveright
68607: +moveleft
68607: alias checkleft +moveleft 
68607: ATTACK BACK MOVELEFT
68610: -moveright
68610: +moveleft 
68610: alias checkright none 
68626: slot2
68626:  alias viewmodel_toggle viewmodels_on 
68626:  viewmodel_fov 84
68626:  cl_interp 0
68626: +attack
68626: hud_medicautocallersthreshold  75  
68626:  alias weapon1  primary_up 
68626:  alias weapon2  secondary_down 
68626:  alias weapon3  melee_down 
68626:  alias lastweapon  primary_up 
68626:  alias nextweapon  melee_down 
68626:  alias previousweapon  primary_up 
68626:  alias switch_between_slot1_and_slot2  primary_up  
68626: slot2
68626:  alias viewmodel_toggle viewmodels_on 
68626:  viewmodel_fov 84
68626:  cl_interp 0
68626: +attack
68626: hud_medicautocallersthreshold  75  
68626:  alias weapon1  primary_up 
68626:  alias weapon2  secondary_down 
68626:  alias weapon3  melee_down 
68626:  alias lastweapon  primary_up 
68626:  alias nextweapon  melee_down 
68626:  alias previousweapon  primary_up 
68626:  alias switch_between_slot1_and_slot2  primary_up  
68628: slot2
68628:  alias viewmodel_toggle viewmodels_on 
68628:  viewmodel_fov 84
68628:  cl_interp 0
68628: +attack
68628: hud_medicautocallersthreshold  75  
68628:  alias weapon1  primary_up 
68628:  alias weapon2  secondary_down 
68628:  alias weapon3  melee_down 
68628:  alias lastweapon  primary_up 
68628:  alias nextweapon  melee_down 
68628:  alias previousweapon  primary_up 
68628:  alias switch_between_slot1_and_slot2  primary_up  
68628: slot2
68628:  alias viewmodel_toggle viewmodels_on 
68628:  viewmodel_fov 84
68628:  cl_interp 0
68628: +attack
68628: hud_medicautocallersthreshold  75  
68628:  alias weapon1  primary_up 
68628:  alias weapon2  secondary_down 
68628:  alias weapon3  melee_down 
68628:  alias lastweapon  primary_up 
68628:  alias nextweapon  melee_down 
68628:  alias previousweapon  primary_up 
68628:  alias switch_between_slot1_and_slot2  primary_up  
68630: slot2
68630:  alias viewmodel_toggle viewmodels_on 
68630:  viewmodel_fov 84
68630:  cl_interp 0
68630: +attack
68630: hud_medicautocallersthreshold  75  
68630:  alias weapon1  primary_up 
68630:  alias weapon2  secondary_down 
68630:  alias weapon3  melee_down 
68630:  alias lastweapon  primary_up 
68630:  alias nextweapon  melee_down 
68630:  alias previousweapon  primary_up 
68630:  alias switch_between_slot1_and_slot2  primary_up  
68631: slot2
68631:  alias viewmodel_toggle viewmodels_on 
68631:  viewmodel_fov 84
68631:  cl_interp 0
68631: +attack
68631: hud_medicautocallersthreshold  75  
68631:  alias weapon1  primary_up 
68631:  alias weapon2  secondary_down 
68631:  alias weapon3  melee_down 
68631:  alias lastweapon  primary_up 
68631:  alias nextweapon  melee_down 
68631:  alias previousweapon  primary_up 
68631:  alias switch_between_slot1_and_slot2  primary_up  
68639: -moveleft
68639: +moveright
68639: alias checkright +moveright 
68639: ATTACK BACK MOVERIGHT
68642: -moveleft
68642: +moveright 
68642: alias checkleft none 
68643: -back
68643: alias checkback none 
68644: ATTACK MOVERIGHT
68648: -moveright
68648: +moveleft
68648: alias checkleft +moveleft 
68649: ATTACK MOVELEFT
68653: -moveright
68653: +moveleft 
68653: alias checkright none 
68670: -moveleft
68670: alias checkleft none 
68670: -moveleft
68670: +moveright
68670: alias checkright +moveright 
68671: ATTACK MOVERIGHT
68677: -moveright
68677: +moveleft
68677: alias checkleft +moveleft 
68678: ATTACK MOVELEFT
68681: -moveright
68681: +moveleft 
68681: alias checkright none 
68682: -back
68682: +forward
68682: alias checkfwd +forward 
68683: ATTACK FORWARD MOVELEFT
68688: -moveleft
68688: alias checkleft none 
68689: ATTACK FORWARD
68691: -moveleft
68691: +moveright
68691: alias checkright +moveright 
68693: ATTACK FORWARD MOVERIGHT
68698: -forward
68698: alias checkfwd none 
68699: ATTACK MOVERIGHT
68704: -forward
68704: +back
68704: alias checkback +back 
68706: ATTACK BACK MOVERIGHT
68719: -back
68719: alias checkback none 
68720: ATTACK MOVERIGHT
68732: -back
68732: +forward
68732: alias checkfwd +forward 
68733: ATTACK FORWARD MOVERIGHT
68738: -moveright
68738: alias checkright none 
68739: ATTACK FORWARD
68739: -moveright
68739: +moveleft
68739: alias checkleft +moveleft 
68741: ATTACK FORWARD MOVELEFT
68746: -attack 
68747: FORWARD MOVELEFT
68750: -moveleft
68750: alias checkleft none 
68751: FORWARD
68754: +attack 
68756: ATTACK FORWARD
68756: -moveleft
68756: +moveright
68756: alias checkright +moveright 
68757: ATTACK FORWARD MOVERIGHT
68774: slot2
68774:  alias viewmodel_toggle viewmodels_on 
68774:  viewmodel_fov 84
68774:  cl_interp 0
68774: +attack
68774: hud_medicautocallersthreshold  75  
68774:  alias weapon1  primary_up 
68774:  alias weapon2  secondary_down 
68774:  alias weapon3  melee_down 
68774:  alias lastweapon  primary_up 
68774:  alias nextweapon  melee_down 
68774:  alias previousweapon  primary_up 
68774:  alias switch_between_slot1_and_slot2  primary_up  
68776: -forward
68776: alias checkfwd none 
68777: ATTACK MOVERIGHT
68777: slot2
68777:  alias viewmodel_toggle viewmodels_on 
68777:  viewmodel_fov 84
68777:  cl_interp 0
68777: +attack
68777: hud_medicautocallersthreshold  75  
68777:  alias weapon1  primary_up 
68777:  alias weapon2  secondary_down 
68777:  alias weapon3  melee_down 
68777:  alias lastweapon  primary_up 
68777:  alias nextweapon  melee_down 
68777:  alias previousweapon  primary_up 
68777:  alias switch_between_slot1_and_slot2  primary_up  
68778: slot2
68778:  alias viewmodel_toggle viewmodels_on 
68778:  viewmodel_fov 84
68778:  cl_interp 0
68778: +attack
68778: hud_medicautocallersthreshold  75  
68778:  alias weapon1  primary_up 
68778:  alias weapon2  secondary_down 
68778:  alias weapon3  melee_down 
68778:  alias lastweapon  primary_up 
68778:  alias nextweapon  melee_down 
68778:  alias previousweapon  primary_up 
68778:  alias switch_between_slot1_and_slot2  primary_up  
68779: slot2
68779:  alias viewmodel_toggle viewmodels_on 
68779:  viewmodel_fov 84
68779:  cl_interp 0
68779: +attack
68779: hud_medicautocallersthreshold  75  
68779:  alias weapon1  primary_up 
68779:  alias weapon2  secondary_down 
68779:  alias weapon3  melee_down 
68779:  alias lastweapon  primary_up 
68779:  alias nextweapon  melee_down 
68779:  alias previousweapon  primary_up 
68779:  alias switch_between_slot1_and_slot2  primary_up  
68780: slot2
68780:  alias viewmodel_toggle viewmodels_on 
68780:  viewmodel_fov 84
68780:  cl_interp 0
68780: +attack
68780: hud_medicautocallersthreshold  75  
68780:  alias weapon1  primary_up 
68780:  alias weapon2  secondary_down 
68780:  alias weapon3  melee_down 
68780:  alias lastweapon  primary_up 
68780:  alias nextweapon  melee_down 
68780:  alias previousweapon  primary_up 
68780:  alias switch_between_slot1_and_slot2  primary_up  
68782: slot2
68782:  alias viewmodel_toggle viewmodels_on 
68782:  viewmodel_fov 84
68782:  cl_interp 0
68782: +attack
68782: hud_medicautocallersthreshold  75  
68782:  alias weapon1  primary_up 
68782:  alias weapon2  secondary_down 
68782:  alias weapon3  melee_down 
68782:  alias lastweapon  primary_up 
68782:  alias nextweapon  melee_down 
68782:  alias previousweapon  primary_up 
68782:  alias switch_between_slot1_and_slot2  primary_up  
68808: -back
68808: +forward
68808: alias checkfwd +forward 
68810: ATTACK FORWARD MOVERIGHT
68811: -moveright
68811: +moveleft
68811: alias checkleft +moveleft 
68812: ATTACK FORWARD MOVELEFT
68813: -moveright
68813: +moveleft 
68813: alias checkright none 
68814: slot2
68814:  alias viewmodel_toggle viewmodels_on 
68814:  viewmodel_fov 84
68814:  cl_interp 0
68814: +attack
68814: hud_medicautocallersthreshold  75  
68814:  alias weapon1  primary_up 
68814:  alias weapon2  secondary_down 
68814:  alias weapon3  melee_down 
68814:  alias lastweapon  primary_up 
68814:  alias nextweapon  melee_down 
68814:  alias previousweapon  primary_up 
68814:  alias switch_between_slot1_and_slot2  primary_up  
68815: slot2
68815:  alias viewmodel_toggle viewmodels_on 
68815:  viewmodel_fov 84
68815:  cl_interp 0
68815: +attack
68815: hud_medicautocallersthreshold  75  
68815:  alias weapon1  primary_up 
68815:  alias weapon2  secondary_down 
68815:  alias weapon3  melee_down 
68815:  alias lastweapon  primary_up 
68815:  alias nextweapon  melee_down 
68815:  alias previousweapon  primary_up 
68815:  alias switch_between_slot1_and_slot2  primary_up  
68816: slot2
68816:  alias viewmodel_toggle viewmodels_on 
68816:  viewmodel_fov 84
68816:  cl_interp 0
68816: +attack
68816: hud_medicautocallersthreshold  75  
68816:  alias weapon1  primary_up 
68816:  alias weapon2  secondary_down 
68816:  alias weapon3  melee_down 
68816:  alias lastweapon  primary_up 
68816:  alias nextweapon  melee_down 
68816:  alias previousweapon  primary_up 
68816:  alias switch_between_slot1_and_slot2  primary_up  
68818: slot2
68818:  alias viewmodel_toggle viewmodels_on 
68818:  viewmodel_fov 84
68818:  cl_interp 0
68818: +attack
68818: hud_medicautocallersthreshold  75  
68818:  alias weapon1  primary_up 
68818:  alias weapon2  secondary_down 
68818:  alias weapon3  melee_down 
68818:  alias lastweapon  primary_up 
68818:  alias nextweapon  melee_down 
68818:  alias previousweapon  primary_up 
68818:  alias switch_between_slot1_and_slot2  primary_up  
68820: slot2
68820:  alias viewmodel_toggle viewmodels_on 
68820:  viewmodel_fov 84
68820:  cl_interp 0
68820: +attack
68820: hud_medicautocallersthreshold  75  
68820:  alias weapon1  primary_up 
68820:  alias weapon2  secondary_down 
68820:  alias weapon3  melee_down 
68820:  alias lastweapon  primary_up 
68820:  alias nextweapon  melee_down 
68820:  alias previousweapon  primary_up 
68820:  alias switch_between_slot1_and_slot2  primary_up  
68824: slot2
68824:  alias viewmodel_toggle viewmodels_on 
68824:  viewmodel_fov 84
68824:  cl_interp 0
68824: +attack
68824: hud_medicautocallersthreshold  75  
68824:  alias weapon1  primary_up 
68824:  alias weapon2  secondary_down 
68824:  alias weapon3  melee_down 
68824:  alias lastweapon  primary_up 
68824:  alias nextweapon  melee_down 
68824:  alias previousweapon  primary_up 
68824:  alias switch_between_slot1_and_slot2  primary_up  
68825: -forward
68825: alias checkfwd none 
68826: ATTACK MOVELEFT
68828: -moveleft
68828: +moveright
68828: alias checkright +moveright 
68828: -moveleft
68828: +moveright 
68828: alias checkleft none 
68830: ATTACK MOVERIGHT
68838: -forward
68838: +back
68838: alias checkback +back 
68838: ATTACK BACK MOVERIGHT
68843: -moveright
68843: +moveleft
68843: alias checkleft +moveleft 
68845: ATTACK BACK MOVELEFT
68847: slot2
68847:  alias viewmodel_toggle viewmodels_on 
68847:  viewmodel_fov 84
68847:  cl_interp 0
68847: +attack
68847: hud_medicautocallersthreshold  75  
68847:  alias weapon1  primary_up 
68847:  alias weapon2  secondary_down 
68847:  alias weapon3  melee_down 
68847:  alias lastweapon  primary_up 
68847:  alias nextweapon  melee_down 
68847:  alias previousweapon  primary_up 
68847:  alias switch_between_slot1_and_slot2  primary_up  
68850: -back
68850: alias checkback none 
68850: ATTACK MOVELEFT
68850: slot2
68850:  alias viewmodel_toggle viewmodels_on 
68850:  viewmodel_fov 84
68850:  cl_interp 0
68850: +attack
68850: hud_medicautocallersthreshold  75  
68850:  alias weapon1  primary_up 
68850:  alias weapon2  secondary_down 
68850:  alias weapon3  melee_down 
68850:  alias lastweapon  primary_up 
68850:  alias nextweapon  melee_down 
68850:  alias previousweapon  primary_up 
68850:  alias switch_between_slot1_and_slot2  primary_up  
68850: -moveright
68850: +moveleft 
68850: alias checkright none 
68851: slot2
68851:  alias viewmodel_toggle viewmodels_on 
68851:  viewmodel_fov 84
68851:  cl_interp 0
68851: +attack
68851: hud_medicautocallersthreshold  75  
68851:  alias weapon1  primary_up 
68851:  alias weapon2  secondary_down 
68851:  alias weapon3  melee_down 
68851:  alias lastweapon  primary_up 
68851:  alias nextweapon  melee_down 
68851:  alias previousweapon  primary_up 
68851:  alias switch_between_slot1_and_slot2  primary_up  
68854: slot2
68854:  alias viewmodel_toggle viewmodels_on 
68854:  viewmodel_fov 84
68854:  cl_interp 0
68854: +attack
68854: hud_medicautocallersthreshold  75  
68854:  alias weapon1  primary_up 
68854:  alias weapon2  secondary_down 
68854:  alias weapon3  melee_down 
68854:  alias lastweapon  primary_up 
68854:  alias nextweapon  melee_down 
68854:  alias previousweapon  primary_up 
68854:  alias switch_between_slot1_and_slot2  primary_up  
68857: -back
68857: +forward
68857: alias checkfwd +forward 
68859: ATTACK FORWARD MOVELEFT
68862: -moveleft
68862: alias checkleft none 
68863: ATTACK FORWARD
68863: -moveleft
68863: +moveright
68863: alias checkright +moveright 
68864: ATTACK FORWARD MOVERIGHT
68869: -forward
68869: alias checkfwd none 
68871: ATTACK MOVERIGHT
68878: -forward
68878: +back
68878: alias checkback +back 
68880: ATTACK BACK MOVERIGHT
68884: -moveright
68884: +moveleft
68884: alias checkleft +moveleft 
68885: ATTACK BACK MOVELEFT
68885: -attack 
68887: BACK MOVELEFT
68889: -moveright
68889: +moveleft 
68889: alias checkright none 
68892: +attack 
68893: ATTACK BACK MOVELEFT
68897: -back
68897: alias checkback none 
68898: ATTACK MOVELEFT
68902: -moveleft
68902: +moveright
68902: alias checkright +moveright 
68902: ATTACK MOVERIGHT
68904: -moveleft
68904: +moveright 
68904: alias checkleft none 
68906: slot2
68906:  alias viewmodel_toggle viewmodels_on 
68906:  viewmodel_fov 84
68906:  cl_interp 0
68906: +attack
68906: hud_medicautocallersthreshold  75  
68906:  alias weapon1  primary_up 
68906:  alias weapon2  secondary_down 
68906:  alias weapon3  melee_down 
68906:  alias lastweapon  primary_up 
68906:  alias nextweapon  melee_down 
68906:  alias previousweapon  primary_up 
68906:  alias switch_between_slot1_and_slot2  primary_up  
68907: slot2
68907:  alias viewmodel_toggle viewmodels_on 
68907:  viewmodel_fov 84
68907:  cl_interp 0
68907: +attack
68907: hud_medicautocallersthreshold  75  
68907:  alias weapon1  primary_up 
68907:  alias weapon2  secondary_down 
68907:  alias weapon3  melee_down 
68907:  alias lastweapon  primary_up 
68907:  alias nextweapon  melee_down 
68907:  alias previousweapon  primary_up 
68907:  alias switch_between_slot1_and_slot2  primary_up  
68908: slot2
68908:  alias viewmodel_toggle viewmodels_on 
68908:  viewmodel_fov 84
68908:  cl_interp 0
68908: +attack
68908: hud_medicautocallersthreshold  75  
68908:  alias weapon1  primary_up 
68908:  alias weapon2  secondary_down 
68908:  alias weapon3  melee_down 
68908:  alias lastweapon  primary_up 
68908:  alias nextweapon  melee_down 
68908:  alias previousweapon  primary_up 
68908:  alias switch_between_slot1_and_slot2  primary_up  
68909: slot2
68909:  alias viewmodel_toggle viewmodels_on 
68909:  viewmodel_fov 84
68909:  cl_interp 0
68909: +attack
68909: hud_medicautocallersthreshold  75  
68909:  alias weapon1  primary_up 
68909:  alias weapon2  secondary_down 
68909:  alias weapon3  melee_down 
68909:  alias lastweapon  primary_up 
68909:  alias nextweapon  melee_down 
68909:  alias previousweapon  primary_up 
68909:  alias switch_between_slot1_and_slot2  primary_up  
68915: -moveright
68915: +moveleft
68915: alias checkleft +moveleft 
68916: ATTACK MOVELEFT
68924: -moveright
68924: +moveleft 
68924: alias checkright none 
68927: -back
68927: +forward
68927: alias checkfwd +forward 
68929: ATTACK FORWARD MOVELEFT
68933: -moveleft
68933: alias checkleft none 
68934: ATTACK FORWARD
68934: -moveleft
68934: +moveright
68934: alias checkright +moveright 
68935: ATTACK FORWARD MOVERIGHT
68940: -forward
68940: alias checkfwd none 
68941: ATTACK MOVERIGHT
68941: -attack 
68942: MOVERIGHT
68948: +attack 
68949: ATTACK MOVERIGHT
68953: -forward
68953: +back
68953: alias checkback +back 
68953: ATTACK BACK MOVERIGHT
68963: -moveright
68963: +moveleft
68963: alias checkleft +moveleft 
68963: ATTACK BACK MOVELEFT
68966: slot2
68966:  alias viewmodel_toggle viewmodels_on 
68966:  viewmodel_fov 84
68966:  cl_interp 0
68966: +attack
68966: hud_medicautocallersthreshold  75  
68966:  alias weapon1  primary_up 
68966:  alias weapon2  secondary_down 
68966:  alias weapon3  melee_down 
68966:  alias lastweapon  primary_up 
68966:  alias nextweapon  melee_down 
68966:  alias previousweapon  primary_up 
68966:  alias switch_between_slot1_and_slot2  primary_up  
68967: -back
68967: alias checkback none 
68967: -moveright
68967: +moveleft 
68967: alias checkright none 
68968: ATTACK MOVELEFT
68968: slot2
68968:  alias viewmodel_toggle viewmodels_on 
68968:  viewmodel_fov 84
68968:  cl_interp 0
68968: +attack
68968: hud_medicautocallersthreshold  75  
68968:  alias weapon1  primary_up 
68968:  alias weapon2  secondary_down 
68968:  alias weapon3  melee_down 
68968:  alias lastweapon  primary_up 
68968:  alias nextweapon  melee_down 
68968:  alias previousweapon  primary_up 
68968:  alias switch_between_slot1_and_slot2  primary_up  
68968: slot2
68968:  alias viewmodel_toggle viewmodels_on 
68968:  viewmodel_fov 84
68968:  cl_interp 0
68968: +attack
68968: hud_medicautocallersthreshold  75  
68968:  alias weapon1  primary_up 
68968:  alias weapon2  secondary_down 
68968:  alias weapon3  melee_down 
68968:  alias lastweapon  primary_up 
68968:  alias nextweapon  melee_down 
68968:  alias previousweapon  primary_up 
68968:  alias switch_between_slot1_and_slot2  primary_up  
68970: slot2
68970:  alias viewmodel_toggle viewmodels_on 
68970:  viewmodel_fov 84
68970:  cl_interp 0
68970: +attack
68970: hud_medicautocallersthreshold  75  
68970:  alias weapon1  primary_up 
68970:  alias weapon2  secondary_down 
68970:  alias weapon3  melee_down 
68970:  alias lastweapon  primary_up 
68970:  alias nextweapon  melee_down 
68970:  alias previousweapon  primary_up 
68970:  alias switch_between_slot1_and_slot2  primary_up  
68973: slot2
68973:  alias viewmodel_toggle viewmodels_on 
68973:  viewmodel_fov 84
68973:  cl_interp 0
68973: +attack
68973: hud_medicautocallersthreshold  75  
68973:  alias weapon1  primary_up 
68973:  alias weapon2  secondary_down 
68973:  alias weapon3  melee_down 
68973:  alias lastweapon  primary_up 
68973:  alias nextweapon  melee_down 
68973:  alias previousweapon  primary_up 
68973:  alias switch_between_slot1_and_slot2  primary_up  
68975: -back
68975: +forward
68975: alias checkfwd +forward 
68977: ATTACK FORWARD MOVELEFT
68978: -moveleft
68978: +moveright
68978: alias checkright +moveright 
68979: ATTACK FORWARD MOVERIGHT
68979: -moveleft
68979: +moveright 
68979: alias checkleft none 
68984: -forward
68984: alias checkfwd none 
68986: ATTACK MOVERIGHT
68997: -moveright
68997: +moveleft
68997: alias checkleft +moveleft 
68998: ATTACK MOVELEFT
69002: -moveright
69002: +moveleft 
69002: alias checkright none 
69009: -moveleft
69009: +moveright
69009: alias checkright +moveright 
69010: ATTACK MOVERIGHT
69012: -moveleft
69012: +moveright 
69012: alias checkleft none 
69030: -moveright
69030: +moveleft
69030: alias checkleft +moveleft 
69032: ATTACK MOVELEFT
69035: -moveright
69035: +moveleft 
69035: alias checkright none 
69042: -back
69042: +forward
69042: alias checkfwd +forward 
69043: ATTACK FORWARD MOVELEFT
69050: -moveleft
69050: alias checkleft none 
69051: ATTACK FORWARD
69069: slot2
69069:  alias viewmodel_toggle viewmodels_on 
69069:  viewmodel_fov 84
69069:  cl_interp 0
69069: +attack
69069: hud_medicautocallersthreshold  75  
69069:  alias weapon1  primary_up 
69069:  alias weapon2  secondary_down 
69069:  alias weapon3  melee_down 
69069:  alias lastweapon  primary_up 
69069:  alias nextweapon  melee_down 
69069:  alias previousweapon  primary_up 
69069:  alias switch_between_slot1_and_slot2  primary_up  
69071: slot2
69071:  alias viewmodel_toggle viewmodels_on 
69071:  viewmodel_fov 84
69071:  cl_interp 0
69071: +attack
69071: hud_medicautocallersthreshold  75  
69071:  alias weapon1  primary_up 
69071:  alias weapon2  secondary_down 
69071:  alias weapon3  melee_down 
69071:  alias lastweapon  primary_up 
69071:  alias nextweapon  melee_down 
69071:  alias previousweapon  primary_up 
69071:  alias switch_between_slot1_and_slot2  primary_up  
69071: -moveleft
69071: +moveright
69071: alias checkright +moveright 
69071: slot2
69071:  alias viewmodel_toggle viewmodels_on 
69071:  viewmodel_fov 84
69071:  cl_interp 0
69071: +attack
69071: hud_medicautocallersthreshold  75  
69071:  alias weapon1  primary_up 
69071:  alias weapon2  secondary_down 
69071:  alias weapon3  melee_down 
69071:  alias lastweapon  primary_up 
69071:  alias nextweapon  melee_down 
69071:  alias previousweapon  primary_up 
69071:  alias switch_between_slot1_and_slot2  primary_up  
69074: ATTACK FORWARD MOVERIGHT
69075: slot2
69075:  alias viewmodel_toggle viewmodels_on 
69075:  viewmodel_fov 84
69075:  cl_interp 0
69075: +attack
69075: hud_medicautocallersthreshold  75  
69075:  alias weapon1  primary_up 
69075:  alias weapon2  secondary_down 
69075:  alias weapon3  melee_down 
69075:  alias lastweapon  primary_up 
69075:  alias nextweapon  melee_down 
69075:  alias previousweapon  primary_up 
69075:  alias switch_between_slot1_and_slot2  primary_up  
69075: slot2
69075:  alias viewmodel_toggle viewmodels_on 
69075:  viewmodel_fov 84
69075:  cl_interp 0
69075: +attack
69075: hud_medicautocallersthreshold  75  
69075:  alias weapon1  primary_up 
69075:  alias weapon2  secondary_down 
69075:  alias weapon3  melee_down 
69075:  alias lastweapon  primary_up 
69075:  alias nextweapon  melee_down 
69075:  alias previousweapon  primary_up 
69075:  alias switch_between_slot1_and_slot2  primary_up  
69082: +duck 83
69082: slot2
69082:  alias viewmodel_toggle viewmodels_on 
69082:  viewmodel_fov 84
69082:  cl_interp 0
69082: +attack
69082: hud_medicautocallersthreshold  75  
69082:  alias weapon1  primary_up 
69082:  alias weapon2  secondary_down 
69082:  alias weapon3  melee_down 
69082:  alias lastweapon  primary_up 
69082:  alias nextweapon  melee_down 
69082:  alias previousweapon  primary_up 
69082:  alias switch_between_slot1_and_slot2  primary_up  
69083: ATTACK DUCK FORWARD MOVERIGHT
69090: -duck 83
69090: ATTACK FORWARD MOVERIGHT
69142: slot2
69142:  alias viewmodel_toggle viewmodels_on 
69142:  viewmodel_fov 84
69142:  cl_interp 0
69142: +attack
69142: hud_medicautocallersthreshold  75  
69142:  alias weapon1  primary_up 
69142:  alias weapon2  secondary_down 
69142:  alias weapon3  melee_down 
69142:  alias lastweapon  primary_up 
69142:  alias nextweapon  melee_down 
69142:  alias previousweapon  primary_up 
69142:  alias switch_between_slot1_and_slot2  primary_up  
69144: slot2
69144:  alias viewmodel_toggle viewmodels_on 
69144:  viewmodel_fov 84
69144:  cl_interp 0
69144: +attack
69144: hud_medicautocallersthreshold  75  
69144:  alias weapon1  primary_up 
69144:  alias weapon2  secondary_down 
69144:  alias weapon3  melee_down 
69144:  alias lastweapon  primary_up 
69144:  alias nextweapon  melee_down 
69144:  alias previousweapon  primary_up 
69144:  alias switch_between_slot1_and_slot2  primary_up  
69144: -forward
69144: alias checkfwd none 
69145: ATTACK MOVERIGHT
69145: slot2
69145:  alias viewmodel_toggle viewmodels_on 
69145:  viewmodel_fov 84
69145:  cl_interp 0
69145: +attack
69145: hud_medicautocallersthreshold  75  
69145:  alias weapon1  primary_up 
69145:  alias weapon2  secondary_down 
69145:  alias weapon3  melee_down 
69145:  alias lastweapon  primary_up 
69145:  alias nextweapon  melee_down 
69145:  alias previousweapon  primary_up 
69145:  alias switch_between_slot1_and_slot2  primary_up  
69150: slot2
69150:  alias viewmodel_toggle viewmodels_on 
69150:  viewmodel_fov 84
69150:  cl_interp 0
69150: +attack
69150: hud_medicautocallersthreshold  75  
69150:  alias weapon1  primary_up 
69150:  alias weapon2  secondary_down 
69150:  alias weapon3  melee_down 
69150:  alias lastweapon  primary_up 
69150:  alias nextweapon  melee_down 
69150:  alias previousweapon  primary_up 
69150:  alias switch_between_slot1_and_slot2  primary_up  
69172: -attack 
69173: MOVERIGHT
69180: +attack 
69182: ATTACK MOVERIGHT
69192: -moveright
69192: +moveleft
69192: alias checkleft +moveleft 
69193: ATTACK MOVELEFT
69196: -moveright
69196: +moveleft 
69196: alias checkright none 
69208: -moveleft
69208: +moveright
69208: alias checkright +moveright 
69208: ATTACK MOVERIGHT
69209: -moveleft
69209: +moveright 
69209: alias checkleft none 
69220: -moveright
69220: +moveleft
69220: alias checkleft +moveleft 
69222: ATTACK MOVELEFT
69225: -moveright
69225: +moveleft 
69225: alias checkright none 
69226: slot1
69226:  alias viewmodel_toggle viewmodels_off 
69226:  viewmodel_fov 84
69226:  cl_interp 0
69226: -attack
69226: hud_medicautocallersthreshold  150  
69226:  alias weapon1  primary_up 
69226:  alias weapon2  secondary_down 
69226:  alias weapon3  melee_up 
69226:  alias lastweapon  secondary_down 
69226:  alias nextweapon  secondary_down 
69226:  alias previousweapon  melee_up 
69226:  alias switch_between_slot1_and_slot2  secondary_down  
69226: slot1
69226:  alias viewmodel_toggle viewmodels_off 
69226:  viewmodel_fov 84
69226:  cl_interp 0
69226: -attack
69226: hud_medicautocallersthreshold  150  
69226:  alias weapon1  primary_up 
69226:  alias weapon2  secondary_down 
69226:  alias weapon3  melee_up 
69226:  alias lastweapon  secondary_down 
69226:  alias nextweapon  secondary_down 
69226:  alias previousweapon  melee_up 
69226:  alias switch_between_slot1_and_slot2  secondary_down  
69228: MOVELEFT
69228: slot1
69228:  alias viewmodel_toggle viewmodels_off 
69228:  viewmodel_fov 84
69228:  cl_interp 0
69228: -attack
69228: hud_medicautocallersthreshold  150  
69228:  alias weapon1  primary_up 
69228:  alias weapon2  secondary_down 
69228:  alias weapon3  melee_up 
69228:  alias lastweapon  secondary_down 
69228:  alias nextweapon  secondary_down 
69228:  alias previousweapon  melee_up 
69228:  alias switch_between_slot1_and_slot2  secondary_down  
69228: slot1
69228:  alias viewmodel_toggle viewmodels_off 
69228:  viewmodel_fov 84
69228:  cl_interp 0
69228: -attack
69228: hud_medicautocallersthreshold  150  
69228:  alias weapon1  primary_up 
69228:  alias weapon2  secondary_down 
69228:  alias weapon3  melee_up 
69228:  alias lastweapon  secondary_down 
69228:  alias nextweapon  secondary_down 
69228:  alias previousweapon  melee_up 
69228:  alias switch_between_slot1_and_slot2  secondary_down  
69229: slot1
69229:  alias viewmodel_toggle viewmodels_off 
69229:  viewmodel_fov 84
69229:  cl_interp 0
69229: -attack
69229: hud_medicautocallersthreshold  150  
69229:  alias weapon1  primary_up 
69229:  alias weapon2  secondary_down 
69229:  alias weapon3  melee_up 
69229:  alias lastweapon  secondary_down 
69229:  alias nextweapon  secondary_down 
69229:  alias previousweapon  melee_up 
69229:  alias switch_between_slot1_and_slot2  secondary_down  
69229: slot1
69229:  alias viewmodel_toggle viewmodels_off 
69229:  viewmodel_fov 84
69229:  cl_interp 0
69229: -attack
69229: hud_medicautocallersthreshold  150  
69229:  alias weapon1  primary_up 
69229:  alias weapon2  secondary_down 
69229:  alias weapon3  melee_up 
69229:  alias lastweapon  secondary_down 
69229:  alias nextweapon  secondary_down 
69229:  alias previousweapon  melee_up 
69229:  alias switch_between_slot1_and_slot2  secondary_down  
69232: slot1
69232:  alias viewmodel_toggle viewmodels_off 
69232:  viewmodel_fov 84
69232:  cl_interp 0
69232: -attack
69232: hud_medicautocallersthreshold  150  
69232:  alias weapon1  primary_up 
69232:  alias weapon2  secondary_down 
69232:  alias weapon3  melee_up 
69232:  alias lastweapon  secondary_down 
69232:  alias nextweapon  secondary_down 
69232:  alias previousweapon  melee_up 
69232:  alias switch_between_slot1_and_slot2  secondary_down  
69232: -back
69232: +forward
69232: alias checkfwd +forward 
69234: FORWARD MOVELEFT
69236: +jump 65
69237: JUMP FORWARD MOVELEFT
69237: -moveleft
69237: alias checkleft none 
69238: JUMP FORWARD
69238: slot1
69238:  alias viewmodel_toggle viewmodels_off 
69238:  viewmodel_fov 84
69238:  cl_interp 0
69238: -attack
69238: hud_medicautocallersthreshold  150  
69238:  alias weapon1  primary_up 
69238:  alias weapon2  secondary_down 
69238:  alias weapon3  melee_up 
69238:  alias lastweapon  secondary_down 
69238:  alias nextweapon  secondary_down 
69238:  alias previousweapon  melee_up 
69238:  alias switch_between_slot1_and_slot2  secondary_down  
69238: -forward
69238: alias checkfwd none 
69240: JUMP
69242: -moveleft
69242: +moveright
69242: alias checkright +moveright 
69244: JUMP MOVERIGHT
69244: -jump 65
69245: MOVERIGHT
69260: +attack 107
69261: ATTACK MOVERIGHT
69269: -attack 107
69270: MOVERIGHT
69273: slot2
69273:  alias viewmodel_toggle viewmodels_on 
69273:  viewmodel_fov 84
69273:  cl_interp 0
69273: +attack
69273: hud_medicautocallersthreshold  75  
69273:  alias weapon1  primary_up 
69273:  alias weapon2  secondary_down 
69273:  alias weapon3  melee_down 
69273:  alias lastweapon  primary_up 
69273:  alias nextweapon  melee_down 
69273:  alias previousweapon  primary_up 
69273:  alias switch_between_slot1_and_slot2  primary_up  
69274: ATTACK MOVERIGHT
69274: slot2
69274:  alias viewmodel_toggle viewmodels_on 
69274:  viewmodel_fov 84
69274:  cl_interp 0
69274: +attack
69274: hud_medicautocallersthreshold  75  
69274:  alias weapon1  primary_up 
69274:  alias weapon2  secondary_down 
69274:  alias weapon3  melee_down 
69274:  alias lastweapon  primary_up 
69274:  alias nextweapon  melee_down 
69274:  alias previousweapon  primary_up 
69274:  alias switch_between_slot1_and_slot2  primary_up  
69275: slot2
69275:  alias viewmodel_toggle viewmodels_on 
69275:  viewmodel_fov 84
69275:  cl_interp 0
69275: +attack
69275: hud_medicautocallersthreshold  75  
69275:  alias weapon1  primary_up 
69275:  alias weapon2  secondary_down 
69275:  alias weapon3  melee_down 
69275:  alias lastweapon  primary_up 
69275:  alias nextweapon  melee_down 
69275:  alias previousweapon  primary_up 
69275:  alias switch_between_slot1_and_slot2  primary_up  
69275: slot2
69275:  alias viewmodel_toggle viewmodels_on 
69275:  viewmodel_fov 84
69275:  cl_interp 0
69275: +attack
69275: hud_medicautocallersthreshold  75  
69275:  alias weapon1  primary_up 
69275:  alias weapon2  secondary_down 
69275:  alias weapon3  melee_down 
69275:  alias lastweapon  primary_up 
69275:  alias nextweapon  melee_down 
69275:  alias previousweapon  primary_up 
69275:  alias switch_between_slot1_and_slot2  primary_up  
69276: slot2
69276:  alias viewmodel_toggle viewmodels_on 
69276:  viewmodel_fov 84
69276:  cl_interp 0
69276: +attack
69276: hud_medicautocallersthreshold  75  
69276:  alias weapon1  primary_up 
69276:  alias weapon2  secondary_down 
69276:  alias weapon3  melee_down 
69276:  alias lastweapon  primary_up 
69276:  alias nextweapon  melee_down 
69276:  alias previousweapon  primary_up 
69276:  alias switch_between_slot1_and_slot2  primary_up  
69276: slot2
69276:  alias viewmodel_toggle viewmodels_on 
69276:  viewmodel_fov 84
69276:  cl_interp 0
69276: +attack
69276: hud_medicautocallersthreshold  75  
69276:  alias weapon1  primary_up 
69276:  alias weapon2  secondary_down 
69276:  alias weapon3  melee_down 
69276:  alias lastweapon  primary_up 
69276:  alias nextweapon  melee_down 
69276:  alias previousweapon  primary_up 
69276:  alias switch_between_slot1_and_slot2  primary_up  
69276: slot2
69276:  alias viewmodel_toggle viewmodels_on 
69276:  viewmodel_fov 84
69276:  cl_interp 0
69276: +attack
69276: hud_medicautocallersthreshold  75  
69276:  alias weapon1  primary_up 
69276:  alias weapon2  secondary_down 
69276:  alias weapon3  melee_down 
69276:  alias lastweapon  primary_up 
69276:  alias nextweapon  melee_down 
69276:  alias previousweapon  primary_up 
69276:  alias switch_between_slot1_and_slot2  primary_up  
69277: slot2
69277:  alias viewmodel_toggle viewmodels_on 
69277:  viewmodel_fov 84
69277:  cl_interp 0
69277: +attack
69277: hud_medicautocallersthreshold  75  
69277:  alias weapon1  primary_up 
69277:  alias weapon2  secondary_down 
69277:  alias weapon3  melee_down 
69277:  alias lastweapon  primary_up 
69277:  alias nextweapon  melee_down 
69277:  alias previousweapon  primary_up 
69277:  alias switch_between_slot1_and_slot2  primary_up  
69277: slot2
69277:  alias viewmodel_toggle viewmodels_on 
69277:  viewmodel_fov 84
69277:  cl_interp 0
69277: +attack
69277: hud_medicautocallersthreshold  75  
69277:  alias weapon1  primary_up 
69277:  alias weapon2  secondary_down 
69277:  alias weapon3  melee_down 
69277:  alias lastweapon  primary_up 
69277:  alias nextweapon  melee_down 
69277:  alias previousweapon  primary_up 
69277:  alias switch_between_slot1_and_slot2  primary_up  
69277: slot2
69277:  alias viewmodel_toggle viewmodels_on 
69277:  viewmodel_fov 84
69277:  cl_interp 0
69277: +attack
69277: hud_medicautocallersthreshold  75  
69277:  alias weapon1  primary_up 
69277:  alias weapon2  secondary_down 
69277:  alias weapon3  melee_down 
69277:  alias lastweapon  primary_up 
69277:  alias nextweapon  melee_down 
69277:  alias previousweapon  primary_up 
69277:  alias switch_between_slot1_and_slot2  primary_up  
69278: slot2
69278:  alias viewmodel_toggle viewmodels_on 
69278:  viewmodel_fov 84
69278:  cl_interp 0
69278: +attack
69278: hud_medicautocallersthreshold  75  
69278:  alias weapon1  primary_up 
69278:  alias weapon2  secondary_down 
69278:  alias weapon3  melee_down 
69278:  alias lastweapon  primary_up 
69278:  alias nextweapon  melee_down 
69278:  alias previousweapon  primary_up 
69278:  alias switch_between_slot1_and_slot2  primary_up  
69278: slot2
69278:  alias viewmodel_toggle viewmodels_on 
69278:  viewmodel_fov 84
69278:  cl_interp 0
69278: +attack
69278: hud_medicautocallersthreshold  75  
69278:  alias weapon1  primary_up 
69278:  alias weapon2  secondary_down 
69278:  alias weapon3  melee_down 
69278:  alias lastweapon  primary_up 
69278:  alias nextweapon  melee_down 
69278:  alias previousweapon  primary_up 
69278:  alias switch_between_slot1_and_slot2  primary_up  
69278: slot2
69278:  alias viewmodel_toggle viewmodels_on 
69278:  viewmodel_fov 84
69278:  cl_interp 0
69278: +attack
69278: hud_medicautocallersthreshold  75  
69278:  alias weapon1  primary_up 
69278:  alias weapon2  secondary_down 
69278:  alias weapon3  melee_down 
69278:  alias lastweapon  primary_up 
69278:  alias nextweapon  melee_down 
69278:  alias previousweapon  primary_up 
69278:  alias switch_between_slot1_and_slot2  primary_up  
69279: slot2
69279:  alias viewmodel_toggle viewmodels_on 
69279:  viewmodel_fov 84
69279:  cl_interp 0
69279: +attack
69279: hud_medicautocallersthreshold  75  
69279:  alias weapon1  primary_up 
69279:  alias weapon2  secondary_down 
69279:  alias weapon3  melee_down 
69279:  alias lastweapon  primary_up 
69279:  alias nextweapon  melee_down 
69279:  alias previousweapon  primary_up 
69279:  alias switch_between_slot1_and_slot2  primary_up  
69279: slot2
69279:  alias viewmodel_toggle viewmodels_on 
69279:  viewmodel_fov 84
69279:  cl_interp 0
69279: +attack
69279: hud_medicautocallersthreshold  75  
69279:  alias weapon1  primary_up 
69279:  alias weapon2  secondary_down 
69279:  alias weapon3  melee_down 
69279:  alias lastweapon  primary_up 
69279:  alias nextweapon  melee_down 
69279:  alias previousweapon  primary_up 
69279:  alias switch_between_slot1_and_slot2  primary_up  
69280: slot2
69280:  alias viewmodel_toggle viewmodels_on 
69280:  viewmodel_fov 84
69280:  cl_interp 0
69280: +attack
69280: hud_medicautocallersthreshold  75  
69280:  alias weapon1  primary_up 
69280:  alias weapon2  secondary_down 
69280:  alias weapon3  melee_down 
69280:  alias lastweapon  primary_up 
69280:  alias nextweapon  melee_down 
69280:  alias previousweapon  primary_up 
69280:  alias switch_between_slot1_and_slot2  primary_up  
69281: slot2
69281:  alias viewmodel_toggle viewmodels_on 
69281:  viewmodel_fov 84
69281:  cl_interp 0
69281: +attack
69281: hud_medicautocallersthreshold  75  
69281:  alias weapon1  primary_up 
69281:  alias weapon2  secondary_down 
69281:  alias weapon3  melee_down 
69281:  alias lastweapon  primary_up 
69281:  alias nextweapon  melee_down 
69281:  alias previousweapon  primary_up 
69281:  alias switch_between_slot1_and_slot2  primary_up  
69281: slot2
69281:  alias viewmodel_toggle viewmodels_on 
69281:  viewmodel_fov 84
69281:  cl_interp 0
69281: +attack
69281: hud_medicautocallersthreshold  75  
69281:  alias weapon1  primary_up 
69281:  alias weapon2  secondary_down 
69281:  alias weapon3  melee_down 
69281:  alias lastweapon  primary_up 
69281:  alias nextweapon  melee_down 
69281:  alias previousweapon  primary_up 
69281:  alias switch_between_slot1_and_slot2  primary_up  
69282: slot2
69282:  alias viewmodel_toggle viewmodels_on 
69282:  viewmodel_fov 84
69282:  cl_interp 0
69282: +attack
69282: hud_medicautocallersthreshold  75  
69282:  alias weapon1  primary_up 
69282:  alias weapon2  secondary_down 
69282:  alias weapon3  melee_down 
69282:  alias lastweapon  primary_up 
69282:  alias nextweapon  melee_down 
69282:  alias previousweapon  primary_up 
69282:  alias switch_between_slot1_and_slot2  primary_up  
69282: slot2
69282:  alias viewmodel_toggle viewmodels_on 
69282:  viewmodel_fov 84
69282:  cl_interp 0
69282: +attack
69282: hud_medicautocallersthreshold  75  
69282:  alias weapon1  primary_up 
69282:  alias weapon2  secondary_down 
69282:  alias weapon3  melee_down 
69282:  alias lastweapon  primary_up 
69282:  alias nextweapon  melee_down 
69282:  alias previousweapon  primary_up 
69282:  alias switch_between_slot1_and_slot2  primary_up  
69286: slot2
69286:  alias viewmodel_toggle viewmodels_on 
69286:  viewmodel_fov 84
69286:  cl_interp 0
69286: +attack
69286: hud_medicautocallersthreshold  75  
69286:  alias weapon1  primary_up 
69286:  alias weapon2  secondary_down 
69286:  alias weapon3  melee_down 
69286:  alias lastweapon  primary_up 
69286:  alias nextweapon  melee_down 
69286:  alias previousweapon  primary_up 
69286:  alias switch_between_slot1_and_slot2  primary_up  
69299: -forward
69299: +back
69299: alias checkback +back 
69300: ATTACK BACK MOVERIGHT
69310: -back
69310: alias checkback none 
69310: ATTACK MOVERIGHT
69315: -moveright
69315: +moveleft
69315: alias checkleft +moveleft 
69317: ATTACK MOVELEFT
69319: -moveright
69319: +moveleft 
69319: alias checkright none 
69322: -back
69322: +forward
69322: alias checkfwd +forward 
69323: ATTACK FORWARD MOVELEFT
69344: -moveleft
69344: alias checkleft none 
69345: ATTACK FORWARD
69350: -attack 
69350: FORWARD
69350: -moveright
69350: +moveleft
69350: alias checkleft +moveleft 
69351: FORWARD MOVELEFT
69354: -forward
69354: alias checkfwd none 
69354: MOVELEFT
69356: +attack 
69358: ATTACK MOVELEFT
69362: -forward
69362: +back
69362: alias checkback +back 
69364: ATTACK BACK MOVELEFT
69369: slot2
69369:  alias viewmodel_toggle viewmodels_on 
69369:  viewmodel_fov 84
69369:  cl_interp 0
69369: +attack
69369: hud_medicautocallersthreshold  75  
69369:  alias weapon1  primary_up 
69369:  alias weapon2  secondary_down 
69369:  alias weapon3  melee_down 
69369:  alias lastweapon  primary_up 
69369:  alias nextweapon  melee_down 
69369:  alias previousweapon  primary_up 
69369:  alias switch_between_slot1_and_slot2  primary_up  
69369: slot2
69369:  alias viewmodel_toggle viewmodels_on 
69369:  viewmodel_fov 84
69369:  cl_interp 0
69369: +attack
69369: hud_medicautocallersthreshold  75  
69369:  alias weapon1  primary_up 
69369:  alias weapon2  secondary_down 
69369:  alias weapon3  melee_down 
69369:  alias lastweapon  primary_up 
69369:  alias nextweapon  melee_down 
69369:  alias previousweapon  primary_up 
69369:  alias switch_between_slot1_and_slot2  primary_up  
69369: -moveleft
69369: +moveright
69369: alias checkright +moveright 
69369: slot2
69369:  alias viewmodel_toggle viewmodels_on 
69369:  viewmodel_fov 84
69369:  cl_interp 0
69369: +attack
69369: hud_medicautocallersthreshold  75  
69369:  alias weapon1  primary_up 
69369:  alias weapon2  secondary_down 
69369:  alias weapon3  melee_down 
69369:  alias lastweapon  primary_up 
69369:  alias nextweapon  melee_down 
69369:  alias previousweapon  primary_up 
69369:  alias switch_between_slot1_and_slot2  primary_up  
69371: ATTACK BACK MOVERIGHT
69371: slot2
69371:  alias viewmodel_toggle viewmodels_on 
69371:  viewmodel_fov 84
69371:  cl_interp 0
69371: +attack
69371: hud_medicautocallersthreshold  75  
69371:  alias weapon1  primary_up 
69371:  alias weapon2  secondary_down 
69371:  alias weapon3  melee_down 
69371:  alias lastweapon  primary_up 
69371:  alias nextweapon  melee_down 
69371:  alias previousweapon  primary_up 
69371:  alias switch_between_slot1_and_slot2  primary_up  
69372: -moveleft
69372: +moveright 
69372: alias checkleft none 
69377: -back
69377: alias checkback none 
69377: ATTACK MOVERIGHT
69385: -moveright
69385: +moveleft
69385: alias checkleft +moveleft 
69387: ATTACK MOVELEFT
69387: -moveright
69387: +moveleft 
69387: alias checkright none 
69390: -back
69390: +forward
69390: alias checkfwd +forward 
69392: ATTACK FORWARD MOVELEFT
69398: -attack 
69399: FORWARD MOVELEFT
69402: -forward
69402: alias checkfwd none 
69403: MOVELEFT
69406: +attack 
69407: ATTACK MOVELEFT
69416: -forward
69416: +back
69416: alias checkback +back 
69418: ATTACK BACK MOVELEFT
69418: -moveleft
69418: +moveright
69418: alias checkright +moveright 
69419: ATTACK BACK MOVERIGHT
69420: slot2
69420:  alias viewmodel_toggle viewmodels_on 
69420:  viewmodel_fov 84
69420:  cl_interp 0
69420: +attack
69420: hud_medicautocallersthreshold  75  
69420:  alias weapon1  primary_up 
69420:  alias weapon2  secondary_down 
69420:  alias weapon3  melee_down 
69420:  alias lastweapon  primary_up 
69420:  alias nextweapon  melee_down 
69420:  alias previousweapon  primary_up 
69420:  alias switch_between_slot1_and_slot2  primary_up  
69420: slot2
69420:  alias viewmodel_toggle viewmodels_on 
69420:  viewmodel_fov 84
69420:  cl_interp 0
69420: +attack
69420: hud_medicautocallersthreshold  75  
69420:  alias weapon1  primary_up 
69420:  alias weapon2  secondary_down 
69420:  alias weapon3  melee_down 
69420:  alias lastweapon  primary_up 
69420:  alias nextweapon  melee_down 
69420:  alias previousweapon  primary_up 
69420:  alias switch_between_slot1_and_slot2  primary_up  
69420: -back
69420: alias checkback none 
69420: slot2
69420:  alias viewmodel_toggle viewmodels_on 
69420:  viewmodel_fov 84
69420:  cl_interp 0
69420: +attack
69420: hud_medicautocallersthreshold  75  
69420:  alias weapon1  primary_up 
69420:  alias weapon2  secondary_down 
69420:  alias weapon3  melee_down 
69420:  alias lastweapon  primary_up 
69420:  alias nextweapon  melee_down 
69420:  alias previousweapon  primary_up 
69420:  alias switch_between_slot1_and_slot2  primary_up  
69422: ATTACK MOVERIGHT
69422: slot2
69422:  alias viewmodel_toggle viewmodels_on 
69422:  viewmodel_fov 84
69422:  cl_interp 0
69422: +attack
69422: hud_medicautocallersthreshold  75  
69422:  alias weapon1  primary_up 
69422:  alias weapon2  secondary_down 
69422:  alias weapon3  melee_down 
69422:  alias lastweapon  primary_up 
69422:  alias nextweapon  melee_down 
69422:  alias previousweapon  primary_up 
69422:  alias switch_between_slot1_and_slot2  primary_up  
69422: slot2
69422:  alias viewmodel_toggle viewmodels_on 
69422:  viewmodel_fov 84
69422:  cl_interp 0
69422: +attack
69422: hud_medicautocallersthreshold  75  
69422:  alias weapon1  primary_up 
69422:  alias weapon2  secondary_down 
69422:  alias weapon3  melee_down 
69422:  alias lastweapon  primary_up 
69422:  alias nextweapon  melee_down 
69422:  alias previousweapon  primary_up 
69422:  alias switch_between_slot1_and_slot2  primary_up  
69422: -moveleft
69422: +moveright 
69422: alias checkleft none 
69423: slot2
69423:  alias viewmodel_toggle viewmodels_on 
69423:  viewmodel_fov 84
69423:  cl_interp 0
69423: +attack
69423: hud_medicautocallersthreshold  75  
69423:  alias weapon1  primary_up 
69423:  alias weapon2  secondary_down 
69423:  alias weapon3  melee_down 
69423:  alias lastweapon  primary_up 
69423:  alias nextweapon  melee_down 
69423:  alias previousweapon  primary_up 
69423:  alias switch_between_slot1_and_slot2  primary_up  
69424: slot2
69424:  alias viewmodel_toggle viewmodels_on 
69424:  viewmodel_fov 84
69424:  cl_interp 0
69424: +attack
69424: hud_medicautocallersthreshold  75  
69424:  alias weapon1  primary_up 
69424:  alias weapon2  secondary_down 
69424:  alias weapon3  melee_down 
69424:  alias lastweapon  primary_up 
69424:  alias nextweapon  melee_down 
69424:  alias previousweapon  primary_up 
69424:  alias switch_between_slot1_and_slot2  primary_up  
69436: -moveright
69436: +moveleft
69436: alias checkleft +moveleft 
69437: ATTACK MOVELEFT
69446: -moveleft
69446: +moveright 
69446: alias checkleft none 
69447: ATTACK MOVERIGHT
69452: -moveright
69452: +moveleft
69452: alias checkleft +moveleft 
69453: ATTACK MOVELEFT
69454: +attack2 108
69454: ATTACK MOVELEFT ATTACK2
69455: +duck 83
69457: ATTACK DUCK MOVELEFT ATTACK2
69460: -duck 83
69460: -moveright
69460: +moveleft 
69460: alias checkright none 
69461: ATTACK MOVELEFT ATTACK2
69462: -back
69462: +forward
69462: alias checkfwd +forward 
69464: ATTACK FORWARD MOVELEFT ATTACK2
69464: -attack2 108
69465: ATTACK FORWARD MOVELEFT
69471: slot2
69471:  alias viewmodel_toggle viewmodels_on 
69471:  viewmodel_fov 84
69471:  cl_interp 0
69471: +attack
69471: hud_medicautocallersthreshold  75  
69471:  alias weapon1  primary_up 
69471:  alias weapon2  secondary_down 
69471:  alias weapon3  melee_down 
69471:  alias lastweapon  primary_up 
69471:  alias nextweapon  melee_down 
69471:  alias previousweapon  primary_up 
69471:  alias switch_between_slot1_and_slot2  primary_up  
69472: slot2
69472:  alias viewmodel_toggle viewmodels_on 
69472:  viewmodel_fov 84
69472:  cl_interp 0
69472: +attack
69472: hud_medicautocallersthreshold  75  
69472:  alias weapon1  primary_up 
69472:  alias weapon2  secondary_down 
69472:  alias weapon3  melee_down 
69472:  alias lastweapon  primary_up 
69472:  alias nextweapon  melee_down 
69472:  alias previousweapon  primary_up 
69472:  alias switch_between_slot1_and_slot2  primary_up  
69472: slot2
69472:  alias viewmodel_toggle viewmodels_on 
69472:  viewmodel_fov 84
69472:  cl_interp 0
69472: +attack
69472: hud_medicautocallersthreshold  75  
69472:  alias weapon1  primary_up 
69472:  alias weapon2  secondary_down 
69472:  alias weapon3  melee_down 
69472:  alias lastweapon  primary_up 
69472:  alias nextweapon  melee_down 
69472:  alias previousweapon  primary_up 
69472:  alias switch_between_slot1_and_slot2  primary_up  
69473: -moveleft
69473: alias checkleft none 
69473: slot2
69473:  alias viewmodel_toggle viewmodels_on 
69473:  viewmodel_fov 84
69473:  cl_interp 0
69473: +attack
69473: hud_medicautocallersthreshold  75  
69473:  alias weapon1  primary_up 
69473:  alias weapon2  secondary_down 
69473:  alias weapon3  melee_down 
69473:  alias lastweapon  primary_up 
69473:  alias nextweapon  melee_down 
69473:  alias previousweapon  primary_up 
69473:  alias switch_between_slot1_and_slot2  primary_up  
69473: slot2
69473:  alias viewmodel_toggle viewmodels_on 
69473:  viewmodel_fov 84
69473:  cl_interp 0
69473: +attack
69473: hud_medicautocallersthreshold  75  
69473:  alias weapon1  primary_up 
69473:  alias weapon2  secondary_down 
69473:  alias weapon3  melee_down 
69473:  alias lastweapon  primary_up 
69473:  alias nextweapon  melee_down 
69473:  alias previousweapon  primary_up 
69473:  alias switch_between_slot1_and_slot2  primary_up  
69473: slot2
69473:  alias viewmodel_toggle viewmodels_on 
69473:  viewmodel_fov 84
69473:  cl_interp 0
69473: +attack
69473: hud_medicautocallersthreshold  75  
69473:  alias weapon1  primary_up 
69473:  alias weapon2  secondary_down 
69473:  alias weapon3  melee_down 
69473:  alias lastweapon  primary_up 
69473:  alias nextweapon  melee_down 
69473:  alias previousweapon  primary_up 
69473:  alias switch_between_slot1_and_slot2  primary_up  
69474: ATTACK FORWARD
69474: slot2
69474:  alias viewmodel_toggle viewmodels_on 
69474:  viewmodel_fov 84
69474:  cl_interp 0
69474: +attack
69474: hud_medicautocallersthreshold  75  
69474:  alias weapon1  primary_up 
69474:  alias weapon2  secondary_down 
69474:  alias weapon3  melee_down 
69474:  alias lastweapon  primary_up 
69474:  alias nextweapon  melee_down 
69474:  alias previousweapon  primary_up 
69474:  alias switch_between_slot1_and_slot2  primary_up  
69474: slot2
69474:  alias viewmodel_toggle viewmodels_on 
69474:  viewmodel_fov 84
69474:  cl_interp 0
69474: +attack
69474: hud_medicautocallersthreshold  75  
69474:  alias weapon1  primary_up 
69474:  alias weapon2  secondary_down 
69474:  alias weapon3  melee_down 
69474:  alias lastweapon  primary_up 
69474:  alias nextweapon  melee_down 
69474:  alias previousweapon  primary_up 
69474:  alias switch_between_slot1_and_slot2  primary_up  
69475: slot2
69475:  alias viewmodel_toggle viewmodels_on 
69475:  viewmodel_fov 84
69475:  cl_interp 0
69475: +attack
69475: hud_medicautocallersthreshold  75  
69475:  alias weapon1  primary_up 
69475:  alias weapon2  secondary_down 
69475:  alias weapon3  melee_down 
69475:  alias lastweapon  primary_up 
69475:  alias nextweapon  melee_down 
69475:  alias previousweapon  primary_up 
69475:  alias switch_between_slot1_and_slot2  primary_up  
69475: slot2
69475:  alias viewmodel_toggle viewmodels_on 
69475:  viewmodel_fov 84
69475:  cl_interp 0
69475: +attack
69475: hud_medicautocallersthreshold  75  
69475:  alias weapon1  primary_up 
69475:  alias weapon2  secondary_down 
69475:  alias weapon3  melee_down 
69475:  alias lastweapon  primary_up 
69475:  alias nextweapon  melee_down 
69475:  alias previousweapon  primary_up 
69475:  alias switch_between_slot1_and_slot2  primary_up  
69476: slot2
69476:  alias viewmodel_toggle viewmodels_on 
69476:  viewmodel_fov 84
69476:  cl_interp 0
69476: +attack
69476: hud_medicautocallersthreshold  75  
69476:  alias weapon1  primary_up 
69476:  alias weapon2  secondary_down 
69476:  alias weapon3  melee_down 
69476:  alias lastweapon  primary_up 
69476:  alias nextweapon  melee_down 
69476:  alias previousweapon  primary_up 
69476:  alias switch_between_slot1_and_slot2  primary_up  
69476: slot2
69476:  alias viewmodel_toggle viewmodels_on 
69476:  viewmodel_fov 84
69476:  cl_interp 0
69476: +attack
69476: hud_medicautocallersthreshold  75  
69476:  alias weapon1  primary_up 
69476:  alias weapon2  secondary_down 
69476:  alias weapon3  melee_down 
69476:  alias lastweapon  primary_up 
69476:  alias nextweapon  melee_down 
69476:  alias previousweapon  primary_up 
69476:  alias switch_between_slot1_and_slot2  primary_up  
69477: slot2
69477:  alias viewmodel_toggle viewmodels_on 
69477:  viewmodel_fov 84
69477:  cl_interp 0
69477: +attack
69477: hud_medicautocallersthreshold  75  
69477:  alias weapon1  primary_up 
69477:  alias weapon2  secondary_down 
69477:  alias weapon3  melee_down 
69477:  alias lastweapon  primary_up 
69477:  alias nextweapon  melee_down 
69477:  alias previousweapon  primary_up 
69477:  alias switch_between_slot1_and_slot2  primary_up  
69488: -moveright
69488: +moveleft
69488: alias checkleft +moveleft 
69489: ATTACK FORWARD MOVELEFT
69497: -moveleft
69497: alias checkleft none 
69499: ATTACK FORWARD
69511: -attack 
69513: FORWARD
69518: +attack 
69519: ATTACK FORWARD
69533: slot2
69533:  alias viewmodel_toggle viewmodels_on 
69533:  viewmodel_fov 84
69533:  cl_interp 0
69533: +attack
69533: hud_medicautocallersthreshold  75  
69533:  alias weapon1  primary_up 
69533:  alias weapon2  secondary_down 
69533:  alias weapon3  melee_down 
69533:  alias lastweapon  primary_up 
69533:  alias nextweapon  melee_down 
69533:  alias previousweapon  primary_up 
69533:  alias switch_between_slot1_and_slot2  primary_up  
69533: slot2
69533:  alias viewmodel_toggle viewmodels_on 
69533:  viewmodel_fov 84
69533:  cl_interp 0
69533: +attack
69533: hud_medicautocallersthreshold  75  
69533:  alias weapon1  primary_up 
69533:  alias weapon2  secondary_down 
69533:  alias weapon3  melee_down 
69533:  alias lastweapon  primary_up 
69533:  alias nextweapon  melee_down 
69533:  alias previousweapon  primary_up 
69533:  alias switch_between_slot1_and_slot2  primary_up  
69533: slot2
69533:  alias viewmodel_toggle viewmodels_on 
69533:  viewmodel_fov 84
69533:  cl_interp 0
69533: +attack
69533: hud_medicautocallersthreshold  75  
69533:  alias weapon1  primary_up 
69533:  alias weapon2  secondary_down 
69533:  alias weapon3  melee_down 
69533:  alias lastweapon  primary_up 
69533:  alias nextweapon  melee_down 
69533:  alias previousweapon  primary_up 
69533:  alias switch_between_slot1_and_slot2  primary_up  
69535: slot2
69535:  alias viewmodel_toggle viewmodels_on 
69535:  viewmodel_fov 84
69535:  cl_interp 0
69535: +attack
69535: hud_medicautocallersthreshold  75  
69535:  alias weapon1  primary_up 
69535:  alias weapon2  secondary_down 
69535:  alias weapon3  melee_down 
69535:  alias lastweapon  primary_up 
69535:  alias nextweapon  melee_down 
69535:  alias previousweapon  primary_up 
69535:  alias switch_between_slot1_and_slot2  primary_up  
69535: -moveleft
69535: +moveright
69535: alias checkright +moveright 
69536: ATTACK FORWARD MOVERIGHT
69536: slot2
69536:  alias viewmodel_toggle viewmodels_on 
69536:  viewmodel_fov 84
69536:  cl_interp 0
69536: +attack
69536: hud_medicautocallersthreshold  75  
69536:  alias weapon1  primary_up 
69536:  alias weapon2  secondary_down 
69536:  alias weapon3  melee_down 
69536:  alias lastweapon  primary_up 
69536:  alias nextweapon  melee_down 
69536:  alias previousweapon  primary_up 
69536:  alias switch_between_slot1_and_slot2  primary_up  
69536: slot2
69536:  alias viewmodel_toggle viewmodels_on 
69536:  viewmodel_fov 84
69536:  cl_interp 0
69536: +attack
69536: hud_medicautocallersthreshold  75  
69536:  alias weapon1  primary_up 
69536:  alias weapon2  secondary_down 
69536:  alias weapon3  melee_down 
69536:  alias lastweapon  primary_up 
69536:  alias nextweapon  melee_down 
69536:  alias previousweapon  primary_up 
69536:  alias switch_between_slot1_and_slot2  primary_up  
69538: slot2
69538:  alias viewmodel_toggle viewmodels_on 
69538:  viewmodel_fov 84
69538:  cl_interp 0
69538: +attack
69538: hud_medicautocallersthreshold  75  
69538:  alias weapon1  primary_up 
69538:  alias weapon2  secondary_down 
69538:  alias weapon3  melee_down 
69538:  alias lastweapon  primary_up 
69538:  alias nextweapon  melee_down 
69538:  alias previousweapon  primary_up 
69538:  alias switch_between_slot1_and_slot2  primary_up  
69559: slot2
69559:  alias viewmodel_toggle viewmodels_on 
69559:  viewmodel_fov 84
69559:  cl_interp 0
69559: +attack
69559: hud_medicautocallersthreshold  75  
69559:  alias weapon1  primary_up 
69559:  alias weapon2  secondary_down 
69559:  alias weapon3  melee_down 
69559:  alias lastweapon  primary_up 
69559:  alias nextweapon  melee_down 
69559:  alias previousweapon  primary_up 
69559:  alias switch_between_slot1_and_slot2  primary_up  
69561: slot2
69561:  alias viewmodel_toggle viewmodels_on 
69561:  viewmodel_fov 84
69561:  cl_interp 0
69561: +attack
69561: hud_medicautocallersthreshold  75  
69561:  alias weapon1  primary_up 
69561:  alias weapon2  secondary_down 
69561:  alias weapon3  melee_down 
69561:  alias lastweapon  primary_up 
69561:  alias nextweapon  melee_down 
69561:  alias previousweapon  primary_up 
69561:  alias switch_between_slot1_and_slot2  primary_up  
69561: slot2
69561:  alias viewmodel_toggle viewmodels_on 
69561:  viewmodel_fov 84
69561:  cl_interp 0
69561: +attack
69561: hud_medicautocallersthreshold  75  
69561:  alias weapon1  primary_up 
69561:  alias weapon2  secondary_down 
69561:  alias weapon3  melee_down 
69561:  alias lastweapon  primary_up 
69561:  alias nextweapon  melee_down 
69561:  alias previousweapon  primary_up 
69561:  alias switch_between_slot1_and_slot2  primary_up  
69562: slot2
69562:  alias viewmodel_toggle viewmodels_on 
69562:  viewmodel_fov 84
69562:  cl_interp 0
69562: +attack
69562: hud_medicautocallersthreshold  75  
69562:  alias weapon1  primary_up 
69562:  alias weapon2  secondary_down 
69562:  alias weapon3  melee_down 
69562:  alias lastweapon  primary_up 
69562:  alias nextweapon  melee_down 
69562:  alias previousweapon  primary_up 
69562:  alias switch_between_slot1_and_slot2  primary_up  
69562: slot2
69562:  alias viewmodel_toggle viewmodels_on 
69562:  viewmodel_fov 84
69562:  cl_interp 0
69562: +attack
69562: hud_medicautocallersthreshold  75  
69562:  alias weapon1  primary_up 
69562:  alias weapon2  secondary_down 
69562:  alias weapon3  melee_down 
69562:  alias lastweapon  primary_up 
69562:  alias nextweapon  melee_down 
69562:  alias previousweapon  primary_up 
69562:  alias switch_between_slot1_and_slot2  primary_up  
69566: -forward
69566: alias checkfwd none 
69566: slot2
69566:  alias viewmodel_toggle viewmodels_on 
69566:  viewmodel_fov 84
69566:  cl_interp 0
69566: +attack
69566: hud_medicautocallersthreshold  75  
69566:  alias weapon1  primary_up 
69566:  alias weapon2  secondary_down 
69566:  alias weapon3  melee_down 
69566:  alias lastweapon  primary_up 
69566:  alias nextweapon  melee_down 
69566:  alias previousweapon  primary_up 
69566:  alias switch_between_slot1_and_slot2  primary_up  
69567: ATTACK MOVERIGHT
69583: -forward
69583: +back
69583: alias checkback +back 
69584: ATTACK BACK MOVERIGHT
69589: slot2
69589:  alias viewmodel_toggle viewmodels_on 
69589:  viewmodel_fov 84
69589:  cl_interp 0
69589: +attack
69589: hud_medicautocallersthreshold  75  
69589:  alias weapon1  primary_up 
69589:  alias weapon2  secondary_down 
69589:  alias weapon3  melee_down 
69589:  alias lastweapon  primary_up 
69589:  alias nextweapon  melee_down 
69589:  alias previousweapon  primary_up 
69589:  alias switch_between_slot1_and_slot2  primary_up  
69589: slot2
69589:  alias viewmodel_toggle viewmodels_on 
69589:  viewmodel_fov 84
69589:  cl_interp 0
69589: +attack
69589: hud_medicautocallersthreshold  75  
69589:  alias weapon1  primary_up 
69589:  alias weapon2  secondary_down 
69589:  alias weapon3  melee_down 
69589:  alias lastweapon  primary_up 
69589:  alias nextweapon  melee_down 
69589:  alias previousweapon  primary_up 
69589:  alias switch_between_slot1_and_slot2  primary_up  
69591: slot2
69591:  alias viewmodel_toggle viewmodels_on 
69591:  viewmodel_fov 84
69591:  cl_interp 0
69591: +attack
69591: hud_medicautocallersthreshold  75  
69591:  alias weapon1  primary_up 
69591:  alias weapon2  secondary_down 
69591:  alias weapon3  melee_down 
69591:  alias lastweapon  primary_up 
69591:  alias nextweapon  melee_down 
69591:  alias previousweapon  primary_up 
69591:  alias switch_between_slot1_and_slot2  primary_up  
69591: slot2
69591:  alias viewmodel_toggle viewmodels_on 
69591:  viewmodel_fov 84
69591:  cl_interp 0
69591: +attack
69591: hud_medicautocallersthreshold  75  
69591:  alias weapon1  primary_up 
69591:  alias weapon2  secondary_down 
69591:  alias weapon3  melee_down 
69591:  alias lastweapon  primary_up 
69591:  alias nextweapon  melee_down 
69591:  alias previousweapon  primary_up 
69591:  alias switch_between_slot1_and_slot2  primary_up  
69592: slot2
69592:  alias viewmodel_toggle viewmodels_on 
69592:  viewmodel_fov 84
69592:  cl_interp 0
69592: +attack
69592: hud_medicautocallersthreshold  75  
69592:  alias weapon1  primary_up 
69592:  alias weapon2  secondary_down 
69592:  alias weapon3  melee_down 
69592:  alias lastweapon  primary_up 
69592:  alias nextweapon  melee_down 
69592:  alias previousweapon  primary_up 
69592:  alias switch_between_slot1_and_slot2  primary_up  
69592: slot2
69592:  alias viewmodel_toggle viewmodels_on 
69592:  viewmodel_fov 84
69592:  cl_interp 0
69592: +attack
69592: hud_medicautocallersthreshold  75  
69592:  alias weapon1  primary_up 
69592:  alias weapon2  secondary_down 
69592:  alias weapon3  melee_down 
69592:  alias lastweapon  primary_up 
69592:  alias nextweapon  melee_down 
69592:  alias previousweapon  primary_up 
69592:  alias switch_between_slot1_and_slot2  primary_up  
69593: slot2
69593:  alias viewmodel_toggle viewmodels_on 
69593:  viewmodel_fov 84
69593:  cl_interp 0
69593: +attack
69593: hud_medicautocallersthreshold  75  
69593:  alias weapon1  primary_up 
69593:  alias weapon2  secondary_down 
69593:  alias weapon3  melee_down 
69593:  alias lastweapon  primary_up 
69593:  alias nextweapon  melee_down 
69593:  alias previousweapon  primary_up 
69593:  alias switch_between_slot1_and_slot2  primary_up  
69593: slot2
69593:  alias viewmodel_toggle viewmodels_on 
69593:  viewmodel_fov 84
69593:  cl_interp 0
69593: +attack
69593: hud_medicautocallersthreshold  75  
69593:  alias weapon1  primary_up 
69593:  alias weapon2  secondary_down 
69593:  alias weapon3  melee_down 
69593:  alias lastweapon  primary_up 
69593:  alias nextweapon  melee_down 
69593:  alias previousweapon  primary_up 
69593:  alias switch_between_slot1_and_slot2  primary_up  
69593: slot2
69593:  alias viewmodel_toggle viewmodels_on 
69593:  viewmodel_fov 84
69593:  cl_interp 0
69593: +attack
69593: hud_medicautocallersthreshold  75  
69593:  alias weapon1  primary_up 
69593:  alias weapon2  secondary_down 
69593:  alias weapon3  melee_down 
69593:  alias lastweapon  primary_up 
69593:  alias nextweapon  melee_down 
69593:  alias previousweapon  primary_up 
69593:  alias switch_between_slot1_and_slot2  primary_up  
69596: -moveright
69596: +moveleft
69596: alias checkleft +moveleft 
69596: ATTACK BACK MOVELEFT
69596: slot2
69596:  alias viewmodel_toggle viewmodels_on 
69596:  viewmodel_fov 84
69596:  cl_interp 0
69596: +attack
69596: hud_medicautocallersthreshold  75  
69596:  alias weapon1  primary_up 
69596:  alias weapon2  secondary_down 
69596:  alias weapon3  melee_down 
69596:  alias lastweapon  primary_up 
69596:  alias nextweapon  melee_down 
69596:  alias previousweapon  primary_up 
69596:  alias switch_between_slot1_and_slot2  primary_up  
69601: -moveright
69601: +moveleft 
69601: alias checkright none 
69612: -moveleft
69612: +moveright
69612: alias checkright +moveright 
69613: ATTACK BACK MOVERIGHT
69616: -moveleft
69616: +moveright 
69616: alias checkleft none 
69627: -moveright
69627: +moveleft
69627: alias checkleft +moveleft 
69629: ATTACK BACK MOVELEFT
69633: slot2
69633:  alias viewmodel_toggle viewmodels_on 
69633:  viewmodel_fov 84
69633:  cl_interp 0
69633: +attack
69633: hud_medicautocallersthreshold  75  
69633:  alias weapon1  primary_up 
69633:  alias weapon2  secondary_down 
69633:  alias weapon3  melee_down 
69633:  alias lastweapon  primary_up 
69633:  alias nextweapon  melee_down 
69633:  alias previousweapon  primary_up 
69633:  alias switch_between_slot1_and_slot2  primary_up  
69638: -moveright
69638: +moveleft 
69638: alias checkright none 
69642: -back
69642: alias checkback none 
69644: ATTACK MOVELEFT
69651: -back
69651: +forward
69651: alias checkfwd +forward 
69652: ATTACK FORWARD MOVELEFT
69658: -moveleft
69658: alias checkleft none 
69658: -moveleft
69658: +moveright
69658: alias checkright +moveright 
69659: ATTACK FORWARD MOVERIGHT
69662: -forward
69662: alias checkfwd none 
69664: ATTACK MOVERIGHT
69710: -forward
69710: +back
69710: alias checkback +back 
69712: ATTACK BACK MOVERIGHT
69720: -back
69720: alias checkback none 
69722: ATTACK MOVERIGHT
69723: -moveright
69723: +moveleft
69723: alias checkleft +moveleft 
69725: ATTACK MOVELEFT
69726: -moveright
69726: +moveleft 
69726: alias checkright none 
69730: -back
69730: +forward
69730: alias checkfwd +forward 
69731: ATTACK FORWARD MOVELEFT
69742: -moveleft
69742: alias checkleft none 
69744: ATTACK FORWARD
69755: -moveleft
69755: +moveright
69755: alias checkright +moveright 
69755: ATTACK FORWARD MOVERIGHT
69756: -forward
69756: alias checkfwd none 
69758: ATTACK MOVERIGHT
69762: -forward
69762: +back
69762: alias checkback +back 
69764: ATTACK BACK MOVERIGHT
69766: -moveright
69766: +moveleft
69766: alias checkleft +moveleft 
69768: ATTACK BACK MOVELEFT
69774: -moveright
69774: +moveleft 
69774: alias checkright none 
69779: -back
69779: alias checkback none 
69780: ATTACK MOVELEFT
69788: -back
69788: +forward
69788: alias checkfwd +forward 
69790: ATTACK FORWARD MOVELEFT
69795: -moveleft
69795: +moveright
69795: alias checkright +moveright 
69796: ATTACK FORWARD MOVERIGHT
69799: -moveleft
69799: +moveright 
69799: alias checkleft none 
69803: -forward
69803: alias checkfwd none 
69804: ATTACK MOVERIGHT
69817: -back
69817: +forward
69817: alias checkfwd +forward 
69819: ATTACK FORWARD MOVERIGHT
69830: -moveright
69830: alias checkright none 
69831: ATTACK FORWARD
69838: -moveright
69838: +moveleft
69838: alias checkleft +moveleft 
69839: ATTACK FORWARD MOVELEFT
69862: -moveleft
69862: alias checkleft none 
69863: ATTACK FORWARD
69865: -moveleft
69865: +moveright
69865: alias checkright +moveright 
69867: ATTACK FORWARD MOVERIGHT
69867: -attack 
69867: FORWARD MOVERIGHT
69873: -moveright
69873: alias checkright none 
69873: FORWARD
69873: -forward
69873: alias checkfwd none 
69873: -moveright
69873: +moveleft
69873: alias checkleft +moveleft 
69875: MOVELEFT
69875: +attack 
69875: ATTACK MOVELEFT
69882: -forward
69882: +back
69882: alias checkback +back 
69883: ATTACK BACK MOVELEFT
69903: -moveleft
69903: +moveright
69903: alias checkright +moveright 
69904: ATTACK BACK MOVERIGHT
69918: -moveright
69918: +moveleft 
69918: alias checkright none 
69918: ATTACK BACK MOVELEFT
69930: -back
69930: alias checkback none 
69932: ATTACK MOVELEFT
69937: slot1
69937:  alias viewmodel_toggle viewmodels_off 
69937:  viewmodel_fov 84
69937:  cl_interp 0
69937: -attack
69937: hud_medicautocallersthreshold  150  
69937:  alias weapon1  primary_up 
69937:  alias weapon2  secondary_down 
69937:  alias weapon3  melee_up 
69937:  alias lastweapon  secondary_down 
69937:  alias nextweapon  secondary_down 
69937:  alias previousweapon  melee_up 
69937:  alias switch_between_slot1_and_slot2  secondary_down  
69938: MOVELEFT
69938: slot1
69938:  alias viewmodel_toggle viewmodels_off 
69938:  viewmodel_fov 84
69938:  cl_interp 0
69938: -attack
69938: hud_medicautocallersthreshold  150  
69938:  alias weapon1  primary_up 
69938:  alias weapon2  secondary_down 
69938:  alias weapon3  melee_up 
69938:  alias lastweapon  secondary_down 
69938:  alias nextweapon  secondary_down 
69938:  alias previousweapon  melee_up 
69938:  alias switch_between_slot1_and_slot2  secondary_down  
69938: slot1
69938:  alias viewmodel_toggle viewmodels_off 
69938:  viewmodel_fov 84
69938:  cl_interp 0
69938: -attack
69938: hud_medicautocallersthreshold  150  
69938:  alias weapon1  primary_up 
69938:  alias weapon2  secondary_down 
69938:  alias weapon3  melee_up 
69938:  alias lastweapon  secondary_down 
69938:  alias nextweapon  secondary_down 
69938:  alias previousweapon  melee_up 
69938:  alias switch_between_slot1_and_slot2  secondary_down  
69938: slot1
69938:  alias viewmodel_toggle viewmodels_off 
69938:  viewmodel_fov 84
69938:  cl_interp 0
69938: -attack
69938: hud_medicautocallersthreshold  150  
69938:  alias weapon1  primary_up 
69938:  alias weapon2  secondary_down 
69938:  alias weapon3  melee_up 
69938:  alias lastweapon  secondary_down 
69938:  alias nextweapon  secondary_down 
69938:  alias previousweapon  melee_up 
69938:  alias switch_between_slot1_and_slot2  secondary_down  
69939: slot1
69939:  alias viewmodel_toggle viewmodels_off 
69939:  viewmodel_fov 84
69939:  cl_interp 0
69939: -attack
69939: hud_medicautocallersthreshold  150  
69939:  alias weapon1  primary_up 
69939:  alias weapon2  secondary_down 
69939:  alias weapon3  melee_up 
69939:  alias lastweapon  secondary_down 
69939:  alias nextweapon  secondary_down 
69939:  alias previousweapon  melee_up 
69939:  alias switch_between_slot1_and_slot2  secondary_down  
69939: slot1
69939:  alias viewmodel_toggle viewmodels_off 
69939:  viewmodel_fov 84
69939:  cl_interp 0
69939: -attack
69939: hud_medicautocallersthreshold  150  
69939:  alias weapon1  primary_up 
69939:  alias weapon2  secondary_down 
69939:  alias weapon3  melee_up 
69939:  alias lastweapon  secondary_down 
69939:  alias nextweapon  secondary_down 
69939:  alias previousweapon  melee_up 
69939:  alias switch_between_slot1_and_slot2  secondary_down  
69940: slot1
69940:  alias viewmodel_toggle viewmodels_off 
69940:  viewmodel_fov 84
69940:  cl_interp 0
69940: -attack
69940: hud_medicautocallersthreshold  150  
69940:  alias weapon1  primary_up 
69940:  alias weapon2  secondary_down 
69940:  alias weapon3  melee_up 
69940:  alias lastweapon  secondary_down 
69940:  alias nextweapon  secondary_down 
69940:  alias previousweapon  melee_up 
69940:  alias switch_between_slot1_and_slot2  secondary_down  
69941: slot1
69941:  alias viewmodel_toggle viewmodels_off 
69941:  viewmodel_fov 84
69941:  cl_interp 0
69941: -attack
69941: hud_medicautocallersthreshold  150  
69941:  alias weapon1  primary_up 
69941:  alias weapon2  secondary_down 
69941:  alias weapon3  melee_up 
69941:  alias lastweapon  secondary_down 
69941:  alias nextweapon  secondary_down 
69941:  alias previousweapon  melee_up 
69941:  alias switch_between_slot1_and_slot2  secondary_down  
69944: slot1
69944:  alias viewmodel_toggle viewmodels_off 
69944:  viewmodel_fov 84
69944:  cl_interp 0
69944: -attack
69944: hud_medicautocallersthreshold  150  
69944:  alias weapon1  primary_up 
69944:  alias weapon2  secondary_down 
69944:  alias weapon3  melee_up 
69944:  alias lastweapon  secondary_down 
69944:  alias nextweapon  secondary_down 
69944:  alias previousweapon  melee_up 
69944:  alias switch_between_slot1_and_slot2  secondary_down  
69954: -moveleft
69954: +moveright
69954: alias checkright +moveright 
69954: -moveleft
69954: +moveright 
69954: alias checkleft none 
69955: MOVERIGHT
69971: +attack 107
69973: ATTACK MOVERIGHT
69980: -attack 107
69981: MOVERIGHT
69986: slot2
69986:  alias viewmodel_toggle viewmodels_on 
69986:  viewmodel_fov 84
69986:  cl_interp 0
69986: +attack
69986: hud_medicautocallersthreshold  75  
69986:  alias weapon1  primary_up 
69986:  alias weapon2  secondary_down 
69986:  alias weapon3  melee_down 
69986:  alias lastweapon  primary_up 
69986:  alias nextweapon  melee_down 
69986:  alias previousweapon  primary_up 
69986:  alias switch_between_slot1_and_slot2  primary_up  
69986: slot2
69986:  alias viewmodel_toggle viewmodels_on 
69986:  viewmodel_fov 84
69986:  cl_interp 0
69986: +attack
69986: hud_medicautocallersthreshold  75  
69986:  alias weapon1  primary_up 
69986:  alias weapon2  secondary_down 
69986:  alias weapon3  melee_down 
69986:  alias lastweapon  primary_up 
69986:  alias nextweapon  melee_down 
69986:  alias previousweapon  primary_up 
69986:  alias switch_between_slot1_and_slot2  primary_up  
69987: ATTACK MOVERIGHT
69987: slot2
69987:  alias viewmodel_toggle viewmodels_on 
69987:  viewmodel_fov 84
69987:  cl_interp 0
69987: +attack
69987: hud_medicautocallersthreshold  75  
69987:  alias weapon1  primary_up 
69987:  alias weapon2  secondary_down 
69987:  alias weapon3  melee_down 
69987:  alias lastweapon  primary_up 
69987:  alias nextweapon  melee_down 
69987:  alias previousweapon  primary_up 
69987:  alias switch_between_slot1_and_slot2  primary_up  
69987: slot2
69987:  alias viewmodel_toggle viewmodels_on 
69987:  viewmodel_fov 84
69987:  cl_interp 0
69987: +attack
69987: hud_medicautocallersthreshold  75  
69987:  alias weapon1  primary_up 
69987:  alias weapon2  secondary_down 
69987:  alias weapon3  melee_down 
69987:  alias lastweapon  primary_up 
69987:  alias nextweapon  melee_down 
69987:  alias previousweapon  primary_up 
69987:  alias switch_between_slot1_and_slot2  primary_up  
69987: slot2
69987:  alias viewmodel_toggle viewmodels_on 
69987:  viewmodel_fov 84
69987:  cl_interp 0
69987: +attack
69987: hud_medicautocallersthreshold  75  
69987:  alias weapon1  primary_up 
69987:  alias weapon2  secondary_down 
69987:  alias weapon3  melee_down 
69987:  alias lastweapon  primary_up 
69987:  alias nextweapon  melee_down 
69987:  alias previousweapon  primary_up 
69987:  alias switch_between_slot1_and_slot2  primary_up  
69988: slot2
69988:  alias viewmodel_toggle viewmodels_on 
69988:  viewmodel_fov 84
69988:  cl_interp 0
69988: +attack
69988: hud_medicautocallersthreshold  75  
69988:  alias weapon1  primary_up 
69988:  alias weapon2  secondary_down 
69988:  alias weapon3  melee_down 
69988:  alias lastweapon  primary_up 
69988:  alias nextweapon  melee_down 
69988:  alias previousweapon  primary_up 
69988:  alias switch_between_slot1_and_slot2  primary_up  
69988: slot2
69988:  alias viewmodel_toggle viewmodels_on 
69988:  viewmodel_fov 84
69988:  cl_interp 0
69988: +attack
69988: hud_medicautocallersthreshold  75  
69988:  alias weapon1  primary_up 
69988:  alias weapon2  secondary_down 
69988:  alias weapon3  melee_down 
69988:  alias lastweapon  primary_up 
69988:  alias nextweapon  melee_down 
69988:  alias previousweapon  primary_up 
69988:  alias switch_between_slot1_and_slot2  primary_up  
69988: slot2
69988:  alias viewmodel_toggle viewmodels_on 
69988:  viewmodel_fov 84
69988:  cl_interp 0
69988: +attack
69988: hud_medicautocallersthreshold  75  
69988:  alias weapon1  primary_up 
69988:  alias weapon2  secondary_down 
69988:  alias weapon3  melee_down 
69988:  alias lastweapon  primary_up 
69988:  alias nextweapon  melee_down 
69988:  alias previousweapon  primary_up 
69988:  alias switch_between_slot1_and_slot2  primary_up  
69989: slot2
69989:  alias viewmodel_toggle viewmodels_on 
69989:  viewmodel_fov 84
69989:  cl_interp 0
69989: +attack
69989: hud_medicautocallersthreshold  75  
69989:  alias weapon1  primary_up 
69989:  alias weapon2  secondary_down 
69989:  alias weapon3  melee_down 
69989:  alias lastweapon  primary_up 
69989:  alias nextweapon  melee_down 
69989:  alias previousweapon  primary_up 
69989:  alias switch_between_slot1_and_slot2  primary_up  
69989: slot2
69989:  alias viewmodel_toggle viewmodels_on 
69989:  viewmodel_fov 84
69989:  cl_interp 0
69989: +attack
69989: hud_medicautocallersthreshold  75  
69989:  alias weapon1  primary_up 
69989:  alias weapon2  secondary_down 
69989:  alias weapon3  melee_down 
69989:  alias lastweapon  primary_up 
69989:  alias nextweapon  melee_down 
69989:  alias previousweapon  primary_up 
69989:  alias switch_between_slot1_and_slot2  primary_up  
69989: -moveright
69989: alias checkright none 
69990: ATTACK
69990: slot2
69990:  alias viewmodel_toggle viewmodels_on 
69990:  viewmodel_fov 84
69990:  cl_interp 0
69990: +attack
69990: hud_medicautocallersthreshold  75  
69990:  alias weapon1  primary_up 
69990:  alias weapon2  secondary_down 
69990:  alias weapon3  melee_down 
69990:  alias lastweapon  primary_up 
69990:  alias nextweapon  melee_down 
69990:  alias previousweapon  primary_up 
69990:  alias switch_between_slot1_and_slot2  primary_up  
69990: slot2
69990:  alias viewmodel_toggle viewmodels_on 
69990:  viewmodel_fov 84
69990:  cl_interp 0
69990: +attack
69990: hud_medicautocallersthreshold  75  
69990:  alias weapon1  primary_up 
69990:  alias weapon2  secondary_down 
69990:  alias weapon3  melee_down 
69990:  alias lastweapon  primary_up 
69990:  alias nextweapon  melee_down 
69990:  alias previousweapon  primary_up 
69990:  alias switch_between_slot1_and_slot2  primary_up  
69990: -back
69990: +forward
69990: alias checkfwd +forward 
69990: slot2
69990:  alias viewmodel_toggle viewmodels_on 
69990:  viewmodel_fov 84
69990:  cl_interp 0
69990: +attack
69990: hud_medicautocallersthreshold  75  
69990:  alias weapon1  primary_up 
69990:  alias weapon2  secondary_down 
69990:  alias weapon3  melee_down 
69990:  alias lastweapon  primary_up 
69990:  alias nextweapon  melee_down 
69990:  alias previousweapon  primary_up 
69990:  alias switch_between_slot1_and_slot2  primary_up  
69991: ATTACK FORWARD
69991: slot2
69991:  alias viewmodel_toggle viewmodels_on 
69991:  viewmodel_fov 84
69991:  cl_interp 0
69991: +attack
69991: hud_medicautocallersthreshold  75  
69991:  alias weapon1  primary_up 
69991:  alias weapon2  secondary_down 
69991:  alias weapon3  melee_down 
69991:  alias lastweapon  primary_up 
69991:  alias nextweapon  melee_down 
69991:  alias previousweapon  primary_up 
69991:  alias switch_between_slot1_and_slot2  primary_up  
69992: slot2
69992:  alias viewmodel_toggle viewmodels_on 
69992:  viewmodel_fov 84
69992:  cl_interp 0
69992: +attack
69992: hud_medicautocallersthreshold  75  
69992:  alias weapon1  primary_up 
69992:  alias weapon2  secondary_down 
69992:  alias weapon3  melee_down 
69992:  alias lastweapon  primary_up 
69992:  alias nextweapon  melee_down 
69992:  alias previousweapon  primary_up 
69992:  alias switch_between_slot1_and_slot2  primary_up  
69992: -moveright
69992: +moveleft
69992: alias checkleft +moveleft 
69993: ATTACK FORWARD MOVELEFT
69993: slot2
69993:  alias viewmodel_toggle viewmodels_on 
69993:  viewmodel_fov 84
69993:  cl_interp 0
69993: +attack
69993: hud_medicautocallersthreshold  75  
69993:  alias weapon1  primary_up 
69993:  alias weapon2  secondary_down 
69993:  alias weapon3  melee_down 
69993:  alias lastweapon  primary_up 
69993:  alias nextweapon  melee_down 
69993:  alias previousweapon  primary_up 
69993:  alias switch_between_slot1_and_slot2  primary_up  
70006: -forward
70006: alias checkfwd none 
70006: ATTACK MOVELEFT
70012: -forward
70012: +back
70012: alias checkback +back 
70013: ATTACK BACK MOVELEFT
70018: -moveleft
70018: +moveright
70018: alias checkright +moveright 
70018: ATTACK BACK MOVERIGHT
70020: -moveleft
70020: +moveright 
70020: alias checkleft none 
70028: -back
70028: alias checkback none 
70028: ATTACK MOVERIGHT
70038: -forward
70038: +back
70038: alias checkback +back 
70039: ATTACK BACK MOVERIGHT
70054: -moveright
70054: +moveleft
70054: alias checkleft +moveleft 
70054: ATTACK BACK MOVELEFT
70061: -moveright
70061: +moveleft 
70061: alias checkright none 
70062: -back
70062: alias checkback none 
70063: ATTACK MOVELEFT
70071: slot1
70071:  alias viewmodel_toggle viewmodels_off 
70071:  viewmodel_fov 84
70071:  cl_interp 0
70071: -attack
70071: hud_medicautocallersthreshold  150  
70071:  alias weapon1  primary_up 
70071:  alias weapon2  secondary_down 
70071:  alias weapon3  melee_up 
70071:  alias lastweapon  secondary_down 
70071:  alias nextweapon  secondary_down 
70071:  alias previousweapon  melee_up 
70071:  alias switch_between_slot1_and_slot2  secondary_down  
70071: -back
70071: +forward
70071: alias checkfwd +forward 
70072: FORWARD MOVELEFT
70072: slot1
70072:  alias viewmodel_toggle viewmodels_off 
70072:  viewmodel_fov 84
70072:  cl_interp 0
70072: -attack
70072: hud_medicautocallersthreshold  150  
70072:  alias weapon1  primary_up 
70072:  alias weapon2  secondary_down 
70072:  alias weapon3  melee_up 
70072:  alias lastweapon  secondary_down 
70072:  alias nextweapon  secondary_down 
70072:  alias previousweapon  melee_up 
70072:  alias switch_between_slot1_and_slot2  secondary_down  
70072: slot1
70072:  alias viewmodel_toggle viewmodels_off 
70072:  viewmodel_fov 84
70072:  cl_interp 0
70072: -attack
70072: hud_medicautocallersthreshold  150  
70072:  alias weapon1  primary_up 
70072:  alias weapon2  secondary_down 
70072:  alias weapon3  melee_up 
70072:  alias lastweapon  secondary_down 
70072:  alias nextweapon  secondary_down 
70072:  alias previousweapon  melee_up 
70072:  alias switch_between_slot1_and_slot2  secondary_down  
70074: slot1
70074:  alias viewmodel_toggle viewmodels_off 
70074:  viewmodel_fov 84
70074:  cl_interp 0
70074: -attack
70074: hud_medicautocallersthreshold  150  
70074:  alias weapon1  primary_up 
70074:  alias weapon2  secondary_down 
70074:  alias weapon3  melee_up 
70074:  alias lastweapon  secondary_down 
70074:  alias nextweapon  secondary_down 
70074:  alias previousweapon  melee_up 
70074:  alias switch_between_slot1_and_slot2  secondary_down  
70075: slot1
70075:  alias viewmodel_toggle viewmodels_off 
70075:  viewmodel_fov 84
70075:  cl_interp 0
70075: -attack
70075: hud_medicautocallersthreshold  150  
70075:  alias weapon1  primary_up 
70075:  alias weapon2  secondary_down 
70075:  alias weapon3  melee_up 
70075:  alias lastweapon  secondary_down 
70075:  alias nextweapon  secondary_down 
70075:  alias previousweapon  melee_up 
70075:  alias switch_between_slot1_and_slot2  secondary_down  
70076: slot1
70076:  alias viewmodel_toggle viewmodels_off 
70076:  viewmodel_fov 84
70076:  cl_interp 0
70076: -attack
70076: hud_medicautocallersthreshold  150  
70076:  alias weapon1  primary_up 
70076:  alias weapon2  secondary_down 
70076:  alias weapon3  melee_up 
70076:  alias lastweapon  secondary_down 
70076:  alias nextweapon  secondary_down 
70076:  alias previousweapon  melee_up 
70076:  alias switch_between_slot1_and_slot2  secondary_down  
70076: slot1
70076:  alias viewmodel_toggle viewmodels_off 
70076:  viewmodel_fov 84
70076:  cl_interp 0
70076: -attack
70076: hud_medicautocallersthreshold  150  
70076:  alias weapon1  primary_up 
70076:  alias weapon2  secondary_down 
70076:  alias weapon3  melee_up 
70076:  alias lastweapon  secondary_down 
70076:  alias nextweapon  secondary_down 
70076:  alias previousweapon  melee_up 
70076:  alias switch_between_slot1_and_slot2  secondary_down  
70080: -moveleft
70080: alias checkleft none 
70080: FORWARD
70102: -moveleft
70102: +moveright
70102: alias checkright +moveright 
70104: FORWARD MOVERIGHT
70110: +attack 107
70110: -forward
70110: alias checkfwd none 
70112: ATTACK MOVERIGHT
70114: -moveright
70114: +moveleft
70114: alias checkleft +moveleft 
70116: ATTACK MOVELEFT
70119: -moveright
70119: +moveleft 
70119: alias checkright none 
70119: -attack 107
70120: MOVELEFT
70123: slot2
70123:  alias viewmodel_toggle viewmodels_on 
70123:  viewmodel_fov 84
70123:  cl_interp 0
70123: +attack
70123: hud_medicautocallersthreshold  75  
70123:  alias weapon1  primary_up 
70123:  alias weapon2  secondary_down 
70123:  alias weapon3  melee_down 
70123:  alias lastweapon  primary_up 
70123:  alias nextweapon  melee_down 
70123:  alias previousweapon  primary_up 
70123:  alias switch_between_slot1_and_slot2  primary_up  
70123: slot2
70123:  alias viewmodel_toggle viewmodels_on 
70123:  viewmodel_fov 84
70123:  cl_interp 0
70123: +attack
70123: hud_medicautocallersthreshold  75  
70123:  alias weapon1  primary_up 
70123:  alias weapon2  secondary_down 
70123:  alias weapon3  melee_down 
70123:  alias lastweapon  primary_up 
70123:  alias nextweapon  melee_down 
70123:  alias previousweapon  primary_up 
70123:  alias switch_between_slot1_and_slot2  primary_up  
70123: slot2
70123:  alias viewmodel_toggle viewmodels_on 
70123:  viewmodel_fov 84
70123:  cl_interp 0
70123: +attack
70123: hud_medicautocallersthreshold  75  
70123:  alias weapon1  primary_up 
70123:  alias weapon2  secondary_down 
70123:  alias weapon3  melee_down 
70123:  alias lastweapon  primary_up 
70123:  alias nextweapon  melee_down 
70123:  alias previousweapon  primary_up 
70123:  alias switch_between_slot1_and_slot2  primary_up  
70123: slot2
70123:  alias viewmodel_toggle viewmodels_on 
70123:  viewmodel_fov 84
70123:  cl_interp 0
70123: +attack
70123: hud_medicautocallersthreshold  75  
70123:  alias weapon1  primary_up 
70123:  alias weapon2  secondary_down 
70123:  alias weapon3  melee_down 
70123:  alias lastweapon  primary_up 
70123:  alias nextweapon  melee_down 
70123:  alias previousweapon  primary_up 
70123:  alias switch_between_slot1_and_slot2  primary_up  
70125: ATTACK MOVELEFT
70125: slot2
70125:  alias viewmodel_toggle viewmodels_on 
70125:  viewmodel_fov 84
70125:  cl_interp 0
70125: +attack
70125: hud_medicautocallersthreshold  75  
70125:  alias weapon1  primary_up 
70125:  alias weapon2  secondary_down 
70125:  alias weapon3  melee_down 
70125:  alias lastweapon  primary_up 
70125:  alias nextweapon  melee_down 
70125:  alias previousweapon  primary_up 
70125:  alias switch_between_slot1_and_slot2  primary_up  
70125: slot2
70125:  alias viewmodel_toggle viewmodels_on 
70125:  viewmodel_fov 84
70125:  cl_interp 0
70125: +attack
70125: hud_medicautocallersthreshold  75  
70125:  alias weapon1  primary_up 
70125:  alias weapon2  secondary_down 
70125:  alias weapon3  melee_down 
70125:  alias lastweapon  primary_up 
70125:  alias nextweapon  melee_down 
70125:  alias previousweapon  primary_up 
70125:  alias switch_between_slot1_and_slot2  primary_up  
70125: slot2
70125:  alias viewmodel_toggle viewmodels_on 
70125:  viewmodel_fov 84
70125:  cl_interp 0
70125: +attack
70125: hud_medicautocallersthreshold  75  
70125:  alias weapon1  primary_up 
70125:  alias weapon2  secondary_down 
70125:  alias weapon3  melee_down 
70125:  alias lastweapon  primary_up 
70125:  alias nextweapon  melee_down 
70125:  alias previousweapon  primary_up 
70125:  alias switch_between_slot1_and_slot2  primary_up  
70125: slot2
70125:  alias viewmodel_toggle viewmodels_on 
70125:  viewmodel_fov 84
70125:  cl_interp 0
70125: +attack
70125: hud_medicautocallersthreshold  75  
70125:  alias weapon1  primary_up 
70125:  alias weapon2  secondary_down 
70125:  alias weapon3  melee_down 
70125:  alias lastweapon  primary_up 
70125:  alias nextweapon  melee_down 
70125:  alias previousweapon  primary_up 
70125:  alias switch_between_slot1_and_slot2  primary_up  
70126: slot2
70126:  alias viewmodel_toggle viewmodels_on 
70126:  viewmodel_fov 84
70126:  cl_interp 0
70126: +attack
70126: hud_medicautocallersthreshold  75  
70126:  alias weapon1  primary_up 
70126:  alias weapon2  secondary_down 
70126:  alias weapon3  melee_down 
70126:  alias lastweapon  primary_up 
70126:  alias nextweapon  melee_down 
70126:  alias previousweapon  primary_up 
70126:  alias switch_between_slot1_and_slot2  primary_up  
70126: slot2
70126:  alias viewmodel_toggle viewmodels_on 
70126:  viewmodel_fov 84
70126:  cl_interp 0
70126: +attack
70126: hud_medicautocallersthreshold  75  
70126:  alias weapon1  primary_up 
70126:  alias weapon2  secondary_down 
70126:  alias weapon3  melee_down 
70126:  alias lastweapon  primary_up 
70126:  alias nextweapon  melee_down 
70126:  alias previousweapon  primary_up 
70126:  alias switch_between_slot1_and_slot2  primary_up  
70126: slot2
70126:  alias viewmodel_toggle viewmodels_on 
70126:  viewmodel_fov 84
70126:  cl_interp 0
70126: +attack
70126: hud_medicautocallersthreshold  75  
70126:  alias weapon1  primary_up 
70126:  alias weapon2  secondary_down 
70126:  alias weapon3  melee_down 
70126:  alias lastweapon  primary_up 
70126:  alias nextweapon  melee_down 
70126:  alias previousweapon  primary_up 
70126:  alias switch_between_slot1_and_slot2  primary_up  
70127: slot2
70127:  alias viewmodel_toggle viewmodels_on 
70127:  viewmodel_fov 84
70127:  cl_interp 0
70127: +attack
70127: hud_medicautocallersthreshold  75  
70127:  alias weapon1  primary_up 
70127:  alias weapon2  secondary_down 
70127:  alias weapon3  melee_down 
70127:  alias lastweapon  primary_up 
70127:  alias nextweapon  melee_down 
70127:  alias previousweapon  primary_up 
70127:  alias switch_between_slot1_and_slot2  primary_up  
70127: slot2
70127:  alias viewmodel_toggle viewmodels_on 
70127:  viewmodel_fov 84
70127:  cl_interp 0
70127: +attack
70127: hud_medicautocallersthreshold  75  
70127:  alias weapon1  primary_up 
70127:  alias weapon2  secondary_down 
70127:  alias weapon3  melee_down 
70127:  alias lastweapon  primary_up 
70127:  alias nextweapon  melee_down 
70127:  alias previousweapon  primary_up 
70127:  alias switch_between_slot1_and_slot2  primary_up  
70128: slot2
70128:  alias viewmodel_toggle viewmodels_on 
70128:  viewmodel_fov 84
70128:  cl_interp 0
70128: +attack
70128: hud_medicautocallersthreshold  75  
70128:  alias weapon1  primary_up 
70128:  alias weapon2  secondary_down 
70128:  alias weapon3  melee_down 
70128:  alias lastweapon  primary_up 
70128:  alias nextweapon  melee_down 
70128:  alias previousweapon  primary_up 
70128:  alias switch_between_slot1_and_slot2  primary_up  
70128: slot2
70128:  alias viewmodel_toggle viewmodels_on 
70128:  viewmodel_fov 84
70128:  cl_interp 0
70128: +attack
70128: hud_medicautocallersthreshold  75  
70128:  alias weapon1  primary_up 
70128:  alias weapon2  secondary_down 
70128:  alias weapon3  melee_down 
70128:  alias lastweapon  primary_up 
70128:  alias nextweapon  melee_down 
70128:  alias previousweapon  primary_up 
70128:  alias switch_between_slot1_and_slot2  primary_up  
70129: slot2
70129:  alias viewmodel_toggle viewmodels_on 
70129:  viewmodel_fov 84
70129:  cl_interp 0
70129: +attack
70129: hud_medicautocallersthreshold  75  
70129:  alias weapon1  primary_up 
70129:  alias weapon2  secondary_down 
70129:  alias weapon3  melee_down 
70129:  alias lastweapon  primary_up 
70129:  alias nextweapon  melee_down 
70129:  alias previousweapon  primary_up 
70129:  alias switch_between_slot1_and_slot2  primary_up  
70129: slot2
70129:  alias viewmodel_toggle viewmodels_on 
70129:  viewmodel_fov 84
70129:  cl_interp 0
70129: +attack
70129: hud_medicautocallersthreshold  75  
70129:  alias weapon1  primary_up 
70129:  alias weapon2  secondary_down 
70129:  alias weapon3  melee_down 
70129:  alias lastweapon  primary_up 
70129:  alias nextweapon  melee_down 
70129:  alias previousweapon  primary_up 
70129:  alias switch_between_slot1_and_slot2  primary_up  
70129: slot2
70129:  alias viewmodel_toggle viewmodels_on 
70129:  viewmodel_fov 84
70129:  cl_interp 0
70129: +attack
70129: hud_medicautocallersthreshold  75  
70129:  alias weapon1  primary_up 
70129:  alias weapon2  secondary_down 
70129:  alias weapon3  melee_down 
70129:  alias lastweapon  primary_up 
70129:  alias nextweapon  melee_down 
70129:  alias previousweapon  primary_up 
70129:  alias switch_between_slot1_and_slot2  primary_up  
70130: slot2
70130:  alias viewmodel_toggle viewmodels_on 
70130:  viewmodel_fov 84
70130:  cl_interp 0
70130: +attack
70130: hud_medicautocallersthreshold  75  
70130:  alias weapon1  primary_up 
70130:  alias weapon2  secondary_down 
70130:  alias weapon3  melee_down 
70130:  alias lastweapon  primary_up 
70130:  alias nextweapon  melee_down 
70130:  alias previousweapon  primary_up 
70130:  alias switch_between_slot1_and_slot2  primary_up  
70130: slot2
70130:  alias viewmodel_toggle viewmodels_on 
70130:  viewmodel_fov 84
70130:  cl_interp 0
70130: +attack
70130: hud_medicautocallersthreshold  75  
70130:  alias weapon1  primary_up 
70130:  alias weapon2  secondary_down 
70130:  alias weapon3  melee_down 
70130:  alias lastweapon  primary_up 
70130:  alias nextweapon  melee_down 
70130:  alias previousweapon  primary_up 
70130:  alias switch_between_slot1_and_slot2  primary_up  
70130: -back
70130: +forward
70130: alias checkfwd +forward 
70131: ATTACK FORWARD MOVELEFT
70131: slot2
70131:  alias viewmodel_toggle viewmodels_on 
70131:  viewmodel_fov 84
70131:  cl_interp 0
70131: +attack
70131: hud_medicautocallersthreshold  75  
70131:  alias weapon1  primary_up 
70131:  alias weapon2  secondary_down 
70131:  alias weapon3  melee_down 
70131:  alias lastweapon  primary_up 
70131:  alias nextweapon  melee_down 
70131:  alias previousweapon  primary_up 
70131:  alias switch_between_slot1_and_slot2  primary_up  
70131: slot2
70131:  alias viewmodel_toggle viewmodels_on 
70131:  viewmodel_fov 84
70131:  cl_interp 0
70131: +attack
70131: hud_medicautocallersthreshold  75  
70131:  alias weapon1  primary_up 
70131:  alias weapon2  secondary_down 
70131:  alias weapon3  melee_down 
70131:  alias lastweapon  primary_up 
70131:  alias nextweapon  melee_down 
70131:  alias previousweapon  primary_up 
70131:  alias switch_between_slot1_and_slot2  primary_up  
70136: slot2
70136:  alias viewmodel_toggle viewmodels_on 
70136:  viewmodel_fov 84
70136:  cl_interp 0
70136: +attack
70136: hud_medicautocallersthreshold  75  
70136:  alias weapon1  primary_up 
70136:  alias weapon2  secondary_down 
70136:  alias weapon3  melee_down 
70136:  alias lastweapon  primary_up 
70136:  alias nextweapon  melee_down 
70136:  alias previousweapon  primary_up 
70136:  alias switch_between_slot1_and_slot2  primary_up  
70141: -moveleft
70141: alias checkleft none 
70142: ATTACK FORWARD
70142: -moveleft
70142: +moveright
70142: alias checkright +moveright 
70143: ATTACK FORWARD MOVERIGHT
70145: -forward
70145: alias checkfwd none 
70146: ATTACK MOVERIGHT
70152: -forward
70152: +back
70152: alias checkback +back 
70153: ATTACK BACK MOVERIGHT
70153: -moveright
70153: +moveleft
70153: alias checkleft +moveleft 
70154: ATTACK BACK MOVELEFT
70156: -moveright
70156: +moveleft 
70156: alias checkright none 
70158: -back
70158: alias checkback none 
70158: ATTACK MOVELEFT
70169: slot2
70169:  alias viewmodel_toggle viewmodels_on 
70169:  viewmodel_fov 84
70169:  cl_interp 0
70169: +attack
70169: hud_medicautocallersthreshold  75  
70169:  alias weapon1  primary_up 
70169:  alias weapon2  secondary_down 
70169:  alias weapon3  melee_down 
70169:  alias lastweapon  primary_up 
70169:  alias nextweapon  melee_down 
70169:  alias previousweapon  primary_up 
70169:  alias switch_between_slot1_and_slot2  primary_up  
70173: slot2
70173:  alias viewmodel_toggle viewmodels_on 
70173:  viewmodel_fov 84
70173:  cl_interp 0
70173: +attack
70173: hud_medicautocallersthreshold  75  
70173:  alias weapon1  primary_up 
70173:  alias weapon2  secondary_down 
70173:  alias weapon3  melee_down 
70173:  alias lastweapon  primary_up 
70173:  alias nextweapon  melee_down 
70173:  alias previousweapon  primary_up 
70173:  alias switch_between_slot1_and_slot2  primary_up  
70174: slot2
70174:  alias viewmodel_toggle viewmodels_on 
70174:  viewmodel_fov 84
70174:  cl_interp 0
70174: +attack
70174: hud_medicautocallersthreshold  75  
70174:  alias weapon1  primary_up 
70174:  alias weapon2  secondary_down 
70174:  alias weapon3  melee_down 
70174:  alias lastweapon  primary_up 
70174:  alias nextweapon  melee_down 
70174:  alias previousweapon  primary_up 
70174:  alias switch_between_slot1_and_slot2  primary_up  
70174: -forward
70174: +back
70174: alias checkback +back 
70175: ATTACK BACK MOVELEFT
70182: -moveleft
70182: +moveright
70182: alias checkright +moveright 
70183: ATTACK BACK MOVERIGHT
70184: -moveleft
70184: +moveright 
70184: alias checkleft none 
70188: -back
70188: alias checkback none 
70189: ATTACK MOVERIGHT
70191: -moveright
70191: alias checkright none 
70192: ATTACK
70198: +showscores
70198: net_graph 4 
70199: ATTACK SCORE
70203: -showscores
70203: net_graph 0
70205: ATTACK
70983: +showscores
70983: net_graph 4 
70983: ATTACK SCORE
70993: -showscores
70993: net_graph 0
70994: ATTACK
71298: dsp_player 0
71323: -back
71323: +forward
71323: alias checkfwd +forward 
71324: ATTACK FORWARD
71326: slot2
71326:  alias viewmodel_toggle viewmodels_on 
71326:  viewmodel_fov 84
71326:  cl_interp 0
71326: +attack
71326: hud_medicautocallersthreshold  75  
71326:  alias weapon1  primary_up 
71326:  alias weapon2  secondary_down 
71326:  alias weapon3  melee_down 
71326:  alias lastweapon  primary_up 
71326:  alias nextweapon  melee_down 
71326:  alias previousweapon  primary_up 
71326:  alias switch_between_slot1_and_slot2  primary_up  
71327: slot2
71327:  alias viewmodel_toggle viewmodels_on 
71327:  viewmodel_fov 84
71327:  cl_interp 0
71327: +attack
71327: hud_medicautocallersthreshold  75  
71327:  alias weapon1  primary_up 
71327:  alias weapon2  secondary_down 
71327:  alias weapon3  melee_down 
71327:  alias lastweapon  primary_up 
71327:  alias nextweapon  melee_down 
71327:  alias previousweapon  primary_up 
71327:  alias switch_between_slot1_and_slot2  primary_up  
71328: slot2
71328:  alias viewmodel_toggle viewmodels_on 
71328:  viewmodel_fov 84
71328:  cl_interp 0
71328: +attack
71328: hud_medicautocallersthreshold  75  
71328:  alias weapon1  primary_up 
71328:  alias weapon2  secondary_down 
71328:  alias weapon3  melee_down 
71328:  alias lastweapon  primary_up 
71328:  alias nextweapon  melee_down 
71328:  alias previousweapon  primary_up 
71328:  alias switch_between_slot1_and_slot2  primary_up  
71329: slot2
71329:  alias viewmodel_toggle viewmodels_on 
71329:  viewmodel_fov 84
71329:  cl_interp 0
71329: +attack
71329: hud_medicautocallersthreshold  75  
71329:  alias weapon1  primary_up 
71329:  alias weapon2  secondary_down 
71329:  alias weapon3  melee_down 
71329:  alias lastweapon  primary_up 
71329:  alias nextweapon  melee_down 
71329:  alias previousweapon  primary_up 
71329:  alias switch_between_slot1_and_slot2  primary_up  
71330: slot2
71330:  alias viewmodel_toggle viewmodels_on 
71330:  viewmodel_fov 84
71330:  cl_interp 0
71330: +attack
71330: hud_medicautocallersthreshold  75  
71330:  alias weapon1  primary_up 
71330:  alias weapon2  secondary_down 
71330:  alias weapon3  melee_down 
71330:  alias lastweapon  primary_up 
71330:  alias nextweapon  melee_down 
71330:  alias previousweapon  primary_up 
71330:  alias switch_between_slot1_and_slot2  primary_up  
71332: slot2
71332:  alias viewmodel_toggle viewmodels_on 
71332:  viewmodel_fov 84
71332:  cl_interp 0
71332: +attack
71332: hud_medicautocallersthreshold  75  
71332:  alias weapon1  primary_up 
71332:  alias weapon2  secondary_down 
71332:  alias weapon3  melee_down 
71332:  alias lastweapon  primary_up 
71332:  alias nextweapon  melee_down 
71332:  alias previousweapon  primary_up 
71332:  alias switch_between_slot1_and_slot2  primary_up  
71333: slot2
71333:  alias viewmodel_toggle viewmodels_on 
71333:  viewmodel_fov 84
71333:  cl_interp 0
71333: +attack
71333: hud_medicautocallersthreshold  75  
71333:  alias weapon1  primary_up 
71333:  alias weapon2  secondary_down 
71333:  alias weapon3  melee_down 
71333:  alias lastweapon  primary_up 
71333:  alias nextweapon  melee_down 
71333:  alias previousweapon  primary_up 
71333:  alias switch_between_slot1_and_slot2  primary_up  
71338: -moveright
71338: +moveleft
71338: alias checkleft +moveleft 
71339: ATTACK FORWARD MOVELEFT
71346: -moveleft
71346: alias checkleft none 
71348: ATTACK FORWARD
71355: slot2
71355:  alias viewmodel_toggle viewmodels_on 
71355:  viewmodel_fov 84
71355:  cl_interp 0
71355: +attack
71355: hud_medicautocallersthreshold  75  
71355:  alias weapon1  primary_up 
71355:  alias weapon2  secondary_down 
71355:  alias weapon3  melee_down 
71355:  alias lastweapon  primary_up 
71355:  alias nextweapon  melee_down 
71355:  alias previousweapon  primary_up 
71355:  alias switch_between_slot1_and_slot2  primary_up  
71357: slot2
71357:  alias viewmodel_toggle viewmodels_on 
71357:  viewmodel_fov 84
71357:  cl_interp 0
71357: +attack
71357: hud_medicautocallersthreshold  75  
71357:  alias weapon1  primary_up 
71357:  alias weapon2  secondary_down 
71357:  alias weapon3  melee_down 
71357:  alias lastweapon  primary_up 
71357:  alias nextweapon  melee_down 
71357:  alias previousweapon  primary_up 
71357:  alias switch_between_slot1_and_slot2  primary_up  
71359: slot2
71359:  alias viewmodel_toggle viewmodels_on 
71359:  viewmodel_fov 84
71359:  cl_interp 0
71359: +attack
71359: hud_medicautocallersthreshold  75  
71359:  alias weapon1  primary_up 
71359:  alias weapon2  secondary_down 
71359:  alias weapon3  melee_down 
71359:  alias lastweapon  primary_up 
71359:  alias nextweapon  melee_down 
71359:  alias previousweapon  primary_up 
71359:  alias switch_between_slot1_and_slot2  primary_up  
71359: slot2
71359:  alias viewmodel_toggle viewmodels_on 
71359:  viewmodel_fov 84
71359:  cl_interp 0
71359: +attack
71359: hud_medicautocallersthreshold  75  
71359:  alias weapon1  primary_up 
71359:  alias weapon2  secondary_down 
71359:  alias weapon3  melee_down 
71359:  alias lastweapon  primary_up 
71359:  alias nextweapon  melee_down 
71359:  alias previousweapon  primary_up 
71359:  alias switch_between_slot1_and_slot2  primary_up  
71360: slot2
71360:  alias viewmodel_toggle viewmodels_on 
71360:  viewmodel_fov 84
71360:  cl_interp 0
71360: +attack
71360: hud_medicautocallersthreshold  75  
71360:  alias weapon1  primary_up 
71360:  alias weapon2  secondary_down 
71360:  alias weapon3  melee_down 
71360:  alias lastweapon  primary_up 
71360:  alias nextweapon  melee_down 
71360:  alias previousweapon  primary_up 
71360:  alias switch_between_slot1_and_slot2  primary_up  
71362: slot2
71362:  alias viewmodel_toggle viewmodels_on 
71362:  viewmodel_fov 84
71362:  cl_interp 0
71362: +attack
71362: hud_medicautocallersthreshold  75  
71362:  alias weapon1  primary_up 
71362:  alias weapon2  secondary_down 
71362:  alias weapon3  melee_down 
71362:  alias lastweapon  primary_up 
71362:  alias nextweapon  melee_down 
71362:  alias previousweapon  primary_up 
71362:  alias switch_between_slot1_and_slot2  primary_up  
71362: +jump 65
71363: ATTACK JUMP FORWARD
71363: slot2
71363:  alias viewmodel_toggle viewmodels_on 
71363:  viewmodel_fov 84
71363:  cl_interp 0
71363: +attack
71363: hud_medicautocallersthreshold  75  
71363:  alias weapon1  primary_up 
71363:  alias weapon2  secondary_down 
71363:  alias weapon3  melee_down 
71363:  alias lastweapon  primary_up 
71363:  alias nextweapon  melee_down 
71363:  alias previousweapon  primary_up 
71363:  alias switch_between_slot1_and_slot2  primary_up  
71365: -moveright
71365: +moveleft
71365: alias checkleft +moveleft 
71366: ATTACK JUMP FORWARD MOVELEFT
71368: -jump 65
71368: -forward
71368: alias checkfwd none 
71369: ATTACK MOVELEFT
71390: slot2
71390:  alias viewmodel_toggle viewmodels_on 
71390:  viewmodel_fov 84
71390:  cl_interp 0
71390: +attack
71390: hud_medicautocallersthreshold  75  
71390:  alias weapon1  primary_up 
71390:  alias weapon2  secondary_down 
71390:  alias weapon3  melee_down 
71390:  alias lastweapon  primary_up 
71390:  alias nextweapon  melee_down 
71390:  alias previousweapon  primary_up 
71390:  alias switch_between_slot1_and_slot2  primary_up  
71391: slot2
71391:  alias viewmodel_toggle viewmodels_on 
71391:  viewmodel_fov 84
71391:  cl_interp 0
71391: +attack
71391: hud_medicautocallersthreshold  75  
71391:  alias weapon1  primary_up 
71391:  alias weapon2  secondary_down 
71391:  alias weapon3  melee_down 
71391:  alias lastweapon  primary_up 
71391:  alias nextweapon  melee_down 
71391:  alias previousweapon  primary_up 
71391:  alias switch_between_slot1_and_slot2  primary_up  
71391: -back
71391: +forward
71391: alias checkfwd +forward 
71392: ATTACK FORWARD MOVELEFT
71392: slot2
71392:  alias viewmodel_toggle viewmodels_on 
71392:  viewmodel_fov 84
71392:  cl_interp 0
71392: +attack
71392: hud_medicautocallersthreshold  75  
71392:  alias weapon1  primary_up 
71392:  alias weapon2  secondary_down 
71392:  alias weapon3  melee_down 
71392:  alias lastweapon  primary_up 
71392:  alias nextweapon  melee_down 
71392:  alias previousweapon  primary_up 
71392:  alias switch_between_slot1_and_slot2  primary_up  
71393: slot2
71393:  alias viewmodel_toggle viewmodels_on 
71393:  viewmodel_fov 84
71393:  cl_interp 0
71393: +attack
71393: hud_medicautocallersthreshold  75  
71393:  alias weapon1  primary_up 
71393:  alias weapon2  secondary_down 
71393:  alias weapon3  melee_down 
71393:  alias lastweapon  primary_up 
71393:  alias nextweapon  melee_down 
71393:  alias previousweapon  primary_up 
71393:  alias switch_between_slot1_and_slot2  primary_up  
71395: slot2
71395:  alias viewmodel_toggle viewmodels_on 
71395:  viewmodel_fov 84
71395:  cl_interp 0
71395: +attack
71395: hud_medicautocallersthreshold  75  
71395:  alias weapon1  primary_up 
71395:  alias weapon2  secondary_down 
71395:  alias weapon3  melee_down 
71395:  alias lastweapon  primary_up 
71395:  alias nextweapon  melee_down 
71395:  alias previousweapon  primary_up 
71395:  alias switch_between_slot1_and_slot2  primary_up  
71395: slot2
71395:  alias viewmodel_toggle viewmodels_on 
71395:  viewmodel_fov 84
71395:  cl_interp 0
71395: +attack
71395: hud_medicautocallersthreshold  75  
71395:  alias weapon1  primary_up 
71395:  alias weapon2  secondary_down 
71395:  alias weapon3  melee_down 
71395:  alias lastweapon  primary_up 
71395:  alias nextweapon  melee_down 
71395:  alias previousweapon  primary_up 
71395:  alias switch_between_slot1_and_slot2  primary_up  
71396: -moveleft
71396: alias checkleft none 
71397: ATTACK FORWARD
71406: -moveright
71406: +moveleft
71406: alias checkleft +moveleft 
71406: ATTACK FORWARD MOVELEFT
71413: -forward
71413: alias checkfwd none 
71414: ATTACK MOVELEFT
71420: slot2
71420:  alias viewmodel_toggle viewmodels_on 
71420:  viewmodel_fov 84
71420:  cl_interp 0
71420: +attack
71420: hud_medicautocallersthreshold  75  
71420:  alias weapon1  primary_up 
71420:  alias weapon2  secondary_down 
71420:  alias weapon3  melee_down 
71420:  alias lastweapon  primary_up 
71420:  alias nextweapon  melee_down 
71420:  alias previousweapon  primary_up 
71420:  alias switch_between_slot1_and_slot2  primary_up  
71422: slot2
71422:  alias viewmodel_toggle viewmodels_on 
71422:  viewmodel_fov 84
71422:  cl_interp 0
71422: +attack
71422: hud_medicautocallersthreshold  75  
71422:  alias weapon1  primary_up 
71422:  alias weapon2  secondary_down 
71422:  alias weapon3  melee_down 
71422:  alias lastweapon  primary_up 
71422:  alias nextweapon  melee_down 
71422:  alias previousweapon  primary_up 
71422:  alias switch_between_slot1_and_slot2  primary_up  
71422: slot2
71422:  alias viewmodel_toggle viewmodels_on 
71422:  viewmodel_fov 84
71422:  cl_interp 0
71422: +attack
71422: hud_medicautocallersthreshold  75  
71422:  alias weapon1  primary_up 
71422:  alias weapon2  secondary_down 
71422:  alias weapon3  melee_down 
71422:  alias lastweapon  primary_up 
71422:  alias nextweapon  melee_down 
71422:  alias previousweapon  primary_up 
71422:  alias switch_between_slot1_and_slot2  primary_up  
71422: slot2
71422:  alias viewmodel_toggle viewmodels_on 
71422:  viewmodel_fov 84
71422:  cl_interp 0
71422: +attack
71422: hud_medicautocallersthreshold  75  
71422:  alias weapon1  primary_up 
71422:  alias weapon2  secondary_down 
71422:  alias weapon3  melee_down 
71422:  alias lastweapon  primary_up 
71422:  alias nextweapon  melee_down 
71422:  alias previousweapon  primary_up 
71422:  alias switch_between_slot1_and_slot2  primary_up  
71424: slot2
71424:  alias viewmodel_toggle viewmodels_on 
71424:  viewmodel_fov 84
71424:  cl_interp 0
71424: +attack
71424: hud_medicautocallersthreshold  75  
71424:  alias weapon1  primary_up 
71424:  alias weapon2  secondary_down 
71424:  alias weapon3  melee_down 
71424:  alias lastweapon  primary_up 
71424:  alias nextweapon  melee_down 
71424:  alias previousweapon  primary_up 
71424:  alias switch_between_slot1_and_slot2  primary_up  
71425: slot2
71425:  alias viewmodel_toggle viewmodels_on 
71425:  viewmodel_fov 84
71425:  cl_interp 0
71425: +attack
71425: hud_medicautocallersthreshold  75  
71425:  alias weapon1  primary_up 
71425:  alias weapon2  secondary_down 
71425:  alias weapon3  melee_down 
71425:  alias lastweapon  primary_up 
71425:  alias nextweapon  melee_down 
71425:  alias previousweapon  primary_up 
71425:  alias switch_between_slot1_and_slot2  primary_up  
71426: slot2
71426:  alias viewmodel_toggle viewmodels_on 
71426:  viewmodel_fov 84
71426:  cl_interp 0
71426: +attack
71426: hud_medicautocallersthreshold  75  
71426:  alias weapon1  primary_up 
71426:  alias weapon2  secondary_down 
71426:  alias weapon3  melee_down 
71426:  alias lastweapon  primary_up 
71426:  alias nextweapon  melee_down 
71426:  alias previousweapon  primary_up 
71426:  alias switch_between_slot1_and_slot2  primary_up  
71431: -back
71431: +forward
71431: alias checkfwd +forward 
71433: ATTACK FORWARD MOVELEFT
71437: -moveleft
71437: alias checkleft none 
71439: ATTACK FORWARD
71450: -moveright
71450: +moveleft
71450: alias checkleft +moveleft 
71451: ATTACK FORWARD MOVELEFT
71455: slot2
71455:  alias viewmodel_toggle viewmodels_on 
71455:  viewmodel_fov 84
71455:  cl_interp 0
71455: +attack
71455: hud_medicautocallersthreshold  75  
71455:  alias weapon1  primary_up 
71455:  alias weapon2  secondary_down 
71455:  alias weapon3  melee_down 
71455:  alias lastweapon  primary_up 
71455:  alias nextweapon  melee_down 
71455:  alias previousweapon  primary_up 
71455:  alias switch_between_slot1_and_slot2  primary_up  
71456: slot2
71456:  alias viewmodel_toggle viewmodels_on 
71456:  viewmodel_fov 84
71456:  cl_interp 0
71456: +attack
71456: hud_medicautocallersthreshold  75  
71456:  alias weapon1  primary_up 
71456:  alias weapon2  secondary_down 
71456:  alias weapon3  melee_down 
71456:  alias lastweapon  primary_up 
71456:  alias nextweapon  melee_down 
71456:  alias previousweapon  primary_up 
71456:  alias switch_between_slot1_and_slot2  primary_up  
71457: slot2
71457:  alias viewmodel_toggle viewmodels_on 
71457:  viewmodel_fov 84
71457:  cl_interp 0
71457: +attack
71457: hud_medicautocallersthreshold  75  
71457:  alias weapon1  primary_up 
71457:  alias weapon2  secondary_down 
71457:  alias weapon3  melee_down 
71457:  alias lastweapon  primary_up 
71457:  alias nextweapon  melee_down 
71457:  alias previousweapon  primary_up 
71457:  alias switch_between_slot1_and_slot2  primary_up  
71458: slot2
71458:  alias viewmodel_toggle viewmodels_on 
71458:  viewmodel_fov 84
71458:  cl_interp 0
71458: +attack
71458: hud_medicautocallersthreshold  75  
71458:  alias weapon1  primary_up 
71458:  alias weapon2  secondary_down 
71458:  alias weapon3  melee_down 
71458:  alias lastweapon  primary_up 
71458:  alias nextweapon  melee_down 
71458:  alias previousweapon  primary_up 
71458:  alias switch_between_slot1_and_slot2  primary_up  
71458: -moveleft
71458: alias checkleft none 
71460: ATTACK FORWARD
71460: slot2
71460:  alias viewmodel_toggle viewmodels_on 
71460:  viewmodel_fov 84
71460:  cl_interp 0
71460: +attack
71460: hud_medicautocallersthreshold  75  
71460:  alias weapon1  primary_up 
71460:  alias weapon2  secondary_down 
71460:  alias weapon3  melee_down 
71460:  alias lastweapon  primary_up 
71460:  alias nextweapon  melee_down 
71460:  alias previousweapon  primary_up 
71460:  alias switch_between_slot1_and_slot2  primary_up  
71460: slot2
71460:  alias viewmodel_toggle viewmodels_on 
71460:  viewmodel_fov 84
71460:  cl_interp 0
71460: +attack
71460: hud_medicautocallersthreshold  75  
71460:  alias weapon1  primary_up 
71460:  alias weapon2  secondary_down 
71460:  alias weapon3  melee_down 
71460:  alias lastweapon  primary_up 
71460:  alias nextweapon  melee_down 
71460:  alias previousweapon  primary_up 
71460:  alias switch_between_slot1_and_slot2  primary_up  
71471: -moveright
71471: +moveleft
71471: alias checkleft +moveleft 
71472: ATTACK FORWARD MOVELEFT
71480: -moveleft
71480: alias checkleft none 
71481: ATTACK FORWARD
71490: slot2
71490:  alias viewmodel_toggle viewmodels_on 
71490:  viewmodel_fov 84
71490:  cl_interp 0
71490: +attack
71490: hud_medicautocallersthreshold  75  
71490:  alias weapon1  primary_up 
71490:  alias weapon2  secondary_down 
71490:  alias weapon3  melee_down 
71490:  alias lastweapon  primary_up 
71490:  alias nextweapon  melee_down 
71490:  alias previousweapon  primary_up 
71490:  alias switch_between_slot1_and_slot2  primary_up  
71495: slot2
71495:  alias viewmodel_toggle viewmodels_on 
71495:  viewmodel_fov 84
71495:  cl_interp 0
71495: +attack
71495: hud_medicautocallersthreshold  75  
71495:  alias weapon1  primary_up 
71495:  alias weapon2  secondary_down 
71495:  alias weapon3  melee_down 
71495:  alias lastweapon  primary_up 
71495:  alias nextweapon  melee_down 
71495:  alias previousweapon  primary_up 
71495:  alias switch_between_slot1_and_slot2  primary_up  
71496: slot2
71496:  alias viewmodel_toggle viewmodels_on 
71496:  viewmodel_fov 84
71496:  cl_interp 0
71496: +attack
71496: hud_medicautocallersthreshold  75  
71496:  alias weapon1  primary_up 
71496:  alias weapon2  secondary_down 
71496:  alias weapon3  melee_down 
71496:  alias lastweapon  primary_up 
71496:  alias nextweapon  melee_down 
71496:  alias previousweapon  primary_up 
71496:  alias switch_between_slot1_and_slot2  primary_up  
71497: slot2
71497:  alias viewmodel_toggle viewmodels_on 
71497:  viewmodel_fov 84
71497:  cl_interp 0
71497: +attack
71497: hud_medicautocallersthreshold  75  
71497:  alias weapon1  primary_up 
71497:  alias weapon2  secondary_down 
71497:  alias weapon3  melee_down 
71497:  alias lastweapon  primary_up 
71497:  alias nextweapon  melee_down 
71497:  alias previousweapon  primary_up 
71497:  alias switch_between_slot1_and_slot2  primary_up  
71498: slot2
71498:  alias viewmodel_toggle viewmodels_on 
71498:  viewmodel_fov 84
71498:  cl_interp 0
71498: +attack
71498: hud_medicautocallersthreshold  75  
71498:  alias weapon1  primary_up 
71498:  alias weapon2  secondary_down 
71498:  alias weapon3  melee_down 
71498:  alias lastweapon  primary_up 
71498:  alias nextweapon  melee_down 
71498:  alias previousweapon  primary_up 
71498:  alias switch_between_slot1_and_slot2  primary_up  
71500: slot2
71500:  alias viewmodel_toggle viewmodels_on 
71500:  viewmodel_fov 84
71500:  cl_interp 0
71500: +attack
71500: hud_medicautocallersthreshold  75  
71500:  alias weapon1  primary_up 
71500:  alias weapon2  secondary_down 
71500:  alias weapon3  melee_down 
71500:  alias lastweapon  primary_up 
71500:  alias nextweapon  melee_down 
71500:  alias previousweapon  primary_up 
71500:  alias switch_between_slot1_and_slot2  primary_up  
71501: slot2
71501:  alias viewmodel_toggle viewmodels_on 
71501:  viewmodel_fov 84
71501:  cl_interp 0
71501: +attack
71501: hud_medicautocallersthreshold  75  
71501:  alias weapon1  primary_up 
71501:  alias weapon2  secondary_down 
71501:  alias weapon3  melee_down 
71501:  alias lastweapon  primary_up 
71501:  alias nextweapon  melee_down 
71501:  alias previousweapon  primary_up 
71501:  alias switch_between_slot1_and_slot2  primary_up  
71543: slot2
71543:  alias viewmodel_toggle viewmodels_on 
71543:  viewmodel_fov 84
71543:  cl_interp 0
71543: +attack
71543: hud_medicautocallersthreshold  75  
71543:  alias weapon1  primary_up 
71543:  alias weapon2  secondary_down 
71543:  alias weapon3  melee_down 
71543:  alias lastweapon  primary_up 
71543:  alias nextweapon  melee_down 
71543:  alias previousweapon  primary_up 
71543:  alias switch_between_slot1_and_slot2  primary_up  
71546: slot2
71546:  alias viewmodel_toggle viewmodels_on 
71546:  viewmodel_fov 84
71546:  cl_interp 0
71546: +attack
71546: hud_medicautocallersthreshold  75  
71546:  alias weapon1  primary_up 
71546:  alias weapon2  secondary_down 
71546:  alias weapon3  melee_down 
71546:  alias lastweapon  primary_up 
71546:  alias nextweapon  melee_down 
71546:  alias previousweapon  primary_up 
71546:  alias switch_between_slot1_and_slot2  primary_up  
71548: slot2
71548:  alias viewmodel_toggle viewmodels_on 
71548:  viewmodel_fov 84
71548:  cl_interp 0
71548: +attack
71548: hud_medicautocallersthreshold  75  
71548:  alias weapon1  primary_up 
71548:  alias weapon2  secondary_down 
71548:  alias weapon3  melee_down 
71548:  alias lastweapon  primary_up 
71548:  alias nextweapon  melee_down 
71548:  alias previousweapon  primary_up 
71548:  alias switch_between_slot1_and_slot2  primary_up  
71549: slot2
71549:  alias viewmodel_toggle viewmodels_on 
71549:  viewmodel_fov 84
71549:  cl_interp 0
71549: +attack
71549: hud_medicautocallersthreshold  75  
71549:  alias weapon1  primary_up 
71549:  alias weapon2  secondary_down 
71549:  alias weapon3  melee_down 
71549:  alias lastweapon  primary_up 
71549:  alias nextweapon  melee_down 
71549:  alias previousweapon  primary_up 
71549:  alias switch_between_slot1_and_slot2  primary_up  
71551: slot2
71551:  alias viewmodel_toggle viewmodels_on 
71551:  viewmodel_fov 84
71551:  cl_interp 0
71551: +attack
71551: hud_medicautocallersthreshold  75  
71551:  alias weapon1  primary_up 
71551:  alias weapon2  secondary_down 
71551:  alias weapon3  melee_down 
71551:  alias lastweapon  primary_up 
71551:  alias nextweapon  melee_down 
71551:  alias previousweapon  primary_up 
71551:  alias switch_between_slot1_and_slot2  primary_up  
71555: slot2
71555:  alias viewmodel_toggle viewmodels_on 
71555:  viewmodel_fov 84
71555:  cl_interp 0
71555: +attack
71555: hud_medicautocallersthreshold  75  
71555:  alias weapon1  primary_up 
71555:  alias weapon2  secondary_down 
71555:  alias weapon3  melee_down 
71555:  alias lastweapon  primary_up 
71555:  alias nextweapon  melee_down 
71555:  alias previousweapon  primary_up 
71555:  alias switch_between_slot1_and_slot2  primary_up  
71570: -moveright
71570: +moveleft
71570: alias checkleft +moveleft 
71570: ATTACK FORWARD MOVELEFT
71575: -moveleft
71575: alias checkleft none 
71577: ATTACK FORWARD
71619: -moveright
71619: +moveleft
71619: alias checkleft +moveleft 
71620: ATTACK FORWARD MOVELEFT
71634: -forward
71634: alias checkfwd none 
71636: ATTACK MOVELEFT
71642: -forward
71642: +back
71642: alias checkback +back 
71642: ATTACK BACK MOVELEFT
71648: -moveleft
71648: alias checkleft none 
71648: ATTACK BACK
71654: slot2
71654:  alias viewmodel_toggle viewmodels_on 
71654:  viewmodel_fov 84
71654:  cl_interp 0
71654: +attack
71654: hud_medicautocallersthreshold  75  
71654:  alias weapon1  primary_up 
71654:  alias weapon2  secondary_down 
71654:  alias weapon3  melee_down 
71654:  alias lastweapon  primary_up 
71654:  alias nextweapon  melee_down 
71654:  alias previousweapon  primary_up 
71654:  alias switch_between_slot1_and_slot2  primary_up  
71654: slot2
71654:  alias viewmodel_toggle viewmodels_on 
71654:  viewmodel_fov 84
71654:  cl_interp 0
71654: +attack
71654: hud_medicautocallersthreshold  75  
71654:  alias weapon1  primary_up 
71654:  alias weapon2  secondary_down 
71654:  alias weapon3  melee_down 
71654:  alias lastweapon  primary_up 
71654:  alias nextweapon  melee_down 
71654:  alias previousweapon  primary_up 
71654:  alias switch_between_slot1_and_slot2  primary_up  
71655: slot2
71655:  alias viewmodel_toggle viewmodels_on 
71655:  viewmodel_fov 84
71655:  cl_interp 0
71655: +attack
71655: hud_medicautocallersthreshold  75  
71655:  alias weapon1  primary_up 
71655:  alias weapon2  secondary_down 
71655:  alias weapon3  melee_down 
71655:  alias lastweapon  primary_up 
71655:  alias nextweapon  melee_down 
71655:  alias previousweapon  primary_up 
71655:  alias switch_between_slot1_and_slot2  primary_up  
71655: -moveright
71655: +moveleft
71655: alias checkleft +moveleft 
71656: ATTACK BACK MOVELEFT
71656: slot2
71656:  alias viewmodel_toggle viewmodels_on 
71656:  viewmodel_fov 84
71656:  cl_interp 0
71656: +attack
71656: hud_medicautocallersthreshold  75  
71656:  alias weapon1  primary_up 
71656:  alias weapon2  secondary_down 
71656:  alias weapon3  melee_down 
71656:  alias lastweapon  primary_up 
71656:  alias nextweapon  melee_down 
71656:  alias previousweapon  primary_up 
71656:  alias switch_between_slot1_and_slot2  primary_up  
71656: slot2
71656:  alias viewmodel_toggle viewmodels_on 
71656:  viewmodel_fov 84
71656:  cl_interp 0
71656: +attack
71656: hud_medicautocallersthreshold  75  
71656:  alias weapon1  primary_up 
71656:  alias weapon2  secondary_down 
71656:  alias weapon3  melee_down 
71656:  alias lastweapon  primary_up 
71656:  alias nextweapon  melee_down 
71656:  alias previousweapon  primary_up 
71656:  alias switch_between_slot1_and_slot2  primary_up  
71658: slot2
71658:  alias viewmodel_toggle viewmodels_on 
71658:  viewmodel_fov 84
71658:  cl_interp 0
71658: +attack
71658: hud_medicautocallersthreshold  75  
71658:  alias weapon1  primary_up 
71658:  alias weapon2  secondary_down 
71658:  alias weapon3  melee_down 
71658:  alias lastweapon  primary_up 
71658:  alias nextweapon  melee_down 
71658:  alias previousweapon  primary_up 
71658:  alias switch_between_slot1_and_slot2  primary_up  
71660: -back
71660: alias checkback none 
71661: ATTACK MOVELEFT
71669: -back
71669: +forward
71669: alias checkfwd +forward 
71669: ATTACK FORWARD MOVELEFT
71673: -moveleft
71673: alias checkleft none 
71674: ATTACK FORWARD
71699: slot2
71699:  alias viewmodel_toggle viewmodels_on 
71699:  viewmodel_fov 84
71699:  cl_interp 0
71699: +attack
71699: hud_medicautocallersthreshold  75  
71699:  alias weapon1  primary_up 
71699:  alias weapon2  secondary_down 
71699:  alias weapon3  melee_down 
71699:  alias lastweapon  primary_up 
71699:  alias nextweapon  melee_down 
71699:  alias previousweapon  primary_up 
71699:  alias switch_between_slot1_and_slot2  primary_up  
71700: slot2
71700:  alias viewmodel_toggle viewmodels_on 
71700:  viewmodel_fov 84
71700:  cl_interp 0
71700: +attack
71700: hud_medicautocallersthreshold  75  
71700:  alias weapon1  primary_up 
71700:  alias weapon2  secondary_down 
71700:  alias weapon3  melee_down 
71700:  alias lastweapon  primary_up 
71700:  alias nextweapon  melee_down 
71700:  alias previousweapon  primary_up 
71700:  alias switch_between_slot1_and_slot2  primary_up  
71703: slot2
71703:  alias viewmodel_toggle viewmodels_on 
71703:  viewmodel_fov 84
71703:  cl_interp 0
71703: +attack
71703: hud_medicautocallersthreshold  75  
71703:  alias weapon1  primary_up 
71703:  alias weapon2  secondary_down 
71703:  alias weapon3  melee_down 
71703:  alias lastweapon  primary_up 
71703:  alias nextweapon  melee_down 
71703:  alias previousweapon  primary_up 
71703:  alias switch_between_slot1_and_slot2  primary_up  
71703: slot2
71703:  alias viewmodel_toggle viewmodels_on 
71703:  viewmodel_fov 84
71703:  cl_interp 0
71703: +attack
71703: hud_medicautocallersthreshold  75  
71703:  alias weapon1  primary_up 
71703:  alias weapon2  secondary_down 
71703:  alias weapon3  melee_down 
71703:  alias lastweapon  primary_up 
71703:  alias nextweapon  melee_down 
71703:  alias previousweapon  primary_up 
71703:  alias switch_between_slot1_and_slot2  primary_up  
71708: slot2
71708:  alias viewmodel_toggle viewmodels_on 
71708:  viewmodel_fov 84
71708:  cl_interp 0
71708: +attack
71708: hud_medicautocallersthreshold  75  
71708:  alias weapon1  primary_up 
71708:  alias weapon2  secondary_down 
71708:  alias weapon3  melee_down 
71708:  alias lastweapon  primary_up 
71708:  alias nextweapon  melee_down 
71708:  alias previousweapon  primary_up 
71708:  alias switch_between_slot1_and_slot2  primary_up  
71738: slot2
71738:  alias viewmodel_toggle viewmodels_on 
71738:  viewmodel_fov 84
71738:  cl_interp 0
71738: +attack
71738: hud_medicautocallersthreshold  75  
71738:  alias weapon1  primary_up 
71738:  alias weapon2  secondary_down 
71738:  alias weapon3  melee_down 
71738:  alias lastweapon  primary_up 
71738:  alias nextweapon  melee_down 
71738:  alias previousweapon  primary_up 
71738:  alias switch_between_slot1_and_slot2  primary_up  
71740: slot2
71740:  alias viewmodel_toggle viewmodels_on 
71740:  viewmodel_fov 84
71740:  cl_interp 0
71740: +attack
71740: hud_medicautocallersthreshold  75  
71740:  alias weapon1  primary_up 
71740:  alias weapon2  secondary_down 
71740:  alias weapon3  melee_down 
71740:  alias lastweapon  primary_up 
71740:  alias nextweapon  melee_down 
71740:  alias previousweapon  primary_up 
71740:  alias switch_between_slot1_and_slot2  primary_up  
71741: slot2
71741:  alias viewmodel_toggle viewmodels_on 
71741:  viewmodel_fov 84
71741:  cl_interp 0
71741: +attack
71741: hud_medicautocallersthreshold  75  
71741:  alias weapon1  primary_up 
71741:  alias weapon2  secondary_down 
71741:  alias weapon3  melee_down 
71741:  alias lastweapon  primary_up 
71741:  alias nextweapon  melee_down 
71741:  alias previousweapon  primary_up 
71741:  alias switch_between_slot1_and_slot2  primary_up  
71742: slot2
71742:  alias viewmodel_toggle viewmodels_on 
71742:  viewmodel_fov 84
71742:  cl_interp 0
71742: +attack
71742: hud_medicautocallersthreshold  75  
71742:  alias weapon1  primary_up 
71742:  alias weapon2  secondary_down 
71742:  alias weapon3  melee_down 
71742:  alias lastweapon  primary_up 
71742:  alias nextweapon  melee_down 
71742:  alias previousweapon  primary_up 
71742:  alias switch_between_slot1_and_slot2  primary_up  
71743: slot2
71743:  alias viewmodel_toggle viewmodels_on 
71743:  viewmodel_fov 84
71743:  cl_interp 0
71743: +attack
71743: hud_medicautocallersthreshold  75  
71743:  alias weapon1  primary_up 
71743:  alias weapon2  secondary_down 
71743:  alias weapon3  melee_down 
71743:  alias lastweapon  primary_up 
71743:  alias nextweapon  melee_down 
71743:  alias previousweapon  primary_up 
71743:  alias switch_between_slot1_and_slot2  primary_up  
71745: slot2
71745:  alias viewmodel_toggle viewmodels_on 
71745:  viewmodel_fov 84
71745:  cl_interp 0
71745: +attack
71745: hud_medicautocallersthreshold  75  
71745:  alias weapon1  primary_up 
71745:  alias weapon2  secondary_down 
71745:  alias weapon3  melee_down 
71745:  alias lastweapon  primary_up 
71745:  alias nextweapon  melee_down 
71745:  alias previousweapon  primary_up 
71745:  alias switch_between_slot1_and_slot2  primary_up  
71751: -moveright
71751: +moveleft
71751: alias checkleft +moveleft 
71753: ATTACK FORWARD MOVELEFT
71777: slot2
71777:  alias viewmodel_toggle viewmodels_on 
71777:  viewmodel_fov 84
71777:  cl_interp 0
71777: +attack
71777: hud_medicautocallersthreshold  75  
71777:  alias weapon1  primary_up 
71777:  alias weapon2  secondary_down 
71777:  alias weapon3  melee_down 
71777:  alias lastweapon  primary_up 
71777:  alias nextweapon  melee_down 
71777:  alias previousweapon  primary_up 
71777:  alias switch_between_slot1_and_slot2  primary_up  
71779: slot2
71779:  alias viewmodel_toggle viewmodels_on 
71779:  viewmodel_fov 84
71779:  cl_interp 0
71779: +attack
71779: hud_medicautocallersthreshold  75  
71779:  alias weapon1  primary_up 
71779:  alias weapon2  secondary_down 
71779:  alias weapon3  melee_down 
71779:  alias lastweapon  primary_up 
71779:  alias nextweapon  melee_down 
71779:  alias previousweapon  primary_up 
71779:  alias switch_between_slot1_and_slot2  primary_up  
71781: slot2
71781:  alias viewmodel_toggle viewmodels_on 
71781:  viewmodel_fov 84
71781:  cl_interp 0
71781: +attack
71781: hud_medicautocallersthreshold  75  
71781:  alias weapon1  primary_up 
71781:  alias weapon2  secondary_down 
71781:  alias weapon3  melee_down 
71781:  alias lastweapon  primary_up 
71781:  alias nextweapon  melee_down 
71781:  alias previousweapon  primary_up 
71781:  alias switch_between_slot1_and_slot2  primary_up  
71781: slot2
71781:  alias viewmodel_toggle viewmodels_on 
71781:  viewmodel_fov 84
71781:  cl_interp 0
71781: +attack
71781: hud_medicautocallersthreshold  75  
71781:  alias weapon1  primary_up 
71781:  alias weapon2  secondary_down 
71781:  alias weapon3  melee_down 
71781:  alias lastweapon  primary_up 
71781:  alias nextweapon  melee_down 
71781:  alias previousweapon  primary_up 
71781:  alias switch_between_slot1_and_slot2  primary_up  
71785: slot2
71785:  alias viewmodel_toggle viewmodels_on 
71785:  viewmodel_fov 84
71785:  cl_interp 0
71785: +attack
71785: hud_medicautocallersthreshold  75  
71785:  alias weapon1  primary_up 
71785:  alias weapon2  secondary_down 
71785:  alias weapon3  melee_down 
71785:  alias lastweapon  primary_up 
71785:  alias nextweapon  melee_down 
71785:  alias previousweapon  primary_up 
71785:  alias switch_between_slot1_and_slot2  primary_up  
71811: slot2
71811:  alias viewmodel_toggle viewmodels_on 
71811:  viewmodel_fov 84
71811:  cl_interp 0
71811: +attack
71811: hud_medicautocallersthreshold  75  
71811:  alias weapon1  primary_up 
71811:  alias weapon2  secondary_down 
71811:  alias weapon3  melee_down 
71811:  alias lastweapon  primary_up 
71811:  alias nextweapon  melee_down 
71811:  alias previousweapon  primary_up 
71811:  alias switch_between_slot1_and_slot2  primary_up  
71814: slot2
71814:  alias viewmodel_toggle viewmodels_on 
71814:  viewmodel_fov 84
71814:  cl_interp 0
71814: +attack
71814: hud_medicautocallersthreshold  75  
71814:  alias weapon1  primary_up 
71814:  alias weapon2  secondary_down 
71814:  alias weapon3  melee_down 
71814:  alias lastweapon  primary_up 
71814:  alias nextweapon  melee_down 
71814:  alias previousweapon  primary_up 
71814:  alias switch_between_slot1_and_slot2  primary_up  
71815: slot2
71815:  alias viewmodel_toggle viewmodels_on 
71815:  viewmodel_fov 84
71815:  cl_interp 0
71815: +attack
71815: hud_medicautocallersthreshold  75  
71815:  alias weapon1  primary_up 
71815:  alias weapon2  secondary_down 
71815:  alias weapon3  melee_down 
71815:  alias lastweapon  primary_up 
71815:  alias nextweapon  melee_down 
71815:  alias previousweapon  primary_up 
71815:  alias switch_between_slot1_and_slot2  primary_up  
71816: slot2
71816:  alias viewmodel_toggle viewmodels_on 
71816:  viewmodel_fov 84
71816:  cl_interp 0
71816: +attack
71816: hud_medicautocallersthreshold  75  
71816:  alias weapon1  primary_up 
71816:  alias weapon2  secondary_down 
71816:  alias weapon3  melee_down 
71816:  alias lastweapon  primary_up 
71816:  alias nextweapon  melee_down 
71816:  alias previousweapon  primary_up 
71816:  alias switch_between_slot1_and_slot2  primary_up  
71818: slot2
71818:  alias viewmodel_toggle viewmodels_on 
71818:  viewmodel_fov 84
71818:  cl_interp 0
71818: +attack
71818: hud_medicautocallersthreshold  75  
71818:  alias weapon1  primary_up 
71818:  alias weapon2  secondary_down 
71818:  alias weapon3  melee_down 
71818:  alias lastweapon  primary_up 
71818:  alias nextweapon  melee_down 
71818:  alias previousweapon  primary_up 
71818:  alias switch_between_slot1_and_slot2  primary_up  
71834: -moveleft
71834: alias checkleft none 
71836: ATTACK FORWARD
71863: -moveright
71863: +moveleft
71863: alias checkleft +moveleft 
71864: ATTACK FORWARD MOVELEFT
71871: -moveleft
71871: alias checkleft none 
71873: ATTACK FORWARD
71885: -moveright
71885: +moveleft
71885: alias checkleft +moveleft 
71886: ATTACK FORWARD MOVELEFT
71893: -moveleft
71893: alias checkleft none 
71895: ATTACK FORWARD
71977: -moveright
71977: +moveleft
71977: alias checkleft +moveleft 
71978: ATTACK FORWARD MOVELEFT
71984: -moveleft
71984: alias checkleft none 
71985: ATTACK FORWARD
71991: -moveright
71991: +moveleft
71991: alias checkleft +moveleft 
71993: ATTACK FORWARD MOVELEFT
72015: -moveleft
72015: alias checkleft none 
72015: ATTACK FORWARD
72026: -moveright
72026: +moveleft
72026: alias checkleft +moveleft 
72027: ATTACK FORWARD MOVELEFT
72053: -attack 
72056: FORWARD MOVELEFT
72061: +attack 
72062: ATTACK FORWARD MOVELEFT
72072: slot2
72072:  alias viewmodel_toggle viewmodels_on 
72072:  viewmodel_fov 84
72072:  cl_interp 0
72072: +attack
72072: hud_medicautocallersthreshold  75  
72072:  alias weapon1  primary_up 
72072:  alias weapon2  secondary_down 
72072:  alias weapon3  melee_down 
72072:  alias lastweapon  primary_up 
72072:  alias nextweapon  melee_down 
72072:  alias previousweapon  primary_up 
72072:  alias switch_between_slot1_and_slot2  primary_up  
72074: slot2
72074:  alias viewmodel_toggle viewmodels_on 
72074:  viewmodel_fov 84
72074:  cl_interp 0
72074: +attack
72074: hud_medicautocallersthreshold  75  
72074:  alias weapon1  primary_up 
72074:  alias weapon2  secondary_down 
72074:  alias weapon3  melee_down 
72074:  alias lastweapon  primary_up 
72074:  alias nextweapon  melee_down 
72074:  alias previousweapon  primary_up 
72074:  alias switch_between_slot1_and_slot2  primary_up  
72075: slot2
72075:  alias viewmodel_toggle viewmodels_on 
72075:  viewmodel_fov 84
72075:  cl_interp 0
72075: +attack
72075: hud_medicautocallersthreshold  75  
72075:  alias weapon1  primary_up 
72075:  alias weapon2  secondary_down 
72075:  alias weapon3  melee_down 
72075:  alias lastweapon  primary_up 
72075:  alias nextweapon  melee_down 
72075:  alias previousweapon  primary_up 
72075:  alias switch_between_slot1_and_slot2  primary_up  
72077: slot2
72077:  alias viewmodel_toggle viewmodels_on 
72077:  viewmodel_fov 84
72077:  cl_interp 0
72077: +attack
72077: hud_medicautocallersthreshold  75  
72077:  alias weapon1  primary_up 
72077:  alias weapon2  secondary_down 
72077:  alias weapon3  melee_down 
72077:  alias lastweapon  primary_up 
72077:  alias nextweapon  melee_down 
72077:  alias previousweapon  primary_up 
72077:  alias switch_between_slot1_and_slot2  primary_up  
72077: slot2
72077:  alias viewmodel_toggle viewmodels_on 
72077:  viewmodel_fov 84
72077:  cl_interp 0
72077: +attack
72077: hud_medicautocallersthreshold  75  
72077:  alias weapon1  primary_up 
72077:  alias weapon2  secondary_down 
72077:  alias weapon3  melee_down 
72077:  alias lastweapon  primary_up 
72077:  alias nextweapon  melee_down 
72077:  alias previousweapon  primary_up 
72077:  alias switch_between_slot1_and_slot2  primary_up  
72080: -moveleft
72080: alias checkleft none 
72081: ATTACK FORWARD
72084: -moveleft
72084: +moveright
72084: alias checkright +moveright 
72085: ATTACK FORWARD MOVERIGHT
72093: -moveright
72093: alias checkright none 
72095: ATTACK FORWARD
72109: -attack 
72109: FORWARD
72116: +attack 
72117: ATTACK FORWARD
72133: -moveleft
72133: +moveright
72133: alias checkright +moveright 
72135: ATTACK FORWARD MOVERIGHT
72135: slot2
72135:  alias viewmodel_toggle viewmodels_on 
72135:  viewmodel_fov 84
72135:  cl_interp 0
72135: +attack
72135: hud_medicautocallersthreshold  75  
72135:  alias weapon1  primary_up 
72135:  alias weapon2  secondary_down 
72135:  alias weapon3  melee_down 
72135:  alias lastweapon  primary_up 
72135:  alias nextweapon  melee_down 
72135:  alias previousweapon  primary_up 
72135:  alias switch_between_slot1_and_slot2  primary_up  
72138: -forward
72138: alias checkfwd none 
72138: ATTACK MOVERIGHT
72140: -moveright
72140: alias checkright none 
72140: -moveright
72140: +moveleft
72140: alias checkleft +moveleft 
72141: ATTACK MOVELEFT
72147: slot2
72147:  alias viewmodel_toggle viewmodels_on 
72147:  viewmodel_fov 84
72147:  cl_interp 0
72147: +attack
72147: hud_medicautocallersthreshold  75  
72147:  alias weapon1  primary_up 
72147:  alias weapon2  secondary_down 
72147:  alias weapon3  melee_down 
72147:  alias lastweapon  primary_up 
72147:  alias nextweapon  melee_down 
72147:  alias previousweapon  primary_up 
72147:  alias switch_between_slot1_and_slot2  primary_up  
72147: -forward
72147: +back
72147: alias checkback +back 
72149: ATTACK BACK MOVELEFT
72149: slot2
72149:  alias viewmodel_toggle viewmodels_on 
72149:  viewmodel_fov 84
72149:  cl_interp 0
72149: +attack
72149: hud_medicautocallersthreshold  75  
72149:  alias weapon1  primary_up 
72149:  alias weapon2  secondary_down 
72149:  alias weapon3  melee_down 
72149:  alias lastweapon  primary_up 
72149:  alias nextweapon  melee_down 
72149:  alias previousweapon  primary_up 
72149:  alias switch_between_slot1_and_slot2  primary_up  
72150: slot2
72150:  alias viewmodel_toggle viewmodels_on 
72150:  viewmodel_fov 84
72150:  cl_interp 0
72150: +attack
72150: hud_medicautocallersthreshold  75  
72150:  alias weapon1  primary_up 
72150:  alias weapon2  secondary_down 
72150:  alias weapon3  melee_down 
72150:  alias lastweapon  primary_up 
72150:  alias nextweapon  melee_down 
72150:  alias previousweapon  primary_up 
72150:  alias switch_between_slot1_and_slot2  primary_up  
72151: slot2
72151:  alias viewmodel_toggle viewmodels_on 
72151:  viewmodel_fov 84
72151:  cl_interp 0
72151: +attack
72151: hud_medicautocallersthreshold  75  
72151:  alias weapon1  primary_up 
72151:  alias weapon2  secondary_down 
72151:  alias weapon3  melee_down 
72151:  alias lastweapon  primary_up 
72151:  alias nextweapon  melee_down 
72151:  alias previousweapon  primary_up 
72151:  alias switch_between_slot1_and_slot2  primary_up  
72153: slot2
72153:  alias viewmodel_toggle viewmodels_on 
72153:  viewmodel_fov 84
72153:  cl_interp 0
72153: +attack
72153: hud_medicautocallersthreshold  75  
72153:  alias weapon1  primary_up 
72153:  alias weapon2  secondary_down 
72153:  alias weapon3  melee_down 
72153:  alias lastweapon  primary_up 
72153:  alias nextweapon  melee_down 
72153:  alias previousweapon  primary_up 
72153:  alias switch_between_slot1_and_slot2  primary_up  
72160: -moveleft
72160: +moveright
72160: alias checkright +moveright 
72161: ATTACK BACK MOVERIGHT
72161: -moveleft
72161: +moveright 
72161: alias checkleft none 
72181: -back
72181: alias checkback none 
72183: ATTACK MOVERIGHT
72190: -back
72190: +forward
72190: alias checkfwd +forward 
72192: ATTACK FORWARD MOVERIGHT
72192: -moveright
72192: alias checkright none 
72193: ATTACK FORWARD
72196: -moveright
72196: +moveleft
72196: alias checkleft +moveleft 
72196: ATTACK FORWARD MOVELEFT
72213: -attack 
72213: -forward
72213: alias checkfwd none 
72214: MOVELEFT
72219: +attack 
72220: ATTACK MOVELEFT
72222: -forward
72222: +back
72222: alias checkback +back 
72224: ATTACK BACK MOVELEFT
72233: slot2
72233:  alias viewmodel_toggle viewmodels_on 
72233:  viewmodel_fov 84
72233:  cl_interp 0
72233: +attack
72233: hud_medicautocallersthreshold  75  
72233:  alias weapon1  primary_up 
72233:  alias weapon2  secondary_down 
72233:  alias weapon3  melee_down 
72233:  alias lastweapon  primary_up 
72233:  alias nextweapon  melee_down 
72233:  alias previousweapon  primary_up 
72233:  alias switch_between_slot1_and_slot2  primary_up  
72233: slot2
72233:  alias viewmodel_toggle viewmodels_on 
72233:  viewmodel_fov 84
72233:  cl_interp 0
72233: +attack
72233: hud_medicautocallersthreshold  75  
72233:  alias weapon1  primary_up 
72233:  alias weapon2  secondary_down 
72233:  alias weapon3  melee_down 
72233:  alias lastweapon  primary_up 
72233:  alias nextweapon  melee_down 
72233:  alias previousweapon  primary_up 
72233:  alias switch_between_slot1_and_slot2  primary_up  
72235: slot2
72235:  alias viewmodel_toggle viewmodels_on 
72235:  viewmodel_fov 84
72235:  cl_interp 0
72235: +attack
72235: hud_medicautocallersthreshold  75  
72235:  alias weapon1  primary_up 
72235:  alias weapon2  secondary_down 
72235:  alias weapon3  melee_down 
72235:  alias lastweapon  primary_up 
72235:  alias nextweapon  melee_down 
72235:  alias previousweapon  primary_up 
72235:  alias switch_between_slot1_and_slot2  primary_up  
72237: -moveleft
72237: +moveright
72237: alias checkright +moveright 
72239: ATTACK BACK MOVERIGHT
72239: slot2
72239:  alias viewmodel_toggle viewmodels_on 
72239:  viewmodel_fov 84
72239:  cl_interp 0
72239: +attack
72239: hud_medicautocallersthreshold  75  
72239:  alias weapon1  primary_up 
72239:  alias weapon2  secondary_down 
72239:  alias weapon3  melee_down 
72239:  alias lastweapon  primary_up 
72239:  alias nextweapon  melee_down 
72239:  alias previousweapon  primary_up 
72239:  alias switch_between_slot1_and_slot2  primary_up  
72240: -moveleft
72240: +moveright 
72240: alias checkleft none 
72252: -moveright
72252: +moveleft
72252: alias checkleft +moveleft 
72254: ATTACK BACK MOVELEFT
72257: -moveright
72257: +moveleft 
72257: alias checkright none 
72270: -moveleft
72270: +moveright
72270: alias checkright +moveright 
72272: ATTACK BACK MOVERIGHT
72274: -back
72274: alias checkback none 
72274: -moveleft
72274: +moveright 
72274: alias checkleft none 
72275: ATTACK MOVERIGHT
72285: -moveright
72285: +moveleft
72285: alias checkleft +moveleft 
72287: ATTACK MOVELEFT
72290: -back
72290: +forward
72290: alias checkfwd +forward 
72292: ATTACK FORWARD MOVELEFT
72292: -moveright
72292: +moveleft 
72292: alias checkright none 
72297: slot1
72297:  alias viewmodel_toggle viewmodels_off 
72297:  viewmodel_fov 84
72297:  cl_interp 0
72297: -attack
72297: hud_medicautocallersthreshold  150  
72297:  alias weapon1  primary_up 
72297:  alias weapon2  secondary_down 
72297:  alias weapon3  melee_up 
72297:  alias lastweapon  secondary_down 
72297:  alias nextweapon  secondary_down 
72297:  alias previousweapon  melee_up 
72297:  alias switch_between_slot1_and_slot2  secondary_down  
72298: FORWARD MOVELEFT
72298: slot1
72298:  alias viewmodel_toggle viewmodels_off 
72298:  viewmodel_fov 84
72298:  cl_interp 0
72298: -attack
72298: hud_medicautocallersthreshold  150  
72298:  alias weapon1  primary_up 
72298:  alias weapon2  secondary_down 
72298:  alias weapon3  melee_up 
72298:  alias lastweapon  secondary_down 
72298:  alias nextweapon  secondary_down 
72298:  alias previousweapon  melee_up 
72298:  alias switch_between_slot1_and_slot2  secondary_down  
72299: slot1
72299:  alias viewmodel_toggle viewmodels_off 
72299:  viewmodel_fov 84
72299:  cl_interp 0
72299: -attack
72299: hud_medicautocallersthreshold  150  
72299:  alias weapon1  primary_up 
72299:  alias weapon2  secondary_down 
72299:  alias weapon3  melee_up 
72299:  alias lastweapon  secondary_down 
72299:  alias nextweapon  secondary_down 
72299:  alias previousweapon  melee_up 
72299:  alias switch_between_slot1_and_slot2  secondary_down  
72300: slot1
72300:  alias viewmodel_toggle viewmodels_off 
72300:  viewmodel_fov 84
72300:  cl_interp 0
72300: -attack
72300: hud_medicautocallersthreshold  150  
72300:  alias weapon1  primary_up 
72300:  alias weapon2  secondary_down 
72300:  alias weapon3  melee_up 
72300:  alias lastweapon  secondary_down 
72300:  alias nextweapon  secondary_down 
72300:  alias previousweapon  melee_up 
72300:  alias switch_between_slot1_and_slot2  secondary_down  
72301: slot1
72301:  alias viewmodel_toggle viewmodels_off 
72301:  viewmodel_fov 84
72301:  cl_interp 0
72301: -attack
72301: hud_medicautocallersthreshold  150  
72301:  alias weapon1  primary_up 
72301:  alias weapon2  secondary_down 
72301:  alias weapon3  melee_up 
72301:  alias lastweapon  secondary_down 
72301:  alias nextweapon  secondary_down 
72301:  alias previousweapon  melee_up 
72301:  alias switch_between_slot1_and_slot2  secondary_down  
72301: slot1
72301:  alias viewmodel_toggle viewmodels_off 
72301:  viewmodel_fov 84
72301:  cl_interp 0
72301: -attack
72301: hud_medicautocallersthreshold  150  
72301:  alias weapon1  primary_up 
72301:  alias weapon2  secondary_down 
72301:  alias weapon3  melee_up 
72301:  alias lastweapon  secondary_down 
72301:  alias nextweapon  secondary_down 
72301:  alias previousweapon  melee_up 
72301:  alias switch_between_slot1_and_slot2  secondary_down  
72303: -moveleft
72303: alias checkleft none 
72304: FORWARD
72319: -forward
72319: alias checkfwd none 
72321: no buttons
72326: -forward
72326: +back
72326: alias checkback +back 
72328: BACK
72329: +attack 107
72329: ATTACK BACK
72340: -attack 107
72341: BACK
72345: -back
72345: alias checkback none 
72346: no buttons
72346: slot2
72346:  alias viewmodel_toggle viewmodels_on 
72346:  viewmodel_fov 84
72346:  cl_interp 0
72346: +attack
72346: hud_medicautocallersthreshold  75  
72346:  alias weapon1  primary_up 
72346:  alias weapon2  secondary_down 
72346:  alias weapon3  melee_down 
72346:  alias lastweapon  primary_up 
72346:  alias nextweapon  melee_down 
72346:  alias previousweapon  primary_up 
72346:  alias switch_between_slot1_and_slot2  primary_up  
72346: slot2
72346:  alias viewmodel_toggle viewmodels_on 
72346:  viewmodel_fov 84
72346:  cl_interp 0
72346: +attack
72346: hud_medicautocallersthreshold  75  
72346:  alias weapon1  primary_up 
72346:  alias weapon2  secondary_down 
72346:  alias weapon3  melee_down 
72346:  alias lastweapon  primary_up 
72346:  alias nextweapon  melee_down 
72346:  alias previousweapon  primary_up 
72346:  alias switch_between_slot1_and_slot2  primary_up  
72347: ATTACK
72347: slot2
72347:  alias viewmodel_toggle viewmodels_on 
72347:  viewmodel_fov 84
72347:  cl_interp 0
72347: +attack
72347: hud_medicautocallersthreshold  75  
72347:  alias weapon1  primary_up 
72347:  alias weapon2  secondary_down 
72347:  alias weapon3  melee_down 
72347:  alias lastweapon  primary_up 
72347:  alias nextweapon  melee_down 
72347:  alias previousweapon  primary_up 
72347:  alias switch_between_slot1_and_slot2  primary_up  
72347: slot2
72347:  alias viewmodel_toggle viewmodels_on 
72347:  viewmodel_fov 84
72347:  cl_interp 0
72347: +attack
72347: hud_medicautocallersthreshold  75  
72347:  alias weapon1  primary_up 
72347:  alias weapon2  secondary_down 
72347:  alias weapon3  melee_down 
72347:  alias lastweapon  primary_up 
72347:  alias nextweapon  melee_down 
72347:  alias previousweapon  primary_up 
72347:  alias switch_between_slot1_and_slot2  primary_up  
72348: -moveleft
72348: +moveright
72348: alias checkright +moveright 
72348: slot2
72348:  alias viewmodel_toggle viewmodels_on 
72348:  viewmodel_fov 84
72348:  cl_interp 0
72348: +attack
72348: hud_medicautocallersthreshold  75  
72348:  alias weapon1  primary_up 
72348:  alias weapon2  secondary_down 
72348:  alias weapon3  melee_down 
72348:  alias lastweapon  primary_up 
72348:  alias nextweapon  melee_down 
72348:  alias previousweapon  primary_up 
72348:  alias switch_between_slot1_and_slot2  primary_up  
72348: slot2
72348:  alias viewmodel_toggle viewmodels_on 
72348:  viewmodel_fov 84
72348:  cl_interp 0
72348: +attack
72348: hud_medicautocallersthreshold  75  
72348:  alias weapon1  primary_up 
72348:  alias weapon2  secondary_down 
72348:  alias weapon3  melee_down 
72348:  alias lastweapon  primary_up 
72348:  alias nextweapon  melee_down 
72348:  alias previousweapon  primary_up 
72348:  alias switch_between_slot1_and_slot2  primary_up  
72348: slot2
72348:  alias viewmodel_toggle viewmodels_on 
72348:  viewmodel_fov 84
72348:  cl_interp 0
72348: +attack
72348: hud_medicautocallersthreshold  75  
72348:  alias weapon1  primary_up 
72348:  alias weapon2  secondary_down 
72348:  alias weapon3  melee_down 
72348:  alias lastweapon  primary_up 
72348:  alias nextweapon  melee_down 
72348:  alias previousweapon  primary_up 
72348:  alias switch_between_slot1_and_slot2  primary_up  
72348: slot2
72348:  alias viewmodel_toggle viewmodels_on 
72348:  viewmodel_fov 84
72348:  cl_interp 0
72348: +attack
72348: hud_medicautocallersthreshold  75  
72348:  alias weapon1  primary_up 
72348:  alias weapon2  secondary_down 
72348:  alias weapon3  melee_down 
72348:  alias lastweapon  primary_up 
72348:  alias nextweapon  melee_down 
72348:  alias previousweapon  primary_up 
72348:  alias switch_between_slot1_and_slot2  primary_up  
72349: ATTACK MOVERIGHT
72349: slot2
72349:  alias viewmodel_toggle viewmodels_on 
72349:  viewmodel_fov 84
72349:  cl_interp 0
72349: +attack
72349: hud_medicautocallersthreshold  75  
72349:  alias weapon1  primary_up 
72349:  alias weapon2  secondary_down 
72349:  alias weapon3  melee_down 
72349:  alias lastweapon  primary_up 
72349:  alias nextweapon  melee_down 
72349:  alias previousweapon  primary_up 
72349:  alias switch_between_slot1_and_slot2  primary_up  
72349: slot2
72349:  alias viewmodel_toggle viewmodels_on 
72349:  viewmodel_fov 84
72349:  cl_interp 0
72349: +attack
72349: hud_medicautocallersthreshold  75  
72349:  alias weapon1  primary_up 
72349:  alias weapon2  secondary_down 
72349:  alias weapon3  melee_down 
72349:  alias lastweapon  primary_up 
72349:  alias nextweapon  melee_down 
72349:  alias previousweapon  primary_up 
72349:  alias switch_between_slot1_and_slot2  primary_up  
72349: slot2
72349:  alias viewmodel_toggle viewmodels_on 
72349:  viewmodel_fov 84
72349:  cl_interp 0
72349: +attack
72349: hud_medicautocallersthreshold  75  
72349:  alias weapon1  primary_up 
72349:  alias weapon2  secondary_down 
72349:  alias weapon3  melee_down 
72349:  alias lastweapon  primary_up 
72349:  alias nextweapon  melee_down 
72349:  alias previousweapon  primary_up 
72349:  alias switch_between_slot1_and_slot2  primary_up  
72350: slot2
72350:  alias viewmodel_toggle viewmodels_on 
72350:  viewmodel_fov 84
72350:  cl_interp 0
72350: +attack
72350: hud_medicautocallersthreshold  75  
72350:  alias weapon1  primary_up 
72350:  alias weapon2  secondary_down 
72350:  alias weapon3  melee_down 
72350:  alias lastweapon  primary_up 
72350:  alias nextweapon  melee_down 
72350:  alias previousweapon  primary_up 
72350:  alias switch_between_slot1_and_slot2  primary_up  
72350: slot2
72350:  alias viewmodel_toggle viewmodels_on 
72350:  viewmodel_fov 84
72350:  cl_interp 0
72350: +attack
72350: hud_medicautocallersthreshold  75  
72350:  alias weapon1  primary_up 
72350:  alias weapon2  secondary_down 
72350:  alias weapon3  melee_down 
72350:  alias lastweapon  primary_up 
72350:  alias nextweapon  melee_down 
72350:  alias previousweapon  primary_up 
72350:  alias switch_between_slot1_and_slot2  primary_up  
72350: slot2
72350:  alias viewmodel_toggle viewmodels_on 
72350:  viewmodel_fov 84
72350:  cl_interp 0
72350: +attack
72350: hud_medicautocallersthreshold  75  
72350:  alias weapon1  primary_up 
72350:  alias weapon2  secondary_down 
72350:  alias weapon3  melee_down 
72350:  alias lastweapon  primary_up 
72350:  alias nextweapon  melee_down 
72350:  alias previousweapon  primary_up 
72350:  alias switch_between_slot1_and_slot2  primary_up  
72350: slot2
72350:  alias viewmodel_toggle viewmodels_on 
72350:  viewmodel_fov 84
72350:  cl_interp 0
72350: +attack
72350: hud_medicautocallersthreshold  75  
72350:  alias weapon1  primary_up 
72350:  alias weapon2  secondary_down 
72350:  alias weapon3  melee_down 
72350:  alias lastweapon  primary_up 
72350:  alias nextweapon  melee_down 
72350:  alias previousweapon  primary_up 
72350:  alias switch_between_slot1_and_slot2  primary_up  
72351: slot2
72351:  alias viewmodel_toggle viewmodels_on 
72351:  viewmodel_fov 84
72351:  cl_interp 0
72351: +attack
72351: hud_medicautocallersthreshold  75  
72351:  alias weapon1  primary_up 
72351:  alias weapon2  secondary_down 
72351:  alias weapon3  melee_down 
72351:  alias lastweapon  primary_up 
72351:  alias nextweapon  melee_down 
72351:  alias previousweapon  primary_up 
72351:  alias switch_between_slot1_and_slot2  primary_up  
72352: slot2
72352:  alias viewmodel_toggle viewmodels_on 
72352:  viewmodel_fov 84
72352:  cl_interp 0
72352: +attack
72352: hud_medicautocallersthreshold  75  
72352:  alias weapon1  primary_up 
72352:  alias weapon2  secondary_down 
72352:  alias weapon3  melee_down 
72352:  alias lastweapon  primary_up 
72352:  alias nextweapon  melee_down 
72352:  alias previousweapon  primary_up 
72352:  alias switch_between_slot1_and_slot2  primary_up  
72352: slot2
72352:  alias viewmodel_toggle viewmodels_on 
72352:  viewmodel_fov 84
72352:  cl_interp 0
72352: +attack
72352: hud_medicautocallersthreshold  75  
72352:  alias weapon1  primary_up 
72352:  alias weapon2  secondary_down 
72352:  alias weapon3  melee_down 
72352:  alias lastweapon  primary_up 
72352:  alias nextweapon  melee_down 
72352:  alias previousweapon  primary_up 
72352:  alias switch_between_slot1_and_slot2  primary_up  
72353: slot2
72353:  alias viewmodel_toggle viewmodels_on 
72353:  viewmodel_fov 84
72353:  cl_interp 0
72353: +attack
72353: hud_medicautocallersthreshold  75  
72353:  alias weapon1  primary_up 
72353:  alias weapon2  secondary_down 
72353:  alias weapon3  melee_down 
72353:  alias lastweapon  primary_up 
72353:  alias nextweapon  melee_down 
72353:  alias previousweapon  primary_up 
72353:  alias switch_between_slot1_and_slot2  primary_up  
72353: slot2
72353:  alias viewmodel_toggle viewmodels_on 
72353:  viewmodel_fov 84
72353:  cl_interp 0
72353: +attack
72353: hud_medicautocallersthreshold  75  
72353:  alias weapon1  primary_up 
72353:  alias weapon2  secondary_down 
72353:  alias weapon3  melee_down 
72353:  alias lastweapon  primary_up 
72353:  alias nextweapon  melee_down 
72353:  alias previousweapon  primary_up 
72353:  alias switch_between_slot1_and_slot2  primary_up  
72353: -back
72353: +forward
72353: alias checkfwd +forward 
72354: ATTACK FORWARD MOVERIGHT
72354: slot2
72354:  alias viewmodel_toggle viewmodels_on 
72354:  viewmodel_fov 84
72354:  cl_interp 0
72354: +attack
72354: hud_medicautocallersthreshold  75  
72354:  alias weapon1  primary_up 
72354:  alias weapon2  secondary_down 
72354:  alias weapon3  melee_down 
72354:  alias lastweapon  primary_up 
72354:  alias nextweapon  melee_down 
72354:  alias previousweapon  primary_up 
72354:  alias switch_between_slot1_and_slot2  primary_up  
72356: -moveright
72356: alias checkright none 
72356: ATTACK FORWARD
72359: -moveright
72359: +moveleft
72359: alias checkleft +moveleft 
72361: ATTACK FORWARD MOVELEFT
72376: -moveleft
72376: alias checkleft none 
72376: ATTACK FORWARD
72376: -moveleft
72376: +moveright
72376: alias checkright +moveright 
72377: ATTACK FORWARD MOVERIGHT
72385: slot2
72385:  alias viewmodel_toggle viewmodels_on 
72385:  viewmodel_fov 84
72385:  cl_interp 0
72385: +attack
72385: hud_medicautocallersthreshold  75  
72385:  alias weapon1  primary_up 
72385:  alias weapon2  secondary_down 
72385:  alias weapon3  melee_down 
72385:  alias lastweapon  primary_up 
72385:  alias nextweapon  melee_down 
72385:  alias previousweapon  primary_up 
72385:  alias switch_between_slot1_and_slot2  primary_up  
72386: -forward
72386: alias checkfwd none 
72386: slot2
72386:  alias viewmodel_toggle viewmodels_on 
72386:  viewmodel_fov 84
72386:  cl_interp 0
72386: +attack
72386: hud_medicautocallersthreshold  75  
72386:  alias weapon1  primary_up 
72386:  alias weapon2  secondary_down 
72386:  alias weapon3  melee_down 
72386:  alias lastweapon  primary_up 
72386:  alias nextweapon  melee_down 
72386:  alias previousweapon  primary_up 
72386:  alias switch_between_slot1_and_slot2  primary_up  
72388: ATTACK MOVERIGHT
72388: slot2
72388:  alias viewmodel_toggle viewmodels_on 
72388:  viewmodel_fov 84
72388:  cl_interp 0
72388: +attack
72388: hud_medicautocallersthreshold  75  
72388:  alias weapon1  primary_up 
72388:  alias weapon2  secondary_down 
72388:  alias weapon3  melee_down 
72388:  alias lastweapon  primary_up 
72388:  alias nextweapon  melee_down 
72388:  alias previousweapon  primary_up 
72388:  alias switch_between_slot1_and_slot2  primary_up  
72389: slot2
72389:  alias viewmodel_toggle viewmodels_on 
72389:  viewmodel_fov 84
72389:  cl_interp 0
72389: +attack
72389: hud_medicautocallersthreshold  75  
72389:  alias weapon1  primary_up 
72389:  alias weapon2  secondary_down 
72389:  alias weapon3  melee_down 
72389:  alias lastweapon  primary_up 
72389:  alias nextweapon  melee_down 
72389:  alias previousweapon  primary_up 
72389:  alias switch_between_slot1_and_slot2  primary_up  
72389: slot2
72389:  alias viewmodel_toggle viewmodels_on 
72389:  viewmodel_fov 84
72389:  cl_interp 0
72389: +attack
72389: hud_medicautocallersthreshold  75  
72389:  alias weapon1  primary_up 
72389:  alias weapon2  secondary_down 
72389:  alias weapon3  melee_down 
72389:  alias lastweapon  primary_up 
72389:  alias nextweapon  melee_down 
72389:  alias previousweapon  primary_up 
72389:  alias switch_between_slot1_and_slot2  primary_up  
72389: slot2
72389:  alias viewmodel_toggle viewmodels_on 
72389:  viewmodel_fov 84
72389:  cl_interp 0
72389: +attack
72389: hud_medicautocallersthreshold  75  
72389:  alias weapon1  primary_up 
72389:  alias weapon2  secondary_down 
72389:  alias weapon3  melee_down 
72389:  alias lastweapon  primary_up 
72389:  alias nextweapon  melee_down 
72389:  alias previousweapon  primary_up 
72389:  alias switch_between_slot1_and_slot2  primary_up  
72390: slot2
72390:  alias viewmodel_toggle viewmodels_on 
72390:  viewmodel_fov 84
72390:  cl_interp 0
72390: +attack
72390: hud_medicautocallersthreshold  75  
72390:  alias weapon1  primary_up 
72390:  alias weapon2  secondary_down 
72390:  alias weapon3  melee_down 
72390:  alias lastweapon  primary_up 
72390:  alias nextweapon  melee_down 
72390:  alias previousweapon  primary_up 
72390:  alias switch_between_slot1_and_slot2  primary_up  
72391: slot2
72391:  alias viewmodel_toggle viewmodels_on 
72391:  viewmodel_fov 84
72391:  cl_interp 0
72391: +attack
72391: hud_medicautocallersthreshold  75  
72391:  alias weapon1  primary_up 
72391:  alias weapon2  secondary_down 
72391:  alias weapon3  melee_down 
72391:  alias lastweapon  primary_up 
72391:  alias nextweapon  melee_down 
72391:  alias previousweapon  primary_up 
72391:  alias switch_between_slot1_and_slot2  primary_up  
72391: slot2
72391:  alias viewmodel_toggle viewmodels_on 
72391:  viewmodel_fov 84
72391:  cl_interp 0
72391: +attack
72391: hud_medicautocallersthreshold  75  
72391:  alias weapon1  primary_up 
72391:  alias weapon2  secondary_down 
72391:  alias weapon3  melee_down 
72391:  alias lastweapon  primary_up 
72391:  alias nextweapon  melee_down 
72391:  alias previousweapon  primary_up 
72391:  alias switch_between_slot1_and_slot2  primary_up  
72391: slot2
72391:  alias viewmodel_toggle viewmodels_on 
72391:  viewmodel_fov 84
72391:  cl_interp 0
72391: +attack
72391: hud_medicautocallersthreshold  75  
72391:  alias weapon1  primary_up 
72391:  alias weapon2  secondary_down 
72391:  alias weapon3  melee_down 
72391:  alias lastweapon  primary_up 
72391:  alias nextweapon  melee_down 
72391:  alias previousweapon  primary_up 
72391:  alias switch_between_slot1_and_slot2  primary_up  
72396: -forward
72396: +back
72396: alias checkback +back 
72397: ATTACK BACK MOVERIGHT
72408: -back
72408: alias checkback none 
72408: ATTACK MOVERIGHT
72423: -back
72423: +forward
72423: alias checkfwd +forward 
72425: ATTACK FORWARD MOVERIGHT
72429: -moveright
72429: alias checkright none 
72430: ATTACK FORWARD
72430: -moveright
72430: +moveleft
72430: alias checkleft +moveleft 
72431: ATTACK FORWARD MOVELEFT
72439: -attack 
72439: FORWARD MOVELEFT
72444: -moveleft
72444: alias checkleft none 
72444: -forward
72444: alias checkfwd none 
72444: -moveleft
72444: +moveright
72444: alias checkright +moveright 
72446: MOVERIGHT
72446: +attack 
72446: ATTACK MOVERIGHT
72452: -moveright
72452: +moveleft
72452: alias checkleft +moveleft 
72452: -forward
72452: +back
72452: alias checkback +back 
72452: ATTACK BACK MOVELEFT
72457: -back
72457: alias checkback none 
72459: ATTACK MOVELEFT
72463: -forward
72463: +back
72463: alias checkback +back 
72463: -moveright
72463: +moveleft 
72463: alias checkright none 
72465: ATTACK BACK MOVELEFT
72472: slot1
72472:  alias viewmodel_toggle viewmodels_off 
72472:  viewmodel_fov 84
72472:  cl_interp 0
72472: -attack
72472: hud_medicautocallersthreshold  150  
72472:  alias weapon1  primary_up 
72472:  alias weapon2  secondary_down 
72472:  alias weapon3  melee_up 
72472:  alias lastweapon  secondary_down 
72472:  alias nextweapon  secondary_down 
72472:  alias previousweapon  melee_up 
72472:  alias switch_between_slot1_and_slot2  secondary_down  
72472: -moveleft
72472: alias checkleft none 
72474: BACK
72474: slot1
72474:  alias viewmodel_toggle viewmodels_off 
72474:  viewmodel_fov 84
72474:  cl_interp 0
72474: -attack
72474: hud_medicautocallersthreshold  150  
72474:  alias weapon1  primary_up 
72474:  alias weapon2  secondary_down 
72474:  alias weapon3  melee_up 
72474:  alias lastweapon  secondary_down 
72474:  alias nextweapon  secondary_down 
72474:  alias previousweapon  melee_up 
72474:  alias switch_between_slot1_and_slot2  secondary_down  
72475: slot1
72475:  alias viewmodel_toggle viewmodels_off 
72475:  viewmodel_fov 84
72475:  cl_interp 0
72475: -attack
72475: hud_medicautocallersthreshold  150  
72475:  alias weapon1  primary_up 
72475:  alias weapon2  secondary_down 
72475:  alias weapon3  melee_up 
72475:  alias lastweapon  secondary_down 
72475:  alias nextweapon  secondary_down 
72475:  alias previousweapon  melee_up 
72475:  alias switch_between_slot1_and_slot2  secondary_down  
72475: slot1
72475:  alias viewmodel_toggle viewmodels_off 
72475:  viewmodel_fov 84
72475:  cl_interp 0
72475: -attack
72475: hud_medicautocallersthreshold  150  
72475:  alias weapon1  primary_up 
72475:  alias weapon2  secondary_down 
72475:  alias weapon3  melee_up 
72475:  alias lastweapon  secondary_down 
72475:  alias nextweapon  secondary_down 
72475:  alias previousweapon  melee_up 
72475:  alias switch_between_slot1_and_slot2  secondary_down  
72476: slot1
72476:  alias viewmodel_toggle viewmodels_off 
72476:  viewmodel_fov 84
72476:  cl_interp 0
72476: -attack
72476: hud_medicautocallersthreshold  150  
72476:  alias weapon1  primary_up 
72476:  alias weapon2  secondary_down 
72476:  alias weapon3  melee_up 
72476:  alias lastweapon  secondary_down 
72476:  alias nextweapon  secondary_down 
72476:  alias previousweapon  melee_up 
72476:  alias switch_between_slot1_and_slot2  secondary_down  
72478: slot1
72478:  alias viewmodel_toggle viewmodels_off 
72478:  viewmodel_fov 84
72478:  cl_interp 0
72478: -attack
72478: hud_medicautocallersthreshold  150  
72478:  alias weapon1  primary_up 
72478:  alias weapon2  secondary_down 
72478:  alias weapon3  melee_up 
72478:  alias lastweapon  secondary_down 
72478:  alias nextweapon  secondary_down 
72478:  alias previousweapon  melee_up 
72478:  alias switch_between_slot1_and_slot2  secondary_down  
72480: slot1
72480:  alias viewmodel_toggle viewmodels_off 
72480:  viewmodel_fov 84
72480:  cl_interp 0
72480: -attack
72480: hud_medicautocallersthreshold  150  
72480:  alias weapon1  primary_up 
72480:  alias weapon2  secondary_down 
72480:  alias weapon3  melee_up 
72480:  alias lastweapon  secondary_down 
72480:  alias nextweapon  secondary_down 
72480:  alias previousweapon  melee_up 
72480:  alias switch_between_slot1_and_slot2  secondary_down  
72490: +jump 65
72490: JUMP BACK
72498: -jump 65
72499: BACK
72509: +attack 107
72511: ATTACK BACK
72518: -moveleft
72518: +moveright
72518: alias checkright +moveright 
72519: ATTACK BACK MOVERIGHT
72521: -back
72521: alias checkback none 
72522: ATTACK MOVERIGHT
72522: -attack 107
72524: MOVERIGHT
72526: slot2
72526:  alias viewmodel_toggle viewmodels_on 
72526:  viewmodel_fov 84
72526:  cl_interp 0
72526: +attack
72526: hud_medicautocallersthreshold  75  
72526:  alias weapon1  primary_up 
72526:  alias weapon2  secondary_down 
72526:  alias weapon3  melee_down 
72526:  alias lastweapon  primary_up 
72526:  alias nextweapon  melee_down 
72526:  alias previousweapon  primary_up 
72526:  alias switch_between_slot1_and_slot2  primary_up  
72526: slot2
72526:  alias viewmodel_toggle viewmodels_on 
72526:  viewmodel_fov 84
72526:  cl_interp 0
72526: +attack
72526: hud_medicautocallersthreshold  75  
72526:  alias weapon1  primary_up 
72526:  alias weapon2  secondary_down 
72526:  alias weapon3  melee_down 
72526:  alias lastweapon  primary_up 
72526:  alias nextweapon  melee_down 
72526:  alias previousweapon  primary_up 
72526:  alias switch_between_slot1_and_slot2  primary_up  
72528: ATTACK MOVERIGHT
72528: slot2
72528:  alias viewmodel_toggle viewmodels_on 
72528:  viewmodel_fov 84
72528:  cl_interp 0
72528: +attack
72528: hud_medicautocallersthreshold  75  
72528:  alias weapon1  primary_up 
72528:  alias weapon2  secondary_down 
72528:  alias weapon3  melee_down 
72528:  alias lastweapon  primary_up 
72528:  alias nextweapon  melee_down 
72528:  alias previousweapon  primary_up 
72528:  alias switch_between_slot1_and_slot2  primary_up  
72528: slot2
72528:  alias viewmodel_toggle viewmodels_on 
72528:  viewmodel_fov 84
72528:  cl_interp 0
72528: +attack
72528: hud_medicautocallersthreshold  75  
72528:  alias weapon1  primary_up 
72528:  alias weapon2  secondary_down 
72528:  alias weapon3  melee_down 
72528:  alias lastweapon  primary_up 
72528:  alias nextweapon  melee_down 
72528:  alias previousweapon  primary_up 
72528:  alias switch_between_slot1_and_slot2  primary_up  
72528: slot2
72528:  alias viewmodel_toggle viewmodels_on 
72528:  viewmodel_fov 84
72528:  cl_interp 0
72528: +attack
72528: hud_medicautocallersthreshold  75  
72528:  alias weapon1  primary_up 
72528:  alias weapon2  secondary_down 
72528:  alias weapon3  melee_down 
72528:  alias lastweapon  primary_up 
72528:  alias nextweapon  melee_down 
72528:  alias previousweapon  primary_up 
72528:  alias switch_between_slot1_and_slot2  primary_up  
72529: slot2
72529:  alias viewmodel_toggle viewmodels_on 
72529:  viewmodel_fov 84
72529:  cl_interp 0
72529: +attack
72529: hud_medicautocallersthreshold  75  
72529:  alias weapon1  primary_up 
72529:  alias weapon2  secondary_down 
72529:  alias weapon3  melee_down 
72529:  alias lastweapon  primary_up 
72529:  alias nextweapon  melee_down 
72529:  alias previousweapon  primary_up 
72529:  alias switch_between_slot1_and_slot2  primary_up  
72529: slot2
72529:  alias viewmodel_toggle viewmodels_on 
72529:  viewmodel_fov 84
72529:  cl_interp 0
72529: +attack
72529: hud_medicautocallersthreshold  75  
72529:  alias weapon1  primary_up 
72529:  alias weapon2  secondary_down 
72529:  alias weapon3  melee_down 
72529:  alias lastweapon  primary_up 
72529:  alias nextweapon  melee_down 
72529:  alias previousweapon  primary_up 
72529:  alias switch_between_slot1_and_slot2  primary_up  
72529: slot2
72529:  alias viewmodel_toggle viewmodels_on 
72529:  viewmodel_fov 84
72529:  cl_interp 0
72529: +attack
72529: hud_medicautocallersthreshold  75  
72529:  alias weapon1  primary_up 
72529:  alias weapon2  secondary_down 
72529:  alias weapon3  melee_down 
72529:  alias lastweapon  primary_up 
72529:  alias nextweapon  melee_down 
72529:  alias previousweapon  primary_up 
72529:  alias switch_between_slot1_and_slot2  primary_up  
72530: slot2
72530:  alias viewmodel_toggle viewmodels_on 
72530:  viewmodel_fov 84
72530:  cl_interp 0
72530: +attack
72530: hud_medicautocallersthreshold  75  
72530:  alias weapon1  primary_up 
72530:  alias weapon2  secondary_down 
72530:  alias weapon3  melee_down 
72530:  alias lastweapon  primary_up 
72530:  alias nextweapon  melee_down 
72530:  alias previousweapon  primary_up 
72530:  alias switch_between_slot1_and_slot2  primary_up  
72530: slot2
72530:  alias viewmodel_toggle viewmodels_on 
72530:  viewmodel_fov 84
72530:  cl_interp 0
72530: +attack
72530: hud_medicautocallersthreshold  75  
72530:  alias weapon1  primary_up 
72530:  alias weapon2  secondary_down 
72530:  alias weapon3  melee_down 
72530:  alias lastweapon  primary_up 
72530:  alias nextweapon  melee_down 
72530:  alias previousweapon  primary_up 
72530:  alias switch_between_slot1_and_slot2  primary_up  
72531: slot2
72531:  alias viewmodel_toggle viewmodels_on 
72531:  viewmodel_fov 84
72531:  cl_interp 0
72531: +attack
72531: hud_medicautocallersthreshold  75  
72531:  alias weapon1  primary_up 
72531:  alias weapon2  secondary_down 
72531:  alias weapon3  melee_down 
72531:  alias lastweapon  primary_up 
72531:  alias nextweapon  melee_down 
72531:  alias previousweapon  primary_up 
72531:  alias switch_between_slot1_and_slot2  primary_up  
72531: slot2
72531:  alias viewmodel_toggle viewmodels_on 
72531:  viewmodel_fov 84
72531:  cl_interp 0
72531: +attack
72531: hud_medicautocallersthreshold  75  
72531:  alias weapon1  primary_up 
72531:  alias weapon2  secondary_down 
72531:  alias weapon3  melee_down 
72531:  alias lastweapon  primary_up 
72531:  alias nextweapon  melee_down 
72531:  alias previousweapon  primary_up 
72531:  alias switch_between_slot1_and_slot2  primary_up  
72531: slot2
72531:  alias viewmodel_toggle viewmodels_on 
72531:  viewmodel_fov 84
72531:  cl_interp 0
72531: +attack
72531: hud_medicautocallersthreshold  75  
72531:  alias weapon1  primary_up 
72531:  alias weapon2  secondary_down 
72531:  alias weapon3  melee_down 
72531:  alias lastweapon  primary_up 
72531:  alias nextweapon  melee_down 
72531:  alias previousweapon  primary_up 
72531:  alias switch_between_slot1_and_slot2  primary_up  
72531: -back
72531: +forward
72531: alias checkfwd +forward 
72531: slot2
72531:  alias viewmodel_toggle viewmodels_on 
72531:  viewmodel_fov 84
72531:  cl_interp 0
72531: +attack
72531: hud_medicautocallersthreshold  75  
72531:  alias weapon1  primary_up 
72531:  alias weapon2  secondary_down 
72531:  alias weapon3  melee_down 
72531:  alias lastweapon  primary_up 
72531:  alias nextweapon  melee_down 
72531:  alias previousweapon  primary_up 
72531:  alias switch_between_slot1_and_slot2  primary_up  
72533: ATTACK FORWARD MOVERIGHT
72533: slot2
72533:  alias viewmodel_toggle viewmodels_on 
72533:  viewmodel_fov 84
72533:  cl_interp 0
72533: +attack
72533: hud_medicautocallersthreshold  75  
72533:  alias weapon1  primary_up 
72533:  alias weapon2  secondary_down 
72533:  alias weapon3  melee_down 
72533:  alias lastweapon  primary_up 
72533:  alias nextweapon  melee_down 
72533:  alias previousweapon  primary_up 
72533:  alias switch_between_slot1_and_slot2  primary_up  
72534: slot2
72534:  alias viewmodel_toggle viewmodels_on 
72534:  viewmodel_fov 84
72534:  cl_interp 0
72534: +attack
72534: hud_medicautocallersthreshold  75  
72534:  alias weapon1  primary_up 
72534:  alias weapon2  secondary_down 
72534:  alias weapon3  melee_down 
72534:  alias lastweapon  primary_up 
72534:  alias nextweapon  melee_down 
72534:  alias previousweapon  primary_up 
72534:  alias switch_between_slot1_and_slot2  primary_up  
72535: slot2
72535:  alias viewmodel_toggle viewmodels_on 
72535:  viewmodel_fov 84
72535:  cl_interp 0
72535: +attack
72535: hud_medicautocallersthreshold  75  
72535:  alias weapon1  primary_up 
72535:  alias weapon2  secondary_down 
72535:  alias weapon3  melee_down 
72535:  alias lastweapon  primary_up 
72535:  alias nextweapon  melee_down 
72535:  alias previousweapon  primary_up 
72535:  alias switch_between_slot1_and_slot2  primary_up  
72535: -moveright
72535: alias checkright none 
72536: ATTACK FORWARD
72539: -moveright
72539: +moveleft
72539: alias checkleft +moveleft 
72540: ATTACK FORWARD MOVELEFT
72553: -moveleft
72553: alias checkleft none 
72554: ATTACK FORWARD
72559: -moveleft
72559: +moveright
72559: alias checkright +moveright 
72560: ATTACK FORWARD MOVERIGHT
72562: -forward
72562: alias checkfwd none 
72563: ATTACK MOVERIGHT
72569: -forward
72569: +back
72569: alias checkback +back 
72571: ATTACK BACK MOVERIGHT
72575: -moveright
72575: +moveleft
72575: alias checkleft +moveleft 
72575: ATTACK BACK MOVELEFT
72578: -moveright
72578: +moveleft 
72578: alias checkright none 
72581: -back
72581: alias checkback none 
72583: ATTACK MOVELEFT
72600: -back
72600: +forward
72600: alias checkfwd +forward 
72600: ATTACK FORWARD MOVELEFT
72602: -moveleft
72602: alias checkleft none 
72604: ATTACK FORWARD
72609: -attack 
72609: FORWARD
72616: -moveleft
72616: +moveright
72616: alias checkright +moveright 
72616: +attack 
72617: ATTACK FORWARD MOVERIGHT
72632: slot2
72632:  alias viewmodel_toggle viewmodels_on 
72632:  viewmodel_fov 84
72632:  cl_interp 0
72632: +attack
72632: hud_medicautocallersthreshold  75  
72632:  alias weapon1  primary_up 
72632:  alias weapon2  secondary_down 
72632:  alias weapon3  melee_down 
72632:  alias lastweapon  primary_up 
72632:  alias nextweapon  melee_down 
72632:  alias previousweapon  primary_up 
72632:  alias switch_between_slot1_and_slot2  primary_up  
72632: slot2
72632:  alias viewmodel_toggle viewmodels_on 
72632:  viewmodel_fov 84
72632:  cl_interp 0
72632: +attack
72632: hud_medicautocallersthreshold  75  
72632:  alias weapon1  primary_up 
72632:  alias weapon2  secondary_down 
72632:  alias weapon3  melee_down 
72632:  alias lastweapon  primary_up 
72632:  alias nextweapon  melee_down 
72632:  alias previousweapon  primary_up 
72632:  alias switch_between_slot1_and_slot2  primary_up  
72634: slot2
72634:  alias viewmodel_toggle viewmodels_on 
72634:  viewmodel_fov 84
72634:  cl_interp 0
72634: +attack
72634: hud_medicautocallersthreshold  75  
72634:  alias weapon1  primary_up 
72634:  alias weapon2  secondary_down 
72634:  alias weapon3  melee_down 
72634:  alias lastweapon  primary_up 
72634:  alias nextweapon  melee_down 
72634:  alias previousweapon  primary_up 
72634:  alias switch_between_slot1_and_slot2  primary_up  
72635: slot2
72635:  alias viewmodel_toggle viewmodels_on 
72635:  viewmodel_fov 84
72635:  cl_interp 0
72635: +attack
72635: hud_medicautocallersthreshold  75  
72635:  alias weapon1  primary_up 
72635:  alias weapon2  secondary_down 
72635:  alias weapon3  melee_down 
72635:  alias lastweapon  primary_up 
72635:  alias nextweapon  melee_down 
72635:  alias previousweapon  primary_up 
72635:  alias switch_between_slot1_and_slot2  primary_up  
72635: slot2
72635:  alias viewmodel_toggle viewmodels_on 
72635:  viewmodel_fov 84
72635:  cl_interp 0
72635: +attack
72635: hud_medicautocallersthreshold  75  
72635:  alias weapon1  primary_up 
72635:  alias weapon2  secondary_down 
72635:  alias weapon3  melee_down 
72635:  alias lastweapon  primary_up 
72635:  alias nextweapon  melee_down 
72635:  alias previousweapon  primary_up 
72635:  alias switch_between_slot1_and_slot2  primary_up  
72635: slot2
72635:  alias viewmodel_toggle viewmodels_on 
72635:  viewmodel_fov 84
72635:  cl_interp 0
72635: +attack
72635: hud_medicautocallersthreshold  75  
72635:  alias weapon1  primary_up 
72635:  alias weapon2  secondary_down 
72635:  alias weapon3  melee_down 
72635:  alias lastweapon  primary_up 
72635:  alias nextweapon  melee_down 
72635:  alias previousweapon  primary_up 
72635:  alias switch_between_slot1_and_slot2  primary_up  
72637: slot2
72637:  alias viewmodel_toggle viewmodels_on 
72637:  viewmodel_fov 84
72637:  cl_interp 0
72637: +attack
72637: hud_medicautocallersthreshold  75  
72637:  alias weapon1  primary_up 
72637:  alias weapon2  secondary_down 
72637:  alias weapon3  melee_down 
72637:  alias lastweapon  primary_up 
72637:  alias nextweapon  melee_down 
72637:  alias previousweapon  primary_up 
72637:  alias switch_between_slot1_and_slot2  primary_up  
72647: -moveright
72647: alias checkright none 
72649: ATTACK FORWARD
72649: -moveright
72649: +moveleft
72649: alias checkleft +moveleft 
72649: ATTACK FORWARD MOVELEFT
72657: -moveleft
72657: alias checkleft none 
72659: ATTACK FORWARD
72660: -attack 
72660: -moveleft
72660: +moveright
72660: alias checkright +moveright 
72662: FORWARD MOVERIGHT
72667: -moveright
72667: alias checkright none 
72668: FORWARD
72668: -moveright
72668: +moveleft
72668: alias checkleft +moveleft 
72669: FORWARD MOVELEFT
72669: +attack 
72669: ATTACK FORWARD MOVELEFT
72671: -forward
72671: alias checkfwd none 
72673: ATTACK MOVELEFT
72674: +jump 65
72676: ATTACK JUMP MOVELEFT
72684: -jump 65
72684: -forward
72684: +back
72684: alias checkback +back 
72686: ATTACK BACK MOVELEFT
72708: slot2
72708:  alias viewmodel_toggle viewmodels_on 
72708:  viewmodel_fov 84
72708:  cl_interp 0
72708: +attack
72708: hud_medicautocallersthreshold  75  
72708:  alias weapon1  primary_up 
72708:  alias weapon2  secondary_down 
72708:  alias weapon3  melee_down 
72708:  alias lastweapon  primary_up 
72708:  alias nextweapon  melee_down 
72708:  alias previousweapon  primary_up 
72708:  alias switch_between_slot1_and_slot2  primary_up  
72710: slot2
72710:  alias viewmodel_toggle viewmodels_on 
72710:  viewmodel_fov 84
72710:  cl_interp 0
72710: +attack
72710: hud_medicautocallersthreshold  75  
72710:  alias weapon1  primary_up 
72710:  alias weapon2  secondary_down 
72710:  alias weapon3  melee_down 
72710:  alias lastweapon  primary_up 
72710:  alias nextweapon  melee_down 
72710:  alias previousweapon  primary_up 
72710:  alias switch_between_slot1_and_slot2  primary_up  
72712: slot2
72712:  alias viewmodel_toggle viewmodels_on 
72712:  viewmodel_fov 84
72712:  cl_interp 0
72712: +attack
72712: hud_medicautocallersthreshold  75  
72712:  alias weapon1  primary_up 
72712:  alias weapon2  secondary_down 
72712:  alias weapon3  melee_down 
72712:  alias lastweapon  primary_up 
72712:  alias nextweapon  melee_down 
72712:  alias previousweapon  primary_up 
72712:  alias switch_between_slot1_and_slot2  primary_up  
72713: slot2
72713:  alias viewmodel_toggle viewmodels_on 
72713:  viewmodel_fov 84
72713:  cl_interp 0
72713: +attack
72713: hud_medicautocallersthreshold  75  
72713:  alias weapon1  primary_up 
72713:  alias weapon2  secondary_down 
72713:  alias weapon3  melee_down 
72713:  alias lastweapon  primary_up 
72713:  alias nextweapon  melee_down 
72713:  alias previousweapon  primary_up 
72713:  alias switch_between_slot1_and_slot2  primary_up  
72718: -back
72718: alias checkback none 
72718: ATTACK MOVELEFT
72726: -back
72726: +forward
72726: alias checkfwd +forward 
72728: ATTACK FORWARD MOVELEFT
72764: -moveleft
72764: alias checkleft none 
72766: ATTACK FORWARD
72767: -attack 
72768: FORWARD
72769: -moveleft
72769: +moveright
72769: alias checkright +moveright 
72770: FORWARD MOVERIGHT
72775: +attack 
72776: ATTACK FORWARD MOVERIGHT
72813: -moveright
72813: alias checkright none 
72813: ATTACK FORWARD
72816: -moveright
72816: +moveleft
72816: alias checkleft +moveleft 
72816: ATTACK FORWARD MOVELEFT
72823: -moveleft
72823: alias checkleft none 
72823: ATTACK FORWARD
72834: -moveleft
72834: +moveright
72834: alias checkright +moveright 
72836: ATTACK FORWARD MOVERIGHT
72860: -attack 
72860: FORWARD MOVERIGHT
72867: +attack 
72868: ATTACK FORWARD MOVERIGHT
72870: -moveright
72870: +moveleft
72870: alias checkleft +moveleft 
72872: ATTACK FORWARD MOVELEFT
72874: -forward
72874: alias checkfwd none 
72874: -moveright
72874: +moveleft 
72874: alias checkright none 
72875: ATTACK MOVELEFT
72881: -moveleft
72881: alias checkleft none 
72881: -moveleft
72881: +moveright
72881: alias checkright +moveright 
72882: ATTACK MOVERIGHT
72894: -moveright
72894: +moveleft
72894: alias checkleft +moveleft 
72895: ATTACK MOVELEFT
72897: -moveright
72897: +moveleft 
72897: alias checkright none 
72902: -back
72902: +forward
72902: alias checkfwd +forward 
72902: -attack 
72903: FORWARD MOVELEFT
72910: +attack 
72911: ATTACK FORWARD MOVELEFT
72915: -forward
72915: alias checkfwd none 
72915: ATTACK MOVELEFT
72923: -moveleft
72923: +moveright
72923: alias checkright +moveright 
72925: ATTACK MOVERIGHT
72926: -moveleft
72926: +moveright 
72926: alias checkleft none 
72928: slot2
72928:  alias viewmodel_toggle viewmodels_on 
72928:  viewmodel_fov 84
72928:  cl_interp 0
72928: +attack
72928: hud_medicautocallersthreshold  75  
72928:  alias weapon1  primary_up 
72928:  alias weapon2  secondary_down 
72928:  alias weapon3  melee_down 
72928:  alias lastweapon  primary_up 
72928:  alias nextweapon  melee_down 
72928:  alias previousweapon  primary_up 
72928:  alias switch_between_slot1_and_slot2  primary_up  
72930: slot2
72930:  alias viewmodel_toggle viewmodels_on 
72930:  viewmodel_fov 84
72930:  cl_interp 0
72930: +attack
72930: hud_medicautocallersthreshold  75  
72930:  alias weapon1  primary_up 
72930:  alias weapon2  secondary_down 
72930:  alias weapon3  melee_down 
72930:  alias lastweapon  primary_up 
72930:  alias nextweapon  melee_down 
72930:  alias previousweapon  primary_up 
72930:  alias switch_between_slot1_and_slot2  primary_up  
72933: slot2
72933:  alias viewmodel_toggle viewmodels_on 
72933:  viewmodel_fov 84
72933:  cl_interp 0
72933: +attack
72933: hud_medicautocallersthreshold  75  
72933:  alias weapon1  primary_up 
72933:  alias weapon2  secondary_down 
72933:  alias weapon3  melee_down 
72933:  alias lastweapon  primary_up 
72933:  alias nextweapon  melee_down 
72933:  alias previousweapon  primary_up 
72933:  alias switch_between_slot1_and_slot2  primary_up  
72959: -moveright
72959: +moveleft
72959: alias checkleft +moveleft 
72961: ATTACK MOVELEFT
72965: -moveright
72965: +moveleft 
72965: alias checkright none 
72967: -back
72967: +forward
72967: alias checkfwd +forward 
72969: ATTACK FORWARD MOVELEFT
72971: -attack 
72972: FORWARD MOVELEFT
72978: +attack 
72979: ATTACK FORWARD MOVELEFT
72981: -moveleft
72981: alias checkleft none 
72982: ATTACK FORWARD
72984: -moveleft
72984: +moveright
72984: alias checkright +moveright 
72984: ATTACK FORWARD MOVERIGHT
72996: slot2
72996:  alias viewmodel_toggle viewmodels_on 
72996:  viewmodel_fov 84
72996:  cl_interp 0
72996: +attack
72996: hud_medicautocallersthreshold  75  
72996:  alias weapon1  primary_up 
72996:  alias weapon2  secondary_down 
72996:  alias weapon3  melee_down 
72996:  alias lastweapon  primary_up 
72996:  alias nextweapon  melee_down 
72996:  alias previousweapon  primary_up 
72996:  alias switch_between_slot1_and_slot2  primary_up  
72999: slot2
72999:  alias viewmodel_toggle viewmodels_on 
72999:  viewmodel_fov 84
72999:  cl_interp 0
72999: +attack
72999: hud_medicautocallersthreshold  75  
72999:  alias weapon1  primary_up 
72999:  alias weapon2  secondary_down 
72999:  alias weapon3  melee_down 
72999:  alias lastweapon  primary_up 
72999:  alias nextweapon  melee_down 
72999:  alias previousweapon  primary_up 
72999:  alias switch_between_slot1_and_slot2  primary_up  
72999: slot2
72999:  alias viewmodel_toggle viewmodels_on 
72999:  viewmodel_fov 84
72999:  cl_interp 0
72999: +attack
72999: hud_medicautocallersthreshold  75  
72999:  alias weapon1  primary_up 
72999:  alias weapon2  secondary_down 
72999:  alias weapon3  melee_down 
72999:  alias lastweapon  primary_up 
72999:  alias nextweapon  melee_down 
72999:  alias previousweapon  primary_up 
72999:  alias switch_between_slot1_and_slot2  primary_up  
73000:  alias viewmodel_toggle viewmodels_off 
73001: slot2
73001:  alias viewmodel_toggle viewmodels_on 
73001:  viewmodel_fov 84
73001:  cl_interp 0
73001: +attack
73001: hud_medicautocallersthreshold  75  
73001:  alias weapon1  primary_up 
73001:  alias weapon2  secondary_down 
73001:  alias weapon3  melee_down 
73001:  alias lastweapon  primary_up 
73001:  alias nextweapon  melee_down 
73001:  alias previousweapon  primary_up 
73001:  alias switch_between_slot1_and_slot2  primary_up  
73046: -attack 
73046: FORWARD MOVERIGHT
73047: -moveright
73047: +moveleft
73047: alias checkleft +moveleft 
73049: FORWARD MOVELEFT
73050: -moveright
73050: +moveleft 
73050: alias checkright none 
73054: +attack 
73056: ATTACK FORWARD MOVELEFT
73066: slot2
73066:  alias viewmodel_toggle viewmodels_on 
73066:  viewmodel_fov 84
73066:  cl_interp 0
73066: +attack
73066: hud_medicautocallersthreshold  75  
73066:  alias weapon1  primary_up 
73066:  alias weapon2  secondary_down 
73066:  alias weapon3  melee_down 
73066:  alias lastweapon  primary_up 
73066:  alias nextweapon  melee_down 
73066:  alias previousweapon  primary_up 
73066:  alias switch_between_slot1_and_slot2  primary_up  
73066: slot2
73066:  alias viewmodel_toggle viewmodels_on 
73066:  viewmodel_fov 84
73066:  cl_interp 0
73066: +attack
73066: hud_medicautocallersthreshold  75  
73066:  alias weapon1  primary_up 
73066:  alias weapon2  secondary_down 
73066:  alias weapon3  melee_down 
73066:  alias lastweapon  primary_up 
73066:  alias nextweapon  melee_down 
73066:  alias previousweapon  primary_up 
73066:  alias switch_between_slot1_and_slot2  primary_up  
73066: slot2
73066:  alias viewmodel_toggle viewmodels_on 
73066:  viewmodel_fov 84
73066:  cl_interp 0
73066: +attack
73066: hud_medicautocallersthreshold  75  
73066:  alias weapon1  primary_up 
73066:  alias weapon2  secondary_down 
73066:  alias weapon3  melee_down 
73066:  alias lastweapon  primary_up 
73066:  alias nextweapon  melee_down 
73066:  alias previousweapon  primary_up 
73066:  alias switch_between_slot1_and_slot2  primary_up  
73068: slot2
73068:  alias viewmodel_toggle viewmodels_on 
73068:  viewmodel_fov 84
73068:  cl_interp 0
73068: +attack
73068: hud_medicautocallersthreshold  75  
73068:  alias weapon1  primary_up 
73068:  alias weapon2  secondary_down 
73068:  alias weapon3  melee_down 
73068:  alias lastweapon  primary_up 
73068:  alias nextweapon  melee_down 
73068:  alias previousweapon  primary_up 
73068:  alias switch_between_slot1_and_slot2  primary_up  
73068: -moveleft
73068: +moveright
73068: alias checkright +moveright 
73068: -moveleft
73068: +moveright 
73068: alias checkleft none 
73068: slot2
73068:  alias viewmodel_toggle viewmodels_on 
73068:  viewmodel_fov 84
73068:  cl_interp 0
73068: +attack
73068: hud_medicautocallersthreshold  75  
73068:  alias weapon1  primary_up 
73068:  alias weapon2  secondary_down 
73068:  alias weapon3  melee_down 
73068:  alias lastweapon  primary_up 
73068:  alias nextweapon  melee_down 
73068:  alias previousweapon  primary_up 
73068:  alias switch_between_slot1_and_slot2  primary_up  
73070: ATTACK FORWARD MOVERIGHT
73074: -forward
73074: alias checkfwd none 
73075: ATTACK MOVERIGHT
73084: -forward
73084: +back
73084: alias checkback +back 
73086: ATTACK BACK MOVERIGHT
73090: -back
73090: alias checkback none 
73092: ATTACK MOVERIGHT
73092: -moveright
73092: +moveleft
73092: alias checkleft +moveleft 
73092: ATTACK MOVELEFT
73095: -moveright
73095: +moveleft 
73095: alias checkright none 
73102: -back
73102: +forward
73102: alias checkfwd +forward 
73104: ATTACK FORWARD MOVELEFT
73137: -moveleft
73137: alias checkleft none 
73138: ATTACK FORWARD
73145: slot1
73145:  alias viewmodel_toggle viewmodels_off 
73145:  viewmodel_fov 84
73145:  cl_interp 0
73145: -attack
73145: hud_medicautocallersthreshold  150  
73145:  alias weapon1  primary_up 
73145:  alias weapon2  secondary_down 
73145:  alias weapon3  melee_up 
73145:  alias lastweapon  secondary_down 
73145:  alias nextweapon  secondary_down 
73145:  alias previousweapon  melee_up 
73145:  alias switch_between_slot1_and_slot2  secondary_down  
73147: FORWARD
73147: slot1
73147:  alias viewmodel_toggle viewmodels_off 
73147:  viewmodel_fov 84
73147:  cl_interp 0
73147: -attack
73147: hud_medicautocallersthreshold  150  
73147:  alias weapon1  primary_up 
73147:  alias weapon2  secondary_down 
73147:  alias weapon3  melee_up 
73147:  alias lastweapon  secondary_down 
73147:  alias nextweapon  secondary_down 
73147:  alias previousweapon  melee_up 
73147:  alias switch_between_slot1_and_slot2  secondary_down  
73147: slot1
73147:  alias viewmodel_toggle viewmodels_off 
73147:  viewmodel_fov 84
73147:  cl_interp 0
73147: -attack
73147: hud_medicautocallersthreshold  150  
73147:  alias weapon1  primary_up 
73147:  alias weapon2  secondary_down 
73147:  alias weapon3  melee_up 
73147:  alias lastweapon  secondary_down 
73147:  alias nextweapon  secondary_down 
73147:  alias previousweapon  melee_up 
73147:  alias switch_between_slot1_and_slot2  secondary_down  
73149: slot1
73149:  alias viewmodel_toggle viewmodels_off 
73149:  viewmodel_fov 84
73149:  cl_interp 0
73149: -attack
73149: hud_medicautocallersthreshold  150  
73149:  alias weapon1  primary_up 
73149:  alias weapon2  secondary_down 
73149:  alias weapon3  melee_up 
73149:  alias lastweapon  secondary_down 
73149:  alias nextweapon  secondary_down 
73149:  alias previousweapon  melee_up 
73149:  alias switch_between_slot1_and_slot2  secondary_down  
73149: slot1
73149:  alias viewmodel_toggle viewmodels_off 
73149:  viewmodel_fov 84
73149:  cl_interp 0
73149: -attack
73149: hud_medicautocallersthreshold  150  
73149:  alias weapon1  primary_up 
73149:  alias weapon2  secondary_down 
73149:  alias weapon3  melee_up 
73149:  alias lastweapon  secondary_down 
73149:  alias nextweapon  secondary_down 
73149:  alias previousweapon  melee_up 
73149:  alias switch_between_slot1_and_slot2  secondary_down  
73153: +jump 65
73154: JUMP FORWARD
73158: -moveleft
73158: +moveright
73158: alias checkright +moveright 
73158: JUMP FORWARD MOVERIGHT
73160: +duck 83
73160: JUMP DUCK FORWARD MOVERIGHT
73160: -forward
73160: alias checkfwd none 
73162: JUMP DUCK MOVERIGHT
73162: -jump 65
73164: DUCK MOVERIGHT
73174: +attack 107
73176: ATTACK DUCK MOVERIGHT
73179: -moveright
73179: +moveleft
73179: alias checkleft +moveleft 
73180: ATTACK DUCK MOVELEFT
73180: -duck 83
73182: ATTACK MOVELEFT
73183: -moveright
73183: +moveleft 
73183: alias checkright none 
73183: -attack 107
73184: MOVELEFT
73187: slot2
73187:  alias viewmodel_toggle viewmodels_on 
73187:  viewmodel_fov 84
73187:  cl_interp 0
73187: +attack
73187: hud_medicautocallersthreshold  75  
73187:  alias weapon1  primary_up 
73187:  alias weapon2  secondary_down 
73187:  alias weapon3  melee_down 
73187:  alias lastweapon  primary_up 
73187:  alias nextweapon  melee_down 
73187:  alias previousweapon  primary_up 
73187:  alias switch_between_slot1_and_slot2  primary_up  
73187: ATTACK MOVELEFT
73187: slot2
73187:  alias viewmodel_toggle viewmodels_on 
73187:  viewmodel_fov 84
73187:  cl_interp 0
73187: +attack
73187: hud_medicautocallersthreshold  75  
73187:  alias weapon1  primary_up 
73187:  alias weapon2  secondary_down 
73187:  alias weapon3  melee_down 
73187:  alias lastweapon  primary_up 
73187:  alias nextweapon  melee_down 
73187:  alias previousweapon  primary_up 
73187:  alias switch_between_slot1_and_slot2  primary_up  
73189: slot2
73189:  alias viewmodel_toggle viewmodels_on 
73189:  viewmodel_fov 84
73189:  cl_interp 0
73189: +attack
73189: hud_medicautocallersthreshold  75  
73189:  alias weapon1  primary_up 
73189:  alias weapon2  secondary_down 
73189:  alias weapon3  melee_down 
73189:  alias lastweapon  primary_up 
73189:  alias nextweapon  melee_down 
73189:  alias previousweapon  primary_up 
73189:  alias switch_between_slot1_and_slot2  primary_up  
73189: slot2
73189:  alias viewmodel_toggle viewmodels_on 
73189:  viewmodel_fov 84
73189:  cl_interp 0
73189: +attack
73189: hud_medicautocallersthreshold  75  
73189:  alias weapon1  primary_up 
73189:  alias weapon2  secondary_down 
73189:  alias weapon3  melee_down 
73189:  alias lastweapon  primary_up 
73189:  alias nextweapon  melee_down 
73189:  alias previousweapon  primary_up 
73189:  alias switch_between_slot1_and_slot2  primary_up  
73189: slot2
73189:  alias viewmodel_toggle viewmodels_on 
73189:  viewmodel_fov 84
73189:  cl_interp 0
73189: +attack
73189: hud_medicautocallersthreshold  75  
73189:  alias weapon1  primary_up 
73189:  alias weapon2  secondary_down 
73189:  alias weapon3  melee_down 
73189:  alias lastweapon  primary_up 
73189:  alias nextweapon  melee_down 
73189:  alias previousweapon  primary_up 
73189:  alias switch_between_slot1_and_slot2  primary_up  
73189: slot2
73189:  alias viewmodel_toggle viewmodels_on 
73189:  viewmodel_fov 84
73189:  cl_interp 0
73189: +attack
73189: hud_medicautocallersthreshold  75  
73189:  alias weapon1  primary_up 
73189:  alias weapon2  secondary_down 
73189:  alias weapon3  melee_down 
73189:  alias lastweapon  primary_up 
73189:  alias nextweapon  melee_down 
73189:  alias previousweapon  primary_up 
73189:  alias switch_between_slot1_and_slot2  primary_up  
73190: slot2
73190:  alias viewmodel_toggle viewmodels_on 
73190:  viewmodel_fov 84
73190:  cl_interp 0
73190: +attack
73190: hud_medicautocallersthreshold  75  
73190:  alias weapon1  primary_up 
73190:  alias weapon2  secondary_down 
73190:  alias weapon3  melee_down 
73190:  alias lastweapon  primary_up 
73190:  alias nextweapon  melee_down 
73190:  alias previousweapon  primary_up 
73190:  alias switch_between_slot1_and_slot2  primary_up  
73190: slot2
73190:  alias viewmodel_toggle viewmodels_on 
73190:  viewmodel_fov 84
73190:  cl_interp 0
73190: +attack
73190: hud_medicautocallersthreshold  75  
73190:  alias weapon1  primary_up 
73190:  alias weapon2  secondary_down 
73190:  alias weapon3  melee_down 
73190:  alias lastweapon  primary_up 
73190:  alias nextweapon  melee_down 
73190:  alias previousweapon  primary_up 
73190:  alias switch_between_slot1_and_slot2  primary_up  
73190: slot2
73190:  alias viewmodel_toggle viewmodels_on 
73190:  viewmodel_fov 84
73190:  cl_interp 0
73190: +attack
73190: hud_medicautocallersthreshold  75  
73190:  alias weapon1  primary_up 
73190:  alias weapon2  secondary_down 
73190:  alias weapon3  melee_down 
73190:  alias lastweapon  primary_up 
73190:  alias nextweapon  melee_down 
73190:  alias previousweapon  primary_up 
73190:  alias switch_between_slot1_and_slot2  primary_up  
73191: slot2
73191:  alias viewmodel_toggle viewmodels_on 
73191:  viewmodel_fov 84
73191:  cl_interp 0
73191: +attack
73191: hud_medicautocallersthreshold  75  
73191:  alias weapon1  primary_up 
73191:  alias weapon2  secondary_down 
73191:  alias weapon3  melee_down 
73191:  alias lastweapon  primary_up 
73191:  alias nextweapon  melee_down 
73191:  alias previousweapon  primary_up 
73191:  alias switch_between_slot1_and_slot2  primary_up  
73192: slot2
73192:  alias viewmodel_toggle viewmodels_on 
73192:  viewmodel_fov 84
73192:  cl_interp 0
73192: +attack
73192: hud_medicautocallersthreshold  75  
73192:  alias weapon1  primary_up 
73192:  alias weapon2  secondary_down 
73192:  alias weapon3  melee_down 
73192:  alias lastweapon  primary_up 
73192:  alias nextweapon  melee_down 
73192:  alias previousweapon  primary_up 
73192:  alias switch_between_slot1_and_slot2  primary_up  
73192: slot2
73192:  alias viewmodel_toggle viewmodels_on 
73192:  viewmodel_fov 84
73192:  cl_interp 0
73192: +attack
73192: hud_medicautocallersthreshold  75  
73192:  alias weapon1  primary_up 
73192:  alias weapon2  secondary_down 
73192:  alias weapon3  melee_down 
73192:  alias lastweapon  primary_up 
73192:  alias nextweapon  melee_down 
73192:  alias previousweapon  primary_up 
73192:  alias switch_between_slot1_and_slot2  primary_up  
73192: slot2
73192:  alias viewmodel_toggle viewmodels_on 
73192:  viewmodel_fov 84
73192:  cl_interp 0
73192: +attack
73192: hud_medicautocallersthreshold  75  
73192:  alias weapon1  primary_up 
73192:  alias weapon2  secondary_down 
73192:  alias weapon3  melee_down 
73192:  alias lastweapon  primary_up 
73192:  alias nextweapon  melee_down 
73192:  alias previousweapon  primary_up 
73192:  alias switch_between_slot1_and_slot2  primary_up  
73192: slot2
73192:  alias viewmodel_toggle viewmodels_on 
73192:  viewmodel_fov 84
73192:  cl_interp 0
73192: +attack
73192: hud_medicautocallersthreshold  75  
73192:  alias weapon1  primary_up 
73192:  alias weapon2  secondary_down 
73192:  alias weapon3  melee_down 
73192:  alias lastweapon  primary_up 
73192:  alias nextweapon  melee_down 
73192:  alias previousweapon  primary_up 
73192:  alias switch_between_slot1_and_slot2  primary_up  
73192: slot2
73192:  alias viewmodel_toggle viewmodels_on 
73192:  viewmodel_fov 84
73192:  cl_interp 0
73192: +attack
73192: hud_medicautocallersthreshold  75  
73192:  alias weapon1  primary_up 
73192:  alias weapon2  secondary_down 
73192:  alias weapon3  melee_down 
73192:  alias lastweapon  primary_up 
73192:  alias nextweapon  melee_down 
73192:  alias previousweapon  primary_up 
73192:  alias switch_between_slot1_and_slot2  primary_up  
73193: slot2
73193:  alias viewmodel_toggle viewmodels_on 
73193:  viewmodel_fov 84
73193:  cl_interp 0
73193: +attack
73193: hud_medicautocallersthreshold  75  
73193:  alias weapon1  primary_up 
73193:  alias weapon2  secondary_down 
73193:  alias weapon3  melee_down 
73193:  alias lastweapon  primary_up 
73193:  alias nextweapon  melee_down 
73193:  alias previousweapon  primary_up 
73193:  alias switch_between_slot1_and_slot2  primary_up  
73193: slot2
73193:  alias viewmodel_toggle viewmodels_on 
73193:  viewmodel_fov 84
73193:  cl_interp 0
73193: +attack
73193: hud_medicautocallersthreshold  75  
73193:  alias weapon1  primary_up 
73193:  alias weapon2  secondary_down 
73193:  alias weapon3  melee_down 
73193:  alias lastweapon  primary_up 
73193:  alias nextweapon  melee_down 
73193:  alias previousweapon  primary_up 
73193:  alias switch_between_slot1_and_slot2  primary_up  
73195: slot2
73195:  alias viewmodel_toggle viewmodels_on 
73195:  viewmodel_fov 84
73195:  cl_interp 0
73195: +attack
73195: hud_medicautocallersthreshold  75  
73195:  alias weapon1  primary_up 
73195:  alias weapon2  secondary_down 
73195:  alias weapon3  melee_down 
73195:  alias lastweapon  primary_up 
73195:  alias nextweapon  melee_down 
73195:  alias previousweapon  primary_up 
73195:  alias switch_between_slot1_and_slot2  primary_up  
73195: slot2
73195:  alias viewmodel_toggle viewmodels_on 
73195:  viewmodel_fov 84
73195:  cl_interp 0
73195: +attack
73195: hud_medicautocallersthreshold  75  
73195:  alias weapon1  primary_up 
73195:  alias weapon2  secondary_down 
73195:  alias weapon3  melee_down 
73195:  alias lastweapon  primary_up 
73195:  alias nextweapon  melee_down 
73195:  alias previousweapon  primary_up 
73195:  alias switch_between_slot1_and_slot2  primary_up  
73195: slot2
73195:  alias viewmodel_toggle viewmodels_on 
73195:  viewmodel_fov 84
73195:  cl_interp 0
73195: +attack
73195: hud_medicautocallersthreshold  75  
73195:  alias weapon1  primary_up 
73195:  alias weapon2  secondary_down 
73195:  alias weapon3  melee_down 
73195:  alias lastweapon  primary_up 
73195:  alias nextweapon  melee_down 
73195:  alias previousweapon  primary_up 
73195:  alias switch_between_slot1_and_slot2  primary_up  
73215: -forward
73215: +back
73215: alias checkback +back 
73216: ATTACK BACK MOVELEFT
73232: slot2
73232:  alias viewmodel_toggle viewmodels_on 
73232:  viewmodel_fov 84
73232:  cl_interp 0
73232: +attack
73232: hud_medicautocallersthreshold  75  
73232:  alias weapon1  primary_up 
73232:  alias weapon2  secondary_down 
73232:  alias weapon3  melee_down 
73232:  alias lastweapon  primary_up 
73232:  alias nextweapon  melee_down 
73232:  alias previousweapon  primary_up 
73232:  alias switch_between_slot1_and_slot2  primary_up  
73233: slot2
73233:  alias viewmodel_toggle viewmodels_on 
73233:  viewmodel_fov 84
73233:  cl_interp 0
73233: +attack
73233: hud_medicautocallersthreshold  75  
73233:  alias weapon1  primary_up 
73233:  alias weapon2  secondary_down 
73233:  alias weapon3  melee_down 
73233:  alias lastweapon  primary_up 
73233:  alias nextweapon  melee_down 
73233:  alias previousweapon  primary_up 
73233:  alias switch_between_slot1_and_slot2  primary_up  
73234: slot2
73234:  alias viewmodel_toggle viewmodels_on 
73234:  viewmodel_fov 84
73234:  cl_interp 0
73234: +attack
73234: hud_medicautocallersthreshold  75  
73234:  alias weapon1  primary_up 
73234:  alias weapon2  secondary_down 
73234:  alias weapon3  melee_down 
73234:  alias lastweapon  primary_up 
73234:  alias nextweapon  melee_down 
73234:  alias previousweapon  primary_up 
73234:  alias switch_between_slot1_and_slot2  primary_up  
73234: slot2
73234:  alias viewmodel_toggle viewmodels_on 
73234:  viewmodel_fov 84
73234:  cl_interp 0
73234: +attack
73234: hud_medicautocallersthreshold  75  
73234:  alias weapon1  primary_up 
73234:  alias weapon2  secondary_down 
73234:  alias weapon3  melee_down 
73234:  alias lastweapon  primary_up 
73234:  alias nextweapon  melee_down 
73234:  alias previousweapon  primary_up 
73234:  alias switch_between_slot1_and_slot2  primary_up  
73235: slot2
73235:  alias viewmodel_toggle viewmodels_on 
73235:  viewmodel_fov 84
73235:  cl_interp 0
73235: +attack
73235: hud_medicautocallersthreshold  75  
73235:  alias weapon1  primary_up 
73235:  alias weapon2  secondary_down 
73235:  alias weapon3  melee_down 
73235:  alias lastweapon  primary_up 
73235:  alias nextweapon  melee_down 
73235:  alias previousweapon  primary_up 
73235:  alias switch_between_slot1_and_slot2  primary_up  
73257: -moveleft
73257: +moveright
73257: alias checkright +moveright 
73259: ATTACK BACK MOVERIGHT
73260: -moveleft
73260: +moveright 
73260: alias checkleft none 
73288: -moveright
73288: +moveleft
73288: alias checkleft +moveleft 
73290: ATTACK BACK MOVELEFT
73296: -moveright
73296: +moveleft 
73296: alias checkright none 
73308: -back
73308: alias checkback none 
73309: ATTACK MOVELEFT
73316: -moveleft
73316: alias checkleft none 
73317: ATTACK
73324: +showscores
73324: net_graph 4 
73325: ATTACK SCORE
73327: -showscores
73327: net_graph 0
73328: ATTACK
74120: load_itempreset 0
74130: load_itempreset 0
74141: load_itempreset 0
74149: load_itempreset 0
74159: load_itempreset 0
74169: load_itempreset 0
74237: dsp_player 0
74244: +showscores
74244: net_graph 4 
74245: ATTACK SCORE
74253: -showscores
74253: net_graph 0
74254: ATTACK
74261: slot2
74261:  alias viewmodel_toggle viewmodels_on 
74261:  viewmodel_fov 84
74261:  cl_interp 0
74261: +attack
74261: hud_medicautocallersthreshold  75  
74261:  alias weapon1  primary_up 
74261:  alias weapon2  secondary_down 
74261:  alias weapon3  melee_down 
74261:  alias lastweapon  primary_up 
74261:  alias nextweapon  melee_down 
74261:  alias previousweapon  primary_up 
74261:  alias switch_between_slot1_and_slot2  primary_up  
74264: slot2
74264:  alias viewmodel_toggle viewmodels_on 
74264:  viewmodel_fov 84
74264:  cl_interp 0
74264: +attack
74264: hud_medicautocallersthreshold  75  
74264:  alias weapon1  primary_up 
74264:  alias weapon2  secondary_down 
74264:  alias weapon3  melee_down 
74264:  alias lastweapon  primary_up 
74264:  alias nextweapon  melee_down 
74264:  alias previousweapon  primary_up 
74264:  alias switch_between_slot1_and_slot2  primary_up  
74265: slot2
74265:  alias viewmodel_toggle viewmodels_on 
74265:  viewmodel_fov 84
74265:  cl_interp 0
74265: +attack
74265: hud_medicautocallersthreshold  75  
74265:  alias weapon1  primary_up 
74265:  alias weapon2  secondary_down 
74265:  alias weapon3  melee_down 
74265:  alias lastweapon  primary_up 
74265:  alias nextweapon  melee_down 
74265:  alias previousweapon  primary_up 
74265:  alias switch_between_slot1_and_slot2  primary_up  
74265: slot2
74265:  alias viewmodel_toggle viewmodels_on 
74265:  viewmodel_fov 84
74265:  cl_interp 0
74265: +attack
74265: hud_medicautocallersthreshold  75  
74265:  alias weapon1  primary_up 
74265:  alias weapon2  secondary_down 
74265:  alias weapon3  melee_down 
74265:  alias lastweapon  primary_up 
74265:  alias nextweapon  melee_down 
74265:  alias previousweapon  primary_up 
74265:  alias switch_between_slot1_and_slot2  primary_up  
74266: slot2
74266:  alias viewmodel_toggle viewmodels_on 
74266:  viewmodel_fov 84
74266:  cl_interp 0
74266: +attack
74266: hud_medicautocallersthreshold  75  
74266:  alias weapon1  primary_up 
74266:  alias weapon2  secondary_down 
74266:  alias weapon3  melee_down 
74266:  alias lastweapon  primary_up 
74266:  alias nextweapon  melee_down 
74266:  alias previousweapon  primary_up 
74266:  alias switch_between_slot1_and_slot2  primary_up  
74266: slot2
74266:  alias viewmodel_toggle viewmodels_on 
74266:  viewmodel_fov 84
74266:  cl_interp 0
74266: +attack
74266: hud_medicautocallersthreshold  75  
74266:  alias weapon1  primary_up 
74266:  alias weapon2  secondary_down 
74266:  alias weapon3  melee_down 
74266:  alias lastweapon  primary_up 
74266:  alias nextweapon  melee_down 
74266:  alias previousweapon  primary_up 
74266:  alias switch_between_slot1_and_slot2  primary_up  
74266: slot2
74266:  alias viewmodel_toggle viewmodels_on 
74266:  viewmodel_fov 84
74266:  cl_interp 0
74266: +attack
74266: hud_medicautocallersthreshold  75  
74266:  alias weapon1  primary_up 
74266:  alias weapon2  secondary_down 
74266:  alias weapon3  melee_down 
74266:  alias lastweapon  primary_up 
74266:  alias nextweapon  melee_down 
74266:  alias previousweapon  primary_up 
74266:  alias switch_between_slot1_and_slot2  primary_up  
74268: slot2
74268:  alias viewmodel_toggle viewmodels_on 
74268:  viewmodel_fov 84
74268:  cl_interp 0
74268: +attack
74268: hud_medicautocallersthreshold  75  
74268:  alias weapon1  primary_up 
74268:  alias weapon2  secondary_down 
74268:  alias weapon3  melee_down 
74268:  alias lastweapon  primary_up 
74268:  alias nextweapon  melee_down 
74268:  alias previousweapon  primary_up 
74268:  alias switch_between_slot1_and_slot2  primary_up  
74269: slot2
74269:  alias viewmodel_toggle viewmodels_on 
74269:  viewmodel_fov 84
74269:  cl_interp 0
74269: +attack
74269: hud_medicautocallersthreshold  75  
74269:  alias weapon1  primary_up 
74269:  alias weapon2  secondary_down 
74269:  alias weapon3  melee_down 
74269:  alias lastweapon  primary_up 
74269:  alias nextweapon  melee_down 
74269:  alias previousweapon  primary_up 
74269:  alias switch_between_slot1_and_slot2  primary_up  
74279:  alias viewmodel_toggle viewmodels_off 
74300: slot2
74300:  alias viewmodel_toggle viewmodels_on 
74300:  viewmodel_fov 84
74300:  cl_interp 0
74300: +attack
74300: hud_medicautocallersthreshold  75  
74300:  alias weapon1  primary_up 
74300:  alias weapon2  secondary_down 
74300:  alias weapon3  melee_down 
74300:  alias lastweapon  primary_up 
74300:  alias nextweapon  melee_down 
74300:  alias previousweapon  primary_up 
74300:  alias switch_between_slot1_and_slot2  primary_up  
74301: slot2
74301:  alias viewmodel_toggle viewmodels_on 
74301:  viewmodel_fov 84
74301:  cl_interp 0
74301: +attack
74301: hud_medicautocallersthreshold  75  
74301:  alias weapon1  primary_up 
74301:  alias weapon2  secondary_down 
74301:  alias weapon3  melee_down 
74301:  alias lastweapon  primary_up 
74301:  alias nextweapon  melee_down 
74301:  alias previousweapon  primary_up 
74301:  alias switch_between_slot1_and_slot2  primary_up  
74304: slot2
74304:  alias viewmodel_toggle viewmodels_on 
74304:  viewmodel_fov 84
74304:  cl_interp 0
74304: +attack
74304: hud_medicautocallersthreshold  75  
74304:  alias weapon1  primary_up 
74304:  alias weapon2  secondary_down 
74304:  alias weapon3  melee_down 
74304:  alias lastweapon  primary_up 
74304:  alias nextweapon  melee_down 
74304:  alias previousweapon  primary_up 
74304:  alias switch_between_slot1_and_slot2  primary_up  
74305: slot2
74305:  alias viewmodel_toggle viewmodels_on 
74305:  viewmodel_fov 84
74305:  cl_interp 0
74305: +attack
74305: hud_medicautocallersthreshold  75  
74305:  alias weapon1  primary_up 
74305:  alias weapon2  secondary_down 
74305:  alias weapon3  melee_down 
74305:  alias lastweapon  primary_up 
74305:  alias nextweapon  melee_down 
74305:  alias previousweapon  primary_up 
74305:  alias switch_between_slot1_and_slot2  primary_up  
74305: slot2
74305:  alias viewmodel_toggle viewmodels_on 
74305:  viewmodel_fov 84
74305:  cl_interp 0
74305: +attack
74305: hud_medicautocallersthreshold  75  
74305:  alias weapon1  primary_up 
74305:  alias weapon2  secondary_down 
74305:  alias weapon3  melee_down 
74305:  alias lastweapon  primary_up 
74305:  alias nextweapon  melee_down 
74305:  alias previousweapon  primary_up 
74305:  alias switch_between_slot1_and_slot2  primary_up  
74306: slot2
74306:  alias viewmodel_toggle viewmodels_on 
74306:  viewmodel_fov 84
74306:  cl_interp 0
74306: +attack
74306: hud_medicautocallersthreshold  75  
74306:  alias weapon1  primary_up 
74306:  alias weapon2  secondary_down 
74306:  alias weapon3  melee_down 
74306:  alias lastweapon  primary_up 
74306:  alias nextweapon  melee_down 
74306:  alias previousweapon  primary_up 
74306:  alias switch_between_slot1_and_slot2  primary_up  
74308: slot2
74308:  alias viewmodel_toggle viewmodels_on 
74308:  viewmodel_fov 84
74308:  cl_interp 0
74308: +attack
74308: hud_medicautocallersthreshold  75  
74308:  alias weapon1  primary_up 
74308:  alias weapon2  secondary_down 
74308:  alias weapon3  melee_down 
74308:  alias lastweapon  primary_up 
74308:  alias nextweapon  melee_down 
74308:  alias previousweapon  primary_up 
74308:  alias switch_between_slot1_and_slot2  primary_up  
74315: -back
74315: +forward
74315: alias checkfwd +forward 
74316: ATTACK FORWARD
74328: slot2
74328:  alias viewmodel_toggle viewmodels_on 
74328:  viewmodel_fov 84
74328:  cl_interp 0
74328: +attack
74328: hud_medicautocallersthreshold  75  
74328:  alias weapon1  primary_up 
74328:  alias weapon2  secondary_down 
74328:  alias weapon3  melee_down 
74328:  alias lastweapon  primary_up 
74328:  alias nextweapon  melee_down 
74328:  alias previousweapon  primary_up 
74328:  alias switch_between_slot1_and_slot2  primary_up  
74328: slot2
74328:  alias viewmodel_toggle viewmodels_on 
74328:  viewmodel_fov 84
74328:  cl_interp 0
74328: +attack
74328: hud_medicautocallersthreshold  75  
74328:  alias weapon1  primary_up 
74328:  alias weapon2  secondary_down 
74328:  alias weapon3  melee_down 
74328:  alias lastweapon  primary_up 
74328:  alias nextweapon  melee_down 
74328:  alias previousweapon  primary_up 
74328:  alias switch_between_slot1_and_slot2  primary_up  
74328: slot2
74328:  alias viewmodel_toggle viewmodels_on 
74328:  viewmodel_fov 84
74328:  cl_interp 0
74328: +attack
74328: hud_medicautocallersthreshold  75  
74328:  alias weapon1  primary_up 
74328:  alias weapon2  secondary_down 
74328:  alias weapon3  melee_down 
74328:  alias lastweapon  primary_up 
74328:  alias nextweapon  melee_down 
74328:  alias previousweapon  primary_up 
74328:  alias switch_between_slot1_and_slot2  primary_up  
74330: slot2
74330:  alias viewmodel_toggle viewmodels_on 
74330:  viewmodel_fov 84
74330:  cl_interp 0
74330: +attack
74330: hud_medicautocallersthreshold  75  
74330:  alias weapon1  primary_up 
74330:  alias weapon2  secondary_down 
74330:  alias weapon3  melee_down 
74330:  alias lastweapon  primary_up 
74330:  alias nextweapon  melee_down 
74330:  alias previousweapon  primary_up 
74330:  alias switch_between_slot1_and_slot2  primary_up  
74330: slot2
74330:  alias viewmodel_toggle viewmodels_on 
74330:  viewmodel_fov 84
74330:  cl_interp 0
74330: +attack
74330: hud_medicautocallersthreshold  75  
74330:  alias weapon1  primary_up 
74330:  alias weapon2  secondary_down 
74330:  alias weapon3  melee_down 
74330:  alias lastweapon  primary_up 
74330:  alias nextweapon  melee_down 
74330:  alias previousweapon  primary_up 
74330:  alias switch_between_slot1_and_slot2  primary_up  
74331: slot2
74331:  alias viewmodel_toggle viewmodels_on 
74331:  viewmodel_fov 84
74331:  cl_interp 0
74331: +attack
74331: hud_medicautocallersthreshold  75  
74331:  alias weapon1  primary_up 
74331:  alias weapon2  secondary_down 
74331:  alias weapon3  melee_down 
74331:  alias lastweapon  primary_up 
74331:  alias nextweapon  melee_down 
74331:  alias previousweapon  primary_up 
74331:  alias switch_between_slot1_and_slot2  primary_up  
74331: slot2
74331:  alias viewmodel_toggle viewmodels_on 
74331:  viewmodel_fov 84
74331:  cl_interp 0
74331: +attack
74331: hud_medicautocallersthreshold  75  
74331:  alias weapon1  primary_up 
74331:  alias weapon2  secondary_down 
74331:  alias weapon3  melee_down 
74331:  alias lastweapon  primary_up 
74331:  alias nextweapon  melee_down 
74331:  alias previousweapon  primary_up 
74331:  alias switch_between_slot1_and_slot2  primary_up  
74335: slot2
74335:  alias viewmodel_toggle viewmodels_on 
74335:  viewmodel_fov 84
74335:  cl_interp 0
74335: +attack
74335: hud_medicautocallersthreshold  75  
74335:  alias weapon1  primary_up 
74335:  alias weapon2  secondary_down 
74335:  alias weapon3  melee_down 
74335:  alias lastweapon  primary_up 
74335:  alias nextweapon  melee_down 
74335:  alias previousweapon  primary_up 
74335:  alias switch_between_slot1_and_slot2  primary_up  
74345: +showscores
74345: net_graph 4 
74347: ATTACK FORWARD SCORE
74352: slot2
74352:  alias viewmodel_toggle viewmodels_on 
74352:  viewmodel_fov 84
74352:  cl_interp 0
74352: +attack
74352: hud_medicautocallersthreshold  75  
74352:  alias weapon1  primary_up 
74352:  alias weapon2  secondary_down 
74352:  alias weapon3  melee_down 
74352:  alias lastweapon  primary_up 
74352:  alias nextweapon  melee_down 
74352:  alias previousweapon  primary_up 
74352:  alias switch_between_slot1_and_slot2  primary_up  
74354: slot2
74354:  alias viewmodel_toggle viewmodels_on 
74354:  viewmodel_fov 84
74354:  cl_interp 0
74354: +attack
74354: hud_medicautocallersthreshold  75  
74354:  alias weapon1  primary_up 
74354:  alias weapon2  secondary_down 
74354:  alias weapon3  melee_down 
74354:  alias lastweapon  primary_up 
74354:  alias nextweapon  melee_down 
74354:  alias previousweapon  primary_up 
74354:  alias switch_between_slot1_and_slot2  primary_up  
74355: slot2
74355:  alias viewmodel_toggle viewmodels_on 
74355:  viewmodel_fov 84
74355:  cl_interp 0
74355: +attack
74355: hud_medicautocallersthreshold  75  
74355:  alias weapon1  primary_up 
74355:  alias weapon2  secondary_down 
74355:  alias weapon3  melee_down 
74355:  alias lastweapon  primary_up 
74355:  alias nextweapon  melee_down 
74355:  alias previousweapon  primary_up 
74355:  alias switch_between_slot1_and_slot2  primary_up  
74355: slot2
74355:  alias viewmodel_toggle viewmodels_on 
74355:  viewmodel_fov 84
74355:  cl_interp 0
74355: +attack
74355: hud_medicautocallersthreshold  75  
74355:  alias weapon1  primary_up 
74355:  alias weapon2  secondary_down 
74355:  alias weapon3  melee_down 
74355:  alias lastweapon  primary_up 
74355:  alias nextweapon  melee_down 
74355:  alias previousweapon  primary_up 
74355:  alias switch_between_slot1_and_slot2  primary_up  
74355: -showscores
74355: net_graph 0
74355: slot2
74355:  alias viewmodel_toggle viewmodels_on 
74355:  viewmodel_fov 84
74355:  cl_interp 0
74355: +attack
74355: hud_medicautocallersthreshold  75  
74355:  alias weapon1  primary_up 
74355:  alias weapon2  secondary_down 
74355:  alias weapon3  melee_down 
74355:  alias lastweapon  primary_up 
74355:  alias nextweapon  melee_down 
74355:  alias previousweapon  primary_up 
74355:  alias switch_between_slot1_and_slot2  primary_up  
74356: ATTACK FORWARD
74356: slot2
74356:  alias viewmodel_toggle viewmodels_on 
74356:  viewmodel_fov 84
74356:  cl_interp 0
74356: +attack
74356: hud_medicautocallersthreshold  75  
74356:  alias weapon1  primary_up 
74356:  alias weapon2  secondary_down 
74356:  alias weapon3  melee_down 
74356:  alias lastweapon  primary_up 
74356:  alias nextweapon  melee_down 
74356:  alias previousweapon  primary_up 
74356:  alias switch_between_slot1_and_slot2  primary_up  
74357: slot2
74357:  alias viewmodel_toggle viewmodels_on 
74357:  viewmodel_fov 84
74357:  cl_interp 0
74357: +attack
74357: hud_medicautocallersthreshold  75  
74357:  alias weapon1  primary_up 
74357:  alias weapon2  secondary_down 
74357:  alias weapon3  melee_down 
74357:  alias lastweapon  primary_up 
74357:  alias nextweapon  melee_down 
74357:  alias previousweapon  primary_up 
74357:  alias switch_between_slot1_and_slot2  primary_up  
74359: slot2
74359:  alias viewmodel_toggle viewmodels_on 
74359:  viewmodel_fov 84
74359:  cl_interp 0
74359: +attack
74359: hud_medicautocallersthreshold  75  
74359:  alias weapon1  primary_up 
74359:  alias weapon2  secondary_down 
74359:  alias weapon3  melee_down 
74359:  alias lastweapon  primary_up 
74359:  alias nextweapon  melee_down 
74359:  alias previousweapon  primary_up 
74359:  alias switch_between_slot1_and_slot2  primary_up  
74377: slot2
74377:  alias viewmodel_toggle viewmodels_on 
74377:  viewmodel_fov 84
74377:  cl_interp 0
74377: +attack
74377: hud_medicautocallersthreshold  75  
74377:  alias weapon1  primary_up 
74377:  alias weapon2  secondary_down 
74377:  alias weapon3  melee_down 
74377:  alias lastweapon  primary_up 
74377:  alias nextweapon  melee_down 
74377:  alias previousweapon  primary_up 
74377:  alias switch_between_slot1_and_slot2  primary_up  
74381: slot2
74381:  alias viewmodel_toggle viewmodels_on 
74381:  viewmodel_fov 84
74381:  cl_interp 0
74381: +attack
74381: hud_medicautocallersthreshold  75  
74381:  alias weapon1  primary_up 
74381:  alias weapon2  secondary_down 
74381:  alias weapon3  melee_down 
74381:  alias lastweapon  primary_up 
74381:  alias nextweapon  melee_down 
74381:  alias previousweapon  primary_up 
74381:  alias switch_between_slot1_and_slot2  primary_up  
74381: slot2
74381:  alias viewmodel_toggle viewmodels_on 
74381:  viewmodel_fov 84
74381:  cl_interp 0
74381: +attack
74381: hud_medicautocallersthreshold  75  
74381:  alias weapon1  primary_up 
74381:  alias weapon2  secondary_down 
74381:  alias weapon3  melee_down 
74381:  alias lastweapon  primary_up 
74381:  alias nextweapon  melee_down 
74381:  alias previousweapon  primary_up 
74381:  alias switch_between_slot1_and_slot2  primary_up  
74382: slot2
74382:  alias viewmodel_toggle viewmodels_on 
74382:  viewmodel_fov 84
74382:  cl_interp 0
74382: +attack
74382: hud_medicautocallersthreshold  75  
74382:  alias weapon1  primary_up 
74382:  alias weapon2  secondary_down 
74382:  alias weapon3  melee_down 
74382:  alias lastweapon  primary_up 
74382:  alias nextweapon  melee_down 
74382:  alias previousweapon  primary_up 
74382:  alias switch_between_slot1_and_slot2  primary_up  
74383: slot2
74383:  alias viewmodel_toggle viewmodels_on 
74383:  viewmodel_fov 84
74383:  cl_interp 0
74383: +attack
74383: hud_medicautocallersthreshold  75  
74383:  alias weapon1  primary_up 
74383:  alias weapon2  secondary_down 
74383:  alias weapon3  melee_down 
74383:  alias lastweapon  primary_up 
74383:  alias nextweapon  melee_down 
74383:  alias previousweapon  primary_up 
74383:  alias switch_between_slot1_and_slot2  primary_up  
74385: slot2
74385:  alias viewmodel_toggle viewmodels_on 
74385:  viewmodel_fov 84
74385:  cl_interp 0
74385: +attack
74385: hud_medicautocallersthreshold  75  
74385:  alias weapon1  primary_up 
74385:  alias weapon2  secondary_down 
74385:  alias weapon3  melee_down 
74385:  alias lastweapon  primary_up 
74385:  alias nextweapon  melee_down 
74385:  alias previousweapon  primary_up 
74385:  alias switch_between_slot1_and_slot2  primary_up  
74386: slot2
74386:  alias viewmodel_toggle viewmodels_on 
74386:  viewmodel_fov 84
74386:  cl_interp 0
74386: +attack
74386: hud_medicautocallersthreshold  75  
74386:  alias weapon1  primary_up 
74386:  alias weapon2  secondary_down 
74386:  alias weapon3  melee_down 
74386:  alias lastweapon  primary_up 
74386:  alias nextweapon  melee_down 
74386:  alias previousweapon  primary_up 
74386:  alias switch_between_slot1_and_slot2  primary_up  
74410: slot2
74410:  alias viewmodel_toggle viewmodels_on 
74410:  viewmodel_fov 84
74410:  cl_interp 0
74410: +attack
74410: hud_medicautocallersthreshold  75  
74410:  alias weapon1  primary_up 
74410:  alias weapon2  secondary_down 
74410:  alias weapon3  melee_down 
74410:  alias lastweapon  primary_up 
74410:  alias nextweapon  melee_down 
74410:  alias previousweapon  primary_up 
74410:  alias switch_between_slot1_and_slot2  primary_up  
74413: slot2
74413:  alias viewmodel_toggle viewmodels_on 
74413:  viewmodel_fov 84
74413:  cl_interp 0
74413: +attack
74413: hud_medicautocallersthreshold  75  
74413:  alias weapon1  primary_up 
74413:  alias weapon2  secondary_down 
74413:  alias weapon3  melee_down 
74413:  alias lastweapon  primary_up 
74413:  alias nextweapon  melee_down 
74413:  alias previousweapon  primary_up 
74413:  alias switch_between_slot1_and_slot2  primary_up  
74413: slot2
74413:  alias viewmodel_toggle viewmodels_on 
74413:  viewmodel_fov 84
74413:  cl_interp 0
74413: +attack
74413: hud_medicautocallersthreshold  75  
74413:  alias weapon1  primary_up 
74413:  alias weapon2  secondary_down 
74413:  alias weapon3  melee_down 
74413:  alias lastweapon  primary_up 
74413:  alias nextweapon  melee_down 
74413:  alias previousweapon  primary_up 
74413:  alias switch_between_slot1_and_slot2  primary_up  
74414: slot2
74414:  alias viewmodel_toggle viewmodels_on 
74414:  viewmodel_fov 84
74414:  cl_interp 0
74414: +attack
74414: hud_medicautocallersthreshold  75  
74414:  alias weapon1  primary_up 
74414:  alias weapon2  secondary_down 
74414:  alias weapon3  melee_down 
74414:  alias lastweapon  primary_up 
74414:  alias nextweapon  melee_down 
74414:  alias previousweapon  primary_up 
74414:  alias switch_between_slot1_and_slot2  primary_up  
74414: slot2
74414:  alias viewmodel_toggle viewmodels_on 
74414:  viewmodel_fov 84
74414:  cl_interp 0
74414: +attack
74414: hud_medicautocallersthreshold  75  
74414:  alias weapon1  primary_up 
74414:  alias weapon2  secondary_down 
74414:  alias weapon3  melee_down 
74414:  alias lastweapon  primary_up 
74414:  alias nextweapon  melee_down 
74414:  alias previousweapon  primary_up 
74414:  alias switch_between_slot1_and_slot2  primary_up  
74415: slot2
74415:  alias viewmodel_toggle viewmodels_on 
74415:  viewmodel_fov 84
74415:  cl_interp 0
74415: +attack
74415: hud_medicautocallersthreshold  75  
74415:  alias weapon1  primary_up 
74415:  alias weapon2  secondary_down 
74415:  alias weapon3  melee_down 
74415:  alias lastweapon  primary_up 
74415:  alias nextweapon  melee_down 
74415:  alias previousweapon  primary_up 
74415:  alias switch_between_slot1_and_slot2  primary_up  
74417: slot2
74417:  alias viewmodel_toggle viewmodels_on 
74417:  viewmodel_fov 84
74417:  cl_interp 0
74417: +attack
74417: hud_medicautocallersthreshold  75  
74417:  alias weapon1  primary_up 
74417:  alias weapon2  secondary_down 
74417:  alias weapon3  melee_down 
74417:  alias lastweapon  primary_up 
74417:  alias nextweapon  melee_down 
74417:  alias previousweapon  primary_up 
74417:  alias switch_between_slot1_and_slot2  primary_up  
74422: +showscores
74422: net_graph 4 
74424: ATTACK FORWARD SCORE
74429: -showscores
74429: net_graph 0
74430: ATTACK FORWARD
74442: slot2
74442:  alias viewmodel_toggle viewmodels_on 
74442:  viewmodel_fov 84
74442:  cl_interp 0
74442: +attack
74442: hud_medicautocallersthreshold  75  
74442:  alias weapon1  primary_up 
74442:  alias weapon2  secondary_down 
74442:  alias weapon3  melee_down 
74442:  alias lastweapon  primary_up 
74442:  alias nextweapon  melee_down 
74442:  alias previousweapon  primary_up 
74442:  alias switch_between_slot1_and_slot2  primary_up  
74443: slot2
74443:  alias viewmodel_toggle viewmodels_on 
74443:  viewmodel_fov 84
74443:  cl_interp 0
74443: +attack
74443: hud_medicautocallersthreshold  75  
74443:  alias weapon1  primary_up 
74443:  alias weapon2  secondary_down 
74443:  alias weapon3  melee_down 
74443:  alias lastweapon  primary_up 
74443:  alias nextweapon  melee_down 
74443:  alias previousweapon  primary_up 
74443:  alias switch_between_slot1_and_slot2  primary_up  
74445: slot2
74445:  alias viewmodel_toggle viewmodels_on 
74445:  viewmodel_fov 84
74445:  cl_interp 0
74445: +attack
74445: hud_medicautocallersthreshold  75  
74445:  alias weapon1  primary_up 
74445:  alias weapon2  secondary_down 
74445:  alias weapon3  melee_down 
74445:  alias lastweapon  primary_up 
74445:  alias nextweapon  melee_down 
74445:  alias previousweapon  primary_up 
74445:  alias switch_between_slot1_and_slot2  primary_up  
74445: slot2
74445:  alias viewmodel_toggle viewmodels_on 
74445:  viewmodel_fov 84
74445:  cl_interp 0
74445: +attack
74445: hud_medicautocallersthreshold  75  
74445:  alias weapon1  primary_up 
74445:  alias weapon2  secondary_down 
74445:  alias weapon3  melee_down 
74445:  alias lastweapon  primary_up 
74445:  alias nextweapon  melee_down 
74445:  alias previousweapon  primary_up 
74445:  alias switch_between_slot1_and_slot2  primary_up  
74446: slot2
74446:  alias viewmodel_toggle viewmodels_on 
74446:  viewmodel_fov 84
74446:  cl_interp 0
74446: +attack
74446: hud_medicautocallersthreshold  75  
74446:  alias weapon1  primary_up 
74446:  alias weapon2  secondary_down 
74446:  alias weapon3  melee_down 
74446:  alias lastweapon  primary_up 
74446:  alias nextweapon  melee_down 
74446:  alias previousweapon  primary_up 
74446:  alias switch_between_slot1_and_slot2  primary_up  
74448: slot2
74448:  alias viewmodel_toggle viewmodels_on 
74448:  viewmodel_fov 84
74448:  cl_interp 0
74448: +attack
74448: hud_medicautocallersthreshold  75  
74448:  alias weapon1  primary_up 
74448:  alias weapon2  secondary_down 
74448:  alias weapon3  melee_down 
74448:  alias lastweapon  primary_up 
74448:  alias nextweapon  melee_down 
74448:  alias previousweapon  primary_up 
74448:  alias switch_between_slot1_and_slot2  primary_up  
74448: slot2
74448:  alias viewmodel_toggle viewmodels_on 
74448:  viewmodel_fov 84
74448:  cl_interp 0
74448: +attack
74448: hud_medicautocallersthreshold  75  
74448:  alias weapon1  primary_up 
74448:  alias weapon2  secondary_down 
74448:  alias weapon3  melee_down 
74448:  alias lastweapon  primary_up 
74448:  alias nextweapon  melee_down 
74448:  alias previousweapon  primary_up 
74448:  alias switch_between_slot1_and_slot2  primary_up  
74449: slot2
74449:  alias viewmodel_toggle viewmodels_on 
74449:  viewmodel_fov 84
74449:  cl_interp 0
74449: +attack
74449: hud_medicautocallersthreshold  75  
74449:  alias weapon1  primary_up 
74449:  alias weapon2  secondary_down 
74449:  alias weapon3  melee_down 
74449:  alias lastweapon  primary_up 
74449:  alias nextweapon  melee_down 
74449:  alias previousweapon  primary_up 
74449:  alias switch_between_slot1_and_slot2  primary_up  
74450: slot2
74450:  alias viewmodel_toggle viewmodels_on 
74450:  viewmodel_fov 84
74450:  cl_interp 0
74450: +attack
74450: hud_medicautocallersthreshold  75  
74450:  alias weapon1  primary_up 
74450:  alias weapon2  secondary_down 
74450:  alias weapon3  melee_down 
74450:  alias lastweapon  primary_up 
74450:  alias nextweapon  melee_down 
74450:  alias previousweapon  primary_up 
74450:  alias switch_between_slot1_and_slot2  primary_up  
74450: slot2
74450:  alias viewmodel_toggle viewmodels_on 
74450:  viewmodel_fov 84
74450:  cl_interp 0
74450: +attack
74450: hud_medicautocallersthreshold  75  
74450:  alias weapon1  primary_up 
74450:  alias weapon2  secondary_down 
74450:  alias weapon3  melee_down 
74450:  alias lastweapon  primary_up 
74450:  alias nextweapon  melee_down 
74450:  alias previousweapon  primary_up 
74450:  alias switch_between_slot1_and_slot2  primary_up  
74477: slot2
74477:  alias viewmodel_toggle viewmodels_on 
74477:  viewmodel_fov 84
74477:  cl_interp 0
74477: +attack
74477: hud_medicautocallersthreshold  75  
74477:  alias weapon1  primary_up 
74477:  alias weapon2  secondary_down 
74477:  alias weapon3  melee_down 
74477:  alias lastweapon  primary_up 
74477:  alias nextweapon  melee_down 
74477:  alias previousweapon  primary_up 
74477:  alias switch_between_slot1_and_slot2  primary_up  
74478: slot2
74478:  alias viewmodel_toggle viewmodels_on 
74478:  viewmodel_fov 84
74478:  cl_interp 0
74478: +attack
74478: hud_medicautocallersthreshold  75  
74478:  alias weapon1  primary_up 
74478:  alias weapon2  secondary_down 
74478:  alias weapon3  melee_down 
74478:  alias lastweapon  primary_up 
74478:  alias nextweapon  melee_down 
74478:  alias previousweapon  primary_up 
74478:  alias switch_between_slot1_and_slot2  primary_up  
74479: slot2
74479:  alias viewmodel_toggle viewmodels_on 
74479:  viewmodel_fov 84
74479:  cl_interp 0
74479: +attack
74479: hud_medicautocallersthreshold  75  
74479:  alias weapon1  primary_up 
74479:  alias weapon2  secondary_down 
74479:  alias weapon3  melee_down 
74479:  alias lastweapon  primary_up 
74479:  alias nextweapon  melee_down 
74479:  alias previousweapon  primary_up 
74479:  alias switch_between_slot1_and_slot2  primary_up  
74479: slot2
74479:  alias viewmodel_toggle viewmodels_on 
74479:  viewmodel_fov 84
74479:  cl_interp 0
74479: +attack
74479: hud_medicautocallersthreshold  75  
74479:  alias weapon1  primary_up 
74479:  alias weapon2  secondary_down 
74479:  alias weapon3  melee_down 
74479:  alias lastweapon  primary_up 
74479:  alias nextweapon  melee_down 
74479:  alias previousweapon  primary_up 
74479:  alias switch_between_slot1_and_slot2  primary_up  
74481: slot2
74481:  alias viewmodel_toggle viewmodels_on 
74481:  viewmodel_fov 84
74481:  cl_interp 0
74481: +attack
74481: hud_medicautocallersthreshold  75  
74481:  alias weapon1  primary_up 
74481:  alias weapon2  secondary_down 
74481:  alias weapon3  melee_down 
74481:  alias lastweapon  primary_up 
74481:  alias nextweapon  melee_down 
74481:  alias previousweapon  primary_up 
74481:  alias switch_between_slot1_and_slot2  primary_up  
74482: slot2
74482:  alias viewmodel_toggle viewmodels_on 
74482:  viewmodel_fov 84
74482:  cl_interp 0
74482: +attack
74482: hud_medicautocallersthreshold  75  
74482:  alias weapon1  primary_up 
74482:  alias weapon2  secondary_down 
74482:  alias weapon3  melee_down 
74482:  alias lastweapon  primary_up 
74482:  alias nextweapon  melee_down 
74482:  alias previousweapon  primary_up 
74482:  alias switch_between_slot1_and_slot2  primary_up  
74509: slot2
74509:  alias viewmodel_toggle viewmodels_on 
74509:  viewmodel_fov 84
74509:  cl_interp 0
74509: +attack
74509: hud_medicautocallersthreshold  75  
74509:  alias weapon1  primary_up 
74509:  alias weapon2  secondary_down 
74509:  alias weapon3  melee_down 
74509:  alias lastweapon  primary_up 
74509:  alias nextweapon  melee_down 
74509:  alias previousweapon  primary_up 
74509:  alias switch_between_slot1_and_slot2  primary_up  
74510: slot2
74510:  alias viewmodel_toggle viewmodels_on 
74510:  viewmodel_fov 84
74510:  cl_interp 0
74510: +attack
74510: hud_medicautocallersthreshold  75  
74510:  alias weapon1  primary_up 
74510:  alias weapon2  secondary_down 
74510:  alias weapon3  melee_down 
74510:  alias lastweapon  primary_up 
74510:  alias nextweapon  melee_down 
74510:  alias previousweapon  primary_up 
74510:  alias switch_between_slot1_and_slot2  primary_up  
74511: slot2
74511:  alias viewmodel_toggle viewmodels_on 
74511:  viewmodel_fov 84
74511:  cl_interp 0
74511: +attack
74511: hud_medicautocallersthreshold  75  
74511:  alias weapon1  primary_up 
74511:  alias weapon2  secondary_down 
74511:  alias weapon3  melee_down 
74511:  alias lastweapon  primary_up 
74511:  alias nextweapon  melee_down 
74511:  alias previousweapon  primary_up 
74511:  alias switch_between_slot1_and_slot2  primary_up  
74513: slot2
74513:  alias viewmodel_toggle viewmodels_on 
74513:  viewmodel_fov 84
74513:  cl_interp 0
74513: +attack
74513: hud_medicautocallersthreshold  75  
74513:  alias weapon1  primary_up 
74513:  alias weapon2  secondary_down 
74513:  alias weapon3  melee_down 
74513:  alias lastweapon  primary_up 
74513:  alias nextweapon  melee_down 
74513:  alias previousweapon  primary_up 
74513:  alias switch_between_slot1_and_slot2  primary_up  
74514: slot2
74514:  alias viewmodel_toggle viewmodels_on 
74514:  viewmodel_fov 84
74514:  cl_interp 0
74514: +attack
74514: hud_medicautocallersthreshold  75  
74514:  alias weapon1  primary_up 
74514:  alias weapon2  secondary_down 
74514:  alias weapon3  melee_down 
74514:  alias lastweapon  primary_up 
74514:  alias nextweapon  melee_down 
74514:  alias previousweapon  primary_up 
74514:  alias switch_between_slot1_and_slot2  primary_up  
74514: slot2
74514:  alias viewmodel_toggle viewmodels_on 
74514:  viewmodel_fov 84
74514:  cl_interp 0
74514: +attack
74514: hud_medicautocallersthreshold  75  
74514:  alias weapon1  primary_up 
74514:  alias weapon2  secondary_down 
74514:  alias weapon3  melee_down 
74514:  alias lastweapon  primary_up 
74514:  alias nextweapon  melee_down 
74514:  alias previousweapon  primary_up 
74514:  alias switch_between_slot1_and_slot2  primary_up  
74520: slot2
74520:  alias viewmodel_toggle viewmodels_on 
74520:  viewmodel_fov 84
74520:  cl_interp 0
74520: +attack
74520: hud_medicautocallersthreshold  75  
74520:  alias weapon1  primary_up 
74520:  alias weapon2  secondary_down 
74520:  alias weapon3  melee_down 
74520:  alias lastweapon  primary_up 
74520:  alias nextweapon  melee_down 
74520:  alias previousweapon  primary_up 
74520:  alias switch_between_slot1_and_slot2  primary_up  
74540: slot2
74540:  alias viewmodel_toggle viewmodels_on 
74540:  viewmodel_fov 84
74540:  cl_interp 0
74540: +attack
74540: hud_medicautocallersthreshold  75  
74540:  alias weapon1  primary_up 
74540:  alias weapon2  secondary_down 
74540:  alias weapon3  melee_down 
74540:  alias lastweapon  primary_up 
74540:  alias nextweapon  melee_down 
74540:  alias previousweapon  primary_up 
74540:  alias switch_between_slot1_and_slot2  primary_up  
74541: slot2
74541:  alias viewmodel_toggle viewmodels_on 
74541:  viewmodel_fov 84
74541:  cl_interp 0
74541: +attack
74541: hud_medicautocallersthreshold  75  
74541:  alias weapon1  primary_up 
74541:  alias weapon2  secondary_down 
74541:  alias weapon3  melee_down 
74541:  alias lastweapon  primary_up 
74541:  alias nextweapon  melee_down 
74541:  alias previousweapon  primary_up 
74541:  alias switch_between_slot1_and_slot2  primary_up  
74542: slot2
74542:  alias viewmodel_toggle viewmodels_on 
74542:  viewmodel_fov 84
74542:  cl_interp 0
74542: +attack
74542: hud_medicautocallersthreshold  75  
74542:  alias weapon1  primary_up 
74542:  alias weapon2  secondary_down 
74542:  alias weapon3  melee_down 
74542:  alias lastweapon  primary_up 
74542:  alias nextweapon  melee_down 
74542:  alias previousweapon  primary_up 
74542:  alias switch_between_slot1_and_slot2  primary_up  
74543: slot2
74543:  alias viewmodel_toggle viewmodels_on 
74543:  viewmodel_fov 84
74543:  cl_interp 0
74543: +attack
74543: hud_medicautocallersthreshold  75  
74543:  alias weapon1  primary_up 
74543:  alias weapon2  secondary_down 
74543:  alias weapon3  melee_down 
74543:  alias lastweapon  primary_up 
74543:  alias nextweapon  melee_down 
74543:  alias previousweapon  primary_up 
74543:  alias switch_between_slot1_and_slot2  primary_up  
74543: slot2
74543:  alias viewmodel_toggle viewmodels_on 
74543:  viewmodel_fov 84
74543:  cl_interp 0
74543: +attack
74543: hud_medicautocallersthreshold  75  
74543:  alias weapon1  primary_up 
74543:  alias weapon2  secondary_down 
74543:  alias weapon3  melee_down 
74543:  alias lastweapon  primary_up 
74543:  alias nextweapon  melee_down 
74543:  alias previousweapon  primary_up 
74543:  alias switch_between_slot1_and_slot2  primary_up  
74544: slot2
74544:  alias viewmodel_toggle viewmodels_on 
74544:  viewmodel_fov 84
74544:  cl_interp 0
74544: +attack
74544: hud_medicautocallersthreshold  75  
74544:  alias weapon1  primary_up 
74544:  alias weapon2  secondary_down 
74544:  alias weapon3  melee_down 
74544:  alias lastweapon  primary_up 
74544:  alias nextweapon  melee_down 
74544:  alias previousweapon  primary_up 
74544:  alias switch_between_slot1_and_slot2  primary_up  
74547: slot2
74547:  alias viewmodel_toggle viewmodels_on 
74547:  viewmodel_fov 84
74547:  cl_interp 0
74547: +attack
74547: hud_medicautocallersthreshold  75  
74547:  alias weapon1  primary_up 
74547:  alias weapon2  secondary_down 
74547:  alias weapon3  melee_down 
74547:  alias lastweapon  primary_up 
74547:  alias nextweapon  melee_down 
74547:  alias previousweapon  primary_up 
74547:  alias switch_between_slot1_and_slot2  primary_up  
74568: slot2
74568:  alias viewmodel_toggle viewmodels_on 
74568:  viewmodel_fov 84
74568:  cl_interp 0
74568: +attack
74568: hud_medicautocallersthreshold  75  
74568:  alias weapon1  primary_up 
74568:  alias weapon2  secondary_down 
74568:  alias weapon3  melee_down 
74568:  alias lastweapon  primary_up 
74568:  alias nextweapon  melee_down 
74568:  alias previousweapon  primary_up 
74568:  alias switch_between_slot1_and_slot2  primary_up  
74570: slot2
74570:  alias viewmodel_toggle viewmodels_on 
74570:  viewmodel_fov 84
74570:  cl_interp 0
74570: +attack
74570: hud_medicautocallersthreshold  75  
74570:  alias weapon1  primary_up 
74570:  alias weapon2  secondary_down 
74570:  alias weapon3  melee_down 
74570:  alias lastweapon  primary_up 
74570:  alias nextweapon  melee_down 
74570:  alias previousweapon  primary_up 
74570:  alias switch_between_slot1_and_slot2  primary_up  
74572: slot2
74572:  alias viewmodel_toggle viewmodels_on 
74572:  viewmodel_fov 84
74572:  cl_interp 0
74572: +attack
74572: hud_medicautocallersthreshold  75  
74572:  alias weapon1  primary_up 
74572:  alias weapon2  secondary_down 
74572:  alias weapon3  melee_down 
74572:  alias lastweapon  primary_up 
74572:  alias nextweapon  melee_down 
74572:  alias previousweapon  primary_up 
74572:  alias switch_between_slot1_and_slot2  primary_up  
74573: slot2
74573:  alias viewmodel_toggle viewmodels_on 
74573:  viewmodel_fov 84
74573:  cl_interp 0
74573: +attack
74573: hud_medicautocallersthreshold  75  
74573:  alias weapon1  primary_up 
74573:  alias weapon2  secondary_down 
74573:  alias weapon3  melee_down 
74573:  alias lastweapon  primary_up 
74573:  alias nextweapon  melee_down 
74573:  alias previousweapon  primary_up 
74573:  alias switch_between_slot1_and_slot2  primary_up  
74573: slot2
74573:  alias viewmodel_toggle viewmodels_on 
74573:  viewmodel_fov 84
74573:  cl_interp 0
74573: +attack
74573: hud_medicautocallersthreshold  75  
74573:  alias weapon1  primary_up 
74573:  alias weapon2  secondary_down 
74573:  alias weapon3  melee_down 
74573:  alias lastweapon  primary_up 
74573:  alias nextweapon  melee_down 
74573:  alias previousweapon  primary_up 
74573:  alias switch_between_slot1_and_slot2  primary_up  
74575: slot2
74575:  alias viewmodel_toggle viewmodels_on 
74575:  viewmodel_fov 84
74575:  cl_interp 0
74575: +attack
74575: hud_medicautocallersthreshold  75  
74575:  alias weapon1  primary_up 
74575:  alias weapon2  secondary_down 
74575:  alias weapon3  melee_down 
74575:  alias lastweapon  primary_up 
74575:  alias nextweapon  melee_down 
74575:  alias previousweapon  primary_up 
74575:  alias switch_between_slot1_and_slot2  primary_up  
74578: slot2
74578:  alias viewmodel_toggle viewmodels_on 
74578:  viewmodel_fov 84
74578:  cl_interp 0
74578: +attack
74578: hud_medicautocallersthreshold  75  
74578:  alias weapon1  primary_up 
74578:  alias weapon2  secondary_down 
74578:  alias weapon3  melee_down 
74578:  alias lastweapon  primary_up 
74578:  alias nextweapon  melee_down 
74578:  alias previousweapon  primary_up 
74578:  alias switch_between_slot1_and_slot2  primary_up  
74608: slot2
74608:  alias viewmodel_toggle viewmodels_on 
74608:  viewmodel_fov 84
74608:  cl_interp 0
74608: +attack
74608: hud_medicautocallersthreshold  75  
74608:  alias weapon1  primary_up 
74608:  alias weapon2  secondary_down 
74608:  alias weapon3  melee_down 
74608:  alias lastweapon  primary_up 
74608:  alias nextweapon  melee_down 
74608:  alias previousweapon  primary_up 
74608:  alias switch_between_slot1_and_slot2  primary_up  
74609: slot2
74609:  alias viewmodel_toggle viewmodels_on 
74609:  viewmodel_fov 84
74609:  cl_interp 0
74609: +attack
74609: hud_medicautocallersthreshold  75  
74609:  alias weapon1  primary_up 
74609:  alias weapon2  secondary_down 
74609:  alias weapon3  melee_down 
74609:  alias lastweapon  primary_up 
74609:  alias nextweapon  melee_down 
74609:  alias previousweapon  primary_up 
74609:  alias switch_between_slot1_and_slot2  primary_up  
74611: slot2
74611:  alias viewmodel_toggle viewmodels_on 
74611:  viewmodel_fov 84
74611:  cl_interp 0
74611: +attack
74611: hud_medicautocallersthreshold  75  
74611:  alias weapon1  primary_up 
74611:  alias weapon2  secondary_down 
74611:  alias weapon3  melee_down 
74611:  alias lastweapon  primary_up 
74611:  alias nextweapon  melee_down 
74611:  alias previousweapon  primary_up 
74611:  alias switch_between_slot1_and_slot2  primary_up  
74611: slot2
74611:  alias viewmodel_toggle viewmodels_on 
74611:  viewmodel_fov 84
74611:  cl_interp 0
74611: +attack
74611: hud_medicautocallersthreshold  75  
74611:  alias weapon1  primary_up 
74611:  alias weapon2  secondary_down 
74611:  alias weapon3  melee_down 
74611:  alias lastweapon  primary_up 
74611:  alias nextweapon  melee_down 
74611:  alias previousweapon  primary_up 
74611:  alias switch_between_slot1_and_slot2  primary_up  
74615: slot2
74615:  alias viewmodel_toggle viewmodels_on 
74615:  viewmodel_fov 84
74615:  cl_interp 0
74615: +attack
74615: hud_medicautocallersthreshold  75  
74615:  alias weapon1  primary_up 
74615:  alias weapon2  secondary_down 
74615:  alias weapon3  melee_down 
74615:  alias lastweapon  primary_up 
74615:  alias nextweapon  melee_down 
74615:  alias previousweapon  primary_up 
74615:  alias switch_between_slot1_and_slot2  primary_up  
74631: -moveright
74631: +moveleft
74631: alias checkleft +moveleft 
74631: ATTACK FORWARD MOVELEFT
74656: -moveleft
74656: alias checkleft none 
74658: ATTACK FORWARD
74680: -moveright
74680: +moveleft
74680: alias checkleft +moveleft 
74681: ATTACK FORWARD MOVELEFT
74682: -moveleft
74682: alias checkleft none 
74684: ATTACK FORWARD
74684: slot1
74684:  alias viewmodel_toggle viewmodels_off 
74684:  viewmodel_fov 84
74684:  cl_interp 0
74684: -attack
74684: hud_medicautocallersthreshold  150  
74684:  alias weapon1  primary_up 
74684:  alias weapon2  secondary_down 
74684:  alias weapon3  melee_up 
74684:  alias lastweapon  secondary_down 
74684:  alias nextweapon  secondary_down 
74684:  alias previousweapon  melee_up 
74684:  alias switch_between_slot1_and_slot2  secondary_down  
74685: FORWARD
74685: slot1
74685:  alias viewmodel_toggle viewmodels_off 
74685:  viewmodel_fov 84
74685:  cl_interp 0
74685: -attack
74685: hud_medicautocallersthreshold  150  
74685:  alias weapon1  primary_up 
74685:  alias weapon2  secondary_down 
74685:  alias weapon3  melee_up 
74685:  alias lastweapon  secondary_down 
74685:  alias nextweapon  secondary_down 
74685:  alias previousweapon  melee_up 
74685:  alias switch_between_slot1_and_slot2  secondary_down  
74686: slot1
74686:  alias viewmodel_toggle viewmodels_off 
74686:  viewmodel_fov 84
74686:  cl_interp 0
74686: -attack
74686: hud_medicautocallersthreshold  150  
74686:  alias weapon1  primary_up 
74686:  alias weapon2  secondary_down 
74686:  alias weapon3  melee_up 
74686:  alias lastweapon  secondary_down 
74686:  alias nextweapon  secondary_down 
74686:  alias previousweapon  melee_up 
74686:  alias switch_between_slot1_and_slot2  secondary_down  
74686: slot1
74686:  alias viewmodel_toggle viewmodels_off 
74686:  viewmodel_fov 84
74686:  cl_interp 0
74686: -attack
74686: hud_medicautocallersthreshold  150  
74686:  alias weapon1  primary_up 
74686:  alias weapon2  secondary_down 
74686:  alias weapon3  melee_up 
74686:  alias lastweapon  secondary_down 
74686:  alias nextweapon  secondary_down 
74686:  alias previousweapon  melee_up 
74686:  alias switch_between_slot1_and_slot2  secondary_down  
74687: slot1
74687:  alias viewmodel_toggle viewmodels_off 
74687:  viewmodel_fov 84
74687:  cl_interp 0
74687: -attack
74687: hud_medicautocallersthreshold  150  
74687:  alias weapon1  primary_up 
74687:  alias weapon2  secondary_down 
74687:  alias weapon3  melee_up 
74687:  alias lastweapon  secondary_down 
74687:  alias nextweapon  secondary_down 
74687:  alias previousweapon  melee_up 
74687:  alias switch_between_slot1_and_slot2  secondary_down  
74688: slot1
74688:  alias viewmodel_toggle viewmodels_off 
74688:  viewmodel_fov 84
74688:  cl_interp 0
74688: -attack
74688: hud_medicautocallersthreshold  150  
74688:  alias weapon1  primary_up 
74688:  alias weapon2  secondary_down 
74688:  alias weapon3  melee_up 
74688:  alias lastweapon  secondary_down 
74688:  alias nextweapon  secondary_down 
74688:  alias previousweapon  melee_up 
74688:  alias switch_between_slot1_and_slot2  secondary_down  
74695: +jump 65
74695: JUMP FORWARD
74698: -jump 65
74699: FORWARD
74713: +attack 107
74715: ATTACK FORWARD
74724: -attack 107
74725: FORWARD
74726: slot2
74726:  alias viewmodel_toggle viewmodels_on 
74726:  viewmodel_fov 84
74726:  cl_interp 0
74726: +attack
74726: hud_medicautocallersthreshold  75  
74726:  alias weapon1  primary_up 
74726:  alias weapon2  secondary_down 
74726:  alias weapon3  melee_down 
74726:  alias lastweapon  primary_up 
74726:  alias nextweapon  melee_down 
74726:  alias previousweapon  primary_up 
74726:  alias switch_between_slot1_and_slot2  primary_up  
74728: ATTACK FORWARD
74728: slot2
74728:  alias viewmodel_toggle viewmodels_on 
74728:  viewmodel_fov 84
74728:  cl_interp 0
74728: +attack
74728: hud_medicautocallersthreshold  75  
74728:  alias weapon1  primary_up 
74728:  alias weapon2  secondary_down 
74728:  alias weapon3  melee_down 
74728:  alias lastweapon  primary_up 
74728:  alias nextweapon  melee_down 
74728:  alias previousweapon  primary_up 
74728:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74729: slot2
74729:  alias viewmodel_toggle viewmodels_on 
74729:  viewmodel_fov 84
74729:  cl_interp 0
74729: +attack
74729: hud_medicautocallersthreshold  75  
74729:  alias weapon1  primary_up 
74729:  alias weapon2  secondary_down 
74729:  alias weapon3  melee_down 
74729:  alias lastweapon  primary_up 
74729:  alias nextweapon  melee_down 
74729:  alias previousweapon  primary_up 
74729:  alias switch_between_slot1_and_slot2  primary_up  
74731: slot2
74731:  alias viewmodel_toggle viewmodels_on 
74731:  viewmodel_fov 84
74731:  cl_interp 0
74731: +attack
74731: hud_medicautocallersthreshold  75  
74731:  alias weapon1  primary_up 
74731:  alias weapon2  secondary_down 
74731:  alias weapon3  melee_down 
74731:  alias lastweapon  primary_up 
74731:  alias nextweapon  melee_down 
74731:  alias previousweapon  primary_up 
74731:  alias switch_between_slot1_and_slot2  primary_up  
74731: slot2
74731:  alias viewmodel_toggle viewmodels_on 
74731:  viewmodel_fov 84
74731:  cl_interp 0
74731: +attack
74731: hud_medicautocallersthreshold  75  
74731:  alias weapon1  primary_up 
74731:  alias weapon2  secondary_down 
74731:  alias weapon3  melee_down 
74731:  alias lastweapon  primary_up 
74731:  alias nextweapon  melee_down 
74731:  alias previousweapon  primary_up 
74731:  alias switch_between_slot1_and_slot2  primary_up  
74731: slot2
74731:  alias viewmodel_toggle viewmodels_on 
74731:  viewmodel_fov 84
74731:  cl_interp 0
74731: +attack
74731: hud_medicautocallersthreshold  75  
74731:  alias weapon1  primary_up 
74731:  alias weapon2  secondary_down 
74731:  alias weapon3  melee_down 
74731:  alias lastweapon  primary_up 
74731:  alias nextweapon  melee_down 
74731:  alias previousweapon  primary_up 
74731:  alias switch_between_slot1_and_slot2  primary_up  
74732: slot2
74732:  alias viewmodel_toggle viewmodels_on 
74732:  viewmodel_fov 84
74732:  cl_interp 0
74732: +attack
74732: hud_medicautocallersthreshold  75  
74732:  alias weapon1  primary_up 
74732:  alias weapon2  secondary_down 
74732:  alias weapon3  melee_down 
74732:  alias lastweapon  primary_up 
74732:  alias nextweapon  melee_down 
74732:  alias previousweapon  primary_up 
74732:  alias switch_between_slot1_and_slot2  primary_up  
74732: slot2
74732:  alias viewmodel_toggle viewmodels_on 
74732:  viewmodel_fov 84
74732:  cl_interp 0
74732: +attack
74732: hud_medicautocallersthreshold  75  
74732:  alias weapon1  primary_up 
74732:  alias weapon2  secondary_down 
74732:  alias weapon3  melee_down 
74732:  alias lastweapon  primary_up 
74732:  alias nextweapon  melee_down 
74732:  alias previousweapon  primary_up 
74732:  alias switch_between_slot1_and_slot2  primary_up  
74733: slot2
74733:  alias viewmodel_toggle viewmodels_on 
74733:  viewmodel_fov 84
74733:  cl_interp 0
74733: +attack
74733: hud_medicautocallersthreshold  75  
74733:  alias weapon1  primary_up 
74733:  alias weapon2  secondary_down 
74733:  alias weapon3  melee_down 
74733:  alias lastweapon  primary_up 
74733:  alias nextweapon  melee_down 
74733:  alias previousweapon  primary_up 
74733:  alias switch_between_slot1_and_slot2  primary_up  
74733: slot2
74733:  alias viewmodel_toggle viewmodels_on 
74733:  viewmodel_fov 84
74733:  cl_interp 0
74733: +attack
74733: hud_medicautocallersthreshold  75  
74733:  alias weapon1  primary_up 
74733:  alias weapon2  secondary_down 
74733:  alias weapon3  melee_down 
74733:  alias lastweapon  primary_up 
74733:  alias nextweapon  melee_down 
74733:  alias previousweapon  primary_up 
74733:  alias switch_between_slot1_and_slot2  primary_up  
74733: slot2
74733:  alias viewmodel_toggle viewmodels_on 
74733:  viewmodel_fov 84
74733:  cl_interp 0
74733: +attack
74733: hud_medicautocallersthreshold  75  
74733:  alias weapon1  primary_up 
74733:  alias weapon2  secondary_down 
74733:  alias weapon3  melee_down 
74733:  alias lastweapon  primary_up 
74733:  alias nextweapon  melee_down 
74733:  alias previousweapon  primary_up 
74733:  alias switch_between_slot1_and_slot2  primary_up  
74733: slot2
74733:  alias viewmodel_toggle viewmodels_on 
74733:  viewmodel_fov 84
74733:  cl_interp 0
74733: +attack
74733: hud_medicautocallersthreshold  75  
74733:  alias weapon1  primary_up 
74733:  alias weapon2  secondary_down 
74733:  alias weapon3  melee_down 
74733:  alias lastweapon  primary_up 
74733:  alias nextweapon  melee_down 
74733:  alias previousweapon  primary_up 
74733:  alias switch_between_slot1_and_slot2  primary_up  
74735: slot2
74735:  alias viewmodel_toggle viewmodels_on 
74735:  viewmodel_fov 84
74735:  cl_interp 0
74735: +attack
74735: hud_medicautocallersthreshold  75  
74735:  alias weapon1  primary_up 
74735:  alias weapon2  secondary_down 
74735:  alias weapon3  melee_down 
74735:  alias lastweapon  primary_up 
74735:  alias nextweapon  melee_down 
74735:  alias previousweapon  primary_up 
74735:  alias switch_between_slot1_and_slot2  primary_up  
74735: slot2
74735:  alias viewmodel_toggle viewmodels_on 
74735:  viewmodel_fov 84
74735:  cl_interp 0
74735: +attack
74735: hud_medicautocallersthreshold  75  
74735:  alias weapon1  primary_up 
74735:  alias weapon2  secondary_down 
74735:  alias weapon3  melee_down 
74735:  alias lastweapon  primary_up 
74735:  alias nextweapon  melee_down 
74735:  alias previousweapon  primary_up 
74735:  alias switch_between_slot1_and_slot2  primary_up  
74735: slot2
74735:  alias viewmodel_toggle viewmodels_on 
74735:  viewmodel_fov 84
74735:  cl_interp 0
74735: +attack
74735: hud_medicautocallersthreshold  75  
74735:  alias weapon1  primary_up 
74735:  alias weapon2  secondary_down 
74735:  alias weapon3  melee_down 
74735:  alias lastweapon  primary_up 
74735:  alias nextweapon  melee_down 
74735:  alias previousweapon  primary_up 
74735:  alias switch_between_slot1_and_slot2  primary_up  
74736: slot2
74736:  alias viewmodel_toggle viewmodels_on 
74736:  viewmodel_fov 84
74736:  cl_interp 0
74736: +attack
74736: hud_medicautocallersthreshold  75  
74736:  alias weapon1  primary_up 
74736:  alias weapon2  secondary_down 
74736:  alias weapon3  melee_down 
74736:  alias lastweapon  primary_up 
74736:  alias nextweapon  melee_down 
74736:  alias previousweapon  primary_up 
74736:  alias switch_between_slot1_and_slot2  primary_up  
74738: slot2
74738:  alias viewmodel_toggle viewmodels_on 
74738:  viewmodel_fov 84
74738:  cl_interp 0
74738: +attack
74738: hud_medicautocallersthreshold  75  
74738:  alias weapon1  primary_up 
74738:  alias weapon2  secondary_down 
74738:  alias weapon3  melee_down 
74738:  alias lastweapon  primary_up 
74738:  alias nextweapon  melee_down 
74738:  alias previousweapon  primary_up 
74738:  alias switch_between_slot1_and_slot2  primary_up  
74765: slot2
74765:  alias viewmodel_toggle viewmodels_on 
74765:  viewmodel_fov 84
74765:  cl_interp 0
74765: +attack
74765: hud_medicautocallersthreshold  75  
74765:  alias weapon1  primary_up 
74765:  alias weapon2  secondary_down 
74765:  alias weapon3  melee_down 
74765:  alias lastweapon  primary_up 
74765:  alias nextweapon  melee_down 
74765:  alias previousweapon  primary_up 
74765:  alias switch_between_slot1_and_slot2  primary_up  
74766: slot2
74766:  alias viewmodel_toggle viewmodels_on 
74766:  viewmodel_fov 84
74766:  cl_interp 0
74766: +attack
74766: hud_medicautocallersthreshold  75  
74766:  alias weapon1  primary_up 
74766:  alias weapon2  secondary_down 
74766:  alias weapon3  melee_down 
74766:  alias lastweapon  primary_up 
74766:  alias nextweapon  melee_down 
74766:  alias previousweapon  primary_up 
74766:  alias switch_between_slot1_and_slot2  primary_up  
74766: slot2
74766:  alias viewmodel_toggle viewmodels_on 
74766:  viewmodel_fov 84
74766:  cl_interp 0
74766: +attack
74766: hud_medicautocallersthreshold  75  
74766:  alias weapon1  primary_up 
74766:  alias weapon2  secondary_down 
74766:  alias weapon3  melee_down 
74766:  alias lastweapon  primary_up 
74766:  alias nextweapon  melee_down 
74766:  alias previousweapon  primary_up 
74766:  alias switch_between_slot1_and_slot2  primary_up  
74768: slot2
74768:  alias viewmodel_toggle viewmodels_on 
74768:  viewmodel_fov 84
74768:  cl_interp 0
74768: +attack
74768: hud_medicautocallersthreshold  75  
74768:  alias weapon1  primary_up 
74768:  alias weapon2  secondary_down 
74768:  alias weapon3  melee_down 
74768:  alias lastweapon  primary_up 
74768:  alias nextweapon  melee_down 
74768:  alias previousweapon  primary_up 
74768:  alias switch_between_slot1_and_slot2  primary_up  
74769: slot2
74769:  alias viewmodel_toggle viewmodels_on 
74769:  viewmodel_fov 84
74769:  cl_interp 0
74769: +attack
74769: hud_medicautocallersthreshold  75  
74769:  alias weapon1  primary_up 
74769:  alias weapon2  secondary_down 
74769:  alias weapon3  melee_down 
74769:  alias lastweapon  primary_up 
74769:  alias nextweapon  melee_down 
74769:  alias previousweapon  primary_up 
74769:  alias switch_between_slot1_and_slot2  primary_up  
74769: slot2
74769:  alias viewmodel_toggle viewmodels_on 
74769:  viewmodel_fov 84
74769:  cl_interp 0
74769: +attack
74769: hud_medicautocallersthreshold  75  
74769:  alias weapon1  primary_up 
74769:  alias weapon2  secondary_down 
74769:  alias weapon3  melee_down 
74769:  alias lastweapon  primary_up 
74769:  alias nextweapon  melee_down 
74769:  alias previousweapon  primary_up 
74769:  alias switch_between_slot1_and_slot2  primary_up  
74769: slot2
74769:  alias viewmodel_toggle viewmodels_on 
74769:  viewmodel_fov 84
74769:  cl_interp 0
74769: +attack
74769: hud_medicautocallersthreshold  75  
74769:  alias weapon1  primary_up 
74769:  alias weapon2  secondary_down 
74769:  alias weapon3  melee_down 
74769:  alias lastweapon  primary_up 
74769:  alias nextweapon  melee_down 
74769:  alias previousweapon  primary_up 
74769:  alias switch_between_slot1_and_slot2  primary_up  
74771: slot2
74771:  alias viewmodel_toggle viewmodels_on 
74771:  viewmodel_fov 84
74771:  cl_interp 0
74771: +attack
74771: hud_medicautocallersthreshold  75  
74771:  alias weapon1  primary_up 
74771:  alias weapon2  secondary_down 
74771:  alias weapon3  melee_down 
74771:  alias lastweapon  primary_up 
74771:  alias nextweapon  melee_down 
74771:  alias previousweapon  primary_up 
74771:  alias switch_between_slot1_and_slot2  primary_up  
74772: slot2
74772:  alias viewmodel_toggle viewmodels_on 
74772:  viewmodel_fov 84
74772:  cl_interp 0
74772: +attack
74772: hud_medicautocallersthreshold  75  
74772:  alias weapon1  primary_up 
74772:  alias weapon2  secondary_down 
74772:  alias weapon3  melee_down 
74772:  alias lastweapon  primary_up 
74772:  alias nextweapon  melee_down 
74772:  alias previousweapon  primary_up 
74772:  alias switch_between_slot1_and_slot2  primary_up  
74791: slot2
74791:  alias viewmodel_toggle viewmodels_on 
74791:  viewmodel_fov 84
74791:  cl_interp 0
74791: +attack
74791: hud_medicautocallersthreshold  75  
74791:  alias weapon1  primary_up 
74791:  alias weapon2  secondary_down 
74791:  alias weapon3  melee_down 
74791:  alias lastweapon  primary_up 
74791:  alias nextweapon  melee_down 
74791:  alias previousweapon  primary_up 
74791:  alias switch_between_slot1_and_slot2  primary_up  
74791: slot2
74791:  alias viewmodel_toggle viewmodels_on 
74791:  viewmodel_fov 84
74791:  cl_interp 0
74791: +attack
74791: hud_medicautocallersthreshold  75  
74791:  alias weapon1  primary_up 
74791:  alias weapon2  secondary_down 
74791:  alias weapon3  melee_down 
74791:  alias lastweapon  primary_up 
74791:  alias nextweapon  melee_down 
74791:  alias previousweapon  primary_up 
74791:  alias switch_between_slot1_and_slot2  primary_up  
74793: slot2
74793:  alias viewmodel_toggle viewmodels_on 
74793:  viewmodel_fov 84
74793:  cl_interp 0
74793: +attack
74793: hud_medicautocallersthreshold  75  
74793:  alias weapon1  primary_up 
74793:  alias weapon2  secondary_down 
74793:  alias weapon3  melee_down 
74793:  alias lastweapon  primary_up 
74793:  alias nextweapon  melee_down 
74793:  alias previousweapon  primary_up 
74793:  alias switch_between_slot1_and_slot2  primary_up  
74794: slot2
74794:  alias viewmodel_toggle viewmodels_on 
74794:  viewmodel_fov 84
74794:  cl_interp 0
74794: +attack
74794: hud_medicautocallersthreshold  75  
74794:  alias weapon1  primary_up 
74794:  alias weapon2  secondary_down 
74794:  alias weapon3  melee_down 
74794:  alias lastweapon  primary_up 
74794:  alias nextweapon  melee_down 
74794:  alias previousweapon  primary_up 
74794:  alias switch_between_slot1_and_slot2  primary_up  
74794: slot2
74794:  alias viewmodel_toggle viewmodels_on 
74794:  viewmodel_fov 84
74794:  cl_interp 0
74794: +attack
74794: hud_medicautocallersthreshold  75  
74794:  alias weapon1  primary_up 
74794:  alias weapon2  secondary_down 
74794:  alias weapon3  melee_down 
74794:  alias lastweapon  primary_up 
74794:  alias nextweapon  melee_down 
74794:  alias previousweapon  primary_up 
74794:  alias switch_between_slot1_and_slot2  primary_up  
74795: slot2
74795:  alias viewmodel_toggle viewmodels_on 
74795:  viewmodel_fov 84
74795:  cl_interp 0
74795: +attack
74795: hud_medicautocallersthreshold  75  
74795:  alias weapon1  primary_up 
74795:  alias weapon2  secondary_down 
74795:  alias weapon3  melee_down 
74795:  alias lastweapon  primary_up 
74795:  alias nextweapon  melee_down 
74795:  alias previousweapon  primary_up 
74795:  alias switch_between_slot1_and_slot2  primary_up  
74796: slot2
74796:  alias viewmodel_toggle viewmodels_on 
74796:  viewmodel_fov 84
74796:  cl_interp 0
74796: +attack
74796: hud_medicautocallersthreshold  75  
74796:  alias weapon1  primary_up 
74796:  alias weapon2  secondary_down 
74796:  alias weapon3  melee_down 
74796:  alias lastweapon  primary_up 
74796:  alias nextweapon  melee_down 
74796:  alias previousweapon  primary_up 
74796:  alias switch_between_slot1_and_slot2  primary_up  
74796: slot2
74796:  alias viewmodel_toggle viewmodels_on 
74796:  viewmodel_fov 84
74796:  cl_interp 0
74796: +attack
74796: hud_medicautocallersthreshold  75  
74796:  alias weapon1  primary_up 
74796:  alias weapon2  secondary_down 
74796:  alias weapon3  melee_down 
74796:  alias lastweapon  primary_up 
74796:  alias nextweapon  melee_down 
74796:  alias previousweapon  primary_up 
74796:  alias switch_between_slot1_and_slot2  primary_up  
74797: slot2
74797:  alias viewmodel_toggle viewmodels_on 
74797:  viewmodel_fov 84
74797:  cl_interp 0
74797: +attack
74797: hud_medicautocallersthreshold  75  
74797:  alias weapon1  primary_up 
74797:  alias weapon2  secondary_down 
74797:  alias weapon3  melee_down 
74797:  alias lastweapon  primary_up 
74797:  alias nextweapon  melee_down 
74797:  alias previousweapon  primary_up 
74797:  alias switch_between_slot1_and_slot2  primary_up  
74823: -attack 
74825: FORWARD
74828: +attack 
74830: ATTACK FORWARD
74847: slot2
74847:  alias viewmodel_toggle viewmodels_on 
74847:  viewmodel_fov 84
74847:  cl_interp 0
74847: +attack
74847: hud_medicautocallersthreshold  75  
74847:  alias weapon1  primary_up 
74847:  alias weapon2  secondary_down 
74847:  alias weapon3  melee_down 
74847:  alias lastweapon  primary_up 
74847:  alias nextweapon  melee_down 
74847:  alias previousweapon  primary_up 
74847:  alias switch_between_slot1_and_slot2  primary_up  
74848:  alias viewmodel_toggle viewmodels_off 
74849: -moveright
74849: +moveleft
74849: alias checkleft +moveleft 
74849: slot2
74849:  alias viewmodel_toggle viewmodels_on 
74849:  viewmodel_fov 84
74849:  cl_interp 0
74849: +attack
74849: hud_medicautocallersthreshold  75  
74849:  alias weapon1  primary_up 
74849:  alias weapon2  secondary_down 
74849:  alias weapon3  melee_down 
74849:  alias lastweapon  primary_up 
74849:  alias nextweapon  melee_down 
74849:  alias previousweapon  primary_up 
74849:  alias switch_between_slot1_and_slot2  primary_up  
74850: ATTACK FORWARD MOVELEFT
74850: slot2
74850:  alias viewmodel_toggle viewmodels_on 
74850:  viewmodel_fov 84
74850:  cl_interp 0
74850: +attack
74850: hud_medicautocallersthreshold  75  
74850:  alias weapon1  primary_up 
74850:  alias weapon2  secondary_down 
74850:  alias weapon3  melee_down 
74850:  alias lastweapon  primary_up 
74850:  alias nextweapon  melee_down 
74850:  alias previousweapon  primary_up 
74850:  alias switch_between_slot1_and_slot2  primary_up  
74851: slot2
74851:  alias viewmodel_toggle viewmodels_on 
74851:  viewmodel_fov 84
74851:  cl_interp 0
74851: +attack
74851: hud_medicautocallersthreshold  75  
74851:  alias weapon1  primary_up 
74851:  alias weapon2  secondary_down 
74851:  alias weapon3  melee_down 
74851:  alias lastweapon  primary_up 
74851:  alias nextweapon  melee_down 
74851:  alias previousweapon  primary_up 
74851:  alias switch_between_slot1_and_slot2  primary_up  
74852: slot2
74852:  alias viewmodel_toggle viewmodels_on 
74852:  viewmodel_fov 84
74852:  cl_interp 0
74852: +attack
74852: hud_medicautocallersthreshold  75  
74852:  alias weapon1  primary_up 
74852:  alias weapon2  secondary_down 
74852:  alias weapon3  melee_down 
74852:  alias lastweapon  primary_up 
74852:  alias nextweapon  melee_down 
74852:  alias previousweapon  primary_up 
74852:  alias switch_between_slot1_and_slot2  primary_up  
74853: slot2
74853:  alias viewmodel_toggle viewmodels_on 
74853:  viewmodel_fov 84
74853:  cl_interp 0
74853: +attack
74853: hud_medicautocallersthreshold  75  
74853:  alias weapon1  primary_up 
74853:  alias weapon2  secondary_down 
74853:  alias weapon3  melee_down 
74853:  alias lastweapon  primary_up 
74853:  alias nextweapon  melee_down 
74853:  alias previousweapon  primary_up 
74853:  alias switch_between_slot1_and_slot2  primary_up  
74854: slot2
74854:  alias viewmodel_toggle viewmodels_on 
74854:  viewmodel_fov 84
74854:  cl_interp 0
74854: +attack
74854: hud_medicautocallersthreshold  75  
74854:  alias weapon1  primary_up 
74854:  alias weapon2  secondary_down 
74854:  alias weapon3  melee_down 
74854:  alias lastweapon  primary_up 
74854:  alias nextweapon  melee_down 
74854:  alias previousweapon  primary_up 
74854:  alias switch_between_slot1_and_slot2  primary_up  
74869: -moveleft
74869: alias checkleft none 
74870: ATTACK FORWARD
74877: -moveright
74877: +moveleft
74877: alias checkleft +moveleft 
74877: -attack 
74878: FORWARD MOVELEFT
74882: -moveleft
74882: alias checkleft none 
74883: FORWARD
74884: +attack 
74885: ATTACK FORWARD
74895: slot2
74895:  alias viewmodel_toggle viewmodels_on 
74895:  viewmodel_fov 84
74895:  cl_interp 0
74895: +attack
74895: hud_medicautocallersthreshold  75  
74895:  alias weapon1  primary_up 
74895:  alias weapon2  secondary_down 
74895:  alias weapon3  melee_down 
74895:  alias lastweapon  primary_up 
74895:  alias nextweapon  melee_down 
74895:  alias previousweapon  primary_up 
74895:  alias switch_between_slot1_and_slot2  primary_up  
74897: slot2
74897:  alias viewmodel_toggle viewmodels_on 
74897:  viewmodel_fov 84
74897:  cl_interp 0
74897: +attack
74897: hud_medicautocallersthreshold  75  
74897:  alias weapon1  primary_up 
74897:  alias weapon2  secondary_down 
74897:  alias weapon3  melee_down 
74897:  alias lastweapon  primary_up 
74897:  alias nextweapon  melee_down 
74897:  alias previousweapon  primary_up 
74897:  alias switch_between_slot1_and_slot2  primary_up  
74897: slot2
74897:  alias viewmodel_toggle viewmodels_on 
74897:  viewmodel_fov 84
74897:  cl_interp 0
74897: +attack
74897: hud_medicautocallersthreshold  75  
74897:  alias weapon1  primary_up 
74897:  alias weapon2  secondary_down 
74897:  alias weapon3  melee_down 
74897:  alias lastweapon  primary_up 
74897:  alias nextweapon  melee_down 
74897:  alias previousweapon  primary_up 
74897:  alias switch_between_slot1_and_slot2  primary_up  
74898: slot2
74898:  alias viewmodel_toggle viewmodels_on 
74898:  viewmodel_fov 84
74898:  cl_interp 0
74898: +attack
74898: hud_medicautocallersthreshold  75  
74898:  alias weapon1  primary_up 
74898:  alias weapon2  secondary_down 
74898:  alias weapon3  melee_down 
74898:  alias lastweapon  primary_up 
74898:  alias nextweapon  melee_down 
74898:  alias previousweapon  primary_up 
74898:  alias switch_between_slot1_and_slot2  primary_up  
74898: slot2
74898:  alias viewmodel_toggle viewmodels_on 
74898:  viewmodel_fov 84
74898:  cl_interp 0
74898: +attack
74898: hud_medicautocallersthreshold  75  
74898:  alias weapon1  primary_up 
74898:  alias weapon2  secondary_down 
74898:  alias weapon3  melee_down 
74898:  alias lastweapon  primary_up 
74898:  alias nextweapon  melee_down 
74898:  alias previousweapon  primary_up 
74898:  alias switch_between_slot1_and_slot2  primary_up  
74899: slot2
74899:  alias viewmodel_toggle viewmodels_on 
74899:  viewmodel_fov 84
74899:  cl_interp 0
74899: +attack
74899: hud_medicautocallersthreshold  75  
74899:  alias weapon1  primary_up 
74899:  alias weapon2  secondary_down 
74899:  alias weapon3  melee_down 
74899:  alias lastweapon  primary_up 
74899:  alias nextweapon  melee_down 
74899:  alias previousweapon  primary_up 
74899:  alias switch_between_slot1_and_slot2  primary_up  
74899: slot2
74899:  alias viewmodel_toggle viewmodels_on 
74899:  viewmodel_fov 84
74899:  cl_interp 0
74899: +attack
74899: hud_medicautocallersthreshold  75  
74899:  alias weapon1  primary_up 
74899:  alias weapon2  secondary_down 
74899:  alias weapon3  melee_down 
74899:  alias lastweapon  primary_up 
74899:  alias nextweapon  melee_down 
74899:  alias previousweapon  primary_up 
74899:  alias switch_between_slot1_and_slot2  primary_up  
74900: slot2
74900:  alias viewmodel_toggle viewmodels_on 
74900:  viewmodel_fov 84
74900:  cl_interp 0
74900: +attack
74900: hud_medicautocallersthreshold  75  
74900:  alias weapon1  primary_up 
74900:  alias weapon2  secondary_down 
74900:  alias weapon3  melee_down 
74900:  alias lastweapon  primary_up 
74900:  alias nextweapon  melee_down 
74900:  alias previousweapon  primary_up 
74900:  alias switch_between_slot1_and_slot2  primary_up  
74901: slot2
74901:  alias viewmodel_toggle viewmodels_on 
74901:  viewmodel_fov 84
74901:  cl_interp 0
74901: +attack
74901: hud_medicautocallersthreshold  75  
74901:  alias weapon1  primary_up 
74901:  alias weapon2  secondary_down 
74901:  alias weapon3  melee_down 
74901:  alias lastweapon  primary_up 
74901:  alias nextweapon  melee_down 
74901:  alias previousweapon  primary_up 
74901:  alias switch_between_slot1_and_slot2  primary_up  
74902: -moveright
74902: +moveleft
74902: alias checkleft +moveleft 
74903: ATTACK FORWARD MOVELEFT
74911: +duck 83
74911: -moveleft
74911: alias checkleft none 
74911: -forward
74911: alias checkfwd none 
74912: ATTACK DUCK
74912: -moveleft
74912: +moveright
74912: alias checkright +moveright 
74913: ATTACK DUCK MOVERIGHT
74930: slot2
74930:  alias viewmodel_toggle viewmodels_on 
74930:  viewmodel_fov 84
74930:  cl_interp 0
74930: +attack
74930: hud_medicautocallersthreshold  75  
74930:  alias weapon1  primary_up 
74930:  alias weapon2  secondary_down 
74930:  alias weapon3  melee_down 
74930:  alias lastweapon  primary_up 
74930:  alias nextweapon  melee_down 
74930:  alias previousweapon  primary_up 
74930:  alias switch_between_slot1_and_slot2  primary_up  
74934: slot2
74934:  alias viewmodel_toggle viewmodels_on 
74934:  viewmodel_fov 84
74934:  cl_interp 0
74934: +attack
74934: hud_medicautocallersthreshold  75  
74934:  alias weapon1  primary_up 
74934:  alias weapon2  secondary_down 
74934:  alias weapon3  melee_down 
74934:  alias lastweapon  primary_up 
74934:  alias nextweapon  melee_down 
74934:  alias previousweapon  primary_up 
74934:  alias switch_between_slot1_and_slot2  primary_up  
74936: slot2
74936:  alias viewmodel_toggle viewmodels_on 
74936:  viewmodel_fov 84
74936:  cl_interp 0
74936: +attack
74936: hud_medicautocallersthreshold  75  
74936:  alias weapon1  primary_up 
74936:  alias weapon2  secondary_down 
74936:  alias weapon3  melee_down 
74936:  alias lastweapon  primary_up 
74936:  alias nextweapon  melee_down 
74936:  alias previousweapon  primary_up 
74936:  alias switch_between_slot1_and_slot2  primary_up  
74952: -back
74952: +forward
74952: alias checkfwd +forward 
74954: ATTACK DUCK FORWARD MOVERIGHT
74955: -duck 83
74957: ATTACK FORWARD MOVERIGHT
74963: slot2
74963:  alias viewmodel_toggle viewmodels_on 
74963:  viewmodel_fov 84
74963:  cl_interp 0
74963: +attack
74963: hud_medicautocallersthreshold  75  
74963:  alias weapon1  primary_up 
74963:  alias weapon2  secondary_down 
74963:  alias weapon3  melee_down 
74963:  alias lastweapon  primary_up 
74963:  alias nextweapon  melee_down 
74963:  alias previousweapon  primary_up 
74963:  alias switch_between_slot1_and_slot2  primary_up  
74965: slot2
74965:  alias viewmodel_toggle viewmodels_on 
74965:  viewmodel_fov 84
74965:  cl_interp 0
74965: +attack
74965: hud_medicautocallersthreshold  75  
74965:  alias weapon1  primary_up 
74965:  alias weapon2  secondary_down 
74965:  alias weapon3  melee_down 
74965:  alias lastweapon  primary_up 
74965:  alias nextweapon  melee_down 
74965:  alias previousweapon  primary_up 
74965:  alias switch_between_slot1_and_slot2  primary_up  
74967: slot2
74967:  alias viewmodel_toggle viewmodels_on 
74967:  viewmodel_fov 84
74967:  cl_interp 0
74967: +attack
74967: hud_medicautocallersthreshold  75  
74967:  alias weapon1  primary_up 
74967:  alias weapon2  secondary_down 
74967:  alias weapon3  melee_down 
74967:  alias lastweapon  primary_up 
74967:  alias nextweapon  melee_down 
74967:  alias previousweapon  primary_up 
74967:  alias switch_between_slot1_and_slot2  primary_up  
74967: slot2
74967:  alias viewmodel_toggle viewmodels_on 
74967:  viewmodel_fov 84
74967:  cl_interp 0
74967: +attack
74967: hud_medicautocallersthreshold  75  
74967:  alias weapon1  primary_up 
74967:  alias weapon2  secondary_down 
74967:  alias weapon3  melee_down 
74967:  alias lastweapon  primary_up 
74967:  alias nextweapon  melee_down 
74967:  alias previousweapon  primary_up 
74967:  alias switch_between_slot1_and_slot2  primary_up  
74969: slot2
74969:  alias viewmodel_toggle viewmodels_on 
74969:  viewmodel_fov 84
74969:  cl_interp 0
74969: +attack
74969: hud_medicautocallersthreshold  75  
74969:  alias weapon1  primary_up 
74969:  alias weapon2  secondary_down 
74969:  alias weapon3  melee_down 
74969:  alias lastweapon  primary_up 
74969:  alias nextweapon  melee_down 
74969:  alias previousweapon  primary_up 
74969:  alias switch_between_slot1_and_slot2  primary_up  
74971: -moveright
74971: +moveleft
74971: alias checkleft +moveleft 
74972: ATTACK FORWARD MOVELEFT
74975: -moveright
74975: +moveleft 
74975: alias checkright none 
74975: -forward
74975: alias checkfwd none 
74975: ATTACK MOVELEFT
74986: -moveleft
74986: +moveright
74986: alias checkright +moveright 
74987: ATTACK MOVERIGHT
74987: -moveleft
74987: +moveright 
74987: alias checkleft none 
74990: -back
74990: +forward
74990: alias checkfwd +forward 
74990: ATTACK FORWARD MOVERIGHT
74995: slot2
74995:  alias viewmodel_toggle viewmodels_on 
74995:  viewmodel_fov 84
74995:  cl_interp 0
74995: +attack
74995: hud_medicautocallersthreshold  75  
74995:  alias weapon1  primary_up 
74995:  alias weapon2  secondary_down 
74995:  alias weapon3  melee_down 
74995:  alias lastweapon  primary_up 
74995:  alias nextweapon  melee_down 
74995:  alias previousweapon  primary_up 
74995:  alias switch_between_slot1_and_slot2  primary_up  
74999: -moveright
74999: alias checkright none 
74999: ATTACK FORWARD
74999: slot2
74999:  alias viewmodel_toggle viewmodels_on 
74999:  viewmodel_fov 84
74999:  cl_interp 0
74999: +attack
74999: hud_medicautocallersthreshold  75  
74999:  alias weapon1  primary_up 
74999:  alias weapon2  secondary_down 
74999:  alias weapon3  melee_down 
74999:  alias lastweapon  primary_up 
74999:  alias nextweapon  melee_down 
74999:  alias previousweapon  primary_up 
74999:  alias switch_between_slot1_and_slot2  primary_up  
75001: -moveright
75001: +moveleft
75001: alias checkleft +moveleft 
75001: slot2
75001:  alias viewmodel_toggle viewmodels_on 
75001:  viewmodel_fov 84
75001:  cl_interp 0
75001: +attack
75001: hud_medicautocallersthreshold  75  
75001:  alias weapon1  primary_up 
75001:  alias weapon2  secondary_down 
75001:  alias weapon3  melee_down 
75001:  alias lastweapon  primary_up 
75001:  alias nextweapon  melee_down 
75001:  alias previousweapon  primary_up 
75001:  alias switch_between_slot1_and_slot2  primary_up  
75003: ATTACK FORWARD MOVELEFT
75004: slot2
75004:  alias viewmodel_toggle viewmodels_on 
75004:  viewmodel_fov 84
75004:  cl_interp 0
75004: +attack
75004: hud_medicautocallersthreshold  75  
75004:  alias weapon1  primary_up 
75004:  alias weapon2  secondary_down 
75004:  alias weapon3  melee_down 
75004:  alias lastweapon  primary_up 
75004:  alias nextweapon  melee_down 
75004:  alias previousweapon  primary_up 
75004:  alias switch_between_slot1_and_slot2  primary_up  
75005: slot2
75005:  alias viewmodel_toggle viewmodels_on 
75005:  viewmodel_fov 84
75005:  cl_interp 0
75005: +attack
75005: hud_medicautocallersthreshold  75  
75005:  alias weapon1  primary_up 
75005:  alias weapon2  secondary_down 
75005:  alias weapon3  melee_down 
75005:  alias lastweapon  primary_up 
75005:  alias nextweapon  melee_down 
75005:  alias previousweapon  primary_up 
75005:  alias switch_between_slot1_and_slot2  primary_up  
75020: -moveleft
75020: alias checkleft none 
75021: ATTACK FORWARD
75021: -moveleft
75021: +moveright
75021: alias checkright +moveright 
75023: ATTACK FORWARD MOVERIGHT
75043: slot2
75043:  alias viewmodel_toggle viewmodels_on 
75043:  viewmodel_fov 84
75043:  cl_interp 0
75043: +attack
75043: hud_medicautocallersthreshold  75  
75043:  alias weapon1  primary_up 
75043:  alias weapon2  secondary_down 
75043:  alias weapon3  melee_down 
75043:  alias lastweapon  primary_up 
75043:  alias nextweapon  melee_down 
75043:  alias previousweapon  primary_up 
75043:  alias switch_between_slot1_and_slot2  primary_up  
75045: slot2
75045:  alias viewmodel_toggle viewmodels_on 
75045:  viewmodel_fov 84
75045:  cl_interp 0
75045: +attack
75045: hud_medicautocallersthreshold  75  
75045:  alias weapon1  primary_up 
75045:  alias weapon2  secondary_down 
75045:  alias weapon3  melee_down 
75045:  alias lastweapon  primary_up 
75045:  alias nextweapon  melee_down 
75045:  alias previousweapon  primary_up 
75045:  alias switch_between_slot1_and_slot2  primary_up  
75046: slot2
75046:  alias viewmodel_toggle viewmodels_on 
75046:  viewmodel_fov 84
75046:  cl_interp 0
75046: +attack
75046: hud_medicautocallersthreshold  75  
75046:  alias weapon1  primary_up 
75046:  alias weapon2  secondary_down 
75046:  alias weapon3  melee_down 
75046:  alias lastweapon  primary_up 
75046:  alias nextweapon  melee_down 
75046:  alias previousweapon  primary_up 
75046:  alias switch_between_slot1_and_slot2  primary_up  
75048: slot2
75048:  alias viewmodel_toggle viewmodels_on 
75048:  viewmodel_fov 84
75048:  cl_interp 0
75048: +attack
75048: hud_medicautocallersthreshold  75  
75048:  alias weapon1  primary_up 
75048:  alias weapon2  secondary_down 
75048:  alias weapon3  melee_down 
75048:  alias lastweapon  primary_up 
75048:  alias nextweapon  melee_down 
75048:  alias previousweapon  primary_up 
75048:  alias switch_between_slot1_and_slot2  primary_up  
75048: slot2
75048:  alias viewmodel_toggle viewmodels_on 
75048:  viewmodel_fov 84
75048:  cl_interp 0
75048: +attack
75048: hud_medicautocallersthreshold  75  
75048:  alias weapon1  primary_up 
75048:  alias weapon2  secondary_down 
75048:  alias weapon3  melee_down 
75048:  alias lastweapon  primary_up 
75048:  alias nextweapon  melee_down 
75048:  alias previousweapon  primary_up 
75048:  alias switch_between_slot1_and_slot2  primary_up  
75062: -moveright
75062: alias checkright none 
75064: ATTACK FORWARD
75072: -moveright
75072: +moveleft
75072: alias checkleft +moveleft 
75072: ATTACK FORWARD MOVELEFT
75075: +jump 65
75077: ATTACK JUMP FORWARD MOVELEFT
75077: +duck 83
75079: ATTACK JUMP DUCK FORWARD MOVELEFT
75081: -forward
75081: alias checkfwd none 
75082: ATTACK JUMP DUCK MOVELEFT
75085: -jump 65
75086: ATTACK DUCK MOVELEFT
75089: -attack 
75090: DUCK MOVELEFT
75090: -moveleft
75090: +moveright
75090: alias checkright +moveright 
75090: -moveleft
75090: +moveright 
75090: alias checkleft none 
75095: DUCK MOVERIGHT
75095: -duck 83
75096: MOVERIGHT
75096: +attack 
75097: ATTACK MOVERIGHT
75109: -forward
75109: +back
75109: alias checkback +back 
75109: ATTACK BACK MOVERIGHT
75109: slot2
75109:  alias viewmodel_toggle viewmodels_on 
75109:  viewmodel_fov 84
75109:  cl_interp 0
75109: +attack
75109: hud_medicautocallersthreshold  75  
75109:  alias weapon1  primary_up 
75109:  alias weapon2  secondary_down 
75109:  alias weapon3  melee_down 
75109:  alias lastweapon  primary_up 
75109:  alias nextweapon  melee_down 
75109:  alias previousweapon  primary_up 
75109:  alias switch_between_slot1_and_slot2  primary_up  
75111: -moveright
75111: +moveleft
75111: alias checkleft +moveleft 
75112: ATTACK BACK MOVELEFT
75112: slot2
75112:  alias viewmodel_toggle viewmodels_on 
75112:  viewmodel_fov 84
75112:  cl_interp 0
75112: +attack
75112: hud_medicautocallersthreshold  75  
75112:  alias weapon1  primary_up 
75112:  alias weapon2  secondary_down 
75112:  alias weapon3  melee_down 
75112:  alias lastweapon  primary_up 
75112:  alias nextweapon  melee_down 
75112:  alias previousweapon  primary_up 
75112:  alias switch_between_slot1_and_slot2  primary_up  
75113: slot2
75113:  alias viewmodel_toggle viewmodels_on 
75113:  viewmodel_fov 84
75113:  cl_interp 0
75113: +attack
75113: hud_medicautocallersthreshold  75  
75113:  alias weapon1  primary_up 
75113:  alias weapon2  secondary_down 
75113:  alias weapon3  melee_down 
75113:  alias lastweapon  primary_up 
75113:  alias nextweapon  melee_down 
75113:  alias previousweapon  primary_up 
75113:  alias switch_between_slot1_and_slot2  primary_up  
75113: slot2
75113:  alias viewmodel_toggle viewmodels_on 
75113:  viewmodel_fov 84
75113:  cl_interp 0
75113: +attack
75113: hud_medicautocallersthreshold  75  
75113:  alias weapon1  primary_up 
75113:  alias weapon2  secondary_down 
75113:  alias weapon3  melee_down 
75113:  alias lastweapon  primary_up 
75113:  alias nextweapon  melee_down 
75113:  alias previousweapon  primary_up 
75113:  alias switch_between_slot1_and_slot2  primary_up  
75113: slot2
75113:  alias viewmodel_toggle viewmodels_on 
75113:  viewmodel_fov 84
75113:  cl_interp 0
75113: +attack
75113: hud_medicautocallersthreshold  75  
75113:  alias weapon1  primary_up 
75113:  alias weapon2  secondary_down 
75113:  alias weapon3  melee_down 
75113:  alias lastweapon  primary_up 
75113:  alias nextweapon  melee_down 
75113:  alias previousweapon  primary_up 
75113:  alias switch_between_slot1_and_slot2  primary_up  
75113: slot2
75113:  alias viewmodel_toggle viewmodels_on 
75113:  viewmodel_fov 84
75113:  cl_interp 0
75113: +attack
75113: hud_medicautocallersthreshold  75  
75113:  alias weapon1  primary_up 
75113:  alias weapon2  secondary_down 
75113:  alias weapon3  melee_down 
75113:  alias lastweapon  primary_up 
75113:  alias nextweapon  melee_down 
75113:  alias previousweapon  primary_up 
75113:  alias switch_between_slot1_and_slot2  primary_up  
75113: slot2
75113:  alias viewmodel_toggle viewmodels_on 
75113:  viewmodel_fov 84
75113:  cl_interp 0
75113: +attack
75113: hud_medicautocallersthreshold  75  
75113:  alias weapon1  primary_up 
75113:  alias weapon2  secondary_down 
75113:  alias weapon3  melee_down 
75113:  alias lastweapon  primary_up 
75113:  alias nextweapon  melee_down 
75113:  alias previousweapon  primary_up 
75113:  alias switch_between_slot1_and_slot2  primary_up  
75115: -moveright
75115: +moveleft 
75115: alias checkright none 
75115: slot2
75115:  alias viewmodel_toggle viewmodels_on 
75115:  viewmodel_fov 84
75115:  cl_interp 0
75115: +attack
75115: hud_medicautocallersthreshold  75  
75115:  alias weapon1  primary_up 
75115:  alias weapon2  secondary_down 
75115:  alias weapon3  melee_down 
75115:  alias lastweapon  primary_up 
75115:  alias nextweapon  melee_down 
75115:  alias previousweapon  primary_up 
75115:  alias switch_between_slot1_and_slot2  primary_up  
75115: slot2
75115:  alias viewmodel_toggle viewmodels_on 
75115:  viewmodel_fov 84
75115:  cl_interp 0
75115: +attack
75115: hud_medicautocallersthreshold  75  
75115:  alias weapon1  primary_up 
75115:  alias weapon2  secondary_down 
75115:  alias weapon3  melee_down 
75115:  alias lastweapon  primary_up 
75115:  alias nextweapon  melee_down 
75115:  alias previousweapon  primary_up 
75115:  alias switch_between_slot1_and_slot2  primary_up  
75116: slot2
75116:  alias viewmodel_toggle viewmodels_on 
75116:  viewmodel_fov 84
75116:  cl_interp 0
75116: +attack
75116: hud_medicautocallersthreshold  75  
75116:  alias weapon1  primary_up 
75116:  alias weapon2  secondary_down 
75116:  alias weapon3  melee_down 
75116:  alias lastweapon  primary_up 
75116:  alias nextweapon  melee_down 
75116:  alias previousweapon  primary_up 
75116:  alias switch_between_slot1_and_slot2  primary_up  
75117: slot2
75117:  alias viewmodel_toggle viewmodels_on 
75117:  viewmodel_fov 84
75117:  cl_interp 0
75117: +attack
75117: hud_medicautocallersthreshold  75  
75117:  alias weapon1  primary_up 
75117:  alias weapon2  secondary_down 
75117:  alias weapon3  melee_down 
75117:  alias lastweapon  primary_up 
75117:  alias nextweapon  melee_down 
75117:  alias previousweapon  primary_up 
75117:  alias switch_between_slot1_and_slot2  primary_up  
75141: slot2
75141:  alias viewmodel_toggle viewmodels_on 
75141:  viewmodel_fov 84
75141:  cl_interp 0
75141: +attack
75141: hud_medicautocallersthreshold  75  
75141:  alias weapon1  primary_up 
75141:  alias weapon2  secondary_down 
75141:  alias weapon3  melee_down 
75141:  alias lastweapon  primary_up 
75141:  alias nextweapon  melee_down 
75141:  alias previousweapon  primary_up 
75141:  alias switch_between_slot1_and_slot2  primary_up  
75143: slot2
75143:  alias viewmodel_toggle viewmodels_on 
75143:  viewmodel_fov 84
75143:  cl_interp 0
75143: +attack
75143: hud_medicautocallersthreshold  75  
75143:  alias weapon1  primary_up 
75143:  alias weapon2  secondary_down 
75143:  alias weapon3  melee_down 
75143:  alias lastweapon  primary_up 
75143:  alias nextweapon  melee_down 
75143:  alias previousweapon  primary_up 
75143:  alias switch_between_slot1_and_slot2  primary_up  
75144: slot2
75144:  alias viewmodel_toggle viewmodels_on 
75144:  viewmodel_fov 84
75144:  cl_interp 0
75144: +attack
75144: hud_medicautocallersthreshold  75  
75144:  alias weapon1  primary_up 
75144:  alias weapon2  secondary_down 
75144:  alias weapon3  melee_down 
75144:  alias lastweapon  primary_up 
75144:  alias nextweapon  melee_down 
75144:  alias previousweapon  primary_up 
75144:  alias switch_between_slot1_and_slot2  primary_up  
75144: slot2
75144:  alias viewmodel_toggle viewmodels_on 
75144:  viewmodel_fov 84
75144:  cl_interp 0
75144: +attack
75144: hud_medicautocallersthreshold  75  
75144:  alias weapon1  primary_up 
75144:  alias weapon2  secondary_down 
75144:  alias weapon3  melee_down 
75144:  alias lastweapon  primary_up 
75144:  alias nextweapon  melee_down 
75144:  alias previousweapon  primary_up 
75144:  alias switch_between_slot1_and_slot2  primary_up  
75145: slot2
75145:  alias viewmodel_toggle viewmodels_on 
75145:  viewmodel_fov 84
75145:  cl_interp 0
75145: +attack
75145: hud_medicautocallersthreshold  75  
75145:  alias weapon1  primary_up 
75145:  alias weapon2  secondary_down 
75145:  alias weapon3  melee_down 
75145:  alias lastweapon  primary_up 
75145:  alias nextweapon  melee_down 
75145:  alias previousweapon  primary_up 
75145:  alias switch_between_slot1_and_slot2  primary_up  
75146: slot2
75146:  alias viewmodel_toggle viewmodels_on 
75146:  viewmodel_fov 84
75146:  cl_interp 0
75146: +attack
75146: hud_medicautocallersthreshold  75  
75146:  alias weapon1  primary_up 
75146:  alias weapon2  secondary_down 
75146:  alias weapon3  melee_down 
75146:  alias lastweapon  primary_up 
75146:  alias nextweapon  melee_down 
75146:  alias previousweapon  primary_up 
75146:  alias switch_between_slot1_and_slot2  primary_up  
75147: slot2
75147:  alias viewmodel_toggle viewmodels_on 
75147:  viewmodel_fov 84
75147:  cl_interp 0
75147: +attack
75147: hud_medicautocallersthreshold  75  
75147:  alias weapon1  primary_up 
75147:  alias weapon2  secondary_down 
75147:  alias weapon3  melee_down 
75147:  alias lastweapon  primary_up 
75147:  alias nextweapon  melee_down 
75147:  alias previousweapon  primary_up 
75147:  alias switch_between_slot1_and_slot2  primary_up  
75149: slot2
75149:  alias viewmodel_toggle viewmodels_on 
75149:  viewmodel_fov 84
75149:  cl_interp 0
75149: +attack
75149: hud_medicautocallersthreshold  75  
75149:  alias weapon1  primary_up 
75149:  alias weapon2  secondary_down 
75149:  alias weapon3  melee_down 
75149:  alias lastweapon  primary_up 
75149:  alias nextweapon  melee_down 
75149:  alias previousweapon  primary_up 
75149:  alias switch_between_slot1_and_slot2  primary_up  
75155: -moveleft
75155: +moveright
75155: alias checkright +moveright 
75157: ATTACK BACK MOVERIGHT
75158: -back
75158: alias checkback none 
75158: -moveleft
75158: +moveright 
75158: alias checkleft none 
75159: ATTACK MOVERIGHT
75167: -back
75167: +forward
75167: alias checkfwd +forward 
75169: ATTACK FORWARD MOVERIGHT
75177: -moveright
75177: alias checkright none 
75179: ATTACK FORWARD
75199: -attack 
75199: FORWARD
75203: -moveleft
75203: +moveright
75203: alias checkright +moveright 
75205: FORWARD MOVERIGHT
75207: +attack 
75208: ATTACK FORWARD MOVERIGHT
75208: -forward
75208: alias checkfwd none 
75208: ATTACK MOVERIGHT
75215: -moveright
75215: +moveleft
75215: alias checkleft +moveleft 
75217: ATTACK MOVELEFT
75219: slot2
75219:  alias viewmodel_toggle viewmodels_on 
75219:  viewmodel_fov 84
75219:  cl_interp 0
75219: +attack
75219: hud_medicautocallersthreshold  75  
75219:  alias weapon1  primary_up 
75219:  alias weapon2  secondary_down 
75219:  alias weapon3  melee_down 
75219:  alias lastweapon  primary_up 
75219:  alias nextweapon  melee_down 
75219:  alias previousweapon  primary_up 
75219:  alias switch_between_slot1_and_slot2  primary_up  
75220: slot2
75220:  alias viewmodel_toggle viewmodels_on 
75220:  viewmodel_fov 84
75220:  cl_interp 0
75220: +attack
75220: hud_medicautocallersthreshold  75  
75220:  alias weapon1  primary_up 
75220:  alias weapon2  secondary_down 
75220:  alias weapon3  melee_down 
75220:  alias lastweapon  primary_up 
75220:  alias nextweapon  melee_down 
75220:  alias previousweapon  primary_up 
75220:  alias switch_between_slot1_and_slot2  primary_up  
75221: slot2
75221:  alias viewmodel_toggle viewmodels_on 
75221:  viewmodel_fov 84
75221:  cl_interp 0
75221: +attack
75221: hud_medicautocallersthreshold  75  
75221:  alias weapon1  primary_up 
75221:  alias weapon2  secondary_down 
75221:  alias weapon3  melee_down 
75221:  alias lastweapon  primary_up 
75221:  alias nextweapon  melee_down 
75221:  alias previousweapon  primary_up 
75221:  alias switch_between_slot1_and_slot2  primary_up  
75222: slot2
75222:  alias viewmodel_toggle viewmodels_on 
75222:  viewmodel_fov 84
75222:  cl_interp 0
75222: +attack
75222: hud_medicautocallersthreshold  75  
75222:  alias weapon1  primary_up 
75222:  alias weapon2  secondary_down 
75222:  alias weapon3  melee_down 
75222:  alias lastweapon  primary_up 
75222:  alias nextweapon  melee_down 
75222:  alias previousweapon  primary_up 
75222:  alias switch_between_slot1_and_slot2  primary_up  
75225: -moveright
75225: +moveleft 
75225: alias checkright none 
75227: -back
75227: +forward
75227: alias checkfwd +forward 
75228: ATTACK FORWARD MOVELEFT
75231: -moveleft
75231: alias checkleft none 
75233: ATTACK FORWARD
75234: -moveleft
75234: +moveright
75234: alias checkright +moveright 
75235: ATTACK FORWARD MOVERIGHT
75235: -attack 
75236: FORWARD MOVERIGHT
75237: -forward
75237: alias checkfwd none 
75238: MOVERIGHT
75243: +attack 
75243: ATTACK MOVERIGHT
75247: -moveright
75247: +moveleft
75247: alias checkleft +moveleft 
75247: ATTACK MOVELEFT
75250: -moveright
75250: +moveleft 
75250: alias checkright none 
75254: slot2
75254:  alias viewmodel_toggle viewmodels_on 
75254:  viewmodel_fov 84
75254:  cl_interp 0
75254: +attack
75254: hud_medicautocallersthreshold  75  
75254:  alias weapon1  primary_up 
75254:  alias weapon2  secondary_down 
75254:  alias weapon3  melee_down 
75254:  alias lastweapon  primary_up 
75254:  alias nextweapon  melee_down 
75254:  alias previousweapon  primary_up 
75254:  alias switch_between_slot1_and_slot2  primary_up  
75255: slot2
75255:  alias viewmodel_toggle viewmodels_on 
75255:  viewmodel_fov 84
75255:  cl_interp 0
75255: +attack
75255: hud_medicautocallersthreshold  75  
75255:  alias weapon1  primary_up 
75255:  alias weapon2  secondary_down 
75255:  alias weapon3  melee_down 
75255:  alias lastweapon  primary_up 
75255:  alias nextweapon  melee_down 
75255:  alias previousweapon  primary_up 
75255:  alias switch_between_slot1_and_slot2  primary_up  
75255: slot2
75255:  alias viewmodel_toggle viewmodels_on 
75255:  viewmodel_fov 84
75255:  cl_interp 0
75255: +attack
75255: hud_medicautocallersthreshold  75  
75255:  alias weapon1  primary_up 
75255:  alias weapon2  secondary_down 
75255:  alias weapon3  melee_down 
75255:  alias lastweapon  primary_up 
75255:  alias nextweapon  melee_down 
75255:  alias previousweapon  primary_up 
75255:  alias switch_between_slot1_and_slot2  primary_up  
75256: slot2
75256:  alias viewmodel_toggle viewmodels_on 
75256:  viewmodel_fov 84
75256:  cl_interp 0
75256: +attack
75256: hud_medicautocallersthreshold  75  
75256:  alias weapon1  primary_up 
75256:  alias weapon2  secondary_down 
75256:  alias weapon3  melee_down 
75256:  alias lastweapon  primary_up 
75256:  alias nextweapon  melee_down 
75256:  alias previousweapon  primary_up 
75256:  alias switch_between_slot1_and_slot2  primary_up  
75257: slot2
75257:  alias viewmodel_toggle viewmodels_on 
75257:  viewmodel_fov 84
75257:  cl_interp 0
75257: +attack
75257: hud_medicautocallersthreshold  75  
75257:  alias weapon1  primary_up 
75257:  alias weapon2  secondary_down 
75257:  alias weapon3  melee_down 
75257:  alias lastweapon  primary_up 
75257:  alias nextweapon  melee_down 
75257:  alias previousweapon  primary_up 
75257:  alias switch_between_slot1_and_slot2  primary_up  
75259: -moveleft
75259: +moveright
75259: alias checkright +moveright 
75261: ATTACK MOVERIGHT
75261: slot2
75261:  alias viewmodel_toggle viewmodels_on 
75261:  viewmodel_fov 84
75261:  cl_interp 0
75261: +attack
75261: hud_medicautocallersthreshold  75  
75261:  alias weapon1  primary_up 
75261:  alias weapon2  secondary_down 
75261:  alias weapon3  melee_down 
75261:  alias lastweapon  primary_up 
75261:  alias nextweapon  melee_down 
75261:  alias previousweapon  primary_up 
75261:  alias switch_between_slot1_and_slot2  primary_up  
75261: -moveleft
75261: +moveright 
75261: alias checkleft none 
75265: -back
75265: +forward
75265: alias checkfwd +forward 
75267: ATTACK FORWARD MOVERIGHT
75289: -moveright
75289: +moveleft
75289: alias checkleft +moveleft 
75291: ATTACK FORWARD MOVELEFT
75292: -forward
75292: alias checkfwd none 
75294: ATTACK MOVELEFT
75294: -moveright
75294: +moveleft 
75294: alias checkright none 
75304: -forward
75304: +back
75304: alias checkback +back 
75305: ATTACK BACK MOVELEFT
75309: -moveleft
75309: +moveright
75309: alias checkright +moveright 
75309: ATTACK BACK MOVERIGHT
75311: -moveleft
75311: +moveright 
75311: alias checkleft none 
75317: -moveright
75317: +moveleft
75317: alias checkleft +moveleft 
75319: ATTACK BACK MOVELEFT
75323: -moveright
75323: +moveleft 
75323: alias checkright none 
75327: -back
75327: alias checkback none 
75328: ATTACK MOVELEFT
75335: -back
75335: +forward
75335: alias checkfwd +forward 
75335: ATTACK FORWARD MOVELEFT
75339: -moveleft
75339: alias checkleft none 
75341: ATTACK FORWARD
75343: -moveright
75343: +moveleft
75343: alias checkleft +moveleft 
75345: ATTACK FORWARD MOVELEFT
75347: -attack 
75347: FORWARD MOVELEFT
75352: -moveleft
75352: alias checkleft none 
75354: FORWARD
75354: +attack 
75356: ATTACK FORWARD
75357: -moveright
75357: +moveleft
75357: alias checkleft +moveleft 
75358: ATTACK FORWARD MOVELEFT
75371: -forward
75371: alias checkfwd none 
75372: ATTACK MOVELEFT
75391: -back
75391: +forward
75391: alias checkfwd +forward 
75391: ATTACK FORWARD MOVELEFT
75402: slot2
75402:  alias viewmodel_toggle viewmodels_on 
75402:  viewmodel_fov 84
75402:  cl_interp 0
75402: +attack
75402: hud_medicautocallersthreshold  75  
75402:  alias weapon1  primary_up 
75402:  alias weapon2  secondary_down 
75402:  alias weapon3  melee_down 
75402:  alias lastweapon  primary_up 
75402:  alias nextweapon  melee_down 
75402:  alias previousweapon  primary_up 
75402:  alias switch_between_slot1_and_slot2  primary_up  
75404: -forward
75404: alias checkfwd none 
75406: ATTACK MOVELEFT
75407: slot2
75407:  alias viewmodel_toggle viewmodels_on 
75407:  viewmodel_fov 84
75407:  cl_interp 0
75407: +attack
75407: hud_medicautocallersthreshold  75  
75407:  alias weapon1  primary_up 
75407:  alias weapon2  secondary_down 
75407:  alias weapon3  melee_down 
75407:  alias lastweapon  primary_up 
75407:  alias nextweapon  melee_down 
75407:  alias previousweapon  primary_up 
75407:  alias switch_between_slot1_and_slot2  primary_up  
75409: slot2
75409:  alias viewmodel_toggle viewmodels_on 
75409:  viewmodel_fov 84
75409:  cl_interp 0
75409: +attack
75409: hud_medicautocallersthreshold  75  
75409:  alias weapon1  primary_up 
75409:  alias weapon2  secondary_down 
75409:  alias weapon3  melee_down 
75409:  alias lastweapon  primary_up 
75409:  alias nextweapon  melee_down 
75409:  alias previousweapon  primary_up 
75409:  alias switch_between_slot1_and_slot2  primary_up  
75409: slot2
75409:  alias viewmodel_toggle viewmodels_on 
75409:  viewmodel_fov 84
75409:  cl_interp 0
75409: +attack
75409: hud_medicautocallersthreshold  75  
75409:  alias weapon1  primary_up 
75409:  alias weapon2  secondary_down 
75409:  alias weapon3  melee_down 
75409:  alias lastweapon  primary_up 
75409:  alias nextweapon  melee_down 
75409:  alias previousweapon  primary_up 
75409:  alias switch_between_slot1_and_slot2  primary_up  
75410: slot2
75410:  alias viewmodel_toggle viewmodels_on 
75410:  viewmodel_fov 84
75410:  cl_interp 0
75410: +attack
75410: hud_medicautocallersthreshold  75  
75410:  alias weapon1  primary_up 
75410:  alias weapon2  secondary_down 
75410:  alias weapon3  melee_down 
75410:  alias lastweapon  primary_up 
75410:  alias nextweapon  melee_down 
75410:  alias previousweapon  primary_up 
75410:  alias switch_between_slot1_and_slot2  primary_up  
75410: slot2
75410:  alias viewmodel_toggle viewmodels_on 
75410:  viewmodel_fov 84
75410:  cl_interp 0
75410: +attack
75410: hud_medicautocallersthreshold  75  
75410:  alias weapon1  primary_up 
75410:  alias weapon2  secondary_down 
75410:  alias weapon3  melee_down 
75410:  alias lastweapon  primary_up 
75410:  alias nextweapon  melee_down 
75410:  alias previousweapon  primary_up 
75410:  alias switch_between_slot1_and_slot2  primary_up  
75411: -forward
75411: +back
75411: alias checkback +back 
75411: slot2
75411:  alias viewmodel_toggle viewmodels_on 
75411:  viewmodel_fov 84
75411:  cl_interp 0
75411: +attack
75411: hud_medicautocallersthreshold  75  
75411:  alias weapon1  primary_up 
75411:  alias weapon2  secondary_down 
75411:  alias weapon3  melee_down 
75411:  alias lastweapon  primary_up 
75411:  alias nextweapon  melee_down 
75411:  alias previousweapon  primary_up 
75411:  alias switch_between_slot1_and_slot2  primary_up  
75413: ATTACK BACK MOVELEFT
75416: slot2
75416:  alias viewmodel_toggle viewmodels_on 
75416:  viewmodel_fov 84
75416:  cl_interp 0
75416: +attack
75416: hud_medicautocallersthreshold  75  
75416:  alias weapon1  primary_up 
75416:  alias weapon2  secondary_down 
75416:  alias weapon3  melee_down 
75416:  alias lastweapon  primary_up 
75416:  alias nextweapon  melee_down 
75416:  alias previousweapon  primary_up 
75416:  alias switch_between_slot1_and_slot2  primary_up  
75420: -moveleft
75420: +moveright
75420: alias checkright +moveright 
75421: ATTACK BACK MOVERIGHT
75421: -moveleft
75421: +moveright 
75421: alias checkleft none 
75426: -back
75426: alias checkback none 
75427: ATTACK MOVERIGHT
75427: -moveright
75427: +moveleft
75427: alias checkleft +moveleft 
75429: ATTACK MOVELEFT
75432: -moveright
75432: +moveleft 
75432: alias checkright none 
75435: -back
75435: +forward
75435: alias checkfwd +forward 
75437: ATTACK FORWARD MOVELEFT
75441: slot2
75441:  alias viewmodel_toggle viewmodels_on 
75441:  viewmodel_fov 84
75441:  cl_interp 0
75441: +attack
75441: hud_medicautocallersthreshold  75  
75441:  alias weapon1  primary_up 
75441:  alias weapon2  secondary_down 
75441:  alias weapon3  melee_down 
75441:  alias lastweapon  primary_up 
75441:  alias nextweapon  melee_down 
75441:  alias previousweapon  primary_up 
75441:  alias switch_between_slot1_and_slot2  primary_up  
75443: -moveleft
75443: alias checkleft none 
75443: ATTACK FORWARD
75443: slot2
75443:  alias viewmodel_toggle viewmodels_on 
75443:  viewmodel_fov 84
75443:  cl_interp 0
75443: +attack
75443: hud_medicautocallersthreshold  75  
75443:  alias weapon1  primary_up 
75443:  alias weapon2  secondary_down 
75443:  alias weapon3  melee_down 
75443:  alias lastweapon  primary_up 
75443:  alias nextweapon  melee_down 
75443:  alias previousweapon  primary_up 
75443:  alias switch_between_slot1_and_slot2  primary_up  
75443: -moveleft
75443: +moveright
75443: alias checkright +moveright 
75445: ATTACK FORWARD MOVERIGHT
75445: slot2
75445:  alias viewmodel_toggle viewmodels_on 
75445:  viewmodel_fov 84
75445:  cl_interp 0
75445: +attack
75445: hud_medicautocallersthreshold  75  
75445:  alias weapon1  primary_up 
75445:  alias weapon2  secondary_down 
75445:  alias weapon3  melee_down 
75445:  alias lastweapon  primary_up 
75445:  alias nextweapon  melee_down 
75445:  alias previousweapon  primary_up 
75445:  alias switch_between_slot1_and_slot2  primary_up  
75445: -forward
75445: alias checkfwd none 
75446: ATTACK MOVERIGHT
75446: slot2
75446:  alias viewmodel_toggle viewmodels_on 
75446:  viewmodel_fov 84
75446:  cl_interp 0
75446: +attack
75446: hud_medicautocallersthreshold  75  
75446:  alias weapon1  primary_up 
75446:  alias weapon2  secondary_down 
75446:  alias weapon3  melee_down 
75446:  alias lastweapon  primary_up 
75446:  alias nextweapon  melee_down 
75446:  alias previousweapon  primary_up 
75446:  alias switch_between_slot1_and_slot2  primary_up  
75447: slot2
75447:  alias viewmodel_toggle viewmodels_on 
75447:  viewmodel_fov 84
75447:  cl_interp 0
75447: +attack
75447: hud_medicautocallersthreshold  75  
75447:  alias weapon1  primary_up 
75447:  alias weapon2  secondary_down 
75447:  alias weapon3  melee_down 
75447:  alias lastweapon  primary_up 
75447:  alias nextweapon  melee_down 
75447:  alias previousweapon  primary_up 
75447:  alias switch_between_slot1_and_slot2  primary_up  
75448: slot2
75448:  alias viewmodel_toggle viewmodels_on 
75448:  viewmodel_fov 84
75448:  cl_interp 0
75448: +attack
75448: hud_medicautocallersthreshold  75  
75448:  alias weapon1  primary_up 
75448:  alias weapon2  secondary_down 
75448:  alias weapon3  melee_down 
75448:  alias lastweapon  primary_up 
75448:  alias nextweapon  melee_down 
75448:  alias previousweapon  primary_up 
75448:  alias switch_between_slot1_and_slot2  primary_up  
75452: -forward
75452: +back
75452: alias checkback +back 
75452: -moveright
75452: +moveleft
75452: alias checkleft +moveleft 
75454: ATTACK BACK MOVELEFT
75454: -back
75454: alias checkback none 
75454: ATTACK MOVELEFT
75456: -moveright
75456: +moveleft 
75456: alias checkright none 
75462: -back
75462: +forward
75462: alias checkfwd +forward 
75464: ATTACK FORWARD MOVELEFT
75476: slot2
75476:  alias viewmodel_toggle viewmodels_on 
75476:  viewmodel_fov 84
75476:  cl_interp 0
75476: +attack
75476: hud_medicautocallersthreshold  75  
75476:  alias weapon1  primary_up 
75476:  alias weapon2  secondary_down 
75476:  alias weapon3  melee_down 
75476:  alias lastweapon  primary_up 
75476:  alias nextweapon  melee_down 
75476:  alias previousweapon  primary_up 
75476:  alias switch_between_slot1_and_slot2  primary_up  
75477: -forward
75477: alias checkfwd none 
75477: slot2
75477:  alias viewmodel_toggle viewmodels_on 
75477:  viewmodel_fov 84
75477:  cl_interp 0
75477: +attack
75477: hud_medicautocallersthreshold  75  
75477:  alias weapon1  primary_up 
75477:  alias weapon2  secondary_down 
75477:  alias weapon3  melee_down 
75477:  alias lastweapon  primary_up 
75477:  alias nextweapon  melee_down 
75477:  alias previousweapon  primary_up 
75477:  alias switch_between_slot1_and_slot2  primary_up  
75479: ATTACK MOVELEFT
75479: slot2
75479:  alias viewmodel_toggle viewmodels_on 
75479:  viewmodel_fov 84
75479:  cl_interp 0
75479: +attack
75479: hud_medicautocallersthreshold  75  
75479:  alias weapon1  primary_up 
75479:  alias weapon2  secondary_down 
75479:  alias weapon3  melee_down 
75479:  alias lastweapon  primary_up 
75479:  alias nextweapon  melee_down 
75479:  alias previousweapon  primary_up 
75479:  alias switch_between_slot1_and_slot2  primary_up  
75479: -moveleft
75479: alias checkleft none 
75480: ATTACK
75480: slot2
75480:  alias viewmodel_toggle viewmodels_on 
75480:  viewmodel_fov 84
75480:  cl_interp 0
75480: +attack
75480: hud_medicautocallersthreshold  75  
75480:  alias weapon1  primary_up 
75480:  alias weapon2  secondary_down 
75480:  alias weapon3  melee_down 
75480:  alias lastweapon  primary_up 
75480:  alias nextweapon  melee_down 
75480:  alias previousweapon  primary_up 
75480:  alias switch_between_slot1_and_slot2  primary_up  
75481: -moveleft
75481: +moveright
75481: alias checkright +moveright 
75481: slot2
75481:  alias viewmodel_toggle viewmodels_on 
75481:  viewmodel_fov 84
75481:  cl_interp 0
75481: +attack
75481: hud_medicautocallersthreshold  75  
75481:  alias weapon1  primary_up 
75481:  alias weapon2  secondary_down 
75481:  alias weapon3  melee_down 
75481:  alias lastweapon  primary_up 
75481:  alias nextweapon  melee_down 
75481:  alias previousweapon  primary_up 
75481:  alias switch_between_slot1_and_slot2  primary_up  
75482: ATTACK MOVERIGHT
75482: slot2
75482:  alias viewmodel_toggle viewmodels_on 
75482:  viewmodel_fov 84
75482:  cl_interp 0
75482: +attack
75482: hud_medicautocallersthreshold  75  
75482:  alias weapon1  primary_up 
75482:  alias weapon2  secondary_down 
75482:  alias weapon3  melee_down 
75482:  alias lastweapon  primary_up 
75482:  alias nextweapon  melee_down 
75482:  alias previousweapon  primary_up 
75482:  alias switch_between_slot1_and_slot2  primary_up  
75486: -forward
75486: +back
75486: alias checkback +back 
75487: ATTACK BACK MOVERIGHT
75491: -moveright
75491: +moveleft
75491: alias checkleft +moveleft 
75491: ATTACK BACK MOVELEFT
75497: -moveright
75497: +moveleft 
75497: alias checkright none 
75509: slot2
75509:  alias viewmodel_toggle viewmodels_on 
75509:  viewmodel_fov 84
75509:  cl_interp 0
75509: +attack
75509: hud_medicautocallersthreshold  75  
75509:  alias weapon1  primary_up 
75509:  alias weapon2  secondary_down 
75509:  alias weapon3  melee_down 
75509:  alias lastweapon  primary_up 
75509:  alias nextweapon  melee_down 
75509:  alias previousweapon  primary_up 
75509:  alias switch_between_slot1_and_slot2  primary_up  
75509: -back
75509: alias checkback none 
75511: ATTACK MOVELEFT
75511: slot2
75511:  alias viewmodel_toggle viewmodels_on 
75511:  viewmodel_fov 84
75511:  cl_interp 0
75511: +attack
75511: hud_medicautocallersthreshold  75  
75511:  alias weapon1  primary_up 
75511:  alias weapon2  secondary_down 
75511:  alias weapon3  melee_down 
75511:  alias lastweapon  primary_up 
75511:  alias nextweapon  melee_down 
75511:  alias previousweapon  primary_up 
75511:  alias switch_between_slot1_and_slot2  primary_up  
75514: slot2
75514:  alias viewmodel_toggle viewmodels_on 
75514:  viewmodel_fov 84
75514:  cl_interp 0
75514: +attack
75514: hud_medicautocallersthreshold  75  
75514:  alias weapon1  primary_up 
75514:  alias weapon2  secondary_down 
75514:  alias weapon3  melee_down 
75514:  alias lastweapon  primary_up 
75514:  alias nextweapon  melee_down 
75514:  alias previousweapon  primary_up 
75514:  alias switch_between_slot1_and_slot2  primary_up  
75514: slot2
75514:  alias viewmodel_toggle viewmodels_on 
75514:  viewmodel_fov 84
75514:  cl_interp 0
75514: +attack
75514: hud_medicautocallersthreshold  75  
75514:  alias weapon1  primary_up 
75514:  alias weapon2  secondary_down 
75514:  alias weapon3  melee_down 
75514:  alias lastweapon  primary_up 
75514:  alias nextweapon  melee_down 
75514:  alias previousweapon  primary_up 
75514:  alias switch_between_slot1_and_slot2  primary_up  
75516: slot2
75516:  alias viewmodel_toggle viewmodels_on 
75516:  viewmodel_fov 84
75516:  cl_interp 0
75516: +attack
75516: hud_medicautocallersthreshold  75  
75516:  alias weapon1  primary_up 
75516:  alias weapon2  secondary_down 
75516:  alias weapon3  melee_down 
75516:  alias lastweapon  primary_up 
75516:  alias nextweapon  melee_down 
75516:  alias previousweapon  primary_up 
75516:  alias switch_between_slot1_and_slot2  primary_up  
75517: slot2
75517:  alias viewmodel_toggle viewmodels_on 
75517:  viewmodel_fov 84
75517:  cl_interp 0
75517: +attack
75517: hud_medicautocallersthreshold  75  
75517:  alias weapon1  primary_up 
75517:  alias weapon2  secondary_down 
75517:  alias weapon3  melee_down 
75517:  alias lastweapon  primary_up 
75517:  alias nextweapon  melee_down 
75517:  alias previousweapon  primary_up 
75517:  alias switch_between_slot1_and_slot2  primary_up  
75518: -back
75518: +forward
75518: alias checkfwd +forward 
75519: ATTACK FORWARD MOVELEFT
75535: -moveleft
75535: alias checkleft none 
75536: ATTACK FORWARD
75540: slot2
75540:  alias viewmodel_toggle viewmodels_on 
75540:  viewmodel_fov 84
75540:  cl_interp 0
75540: +attack
75540: hud_medicautocallersthreshold  75  
75540:  alias weapon1  primary_up 
75540:  alias weapon2  secondary_down 
75540:  alias weapon3  melee_down 
75540:  alias lastweapon  primary_up 
75540:  alias nextweapon  melee_down 
75540:  alias previousweapon  primary_up 
75540:  alias switch_between_slot1_and_slot2  primary_up  
75542: -moveleft
75542: +moveright
75542: alias checkright +moveright 
75543: ATTACK FORWARD MOVERIGHT
75543: slot2
75543:  alias viewmodel_toggle viewmodels_on 
75543:  viewmodel_fov 84
75543:  cl_interp 0
75543: +attack
75543: hud_medicautocallersthreshold  75  
75543:  alias weapon1  primary_up 
75543:  alias weapon2  secondary_down 
75543:  alias weapon3  melee_down 
75543:  alias lastweapon  primary_up 
75543:  alias nextweapon  melee_down 
75543:  alias previousweapon  primary_up 
75543:  alias switch_between_slot1_and_slot2  primary_up  
75544: slot2
75544:  alias viewmodel_toggle viewmodels_on 
75544:  viewmodel_fov 84
75544:  cl_interp 0
75544: +attack
75544: hud_medicautocallersthreshold  75  
75544:  alias weapon1  primary_up 
75544:  alias weapon2  secondary_down 
75544:  alias weapon3  melee_down 
75544:  alias lastweapon  primary_up 
75544:  alias nextweapon  melee_down 
75544:  alias previousweapon  primary_up 
75544:  alias switch_between_slot1_and_slot2  primary_up  
75545: slot2
75545:  alias viewmodel_toggle viewmodels_on 
75545:  viewmodel_fov 84
75545:  cl_interp 0
75545: +attack
75545: hud_medicautocallersthreshold  75  
75545:  alias weapon1  primary_up 
75545:  alias weapon2  secondary_down 
75545:  alias weapon3  melee_down 
75545:  alias lastweapon  primary_up 
75545:  alias nextweapon  melee_down 
75545:  alias previousweapon  primary_up 
75545:  alias switch_between_slot1_and_slot2  primary_up  
75547: slot2
75547:  alias viewmodel_toggle viewmodels_on 
75547:  viewmodel_fov 84
75547:  cl_interp 0
75547: +attack
75547: hud_medicautocallersthreshold  75  
75547:  alias weapon1  primary_up 
75547:  alias weapon2  secondary_down 
75547:  alias weapon3  melee_down 
75547:  alias lastweapon  primary_up 
75547:  alias nextweapon  melee_down 
75547:  alias previousweapon  primary_up 
75547:  alias switch_between_slot1_and_slot2  primary_up  
75547: slot2
75547:  alias viewmodel_toggle viewmodels_on 
75547:  viewmodel_fov 84
75547:  cl_interp 0
75547: +attack
75547: hud_medicautocallersthreshold  75  
75547:  alias weapon1  primary_up 
75547:  alias weapon2  secondary_down 
75547:  alias weapon3  melee_down 
75547:  alias lastweapon  primary_up 
75547:  alias nextweapon  melee_down 
75547:  alias previousweapon  primary_up 
75547:  alias switch_between_slot1_and_slot2  primary_up  
75548: slot2
75548:  alias viewmodel_toggle viewmodels_on 
75548:  viewmodel_fov 84
75548:  cl_interp 0
75548: +attack
75548: hud_medicautocallersthreshold  75  
75548:  alias weapon1  primary_up 
75548:  alias weapon2  secondary_down 
75548:  alias weapon3  melee_down 
75548:  alias lastweapon  primary_up 
75548:  alias nextweapon  melee_down 
75548:  alias previousweapon  primary_up 
75548:  alias switch_between_slot1_and_slot2  primary_up  
75563: -moveright
75563: +moveleft
75563: alias checkleft +moveleft 
75564: ATTACK FORWARD MOVELEFT
75568: -moveright
75568: +moveleft 
75568: alias checkright none 
75569: -forward
75569: alias checkfwd none 
75570: ATTACK MOVELEFT
75581: -forward
75581: +back
75581: alias checkback +back 
75582: ATTACK BACK MOVELEFT
75582: slot2
75582:  alias viewmodel_toggle viewmodels_on 
75582:  viewmodel_fov 84
75582:  cl_interp 0
75582: +attack
75582: hud_medicautocallersthreshold  75  
75582:  alias weapon1  primary_up 
75582:  alias weapon2  secondary_down 
75582:  alias weapon3  melee_down 
75582:  alias lastweapon  primary_up 
75582:  alias nextweapon  melee_down 
75582:  alias previousweapon  primary_up 
75582:  alias switch_between_slot1_and_slot2  primary_up  
75583: slot2
75583:  alias viewmodel_toggle viewmodels_on 
75583:  viewmodel_fov 84
75583:  cl_interp 0
75583: +attack
75583: hud_medicautocallersthreshold  75  
75583:  alias weapon1  primary_up 
75583:  alias weapon2  secondary_down 
75583:  alias weapon3  melee_down 
75583:  alias lastweapon  primary_up 
75583:  alias nextweapon  melee_down 
75583:  alias previousweapon  primary_up 
75583:  alias switch_between_slot1_and_slot2  primary_up  
75583: -moveleft
75583: +moveright
75583: alias checkright +moveright 
75585: ATTACK BACK MOVERIGHT
75585: slot2
75585:  alias viewmodel_toggle viewmodels_on 
75585:  viewmodel_fov 84
75585:  cl_interp 0
75585: +attack
75585: hud_medicautocallersthreshold  75  
75585:  alias weapon1  primary_up 
75585:  alias weapon2  secondary_down 
75585:  alias weapon3  melee_down 
75585:  alias lastweapon  primary_up 
75585:  alias nextweapon  melee_down 
75585:  alias previousweapon  primary_up 
75585:  alias switch_between_slot1_and_slot2  primary_up  
75586: slot2
75586:  alias viewmodel_toggle viewmodels_on 
75586:  viewmodel_fov 84
75586:  cl_interp 0
75586: +attack
75586: hud_medicautocallersthreshold  75  
75586:  alias weapon1  primary_up 
75586:  alias weapon2  secondary_down 
75586:  alias weapon3  melee_down 
75586:  alias lastweapon  primary_up 
75586:  alias nextweapon  melee_down 
75586:  alias previousweapon  primary_up 
75586:  alias switch_between_slot1_and_slot2  primary_up  
75587: slot2
75587:  alias viewmodel_toggle viewmodels_on 
75587:  viewmodel_fov 84
75587:  cl_interp 0
75587: +attack
75587: hud_medicautocallersthreshold  75  
75587:  alias weapon1  primary_up 
75587:  alias weapon2  secondary_down 
75587:  alias weapon3  melee_down 
75587:  alias lastweapon  primary_up 
75587:  alias nextweapon  melee_down 
75587:  alias previousweapon  primary_up 
75587:  alias switch_between_slot1_and_slot2  primary_up  
75588: -moveleft
75588: +moveright 
75588: alias checkleft none 
75590: -back
75590: alias checkback none 
75592: ATTACK MOVERIGHT
75616: -back
75616: +forward
75616: alias checkfwd +forward 
75618: ATTACK FORWARD MOVERIGHT
75634: -moveright
75634: alias checkright none 
75636: ATTACK FORWARD
75649: -moveleft
75649: +moveright
75649: alias checkright +moveright 
75649: ATTACK FORWARD MOVERIGHT
75665: -attack 
75666: FORWARD MOVERIGHT
75672: +attack 
75674: ATTACK FORWARD MOVERIGHT
75686: slot2
75686:  alias viewmodel_toggle viewmodels_on 
75686:  viewmodel_fov 84
75686:  cl_interp 0
75686: +attack
75686: hud_medicautocallersthreshold  75  
75686:  alias weapon1  primary_up 
75686:  alias weapon2  secondary_down 
75686:  alias weapon3  melee_down 
75686:  alias lastweapon  primary_up 
75686:  alias nextweapon  melee_down 
75686:  alias previousweapon  primary_up 
75686:  alias switch_between_slot1_and_slot2  primary_up  
75686: slot2
75686:  alias viewmodel_toggle viewmodels_on 
75686:  viewmodel_fov 84
75686:  cl_interp 0
75686: +attack
75686: hud_medicautocallersthreshold  75  
75686:  alias weapon1  primary_up 
75686:  alias weapon2  secondary_down 
75686:  alias weapon3  melee_down 
75686:  alias lastweapon  primary_up 
75686:  alias nextweapon  melee_down 
75686:  alias previousweapon  primary_up 
75686:  alias switch_between_slot1_and_slot2  primary_up  
75689: slot2
75689:  alias viewmodel_toggle viewmodels_on 
75689:  viewmodel_fov 84
75689:  cl_interp 0
75689: +attack
75689: hud_medicautocallersthreshold  75  
75689:  alias weapon1  primary_up 
75689:  alias weapon2  secondary_down 
75689:  alias weapon3  melee_down 
75689:  alias lastweapon  primary_up 
75689:  alias nextweapon  melee_down 
75689:  alias previousweapon  primary_up 
75689:  alias switch_between_slot1_and_slot2  primary_up  
75698: -moveright
75698: +moveleft
75698: alias checkleft +moveleft 
75700: ATTACK FORWARD MOVELEFT
75700: -moveright
75700: +moveleft 
75700: alias checkright none 
75700: +jump 65
75700: ATTACK JUMP FORWARD MOVELEFT
75702: +duck 83
75704: ATTACK JUMP DUCK FORWARD MOVELEFT
75706: -forward
75706: alias checkfwd none 
75706: -moveleft
75706: +moveright
75706: alias checkright +moveright 
75708: ATTACK JUMP DUCK MOVERIGHT
75708: -moveleft
75708: +moveright 
75708: alias checkleft none 
75710: -duck 83
75710: -jump 65
75711: ATTACK MOVERIGHT
75719: -forward
75719: +back
75719: alias checkback +back 
75720: ATTACK BACK MOVERIGHT
75723: -moveright
75723: +moveleft
75723: alias checkleft +moveleft 
75725: ATTACK BACK MOVELEFT
75728: -moveright
75728: +moveleft 
75728: alias checkright none 
75731: -back
75731: alias checkback none 
75732: ATTACK MOVELEFT
75742: -back
75742: +forward
75742: alias checkfwd +forward 
75743: ATTACK FORWARD MOVELEFT
75760: -moveleft
75760: +moveright
75760: alias checkright +moveright 
75761: ATTACK FORWARD MOVERIGHT
75763: -moveleft
75763: +moveright 
75763: alias checkleft none 
75763: -moveright
75763: +moveleft
75763: alias checkleft +moveleft 
75767: ATTACK FORWARD MOVELEFT
75767: -moveright
75767: +moveleft 
75767: alias checkright none 
75767: -forward
75767: alias checkfwd none 
75769: ATTACK MOVELEFT
75792: -moveleft
75792: +moveright
75792: alias checkright +moveright 
75792: -moveleft
75792: +moveright 
75792: alias checkleft none 
75794: ATTACK MOVERIGHT
75797: -back
75797: +forward
75797: alias checkfwd +forward 
75799: ATTACK FORWARD MOVERIGHT
75804: -moveright
75804: alias checkright none 
75804: ATTACK FORWARD
75806: -moveright
75806: +moveleft
75806: alias checkleft +moveleft 
75808: ATTACK FORWARD MOVELEFT
75814: -forward
75814: alias checkfwd none 
75815: ATTACK MOVELEFT
75815: -moveleft
75815: +moveright
75815: alias checkright +moveright 
75815: ATTACK MOVERIGHT
75816: -moveleft
75816: +moveright 
75816: alias checkleft none 
75820: -attack 
75821: MOVERIGHT
75824: -forward
75824: +back
75824: alias checkback +back 
75824: BACK MOVERIGHT
75829: +attack 
75829: -moveright
75829: +moveleft
75829: alias checkleft +moveleft 
75829: ATTACK BACK MOVELEFT
75840: -moveright
75840: +moveleft 
75840: alias checkright none 
75845: -back
75845: alias checkback none 
75846: ATTACK MOVELEFT
75850: slot1
75850:  alias viewmodel_toggle viewmodels_off 
75850:  viewmodel_fov 84
75850:  cl_interp 0
75850: -attack
75850: hud_medicautocallersthreshold  150  
75850:  alias weapon1  primary_up 
75850:  alias weapon2  secondary_down 
75850:  alias weapon3  melee_up 
75850:  alias lastweapon  secondary_down 
75850:  alias nextweapon  secondary_down 
75850:  alias previousweapon  melee_up 
75850:  alias switch_between_slot1_and_slot2  secondary_down  
75852: MOVELEFT
75852: slot1
75852:  alias viewmodel_toggle viewmodels_off 
75852:  viewmodel_fov 84
75852:  cl_interp 0
75852: -attack
75852: hud_medicautocallersthreshold  150  
75852:  alias weapon1  primary_up 
75852:  alias weapon2  secondary_down 
75852:  alias weapon3  melee_up 
75852:  alias lastweapon  secondary_down 
75852:  alias nextweapon  secondary_down 
75852:  alias previousweapon  melee_up 
75852:  alias switch_between_slot1_and_slot2  secondary_down  
75853: slot1
75853:  alias viewmodel_toggle viewmodels_off 
75853:  viewmodel_fov 84
75853:  cl_interp 0
75853: -attack
75853: hud_medicautocallersthreshold  150  
75853:  alias weapon1  primary_up 
75853:  alias weapon2  secondary_down 
75853:  alias weapon3  melee_up 
75853:  alias lastweapon  secondary_down 
75853:  alias nextweapon  secondary_down 
75853:  alias previousweapon  melee_up 
75853:  alias switch_between_slot1_and_slot2  secondary_down  
75855: slot1
75855:  alias viewmodel_toggle viewmodels_off 
75855:  viewmodel_fov 84
75855:  cl_interp 0
75855: -attack
75855: hud_medicautocallersthreshold  150  
75855:  alias weapon1  primary_up 
75855:  alias weapon2  secondary_down 
75855:  alias weapon3  melee_up 
75855:  alias lastweapon  secondary_down 
75855:  alias nextweapon  secondary_down 
75855:  alias previousweapon  melee_up 
75855:  alias switch_between_slot1_and_slot2  secondary_down  
75855: slot1
75855:  alias viewmodel_toggle viewmodels_off 
75855:  viewmodel_fov 84
75855:  cl_interp 0
75855: -attack
75855: hud_medicautocallersthreshold  150  
75855:  alias weapon1  primary_up 
75855:  alias weapon2  secondary_down 
75855:  alias weapon3  melee_up 
75855:  alias lastweapon  secondary_down 
75855:  alias nextweapon  secondary_down 
75855:  alias previousweapon  melee_up 
75855:  alias switch_between_slot1_and_slot2  secondary_down  
75856: slot1
75856:  alias viewmodel_toggle viewmodels_off 
75856:  viewmodel_fov 84
75856:  cl_interp 0
75856: -attack
75856: hud_medicautocallersthreshold  150  
75856:  alias weapon1  primary_up 
75856:  alias weapon2  secondary_down 
75856:  alias weapon3  melee_up 
75856:  alias lastweapon  secondary_down 
75856:  alias nextweapon  secondary_down 
75856:  alias previousweapon  melee_up 
75856:  alias switch_between_slot1_and_slot2  secondary_down  
75857: -back
75857: +forward
75857: alias checkfwd +forward 
75857: slot1
75857:  alias viewmodel_toggle viewmodels_off 
75857:  viewmodel_fov 84
75857:  cl_interp 0
75857: -attack
75857: hud_medicautocallersthreshold  150  
75857:  alias weapon1  primary_up 
75857:  alias weapon2  secondary_down 
75857:  alias weapon3  melee_up 
75857:  alias lastweapon  secondary_down 
75857:  alias nextweapon  secondary_down 
75857:  alias previousweapon  melee_up 
75857:  alias switch_between_slot1_and_slot2  secondary_down  
75858: FORWARD MOVELEFT
75859: -moveleft
75859: alias checkleft none 
75861: FORWARD
75863: +jump 65
75864: JUMP FORWARD
75869: -forward
75869: alias checkfwd none 
75869: -moveleft
75869: +moveright
75869: alias checkright +moveright 
75870: JUMP MOVERIGHT
75872: -jump 65
75873: MOVERIGHT
75880: -forward
75880: +back
75880: alias checkback +back 
75882: BACK MOVERIGHT
75886: -moveright
75886: alias checkright none 
75887: BACK
75887: -moveright
75887: +moveleft
75887: alias checkleft +moveleft 
75887: BACK MOVELEFT
75895: +attack 107
75897: ATTACK BACK MOVELEFT
75904: -attack 107
75906: BACK MOVELEFT
75909: slot2
75909:  alias viewmodel_toggle viewmodels_on 
75909:  viewmodel_fov 84
75909:  cl_interp 0
75909: +attack
75909: hud_medicautocallersthreshold  75  
75909:  alias weapon1  primary_up 
75909:  alias weapon2  secondary_down 
75909:  alias weapon3  melee_down 
75909:  alias lastweapon  primary_up 
75909:  alias nextweapon  melee_down 
75909:  alias previousweapon  primary_up 
75909:  alias switch_between_slot1_and_slot2  primary_up  
75909: ATTACK BACK MOVELEFT
75909: slot2
75909:  alias viewmodel_toggle viewmodels_on 
75909:  viewmodel_fov 84
75909:  cl_interp 0
75909: +attack
75909: hud_medicautocallersthreshold  75  
75909:  alias weapon1  primary_up 
75909:  alias weapon2  secondary_down 
75909:  alias weapon3  melee_down 
75909:  alias lastweapon  primary_up 
75909:  alias nextweapon  melee_down 
75909:  alias previousweapon  primary_up 
75909:  alias switch_between_slot1_and_slot2  primary_up  
75909: slot2
75909:  alias viewmodel_toggle viewmodels_on 
75909:  viewmodel_fov 84
75909:  cl_interp 0
75909: +attack
75909: hud_medicautocallersthreshold  75  
75909:  alias weapon1  primary_up 
75909:  alias weapon2  secondary_down 
75909:  alias weapon3  melee_down 
75909:  alias lastweapon  primary_up 
75909:  alias nextweapon  melee_down 
75909:  alias previousweapon  primary_up 
75909:  alias switch_between_slot1_and_slot2  primary_up  
75909: slot2
75909:  alias viewmodel_toggle viewmodels_on 
75909:  viewmodel_fov 84
75909:  cl_interp 0
75909: +attack
75909: hud_medicautocallersthreshold  75  
75909:  alias weapon1  primary_up 
75909:  alias weapon2  secondary_down 
75909:  alias weapon3  melee_down 
75909:  alias lastweapon  primary_up 
75909:  alias nextweapon  melee_down 
75909:  alias previousweapon  primary_up 
75909:  alias switch_between_slot1_and_slot2  primary_up  
75909: slot2
75909:  alias viewmodel_toggle viewmodels_on 
75909:  viewmodel_fov 84
75909:  cl_interp 0
75909: +attack
75909: hud_medicautocallersthreshold  75  
75909:  alias weapon1  primary_up 
75909:  alias weapon2  secondary_down 
75909:  alias weapon3  melee_down 
75909:  alias lastweapon  primary_up 
75909:  alias nextweapon  melee_down 
75909:  alias previousweapon  primary_up 
75909:  alias switch_between_slot1_and_slot2  primary_up  
75911: slot2
75911:  alias viewmodel_toggle viewmodels_on 
75911:  viewmodel_fov 84
75911:  cl_interp 0
75911: +attack
75911: hud_medicautocallersthreshold  75  
75911:  alias weapon1  primary_up 
75911:  alias weapon2  secondary_down 
75911:  alias weapon3  melee_down 
75911:  alias lastweapon  primary_up 
75911:  alias nextweapon  melee_down 
75911:  alias previousweapon  primary_up 
75911:  alias switch_between_slot1_and_slot2  primary_up  
75911: slot2
75911:  alias viewmodel_toggle viewmodels_on 
75911:  viewmodel_fov 84
75911:  cl_interp 0
75911: +attack
75911: hud_medicautocallersthreshold  75  
75911:  alias weapon1  primary_up 
75911:  alias weapon2  secondary_down 
75911:  alias weapon3  melee_down 
75911:  alias lastweapon  primary_up 
75911:  alias nextweapon  melee_down 
75911:  alias previousweapon  primary_up 
75911:  alias switch_between_slot1_and_slot2  primary_up  
75911: slot2
75911:  alias viewmodel_toggle viewmodels_on 
75911:  viewmodel_fov 84
75911:  cl_interp 0
75911: +attack
75911: hud_medicautocallersthreshold  75  
75911:  alias weapon1  primary_up 
75911:  alias weapon2  secondary_down 
75911:  alias weapon3  melee_down 
75911:  alias lastweapon  primary_up 
75911:  alias nextweapon  melee_down 
75911:  alias previousweapon  primary_up 
75911:  alias switch_between_slot1_and_slot2  primary_up  
75911: slot2
75911:  alias viewmodel_toggle viewmodels_on 
75911:  viewmodel_fov 84
75911:  cl_interp 0
75911: +attack
75911: hud_medicautocallersthreshold  75  
75911:  alias weapon1  primary_up 
75911:  alias weapon2  secondary_down 
75911:  alias weapon3  melee_down 
75911:  alias lastweapon  primary_up 
75911:  alias nextweapon  melee_down 
75911:  alias previousweapon  primary_up 
75911:  alias switch_between_slot1_and_slot2  primary_up  
75911: slot2
75911:  alias viewmodel_toggle viewmodels_on 
75911:  viewmodel_fov 84
75911:  cl_interp 0
75911: +attack
75911: hud_medicautocallersthreshold  75  
75911:  alias weapon1  primary_up 
75911:  alias weapon2  secondary_down 
75911:  alias weapon3  melee_down 
75911:  alias lastweapon  primary_up 
75911:  alias nextweapon  melee_down 
75911:  alias previousweapon  primary_up 
75911:  alias switch_between_slot1_and_slot2  primary_up  
75913: slot2
75913:  alias viewmodel_toggle viewmodels_on 
75913:  viewmodel_fov 84
75913:  cl_interp 0
75913: +attack
75913: hud_medicautocallersthreshold  75  
75913:  alias weapon1  primary_up 
75913:  alias weapon2  secondary_down 
75913:  alias weapon3  melee_down 
75913:  alias lastweapon  primary_up 
75913:  alias nextweapon  melee_down 
75913:  alias previousweapon  primary_up 
75913:  alias switch_between_slot1_and_slot2  primary_up  
75913: -back
75913: alias checkback none 
75914: ATTACK MOVELEFT
75914: slot2
75914:  alias viewmodel_toggle viewmodels_on 
75914:  viewmodel_fov 84
75914:  cl_interp 0
75914: +attack
75914: hud_medicautocallersthreshold  75  
75914:  alias weapon1  primary_up 
75914:  alias weapon2  secondary_down 
75914:  alias weapon3  melee_down 
75914:  alias lastweapon  primary_up 
75914:  alias nextweapon  melee_down 
75914:  alias previousweapon  primary_up 
75914:  alias switch_between_slot1_and_slot2  primary_up  
75914: slot2
75914:  alias viewmodel_toggle viewmodels_on 
75914:  viewmodel_fov 84
75914:  cl_interp 0
75914: +attack
75914: hud_medicautocallersthreshold  75  
75914:  alias weapon1  primary_up 
75914:  alias weapon2  secondary_down 
75914:  alias weapon3  melee_down 
75914:  alias lastweapon  primary_up 
75914:  alias nextweapon  melee_down 
75914:  alias previousweapon  primary_up 
75914:  alias switch_between_slot1_and_slot2  primary_up  
75914: slot2
75914:  alias viewmodel_toggle viewmodels_on 
75914:  viewmodel_fov 84
75914:  cl_interp 0
75914: +attack
75914: hud_medicautocallersthreshold  75  
75914:  alias weapon1  primary_up 
75914:  alias weapon2  secondary_down 
75914:  alias weapon3  melee_down 
75914:  alias lastweapon  primary_up 
75914:  alias nextweapon  melee_down 
75914:  alias previousweapon  primary_up 
75914:  alias switch_between_slot1_and_slot2  primary_up  
75914: slot2
75914:  alias viewmodel_toggle viewmodels_on 
75914:  viewmodel_fov 84
75914:  cl_interp 0
75914: +attack
75914: hud_medicautocallersthreshold  75  
75914:  alias weapon1  primary_up 
75914:  alias weapon2  secondary_down 
75914:  alias weapon3  melee_down 
75914:  alias lastweapon  primary_up 
75914:  alias nextweapon  melee_down 
75914:  alias previousweapon  primary_up 
75914:  alias switch_between_slot1_and_slot2  primary_up  
75919: -back
75919: +forward
75919: alias checkfwd +forward 
75921: ATTACK FORWARD MOVELEFT
75921: slot2
75921:  alias viewmodel_toggle viewmodels_on 
75921:  viewmodel_fov 84
75921:  cl_interp 0
75921: +attack
75921: hud_medicautocallersthreshold  75  
75921:  alias weapon1  primary_up 
75921:  alias weapon2  secondary_down 
75921:  alias weapon3  melee_down 
75921:  alias lastweapon  primary_up 
75921:  alias nextweapon  melee_down 
75921:  alias previousweapon  primary_up 
75921:  alias switch_between_slot1_and_slot2  primary_up  
75922: -moveleft
75922: alias checkleft none 
75922: ATTACK FORWARD
75937: +jump 65
75939: ATTACK JUMP FORWARD
75949: -jump 65
75950: ATTACK FORWARD
75950: -forward
75950: alias checkfwd none 
75951: ATTACK
75951: -moveleft
75951: +moveright
75951: alias checkright +moveright 
75953: ATTACK MOVERIGHT
75956: slot2
75956:  alias viewmodel_toggle viewmodels_on 
75956:  viewmodel_fov 84
75956:  cl_interp 0
75956: +attack
75956: hud_medicautocallersthreshold  75  
75956:  alias weapon1  primary_up 
75956:  alias weapon2  secondary_down 
75956:  alias weapon3  melee_down 
75956:  alias lastweapon  primary_up 
75956:  alias nextweapon  melee_down 
75956:  alias previousweapon  primary_up 
75956:  alias switch_between_slot1_and_slot2  primary_up  
75956: slot2
75956:  alias viewmodel_toggle viewmodels_on 
75956:  viewmodel_fov 84
75956:  cl_interp 0
75956: +attack
75956: hud_medicautocallersthreshold  75  
75956:  alias weapon1  primary_up 
75956:  alias weapon2  secondary_down 
75956:  alias weapon3  melee_down 
75956:  alias lastweapon  primary_up 
75956:  alias nextweapon  melee_down 
75956:  alias previousweapon  primary_up 
75956:  alias switch_between_slot1_and_slot2  primary_up  
75958: slot2
75958:  alias viewmodel_toggle viewmodels_on 
75958:  viewmodel_fov 84
75958:  cl_interp 0
75958: +attack
75958: hud_medicautocallersthreshold  75  
75958:  alias weapon1  primary_up 
75958:  alias weapon2  secondary_down 
75958:  alias weapon3  melee_down 
75958:  alias lastweapon  primary_up 
75958:  alias nextweapon  melee_down 
75958:  alias previousweapon  primary_up 
75958:  alias switch_between_slot1_and_slot2  primary_up  
75958: slot2
75958:  alias viewmodel_toggle viewmodels_on 
75958:  viewmodel_fov 84
75958:  cl_interp 0
75958: +attack
75958: hud_medicautocallersthreshold  75  
75958:  alias weapon1  primary_up 
75958:  alias weapon2  secondary_down 
75958:  alias weapon3  melee_down 
75958:  alias lastweapon  primary_up 
75958:  alias nextweapon  melee_down 
75958:  alias previousweapon  primary_up 
75958:  alias switch_between_slot1_and_slot2  primary_up  
75958: slot2
75958:  alias viewmodel_toggle viewmodels_on 
75958:  viewmodel_fov 84
75958:  cl_interp 0
75958: +attack
75958: hud_medicautocallersthreshold  75  
75958:  alias weapon1  primary_up 
75958:  alias weapon2  secondary_down 
75958:  alias weapon3  melee_down 
75958:  alias lastweapon  primary_up 
75958:  alias nextweapon  melee_down 
75958:  alias previousweapon  primary_up 
75958:  alias switch_between_slot1_and_slot2  primary_up  
75960: slot2
75960:  alias viewmodel_toggle viewmodels_on 
75960:  viewmodel_fov 84
75960:  cl_interp 0
75960: +attack
75960: hud_medicautocallersthreshold  75  
75960:  alias weapon1  primary_up 
75960:  alias weapon2  secondary_down 
75960:  alias weapon3  melee_down 
75960:  alias lastweapon  primary_up 
75960:  alias nextweapon  melee_down 
75960:  alias previousweapon  primary_up 
75960:  alias switch_between_slot1_and_slot2  primary_up  
75961: slot2
75961:  alias viewmodel_toggle viewmodels_on 
75961:  viewmodel_fov 84
75961:  cl_interp 0
75961: +attack
75961: hud_medicautocallersthreshold  75  
75961:  alias weapon1  primary_up 
75961:  alias weapon2  secondary_down 
75961:  alias weapon3  melee_down 
75961:  alias lastweapon  primary_up 
75961:  alias nextweapon  melee_down 
75961:  alias previousweapon  primary_up 
75961:  alias switch_between_slot1_and_slot2  primary_up  
75979: -back
75979: +forward
75979: alias checkfwd +forward 
75981: ATTACK FORWARD MOVERIGHT
75997: -moveright
75997: alias checkright none 
75999: ATTACK FORWARD
76002: -attack 
76003: FORWARD
76009: +attack 
76009: ATTACK FORWARD
76014: -moveleft
76014: +moveright
76014: alias checkright +moveright 
76015: ATTACK FORWARD MOVERIGHT
76021: slot2
76021:  alias viewmodel_toggle viewmodels_on 
76021:  viewmodel_fov 84
76021:  cl_interp 0
76021: +attack
76021: hud_medicautocallersthreshold  75  
76021:  alias weapon1  primary_up 
76021:  alias weapon2  secondary_down 
76021:  alias weapon3  melee_down 
76021:  alias lastweapon  primary_up 
76021:  alias nextweapon  melee_down 
76021:  alias previousweapon  primary_up 
76021:  alias switch_between_slot1_and_slot2  primary_up  
76021: slot2
76021:  alias viewmodel_toggle viewmodels_on 
76021:  viewmodel_fov 84
76021:  cl_interp 0
76021: +attack
76021: hud_medicautocallersthreshold  75  
76021:  alias weapon1  primary_up 
76021:  alias weapon2  secondary_down 
76021:  alias weapon3  melee_down 
76021:  alias lastweapon  primary_up 
76021:  alias nextweapon  melee_down 
76021:  alias previousweapon  primary_up 
76021:  alias switch_between_slot1_and_slot2  primary_up  
76021: +duck 83
76021: slot2
76021:  alias viewmodel_toggle viewmodels_on 
76021:  viewmodel_fov 84
76021:  cl_interp 0
76021: +attack
76021: hud_medicautocallersthreshold  75  
76021:  alias weapon1  primary_up 
76021:  alias weapon2  secondary_down 
76021:  alias weapon3  melee_down 
76021:  alias lastweapon  primary_up 
76021:  alias nextweapon  melee_down 
76021:  alias previousweapon  primary_up 
76021:  alias switch_between_slot1_and_slot2  primary_up  
76023: ATTACK DUCK FORWARD MOVERIGHT
76023: slot2
76023:  alias viewmodel_toggle viewmodels_on 
76023:  viewmodel_fov 84
76023:  cl_interp 0
76023: +attack
76023: hud_medicautocallersthreshold  75  
76023:  alias weapon1  primary_up 
76023:  alias weapon2  secondary_down 
76023:  alias weapon3  melee_down 
76023:  alias lastweapon  primary_up 
76023:  alias nextweapon  melee_down 
76023:  alias previousweapon  primary_up 
76023:  alias switch_between_slot1_and_slot2  primary_up  
76024: slot2
76024:  alias viewmodel_toggle viewmodels_on 
76024:  viewmodel_fov 84
76024:  cl_interp 0
76024: +attack
76024: hud_medicautocallersthreshold  75  
76024:  alias weapon1  primary_up 
76024:  alias weapon2  secondary_down 
76024:  alias weapon3  melee_down 
76024:  alias lastweapon  primary_up 
76024:  alias nextweapon  melee_down 
76024:  alias previousweapon  primary_up 
76024:  alias switch_between_slot1_and_slot2  primary_up  
76025: slot2
76025:  alias viewmodel_toggle viewmodels_on 
76025:  viewmodel_fov 84
76025:  cl_interp 0
76025: +attack
76025: hud_medicautocallersthreshold  75  
76025:  alias weapon1  primary_up 
76025:  alias weapon2  secondary_down 
76025:  alias weapon3  melee_down 
76025:  alias lastweapon  primary_up 
76025:  alias nextweapon  melee_down 
76025:  alias previousweapon  primary_up 
76025:  alias switch_between_slot1_and_slot2  primary_up  
76025: -forward
76025: alias checkfwd none 
76026: ATTACK DUCK MOVERIGHT
76033: -duck 83
76034: ATTACK MOVERIGHT
76034: -back
76034: +forward
76034: alias checkfwd +forward 
76035: ATTACK FORWARD MOVERIGHT
76041: -moveright
76041: alias checkright none 
76043: ATTACK FORWARD
76054: -moveleft
76054: +moveright
76054: alias checkright +moveright 
76056: ATTACK FORWARD MOVERIGHT
76064: -moveright
76064: alias checkright none 
76065: ATTACK FORWARD
76065: -moveright
76065: +moveleft
76065: alias checkleft +moveleft 
76065: ATTACK FORWARD MOVELEFT
76067: -attack 
76068: FORWARD MOVELEFT
76070: -moveleft
76070: alias checkleft none 
76072: FORWARD
76073: +attack 
76075: ATTACK FORWARD
76085: -moveleft
76085: +moveright
76085: alias checkright +moveright 
76087: ATTACK FORWARD MOVERIGHT
76088: slot2
76088:  alias viewmodel_toggle viewmodels_on 
76088:  viewmodel_fov 84
76088:  cl_interp 0
76088: +attack
76088: hud_medicautocallersthreshold  75  
76088:  alias weapon1  primary_up 
76088:  alias weapon2  secondary_down 
76088:  alias weapon3  melee_down 
76088:  alias lastweapon  primary_up 
76088:  alias nextweapon  melee_down 
76088:  alias previousweapon  primary_up 
76088:  alias switch_between_slot1_and_slot2  primary_up  
76089: slot2
76089:  alias viewmodel_toggle viewmodels_on 
76089:  viewmodel_fov 84
76089:  cl_interp 0
76089: +attack
76089: hud_medicautocallersthreshold  75  
76089:  alias weapon1  primary_up 
76089:  alias weapon2  secondary_down 
76089:  alias weapon3  melee_down 
76089:  alias lastweapon  primary_up 
76089:  alias nextweapon  melee_down 
76089:  alias previousweapon  primary_up 
76089:  alias switch_between_slot1_and_slot2  primary_up  
76089: slot2
76089:  alias viewmodel_toggle viewmodels_on 
76089:  viewmodel_fov 84
76089:  cl_interp 0
76089: +attack
76089: hud_medicautocallersthreshold  75  
76089:  alias weapon1  primary_up 
76089:  alias weapon2  secondary_down 
76089:  alias weapon3  melee_down 
76089:  alias lastweapon  primary_up 
76089:  alias nextweapon  melee_down 
76089:  alias previousweapon  primary_up 
76089:  alias switch_between_slot1_and_slot2  primary_up  
76090: slot2
76090:  alias viewmodel_toggle viewmodels_on 
76090:  viewmodel_fov 84
76090:  cl_interp 0
76090: +attack
76090: hud_medicautocallersthreshold  75  
76090:  alias weapon1  primary_up 
76090:  alias weapon2  secondary_down 
76090:  alias weapon3  melee_down 
76090:  alias lastweapon  primary_up 
76090:  alias nextweapon  melee_down 
76090:  alias previousweapon  primary_up 
76090:  alias switch_between_slot1_and_slot2  primary_up  
76090: slot2
76090:  alias viewmodel_toggle viewmodels_on 
76090:  viewmodel_fov 84
76090:  cl_interp 0
76090: +attack
76090: hud_medicautocallersthreshold  75  
76090:  alias weapon1  primary_up 
76090:  alias weapon2  secondary_down 
76090:  alias weapon3  melee_down 
76090:  alias lastweapon  primary_up 
76090:  alias nextweapon  melee_down 
76090:  alias previousweapon  primary_up 
76090:  alias switch_between_slot1_and_slot2  primary_up  
76092: slot2
76092:  alias viewmodel_toggle viewmodels_on 
76092:  viewmodel_fov 84
76092:  cl_interp 0
76092: +attack
76092: hud_medicautocallersthreshold  75  
76092:  alias weapon1  primary_up 
76092:  alias weapon2  secondary_down 
76092:  alias weapon3  melee_down 
76092:  alias lastweapon  primary_up 
76092:  alias nextweapon  melee_down 
76092:  alias previousweapon  primary_up 
76092:  alias switch_between_slot1_and_slot2  primary_up  
76099: -moveright
76099: alias checkright none 
76101: ATTACK FORWARD
76107: -moveleft
76107: +moveright
76107: alias checkright +moveright 
76108: ATTACK FORWARD MOVERIGHT
76123: -attack 
76124: FORWARD MOVERIGHT
76129: +attack 
76130: ATTACK FORWARD MOVERIGHT
76143:  alias viewmodel_toggle viewmodels_off 
76144: slot2
76144:  alias viewmodel_toggle viewmodels_on 
76144:  viewmodel_fov 84
76144:  cl_interp 0
76144: +attack
76144: hud_medicautocallersthreshold  75  
76144:  alias weapon1  primary_up 
76144:  alias weapon2  secondary_down 
76144:  alias weapon3  melee_down 
76144:  alias lastweapon  primary_up 
76144:  alias nextweapon  melee_down 
76144:  alias previousweapon  primary_up 
76144:  alias switch_between_slot1_and_slot2  primary_up  
76145: slot2
76145:  alias viewmodel_toggle viewmodels_on 
76145:  viewmodel_fov 84
76145:  cl_interp 0
76145: +attack
76145: hud_medicautocallersthreshold  75  
76145:  alias weapon1  primary_up 
76145:  alias weapon2  secondary_down 
76145:  alias weapon3  melee_down 
76145:  alias lastweapon  primary_up 
76145:  alias nextweapon  melee_down 
76145:  alias previousweapon  primary_up 
76145:  alias switch_between_slot1_and_slot2  primary_up  
76146: slot2
76146:  alias viewmodel_toggle viewmodels_on 
76146:  viewmodel_fov 84
76146:  cl_interp 0
76146: +attack
76146: hud_medicautocallersthreshold  75  
76146:  alias weapon1  primary_up 
76146:  alias weapon2  secondary_down 
76146:  alias weapon3  melee_down 
76146:  alias lastweapon  primary_up 
76146:  alias nextweapon  melee_down 
76146:  alias previousweapon  primary_up 
76146:  alias switch_between_slot1_and_slot2  primary_up  
76147: slot2
76147:  alias viewmodel_toggle viewmodels_on 
76147:  viewmodel_fov 84
76147:  cl_interp 0
76147: +attack
76147: hud_medicautocallersthreshold  75  
76147:  alias weapon1  primary_up 
76147:  alias weapon2  secondary_down 
76147:  alias weapon3  melee_down 
76147:  alias lastweapon  primary_up 
76147:  alias nextweapon  melee_down 
76147:  alias previousweapon  primary_up 
76147:  alias switch_between_slot1_and_slot2  primary_up  
76153: -moveright
76153: +moveleft
76153: alias checkleft +moveleft 
76155: ATTACK FORWARD MOVELEFT
76156: -moveright
76156: +moveleft 
76156: alias checkright none 
76163: -moveleft
76163: alias checkleft none 
76164: ATTACK FORWARD
76166: -moveleft
76166: +moveright
76166: alias checkright +moveright 
76167: ATTACK FORWARD MOVERIGHT
76190: slot2
76190:  alias viewmodel_toggle viewmodels_on 
76190:  viewmodel_fov 84
76190:  cl_interp 0
76190: +attack
76190: hud_medicautocallersthreshold  75  
76190:  alias weapon1  primary_up 
76190:  alias weapon2  secondary_down 
76190:  alias weapon3  melee_down 
76190:  alias lastweapon  primary_up 
76190:  alias nextweapon  melee_down 
76190:  alias previousweapon  primary_up 
76190:  alias switch_between_slot1_and_slot2  primary_up  
76190: slot2
76190:  alias viewmodel_toggle viewmodels_on 
76190:  viewmodel_fov 84
76190:  cl_interp 0
76190: +attack
76190: hud_medicautocallersthreshold  75  
76190:  alias weapon1  primary_up 
76190:  alias weapon2  secondary_down 
76190:  alias weapon3  melee_down 
76190:  alias lastweapon  primary_up 
76190:  alias nextweapon  melee_down 
76190:  alias previousweapon  primary_up 
76190:  alias switch_between_slot1_and_slot2  primary_up  
76193: slot2
76193:  alias viewmodel_toggle viewmodels_on 
76193:  viewmodel_fov 84
76193:  cl_interp 0
76193: +attack
76193: hud_medicautocallersthreshold  75  
76193:  alias weapon1  primary_up 
76193:  alias weapon2  secondary_down 
76193:  alias weapon3  melee_down 
76193:  alias lastweapon  primary_up 
76193:  alias nextweapon  melee_down 
76193:  alias previousweapon  primary_up 
76193:  alias switch_between_slot1_and_slot2  primary_up  
76193: slot2
76193:  alias viewmodel_toggle viewmodels_on 
76193:  viewmodel_fov 84
76193:  cl_interp 0
76193: +attack
76193: hud_medicautocallersthreshold  75  
76193:  alias weapon1  primary_up 
76193:  alias weapon2  secondary_down 
76193:  alias weapon3  melee_down 
76193:  alias lastweapon  primary_up 
76193:  alias nextweapon  melee_down 
76193:  alias previousweapon  primary_up 
76193:  alias switch_between_slot1_and_slot2  primary_up  
76193: slot2
76193:  alias viewmodel_toggle viewmodels_on 
76193:  viewmodel_fov 84
76193:  cl_interp 0
76193: +attack
76193: hud_medicautocallersthreshold  75  
76193:  alias weapon1  primary_up 
76193:  alias weapon2  secondary_down 
76193:  alias weapon3  melee_down 
76193:  alias lastweapon  primary_up 
76193:  alias nextweapon  melee_down 
76193:  alias previousweapon  primary_up 
76193:  alias switch_between_slot1_and_slot2  primary_up  
76193: slot2
76193:  alias viewmodel_toggle viewmodels_on 
76193:  viewmodel_fov 84
76193:  cl_interp 0
76193: +attack
76193: hud_medicautocallersthreshold  75  
76193:  alias weapon1  primary_up 
76193:  alias weapon2  secondary_down 
76193:  alias weapon3  melee_down 
76193:  alias lastweapon  primary_up 
76193:  alias nextweapon  melee_down 
76193:  alias previousweapon  primary_up 
76193:  alias switch_between_slot1_and_slot2  primary_up  
76214: -moveright
76214: +moveleft
76214: alias checkleft +moveleft 
76215: ATTACK FORWARD MOVELEFT
76219: -moveright
76219: +moveleft 
76219: alias checkright none 
76234: -forward
76234: alias checkfwd none 
76236: ATTACK MOVELEFT
76252: -attack 
76253: MOVELEFT
76257: -back
76257: +forward
76257: alias checkfwd +forward 
76258: FORWARD MOVELEFT
76258: +attack 
76260: ATTACK FORWARD MOVELEFT
76274: slot2
76274:  alias viewmodel_toggle viewmodels_on 
76274:  viewmodel_fov 84
76274:  cl_interp 0
76274: +attack
76274: hud_medicautocallersthreshold  75  
76274:  alias weapon1  primary_up 
76274:  alias weapon2  secondary_down 
76274:  alias weapon3  melee_down 
76274:  alias lastweapon  primary_up 
76274:  alias nextweapon  melee_down 
76274:  alias previousweapon  primary_up 
76274:  alias switch_between_slot1_and_slot2  primary_up  
76275: slot2
76275:  alias viewmodel_toggle viewmodels_on 
76275:  viewmodel_fov 84
76275:  cl_interp 0
76275: +attack
76275: hud_medicautocallersthreshold  75  
76275:  alias weapon1  primary_up 
76275:  alias weapon2  secondary_down 
76275:  alias weapon3  melee_down 
76275:  alias lastweapon  primary_up 
76275:  alias nextweapon  melee_down 
76275:  alias previousweapon  primary_up 
76275:  alias switch_between_slot1_and_slot2  primary_up  
76276: slot2
76276:  alias viewmodel_toggle viewmodels_on 
76276:  viewmodel_fov 84
76276:  cl_interp 0
76276: +attack
76276: hud_medicautocallersthreshold  75  
76276:  alias weapon1  primary_up 
76276:  alias weapon2  secondary_down 
76276:  alias weapon3  melee_down 
76276:  alias lastweapon  primary_up 
76276:  alias nextweapon  melee_down 
76276:  alias previousweapon  primary_up 
76276:  alias switch_between_slot1_and_slot2  primary_up  
76276: slot2
76276:  alias viewmodel_toggle viewmodels_on 
76276:  viewmodel_fov 84
76276:  cl_interp 0
76276: +attack
76276: hud_medicautocallersthreshold  75  
76276:  alias weapon1  primary_up 
76276:  alias weapon2  secondary_down 
76276:  alias weapon3  melee_down 
76276:  alias lastweapon  primary_up 
76276:  alias nextweapon  melee_down 
76276:  alias previousweapon  primary_up 
76276:  alias switch_between_slot1_and_slot2  primary_up  
76276: slot2
76276:  alias viewmodel_toggle viewmodels_on 
76276:  viewmodel_fov 84
76276:  cl_interp 0
76276: +attack
76276: hud_medicautocallersthreshold  75  
76276:  alias weapon1  primary_up 
76276:  alias weapon2  secondary_down 
76276:  alias weapon3  melee_down 
76276:  alias lastweapon  primary_up 
76276:  alias nextweapon  melee_down 
76276:  alias previousweapon  primary_up 
76276:  alias switch_between_slot1_and_slot2  primary_up  
76277: slot2
76277:  alias viewmodel_toggle viewmodels_on 
76277:  viewmodel_fov 84
76277:  cl_interp 0
76277: +attack
76277: hud_medicautocallersthreshold  75  
76277:  alias weapon1  primary_up 
76277:  alias weapon2  secondary_down 
76277:  alias weapon3  melee_down 
76277:  alias lastweapon  primary_up 
76277:  alias nextweapon  melee_down 
76277:  alias previousweapon  primary_up 
76277:  alias switch_between_slot1_and_slot2  primary_up  
76279: -forward
76279: alias checkfwd none 
76281: ATTACK MOVELEFT
76290: -forward
76290: +back
76290: alias checkback +back 
76291: ATTACK BACK MOVELEFT
76298: -moveleft
76298: +moveright
76298: alias checkright +moveright 
76298: -moveleft
76298: +moveright 
76298: alias checkleft none 
76299: ATTACK BACK MOVERIGHT
76299: -back
76299: alias checkback none 
76301: ATTACK MOVERIGHT
76306: -back
76306: +forward
76306: alias checkfwd +forward 
76308: ATTACK FORWARD MOVERIGHT
76311: -moveright
76311: alias checkright none 
76313: ATTACK FORWARD
76337: -moveright
76337: +moveleft
76337: alias checkleft +moveleft 
76337: ATTACK FORWARD MOVELEFT
76345: slot2
76345:  alias viewmodel_toggle viewmodels_on 
76345:  viewmodel_fov 84
76345:  cl_interp 0
76345: +attack
76345: hud_medicautocallersthreshold  75  
76345:  alias weapon1  primary_up 
76345:  alias weapon2  secondary_down 
76345:  alias weapon3  melee_down 
76345:  alias lastweapon  primary_up 
76345:  alias nextweapon  melee_down 
76345:  alias previousweapon  primary_up 
76345:  alias switch_between_slot1_and_slot2  primary_up  
76348: slot2
76348:  alias viewmodel_toggle viewmodels_on 
76348:  viewmodel_fov 84
76348:  cl_interp 0
76348: +attack
76348: hud_medicautocallersthreshold  75  
76348:  alias weapon1  primary_up 
76348:  alias weapon2  secondary_down 
76348:  alias weapon3  melee_down 
76348:  alias lastweapon  primary_up 
76348:  alias nextweapon  melee_down 
76348:  alias previousweapon  primary_up 
76348:  alias switch_between_slot1_and_slot2  primary_up  
76348: -forward
76348: alias checkfwd none 
76348: slot2
76348:  alias viewmodel_toggle viewmodels_on 
76348:  viewmodel_fov 84
76348:  cl_interp 0
76348: +attack
76348: hud_medicautocallersthreshold  75  
76348:  alias weapon1  primary_up 
76348:  alias weapon2  secondary_down 
76348:  alias weapon3  melee_down 
76348:  alias lastweapon  primary_up 
76348:  alias nextweapon  melee_down 
76348:  alias previousweapon  primary_up 
76348:  alias switch_between_slot1_and_slot2  primary_up  
76348: -moveleft
76348: +moveright
76348: alias checkright +moveright 
76349: ATTACK MOVERIGHT
76349: -moveleft
76349: +moveright 
76349: alias checkleft none 
76349: slot2
76349:  alias viewmodel_toggle viewmodels_on 
76349:  viewmodel_fov 84
76349:  cl_interp 0
76349: +attack
76349: hud_medicautocallersthreshold  75  
76349:  alias weapon1  primary_up 
76349:  alias weapon2  secondary_down 
76349:  alias weapon3  melee_down 
76349:  alias lastweapon  primary_up 
76349:  alias nextweapon  melee_down 
76349:  alias previousweapon  primary_up 
76349:  alias switch_between_slot1_and_slot2  primary_up  
76349: slot2
76349:  alias viewmodel_toggle viewmodels_on 
76349:  viewmodel_fov 84
76349:  cl_interp 0
76349: +attack
76349: hud_medicautocallersthreshold  75  
76349:  alias weapon1  primary_up 
76349:  alias weapon2  secondary_down 
76349:  alias weapon3  melee_down 
76349:  alias lastweapon  primary_up 
76349:  alias nextweapon  melee_down 
76349:  alias previousweapon  primary_up 
76349:  alias switch_between_slot1_and_slot2  primary_up  
76351: slot2
76351:  alias viewmodel_toggle viewmodels_on 
76351:  viewmodel_fov 84
76351:  cl_interp 0
76351: +attack
76351: hud_medicautocallersthreshold  75  
76351:  alias weapon1  primary_up 
76351:  alias weapon2  secondary_down 
76351:  alias weapon3  melee_down 
76351:  alias lastweapon  primary_up 
76351:  alias nextweapon  melee_down 
76351:  alias previousweapon  primary_up 
76351:  alias switch_between_slot1_and_slot2  primary_up  
76353: slot2
76353:  alias viewmodel_toggle viewmodels_on 
76353:  viewmodel_fov 84
76353:  cl_interp 0
76353: +attack
76353: hud_medicautocallersthreshold  75  
76353:  alias weapon1  primary_up 
76353:  alias weapon2  secondary_down 
76353:  alias weapon3  melee_down 
76353:  alias lastweapon  primary_up 
76353:  alias nextweapon  melee_down 
76353:  alias previousweapon  primary_up 
76353:  alias switch_between_slot1_and_slot2  primary_up  
76355: slot2
76355:  alias viewmodel_toggle viewmodels_on 
76355:  viewmodel_fov 84
76355:  cl_interp 0
76355: +attack
76355: hud_medicautocallersthreshold  75  
76355:  alias weapon1  primary_up 
76355:  alias weapon2  secondary_down 
76355:  alias weapon3  melee_down 
76355:  alias lastweapon  primary_up 
76355:  alias nextweapon  melee_down 
76355:  alias previousweapon  primary_up 
76355:  alias switch_between_slot1_and_slot2  primary_up  
76369: -moveright
76369: +moveleft
76369: alias checkleft +moveleft 
76371: ATTACK MOVELEFT
76373: -moveright
76373: +moveleft 
76373: alias checkright none 
76387: -forward
76387: +back
76387: alias checkback +back 
76388: ATTACK BACK MOVELEFT
76396: -moveleft
76396: +moveright
76396: alias checkright +moveright 
76398: ATTACK BACK MOVERIGHT
76401: -moveleft
76401: +moveright 
76401: alias checkleft none 
76404: -back
76404: alias checkback none 
76404: ATTACK MOVERIGHT
76428: -back
76428: +forward
76428: alias checkfwd +forward 
76428: ATTACK FORWARD MOVERIGHT
76438: -attack 
76439: FORWARD MOVERIGHT
76444: +attack 
76445: ATTACK FORWARD MOVERIGHT
76458: -forward
76458: alias checkfwd none 
76459: ATTACK MOVERIGHT
76459: slot2
76459:  alias viewmodel_toggle viewmodels_on 
76459:  viewmodel_fov 84
76459:  cl_interp 0
76459: +attack
76459: hud_medicautocallersthreshold  75  
76459:  alias weapon1  primary_up 
76459:  alias weapon2  secondary_down 
76459:  alias weapon3  melee_down 
76459:  alias lastweapon  primary_up 
76459:  alias nextweapon  melee_down 
76459:  alias previousweapon  primary_up 
76459:  alias switch_between_slot1_and_slot2  primary_up  
76459: slot2
76459:  alias viewmodel_toggle viewmodels_on 
76459:  viewmodel_fov 84
76459:  cl_interp 0
76459: +attack
76459: hud_medicautocallersthreshold  75  
76459:  alias weapon1  primary_up 
76459:  alias weapon2  secondary_down 
76459:  alias weapon3  melee_down 
76459:  alias lastweapon  primary_up 
76459:  alias nextweapon  melee_down 
76459:  alias previousweapon  primary_up 
76459:  alias switch_between_slot1_and_slot2  primary_up  
76461: slot2
76461:  alias viewmodel_toggle viewmodels_on 
76461:  viewmodel_fov 84
76461:  cl_interp 0
76461: +attack
76461: hud_medicautocallersthreshold  75  
76461:  alias weapon1  primary_up 
76461:  alias weapon2  secondary_down 
76461:  alias weapon3  melee_down 
76461:  alias lastweapon  primary_up 
76461:  alias nextweapon  melee_down 
76461:  alias previousweapon  primary_up 
76461:  alias switch_between_slot1_and_slot2  primary_up  
76461: slot2
76461:  alias viewmodel_toggle viewmodels_on 
76461:  viewmodel_fov 84
76461:  cl_interp 0
76461: +attack
76461: hud_medicautocallersthreshold  75  
76461:  alias weapon1  primary_up 
76461:  alias weapon2  secondary_down 
76461:  alias weapon3  melee_down 
76461:  alias lastweapon  primary_up 
76461:  alias nextweapon  melee_down 
76461:  alias previousweapon  primary_up 
76461:  alias switch_between_slot1_and_slot2  primary_up  
76464: slot2
76464:  alias viewmodel_toggle viewmodels_on 
76464:  viewmodel_fov 84
76464:  cl_interp 0
76464: +attack
76464: hud_medicautocallersthreshold  75  
76464:  alias weapon1  primary_up 
76464:  alias weapon2  secondary_down 
76464:  alias weapon3  melee_down 
76464:  alias lastweapon  primary_up 
76464:  alias nextweapon  melee_down 
76464:  alias previousweapon  primary_up 
76464:  alias switch_between_slot1_and_slot2  primary_up  
76472: -forward
76472: +back
76472: alias checkback +back 
76473: ATTACK BACK MOVERIGHT
76481: -moveright
76481: +moveleft
76481: alias checkleft +moveleft 
76483: ATTACK BACK MOVELEFT
76494: slot2
76494:  alias viewmodel_toggle viewmodels_on 
76494:  viewmodel_fov 84
76494:  cl_interp 0
76494: +attack
76494: hud_medicautocallersthreshold  75  
76494:  alias weapon1  primary_up 
76494:  alias weapon2  secondary_down 
76494:  alias weapon3  melee_down 
76494:  alias lastweapon  primary_up 
76494:  alias nextweapon  melee_down 
76494:  alias previousweapon  primary_up 
76494:  alias switch_between_slot1_and_slot2  primary_up  
76495: slot2
76495:  alias viewmodel_toggle viewmodels_on 
76495:  viewmodel_fov 84
76495:  cl_interp 0
76495: +attack
76495: hud_medicautocallersthreshold  75  
76495:  alias weapon1  primary_up 
76495:  alias weapon2  secondary_down 
76495:  alias weapon3  melee_down 
76495:  alias lastweapon  primary_up 
76495:  alias nextweapon  melee_down 
76495:  alias previousweapon  primary_up 
76495:  alias switch_between_slot1_and_slot2  primary_up  
76495: -moveleft
76495: +moveright 
76495: alias checkleft none 
76495: ATTACK BACK MOVERIGHT
76495: -back
76495: alias checkback none 
76495: slot2
76495:  alias viewmodel_toggle viewmodels_on 
76495:  viewmodel_fov 84
76495:  cl_interp 0
76495: +attack
76495: hud_medicautocallersthreshold  75  
76495:  alias weapon1  primary_up 
76495:  alias weapon2  secondary_down 
76495:  alias weapon3  melee_down 
76495:  alias lastweapon  primary_up 
76495:  alias nextweapon  melee_down 
76495:  alias previousweapon  primary_up 
76495:  alias switch_between_slot1_and_slot2  primary_up  
76495: slot2
76495:  alias viewmodel_toggle viewmodels_on 
76495:  viewmodel_fov 84
76495:  cl_interp 0
76495: +attack
76495: hud_medicautocallersthreshold  75  
76495:  alias weapon1  primary_up 
76495:  alias weapon2  secondary_down 
76495:  alias weapon3  melee_down 
76495:  alias lastweapon  primary_up 
76495:  alias nextweapon  melee_down 
76495:  alias previousweapon  primary_up 
76495:  alias switch_between_slot1_and_slot2  primary_up  
76497: ATTACK MOVERIGHT
76497: slot2
76497:  alias viewmodel_toggle viewmodels_on 
76497:  viewmodel_fov 84
76497:  cl_interp 0
76497: +attack
76497: hud_medicautocallersthreshold  75  
76497:  alias weapon1  primary_up 
76497:  alias weapon2  secondary_down 
76497:  alias weapon3  melee_down 
76497:  alias lastweapon  primary_up 
76497:  alias nextweapon  melee_down 
76497:  alias previousweapon  primary_up 
76497:  alias switch_between_slot1_and_slot2  primary_up  
76499: slot2
76499:  alias viewmodel_toggle viewmodels_on 
76499:  viewmodel_fov 84
76499:  cl_interp 0
76499: +attack
76499: hud_medicautocallersthreshold  75  
76499:  alias weapon1  primary_up 
76499:  alias weapon2  secondary_down 
76499:  alias weapon3  melee_down 
76499:  alias lastweapon  primary_up 
76499:  alias nextweapon  melee_down 
76499:  alias previousweapon  primary_up 
76499:  alias switch_between_slot1_and_slot2  primary_up  
76507: -back
76507: +forward
76507: alias checkfwd +forward 
76508: ATTACK FORWARD MOVERIGHT
76515: -attack 
76516: FORWARD MOVERIGHT
76521: +attack 
76522: ATTACK FORWARD MOVERIGHT
76539:  alias viewmodel_toggle viewmodels_off 
76543: slot2
76543:  alias viewmodel_toggle viewmodels_on 
76543:  viewmodel_fov 84
76543:  cl_interp 0
76543: +attack
76543: hud_medicautocallersthreshold  75  
76543:  alias weapon1  primary_up 
76543:  alias weapon2  secondary_down 
76543:  alias weapon3  melee_down 
76543:  alias lastweapon  primary_up 
76543:  alias nextweapon  melee_down 
76543:  alias previousweapon  primary_up 
76543:  alias switch_between_slot1_and_slot2  primary_up  
76544: slot2
76544:  alias viewmodel_toggle viewmodels_on 
76544:  viewmodel_fov 84
76544:  cl_interp 0
76544: +attack
76544: hud_medicautocallersthreshold  75  
76544:  alias weapon1  primary_up 
76544:  alias weapon2  secondary_down 
76544:  alias weapon3  melee_down 
76544:  alias lastweapon  primary_up 
76544:  alias nextweapon  melee_down 
76544:  alias previousweapon  primary_up 
76544:  alias switch_between_slot1_and_slot2  primary_up  
76546: slot2
76546:  alias viewmodel_toggle viewmodels_on 
76546:  viewmodel_fov 84
76546:  cl_interp 0
76546: +attack
76546: hud_medicautocallersthreshold  75  
76546:  alias weapon1  primary_up 
76546:  alias weapon2  secondary_down 
76546:  alias weapon3  melee_down 
76546:  alias lastweapon  primary_up 
76546:  alias nextweapon  melee_down 
76546:  alias previousweapon  primary_up 
76546:  alias switch_between_slot1_and_slot2  primary_up  
76547: slot2
76547:  alias viewmodel_toggle viewmodels_on 
76547:  viewmodel_fov 84
76547:  cl_interp 0
76547: +attack
76547: hud_medicautocallersthreshold  75  
76547:  alias weapon1  primary_up 
76547:  alias weapon2  secondary_down 
76547:  alias weapon3  melee_down 
76547:  alias lastweapon  primary_up 
76547:  alias nextweapon  melee_down 
76547:  alias previousweapon  primary_up 
76547:  alias switch_between_slot1_and_slot2  primary_up  
76552: -moveright
76552: +moveleft
76552: alias checkleft +moveleft 
76553: ATTACK FORWARD MOVELEFT
76556: -forward
76556: alias checkfwd none 
76557: ATTACK MOVELEFT
76557: -moveright
76557: +moveleft 
76557: alias checkright none 
76562: -forward
76562: +back
76562: alias checkback +back 
76563: ATTACK BACK MOVELEFT
76571: -moveleft
76571: +moveright
76571: alias checkright +moveright 
76573: ATTACK BACK MOVERIGHT
76573: -moveleft
76573: +moveright 
76573: alias checkleft none 
76580: -back
76580: alias checkback none 
76580: ATTACK MOVERIGHT
76591: -back
76591: +forward
76591: alias checkfwd +forward 
76592: ATTACK FORWARD MOVERIGHT
76603: -forward
76603: alias checkfwd none 
76605: ATTACK MOVERIGHT
76614: -moveright
76614: +moveleft
76614: alias checkleft +moveleft 
76615: ATTACK MOVELEFT
76619: slot2
76619:  alias viewmodel_toggle viewmodels_on 
76619:  viewmodel_fov 84
76619:  cl_interp 0
76619: +attack
76619: hud_medicautocallersthreshold  75  
76619:  alias weapon1  primary_up 
76619:  alias weapon2  secondary_down 
76619:  alias weapon3  melee_down 
76619:  alias lastweapon  primary_up 
76619:  alias nextweapon  melee_down 
76619:  alias previousweapon  primary_up 
76619:  alias switch_between_slot1_and_slot2  primary_up  
76620: slot2
76620:  alias viewmodel_toggle viewmodels_on 
76620:  viewmodel_fov 84
76620:  cl_interp 0
76620: +attack
76620: hud_medicautocallersthreshold  75  
76620:  alias weapon1  primary_up 
76620:  alias weapon2  secondary_down 
76620:  alias weapon3  melee_down 
76620:  alias lastweapon  primary_up 
76620:  alias nextweapon  melee_down 
76620:  alias previousweapon  primary_up 
76620:  alias switch_between_slot1_and_slot2  primary_up  
76620: -moveright
76620: +moveleft 
76620: alias checkright none 
76620: slot2
76620:  alias viewmodel_toggle viewmodels_on 
76620:  viewmodel_fov 84
76620:  cl_interp 0
76620: +attack
76620: hud_medicautocallersthreshold  75  
76620:  alias weapon1  primary_up 
76620:  alias weapon2  secondary_down 
76620:  alias weapon3  melee_down 
76620:  alias lastweapon  primary_up 
76620:  alias nextweapon  melee_down 
76620:  alias previousweapon  primary_up 
76620:  alias switch_between_slot1_and_slot2  primary_up  
76621: slot2
76621:  alias viewmodel_toggle viewmodels_on 
76621:  viewmodel_fov 84
76621:  cl_interp 0
76621: +attack
76621: hud_medicautocallersthreshold  75  
76621:  alias weapon1  primary_up 
76621:  alias weapon2  secondary_down 
76621:  alias weapon3  melee_down 
76621:  alias lastweapon  primary_up 
76621:  alias nextweapon  melee_down 
76621:  alias previousweapon  primary_up 
76621:  alias switch_between_slot1_and_slot2  primary_up  
76627: -back
76627: +forward
76627: alias checkfwd +forward 
76628: ATTACK FORWARD MOVELEFT
76638: -attack 
76638: FORWARD MOVELEFT
76640: -forward
76640: alias checkfwd none 
76641: MOVELEFT
76643: +attack 
76645: ATTACK MOVELEFT
76648: -forward
76648: +back
76648: alias checkback +back 
76649: ATTACK BACK MOVELEFT
76663: slot2
76663:  alias viewmodel_toggle viewmodels_on 
76663:  viewmodel_fov 84
76663:  cl_interp 0
76663: +attack
76663: hud_medicautocallersthreshold  75  
76663:  alias weapon1  primary_up 
76663:  alias weapon2  secondary_down 
76663:  alias weapon3  melee_down 
76663:  alias lastweapon  primary_up 
76663:  alias nextweapon  melee_down 
76663:  alias previousweapon  primary_up 
76663:  alias switch_between_slot1_and_slot2  primary_up  
76667: slot2
76667:  alias viewmodel_toggle viewmodels_on 
76667:  viewmodel_fov 84
76667:  cl_interp 0
76667: +attack
76667: hud_medicautocallersthreshold  75  
76667:  alias weapon1  primary_up 
76667:  alias weapon2  secondary_down 
76667:  alias weapon3  melee_down 
76667:  alias lastweapon  primary_up 
76667:  alias nextweapon  melee_down 
76667:  alias previousweapon  primary_up 
76667:  alias switch_between_slot1_and_slot2  primary_up  
76667: slot2
76667:  alias viewmodel_toggle viewmodels_on 
76667:  viewmodel_fov 84
76667:  cl_interp 0
76667: +attack
76667: hud_medicautocallersthreshold  75  
76667:  alias weapon1  primary_up 
76667:  alias weapon2  secondary_down 
76667:  alias weapon3  melee_down 
76667:  alias lastweapon  primary_up 
76667:  alias nextweapon  melee_down 
76667:  alias previousweapon  primary_up 
76667:  alias switch_between_slot1_and_slot2  primary_up  
76673: -back
76673: alias checkback none 
76674: ATTACK MOVELEFT
76680: -back
76680: +forward
76680: alias checkfwd +forward 
76681: ATTACK FORWARD MOVELEFT
76689: -attack 
76690: FORWARD MOVELEFT
76696: +attack 
76698: ATTACK FORWARD MOVELEFT
76710: -forward
76710: alias checkfwd none 
76711: ATTACK MOVELEFT
76713: slot2
76713:  alias viewmodel_toggle viewmodels_on 
76713:  viewmodel_fov 84
76713:  cl_interp 0
76713: +attack
76713: hud_medicautocallersthreshold  75  
76713:  alias weapon1  primary_up 
76713:  alias weapon2  secondary_down 
76713:  alias weapon3  melee_down 
76713:  alias lastweapon  primary_up 
76713:  alias nextweapon  melee_down 
76713:  alias previousweapon  primary_up 
76713:  alias switch_between_slot1_and_slot2  primary_up  
76713: slot2
76713:  alias viewmodel_toggle viewmodels_on 
76713:  viewmodel_fov 84
76713:  cl_interp 0
76713: +attack
76713: hud_medicautocallersthreshold  75  
76713:  alias weapon1  primary_up 
76713:  alias weapon2  secondary_down 
76713:  alias weapon3  melee_down 
76713:  alias lastweapon  primary_up 
76713:  alias nextweapon  melee_down 
76713:  alias previousweapon  primary_up 
76713:  alias switch_between_slot1_and_slot2  primary_up  
76716: slot2
76716:  alias viewmodel_toggle viewmodels_on 
76716:  viewmodel_fov 84
76716:  cl_interp 0
76716: +attack
76716: hud_medicautocallersthreshold  75  
76716:  alias weapon1  primary_up 
76716:  alias weapon2  secondary_down 
76716:  alias weapon3  melee_down 
76716:  alias lastweapon  primary_up 
76716:  alias nextweapon  melee_down 
76716:  alias previousweapon  primary_up 
76716:  alias switch_between_slot1_and_slot2  primary_up  
76717: slot2
76717:  alias viewmodel_toggle viewmodels_on 
76717:  viewmodel_fov 84
76717:  cl_interp 0
76717: +attack
76717: hud_medicautocallersthreshold  75  
76717:  alias weapon1  primary_up 
76717:  alias weapon2  secondary_down 
76717:  alias weapon3  melee_down 
76717:  alias lastweapon  primary_up 
76717:  alias nextweapon  melee_down 
76717:  alias previousweapon  primary_up 
76717:  alias switch_between_slot1_and_slot2  primary_up  
76717: -forward
76717: +back
76717: alias checkback +back 
76718: ATTACK BACK MOVELEFT
76724: -moveleft
76724: +moveright
76724: alias checkright +moveright 
76725: ATTACK BACK MOVERIGHT
76726: -moveleft
76726: +moveright 
76726: alias checkleft none 
76728: -back
76728: alias checkback none 
76729: ATTACK MOVERIGHT
76736: -back
76736: +forward
76736: alias checkfwd +forward 
76737: ATTACK FORWARD MOVERIGHT
76743: -moveright
76743: +moveleft
76743: alias checkleft +moveleft 
76744: ATTACK FORWARD MOVELEFT
76744: -moveright
76744: +moveleft 
76744: alias checkright none 
76769: -attack 
76771: FORWARD MOVELEFT
76776: +attack 
76780: ATTACK FORWARD MOVELEFT
76793: slot2
76793:  alias viewmodel_toggle viewmodels_on 
76793:  viewmodel_fov 84
76793:  cl_interp 0
76793: +attack
76793: hud_medicautocallersthreshold  75  
76793:  alias weapon1  primary_up 
76793:  alias weapon2  secondary_down 
76793:  alias weapon3  melee_down 
76793:  alias lastweapon  primary_up 
76793:  alias nextweapon  melee_down 
76793:  alias previousweapon  primary_up 
76793:  alias switch_between_slot1_and_slot2  primary_up  
76796: slot2
76796:  alias viewmodel_toggle viewmodels_on 
76796:  viewmodel_fov 84
76796:  cl_interp 0
76796: +attack
76796: hud_medicautocallersthreshold  75  
76796:  alias weapon1  primary_up 
76796:  alias weapon2  secondary_down 
76796:  alias weapon3  melee_down 
76796:  alias lastweapon  primary_up 
76796:  alias nextweapon  melee_down 
76796:  alias previousweapon  primary_up 
76796:  alias switch_between_slot1_and_slot2  primary_up  
76797: slot2
76797:  alias viewmodel_toggle viewmodels_on 
76797:  viewmodel_fov 84
76797:  cl_interp 0
76797: +attack
76797: hud_medicautocallersthreshold  75  
76797:  alias weapon1  primary_up 
76797:  alias weapon2  secondary_down 
76797:  alias weapon3  melee_down 
76797:  alias lastweapon  primary_up 
76797:  alias nextweapon  melee_down 
76797:  alias previousweapon  primary_up 
76797:  alias switch_between_slot1_and_slot2  primary_up  
76798: slot2
76798:  alias viewmodel_toggle viewmodels_on 
76798:  viewmodel_fov 84
76798:  cl_interp 0
76798: +attack
76798: hud_medicautocallersthreshold  75  
76798:  alias weapon1  primary_up 
76798:  alias weapon2  secondary_down 
76798:  alias weapon3  melee_down 
76798:  alias lastweapon  primary_up 
76798:  alias nextweapon  melee_down 
76798:  alias previousweapon  primary_up 
76798:  alias switch_between_slot1_and_slot2  primary_up  
76798: slot2
76798:  alias viewmodel_toggle viewmodels_on 
76798:  viewmodel_fov 84
76798:  cl_interp 0
76798: +attack
76798: hud_medicautocallersthreshold  75  
76798:  alias weapon1  primary_up 
76798:  alias weapon2  secondary_down 
76798:  alias weapon3  melee_down 
76798:  alias lastweapon  primary_up 
76798:  alias nextweapon  melee_down 
76798:  alias previousweapon  primary_up 
76798:  alias switch_between_slot1_and_slot2  primary_up  
76828: slot2
76828:  alias viewmodel_toggle viewmodels_on 
76828:  viewmodel_fov 84
76828:  cl_interp 0
76828: +attack
76828: hud_medicautocallersthreshold  75  
76828:  alias weapon1  primary_up 
76828:  alias weapon2  secondary_down 
76828:  alias weapon3  melee_down 
76828:  alias lastweapon  primary_up 
76828:  alias nextweapon  melee_down 
76828:  alias previousweapon  primary_up 
76828:  alias switch_between_slot1_and_slot2  primary_up  
76829: -moveleft
76829: +moveright
76829: alias checkright +moveright 
76829: -moveleft
76829: +moveright 
76829: alias checkleft none 
76830: ATTACK FORWARD MOVERIGHT
76830: slot2
76830:  alias viewmodel_toggle viewmodels_on 
76830:  viewmodel_fov 84
76830:  cl_interp 0
76830: +attack
76830: hud_medicautocallersthreshold  75  
76830:  alias weapon1  primary_up 
76830:  alias weapon2  secondary_down 
76830:  alias weapon3  melee_down 
76830:  alias lastweapon  primary_up 
76830:  alias nextweapon  melee_down 
76830:  alias previousweapon  primary_up 
76830:  alias switch_between_slot1_and_slot2  primary_up  
76830: -forward
76830: alias checkfwd none 
76832: ATTACK MOVERIGHT
76832: slot2
76832:  alias viewmodel_toggle viewmodels_on 
76832:  viewmodel_fov 84
76832:  cl_interp 0
76832: +attack
76832: hud_medicautocallersthreshold  75  
76832:  alias weapon1  primary_up 
76832:  alias weapon2  secondary_down 
76832:  alias weapon3  melee_down 
76832:  alias lastweapon  primary_up 
76832:  alias nextweapon  melee_down 
76832:  alias previousweapon  primary_up 
76832:  alias switch_between_slot1_and_slot2  primary_up  
76833: slot2
76833:  alias viewmodel_toggle viewmodels_on 
76833:  viewmodel_fov 84
76833:  cl_interp 0
76833: +attack
76833: hud_medicautocallersthreshold  75  
76833:  alias weapon1  primary_up 
76833:  alias weapon2  secondary_down 
76833:  alias weapon3  melee_down 
76833:  alias lastweapon  primary_up 
76833:  alias nextweapon  melee_down 
76833:  alias previousweapon  primary_up 
76833:  alias switch_between_slot1_and_slot2  primary_up  
76834: slot2
76834:  alias viewmodel_toggle viewmodels_on 
76834:  viewmodel_fov 84
76834:  cl_interp 0
76834: +attack
76834: hud_medicautocallersthreshold  75  
76834:  alias weapon1  primary_up 
76834:  alias weapon2  secondary_down 
76834:  alias weapon3  melee_down 
76834:  alias lastweapon  primary_up 
76834:  alias nextweapon  melee_down 
76834:  alias previousweapon  primary_up 
76834:  alias switch_between_slot1_and_slot2  primary_up  
76841: -moveright
76841: +moveleft
76841: alias checkleft +moveleft 
76843: ATTACK MOVELEFT
76845: -moveright
76845: +moveleft 
76845: alias checkright none 
76861: -moveleft
76861: +moveright
76861: alias checkright +moveright 
76861: ATTACK MOVERIGHT
76862: -moveleft
76862: +moveright 
76862: alias checkleft none 
76878: -back
76878: +forward
76878: alias checkfwd +forward 
76879: ATTACK FORWARD MOVERIGHT
76882: -moveright
76882: +moveleft
76882: alias checkleft +moveleft 
76884: ATTACK FORWARD MOVELEFT
76884: -moveright
76884: +moveleft 
76884: alias checkright none 
76903: slot2
76903:  alias viewmodel_toggle viewmodels_on 
76903:  viewmodel_fov 84
76903:  cl_interp 0
76903: +attack
76903: hud_medicautocallersthreshold  75  
76903:  alias weapon1  primary_up 
76903:  alias weapon2  secondary_down 
76903:  alias weapon3  melee_down 
76903:  alias lastweapon  primary_up 
76903:  alias nextweapon  melee_down 
76903:  alias previousweapon  primary_up 
76903:  alias switch_between_slot1_and_slot2  primary_up  
76905: slot2
76905:  alias viewmodel_toggle viewmodels_on 
76905:  viewmodel_fov 84
76905:  cl_interp 0
76905: +attack
76905: hud_medicautocallersthreshold  75  
76905:  alias weapon1  primary_up 
76905:  alias weapon2  secondary_down 
76905:  alias weapon3  melee_down 
76905:  alias lastweapon  primary_up 
76905:  alias nextweapon  melee_down 
76905:  alias previousweapon  primary_up 
76905:  alias switch_between_slot1_and_slot2  primary_up  
76907: slot2
76907:  alias viewmodel_toggle viewmodels_on 
76907:  viewmodel_fov 84
76907:  cl_interp 0
76907: +attack
76907: hud_medicautocallersthreshold  75  
76907:  alias weapon1  primary_up 
76907:  alias weapon2  secondary_down 
76907:  alias weapon3  melee_down 
76907:  alias lastweapon  primary_up 
76907:  alias nextweapon  melee_down 
76907:  alias previousweapon  primary_up 
76907:  alias switch_between_slot1_and_slot2  primary_up  
76908: slot2
76908:  alias viewmodel_toggle viewmodels_on 
76908:  viewmodel_fov 84
76908:  cl_interp 0
76908: +attack
76908: hud_medicautocallersthreshold  75  
76908:  alias weapon1  primary_up 
76908:  alias weapon2  secondary_down 
76908:  alias weapon3  melee_down 
76908:  alias lastweapon  primary_up 
76908:  alias nextweapon  melee_down 
76908:  alias previousweapon  primary_up 
76908:  alias switch_between_slot1_and_slot2  primary_up  
76908: -moveleft
76908: alias checkleft none 
76908: slot2
76908:  alias viewmodel_toggle viewmodels_on 
76908:  viewmodel_fov 84
76908:  cl_interp 0
76908: +attack
76908: hud_medicautocallersthreshold  75  
76908:  alias weapon1  primary_up 
76908:  alias weapon2  secondary_down 
76908:  alias weapon3  melee_down 
76908:  alias lastweapon  primary_up 
76908:  alias nextweapon  melee_down 
76908:  alias previousweapon  primary_up 
76908:  alias switch_between_slot1_and_slot2  primary_up  
76910: ATTACK FORWARD
76910: -moveleft
76910: +moveright
76910: alias checkright +moveright 
76911: ATTACK FORWARD MOVERIGHT
76912: -forward
76912: alias checkfwd none 
76913: ATTACK MOVERIGHT
76914: slot2
76914:  alias viewmodel_toggle viewmodels_on 
76914:  viewmodel_fov 84
76914:  cl_interp 0
76914: +attack
76914: hud_medicautocallersthreshold  75  
76914:  alias weapon1  primary_up 
76914:  alias weapon2  secondary_down 
76914:  alias weapon3  melee_down 
76914:  alias lastweapon  primary_up 
76914:  alias nextweapon  melee_down 
76914:  alias previousweapon  primary_up 
76914:  alias switch_between_slot1_and_slot2  primary_up  
76919: -forward
76919: +back
76919: alias checkback +back 
76921: ATTACK BACK MOVERIGHT
76923: -moveright
76923: +moveleft
76923: alias checkleft +moveleft 
76925: ATTACK BACK MOVELEFT
76927: -back
76927: alias checkback none 
76928: ATTACK MOVELEFT
76929: -moveright
76929: +moveleft 
76929: alias checkright none 
76936: slot2
76936:  alias viewmodel_toggle viewmodels_on 
76936:  viewmodel_fov 84
76936:  cl_interp 0
76936: +attack
76936: hud_medicautocallersthreshold  75  
76936:  alias weapon1  primary_up 
76936:  alias weapon2  secondary_down 
76936:  alias weapon3  melee_down 
76936:  alias lastweapon  primary_up 
76936:  alias nextweapon  melee_down 
76936:  alias previousweapon  primary_up 
76936:  alias switch_between_slot1_and_slot2  primary_up  
76937: slot2
76937:  alias viewmodel_toggle viewmodels_on 
76937:  viewmodel_fov 84
76937:  cl_interp 0
76937: +attack
76937: hud_medicautocallersthreshold  75  
76937:  alias weapon1  primary_up 
76937:  alias weapon2  secondary_down 
76937:  alias weapon3  melee_down 
76937:  alias lastweapon  primary_up 
76937:  alias nextweapon  melee_down 
76937:  alias previousweapon  primary_up 
76937:  alias switch_between_slot1_and_slot2  primary_up  
76938: -moveleft
76938: +moveright
76938: alias checkright +moveright 
76940: ATTACK MOVERIGHT
76940: slot2
76940:  alias viewmodel_toggle viewmodels_on 
76940:  viewmodel_fov 84
76940:  cl_interp 0
76940: +attack
76940: hud_medicautocallersthreshold  75  
76940:  alias weapon1  primary_up 
76940:  alias weapon2  secondary_down 
76940:  alias weapon3  melee_down 
76940:  alias lastweapon  primary_up 
76940:  alias nextweapon  melee_down 
76940:  alias previousweapon  primary_up 
76940:  alias switch_between_slot1_and_slot2  primary_up  
76940: slot2
76940:  alias viewmodel_toggle viewmodels_on 
76940:  viewmodel_fov 84
76940:  cl_interp 0
76940: +attack
76940: hud_medicautocallersthreshold  75  
76940:  alias weapon1  primary_up 
76940:  alias weapon2  secondary_down 
76940:  alias weapon3  melee_down 
76940:  alias lastweapon  primary_up 
76940:  alias nextweapon  melee_down 
76940:  alias previousweapon  primary_up 
76940:  alias switch_between_slot1_and_slot2  primary_up  
76941: -moveleft
76941: +moveright 
76941: alias checkleft none 
76942: slot2
76942:  alias viewmodel_toggle viewmodels_on 
76942:  viewmodel_fov 84
76942:  cl_interp 0
76942: +attack
76942: hud_medicautocallersthreshold  75  
76942:  alias weapon1  primary_up 
76942:  alias weapon2  secondary_down 
76942:  alias weapon3  melee_down 
76942:  alias lastweapon  primary_up 
76942:  alias nextweapon  melee_down 
76942:  alias previousweapon  primary_up 
76942:  alias switch_between_slot1_and_slot2  primary_up  
76947: -forward
76947: +back
76947: alias checkback +back 
76948: ATTACK BACK MOVERIGHT
76966: slot2
76966:  alias viewmodel_toggle viewmodels_on 
76966:  viewmodel_fov 84
76966:  cl_interp 0
76966: +attack
76966: hud_medicautocallersthreshold  75  
76966:  alias weapon1  primary_up 
76966:  alias weapon2  secondary_down 
76966:  alias weapon3  melee_down 
76966:  alias lastweapon  primary_up 
76966:  alias nextweapon  melee_down 
76966:  alias previousweapon  primary_up 
76966:  alias switch_between_slot1_and_slot2  primary_up  
76967: slot2
76967:  alias viewmodel_toggle viewmodels_on 
76967:  viewmodel_fov 84
76967:  cl_interp 0
76967: +attack
76967: hud_medicautocallersthreshold  75  
76967:  alias weapon1  primary_up 
76967:  alias weapon2  secondary_down 
76967:  alias weapon3  melee_down 
76967:  alias lastweapon  primary_up 
76967:  alias nextweapon  melee_down 
76967:  alias previousweapon  primary_up 
76967:  alias switch_between_slot1_and_slot2  primary_up  
76969: -moveright
76969: +moveleft
76969: alias checkleft +moveleft 
76969: ATTACK BACK MOVELEFT
76969: slot2
76969:  alias viewmodel_toggle viewmodels_on 
76969:  viewmodel_fov 84
76969:  cl_interp 0
76969: +attack
76969: hud_medicautocallersthreshold  75  
76969:  alias weapon1  primary_up 
76969:  alias weapon2  secondary_down 
76969:  alias weapon3  melee_down 
76969:  alias lastweapon  primary_up 
76969:  alias nextweapon  melee_down 
76969:  alias previousweapon  primary_up 
76969:  alias switch_between_slot1_and_slot2  primary_up  
76969: slot2
76969:  alias viewmodel_toggle viewmodels_on 
76969:  viewmodel_fov 84
76969:  cl_interp 0
76969: +attack
76969: hud_medicautocallersthreshold  75  
76969:  alias weapon1  primary_up 
76969:  alias weapon2  secondary_down 
76969:  alias weapon3  melee_down 
76969:  alias lastweapon  primary_up 
76969:  alias nextweapon  melee_down 
76969:  alias previousweapon  primary_up 
76969:  alias switch_between_slot1_and_slot2  primary_up  
76971: slot2
76971:  alias viewmodel_toggle viewmodels_on 
76971:  viewmodel_fov 84
76971:  cl_interp 0
76971: +attack
76971: hud_medicautocallersthreshold  75  
76971:  alias weapon1  primary_up 
76971:  alias weapon2  secondary_down 
76971:  alias weapon3  melee_down 
76971:  alias lastweapon  primary_up 
76971:  alias nextweapon  melee_down 
76971:  alias previousweapon  primary_up 
76971:  alias switch_between_slot1_and_slot2  primary_up  
76973: slot2
76973:  alias viewmodel_toggle viewmodels_on 
76973:  viewmodel_fov 84
76973:  cl_interp 0
76973: +attack
76973: hud_medicautocallersthreshold  75  
76973:  alias weapon1  primary_up 
76973:  alias weapon2  secondary_down 
76973:  alias weapon3  melee_down 
76973:  alias lastweapon  primary_up 
76973:  alias nextweapon  melee_down 
76973:  alias previousweapon  primary_up 
76973:  alias switch_between_slot1_and_slot2  primary_up  
76982: -moveleft
76982: +moveright 
76982: alias checkleft none 
76984: ATTACK BACK MOVERIGHT
76984: +jump 65
76985: ATTACK JUMP BACK MOVERIGHT
76992: -back
76992: alias checkback none 
76992: ATTACK JUMP MOVERIGHT
76992: -jump 65
76993: ATTACK MOVERIGHT
77002: slot2
77002:  alias viewmodel_toggle viewmodels_on 
77002:  viewmodel_fov 84
77002:  cl_interp 0
77002: +attack
77002: hud_medicautocallersthreshold  75  
77002:  alias weapon1  primary_up 
77002:  alias weapon2  secondary_down 
77002:  alias weapon3  melee_down 
77002:  alias lastweapon  primary_up 
77002:  alias nextweapon  melee_down 
77002:  alias previousweapon  primary_up 
77002:  alias switch_between_slot1_and_slot2  primary_up  
77004: slot2
77004:  alias viewmodel_toggle viewmodels_on 
77004:  viewmodel_fov 84
77004:  cl_interp 0
77004: +attack
77004: hud_medicautocallersthreshold  75  
77004:  alias weapon1  primary_up 
77004:  alias weapon2  secondary_down 
77004:  alias weapon3  melee_down 
77004:  alias lastweapon  primary_up 
77004:  alias nextweapon  melee_down 
77004:  alias previousweapon  primary_up 
77004:  alias switch_between_slot1_and_slot2  primary_up  
77006: slot2
77006:  alias viewmodel_toggle viewmodels_on 
77006:  viewmodel_fov 84
77006:  cl_interp 0
77006: +attack
77006: hud_medicautocallersthreshold  75  
77006:  alias weapon1  primary_up 
77006:  alias weapon2  secondary_down 
77006:  alias weapon3  melee_down 
77006:  alias lastweapon  primary_up 
77006:  alias nextweapon  melee_down 
77006:  alias previousweapon  primary_up 
77006:  alias switch_between_slot1_and_slot2  primary_up  
77008: slot2
77008:  alias viewmodel_toggle viewmodels_on 
77008:  viewmodel_fov 84
77008:  cl_interp 0
77008: +attack
77008: hud_medicautocallersthreshold  75  
77008:  alias weapon1  primary_up 
77008:  alias weapon2  secondary_down 
77008:  alias weapon3  melee_down 
77008:  alias lastweapon  primary_up 
77008:  alias nextweapon  melee_down 
77008:  alias previousweapon  primary_up 
77008:  alias switch_between_slot1_and_slot2  primary_up  
77010: slot2
77010:  alias viewmodel_toggle viewmodels_on 
77010:  viewmodel_fov 84
77010:  cl_interp 0
77010: +attack
77010: hud_medicautocallersthreshold  75  
77010:  alias weapon1  primary_up 
77010:  alias weapon2  secondary_down 
77010:  alias weapon3  melee_down 
77010:  alias lastweapon  primary_up 
77010:  alias nextweapon  melee_down 
77010:  alias previousweapon  primary_up 
77010:  alias switch_between_slot1_and_slot2  primary_up  
77035: slot2
77035:  alias viewmodel_toggle viewmodels_on 
77035:  viewmodel_fov 84
77035:  cl_interp 0
77035: +attack
77035: hud_medicautocallersthreshold  75  
77035:  alias weapon1  primary_up 
77035:  alias weapon2  secondary_down 
77035:  alias weapon3  melee_down 
77035:  alias lastweapon  primary_up 
77035:  alias nextweapon  melee_down 
77035:  alias previousweapon  primary_up 
77035:  alias switch_between_slot1_and_slot2  primary_up  
77036: -back
77036: +forward
77036: alias checkfwd +forward 
77036: ATTACK FORWARD MOVERIGHT
77036: slot2
77036:  alias viewmodel_toggle viewmodels_on 
77036:  viewmodel_fov 84
77036:  cl_interp 0
77036: +attack
77036: hud_medicautocallersthreshold  75  
77036:  alias weapon1  primary_up 
77036:  alias weapon2  secondary_down 
77036:  alias weapon3  melee_down 
77036:  alias lastweapon  primary_up 
77036:  alias nextweapon  melee_down 
77036:  alias previousweapon  primary_up 
77036:  alias switch_between_slot1_and_slot2  primary_up  
77037: slot2
77037:  alias viewmodel_toggle viewmodels_on 
77037:  viewmodel_fov 84
77037:  cl_interp 0
77037: +attack
77037: hud_medicautocallersthreshold  75  
77037:  alias weapon1  primary_up 
77037:  alias weapon2  secondary_down 
77037:  alias weapon3  melee_down 
77037:  alias lastweapon  primary_up 
77037:  alias nextweapon  melee_down 
77037:  alias previousweapon  primary_up 
77037:  alias switch_between_slot1_and_slot2  primary_up  
77039: slot2
77039:  alias viewmodel_toggle viewmodels_on 
77039:  viewmodel_fov 84
77039:  cl_interp 0
77039: +attack
77039: hud_medicautocallersthreshold  75  
77039:  alias weapon1  primary_up 
77039:  alias weapon2  secondary_down 
77039:  alias weapon3  melee_down 
77039:  alias lastweapon  primary_up 
77039:  alias nextweapon  melee_down 
77039:  alias previousweapon  primary_up 
77039:  alias switch_between_slot1_and_slot2  primary_up  
77039: slot2
77039:  alias viewmodel_toggle viewmodels_on 
77039:  viewmodel_fov 84
77039:  cl_interp 0
77039: +attack
77039: hud_medicautocallersthreshold  75  
77039:  alias weapon1  primary_up 
77039:  alias weapon2  secondary_down 
77039:  alias weapon3  melee_down 
77039:  alias lastweapon  primary_up 
77039:  alias nextweapon  melee_down 
77039:  alias previousweapon  primary_up 
77039:  alias switch_between_slot1_and_slot2  primary_up  
77044: -forward
77044: alias checkfwd none 
77045: ATTACK MOVERIGHT
77056: -forward
77056: +back
77056: alias checkback +back 
77057: ATTACK BACK MOVERIGHT
77059: -moveright
77059: +moveleft
77059: alias checkleft +moveleft 
77061: ATTACK BACK MOVELEFT
77066: -moveright
77066: +moveleft 
77066: alias checkright none 
77068: -back
77068: alias checkback none 
77070: ATTACK MOVELEFT
77076: -back
77076: +forward
77076: alias checkfwd +forward 
77076: ATTACK FORWARD MOVELEFT
77078: -moveleft
77078: alias checkleft none 
77078: -forward
77078: alias checkfwd none 
77078: -moveleft
77078: +moveright
77078: alias checkright +moveright 
77079: ATTACK MOVERIGHT
77101: -attack 
77102: MOVERIGHT
77108: +attack 
77109: ATTACK MOVERIGHT
77109: -back
77109: +forward
77109: alias checkfwd +forward 
77110: ATTACK FORWARD MOVERIGHT
77113: slot2
77113:  alias viewmodel_toggle viewmodels_on 
77113:  viewmodel_fov 84
77113:  cl_interp 0
77113: +attack
77113: hud_medicautocallersthreshold  75  
77113:  alias weapon1  primary_up 
77113:  alias weapon2  secondary_down 
77113:  alias weapon3  melee_down 
77113:  alias lastweapon  primary_up 
77113:  alias nextweapon  melee_down 
77113:  alias previousweapon  primary_up 
77113:  alias switch_between_slot1_and_slot2  primary_up  
77118: slot2
77118:  alias viewmodel_toggle viewmodels_on 
77118:  viewmodel_fov 84
77118:  cl_interp 0
77118: +attack
77118: hud_medicautocallersthreshold  75  
77118:  alias weapon1  primary_up 
77118:  alias weapon2  secondary_down 
77118:  alias weapon3  melee_down 
77118:  alias lastweapon  primary_up 
77118:  alias nextweapon  melee_down 
77118:  alias previousweapon  primary_up 
77118:  alias switch_between_slot1_and_slot2  primary_up  
77118: slot2
77118:  alias viewmodel_toggle viewmodels_on 
77118:  viewmodel_fov 84
77118:  cl_interp 0
77118: +attack
77118: hud_medicautocallersthreshold  75  
77118:  alias weapon1  primary_up 
77118:  alias weapon2  secondary_down 
77118:  alias weapon3  melee_down 
77118:  alias lastweapon  primary_up 
77118:  alias nextweapon  melee_down 
77118:  alias previousweapon  primary_up 
77118:  alias switch_between_slot1_and_slot2  primary_up  
77121: slot2
77121:  alias viewmodel_toggle viewmodels_on 
77121:  viewmodel_fov 84
77121:  cl_interp 0
77121: +attack
77121: hud_medicautocallersthreshold  75  
77121:  alias weapon1  primary_up 
77121:  alias weapon2  secondary_down 
77121:  alias weapon3  melee_down 
77121:  alias lastweapon  primary_up 
77121:  alias nextweapon  melee_down 
77121:  alias previousweapon  primary_up 
77121:  alias switch_between_slot1_and_slot2  primary_up  
77122: slot2
77122:  alias viewmodel_toggle viewmodels_on 
77122:  viewmodel_fov 84
77122:  cl_interp 0
77122: +attack
77122: hud_medicautocallersthreshold  75  
77122:  alias weapon1  primary_up 
77122:  alias weapon2  secondary_down 
77122:  alias weapon3  melee_down 
77122:  alias lastweapon  primary_up 
77122:  alias nextweapon  melee_down 
77122:  alias previousweapon  primary_up 
77122:  alias switch_between_slot1_and_slot2  primary_up  
77125: slot2
77125:  alias viewmodel_toggle viewmodels_on 
77125:  viewmodel_fov 84
77125:  cl_interp 0
77125: +attack
77125: hud_medicautocallersthreshold  75  
77125:  alias weapon1  primary_up 
77125:  alias weapon2  secondary_down 
77125:  alias weapon3  melee_down 
77125:  alias lastweapon  primary_up 
77125:  alias nextweapon  melee_down 
77125:  alias previousweapon  primary_up 
77125:  alias switch_between_slot1_and_slot2  primary_up  
77127: -forward
77127: alias checkfwd none 
77128: ATTACK MOVERIGHT
77145: -back
77145: +forward
77145: alias checkfwd +forward 
77147: ATTACK FORWARD MOVERIGHT
77154: -attack 
77155: FORWARD MOVERIGHT
77160: -forward
77160: alias checkfwd none 
77161: MOVERIGHT
77161: +attack 
77163: ATTACK MOVERIGHT
77174: -moveright
77174: +moveleft
77174: alias checkleft +moveleft 
77174: slot2
77174:  alias viewmodel_toggle viewmodels_on 
77174:  viewmodel_fov 84
77174:  cl_interp 0
77174: +attack
77174: hud_medicautocallersthreshold  75  
77174:  alias weapon1  primary_up 
77174:  alias weapon2  secondary_down 
77174:  alias weapon3  melee_down 
77174:  alias lastweapon  primary_up 
77174:  alias nextweapon  melee_down 
77174:  alias previousweapon  primary_up 
77174:  alias switch_between_slot1_and_slot2  primary_up  
77175: ATTACK MOVELEFT
77175: slot2
77175:  alias viewmodel_toggle viewmodels_on 
77175:  viewmodel_fov 84
77175:  cl_interp 0
77175: +attack
77175: hud_medicautocallersthreshold  75  
77175:  alias weapon1  primary_up 
77175:  alias weapon2  secondary_down 
77175:  alias weapon3  melee_down 
77175:  alias lastweapon  primary_up 
77175:  alias nextweapon  melee_down 
77175:  alias previousweapon  primary_up 
77175:  alias switch_between_slot1_and_slot2  primary_up  
77175: slot2
77175:  alias viewmodel_toggle viewmodels_on 
77175:  viewmodel_fov 84
77175:  cl_interp 0
77175: +attack
77175: hud_medicautocallersthreshold  75  
77175:  alias weapon1  primary_up 
77175:  alias weapon2  secondary_down 
77175:  alias weapon3  melee_down 
77175:  alias lastweapon  primary_up 
77175:  alias nextweapon  melee_down 
77175:  alias previousweapon  primary_up 
77175:  alias switch_between_slot1_and_slot2  primary_up  
77177: slot2
77177:  alias viewmodel_toggle viewmodels_on 
77177:  viewmodel_fov 84
77177:  cl_interp 0
77177: +attack
77177: hud_medicautocallersthreshold  75  
77177:  alias weapon1  primary_up 
77177:  alias weapon2  secondary_down 
77177:  alias weapon3  melee_down 
77177:  alias lastweapon  primary_up 
77177:  alias nextweapon  melee_down 
77177:  alias previousweapon  primary_up 
77177:  alias switch_between_slot1_and_slot2  primary_up  
77178: slot2
77178:  alias viewmodel_toggle viewmodels_on 
77178:  viewmodel_fov 84
77178:  cl_interp 0
77178: +attack
77178: hud_medicautocallersthreshold  75  
77178:  alias weapon1  primary_up 
77178:  alias weapon2  secondary_down 
77178:  alias weapon3  melee_down 
77178:  alias lastweapon  primary_up 
77178:  alias nextweapon  melee_down 
77178:  alias previousweapon  primary_up 
77178:  alias switch_between_slot1_and_slot2  primary_up  
77179: -moveright
77179: +moveleft 
77179: alias checkright none 
77187: -back
77187: +forward
77187: alias checkfwd +forward 
77187: ATTACK FORWARD MOVELEFT
77194: -moveleft
77194: alias checkleft none 
77195: ATTACK FORWARD
77200: -forward
77200: alias checkfwd none 
77200: -moveright
77200: +moveleft
77200: alias checkleft +moveleft 
77202: ATTACK MOVELEFT
77210: -forward
77210: +back
77210: alias checkback +back 
77212: ATTACK BACK MOVELEFT
77224: -moveleft
77224: +moveright
77224: alias checkright +moveright 
77225: ATTACK BACK MOVERIGHT
77229: -moveleft
77229: +moveright 
77229: alias checkleft none 
77237: -moveright
77237: +moveleft
77237: alias checkleft +moveleft 
77238: ATTACK BACK MOVELEFT
77247: -moveright
77247: +moveleft 
77247: alias checkright none 
77252: -back
77252: alias checkback none 
77252: -moveleft
77252: +moveright
77252: alias checkright +moveright 
77253: ATTACK MOVERIGHT
77254: -moveleft
77254: +moveright 
77254: alias checkleft none 
77259: slot2
77259:  alias viewmodel_toggle viewmodels_on 
77259:  viewmodel_fov 84
77259:  cl_interp 0
77259: +attack
77259: hud_medicautocallersthreshold  75  
77259:  alias weapon1  primary_up 
77259:  alias weapon2  secondary_down 
77259:  alias weapon3  melee_down 
77259:  alias lastweapon  primary_up 
77259:  alias nextweapon  melee_down 
77259:  alias previousweapon  primary_up 
77259:  alias switch_between_slot1_and_slot2  primary_up  
77261: slot2
77261:  alias viewmodel_toggle viewmodels_on 
77261:  viewmodel_fov 84
77261:  cl_interp 0
77261: +attack
77261: hud_medicautocallersthreshold  75  
77261:  alias weapon1  primary_up 
77261:  alias weapon2  secondary_down 
77261:  alias weapon3  melee_down 
77261:  alias lastweapon  primary_up 
77261:  alias nextweapon  melee_down 
77261:  alias previousweapon  primary_up 
77261:  alias switch_between_slot1_and_slot2  primary_up  
77263: slot2
77263:  alias viewmodel_toggle viewmodels_on 
77263:  viewmodel_fov 84
77263:  cl_interp 0
77263: +attack
77263: hud_medicautocallersthreshold  75  
77263:  alias weapon1  primary_up 
77263:  alias weapon2  secondary_down 
77263:  alias weapon3  melee_down 
77263:  alias lastweapon  primary_up 
77263:  alias nextweapon  melee_down 
77263:  alias previousweapon  primary_up 
77263:  alias switch_between_slot1_and_slot2  primary_up  
77264: slot2
77264:  alias viewmodel_toggle viewmodels_on 
77264:  viewmodel_fov 84
77264:  cl_interp 0
77264: +attack
77264: hud_medicautocallersthreshold  75  
77264:  alias weapon1  primary_up 
77264:  alias weapon2  secondary_down 
77264:  alias weapon3  melee_down 
77264:  alias lastweapon  primary_up 
77264:  alias nextweapon  melee_down 
77264:  alias previousweapon  primary_up 
77264:  alias switch_between_slot1_and_slot2  primary_up  
77270: slot2
77270:  alias viewmodel_toggle viewmodels_on 
77270:  viewmodel_fov 84
77270:  cl_interp 0
77270: +attack
77270: hud_medicautocallersthreshold  75  
77270:  alias weapon1  primary_up 
77270:  alias weapon2  secondary_down 
77270:  alias weapon3  melee_down 
77270:  alias lastweapon  primary_up 
77270:  alias nextweapon  melee_down 
77270:  alias previousweapon  primary_up 
77270:  alias switch_between_slot1_and_slot2  primary_up  
77275: -moveright
77275: +moveleft
77275: alias checkleft +moveleft 
77275: ATTACK MOVELEFT
77282: -moveright
77282: +moveleft 
77282: alias checkright none 
77289: -forward
77289: +back
77289: alias checkback +back 
77290: ATTACK BACK MOVELEFT
77295: -moveleft
77295: +moveright
77295: alias checkright +moveright 
77295: ATTACK BACK MOVERIGHT
77296: -attack 
77298: BACK MOVERIGHT
77298: -moveleft
77298: +moveright 
77298: alias checkleft none 
77302: -back
77302: alias checkback none 
77303: MOVERIGHT
77303: +attack 
77304: ATTACK MOVERIGHT
77306: -moveright
77306: +moveleft
77306: alias checkleft +moveleft 
77307: ATTACK MOVELEFT
77312: -moveright
77312: +moveleft 
77312: alias checkright none 
77318: -back
77318: +forward
77318: alias checkfwd +forward 
77319: ATTACK FORWARD MOVELEFT
77319: slot2
77319:  alias viewmodel_toggle viewmodels_on 
77319:  viewmodel_fov 84
77319:  cl_interp 0
77319: +attack
77319: hud_medicautocallersthreshold  75  
77319:  alias weapon1  primary_up 
77319:  alias weapon2  secondary_down 
77319:  alias weapon3  melee_down 
77319:  alias lastweapon  primary_up 
77319:  alias nextweapon  melee_down 
77319:  alias previousweapon  primary_up 
77319:  alias switch_between_slot1_and_slot2  primary_up  
77320: slot2
77320:  alias viewmodel_toggle viewmodels_on 
77320:  viewmodel_fov 84
77320:  cl_interp 0
77320: +attack
77320: hud_medicautocallersthreshold  75  
77320:  alias weapon1  primary_up 
77320:  alias weapon2  secondary_down 
77320:  alias weapon3  melee_down 
77320:  alias lastweapon  primary_up 
77320:  alias nextweapon  melee_down 
77320:  alias previousweapon  primary_up 
77320:  alias switch_between_slot1_and_slot2  primary_up  
77321: slot2
77321:  alias viewmodel_toggle viewmodels_on 
77321:  viewmodel_fov 84
77321:  cl_interp 0
77321: +attack
77321: hud_medicautocallersthreshold  75  
77321:  alias weapon1  primary_up 
77321:  alias weapon2  secondary_down 
77321:  alias weapon3  melee_down 
77321:  alias lastweapon  primary_up 
77321:  alias nextweapon  melee_down 
77321:  alias previousweapon  primary_up 
77321:  alias switch_between_slot1_and_slot2  primary_up  
77322: slot2
77322:  alias viewmodel_toggle viewmodels_on 
77322:  viewmodel_fov 84
77322:  cl_interp 0
77322: +attack
77322: hud_medicautocallersthreshold  75  
77322:  alias weapon1  primary_up 
77322:  alias weapon2  secondary_down 
77322:  alias weapon3  melee_down 
77322:  alias lastweapon  primary_up 
77322:  alias nextweapon  melee_down 
77322:  alias previousweapon  primary_up 
77322:  alias switch_between_slot1_and_slot2  primary_up  
77333: -forward
77333: alias checkfwd none 
77334: ATTACK MOVELEFT
77338: -back
77338: +forward
77338: alias checkfwd +forward 
77339: ATTACK FORWARD MOVELEFT
77350: -moveleft
77350: alias checkleft none 
77350: ATTACK FORWARD
77365: -moveright
77365: +moveleft
77365: alias checkleft +moveleft 
77367: ATTACK FORWARD MOVELEFT
77371: -moveleft
77371: +moveright
77371: alias checkright +moveright 
77372: ATTACK FORWARD MOVERIGHT
77372: -moveleft
77372: +moveright 
77372: alias checkleft none 
77374: -forward
77374: alias checkfwd none 
77375: ATTACK MOVERIGHT
77383: -moveright
77383: +moveleft
77383: alias checkleft +moveleft 
77385: ATTACK MOVELEFT
77390: -moveright
77390: +moveleft 
77390: alias checkright none 
77395: slot2
77395:  alias viewmodel_toggle viewmodels_on 
77395:  viewmodel_fov 84
77395:  cl_interp 0
77395: +attack
77395: hud_medicautocallersthreshold  75  
77395:  alias weapon1  primary_up 
77395:  alias weapon2  secondary_down 
77395:  alias weapon3  melee_down 
77395:  alias lastweapon  primary_up 
77395:  alias nextweapon  melee_down 
77395:  alias previousweapon  primary_up 
77395:  alias switch_between_slot1_and_slot2  primary_up  
77396: slot2
77396:  alias viewmodel_toggle viewmodels_on 
77396:  viewmodel_fov 84
77396:  cl_interp 0
77396: +attack
77396: hud_medicautocallersthreshold  75  
77396:  alias weapon1  primary_up 
77396:  alias weapon2  secondary_down 
77396:  alias weapon3  melee_down 
77396:  alias lastweapon  primary_up 
77396:  alias nextweapon  melee_down 
77396:  alias previousweapon  primary_up 
77396:  alias switch_between_slot1_and_slot2  primary_up  
77397: -moveleft
77397: +moveright
77397: alias checkright +moveright 
77397: slot2
77397:  alias viewmodel_toggle viewmodels_on 
77397:  viewmodel_fov 84
77397:  cl_interp 0
77397: +attack
77397: hud_medicautocallersthreshold  75  
77397:  alias weapon1  primary_up 
77397:  alias weapon2  secondary_down 
77397:  alias weapon3  melee_down 
77397:  alias lastweapon  primary_up 
77397:  alias nextweapon  melee_down 
77397:  alias previousweapon  primary_up 
77397:  alias switch_between_slot1_and_slot2  primary_up  
77398: ATTACK MOVERIGHT
77398: slot2
77398:  alias viewmodel_toggle viewmodels_on 
77398:  viewmodel_fov 84
77398:  cl_interp 0
77398: +attack
77398: hud_medicautocallersthreshold  75  
77398:  alias weapon1  primary_up 
77398:  alias weapon2  secondary_down 
77398:  alias weapon3  melee_down 
77398:  alias lastweapon  primary_up 
77398:  alias nextweapon  melee_down 
77398:  alias previousweapon  primary_up 
77398:  alias switch_between_slot1_and_slot2  primary_up  
77398: -moveleft
77398: +moveright 
77398: alias checkleft none 
77407: -moveright
77407: +moveleft
77407: alias checkleft +moveleft 
77408: ATTACK MOVELEFT
77412: -moveright
77412: +moveleft 
77412: alias checkright none 
77420: -moveleft
77420: +moveright
77420: alias checkright +moveright 
77420: ATTACK MOVERIGHT
77424: -moveleft
77424: +moveright 
77424: alias checkleft none 
77439: slot2
77439:  alias viewmodel_toggle viewmodels_on 
77439:  viewmodel_fov 84
77439:  cl_interp 0
77439: +attack
77439: hud_medicautocallersthreshold  75  
77439:  alias weapon1  primary_up 
77439:  alias weapon2  secondary_down 
77439:  alias weapon3  melee_down 
77439:  alias lastweapon  primary_up 
77439:  alias nextweapon  melee_down 
77439:  alias previousweapon  primary_up 
77439:  alias switch_between_slot1_and_slot2  primary_up  
77441: slot2
77441:  alias viewmodel_toggle viewmodels_on 
77441:  viewmodel_fov 84
77441:  cl_interp 0
77441: +attack
77441: hud_medicautocallersthreshold  75  
77441:  alias weapon1  primary_up 
77441:  alias weapon2  secondary_down 
77441:  alias weapon3  melee_down 
77441:  alias lastweapon  primary_up 
77441:  alias nextweapon  melee_down 
77441:  alias previousweapon  primary_up 
77441:  alias switch_between_slot1_and_slot2  primary_up  
77451: -moveright
77451: +moveleft
77451: alias checkleft +moveleft 
77452: ATTACK MOVELEFT
77453: -moveright
77453: +moveleft 
77453: alias checkright none 
77460: -back
77460: +forward
77460: alias checkfwd +forward 
77462: ATTACK FORWARD MOVELEFT
77469: -moveleft
77469: alias checkleft none 
77470: ATTACK FORWARD
77471: slot2
77471:  alias viewmodel_toggle viewmodels_on 
77471:  viewmodel_fov 84
77471:  cl_interp 0
77471: +attack
77471: hud_medicautocallersthreshold  75  
77471:  alias weapon1  primary_up 
77471:  alias weapon2  secondary_down 
77471:  alias weapon3  melee_down 
77471:  alias lastweapon  primary_up 
77471:  alias nextweapon  melee_down 
77471:  alias previousweapon  primary_up 
77471:  alias switch_between_slot1_and_slot2  primary_up  
77473: -moveleft
77473: +moveright
77473: alias checkright +moveright 
77474: ATTACK FORWARD MOVERIGHT
77474: slot2
77474:  alias viewmodel_toggle viewmodels_on 
77474:  viewmodel_fov 84
77474:  cl_interp 0
77474: +attack
77474: hud_medicautocallersthreshold  75  
77474:  alias weapon1  primary_up 
77474:  alias weapon2  secondary_down 
77474:  alias weapon3  melee_down 
77474:  alias lastweapon  primary_up 
77474:  alias nextweapon  melee_down 
77474:  alias previousweapon  primary_up 
77474:  alias switch_between_slot1_and_slot2  primary_up  
77476: slot2
77476:  alias viewmodel_toggle viewmodels_on 
77476:  viewmodel_fov 84
77476:  cl_interp 0
77476: +attack
77476: hud_medicautocallersthreshold  75  
77476:  alias weapon1  primary_up 
77476:  alias weapon2  secondary_down 
77476:  alias weapon3  melee_down 
77476:  alias lastweapon  primary_up 
77476:  alias nextweapon  melee_down 
77476:  alias previousweapon  primary_up 
77476:  alias switch_between_slot1_and_slot2  primary_up  
77476: -forward
77476: alias checkfwd none 
77477: ATTACK MOVERIGHT
77477: slot2
77477:  alias viewmodel_toggle viewmodels_on 
77477:  viewmodel_fov 84
77477:  cl_interp 0
77477: +attack
77477: hud_medicautocallersthreshold  75  
77477:  alias weapon1  primary_up 
77477:  alias weapon2  secondary_down 
77477:  alias weapon3  melee_down 
77477:  alias lastweapon  primary_up 
77477:  alias nextweapon  melee_down 
77477:  alias previousweapon  primary_up 
77477:  alias switch_between_slot1_and_slot2  primary_up  
77478: slot2
77478:  alias viewmodel_toggle viewmodels_on 
77478:  viewmodel_fov 84
77478:  cl_interp 0
77478: +attack
77478: hud_medicautocallersthreshold  75  
77478:  alias weapon1  primary_up 
77478:  alias weapon2  secondary_down 
77478:  alias weapon3  melee_down 
77478:  alias lastweapon  primary_up 
77478:  alias nextweapon  melee_down 
77478:  alias previousweapon  primary_up 
77478:  alias switch_between_slot1_and_slot2  primary_up  
77483: -forward
77483: +back
77483: alias checkback +back 
77485: ATTACK BACK MOVERIGHT
77493: -back
77493: alias checkback none 
77495: ATTACK MOVERIGHT
77502: -back
77502: +forward
77502: alias checkfwd +forward 
77502: slot2
77502:  alias viewmodel_toggle viewmodels_on 
77502:  viewmodel_fov 84
77502:  cl_interp 0
77502: +attack
77502: hud_medicautocallersthreshold  75  
77502:  alias weapon1  primary_up 
77502:  alias weapon2  secondary_down 
77502:  alias weapon3  melee_down 
77502:  alias lastweapon  primary_up 
77502:  alias nextweapon  melee_down 
77502:  alias previousweapon  primary_up 
77502:  alias switch_between_slot1_and_slot2  primary_up  
77503: ATTACK FORWARD MOVERIGHT
77504: slot2
77504:  alias viewmodel_toggle viewmodels_on 
77504:  viewmodel_fov 84
77504:  cl_interp 0
77504: +attack
77504: hud_medicautocallersthreshold  75  
77504:  alias weapon1  primary_up 
77504:  alias weapon2  secondary_down 
77504:  alias weapon3  melee_down 
77504:  alias lastweapon  primary_up 
77504:  alias nextweapon  melee_down 
77504:  alias previousweapon  primary_up 
77504:  alias switch_between_slot1_and_slot2  primary_up  
77506: slot2
77506:  alias viewmodel_toggle viewmodels_on 
77506:  viewmodel_fov 84
77506:  cl_interp 0
77506: +attack
77506: hud_medicautocallersthreshold  75  
77506:  alias weapon1  primary_up 
77506:  alias weapon2  secondary_down 
77506:  alias weapon3  melee_down 
77506:  alias lastweapon  primary_up 
77506:  alias nextweapon  melee_down 
77506:  alias previousweapon  primary_up 
77506:  alias switch_between_slot1_and_slot2  primary_up  
77508: slot2
77508:  alias viewmodel_toggle viewmodels_on 
77508:  viewmodel_fov 84
77508:  cl_interp 0
77508: +attack
77508: hud_medicautocallersthreshold  75  
77508:  alias weapon1  primary_up 
77508:  alias weapon2  secondary_down 
77508:  alias weapon3  melee_down 
77508:  alias lastweapon  primary_up 
77508:  alias nextweapon  melee_down 
77508:  alias previousweapon  primary_up 
77508:  alias switch_between_slot1_and_slot2  primary_up  
77509: slot2
77509:  alias viewmodel_toggle viewmodels_on 
77509:  viewmodel_fov 84
77509:  cl_interp 0
77509: +attack
77509: hud_medicautocallersthreshold  75  
77509:  alias weapon1  primary_up 
77509:  alias weapon2  secondary_down 
77509:  alias weapon3  melee_down 
77509:  alias lastweapon  primary_up 
77509:  alias nextweapon  melee_down 
77509:  alias previousweapon  primary_up 
77509:  alias switch_between_slot1_and_slot2  primary_up  
77509: -moveright
77509: alias checkright none 
77509: ATTACK FORWARD
77509: slot2
77509:  alias viewmodel_toggle viewmodels_on 
77509:  viewmodel_fov 84
77509:  cl_interp 0
77509: +attack
77509: hud_medicautocallersthreshold  75  
77509:  alias weapon1  primary_up 
77509:  alias weapon2  secondary_down 
77509:  alias weapon3  melee_down 
77509:  alias lastweapon  primary_up 
77509:  alias nextweapon  melee_down 
77509:  alias previousweapon  primary_up 
77509:  alias switch_between_slot1_and_slot2  primary_up  
77517: -moveright
77517: +moveleft
77517: alias checkleft +moveleft 
77518: ATTACK FORWARD MOVELEFT
77521: -moveleft
77521: alias checkleft none 
77523: ATTACK FORWARD
77523: -moveleft
77523: +moveright
77523: alias checkright +moveright 
77525: ATTACK FORWARD MOVERIGHT
77535: -moveright
77535: alias checkright none 
77537: ATTACK FORWARD
77547: -moveleft
77547: +moveright
77547: alias checkright +moveright 
77549: ATTACK FORWARD MOVERIGHT
77553: -forward
77553: alias checkfwd none 
77555: ATTACK MOVERIGHT
77559: -forward
77559: +back
77559: alias checkback +back 
77560: ATTACK BACK MOVERIGHT
77567: -moveright
77567: +moveleft
77567: alias checkleft +moveleft 
77568: ATTACK BACK MOVELEFT
77572: -back
77572: alias checkback none 
77572: slot2
77572:  alias viewmodel_toggle viewmodels_on 
77572:  viewmodel_fov 84
77572:  cl_interp 0
77572: +attack
77572: hud_medicautocallersthreshold  75  
77572:  alias weapon1  primary_up 
77572:  alias weapon2  secondary_down 
77572:  alias weapon3  melee_down 
77572:  alias lastweapon  primary_up 
77572:  alias nextweapon  melee_down 
77572:  alias previousweapon  primary_up 
77572:  alias switch_between_slot1_and_slot2  primary_up  
77573: ATTACK MOVELEFT
77574: slot2
77574:  alias viewmodel_toggle viewmodels_on 
77574:  viewmodel_fov 84
77574:  cl_interp 0
77574: +attack
77574: hud_medicautocallersthreshold  75  
77574:  alias weapon1  primary_up 
77574:  alias weapon2  secondary_down 
77574:  alias weapon3  melee_down 
77574:  alias lastweapon  primary_up 
77574:  alias nextweapon  melee_down 
77574:  alias previousweapon  primary_up 
77574:  alias switch_between_slot1_and_slot2  primary_up  
77574: slot2
77574:  alias viewmodel_toggle viewmodels_on 
77574:  viewmodel_fov 84
77574:  cl_interp 0
77574: +attack
77574: hud_medicautocallersthreshold  75  
77574:  alias weapon1  primary_up 
77574:  alias weapon2  secondary_down 
77574:  alias weapon3  melee_down 
77574:  alias lastweapon  primary_up 
77574:  alias nextweapon  melee_down 
77574:  alias previousweapon  primary_up 
77574:  alias switch_between_slot1_and_slot2  primary_up  
77575: slot2
77575:  alias viewmodel_toggle viewmodels_on 
77575:  viewmodel_fov 84
77575:  cl_interp 0
77575: +attack
77575: hud_medicautocallersthreshold  75  
77575:  alias weapon1  primary_up 
77575:  alias weapon2  secondary_down 
77575:  alias weapon3  melee_down 
77575:  alias lastweapon  primary_up 
77575:  alias nextweapon  melee_down 
77575:  alias previousweapon  primary_up 
77575:  alias switch_between_slot1_and_slot2  primary_up  
77576: -moveleft
77576: +moveright 
77576: alias checkleft none 
77576: slot2
77576:  alias viewmodel_toggle viewmodels_on 
77576:  viewmodel_fov 84
77576:  cl_interp 0
77576: +attack
77576: hud_medicautocallersthreshold  75  
77576:  alias weapon1  primary_up 
77576:  alias weapon2  secondary_down 
77576:  alias weapon3  melee_down 
77576:  alias lastweapon  primary_up 
77576:  alias nextweapon  melee_down 
77576:  alias previousweapon  primary_up 
77576:  alias switch_between_slot1_and_slot2  primary_up  
77576: ATTACK MOVERIGHT
77576: slot2
77576:  alias viewmodel_toggle viewmodels_on 
77576:  viewmodel_fov 84
77576:  cl_interp 0
77576: +attack
77576: hud_medicautocallersthreshold  75  
77576:  alias weapon1  primary_up 
77576:  alias weapon2  secondary_down 
77576:  alias weapon3  melee_down 
77576:  alias lastweapon  primary_up 
77576:  alias nextweapon  melee_down 
77576:  alias previousweapon  primary_up 
77576:  alias switch_between_slot1_and_slot2  primary_up  
77581: -back
77581: +forward
77581: alias checkfwd +forward 
77582: ATTACK FORWARD MOVERIGHT
77584: +attack2 108
77586: ATTACK FORWARD MOVERIGHT ATTACK2
77586: -moveright
77586: +moveleft
77586: alias checkleft +moveleft 
77586: -moveright
77586: +moveleft 
77586: alias checkright none 
77587: ATTACK FORWARD MOVELEFT ATTACK2
77593: -attack2 108
77594: ATTACK FORWARD MOVELEFT
77595: -moveleft
77595: alias checkleft none 
77597: ATTACK FORWARD
77597: -moveleft
77597: +moveright
77597: alias checkright +moveright 
77597: ATTACK FORWARD MOVERIGHT
77599: -forward
77599: alias checkfwd none 
77600: ATTACK MOVERIGHT
77611: -forward
77611: +back
77611: alias checkback +back 
77611: -moveright
77611: +moveleft
77611: alias checkleft +moveleft 
77611: ATTACK BACK MOVELEFT
77611: slot2
77611:  alias viewmodel_toggle viewmodels_on 
77611:  viewmodel_fov 84
77611:  cl_interp 0
77611: +attack
77611: hud_medicautocallersthreshold  75  
77611:  alias weapon1  primary_up 
77611:  alias weapon2  secondary_down 
77611:  alias weapon3  melee_down 
77611:  alias lastweapon  primary_up 
77611:  alias nextweapon  melee_down 
77611:  alias previousweapon  primary_up 
77611:  alias switch_between_slot1_and_slot2  primary_up  
77612: slot2
77612:  alias viewmodel_toggle viewmodels_on 
77612:  viewmodel_fov 84
77612:  cl_interp 0
77612: +attack
77612: hud_medicautocallersthreshold  75  
77612:  alias weapon1  primary_up 
77612:  alias weapon2  secondary_down 
77612:  alias weapon3  melee_down 
77612:  alias lastweapon  primary_up 
77612:  alias nextweapon  melee_down 
77612:  alias previousweapon  primary_up 
77612:  alias switch_between_slot1_and_slot2  primary_up  
77612: slot2
77612:  alias viewmodel_toggle viewmodels_on 
77612:  viewmodel_fov 84
77612:  cl_interp 0
77612: +attack
77612: hud_medicautocallersthreshold  75  
77612:  alias weapon1  primary_up 
77612:  alias weapon2  secondary_down 
77612:  alias weapon3  melee_down 
77612:  alias lastweapon  primary_up 
77612:  alias nextweapon  melee_down 
77612:  alias previousweapon  primary_up 
77612:  alias switch_between_slot1_and_slot2  primary_up  
77612: slot2
77612:  alias viewmodel_toggle viewmodels_on 
77612:  viewmodel_fov 84
77612:  cl_interp 0
77612: +attack
77612: hud_medicautocallersthreshold  75  
77612:  alias weapon1  primary_up 
77612:  alias weapon2  secondary_down 
77612:  alias weapon3  melee_down 
77612:  alias lastweapon  primary_up 
77612:  alias nextweapon  melee_down 
77612:  alias previousweapon  primary_up 
77612:  alias switch_between_slot1_and_slot2  primary_up  
77614: slot2
77614:  alias viewmodel_toggle viewmodels_on 
77614:  viewmodel_fov 84
77614:  cl_interp 0
77614: +attack
77614: hud_medicautocallersthreshold  75  
77614:  alias weapon1  primary_up 
77614:  alias weapon2  secondary_down 
77614:  alias weapon3  melee_down 
77614:  alias lastweapon  primary_up 
77614:  alias nextweapon  melee_down 
77614:  alias previousweapon  primary_up 
77614:  alias switch_between_slot1_and_slot2  primary_up  
77615: slot2
77615:  alias viewmodel_toggle viewmodels_on 
77615:  viewmodel_fov 84
77615:  cl_interp 0
77615: +attack
77615: hud_medicautocallersthreshold  75  
77615:  alias weapon1  primary_up 
77615:  alias weapon2  secondary_down 
77615:  alias weapon3  melee_down 
77615:  alias lastweapon  primary_up 
77615:  alias nextweapon  melee_down 
77615:  alias previousweapon  primary_up 
77615:  alias switch_between_slot1_and_slot2  primary_up  
77617: -moveright
77617: +moveleft 
77617: alias checkright none 
77625: -back
77625: alias checkback none 
77626: ATTACK MOVELEFT
77627: -moveleft
77627: +moveright
77627: alias checkright +moveright 
77627: ATTACK MOVERIGHT
77628: -moveleft
77628: +moveright 
77628: alias checkleft none 
77630: -moveright
77630: +moveleft
77630: alias checkleft +moveleft 
77632: ATTACK MOVELEFT
77632: -moveright
77632: +moveleft 
77632: alias checkright none 
77633: -back
77633: +forward
77633: alias checkfwd +forward 
77635: ATTACK FORWARD MOVELEFT
77640: -moveleft
77640: alias checkleft none 
77642: ATTACK FORWARD
77661: -moveright
77661: +moveleft
77661: alias checkleft +moveleft 
77662: ATTACK FORWARD MOVELEFT
77665: -moveleft
77665: +moveright
77665: alias checkright +moveright 
77666: ATTACK FORWARD MOVERIGHT
77666: -moveleft
77666: +moveright 
77666: alias checkleft none 
77666: -forward
77666: alias checkfwd none 
77668: ATTACK MOVERIGHT
77675: -forward
77675: +back
77675: alias checkback +back 
77675: ATTACK BACK MOVERIGHT
77680: -moveright
77680: +moveleft
77680: alias checkleft +moveleft 
77681: ATTACK BACK MOVELEFT
77683: -back
77683: alias checkback none 
77684: ATTACK MOVELEFT
77687: -moveright
77687: +moveleft 
77687: alias checkright none 
77692: -back
77692: +forward
77692: alias checkfwd +forward 
77693: ATTACK FORWARD MOVELEFT
77695: -moveleft
77695: alias checkleft none 
77696: ATTACK FORWARD
77727: -attack 
77727: FORWARD
77734: +attack 
77736: ATTACK FORWARD
77748: -moveleft
77748: +moveright
77748: alias checkright +moveright 
77749: ATTACK FORWARD MOVERIGHT
77749: slot2
77749:  alias viewmodel_toggle viewmodels_on 
77749:  viewmodel_fov 84
77749:  cl_interp 0
77749: +attack
77749: hud_medicautocallersthreshold  75  
77749:  alias weapon1  primary_up 
77749:  alias weapon2  secondary_down 
77749:  alias weapon3  melee_down 
77749:  alias lastweapon  primary_up 
77749:  alias nextweapon  melee_down 
77749:  alias previousweapon  primary_up 
77749:  alias switch_between_slot1_and_slot2  primary_up  
77751: slot2
77751:  alias viewmodel_toggle viewmodels_on 
77751:  viewmodel_fov 84
77751:  cl_interp 0
77751: +attack
77751: hud_medicautocallersthreshold  75  
77751:  alias weapon1  primary_up 
77751:  alias weapon2  secondary_down 
77751:  alias weapon3  melee_down 
77751:  alias lastweapon  primary_up 
77751:  alias nextweapon  melee_down 
77751:  alias previousweapon  primary_up 
77751:  alias switch_between_slot1_and_slot2  primary_up  
77754: slot2
77754:  alias viewmodel_toggle viewmodels_on 
77754:  viewmodel_fov 84
77754:  cl_interp 0
77754: +attack
77754: hud_medicautocallersthreshold  75  
77754:  alias weapon1  primary_up 
77754:  alias weapon2  secondary_down 
77754:  alias weapon3  melee_down 
77754:  alias lastweapon  primary_up 
77754:  alias nextweapon  melee_down 
77754:  alias previousweapon  primary_up 
77754:  alias switch_between_slot1_and_slot2  primary_up  
77754: slot2
77754:  alias viewmodel_toggle viewmodels_on 
77754:  viewmodel_fov 84
77754:  cl_interp 0
77754: +attack
77754: hud_medicautocallersthreshold  75  
77754:  alias weapon1  primary_up 
77754:  alias weapon2  secondary_down 
77754:  alias weapon3  melee_down 
77754:  alias lastweapon  primary_up 
77754:  alias nextweapon  melee_down 
77754:  alias previousweapon  primary_up 
77754:  alias switch_between_slot1_and_slot2  primary_up  
77780: -moveright
77780: +moveleft
77780: alias checkleft +moveleft 
77782: ATTACK FORWARD MOVELEFT
77786: -moveright
77786: +moveleft 
77786: alias checkright none 
77786: -forward
77786: alias checkfwd none 
77787: ATTACK MOVELEFT
77789: slot2
77789:  alias viewmodel_toggle viewmodels_on 
77789:  viewmodel_fov 84
77789:  cl_interp 0
77789: +attack
77789: hud_medicautocallersthreshold  75  
77789:  alias weapon1  primary_up 
77789:  alias weapon2  secondary_down 
77789:  alias weapon3  melee_down 
77789:  alias lastweapon  primary_up 
77789:  alias nextweapon  melee_down 
77789:  alias previousweapon  primary_up 
77789:  alias switch_between_slot1_and_slot2  primary_up  
77790: slot2
77790:  alias viewmodel_toggle viewmodels_on 
77790:  viewmodel_fov 84
77790:  cl_interp 0
77790: +attack
77790: hud_medicautocallersthreshold  75  
77790:  alias weapon1  primary_up 
77790:  alias weapon2  secondary_down 
77790:  alias weapon3  melee_down 
77790:  alias lastweapon  primary_up 
77790:  alias nextweapon  melee_down 
77790:  alias previousweapon  primary_up 
77790:  alias switch_between_slot1_and_slot2  primary_up  
77791: slot2
77791:  alias viewmodel_toggle viewmodels_on 
77791:  viewmodel_fov 84
77791:  cl_interp 0
77791: +attack
77791: hud_medicautocallersthreshold  75  
77791:  alias weapon1  primary_up 
77791:  alias weapon2  secondary_down 
77791:  alias weapon3  melee_down 
77791:  alias lastweapon  primary_up 
77791:  alias nextweapon  melee_down 
77791:  alias previousweapon  primary_up 
77791:  alias switch_between_slot1_and_slot2  primary_up  
77791: slot2
77791:  alias viewmodel_toggle viewmodels_on 
77791:  viewmodel_fov 84
77791:  cl_interp 0
77791: +attack
77791: hud_medicautocallersthreshold  75  
77791:  alias weapon1  primary_up 
77791:  alias weapon2  secondary_down 
77791:  alias weapon3  melee_down 
77791:  alias lastweapon  primary_up 
77791:  alias nextweapon  melee_down 
77791:  alias previousweapon  primary_up 
77791:  alias switch_between_slot1_and_slot2  primary_up  
77804: -back
77804: +forward
77804: alias checkfwd +forward 
77805: ATTACK FORWARD MOVELEFT
77809: -moveleft
77809: alias checkleft none 
77810: ATTACK FORWARD
77832: -moveright
77832: +moveleft
77832: alias checkleft +moveleft 
77833: ATTACK FORWARD MOVELEFT
77850: -attack 
77852: FORWARD MOVELEFT
77857: +attack 
77859: ATTACK FORWARD MOVELEFT
77861: -moveleft
77861: alias checkleft none 
77863: ATTACK FORWARD
77863: -moveleft
77863: +moveright
77863: alias checkright +moveright 
77864: ATTACK FORWARD MOVERIGHT
77873: slot2
77873:  alias viewmodel_toggle viewmodels_on 
77873:  viewmodel_fov 84
77873:  cl_interp 0
77873: +attack
77873: hud_medicautocallersthreshold  75  
77873:  alias weapon1  primary_up 
77873:  alias weapon2  secondary_down 
77873:  alias weapon3  melee_down 
77873:  alias lastweapon  primary_up 
77873:  alias nextweapon  melee_down 
77873:  alias previousweapon  primary_up 
77873:  alias switch_between_slot1_and_slot2  primary_up  
77873: -moveright
77873: +moveleft
77873: alias checkleft +moveleft 
77873: slot2
77873:  alias viewmodel_toggle viewmodels_on 
77873:  viewmodel_fov 84
77873:  cl_interp 0
77873: +attack
77873: hud_medicautocallersthreshold  75  
77873:  alias weapon1  primary_up 
77873:  alias weapon2  secondary_down 
77873:  alias weapon3  melee_down 
77873:  alias lastweapon  primary_up 
77873:  alias nextweapon  melee_down 
77873:  alias previousweapon  primary_up 
77873:  alias switch_between_slot1_and_slot2  primary_up  
77875: ATTACK FORWARD MOVELEFT
77875: -forward
77875: alias checkfwd none 
77876: ATTACK MOVELEFT
77876: slot2
77876:  alias viewmodel_toggle viewmodels_on 
77876:  viewmodel_fov 84
77876:  cl_interp 0
77876: +attack
77876: hud_medicautocallersthreshold  75  
77876:  alias weapon1  primary_up 
77876:  alias weapon2  secondary_down 
77876:  alias weapon3  melee_down 
77876:  alias lastweapon  primary_up 
77876:  alias nextweapon  melee_down 
77876:  alias previousweapon  primary_up 
77876:  alias switch_between_slot1_and_slot2  primary_up  
77876: slot2
77876:  alias viewmodel_toggle viewmodels_on 
77876:  viewmodel_fov 84
77876:  cl_interp 0
77876: +attack
77876: hud_medicautocallersthreshold  75  
77876:  alias weapon1  primary_up 
77876:  alias weapon2  secondary_down 
77876:  alias weapon3  melee_down 
77876:  alias lastweapon  primary_up 
77876:  alias nextweapon  melee_down 
77876:  alias previousweapon  primary_up 
77876:  alias switch_between_slot1_and_slot2  primary_up  
77878: slot2
77878:  alias viewmodel_toggle viewmodels_on 
77878:  viewmodel_fov 84
77878:  cl_interp 0
77878: +attack
77878: hud_medicautocallersthreshold  75  
77878:  alias weapon1  primary_up 
77878:  alias weapon2  secondary_down 
77878:  alias weapon3  melee_down 
77878:  alias lastweapon  primary_up 
77878:  alias nextweapon  melee_down 
77878:  alias previousweapon  primary_up 
77878:  alias switch_between_slot1_and_slot2  primary_up  
77878: -moveright
77878: +moveleft 
77878: alias checkright none 
77889: -moveleft
77889: +moveright
77889: alias checkright +moveright 
77892: ATTACK MOVERIGHT
77892: -moveleft
77892: +moveright 
77892: alias checkleft none 
77896: -back
77896: +forward
77896: alias checkfwd +forward 
77898: ATTACK FORWARD MOVERIGHT
77904: -moveright
77904: alias checkright none 
77905: ATTACK FORWARD
77917: -moveleft
77917: +moveright
77917: alias checkright +moveright 
77919: ATTACK FORWARD MOVERIGHT
77928: -moveright
77928: +moveleft
77928: alias checkleft +moveleft 
77930: ATTACK FORWARD MOVELEFT
77930: -moveright
77930: +moveleft 
77930: alias checkright none 
77930: -forward
77930: alias checkfwd none 
77932: ATTACK MOVELEFT
77949: -back
77949: +forward
77949: alias checkfwd +forward 
77950: ATTACK FORWARD MOVELEFT
77953: slot2
77953:  alias viewmodel_toggle viewmodels_on 
77953:  viewmodel_fov 84
77953:  cl_interp 0
77953: +attack
77953: hud_medicautocallersthreshold  75  
77953:  alias weapon1  primary_up 
77953:  alias weapon2  secondary_down 
77953:  alias weapon3  melee_down 
77953:  alias lastweapon  primary_up 
77953:  alias nextweapon  melee_down 
77953:  alias previousweapon  primary_up 
77953:  alias switch_between_slot1_and_slot2  primary_up  
77954: slot2
77954:  alias viewmodel_toggle viewmodels_on 
77954:  viewmodel_fov 84
77954:  cl_interp 0
77954: +attack
77954: hud_medicautocallersthreshold  75  
77954:  alias weapon1  primary_up 
77954:  alias weapon2  secondary_down 
77954:  alias weapon3  melee_down 
77954:  alias lastweapon  primary_up 
77954:  alias nextweapon  melee_down 
77954:  alias previousweapon  primary_up 
77954:  alias switch_between_slot1_and_slot2  primary_up  
77956: slot2
77956:  alias viewmodel_toggle viewmodels_on 
77956:  viewmodel_fov 84
77956:  cl_interp 0
77956: +attack
77956: hud_medicautocallersthreshold  75  
77956:  alias weapon1  primary_up 
77956:  alias weapon2  secondary_down 
77956:  alias weapon3  melee_down 
77956:  alias lastweapon  primary_up 
77956:  alias nextweapon  melee_down 
77956:  alias previousweapon  primary_up 
77956:  alias switch_between_slot1_and_slot2  primary_up  
77957: slot2
77957:  alias viewmodel_toggle viewmodels_on 
77957:  viewmodel_fov 84
77957:  cl_interp 0
77957: +attack
77957: hud_medicautocallersthreshold  75  
77957:  alias weapon1  primary_up 
77957:  alias weapon2  secondary_down 
77957:  alias weapon3  melee_down 
77957:  alias lastweapon  primary_up 
77957:  alias nextweapon  melee_down 
77957:  alias previousweapon  primary_up 
77957:  alias switch_between_slot1_and_slot2  primary_up  
77957: slot2
77957:  alias viewmodel_toggle viewmodels_on 
77957:  viewmodel_fov 84
77957:  cl_interp 0
77957: +attack
77957: hud_medicautocallersthreshold  75  
77957:  alias weapon1  primary_up 
77957:  alias weapon2  secondary_down 
77957:  alias weapon3  melee_down 
77957:  alias lastweapon  primary_up 
77957:  alias nextweapon  melee_down 
77957:  alias previousweapon  primary_up 
77957:  alias switch_between_slot1_and_slot2  primary_up  
77959: slot2
77959:  alias viewmodel_toggle viewmodels_on 
77959:  viewmodel_fov 84
77959:  cl_interp 0
77959: +attack
77959: hud_medicautocallersthreshold  75  
77959:  alias weapon1  primary_up 
77959:  alias weapon2  secondary_down 
77959:  alias weapon3  melee_down 
77959:  alias lastweapon  primary_up 
77959:  alias nextweapon  melee_down 
77959:  alias previousweapon  primary_up 
77959:  alias switch_between_slot1_and_slot2  primary_up  
77976: +jump 65
77977: ATTACK JUMP FORWARD MOVELEFT
77980: +duck 83
77980: ATTACK JUMP DUCK FORWARD MOVELEFT
77982: -forward
77982: alias checkfwd none 
77983: ATTACK JUMP DUCK MOVELEFT
77985: -jump 65
77986: ATTACK DUCK MOVELEFT
77995: -attack 
77996: DUCK MOVELEFT
78002: -duck 83
78003: MOVELEFT
78003: +attack 
78004: ATTACK MOVELEFT
78011: -forward
78011: +back
78011: alias checkback +back 
78012: ATTACK BACK MOVELEFT
78020: slot2
78020:  alias viewmodel_toggle viewmodels_on 
78020:  viewmodel_fov 84
78020:  cl_interp 0
78020: +attack
78020: hud_medicautocallersthreshold  75  
78020:  alias weapon1  primary_up 
78020:  alias weapon2  secondary_down 
78020:  alias weapon3  melee_down 
78020:  alias lastweapon  primary_up 
78020:  alias nextweapon  melee_down 
78020:  alias previousweapon  primary_up 
78020:  alias switch_between_slot1_and_slot2  primary_up  
78021: slot2
78021:  alias viewmodel_toggle viewmodels_on 
78021:  viewmodel_fov 84
78021:  cl_interp 0
78021: +attack
78021: hud_medicautocallersthreshold  75  
78021:  alias weapon1  primary_up 
78021:  alias weapon2  secondary_down 
78021:  alias weapon3  melee_down 
78021:  alias lastweapon  primary_up 
78021:  alias nextweapon  melee_down 
78021:  alias previousweapon  primary_up 
78021:  alias switch_between_slot1_and_slot2  primary_up  
78023: slot2
78023:  alias viewmodel_toggle viewmodels_on 
78023:  viewmodel_fov 84
78023:  cl_interp 0
78023: +attack
78023: hud_medicautocallersthreshold  75  
78023:  alias weapon1  primary_up 
78023:  alias weapon2  secondary_down 
78023:  alias weapon3  melee_down 
78023:  alias lastweapon  primary_up 
78023:  alias nextweapon  melee_down 
78023:  alias previousweapon  primary_up 
78023:  alias switch_between_slot1_and_slot2  primary_up  
78025: slot2
78025:  alias viewmodel_toggle viewmodels_on 
78025:  viewmodel_fov 84
78025:  cl_interp 0
78025: +attack
78025: hud_medicautocallersthreshold  75  
78025:  alias weapon1  primary_up 
78025:  alias weapon2  secondary_down 
78025:  alias weapon3  melee_down 
78025:  alias lastweapon  primary_up 
78025:  alias nextweapon  melee_down 
78025:  alias previousweapon  primary_up 
78025:  alias switch_between_slot1_and_slot2  primary_up  
78026: slot2
78026:  alias viewmodel_toggle viewmodels_on 
78026:  viewmodel_fov 84
78026:  cl_interp 0
78026: +attack
78026: hud_medicautocallersthreshold  75  
78026:  alias weapon1  primary_up 
78026:  alias weapon2  secondary_down 
78026:  alias weapon3  melee_down 
78026:  alias lastweapon  primary_up 
78026:  alias nextweapon  melee_down 
78026:  alias previousweapon  primary_up 
78026:  alias switch_between_slot1_and_slot2  primary_up  
78030: -back
78030: alias checkback none 
78031: ATTACK MOVELEFT
78043: -moveleft
78043: +moveright
78043: alias checkright +moveright 
78043: ATTACK MOVERIGHT
78044: -back
78044: +forward
78044: alias checkfwd +forward 
78044: -moveleft
78044: +moveright 
78044: alias checkleft none 
78046: ATTACK FORWARD MOVERIGHT
78053: -attack 
78054: FORWARD MOVERIGHT
78054: -forward
78054: alias checkfwd none 
78056: MOVERIGHT
78060: +attack 
78060: -moveright
78060: +moveleft
78060: alias checkleft +moveleft 
78062: ATTACK MOVELEFT
78065: -moveright
78065: +moveleft 
78065: alias checkright none 
78074: slot2
78074:  alias viewmodel_toggle viewmodels_on 
78074:  viewmodel_fov 84
78074:  cl_interp 0
78074: +attack
78074: hud_medicautocallersthreshold  75  
78074:  alias weapon1  primary_up 
78074:  alias weapon2  secondary_down 
78074:  alias weapon3  melee_down 
78074:  alias lastweapon  primary_up 
78074:  alias nextweapon  melee_down 
78074:  alias previousweapon  primary_up 
78074:  alias switch_between_slot1_and_slot2  primary_up  
78074: slot2
78074:  alias viewmodel_toggle viewmodels_on 
78074:  viewmodel_fov 84
78074:  cl_interp 0
78074: +attack
78074: hud_medicautocallersthreshold  75  
78074:  alias weapon1  primary_up 
78074:  alias weapon2  secondary_down 
78074:  alias weapon3  melee_down 
78074:  alias lastweapon  primary_up 
78074:  alias nextweapon  melee_down 
78074:  alias previousweapon  primary_up 
78074:  alias switch_between_slot1_and_slot2  primary_up  
78074: slot2
78074:  alias viewmodel_toggle viewmodels_on 
78074:  viewmodel_fov 84
78074:  cl_interp 0
78074: +attack
78074: hud_medicautocallersthreshold  75  
78074:  alias weapon1  primary_up 
78074:  alias weapon2  secondary_down 
78074:  alias weapon3  melee_down 
78074:  alias lastweapon  primary_up 
78074:  alias nextweapon  melee_down 
78074:  alias previousweapon  primary_up 
78074:  alias switch_between_slot1_and_slot2  primary_up  
78076: slot2
78076:  alias viewmodel_toggle viewmodels_on 
78076:  viewmodel_fov 84
78076:  cl_interp 0
78076: +attack
78076: hud_medicautocallersthreshold  75  
78076:  alias weapon1  primary_up 
78076:  alias weapon2  secondary_down 
78076:  alias weapon3  melee_down 
78076:  alias lastweapon  primary_up 
78076:  alias nextweapon  melee_down 
78076:  alias previousweapon  primary_up 
78076:  alias switch_between_slot1_and_slot2  primary_up  
78076: -back
78076: +forward
78076: alias checkfwd +forward 
78076: slot2
78076:  alias viewmodel_toggle viewmodels_on 
78076:  viewmodel_fov 84
78076:  cl_interp 0
78076: +attack
78076: hud_medicautocallersthreshold  75  
78076:  alias weapon1  primary_up 
78076:  alias weapon2  secondary_down 
78076:  alias weapon3  melee_down 
78076:  alias lastweapon  primary_up 
78076:  alias nextweapon  melee_down 
78076:  alias previousweapon  primary_up 
78076:  alias switch_between_slot1_and_slot2  primary_up  
78077: ATTACK FORWARD MOVELEFT
78078: slot2
78078:  alias viewmodel_toggle viewmodels_on 
78078:  viewmodel_fov 84
78078:  cl_interp 0
78078: +attack
78078: hud_medicautocallersthreshold  75  
78078:  alias weapon1  primary_up 
78078:  alias weapon2  secondary_down 
78078:  alias weapon3  melee_down 
78078:  alias lastweapon  primary_up 
78078:  alias nextweapon  melee_down 
78078:  alias previousweapon  primary_up 
78078:  alias switch_between_slot1_and_slot2  primary_up  
78078: slot2
78078:  alias viewmodel_toggle viewmodels_on 
78078:  viewmodel_fov 84
78078:  cl_interp 0
78078: +attack
78078: hud_medicautocallersthreshold  75  
78078:  alias weapon1  primary_up 
78078:  alias weapon2  secondary_down 
78078:  alias weapon3  melee_down 
78078:  alias lastweapon  primary_up 
78078:  alias nextweapon  melee_down 
78078:  alias previousweapon  primary_up 
78078:  alias switch_between_slot1_and_slot2  primary_up  
78108: -attack 
78109: FORWARD MOVELEFT
78116: +attack 
78117: ATTACK FORWARD MOVELEFT
78128: slot2
78128:  alias viewmodel_toggle viewmodels_on 
78128:  viewmodel_fov 84
78128:  cl_interp 0
78128: +attack
78128: hud_medicautocallersthreshold  75  
78128:  alias weapon1  primary_up 
78128:  alias weapon2  secondary_down 
78128:  alias weapon3  melee_down 
78128:  alias lastweapon  primary_up 
78128:  alias nextweapon  melee_down 
78128:  alias previousweapon  primary_up 
78128:  alias switch_between_slot1_and_slot2  primary_up  
78128: slot2
78128:  alias viewmodel_toggle viewmodels_on 
78128:  viewmodel_fov 84
78128:  cl_interp 0
78128: +attack
78128: hud_medicautocallersthreshold  75  
78128:  alias weapon1  primary_up 
78128:  alias weapon2  secondary_down 
78128:  alias weapon3  melee_down 
78128:  alias lastweapon  primary_up 
78128:  alias nextweapon  melee_down 
78128:  alias previousweapon  primary_up 
78128:  alias switch_between_slot1_and_slot2  primary_up  
78128: slot2
78128:  alias viewmodel_toggle viewmodels_on 
78128:  viewmodel_fov 84
78128:  cl_interp 0
78128: +attack
78128: hud_medicautocallersthreshold  75  
78128:  alias weapon1  primary_up 
78128:  alias weapon2  secondary_down 
78128:  alias weapon3  melee_down 
78128:  alias lastweapon  primary_up 
78128:  alias nextweapon  melee_down 
78128:  alias previousweapon  primary_up 
78128:  alias switch_between_slot1_and_slot2  primary_up  
78132: slot2
78132:  alias viewmodel_toggle viewmodels_on 
78132:  viewmodel_fov 84
78132:  cl_interp 0
78132: +attack
78132: hud_medicautocallersthreshold  75  
78132:  alias weapon1  primary_up 
78132:  alias weapon2  secondary_down 
78132:  alias weapon3  melee_down 
78132:  alias lastweapon  primary_up 
78132:  alias nextweapon  melee_down 
78132:  alias previousweapon  primary_up 
78132:  alias switch_between_slot1_and_slot2  primary_up  
78132: slot2
78132:  alias viewmodel_toggle viewmodels_on 
78132:  viewmodel_fov 84
78132:  cl_interp 0
78132: +attack
78132: hud_medicautocallersthreshold  75  
78132:  alias weapon1  primary_up 
78132:  alias weapon2  secondary_down 
78132:  alias weapon3  melee_down 
78132:  alias lastweapon  primary_up 
78132:  alias nextweapon  melee_down 
78132:  alias previousweapon  primary_up 
78132:  alias switch_between_slot1_and_slot2  primary_up  
78144: -moveleft
78144: +moveright
78144: alias checkright +moveright 
78145: ATTACK FORWARD MOVERIGHT
78147: -moveleft
78147: +moveright 
78147: alias checkleft none 
78152: -forward
78152: alias checkfwd none 
78153: ATTACK MOVERIGHT
78161: -forward
78161: +back
78161: alias checkback +back 
78162: ATTACK BACK MOVERIGHT
78162: -attack 
78163: BACK MOVERIGHT
78164: -moveright
78164: +moveleft
78164: alias checkleft +moveleft 
78165: BACK MOVELEFT
78166: -moveright
78166: +moveleft 
78166: alias checkright none 
78169: +attack 
78171: ATTACK BACK MOVELEFT
78174: -back
78174: alias checkback none 
78176: ATTACK MOVELEFT
78179: slot2
78179:  alias viewmodel_toggle viewmodels_on 
78179:  viewmodel_fov 84
78179:  cl_interp 0
78179: +attack
78179: hud_medicautocallersthreshold  75  
78179:  alias weapon1  primary_up 
78179:  alias weapon2  secondary_down 
78179:  alias weapon3  melee_down 
78179:  alias lastweapon  primary_up 
78179:  alias nextweapon  melee_down 
78179:  alias previousweapon  primary_up 
78179:  alias switch_between_slot1_and_slot2  primary_up  
78182: slot2
78182:  alias viewmodel_toggle viewmodels_on 
78182:  viewmodel_fov 84
78182:  cl_interp 0
78182: +attack
78182: hud_medicautocallersthreshold  75  
78182:  alias weapon1  primary_up 
78182:  alias weapon2  secondary_down 
78182:  alias weapon3  melee_down 
78182:  alias lastweapon  primary_up 
78182:  alias nextweapon  melee_down 
78182:  alias previousweapon  primary_up 
78182:  alias switch_between_slot1_and_slot2  primary_up  
78182: slot2
78182:  alias viewmodel_toggle viewmodels_on 
78182:  viewmodel_fov 84
78182:  cl_interp 0
78182: +attack
78182: hud_medicautocallersthreshold  75  
78182:  alias weapon1  primary_up 
78182:  alias weapon2  secondary_down 
78182:  alias weapon3  melee_down 
78182:  alias lastweapon  primary_up 
78182:  alias nextweapon  melee_down 
78182:  alias previousweapon  primary_up 
78182:  alias switch_between_slot1_and_slot2  primary_up  
78183: slot2
78183:  alias viewmodel_toggle viewmodels_on 
78183:  viewmodel_fov 84
78183:  cl_interp 0
78183: +attack
78183: hud_medicautocallersthreshold  75  
78183:  alias weapon1  primary_up 
78183:  alias weapon2  secondary_down 
78183:  alias weapon3  melee_down 
78183:  alias lastweapon  primary_up 
78183:  alias nextweapon  melee_down 
78183:  alias previousweapon  primary_up 
78183:  alias switch_between_slot1_and_slot2  primary_up  
78184: slot2
78184:  alias viewmodel_toggle viewmodels_on 
78184:  viewmodel_fov 84
78184:  cl_interp 0
78184: +attack
78184: hud_medicautocallersthreshold  75  
78184:  alias weapon1  primary_up 
78184:  alias weapon2  secondary_down 
78184:  alias weapon3  melee_down 
78184:  alias lastweapon  primary_up 
78184:  alias nextweapon  melee_down 
78184:  alias previousweapon  primary_up 
78184:  alias switch_between_slot1_and_slot2  primary_up  
78185: slot2
78185:  alias viewmodel_toggle viewmodels_on 
78185:  viewmodel_fov 84
78185:  cl_interp 0
78185: +attack
78185: hud_medicautocallersthreshold  75  
78185:  alias weapon1  primary_up 
78185:  alias weapon2  secondary_down 
78185:  alias weapon3  melee_down 
78185:  alias lastweapon  primary_up 
78185:  alias nextweapon  melee_down 
78185:  alias previousweapon  primary_up 
78185:  alias switch_between_slot1_and_slot2  primary_up  
78185: -moveleft
78185: +moveright
78185: alias checkright +moveright 
78186: ATTACK MOVERIGHT
78189: -moveleft
78189: +moveright 
78189: alias checkleft none 
78191: -back
78191: +forward
78191: alias checkfwd +forward 
78192: ATTACK FORWARD MOVERIGHT
78205: -moveright
78205: alias checkright none 
78207: ATTACK FORWARD
78212: -moveright
78212: +moveleft
78212: alias checkleft +moveleft 
78213: ATTACK FORWARD MOVELEFT
78213: -attack 
78214: FORWARD MOVELEFT
78218: -forward
78218: alias checkfwd none 
78219: MOVELEFT
78219: +attack 
78220: ATTACK MOVELEFT
78223: -moveleft
78223: alias checkleft none 
78223: -moveleft
78223: +moveright
78223: alias checkright +moveright 
78225: ATTACK MOVERIGHT
78228: -forward
78228: +back
78228: alias checkback +back 
78229: ATTACK BACK MOVERIGHT
78231: -moveright
78231: +moveleft
78231: alias checkleft +moveleft 
78232: ATTACK BACK MOVELEFT
78234: slot2
78234:  alias viewmodel_toggle viewmodels_on 
78234:  viewmodel_fov 84
78234:  cl_interp 0
78234: +attack
78234: hud_medicautocallersthreshold  75  
78234:  alias weapon1  primary_up 
78234:  alias weapon2  secondary_down 
78234:  alias weapon3  melee_down 
78234:  alias lastweapon  primary_up 
78234:  alias nextweapon  melee_down 
78234:  alias previousweapon  primary_up 
78234:  alias switch_between_slot1_and_slot2  primary_up  
78234: slot2
78234:  alias viewmodel_toggle viewmodels_on 
78234:  viewmodel_fov 84
78234:  cl_interp 0
78234: +attack
78234: hud_medicautocallersthreshold  75  
78234:  alias weapon1  primary_up 
78234:  alias weapon2  secondary_down 
78234:  alias weapon3  melee_down 
78234:  alias lastweapon  primary_up 
78234:  alias nextweapon  melee_down 
78234:  alias previousweapon  primary_up 
78234:  alias switch_between_slot1_and_slot2  primary_up  
78235: slot2
78235:  alias viewmodel_toggle viewmodels_on 
78235:  viewmodel_fov 84
78235:  cl_interp 0
78235: +attack
78235: hud_medicautocallersthreshold  75  
78235:  alias weapon1  primary_up 
78235:  alias weapon2  secondary_down 
78235:  alias weapon3  melee_down 
78235:  alias lastweapon  primary_up 
78235:  alias nextweapon  melee_down 
78235:  alias previousweapon  primary_up 
78235:  alias switch_between_slot1_and_slot2  primary_up  
78235: -moveright
78235: +moveleft 
78235: alias checkright none 
78235: slot2
78235:  alias viewmodel_toggle viewmodels_on 
78235:  viewmodel_fov 84
78235:  cl_interp 0
78235: +attack
78235: hud_medicautocallersthreshold  75  
78235:  alias weapon1  primary_up 
78235:  alias weapon2  secondary_down 
78235:  alias weapon3  melee_down 
78235:  alias lastweapon  primary_up 
78235:  alias nextweapon  melee_down 
78235:  alias previousweapon  primary_up 
78235:  alias switch_between_slot1_and_slot2  primary_up  
78235: slot2
78235:  alias viewmodel_toggle viewmodels_on 
78235:  viewmodel_fov 84
78235:  cl_interp 0
78235: +attack
78235: hud_medicautocallersthreshold  75  
78235:  alias weapon1  primary_up 
78235:  alias weapon2  secondary_down 
78235:  alias weapon3  melee_down 
78235:  alias lastweapon  primary_up 
78235:  alias nextweapon  melee_down 
78235:  alias previousweapon  primary_up 
78235:  alias switch_between_slot1_and_slot2  primary_up  
78236: slot2
78236:  alias viewmodel_toggle viewmodels_on 
78236:  viewmodel_fov 84
78236:  cl_interp 0
78236: +attack
78236: hud_medicautocallersthreshold  75  
78236:  alias weapon1  primary_up 
78236:  alias weapon2  secondary_down 
78236:  alias weapon3  melee_down 
78236:  alias lastweapon  primary_up 
78236:  alias nextweapon  melee_down 
78236:  alias previousweapon  primary_up 
78236:  alias switch_between_slot1_and_slot2  primary_up  
78236: slot2
78236:  alias viewmodel_toggle viewmodels_on 
78236:  viewmodel_fov 84
78236:  cl_interp 0
78236: +attack
78236: hud_medicautocallersthreshold  75  
78236:  alias weapon1  primary_up 
78236:  alias weapon2  secondary_down 
78236:  alias weapon3  melee_down 
78236:  alias lastweapon  primary_up 
78236:  alias nextweapon  melee_down 
78236:  alias previousweapon  primary_up 
78236:  alias switch_between_slot1_and_slot2  primary_up  
78242: slot2
78242:  alias viewmodel_toggle viewmodels_on 
78242:  viewmodel_fov 84
78242:  cl_interp 0
78242: +attack
78242: hud_medicautocallersthreshold  75  
78242:  alias weapon1  primary_up 
78242:  alias weapon2  secondary_down 
78242:  alias weapon3  melee_down 
78242:  alias lastweapon  primary_up 
78242:  alias nextweapon  melee_down 
78242:  alias previousweapon  primary_up 
78242:  alias switch_between_slot1_and_slot2  primary_up  
78270: -moveleft
78270: +moveright
78270: alias checkright +moveright 
78271: ATTACK BACK MOVERIGHT
78274: slot2
78274:  alias viewmodel_toggle viewmodels_on 
78274:  viewmodel_fov 84
78274:  cl_interp 0
78274: +attack
78274: hud_medicautocallersthreshold  75  
78274:  alias weapon1  primary_up 
78274:  alias weapon2  secondary_down 
78274:  alias weapon3  melee_down 
78274:  alias lastweapon  primary_up 
78274:  alias nextweapon  melee_down 
78274:  alias previousweapon  primary_up 
78274:  alias switch_between_slot1_and_slot2  primary_up  
78274: -moveleft
78274: +moveright 
78274: alias checkleft none 
78275: slot2
78275:  alias viewmodel_toggle viewmodels_on 
78275:  viewmodel_fov 84
78275:  cl_interp 0
78275: +attack
78275: hud_medicautocallersthreshold  75  
78275:  alias weapon1  primary_up 
78275:  alias weapon2  secondary_down 
78275:  alias weapon3  melee_down 
78275:  alias lastweapon  primary_up 
78275:  alias nextweapon  melee_down 
78275:  alias previousweapon  primary_up 
78275:  alias switch_between_slot1_and_slot2  primary_up  
78276: slot2
78276:  alias viewmodel_toggle viewmodels_on 
78276:  viewmodel_fov 84
78276:  cl_interp 0
78276: +attack
78276: hud_medicautocallersthreshold  75  
78276:  alias weapon1  primary_up 
78276:  alias weapon2  secondary_down 
78276:  alias weapon3  melee_down 
78276:  alias lastweapon  primary_up 
78276:  alias nextweapon  melee_down 
78276:  alias previousweapon  primary_up 
78276:  alias switch_between_slot1_and_slot2  primary_up  
78277: slot2
78277:  alias viewmodel_toggle viewmodels_on 
78277:  viewmodel_fov 84
78277:  cl_interp 0
78277: +attack
78277: hud_medicautocallersthreshold  75  
78277:  alias weapon1  primary_up 
78277:  alias weapon2  secondary_down 
78277:  alias weapon3  melee_down 
78277:  alias lastweapon  primary_up 
78277:  alias nextweapon  melee_down 
78277:  alias previousweapon  primary_up 
78277:  alias switch_between_slot1_and_slot2  primary_up  
78277: slot2
78277:  alias viewmodel_toggle viewmodels_on 
78277:  viewmodel_fov 84
78277:  cl_interp 0
78277: +attack
78277: hud_medicautocallersthreshold  75  
78277:  alias weapon1  primary_up 
78277:  alias weapon2  secondary_down 
78277:  alias weapon3  melee_down 
78277:  alias lastweapon  primary_up 
78277:  alias nextweapon  melee_down 
78277:  alias previousweapon  primary_up 
78277:  alias switch_between_slot1_and_slot2  primary_up  
78278: slot2
78278:  alias viewmodel_toggle viewmodels_on 
78278:  viewmodel_fov 84
78278:  cl_interp 0
78278: +attack
78278: hud_medicautocallersthreshold  75  
78278:  alias weapon1  primary_up 
78278:  alias weapon2  secondary_down 
78278:  alias weapon3  melee_down 
78278:  alias lastweapon  primary_up 
78278:  alias nextweapon  melee_down 
78278:  alias previousweapon  primary_up 
78278:  alias switch_between_slot1_and_slot2  primary_up  
78280: -moveright
78280: +moveleft
78280: alias checkleft +moveleft 
78281: ATTACK BACK MOVELEFT
78288: -moveright
78288: +moveleft 
78288: alias checkright none 
78295: -back
78295: alias checkback none 
78295: ATTACK MOVELEFT
78303: -back
78303: +forward
78303: alias checkfwd +forward 
78304: ATTACK FORWARD MOVELEFT
78308: slot2
78308:  alias viewmodel_toggle viewmodels_on 
78308:  viewmodel_fov 84
78308:  cl_interp 0
78308: +attack
78308: hud_medicautocallersthreshold  75  
78308:  alias weapon1  primary_up 
78308:  alias weapon2  secondary_down 
78308:  alias weapon3  melee_down 
78308:  alias lastweapon  primary_up 
78308:  alias nextweapon  melee_down 
78308:  alias previousweapon  primary_up 
78308:  alias switch_between_slot1_and_slot2  primary_up  
78309: slot2
78309:  alias viewmodel_toggle viewmodels_on 
78309:  viewmodel_fov 84
78309:  cl_interp 0
78309: +attack
78309: hud_medicautocallersthreshold  75  
78309:  alias weapon1  primary_up 
78309:  alias weapon2  secondary_down 
78309:  alias weapon3  melee_down 
78309:  alias lastweapon  primary_up 
78309:  alias nextweapon  melee_down 
78309:  alias previousweapon  primary_up 
78309:  alias switch_between_slot1_and_slot2  primary_up  
78309: slot2
78309:  alias viewmodel_toggle viewmodels_on 
78309:  viewmodel_fov 84
78309:  cl_interp 0
78309: +attack
78309: hud_medicautocallersthreshold  75  
78309:  alias weapon1  primary_up 
78309:  alias weapon2  secondary_down 
78309:  alias weapon3  melee_down 
78309:  alias lastweapon  primary_up 
78309:  alias nextweapon  melee_down 
78309:  alias previousweapon  primary_up 
78309:  alias switch_between_slot1_and_slot2  primary_up  
78311: slot2
78311:  alias viewmodel_toggle viewmodels_on 
78311:  viewmodel_fov 84
78311:  cl_interp 0
78311: +attack
78311: hud_medicautocallersthreshold  75  
78311:  alias weapon1  primary_up 
78311:  alias weapon2  secondary_down 
78311:  alias weapon3  melee_down 
78311:  alias lastweapon  primary_up 
78311:  alias nextweapon  melee_down 
78311:  alias previousweapon  primary_up 
78311:  alias switch_between_slot1_and_slot2  primary_up  
78312: slot2
78312:  alias viewmodel_toggle viewmodels_on 
78312:  viewmodel_fov 84
78312:  cl_interp 0
78312: +attack
78312: hud_medicautocallersthreshold  75  
78312:  alias weapon1  primary_up 
78312:  alias weapon2  secondary_down 
78312:  alias weapon3  melee_down 
78312:  alias lastweapon  primary_up 
78312:  alias nextweapon  melee_down 
78312:  alias previousweapon  primary_up 
78312:  alias switch_between_slot1_and_slot2  primary_up  
78314: slot2
78314:  alias viewmodel_toggle viewmodels_on 
78314:  viewmodel_fov 84
78314:  cl_interp 0
78314: +attack
78314: hud_medicautocallersthreshold  75  
78314:  alias weapon1  primary_up 
78314:  alias weapon2  secondary_down 
78314:  alias weapon3  melee_down 
78314:  alias lastweapon  primary_up 
78314:  alias nextweapon  melee_down 
78314:  alias previousweapon  primary_up 
78314:  alias switch_between_slot1_and_slot2  primary_up  
78323: -forward
78323: alias checkfwd none 
78324: ATTACK MOVELEFT
78335: -forward
78335: +back
78335: alias checkback +back 
78336: ATTACK BACK MOVELEFT
78353: -back
78353: alias checkback none 
78353: -moveleft
78353: +moveright
78353: alias checkright +moveright 
78354: ATTACK MOVERIGHT
78355: -moveleft
78355: +moveright 
78355: alias checkleft none 
78359: slot2
78359:  alias viewmodel_toggle viewmodels_on 
78359:  viewmodel_fov 84
78359:  cl_interp 0
78359: +attack
78359: hud_medicautocallersthreshold  75  
78359:  alias weapon1  primary_up 
78359:  alias weapon2  secondary_down 
78359:  alias weapon3  melee_down 
78359:  alias lastweapon  primary_up 
78359:  alias nextweapon  melee_down 
78359:  alias previousweapon  primary_up 
78359:  alias switch_between_slot1_and_slot2  primary_up  
78360: slot2
78360:  alias viewmodel_toggle viewmodels_on 
78360:  viewmodel_fov 84
78360:  cl_interp 0
78360: +attack
78360: hud_medicautocallersthreshold  75  
78360:  alias weapon1  primary_up 
78360:  alias weapon2  secondary_down 
78360:  alias weapon3  melee_down 
78360:  alias lastweapon  primary_up 
78360:  alias nextweapon  melee_down 
78360:  alias previousweapon  primary_up 
78360:  alias switch_between_slot1_and_slot2  primary_up  
78361: slot2
78361:  alias viewmodel_toggle viewmodels_on 
78361:  viewmodel_fov 84
78361:  cl_interp 0
78361: +attack
78361: hud_medicautocallersthreshold  75  
78361:  alias weapon1  primary_up 
78361:  alias weapon2  secondary_down 
78361:  alias weapon3  melee_down 
78361:  alias lastweapon  primary_up 
78361:  alias nextweapon  melee_down 
78361:  alias previousweapon  primary_up 
78361:  alias switch_between_slot1_and_slot2  primary_up  
78362: slot2
78362:  alias viewmodel_toggle viewmodels_on 
78362:  viewmodel_fov 84
78362:  cl_interp 0
78362: +attack
78362: hud_medicautocallersthreshold  75  
78362:  alias weapon1  primary_up 
78362:  alias weapon2  secondary_down 
78362:  alias weapon3  melee_down 
78362:  alias lastweapon  primary_up 
78362:  alias nextweapon  melee_down 
78362:  alias previousweapon  primary_up 
78362:  alias switch_between_slot1_and_slot2  primary_up  
78363: slot2
78363:  alias viewmodel_toggle viewmodels_on 
78363:  viewmodel_fov 84
78363:  cl_interp 0
78363: +attack
78363: hud_medicautocallersthreshold  75  
78363:  alias weapon1  primary_up 
78363:  alias weapon2  secondary_down 
78363:  alias weapon3  melee_down 
78363:  alias lastweapon  primary_up 
78363:  alias nextweapon  melee_down 
78363:  alias previousweapon  primary_up 
78363:  alias switch_between_slot1_and_slot2  primary_up  
78364: -back
78364: +forward
78364: alias checkfwd +forward 
78364: slot2
78364:  alias viewmodel_toggle viewmodels_on 
78364:  viewmodel_fov 84
78364:  cl_interp 0
78364: +attack
78364: hud_medicautocallersthreshold  75  
78364:  alias weapon1  primary_up 
78364:  alias weapon2  secondary_down 
78364:  alias weapon3  melee_down 
78364:  alias lastweapon  primary_up 
78364:  alias nextweapon  melee_down 
78364:  alias previousweapon  primary_up 
78364:  alias switch_between_slot1_and_slot2  primary_up  
78365: ATTACK FORWARD MOVERIGHT
78371: -moveright
78371: +moveleft
78371: alias checkleft +moveleft 
78371: -moveright
78371: +moveleft 
78371: alias checkright none 
78372: ATTACK FORWARD MOVELEFT
78389: -moveleft
78389: alias checkleft none 
78390: ATTACK FORWARD
78392: -moveleft
78392: +moveright
78392: alias checkright +moveright 
78393: ATTACK FORWARD MOVERIGHT
78399: -forward
78399: alias checkfwd none 
78400: ATTACK MOVERIGHT
78401: slot2
78401:  alias viewmodel_toggle viewmodels_on 
78401:  viewmodel_fov 84
78401:  cl_interp 0
78401: +attack
78401: hud_medicautocallersthreshold  75  
78401:  alias weapon1  primary_up 
78401:  alias weapon2  secondary_down 
78401:  alias weapon3  melee_down 
78401:  alias lastweapon  primary_up 
78401:  alias nextweapon  melee_down 
78401:  alias previousweapon  primary_up 
78401:  alias switch_between_slot1_and_slot2  primary_up  
78401: slot2
78401:  alias viewmodel_toggle viewmodels_on 
78401:  viewmodel_fov 84
78401:  cl_interp 0
78401: +attack
78401: hud_medicautocallersthreshold  75  
78401:  alias weapon1  primary_up 
78401:  alias weapon2  secondary_down 
78401:  alias weapon3  melee_down 
78401:  alias lastweapon  primary_up 
78401:  alias nextweapon  melee_down 
78401:  alias previousweapon  primary_up 
78401:  alias switch_between_slot1_and_slot2  primary_up  
78403: slot2
78403:  alias viewmodel_toggle viewmodels_on 
78403:  viewmodel_fov 84
78403:  cl_interp 0
78403: +attack
78403: hud_medicautocallersthreshold  75  
78403:  alias weapon1  primary_up 
78403:  alias weapon2  secondary_down 
78403:  alias weapon3  melee_down 
78403:  alias lastweapon  primary_up 
78403:  alias nextweapon  melee_down 
78403:  alias previousweapon  primary_up 
78403:  alias switch_between_slot1_and_slot2  primary_up  
78403: slot2
78403:  alias viewmodel_toggle viewmodels_on 
78403:  viewmodel_fov 84
78403:  cl_interp 0
78403: +attack
78403: hud_medicautocallersthreshold  75  
78403:  alias weapon1  primary_up 
78403:  alias weapon2  secondary_down 
78403:  alias weapon3  melee_down 
78403:  alias lastweapon  primary_up 
78403:  alias nextweapon  melee_down 
78403:  alias previousweapon  primary_up 
78403:  alias switch_between_slot1_and_slot2  primary_up  
78404: slot2
78404:  alias viewmodel_toggle viewmodels_on 
78404:  viewmodel_fov 84
78404:  cl_interp 0
78404: +attack
78404: hud_medicautocallersthreshold  75  
78404:  alias weapon1  primary_up 
78404:  alias weapon2  secondary_down 
78404:  alias weapon3  melee_down 
78404:  alias lastweapon  primary_up 
78404:  alias nextweapon  melee_down 
78404:  alias previousweapon  primary_up 
78404:  alias switch_between_slot1_and_slot2  primary_up  
78415: -back
78415: +forward
78415: alias checkfwd +forward 
78416: ATTACK FORWARD MOVERIGHT
78420: -moveright
78420: alias checkright none 
78421: ATTACK FORWARD
78421: -moveright
78421: +moveleft
78421: alias checkleft +moveleft 
78422: ATTACK FORWARD MOVELEFT
78448: -forward
78448: alias checkfwd none 
78449: ATTACK MOVELEFT
78451: -moveleft
78451: +moveright
78451: alias checkright +moveright 
78452: ATTACK MOVERIGHT
78453: -moveleft
78453: +moveright 
78453: alias checkleft none 
78459: -forward
78459: +back
78459: alias checkback +back 
78460: ATTACK BACK MOVERIGHT
78473: -moveright
78473: +moveleft
78473: alias checkleft +moveleft 
78475: ATTACK BACK MOVELEFT
78479: -moveright
78479: +moveleft 
78479: alias checkright none 
78483: -back
78483: alias checkback none 
78485: ATTACK MOVELEFT
78487: slot1
78487:  alias viewmodel_toggle viewmodels_off 
78487:  viewmodel_fov 84
78487:  cl_interp 0
78487: -attack
78487: hud_medicautocallersthreshold  150  
78487:  alias weapon1  primary_up 
78487:  alias weapon2  secondary_down 
78487:  alias weapon3  melee_up 
78487:  alias lastweapon  secondary_down 
78487:  alias nextweapon  secondary_down 
78487:  alias previousweapon  melee_up 
78487:  alias switch_between_slot1_and_slot2  secondary_down  
78489: MOVELEFT
78489: slot1
78489:  alias viewmodel_toggle viewmodels_off 
78489:  viewmodel_fov 84
78489:  cl_interp 0
78489: -attack
78489: hud_medicautocallersthreshold  150  
78489:  alias weapon1  primary_up 
78489:  alias weapon2  secondary_down 
78489:  alias weapon3  melee_up 
78489:  alias lastweapon  secondary_down 
78489:  alias nextweapon  secondary_down 
78489:  alias previousweapon  melee_up 
78489:  alias switch_between_slot1_and_slot2  secondary_down  
78490: slot1
78490:  alias viewmodel_toggle viewmodels_off 
78490:  viewmodel_fov 84
78490:  cl_interp 0
78490: -attack
78490: hud_medicautocallersthreshold  150  
78490:  alias weapon1  primary_up 
78490:  alias weapon2  secondary_down 
78490:  alias weapon3  melee_up 
78490:  alias lastweapon  secondary_down 
78490:  alias nextweapon  secondary_down 
78490:  alias previousweapon  melee_up 
78490:  alias switch_between_slot1_and_slot2  secondary_down  
78491: slot1
78491:  alias viewmodel_toggle viewmodels_off 
78491:  viewmodel_fov 84
78491:  cl_interp 0
78491: -attack
78491: hud_medicautocallersthreshold  150  
78491:  alias weapon1  primary_up 
78491:  alias weapon2  secondary_down 
78491:  alias weapon3  melee_up 
78491:  alias lastweapon  secondary_down 
78491:  alias nextweapon  secondary_down 
78491:  alias previousweapon  melee_up 
78491:  alias switch_between_slot1_and_slot2  secondary_down  
78491: -back
78491: +forward
78491: alias checkfwd +forward 
78492: FORWARD MOVELEFT
78492: slot1
78492:  alias viewmodel_toggle viewmodels_off 
78492:  viewmodel_fov 84
78492:  cl_interp 0
78492: -attack
78492: hud_medicautocallersthreshold  150  
78492:  alias weapon1  primary_up 
78492:  alias weapon2  secondary_down 
78492:  alias weapon3  melee_up 
78492:  alias lastweapon  secondary_down 
78492:  alias nextweapon  secondary_down 
78492:  alias previousweapon  melee_up 
78492:  alias switch_between_slot1_and_slot2  secondary_down  
78493: slot1
78493:  alias viewmodel_toggle viewmodels_off 
78493:  viewmodel_fov 84
78493:  cl_interp 0
78493: -attack
78493: hud_medicautocallersthreshold  150  
78493:  alias weapon1  primary_up 
78493:  alias weapon2  secondary_down 
78493:  alias weapon3  melee_up 
78493:  alias lastweapon  secondary_down 
78493:  alias nextweapon  secondary_down 
78493:  alias previousweapon  melee_up 
78493:  alias switch_between_slot1_and_slot2  secondary_down  
78493: -moveleft
78493: alias checkleft none 
78494: FORWARD
78497: +jump 65
78497: JUMP FORWARD
78507: -forward
78507: alias checkfwd none 
78507: -jump 65
78508: no buttons
78513: -moveleft
78513: +moveright
78513: alias checkright +moveright 
78515: MOVERIGHT
78520: +attack 107
78522: ATTACK MOVERIGHT
78530: -forward
78530: +back
78530: alias checkback +back 
78532: ATTACK BACK MOVERIGHT
78532: -attack 107
78533: BACK MOVERIGHT
78536: slot2
78536:  alias viewmodel_toggle viewmodels_on 
78536:  viewmodel_fov 84
78536:  cl_interp 0
78536: +attack
78536: hud_medicautocallersthreshold  75  
78536:  alias weapon1  primary_up 
78536:  alias weapon2  secondary_down 
78536:  alias weapon3  melee_down 
78536:  alias lastweapon  primary_up 
78536:  alias nextweapon  melee_down 
78536:  alias previousweapon  primary_up 
78536:  alias switch_between_slot1_and_slot2  primary_up  
78537: ATTACK BACK MOVERIGHT
78537: slot2
78537:  alias viewmodel_toggle viewmodels_on 
78537:  viewmodel_fov 84
78537:  cl_interp 0
78537: +attack
78537: hud_medicautocallersthreshold  75  
78537:  alias weapon1  primary_up 
78537:  alias weapon2  secondary_down 
78537:  alias weapon3  melee_down 
78537:  alias lastweapon  primary_up 
78537:  alias nextweapon  melee_down 
78537:  alias previousweapon  primary_up 
78537:  alias switch_between_slot1_and_slot2  primary_up  
78538: slot2
78538:  alias viewmodel_toggle viewmodels_on 
78538:  viewmodel_fov 84
78538:  cl_interp 0
78538: +attack
78538: hud_medicautocallersthreshold  75  
78538:  alias weapon1  primary_up 
78538:  alias weapon2  secondary_down 
78538:  alias weapon3  melee_down 
78538:  alias lastweapon  primary_up 
78538:  alias nextweapon  melee_down 
78538:  alias previousweapon  primary_up 
78538:  alias switch_between_slot1_and_slot2  primary_up  
78538: -back
78538: alias checkback none 
78538: slot2
78538:  alias viewmodel_toggle viewmodels_on 
78538:  viewmodel_fov 84
78538:  cl_interp 0
78538: +attack
78538: hud_medicautocallersthreshold  75  
78538:  alias weapon1  primary_up 
78538:  alias weapon2  secondary_down 
78538:  alias weapon3  melee_down 
78538:  alias lastweapon  primary_up 
78538:  alias nextweapon  melee_down 
78538:  alias previousweapon  primary_up 
78538:  alias switch_between_slot1_and_slot2  primary_up  
78538: slot2
78538:  alias viewmodel_toggle viewmodels_on 
78538:  viewmodel_fov 84
78538:  cl_interp 0
78538: +attack
78538: hud_medicautocallersthreshold  75  
78538:  alias weapon1  primary_up 
78538:  alias weapon2  secondary_down 
78538:  alias weapon3  melee_down 
78538:  alias lastweapon  primary_up 
78538:  alias nextweapon  melee_down 
78538:  alias previousweapon  primary_up 
78538:  alias switch_between_slot1_and_slot2  primary_up  
78539: ATTACK MOVERIGHT
78539: slot2
78539:  alias viewmodel_toggle viewmodels_on 
78539:  viewmodel_fov 84
78539:  cl_interp 0
78539: +attack
78539: hud_medicautocallersthreshold  75  
78539:  alias weapon1  primary_up 
78539:  alias weapon2  secondary_down 
78539:  alias weapon3  melee_down 
78539:  alias lastweapon  primary_up 
78539:  alias nextweapon  melee_down 
78539:  alias previousweapon  primary_up 
78539:  alias switch_between_slot1_and_slot2  primary_up  
78540: slot2
78540:  alias viewmodel_toggle viewmodels_on 
78540:  viewmodel_fov 84
78540:  cl_interp 0
78540: +attack
78540: hud_medicautocallersthreshold  75  
78540:  alias weapon1  primary_up 
78540:  alias weapon2  secondary_down 
78540:  alias weapon3  melee_down 
78540:  alias lastweapon  primary_up 
78540:  alias nextweapon  melee_down 
78540:  alias previousweapon  primary_up 
78540:  alias switch_between_slot1_and_slot2  primary_up  
78540: slot2
78540:  alias viewmodel_toggle viewmodels_on 
78540:  viewmodel_fov 84
78540:  cl_interp 0
78540: +attack
78540: hud_medicautocallersthreshold  75  
78540:  alias weapon1  primary_up 
78540:  alias weapon2  secondary_down 
78540:  alias weapon3  melee_down 
78540:  alias lastweapon  primary_up 
78540:  alias nextweapon  melee_down 
78540:  alias previousweapon  primary_up 
78540:  alias switch_between_slot1_and_slot2  primary_up  
78540: slot2
78540:  alias viewmodel_toggle viewmodels_on 
78540:  viewmodel_fov 84
78540:  cl_interp 0
78540: +attack
78540: hud_medicautocallersthreshold  75  
78540:  alias weapon1  primary_up 
78540:  alias weapon2  secondary_down 
78540:  alias weapon3  melee_down 
78540:  alias lastweapon  primary_up 
78540:  alias nextweapon  melee_down 
78540:  alias previousweapon  primary_up 
78540:  alias switch_between_slot1_and_slot2  primary_up  
78540: slot2
78540:  alias viewmodel_toggle viewmodels_on 
78540:  viewmodel_fov 84
78540:  cl_interp 0
78540: +attack
78540: hud_medicautocallersthreshold  75  
78540:  alias weapon1  primary_up 
78540:  alias weapon2  secondary_down 
78540:  alias weapon3  melee_down 
78540:  alias lastweapon  primary_up 
78540:  alias nextweapon  melee_down 
78540:  alias previousweapon  primary_up 
78540:  alias switch_between_slot1_and_slot2  primary_up  
78541: slot2
78541:  alias viewmodel_toggle viewmodels_on 
78541:  viewmodel_fov 84
78541:  cl_interp 0
78541: +attack
78541: hud_medicautocallersthreshold  75  
78541:  alias weapon1  primary_up 
78541:  alias weapon2  secondary_down 
78541:  alias weapon3  melee_down 
78541:  alias lastweapon  primary_up 
78541:  alias nextweapon  melee_down 
78541:  alias previousweapon  primary_up 
78541:  alias switch_between_slot1_and_slot2  primary_up  
78541: slot2
78541:  alias viewmodel_toggle viewmodels_on 
78541:  viewmodel_fov 84
78541:  cl_interp 0
78541: +attack
78541: hud_medicautocallersthreshold  75  
78541:  alias weapon1  primary_up 
78541:  alias weapon2  secondary_down 
78541:  alias weapon3  melee_down 
78541:  alias lastweapon  primary_up 
78541:  alias nextweapon  melee_down 
78541:  alias previousweapon  primary_up 
78541:  alias switch_between_slot1_and_slot2  primary_up  
78541: slot2
78541:  alias viewmodel_toggle viewmodels_on 
78541:  viewmodel_fov 84
78541:  cl_interp 0
78541: +attack
78541: hud_medicautocallersthreshold  75  
78541:  alias weapon1  primary_up 
78541:  alias weapon2  secondary_down 
78541:  alias weapon3  melee_down 
78541:  alias lastweapon  primary_up 
78541:  alias nextweapon  melee_down 
78541:  alias previousweapon  primary_up 
78541:  alias switch_between_slot1_and_slot2  primary_up  
78541: -moveright
78541: +moveleft
78541: alias checkleft +moveleft 
78541: slot2
78541:  alias viewmodel_toggle viewmodels_on 
78541:  viewmodel_fov 84
78541:  cl_interp 0
78541: +attack
78541: hud_medicautocallersthreshold  75  
78541:  alias weapon1  primary_up 
78541:  alias weapon2  secondary_down 
78541:  alias weapon3  melee_down 
78541:  alias lastweapon  primary_up 
78541:  alias nextweapon  melee_down 
78541:  alias previousweapon  primary_up 
78541:  alias switch_between_slot1_and_slot2  primary_up  
78543: ATTACK MOVELEFT
78543: slot2
78543:  alias viewmodel_toggle viewmodels_on 
78543:  viewmodel_fov 84
78543:  cl_interp 0
78543: +attack
78543: hud_medicautocallersthreshold  75  
78543:  alias weapon1  primary_up 
78543:  alias weapon2  secondary_down 
78543:  alias weapon3  melee_down 
78543:  alias lastweapon  primary_up 
78543:  alias nextweapon  melee_down 
78543:  alias previousweapon  primary_up 
78543:  alias switch_between_slot1_and_slot2  primary_up  
78543: slot2
78543:  alias viewmodel_toggle viewmodels_on 
78543:  viewmodel_fov 84
78543:  cl_interp 0
78543: +attack
78543: hud_medicautocallersthreshold  75  
78543:  alias weapon1  primary_up 
78543:  alias weapon2  secondary_down 
78543:  alias weapon3  melee_down 
78543:  alias lastweapon  primary_up 
78543:  alias nextweapon  melee_down 
78543:  alias previousweapon  primary_up 
78543:  alias switch_between_slot1_and_slot2  primary_up  
78543: slot2
78543:  alias viewmodel_toggle viewmodels_on 
78543:  viewmodel_fov 84
78543:  cl_interp 0
78543: +attack
78543: hud_medicautocallersthreshold  75  
78543:  alias weapon1  primary_up 
78543:  alias weapon2  secondary_down 
78543:  alias weapon3  melee_down 
78543:  alias lastweapon  primary_up 
78543:  alias nextweapon  melee_down 
78543:  alias previousweapon  primary_up 
78543:  alias switch_between_slot1_and_slot2  primary_up  
78544: slot2
78544:  alias viewmodel_toggle viewmodels_on 
78544:  viewmodel_fov 84
78544:  cl_interp 0
78544: +attack
78544: hud_medicautocallersthreshold  75  
78544:  alias weapon1  primary_up 
78544:  alias weapon2  secondary_down 
78544:  alias weapon3  melee_down 
78544:  alias lastweapon  primary_up 
78544:  alias nextweapon  melee_down 
78544:  alias previousweapon  primary_up 
78544:  alias switch_between_slot1_and_slot2  primary_up  
78544: -moveright
78544: +moveleft 
78544: alias checkright none 
78544: slot2
78544:  alias viewmodel_toggle viewmodels_on 
78544:  viewmodel_fov 84
78544:  cl_interp 0
78544: +attack
78544: hud_medicautocallersthreshold  75  
78544:  alias weapon1  primary_up 
78544:  alias weapon2  secondary_down 
78544:  alias weapon3  melee_down 
78544:  alias lastweapon  primary_up 
78544:  alias nextweapon  melee_down 
78544:  alias previousweapon  primary_up 
78544:  alias switch_between_slot1_and_slot2  primary_up  
78545: slot2
78545:  alias viewmodel_toggle viewmodels_on 
78545:  viewmodel_fov 84
78545:  cl_interp 0
78545: +attack
78545: hud_medicautocallersthreshold  75  
78545:  alias weapon1  primary_up 
78545:  alias weapon2  secondary_down 
78545:  alias weapon3  melee_down 
78545:  alias lastweapon  primary_up 
78545:  alias nextweapon  melee_down 
78545:  alias previousweapon  primary_up 
78545:  alias switch_between_slot1_and_slot2  primary_up  
78547: slot2
78547:  alias viewmodel_toggle viewmodels_on 
78547:  viewmodel_fov 84
78547:  cl_interp 0
78547: +attack
78547: hud_medicautocallersthreshold  75  
78547:  alias weapon1  primary_up 
78547:  alias weapon2  secondary_down 
78547:  alias weapon3  melee_down 
78547:  alias lastweapon  primary_up 
78547:  alias nextweapon  melee_down 
78547:  alias previousweapon  primary_up 
78547:  alias switch_between_slot1_and_slot2  primary_up  
78549: -back
78549: +forward
78549: alias checkfwd +forward 
78549: ATTACK FORWARD MOVELEFT
78559: -forward
78559: alias checkfwd none 
78561: ATTACK MOVELEFT
78564: -forward
78564: +back
78564: alias checkback +back 
78566: ATTACK BACK MOVELEFT
78586: -moveleft
78586: +moveright
78586: alias checkright +moveright 
78587: ATTACK BACK MOVERIGHT
78591: -moveleft
78591: +moveright 
78591: alias checkleft none 
78601: -back
78601: alias checkback none 
78602: ATTACK MOVERIGHT
78613: -back
78613: +forward
78613: alias checkfwd +forward 
78614: ATTACK FORWARD MOVERIGHT
78622: -moveright
78622: alias checkright none 
78623: ATTACK FORWARD
78633: -moveright
78633: +moveleft
78633: alias checkleft +moveleft 
78635: ATTACK FORWARD MOVELEFT
78636: -moveleft
78636: alias checkleft none 
78638: ATTACK FORWARD
78638: -attack 
78639: FORWARD
78640: -moveleft
78640: +moveright
78640: alias checkright +moveright 
78640: FORWARD MOVERIGHT
78643: -forward
78643: alias checkfwd none 
78644: MOVERIGHT
78644: +attack 
78646: ATTACK MOVERIGHT
78650: -forward
78650: +back
78650: alias checkback +back 
78651: ATTACK BACK MOVERIGHT
78659: -moveright
78659: +moveleft
78659: alias checkleft +moveleft 
78660: ATTACK BACK MOVELEFT
78671: -moveleft
78671: +moveright 
78671: alias checkleft none 
78672: ATTACK BACK MOVERIGHT
78680: -back
78680: alias checkback none 
78681: ATTACK MOVERIGHT
78699: -back
78699: +forward
78699: alias checkfwd +forward 
78700: ATTACK FORWARD MOVERIGHT
78704: -moveright
78704: alias checkright none 
78705: ATTACK FORWARD
78707: -moveright
78707: +moveleft
78707: alias checkleft +moveleft 
78708: ATTACK FORWARD MOVELEFT
78714: slot2
78714:  alias viewmodel_toggle viewmodels_on 
78714:  viewmodel_fov 84
78714:  cl_interp 0
78714: +attack
78714: hud_medicautocallersthreshold  75  
78714:  alias weapon1  primary_up 
78714:  alias weapon2  secondary_down 
78714:  alias weapon3  melee_down 
78714:  alias lastweapon  primary_up 
78714:  alias nextweapon  melee_down 
78714:  alias previousweapon  primary_up 
78714:  alias switch_between_slot1_and_slot2  primary_up  
78714: slot2
78714:  alias viewmodel_toggle viewmodels_on 
78714:  viewmodel_fov 84
78714:  cl_interp 0
78714: +attack
78714: hud_medicautocallersthreshold  75  
78714:  alias weapon1  primary_up 
78714:  alias weapon2  secondary_down 
78714:  alias weapon3  melee_down 
78714:  alias lastweapon  primary_up 
78714:  alias nextweapon  melee_down 
78714:  alias previousweapon  primary_up 
78714:  alias switch_between_slot1_and_slot2  primary_up  
78716: -moveleft
78716: +moveright
78716: alias checkright +moveright 
78716: -moveleft
78716: +moveright 
78716: alias checkleft none 
78716: slot2
78716:  alias viewmodel_toggle viewmodels_on 
78716:  viewmodel_fov 84
78716:  cl_interp 0
78716: +attack
78716: hud_medicautocallersthreshold  75  
78716:  alias weapon1  primary_up 
78716:  alias weapon2  secondary_down 
78716:  alias weapon3  melee_down 
78716:  alias lastweapon  primary_up 
78716:  alias nextweapon  melee_down 
78716:  alias previousweapon  primary_up 
78716:  alias switch_between_slot1_and_slot2  primary_up  
78717: ATTACK FORWARD MOVERIGHT
78717: slot2
78717:  alias viewmodel_toggle viewmodels_on 
78717:  viewmodel_fov 84
78717:  cl_interp 0
78717: +attack
78717: hud_medicautocallersthreshold  75  
78717:  alias weapon1  primary_up 
78717:  alias weapon2  secondary_down 
78717:  alias weapon3  melee_down 
78717:  alias lastweapon  primary_up 
78717:  alias nextweapon  melee_down 
78717:  alias previousweapon  primary_up 
78717:  alias switch_between_slot1_and_slot2  primary_up  
78718: slot2
78718:  alias viewmodel_toggle viewmodels_on 
78718:  viewmodel_fov 84
78718:  cl_interp 0
78718: +attack
78718: hud_medicautocallersthreshold  75  
78718:  alias weapon1  primary_up 
78718:  alias weapon2  secondary_down 
78718:  alias weapon3  melee_down 
78718:  alias lastweapon  primary_up 
78718:  alias nextweapon  melee_down 
78718:  alias previousweapon  primary_up 
78718:  alias switch_between_slot1_and_slot2  primary_up  
78718: slot2
78718:  alias viewmodel_toggle viewmodels_on 
78718:  viewmodel_fov 84
78718:  cl_interp 0
78718: +attack
78718: hud_medicautocallersthreshold  75  
78718:  alias weapon1  primary_up 
78718:  alias weapon2  secondary_down 
78718:  alias weapon3  melee_down 
78718:  alias lastweapon  primary_up 
78718:  alias nextweapon  melee_down 
78718:  alias previousweapon  primary_up 
78718:  alias switch_between_slot1_and_slot2  primary_up  
78718: -forward
78718: alias checkfwd none 
78719: ATTACK MOVERIGHT
78720: slot2
78720:  alias viewmodel_toggle viewmodels_on 
78720:  viewmodel_fov 84
78720:  cl_interp 0
78720: +attack
78720: hud_medicautocallersthreshold  75  
78720:  alias weapon1  primary_up 
78720:  alias weapon2  secondary_down 
78720:  alias weapon3  melee_down 
78720:  alias lastweapon  primary_up 
78720:  alias nextweapon  melee_down 
78720:  alias previousweapon  primary_up 
78720:  alias switch_between_slot1_and_slot2  primary_up  
78726: -forward
78726: +back
78726: alias checkback +back 
78727: ATTACK BACK MOVERIGHT
78732: -moveright
78732: +moveleft
78732: alias checkleft +moveleft 
78733: ATTACK BACK MOVELEFT
78737: -back
78737: alias checkback none 
78738: ATTACK MOVELEFT
78738: -moveright
78738: +moveleft 
78738: alias checkright none 
78748: -moveleft
78748: +moveright
78748: alias checkright +moveright 
78748: -moveleft
78748: +moveright 
78748: alias checkleft none 
78749: ATTACK MOVERIGHT
78750: -back
78750: +forward
78750: alias checkfwd +forward 
78751: ATTACK FORWARD MOVERIGHT
78757: slot2
78757:  alias viewmodel_toggle viewmodels_on 
78757:  viewmodel_fov 84
78757:  cl_interp 0
78757: +attack
78757: hud_medicautocallersthreshold  75  
78757:  alias weapon1  primary_up 
78757:  alias weapon2  secondary_down 
78757:  alias weapon3  melee_down 
78757:  alias lastweapon  primary_up 
78757:  alias nextweapon  melee_down 
78757:  alias previousweapon  primary_up 
78757:  alias switch_between_slot1_and_slot2  primary_up  
78758: slot2
78758:  alias viewmodel_toggle viewmodels_on 
78758:  viewmodel_fov 84
78758:  cl_interp 0
78758: +attack
78758: hud_medicautocallersthreshold  75  
78758:  alias weapon1  primary_up 
78758:  alias weapon2  secondary_down 
78758:  alias weapon3  melee_down 
78758:  alias lastweapon  primary_up 
78758:  alias nextweapon  melee_down 
78758:  alias previousweapon  primary_up 
78758:  alias switch_between_slot1_and_slot2  primary_up  
78759: slot2
78759:  alias viewmodel_toggle viewmodels_on 
78759:  viewmodel_fov 84
78759:  cl_interp 0
78759: +attack
78759: hud_medicautocallersthreshold  75  
78759:  alias weapon1  primary_up 
78759:  alias weapon2  secondary_down 
78759:  alias weapon3  melee_down 
78759:  alias lastweapon  primary_up 
78759:  alias nextweapon  melee_down 
78759:  alias previousweapon  primary_up 
78759:  alias switch_between_slot1_and_slot2  primary_up  
78760: slot2
78760:  alias viewmodel_toggle viewmodels_on 
78760:  viewmodel_fov 84
78760:  cl_interp 0
78760: +attack
78760: hud_medicautocallersthreshold  75  
78760:  alias weapon1  primary_up 
78760:  alias weapon2  secondary_down 
78760:  alias weapon3  melee_down 
78760:  alias lastweapon  primary_up 
78760:  alias nextweapon  melee_down 
78760:  alias previousweapon  primary_up 
78760:  alias switch_between_slot1_and_slot2  primary_up  
78762: slot2
78762:  alias viewmodel_toggle viewmodels_on 
78762:  viewmodel_fov 84
78762:  cl_interp 0
78762: +attack
78762: hud_medicautocallersthreshold  75  
78762:  alias weapon1  primary_up 
78762:  alias weapon2  secondary_down 
78762:  alias weapon3  melee_down 
78762:  alias lastweapon  primary_up 
78762:  alias nextweapon  melee_down 
78762:  alias previousweapon  primary_up 
78762:  alias switch_between_slot1_and_slot2  primary_up  
78763: slot2
78763:  alias viewmodel_toggle viewmodels_on 
78763:  viewmodel_fov 84
78763:  cl_interp 0
78763: +attack
78763: hud_medicautocallersthreshold  75  
78763:  alias weapon1  primary_up 
78763:  alias weapon2  secondary_down 
78763:  alias weapon3  melee_down 
78763:  alias lastweapon  primary_up 
78763:  alias nextweapon  melee_down 
78763:  alias previousweapon  primary_up 
78763:  alias switch_between_slot1_and_slot2  primary_up  
78782: -moveright
78782: +moveleft
78782: alias checkleft +moveleft 
78782: ATTACK FORWARD MOVELEFT
78782: -moveright
78782: +moveleft 
78782: alias checkright none 
78785: -forward
78785: alias checkfwd none 
78787: ATTACK MOVELEFT
78787: -attack 
78788: MOVELEFT
78793: -moveleft
78793: +moveright
78793: alias checkright +moveright 
78794: MOVERIGHT
78794: +attack 
78795: ATTACK MOVERIGHT
78795: -moveleft
78795: +moveright 
78795: alias checkleft none 
78801: -forward
78801: +back
78801: alias checkback +back 
78802: ATTACK BACK MOVERIGHT
78804: slot2
78804:  alias viewmodel_toggle viewmodels_on 
78804:  viewmodel_fov 84
78804:  cl_interp 0
78804: +attack
78804: hud_medicautocallersthreshold  75  
78804:  alias weapon1  primary_up 
78804:  alias weapon2  secondary_down 
78804:  alias weapon3  melee_down 
78804:  alias lastweapon  primary_up 
78804:  alias nextweapon  melee_down 
78804:  alias previousweapon  primary_up 
78804:  alias switch_between_slot1_and_slot2  primary_up  
78807: slot2
78807:  alias viewmodel_toggle viewmodels_on 
78807:  viewmodel_fov 84
78807:  cl_interp 0
78807: +attack
78807: hud_medicautocallersthreshold  75  
78807:  alias weapon1  primary_up 
78807:  alias weapon2  secondary_down 
78807:  alias weapon3  melee_down 
78807:  alias lastweapon  primary_up 
78807:  alias nextweapon  melee_down 
78807:  alias previousweapon  primary_up 
78807:  alias switch_between_slot1_and_slot2  primary_up  
78807: slot2
78807:  alias viewmodel_toggle viewmodels_on 
78807:  viewmodel_fov 84
78807:  cl_interp 0
78807: +attack
78807: hud_medicautocallersthreshold  75  
78807:  alias weapon1  primary_up 
78807:  alias weapon2  secondary_down 
78807:  alias weapon3  melee_down 
78807:  alias lastweapon  primary_up 
78807:  alias nextweapon  melee_down 
78807:  alias previousweapon  primary_up 
78807:  alias switch_between_slot1_and_slot2  primary_up  
78808: slot2
78808:  alias viewmodel_toggle viewmodels_on 
78808:  viewmodel_fov 84
78808:  cl_interp 0
78808: +attack
78808: hud_medicautocallersthreshold  75  
78808:  alias weapon1  primary_up 
78808:  alias weapon2  secondary_down 
78808:  alias weapon3  melee_down 
78808:  alias lastweapon  primary_up 
78808:  alias nextweapon  melee_down 
78808:  alias previousweapon  primary_up 
78808:  alias switch_between_slot1_and_slot2  primary_up  
78808: -back
78808: alias checkback none 
78810: ATTACK MOVERIGHT
78810: slot2
78810:  alias viewmodel_toggle viewmodels_on 
78810:  viewmodel_fov 84
78810:  cl_interp 0
78810: +attack
78810: hud_medicautocallersthreshold  75  
78810:  alias weapon1  primary_up 
78810:  alias weapon2  secondary_down 
78810:  alias weapon3  melee_down 
78810:  alias lastweapon  primary_up 
78810:  alias nextweapon  melee_down 
78810:  alias previousweapon  primary_up 
78810:  alias switch_between_slot1_and_slot2  primary_up  
78819: -back
78819: +forward
78819: alias checkfwd +forward 
78821: ATTACK FORWARD MOVERIGHT
78825: -moveright
78825: +moveleft
78825: alias checkleft +moveleft 
78826: ATTACK FORWARD MOVELEFT
78828: -moveright
78828: +moveleft 
78828: alias checkright none 
78844: -forward
78844: alias checkfwd none 
78845: ATTACK MOVELEFT
78863: -forward
78863: +back
78863: alias checkback +back 
78863: ATTACK BACK MOVELEFT
78873: -moveleft
78873: +moveright
78873: alias checkright +moveright 
78874: ATTACK BACK MOVERIGHT
78875: -moveleft
78875: +moveright 
78875: alias checkleft none 
78875: -attack 
78877: BACK MOVERIGHT
78879: -back
78879: alias checkback none 
78880: MOVERIGHT
78884: +attack 
78884: ATTACK MOVERIGHT
78890: slot2
78890:  alias viewmodel_toggle viewmodels_on 
78890:  viewmodel_fov 84
78890:  cl_interp 0
78890: +attack
78890: hud_medicautocallersthreshold  75  
78890:  alias weapon1  primary_up 
78890:  alias weapon2  secondary_down 
78890:  alias weapon3  melee_down 
78890:  alias lastweapon  primary_up 
78890:  alias nextweapon  melee_down 
78890:  alias previousweapon  primary_up 
78890:  alias switch_between_slot1_and_slot2  primary_up  
78891: slot2
78891:  alias viewmodel_toggle viewmodels_on 
78891:  viewmodel_fov 84
78891:  cl_interp 0
78891: +attack
78891: hud_medicautocallersthreshold  75  
78891:  alias weapon1  primary_up 
78891:  alias weapon2  secondary_down 
78891:  alias weapon3  melee_down 
78891:  alias lastweapon  primary_up 
78891:  alias nextweapon  melee_down 
78891:  alias previousweapon  primary_up 
78891:  alias switch_between_slot1_and_slot2  primary_up  
78891: slot2
78891:  alias viewmodel_toggle viewmodels_on 
78891:  viewmodel_fov 84
78891:  cl_interp 0
78891: +attack
78891: hud_medicautocallersthreshold  75  
78891:  alias weapon1  primary_up 
78891:  alias weapon2  secondary_down 
78891:  alias weapon3  melee_down 
78891:  alias lastweapon  primary_up 
78891:  alias nextweapon  melee_down 
78891:  alias previousweapon  primary_up 
78891:  alias switch_between_slot1_and_slot2  primary_up  
78892: slot2
78892:  alias viewmodel_toggle viewmodels_on 
78892:  viewmodel_fov 84
78892:  cl_interp 0
78892: +attack
78892: hud_medicautocallersthreshold  75  
78892:  alias weapon1  primary_up 
78892:  alias weapon2  secondary_down 
78892:  alias weapon3  melee_down 
78892:  alias lastweapon  primary_up 
78892:  alias nextweapon  melee_down 
78892:  alias previousweapon  primary_up 
78892:  alias switch_between_slot1_and_slot2  primary_up  
78893: slot2
78893:  alias viewmodel_toggle viewmodels_on 
78893:  viewmodel_fov 84
78893:  cl_interp 0
78893: +attack
78893: hud_medicautocallersthreshold  75  
78893:  alias weapon1  primary_up 
78893:  alias weapon2  secondary_down 
78893:  alias weapon3  melee_down 
78893:  alias lastweapon  primary_up 
78893:  alias nextweapon  melee_down 
78893:  alias previousweapon  primary_up 
78893:  alias switch_between_slot1_and_slot2  primary_up  
78893: slot2
78893:  alias viewmodel_toggle viewmodels_on 
78893:  viewmodel_fov 84
78893:  cl_interp 0
78893: +attack
78893: hud_medicautocallersthreshold  75  
78893:  alias weapon1  primary_up 
78893:  alias weapon2  secondary_down 
78893:  alias weapon3  melee_down 
78893:  alias lastweapon  primary_up 
78893:  alias nextweapon  melee_down 
78893:  alias previousweapon  primary_up 
78893:  alias switch_between_slot1_and_slot2  primary_up  
78895: slot2
78895:  alias viewmodel_toggle viewmodels_on 
78895:  viewmodel_fov 84
78895:  cl_interp 0
78895: +attack
78895: hud_medicautocallersthreshold  75  
78895:  alias weapon1  primary_up 
78895:  alias weapon2  secondary_down 
78895:  alias weapon3  melee_down 
78895:  alias lastweapon  primary_up 
78895:  alias nextweapon  melee_down 
78895:  alias previousweapon  primary_up 
78895:  alias switch_between_slot1_and_slot2  primary_up  
78895: slot2
78895:  alias viewmodel_toggle viewmodels_on 
78895:  viewmodel_fov 84
78895:  cl_interp 0
78895: +attack
78895: hud_medicautocallersthreshold  75  
78895:  alias weapon1  primary_up 
78895:  alias weapon2  secondary_down 
78895:  alias weapon3  melee_down 
78895:  alias lastweapon  primary_up 
78895:  alias nextweapon  melee_down 
78895:  alias previousweapon  primary_up 
78895:  alias switch_between_slot1_and_slot2  primary_up  
78896: slot2
78896:  alias viewmodel_toggle viewmodels_on 
78896:  viewmodel_fov 84
78896:  cl_interp 0
78896: +attack
78896: hud_medicautocallersthreshold  75  
78896:  alias weapon1  primary_up 
78896:  alias weapon2  secondary_down 
78896:  alias weapon3  melee_down 
78896:  alias lastweapon  primary_up 
78896:  alias nextweapon  melee_down 
78896:  alias previousweapon  primary_up 
78896:  alias switch_between_slot1_and_slot2  primary_up  
78904: -moveright
78904: +moveleft
78904: alias checkleft +moveleft 
78905: ATTACK MOVELEFT
78909: -moveright
78909: +moveleft 
78909: alias checkright none 
78930: slot2
78930:  alias viewmodel_toggle viewmodels_on 
78930:  viewmodel_fov 84
78930:  cl_interp 0
78930: +attack
78930: hud_medicautocallersthreshold  75  
78930:  alias weapon1  primary_up 
78930:  alias weapon2  secondary_down 
78930:  alias weapon3  melee_down 
78930:  alias lastweapon  primary_up 
78930:  alias nextweapon  melee_down 
78930:  alias previousweapon  primary_up 
78930:  alias switch_between_slot1_and_slot2  primary_up  
78932: -forward
78932: +back
78932: alias checkback +back 
78933: ATTACK BACK MOVELEFT
78933: slot2
78933:  alias viewmodel_toggle viewmodels_on 
78933:  viewmodel_fov 84
78933:  cl_interp 0
78933: +attack
78933: hud_medicautocallersthreshold  75  
78933:  alias weapon1  primary_up 
78933:  alias weapon2  secondary_down 
78933:  alias weapon3  melee_down 
78933:  alias lastweapon  primary_up 
78933:  alias nextweapon  melee_down 
78933:  alias previousweapon  primary_up 
78933:  alias switch_between_slot1_and_slot2  primary_up  
78934: slot2
78934:  alias viewmodel_toggle viewmodels_on 
78934:  viewmodel_fov 84
78934:  cl_interp 0
78934: +attack
78934: hud_medicautocallersthreshold  75  
78934:  alias weapon1  primary_up 
78934:  alias weapon2  secondary_down 
78934:  alias weapon3  melee_down 
78934:  alias lastweapon  primary_up 
78934:  alias nextweapon  melee_down 
78934:  alias previousweapon  primary_up 
78934:  alias switch_between_slot1_and_slot2  primary_up  
78935: slot2
78935:  alias viewmodel_toggle viewmodels_on 
78935:  viewmodel_fov 84
78935:  cl_interp 0
78935: +attack
78935: hud_medicautocallersthreshold  75  
78935:  alias weapon1  primary_up 
78935:  alias weapon2  secondary_down 
78935:  alias weapon3  melee_down 
78935:  alias lastweapon  primary_up 
78935:  alias nextweapon  melee_down 
78935:  alias previousweapon  primary_up 
78935:  alias switch_between_slot1_and_slot2  primary_up  
78935: -back
78935: alias checkback none 
78935: -moveleft
78935: +moveright
78935: alias checkright +moveright 
78935: slot2
78935:  alias viewmodel_toggle viewmodels_on 
78935:  viewmodel_fov 84
78935:  cl_interp 0
78935: +attack
78935: hud_medicautocallersthreshold  75  
78935:  alias weapon1  primary_up 
78935:  alias weapon2  secondary_down 
78935:  alias weapon3  melee_down 
78935:  alias lastweapon  primary_up 
78935:  alias nextweapon  melee_down 
78935:  alias previousweapon  primary_up 
78935:  alias switch_between_slot1_and_slot2  primary_up  
78936: ATTACK MOVERIGHT
78937: slot2
78937:  alias viewmodel_toggle viewmodels_on 
78937:  viewmodel_fov 84
78937:  cl_interp 0
78937: +attack
78937: hud_medicautocallersthreshold  75  
78937:  alias weapon1  primary_up 
78937:  alias weapon2  secondary_down 
78937:  alias weapon3  melee_down 
78937:  alias lastweapon  primary_up 
78937:  alias nextweapon  melee_down 
78937:  alias previousweapon  primary_up 
78937:  alias switch_between_slot1_and_slot2  primary_up  
78937: -moveleft
78937: +moveright 
78937: alias checkleft none 
78961: -back
78961: +forward
78961: alias checkfwd +forward 
78963: ATTACK FORWARD MOVERIGHT
78967: -moveright
78967: alias checkright none 
78967: -moveright
78967: +moveleft
78967: alias checkleft +moveleft 
78967: ATTACK FORWARD MOVELEFT
78982: -moveleft
78982: alias checkleft none 
78982: ATTACK FORWARD
78985: -moveleft
78985: +moveright
78985: alias checkright +moveright 
78987: ATTACK FORWARD MOVERIGHT
78988: -attack 
78990: FORWARD MOVERIGHT
78991: -forward
78991: alias checkfwd none 
78991: MOVERIGHT
78995: +attack 
78996: ATTACK MOVERIGHT
78998: -forward
78998: +back
78998: alias checkback +back 
78999: ATTACK BACK MOVERIGHT
79001: -moveright
79001: +moveleft
79001: alias checkleft +moveleft 
79002: ATTACK BACK MOVELEFT
79005: -moveright
79005: +moveleft 
79005: alias checkright none 
79007: slot2
79007:  alias viewmodel_toggle viewmodels_on 
79007:  viewmodel_fov 84
79007:  cl_interp 0
79007: +attack
79007: hud_medicautocallersthreshold  75  
79007:  alias weapon1  primary_up 
79007:  alias weapon2  secondary_down 
79007:  alias weapon3  melee_down 
79007:  alias lastweapon  primary_up 
79007:  alias nextweapon  melee_down 
79007:  alias previousweapon  primary_up 
79007:  alias switch_between_slot1_and_slot2  primary_up  
79008: -back
79008: alias checkback none 
79008: slot2
79008:  alias viewmodel_toggle viewmodels_on 
79008:  viewmodel_fov 84
79008:  cl_interp 0
79008: +attack
79008: hud_medicautocallersthreshold  75  
79008:  alias weapon1  primary_up 
79008:  alias weapon2  secondary_down 
79008:  alias weapon3  melee_down 
79008:  alias lastweapon  primary_up 
79008:  alias nextweapon  melee_down 
79008:  alias previousweapon  primary_up 
79008:  alias switch_between_slot1_and_slot2  primary_up  
79008: ATTACK MOVELEFT
79008: slot2
79008:  alias viewmodel_toggle viewmodels_on 
79008:  viewmodel_fov 84
79008:  cl_interp 0
79008: +attack
79008: hud_medicautocallersthreshold  75  
79008:  alias weapon1  primary_up 
79008:  alias weapon2  secondary_down 
79008:  alias weapon3  melee_down 
79008:  alias lastweapon  primary_up 
79008:  alias nextweapon  melee_down 
79008:  alias previousweapon  primary_up 
79008:  alias switch_between_slot1_and_slot2  primary_up  
79026: -forward
79026: +back
79026: alias checkback +back 
79027: ATTACK BACK MOVELEFT
79046: -moveleft
79046: +moveright
79046: alias checkright +moveright 
79047: ATTACK BACK MOVERIGHT
79048: slot2
79048:  alias viewmodel_toggle viewmodels_on 
79048:  viewmodel_fov 84
79048:  cl_interp 0
79048: +attack
79048: hud_medicautocallersthreshold  75  
79048:  alias weapon1  primary_up 
79048:  alias weapon2  secondary_down 
79048:  alias weapon3  melee_down 
79048:  alias lastweapon  primary_up 
79048:  alias nextweapon  melee_down 
79048:  alias previousweapon  primary_up 
79048:  alias switch_between_slot1_and_slot2  primary_up  
79050: slot2
79050:  alias viewmodel_toggle viewmodels_on 
79050:  viewmodel_fov 84
79050:  cl_interp 0
79050: +attack
79050: hud_medicautocallersthreshold  75  
79050:  alias weapon1  primary_up 
79050:  alias weapon2  secondary_down 
79050:  alias weapon3  melee_down 
79050:  alias lastweapon  primary_up 
79050:  alias nextweapon  melee_down 
79050:  alias previousweapon  primary_up 
79050:  alias switch_between_slot1_and_slot2  primary_up  
79050: -moveleft
79050: +moveright 
79050: alias checkleft none 
79050: slot2
79050:  alias viewmodel_toggle viewmodels_on 
79050:  viewmodel_fov 84
79050:  cl_interp 0
79050: +attack
79050: hud_medicautocallersthreshold  75  
79050:  alias weapon1  primary_up 
79050:  alias weapon2  secondary_down 
79050:  alias weapon3  melee_down 
79050:  alias lastweapon  primary_up 
79050:  alias nextweapon  melee_down 
79050:  alias previousweapon  primary_up 
79050:  alias switch_between_slot1_and_slot2  primary_up  
79050: slot2
79050:  alias viewmodel_toggle viewmodels_on 
79050:  viewmodel_fov 84
79050:  cl_interp 0
79050: +attack
79050: hud_medicautocallersthreshold  75  
79050:  alias weapon1  primary_up 
79050:  alias weapon2  secondary_down 
79050:  alias weapon3  melee_down 
79050:  alias lastweapon  primary_up 
79050:  alias nextweapon  melee_down 
79050:  alias previousweapon  primary_up 
79050:  alias switch_between_slot1_and_slot2  primary_up  
79052: slot2
79052:  alias viewmodel_toggle viewmodels_on 
79052:  viewmodel_fov 84
79052:  cl_interp 0
79052: +attack
79052: hud_medicautocallersthreshold  75  
79052:  alias weapon1  primary_up 
79052:  alias weapon2  secondary_down 
79052:  alias weapon3  melee_down 
79052:  alias lastweapon  primary_up 
79052:  alias nextweapon  melee_down 
79052:  alias previousweapon  primary_up 
79052:  alias switch_between_slot1_and_slot2  primary_up  
79066: -moveright
79066: +moveleft
79066: alias checkleft +moveleft 
79068: ATTACK BACK MOVELEFT
79070: -back
79070: alias checkback none 
79071: ATTACK MOVELEFT
79072: -moveright
79072: +moveleft 
79072: alias checkright none 
79080: -back
79080: +forward
79080: alias checkfwd +forward 
79081: ATTACK FORWARD MOVELEFT
79102: -attack 
79103: FORWARD MOVELEFT
79107: -forward
79107: alias checkfwd none 
79108: MOVELEFT
79109: +attack 
79110: ATTACK MOVELEFT
79123: slot2
79123:  alias viewmodel_toggle viewmodels_on 
79123:  viewmodel_fov 84
79123:  cl_interp 0
79123: +attack
79123: hud_medicautocallersthreshold  75  
79123:  alias weapon1  primary_up 
79123:  alias weapon2  secondary_down 
79123:  alias weapon3  melee_down 
79123:  alias lastweapon  primary_up 
79123:  alias nextweapon  melee_down 
79123:  alias previousweapon  primary_up 
79123:  alias switch_between_slot1_and_slot2  primary_up  
79123: slot2
79123:  alias viewmodel_toggle viewmodels_on 
79123:  viewmodel_fov 84
79123:  cl_interp 0
79123: +attack
79123: hud_medicautocallersthreshold  75  
79123:  alias weapon1  primary_up 
79123:  alias weapon2  secondary_down 
79123:  alias weapon3  melee_down 
79123:  alias lastweapon  primary_up 
79123:  alias nextweapon  melee_down 
79123:  alias previousweapon  primary_up 
79123:  alias switch_between_slot1_and_slot2  primary_up  
79123: slot2
79123:  alias viewmodel_toggle viewmodels_on 
79123:  viewmodel_fov 84
79123:  cl_interp 0
79123: +attack
79123: hud_medicautocallersthreshold  75  
79123:  alias weapon1  primary_up 
79123:  alias weapon2  secondary_down 
79123:  alias weapon3  melee_down 
79123:  alias lastweapon  primary_up 
79123:  alias nextweapon  melee_down 
79123:  alias previousweapon  primary_up 
79123:  alias switch_between_slot1_and_slot2  primary_up  
79125: slot2
79125:  alias viewmodel_toggle viewmodels_on 
79125:  viewmodel_fov 84
79125:  cl_interp 0
79125: +attack
79125: hud_medicautocallersthreshold  75  
79125:  alias weapon1  primary_up 
79125:  alias weapon2  secondary_down 
79125:  alias weapon3  melee_down 
79125:  alias lastweapon  primary_up 
79125:  alias nextweapon  melee_down 
79125:  alias previousweapon  primary_up 
79125:  alias switch_between_slot1_and_slot2  primary_up  
79126: slot2
79126:  alias viewmodel_toggle viewmodels_on 
79126:  viewmodel_fov 84
79126:  cl_interp 0
79126: +attack
79126: hud_medicautocallersthreshold  75  
79126:  alias weapon1  primary_up 
79126:  alias weapon2  secondary_down 
79126:  alias weapon3  melee_down 
79126:  alias lastweapon  primary_up 
79126:  alias nextweapon  melee_down 
79126:  alias previousweapon  primary_up 
79126:  alias switch_between_slot1_and_slot2  primary_up  
79130: -moveleft
79130: +moveright
79130: alias checkright +moveright 
79131: ATTACK MOVERIGHT
79131: -moveleft
79131: +moveright 
79131: alias checkleft none 
79139: -back
79139: +forward
79139: alias checkfwd +forward 
79139: ATTACK FORWARD MOVERIGHT
79154: -moveright
79154: alias checkright none 
79155: ATTACK FORWARD
79177: -moveleft
79177: +moveright
79177: alias checkright +moveright 
79178: ATTACK FORWARD MOVERIGHT
79178: -attack 
79179: FORWARD MOVERIGHT
79180: -forward
79180: alias checkfwd none 
79181: MOVERIGHT
79185: -forward
79185: +back
79185: alias checkback +back 
79185: BACK MOVERIGHT
79185: +attack 
79186: ATTACK BACK MOVERIGHT
79186: -moveright
79186: +moveleft
79186: alias checkleft +moveleft 
79187: ATTACK BACK MOVELEFT
79191: -moveright
79191: +moveleft 
79191: alias checkright none 
79197: -back
79197: alias checkback none 
79198: ATTACK MOVELEFT
79198: slot2
79198:  alias viewmodel_toggle viewmodels_on 
79198:  viewmodel_fov 84
79198:  cl_interp 0
79198: +attack
79198: hud_medicautocallersthreshold  75  
79198:  alias weapon1  primary_up 
79198:  alias weapon2  secondary_down 
79198:  alias weapon3  melee_down 
79198:  alias lastweapon  primary_up 
79198:  alias nextweapon  melee_down 
79198:  alias previousweapon  primary_up 
79198:  alias switch_between_slot1_and_slot2  primary_up  
79198: slot2
79198:  alias viewmodel_toggle viewmodels_on 
79198:  viewmodel_fov 84
79198:  cl_interp 0
79198: +attack
79198: hud_medicautocallersthreshold  75  
79198:  alias weapon1  primary_up 
79198:  alias weapon2  secondary_down 
79198:  alias weapon3  melee_down 
79198:  alias lastweapon  primary_up 
79198:  alias nextweapon  melee_down 
79198:  alias previousweapon  primary_up 
79198:  alias switch_between_slot1_and_slot2  primary_up  
79198: slot2
79198:  alias viewmodel_toggle viewmodels_on 
79198:  viewmodel_fov 84
79198:  cl_interp 0
79198: +attack
79198: hud_medicautocallersthreshold  75  
79198:  alias weapon1  primary_up 
79198:  alias weapon2  secondary_down 
79198:  alias weapon3  melee_down 
79198:  alias lastweapon  primary_up 
79198:  alias nextweapon  melee_down 
79198:  alias previousweapon  primary_up 
79198:  alias switch_between_slot1_and_slot2  primary_up  
79200: slot2
79200:  alias viewmodel_toggle viewmodels_on 
79200:  viewmodel_fov 84
79200:  cl_interp 0
79200: +attack
79200: hud_medicautocallersthreshold  75  
79200:  alias weapon1  primary_up 
79200:  alias weapon2  secondary_down 
79200:  alias weapon3  melee_down 
79200:  alias lastweapon  primary_up 
79200:  alias nextweapon  melee_down 
79200:  alias previousweapon  primary_up 
79200:  alias switch_between_slot1_and_slot2  primary_up  
79200: slot2
79200:  alias viewmodel_toggle viewmodels_on 
79200:  viewmodel_fov 84
79200:  cl_interp 0
79200: +attack
79200: hud_medicautocallersthreshold  75  
79200:  alias weapon1  primary_up 
79200:  alias weapon2  secondary_down 
79200:  alias weapon3  melee_down 
79200:  alias lastweapon  primary_up 
79200:  alias nextweapon  melee_down 
79200:  alias previousweapon  primary_up 
79200:  alias switch_between_slot1_and_slot2  primary_up  
79200: slot2
79200:  alias viewmodel_toggle viewmodels_on 
79200:  viewmodel_fov 84
79200:  cl_interp 0
79200: +attack
79200: hud_medicautocallersthreshold  75  
79200:  alias weapon1  primary_up 
79200:  alias weapon2  secondary_down 
79200:  alias weapon3  melee_down 
79200:  alias lastweapon  primary_up 
79200:  alias nextweapon  melee_down 
79200:  alias previousweapon  primary_up 
79200:  alias switch_between_slot1_and_slot2  primary_up  
79205: slot2
79205:  alias viewmodel_toggle viewmodels_on 
79205:  viewmodel_fov 84
79205:  cl_interp 0
79205: +attack
79205: hud_medicautocallersthreshold  75  
79205:  alias weapon1  primary_up 
79205:  alias weapon2  secondary_down 
79205:  alias weapon3  melee_down 
79205:  alias lastweapon  primary_up 
79205:  alias nextweapon  melee_down 
79205:  alias previousweapon  primary_up 
79205:  alias switch_between_slot1_and_slot2  primary_up  
79209: -back
79209: +forward
79209: alias checkfwd +forward 
79209: ATTACK FORWARD MOVELEFT
79222: -attack 
79224: FORWARD MOVELEFT
79225: +attack 
79226: ATTACK FORWARD MOVELEFT
79241: -forward
79241: alias checkfwd none 
79241: slot2
79241:  alias viewmodel_toggle viewmodels_on 
79241:  viewmodel_fov 84
79241:  cl_interp 0
79241: +attack
79241: hud_medicautocallersthreshold  75  
79241:  alias weapon1  primary_up 
79241:  alias weapon2  secondary_down 
79241:  alias weapon3  melee_down 
79241:  alias lastweapon  primary_up 
79241:  alias nextweapon  melee_down 
79241:  alias previousweapon  primary_up 
79241:  alias switch_between_slot1_and_slot2  primary_up  
79243: ATTACK MOVELEFT
79243: slot2
79243:  alias viewmodel_toggle viewmodels_on 
79243:  viewmodel_fov 84
79243:  cl_interp 0
79243: +attack
79243: hud_medicautocallersthreshold  75  
79243:  alias weapon1  primary_up 
79243:  alias weapon2  secondary_down 
79243:  alias weapon3  melee_down 
79243:  alias lastweapon  primary_up 
79243:  alias nextweapon  melee_down 
79243:  alias previousweapon  primary_up 
79243:  alias switch_between_slot1_and_slot2  primary_up  
79243: slot2
79243:  alias viewmodel_toggle viewmodels_on 
79243:  viewmodel_fov 84
79243:  cl_interp 0
79243: +attack
79243: hud_medicautocallersthreshold  75  
79243:  alias weapon1  primary_up 
79243:  alias weapon2  secondary_down 
79243:  alias weapon3  melee_down 
79243:  alias lastweapon  primary_up 
79243:  alias nextweapon  melee_down 
79243:  alias previousweapon  primary_up 
79243:  alias switch_between_slot1_and_slot2  primary_up  
79244: slot2
79244:  alias viewmodel_toggle viewmodels_on 
79244:  viewmodel_fov 84
79244:  cl_interp 0
79244: +attack
79244: hud_medicautocallersthreshold  75  
79244:  alias weapon1  primary_up 
79244:  alias weapon2  secondary_down 
79244:  alias weapon3  melee_down 
79244:  alias lastweapon  primary_up 
79244:  alias nextweapon  melee_down 
79244:  alias previousweapon  primary_up 
79244:  alias switch_between_slot1_and_slot2  primary_up  
79244: slot2
79244:  alias viewmodel_toggle viewmodels_on 
79244:  viewmodel_fov 84
79244:  cl_interp 0
79244: +attack
79244: hud_medicautocallersthreshold  75  
79244:  alias weapon1  primary_up 
79244:  alias weapon2  secondary_down 
79244:  alias weapon3  melee_down 
79244:  alias lastweapon  primary_up 
79244:  alias nextweapon  melee_down 
79244:  alias previousweapon  primary_up 
79244:  alias switch_between_slot1_and_slot2  primary_up  
79245: slot2
79245:  alias viewmodel_toggle viewmodels_on 
79245:  viewmodel_fov 84
79245:  cl_interp 0
79245: +attack
79245: hud_medicautocallersthreshold  75  
79245:  alias weapon1  primary_up 
79245:  alias weapon2  secondary_down 
79245:  alias weapon3  melee_down 
79245:  alias lastweapon  primary_up 
79245:  alias nextweapon  melee_down 
79245:  alias previousweapon  primary_up 
79245:  alias switch_between_slot1_and_slot2  primary_up  
79246: slot2
79246:  alias viewmodel_toggle viewmodels_on 
79246:  viewmodel_fov 84
79246:  cl_interp 0
79246: +attack
79246: hud_medicautocallersthreshold  75  
79246:  alias weapon1  primary_up 
79246:  alias weapon2  secondary_down 
79246:  alias weapon3  melee_down 
79246:  alias lastweapon  primary_up 
79246:  alias nextweapon  melee_down 
79246:  alias previousweapon  primary_up 
79246:  alias switch_between_slot1_and_slot2  primary_up  
79247: slot2
79247:  alias viewmodel_toggle viewmodels_on 
79247:  viewmodel_fov 84
79247:  cl_interp 0
79247: +attack
79247: hud_medicautocallersthreshold  75  
79247:  alias weapon1  primary_up 
79247:  alias weapon2  secondary_down 
79247:  alias weapon3  melee_down 
79247:  alias lastweapon  primary_up 
79247:  alias nextweapon  melee_down 
79247:  alias previousweapon  primary_up 
79247:  alias switch_between_slot1_and_slot2  primary_up  
79255: -forward
79255: +back
79255: alias checkback +back 
79256: ATTACK BACK MOVELEFT
79263: -moveleft
79263: +moveright
79263: alias checkright +moveright 
79264: ATTACK BACK MOVERIGHT
79268: -moveleft
79268: +moveright 
79268: alias checkleft none 
79268: -back
79268: alias checkback none 
79269: ATTACK MOVERIGHT
79269: slot2
79269:  alias viewmodel_toggle viewmodels_on 
79269:  viewmodel_fov 84
79269:  cl_interp 0
79269: +attack
79269: hud_medicautocallersthreshold  75  
79269:  alias weapon1  primary_up 
79269:  alias weapon2  secondary_down 
79269:  alias weapon3  melee_down 
79269:  alias lastweapon  primary_up 
79269:  alias nextweapon  melee_down 
79269:  alias previousweapon  primary_up 
79269:  alias switch_between_slot1_and_slot2  primary_up  
79270: slot2
79270:  alias viewmodel_toggle viewmodels_on 
79270:  viewmodel_fov 84
79270:  cl_interp 0
79270: +attack
79270: hud_medicautocallersthreshold  75  
79270:  alias weapon1  primary_up 
79270:  alias weapon2  secondary_down 
79270:  alias weapon3  melee_down 
79270:  alias lastweapon  primary_up 
79270:  alias nextweapon  melee_down 
79270:  alias previousweapon  primary_up 
79270:  alias switch_between_slot1_and_slot2  primary_up  
79272: slot2
79272:  alias viewmodel_toggle viewmodels_on 
79272:  viewmodel_fov 84
79272:  cl_interp 0
79272: +attack
79272: hud_medicautocallersthreshold  75  
79272:  alias weapon1  primary_up 
79272:  alias weapon2  secondary_down 
79272:  alias weapon3  melee_down 
79272:  alias lastweapon  primary_up 
79272:  alias nextweapon  melee_down 
79272:  alias previousweapon  primary_up 
79272:  alias switch_between_slot1_and_slot2  primary_up  
79272: slot2
79272:  alias viewmodel_toggle viewmodels_on 
79272:  viewmodel_fov 84
79272:  cl_interp 0
79272: +attack
79272: hud_medicautocallersthreshold  75  
79272:  alias weapon1  primary_up 
79272:  alias weapon2  secondary_down 
79272:  alias weapon3  melee_down 
79272:  alias lastweapon  primary_up 
79272:  alias nextweapon  melee_down 
79272:  alias previousweapon  primary_up 
79272:  alias switch_between_slot1_and_slot2  primary_up  
79272: slot2
79272:  alias viewmodel_toggle viewmodels_on 
79272:  viewmodel_fov 84
79272:  cl_interp 0
79272: +attack
79272: hud_medicautocallersthreshold  75  
79272:  alias weapon1  primary_up 
79272:  alias weapon2  secondary_down 
79272:  alias weapon3  melee_down 
79272:  alias lastweapon  primary_up 
79272:  alias nextweapon  melee_down 
79272:  alias previousweapon  primary_up 
79272:  alias switch_between_slot1_and_slot2  primary_up  
79274: slot2
79274:  alias viewmodel_toggle viewmodels_on 
79274:  viewmodel_fov 84
79274:  cl_interp 0
79274: +attack
79274: hud_medicautocallersthreshold  75  
79274:  alias weapon1  primary_up 
79274:  alias weapon2  secondary_down 
79274:  alias weapon3  melee_down 
79274:  alias lastweapon  primary_up 
79274:  alias nextweapon  melee_down 
79274:  alias previousweapon  primary_up 
79274:  alias switch_between_slot1_and_slot2  primary_up  
79275: slot2
79275:  alias viewmodel_toggle viewmodels_on 
79275:  viewmodel_fov 84
79275:  cl_interp 0
79275: +attack
79275: hud_medicautocallersthreshold  75  
79275:  alias weapon1  primary_up 
79275:  alias weapon2  secondary_down 
79275:  alias weapon3  melee_down 
79275:  alias lastweapon  primary_up 
79275:  alias nextweapon  melee_down 
79275:  alias previousweapon  primary_up 
79275:  alias switch_between_slot1_and_slot2  primary_up  
79278: -back
79278: +forward
79278: alias checkfwd +forward 
79280: ATTACK FORWARD MOVERIGHT
79284: -moveright
79284: alias checkright none 
79284: -moveright
79284: +moveleft
79284: alias checkleft +moveleft 
79285: ATTACK FORWARD MOVELEFT
79296: slot2
79296:  alias viewmodel_toggle viewmodels_on 
79296:  viewmodel_fov 84
79296:  cl_interp 0
79296: +attack
79296: hud_medicautocallersthreshold  75  
79296:  alias weapon1  primary_up 
79296:  alias weapon2  secondary_down 
79296:  alias weapon3  melee_down 
79296:  alias lastweapon  primary_up 
79296:  alias nextweapon  melee_down 
79296:  alias previousweapon  primary_up 
79296:  alias switch_between_slot1_and_slot2  primary_up  
79297: slot2
79297:  alias viewmodel_toggle viewmodels_on 
79297:  viewmodel_fov 84
79297:  cl_interp 0
79297: +attack
79297: hud_medicautocallersthreshold  75  
79297:  alias weapon1  primary_up 
79297:  alias weapon2  secondary_down 
79297:  alias weapon3  melee_down 
79297:  alias lastweapon  primary_up 
79297:  alias nextweapon  melee_down 
79297:  alias previousweapon  primary_up 
79297:  alias switch_between_slot1_and_slot2  primary_up  
79298: -moveleft
79298: alias checkleft none 
79298: slot2
79298:  alias viewmodel_toggle viewmodels_on 
79298:  viewmodel_fov 84
79298:  cl_interp 0
79298: +attack
79298: hud_medicautocallersthreshold  75  
79298:  alias weapon1  primary_up 
79298:  alias weapon2  secondary_down 
79298:  alias weapon3  melee_down 
79298:  alias lastweapon  primary_up 
79298:  alias nextweapon  melee_down 
79298:  alias previousweapon  primary_up 
79298:  alias switch_between_slot1_and_slot2  primary_up  
79298: slot2
79298:  alias viewmodel_toggle viewmodels_on 
79298:  viewmodel_fov 84
79298:  cl_interp 0
79298: +attack
79298: hud_medicautocallersthreshold  75  
79298:  alias weapon1  primary_up 
79298:  alias weapon2  secondary_down 
79298:  alias weapon3  melee_down 
79298:  alias lastweapon  primary_up 
79298:  alias nextweapon  melee_down 
79298:  alias previousweapon  primary_up 
79298:  alias switch_between_slot1_and_slot2  primary_up  
79300: ATTACK FORWARD
79300: slot2
79300:  alias viewmodel_toggle viewmodels_on 
79300:  viewmodel_fov 84
79300:  cl_interp 0
79300: +attack
79300: hud_medicautocallersthreshold  75  
79300:  alias weapon1  primary_up 
79300:  alias weapon2  secondary_down 
79300:  alias weapon3  melee_down 
79300:  alias lastweapon  primary_up 
79300:  alias nextweapon  melee_down 
79300:  alias previousweapon  primary_up 
79300:  alias switch_between_slot1_and_slot2  primary_up  
79301: slot2
79301:  alias viewmodel_toggle viewmodels_on 
79301:  viewmodel_fov 84
79301:  cl_interp 0
79301: +attack
79301: hud_medicautocallersthreshold  75  
79301:  alias weapon1  primary_up 
79301:  alias weapon2  secondary_down 
79301:  alias weapon3  melee_down 
79301:  alias lastweapon  primary_up 
79301:  alias nextweapon  melee_down 
79301:  alias previousweapon  primary_up 
79301:  alias switch_between_slot1_and_slot2  primary_up  
79301: slot2
79301:  alias viewmodel_toggle viewmodels_on 
79301:  viewmodel_fov 84
79301:  cl_interp 0
79301: +attack
79301: hud_medicautocallersthreshold  75  
79301:  alias weapon1  primary_up 
79301:  alias weapon2  secondary_down 
79301:  alias weapon3  melee_down 
79301:  alias lastweapon  primary_up 
79301:  alias nextweapon  melee_down 
79301:  alias previousweapon  primary_up 
79301:  alias switch_between_slot1_and_slot2  primary_up  
79302: -moveleft
79302: +moveright
79302: alias checkright +moveright 
79302: slot2
79302:  alias viewmodel_toggle viewmodels_on 
79302:  viewmodel_fov 84
79302:  cl_interp 0
79302: +attack
79302: hud_medicautocallersthreshold  75  
79302:  alias weapon1  primary_up 
79302:  alias weapon2  secondary_down 
79302:  alias weapon3  melee_down 
79302:  alias lastweapon  primary_up 
79302:  alias nextweapon  melee_down 
79302:  alias previousweapon  primary_up 
79302:  alias switch_between_slot1_and_slot2  primary_up  
79303: ATTACK FORWARD MOVERIGHT
79321: slot2
79321:  alias viewmodel_toggle viewmodels_on 
79321:  viewmodel_fov 84
79321:  cl_interp 0
79321: +attack
79321: hud_medicautocallersthreshold  75  
79321:  alias weapon1  primary_up 
79321:  alias weapon2  secondary_down 
79321:  alias weapon3  melee_down 
79321:  alias lastweapon  primary_up 
79321:  alias nextweapon  melee_down 
79321:  alias previousweapon  primary_up 
79321:  alias switch_between_slot1_and_slot2  primary_up  
79323: slot2
79323:  alias viewmodel_toggle viewmodels_on 
79323:  viewmodel_fov 84
79323:  cl_interp 0
79323: +attack
79323: hud_medicautocallersthreshold  75  
79323:  alias weapon1  primary_up 
79323:  alias weapon2  secondary_down 
79323:  alias weapon3  melee_down 
79323:  alias lastweapon  primary_up 
79323:  alias nextweapon  melee_down 
79323:  alias previousweapon  primary_up 
79323:  alias switch_between_slot1_and_slot2  primary_up  
79324: slot2
79324:  alias viewmodel_toggle viewmodels_on 
79324:  viewmodel_fov 84
79324:  cl_interp 0
79324: +attack
79324: hud_medicautocallersthreshold  75  
79324:  alias weapon1  primary_up 
79324:  alias weapon2  secondary_down 
79324:  alias weapon3  melee_down 
79324:  alias lastweapon  primary_up 
79324:  alias nextweapon  melee_down 
79324:  alias previousweapon  primary_up 
79324:  alias switch_between_slot1_and_slot2  primary_up  
79325: slot2
79325:  alias viewmodel_toggle viewmodels_on 
79325:  viewmodel_fov 84
79325:  cl_interp 0
79325: +attack
79325: hud_medicautocallersthreshold  75  
79325:  alias weapon1  primary_up 
79325:  alias weapon2  secondary_down 
79325:  alias weapon3  melee_down 
79325:  alias lastweapon  primary_up 
79325:  alias nextweapon  melee_down 
79325:  alias previousweapon  primary_up 
79325:  alias switch_between_slot1_and_slot2  primary_up  
79326: slot2
79326:  alias viewmodel_toggle viewmodels_on 
79326:  viewmodel_fov 84
79326:  cl_interp 0
79326: +attack
79326: hud_medicautocallersthreshold  75  
79326:  alias weapon1  primary_up 
79326:  alias weapon2  secondary_down 
79326:  alias weapon3  melee_down 
79326:  alias lastweapon  primary_up 
79326:  alias nextweapon  melee_down 
79326:  alias previousweapon  primary_up 
79326:  alias switch_between_slot1_and_slot2  primary_up  
79327: slot2
79327:  alias viewmodel_toggle viewmodels_on 
79327:  viewmodel_fov 84
79327:  cl_interp 0
79327: +attack
79327: hud_medicautocallersthreshold  75  
79327:  alias weapon1  primary_up 
79327:  alias weapon2  secondary_down 
79327:  alias weapon3  melee_down 
79327:  alias lastweapon  primary_up 
79327:  alias nextweapon  melee_down 
79327:  alias previousweapon  primary_up 
79327:  alias switch_between_slot1_and_slot2  primary_up  
79327: slot2
79327:  alias viewmodel_toggle viewmodels_on 
79327:  viewmodel_fov 84
79327:  cl_interp 0
79327: +attack
79327: hud_medicautocallersthreshold  75  
79327:  alias weapon1  primary_up 
79327:  alias weapon2  secondary_down 
79327:  alias weapon3  melee_down 
79327:  alias lastweapon  primary_up 
79327:  alias nextweapon  melee_down 
79327:  alias previousweapon  primary_up 
79327:  alias switch_between_slot1_and_slot2  primary_up  
79329: slot2
79329:  alias viewmodel_toggle viewmodels_on 
79329:  viewmodel_fov 84
79329:  cl_interp 0
79329: +attack
79329: hud_medicautocallersthreshold  75  
79329:  alias weapon1  primary_up 
79329:  alias weapon2  secondary_down 
79329:  alias weapon3  melee_down 
79329:  alias lastweapon  primary_up 
79329:  alias nextweapon  melee_down 
79329:  alias previousweapon  primary_up 
79329:  alias switch_between_slot1_and_slot2  primary_up  
79339: -moveright
79339: alias checkright none 
79340: ATTACK FORWARD
79340: -moveright
79340: +moveleft
79340: alias checkleft +moveleft 
79341: ATTACK FORWARD MOVELEFT
79348: slot2
79348:  alias viewmodel_toggle viewmodels_on 
79348:  viewmodel_fov 84
79348:  cl_interp 0
79348: +attack
79348: hud_medicautocallersthreshold  75  
79348:  alias weapon1  primary_up 
79348:  alias weapon2  secondary_down 
79348:  alias weapon3  melee_down 
79348:  alias lastweapon  primary_up 
79348:  alias nextweapon  melee_down 
79348:  alias previousweapon  primary_up 
79348:  alias switch_between_slot1_and_slot2  primary_up  
79350: slot2
79350:  alias viewmodel_toggle viewmodels_on 
79350:  viewmodel_fov 84
79350:  cl_interp 0
79350: +attack
79350: hud_medicautocallersthreshold  75  
79350:  alias weapon1  primary_up 
79350:  alias weapon2  secondary_down 
79350:  alias weapon3  melee_down 
79350:  alias lastweapon  primary_up 
79350:  alias nextweapon  melee_down 
79350:  alias previousweapon  primary_up 
79350:  alias switch_between_slot1_and_slot2  primary_up  
79351: slot2
79351:  alias viewmodel_toggle viewmodels_on 
79351:  viewmodel_fov 84
79351:  cl_interp 0
79351: +attack
79351: hud_medicautocallersthreshold  75  
79351:  alias weapon1  primary_up 
79351:  alias weapon2  secondary_down 
79351:  alias weapon3  melee_down 
79351:  alias lastweapon  primary_up 
79351:  alias nextweapon  melee_down 
79351:  alias previousweapon  primary_up 
79351:  alias switch_between_slot1_and_slot2  primary_up  
79352: slot2
79352:  alias viewmodel_toggle viewmodels_on 
79352:  viewmodel_fov 84
79352:  cl_interp 0
79352: +attack
79352: hud_medicautocallersthreshold  75  
79352:  alias weapon1  primary_up 
79352:  alias weapon2  secondary_down 
79352:  alias weapon3  melee_down 
79352:  alias lastweapon  primary_up 
79352:  alias nextweapon  melee_down 
79352:  alias previousweapon  primary_up 
79352:  alias switch_between_slot1_and_slot2  primary_up  
79353: slot2
79353:  alias viewmodel_toggle viewmodels_on 
79353:  viewmodel_fov 84
79353:  cl_interp 0
79353: +attack
79353: hud_medicautocallersthreshold  75  
79353:  alias weapon1  primary_up 
79353:  alias weapon2  secondary_down 
79353:  alias weapon3  melee_down 
79353:  alias lastweapon  primary_up 
79353:  alias nextweapon  melee_down 
79353:  alias previousweapon  primary_up 
79353:  alias switch_between_slot1_and_slot2  primary_up  
79354: slot2
79354:  alias viewmodel_toggle viewmodels_on 
79354:  viewmodel_fov 84
79354:  cl_interp 0
79354: +attack
79354: hud_medicautocallersthreshold  75  
79354:  alias weapon1  primary_up 
79354:  alias weapon2  secondary_down 
79354:  alias weapon3  melee_down 
79354:  alias lastweapon  primary_up 
79354:  alias nextweapon  melee_down 
79354:  alias previousweapon  primary_up 
79354:  alias switch_between_slot1_and_slot2  primary_up  
79355: slot2
79355:  alias viewmodel_toggle viewmodels_on 
79355:  viewmodel_fov 84
79355:  cl_interp 0
79355: +attack
79355: hud_medicautocallersthreshold  75  
79355:  alias weapon1  primary_up 
79355:  alias weapon2  secondary_down 
79355:  alias weapon3  melee_down 
79355:  alias lastweapon  primary_up 
79355:  alias nextweapon  melee_down 
79355:  alias previousweapon  primary_up 
79355:  alias switch_between_slot1_and_slot2  primary_up  
79356: slot2
79356:  alias viewmodel_toggle viewmodels_on 
79356:  viewmodel_fov 84
79356:  cl_interp 0
79356: +attack
79356: hud_medicautocallersthreshold  75  
79356:  alias weapon1  primary_up 
79356:  alias weapon2  secondary_down 
79356:  alias weapon3  melee_down 
79356:  alias lastweapon  primary_up 
79356:  alias nextweapon  melee_down 
79356:  alias previousweapon  primary_up 
79356:  alias switch_between_slot1_and_slot2  primary_up  
79369: -moveleft
79369: +moveright
79369: alias checkright +moveright 
79369: -moveleft
79369: +moveright 
79369: alias checkleft none 
79370: ATTACK FORWARD MOVERIGHT
79374: -forward
79374: alias checkfwd none 
79374: ATTACK MOVERIGHT
79378: slot2
79378:  alias viewmodel_toggle viewmodels_on 
79378:  viewmodel_fov 84
79378:  cl_interp 0
79378: +attack
79378: hud_medicautocallersthreshold  75  
79378:  alias weapon1  primary_up 
79378:  alias weapon2  secondary_down 
79378:  alias weapon3  melee_down 
79378:  alias lastweapon  primary_up 
79378:  alias nextweapon  melee_down 
79378:  alias previousweapon  primary_up 
79378:  alias switch_between_slot1_and_slot2  primary_up  
79379: slot2
79379:  alias viewmodel_toggle viewmodels_on 
79379:  viewmodel_fov 84
79379:  cl_interp 0
79379: +attack
79379: hud_medicautocallersthreshold  75  
79379:  alias weapon1  primary_up 
79379:  alias weapon2  secondary_down 
79379:  alias weapon3  melee_down 
79379:  alias lastweapon  primary_up 
79379:  alias nextweapon  melee_down 
79379:  alias previousweapon  primary_up 
79379:  alias switch_between_slot1_and_slot2  primary_up  
79380: slot2
79380:  alias viewmodel_toggle viewmodels_on 
79380:  viewmodel_fov 84
79380:  cl_interp 0
79380: +attack
79380: hud_medicautocallersthreshold  75  
79380:  alias weapon1  primary_up 
79380:  alias weapon2  secondary_down 
79380:  alias weapon3  melee_down 
79380:  alias lastweapon  primary_up 
79380:  alias nextweapon  melee_down 
79380:  alias previousweapon  primary_up 
79380:  alias switch_between_slot1_and_slot2  primary_up  
79381: slot2
79381:  alias viewmodel_toggle viewmodels_on 
79381:  viewmodel_fov 84
79381:  cl_interp 0
79381: +attack
79381: hud_medicautocallersthreshold  75  
79381:  alias weapon1  primary_up 
79381:  alias weapon2  secondary_down 
79381:  alias weapon3  melee_down 
79381:  alias lastweapon  primary_up 
79381:  alias nextweapon  melee_down 
79381:  alias previousweapon  primary_up 
79381:  alias switch_between_slot1_and_slot2  primary_up  
79381: slot2
79381:  alias viewmodel_toggle viewmodels_on 
79381:  viewmodel_fov 84
79381:  cl_interp 0
79381: +attack
79381: hud_medicautocallersthreshold  75  
79381:  alias weapon1  primary_up 
79381:  alias weapon2  secondary_down 
79381:  alias weapon3  melee_down 
79381:  alias lastweapon  primary_up 
79381:  alias nextweapon  melee_down 
79381:  alias previousweapon  primary_up 
79381:  alias switch_between_slot1_and_slot2  primary_up  
79382: slot2
79382:  alias viewmodel_toggle viewmodels_on 
79382:  viewmodel_fov 84
79382:  cl_interp 0
79382: +attack
79382: hud_medicautocallersthreshold  75  
79382:  alias weapon1  primary_up 
79382:  alias weapon2  secondary_down 
79382:  alias weapon3  melee_down 
79382:  alias lastweapon  primary_up 
79382:  alias nextweapon  melee_down 
79382:  alias previousweapon  primary_up 
79382:  alias switch_between_slot1_and_slot2  primary_up  
79384: slot2
79384:  alias viewmodel_toggle viewmodels_on 
79384:  viewmodel_fov 84
79384:  cl_interp 0
79384: +attack
79384: hud_medicautocallersthreshold  75  
79384:  alias weapon1  primary_up 
79384:  alias weapon2  secondary_down 
79384:  alias weapon3  melee_down 
79384:  alias lastweapon  primary_up 
79384:  alias nextweapon  melee_down 
79384:  alias previousweapon  primary_up 
79384:  alias switch_between_slot1_and_slot2  primary_up  
79407: slot2
79407:  alias viewmodel_toggle viewmodels_on 
79407:  viewmodel_fov 84
79407:  cl_interp 0
79407: +attack
79407: hud_medicautocallersthreshold  75  
79407:  alias weapon1  primary_up 
79407:  alias weapon2  secondary_down 
79407:  alias weapon3  melee_down 
79407:  alias lastweapon  primary_up 
79407:  alias nextweapon  melee_down 
79407:  alias previousweapon  primary_up 
79407:  alias switch_between_slot1_and_slot2  primary_up  
79407: -back
79407: +forward
79407: alias checkfwd +forward 
79409: ATTACK FORWARD MOVERIGHT
79409: slot2
79409:  alias viewmodel_toggle viewmodels_on 
79409:  viewmodel_fov 84
79409:  cl_interp 0
79409: +attack
79409: hud_medicautocallersthreshold  75  
79409:  alias weapon1  primary_up 
79409:  alias weapon2  secondary_down 
79409:  alias weapon3  melee_down 
79409:  alias lastweapon  primary_up 
79409:  alias nextweapon  melee_down 
79409:  alias previousweapon  primary_up 
79409:  alias switch_between_slot1_and_slot2  primary_up  
79410: slot2
79410:  alias viewmodel_toggle viewmodels_on 
79410:  viewmodel_fov 84
79410:  cl_interp 0
79410: +attack
79410: hud_medicautocallersthreshold  75  
79410:  alias weapon1  primary_up 
79410:  alias weapon2  secondary_down 
79410:  alias weapon3  melee_down 
79410:  alias lastweapon  primary_up 
79410:  alias nextweapon  melee_down 
79410:  alias previousweapon  primary_up 
79410:  alias switch_between_slot1_and_slot2  primary_up  
79410: slot2
79410:  alias viewmodel_toggle viewmodels_on 
79410:  viewmodel_fov 84
79410:  cl_interp 0
79410: +attack
79410: hud_medicautocallersthreshold  75  
79410:  alias weapon1  primary_up 
79410:  alias weapon2  secondary_down 
79410:  alias weapon3  melee_down 
79410:  alias lastweapon  primary_up 
79410:  alias nextweapon  melee_down 
79410:  alias previousweapon  primary_up 
79410:  alias switch_between_slot1_and_slot2  primary_up  
79412: slot2
79412:  alias viewmodel_toggle viewmodels_on 
79412:  viewmodel_fov 84
79412:  cl_interp 0
79412: +attack
79412: hud_medicautocallersthreshold  75  
79412:  alias weapon1  primary_up 
79412:  alias weapon2  secondary_down 
79412:  alias weapon3  melee_down 
79412:  alias lastweapon  primary_up 
79412:  alias nextweapon  melee_down 
79412:  alias previousweapon  primary_up 
79412:  alias switch_between_slot1_and_slot2  primary_up  
79413: slot2
79413:  alias viewmodel_toggle viewmodels_on 
79413:  viewmodel_fov 84
79413:  cl_interp 0
79413: +attack
79413: hud_medicautocallersthreshold  75  
79413:  alias weapon1  primary_up 
79413:  alias weapon2  secondary_down 
79413:  alias weapon3  melee_down 
79413:  alias lastweapon  primary_up 
79413:  alias nextweapon  melee_down 
79413:  alias previousweapon  primary_up 
79413:  alias switch_between_slot1_and_slot2  primary_up  
79416: slot2
79416:  alias viewmodel_toggle viewmodels_on 
79416:  viewmodel_fov 84
79416:  cl_interp 0
79416: +attack
79416: hud_medicautocallersthreshold  75  
79416:  alias weapon1  primary_up 
79416:  alias weapon2  secondary_down 
79416:  alias weapon3  melee_down 
79416:  alias lastweapon  primary_up 
79416:  alias nextweapon  melee_down 
79416:  alias previousweapon  primary_up 
79416:  alias switch_between_slot1_and_slot2  primary_up  
79424: -forward
79424: alias checkfwd none 
79426: ATTACK MOVERIGHT
79441: slot2
79441:  alias viewmodel_toggle viewmodels_on 
79441:  viewmodel_fov 84
79441:  cl_interp 0
79441: +attack
79441: hud_medicautocallersthreshold  75  
79441:  alias weapon1  primary_up 
79441:  alias weapon2  secondary_down 
79441:  alias weapon3  melee_down 
79441:  alias lastweapon  primary_up 
79441:  alias nextweapon  melee_down 
79441:  alias previousweapon  primary_up 
79441:  alias switch_between_slot1_and_slot2  primary_up  
79443: slot2
79443:  alias viewmodel_toggle viewmodels_on 
79443:  viewmodel_fov 84
79443:  cl_interp 0
79443: +attack
79443: hud_medicautocallersthreshold  75  
79443:  alias weapon1  primary_up 
79443:  alias weapon2  secondary_down 
79443:  alias weapon3  melee_down 
79443:  alias lastweapon  primary_up 
79443:  alias nextweapon  melee_down 
79443:  alias previousweapon  primary_up 
79443:  alias switch_between_slot1_and_slot2  primary_up  
79444: slot2
79444:  alias viewmodel_toggle viewmodels_on 
79444:  viewmodel_fov 84
79444:  cl_interp 0
79444: +attack
79444: hud_medicautocallersthreshold  75  
79444:  alias weapon1  primary_up 
79444:  alias weapon2  secondary_down 
79444:  alias weapon3  melee_down 
79444:  alias lastweapon  primary_up 
79444:  alias nextweapon  melee_down 
79444:  alias previousweapon  primary_up 
79444:  alias switch_between_slot1_and_slot2  primary_up  
79444: slot2
79444:  alias viewmodel_toggle viewmodels_on 
79444:  viewmodel_fov 84
79444:  cl_interp 0
79444: +attack
79444: hud_medicautocallersthreshold  75  
79444:  alias weapon1  primary_up 
79444:  alias weapon2  secondary_down 
79444:  alias weapon3  melee_down 
79444:  alias lastweapon  primary_up 
79444:  alias nextweapon  melee_down 
79444:  alias previousweapon  primary_up 
79444:  alias switch_between_slot1_and_slot2  primary_up  
79446: slot2
79446:  alias viewmodel_toggle viewmodels_on 
79446:  viewmodel_fov 84
79446:  cl_interp 0
79446: +attack
79446: hud_medicautocallersthreshold  75  
79446:  alias weapon1  primary_up 
79446:  alias weapon2  secondary_down 
79446:  alias weapon3  melee_down 
79446:  alias lastweapon  primary_up 
79446:  alias nextweapon  melee_down 
79446:  alias previousweapon  primary_up 
79446:  alias switch_between_slot1_and_slot2  primary_up  
79447: slot2
79447:  alias viewmodel_toggle viewmodels_on 
79447:  viewmodel_fov 84
79447:  cl_interp 0
79447: +attack
79447: hud_medicautocallersthreshold  75  
79447:  alias weapon1  primary_up 
79447:  alias weapon2  secondary_down 
79447:  alias weapon3  melee_down 
79447:  alias lastweapon  primary_up 
79447:  alias nextweapon  melee_down 
79447:  alias previousweapon  primary_up 
79447:  alias switch_between_slot1_and_slot2  primary_up  
79459: -back
79459: +forward
79459: alias checkfwd +forward 
79461: ATTACK FORWARD MOVERIGHT
79472: -forward
79472: alias checkfwd none 
79474: ATTACK MOVERIGHT
79481: slot2
79481:  alias viewmodel_toggle viewmodels_on 
79481:  viewmodel_fov 84
79481:  cl_interp 0
79481: +attack
79481: hud_medicautocallersthreshold  75  
79481:  alias weapon1  primary_up 
79481:  alias weapon2  secondary_down 
79481:  alias weapon3  melee_down 
79481:  alias lastweapon  primary_up 
79481:  alias nextweapon  melee_down 
79481:  alias previousweapon  primary_up 
79481:  alias switch_between_slot1_and_slot2  primary_up  
79483: slot2
79483:  alias viewmodel_toggle viewmodels_on 
79483:  viewmodel_fov 84
79483:  cl_interp 0
79483: +attack
79483: hud_medicautocallersthreshold  75  
79483:  alias weapon1  primary_up 
79483:  alias weapon2  secondary_down 
79483:  alias weapon3  melee_down 
79483:  alias lastweapon  primary_up 
79483:  alias nextweapon  melee_down 
79483:  alias previousweapon  primary_up 
79483:  alias switch_between_slot1_and_slot2  primary_up  
79485: slot2
79485:  alias viewmodel_toggle viewmodels_on 
79485:  viewmodel_fov 84
79485:  cl_interp 0
79485: +attack
79485: hud_medicautocallersthreshold  75  
79485:  alias weapon1  primary_up 
79485:  alias weapon2  secondary_down 
79485:  alias weapon3  melee_down 
79485:  alias lastweapon  primary_up 
79485:  alias nextweapon  melee_down 
79485:  alias previousweapon  primary_up 
79485:  alias switch_between_slot1_and_slot2  primary_up  
79485: slot2
79485:  alias viewmodel_toggle viewmodels_on 
79485:  viewmodel_fov 84
79485:  cl_interp 0
79485: +attack
79485: hud_medicautocallersthreshold  75  
79485:  alias weapon1  primary_up 
79485:  alias weapon2  secondary_down 
79485:  alias weapon3  melee_down 
79485:  alias lastweapon  primary_up 
79485:  alias nextweapon  melee_down 
79485:  alias previousweapon  primary_up 
79485:  alias switch_between_slot1_and_slot2  primary_up  
79485: -moveright
79485: +moveleft
79485: alias checkleft +moveleft 
79487: ATTACK MOVELEFT
79491: -moveright
79491: +moveleft 
79491: alias checkright none 
79498: -moveleft
79498: +moveright
79498: alias checkright +moveright 
79500: ATTACK MOVERIGHT
79502: -moveleft
79502: +moveright 
79502: alias checkleft none 
79514: -moveright
79514: +moveleft
79514: alias checkleft +moveleft 
79514: ATTACK MOVELEFT
79519: -moveright
79519: +moveleft 
79519: alias checkright none 
79526: -forward
79526: +back
79526: alias checkback +back 
79528: ATTACK BACK MOVELEFT
79532: -moveleft
79532: +moveright
79532: alias checkright +moveright 
79534: ATTACK BACK MOVERIGHT
79535: -moveleft
79535: +moveright 
79535: alias checkleft none 
79543: -back
79543: alias checkback none 
79543: ATTACK MOVERIGHT
79548: -moveright
79548: +moveleft
79548: alias checkleft +moveleft 
79550: ATTACK MOVELEFT
79553: -moveright
79553: +moveleft 
79553: alias checkright none 
79554: -back
79554: +forward
79554: alias checkfwd +forward 
79556: ATTACK FORWARD MOVELEFT
79563: -moveleft
79563: alias checkleft none 
79564: ATTACK FORWARD
79567: -moveleft
79567: +moveright
79567: alias checkright +moveright 
79568: ATTACK FORWARD MOVERIGHT
79571: -forward
79571: alias checkfwd none 
79572: ATTACK MOVERIGHT
79581: -forward
79581: +back
79581: alias checkback +back 
79583: ATTACK BACK MOVERIGHT
79586: -moveright
79586: +moveleft
79586: alias checkleft +moveleft 
79587: ATTACK BACK MOVELEFT
79591: -moveright
79591: +moveleft 
79591: alias checkright none 
79611: -back
79611: alias checkback none 
79612: ATTACK MOVELEFT
79618: -back
79618: +forward
79618: alias checkfwd +forward 
79619: ATTACK FORWARD MOVELEFT
79642: -moveleft
79642: alias checkleft none 
79644: ATTACK FORWARD
79644: -moveleft
79644: +moveright
79644: alias checkright +moveright 
79645: ATTACK FORWARD MOVERIGHT
79652: -attack 
79654: FORWARD MOVERIGHT
79660: +attack 
79661: ATTACK FORWARD MOVERIGHT
79674: -forward
79674: alias checkfwd none 
79675: ATTACK MOVERIGHT
79676: slot2
79676:  alias viewmodel_toggle viewmodels_on 
79676:  viewmodel_fov 84
79676:  cl_interp 0
79676: +attack
79676: hud_medicautocallersthreshold  75  
79676:  alias weapon1  primary_up 
79676:  alias weapon2  secondary_down 
79676:  alias weapon3  melee_down 
79676:  alias lastweapon  primary_up 
79676:  alias nextweapon  melee_down 
79676:  alias previousweapon  primary_up 
79676:  alias switch_between_slot1_and_slot2  primary_up  
79679: slot2
79679:  alias viewmodel_toggle viewmodels_on 
79679:  viewmodel_fov 84
79679:  cl_interp 0
79679: +attack
79679: hud_medicautocallersthreshold  75  
79679:  alias weapon1  primary_up 
79679:  alias weapon2  secondary_down 
79679:  alias weapon3  melee_down 
79679:  alias lastweapon  primary_up 
79679:  alias nextweapon  melee_down 
79679:  alias previousweapon  primary_up 
79679:  alias switch_between_slot1_and_slot2  primary_up  
79680: slot2
79680:  alias viewmodel_toggle viewmodels_on 
79680:  viewmodel_fov 84
79680:  cl_interp 0
79680: +attack
79680: hud_medicautocallersthreshold  75  
79680:  alias weapon1  primary_up 
79680:  alias weapon2  secondary_down 
79680:  alias weapon3  melee_down 
79680:  alias lastweapon  primary_up 
79680:  alias nextweapon  melee_down 
79680:  alias previousweapon  primary_up 
79680:  alias switch_between_slot1_and_slot2  primary_up  
79681: slot2
79681:  alias viewmodel_toggle viewmodels_on 
79681:  viewmodel_fov 84
79681:  cl_interp 0
79681: +attack
79681: hud_medicautocallersthreshold  75  
79681:  alias weapon1  primary_up 
79681:  alias weapon2  secondary_down 
79681:  alias weapon3  melee_down 
79681:  alias lastweapon  primary_up 
79681:  alias nextweapon  melee_down 
79681:  alias previousweapon  primary_up 
79681:  alias switch_between_slot1_and_slot2  primary_up  
79682: slot2
79682:  alias viewmodel_toggle viewmodels_on 
79682:  viewmodel_fov 84
79682:  cl_interp 0
79682: +attack
79682: hud_medicautocallersthreshold  75  
79682:  alias weapon1  primary_up 
79682:  alias weapon2  secondary_down 
79682:  alias weapon3  melee_down 
79682:  alias lastweapon  primary_up 
79682:  alias nextweapon  melee_down 
79682:  alias previousweapon  primary_up 
79682:  alias switch_between_slot1_and_slot2  primary_up  
79691: -back
79691: +forward
79691: alias checkfwd +forward 
79692: ATTACK FORWARD MOVERIGHT
79698: -moveright
79698: alias checkright none 
79699: ATTACK FORWARD
79718: slot2
79718:  alias viewmodel_toggle viewmodels_on 
79718:  viewmodel_fov 84
79718:  cl_interp 0
79718: +attack
79718: hud_medicautocallersthreshold  75  
79718:  alias weapon1  primary_up 
79718:  alias weapon2  secondary_down 
79718:  alias weapon3  melee_down 
79718:  alias lastweapon  primary_up 
79718:  alias nextweapon  melee_down 
79718:  alias previousweapon  primary_up 
79718:  alias switch_between_slot1_and_slot2  primary_up  
79723: slot2
79723:  alias viewmodel_toggle viewmodels_on 
79723:  viewmodel_fov 84
79723:  cl_interp 0
79723: +attack
79723: hud_medicautocallersthreshold  75  
79723:  alias weapon1  primary_up 
79723:  alias weapon2  secondary_down 
79723:  alias weapon3  melee_down 
79723:  alias lastweapon  primary_up 
79723:  alias nextweapon  melee_down 
79723:  alias previousweapon  primary_up 
79723:  alias switch_between_slot1_and_slot2  primary_up  
79726: -moveleft
79726: +moveright
79726: alias checkright +moveright 
79726: slot2
79726:  alias viewmodel_toggle viewmodels_on 
79726:  viewmodel_fov 84
79726:  cl_interp 0
79726: +attack
79726: hud_medicautocallersthreshold  75  
79726:  alias weapon1  primary_up 
79726:  alias weapon2  secondary_down 
79726:  alias weapon3  melee_down 
79726:  alias lastweapon  primary_up 
79726:  alias nextweapon  melee_down 
79726:  alias previousweapon  primary_up 
79726:  alias switch_between_slot1_and_slot2  primary_up  
79727: ATTACK FORWARD MOVERIGHT
79727: slot2
79727:  alias viewmodel_toggle viewmodels_on 
79727:  viewmodel_fov 84
79727:  cl_interp 0
79727: +attack
79727: hud_medicautocallersthreshold  75  
79727:  alias weapon1  primary_up 
79727:  alias weapon2  secondary_down 
79727:  alias weapon3  melee_down 
79727:  alias lastweapon  primary_up 
79727:  alias nextweapon  melee_down 
79727:  alias previousweapon  primary_up 
79727:  alias switch_between_slot1_and_slot2  primary_up  
79731: slot2
79731:  alias viewmodel_toggle viewmodels_on 
79731:  viewmodel_fov 84
79731:  cl_interp 0
79731: +attack
79731: hud_medicautocallersthreshold  75  
79731:  alias weapon1  primary_up 
79731:  alias weapon2  secondary_down 
79731:  alias weapon3  melee_down 
79731:  alias lastweapon  primary_up 
79731:  alias nextweapon  melee_down 
79731:  alias previousweapon  primary_up 
79731:  alias switch_between_slot1_and_slot2  primary_up  
79744: -forward
79744: alias checkfwd none 
79744: ATTACK MOVERIGHT
79744: -moveright
79744: +moveleft
79744: alias checkleft +moveleft 
79746: ATTACK MOVELEFT
79748: -moveright
79748: +moveleft 
79748: alias checkright none 
79768: -forward
79768: +back
79768: alias checkback +back 
79768: ATTACK BACK MOVELEFT
79779: -moveleft
79779: +moveright
79779: alias checkright +moveright 
79780: ATTACK BACK MOVERIGHT
79782: -moveleft
79782: +moveright 
79782: alias checkleft none 
79791: -back
79791: alias checkback none 
79792: ATTACK MOVERIGHT
79796: -attack 
79797: MOVERIGHT
79799: -back
79799: +forward
79799: alias checkfwd +forward 
79801: FORWARD MOVERIGHT
79802: +attack 
79803: ATTACK FORWARD MOVERIGHT
79803: -moveright
79803: +moveleft
79803: alias checkleft +moveleft 
79805: ATTACK FORWARD MOVELEFT
79805: -moveright
79805: +moveleft 
79805: alias checkright none 
79807: -forward
79807: alias checkfwd none 
79808: ATTACK MOVELEFT
79814: slot2
79814:  alias viewmodel_toggle viewmodels_on 
79814:  viewmodel_fov 84
79814:  cl_interp 0
79814: +attack
79814: hud_medicautocallersthreshold  75  
79814:  alias weapon1  primary_up 
79814:  alias weapon2  secondary_down 
79814:  alias weapon3  melee_down 
79814:  alias lastweapon  primary_up 
79814:  alias nextweapon  melee_down 
79814:  alias previousweapon  primary_up 
79814:  alias switch_between_slot1_and_slot2  primary_up  
79816: slot2
79816:  alias viewmodel_toggle viewmodels_on 
79816:  viewmodel_fov 84
79816:  cl_interp 0
79816: +attack
79816: hud_medicautocallersthreshold  75  
79816:  alias weapon1  primary_up 
79816:  alias weapon2  secondary_down 
79816:  alias weapon3  melee_down 
79816:  alias lastweapon  primary_up 
79816:  alias nextweapon  melee_down 
79816:  alias previousweapon  primary_up 
79816:  alias switch_between_slot1_and_slot2  primary_up  
79816: slot2
79816:  alias viewmodel_toggle viewmodels_on 
79816:  viewmodel_fov 84
79816:  cl_interp 0
79816: +attack
79816: hud_medicautocallersthreshold  75  
79816:  alias weapon1  primary_up 
79816:  alias weapon2  secondary_down 
79816:  alias weapon3  melee_down 
79816:  alias lastweapon  primary_up 
79816:  alias nextweapon  melee_down 
79816:  alias previousweapon  primary_up 
79816:  alias switch_between_slot1_and_slot2  primary_up  
79816: slot2
79816:  alias viewmodel_toggle viewmodels_on 
79816:  viewmodel_fov 84
79816:  cl_interp 0
79816: +attack
79816: hud_medicautocallersthreshold  75  
79816:  alias weapon1  primary_up 
79816:  alias weapon2  secondary_down 
79816:  alias weapon3  melee_down 
79816:  alias lastweapon  primary_up 
79816:  alias nextweapon  melee_down 
79816:  alias previousweapon  primary_up 
79816:  alias switch_between_slot1_and_slot2  primary_up  
79819: slot2
79819:  alias viewmodel_toggle viewmodels_on 
79819:  viewmodel_fov 84
79819:  cl_interp 0
79819: +attack
79819: hud_medicautocallersthreshold  75  
79819:  alias weapon1  primary_up 
79819:  alias weapon2  secondary_down 
79819:  alias weapon3  melee_down 
79819:  alias lastweapon  primary_up 
79819:  alias nextweapon  melee_down 
79819:  alias previousweapon  primary_up 
79819:  alias switch_between_slot1_and_slot2  primary_up  
79831: -back
79831: +forward
79831: alias checkfwd +forward 
79832: ATTACK FORWARD MOVELEFT
79837: -moveleft
79837: alias checkleft none 
79838: ATTACK FORWARD
79841: slot2
79841:  alias viewmodel_toggle viewmodels_on 
79841:  viewmodel_fov 84
79841:  cl_interp 0
79841: +attack
79841: hud_medicautocallersthreshold  75  
79841:  alias weapon1  primary_up 
79841:  alias weapon2  secondary_down 
79841:  alias weapon3  melee_down 
79841:  alias lastweapon  primary_up 
79841:  alias nextweapon  melee_down 
79841:  alias previousweapon  primary_up 
79841:  alias switch_between_slot1_and_slot2  primary_up  
79845: -moveleft
79845: +moveright
79845: alias checkright +moveright 
79847: ATTACK FORWARD MOVERIGHT
79847: slot2
79847:  alias viewmodel_toggle viewmodels_on 
79847:  viewmodel_fov 84
79847:  cl_interp 0
79847: +attack
79847: hud_medicautocallersthreshold  75  
79847:  alias weapon1  primary_up 
79847:  alias weapon2  secondary_down 
79847:  alias weapon3  melee_down 
79847:  alias lastweapon  primary_up 
79847:  alias nextweapon  melee_down 
79847:  alias previousweapon  primary_up 
79847:  alias switch_between_slot1_and_slot2  primary_up  
79848: -forward
79848: alias checkfwd none 
79849: ATTACK MOVERIGHT
79849: slot2
79849:  alias viewmodel_toggle viewmodels_on 
79849:  viewmodel_fov 84
79849:  cl_interp 0
79849: +attack
79849: hud_medicautocallersthreshold  75  
79849:  alias weapon1  primary_up 
79849:  alias weapon2  secondary_down 
79849:  alias weapon3  melee_down 
79849:  alias lastweapon  primary_up 
79849:  alias nextweapon  melee_down 
79849:  alias previousweapon  primary_up 
79849:  alias switch_between_slot1_and_slot2  primary_up  
79851: slot2
79851:  alias viewmodel_toggle viewmodels_on 
79851:  viewmodel_fov 84
79851:  cl_interp 0
79851: +attack
79851: hud_medicautocallersthreshold  75  
79851:  alias weapon1  primary_up 
79851:  alias weapon2  secondary_down 
79851:  alias weapon3  melee_down 
79851:  alias lastweapon  primary_up 
79851:  alias nextweapon  melee_down 
79851:  alias previousweapon  primary_up 
79851:  alias switch_between_slot1_and_slot2  primary_up  
79851: slot2
79851:  alias viewmodel_toggle viewmodels_on 
79851:  viewmodel_fov 84
79851:  cl_interp 0
79851: +attack
79851: hud_medicautocallersthreshold  75  
79851:  alias weapon1  primary_up 
79851:  alias weapon2  secondary_down 
79851:  alias weapon3  melee_down 
79851:  alias lastweapon  primary_up 
79851:  alias nextweapon  melee_down 
79851:  alias previousweapon  primary_up 
79851:  alias switch_between_slot1_and_slot2  primary_up  
79854: slot2
79854:  alias viewmodel_toggle viewmodels_on 
79854:  viewmodel_fov 84
79854:  cl_interp 0
79854: +attack
79854: hud_medicautocallersthreshold  75  
79854:  alias weapon1  primary_up 
79854:  alias weapon2  secondary_down 
79854:  alias weapon3  melee_down 
79854:  alias lastweapon  primary_up 
79854:  alias nextweapon  melee_down 
79854:  alias previousweapon  primary_up 
79854:  alias switch_between_slot1_and_slot2  primary_up  
79883: -back
79883: +forward
79883: alias checkfwd +forward 
79884: ATTACK FORWARD MOVERIGHT
79888: -moveright
79888: alias checkright none 
79888: -moveright
79888: +moveleft
79888: alias checkleft +moveleft 
79889: ATTACK FORWARD MOVELEFT
79893: slot2
79893:  alias viewmodel_toggle viewmodels_on 
79893:  viewmodel_fov 84
79893:  cl_interp 0
79893: +attack
79893: hud_medicautocallersthreshold  75  
79893:  alias weapon1  primary_up 
79893:  alias weapon2  secondary_down 
79893:  alias weapon3  melee_down 
79893:  alias lastweapon  primary_up 
79893:  alias nextweapon  melee_down 
79893:  alias previousweapon  primary_up 
79893:  alias switch_between_slot1_and_slot2  primary_up  
79895: slot2
79895:  alias viewmodel_toggle viewmodels_on 
79895:  viewmodel_fov 84
79895:  cl_interp 0
79895: +attack
79895: hud_medicautocallersthreshold  75  
79895:  alias weapon1  primary_up 
79895:  alias weapon2  secondary_down 
79895:  alias weapon3  melee_down 
79895:  alias lastweapon  primary_up 
79895:  alias nextweapon  melee_down 
79895:  alias previousweapon  primary_up 
79895:  alias switch_between_slot1_and_slot2  primary_up  
79897: slot2
79897:  alias viewmodel_toggle viewmodels_on 
79897:  viewmodel_fov 84
79897:  cl_interp 0
79897: +attack
79897: hud_medicautocallersthreshold  75  
79897:  alias weapon1  primary_up 
79897:  alias weapon2  secondary_down 
79897:  alias weapon3  melee_down 
79897:  alias lastweapon  primary_up 
79897:  alias nextweapon  melee_down 
79897:  alias previousweapon  primary_up 
79897:  alias switch_between_slot1_and_slot2  primary_up  
79899: slot2
79899:  alias viewmodel_toggle viewmodels_on 
79899:  viewmodel_fov 84
79899:  cl_interp 0
79899: +attack
79899: hud_medicautocallersthreshold  75  
79899:  alias weapon1  primary_up 
79899:  alias weapon2  secondary_down 
79899:  alias weapon3  melee_down 
79899:  alias lastweapon  primary_up 
79899:  alias nextweapon  melee_down 
79899:  alias previousweapon  primary_up 
79899:  alias switch_between_slot1_and_slot2  primary_up  
79903: -moveleft
79903: alias checkleft none 
79905: ATTACK FORWARD
79905: -moveleft
79905: +moveright
79905: alias checkright +moveright 
79906: ATTACK FORWARD MOVERIGHT
79908: -forward
79908: alias checkfwd none 
79909: ATTACK MOVERIGHT
79912: -moveright
79912: alias checkright none 
79913: ATTACK
79919: +showscores
79919: net_graph 4 
79920: ATTACK SCORE
79923: -showscores
79923: net_graph 0
79925: ATTACK
80195: +showscores
80195: net_graph 4 
80196: ATTACK SCORE
80202: -showscores
80202: net_graph 0
80204: ATTACK
80642: dsp_player 0
80675: slot2
80675:  alias viewmodel_toggle viewmodels_on 
80675:  viewmodel_fov 84
80675:  cl_interp 0
80675: +attack
80675: hud_medicautocallersthreshold  75  
80675:  alias weapon1  primary_up 
80675:  alias weapon2  secondary_down 
80675:  alias weapon3  melee_down 
80675:  alias lastweapon  primary_up 
80675:  alias nextweapon  melee_down 
80675:  alias previousweapon  primary_up 
80675:  alias switch_between_slot1_and_slot2  primary_up  
80676: slot2
80676:  alias viewmodel_toggle viewmodels_on 
80676:  viewmodel_fov 84
80676:  cl_interp 0
80676: +attack
80676: hud_medicautocallersthreshold  75  
80676:  alias weapon1  primary_up 
80676:  alias weapon2  secondary_down 
80676:  alias weapon3  melee_down 
80676:  alias lastweapon  primary_up 
80676:  alias nextweapon  melee_down 
80676:  alias previousweapon  primary_up 
80676:  alias switch_between_slot1_and_slot2  primary_up  
80677: slot2
80677:  alias viewmodel_toggle viewmodels_on 
80677:  viewmodel_fov 84
80677:  cl_interp 0
80677: +attack
80677: hud_medicautocallersthreshold  75  
80677:  alias weapon1  primary_up 
80677:  alias weapon2  secondary_down 
80677:  alias weapon3  melee_down 
80677:  alias lastweapon  primary_up 
80677:  alias nextweapon  melee_down 
80677:  alias previousweapon  primary_up 
80677:  alias switch_between_slot1_and_slot2  primary_up  
80677: slot2
80677:  alias viewmodel_toggle viewmodels_on 
80677:  viewmodel_fov 84
80677:  cl_interp 0
80677: +attack
80677: hud_medicautocallersthreshold  75  
80677:  alias weapon1  primary_up 
80677:  alias weapon2  secondary_down 
80677:  alias weapon3  melee_down 
80677:  alias lastweapon  primary_up 
80677:  alias nextweapon  melee_down 
80677:  alias previousweapon  primary_up 
80677:  alias switch_between_slot1_and_slot2  primary_up  
80678: slot2
80678:  alias viewmodel_toggle viewmodels_on 
80678:  viewmodel_fov 84
80678:  cl_interp 0
80678: +attack
80678: hud_medicautocallersthreshold  75  
80678:  alias weapon1  primary_up 
80678:  alias weapon2  secondary_down 
80678:  alias weapon3  melee_down 
80678:  alias lastweapon  primary_up 
80678:  alias nextweapon  melee_down 
80678:  alias previousweapon  primary_up 
80678:  alias switch_between_slot1_and_slot2  primary_up  
80680: slot2
80680:  alias viewmodel_toggle viewmodels_on 
80680:  viewmodel_fov 84
80680:  cl_interp 0
80680: +attack
80680: hud_medicautocallersthreshold  75  
80680:  alias weapon1  primary_up 
80680:  alias weapon2  secondary_down 
80680:  alias weapon3  melee_down 
80680:  alias lastweapon  primary_up 
80680:  alias nextweapon  melee_down 
80680:  alias previousweapon  primary_up 
80680:  alias switch_between_slot1_and_slot2  primary_up  
80683: -back
80683: +forward
80683: alias checkfwd +forward 
80685: ATTACK FORWARD
80698: slot2
80698:  alias viewmodel_toggle viewmodels_on 
80698:  viewmodel_fov 84
80698:  cl_interp 0
80698: +attack
80698: hud_medicautocallersthreshold  75  
80698:  alias weapon1  primary_up 
80698:  alias weapon2  secondary_down 
80698:  alias weapon3  melee_down 
80698:  alias lastweapon  primary_up 
80698:  alias nextweapon  melee_down 
80698:  alias previousweapon  primary_up 
80698:  alias switch_between_slot1_and_slot2  primary_up  
80701: slot2
80701:  alias viewmodel_toggle viewmodels_on 
80701:  viewmodel_fov 84
80701:  cl_interp 0
80701: +attack
80701: hud_medicautocallersthreshold  75  
80701:  alias weapon1  primary_up 
80701:  alias weapon2  secondary_down 
80701:  alias weapon3  melee_down 
80701:  alias lastweapon  primary_up 
80701:  alias nextweapon  melee_down 
80701:  alias previousweapon  primary_up 
80701:  alias switch_between_slot1_and_slot2  primary_up  
80702: -moveright
80702: +moveleft
80702: alias checkleft +moveleft 
80702: slot2
80702:  alias viewmodel_toggle viewmodels_on 
80702:  viewmodel_fov 84
80702:  cl_interp 0
80702: +attack
80702: hud_medicautocallersthreshold  75  
80702:  alias weapon1  primary_up 
80702:  alias weapon2  secondary_down 
80702:  alias weapon3  melee_down 
80702:  alias lastweapon  primary_up 
80702:  alias nextweapon  melee_down 
80702:  alias previousweapon  primary_up 
80702:  alias switch_between_slot1_and_slot2  primary_up  
80703: ATTACK FORWARD MOVELEFT
80703: slot2
80703:  alias viewmodel_toggle viewmodels_on 
80703:  viewmodel_fov 84
80703:  cl_interp 0
80703: +attack
80703: hud_medicautocallersthreshold  75  
80703:  alias weapon1  primary_up 
80703:  alias weapon2  secondary_down 
80703:  alias weapon3  melee_down 
80703:  alias lastweapon  primary_up 
80703:  alias nextweapon  melee_down 
80703:  alias previousweapon  primary_up 
80703:  alias switch_between_slot1_and_slot2  primary_up  
80703: slot2
80703:  alias viewmodel_toggle viewmodels_on 
80703:  viewmodel_fov 84
80703:  cl_interp 0
80703: +attack
80703: hud_medicautocallersthreshold  75  
80703:  alias weapon1  primary_up 
80703:  alias weapon2  secondary_down 
80703:  alias weapon3  melee_down 
80703:  alias lastweapon  primary_up 
80703:  alias nextweapon  melee_down 
80703:  alias previousweapon  primary_up 
80703:  alias switch_between_slot1_and_slot2  primary_up  
80705: slot2
80705:  alias viewmodel_toggle viewmodels_on 
80705:  viewmodel_fov 84
80705:  cl_interp 0
80705: +attack
80705: hud_medicautocallersthreshold  75  
80705:  alias weapon1  primary_up 
80705:  alias weapon2  secondary_down 
80705:  alias weapon3  melee_down 
80705:  alias lastweapon  primary_up 
80705:  alias nextweapon  melee_down 
80705:  alias previousweapon  primary_up 
80705:  alias switch_between_slot1_and_slot2  primary_up  
80706: slot2
80706:  alias viewmodel_toggle viewmodels_on 
80706:  viewmodel_fov 84
80706:  cl_interp 0
80706: +attack
80706: hud_medicautocallersthreshold  75  
80706:  alias weapon1  primary_up 
80706:  alias weapon2  secondary_down 
80706:  alias weapon3  melee_down 
80706:  alias lastweapon  primary_up 
80706:  alias nextweapon  melee_down 
80706:  alias previousweapon  primary_up 
80706:  alias switch_between_slot1_and_slot2  primary_up  
80716: -moveleft
80716: alias checkleft none 
80717: ATTACK FORWARD
80722: slot2
80722:  alias viewmodel_toggle viewmodels_on 
80722:  viewmodel_fov 84
80722:  cl_interp 0
80722: +attack
80722: hud_medicautocallersthreshold  75  
80722:  alias weapon1  primary_up 
80722:  alias weapon2  secondary_down 
80722:  alias weapon3  melee_down 
80722:  alias lastweapon  primary_up 
80722:  alias nextweapon  melee_down 
80722:  alias previousweapon  primary_up 
80722:  alias switch_between_slot1_and_slot2  primary_up  
80725: slot2
80725:  alias viewmodel_toggle viewmodels_on 
80725:  viewmodel_fov 84
80725:  cl_interp 0
80725: +attack
80725: hud_medicautocallersthreshold  75  
80725:  alias weapon1  primary_up 
80725:  alias weapon2  secondary_down 
80725:  alias weapon3  melee_down 
80725:  alias lastweapon  primary_up 
80725:  alias nextweapon  melee_down 
80725:  alias previousweapon  primary_up 
80725:  alias switch_between_slot1_and_slot2  primary_up  
80725: slot2
80725:  alias viewmodel_toggle viewmodels_on 
80725:  viewmodel_fov 84
80725:  cl_interp 0
80725: +attack
80725: hud_medicautocallersthreshold  75  
80725:  alias weapon1  primary_up 
80725:  alias weapon2  secondary_down 
80725:  alias weapon3  melee_down 
80725:  alias lastweapon  primary_up 
80725:  alias nextweapon  melee_down 
80725:  alias previousweapon  primary_up 
80725:  alias switch_between_slot1_and_slot2  primary_up  
80726: slot2
80726:  alias viewmodel_toggle viewmodels_on 
80726:  viewmodel_fov 84
80726:  cl_interp 0
80726: +attack
80726: hud_medicautocallersthreshold  75  
80726:  alias weapon1  primary_up 
80726:  alias weapon2  secondary_down 
80726:  alias weapon3  melee_down 
80726:  alias lastweapon  primary_up 
80726:  alias nextweapon  melee_down 
80726:  alias previousweapon  primary_up 
80726:  alias switch_between_slot1_and_slot2  primary_up  
80726: slot2
80726:  alias viewmodel_toggle viewmodels_on 
80726:  viewmodel_fov 84
80726:  cl_interp 0
80726: +attack
80726: hud_medicautocallersthreshold  75  
80726:  alias weapon1  primary_up 
80726:  alias weapon2  secondary_down 
80726:  alias weapon3  melee_down 
80726:  alias lastweapon  primary_up 
80726:  alias nextweapon  melee_down 
80726:  alias previousweapon  primary_up 
80726:  alias switch_between_slot1_and_slot2  primary_up  
80727: slot2
80727:  alias viewmodel_toggle viewmodels_on 
80727:  viewmodel_fov 84
80727:  cl_interp 0
80727: +attack
80727: hud_medicautocallersthreshold  75  
80727:  alias weapon1  primary_up 
80727:  alias weapon2  secondary_down 
80727:  alias weapon3  melee_down 
80727:  alias lastweapon  primary_up 
80727:  alias nextweapon  melee_down 
80727:  alias previousweapon  primary_up 
80727:  alias switch_between_slot1_and_slot2  primary_up  
80727: slot2
80727:  alias viewmodel_toggle viewmodels_on 
80727:  viewmodel_fov 84
80727:  cl_interp 0
80727: +attack
80727: hud_medicautocallersthreshold  75  
80727:  alias weapon1  primary_up 
80727:  alias weapon2  secondary_down 
80727:  alias weapon3  melee_down 
80727:  alias lastweapon  primary_up 
80727:  alias nextweapon  melee_down 
80727:  alias previousweapon  primary_up 
80727:  alias switch_between_slot1_and_slot2  primary_up  
80729: slot2
80729:  alias viewmodel_toggle viewmodels_on 
80729:  viewmodel_fov 84
80729:  cl_interp 0
80729: +attack
80729: hud_medicautocallersthreshold  75  
80729:  alias weapon1  primary_up 
80729:  alias weapon2  secondary_down 
80729:  alias weapon3  melee_down 
80729:  alias lastweapon  primary_up 
80729:  alias nextweapon  melee_down 
80729:  alias previousweapon  primary_up 
80729:  alias switch_between_slot1_and_slot2  primary_up  
80729: slot2
80729:  alias viewmodel_toggle viewmodels_on 
80729:  viewmodel_fov 84
80729:  cl_interp 0
80729: +attack
80729: hud_medicautocallersthreshold  75  
80729:  alias weapon1  primary_up 
80729:  alias weapon2  secondary_down 
80729:  alias weapon3  melee_down 
80729:  alias lastweapon  primary_up 
80729:  alias nextweapon  melee_down 
80729:  alias previousweapon  primary_up 
80729:  alias switch_between_slot1_and_slot2  primary_up  
80730: slot2
80730:  alias viewmodel_toggle viewmodels_on 
80730:  viewmodel_fov 84
80730:  cl_interp 0
80730: +attack
80730: hud_medicautocallersthreshold  75  
80730:  alias weapon1  primary_up 
80730:  alias weapon2  secondary_down 
80730:  alias weapon3  melee_down 
80730:  alias lastweapon  primary_up 
80730:  alias nextweapon  melee_down 
80730:  alias previousweapon  primary_up 
80730:  alias switch_between_slot1_and_slot2  primary_up  
80731: slot2
80731:  alias viewmodel_toggle viewmodels_on 
80731:  viewmodel_fov 84
80731:  cl_interp 0
80731: +attack
80731: hud_medicautocallersthreshold  75  
80731:  alias weapon1  primary_up 
80731:  alias weapon2  secondary_down 
80731:  alias weapon3  melee_down 
80731:  alias lastweapon  primary_up 
80731:  alias nextweapon  melee_down 
80731:  alias previousweapon  primary_up 
80731:  alias switch_between_slot1_and_slot2  primary_up  
80741: +showscores
80741: net_graph 4 
80742: ATTACK FORWARD SCORE
80747: -showscores
80747: net_graph 0
80748: ATTACK FORWARD
80755: slot2
80755:  alias viewmodel_toggle viewmodels_on 
80755:  viewmodel_fov 84
80755:  cl_interp 0
80755: +attack
80755: hud_medicautocallersthreshold  75  
80755:  alias weapon1  primary_up 
80755:  alias weapon2  secondary_down 
80755:  alias weapon3  melee_down 
80755:  alias lastweapon  primary_up 
80755:  alias nextweapon  melee_down 
80755:  alias previousweapon  primary_up 
80755:  alias switch_between_slot1_and_slot2  primary_up  
80755: slot2
80755:  alias viewmodel_toggle viewmodels_on 
80755:  viewmodel_fov 84
80755:  cl_interp 0
80755: +attack
80755: hud_medicautocallersthreshold  75  
80755:  alias weapon1  primary_up 
80755:  alias weapon2  secondary_down 
80755:  alias weapon3  melee_down 
80755:  alias lastweapon  primary_up 
80755:  alias nextweapon  melee_down 
80755:  alias previousweapon  primary_up 
80755:  alias switch_between_slot1_and_slot2  primary_up  
80757: slot2
80757:  alias viewmodel_toggle viewmodels_on 
80757:  viewmodel_fov 84
80757:  cl_interp 0
80757: +attack
80757: hud_medicautocallersthreshold  75  
80757:  alias weapon1  primary_up 
80757:  alias weapon2  secondary_down 
80757:  alias weapon3  melee_down 
80757:  alias lastweapon  primary_up 
80757:  alias nextweapon  melee_down 
80757:  alias previousweapon  primary_up 
80757:  alias switch_between_slot1_and_slot2  primary_up  
80758: slot2
80758:  alias viewmodel_toggle viewmodels_on 
80758:  viewmodel_fov 84
80758:  cl_interp 0
80758: +attack
80758: hud_medicautocallersthreshold  75  
80758:  alias weapon1  primary_up 
80758:  alias weapon2  secondary_down 
80758:  alias weapon3  melee_down 
80758:  alias lastweapon  primary_up 
80758:  alias nextweapon  melee_down 
80758:  alias previousweapon  primary_up 
80758:  alias switch_between_slot1_and_slot2  primary_up  
80759: slot2
80759:  alias viewmodel_toggle viewmodels_on 
80759:  viewmodel_fov 84
80759:  cl_interp 0
80759: +attack
80759: hud_medicautocallersthreshold  75  
80759:  alias weapon1  primary_up 
80759:  alias weapon2  secondary_down 
80759:  alias weapon3  melee_down 
80759:  alias lastweapon  primary_up 
80759:  alias nextweapon  melee_down 
80759:  alias previousweapon  primary_up 
80759:  alias switch_between_slot1_and_slot2  primary_up  
80759: slot2
80759:  alias viewmodel_toggle viewmodels_on 
80759:  viewmodel_fov 84
80759:  cl_interp 0
80759: +attack
80759: hud_medicautocallersthreshold  75  
80759:  alias weapon1  primary_up 
80759:  alias weapon2  secondary_down 
80759:  alias weapon3  melee_down 
80759:  alias lastweapon  primary_up 
80759:  alias nextweapon  melee_down 
80759:  alias previousweapon  primary_up 
80759:  alias switch_between_slot1_and_slot2  primary_up  
80760: slot2
80760:  alias viewmodel_toggle viewmodels_on 
80760:  viewmodel_fov 84
80760:  cl_interp 0
80760: +attack
80760: hud_medicautocallersthreshold  75  
80760:  alias weapon1  primary_up 
80760:  alias weapon2  secondary_down 
80760:  alias weapon3  melee_down 
80760:  alias lastweapon  primary_up 
80760:  alias nextweapon  melee_down 
80760:  alias previousweapon  primary_up 
80760:  alias switch_between_slot1_and_slot2  primary_up  
80767: -moveright
80767: +moveleft
80767: alias checkleft +moveleft 
80769: ATTACK FORWARD MOVELEFT
80774: -moveleft
80774: alias checkleft none 
80775: ATTACK FORWARD
80784: slot2
80784:  alias viewmodel_toggle viewmodels_on 
80784:  viewmodel_fov 84
80784:  cl_interp 0
80784: +attack
80784: hud_medicautocallersthreshold  75  
80784:  alias weapon1  primary_up 
80784:  alias weapon2  secondary_down 
80784:  alias weapon3  melee_down 
80784:  alias lastweapon  primary_up 
80784:  alias nextweapon  melee_down 
80784:  alias previousweapon  primary_up 
80784:  alias switch_between_slot1_and_slot2  primary_up  
80786: slot2
80786:  alias viewmodel_toggle viewmodels_on 
80786:  viewmodel_fov 84
80786:  cl_interp 0
80786: +attack
80786: hud_medicautocallersthreshold  75  
80786:  alias weapon1  primary_up 
80786:  alias weapon2  secondary_down 
80786:  alias weapon3  melee_down 
80786:  alias lastweapon  primary_up 
80786:  alias nextweapon  melee_down 
80786:  alias previousweapon  primary_up 
80786:  alias switch_between_slot1_and_slot2  primary_up  
80786: slot2
80786:  alias viewmodel_toggle viewmodels_on 
80786:  viewmodel_fov 84
80786:  cl_interp 0
80786: +attack
80786: hud_medicautocallersthreshold  75  
80786:  alias weapon1  primary_up 
80786:  alias weapon2  secondary_down 
80786:  alias weapon3  melee_down 
80786:  alias lastweapon  primary_up 
80786:  alias nextweapon  melee_down 
80786:  alias previousweapon  primary_up 
80786:  alias switch_between_slot1_and_slot2  primary_up  
80788: slot2
80788:  alias viewmodel_toggle viewmodels_on 
80788:  viewmodel_fov 84
80788:  cl_interp 0
80788: +attack
80788: hud_medicautocallersthreshold  75  
80788:  alias weapon1  primary_up 
80788:  alias weapon2  secondary_down 
80788:  alias weapon3  melee_down 
80788:  alias lastweapon  primary_up 
80788:  alias nextweapon  melee_down 
80788:  alias previousweapon  primary_up 
80788:  alias switch_between_slot1_and_slot2  primary_up  
80788: slot2
80788:  alias viewmodel_toggle viewmodels_on 
80788:  viewmodel_fov 84
80788:  cl_interp 0
80788: +attack
80788: hud_medicautocallersthreshold  75  
80788:  alias weapon1  primary_up 
80788:  alias weapon2  secondary_down 
80788:  alias weapon3  melee_down 
80788:  alias lastweapon  primary_up 
80788:  alias nextweapon  melee_down 
80788:  alias previousweapon  primary_up 
80788:  alias switch_between_slot1_and_slot2  primary_up  
80790: slot2
80790:  alias viewmodel_toggle viewmodels_on 
80790:  viewmodel_fov 84
80790:  cl_interp 0
80790: +attack
80790: hud_medicautocallersthreshold  75  
80790:  alias weapon1  primary_up 
80790:  alias weapon2  secondary_down 
80790:  alias weapon3  melee_down 
80790:  alias lastweapon  primary_up 
80790:  alias nextweapon  melee_down 
80790:  alias previousweapon  primary_up 
80790:  alias switch_between_slot1_and_slot2  primary_up  
80790: slot2
80790:  alias viewmodel_toggle viewmodels_on 
80790:  viewmodel_fov 84
80790:  cl_interp 0
80790: +attack
80790: hud_medicautocallersthreshold  75  
80790:  alias weapon1  primary_up 
80790:  alias weapon2  secondary_down 
80790:  alias weapon3  melee_down 
80790:  alias lastweapon  primary_up 
80790:  alias nextweapon  melee_down 
80790:  alias previousweapon  primary_up 
80790:  alias switch_between_slot1_and_slot2  primary_up  
80791: slot2
80791:  alias viewmodel_toggle viewmodels_on 
80791:  viewmodel_fov 84
80791:  cl_interp 0
80791: +attack
80791: hud_medicautocallersthreshold  75  
80791:  alias weapon1  primary_up 
80791:  alias weapon2  secondary_down 
80791:  alias weapon3  melee_down 
80791:  alias lastweapon  primary_up 
80791:  alias nextweapon  melee_down 
80791:  alias previousweapon  primary_up 
80791:  alias switch_between_slot1_and_slot2  primary_up  
80844: +jump 65
80845: ATTACK JUMP FORWARD
80845: +duck 83
80845: -moveleft
80845: +moveright
80845: alias checkright +moveright 
80846: ATTACK JUMP DUCK FORWARD MOVERIGHT
80846: -forward
80846: alias checkfwd none 
80847: ATTACK JUMP DUCK MOVERIGHT
80854: -jump 65
80855: ATTACK DUCK MOVERIGHT
80867: -duck 83
80868: ATTACK MOVERIGHT
80886: -back
80886: +forward
80886: alias checkfwd +forward 
80887: ATTACK FORWARD MOVERIGHT
80890: -moveright
80890: alias checkright none 
80891: ATTACK FORWARD
80908: +jump 65
80909: ATTACK JUMP FORWARD
80912: +showscores
80912: net_graph 4 
80913: ATTACK JUMP FORWARD SCORE
80917: -jump 65
80918: ATTACK FORWARD SCORE
80921: -showscores
80921: net_graph 0
80922: ATTACK FORWARD
80932: slot2
80932:  alias viewmodel_toggle viewmodels_on 
80932:  viewmodel_fov 84
80932:  cl_interp 0
80932: +attack
80932: hud_medicautocallersthreshold  75  
80932:  alias weapon1  primary_up 
80932:  alias weapon2  secondary_down 
80932:  alias weapon3  melee_down 
80932:  alias lastweapon  primary_up 
80932:  alias nextweapon  melee_down 
80932:  alias previousweapon  primary_up 
80932:  alias switch_between_slot1_and_slot2  primary_up  
80933: -forward
80933: alias checkfwd none 
80933: ATTACK
80933: slot2
80933:  alias viewmodel_toggle viewmodels_on 
80933:  viewmodel_fov 84
80933:  cl_interp 0
80933: +attack
80933: hud_medicautocallersthreshold  75  
80933:  alias weapon1  primary_up 
80933:  alias weapon2  secondary_down 
80933:  alias weapon3  melee_down 
80933:  alias lastweapon  primary_up 
80933:  alias nextweapon  melee_down 
80933:  alias previousweapon  primary_up 
80933:  alias switch_between_slot1_and_slot2  primary_up  
80933: -moveleft
80933: +moveright
80933: alias checkright +moveright 
80934: ATTACK MOVERIGHT
80934: slot2
80934:  alias viewmodel_toggle viewmodels_on 
80934:  viewmodel_fov 84
80934:  cl_interp 0
80934: +attack
80934: hud_medicautocallersthreshold  75  
80934:  alias weapon1  primary_up 
80934:  alias weapon2  secondary_down 
80934:  alias weapon3  melee_down 
80934:  alias lastweapon  primary_up 
80934:  alias nextweapon  melee_down 
80934:  alias previousweapon  primary_up 
80934:  alias switch_between_slot1_and_slot2  primary_up  
80934: slot2
80934:  alias viewmodel_toggle viewmodels_on 
80934:  viewmodel_fov 84
80934:  cl_interp 0
80934: +attack
80934: hud_medicautocallersthreshold  75  
80934:  alias weapon1  primary_up 
80934:  alias weapon2  secondary_down 
80934:  alias weapon3  melee_down 
80934:  alias lastweapon  primary_up 
80934:  alias nextweapon  melee_down 
80934:  alias previousweapon  primary_up 
80934:  alias switch_between_slot1_and_slot2  primary_up  
80935: slot2
80935:  alias viewmodel_toggle viewmodels_on 
80935:  viewmodel_fov 84
80935:  cl_interp 0
80935: +attack
80935: hud_medicautocallersthreshold  75  
80935:  alias weapon1  primary_up 
80935:  alias weapon2  secondary_down 
80935:  alias weapon3  melee_down 
80935:  alias lastweapon  primary_up 
80935:  alias nextweapon  melee_down 
80935:  alias previousweapon  primary_up 
80935:  alias switch_between_slot1_and_slot2  primary_up  
80937: slot2
80937:  alias viewmodel_toggle viewmodels_on 
80937:  viewmodel_fov 84
80937:  cl_interp 0
80937: +attack
80937: hud_medicautocallersthreshold  75  
80937:  alias weapon1  primary_up 
80937:  alias weapon2  secondary_down 
80937:  alias weapon3  melee_down 
80937:  alias lastweapon  primary_up 
80937:  alias nextweapon  melee_down 
80937:  alias previousweapon  primary_up 
80937:  alias switch_between_slot1_and_slot2  primary_up  
80938: slot2
80938:  alias viewmodel_toggle viewmodels_on 
80938:  viewmodel_fov 84
80938:  cl_interp 0
80938: +attack
80938: hud_medicautocallersthreshold  75  
80938:  alias weapon1  primary_up 
80938:  alias weapon2  secondary_down 
80938:  alias weapon3  melee_down 
80938:  alias lastweapon  primary_up 
80938:  alias nextweapon  melee_down 
80938:  alias previousweapon  primary_up 
80938:  alias switch_between_slot1_and_slot2  primary_up  
80949: -back
80949: +forward
80949: alias checkfwd +forward 
80951: ATTACK FORWARD MOVERIGHT
80961: -moveright
80961: alias checkright none 
80962: ATTACK FORWARD
80962: slot2
80962:  alias viewmodel_toggle viewmodels_on 
80962:  viewmodel_fov 84
80962:  cl_interp 0
80962: +attack
80962: hud_medicautocallersthreshold  75  
80962:  alias weapon1  primary_up 
80962:  alias weapon2  secondary_down 
80962:  alias weapon3  melee_down 
80962:  alias lastweapon  primary_up 
80962:  alias nextweapon  melee_down 
80962:  alias previousweapon  primary_up 
80962:  alias switch_between_slot1_and_slot2  primary_up  
80963: slot2
80963:  alias viewmodel_toggle viewmodels_on 
80963:  viewmodel_fov 84
80963:  cl_interp 0
80963: +attack
80963: hud_medicautocallersthreshold  75  
80963:  alias weapon1  primary_up 
80963:  alias weapon2  secondary_down 
80963:  alias weapon3  melee_down 
80963:  alias lastweapon  primary_up 
80963:  alias nextweapon  melee_down 
80963:  alias previousweapon  primary_up 
80963:  alias switch_between_slot1_and_slot2  primary_up  
80964: slot2
80964:  alias viewmodel_toggle viewmodels_on 
80964:  viewmodel_fov 84
80964:  cl_interp 0
80964: +attack
80964: hud_medicautocallersthreshold  75  
80964:  alias weapon1  primary_up 
80964:  alias weapon2  secondary_down 
80964:  alias weapon3  melee_down 
80964:  alias lastweapon  primary_up 
80964:  alias nextweapon  melee_down 
80964:  alias previousweapon  primary_up 
80964:  alias switch_between_slot1_and_slot2  primary_up  
80967: slot2
80967:  alias viewmodel_toggle viewmodels_on 
80967:  viewmodel_fov 84
80967:  cl_interp 0
80967: +attack
80967: hud_medicautocallersthreshold  75  
80967:  alias weapon1  primary_up 
80967:  alias weapon2  secondary_down 
80967:  alias weapon3  melee_down 
80967:  alias lastweapon  primary_up 
80967:  alias nextweapon  melee_down 
80967:  alias previousweapon  primary_up 
80967:  alias switch_between_slot1_and_slot2  primary_up  
80968: slot2
80968:  alias viewmodel_toggle viewmodels_on 
80968:  viewmodel_fov 84
80968:  cl_interp 0
80968: +attack
80968: hud_medicautocallersthreshold  75  
80968:  alias weapon1  primary_up 
80968:  alias weapon2  secondary_down 
80968:  alias weapon3  melee_down 
80968:  alias lastweapon  primary_up 
80968:  alias nextweapon  melee_down 
80968:  alias previousweapon  primary_up 
80968:  alias switch_between_slot1_and_slot2  primary_up  
80969: slot2
80969:  alias viewmodel_toggle viewmodels_on 
80969:  viewmodel_fov 84
80969:  cl_interp 0
80969: +attack
80969: hud_medicautocallersthreshold  75  
80969:  alias weapon1  primary_up 
80969:  alias weapon2  secondary_down 
80969:  alias weapon3  melee_down 
80969:  alias lastweapon  primary_up 
80969:  alias nextweapon  melee_down 
80969:  alias previousweapon  primary_up 
80969:  alias switch_between_slot1_and_slot2  primary_up  
80988: +jump 65
80989: ATTACK JUMP FORWARD
80989: +duck 83
80990: ATTACK JUMP DUCK FORWARD
80994: -moveright
80994: +moveleft
80994: alias checkleft +moveleft 
80995: ATTACK JUMP DUCK FORWARD MOVELEFT
80995: -forward
80995: alias checkfwd none 
80995: ATTACK JUMP DUCK MOVELEFT
80995: slot2
80995:  alias viewmodel_toggle viewmodels_on 
80995:  viewmodel_fov 84
80995:  cl_interp 0
80995: +attack
80995: hud_medicautocallersthreshold  75  
80995:  alias weapon1  primary_up 
80995:  alias weapon2  secondary_down 
80995:  alias weapon3  melee_down 
80995:  alias lastweapon  primary_up 
80995:  alias nextweapon  melee_down 
80995:  alias previousweapon  primary_up 
80995:  alias switch_between_slot1_and_slot2  primary_up  
80999: -jump 65
80999: slot2
80999:  alias viewmodel_toggle viewmodels_on 
80999:  viewmodel_fov 84
80999:  cl_interp 0
80999: +attack
80999: hud_medicautocallersthreshold  75  
80999:  alias weapon1  primary_up 
80999:  alias weapon2  secondary_down 
80999:  alias weapon3  melee_down 
80999:  alias lastweapon  primary_up 
80999:  alias nextweapon  melee_down 
80999:  alias previousweapon  primary_up 
80999:  alias switch_between_slot1_and_slot2  primary_up  
81000: ATTACK DUCK MOVELEFT
81000: -duck 83
81000: ATTACK MOVELEFT
81000: slot2
81000:  alias viewmodel_toggle viewmodels_on 
81000:  viewmodel_fov 84
81000:  cl_interp 0
81000: +attack
81000: hud_medicautocallersthreshold  75  
81000:  alias weapon1  primary_up 
81000:  alias weapon2  secondary_down 
81000:  alias weapon3  melee_down 
81000:  alias lastweapon  primary_up 
81000:  alias nextweapon  melee_down 
81000:  alias previousweapon  primary_up 
81000:  alias switch_between_slot1_and_slot2  primary_up  
81001: slot2
81001:  alias viewmodel_toggle viewmodels_on 
81001:  viewmodel_fov 84
81001:  cl_interp 0
81001: +attack
81001: hud_medicautocallersthreshold  75  
81001:  alias weapon1  primary_up 
81001:  alias weapon2  secondary_down 
81001:  alias weapon3  melee_down 
81001:  alias lastweapon  primary_up 
81001:  alias nextweapon  melee_down 
81001:  alias previousweapon  primary_up 
81001:  alias switch_between_slot1_and_slot2  primary_up  
81002: slot2
81002:  alias viewmodel_toggle viewmodels_on 
81002:  viewmodel_fov 84
81002:  cl_interp 0
81002: +attack
81002: hud_medicautocallersthreshold  75  
81002:  alias weapon1  primary_up 
81002:  alias weapon2  secondary_down 
81002:  alias weapon3  melee_down 
81002:  alias lastweapon  primary_up 
81002:  alias nextweapon  melee_down 
81002:  alias previousweapon  primary_up 
81002:  alias switch_between_slot1_and_slot2  primary_up  
81005: slot2
81005:  alias viewmodel_toggle viewmodels_on 
81005:  viewmodel_fov 84
81005:  cl_interp 0
81005: +attack
81005: hud_medicautocallersthreshold  75  
81005:  alias weapon1  primary_up 
81005:  alias weapon2  secondary_down 
81005:  alias weapon3  melee_down 
81005:  alias lastweapon  primary_up 
81005:  alias nextweapon  melee_down 
81005:  alias previousweapon  primary_up 
81005:  alias switch_between_slot1_and_slot2  primary_up  
81007: slot2
81007:  alias viewmodel_toggle viewmodels_on 
81007:  viewmodel_fov 84
81007:  cl_interp 0
81007: +attack
81007: hud_medicautocallersthreshold  75  
81007:  alias weapon1  primary_up 
81007:  alias weapon2  secondary_down 
81007:  alias weapon3  melee_down 
81007:  alias lastweapon  primary_up 
81007:  alias nextweapon  melee_down 
81007:  alias previousweapon  primary_up 
81007:  alias switch_between_slot1_and_slot2  primary_up  
81010: -back
81010: +forward
81010: alias checkfwd +forward 
81011: ATTACK FORWARD MOVELEFT
81012: -moveleft
81012: alias checkleft none 
81013: ATTACK FORWARD
81033: slot2
81033:  alias viewmodel_toggle viewmodels_on 
81033:  viewmodel_fov 84
81033:  cl_interp 0
81033: +attack
81033: hud_medicautocallersthreshold  75  
81033:  alias weapon1  primary_up 
81033:  alias weapon2  secondary_down 
81033:  alias weapon3  melee_down 
81033:  alias lastweapon  primary_up 
81033:  alias nextweapon  melee_down 
81033:  alias previousweapon  primary_up 
81033:  alias switch_between_slot1_and_slot2  primary_up  
81036: slot2
81036:  alias viewmodel_toggle viewmodels_on 
81036:  viewmodel_fov 84
81036:  cl_interp 0
81036: +attack
81036: hud_medicautocallersthreshold  75  
81036:  alias weapon1  primary_up 
81036:  alias weapon2  secondary_down 
81036:  alias weapon3  melee_down 
81036:  alias lastweapon  primary_up 
81036:  alias nextweapon  melee_down 
81036:  alias previousweapon  primary_up 
81036:  alias switch_between_slot1_and_slot2  primary_up  
81037: slot2
81037:  alias viewmodel_toggle viewmodels_on 
81037:  viewmodel_fov 84
81037:  cl_interp 0
81037: +attack
81037: hud_medicautocallersthreshold  75  
81037:  alias weapon1  primary_up 
81037:  alias weapon2  secondary_down 
81037:  alias weapon3  melee_down 
81037:  alias lastweapon  primary_up 
81037:  alias nextweapon  melee_down 
81037:  alias previousweapon  primary_up 
81037:  alias switch_between_slot1_and_slot2  primary_up  
81038: slot2
81038:  alias viewmodel_toggle viewmodels_on 
81038:  viewmodel_fov 84
81038:  cl_interp 0
81038: +attack
81038: hud_medicautocallersthreshold  75  
81038:  alias weapon1  primary_up 
81038:  alias weapon2  secondary_down 
81038:  alias weapon3  melee_down 
81038:  alias lastweapon  primary_up 
81038:  alias nextweapon  melee_down 
81038:  alias previousweapon  primary_up 
81038:  alias switch_between_slot1_and_slot2  primary_up  
81038: slot2
81038:  alias viewmodel_toggle viewmodels_on 
81038:  viewmodel_fov 84
81038:  cl_interp 0
81038: +attack
81038: hud_medicautocallersthreshold  75  
81038:  alias weapon1  primary_up 
81038:  alias weapon2  secondary_down 
81038:  alias weapon3  melee_down 
81038:  alias lastweapon  primary_up 
81038:  alias nextweapon  melee_down 
81038:  alias previousweapon  primary_up 
81038:  alias switch_between_slot1_and_slot2  primary_up  
81039: slot2
81039:  alias viewmodel_toggle viewmodels_on 
81039:  viewmodel_fov 84
81039:  cl_interp 0
81039: +attack
81039: hud_medicautocallersthreshold  75  
81039:  alias weapon1  primary_up 
81039:  alias weapon2  secondary_down 
81039:  alias weapon3  melee_down 
81039:  alias lastweapon  primary_up 
81039:  alias nextweapon  melee_down 
81039:  alias previousweapon  primary_up 
81039:  alias switch_between_slot1_and_slot2  primary_up  
81040: slot2
81040:  alias viewmodel_toggle viewmodels_on 
81040:  viewmodel_fov 84
81040:  cl_interp 0
81040: +attack
81040: hud_medicautocallersthreshold  75  
81040:  alias weapon1  primary_up 
81040:  alias weapon2  secondary_down 
81040:  alias weapon3  melee_down 
81040:  alias lastweapon  primary_up 
81040:  alias nextweapon  melee_down 
81040:  alias previousweapon  primary_up 
81040:  alias switch_between_slot1_and_slot2  primary_up  
81047: -forward
81047: alias checkfwd none 
81048: ATTACK
81084: load_itempreset 1
81094: load_itempreset 1
81100: load_itempreset 1
81176: +showscores
81176: net_graph 4 
81178: ATTACK SCORE
81197: -showscores
81197: net_graph 0
81199: ATTACK
81300: +showscores
81300: net_graph 4 
81302: ATTACK SCORE
81313: -showscores
81313: net_graph 0
81313: ATTACK
81365: +showscores
81365: net_graph 4 
81367: ATTACK SCORE
81372: -showscores
81372: net_graph 0
81373: ATTACK
81410: +showscores
81410: net_graph 4 
81411: ATTACK SCORE
81420: dsp_player 0
81438: -showscores
81438: net_graph 0
81439: ATTACK
81450: slot2
81450:  alias viewmodel_toggle viewmodels_on 
81450:  viewmodel_fov 84
81450:  cl_interp 0
81450: +attack
81450: hud_medicautocallersthreshold  75  
81450:  alias weapon1  primary_up 
81450:  alias weapon2  secondary_down 
81450:  alias weapon3  melee_down 
81450:  alias lastweapon  primary_up 
81450:  alias nextweapon  melee_down 
81450:  alias previousweapon  primary_up 
81450:  alias switch_between_slot1_and_slot2  primary_up  
81451: slot2
81451:  alias viewmodel_toggle viewmodels_on 
81451:  viewmodel_fov 84
81451:  cl_interp 0
81451: +attack
81451: hud_medicautocallersthreshold  75  
81451:  alias weapon1  primary_up 
81451:  alias weapon2  secondary_down 
81451:  alias weapon3  melee_down 
81451:  alias lastweapon  primary_up 
81451:  alias nextweapon  melee_down 
81451:  alias previousweapon  primary_up 
81451:  alias switch_between_slot1_and_slot2  primary_up  
81453: slot2
81453:  alias viewmodel_toggle viewmodels_on 
81453:  viewmodel_fov 84
81453:  cl_interp 0
81453: +attack
81453: hud_medicautocallersthreshold  75  
81453:  alias weapon1  primary_up 
81453:  alias weapon2  secondary_down 
81453:  alias weapon3  melee_down 
81453:  alias lastweapon  primary_up 
81453:  alias nextweapon  melee_down 
81453:  alias previousweapon  primary_up 
81453:  alias switch_between_slot1_and_slot2  primary_up  
81454: slot2
81454:  alias viewmodel_toggle viewmodels_on 
81454:  viewmodel_fov 84
81454:  cl_interp 0
81454: +attack
81454: hud_medicautocallersthreshold  75  
81454:  alias weapon1  primary_up 
81454:  alias weapon2  secondary_down 
81454:  alias weapon3  melee_down 
81454:  alias lastweapon  primary_up 
81454:  alias nextweapon  melee_down 
81454:  alias previousweapon  primary_up 
81454:  alias switch_between_slot1_and_slot2  primary_up  
81454: slot2
81454:  alias viewmodel_toggle viewmodels_on 
81454:  viewmodel_fov 84
81454:  cl_interp 0
81454: +attack
81454: hud_medicautocallersthreshold  75  
81454:  alias weapon1  primary_up 
81454:  alias weapon2  secondary_down 
81454:  alias weapon3  melee_down 
81454:  alias lastweapon  primary_up 
81454:  alias nextweapon  melee_down 
81454:  alias previousweapon  primary_up 
81454:  alias switch_between_slot1_and_slot2  primary_up  
81455: slot2
81455:  alias viewmodel_toggle viewmodels_on 
81455:  viewmodel_fov 84
81455:  cl_interp 0
81455: +attack
81455: hud_medicautocallersthreshold  75  
81455:  alias weapon1  primary_up 
81455:  alias weapon2  secondary_down 
81455:  alias weapon3  melee_down 
81455:  alias lastweapon  primary_up 
81455:  alias nextweapon  melee_down 
81455:  alias previousweapon  primary_up 
81455:  alias switch_between_slot1_and_slot2  primary_up  
81456: slot2
81456:  alias viewmodel_toggle viewmodels_on 
81456:  viewmodel_fov 84
81456:  cl_interp 0
81456: +attack
81456: hud_medicautocallersthreshold  75  
81456:  alias weapon1  primary_up 
81456:  alias weapon2  secondary_down 
81456:  alias weapon3  melee_down 
81456:  alias lastweapon  primary_up 
81456:  alias nextweapon  melee_down 
81456:  alias previousweapon  primary_up 
81456:  alias switch_between_slot1_and_slot2  primary_up  
81476: slot2
81476:  alias viewmodel_toggle viewmodels_on 
81476:  viewmodel_fov 84
81476:  cl_interp 0
81476: +attack
81476: hud_medicautocallersthreshold  75  
81476:  alias weapon1  primary_up 
81476:  alias weapon2  secondary_down 
81476:  alias weapon3  melee_down 
81476:  alias lastweapon  primary_up 
81476:  alias nextweapon  melee_down 
81476:  alias previousweapon  primary_up 
81476:  alias switch_between_slot1_and_slot2  primary_up  
81477: slot2
81477:  alias viewmodel_toggle viewmodels_on 
81477:  viewmodel_fov 84
81477:  cl_interp 0
81477: +attack
81477: hud_medicautocallersthreshold  75  
81477:  alias weapon1  primary_up 
81477:  alias weapon2  secondary_down 
81477:  alias weapon3  melee_down 
81477:  alias lastweapon  primary_up 
81477:  alias nextweapon  melee_down 
81477:  alias previousweapon  primary_up 
81477:  alias switch_between_slot1_and_slot2  primary_up  
81479: slot2
81479:  alias viewmodel_toggle viewmodels_on 
81479:  viewmodel_fov 84
81479:  cl_interp 0
81479: +attack
81479: hud_medicautocallersthreshold  75  
81479:  alias weapon1  primary_up 
81479:  alias weapon2  secondary_down 
81479:  alias weapon3  melee_down 
81479:  alias lastweapon  primary_up 
81479:  alias nextweapon  melee_down 
81479:  alias previousweapon  primary_up 
81479:  alias switch_between_slot1_and_slot2  primary_up  
81479: slot2
81479:  alias viewmodel_toggle viewmodels_on 
81479:  viewmodel_fov 84
81479:  cl_interp 0
81479: +attack
81479: hud_medicautocallersthreshold  75  
81479:  alias weapon1  primary_up 
81479:  alias weapon2  secondary_down 
81479:  alias weapon3  melee_down 
81479:  alias lastweapon  primary_up 
81479:  alias nextweapon  melee_down 
81479:  alias previousweapon  primary_up 
81479:  alias switch_between_slot1_and_slot2  primary_up  
81480: slot2
81480:  alias viewmodel_toggle viewmodels_on 
81480:  viewmodel_fov 84
81480:  cl_interp 0
81480: +attack
81480: hud_medicautocallersthreshold  75  
81480:  alias weapon1  primary_up 
81480:  alias weapon2  secondary_down 
81480:  alias weapon3  melee_down 
81480:  alias lastweapon  primary_up 
81480:  alias nextweapon  melee_down 
81480:  alias previousweapon  primary_up 
81480:  alias switch_between_slot1_and_slot2  primary_up  
81480: slot2
81480:  alias viewmodel_toggle viewmodels_on 
81480:  viewmodel_fov 84
81480:  cl_interp 0
81480: +attack
81480: hud_medicautocallersthreshold  75  
81480:  alias weapon1  primary_up 
81480:  alias weapon2  secondary_down 
81480:  alias weapon3  melee_down 
81480:  alias lastweapon  primary_up 
81480:  alias nextweapon  melee_down 
81480:  alias previousweapon  primary_up 
81480:  alias switch_between_slot1_and_slot2  primary_up  
81481: slot2
81481:  alias viewmodel_toggle viewmodels_on 
81481:  viewmodel_fov 84
81481:  cl_interp 0
81481: +attack
81481: hud_medicautocallersthreshold  75  
81481:  alias weapon1  primary_up 
81481:  alias weapon2  secondary_down 
81481:  alias weapon3  melee_down 
81481:  alias lastweapon  primary_up 
81481:  alias nextweapon  melee_down 
81481:  alias previousweapon  primary_up 
81481:  alias switch_between_slot1_and_slot2  primary_up  
81482: slot2
81482:  alias viewmodel_toggle viewmodels_on 
81482:  viewmodel_fov 84
81482:  cl_interp 0
81482: +attack
81482: hud_medicautocallersthreshold  75  
81482:  alias weapon1  primary_up 
81482:  alias weapon2  secondary_down 
81482:  alias weapon3  melee_down 
81482:  alias lastweapon  primary_up 
81482:  alias nextweapon  melee_down 
81482:  alias previousweapon  primary_up 
81482:  alias switch_between_slot1_and_slot2  primary_up  
81486: -back
81486: +forward
81486: alias checkfwd +forward 
81487: ATTACK FORWARD
81487: +jump 65
81488: ATTACK JUMP FORWARD
81495: -jump 65
81496: ATTACK FORWARD
81501: -attack 
81501: FORWARD
81507: +attack 
81508: ATTACK FORWARD
81519: slot2
81519:  alias viewmodel_toggle viewmodels_on 
81519:  viewmodel_fov 84
81519:  cl_interp 0
81519: +attack
81519: hud_medicautocallersthreshold  75  
81519:  alias weapon1  primary_up 
81519:  alias weapon2  secondary_down 
81519:  alias weapon3  melee_down 
81519:  alias lastweapon  primary_up 
81519:  alias nextweapon  melee_down 
81519:  alias previousweapon  primary_up 
81519:  alias switch_between_slot1_and_slot2  primary_up  
81519: slot2
81519:  alias viewmodel_toggle viewmodels_on 
81519:  viewmodel_fov 84
81519:  cl_interp 0
81519: +attack
81519: hud_medicautocallersthreshold  75  
81519:  alias weapon1  primary_up 
81519:  alias weapon2  secondary_down 
81519:  alias weapon3  melee_down 
81519:  alias lastweapon  primary_up 
81519:  alias nextweapon  melee_down 
81519:  alias previousweapon  primary_up 
81519:  alias switch_between_slot1_and_slot2  primary_up  
81519: slot2
81519:  alias viewmodel_toggle viewmodels_on 
81519:  viewmodel_fov 84
81519:  cl_interp 0
81519: +attack
81519: hud_medicautocallersthreshold  75  
81519:  alias weapon1  primary_up 
81519:  alias weapon2  secondary_down 
81519:  alias weapon3  melee_down 
81519:  alias lastweapon  primary_up 
81519:  alias nextweapon  melee_down 
81519:  alias previousweapon  primary_up 
81519:  alias switch_between_slot1_and_slot2  primary_up  
81520: slot2
81520:  alias viewmodel_toggle viewmodels_on 
81520:  viewmodel_fov 84
81520:  cl_interp 0
81520: +attack
81520: hud_medicautocallersthreshold  75  
81520:  alias weapon1  primary_up 
81520:  alias weapon2  secondary_down 
81520:  alias weapon3  melee_down 
81520:  alias lastweapon  primary_up 
81520:  alias nextweapon  melee_down 
81520:  alias previousweapon  primary_up 
81520:  alias switch_between_slot1_and_slot2  primary_up  
81520: slot2
81520:  alias viewmodel_toggle viewmodels_on 
81520:  viewmodel_fov 84
81520:  cl_interp 0
81520: +attack
81520: hud_medicautocallersthreshold  75  
81520:  alias weapon1  primary_up 
81520:  alias weapon2  secondary_down 
81520:  alias weapon3  melee_down 
81520:  alias lastweapon  primary_up 
81520:  alias nextweapon  melee_down 
81520:  alias previousweapon  primary_up 
81520:  alias switch_between_slot1_and_slot2  primary_up  
81521: slot2
81521:  alias viewmodel_toggle viewmodels_on 
81521:  viewmodel_fov 84
81521:  cl_interp 0
81521: +attack
81521: hud_medicautocallersthreshold  75  
81521:  alias weapon1  primary_up 
81521:  alias weapon2  secondary_down 
81521:  alias weapon3  melee_down 
81521:  alias lastweapon  primary_up 
81521:  alias nextweapon  melee_down 
81521:  alias previousweapon  primary_up 
81521:  alias switch_between_slot1_and_slot2  primary_up  
81521: slot2
81521:  alias viewmodel_toggle viewmodels_on 
81521:  viewmodel_fov 84
81521:  cl_interp 0
81521: +attack
81521: hud_medicautocallersthreshold  75  
81521:  alias weapon1  primary_up 
81521:  alias weapon2  secondary_down 
81521:  alias weapon3  melee_down 
81521:  alias lastweapon  primary_up 
81521:  alias nextweapon  melee_down 
81521:  alias previousweapon  primary_up 
81521:  alias switch_between_slot1_and_slot2  primary_up  
81523: slot2
81523:  alias viewmodel_toggle viewmodels_on 
81523:  viewmodel_fov 84
81523:  cl_interp 0
81523: +attack
81523: hud_medicautocallersthreshold  75  
81523:  alias weapon1  primary_up 
81523:  alias weapon2  secondary_down 
81523:  alias weapon3  melee_down 
81523:  alias lastweapon  primary_up 
81523:  alias nextweapon  melee_down 
81523:  alias previousweapon  primary_up 
81523:  alias switch_between_slot1_and_slot2  primary_up  
81543: slot2
81543:  alias viewmodel_toggle viewmodels_on 
81543:  viewmodel_fov 84
81543:  cl_interp 0
81543: +attack
81543: hud_medicautocallersthreshold  75  
81543:  alias weapon1  primary_up 
81543:  alias weapon2  secondary_down 
81543:  alias weapon3  melee_down 
81543:  alias lastweapon  primary_up 
81543:  alias nextweapon  melee_down 
81543:  alias previousweapon  primary_up 
81543:  alias switch_between_slot1_and_slot2  primary_up  
81544: slot2
81544:  alias viewmodel_toggle viewmodels_on 
81544:  viewmodel_fov 84
81544:  cl_interp 0
81544: +attack
81544: hud_medicautocallersthreshold  75  
81544:  alias weapon1  primary_up 
81544:  alias weapon2  secondary_down 
81544:  alias weapon3  melee_down 
81544:  alias lastweapon  primary_up 
81544:  alias nextweapon  melee_down 
81544:  alias previousweapon  primary_up 
81544:  alias switch_between_slot1_and_slot2  primary_up  
81545: slot2
81545:  alias viewmodel_toggle viewmodels_on 
81545:  viewmodel_fov 84
81545:  cl_interp 0
81545: +attack
81545: hud_medicautocallersthreshold  75  
81545:  alias weapon1  primary_up 
81545:  alias weapon2  secondary_down 
81545:  alias weapon3  melee_down 
81545:  alias lastweapon  primary_up 
81545:  alias nextweapon  melee_down 
81545:  alias previousweapon  primary_up 
81545:  alias switch_between_slot1_and_slot2  primary_up  
81546: slot2
81546:  alias viewmodel_toggle viewmodels_on 
81546:  viewmodel_fov 84
81546:  cl_interp 0
81546: +attack
81546: hud_medicautocallersthreshold  75  
81546:  alias weapon1  primary_up 
81546:  alias weapon2  secondary_down 
81546:  alias weapon3  melee_down 
81546:  alias lastweapon  primary_up 
81546:  alias nextweapon  melee_down 
81546:  alias previousweapon  primary_up 
81546:  alias switch_between_slot1_and_slot2  primary_up  
81546: slot2
81546:  alias viewmodel_toggle viewmodels_on 
81546:  viewmodel_fov 84
81546:  cl_interp 0
81546: +attack
81546: hud_medicautocallersthreshold  75  
81546:  alias weapon1  primary_up 
81546:  alias weapon2  secondary_down 
81546:  alias weapon3  melee_down 
81546:  alias lastweapon  primary_up 
81546:  alias nextweapon  melee_down 
81546:  alias previousweapon  primary_up 
81546:  alias switch_between_slot1_and_slot2  primary_up  
81549: slot2
81549:  alias viewmodel_toggle viewmodels_on 
81549:  viewmodel_fov 84
81549:  cl_interp 0
81549: +attack
81549: hud_medicautocallersthreshold  75  
81549:  alias weapon1  primary_up 
81549:  alias weapon2  secondary_down 
81549:  alias weapon3  melee_down 
81549:  alias lastweapon  primary_up 
81549:  alias nextweapon  melee_down 
81549:  alias previousweapon  primary_up 
81549:  alias switch_between_slot1_and_slot2  primary_up  
81549: slot2
81549:  alias viewmodel_toggle viewmodels_on 
81549:  viewmodel_fov 84
81549:  cl_interp 0
81549: +attack
81549: hud_medicautocallersthreshold  75  
81549:  alias weapon1  primary_up 
81549:  alias weapon2  secondary_down 
81549:  alias weapon3  melee_down 
81549:  alias lastweapon  primary_up 
81549:  alias nextweapon  melee_down 
81549:  alias previousweapon  primary_up 
81549:  alias switch_between_slot1_and_slot2  primary_up  
81550: slot2
81550:  alias viewmodel_toggle viewmodels_on 
81550:  viewmodel_fov 84
81550:  cl_interp 0
81550: +attack
81550: hud_medicautocallersthreshold  75  
81550:  alias weapon1  primary_up 
81550:  alias weapon2  secondary_down 
81550:  alias weapon3  melee_down 
81550:  alias lastweapon  primary_up 
81550:  alias nextweapon  melee_down 
81550:  alias previousweapon  primary_up 
81550:  alias switch_between_slot1_and_slot2  primary_up  
81573: slot2
81573:  alias viewmodel_toggle viewmodels_on 
81573:  viewmodel_fov 84
81573:  cl_interp 0
81573: +attack
81573: hud_medicautocallersthreshold  75  
81573:  alias weapon1  primary_up 
81573:  alias weapon2  secondary_down 
81573:  alias weapon3  melee_down 
81573:  alias lastweapon  primary_up 
81573:  alias nextweapon  melee_down 
81573:  alias previousweapon  primary_up 
81573:  alias switch_between_slot1_and_slot2  primary_up  
81574: slot2
81574:  alias viewmodel_toggle viewmodels_on 
81574:  viewmodel_fov 84
81574:  cl_interp 0
81574: +attack
81574: hud_medicautocallersthreshold  75  
81574:  alias weapon1  primary_up 
81574:  alias weapon2  secondary_down 
81574:  alias weapon3  melee_down 
81574:  alias lastweapon  primary_up 
81574:  alias nextweapon  melee_down 
81574:  alias previousweapon  primary_up 
81574:  alias switch_between_slot1_and_slot2  primary_up  
81576: slot2
81576:  alias viewmodel_toggle viewmodels_on 
81576:  viewmodel_fov 84
81576:  cl_interp 0
81576: +attack
81576: hud_medicautocallersthreshold  75  
81576:  alias weapon1  primary_up 
81576:  alias weapon2  secondary_down 
81576:  alias weapon3  melee_down 
81576:  alias lastweapon  primary_up 
81576:  alias nextweapon  melee_down 
81576:  alias previousweapon  primary_up 
81576:  alias switch_between_slot1_and_slot2  primary_up  
81576: slot2
81576:  alias viewmodel_toggle viewmodels_on 
81576:  viewmodel_fov 84
81576:  cl_interp 0
81576: +attack
81576: hud_medicautocallersthreshold  75  
81576:  alias weapon1  primary_up 
81576:  alias weapon2  secondary_down 
81576:  alias weapon3  melee_down 
81576:  alias lastweapon  primary_up 
81576:  alias nextweapon  melee_down 
81576:  alias previousweapon  primary_up 
81576:  alias switch_between_slot1_and_slot2  primary_up  
81577: slot2
81577:  alias viewmodel_toggle viewmodels_on 
81577:  viewmodel_fov 84
81577:  cl_interp 0
81577: +attack
81577: hud_medicautocallersthreshold  75  
81577:  alias weapon1  primary_up 
81577:  alias weapon2  secondary_down 
81577:  alias weapon3  melee_down 
81577:  alias lastweapon  primary_up 
81577:  alias nextweapon  melee_down 
81577:  alias previousweapon  primary_up 
81577:  alias switch_between_slot1_and_slot2  primary_up  
81578: slot2
81578:  alias viewmodel_toggle viewmodels_on 
81578:  viewmodel_fov 84
81578:  cl_interp 0
81578: +attack
81578: hud_medicautocallersthreshold  75  
81578:  alias weapon1  primary_up 
81578:  alias weapon2  secondary_down 
81578:  alias weapon3  melee_down 
81578:  alias lastweapon  primary_up 
81578:  alias nextweapon  melee_down 
81578:  alias previousweapon  primary_up 
81578:  alias switch_between_slot1_and_slot2  primary_up  
81578: slot2
81578:  alias viewmodel_toggle viewmodels_on 
81578:  viewmodel_fov 84
81578:  cl_interp 0
81578: +attack
81578: hud_medicautocallersthreshold  75  
81578:  alias weapon1  primary_up 
81578:  alias weapon2  secondary_down 
81578:  alias weapon3  melee_down 
81578:  alias lastweapon  primary_up 
81578:  alias nextweapon  melee_down 
81578:  alias previousweapon  primary_up 
81578:  alias switch_between_slot1_and_slot2  primary_up  
81580: slot2
81580:  alias viewmodel_toggle viewmodels_on 
81580:  viewmodel_fov 84
81580:  cl_interp 0
81580: +attack
81580: hud_medicautocallersthreshold  75  
81580:  alias weapon1  primary_up 
81580:  alias weapon2  secondary_down 
81580:  alias weapon3  melee_down 
81580:  alias lastweapon  primary_up 
81580:  alias nextweapon  melee_down 
81580:  alias previousweapon  primary_up 
81580:  alias switch_between_slot1_and_slot2  primary_up  
81582: slot2
81582:  alias viewmodel_toggle viewmodels_on 
81582:  viewmodel_fov 84
81582:  cl_interp 0
81582: +attack
81582: hud_medicautocallersthreshold  75  
81582:  alias weapon1  primary_up 
81582:  alias weapon2  secondary_down 
81582:  alias weapon3  melee_down 
81582:  alias lastweapon  primary_up 
81582:  alias nextweapon  melee_down 
81582:  alias previousweapon  primary_up 
81582:  alias switch_between_slot1_and_slot2  primary_up  
81602: slot2
81602:  alias viewmodel_toggle viewmodels_on 
81602:  viewmodel_fov 84
81602:  cl_interp 0
81602: +attack
81602: hud_medicautocallersthreshold  75  
81602:  alias weapon1  primary_up 
81602:  alias weapon2  secondary_down 
81602:  alias weapon3  melee_down 
81602:  alias lastweapon  primary_up 
81602:  alias nextweapon  melee_down 
81602:  alias previousweapon  primary_up 
81602:  alias switch_between_slot1_and_slot2  primary_up  
81603: slot2
81603:  alias viewmodel_toggle viewmodels_on 
81603:  viewmodel_fov 84
81603:  cl_interp 0
81603: +attack
81603: hud_medicautocallersthreshold  75  
81603:  alias weapon1  primary_up 
81603:  alias weapon2  secondary_down 
81603:  alias weapon3  melee_down 
81603:  alias lastweapon  primary_up 
81603:  alias nextweapon  melee_down 
81603:  alias previousweapon  primary_up 
81603:  alias switch_between_slot1_and_slot2  primary_up  
81604: slot2
81604:  alias viewmodel_toggle viewmodels_on 
81604:  viewmodel_fov 84
81604:  cl_interp 0
81604: +attack
81604: hud_medicautocallersthreshold  75  
81604:  alias weapon1  primary_up 
81604:  alias weapon2  secondary_down 
81604:  alias weapon3  melee_down 
81604:  alias lastweapon  primary_up 
81604:  alias nextweapon  melee_down 
81604:  alias previousweapon  primary_up 
81604:  alias switch_between_slot1_and_slot2  primary_up  
81604: slot2
81604:  alias viewmodel_toggle viewmodels_on 
81604:  viewmodel_fov 84
81604:  cl_interp 0
81604: +attack
81604: hud_medicautocallersthreshold  75  
81604:  alias weapon1  primary_up 
81604:  alias weapon2  secondary_down 
81604:  alias weapon3  melee_down 
81604:  alias lastweapon  primary_up 
81604:  alias nextweapon  melee_down 
81604:  alias previousweapon  primary_up 
81604:  alias switch_between_slot1_and_slot2  primary_up  
81605: slot2
81605:  alias viewmodel_toggle viewmodels_on 
81605:  viewmodel_fov 84
81605:  cl_interp 0
81605: +attack
81605: hud_medicautocallersthreshold  75  
81605:  alias weapon1  primary_up 
81605:  alias weapon2  secondary_down 
81605:  alias weapon3  melee_down 
81605:  alias lastweapon  primary_up 
81605:  alias nextweapon  melee_down 
81605:  alias previousweapon  primary_up 
81605:  alias switch_between_slot1_and_slot2  primary_up  
81605: slot2
81605:  alias viewmodel_toggle viewmodels_on 
81605:  viewmodel_fov 84
81605:  cl_interp 0
81605: +attack
81605: hud_medicautocallersthreshold  75  
81605:  alias weapon1  primary_up 
81605:  alias weapon2  secondary_down 
81605:  alias weapon3  melee_down 
81605:  alias lastweapon  primary_up 
81605:  alias nextweapon  melee_down 
81605:  alias previousweapon  primary_up 
81605:  alias switch_between_slot1_and_slot2  primary_up  
81607: slot2
81607:  alias viewmodel_toggle viewmodels_on 
81607:  viewmodel_fov 84
81607:  cl_interp 0
81607: +attack
81607: hud_medicautocallersthreshold  75  
81607:  alias weapon1  primary_up 
81607:  alias weapon2  secondary_down 
81607:  alias weapon3  melee_down 
81607:  alias lastweapon  primary_up 
81607:  alias nextweapon  melee_down 
81607:  alias previousweapon  primary_up 
81607:  alias switch_between_slot1_and_slot2  primary_up  
81630: slot2
81630:  alias viewmodel_toggle viewmodels_on 
81630:  viewmodel_fov 84
81630:  cl_interp 0
81630: +attack
81630: hud_medicautocallersthreshold  75  
81630:  alias weapon1  primary_up 
81630:  alias weapon2  secondary_down 
81630:  alias weapon3  melee_down 
81630:  alias lastweapon  primary_up 
81630:  alias nextweapon  melee_down 
81630:  alias previousweapon  primary_up 
81630:  alias switch_between_slot1_and_slot2  primary_up  
81631: slot2
81631:  alias viewmodel_toggle viewmodels_on 
81631:  viewmodel_fov 84
81631:  cl_interp 0
81631: +attack
81631: hud_medicautocallersthreshold  75  
81631:  alias weapon1  primary_up 
81631:  alias weapon2  secondary_down 
81631:  alias weapon3  melee_down 
81631:  alias lastweapon  primary_up 
81631:  alias nextweapon  melee_down 
81631:  alias previousweapon  primary_up 
81631:  alias switch_between_slot1_and_slot2  primary_up  
81633: slot2
81633:  alias viewmodel_toggle viewmodels_on 
81633:  viewmodel_fov 84
81633:  cl_interp 0
81633: +attack
81633: hud_medicautocallersthreshold  75  
81633:  alias weapon1  primary_up 
81633:  alias weapon2  secondary_down 
81633:  alias weapon3  melee_down 
81633:  alias lastweapon  primary_up 
81633:  alias nextweapon  melee_down 
81633:  alias previousweapon  primary_up 
81633:  alias switch_between_slot1_and_slot2  primary_up  
81634: slot2
81634:  alias viewmodel_toggle viewmodels_on 
81634:  viewmodel_fov 84
81634:  cl_interp 0
81634: +attack
81634: hud_medicautocallersthreshold  75  
81634:  alias weapon1  primary_up 
81634:  alias weapon2  secondary_down 
81634:  alias weapon3  melee_down 
81634:  alias lastweapon  primary_up 
81634:  alias nextweapon  melee_down 
81634:  alias previousweapon  primary_up 
81634:  alias switch_between_slot1_and_slot2  primary_up  
81634: slot2
81634:  alias viewmodel_toggle viewmodels_on 
81634:  viewmodel_fov 84
81634:  cl_interp 0
81634: +attack
81634: hud_medicautocallersthreshold  75  
81634:  alias weapon1  primary_up 
81634:  alias weapon2  secondary_down 
81634:  alias weapon3  melee_down 
81634:  alias lastweapon  primary_up 
81634:  alias nextweapon  melee_down 
81634:  alias previousweapon  primary_up 
81634:  alias switch_between_slot1_and_slot2  primary_up  
81635: slot2
81635:  alias viewmodel_toggle viewmodels_on 
81635:  viewmodel_fov 84
81635:  cl_interp 0
81635: +attack
81635: hud_medicautocallersthreshold  75  
81635:  alias weapon1  primary_up 
81635:  alias weapon2  secondary_down 
81635:  alias weapon3  melee_down 
81635:  alias lastweapon  primary_up 
81635:  alias nextweapon  melee_down 
81635:  alias previousweapon  primary_up 
81635:  alias switch_between_slot1_and_slot2  primary_up  
81636: slot2
81636:  alias viewmodel_toggle viewmodels_on 
81636:  viewmodel_fov 84
81636:  cl_interp 0
81636: +attack
81636: hud_medicautocallersthreshold  75  
81636:  alias weapon1  primary_up 
81636:  alias weapon2  secondary_down 
81636:  alias weapon3  melee_down 
81636:  alias lastweapon  primary_up 
81636:  alias nextweapon  melee_down 
81636:  alias previousweapon  primary_up 
81636:  alias switch_between_slot1_and_slot2  primary_up  
81637: slot2
81637:  alias viewmodel_toggle viewmodels_on 
81637:  viewmodel_fov 84
81637:  cl_interp 0
81637: +attack
81637: hud_medicautocallersthreshold  75  
81637:  alias weapon1  primary_up 
81637:  alias weapon2  secondary_down 
81637:  alias weapon3  melee_down 
81637:  alias lastweapon  primary_up 
81637:  alias nextweapon  melee_down 
81637:  alias previousweapon  primary_up 
81637:  alias switch_between_slot1_and_slot2  primary_up  
81641: +showscores
81641: net_graph 4 
81643: ATTACK FORWARD SCORE
81649: -showscores
81649: net_graph 0
81651: ATTACK FORWARD
81670: slot2
81670:  alias viewmodel_toggle viewmodels_on 
81670:  viewmodel_fov 84
81670:  cl_interp 0
81670: +attack
81670: hud_medicautocallersthreshold  75  
81670:  alias weapon1  primary_up 
81670:  alias weapon2  secondary_down 
81670:  alias weapon3  melee_down 
81670:  alias lastweapon  primary_up 
81670:  alias nextweapon  melee_down 
81670:  alias previousweapon  primary_up 
81670:  alias switch_between_slot1_and_slot2  primary_up  
81672: slot2
81672:  alias viewmodel_toggle viewmodels_on 
81672:  viewmodel_fov 84
81672:  cl_interp 0
81672: +attack
81672: hud_medicautocallersthreshold  75  
81672:  alias weapon1  primary_up 
81672:  alias weapon2  secondary_down 
81672:  alias weapon3  melee_down 
81672:  alias lastweapon  primary_up 
81672:  alias nextweapon  melee_down 
81672:  alias previousweapon  primary_up 
81672:  alias switch_between_slot1_and_slot2  primary_up  
81673: -moveright
81673: +moveleft
81673: alias checkleft +moveleft 
81673: slot2
81673:  alias viewmodel_toggle viewmodels_on 
81673:  viewmodel_fov 84
81673:  cl_interp 0
81673: +attack
81673: hud_medicautocallersthreshold  75  
81673:  alias weapon1  primary_up 
81673:  alias weapon2  secondary_down 
81673:  alias weapon3  melee_down 
81673:  alias lastweapon  primary_up 
81673:  alias nextweapon  melee_down 
81673:  alias previousweapon  primary_up 
81673:  alias switch_between_slot1_and_slot2  primary_up  
81674: ATTACK FORWARD MOVELEFT
81674: slot2
81674:  alias viewmodel_toggle viewmodels_on 
81674:  viewmodel_fov 84
81674:  cl_interp 0
81674: +attack
81674: hud_medicautocallersthreshold  75  
81674:  alias weapon1  primary_up 
81674:  alias weapon2  secondary_down 
81674:  alias weapon3  melee_down 
81674:  alias lastweapon  primary_up 
81674:  alias nextweapon  melee_down 
81674:  alias previousweapon  primary_up 
81674:  alias switch_between_slot1_and_slot2  primary_up  
81675: slot2
81675:  alias viewmodel_toggle viewmodels_on 
81675:  viewmodel_fov 84
81675:  cl_interp 0
81675: +attack
81675: hud_medicautocallersthreshold  75  
81675:  alias weapon1  primary_up 
81675:  alias weapon2  secondary_down 
81675:  alias weapon3  melee_down 
81675:  alias lastweapon  primary_up 
81675:  alias nextweapon  melee_down 
81675:  alias previousweapon  primary_up 
81675:  alias switch_between_slot1_and_slot2  primary_up  
81719: -moveleft
81719: alias checkleft none 
81720: ATTACK FORWARD
81727: -attack 
81729: FORWARD
81730: -moveright
81730: +moveleft
81730: alias checkleft +moveleft 
81732: FORWARD MOVELEFT
81733: +attack 
81734: ATTACK FORWARD MOVELEFT
81741: slot2
81741:  alias viewmodel_toggle viewmodels_on 
81741:  viewmodel_fov 84
81741:  cl_interp 0
81741: +attack
81741: hud_medicautocallersthreshold  75  
81741:  alias weapon1  primary_up 
81741:  alias weapon2  secondary_down 
81741:  alias weapon3  melee_down 
81741:  alias lastweapon  primary_up 
81741:  alias nextweapon  melee_down 
81741:  alias previousweapon  primary_up 
81741:  alias switch_between_slot1_and_slot2  primary_up  
81743: slot2
81743:  alias viewmodel_toggle viewmodels_on 
81743:  viewmodel_fov 84
81743:  cl_interp 0
81743: +attack
81743: hud_medicautocallersthreshold  75  
81743:  alias weapon1  primary_up 
81743:  alias weapon2  secondary_down 
81743:  alias weapon3  melee_down 
81743:  alias lastweapon  primary_up 
81743:  alias nextweapon  melee_down 
81743:  alias previousweapon  primary_up 
81743:  alias switch_between_slot1_and_slot2  primary_up  
81743: slot2
81743:  alias viewmodel_toggle viewmodels_on 
81743:  viewmodel_fov 84
81743:  cl_interp 0
81743: +attack
81743: hud_medicautocallersthreshold  75  
81743:  alias weapon1  primary_up 
81743:  alias weapon2  secondary_down 
81743:  alias weapon3  melee_down 
81743:  alias lastweapon  primary_up 
81743:  alias nextweapon  melee_down 
81743:  alias previousweapon  primary_up 
81743:  alias switch_between_slot1_and_slot2  primary_up  
81743: slot2
81743:  alias viewmodel_toggle viewmodels_on 
81743:  viewmodel_fov 84
81743:  cl_interp 0
81743: +attack
81743: hud_medicautocallersthreshold  75  
81743:  alias weapon1  primary_up 
81743:  alias weapon2  secondary_down 
81743:  alias weapon3  melee_down 
81743:  alias lastweapon  primary_up 
81743:  alias nextweapon  melee_down 
81743:  alias previousweapon  primary_up 
81743:  alias switch_between_slot1_and_slot2  primary_up  
81745: slot2
81745:  alias viewmodel_toggle viewmodels_on 
81745:  viewmodel_fov 84
81745:  cl_interp 0
81745: +attack
81745: hud_medicautocallersthreshold  75  
81745:  alias weapon1  primary_up 
81745:  alias weapon2  secondary_down 
81745:  alias weapon3  melee_down 
81745:  alias lastweapon  primary_up 
81745:  alias nextweapon  melee_down 
81745:  alias previousweapon  primary_up 
81745:  alias switch_between_slot1_and_slot2  primary_up  
81745: slot2
81745:  alias viewmodel_toggle viewmodels_on 
81745:  viewmodel_fov 84
81745:  cl_interp 0
81745: +attack
81745: hud_medicautocallersthreshold  75  
81745:  alias weapon1  primary_up 
81745:  alias weapon2  secondary_down 
81745:  alias weapon3  melee_down 
81745:  alias lastweapon  primary_up 
81745:  alias nextweapon  melee_down 
81745:  alias previousweapon  primary_up 
81745:  alias switch_between_slot1_and_slot2  primary_up  
81745: slot2
81745:  alias viewmodel_toggle viewmodels_on 
81745:  viewmodel_fov 84
81745:  cl_interp 0
81745: +attack
81745: hud_medicautocallersthreshold  75  
81745:  alias weapon1  primary_up 
81745:  alias weapon2  secondary_down 
81745:  alias weapon3  melee_down 
81745:  alias lastweapon  primary_up 
81745:  alias nextweapon  melee_down 
81745:  alias previousweapon  primary_up 
81745:  alias switch_between_slot1_and_slot2  primary_up  
81746: slot2
81746:  alias viewmodel_toggle viewmodels_on 
81746:  viewmodel_fov 84
81746:  cl_interp 0
81746: +attack
81746: hud_medicautocallersthreshold  75  
81746:  alias weapon1  primary_up 
81746:  alias weapon2  secondary_down 
81746:  alias weapon3  melee_down 
81746:  alias lastweapon  primary_up 
81746:  alias nextweapon  melee_down 
81746:  alias previousweapon  primary_up 
81746:  alias switch_between_slot1_and_slot2  primary_up  
81746: slot2
81746:  alias viewmodel_toggle viewmodels_on 
81746:  viewmodel_fov 84
81746:  cl_interp 0
81746: +attack
81746: hud_medicautocallersthreshold  75  
81746:  alias weapon1  primary_up 
81746:  alias weapon2  secondary_down 
81746:  alias weapon3  melee_down 
81746:  alias lastweapon  primary_up 
81746:  alias nextweapon  melee_down 
81746:  alias previousweapon  primary_up 
81746:  alias switch_between_slot1_and_slot2  primary_up  
81746: slot2
81746:  alias viewmodel_toggle viewmodels_on 
81746:  viewmodel_fov 84
81746:  cl_interp 0
81746: +attack
81746: hud_medicautocallersthreshold  75  
81746:  alias weapon1  primary_up 
81746:  alias weapon2  secondary_down 
81746:  alias weapon3  melee_down 
81746:  alias lastweapon  primary_up 
81746:  alias nextweapon  melee_down 
81746:  alias previousweapon  primary_up 
81746:  alias switch_between_slot1_and_slot2  primary_up  
81748: slot2
81748:  alias viewmodel_toggle viewmodels_on 
81748:  viewmodel_fov 84
81748:  cl_interp 0
81748: +attack
81748: hud_medicautocallersthreshold  75  
81748:  alias weapon1  primary_up 
81748:  alias weapon2  secondary_down 
81748:  alias weapon3  melee_down 
81748:  alias lastweapon  primary_up 
81748:  alias nextweapon  melee_down 
81748:  alias previousweapon  primary_up 
81748:  alias switch_between_slot1_and_slot2  primary_up  
81748: slot2
81748:  alias viewmodel_toggle viewmodels_on 
81748:  viewmodel_fov 84
81748:  cl_interp 0
81748: +attack
81748: hud_medicautocallersthreshold  75  
81748:  alias weapon1  primary_up 
81748:  alias weapon2  secondary_down 
81748:  alias weapon3  melee_down 
81748:  alias lastweapon  primary_up 
81748:  alias nextweapon  melee_down 
81748:  alias previousweapon  primary_up 
81748:  alias switch_between_slot1_and_slot2  primary_up  
81748: slot2
81748:  alias viewmodel_toggle viewmodels_on 
81748:  viewmodel_fov 84
81748:  cl_interp 0
81748: +attack
81748: hud_medicautocallersthreshold  75  
81748:  alias weapon1  primary_up 
81748:  alias weapon2  secondary_down 
81748:  alias weapon3  melee_down 
81748:  alias lastweapon  primary_up 
81748:  alias nextweapon  melee_down 
81748:  alias previousweapon  primary_up 
81748:  alias switch_between_slot1_and_slot2  primary_up  
81749: slot2
81749:  alias viewmodel_toggle viewmodels_on 
81749:  viewmodel_fov 84
81749:  cl_interp 0
81749: +attack
81749: hud_medicautocallersthreshold  75  
81749:  alias weapon1  primary_up 
81749:  alias weapon2  secondary_down 
81749:  alias weapon3  melee_down 
81749:  alias lastweapon  primary_up 
81749:  alias nextweapon  melee_down 
81749:  alias previousweapon  primary_up 
81749:  alias switch_between_slot1_and_slot2  primary_up  
81779: +jump 65
81779: ATTACK JUMP FORWARD MOVELEFT
81782: -attack 
81784: JUMP FORWARD MOVELEFT
81785: -jump 65
81786: FORWARD MOVELEFT
81788: -forward
81788: alias checkfwd none 
81788: +attack 
81789: ATTACK MOVELEFT
81799: -back
81799: +forward
81799: alias checkfwd +forward 
81800: ATTACK FORWARD MOVELEFT
81800: slot2
81800:  alias viewmodel_toggle viewmodels_on 
81800:  viewmodel_fov 84
81800:  cl_interp 0
81800: +attack
81800: hud_medicautocallersthreshold  75  
81800:  alias weapon1  primary_up 
81800:  alias weapon2  secondary_down 
81800:  alias weapon3  melee_down 
81800:  alias lastweapon  primary_up 
81800:  alias nextweapon  melee_down 
81800:  alias previousweapon  primary_up 
81800:  alias switch_between_slot1_and_slot2  primary_up  
81802: slot2
81802:  alias viewmodel_toggle viewmodels_on 
81802:  viewmodel_fov 84
81802:  cl_interp 0
81802: +attack
81802: hud_medicautocallersthreshold  75  
81802:  alias weapon1  primary_up 
81802:  alias weapon2  secondary_down 
81802:  alias weapon3  melee_down 
81802:  alias lastweapon  primary_up 
81802:  alias nextweapon  melee_down 
81802:  alias previousweapon  primary_up 
81802:  alias switch_between_slot1_and_slot2  primary_up  
81802: slot2
81802:  alias viewmodel_toggle viewmodels_on 
81802:  viewmodel_fov 84
81802:  cl_interp 0
81802: +attack
81802: hud_medicautocallersthreshold  75  
81802:  alias weapon1  primary_up 
81802:  alias weapon2  secondary_down 
81802:  alias weapon3  melee_down 
81802:  alias lastweapon  primary_up 
81802:  alias nextweapon  melee_down 
81802:  alias previousweapon  primary_up 
81802:  alias switch_between_slot1_and_slot2  primary_up  
81803: slot2
81803:  alias viewmodel_toggle viewmodels_on 
81803:  viewmodel_fov 84
81803:  cl_interp 0
81803: +attack
81803: hud_medicautocallersthreshold  75  
81803:  alias weapon1  primary_up 
81803:  alias weapon2  secondary_down 
81803:  alias weapon3  melee_down 
81803:  alias lastweapon  primary_up 
81803:  alias nextweapon  melee_down 
81803:  alias previousweapon  primary_up 
81803:  alias switch_between_slot1_and_slot2  primary_up  
81804: slot2
81804:  alias viewmodel_toggle viewmodels_on 
81804:  viewmodel_fov 84
81804:  cl_interp 0
81804: +attack
81804: hud_medicautocallersthreshold  75  
81804:  alias weapon1  primary_up 
81804:  alias weapon2  secondary_down 
81804:  alias weapon3  melee_down 
81804:  alias lastweapon  primary_up 
81804:  alias nextweapon  melee_down 
81804:  alias previousweapon  primary_up 
81804:  alias switch_between_slot1_and_slot2  primary_up  
81804: slot2
81804:  alias viewmodel_toggle viewmodels_on 
81804:  viewmodel_fov 84
81804:  cl_interp 0
81804: +attack
81804: hud_medicautocallersthreshold  75  
81804:  alias weapon1  primary_up 
81804:  alias weapon2  secondary_down 
81804:  alias weapon3  melee_down 
81804:  alias lastweapon  primary_up 
81804:  alias nextweapon  melee_down 
81804:  alias previousweapon  primary_up 
81804:  alias switch_between_slot1_and_slot2  primary_up  
81806: slot2
81806:  alias viewmodel_toggle viewmodels_on 
81806:  viewmodel_fov 84
81806:  cl_interp 0
81806: +attack
81806: hud_medicautocallersthreshold  75  
81806:  alias weapon1  primary_up 
81806:  alias weapon2  secondary_down 
81806:  alias weapon3  melee_down 
81806:  alias lastweapon  primary_up 
81806:  alias nextweapon  melee_down 
81806:  alias previousweapon  primary_up 
81806:  alias switch_between_slot1_and_slot2  primary_up  
81817: -moveleft
81817: alias checkleft none 
81818: ATTACK FORWARD
81833: slot2
81833:  alias viewmodel_toggle viewmodels_on 
81833:  viewmodel_fov 84
81833:  cl_interp 0
81833: +attack
81833: hud_medicautocallersthreshold  75  
81833:  alias weapon1  primary_up 
81833:  alias weapon2  secondary_down 
81833:  alias weapon3  melee_down 
81833:  alias lastweapon  primary_up 
81833:  alias nextweapon  melee_down 
81833:  alias previousweapon  primary_up 
81833:  alias switch_between_slot1_and_slot2  primary_up  
81835: slot2
81835:  alias viewmodel_toggle viewmodels_on 
81835:  viewmodel_fov 84
81835:  cl_interp 0
81835: +attack
81835: hud_medicautocallersthreshold  75  
81835:  alias weapon1  primary_up 
81835:  alias weapon2  secondary_down 
81835:  alias weapon3  melee_down 
81835:  alias lastweapon  primary_up 
81835:  alias nextweapon  melee_down 
81835:  alias previousweapon  primary_up 
81835:  alias switch_between_slot1_and_slot2  primary_up  
81837: slot2
81837:  alias viewmodel_toggle viewmodels_on 
81837:  viewmodel_fov 84
81837:  cl_interp 0
81837: +attack
81837: hud_medicautocallersthreshold  75  
81837:  alias weapon1  primary_up 
81837:  alias weapon2  secondary_down 
81837:  alias weapon3  melee_down 
81837:  alias lastweapon  primary_up 
81837:  alias nextweapon  melee_down 
81837:  alias previousweapon  primary_up 
81837:  alias switch_between_slot1_and_slot2  primary_up  
81838: slot2
81838:  alias viewmodel_toggle viewmodels_on 
81838:  viewmodel_fov 84
81838:  cl_interp 0
81838: +attack
81838: hud_medicautocallersthreshold  75  
81838:  alias weapon1  primary_up 
81838:  alias weapon2  secondary_down 
81838:  alias weapon3  melee_down 
81838:  alias lastweapon  primary_up 
81838:  alias nextweapon  melee_down 
81838:  alias previousweapon  primary_up 
81838:  alias switch_between_slot1_and_slot2  primary_up  
81841: slot2
81841:  alias viewmodel_toggle viewmodels_on 
81841:  viewmodel_fov 84
81841:  cl_interp 0
81841: +attack
81841: hud_medicautocallersthreshold  75  
81841:  alias weapon1  primary_up 
81841:  alias weapon2  secondary_down 
81841:  alias weapon3  melee_down 
81841:  alias lastweapon  primary_up 
81841:  alias nextweapon  melee_down 
81841:  alias previousweapon  primary_up 
81841:  alias switch_between_slot1_and_slot2  primary_up  
81841: -moveright
81841: +moveleft
81841: alias checkleft +moveleft 
81843: ATTACK FORWARD MOVELEFT
81850: -moveleft
81850: alias checkleft none 
81851: ATTACK FORWARD
81860: -moveright
81860: +moveleft
81860: alias checkleft +moveleft 
81861: ATTACK FORWARD MOVELEFT
81865: +jump 65
81865: ATTACK JUMP FORWARD MOVELEFT
81869: -moveleft
81869: alias checkleft none 
81870: ATTACK JUMP FORWARD
81872: -attack 
81872: -jump 65
81873: FORWARD
81879: +attack 
81880: ATTACK FORWARD
81883: -moveleft
81883: +moveright
81883: alias checkright +moveright 
81883: ATTACK FORWARD MOVERIGHT
81885: -forward
81885: alias checkfwd none 
81886: ATTACK MOVERIGHT
81893: -forward
81893: +back
81893: alias checkback +back 
81893: ATTACK BACK MOVERIGHT
81896: slot2
81896:  alias viewmodel_toggle viewmodels_on 
81896:  viewmodel_fov 84
81896:  cl_interp 0
81896: +attack
81896: hud_medicautocallersthreshold  75  
81896:  alias weapon1  primary_up 
81896:  alias weapon2  secondary_down 
81896:  alias weapon3  melee_down 
81896:  alias lastweapon  primary_up 
81896:  alias nextweapon  melee_down 
81896:  alias previousweapon  primary_up 
81896:  alias switch_between_slot1_and_slot2  primary_up  
81897: slot2
81897:  alias viewmodel_toggle viewmodels_on 
81897:  viewmodel_fov 84
81897:  cl_interp 0
81897: +attack
81897: hud_medicautocallersthreshold  75  
81897:  alias weapon1  primary_up 
81897:  alias weapon2  secondary_down 
81897:  alias weapon3  melee_down 
81897:  alias lastweapon  primary_up 
81897:  alias nextweapon  melee_down 
81897:  alias previousweapon  primary_up 
81897:  alias switch_between_slot1_and_slot2  primary_up  
81898: -moveright
81898: alias checkright none 
81898: slot2
81898:  alias viewmodel_toggle viewmodels_on 
81898:  viewmodel_fov 84
81898:  cl_interp 0
81898: +attack
81898: hud_medicautocallersthreshold  75  
81898:  alias weapon1  primary_up 
81898:  alias weapon2  secondary_down 
81898:  alias weapon3  melee_down 
81898:  alias lastweapon  primary_up 
81898:  alias nextweapon  melee_down 
81898:  alias previousweapon  primary_up 
81898:  alias switch_between_slot1_and_slot2  primary_up  
81898: slot2
81898:  alias viewmodel_toggle viewmodels_on 
81898:  viewmodel_fov 84
81898:  cl_interp 0
81898: +attack
81898: hud_medicautocallersthreshold  75  
81898:  alias weapon1  primary_up 
81898:  alias weapon2  secondary_down 
81898:  alias weapon3  melee_down 
81898:  alias lastweapon  primary_up 
81898:  alias nextweapon  melee_down 
81898:  alias previousweapon  primary_up 
81898:  alias switch_between_slot1_and_slot2  primary_up  
81900: ATTACK BACK
81900: slot2
81900:  alias viewmodel_toggle viewmodels_on 
81900:  viewmodel_fov 84
81900:  cl_interp 0
81900: +attack
81900: hud_medicautocallersthreshold  75  
81900:  alias weapon1  primary_up 
81900:  alias weapon2  secondary_down 
81900:  alias weapon3  melee_down 
81900:  alias lastweapon  primary_up 
81900:  alias nextweapon  melee_down 
81900:  alias previousweapon  primary_up 
81900:  alias switch_between_slot1_and_slot2  primary_up  
81901: slot2
81901:  alias viewmodel_toggle viewmodels_on 
81901:  viewmodel_fov 84
81901:  cl_interp 0
81901: +attack
81901: hud_medicautocallersthreshold  75  
81901:  alias weapon1  primary_up 
81901:  alias weapon2  secondary_down 
81901:  alias weapon3  melee_down 
81901:  alias lastweapon  primary_up 
81901:  alias nextweapon  melee_down 
81901:  alias previousweapon  primary_up 
81901:  alias switch_between_slot1_and_slot2  primary_up  
81901: slot2
81901:  alias viewmodel_toggle viewmodels_on 
81901:  viewmodel_fov 84
81901:  cl_interp 0
81901: +attack
81901: hud_medicautocallersthreshold  75  
81901:  alias weapon1  primary_up 
81901:  alias weapon2  secondary_down 
81901:  alias weapon3  melee_down 
81901:  alias lastweapon  primary_up 
81901:  alias nextweapon  melee_down 
81901:  alias previousweapon  primary_up 
81901:  alias switch_between_slot1_and_slot2  primary_up  
81904: slot2
81904:  alias viewmodel_toggle viewmodels_on 
81904:  viewmodel_fov 84
81904:  cl_interp 0
81904: +attack
81904: hud_medicautocallersthreshold  75  
81904:  alias weapon1  primary_up 
81904:  alias weapon2  secondary_down 
81904:  alias weapon3  melee_down 
81904:  alias lastweapon  primary_up 
81904:  alias nextweapon  melee_down 
81904:  alias previousweapon  primary_up 
81904:  alias switch_between_slot1_and_slot2  primary_up  
81905: -moveleft
81905: +moveright
81905: alias checkright +moveright 
81906: ATTACK BACK MOVERIGHT
81910: -back
81910: alias checkback none 
81911: ATTACK MOVERIGHT
81919: -back
81919: +forward
81919: alias checkfwd +forward 
81920: ATTACK FORWARD MOVERIGHT
81924: -moveright
81924: alias checkright none 
81925: ATTACK FORWARD
81926: -moveright
81926: +moveleft
81926: alias checkleft +moveleft 
81927: ATTACK FORWARD MOVELEFT
81942: slot2
81942:  alias viewmodel_toggle viewmodels_on 
81942:  viewmodel_fov 84
81942:  cl_interp 0
81942: +attack
81942: hud_medicautocallersthreshold  75  
81942:  alias weapon1  primary_up 
81942:  alias weapon2  secondary_down 
81942:  alias weapon3  melee_down 
81942:  alias lastweapon  primary_up 
81942:  alias nextweapon  melee_down 
81942:  alias previousweapon  primary_up 
81942:  alias switch_between_slot1_and_slot2  primary_up  
81943: slot2
81943:  alias viewmodel_toggle viewmodels_on 
81943:  viewmodel_fov 84
81943:  cl_interp 0
81943: +attack
81943: hud_medicautocallersthreshold  75  
81943:  alias weapon1  primary_up 
81943:  alias weapon2  secondary_down 
81943:  alias weapon3  melee_down 
81943:  alias lastweapon  primary_up 
81943:  alias nextweapon  melee_down 
81943:  alias previousweapon  primary_up 
81943:  alias switch_between_slot1_and_slot2  primary_up  
81943: -moveleft
81943: alias checkleft none 
81945: ATTACK FORWARD
81945: slot2
81945:  alias viewmodel_toggle viewmodels_on 
81945:  viewmodel_fov 84
81945:  cl_interp 0
81945: +attack
81945: hud_medicautocallersthreshold  75  
81945:  alias weapon1  primary_up 
81945:  alias weapon2  secondary_down 
81945:  alias weapon3  melee_down 
81945:  alias lastweapon  primary_up 
81945:  alias nextweapon  melee_down 
81945:  alias previousweapon  primary_up 
81945:  alias switch_between_slot1_and_slot2  primary_up  
81945: slot2
81945:  alias viewmodel_toggle viewmodels_on 
81945:  viewmodel_fov 84
81945:  cl_interp 0
81945: +attack
81945: hud_medicautocallersthreshold  75  
81945:  alias weapon1  primary_up 
81945:  alias weapon2  secondary_down 
81945:  alias weapon3  melee_down 
81945:  alias lastweapon  primary_up 
81945:  alias nextweapon  melee_down 
81945:  alias previousweapon  primary_up 
81945:  alias switch_between_slot1_and_slot2  primary_up  
81946: slot2
81946:  alias viewmodel_toggle viewmodels_on 
81946:  viewmodel_fov 84
81946:  cl_interp 0
81946: +attack
81946: hud_medicautocallersthreshold  75  
81946:  alias weapon1  primary_up 
81946:  alias weapon2  secondary_down 
81946:  alias weapon3  melee_down 
81946:  alias lastweapon  primary_up 
81946:  alias nextweapon  melee_down 
81946:  alias previousweapon  primary_up 
81946:  alias switch_between_slot1_and_slot2  primary_up  
81946: slot2
81946:  alias viewmodel_toggle viewmodels_on 
81946:  viewmodel_fov 84
81946:  cl_interp 0
81946: +attack
81946: hud_medicautocallersthreshold  75  
81946:  alias weapon1  primary_up 
81946:  alias weapon2  secondary_down 
81946:  alias weapon3  melee_down 
81946:  alias lastweapon  primary_up 
81946:  alias nextweapon  melee_down 
81946:  alias previousweapon  primary_up 
81946:  alias switch_between_slot1_and_slot2  primary_up  
81947: slot2
81947:  alias viewmodel_toggle viewmodels_on 
81947:  viewmodel_fov 84
81947:  cl_interp 0
81947: +attack
81947: hud_medicautocallersthreshold  75  
81947:  alias weapon1  primary_up 
81947:  alias weapon2  secondary_down 
81947:  alias weapon3  melee_down 
81947:  alias lastweapon  primary_up 
81947:  alias nextweapon  melee_down 
81947:  alias previousweapon  primary_up 
81947:  alias switch_between_slot1_and_slot2  primary_up  
81949: -moveright
81949: +moveleft
81949: alias checkleft +moveleft 
81950: ATTACK FORWARD MOVELEFT
81953: -forward
81953: alias checkfwd none 
81954: ATTACK MOVELEFT
81963: -back
81963: +forward
81963: alias checkfwd +forward 
81965: ATTACK FORWARD MOVELEFT
81966: -moveleft
81966: alias checkleft none 
81967: ATTACK FORWARD
81976: -moveright
81976: +moveleft
81976: alias checkleft +moveleft 
81976: ATTACK FORWARD MOVELEFT
81977: slot2
81977:  alias viewmodel_toggle viewmodels_on 
81977:  viewmodel_fov 84
81977:  cl_interp 0
81977: +attack
81977: hud_medicautocallersthreshold  75  
81977:  alias weapon1  primary_up 
81977:  alias weapon2  secondary_down 
81977:  alias weapon3  melee_down 
81977:  alias lastweapon  primary_up 
81977:  alias nextweapon  melee_down 
81977:  alias previousweapon  primary_up 
81977:  alias switch_between_slot1_and_slot2  primary_up  
81979: slot2
81979:  alias viewmodel_toggle viewmodels_on 
81979:  viewmodel_fov 84
81979:  cl_interp 0
81979: +attack
81979: hud_medicautocallersthreshold  75  
81979:  alias weapon1  primary_up 
81979:  alias weapon2  secondary_down 
81979:  alias weapon3  melee_down 
81979:  alias lastweapon  primary_up 
81979:  alias nextweapon  melee_down 
81979:  alias previousweapon  primary_up 
81979:  alias switch_between_slot1_and_slot2  primary_up  
81981: slot2
81981:  alias viewmodel_toggle viewmodels_on 
81981:  viewmodel_fov 84
81981:  cl_interp 0
81981: +attack
81981: hud_medicautocallersthreshold  75  
81981:  alias weapon1  primary_up 
81981:  alias weapon2  secondary_down 
81981:  alias weapon3  melee_down 
81981:  alias lastweapon  primary_up 
81981:  alias nextweapon  melee_down 
81981:  alias previousweapon  primary_up 
81981:  alias switch_between_slot1_and_slot2  primary_up  
81981: slot2
81981:  alias viewmodel_toggle viewmodels_on 
81981:  viewmodel_fov 84
81981:  cl_interp 0
81981: +attack
81981: hud_medicautocallersthreshold  75  
81981:  alias weapon1  primary_up 
81981:  alias weapon2  secondary_down 
81981:  alias weapon3  melee_down 
81981:  alias lastweapon  primary_up 
81981:  alias nextweapon  melee_down 
81981:  alias previousweapon  primary_up 
81981:  alias switch_between_slot1_and_slot2  primary_up  
81982: slot2
81982:  alias viewmodel_toggle viewmodels_on 
81982:  viewmodel_fov 84
81982:  cl_interp 0
81982: +attack
81982: hud_medicautocallersthreshold  75  
81982:  alias weapon1  primary_up 
81982:  alias weapon2  secondary_down 
81982:  alias weapon3  melee_down 
81982:  alias lastweapon  primary_up 
81982:  alias nextweapon  melee_down 
81982:  alias previousweapon  primary_up 
81982:  alias switch_between_slot1_and_slot2  primary_up  
81983: slot2
81983:  alias viewmodel_toggle viewmodels_on 
81983:  viewmodel_fov 84
81983:  cl_interp 0
81983: +attack
81983: hud_medicautocallersthreshold  75  
81983:  alias weapon1  primary_up 
81983:  alias weapon2  secondary_down 
81983:  alias weapon3  melee_down 
81983:  alias lastweapon  primary_up 
81983:  alias nextweapon  melee_down 
81983:  alias previousweapon  primary_up 
81983:  alias switch_between_slot1_and_slot2  primary_up  
81987: slot2
81987:  alias viewmodel_toggle viewmodels_on 
81987:  viewmodel_fov 84
81987:  cl_interp 0
81987: +attack
81987: hud_medicautocallersthreshold  75  
81987:  alias weapon1  primary_up 
81987:  alias weapon2  secondary_down 
81987:  alias weapon3  melee_down 
81987:  alias lastweapon  primary_up 
81987:  alias nextweapon  melee_down 
81987:  alias previousweapon  primary_up 
81987:  alias switch_between_slot1_and_slot2  primary_up  
81996: -moveleft
81996: alias checkleft none 
81998: ATTACK FORWARD
82005: -moveright
82005: +moveleft
82005: alias checkleft +moveleft 
82005: ATTACK FORWARD MOVELEFT
82016: -forward
82016: alias checkfwd none 
82016: ATTACK MOVELEFT
82023: -forward
82023: +back
82023: alias checkback +back 
82024: ATTACK BACK MOVELEFT
82024: -moveleft
82024: alias checkleft none 
82026: ATTACK BACK
82027: -attack 
82028: BACK
82029: -moveleft
82029: +moveright
82029: alias checkright +moveright 
82030: BACK MOVERIGHT
82034: +attack 
82036: ATTACK BACK MOVERIGHT
82042: -moveright
82042: +moveleft
82042: alias checkleft +moveleft 
82043: ATTACK BACK MOVELEFT
82048: -moveright
82048: +moveleft 
82048: alias checkright none 
82048: -back
82048: alias checkback none 
82049: ATTACK MOVELEFT
82049: slot2
82049:  alias viewmodel_toggle viewmodels_on 
82049:  viewmodel_fov 84
82049:  cl_interp 0
82049: +attack
82049: hud_medicautocallersthreshold  75  
82049:  alias weapon1  primary_up 
82049:  alias weapon2  secondary_down 
82049:  alias weapon3  melee_down 
82049:  alias lastweapon  primary_up 
82049:  alias nextweapon  melee_down 
82049:  alias previousweapon  primary_up 
82049:  alias switch_between_slot1_and_slot2  primary_up  
82049: slot2
82049:  alias viewmodel_toggle viewmodels_on 
82049:  viewmodel_fov 84
82049:  cl_interp 0
82049: +attack
82049: hud_medicautocallersthreshold  75  
82049:  alias weapon1  primary_up 
82049:  alias weapon2  secondary_down 
82049:  alias weapon3  melee_down 
82049:  alias lastweapon  primary_up 
82049:  alias nextweapon  melee_down 
82049:  alias previousweapon  primary_up 
82049:  alias switch_between_slot1_and_slot2  primary_up  
82051: slot2
82051:  alias viewmodel_toggle viewmodels_on 
82051:  viewmodel_fov 84
82051:  cl_interp 0
82051: +attack
82051: hud_medicautocallersthreshold  75  
82051:  alias weapon1  primary_up 
82051:  alias weapon2  secondary_down 
82051:  alias weapon3  melee_down 
82051:  alias lastweapon  primary_up 
82051:  alias nextweapon  melee_down 
82051:  alias previousweapon  primary_up 
82051:  alias switch_between_slot1_and_slot2  primary_up  
82052: slot2
82052:  alias viewmodel_toggle viewmodels_on 
82052:  viewmodel_fov 84
82052:  cl_interp 0
82052: +attack
82052: hud_medicautocallersthreshold  75  
82052:  alias weapon1  primary_up 
82052:  alias weapon2  secondary_down 
82052:  alias weapon3  melee_down 
82052:  alias lastweapon  primary_up 
82052:  alias nextweapon  melee_down 
82052:  alias previousweapon  primary_up 
82052:  alias switch_between_slot1_and_slot2  primary_up  
82055: -back
82055: +forward
82055: alias checkfwd +forward 
82056: ATTACK FORWARD MOVELEFT
82058: -moveleft
82058: alias checkleft none 
82060: ATTACK FORWARD
82085: slot2
82085:  alias viewmodel_toggle viewmodels_on 
82085:  viewmodel_fov 84
82085:  cl_interp 0
82085: +attack
82085: hud_medicautocallersthreshold  75  
82085:  alias weapon1  primary_up 
82085:  alias weapon2  secondary_down 
82085:  alias weapon3  melee_down 
82085:  alias lastweapon  primary_up 
82085:  alias nextweapon  melee_down 
82085:  alias previousweapon  primary_up 
82085:  alias switch_between_slot1_and_slot2  primary_up  
82086: slot2
82086:  alias viewmodel_toggle viewmodels_on 
82086:  viewmodel_fov 84
82086:  cl_interp 0
82086: +attack
82086: hud_medicautocallersthreshold  75  
82086:  alias weapon1  primary_up 
82086:  alias weapon2  secondary_down 
82086:  alias weapon3  melee_down 
82086:  alias lastweapon  primary_up 
82086:  alias nextweapon  melee_down 
82086:  alias previousweapon  primary_up 
82086:  alias switch_between_slot1_and_slot2  primary_up  
82087: slot2
82087:  alias viewmodel_toggle viewmodels_on 
82087:  viewmodel_fov 84
82087:  cl_interp 0
82087: +attack
82087: hud_medicautocallersthreshold  75  
82087:  alias weapon1  primary_up 
82087:  alias weapon2  secondary_down 
82087:  alias weapon3  melee_down 
82087:  alias lastweapon  primary_up 
82087:  alias nextweapon  melee_down 
82087:  alias previousweapon  primary_up 
82087:  alias switch_between_slot1_and_slot2  primary_up  
82089: slot2
82089:  alias viewmodel_toggle viewmodels_on 
82089:  viewmodel_fov 84
82089:  cl_interp 0
82089: +attack
82089: hud_medicautocallersthreshold  75  
82089:  alias weapon1  primary_up 
82089:  alias weapon2  secondary_down 
82089:  alias weapon3  melee_down 
82089:  alias lastweapon  primary_up 
82089:  alias nextweapon  melee_down 
82089:  alias previousweapon  primary_up 
82089:  alias switch_between_slot1_and_slot2  primary_up  
82089: slot2
82089:  alias viewmodel_toggle viewmodels_on 
82089:  viewmodel_fov 84
82089:  cl_interp 0
82089: +attack
82089: hud_medicautocallersthreshold  75  
82089:  alias weapon1  primary_up 
82089:  alias weapon2  secondary_down 
82089:  alias weapon3  melee_down 
82089:  alias lastweapon  primary_up 
82089:  alias nextweapon  melee_down 
82089:  alias previousweapon  primary_up 
82089:  alias switch_between_slot1_and_slot2  primary_up  
82099: -moveright
82099: +moveleft
82099: alias checkleft +moveleft 
82099: ATTACK FORWARD MOVELEFT
82104: -moveleft
82104: alias checkleft none 
82105: ATTACK FORWARD
82114: -moveright
82114: +moveleft
82114: alias checkleft +moveleft 
82116: ATTACK FORWARD MOVELEFT
82122: -forward
82122: alias checkfwd none 
82122: ATTACK MOVELEFT
82128: -forward
82128: +back
82128: alias checkback +back 
82129: ATTACK BACK MOVELEFT
82130: -moveleft
82130: alias checkleft none 
82132: ATTACK BACK
82139: -moveleft
82139: +moveright
82139: alias checkright +moveright 
82141: ATTACK BACK MOVERIGHT
82154: -back
82154: alias checkback none 
82155: ATTACK MOVERIGHT
82174: -forward
82174: +back
82174: alias checkback +back 
82174: ATTACK BACK MOVERIGHT
82175: -attack 
82176: BACK MOVERIGHT
82182: -moveright
82182: +moveleft
82182: alias checkleft +moveleft 
82183: BACK MOVELEFT
82183: +attack 
82183: ATTACK BACK MOVELEFT
82187: -moveright
82187: +moveleft 
82187: alias checkright none 
82187: -back
82187: alias checkback none 
82190: ATTACK MOVELEFT
82194: slot2
82194:  alias viewmodel_toggle viewmodels_on 
82194:  viewmodel_fov 84
82194:  cl_interp 0
82194: +attack
82194: hud_medicautocallersthreshold  75  
82194:  alias weapon1  primary_up 
82194:  alias weapon2  secondary_down 
82194:  alias weapon3  melee_down 
82194:  alias lastweapon  primary_up 
82194:  alias nextweapon  melee_down 
82194:  alias previousweapon  primary_up 
82194:  alias switch_between_slot1_and_slot2  primary_up  
82196: slot2
82196:  alias viewmodel_toggle viewmodels_on 
82196:  viewmodel_fov 84
82196:  cl_interp 0
82196: +attack
82196: hud_medicautocallersthreshold  75  
82196:  alias weapon1  primary_up 
82196:  alias weapon2  secondary_down 
82196:  alias weapon3  melee_down 
82196:  alias lastweapon  primary_up 
82196:  alias nextweapon  melee_down 
82196:  alias previousweapon  primary_up 
82196:  alias switch_between_slot1_and_slot2  primary_up  
82196: -back
82196: +forward
82196: alias checkfwd +forward 
82196: slot2
82196:  alias viewmodel_toggle viewmodels_on 
82196:  viewmodel_fov 84
82196:  cl_interp 0
82196: +attack
82196: hud_medicautocallersthreshold  75  
82196:  alias weapon1  primary_up 
82196:  alias weapon2  secondary_down 
82196:  alias weapon3  melee_down 
82196:  alias lastweapon  primary_up 
82196:  alias nextweapon  melee_down 
82196:  alias previousweapon  primary_up 
82196:  alias switch_between_slot1_and_slot2  primary_up  
82198: ATTACK FORWARD MOVELEFT
82198: slot2
82198:  alias viewmodel_toggle viewmodels_on 
82198:  viewmodel_fov 84
82198:  cl_interp 0
82198: +attack
82198: hud_medicautocallersthreshold  75  
82198:  alias weapon1  primary_up 
82198:  alias weapon2  secondary_down 
82198:  alias weapon3  melee_down 
82198:  alias lastweapon  primary_up 
82198:  alias nextweapon  melee_down 
82198:  alias previousweapon  primary_up 
82198:  alias switch_between_slot1_and_slot2  primary_up  
82225: -moveleft
82225: alias checkleft none 
82226: ATTACK FORWARD
82241: -moveright
82241: +moveleft
82241: alias checkleft +moveleft 
82242: ATTACK FORWARD MOVELEFT
82247: -moveleft
82247: alias checkleft none 
82248: ATTACK FORWARD
82256: -attack 
82257: FORWARD
82264: +attack 
82265: ATTACK FORWARD
82274: slot2
82274:  alias viewmodel_toggle viewmodels_on 
82274:  viewmodel_fov 84
82274:  cl_interp 0
82274: +attack
82274: hud_medicautocallersthreshold  75  
82274:  alias weapon1  primary_up 
82274:  alias weapon2  secondary_down 
82274:  alias weapon3  melee_down 
82274:  alias lastweapon  primary_up 
82274:  alias nextweapon  melee_down 
82274:  alias previousweapon  primary_up 
82274:  alias switch_between_slot1_and_slot2  primary_up  
82275: slot2
82275:  alias viewmodel_toggle viewmodels_on 
82275:  viewmodel_fov 84
82275:  cl_interp 0
82275: +attack
82275: hud_medicautocallersthreshold  75  
82275:  alias weapon1  primary_up 
82275:  alias weapon2  secondary_down 
82275:  alias weapon3  melee_down 
82275:  alias lastweapon  primary_up 
82275:  alias nextweapon  melee_down 
82275:  alias previousweapon  primary_up 
82275:  alias switch_between_slot1_and_slot2  primary_up  
82275: -moveright
82275: +moveleft
82275: alias checkleft +moveleft 
82275: slot2
82275:  alias viewmodel_toggle viewmodels_on 
82275:  viewmodel_fov 84
82275:  cl_interp 0
82275: +attack
82275: hud_medicautocallersthreshold  75  
82275:  alias weapon1  primary_up 
82275:  alias weapon2  secondary_down 
82275:  alias weapon3  melee_down 
82275:  alias lastweapon  primary_up 
82275:  alias nextweapon  melee_down 
82275:  alias previousweapon  primary_up 
82275:  alias switch_between_slot1_and_slot2  primary_up  
82276: ATTACK FORWARD MOVELEFT
82276: slot2
82276:  alias viewmodel_toggle viewmodels_on 
82276:  viewmodel_fov 84
82276:  cl_interp 0
82276: +attack
82276: hud_medicautocallersthreshold  75  
82276:  alias weapon1  primary_up 
82276:  alias weapon2  secondary_down 
82276:  alias weapon3  melee_down 
82276:  alias lastweapon  primary_up 
82276:  alias nextweapon  melee_down 
82276:  alias previousweapon  primary_up 
82276:  alias switch_between_slot1_and_slot2  primary_up  
82277: slot2
82277:  alias viewmodel_toggle viewmodels_on 
82277:  viewmodel_fov 84
82277:  cl_interp 0
82277: +attack
82277: hud_medicautocallersthreshold  75  
82277:  alias weapon1  primary_up 
82277:  alias weapon2  secondary_down 
82277:  alias weapon3  melee_down 
82277:  alias lastweapon  primary_up 
82277:  alias nextweapon  melee_down 
82277:  alias previousweapon  primary_up 
82277:  alias switch_between_slot1_and_slot2  primary_up  
82277: slot2
82277:  alias viewmodel_toggle viewmodels_on 
82277:  viewmodel_fov 84
82277:  cl_interp 0
82277: +attack
82277: hud_medicautocallersthreshold  75  
82277:  alias weapon1  primary_up 
82277:  alias weapon2  secondary_down 
82277:  alias weapon3  melee_down 
82277:  alias lastweapon  primary_up 
82277:  alias nextweapon  melee_down 
82277:  alias previousweapon  primary_up 
82277:  alias switch_between_slot1_and_slot2  primary_up  
82278: slot2
82278:  alias viewmodel_toggle viewmodels_on 
82278:  viewmodel_fov 84
82278:  cl_interp 0
82278: +attack
82278: hud_medicautocallersthreshold  75  
82278:  alias weapon1  primary_up 
82278:  alias weapon2  secondary_down 
82278:  alias weapon3  melee_down 
82278:  alias lastweapon  primary_up 
82278:  alias nextweapon  melee_down 
82278:  alias previousweapon  primary_up 
82278:  alias switch_between_slot1_and_slot2  primary_up  
82287: -moveleft
82287: alias checkleft none 
82288: ATTACK FORWARD
82296: -moveright
82296: +moveleft
82296: alias checkleft +moveleft 
82297: ATTACK FORWARD MOVELEFT
82304: -moveleft
82304: alias checkleft none 
82305: ATTACK FORWARD
82363: -attack 
82365: FORWARD
82369: +attack 
82370: ATTACK FORWARD
82385: -moveleft
82385: +moveright
82385: alias checkright +moveright 
82385: ATTACK FORWARD MOVERIGHT
82400: slot2
82400:  alias viewmodel_toggle viewmodels_on 
82400:  viewmodel_fov 84
82400:  cl_interp 0
82400: +attack
82400: hud_medicautocallersthreshold  75  
82400:  alias weapon1  primary_up 
82400:  alias weapon2  secondary_down 
82400:  alias weapon3  melee_down 
82400:  alias lastweapon  primary_up 
82400:  alias nextweapon  melee_down 
82400:  alias previousweapon  primary_up 
82400:  alias switch_between_slot1_and_slot2  primary_up  
82403: -moveright
82403: +moveleft
82403: alias checkleft +moveleft 
82403: slot2
82403:  alias viewmodel_toggle viewmodels_on 
82403:  viewmodel_fov 84
82403:  cl_interp 0
82403: +attack
82403: hud_medicautocallersthreshold  75  
82403:  alias weapon1  primary_up 
82403:  alias weapon2  secondary_down 
82403:  alias weapon3  melee_down 
82403:  alias lastweapon  primary_up 
82403:  alias nextweapon  melee_down 
82403:  alias previousweapon  primary_up 
82403:  alias switch_between_slot1_and_slot2  primary_up  
82403: -moveright
82403: +moveleft 
82403: alias checkright none 
82404: ATTACK FORWARD MOVELEFT
82405: slot2
82405:  alias viewmodel_toggle viewmodels_on 
82405:  viewmodel_fov 84
82405:  cl_interp 0
82405: +attack
82405: hud_medicautocallersthreshold  75  
82405:  alias weapon1  primary_up 
82405:  alias weapon2  secondary_down 
82405:  alias weapon3  melee_down 
82405:  alias lastweapon  primary_up 
82405:  alias nextweapon  melee_down 
82405:  alias previousweapon  primary_up 
82405:  alias switch_between_slot1_and_slot2  primary_up  
82408: slot2
82408:  alias viewmodel_toggle viewmodels_on 
82408:  viewmodel_fov 84
82408:  cl_interp 0
82408: +attack
82408: hud_medicautocallersthreshold  75  
82408:  alias weapon1  primary_up 
82408:  alias weapon2  secondary_down 
82408:  alias weapon3  melee_down 
82408:  alias lastweapon  primary_up 
82408:  alias nextweapon  melee_down 
82408:  alias previousweapon  primary_up 
82408:  alias switch_between_slot1_and_slot2  primary_up  
82412: -moveleft
82412: alias checkleft none 
82413: ATTACK FORWARD
82418: -moveleft
82418: +moveright
82418: alias checkright +moveright 
82419: ATTACK FORWARD MOVERIGHT
82437: -moveright
82437: +moveleft
82437: alias checkleft +moveleft 
82438: ATTACK FORWARD MOVELEFT
82439: -moveright
82439: +moveleft 
82439: alias checkright none 
82440: slot1
82440:  alias viewmodel_toggle viewmodels_off 
82440:  viewmodel_fov 84
82440:  cl_interp 0
82440: -attack
82440: hud_medicautocallersthreshold  150  
82440:  alias weapon1  primary_up 
82440:  alias weapon2  secondary_down 
82440:  alias weapon3  melee_up 
82440:  alias lastweapon  secondary_down 
82440:  alias nextweapon  secondary_down 
82440:  alias previousweapon  melee_up 
82440:  alias switch_between_slot1_and_slot2  secondary_down  
82441: FORWARD MOVELEFT
82441: slot1
82441:  alias viewmodel_toggle viewmodels_off 
82441:  viewmodel_fov 84
82441:  cl_interp 0
82441: -attack
82441: hud_medicautocallersthreshold  150  
82441:  alias weapon1  primary_up 
82441:  alias weapon2  secondary_down 
82441:  alias weapon3  melee_up 
82441:  alias lastweapon  secondary_down 
82441:  alias nextweapon  secondary_down 
82441:  alias previousweapon  melee_up 
82441:  alias switch_between_slot1_and_slot2  secondary_down  
82442: slot1
82442:  alias viewmodel_toggle viewmodels_off 
82442:  viewmodel_fov 84
82442:  cl_interp 0
82442: -attack
82442: hud_medicautocallersthreshold  150  
82442:  alias weapon1  primary_up 
82442:  alias weapon2  secondary_down 
82442:  alias weapon3  melee_up 
82442:  alias lastweapon  secondary_down 
82442:  alias nextweapon  secondary_down 
82442:  alias previousweapon  melee_up 
82442:  alias switch_between_slot1_and_slot2  secondary_down  
82442: slot1
82442:  alias viewmodel_toggle viewmodels_off 
82442:  viewmodel_fov 84
82442:  cl_interp 0
82442: -attack
82442: hud_medicautocallersthreshold  150  
82442:  alias weapon1  primary_up 
82442:  alias weapon2  secondary_down 
82442:  alias weapon3  melee_up 
82442:  alias lastweapon  secondary_down 
82442:  alias nextweapon  secondary_down 
82442:  alias previousweapon  melee_up 
82442:  alias switch_between_slot1_and_slot2  secondary_down  
82442: slot1
82442:  alias viewmodel_toggle viewmodels_off 
82442:  viewmodel_fov 84
82442:  cl_interp 0
82442: -attack
82442: hud_medicautocallersthreshold  150  
82442:  alias weapon1  primary_up 
82442:  alias weapon2  secondary_down 
82442:  alias weapon3  melee_up 
82442:  alias lastweapon  secondary_down 
82442:  alias nextweapon  secondary_down 
82442:  alias previousweapon  melee_up 
82442:  alias switch_between_slot1_and_slot2  secondary_down  
82459: -moveleft
82459: alias checkleft none 
82460: FORWARD
82460: +jump 65
82460: JUMP FORWARD
82469: -jump 65
82471: FORWARD
82471: -moveleft
82471: +moveright
82471: alias checkright +moveright 
82473: FORWARD MOVERIGHT
82473: +attack 107
82473: ATTACK FORWARD MOVERIGHT
82476: -forward
82476: alias checkfwd none 
82476: ATTACK MOVERIGHT
82484: -attack 107
82485: MOVERIGHT
82486: slot2
82486:  alias viewmodel_toggle viewmodels_on 
82486:  viewmodel_fov 84
82486:  cl_interp 0
82486: +attack
82486: hud_medicautocallersthreshold  75  
82486:  alias weapon1  primary_up 
82486:  alias weapon2  secondary_down 
82486:  alias weapon3  melee_down 
82486:  alias lastweapon  primary_up 
82486:  alias nextweapon  melee_down 
82486:  alias previousweapon  primary_up 
82486:  alias switch_between_slot1_and_slot2  primary_up  
82488: ATTACK MOVERIGHT
82488: slot2
82488:  alias viewmodel_toggle viewmodels_on 
82488:  viewmodel_fov 84
82488:  cl_interp 0
82488: +attack
82488: hud_medicautocallersthreshold  75  
82488:  alias weapon1  primary_up 
82488:  alias weapon2  secondary_down 
82488:  alias weapon3  melee_down 
82488:  alias lastweapon  primary_up 
82488:  alias nextweapon  melee_down 
82488:  alias previousweapon  primary_up 
82488:  alias switch_between_slot1_and_slot2  primary_up  
82489: slot2
82489:  alias viewmodel_toggle viewmodels_on 
82489:  viewmodel_fov 84
82489:  cl_interp 0
82489: +attack
82489: hud_medicautocallersthreshold  75  
82489:  alias weapon1  primary_up 
82489:  alias weapon2  secondary_down 
82489:  alias weapon3  melee_down 
82489:  alias lastweapon  primary_up 
82489:  alias nextweapon  melee_down 
82489:  alias previousweapon  primary_up 
82489:  alias switch_between_slot1_and_slot2  primary_up  
82489: slot2
82489:  alias viewmodel_toggle viewmodels_on 
82489:  viewmodel_fov 84
82489:  cl_interp 0
82489: +attack
82489: hud_medicautocallersthreshold  75  
82489:  alias weapon1  primary_up 
82489:  alias weapon2  secondary_down 
82489:  alias weapon3  melee_down 
82489:  alias lastweapon  primary_up 
82489:  alias nextweapon  melee_down 
82489:  alias previousweapon  primary_up 
82489:  alias switch_between_slot1_and_slot2  primary_up  
82489: slot2
82489:  alias viewmodel_toggle viewmodels_on 
82489:  viewmodel_fov 84
82489:  cl_interp 0
82489: +attack
82489: hud_medicautocallersthreshold  75  
82489:  alias weapon1  primary_up 
82489:  alias weapon2  secondary_down 
82489:  alias weapon3  melee_down 
82489:  alias lastweapon  primary_up 
82489:  alias nextweapon  melee_down 
82489:  alias previousweapon  primary_up 
82489:  alias switch_between_slot1_and_slot2  primary_up  
82490: slot2
82490:  alias viewmodel_toggle viewmodels_on 
82490:  viewmodel_fov 84
82490:  cl_interp 0
82490: +attack
82490: hud_medicautocallersthreshold  75  
82490:  alias weapon1  primary_up 
82490:  alias weapon2  secondary_down 
82490:  alias weapon3  melee_down 
82490:  alias lastweapon  primary_up 
82490:  alias nextweapon  melee_down 
82490:  alias previousweapon  primary_up 
82490:  alias switch_between_slot1_and_slot2  primary_up  
82490: slot2
82490:  alias viewmodel_toggle viewmodels_on 
82490:  viewmodel_fov 84
82490:  cl_interp 0
82490: +attack
82490: hud_medicautocallersthreshold  75  
82490:  alias weapon1  primary_up 
82490:  alias weapon2  secondary_down 
82490:  alias weapon3  melee_down 
82490:  alias lastweapon  primary_up 
82490:  alias nextweapon  melee_down 
82490:  alias previousweapon  primary_up 
82490:  alias switch_between_slot1_and_slot2  primary_up  
82490: slot2
82490:  alias viewmodel_toggle viewmodels_on 
82490:  viewmodel_fov 84
82490:  cl_interp 0
82490: +attack
82490: hud_medicautocallersthreshold  75  
82490:  alias weapon1  primary_up 
82490:  alias weapon2  secondary_down 
82490:  alias weapon3  melee_down 
82490:  alias lastweapon  primary_up 
82490:  alias nextweapon  melee_down 
82490:  alias previousweapon  primary_up 
82490:  alias switch_between_slot1_and_slot2  primary_up  
82492: slot2
82492:  alias viewmodel_toggle viewmodels_on 
82492:  viewmodel_fov 84
82492:  cl_interp 0
82492: +attack
82492: hud_medicautocallersthreshold  75  
82492:  alias weapon1  primary_up 
82492:  alias weapon2  secondary_down 
82492:  alias weapon3  melee_down 
82492:  alias lastweapon  primary_up 
82492:  alias nextweapon  melee_down 
82492:  alias previousweapon  primary_up 
82492:  alias switch_between_slot1_and_slot2  primary_up  
82492: slot2
82492:  alias viewmodel_toggle viewmodels_on 
82492:  viewmodel_fov 84
82492:  cl_interp 0
82492: +attack
82492: hud_medicautocallersthreshold  75  
82492:  alias weapon1  primary_up 
82492:  alias weapon2  secondary_down 
82492:  alias weapon3  melee_down 
82492:  alias lastweapon  primary_up 
82492:  alias nextweapon  melee_down 
82492:  alias previousweapon  primary_up 
82492:  alias switch_between_slot1_and_slot2  primary_up  
82493: slot2
82493:  alias viewmodel_toggle viewmodels_on 
82493:  viewmodel_fov 84
82493:  cl_interp 0
82493: +attack
82493: hud_medicautocallersthreshold  75  
82493:  alias weapon1  primary_up 
82493:  alias weapon2  secondary_down 
82493:  alias weapon3  melee_down 
82493:  alias lastweapon  primary_up 
82493:  alias nextweapon  melee_down 
82493:  alias previousweapon  primary_up 
82493:  alias switch_between_slot1_and_slot2  primary_up  
82493: slot2
82493:  alias viewmodel_toggle viewmodels_on 
82493:  viewmodel_fov 84
82493:  cl_interp 0
82493: +attack
82493: hud_medicautocallersthreshold  75  
82493:  alias weapon1  primary_up 
82493:  alias weapon2  secondary_down 
82493:  alias weapon3  melee_down 
82493:  alias lastweapon  primary_up 
82493:  alias nextweapon  melee_down 
82493:  alias previousweapon  primary_up 
82493:  alias switch_between_slot1_and_slot2  primary_up  
82493: slot2
82493:  alias viewmodel_toggle viewmodels_on 
82493:  viewmodel_fov 84
82493:  cl_interp 0
82493: +attack
82493: hud_medicautocallersthreshold  75  
82493:  alias weapon1  primary_up 
82493:  alias weapon2  secondary_down 
82493:  alias weapon3  melee_down 
82493:  alias lastweapon  primary_up 
82493:  alias nextweapon  melee_down 
82493:  alias previousweapon  primary_up 
82493:  alias switch_between_slot1_and_slot2  primary_up  
82494: slot2
82494:  alias viewmodel_toggle viewmodels_on 
82494:  viewmodel_fov 84
82494:  cl_interp 0
82494: +attack
82494: hud_medicautocallersthreshold  75  
82494:  alias weapon1  primary_up 
82494:  alias weapon2  secondary_down 
82494:  alias weapon3  melee_down 
82494:  alias lastweapon  primary_up 
82494:  alias nextweapon  melee_down 
82494:  alias previousweapon  primary_up 
82494:  alias switch_between_slot1_and_slot2  primary_up  
82494: -moveright
82494: +moveleft
82494: alias checkleft +moveleft 
82494: slot2
82494:  alias viewmodel_toggle viewmodels_on 
82494:  viewmodel_fov 84
82494:  cl_interp 0
82494: +attack
82494: hud_medicautocallersthreshold  75  
82494:  alias weapon1  primary_up 
82494:  alias weapon2  secondary_down 
82494:  alias weapon3  melee_down 
82494:  alias lastweapon  primary_up 
82494:  alias nextweapon  melee_down 
82494:  alias previousweapon  primary_up 
82494:  alias switch_between_slot1_and_slot2  primary_up  
82496: ATTACK MOVELEFT
82498: -moveright
82498: +moveleft 
82498: alias checkright none 
82507: -forward
82507: +back
82507: alias checkback +back 
82508: ATTACK BACK MOVELEFT
82515: -moveleft
82515: +moveright
82515: alias checkright +moveright 
82519: ATTACK BACK MOVERIGHT
82519: -moveleft
82519: +moveright 
82519: alias checkleft none 
82523: -back
82523: alias checkback none 
82524: ATTACK MOVERIGHT
82528: slot2
82528:  alias viewmodel_toggle viewmodels_on 
82528:  viewmodel_fov 84
82528:  cl_interp 0
82528: +attack
82528: hud_medicautocallersthreshold  75  
82528:  alias weapon1  primary_up 
82528:  alias weapon2  secondary_down 
82528:  alias weapon3  melee_down 
82528:  alias lastweapon  primary_up 
82528:  alias nextweapon  melee_down 
82528:  alias previousweapon  primary_up 
82528:  alias switch_between_slot1_and_slot2  primary_up  
82529: slot2
82529:  alias viewmodel_toggle viewmodels_on 
82529:  viewmodel_fov 84
82529:  cl_interp 0
82529: +attack
82529: hud_medicautocallersthreshold  75  
82529:  alias weapon1  primary_up 
82529:  alias weapon2  secondary_down 
82529:  alias weapon3  melee_down 
82529:  alias lastweapon  primary_up 
82529:  alias nextweapon  melee_down 
82529:  alias previousweapon  primary_up 
82529:  alias switch_between_slot1_and_slot2  primary_up  
82531: slot2
82531:  alias viewmodel_toggle viewmodels_on 
82531:  viewmodel_fov 84
82531:  cl_interp 0
82531: +attack
82531: hud_medicautocallersthreshold  75  
82531:  alias weapon1  primary_up 
82531:  alias weapon2  secondary_down 
82531:  alias weapon3  melee_down 
82531:  alias lastweapon  primary_up 
82531:  alias nextweapon  melee_down 
82531:  alias previousweapon  primary_up 
82531:  alias switch_between_slot1_and_slot2  primary_up  
82531: slot2
82531:  alias viewmodel_toggle viewmodels_on 
82531:  viewmodel_fov 84
82531:  cl_interp 0
82531: +attack
82531: hud_medicautocallersthreshold  75  
82531:  alias weapon1  primary_up 
82531:  alias weapon2  secondary_down 
82531:  alias weapon3  melee_down 
82531:  alias lastweapon  primary_up 
82531:  alias nextweapon  melee_down 
82531:  alias previousweapon  primary_up 
82531:  alias switch_between_slot1_and_slot2  primary_up  
82546: -forward
82546: +back
82546: alias checkback +back 
82548: ATTACK BACK MOVERIGHT
82556: -attack 
82557: BACK MOVERIGHT
82557: -moveright
82557: +moveleft
82557: alias checkleft +moveleft 
82558: BACK MOVELEFT
82563: +attack 
82565: ATTACK BACK MOVELEFT
82567: -moveright
82567: +moveleft 
82567: alias checkright none 
82573: -back
82573: alias checkback none 
82574: ATTACK MOVELEFT
82575:  alias viewmodel_toggle viewmodels_off 
82576: slot2
82576:  alias viewmodel_toggle viewmodels_on 
82576:  viewmodel_fov 84
82576:  cl_interp 0
82576: +attack
82576: hud_medicautocallersthreshold  75  
82576:  alias weapon1  primary_up 
82576:  alias weapon2  secondary_down 
82576:  alias weapon3  melee_down 
82576:  alias lastweapon  primary_up 
82576:  alias nextweapon  melee_down 
82576:  alias previousweapon  primary_up 
82576:  alias switch_between_slot1_and_slot2  primary_up  
82577: slot2
82577:  alias viewmodel_toggle viewmodels_on 
82577:  viewmodel_fov 84
82577:  cl_interp 0
82577: +attack
82577: hud_medicautocallersthreshold  75  
82577:  alias weapon1  primary_up 
82577:  alias weapon2  secondary_down 
82577:  alias weapon3  melee_down 
82577:  alias lastweapon  primary_up 
82577:  alias nextweapon  melee_down 
82577:  alias previousweapon  primary_up 
82577:  alias switch_between_slot1_and_slot2  primary_up  
82577: slot2
82577:  alias viewmodel_toggle viewmodels_on 
82577:  viewmodel_fov 84
82577:  cl_interp 0
82577: +attack
82577: hud_medicautocallersthreshold  75  
82577:  alias weapon1  primary_up 
82577:  alias weapon2  secondary_down 
82577:  alias weapon3  melee_down 
82577:  alias lastweapon  primary_up 
82577:  alias nextweapon  melee_down 
82577:  alias previousweapon  primary_up 
82577:  alias switch_between_slot1_and_slot2  primary_up  
82578: slot2
82578:  alias viewmodel_toggle viewmodels_on 
82578:  viewmodel_fov 84
82578:  cl_interp 0
82578: +attack
82578: hud_medicautocallersthreshold  75  
82578:  alias weapon1  primary_up 
82578:  alias weapon2  secondary_down 
82578:  alias weapon3  melee_down 
82578:  alias lastweapon  primary_up 
82578:  alias nextweapon  melee_down 
82578:  alias previousweapon  primary_up 
82578:  alias switch_between_slot1_and_slot2  primary_up  
82580: slot2
82580:  alias viewmodel_toggle viewmodels_on 
82580:  viewmodel_fov 84
82580:  cl_interp 0
82580: +attack
82580: hud_medicautocallersthreshold  75  
82580:  alias weapon1  primary_up 
82580:  alias weapon2  secondary_down 
82580:  alias weapon3  melee_down 
82580:  alias lastweapon  primary_up 
82580:  alias nextweapon  melee_down 
82580:  alias previousweapon  primary_up 
82580:  alias switch_between_slot1_and_slot2  primary_up  
82585: -back
82585: +forward
82585: alias checkfwd +forward 
82586: ATTACK FORWARD MOVELEFT
82590: -moveleft
82590: +moveright
82590: alias checkright +moveright 
82591: ATTACK FORWARD MOVERIGHT
82591: -moveleft
82591: +moveright 
82591: alias checkleft none 
82604: slot2
82604:  alias viewmodel_toggle viewmodels_on 
82604:  viewmodel_fov 84
82604:  cl_interp 0
82604: +attack
82604: hud_medicautocallersthreshold  75  
82604:  alias weapon1  primary_up 
82604:  alias weapon2  secondary_down 
82604:  alias weapon3  melee_down 
82604:  alias lastweapon  primary_up 
82604:  alias nextweapon  melee_down 
82604:  alias previousweapon  primary_up 
82604:  alias switch_between_slot1_and_slot2  primary_up  
82605: slot2
82605:  alias viewmodel_toggle viewmodels_on 
82605:  viewmodel_fov 84
82605:  cl_interp 0
82605: +attack
82605: hud_medicautocallersthreshold  75  
82605:  alias weapon1  primary_up 
82605:  alias weapon2  secondary_down 
82605:  alias weapon3  melee_down 
82605:  alias lastweapon  primary_up 
82605:  alias nextweapon  melee_down 
82605:  alias previousweapon  primary_up 
82605:  alias switch_between_slot1_and_slot2  primary_up  
82605: slot2
82605:  alias viewmodel_toggle viewmodels_on 
82605:  viewmodel_fov 84
82605:  cl_interp 0
82605: +attack
82605: hud_medicautocallersthreshold  75  
82605:  alias weapon1  primary_up 
82605:  alias weapon2  secondary_down 
82605:  alias weapon3  melee_down 
82605:  alias lastweapon  primary_up 
82605:  alias nextweapon  melee_down 
82605:  alias previousweapon  primary_up 
82605:  alias switch_between_slot1_and_slot2  primary_up  
82607: slot2
82607:  alias viewmodel_toggle viewmodels_on 
82607:  viewmodel_fov 84
82607:  cl_interp 0
82607: +attack
82607: hud_medicautocallersthreshold  75  
82607:  alias weapon1  primary_up 
82607:  alias weapon2  secondary_down 
82607:  alias weapon3  melee_down 
82607:  alias lastweapon  primary_up 
82607:  alias nextweapon  melee_down 
82607:  alias previousweapon  primary_up 
82607:  alias switch_between_slot1_and_slot2  primary_up  
82607: slot2
82607:  alias viewmodel_toggle viewmodels_on 
82607:  viewmodel_fov 84
82607:  cl_interp 0
82607: +attack
82607: hud_medicautocallersthreshold  75  
82607:  alias weapon1  primary_up 
82607:  alias weapon2  secondary_down 
82607:  alias weapon3  melee_down 
82607:  alias lastweapon  primary_up 
82607:  alias nextweapon  melee_down 
82607:  alias previousweapon  primary_up 
82607:  alias switch_between_slot1_and_slot2  primary_up  
82608: slot2
82608:  alias viewmodel_toggle viewmodels_on 
82608:  viewmodel_fov 84
82608:  cl_interp 0
82608: +attack
82608: hud_medicautocallersthreshold  75  
82608:  alias weapon1  primary_up 
82608:  alias weapon2  secondary_down 
82608:  alias weapon3  melee_down 
82608:  alias lastweapon  primary_up 
82608:  alias nextweapon  melee_down 
82608:  alias previousweapon  primary_up 
82608:  alias switch_between_slot1_and_slot2  primary_up  
82608: slot2
82608:  alias viewmodel_toggle viewmodels_on 
82608:  viewmodel_fov 84
82608:  cl_interp 0
82608: +attack
82608: hud_medicautocallersthreshold  75  
82608:  alias weapon1  primary_up 
82608:  alias weapon2  secondary_down 
82608:  alias weapon3  melee_down 
82608:  alias lastweapon  primary_up 
82608:  alias nextweapon  melee_down 
82608:  alias previousweapon  primary_up 
82608:  alias switch_between_slot1_and_slot2  primary_up  
82609: slot2
82609:  alias viewmodel_toggle viewmodels_on 
82609:  viewmodel_fov 84
82609:  cl_interp 0
82609: +attack
82609: hud_medicautocallersthreshold  75  
82609:  alias weapon1  primary_up 
82609:  alias weapon2  secondary_down 
82609:  alias weapon3  melee_down 
82609:  alias lastweapon  primary_up 
82609:  alias nextweapon  melee_down 
82609:  alias previousweapon  primary_up 
82609:  alias switch_between_slot1_and_slot2  primary_up  
82610: slot2
82610:  alias viewmodel_toggle viewmodels_on 
82610:  viewmodel_fov 84
82610:  cl_interp 0
82610: +attack
82610: hud_medicautocallersthreshold  75  
82610:  alias weapon1  primary_up 
82610:  alias weapon2  secondary_down 
82610:  alias weapon3  melee_down 
82610:  alias lastweapon  primary_up 
82610:  alias nextweapon  melee_down 
82610:  alias previousweapon  primary_up 
82610:  alias switch_between_slot1_and_slot2  primary_up  
82630: -moveright
82630: alias checkright none 
82631: ATTACK FORWARD
82634: -moveright
82634: +moveleft
82634: alias checkleft +moveleft 
82635: ATTACK FORWARD MOVELEFT
82644: -moveleft
82644: alias checkleft none 
82644: ATTACK FORWARD
82656: -moveleft
82656: +moveright
82656: alias checkright +moveright 
82656: ATTACK FORWARD MOVERIGHT
82686: -moveright
82686: alias checkright none 
82688: ATTACK FORWARD
82699: -attack 
82700: FORWARD
82702: -moveright
82702: +moveleft
82702: alias checkleft +moveleft 
82703: FORWARD MOVELEFT
82705: +attack 
82707: ATTACK FORWARD MOVELEFT
82725: slot2
82725:  alias viewmodel_toggle viewmodels_on 
82725:  viewmodel_fov 84
82725:  cl_interp 0
82725: +attack
82725: hud_medicautocallersthreshold  75  
82725:  alias weapon1  primary_up 
82725:  alias weapon2  secondary_down 
82725:  alias weapon3  melee_down 
82725:  alias lastweapon  primary_up 
82725:  alias nextweapon  melee_down 
82725:  alias previousweapon  primary_up 
82725:  alias switch_between_slot1_and_slot2  primary_up  
82727: slot2
82727:  alias viewmodel_toggle viewmodels_on 
82727:  viewmodel_fov 84
82727:  cl_interp 0
82727: +attack
82727: hud_medicautocallersthreshold  75  
82727:  alias weapon1  primary_up 
82727:  alias weapon2  secondary_down 
82727:  alias weapon3  melee_down 
82727:  alias lastweapon  primary_up 
82727:  alias nextweapon  melee_down 
82727:  alias previousweapon  primary_up 
82727:  alias switch_between_slot1_and_slot2  primary_up  
82728: slot2
82728:  alias viewmodel_toggle viewmodels_on 
82728:  viewmodel_fov 84
82728:  cl_interp 0
82728: +attack
82728: hud_medicautocallersthreshold  75  
82728:  alias weapon1  primary_up 
82728:  alias weapon2  secondary_down 
82728:  alias weapon3  melee_down 
82728:  alias lastweapon  primary_up 
82728:  alias nextweapon  melee_down 
82728:  alias previousweapon  primary_up 
82728:  alias switch_between_slot1_and_slot2  primary_up  
82730: slot2
82730:  alias viewmodel_toggle viewmodels_on 
82730:  viewmodel_fov 84
82730:  cl_interp 0
82730: +attack
82730: hud_medicautocallersthreshold  75  
82730:  alias weapon1  primary_up 
82730:  alias weapon2  secondary_down 
82730:  alias weapon3  melee_down 
82730:  alias lastweapon  primary_up 
82730:  alias nextweapon  melee_down 
82730:  alias previousweapon  primary_up 
82730:  alias switch_between_slot1_and_slot2  primary_up  
82731: slot2
82731:  alias viewmodel_toggle viewmodels_on 
82731:  viewmodel_fov 84
82731:  cl_interp 0
82731: +attack
82731: hud_medicautocallersthreshold  75  
82731:  alias weapon1  primary_up 
82731:  alias weapon2  secondary_down 
82731:  alias weapon3  melee_down 
82731:  alias lastweapon  primary_up 
82731:  alias nextweapon  melee_down 
82731:  alias previousweapon  primary_up 
82731:  alias switch_between_slot1_and_slot2  primary_up  
82745: -moveleft
82745: alias checkleft none 
82746: ATTACK FORWARD
82746: -moveleft
82746: +moveright
82746: alias checkright +moveright 
82747: ATTACK FORWARD MOVERIGHT
82748: -forward
82748: alias checkfwd none 
82749: ATTACK MOVERIGHT
82762: -forward
82762: +back
82762: alias checkback +back 
82764: ATTACK BACK MOVERIGHT
82780: +jump 65
82781: ATTACK JUMP BACK MOVERIGHT
82791: -jump 65
82793: ATTACK BACK MOVERIGHT
82809: -back
82809: alias checkback none 
82810: ATTACK MOVERIGHT
82811: -moveright
82811: +moveleft
82811: alias checkleft +moveleft 
82813: ATTACK MOVELEFT
82818: -moveright
82818: +moveleft 
82818: alias checkright none 
82828: -back
82828: +forward
82828: alias checkfwd +forward 
82829: ATTACK FORWARD MOVELEFT
82844: -moveleft
82844: alias checkleft none 
82845: ATTACK FORWARD
82863: -moveright
82863: +moveleft
82863: alias checkleft +moveleft 
82864: ATTACK FORWARD MOVELEFT
82874: -moveleft
82874: alias checkleft none 
82875: ATTACK FORWARD
82891: -moveleft
82891: +moveright
82891: alias checkright +moveright 
82892: ATTACK FORWARD MOVERIGHT
82892: -forward
82892: alias checkfwd none 
82894: ATTACK MOVERIGHT
82900: -forward
82900: +back
82900: alias checkback +back 
82902: ATTACK BACK MOVERIGHT
82902: -back
82902: alias checkback none 
82904: ATTACK MOVERIGHT
82905: -moveright
82905: +moveleft
82905: alias checkleft +moveleft 
82907: ATTACK MOVELEFT
82907: slot1
82907:  alias viewmodel_toggle viewmodels_off 
82907:  viewmodel_fov 84
82907:  cl_interp 0
82907: -attack
82907: hud_medicautocallersthreshold  150  
82907:  alias weapon1  primary_up 
82907:  alias weapon2  secondary_down 
82907:  alias weapon3  melee_up 
82907:  alias lastweapon  secondary_down 
82907:  alias nextweapon  secondary_down 
82907:  alias previousweapon  melee_up 
82907:  alias switch_between_slot1_and_slot2  secondary_down  
82909: MOVELEFT
82909: slot1
82909:  alias viewmodel_toggle viewmodels_off 
82909:  viewmodel_fov 84
82909:  cl_interp 0
82909: -attack
82909: hud_medicautocallersthreshold  150  
82909:  alias weapon1  primary_up 
82909:  alias weapon2  secondary_down 
82909:  alias weapon3  melee_up 
82909:  alias lastweapon  secondary_down 
82909:  alias nextweapon  secondary_down 
82909:  alias previousweapon  melee_up 
82909:  alias switch_between_slot1_and_slot2  secondary_down  
82909: -moveright
82909: +moveleft 
82909: alias checkright none 
82909: slot1
82909:  alias viewmodel_toggle viewmodels_off 
82909:  viewmodel_fov 84
82909:  cl_interp 0
82909: -attack
82909: hud_medicautocallersthreshold  150  
82909:  alias weapon1  primary_up 
82909:  alias weapon2  secondary_down 
82909:  alias weapon3  melee_up 
82909:  alias lastweapon  secondary_down 
82909:  alias nextweapon  secondary_down 
82909:  alias previousweapon  melee_up 
82909:  alias switch_between_slot1_and_slot2  secondary_down  
82909: slot1
82909:  alias viewmodel_toggle viewmodels_off 
82909:  viewmodel_fov 84
82909:  cl_interp 0
82909: -attack
82909: hud_medicautocallersthreshold  150  
82909:  alias weapon1  primary_up 
82909:  alias weapon2  secondary_down 
82909:  alias weapon3  melee_up 
82909:  alias lastweapon  secondary_down 
82909:  alias nextweapon  secondary_down 
82909:  alias previousweapon  melee_up 
82909:  alias switch_between_slot1_and_slot2  secondary_down  
82909: slot1
82909:  alias viewmodel_toggle viewmodels_off 
82909:  viewmodel_fov 84
82909:  cl_interp 0
82909: -attack
82909: hud_medicautocallersthreshold  150  
82909:  alias weapon1  primary_up 
82909:  alias weapon2  secondary_down 
82909:  alias weapon3  melee_up 
82909:  alias lastweapon  secondary_down 
82909:  alias nextweapon  secondary_down 
82909:  alias previousweapon  melee_up 
82909:  alias switch_between_slot1_and_slot2  secondary_down  
82911: slot1
82911:  alias viewmodel_toggle viewmodels_off 
82911:  viewmodel_fov 84
82911:  cl_interp 0
82911: -attack
82911: hud_medicautocallersthreshold  150  
82911:  alias weapon1  primary_up 
82911:  alias weapon2  secondary_down 
82911:  alias weapon3  melee_up 
82911:  alias lastweapon  secondary_down 
82911:  alias nextweapon  secondary_down 
82911:  alias previousweapon  melee_up 
82911:  alias switch_between_slot1_and_slot2  secondary_down  
82911: slot1
82911:  alias viewmodel_toggle viewmodels_off 
82911:  viewmodel_fov 84
82911:  cl_interp 0
82911: -attack
82911: hud_medicautocallersthreshold  150  
82911:  alias weapon1  primary_up 
82911:  alias weapon2  secondary_down 
82911:  alias weapon3  melee_up 
82911:  alias lastweapon  secondary_down 
82911:  alias nextweapon  secondary_down 
82911:  alias previousweapon  melee_up 
82911:  alias switch_between_slot1_and_slot2  secondary_down  
82912: slot1
82912:  alias viewmodel_toggle viewmodels_off 
82912:  viewmodel_fov 84
82912:  cl_interp 0
82912: -attack
82912: hud_medicautocallersthreshold  150  
82912:  alias weapon1  primary_up 
82912:  alias weapon2  secondary_down 
82912:  alias weapon3  melee_up 
82912:  alias lastweapon  secondary_down 
82912:  alias nextweapon  secondary_down 
82912:  alias previousweapon  melee_up 
82912:  alias switch_between_slot1_and_slot2  secondary_down  
82912: -back
82912: +forward
82912: alias checkfwd +forward 
82913: FORWARD MOVELEFT
82919: slot1
82919:  alias viewmodel_toggle viewmodels_off 
82919:  viewmodel_fov 84
82919:  cl_interp 0
82919: -attack
82919: hud_medicautocallersthreshold  150  
82919:  alias weapon1  primary_up 
82919:  alias weapon2  secondary_down 
82919:  alias weapon3  melee_up 
82919:  alias lastweapon  secondary_down 
82919:  alias nextweapon  secondary_down 
82919:  alias previousweapon  melee_up 
82919:  alias switch_between_slot1_and_slot2  secondary_down  
82919: -moveleft
82919: alias checkleft none 
82921: FORWARD
82934: -moveleft
82934: +moveright
82934: alias checkright +moveright 
82934: FORWARD MOVERIGHT
82937: -forward
82937: alias checkfwd none 
82937: +attack 107
82938: ATTACK MOVERIGHT
82946: -attack 107
82948: MOVERIGHT
82950: slot2
82950:  alias viewmodel_toggle viewmodels_on 
82950:  viewmodel_fov 84
82950:  cl_interp 0
82950: +attack
82950: hud_medicautocallersthreshold  75  
82950:  alias weapon1  primary_up 
82950:  alias weapon2  secondary_down 
82950:  alias weapon3  melee_down 
82950:  alias lastweapon  primary_up 
82950:  alias nextweapon  melee_down 
82950:  alias previousweapon  primary_up 
82950:  alias switch_between_slot1_and_slot2  primary_up  
82950: slot2
82950:  alias viewmodel_toggle viewmodels_on 
82950:  viewmodel_fov 84
82950:  cl_interp 0
82950: +attack
82950: hud_medicautocallersthreshold  75  
82950:  alias weapon1  primary_up 
82950:  alias weapon2  secondary_down 
82950:  alias weapon3  melee_down 
82950:  alias lastweapon  primary_up 
82950:  alias nextweapon  melee_down 
82950:  alias previousweapon  primary_up 
82950:  alias switch_between_slot1_and_slot2  primary_up  
82952: ATTACK MOVERIGHT
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82952: -moveright
82952: +moveleft
82952: alias checkleft +moveleft 
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82952: ATTACK MOVELEFT
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82952: -moveright
82952: +moveleft 
82952: alias checkright none 
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82952: slot2
82952:  alias viewmodel_toggle viewmodels_on 
82952:  viewmodel_fov 84
82952:  cl_interp 0
82952: +attack
82952: hud_medicautocallersthreshold  75  
82952:  alias weapon1  primary_up 
82952:  alias weapon2  secondary_down 
82952:  alias weapon3  melee_down 
82952:  alias lastweapon  primary_up 
82952:  alias nextweapon  melee_down 
82952:  alias previousweapon  primary_up 
82952:  alias switch_between_slot1_and_slot2  primary_up  
82953: slot2
82953:  alias viewmodel_toggle viewmodels_on 
82953:  viewmodel_fov 84
82953:  cl_interp 0
82953: +attack
82953: hud_medicautocallersthreshold  75  
82953:  alias weapon1  primary_up 
82953:  alias weapon2  secondary_down 
82953:  alias weapon3  melee_down 
82953:  alias lastweapon  primary_up 
82953:  alias nextweapon  melee_down 
82953:  alias previousweapon  primary_up 
82953:  alias switch_between_slot1_and_slot2  primary_up  
82953: slot2
82953:  alias viewmodel_toggle viewmodels_on 
82953:  viewmodel_fov 84
82953:  cl_interp 0
82953: +attack
82953: hud_medicautocallersthreshold  75  
82953:  alias weapon1  primary_up 
82953:  alias weapon2  secondary_down 
82953:  alias weapon3  melee_down 
82953:  alias lastweapon  primary_up 
82953:  alias nextweapon  melee_down 
82953:  alias previousweapon  primary_up 
82953:  alias switch_between_slot1_and_slot2  primary_up  
82953: slot2
82953:  alias viewmodel_toggle viewmodels_on 
82953:  viewmodel_fov 84
82953:  cl_interp 0
82953: +attack
82953: hud_medicautocallersthreshold  75  
82953:  alias weapon1  primary_up 
82953:  alias weapon2  secondary_down 
82953:  alias weapon3  melee_down 
82953:  alias lastweapon  primary_up 
82953:  alias nextweapon  melee_down 
82953:  alias previousweapon  primary_up 
82953:  alias switch_between_slot1_and_slot2  primary_up  
82955: slot2
82955:  alias viewmodel_toggle viewmodels_on 
82955:  viewmodel_fov 84
82955:  cl_interp 0
82955: +attack
82955: hud_medicautocallersthreshold  75  
82955:  alias weapon1  primary_up 
82955:  alias weapon2  secondary_down 
82955:  alias weapon3  melee_down 
82955:  alias lastweapon  primary_up 
82955:  alias nextweapon  melee_down 
82955:  alias previousweapon  primary_up 
82955:  alias switch_between_slot1_and_slot2  primary_up  
82955: slot2
82955:  alias viewmodel_toggle viewmodels_on 
82955:  viewmodel_fov 84
82955:  cl_interp 0
82955: +attack
82955: hud_medicautocallersthreshold  75  
82955:  alias weapon1  primary_up 
82955:  alias weapon2  secondary_down 
82955:  alias weapon3  melee_down 
82955:  alias lastweapon  primary_up 
82955:  alias nextweapon  melee_down 
82955:  alias previousweapon  primary_up 
82955:  alias switch_between_slot1_and_slot2  primary_up  
82955: slot2
82955:  alias viewmodel_toggle viewmodels_on 
82955:  viewmodel_fov 84
82955:  cl_interp 0
82955: +attack
82955: hud_medicautocallersthreshold  75  
82955:  alias weapon1  primary_up 
82955:  alias weapon2  secondary_down 
82955:  alias weapon3  melee_down 
82955:  alias lastweapon  primary_up 
82955:  alias nextweapon  melee_down 
82955:  alias previousweapon  primary_up 
82955:  alias switch_between_slot1_and_slot2  primary_up  
82956: -back
82956: +forward
82956: alias checkfwd +forward 
82956: slot2
82956:  alias viewmodel_toggle viewmodels_on 
82956:  viewmodel_fov 84
82956:  cl_interp 0
82956: +attack
82956: hud_medicautocallersthreshold  75  
82956:  alias weapon1  primary_up 
82956:  alias weapon2  secondary_down 
82956:  alias weapon3  melee_down 
82956:  alias lastweapon  primary_up 
82956:  alias nextweapon  melee_down 
82956:  alias previousweapon  primary_up 
82956:  alias switch_between_slot1_and_slot2  primary_up  
82956: slot2
82956:  alias viewmodel_toggle viewmodels_on 
82956:  viewmodel_fov 84
82956:  cl_interp 0
82956: +attack
82956: hud_medicautocallersthreshold  75  
82956:  alias weapon1  primary_up 
82956:  alias weapon2  secondary_down 
82956:  alias weapon3  melee_down 
82956:  alias lastweapon  primary_up 
82956:  alias nextweapon  melee_down 
82956:  alias previousweapon  primary_up 
82956:  alias switch_between_slot1_and_slot2  primary_up  
82957: ATTACK FORWARD MOVELEFT
82957: slot2
82957:  alias viewmodel_toggle viewmodels_on 
82957:  viewmodel_fov 84
82957:  cl_interp 0
82957: +attack
82957: hud_medicautocallersthreshold  75  
82957:  alias weapon1  primary_up 
82957:  alias weapon2  secondary_down 
82957:  alias weapon3  melee_down 
82957:  alias lastweapon  primary_up 
82957:  alias nextweapon  melee_down 
82957:  alias previousweapon  primary_up 
82957:  alias switch_between_slot1_and_slot2  primary_up  
82957: slot2
82957:  alias viewmodel_toggle viewmodels_on 
82957:  viewmodel_fov 84
82957:  cl_interp 0
82957: +attack
82957: hud_medicautocallersthreshold  75  
82957:  alias weapon1  primary_up 
82957:  alias weapon2  secondary_down 
82957:  alias weapon3  melee_down 
82957:  alias lastweapon  primary_up 
82957:  alias nextweapon  melee_down 
82957:  alias previousweapon  primary_up 
82957:  alias switch_between_slot1_and_slot2  primary_up  
82957: slot2
82957:  alias viewmodel_toggle viewmodels_on 
82957:  viewmodel_fov 84
82957:  cl_interp 0
82957: +attack
82957: hud_medicautocallersthreshold  75  
82957:  alias weapon1  primary_up 
82957:  alias weapon2  secondary_down 
82957:  alias weapon3  melee_down 
82957:  alias lastweapon  primary_up 
82957:  alias nextweapon  melee_down 
82957:  alias previousweapon  primary_up 
82957:  alias switch_between_slot1_and_slot2  primary_up  
82958: slot2
82958:  alias viewmodel_toggle viewmodels_on 
82958:  viewmodel_fov 84
82958:  cl_interp 0
82958: +attack
82958: hud_medicautocallersthreshold  75  
82958:  alias weapon1  primary_up 
82958:  alias weapon2  secondary_down 
82958:  alias weapon3  melee_down 
82958:  alias lastweapon  primary_up 
82958:  alias nextweapon  melee_down 
82958:  alias previousweapon  primary_up 
82958:  alias switch_between_slot1_and_slot2  primary_up  
82961: -moveleft
82961: alias checkleft none 
82963: ATTACK FORWARD
82963: slot2
82963:  alias viewmodel_toggle viewmodels_on 
82963:  viewmodel_fov 84
82963:  cl_interp 0
82963: +attack
82963: hud_medicautocallersthreshold  75  
82963:  alias weapon1  primary_up 
82963:  alias weapon2  secondary_down 
82963:  alias weapon3  melee_down 
82963:  alias lastweapon  primary_up 
82963:  alias nextweapon  melee_down 
82963:  alias previousweapon  primary_up 
82963:  alias switch_between_slot1_and_slot2  primary_up  
82970: -moveright
82970: +moveleft
82970: alias checkleft +moveleft 
82971: ATTACK FORWARD MOVELEFT
82993: -moveleft
82993: alias checkleft none 
82994: ATTACK FORWARD
82994: -moveleft
82994: +moveright
82994: alias checkright +moveright 
82994: -forward
82994: alias checkfwd none 
82996: ATTACK MOVERIGHT
82997: slot2
82997:  alias viewmodel_toggle viewmodels_on 
82997:  viewmodel_fov 84
82997:  cl_interp 0
82997: +attack
82997: hud_medicautocallersthreshold  75  
82997:  alias weapon1  primary_up 
82997:  alias weapon2  secondary_down 
82997:  alias weapon3  melee_down 
82997:  alias lastweapon  primary_up 
82997:  alias nextweapon  melee_down 
82997:  alias previousweapon  primary_up 
82997:  alias switch_between_slot1_and_slot2  primary_up  
82997: slot2
82997:  alias viewmodel_toggle viewmodels_on 
82997:  viewmodel_fov 84
82997:  cl_interp 0
82997: +attack
82997: hud_medicautocallersthreshold  75  
82997:  alias weapon1  primary_up 
82997:  alias weapon2  secondary_down 
82997:  alias weapon3  melee_down 
82997:  alias lastweapon  primary_up 
82997:  alias nextweapon  melee_down 
82997:  alias previousweapon  primary_up 
82997:  alias switch_between_slot1_and_slot2  primary_up  
82998: slot2
82998:  alias viewmodel_toggle viewmodels_on 
82998:  viewmodel_fov 84
82998:  cl_interp 0
82998: +attack
82998: hud_medicautocallersthreshold  75  
82998:  alias weapon1  primary_up 
82998:  alias weapon2  secondary_down 
82998:  alias weapon3  melee_down 
82998:  alias lastweapon  primary_up 
82998:  alias nextweapon  melee_down 
82998:  alias previousweapon  primary_up 
82998:  alias switch_between_slot1_and_slot2  primary_up  
82998: slot2
82998:  alias viewmodel_toggle viewmodels_on 
82998:  viewmodel_fov 84
82998:  cl_interp 0
82998: +attack
82998: hud_medicautocallersthreshold  75  
82998:  alias weapon1  primary_up 
82998:  alias weapon2  secondary_down 
82998:  alias weapon3  melee_down 
82998:  alias lastweapon  primary_up 
82998:  alias nextweapon  melee_down 
82998:  alias previousweapon  primary_up 
82998:  alias switch_between_slot1_and_slot2  primary_up  
83000: slot2
83000:  alias viewmodel_toggle viewmodels_on 
83000:  viewmodel_fov 84
83000:  cl_interp 0
83000: +attack
83000: hud_medicautocallersthreshold  75  
83000:  alias weapon1  primary_up 
83000:  alias weapon2  secondary_down 
83000:  alias weapon3  melee_down 
83000:  alias lastweapon  primary_up 
83000:  alias nextweapon  melee_down 
83000:  alias previousweapon  primary_up 
83000:  alias switch_between_slot1_and_slot2  primary_up  
83001: slot2
83001:  alias viewmodel_toggle viewmodels_on 
83001:  viewmodel_fov 84
83001:  cl_interp 0
83001: +attack
83001: hud_medicautocallersthreshold  75  
83001:  alias weapon1  primary_up 
83001:  alias weapon2  secondary_down 
83001:  alias weapon3  melee_down 
83001:  alias lastweapon  primary_up 
83001:  alias nextweapon  melee_down 
83001:  alias previousweapon  primary_up 
83001:  alias switch_between_slot1_and_slot2  primary_up  
83002: slot2
83002:  alias viewmodel_toggle viewmodels_on 
83002:  viewmodel_fov 84
83002:  cl_interp 0
83002: +attack
83002: hud_medicautocallersthreshold  75  
83002:  alias weapon1  primary_up 
83002:  alias weapon2  secondary_down 
83002:  alias weapon3  melee_down 
83002:  alias lastweapon  primary_up 
83002:  alias nextweapon  melee_down 
83002:  alias previousweapon  primary_up 
83002:  alias switch_between_slot1_and_slot2  primary_up  
83003: -forward
83003: +back
83003: alias checkback +back 
83005: ATTACK BACK MOVERIGHT
83014: -moveright
83014: +moveleft
83014: alias checkleft +moveleft 
83014: ATTACK BACK MOVELEFT
83017: -back
83017: alias checkback none 
83019: ATTACK MOVELEFT
83019: -moveright
83019: +moveleft 
83019: alias checkright none 
83029: slot2
83029:  alias viewmodel_toggle viewmodels_on 
83029:  viewmodel_fov 84
83029:  cl_interp 0
83029: +attack
83029: hud_medicautocallersthreshold  75  
83029:  alias weapon1  primary_up 
83029:  alias weapon2  secondary_down 
83029:  alias weapon3  melee_down 
83029:  alias lastweapon  primary_up 
83029:  alias nextweapon  melee_down 
83029:  alias previousweapon  primary_up 
83029:  alias switch_between_slot1_and_slot2  primary_up  
83031: slot2
83031:  alias viewmodel_toggle viewmodels_on 
83031:  viewmodel_fov 84
83031:  cl_interp 0
83031: +attack
83031: hud_medicautocallersthreshold  75  
83031:  alias weapon1  primary_up 
83031:  alias weapon2  secondary_down 
83031:  alias weapon3  melee_down 
83031:  alias lastweapon  primary_up 
83031:  alias nextweapon  melee_down 
83031:  alias previousweapon  primary_up 
83031:  alias switch_between_slot1_and_slot2  primary_up  
83032: slot2
83032:  alias viewmodel_toggle viewmodels_on 
83032:  viewmodel_fov 84
83032:  cl_interp 0
83032: +attack
83032: hud_medicautocallersthreshold  75  
83032:  alias weapon1  primary_up 
83032:  alias weapon2  secondary_down 
83032:  alias weapon3  melee_down 
83032:  alias lastweapon  primary_up 
83032:  alias nextweapon  melee_down 
83032:  alias previousweapon  primary_up 
83032:  alias switch_between_slot1_and_slot2  primary_up  
83032: slot2
83032:  alias viewmodel_toggle viewmodels_on 
83032:  viewmodel_fov 84
83032:  cl_interp 0
83032: +attack
83032: hud_medicautocallersthreshold  75  
83032:  alias weapon1  primary_up 
83032:  alias weapon2  secondary_down 
83032:  alias weapon3  melee_down 
83032:  alias lastweapon  primary_up 
83032:  alias nextweapon  melee_down 
83032:  alias previousweapon  primary_up 
83032:  alias switch_between_slot1_and_slot2  primary_up  
83034: slot2
83034:  alias viewmodel_toggle viewmodels_on 
83034:  viewmodel_fov 84
83034:  cl_interp 0
83034: +attack
83034: hud_medicautocallersthreshold  75  
83034:  alias weapon1  primary_up 
83034:  alias weapon2  secondary_down 
83034:  alias weapon3  melee_down 
83034:  alias lastweapon  primary_up 
83034:  alias nextweapon  melee_down 
83034:  alias previousweapon  primary_up 
83034:  alias switch_between_slot1_and_slot2  primary_up  
83034: slot2
83034:  alias viewmodel_toggle viewmodels_on 
83034:  viewmodel_fov 84
83034:  cl_interp 0
83034: +attack
83034: hud_medicautocallersthreshold  75  
83034:  alias weapon1  primary_up 
83034:  alias weapon2  secondary_down 
83034:  alias weapon3  melee_down 
83034:  alias lastweapon  primary_up 
83034:  alias nextweapon  melee_down 
83034:  alias previousweapon  primary_up 
83034:  alias switch_between_slot1_and_slot2  primary_up  
83034: slot2
83034:  alias viewmodel_toggle viewmodels_on 
83034:  viewmodel_fov 84
83034:  cl_interp 0
83034: +attack
83034: hud_medicautocallersthreshold  75  
83034:  alias weapon1  primary_up 
83034:  alias weapon2  secondary_down 
83034:  alias weapon3  melee_down 
83034:  alias lastweapon  primary_up 
83034:  alias nextweapon  melee_down 
83034:  alias previousweapon  primary_up 
83034:  alias switch_between_slot1_and_slot2  primary_up  
83037: -back
83037: +forward
83037: alias checkfwd +forward 
83039: ATTACK FORWARD MOVELEFT
83040: -moveleft
83040: alias checkleft none 
83042: ATTACK FORWARD
83047: -moveright
83047: +moveleft
83047: alias checkleft +moveleft 
83047: ATTACK FORWARD MOVELEFT
83062: slot2
83062:  alias viewmodel_toggle viewmodels_on 
83062:  viewmodel_fov 84
83062:  cl_interp 0
83062: +attack
83062: hud_medicautocallersthreshold  75  
83062:  alias weapon1  primary_up 
83062:  alias weapon2  secondary_down 
83062:  alias weapon3  melee_down 
83062:  alias lastweapon  primary_up 
83062:  alias nextweapon  melee_down 
83062:  alias previousweapon  primary_up 
83062:  alias switch_between_slot1_and_slot2  primary_up  
83062: -forward
83062: alias checkfwd none 
83063: ATTACK MOVELEFT
83064: slot2
83064:  alias viewmodel_toggle viewmodels_on 
83064:  viewmodel_fov 84
83064:  cl_interp 0
83064: +attack
83064: hud_medicautocallersthreshold  75  
83064:  alias weapon1  primary_up 
83064:  alias weapon2  secondary_down 
83064:  alias weapon3  melee_down 
83064:  alias lastweapon  primary_up 
83064:  alias nextweapon  melee_down 
83064:  alias previousweapon  primary_up 
83064:  alias switch_between_slot1_and_slot2  primary_up  
83064: slot2
83064:  alias viewmodel_toggle viewmodels_on 
83064:  viewmodel_fov 84
83064:  cl_interp 0
83064: +attack
83064: hud_medicautocallersthreshold  75  
83064:  alias weapon1  primary_up 
83064:  alias weapon2  secondary_down 
83064:  alias weapon3  melee_down 
83064:  alias lastweapon  primary_up 
83064:  alias nextweapon  melee_down 
83064:  alias previousweapon  primary_up 
83064:  alias switch_between_slot1_and_slot2  primary_up  
83066: slot2
83066:  alias viewmodel_toggle viewmodels_on 
83066:  viewmodel_fov 84
83066:  cl_interp 0
83066: +attack
83066: hud_medicautocallersthreshold  75  
83066:  alias weapon1  primary_up 
83066:  alias weapon2  secondary_down 
83066:  alias weapon3  melee_down 
83066:  alias lastweapon  primary_up 
83066:  alias nextweapon  melee_down 
83066:  alias previousweapon  primary_up 
83066:  alias switch_between_slot1_and_slot2  primary_up  
83066: slot2
83066:  alias viewmodel_toggle viewmodels_on 
83066:  viewmodel_fov 84
83066:  cl_interp 0
83066: +attack
83066: hud_medicautocallersthreshold  75  
83066:  alias weapon1  primary_up 
83066:  alias weapon2  secondary_down 
83066:  alias weapon3  melee_down 
83066:  alias lastweapon  primary_up 
83066:  alias nextweapon  melee_down 
83066:  alias previousweapon  primary_up 
83066:  alias switch_between_slot1_and_slot2  primary_up  
83068: slot2
83068:  alias viewmodel_toggle viewmodels_on 
83068:  viewmodel_fov 84
83068:  cl_interp 0
83068: +attack
83068: hud_medicautocallersthreshold  75  
83068:  alias weapon1  primary_up 
83068:  alias weapon2  secondary_down 
83068:  alias weapon3  melee_down 
83068:  alias lastweapon  primary_up 
83068:  alias nextweapon  melee_down 
83068:  alias previousweapon  primary_up 
83068:  alias switch_between_slot1_and_slot2  primary_up  
83068: slot2
83068:  alias viewmodel_toggle viewmodels_on 
83068:  viewmodel_fov 84
83068:  cl_interp 0
83068: +attack
83068: hud_medicautocallersthreshold  75  
83068:  alias weapon1  primary_up 
83068:  alias weapon2  secondary_down 
83068:  alias weapon3  melee_down 
83068:  alias lastweapon  primary_up 
83068:  alias nextweapon  melee_down 
83068:  alias previousweapon  primary_up 
83068:  alias switch_between_slot1_and_slot2  primary_up  
83068: slot2
83068:  alias viewmodel_toggle viewmodels_on 
83068:  viewmodel_fov 84
83068:  cl_interp 0
83068: +attack
83068: hud_medicautocallersthreshold  75  
83068:  alias weapon1  primary_up 
83068:  alias weapon2  secondary_down 
83068:  alias weapon3  melee_down 
83068:  alias lastweapon  primary_up 
83068:  alias nextweapon  melee_down 
83068:  alias previousweapon  primary_up 
83068:  alias switch_between_slot1_and_slot2  primary_up  
83069: slot2
83069:  alias viewmodel_toggle viewmodels_on 
83069:  viewmodel_fov 84
83069:  cl_interp 0
83069: +attack
83069: hud_medicautocallersthreshold  75  
83069:  alias weapon1  primary_up 
83069:  alias weapon2  secondary_down 
83069:  alias weapon3  melee_down 
83069:  alias lastweapon  primary_up 
83069:  alias nextweapon  melee_down 
83069:  alias previousweapon  primary_up 
83069:  alias switch_between_slot1_and_slot2  primary_up  
83079: -moveleft
83079: +moveright
83079: alias checkright +moveright 
83081: ATTACK MOVERIGHT
83081: -moveleft
83081: +moveright 
83081: alias checkleft none 
83096: -back
83096: +forward
83096: alias checkfwd +forward 
83098: ATTACK FORWARD MOVERIGHT
83114: -moveright
83114: +moveleft
83114: alias checkleft +moveleft 
83114: ATTACK FORWARD MOVELEFT
83114: -moveright
83114: +moveleft 
83114: alias checkright none 
83119: -forward
83119: alias checkfwd none 
83120: ATTACK MOVELEFT
83128: -forward
83128: +back
83128: alias checkback +back 
83130: ATTACK BACK MOVELEFT
83130: -back
83130: alias checkback none 
83131: ATTACK MOVELEFT
83131: -moveleft
83131: +moveright
83131: alias checkright +moveright 
83132: ATTACK MOVERIGHT
83134: -moveleft
83134: +moveright 
83134: alias checkleft none 
83171: -moveright
83171: +moveleft
83171: alias checkleft +moveleft 
83173: ATTACK MOVELEFT
83174: -moveright
83174: +moveleft 
83174: alias checkright none 
83174: -back
83174: +forward
83174: alias checkfwd +forward 
83175: ATTACK FORWARD MOVELEFT
83176: -attack 
83177: FORWARD MOVELEFT
83183: -forward
83183: alias checkfwd none 
83183: +attack 
83184: ATTACK MOVELEFT
83191: -forward
83191: +back
83191: alias checkback +back 
83191: ATTACK BACK MOVELEFT
83194: -moveleft
83194: +moveright
83194: alias checkright +moveright 
83195: ATTACK BACK MOVERIGHT
83195: -moveleft
83195: +moveright 
83195: alias checkleft none 
83200: slot2
83200:  alias viewmodel_toggle viewmodels_on 
83200:  viewmodel_fov 84
83200:  cl_interp 0
83200: +attack
83200: hud_medicautocallersthreshold  75  
83200:  alias weapon1  primary_up 
83200:  alias weapon2  secondary_down 
83200:  alias weapon3  melee_down 
83200:  alias lastweapon  primary_up 
83200:  alias nextweapon  melee_down 
83200:  alias previousweapon  primary_up 
83200:  alias switch_between_slot1_and_slot2  primary_up  
83202: slot2
83202:  alias viewmodel_toggle viewmodels_on 
83202:  viewmodel_fov 84
83202:  cl_interp 0
83202: +attack
83202: hud_medicautocallersthreshold  75  
83202:  alias weapon1  primary_up 
83202:  alias weapon2  secondary_down 
83202:  alias weapon3  melee_down 
83202:  alias lastweapon  primary_up 
83202:  alias nextweapon  melee_down 
83202:  alias previousweapon  primary_up 
83202:  alias switch_between_slot1_and_slot2  primary_up  
83202: slot2
83202:  alias viewmodel_toggle viewmodels_on 
83202:  viewmodel_fov 84
83202:  cl_interp 0
83202: +attack
83202: hud_medicautocallersthreshold  75  
83202:  alias weapon1  primary_up 
83202:  alias weapon2  secondary_down 
83202:  alias weapon3  melee_down 
83202:  alias lastweapon  primary_up 
83202:  alias nextweapon  melee_down 
83202:  alias previousweapon  primary_up 
83202:  alias switch_between_slot1_and_slot2  primary_up  
83203: slot2
83203:  alias viewmodel_toggle viewmodels_on 
83203:  viewmodel_fov 84
83203:  cl_interp 0
83203: +attack
83203: hud_medicautocallersthreshold  75  
83203:  alias weapon1  primary_up 
83203:  alias weapon2  secondary_down 
83203:  alias weapon3  melee_down 
83203:  alias lastweapon  primary_up 
83203:  alias nextweapon  melee_down 
83203:  alias previousweapon  primary_up 
83203:  alias switch_between_slot1_and_slot2  primary_up  
83204: slot2
83204:  alias viewmodel_toggle viewmodels_on 
83204:  viewmodel_fov 84
83204:  cl_interp 0
83204: +attack
83204: hud_medicautocallersthreshold  75  
83204:  alias weapon1  primary_up 
83204:  alias weapon2  secondary_down 
83204:  alias weapon3  melee_down 
83204:  alias lastweapon  primary_up 
83204:  alias nextweapon  melee_down 
83204:  alias previousweapon  primary_up 
83204:  alias switch_between_slot1_and_slot2  primary_up  
83204: slot2
83204:  alias viewmodel_toggle viewmodels_on 
83204:  viewmodel_fov 84
83204:  cl_interp 0
83204: +attack
83204: hud_medicautocallersthreshold  75  
83204:  alias weapon1  primary_up 
83204:  alias weapon2  secondary_down 
83204:  alias weapon3  melee_down 
83204:  alias lastweapon  primary_up 
83204:  alias nextweapon  melee_down 
83204:  alias previousweapon  primary_up 
83204:  alias switch_between_slot1_and_slot2  primary_up  
83206: slot2
83206:  alias viewmodel_toggle viewmodels_on 
83206:  viewmodel_fov 84
83206:  cl_interp 0
83206: +attack
83206: hud_medicautocallersthreshold  75  
83206:  alias weapon1  primary_up 
83206:  alias weapon2  secondary_down 
83206:  alias weapon3  melee_down 
83206:  alias lastweapon  primary_up 
83206:  alias nextweapon  melee_down 
83206:  alias previousweapon  primary_up 
83206:  alias switch_between_slot1_and_slot2  primary_up  
83207: -back
83207: alias checkback none 
83208: ATTACK MOVERIGHT
83209: slot2
83209:  alias viewmodel_toggle viewmodels_on 
83209:  viewmodel_fov 84
83209:  cl_interp 0
83209: +attack
83209: hud_medicautocallersthreshold  75  
83209:  alias weapon1  primary_up 
83209:  alias weapon2  secondary_down 
83209:  alias weapon3  melee_down 
83209:  alias lastweapon  primary_up 
83209:  alias nextweapon  melee_down 
83209:  alias previousweapon  primary_up 
83209:  alias switch_between_slot1_and_slot2  primary_up  
83233: slot1
83233:  alias viewmodel_toggle viewmodels_off 
83233:  viewmodel_fov 84
83233:  cl_interp 0
83233: -attack
83233: hud_medicautocallersthreshold  150  
83233:  alias weapon1  primary_up 
83233:  alias weapon2  secondary_down 
83233:  alias weapon3  melee_up 
83233:  alias lastweapon  secondary_down 
83233:  alias nextweapon  secondary_down 
83233:  alias previousweapon  melee_up 
83233:  alias switch_between_slot1_and_slot2  secondary_down  
83234: MOVERIGHT
83234: slot1
83234:  alias viewmodel_toggle viewmodels_off 
83234:  viewmodel_fov 84
83234:  cl_interp 0
83234: -attack
83234: hud_medicautocallersthreshold  150  
83234:  alias weapon1  primary_up 
83234:  alias weapon2  secondary_down 
83234:  alias weapon3  melee_up 
83234:  alias lastweapon  secondary_down 
83234:  alias nextweapon  secondary_down 
83234:  alias previousweapon  melee_up 
83234:  alias switch_between_slot1_and_slot2  secondary_down  
83235: slot1
83235:  alias viewmodel_toggle viewmodels_off 
83235:  viewmodel_fov 84
83235:  cl_interp 0
83235: -attack
83235: hud_medicautocallersthreshold  150  
83235:  alias weapon1  primary_up 
83235:  alias weapon2  secondary_down 
83235:  alias weapon3  melee_up 
83235:  alias lastweapon  secondary_down 
83235:  alias nextweapon  secondary_down 
83235:  alias previousweapon  melee_up 
83235:  alias switch_between_slot1_and_slot2  secondary_down  
83235: slot1
83235:  alias viewmodel_toggle viewmodels_off 
83235:  viewmodel_fov 84
83235:  cl_interp 0
83235: -attack
83235: hud_medicautocallersthreshold  150  
83235:  alias weapon1  primary_up 
83235:  alias weapon2  secondary_down 
83235:  alias weapon3  melee_up 
83235:  alias lastweapon  secondary_down 
83235:  alias nextweapon  secondary_down 
83235:  alias previousweapon  melee_up 
83235:  alias switch_between_slot1_and_slot2  secondary_down  
83236: slot1
83236:  alias viewmodel_toggle viewmodels_off 
83236:  viewmodel_fov 84
83236:  cl_interp 0
83236: -attack
83236: hud_medicautocallersthreshold  150  
83236:  alias weapon1  primary_up 
83236:  alias weapon2  secondary_down 
83236:  alias weapon3  melee_up 
83236:  alias lastweapon  secondary_down 
83236:  alias nextweapon  secondary_down 
83236:  alias previousweapon  melee_up 
83236:  alias switch_between_slot1_and_slot2  secondary_down  
83237: slot1
83237:  alias viewmodel_toggle viewmodels_off 
83237:  viewmodel_fov 84
83237:  cl_interp 0
83237: -attack
83237: hud_medicautocallersthreshold  150  
83237:  alias weapon1  primary_up 
83237:  alias weapon2  secondary_down 
83237:  alias weapon3  melee_up 
83237:  alias lastweapon  secondary_down 
83237:  alias nextweapon  secondary_down 
83237:  alias previousweapon  melee_up 
83237:  alias switch_between_slot1_and_slot2  secondary_down  
83237: -moveright
83237: +moveleft
83237: alias checkleft +moveleft 
83238: MOVELEFT
83238: slot1
83238:  alias viewmodel_toggle viewmodels_off 
83238:  viewmodel_fov 84
83238:  cl_interp 0
83238: -attack
83238: hud_medicautocallersthreshold  150  
83238:  alias weapon1  primary_up 
83238:  alias weapon2  secondary_down 
83238:  alias weapon3  melee_up 
83238:  alias lastweapon  secondary_down 
83238:  alias nextweapon  secondary_down 
83238:  alias previousweapon  melee_up 
83238:  alias switch_between_slot1_and_slot2  secondary_down  
83239: -moveright
83239: +moveleft 
83239: alias checkright none 
83244: -back
83244: +forward
83244: alias checkfwd +forward 
83245: FORWARD MOVELEFT
83263: -moveleft
83263: +moveright
83263: alias checkright +moveright 
83263: +attack 107
83265: ATTACK FORWARD MOVERIGHT
83266: -moveleft
83266: +moveright 
83266: alias checkleft none 
83266: -forward
83266: alias checkfwd none 
83266: ATTACK MOVERIGHT
83275: -attack 107
83277: MOVERIGHT
83278: -moveright
83278: +moveleft
83278: alias checkleft +moveleft 
83278: slot2
83278:  alias viewmodel_toggle viewmodels_on 
83278:  viewmodel_fov 84
83278:  cl_interp 0
83278: +attack
83278: hud_medicautocallersthreshold  75  
83278:  alias weapon1  primary_up 
83278:  alias weapon2  secondary_down 
83278:  alias weapon3  melee_down 
83278:  alias lastweapon  primary_up 
83278:  alias nextweapon  melee_down 
83278:  alias previousweapon  primary_up 
83278:  alias switch_between_slot1_and_slot2  primary_up  
83278: slot2
83278:  alias viewmodel_toggle viewmodels_on 
83278:  viewmodel_fov 84
83278:  cl_interp 0
83278: +attack
83278: hud_medicautocallersthreshold  75  
83278:  alias weapon1  primary_up 
83278:  alias weapon2  secondary_down 
83278:  alias weapon3  melee_down 
83278:  alias lastweapon  primary_up 
83278:  alias nextweapon  melee_down 
83278:  alias previousweapon  primary_up 
83278:  alias switch_between_slot1_and_slot2  primary_up  
83279: ATTACK MOVELEFT
83279: slot2
83279:  alias viewmodel_toggle viewmodels_on 
83279:  viewmodel_fov 84
83279:  cl_interp 0
83279: +attack
83279: hud_medicautocallersthreshold  75  
83279:  alias weapon1  primary_up 
83279:  alias weapon2  secondary_down 
83279:  alias weapon3  melee_down 
83279:  alias lastweapon  primary_up 
83279:  alias nextweapon  melee_down 
83279:  alias previousweapon  primary_up 
83279:  alias switch_between_slot1_and_slot2  primary_up  
83280: slot2
83280:  alias viewmodel_toggle viewmodels_on 
83280:  viewmodel_fov 84
83280:  cl_interp 0
83280: +attack
83280: hud_medicautocallersthreshold  75  
83280:  alias weapon1  primary_up 
83280:  alias weapon2  secondary_down 
83280:  alias weapon3  melee_down 
83280:  alias lastweapon  primary_up 
83280:  alias nextweapon  melee_down 
83280:  alias previousweapon  primary_up 
83280:  alias switch_between_slot1_and_slot2  primary_up  
83280: slot2
83280:  alias viewmodel_toggle viewmodels_on 
83280:  viewmodel_fov 84
83280:  cl_interp 0
83280: +attack
83280: hud_medicautocallersthreshold  75  
83280:  alias weapon1  primary_up 
83280:  alias weapon2  secondary_down 
83280:  alias weapon3  melee_down 
83280:  alias lastweapon  primary_up 
83280:  alias nextweapon  melee_down 
83280:  alias previousweapon  primary_up 
83280:  alias switch_between_slot1_and_slot2  primary_up  
83280: slot2
83280:  alias viewmodel_toggle viewmodels_on 
83280:  viewmodel_fov 84
83280:  cl_interp 0
83280: +attack
83280: hud_medicautocallersthreshold  75  
83280:  alias weapon1  primary_up 
83280:  alias weapon2  secondary_down 
83280:  alias weapon3  melee_down 
83280:  alias lastweapon  primary_up 
83280:  alias nextweapon  melee_down 
83280:  alias previousweapon  primary_up 
83280:  alias switch_between_slot1_and_slot2  primary_up  
83280: slot2
83280:  alias viewmodel_toggle viewmodels_on 
83280:  viewmodel_fov 84
83280:  cl_interp 0
83280: +attack
83280: hud_medicautocallersthreshold  75  
83280:  alias weapon1  primary_up 
83280:  alias weapon2  secondary_down 
83280:  alias weapon3  melee_down 
83280:  alias lastweapon  primary_up 
83280:  alias nextweapon  melee_down 
83280:  alias previousweapon  primary_up 
83280:  alias switch_between_slot1_and_slot2  primary_up  
83282: slot2
83282:  alias viewmodel_toggle viewmodels_on 
83282:  viewmodel_fov 84
83282:  cl_interp 0
83282: +attack
83282: hud_medicautocallersthreshold  75  
83282:  alias weapon1  primary_up 
83282:  alias weapon2  secondary_down 
83282:  alias weapon3  melee_down 
83282:  alias lastweapon  primary_up 
83282:  alias nextweapon  melee_down 
83282:  alias previousweapon  primary_up 
83282:  alias switch_between_slot1_and_slot2  primary_up  
83282: slot2
83282:  alias viewmodel_toggle viewmodels_on 
83282:  viewmodel_fov 84
83282:  cl_interp 0
83282: +attack
83282: hud_medicautocallersthreshold  75  
83282:  alias weapon1  primary_up 
83282:  alias weapon2  secondary_down 
83282:  alias weapon3  melee_down 
83282:  alias lastweapon  primary_up 
83282:  alias nextweapon  melee_down 
83282:  alias previousweapon  primary_up 
83282:  alias switch_between_slot1_and_slot2  primary_up  
83282: slot2
83282:  alias viewmodel_toggle viewmodels_on 
83282:  viewmodel_fov 84
83282:  cl_interp 0
83282: +attack
83282: hud_medicautocallersthreshold  75  
83282:  alias weapon1  primary_up 
83282:  alias weapon2  secondary_down 
83282:  alias weapon3  melee_down 
83282:  alias lastweapon  primary_up 
83282:  alias nextweapon  melee_down 
83282:  alias previousweapon  primary_up 
83282:  alias switch_between_slot1_and_slot2  primary_up  
83282: slot2
83282:  alias viewmodel_toggle viewmodels_on 
83282:  viewmodel_fov 84
83282:  cl_interp 0
83282: +attack
83282: hud_medicautocallersthreshold  75  
83282:  alias weapon1  primary_up 
83282:  alias weapon2  secondary_down 
83282:  alias weapon3  melee_down 
83282:  alias lastweapon  primary_up 
83282:  alias nextweapon  melee_down 
83282:  alias previousweapon  primary_up 
83282:  alias switch_between_slot1_and_slot2  primary_up  
83282: slot2
83282:  alias viewmodel_toggle viewmodels_on 
83282:  viewmodel_fov 84
83282:  cl_interp 0
83282: +attack
83282: hud_medicautocallersthreshold  75  
83282:  alias weapon1  primary_up 
83282:  alias weapon2  secondary_down 
83282:  alias weapon3  melee_down 
83282:  alias lastweapon  primary_up 
83282:  alias nextweapon  melee_down 
83282:  alias previousweapon  primary_up 
83282:  alias switch_between_slot1_and_slot2  primary_up  
83282: -moveright
83282: +moveleft 
83282: alias checkright none 
83282: slot2
83282:  alias viewmodel_toggle viewmodels_on 
83282:  viewmodel_fov 84
83282:  cl_interp 0
83282: +attack
83282: hud_medicautocallersthreshold  75  
83282:  alias weapon1  primary_up 
83282:  alias weapon2  secondary_down 
83282:  alias weapon3  melee_down 
83282:  alias lastweapon  primary_up 
83282:  alias nextweapon  melee_down 
83282:  alias previousweapon  primary_up 
83282:  alias switch_between_slot1_and_slot2  primary_up  
83284: slot2
83284:  alias viewmodel_toggle viewmodels_on 
83284:  viewmodel_fov 84
83284:  cl_interp 0
83284: +attack
83284: hud_medicautocallersthreshold  75  
83284:  alias weapon1  primary_up 
83284:  alias weapon2  secondary_down 
83284:  alias weapon3  melee_down 
83284:  alias lastweapon  primary_up 
83284:  alias nextweapon  melee_down 
83284:  alias previousweapon  primary_up 
83284:  alias switch_between_slot1_and_slot2  primary_up  
83284: slot2
83284:  alias viewmodel_toggle viewmodels_on 
83284:  viewmodel_fov 84
83284:  cl_interp 0
83284: +attack
83284: hud_medicautocallersthreshold  75  
83284:  alias weapon1  primary_up 
83284:  alias weapon2  secondary_down 
83284:  alias weapon3  melee_down 
83284:  alias lastweapon  primary_up 
83284:  alias nextweapon  melee_down 
83284:  alias previousweapon  primary_up 
83284:  alias switch_between_slot1_and_slot2  primary_up  
83284: slot2
83284:  alias viewmodel_toggle viewmodels_on 
83284:  viewmodel_fov 84
83284:  cl_interp 0
83284: +attack
83284: hud_medicautocallersthreshold  75  
83284:  alias weapon1  primary_up 
83284:  alias weapon2  secondary_down 
83284:  alias weapon3  melee_down 
83284:  alias lastweapon  primary_up 
83284:  alias nextweapon  melee_down 
83284:  alias previousweapon  primary_up 
83284:  alias switch_between_slot1_and_slot2  primary_up  
83284: slot2
83284:  alias viewmodel_toggle viewmodels_on 
83284:  viewmodel_fov 84
83284:  cl_interp 0
83284: +attack
83284: hud_medicautocallersthreshold  75  
83284:  alias weapon1  primary_up 
83284:  alias weapon2  secondary_down 
83284:  alias weapon3  melee_down 
83284:  alias lastweapon  primary_up 
83284:  alias nextweapon  melee_down 
83284:  alias previousweapon  primary_up 
83284:  alias switch_between_slot1_and_slot2  primary_up  
83286: slot2
83286:  alias viewmodel_toggle viewmodels_on 
83286:  viewmodel_fov 84
83286:  cl_interp 0
83286: +attack
83286: hud_medicautocallersthreshold  75  
83286:  alias weapon1  primary_up 
83286:  alias weapon2  secondary_down 
83286:  alias weapon3  melee_down 
83286:  alias lastweapon  primary_up 
83286:  alias nextweapon  melee_down 
83286:  alias previousweapon  primary_up 
83286:  alias switch_between_slot1_and_slot2  primary_up  
83286: slot2
83286:  alias viewmodel_toggle viewmodels_on 
83286:  viewmodel_fov 84
83286:  cl_interp 0
83286: +attack
83286: hud_medicautocallersthreshold  75  
83286:  alias weapon1  primary_up 
83286:  alias weapon2  secondary_down 
83286:  alias weapon3  melee_down 
83286:  alias lastweapon  primary_up 
83286:  alias nextweapon  melee_down 
83286:  alias previousweapon  primary_up 
83286:  alias switch_between_slot1_and_slot2  primary_up  
83286: -forward
83286: +back
83286: alias checkback +back 
83287: ATTACK BACK MOVELEFT
83287: slot2
83287:  alias viewmodel_toggle viewmodels_on 
83287:  viewmodel_fov 84
83287:  cl_interp 0
83287: +attack
83287: hud_medicautocallersthreshold  75  
83287:  alias weapon1  primary_up 
83287:  alias weapon2  secondary_down 
83287:  alias weapon3  melee_down 
83287:  alias lastweapon  primary_up 
83287:  alias nextweapon  melee_down 
83287:  alias previousweapon  primary_up 
83287:  alias switch_between_slot1_and_slot2  primary_up  
83311: -moveleft
83311: +moveright
83311: alias checkright +moveright 
83312: ATTACK BACK MOVERIGHT
83314: -moveleft
83314: +moveright 
83314: alias checkleft none 
83327: -back
83327: alias checkback none 
83328: ATTACK MOVERIGHT
83329: slot1
83329:  alias viewmodel_toggle viewmodels_off 
83329:  viewmodel_fov 84
83329:  cl_interp 0
83329: -attack
83329: hud_medicautocallersthreshold  150  
83329:  alias weapon1  primary_up 
83329:  alias weapon2  secondary_down 
83329:  alias weapon3  melee_up 
83329:  alias lastweapon  secondary_down 
83329:  alias nextweapon  secondary_down 
83329:  alias previousweapon  melee_up 
83329:  alias switch_between_slot1_and_slot2  secondary_down  
83331: MOVERIGHT
83331: slot1
83331:  alias viewmodel_toggle viewmodels_off 
83331:  viewmodel_fov 84
83331:  cl_interp 0
83331: -attack
83331: hud_medicautocallersthreshold  150  
83331:  alias weapon1  primary_up 
83331:  alias weapon2  secondary_down 
83331:  alias weapon3  melee_up 
83331:  alias lastweapon  secondary_down 
83331:  alias nextweapon  secondary_down 
83331:  alias previousweapon  melee_up 
83331:  alias switch_between_slot1_and_slot2  secondary_down  
83332: slot1
83332:  alias viewmodel_toggle viewmodels_off 
83332:  viewmodel_fov 84
83332:  cl_interp 0
83332: -attack
83332: hud_medicautocallersthreshold  150  
83332:  alias weapon1  primary_up 
83332:  alias weapon2  secondary_down 
83332:  alias weapon3  melee_up 
83332:  alias lastweapon  secondary_down 
83332:  alias nextweapon  secondary_down 
83332:  alias previousweapon  melee_up 
83332:  alias switch_between_slot1_and_slot2  secondary_down  
83332: slot1
83332:  alias viewmodel_toggle viewmodels_off 
83332:  viewmodel_fov 84
83332:  cl_interp 0
83332: -attack
83332: hud_medicautocallersthreshold  150  
83332:  alias weapon1  primary_up 
83332:  alias weapon2  secondary_down 
83332:  alias weapon3  melee_up 
83332:  alias lastweapon  secondary_down 
83332:  alias nextweapon  secondary_down 
83332:  alias previousweapon  melee_up 
83332:  alias switch_between_slot1_and_slot2  secondary_down  
83333: slot1
83333:  alias viewmodel_toggle viewmodels_off 
83333:  viewmodel_fov 84
83333:  cl_interp 0
83333: -attack
83333: hud_medicautocallersthreshold  150  
83333:  alias weapon1  primary_up 
83333:  alias weapon2  secondary_down 
83333:  alias weapon3  melee_up 
83333:  alias lastweapon  secondary_down 
83333:  alias nextweapon  secondary_down 
83333:  alias previousweapon  melee_up 
83333:  alias switch_between_slot1_and_slot2  secondary_down  
83333: slot1
83333:  alias viewmodel_toggle viewmodels_off 
83333:  viewmodel_fov 84
83333:  cl_interp 0
83333: -attack
83333: hud_medicautocallersthreshold  150  
83333:  alias weapon1  primary_up 
83333:  alias weapon2  secondary_down 
83333:  alias weapon3  melee_up 
83333:  alias lastweapon  secondary_down 
83333:  alias nextweapon  secondary_down 
83333:  alias previousweapon  melee_up 
83333:  alias switch_between_slot1_and_slot2  secondary_down  
83336: slot1
83336:  alias viewmodel_toggle viewmodels_off 
83336:  viewmodel_fov 84
83336:  cl_interp 0
83336: -attack
83336: hud_medicautocallersthreshold  150  
83336:  alias weapon1  primary_up 
83336:  alias weapon2  secondary_down 
83336:  alias weapon3  melee_up 
83336:  alias lastweapon  secondary_down 
83336:  alias nextweapon  secondary_down 
83336:  alias previousweapon  melee_up 
83336:  alias switch_between_slot1_and_slot2  secondary_down  
83340: -moveright
83340: +moveleft
83340: alias checkleft +moveleft 
83341: MOVELEFT
83343: -moveright
83343: +moveleft 
83343: alias checkright none 
83348: -back
83348: +forward
83348: alias checkfwd +forward 
83349: FORWARD MOVELEFT
83360: -forward
83360: alias checkfwd none 
83361: MOVELEFT
83361: -moveleft
83361: +moveright
83361: alias checkright +moveright 
83362: MOVERIGHT
83362: -moveleft
83362: +moveright 
83362: alias checkleft none 
83375: -moveright
83375: +moveleft
83375: alias checkleft +moveleft 
83376: MOVELEFT
83376: +attack 107
83377: ATTACK MOVELEFT
83381: -moveright
83381: +moveleft 
83381: alias checkright none 
83388: -attack 107
83390: MOVELEFT
83390: slot2
83390:  alias viewmodel_toggle viewmodels_on 
83390:  viewmodel_fov 84
83390:  cl_interp 0
83390: +attack
83390: hud_medicautocallersthreshold  75  
83390:  alias weapon1  primary_up 
83390:  alias weapon2  secondary_down 
83390:  alias weapon3  melee_down 
83390:  alias lastweapon  primary_up 
83390:  alias nextweapon  melee_down 
83390:  alias previousweapon  primary_up 
83390:  alias switch_between_slot1_and_slot2  primary_up  
83391: ATTACK MOVELEFT
83391: slot2
83391:  alias viewmodel_toggle viewmodels_on 
83391:  viewmodel_fov 84
83391:  cl_interp 0
83391: +attack
83391: hud_medicautocallersthreshold  75  
83391:  alias weapon1  primary_up 
83391:  alias weapon2  secondary_down 
83391:  alias weapon3  melee_down 
83391:  alias lastweapon  primary_up 
83391:  alias nextweapon  melee_down 
83391:  alias previousweapon  primary_up 
83391:  alias switch_between_slot1_and_slot2  primary_up  
83391: slot2
83391:  alias viewmodel_toggle viewmodels_on 
83391:  viewmodel_fov 84
83391:  cl_interp 0
83391: +attack
83391: hud_medicautocallersthreshold  75  
83391:  alias weapon1  primary_up 
83391:  alias weapon2  secondary_down 
83391:  alias weapon3  melee_down 
83391:  alias lastweapon  primary_up 
83391:  alias nextweapon  melee_down 
83391:  alias previousweapon  primary_up 
83391:  alias switch_between_slot1_and_slot2  primary_up  
83393: slot2
83393:  alias viewmodel_toggle viewmodels_on 
83393:  viewmodel_fov 84
83393:  cl_interp 0
83393: +attack
83393: hud_medicautocallersthreshold  75  
83393:  alias weapon1  primary_up 
83393:  alias weapon2  secondary_down 
83393:  alias weapon3  melee_down 
83393:  alias lastweapon  primary_up 
83393:  alias nextweapon  melee_down 
83393:  alias previousweapon  primary_up 
83393:  alias switch_between_slot1_and_slot2  primary_up  
83393: slot2
83393:  alias viewmodel_toggle viewmodels_on 
83393:  viewmodel_fov 84
83393:  cl_interp 0
83393: +attack
83393: hud_medicautocallersthreshold  75  
83393:  alias weapon1  primary_up 
83393:  alias weapon2  secondary_down 
83393:  alias weapon3  melee_down 
83393:  alias lastweapon  primary_up 
83393:  alias nextweapon  melee_down 
83393:  alias previousweapon  primary_up 
83393:  alias switch_between_slot1_and_slot2  primary_up  
83394: slot2
83394:  alias viewmodel_toggle viewmodels_on 
83394:  viewmodel_fov 84
83394:  cl_interp 0
83394: +attack
83394: hud_medicautocallersthreshold  75  
83394:  alias weapon1  primary_up 
83394:  alias weapon2  secondary_down 
83394:  alias weapon3  melee_down 
83394:  alias lastweapon  primary_up 
83394:  alias nextweapon  melee_down 
83394:  alias previousweapon  primary_up 
83394:  alias switch_between_slot1_and_slot2  primary_up  
83394: slot2
83394:  alias viewmodel_toggle viewmodels_on 
83394:  viewmodel_fov 84
83394:  cl_interp 0
83394: +attack
83394: hud_medicautocallersthreshold  75  
83394:  alias weapon1  primary_up 
83394:  alias weapon2  secondary_down 
83394:  alias weapon3  melee_down 
83394:  alias lastweapon  primary_up 
83394:  alias nextweapon  melee_down 
83394:  alias previousweapon  primary_up 
83394:  alias switch_between_slot1_and_slot2  primary_up  
83394: slot2
83394:  alias viewmodel_toggle viewmodels_on 
83394:  viewmodel_fov 84
83394:  cl_interp 0
83394: +attack
83394: hud_medicautocallersthreshold  75  
83394:  alias weapon1  primary_up 
83394:  alias weapon2  secondary_down 
83394:  alias weapon3  melee_down 
83394:  alias lastweapon  primary_up 
83394:  alias nextweapon  melee_down 
83394:  alias previousweapon  primary_up 
83394:  alias switch_between_slot1_and_slot2  primary_up  
83394: slot2
83394:  alias viewmodel_toggle viewmodels_on 
83394:  viewmodel_fov 84
83394:  cl_interp 0
83394: +attack
83394: hud_medicautocallersthreshold  75  
83394:  alias weapon1  primary_up 
83394:  alias weapon2  secondary_down 
83394:  alias weapon3  melee_down 
83394:  alias lastweapon  primary_up 
83394:  alias nextweapon  melee_down 
83394:  alias previousweapon  primary_up 
83394:  alias switch_between_slot1_and_slot2  primary_up  
83394: slot2
83394:  alias viewmodel_toggle viewmodels_on 
83394:  viewmodel_fov 84
83394:  cl_interp 0
83394: +attack
83394: hud_medicautocallersthreshold  75  
83394:  alias weapon1  primary_up 
83394:  alias weapon2  secondary_down 
83394:  alias weapon3  melee_down 
83394:  alias lastweapon  primary_up 
83394:  alias nextweapon  melee_down 
83394:  alias previousweapon  primary_up 
83394:  alias switch_between_slot1_and_slot2  primary_up  
83394: slot2
83394:  alias viewmodel_toggle viewmodels_on 
83394:  viewmodel_fov 84
83394:  cl_interp 0
83394: +attack
83394: hud_medicautocallersthreshold  75  
83394:  alias weapon1  primary_up 
83394:  alias weapon2  secondary_down 
83394:  alias weapon3  melee_down 
83394:  alias lastweapon  primary_up 
83394:  alias nextweapon  melee_down 
83394:  alias previousweapon  primary_up 
83394:  alias switch_between_slot1_and_slot2  primary_up  
83396: slot2
83396:  alias viewmodel_toggle viewmodels_on 
83396:  viewmodel_fov 84
83396:  cl_interp 0
83396: +attack
83396: hud_medicautocallersthreshold  75  
83396:  alias weapon1  primary_up 
83396:  alias weapon2  secondary_down 
83396:  alias weapon3  melee_down 
83396:  alias lastweapon  primary_up 
83396:  alias nextweapon  melee_down 
83396:  alias previousweapon  primary_up 
83396:  alias switch_between_slot1_and_slot2  primary_up  
83396: slot2
83396:  alias viewmodel_toggle viewmodels_on 
83396:  viewmodel_fov 84
83396:  cl_interp 0
83396: +attack
83396: hud_medicautocallersthreshold  75  
83396:  alias weapon1  primary_up 
83396:  alias weapon2  secondary_down 
83396:  alias weapon3  melee_down 
83396:  alias lastweapon  primary_up 
83396:  alias nextweapon  melee_down 
83396:  alias previousweapon  primary_up 
83396:  alias switch_between_slot1_and_slot2  primary_up  
83396: slot2
83396:  alias viewmodel_toggle viewmodels_on 
83396:  viewmodel_fov 84
83396:  cl_interp 0
83396: +attack
83396: hud_medicautocallersthreshold  75  
83396:  alias weapon1  primary_up 
83396:  alias weapon2  secondary_down 
83396:  alias weapon3  melee_down 
83396:  alias lastweapon  primary_up 
83396:  alias nextweapon  melee_down 
83396:  alias previousweapon  primary_up 
83396:  alias switch_between_slot1_and_slot2  primary_up  
83396: slot2
83396:  alias viewmodel_toggle viewmodels_on 
83396:  viewmodel_fov 84
83396:  cl_interp 0
83396: +attack
83396: hud_medicautocallersthreshold  75  
83396:  alias weapon1  primary_up 
83396:  alias weapon2  secondary_down 
83396:  alias weapon3  melee_down 
83396:  alias lastweapon  primary_up 
83396:  alias nextweapon  melee_down 
83396:  alias previousweapon  primary_up 
83396:  alias switch_between_slot1_and_slot2  primary_up  
83396: -back
83396: +forward
83396: alias checkfwd +forward 
83396: slot2
83396:  alias viewmodel_toggle viewmodels_on 
83396:  viewmodel_fov 84
83396:  cl_interp 0
83396: +attack
83396: hud_medicautocallersthreshold  75  
83396:  alias weapon1  primary_up 
83396:  alias weapon2  secondary_down 
83396:  alias weapon3  melee_down 
83396:  alias lastweapon  primary_up 
83396:  alias nextweapon  melee_down 
83396:  alias previousweapon  primary_up 
83396:  alias switch_between_slot1_and_slot2  primary_up  
83398: ATTACK FORWARD MOVELEFT
83398: slot2
83398:  alias viewmodel_toggle viewmodels_on 
83398:  viewmodel_fov 84
83398:  cl_interp 0
83398: +attack
83398: hud_medicautocallersthreshold  75  
83398:  alias weapon1  primary_up 
83398:  alias weapon2  secondary_down 
83398:  alias weapon3  melee_down 
83398:  alias lastweapon  primary_up 
83398:  alias nextweapon  melee_down 
83398:  alias previousweapon  primary_up 
83398:  alias switch_between_slot1_and_slot2  primary_up  
83398: slot2
83398:  alias viewmodel_toggle viewmodels_on 
83398:  viewmodel_fov 84
83398:  cl_interp 0
83398: +attack
83398: hud_medicautocallersthreshold  75  
83398:  alias weapon1  primary_up 
83398:  alias weapon2  secondary_down 
83398:  alias weapon3  melee_down 
83398:  alias lastweapon  primary_up 
83398:  alias nextweapon  melee_down 
83398:  alias previousweapon  primary_up 
83398:  alias switch_between_slot1_and_slot2  primary_up  
83398: slot2
83398:  alias viewmodel_toggle viewmodels_on 
83398:  viewmodel_fov 84
83398:  cl_interp 0
83398: +attack
83398: hud_medicautocallersthreshold  75  
83398:  alias weapon1  primary_up 
83398:  alias weapon2  secondary_down 
83398:  alias weapon3  melee_down 
83398:  alias lastweapon  primary_up 
83398:  alias nextweapon  melee_down 
83398:  alias previousweapon  primary_up 
83398:  alias switch_between_slot1_and_slot2  primary_up  
83398: slot2
83398:  alias viewmodel_toggle viewmodels_on 
83398:  viewmodel_fov 84
83398:  cl_interp 0
83398: +attack
83398: hud_medicautocallersthreshold  75  
83398:  alias weapon1  primary_up 
83398:  alias weapon2  secondary_down 
83398:  alias weapon3  melee_down 
83398:  alias lastweapon  primary_up 
83398:  alias nextweapon  melee_down 
83398:  alias previousweapon  primary_up 
83398:  alias switch_between_slot1_and_slot2  primary_up  
83400: slot2
83400:  alias viewmodel_toggle viewmodels_on 
83400:  viewmodel_fov 84
83400:  cl_interp 0
83400: +attack
83400: hud_medicautocallersthreshold  75  
83400:  alias weapon1  primary_up 
83400:  alias weapon2  secondary_down 
83400:  alias weapon3  melee_down 
83400:  alias lastweapon  primary_up 
83400:  alias nextweapon  melee_down 
83400:  alias previousweapon  primary_up 
83400:  alias switch_between_slot1_and_slot2  primary_up  
83414: +jump 65
83415: ATTACK JUMP FORWARD MOVELEFT
83416: +duck 83
83418: ATTACK JUMP DUCK FORWARD MOVELEFT
83420: -forward
83420: alias checkfwd none 
83421: ATTACK JUMP DUCK MOVELEFT
83424: -jump 65
83424: -moveleft
83424: +moveright
83424: alias checkright +moveright 
83425: ATTACK DUCK MOVERIGHT
83425: -moveleft
83425: +moveright 
83425: alias checkleft none 
83445: -duck 83
83446: ATTACK MOVERIGHT
83454: -forward
83454: +back
83454: alias checkback +back 
83455: ATTACK BACK MOVERIGHT
83458: -moveright
83458: +moveleft
83458: alias checkleft +moveleft 
83460: ATTACK BACK MOVELEFT
83461: -moveright
83461: +moveleft 
83461: alias checkright none 
83479: -back
83479: alias checkback none 
83479: ATTACK MOVELEFT
83487: -back
83487: +forward
83487: alias checkfwd +forward 
83489: ATTACK FORWARD MOVELEFT
83493: -moveleft
83493: alias checkleft none 
83493: ATTACK FORWARD
83498: slot1
83498:  alias viewmodel_toggle viewmodels_off 
83498:  viewmodel_fov 84
83498:  cl_interp 0
83498: -attack
83498: hud_medicautocallersthreshold  150  
83498:  alias weapon1  primary_up 
83498:  alias weapon2  secondary_down 
83498:  alias weapon3  melee_up 
83498:  alias lastweapon  secondary_down 
83498:  alias nextweapon  secondary_down 
83498:  alias previousweapon  melee_up 
83498:  alias switch_between_slot1_and_slot2  secondary_down  
83498: slot1
83498:  alias viewmodel_toggle viewmodels_off 
83498:  viewmodel_fov 84
83498:  cl_interp 0
83498: -attack
83498: hud_medicautocallersthreshold  150  
83498:  alias weapon1  primary_up 
83498:  alias weapon2  secondary_down 
83498:  alias weapon3  melee_up 
83498:  alias lastweapon  secondary_down 
83498:  alias nextweapon  secondary_down 
83498:  alias previousweapon  melee_up 
83498:  alias switch_between_slot1_and_slot2  secondary_down  
83499: FORWARD
83499: slot1
83499:  alias viewmodel_toggle viewmodels_off 
83499:  viewmodel_fov 84
83499:  cl_interp 0
83499: -attack
83499: hud_medicautocallersthreshold  150  
83499:  alias weapon1  primary_up 
83499:  alias weapon2  secondary_down 
83499:  alias weapon3  melee_up 
83499:  alias lastweapon  secondary_down 
83499:  alias nextweapon  secondary_down 
83499:  alias previousweapon  melee_up 
83499:  alias switch_between_slot1_and_slot2  secondary_down  
83501: slot1
83501:  alias viewmodel_toggle viewmodels_off 
83501:  viewmodel_fov 84
83501:  cl_interp 0
83501: -attack
83501: hud_medicautocallersthreshold  150  
83501:  alias weapon1  primary_up 
83501:  alias weapon2  secondary_down 
83501:  alias weapon3  melee_up 
83501:  alias lastweapon  secondary_down 
83501:  alias nextweapon  secondary_down 
83501:  alias previousweapon  melee_up 
83501:  alias switch_between_slot1_and_slot2  secondary_down  
83503: slot1
83503:  alias viewmodel_toggle viewmodels_off 
83503:  viewmodel_fov 84
83503:  cl_interp 0
83503: -attack
83503: hud_medicautocallersthreshold  150  
83503:  alias weapon1  primary_up 
83503:  alias weapon2  secondary_down 
83503:  alias weapon3  melee_up 
83503:  alias lastweapon  secondary_down 
83503:  alias nextweapon  secondary_down 
83503:  alias previousweapon  melee_up 
83503:  alias switch_between_slot1_and_slot2  secondary_down  
83513: -moveright
83513: +moveleft
83513: alias checkleft +moveleft 
83513: +jump 65
83515: JUMP FORWARD MOVELEFT
83522: -jump 65
83524: FORWARD MOVELEFT
83525: -forward
83525: alias checkfwd none 
83526: MOVELEFT
83547: -forward
83547: +back
83547: alias checkback +back 
83548: BACK MOVELEFT
83551: slot2
83551:  alias viewmodel_toggle viewmodels_on 
83551:  viewmodel_fov 84
83551:  cl_interp 0
83551: +attack
83551: hud_medicautocallersthreshold  75  
83551:  alias weapon1  primary_up 
83551:  alias weapon2  secondary_down 
83551:  alias weapon3  melee_down 
83551:  alias lastweapon  primary_up 
83551:  alias nextweapon  melee_down 
83551:  alias previousweapon  primary_up 
83551:  alias switch_between_slot1_and_slot2  primary_up  
83552: ATTACK BACK MOVELEFT
83552: slot2
83552:  alias viewmodel_toggle viewmodels_on 
83552:  viewmodel_fov 84
83552:  cl_interp 0
83552: +attack
83552: hud_medicautocallersthreshold  75  
83552:  alias weapon1  primary_up 
83552:  alias weapon2  secondary_down 
83552:  alias weapon3  melee_down 
83552:  alias lastweapon  primary_up 
83552:  alias nextweapon  melee_down 
83552:  alias previousweapon  primary_up 
83552:  alias switch_between_slot1_and_slot2  primary_up  
83552: slot2
83552:  alias viewmodel_toggle viewmodels_on 
83552:  viewmodel_fov 84
83552:  cl_interp 0
83552: +attack
83552: hud_medicautocallersthreshold  75  
83552:  alias weapon1  primary_up 
83552:  alias weapon2  secondary_down 
83552:  alias weapon3  melee_down 
83552:  alias lastweapon  primary_up 
83552:  alias nextweapon  melee_down 
83552:  alias previousweapon  primary_up 
83552:  alias switch_between_slot1_and_slot2  primary_up  
83554: slot2
83554:  alias viewmodel_toggle viewmodels_on 
83554:  viewmodel_fov 84
83554:  cl_interp 0
83554: +attack
83554: hud_medicautocallersthreshold  75  
83554:  alias weapon1  primary_up 
83554:  alias weapon2  secondary_down 
83554:  alias weapon3  melee_down 
83554:  alias lastweapon  primary_up 
83554:  alias nextweapon  melee_down 
83554:  alias previousweapon  primary_up 
83554:  alias switch_between_slot1_and_slot2  primary_up  
83554: slot2
83554:  alias viewmodel_toggle viewmodels_on 
83554:  viewmodel_fov 84
83554:  cl_interp 0
83554: +attack
83554: hud_medicautocallersthreshold  75  
83554:  alias weapon1  primary_up 
83554:  alias weapon2  secondary_down 
83554:  alias weapon3  melee_down 
83554:  alias lastweapon  primary_up 
83554:  alias nextweapon  melee_down 
83554:  alias previousweapon  primary_up 
83554:  alias switch_between_slot1_and_slot2  primary_up  
83554: slot2
83554:  alias viewmodel_toggle viewmodels_on 
83554:  viewmodel_fov 84
83554:  cl_interp 0
83554: +attack
83554: hud_medicautocallersthreshold  75  
83554:  alias weapon1  primary_up 
83554:  alias weapon2  secondary_down 
83554:  alias weapon3  melee_down 
83554:  alias lastweapon  primary_up 
83554:  alias nextweapon  melee_down 
83554:  alias previousweapon  primary_up 
83554:  alias switch_between_slot1_and_slot2  primary_up  
83555: slot2
83555:  alias viewmodel_toggle viewmodels_on 
83555:  viewmodel_fov 84
83555:  cl_interp 0
83555: +attack
83555: hud_medicautocallersthreshold  75  
83555:  alias weapon1  primary_up 
83555:  alias weapon2  secondary_down 
83555:  alias weapon3  melee_down 
83555:  alias lastweapon  primary_up 
83555:  alias nextweapon  melee_down 
83555:  alias previousweapon  primary_up 
83555:  alias switch_between_slot1_and_slot2  primary_up  
83555: slot2
83555:  alias viewmodel_toggle viewmodels_on 
83555:  viewmodel_fov 84
83555:  cl_interp 0
83555: +attack
83555: hud_medicautocallersthreshold  75  
83555:  alias weapon1  primary_up 
83555:  alias weapon2  secondary_down 
83555:  alias weapon3  melee_down 
83555:  alias lastweapon  primary_up 
83555:  alias nextweapon  melee_down 
83555:  alias previousweapon  primary_up 
83555:  alias switch_between_slot1_and_slot2  primary_up  
83557: slot2
83557:  alias viewmodel_toggle viewmodels_on 
83557:  viewmodel_fov 84
83557:  cl_interp 0
83557: +attack
83557: hud_medicautocallersthreshold  75  
83557:  alias weapon1  primary_up 
83557:  alias weapon2  secondary_down 
83557:  alias weapon3  melee_down 
83557:  alias lastweapon  primary_up 
83557:  alias nextweapon  melee_down 
83557:  alias previousweapon  primary_up 
83557:  alias switch_between_slot1_and_slot2  primary_up  
83558: slot2
83558:  alias viewmodel_toggle viewmodels_on 
83558:  viewmodel_fov 84
83558:  cl_interp 0
83558: +attack
83558: hud_medicautocallersthreshold  75  
83558:  alias weapon1  primary_up 
83558:  alias weapon2  secondary_down 
83558:  alias weapon3  melee_down 
83558:  alias lastweapon  primary_up 
83558:  alias nextweapon  melee_down 
83558:  alias previousweapon  primary_up 
83558:  alias switch_between_slot1_and_slot2  primary_up  
83559: -moveleft
83559: alias checkleft none 
83561: ATTACK BACK
83562: -moveleft
83562: +moveright
83562: alias checkright +moveright 
83562: ATTACK BACK MOVERIGHT
83575: +jump 65
83577: ATTACK JUMP BACK MOVERIGHT
83583: -jump 65
83584: ATTACK BACK MOVERIGHT
83603: slot2
83603:  alias viewmodel_toggle viewmodels_on 
83603:  viewmodel_fov 84
83603:  cl_interp 0
83603: +attack
83603: hud_medicautocallersthreshold  75  
83603:  alias weapon1  primary_up 
83603:  alias weapon2  secondary_down 
83603:  alias weapon3  melee_down 
83603:  alias lastweapon  primary_up 
83603:  alias nextweapon  melee_down 
83603:  alias previousweapon  primary_up 
83603:  alias switch_between_slot1_and_slot2  primary_up  
83606: slot2
83606:  alias viewmodel_toggle viewmodels_on 
83606:  viewmodel_fov 84
83606:  cl_interp 0
83606: +attack
83606: hud_medicautocallersthreshold  75  
83606:  alias weapon1  primary_up 
83606:  alias weapon2  secondary_down 
83606:  alias weapon3  melee_down 
83606:  alias lastweapon  primary_up 
83606:  alias nextweapon  melee_down 
83606:  alias previousweapon  primary_up 
83606:  alias switch_between_slot1_and_slot2  primary_up  
83607: slot2
83607:  alias viewmodel_toggle viewmodels_on 
83607:  viewmodel_fov 84
83607:  cl_interp 0
83607: +attack
83607: hud_medicautocallersthreshold  75  
83607:  alias weapon1  primary_up 
83607:  alias weapon2  secondary_down 
83607:  alias weapon3  melee_down 
83607:  alias lastweapon  primary_up 
83607:  alias nextweapon  melee_down 
83607:  alias previousweapon  primary_up 
83607:  alias switch_between_slot1_and_slot2  primary_up  
83608: slot2
83608:  alias viewmodel_toggle viewmodels_on 
83608:  viewmodel_fov 84
83608:  cl_interp 0
83608: +attack
83608: hud_medicautocallersthreshold  75  
83608:  alias weapon1  primary_up 
83608:  alias weapon2  secondary_down 
83608:  alias weapon3  melee_down 
83608:  alias lastweapon  primary_up 
83608:  alias nextweapon  melee_down 
83608:  alias previousweapon  primary_up 
83608:  alias switch_between_slot1_and_slot2  primary_up  
83608: -back
83608: alias checkback none 
83608: slot2
83608:  alias viewmodel_toggle viewmodels_on 
83608:  viewmodel_fov 84
83608:  cl_interp 0
83608: +attack
83608: hud_medicautocallersthreshold  75  
83608:  alias weapon1  primary_up 
83608:  alias weapon2  secondary_down 
83608:  alias weapon3  melee_down 
83608:  alias lastweapon  primary_up 
83608:  alias nextweapon  melee_down 
83608:  alias previousweapon  primary_up 
83608:  alias switch_between_slot1_and_slot2  primary_up  
83609: ATTACK MOVERIGHT
83609: slot2
83609:  alias viewmodel_toggle viewmodels_on 
83609:  viewmodel_fov 84
83609:  cl_interp 0
83609: +attack
83609: hud_medicautocallersthreshold  75  
83609:  alias weapon1  primary_up 
83609:  alias weapon2  secondary_down 
83609:  alias weapon3  melee_down 
83609:  alias lastweapon  primary_up 
83609:  alias nextweapon  melee_down 
83609:  alias previousweapon  primary_up 
83609:  alias switch_between_slot1_and_slot2  primary_up  
83611: slot2
83611:  alias viewmodel_toggle viewmodels_on 
83611:  viewmodel_fov 84
83611:  cl_interp 0
83611: +attack
83611: hud_medicautocallersthreshold  75  
83611:  alias weapon1  primary_up 
83611:  alias weapon2  secondary_down 
83611:  alias weapon3  melee_down 
83611:  alias lastweapon  primary_up 
83611:  alias nextweapon  melee_down 
83611:  alias previousweapon  primary_up 
83611:  alias switch_between_slot1_and_slot2  primary_up  
83620: -back
83620: +forward
83620: alias checkfwd +forward 
83621: ATTACK FORWARD MOVERIGHT
83632: +jump 65
83632: ATTACK JUMP FORWARD MOVERIGHT
83637: -jump 65
83638: ATTACK FORWARD MOVERIGHT
83643: -moveright
83643: alias checkright none 
83644: ATTACK FORWARD
83648: -moveleft
83648: +moveright
83648: alias checkright +moveright 
83650: ATTACK FORWARD MOVERIGHT
83650: -forward
83650: alias checkfwd none 
83651: ATTACK MOVERIGHT
83651: slot2
83651:  alias viewmodel_toggle viewmodels_on 
83651:  viewmodel_fov 84
83651:  cl_interp 0
83651: +attack
83651: hud_medicautocallersthreshold  75  
83651:  alias weapon1  primary_up 
83651:  alias weapon2  secondary_down 
83651:  alias weapon3  melee_down 
83651:  alias lastweapon  primary_up 
83651:  alias nextweapon  melee_down 
83651:  alias previousweapon  primary_up 
83651:  alias switch_between_slot1_and_slot2  primary_up  
83653: slot2
83653:  alias viewmodel_toggle viewmodels_on 
83653:  viewmodel_fov 84
83653:  cl_interp 0
83653: +attack
83653: hud_medicautocallersthreshold  75  
83653:  alias weapon1  primary_up 
83653:  alias weapon2  secondary_down 
83653:  alias weapon3  melee_down 
83653:  alias lastweapon  primary_up 
83653:  alias nextweapon  melee_down 
83653:  alias previousweapon  primary_up 
83653:  alias switch_between_slot1_and_slot2  primary_up  
83654: slot2
83654:  alias viewmodel_toggle viewmodels_on 
83654:  viewmodel_fov 84
83654:  cl_interp 0
83654: +attack
83654: hud_medicautocallersthreshold  75  
83654:  alias weapon1  primary_up 
83654:  alias weapon2  secondary_down 
83654:  alias weapon3  melee_down 
83654:  alias lastweapon  primary_up 
83654:  alias nextweapon  melee_down 
83654:  alias previousweapon  primary_up 
83654:  alias switch_between_slot1_and_slot2  primary_up  
83654: slot2
83654:  alias viewmodel_toggle viewmodels_on 
83654:  viewmodel_fov 84
83654:  cl_interp 0
83654: +attack
83654: hud_medicautocallersthreshold  75  
83654:  alias weapon1  primary_up 
83654:  alias weapon2  secondary_down 
83654:  alias weapon3  melee_down 
83654:  alias lastweapon  primary_up 
83654:  alias nextweapon  melee_down 
83654:  alias previousweapon  primary_up 
83654:  alias switch_between_slot1_and_slot2  primary_up  
83656: slot2
83656:  alias viewmodel_toggle viewmodels_on 
83656:  viewmodel_fov 84
83656:  cl_interp 0
83656: +attack
83656: hud_medicautocallersthreshold  75  
83656:  alias weapon1  primary_up 
83656:  alias weapon2  secondary_down 
83656:  alias weapon3  melee_down 
83656:  alias lastweapon  primary_up 
83656:  alias nextweapon  melee_down 
83656:  alias previousweapon  primary_up 
83656:  alias switch_between_slot1_and_slot2  primary_up  
83685: +jump 65
83686: ATTACK JUMP MOVERIGHT
83694: -jump 65
83695: ATTACK MOVERIGHT
83720: -moveright
83720: +moveleft
83720: alias checkleft +moveleft 
83721: ATTACK MOVELEFT
83723: -moveright
83723: +moveleft 
83723: alias checkright none 
83732: slot1
83732:  alias viewmodel_toggle viewmodels_off 
83732:  viewmodel_fov 84
83732:  cl_interp 0
83732: -attack
83732: hud_medicautocallersthreshold  150  
83732:  alias weapon1  primary_up 
83732:  alias weapon2  secondary_down 
83732:  alias weapon3  melee_up 
83732:  alias lastweapon  secondary_down 
83732:  alias nextweapon  secondary_down 
83732:  alias previousweapon  melee_up 
83732:  alias switch_between_slot1_and_slot2  secondary_down  
83733: MOVELEFT
83733: slot1
83733:  alias viewmodel_toggle viewmodels_off 
83733:  viewmodel_fov 84
83733:  cl_interp 0
83733: -attack
83733: hud_medicautocallersthreshold  150  
83733:  alias weapon1  primary_up 
83733:  alias weapon2  secondary_down 
83733:  alias weapon3  melee_up 
83733:  alias lastweapon  secondary_down 
83733:  alias nextweapon  secondary_down 
83733:  alias previousweapon  melee_up 
83733:  alias switch_between_slot1_and_slot2  secondary_down  
83733: slot1
83733:  alias viewmodel_toggle viewmodels_off 
83733:  viewmodel_fov 84
83733:  cl_interp 0
83733: -attack
83733: hud_medicautocallersthreshold  150  
83733:  alias weapon1  primary_up 
83733:  alias weapon2  secondary_down 
83733:  alias weapon3  melee_up 
83733:  alias lastweapon  secondary_down 
83733:  alias nextweapon  secondary_down 
83733:  alias previousweapon  melee_up 
83733:  alias switch_between_slot1_and_slot2  secondary_down  
83734: slot1
83734:  alias viewmodel_toggle viewmodels_off 
83734:  viewmodel_fov 84
83734:  cl_interp 0
83734: -attack
83734: hud_medicautocallersthreshold  150  
83734:  alias weapon1  primary_up 
83734:  alias weapon2  secondary_down 
83734:  alias weapon3  melee_up 
83734:  alias lastweapon  secondary_down 
83734:  alias nextweapon  secondary_down 
83734:  alias previousweapon  melee_up 
83734:  alias switch_between_slot1_and_slot2  secondary_down  
83735: slot1
83735:  alias viewmodel_toggle viewmodels_off 
83735:  viewmodel_fov 84
83735:  cl_interp 0
83735: -attack
83735: hud_medicautocallersthreshold  150  
83735:  alias weapon1  primary_up 
83735:  alias weapon2  secondary_down 
83735:  alias weapon3  melee_up 
83735:  alias lastweapon  secondary_down 
83735:  alias nextweapon  secondary_down 
83735:  alias previousweapon  melee_up 
83735:  alias switch_between_slot1_and_slot2  secondary_down  
83735: slot1
83735:  alias viewmodel_toggle viewmodels_off 
83735:  viewmodel_fov 84
83735:  cl_interp 0
83735: -attack
83735: hud_medicautocallersthreshold  150  
83735:  alias weapon1  primary_up 
83735:  alias weapon2  secondary_down 
83735:  alias weapon3  melee_up 
83735:  alias lastweapon  secondary_down 
83735:  alias nextweapon  secondary_down 
83735:  alias previousweapon  melee_up 
83735:  alias switch_between_slot1_and_slot2  secondary_down  
83736: -back
83736: +forward
83736: alias checkfwd +forward 
83736: slot1
83736:  alias viewmodel_toggle viewmodels_off 
83736:  viewmodel_fov 84
83736:  cl_interp 0
83736: -attack
83736: hud_medicautocallersthreshold  150  
83736:  alias weapon1  primary_up 
83736:  alias weapon2  secondary_down 
83736:  alias weapon3  melee_up 
83736:  alias lastweapon  secondary_down 
83736:  alias nextweapon  secondary_down 
83736:  alias previousweapon  melee_up 
83736:  alias switch_between_slot1_and_slot2  secondary_down  
83737: FORWARD MOVELEFT
83771: -moveleft
83771: +moveright
83771: alias checkright +moveright 
83773: FORWARD MOVERIGHT
83773: -moveleft
83773: +moveright 
83773: alias checkleft none 
83776: -forward
83776: alias checkfwd none 
83777: MOVERIGHT
83783: -forward
83783: +back
83783: alias checkback +back 
83784: BACK MOVERIGHT
83784: -moveright
83784: +moveleft
83784: alias checkleft +moveleft 
83786: BACK MOVELEFT
83787: -moveright
83787: +moveleft 
83787: alias checkright none 
83798: -back
83798: alias checkback none 
83800: MOVELEFT
83813: -moveleft
83813: +moveright
83813: alias checkright +moveright 
83814: MOVERIGHT
83815: -moveleft
83815: +moveright 
83815: alias checkleft none 
83828: +attack 107
83829: ATTACK MOVERIGHT
83836: -attack 107
83836: MOVERIGHT
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83864: slot2
83864:  alias viewmodel_toggle viewmodels_on 
83864:  viewmodel_fov 84
83864:  cl_interp 0
83864: +attack
83864: hud_medicautocallersthreshold  75  
83864:  alias weapon1  primary_up 
83864:  alias weapon2  secondary_down 
83864:  alias weapon3  melee_down 
83864:  alias lastweapon  primary_up 
83864:  alias nextweapon  melee_down 
83864:  alias previousweapon  primary_up 
83864:  alias switch_between_slot1_and_slot2  primary_up  
83872: ATTACK MOVERIGHT
83872: slot2
83872:  alias viewmodel_toggle viewmodels_on 
83872:  viewmodel_fov 84
83872:  cl_interp 0
83872: +attack
83872: hud_medicautocallersthreshold  75  
83872:  alias weapon1  primary_up 
83872:  alias weapon2  secondary_down 
83872:  alias weapon3  melee_down 
83872:  alias lastweapon  primary_up 
83872:  alias nextweapon  melee_down 
83872:  alias previousweapon  primary_up 
83872:  alias switch_between_slot1_and_slot2  primary_up  
83872: slot2
83872:  alias viewmodel_toggle viewmodels_on 
83872:  viewmodel_fov 84
83872:  cl_interp 0
83872: +attack
83872: hud_medicautocallersthreshold  75  
83872:  alias weapon1  primary_up 
83872:  alias weapon2  secondary_down 
83872:  alias weapon3  melee_down 
83872:  alias lastweapon  primary_up 
83872:  alias nextweapon  melee_down 
83872:  alias previousweapon  primary_up 
83872:  alias switch_between_slot1_and_slot2  primary_up  
83872: slot2
83872:  alias viewmodel_toggle viewmodels_on 
83872:  viewmodel_fov 84
83872:  cl_interp 0
83872: +attack
83872: hud_medicautocallersthreshold  75  
83872:  alias weapon1  primary_up 
83872:  alias weapon2  secondary_down 
83872:  alias weapon3  melee_down 
83872:  alias lastweapon  primary_up 
83872:  alias nextweapon  melee_down 
83872:  alias previousweapon  primary_up 
83872:  alias switch_between_slot1_and_slot2  primary_up  
83872: slot2
83872:  alias viewmodel_toggle viewmodels_on 
83872:  viewmodel_fov 84
83872:  cl_interp 0
83872: +attack
83872: hud_medicautocallersthreshold  75  
83872:  alias weapon1  primary_up 
83872:  alias weapon2  secondary_down 
83872:  alias weapon3  melee_down 
83872:  alias lastweapon  primary_up 
83872:  alias nextweapon  melee_down 
83872:  alias previousweapon  primary_up 
83872:  alias switch_between_slot1_and_slot2  primary_up  
83873: slot2
83873:  alias viewmodel_toggle viewmodels_on 
83873:  viewmodel_fov 84
83873:  cl_interp 0
83873: +attack
83873: hud_medicautocallersthreshold  75  
83873:  alias weapon1  primary_up 
83873:  alias weapon2  secondary_down 
83873:  alias weapon3  melee_down 
83873:  alias lastweapon  primary_up 
83873:  alias nextweapon  melee_down 
83873:  alias previousweapon  primary_up 
83873:  alias switch_between_slot1_and_slot2  primary_up  
83873: slot2
83873:  alias viewmodel_toggle viewmodels_on 
83873:  viewmodel_fov 84
83873:  cl_interp 0
83873: +attack
83873: hud_medicautocallersthreshold  75  
83873:  alias weapon1  primary_up 
83873:  alias weapon2  secondary_down 
83873:  alias weapon3  melee_down 
83873:  alias lastweapon  primary_up 
83873:  alias nextweapon  melee_down 
83873:  alias previousweapon  primary_up 
83873:  alias switch_between_slot1_and_slot2  primary_up  
83873: slot2
83873:  alias viewmodel_toggle viewmodels_on 
83873:  viewmodel_fov 84
83873:  cl_interp 0
83873: +attack
83873: hud_medicautocallersthreshold  75  
83873:  alias weapon1  primary_up 
83873:  alias weapon2  secondary_down 
83873:  alias weapon3  melee_down 
83873:  alias lastweapon  primary_up 
83873:  alias nextweapon  melee_down 
83873:  alias previousweapon  primary_up 
83873:  alias switch_between_slot1_and_slot2  primary_up  
83895: -moveright
83895: +moveleft
83895: alias checkleft +moveleft 
83896: ATTACK MOVELEFT
83898: slot2
83898:  alias viewmodel_toggle viewmodels_on 
83898:  viewmodel_fov 84
83898:  cl_interp 0
83898: +attack
83898: hud_medicautocallersthreshold  75  
83898:  alias weapon1  primary_up 
83898:  alias weapon2  secondary_down 
83898:  alias weapon3  melee_down 
83898:  alias lastweapon  primary_up 
83898:  alias nextweapon  melee_down 
83898:  alias previousweapon  primary_up 
83898:  alias switch_between_slot1_and_slot2  primary_up  
83900: slot2
83900:  alias viewmodel_toggle viewmodels_on 
83900:  viewmodel_fov 84
83900:  cl_interp 0
83900: +attack
83900: hud_medicautocallersthreshold  75  
83900:  alias weapon1  primary_up 
83900:  alias weapon2  secondary_down 
83900:  alias weapon3  melee_down 
83900:  alias lastweapon  primary_up 
83900:  alias nextweapon  melee_down 
83900:  alias previousweapon  primary_up 
83900:  alias switch_between_slot1_and_slot2  primary_up  
83901: -moveright
83901: +moveleft 
83901: alias checkright none 
83901: slot2
83901:  alias viewmodel_toggle viewmodels_on 
83901:  viewmodel_fov 84
83901:  cl_interp 0
83901: +attack
83901: hud_medicautocallersthreshold  75  
83901:  alias weapon1  primary_up 
83901:  alias weapon2  secondary_down 
83901:  alias weapon3  melee_down 
83901:  alias lastweapon  primary_up 
83901:  alias nextweapon  melee_down 
83901:  alias previousweapon  primary_up 
83901:  alias switch_between_slot1_and_slot2  primary_up  
83902: slot2
83902:  alias viewmodel_toggle viewmodels_on 
83902:  viewmodel_fov 84
83902:  cl_interp 0
83902: +attack
83902: hud_medicautocallersthreshold  75  
83902:  alias weapon1  primary_up 
83902:  alias weapon2  secondary_down 
83902:  alias weapon3  melee_down 
83902:  alias lastweapon  primary_up 
83902:  alias nextweapon  melee_down 
83902:  alias previousweapon  primary_up 
83902:  alias switch_between_slot1_and_slot2  primary_up  
83903: slot2
83903:  alias viewmodel_toggle viewmodels_on 
83903:  viewmodel_fov 84
83903:  cl_interp 0
83903: +attack
83903: hud_medicautocallersthreshold  75  
83903:  alias weapon1  primary_up 
83903:  alias weapon2  secondary_down 
83903:  alias weapon3  melee_down 
83903:  alias lastweapon  primary_up 
83903:  alias nextweapon  melee_down 
83903:  alias previousweapon  primary_up 
83903:  alias switch_between_slot1_and_slot2  primary_up  
83903: slot2
83903:  alias viewmodel_toggle viewmodels_on 
83903:  viewmodel_fov 84
83903:  cl_interp 0
83903: +attack
83903: hud_medicautocallersthreshold  75  
83903:  alias weapon1  primary_up 
83903:  alias weapon2  secondary_down 
83903:  alias weapon3  melee_down 
83903:  alias lastweapon  primary_up 
83903:  alias nextweapon  melee_down 
83903:  alias previousweapon  primary_up 
83903:  alias switch_between_slot1_and_slot2  primary_up  
83904: slot2
83904:  alias viewmodel_toggle viewmodels_on 
83904:  viewmodel_fov 84
83904:  cl_interp 0
83904: +attack
83904: hud_medicautocallersthreshold  75  
83904:  alias weapon1  primary_up 
83904:  alias weapon2  secondary_down 
83904:  alias weapon3  melee_down 
83904:  alias lastweapon  primary_up 
83904:  alias nextweapon  melee_down 
83904:  alias previousweapon  primary_up 
83904:  alias switch_between_slot1_and_slot2  primary_up  
83905: slot2
83905:  alias viewmodel_toggle viewmodels_on 
83905:  viewmodel_fov 84
83905:  cl_interp 0
83905: +attack
83905: hud_medicautocallersthreshold  75  
83905:  alias weapon1  primary_up 
83905:  alias weapon2  secondary_down 
83905:  alias weapon3  melee_down 
83905:  alias lastweapon  primary_up 
83905:  alias nextweapon  melee_down 
83905:  alias previousweapon  primary_up 
83905:  alias switch_between_slot1_and_slot2  primary_up  
83906: slot2
83906:  alias viewmodel_toggle viewmodels_on 
83906:  viewmodel_fov 84
83906:  cl_interp 0
83906: +attack
83906: hud_medicautocallersthreshold  75  
83906:  alias weapon1  primary_up 
83906:  alias weapon2  secondary_down 
83906:  alias weapon3  melee_down 
83906:  alias lastweapon  primary_up 
83906:  alias nextweapon  melee_down 
83906:  alias previousweapon  primary_up 
83906:  alias switch_between_slot1_and_slot2  primary_up  
83927: slot2
83927:  alias viewmodel_toggle viewmodels_on 
83927:  viewmodel_fov 84
83927:  cl_interp 0
83927: +attack
83927: hud_medicautocallersthreshold  75  
83927:  alias weapon1  primary_up 
83927:  alias weapon2  secondary_down 
83927:  alias weapon3  melee_down 
83927:  alias lastweapon  primary_up 
83927:  alias nextweapon  melee_down 
83927:  alias previousweapon  primary_up 
83927:  alias switch_between_slot1_and_slot2  primary_up  
83927: slot2
83927:  alias viewmodel_toggle viewmodels_on 
83927:  viewmodel_fov 84
83927:  cl_interp 0
83927: +attack
83927: hud_medicautocallersthreshold  75  
83927:  alias weapon1  primary_up 
83927:  alias weapon2  secondary_down 
83927:  alias weapon3  melee_down 
83927:  alias lastweapon  primary_up 
83927:  alias nextweapon  melee_down 
83927:  alias previousweapon  primary_up 
83927:  alias switch_between_slot1_and_slot2  primary_up  
83930: slot2
83930:  alias viewmodel_toggle viewmodels_on 
83930:  viewmodel_fov 84
83930:  cl_interp 0
83930: +attack
83930: hud_medicautocallersthreshold  75  
83930:  alias weapon1  primary_up 
83930:  alias weapon2  secondary_down 
83930:  alias weapon3  melee_down 
83930:  alias lastweapon  primary_up 
83930:  alias nextweapon  melee_down 
83930:  alias previousweapon  primary_up 
83930:  alias switch_between_slot1_and_slot2  primary_up  
83930: slot2
83930:  alias viewmodel_toggle viewmodels_on 
83930:  viewmodel_fov 84
83930:  cl_interp 0
83930: +attack
83930: hud_medicautocallersthreshold  75  
83930:  alias weapon1  primary_up 
83930:  alias weapon2  secondary_down 
83930:  alias weapon3  melee_down 
83930:  alias lastweapon  primary_up 
83930:  alias nextweapon  melee_down 
83930:  alias previousweapon  primary_up 
83930:  alias switch_between_slot1_and_slot2  primary_up  
83930: slot2
83930:  alias viewmodel_toggle viewmodels_on 
83930:  viewmodel_fov 84
83930:  cl_interp 0
83930: +attack
83930: hud_medicautocallersthreshold  75  
83930:  alias weapon1  primary_up 
83930:  alias weapon2  secondary_down 
83930:  alias weapon3  melee_down 
83930:  alias lastweapon  primary_up 
83930:  alias nextweapon  melee_down 
83930:  alias previousweapon  primary_up 
83930:  alias switch_between_slot1_and_slot2  primary_up  
83930: slot2
83930:  alias viewmodel_toggle viewmodels_on 
83930:  viewmodel_fov 84
83930:  cl_interp 0
83930: +attack
83930: hud_medicautocallersthreshold  75  
83930:  alias weapon1  primary_up 
83930:  alias weapon2  secondary_down 
83930:  alias weapon3  melee_down 
83930:  alias lastweapon  primary_up 
83930:  alias nextweapon  melee_down 
83930:  alias previousweapon  primary_up 
83930:  alias switch_between_slot1_and_slot2  primary_up  
83933: slot2
83933:  alias viewmodel_toggle viewmodels_on 
83933:  viewmodel_fov 84
83933:  cl_interp 0
83933: +attack
83933: hud_medicautocallersthreshold  75  
83933:  alias weapon1  primary_up 
83933:  alias weapon2  secondary_down 
83933:  alias weapon3  melee_down 
83933:  alias lastweapon  primary_up 
83933:  alias nextweapon  melee_down 
83933:  alias previousweapon  primary_up 
83933:  alias switch_between_slot1_and_slot2  primary_up  
83933: slot2
83933:  alias viewmodel_toggle viewmodels_on 
83933:  viewmodel_fov 84
83933:  cl_interp 0
83933: +attack
83933: hud_medicautocallersthreshold  75  
83933:  alias weapon1  primary_up 
83933:  alias weapon2  secondary_down 
83933:  alias weapon3  melee_down 
83933:  alias lastweapon  primary_up 
83933:  alias nextweapon  melee_down 
83933:  alias previousweapon  primary_up 
83933:  alias switch_between_slot1_and_slot2  primary_up  
83933: slot2
83933:  alias viewmodel_toggle viewmodels_on 
83933:  viewmodel_fov 84
83933:  cl_interp 0
83933: +attack
83933: hud_medicautocallersthreshold  75  
83933:  alias weapon1  primary_up 
83933:  alias weapon2  secondary_down 
83933:  alias weapon3  melee_down 
83933:  alias lastweapon  primary_up 
83933:  alias nextweapon  melee_down 
83933:  alias previousweapon  primary_up 
83933:  alias switch_between_slot1_and_slot2  primary_up  
83938: slot2
83938:  alias viewmodel_toggle viewmodels_on 
83938:  viewmodel_fov 84
83938:  cl_interp 0
83938: +attack
83938: hud_medicautocallersthreshold  75  
83938:  alias weapon1  primary_up 
83938:  alias weapon2  secondary_down 
83938:  alias weapon3  melee_down 
83938:  alias lastweapon  primary_up 
83938:  alias nextweapon  melee_down 
83938:  alias previousweapon  primary_up 
83938:  alias switch_between_slot1_and_slot2  primary_up  
83944: -forward
83944: +back
83944: alias checkback +back 
83945: ATTACK BACK MOVELEFT
83951: -attack 
83954: BACK MOVELEFT
83958: -back
83958: alias checkback none 
83959: MOVELEFT
83962: +attack 
83963: ATTACK MOVELEFT
83973: slot2
83973:  alias viewmodel_toggle viewmodels_on 
83973:  viewmodel_fov 84
83973:  cl_interp 0
83973: +attack
83973: hud_medicautocallersthreshold  75  
83973:  alias weapon1  primary_up 
83973:  alias weapon2  secondary_down 
83973:  alias weapon3  melee_down 
83973:  alias lastweapon  primary_up 
83973:  alias nextweapon  melee_down 
83973:  alias previousweapon  primary_up 
83973:  alias switch_between_slot1_and_slot2  primary_up  
83974: slot2
83974:  alias viewmodel_toggle viewmodels_on 
83974:  viewmodel_fov 84
83974:  cl_interp 0
83974: +attack
83974: hud_medicautocallersthreshold  75  
83974:  alias weapon1  primary_up 
83974:  alias weapon2  secondary_down 
83974:  alias weapon3  melee_down 
83974:  alias lastweapon  primary_up 
83974:  alias nextweapon  melee_down 
83974:  alias previousweapon  primary_up 
83974:  alias switch_between_slot1_and_slot2  primary_up  
83974: slot2
83974:  alias viewmodel_toggle viewmodels_on 
83974:  viewmodel_fov 84
83974:  cl_interp 0
83974: +attack
83974: hud_medicautocallersthreshold  75  
83974:  alias weapon1  primary_up 
83974:  alias weapon2  secondary_down 
83974:  alias weapon3  melee_down 
83974:  alias lastweapon  primary_up 
83974:  alias nextweapon  melee_down 
83974:  alias previousweapon  primary_up 
83974:  alias switch_between_slot1_and_slot2  primary_up  
83975: slot2
83975:  alias viewmodel_toggle viewmodels_on 
83975:  viewmodel_fov 84
83975:  cl_interp 0
83975: +attack
83975: hud_medicautocallersthreshold  75  
83975:  alias weapon1  primary_up 
83975:  alias weapon2  secondary_down 
83975:  alias weapon3  melee_down 
83975:  alias lastweapon  primary_up 
83975:  alias nextweapon  melee_down 
83975:  alias previousweapon  primary_up 
83975:  alias switch_between_slot1_and_slot2  primary_up  
83975: slot2
83975:  alias viewmodel_toggle viewmodels_on 
83975:  viewmodel_fov 84
83975:  cl_interp 0
83975: +attack
83975: hud_medicautocallersthreshold  75  
83975:  alias weapon1  primary_up 
83975:  alias weapon2  secondary_down 
83975:  alias weapon3  melee_down 
83975:  alias lastweapon  primary_up 
83975:  alias nextweapon  melee_down 
83975:  alias previousweapon  primary_up 
83975:  alias switch_between_slot1_and_slot2  primary_up  
83975: slot2
83975:  alias viewmodel_toggle viewmodels_on 
83975:  viewmodel_fov 84
83975:  cl_interp 0
83975: +attack
83975: hud_medicautocallersthreshold  75  
83975:  alias weapon1  primary_up 
83975:  alias weapon2  secondary_down 
83975:  alias weapon3  melee_down 
83975:  alias lastweapon  primary_up 
83975:  alias nextweapon  melee_down 
83975:  alias previousweapon  primary_up 
83975:  alias switch_between_slot1_and_slot2  primary_up  
83977: slot2
83977:  alias viewmodel_toggle viewmodels_on 
83977:  viewmodel_fov 84
83977:  cl_interp 0
83977: +attack
83977: hud_medicautocallersthreshold  75  
83977:  alias weapon1  primary_up 
83977:  alias weapon2  secondary_down 
83977:  alias weapon3  melee_down 
83977:  alias lastweapon  primary_up 
83977:  alias nextweapon  melee_down 
83977:  alias previousweapon  primary_up 
83977:  alias switch_between_slot1_and_slot2  primary_up  
83977: slot2
83977:  alias viewmodel_toggle viewmodels_on 
83977:  viewmodel_fov 84
83977:  cl_interp 0
83977: +attack
83977: hud_medicautocallersthreshold  75  
83977:  alias weapon1  primary_up 
83977:  alias weapon2  secondary_down 
83977:  alias weapon3  melee_down 
83977:  alias lastweapon  primary_up 
83977:  alias nextweapon  melee_down 
83977:  alias previousweapon  primary_up 
83977:  alias switch_between_slot1_and_slot2  primary_up  
83977: -moveleft
83977: +moveright
83977: alias checkright +moveright 
83977: slot2
83977:  alias viewmodel_toggle viewmodels_on 
83977:  viewmodel_fov 84
83977:  cl_interp 0
83977: +attack
83977: hud_medicautocallersthreshold  75  
83977:  alias weapon1  primary_up 
83977:  alias weapon2  secondary_down 
83977:  alias weapon3  melee_down 
83977:  alias lastweapon  primary_up 
83977:  alias nextweapon  melee_down 
83977:  alias previousweapon  primary_up 
83977:  alias switch_between_slot1_and_slot2  primary_up  
83977: -moveleft
83977: +moveright 
83977: alias checkleft none 
83980: ATTACK MOVERIGHT
84002: slot2
84002:  alias viewmodel_toggle viewmodels_on 
84002:  viewmodel_fov 84
84002:  cl_interp 0
84002: +attack
84002: hud_medicautocallersthreshold  75  
84002:  alias weapon1  primary_up 
84002:  alias weapon2  secondary_down 
84002:  alias weapon3  melee_down 
84002:  alias lastweapon  primary_up 
84002:  alias nextweapon  melee_down 
84002:  alias previousweapon  primary_up 
84002:  alias switch_between_slot1_and_slot2  primary_up  
84003: slot2
84003:  alias viewmodel_toggle viewmodels_on 
84003:  viewmodel_fov 84
84003:  cl_interp 0
84003: +attack
84003: hud_medicautocallersthreshold  75  
84003:  alias weapon1  primary_up 
84003:  alias weapon2  secondary_down 
84003:  alias weapon3  melee_down 
84003:  alias lastweapon  primary_up 
84003:  alias nextweapon  melee_down 
84003:  alias previousweapon  primary_up 
84003:  alias switch_between_slot1_and_slot2  primary_up  
84004: slot2
84004:  alias viewmodel_toggle viewmodels_on 
84004:  viewmodel_fov 84
84004:  cl_interp 0
84004: +attack
84004: hud_medicautocallersthreshold  75  
84004:  alias weapon1  primary_up 
84004:  alias weapon2  secondary_down 
84004:  alias weapon3  melee_down 
84004:  alias lastweapon  primary_up 
84004:  alias nextweapon  melee_down 
84004:  alias previousweapon  primary_up 
84004:  alias switch_between_slot1_and_slot2  primary_up  
84005: slot2
84005:  alias viewmodel_toggle viewmodels_on 
84005:  viewmodel_fov 84
84005:  cl_interp 0
84005: +attack
84005: hud_medicautocallersthreshold  75  
84005:  alias weapon1  primary_up 
84005:  alias weapon2  secondary_down 
84005:  alias weapon3  melee_down 
84005:  alias lastweapon  primary_up 
84005:  alias nextweapon  melee_down 
84005:  alias previousweapon  primary_up 
84005:  alias switch_between_slot1_and_slot2  primary_up  
84005: slot2
84005:  alias viewmodel_toggle viewmodels_on 
84005:  viewmodel_fov 84
84005:  cl_interp 0
84005: +attack
84005: hud_medicautocallersthreshold  75  
84005:  alias weapon1  primary_up 
84005:  alias weapon2  secondary_down 
84005:  alias weapon3  melee_down 
84005:  alias lastweapon  primary_up 
84005:  alias nextweapon  melee_down 
84005:  alias previousweapon  primary_up 
84005:  alias switch_between_slot1_and_slot2  primary_up  
84007: slot2
84007:  alias viewmodel_toggle viewmodels_on 
84007:  viewmodel_fov 84
84007:  cl_interp 0
84007: +attack
84007: hud_medicautocallersthreshold  75  
84007:  alias weapon1  primary_up 
84007:  alias weapon2  secondary_down 
84007:  alias weapon3  melee_down 
84007:  alias lastweapon  primary_up 
84007:  alias nextweapon  melee_down 
84007:  alias previousweapon  primary_up 
84007:  alias switch_between_slot1_and_slot2  primary_up  
84008: slot2
84008:  alias viewmodel_toggle viewmodels_on 
84008:  viewmodel_fov 84
84008:  cl_interp 0
84008: +attack
84008: hud_medicautocallersthreshold  75  
84008:  alias weapon1  primary_up 
84008:  alias weapon2  secondary_down 
84008:  alias weapon3  melee_down 
84008:  alias lastweapon  primary_up 
84008:  alias nextweapon  melee_down 
84008:  alias previousweapon  primary_up 
84008:  alias switch_between_slot1_and_slot2  primary_up  
84010: -moveright
84010: +moveleft
84010: alias checkleft +moveleft 
84011: ATTACK MOVELEFT
84014: -moveright
84014: +moveleft 
84014: alias checkright none 
84015: -back
84015: +forward
84015: alias checkfwd +forward 
84016: ATTACK FORWARD MOVELEFT
84024: -moveleft
84024: alias checkleft none 
84025: ATTACK FORWARD
84031: slot2
84031:  alias viewmodel_toggle viewmodels_on 
84031:  viewmodel_fov 84
84031:  cl_interp 0
84031: +attack
84031: hud_medicautocallersthreshold  75  
84031:  alias weapon1  primary_up 
84031:  alias weapon2  secondary_down 
84031:  alias weapon3  melee_down 
84031:  alias lastweapon  primary_up 
84031:  alias nextweapon  melee_down 
84031:  alias previousweapon  primary_up 
84031:  alias switch_between_slot1_and_slot2  primary_up  
84032: -moveleft
84032: +moveright
84032: alias checkright +moveright 
84033: ATTACK FORWARD MOVERIGHT
84033: slot2
84033:  alias viewmodel_toggle viewmodels_on 
84033:  viewmodel_fov 84
84033:  cl_interp 0
84033: +attack
84033: hud_medicautocallersthreshold  75  
84033:  alias weapon1  primary_up 
84033:  alias weapon2  secondary_down 
84033:  alias weapon3  melee_down 
84033:  alias lastweapon  primary_up 
84033:  alias nextweapon  melee_down 
84033:  alias previousweapon  primary_up 
84033:  alias switch_between_slot1_and_slot2  primary_up  
84034: slot2
84034:  alias viewmodel_toggle viewmodels_on 
84034:  viewmodel_fov 84
84034:  cl_interp 0
84034: +attack
84034: hud_medicautocallersthreshold  75  
84034:  alias weapon1  primary_up 
84034:  alias weapon2  secondary_down 
84034:  alias weapon3  melee_down 
84034:  alias lastweapon  primary_up 
84034:  alias nextweapon  melee_down 
84034:  alias previousweapon  primary_up 
84034:  alias switch_between_slot1_and_slot2  primary_up  
84034: slot2
84034:  alias viewmodel_toggle viewmodels_on 
84034:  viewmodel_fov 84
84034:  cl_interp 0
84034: +attack
84034: hud_medicautocallersthreshold  75  
84034:  alias weapon1  primary_up 
84034:  alias weapon2  secondary_down 
84034:  alias weapon3  melee_down 
84034:  alias lastweapon  primary_up 
84034:  alias nextweapon  melee_down 
84034:  alias previousweapon  primary_up 
84034:  alias switch_between_slot1_and_slot2  primary_up  
84036: slot2
84036:  alias viewmodel_toggle viewmodels_on 
84036:  viewmodel_fov 84
84036:  cl_interp 0
84036: +attack
84036: hud_medicautocallersthreshold  75  
84036:  alias weapon1  primary_up 
84036:  alias weapon2  secondary_down 
84036:  alias weapon3  melee_down 
84036:  alias lastweapon  primary_up 
84036:  alias nextweapon  melee_down 
84036:  alias previousweapon  primary_up 
84036:  alias switch_between_slot1_and_slot2  primary_up  
84036: slot2
84036:  alias viewmodel_toggle viewmodels_on 
84036:  viewmodel_fov 84
84036:  cl_interp 0
84036: +attack
84036: hud_medicautocallersthreshold  75  
84036:  alias weapon1  primary_up 
84036:  alias weapon2  secondary_down 
84036:  alias weapon3  melee_down 
84036:  alias lastweapon  primary_up 
84036:  alias nextweapon  melee_down 
84036:  alias previousweapon  primary_up 
84036:  alias switch_between_slot1_and_slot2  primary_up  
84037: slot2
84037:  alias viewmodel_toggle viewmodels_on 
84037:  viewmodel_fov 84
84037:  cl_interp 0
84037: +attack
84037: hud_medicautocallersthreshold  75  
84037:  alias weapon1  primary_up 
84037:  alias weapon2  secondary_down 
84037:  alias weapon3  melee_down 
84037:  alias lastweapon  primary_up 
84037:  alias nextweapon  melee_down 
84037:  alias previousweapon  primary_up 
84037:  alias switch_between_slot1_and_slot2  primary_up  
84057: -moveright
84057: +moveleft
84057: alias checkleft +moveleft 
84058: ATTACK FORWARD MOVELEFT
84058: slot2
84058:  alias viewmodel_toggle viewmodels_on 
84058:  viewmodel_fov 84
84058:  cl_interp 0
84058: +attack
84058: hud_medicautocallersthreshold  75  
84058:  alias weapon1  primary_up 
84058:  alias weapon2  secondary_down 
84058:  alias weapon3  melee_down 
84058:  alias lastweapon  primary_up 
84058:  alias nextweapon  melee_down 
84058:  alias previousweapon  primary_up 
84058:  alias switch_between_slot1_and_slot2  primary_up  
84060: slot2
84060:  alias viewmodel_toggle viewmodels_on 
84060:  viewmodel_fov 84
84060:  cl_interp 0
84060: +attack
84060: hud_medicautocallersthreshold  75  
84060:  alias weapon1  primary_up 
84060:  alias weapon2  secondary_down 
84060:  alias weapon3  melee_down 
84060:  alias lastweapon  primary_up 
84060:  alias nextweapon  melee_down 
84060:  alias previousweapon  primary_up 
84060:  alias switch_between_slot1_and_slot2  primary_up  
84060: slot2
84060:  alias viewmodel_toggle viewmodels_on 
84060:  viewmodel_fov 84
84060:  cl_interp 0
84060: +attack
84060: hud_medicautocallersthreshold  75  
84060:  alias weapon1  primary_up 
84060:  alias weapon2  secondary_down 
84060:  alias weapon3  melee_down 
84060:  alias lastweapon  primary_up 
84060:  alias nextweapon  melee_down 
84060:  alias previousweapon  primary_up 
84060:  alias switch_between_slot1_and_slot2  primary_up  
84062: -moveright
84062: +moveleft 
84062: alias checkright none 
84062: slot2
84062:  alias viewmodel_toggle viewmodels_on 
84062:  viewmodel_fov 84
84062:  cl_interp 0
84062: +attack
84062: hud_medicautocallersthreshold  75  
84062:  alias weapon1  primary_up 
84062:  alias weapon2  secondary_down 
84062:  alias weapon3  melee_down 
84062:  alias lastweapon  primary_up 
84062:  alias nextweapon  melee_down 
84062:  alias previousweapon  primary_up 
84062:  alias switch_between_slot1_and_slot2  primary_up  
84063: slot2
84063:  alias viewmodel_toggle viewmodels_on 
84063:  viewmodel_fov 84
84063:  cl_interp 0
84063: +attack
84063: hud_medicautocallersthreshold  75  
84063:  alias weapon1  primary_up 
84063:  alias weapon2  secondary_down 
84063:  alias weapon3  melee_down 
84063:  alias lastweapon  primary_up 
84063:  alias nextweapon  melee_down 
84063:  alias previousweapon  primary_up 
84063:  alias switch_between_slot1_and_slot2  primary_up  
84063: slot2
84063:  alias viewmodel_toggle viewmodels_on 
84063:  viewmodel_fov 84
84063:  cl_interp 0
84063: +attack
84063: hud_medicautocallersthreshold  75  
84063:  alias weapon1  primary_up 
84063:  alias weapon2  secondary_down 
84063:  alias weapon3  melee_down 
84063:  alias lastweapon  primary_up 
84063:  alias nextweapon  melee_down 
84063:  alias previousweapon  primary_up 
84063:  alias switch_between_slot1_and_slot2  primary_up  
84065: slot2
84065:  alias viewmodel_toggle viewmodels_on 
84065:  viewmodel_fov 84
84065:  cl_interp 0
84065: +attack
84065: hud_medicautocallersthreshold  75  
84065:  alias weapon1  primary_up 
84065:  alias weapon2  secondary_down 
84065:  alias weapon3  melee_down 
84065:  alias lastweapon  primary_up 
84065:  alias nextweapon  melee_down 
84065:  alias previousweapon  primary_up 
84065:  alias switch_between_slot1_and_slot2  primary_up  
84074: -forward
84074: alias checkfwd none 
84075: ATTACK MOVELEFT
84076: -moveleft
84076: +moveright
84076: alias checkright +moveright 
84078: ATTACK MOVERIGHT
84078: -moveleft
84078: +moveright 
84078: alias checkleft none 
84085: slot2
84085:  alias viewmodel_toggle viewmodels_on 
84085:  viewmodel_fov 84
84085:  cl_interp 0
84085: +attack
84085: hud_medicautocallersthreshold  75  
84085:  alias weapon1  primary_up 
84085:  alias weapon2  secondary_down 
84085:  alias weapon3  melee_down 
84085:  alias lastweapon  primary_up 
84085:  alias nextweapon  melee_down 
84085:  alias previousweapon  primary_up 
84085:  alias switch_between_slot1_and_slot2  primary_up  
84088: slot2
84088:  alias viewmodel_toggle viewmodels_on 
84088:  viewmodel_fov 84
84088:  cl_interp 0
84088: +attack
84088: hud_medicautocallersthreshold  75  
84088:  alias weapon1  primary_up 
84088:  alias weapon2  secondary_down 
84088:  alias weapon3  melee_down 
84088:  alias lastweapon  primary_up 
84088:  alias nextweapon  melee_down 
84088:  alias previousweapon  primary_up 
84088:  alias switch_between_slot1_and_slot2  primary_up  
84089: slot2
84089:  alias viewmodel_toggle viewmodels_on 
84089:  viewmodel_fov 84
84089:  cl_interp 0
84089: +attack
84089: hud_medicautocallersthreshold  75  
84089:  alias weapon1  primary_up 
84089:  alias weapon2  secondary_down 
84089:  alias weapon3  melee_down 
84089:  alias lastweapon  primary_up 
84089:  alias nextweapon  melee_down 
84089:  alias previousweapon  primary_up 
84089:  alias switch_between_slot1_and_slot2  primary_up  
84091: slot2
84091:  alias viewmodel_toggle viewmodels_on 
84091:  viewmodel_fov 84
84091:  cl_interp 0
84091: +attack
84091: hud_medicautocallersthreshold  75  
84091:  alias weapon1  primary_up 
84091:  alias weapon2  secondary_down 
84091:  alias weapon3  melee_down 
84091:  alias lastweapon  primary_up 
84091:  alias nextweapon  melee_down 
84091:  alias previousweapon  primary_up 
84091:  alias switch_between_slot1_and_slot2  primary_up  
84091: slot2
84091:  alias viewmodel_toggle viewmodels_on 
84091:  viewmodel_fov 84
84091:  cl_interp 0
84091: +attack
84091: hud_medicautocallersthreshold  75  
84091:  alias weapon1  primary_up 
84091:  alias weapon2  secondary_down 
84091:  alias weapon3  melee_down 
84091:  alias lastweapon  primary_up 
84091:  alias nextweapon  melee_down 
84091:  alias previousweapon  primary_up 
84091:  alias switch_between_slot1_and_slot2  primary_up  
84091: slot2
84091:  alias viewmodel_toggle viewmodels_on 
84091:  viewmodel_fov 84
84091:  cl_interp 0
84091: +attack
84091: hud_medicautocallersthreshold  75  
84091:  alias weapon1  primary_up 
84091:  alias weapon2  secondary_down 
84091:  alias weapon3  melee_down 
84091:  alias lastweapon  primary_up 
84091:  alias nextweapon  melee_down 
84091:  alias previousweapon  primary_up 
84091:  alias switch_between_slot1_and_slot2  primary_up  
84093: slot2
84093:  alias viewmodel_toggle viewmodels_on 
84093:  viewmodel_fov 84
84093:  cl_interp 0
84093: +attack
84093: hud_medicautocallersthreshold  75  
84093:  alias weapon1  primary_up 
84093:  alias weapon2  secondary_down 
84093:  alias weapon3  melee_down 
84093:  alias lastweapon  primary_up 
84093:  alias nextweapon  melee_down 
84093:  alias previousweapon  primary_up 
84093:  alias switch_between_slot1_and_slot2  primary_up  
84094: slot2
84094:  alias viewmodel_toggle viewmodels_on 
84094:  viewmodel_fov 84
84094:  cl_interp 0
84094: +attack
84094: hud_medicautocallersthreshold  75  
84094:  alias weapon1  primary_up 
84094:  alias weapon2  secondary_down 
84094:  alias weapon3  melee_down 
84094:  alias lastweapon  primary_up 
84094:  alias nextweapon  melee_down 
84094:  alias previousweapon  primary_up 
84094:  alias switch_between_slot1_and_slot2  primary_up  
84099: -forward
84099: +back
84099: alias checkback +back 
84100: ATTACK BACK MOVERIGHT
84105: -moveright
84105: +moveleft
84105: alias checkleft +moveleft 
84105: ATTACK BACK MOVELEFT
84113: -moveright
84113: +moveleft 
84113: alias checkright none 
84147: -moveleft
84147: +moveright
84147: alias checkright +moveright 
84148: ATTACK BACK MOVERIGHT
84151: -moveleft
84151: +moveright 
84151: alias checkleft none 
84151: -back
84151: alias checkback none 
84152: ATTACK MOVERIGHT
84161: -back
84161: +forward
84161: alias checkfwd +forward 
84162: ATTACK FORWARD MOVERIGHT
84166: -moveright
84166: +moveleft
84166: alias checkleft +moveleft 
84167: ATTACK FORWARD MOVELEFT
84167: -moveright
84167: +moveleft 
84167: alias checkright none 
84175: -forward
84175: alias checkfwd none 
84176: ATTACK MOVELEFT
84180: -attack 
84181: MOVELEFT
84188: +attack 
84189: ATTACK MOVELEFT
84192: -moveleft
84192: +moveright
84192: alias checkright +moveright 
84193: ATTACK MOVERIGHT
84195: slot2
84195:  alias viewmodel_toggle viewmodels_on 
84195:  viewmodel_fov 84
84195:  cl_interp 0
84195: +attack
84195: hud_medicautocallersthreshold  75  
84195:  alias weapon1  primary_up 
84195:  alias weapon2  secondary_down 
84195:  alias weapon3  melee_down 
84195:  alias lastweapon  primary_up 
84195:  alias nextweapon  melee_down 
84195:  alias previousweapon  primary_up 
84195:  alias switch_between_slot1_and_slot2  primary_up  
84195: -moveleft
84195: +moveright 
84195: alias checkleft none 
84195: slot2
84195:  alias viewmodel_toggle viewmodels_on 
84195:  viewmodel_fov 84
84195:  cl_interp 0
84195: +attack
84195: hud_medicautocallersthreshold  75  
84195:  alias weapon1  primary_up 
84195:  alias weapon2  secondary_down 
84195:  alias weapon3  melee_down 
84195:  alias lastweapon  primary_up 
84195:  alias nextweapon  melee_down 
84195:  alias previousweapon  primary_up 
84195:  alias switch_between_slot1_and_slot2  primary_up  
84197: slot2
84197:  alias viewmodel_toggle viewmodels_on 
84197:  viewmodel_fov 84
84197:  cl_interp 0
84197: +attack
84197: hud_medicautocallersthreshold  75  
84197:  alias weapon1  primary_up 
84197:  alias weapon2  secondary_down 
84197:  alias weapon3  melee_down 
84197:  alias lastweapon  primary_up 
84197:  alias nextweapon  melee_down 
84197:  alias previousweapon  primary_up 
84197:  alias switch_between_slot1_and_slot2  primary_up  
84198: slot2
84198:  alias viewmodel_toggle viewmodels_on 
84198:  viewmodel_fov 84
84198:  cl_interp 0
84198: +attack
84198: hud_medicautocallersthreshold  75  
84198:  alias weapon1  primary_up 
84198:  alias weapon2  secondary_down 
84198:  alias weapon3  melee_down 
84198:  alias lastweapon  primary_up 
84198:  alias nextweapon  melee_down 
84198:  alias previousweapon  primary_up 
84198:  alias switch_between_slot1_and_slot2  primary_up  
84198: slot2
84198:  alias viewmodel_toggle viewmodels_on 
84198:  viewmodel_fov 84
84198:  cl_interp 0
84198: +attack
84198: hud_medicautocallersthreshold  75  
84198:  alias weapon1  primary_up 
84198:  alias weapon2  secondary_down 
84198:  alias weapon3  melee_down 
84198:  alias lastweapon  primary_up 
84198:  alias nextweapon  melee_down 
84198:  alias previousweapon  primary_up 
84198:  alias switch_between_slot1_and_slot2  primary_up  
84199: slot2
84199:  alias viewmodel_toggle viewmodels_on 
84199:  viewmodel_fov 84
84199:  cl_interp 0
84199: +attack
84199: hud_medicautocallersthreshold  75  
84199:  alias weapon1  primary_up 
84199:  alias weapon2  secondary_down 
84199:  alias weapon3  melee_down 
84199:  alias lastweapon  primary_up 
84199:  alias nextweapon  melee_down 
84199:  alias previousweapon  primary_up 
84199:  alias switch_between_slot1_and_slot2  primary_up  
84199: slot2
84199:  alias viewmodel_toggle viewmodels_on 
84199:  viewmodel_fov 84
84199:  cl_interp 0
84199: +attack
84199: hud_medicautocallersthreshold  75  
84199:  alias weapon1  primary_up 
84199:  alias weapon2  secondary_down 
84199:  alias weapon3  melee_down 
84199:  alias lastweapon  primary_up 
84199:  alias nextweapon  melee_down 
84199:  alias previousweapon  primary_up 
84199:  alias switch_between_slot1_and_slot2  primary_up  
84200: slot2
84200:  alias viewmodel_toggle viewmodels_on 
84200:  viewmodel_fov 84
84200:  cl_interp 0
84200: +attack
84200: hud_medicautocallersthreshold  75  
84200:  alias weapon1  primary_up 
84200:  alias weapon2  secondary_down 
84200:  alias weapon3  melee_down 
84200:  alias lastweapon  primary_up 
84200:  alias nextweapon  melee_down 
84200:  alias previousweapon  primary_up 
84200:  alias switch_between_slot1_and_slot2  primary_up  
84200: slot2
84200:  alias viewmodel_toggle viewmodels_on 
84200:  viewmodel_fov 84
84200:  cl_interp 0
84200: +attack
84200: hud_medicautocallersthreshold  75  
84200:  alias weapon1  primary_up 
84200:  alias weapon2  secondary_down 
84200:  alias weapon3  melee_down 
84200:  alias lastweapon  primary_up 
84200:  alias nextweapon  melee_down 
84200:  alias previousweapon  primary_up 
84200:  alias switch_between_slot1_and_slot2  primary_up  
84200: slot2
84200:  alias viewmodel_toggle viewmodels_on 
84200:  viewmodel_fov 84
84200:  cl_interp 0
84200: +attack
84200: hud_medicautocallersthreshold  75  
84200:  alias weapon1  primary_up 
84200:  alias weapon2  secondary_down 
84200:  alias weapon3  melee_down 
84200:  alias lastweapon  primary_up 
84200:  alias nextweapon  melee_down 
84200:  alias previousweapon  primary_up 
84200:  alias switch_between_slot1_and_slot2  primary_up  
84201: slot2
84201:  alias viewmodel_toggle viewmodels_on 
84201:  viewmodel_fov 84
84201:  cl_interp 0
84201: +attack
84201: hud_medicautocallersthreshold  75  
84201:  alias weapon1  primary_up 
84201:  alias weapon2  secondary_down 
84201:  alias weapon3  melee_down 
84201:  alias lastweapon  primary_up 
84201:  alias nextweapon  melee_down 
84201:  alias previousweapon  primary_up 
84201:  alias switch_between_slot1_and_slot2  primary_up  
84213: -forward
84213: +back
84213: alias checkback +back 
84214: ATTACK BACK MOVERIGHT
84226: -back
84226: alias checkback none 
84227: ATTACK MOVERIGHT
84229: slot2
84229:  alias viewmodel_toggle viewmodels_on 
84229:  viewmodel_fov 84
84229:  cl_interp 0
84229: +attack
84229: hud_medicautocallersthreshold  75  
84229:  alias weapon1  primary_up 
84229:  alias weapon2  secondary_down 
84229:  alias weapon3  melee_down 
84229:  alias lastweapon  primary_up 
84229:  alias nextweapon  melee_down 
84229:  alias previousweapon  primary_up 
84229:  alias switch_between_slot1_and_slot2  primary_up  
84230: slot2
84230:  alias viewmodel_toggle viewmodels_on 
84230:  viewmodel_fov 84
84230:  cl_interp 0
84230: +attack
84230: hud_medicautocallersthreshold  75  
84230:  alias weapon1  primary_up 
84230:  alias weapon2  secondary_down 
84230:  alias weapon3  melee_down 
84230:  alias lastweapon  primary_up 
84230:  alias nextweapon  melee_down 
84230:  alias previousweapon  primary_up 
84230:  alias switch_between_slot1_and_slot2  primary_up  
84232: slot2
84232:  alias viewmodel_toggle viewmodels_on 
84232:  viewmodel_fov 84
84232:  cl_interp 0
84232: +attack
84232: hud_medicautocallersthreshold  75  
84232:  alias weapon1  primary_up 
84232:  alias weapon2  secondary_down 
84232:  alias weapon3  melee_down 
84232:  alias lastweapon  primary_up 
84232:  alias nextweapon  melee_down 
84232:  alias previousweapon  primary_up 
84232:  alias switch_between_slot1_and_slot2  primary_up  
84232: slot2
84232:  alias viewmodel_toggle viewmodels_on 
84232:  viewmodel_fov 84
84232:  cl_interp 0
84232: +attack
84232: hud_medicautocallersthreshold  75  
84232:  alias weapon1  primary_up 
84232:  alias weapon2  secondary_down 
84232:  alias weapon3  melee_down 
84232:  alias lastweapon  primary_up 
84232:  alias nextweapon  melee_down 
84232:  alias previousweapon  primary_up 
84232:  alias switch_between_slot1_and_slot2  primary_up  
84233: slot2
84233:  alias viewmodel_toggle viewmodels_on 
84233:  viewmodel_fov 84
84233:  cl_interp 0
84233: +attack
84233: hud_medicautocallersthreshold  75  
84233:  alias weapon1  primary_up 
84233:  alias weapon2  secondary_down 
84233:  alias weapon3  melee_down 
84233:  alias lastweapon  primary_up 
84233:  alias nextweapon  melee_down 
84233:  alias previousweapon  primary_up 
84233:  alias switch_between_slot1_and_slot2  primary_up  
84233: slot2
84233:  alias viewmodel_toggle viewmodels_on 
84233:  viewmodel_fov 84
84233:  cl_interp 0
84233: +attack
84233: hud_medicautocallersthreshold  75  
84233:  alias weapon1  primary_up 
84233:  alias weapon2  secondary_down 
84233:  alias weapon3  melee_down 
84233:  alias lastweapon  primary_up 
84233:  alias nextweapon  melee_down 
84233:  alias previousweapon  primary_up 
84233:  alias switch_between_slot1_and_slot2  primary_up  
84235: slot2
84235:  alias viewmodel_toggle viewmodels_on 
84235:  viewmodel_fov 84
84235:  cl_interp 0
84235: +attack
84235: hud_medicautocallersthreshold  75  
84235:  alias weapon1  primary_up 
84235:  alias weapon2  secondary_down 
84235:  alias weapon3  melee_down 
84235:  alias lastweapon  primary_up 
84235:  alias nextweapon  melee_down 
84235:  alias previousweapon  primary_up 
84235:  alias switch_between_slot1_and_slot2  primary_up  
84236: slot2
84236:  alias viewmodel_toggle viewmodels_on 
84236:  viewmodel_fov 84
84236:  cl_interp 0
84236: +attack
84236: hud_medicautocallersthreshold  75  
84236:  alias weapon1  primary_up 
84236:  alias weapon2  secondary_down 
84236:  alias weapon3  melee_down 
84236:  alias lastweapon  primary_up 
84236:  alias nextweapon  melee_down 
84236:  alias previousweapon  primary_up 
84236:  alias switch_between_slot1_and_slot2  primary_up  
84240: -forward
84240: +back
84240: alias checkback +back 
84241: ATTACK BACK MOVERIGHT
84242: -moveright
84242: +moveleft
84242: alias checkleft +moveleft 
84243: ATTACK BACK MOVELEFT
84247: -moveright
84247: +moveleft 
84247: alias checkright none 
84249: -back
84249: alias checkback none 
84250: ATTACK MOVELEFT
84257: slot2
84257:  alias viewmodel_toggle viewmodels_on 
84257:  viewmodel_fov 84
84257:  cl_interp 0
84257: +attack
84257: hud_medicautocallersthreshold  75  
84257:  alias weapon1  primary_up 
84257:  alias weapon2  secondary_down 
84257:  alias weapon3  melee_down 
84257:  alias lastweapon  primary_up 
84257:  alias nextweapon  melee_down 
84257:  alias previousweapon  primary_up 
84257:  alias switch_between_slot1_and_slot2  primary_up  
84257: -back
84257: +forward
84257: alias checkfwd +forward 
84258: ATTACK FORWARD MOVELEFT
84258: slot2
84258:  alias viewmodel_toggle viewmodels_on 
84258:  viewmodel_fov 84
84258:  cl_interp 0
84258: +attack
84258: hud_medicautocallersthreshold  75  
84258:  alias weapon1  primary_up 
84258:  alias weapon2  secondary_down 
84258:  alias weapon3  melee_down 
84258:  alias lastweapon  primary_up 
84258:  alias nextweapon  melee_down 
84258:  alias previousweapon  primary_up 
84258:  alias switch_between_slot1_and_slot2  primary_up  
84260: slot2
84260:  alias viewmodel_toggle viewmodels_on 
84260:  viewmodel_fov 84
84260:  cl_interp 0
84260: +attack
84260: hud_medicautocallersthreshold  75  
84260:  alias weapon1  primary_up 
84260:  alias weapon2  secondary_down 
84260:  alias weapon3  melee_down 
84260:  alias lastweapon  primary_up 
84260:  alias nextweapon  melee_down 
84260:  alias previousweapon  primary_up 
84260:  alias switch_between_slot1_and_slot2  primary_up  
84261: slot2
84261:  alias viewmodel_toggle viewmodels_on 
84261:  viewmodel_fov 84
84261:  cl_interp 0
84261: +attack
84261: hud_medicautocallersthreshold  75  
84261:  alias weapon1  primary_up 
84261:  alias weapon2  secondary_down 
84261:  alias weapon3  melee_down 
84261:  alias lastweapon  primary_up 
84261:  alias nextweapon  melee_down 
84261:  alias previousweapon  primary_up 
84261:  alias switch_between_slot1_and_slot2  primary_up  
84262: slot2
84262:  alias viewmodel_toggle viewmodels_on 
84262:  viewmodel_fov 84
84262:  cl_interp 0
84262: +attack
84262: hud_medicautocallersthreshold  75  
84262:  alias weapon1  primary_up 
84262:  alias weapon2  secondary_down 
84262:  alias weapon3  melee_down 
84262:  alias lastweapon  primary_up 
84262:  alias nextweapon  melee_down 
84262:  alias previousweapon  primary_up 
84262:  alias switch_between_slot1_and_slot2  primary_up  
84262: slot2
84262:  alias viewmodel_toggle viewmodels_on 
84262:  viewmodel_fov 84
84262:  cl_interp 0
84262: +attack
84262: hud_medicautocallersthreshold  75  
84262:  alias weapon1  primary_up 
84262:  alias weapon2  secondary_down 
84262:  alias weapon3  melee_down 
84262:  alias lastweapon  primary_up 
84262:  alias nextweapon  melee_down 
84262:  alias previousweapon  primary_up 
84262:  alias switch_between_slot1_and_slot2  primary_up  
84264: slot2
84264:  alias viewmodel_toggle viewmodels_on 
84264:  viewmodel_fov 84
84264:  cl_interp 0
84264: +attack
84264: hud_medicautocallersthreshold  75  
84264:  alias weapon1  primary_up 
84264:  alias weapon2  secondary_down 
84264:  alias weapon3  melee_down 
84264:  alias lastweapon  primary_up 
84264:  alias nextweapon  melee_down 
84264:  alias previousweapon  primary_up 
84264:  alias switch_between_slot1_and_slot2  primary_up  
84264: -moveleft
84264: alias checkleft none 
84265: ATTACK FORWARD
84265: slot2
84265:  alias viewmodel_toggle viewmodels_on 
84265:  viewmodel_fov 84
84265:  cl_interp 0
84265: +attack
84265: hud_medicautocallersthreshold  75  
84265:  alias weapon1  primary_up 
84265:  alias weapon2  secondary_down 
84265:  alias weapon3  melee_down 
84265:  alias lastweapon  primary_up 
84265:  alias nextweapon  melee_down 
84265:  alias previousweapon  primary_up 
84265:  alias switch_between_slot1_and_slot2  primary_up  
84265: -moveleft
84265: +moveright
84265: alias checkright +moveright 
84266: ATTACK FORWARD MOVERIGHT
84271: -forward
84271: alias checkfwd none 
84272: ATTACK MOVERIGHT
84287: slot2
84287:  alias viewmodel_toggle viewmodels_on 
84287:  viewmodel_fov 84
84287:  cl_interp 0
84287: +attack
84287: hud_medicautocallersthreshold  75  
84287:  alias weapon1  primary_up 
84287:  alias weapon2  secondary_down 
84287:  alias weapon3  melee_down 
84287:  alias lastweapon  primary_up 
84287:  alias nextweapon  melee_down 
84287:  alias previousweapon  primary_up 
84287:  alias switch_between_slot1_and_slot2  primary_up  
84288: slot2
84288:  alias viewmodel_toggle viewmodels_on 
84288:  viewmodel_fov 84
84288:  cl_interp 0
84288: +attack
84288: hud_medicautocallersthreshold  75  
84288:  alias weapon1  primary_up 
84288:  alias weapon2  secondary_down 
84288:  alias weapon3  melee_down 
84288:  alias lastweapon  primary_up 
84288:  alias nextweapon  melee_down 
84288:  alias previousweapon  primary_up 
84288:  alias switch_between_slot1_and_slot2  primary_up  
84289: -moveright
84289: +moveleft
84289: alias checkleft +moveleft 
84290: ATTACK MOVELEFT
84290: slot2
84290:  alias viewmodel_toggle viewmodels_on 
84290:  viewmodel_fov 84
84290:  cl_interp 0
84290: +attack
84290: hud_medicautocallersthreshold  75  
84290:  alias weapon1  primary_up 
84290:  alias weapon2  secondary_down 
84290:  alias weapon3  melee_down 
84290:  alias lastweapon  primary_up 
84290:  alias nextweapon  melee_down 
84290:  alias previousweapon  primary_up 
84290:  alias switch_between_slot1_and_slot2  primary_up  
84290: slot2
84290:  alias viewmodel_toggle viewmodels_on 
84290:  viewmodel_fov 84
84290:  cl_interp 0
84290: +attack
84290: hud_medicautocallersthreshold  75  
84290:  alias weapon1  primary_up 
84290:  alias weapon2  secondary_down 
84290:  alias weapon3  melee_down 
84290:  alias lastweapon  primary_up 
84290:  alias nextweapon  melee_down 
84290:  alias previousweapon  primary_up 
84290:  alias switch_between_slot1_and_slot2  primary_up  
84292: slot2
84292:  alias viewmodel_toggle viewmodels_on 
84292:  viewmodel_fov 84
84292:  cl_interp 0
84292: +attack
84292: hud_medicautocallersthreshold  75  
84292:  alias weapon1  primary_up 
84292:  alias weapon2  secondary_down 
84292:  alias weapon3  melee_down 
84292:  alias lastweapon  primary_up 
84292:  alias nextweapon  melee_down 
84292:  alias previousweapon  primary_up 
84292:  alias switch_between_slot1_and_slot2  primary_up  
84293: slot2
84293:  alias viewmodel_toggle viewmodels_on 
84293:  viewmodel_fov 84
84293:  cl_interp 0
84293: +attack
84293: hud_medicautocallersthreshold  75  
84293:  alias weapon1  primary_up 
84293:  alias weapon2  secondary_down 
84293:  alias weapon3  melee_down 
84293:  alias lastweapon  primary_up 
84293:  alias nextweapon  melee_down 
84293:  alias previousweapon  primary_up 
84293:  alias switch_between_slot1_and_slot2  primary_up  
84295: -moveright
84295: +moveleft 
84295: alias checkright none 
84305: -moveleft
84305: +moveright
84305: alias checkright +moveright 
84307: ATTACK MOVERIGHT
84309: -moveleft
84309: +moveright 
84309: alias checkleft none 
84316: -back
84316: +forward
84316: alias checkfwd +forward 
84318: ATTACK FORWARD MOVERIGHT
84322: -moveright
84322: +moveleft
84322: alias checkleft +moveleft 
84323: ATTACK FORWARD MOVELEFT
84323: -moveright
84323: +moveleft 
84323: alias checkright none 
84328: slot2
84328:  alias viewmodel_toggle viewmodels_on 
84328:  viewmodel_fov 84
84328:  cl_interp 0
84328: +attack
84328: hud_medicautocallersthreshold  75  
84328:  alias weapon1  primary_up 
84328:  alias weapon2  secondary_down 
84328:  alias weapon3  melee_down 
84328:  alias lastweapon  primary_up 
84328:  alias nextweapon  melee_down 
84328:  alias previousweapon  primary_up 
84328:  alias switch_between_slot1_and_slot2  primary_up  
84329: slot2
84329:  alias viewmodel_toggle viewmodels_on 
84329:  viewmodel_fov 84
84329:  cl_interp 0
84329: +attack
84329: hud_medicautocallersthreshold  75  
84329:  alias weapon1  primary_up 
84329:  alias weapon2  secondary_down 
84329:  alias weapon3  melee_down 
84329:  alias lastweapon  primary_up 
84329:  alias nextweapon  melee_down 
84329:  alias previousweapon  primary_up 
84329:  alias switch_between_slot1_and_slot2  primary_up  
84329: -forward
84329: alias checkfwd none 
84329: -moveleft
84329: +moveright
84329: alias checkright +moveright 
84331: ATTACK MOVERIGHT
84331: -moveleft
84331: +moveright 
84331: alias checkleft none 
84331:  alias viewmodel_toggle viewmodels_off 
84332: slot2
84332:  alias viewmodel_toggle viewmodels_on 
84332:  viewmodel_fov 84
84332:  cl_interp 0
84332: +attack
84332: hud_medicautocallersthreshold  75  
84332:  alias weapon1  primary_up 
84332:  alias weapon2  secondary_down 
84332:  alias weapon3  melee_down 
84332:  alias lastweapon  primary_up 
84332:  alias nextweapon  melee_down 
84332:  alias previousweapon  primary_up 
84332:  alias switch_between_slot1_and_slot2  primary_up  
84333: slot2
84333:  alias viewmodel_toggle viewmodels_on 
84333:  viewmodel_fov 84
84333:  cl_interp 0
84333: +attack
84333: hud_medicautocallersthreshold  75  
84333:  alias weapon1  primary_up 
84333:  alias weapon2  secondary_down 
84333:  alias weapon3  melee_down 
84333:  alias lastweapon  primary_up 
84333:  alias nextweapon  melee_down 
84333:  alias previousweapon  primary_up 
84333:  alias switch_between_slot1_and_slot2  primary_up  
84334: slot2
84334:  alias viewmodel_toggle viewmodels_on 
84334:  viewmodel_fov 84
84334:  cl_interp 0
84334: +attack
84334: hud_medicautocallersthreshold  75  
84334:  alias weapon1  primary_up 
84334:  alias weapon2  secondary_down 
84334:  alias weapon3  melee_down 
84334:  alias lastweapon  primary_up 
84334:  alias nextweapon  melee_down 
84334:  alias previousweapon  primary_up 
84334:  alias switch_between_slot1_and_slot2  primary_up  
84338: slot2
84338:  alias viewmodel_toggle viewmodels_on 
84338:  viewmodel_fov 84
84338:  cl_interp 0
84338: +attack
84338: hud_medicautocallersthreshold  75  
84338:  alias weapon1  primary_up 
84338:  alias weapon2  secondary_down 
84338:  alias weapon3  melee_down 
84338:  alias lastweapon  primary_up 
84338:  alias nextweapon  melee_down 
84338:  alias previousweapon  primary_up 
84338:  alias switch_between_slot1_and_slot2  primary_up  
84338: -forward
84338: +back
84338: alias checkback +back 
84340: ATTACK BACK MOVERIGHT
84343: -moveright
84343: +moveleft
84343: alias checkleft +moveleft 
84344: ATTACK BACK MOVELEFT
84348: -moveright
84348: +moveleft 
84348: alias checkright none 
84350: -back
84350: alias checkback none 
84351: ATTACK MOVELEFT
84360: -back
84360: +forward
84360: alias checkfwd +forward 
84361: ATTACK FORWARD MOVELEFT
84362: slot2
84362:  alias viewmodel_toggle viewmodels_on 
84362:  viewmodel_fov 84
84362:  cl_interp 0
84362: +attack
84362: hud_medicautocallersthreshold  75  
84362:  alias weapon1  primary_up 
84362:  alias weapon2  secondary_down 
84362:  alias weapon3  melee_down 
84362:  alias lastweapon  primary_up 
84362:  alias nextweapon  melee_down 
84362:  alias previousweapon  primary_up 
84362:  alias switch_between_slot1_and_slot2  primary_up  
84363: slot2
84363:  alias viewmodel_toggle viewmodels_on 
84363:  viewmodel_fov 84
84363:  cl_interp 0
84363: +attack
84363: hud_medicautocallersthreshold  75  
84363:  alias weapon1  primary_up 
84363:  alias weapon2  secondary_down 
84363:  alias weapon3  melee_down 
84363:  alias lastweapon  primary_up 
84363:  alias nextweapon  melee_down 
84363:  alias previousweapon  primary_up 
84363:  alias switch_between_slot1_and_slot2  primary_up  
84364: slot2
84364:  alias viewmodel_toggle viewmodels_on 
84364:  viewmodel_fov 84
84364:  cl_interp 0
84364: +attack
84364: hud_medicautocallersthreshold  75  
84364:  alias weapon1  primary_up 
84364:  alias weapon2  secondary_down 
84364:  alias weapon3  melee_down 
84364:  alias lastweapon  primary_up 
84364:  alias nextweapon  melee_down 
84364:  alias previousweapon  primary_up 
84364:  alias switch_between_slot1_and_slot2  primary_up  
84365: slot2
84365:  alias viewmodel_toggle viewmodels_on 
84365:  viewmodel_fov 84
84365:  cl_interp 0
84365: +attack
84365: hud_medicautocallersthreshold  75  
84365:  alias weapon1  primary_up 
84365:  alias weapon2  secondary_down 
84365:  alias weapon3  melee_down 
84365:  alias lastweapon  primary_up 
84365:  alias nextweapon  melee_down 
84365:  alias previousweapon  primary_up 
84365:  alias switch_between_slot1_and_slot2  primary_up  
84367: -moveleft
84367: +moveright
84367: alias checkright +moveright 
84367: slot2
84367:  alias viewmodel_toggle viewmodels_on 
84367:  viewmodel_fov 84
84367:  cl_interp 0
84367: +attack
84367: hud_medicautocallersthreshold  75  
84367:  alias weapon1  primary_up 
84367:  alias weapon2  secondary_down 
84367:  alias weapon3  melee_down 
84367:  alias lastweapon  primary_up 
84367:  alias nextweapon  melee_down 
84367:  alias previousweapon  primary_up 
84367:  alias switch_between_slot1_and_slot2  primary_up  
84367: -moveleft
84367: +moveright 
84367: alias checkleft none 
84368: ATTACK FORWARD MOVERIGHT
84368: slot2
84368:  alias viewmodel_toggle viewmodels_on 
84368:  viewmodel_fov 84
84368:  cl_interp 0
84368: +attack
84368: hud_medicautocallersthreshold  75  
84368:  alias weapon1  primary_up 
84368:  alias weapon2  secondary_down 
84368:  alias weapon3  melee_down 
84368:  alias lastweapon  primary_up 
84368:  alias nextweapon  melee_down 
84368:  alias previousweapon  primary_up 
84368:  alias switch_between_slot1_and_slot2  primary_up  
84369: -forward
84369: alias checkfwd none 
84370: ATTACK MOVERIGHT
84377: -forward
84377: +back
84377: alias checkback +back 
84378: ATTACK BACK MOVERIGHT
84380: -moveright
84380: +moveleft
84380: alias checkleft +moveleft 
84381: ATTACK BACK MOVELEFT
84386: -moveright
84386: +moveleft 
84386: alias checkright none 
84387: -back
84387: alias checkback none 
84388: ATTACK MOVELEFT
84390: slot2
84390:  alias viewmodel_toggle viewmodels_on 
84390:  viewmodel_fov 84
84390:  cl_interp 0
84390: +attack
84390: hud_medicautocallersthreshold  75  
84390:  alias weapon1  primary_up 
84390:  alias weapon2  secondary_down 
84390:  alias weapon3  melee_down 
84390:  alias lastweapon  primary_up 
84390:  alias nextweapon  melee_down 
84390:  alias previousweapon  primary_up 
84390:  alias switch_between_slot1_and_slot2  primary_up  
84391: slot2
84391:  alias viewmodel_toggle viewmodels_on 
84391:  viewmodel_fov 84
84391:  cl_interp 0
84391: +attack
84391: hud_medicautocallersthreshold  75  
84391:  alias weapon1  primary_up 
84391:  alias weapon2  secondary_down 
84391:  alias weapon3  melee_down 
84391:  alias lastweapon  primary_up 
84391:  alias nextweapon  melee_down 
84391:  alias previousweapon  primary_up 
84391:  alias switch_between_slot1_and_slot2  primary_up  
84392: slot2
84392:  alias viewmodel_toggle viewmodels_on 
84392:  viewmodel_fov 84
84392:  cl_interp 0
84392: +attack
84392: hud_medicautocallersthreshold  75  
84392:  alias weapon1  primary_up 
84392:  alias weapon2  secondary_down 
84392:  alias weapon3  melee_down 
84392:  alias lastweapon  primary_up 
84392:  alias nextweapon  melee_down 
84392:  alias previousweapon  primary_up 
84392:  alias switch_between_slot1_and_slot2  primary_up  
84393: slot2
84393:  alias viewmodel_toggle viewmodels_on 
84393:  viewmodel_fov 84
84393:  cl_interp 0
84393: +attack
84393: hud_medicautocallersthreshold  75  
84393:  alias weapon1  primary_up 
84393:  alias weapon2  secondary_down 
84393:  alias weapon3  melee_down 
84393:  alias lastweapon  primary_up 
84393:  alias nextweapon  melee_down 
84393:  alias previousweapon  primary_up 
84393:  alias switch_between_slot1_and_slot2  primary_up  
84395: slot2
84395:  alias viewmodel_toggle viewmodels_on 
84395:  viewmodel_fov 84
84395:  cl_interp 0
84395: +attack
84395: hud_medicautocallersthreshold  75  
84395:  alias weapon1  primary_up 
84395:  alias weapon2  secondary_down 
84395:  alias weapon3  melee_down 
84395:  alias lastweapon  primary_up 
84395:  alias nextweapon  melee_down 
84395:  alias previousweapon  primary_up 
84395:  alias switch_between_slot1_and_slot2  primary_up  
84395: slot2
84395:  alias viewmodel_toggle viewmodels_on 
84395:  viewmodel_fov 84
84395:  cl_interp 0
84395: +attack
84395: hud_medicautocallersthreshold  75  
84395:  alias weapon1  primary_up 
84395:  alias weapon2  secondary_down 
84395:  alias weapon3  melee_down 
84395:  alias lastweapon  primary_up 
84395:  alias nextweapon  melee_down 
84395:  alias previousweapon  primary_up 
84395:  alias switch_between_slot1_and_slot2  primary_up  
84397: slot2
84397:  alias viewmodel_toggle viewmodels_on 
84397:  viewmodel_fov 84
84397:  cl_interp 0
84397: +attack
84397: hud_medicautocallersthreshold  75  
84397:  alias weapon1  primary_up 
84397:  alias weapon2  secondary_down 
84397:  alias weapon3  melee_down 
84397:  alias lastweapon  primary_up 
84397:  alias nextweapon  melee_down 
84397:  alias previousweapon  primary_up 
84397:  alias switch_between_slot1_and_slot2  primary_up  
84402: -moveleft
84402: +moveright
84402: alias checkright +moveright 
84403: ATTACK MOVERIGHT
84405: -moveleft
84405: +moveright 
84405: alias checkleft none 
84418: slot2
84418:  alias viewmodel_toggle viewmodels_on 
84418:  viewmodel_fov 84
84418:  cl_interp 0
84418: +attack
84418: hud_medicautocallersthreshold  75  
84418:  alias weapon1  primary_up 
84418:  alias weapon2  secondary_down 
84418:  alias weapon3  melee_down 
84418:  alias lastweapon  primary_up 
84418:  alias nextweapon  melee_down 
84418:  alias previousweapon  primary_up 
84418:  alias switch_between_slot1_and_slot2  primary_up  
84420: slot2
84420:  alias viewmodel_toggle viewmodels_on 
84420:  viewmodel_fov 84
84420:  cl_interp 0
84420: +attack
84420: hud_medicautocallersthreshold  75  
84420:  alias weapon1  primary_up 
84420:  alias weapon2  secondary_down 
84420:  alias weapon3  melee_down 
84420:  alias lastweapon  primary_up 
84420:  alias nextweapon  melee_down 
84420:  alias previousweapon  primary_up 
84420:  alias switch_between_slot1_and_slot2  primary_up  
84422: -moveright
84422: +moveleft
84422: alias checkleft +moveleft 
84422: slot2
84422:  alias viewmodel_toggle viewmodels_on 
84422:  viewmodel_fov 84
84422:  cl_interp 0
84422: +attack
84422: hud_medicautocallersthreshold  75  
84422:  alias weapon1  primary_up 
84422:  alias weapon2  secondary_down 
84422:  alias weapon3  melee_down 
84422:  alias lastweapon  primary_up 
84422:  alias nextweapon  melee_down 
84422:  alias previousweapon  primary_up 
84422:  alias switch_between_slot1_and_slot2  primary_up  
84423: ATTACK MOVELEFT
84423: slot2
84423:  alias viewmodel_toggle viewmodels_on 
84423:  viewmodel_fov 84
84423:  cl_interp 0
84423: +attack
84423: hud_medicautocallersthreshold  75  
84423:  alias weapon1  primary_up 
84423:  alias weapon2  secondary_down 
84423:  alias weapon3  melee_down 
84423:  alias lastweapon  primary_up 
84423:  alias nextweapon  melee_down 
84423:  alias previousweapon  primary_up 
84423:  alias switch_between_slot1_and_slot2  primary_up  
84424: -moveright
84424: +moveleft 
84424: alias checkright none 
84424: slot2
84424:  alias viewmodel_toggle viewmodels_on 
84424:  viewmodel_fov 84
84424:  cl_interp 0
84424: +attack
84424: hud_medicautocallersthreshold  75  
84424:  alias weapon1  primary_up 
84424:  alias weapon2  secondary_down 
84424:  alias weapon3  melee_down 
84424:  alias lastweapon  primary_up 
84424:  alias nextweapon  melee_down 
84424:  alias previousweapon  primary_up 
84424:  alias switch_between_slot1_and_slot2  primary_up  
84425: slot2
84425:  alias viewmodel_toggle viewmodels_on 
84425:  viewmodel_fov 84
84425:  cl_interp 0
84425: +attack
84425: hud_medicautocallersthreshold  75  
84425:  alias weapon1  primary_up 
84425:  alias weapon2  secondary_down 
84425:  alias weapon3  melee_down 
84425:  alias lastweapon  primary_up 
84425:  alias nextweapon  melee_down 
84425:  alias previousweapon  primary_up 
84425:  alias switch_between_slot1_and_slot2  primary_up  
84426: slot2
84426:  alias viewmodel_toggle viewmodels_on 
84426:  viewmodel_fov 84
84426:  cl_interp 0
84426: +attack
84426: hud_medicautocallersthreshold  75  
84426:  alias weapon1  primary_up 
84426:  alias weapon2  secondary_down 
84426:  alias weapon3  melee_down 
84426:  alias lastweapon  primary_up 
84426:  alias nextweapon  melee_down 
84426:  alias previousweapon  primary_up 
84426:  alias switch_between_slot1_and_slot2  primary_up  
84428: -back
84428: +forward
84428: alias checkfwd +forward 
84429: ATTACK FORWARD MOVELEFT
84433: -moveleft
84433: alias checkleft none 
84434: ATTACK FORWARD
84443: -moveright
84443: +moveleft
84443: alias checkleft +moveleft 
84444: ATTACK FORWARD MOVELEFT
84449: slot2
84449:  alias viewmodel_toggle viewmodels_on 
84449:  viewmodel_fov 84
84449:  cl_interp 0
84449: +attack
84449: hud_medicautocallersthreshold  75  
84449:  alias weapon1  primary_up 
84449:  alias weapon2  secondary_down 
84449:  alias weapon3  melee_down 
84449:  alias lastweapon  primary_up 
84449:  alias nextweapon  melee_down 
84449:  alias previousweapon  primary_up 
84449:  alias switch_between_slot1_and_slot2  primary_up  
84451: slot2
84451:  alias viewmodel_toggle viewmodels_on 
84451:  viewmodel_fov 84
84451:  cl_interp 0
84451: +attack
84451: hud_medicautocallersthreshold  75  
84451:  alias weapon1  primary_up 
84451:  alias weapon2  secondary_down 
84451:  alias weapon3  melee_down 
84451:  alias lastweapon  primary_up 
84451:  alias nextweapon  melee_down 
84451:  alias previousweapon  primary_up 
84451:  alias switch_between_slot1_and_slot2  primary_up  
84452: slot2
84452:  alias viewmodel_toggle viewmodels_on 
84452:  viewmodel_fov 84
84452:  cl_interp 0
84452: +attack
84452: hud_medicautocallersthreshold  75  
84452:  alias weapon1  primary_up 
84452:  alias weapon2  secondary_down 
84452:  alias weapon3  melee_down 
84452:  alias lastweapon  primary_up 
84452:  alias nextweapon  melee_down 
84452:  alias previousweapon  primary_up 
84452:  alias switch_between_slot1_and_slot2  primary_up  
84453: slot2
84453:  alias viewmodel_toggle viewmodels_on 
84453:  viewmodel_fov 84
84453:  cl_interp 0
84453: +attack
84453: hud_medicautocallersthreshold  75  
84453:  alias weapon1  primary_up 
84453:  alias weapon2  secondary_down 
84453:  alias weapon3  melee_down 
84453:  alias lastweapon  primary_up 
84453:  alias nextweapon  melee_down 
84453:  alias previousweapon  primary_up 
84453:  alias switch_between_slot1_and_slot2  primary_up  
84453: slot2
84453:  alias viewmodel_toggle viewmodels_on 
84453:  viewmodel_fov 84
84453:  cl_interp 0
84453: +attack
84453: hud_medicautocallersthreshold  75  
84453:  alias weapon1  primary_up 
84453:  alias weapon2  secondary_down 
84453:  alias weapon3  melee_down 
84453:  alias lastweapon  primary_up 
84453:  alias nextweapon  melee_down 
84453:  alias previousweapon  primary_up 
84453:  alias switch_between_slot1_and_slot2  primary_up  
84454: slot2
84454:  alias viewmodel_toggle viewmodels_on 
84454:  viewmodel_fov 84
84454:  cl_interp 0
84454: +attack
84454: hud_medicautocallersthreshold  75  
84454:  alias weapon1  primary_up 
84454:  alias weapon2  secondary_down 
84454:  alias weapon3  melee_down 
84454:  alias lastweapon  primary_up 
84454:  alias nextweapon  melee_down 
84454:  alias previousweapon  primary_up 
84454:  alias switch_between_slot1_and_slot2  primary_up  
84454: -forward
84454: alias checkfwd none 
84455: ATTACK MOVELEFT
84455: slot2
84455:  alias viewmodel_toggle viewmodels_on 
84455:  viewmodel_fov 84
84455:  cl_interp 0
84455: +attack
84455: hud_medicautocallersthreshold  75  
84455:  alias weapon1  primary_up 
84455:  alias weapon2  secondary_down 
84455:  alias weapon3  melee_down 
84455:  alias lastweapon  primary_up 
84455:  alias nextweapon  melee_down 
84455:  alias previousweapon  primary_up 
84455:  alias switch_between_slot1_and_slot2  primary_up  
84472: -forward
84472: +back
84472: alias checkback +back 
84473: ATTACK BACK MOVELEFT
84478: -moveleft
84478: +moveright
84478: alias checkright +moveright 
84479: ATTACK BACK MOVERIGHT
84482: -moveleft
84482: +moveright 
84482: alias checkleft none 
84482: slot2
84482:  alias viewmodel_toggle viewmodels_on 
84482:  viewmodel_fov 84
84482:  cl_interp 0
84482: +attack
84482: hud_medicautocallersthreshold  75  
84482:  alias weapon1  primary_up 
84482:  alias weapon2  secondary_down 
84482:  alias weapon3  melee_down 
84482:  alias lastweapon  primary_up 
84482:  alias nextweapon  melee_down 
84482:  alias previousweapon  primary_up 
84482:  alias switch_between_slot1_and_slot2  primary_up  
84483: -back
84483: alias checkback none 
84483: slot2
84483:  alias viewmodel_toggle viewmodels_on 
84483:  viewmodel_fov 84
84483:  cl_interp 0
84483: +attack
84483: hud_medicautocallersthreshold  75  
84483:  alias weapon1  primary_up 
84483:  alias weapon2  secondary_down 
84483:  alias weapon3  melee_down 
84483:  alias lastweapon  primary_up 
84483:  alias nextweapon  melee_down 
84483:  alias previousweapon  primary_up 
84483:  alias switch_between_slot1_and_slot2  primary_up  
84484: ATTACK MOVERIGHT
84484: slot2
84484:  alias viewmodel_toggle viewmodels_on 
84484:  viewmodel_fov 84
84484:  cl_interp 0
84484: +attack
84484: hud_medicautocallersthreshold  75  
84484:  alias weapon1  primary_up 
84484:  alias weapon2  secondary_down 
84484:  alias weapon3  melee_down 
84484:  alias lastweapon  primary_up 
84484:  alias nextweapon  melee_down 
84484:  alias previousweapon  primary_up 
84484:  alias switch_between_slot1_and_slot2  primary_up  
84484: slot2
84484:  alias viewmodel_toggle viewmodels_on 
84484:  viewmodel_fov 84
84484:  cl_interp 0
84484: +attack
84484: hud_medicautocallersthreshold  75  
84484:  alias weapon1  primary_up 
84484:  alias weapon2  secondary_down 
84484:  alias weapon3  melee_down 
84484:  alias lastweapon  primary_up 
84484:  alias nextweapon  melee_down 
84484:  alias previousweapon  primary_up 
84484:  alias switch_between_slot1_and_slot2  primary_up  
84485: slot2
84485:  alias viewmodel_toggle viewmodels_on 
84485:  viewmodel_fov 84
84485:  cl_interp 0
84485: +attack
84485: hud_medicautocallersthreshold  75  
84485:  alias weapon1  primary_up 
84485:  alias weapon2  secondary_down 
84485:  alias weapon3  melee_down 
84485:  alias lastweapon  primary_up 
84485:  alias nextweapon  melee_down 
84485:  alias previousweapon  primary_up 
84485:  alias switch_between_slot1_and_slot2  primary_up  
84487: slot2
84487:  alias viewmodel_toggle viewmodels_on 
84487:  viewmodel_fov 84
84487:  cl_interp 0
84487: +attack
84487: hud_medicautocallersthreshold  75  
84487:  alias weapon1  primary_up 
84487:  alias weapon2  secondary_down 
84487:  alias weapon3  melee_down 
84487:  alias lastweapon  primary_up 
84487:  alias nextweapon  melee_down 
84487:  alias previousweapon  primary_up 
84487:  alias switch_between_slot1_and_slot2  primary_up  
84529: -moveright
84529: +moveleft
84529: alias checkleft +moveleft 
84530: ATTACK MOVELEFT
84533: -moveright
84533: +moveleft 
84533: alias checkright none 
84539: -back
84539: +forward
84539: alias checkfwd +forward 
84540: ATTACK FORWARD MOVELEFT
84558: slot2
84558:  alias viewmodel_toggle viewmodels_on 
84558:  viewmodel_fov 84
84558:  cl_interp 0
84558: +attack
84558: hud_medicautocallersthreshold  75  
84558:  alias weapon1  primary_up 
84558:  alias weapon2  secondary_down 
84558:  alias weapon3  melee_down 
84558:  alias lastweapon  primary_up 
84558:  alias nextweapon  melee_down 
84558:  alias previousweapon  primary_up 
84558:  alias switch_between_slot1_and_slot2  primary_up  
84560: slot2
84560:  alias viewmodel_toggle viewmodels_on 
84560:  viewmodel_fov 84
84560:  cl_interp 0
84560: +attack
84560: hud_medicautocallersthreshold  75  
84560:  alias weapon1  primary_up 
84560:  alias weapon2  secondary_down 
84560:  alias weapon3  melee_down 
84560:  alias lastweapon  primary_up 
84560:  alias nextweapon  melee_down 
84560:  alias previousweapon  primary_up 
84560:  alias switch_between_slot1_and_slot2  primary_up  
84561: slot2
84561:  alias viewmodel_toggle viewmodels_on 
84561:  viewmodel_fov 84
84561:  cl_interp 0
84561: +attack
84561: hud_medicautocallersthreshold  75  
84561:  alias weapon1  primary_up 
84561:  alias weapon2  secondary_down 
84561:  alias weapon3  melee_down 
84561:  alias lastweapon  primary_up 
84561:  alias nextweapon  melee_down 
84561:  alias previousweapon  primary_up 
84561:  alias switch_between_slot1_and_slot2  primary_up  
84562: slot2
84562:  alias viewmodel_toggle viewmodels_on 
84562:  viewmodel_fov 84
84562:  cl_interp 0
84562: +attack
84562: hud_medicautocallersthreshold  75  
84562:  alias weapon1  primary_up 
84562:  alias weapon2  secondary_down 
84562:  alias weapon3  melee_down 
84562:  alias lastweapon  primary_up 
84562:  alias nextweapon  melee_down 
84562:  alias previousweapon  primary_up 
84562:  alias switch_between_slot1_and_slot2  primary_up  
84563: slot2
84563:  alias viewmodel_toggle viewmodels_on 
84563:  viewmodel_fov 84
84563:  cl_interp 0
84563: +attack
84563: hud_medicautocallersthreshold  75  
84563:  alias weapon1  primary_up 
84563:  alias weapon2  secondary_down 
84563:  alias weapon3  melee_down 
84563:  alias lastweapon  primary_up 
84563:  alias nextweapon  melee_down 
84563:  alias previousweapon  primary_up 
84563:  alias switch_between_slot1_and_slot2  primary_up  
84566: -moveleft
84566: +moveright
84566: alias checkright +moveright 
84567: ATTACK FORWARD MOVERIGHT
84567: slot2
84567:  alias viewmodel_toggle viewmodels_on 
84567:  viewmodel_fov 84
84567:  cl_interp 0
84567: +attack
84567: hud_medicautocallersthreshold  75  
84567:  alias weapon1  primary_up 
84567:  alias weapon2  secondary_down 
84567:  alias weapon3  melee_down 
84567:  alias lastweapon  primary_up 
84567:  alias nextweapon  melee_down 
84567:  alias previousweapon  primary_up 
84567:  alias switch_between_slot1_and_slot2  primary_up  
84568: -forward
84568: alias checkfwd none 
84569: ATTACK MOVERIGHT
84570: -moveleft
84570: +moveright 
84570: alias checkleft none 
84609: -back
84609: +forward
84609: alias checkfwd +forward 
84610: ATTACK FORWARD MOVERIGHT
84618: -attack 
84619: FORWARD MOVERIGHT
84624: -forward
84624: alias checkfwd none 
84624: +attack 
84625: ATTACK MOVERIGHT
84636: -moveright
84636: +moveleft
84636: alias checkleft +moveleft 
84637: ATTACK MOVELEFT
84639: slot2
84639:  alias viewmodel_toggle viewmodels_on 
84639:  viewmodel_fov 84
84639:  cl_interp 0
84639: +attack
84639: hud_medicautocallersthreshold  75  
84639:  alias weapon1  primary_up 
84639:  alias weapon2  secondary_down 
84639:  alias weapon3  melee_down 
84639:  alias lastweapon  primary_up 
84639:  alias nextweapon  melee_down 
84639:  alias previousweapon  primary_up 
84639:  alias switch_between_slot1_and_slot2  primary_up  
84640: slot2
84640:  alias viewmodel_toggle viewmodels_on 
84640:  viewmodel_fov 84
84640:  cl_interp 0
84640: +attack
84640: hud_medicautocallersthreshold  75  
84640:  alias weapon1  primary_up 
84640:  alias weapon2  secondary_down 
84640:  alias weapon3  melee_down 
84640:  alias lastweapon  primary_up 
84640:  alias nextweapon  melee_down 
84640:  alias previousweapon  primary_up 
84640:  alias switch_between_slot1_and_slot2  primary_up  
84641: slot2
84641:  alias viewmodel_toggle viewmodels_on 
84641:  viewmodel_fov 84
84641:  cl_interp 0
84641: +attack
84641: hud_medicautocallersthreshold  75  
84641:  alias weapon1  primary_up 
84641:  alias weapon2  secondary_down 
84641:  alias weapon3  melee_down 
84641:  alias lastweapon  primary_up 
84641:  alias nextweapon  melee_down 
84641:  alias previousweapon  primary_up 
84641:  alias switch_between_slot1_and_slot2  primary_up  
84641: slot2
84641:  alias viewmodel_toggle viewmodels_on 
84641:  viewmodel_fov 84
84641:  cl_interp 0
84641: +attack
84641: hud_medicautocallersthreshold  75  
84641:  alias weapon1  primary_up 
84641:  alias weapon2  secondary_down 
84641:  alias weapon3  melee_down 
84641:  alias lastweapon  primary_up 
84641:  alias nextweapon  melee_down 
84641:  alias previousweapon  primary_up 
84641:  alias switch_between_slot1_and_slot2  primary_up  
84641: -moveright
84641: +moveleft 
84641: alias checkright none 
84642: slot2
84642:  alias viewmodel_toggle viewmodels_on 
84642:  viewmodel_fov 84
84642:  cl_interp 0
84642: +attack
84642: hud_medicautocallersthreshold  75  
84642:  alias weapon1  primary_up 
84642:  alias weapon2  secondary_down 
84642:  alias weapon3  melee_down 
84642:  alias lastweapon  primary_up 
84642:  alias nextweapon  melee_down 
84642:  alias previousweapon  primary_up 
84642:  alias switch_between_slot1_and_slot2  primary_up  
84643: slot2
84643:  alias viewmodel_toggle viewmodels_on 
84643:  viewmodel_fov 84
84643:  cl_interp 0
84643: +attack
84643: hud_medicautocallersthreshold  75  
84643:  alias weapon1  primary_up 
84643:  alias weapon2  secondary_down 
84643:  alias weapon3  melee_down 
84643:  alias lastweapon  primary_up 
84643:  alias nextweapon  melee_down 
84643:  alias previousweapon  primary_up 
84643:  alias switch_between_slot1_and_slot2  primary_up  
84643: slot2
84643:  alias viewmodel_toggle viewmodels_on 
84643:  viewmodel_fov 84
84643:  cl_interp 0
84643: +attack
84643: hud_medicautocallersthreshold  75  
84643:  alias weapon1  primary_up 
84643:  alias weapon2  secondary_down 
84643:  alias weapon3  melee_down 
84643:  alias lastweapon  primary_up 
84643:  alias nextweapon  melee_down 
84643:  alias previousweapon  primary_up 
84643:  alias switch_between_slot1_and_slot2  primary_up  
84644: slot2
84644:  alias viewmodel_toggle viewmodels_on 
84644:  viewmodel_fov 84
84644:  cl_interp 0
84644: +attack
84644: hud_medicautocallersthreshold  75  
84644:  alias weapon1  primary_up 
84644:  alias weapon2  secondary_down 
84644:  alias weapon3  melee_down 
84644:  alias lastweapon  primary_up 
84644:  alias nextweapon  melee_down 
84644:  alias previousweapon  primary_up 
84644:  alias switch_between_slot1_and_slot2  primary_up  
84645: slot2
84645:  alias viewmodel_toggle viewmodels_on 
84645:  viewmodel_fov 84
84645:  cl_interp 0
84645: +attack
84645: hud_medicautocallersthreshold  75  
84645:  alias weapon1  primary_up 
84645:  alias weapon2  secondary_down 
84645:  alias weapon3  melee_down 
84645:  alias lastweapon  primary_up 
84645:  alias nextweapon  melee_down 
84645:  alias previousweapon  primary_up 
84645:  alias switch_between_slot1_and_slot2  primary_up  
84647: -back
84647: +forward
84647: alias checkfwd +forward 
84648: ATTACK FORWARD MOVELEFT
84663: -moveleft
84663: +moveright
84663: alias checkright +moveright 
84664: ATTACK FORWARD MOVERIGHT
84670: -forward
84670: alias checkfwd none 
84670: -moveleft
84670: +moveright 
84670: alias checkleft none 
84671: ATTACK MOVERIGHT
84682: +showscores
84682: net_graph 4 
84683: ATTACK MOVERIGHT SCORE
84690: -showscores
84690: net_graph 0
84691: ATTACK MOVERIGHT
84707: -back
84707: +forward
84707: alias checkfwd +forward 
84708: ATTACK FORWARD MOVERIGHT
84709: -moveright
84709: +moveleft
84709: alias checkleft +moveleft 
84710: ATTACK FORWARD MOVELEFT
84714: -moveright
84714: +moveleft 
84714: alias checkright none 
84715: -attack 
84716: FORWARD MOVELEFT
84721: +attack 
84722: ATTACK FORWARD MOVELEFT
84734: slot2
84734:  alias viewmodel_toggle viewmodels_on 
84734:  viewmodel_fov 84
84734:  cl_interp 0
84734: +attack
84734: hud_medicautocallersthreshold  75  
84734:  alias weapon1  primary_up 
84734:  alias weapon2  secondary_down 
84734:  alias weapon3  melee_down 
84734:  alias lastweapon  primary_up 
84734:  alias nextweapon  melee_down 
84734:  alias previousweapon  primary_up 
84734:  alias switch_between_slot1_and_slot2  primary_up  
84736: slot2
84736:  alias viewmodel_toggle viewmodels_on 
84736:  viewmodel_fov 84
84736:  cl_interp 0
84736: +attack
84736: hud_medicautocallersthreshold  75  
84736:  alias weapon1  primary_up 
84736:  alias weapon2  secondary_down 
84736:  alias weapon3  melee_down 
84736:  alias lastweapon  primary_up 
84736:  alias nextweapon  melee_down 
84736:  alias previousweapon  primary_up 
84736:  alias switch_between_slot1_and_slot2  primary_up  
84737: slot2
84737:  alias viewmodel_toggle viewmodels_on 
84737:  viewmodel_fov 84
84737:  cl_interp 0
84737: +attack
84737: hud_medicautocallersthreshold  75  
84737:  alias weapon1  primary_up 
84737:  alias weapon2  secondary_down 
84737:  alias weapon3  melee_down 
84737:  alias lastweapon  primary_up 
84737:  alias nextweapon  melee_down 
84737:  alias previousweapon  primary_up 
84737:  alias switch_between_slot1_and_slot2  primary_up  
84739: slot2
84739:  alias viewmodel_toggle viewmodels_on 
84739:  viewmodel_fov 84
84739:  cl_interp 0
84739: +attack
84739: hud_medicautocallersthreshold  75  
84739:  alias weapon1  primary_up 
84739:  alias weapon2  secondary_down 
84739:  alias weapon3  melee_down 
84739:  alias lastweapon  primary_up 
84739:  alias nextweapon  melee_down 
84739:  alias previousweapon  primary_up 
84739:  alias switch_between_slot1_and_slot2  primary_up  
84751: -forward
84751: alias checkfwd none 
84752: ATTACK MOVELEFT
84762: -forward
84762: +back
84762: alias checkback +back 
84763: ATTACK BACK MOVELEFT
84765: slot2
84765:  alias viewmodel_toggle viewmodels_on 
84765:  viewmodel_fov 84
84765:  cl_interp 0
84765: +attack
84765: hud_medicautocallersthreshold  75  
84765:  alias weapon1  primary_up 
84765:  alias weapon2  secondary_down 
84765:  alias weapon3  melee_down 
84765:  alias lastweapon  primary_up 
84765:  alias nextweapon  melee_down 
84765:  alias previousweapon  primary_up 
84765:  alias switch_between_slot1_and_slot2  primary_up  
84767: slot2
84767:  alias viewmodel_toggle viewmodels_on 
84767:  viewmodel_fov 84
84767:  cl_interp 0
84767: +attack
84767: hud_medicautocallersthreshold  75  
84767:  alias weapon1  primary_up 
84767:  alias weapon2  secondary_down 
84767:  alias weapon3  melee_down 
84767:  alias lastweapon  primary_up 
84767:  alias nextweapon  melee_down 
84767:  alias previousweapon  primary_up 
84767:  alias switch_between_slot1_and_slot2  primary_up  
84767: slot2
84767:  alias viewmodel_toggle viewmodels_on 
84767:  viewmodel_fov 84
84767:  cl_interp 0
84767: +attack
84767: hud_medicautocallersthreshold  75  
84767:  alias weapon1  primary_up 
84767:  alias weapon2  secondary_down 
84767:  alias weapon3  melee_down 
84767:  alias lastweapon  primary_up 
84767:  alias nextweapon  melee_down 
84767:  alias previousweapon  primary_up 
84767:  alias switch_between_slot1_and_slot2  primary_up  
84768: slot2
84768:  alias viewmodel_toggle viewmodels_on 
84768:  viewmodel_fov 84
84768:  cl_interp 0
84768: +attack
84768: hud_medicautocallersthreshold  75  
84768:  alias weapon1  primary_up 
84768:  alias weapon2  secondary_down 
84768:  alias weapon3  melee_down 
84768:  alias lastweapon  primary_up 
84768:  alias nextweapon  melee_down 
84768:  alias previousweapon  primary_up 
84768:  alias switch_between_slot1_and_slot2  primary_up  
84769: -moveleft
84769: +moveright
84769: alias checkright +moveright 
84769: slot2
84769:  alias viewmodel_toggle viewmodels_on 
84769:  viewmodel_fov 84
84769:  cl_interp 0
84769: +attack
84769: hud_medicautocallersthreshold  75  
84769:  alias weapon1  primary_up 
84769:  alias weapon2  secondary_down 
84769:  alias weapon3  melee_down 
84769:  alias lastweapon  primary_up 
84769:  alias nextweapon  melee_down 
84769:  alias previousweapon  primary_up 
84769:  alias switch_between_slot1_and_slot2  primary_up  
84770: ATTACK BACK MOVERIGHT
84772: slot2
84772:  alias viewmodel_toggle viewmodels_on 
84772:  viewmodel_fov 84
84772:  cl_interp 0
84772: +attack
84772: hud_medicautocallersthreshold  75  
84772:  alias weapon1  primary_up 
84772:  alias weapon2  secondary_down 
84772:  alias weapon3  melee_down 
84772:  alias lastweapon  primary_up 
84772:  alias nextweapon  melee_down 
84772:  alias previousweapon  primary_up 
84772:  alias switch_between_slot1_and_slot2  primary_up  
84773: -moveleft
84773: +moveright 
84773: alias checkleft none 
84773: -back
84773: alias checkback none 
84774: ATTACK MOVERIGHT
84790: -back
84790: +forward
84790: alias checkfwd +forward 
84791: ATTACK FORWARD MOVERIGHT
84820: -forward
84820: alias checkfwd none 
84821: ATTACK MOVERIGHT
84828: slot2
84828:  alias viewmodel_toggle viewmodels_on 
84828:  viewmodel_fov 84
84828:  cl_interp 0
84828: +attack
84828: hud_medicautocallersthreshold  75  
84828:  alias weapon1  primary_up 
84828:  alias weapon2  secondary_down 
84828:  alias weapon3  melee_down 
84828:  alias lastweapon  primary_up 
84828:  alias nextweapon  melee_down 
84828:  alias previousweapon  primary_up 
84828:  alias switch_between_slot1_and_slot2  primary_up  
84830: slot2
84830:  alias viewmodel_toggle viewmodels_on 
84830:  viewmodel_fov 84
84830:  cl_interp 0
84830: +attack
84830: hud_medicautocallersthreshold  75  
84830:  alias weapon1  primary_up 
84830:  alias weapon2  secondary_down 
84830:  alias weapon3  melee_down 
84830:  alias lastweapon  primary_up 
84830:  alias nextweapon  melee_down 
84830:  alias previousweapon  primary_up 
84830:  alias switch_between_slot1_and_slot2  primary_up  
84832: slot2
84832:  alias viewmodel_toggle viewmodels_on 
84832:  viewmodel_fov 84
84832:  cl_interp 0
84832: +attack
84832: hud_medicautocallersthreshold  75  
84832:  alias weapon1  primary_up 
84832:  alias weapon2  secondary_down 
84832:  alias weapon3  melee_down 
84832:  alias lastweapon  primary_up 
84832:  alias nextweapon  melee_down 
84832:  alias previousweapon  primary_up 
84832:  alias switch_between_slot1_and_slot2  primary_up  
84871: -moveright
84871: +moveleft
84871: alias checkleft +moveleft 
84872: ATTACK MOVELEFT
84875: -moveright
84875: +moveleft 
84875: alias checkright none 
84879: -back
84879: +forward
84879: alias checkfwd +forward 
84883: ATTACK FORWARD MOVELEFT
84883: -attack 
84884: FORWARD MOVELEFT
84891: +attack 
84892: ATTACK FORWARD MOVELEFT
84904: -moveleft
84904: alias checkleft none 
84905: ATTACK FORWARD
84907: -moveright
84907: +moveleft
84907: alias checkleft +moveleft 
84908: ATTACK FORWARD MOVELEFT
84918: -forward
84918: alias checkfwd none 
84919: ATTACK MOVELEFT
84923: slot2
84923:  alias viewmodel_toggle viewmodels_on 
84923:  viewmodel_fov 84
84923:  cl_interp 0
84923: +attack
84923: hud_medicautocallersthreshold  75  
84923:  alias weapon1  primary_up 
84923:  alias weapon2  secondary_down 
84923:  alias weapon3  melee_down 
84923:  alias lastweapon  primary_up 
84923:  alias nextweapon  melee_down 
84923:  alias previousweapon  primary_up 
84923:  alias switch_between_slot1_and_slot2  primary_up  
84924: slot2
84924:  alias viewmodel_toggle viewmodels_on 
84924:  viewmodel_fov 84
84924:  cl_interp 0
84924: +attack
84924: hud_medicautocallersthreshold  75  
84924:  alias weapon1  primary_up 
84924:  alias weapon2  secondary_down 
84924:  alias weapon3  melee_down 
84924:  alias lastweapon  primary_up 
84924:  alias nextweapon  melee_down 
84924:  alias previousweapon  primary_up 
84924:  alias switch_between_slot1_and_slot2  primary_up  
84926: slot2
84926:  alias viewmodel_toggle viewmodels_on 
84926:  viewmodel_fov 84
84926:  cl_interp 0
84926: +attack
84926: hud_medicautocallersthreshold  75  
84926:  alias weapon1  primary_up 
84926:  alias weapon2  secondary_down 
84926:  alias weapon3  melee_down 
84926:  alias lastweapon  primary_up 
84926:  alias nextweapon  melee_down 
84926:  alias previousweapon  primary_up 
84926:  alias switch_between_slot1_and_slot2  primary_up  
84926: slot2
84926:  alias viewmodel_toggle viewmodels_on 
84926:  viewmodel_fov 84
84926:  cl_interp 0
84926: +attack
84926: hud_medicautocallersthreshold  75  
84926:  alias weapon1  primary_up 
84926:  alias weapon2  secondary_down 
84926:  alias weapon3  melee_down 
84926:  alias lastweapon  primary_up 
84926:  alias nextweapon  melee_down 
84926:  alias previousweapon  primary_up 
84926:  alias switch_between_slot1_and_slot2  primary_up  
84927: slot2
84927:  alias viewmodel_toggle viewmodels_on 
84927:  viewmodel_fov 84
84927:  cl_interp 0
84927: +attack
84927: hud_medicautocallersthreshold  75  
84927:  alias weapon1  primary_up 
84927:  alias weapon2  secondary_down 
84927:  alias weapon3  melee_down 
84927:  alias lastweapon  primary_up 
84927:  alias nextweapon  melee_down 
84927:  alias previousweapon  primary_up 
84927:  alias switch_between_slot1_and_slot2  primary_up  
84928: slot2
84928:  alias viewmodel_toggle viewmodels_on 
84928:  viewmodel_fov 84
84928:  cl_interp 0
84928: +attack
84928: hud_medicautocallersthreshold  75  
84928:  alias weapon1  primary_up 
84928:  alias weapon2  secondary_down 
84928:  alias weapon3  melee_down 
84928:  alias lastweapon  primary_up 
84928:  alias nextweapon  melee_down 
84928:  alias previousweapon  primary_up 
84928:  alias switch_between_slot1_and_slot2  primary_up  
84932: slot2
84932:  alias viewmodel_toggle viewmodels_on 
84932:  viewmodel_fov 84
84932:  cl_interp 0
84932: +attack
84932: hud_medicautocallersthreshold  75  
84932:  alias weapon1  primary_up 
84932:  alias weapon2  secondary_down 
84932:  alias weapon3  melee_down 
84932:  alias lastweapon  primary_up 
84932:  alias nextweapon  melee_down 
84932:  alias previousweapon  primary_up 
84932:  alias switch_between_slot1_and_slot2  primary_up  
84932: -forward
84932: +back
84932: alias checkback +back 
84933: ATTACK BACK MOVELEFT
84949: -back
84949: alias checkback none 
84951: ATTACK MOVELEFT
84955: -moveleft
84955: +moveright
84955: alias checkright +moveright 
84956: ATTACK MOVERIGHT
84959: -moveleft
84959: +moveright 
84959: alias checkleft none 
84960: slot2
84960:  alias viewmodel_toggle viewmodels_on 
84960:  viewmodel_fov 84
84960:  cl_interp 0
84960: +attack
84960: hud_medicautocallersthreshold  75  
84960:  alias weapon1  primary_up 
84960:  alias weapon2  secondary_down 
84960:  alias weapon3  melee_down 
84960:  alias lastweapon  primary_up 
84960:  alias nextweapon  melee_down 
84960:  alias previousweapon  primary_up 
84960:  alias switch_between_slot1_and_slot2  primary_up  
84962: slot2
84962:  alias viewmodel_toggle viewmodels_on 
84962:  viewmodel_fov 84
84962:  cl_interp 0
84962: +attack
84962: hud_medicautocallersthreshold  75  
84962:  alias weapon1  primary_up 
84962:  alias weapon2  secondary_down 
84962:  alias weapon3  melee_down 
84962:  alias lastweapon  primary_up 
84962:  alias nextweapon  melee_down 
84962:  alias previousweapon  primary_up 
84962:  alias switch_between_slot1_and_slot2  primary_up  
84962: slot2
84962:  alias viewmodel_toggle viewmodels_on 
84962:  viewmodel_fov 84
84962:  cl_interp 0
84962: +attack
84962: hud_medicautocallersthreshold  75  
84962:  alias weapon1  primary_up 
84962:  alias weapon2  secondary_down 
84962:  alias weapon3  melee_down 
84962:  alias lastweapon  primary_up 
84962:  alias nextweapon  melee_down 
84962:  alias previousweapon  primary_up 
84962:  alias switch_between_slot1_and_slot2  primary_up  
84964: slot2
84964:  alias viewmodel_toggle viewmodels_on 
84964:  viewmodel_fov 84
84964:  cl_interp 0
84964: +attack
84964: hud_medicautocallersthreshold  75  
84964:  alias weapon1  primary_up 
84964:  alias weapon2  secondary_down 
84964:  alias weapon3  melee_down 
84964:  alias lastweapon  primary_up 
84964:  alias nextweapon  melee_down 
84964:  alias previousweapon  primary_up 
84964:  alias switch_between_slot1_and_slot2  primary_up  
84964: slot2
84964:  alias viewmodel_toggle viewmodels_on 
84964:  viewmodel_fov 84
84964:  cl_interp 0
84964: +attack
84964: hud_medicautocallersthreshold  75  
84964:  alias weapon1  primary_up 
84964:  alias weapon2  secondary_down 
84964:  alias weapon3  melee_down 
84964:  alias lastweapon  primary_up 
84964:  alias nextweapon  melee_down 
84964:  alias previousweapon  primary_up 
84964:  alias switch_between_slot1_and_slot2  primary_up  
84965: slot2
84965:  alias viewmodel_toggle viewmodels_on 
84965:  viewmodel_fov 84
84965:  cl_interp 0
84965: +attack
84965: hud_medicautocallersthreshold  75  
84965:  alias weapon1  primary_up 
84965:  alias weapon2  secondary_down 
84965:  alias weapon3  melee_down 
84965:  alias lastweapon  primary_up 
84965:  alias nextweapon  melee_down 
84965:  alias previousweapon  primary_up 
84965:  alias switch_between_slot1_and_slot2  primary_up  
84969: -back
84969: +forward
84969: alias checkfwd +forward 
84970: ATTACK FORWARD MOVERIGHT
84977: -moveright
84977: +moveleft
84977: alias checkleft +moveleft 
84978: ATTACK FORWARD MOVELEFT
84979: -moveright
84979: +moveleft 
84979: alias checkright none 
84990: slot2
84990:  alias viewmodel_toggle viewmodels_on 
84990:  viewmodel_fov 84
84990:  cl_interp 0
84990: +attack
84990: hud_medicautocallersthreshold  75  
84990:  alias weapon1  primary_up 
84990:  alias weapon2  secondary_down 
84990:  alias weapon3  melee_down 
84990:  alias lastweapon  primary_up 
84990:  alias nextweapon  melee_down 
84990:  alias previousweapon  primary_up 
84990:  alias switch_between_slot1_and_slot2  primary_up  
84991: slot2
84991:  alias viewmodel_toggle viewmodels_on 
84991:  viewmodel_fov 84
84991:  cl_interp 0
84991: +attack
84991: hud_medicautocallersthreshold  75  
84991:  alias weapon1  primary_up 
84991:  alias weapon2  secondary_down 
84991:  alias weapon3  melee_down 
84991:  alias lastweapon  primary_up 
84991:  alias nextweapon  melee_down 
84991:  alias previousweapon  primary_up 
84991:  alias switch_between_slot1_and_slot2  primary_up  
84992: slot2
84992:  alias viewmodel_toggle viewmodels_on 
84992:  viewmodel_fov 84
84992:  cl_interp 0
84992: +attack
84992: hud_medicautocallersthreshold  75  
84992:  alias weapon1  primary_up 
84992:  alias weapon2  secondary_down 
84992:  alias weapon3  melee_down 
84992:  alias lastweapon  primary_up 
84992:  alias nextweapon  melee_down 
84992:  alias previousweapon  primary_up 
84992:  alias switch_between_slot1_and_slot2  primary_up  
84993: slot2
84993:  alias viewmodel_toggle viewmodels_on 
84993:  viewmodel_fov 84
84993:  cl_interp 0
84993: +attack
84993: hud_medicautocallersthreshold  75  
84993:  alias weapon1  primary_up 
84993:  alias weapon2  secondary_down 
84993:  alias weapon3  melee_down 
84993:  alias lastweapon  primary_up 
84993:  alias nextweapon  melee_down 
84993:  alias previousweapon  primary_up 
84993:  alias switch_between_slot1_and_slot2  primary_up  
84994: slot2
84994:  alias viewmodel_toggle viewmodels_on 
84994:  viewmodel_fov 84
84994:  cl_interp 0
84994: +attack
84994: hud_medicautocallersthreshold  75  
84994:  alias weapon1  primary_up 
84994:  alias weapon2  secondary_down 
84994:  alias weapon3  melee_down 
84994:  alias lastweapon  primary_up 
84994:  alias nextweapon  melee_down 
84994:  alias previousweapon  primary_up 
84994:  alias switch_between_slot1_and_slot2  primary_up  
84995: slot2
84995:  alias viewmodel_toggle viewmodels_on 
84995:  viewmodel_fov 84
84995:  cl_interp 0
84995: +attack
84995: hud_medicautocallersthreshold  75  
84995:  alias weapon1  primary_up 
84995:  alias weapon2  secondary_down 
84995:  alias weapon3  melee_down 
84995:  alias lastweapon  primary_up 
84995:  alias nextweapon  melee_down 
84995:  alias previousweapon  primary_up 
84995:  alias switch_between_slot1_and_slot2  primary_up  
85017: -moveleft
85017: alias checkleft none 
85018: ATTACK FORWARD
85021: slot2
85021:  alias viewmodel_toggle viewmodels_on 
85021:  viewmodel_fov 84
85021:  cl_interp 0
85021: +attack
85021: hud_medicautocallersthreshold  75  
85021:  alias weapon1  primary_up 
85021:  alias weapon2  secondary_down 
85021:  alias weapon3  melee_down 
85021:  alias lastweapon  primary_up 
85021:  alias nextweapon  melee_down 
85021:  alias previousweapon  primary_up 
85021:  alias switch_between_slot1_and_slot2  primary_up  
85023: slot2
85023:  alias viewmodel_toggle viewmodels_on 
85023:  viewmodel_fov 84
85023:  cl_interp 0
85023: +attack
85023: hud_medicautocallersthreshold  75  
85023:  alias weapon1  primary_up 
85023:  alias weapon2  secondary_down 
85023:  alias weapon3  melee_down 
85023:  alias lastweapon  primary_up 
85023:  alias nextweapon  melee_down 
85023:  alias previousweapon  primary_up 
85023:  alias switch_between_slot1_and_slot2  primary_up  
85025: slot2
85025:  alias viewmodel_toggle viewmodels_on 
85025:  viewmodel_fov 84
85025:  cl_interp 0
85025: +attack
85025: hud_medicautocallersthreshold  75  
85025:  alias weapon1  primary_up 
85025:  alias weapon2  secondary_down 
85025:  alias weapon3  melee_down 
85025:  alias lastweapon  primary_up 
85025:  alias nextweapon  melee_down 
85025:  alias previousweapon  primary_up 
85025:  alias switch_between_slot1_and_slot2  primary_up  
85026: slot2
85026:  alias viewmodel_toggle viewmodels_on 
85026:  viewmodel_fov 84
85026:  cl_interp 0
85026: +attack
85026: hud_medicautocallersthreshold  75  
85026:  alias weapon1  primary_up 
85026:  alias weapon2  secondary_down 
85026:  alias weapon3  melee_down 
85026:  alias lastweapon  primary_up 
85026:  alias nextweapon  melee_down 
85026:  alias previousweapon  primary_up 
85026:  alias switch_between_slot1_and_slot2  primary_up  
85028: slot2
85028:  alias viewmodel_toggle viewmodels_on 
85028:  viewmodel_fov 84
85028:  cl_interp 0
85028: +attack
85028: hud_medicautocallersthreshold  75  
85028:  alias weapon1  primary_up 
85028:  alias weapon2  secondary_down 
85028:  alias weapon3  melee_down 
85028:  alias lastweapon  primary_up 
85028:  alias nextweapon  melee_down 
85028:  alias previousweapon  primary_up 
85028:  alias switch_between_slot1_and_slot2  primary_up  
85034: -moveleft
85034: +moveright
85034: alias checkright +moveright 
85035: ATTACK FORWARD MOVERIGHT
85055: -moveright
85055: +moveleft
85055: alias checkleft +moveleft 
85056: ATTACK FORWARD MOVELEFT
85060: -forward
85060: alias checkfwd none 
85061: ATTACK MOVELEFT
85061: -moveright
85061: +moveleft 
85061: alias checkright none 
85062: -attack 
85063: MOVELEFT
85069: +attack 
85070: ATTACK MOVELEFT
85079: slot2
85079:  alias viewmodel_toggle viewmodels_on 
85079:  viewmodel_fov 84
85079:  cl_interp 0
85079: +attack
85079: hud_medicautocallersthreshold  75  
85079:  alias weapon1  primary_up 
85079:  alias weapon2  secondary_down 
85079:  alias weapon3  melee_down 
85079:  alias lastweapon  primary_up 
85079:  alias nextweapon  melee_down 
85079:  alias previousweapon  primary_up 
85079:  alias switch_between_slot1_and_slot2  primary_up  
85080: slot2
85080:  alias viewmodel_toggle viewmodels_on 
85080:  viewmodel_fov 84
85080:  cl_interp 0
85080: +attack
85080: hud_medicautocallersthreshold  75  
85080:  alias weapon1  primary_up 
85080:  alias weapon2  secondary_down 
85080:  alias weapon3  melee_down 
85080:  alias lastweapon  primary_up 
85080:  alias nextweapon  melee_down 
85080:  alias previousweapon  primary_up 
85080:  alias switch_between_slot1_and_slot2  primary_up  
85081: slot2
85081:  alias viewmodel_toggle viewmodels_on 
85081:  viewmodel_fov 84
85081:  cl_interp 0
85081: +attack
85081: hud_medicautocallersthreshold  75  
85081:  alias weapon1  primary_up 
85081:  alias weapon2  secondary_down 
85081:  alias weapon3  melee_down 
85081:  alias lastweapon  primary_up 
85081:  alias nextweapon  melee_down 
85081:  alias previousweapon  primary_up 
85081:  alias switch_between_slot1_and_slot2  primary_up  
85081: slot2
85081:  alias viewmodel_toggle viewmodels_on 
85081:  viewmodel_fov 84
85081:  cl_interp 0
85081: +attack
85081: hud_medicautocallersthreshold  75  
85081:  alias weapon1  primary_up 
85081:  alias weapon2  secondary_down 
85081:  alias weapon3  melee_down 
85081:  alias lastweapon  primary_up 
85081:  alias nextweapon  melee_down 
85081:  alias previousweapon  primary_up 
85081:  alias switch_between_slot1_and_slot2  primary_up  
85082: slot2
85082:  alias viewmodel_toggle viewmodels_on 
85082:  viewmodel_fov 84
85082:  cl_interp 0
85082: +attack
85082: hud_medicautocallersthreshold  75  
85082:  alias weapon1  primary_up 
85082:  alias weapon2  secondary_down 
85082:  alias weapon3  melee_down 
85082:  alias lastweapon  primary_up 
85082:  alias nextweapon  melee_down 
85082:  alias previousweapon  primary_up 
85082:  alias switch_between_slot1_and_slot2  primary_up  
85082: -forward
85082: +back
85082: alias checkback +back 
85083: ATTACK BACK MOVELEFT
85083: slot2
85083:  alias viewmodel_toggle viewmodels_on 
85083:  viewmodel_fov 84
85083:  cl_interp 0
85083: +attack
85083: hud_medicautocallersthreshold  75  
85083:  alias weapon1  primary_up 
85083:  alias weapon2  secondary_down 
85083:  alias weapon3  melee_down 
85083:  alias lastweapon  primary_up 
85083:  alias nextweapon  melee_down 
85083:  alias previousweapon  primary_up 
85083:  alias switch_between_slot1_and_slot2  primary_up  
85084: slot2
85084:  alias viewmodel_toggle viewmodels_on 
85084:  viewmodel_fov 84
85084:  cl_interp 0
85084: +attack
85084: hud_medicautocallersthreshold  75  
85084:  alias weapon1  primary_up 
85084:  alias weapon2  secondary_down 
85084:  alias weapon3  melee_down 
85084:  alias lastweapon  primary_up 
85084:  alias nextweapon  melee_down 
85084:  alias previousweapon  primary_up 
85084:  alias switch_between_slot1_and_slot2  primary_up  
85084: -back
85084: alias checkback none 
85085: ATTACK MOVELEFT
85093: -moveleft
85093: +moveright
85093: alias checkright +moveright 
85093: ATTACK MOVERIGHT
85094: -moveleft
85094: +moveright 
85094: alias checkleft none 
85103: -forward
85103: +back
85103: alias checkback +back 
85104: ATTACK BACK MOVERIGHT
85108: -moveright
85108: +moveleft
85108: alias checkleft +moveleft 
85109: ATTACK BACK MOVELEFT
85111: -attack 
85112: BACK MOVELEFT
85112: -moveright
85112: +moveleft 
85112: alias checkright none 
85118: +attack 
85118: -back
85118: alias checkback none 
85119: ATTACK MOVELEFT
85131: slot2
85131:  alias viewmodel_toggle viewmodels_on 
85131:  viewmodel_fov 84
85131:  cl_interp 0
85131: +attack
85131: hud_medicautocallersthreshold  75  
85131:  alias weapon1  primary_up 
85131:  alias weapon2  secondary_down 
85131:  alias weapon3  melee_down 
85131:  alias lastweapon  primary_up 
85131:  alias nextweapon  melee_down 
85131:  alias previousweapon  primary_up 
85131:  alias switch_between_slot1_and_slot2  primary_up  
85133: slot2
85133:  alias viewmodel_toggle viewmodels_on 
85133:  viewmodel_fov 84
85133:  cl_interp 0
85133: +attack
85133: hud_medicautocallersthreshold  75  
85133:  alias weapon1  primary_up 
85133:  alias weapon2  secondary_down 
85133:  alias weapon3  melee_down 
85133:  alias lastweapon  primary_up 
85133:  alias nextweapon  melee_down 
85133:  alias previousweapon  primary_up 
85133:  alias switch_between_slot1_and_slot2  primary_up  
85133: slot2
85133:  alias viewmodel_toggle viewmodels_on 
85133:  viewmodel_fov 84
85133:  cl_interp 0
85133: +attack
85133: hud_medicautocallersthreshold  75  
85133:  alias weapon1  primary_up 
85133:  alias weapon2  secondary_down 
85133:  alias weapon3  melee_down 
85133:  alias lastweapon  primary_up 
85133:  alias nextweapon  melee_down 
85133:  alias previousweapon  primary_up 
85133:  alias switch_between_slot1_and_slot2  primary_up  
85134: slot2
85134:  alias viewmodel_toggle viewmodels_on 
85134:  viewmodel_fov 84
85134:  cl_interp 0
85134: +attack
85134: hud_medicautocallersthreshold  75  
85134:  alias weapon1  primary_up 
85134:  alias weapon2  secondary_down 
85134:  alias weapon3  melee_down 
85134:  alias lastweapon  primary_up 
85134:  alias nextweapon  melee_down 
85134:  alias previousweapon  primary_up 
85134:  alias switch_between_slot1_and_slot2  primary_up  
85134: slot2
85134:  alias viewmodel_toggle viewmodels_on 
85134:  viewmodel_fov 84
85134:  cl_interp 0
85134: +attack
85134: hud_medicautocallersthreshold  75  
85134:  alias weapon1  primary_up 
85134:  alias weapon2  secondary_down 
85134:  alias weapon3  melee_down 
85134:  alias lastweapon  primary_up 
85134:  alias nextweapon  melee_down 
85134:  alias previousweapon  primary_up 
85134:  alias switch_between_slot1_and_slot2  primary_up  
85135: slot2
85135:  alias viewmodel_toggle viewmodels_on 
85135:  viewmodel_fov 84
85135:  cl_interp 0
85135: +attack
85135: hud_medicautocallersthreshold  75  
85135:  alias weapon1  primary_up 
85135:  alias weapon2  secondary_down 
85135:  alias weapon3  melee_down 
85135:  alias lastweapon  primary_up 
85135:  alias nextweapon  melee_down 
85135:  alias previousweapon  primary_up 
85135:  alias switch_between_slot1_and_slot2  primary_up  
85135: slot2
85135:  alias viewmodel_toggle viewmodels_on 
85135:  viewmodel_fov 84
85135:  cl_interp 0
85135: +attack
85135: hud_medicautocallersthreshold  75  
85135:  alias weapon1  primary_up 
85135:  alias weapon2  secondary_down 
85135:  alias weapon3  melee_down 
85135:  alias lastweapon  primary_up 
85135:  alias nextweapon  melee_down 
85135:  alias previousweapon  primary_up 
85135:  alias switch_between_slot1_and_slot2  primary_up  
85136: slot2
85136:  alias viewmodel_toggle viewmodels_on 
85136:  viewmodel_fov 84
85136:  cl_interp 0
85136: +attack
85136: hud_medicautocallersthreshold  75  
85136:  alias weapon1  primary_up 
85136:  alias weapon2  secondary_down 
85136:  alias weapon3  melee_down 
85136:  alias lastweapon  primary_up 
85136:  alias nextweapon  melee_down 
85136:  alias previousweapon  primary_up 
85136:  alias switch_between_slot1_and_slot2  primary_up  
85137: slot2
85137:  alias viewmodel_toggle viewmodels_on 
85137:  viewmodel_fov 84
85137:  cl_interp 0
85137: +attack
85137: hud_medicautocallersthreshold  75  
85137:  alias weapon1  primary_up 
85137:  alias weapon2  secondary_down 
85137:  alias weapon3  melee_down 
85137:  alias lastweapon  primary_up 
85137:  alias nextweapon  melee_down 
85137:  alias previousweapon  primary_up 
85137:  alias switch_between_slot1_and_slot2  primary_up  
85138: slot2
85138:  alias viewmodel_toggle viewmodels_on 
85138:  viewmodel_fov 84
85138:  cl_interp 0
85138: +attack
85138: hud_medicautocallersthreshold  75  
85138:  alias weapon1  primary_up 
85138:  alias weapon2  secondary_down 
85138:  alias weapon3  melee_down 
85138:  alias lastweapon  primary_up 
85138:  alias nextweapon  melee_down 
85138:  alias previousweapon  primary_up 
85138:  alias switch_between_slot1_and_slot2  primary_up  
85141: slot2
85141:  alias viewmodel_toggle viewmodels_on 
85141:  viewmodel_fov 84
85141:  cl_interp 0
85141: +attack
85141: hud_medicautocallersthreshold  75  
85141:  alias weapon1  primary_up 
85141:  alias weapon2  secondary_down 
85141:  alias weapon3  melee_down 
85141:  alias lastweapon  primary_up 
85141:  alias nextweapon  melee_down 
85141:  alias previousweapon  primary_up 
85141:  alias switch_between_slot1_and_slot2  primary_up  
85160: -back
85160: +forward
85160: alias checkfwd +forward 
85161: ATTACK FORWARD MOVELEFT
85161: slot2
85161:  alias viewmodel_toggle viewmodels_on 
85161:  viewmodel_fov 84
85161:  cl_interp 0
85161: +attack
85161: hud_medicautocallersthreshold  75  
85161:  alias weapon1  primary_up 
85161:  alias weapon2  secondary_down 
85161:  alias weapon3  melee_down 
85161:  alias lastweapon  primary_up 
85161:  alias nextweapon  melee_down 
85161:  alias previousweapon  primary_up 
85161:  alias switch_between_slot1_and_slot2  primary_up  
85163: slot2
85163:  alias viewmodel_toggle viewmodels_on 
85163:  viewmodel_fov 84
85163:  cl_interp 0
85163: +attack
85163: hud_medicautocallersthreshold  75  
85163:  alias weapon1  primary_up 
85163:  alias weapon2  secondary_down 
85163:  alias weapon3  melee_down 
85163:  alias lastweapon  primary_up 
85163:  alias nextweapon  melee_down 
85163:  alias previousweapon  primary_up 
85163:  alias switch_between_slot1_and_slot2  primary_up  
85164: slot2
85164:  alias viewmodel_toggle viewmodels_on 
85164:  viewmodel_fov 84
85164:  cl_interp 0
85164: +attack
85164: hud_medicautocallersthreshold  75  
85164:  alias weapon1  primary_up 
85164:  alias weapon2  secondary_down 
85164:  alias weapon3  melee_down 
85164:  alias lastweapon  primary_up 
85164:  alias nextweapon  melee_down 
85164:  alias previousweapon  primary_up 
85164:  alias switch_between_slot1_and_slot2  primary_up  
85165: slot2
85165:  alias viewmodel_toggle viewmodels_on 
85165:  viewmodel_fov 84
85165:  cl_interp 0
85165: +attack
85165: hud_medicautocallersthreshold  75  
85165:  alias weapon1  primary_up 
85165:  alias weapon2  secondary_down 
85165:  alias weapon3  melee_down 
85165:  alias lastweapon  primary_up 
85165:  alias nextweapon  melee_down 
85165:  alias previousweapon  primary_up 
85165:  alias switch_between_slot1_and_slot2  primary_up  
85165: -moveleft
85165: alias checkleft none 
85166: ATTACK FORWARD
85166: slot2
85166:  alias viewmodel_toggle viewmodels_on 
85166:  viewmodel_fov 84
85166:  cl_interp 0
85166: +attack
85166: hud_medicautocallersthreshold  75  
85166:  alias weapon1  primary_up 
85166:  alias weapon2  secondary_down 
85166:  alias weapon3  melee_down 
85166:  alias lastweapon  primary_up 
85166:  alias nextweapon  melee_down 
85166:  alias previousweapon  primary_up 
85166:  alias switch_between_slot1_and_slot2  primary_up  
85167: slot2
85167:  alias viewmodel_toggle viewmodels_on 
85167:  viewmodel_fov 84
85167:  cl_interp 0
85167: +attack
85167: hud_medicautocallersthreshold  75  
85167:  alias weapon1  primary_up 
85167:  alias weapon2  secondary_down 
85167:  alias weapon3  melee_down 
85167:  alias lastweapon  primary_up 
85167:  alias nextweapon  melee_down 
85167:  alias previousweapon  primary_up 
85167:  alias switch_between_slot1_and_slot2  primary_up  
85190: slot2
85190:  alias viewmodel_toggle viewmodels_on 
85190:  viewmodel_fov 84
85190:  cl_interp 0
85190: +attack
85190: hud_medicautocallersthreshold  75  
85190:  alias weapon1  primary_up 
85190:  alias weapon2  secondary_down 
85190:  alias weapon3  melee_down 
85190:  alias lastweapon  primary_up 
85190:  alias nextweapon  melee_down 
85190:  alias previousweapon  primary_up 
85190:  alias switch_between_slot1_and_slot2  primary_up  
85192: slot2
85192:  alias viewmodel_toggle viewmodels_on 
85192:  viewmodel_fov 84
85192:  cl_interp 0
85192: +attack
85192: hud_medicautocallersthreshold  75  
85192:  alias weapon1  primary_up 
85192:  alias weapon2  secondary_down 
85192:  alias weapon3  melee_down 
85192:  alias lastweapon  primary_up 
85192:  alias nextweapon  melee_down 
85192:  alias previousweapon  primary_up 
85192:  alias switch_between_slot1_and_slot2  primary_up  
85193: slot2
85193:  alias viewmodel_toggle viewmodels_on 
85193:  viewmodel_fov 84
85193:  cl_interp 0
85193: +attack
85193: hud_medicautocallersthreshold  75  
85193:  alias weapon1  primary_up 
85193:  alias weapon2  secondary_down 
85193:  alias weapon3  melee_down 
85193:  alias lastweapon  primary_up 
85193:  alias nextweapon  melee_down 
85193:  alias previousweapon  primary_up 
85193:  alias switch_between_slot1_and_slot2  primary_up  
85194: slot2
85194:  alias viewmodel_toggle viewmodels_on 
85194:  viewmodel_fov 84
85194:  cl_interp 0
85194: +attack
85194: hud_medicautocallersthreshold  75  
85194:  alias weapon1  primary_up 
85194:  alias weapon2  secondary_down 
85194:  alias weapon3  melee_down 
85194:  alias lastweapon  primary_up 
85194:  alias nextweapon  melee_down 
85194:  alias previousweapon  primary_up 
85194:  alias switch_between_slot1_and_slot2  primary_up  
85195: slot2
85195:  alias viewmodel_toggle viewmodels_on 
85195:  viewmodel_fov 84
85195:  cl_interp 0
85195: +attack
85195: hud_medicautocallersthreshold  75  
85195:  alias weapon1  primary_up 
85195:  alias weapon2  secondary_down 
85195:  alias weapon3  melee_down 
85195:  alias lastweapon  primary_up 
85195:  alias nextweapon  melee_down 
85195:  alias previousweapon  primary_up 
85195:  alias switch_between_slot1_and_slot2  primary_up  
85196: slot2
85196:  alias viewmodel_toggle viewmodels_on 
85196:  viewmodel_fov 84
85196:  cl_interp 0
85196: +attack
85196: hud_medicautocallersthreshold  75  
85196:  alias weapon1  primary_up 
85196:  alias weapon2  secondary_down 
85196:  alias weapon3  melee_down 
85196:  alias lastweapon  primary_up 
85196:  alias nextweapon  melee_down 
85196:  alias previousweapon  primary_up 
85196:  alias switch_between_slot1_and_slot2  primary_up  
85197: slot2
85197:  alias viewmodel_toggle viewmodels_on 
85197:  viewmodel_fov 84
85197:  cl_interp 0
85197: +attack
85197: hud_medicautocallersthreshold  75  
85197:  alias weapon1  primary_up 
85197:  alias weapon2  secondary_down 
85197:  alias weapon3  melee_down 
85197:  alias lastweapon  primary_up 
85197:  alias nextweapon  melee_down 
85197:  alias previousweapon  primary_up 
85197:  alias switch_between_slot1_and_slot2  primary_up  
85221: slot2
85221:  alias viewmodel_toggle viewmodels_on 
85221:  viewmodel_fov 84
85221:  cl_interp 0
85221: +attack
85221: hud_medicautocallersthreshold  75  
85221:  alias weapon1  primary_up 
85221:  alias weapon2  secondary_down 
85221:  alias weapon3  melee_down 
85221:  alias lastweapon  primary_up 
85221:  alias nextweapon  melee_down 
85221:  alias previousweapon  primary_up 
85221:  alias switch_between_slot1_and_slot2  primary_up  
85222: slot2
85222:  alias viewmodel_toggle viewmodels_on 
85222:  viewmodel_fov 84
85222:  cl_interp 0
85222: +attack
85222: hud_medicautocallersthreshold  75  
85222:  alias weapon1  primary_up 
85222:  alias weapon2  secondary_down 
85222:  alias weapon3  melee_down 
85222:  alias lastweapon  primary_up 
85222:  alias nextweapon  melee_down 
85222:  alias previousweapon  primary_up 
85222:  alias switch_between_slot1_and_slot2  primary_up  
85223: slot2
85223:  alias viewmodel_toggle viewmodels_on 
85223:  viewmodel_fov 84
85223:  cl_interp 0
85223: +attack
85223: hud_medicautocallersthreshold  75  
85223:  alias weapon1  primary_up 
85223:  alias weapon2  secondary_down 
85223:  alias weapon3  melee_down 
85223:  alias lastweapon  primary_up 
85223:  alias nextweapon  melee_down 
85223:  alias previousweapon  primary_up 
85223:  alias switch_between_slot1_and_slot2  primary_up  
85224: slot2
85224:  alias viewmodel_toggle viewmodels_on 
85224:  viewmodel_fov 84
85224:  cl_interp 0
85224: +attack
85224: hud_medicautocallersthreshold  75  
85224:  alias weapon1  primary_up 
85224:  alias weapon2  secondary_down 
85224:  alias weapon3  melee_down 
85224:  alias lastweapon  primary_up 
85224:  alias nextweapon  melee_down 
85224:  alias previousweapon  primary_up 
85224:  alias switch_between_slot1_and_slot2  primary_up  
85225: slot2
85225:  alias viewmodel_toggle viewmodels_on 
85225:  viewmodel_fov 84
85225:  cl_interp 0
85225: +attack
85225: hud_medicautocallersthreshold  75  
85225:  alias weapon1  primary_up 
85225:  alias weapon2  secondary_down 
85225:  alias weapon3  melee_down 
85225:  alias lastweapon  primary_up 
85225:  alias nextweapon  melee_down 
85225:  alias previousweapon  primary_up 
85225:  alias switch_between_slot1_and_slot2  primary_up  
85228: slot2
85228:  alias viewmodel_toggle viewmodels_on 
85228:  viewmodel_fov 84
85228:  cl_interp 0
85228: +attack
85228: hud_medicautocallersthreshold  75  
85228:  alias weapon1  primary_up 
85228:  alias weapon2  secondary_down 
85228:  alias weapon3  melee_down 
85228:  alias lastweapon  primary_up 
85228:  alias nextweapon  melee_down 
85228:  alias previousweapon  primary_up 
85228:  alias switch_between_slot1_and_slot2  primary_up  
85233: -moveleft
85233: +moveright
85233: alias checkright +moveright 
85233: ATTACK FORWARD MOVERIGHT
85273: -attack 
85274: FORWARD MOVERIGHT
85275: -forward
85275: alias checkfwd none 
85275: -moveright
85275: +moveleft
85275: alias checkleft +moveleft 
85276: MOVELEFT
85278: -moveright
85278: +moveleft 
85278: alias checkright none 
85279: +attack 
85280: ATTACK MOVELEFT
85294: -moveleft
85294: +moveright
85294: alias checkright +moveright 
85296: ATTACK MOVERIGHT
85297: slot2
85297:  alias viewmodel_toggle viewmodels_on 
85297:  viewmodel_fov 84
85297:  cl_interp 0
85297: +attack
85297: hud_medicautocallersthreshold  75  
85297:  alias weapon1  primary_up 
85297:  alias weapon2  secondary_down 
85297:  alias weapon3  melee_down 
85297:  alias lastweapon  primary_up 
85297:  alias nextweapon  melee_down 
85297:  alias previousweapon  primary_up 
85297:  alias switch_between_slot1_and_slot2  primary_up  
85297: -moveleft
85297: +moveright 
85297: alias checkleft none 
85297: slot2
85297:  alias viewmodel_toggle viewmodels_on 
85297:  viewmodel_fov 84
85297:  cl_interp 0
85297: +attack
85297: hud_medicautocallersthreshold  75  
85297:  alias weapon1  primary_up 
85297:  alias weapon2  secondary_down 
85297:  alias weapon3  melee_down 
85297:  alias lastweapon  primary_up 
85297:  alias nextweapon  melee_down 
85297:  alias previousweapon  primary_up 
85297:  alias switch_between_slot1_and_slot2  primary_up  
85298: slot2
85298:  alias viewmodel_toggle viewmodels_on 
85298:  viewmodel_fov 84
85298:  cl_interp 0
85298: +attack
85298: hud_medicautocallersthreshold  75  
85298:  alias weapon1  primary_up 
85298:  alias weapon2  secondary_down 
85298:  alias weapon3  melee_down 
85298:  alias lastweapon  primary_up 
85298:  alias nextweapon  melee_down 
85298:  alias previousweapon  primary_up 
85298:  alias switch_between_slot1_and_slot2  primary_up  
85298: slot2
85298:  alias viewmodel_toggle viewmodels_on 
85298:  viewmodel_fov 84
85298:  cl_interp 0
85298: +attack
85298: hud_medicautocallersthreshold  75  
85298:  alias weapon1  primary_up 
85298:  alias weapon2  secondary_down 
85298:  alias weapon3  melee_down 
85298:  alias lastweapon  primary_up 
85298:  alias nextweapon  melee_down 
85298:  alias previousweapon  primary_up 
85298:  alias switch_between_slot1_and_slot2  primary_up  
85298: slot2
85298:  alias viewmodel_toggle viewmodels_on 
85298:  viewmodel_fov 84
85298:  cl_interp 0
85298: +attack
85298: hud_medicautocallersthreshold  75  
85298:  alias weapon1  primary_up 
85298:  alias weapon2  secondary_down 
85298:  alias weapon3  melee_down 
85298:  alias lastweapon  primary_up 
85298:  alias nextweapon  melee_down 
85298:  alias previousweapon  primary_up 
85298:  alias switch_between_slot1_and_slot2  primary_up  
85300: slot2
85300:  alias viewmodel_toggle viewmodels_on 
85300:  viewmodel_fov 84
85300:  cl_interp 0
85300: +attack
85300: hud_medicautocallersthreshold  75  
85300:  alias weapon1  primary_up 
85300:  alias weapon2  secondary_down 
85300:  alias weapon3  melee_down 
85300:  alias lastweapon  primary_up 
85300:  alias nextweapon  melee_down 
85300:  alias previousweapon  primary_up 
85300:  alias switch_between_slot1_and_slot2  primary_up  
85317: -back
85317: +forward
85317: alias checkfwd +forward 
85318: ATTACK FORWARD MOVERIGHT
85324: -moveright
85324: +moveleft
85324: alias checkleft +moveleft 
85325: ATTACK FORWARD MOVELEFT
85326: -moveright
85326: +moveleft 
85326: alias checkright none 
85328: -forward
85328: alias checkfwd none 
85329: ATTACK MOVELEFT
85333: slot2
85333:  alias viewmodel_toggle viewmodels_on 
85333:  viewmodel_fov 84
85333:  cl_interp 0
85333: +attack
85333: hud_medicautocallersthreshold  75  
85333:  alias weapon1  primary_up 
85333:  alias weapon2  secondary_down 
85333:  alias weapon3  melee_down 
85333:  alias lastweapon  primary_up 
85333:  alias nextweapon  melee_down 
85333:  alias previousweapon  primary_up 
85333:  alias switch_between_slot1_and_slot2  primary_up  
85334: slot2
85334:  alias viewmodel_toggle viewmodels_on 
85334:  viewmodel_fov 84
85334:  cl_interp 0
85334: +attack
85334: hud_medicautocallersthreshold  75  
85334:  alias weapon1  primary_up 
85334:  alias weapon2  secondary_down 
85334:  alias weapon3  melee_down 
85334:  alias lastweapon  primary_up 
85334:  alias nextweapon  melee_down 
85334:  alias previousweapon  primary_up 
85334:  alias switch_between_slot1_and_slot2  primary_up  
85335: slot2
85335:  alias viewmodel_toggle viewmodels_on 
85335:  viewmodel_fov 84
85335:  cl_interp 0
85335: +attack
85335: hud_medicautocallersthreshold  75  
85335:  alias weapon1  primary_up 
85335:  alias weapon2  secondary_down 
85335:  alias weapon3  melee_down 
85335:  alias lastweapon  primary_up 
85335:  alias nextweapon  melee_down 
85335:  alias previousweapon  primary_up 
85335:  alias switch_between_slot1_and_slot2  primary_up  
85335: slot2
85335:  alias viewmodel_toggle viewmodels_on 
85335:  viewmodel_fov 84
85335:  cl_interp 0
85335: +attack
85335: hud_medicautocallersthreshold  75  
85335:  alias weapon1  primary_up 
85335:  alias weapon2  secondary_down 
85335:  alias weapon3  melee_down 
85335:  alias lastweapon  primary_up 
85335:  alias nextweapon  melee_down 
85335:  alias previousweapon  primary_up 
85335:  alias switch_between_slot1_and_slot2  primary_up  
85336: slot2
85336:  alias viewmodel_toggle viewmodels_on 
85336:  viewmodel_fov 84
85336:  cl_interp 0
85336: +attack
85336: hud_medicautocallersthreshold  75  
85336:  alias weapon1  primary_up 
85336:  alias weapon2  secondary_down 
85336:  alias weapon3  melee_down 
85336:  alias lastweapon  primary_up 
85336:  alias nextweapon  melee_down 
85336:  alias previousweapon  primary_up 
85336:  alias switch_between_slot1_and_slot2  primary_up  
85336: slot2
85336:  alias viewmodel_toggle viewmodels_on 
85336:  viewmodel_fov 84
85336:  cl_interp 0
85336: +attack
85336: hud_medicautocallersthreshold  75  
85336:  alias weapon1  primary_up 
85336:  alias weapon2  secondary_down 
85336:  alias weapon3  melee_down 
85336:  alias lastweapon  primary_up 
85336:  alias nextweapon  melee_down 
85336:  alias previousweapon  primary_up 
85336:  alias switch_between_slot1_and_slot2  primary_up  
85336: -moveleft
85336: +moveright
85336: alias checkright +moveright 
85338: ATTACK MOVERIGHT
85338: slot2
85338:  alias viewmodel_toggle viewmodels_on 
85338:  viewmodel_fov 84
85338:  cl_interp 0
85338: +attack
85338: hud_medicautocallersthreshold  75  
85338:  alias weapon1  primary_up 
85338:  alias weapon2  secondary_down 
85338:  alias weapon3  melee_down 
85338:  alias lastweapon  primary_up 
85338:  alias nextweapon  melee_down 
85338:  alias previousweapon  primary_up 
85338:  alias switch_between_slot1_and_slot2  primary_up  
85338: -moveleft
85338: +moveright 
85338: alias checkleft none 
85340: slot2
85340:  alias viewmodel_toggle viewmodels_on 
85340:  viewmodel_fov 84
85340:  cl_interp 0
85340: +attack
85340: hud_medicautocallersthreshold  75  
85340:  alias weapon1  primary_up 
85340:  alias weapon2  secondary_down 
85340:  alias weapon3  melee_down 
85340:  alias lastweapon  primary_up 
85340:  alias nextweapon  melee_down 
85340:  alias previousweapon  primary_up 
85340:  alias switch_between_slot1_and_slot2  primary_up  
85364: slot2
85364:  alias viewmodel_toggle viewmodels_on 
85364:  viewmodel_fov 84
85364:  cl_interp 0
85364: +attack
85364: hud_medicautocallersthreshold  75  
85364:  alias weapon1  primary_up 
85364:  alias weapon2  secondary_down 
85364:  alias weapon3  melee_down 
85364:  alias lastweapon  primary_up 
85364:  alias nextweapon  melee_down 
85364:  alias previousweapon  primary_up 
85364:  alias switch_between_slot1_and_slot2  primary_up  
85365: slot2
85365:  alias viewmodel_toggle viewmodels_on 
85365:  viewmodel_fov 84
85365:  cl_interp 0
85365: +attack
85365: hud_medicautocallersthreshold  75  
85365:  alias weapon1  primary_up 
85365:  alias weapon2  secondary_down 
85365:  alias weapon3  melee_down 
85365:  alias lastweapon  primary_up 
85365:  alias nextweapon  melee_down 
85365:  alias previousweapon  primary_up 
85365:  alias switch_between_slot1_and_slot2  primary_up  
85366: slot2
85366:  alias viewmodel_toggle viewmodels_on 
85366:  viewmodel_fov 84
85366:  cl_interp 0
85366: +attack
85366: hud_medicautocallersthreshold  75  
85366:  alias weapon1  primary_up 
85366:  alias weapon2  secondary_down 
85366:  alias weapon3  melee_down 
85366:  alias lastweapon  primary_up 
85366:  alias nextweapon  melee_down 
85366:  alias previousweapon  primary_up 
85366:  alias switch_between_slot1_and_slot2  primary_up  
85366: -moveright
85366: +moveleft
85366: alias checkleft +moveleft 
85366: slot2
85366:  alias viewmodel_toggle viewmodels_on 
85366:  viewmodel_fov 84
85366:  cl_interp 0
85366: +attack
85366: hud_medicautocallersthreshold  75  
85366:  alias weapon1  primary_up 
85366:  alias weapon2  secondary_down 
85366:  alias weapon3  melee_down 
85366:  alias lastweapon  primary_up 
85366:  alias nextweapon  melee_down 
85366:  alias previousweapon  primary_up 
85366:  alias switch_between_slot1_and_slot2  primary_up  
85367: ATTACK MOVELEFT
85367: slot2
85367:  alias viewmodel_toggle viewmodels_on 
85367:  viewmodel_fov 84
85367:  cl_interp 0
85367: +attack
85367: hud_medicautocallersthreshold  75  
85367:  alias weapon1  primary_up 
85367:  alias weapon2  secondary_down 
85367:  alias weapon3  melee_down 
85367:  alias lastweapon  primary_up 
85367:  alias nextweapon  melee_down 
85367:  alias previousweapon  primary_up 
85367:  alias switch_between_slot1_and_slot2  primary_up  
85369: -moveright
85369: +moveleft 
85369: alias checkright none 
85372: -back
85372: +forward
85372: alias checkfwd +forward 
85373: ATTACK FORWARD MOVELEFT
85381: -moveleft
85381: alias checkleft none 
85382: ATTACK FORWARD
85392: -moveright
85392: +moveleft
85392: alias checkleft +moveleft 
85393: ATTACK FORWARD MOVELEFT
85428: -moveleft
85428: alias checkleft none 
85429: ATTACK FORWARD
85433: -moveright
85433: +moveleft
85433: alias checkleft +moveleft 
85434: ATTACK FORWARD MOVELEFT
85457: -moveleft
85457: alias checkleft none 
85458: ATTACK FORWARD
85479: -attack 
85480: FORWARD
85480: -moveright
85480: +moveleft
85480: alias checkleft +moveleft 
85480: FORWARD MOVELEFT
85486: +attack 
85487: ATTACK FORWARD MOVELEFT
85503: slot2
85503:  alias viewmodel_toggle viewmodels_on 
85503:  viewmodel_fov 84
85503:  cl_interp 0
85503: +attack
85503: hud_medicautocallersthreshold  75  
85503:  alias weapon1  primary_up 
85503:  alias weapon2  secondary_down 
85503:  alias weapon3  melee_down 
85503:  alias lastweapon  primary_up 
85503:  alias nextweapon  melee_down 
85503:  alias previousweapon  primary_up 
85503:  alias switch_between_slot1_and_slot2  primary_up  
85505: slot2
85505:  alias viewmodel_toggle viewmodels_on 
85505:  viewmodel_fov 84
85505:  cl_interp 0
85505: +attack
85505: hud_medicautocallersthreshold  75  
85505:  alias weapon1  primary_up 
85505:  alias weapon2  secondary_down 
85505:  alias weapon3  melee_down 
85505:  alias lastweapon  primary_up 
85505:  alias nextweapon  melee_down 
85505:  alias previousweapon  primary_up 
85505:  alias switch_between_slot1_and_slot2  primary_up  
85506: slot2
85506:  alias viewmodel_toggle viewmodels_on 
85506:  viewmodel_fov 84
85506:  cl_interp 0
85506: +attack
85506: hud_medicautocallersthreshold  75  
85506:  alias weapon1  primary_up 
85506:  alias weapon2  secondary_down 
85506:  alias weapon3  melee_down 
85506:  alias lastweapon  primary_up 
85506:  alias nextweapon  melee_down 
85506:  alias previousweapon  primary_up 
85506:  alias switch_between_slot1_and_slot2  primary_up  
85506: slot2
85506:  alias viewmodel_toggle viewmodels_on 
85506:  viewmodel_fov 84
85506:  cl_interp 0
85506: +attack
85506: hud_medicautocallersthreshold  75  
85506:  alias weapon1  primary_up 
85506:  alias weapon2  secondary_down 
85506:  alias weapon3  melee_down 
85506:  alias lastweapon  primary_up 
85506:  alias nextweapon  melee_down 
85506:  alias previousweapon  primary_up 
85506:  alias switch_between_slot1_and_slot2  primary_up  
85507: slot2
85507:  alias viewmodel_toggle viewmodels_on 
85507:  viewmodel_fov 84
85507:  cl_interp 0
85507: +attack
85507: hud_medicautocallersthreshold  75  
85507:  alias weapon1  primary_up 
85507:  alias weapon2  secondary_down 
85507:  alias weapon3  melee_down 
85507:  alias lastweapon  primary_up 
85507:  alias nextweapon  melee_down 
85507:  alias previousweapon  primary_up 
85507:  alias switch_between_slot1_and_slot2  primary_up  
85511: slot2
85511:  alias viewmodel_toggle viewmodels_on 
85511:  viewmodel_fov 84
85511:  cl_interp 0
85511: +attack
85511: hud_medicautocallersthreshold  75  
85511:  alias weapon1  primary_up 
85511:  alias weapon2  secondary_down 
85511:  alias weapon3  melee_down 
85511:  alias lastweapon  primary_up 
85511:  alias nextweapon  melee_down 
85511:  alias previousweapon  primary_up 
85511:  alias switch_between_slot1_and_slot2  primary_up  
85524: -forward
85524: alias checkfwd none 
85524: ATTACK MOVELEFT
85536: slot2
85536:  alias viewmodel_toggle viewmodels_on 
85536:  viewmodel_fov 84
85536:  cl_interp 0
85536: +attack
85536: hud_medicautocallersthreshold  75  
85536:  alias weapon1  primary_up 
85536:  alias weapon2  secondary_down 
85536:  alias weapon3  melee_down 
85536:  alias lastweapon  primary_up 
85536:  alias nextweapon  melee_down 
85536:  alias previousweapon  primary_up 
85536:  alias switch_between_slot1_and_slot2  primary_up  
85538: slot2
85538:  alias viewmodel_toggle viewmodels_on 
85538:  viewmodel_fov 84
85538:  cl_interp 0
85538: +attack
85538: hud_medicautocallersthreshold  75  
85538:  alias weapon1  primary_up 
85538:  alias weapon2  secondary_down 
85538:  alias weapon3  melee_down 
85538:  alias lastweapon  primary_up 
85538:  alias nextweapon  melee_down 
85538:  alias previousweapon  primary_up 
85538:  alias switch_between_slot1_and_slot2  primary_up  
85539: slot2
85539:  alias viewmodel_toggle viewmodels_on 
85539:  viewmodel_fov 84
85539:  cl_interp 0
85539: +attack
85539: hud_medicautocallersthreshold  75  
85539:  alias weapon1  primary_up 
85539:  alias weapon2  secondary_down 
85539:  alias weapon3  melee_down 
85539:  alias lastweapon  primary_up 
85539:  alias nextweapon  melee_down 
85539:  alias previousweapon  primary_up 
85539:  alias switch_between_slot1_and_slot2  primary_up  
85541: slot2
85541:  alias viewmodel_toggle viewmodels_on 
85541:  viewmodel_fov 84
85541:  cl_interp 0
85541: +attack
85541: hud_medicautocallersthreshold  75  
85541:  alias weapon1  primary_up 
85541:  alias weapon2  secondary_down 
85541:  alias weapon3  melee_down 
85541:  alias lastweapon  primary_up 
85541:  alias nextweapon  melee_down 
85541:  alias previousweapon  primary_up 
85541:  alias switch_between_slot1_and_slot2  primary_up  
85542: slot2
85542:  alias viewmodel_toggle viewmodels_on 
85542:  viewmodel_fov 84
85542:  cl_interp 0
85542: +attack
85542: hud_medicautocallersthreshold  75  
85542:  alias weapon1  primary_up 
85542:  alias weapon2  secondary_down 
85542:  alias weapon3  melee_down 
85542:  alias lastweapon  primary_up 
85542:  alias nextweapon  melee_down 
85542:  alias previousweapon  primary_up 
85542:  alias switch_between_slot1_and_slot2  primary_up  
85543: slot2
85543:  alias viewmodel_toggle viewmodels_on 
85543:  viewmodel_fov 84
85543:  cl_interp 0
85543: +attack
85543: hud_medicautocallersthreshold  75  
85543:  alias weapon1  primary_up 
85543:  alias weapon2  secondary_down 
85543:  alias weapon3  melee_down 
85543:  alias lastweapon  primary_up 
85543:  alias nextweapon  melee_down 
85543:  alias previousweapon  primary_up 
85543:  alias switch_between_slot1_and_slot2  primary_up  
85545: -moveleft
85545: +moveright
85545: alias checkright +moveright 
85546: ATTACK MOVERIGHT
85546: -moveleft
85546: +moveright 
85546: alias checkleft none 
85552: -back
85552: +forward
85552: alias checkfwd +forward 
85553: ATTACK FORWARD MOVERIGHT
85581: -attack 
85582: FORWARD MOVERIGHT
85584: -forward
85584: alias checkfwd none 
85586: MOVERIGHT
85588: +attack 
85589: ATTACK MOVERIGHT
85597: -moveright
85597: +moveleft
85597: alias checkleft +moveleft 
85599: ATTACK MOVELEFT
85601: -moveright
85601: +moveleft 
85601: alias checkright none 
85606: slot2
85606:  alias viewmodel_toggle viewmodels_on 
85606:  viewmodel_fov 84
85606:  cl_interp 0
85606: +attack
85606: hud_medicautocallersthreshold  75  
85606:  alias weapon1  primary_up 
85606:  alias weapon2  secondary_down 
85606:  alias weapon3  melee_down 
85606:  alias lastweapon  primary_up 
85606:  alias nextweapon  melee_down 
85606:  alias previousweapon  primary_up 
85606:  alias switch_between_slot1_and_slot2  primary_up  
85607: slot2
85607:  alias viewmodel_toggle viewmodels_on 
85607:  viewmodel_fov 84
85607:  cl_interp 0
85607: +attack
85607: hud_medicautocallersthreshold  75  
85607:  alias weapon1  primary_up 
85607:  alias weapon2  secondary_down 
85607:  alias weapon3  melee_down 
85607:  alias lastweapon  primary_up 
85607:  alias nextweapon  melee_down 
85607:  alias previousweapon  primary_up 
85607:  alias switch_between_slot1_and_slot2  primary_up  
85609: slot2
85609:  alias viewmodel_toggle viewmodels_on 
85609:  viewmodel_fov 84
85609:  cl_interp 0
85609: +attack
85609: hud_medicautocallersthreshold  75  
85609:  alias weapon1  primary_up 
85609:  alias weapon2  secondary_down 
85609:  alias weapon3  melee_down 
85609:  alias lastweapon  primary_up 
85609:  alias nextweapon  melee_down 
85609:  alias previousweapon  primary_up 
85609:  alias switch_between_slot1_and_slot2  primary_up  
85609: -back
85609: +forward
85609: alias checkfwd +forward 
85610: ATTACK FORWARD MOVELEFT
85610: slot2
85610:  alias viewmodel_toggle viewmodels_on 
85610:  viewmodel_fov 84
85610:  cl_interp 0
85610: +attack
85610: hud_medicautocallersthreshold  75  
85610:  alias weapon1  primary_up 
85610:  alias weapon2  secondary_down 
85610:  alias weapon3  melee_down 
85610:  alias lastweapon  primary_up 
85610:  alias nextweapon  melee_down 
85610:  alias previousweapon  primary_up 
85610:  alias switch_between_slot1_and_slot2  primary_up  
85610: slot2
85610:  alias viewmodel_toggle viewmodels_on 
85610:  viewmodel_fov 84
85610:  cl_interp 0
85610: +attack
85610: hud_medicautocallersthreshold  75  
85610:  alias weapon1  primary_up 
85610:  alias weapon2  secondary_down 
85610:  alias weapon3  melee_down 
85610:  alias lastweapon  primary_up 
85610:  alias nextweapon  melee_down 
85610:  alias previousweapon  primary_up 
85610:  alias switch_between_slot1_and_slot2  primary_up  
85618: -moveleft
85618: alias checkleft none 
85619: ATTACK FORWARD
85621: -moveleft
85621: +moveright
85621: alias checkright +moveright 
85621: ATTACK FORWARD MOVERIGHT
85623: -forward
85623: alias checkfwd none 
85624: ATTACK MOVERIGHT
85638: -moveright
85638: +moveleft
85638: alias checkleft +moveleft 
85639: ATTACK MOVELEFT
85642: -moveright
85642: +moveleft 
85642: alias checkright none 
85665: -back
85665: +forward
85665: alias checkfwd +forward 
85666: ATTACK FORWARD MOVELEFT
85671: -moveleft
85671: alias checkleft none 
85671: -attack 
85672: FORWARD
85675: -moveleft
85675: +moveright
85675: alias checkright +moveright 
85677: FORWARD MOVERIGHT
85679: +attack 
85679: -forward
85679: alias checkfwd none 
85681: ATTACK MOVERIGHT
85693: slot2
85693:  alias viewmodel_toggle viewmodels_on 
85693:  viewmodel_fov 84
85693:  cl_interp 0
85693: +attack
85693: hud_medicautocallersthreshold  75  
85693:  alias weapon1  primary_up 
85693:  alias weapon2  secondary_down 
85693:  alias weapon3  melee_down 
85693:  alias lastweapon  primary_up 
85693:  alias nextweapon  melee_down 
85693:  alias previousweapon  primary_up 
85693:  alias switch_between_slot1_and_slot2  primary_up  
85693: slot2
85693:  alias viewmodel_toggle viewmodels_on 
85693:  viewmodel_fov 84
85693:  cl_interp 0
85693: +attack
85693: hud_medicautocallersthreshold  75  
85693:  alias weapon1  primary_up 
85693:  alias weapon2  secondary_down 
85693:  alias weapon3  melee_down 
85693:  alias lastweapon  primary_up 
85693:  alias nextweapon  melee_down 
85693:  alias previousweapon  primary_up 
85693:  alias switch_between_slot1_and_slot2  primary_up  
85695: slot2
85695:  alias viewmodel_toggle viewmodels_on 
85695:  viewmodel_fov 84
85695:  cl_interp 0
85695: +attack
85695: hud_medicautocallersthreshold  75  
85695:  alias weapon1  primary_up 
85695:  alias weapon2  secondary_down 
85695:  alias weapon3  melee_down 
85695:  alias lastweapon  primary_up 
85695:  alias nextweapon  melee_down 
85695:  alias previousweapon  primary_up 
85695:  alias switch_between_slot1_and_slot2  primary_up  
85696: slot2
85696:  alias viewmodel_toggle viewmodels_on 
85696:  viewmodel_fov 84
85696:  cl_interp 0
85696: +attack
85696: hud_medicautocallersthreshold  75  
85696:  alias weapon1  primary_up 
85696:  alias weapon2  secondary_down 
85696:  alias weapon3  melee_down 
85696:  alias lastweapon  primary_up 
85696:  alias nextweapon  melee_down 
85696:  alias previousweapon  primary_up 
85696:  alias switch_between_slot1_and_slot2  primary_up  
85708: -back
85708: +forward
85708: alias checkfwd +forward 
85709: ATTACK FORWARD MOVERIGHT
85710: -moveright
85710: +moveleft
85710: alias checkleft +moveleft 
85712: ATTACK FORWARD MOVELEFT
85712: -moveright
85712: +moveleft 
85712: alias checkright none 
85722: -moveleft
85722: alias checkleft none 
85722: +jump 65
85723: ATTACK JUMP FORWARD
85724: -moveleft
85724: +moveright
85724: alias checkright +moveright 
85725: ATTACK JUMP FORWARD MOVERIGHT
85725: +duck 83
85725: -forward
85725: alias checkfwd none 
85727: ATTACK JUMP DUCK MOVERIGHT
85732: -jump 65
85733: ATTACK DUCK MOVERIGHT
85735: -duck 83
85737: ATTACK MOVERIGHT
85743: -moveright
85743: +moveleft
85743: alias checkleft +moveleft 
85744: ATTACK MOVELEFT
85746: -moveright
85746: +moveleft 
85746: alias checkright none 
85757: -back
85757: +forward
85757: alias checkfwd +forward 
85758: ATTACK FORWARD MOVELEFT
85760: -moveleft
85760: alias checkleft none 
85761: ATTACK FORWARD
85762: -attack 
85763: FORWARD
85772: +attack 
85773: ATTACK FORWARD
85775: -moveleft
85775: +moveright
85775: alias checkright +moveright 
85776: ATTACK FORWARD MOVERIGHT
85790: slot2
85790:  alias viewmodel_toggle viewmodels_on 
85790:  viewmodel_fov 84
85790:  cl_interp 0
85790: +attack
85790: hud_medicautocallersthreshold  75  
85790:  alias weapon1  primary_up 
85790:  alias weapon2  secondary_down 
85790:  alias weapon3  melee_down 
85790:  alias lastweapon  primary_up 
85790:  alias nextweapon  melee_down 
85790:  alias previousweapon  primary_up 
85790:  alias switch_between_slot1_and_slot2  primary_up  
85790: -moveright
85790: +moveleft
85790: alias checkleft +moveleft 
85791: ATTACK FORWARD MOVELEFT
85791: slot2
85791:  alias viewmodel_toggle viewmodels_on 
85791:  viewmodel_fov 84
85791:  cl_interp 0
85791: +attack
85791: hud_medicautocallersthreshold  75  
85791:  alias weapon1  primary_up 
85791:  alias weapon2  secondary_down 
85791:  alias weapon3  melee_down 
85791:  alias lastweapon  primary_up 
85791:  alias nextweapon  melee_down 
85791:  alias previousweapon  primary_up 
85791:  alias switch_between_slot1_and_slot2  primary_up  
85792: slot2
85792:  alias viewmodel_toggle viewmodels_on 
85792:  viewmodel_fov 84
85792:  cl_interp 0
85792: +attack
85792: hud_medicautocallersthreshold  75  
85792:  alias weapon1  primary_up 
85792:  alias weapon2  secondary_down 
85792:  alias weapon3  melee_down 
85792:  alias lastweapon  primary_up 
85792:  alias nextweapon  melee_down 
85792:  alias previousweapon  primary_up 
85792:  alias switch_between_slot1_and_slot2  primary_up  
85793: slot2
85793:  alias viewmodel_toggle viewmodels_on 
85793:  viewmodel_fov 84
85793:  cl_interp 0
85793: +attack
85793: hud_medicautocallersthreshold  75  
85793:  alias weapon1  primary_up 
85793:  alias weapon2  secondary_down 
85793:  alias weapon3  melee_down 
85793:  alias lastweapon  primary_up 
85793:  alias nextweapon  melee_down 
85793:  alias previousweapon  primary_up 
85793:  alias switch_between_slot1_and_slot2  primary_up  
85794: slot2
85794:  alias viewmodel_toggle viewmodels_on 
85794:  viewmodel_fov 84
85794:  cl_interp 0
85794: +attack
85794: hud_medicautocallersthreshold  75  
85794:  alias weapon1  primary_up 
85794:  alias weapon2  secondary_down 
85794:  alias weapon3  melee_down 
85794:  alias lastweapon  primary_up 
85794:  alias nextweapon  melee_down 
85794:  alias previousweapon  primary_up 
85794:  alias switch_between_slot1_and_slot2  primary_up  
85795: slot2
85795:  alias viewmodel_toggle viewmodels_on 
85795:  viewmodel_fov 84
85795:  cl_interp 0
85795: +attack
85795: hud_medicautocallersthreshold  75  
85795:  alias weapon1  primary_up 
85795:  alias weapon2  secondary_down 
85795:  alias weapon3  melee_down 
85795:  alias lastweapon  primary_up 
85795:  alias nextweapon  melee_down 
85795:  alias previousweapon  primary_up 
85795:  alias switch_between_slot1_and_slot2  primary_up  
85799: -moveleft
85799: +moveright 
85799: alias checkleft none 
85800: ATTACK FORWARD MOVERIGHT
85803: -forward
85803: alias checkfwd none 
85804: ATTACK MOVERIGHT
85820: slot2
85820:  alias viewmodel_toggle viewmodels_on 
85820:  viewmodel_fov 84
85820:  cl_interp 0
85820: +attack
85820: hud_medicautocallersthreshold  75  
85820:  alias weapon1  primary_up 
85820:  alias weapon2  secondary_down 
85820:  alias weapon3  melee_down 
85820:  alias lastweapon  primary_up 
85820:  alias nextweapon  melee_down 
85820:  alias previousweapon  primary_up 
85820:  alias switch_between_slot1_and_slot2  primary_up  
85821: slot2
85821:  alias viewmodel_toggle viewmodels_on 
85821:  viewmodel_fov 84
85821:  cl_interp 0
85821: +attack
85821: hud_medicautocallersthreshold  75  
85821:  alias weapon1  primary_up 
85821:  alias weapon2  secondary_down 
85821:  alias weapon3  melee_down 
85821:  alias lastweapon  primary_up 
85821:  alias nextweapon  melee_down 
85821:  alias previousweapon  primary_up 
85821:  alias switch_between_slot1_and_slot2  primary_up  
85824: slot2
85824:  alias viewmodel_toggle viewmodels_on 
85824:  viewmodel_fov 84
85824:  cl_interp 0
85824: +attack
85824: hud_medicautocallersthreshold  75  
85824:  alias weapon1  primary_up 
85824:  alias weapon2  secondary_down 
85824:  alias weapon3  melee_down 
85824:  alias lastweapon  primary_up 
85824:  alias nextweapon  melee_down 
85824:  alias previousweapon  primary_up 
85824:  alias switch_between_slot1_and_slot2  primary_up  
85825: slot2
85825:  alias viewmodel_toggle viewmodels_on 
85825:  viewmodel_fov 84
85825:  cl_interp 0
85825: +attack
85825: hud_medicautocallersthreshold  75  
85825:  alias weapon1  primary_up 
85825:  alias weapon2  secondary_down 
85825:  alias weapon3  melee_down 
85825:  alias lastweapon  primary_up 
85825:  alias nextweapon  melee_down 
85825:  alias previousweapon  primary_up 
85825:  alias switch_between_slot1_and_slot2  primary_up  
85825: slot2
85825:  alias viewmodel_toggle viewmodels_on 
85825:  viewmodel_fov 84
85825:  cl_interp 0
85825: +attack
85825: hud_medicautocallersthreshold  75  
85825:  alias weapon1  primary_up 
85825:  alias weapon2  secondary_down 
85825:  alias weapon3  melee_down 
85825:  alias lastweapon  primary_up 
85825:  alias nextweapon  melee_down 
85825:  alias previousweapon  primary_up 
85825:  alias switch_between_slot1_and_slot2  primary_up  
85827: slot2
85827:  alias viewmodel_toggle viewmodels_on 
85827:  viewmodel_fov 84
85827:  cl_interp 0
85827: +attack
85827: hud_medicautocallersthreshold  75  
85827:  alias weapon1  primary_up 
85827:  alias weapon2  secondary_down 
85827:  alias weapon3  melee_down 
85827:  alias lastweapon  primary_up 
85827:  alias nextweapon  melee_down 
85827:  alias previousweapon  primary_up 
85827:  alias switch_between_slot1_and_slot2  primary_up  
85831: -back
85831: +forward
85831: alias checkfwd +forward 
85832: ATTACK FORWARD MOVERIGHT
85835: -moveright
85835: +moveleft
85835: alias checkleft +moveleft 
85836: ATTACK FORWARD MOVELEFT
85838: -moveright
85838: +moveleft 
85838: alias checkright none 
85847: -moveleft
85847: alias checkleft none 
85849: ATTACK FORWARD
85858: -moveright
85858: +moveleft
85858: alias checkleft +moveleft 
85859: ATTACK FORWARD MOVELEFT
85868: -moveleft
85868: alias checkleft none 
85870: ATTACK FORWARD
85874: -attack 
85875: FORWARD
85880: +attack 
85881: ATTACK FORWARD
85887: -moveleft
85887: +moveright
85887: alias checkright +moveright 
85888: ATTACK FORWARD MOVERIGHT
85889: -forward
85889: alias checkfwd none 
85890: ATTACK MOVERIGHT
85891: slot2
85891:  alias viewmodel_toggle viewmodels_on 
85891:  viewmodel_fov 84
85891:  cl_interp 0
85891: +attack
85891: hud_medicautocallersthreshold  75  
85891:  alias weapon1  primary_up 
85891:  alias weapon2  secondary_down 
85891:  alias weapon3  melee_down 
85891:  alias lastweapon  primary_up 
85891:  alias nextweapon  melee_down 
85891:  alias previousweapon  primary_up 
85891:  alias switch_between_slot1_and_slot2  primary_up  
85894: slot2
85894:  alias viewmodel_toggle viewmodels_on 
85894:  viewmodel_fov 84
85894:  cl_interp 0
85894: +attack
85894: hud_medicautocallersthreshold  75  
85894:  alias weapon1  primary_up 
85894:  alias weapon2  secondary_down 
85894:  alias weapon3  melee_down 
85894:  alias lastweapon  primary_up 
85894:  alias nextweapon  melee_down 
85894:  alias previousweapon  primary_up 
85894:  alias switch_between_slot1_and_slot2  primary_up  
85895: slot2
85895:  alias viewmodel_toggle viewmodels_on 
85895:  viewmodel_fov 84
85895:  cl_interp 0
85895: +attack
85895: hud_medicautocallersthreshold  75  
85895:  alias weapon1  primary_up 
85895:  alias weapon2  secondary_down 
85895:  alias weapon3  melee_down 
85895:  alias lastweapon  primary_up 
85895:  alias nextweapon  melee_down 
85895:  alias previousweapon  primary_up 
85895:  alias switch_between_slot1_and_slot2  primary_up  
85896: slot2
85896:  alias viewmodel_toggle viewmodels_on 
85896:  viewmodel_fov 84
85896:  cl_interp 0
85896: +attack
85896: hud_medicautocallersthreshold  75  
85896:  alias weapon1  primary_up 
85896:  alias weapon2  secondary_down 
85896:  alias weapon3  melee_down 
85896:  alias lastweapon  primary_up 
85896:  alias nextweapon  melee_down 
85896:  alias previousweapon  primary_up 
85896:  alias switch_between_slot1_and_slot2  primary_up  
85897: slot2
85897:  alias viewmodel_toggle viewmodels_on 
85897:  viewmodel_fov 84
85897:  cl_interp 0
85897: +attack
85897: hud_medicautocallersthreshold  75  
85897:  alias weapon1  primary_up 
85897:  alias weapon2  secondary_down 
85897:  alias weapon3  melee_down 
85897:  alias lastweapon  primary_up 
85897:  alias nextweapon  melee_down 
85897:  alias previousweapon  primary_up 
85897:  alias switch_between_slot1_and_slot2  primary_up  
85897: -forward
85897: +back
85897: alias checkback +back 
85897: slot2
85897:  alias viewmodel_toggle viewmodels_on 
85897:  viewmodel_fov 84
85897:  cl_interp 0
85897: +attack
85897: hud_medicautocallersthreshold  75  
85897:  alias weapon1  primary_up 
85897:  alias weapon2  secondary_down 
85897:  alias weapon3  melee_down 
85897:  alias lastweapon  primary_up 
85897:  alias nextweapon  melee_down 
85897:  alias previousweapon  primary_up 
85897:  alias switch_between_slot1_and_slot2  primary_up  
85899: ATTACK BACK MOVERIGHT
85899: slot2
85899:  alias viewmodel_toggle viewmodels_on 
85899:  viewmodel_fov 84
85899:  cl_interp 0
85899: +attack
85899: hud_medicautocallersthreshold  75  
85899:  alias weapon1  primary_up 
85899:  alias weapon2  secondary_down 
85899:  alias weapon3  melee_down 
85899:  alias lastweapon  primary_up 
85899:  alias nextweapon  melee_down 
85899:  alias previousweapon  primary_up 
85899:  alias switch_between_slot1_and_slot2  primary_up  
85902: -moveright
85902: +moveleft
85902: alias checkleft +moveleft 
85904: ATTACK BACK MOVELEFT
85908: -moveright
85908: +moveleft 
85908: alias checkright none 
85908: -back
85908: alias checkback none 
85910: ATTACK MOVELEFT
85915: -back
85915: +forward
85915: alias checkfwd +forward 
85917: ATTACK FORWARD MOVELEFT
85967: -moveleft
85967: alias checkleft none 
85968: ATTACK FORWARD
85970: -attack 
85970: -moveright
85970: +moveleft
85970: alias checkleft +moveleft 
85972: FORWARD MOVELEFT
85977: +attack 
85978: ATTACK FORWARD MOVELEFT
85987: -forward
85987: alias checkfwd none 
85988: ATTACK MOVELEFT
85994: slot2
85994:  alias viewmodel_toggle viewmodels_on 
85994:  viewmodel_fov 84
85994:  cl_interp 0
85994: +attack
85994: hud_medicautocallersthreshold  75  
85994:  alias weapon1  primary_up 
85994:  alias weapon2  secondary_down 
85994:  alias weapon3  melee_down 
85994:  alias lastweapon  primary_up 
85994:  alias nextweapon  melee_down 
85994:  alias previousweapon  primary_up 
85994:  alias switch_between_slot1_and_slot2  primary_up  
85995: -forward
85995: +back
85995: alias checkback +back 
85995: slot2
85995:  alias viewmodel_toggle viewmodels_on 
85995:  viewmodel_fov 84
85995:  cl_interp 0
85995: +attack
85995: hud_medicautocallersthreshold  75  
85995:  alias weapon1  primary_up 
85995:  alias weapon2  secondary_down 
85995:  alias weapon3  melee_down 
85995:  alias lastweapon  primary_up 
85995:  alias nextweapon  melee_down 
85995:  alias previousweapon  primary_up 
85995:  alias switch_between_slot1_and_slot2  primary_up  
85996: ATTACK BACK MOVELEFT
85997: slot2
85997:  alias viewmodel_toggle viewmodels_on 
85997:  viewmodel_fov 84
85997:  cl_interp 0
85997: +attack
85997: hud_medicautocallersthreshold  75  
85997:  alias weapon1  primary_up 
85997:  alias weapon2  secondary_down 
85997:  alias weapon3  melee_down 
85997:  alias lastweapon  primary_up 
85997:  alias nextweapon  melee_down 
85997:  alias previousweapon  primary_up 
85997:  alias switch_between_slot1_and_slot2  primary_up  
85997: slot2
85997:  alias viewmodel_toggle viewmodels_on 
85997:  viewmodel_fov 84
85997:  cl_interp 0
85997: +attack
85997: hud_medicautocallersthreshold  75  
85997:  alias weapon1  primary_up 
85997:  alias weapon2  secondary_down 
85997:  alias weapon3  melee_down 
85997:  alias lastweapon  primary_up 
85997:  alias nextweapon  melee_down 
85997:  alias previousweapon  primary_up 
85997:  alias switch_between_slot1_and_slot2  primary_up  
86000: slot2
86000:  alias viewmodel_toggle viewmodels_on 
86000:  viewmodel_fov 84
86000:  cl_interp 0
86000: +attack
86000: hud_medicautocallersthreshold  75  
86000:  alias weapon1  primary_up 
86000:  alias weapon2  secondary_down 
86000:  alias weapon3  melee_down 
86000:  alias lastweapon  primary_up 
86000:  alias nextweapon  melee_down 
86000:  alias previousweapon  primary_up 
86000:  alias switch_between_slot1_and_slot2  primary_up  
86000: -moveleft
86000: +moveright
86000: alias checkright +moveright 
86002: ATTACK BACK MOVERIGHT
86003: -moveleft
86003: +moveright 
86003: alias checkleft none 
86005: -back
86005: alias checkback none 
86006: ATTACK MOVERIGHT
86032: -moveright
86032: +moveleft
86032: alias checkleft +moveleft 
86034: ATTACK MOVELEFT
86034: -moveright
86034: +moveleft 
86034: alias checkright none 
86058: -back
86058: +forward
86058: alias checkfwd +forward 
86060: ATTACK FORWARD MOVELEFT
86063: -moveleft
86063: alias checkleft none 
86064: ATTACK FORWARD
86073: -moveleft
86073: +moveright
86073: alias checkright +moveright 
86075: ATTACK FORWARD MOVERIGHT
86140: -moveright
86140: +moveleft
86140: alias checkleft +moveleft 
86141: ATTACK FORWARD MOVELEFT
86143: -moveright
86143: +moveleft 
86143: alias checkright none 
86156: -moveleft
86156: alias checkleft none 
86158: ATTACK FORWARD
86189: -moveright
86189: +moveleft
86189: alias checkleft +moveleft 
86190: ATTACK FORWARD MOVELEFT
86244: -moveleft
86244: alias checkleft none 
86245: ATTACK FORWARD
86254: -moveright
86254: +moveleft
86254: alias checkleft +moveleft 
86255: ATTACK FORWARD MOVELEFT
86274: -moveleft
86274: alias checkleft none 
86275: ATTACK FORWARD
86277: -attack 
86278: FORWARD
86283: -moveright
86283: +moveleft
86283: alias checkleft +moveleft 
86284: FORWARD MOVELEFT
86284: +attack 
86285: ATTACK FORWARD MOVELEFT
86298: slot2
86298:  alias viewmodel_toggle viewmodels_on 
86298:  viewmodel_fov 84
86298:  cl_interp 0
86298: +attack
86298: hud_medicautocallersthreshold  75  
86298:  alias weapon1  primary_up 
86298:  alias weapon2  secondary_down 
86298:  alias weapon3  melee_down 
86298:  alias lastweapon  primary_up 
86298:  alias nextweapon  melee_down 
86298:  alias previousweapon  primary_up 
86298:  alias switch_between_slot1_and_slot2  primary_up  
86300: -forward
86300: alias checkfwd none 
86301: ATTACK MOVELEFT
86301: slot2
86301:  alias viewmodel_toggle viewmodels_on 
86301:  viewmodel_fov 84
86301:  cl_interp 0
86301: +attack
86301: hud_medicautocallersthreshold  75  
86301:  alias weapon1  primary_up 
86301:  alias weapon2  secondary_down 
86301:  alias weapon3  melee_down 
86301:  alias lastweapon  primary_up 
86301:  alias nextweapon  melee_down 
86301:  alias previousweapon  primary_up 
86301:  alias switch_between_slot1_and_slot2  primary_up  
86301: slot2
86301:  alias viewmodel_toggle viewmodels_on 
86301:  viewmodel_fov 84
86301:  cl_interp 0
86301: +attack
86301: hud_medicautocallersthreshold  75  
86301:  alias weapon1  primary_up 
86301:  alias weapon2  secondary_down 
86301:  alias weapon3  melee_down 
86301:  alias lastweapon  primary_up 
86301:  alias nextweapon  melee_down 
86301:  alias previousweapon  primary_up 
86301:  alias switch_between_slot1_and_slot2  primary_up  
86302: slot2
86302:  alias viewmodel_toggle viewmodels_on 
86302:  viewmodel_fov 84
86302:  cl_interp 0
86302: +attack
86302: hud_medicautocallersthreshold  75  
86302:  alias weapon1  primary_up 
86302:  alias weapon2  secondary_down 
86302:  alias weapon3  melee_down 
86302:  alias lastweapon  primary_up 
86302:  alias nextweapon  melee_down 
86302:  alias previousweapon  primary_up 
86302:  alias switch_between_slot1_and_slot2  primary_up  
86303: slot2
86303:  alias viewmodel_toggle viewmodels_on 
86303:  viewmodel_fov 84
86303:  cl_interp 0
86303: +attack
86303: hud_medicautocallersthreshold  75  
86303:  alias weapon1  primary_up 
86303:  alias weapon2  secondary_down 
86303:  alias weapon3  melee_down 
86303:  alias lastweapon  primary_up 
86303:  alias nextweapon  melee_down 
86303:  alias previousweapon  primary_up 
86303:  alias switch_between_slot1_and_slot2  primary_up  
86334: -back
86334: +forward
86334: alias checkfwd +forward 
86335: ATTACK FORWARD MOVELEFT
86335: slot2
86335:  alias viewmodel_toggle viewmodels_on 
86335:  viewmodel_fov 84
86335:  cl_interp 0
86335: +attack
86335: hud_medicautocallersthreshold  75  
86335:  alias weapon1  primary_up 
86335:  alias weapon2  secondary_down 
86335:  alias weapon3  melee_down 
86335:  alias lastweapon  primary_up 
86335:  alias nextweapon  melee_down 
86335:  alias previousweapon  primary_up 
86335:  alias switch_between_slot1_and_slot2  primary_up  
86336: slot2
86336:  alias viewmodel_toggle viewmodels_on 
86336:  viewmodel_fov 84
86336:  cl_interp 0
86336: +attack
86336: hud_medicautocallersthreshold  75  
86336:  alias weapon1  primary_up 
86336:  alias weapon2  secondary_down 
86336:  alias weapon3  melee_down 
86336:  alias lastweapon  primary_up 
86336:  alias nextweapon  melee_down 
86336:  alias previousweapon  primary_up 
86336:  alias switch_between_slot1_and_slot2  primary_up  
86339: slot2
86339:  alias viewmodel_toggle viewmodels_on 
86339:  viewmodel_fov 84
86339:  cl_interp 0
86339: +attack
86339: hud_medicautocallersthreshold  75  
86339:  alias weapon1  primary_up 
86339:  alias weapon2  secondary_down 
86339:  alias weapon3  melee_down 
86339:  alias lastweapon  primary_up 
86339:  alias nextweapon  melee_down 
86339:  alias previousweapon  primary_up 
86339:  alias switch_between_slot1_and_slot2  primary_up  
86339: slot2
86339:  alias viewmodel_toggle viewmodels_on 
86339:  viewmodel_fov 84
86339:  cl_interp 0
86339: +attack
86339: hud_medicautocallersthreshold  75  
86339:  alias weapon1  primary_up 
86339:  alias weapon2  secondary_down 
86339:  alias weapon3  melee_down 
86339:  alias lastweapon  primary_up 
86339:  alias nextweapon  melee_down 
86339:  alias previousweapon  primary_up 
86339:  alias switch_between_slot1_and_slot2  primary_up  
86340: slot2
86340:  alias viewmodel_toggle viewmodels_on 
86340:  viewmodel_fov 84
86340:  cl_interp 0
86340: +attack
86340: hud_medicautocallersthreshold  75  
86340:  alias weapon1  primary_up 
86340:  alias weapon2  secondary_down 
86340:  alias weapon3  melee_down 
86340:  alias lastweapon  primary_up 
86340:  alias nextweapon  melee_down 
86340:  alias previousweapon  primary_up 
86340:  alias switch_between_slot1_and_slot2  primary_up  
86340: -moveleft
86340: alias checkleft none 
86341: ATTACK FORWARD
86347: -moveleft
86347: +moveright
86347: alias checkright +moveright 
86348: ATTACK FORWARD MOVERIGHT
86367: slot2
86367:  alias viewmodel_toggle viewmodels_on 
86367:  viewmodel_fov 84
86367:  cl_interp 0
86367: +attack
86367: hud_medicautocallersthreshold  75  
86367:  alias weapon1  primary_up 
86367:  alias weapon2  secondary_down 
86367:  alias weapon3  melee_down 
86367:  alias lastweapon  primary_up 
86367:  alias nextweapon  melee_down 
86367:  alias previousweapon  primary_up 
86367:  alias switch_between_slot1_and_slot2  primary_up  
86370: slot2
86370:  alias viewmodel_toggle viewmodels_on 
86370:  viewmodel_fov 84
86370:  cl_interp 0
86370: +attack
86370: hud_medicautocallersthreshold  75  
86370:  alias weapon1  primary_up 
86370:  alias weapon2  secondary_down 
86370:  alias weapon3  melee_down 
86370:  alias lastweapon  primary_up 
86370:  alias nextweapon  melee_down 
86370:  alias previousweapon  primary_up 
86370:  alias switch_between_slot1_and_slot2  primary_up  
86371: slot2
86371:  alias viewmodel_toggle viewmodels_on 
86371:  viewmodel_fov 84
86371:  cl_interp 0
86371: +attack
86371: hud_medicautocallersthreshold  75  
86371:  alias weapon1  primary_up 
86371:  alias weapon2  secondary_down 
86371:  alias weapon3  melee_down 
86371:  alias lastweapon  primary_up 
86371:  alias nextweapon  melee_down 
86371:  alias previousweapon  primary_up 
86371:  alias switch_between_slot1_and_slot2  primary_up  
86374: slot2
86374:  alias viewmodel_toggle viewmodels_on 
86374:  viewmodel_fov 84
86374:  cl_interp 0
86374: +attack
86374: hud_medicautocallersthreshold  75  
86374:  alias weapon1  primary_up 
86374:  alias weapon2  secondary_down 
86374:  alias weapon3  melee_down 
86374:  alias lastweapon  primary_up 
86374:  alias nextweapon  melee_down 
86374:  alias previousweapon  primary_up 
86374:  alias switch_between_slot1_and_slot2  primary_up  
86400: slot2
86400:  alias viewmodel_toggle viewmodels_on 
86400:  viewmodel_fov 84
86400:  cl_interp 0
86400: +attack
86400: hud_medicautocallersthreshold  75  
86400:  alias weapon1  primary_up 
86400:  alias weapon2  secondary_down 
86400:  alias weapon3  melee_down 
86400:  alias lastweapon  primary_up 
86400:  alias nextweapon  melee_down 
86400:  alias previousweapon  primary_up 
86400:  alias switch_between_slot1_and_slot2  primary_up  
86402: slot2
86402:  alias viewmodel_toggle viewmodels_on 
86402:  viewmodel_fov 84
86402:  cl_interp 0
86402: +attack
86402: hud_medicautocallersthreshold  75  
86402:  alias weapon1  primary_up 
86402:  alias weapon2  secondary_down 
86402:  alias weapon3  melee_down 
86402:  alias lastweapon  primary_up 
86402:  alias nextweapon  melee_down 
86402:  alias previousweapon  primary_up 
86402:  alias switch_between_slot1_and_slot2  primary_up  
86404: slot2
86404:  alias viewmodel_toggle viewmodels_on 
86404:  viewmodel_fov 84
86404:  cl_interp 0
86404: +attack
86404: hud_medicautocallersthreshold  75  
86404:  alias weapon1  primary_up 
86404:  alias weapon2  secondary_down 
86404:  alias weapon3  melee_down 
86404:  alias lastweapon  primary_up 
86404:  alias nextweapon  melee_down 
86404:  alias previousweapon  primary_up 
86404:  alias switch_between_slot1_and_slot2  primary_up  
86406: slot2
86406:  alias viewmodel_toggle viewmodels_on 
86406:  viewmodel_fov 84
86406:  cl_interp 0
86406: +attack
86406: hud_medicautocallersthreshold  75  
86406:  alias weapon1  primary_up 
86406:  alias weapon2  secondary_down 
86406:  alias weapon3  melee_down 
86406:  alias lastweapon  primary_up 
86406:  alias nextweapon  melee_down 
86406:  alias previousweapon  primary_up 
86406:  alias switch_between_slot1_and_slot2  primary_up  
86407: slot2
86407:  alias viewmodel_toggle viewmodels_on 
86407:  viewmodel_fov 84
86407:  cl_interp 0
86407: +attack
86407: hud_medicautocallersthreshold  75  
86407:  alias weapon1  primary_up 
86407:  alias weapon2  secondary_down 
86407:  alias weapon3  melee_down 
86407:  alias lastweapon  primary_up 
86407:  alias nextweapon  melee_down 
86407:  alias previousweapon  primary_up 
86407:  alias switch_between_slot1_and_slot2  primary_up  
86408: slot2
86408:  alias viewmodel_toggle viewmodels_on 
86408:  viewmodel_fov 84
86408:  cl_interp 0
86408: +attack
86408: hud_medicautocallersthreshold  75  
86408:  alias weapon1  primary_up 
86408:  alias weapon2  secondary_down 
86408:  alias weapon3  melee_down 
86408:  alias lastweapon  primary_up 
86408:  alias nextweapon  melee_down 
86408:  alias previousweapon  primary_up 
86408:  alias switch_between_slot1_and_slot2  primary_up  
86408: +showscores
86408: net_graph 4 
86410: ATTACK FORWARD MOVERIGHT SCORE
86416: -showscores
86416: net_graph 0
86417: ATTACK FORWARD MOVERIGHT
86431: -moveright
86431: +moveleft
86431: alias checkleft +moveleft 
86432: ATTACK FORWARD MOVELEFT
86432: slot2
86432:  alias viewmodel_toggle viewmodels_on 
86432:  viewmodel_fov 84
86432:  cl_interp 0
86432: +attack
86432: hud_medicautocallersthreshold  75  
86432:  alias weapon1  primary_up 
86432:  alias weapon2  secondary_down 
86432:  alias weapon3  melee_down 
86432:  alias lastweapon  primary_up 
86432:  alias nextweapon  melee_down 
86432:  alias previousweapon  primary_up 
86432:  alias switch_between_slot1_and_slot2  primary_up  
86432: -moveright
86432: +moveleft 
86432: alias checkright none 
86434: slot2
86434:  alias viewmodel_toggle viewmodels_on 
86434:  viewmodel_fov 84
86434:  cl_interp 0
86434: +attack
86434: hud_medicautocallersthreshold  75  
86434:  alias weapon1  primary_up 
86434:  alias weapon2  secondary_down 
86434:  alias weapon3  melee_down 
86434:  alias lastweapon  primary_up 
86434:  alias nextweapon  melee_down 
86434:  alias previousweapon  primary_up 
86434:  alias switch_between_slot1_and_slot2  primary_up  
86436: slot2
86436:  alias viewmodel_toggle viewmodels_on 
86436:  viewmodel_fov 84
86436:  cl_interp 0
86436: +attack
86436: hud_medicautocallersthreshold  75  
86436:  alias weapon1  primary_up 
86436:  alias weapon2  secondary_down 
86436:  alias weapon3  melee_down 
86436:  alias lastweapon  primary_up 
86436:  alias nextweapon  melee_down 
86436:  alias previousweapon  primary_up 
86436:  alias switch_between_slot1_and_slot2  primary_up  
86437: slot2
86437:  alias viewmodel_toggle viewmodels_on 
86437:  viewmodel_fov 84
86437:  cl_interp 0
86437: +attack
86437: hud_medicautocallersthreshold  75  
86437:  alias weapon1  primary_up 
86437:  alias weapon2  secondary_down 
86437:  alias weapon3  melee_down 
86437:  alias lastweapon  primary_up 
86437:  alias nextweapon  melee_down 
86437:  alias previousweapon  primary_up 
86437:  alias switch_between_slot1_and_slot2  primary_up  
86439: slot2
86439:  alias viewmodel_toggle viewmodels_on 
86439:  viewmodel_fov 84
86439:  cl_interp 0
86439: +attack
86439: hud_medicautocallersthreshold  75  
86439:  alias weapon1  primary_up 
86439:  alias weapon2  secondary_down 
86439:  alias weapon3  melee_down 
86439:  alias lastweapon  primary_up 
86439:  alias nextweapon  melee_down 
86439:  alias previousweapon  primary_up 
86439:  alias switch_between_slot1_and_slot2  primary_up  
86447: -moveleft
86447: +moveright
86447: alias checkright +moveright 
86447: -moveleft
86447: +moveright 
86447: alias checkleft none 
86448: ATTACK FORWARD MOVERIGHT
86451: -forward
86451: alias checkfwd none 
86452: ATTACK MOVERIGHT
86457: -forward
86457: +back
86457: alias checkback +back 
86458: ATTACK BACK MOVERIGHT
86462: -moveright
86462: +moveleft
86462: alias checkleft +moveleft 
86463: ATTACK BACK MOVELEFT
86466: slot2
86466:  alias viewmodel_toggle viewmodels_on 
86466:  viewmodel_fov 84
86466:  cl_interp 0
86466: +attack
86466: hud_medicautocallersthreshold  75  
86466:  alias weapon1  primary_up 
86466:  alias weapon2  secondary_down 
86466:  alias weapon3  melee_down 
86466:  alias lastweapon  primary_up 
86466:  alias nextweapon  melee_down 
86466:  alias previousweapon  primary_up 
86466:  alias switch_between_slot1_and_slot2  primary_up  
86467: -moveright
86467: +moveleft 
86467: alias checkright none 
86467: slot2
86467:  alias viewmodel_toggle viewmodels_on 
86467:  viewmodel_fov 84
86467:  cl_interp 0
86467: +attack
86467: hud_medicautocallersthreshold  75  
86467:  alias weapon1  primary_up 
86467:  alias weapon2  secondary_down 
86467:  alias weapon3  melee_down 
86467:  alias lastweapon  primary_up 
86467:  alias nextweapon  melee_down 
86467:  alias previousweapon  primary_up 
86467:  alias switch_between_slot1_and_slot2  primary_up  
86469: slot2
86469:  alias viewmodel_toggle viewmodels_on 
86469:  viewmodel_fov 84
86469:  cl_interp 0
86469: +attack
86469: hud_medicautocallersthreshold  75  
86469:  alias weapon1  primary_up 
86469:  alias weapon2  secondary_down 
86469:  alias weapon3  melee_down 
86469:  alias lastweapon  primary_up 
86469:  alias nextweapon  melee_down 
86469:  alias previousweapon  primary_up 
86469:  alias switch_between_slot1_and_slot2  primary_up  
86470: slot2
86470:  alias viewmodel_toggle viewmodels_on 
86470:  viewmodel_fov 84
86470:  cl_interp 0
86470: +attack
86470: hud_medicautocallersthreshold  75  
86470:  alias weapon1  primary_up 
86470:  alias weapon2  secondary_down 
86470:  alias weapon3  melee_down 
86470:  alias lastweapon  primary_up 
86470:  alias nextweapon  melee_down 
86470:  alias previousweapon  primary_up 
86470:  alias switch_between_slot1_and_slot2  primary_up  
86471: slot2
86471:  alias viewmodel_toggle viewmodels_on 
86471:  viewmodel_fov 84
86471:  cl_interp 0
86471: +attack
86471: hud_medicautocallersthreshold  75  
86471:  alias weapon1  primary_up 
86471:  alias weapon2  secondary_down 
86471:  alias weapon3  melee_down 
86471:  alias lastweapon  primary_up 
86471:  alias nextweapon  melee_down 
86471:  alias previousweapon  primary_up 
86471:  alias switch_between_slot1_and_slot2  primary_up  
86473: -back
86473: alias checkback none 
86473: ATTACK MOVELEFT
86474: slot2
86474:  alias viewmodel_toggle viewmodels_on 
86474:  viewmodel_fov 84
86474:  cl_interp 0
86474: +attack
86474: hud_medicautocallersthreshold  75  
86474:  alias weapon1  primary_up 
86474:  alias weapon2  secondary_down 
86474:  alias weapon3  melee_down 
86474:  alias lastweapon  primary_up 
86474:  alias nextweapon  melee_down 
86474:  alias previousweapon  primary_up 
86474:  alias switch_between_slot1_and_slot2  primary_up  
86485: -back
86485: +forward
86485: alias checkfwd +forward 
86485: ATTACK FORWARD MOVELEFT
86492: -moveleft
86492: alias checkleft none 
86493: ATTACK FORWARD
86508: -moveright
86508: +moveleft
86508: alias checkleft +moveleft 
86508: ATTACK FORWARD MOVELEFT
86510: slot2
86510:  alias viewmodel_toggle viewmodels_on 
86510:  viewmodel_fov 84
86510:  cl_interp 0
86510: +attack
86510: hud_medicautocallersthreshold  75  
86510:  alias weapon1  primary_up 
86510:  alias weapon2  secondary_down 
86510:  alias weapon3  melee_down 
86510:  alias lastweapon  primary_up 
86510:  alias nextweapon  melee_down 
86510:  alias previousweapon  primary_up 
86510:  alias switch_between_slot1_and_slot2  primary_up  
86511: slot2
86511:  alias viewmodel_toggle viewmodels_on 
86511:  viewmodel_fov 84
86511:  cl_interp 0
86511: +attack
86511: hud_medicautocallersthreshold  75  
86511:  alias weapon1  primary_up 
86511:  alias weapon2  secondary_down 
86511:  alias weapon3  melee_down 
86511:  alias lastweapon  primary_up 
86511:  alias nextweapon  melee_down 
86511:  alias previousweapon  primary_up 
86511:  alias switch_between_slot1_and_slot2  primary_up  
86513: slot2
86513:  alias viewmodel_toggle viewmodels_on 
86513:  viewmodel_fov 84
86513:  cl_interp 0
86513: +attack
86513: hud_medicautocallersthreshold  75  
86513:  alias weapon1  primary_up 
86513:  alias weapon2  secondary_down 
86513:  alias weapon3  melee_down 
86513:  alias lastweapon  primary_up 
86513:  alias nextweapon  melee_down 
86513:  alias previousweapon  primary_up 
86513:  alias switch_between_slot1_and_slot2  primary_up  
86514: slot2
86514:  alias viewmodel_toggle viewmodels_on 
86514:  viewmodel_fov 84
86514:  cl_interp 0
86514: +attack
86514: hud_medicautocallersthreshold  75  
86514:  alias weapon1  primary_up 
86514:  alias weapon2  secondary_down 
86514:  alias weapon3  melee_down 
86514:  alias lastweapon  primary_up 
86514:  alias nextweapon  melee_down 
86514:  alias previousweapon  primary_up 
86514:  alias switch_between_slot1_and_slot2  primary_up  
86515: -moveleft
86515: +moveright
86515: alias checkright +moveright 
86515: slot2
86515:  alias viewmodel_toggle viewmodels_on 
86515:  viewmodel_fov 84
86515:  cl_interp 0
86515: +attack
86515: hud_medicautocallersthreshold  75  
86515:  alias weapon1  primary_up 
86515:  alias weapon2  secondary_down 
86515:  alias weapon3  melee_down 
86515:  alias lastweapon  primary_up 
86515:  alias nextweapon  melee_down 
86515:  alias previousweapon  primary_up 
86515:  alias switch_between_slot1_and_slot2  primary_up  
86516: ATTACK FORWARD MOVERIGHT
86516: -moveleft
86516: +moveright 
86516: alias checkleft none 
86516: -forward
86516: alias checkfwd none 
86518: ATTACK MOVERIGHT
86526: -forward
86526: +back
86526: alias checkback +back 
86527: ATTACK BACK MOVERIGHT
86540: -attack 
86541: BACK MOVERIGHT
86543: -moveright
86543: +moveleft
86543: alias checkleft +moveleft 
86545: BACK MOVELEFT
86547: -back
86547: alias checkback none 
86547: +attack 
86549: ATTACK MOVELEFT
86549: -moveright
86549: +moveleft 
86549: alias checkright none 
86555: -back
86555: +forward
86555: alias checkfwd +forward 
86556: ATTACK FORWARD MOVELEFT
86560: slot2
86560:  alias viewmodel_toggle viewmodels_on 
86560:  viewmodel_fov 84
86560:  cl_interp 0
86560: +attack
86560: hud_medicautocallersthreshold  75  
86560:  alias weapon1  primary_up 
86560:  alias weapon2  secondary_down 
86560:  alias weapon3  melee_down 
86560:  alias lastweapon  primary_up 
86560:  alias nextweapon  melee_down 
86560:  alias previousweapon  primary_up 
86560:  alias switch_between_slot1_and_slot2  primary_up  
86560: -moveleft
86560: alias checkleft none 
86562: ATTACK FORWARD
86562: slot2
86562:  alias viewmodel_toggle viewmodels_on 
86562:  viewmodel_fov 84
86562:  cl_interp 0
86562: +attack
86562: hud_medicautocallersthreshold  75  
86562:  alias weapon1  primary_up 
86562:  alias weapon2  secondary_down 
86562:  alias weapon3  melee_down 
86562:  alias lastweapon  primary_up 
86562:  alias nextweapon  melee_down 
86562:  alias previousweapon  primary_up 
86562:  alias switch_between_slot1_and_slot2  primary_up  
86562: slot2
86562:  alias viewmodel_toggle viewmodels_on 
86562:  viewmodel_fov 84
86562:  cl_interp 0
86562: +attack
86562: hud_medicautocallersthreshold  75  
86562:  alias weapon1  primary_up 
86562:  alias weapon2  secondary_down 
86562:  alias weapon3  melee_down 
86562:  alias lastweapon  primary_up 
86562:  alias nextweapon  melee_down 
86562:  alias previousweapon  primary_up 
86562:  alias switch_between_slot1_and_slot2  primary_up  
86563: slot2
86563:  alias viewmodel_toggle viewmodels_on 
86563:  viewmodel_fov 84
86563:  cl_interp 0
86563: +attack
86563: hud_medicautocallersthreshold  75  
86563:  alias weapon1  primary_up 
86563:  alias weapon2  secondary_down 
86563:  alias weapon3  melee_down 
86563:  alias lastweapon  primary_up 
86563:  alias nextweapon  melee_down 
86563:  alias previousweapon  primary_up 
86563:  alias switch_between_slot1_and_slot2  primary_up  
86564: -moveleft
86564: +moveright
86564: alias checkright +moveright 
86564: slot2
86564:  alias viewmodel_toggle viewmodels_on 
86564:  viewmodel_fov 84
86564:  cl_interp 0
86564: +attack
86564: hud_medicautocallersthreshold  75  
86564:  alias weapon1  primary_up 
86564:  alias weapon2  secondary_down 
86564:  alias weapon3  melee_down 
86564:  alias lastweapon  primary_up 
86564:  alias nextweapon  melee_down 
86564:  alias previousweapon  primary_up 
86564:  alias switch_between_slot1_and_slot2  primary_up  
86565: ATTACK FORWARD MOVERIGHT
86626: -attack 
86627: FORWARD MOVERIGHT
86634: +attack 
86636: ATTACK FORWARD MOVERIGHT
86637: -forward
86637: alias checkfwd none 
86638: ATTACK MOVERIGHT
86643: -forward
86643: +back
86643: alias checkback +back 
86643: slot2
86643:  alias viewmodel_toggle viewmodels_on 
86643:  viewmodel_fov 84
86643:  cl_interp 0
86643: +attack
86643: hud_medicautocallersthreshold  75  
86643:  alias weapon1  primary_up 
86643:  alias weapon2  secondary_down 
86643:  alias weapon3  melee_down 
86643:  alias lastweapon  primary_up 
86643:  alias nextweapon  melee_down 
86643:  alias previousweapon  primary_up 
86643:  alias switch_between_slot1_and_slot2  primary_up  
86644: ATTACK BACK MOVERIGHT
86644: slot2
86644:  alias viewmodel_toggle viewmodels_on 
86644:  viewmodel_fov 84
86644:  cl_interp 0
86644: +attack
86644: hud_medicautocallersthreshold  75  
86644:  alias weapon1  primary_up 
86644:  alias weapon2  secondary_down 
86644:  alias weapon3  melee_down 
86644:  alias lastweapon  primary_up 
86644:  alias nextweapon  melee_down 
86644:  alias previousweapon  primary_up 
86644:  alias switch_between_slot1_and_slot2  primary_up  
86646: slot2
86646:  alias viewmodel_toggle viewmodels_on 
86646:  viewmodel_fov 84
86646:  cl_interp 0
86646: +attack
86646: hud_medicautocallersthreshold  75  
86646:  alias weapon1  primary_up 
86646:  alias weapon2  secondary_down 
86646:  alias weapon3  melee_down 
86646:  alias lastweapon  primary_up 
86646:  alias nextweapon  melee_down 
86646:  alias previousweapon  primary_up 
86646:  alias switch_between_slot1_and_slot2  primary_up  
86646: -moveright
86646: +moveleft
86646: alias checkleft +moveleft 
86646: slot2
86646:  alias viewmodel_toggle viewmodels_on 
86646:  viewmodel_fov 84
86646:  cl_interp 0
86646: +attack
86646: hud_medicautocallersthreshold  75  
86646:  alias weapon1  primary_up 
86646:  alias weapon2  secondary_down 
86646:  alias weapon3  melee_down 
86646:  alias lastweapon  primary_up 
86646:  alias nextweapon  melee_down 
86646:  alias previousweapon  primary_up 
86646:  alias switch_between_slot1_and_slot2  primary_up  
86648: ATTACK BACK MOVELEFT
86648: slot2
86648:  alias viewmodel_toggle viewmodels_on 
86648:  viewmodel_fov 84
86648:  cl_interp 0
86648: +attack
86648: hud_medicautocallersthreshold  75  
86648:  alias weapon1  primary_up 
86648:  alias weapon2  secondary_down 
86648:  alias weapon3  melee_down 
86648:  alias lastweapon  primary_up 
86648:  alias nextweapon  melee_down 
86648:  alias previousweapon  primary_up 
86648:  alias switch_between_slot1_and_slot2  primary_up  
86648: slot2
86648:  alias viewmodel_toggle viewmodels_on 
86648:  viewmodel_fov 84
86648:  cl_interp 0
86648: +attack
86648: hud_medicautocallersthreshold  75  
86648:  alias weapon1  primary_up 
86648:  alias weapon2  secondary_down 
86648:  alias weapon3  melee_down 
86648:  alias lastweapon  primary_up 
86648:  alias nextweapon  melee_down 
86648:  alias previousweapon  primary_up 
86648:  alias switch_between_slot1_and_slot2  primary_up  
86649: slot2
86649:  alias viewmodel_toggle viewmodels_on 
86649:  viewmodel_fov 84
86649:  cl_interp 0
86649: +attack
86649: hud_medicautocallersthreshold  75  
86649:  alias weapon1  primary_up 
86649:  alias weapon2  secondary_down 
86649:  alias weapon3  melee_down 
86649:  alias lastweapon  primary_up 
86649:  alias nextweapon  melee_down 
86649:  alias previousweapon  primary_up 
86649:  alias switch_between_slot1_and_slot2  primary_up  
86654: -moveright
86654: +moveleft 
86654: alias checkright none 
86656: -back
86656: alias checkback none 
86658: ATTACK MOVELEFT
86664: -moveleft
86664: +moveright
86664: alias checkright +moveright 
86666: ATTACK MOVERIGHT
86669: -moveleft
86669: +moveright 
86669: alias checkleft none 
86684: slot2
86684:  alias viewmodel_toggle viewmodels_on 
86684:  viewmodel_fov 84
86684:  cl_interp 0
86684: +attack
86684: hud_medicautocallersthreshold  75  
86684:  alias weapon1  primary_up 
86684:  alias weapon2  secondary_down 
86684:  alias weapon3  melee_down 
86684:  alias lastweapon  primary_up 
86684:  alias nextweapon  melee_down 
86684:  alias previousweapon  primary_up 
86684:  alias switch_between_slot1_and_slot2  primary_up  
86687: slot2
86687:  alias viewmodel_toggle viewmodels_on 
86687:  viewmodel_fov 84
86687:  cl_interp 0
86687: +attack
86687: hud_medicautocallersthreshold  75  
86687:  alias weapon1  primary_up 
86687:  alias weapon2  secondary_down 
86687:  alias weapon3  melee_down 
86687:  alias lastweapon  primary_up 
86687:  alias nextweapon  melee_down 
86687:  alias previousweapon  primary_up 
86687:  alias switch_between_slot1_and_slot2  primary_up  
86689: slot2
86689:  alias viewmodel_toggle viewmodels_on 
86689:  viewmodel_fov 84
86689:  cl_interp 0
86689: +attack
86689: hud_medicautocallersthreshold  75  
86689:  alias weapon1  primary_up 
86689:  alias weapon2  secondary_down 
86689:  alias weapon3  melee_down 
86689:  alias lastweapon  primary_up 
86689:  alias nextweapon  melee_down 
86689:  alias previousweapon  primary_up 
86689:  alias switch_between_slot1_and_slot2  primary_up  
86690: slot2
86690:  alias viewmodel_toggle viewmodels_on 
86690:  viewmodel_fov 84
86690:  cl_interp 0
86690: +attack
86690: hud_medicautocallersthreshold  75  
86690:  alias weapon1  primary_up 
86690:  alias weapon2  secondary_down 
86690:  alias weapon3  melee_down 
86690:  alias lastweapon  primary_up 
86690:  alias nextweapon  melee_down 
86690:  alias previousweapon  primary_up 
86690:  alias switch_between_slot1_and_slot2  primary_up  
86692: slot2
86692:  alias viewmodel_toggle viewmodels_on 
86692:  viewmodel_fov 84
86692:  cl_interp 0
86692: +attack
86692: hud_medicautocallersthreshold  75  
86692:  alias weapon1  primary_up 
86692:  alias weapon2  secondary_down 
86692:  alias weapon3  melee_down 
86692:  alias lastweapon  primary_up 
86692:  alias nextweapon  melee_down 
86692:  alias previousweapon  primary_up 
86692:  alias switch_between_slot1_and_slot2  primary_up  
86692: -back
86692: +forward
86692: alias checkfwd +forward 
86694: ATTACK FORWARD MOVERIGHT
86694: slot2
86694:  alias viewmodel_toggle viewmodels_on 
86694:  viewmodel_fov 84
86694:  cl_interp 0
86694: +attack
86694: hud_medicautocallersthreshold  75  
86694:  alias weapon1  primary_up 
86694:  alias weapon2  secondary_down 
86694:  alias weapon3  melee_down 
86694:  alias lastweapon  primary_up 
86694:  alias nextweapon  melee_down 
86694:  alias previousweapon  primary_up 
86694:  alias switch_between_slot1_and_slot2  primary_up  
86718: -forward
86718: alias checkfwd none 
86718: ATTACK MOVERIGHT
86735: slot2
86735:  alias viewmodel_toggle viewmodels_on 
86735:  viewmodel_fov 84
86735:  cl_interp 0
86735: +attack
86735: hud_medicautocallersthreshold  75  
86735:  alias weapon1  primary_up 
86735:  alias weapon2  secondary_down 
86735:  alias weapon3  melee_down 
86735:  alias lastweapon  primary_up 
86735:  alias nextweapon  melee_down 
86735:  alias previousweapon  primary_up 
86735:  alias switch_between_slot1_and_slot2  primary_up  
86736: slot2
86736:  alias viewmodel_toggle viewmodels_on 
86736:  viewmodel_fov 84
86736:  cl_interp 0
86736: +attack
86736: hud_medicautocallersthreshold  75  
86736:  alias weapon1  primary_up 
86736:  alias weapon2  secondary_down 
86736:  alias weapon3  melee_down 
86736:  alias lastweapon  primary_up 
86736:  alias nextweapon  melee_down 
86736:  alias previousweapon  primary_up 
86736:  alias switch_between_slot1_and_slot2  primary_up  
86737: slot2
86737:  alias viewmodel_toggle viewmodels_on 
86737:  viewmodel_fov 84
86737:  cl_interp 0
86737: +attack
86737: hud_medicautocallersthreshold  75  
86737:  alias weapon1  primary_up 
86737:  alias weapon2  secondary_down 
86737:  alias weapon3  melee_down 
86737:  alias lastweapon  primary_up 
86737:  alias nextweapon  melee_down 
86737:  alias previousweapon  primary_up 
86737:  alias switch_between_slot1_and_slot2  primary_up  
86738: -back
86738: +forward
86738: alias checkfwd +forward 
86738: slot2
86738:  alias viewmodel_toggle viewmodels_on 
86738:  viewmodel_fov 84
86738:  cl_interp 0
86738: +attack
86738: hud_medicautocallersthreshold  75  
86738:  alias weapon1  primary_up 
86738:  alias weapon2  secondary_down 
86738:  alias weapon3  melee_down 
86738:  alias lastweapon  primary_up 
86738:  alias nextweapon  melee_down 
86738:  alias previousweapon  primary_up 
86738:  alias switch_between_slot1_and_slot2  primary_up  
86739: ATTACK FORWARD MOVERIGHT
86741: slot2
86741:  alias viewmodel_toggle viewmodels_on 
86741:  viewmodel_fov 84
86741:  cl_interp 0
86741: +attack
86741: hud_medicautocallersthreshold  75  
86741:  alias weapon1  primary_up 
86741:  alias weapon2  secondary_down 
86741:  alias weapon3  melee_down 
86741:  alias lastweapon  primary_up 
86741:  alias nextweapon  melee_down 
86741:  alias previousweapon  primary_up 
86741:  alias switch_between_slot1_and_slot2  primary_up  
86751: -forward
86751: alias checkfwd none 
86752: ATTACK MOVERIGHT
86759: -forward
86759: +back
86759: alias checkback +back 
86761: ATTACK BACK MOVERIGHT
86775: -back
86775: alias checkback none 
86776: ATTACK MOVERIGHT
86780: slot2
86780:  alias viewmodel_toggle viewmodels_on 
86780:  viewmodel_fov 84
86780:  cl_interp 0
86780: +attack
86780: hud_medicautocallersthreshold  75  
86780:  alias weapon1  primary_up 
86780:  alias weapon2  secondary_down 
86780:  alias weapon3  melee_down 
86780:  alias lastweapon  primary_up 
86780:  alias nextweapon  melee_down 
86780:  alias previousweapon  primary_up 
86780:  alias switch_between_slot1_and_slot2  primary_up  
86782: slot2
86782:  alias viewmodel_toggle viewmodels_on 
86782:  viewmodel_fov 84
86782:  cl_interp 0
86782: +attack
86782: hud_medicautocallersthreshold  75  
86782:  alias weapon1  primary_up 
86782:  alias weapon2  secondary_down 
86782:  alias weapon3  melee_down 
86782:  alias lastweapon  primary_up 
86782:  alias nextweapon  melee_down 
86782:  alias previousweapon  primary_up 
86782:  alias switch_between_slot1_and_slot2  primary_up  
86784: slot2
86784:  alias viewmodel_toggle viewmodels_on 
86784:  viewmodel_fov 84
86784:  cl_interp 0
86784: +attack
86784: hud_medicautocallersthreshold  75  
86784:  alias weapon1  primary_up 
86784:  alias weapon2  secondary_down 
86784:  alias weapon3  melee_down 
86784:  alias lastweapon  primary_up 
86784:  alias nextweapon  melee_down 
86784:  alias previousweapon  primary_up 
86784:  alias switch_between_slot1_and_slot2  primary_up  
86787: slot2
86787:  alias viewmodel_toggle viewmodels_on 
86787:  viewmodel_fov 84
86787:  cl_interp 0
86787: +attack
86787: hud_medicautocallersthreshold  75  
86787:  alias weapon1  primary_up 
86787:  alias weapon2  secondary_down 
86787:  alias weapon3  melee_down 
86787:  alias lastweapon  primary_up 
86787:  alias nextweapon  melee_down 
86787:  alias previousweapon  primary_up 
86787:  alias switch_between_slot1_and_slot2  primary_up  
86809: -moveright
86809: +moveleft
86809: alias checkleft +moveleft 
86810: ATTACK MOVELEFT
86813: -moveright
86813: +moveleft 
86813: alias checkright none 
86816: slot2
86816:  alias viewmodel_toggle viewmodels_on 
86816:  viewmodel_fov 84
86816:  cl_interp 0
86816: +attack
86816: hud_medicautocallersthreshold  75  
86816:  alias weapon1  primary_up 
86816:  alias weapon2  secondary_down 
86816:  alias weapon3  melee_down 
86816:  alias lastweapon  primary_up 
86816:  alias nextweapon  melee_down 
86816:  alias previousweapon  primary_up 
86816:  alias switch_between_slot1_and_slot2  primary_up  
86820: slot2
86820:  alias viewmodel_toggle viewmodels_on 
86820:  viewmodel_fov 84
86820:  cl_interp 0
86820: +attack
86820: hud_medicautocallersthreshold  75  
86820:  alias weapon1  primary_up 
86820:  alias weapon2  secondary_down 
86820:  alias weapon3  melee_down 
86820:  alias lastweapon  primary_up 
86820:  alias nextweapon  melee_down 
86820:  alias previousweapon  primary_up 
86820:  alias switch_between_slot1_and_slot2  primary_up  
86824: -forward
86824: +back
86824: alias checkback +back 
86824: ATTACK BACK MOVELEFT
86824: slot2
86824:  alias viewmodel_toggle viewmodels_on 
86824:  viewmodel_fov 84
86824:  cl_interp 0
86824: +attack
86824: hud_medicautocallersthreshold  75  
86824:  alias weapon1  primary_up 
86824:  alias weapon2  secondary_down 
86824:  alias weapon3  melee_down 
86824:  alias lastweapon  primary_up 
86824:  alias nextweapon  melee_down 
86824:  alias previousweapon  primary_up 
86824:  alias switch_between_slot1_and_slot2  primary_up  
86840: -back
86840: alias checkback none 
86842: ATTACK MOVELEFT
86845: +attack2 108
86847: ATTACK MOVELEFT ATTACK2
86847: -back
86847: +forward
86847: alias checkfwd +forward 
86848: ATTACK FORWARD MOVELEFT ATTACK2
86854: -moveleft
86854: +moveright
86854: alias checkright +moveright 
86854: -moveleft
86854: +moveright 
86854: alias checkleft none 
86856: ATTACK FORWARD MOVERIGHT ATTACK2
86856: -attack2 108
86858: ATTACK FORWARD MOVERIGHT
86864: slot2
86864:  alias viewmodel_toggle viewmodels_on 
86864:  viewmodel_fov 84
86864:  cl_interp 0
86864: +attack
86864: hud_medicautocallersthreshold  75  
86864:  alias weapon1  primary_up 
86864:  alias weapon2  secondary_down 
86864:  alias weapon3  melee_down 
86864:  alias lastweapon  primary_up 
86864:  alias nextweapon  melee_down 
86864:  alias previousweapon  primary_up 
86864:  alias switch_between_slot1_and_slot2  primary_up  
86865: slot2
86865:  alias viewmodel_toggle viewmodels_on 
86865:  viewmodel_fov 84
86865:  cl_interp 0
86865: +attack
86865: hud_medicautocallersthreshold  75  
86865:  alias weapon1  primary_up 
86865:  alias weapon2  secondary_down 
86865:  alias weapon3  melee_down 
86865:  alias lastweapon  primary_up 
86865:  alias nextweapon  melee_down 
86865:  alias previousweapon  primary_up 
86865:  alias switch_between_slot1_and_slot2  primary_up  
86865: slot2
86865:  alias viewmodel_toggle viewmodels_on 
86865:  viewmodel_fov 84
86865:  cl_interp 0
86865: +attack
86865: hud_medicautocallersthreshold  75  
86865:  alias weapon1  primary_up 
86865:  alias weapon2  secondary_down 
86865:  alias weapon3  melee_down 
86865:  alias lastweapon  primary_up 
86865:  alias nextweapon  melee_down 
86865:  alias previousweapon  primary_up 
86865:  alias switch_between_slot1_and_slot2  primary_up  
86865: slot2
86865:  alias viewmodel_toggle viewmodels_on 
86865:  viewmodel_fov 84
86865:  cl_interp 0
86865: +attack
86865: hud_medicautocallersthreshold  75  
86865:  alias weapon1  primary_up 
86865:  alias weapon2  secondary_down 
86865:  alias weapon3  melee_down 
86865:  alias lastweapon  primary_up 
86865:  alias nextweapon  melee_down 
86865:  alias previousweapon  primary_up 
86865:  alias switch_between_slot1_and_slot2  primary_up  
86867: slot2
86867:  alias viewmodel_toggle viewmodels_on 
86867:  viewmodel_fov 84
86867:  cl_interp 0
86867: +attack
86867: hud_medicautocallersthreshold  75  
86867:  alias weapon1  primary_up 
86867:  alias weapon2  secondary_down 
86867:  alias weapon3  melee_down 
86867:  alias lastweapon  primary_up 
86867:  alias nextweapon  melee_down 
86867:  alias previousweapon  primary_up 
86867:  alias switch_between_slot1_and_slot2  primary_up  
86868: slot2
86868:  alias viewmodel_toggle viewmodels_on 
86868:  viewmodel_fov 84
86868:  cl_interp 0
86868: +attack
86868: hud_medicautocallersthreshold  75  
86868:  alias weapon1  primary_up 
86868:  alias weapon2  secondary_down 
86868:  alias weapon3  melee_down 
86868:  alias lastweapon  primary_up 
86868:  alias nextweapon  melee_down 
86868:  alias previousweapon  primary_up 
86868:  alias switch_between_slot1_and_slot2  primary_up  
86868: slot2
86868:  alias viewmodel_toggle viewmodels_on 
86868:  viewmodel_fov 84
86868:  cl_interp 0
86868: +attack
86868: hud_medicautocallersthreshold  75  
86868:  alias weapon1  primary_up 
86868:  alias weapon2  secondary_down 
86868:  alias weapon3  melee_down 
86868:  alias lastweapon  primary_up 
86868:  alias nextweapon  melee_down 
86868:  alias previousweapon  primary_up 
86868:  alias switch_between_slot1_and_slot2  primary_up  
86885: -moveright
86885: alias checkright none 
86887: ATTACK FORWARD
86911: -moveleft
86911: +moveright
86911: alias checkright +moveright 
86912: ATTACK FORWARD MOVERIGHT
86920: -moveright
86920: alias checkright none 
86922: ATTACK FORWARD
86970: -moveleft
86970: +moveright
86970: alias checkright +moveright 
86971: ATTACK FORWARD MOVERIGHT
86988: -attack 
86989: FORWARD MOVERIGHT
86995: -moveright
86995: alias checkright none 
86996: FORWARD
86996: +attack 
86997: ATTACK FORWARD
87008: slot2
87008:  alias viewmodel_toggle viewmodels_on 
87008:  viewmodel_fov 84
87008:  cl_interp 0
87008: +attack
87008: hud_medicautocallersthreshold  75  
87008:  alias weapon1  primary_up 
87008:  alias weapon2  secondary_down 
87008:  alias weapon3  melee_down 
87008:  alias lastweapon  primary_up 
87008:  alias nextweapon  melee_down 
87008:  alias previousweapon  primary_up 
87008:  alias switch_between_slot1_and_slot2  primary_up  
87008: slot2
87008:  alias viewmodel_toggle viewmodels_on 
87008:  viewmodel_fov 84
87008:  cl_interp 0
87008: +attack
87008: hud_medicautocallersthreshold  75  
87008:  alias weapon1  primary_up 
87008:  alias weapon2  secondary_down 
87008:  alias weapon3  melee_down 
87008:  alias lastweapon  primary_up 
87008:  alias nextweapon  melee_down 
87008:  alias previousweapon  primary_up 
87008:  alias switch_between_slot1_and_slot2  primary_up  
87008: slot2
87008:  alias viewmodel_toggle viewmodels_on 
87008:  viewmodel_fov 84
87008:  cl_interp 0
87008: +attack
87008: hud_medicautocallersthreshold  75  
87008:  alias weapon1  primary_up 
87008:  alias weapon2  secondary_down 
87008:  alias weapon3  melee_down 
87008:  alias lastweapon  primary_up 
87008:  alias nextweapon  melee_down 
87008:  alias previousweapon  primary_up 
87008:  alias switch_between_slot1_and_slot2  primary_up  
87010: slot2
87010:  alias viewmodel_toggle viewmodels_on 
87010:  viewmodel_fov 84
87010:  cl_interp 0
87010: +attack
87010: hud_medicautocallersthreshold  75  
87010:  alias weapon1  primary_up 
87010:  alias weapon2  secondary_down 
87010:  alias weapon3  melee_down 
87010:  alias lastweapon  primary_up 
87010:  alias nextweapon  melee_down 
87010:  alias previousweapon  primary_up 
87010:  alias switch_between_slot1_and_slot2  primary_up  
87011: slot2
87011:  alias viewmodel_toggle viewmodels_on 
87011:  viewmodel_fov 84
87011:  cl_interp 0
87011: +attack
87011: hud_medicautocallersthreshold  75  
87011:  alias weapon1  primary_up 
87011:  alias weapon2  secondary_down 
87011:  alias weapon3  melee_down 
87011:  alias lastweapon  primary_up 
87011:  alias nextweapon  melee_down 
87011:  alias previousweapon  primary_up 
87011:  alias switch_between_slot1_and_slot2  primary_up  
87011: -moveright
87011: +moveleft
87011: alias checkleft +moveleft 
87012: ATTACK FORWARD MOVELEFT
87018: -moveleft
87018: alias checkleft none 
87019: ATTACK FORWARD
87034: slot2
87034:  alias viewmodel_toggle viewmodels_on 
87034:  viewmodel_fov 84
87034:  cl_interp 0
87034: +attack
87034: hud_medicautocallersthreshold  75  
87034:  alias weapon1  primary_up 
87034:  alias weapon2  secondary_down 
87034:  alias weapon3  melee_down 
87034:  alias lastweapon  primary_up 
87034:  alias nextweapon  melee_down 
87034:  alias previousweapon  primary_up 
87034:  alias switch_between_slot1_and_slot2  primary_up  
87035: slot2
87035:  alias viewmodel_toggle viewmodels_on 
87035:  viewmodel_fov 84
87035:  cl_interp 0
87035: +attack
87035: hud_medicautocallersthreshold  75  
87035:  alias weapon1  primary_up 
87035:  alias weapon2  secondary_down 
87035:  alias weapon3  melee_down 
87035:  alias lastweapon  primary_up 
87035:  alias nextweapon  melee_down 
87035:  alias previousweapon  primary_up 
87035:  alias switch_between_slot1_and_slot2  primary_up  
87035: slot2
87035:  alias viewmodel_toggle viewmodels_on 
87035:  viewmodel_fov 84
87035:  cl_interp 0
87035: +attack
87035: hud_medicautocallersthreshold  75  
87035:  alias weapon1  primary_up 
87035:  alias weapon2  secondary_down 
87035:  alias weapon3  melee_down 
87035:  alias lastweapon  primary_up 
87035:  alias nextweapon  melee_down 
87035:  alias previousweapon  primary_up 
87035:  alias switch_between_slot1_and_slot2  primary_up  
87036: slot2
87036:  alias viewmodel_toggle viewmodels_on 
87036:  viewmodel_fov 84
87036:  cl_interp 0
87036: +attack
87036: hud_medicautocallersthreshold  75  
87036:  alias weapon1  primary_up 
87036:  alias weapon2  secondary_down 
87036:  alias weapon3  melee_down 
87036:  alias lastweapon  primary_up 
87036:  alias nextweapon  melee_down 
87036:  alias previousweapon  primary_up 
87036:  alias switch_between_slot1_and_slot2  primary_up  
87037: slot2
87037:  alias viewmodel_toggle viewmodels_on 
87037:  viewmodel_fov 84
87037:  cl_interp 0
87037: +attack
87037: hud_medicautocallersthreshold  75  
87037:  alias weapon1  primary_up 
87037:  alias weapon2  secondary_down 
87037:  alias weapon3  melee_down 
87037:  alias lastweapon  primary_up 
87037:  alias nextweapon  melee_down 
87037:  alias previousweapon  primary_up 
87037:  alias switch_between_slot1_and_slot2  primary_up  
87038: slot2
87038:  alias viewmodel_toggle viewmodels_on 
87038:  viewmodel_fov 84
87038:  cl_interp 0
87038: +attack
87038: hud_medicautocallersthreshold  75  
87038:  alias weapon1  primary_up 
87038:  alias weapon2  secondary_down 
87038:  alias weapon3  melee_down 
87038:  alias lastweapon  primary_up 
87038:  alias nextweapon  melee_down 
87038:  alias previousweapon  primary_up 
87038:  alias switch_between_slot1_and_slot2  primary_up  
87038: +showscores
87038: net_graph 4 
87039: ATTACK FORWARD SCORE
87040: slot2
87040:  alias viewmodel_toggle viewmodels_on 
87040:  viewmodel_fov 84
87040:  cl_interp 0
87040: +attack
87040: hud_medicautocallersthreshold  75  
87040:  alias weapon1  primary_up 
87040:  alias weapon2  secondary_down 
87040:  alias weapon3  melee_down 
87040:  alias lastweapon  primary_up 
87040:  alias nextweapon  melee_down 
87040:  alias previousweapon  primary_up 
87040:  alias switch_between_slot1_and_slot2  primary_up  
87046: -showscores
87046: net_graph 0
87048: ATTACK FORWARD
87073: slot2
87073:  alias viewmodel_toggle viewmodels_on 
87073:  viewmodel_fov 84
87073:  cl_interp 0
87073: +attack
87073: hud_medicautocallersthreshold  75  
87073:  alias weapon1  primary_up 
87073:  alias weapon2  secondary_down 
87073:  alias weapon3  melee_down 
87073:  alias lastweapon  primary_up 
87073:  alias nextweapon  melee_down 
87073:  alias previousweapon  primary_up 
87073:  alias switch_between_slot1_and_slot2  primary_up  
87075: -moveleft
87075: +moveright
87075: alias checkright +moveright 
87075: slot2
87075:  alias viewmodel_toggle viewmodels_on 
87075:  viewmodel_fov 84
87075:  cl_interp 0
87075: +attack
87075: hud_medicautocallersthreshold  75  
87075:  alias weapon1  primary_up 
87075:  alias weapon2  secondary_down 
87075:  alias weapon3  melee_down 
87075:  alias lastweapon  primary_up 
87075:  alias nextweapon  melee_down 
87075:  alias previousweapon  primary_up 
87075:  alias switch_between_slot1_and_slot2  primary_up  
87076: ATTACK FORWARD MOVERIGHT
87077: slot2
87077:  alias viewmodel_toggle viewmodels_on 
87077:  viewmodel_fov 84
87077:  cl_interp 0
87077: +attack
87077: hud_medicautocallersthreshold  75  
87077:  alias weapon1  primary_up 
87077:  alias weapon2  secondary_down 
87077:  alias weapon3  melee_down 
87077:  alias lastweapon  primary_up 
87077:  alias nextweapon  melee_down 
87077:  alias previousweapon  primary_up 
87077:  alias switch_between_slot1_and_slot2  primary_up  
87134: -forward
87134: alias checkfwd none 
87135: ATTACK MOVERIGHT
87146: -moveright
87146: +moveleft
87146: alias checkleft +moveleft 
87147: ATTACK MOVELEFT
87151: -moveright
87151: +moveleft 
87151: alias checkright none 
87161: -moveleft
87161: +moveright
87161: alias checkright +moveright 
87161: ATTACK MOVERIGHT
87162: -moveleft
87162: +moveright 
87162: alias checkleft none 
87168: -forward
87168: +back
87168: alias checkback +back 
87169: ATTACK BACK MOVERIGHT
87170: -back
87170: alias checkback none 
87171: ATTACK MOVERIGHT
87171: -moveright
87171: +moveleft
87171: alias checkleft +moveleft 
87173: ATTACK MOVELEFT
87180: -moveright
87180: +moveleft 
87180: alias checkright none 
87182: -moveleft
87182: +moveright
87182: alias checkright +moveright 
87182: -back
87182: +forward
87182: alias checkfwd +forward 
87185: ATTACK FORWARD MOVERIGHT
87188: -moveleft
87188: +moveright 
87188: alias checkleft none 
87202: slot2
87202:  alias viewmodel_toggle viewmodels_on 
87202:  viewmodel_fov 84
87202:  cl_interp 0
87202: +attack
87202: hud_medicautocallersthreshold  75  
87202:  alias weapon1  primary_up 
87202:  alias weapon2  secondary_down 
87202:  alias weapon3  melee_down 
87202:  alias lastweapon  primary_up 
87202:  alias nextweapon  melee_down 
87202:  alias previousweapon  primary_up 
87202:  alias switch_between_slot1_and_slot2  primary_up  
87210: -forward
87210: alias checkfwd none 
87210: ATTACK MOVERIGHT
87214: -moveright
87214: +moveleft
87214: alias checkleft +moveleft 
87215: ATTACK MOVELEFT
87217: -moveleft
87217: +moveright 
87217: alias checkleft none 
87218: ATTACK MOVERIGHT
87229: -back
87229: +forward
87229: alias checkfwd +forward 
87230: ATTACK FORWARD MOVERIGHT
87257: slot2
87257:  alias viewmodel_toggle viewmodels_on 
87257:  viewmodel_fov 84
87257:  cl_interp 0
87257: +attack
87257: hud_medicautocallersthreshold  75  
87257:  alias weapon1  primary_up 
87257:  alias weapon2  secondary_down 
87257:  alias weapon3  melee_down 
87257:  alias lastweapon  primary_up 
87257:  alias nextweapon  melee_down 
87257:  alias previousweapon  primary_up 
87257:  alias switch_between_slot1_and_slot2  primary_up  
87258: slot2
87258:  alias viewmodel_toggle viewmodels_on 
87258:  viewmodel_fov 84
87258:  cl_interp 0
87258: +attack
87258: hud_medicautocallersthreshold  75  
87258:  alias weapon1  primary_up 
87258:  alias weapon2  secondary_down 
87258:  alias weapon3  melee_down 
87258:  alias lastweapon  primary_up 
87258:  alias nextweapon  melee_down 
87258:  alias previousweapon  primary_up 
87258:  alias switch_between_slot1_and_slot2  primary_up  
87260: slot2
87260:  alias viewmodel_toggle viewmodels_on 
87260:  viewmodel_fov 84
87260:  cl_interp 0
87260: +attack
87260: hud_medicautocallersthreshold  75  
87260:  alias weapon1  primary_up 
87260:  alias weapon2  secondary_down 
87260:  alias weapon3  melee_down 
87260:  alias lastweapon  primary_up 
87260:  alias nextweapon  melee_down 
87260:  alias previousweapon  primary_up 
87260:  alias switch_between_slot1_and_slot2  primary_up  
87261: slot2
87261:  alias viewmodel_toggle viewmodels_on 
87261:  viewmodel_fov 84
87261:  cl_interp 0
87261: +attack
87261: hud_medicautocallersthreshold  75  
87261:  alias weapon1  primary_up 
87261:  alias weapon2  secondary_down 
87261:  alias weapon3  melee_down 
87261:  alias lastweapon  primary_up 
87261:  alias nextweapon  melee_down 
87261:  alias previousweapon  primary_up 
87261:  alias switch_between_slot1_and_slot2  primary_up  
87261: slot2
87261:  alias viewmodel_toggle viewmodels_on 
87261:  viewmodel_fov 84
87261:  cl_interp 0
87261: +attack
87261: hud_medicautocallersthreshold  75  
87261:  alias weapon1  primary_up 
87261:  alias weapon2  secondary_down 
87261:  alias weapon3  melee_down 
87261:  alias lastweapon  primary_up 
87261:  alias nextweapon  melee_down 
87261:  alias previousweapon  primary_up 
87261:  alias switch_between_slot1_and_slot2  primary_up  
87263: slot2
87263:  alias viewmodel_toggle viewmodels_on 
87263:  viewmodel_fov 84
87263:  cl_interp 0
87263: +attack
87263: hud_medicautocallersthreshold  75  
87263:  alias weapon1  primary_up 
87263:  alias weapon2  secondary_down 
87263:  alias weapon3  melee_down 
87263:  alias lastweapon  primary_up 
87263:  alias nextweapon  melee_down 
87263:  alias previousweapon  primary_up 
87263:  alias switch_between_slot1_and_slot2  primary_up  
87264: -forward
87264: alias checkfwd none 
87265: ATTACK MOVERIGHT
87272: +jump 65
87273: ATTACK JUMP MOVERIGHT
87281: -jump 65
87281: ATTACK MOVERIGHT
87287: slot2
87287:  alias viewmodel_toggle viewmodels_on 
87287:  viewmodel_fov 84
87287:  cl_interp 0
87287: +attack
87287: hud_medicautocallersthreshold  75  
87287:  alias weapon1  primary_up 
87287:  alias weapon2  secondary_down 
87287:  alias weapon3  melee_down 
87287:  alias lastweapon  primary_up 
87287:  alias nextweapon  melee_down 
87287:  alias previousweapon  primary_up 
87287:  alias switch_between_slot1_and_slot2  primary_up  
87289: slot2
87289:  alias viewmodel_toggle viewmodels_on 
87289:  viewmodel_fov 84
87289:  cl_interp 0
87289: +attack
87289: hud_medicautocallersthreshold  75  
87289:  alias weapon1  primary_up 
87289:  alias weapon2  secondary_down 
87289:  alias weapon3  melee_down 
87289:  alias lastweapon  primary_up 
87289:  alias nextweapon  melee_down 
87289:  alias previousweapon  primary_up 
87289:  alias switch_between_slot1_and_slot2  primary_up  
87290: slot2
87290:  alias viewmodel_toggle viewmodels_on 
87290:  viewmodel_fov 84
87290:  cl_interp 0
87290: +attack
87290: hud_medicautocallersthreshold  75  
87290:  alias weapon1  primary_up 
87290:  alias weapon2  secondary_down 
87290:  alias weapon3  melee_down 
87290:  alias lastweapon  primary_up 
87290:  alias nextweapon  melee_down 
87290:  alias previousweapon  primary_up 
87290:  alias switch_between_slot1_and_slot2  primary_up  
87290: slot2
87290:  alias viewmodel_toggle viewmodels_on 
87290:  viewmodel_fov 84
87290:  cl_interp 0
87290: +attack
87290: hud_medicautocallersthreshold  75  
87290:  alias weapon1  primary_up 
87290:  alias weapon2  secondary_down 
87290:  alias weapon3  melee_down 
87290:  alias lastweapon  primary_up 
87290:  alias nextweapon  melee_down 
87290:  alias previousweapon  primary_up 
87290:  alias switch_between_slot1_and_slot2  primary_up  
87295: slot2
87295:  alias viewmodel_toggle viewmodels_on 
87295:  viewmodel_fov 84
87295:  cl_interp 0
87295: +attack
87295: hud_medicautocallersthreshold  75  
87295:  alias weapon1  primary_up 
87295:  alias weapon2  secondary_down 
87295:  alias weapon3  melee_down 
87295:  alias lastweapon  primary_up 
87295:  alias nextweapon  melee_down 
87295:  alias previousweapon  primary_up 
87295:  alias switch_between_slot1_and_slot2  primary_up  
87306: -forward
87306: +back
87306: alias checkback +back 
87307: ATTACK BACK MOVERIGHT
87326: -back
87326: alias checkback none 
87327: ATTACK MOVERIGHT
87336: slot2
87336:  alias viewmodel_toggle viewmodels_on 
87336:  viewmodel_fov 84
87336:  cl_interp 0
87336: +attack
87336: hud_medicautocallersthreshold  75  
87336:  alias weapon1  primary_up 
87336:  alias weapon2  secondary_down 
87336:  alias weapon3  melee_down 
87336:  alias lastweapon  primary_up 
87336:  alias nextweapon  melee_down 
87336:  alias previousweapon  primary_up 
87336:  alias switch_between_slot1_and_slot2  primary_up  
87338: slot2
87338:  alias viewmodel_toggle viewmodels_on 
87338:  viewmodel_fov 84
87338:  cl_interp 0
87338: +attack
87338: hud_medicautocallersthreshold  75  
87338:  alias weapon1  primary_up 
87338:  alias weapon2  secondary_down 
87338:  alias weapon3  melee_down 
87338:  alias lastweapon  primary_up 
87338:  alias nextweapon  melee_down 
87338:  alias previousweapon  primary_up 
87338:  alias switch_between_slot1_and_slot2  primary_up  
87342: slot2
87342:  alias viewmodel_toggle viewmodels_on 
87342:  viewmodel_fov 84
87342:  cl_interp 0
87342: +attack
87342: hud_medicautocallersthreshold  75  
87342:  alias weapon1  primary_up 
87342:  alias weapon2  secondary_down 
87342:  alias weapon3  melee_down 
87342:  alias lastweapon  primary_up 
87342:  alias nextweapon  melee_down 
87342:  alias previousweapon  primary_up 
87342:  alias switch_between_slot1_and_slot2  primary_up  
87347: -moveright
87347: +moveleft
87347: alias checkleft +moveleft 
87348: ATTACK MOVELEFT
87350: -moveright
87350: +moveleft 
87350: alias checkright none 
87376: -moveleft
87376: +moveright
87376: alias checkright +moveright 
87378: ATTACK MOVERIGHT
87380: -moveleft
87380: +moveright 
87380: alias checkleft none 
87389: -forward
87389: +back
87389: alias checkback +back 
87389: ATTACK BACK MOVERIGHT
87391: -moveright
87391: +moveleft
87391: alias checkleft +moveleft 
87392: ATTACK BACK MOVELEFT
87394: -back
87394: alias checkback none 
87396: ATTACK MOVELEFT
87396: -moveright
87396: +moveleft 
87396: alias checkright none 
87403: -back
87403: +forward
87403: alias checkfwd +forward 
87404: ATTACK FORWARD MOVELEFT
87417: slot2
87417:  alias viewmodel_toggle viewmodels_on 
87417:  viewmodel_fov 84
87417:  cl_interp 0
87417: +attack
87417: hud_medicautocallersthreshold  75  
87417:  alias weapon1  primary_up 
87417:  alias weapon2  secondary_down 
87417:  alias weapon3  melee_down 
87417:  alias lastweapon  primary_up 
87417:  alias nextweapon  melee_down 
87417:  alias previousweapon  primary_up 
87417:  alias switch_between_slot1_and_slot2  primary_up  
87418: slot2
87418:  alias viewmodel_toggle viewmodels_on 
87418:  viewmodel_fov 84
87418:  cl_interp 0
87418: +attack
87418: hud_medicautocallersthreshold  75  
87418:  alias weapon1  primary_up 
87418:  alias weapon2  secondary_down 
87418:  alias weapon3  melee_down 
87418:  alias lastweapon  primary_up 
87418:  alias nextweapon  melee_down 
87418:  alias previousweapon  primary_up 
87418:  alias switch_between_slot1_and_slot2  primary_up  
87420: slot2
87420:  alias viewmodel_toggle viewmodels_on 
87420:  viewmodel_fov 84
87420:  cl_interp 0
87420: +attack
87420: hud_medicautocallersthreshold  75  
87420:  alias weapon1  primary_up 
87420:  alias weapon2  secondary_down 
87420:  alias weapon3  melee_down 
87420:  alias lastweapon  primary_up 
87420:  alias nextweapon  melee_down 
87420:  alias previousweapon  primary_up 
87420:  alias switch_between_slot1_and_slot2  primary_up  
87421: slot2
87421:  alias viewmodel_toggle viewmodels_on 
87421:  viewmodel_fov 84
87421:  cl_interp 0
87421: +attack
87421: hud_medicautocallersthreshold  75  
87421:  alias weapon1  primary_up 
87421:  alias weapon2  secondary_down 
87421:  alias weapon3  melee_down 
87421:  alias lastweapon  primary_up 
87421:  alias nextweapon  melee_down 
87421:  alias previousweapon  primary_up 
87421:  alias switch_between_slot1_and_slot2  primary_up  
87423: slot2
87423:  alias viewmodel_toggle viewmodels_on 
87423:  viewmodel_fov 84
87423:  cl_interp 0
87423: +attack
87423: hud_medicautocallersthreshold  75  
87423:  alias weapon1  primary_up 
87423:  alias weapon2  secondary_down 
87423:  alias weapon3  melee_down 
87423:  alias lastweapon  primary_up 
87423:  alias nextweapon  melee_down 
87423:  alias previousweapon  primary_up 
87423:  alias switch_between_slot1_and_slot2  primary_up  
87425: -forward
87425: alias checkfwd none 
87426: ATTACK MOVELEFT
87457: -moveleft
87457: +moveright
87457: alias checkright +moveright 
87458: ATTACK MOVERIGHT
87459: -moveleft
87459: +moveright 
87459: alias checkleft none 
87465: -moveright
87465: +moveleft
87465: alias checkleft +moveleft 
87465: ATTACK MOVELEFT
87467: -moveright
87467: +moveleft 
87467: alias checkright none 
87473: -back
87473: +forward
87473: alias checkfwd +forward 
87473: ATTACK FORWARD MOVELEFT
87487: -moveleft
87487: alias checkleft none 
87488: ATTACK FORWARD
87521: -moveright
87521: +moveleft
87521: alias checkleft +moveleft 
87521: ATTACK FORWARD MOVELEFT
87549: -moveleft
87549: alias checkleft none 
87550: ATTACK FORWARD
87552: slot1
87552:  alias viewmodel_toggle viewmodels_off 
87552:  viewmodel_fov 84
87552:  cl_interp 0
87552: -attack
87552: hud_medicautocallersthreshold  150  
87552:  alias weapon1  primary_up 
87552:  alias weapon2  secondary_down 
87552:  alias weapon3  melee_up 
87552:  alias lastweapon  secondary_down 
87552:  alias nextweapon  secondary_down 
87552:  alias previousweapon  melee_up 
87552:  alias switch_between_slot1_and_slot2  secondary_down  
87553: FORWARD
87553: slot1
87553:  alias viewmodel_toggle viewmodels_off 
87553:  viewmodel_fov 84
87553:  cl_interp 0
87553: -attack
87553: hud_medicautocallersthreshold  150  
87553:  alias weapon1  primary_up 
87553:  alias weapon2  secondary_down 
87553:  alias weapon3  melee_up 
87553:  alias lastweapon  secondary_down 
87553:  alias nextweapon  secondary_down 
87553:  alias previousweapon  melee_up 
87553:  alias switch_between_slot1_and_slot2  secondary_down  
87554: slot1
87554:  alias viewmodel_toggle viewmodels_off 
87554:  viewmodel_fov 84
87554:  cl_interp 0
87554: -attack
87554: hud_medicautocallersthreshold  150  
87554:  alias weapon1  primary_up 
87554:  alias weapon2  secondary_down 
87554:  alias weapon3  melee_up 
87554:  alias lastweapon  secondary_down 
87554:  alias nextweapon  secondary_down 
87554:  alias previousweapon  melee_up 
87554:  alias switch_between_slot1_and_slot2  secondary_down  
87555: slot1
87555:  alias viewmodel_toggle viewmodels_off 
87555:  viewmodel_fov 84
87555:  cl_interp 0
87555: -attack
87555: hud_medicautocallersthreshold  150  
87555:  alias weapon1  primary_up 
87555:  alias weapon2  secondary_down 
87555:  alias weapon3  melee_up 
87555:  alias lastweapon  secondary_down 
87555:  alias nextweapon  secondary_down 
87555:  alias previousweapon  melee_up 
87555:  alias switch_between_slot1_and_slot2  secondary_down  
87555: slot1
87555:  alias viewmodel_toggle viewmodels_off 
87555:  viewmodel_fov 84
87555:  cl_interp 0
87555: -attack
87555: hud_medicautocallersthreshold  150  
87555:  alias weapon1  primary_up 
87555:  alias weapon2  secondary_down 
87555:  alias weapon3  melee_up 
87555:  alias lastweapon  secondary_down 
87555:  alias nextweapon  secondary_down 
87555:  alias previousweapon  melee_up 
87555:  alias switch_between_slot1_and_slot2  secondary_down  
87557: slot1
87557:  alias viewmodel_toggle viewmodels_off 
87557:  viewmodel_fov 84
87557:  cl_interp 0
87557: -attack
87557: hud_medicautocallersthreshold  150  
87557:  alias weapon1  primary_up 
87557:  alias weapon2  secondary_down 
87557:  alias weapon3  melee_up 
87557:  alias lastweapon  secondary_down 
87557:  alias nextweapon  secondary_down 
87557:  alias previousweapon  melee_up 
87557:  alias switch_between_slot1_and_slot2  secondary_down  
87557: slot1
87557:  alias viewmodel_toggle viewmodels_off 
87557:  viewmodel_fov 84
87557:  cl_interp 0
87557: -attack
87557: hud_medicautocallersthreshold  150  
87557:  alias weapon1  primary_up 
87557:  alias weapon2  secondary_down 
87557:  alias weapon3  melee_up 
87557:  alias lastweapon  secondary_down 
87557:  alias nextweapon  secondary_down 
87557:  alias previousweapon  melee_up 
87557:  alias switch_between_slot1_and_slot2  secondary_down  
87558: slot1
87558:  alias viewmodel_toggle viewmodels_off 
87558:  viewmodel_fov 84
87558:  cl_interp 0
87558: -attack
87558: hud_medicautocallersthreshold  150  
87558:  alias weapon1  primary_up 
87558:  alias weapon2  secondary_down 
87558:  alias weapon3  melee_up 
87558:  alias lastweapon  secondary_down 
87558:  alias nextweapon  secondary_down 
87558:  alias previousweapon  melee_up 
87558:  alias switch_between_slot1_and_slot2  secondary_down  
87563: -moveleft
87563: +moveright
87563: alias checkright +moveright 
87564: FORWARD MOVERIGHT
87574: -moveright
87574: alias checkright none 
87576: FORWARD
87595: -moveleft
87595: +moveright
87595: alias checkright +moveright 
87596: FORWARD MOVERIGHT
87602: -moveright
87602: alias checkright none 
87603: FORWARD
87629: -moveleft
87629: +moveright
87629: alias checkright +moveright 
87631: FORWARD MOVERIGHT
87637: +attack 107
87637: -forward
87637: alias checkfwd none 
87638: ATTACK MOVERIGHT
87644: slot3
87644:  alias viewmodel_toggle viewmodels_off 
87644:  viewmodel_fov 84
87644:  cl_interp 0
87644: -attack
87644: hud_medicautocallersthreshold  150  
87644:  alias weapon1  primary_down 
87644:  alias weapon2  secondary_up 
87644:  alias weapon3  melee_up 
87644:  alias lastweapon  primary_down 
87644:  alias nextweapon  primary_down 
87644:  alias previousweapon  secondary_up 
87644:  alias switch_between_slot1_and_slot2  primary_up  
87644: -attack 107
87646: MOVERIGHT
87655: -back
87655: +forward
87655: alias checkfwd +forward 
87655: -moveright
87655: +moveleft
87655: alias checkleft +moveleft 
87656: FORWARD MOVELEFT
87658: -moveright
87658: +moveleft 
87658: alias checkright none 
87668: -moveleft
87668: alias checkleft none 
87668: FORWARD
87673: -moveright
87673: +moveleft
87673: alias checkleft +moveleft 
87675: FORWARD MOVELEFT
87677: +attack 107
87677: -moveleft
87677: alias checkleft none 
87679: ATTACK FORWARD
87683: -moveright
87683: +moveleft
87683: alias checkleft +moveleft 
87684: ATTACK FORWARD MOVELEFT
87689: -moveleft
87689: +moveright
87689: alias checkright +moveright 
87691: ATTACK FORWARD MOVERIGHT
87691: +duck 83
87692: ATTACK DUCK FORWARD MOVERIGHT
87692: -moveright
87692: +moveleft 
87692: alias checkright none 
87694: ATTACK DUCK FORWARD MOVELEFT
87694: -forward
87694: alias checkfwd none 
87695: ATTACK DUCK MOVELEFT
87697: -attack 107
87698: DUCK MOVELEFT
87703: -duck 83
87705: MOVELEFT
87705: -forward
87705: +back
87705: alias checkback +back 
87705: BACK MOVELEFT
87705: slot1
87705:  alias viewmodel_toggle viewmodels_off 
87705:  viewmodel_fov 84
87705:  cl_interp 0
87705: -attack
87705: hud_medicautocallersthreshold  150  
87705:  alias weapon1  primary_down 
87705:  alias weapon2  secondary_down 
87705:  alias weapon3  melee_up 
87705:  alias lastweapon  melee_up 
87705:  alias nextweapon  secondary_down 
87705:  alias previousweapon  melee_up 
87705:  alias switch_between_slot1_and_slot2  secondary_down  
87706: slot1
87706:  alias viewmodel_toggle viewmodels_off 
87706:  viewmodel_fov 84
87706:  cl_interp 0
87706: -attack
87706: hud_medicautocallersthreshold  150  
87706:  alias weapon1  primary_down 
87706:  alias weapon2  secondary_down 
87706:  alias weapon3  melee_up 
87706:  alias lastweapon  melee_up 
87706:  alias nextweapon  secondary_down 
87706:  alias previousweapon  melee_up 
87706:  alias switch_between_slot1_and_slot2  secondary_down  
87706: slot1
87706:  alias viewmodel_toggle viewmodels_off 
87706:  viewmodel_fov 84
87706:  cl_interp 0
87706: -attack
87706: hud_medicautocallersthreshold  150  
87706:  alias weapon1  primary_down 
87706:  alias weapon2  secondary_down 
87706:  alias weapon3  melee_up 
87706:  alias lastweapon  melee_up 
87706:  alias nextweapon  secondary_down 
87706:  alias previousweapon  melee_up 
87706:  alias switch_between_slot1_and_slot2  secondary_down  
87708: slot1
87708:  alias viewmodel_toggle viewmodels_off 
87708:  viewmodel_fov 84
87708:  cl_interp 0
87708: -attack
87708: hud_medicautocallersthreshold  150  
87708:  alias weapon1  primary_down 
87708:  alias weapon2  secondary_down 
87708:  alias weapon3  melee_up 
87708:  alias lastweapon  melee_up 
87708:  alias nextweapon  secondary_down 
87708:  alias previousweapon  melee_up 
87708:  alias switch_between_slot1_and_slot2  secondary_down  
87708: slot1
87708:  alias viewmodel_toggle viewmodels_off 
87708:  viewmodel_fov 84
87708:  cl_interp 0
87708: -attack
87708: hud_medicautocallersthreshold  150  
87708:  alias weapon1  primary_down 
87708:  alias weapon2  secondary_down 
87708:  alias weapon3  melee_up 
87708:  alias lastweapon  melee_up 
87708:  alias nextweapon  secondary_down 
87708:  alias previousweapon  melee_up 
87708:  alias switch_between_slot1_and_slot2  secondary_down  
87709: slot1
87709:  alias viewmodel_toggle viewmodels_off 
87709:  viewmodel_fov 84
87709:  cl_interp 0
87709: -attack
87709: hud_medicautocallersthreshold  150  
87709:  alias weapon1  primary_down 
87709:  alias weapon2  secondary_down 
87709:  alias weapon3  melee_up 
87709:  alias lastweapon  melee_up 
87709:  alias nextweapon  secondary_down 
87709:  alias previousweapon  melee_up 
87709:  alias switch_between_slot1_and_slot2  secondary_down  
87709: slot1
87709:  alias viewmodel_toggle viewmodels_off 
87709:  viewmodel_fov 84
87709:  cl_interp 0
87709: -attack
87709: hud_medicautocallersthreshold  150  
87709:  alias weapon1  primary_down 
87709:  alias weapon2  secondary_down 
87709:  alias weapon3  melee_up 
87709:  alias lastweapon  melee_up 
87709:  alias nextweapon  secondary_down 
87709:  alias previousweapon  melee_up 
87709:  alias switch_between_slot1_and_slot2  secondary_down  
87727: -moveleft
87727: +moveright
87727: alias checkright +moveright 
87728: BACK MOVERIGHT
87730: -moveleft
87730: +moveright 
87730: alias checkleft none 
87751: -moveright
87751: +moveleft
87751: alias checkleft +moveleft 
87751: +attack 107
87752: ATTACK BACK MOVELEFT
87757: -moveright
87757: +moveleft 
87757: alias checkright none 
87760: -attack 107
87761: BACK MOVELEFT
87765: slot2
87765:  alias viewmodel_toggle viewmodels_on 
87765:  viewmodel_fov 84
87765:  cl_interp 0
87765: +attack
87765: hud_medicautocallersthreshold  75  
87765:  alias weapon1  primary_up 
87765:  alias weapon2  secondary_down 
87765:  alias weapon3  melee_down 
87765:  alias lastweapon  primary_up 
87765:  alias nextweapon  melee_down 
87765:  alias previousweapon  primary_up 
87765:  alias switch_between_slot1_and_slot2  primary_up  
87765: slot2
87765:  alias viewmodel_toggle viewmodels_on 
87765:  viewmodel_fov 84
87765:  cl_interp 0
87765: +attack
87765: hud_medicautocallersthreshold  75  
87765:  alias weapon1  primary_up 
87765:  alias weapon2  secondary_down 
87765:  alias weapon3  melee_down 
87765:  alias lastweapon  primary_up 
87765:  alias nextweapon  melee_down 
87765:  alias previousweapon  primary_up 
87765:  alias switch_between_slot1_and_slot2  primary_up  
87765: slot2
87765:  alias viewmodel_toggle viewmodels_on 
87765:  viewmodel_fov 84
87765:  cl_interp 0
87765: +attack
87765: hud_medicautocallersthreshold  75  
87765:  alias weapon1  primary_up 
87765:  alias weapon2  secondary_down 
87765:  alias weapon3  melee_down 
87765:  alias lastweapon  primary_up 
87765:  alias nextweapon  melee_down 
87765:  alias previousweapon  primary_up 
87765:  alias switch_between_slot1_and_slot2  primary_up  
87767: ATTACK BACK MOVELEFT
87767: slot2
87767:  alias viewmodel_toggle viewmodels_on 
87767:  viewmodel_fov 84
87767:  cl_interp 0
87767: +attack
87767: hud_medicautocallersthreshold  75  
87767:  alias weapon1  primary_up 
87767:  alias weapon2  secondary_down 
87767:  alias weapon3  melee_down 
87767:  alias lastweapon  primary_up 
87767:  alias nextweapon  melee_down 
87767:  alias previousweapon  primary_up 
87767:  alias switch_between_slot1_and_slot2  primary_up  
87767: slot2
87767:  alias viewmodel_toggle viewmodels_on 
87767:  viewmodel_fov 84
87767:  cl_interp 0
87767: +attack
87767: hud_medicautocallersthreshold  75  
87767:  alias weapon1  primary_up 
87767:  alias weapon2  secondary_down 
87767:  alias weapon3  melee_down 
87767:  alias lastweapon  primary_up 
87767:  alias nextweapon  melee_down 
87767:  alias previousweapon  primary_up 
87767:  alias switch_between_slot1_and_slot2  primary_up  
87767: slot2
87767:  alias viewmodel_toggle viewmodels_on 
87767:  viewmodel_fov 84
87767:  cl_interp 0
87767: +attack
87767: hud_medicautocallersthreshold  75  
87767:  alias weapon1  primary_up 
87767:  alias weapon2  secondary_down 
87767:  alias weapon3  melee_down 
87767:  alias lastweapon  primary_up 
87767:  alias nextweapon  melee_down 
87767:  alias previousweapon  primary_up 
87767:  alias switch_between_slot1_and_slot2  primary_up  
87768: slot2
87768:  alias viewmodel_toggle viewmodels_on 
87768:  viewmodel_fov 84
87768:  cl_interp 0
87768: +attack
87768: hud_medicautocallersthreshold  75  
87768:  alias weapon1  primary_up 
87768:  alias weapon2  secondary_down 
87768:  alias weapon3  melee_down 
87768:  alias lastweapon  primary_up 
87768:  alias nextweapon  melee_down 
87768:  alias previousweapon  primary_up 
87768:  alias switch_between_slot1_and_slot2  primary_up  
87768: slot2
87768:  alias viewmodel_toggle viewmodels_on 
87768:  viewmodel_fov 84
87768:  cl_interp 0
87768: +attack
87768: hud_medicautocallersthreshold  75  
87768:  alias weapon1  primary_up 
87768:  alias weapon2  secondary_down 
87768:  alias weapon3  melee_down 
87768:  alias lastweapon  primary_up 
87768:  alias nextweapon  melee_down 
87768:  alias previousweapon  primary_up 
87768:  alias switch_between_slot1_and_slot2  primary_up  
87769: slot2
87769:  alias viewmodel_toggle viewmodels_on 
87769:  viewmodel_fov 84
87769:  cl_interp 0
87769: +attack
87769: hud_medicautocallersthreshold  75  
87769:  alias weapon1  primary_up 
87769:  alias weapon2  secondary_down 
87769:  alias weapon3  melee_down 
87769:  alias lastweapon  primary_up 
87769:  alias nextweapon  melee_down 
87769:  alias previousweapon  primary_up 
87769:  alias switch_between_slot1_and_slot2  primary_up  
87769: +jump 65
87769: slot2
87769:  alias viewmodel_toggle viewmodels_on 
87769:  viewmodel_fov 84
87769:  cl_interp 0
87769: +attack
87769: hud_medicautocallersthreshold  75  
87769:  alias weapon1  primary_up 
87769:  alias weapon2  secondary_down 
87769:  alias weapon3  melee_down 
87769:  alias lastweapon  primary_up 
87769:  alias nextweapon  melee_down 
87769:  alias previousweapon  primary_up 
87769:  alias switch_between_slot1_and_slot2  primary_up  
87769: ATTACK JUMP BACK MOVELEFT
87769: slot2
87769:  alias viewmodel_toggle viewmodels_on 
87769:  viewmodel_fov 84
87769:  cl_interp 0
87769: +attack
87769: hud_medicautocallersthreshold  75  
87769:  alias weapon1  primary_up 
87769:  alias weapon2  secondary_down 
87769:  alias weapon3  melee_down 
87769:  alias lastweapon  primary_up 
87769:  alias nextweapon  melee_down 
87769:  alias previousweapon  primary_up 
87769:  alias switch_between_slot1_and_slot2  primary_up  
87769: slot2
87769:  alias viewmodel_toggle viewmodels_on 
87769:  viewmodel_fov 84
87769:  cl_interp 0
87769: +attack
87769: hud_medicautocallersthreshold  75  
87769:  alias weapon1  primary_up 
87769:  alias weapon2  secondary_down 
87769:  alias weapon3  melee_down 
87769:  alias lastweapon  primary_up 
87769:  alias nextweapon  melee_down 
87769:  alias previousweapon  primary_up 
87769:  alias switch_between_slot1_and_slot2  primary_up  
87769: slot2
87769:  alias viewmodel_toggle viewmodels_on 
87769:  viewmodel_fov 84
87769:  cl_interp 0
87769: +attack
87769: hud_medicautocallersthreshold  75  
87769:  alias weapon1  primary_up 
87769:  alias weapon2  secondary_down 
87769:  alias weapon3  melee_down 
87769:  alias lastweapon  primary_up 
87769:  alias nextweapon  melee_down 
87769:  alias previousweapon  primary_up 
87769:  alias switch_between_slot1_and_slot2  primary_up  
87771: slot2
87771:  alias viewmodel_toggle viewmodels_on 
87771:  viewmodel_fov 84
87771:  cl_interp 0
87771: +attack
87771: hud_medicautocallersthreshold  75  
87771:  alias weapon1  primary_up 
87771:  alias weapon2  secondary_down 
87771:  alias weapon3  melee_down 
87771:  alias lastweapon  primary_up 
87771:  alias nextweapon  melee_down 
87771:  alias previousweapon  primary_up 
87771:  alias switch_between_slot1_and_slot2  primary_up  
87771: slot2
87771:  alias viewmodel_toggle viewmodels_on 
87771:  viewmodel_fov 84
87771:  cl_interp 0
87771: +attack
87771: hud_medicautocallersthreshold  75  
87771:  alias weapon1  primary_up 
87771:  alias weapon2  secondary_down 
87771:  alias weapon3  melee_down 
87771:  alias lastweapon  primary_up 
87771:  alias nextweapon  melee_down 
87771:  alias previousweapon  primary_up 
87771:  alias switch_between_slot1_and_slot2  primary_up  
87772: slot2
87772:  alias viewmodel_toggle viewmodels_on 
87772:  viewmodel_fov 84
87772:  cl_interp 0
87772: +attack
87772: hud_medicautocallersthreshold  75  
87772:  alias weapon1  primary_up 
87772:  alias weapon2  secondary_down 
87772:  alias weapon3  melee_down 
87772:  alias lastweapon  primary_up 
87772:  alias nextweapon  melee_down 
87772:  alias previousweapon  primary_up 
87772:  alias switch_between_slot1_and_slot2  primary_up  
87775: +duck 83
87775: -back
87775: alias checkback none 
87775: slot2
87775:  alias viewmodel_toggle viewmodels_on 
87775:  viewmodel_fov 84
87775:  cl_interp 0
87775: +attack
87775: hud_medicautocallersthreshold  75  
87775:  alias weapon1  primary_up 
87775:  alias weapon2  secondary_down 
87775:  alias weapon3  melee_down 
87775:  alias lastweapon  primary_up 
87775:  alias nextweapon  melee_down 
87775:  alias previousweapon  primary_up 
87775:  alias switch_between_slot1_and_slot2  primary_up  
87776: ATTACK JUMP DUCK MOVELEFT
87776: -jump 65
87777: ATTACK DUCK MOVELEFT
87787: -duck 83
87788: ATTACK MOVELEFT
87791: -moveleft
87791: alias checkleft none 
87793: ATTACK
87799: +showscores
87799: net_graph 4 
87800: ATTACK SCORE
87804: -showscores
87804: net_graph 0
87805: ATTACK
88202: +showscores
88202: net_graph 4 
88203: ATTACK SCORE
88209: -showscores
88209: net_graph 0
88210: ATTACK
88465: +showscores
88465: net_graph 4 
88466: ATTACK SCORE
88473: -showscores
88473: net_graph 0
88474: ATTACK
88687: dsp_player 0
88716: slot2
88716:  alias viewmodel_toggle viewmodels_on 
88716:  viewmodel_fov 84
88716:  cl_interp 0
88716: +attack
88716: hud_medicautocallersthreshold  75  
88716:  alias weapon1  primary_up 
88716:  alias weapon2  secondary_down 
88716:  alias weapon3  melee_down 
88716:  alias lastweapon  primary_up 
88716:  alias nextweapon  melee_down 
88716:  alias previousweapon  primary_up 
88716:  alias switch_between_slot1_and_slot2  primary_up  
88718: slot2
88718:  alias viewmodel_toggle viewmodels_on 
88718:  viewmodel_fov 84
88718:  cl_interp 0
88718: +attack
88718: hud_medicautocallersthreshold  75  
88718:  alias weapon1  primary_up 
88718:  alias weapon2  secondary_down 
88718:  alias weapon3  melee_down 
88718:  alias lastweapon  primary_up 
88718:  alias nextweapon  melee_down 
88718:  alias previousweapon  primary_up 
88718:  alias switch_between_slot1_and_slot2  primary_up  
88719: slot2
88719:  alias viewmodel_toggle viewmodels_on 
88719:  viewmodel_fov 84
88719:  cl_interp 0
88719: +attack
88719: hud_medicautocallersthreshold  75  
88719:  alias weapon1  primary_up 
88719:  alias weapon2  secondary_down 
88719:  alias weapon3  melee_down 
88719:  alias lastweapon  primary_up 
88719:  alias nextweapon  melee_down 
88719:  alias previousweapon  primary_up 
88719:  alias switch_between_slot1_and_slot2  primary_up  
88720: slot2
88720:  alias viewmodel_toggle viewmodels_on 
88720:  viewmodel_fov 84
88720:  cl_interp 0
88720: +attack
88720: hud_medicautocallersthreshold  75  
88720:  alias weapon1  primary_up 
88720:  alias weapon2  secondary_down 
88720:  alias weapon3  melee_down 
88720:  alias lastweapon  primary_up 
88720:  alias nextweapon  melee_down 
88720:  alias previousweapon  primary_up 
88720:  alias switch_between_slot1_and_slot2  primary_up  
88720: slot2
88720:  alias viewmodel_toggle viewmodels_on 
88720:  viewmodel_fov 84
88720:  cl_interp 0
88720: +attack
88720: hud_medicautocallersthreshold  75  
88720:  alias weapon1  primary_up 
88720:  alias weapon2  secondary_down 
88720:  alias weapon3  melee_down 
88720:  alias lastweapon  primary_up 
88720:  alias nextweapon  melee_down 
88720:  alias previousweapon  primary_up 
88720:  alias switch_between_slot1_and_slot2  primary_up  
88721: slot2
88721:  alias viewmodel_toggle viewmodels_on 
88721:  viewmodel_fov 84
88721:  cl_interp 0
88721: +attack
88721: hud_medicautocallersthreshold  75  
88721:  alias weapon1  primary_up 
88721:  alias weapon2  secondary_down 
88721:  alias weapon3  melee_down 
88721:  alias lastweapon  primary_up 
88721:  alias nextweapon  melee_down 
88721:  alias previousweapon  primary_up 
88721:  alias switch_between_slot1_and_slot2  primary_up  
88721: slot2
88721:  alias viewmodel_toggle viewmodels_on 
88721:  viewmodel_fov 84
88721:  cl_interp 0
88721: +attack
88721: hud_medicautocallersthreshold  75  
88721:  alias weapon1  primary_up 
88721:  alias weapon2  secondary_down 
88721:  alias weapon3  melee_down 
88721:  alias lastweapon  primary_up 
88721:  alias nextweapon  melee_down 
88721:  alias previousweapon  primary_up 
88721:  alias switch_between_slot1_and_slot2  primary_up  
88722: slot2
88722:  alias viewmodel_toggle viewmodels_on 
88722:  viewmodel_fov 84
88722:  cl_interp 0
88722: +attack
88722: hud_medicautocallersthreshold  75  
88722:  alias weapon1  primary_up 
88722:  alias weapon2  secondary_down 
88722:  alias weapon3  melee_down 
88722:  alias lastweapon  primary_up 
88722:  alias nextweapon  melee_down 
88722:  alias previousweapon  primary_up 
88722:  alias switch_between_slot1_and_slot2  primary_up  
88723: slot2
88723:  alias viewmodel_toggle viewmodels_on 
88723:  viewmodel_fov 84
88723:  cl_interp 0
88723: +attack
88723: hud_medicautocallersthreshold  75  
88723:  alias weapon1  primary_up 
88723:  alias weapon2  secondary_down 
88723:  alias weapon3  melee_down 
88723:  alias lastweapon  primary_up 
88723:  alias nextweapon  melee_down 
88723:  alias previousweapon  primary_up 
88723:  alias switch_between_slot1_and_slot2  primary_up  
88723: -back
88723: +forward
88723: alias checkfwd +forward 
88724: ATTACK FORWARD
88727: slot2
88727:  alias viewmodel_toggle viewmodels_on 
88727:  viewmodel_fov 84
88727:  cl_interp 0
88727: +attack
88727: hud_medicautocallersthreshold  75  
88727:  alias weapon1  primary_up 
88727:  alias weapon2  secondary_down 
88727:  alias weapon3  melee_down 
88727:  alias lastweapon  primary_up 
88727:  alias nextweapon  melee_down 
88727:  alias previousweapon  primary_up 
88727:  alias switch_between_slot1_and_slot2  primary_up  
88739: -moveright
88739: +moveleft
88739: alias checkleft +moveleft 
88740: ATTACK FORWARD MOVELEFT
88745: slot2
88745:  alias viewmodel_toggle viewmodels_on 
88745:  viewmodel_fov 84
88745:  cl_interp 0
88745: +attack
88745: hud_medicautocallersthreshold  75  
88745:  alias weapon1  primary_up 
88745:  alias weapon2  secondary_down 
88745:  alias weapon3  melee_down 
88745:  alias lastweapon  primary_up 
88745:  alias nextweapon  melee_down 
88745:  alias previousweapon  primary_up 
88745:  alias switch_between_slot1_and_slot2  primary_up  
88747: -moveleft
88747: alias checkleft none 
88748: ATTACK FORWARD
88748: slot2
88748:  alias viewmodel_toggle viewmodels_on 
88748:  viewmodel_fov 84
88748:  cl_interp 0
88748: +attack
88748: hud_medicautocallersthreshold  75  
88748:  alias weapon1  primary_up 
88748:  alias weapon2  secondary_down 
88748:  alias weapon3  melee_down 
88748:  alias lastweapon  primary_up 
88748:  alias nextweapon  melee_down 
88748:  alias previousweapon  primary_up 
88748:  alias switch_between_slot1_and_slot2  primary_up  
88749: slot2
88749:  alias viewmodel_toggle viewmodels_on 
88749:  viewmodel_fov 84
88749:  cl_interp 0
88749: +attack
88749: hud_medicautocallersthreshold  75  
88749:  alias weapon1  primary_up 
88749:  alias weapon2  secondary_down 
88749:  alias weapon3  melee_down 
88749:  alias lastweapon  primary_up 
88749:  alias nextweapon  melee_down 
88749:  alias previousweapon  primary_up 
88749:  alias switch_between_slot1_and_slot2  primary_up  
88749: slot2
88749:  alias viewmodel_toggle viewmodels_on 
88749:  viewmodel_fov 84
88749:  cl_interp 0
88749: +attack
88749: hud_medicautocallersthreshold  75  
88749:  alias weapon1  primary_up 
88749:  alias weapon2  secondary_down 
88749:  alias weapon3  melee_down 
88749:  alias lastweapon  primary_up 
88749:  alias nextweapon  melee_down 
88749:  alias previousweapon  primary_up 
88749:  alias switch_between_slot1_and_slot2  primary_up  
88750: slot2
88750:  alias viewmodel_toggle viewmodels_on 
88750:  viewmodel_fov 84
88750:  cl_interp 0
88750: +attack
88750: hud_medicautocallersthreshold  75  
88750:  alias weapon1  primary_up 
88750:  alias weapon2  secondary_down 
88750:  alias weapon3  melee_down 
88750:  alias lastweapon  primary_up 
88750:  alias nextweapon  melee_down 
88750:  alias previousweapon  primary_up 
88750:  alias switch_between_slot1_and_slot2  primary_up  
88751: slot2
88751:  alias viewmodel_toggle viewmodels_on 
88751:  viewmodel_fov 84
88751:  cl_interp 0
88751: +attack
88751: hud_medicautocallersthreshold  75  
88751:  alias weapon1  primary_up 
88751:  alias weapon2  secondary_down 
88751:  alias weapon3  melee_down 
88751:  alias lastweapon  primary_up 
88751:  alias nextweapon  melee_down 
88751:  alias previousweapon  primary_up 
88751:  alias switch_between_slot1_and_slot2  primary_up  
88752: slot2
88752:  alias viewmodel_toggle viewmodels_on 
88752:  viewmodel_fov 84
88752:  cl_interp 0
88752: +attack
88752: hud_medicautocallersthreshold  75  
88752:  alias weapon1  primary_up 
88752:  alias weapon2  secondary_down 
88752:  alias weapon3  melee_down 
88752:  alias lastweapon  primary_up 
88752:  alias nextweapon  melee_down 
88752:  alias previousweapon  primary_up 
88752:  alias switch_between_slot1_and_slot2  primary_up  
88775: slot2
88775:  alias viewmodel_toggle viewmodels_on 
88775:  viewmodel_fov 84
88775:  cl_interp 0
88775: +attack
88775: hud_medicautocallersthreshold  75  
88775:  alias weapon1  primary_up 
88775:  alias weapon2  secondary_down 
88775:  alias weapon3  melee_down 
88775:  alias lastweapon  primary_up 
88775:  alias nextweapon  melee_down 
88775:  alias previousweapon  primary_up 
88775:  alias switch_between_slot1_and_slot2  primary_up  
88777: slot2
88777:  alias viewmodel_toggle viewmodels_on 
88777:  viewmodel_fov 84
88777:  cl_interp 0
88777: +attack
88777: hud_medicautocallersthreshold  75  
88777:  alias weapon1  primary_up 
88777:  alias weapon2  secondary_down 
88777:  alias weapon3  melee_down 
88777:  alias lastweapon  primary_up 
88777:  alias nextweapon  melee_down 
88777:  alias previousweapon  primary_up 
88777:  alias switch_between_slot1_and_slot2  primary_up  
88778: slot2
88778:  alias viewmodel_toggle viewmodels_on 
88778:  viewmodel_fov 84
88778:  cl_interp 0
88778: +attack
88778: hud_medicautocallersthreshold  75  
88778:  alias weapon1  primary_up 
88778:  alias weapon2  secondary_down 
88778:  alias weapon3  melee_down 
88778:  alias lastweapon  primary_up 
88778:  alias nextweapon  melee_down 
88778:  alias previousweapon  primary_up 
88778:  alias switch_between_slot1_and_slot2  primary_up  
88779: slot2
88779:  alias viewmodel_toggle viewmodels_on 
88779:  viewmodel_fov 84
88779:  cl_interp 0
88779: +attack
88779: hud_medicautocallersthreshold  75  
88779:  alias weapon1  primary_up 
88779:  alias weapon2  secondary_down 
88779:  alias weapon3  melee_down 
88779:  alias lastweapon  primary_up 
88779:  alias nextweapon  melee_down 
88779:  alias previousweapon  primary_up 
88779:  alias switch_between_slot1_and_slot2  primary_up  
88779: slot2
88779:  alias viewmodel_toggle viewmodels_on 
88779:  viewmodel_fov 84
88779:  cl_interp 0
88779: +attack
88779: hud_medicautocallersthreshold  75  
88779:  alias weapon1  primary_up 
88779:  alias weapon2  secondary_down 
88779:  alias weapon3  melee_down 
88779:  alias lastweapon  primary_up 
88779:  alias nextweapon  melee_down 
88779:  alias previousweapon  primary_up 
88779:  alias switch_between_slot1_and_slot2  primary_up  
88780: slot2
88780:  alias viewmodel_toggle viewmodels_on 
88780:  viewmodel_fov 84
88780:  cl_interp 0
88780: +attack
88780: hud_medicautocallersthreshold  75  
88780:  alias weapon1  primary_up 
88780:  alias weapon2  secondary_down 
88780:  alias weapon3  melee_down 
88780:  alias lastweapon  primary_up 
88780:  alias nextweapon  melee_down 
88780:  alias previousweapon  primary_up 
88780:  alias switch_between_slot1_and_slot2  primary_up  
88780: -moveright
88780: +moveleft
88780: alias checkleft +moveleft 
88781: ATTACK FORWARD MOVELEFT
88781: slot2
88781:  alias viewmodel_toggle viewmodels_on 
88781:  viewmodel_fov 84
88781:  cl_interp 0
88781: +attack
88781: hud_medicautocallersthreshold  75  
88781:  alias weapon1  primary_up 
88781:  alias weapon2  secondary_down 
88781:  alias weapon3  melee_down 
88781:  alias lastweapon  primary_up 
88781:  alias nextweapon  melee_down 
88781:  alias previousweapon  primary_up 
88781:  alias switch_between_slot1_and_slot2  primary_up  
88785: -moveleft
88785: alias checkleft none 
88785: slot2
88785:  alias viewmodel_toggle viewmodels_on 
88785:  viewmodel_fov 84
88785:  cl_interp 0
88785: +attack
88785: hud_medicautocallersthreshold  75  
88785:  alias weapon1  primary_up 
88785:  alias weapon2  secondary_down 
88785:  alias weapon3  melee_down 
88785:  alias lastweapon  primary_up 
88785:  alias nextweapon  melee_down 
88785:  alias previousweapon  primary_up 
88785:  alias switch_between_slot1_and_slot2  primary_up  
88786: ATTACK FORWARD
88804: slot2
88804:  alias viewmodel_toggle viewmodels_on 
88804:  viewmodel_fov 84
88804:  cl_interp 0
88804: +attack
88804: hud_medicautocallersthreshold  75  
88804:  alias weapon1  primary_up 
88804:  alias weapon2  secondary_down 
88804:  alias weapon3  melee_down 
88804:  alias lastweapon  primary_up 
88804:  alias nextweapon  melee_down 
88804:  alias previousweapon  primary_up 
88804:  alias switch_between_slot1_and_slot2  primary_up  
88805: slot2
88805:  alias viewmodel_toggle viewmodels_on 
88805:  viewmodel_fov 84
88805:  cl_interp 0
88805: +attack
88805: hud_medicautocallersthreshold  75  
88805:  alias weapon1  primary_up 
88805:  alias weapon2  secondary_down 
88805:  alias weapon3  melee_down 
88805:  alias lastweapon  primary_up 
88805:  alias nextweapon  melee_down 
88805:  alias previousweapon  primary_up 
88805:  alias switch_between_slot1_and_slot2  primary_up  
88806: slot2
88806:  alias viewmodel_toggle viewmodels_on 
88806:  viewmodel_fov 84
88806:  cl_interp 0
88806: +attack
88806: hud_medicautocallersthreshold  75  
88806:  alias weapon1  primary_up 
88806:  alias weapon2  secondary_down 
88806:  alias weapon3  melee_down 
88806:  alias lastweapon  primary_up 
88806:  alias nextweapon  melee_down 
88806:  alias previousweapon  primary_up 
88806:  alias switch_between_slot1_and_slot2  primary_up  
88807: slot2
88807:  alias viewmodel_toggle viewmodels_on 
88807:  viewmodel_fov 84
88807:  cl_interp 0
88807: +attack
88807: hud_medicautocallersthreshold  75  
88807:  alias weapon1  primary_up 
88807:  alias weapon2  secondary_down 
88807:  alias weapon3  melee_down 
88807:  alias lastweapon  primary_up 
88807:  alias nextweapon  melee_down 
88807:  alias previousweapon  primary_up 
88807:  alias switch_between_slot1_and_slot2  primary_up  
88808: slot2
88808:  alias viewmodel_toggle viewmodels_on 
88808:  viewmodel_fov 84
88808:  cl_interp 0
88808: +attack
88808: hud_medicautocallersthreshold  75  
88808:  alias weapon1  primary_up 
88808:  alias weapon2  secondary_down 
88808:  alias weapon3  melee_down 
88808:  alias lastweapon  primary_up 
88808:  alias nextweapon  melee_down 
88808:  alias previousweapon  primary_up 
88808:  alias switch_between_slot1_and_slot2  primary_up  
88809: slot2
88809:  alias viewmodel_toggle viewmodels_on 
88809:  viewmodel_fov 84
88809:  cl_interp 0
88809: +attack
88809: hud_medicautocallersthreshold  75  
88809:  alias weapon1  primary_up 
88809:  alias weapon2  secondary_down 
88809:  alias weapon3  melee_down 
88809:  alias lastweapon  primary_up 
88809:  alias nextweapon  melee_down 
88809:  alias previousweapon  primary_up 
88809:  alias switch_between_slot1_and_slot2  primary_up  
88811: slot2
88811:  alias viewmodel_toggle viewmodels_on 
88811:  viewmodel_fov 84
88811:  cl_interp 0
88811: +attack
88811: hud_medicautocallersthreshold  75  
88811:  alias weapon1  primary_up 
88811:  alias weapon2  secondary_down 
88811:  alias weapon3  melee_down 
88811:  alias lastweapon  primary_up 
88811:  alias nextweapon  melee_down 
88811:  alias previousweapon  primary_up 
88811:  alias switch_between_slot1_and_slot2  primary_up  
88834: slot2
88834:  alias viewmodel_toggle viewmodels_on 
88834:  viewmodel_fov 84
88834:  cl_interp 0
88834: +attack
88834: hud_medicautocallersthreshold  75  
88834:  alias weapon1  primary_up 
88834:  alias weapon2  secondary_down 
88834:  alias weapon3  melee_down 
88834:  alias lastweapon  primary_up 
88834:  alias nextweapon  melee_down 
88834:  alias previousweapon  primary_up 
88834:  alias switch_between_slot1_and_slot2  primary_up  
88836: slot2
88836:  alias viewmodel_toggle viewmodels_on 
88836:  viewmodel_fov 84
88836:  cl_interp 0
88836: +attack
88836: hud_medicautocallersthreshold  75  
88836:  alias weapon1  primary_up 
88836:  alias weapon2  secondary_down 
88836:  alias weapon3  melee_down 
88836:  alias lastweapon  primary_up 
88836:  alias nextweapon  melee_down 
88836:  alias previousweapon  primary_up 
88836:  alias switch_between_slot1_and_slot2  primary_up  
88839: slot2
88839:  alias viewmodel_toggle viewmodels_on 
88839:  viewmodel_fov 84
88839:  cl_interp 0
88839: +attack
88839: hud_medicautocallersthreshold  75  
88839:  alias weapon1  primary_up 
88839:  alias weapon2  secondary_down 
88839:  alias weapon3  melee_down 
88839:  alias lastweapon  primary_up 
88839:  alias nextweapon  melee_down 
88839:  alias previousweapon  primary_up 
88839:  alias switch_between_slot1_and_slot2  primary_up  
88839: slot2
88839:  alias viewmodel_toggle viewmodels_on 
88839:  viewmodel_fov 84
88839:  cl_interp 0
88839: +attack
88839: hud_medicautocallersthreshold  75  
88839:  alias weapon1  primary_up 
88839:  alias weapon2  secondary_down 
88839:  alias weapon3  melee_down 
88839:  alias lastweapon  primary_up 
88839:  alias nextweapon  melee_down 
88839:  alias previousweapon  primary_up 
88839:  alias switch_between_slot1_and_slot2  primary_up  
88841: slot2
88841:  alias viewmodel_toggle viewmodels_on 
88841:  viewmodel_fov 84
88841:  cl_interp 0
88841: +attack
88841: hud_medicautocallersthreshold  75  
88841:  alias weapon1  primary_up 
88841:  alias weapon2  secondary_down 
88841:  alias weapon3  melee_down 
88841:  alias lastweapon  primary_up 
88841:  alias nextweapon  melee_down 
88841:  alias previousweapon  primary_up 
88841:  alias switch_between_slot1_and_slot2  primary_up  
88846: -forward
88846: alias checkfwd none 
88847: ATTACK
88867: slot2
88867:  alias viewmodel_toggle viewmodels_on 
88867:  viewmodel_fov 84
88867:  cl_interp 0
88867: +attack
88867: hud_medicautocallersthreshold  75  
88867:  alias weapon1  primary_up 
88867:  alias weapon2  secondary_down 
88867:  alias weapon3  melee_down 
88867:  alias lastweapon  primary_up 
88867:  alias nextweapon  melee_down 
88867:  alias previousweapon  primary_up 
88867:  alias switch_between_slot1_and_slot2  primary_up  
88868: slot2
88868:  alias viewmodel_toggle viewmodels_on 
88868:  viewmodel_fov 84
88868:  cl_interp 0
88868: +attack
88868: hud_medicautocallersthreshold  75  
88868:  alias weapon1  primary_up 
88868:  alias weapon2  secondary_down 
88868:  alias weapon3  melee_down 
88868:  alias lastweapon  primary_up 
88868:  alias nextweapon  melee_down 
88868:  alias previousweapon  primary_up 
88868:  alias switch_between_slot1_and_slot2  primary_up  
88870: slot2
88870:  alias viewmodel_toggle viewmodels_on 
88870:  viewmodel_fov 84
88870:  cl_interp 0
88870: +attack
88870: hud_medicautocallersthreshold  75  
88870:  alias weapon1  primary_up 
88870:  alias weapon2  secondary_down 
88870:  alias weapon3  melee_down 
88870:  alias lastweapon  primary_up 
88870:  alias nextweapon  melee_down 
88870:  alias previousweapon  primary_up 
88870:  alias switch_between_slot1_and_slot2  primary_up  
88871: slot2
88871:  alias viewmodel_toggle viewmodels_on 
88871:  viewmodel_fov 84
88871:  cl_interp 0
88871: +attack
88871: hud_medicautocallersthreshold  75  
88871:  alias weapon1  primary_up 
88871:  alias weapon2  secondary_down 
88871:  alias weapon3  melee_down 
88871:  alias lastweapon  primary_up 
88871:  alias nextweapon  melee_down 
88871:  alias previousweapon  primary_up 
88871:  alias switch_between_slot1_and_slot2  primary_up  
88872: slot2
88872:  alias viewmodel_toggle viewmodels_on 
88872:  viewmodel_fov 84
88872:  cl_interp 0
88872: +attack
88872: hud_medicautocallersthreshold  75  
88872:  alias weapon1  primary_up 
88872:  alias weapon2  secondary_down 
88872:  alias weapon3  melee_down 
88872:  alias lastweapon  primary_up 
88872:  alias nextweapon  melee_down 
88872:  alias previousweapon  primary_up 
88872:  alias switch_between_slot1_and_slot2  primary_up  
88872: slot2
88872:  alias viewmodel_toggle viewmodels_on 
88872:  viewmodel_fov 84
88872:  cl_interp 0
88872: +attack
88872: hud_medicautocallersthreshold  75  
88872:  alias weapon1  primary_up 
88872:  alias weapon2  secondary_down 
88872:  alias weapon3  melee_down 
88872:  alias lastweapon  primary_up 
88872:  alias nextweapon  melee_down 
88872:  alias previousweapon  primary_up 
88872:  alias switch_between_slot1_and_slot2  primary_up  
88873: slot2
88873:  alias viewmodel_toggle viewmodels_on 
88873:  viewmodel_fov 84
88873:  cl_interp 0
88873: +attack
88873: hud_medicautocallersthreshold  75  
88873:  alias weapon1  primary_up 
88873:  alias weapon2  secondary_down 
88873:  alias weapon3  melee_down 
88873:  alias lastweapon  primary_up 
88873:  alias nextweapon  melee_down 
88873:  alias previousweapon  primary_up 
88873:  alias switch_between_slot1_and_slot2  primary_up  
88874: slot2
88874:  alias viewmodel_toggle viewmodels_on 
88874:  viewmodel_fov 84
88874:  cl_interp 0
88874: +attack
88874: hud_medicautocallersthreshold  75  
88874:  alias weapon1  primary_up 
88874:  alias weapon2  secondary_down 
88874:  alias weapon3  melee_down 
88874:  alias lastweapon  primary_up 
88874:  alias nextweapon  melee_down 
88874:  alias previousweapon  primary_up 
88874:  alias switch_between_slot1_and_slot2  primary_up  
88915: -forward
88915: +back
88915: alias checkback +back 
88915: slot2
88915:  alias viewmodel_toggle viewmodels_on 
88915:  viewmodel_fov 84
88915:  cl_interp 0
88915: +attack
88915: hud_medicautocallersthreshold  75  
88915:  alias weapon1  primary_up 
88915:  alias weapon2  secondary_down 
88915:  alias weapon3  melee_down 
88915:  alias lastweapon  primary_up 
88915:  alias nextweapon  melee_down 
88915:  alias previousweapon  primary_up 
88915:  alias switch_between_slot1_and_slot2  primary_up  
88916: ATTACK BACK
88922: -moveleft
88922: +moveright
88922: alias checkright +moveright 
88924: ATTACK BACK MOVERIGHT
88927: -back
88927: alias checkback none 
88929: ATTACK MOVERIGHT
88934: slot2
88934:  alias viewmodel_toggle viewmodels_on 
88934:  viewmodel_fov 84
88934:  cl_interp 0
88934: +attack
88934: hud_medicautocallersthreshold  75  
88934:  alias weapon1  primary_up 
88934:  alias weapon2  secondary_down 
88934:  alias weapon3  melee_down 
88934:  alias lastweapon  primary_up 
88934:  alias nextweapon  melee_down 
88934:  alias previousweapon  primary_up 
88934:  alias switch_between_slot1_and_slot2  primary_up  
88936: slot2
88936:  alias viewmodel_toggle viewmodels_on 
88936:  viewmodel_fov 84
88936:  cl_interp 0
88936: +attack
88936: hud_medicautocallersthreshold  75  
88936:  alias weapon1  primary_up 
88936:  alias weapon2  secondary_down 
88936:  alias weapon3  melee_down 
88936:  alias lastweapon  primary_up 
88936:  alias nextweapon  melee_down 
88936:  alias previousweapon  primary_up 
88936:  alias switch_between_slot1_and_slot2  primary_up  
88936: -back
88936: +forward
88936: alias checkfwd +forward 
88936: slot2
88936:  alias viewmodel_toggle viewmodels_on 
88936:  viewmodel_fov 84
88936:  cl_interp 0
88936: +attack
88936: hud_medicautocallersthreshold  75  
88936:  alias weapon1  primary_up 
88936:  alias weapon2  secondary_down 
88936:  alias weapon3  melee_down 
88936:  alias lastweapon  primary_up 
88936:  alias nextweapon  melee_down 
88936:  alias previousweapon  primary_up 
88936:  alias switch_between_slot1_and_slot2  primary_up  
88937: ATTACK FORWARD MOVERIGHT
88937: slot2
88937:  alias viewmodel_toggle viewmodels_on 
88937:  viewmodel_fov 84
88937:  cl_interp 0
88937: +attack
88937: hud_medicautocallersthreshold  75  
88937:  alias weapon1  primary_up 
88937:  alias weapon2  secondary_down 
88937:  alias weapon3  melee_down 
88937:  alias lastweapon  primary_up 
88937:  alias nextweapon  melee_down 
88937:  alias previousweapon  primary_up 
88937:  alias switch_between_slot1_and_slot2  primary_up  
88938: slot2
88938:  alias viewmodel_toggle viewmodels_on 
88938:  viewmodel_fov 84
88938:  cl_interp 0
88938: +attack
88938: hud_medicautocallersthreshold  75  
88938:  alias weapon1  primary_up 
88938:  alias weapon2  secondary_down 
88938:  alias weapon3  melee_down 
88938:  alias lastweapon  primary_up 
88938:  alias nextweapon  melee_down 
88938:  alias previousweapon  primary_up 
88938:  alias switch_between_slot1_and_slot2  primary_up  
88939: slot2
88939:  alias viewmodel_toggle viewmodels_on 
88939:  viewmodel_fov 84
88939:  cl_interp 0
88939: +attack
88939: hud_medicautocallersthreshold  75  
88939:  alias weapon1  primary_up 
88939:  alias weapon2  secondary_down 
88939:  alias weapon3  melee_down 
88939:  alias lastweapon  primary_up 
88939:  alias nextweapon  melee_down 
88939:  alias previousweapon  primary_up 
88939:  alias switch_between_slot1_and_slot2  primary_up  
88940: -moveright
88940: alias checkright none 
88941: ATTACK FORWARD
88941: slot2
88941:  alias viewmodel_toggle viewmodels_on 
88941:  viewmodel_fov 84
88941:  cl_interp 0
88941: +attack
88941: hud_medicautocallersthreshold  75  
88941:  alias weapon1  primary_up 
88941:  alias weapon2  secondary_down 
88941:  alias weapon3  melee_down 
88941:  alias lastweapon  primary_up 
88941:  alias nextweapon  melee_down 
88941:  alias previousweapon  primary_up 
88941:  alias switch_between_slot1_and_slot2  primary_up  
88946: -moveright
88946: +moveleft
88946: alias checkleft +moveleft 
88947: ATTACK FORWARD MOVELEFT
88952: -moveleft
88952: alias checkleft none 
88953: ATTACK FORWARD
88964: slot2
88964:  alias viewmodel_toggle viewmodels_on 
88964:  viewmodel_fov 84
88964:  cl_interp 0
88964: +attack
88964: hud_medicautocallersthreshold  75  
88964:  alias weapon1  primary_up 
88964:  alias weapon2  secondary_down 
88964:  alias weapon3  melee_down 
88964:  alias lastweapon  primary_up 
88964:  alias nextweapon  melee_down 
88964:  alias previousweapon  primary_up 
88964:  alias switch_between_slot1_and_slot2  primary_up  
88966: slot2
88966:  alias viewmodel_toggle viewmodels_on 
88966:  viewmodel_fov 84
88966:  cl_interp 0
88966: +attack
88966: hud_medicautocallersthreshold  75  
88966:  alias weapon1  primary_up 
88966:  alias weapon2  secondary_down 
88966:  alias weapon3  melee_down 
88966:  alias lastweapon  primary_up 
88966:  alias nextweapon  melee_down 
88966:  alias previousweapon  primary_up 
88966:  alias switch_between_slot1_and_slot2  primary_up  
88968: slot2
88968:  alias viewmodel_toggle viewmodels_on 
88968:  viewmodel_fov 84
88968:  cl_interp 0
88968: +attack
88968: hud_medicautocallersthreshold  75  
88968:  alias weapon1  primary_up 
88968:  alias weapon2  secondary_down 
88968:  alias weapon3  melee_down 
88968:  alias lastweapon  primary_up 
88968:  alias nextweapon  melee_down 
88968:  alias previousweapon  primary_up 
88968:  alias switch_between_slot1_and_slot2  primary_up  
88968: slot2
88968:  alias viewmodel_toggle viewmodels_on 
88968:  viewmodel_fov 84
88968:  cl_interp 0
88968: +attack
88968: hud_medicautocallersthreshold  75  
88968:  alias weapon1  primary_up 
88968:  alias weapon2  secondary_down 
88968:  alias weapon3  melee_down 
88968:  alias lastweapon  primary_up 
88968:  alias nextweapon  melee_down 
88968:  alias previousweapon  primary_up 
88968:  alias switch_between_slot1_and_slot2  primary_up  
88969: slot2
88969:  alias viewmodel_toggle viewmodels_on 
88969:  viewmodel_fov 84
88969:  cl_interp 0
88969: +attack
88969: hud_medicautocallersthreshold  75  
88969:  alias weapon1  primary_up 
88969:  alias weapon2  secondary_down 
88969:  alias weapon3  melee_down 
88969:  alias lastweapon  primary_up 
88969:  alias nextweapon  melee_down 
88969:  alias previousweapon  primary_up 
88969:  alias switch_between_slot1_and_slot2  primary_up  
88970: slot2
88970:  alias viewmodel_toggle viewmodels_on 
88970:  viewmodel_fov 84
88970:  cl_interp 0
88970: +attack
88970: hud_medicautocallersthreshold  75  
88970:  alias weapon1  primary_up 
88970:  alias weapon2  secondary_down 
88970:  alias weapon3  melee_down 
88970:  alias lastweapon  primary_up 
88970:  alias nextweapon  melee_down 
88970:  alias previousweapon  primary_up 
88970:  alias switch_between_slot1_and_slot2  primary_up  
88973: +showscores
88973: net_graph 4 
88974: ATTACK FORWARD SCORE
88981: -showscores
88981: net_graph 0
88983: ATTACK FORWARD
89006: slot2
89006:  alias viewmodel_toggle viewmodels_on 
89006:  viewmodel_fov 84
89006:  cl_interp 0
89006: +attack
89006: hud_medicautocallersthreshold  75  
89006:  alias weapon1  primary_up 
89006:  alias weapon2  secondary_down 
89006:  alias weapon3  melee_down 
89006:  alias lastweapon  primary_up 
89006:  alias nextweapon  melee_down 
89006:  alias previousweapon  primary_up 
89006:  alias switch_between_slot1_and_slot2  primary_up  
89008: slot2
89008:  alias viewmodel_toggle viewmodels_on 
89008:  viewmodel_fov 84
89008:  cl_interp 0
89008: +attack
89008: hud_medicautocallersthreshold  75  
89008:  alias weapon1  primary_up 
89008:  alias weapon2  secondary_down 
89008:  alias weapon3  melee_down 
89008:  alias lastweapon  primary_up 
89008:  alias nextweapon  melee_down 
89008:  alias previousweapon  primary_up 
89008:  alias switch_between_slot1_and_slot2  primary_up  
89010: slot2
89010:  alias viewmodel_toggle viewmodels_on 
89010:  viewmodel_fov 84
89010:  cl_interp 0
89010: +attack
89010: hud_medicautocallersthreshold  75  
89010:  alias weapon1  primary_up 
89010:  alias weapon2  secondary_down 
89010:  alias weapon3  melee_down 
89010:  alias lastweapon  primary_up 
89010:  alias nextweapon  melee_down 
89010:  alias previousweapon  primary_up 
89010:  alias switch_between_slot1_and_slot2  primary_up  
89011: slot2
89011:  alias viewmodel_toggle viewmodels_on 
89011:  viewmodel_fov 84
89011:  cl_interp 0
89011: +attack
89011: hud_medicautocallersthreshold  75  
89011:  alias weapon1  primary_up 
89011:  alias weapon2  secondary_down 
89011:  alias weapon3  melee_down 
89011:  alias lastweapon  primary_up 
89011:  alias nextweapon  melee_down 
89011:  alias previousweapon  primary_up 
89011:  alias switch_between_slot1_and_slot2  primary_up  
89012: slot2
89012:  alias viewmodel_toggle viewmodels_on 
89012:  viewmodel_fov 84
89012:  cl_interp 0
89012: +attack
89012: hud_medicautocallersthreshold  75  
89012:  alias weapon1  primary_up 
89012:  alias weapon2  secondary_down 
89012:  alias weapon3  melee_down 
89012:  alias lastweapon  primary_up 
89012:  alias nextweapon  melee_down 
89012:  alias previousweapon  primary_up 
89012:  alias switch_between_slot1_and_slot2  primary_up  
89013: slot2
89013:  alias viewmodel_toggle viewmodels_on 
89013:  viewmodel_fov 84
89013:  cl_interp 0
89013: +attack
89013: hud_medicautocallersthreshold  75  
89013:  alias weapon1  primary_up 
89013:  alias weapon2  secondary_down 
89013:  alias weapon3  melee_down 
89013:  alias lastweapon  primary_up 
89013:  alias nextweapon  melee_down 
89013:  alias previousweapon  primary_up 
89013:  alias switch_between_slot1_and_slot2  primary_up  
89059: -moveright
89059: +moveleft
89059: alias checkleft +moveleft 
89061: ATTACK FORWARD MOVELEFT
89064: -moveleft
89064: alias checkleft none 
89066: ATTACK FORWARD
89098: slot2
89098:  alias viewmodel_toggle viewmodels_on 
89098:  viewmodel_fov 84
89098:  cl_interp 0
89098: +attack
89098: hud_medicautocallersthreshold  75  
89098:  alias weapon1  primary_up 
89098:  alias weapon2  secondary_down 
89098:  alias weapon3  melee_down 
89098:  alias lastweapon  primary_up 
89098:  alias nextweapon  melee_down 
89098:  alias previousweapon  primary_up 
89098:  alias switch_between_slot1_and_slot2  primary_up  
89100: slot2
89100:  alias viewmodel_toggle viewmodels_on 
89100:  viewmodel_fov 84
89100:  cl_interp 0
89100: +attack
89100: hud_medicautocallersthreshold  75  
89100:  alias weapon1  primary_up 
89100:  alias weapon2  secondary_down 
89100:  alias weapon3  melee_down 
89100:  alias lastweapon  primary_up 
89100:  alias nextweapon  melee_down 
89100:  alias previousweapon  primary_up 
89100:  alias switch_between_slot1_and_slot2  primary_up  
89103: slot2
89103:  alias viewmodel_toggle viewmodels_on 
89103:  viewmodel_fov 84
89103:  cl_interp 0
89103: +attack
89103: hud_medicautocallersthreshold  75  
89103:  alias weapon1  primary_up 
89103:  alias weapon2  secondary_down 
89103:  alias weapon3  melee_down 
89103:  alias lastweapon  primary_up 
89103:  alias nextweapon  melee_down 
89103:  alias previousweapon  primary_up 
89103:  alias switch_between_slot1_and_slot2  primary_up  
89104: slot2
89104:  alias viewmodel_toggle viewmodels_on 
89104:  viewmodel_fov 84
89104:  cl_interp 0
89104: +attack
89104: hud_medicautocallersthreshold  75  
89104:  alias weapon1  primary_up 
89104:  alias weapon2  secondary_down 
89104:  alias weapon3  melee_down 
89104:  alias lastweapon  primary_up 
89104:  alias nextweapon  melee_down 
89104:  alias previousweapon  primary_up 
89104:  alias switch_between_slot1_and_slot2  primary_up  
89106: slot2
89106:  alias viewmodel_toggle viewmodels_on 
89106:  viewmodel_fov 84
89106:  cl_interp 0
89106: +attack
89106: hud_medicautocallersthreshold  75  
89106:  alias weapon1  primary_up 
89106:  alias weapon2  secondary_down 
89106:  alias weapon3  melee_down 
89106:  alias lastweapon  primary_up 
89106:  alias nextweapon  melee_down 
89106:  alias previousweapon  primary_up 
89106:  alias switch_between_slot1_and_slot2  primary_up  
89162: -moveleft
89162: +moveright
89162: alias checkright +moveright 
89162: ATTACK FORWARD MOVERIGHT
89179: -moveright
89179: alias checkright none 
89180: ATTACK FORWARD
89192: -moveright
89192: +moveleft
89192: alias checkleft +moveleft 
89193: ATTACK FORWARD MOVELEFT
89198: slot1
89198:  alias viewmodel_toggle viewmodels_off 
89198:  viewmodel_fov 84
89198:  cl_interp 0
89198: -attack
89198: hud_medicautocallersthreshold  150  
89198:  alias weapon1  primary_up 
89198:  alias weapon2  secondary_down 
89198:  alias weapon3  melee_up 
89198:  alias lastweapon  secondary_down 
89198:  alias nextweapon  secondary_down 
89198:  alias previousweapon  melee_up 
89198:  alias switch_between_slot1_and_slot2  secondary_down  
89199: FORWARD MOVELEFT
89199: slot1
89199:  alias viewmodel_toggle viewmodels_off 
89199:  viewmodel_fov 84
89199:  cl_interp 0
89199: -attack
89199: hud_medicautocallersthreshold  150  
89199:  alias weapon1  primary_up 
89199:  alias weapon2  secondary_down 
89199:  alias weapon3  melee_up 
89199:  alias lastweapon  secondary_down 
89199:  alias nextweapon  secondary_down 
89199:  alias previousweapon  melee_up 
89199:  alias switch_between_slot1_and_slot2  secondary_down  
89200: slot1
89200:  alias viewmodel_toggle viewmodels_off 
89200:  viewmodel_fov 84
89200:  cl_interp 0
89200: -attack
89200: hud_medicautocallersthreshold  150  
89200:  alias weapon1  primary_up 
89200:  alias weapon2  secondary_down 
89200:  alias weapon3  melee_up 
89200:  alias lastweapon  secondary_down 
89200:  alias nextweapon  secondary_down 
89200:  alias previousweapon  melee_up 
89200:  alias switch_between_slot1_and_slot2  secondary_down  
89201: slot1
89201:  alias viewmodel_toggle viewmodels_off 
89201:  viewmodel_fov 84
89201:  cl_interp 0
89201: -attack
89201: hud_medicautocallersthreshold  150  
89201:  alias weapon1  primary_up 
89201:  alias weapon2  secondary_down 
89201:  alias weapon3  melee_up 
89201:  alias lastweapon  secondary_down 
89201:  alias nextweapon  secondary_down 
89201:  alias previousweapon  melee_up 
89201:  alias switch_between_slot1_and_slot2  secondary_down  
89201: slot1
89201:  alias viewmodel_toggle viewmodels_off 
89201:  viewmodel_fov 84
89201:  cl_interp 0
89201: -attack
89201: hud_medicautocallersthreshold  150  
89201:  alias weapon1  primary_up 
89201:  alias weapon2  secondary_down 
89201:  alias weapon3  melee_up 
89201:  alias lastweapon  secondary_down 
89201:  alias nextweapon  secondary_down 
89201:  alias previousweapon  melee_up 
89201:  alias switch_between_slot1_and_slot2  secondary_down  
89202: slot1
89202:  alias viewmodel_toggle viewmodels_off 
89202:  viewmodel_fov 84
89202:  cl_interp 0
89202: -attack
89202: hud_medicautocallersthreshold  150  
89202:  alias weapon1  primary_up 
89202:  alias weapon2  secondary_down 
89202:  alias weapon3  melee_up 
89202:  alias lastweapon  secondary_down 
89202:  alias nextweapon  secondary_down 
89202:  alias previousweapon  melee_up 
89202:  alias switch_between_slot1_and_slot2  secondary_down  
89229: -moveleft
89229: alias checkleft none 
89230: FORWARD
89233: +jump 65
89234: JUMP FORWARD
89240: -jump 65
89241: FORWARD
89255: +attack 107
89256: ATTACK FORWARD
89264: -attack 107
89265: FORWARD
89269: slot2
89269:  alias viewmodel_toggle viewmodels_on 
89269:  viewmodel_fov 84
89269:  cl_interp 0
89269: +attack
89269: hud_medicautocallersthreshold  75  
89269:  alias weapon1  primary_up 
89269:  alias weapon2  secondary_down 
89269:  alias weapon3  melee_down 
89269:  alias lastweapon  primary_up 
89269:  alias nextweapon  melee_down 
89269:  alias previousweapon  primary_up 
89269:  alias switch_between_slot1_and_slot2  primary_up  
89269: slot2
89269:  alias viewmodel_toggle viewmodels_on 
89269:  viewmodel_fov 84
89269:  cl_interp 0
89269: +attack
89269: hud_medicautocallersthreshold  75  
89269:  alias weapon1  primary_up 
89269:  alias weapon2  secondary_down 
89269:  alias weapon3  melee_down 
89269:  alias lastweapon  primary_up 
89269:  alias nextweapon  melee_down 
89269:  alias previousweapon  primary_up 
89269:  alias switch_between_slot1_and_slot2  primary_up  
89269: slot2
89269:  alias viewmodel_toggle viewmodels_on 
89269:  viewmodel_fov 84
89269:  cl_interp 0
89269: +attack
89269: hud_medicautocallersthreshold  75  
89269:  alias weapon1  primary_up 
89269:  alias weapon2  secondary_down 
89269:  alias weapon3  melee_down 
89269:  alias lastweapon  primary_up 
89269:  alias nextweapon  melee_down 
89269:  alias previousweapon  primary_up 
89269:  alias switch_between_slot1_and_slot2  primary_up  
89269: slot2
89269:  alias viewmodel_toggle viewmodels_on 
89269:  viewmodel_fov 84
89269:  cl_interp 0
89269: +attack
89269: hud_medicautocallersthreshold  75  
89269:  alias weapon1  primary_up 
89269:  alias weapon2  secondary_down 
89269:  alias weapon3  melee_down 
89269:  alias lastweapon  primary_up 
89269:  alias nextweapon  melee_down 
89269:  alias previousweapon  primary_up 
89269:  alias switch_between_slot1_and_slot2  primary_up  
89271: ATTACK FORWARD
89271: slot2
89271:  alias viewmodel_toggle viewmodels_on 
89271:  viewmodel_fov 84
89271:  cl_interp 0
89271: +attack
89271: hud_medicautocallersthreshold  75  
89271:  alias weapon1  primary_up 
89271:  alias weapon2  secondary_down 
89271:  alias weapon3  melee_down 
89271:  alias lastweapon  primary_up 
89271:  alias nextweapon  melee_down 
89271:  alias previousweapon  primary_up 
89271:  alias switch_between_slot1_and_slot2  primary_up  
89271: slot2
89271:  alias viewmodel_toggle viewmodels_on 
89271:  viewmodel_fov 84
89271:  cl_interp 0
89271: +attack
89271: hud_medicautocallersthreshold  75  
89271:  alias weapon1  primary_up 
89271:  alias weapon2  secondary_down 
89271:  alias weapon3  melee_down 
89271:  alias lastweapon  primary_up 
89271:  alias nextweapon  melee_down 
89271:  alias previousweapon  primary_up 
89271:  alias switch_between_slot1_and_slot2  primary_up  
89271: slot2
89271:  alias viewmodel_toggle viewmodels_on 
89271:  viewmodel_fov 84
89271:  cl_interp 0
89271: +attack
89271: hud_medicautocallersthreshold  75  
89271:  alias weapon1  primary_up 
89271:  alias weapon2  secondary_down 
89271:  alias weapon3  melee_down 
89271:  alias lastweapon  primary_up 
89271:  alias nextweapon  melee_down 
89271:  alias previousweapon  primary_up 
89271:  alias switch_between_slot1_and_slot2  primary_up  
89272: slot2
89272:  alias viewmodel_toggle viewmodels_on 
89272:  viewmodel_fov 84
89272:  cl_interp 0
89272: +attack
89272: hud_medicautocallersthreshold  75  
89272:  alias weapon1  primary_up 
89272:  alias weapon2  secondary_down 
89272:  alias weapon3  melee_down 
89272:  alias lastweapon  primary_up 
89272:  alias nextweapon  melee_down 
89272:  alias previousweapon  primary_up 
89272:  alias switch_between_slot1_and_slot2  primary_up  
89272: slot2
89272:  alias viewmodel_toggle viewmodels_on 
89272:  viewmodel_fov 84
89272:  cl_interp 0
89272: +attack
89272: hud_medicautocallersthreshold  75  
89272:  alias weapon1  primary_up 
89272:  alias weapon2  secondary_down 
89272:  alias weapon3  melee_down 
89272:  alias lastweapon  primary_up 
89272:  alias nextweapon  melee_down 
89272:  alias previousweapon  primary_up 
89272:  alias switch_between_slot1_and_slot2  primary_up  
89272: slot2
89272:  alias viewmodel_toggle viewmodels_on 
89272:  viewmodel_fov 84
89272:  cl_interp 0
89272: +attack
89272: hud_medicautocallersthreshold  75  
89272:  alias weapon1  primary_up 
89272:  alias weapon2  secondary_down 
89272:  alias weapon3  melee_down 
89272:  alias lastweapon  primary_up 
89272:  alias nextweapon  melee_down 
89272:  alias previousweapon  primary_up 
89272:  alias switch_between_slot1_and_slot2  primary_up  
89273: slot2
89273:  alias viewmodel_toggle viewmodels_on 
89273:  viewmodel_fov 84
89273:  cl_interp 0
89273: +attack
89273: hud_medicautocallersthreshold  75  
89273:  alias weapon1  primary_up 
89273:  alias weapon2  secondary_down 
89273:  alias weapon3  melee_down 
89273:  alias lastweapon  primary_up 
89273:  alias nextweapon  melee_down 
89273:  alias previousweapon  primary_up 
89273:  alias switch_between_slot1_and_slot2  primary_up  
89273: slot2
89273:  alias viewmodel_toggle viewmodels_on 
89273:  viewmodel_fov 84
89273:  cl_interp 0
89273: +attack
89273: hud_medicautocallersthreshold  75  
89273:  alias weapon1  primary_up 
89273:  alias weapon2  secondary_down 
89273:  alias weapon3  melee_down 
89273:  alias lastweapon  primary_up 
89273:  alias nextweapon  melee_down 
89273:  alias previousweapon  primary_up 
89273:  alias switch_between_slot1_and_slot2  primary_up  
89274: slot2
89274:  alias viewmodel_toggle viewmodels_on 
89274:  viewmodel_fov 84
89274:  cl_interp 0
89274: +attack
89274: hud_medicautocallersthreshold  75  
89274:  alias weapon1  primary_up 
89274:  alias weapon2  secondary_down 
89274:  alias weapon3  melee_down 
89274:  alias lastweapon  primary_up 
89274:  alias nextweapon  melee_down 
89274:  alias previousweapon  primary_up 
89274:  alias switch_between_slot1_and_slot2  primary_up  
89274: slot2
89274:  alias viewmodel_toggle viewmodels_on 
89274:  viewmodel_fov 84
89274:  cl_interp 0
89274: +attack
89274: hud_medicautocallersthreshold  75  
89274:  alias weapon1  primary_up 
89274:  alias weapon2  secondary_down 
89274:  alias weapon3  melee_down 
89274:  alias lastweapon  primary_up 
89274:  alias nextweapon  melee_down 
89274:  alias previousweapon  primary_up 
89274:  alias switch_between_slot1_and_slot2  primary_up  
89274: slot2
89274:  alias viewmodel_toggle viewmodels_on 
89274:  viewmodel_fov 84
89274:  cl_interp 0
89274: +attack
89274: hud_medicautocallersthreshold  75  
89274:  alias weapon1  primary_up 
89274:  alias weapon2  secondary_down 
89274:  alias weapon3  melee_down 
89274:  alias lastweapon  primary_up 
89274:  alias nextweapon  melee_down 
89274:  alias previousweapon  primary_up 
89274:  alias switch_between_slot1_and_slot2  primary_up  
89275: slot2
89275:  alias viewmodel_toggle viewmodels_on 
89275:  viewmodel_fov 84
89275:  cl_interp 0
89275: +attack
89275: hud_medicautocallersthreshold  75  
89275:  alias weapon1  primary_up 
89275:  alias weapon2  secondary_down 
89275:  alias weapon3  melee_down 
89275:  alias lastweapon  primary_up 
89275:  alias nextweapon  melee_down 
89275:  alias previousweapon  primary_up 
89275:  alias switch_between_slot1_and_slot2  primary_up  
89276: slot2
89276:  alias viewmodel_toggle viewmodels_on 
89276:  viewmodel_fov 84
89276:  cl_interp 0
89276: +attack
89276: hud_medicautocallersthreshold  75  
89276:  alias weapon1  primary_up 
89276:  alias weapon2  secondary_down 
89276:  alias weapon3  melee_down 
89276:  alias lastweapon  primary_up 
89276:  alias nextweapon  melee_down 
89276:  alias previousweapon  primary_up 
89276:  alias switch_between_slot1_and_slot2  primary_up  
89276: slot2
89276:  alias viewmodel_toggle viewmodels_on 
89276:  viewmodel_fov 84
89276:  cl_interp 0
89276: +attack
89276: hud_medicautocallersthreshold  75  
89276:  alias weapon1  primary_up 
89276:  alias weapon2  secondary_down 
89276:  alias weapon3  melee_down 
89276:  alias lastweapon  primary_up 
89276:  alias nextweapon  melee_down 
89276:  alias previousweapon  primary_up 
89276:  alias switch_between_slot1_and_slot2  primary_up  
89276: slot2
89276:  alias viewmodel_toggle viewmodels_on 
89276:  viewmodel_fov 84
89276:  cl_interp 0
89276: +attack
89276: hud_medicautocallersthreshold  75  
89276:  alias weapon1  primary_up 
89276:  alias weapon2  secondary_down 
89276:  alias weapon3  melee_down 
89276:  alias lastweapon  primary_up 
89276:  alias nextweapon  melee_down 
89276:  alias previousweapon  primary_up 
89276:  alias switch_between_slot1_and_slot2  primary_up  
89278: slot2
89278:  alias viewmodel_toggle viewmodels_on 
89278:  viewmodel_fov 84
89278:  cl_interp 0
89278: +attack
89278: hud_medicautocallersthreshold  75  
89278:  alias weapon1  primary_up 
89278:  alias weapon2  secondary_down 
89278:  alias weapon3  melee_down 
89278:  alias lastweapon  primary_up 
89278:  alias nextweapon  melee_down 
89278:  alias previousweapon  primary_up 
89278:  alias switch_between_slot1_and_slot2  primary_up  
89299: slot2
89299:  alias viewmodel_toggle viewmodels_on 
89299:  viewmodel_fov 84
89299:  cl_interp 0
89299: +attack
89299: hud_medicautocallersthreshold  75  
89299:  alias weapon1  primary_up 
89299:  alias weapon2  secondary_down 
89299:  alias weapon3  melee_down 
89299:  alias lastweapon  primary_up 
89299:  alias nextweapon  melee_down 
89299:  alias previousweapon  primary_up 
89299:  alias switch_between_slot1_and_slot2  primary_up  
89302: slot2
89302:  alias viewmodel_toggle viewmodels_on 
89302:  viewmodel_fov 84
89302:  cl_interp 0
89302: +attack
89302: hud_medicautocallersthreshold  75  
89302:  alias weapon1  primary_up 
89302:  alias weapon2  secondary_down 
89302:  alias weapon3  melee_down 
89302:  alias lastweapon  primary_up 
89302:  alias nextweapon  melee_down 
89302:  alias previousweapon  primary_up 
89302:  alias switch_between_slot1_and_slot2  primary_up  
89304: slot2
89304:  alias viewmodel_toggle viewmodels_on 
89304:  viewmodel_fov 84
89304:  cl_interp 0
89304: +attack
89304: hud_medicautocallersthreshold  75  
89304:  alias weapon1  primary_up 
89304:  alias weapon2  secondary_down 
89304:  alias weapon3  melee_down 
89304:  alias lastweapon  primary_up 
89304:  alias nextweapon  melee_down 
89304:  alias previousweapon  primary_up 
89304:  alias switch_between_slot1_and_slot2  primary_up  
89306: slot2
89306:  alias viewmodel_toggle viewmodels_on 
89306:  viewmodel_fov 84
89306:  cl_interp 0
89306: +attack
89306: hud_medicautocallersthreshold  75  
89306:  alias weapon1  primary_up 
89306:  alias weapon2  secondary_down 
89306:  alias weapon3  melee_down 
89306:  alias lastweapon  primary_up 
89306:  alias nextweapon  melee_down 
89306:  alias previousweapon  primary_up 
89306:  alias switch_between_slot1_and_slot2  primary_up  
89307: slot2
89307:  alias viewmodel_toggle viewmodels_on 
89307:  viewmodel_fov 84
89307:  cl_interp 0
89307: +attack
89307: hud_medicautocallersthreshold  75  
89307:  alias weapon1  primary_up 
89307:  alias weapon2  secondary_down 
89307:  alias weapon3  melee_down 
89307:  alias lastweapon  primary_up 
89307:  alias nextweapon  melee_down 
89307:  alias previousweapon  primary_up 
89307:  alias switch_between_slot1_and_slot2  primary_up  
89308: slot2
89308:  alias viewmodel_toggle viewmodels_on 
89308:  viewmodel_fov 84
89308:  cl_interp 0
89308: +attack
89308: hud_medicautocallersthreshold  75  
89308:  alias weapon1  primary_up 
89308:  alias weapon2  secondary_down 
89308:  alias weapon3  melee_down 
89308:  alias lastweapon  primary_up 
89308:  alias nextweapon  melee_down 
89308:  alias previousweapon  primary_up 
89308:  alias switch_between_slot1_and_slot2  primary_up  
89309: slot2
89309:  alias viewmodel_toggle viewmodels_on 
89309:  viewmodel_fov 84
89309:  cl_interp 0
89309: +attack
89309: hud_medicautocallersthreshold  75  
89309:  alias weapon1  primary_up 
89309:  alias weapon2  secondary_down 
89309:  alias weapon3  melee_down 
89309:  alias lastweapon  primary_up 
89309:  alias nextweapon  melee_down 
89309:  alias previousweapon  primary_up 
89309:  alias switch_between_slot1_and_slot2  primary_up  
89317: -moveleft
89317: +moveright
89317: alias checkright +moveright 
89318: ATTACK FORWARD MOVERIGHT
89325: slot2
89325:  alias viewmodel_toggle viewmodels_on 
89325:  viewmodel_fov 84
89325:  cl_interp 0
89325: +attack
89325: hud_medicautocallersthreshold  75  
89325:  alias weapon1  primary_up 
89325:  alias weapon2  secondary_down 
89325:  alias weapon3  melee_down 
89325:  alias lastweapon  primary_up 
89325:  alias nextweapon  melee_down 
89325:  alias previousweapon  primary_up 
89325:  alias switch_between_slot1_and_slot2  primary_up  
89327: slot2
89327:  alias viewmodel_toggle viewmodels_on 
89327:  viewmodel_fov 84
89327:  cl_interp 0
89327: +attack
89327: hud_medicautocallersthreshold  75  
89327:  alias weapon1  primary_up 
89327:  alias weapon2  secondary_down 
89327:  alias weapon3  melee_down 
89327:  alias lastweapon  primary_up 
89327:  alias nextweapon  melee_down 
89327:  alias previousweapon  primary_up 
89327:  alias switch_between_slot1_and_slot2  primary_up  
89328: slot2
89328:  alias viewmodel_toggle viewmodels_on 
89328:  viewmodel_fov 84
89328:  cl_interp 0
89328: +attack
89328: hud_medicautocallersthreshold  75  
89328:  alias weapon1  primary_up 
89328:  alias weapon2  secondary_down 
89328:  alias weapon3  melee_down 
89328:  alias lastweapon  primary_up 
89328:  alias nextweapon  melee_down 
89328:  alias previousweapon  primary_up 
89328:  alias switch_between_slot1_and_slot2  primary_up  
89328: slot2
89328:  alias viewmodel_toggle viewmodels_on 
89328:  viewmodel_fov 84
89328:  cl_interp 0
89328: +attack
89328: hud_medicautocallersthreshold  75  
89328:  alias weapon1  primary_up 
89328:  alias weapon2  secondary_down 
89328:  alias weapon3  melee_down 
89328:  alias lastweapon  primary_up 
89328:  alias nextweapon  melee_down 
89328:  alias previousweapon  primary_up 
89328:  alias switch_between_slot1_and_slot2  primary_up  
89328: slot2
89328:  alias viewmodel_toggle viewmodels_on 
89328:  viewmodel_fov 84
89328:  cl_interp 0
89328: +attack
89328: hud_medicautocallersthreshold  75  
89328:  alias weapon1  primary_up 
89328:  alias weapon2  secondary_down 
89328:  alias weapon3  melee_down 
89328:  alias lastweapon  primary_up 
89328:  alias nextweapon  melee_down 
89328:  alias previousweapon  primary_up 
89328:  alias switch_between_slot1_and_slot2  primary_up  
89329: slot2
89329:  alias viewmodel_toggle viewmodels_on 
89329:  viewmodel_fov 84
89329:  cl_interp 0
89329: +attack
89329: hud_medicautocallersthreshold  75  
89329:  alias weapon1  primary_up 
89329:  alias weapon2  secondary_down 
89329:  alias weapon3  melee_down 
89329:  alias lastweapon  primary_up 
89329:  alias nextweapon  melee_down 
89329:  alias previousweapon  primary_up 
89329:  alias switch_between_slot1_and_slot2  primary_up  
89330: slot2
89330:  alias viewmodel_toggle viewmodels_on 
89330:  viewmodel_fov 84
89330:  cl_interp 0
89330: +attack
89330: hud_medicautocallersthreshold  75  
89330:  alias weapon1  primary_up 
89330:  alias weapon2  secondary_down 
89330:  alias weapon3  melee_down 
89330:  alias lastweapon  primary_up 
89330:  alias nextweapon  melee_down 
89330:  alias previousweapon  primary_up 
89330:  alias switch_between_slot1_and_slot2  primary_up  
89331: slot2
89331:  alias viewmodel_toggle viewmodels_on 
89331:  viewmodel_fov 84
89331:  cl_interp 0
89331: +attack
89331: hud_medicautocallersthreshold  75  
89331:  alias weapon1  primary_up 
89331:  alias weapon2  secondary_down 
89331:  alias weapon3  melee_down 
89331:  alias lastweapon  primary_up 
89331:  alias nextweapon  melee_down 
89331:  alias previousweapon  primary_up 
89331:  alias switch_between_slot1_and_slot2  primary_up  
89332: slot2
89332:  alias viewmodel_toggle viewmodels_on 
89332:  viewmodel_fov 84
89332:  cl_interp 0
89332: +attack
89332: hud_medicautocallersthreshold  75  
89332:  alias weapon1  primary_up 
89332:  alias weapon2  secondary_down 
89332:  alias weapon3  melee_down 
89332:  alias lastweapon  primary_up 
89332:  alias nextweapon  melee_down 
89332:  alias previousweapon  primary_up 
89332:  alias switch_between_slot1_and_slot2  primary_up  
89333: slot2
89333:  alias viewmodel_toggle viewmodels_on 
89333:  viewmodel_fov 84
89333:  cl_interp 0
89333: +attack
89333: hud_medicautocallersthreshold  75  
89333:  alias weapon1  primary_up 
89333:  alias weapon2  secondary_down 
89333:  alias weapon3  melee_down 
89333:  alias lastweapon  primary_up 
89333:  alias nextweapon  melee_down 
89333:  alias previousweapon  primary_up 
89333:  alias switch_between_slot1_and_slot2  primary_up  
89354: -moveright
89354: alias checkright none 
89355: ATTACK FORWARD
89374: -moveright
89374: +moveleft
89374: alias checkleft +moveleft 
89374: ATTACK FORWARD MOVELEFT
89374: slot2
89374:  alias viewmodel_toggle viewmodels_on 
89374:  viewmodel_fov 84
89374:  cl_interp 0
89374: +attack
89374: hud_medicautocallersthreshold  75  
89374:  alias weapon1  primary_up 
89374:  alias weapon2  secondary_down 
89374:  alias weapon3  melee_down 
89374:  alias lastweapon  primary_up 
89374:  alias nextweapon  melee_down 
89374:  alias previousweapon  primary_up 
89374:  alias switch_between_slot1_and_slot2  primary_up  
89376: slot2
89376:  alias viewmodel_toggle viewmodels_on 
89376:  viewmodel_fov 84
89376:  cl_interp 0
89376: +attack
89376: hud_medicautocallersthreshold  75  
89376:  alias weapon1  primary_up 
89376:  alias weapon2  secondary_down 
89376:  alias weapon3  melee_down 
89376:  alias lastweapon  primary_up 
89376:  alias nextweapon  melee_down 
89376:  alias previousweapon  primary_up 
89376:  alias switch_between_slot1_and_slot2  primary_up  
89377: slot2
89377:  alias viewmodel_toggle viewmodels_on 
89377:  viewmodel_fov 84
89377:  cl_interp 0
89377: +attack
89377: hud_medicautocallersthreshold  75  
89377:  alias weapon1  primary_up 
89377:  alias weapon2  secondary_down 
89377:  alias weapon3  melee_down 
89377:  alias lastweapon  primary_up 
89377:  alias nextweapon  melee_down 
89377:  alias previousweapon  primary_up 
89377:  alias switch_between_slot1_and_slot2  primary_up  
89377: slot2
89377:  alias viewmodel_toggle viewmodels_on 
89377:  viewmodel_fov 84
89377:  cl_interp 0
89377: +attack
89377: hud_medicautocallersthreshold  75  
89377:  alias weapon1  primary_up 
89377:  alias weapon2  secondary_down 
89377:  alias weapon3  melee_down 
89377:  alias lastweapon  primary_up 
89377:  alias nextweapon  melee_down 
89377:  alias previousweapon  primary_up 
89377:  alias switch_between_slot1_and_slot2  primary_up  
89377: slot2
89377:  alias viewmodel_toggle viewmodels_on 
89377:  viewmodel_fov 84
89377:  cl_interp 0
89377: +attack
89377: hud_medicautocallersthreshold  75  
89377:  alias weapon1  primary_up 
89377:  alias weapon2  secondary_down 
89377:  alias weapon3  melee_down 
89377:  alias lastweapon  primary_up 
89377:  alias nextweapon  melee_down 
89377:  alias previousweapon  primary_up 
89377:  alias switch_between_slot1_and_slot2  primary_up  
89378: slot2
89378:  alias viewmodel_toggle viewmodels_on 
89378:  viewmodel_fov 84
89378:  cl_interp 0
89378: +attack
89378: hud_medicautocallersthreshold  75  
89378:  alias weapon1  primary_up 
89378:  alias weapon2  secondary_down 
89378:  alias weapon3  melee_down 
89378:  alias lastweapon  primary_up 
89378:  alias nextweapon  melee_down 
89378:  alias previousweapon  primary_up 
89378:  alias switch_between_slot1_and_slot2  primary_up  
89379: slot2
89379:  alias viewmodel_toggle viewmodels_on 
89379:  viewmodel_fov 84
89379:  cl_interp 0
89379: +attack
89379: hud_medicautocallersthreshold  75  
89379:  alias weapon1  primary_up 
89379:  alias weapon2  secondary_down 
89379:  alias weapon3  melee_down 
89379:  alias lastweapon  primary_up 
89379:  alias nextweapon  melee_down 
89379:  alias previousweapon  primary_up 
89379:  alias switch_between_slot1_and_slot2  primary_up  
89380: slot2
89380:  alias viewmodel_toggle viewmodels_on 
89380:  viewmodel_fov 84
89380:  cl_interp 0
89380: +attack
89380: hud_medicautocallersthreshold  75  
89380:  alias weapon1  primary_up 
89380:  alias weapon2  secondary_down 
89380:  alias weapon3  melee_down 
89380:  alias lastweapon  primary_up 
89380:  alias nextweapon  melee_down 
89380:  alias previousweapon  primary_up 
89380:  alias switch_between_slot1_and_slot2  primary_up  
89391: -moveleft
89391: alias checkleft none 
89391: ATTACK FORWARD
89400: slot2
89400:  alias viewmodel_toggle viewmodels_on 
89400:  viewmodel_fov 84
89400:  cl_interp 0
89400: +attack
89400: hud_medicautocallersthreshold  75  
89400:  alias weapon1  primary_up 
89400:  alias weapon2  secondary_down 
89400:  alias weapon3  melee_down 
89400:  alias lastweapon  primary_up 
89400:  alias nextweapon  melee_down 
89400:  alias previousweapon  primary_up 
89400:  alias switch_between_slot1_and_slot2  primary_up  
89400: +showscores
89400: net_graph 4 
89402: ATTACK FORWARD SCORE
89402: slot2
89402:  alias viewmodel_toggle viewmodels_on 
89402:  viewmodel_fov 84
89402:  cl_interp 0
89402: +attack
89402: hud_medicautocallersthreshold  75  
89402:  alias weapon1  primary_up 
89402:  alias weapon2  secondary_down 
89402:  alias weapon3  melee_down 
89402:  alias lastweapon  primary_up 
89402:  alias nextweapon  melee_down 
89402:  alias previousweapon  primary_up 
89402:  alias switch_between_slot1_and_slot2  primary_up  
89403: slot2
89403:  alias viewmodel_toggle viewmodels_on 
89403:  viewmodel_fov 84
89403:  cl_interp 0
89403: +attack
89403: hud_medicautocallersthreshold  75  
89403:  alias weapon1  primary_up 
89403:  alias weapon2  secondary_down 
89403:  alias weapon3  melee_down 
89403:  alias lastweapon  primary_up 
89403:  alias nextweapon  melee_down 
89403:  alias previousweapon  primary_up 
89403:  alias switch_between_slot1_and_slot2  primary_up  
89403: slot2
89403:  alias viewmodel_toggle viewmodels_on 
89403:  viewmodel_fov 84
89403:  cl_interp 0
89403: +attack
89403: hud_medicautocallersthreshold  75  
89403:  alias weapon1  primary_up 
89403:  alias weapon2  secondary_down 
89403:  alias weapon3  melee_down 
89403:  alias lastweapon  primary_up 
89403:  alias nextweapon  melee_down 
89403:  alias previousweapon  primary_up 
89403:  alias switch_between_slot1_and_slot2  primary_up  
89404: slot2
89404:  alias viewmodel_toggle viewmodels_on 
89404:  viewmodel_fov 84
89404:  cl_interp 0
89404: +attack
89404: hud_medicautocallersthreshold  75  
89404:  alias weapon1  primary_up 
89404:  alias weapon2  secondary_down 
89404:  alias weapon3  melee_down 
89404:  alias lastweapon  primary_up 
89404:  alias nextweapon  melee_down 
89404:  alias previousweapon  primary_up 
89404:  alias switch_between_slot1_and_slot2  primary_up  
89405: slot2
89405:  alias viewmodel_toggle viewmodels_on 
89405:  viewmodel_fov 84
89405:  cl_interp 0
89405: +attack
89405: hud_medicautocallersthreshold  75  
89405:  alias weapon1  primary_up 
89405:  alias weapon2  secondary_down 
89405:  alias weapon3  melee_down 
89405:  alias lastweapon  primary_up 
89405:  alias nextweapon  melee_down 
89405:  alias previousweapon  primary_up 
89405:  alias switch_between_slot1_and_slot2  primary_up  
89405: slot2
89405:  alias viewmodel_toggle viewmodels_on 
89405:  viewmodel_fov 84
89405:  cl_interp 0
89405: +attack
89405: hud_medicautocallersthreshold  75  
89405:  alias weapon1  primary_up 
89405:  alias weapon2  secondary_down 
89405:  alias weapon3  melee_down 
89405:  alias lastweapon  primary_up 
89405:  alias nextweapon  melee_down 
89405:  alias previousweapon  primary_up 
89405:  alias switch_between_slot1_and_slot2  primary_up  
89405: slot2
89405:  alias viewmodel_toggle viewmodels_on 
89405:  viewmodel_fov 84
89405:  cl_interp 0
89405: +attack
89405: hud_medicautocallersthreshold  75  
89405:  alias weapon1  primary_up 
89405:  alias weapon2  secondary_down 
89405:  alias weapon3  melee_down 
89405:  alias lastweapon  primary_up 
89405:  alias nextweapon  melee_down 
89405:  alias previousweapon  primary_up 
89405:  alias switch_between_slot1_and_slot2  primary_up  
89407: slot2
89407:  alias viewmodel_toggle viewmodels_on 
89407:  viewmodel_fov 84
89407:  cl_interp 0
89407: +attack
89407: hud_medicautocallersthreshold  75  
89407:  alias weapon1  primary_up 
89407:  alias weapon2  secondary_down 
89407:  alias weapon3  melee_down 
89407:  alias lastweapon  primary_up 
89407:  alias nextweapon  melee_down 
89407:  alias previousweapon  primary_up 
89407:  alias switch_between_slot1_and_slot2  primary_up  
89407: slot2
89407:  alias viewmodel_toggle viewmodels_on 
89407:  viewmodel_fov 84
89407:  cl_interp 0
89407: +attack
89407: hud_medicautocallersthreshold  75  
89407:  alias weapon1  primary_up 
89407:  alias weapon2  secondary_down 
89407:  alias weapon3  melee_down 
89407:  alias lastweapon  primary_up 
89407:  alias nextweapon  melee_down 
89407:  alias previousweapon  primary_up 
89407:  alias switch_between_slot1_and_slot2  primary_up  
89410: -showscores
89410: net_graph 0
89411: ATTACK FORWARD
89422: -moveright
89422: +moveleft
89422: alias checkleft +moveleft 
89423: ATTACK FORWARD MOVELEFT
89451: -moveleft
89451: alias checkleft none 
89453: ATTACK FORWARD
89463: -attack 
89464: FORWARD
89466: -moveright
89466: +moveleft
89466: alias checkleft +moveleft 
89467: FORWARD MOVELEFT
89470: +attack 
89471: ATTACK FORWARD MOVELEFT
89482: slot2
89482:  alias viewmodel_toggle viewmodels_on 
89482:  viewmodel_fov 84
89482:  cl_interp 0
89482: +attack
89482: hud_medicautocallersthreshold  75  
89482:  alias weapon1  primary_up 
89482:  alias weapon2  secondary_down 
89482:  alias weapon3  melee_down 
89482:  alias lastweapon  primary_up 
89482:  alias nextweapon  melee_down 
89482:  alias previousweapon  primary_up 
89482:  alias switch_between_slot1_and_slot2  primary_up  
89484: slot2
89484:  alias viewmodel_toggle viewmodels_on 
89484:  viewmodel_fov 84
89484:  cl_interp 0
89484: +attack
89484: hud_medicautocallersthreshold  75  
89484:  alias weapon1  primary_up 
89484:  alias weapon2  secondary_down 
89484:  alias weapon3  melee_down 
89484:  alias lastweapon  primary_up 
89484:  alias nextweapon  melee_down 
89484:  alias previousweapon  primary_up 
89484:  alias switch_between_slot1_and_slot2  primary_up  
89484: slot2
89484:  alias viewmodel_toggle viewmodels_on 
89484:  viewmodel_fov 84
89484:  cl_interp 0
89484: +attack
89484: hud_medicautocallersthreshold  75  
89484:  alias weapon1  primary_up 
89484:  alias weapon2  secondary_down 
89484:  alias weapon3  melee_down 
89484:  alias lastweapon  primary_up 
89484:  alias nextweapon  melee_down 
89484:  alias previousweapon  primary_up 
89484:  alias switch_between_slot1_and_slot2  primary_up  
89499: -moveleft
89499: alias checkleft none 
89500: ATTACK FORWARD
89522: slot2
89522:  alias viewmodel_toggle viewmodels_on 
89522:  viewmodel_fov 84
89522:  cl_interp 0
89522: +attack
89522: hud_medicautocallersthreshold  75  
89522:  alias weapon1  primary_up 
89522:  alias weapon2  secondary_down 
89522:  alias weapon3  melee_down 
89522:  alias lastweapon  primary_up 
89522:  alias nextweapon  melee_down 
89522:  alias previousweapon  primary_up 
89522:  alias switch_between_slot1_and_slot2  primary_up  
89523: slot2
89523:  alias viewmodel_toggle viewmodels_on 
89523:  viewmodel_fov 84
89523:  cl_interp 0
89523: +attack
89523: hud_medicautocallersthreshold  75  
89523:  alias weapon1  primary_up 
89523:  alias weapon2  secondary_down 
89523:  alias weapon3  melee_down 
89523:  alias lastweapon  primary_up 
89523:  alias nextweapon  melee_down 
89523:  alias previousweapon  primary_up 
89523:  alias switch_between_slot1_and_slot2  primary_up  
89524: -moveleft
89524: +moveright
89524: alias checkright +moveright 
89524: slot2
89524:  alias viewmodel_toggle viewmodels_on 
89524:  viewmodel_fov 84
89524:  cl_interp 0
89524: +attack
89524: hud_medicautocallersthreshold  75  
89524:  alias weapon1  primary_up 
89524:  alias weapon2  secondary_down 
89524:  alias weapon3  melee_down 
89524:  alias lastweapon  primary_up 
89524:  alias nextweapon  melee_down 
89524:  alias previousweapon  primary_up 
89524:  alias switch_between_slot1_and_slot2  primary_up  
89525: ATTACK FORWARD MOVERIGHT
89535: -moveright
89535: alias checkright none 
89537: ATTACK FORWARD
89545: slot2
89545:  alias viewmodel_toggle viewmodels_on 
89545:  viewmodel_fov 84
89545:  cl_interp 0
89545: +attack
89545: hud_medicautocallersthreshold  75  
89545:  alias weapon1  primary_up 
89545:  alias weapon2  secondary_down 
89545:  alias weapon3  melee_down 
89545:  alias lastweapon  primary_up 
89545:  alias nextweapon  melee_down 
89545:  alias previousweapon  primary_up 
89545:  alias switch_between_slot1_and_slot2  primary_up  
89547: slot2
89547:  alias viewmodel_toggle viewmodels_on 
89547:  viewmodel_fov 84
89547:  cl_interp 0
89547: +attack
89547: hud_medicautocallersthreshold  75  
89547:  alias weapon1  primary_up 
89547:  alias weapon2  secondary_down 
89547:  alias weapon3  melee_down 
89547:  alias lastweapon  primary_up 
89547:  alias nextweapon  melee_down 
89547:  alias previousweapon  primary_up 
89547:  alias switch_between_slot1_and_slot2  primary_up  
89548: slot2
89548:  alias viewmodel_toggle viewmodels_on 
89548:  viewmodel_fov 84
89548:  cl_interp 0
89548: +attack
89548: hud_medicautocallersthreshold  75  
89548:  alias weapon1  primary_up 
89548:  alias weapon2  secondary_down 
89548:  alias weapon3  melee_down 
89548:  alias lastweapon  primary_up 
89548:  alias nextweapon  melee_down 
89548:  alias previousweapon  primary_up 
89548:  alias switch_between_slot1_and_slot2  primary_up  
89550: slot2
89550:  alias viewmodel_toggle viewmodels_on 
89550:  viewmodel_fov 84
89550:  cl_interp 0
89550: +attack
89550: hud_medicautocallersthreshold  75  
89550:  alias weapon1  primary_up 
89550:  alias weapon2  secondary_down 
89550:  alias weapon3  melee_down 
89550:  alias lastweapon  primary_up 
89550:  alias nextweapon  melee_down 
89550:  alias previousweapon  primary_up 
89550:  alias switch_between_slot1_and_slot2  primary_up  
89551: slot2
89551:  alias viewmodel_toggle viewmodels_on 
89551:  viewmodel_fov 84
89551:  cl_interp 0
89551: +attack
89551: hud_medicautocallersthreshold  75  
89551:  alias weapon1  primary_up 
89551:  alias weapon2  secondary_down 
89551:  alias weapon3  melee_down 
89551:  alias lastweapon  primary_up 
89551:  alias nextweapon  melee_down 
89551:  alias previousweapon  primary_up 
89551:  alias switch_between_slot1_and_slot2  primary_up  
89553: slot2
89553:  alias viewmodel_toggle viewmodels_on 
89553:  viewmodel_fov 84
89553:  cl_interp 0
89553: +attack
89553: hud_medicautocallersthreshold  75  
89553:  alias weapon1  primary_up 
89553:  alias weapon2  secondary_down 
89553:  alias weapon3  melee_down 
89553:  alias lastweapon  primary_up 
89553:  alias nextweapon  melee_down 
89553:  alias previousweapon  primary_up 
89553:  alias switch_between_slot1_and_slot2  primary_up  
89555: +jump 65
89557: ATTACK JUMP FORWARD
89563: -jump 65
89565: ATTACK FORWARD
89571: -forward
89571: alias checkfwd none 
89573: ATTACK
89579: -moveleft
89579: +moveright
89579: alias checkright +moveright 
89581: ATTACK MOVERIGHT
89584: slot2
89584:  alias viewmodel_toggle viewmodels_on 
89584:  viewmodel_fov 84
89584:  cl_interp 0
89584: +attack
89584: hud_medicautocallersthreshold  75  
89584:  alias weapon1  primary_up 
89584:  alias weapon2  secondary_down 
89584:  alias weapon3  melee_down 
89584:  alias lastweapon  primary_up 
89584:  alias nextweapon  melee_down 
89584:  alias previousweapon  primary_up 
89584:  alias switch_between_slot1_and_slot2  primary_up  
89585: slot2
89585:  alias viewmodel_toggle viewmodels_on 
89585:  viewmodel_fov 84
89585:  cl_interp 0
89585: +attack
89585: hud_medicautocallersthreshold  75  
89585:  alias weapon1  primary_up 
89585:  alias weapon2  secondary_down 
89585:  alias weapon3  melee_down 
89585:  alias lastweapon  primary_up 
89585:  alias nextweapon  melee_down 
89585:  alias previousweapon  primary_up 
89585:  alias switch_between_slot1_and_slot2  primary_up  
89585: slot2
89585:  alias viewmodel_toggle viewmodels_on 
89585:  viewmodel_fov 84
89585:  cl_interp 0
89585: +attack
89585: hud_medicautocallersthreshold  75  
89585:  alias weapon1  primary_up 
89585:  alias weapon2  secondary_down 
89585:  alias weapon3  melee_down 
89585:  alias lastweapon  primary_up 
89585:  alias nextweapon  melee_down 
89585:  alias previousweapon  primary_up 
89585:  alias switch_between_slot1_and_slot2  primary_up  
89587: slot2
89587:  alias viewmodel_toggle viewmodels_on 
89587:  viewmodel_fov 84
89587:  cl_interp 0
89587: +attack
89587: hud_medicautocallersthreshold  75  
89587:  alias weapon1  primary_up 
89587:  alias weapon2  secondary_down 
89587:  alias weapon3  melee_down 
89587:  alias lastweapon  primary_up 
89587:  alias nextweapon  melee_down 
89587:  alias previousweapon  primary_up 
89587:  alias switch_between_slot1_and_slot2  primary_up  
89588: slot2
89588:  alias viewmodel_toggle viewmodels_on 
89588:  viewmodel_fov 84
89588:  cl_interp 0
89588: +attack
89588: hud_medicautocallersthreshold  75  
89588:  alias weapon1  primary_up 
89588:  alias weapon2  secondary_down 
89588:  alias weapon3  melee_down 
89588:  alias lastweapon  primary_up 
89588:  alias nextweapon  melee_down 
89588:  alias previousweapon  primary_up 
89588:  alias switch_between_slot1_and_slot2  primary_up  
89588: slot2
89588:  alias viewmodel_toggle viewmodels_on 
89588:  viewmodel_fov 84
89588:  cl_interp 0
89588: +attack
89588: hud_medicautocallersthreshold  75  
89588:  alias weapon1  primary_up 
89588:  alias weapon2  secondary_down 
89588:  alias weapon3  melee_down 
89588:  alias lastweapon  primary_up 
89588:  alias nextweapon  melee_down 
89588:  alias previousweapon  primary_up 
89588:  alias switch_between_slot1_and_slot2  primary_up  
89590: slot2
89590:  alias viewmodel_toggle viewmodels_on 
89590:  viewmodel_fov 84
89590:  cl_interp 0
89590: +attack
89590: hud_medicautocallersthreshold  75  
89590:  alias weapon1  primary_up 
89590:  alias weapon2  secondary_down 
89590:  alias weapon3  melee_down 
89590:  alias lastweapon  primary_up 
89590:  alias nextweapon  melee_down 
89590:  alias previousweapon  primary_up 
89590:  alias switch_between_slot1_and_slot2  primary_up  
89602: -back
89602: +forward
89602: alias checkfwd +forward 
89603: ATTACK FORWARD MOVERIGHT
89672: -forward
89672: alias checkfwd none 
89674: ATTACK MOVERIGHT
89679: -moveright
89679: +moveleft
89679: alias checkleft +moveleft 
89679: ATTACK MOVELEFT
89686: -moveright
89686: +moveleft 
89686: alias checkright none 
89690: -attack 
89690: MOVELEFT
89693: -forward
89693: +back
89693: alias checkback +back 
89694: BACK MOVELEFT
89696: +attack 
89697: ATTACK BACK MOVELEFT
89700: -moveleft
89700: +moveright
89700: alias checkright +moveright 
89701: ATTACK BACK MOVERIGHT
89703: -moveleft
89703: +moveright 
89703: alias checkleft none 
89705: -back
89705: alias checkback none 
89706: ATTACK MOVERIGHT
89710: slot2
89710:  alias viewmodel_toggle viewmodels_on 
89710:  viewmodel_fov 84
89710:  cl_interp 0
89710: +attack
89710: hud_medicautocallersthreshold  75  
89710:  alias weapon1  primary_up 
89710:  alias weapon2  secondary_down 
89710:  alias weapon3  melee_down 
89710:  alias lastweapon  primary_up 
89710:  alias nextweapon  melee_down 
89710:  alias previousweapon  primary_up 
89710:  alias switch_between_slot1_and_slot2  primary_up  
89710: slot2
89710:  alias viewmodel_toggle viewmodels_on 
89710:  viewmodel_fov 84
89710:  cl_interp 0
89710: +attack
89710: hud_medicautocallersthreshold  75  
89710:  alias weapon1  primary_up 
89710:  alias weapon2  secondary_down 
89710:  alias weapon3  melee_down 
89710:  alias lastweapon  primary_up 
89710:  alias nextweapon  melee_down 
89710:  alias previousweapon  primary_up 
89710:  alias switch_between_slot1_and_slot2  primary_up  
89710: slot2
89710:  alias viewmodel_toggle viewmodels_on 
89710:  viewmodel_fov 84
89710:  cl_interp 0
89710: +attack
89710: hud_medicautocallersthreshold  75  
89710:  alias weapon1  primary_up 
89710:  alias weapon2  secondary_down 
89710:  alias weapon3  melee_down 
89710:  alias lastweapon  primary_up 
89710:  alias nextweapon  melee_down 
89710:  alias previousweapon  primary_up 
89710:  alias switch_between_slot1_and_slot2  primary_up  
89712: slot2
89712:  alias viewmodel_toggle viewmodels_on 
89712:  viewmodel_fov 84
89712:  cl_interp 0
89712: +attack
89712: hud_medicautocallersthreshold  75  
89712:  alias weapon1  primary_up 
89712:  alias weapon2  secondary_down 
89712:  alias weapon3  melee_down 
89712:  alias lastweapon  primary_up 
89712:  alias nextweapon  melee_down 
89712:  alias previousweapon  primary_up 
89712:  alias switch_between_slot1_and_slot2  primary_up  
89715: -moveright
89715: +moveleft
89715: alias checkleft +moveleft 
89717: ATTACK MOVELEFT
89720: -moveright
89720: +moveleft 
89720: alias checkright none 
89723: -back
89723: +forward
89723: alias checkfwd +forward 
89723: ATTACK FORWARD MOVELEFT
89735: -moveleft
89735: alias checkleft none 
89735: -moveleft
89735: +moveright
89735: alias checkright +moveright 
89737: ATTACK FORWARD MOVERIGHT
89740: -forward
89740: alias checkfwd none 
89742: ATTACK MOVERIGHT
89753: -back
89753: +forward
89753: alias checkfwd +forward 
89755: ATTACK FORWARD MOVERIGHT
89755: slot2
89755:  alias viewmodel_toggle viewmodels_on 
89755:  viewmodel_fov 84
89755:  cl_interp 0
89755: +attack
89755: hud_medicautocallersthreshold  75  
89755:  alias weapon1  primary_up 
89755:  alias weapon2  secondary_down 
89755:  alias weapon3  melee_down 
89755:  alias lastweapon  primary_up 
89755:  alias nextweapon  melee_down 
89755:  alias previousweapon  primary_up 
89755:  alias switch_between_slot1_and_slot2  primary_up  
89757: slot2
89757:  alias viewmodel_toggle viewmodels_on 
89757:  viewmodel_fov 84
89757:  cl_interp 0
89757: +attack
89757: hud_medicautocallersthreshold  75  
89757:  alias weapon1  primary_up 
89757:  alias weapon2  secondary_down 
89757:  alias weapon3  melee_down 
89757:  alias lastweapon  primary_up 
89757:  alias nextweapon  melee_down 
89757:  alias previousweapon  primary_up 
89757:  alias switch_between_slot1_and_slot2  primary_up  
89758: slot2
89758:  alias viewmodel_toggle viewmodels_on 
89758:  viewmodel_fov 84
89758:  cl_interp 0
89758: +attack
89758: hud_medicautocallersthreshold  75  
89758:  alias weapon1  primary_up 
89758:  alias weapon2  secondary_down 
89758:  alias weapon3  melee_down 
89758:  alias lastweapon  primary_up 
89758:  alias nextweapon  melee_down 
89758:  alias previousweapon  primary_up 
89758:  alias switch_between_slot1_and_slot2  primary_up  
89759: slot2
89759:  alias viewmodel_toggle viewmodels_on 
89759:  viewmodel_fov 84
89759:  cl_interp 0
89759: +attack
89759: hud_medicautocallersthreshold  75  
89759:  alias weapon1  primary_up 
89759:  alias weapon2  secondary_down 
89759:  alias weapon3  melee_down 
89759:  alias lastweapon  primary_up 
89759:  alias nextweapon  melee_down 
89759:  alias previousweapon  primary_up 
89759:  alias switch_between_slot1_and_slot2  primary_up  
89759: -moveright
89759: +moveleft
89759: alias checkleft +moveleft 
89760: ATTACK FORWARD MOVELEFT
89760: slot2
89760:  alias viewmodel_toggle viewmodels_on 
89760:  viewmodel_fov 84
89760:  cl_interp 0
89760: +attack
89760: hud_medicautocallersthreshold  75  
89760:  alias weapon1  primary_up 
89760:  alias weapon2  secondary_down 
89760:  alias weapon3  melee_down 
89760:  alias lastweapon  primary_up 
89760:  alias nextweapon  melee_down 
89760:  alias previousweapon  primary_up 
89760:  alias switch_between_slot1_and_slot2  primary_up  
89760: -moveright
89760: +moveleft 
89760: alias checkright none 
89769: -forward
89769: alias checkfwd none 
89770: ATTACK MOVELEFT
89779: -moveleft
89779: +moveright
89779: alias checkright +moveright 
89780: ATTACK MOVERIGHT
89782: -moveleft
89782: +moveright 
89782: alias checkleft none 
89790: -forward
89790: +back
89790: alias checkback +back 
89791: ATTACK BACK MOVERIGHT
89795: -back
89795: alias checkback none 
89797: ATTACK MOVERIGHT
89806: -back
89806: +forward
89806: alias checkfwd +forward 
89806: ATTACK FORWARD MOVERIGHT
89824: -forward
89824: alias checkfwd none 
89825: ATTACK MOVERIGHT
89833: -forward
89833: +back
89833: alias checkback +back 
89834: ATTACK BACK MOVERIGHT
89849: -back
89849: alias checkback none 
89850: ATTACK MOVERIGHT
89850: +duck 83
89852: ATTACK DUCK MOVERIGHT
89857: -attack 
89857: DUCK MOVERIGHT
89859: -duck 83
89860: MOVERIGHT
89863: -forward
89863: +back
89863: alias checkback +back 
89863: +attack 
89865: ATTACK BACK MOVERIGHT
89871: -moveright
89871: +moveleft
89871: alias checkleft +moveleft 
89872: ATTACK BACK MOVELEFT
89877: slot2
89877:  alias viewmodel_toggle viewmodels_on 
89877:  viewmodel_fov 84
89877:  cl_interp 0
89877: +attack
89877: hud_medicautocallersthreshold  75  
89877:  alias weapon1  primary_up 
89877:  alias weapon2  secondary_down 
89877:  alias weapon3  melee_down 
89877:  alias lastweapon  primary_up 
89877:  alias nextweapon  melee_down 
89877:  alias previousweapon  primary_up 
89877:  alias switch_between_slot1_and_slot2  primary_up  
89877: slot2
89877:  alias viewmodel_toggle viewmodels_on 
89877:  viewmodel_fov 84
89877:  cl_interp 0
89877: +attack
89877: hud_medicautocallersthreshold  75  
89877:  alias weapon1  primary_up 
89877:  alias weapon2  secondary_down 
89877:  alias weapon3  melee_down 
89877:  alias lastweapon  primary_up 
89877:  alias nextweapon  melee_down 
89877:  alias previousweapon  primary_up 
89877:  alias switch_between_slot1_and_slot2  primary_up  
89879: slot2
89879:  alias viewmodel_toggle viewmodels_on 
89879:  viewmodel_fov 84
89879:  cl_interp 0
89879: +attack
89879: hud_medicautocallersthreshold  75  
89879:  alias weapon1  primary_up 
89879:  alias weapon2  secondary_down 
89879:  alias weapon3  melee_down 
89879:  alias lastweapon  primary_up 
89879:  alias nextweapon  melee_down 
89879:  alias previousweapon  primary_up 
89879:  alias switch_between_slot1_and_slot2  primary_up  
89879: slot2
89879:  alias viewmodel_toggle viewmodels_on 
89879:  viewmodel_fov 84
89879:  cl_interp 0
89879: +attack
89879: hud_medicautocallersthreshold  75  
89879:  alias weapon1  primary_up 
89879:  alias weapon2  secondary_down 
89879:  alias weapon3  melee_down 
89879:  alias lastweapon  primary_up 
89879:  alias nextweapon  melee_down 
89879:  alias previousweapon  primary_up 
89879:  alias switch_between_slot1_and_slot2  primary_up  
89881: slot2
89881:  alias viewmodel_toggle viewmodels_on 
89881:  viewmodel_fov 84
89881:  cl_interp 0
89881: +attack
89881: hud_medicautocallersthreshold  75  
89881:  alias weapon1  primary_up 
89881:  alias weapon2  secondary_down 
89881:  alias weapon3  melee_down 
89881:  alias lastweapon  primary_up 
89881:  alias nextweapon  melee_down 
89881:  alias previousweapon  primary_up 
89881:  alias switch_between_slot1_and_slot2  primary_up  
89881: slot2
89881:  alias viewmodel_toggle viewmodels_on 
89881:  viewmodel_fov 84
89881:  cl_interp 0
89881: +attack
89881: hud_medicautocallersthreshold  75  
89881:  alias weapon1  primary_up 
89881:  alias weapon2  secondary_down 
89881:  alias weapon3  melee_down 
89881:  alias lastweapon  primary_up 
89881:  alias nextweapon  melee_down 
89881:  alias previousweapon  primary_up 
89881:  alias switch_between_slot1_and_slot2  primary_up  
89882: slot2
89882:  alias viewmodel_toggle viewmodels_on 
89882:  viewmodel_fov 84
89882:  cl_interp 0
89882: +attack
89882: hud_medicautocallersthreshold  75  
89882:  alias weapon1  primary_up 
89882:  alias weapon2  secondary_down 
89882:  alias weapon3  melee_down 
89882:  alias lastweapon  primary_up 
89882:  alias nextweapon  melee_down 
89882:  alias previousweapon  primary_up 
89882:  alias switch_between_slot1_and_slot2  primary_up  
89884: -moveleft
89884: +moveright 
89884: alias checkleft none 
89885: ATTACK BACK MOVERIGHT
89890: -moveright
89890: +moveleft
89890: alias checkleft +moveleft 
89892: ATTACK BACK MOVELEFT
89906: -back
89906: alias checkback none 
89907: ATTACK MOVELEFT
89908: -moveleft
89908: +moveright 
89908: alias checkleft none 
89909: ATTACK MOVERIGHT
89910: slot2
89910:  alias viewmodel_toggle viewmodels_on 
89910:  viewmodel_fov 84
89910:  cl_interp 0
89910: +attack
89910: hud_medicautocallersthreshold  75  
89910:  alias weapon1  primary_up 
89910:  alias weapon2  secondary_down 
89910:  alias weapon3  melee_down 
89910:  alias lastweapon  primary_up 
89910:  alias nextweapon  melee_down 
89910:  alias previousweapon  primary_up 
89910:  alias switch_between_slot1_and_slot2  primary_up  
89912: slot2
89912:  alias viewmodel_toggle viewmodels_on 
89912:  viewmodel_fov 84
89912:  cl_interp 0
89912: +attack
89912: hud_medicautocallersthreshold  75  
89912:  alias weapon1  primary_up 
89912:  alias weapon2  secondary_down 
89912:  alias weapon3  melee_down 
89912:  alias lastweapon  primary_up 
89912:  alias nextweapon  melee_down 
89912:  alias previousweapon  primary_up 
89912:  alias switch_between_slot1_and_slot2  primary_up  
89913: slot2
89913:  alias viewmodel_toggle viewmodels_on 
89913:  viewmodel_fov 84
89913:  cl_interp 0
89913: +attack
89913: hud_medicautocallersthreshold  75  
89913:  alias weapon1  primary_up 
89913:  alias weapon2  secondary_down 
89913:  alias weapon3  melee_down 
89913:  alias lastweapon  primary_up 
89913:  alias nextweapon  melee_down 
89913:  alias previousweapon  primary_up 
89913:  alias switch_between_slot1_and_slot2  primary_up  
89914: slot2
89914:  alias viewmodel_toggle viewmodels_on 
89914:  viewmodel_fov 84
89914:  cl_interp 0
89914: +attack
89914: hud_medicautocallersthreshold  75  
89914:  alias weapon1  primary_up 
89914:  alias weapon2  secondary_down 
89914:  alias weapon3  melee_down 
89914:  alias lastweapon  primary_up 
89914:  alias nextweapon  melee_down 
89914:  alias previousweapon  primary_up 
89914:  alias switch_between_slot1_and_slot2  primary_up  
89915: -moveright
89915: +moveleft
89915: alias checkleft +moveleft 
89915: slot2
89915:  alias viewmodel_toggle viewmodels_on 
89915:  viewmodel_fov 84
89915:  cl_interp 0
89915: +attack
89915: hud_medicautocallersthreshold  75  
89915:  alias weapon1  primary_up 
89915:  alias weapon2  secondary_down 
89915:  alias weapon3  melee_down 
89915:  alias lastweapon  primary_up 
89915:  alias nextweapon  melee_down 
89915:  alias previousweapon  primary_up 
89915:  alias switch_between_slot1_and_slot2  primary_up  
89915: slot2
89915:  alias viewmodel_toggle viewmodels_on 
89915:  viewmodel_fov 84
89915:  cl_interp 0
89915: +attack
89915: hud_medicautocallersthreshold  75  
89915:  alias weapon1  primary_up 
89915:  alias weapon2  secondary_down 
89915:  alias weapon3  melee_down 
89915:  alias lastweapon  primary_up 
89915:  alias nextweapon  melee_down 
89915:  alias previousweapon  primary_up 
89915:  alias switch_between_slot1_and_slot2  primary_up  
89917: ATTACK MOVELEFT
89917: slot2
89917:  alias viewmodel_toggle viewmodels_on 
89917:  viewmodel_fov 84
89917:  cl_interp 0
89917: +attack
89917: hud_medicautocallersthreshold  75  
89917:  alias weapon1  primary_up 
89917:  alias weapon2  secondary_down 
89917:  alias weapon3  melee_down 
89917:  alias lastweapon  primary_up 
89917:  alias nextweapon  melee_down 
89917:  alias previousweapon  primary_up 
89917:  alias switch_between_slot1_and_slot2  primary_up  
89918: -moveright
89918: +moveleft 
89918: alias checkright none 
89921: -back
89921: +forward
89921: alias checkfwd +forward 
89921: slot2
89921:  alias viewmodel_toggle viewmodels_on 
89921:  viewmodel_fov 84
89921:  cl_interp 0
89921: +attack
89921: hud_medicautocallersthreshold  75  
89921:  alias weapon1  primary_up 
89921:  alias weapon2  secondary_down 
89921:  alias weapon3  melee_down 
89921:  alias lastweapon  primary_up 
89921:  alias nextweapon  melee_down 
89921:  alias previousweapon  primary_up 
89921:  alias switch_between_slot1_and_slot2  primary_up  
89921: ATTACK FORWARD MOVELEFT
89928: -moveleft
89928: +moveright
89928: alias checkright +moveright 
89929: ATTACK FORWARD MOVERIGHT
89931: -moveleft
89931: +moveright 
89931: alias checkleft none 
89932: -forward
89932: alias checkfwd none 
89934: ATTACK MOVERIGHT
89947: -back
89947: +forward
89947: alias checkfwd +forward 
89949: ATTACK FORWARD MOVERIGHT
89950: slot2
89950:  alias viewmodel_toggle viewmodels_on 
89950:  viewmodel_fov 84
89950:  cl_interp 0
89950: +attack
89950: hud_medicautocallersthreshold  75  
89950:  alias weapon1  primary_up 
89950:  alias weapon2  secondary_down 
89950:  alias weapon3  melee_down 
89950:  alias lastweapon  primary_up 
89950:  alias nextweapon  melee_down 
89950:  alias previousweapon  primary_up 
89950:  alias switch_between_slot1_and_slot2  primary_up  
89951: slot2
89951:  alias viewmodel_toggle viewmodels_on 
89951:  viewmodel_fov 84
89951:  cl_interp 0
89951: +attack
89951: hud_medicautocallersthreshold  75  
89951:  alias weapon1  primary_up 
89951:  alias weapon2  secondary_down 
89951:  alias weapon3  melee_down 
89951:  alias lastweapon  primary_up 
89951:  alias nextweapon  melee_down 
89951:  alias previousweapon  primary_up 
89951:  alias switch_between_slot1_and_slot2  primary_up  
89953: slot2
89953:  alias viewmodel_toggle viewmodels_on 
89953:  viewmodel_fov 84
89953:  cl_interp 0
89953: +attack
89953: hud_medicautocallersthreshold  75  
89953:  alias weapon1  primary_up 
89953:  alias weapon2  secondary_down 
89953:  alias weapon3  melee_down 
89953:  alias lastweapon  primary_up 
89953:  alias nextweapon  melee_down 
89953:  alias previousweapon  primary_up 
89953:  alias switch_between_slot1_and_slot2  primary_up  
89955: slot2
89955:  alias viewmodel_toggle viewmodels_on 
89955:  viewmodel_fov 84
89955:  cl_interp 0
89955: +attack
89955: hud_medicautocallersthreshold  75  
89955:  alias weapon1  primary_up 
89955:  alias weapon2  secondary_down 
89955:  alias weapon3  melee_down 
89955:  alias lastweapon  primary_up 
89955:  alias nextweapon  melee_down 
89955:  alias previousweapon  primary_up 
89955:  alias switch_between_slot1_and_slot2  primary_up  
89955: slot2
89955:  alias viewmodel_toggle viewmodels_on 
89955:  viewmodel_fov 84
89955:  cl_interp 0
89955: +attack
89955: hud_medicautocallersthreshold  75  
89955:  alias weapon1  primary_up 
89955:  alias weapon2  secondary_down 
89955:  alias weapon3  melee_down 
89955:  alias lastweapon  primary_up 
89955:  alias nextweapon  melee_down 
89955:  alias previousweapon  primary_up 
89955:  alias switch_between_slot1_and_slot2  primary_up  
89956: slot2
89956:  alias viewmodel_toggle viewmodels_on 
89956:  viewmodel_fov 84
89956:  cl_interp 0
89956: +attack
89956: hud_medicautocallersthreshold  75  
89956:  alias weapon1  primary_up 
89956:  alias weapon2  secondary_down 
89956:  alias weapon3  melee_down 
89956:  alias lastweapon  primary_up 
89956:  alias nextweapon  melee_down 
89956:  alias previousweapon  primary_up 
89956:  alias switch_between_slot1_and_slot2  primary_up  
89956: slot2
89956:  alias viewmodel_toggle viewmodels_on 
89956:  viewmodel_fov 84
89956:  cl_interp 0
89956: +attack
89956: hud_medicautocallersthreshold  75  
89956:  alias weapon1  primary_up 
89956:  alias weapon2  secondary_down 
89956:  alias weapon3  melee_down 
89956:  alias lastweapon  primary_up 
89956:  alias nextweapon  melee_down 
89956:  alias previousweapon  primary_up 
89956:  alias switch_between_slot1_and_slot2  primary_up  
89960: -moveright
89960: +moveleft
89960: alias checkleft +moveleft 
89962: ATTACK FORWARD MOVELEFT
89967: -forward
89967: alias checkfwd none 
89969: ATTACK MOVELEFT
89969: -moveright
89969: +moveleft 
89969: alias checkright none 
89982: -attack 
89982: -back
89982: +forward
89982: alias checkfwd +forward 
89983: FORWARD MOVELEFT
89989: +attack 
89991: ATTACK FORWARD MOVELEFT
89992: -moveleft
89992: alias checkleft none 
89992: -forward
89992: alias checkfwd none 
89992: -moveleft
89992: +moveright
89992: alias checkright +moveright 
89992: ATTACK MOVERIGHT
89999: -forward
89999: +back
89999: alias checkback +back 
90000: ATTACK BACK MOVERIGHT
90002: -moveright
90002: +moveleft
90002: alias checkleft +moveleft 
90002: ATTACK BACK MOVELEFT
90004: slot2
90004:  alias viewmodel_toggle viewmodels_on 
90004:  viewmodel_fov 84
90004:  cl_interp 0
90004: +attack
90004: hud_medicautocallersthreshold  75  
90004:  alias weapon1  primary_up 
90004:  alias weapon2  secondary_down 
90004:  alias weapon3  melee_down 
90004:  alias lastweapon  primary_up 
90004:  alias nextweapon  melee_down 
90004:  alias previousweapon  primary_up 
90004:  alias switch_between_slot1_and_slot2  primary_up  
90004: slot2
90004:  alias viewmodel_toggle viewmodels_on 
90004:  viewmodel_fov 84
90004:  cl_interp 0
90004: +attack
90004: hud_medicautocallersthreshold  75  
90004:  alias weapon1  primary_up 
90004:  alias weapon2  secondary_down 
90004:  alias weapon3  melee_down 
90004:  alias lastweapon  primary_up 
90004:  alias nextweapon  melee_down 
90004:  alias previousweapon  primary_up 
90004:  alias switch_between_slot1_and_slot2  primary_up  
90005: slot2
90005:  alias viewmodel_toggle viewmodels_on 
90005:  viewmodel_fov 84
90005:  cl_interp 0
90005: +attack
90005: hud_medicautocallersthreshold  75  
90005:  alias weapon1  primary_up 
90005:  alias weapon2  secondary_down 
90005:  alias weapon3  melee_down 
90005:  alias lastweapon  primary_up 
90005:  alias nextweapon  melee_down 
90005:  alias previousweapon  primary_up 
90005:  alias switch_between_slot1_and_slot2  primary_up  
90005: slot2
90005:  alias viewmodel_toggle viewmodels_on 
90005:  viewmodel_fov 84
90005:  cl_interp 0
90005: +attack
90005: hud_medicautocallersthreshold  75  
90005:  alias weapon1  primary_up 
90005:  alias weapon2  secondary_down 
90005:  alias weapon3  melee_down 
90005:  alias lastweapon  primary_up 
90005:  alias nextweapon  melee_down 
90005:  alias previousweapon  primary_up 
90005:  alias switch_between_slot1_and_slot2  primary_up  
90006: slot2
90006:  alias viewmodel_toggle viewmodels_on 
90006:  viewmodel_fov 84
90006:  cl_interp 0
90006: +attack
90006: hud_medicautocallersthreshold  75  
90006:  alias weapon1  primary_up 
90006:  alias weapon2  secondary_down 
90006:  alias weapon3  melee_down 
90006:  alias lastweapon  primary_up 
90006:  alias nextweapon  melee_down 
90006:  alias previousweapon  primary_up 
90006:  alias switch_between_slot1_and_slot2  primary_up  
90006: slot2
90006:  alias viewmodel_toggle viewmodels_on 
90006:  viewmodel_fov 84
90006:  cl_interp 0
90006: +attack
90006: hud_medicautocallersthreshold  75  
90006:  alias weapon1  primary_up 
90006:  alias weapon2  secondary_down 
90006:  alias weapon3  melee_down 
90006:  alias lastweapon  primary_up 
90006:  alias nextweapon  melee_down 
90006:  alias previousweapon  primary_up 
90006:  alias switch_between_slot1_and_slot2  primary_up  
90008: -moveright
90008: +moveleft 
90008: alias checkright none 
90010: slot2
90010:  alias viewmodel_toggle viewmodels_on 
90010:  viewmodel_fov 84
90010:  cl_interp 0
90010: +attack
90010: hud_medicautocallersthreshold  75  
90010:  alias weapon1  primary_up 
90010:  alias weapon2  secondary_down 
90010:  alias weapon3  melee_down 
90010:  alias lastweapon  primary_up 
90010:  alias nextweapon  melee_down 
90010:  alias previousweapon  primary_up 
90010:  alias switch_between_slot1_and_slot2  primary_up  
90013: -moveleft
90013: +moveright
90013: alias checkright +moveright 
90014: ATTACK BACK MOVERIGHT
90019: -moveleft
90019: +moveright 
90019: alias checkleft none 
90023: -back
90023: alias checkback none 
90023: ATTACK MOVERIGHT
90035: slot2
90035:  alias viewmodel_toggle viewmodels_on 
90035:  viewmodel_fov 84
90035:  cl_interp 0
90035: +attack
90035: hud_medicautocallersthreshold  75  
90035:  alias weapon1  primary_up 
90035:  alias weapon2  secondary_down 
90035:  alias weapon3  melee_down 
90035:  alias lastweapon  primary_up 
90035:  alias nextweapon  melee_down 
90035:  alias previousweapon  primary_up 
90035:  alias switch_between_slot1_and_slot2  primary_up  
90036: slot2
90036:  alias viewmodel_toggle viewmodels_on 
90036:  viewmodel_fov 84
90036:  cl_interp 0
90036: +attack
90036: hud_medicautocallersthreshold  75  
90036:  alias weapon1  primary_up 
90036:  alias weapon2  secondary_down 
90036:  alias weapon3  melee_down 
90036:  alias lastweapon  primary_up 
90036:  alias nextweapon  melee_down 
90036:  alias previousweapon  primary_up 
90036:  alias switch_between_slot1_and_slot2  primary_up  
90036: slot2
90036:  alias viewmodel_toggle viewmodels_on 
90036:  viewmodel_fov 84
90036:  cl_interp 0
90036: +attack
90036: hud_medicautocallersthreshold  75  
90036:  alias weapon1  primary_up 
90036:  alias weapon2  secondary_down 
90036:  alias weapon3  melee_down 
90036:  alias lastweapon  primary_up 
90036:  alias nextweapon  melee_down 
90036:  alias previousweapon  primary_up 
90036:  alias switch_between_slot1_and_slot2  primary_up  
90038: slot2
90038:  alias viewmodel_toggle viewmodels_on 
90038:  viewmodel_fov 84
90038:  cl_interp 0
90038: +attack
90038: hud_medicautocallersthreshold  75  
90038:  alias weapon1  primary_up 
90038:  alias weapon2  secondary_down 
90038:  alias weapon3  melee_down 
90038:  alias lastweapon  primary_up 
90038:  alias nextweapon  melee_down 
90038:  alias previousweapon  primary_up 
90038:  alias switch_between_slot1_and_slot2  primary_up  
90039: slot2
90039:  alias viewmodel_toggle viewmodels_on 
90039:  viewmodel_fov 84
90039:  cl_interp 0
90039: +attack
90039: hud_medicautocallersthreshold  75  
90039:  alias weapon1  primary_up 
90039:  alias weapon2  secondary_down 
90039:  alias weapon3  melee_down 
90039:  alias lastweapon  primary_up 
90039:  alias nextweapon  melee_down 
90039:  alias previousweapon  primary_up 
90039:  alias switch_between_slot1_and_slot2  primary_up  
90039: -moveright
90039: +moveleft
90039: alias checkleft +moveleft 
90039: slot2
90039:  alias viewmodel_toggle viewmodels_on 
90039:  viewmodel_fov 84
90039:  cl_interp 0
90039: +attack
90039: hud_medicautocallersthreshold  75  
90039:  alias weapon1  primary_up 
90039:  alias weapon2  secondary_down 
90039:  alias weapon3  melee_down 
90039:  alias lastweapon  primary_up 
90039:  alias nextweapon  melee_down 
90039:  alias previousweapon  primary_up 
90039:  alias switch_between_slot1_and_slot2  primary_up  
90041: ATTACK MOVELEFT
90042: -moveright
90042: +moveleft 
90042: alias checkright none 
90058: -moveleft
90058: +moveright
90058: alias checkright +moveright 
90058: ATTACK MOVERIGHT
90058: -moveleft
90058: +moveright 
90058: alias checkleft none 
90073: -moveright
90073: +moveleft
90073: alias checkleft +moveleft 
90074: ATTACK MOVELEFT
90075: slot2
90075:  alias viewmodel_toggle viewmodels_on 
90075:  viewmodel_fov 84
90075:  cl_interp 0
90075: +attack
90075: hud_medicautocallersthreshold  75  
90075:  alias weapon1  primary_up 
90075:  alias weapon2  secondary_down 
90075:  alias weapon3  melee_down 
90075:  alias lastweapon  primary_up 
90075:  alias nextweapon  melee_down 
90075:  alias previousweapon  primary_up 
90075:  alias switch_between_slot1_and_slot2  primary_up  
90077: slot2
90077:  alias viewmodel_toggle viewmodels_on 
90077:  viewmodel_fov 84
90077:  cl_interp 0
90077: +attack
90077: hud_medicautocallersthreshold  75  
90077:  alias weapon1  primary_up 
90077:  alias weapon2  secondary_down 
90077:  alias weapon3  melee_down 
90077:  alias lastweapon  primary_up 
90077:  alias nextweapon  melee_down 
90077:  alias previousweapon  primary_up 
90077:  alias switch_between_slot1_and_slot2  primary_up  
90079: slot2
90079:  alias viewmodel_toggle viewmodels_on 
90079:  viewmodel_fov 84
90079:  cl_interp 0
90079: +attack
90079: hud_medicautocallersthreshold  75  
90079:  alias weapon1  primary_up 
90079:  alias weapon2  secondary_down 
90079:  alias weapon3  melee_down 
90079:  alias lastweapon  primary_up 
90079:  alias nextweapon  melee_down 
90079:  alias previousweapon  primary_up 
90079:  alias switch_between_slot1_and_slot2  primary_up  
90079: -moveright
90079: +moveleft 
90079: alias checkright none 
90081: slot2
90081:  alias viewmodel_toggle viewmodels_on 
90081:  viewmodel_fov 84
90081:  cl_interp 0
90081: +attack
90081: hud_medicautocallersthreshold  75  
90081:  alias weapon1  primary_up 
90081:  alias weapon2  secondary_down 
90081:  alias weapon3  melee_down 
90081:  alias lastweapon  primary_up 
90081:  alias nextweapon  melee_down 
90081:  alias previousweapon  primary_up 
90081:  alias switch_between_slot1_and_slot2  primary_up  
90082: -back
90082: +forward
90082: alias checkfwd +forward 
90082: ATTACK FORWARD MOVELEFT
90082: slot2
90082:  alias viewmodel_toggle viewmodels_on 
90082:  viewmodel_fov 84
90082:  cl_interp 0
90082: +attack
90082: hud_medicautocallersthreshold  75  
90082:  alias weapon1  primary_up 
90082:  alias weapon2  secondary_down 
90082:  alias weapon3  melee_down 
90082:  alias lastweapon  primary_up 
90082:  alias nextweapon  melee_down 
90082:  alias previousweapon  primary_up 
90082:  alias switch_between_slot1_and_slot2  primary_up  
90090: -moveleft
90090: +moveright
90090: alias checkright +moveright 
90092: ATTACK FORWARD MOVERIGHT
90093: -moveleft
90093: +moveright 
90093: alias checkleft none 
90095: -forward
90095: alias checkfwd none 
90095: ATTACK MOVERIGHT
90122: -moveright
90122: +moveleft
90122: alias checkleft +moveleft 
90122: -forward
90122: +back
90122: alias checkback +back 
90123: ATTACK BACK MOVELEFT
90124: slot2
90124:  alias viewmodel_toggle viewmodels_on 
90124:  viewmodel_fov 84
90124:  cl_interp 0
90124: +attack
90124: hud_medicautocallersthreshold  75  
90124:  alias weapon1  primary_up 
90124:  alias weapon2  secondary_down 
90124:  alias weapon3  melee_down 
90124:  alias lastweapon  primary_up 
90124:  alias nextweapon  melee_down 
90124:  alias previousweapon  primary_up 
90124:  alias switch_between_slot1_and_slot2  primary_up  
90124: -moveright
90124: +moveleft 
90124: alias checkright none 
90126: slot2
90126:  alias viewmodel_toggle viewmodels_on 
90126:  viewmodel_fov 84
90126:  cl_interp 0
90126: +attack
90126: hud_medicautocallersthreshold  75  
90126:  alias weapon1  primary_up 
90126:  alias weapon2  secondary_down 
90126:  alias weapon3  melee_down 
90126:  alias lastweapon  primary_up 
90126:  alias nextweapon  melee_down 
90126:  alias previousweapon  primary_up 
90126:  alias switch_between_slot1_and_slot2  primary_up  
90127: slot2
90127:  alias viewmodel_toggle viewmodels_on 
90127:  viewmodel_fov 84
90127:  cl_interp 0
90127: +attack
90127: hud_medicautocallersthreshold  75  
90127:  alias weapon1  primary_up 
90127:  alias weapon2  secondary_down 
90127:  alias weapon3  melee_down 
90127:  alias lastweapon  primary_up 
90127:  alias nextweapon  melee_down 
90127:  alias previousweapon  primary_up 
90127:  alias switch_between_slot1_and_slot2  primary_up  
90128: slot2
90128:  alias viewmodel_toggle viewmodels_on 
90128:  viewmodel_fov 84
90128:  cl_interp 0
90128: +attack
90128: hud_medicautocallersthreshold  75  
90128:  alias weapon1  primary_up 
90128:  alias weapon2  secondary_down 
90128:  alias weapon3  melee_down 
90128:  alias lastweapon  primary_up 
90128:  alias nextweapon  melee_down 
90128:  alias previousweapon  primary_up 
90128:  alias switch_between_slot1_and_slot2  primary_up  
90129: slot2
90129:  alias viewmodel_toggle viewmodels_on 
90129:  viewmodel_fov 84
90129:  cl_interp 0
90129: +attack
90129: hud_medicautocallersthreshold  75  
90129:  alias weapon1  primary_up 
90129:  alias weapon2  secondary_down 
90129:  alias weapon3  melee_down 
90129:  alias lastweapon  primary_up 
90129:  alias nextweapon  melee_down 
90129:  alias previousweapon  primary_up 
90129:  alias switch_between_slot1_and_slot2  primary_up  
90148: -moveleft
90148: +moveright
90148: alias checkright +moveright 
90148: ATTACK BACK MOVERIGHT
90152: -moveleft
90152: +moveright 
90152: alias checkleft none 
90156: -back
90156: alias checkback none 
90157: ATTACK MOVERIGHT
90162: -moveright
90162: +moveleft
90162: alias checkleft +moveleft 
90162: ATTACK MOVELEFT
90163: -moveright
90163: +moveleft 
90163: alias checkright none 
90178: -back
90178: +forward
90178: alias checkfwd +forward 
90180: ATTACK FORWARD MOVELEFT
90184: -attack 
90185: FORWARD MOVELEFT
90187: -moveleft
90187: alias checkleft none 
90187: -moveleft
90187: +moveright
90187: alias checkright +moveright 
90188: FORWARD MOVERIGHT
90191: +attack 
90191: -forward
90191: alias checkfwd none 
90192: ATTACK MOVERIGHT
90206: slot2
90206:  alias viewmodel_toggle viewmodels_on 
90206:  viewmodel_fov 84
90206:  cl_interp 0
90206: +attack
90206: hud_medicautocallersthreshold  75  
90206:  alias weapon1  primary_up 
90206:  alias weapon2  secondary_down 
90206:  alias weapon3  melee_down 
90206:  alias lastweapon  primary_up 
90206:  alias nextweapon  melee_down 
90206:  alias previousweapon  primary_up 
90206:  alias switch_between_slot1_and_slot2  primary_up  
90208: slot2
90208:  alias viewmodel_toggle viewmodels_on 
90208:  viewmodel_fov 84
90208:  cl_interp 0
90208: +attack
90208: hud_medicautocallersthreshold  75  
90208:  alias weapon1  primary_up 
90208:  alias weapon2  secondary_down 
90208:  alias weapon3  melee_down 
90208:  alias lastweapon  primary_up 
90208:  alias nextweapon  melee_down 
90208:  alias previousweapon  primary_up 
90208:  alias switch_between_slot1_and_slot2  primary_up  
90208: slot2
90208:  alias viewmodel_toggle viewmodels_on 
90208:  viewmodel_fov 84
90208:  cl_interp 0
90208: +attack
90208: hud_medicautocallersthreshold  75  
90208:  alias weapon1  primary_up 
90208:  alias weapon2  secondary_down 
90208:  alias weapon3  melee_down 
90208:  alias lastweapon  primary_up 
90208:  alias nextweapon  melee_down 
90208:  alias previousweapon  primary_up 
90208:  alias switch_between_slot1_and_slot2  primary_up  
90209: slot2
90209:  alias viewmodel_toggle viewmodels_on 
90209:  viewmodel_fov 84
90209:  cl_interp 0
90209: +attack
90209: hud_medicautocallersthreshold  75  
90209:  alias weapon1  primary_up 
90209:  alias weapon2  secondary_down 
90209:  alias weapon3  melee_down 
90209:  alias lastweapon  primary_up 
90209:  alias nextweapon  melee_down 
90209:  alias previousweapon  primary_up 
90209:  alias switch_between_slot1_and_slot2  primary_up  
90219: -moveright
90219: +moveleft
90219: alias checkleft +moveleft 
90221: ATTACK MOVELEFT
90222: -moveright
90222: +moveleft 
90222: alias checkright none 
90236: -forward
90236: +back
90236: alias checkback +back 
90237: ATTACK BACK MOVELEFT
90246: -back
90246: alias checkback none 
90246: -moveleft
90246: +moveright
90246: alias checkright +moveright 
90247: ATTACK MOVERIGHT
90247: -moveleft
90247: +moveright 
90247: alias checkleft none 
90255: -back
90255: +forward
90255: alias checkfwd +forward 
90256: ATTACK FORWARD MOVERIGHT
90267: slot2
90267:  alias viewmodel_toggle viewmodels_on 
90267:  viewmodel_fov 84
90267:  cl_interp 0
90267: +attack
90267: hud_medicautocallersthreshold  75  
90267:  alias weapon1  primary_up 
90267:  alias weapon2  secondary_down 
90267:  alias weapon3  melee_down 
90267:  alias lastweapon  primary_up 
90267:  alias nextweapon  melee_down 
90267:  alias previousweapon  primary_up 
90267:  alias switch_between_slot1_and_slot2  primary_up  
90269: slot2
90269:  alias viewmodel_toggle viewmodels_on 
90269:  viewmodel_fov 84
90269:  cl_interp 0
90269: +attack
90269: hud_medicautocallersthreshold  75  
90269:  alias weapon1  primary_up 
90269:  alias weapon2  secondary_down 
90269:  alias weapon3  melee_down 
90269:  alias lastweapon  primary_up 
90269:  alias nextweapon  melee_down 
90269:  alias previousweapon  primary_up 
90269:  alias switch_between_slot1_and_slot2  primary_up  
90270: slot2
90270:  alias viewmodel_toggle viewmodels_on 
90270:  viewmodel_fov 84
90270:  cl_interp 0
90270: +attack
90270: hud_medicautocallersthreshold  75  
90270:  alias weapon1  primary_up 
90270:  alias weapon2  secondary_down 
90270:  alias weapon3  melee_down 
90270:  alias lastweapon  primary_up 
90270:  alias nextweapon  melee_down 
90270:  alias previousweapon  primary_up 
90270:  alias switch_between_slot1_and_slot2  primary_up  
90270: slot2
90270:  alias viewmodel_toggle viewmodels_on 
90270:  viewmodel_fov 84
90270:  cl_interp 0
90270: +attack
90270: hud_medicautocallersthreshold  75  
90270:  alias weapon1  primary_up 
90270:  alias weapon2  secondary_down 
90270:  alias weapon3  melee_down 
90270:  alias lastweapon  primary_up 
90270:  alias nextweapon  melee_down 
90270:  alias previousweapon  primary_up 
90270:  alias switch_between_slot1_and_slot2  primary_up  
90273: slot2
90273:  alias viewmodel_toggle viewmodels_on 
90273:  viewmodel_fov 84
90273:  cl_interp 0
90273: +attack
90273: hud_medicautocallersthreshold  75  
90273:  alias weapon1  primary_up 
90273:  alias weapon2  secondary_down 
90273:  alias weapon3  melee_down 
90273:  alias lastweapon  primary_up 
90273:  alias nextweapon  melee_down 
90273:  alias previousweapon  primary_up 
90273:  alias switch_between_slot1_and_slot2  primary_up  
90279: -moveright
90279: +moveleft
90279: alias checkleft +moveleft 
90280: ATTACK FORWARD MOVELEFT
90280: -moveright
90280: +moveleft 
90280: alias checkright none 
90285: -forward
90285: alias checkfwd none 
90286: ATTACK MOVELEFT
90298: -attack 
90299: MOVELEFT
90304: +attack 
90306: ATTACK MOVELEFT
90306: -back
90306: +forward
90306: alias checkfwd +forward 
90306: ATTACK FORWARD MOVELEFT
90318: -forward
90318: alias checkfwd none 
90319: ATTACK MOVELEFT
90323: slot2
90323:  alias viewmodel_toggle viewmodels_on 
90323:  viewmodel_fov 84
90323:  cl_interp 0
90323: +attack
90323: hud_medicautocallersthreshold  75  
90323:  alias weapon1  primary_up 
90323:  alias weapon2  secondary_down 
90323:  alias weapon3  melee_down 
90323:  alias lastweapon  primary_up 
90323:  alias nextweapon  melee_down 
90323:  alias previousweapon  primary_up 
90323:  alias switch_between_slot1_and_slot2  primary_up  
90327: slot2
90327:  alias viewmodel_toggle viewmodels_on 
90327:  viewmodel_fov 84
90327:  cl_interp 0
90327: +attack
90327: hud_medicautocallersthreshold  75  
90327:  alias weapon1  primary_up 
90327:  alias weapon2  secondary_down 
90327:  alias weapon3  melee_down 
90327:  alias lastweapon  primary_up 
90327:  alias nextweapon  melee_down 
90327:  alias previousweapon  primary_up 
90327:  alias switch_between_slot1_and_slot2  primary_up  
90328: slot2
90328:  alias viewmodel_toggle viewmodels_on 
90328:  viewmodel_fov 84
90328:  cl_interp 0
90328: +attack
90328: hud_medicautocallersthreshold  75  
90328:  alias weapon1  primary_up 
90328:  alias weapon2  secondary_down 
90328:  alias weapon3  melee_down 
90328:  alias lastweapon  primary_up 
90328:  alias nextweapon  melee_down 
90328:  alias previousweapon  primary_up 
90328:  alias switch_between_slot1_and_slot2  primary_up  
90330: slot2
90330:  alias viewmodel_toggle viewmodels_on 
90330:  viewmodel_fov 84
90330:  cl_interp 0
90330: +attack
90330: hud_medicautocallersthreshold  75  
90330:  alias weapon1  primary_up 
90330:  alias weapon2  secondary_down 
90330:  alias weapon3  melee_down 
90330:  alias lastweapon  primary_up 
90330:  alias nextweapon  melee_down 
90330:  alias previousweapon  primary_up 
90330:  alias switch_between_slot1_and_slot2  primary_up  
90348: -back
90348: +forward
90348: alias checkfwd +forward 
90350: ATTACK FORWARD MOVELEFT
90368: -moveleft
90368: alias checkleft none 
90369: ATTACK FORWARD
90370: -moveleft
90370: +moveright
90370: alias checkright +moveright 
90370: ATTACK FORWARD MOVERIGHT
90385: -forward
90385: alias checkfwd none 
90387: ATTACK MOVERIGHT
90387: -attack 
90389: MOVERIGHT
90394: +attack 
90394: ATTACK MOVERIGHT
90397: -moveright
90397: +moveleft
90397: alias checkleft +moveleft 
90399: ATTACK MOVELEFT
90401: -moveright
90401: +moveleft 
90401: alias checkright none 
90411: slot2
90411:  alias viewmodel_toggle viewmodels_on 
90411:  viewmodel_fov 84
90411:  cl_interp 0
90411: +attack
90411: hud_medicautocallersthreshold  75  
90411:  alias weapon1  primary_up 
90411:  alias weapon2  secondary_down 
90411:  alias weapon3  melee_down 
90411:  alias lastweapon  primary_up 
90411:  alias nextweapon  melee_down 
90411:  alias previousweapon  primary_up 
90411:  alias switch_between_slot1_and_slot2  primary_up  
90412: slot2
90412:  alias viewmodel_toggle viewmodels_on 
90412:  viewmodel_fov 84
90412:  cl_interp 0
90412: +attack
90412: hud_medicautocallersthreshold  75  
90412:  alias weapon1  primary_up 
90412:  alias weapon2  secondary_down 
90412:  alias weapon3  melee_down 
90412:  alias lastweapon  primary_up 
90412:  alias nextweapon  melee_down 
90412:  alias previousweapon  primary_up 
90412:  alias switch_between_slot1_and_slot2  primary_up  
90412: slot2
90412:  alias viewmodel_toggle viewmodels_on 
90412:  viewmodel_fov 84
90412:  cl_interp 0
90412: +attack
90412: hud_medicautocallersthreshold  75  
90412:  alias weapon1  primary_up 
90412:  alias weapon2  secondary_down 
90412:  alias weapon3  melee_down 
90412:  alias lastweapon  primary_up 
90412:  alias nextweapon  melee_down 
90412:  alias previousweapon  primary_up 
90412:  alias switch_between_slot1_and_slot2  primary_up  
90414: slot2
90414:  alias viewmodel_toggle viewmodels_on 
90414:  viewmodel_fov 84
90414:  cl_interp 0
90414: +attack
90414: hud_medicautocallersthreshold  75  
90414:  alias weapon1  primary_up 
90414:  alias weapon2  secondary_down 
90414:  alias weapon3  melee_down 
90414:  alias lastweapon  primary_up 
90414:  alias nextweapon  melee_down 
90414:  alias previousweapon  primary_up 
90414:  alias switch_between_slot1_and_slot2  primary_up  
90427: -back
90427: +forward
90427: alias checkfwd +forward 
90427: ATTACK FORWARD MOVELEFT
90433: -moveleft
90433: alias checkleft none 
90434: ATTACK FORWARD
90438: -moveleft
90438: +moveright
90438: alias checkright +moveright 
90439: ATTACK FORWARD MOVERIGHT
90449: -attack 
90450: FORWARD MOVERIGHT
90459: +attack 
90459: -moveright
90459: +moveleft
90459: alias checkleft +moveleft 
90459: ATTACK FORWARD MOVELEFT
90462: -moveright
90462: +moveleft 
90462: alias checkright none 
90487: slot2
90487:  alias viewmodel_toggle viewmodels_on 
90487:  viewmodel_fov 84
90487:  cl_interp 0
90487: +attack
90487: hud_medicautocallersthreshold  75  
90487:  alias weapon1  primary_up 
90487:  alias weapon2  secondary_down 
90487:  alias weapon3  melee_down 
90487:  alias lastweapon  primary_up 
90487:  alias nextweapon  melee_down 
90487:  alias previousweapon  primary_up 
90487:  alias switch_between_slot1_and_slot2  primary_up  
90488: -moveleft
90488: alias checkleft none 
90490: ATTACK FORWARD
90492: -moveleft
90492: +moveright
90492: alias checkright +moveright 
90494: ATTACK FORWARD MOVERIGHT
90494: slot2
90494:  alias viewmodel_toggle viewmodels_on 
90494:  viewmodel_fov 84
90494:  cl_interp 0
90494: +attack
90494: hud_medicautocallersthreshold  75  
90494:  alias weapon1  primary_up 
90494:  alias weapon2  secondary_down 
90494:  alias weapon3  melee_down 
90494:  alias lastweapon  primary_up 
90494:  alias nextweapon  melee_down 
90494:  alias previousweapon  primary_up 
90494:  alias switch_between_slot1_and_slot2  primary_up  
90495: slot2
90495:  alias viewmodel_toggle viewmodels_on 
90495:  viewmodel_fov 84
90495:  cl_interp 0
90495: +attack
90495: hud_medicautocallersthreshold  75  
90495:  alias weapon1  primary_up 
90495:  alias weapon2  secondary_down 
90495:  alias weapon3  melee_down 
90495:  alias lastweapon  primary_up 
90495:  alias nextweapon  melee_down 
90495:  alias previousweapon  primary_up 
90495:  alias switch_between_slot1_and_slot2  primary_up  
90502: slot2
90502:  alias viewmodel_toggle viewmodels_on 
90502:  viewmodel_fov 84
90502:  cl_interp 0
90502: +attack
90502: hud_medicautocallersthreshold  75  
90502:  alias weapon1  primary_up 
90502:  alias weapon2  secondary_down 
90502:  alias weapon3  melee_down 
90502:  alias lastweapon  primary_up 
90502:  alias nextweapon  melee_down 
90502:  alias previousweapon  primary_up 
90502:  alias switch_between_slot1_and_slot2  primary_up  
90513: -moveright
90513: +moveleft
90513: alias checkleft +moveleft 
90514: ATTACK FORWARD MOVELEFT
90515: -moveright
90515: +moveleft 
90515: alias checkright none 
90527: slot2
90527:  alias viewmodel_toggle viewmodels_on 
90527:  viewmodel_fov 84
90527:  cl_interp 0
90527: +attack
90527: hud_medicautocallersthreshold  75  
90527:  alias weapon1  primary_up 
90527:  alias weapon2  secondary_down 
90527:  alias weapon3  melee_down 
90527:  alias lastweapon  primary_up 
90527:  alias nextweapon  melee_down 
90527:  alias previousweapon  primary_up 
90527:  alias switch_between_slot1_and_slot2  primary_up  
90527: slot2
90527:  alias viewmodel_toggle viewmodels_on 
90527:  viewmodel_fov 84
90527:  cl_interp 0
90527: +attack
90527: hud_medicautocallersthreshold  75  
90527:  alias weapon1  primary_up 
90527:  alias weapon2  secondary_down 
90527:  alias weapon3  melee_down 
90527:  alias lastweapon  primary_up 
90527:  alias nextweapon  melee_down 
90527:  alias previousweapon  primary_up 
90527:  alias switch_between_slot1_and_slot2  primary_up  
90529: slot2
90529:  alias viewmodel_toggle viewmodels_on 
90529:  viewmodel_fov 84
90529:  cl_interp 0
90529: +attack
90529: hud_medicautocallersthreshold  75  
90529:  alias weapon1  primary_up 
90529:  alias weapon2  secondary_down 
90529:  alias weapon3  melee_down 
90529:  alias lastweapon  primary_up 
90529:  alias nextweapon  melee_down 
90529:  alias previousweapon  primary_up 
90529:  alias switch_between_slot1_and_slot2  primary_up  
90531: slot2
90531:  alias viewmodel_toggle viewmodels_on 
90531:  viewmodel_fov 84
90531:  cl_interp 0
90531: +attack
90531: hud_medicautocallersthreshold  75  
90531:  alias weapon1  primary_up 
90531:  alias weapon2  secondary_down 
90531:  alias weapon3  melee_down 
90531:  alias lastweapon  primary_up 
90531:  alias nextweapon  melee_down 
90531:  alias previousweapon  primary_up 
90531:  alias switch_between_slot1_and_slot2  primary_up  
90532: slot2
90532:  alias viewmodel_toggle viewmodels_on 
90532:  viewmodel_fov 84
90532:  cl_interp 0
90532: +attack
90532: hud_medicautocallersthreshold  75  
90532:  alias weapon1  primary_up 
90532:  alias weapon2  secondary_down 
90532:  alias weapon3  melee_down 
90532:  alias lastweapon  primary_up 
90532:  alias nextweapon  melee_down 
90532:  alias previousweapon  primary_up 
90532:  alias switch_between_slot1_and_slot2  primary_up  
90534: slot2
90534:  alias viewmodel_toggle viewmodels_on 
90534:  viewmodel_fov 84
90534:  cl_interp 0
90534: +attack
90534: hud_medicautocallersthreshold  75  
90534:  alias weapon1  primary_up 
90534:  alias weapon2  secondary_down 
90534:  alias weapon3  melee_down 
90534:  alias lastweapon  primary_up 
90534:  alias nextweapon  melee_down 
90534:  alias previousweapon  primary_up 
90534:  alias switch_between_slot1_and_slot2  primary_up  
90559: -forward
90559: alias checkfwd none 
90559: ATTACK MOVELEFT
90587: -forward
90587: +back
90587: alias checkback +back 
90588: ATTACK BACK MOVELEFT
90613: -back
90613: alias checkback none 
90614: ATTACK MOVELEFT
90617: -back
90617: +forward
90617: alias checkfwd +forward 
90622: ATTACK FORWARD MOVELEFT
90626: -moveleft
90626: alias checkleft none 
90627: ATTACK FORWARD
90629: -moveleft
90629: +moveright
90629: alias checkright +moveright 
90630: ATTACK FORWARD MOVERIGHT
90638: -forward
90638: alias checkfwd none 
90639: ATTACK MOVERIGHT
90644: -forward
90644: +back
90644: alias checkback +back 
90645: ATTACK BACK MOVERIGHT
90645: -moveright
90645: +moveleft
90645: alias checkleft +moveleft 
90646: ATTACK BACK MOVELEFT
90649: -moveright
90649: +moveleft 
90649: alias checkright none 
90652: -back
90652: alias checkback none 
90654: ATTACK MOVELEFT
90656: -forward
90656: +back
90656: alias checkback +back 
90658: ATTACK BACK MOVELEFT
90664: -moveleft
90664: +moveright
90664: alias checkright +moveright 
90665: ATTACK BACK MOVERIGHT
90667: -moveleft
90667: +moveright 
90667: alias checkleft none 
90667: -attack 
90669: BACK MOVERIGHT
90669: -back
90669: alias checkback none 
90670: MOVERIGHT
90674: +attack 
90676: ATTACK MOVERIGHT
90678: -moveright
90678: +moveleft
90678: alias checkleft +moveleft 
90679: ATTACK MOVELEFT
90679: -forward
90679: +back
90679: alias checkback +back 
90681: ATTACK BACK MOVELEFT
90685: -moveright
90685: +moveleft 
90685: alias checkright none 
90689: slot2
90689:  alias viewmodel_toggle viewmodels_on 
90689:  viewmodel_fov 84
90689:  cl_interp 0
90689: +attack
90689: hud_medicautocallersthreshold  75  
90689:  alias weapon1  primary_up 
90689:  alias weapon2  secondary_down 
90689:  alias weapon3  melee_down 
90689:  alias lastweapon  primary_up 
90689:  alias nextweapon  melee_down 
90689:  alias previousweapon  primary_up 
90689:  alias switch_between_slot1_and_slot2  primary_up  
90690: slot2
90690:  alias viewmodel_toggle viewmodels_on 
90690:  viewmodel_fov 84
90690:  cl_interp 0
90690: +attack
90690: hud_medicautocallersthreshold  75  
90690:  alias weapon1  primary_up 
90690:  alias weapon2  secondary_down 
90690:  alias weapon3  melee_down 
90690:  alias lastweapon  primary_up 
90690:  alias nextweapon  melee_down 
90690:  alias previousweapon  primary_up 
90690:  alias switch_between_slot1_and_slot2  primary_up  
90691: slot2
90691:  alias viewmodel_toggle viewmodels_on 
90691:  viewmodel_fov 84
90691:  cl_interp 0
90691: +attack
90691: hud_medicautocallersthreshold  75  
90691:  alias weapon1  primary_up 
90691:  alias weapon2  secondary_down 
90691:  alias weapon3  melee_down 
90691:  alias lastweapon  primary_up 
90691:  alias nextweapon  melee_down 
90691:  alias previousweapon  primary_up 
90691:  alias switch_between_slot1_and_slot2  primary_up  
90691: slot2
90691:  alias viewmodel_toggle viewmodels_on 
90691:  viewmodel_fov 84
90691:  cl_interp 0
90691: +attack
90691: hud_medicautocallersthreshold  75  
90691:  alias weapon1  primary_up 
90691:  alias weapon2  secondary_down 
90691:  alias weapon3  melee_down 
90691:  alias lastweapon  primary_up 
90691:  alias nextweapon  melee_down 
90691:  alias previousweapon  primary_up 
90691:  alias switch_between_slot1_and_slot2  primary_up  
90692: slot2
90692:  alias viewmodel_toggle viewmodels_on 
90692:  viewmodel_fov 84
90692:  cl_interp 0
90692: +attack
90692: hud_medicautocallersthreshold  75  
90692:  alias weapon1  primary_up 
90692:  alias weapon2  secondary_down 
90692:  alias weapon3  melee_down 
90692:  alias lastweapon  primary_up 
90692:  alias nextweapon  melee_down 
90692:  alias previousweapon  primary_up 
90692:  alias switch_between_slot1_and_slot2  primary_up  
90699: -moveleft
90699: +moveright
90699: alias checkright +moveright 
90700: ATTACK BACK MOVERIGHT
90705: -moveleft
90705: +moveright 
90705: alias checkleft none 
90709: -moveright
90709: +moveleft
90709: alias checkleft +moveleft 
90710: ATTACK BACK MOVELEFT
90711: -back
90711: alias checkback none 
90712: ATTACK MOVELEFT
90714: -moveright
90714: +moveleft 
90714: alias checkright none 
90726: -moveleft
90726: +moveright
90726: alias checkright +moveright 
90726: ATTACK MOVERIGHT
90727: -moveleft
90727: +moveright 
90727: alias checkleft none 
90741: -forward
90741: +back
90741: alias checkback +back 
90742: ATTACK BACK MOVERIGHT
90747: -back
90747: alias checkback none 
90748: ATTACK MOVERIGHT
90764: -back
90764: +forward
90764: alias checkfwd +forward 
90765: ATTACK FORWARD MOVERIGHT
90771: -moveright
90771: alias checkright none 
90771: -moveright
90771: +moveleft
90771: alias checkleft +moveleft 
90772: ATTACK FORWARD MOVELEFT
90779: -moveleft
90779: alias checkleft none 
90779: ATTACK FORWARD
90812: -moveleft
90812: +moveright
90812: alias checkright +moveright 
90813: ATTACK FORWARD MOVERIGHT
90817: -attack 
90819: FORWARD MOVERIGHT
90826: +attack 
90827: ATTACK FORWARD MOVERIGHT
90832: -moveright
90832: +moveleft
90832: alias checkleft +moveleft 
90834: ATTACK FORWARD MOVELEFT
90834: -moveright
90834: +moveleft 
90834: alias checkright none 
90841: slot2
90841:  alias viewmodel_toggle viewmodels_on 
90841:  viewmodel_fov 84
90841:  cl_interp 0
90841: +attack
90841: hud_medicautocallersthreshold  75  
90841:  alias weapon1  primary_up 
90841:  alias weapon2  secondary_down 
90841:  alias weapon3  melee_down 
90841:  alias lastweapon  primary_up 
90841:  alias nextweapon  melee_down 
90841:  alias previousweapon  primary_up 
90841:  alias switch_between_slot1_and_slot2  primary_up  
90843: slot2
90843:  alias viewmodel_toggle viewmodels_on 
90843:  viewmodel_fov 84
90843:  cl_interp 0
90843: +attack
90843: hud_medicautocallersthreshold  75  
90843:  alias weapon1  primary_up 
90843:  alias weapon2  secondary_down 
90843:  alias weapon3  melee_down 
90843:  alias lastweapon  primary_up 
90843:  alias nextweapon  melee_down 
90843:  alias previousweapon  primary_up 
90843:  alias switch_between_slot1_and_slot2  primary_up  
90844: slot2
90844:  alias viewmodel_toggle viewmodels_on 
90844:  viewmodel_fov 84
90844:  cl_interp 0
90844: +attack
90844: hud_medicautocallersthreshold  75  
90844:  alias weapon1  primary_up 
90844:  alias weapon2  secondary_down 
90844:  alias weapon3  melee_down 
90844:  alias lastweapon  primary_up 
90844:  alias nextweapon  melee_down 
90844:  alias previousweapon  primary_up 
90844:  alias switch_between_slot1_and_slot2  primary_up  
90844: slot2
90844:  alias viewmodel_toggle viewmodels_on 
90844:  viewmodel_fov 84
90844:  cl_interp 0
90844: +attack
90844: hud_medicautocallersthreshold  75  
90844:  alias weapon1  primary_up 
90844:  alias weapon2  secondary_down 
90844:  alias weapon3  melee_down 
90844:  alias lastweapon  primary_up 
90844:  alias nextweapon  melee_down 
90844:  alias previousweapon  primary_up 
90844:  alias switch_between_slot1_and_slot2  primary_up  
90846: slot2
90846:  alias viewmodel_toggle viewmodels_on 
90846:  viewmodel_fov 84
90846:  cl_interp 0
90846: +attack
90846: hud_medicautocallersthreshold  75  
90846:  alias weapon1  primary_up 
90846:  alias weapon2  secondary_down 
90846:  alias weapon3  melee_down 
90846:  alias lastweapon  primary_up 
90846:  alias nextweapon  melee_down 
90846:  alias previousweapon  primary_up 
90846:  alias switch_between_slot1_and_slot2  primary_up  
90847: slot2
90847:  alias viewmodel_toggle viewmodels_on 
90847:  viewmodel_fov 84
90847:  cl_interp 0
90847: +attack
90847: hud_medicautocallersthreshold  75  
90847:  alias weapon1  primary_up 
90847:  alias weapon2  secondary_down 
90847:  alias weapon3  melee_down 
90847:  alias lastweapon  primary_up 
90847:  alias nextweapon  melee_down 
90847:  alias previousweapon  primary_up 
90847:  alias switch_between_slot1_and_slot2  primary_up  
90867: -moveleft
90867: +moveright
90867: alias checkright +moveright 
90868: ATTACK FORWARD MOVERIGHT
90868: -moveleft
90868: +moveright 
90868: alias checkleft none 
90868: -forward
90868: alias checkfwd none 
90870: ATTACK MOVERIGHT
90870: slot2
90870:  alias viewmodel_toggle viewmodels_on 
90870:  viewmodel_fov 84
90870:  cl_interp 0
90870: +attack
90870: hud_medicautocallersthreshold  75  
90870:  alias weapon1  primary_up 
90870:  alias weapon2  secondary_down 
90870:  alias weapon3  melee_down 
90870:  alias lastweapon  primary_up 
90870:  alias nextweapon  melee_down 
90870:  alias previousweapon  primary_up 
90870:  alias switch_between_slot1_and_slot2  primary_up  
90872: slot2
90872:  alias viewmodel_toggle viewmodels_on 
90872:  viewmodel_fov 84
90872:  cl_interp 0
90872: +attack
90872: hud_medicautocallersthreshold  75  
90872:  alias weapon1  primary_up 
90872:  alias weapon2  secondary_down 
90872:  alias weapon3  melee_down 
90872:  alias lastweapon  primary_up 
90872:  alias nextweapon  melee_down 
90872:  alias previousweapon  primary_up 
90872:  alias switch_between_slot1_and_slot2  primary_up  
90872: slot2
90872:  alias viewmodel_toggle viewmodels_on 
90872:  viewmodel_fov 84
90872:  cl_interp 0
90872: +attack
90872: hud_medicautocallersthreshold  75  
90872:  alias weapon1  primary_up 
90872:  alias weapon2  secondary_down 
90872:  alias weapon3  melee_down 
90872:  alias lastweapon  primary_up 
90872:  alias nextweapon  melee_down 
90872:  alias previousweapon  primary_up 
90872:  alias switch_between_slot1_and_slot2  primary_up  
90874: slot2
90874:  alias viewmodel_toggle viewmodels_on 
90874:  viewmodel_fov 84
90874:  cl_interp 0
90874: +attack
90874: hud_medicautocallersthreshold  75  
90874:  alias weapon1  primary_up 
90874:  alias weapon2  secondary_down 
90874:  alias weapon3  melee_down 
90874:  alias lastweapon  primary_up 
90874:  alias nextweapon  melee_down 
90874:  alias previousweapon  primary_up 
90874:  alias switch_between_slot1_and_slot2  primary_up  
90875: slot2
90875:  alias viewmodel_toggle viewmodels_on 
90875:  viewmodel_fov 84
90875:  cl_interp 0
90875: +attack
90875: hud_medicautocallersthreshold  75  
90875:  alias weapon1  primary_up 
90875:  alias weapon2  secondary_down 
90875:  alias weapon3  melee_down 
90875:  alias lastweapon  primary_up 
90875:  alias nextweapon  melee_down 
90875:  alias previousweapon  primary_up 
90875:  alias switch_between_slot1_and_slot2  primary_up  
90875: -forward
90875: +back
90875: alias checkback +back 
90875: slot2
90875:  alias viewmodel_toggle viewmodels_on 
90875:  viewmodel_fov 84
90875:  cl_interp 0
90875: +attack
90875: hud_medicautocallersthreshold  75  
90875:  alias weapon1  primary_up 
90875:  alias weapon2  secondary_down 
90875:  alias weapon3  melee_down 
90875:  alias lastweapon  primary_up 
90875:  alias nextweapon  melee_down 
90875:  alias previousweapon  primary_up 
90875:  alias switch_between_slot1_and_slot2  primary_up  
90877: ATTACK BACK MOVERIGHT
90879: -moveright
90879: +moveleft
90879: alias checkleft +moveleft 
90880: ATTACK BACK MOVELEFT
90880: -back
90880: alias checkback none 
90882: ATTACK MOVELEFT
90886: -moveright
90886: +moveleft 
90886: alias checkright none 
90899: slot2
90899:  alias viewmodel_toggle viewmodels_on 
90899:  viewmodel_fov 84
90899:  cl_interp 0
90899: +attack
90899: hud_medicautocallersthreshold  75  
90899:  alias weapon1  primary_up 
90899:  alias weapon2  secondary_down 
90899:  alias weapon3  melee_down 
90899:  alias lastweapon  primary_up 
90899:  alias nextweapon  melee_down 
90899:  alias previousweapon  primary_up 
90899:  alias switch_between_slot1_and_slot2  primary_up  
90899: -forward
90899: +back
90899: alias checkback +back 
90900: ATTACK BACK MOVELEFT
90901: slot2
90901:  alias viewmodel_toggle viewmodels_on 
90901:  viewmodel_fov 84
90901:  cl_interp 0
90901: +attack
90901: hud_medicautocallersthreshold  75  
90901:  alias weapon1  primary_up 
90901:  alias weapon2  secondary_down 
90901:  alias weapon3  melee_down 
90901:  alias lastweapon  primary_up 
90901:  alias nextweapon  melee_down 
90901:  alias previousweapon  primary_up 
90901:  alias switch_between_slot1_and_slot2  primary_up  
90903: slot2
90903:  alias viewmodel_toggle viewmodels_on 
90903:  viewmodel_fov 84
90903:  cl_interp 0
90903: +attack
90903: hud_medicautocallersthreshold  75  
90903:  alias weapon1  primary_up 
90903:  alias weapon2  secondary_down 
90903:  alias weapon3  melee_down 
90903:  alias lastweapon  primary_up 
90903:  alias nextweapon  melee_down 
90903:  alias previousweapon  primary_up 
90903:  alias switch_between_slot1_and_slot2  primary_up  
90904: slot2
90904:  alias viewmodel_toggle viewmodels_on 
90904:  viewmodel_fov 84
90904:  cl_interp 0
90904: +attack
90904: hud_medicautocallersthreshold  75  
90904:  alias weapon1  primary_up 
90904:  alias weapon2  secondary_down 
90904:  alias weapon3  melee_down 
90904:  alias lastweapon  primary_up 
90904:  alias nextweapon  melee_down 
90904:  alias previousweapon  primary_up 
90904:  alias switch_between_slot1_and_slot2  primary_up  
90904: slot2
90904:  alias viewmodel_toggle viewmodels_on 
90904:  viewmodel_fov 84
90904:  cl_interp 0
90904: +attack
90904: hud_medicautocallersthreshold  75  
90904:  alias weapon1  primary_up 
90904:  alias weapon2  secondary_down 
90904:  alias weapon3  melee_down 
90904:  alias lastweapon  primary_up 
90904:  alias nextweapon  melee_down 
90904:  alias previousweapon  primary_up 
90904:  alias switch_between_slot1_and_slot2  primary_up  
90906: slot2
90906:  alias viewmodel_toggle viewmodels_on 
90906:  viewmodel_fov 84
90906:  cl_interp 0
90906: +attack
90906: hud_medicautocallersthreshold  75  
90906:  alias weapon1  primary_up 
90906:  alias weapon2  secondary_down 
90906:  alias weapon3  melee_down 
90906:  alias lastweapon  primary_up 
90906:  alias nextweapon  melee_down 
90906:  alias previousweapon  primary_up 
90906:  alias switch_between_slot1_and_slot2  primary_up  
90907: slot2
90907:  alias viewmodel_toggle viewmodels_on 
90907:  viewmodel_fov 84
90907:  cl_interp 0
90907: +attack
90907: hud_medicautocallersthreshold  75  
90907:  alias weapon1  primary_up 
90907:  alias weapon2  secondary_down 
90907:  alias weapon3  melee_down 
90907:  alias lastweapon  primary_up 
90907:  alias nextweapon  melee_down 
90907:  alias previousweapon  primary_up 
90907:  alias switch_between_slot1_and_slot2  primary_up  
90923: -back
90923: alias checkback none 
90923: ATTACK MOVELEFT
90930: slot2
90930:  alias viewmodel_toggle viewmodels_on 
90930:  viewmodel_fov 84
90930:  cl_interp 0
90930: +attack
90930: hud_medicautocallersthreshold  75  
90930:  alias weapon1  primary_up 
90930:  alias weapon2  secondary_down 
90930:  alias weapon3  melee_down 
90930:  alias lastweapon  primary_up 
90930:  alias nextweapon  melee_down 
90930:  alias previousweapon  primary_up 
90930:  alias switch_between_slot1_and_slot2  primary_up  
90931: slot2
90931:  alias viewmodel_toggle viewmodels_on 
90931:  viewmodel_fov 84
90931:  cl_interp 0
90931: +attack
90931: hud_medicautocallersthreshold  75  
90931:  alias weapon1  primary_up 
90931:  alias weapon2  secondary_down 
90931:  alias weapon3  melee_down 
90931:  alias lastweapon  primary_up 
90931:  alias nextweapon  melee_down 
90931:  alias previousweapon  primary_up 
90931:  alias switch_between_slot1_and_slot2  primary_up  
90933: slot2
90933:  alias viewmodel_toggle viewmodels_on 
90933:  viewmodel_fov 84
90933:  cl_interp 0
90933: +attack
90933: hud_medicautocallersthreshold  75  
90933:  alias weapon1  primary_up 
90933:  alias weapon2  secondary_down 
90933:  alias weapon3  melee_down 
90933:  alias lastweapon  primary_up 
90933:  alias nextweapon  melee_down 
90933:  alias previousweapon  primary_up 
90933:  alias switch_between_slot1_and_slot2  primary_up  
90934: slot2
90934:  alias viewmodel_toggle viewmodels_on 
90934:  viewmodel_fov 84
90934:  cl_interp 0
90934: +attack
90934: hud_medicautocallersthreshold  75  
90934:  alias weapon1  primary_up 
90934:  alias weapon2  secondary_down 
90934:  alias weapon3  melee_down 
90934:  alias lastweapon  primary_up 
90934:  alias nextweapon  melee_down 
90934:  alias previousweapon  primary_up 
90934:  alias switch_between_slot1_and_slot2  primary_up  
90935: slot2
90935:  alias viewmodel_toggle viewmodels_on 
90935:  viewmodel_fov 84
90935:  cl_interp 0
90935: +attack
90935: hud_medicautocallersthreshold  75  
90935:  alias weapon1  primary_up 
90935:  alias weapon2  secondary_down 
90935:  alias weapon3  melee_down 
90935:  alias lastweapon  primary_up 
90935:  alias nextweapon  melee_down 
90935:  alias previousweapon  primary_up 
90935:  alias switch_between_slot1_and_slot2  primary_up  
90936: slot2
90936:  alias viewmodel_toggle viewmodels_on 
90936:  viewmodel_fov 84
90936:  cl_interp 0
90936: +attack
90936: hud_medicautocallersthreshold  75  
90936:  alias weapon1  primary_up 
90936:  alias weapon2  secondary_down 
90936:  alias weapon3  melee_down 
90936:  alias lastweapon  primary_up 
90936:  alias nextweapon  melee_down 
90936:  alias previousweapon  primary_up 
90936:  alias switch_between_slot1_and_slot2  primary_up  
90937: -moveleft
90937: +moveright
90937: alias checkright +moveright 
90938: ATTACK MOVERIGHT
90938: -moveleft
90938: +moveright 
90938: alias checkleft none 
90951: -back
90951: +forward
90951: alias checkfwd +forward 
90952: ATTACK FORWARD MOVERIGHT
90960: slot2
90960:  alias viewmodel_toggle viewmodels_on 
90960:  viewmodel_fov 84
90960:  cl_interp 0
90960: +attack
90960: hud_medicautocallersthreshold  75  
90960:  alias weapon1  primary_up 
90960:  alias weapon2  secondary_down 
90960:  alias weapon3  melee_down 
90960:  alias lastweapon  primary_up 
90960:  alias nextweapon  melee_down 
90960:  alias previousweapon  primary_up 
90960:  alias switch_between_slot1_and_slot2  primary_up  
90963: slot2
90963:  alias viewmodel_toggle viewmodels_on 
90963:  viewmodel_fov 84
90963:  cl_interp 0
90963: +attack
90963: hud_medicautocallersthreshold  75  
90963:  alias weapon1  primary_up 
90963:  alias weapon2  secondary_down 
90963:  alias weapon3  melee_down 
90963:  alias lastweapon  primary_up 
90963:  alias nextweapon  melee_down 
90963:  alias previousweapon  primary_up 
90963:  alias switch_between_slot1_and_slot2  primary_up  
90964: slot2
90964:  alias viewmodel_toggle viewmodels_on 
90964:  viewmodel_fov 84
90964:  cl_interp 0
90964: +attack
90964: hud_medicautocallersthreshold  75  
90964:  alias weapon1  primary_up 
90964:  alias weapon2  secondary_down 
90964:  alias weapon3  melee_down 
90964:  alias lastweapon  primary_up 
90964:  alias nextweapon  melee_down 
90964:  alias previousweapon  primary_up 
90964:  alias switch_between_slot1_and_slot2  primary_up  
90965: slot2
90965:  alias viewmodel_toggle viewmodels_on 
90965:  viewmodel_fov 84
90965:  cl_interp 0
90965: +attack
90965: hud_medicautocallersthreshold  75  
90965:  alias weapon1  primary_up 
90965:  alias weapon2  secondary_down 
90965:  alias weapon3  melee_down 
90965:  alias lastweapon  primary_up 
90965:  alias nextweapon  melee_down 
90965:  alias previousweapon  primary_up 
90965:  alias switch_between_slot1_and_slot2  primary_up  
90966: slot2
90966:  alias viewmodel_toggle viewmodels_on 
90966:  viewmodel_fov 84
90966:  cl_interp 0
90966: +attack
90966: hud_medicautocallersthreshold  75  
90966:  alias weapon1  primary_up 
90966:  alias weapon2  secondary_down 
90966:  alias weapon3  melee_down 
90966:  alias lastweapon  primary_up 
90966:  alias nextweapon  melee_down 
90966:  alias previousweapon  primary_up 
90966:  alias switch_between_slot1_and_slot2  primary_up  
90966: slot2
90966:  alias viewmodel_toggle viewmodels_on 
90966:  viewmodel_fov 84
90966:  cl_interp 0
90966: +attack
90966: hud_medicautocallersthreshold  75  
90966:  alias weapon1  primary_up 
90966:  alias weapon2  secondary_down 
90966:  alias weapon3  melee_down 
90966:  alias lastweapon  primary_up 
90966:  alias nextweapon  melee_down 
90966:  alias previousweapon  primary_up 
90966:  alias switch_between_slot1_and_slot2  primary_up  
90969: slot2
90969:  alias viewmodel_toggle viewmodels_on 
90969:  viewmodel_fov 84
90969:  cl_interp 0
90969: +attack
90969: hud_medicautocallersthreshold  75  
90969:  alias weapon1  primary_up 
90969:  alias weapon2  secondary_down 
90969:  alias weapon3  melee_down 
90969:  alias lastweapon  primary_up 
90969:  alias nextweapon  melee_down 
90969:  alias previousweapon  primary_up 
90969:  alias switch_between_slot1_and_slot2  primary_up  
90984: -moveright
90984: +moveleft
90984: alias checkleft +moveleft 
90984: ATTACK FORWARD MOVELEFT
90987: -moveright
90987: +moveleft 
90987: alias checkright none 
90992: -moveleft
90992: alias checkleft none 
90994: ATTACK FORWARD
91006: -moveright
91006: +moveleft
91006: alias checkleft +moveleft 
91007: ATTACK FORWARD MOVELEFT
91014: -moveleft
91014: alias checkleft none 
91014: -moveleft
91014: +moveright
91014: alias checkright +moveright 
91026: ATTACK FORWARD MOVERIGHT
91028: -moveright
91028: +moveleft
91028: alias checkleft +moveleft 
91029: ATTACK FORWARD MOVELEFT
91030: -moveright
91030: +moveleft 
91030: alias checkright none 
91037: -forward
91037: alias checkfwd none 
91039: ATTACK MOVELEFT
91050: -attack 
91051: MOVELEFT
91059: +attack 
91060: ATTACK MOVELEFT
91062: -back
91062: +forward
91062: alias checkfwd +forward 
91063: ATTACK FORWARD MOVELEFT
91065: -moveleft
91065: alias checkleft none 
91066: ATTACK FORWARD
91070: -moveleft
91070: +moveright
91070: alias checkright +moveright 
91070: ATTACK FORWARD MOVERIGHT
91096: -moveright
91096: +moveleft
91096: alias checkleft +moveleft 
91097: ATTACK FORWARD MOVELEFT
91100: -moveright
91100: +moveleft 
91100: alias checkright none 
91110: -forward
91110: alias checkfwd none 
91111: ATTACK MOVELEFT
91112: -attack 
91114: MOVELEFT
91119: +attack 
91121: ATTACK MOVELEFT
91127: -moveleft
91127: +moveright
91127: alias checkright +moveright 
91127: -forward
91127: +back
91127: alias checkback +back 
91128: ATTACK BACK MOVERIGHT
91131: slot2
91131:  alias viewmodel_toggle viewmodels_on 
91131:  viewmodel_fov 84
91131:  cl_interp 0
91131: +attack
91131: hud_medicautocallersthreshold  75  
91131:  alias weapon1  primary_up 
91131:  alias weapon2  secondary_down 
91131:  alias weapon3  melee_down 
91131:  alias lastweapon  primary_up 
91131:  alias nextweapon  melee_down 
91131:  alias previousweapon  primary_up 
91131:  alias switch_between_slot1_and_slot2  primary_up  
91131: -moveleft
91131: +moveright 
91131: alias checkleft none 
91132: slot2
91132:  alias viewmodel_toggle viewmodels_on 
91132:  viewmodel_fov 84
91132:  cl_interp 0
91132: +attack
91132: hud_medicautocallersthreshold  75  
91132:  alias weapon1  primary_up 
91132:  alias weapon2  secondary_down 
91132:  alias weapon3  melee_down 
91132:  alias lastweapon  primary_up 
91132:  alias nextweapon  melee_down 
91132:  alias previousweapon  primary_up 
91132:  alias switch_between_slot1_and_slot2  primary_up  
91132: slot2
91132:  alias viewmodel_toggle viewmodels_on 
91132:  viewmodel_fov 84
91132:  cl_interp 0
91132: +attack
91132: hud_medicautocallersthreshold  75  
91132:  alias weapon1  primary_up 
91132:  alias weapon2  secondary_down 
91132:  alias weapon3  melee_down 
91132:  alias lastweapon  primary_up 
91132:  alias nextweapon  melee_down 
91132:  alias previousweapon  primary_up 
91132:  alias switch_between_slot1_and_slot2  primary_up  
91133: slot2
91133:  alias viewmodel_toggle viewmodels_on 
91133:  viewmodel_fov 84
91133:  cl_interp 0
91133: +attack
91133: hud_medicautocallersthreshold  75  
91133:  alias weapon1  primary_up 
91133:  alias weapon2  secondary_down 
91133:  alias weapon3  melee_down 
91133:  alias lastweapon  primary_up 
91133:  alias nextweapon  melee_down 
91133:  alias previousweapon  primary_up 
91133:  alias switch_between_slot1_and_slot2  primary_up  
91134: slot2
91134:  alias viewmodel_toggle viewmodels_on 
91134:  viewmodel_fov 84
91134:  cl_interp 0
91134: +attack
91134: hud_medicautocallersthreshold  75  
91134:  alias weapon1  primary_up 
91134:  alias weapon2  secondary_down 
91134:  alias weapon3  melee_down 
91134:  alias lastweapon  primary_up 
91134:  alias nextweapon  melee_down 
91134:  alias previousweapon  primary_up 
91134:  alias switch_between_slot1_and_slot2  primary_up  
91135: slot2
91135:  alias viewmodel_toggle viewmodels_on 
91135:  viewmodel_fov 84
91135:  cl_interp 0
91135: +attack
91135: hud_medicautocallersthreshold  75  
91135:  alias weapon1  primary_up 
91135:  alias weapon2  secondary_down 
91135:  alias weapon3  melee_down 
91135:  alias lastweapon  primary_up 
91135:  alias nextweapon  melee_down 
91135:  alias previousweapon  primary_up 
91135:  alias switch_between_slot1_and_slot2  primary_up  
91159: -moveright
91159: +moveleft
91159: alias checkleft +moveleft 
91160: ATTACK BACK MOVELEFT
91166: slot2
91166:  alias viewmodel_toggle viewmodels_on 
91166:  viewmodel_fov 84
91166:  cl_interp 0
91166: +attack
91166: hud_medicautocallersthreshold  75  
91166:  alias weapon1  primary_up 
91166:  alias weapon2  secondary_down 
91166:  alias weapon3  melee_down 
91166:  alias lastweapon  primary_up 
91166:  alias nextweapon  melee_down 
91166:  alias previousweapon  primary_up 
91166:  alias switch_between_slot1_and_slot2  primary_up  
91166: -moveright
91166: +moveleft 
91166: alias checkright none 
91167: slot2
91167:  alias viewmodel_toggle viewmodels_on 
91167:  viewmodel_fov 84
91167:  cl_interp 0
91167: +attack
91167: hud_medicautocallersthreshold  75  
91167:  alias weapon1  primary_up 
91167:  alias weapon2  secondary_down 
91167:  alias weapon3  melee_down 
91167:  alias lastweapon  primary_up 
91167:  alias nextweapon  melee_down 
91167:  alias previousweapon  primary_up 
91167:  alias switch_between_slot1_and_slot2  primary_up  
91168: slot2
91168:  alias viewmodel_toggle viewmodels_on 
91168:  viewmodel_fov 84
91168:  cl_interp 0
91168: +attack
91168: hud_medicautocallersthreshold  75  
91168:  alias weapon1  primary_up 
91168:  alias weapon2  secondary_down 
91168:  alias weapon3  melee_down 
91168:  alias lastweapon  primary_up 
91168:  alias nextweapon  melee_down 
91168:  alias previousweapon  primary_up 
91168:  alias switch_between_slot1_and_slot2  primary_up  
91169: slot2
91169:  alias viewmodel_toggle viewmodels_on 
91169:  viewmodel_fov 84
91169:  cl_interp 0
91169: +attack
91169: hud_medicautocallersthreshold  75  
91169:  alias weapon1  primary_up 
91169:  alias weapon2  secondary_down 
91169:  alias weapon3  melee_down 
91169:  alias lastweapon  primary_up 
91169:  alias nextweapon  melee_down 
91169:  alias previousweapon  primary_up 
91169:  alias switch_between_slot1_and_slot2  primary_up  
91169: -back
91169: alias checkback none 
91170: ATTACK MOVELEFT
91170: slot2
91170:  alias viewmodel_toggle viewmodels_on 
91170:  viewmodel_fov 84
91170:  cl_interp 0
91170: +attack
91170: hud_medicautocallersthreshold  75  
91170:  alias weapon1  primary_up 
91170:  alias weapon2  secondary_down 
91170:  alias weapon3  melee_down 
91170:  alias lastweapon  primary_up 
91170:  alias nextweapon  melee_down 
91170:  alias previousweapon  primary_up 
91170:  alias switch_between_slot1_and_slot2  primary_up  
91170: slot2
91170:  alias viewmodel_toggle viewmodels_on 
91170:  viewmodel_fov 84
91170:  cl_interp 0
91170: +attack
91170: hud_medicautocallersthreshold  75  
91170:  alias weapon1  primary_up 
91170:  alias weapon2  secondary_down 
91170:  alias weapon3  melee_down 
91170:  alias lastweapon  primary_up 
91170:  alias nextweapon  melee_down 
91170:  alias previousweapon  primary_up 
91170:  alias switch_between_slot1_and_slot2  primary_up  
91172: slot2
91172:  alias viewmodel_toggle viewmodels_on 
91172:  viewmodel_fov 84
91172:  cl_interp 0
91172: +attack
91172: hud_medicautocallersthreshold  75  
91172:  alias weapon1  primary_up 
91172:  alias weapon2  secondary_down 
91172:  alias weapon3  melee_down 
91172:  alias lastweapon  primary_up 
91172:  alias nextweapon  melee_down 
91172:  alias previousweapon  primary_up 
91172:  alias switch_between_slot1_and_slot2  primary_up  
91182: -back
91182: +forward
91182: alias checkfwd +forward 
91183: ATTACK FORWARD MOVELEFT
91189: -moveleft
91189: +moveright
91189: alias checkright +moveright 
91189: -moveleft
91189: +moveright 
91189: alias checkleft none 
91190: ATTACK FORWARD MOVERIGHT
91190: -forward
91190: alias checkfwd none 
91191: ATTACK MOVERIGHT
91198: slot2
91198:  alias viewmodel_toggle viewmodels_on 
91198:  viewmodel_fov 84
91198:  cl_interp 0
91198: +attack
91198: hud_medicautocallersthreshold  75  
91198:  alias weapon1  primary_up 
91198:  alias weapon2  secondary_down 
91198:  alias weapon3  melee_down 
91198:  alias lastweapon  primary_up 
91198:  alias nextweapon  melee_down 
91198:  alias previousweapon  primary_up 
91198:  alias switch_between_slot1_and_slot2  primary_up  
91200: slot2
91200:  alias viewmodel_toggle viewmodels_on 
91200:  viewmodel_fov 84
91200:  cl_interp 0
91200: +attack
91200: hud_medicautocallersthreshold  75  
91200:  alias weapon1  primary_up 
91200:  alias weapon2  secondary_down 
91200:  alias weapon3  melee_down 
91200:  alias lastweapon  primary_up 
91200:  alias nextweapon  melee_down 
91200:  alias previousweapon  primary_up 
91200:  alias switch_between_slot1_and_slot2  primary_up  
91201: slot2
91201:  alias viewmodel_toggle viewmodels_on 
91201:  viewmodel_fov 84
91201:  cl_interp 0
91201: +attack
91201: hud_medicautocallersthreshold  75  
91201:  alias weapon1  primary_up 
91201:  alias weapon2  secondary_down 
91201:  alias weapon3  melee_down 
91201:  alias lastweapon  primary_up 
91201:  alias nextweapon  melee_down 
91201:  alias previousweapon  primary_up 
91201:  alias switch_between_slot1_and_slot2  primary_up  
91202: slot2
91202:  alias viewmodel_toggle viewmodels_on 
91202:  viewmodel_fov 84
91202:  cl_interp 0
91202: +attack
91202: hud_medicautocallersthreshold  75  
91202:  alias weapon1  primary_up 
91202:  alias weapon2  secondary_down 
91202:  alias weapon3  melee_down 
91202:  alias lastweapon  primary_up 
91202:  alias nextweapon  melee_down 
91202:  alias previousweapon  primary_up 
91202:  alias switch_between_slot1_and_slot2  primary_up  
91203: slot2
91203:  alias viewmodel_toggle viewmodels_on 
91203:  viewmodel_fov 84
91203:  cl_interp 0
91203: +attack
91203: hud_medicautocallersthreshold  75  
91203:  alias weapon1  primary_up 
91203:  alias weapon2  secondary_down 
91203:  alias weapon3  melee_down 
91203:  alias lastweapon  primary_up 
91203:  alias nextweapon  melee_down 
91203:  alias previousweapon  primary_up 
91203:  alias switch_between_slot1_and_slot2  primary_up  
91204: slot2
91204:  alias viewmodel_toggle viewmodels_on 
91204:  viewmodel_fov 84
91204:  cl_interp 0
91204: +attack
91204: hud_medicautocallersthreshold  75  
91204:  alias weapon1  primary_up 
91204:  alias weapon2  secondary_down 
91204:  alias weapon3  melee_down 
91204:  alias lastweapon  primary_up 
91204:  alias nextweapon  melee_down 
91204:  alias previousweapon  primary_up 
91204:  alias switch_between_slot1_and_slot2  primary_up  
91221: -moveright
91221: +moveleft
91221: alias checkleft +moveleft 
91222: ATTACK MOVELEFT
91226: -moveright
91226: +moveleft 
91226: alias checkright none 
91241: slot2
91241:  alias viewmodel_toggle viewmodels_on 
91241:  viewmodel_fov 84
91241:  cl_interp 0
91241: +attack
91241: hud_medicautocallersthreshold  75  
91241:  alias weapon1  primary_up 
91241:  alias weapon2  secondary_down 
91241:  alias weapon3  melee_down 
91241:  alias lastweapon  primary_up 
91241:  alias nextweapon  melee_down 
91241:  alias previousweapon  primary_up 
91241:  alias switch_between_slot1_and_slot2  primary_up  
91242: slot2
91242:  alias viewmodel_toggle viewmodels_on 
91242:  viewmodel_fov 84
91242:  cl_interp 0
91242: +attack
91242: hud_medicautocallersthreshold  75  
91242:  alias weapon1  primary_up 
91242:  alias weapon2  secondary_down 
91242:  alias weapon3  melee_down 
91242:  alias lastweapon  primary_up 
91242:  alias nextweapon  melee_down 
91242:  alias previousweapon  primary_up 
91242:  alias switch_between_slot1_and_slot2  primary_up  
91243: slot2
91243:  alias viewmodel_toggle viewmodels_on 
91243:  viewmodel_fov 84
91243:  cl_interp 0
91243: +attack
91243: hud_medicautocallersthreshold  75  
91243:  alias weapon1  primary_up 
91243:  alias weapon2  secondary_down 
91243:  alias weapon3  melee_down 
91243:  alias lastweapon  primary_up 
91243:  alias nextweapon  melee_down 
91243:  alias previousweapon  primary_up 
91243:  alias switch_between_slot1_and_slot2  primary_up  
91255: -moveleft
91255: +moveright
91255: alias checkright +moveright 
91256: ATTACK MOVERIGHT
91257: -moveleft
91257: +moveright 
91257: alias checkleft none 
91274: -back
91274: +forward
91274: alias checkfwd +forward 
91275: ATTACK FORWARD MOVERIGHT
91280: -moveright
91280: +moveleft
91280: alias checkleft +moveleft 
91281: ATTACK FORWARD MOVELEFT
91283: -moveright
91283: +moveleft 
91283: alias checkright none 
91289: slot2
91289:  alias viewmodel_toggle viewmodels_on 
91289:  viewmodel_fov 84
91289:  cl_interp 0
91289: +attack
91289: hud_medicautocallersthreshold  75  
91289:  alias weapon1  primary_up 
91289:  alias weapon2  secondary_down 
91289:  alias weapon3  melee_down 
91289:  alias lastweapon  primary_up 
91289:  alias nextweapon  melee_down 
91289:  alias previousweapon  primary_up 
91289:  alias switch_between_slot1_and_slot2  primary_up  
91290: slot2
91290:  alias viewmodel_toggle viewmodels_on 
91290:  viewmodel_fov 84
91290:  cl_interp 0
91290: +attack
91290: hud_medicautocallersthreshold  75  
91290:  alias weapon1  primary_up 
91290:  alias weapon2  secondary_down 
91290:  alias weapon3  melee_down 
91290:  alias lastweapon  primary_up 
91290:  alias nextweapon  melee_down 
91290:  alias previousweapon  primary_up 
91290:  alias switch_between_slot1_and_slot2  primary_up  
91292: slot2
91292:  alias viewmodel_toggle viewmodels_on 
91292:  viewmodel_fov 84
91292:  cl_interp 0
91292: +attack
91292: hud_medicautocallersthreshold  75  
91292:  alias weapon1  primary_up 
91292:  alias weapon2  secondary_down 
91292:  alias weapon3  melee_down 
91292:  alias lastweapon  primary_up 
91292:  alias nextweapon  melee_down 
91292:  alias previousweapon  primary_up 
91292:  alias switch_between_slot1_and_slot2  primary_up  
91328: -forward
91328: alias checkfwd none 
91329: ATTACK MOVELEFT
91350: -forward
91350: +back
91350: alias checkback +back 
91350: ATTACK BACK MOVELEFT
91357: -moveleft
91357: +moveright
91357: alias checkright +moveright 
91358: ATTACK BACK MOVERIGHT
91362: -moveleft
91362: +moveright 
91362: alias checkleft none 
91364: -back
91364: alias checkback none 
91365: ATTACK MOVERIGHT
91374: -back
91374: +forward
91374: alias checkfwd +forward 
91375: ATTACK FORWARD MOVERIGHT
91381: -attack 
91382: FORWARD MOVERIGHT
91388: +attack 
91389: ATTACK FORWARD MOVERIGHT
91391: -moveright
91391: alias checkright none 
91392: ATTACK FORWARD
91395: -moveright
91395: +moveleft
91395: alias checkleft +moveleft 
91397: ATTACK FORWARD MOVELEFT
91400: -moveleft
91400: alias checkleft none 
91402: ATTACK FORWARD
91402: -moveleft
91402: +moveright
91402: alias checkright +moveright 
91402: ATTACK FORWARD MOVERIGHT
91407: slot2
91407:  alias viewmodel_toggle viewmodels_on 
91407:  viewmodel_fov 84
91407:  cl_interp 0
91407: +attack
91407: hud_medicautocallersthreshold  75  
91407:  alias weapon1  primary_up 
91407:  alias weapon2  secondary_down 
91407:  alias weapon3  melee_down 
91407:  alias lastweapon  primary_up 
91407:  alias nextweapon  melee_down 
91407:  alias previousweapon  primary_up 
91407:  alias switch_between_slot1_and_slot2  primary_up  
91408: -forward
91408: alias checkfwd none 
91408: slot2
91408:  alias viewmodel_toggle viewmodels_on 
91408:  viewmodel_fov 84
91408:  cl_interp 0
91408: +attack
91408: hud_medicautocallersthreshold  75  
91408:  alias weapon1  primary_up 
91408:  alias weapon2  secondary_down 
91408:  alias weapon3  melee_down 
91408:  alias lastweapon  primary_up 
91408:  alias nextweapon  melee_down 
91408:  alias previousweapon  primary_up 
91408:  alias switch_between_slot1_and_slot2  primary_up  
91409: ATTACK MOVERIGHT
91409: slot2
91409:  alias viewmodel_toggle viewmodels_on 
91409:  viewmodel_fov 84
91409:  cl_interp 0
91409: +attack
91409: hud_medicautocallersthreshold  75  
91409:  alias weapon1  primary_up 
91409:  alias weapon2  secondary_down 
91409:  alias weapon3  melee_down 
91409:  alias lastweapon  primary_up 
91409:  alias nextweapon  melee_down 
91409:  alias previousweapon  primary_up 
91409:  alias switch_between_slot1_and_slot2  primary_up  
91409: slot2
91409:  alias viewmodel_toggle viewmodels_on 
91409:  viewmodel_fov 84
91409:  cl_interp 0
91409: +attack
91409: hud_medicautocallersthreshold  75  
91409:  alias weapon1  primary_up 
91409:  alias weapon2  secondary_down 
91409:  alias weapon3  melee_down 
91409:  alias lastweapon  primary_up 
91409:  alias nextweapon  melee_down 
91409:  alias previousweapon  primary_up 
91409:  alias switch_between_slot1_and_slot2  primary_up  
91411: slot2
91411:  alias viewmodel_toggle viewmodels_on 
91411:  viewmodel_fov 84
91411:  cl_interp 0
91411: +attack
91411: hud_medicautocallersthreshold  75  
91411:  alias weapon1  primary_up 
91411:  alias weapon2  secondary_down 
91411:  alias weapon3  melee_down 
91411:  alias lastweapon  primary_up 
91411:  alias nextweapon  melee_down 
91411:  alias previousweapon  primary_up 
91411:  alias switch_between_slot1_and_slot2  primary_up  
91411: slot2
91411:  alias viewmodel_toggle viewmodels_on 
91411:  viewmodel_fov 84
91411:  cl_interp 0
91411: +attack
91411: hud_medicautocallersthreshold  75  
91411:  alias weapon1  primary_up 
91411:  alias weapon2  secondary_down 
91411:  alias weapon3  melee_down 
91411:  alias lastweapon  primary_up 
91411:  alias nextweapon  melee_down 
91411:  alias previousweapon  primary_up 
91411:  alias switch_between_slot1_and_slot2  primary_up  
91413: slot2
91413:  alias viewmodel_toggle viewmodels_on 
91413:  viewmodel_fov 84
91413:  cl_interp 0
91413: +attack
91413: hud_medicautocallersthreshold  75  
91413:  alias weapon1  primary_up 
91413:  alias weapon2  secondary_down 
91413:  alias weapon3  melee_down 
91413:  alias lastweapon  primary_up 
91413:  alias nextweapon  melee_down 
91413:  alias previousweapon  primary_up 
91413:  alias switch_between_slot1_and_slot2  primary_up  
91427: -forward
91427: +back
91427: alias checkback +back 
91428: ATTACK BACK MOVERIGHT
91433: -back
91433: alias checkback none 
91434: ATTACK MOVERIGHT
91446: slot2
91446:  alias viewmodel_toggle viewmodels_on 
91446:  viewmodel_fov 84
91446:  cl_interp 0
91446: +attack
91446: hud_medicautocallersthreshold  75  
91446:  alias weapon1  primary_up 
91446:  alias weapon2  secondary_down 
91446:  alias weapon3  melee_down 
91446:  alias lastweapon  primary_up 
91446:  alias nextweapon  melee_down 
91446:  alias previousweapon  primary_up 
91446:  alias switch_between_slot1_and_slot2  primary_up  
91446: slot2
91446:  alias viewmodel_toggle viewmodels_on 
91446:  viewmodel_fov 84
91446:  cl_interp 0
91446: +attack
91446: hud_medicautocallersthreshold  75  
91446:  alias weapon1  primary_up 
91446:  alias weapon2  secondary_down 
91446:  alias weapon3  melee_down 
91446:  alias lastweapon  primary_up 
91446:  alias nextweapon  melee_down 
91446:  alias previousweapon  primary_up 
91446:  alias switch_between_slot1_and_slot2  primary_up  
91448: slot2
91448:  alias viewmodel_toggle viewmodels_on 
91448:  viewmodel_fov 84
91448:  cl_interp 0
91448: +attack
91448: hud_medicautocallersthreshold  75  
91448:  alias weapon1  primary_up 
91448:  alias weapon2  secondary_down 
91448:  alias weapon3  melee_down 
91448:  alias lastweapon  primary_up 
91448:  alias nextweapon  melee_down 
91448:  alias previousweapon  primary_up 
91448:  alias switch_between_slot1_and_slot2  primary_up  
91448: slot2
91448:  alias viewmodel_toggle viewmodels_on 
91448:  viewmodel_fov 84
91448:  cl_interp 0
91448: +attack
91448: hud_medicautocallersthreshold  75  
91448:  alias weapon1  primary_up 
91448:  alias weapon2  secondary_down 
91448:  alias weapon3  melee_down 
91448:  alias lastweapon  primary_up 
91448:  alias nextweapon  melee_down 
91448:  alias previousweapon  primary_up 
91448:  alias switch_between_slot1_and_slot2  primary_up  
91450: slot2
91450:  alias viewmodel_toggle viewmodels_on 
91450:  viewmodel_fov 84
91450:  cl_interp 0
91450: +attack
91450: hud_medicautocallersthreshold  75  
91450:  alias weapon1  primary_up 
91450:  alias weapon2  secondary_down 
91450:  alias weapon3  melee_down 
91450:  alias lastweapon  primary_up 
91450:  alias nextweapon  melee_down 
91450:  alias previousweapon  primary_up 
91450:  alias switch_between_slot1_and_slot2  primary_up  
91452: -back
91452: +forward
91452: alias checkfwd +forward 
91454: ATTACK FORWARD MOVERIGHT
91458: -moveright
91458: +moveleft
91458: alias checkleft +moveleft 
91458: ATTACK FORWARD MOVELEFT
91460: -moveright
91460: +moveleft 
91460: alias checkright none 
91473: slot2
91473:  alias viewmodel_toggle viewmodels_on 
91473:  viewmodel_fov 84
91473:  cl_interp 0
91473: +attack
91473: hud_medicautocallersthreshold  75  
91473:  alias weapon1  primary_up 
91473:  alias weapon2  secondary_down 
91473:  alias weapon3  melee_down 
91473:  alias lastweapon  primary_up 
91473:  alias nextweapon  melee_down 
91473:  alias previousweapon  primary_up 
91473:  alias switch_between_slot1_and_slot2  primary_up  
91476: slot2
91476:  alias viewmodel_toggle viewmodels_on 
91476:  viewmodel_fov 84
91476:  cl_interp 0
91476: +attack
91476: hud_medicautocallersthreshold  75  
91476:  alias weapon1  primary_up 
91476:  alias weapon2  secondary_down 
91476:  alias weapon3  melee_down 
91476:  alias lastweapon  primary_up 
91476:  alias nextweapon  melee_down 
91476:  alias previousweapon  primary_up 
91476:  alias switch_between_slot1_and_slot2  primary_up  
91477: slot2
91477:  alias viewmodel_toggle viewmodels_on 
91477:  viewmodel_fov 84
91477:  cl_interp 0
91477: +attack
91477: hud_medicautocallersthreshold  75  
91477:  alias weapon1  primary_up 
91477:  alias weapon2  secondary_down 
91477:  alias weapon3  melee_down 
91477:  alias lastweapon  primary_up 
91477:  alias nextweapon  melee_down 
91477:  alias previousweapon  primary_up 
91477:  alias switch_between_slot1_and_slot2  primary_up  
91479: slot2
91479:  alias viewmodel_toggle viewmodels_on 
91479:  viewmodel_fov 84
91479:  cl_interp 0
91479: +attack
91479: hud_medicautocallersthreshold  75  
91479:  alias weapon1  primary_up 
91479:  alias weapon2  secondary_down 
91479:  alias weapon3  melee_down 
91479:  alias lastweapon  primary_up 
91479:  alias nextweapon  melee_down 
91479:  alias previousweapon  primary_up 
91479:  alias switch_between_slot1_and_slot2  primary_up  
91481: slot2
91481:  alias viewmodel_toggle viewmodels_on 
91481:  viewmodel_fov 84
91481:  cl_interp 0
91481: +attack
91481: hud_medicautocallersthreshold  75  
91481:  alias weapon1  primary_up 
91481:  alias weapon2  secondary_down 
91481:  alias weapon3  melee_down 
91481:  alias lastweapon  primary_up 
91481:  alias nextweapon  melee_down 
91481:  alias previousweapon  primary_up 
91481:  alias switch_between_slot1_and_slot2  primary_up  
91493: -forward
91493: alias checkfwd none 
91493: ATTACK MOVELEFT
91498: -moveleft
91498: +moveright
91498: alias checkright +moveright 
91498: -moveleft
91498: +moveright 
91498: alias checkleft none 
91499: ATTACK MOVERIGHT
91505: -forward
91505: +back
91505: alias checkback +back 
91506: ATTACK BACK MOVERIGHT
91514: -moveright
91514: +moveleft
91514: alias checkleft +moveleft 
91515: ATTACK BACK MOVELEFT
91523: slot2
91523:  alias viewmodel_toggle viewmodels_on 
91523:  viewmodel_fov 84
91523:  cl_interp 0
91523: +attack
91523: hud_medicautocallersthreshold  75  
91523:  alias weapon1  primary_up 
91523:  alias weapon2  secondary_down 
91523:  alias weapon3  melee_down 
91523:  alias lastweapon  primary_up 
91523:  alias nextweapon  melee_down 
91523:  alias previousweapon  primary_up 
91523:  alias switch_between_slot1_and_slot2  primary_up  
91526: slot2
91526:  alias viewmodel_toggle viewmodels_on 
91526:  viewmodel_fov 84
91526:  cl_interp 0
91526: +attack
91526: hud_medicautocallersthreshold  75  
91526:  alias weapon1  primary_up 
91526:  alias weapon2  secondary_down 
91526:  alias weapon3  melee_down 
91526:  alias lastweapon  primary_up 
91526:  alias nextweapon  melee_down 
91526:  alias previousweapon  primary_up 
91526:  alias switch_between_slot1_and_slot2  primary_up  
91528: -back
91528: alias checkback none 
91528: ATTACK MOVELEFT
91528: slot2
91528:  alias viewmodel_toggle viewmodels_on 
91528:  viewmodel_fov 84
91528:  cl_interp 0
91528: +attack
91528: hud_medicautocallersthreshold  75  
91528:  alias weapon1  primary_up 
91528:  alias weapon2  secondary_down 
91528:  alias weapon3  melee_down 
91528:  alias lastweapon  primary_up 
91528:  alias nextweapon  melee_down 
91528:  alias previousweapon  primary_up 
91528:  alias switch_between_slot1_and_slot2  primary_up  
91528: -moveleft
91528: +moveright 
91528: alias checkleft none 
91529: ATTACK MOVERIGHT
91529: slot2
91529:  alias viewmodel_toggle viewmodels_on 
91529:  viewmodel_fov 84
91529:  cl_interp 0
91529: +attack
91529: hud_medicautocallersthreshold  75  
91529:  alias weapon1  primary_up 
91529:  alias weapon2  secondary_down 
91529:  alias weapon3  melee_down 
91529:  alias lastweapon  primary_up 
91529:  alias nextweapon  melee_down 
91529:  alias previousweapon  primary_up 
91529:  alias switch_between_slot1_and_slot2  primary_up  
91530: slot2
91530:  alias viewmodel_toggle viewmodels_on 
91530:  viewmodel_fov 84
91530:  cl_interp 0
91530: +attack
91530: hud_medicautocallersthreshold  75  
91530:  alias weapon1  primary_up 
91530:  alias weapon2  secondary_down 
91530:  alias weapon3  melee_down 
91530:  alias lastweapon  primary_up 
91530:  alias nextweapon  melee_down 
91530:  alias previousweapon  primary_up 
91530:  alias switch_between_slot1_and_slot2  primary_up  
91538: -moveright
91538: +moveleft
91538: alias checkleft +moveleft 
91539: ATTACK MOVELEFT
91542: -moveright
91542: +moveleft 
91542: alias checkright none 
91551: -back
91551: +forward
91551: alias checkfwd +forward 
91552: ATTACK FORWARD MOVELEFT
91571: -moveleft
91571: alias checkleft none 
91571: -moveleft
91571: +moveright
91571: alias checkright +moveright 
91572: ATTACK FORWARD MOVERIGHT
91575: -forward
91575: alias checkfwd none 
91575: ATTACK MOVERIGHT
91615: -moveright
91615: +moveleft
91615: alias checkleft +moveleft 
91616: ATTACK MOVELEFT
91619: -moveright
91619: +moveleft 
91619: alias checkright none 
91623: -back
91623: +forward
91623: alias checkfwd +forward 
91624: ATTACK FORWARD MOVELEFT
91630: -attack 
91634: FORWARD MOVELEFT
91636: +attack 
91637: ATTACK FORWARD MOVELEFT
91649: slot2
91649:  alias viewmodel_toggle viewmodels_on 
91649:  viewmodel_fov 84
91649:  cl_interp 0
91649: +attack
91649: hud_medicautocallersthreshold  75  
91649:  alias weapon1  primary_up 
91649:  alias weapon2  secondary_down 
91649:  alias weapon3  melee_down 
91649:  alias lastweapon  primary_up 
91649:  alias nextweapon  melee_down 
91649:  alias previousweapon  primary_up 
91649:  alias switch_between_slot1_and_slot2  primary_up  
91650: -forward
91650: alias checkfwd none 
91651: ATTACK MOVELEFT
91651: slot2
91651:  alias viewmodel_toggle viewmodels_on 
91651:  viewmodel_fov 84
91651:  cl_interp 0
91651: +attack
91651: hud_medicautocallersthreshold  75  
91651:  alias weapon1  primary_up 
91651:  alias weapon2  secondary_down 
91651:  alias weapon3  melee_down 
91651:  alias lastweapon  primary_up 
91651:  alias nextweapon  melee_down 
91651:  alias previousweapon  primary_up 
91651:  alias switch_between_slot1_and_slot2  primary_up  
91653: slot2
91653:  alias viewmodel_toggle viewmodels_on 
91653:  viewmodel_fov 84
91653:  cl_interp 0
91653: +attack
91653: hud_medicautocallersthreshold  75  
91653:  alias weapon1  primary_up 
91653:  alias weapon2  secondary_down 
91653:  alias weapon3  melee_down 
91653:  alias lastweapon  primary_up 
91653:  alias nextweapon  melee_down 
91653:  alias previousweapon  primary_up 
91653:  alias switch_between_slot1_and_slot2  primary_up  
91653: slot2
91653:  alias viewmodel_toggle viewmodels_on 
91653:  viewmodel_fov 84
91653:  cl_interp 0
91653: +attack
91653: hud_medicautocallersthreshold  75  
91653:  alias weapon1  primary_up 
91653:  alias weapon2  secondary_down 
91653:  alias weapon3  melee_down 
91653:  alias lastweapon  primary_up 
91653:  alias nextweapon  melee_down 
91653:  alias previousweapon  primary_up 
91653:  alias switch_between_slot1_and_slot2  primary_up  
91654: slot2
91654:  alias viewmodel_toggle viewmodels_on 
91654:  viewmodel_fov 84
91654:  cl_interp 0
91654: +attack
91654: hud_medicautocallersthreshold  75  
91654:  alias weapon1  primary_up 
91654:  alias weapon2  secondary_down 
91654:  alias weapon3  melee_down 
91654:  alias lastweapon  primary_up 
91654:  alias nextweapon  melee_down 
91654:  alias previousweapon  primary_up 
91654:  alias switch_between_slot1_and_slot2  primary_up  
91654: slot2
91654:  alias viewmodel_toggle viewmodels_on 
91654:  viewmodel_fov 84
91654:  cl_interp 0
91654: +attack
91654: hud_medicautocallersthreshold  75  
91654:  alias weapon1  primary_up 
91654:  alias weapon2  secondary_down 
91654:  alias weapon3  melee_down 
91654:  alias lastweapon  primary_up 
91654:  alias nextweapon  melee_down 
91654:  alias previousweapon  primary_up 
91654:  alias switch_between_slot1_and_slot2  primary_up  
91655: slot2
91655:  alias viewmodel_toggle viewmodels_on 
91655:  viewmodel_fov 84
91655:  cl_interp 0
91655: +attack
91655: hud_medicautocallersthreshold  75  
91655:  alias weapon1  primary_up 
91655:  alias weapon2  secondary_down 
91655:  alias weapon3  melee_down 
91655:  alias lastweapon  primary_up 
91655:  alias nextweapon  melee_down 
91655:  alias previousweapon  primary_up 
91655:  alias switch_between_slot1_and_slot2  primary_up  
91658: slot2
91658:  alias viewmodel_toggle viewmodels_on 
91658:  viewmodel_fov 84
91658:  cl_interp 0
91658: +attack
91658: hud_medicautocallersthreshold  75  
91658:  alias weapon1  primary_up 
91658:  alias weapon2  secondary_down 
91658:  alias weapon3  melee_down 
91658:  alias lastweapon  primary_up 
91658:  alias nextweapon  melee_down 
91658:  alias previousweapon  primary_up 
91658:  alias switch_between_slot1_and_slot2  primary_up  
91678: -back
91678: +forward
91678: alias checkfwd +forward 
91680: ATTACK FORWARD MOVELEFT
91682: slot2
91682:  alias viewmodel_toggle viewmodels_on 
91682:  viewmodel_fov 84
91682:  cl_interp 0
91682: +attack
91682: hud_medicautocallersthreshold  75  
91682:  alias weapon1  primary_up 
91682:  alias weapon2  secondary_down 
91682:  alias weapon3  melee_down 
91682:  alias lastweapon  primary_up 
91682:  alias nextweapon  melee_down 
91682:  alias previousweapon  primary_up 
91682:  alias switch_between_slot1_and_slot2  primary_up  
91684: slot2
91684:  alias viewmodel_toggle viewmodels_on 
91684:  viewmodel_fov 84
91684:  cl_interp 0
91684: +attack
91684: hud_medicautocallersthreshold  75  
91684:  alias weapon1  primary_up 
91684:  alias weapon2  secondary_down 
91684:  alias weapon3  melee_down 
91684:  alias lastweapon  primary_up 
91684:  alias nextweapon  melee_down 
91684:  alias previousweapon  primary_up 
91684:  alias switch_between_slot1_and_slot2  primary_up  
91684: slot2
91684:  alias viewmodel_toggle viewmodels_on 
91684:  viewmodel_fov 84
91684:  cl_interp 0
91684: +attack
91684: hud_medicautocallersthreshold  75  
91684:  alias weapon1  primary_up 
91684:  alias weapon2  secondary_down 
91684:  alias weapon3  melee_down 
91684:  alias lastweapon  primary_up 
91684:  alias nextweapon  melee_down 
91684:  alias previousweapon  primary_up 
91684:  alias switch_between_slot1_and_slot2  primary_up  
91686: slot2
91686:  alias viewmodel_toggle viewmodels_on 
91686:  viewmodel_fov 84
91686:  cl_interp 0
91686: +attack
91686: hud_medicautocallersthreshold  75  
91686:  alias weapon1  primary_up 
91686:  alias weapon2  secondary_down 
91686:  alias weapon3  melee_down 
91686:  alias lastweapon  primary_up 
91686:  alias nextweapon  melee_down 
91686:  alias previousweapon  primary_up 
91686:  alias switch_between_slot1_and_slot2  primary_up  
91687: -moveleft
91687: alias checkleft none 
91689: ATTACK FORWARD
91695: -moveleft
91695: +moveright
91695: alias checkright +moveright 
91696: ATTACK FORWARD MOVERIGHT
91706: -attack 
91707: FORWARD MOVERIGHT
91712: -forward
91712: alias checkfwd none 
91712: +attack 
91713: ATTACK MOVERIGHT
91731: slot2
91731:  alias viewmodel_toggle viewmodels_on 
91731:  viewmodel_fov 84
91731:  cl_interp 0
91731: +attack
91731: hud_medicautocallersthreshold  75  
91731:  alias weapon1  primary_up 
91731:  alias weapon2  secondary_down 
91731:  alias weapon3  melee_down 
91731:  alias lastweapon  primary_up 
91731:  alias nextweapon  melee_down 
91731:  alias previousweapon  primary_up 
91731:  alias switch_between_slot1_and_slot2  primary_up  
91732: slot2
91732:  alias viewmodel_toggle viewmodels_on 
91732:  viewmodel_fov 84
91732:  cl_interp 0
91732: +attack
91732: hud_medicautocallersthreshold  75  
91732:  alias weapon1  primary_up 
91732:  alias weapon2  secondary_down 
91732:  alias weapon3  melee_down 
91732:  alias lastweapon  primary_up 
91732:  alias nextweapon  melee_down 
91732:  alias previousweapon  primary_up 
91732:  alias switch_between_slot1_and_slot2  primary_up  
91732: slot2
91732:  alias viewmodel_toggle viewmodels_on 
91732:  viewmodel_fov 84
91732:  cl_interp 0
91732: +attack
91732: hud_medicautocallersthreshold  75  
91732:  alias weapon1  primary_up 
91732:  alias weapon2  secondary_down 
91732:  alias weapon3  melee_down 
91732:  alias lastweapon  primary_up 
91732:  alias nextweapon  melee_down 
91732:  alias previousweapon  primary_up 
91732:  alias switch_between_slot1_and_slot2  primary_up  
91733: slot2
91733:  alias viewmodel_toggle viewmodels_on 
91733:  viewmodel_fov 84
91733:  cl_interp 0
91733: +attack
91733: hud_medicautocallersthreshold  75  
91733:  alias weapon1  primary_up 
91733:  alias weapon2  secondary_down 
91733:  alias weapon3  melee_down 
91733:  alias lastweapon  primary_up 
91733:  alias nextweapon  melee_down 
91733:  alias previousweapon  primary_up 
91733:  alias switch_between_slot1_and_slot2  primary_up  
91735: slot2
91735:  alias viewmodel_toggle viewmodels_on 
91735:  viewmodel_fov 84
91735:  cl_interp 0
91735: +attack
91735: hud_medicautocallersthreshold  75  
91735:  alias weapon1  primary_up 
91735:  alias weapon2  secondary_down 
91735:  alias weapon3  melee_down 
91735:  alias lastweapon  primary_up 
91735:  alias nextweapon  melee_down 
91735:  alias previousweapon  primary_up 
91735:  alias switch_between_slot1_and_slot2  primary_up  
91739: slot2
91739:  alias viewmodel_toggle viewmodels_on 
91739:  viewmodel_fov 84
91739:  cl_interp 0
91739: +attack
91739: hud_medicautocallersthreshold  75  
91739:  alias weapon1  primary_up 
91739:  alias weapon2  secondary_down 
91739:  alias weapon3  melee_down 
91739:  alias lastweapon  primary_up 
91739:  alias nextweapon  melee_down 
91739:  alias previousweapon  primary_up 
91739:  alias switch_between_slot1_and_slot2  primary_up  
91740: -moveright
91740: +moveleft
91740: alias checkleft +moveleft 
91742: ATTACK MOVELEFT
91745: -moveright
91745: +moveleft 
91745: alias checkright none 
91751: -back
91751: +forward
91751: alias checkfwd +forward 
91752: ATTACK FORWARD MOVELEFT
91767: -moveleft
91767: +moveright
91767: alias checkright +moveright 
91769: ATTACK FORWARD MOVERIGHT
91769: -moveleft
91769: +moveright 
91769: alias checkleft none 
91769: -forward
91769: alias checkfwd none 
91771: ATTACK MOVERIGHT
91793: -moveright
91793: +moveleft
91793: alias checkleft +moveleft 
91794: ATTACK MOVELEFT
91795: -moveright
91795: +moveleft 
91795: alias checkright none 
91808: -back
91808: +forward
91808: alias checkfwd +forward 
91809: ATTACK FORWARD MOVELEFT
91822: -moveleft
91822: alias checkleft none 
91823: ATTACK FORWARD
91823: -moveleft
91823: +moveright
91823: alias checkright +moveright 
91824: ATTACK FORWARD MOVERIGHT
91825: -forward
91825: alias checkfwd none 
91826: ATTACK MOVERIGHT
91847: -back
91847: +forward
91847: alias checkfwd +forward 
91848: ATTACK FORWARD MOVERIGHT
91852: -moveright
91852: +moveleft
91852: alias checkleft +moveleft 
91852: -moveright
91852: +moveleft 
91852: alias checkright none 
91853: ATTACK FORWARD MOVELEFT
91879: -attack 
91880: FORWARD MOVELEFT
91887: +attack 
91888: ATTACK FORWARD MOVELEFT
91897: slot2
91897:  alias viewmodel_toggle viewmodels_on 
91897:  viewmodel_fov 84
91897:  cl_interp 0
91897: +attack
91897: hud_medicautocallersthreshold  75  
91897:  alias weapon1  primary_up 
91897:  alias weapon2  secondary_down 
91897:  alias weapon3  melee_down 
91897:  alias lastweapon  primary_up 
91897:  alias nextweapon  melee_down 
91897:  alias previousweapon  primary_up 
91897:  alias switch_between_slot1_and_slot2  primary_up  
91898: slot2
91898:  alias viewmodel_toggle viewmodels_on 
91898:  viewmodel_fov 84
91898:  cl_interp 0
91898: +attack
91898: hud_medicautocallersthreshold  75  
91898:  alias weapon1  primary_up 
91898:  alias weapon2  secondary_down 
91898:  alias weapon3  melee_down 
91898:  alias lastweapon  primary_up 
91898:  alias nextweapon  melee_down 
91898:  alias previousweapon  primary_up 
91898:  alias switch_between_slot1_and_slot2  primary_up  
91900: slot2
91900:  alias viewmodel_toggle viewmodels_on 
91900:  viewmodel_fov 84
91900:  cl_interp 0
91900: +attack
91900: hud_medicautocallersthreshold  75  
91900:  alias weapon1  primary_up 
91900:  alias weapon2  secondary_down 
91900:  alias weapon3  melee_down 
91900:  alias lastweapon  primary_up 
91900:  alias nextweapon  melee_down 
91900:  alias previousweapon  primary_up 
91900:  alias switch_between_slot1_and_slot2  primary_up  
91900: slot2
91900:  alias viewmodel_toggle viewmodels_on 
91900:  viewmodel_fov 84
91900:  cl_interp 0
91900: +attack
91900: hud_medicautocallersthreshold  75  
91900:  alias weapon1  primary_up 
91900:  alias weapon2  secondary_down 
91900:  alias weapon3  melee_down 
91900:  alias lastweapon  primary_up 
91900:  alias nextweapon  melee_down 
91900:  alias previousweapon  primary_up 
91900:  alias switch_between_slot1_and_slot2  primary_up  
91900: slot2
91900:  alias viewmodel_toggle viewmodels_on 
91900:  viewmodel_fov 84
91900:  cl_interp 0
91900: +attack
91900: hud_medicautocallersthreshold  75  
91900:  alias weapon1  primary_up 
91900:  alias weapon2  secondary_down 
91900:  alias weapon3  melee_down 
91900:  alias lastweapon  primary_up 
91900:  alias nextweapon  melee_down 
91900:  alias previousweapon  primary_up 
91900:  alias switch_between_slot1_and_slot2  primary_up  
91901: slot2
91901:  alias viewmodel_toggle viewmodels_on 
91901:  viewmodel_fov 84
91901:  cl_interp 0
91901: +attack
91901: hud_medicautocallersthreshold  75  
91901:  alias weapon1  primary_up 
91901:  alias weapon2  secondary_down 
91901:  alias weapon3  melee_down 
91901:  alias lastweapon  primary_up 
91901:  alias nextweapon  melee_down 
91901:  alias previousweapon  primary_up 
91901:  alias switch_between_slot1_and_slot2  primary_up  
91903: slot2
91903:  alias viewmodel_toggle viewmodels_on 
91903:  viewmodel_fov 84
91903:  cl_interp 0
91903: +attack
91903: hud_medicautocallersthreshold  75  
91903:  alias weapon1  primary_up 
91903:  alias weapon2  secondary_down 
91903:  alias weapon3  melee_down 
91903:  alias lastweapon  primary_up 
91903:  alias nextweapon  melee_down 
91903:  alias previousweapon  primary_up 
91903:  alias switch_between_slot1_and_slot2  primary_up  
91910: -forward
91910: alias checkfwd none 
91911: ATTACK MOVELEFT
91919: -forward
91919: +back
91919: alias checkback +back 
91920: ATTACK BACK MOVELEFT
91927: -moveleft
91927: +moveright
91927: alias checkright +moveright 
91927: ATTACK BACK MOVERIGHT
91933: -moveleft
91933: +moveright 
91933: alias checkleft none 
91947: -moveright
91947: +moveleft
91947: alias checkleft +moveleft 
91948: ATTACK BACK MOVELEFT
91955: -moveright
91955: +moveleft 
91955: alias checkright none 
91959: -moveleft
91959: +moveright
91959: alias checkright +moveright 
91960: ATTACK BACK MOVERIGHT
91964: -moveleft
91964: +moveright 
91964: alias checkleft none 
91967: -back
91967: alias checkback none 
91967: -attack 
91971: MOVERIGHT
91975: -moveright
91975: +moveleft
91975: alias checkleft +moveleft 
91975: MOVELEFT
91976: +attack 
91977: ATTACK MOVELEFT
91979: -moveright
91979: +moveleft 
91979: alias checkright none 
91990: slot2
91990:  alias viewmodel_toggle viewmodels_on 
91990:  viewmodel_fov 84
91990:  cl_interp 0
91990: +attack
91990: hud_medicautocallersthreshold  75  
91990:  alias weapon1  primary_up 
91990:  alias weapon2  secondary_down 
91990:  alias weapon3  melee_down 
91990:  alias lastweapon  primary_up 
91990:  alias nextweapon  melee_down 
91990:  alias previousweapon  primary_up 
91990:  alias switch_between_slot1_and_slot2  primary_up  
91991: -back
91991: +forward
91991: alias checkfwd +forward 
91991: slot2
91991:  alias viewmodel_toggle viewmodels_on 
91991:  viewmodel_fov 84
91991:  cl_interp 0
91991: +attack
91991: hud_medicautocallersthreshold  75  
91991:  alias weapon1  primary_up 
91991:  alias weapon2  secondary_down 
91991:  alias weapon3  melee_down 
91991:  alias lastweapon  primary_up 
91991:  alias nextweapon  melee_down 
91991:  alias previousweapon  primary_up 
91991:  alias switch_between_slot1_and_slot2  primary_up  
91992: ATTACK FORWARD MOVELEFT
91992: slot2
91992:  alias viewmodel_toggle viewmodels_on 
91992:  viewmodel_fov 84
91992:  cl_interp 0
91992: +attack
91992: hud_medicautocallersthreshold  75  
91992:  alias weapon1  primary_up 
91992:  alias weapon2  secondary_down 
91992:  alias weapon3  melee_down 
91992:  alias lastweapon  primary_up 
91992:  alias nextweapon  melee_down 
91992:  alias previousweapon  primary_up 
91992:  alias switch_between_slot1_and_slot2  primary_up  
91993: slot2
91993:  alias viewmodel_toggle viewmodels_on 
91993:  viewmodel_fov 84
91993:  cl_interp 0
91993: +attack
91993: hud_medicautocallersthreshold  75  
91993:  alias weapon1  primary_up 
91993:  alias weapon2  secondary_down 
91993:  alias weapon3  melee_down 
91993:  alias lastweapon  primary_up 
91993:  alias nextweapon  melee_down 
91993:  alias previousweapon  primary_up 
91993:  alias switch_between_slot1_and_slot2  primary_up  
91994: slot2
91994:  alias viewmodel_toggle viewmodels_on 
91994:  viewmodel_fov 84
91994:  cl_interp 0
91994: +attack
91994: hud_medicautocallersthreshold  75  
91994:  alias weapon1  primary_up 
91994:  alias weapon2  secondary_down 
91994:  alias weapon3  melee_down 
91994:  alias lastweapon  primary_up 
91994:  alias nextweapon  melee_down 
91994:  alias previousweapon  primary_up 
91994:  alias switch_between_slot1_and_slot2  primary_up  
91999: -moveleft
91999: +moveright
91999: alias checkright +moveright 
92000: ATTACK FORWARD MOVERIGHT
92001: -moveleft
92001: +moveright 
92001: alias checkleft none 
92008: -forward
92008: alias checkfwd none 
92009: ATTACK MOVERIGHT
92037: -moveright
92037: +moveleft
92037: alias checkleft +moveleft 
92038: ATTACK MOVELEFT
92042: -moveright
92042: +moveleft 
92042: alias checkright none 
92045: -back
92045: +forward
92045: alias checkfwd +forward 
92046: ATTACK FORWARD MOVELEFT
92057: -forward
92057: alias checkfwd none 
92058: ATTACK MOVELEFT
92069: -moveleft
92069: +moveright
92069: alias checkright +moveright 
92070: ATTACK MOVERIGHT
92078: -moveright
92078: +moveleft 
92078: alias checkright none 
92079: ATTACK MOVELEFT
92080: -back
92080: +forward
92080: alias checkfwd +forward 
92081: ATTACK FORWARD MOVELEFT
92086: -attack 
92087: FORWARD MOVELEFT
92089: -moveleft
92089: alias checkleft none 
92090: FORWARD
92095: -moveright
92095: +moveleft
92095: alias checkleft +moveleft 
92095: +attack 
92096: ATTACK FORWARD MOVELEFT
92106: slot2
92106:  alias viewmodel_toggle viewmodels_on 
92106:  viewmodel_fov 84
92106:  cl_interp 0
92106: +attack
92106: hud_medicautocallersthreshold  75  
92106:  alias weapon1  primary_up 
92106:  alias weapon2  secondary_down 
92106:  alias weapon3  melee_down 
92106:  alias lastweapon  primary_up 
92106:  alias nextweapon  melee_down 
92106:  alias previousweapon  primary_up 
92106:  alias switch_between_slot1_and_slot2  primary_up  
92107: -forward
92107: alias checkfwd none 
92108: ATTACK MOVELEFT
92108: slot2
92108:  alias viewmodel_toggle viewmodels_on 
92108:  viewmodel_fov 84
92108:  cl_interp 0
92108: +attack
92108: hud_medicautocallersthreshold  75  
92108:  alias weapon1  primary_up 
92108:  alias weapon2  secondary_down 
92108:  alias weapon3  melee_down 
92108:  alias lastweapon  primary_up 
92108:  alias nextweapon  melee_down 
92108:  alias previousweapon  primary_up 
92108:  alias switch_between_slot1_and_slot2  primary_up  
92110: slot2
92110:  alias viewmodel_toggle viewmodels_on 
92110:  viewmodel_fov 84
92110:  cl_interp 0
92110: +attack
92110: hud_medicautocallersthreshold  75  
92110:  alias weapon1  primary_up 
92110:  alias weapon2  secondary_down 
92110:  alias weapon3  melee_down 
92110:  alias lastweapon  primary_up 
92110:  alias nextweapon  melee_down 
92110:  alias previousweapon  primary_up 
92110:  alias switch_between_slot1_and_slot2  primary_up  
92111: slot2
92111:  alias viewmodel_toggle viewmodels_on 
92111:  viewmodel_fov 84
92111:  cl_interp 0
92111: +attack
92111: hud_medicautocallersthreshold  75  
92111:  alias weapon1  primary_up 
92111:  alias weapon2  secondary_down 
92111:  alias weapon3  melee_down 
92111:  alias lastweapon  primary_up 
92111:  alias nextweapon  melee_down 
92111:  alias previousweapon  primary_up 
92111:  alias switch_between_slot1_and_slot2  primary_up  
92138: slot2
92138:  alias viewmodel_toggle viewmodels_on 
92138:  viewmodel_fov 84
92138:  cl_interp 0
92138: +attack
92138: hud_medicautocallersthreshold  75  
92138:  alias weapon1  primary_up 
92138:  alias weapon2  secondary_down 
92138:  alias weapon3  melee_down 
92138:  alias lastweapon  primary_up 
92138:  alias nextweapon  melee_down 
92138:  alias previousweapon  primary_up 
92138:  alias switch_between_slot1_and_slot2  primary_up  
92139: slot2
92139:  alias viewmodel_toggle viewmodels_on 
92139:  viewmodel_fov 84
92139:  cl_interp 0
92139: +attack
92139: hud_medicautocallersthreshold  75  
92139:  alias weapon1  primary_up 
92139:  alias weapon2  secondary_down 
92139:  alias weapon3  melee_down 
92139:  alias lastweapon  primary_up 
92139:  alias nextweapon  melee_down 
92139:  alias previousweapon  primary_up 
92139:  alias switch_between_slot1_and_slot2  primary_up  
92139: slot2
92139:  alias viewmodel_toggle viewmodels_on 
92139:  viewmodel_fov 84
92139:  cl_interp 0
92139: +attack
92139: hud_medicautocallersthreshold  75  
92139:  alias weapon1  primary_up 
92139:  alias weapon2  secondary_down 
92139:  alias weapon3  melee_down 
92139:  alias lastweapon  primary_up 
92139:  alias nextweapon  melee_down 
92139:  alias previousweapon  primary_up 
92139:  alias switch_between_slot1_and_slot2  primary_up  
92140: slot2
92140:  alias viewmodel_toggle viewmodels_on 
92140:  viewmodel_fov 84
92140:  cl_interp 0
92140: +attack
92140: hud_medicautocallersthreshold  75  
92140:  alias weapon1  primary_up 
92140:  alias weapon2  secondary_down 
92140:  alias weapon3  melee_down 
92140:  alias lastweapon  primary_up 
92140:  alias nextweapon  melee_down 
92140:  alias previousweapon  primary_up 
92140:  alias switch_between_slot1_and_slot2  primary_up  
92141: slot2
92141:  alias viewmodel_toggle viewmodels_on 
92141:  viewmodel_fov 84
92141:  cl_interp 0
92141: +attack
92141: hud_medicautocallersthreshold  75  
92141:  alias weapon1  primary_up 
92141:  alias weapon2  secondary_down 
92141:  alias weapon3  melee_down 
92141:  alias lastweapon  primary_up 
92141:  alias nextweapon  melee_down 
92141:  alias previousweapon  primary_up 
92141:  alias switch_between_slot1_and_slot2  primary_up  
92176: -back
92176: +forward
92176: alias checkfwd +forward 
92177: ATTACK FORWARD MOVELEFT
92185: -moveleft
92185: alias checkleft none 
92186: ATTACK FORWARD
92190: -moveleft
92190: +moveright
92190: alias checkright +moveright 
92191: ATTACK FORWARD MOVERIGHT
92203: -forward
92203: alias checkfwd none 
92203: ATTACK MOVERIGHT
92206: -moveright
92206: +moveleft
92206: alias checkleft +moveleft 
92207: ATTACK MOVELEFT
92210: -moveright
92210: +moveleft 
92210: alias checkright none 
92214: -back
92214: +forward
92214: alias checkfwd +forward 
92215: ATTACK FORWARD MOVELEFT
92221: -moveleft
92221: alias checkleft none 
92222: ATTACK FORWARD
92224: -attack 
92225: FORWARD
92232: -moveright
92232: +moveleft
92232: alias checkleft +moveleft 
92232: +attack 
92233: ATTACK FORWARD MOVELEFT
92252: slot2
92252:  alias viewmodel_toggle viewmodels_on 
92252:  viewmodel_fov 84
92252:  cl_interp 0
92252: +attack
92252: hud_medicautocallersthreshold  75  
92252:  alias weapon1  primary_up 
92252:  alias weapon2  secondary_down 
92252:  alias weapon3  melee_down 
92252:  alias lastweapon  primary_up 
92252:  alias nextweapon  melee_down 
92252:  alias previousweapon  primary_up 
92252:  alias switch_between_slot1_and_slot2  primary_up  
92255: slot2
92255:  alias viewmodel_toggle viewmodels_on 
92255:  viewmodel_fov 84
92255:  cl_interp 0
92255: +attack
92255: hud_medicautocallersthreshold  75  
92255:  alias weapon1  primary_up 
92255:  alias weapon2  secondary_down 
92255:  alias weapon3  melee_down 
92255:  alias lastweapon  primary_up 
92255:  alias nextweapon  melee_down 
92255:  alias previousweapon  primary_up 
92255:  alias switch_between_slot1_and_slot2  primary_up  
92256: -forward
92256: alias checkfwd none 
92257: ATTACK MOVELEFT
92257: slot2
92257:  alias viewmodel_toggle viewmodels_on 
92257:  viewmodel_fov 84
92257:  cl_interp 0
92257: +attack
92257: hud_medicautocallersthreshold  75  
92257:  alias weapon1  primary_up 
92257:  alias weapon2  secondary_down 
92257:  alias weapon3  melee_down 
92257:  alias lastweapon  primary_up 
92257:  alias nextweapon  melee_down 
92257:  alias previousweapon  primary_up 
92257:  alias switch_between_slot1_and_slot2  primary_up  
92258: slot2
92258:  alias viewmodel_toggle viewmodels_on 
92258:  viewmodel_fov 84
92258:  cl_interp 0
92258: +attack
92258: hud_medicautocallersthreshold  75  
92258:  alias weapon1  primary_up 
92258:  alias weapon2  secondary_down 
92258:  alias weapon3  melee_down 
92258:  alias lastweapon  primary_up 
92258:  alias nextweapon  melee_down 
92258:  alias previousweapon  primary_up 
92258:  alias switch_between_slot1_and_slot2  primary_up  
92259: -moveleft
92259: +moveright
92259: alias checkright +moveright 
92259: -moveleft
92259: +moveright 
92259: alias checkleft none 
92260: ATTACK MOVERIGHT
92265: -forward
92265: +back
92265: alias checkback +back 
92266: ATTACK BACK MOVERIGHT
92269: -moveright
92269: +moveleft
92269: alias checkleft +moveleft 
92271: ATTACK BACK MOVELEFT
92272: -moveright
92272: +moveleft 
92272: alias checkright none 
92290: -back
92290: alias checkback none 
92290: slot2
92290:  alias viewmodel_toggle viewmodels_on 
92290:  viewmodel_fov 84
92290:  cl_interp 0
92290: +attack
92290: hud_medicautocallersthreshold  75  
92290:  alias weapon1  primary_up 
92290:  alias weapon2  secondary_down 
92290:  alias weapon3  melee_down 
92290:  alias lastweapon  primary_up 
92290:  alias nextweapon  melee_down 
92290:  alias previousweapon  primary_up 
92290:  alias switch_between_slot1_and_slot2  primary_up  
92292: ATTACK MOVELEFT
92292: -moveleft
92292: +moveright
92292: alias checkright +moveright 
92292: ATTACK MOVERIGHT
92294: -moveright
92294: +moveleft 
92294: alias checkright none 
92294: slot2
92294:  alias viewmodel_toggle viewmodels_on 
92294:  viewmodel_fov 84
92294:  cl_interp 0
92294: +attack
92294: hud_medicautocallersthreshold  75  
92294:  alias weapon1  primary_up 
92294:  alias weapon2  secondary_down 
92294:  alias weapon3  melee_down 
92294:  alias lastweapon  primary_up 
92294:  alias nextweapon  melee_down 
92294:  alias previousweapon  primary_up 
92294:  alias switch_between_slot1_and_slot2  primary_up  
92295: ATTACK MOVELEFT
92296: slot2
92296:  alias viewmodel_toggle viewmodels_on 
92296:  viewmodel_fov 84
92296:  cl_interp 0
92296: +attack
92296: hud_medicautocallersthreshold  75  
92296:  alias weapon1  primary_up 
92296:  alias weapon2  secondary_down 
92296:  alias weapon3  melee_down 
92296:  alias lastweapon  primary_up 
92296:  alias nextweapon  melee_down 
92296:  alias previousweapon  primary_up 
92296:  alias switch_between_slot1_and_slot2  primary_up  
92297: slot2
92297:  alias viewmodel_toggle viewmodels_on 
92297:  viewmodel_fov 84
92297:  cl_interp 0
92297: +attack
92297: hud_medicautocallersthreshold  75  
92297:  alias weapon1  primary_up 
92297:  alias weapon2  secondary_down 
92297:  alias weapon3  melee_down 
92297:  alias lastweapon  primary_up 
92297:  alias nextweapon  melee_down 
92297:  alias previousweapon  primary_up 
92297:  alias switch_between_slot1_and_slot2  primary_up  
92300: -back
92300: +forward
92300: alias checkfwd +forward 
92301: ATTACK FORWARD MOVELEFT
92302: slot2
92302:  alias viewmodel_toggle viewmodels_on 
92302:  viewmodel_fov 84
92302:  cl_interp 0
92302: +attack
92302: hud_medicautocallersthreshold  75  
92302:  alias weapon1  primary_up 
92302:  alias weapon2  secondary_down 
92302:  alias weapon3  melee_down 
92302:  alias lastweapon  primary_up 
92302:  alias nextweapon  melee_down 
92302:  alias previousweapon  primary_up 
92302:  alias switch_between_slot1_and_slot2  primary_up  
92302: -forward
92302: alias checkfwd none 
92304: ATTACK MOVELEFT
92313: -moveleft
92313: +moveright
92313: alias checkright +moveright 
92314: ATTACK MOVERIGHT
92315: -moveleft
92315: +moveright 
92315: alias checkleft none 
92316: -back
92316: +forward
92316: alias checkfwd +forward 
92318: ATTACK FORWARD MOVERIGHT
92320: -moveright
92320: alias checkright none 
92321: ATTACK FORWARD
92326: -moveleft
92326: +moveright
92326: alias checkright +moveright 
92328: ATTACK FORWARD MOVERIGHT
92328: -forward
92328: alias checkfwd none 
92330: ATTACK MOVERIGHT
92348: -forward
92348: +back
92348: alias checkback +back 
92348: slot2
92348:  alias viewmodel_toggle viewmodels_on 
92348:  viewmodel_fov 84
92348:  cl_interp 0
92348: +attack
92348: hud_medicautocallersthreshold  75  
92348:  alias weapon1  primary_up 
92348:  alias weapon2  secondary_down 
92348:  alias weapon3  melee_down 
92348:  alias lastweapon  primary_up 
92348:  alias nextweapon  melee_down 
92348:  alias previousweapon  primary_up 
92348:  alias switch_between_slot1_and_slot2  primary_up  
92350: ATTACK BACK MOVERIGHT
92352: slot2
92352:  alias viewmodel_toggle viewmodels_on 
92352:  viewmodel_fov 84
92352:  cl_interp 0
92352: +attack
92352: hud_medicautocallersthreshold  75  
92352:  alias weapon1  primary_up 
92352:  alias weapon2  secondary_down 
92352:  alias weapon3  melee_down 
92352:  alias lastweapon  primary_up 
92352:  alias nextweapon  melee_down 
92352:  alias previousweapon  primary_up 
92352:  alias switch_between_slot1_and_slot2  primary_up  
92352: -moveright
92352: +moveleft
92352: alias checkleft +moveleft 
92353: ATTACK BACK MOVELEFT
92353: slot2
92353:  alias viewmodel_toggle viewmodels_on 
92353:  viewmodel_fov 84
92353:  cl_interp 0
92353: +attack
92353: hud_medicautocallersthreshold  75  
92353:  alias weapon1  primary_up 
92353:  alias weapon2  secondary_down 
92353:  alias weapon3  melee_down 
92353:  alias lastweapon  primary_up 
92353:  alias nextweapon  melee_down 
92353:  alias previousweapon  primary_up 
92353:  alias switch_between_slot1_and_slot2  primary_up  
92354: slot2
92354:  alias viewmodel_toggle viewmodels_on 
92354:  viewmodel_fov 84
92354:  cl_interp 0
92354: +attack
92354: hud_medicautocallersthreshold  75  
92354:  alias weapon1  primary_up 
92354:  alias weapon2  secondary_down 
92354:  alias weapon3  melee_down 
92354:  alias lastweapon  primary_up 
92354:  alias nextweapon  melee_down 
92354:  alias previousweapon  primary_up 
92354:  alias switch_between_slot1_and_slot2  primary_up  
92357: slot2
92357:  alias viewmodel_toggle viewmodels_on 
92357:  viewmodel_fov 84
92357:  cl_interp 0
92357: +attack
92357: hud_medicautocallersthreshold  75  
92357:  alias weapon1  primary_up 
92357:  alias weapon2  secondary_down 
92357:  alias weapon3  melee_down 
92357:  alias lastweapon  primary_up 
92357:  alias nextweapon  melee_down 
92357:  alias previousweapon  primary_up 
92357:  alias switch_between_slot1_and_slot2  primary_up  
92357: -moveright
92357: +moveleft 
92357: alias checkright none 
92360: -back
92360: alias checkback none 
92362: ATTACK MOVELEFT
92377: -back
92377: +forward
92377: alias checkfwd +forward 
92378: ATTACK FORWARD MOVELEFT
92388: slot2
92388:  alias viewmodel_toggle viewmodels_on 
92388:  viewmodel_fov 84
92388:  cl_interp 0
92388: +attack
92388: hud_medicautocallersthreshold  75  
92388:  alias weapon1  primary_up 
92388:  alias weapon2  secondary_down 
92388:  alias weapon3  melee_down 
92388:  alias lastweapon  primary_up 
92388:  alias nextweapon  melee_down 
92388:  alias previousweapon  primary_up 
92388:  alias switch_between_slot1_and_slot2  primary_up  
92391: +jump 65
92391: slot2
92391:  alias viewmodel_toggle viewmodels_on 
92391:  viewmodel_fov 84
92391:  cl_interp 0
92391: +attack
92391: hud_medicautocallersthreshold  75  
92391:  alias weapon1  primary_up 
92391:  alias weapon2  secondary_down 
92391:  alias weapon3  melee_down 
92391:  alias lastweapon  primary_up 
92391:  alias nextweapon  melee_down 
92391:  alias previousweapon  primary_up 
92391:  alias switch_between_slot1_and_slot2  primary_up  
92391: ATTACK JUMP FORWARD MOVELEFT
92391: slot2
92391:  alias viewmodel_toggle viewmodels_on 
92391:  viewmodel_fov 84
92391:  cl_interp 0
92391: +attack
92391: hud_medicautocallersthreshold  75  
92391:  alias weapon1  primary_up 
92391:  alias weapon2  secondary_down 
92391:  alias weapon3  melee_down 
92391:  alias lastweapon  primary_up 
92391:  alias nextweapon  melee_down 
92391:  alias previousweapon  primary_up 
92391:  alias switch_between_slot1_and_slot2  primary_up  
92393: slot2
92393:  alias viewmodel_toggle viewmodels_on 
92393:  viewmodel_fov 84
92393:  cl_interp 0
92393: +attack
92393: hud_medicautocallersthreshold  75  
92393:  alias weapon1  primary_up 
92393:  alias weapon2  secondary_down 
92393:  alias weapon3  melee_down 
92393:  alias lastweapon  primary_up 
92393:  alias nextweapon  melee_down 
92393:  alias previousweapon  primary_up 
92393:  alias switch_between_slot1_and_slot2  primary_up  
92398: -jump 65
92399: ATTACK FORWARD MOVELEFT
92407: -moveleft
92407: alias checkleft none 
92408: ATTACK FORWARD
92411: -moveleft
92411: +moveright
92411: alias checkright +moveright 
92412: ATTACK FORWARD MOVERIGHT
92414: -forward
92414: alias checkfwd none 
92414: ATTACK MOVERIGHT
92432: -back
92432: +forward
92432: alias checkfwd +forward 
92432: ATTACK FORWARD MOVERIGHT
92432: -moveright
92432: +moveleft
92432: alias checkleft +moveleft 
92434: ATTACK FORWARD MOVELEFT
92435: -moveright
92435: +moveleft 
92435: alias checkright none 
92439: slot2
92439:  alias viewmodel_toggle viewmodels_on 
92439:  viewmodel_fov 84
92439:  cl_interp 0
92439: +attack
92439: hud_medicautocallersthreshold  75  
92439:  alias weapon1  primary_up 
92439:  alias weapon2  secondary_down 
92439:  alias weapon3  melee_down 
92439:  alias lastweapon  primary_up 
92439:  alias nextweapon  melee_down 
92439:  alias previousweapon  primary_up 
92439:  alias switch_between_slot1_and_slot2  primary_up  
92441: slot2
92441:  alias viewmodel_toggle viewmodels_on 
92441:  viewmodel_fov 84
92441:  cl_interp 0
92441: +attack
92441: hud_medicautocallersthreshold  75  
92441:  alias weapon1  primary_up 
92441:  alias weapon2  secondary_down 
92441:  alias weapon3  melee_down 
92441:  alias lastweapon  primary_up 
92441:  alias nextweapon  melee_down 
92441:  alias previousweapon  primary_up 
92441:  alias switch_between_slot1_and_slot2  primary_up  
92442: slot2
92442:  alias viewmodel_toggle viewmodels_on 
92442:  viewmodel_fov 84
92442:  cl_interp 0
92442: +attack
92442: hud_medicautocallersthreshold  75  
92442:  alias weapon1  primary_up 
92442:  alias weapon2  secondary_down 
92442:  alias weapon3  melee_down 
92442:  alias lastweapon  primary_up 
92442:  alias nextweapon  melee_down 
92442:  alias previousweapon  primary_up 
92442:  alias switch_between_slot1_and_slot2  primary_up  
92443: slot2
92443:  alias viewmodel_toggle viewmodels_on 
92443:  viewmodel_fov 84
92443:  cl_interp 0
92443: +attack
92443: hud_medicautocallersthreshold  75  
92443:  alias weapon1  primary_up 
92443:  alias weapon2  secondary_down 
92443:  alias weapon3  melee_down 
92443:  alias lastweapon  primary_up 
92443:  alias nextweapon  melee_down 
92443:  alias previousweapon  primary_up 
92443:  alias switch_between_slot1_and_slot2  primary_up  
92445: slot2
92445:  alias viewmodel_toggle viewmodels_on 
92445:  viewmodel_fov 84
92445:  cl_interp 0
92445: +attack
92445: hud_medicautocallersthreshold  75  
92445:  alias weapon1  primary_up 
92445:  alias weapon2  secondary_down 
92445:  alias weapon3  melee_down 
92445:  alias lastweapon  primary_up 
92445:  alias nextweapon  melee_down 
92445:  alias previousweapon  primary_up 
92445:  alias switch_between_slot1_and_slot2  primary_up  
92452: -moveleft
92452: alias checkleft none 
92453: ATTACK FORWARD
92453: -forward
92453: alias checkfwd none 
92454: ATTACK
92454: -moveleft
92454: +moveright
92454: alias checkright +moveright 
92454: ATTACK MOVERIGHT
92472: -back
92472: +forward
92472: alias checkfwd +forward 
92473: ATTACK FORWARD MOVERIGHT
92479: -moveright
92479: alias checkright none 
92480: ATTACK FORWARD
92481: -moveright
92481: +moveleft
92481: alias checkleft +moveleft 
92482: ATTACK FORWARD MOVELEFT
92489: -moveleft
92489: alias checkleft none 
92491: ATTACK FORWARD
92491: slot2
92491:  alias viewmodel_toggle viewmodels_on 
92491:  viewmodel_fov 84
92491:  cl_interp 0
92491: +attack
92491: hud_medicautocallersthreshold  75  
92491:  alias weapon1  primary_up 
92491:  alias weapon2  secondary_down 
92491:  alias weapon3  melee_down 
92491:  alias lastweapon  primary_up 
92491:  alias nextweapon  melee_down 
92491:  alias previousweapon  primary_up 
92491:  alias switch_between_slot1_and_slot2  primary_up  
92494: slot2
92494:  alias viewmodel_toggle viewmodels_on 
92494:  viewmodel_fov 84
92494:  cl_interp 0
92494: +attack
92494: hud_medicautocallersthreshold  75  
92494:  alias weapon1  primary_up 
92494:  alias weapon2  secondary_down 
92494:  alias weapon3  melee_down 
92494:  alias lastweapon  primary_up 
92494:  alias nextweapon  melee_down 
92494:  alias previousweapon  primary_up 
92494:  alias switch_between_slot1_and_slot2  primary_up  
92495: slot2
92495:  alias viewmodel_toggle viewmodels_on 
92495:  viewmodel_fov 84
92495:  cl_interp 0
92495: +attack
92495: hud_medicautocallersthreshold  75  
92495:  alias weapon1  primary_up 
92495:  alias weapon2  secondary_down 
92495:  alias weapon3  melee_down 
92495:  alias lastweapon  primary_up 
92495:  alias nextweapon  melee_down 
92495:  alias previousweapon  primary_up 
92495:  alias switch_between_slot1_and_slot2  primary_up  
92496: slot2
92496:  alias viewmodel_toggle viewmodels_on 
92496:  viewmodel_fov 84
92496:  cl_interp 0
92496: +attack
92496: hud_medicautocallersthreshold  75  
92496:  alias weapon1  primary_up 
92496:  alias weapon2  secondary_down 
92496:  alias weapon3  melee_down 
92496:  alias lastweapon  primary_up 
92496:  alias nextweapon  melee_down 
92496:  alias previousweapon  primary_up 
92496:  alias switch_between_slot1_and_slot2  primary_up  
92497: -moveright
92497: +moveleft
92497: alias checkleft +moveleft 
92499: ATTACK FORWARD MOVELEFT
92499: slot2
92499:  alias viewmodel_toggle viewmodels_on 
92499:  viewmodel_fov 84
92499:  cl_interp 0
92499: +attack
92499: hud_medicautocallersthreshold  75  
92499:  alias weapon1  primary_up 
92499:  alias weapon2  secondary_down 
92499:  alias weapon3  melee_down 
92499:  alias lastweapon  primary_up 
92499:  alias nextweapon  melee_down 
92499:  alias previousweapon  primary_up 
92499:  alias switch_between_slot1_and_slot2  primary_up  
92501: -forward
92501: alias checkfwd none 
92502: ATTACK MOVELEFT
92509: -forward
92509: +back
92509: alias checkback +back 
92510: ATTACK BACK MOVELEFT
92511: -moveleft
92511: +moveright
92511: alias checkright +moveright 
92513: ATTACK BACK MOVERIGHT
92513: -moveleft
92513: +moveright 
92513: alias checkleft none 
92522: slot2
92522:  alias viewmodel_toggle viewmodels_on 
92522:  viewmodel_fov 84
92522:  cl_interp 0
92522: +attack
92522: hud_medicautocallersthreshold  75  
92522:  alias weapon1  primary_up 
92522:  alias weapon2  secondary_down 
92522:  alias weapon3  melee_down 
92522:  alias lastweapon  primary_up 
92522:  alias nextweapon  melee_down 
92522:  alias previousweapon  primary_up 
92522:  alias switch_between_slot1_and_slot2  primary_up  
92523: slot2
92523:  alias viewmodel_toggle viewmodels_on 
92523:  viewmodel_fov 84
92523:  cl_interp 0
92523: +attack
92523: hud_medicautocallersthreshold  75  
92523:  alias weapon1  primary_up 
92523:  alias weapon2  secondary_down 
92523:  alias weapon3  melee_down 
92523:  alias lastweapon  primary_up 
92523:  alias nextweapon  melee_down 
92523:  alias previousweapon  primary_up 
92523:  alias switch_between_slot1_and_slot2  primary_up  
92524: slot2
92524:  alias viewmodel_toggle viewmodels_on 
92524:  viewmodel_fov 84
92524:  cl_interp 0
92524: +attack
92524: hud_medicautocallersthreshold  75  
92524:  alias weapon1  primary_up 
92524:  alias weapon2  secondary_down 
92524:  alias weapon3  melee_down 
92524:  alias lastweapon  primary_up 
92524:  alias nextweapon  melee_down 
92524:  alias previousweapon  primary_up 
92524:  alias switch_between_slot1_and_slot2  primary_up  
92525: slot2
92525:  alias viewmodel_toggle viewmodels_on 
92525:  viewmodel_fov 84
92525:  cl_interp 0
92525: +attack
92525: hud_medicautocallersthreshold  75  
92525:  alias weapon1  primary_up 
92525:  alias weapon2  secondary_down 
92525:  alias weapon3  melee_down 
92525:  alias lastweapon  primary_up 
92525:  alias nextweapon  melee_down 
92525:  alias previousweapon  primary_up 
92525:  alias switch_between_slot1_and_slot2  primary_up  
92527: slot2
92527:  alias viewmodel_toggle viewmodels_on 
92527:  viewmodel_fov 84
92527:  cl_interp 0
92527: +attack
92527: hud_medicautocallersthreshold  75  
92527:  alias weapon1  primary_up 
92527:  alias weapon2  secondary_down 
92527:  alias weapon3  melee_down 
92527:  alias lastweapon  primary_up 
92527:  alias nextweapon  melee_down 
92527:  alias previousweapon  primary_up 
92527:  alias switch_between_slot1_and_slot2  primary_up  
92527: slot2
92527:  alias viewmodel_toggle viewmodels_on 
92527:  viewmodel_fov 84
92527:  cl_interp 0
92527: +attack
92527: hud_medicautocallersthreshold  75  
92527:  alias weapon1  primary_up 
92527:  alias weapon2  secondary_down 
92527:  alias weapon3  melee_down 
92527:  alias lastweapon  primary_up 
92527:  alias nextweapon  melee_down 
92527:  alias previousweapon  primary_up 
92527:  alias switch_between_slot1_and_slot2  primary_up  
92527: -moveright
92527: +moveleft
92527: alias checkleft +moveleft 
92528: ATTACK BACK MOVELEFT
92530: slot2
92530:  alias viewmodel_toggle viewmodels_on 
92530:  viewmodel_fov 84
92530:  cl_interp 0
92530: +attack
92530: hud_medicautocallersthreshold  75  
92530:  alias weapon1  primary_up 
92530:  alias weapon2  secondary_down 
92530:  alias weapon3  melee_down 
92530:  alias lastweapon  primary_up 
92530:  alias nextweapon  melee_down 
92530:  alias previousweapon  primary_up 
92530:  alias switch_between_slot1_and_slot2  primary_up  
92535: -moveright
92535: +moveleft 
92535: alias checkright none 
92545: -moveleft
92545: +moveright
92545: alias checkright +moveright 
92546: ATTACK BACK MOVERIGHT
92548: -moveleft
92548: +moveright 
92548: alias checkleft none 
92550: -back
92550: alias checkback none 
92552: ATTACK MOVERIGHT
92559: -moveright
92559: +moveleft
92559: alias checkleft +moveleft 
92560: ATTACK MOVELEFT
92563: -moveright
92563: +moveleft 
92563: alias checkright none 
92567: slot2
92567:  alias viewmodel_toggle viewmodels_on 
92567:  viewmodel_fov 84
92567:  cl_interp 0
92567: +attack
92567: hud_medicautocallersthreshold  75  
92567:  alias weapon1  primary_up 
92567:  alias weapon2  secondary_down 
92567:  alias weapon3  melee_down 
92567:  alias lastweapon  primary_up 
92567:  alias nextweapon  melee_down 
92567:  alias previousweapon  primary_up 
92567:  alias switch_between_slot1_and_slot2  primary_up  
92568: slot2
92568:  alias viewmodel_toggle viewmodels_on 
92568:  viewmodel_fov 84
92568:  cl_interp 0
92568: +attack
92568: hud_medicautocallersthreshold  75  
92568:  alias weapon1  primary_up 
92568:  alias weapon2  secondary_down 
92568:  alias weapon3  melee_down 
92568:  alias lastweapon  primary_up 
92568:  alias nextweapon  melee_down 
92568:  alias previousweapon  primary_up 
92568:  alias switch_between_slot1_and_slot2  primary_up  
92568: slot2
92568:  alias viewmodel_toggle viewmodels_on 
92568:  viewmodel_fov 84
92568:  cl_interp 0
92568: +attack
92568: hud_medicautocallersthreshold  75  
92568:  alias weapon1  primary_up 
92568:  alias weapon2  secondary_down 
92568:  alias weapon3  melee_down 
92568:  alias lastweapon  primary_up 
92568:  alias nextweapon  melee_down 
92568:  alias previousweapon  primary_up 
92568:  alias switch_between_slot1_and_slot2  primary_up  
92571: -back
92571: +forward
92571: alias checkfwd +forward 
92572: ATTACK FORWARD MOVELEFT
92586: -moveleft
92586: +moveright
92586: alias checkright +moveright 
92587: ATTACK FORWARD MOVERIGHT
92588: -forward
92588: alias checkfwd none 
92588: -moveleft
92588: +moveright 
92588: alias checkleft none 
92590: ATTACK MOVERIGHT
92594: slot2
92594:  alias viewmodel_toggle viewmodels_on 
92594:  viewmodel_fov 84
92594:  cl_interp 0
92594: +attack
92594: hud_medicautocallersthreshold  75  
92594:  alias weapon1  primary_up 
92594:  alias weapon2  secondary_down 
92594:  alias weapon3  melee_down 
92594:  alias lastweapon  primary_up 
92594:  alias nextweapon  melee_down 
92594:  alias previousweapon  primary_up 
92594:  alias switch_between_slot1_and_slot2  primary_up  
92595: slot2
92595:  alias viewmodel_toggle viewmodels_on 
92595:  viewmodel_fov 84
92595:  cl_interp 0
92595: +attack
92595: hud_medicautocallersthreshold  75  
92595:  alias weapon1  primary_up 
92595:  alias weapon2  secondary_down 
92595:  alias weapon3  melee_down 
92595:  alias lastweapon  primary_up 
92595:  alias nextweapon  melee_down 
92595:  alias previousweapon  primary_up 
92595:  alias switch_between_slot1_and_slot2  primary_up  
92596: slot2
92596:  alias viewmodel_toggle viewmodels_on 
92596:  viewmodel_fov 84
92596:  cl_interp 0
92596: +attack
92596: hud_medicautocallersthreshold  75  
92596:  alias weapon1  primary_up 
92596:  alias weapon2  secondary_down 
92596:  alias weapon3  melee_down 
92596:  alias lastweapon  primary_up 
92596:  alias nextweapon  melee_down 
92596:  alias previousweapon  primary_up 
92596:  alias switch_between_slot1_and_slot2  primary_up  
92597: slot2
92597:  alias viewmodel_toggle viewmodels_on 
92597:  viewmodel_fov 84
92597:  cl_interp 0
92597: +attack
92597: hud_medicautocallersthreshold  75  
92597:  alias weapon1  primary_up 
92597:  alias weapon2  secondary_down 
92597:  alias weapon3  melee_down 
92597:  alias lastweapon  primary_up 
92597:  alias nextweapon  melee_down 
92597:  alias previousweapon  primary_up 
92597:  alias switch_between_slot1_and_slot2  primary_up  
92599: slot2
92599:  alias viewmodel_toggle viewmodels_on 
92599:  viewmodel_fov 84
92599:  cl_interp 0
92599: +attack
92599: hud_medicautocallersthreshold  75  
92599:  alias weapon1  primary_up 
92599:  alias weapon2  secondary_down 
92599:  alias weapon3  melee_down 
92599:  alias lastweapon  primary_up 
92599:  alias nextweapon  melee_down 
92599:  alias previousweapon  primary_up 
92599:  alias switch_between_slot1_and_slot2  primary_up  
92600: slot2
92600:  alias viewmodel_toggle viewmodels_on 
92600:  viewmodel_fov 84
92600:  cl_interp 0
92600: +attack
92600: hud_medicautocallersthreshold  75  
92600:  alias weapon1  primary_up 
92600:  alias weapon2  secondary_down 
92600:  alias weapon3  melee_down 
92600:  alias lastweapon  primary_up 
92600:  alias nextweapon  melee_down 
92600:  alias previousweapon  primary_up 
92600:  alias switch_between_slot1_and_slot2  primary_up  
92605: -moveright
92605: +moveleft
92605: alias checkleft +moveleft 
92606: ATTACK MOVELEFT
92608: -moveright
92608: +moveleft 
92608: alias checkright none 
92620: slot2
92620:  alias viewmodel_toggle viewmodels_on 
92620:  viewmodel_fov 84
92620:  cl_interp 0
92620: +attack
92620: hud_medicautocallersthreshold  75  
92620:  alias weapon1  primary_up 
92620:  alias weapon2  secondary_down 
92620:  alias weapon3  melee_down 
92620:  alias lastweapon  primary_up 
92620:  alias nextweapon  melee_down 
92620:  alias previousweapon  primary_up 
92620:  alias switch_between_slot1_and_slot2  primary_up  
92622: -moveleft
92622: +moveright
92622: alias checkright +moveright 
92622: ATTACK MOVERIGHT
92623: slot2
92623:  alias viewmodel_toggle viewmodels_on 
92623:  viewmodel_fov 84
92623:  cl_interp 0
92623: +attack
92623: hud_medicautocallersthreshold  75  
92623:  alias weapon1  primary_up 
92623:  alias weapon2  secondary_down 
92623:  alias weapon3  melee_down 
92623:  alias lastweapon  primary_up 
92623:  alias nextweapon  melee_down 
92623:  alias previousweapon  primary_up 
92623:  alias switch_between_slot1_and_slot2  primary_up  
92623: -moveleft
92623: +moveright 
92623: alias checkleft none 
92624: slot2
92624:  alias viewmodel_toggle viewmodels_on 
92624:  viewmodel_fov 84
92624:  cl_interp 0
92624: +attack
92624: hud_medicautocallersthreshold  75  
92624:  alias weapon1  primary_up 
92624:  alias weapon2  secondary_down 
92624:  alias weapon3  melee_down 
92624:  alias lastweapon  primary_up 
92624:  alias nextweapon  melee_down 
92624:  alias previousweapon  primary_up 
92624:  alias switch_between_slot1_and_slot2  primary_up  
92625: slot2
92625:  alias viewmodel_toggle viewmodels_on 
92625:  viewmodel_fov 84
92625:  cl_interp 0
92625: +attack
92625: hud_medicautocallersthreshold  75  
92625:  alias weapon1  primary_up 
92625:  alias weapon2  secondary_down 
92625:  alias weapon3  melee_down 
92625:  alias lastweapon  primary_up 
92625:  alias nextweapon  melee_down 
92625:  alias previousweapon  primary_up 
92625:  alias switch_between_slot1_and_slot2  primary_up  
92625: slot2
92625:  alias viewmodel_toggle viewmodels_on 
92625:  viewmodel_fov 84
92625:  cl_interp 0
92625: +attack
92625: hud_medicautocallersthreshold  75  
92625:  alias weapon1  primary_up 
92625:  alias weapon2  secondary_down 
92625:  alias weapon3  melee_down 
92625:  alias lastweapon  primary_up 
92625:  alias nextweapon  melee_down 
92625:  alias previousweapon  primary_up 
92625:  alias switch_between_slot1_and_slot2  primary_up  
92626: slot2
92626:  alias viewmodel_toggle viewmodels_on 
92626:  viewmodel_fov 84
92626:  cl_interp 0
92626: +attack
92626: hud_medicautocallersthreshold  75  
92626:  alias weapon1  primary_up 
92626:  alias weapon2  secondary_down 
92626:  alias weapon3  melee_down 
92626:  alias lastweapon  primary_up 
92626:  alias nextweapon  melee_down 
92626:  alias previousweapon  primary_up 
92626:  alias switch_between_slot1_and_slot2  primary_up  
92627: slot2
92627:  alias viewmodel_toggle viewmodels_on 
92627:  viewmodel_fov 84
92627:  cl_interp 0
92627: +attack
92627: hud_medicautocallersthreshold  75  
92627:  alias weapon1  primary_up 
92627:  alias weapon2  secondary_down 
92627:  alias weapon3  melee_down 
92627:  alias lastweapon  primary_up 
92627:  alias nextweapon  melee_down 
92627:  alias previousweapon  primary_up 
92627:  alias switch_between_slot1_and_slot2  primary_up  
92629: slot2
92629:  alias viewmodel_toggle viewmodels_on 
92629:  viewmodel_fov 84
92629:  cl_interp 0
92629: +attack
92629: hud_medicautocallersthreshold  75  
92629:  alias weapon1  primary_up 
92629:  alias weapon2  secondary_down 
92629:  alias weapon3  melee_down 
92629:  alias lastweapon  primary_up 
92629:  alias nextweapon  melee_down 
92629:  alias previousweapon  primary_up 
92629:  alias switch_between_slot1_and_slot2  primary_up  
92637: -moveright
92637: +moveleft
92637: alias checkleft +moveleft 
92639: ATTACK MOVELEFT
92641: -moveright
92641: +moveleft 
92641: alias checkright none 
92652: slot2
92652:  alias viewmodel_toggle viewmodels_on 
92652:  viewmodel_fov 84
92652:  cl_interp 0
92652: +attack
92652: hud_medicautocallersthreshold  75  
92652:  alias weapon1  primary_up 
92652:  alias weapon2  secondary_down 
92652:  alias weapon3  melee_down 
92652:  alias lastweapon  primary_up 
92652:  alias nextweapon  melee_down 
92652:  alias previousweapon  primary_up 
92652:  alias switch_between_slot1_and_slot2  primary_up  
92653: slot2
92653:  alias viewmodel_toggle viewmodels_on 
92653:  viewmodel_fov 84
92653:  cl_interp 0
92653: +attack
92653: hud_medicautocallersthreshold  75  
92653:  alias weapon1  primary_up 
92653:  alias weapon2  secondary_down 
92653:  alias weapon3  melee_down 
92653:  alias lastweapon  primary_up 
92653:  alias nextweapon  melee_down 
92653:  alias previousweapon  primary_up 
92653:  alias switch_between_slot1_and_slot2  primary_up  
92653: -forward
92653: +back
92653: alias checkback +back 
92654: ATTACK BACK MOVELEFT
92654: slot2
92654:  alias viewmodel_toggle viewmodels_on 
92654:  viewmodel_fov 84
92654:  cl_interp 0
92654: +attack
92654: hud_medicautocallersthreshold  75  
92654:  alias weapon1  primary_up 
92654:  alias weapon2  secondary_down 
92654:  alias weapon3  melee_down 
92654:  alias lastweapon  primary_up 
92654:  alias nextweapon  melee_down 
92654:  alias previousweapon  primary_up 
92654:  alias switch_between_slot1_and_slot2  primary_up  
92655: slot2
92655:  alias viewmodel_toggle viewmodels_on 
92655:  viewmodel_fov 84
92655:  cl_interp 0
92655: +attack
92655: hud_medicautocallersthreshold  75  
92655:  alias weapon1  primary_up 
92655:  alias weapon2  secondary_down 
92655:  alias weapon3  melee_down 
92655:  alias lastweapon  primary_up 
92655:  alias nextweapon  melee_down 
92655:  alias previousweapon  primary_up 
92655:  alias switch_between_slot1_and_slot2  primary_up  
92656: slot2
92656:  alias viewmodel_toggle viewmodels_on 
92656:  viewmodel_fov 84
92656:  cl_interp 0
92656: +attack
92656: hud_medicautocallersthreshold  75  
92656:  alias weapon1  primary_up 
92656:  alias weapon2  secondary_down 
92656:  alias weapon3  melee_down 
92656:  alias lastweapon  primary_up 
92656:  alias nextweapon  melee_down 
92656:  alias previousweapon  primary_up 
92656:  alias switch_between_slot1_and_slot2  primary_up  
92657: slot2
92657:  alias viewmodel_toggle viewmodels_on 
92657:  viewmodel_fov 84
92657:  cl_interp 0
92657: +attack
92657: hud_medicautocallersthreshold  75  
92657:  alias weapon1  primary_up 
92657:  alias weapon2  secondary_down 
92657:  alias weapon3  melee_down 
92657:  alias lastweapon  primary_up 
92657:  alias nextweapon  melee_down 
92657:  alias previousweapon  primary_up 
92657:  alias switch_between_slot1_and_slot2  primary_up  
92658: slot2
92658:  alias viewmodel_toggle viewmodels_on 
92658:  viewmodel_fov 84
92658:  cl_interp 0
92658: +attack
92658: hud_medicautocallersthreshold  75  
92658:  alias weapon1  primary_up 
92658:  alias weapon2  secondary_down 
92658:  alias weapon3  melee_down 
92658:  alias lastweapon  primary_up 
92658:  alias nextweapon  melee_down 
92658:  alias previousweapon  primary_up 
92658:  alias switch_between_slot1_and_slot2  primary_up  
92660: -moveleft
92660: +moveright
92660: alias checkright +moveright 
92661: ATTACK BACK MOVERIGHT
92661: -moveleft
92661: +moveright 
92661: alias checkleft none 
92662: -back
92662: alias checkback none 
92663: ATTACK MOVERIGHT
92673: -back
92673: +forward
92673: alias checkfwd +forward 
92674: ATTACK FORWARD MOVERIGHT
92679: -moveright
92679: +moveleft
92679: alias checkleft +moveleft 
92680: ATTACK FORWARD MOVELEFT
92680: -moveright
92680: +moveleft 
92680: alias checkright none 
92681: slot2
92681:  alias viewmodel_toggle viewmodels_on 
92681:  viewmodel_fov 84
92681:  cl_interp 0
92681: +attack
92681: hud_medicautocallersthreshold  75  
92681:  alias weapon1  primary_up 
92681:  alias weapon2  secondary_down 
92681:  alias weapon3  melee_down 
92681:  alias lastweapon  primary_up 
92681:  alias nextweapon  melee_down 
92681:  alias previousweapon  primary_up 
92681:  alias switch_between_slot1_and_slot2  primary_up  
92682: slot2
92682:  alias viewmodel_toggle viewmodels_on 
92682:  viewmodel_fov 84
92682:  cl_interp 0
92682: +attack
92682: hud_medicautocallersthreshold  75  
92682:  alias weapon1  primary_up 
92682:  alias weapon2  secondary_down 
92682:  alias weapon3  melee_down 
92682:  alias lastweapon  primary_up 
92682:  alias nextweapon  melee_down 
92682:  alias previousweapon  primary_up 
92682:  alias switch_between_slot1_and_slot2  primary_up  
92684: slot2
92684:  alias viewmodel_toggle viewmodels_on 
92684:  viewmodel_fov 84
92684:  cl_interp 0
92684: +attack
92684: hud_medicautocallersthreshold  75  
92684:  alias weapon1  primary_up 
92684:  alias weapon2  secondary_down 
92684:  alias weapon3  melee_down 
92684:  alias lastweapon  primary_up 
92684:  alias nextweapon  melee_down 
92684:  alias previousweapon  primary_up 
92684:  alias switch_between_slot1_and_slot2  primary_up  
92684: slot2
92684:  alias viewmodel_toggle viewmodels_on 
92684:  viewmodel_fov 84
92684:  cl_interp 0
92684: +attack
92684: hud_medicautocallersthreshold  75  
92684:  alias weapon1  primary_up 
92684:  alias weapon2  secondary_down 
92684:  alias weapon3  melee_down 
92684:  alias lastweapon  primary_up 
92684:  alias nextweapon  melee_down 
92684:  alias previousweapon  primary_up 
92684:  alias switch_between_slot1_and_slot2  primary_up  
92685: slot2
92685:  alias viewmodel_toggle viewmodels_on 
92685:  viewmodel_fov 84
92685:  cl_interp 0
92685: +attack
92685: hud_medicautocallersthreshold  75  
92685:  alias weapon1  primary_up 
92685:  alias weapon2  secondary_down 
92685:  alias weapon3  melee_down 
92685:  alias lastweapon  primary_up 
92685:  alias nextweapon  melee_down 
92685:  alias previousweapon  primary_up 
92685:  alias switch_between_slot1_and_slot2  primary_up  
92687: slot2
92687:  alias viewmodel_toggle viewmodels_on 
92687:  viewmodel_fov 84
92687:  cl_interp 0
92687: +attack
92687: hud_medicautocallersthreshold  75  
92687:  alias weapon1  primary_up 
92687:  alias weapon2  secondary_down 
92687:  alias weapon3  melee_down 
92687:  alias lastweapon  primary_up 
92687:  alias nextweapon  melee_down 
92687:  alias previousweapon  primary_up 
92687:  alias switch_between_slot1_and_slot2  primary_up  
92688: -moveleft
92688: alias checkleft none 
92689: ATTACK FORWARD
92690: -moveleft
92690: +moveright
92690: alias checkright +moveright 
92692: ATTACK FORWARD MOVERIGHT
92713: -forward
92713: alias checkfwd none 
92715: ATTACK MOVERIGHT
92716: slot2
92716:  alias viewmodel_toggle viewmodels_on 
92716:  viewmodel_fov 84
92716:  cl_interp 0
92716: +attack
92716: hud_medicautocallersthreshold  75  
92716:  alias weapon1  primary_up 
92716:  alias weapon2  secondary_down 
92716:  alias weapon3  melee_down 
92716:  alias lastweapon  primary_up 
92716:  alias nextweapon  melee_down 
92716:  alias previousweapon  primary_up 
92716:  alias switch_between_slot1_and_slot2  primary_up  
92716: slot2
92716:  alias viewmodel_toggle viewmodels_on 
92716:  viewmodel_fov 84
92716:  cl_interp 0
92716: +attack
92716: hud_medicautocallersthreshold  75  
92716:  alias weapon1  primary_up 
92716:  alias weapon2  secondary_down 
92716:  alias weapon3  melee_down 
92716:  alias lastweapon  primary_up 
92716:  alias nextweapon  melee_down 
92716:  alias previousweapon  primary_up 
92716:  alias switch_between_slot1_and_slot2  primary_up  
92719: slot2
92719:  alias viewmodel_toggle viewmodels_on 
92719:  viewmodel_fov 84
92719:  cl_interp 0
92719: +attack
92719: hud_medicautocallersthreshold  75  
92719:  alias weapon1  primary_up 
92719:  alias weapon2  secondary_down 
92719:  alias weapon3  melee_down 
92719:  alias lastweapon  primary_up 
92719:  alias nextweapon  melee_down 
92719:  alias previousweapon  primary_up 
92719:  alias switch_between_slot1_and_slot2  primary_up  
92719: slot2
92719:  alias viewmodel_toggle viewmodels_on 
92719:  viewmodel_fov 84
92719:  cl_interp 0
92719: +attack
92719: hud_medicautocallersthreshold  75  
92719:  alias weapon1  primary_up 
92719:  alias weapon2  secondary_down 
92719:  alias weapon3  melee_down 
92719:  alias lastweapon  primary_up 
92719:  alias nextweapon  melee_down 
92719:  alias previousweapon  primary_up 
92719:  alias switch_between_slot1_and_slot2  primary_up  
92721: slot2
92721:  alias viewmodel_toggle viewmodels_on 
92721:  viewmodel_fov 84
92721:  cl_interp 0
92721: +attack
92721: hud_medicautocallersthreshold  75  
92721:  alias weapon1  primary_up 
92721:  alias weapon2  secondary_down 
92721:  alias weapon3  melee_down 
92721:  alias lastweapon  primary_up 
92721:  alias nextweapon  melee_down 
92721:  alias previousweapon  primary_up 
92721:  alias switch_between_slot1_and_slot2  primary_up  
92722: slot2
92722:  alias viewmodel_toggle viewmodels_on 
92722:  viewmodel_fov 84
92722:  cl_interp 0
92722: +attack
92722: hud_medicautocallersthreshold  75  
92722:  alias weapon1  primary_up 
92722:  alias weapon2  secondary_down 
92722:  alias weapon3  melee_down 
92722:  alias lastweapon  primary_up 
92722:  alias nextweapon  melee_down 
92722:  alias previousweapon  primary_up 
92722:  alias switch_between_slot1_and_slot2  primary_up  
92738: -back
92738: +forward
92738: alias checkfwd +forward 
92739: ATTACK FORWARD MOVERIGHT
92741: -moveright
92741: +moveleft
92741: alias checkleft +moveleft 
92743: ATTACK FORWARD MOVELEFT
92745: -moveright
92745: +moveleft 
92745: alias checkright none 
92748: -forward
92748: alias checkfwd none 
92749: ATTACK MOVELEFT
92756: -attack 
92758: MOVELEFT
92758: -back
92758: +forward
92758: alias checkfwd +forward 
92759: FORWARD MOVELEFT
92764: +attack 
92765: ATTACK FORWARD MOVELEFT
92777: slot2
92777:  alias viewmodel_toggle viewmodels_on 
92777:  viewmodel_fov 84
92777:  cl_interp 0
92777: +attack
92777: hud_medicautocallersthreshold  75  
92777:  alias weapon1  primary_up 
92777:  alias weapon2  secondary_down 
92777:  alias weapon3  melee_down 
92777:  alias lastweapon  primary_up 
92777:  alias nextweapon  melee_down 
92777:  alias previousweapon  primary_up 
92777:  alias switch_between_slot1_and_slot2  primary_up  
92779: slot2
92779:  alias viewmodel_toggle viewmodels_on 
92779:  viewmodel_fov 84
92779:  cl_interp 0
92779: +attack
92779: hud_medicautocallersthreshold  75  
92779:  alias weapon1  primary_up 
92779:  alias weapon2  secondary_down 
92779:  alias weapon3  melee_down 
92779:  alias lastweapon  primary_up 
92779:  alias nextweapon  melee_down 
92779:  alias previousweapon  primary_up 
92779:  alias switch_between_slot1_and_slot2  primary_up  
92780: slot2
92780:  alias viewmodel_toggle viewmodels_on 
92780:  viewmodel_fov 84
92780:  cl_interp 0
92780: +attack
92780: hud_medicautocallersthreshold  75  
92780:  alias weapon1  primary_up 
92780:  alias weapon2  secondary_down 
92780:  alias weapon3  melee_down 
92780:  alias lastweapon  primary_up 
92780:  alias nextweapon  melee_down 
92780:  alias previousweapon  primary_up 
92780:  alias switch_between_slot1_and_slot2  primary_up  
92780: slot2
92780:  alias viewmodel_toggle viewmodels_on 
92780:  viewmodel_fov 84
92780:  cl_interp 0
92780: +attack
92780: hud_medicautocallersthreshold  75  
92780:  alias weapon1  primary_up 
92780:  alias weapon2  secondary_down 
92780:  alias weapon3  melee_down 
92780:  alias lastweapon  primary_up 
92780:  alias nextweapon  melee_down 
92780:  alias previousweapon  primary_up 
92780:  alias switch_between_slot1_and_slot2  primary_up  
92782: slot2
92782:  alias viewmodel_toggle viewmodels_on 
92782:  viewmodel_fov 84
92782:  cl_interp 0
92782: +attack
92782: hud_medicautocallersthreshold  75  
92782:  alias weapon1  primary_up 
92782:  alias weapon2  secondary_down 
92782:  alias weapon3  melee_down 
92782:  alias lastweapon  primary_up 
92782:  alias nextweapon  melee_down 
92782:  alias previousweapon  primary_up 
92782:  alias switch_between_slot1_and_slot2  primary_up  
92783: slot2
92783:  alias viewmodel_toggle viewmodels_on 
92783:  viewmodel_fov 84
92783:  cl_interp 0
92783: +attack
92783: hud_medicautocallersthreshold  75  
92783:  alias weapon1  primary_up 
92783:  alias weapon2  secondary_down 
92783:  alias weapon3  melee_down 
92783:  alias lastweapon  primary_up 
92783:  alias nextweapon  melee_down 
92783:  alias previousweapon  primary_up 
92783:  alias switch_between_slot1_and_slot2  primary_up  
92783: slot2
92783:  alias viewmodel_toggle viewmodels_on 
92783:  viewmodel_fov 84
92783:  cl_interp 0
92783: +attack
92783: hud_medicautocallersthreshold  75  
92783:  alias weapon1  primary_up 
92783:  alias weapon2  secondary_down 
92783:  alias weapon3  melee_down 
92783:  alias lastweapon  primary_up 
92783:  alias nextweapon  melee_down 
92783:  alias previousweapon  primary_up 
92783:  alias switch_between_slot1_and_slot2  primary_up  
92783: slot2
92783:  alias viewmodel_toggle viewmodels_on 
92783:  viewmodel_fov 84
92783:  cl_interp 0
92783: +attack
92783: hud_medicautocallersthreshold  75  
92783:  alias weapon1  primary_up 
92783:  alias weapon2  secondary_down 
92783:  alias weapon3  melee_down 
92783:  alias lastweapon  primary_up 
92783:  alias nextweapon  melee_down 
92783:  alias previousweapon  primary_up 
92783:  alias switch_between_slot1_and_slot2  primary_up  
92785: slot2
92785:  alias viewmodel_toggle viewmodels_on 
92785:  viewmodel_fov 84
92785:  cl_interp 0
92785: +attack
92785: hud_medicautocallersthreshold  75  
92785:  alias weapon1  primary_up 
92785:  alias weapon2  secondary_down 
92785:  alias weapon3  melee_down 
92785:  alias lastweapon  primary_up 
92785:  alias nextweapon  melee_down 
92785:  alias previousweapon  primary_up 
92785:  alias switch_between_slot1_and_slot2  primary_up  
92786: slot2
92786:  alias viewmodel_toggle viewmodels_on 
92786:  viewmodel_fov 84
92786:  cl_interp 0
92786: +attack
92786: hud_medicautocallersthreshold  75  
92786:  alias weapon1  primary_up 
92786:  alias weapon2  secondary_down 
92786:  alias weapon3  melee_down 
92786:  alias lastweapon  primary_up 
92786:  alias nextweapon  melee_down 
92786:  alias previousweapon  primary_up 
92786:  alias switch_between_slot1_and_slot2  primary_up  
92790: -forward
92790: alias checkfwd none 
92791: ATTACK MOVELEFT
92808: -forward
92808: +back
92808: alias checkback +back 
92809: ATTACK BACK MOVELEFT
92818: -moveleft
92818: +moveright
92818: alias checkright +moveright 
92819: ATTACK BACK MOVERIGHT
92830: -back
92830: alias checkback none 
92830: -moveright
92830: +moveleft 
92830: alias checkright none 
92831: ATTACK MOVELEFT
92839: -back
92839: +forward
92839: alias checkfwd +forward 
92840: ATTACK FORWARD MOVELEFT
92845: -moveleft
92845: alias checkleft none 
92846: ATTACK FORWARD
92846: -moveleft
92846: +moveright
92846: alias checkright +moveright 
92847: ATTACK FORWARD MOVERIGHT
92850: -forward
92850: alias checkfwd none 
92851: ATTACK MOVERIGHT
92862: -back
92862: +forward
92862: alias checkfwd +forward 
92864: ATTACK FORWARD MOVERIGHT
92887: -moveright
92887: alias checkright none 
92888: ATTACK FORWARD
92895: slot2
92895:  alias viewmodel_toggle viewmodels_on 
92895:  viewmodel_fov 84
92895:  cl_interp 0
92895: +attack
92895: hud_medicautocallersthreshold  75  
92895:  alias weapon1  primary_up 
92895:  alias weapon2  secondary_down 
92895:  alias weapon3  melee_down 
92895:  alias lastweapon  primary_up 
92895:  alias nextweapon  melee_down 
92895:  alias previousweapon  primary_up 
92895:  alias switch_between_slot1_and_slot2  primary_up  
92896: slot2
92896:  alias viewmodel_toggle viewmodels_on 
92896:  viewmodel_fov 84
92896:  cl_interp 0
92896: +attack
92896: hud_medicautocallersthreshold  75  
92896:  alias weapon1  primary_up 
92896:  alias weapon2  secondary_down 
92896:  alias weapon3  melee_down 
92896:  alias lastweapon  primary_up 
92896:  alias nextweapon  melee_down 
92896:  alias previousweapon  primary_up 
92896:  alias switch_between_slot1_and_slot2  primary_up  
92897: slot2
92897:  alias viewmodel_toggle viewmodels_on 
92897:  viewmodel_fov 84
92897:  cl_interp 0
92897: +attack
92897: hud_medicautocallersthreshold  75  
92897:  alias weapon1  primary_up 
92897:  alias weapon2  secondary_down 
92897:  alias weapon3  melee_down 
92897:  alias lastweapon  primary_up 
92897:  alias nextweapon  melee_down 
92897:  alias previousweapon  primary_up 
92897:  alias switch_between_slot1_and_slot2  primary_up  
92897: -moveright
92897: +moveleft
92897: alias checkleft +moveleft 
92897: slot2
92897:  alias viewmodel_toggle viewmodels_on 
92897:  viewmodel_fov 84
92897:  cl_interp 0
92897: +attack
92897: hud_medicautocallersthreshold  75  
92897:  alias weapon1  primary_up 
92897:  alias weapon2  secondary_down 
92897:  alias weapon3  melee_down 
92897:  alias lastweapon  primary_up 
92897:  alias nextweapon  melee_down 
92897:  alias previousweapon  primary_up 
92897:  alias switch_between_slot1_and_slot2  primary_up  
92899: ATTACK FORWARD MOVELEFT
92899: slot2
92899:  alias viewmodel_toggle viewmodels_on 
92899:  viewmodel_fov 84
92899:  cl_interp 0
92899: +attack
92899: hud_medicautocallersthreshold  75  
92899:  alias weapon1  primary_up 
92899:  alias weapon2  secondary_down 
92899:  alias weapon3  melee_down 
92899:  alias lastweapon  primary_up 
92899:  alias nextweapon  melee_down 
92899:  alias previousweapon  primary_up 
92899:  alias switch_between_slot1_and_slot2  primary_up  
92900: slot2
92900:  alias viewmodel_toggle viewmodels_on 
92900:  viewmodel_fov 84
92900:  cl_interp 0
92900: +attack
92900: hud_medicautocallersthreshold  75  
92900:  alias weapon1  primary_up 
92900:  alias weapon2  secondary_down 
92900:  alias weapon3  melee_down 
92900:  alias lastweapon  primary_up 
92900:  alias nextweapon  melee_down 
92900:  alias previousweapon  primary_up 
92900:  alias switch_between_slot1_and_slot2  primary_up  
92901: slot2
92901:  alias viewmodel_toggle viewmodels_on 
92901:  viewmodel_fov 84
92901:  cl_interp 0
92901: +attack
92901: hud_medicautocallersthreshold  75  
92901:  alias weapon1  primary_up 
92901:  alias weapon2  secondary_down 
92901:  alias weapon3  melee_down 
92901:  alias lastweapon  primary_up 
92901:  alias nextweapon  melee_down 
92901:  alias previousweapon  primary_up 
92901:  alias switch_between_slot1_and_slot2  primary_up  
92902: slot2
92902:  alias viewmodel_toggle viewmodels_on 
92902:  viewmodel_fov 84
92902:  cl_interp 0
92902: +attack
92902: hud_medicautocallersthreshold  75  
92902:  alias weapon1  primary_up 
92902:  alias weapon2  secondary_down 
92902:  alias weapon3  melee_down 
92902:  alias lastweapon  primary_up 
92902:  alias nextweapon  melee_down 
92902:  alias previousweapon  primary_up 
92902:  alias switch_between_slot1_and_slot2  primary_up  
92921: slot2
92921:  alias viewmodel_toggle viewmodels_on 
92921:  viewmodel_fov 84
92921:  cl_interp 0
92921: +attack
92921: hud_medicautocallersthreshold  75  
92921:  alias weapon1  primary_up 
92921:  alias weapon2  secondary_down 
92921:  alias weapon3  melee_down 
92921:  alias lastweapon  primary_up 
92921:  alias nextweapon  melee_down 
92921:  alias previousweapon  primary_up 
92921:  alias switch_between_slot1_and_slot2  primary_up  
92923: slot2
92923:  alias viewmodel_toggle viewmodels_on 
92923:  viewmodel_fov 84
92923:  cl_interp 0
92923: +attack
92923: hud_medicautocallersthreshold  75  
92923:  alias weapon1  primary_up 
92923:  alias weapon2  secondary_down 
92923:  alias weapon3  melee_down 
92923:  alias lastweapon  primary_up 
92923:  alias nextweapon  melee_down 
92923:  alias previousweapon  primary_up 
92923:  alias switch_between_slot1_and_slot2  primary_up  
92926: slot2
92926:  alias viewmodel_toggle viewmodels_on 
92926:  viewmodel_fov 84
92926:  cl_interp 0
92926: +attack
92926: hud_medicautocallersthreshold  75  
92926:  alias weapon1  primary_up 
92926:  alias weapon2  secondary_down 
92926:  alias weapon3  melee_down 
92926:  alias lastweapon  primary_up 
92926:  alias nextweapon  melee_down 
92926:  alias previousweapon  primary_up 
92926:  alias switch_between_slot1_and_slot2  primary_up  
92927: slot2
92927:  alias viewmodel_toggle viewmodels_on 
92927:  viewmodel_fov 84
92927:  cl_interp 0
92927: +attack
92927: hud_medicautocallersthreshold  75  
92927:  alias weapon1  primary_up 
92927:  alias weapon2  secondary_down 
92927:  alias weapon3  melee_down 
92927:  alias lastweapon  primary_up 
92927:  alias nextweapon  melee_down 
92927:  alias previousweapon  primary_up 
92927:  alias switch_between_slot1_and_slot2  primary_up  
92928: slot2
92928:  alias viewmodel_toggle viewmodels_on 
92928:  viewmodel_fov 84
92928:  cl_interp 0
92928: +attack
92928: hud_medicautocallersthreshold  75  
92928:  alias weapon1  primary_up 
92928:  alias weapon2  secondary_down 
92928:  alias weapon3  melee_down 
92928:  alias lastweapon  primary_up 
92928:  alias nextweapon  melee_down 
92928:  alias previousweapon  primary_up 
92928:  alias switch_between_slot1_and_slot2  primary_up  
92931: slot2
92931:  alias viewmodel_toggle viewmodels_on 
92931:  viewmodel_fov 84
92931:  cl_interp 0
92931: +attack
92931: hud_medicautocallersthreshold  75  
92931:  alias weapon1  primary_up 
92931:  alias weapon2  secondary_down 
92931:  alias weapon3  melee_down 
92931:  alias lastweapon  primary_up 
92931:  alias nextweapon  melee_down 
92931:  alias previousweapon  primary_up 
92931:  alias switch_between_slot1_and_slot2  primary_up  
92932: -moveleft
92932: alias checkleft none 
92933: ATTACK FORWARD
92936: -moveright
92936: +moveleft
92936: alias checkleft +moveleft 
92938: ATTACK FORWARD MOVELEFT
92950: slot2
92950:  alias viewmodel_toggle viewmodels_on 
92950:  viewmodel_fov 84
92950:  cl_interp 0
92950: +attack
92950: hud_medicautocallersthreshold  75  
92950:  alias weapon1  primary_up 
92950:  alias weapon2  secondary_down 
92950:  alias weapon3  melee_down 
92950:  alias lastweapon  primary_up 
92950:  alias nextweapon  melee_down 
92950:  alias previousweapon  primary_up 
92950:  alias switch_between_slot1_and_slot2  primary_up  
92955: slot2
92955:  alias viewmodel_toggle viewmodels_on 
92955:  viewmodel_fov 84
92955:  cl_interp 0
92955: +attack
92955: hud_medicautocallersthreshold  75  
92955:  alias weapon1  primary_up 
92955:  alias weapon2  secondary_down 
92955:  alias weapon3  melee_down 
92955:  alias lastweapon  primary_up 
92955:  alias nextweapon  melee_down 
92955:  alias previousweapon  primary_up 
92955:  alias switch_between_slot1_and_slot2  primary_up  
92955: -moveleft
92955: alias checkleft none 
92957: ATTACK FORWARD
92957: slot2
92957:  alias viewmodel_toggle viewmodels_on 
92957:  viewmodel_fov 84
92957:  cl_interp 0
92957: +attack
92957: hud_medicautocallersthreshold  75  
92957:  alias weapon1  primary_up 
92957:  alias weapon2  secondary_down 
92957:  alias weapon3  melee_down 
92957:  alias lastweapon  primary_up 
92957:  alias nextweapon  melee_down 
92957:  alias previousweapon  primary_up 
92957:  alias switch_between_slot1_and_slot2  primary_up  
92957: -forward
92957: alias checkfwd none 
92957: -moveleft
92957: +moveright
92957: alias checkright +moveright 
92957: ATTACK MOVERIGHT
92958: slot2
92958:  alias viewmodel_toggle viewmodels_on 
92958:  viewmodel_fov 84
92958:  cl_interp 0
92958: +attack
92958: hud_medicautocallersthreshold  75  
92958:  alias weapon1  primary_up 
92958:  alias weapon2  secondary_down 
92958:  alias weapon3  melee_down 
92958:  alias lastweapon  primary_up 
92958:  alias nextweapon  melee_down 
92958:  alias previousweapon  primary_up 
92958:  alias switch_between_slot1_and_slot2  primary_up  
92960: slot2
92960:  alias viewmodel_toggle viewmodels_on 
92960:  viewmodel_fov 84
92960:  cl_interp 0
92960: +attack
92960: hud_medicautocallersthreshold  75  
92960:  alias weapon1  primary_up 
92960:  alias weapon2  secondary_down 
92960:  alias weapon3  melee_down 
92960:  alias lastweapon  primary_up 
92960:  alias nextweapon  melee_down 
92960:  alias previousweapon  primary_up 
92960:  alias switch_between_slot1_and_slot2  primary_up  
92962: -moveright
92962: +moveleft
92962: alias checkleft +moveleft 
92962: ATTACK MOVELEFT
92966: -moveright
92966: +moveleft 
92966: alias checkright none 
92973: -forward
92973: +back
92973: alias checkback +back 
92974: ATTACK BACK MOVELEFT
92977: -moveleft
92977: +moveright
92977: alias checkright +moveright 
92978: ATTACK BACK MOVERIGHT
92980: -moveleft
92980: +moveright 
92980: alias checkleft none 
92980: -back
92980: alias checkback none 
92983: ATTACK MOVERIGHT
92984: slot2
92984:  alias viewmodel_toggle viewmodels_on 
92984:  viewmodel_fov 84
92984:  cl_interp 0
92984: +attack
92984: hud_medicautocallersthreshold  75  
92984:  alias weapon1  primary_up 
92984:  alias weapon2  secondary_down 
92984:  alias weapon3  melee_down 
92984:  alias lastweapon  primary_up 
92984:  alias nextweapon  melee_down 
92984:  alias previousweapon  primary_up 
92984:  alias switch_between_slot1_and_slot2  primary_up  
92986: slot2
92986:  alias viewmodel_toggle viewmodels_on 
92986:  viewmodel_fov 84
92986:  cl_interp 0
92986: +attack
92986: hud_medicautocallersthreshold  75  
92986:  alias weapon1  primary_up 
92986:  alias weapon2  secondary_down 
92986:  alias weapon3  melee_down 
92986:  alias lastweapon  primary_up 
92986:  alias nextweapon  melee_down 
92986:  alias previousweapon  primary_up 
92986:  alias switch_between_slot1_and_slot2  primary_up  
92987: slot2
92987:  alias viewmodel_toggle viewmodels_on 
92987:  viewmodel_fov 84
92987:  cl_interp 0
92987: +attack
92987: hud_medicautocallersthreshold  75  
92987:  alias weapon1  primary_up 
92987:  alias weapon2  secondary_down 
92987:  alias weapon3  melee_down 
92987:  alias lastweapon  primary_up 
92987:  alias nextweapon  melee_down 
92987:  alias previousweapon  primary_up 
92987:  alias switch_between_slot1_and_slot2  primary_up  
92990: slot2
92990:  alias viewmodel_toggle viewmodels_on 
92990:  viewmodel_fov 84
92990:  cl_interp 0
92990: +attack
92990: hud_medicautocallersthreshold  75  
92990:  alias weapon1  primary_up 
92990:  alias weapon2  secondary_down 
92990:  alias weapon3  melee_down 
92990:  alias lastweapon  primary_up 
92990:  alias nextweapon  melee_down 
92990:  alias previousweapon  primary_up 
92990:  alias switch_between_slot1_and_slot2  primary_up  
92991: slot2
92991:  alias viewmodel_toggle viewmodels_on 
92991:  viewmodel_fov 84
92991:  cl_interp 0
92991: +attack
92991: hud_medicautocallersthreshold  75  
92991:  alias weapon1  primary_up 
92991:  alias weapon2  secondary_down 
92991:  alias weapon3  melee_down 
92991:  alias lastweapon  primary_up 
92991:  alias nextweapon  melee_down 
92991:  alias previousweapon  primary_up 
92991:  alias switch_between_slot1_and_slot2  primary_up  
93005: -moveright
93005: +moveleft
93005: alias checkleft +moveleft 
93007: ATTACK MOVELEFT
93009: -moveright
93009: +moveleft 
93009: alias checkright none 
93017: -moveleft
93017: +moveright
93017: alias checkright +moveright 
93018: ATTACK MOVERIGHT
93020: -moveleft
93020: +moveright 
93020: alias checkleft none 
93024: -forward
93024: +back
93024: alias checkback +back 
93024: -moveright
93024: +moveleft
93024: alias checkleft +moveleft 
93025: ATTACK BACK MOVELEFT
93033: -moveright
93033: +moveleft 
93033: alias checkright none 
93040: -moveleft
93040: +moveright
93040: alias checkright +moveright 
93040: ATTACK BACK MOVERIGHT
93043: -moveleft
93043: +moveright 
93043: alias checkleft none 
93052: -back
93052: alias checkback none 
93054: ATTACK MOVERIGHT
93071: -back
93071: +forward
93071: alias checkfwd +forward 
93073: ATTACK FORWARD MOVERIGHT
93073: -attack 
93073: -moveright
93073: +moveleft
93073: alias checkleft +moveleft 
93074: FORWARD MOVELEFT
93076: -moveright
93076: +moveleft 
93076: alias checkright none 
93079: +attack 
93081: ATTACK FORWARD MOVELEFT
93087: -moveleft
93087: +moveright
93087: alias checkright +moveright 
93087: -moveleft
93087: +moveright 
93087: alias checkleft none 
93089: ATTACK FORWARD MOVERIGHT
93089: -forward
93089: alias checkfwd none 
93090: ATTACK MOVERIGHT
93091: slot2
93091:  alias viewmodel_toggle viewmodels_on 
93091:  viewmodel_fov 84
93091:  cl_interp 0
93091: +attack
93091: hud_medicautocallersthreshold  75  
93091:  alias weapon1  primary_up 
93091:  alias weapon2  secondary_down 
93091:  alias weapon3  melee_down 
93091:  alias lastweapon  primary_up 
93091:  alias nextweapon  melee_down 
93091:  alias previousweapon  primary_up 
93091:  alias switch_between_slot1_and_slot2  primary_up  
93092: slot2
93092:  alias viewmodel_toggle viewmodels_on 
93092:  viewmodel_fov 84
93092:  cl_interp 0
93092: +attack
93092: hud_medicautocallersthreshold  75  
93092:  alias weapon1  primary_up 
93092:  alias weapon2  secondary_down 
93092:  alias weapon3  melee_down 
93092:  alias lastweapon  primary_up 
93092:  alias nextweapon  melee_down 
93092:  alias previousweapon  primary_up 
93092:  alias switch_between_slot1_and_slot2  primary_up  
93093: slot2
93093:  alias viewmodel_toggle viewmodels_on 
93093:  viewmodel_fov 84
93093:  cl_interp 0
93093: +attack
93093: hud_medicautocallersthreshold  75  
93093:  alias weapon1  primary_up 
93093:  alias weapon2  secondary_down 
93093:  alias weapon3  melee_down 
93093:  alias lastweapon  primary_up 
93093:  alias nextweapon  melee_down 
93093:  alias previousweapon  primary_up 
93093:  alias switch_between_slot1_and_slot2  primary_up  
93093: slot2
93093:  alias viewmodel_toggle viewmodels_on 
93093:  viewmodel_fov 84
93093:  cl_interp 0
93093: +attack
93093: hud_medicautocallersthreshold  75  
93093:  alias weapon1  primary_up 
93093:  alias weapon2  secondary_down 
93093:  alias weapon3  melee_down 
93093:  alias lastweapon  primary_up 
93093:  alias nextweapon  melee_down 
93093:  alias previousweapon  primary_up 
93093:  alias switch_between_slot1_and_slot2  primary_up  
93095: slot2
93095:  alias viewmodel_toggle viewmodels_on 
93095:  viewmodel_fov 84
93095:  cl_interp 0
93095: +attack
93095: hud_medicautocallersthreshold  75  
93095:  alias weapon1  primary_up 
93095:  alias weapon2  secondary_down 
93095:  alias weapon3  melee_down 
93095:  alias lastweapon  primary_up 
93095:  alias nextweapon  melee_down 
93095:  alias previousweapon  primary_up 
93095:  alias switch_between_slot1_and_slot2  primary_up  
93108: -back
93108: +forward
93108: alias checkfwd +forward 
93108: ATTACK FORWARD MOVERIGHT
93116: -forward
93116: alias checkfwd none 
93117: ATTACK MOVERIGHT
93124: -back
93124: +forward
93124: alias checkfwd +forward 
93125: ATTACK FORWARD MOVERIGHT
93127: -attack 
93128: FORWARD MOVERIGHT
93134: +attack 
93135: ATTACK FORWARD MOVERIGHT
93148: slot2
93148:  alias viewmodel_toggle viewmodels_on 
93148:  viewmodel_fov 84
93148:  cl_interp 0
93148: +attack
93148: hud_medicautocallersthreshold  75  
93148:  alias weapon1  primary_up 
93148:  alias weapon2  secondary_down 
93148:  alias weapon3  melee_down 
93148:  alias lastweapon  primary_up 
93148:  alias nextweapon  melee_down 
93148:  alias previousweapon  primary_up 
93148:  alias switch_between_slot1_and_slot2  primary_up  
93149: slot2
93149:  alias viewmodel_toggle viewmodels_on 
93149:  viewmodel_fov 84
93149:  cl_interp 0
93149: +attack
93149: hud_medicautocallersthreshold  75  
93149:  alias weapon1  primary_up 
93149:  alias weapon2  secondary_down 
93149:  alias weapon3  melee_down 
93149:  alias lastweapon  primary_up 
93149:  alias nextweapon  melee_down 
93149:  alias previousweapon  primary_up 
93149:  alias switch_between_slot1_and_slot2  primary_up  
93149: slot2
93149:  alias viewmodel_toggle viewmodels_on 
93149:  viewmodel_fov 84
93149:  cl_interp 0
93149: +attack
93149: hud_medicautocallersthreshold  75  
93149:  alias weapon1  primary_up 
93149:  alias weapon2  secondary_down 
93149:  alias weapon3  melee_down 
93149:  alias lastweapon  primary_up 
93149:  alias nextweapon  melee_down 
93149:  alias previousweapon  primary_up 
93149:  alias switch_between_slot1_and_slot2  primary_up  
93149: -forward
93149: alias checkfwd none 
93149: slot2
93149:  alias viewmodel_toggle viewmodels_on 
93149:  viewmodel_fov 84
93149:  cl_interp 0
93149: +attack
93149: hud_medicautocallersthreshold  75  
93149:  alias weapon1  primary_up 
93149:  alias weapon2  secondary_down 
93149:  alias weapon3  melee_down 
93149:  alias lastweapon  primary_up 
93149:  alias nextweapon  melee_down 
93149:  alias previousweapon  primary_up 
93149:  alias switch_between_slot1_and_slot2  primary_up  
93151: ATTACK MOVERIGHT
93151: slot2
93151:  alias viewmodel_toggle viewmodels_on 
93151:  viewmodel_fov 84
93151:  cl_interp 0
93151: +attack
93151: hud_medicautocallersthreshold  75  
93151:  alias weapon1  primary_up 
93151:  alias weapon2  secondary_down 
93151:  alias weapon3  melee_down 
93151:  alias lastweapon  primary_up 
93151:  alias nextweapon  melee_down 
93151:  alias previousweapon  primary_up 
93151:  alias switch_between_slot1_and_slot2  primary_up  
93154: slot2
93154:  alias viewmodel_toggle viewmodels_on 
93154:  viewmodel_fov 84
93154:  cl_interp 0
93154: +attack
93154: hud_medicautocallersthreshold  75  
93154:  alias weapon1  primary_up 
93154:  alias weapon2  secondary_down 
93154:  alias weapon3  melee_down 
93154:  alias lastweapon  primary_up 
93154:  alias nextweapon  melee_down 
93154:  alias previousweapon  primary_up 
93154:  alias switch_between_slot1_and_slot2  primary_up  
93178: -moveright
93178: +moveleft
93178: alias checkleft +moveleft 
93179: ATTACK MOVELEFT
93180: -moveright
93180: +moveleft 
93180: alias checkright none 
93183: slot2
93183:  alias viewmodel_toggle viewmodels_on 
93183:  viewmodel_fov 84
93183:  cl_interp 0
93183: +attack
93183: hud_medicautocallersthreshold  75  
93183:  alias weapon1  primary_up 
93183:  alias weapon2  secondary_down 
93183:  alias weapon3  melee_down 
93183:  alias lastweapon  primary_up 
93183:  alias nextweapon  melee_down 
93183:  alias previousweapon  primary_up 
93183:  alias switch_between_slot1_and_slot2  primary_up  
93185: slot2
93185:  alias viewmodel_toggle viewmodels_on 
93185:  viewmodel_fov 84
93185:  cl_interp 0
93185: +attack
93185: hud_medicautocallersthreshold  75  
93185:  alias weapon1  primary_up 
93185:  alias weapon2  secondary_down 
93185:  alias weapon3  melee_down 
93185:  alias lastweapon  primary_up 
93185:  alias nextweapon  melee_down 
93185:  alias previousweapon  primary_up 
93185:  alias switch_between_slot1_and_slot2  primary_up  
93187: slot2
93187:  alias viewmodel_toggle viewmodels_on 
93187:  viewmodel_fov 84
93187:  cl_interp 0
93187: +attack
93187: hud_medicautocallersthreshold  75  
93187:  alias weapon1  primary_up 
93187:  alias weapon2  secondary_down 
93187:  alias weapon3  melee_down 
93187:  alias lastweapon  primary_up 
93187:  alias nextweapon  melee_down 
93187:  alias previousweapon  primary_up 
93187:  alias switch_between_slot1_and_slot2  primary_up  
93188: slot2
93188:  alias viewmodel_toggle viewmodels_on 
93188:  viewmodel_fov 84
93188:  cl_interp 0
93188: +attack
93188: hud_medicautocallersthreshold  75  
93188:  alias weapon1  primary_up 
93188:  alias weapon2  secondary_down 
93188:  alias weapon3  melee_down 
93188:  alias lastweapon  primary_up 
93188:  alias nextweapon  melee_down 
93188:  alias previousweapon  primary_up 
93188:  alias switch_between_slot1_and_slot2  primary_up  
93189: slot2
93189:  alias viewmodel_toggle viewmodels_on 
93189:  viewmodel_fov 84
93189:  cl_interp 0
93189: +attack
93189: hud_medicautocallersthreshold  75  
93189:  alias weapon1  primary_up 
93189:  alias weapon2  secondary_down 
93189:  alias weapon3  melee_down 
93189:  alias lastweapon  primary_up 
93189:  alias nextweapon  melee_down 
93189:  alias previousweapon  primary_up 
93189:  alias switch_between_slot1_and_slot2  primary_up  
93220: slot2
93220:  alias viewmodel_toggle viewmodels_on 
93220:  viewmodel_fov 84
93220:  cl_interp 0
93220: +attack
93220: hud_medicautocallersthreshold  75  
93220:  alias weapon1  primary_up 
93220:  alias weapon2  secondary_down 
93220:  alias weapon3  melee_down 
93220:  alias lastweapon  primary_up 
93220:  alias nextweapon  melee_down 
93220:  alias previousweapon  primary_up 
93220:  alias switch_between_slot1_and_slot2  primary_up  
93222: slot2
93222:  alias viewmodel_toggle viewmodels_on 
93222:  viewmodel_fov 84
93222:  cl_interp 0
93222: +attack
93222: hud_medicautocallersthreshold  75  
93222:  alias weapon1  primary_up 
93222:  alias weapon2  secondary_down 
93222:  alias weapon3  melee_down 
93222:  alias lastweapon  primary_up 
93222:  alias nextweapon  melee_down 
93222:  alias previousweapon  primary_up 
93222:  alias switch_between_slot1_and_slot2  primary_up  
93224: slot2
93224:  alias viewmodel_toggle viewmodels_on 
93224:  viewmodel_fov 84
93224:  cl_interp 0
93224: +attack
93224: hud_medicautocallersthreshold  75  
93224:  alias weapon1  primary_up 
93224:  alias weapon2  secondary_down 
93224:  alias weapon3  melee_down 
93224:  alias lastweapon  primary_up 
93224:  alias nextweapon  melee_down 
93224:  alias previousweapon  primary_up 
93224:  alias switch_between_slot1_and_slot2  primary_up  
93225: -back
93225: +forward
93225: alias checkfwd +forward 
93225: slot2
93225:  alias viewmodel_toggle viewmodels_on 
93225:  viewmodel_fov 84
93225:  cl_interp 0
93225: +attack
93225: hud_medicautocallersthreshold  75  
93225:  alias weapon1  primary_up 
93225:  alias weapon2  secondary_down 
93225:  alias weapon3  melee_down 
93225:  alias lastweapon  primary_up 
93225:  alias nextweapon  melee_down 
93225:  alias previousweapon  primary_up 
93225:  alias switch_between_slot1_and_slot2  primary_up  
93227: ATTACK FORWARD MOVELEFT
93227: slot2
93227:  alias viewmodel_toggle viewmodels_on 
93227:  viewmodel_fov 84
93227:  cl_interp 0
93227: +attack
93227: hud_medicautocallersthreshold  75  
93227:  alias weapon1  primary_up 
93227:  alias weapon2  secondary_down 
93227:  alias weapon3  melee_down 
93227:  alias lastweapon  primary_up 
93227:  alias nextweapon  melee_down 
93227:  alias previousweapon  primary_up 
93227:  alias switch_between_slot1_and_slot2  primary_up  
93231: slot2
93231:  alias viewmodel_toggle viewmodels_on 
93231:  viewmodel_fov 84
93231:  cl_interp 0
93231: +attack
93231: hud_medicautocallersthreshold  75  
93231:  alias weapon1  primary_up 
93231:  alias weapon2  secondary_down 
93231:  alias weapon3  melee_down 
93231:  alias lastweapon  primary_up 
93231:  alias nextweapon  melee_down 
93231:  alias previousweapon  primary_up 
93231:  alias switch_between_slot1_and_slot2  primary_up  
93244: -forward
93244: alias checkfwd none 
93245: ATTACK MOVELEFT
93254: -forward
93254: +back
93254: alias checkback +back 
93255: ATTACK BACK MOVELEFT
93258: -moveleft
93258: +moveright
93258: alias checkright +moveright 
93260: ATTACK BACK MOVERIGHT
93263: -moveleft
93263: +moveright 
93263: alias checkleft none 
93278: -moveright
93278: +moveleft
93278: alias checkleft +moveleft 
93279: ATTACK BACK MOVELEFT
93286: -back
93286: alias checkback none 
93286: -moveright
93286: +moveleft 
93286: alias checkright none 
93287: ATTACK MOVELEFT
93314: -back
93314: +forward
93314: alias checkfwd +forward 
93314: ATTACK FORWARD MOVELEFT
93325: -moveleft
93325: alias checkleft none 
93327: ATTACK FORWARD
93327: -moveleft
93327: +moveright
93327: alias checkright +moveright 
93328: ATTACK FORWARD MOVERIGHT
93330: -forward
93330: alias checkfwd none 
93332: ATTACK MOVERIGHT
93339: -forward
93339: +back
93339: alias checkback +back 
93340: ATTACK BACK MOVERIGHT
93342: -moveright
93342: +moveleft
93342: alias checkleft +moveleft 
93343: ATTACK BACK MOVELEFT
93344: -back
93344: alias checkback none 
93345: ATTACK MOVELEFT
93345: -moveright
93345: +moveleft 
93345: alias checkright none 
93352: -back
93352: +forward
93352: alias checkfwd +forward 
93354: ATTACK FORWARD MOVELEFT
93357: slot1
93357:  alias viewmodel_toggle viewmodels_off 
93357:  viewmodel_fov 84
93357:  cl_interp 0
93357: -attack
93357: hud_medicautocallersthreshold  150  
93357:  alias weapon1  primary_up 
93357:  alias weapon2  secondary_down 
93357:  alias weapon3  melee_up 
93357:  alias lastweapon  secondary_down 
93357:  alias nextweapon  secondary_down 
93357:  alias previousweapon  melee_up 
93357:  alias switch_between_slot1_and_slot2  secondary_down  
93357: FORWARD MOVELEFT
93357: slot1
93357:  alias viewmodel_toggle viewmodels_off 
93357:  viewmodel_fov 84
93357:  cl_interp 0
93357: -attack
93357: hud_medicautocallersthreshold  150  
93357:  alias weapon1  primary_up 
93357:  alias weapon2  secondary_down 
93357:  alias weapon3  melee_up 
93357:  alias lastweapon  secondary_down 
93357:  alias nextweapon  secondary_down 
93357:  alias previousweapon  melee_up 
93357:  alias switch_between_slot1_and_slot2  secondary_down  
93358: slot1
93358:  alias viewmodel_toggle viewmodels_off 
93358:  viewmodel_fov 84
93358:  cl_interp 0
93358: -attack
93358: hud_medicautocallersthreshold  150  
93358:  alias weapon1  primary_up 
93358:  alias weapon2  secondary_down 
93358:  alias weapon3  melee_up 
93358:  alias lastweapon  secondary_down 
93358:  alias nextweapon  secondary_down 
93358:  alias previousweapon  melee_up 
93358:  alias switch_between_slot1_and_slot2  secondary_down  
93359: slot1
93359:  alias viewmodel_toggle viewmodels_off 
93359:  viewmodel_fov 84
93359:  cl_interp 0
93359: -attack
93359: hud_medicautocallersthreshold  150  
93359:  alias weapon1  primary_up 
93359:  alias weapon2  secondary_down 
93359:  alias weapon3  melee_up 
93359:  alias lastweapon  secondary_down 
93359:  alias nextweapon  secondary_down 
93359:  alias previousweapon  melee_up 
93359:  alias switch_between_slot1_and_slot2  secondary_down  
93360: slot1
93360:  alias viewmodel_toggle viewmodels_off 
93360:  viewmodel_fov 84
93360:  cl_interp 0
93360: -attack
93360: hud_medicautocallersthreshold  150  
93360:  alias weapon1  primary_up 
93360:  alias weapon2  secondary_down 
93360:  alias weapon3  melee_up 
93360:  alias lastweapon  secondary_down 
93360:  alias nextweapon  secondary_down 
93360:  alias previousweapon  melee_up 
93360:  alias switch_between_slot1_and_slot2  secondary_down  
93363: slot1
93363:  alias viewmodel_toggle viewmodels_off 
93363:  viewmodel_fov 84
93363:  cl_interp 0
93363: -attack
93363: hud_medicautocallersthreshold  150  
93363:  alias weapon1  primary_up 
93363:  alias weapon2  secondary_down 
93363:  alias weapon3  melee_up 
93363:  alias lastweapon  secondary_down 
93363:  alias nextweapon  secondary_down 
93363:  alias previousweapon  melee_up 
93363:  alias switch_between_slot1_and_slot2  secondary_down  
93370: -moveleft
93370: alias checkleft none 
93371: FORWARD
93384: -moveleft
93384: +moveright
93384: alias checkright +moveright 
93385: FORWARD MOVERIGHT
93391: +attack 107
93392: ATTACK FORWARD MOVERIGHT
93392: -moveright
93392: +moveleft
93392: alias checkleft +moveleft 
93393: ATTACK FORWARD MOVELEFT
93393: -moveright
93393: +moveleft 
93393: alias checkright none 
93403: -attack 107
93405: FORWARD MOVELEFT
93407: slot2
93407:  alias viewmodel_toggle viewmodels_on 
93407:  viewmodel_fov 84
93407:  cl_interp 0
93407: +attack
93407: hud_medicautocallersthreshold  75  
93407:  alias weapon1  primary_up 
93407:  alias weapon2  secondary_down 
93407:  alias weapon3  melee_down 
93407:  alias lastweapon  primary_up 
93407:  alias nextweapon  melee_down 
93407:  alias previousweapon  primary_up 
93407:  alias switch_between_slot1_and_slot2  primary_up  
93408: ATTACK FORWARD MOVELEFT
93408: -moveleft
93408: alias checkleft none 
93408: slot2
93408:  alias viewmodel_toggle viewmodels_on 
93408:  viewmodel_fov 84
93408:  cl_interp 0
93408: +attack
93408: hud_medicautocallersthreshold  75  
93408:  alias weapon1  primary_up 
93408:  alias weapon2  secondary_down 
93408:  alias weapon3  melee_down 
93408:  alias lastweapon  primary_up 
93408:  alias nextweapon  melee_down 
93408:  alias previousweapon  primary_up 
93408:  alias switch_between_slot1_and_slot2  primary_up  
93409: ATTACK FORWARD
93409: slot2
93409:  alias viewmodel_toggle viewmodels_on 
93409:  viewmodel_fov 84
93409:  cl_interp 0
93409: +attack
93409: hud_medicautocallersthreshold  75  
93409:  alias weapon1  primary_up 
93409:  alias weapon2  secondary_down 
93409:  alias weapon3  melee_down 
93409:  alias lastweapon  primary_up 
93409:  alias nextweapon  melee_down 
93409:  alias previousweapon  primary_up 
93409:  alias switch_between_slot1_and_slot2  primary_up  
93409: slot2
93409:  alias viewmodel_toggle viewmodels_on 
93409:  viewmodel_fov 84
93409:  cl_interp 0
93409: +attack
93409: hud_medicautocallersthreshold  75  
93409:  alias weapon1  primary_up 
93409:  alias weapon2  secondary_down 
93409:  alias weapon3  melee_down 
93409:  alias lastweapon  primary_up 
93409:  alias nextweapon  melee_down 
93409:  alias previousweapon  primary_up 
93409:  alias switch_between_slot1_and_slot2  primary_up  
93409: slot2
93409:  alias viewmodel_toggle viewmodels_on 
93409:  viewmodel_fov 84
93409:  cl_interp 0
93409: +attack
93409: hud_medicautocallersthreshold  75  
93409:  alias weapon1  primary_up 
93409:  alias weapon2  secondary_down 
93409:  alias weapon3  melee_down 
93409:  alias lastweapon  primary_up 
93409:  alias nextweapon  melee_down 
93409:  alias previousweapon  primary_up 
93409:  alias switch_between_slot1_and_slot2  primary_up  
93410: slot2
93410:  alias viewmodel_toggle viewmodels_on 
93410:  viewmodel_fov 84
93410:  cl_interp 0
93410: +attack
93410: hud_medicautocallersthreshold  75  
93410:  alias weapon1  primary_up 
93410:  alias weapon2  secondary_down 
93410:  alias weapon3  melee_down 
93410:  alias lastweapon  primary_up 
93410:  alias nextweapon  melee_down 
93410:  alias previousweapon  primary_up 
93410:  alias switch_between_slot1_and_slot2  primary_up  
93410: slot2
93410:  alias viewmodel_toggle viewmodels_on 
93410:  viewmodel_fov 84
93410:  cl_interp 0
93410: +attack
93410: hud_medicautocallersthreshold  75  
93410:  alias weapon1  primary_up 
93410:  alias weapon2  secondary_down 
93410:  alias weapon3  melee_down 
93410:  alias lastweapon  primary_up 
93410:  alias nextweapon  melee_down 
93410:  alias previousweapon  primary_up 
93410:  alias switch_between_slot1_and_slot2  primary_up  
93410: slot2
93410:  alias viewmodel_toggle viewmodels_on 
93410:  viewmodel_fov 84
93410:  cl_interp 0
93410: +attack
93410: hud_medicautocallersthreshold  75  
93410:  alias weapon1  primary_up 
93410:  alias weapon2  secondary_down 
93410:  alias weapon3  melee_down 
93410:  alias lastweapon  primary_up 
93410:  alias nextweapon  melee_down 
93410:  alias previousweapon  primary_up 
93410:  alias switch_between_slot1_and_slot2  primary_up  
93410: slot2
93410:  alias viewmodel_toggle viewmodels_on 
93410:  viewmodel_fov 84
93410:  cl_interp 0
93410: +attack
93410: hud_medicautocallersthreshold  75  
93410:  alias weapon1  primary_up 
93410:  alias weapon2  secondary_down 
93410:  alias weapon3  melee_down 
93410:  alias lastweapon  primary_up 
93410:  alias nextweapon  melee_down 
93410:  alias previousweapon  primary_up 
93410:  alias switch_between_slot1_and_slot2  primary_up  
93411: slot2
93411:  alias viewmodel_toggle viewmodels_on 
93411:  viewmodel_fov 84
93411:  cl_interp 0
93411: +attack
93411: hud_medicautocallersthreshold  75  
93411:  alias weapon1  primary_up 
93411:  alias weapon2  secondary_down 
93411:  alias weapon3  melee_down 
93411:  alias lastweapon  primary_up 
93411:  alias nextweapon  melee_down 
93411:  alias previousweapon  primary_up 
93411:  alias switch_between_slot1_and_slot2  primary_up  
93411: slot2
93411:  alias viewmodel_toggle viewmodels_on 
93411:  viewmodel_fov 84
93411:  cl_interp 0
93411: +attack
93411: hud_medicautocallersthreshold  75  
93411:  alias weapon1  primary_up 
93411:  alias weapon2  secondary_down 
93411:  alias weapon3  melee_down 
93411:  alias lastweapon  primary_up 
93411:  alias nextweapon  melee_down 
93411:  alias previousweapon  primary_up 
93411:  alias switch_between_slot1_and_slot2  primary_up  
93412: slot2
93412:  alias viewmodel_toggle viewmodels_on 
93412:  viewmodel_fov 84
93412:  cl_interp 0
93412: +attack
93412: hud_medicautocallersthreshold  75  
93412:  alias weapon1  primary_up 
93412:  alias weapon2  secondary_down 
93412:  alias weapon3  melee_down 
93412:  alias lastweapon  primary_up 
93412:  alias nextweapon  melee_down 
93412:  alias previousweapon  primary_up 
93412:  alias switch_between_slot1_and_slot2  primary_up  
93412: slot2
93412:  alias viewmodel_toggle viewmodels_on 
93412:  viewmodel_fov 84
93412:  cl_interp 0
93412: +attack
93412: hud_medicautocallersthreshold  75  
93412:  alias weapon1  primary_up 
93412:  alias weapon2  secondary_down 
93412:  alias weapon3  melee_down 
93412:  alias lastweapon  primary_up 
93412:  alias nextweapon  melee_down 
93412:  alias previousweapon  primary_up 
93412:  alias switch_between_slot1_and_slot2  primary_up  
93413: slot2
93413:  alias viewmodel_toggle viewmodels_on 
93413:  viewmodel_fov 84
93413:  cl_interp 0
93413: +attack
93413: hud_medicautocallersthreshold  75  
93413:  alias weapon1  primary_up 
93413:  alias weapon2  secondary_down 
93413:  alias weapon3  melee_down 
93413:  alias lastweapon  primary_up 
93413:  alias nextweapon  melee_down 
93413:  alias previousweapon  primary_up 
93413:  alias switch_between_slot1_and_slot2  primary_up  
93413: slot2
93413:  alias viewmodel_toggle viewmodels_on 
93413:  viewmodel_fov 84
93413:  cl_interp 0
93413: +attack
93413: hud_medicautocallersthreshold  75  
93413:  alias weapon1  primary_up 
93413:  alias weapon2  secondary_down 
93413:  alias weapon3  melee_down 
93413:  alias lastweapon  primary_up 
93413:  alias nextweapon  melee_down 
93413:  alias previousweapon  primary_up 
93413:  alias switch_between_slot1_and_slot2  primary_up  
93413: slot2
93413:  alias viewmodel_toggle viewmodels_on 
93413:  viewmodel_fov 84
93413:  cl_interp 0
93413: +attack
93413: hud_medicautocallersthreshold  75  
93413:  alias weapon1  primary_up 
93413:  alias weapon2  secondary_down 
93413:  alias weapon3  melee_down 
93413:  alias lastweapon  primary_up 
93413:  alias nextweapon  melee_down 
93413:  alias previousweapon  primary_up 
93413:  alias switch_between_slot1_and_slot2  primary_up  
93413: slot2
93413:  alias viewmodel_toggle viewmodels_on 
93413:  viewmodel_fov 84
93413:  cl_interp 0
93413: +attack
93413: hud_medicautocallersthreshold  75  
93413:  alias weapon1  primary_up 
93413:  alias weapon2  secondary_down 
93413:  alias weapon3  melee_down 
93413:  alias lastweapon  primary_up 
93413:  alias nextweapon  melee_down 
93413:  alias previousweapon  primary_up 
93413:  alias switch_between_slot1_and_slot2  primary_up  
93415: slot2
93415:  alias viewmodel_toggle viewmodels_on 
93415:  viewmodel_fov 84
93415:  cl_interp 0
93415: +attack
93415: hud_medicautocallersthreshold  75  
93415:  alias weapon1  primary_up 
93415:  alias weapon2  secondary_down 
93415:  alias weapon3  melee_down 
93415:  alias lastweapon  primary_up 
93415:  alias nextweapon  melee_down 
93415:  alias previousweapon  primary_up 
93415:  alias switch_between_slot1_and_slot2  primary_up  
93416: slot2
93416:  alias viewmodel_toggle viewmodels_on 
93416:  viewmodel_fov 84
93416:  cl_interp 0
93416: +attack
93416: hud_medicautocallersthreshold  75  
93416:  alias weapon1  primary_up 
93416:  alias weapon2  secondary_down 
93416:  alias weapon3  melee_down 
93416:  alias lastweapon  primary_up 
93416:  alias nextweapon  melee_down 
93416:  alias previousweapon  primary_up 
93416:  alias switch_between_slot1_and_slot2  primary_up  
93421: -moveright
93421: +moveleft
93421: alias checkleft +moveleft 
93421: ATTACK FORWARD MOVELEFT
93429: -moveleft
93429: alias checkleft none 
93430: ATTACK FORWARD
93432: -moveleft
93432: +moveright
93432: alias checkright +moveright 
93434: ATTACK FORWARD MOVERIGHT
93440: -forward
93440: alias checkfwd none 
93442: ATTACK MOVERIGHT
93445: slot2
93445:  alias viewmodel_toggle viewmodels_on 
93445:  viewmodel_fov 84
93445:  cl_interp 0
93445: +attack
93445: hud_medicautocallersthreshold  75  
93445:  alias weapon1  primary_up 
93445:  alias weapon2  secondary_down 
93445:  alias weapon3  melee_down 
93445:  alias lastweapon  primary_up 
93445:  alias nextweapon  melee_down 
93445:  alias previousweapon  primary_up 
93445:  alias switch_between_slot1_and_slot2  primary_up  
93447: -forward
93447: +back
93447: alias checkback +back 
93447: -moveright
93447: +moveleft
93447: alias checkleft +moveleft 
93447: slot2
93447:  alias viewmodel_toggle viewmodels_on 
93447:  viewmodel_fov 84
93447:  cl_interp 0
93447: +attack
93447: hud_medicautocallersthreshold  75  
93447:  alias weapon1  primary_up 
93447:  alias weapon2  secondary_down 
93447:  alias weapon3  melee_down 
93447:  alias lastweapon  primary_up 
93447:  alias nextweapon  melee_down 
93447:  alias previousweapon  primary_up 
93447:  alias switch_between_slot1_and_slot2  primary_up  
93448: ATTACK BACK MOVELEFT
93449: slot2
93449:  alias viewmodel_toggle viewmodels_on 
93449:  viewmodel_fov 84
93449:  cl_interp 0
93449: +attack
93449: hud_medicautocallersthreshold  75  
93449:  alias weapon1  primary_up 
93449:  alias weapon2  secondary_down 
93449:  alias weapon3  melee_down 
93449:  alias lastweapon  primary_up 
93449:  alias nextweapon  melee_down 
93449:  alias previousweapon  primary_up 
93449:  alias switch_between_slot1_and_slot2  primary_up  
93449: slot2
93449:  alias viewmodel_toggle viewmodels_on 
93449:  viewmodel_fov 84
93449:  cl_interp 0
93449: +attack
93449: hud_medicautocallersthreshold  75  
93449:  alias weapon1  primary_up 
93449:  alias weapon2  secondary_down 
93449:  alias weapon3  melee_down 
93449:  alias lastweapon  primary_up 
93449:  alias nextweapon  melee_down 
93449:  alias previousweapon  primary_up 
93449:  alias switch_between_slot1_and_slot2  primary_up  
93449: -moveright
93449: +moveleft 
93449: alias checkright none 
93449: slot2
93449:  alias viewmodel_toggle viewmodels_on 
93449:  viewmodel_fov 84
93449:  cl_interp 0
93449: +attack
93449: hud_medicautocallersthreshold  75  
93449:  alias weapon1  primary_up 
93449:  alias weapon2  secondary_down 
93449:  alias weapon3  melee_down 
93449:  alias lastweapon  primary_up 
93449:  alias nextweapon  melee_down 
93449:  alias previousweapon  primary_up 
93449:  alias switch_between_slot1_and_slot2  primary_up  
93449: slot2
93449:  alias viewmodel_toggle viewmodels_on 
93449:  viewmodel_fov 84
93449:  cl_interp 0
93449: +attack
93449: hud_medicautocallersthreshold  75  
93449:  alias weapon1  primary_up 
93449:  alias weapon2  secondary_down 
93449:  alias weapon3  melee_down 
93449:  alias lastweapon  primary_up 
93449:  alias nextweapon  melee_down 
93449:  alias previousweapon  primary_up 
93449:  alias switch_between_slot1_and_slot2  primary_up  
93452: slot2
93452:  alias viewmodel_toggle viewmodels_on 
93452:  viewmodel_fov 84
93452:  cl_interp 0
93452: +attack
93452: hud_medicautocallersthreshold  75  
93452:  alias weapon1  primary_up 
93452:  alias weapon2  secondary_down 
93452:  alias weapon3  melee_down 
93452:  alias lastweapon  primary_up 
93452:  alias nextweapon  melee_down 
93452:  alias previousweapon  primary_up 
93452:  alias switch_between_slot1_and_slot2  primary_up  
93453: slot2
93453:  alias viewmodel_toggle viewmodels_on 
93453:  viewmodel_fov 84
93453:  cl_interp 0
93453: +attack
93453: hud_medicautocallersthreshold  75  
93453:  alias weapon1  primary_up 
93453:  alias weapon2  secondary_down 
93453:  alias weapon3  melee_down 
93453:  alias lastweapon  primary_up 
93453:  alias nextweapon  melee_down 
93453:  alias previousweapon  primary_up 
93453:  alias switch_between_slot1_and_slot2  primary_up  
93467: -moveleft
93467: +moveright
93467: alias checkright +moveright 
93468: ATTACK BACK MOVERIGHT
93470: -moveleft
93470: +moveright 
93470: alias checkleft none 
93473: -back
93473: alias checkback none 
93474: ATTACK MOVERIGHT
93477: slot2
93477:  alias viewmodel_toggle viewmodels_on 
93477:  viewmodel_fov 84
93477:  cl_interp 0
93477: +attack
93477: hud_medicautocallersthreshold  75  
93477:  alias weapon1  primary_up 
93477:  alias weapon2  secondary_down 
93477:  alias weapon3  melee_down 
93477:  alias lastweapon  primary_up 
93477:  alias nextweapon  melee_down 
93477:  alias previousweapon  primary_up 
93477:  alias switch_between_slot1_and_slot2  primary_up  
93479: slot2
93479:  alias viewmodel_toggle viewmodels_on 
93479:  viewmodel_fov 84
93479:  cl_interp 0
93479: +attack
93479: hud_medicautocallersthreshold  75  
93479:  alias weapon1  primary_up 
93479:  alias weapon2  secondary_down 
93479:  alias weapon3  melee_down 
93479:  alias lastweapon  primary_up 
93479:  alias nextweapon  melee_down 
93479:  alias previousweapon  primary_up 
93479:  alias switch_between_slot1_and_slot2  primary_up  
93479: slot2
93479:  alias viewmodel_toggle viewmodels_on 
93479:  viewmodel_fov 84
93479:  cl_interp 0
93479: +attack
93479: hud_medicautocallersthreshold  75  
93479:  alias weapon1  primary_up 
93479:  alias weapon2  secondary_down 
93479:  alias weapon3  melee_down 
93479:  alias lastweapon  primary_up 
93479:  alias nextweapon  melee_down 
93479:  alias previousweapon  primary_up 
93479:  alias switch_between_slot1_and_slot2  primary_up  
93481: slot2
93481:  alias viewmodel_toggle viewmodels_on 
93481:  viewmodel_fov 84
93481:  cl_interp 0
93481: +attack
93481: hud_medicautocallersthreshold  75  
93481:  alias weapon1  primary_up 
93481:  alias weapon2  secondary_down 
93481:  alias weapon3  melee_down 
93481:  alias lastweapon  primary_up 
93481:  alias nextweapon  melee_down 
93481:  alias previousweapon  primary_up 
93481:  alias switch_between_slot1_and_slot2  primary_up  
93482: slot2
93482:  alias viewmodel_toggle viewmodels_on 
93482:  viewmodel_fov 84
93482:  cl_interp 0
93482: +attack
93482: hud_medicautocallersthreshold  75  
93482:  alias weapon1  primary_up 
93482:  alias weapon2  secondary_down 
93482:  alias weapon3  melee_down 
93482:  alias lastweapon  primary_up 
93482:  alias nextweapon  melee_down 
93482:  alias previousweapon  primary_up 
93482:  alias switch_between_slot1_and_slot2  primary_up  
93482: slot2
93482:  alias viewmodel_toggle viewmodels_on 
93482:  viewmodel_fov 84
93482:  cl_interp 0
93482: +attack
93482: hud_medicautocallersthreshold  75  
93482:  alias weapon1  primary_up 
93482:  alias weapon2  secondary_down 
93482:  alias weapon3  melee_down 
93482:  alias lastweapon  primary_up 
93482:  alias nextweapon  melee_down 
93482:  alias previousweapon  primary_up 
93482:  alias switch_between_slot1_and_slot2  primary_up  
93484: slot2
93484:  alias viewmodel_toggle viewmodels_on 
93484:  viewmodel_fov 84
93484:  cl_interp 0
93484: +attack
93484: hud_medicautocallersthreshold  75  
93484:  alias weapon1  primary_up 
93484:  alias weapon2  secondary_down 
93484:  alias weapon3  melee_down 
93484:  alias lastweapon  primary_up 
93484:  alias nextweapon  melee_down 
93484:  alias previousweapon  primary_up 
93484:  alias switch_between_slot1_and_slot2  primary_up  
93493: -moveright
93493: +moveleft
93493: alias checkleft +moveleft 
93494: ATTACK MOVELEFT
93499: -moveright
93499: +moveleft 
93499: alias checkright none 
93506: -back
93506: +forward
93506: alias checkfwd +forward 
93506: slot1
93506:  alias viewmodel_toggle viewmodels_off 
93506:  viewmodel_fov 84
93506:  cl_interp 0
93506: -attack
93506: hud_medicautocallersthreshold  150  
93506:  alias weapon1  primary_up 
93506:  alias weapon2  secondary_down 
93506:  alias weapon3  melee_up 
93506:  alias lastweapon  secondary_down 
93506:  alias nextweapon  secondary_down 
93506:  alias previousweapon  melee_up 
93506:  alias switch_between_slot1_and_slot2  secondary_down  
93508: FORWARD MOVELEFT
93508: slot1
93508:  alias viewmodel_toggle viewmodels_off 
93508:  viewmodel_fov 84
93508:  cl_interp 0
93508: -attack
93508: hud_medicautocallersthreshold  150  
93508:  alias weapon1  primary_up 
93508:  alias weapon2  secondary_down 
93508:  alias weapon3  melee_up 
93508:  alias lastweapon  secondary_down 
93508:  alias nextweapon  secondary_down 
93508:  alias previousweapon  melee_up 
93508:  alias switch_between_slot1_and_slot2  secondary_down  
93509: slot1
93509:  alias viewmodel_toggle viewmodels_off 
93509:  viewmodel_fov 84
93509:  cl_interp 0
93509: -attack
93509: hud_medicautocallersthreshold  150  
93509:  alias weapon1  primary_up 
93509:  alias weapon2  secondary_down 
93509:  alias weapon3  melee_up 
93509:  alias lastweapon  secondary_down 
93509:  alias nextweapon  secondary_down 
93509:  alias previousweapon  melee_up 
93509:  alias switch_between_slot1_and_slot2  secondary_down  
93509: slot1
93509:  alias viewmodel_toggle viewmodels_off 
93509:  viewmodel_fov 84
93509:  cl_interp 0
93509: -attack
93509: hud_medicautocallersthreshold  150  
93509:  alias weapon1  primary_up 
93509:  alias weapon2  secondary_down 
93509:  alias weapon3  melee_up 
93509:  alias lastweapon  secondary_down 
93509:  alias nextweapon  secondary_down 
93509:  alias previousweapon  melee_up 
93509:  alias switch_between_slot1_and_slot2  secondary_down  
93510: slot1
93510:  alias viewmodel_toggle viewmodels_off 
93510:  viewmodel_fov 84
93510:  cl_interp 0
93510: -attack
93510: hud_medicautocallersthreshold  150  
93510:  alias weapon1  primary_up 
93510:  alias weapon2  secondary_down 
93510:  alias weapon3  melee_up 
93510:  alias lastweapon  secondary_down 
93510:  alias nextweapon  secondary_down 
93510:  alias previousweapon  melee_up 
93510:  alias switch_between_slot1_and_slot2  secondary_down  
93510: slot1
93510:  alias viewmodel_toggle viewmodels_off 
93510:  viewmodel_fov 84
93510:  cl_interp 0
93510: -attack
93510: hud_medicautocallersthreshold  150  
93510:  alias weapon1  primary_up 
93510:  alias weapon2  secondary_down 
93510:  alias weapon3  melee_up 
93510:  alias lastweapon  secondary_down 
93510:  alias nextweapon  secondary_down 
93510:  alias previousweapon  melee_up 
93510:  alias switch_between_slot1_and_slot2  secondary_down  
93510: slot1
93510:  alias viewmodel_toggle viewmodels_off 
93510:  viewmodel_fov 84
93510:  cl_interp 0
93510: -attack
93510: hud_medicautocallersthreshold  150  
93510:  alias weapon1  primary_up 
93510:  alias weapon2  secondary_down 
93510:  alias weapon3  melee_up 
93510:  alias lastweapon  secondary_down 
93510:  alias nextweapon  secondary_down 
93510:  alias previousweapon  melee_up 
93510:  alias switch_between_slot1_and_slot2  secondary_down  
93511: slot1
93511:  alias viewmodel_toggle viewmodels_off 
93511:  viewmodel_fov 84
93511:  cl_interp 0
93511: -attack
93511: hud_medicautocallersthreshold  150  
93511:  alias weapon1  primary_up 
93511:  alias weapon2  secondary_down 
93511:  alias weapon3  melee_up 
93511:  alias lastweapon  secondary_down 
93511:  alias nextweapon  secondary_down 
93511:  alias previousweapon  melee_up 
93511:  alias switch_between_slot1_and_slot2  secondary_down  
93512: slot1
93512:  alias viewmodel_toggle viewmodels_off 
93512:  viewmodel_fov 84
93512:  cl_interp 0
93512: -attack
93512: hud_medicautocallersthreshold  150  
93512:  alias weapon1  primary_up 
93512:  alias weapon2  secondary_down 
93512:  alias weapon3  melee_up 
93512:  alias lastweapon  secondary_down 
93512:  alias nextweapon  secondary_down 
93512:  alias previousweapon  melee_up 
93512:  alias switch_between_slot1_and_slot2  secondary_down  
93520: slot1
93520:  alias viewmodel_toggle viewmodels_off 
93520:  viewmodel_fov 84
93520:  cl_interp 0
93520: -attack
93520: hud_medicautocallersthreshold  150  
93520:  alias weapon1  primary_up 
93520:  alias weapon2  secondary_down 
93520:  alias weapon3  melee_up 
93520:  alias lastweapon  secondary_down 
93520:  alias nextweapon  secondary_down 
93520:  alias previousweapon  melee_up 
93520:  alias switch_between_slot1_and_slot2  secondary_down  
93526: -moveleft
93526: alias checkleft none 
93527: FORWARD
93529: -forward
93529: alias checkfwd none 
93530: no buttons
93536: -forward
93536: +back
93536: alias checkback +back 
93537: BACK
93538: -moveleft
93538: +moveright
93538: alias checkright +moveright 
93539: BACK MOVERIGHT
93542: +attack 107
93543: ATTACK BACK MOVERIGHT
93549: -back
93549: alias checkback none 
93550: ATTACK MOVERIGHT
93556: -attack 107
93557: MOVERIGHT
93561: slot2
93561:  alias viewmodel_toggle viewmodels_on 
93561:  viewmodel_fov 84
93561:  cl_interp 0
93561: +attack
93561: hud_medicautocallersthreshold  75  
93561:  alias weapon1  primary_up 
93561:  alias weapon2  secondary_down 
93561:  alias weapon3  melee_down 
93561:  alias lastweapon  primary_up 
93561:  alias nextweapon  melee_down 
93561:  alias previousweapon  primary_up 
93561:  alias switch_between_slot1_and_slot2  primary_up  
93561: slot2
93561:  alias viewmodel_toggle viewmodels_on 
93561:  viewmodel_fov 84
93561:  cl_interp 0
93561: +attack
93561: hud_medicautocallersthreshold  75  
93561:  alias weapon1  primary_up 
93561:  alias weapon2  secondary_down 
93561:  alias weapon3  melee_down 
93561:  alias lastweapon  primary_up 
93561:  alias nextweapon  melee_down 
93561:  alias previousweapon  primary_up 
93561:  alias switch_between_slot1_and_slot2  primary_up  
93563: ATTACK MOVERIGHT
93563: slot2
93563:  alias viewmodel_toggle viewmodels_on 
93563:  viewmodel_fov 84
93563:  cl_interp 0
93563: +attack
93563: hud_medicautocallersthreshold  75  
93563:  alias weapon1  primary_up 
93563:  alias weapon2  secondary_down 
93563:  alias weapon3  melee_down 
93563:  alias lastweapon  primary_up 
93563:  alias nextweapon  melee_down 
93563:  alias previousweapon  primary_up 
93563:  alias switch_between_slot1_and_slot2  primary_up  
93563: slot2
93563:  alias viewmodel_toggle viewmodels_on 
93563:  viewmodel_fov 84
93563:  cl_interp 0
93563: +attack
93563: hud_medicautocallersthreshold  75  
93563:  alias weapon1  primary_up 
93563:  alias weapon2  secondary_down 
93563:  alias weapon3  melee_down 
93563:  alias lastweapon  primary_up 
93563:  alias nextweapon  melee_down 
93563:  alias previousweapon  primary_up 
93563:  alias switch_between_slot1_and_slot2  primary_up  
93563: slot2
93563:  alias viewmodel_toggle viewmodels_on 
93563:  viewmodel_fov 84
93563:  cl_interp 0
93563: +attack
93563: hud_medicautocallersthreshold  75  
93563:  alias weapon1  primary_up 
93563:  alias weapon2  secondary_down 
93563:  alias weapon3  melee_down 
93563:  alias lastweapon  primary_up 
93563:  alias nextweapon  melee_down 
93563:  alias previousweapon  primary_up 
93563:  alias switch_between_slot1_and_slot2  primary_up  
93563: slot2
93563:  alias viewmodel_toggle viewmodels_on 
93563:  viewmodel_fov 84
93563:  cl_interp 0
93563: +attack
93563: hud_medicautocallersthreshold  75  
93563:  alias weapon1  primary_up 
93563:  alias weapon2  secondary_down 
93563:  alias weapon3  melee_down 
93563:  alias lastweapon  primary_up 
93563:  alias nextweapon  melee_down 
93563:  alias previousweapon  primary_up 
93563:  alias switch_between_slot1_and_slot2  primary_up  
93565: slot2
93565:  alias viewmodel_toggle viewmodels_on 
93565:  viewmodel_fov 84
93565:  cl_interp 0
93565: +attack
93565: hud_medicautocallersthreshold  75  
93565:  alias weapon1  primary_up 
93565:  alias weapon2  secondary_down 
93565:  alias weapon3  melee_down 
93565:  alias lastweapon  primary_up 
93565:  alias nextweapon  melee_down 
93565:  alias previousweapon  primary_up 
93565:  alias switch_between_slot1_and_slot2  primary_up  
93565: slot2
93565:  alias viewmodel_toggle viewmodels_on 
93565:  viewmodel_fov 84
93565:  cl_interp 0
93565: +attack
93565: hud_medicautocallersthreshold  75  
93565:  alias weapon1  primary_up 
93565:  alias weapon2  secondary_down 
93565:  alias weapon3  melee_down 
93565:  alias lastweapon  primary_up 
93565:  alias nextweapon  melee_down 
93565:  alias previousweapon  primary_up 
93565:  alias switch_between_slot1_and_slot2  primary_up  
93565: slot2
93565:  alias viewmodel_toggle viewmodels_on 
93565:  viewmodel_fov 84
93565:  cl_interp 0
93565: +attack
93565: hud_medicautocallersthreshold  75  
93565:  alias weapon1  primary_up 
93565:  alias weapon2  secondary_down 
93565:  alias weapon3  melee_down 
93565:  alias lastweapon  primary_up 
93565:  alias nextweapon  melee_down 
93565:  alias previousweapon  primary_up 
93565:  alias switch_between_slot1_and_slot2  primary_up  
93565: slot2
93565:  alias viewmodel_toggle viewmodels_on 
93565:  viewmodel_fov 84
93565:  cl_interp 0
93565: +attack
93565: hud_medicautocallersthreshold  75  
93565:  alias weapon1  primary_up 
93565:  alias weapon2  secondary_down 
93565:  alias weapon3  melee_down 
93565:  alias lastweapon  primary_up 
93565:  alias nextweapon  melee_down 
93565:  alias previousweapon  primary_up 
93565:  alias switch_between_slot1_and_slot2  primary_up  
93567: slot2
93567:  alias viewmodel_toggle viewmodels_on 
93567:  viewmodel_fov 84
93567:  cl_interp 0
93567: +attack
93567: hud_medicautocallersthreshold  75  
93567:  alias weapon1  primary_up 
93567:  alias weapon2  secondary_down 
93567:  alias weapon3  melee_down 
93567:  alias lastweapon  primary_up 
93567:  alias nextweapon  melee_down 
93567:  alias previousweapon  primary_up 
93567:  alias switch_between_slot1_and_slot2  primary_up  
93567: slot2
93567:  alias viewmodel_toggle viewmodels_on 
93567:  viewmodel_fov 84
93567:  cl_interp 0
93567: +attack
93567: hud_medicautocallersthreshold  75  
93567:  alias weapon1  primary_up 
93567:  alias weapon2  secondary_down 
93567:  alias weapon3  melee_down 
93567:  alias lastweapon  primary_up 
93567:  alias nextweapon  melee_down 
93567:  alias previousweapon  primary_up 
93567:  alias switch_between_slot1_and_slot2  primary_up  
93567: slot2
93567:  alias viewmodel_toggle viewmodels_on 
93567:  viewmodel_fov 84
93567:  cl_interp 0
93567: +attack
93567: hud_medicautocallersthreshold  75  
93567:  alias weapon1  primary_up 
93567:  alias weapon2  secondary_down 
93567:  alias weapon3  melee_down 
93567:  alias lastweapon  primary_up 
93567:  alias nextweapon  melee_down 
93567:  alias previousweapon  primary_up 
93567:  alias switch_between_slot1_and_slot2  primary_up  
93568: slot2
93568:  alias viewmodel_toggle viewmodels_on 
93568:  viewmodel_fov 84
93568:  cl_interp 0
93568: +attack
93568: hud_medicautocallersthreshold  75  
93568:  alias weapon1  primary_up 
93568:  alias weapon2  secondary_down 
93568:  alias weapon3  melee_down 
93568:  alias lastweapon  primary_up 
93568:  alias nextweapon  melee_down 
93568:  alias previousweapon  primary_up 
93568:  alias switch_between_slot1_and_slot2  primary_up  
93568: slot2
93568:  alias viewmodel_toggle viewmodels_on 
93568:  viewmodel_fov 84
93568:  cl_interp 0
93568: +attack
93568: hud_medicautocallersthreshold  75  
93568:  alias weapon1  primary_up 
93568:  alias weapon2  secondary_down 
93568:  alias weapon3  melee_down 
93568:  alias lastweapon  primary_up 
93568:  alias nextweapon  melee_down 
93568:  alias previousweapon  primary_up 
93568:  alias switch_between_slot1_and_slot2  primary_up  
93568: -back
93568: +forward
93568: alias checkfwd +forward 
93568: slot2
93568:  alias viewmodel_toggle viewmodels_on 
93568:  viewmodel_fov 84
93568:  cl_interp 0
93568: +attack
93568: hud_medicautocallersthreshold  75  
93568:  alias weapon1  primary_up 
93568:  alias weapon2  secondary_down 
93568:  alias weapon3  melee_down 
93568:  alias lastweapon  primary_up 
93568:  alias nextweapon  melee_down 
93568:  alias previousweapon  primary_up 
93568:  alias switch_between_slot1_and_slot2  primary_up  
93570: ATTACK FORWARD MOVERIGHT
93570: slot2
93570:  alias viewmodel_toggle viewmodels_on 
93570:  viewmodel_fov 84
93570:  cl_interp 0
93570: +attack
93570: hud_medicautocallersthreshold  75  
93570:  alias weapon1  primary_up 
93570:  alias weapon2  secondary_down 
93570:  alias weapon3  melee_down 
93570:  alias lastweapon  primary_up 
93570:  alias nextweapon  melee_down 
93570:  alias previousweapon  primary_up 
93570:  alias switch_between_slot1_and_slot2  primary_up  
93583: -forward
93583: alias checkfwd none 
93584: ATTACK MOVERIGHT
93595: -forward
93595: +back
93595: alias checkback +back 
93597: ATTACK BACK MOVERIGHT
93620: -attack 
93620: BACK MOVERIGHT
93625: -moveright
93625: +moveleft
93625: alias checkleft +moveleft 
93626: BACK MOVELEFT
93627: +attack 
93627: ATTACK BACK MOVELEFT
93629: -moveright
93629: +moveleft 
93629: alias checkright none 
93637: -back
93637: alias checkback none 
93639: ATTACK MOVELEFT
93641: slot2
93641:  alias viewmodel_toggle viewmodels_on 
93641:  viewmodel_fov 84
93641:  cl_interp 0
93641: +attack
93641: hud_medicautocallersthreshold  75  
93641:  alias weapon1  primary_up 
93641:  alias weapon2  secondary_down 
93641:  alias weapon3  melee_down 
93641:  alias lastweapon  primary_up 
93641:  alias nextweapon  melee_down 
93641:  alias previousweapon  primary_up 
93641:  alias switch_between_slot1_and_slot2  primary_up  
93643: slot2
93643:  alias viewmodel_toggle viewmodels_on 
93643:  viewmodel_fov 84
93643:  cl_interp 0
93643: +attack
93643: hud_medicautocallersthreshold  75  
93643:  alias weapon1  primary_up 
93643:  alias weapon2  secondary_down 
93643:  alias weapon3  melee_down 
93643:  alias lastweapon  primary_up 
93643:  alias nextweapon  melee_down 
93643:  alias previousweapon  primary_up 
93643:  alias switch_between_slot1_and_slot2  primary_up  
93644: slot2
93644:  alias viewmodel_toggle viewmodels_on 
93644:  viewmodel_fov 84
93644:  cl_interp 0
93644: +attack
93644: hud_medicautocallersthreshold  75  
93644:  alias weapon1  primary_up 
93644:  alias weapon2  secondary_down 
93644:  alias weapon3  melee_down 
93644:  alias lastweapon  primary_up 
93644:  alias nextweapon  melee_down 
93644:  alias previousweapon  primary_up 
93644:  alias switch_between_slot1_and_slot2  primary_up  
93646: -back
93646: +forward
93646: alias checkfwd +forward 
93646: slot2
93646:  alias viewmodel_toggle viewmodels_on 
93646:  viewmodel_fov 84
93646:  cl_interp 0
93646: +attack
93646: hud_medicautocallersthreshold  75  
93646:  alias weapon1  primary_up 
93646:  alias weapon2  secondary_down 
93646:  alias weapon3  melee_down 
93646:  alias lastweapon  primary_up 
93646:  alias nextweapon  melee_down 
93646:  alias previousweapon  primary_up 
93646:  alias switch_between_slot1_and_slot2  primary_up  
93647: ATTACK FORWARD MOVELEFT
93650: -moveleft
93650: alias checkleft none 
93651: ATTACK FORWARD
93654: -moveleft
93654: +moveright
93654: alias checkright +moveright 
93660: ATTACK FORWARD MOVERIGHT
93667: -forward
93667: alias checkfwd none 
93668: ATTACK MOVERIGHT
93676: -moveright
93676: +moveleft
93676: alias checkleft +moveleft 
93677: ATTACK MOVELEFT
93680: -moveright
93680: +moveleft 
93680: alias checkright none 
93680: slot1
93680:  alias viewmodel_toggle viewmodels_off 
93680:  viewmodel_fov 84
93680:  cl_interp 0
93680: -attack
93680: hud_medicautocallersthreshold  150  
93680:  alias weapon1  primary_up 
93680:  alias weapon2  secondary_down 
93680:  alias weapon3  melee_up 
93680:  alias lastweapon  secondary_down 
93680:  alias nextweapon  secondary_down 
93680:  alias previousweapon  melee_up 
93680:  alias switch_between_slot1_and_slot2  secondary_down  
93681: MOVELEFT
93681: slot1
93681:  alias viewmodel_toggle viewmodels_off 
93681:  viewmodel_fov 84
93681:  cl_interp 0
93681: -attack
93681: hud_medicautocallersthreshold  150  
93681:  alias weapon1  primary_up 
93681:  alias weapon2  secondary_down 
93681:  alias weapon3  melee_up 
93681:  alias lastweapon  secondary_down 
93681:  alias nextweapon  secondary_down 
93681:  alias previousweapon  melee_up 
93681:  alias switch_between_slot1_and_slot2  secondary_down  
93682: slot1
93682:  alias viewmodel_toggle viewmodels_off 
93682:  viewmodel_fov 84
93682:  cl_interp 0
93682: -attack
93682: hud_medicautocallersthreshold  150  
93682:  alias weapon1  primary_up 
93682:  alias weapon2  secondary_down 
93682:  alias weapon3  melee_up 
93682:  alias lastweapon  secondary_down 
93682:  alias nextweapon  secondary_down 
93682:  alias previousweapon  melee_up 
93682:  alias switch_between_slot1_and_slot2  secondary_down  
93682: slot1
93682:  alias viewmodel_toggle viewmodels_off 
93682:  viewmodel_fov 84
93682:  cl_interp 0
93682: -attack
93682: hud_medicautocallersthreshold  150  
93682:  alias weapon1  primary_up 
93682:  alias weapon2  secondary_down 
93682:  alias weapon3  melee_up 
93682:  alias lastweapon  secondary_down 
93682:  alias nextweapon  secondary_down 
93682:  alias previousweapon  melee_up 
93682:  alias switch_between_slot1_and_slot2  secondary_down  
93683: slot1
93683:  alias viewmodel_toggle viewmodels_off 
93683:  viewmodel_fov 84
93683:  cl_interp 0
93683: -attack
93683: hud_medicautocallersthreshold  150  
93683:  alias weapon1  primary_up 
93683:  alias weapon2  secondary_down 
93683:  alias weapon3  melee_up 
93683:  alias lastweapon  secondary_down 
93683:  alias nextweapon  secondary_down 
93683:  alias previousweapon  melee_up 
93683:  alias switch_between_slot1_and_slot2  secondary_down  
93684: slot1
93684:  alias viewmodel_toggle viewmodels_off 
93684:  viewmodel_fov 84
93684:  cl_interp 0
93684: -attack
93684: hud_medicautocallersthreshold  150  
93684:  alias weapon1  primary_up 
93684:  alias weapon2  secondary_down 
93684:  alias weapon3  melee_up 
93684:  alias lastweapon  secondary_down 
93684:  alias nextweapon  secondary_down 
93684:  alias previousweapon  melee_up 
93684:  alias switch_between_slot1_and_slot2  secondary_down  
93687: -back
93687: +forward
93687: alias checkfwd +forward 
93689: FORWARD MOVELEFT
93692: +jump 65
93693: JUMP FORWARD MOVELEFT
93701: -forward
93701: alias checkfwd none 
93701: -jump 65
93701: MOVELEFT
93713: +attack 107
93713: ATTACK MOVELEFT
93713: -moveleft
93713: +moveright
93713: alias checkright +moveright 
93713: -moveleft
93713: +moveright 
93713: alias checkleft none 
93714: ATTACK MOVERIGHT
93720: -attack 107
93721: MOVERIGHT
93725: slot2
93725:  alias viewmodel_toggle viewmodels_on 
93725:  viewmodel_fov 84
93725:  cl_interp 0
93725: +attack
93725: hud_medicautocallersthreshold  75  
93725:  alias weapon1  primary_up 
93725:  alias weapon2  secondary_down 
93725:  alias weapon3  melee_down 
93725:  alias lastweapon  primary_up 
93725:  alias nextweapon  melee_down 
93725:  alias previousweapon  primary_up 
93725:  alias switch_between_slot1_and_slot2  primary_up  
93725: slot2
93725:  alias viewmodel_toggle viewmodels_on 
93725:  viewmodel_fov 84
93725:  cl_interp 0
93725: +attack
93725: hud_medicautocallersthreshold  75  
93725:  alias weapon1  primary_up 
93725:  alias weapon2  secondary_down 
93725:  alias weapon3  melee_down 
93725:  alias lastweapon  primary_up 
93725:  alias nextweapon  melee_down 
93725:  alias previousweapon  primary_up 
93725:  alias switch_between_slot1_and_slot2  primary_up  
93727: ATTACK MOVERIGHT
93727: slot2
93727:  alias viewmodel_toggle viewmodels_on 
93727:  viewmodel_fov 84
93727:  cl_interp 0
93727: +attack
93727: hud_medicautocallersthreshold  75  
93727:  alias weapon1  primary_up 
93727:  alias weapon2  secondary_down 
93727:  alias weapon3  melee_down 
93727:  alias lastweapon  primary_up 
93727:  alias nextweapon  melee_down 
93727:  alias previousweapon  primary_up 
93727:  alias switch_between_slot1_and_slot2  primary_up  
93727: slot2
93727:  alias viewmodel_toggle viewmodels_on 
93727:  viewmodel_fov 84
93727:  cl_interp 0
93727: +attack
93727: hud_medicautocallersthreshold  75  
93727:  alias weapon1  primary_up 
93727:  alias weapon2  secondary_down 
93727:  alias weapon3  melee_down 
93727:  alias lastweapon  primary_up 
93727:  alias nextweapon  melee_down 
93727:  alias previousweapon  primary_up 
93727:  alias switch_between_slot1_and_slot2  primary_up  
93728: slot2
93728:  alias viewmodel_toggle viewmodels_on 
93728:  viewmodel_fov 84
93728:  cl_interp 0
93728: +attack
93728: hud_medicautocallersthreshold  75  
93728:  alias weapon1  primary_up 
93728:  alias weapon2  secondary_down 
93728:  alias weapon3  melee_down 
93728:  alias lastweapon  primary_up 
93728:  alias nextweapon  melee_down 
93728:  alias previousweapon  primary_up 
93728:  alias switch_between_slot1_and_slot2  primary_up  
93728: slot2
93728:  alias viewmodel_toggle viewmodels_on 
93728:  viewmodel_fov 84
93728:  cl_interp 0
93728: +attack
93728: hud_medicautocallersthreshold  75  
93728:  alias weapon1  primary_up 
93728:  alias weapon2  secondary_down 
93728:  alias weapon3  melee_down 
93728:  alias lastweapon  primary_up 
93728:  alias nextweapon  melee_down 
93728:  alias previousweapon  primary_up 
93728:  alias switch_between_slot1_and_slot2  primary_up  
93729: slot2
93729:  alias viewmodel_toggle viewmodels_on 
93729:  viewmodel_fov 84
93729:  cl_interp 0
93729: +attack
93729: hud_medicautocallersthreshold  75  
93729:  alias weapon1  primary_up 
93729:  alias weapon2  secondary_down 
93729:  alias weapon3  melee_down 
93729:  alias lastweapon  primary_up 
93729:  alias nextweapon  melee_down 
93729:  alias previousweapon  primary_up 
93729:  alias switch_between_slot1_and_slot2  primary_up  
93729: slot2
93729:  alias viewmodel_toggle viewmodels_on 
93729:  viewmodel_fov 84
93729:  cl_interp 0
93729: +attack
93729: hud_medicautocallersthreshold  75  
93729:  alias weapon1  primary_up 
93729:  alias weapon2  secondary_down 
93729:  alias weapon3  melee_down 
93729:  alias lastweapon  primary_up 
93729:  alias nextweapon  melee_down 
93729:  alias previousweapon  primary_up 
93729:  alias switch_between_slot1_and_slot2  primary_up  
93730: slot2
93730:  alias viewmodel_toggle viewmodels_on 
93730:  viewmodel_fov 84
93730:  cl_interp 0
93730: +attack
93730: hud_medicautocallersthreshold  75  
93730:  alias weapon1  primary_up 
93730:  alias weapon2  secondary_down 
93730:  alias weapon3  melee_down 
93730:  alias lastweapon  primary_up 
93730:  alias nextweapon  melee_down 
93730:  alias previousweapon  primary_up 
93730:  alias switch_between_slot1_and_slot2  primary_up  
93730: slot2
93730:  alias viewmodel_toggle viewmodels_on 
93730:  viewmodel_fov 84
93730:  cl_interp 0
93730: +attack
93730: hud_medicautocallersthreshold  75  
93730:  alias weapon1  primary_up 
93730:  alias weapon2  secondary_down 
93730:  alias weapon3  melee_down 
93730:  alias lastweapon  primary_up 
93730:  alias nextweapon  melee_down 
93730:  alias previousweapon  primary_up 
93730:  alias switch_between_slot1_and_slot2  primary_up  
93731: slot2
93731:  alias viewmodel_toggle viewmodels_on 
93731:  viewmodel_fov 84
93731:  cl_interp 0
93731: +attack
93731: hud_medicautocallersthreshold  75  
93731:  alias weapon1  primary_up 
93731:  alias weapon2  secondary_down 
93731:  alias weapon3  melee_down 
93731:  alias lastweapon  primary_up 
93731:  alias nextweapon  melee_down 
93731:  alias previousweapon  primary_up 
93731:  alias switch_between_slot1_and_slot2  primary_up  
93759: slot2
93759:  alias viewmodel_toggle viewmodels_on 
93759:  viewmodel_fov 84
93759:  cl_interp 0
93759: +attack
93759: hud_medicautocallersthreshold  75  
93759:  alias weapon1  primary_up 
93759:  alias weapon2  secondary_down 
93759:  alias weapon3  melee_down 
93759:  alias lastweapon  primary_up 
93759:  alias nextweapon  melee_down 
93759:  alias previousweapon  primary_up 
93759:  alias switch_between_slot1_and_slot2  primary_up  
93761: slot2
93761:  alias viewmodel_toggle viewmodels_on 
93761:  viewmodel_fov 84
93761:  cl_interp 0
93761: +attack
93761: hud_medicautocallersthreshold  75  
93761:  alias weapon1  primary_up 
93761:  alias weapon2  secondary_down 
93761:  alias weapon3  melee_down 
93761:  alias lastweapon  primary_up 
93761:  alias nextweapon  melee_down 
93761:  alias previousweapon  primary_up 
93761:  alias switch_between_slot1_and_slot2  primary_up  
93761: slot2
93761:  alias viewmodel_toggle viewmodels_on 
93761:  viewmodel_fov 84
93761:  cl_interp 0
93761: +attack
93761: hud_medicautocallersthreshold  75  
93761:  alias weapon1  primary_up 
93761:  alias weapon2  secondary_down 
93761:  alias weapon3  melee_down 
93761:  alias lastweapon  primary_up 
93761:  alias nextweapon  melee_down 
93761:  alias previousweapon  primary_up 
93761:  alias switch_between_slot1_and_slot2  primary_up  
93762: slot2
93762:  alias viewmodel_toggle viewmodels_on 
93762:  viewmodel_fov 84
93762:  cl_interp 0
93762: +attack
93762: hud_medicautocallersthreshold  75  
93762:  alias weapon1  primary_up 
93762:  alias weapon2  secondary_down 
93762:  alias weapon3  melee_down 
93762:  alias lastweapon  primary_up 
93762:  alias nextweapon  melee_down 
93762:  alias previousweapon  primary_up 
93762:  alias switch_between_slot1_and_slot2  primary_up  
93762: -back
93762: +forward
93762: alias checkfwd +forward 
93763: ATTACK FORWARD MOVERIGHT
93763: slot2
93763:  alias viewmodel_toggle viewmodels_on 
93763:  viewmodel_fov 84
93763:  cl_interp 0
93763: +attack
93763: hud_medicautocallersthreshold  75  
93763:  alias weapon1  primary_up 
93763:  alias weapon2  secondary_down 
93763:  alias weapon3  melee_down 
93763:  alias lastweapon  primary_up 
93763:  alias nextweapon  melee_down 
93763:  alias previousweapon  primary_up 
93763:  alias switch_between_slot1_and_slot2  primary_up  
93764: slot2
93764:  alias viewmodel_toggle viewmodels_on 
93764:  viewmodel_fov 84
93764:  cl_interp 0
93764: +attack
93764: hud_medicautocallersthreshold  75  
93764:  alias weapon1  primary_up 
93764:  alias weapon2  secondary_down 
93764:  alias weapon3  melee_down 
93764:  alias lastweapon  primary_up 
93764:  alias nextweapon  melee_down 
93764:  alias previousweapon  primary_up 
93764:  alias switch_between_slot1_and_slot2  primary_up  
93785: -moveright
93785: alias checkright none 
93786: ATTACK FORWARD
93787: -moveright
93787: +moveleft
93787: alias checkleft +moveleft 
93788: ATTACK FORWARD MOVELEFT
93790: slot2
93790:  alias viewmodel_toggle viewmodels_on 
93790:  viewmodel_fov 84
93790:  cl_interp 0
93790: +attack
93790: hud_medicautocallersthreshold  75  
93790:  alias weapon1  primary_up 
93790:  alias weapon2  secondary_down 
93790:  alias weapon3  melee_down 
93790:  alias lastweapon  primary_up 
93790:  alias nextweapon  melee_down 
93790:  alias previousweapon  primary_up 
93790:  alias switch_between_slot1_and_slot2  primary_up  
93791: slot2
93791:  alias viewmodel_toggle viewmodels_on 
93791:  viewmodel_fov 84
93791:  cl_interp 0
93791: +attack
93791: hud_medicautocallersthreshold  75  
93791:  alias weapon1  primary_up 
93791:  alias weapon2  secondary_down 
93791:  alias weapon3  melee_down 
93791:  alias lastweapon  primary_up 
93791:  alias nextweapon  melee_down 
93791:  alias previousweapon  primary_up 
93791:  alias switch_between_slot1_and_slot2  primary_up  
93791: slot2
93791:  alias viewmodel_toggle viewmodels_on 
93791:  viewmodel_fov 84
93791:  cl_interp 0
93791: +attack
93791: hud_medicautocallersthreshold  75  
93791:  alias weapon1  primary_up 
93791:  alias weapon2  secondary_down 
93791:  alias weapon3  melee_down 
93791:  alias lastweapon  primary_up 
93791:  alias nextweapon  melee_down 
93791:  alias previousweapon  primary_up 
93791:  alias switch_between_slot1_and_slot2  primary_up  
93793: slot2
93793:  alias viewmodel_toggle viewmodels_on 
93793:  viewmodel_fov 84
93793:  cl_interp 0
93793: +attack
93793: hud_medicautocallersthreshold  75  
93793:  alias weapon1  primary_up 
93793:  alias weapon2  secondary_down 
93793:  alias weapon3  melee_down 
93793:  alias lastweapon  primary_up 
93793:  alias nextweapon  melee_down 
93793:  alias previousweapon  primary_up 
93793:  alias switch_between_slot1_and_slot2  primary_up  
93794: slot2
93794:  alias viewmodel_toggle viewmodels_on 
93794:  viewmodel_fov 84
93794:  cl_interp 0
93794: +attack
93794: hud_medicautocallersthreshold  75  
93794:  alias weapon1  primary_up 
93794:  alias weapon2  secondary_down 
93794:  alias weapon3  melee_down 
93794:  alias lastweapon  primary_up 
93794:  alias nextweapon  melee_down 
93794:  alias previousweapon  primary_up 
93794:  alias switch_between_slot1_and_slot2  primary_up  
93794: slot2
93794:  alias viewmodel_toggle viewmodels_on 
93794:  viewmodel_fov 84
93794:  cl_interp 0
93794: +attack
93794: hud_medicautocallersthreshold  75  
93794:  alias weapon1  primary_up 
93794:  alias weapon2  secondary_down 
93794:  alias weapon3  melee_down 
93794:  alias lastweapon  primary_up 
93794:  alias nextweapon  melee_down 
93794:  alias previousweapon  primary_up 
93794:  alias switch_between_slot1_and_slot2  primary_up  
93796: slot2
93796:  alias viewmodel_toggle viewmodels_on 
93796:  viewmodel_fov 84
93796:  cl_interp 0
93796: +attack
93796: hud_medicautocallersthreshold  75  
93796:  alias weapon1  primary_up 
93796:  alias weapon2  secondary_down 
93796:  alias weapon3  melee_down 
93796:  alias lastweapon  primary_up 
93796:  alias nextweapon  melee_down 
93796:  alias previousweapon  primary_up 
93796:  alias switch_between_slot1_and_slot2  primary_up  
93797: -moveleft
93797: alias checkleft none 
93798: ATTACK FORWARD
93804: -moveright
93804: +moveleft
93804: alias checkleft +moveleft 
93806: ATTACK FORWARD MOVELEFT
93813: -moveleft
93813: alias checkleft none 
93814: ATTACK FORWARD
93821: -moveleft
93821: +moveright
93821: alias checkright +moveright 
93822: ATTACK FORWARD MOVERIGHT
93824: -forward
93824: alias checkfwd none 
93825: ATTACK MOVERIGHT
93848: -moveright
93848: +moveleft
93848: alias checkleft +moveleft 
93850: ATTACK MOVELEFT
93852: -moveright
93852: +moveleft 
93852: alias checkright none 
93854: -attack 
93855: MOVELEFT
93862: +attack 
93863: ATTACK MOVELEFT
93872: -moveleft
93872: +moveright
93872: alias checkright +moveright 
93873: ATTACK MOVERIGHT
93876: -moveleft
93876: +moveright 
93876: alias checkleft none 
93880: -moveright
93880: +moveleft
93880: alias checkleft +moveleft 
93882: ATTACK MOVELEFT
93883: -moveright
93883: +moveleft 
93883: alias checkright none 
93888: -back
93888: +forward
93888: alias checkfwd +forward 
93889: ATTACK FORWARD MOVELEFT
93890: slot1
93890:  alias viewmodel_toggle viewmodels_off 
93890:  viewmodel_fov 84
93890:  cl_interp 0
93890: -attack
93890: hud_medicautocallersthreshold  150  
93890:  alias weapon1  primary_up 
93890:  alias weapon2  secondary_down 
93890:  alias weapon3  melee_up 
93890:  alias lastweapon  secondary_down 
93890:  alias nextweapon  secondary_down 
93890:  alias previousweapon  melee_up 
93890:  alias switch_between_slot1_and_slot2  secondary_down  
93891: FORWARD MOVELEFT
93891: slot1
93891:  alias viewmodel_toggle viewmodels_off 
93891:  viewmodel_fov 84
93891:  cl_interp 0
93891: -attack
93891: hud_medicautocallersthreshold  150  
93891:  alias weapon1  primary_up 
93891:  alias weapon2  secondary_down 
93891:  alias weapon3  melee_up 
93891:  alias lastweapon  secondary_down 
93891:  alias nextweapon  secondary_down 
93891:  alias previousweapon  melee_up 
93891:  alias switch_between_slot1_and_slot2  secondary_down  
93891: slot1
93891:  alias viewmodel_toggle viewmodels_off 
93891:  viewmodel_fov 84
93891:  cl_interp 0
93891: -attack
93891: hud_medicautocallersthreshold  150  
93891:  alias weapon1  primary_up 
93891:  alias weapon2  secondary_down 
93891:  alias weapon3  melee_up 
93891:  alias lastweapon  secondary_down 
93891:  alias nextweapon  secondary_down 
93891:  alias previousweapon  melee_up 
93891:  alias switch_between_slot1_and_slot2  secondary_down  
93891: slot1
93891:  alias viewmodel_toggle viewmodels_off 
93891:  viewmodel_fov 84
93891:  cl_interp 0
93891: -attack
93891: hud_medicautocallersthreshold  150  
93891:  alias weapon1  primary_up 
93891:  alias weapon2  secondary_down 
93891:  alias weapon3  melee_up 
93891:  alias lastweapon  secondary_down 
93891:  alias nextweapon  secondary_down 
93891:  alias previousweapon  melee_up 
93891:  alias switch_between_slot1_and_slot2  secondary_down  
93892: slot1
93892:  alias viewmodel_toggle viewmodels_off 
93892:  viewmodel_fov 84
93892:  cl_interp 0
93892: -attack
93892: hud_medicautocallersthreshold  150  
93892:  alias weapon1  primary_up 
93892:  alias weapon2  secondary_down 
93892:  alias weapon3  melee_up 
93892:  alias lastweapon  secondary_down 
93892:  alias nextweapon  secondary_down 
93892:  alias previousweapon  melee_up 
93892:  alias switch_between_slot1_and_slot2  secondary_down  
93892: -moveleft
93892: alias checkleft none 
93893: FORWARD
93893: slot1
93893:  alias viewmodel_toggle viewmodels_off 
93893:  viewmodel_fov 84
93893:  cl_interp 0
93893: -attack
93893: hud_medicautocallersthreshold  150  
93893:  alias weapon1  primary_up 
93893:  alias weapon2  secondary_down 
93893:  alias weapon3  melee_up 
93893:  alias lastweapon  secondary_down 
93893:  alias nextweapon  secondary_down 
93893:  alias previousweapon  melee_up 
93893:  alias switch_between_slot1_and_slot2  secondary_down  
93895: slot1
93895:  alias viewmodel_toggle viewmodels_off 
93895:  viewmodel_fov 84
93895:  cl_interp 0
93895: -attack
93895: hud_medicautocallersthreshold  150  
93895:  alias weapon1  primary_up 
93895:  alias weapon2  secondary_down 
93895:  alias weapon3  melee_up 
93895:  alias lastweapon  secondary_down 
93895:  alias nextweapon  secondary_down 
93895:  alias previousweapon  melee_up 
93895:  alias switch_between_slot1_and_slot2  secondary_down  
93895: -moveleft
93895: +moveright
93895: alias checkright +moveright 
93896: FORWARD MOVERIGHT
93903: -forward
93903: alias checkfwd none 
93903: +jump 65
93904: JUMP MOVERIGHT
93911: -jump 65
93912: MOVERIGHT
93919: +attack 107
93920: ATTACK MOVERIGHT
93930: -attack 107
93931: MOVERIGHT
93932: slot2
93932:  alias viewmodel_toggle viewmodels_on 
93932:  viewmodel_fov 84
93932:  cl_interp 0
93932: +attack
93932: hud_medicautocallersthreshold  75  
93932:  alias weapon1  primary_up 
93932:  alias weapon2  secondary_down 
93932:  alias weapon3  melee_down 
93932:  alias lastweapon  primary_up 
93932:  alias nextweapon  melee_down 
93932:  alias previousweapon  primary_up 
93932:  alias switch_between_slot1_and_slot2  primary_up  
93933: ATTACK MOVERIGHT
93933: slot2
93933:  alias viewmodel_toggle viewmodels_on 
93933:  viewmodel_fov 84
93933:  cl_interp 0
93933: +attack
93933: hud_medicautocallersthreshold  75  
93933:  alias weapon1  primary_up 
93933:  alias weapon2  secondary_down 
93933:  alias weapon3  melee_down 
93933:  alias lastweapon  primary_up 
93933:  alias nextweapon  melee_down 
93933:  alias previousweapon  primary_up 
93933:  alias switch_between_slot1_and_slot2  primary_up  
93933: slot2
93933:  alias viewmodel_toggle viewmodels_on 
93933:  viewmodel_fov 84
93933:  cl_interp 0
93933: +attack
93933: hud_medicautocallersthreshold  75  
93933:  alias weapon1  primary_up 
93933:  alias weapon2  secondary_down 
93933:  alias weapon3  melee_down 
93933:  alias lastweapon  primary_up 
93933:  alias nextweapon  melee_down 
93933:  alias previousweapon  primary_up 
93933:  alias switch_between_slot1_and_slot2  primary_up  
93934: slot2
93934:  alias viewmodel_toggle viewmodels_on 
93934:  viewmodel_fov 84
93934:  cl_interp 0
93934: +attack
93934: hud_medicautocallersthreshold  75  
93934:  alias weapon1  primary_up 
93934:  alias weapon2  secondary_down 
93934:  alias weapon3  melee_down 
93934:  alias lastweapon  primary_up 
93934:  alias nextweapon  melee_down 
93934:  alias previousweapon  primary_up 
93934:  alias switch_between_slot1_and_slot2  primary_up  
93934: slot2
93934:  alias viewmodel_toggle viewmodels_on 
93934:  viewmodel_fov 84
93934:  cl_interp 0
93934: +attack
93934: hud_medicautocallersthreshold  75  
93934:  alias weapon1  primary_up 
93934:  alias weapon2  secondary_down 
93934:  alias weapon3  melee_down 
93934:  alias lastweapon  primary_up 
93934:  alias nextweapon  melee_down 
93934:  alias previousweapon  primary_up 
93934:  alias switch_between_slot1_and_slot2  primary_up  
93934: slot2
93934:  alias viewmodel_toggle viewmodels_on 
93934:  viewmodel_fov 84
93934:  cl_interp 0
93934: +attack
93934: hud_medicautocallersthreshold  75  
93934:  alias weapon1  primary_up 
93934:  alias weapon2  secondary_down 
93934:  alias weapon3  melee_down 
93934:  alias lastweapon  primary_up 
93934:  alias nextweapon  melee_down 
93934:  alias previousweapon  primary_up 
93934:  alias switch_between_slot1_and_slot2  primary_up  
93934: slot2
93934:  alias viewmodel_toggle viewmodels_on 
93934:  viewmodel_fov 84
93934:  cl_interp 0
93934: +attack
93934: hud_medicautocallersthreshold  75  
93934:  alias weapon1  primary_up 
93934:  alias weapon2  secondary_down 
93934:  alias weapon3  melee_down 
93934:  alias lastweapon  primary_up 
93934:  alias nextweapon  melee_down 
93934:  alias previousweapon  primary_up 
93934:  alias switch_between_slot1_and_slot2  primary_up  
93936: slot2
93936:  alias viewmodel_toggle viewmodels_on 
93936:  viewmodel_fov 84
93936:  cl_interp 0
93936: +attack
93936: hud_medicautocallersthreshold  75  
93936:  alias weapon1  primary_up 
93936:  alias weapon2  secondary_down 
93936:  alias weapon3  melee_down 
93936:  alias lastweapon  primary_up 
93936:  alias nextweapon  melee_down 
93936:  alias previousweapon  primary_up 
93936:  alias switch_between_slot1_and_slot2  primary_up  
93936: slot2
93936:  alias viewmodel_toggle viewmodels_on 
93936:  viewmodel_fov 84
93936:  cl_interp 0
93936: +attack
93936: hud_medicautocallersthreshold  75  
93936:  alias weapon1  primary_up 
93936:  alias weapon2  secondary_down 
93936:  alias weapon3  melee_down 
93936:  alias lastweapon  primary_up 
93936:  alias nextweapon  melee_down 
93936:  alias previousweapon  primary_up 
93936:  alias switch_between_slot1_and_slot2  primary_up  
93936: slot2
93936:  alias viewmodel_toggle viewmodels_on 
93936:  viewmodel_fov 84
93936:  cl_interp 0
93936: +attack
93936: hud_medicautocallersthreshold  75  
93936:  alias weapon1  primary_up 
93936:  alias weapon2  secondary_down 
93936:  alias weapon3  melee_down 
93936:  alias lastweapon  primary_up 
93936:  alias nextweapon  melee_down 
93936:  alias previousweapon  primary_up 
93936:  alias switch_between_slot1_and_slot2  primary_up  
93936: slot2
93936:  alias viewmodel_toggle viewmodels_on 
93936:  viewmodel_fov 84
93936:  cl_interp 0
93936: +attack
93936: hud_medicautocallersthreshold  75  
93936:  alias weapon1  primary_up 
93936:  alias weapon2  secondary_down 
93936:  alias weapon3  melee_down 
93936:  alias lastweapon  primary_up 
93936:  alias nextweapon  melee_down 
93936:  alias previousweapon  primary_up 
93936:  alias switch_between_slot1_and_slot2  primary_up  
93937: slot2
93937:  alias viewmodel_toggle viewmodels_on 
93937:  viewmodel_fov 84
93937:  cl_interp 0
93937: +attack
93937: hud_medicautocallersthreshold  75  
93937:  alias weapon1  primary_up 
93937:  alias weapon2  secondary_down 
93937:  alias weapon3  melee_down 
93937:  alias lastweapon  primary_up 
93937:  alias nextweapon  melee_down 
93937:  alias previousweapon  primary_up 
93937:  alias switch_between_slot1_and_slot2  primary_up  
93937: slot2
93937:  alias viewmodel_toggle viewmodels_on 
93937:  viewmodel_fov 84
93937:  cl_interp 0
93937: +attack
93937: hud_medicautocallersthreshold  75  
93937:  alias weapon1  primary_up 
93937:  alias weapon2  secondary_down 
93937:  alias weapon3  melee_down 
93937:  alias lastweapon  primary_up 
93937:  alias nextweapon  melee_down 
93937:  alias previousweapon  primary_up 
93937:  alias switch_between_slot1_and_slot2  primary_up  
93939: slot2
93939:  alias viewmodel_toggle viewmodels_on 
93939:  viewmodel_fov 84
93939:  cl_interp 0
93939: +attack
93939: hud_medicautocallersthreshold  75  
93939:  alias weapon1  primary_up 
93939:  alias weapon2  secondary_down 
93939:  alias weapon3  melee_down 
93939:  alias lastweapon  primary_up 
93939:  alias nextweapon  melee_down 
93939:  alias previousweapon  primary_up 
93939:  alias switch_between_slot1_and_slot2  primary_up  
93939: slot2
93939:  alias viewmodel_toggle viewmodels_on 
93939:  viewmodel_fov 84
93939:  cl_interp 0
93939: +attack
93939: hud_medicautocallersthreshold  75  
93939:  alias weapon1  primary_up 
93939:  alias weapon2  secondary_down 
93939:  alias weapon3  melee_down 
93939:  alias lastweapon  primary_up 
93939:  alias nextweapon  melee_down 
93939:  alias previousweapon  primary_up 
93939:  alias switch_between_slot1_and_slot2  primary_up  
93940: slot2
93940:  alias viewmodel_toggle viewmodels_on 
93940:  viewmodel_fov 84
93940:  cl_interp 0
93940: +attack
93940: hud_medicautocallersthreshold  75  
93940:  alias weapon1  primary_up 
93940:  alias weapon2  secondary_down 
93940:  alias weapon3  melee_down 
93940:  alias lastweapon  primary_up 
93940:  alias nextweapon  melee_down 
93940:  alias previousweapon  primary_up 
93940:  alias switch_between_slot1_and_slot2  primary_up  
93942: -forward
93942: +back
93942: alias checkback +back 
93943: ATTACK BACK MOVERIGHT
93949: -moveright
93949: +moveleft
93949: alias checkleft +moveleft 
93949: ATTACK BACK MOVELEFT
93951: -moveright
93951: +moveleft 
93951: alias checkright none 
93964: -moveleft
93964: +moveright
93964: alias checkright +moveright 
93965: ATTACK BACK MOVERIGHT
93971: slot2
93971:  alias viewmodel_toggle viewmodels_on 
93971:  viewmodel_fov 84
93971:  cl_interp 0
93971: +attack
93971: hud_medicautocallersthreshold  75  
93971:  alias weapon1  primary_up 
93971:  alias weapon2  secondary_down 
93971:  alias weapon3  melee_down 
93971:  alias lastweapon  primary_up 
93971:  alias nextweapon  melee_down 
93971:  alias previousweapon  primary_up 
93971:  alias switch_between_slot1_and_slot2  primary_up  
93971: -moveright
93971: +moveleft 
93971: alias checkright none 
93973: ATTACK BACK MOVELEFT
93974: slot2
93974:  alias viewmodel_toggle viewmodels_on 
93974:  viewmodel_fov 84
93974:  cl_interp 0
93974: +attack
93974: hud_medicautocallersthreshold  75  
93974:  alias weapon1  primary_up 
93974:  alias weapon2  secondary_down 
93974:  alias weapon3  melee_down 
93974:  alias lastweapon  primary_up 
93974:  alias nextweapon  melee_down 
93974:  alias previousweapon  primary_up 
93974:  alias switch_between_slot1_and_slot2  primary_up  
93975: slot2
93975:  alias viewmodel_toggle viewmodels_on 
93975:  viewmodel_fov 84
93975:  cl_interp 0
93975: +attack
93975: hud_medicautocallersthreshold  75  
93975:  alias weapon1  primary_up 
93975:  alias weapon2  secondary_down 
93975:  alias weapon3  melee_down 
93975:  alias lastweapon  primary_up 
93975:  alias nextweapon  melee_down 
93975:  alias previousweapon  primary_up 
93975:  alias switch_between_slot1_and_slot2  primary_up  
93976: slot2
93976:  alias viewmodel_toggle viewmodels_on 
93976:  viewmodel_fov 84
93976:  cl_interp 0
93976: +attack
93976: hud_medicautocallersthreshold  75  
93976:  alias weapon1  primary_up 
93976:  alias weapon2  secondary_down 
93976:  alias weapon3  melee_down 
93976:  alias lastweapon  primary_up 
93976:  alias nextweapon  melee_down 
93976:  alias previousweapon  primary_up 
93976:  alias switch_between_slot1_and_slot2  primary_up  
93976: slot2
93976:  alias viewmodel_toggle viewmodels_on 
93976:  viewmodel_fov 84
93976:  cl_interp 0
93976: +attack
93976: hud_medicautocallersthreshold  75  
93976:  alias weapon1  primary_up 
93976:  alias weapon2  secondary_down 
93976:  alias weapon3  melee_down 
93976:  alias lastweapon  primary_up 
93976:  alias nextweapon  melee_down 
93976:  alias previousweapon  primary_up 
93976:  alias switch_between_slot1_and_slot2  primary_up  
93977: slot2
93977:  alias viewmodel_toggle viewmodels_on 
93977:  viewmodel_fov 84
93977:  cl_interp 0
93977: +attack
93977: hud_medicautocallersthreshold  75  
93977:  alias weapon1  primary_up 
93977:  alias weapon2  secondary_down 
93977:  alias weapon3  melee_down 
93977:  alias lastweapon  primary_up 
93977:  alias nextweapon  melee_down 
93977:  alias previousweapon  primary_up 
93977:  alias switch_between_slot1_and_slot2  primary_up  
93977: slot2
93977:  alias viewmodel_toggle viewmodels_on 
93977:  viewmodel_fov 84
93977:  cl_interp 0
93977: +attack
93977: hud_medicautocallersthreshold  75  
93977:  alias weapon1  primary_up 
93977:  alias weapon2  secondary_down 
93977:  alias weapon3  melee_down 
93977:  alias lastweapon  primary_up 
93977:  alias nextweapon  melee_down 
93977:  alias previousweapon  primary_up 
93977:  alias switch_between_slot1_and_slot2  primary_up  
93978: slot2
93978:  alias viewmodel_toggle viewmodels_on 
93978:  viewmodel_fov 84
93978:  cl_interp 0
93978: +attack
93978: hud_medicautocallersthreshold  75  
93978:  alias weapon1  primary_up 
93978:  alias weapon2  secondary_down 
93978:  alias weapon3  melee_down 
93978:  alias lastweapon  primary_up 
93978:  alias nextweapon  melee_down 
93978:  alias previousweapon  primary_up 
93978:  alias switch_between_slot1_and_slot2  primary_up  
93979: slot2
93979:  alias viewmodel_toggle viewmodels_on 
93979:  viewmodel_fov 84
93979:  cl_interp 0
93979: +attack
93979: hud_medicautocallersthreshold  75  
93979:  alias weapon1  primary_up 
93979:  alias weapon2  secondary_down 
93979:  alias weapon3  melee_down 
93979:  alias lastweapon  primary_up 
93979:  alias nextweapon  melee_down 
93979:  alias previousweapon  primary_up 
93979:  alias switch_between_slot1_and_slot2  primary_up  
94023: slot1
94023:  alias viewmodel_toggle viewmodels_off 
94023:  viewmodel_fov 84
94023:  cl_interp 0
94023: -attack
94023: hud_medicautocallersthreshold  150  
94023:  alias weapon1  primary_up 
94023:  alias weapon2  secondary_down 
94023:  alias weapon3  melee_up 
94023:  alias lastweapon  secondary_down 
94023:  alias nextweapon  secondary_down 
94023:  alias previousweapon  melee_up 
94023:  alias switch_between_slot1_and_slot2  secondary_down  
94023: -back
94023: alias checkback none 
94024: MOVELEFT
94024: slot1
94024:  alias viewmodel_toggle viewmodels_off 
94024:  viewmodel_fov 84
94024:  cl_interp 0
94024: -attack
94024: hud_medicautocallersthreshold  150  
94024:  alias weapon1  primary_up 
94024:  alias weapon2  secondary_down 
94024:  alias weapon3  melee_up 
94024:  alias lastweapon  secondary_down 
94024:  alias nextweapon  secondary_down 
94024:  alias previousweapon  melee_up 
94024:  alias switch_between_slot1_and_slot2  secondary_down  
94024: slot1
94024:  alias viewmodel_toggle viewmodels_off 
94024:  viewmodel_fov 84
94024:  cl_interp 0
94024: -attack
94024: hud_medicautocallersthreshold  150  
94024:  alias weapon1  primary_up 
94024:  alias weapon2  secondary_down 
94024:  alias weapon3  melee_up 
94024:  alias lastweapon  secondary_down 
94024:  alias nextweapon  secondary_down 
94024:  alias previousweapon  melee_up 
94024:  alias switch_between_slot1_and_slot2  secondary_down  
94025: slot1
94025:  alias viewmodel_toggle viewmodels_off 
94025:  viewmodel_fov 84
94025:  cl_interp 0
94025: -attack
94025: hud_medicautocallersthreshold  150  
94025:  alias weapon1  primary_up 
94025:  alias weapon2  secondary_down 
94025:  alias weapon3  melee_up 
94025:  alias lastweapon  secondary_down 
94025:  alias nextweapon  secondary_down 
94025:  alias previousweapon  melee_up 
94025:  alias switch_between_slot1_and_slot2  secondary_down  
94025: slot1
94025:  alias viewmodel_toggle viewmodels_off 
94025:  viewmodel_fov 84
94025:  cl_interp 0
94025: -attack
94025: hud_medicautocallersthreshold  150  
94025:  alias weapon1  primary_up 
94025:  alias weapon2  secondary_down 
94025:  alias weapon3  melee_up 
94025:  alias lastweapon  secondary_down 
94025:  alias nextweapon  secondary_down 
94025:  alias previousweapon  melee_up 
94025:  alias switch_between_slot1_and_slot2  secondary_down  
94027: slot1
94027:  alias viewmodel_toggle viewmodels_off 
94027:  viewmodel_fov 84
94027:  cl_interp 0
94027: -attack
94027: hud_medicautocallersthreshold  150  
94027:  alias weapon1  primary_up 
94027:  alias weapon2  secondary_down 
94027:  alias weapon3  melee_up 
94027:  alias lastweapon  secondary_down 
94027:  alias nextweapon  secondary_down 
94027:  alias previousweapon  melee_up 
94027:  alias switch_between_slot1_and_slot2  secondary_down  
94027: slot1
94027:  alias viewmodel_toggle viewmodels_off 
94027:  viewmodel_fov 84
94027:  cl_interp 0
94027: -attack
94027: hud_medicautocallersthreshold  150  
94027:  alias weapon1  primary_up 
94027:  alias weapon2  secondary_down 
94027:  alias weapon3  melee_up 
94027:  alias lastweapon  secondary_down 
94027:  alias nextweapon  secondary_down 
94027:  alias previousweapon  melee_up 
94027:  alias switch_between_slot1_and_slot2  secondary_down  
94028: slot1
94028:  alias viewmodel_toggle viewmodels_off 
94028:  viewmodel_fov 84
94028:  cl_interp 0
94028: -attack
94028: hud_medicautocallersthreshold  150  
94028:  alias weapon1  primary_up 
94028:  alias weapon2  secondary_down 
94028:  alias weapon3  melee_up 
94028:  alias lastweapon  secondary_down 
94028:  alias nextweapon  secondary_down 
94028:  alias previousweapon  melee_up 
94028:  alias switch_between_slot1_and_slot2  secondary_down  
94030: slot1
94030:  alias viewmodel_toggle viewmodels_off 
94030:  viewmodel_fov 84
94030:  cl_interp 0
94030: -attack
94030: hud_medicautocallersthreshold  150  
94030:  alias weapon1  primary_up 
94030:  alias weapon2  secondary_down 
94030:  alias weapon3  melee_up 
94030:  alias lastweapon  secondary_down 
94030:  alias nextweapon  secondary_down 
94030:  alias previousweapon  melee_up 
94030:  alias switch_between_slot1_and_slot2  secondary_down  
94033: -back
94033: +forward
94033: alias checkfwd +forward 
94034: FORWARD MOVELEFT
94058: -moveleft
94058: alias checkleft none 
94061: FORWARD
94061: -moveleft
94061: +moveright
94061: alias checkright +moveright 
94062: FORWARD MOVERIGHT
94063: +attack 107
94063: -forward
94063: alias checkfwd none 
94064: ATTACK MOVERIGHT
94072: -attack 107
94074: MOVERIGHT
94077: slot2
94077:  alias viewmodel_toggle viewmodels_on 
94077:  viewmodel_fov 84
94077:  cl_interp 0
94077: +attack
94077: hud_medicautocallersthreshold  75  
94077:  alias weapon1  primary_up 
94077:  alias weapon2  secondary_down 
94077:  alias weapon3  melee_down 
94077:  alias lastweapon  primary_up 
94077:  alias nextweapon  melee_down 
94077:  alias previousweapon  primary_up 
94077:  alias switch_between_slot1_and_slot2  primary_up  
94077: slot2
94077:  alias viewmodel_toggle viewmodels_on 
94077:  viewmodel_fov 84
94077:  cl_interp 0
94077: +attack
94077: hud_medicautocallersthreshold  75  
94077:  alias weapon1  primary_up 
94077:  alias weapon2  secondary_down 
94077:  alias weapon3  melee_down 
94077:  alias lastweapon  primary_up 
94077:  alias nextweapon  melee_down 
94077:  alias previousweapon  primary_up 
94077:  alias switch_between_slot1_and_slot2  primary_up  
94079: ATTACK MOVERIGHT
94079: slot2
94079:  alias viewmodel_toggle viewmodels_on 
94079:  viewmodel_fov 84
94079:  cl_interp 0
94079: +attack
94079: hud_medicautocallersthreshold  75  
94079:  alias weapon1  primary_up 
94079:  alias weapon2  secondary_down 
94079:  alias weapon3  melee_down 
94079:  alias lastweapon  primary_up 
94079:  alias nextweapon  melee_down 
94079:  alias previousweapon  primary_up 
94079:  alias switch_between_slot1_and_slot2  primary_up  
94079: slot2
94079:  alias viewmodel_toggle viewmodels_on 
94079:  viewmodel_fov 84
94079:  cl_interp 0
94079: +attack
94079: hud_medicautocallersthreshold  75  
94079:  alias weapon1  primary_up 
94079:  alias weapon2  secondary_down 
94079:  alias weapon3  melee_down 
94079:  alias lastweapon  primary_up 
94079:  alias nextweapon  melee_down 
94079:  alias previousweapon  primary_up 
94079:  alias switch_between_slot1_and_slot2  primary_up  
94080: slot2
94080:  alias viewmodel_toggle viewmodels_on 
94080:  viewmodel_fov 84
94080:  cl_interp 0
94080: +attack
94080: hud_medicautocallersthreshold  75  
94080:  alias weapon1  primary_up 
94080:  alias weapon2  secondary_down 
94080:  alias weapon3  melee_down 
94080:  alias lastweapon  primary_up 
94080:  alias nextweapon  melee_down 
94080:  alias previousweapon  primary_up 
94080:  alias switch_between_slot1_and_slot2  primary_up  
94080: slot2
94080:  alias viewmodel_toggle viewmodels_on 
94080:  viewmodel_fov 84
94080:  cl_interp 0
94080: +attack
94080: hud_medicautocallersthreshold  75  
94080:  alias weapon1  primary_up 
94080:  alias weapon2  secondary_down 
94080:  alias weapon3  melee_down 
94080:  alias lastweapon  primary_up 
94080:  alias nextweapon  melee_down 
94080:  alias previousweapon  primary_up 
94080:  alias switch_between_slot1_and_slot2  primary_up  
94080: slot2
94080:  alias viewmodel_toggle viewmodels_on 
94080:  viewmodel_fov 84
94080:  cl_interp 0
94080: +attack
94080: hud_medicautocallersthreshold  75  
94080:  alias weapon1  primary_up 
94080:  alias weapon2  secondary_down 
94080:  alias weapon3  melee_down 
94080:  alias lastweapon  primary_up 
94080:  alias nextweapon  melee_down 
94080:  alias previousweapon  primary_up 
94080:  alias switch_between_slot1_and_slot2  primary_up  
94081: slot2
94081:  alias viewmodel_toggle viewmodels_on 
94081:  viewmodel_fov 84
94081:  cl_interp 0
94081: +attack
94081: hud_medicautocallersthreshold  75  
94081:  alias weapon1  primary_up 
94081:  alias weapon2  secondary_down 
94081:  alias weapon3  melee_down 
94081:  alias lastweapon  primary_up 
94081:  alias nextweapon  melee_down 
94081:  alias previousweapon  primary_up 
94081:  alias switch_between_slot1_and_slot2  primary_up  
94081: slot2
94081:  alias viewmodel_toggle viewmodels_on 
94081:  viewmodel_fov 84
94081:  cl_interp 0
94081: +attack
94081: hud_medicautocallersthreshold  75  
94081:  alias weapon1  primary_up 
94081:  alias weapon2  secondary_down 
94081:  alias weapon3  melee_down 
94081:  alias lastweapon  primary_up 
94081:  alias nextweapon  melee_down 
94081:  alias previousweapon  primary_up 
94081:  alias switch_between_slot1_and_slot2  primary_up  
94081: slot2
94081:  alias viewmodel_toggle viewmodels_on 
94081:  viewmodel_fov 84
94081:  cl_interp 0
94081: +attack
94081: hud_medicautocallersthreshold  75  
94081:  alias weapon1  primary_up 
94081:  alias weapon2  secondary_down 
94081:  alias weapon3  melee_down 
94081:  alias lastweapon  primary_up 
94081:  alias nextweapon  melee_down 
94081:  alias previousweapon  primary_up 
94081:  alias switch_between_slot1_and_slot2  primary_up  
94082: slot2
94082:  alias viewmodel_toggle viewmodels_on 
94082:  viewmodel_fov 84
94082:  cl_interp 0
94082: +attack
94082: hud_medicautocallersthreshold  75  
94082:  alias weapon1  primary_up 
94082:  alias weapon2  secondary_down 
94082:  alias weapon3  melee_down 
94082:  alias lastweapon  primary_up 
94082:  alias nextweapon  melee_down 
94082:  alias previousweapon  primary_up 
94082:  alias switch_between_slot1_and_slot2  primary_up  
94082: slot2
94082:  alias viewmodel_toggle viewmodels_on 
94082:  viewmodel_fov 84
94082:  cl_interp 0
94082: +attack
94082: hud_medicautocallersthreshold  75  
94082:  alias weapon1  primary_up 
94082:  alias weapon2  secondary_down 
94082:  alias weapon3  melee_down 
94082:  alias lastweapon  primary_up 
94082:  alias nextweapon  melee_down 
94082:  alias previousweapon  primary_up 
94082:  alias switch_between_slot1_and_slot2  primary_up  
94083: slot2
94083:  alias viewmodel_toggle viewmodels_on 
94083:  viewmodel_fov 84
94083:  cl_interp 0
94083: +attack
94083: hud_medicautocallersthreshold  75  
94083:  alias weapon1  primary_up 
94083:  alias weapon2  secondary_down 
94083:  alias weapon3  melee_down 
94083:  alias lastweapon  primary_up 
94083:  alias nextweapon  melee_down 
94083:  alias previousweapon  primary_up 
94083:  alias switch_between_slot1_and_slot2  primary_up  
94083: slot2
94083:  alias viewmodel_toggle viewmodels_on 
94083:  viewmodel_fov 84
94083:  cl_interp 0
94083: +attack
94083: hud_medicautocallersthreshold  75  
94083:  alias weapon1  primary_up 
94083:  alias weapon2  secondary_down 
94083:  alias weapon3  melee_down 
94083:  alias lastweapon  primary_up 
94083:  alias nextweapon  melee_down 
94083:  alias previousweapon  primary_up 
94083:  alias switch_between_slot1_and_slot2  primary_up  
94084: slot2
94084:  alias viewmodel_toggle viewmodels_on 
94084:  viewmodel_fov 84
94084:  cl_interp 0
94084: +attack
94084: hud_medicautocallersthreshold  75  
94084:  alias weapon1  primary_up 
94084:  alias weapon2  secondary_down 
94084:  alias weapon3  melee_down 
94084:  alias lastweapon  primary_up 
94084:  alias nextweapon  melee_down 
94084:  alias previousweapon  primary_up 
94084:  alias switch_between_slot1_and_slot2  primary_up  
94084: slot2
94084:  alias viewmodel_toggle viewmodels_on 
94084:  viewmodel_fov 84
94084:  cl_interp 0
94084: +attack
94084: hud_medicautocallersthreshold  75  
94084:  alias weapon1  primary_up 
94084:  alias weapon2  secondary_down 
94084:  alias weapon3  melee_down 
94084:  alias lastweapon  primary_up 
94084:  alias nextweapon  melee_down 
94084:  alias previousweapon  primary_up 
94084:  alias switch_between_slot1_and_slot2  primary_up  
94085: slot2
94085:  alias viewmodel_toggle viewmodels_on 
94085:  viewmodel_fov 84
94085:  cl_interp 0
94085: +attack
94085: hud_medicautocallersthreshold  75  
94085:  alias weapon1  primary_up 
94085:  alias weapon2  secondary_down 
94085:  alias weapon3  melee_down 
94085:  alias lastweapon  primary_up 
94085:  alias nextweapon  melee_down 
94085:  alias previousweapon  primary_up 
94085:  alias switch_between_slot1_and_slot2  primary_up  
94105: -back
94105: +forward
94105: alias checkfwd +forward 
94106: ATTACK FORWARD MOVERIGHT
94113: -moveright
94113: alias checkright none 
94114: ATTACK FORWARD
94122: slot2
94122:  alias viewmodel_toggle viewmodels_on 
94122:  viewmodel_fov 84
94122:  cl_interp 0
94122: +attack
94122: hud_medicautocallersthreshold  75  
94122:  alias weapon1  primary_up 
94122:  alias weapon2  secondary_down 
94122:  alias weapon3  melee_down 
94122:  alias lastweapon  primary_up 
94122:  alias nextweapon  melee_down 
94122:  alias previousweapon  primary_up 
94122:  alias switch_between_slot1_and_slot2  primary_up  
94123: slot2
94123:  alias viewmodel_toggle viewmodels_on 
94123:  viewmodel_fov 84
94123:  cl_interp 0
94123: +attack
94123: hud_medicautocallersthreshold  75  
94123:  alias weapon1  primary_up 
94123:  alias weapon2  secondary_down 
94123:  alias weapon3  melee_down 
94123:  alias lastweapon  primary_up 
94123:  alias nextweapon  melee_down 
94123:  alias previousweapon  primary_up 
94123:  alias switch_between_slot1_and_slot2  primary_up  
94125: slot2
94125:  alias viewmodel_toggle viewmodels_on 
94125:  viewmodel_fov 84
94125:  cl_interp 0
94125: +attack
94125: hud_medicautocallersthreshold  75  
94125:  alias weapon1  primary_up 
94125:  alias weapon2  secondary_down 
94125:  alias weapon3  melee_down 
94125:  alias lastweapon  primary_up 
94125:  alias nextweapon  melee_down 
94125:  alias previousweapon  primary_up 
94125:  alias switch_between_slot1_and_slot2  primary_up  
94126: slot2
94126:  alias viewmodel_toggle viewmodels_on 
94126:  viewmodel_fov 84
94126:  cl_interp 0
94126: +attack
94126: hud_medicautocallersthreshold  75  
94126:  alias weapon1  primary_up 
94126:  alias weapon2  secondary_down 
94126:  alias weapon3  melee_down 
94126:  alias lastweapon  primary_up 
94126:  alias nextweapon  melee_down 
94126:  alias previousweapon  primary_up 
94126:  alias switch_between_slot1_and_slot2  primary_up  
94126: slot2
94126:  alias viewmodel_toggle viewmodels_on 
94126:  viewmodel_fov 84
94126:  cl_interp 0
94126: +attack
94126: hud_medicautocallersthreshold  75  
94126:  alias weapon1  primary_up 
94126:  alias weapon2  secondary_down 
94126:  alias weapon3  melee_down 
94126:  alias lastweapon  primary_up 
94126:  alias nextweapon  melee_down 
94126:  alias previousweapon  primary_up 
94126:  alias switch_between_slot1_and_slot2  primary_up  
94128: -moveright
94128: +moveleft
94128: alias checkleft +moveleft 
94129: ATTACK FORWARD MOVELEFT
94146: -attack 
94147: FORWARD MOVELEFT
94153: +attack 
94155: ATTACK FORWARD MOVELEFT
94166: -forward
94166: alias checkfwd none 
94167: ATTACK MOVELEFT
94178: -forward
94178: +back
94178: alias checkback +back 
94179: ATTACK BACK MOVELEFT
94182: slot2
94182:  alias viewmodel_toggle viewmodels_on 
94182:  viewmodel_fov 84
94182:  cl_interp 0
94182: +attack
94182: hud_medicautocallersthreshold  75  
94182:  alias weapon1  primary_up 
94182:  alias weapon2  secondary_down 
94182:  alias weapon3  melee_down 
94182:  alias lastweapon  primary_up 
94182:  alias nextweapon  melee_down 
94182:  alias previousweapon  primary_up 
94182:  alias switch_between_slot1_and_slot2  primary_up  
94184: slot2
94184:  alias viewmodel_toggle viewmodels_on 
94184:  viewmodel_fov 84
94184:  cl_interp 0
94184: +attack
94184: hud_medicautocallersthreshold  75  
94184:  alias weapon1  primary_up 
94184:  alias weapon2  secondary_down 
94184:  alias weapon3  melee_down 
94184:  alias lastweapon  primary_up 
94184:  alias nextweapon  melee_down 
94184:  alias previousweapon  primary_up 
94184:  alias switch_between_slot1_and_slot2  primary_up  
94185: slot2
94185:  alias viewmodel_toggle viewmodels_on 
94185:  viewmodel_fov 84
94185:  cl_interp 0
94185: +attack
94185: hud_medicautocallersthreshold  75  
94185:  alias weapon1  primary_up 
94185:  alias weapon2  secondary_down 
94185:  alias weapon3  melee_down 
94185:  alias lastweapon  primary_up 
94185:  alias nextweapon  melee_down 
94185:  alias previousweapon  primary_up 
94185:  alias switch_between_slot1_and_slot2  primary_up  
94187: slot2
94187:  alias viewmodel_toggle viewmodels_on 
94187:  viewmodel_fov 84
94187:  cl_interp 0
94187: +attack
94187: hud_medicautocallersthreshold  75  
94187:  alias weapon1  primary_up 
94187:  alias weapon2  secondary_down 
94187:  alias weapon3  melee_down 
94187:  alias lastweapon  primary_up 
94187:  alias nextweapon  melee_down 
94187:  alias previousweapon  primary_up 
94187:  alias switch_between_slot1_and_slot2  primary_up  
94189: slot2
94189:  alias viewmodel_toggle viewmodels_on 
94189:  viewmodel_fov 84
94189:  cl_interp 0
94189: +attack
94189: hud_medicautocallersthreshold  75  
94189:  alias weapon1  primary_up 
94189:  alias weapon2  secondary_down 
94189:  alias weapon3  melee_down 
94189:  alias lastweapon  primary_up 
94189:  alias nextweapon  melee_down 
94189:  alias previousweapon  primary_up 
94189:  alias switch_between_slot1_and_slot2  primary_up  
94218: -back
94218: alias checkback none 
94219: ATTACK MOVELEFT
94228: -back
94228: +forward
94228: alias checkfwd +forward 
94229: ATTACK FORWARD MOVELEFT
94237: -moveleft
94237: alias checkleft none 
94238: ATTACK FORWARD
94241: -moveleft
94241: +moveright
94241: alias checkright +moveright 
94242: ATTACK FORWARD MOVERIGHT
94246: -forward
94246: alias checkfwd none 
94247: ATTACK MOVERIGHT
94254: -attack 
94255: MOVERIGHT
94257: -forward
94257: +back
94257: alias checkback +back 
94257: BACK MOVERIGHT
94262: +attack 
94263: ATTACK BACK MOVERIGHT
94282: -moveright
94282: +moveleft
94282: alias checkleft +moveleft 
94282: ATTACK BACK MOVELEFT
94292: -back
94292: alias checkback none 
94292: -moveright
94292: +moveleft 
94292: alias checkright none 
94293: ATTACK MOVELEFT
94294: -moveleft
94294: +moveright
94294: alias checkright +moveright 
94295: ATTACK MOVERIGHT
94297: -moveleft
94297: +moveright 
94297: alias checkleft none 
94298: slot1
94298:  alias viewmodel_toggle viewmodels_off 
94298:  viewmodel_fov 84
94298:  cl_interp 0
94298: -attack
94298: hud_medicautocallersthreshold  150  
94298:  alias weapon1  primary_up 
94298:  alias weapon2  secondary_down 
94298:  alias weapon3  melee_up 
94298:  alias lastweapon  secondary_down 
94298:  alias nextweapon  secondary_down 
94298:  alias previousweapon  melee_up 
94298:  alias switch_between_slot1_and_slot2  secondary_down  
94299: MOVERIGHT
94299: slot1
94299:  alias viewmodel_toggle viewmodels_off 
94299:  viewmodel_fov 84
94299:  cl_interp 0
94299: -attack
94299: hud_medicautocallersthreshold  150  
94299:  alias weapon1  primary_up 
94299:  alias weapon2  secondary_down 
94299:  alias weapon3  melee_up 
94299:  alias lastweapon  secondary_down 
94299:  alias nextweapon  secondary_down 
94299:  alias previousweapon  melee_up 
94299:  alias switch_between_slot1_and_slot2  secondary_down  
94300: slot1
94300:  alias viewmodel_toggle viewmodels_off 
94300:  viewmodel_fov 84
94300:  cl_interp 0
94300: -attack
94300: hud_medicautocallersthreshold  150  
94300:  alias weapon1  primary_up 
94300:  alias weapon2  secondary_down 
94300:  alias weapon3  melee_up 
94300:  alias lastweapon  secondary_down 
94300:  alias nextweapon  secondary_down 
94300:  alias previousweapon  melee_up 
94300:  alias switch_between_slot1_and_slot2  secondary_down  
94300: slot1
94300:  alias viewmodel_toggle viewmodels_off 
94300:  viewmodel_fov 84
94300:  cl_interp 0
94300: -attack
94300: hud_medicautocallersthreshold  150  
94300:  alias weapon1  primary_up 
94300:  alias weapon2  secondary_down 
94300:  alias weapon3  melee_up 
94300:  alias lastweapon  secondary_down 
94300:  alias nextweapon  secondary_down 
94300:  alias previousweapon  melee_up 
94300:  alias switch_between_slot1_and_slot2  secondary_down  
94300: slot1
94300:  alias viewmodel_toggle viewmodels_off 
94300:  viewmodel_fov 84
94300:  cl_interp 0
94300: -attack
94300: hud_medicautocallersthreshold  150  
94300:  alias weapon1  primary_up 
94300:  alias weapon2  secondary_down 
94300:  alias weapon3  melee_up 
94300:  alias lastweapon  secondary_down 
94300:  alias nextweapon  secondary_down 
94300:  alias previousweapon  melee_up 
94300:  alias switch_between_slot1_and_slot2  secondary_down  
94307: -back
94307: +forward
94307: alias checkfwd +forward 
94309: FORWARD MOVERIGHT
94311: -moveright
94311: +moveleft
94311: alias checkleft +moveleft 
94312: FORWARD MOVELEFT
94313: -moveright
94313: +moveleft 
94313: alias checkright none 
94327: -moveleft
94327: alias checkleft none 
94327: -moveleft
94327: +moveright
94327: alias checkright +moveright 
94329: FORWARD MOVERIGHT
94332: +attack 107
94332: -forward
94332: alias checkfwd none 
94334: ATTACK MOVERIGHT
94342: -attack 107
94343: MOVERIGHT
94345: slot2
94345:  alias viewmodel_toggle viewmodels_on 
94345:  viewmodel_fov 84
94345:  cl_interp 0
94345: +attack
94345: hud_medicautocallersthreshold  75  
94345:  alias weapon1  primary_up 
94345:  alias weapon2  secondary_down 
94345:  alias weapon3  melee_down 
94345:  alias lastweapon  primary_up 
94345:  alias nextweapon  melee_down 
94345:  alias previousweapon  primary_up 
94345:  alias switch_between_slot1_and_slot2  primary_up  
94345: slot2
94345:  alias viewmodel_toggle viewmodels_on 
94345:  viewmodel_fov 84
94345:  cl_interp 0
94345: +attack
94345: hud_medicautocallersthreshold  75  
94345:  alias weapon1  primary_up 
94345:  alias weapon2  secondary_down 
94345:  alias weapon3  melee_down 
94345:  alias lastweapon  primary_up 
94345:  alias nextweapon  melee_down 
94345:  alias previousweapon  primary_up 
94345:  alias switch_between_slot1_and_slot2  primary_up  
94346: ATTACK MOVERIGHT
94346: slot2
94346:  alias viewmodel_toggle viewmodels_on 
94346:  viewmodel_fov 84
94346:  cl_interp 0
94346: +attack
94346: hud_medicautocallersthreshold  75  
94346:  alias weapon1  primary_up 
94346:  alias weapon2  secondary_down 
94346:  alias weapon3  melee_down 
94346:  alias lastweapon  primary_up 
94346:  alias nextweapon  melee_down 
94346:  alias previousweapon  primary_up 
94346:  alias switch_between_slot1_and_slot2  primary_up  
94346: slot2
94346:  alias viewmodel_toggle viewmodels_on 
94346:  viewmodel_fov 84
94346:  cl_interp 0
94346: +attack
94346: hud_medicautocallersthreshold  75  
94346:  alias weapon1  primary_up 
94346:  alias weapon2  secondary_down 
94346:  alias weapon3  melee_down 
94346:  alias lastweapon  primary_up 
94346:  alias nextweapon  melee_down 
94346:  alias previousweapon  primary_up 
94346:  alias switch_between_slot1_and_slot2  primary_up  
94346: slot2
94346:  alias viewmodel_toggle viewmodels_on 
94346:  viewmodel_fov 84
94346:  cl_interp 0
94346: +attack
94346: hud_medicautocallersthreshold  75  
94346:  alias weapon1  primary_up 
94346:  alias weapon2  secondary_down 
94346:  alias weapon3  melee_down 
94346:  alias lastweapon  primary_up 
94346:  alias nextweapon  melee_down 
94346:  alias previousweapon  primary_up 
94346:  alias switch_between_slot1_and_slot2  primary_up  
94348: slot2
94348:  alias viewmodel_toggle viewmodels_on 
94348:  viewmodel_fov 84
94348:  cl_interp 0
94348: +attack
94348: hud_medicautocallersthreshold  75  
94348:  alias weapon1  primary_up 
94348:  alias weapon2  secondary_down 
94348:  alias weapon3  melee_down 
94348:  alias lastweapon  primary_up 
94348:  alias nextweapon  melee_down 
94348:  alias previousweapon  primary_up 
94348:  alias switch_between_slot1_and_slot2  primary_up  
94348: slot2
94348:  alias viewmodel_toggle viewmodels_on 
94348:  viewmodel_fov 84
94348:  cl_interp 0
94348: +attack
94348: hud_medicautocallersthreshold  75  
94348:  alias weapon1  primary_up 
94348:  alias weapon2  secondary_down 
94348:  alias weapon3  melee_down 
94348:  alias lastweapon  primary_up 
94348:  alias nextweapon  melee_down 
94348:  alias previousweapon  primary_up 
94348:  alias switch_between_slot1_and_slot2  primary_up  
94348: slot2
94348:  alias viewmodel_toggle viewmodels_on 
94348:  viewmodel_fov 84
94348:  cl_interp 0
94348: +attack
94348: hud_medicautocallersthreshold  75  
94348:  alias weapon1  primary_up 
94348:  alias weapon2  secondary_down 
94348:  alias weapon3  melee_down 
94348:  alias lastweapon  primary_up 
94348:  alias nextweapon  melee_down 
94348:  alias previousweapon  primary_up 
94348:  alias switch_between_slot1_and_slot2  primary_up  
94349: slot2
94349:  alias viewmodel_toggle viewmodels_on 
94349:  viewmodel_fov 84
94349:  cl_interp 0
94349: +attack
94349: hud_medicautocallersthreshold  75  
94349:  alias weapon1  primary_up 
94349:  alias weapon2  secondary_down 
94349:  alias weapon3  melee_down 
94349:  alias lastweapon  primary_up 
94349:  alias nextweapon  melee_down 
94349:  alias previousweapon  primary_up 
94349:  alias switch_between_slot1_and_slot2  primary_up  
94349: slot2
94349:  alias viewmodel_toggle viewmodels_on 
94349:  viewmodel_fov 84
94349:  cl_interp 0
94349: +attack
94349: hud_medicautocallersthreshold  75  
94349:  alias weapon1  primary_up 
94349:  alias weapon2  secondary_down 
94349:  alias weapon3  melee_down 
94349:  alias lastweapon  primary_up 
94349:  alias nextweapon  melee_down 
94349:  alias previousweapon  primary_up 
94349:  alias switch_between_slot1_and_slot2  primary_up  
94349: slot2
94349:  alias viewmodel_toggle viewmodels_on 
94349:  viewmodel_fov 84
94349:  cl_interp 0
94349: +attack
94349: hud_medicautocallersthreshold  75  
94349:  alias weapon1  primary_up 
94349:  alias weapon2  secondary_down 
94349:  alias weapon3  melee_down 
94349:  alias lastweapon  primary_up 
94349:  alias nextweapon  melee_down 
94349:  alias previousweapon  primary_up 
94349:  alias switch_between_slot1_and_slot2  primary_up  
94349: slot2
94349:  alias viewmodel_toggle viewmodels_on 
94349:  viewmodel_fov 84
94349:  cl_interp 0
94349: +attack
94349: hud_medicautocallersthreshold  75  
94349:  alias weapon1  primary_up 
94349:  alias weapon2  secondary_down 
94349:  alias weapon3  melee_down 
94349:  alias lastweapon  primary_up 
94349:  alias nextweapon  melee_down 
94349:  alias previousweapon  primary_up 
94349:  alias switch_between_slot1_and_slot2  primary_up  
94349: slot2
94349:  alias viewmodel_toggle viewmodels_on 
94349:  viewmodel_fov 84
94349:  cl_interp 0
94349: +attack
94349: hud_medicautocallersthreshold  75  
94349:  alias weapon1  primary_up 
94349:  alias weapon2  secondary_down 
94349:  alias weapon3  melee_down 
94349:  alias lastweapon  primary_up 
94349:  alias nextweapon  melee_down 
94349:  alias previousweapon  primary_up 
94349:  alias switch_between_slot1_and_slot2  primary_up  
94350: slot2
94350:  alias viewmodel_toggle viewmodels_on 
94350:  viewmodel_fov 84
94350:  cl_interp 0
94350: +attack
94350: hud_medicautocallersthreshold  75  
94350:  alias weapon1  primary_up 
94350:  alias weapon2  secondary_down 
94350:  alias weapon3  melee_down 
94350:  alias lastweapon  primary_up 
94350:  alias nextweapon  melee_down 
94350:  alias previousweapon  primary_up 
94350:  alias switch_between_slot1_and_slot2  primary_up  
94350: slot2
94350:  alias viewmodel_toggle viewmodels_on 
94350:  viewmodel_fov 84
94350:  cl_interp 0
94350: +attack
94350: hud_medicautocallersthreshold  75  
94350:  alias weapon1  primary_up 
94350:  alias weapon2  secondary_down 
94350:  alias weapon3  melee_down 
94350:  alias lastweapon  primary_up 
94350:  alias nextweapon  melee_down 
94350:  alias previousweapon  primary_up 
94350:  alias switch_between_slot1_and_slot2  primary_up  
94351: slot2
94351:  alias viewmodel_toggle viewmodels_on 
94351:  viewmodel_fov 84
94351:  cl_interp 0
94351: +attack
94351: hud_medicautocallersthreshold  75  
94351:  alias weapon1  primary_up 
94351:  alias weapon2  secondary_down 
94351:  alias weapon3  melee_down 
94351:  alias lastweapon  primary_up 
94351:  alias nextweapon  melee_down 
94351:  alias previousweapon  primary_up 
94351:  alias switch_between_slot1_and_slot2  primary_up  
94351: -back
94351: +forward
94351: alias checkfwd +forward 
94351: slot2
94351:  alias viewmodel_toggle viewmodels_on 
94351:  viewmodel_fov 84
94351:  cl_interp 0
94351: +attack
94351: hud_medicautocallersthreshold  75  
94351:  alias weapon1  primary_up 
94351:  alias weapon2  secondary_down 
94351:  alias weapon3  melee_down 
94351:  alias lastweapon  primary_up 
94351:  alias nextweapon  melee_down 
94351:  alias previousweapon  primary_up 
94351:  alias switch_between_slot1_and_slot2  primary_up  
94351: slot2
94351:  alias viewmodel_toggle viewmodels_on 
94351:  viewmodel_fov 84
94351:  cl_interp 0
94351: +attack
94351: hud_medicautocallersthreshold  75  
94351:  alias weapon1  primary_up 
94351:  alias weapon2  secondary_down 
94351:  alias weapon3  melee_down 
94351:  alias lastweapon  primary_up 
94351:  alias nextweapon  melee_down 
94351:  alias previousweapon  primary_up 
94351:  alias switch_between_slot1_and_slot2  primary_up  
94351: slot2
94351:  alias viewmodel_toggle viewmodels_on 
94351:  viewmodel_fov 84
94351:  cl_interp 0
94351: +attack
94351: hud_medicautocallersthreshold  75  
94351:  alias weapon1  primary_up 
94351:  alias weapon2  secondary_down 
94351:  alias weapon3  melee_down 
94351:  alias lastweapon  primary_up 
94351:  alias nextweapon  melee_down 
94351:  alias previousweapon  primary_up 
94351:  alias switch_between_slot1_and_slot2  primary_up  
94353: ATTACK FORWARD MOVERIGHT
94354: slot2
94354:  alias viewmodel_toggle viewmodels_on 
94354:  viewmodel_fov 84
94354:  cl_interp 0
94354: +attack
94354: hud_medicautocallersthreshold  75  
94354:  alias weapon1  primary_up 
94354:  alias weapon2  secondary_down 
94354:  alias weapon3  melee_down 
94354:  alias lastweapon  primary_up 
94354:  alias nextweapon  melee_down 
94354:  alias previousweapon  primary_up 
94354:  alias switch_between_slot1_and_slot2  primary_up  
94354: slot2
94354:  alias viewmodel_toggle viewmodels_on 
94354:  viewmodel_fov 84
94354:  cl_interp 0
94354: +attack
94354: hud_medicautocallersthreshold  75  
94354:  alias weapon1  primary_up 
94354:  alias weapon2  secondary_down 
94354:  alias weapon3  melee_down 
94354:  alias lastweapon  primary_up 
94354:  alias nextweapon  melee_down 
94354:  alias previousweapon  primary_up 
94354:  alias switch_between_slot1_and_slot2  primary_up  
94366: +jump 65
94367: ATTACK JUMP FORWARD MOVERIGHT
94373: -jump 65
94374: ATTACK FORWARD MOVERIGHT
94382: -forward
94382: alias checkfwd none 
94384: ATTACK MOVERIGHT
94418: -moveright
94418: +moveleft
94418: alias checkleft +moveleft 
94419: ATTACK MOVELEFT
94423: -moveright
94423: +moveleft 
94423: alias checkright none 
94430: slot1
94430:  alias viewmodel_toggle viewmodels_off 
94430:  viewmodel_fov 84
94430:  cl_interp 0
94430: -attack
94430: hud_medicautocallersthreshold  150  
94430:  alias weapon1  primary_up 
94430:  alias weapon2  secondary_down 
94430:  alias weapon3  melee_up 
94430:  alias lastweapon  secondary_down 
94430:  alias nextweapon  secondary_down 
94430:  alias previousweapon  melee_up 
94430:  alias switch_between_slot1_and_slot2  secondary_down  
94432: MOVELEFT
94432: slot1
94432:  alias viewmodel_toggle viewmodels_off 
94432:  viewmodel_fov 84
94432:  cl_interp 0
94432: -attack
94432: hud_medicautocallersthreshold  150  
94432:  alias weapon1  primary_up 
94432:  alias weapon2  secondary_down 
94432:  alias weapon3  melee_up 
94432:  alias lastweapon  secondary_down 
94432:  alias nextweapon  secondary_down 
94432:  alias previousweapon  melee_up 
94432:  alias switch_between_slot1_and_slot2  secondary_down  
94432: slot1
94432:  alias viewmodel_toggle viewmodels_off 
94432:  viewmodel_fov 84
94432:  cl_interp 0
94432: -attack
94432: hud_medicautocallersthreshold  150  
94432:  alias weapon1  primary_up 
94432:  alias weapon2  secondary_down 
94432:  alias weapon3  melee_up 
94432:  alias lastweapon  secondary_down 
94432:  alias nextweapon  secondary_down 
94432:  alias previousweapon  melee_up 
94432:  alias switch_between_slot1_and_slot2  secondary_down  
94432: slot1
94432:  alias viewmodel_toggle viewmodels_off 
94432:  viewmodel_fov 84
94432:  cl_interp 0
94432: -attack
94432: hud_medicautocallersthreshold  150  
94432:  alias weapon1  primary_up 
94432:  alias weapon2  secondary_down 
94432:  alias weapon3  melee_up 
94432:  alias lastweapon  secondary_down 
94432:  alias nextweapon  secondary_down 
94432:  alias previousweapon  melee_up 
94432:  alias switch_between_slot1_and_slot2  secondary_down  
94433: slot1
94433:  alias viewmodel_toggle viewmodels_off 
94433:  viewmodel_fov 84
94433:  cl_interp 0
94433: -attack
94433: hud_medicautocallersthreshold  150  
94433:  alias weapon1  primary_up 
94433:  alias weapon2  secondary_down 
94433:  alias weapon3  melee_up 
94433:  alias lastweapon  secondary_down 
94433:  alias nextweapon  secondary_down 
94433:  alias previousweapon  melee_up 
94433:  alias switch_between_slot1_and_slot2  secondary_down  
94433: slot1
94433:  alias viewmodel_toggle viewmodels_off 
94433:  viewmodel_fov 84
94433:  cl_interp 0
94433: -attack
94433: hud_medicautocallersthreshold  150  
94433:  alias weapon1  primary_up 
94433:  alias weapon2  secondary_down 
94433:  alias weapon3  melee_up 
94433:  alias lastweapon  secondary_down 
94433:  alias nextweapon  secondary_down 
94433:  alias previousweapon  melee_up 
94433:  alias switch_between_slot1_and_slot2  secondary_down  
94455: -back
94455: +forward
94455: alias checkfwd +forward 
94455: FORWARD MOVELEFT
94464: -moveleft
94464: alias checkleft none 
94466: FORWARD
94466: -forward
94466: alias checkfwd none 
94466: -moveleft
94466: +moveright
94466: alias checkright +moveright 
94467: MOVERIGHT
94470: +attack 107
94471: ATTACK MOVERIGHT
94482: -attack 107
94483: MOVERIGHT
94486: -forward
94486: +back
94486: alias checkback +back 
94486: slot2
94486:  alias viewmodel_toggle viewmodels_on 
94486:  viewmodel_fov 84
94486:  cl_interp 0
94486: +attack
94486: hud_medicautocallersthreshold  75  
94486:  alias weapon1  primary_up 
94486:  alias weapon2  secondary_down 
94486:  alias weapon3  melee_down 
94486:  alias lastweapon  primary_up 
94486:  alias nextweapon  melee_down 
94486:  alias previousweapon  primary_up 
94486:  alias switch_between_slot1_and_slot2  primary_up  
94486: slot2
94486:  alias viewmodel_toggle viewmodels_on 
94486:  viewmodel_fov 84
94486:  cl_interp 0
94486: +attack
94486: hud_medicautocallersthreshold  75  
94486:  alias weapon1  primary_up 
94486:  alias weapon2  secondary_down 
94486:  alias weapon3  melee_down 
94486:  alias lastweapon  primary_up 
94486:  alias nextweapon  melee_down 
94486:  alias previousweapon  primary_up 
94486:  alias switch_between_slot1_and_slot2  primary_up  
94487: ATTACK BACK MOVERIGHT
94487: slot2
94487:  alias viewmodel_toggle viewmodels_on 
94487:  viewmodel_fov 84
94487:  cl_interp 0
94487: +attack
94487: hud_medicautocallersthreshold  75  
94487:  alias weapon1  primary_up 
94487:  alias weapon2  secondary_down 
94487:  alias weapon3  melee_down 
94487:  alias lastweapon  primary_up 
94487:  alias nextweapon  melee_down 
94487:  alias previousweapon  primary_up 
94487:  alias switch_between_slot1_and_slot2  primary_up  
94488: slot2
94488:  alias viewmodel_toggle viewmodels_on 
94488:  viewmodel_fov 84
94488:  cl_interp 0
94488: +attack
94488: hud_medicautocallersthreshold  75  
94488:  alias weapon1  primary_up 
94488:  alias weapon2  secondary_down 
94488:  alias weapon3  melee_down 
94488:  alias lastweapon  primary_up 
94488:  alias nextweapon  melee_down 
94488:  alias previousweapon  primary_up 
94488:  alias switch_between_slot1_and_slot2  primary_up  
94488: slot2
94488:  alias viewmodel_toggle viewmodels_on 
94488:  viewmodel_fov 84
94488:  cl_interp 0
94488: +attack
94488: hud_medicautocallersthreshold  75  
94488:  alias weapon1  primary_up 
94488:  alias weapon2  secondary_down 
94488:  alias weapon3  melee_down 
94488:  alias lastweapon  primary_up 
94488:  alias nextweapon  melee_down 
94488:  alias previousweapon  primary_up 
94488:  alias switch_between_slot1_and_slot2  primary_up  
94489: slot2
94489:  alias viewmodel_toggle viewmodels_on 
94489:  viewmodel_fov 84
94489:  cl_interp 0
94489: +attack
94489: hud_medicautocallersthreshold  75  
94489:  alias weapon1  primary_up 
94489:  alias weapon2  secondary_down 
94489:  alias weapon3  melee_down 
94489:  alias lastweapon  primary_up 
94489:  alias nextweapon  melee_down 
94489:  alias previousweapon  primary_up 
94489:  alias switch_between_slot1_and_slot2  primary_up  
94489: slot2
94489:  alias viewmodel_toggle viewmodels_on 
94489:  viewmodel_fov 84
94489:  cl_interp 0
94489: +attack
94489: hud_medicautocallersthreshold  75  
94489:  alias weapon1  primary_up 
94489:  alias weapon2  secondary_down 
94489:  alias weapon3  melee_down 
94489:  alias lastweapon  primary_up 
94489:  alias nextweapon  melee_down 
94489:  alias previousweapon  primary_up 
94489:  alias switch_between_slot1_and_slot2  primary_up  
94489: slot2
94489:  alias viewmodel_toggle viewmodels_on 
94489:  viewmodel_fov 84
94489:  cl_interp 0
94489: +attack
94489: hud_medicautocallersthreshold  75  
94489:  alias weapon1  primary_up 
94489:  alias weapon2  secondary_down 
94489:  alias weapon3  melee_down 
94489:  alias lastweapon  primary_up 
94489:  alias nextweapon  melee_down 
94489:  alias previousweapon  primary_up 
94489:  alias switch_between_slot1_and_slot2  primary_up  
94489: slot2
94489:  alias viewmodel_toggle viewmodels_on 
94489:  viewmodel_fov 84
94489:  cl_interp 0
94489: +attack
94489: hud_medicautocallersthreshold  75  
94489:  alias weapon1  primary_up 
94489:  alias weapon2  secondary_down 
94489:  alias weapon3  melee_down 
94489:  alias lastweapon  primary_up 
94489:  alias nextweapon  melee_down 
94489:  alias previousweapon  primary_up 
94489:  alias switch_between_slot1_and_slot2  primary_up  
94490: slot2
94490:  alias viewmodel_toggle viewmodels_on 
94490:  viewmodel_fov 84
94490:  cl_interp 0
94490: +attack
94490: hud_medicautocallersthreshold  75  
94490:  alias weapon1  primary_up 
94490:  alias weapon2  secondary_down 
94490:  alias weapon3  melee_down 
94490:  alias lastweapon  primary_up 
94490:  alias nextweapon  melee_down 
94490:  alias previousweapon  primary_up 
94490:  alias switch_between_slot1_and_slot2  primary_up  
94490: slot2
94490:  alias viewmodel_toggle viewmodels_on 
94490:  viewmodel_fov 84
94490:  cl_interp 0
94490: +attack
94490: hud_medicautocallersthreshold  75  
94490:  alias weapon1  primary_up 
94490:  alias weapon2  secondary_down 
94490:  alias weapon3  melee_down 
94490:  alias lastweapon  primary_up 
94490:  alias nextweapon  melee_down 
94490:  alias previousweapon  primary_up 
94490:  alias switch_between_slot1_and_slot2  primary_up  
94491: slot2
94491:  alias viewmodel_toggle viewmodels_on 
94491:  viewmodel_fov 84
94491:  cl_interp 0
94491: +attack
94491: hud_medicautocallersthreshold  75  
94491:  alias weapon1  primary_up 
94491:  alias weapon2  secondary_down 
94491:  alias weapon3  melee_down 
94491:  alias lastweapon  primary_up 
94491:  alias nextweapon  melee_down 
94491:  alias previousweapon  primary_up 
94491:  alias switch_between_slot1_and_slot2  primary_up  
94492: slot2
94492:  alias viewmodel_toggle viewmodels_on 
94492:  viewmodel_fov 84
94492:  cl_interp 0
94492: +attack
94492: hud_medicautocallersthreshold  75  
94492:  alias weapon1  primary_up 
94492:  alias weapon2  secondary_down 
94492:  alias weapon3  melee_down 
94492:  alias lastweapon  primary_up 
94492:  alias nextweapon  melee_down 
94492:  alias previousweapon  primary_up 
94492:  alias switch_between_slot1_and_slot2  primary_up  
94492: slot2
94492:  alias viewmodel_toggle viewmodels_on 
94492:  viewmodel_fov 84
94492:  cl_interp 0
94492: +attack
94492: hud_medicautocallersthreshold  75  
94492:  alias weapon1  primary_up 
94492:  alias weapon2  secondary_down 
94492:  alias weapon3  melee_down 
94492:  alias lastweapon  primary_up 
94492:  alias nextweapon  melee_down 
94492:  alias previousweapon  primary_up 
94492:  alias switch_between_slot1_and_slot2  primary_up  
94492: slot2
94492:  alias viewmodel_toggle viewmodels_on 
94492:  viewmodel_fov 84
94492:  cl_interp 0
94492: +attack
94492: hud_medicautocallersthreshold  75  
94492:  alias weapon1  primary_up 
94492:  alias weapon2  secondary_down 
94492:  alias weapon3  melee_down 
94492:  alias lastweapon  primary_up 
94492:  alias nextweapon  melee_down 
94492:  alias previousweapon  primary_up 
94492:  alias switch_between_slot1_and_slot2  primary_up  
94494: slot2
94494:  alias viewmodel_toggle viewmodels_on 
94494:  viewmodel_fov 84
94494:  cl_interp 0
94494: +attack
94494: hud_medicautocallersthreshold  75  
94494:  alias weapon1  primary_up 
94494:  alias weapon2  secondary_down 
94494:  alias weapon3  melee_down 
94494:  alias lastweapon  primary_up 
94494:  alias nextweapon  melee_down 
94494:  alias previousweapon  primary_up 
94494:  alias switch_between_slot1_and_slot2  primary_up  
94494: slot2
94494:  alias viewmodel_toggle viewmodels_on 
94494:  viewmodel_fov 84
94494:  cl_interp 0
94494: +attack
94494: hud_medicautocallersthreshold  75  
94494:  alias weapon1  primary_up 
94494:  alias weapon2  secondary_down 
94494:  alias weapon3  melee_down 
94494:  alias lastweapon  primary_up 
94494:  alias nextweapon  melee_down 
94494:  alias previousweapon  primary_up 
94494:  alias switch_between_slot1_and_slot2  primary_up  
94495: slot2
94495:  alias viewmodel_toggle viewmodels_on 
94495:  viewmodel_fov 84
94495:  cl_interp 0
94495: +attack
94495: hud_medicautocallersthreshold  75  
94495:  alias weapon1  primary_up 
94495:  alias weapon2  secondary_down 
94495:  alias weapon3  melee_down 
94495:  alias lastweapon  primary_up 
94495:  alias nextweapon  melee_down 
94495:  alias previousweapon  primary_up 
94495:  alias switch_between_slot1_and_slot2  primary_up  
94504: -moveright
94504: +moveleft
94504: alias checkleft +moveleft 
94505: ATTACK BACK MOVELEFT
94511: -back
94511: alias checkback none 
94511: -moveright
94511: +moveleft 
94511: alias checkright none 
94511: ATTACK MOVELEFT
94551: -forward
94551: +back
94551: alias checkback +back 
94553: ATTACK BACK MOVELEFT
94563: slot1
94563:  alias viewmodel_toggle viewmodels_off 
94563:  viewmodel_fov 84
94563:  cl_interp 0
94563: -attack
94563: hud_medicautocallersthreshold  150  
94563:  alias weapon1  primary_up 
94563:  alias weapon2  secondary_down 
94563:  alias weapon3  melee_up 
94563:  alias lastweapon  secondary_down 
94563:  alias nextweapon  secondary_down 
94563:  alias previousweapon  melee_up 
94563:  alias switch_between_slot1_and_slot2  secondary_down  
94564: BACK MOVELEFT
94564: slot1
94564:  alias viewmodel_toggle viewmodels_off 
94564:  viewmodel_fov 84
94564:  cl_interp 0
94564: -attack
94564: hud_medicautocallersthreshold  150  
94564:  alias weapon1  primary_up 
94564:  alias weapon2  secondary_down 
94564:  alias weapon3  melee_up 
94564:  alias lastweapon  secondary_down 
94564:  alias nextweapon  secondary_down 
94564:  alias previousweapon  melee_up 
94564:  alias switch_between_slot1_and_slot2  secondary_down  
94565: slot1
94565:  alias viewmodel_toggle viewmodels_off 
94565:  viewmodel_fov 84
94565:  cl_interp 0
94565: -attack
94565: hud_medicautocallersthreshold  150  
94565:  alias weapon1  primary_up 
94565:  alias weapon2  secondary_down 
94565:  alias weapon3  melee_up 
94565:  alias lastweapon  secondary_down 
94565:  alias nextweapon  secondary_down 
94565:  alias previousweapon  melee_up 
94565:  alias switch_between_slot1_and_slot2  secondary_down  
94567: slot1
94567:  alias viewmodel_toggle viewmodels_off 
94567:  viewmodel_fov 84
94567:  cl_interp 0
94567: -attack
94567: hud_medicautocallersthreshold  150  
94567:  alias weapon1  primary_up 
94567:  alias weapon2  secondary_down 
94567:  alias weapon3  melee_up 
94567:  alias lastweapon  secondary_down 
94567:  alias nextweapon  secondary_down 
94567:  alias previousweapon  melee_up 
94567:  alias switch_between_slot1_and_slot2  secondary_down  
94568: slot1
94568:  alias viewmodel_toggle viewmodels_off 
94568:  viewmodel_fov 84
94568:  cl_interp 0
94568: -attack
94568: hud_medicautocallersthreshold  150  
94568:  alias weapon1  primary_up 
94568:  alias weapon2  secondary_down 
94568:  alias weapon3  melee_up 
94568:  alias lastweapon  secondary_down 
94568:  alias nextweapon  secondary_down 
94568:  alias previousweapon  melee_up 
94568:  alias switch_between_slot1_and_slot2  secondary_down  
94568: slot1
94568:  alias viewmodel_toggle viewmodels_off 
94568:  viewmodel_fov 84
94568:  cl_interp 0
94568: -attack
94568: hud_medicautocallersthreshold  150  
94568:  alias weapon1  primary_up 
94568:  alias weapon2  secondary_down 
94568:  alias weapon3  melee_up 
94568:  alias lastweapon  secondary_down 
94568:  alias nextweapon  secondary_down 
94568:  alias previousweapon  melee_up 
94568:  alias switch_between_slot1_and_slot2  secondary_down  
94569: -back
94569: alias checkback none 
94569: slot1
94569:  alias viewmodel_toggle viewmodels_off 
94569:  viewmodel_fov 84
94569:  cl_interp 0
94569: -attack
94569: hud_medicautocallersthreshold  150  
94569:  alias weapon1  primary_up 
94569:  alias weapon2  secondary_down 
94569:  alias weapon3  melee_up 
94569:  alias lastweapon  secondary_down 
94569:  alias nextweapon  secondary_down 
94569:  alias previousweapon  melee_up 
94569:  alias switch_between_slot1_and_slot2  secondary_down  
94570: MOVELEFT
94570: slot1
94570:  alias viewmodel_toggle viewmodels_off 
94570:  viewmodel_fov 84
94570:  cl_interp 0
94570: -attack
94570: hud_medicautocallersthreshold  150  
94570:  alias weapon1  primary_up 
94570:  alias weapon2  secondary_down 
94570:  alias weapon3  melee_up 
94570:  alias lastweapon  secondary_down 
94570:  alias nextweapon  secondary_down 
94570:  alias previousweapon  melee_up 
94570:  alias switch_between_slot1_and_slot2  secondary_down  
94578: -back
94578: +forward
94578: alias checkfwd +forward 
94579: FORWARD MOVELEFT
94597: -moveleft
94597: +moveright
94597: alias checkright +moveright 
94597: FORWARD MOVERIGHT
94598: -moveleft
94598: +moveright 
94598: alias checkleft none 
94599: -forward
94599: alias checkfwd none 
94601: MOVERIGHT
94601: +attack 107
94601: ATTACK MOVERIGHT
94610: -attack 107
94611: MOVERIGHT
94612: slot2
94612:  alias viewmodel_toggle viewmodels_on 
94612:  viewmodel_fov 84
94612:  cl_interp 0
94612: +attack
94612: hud_medicautocallersthreshold  75  
94612:  alias weapon1  primary_up 
94612:  alias weapon2  secondary_down 
94612:  alias weapon3  melee_down 
94612:  alias lastweapon  primary_up 
94612:  alias nextweapon  melee_down 
94612:  alias previousweapon  primary_up 
94612:  alias switch_between_slot1_and_slot2  primary_up  
94612: slot2
94612:  alias viewmodel_toggle viewmodels_on 
94612:  viewmodel_fov 84
94612:  cl_interp 0
94612: +attack
94612: hud_medicautocallersthreshold  75  
94612:  alias weapon1  primary_up 
94612:  alias weapon2  secondary_down 
94612:  alias weapon3  melee_down 
94612:  alias lastweapon  primary_up 
94612:  alias nextweapon  melee_down 
94612:  alias previousweapon  primary_up 
94612:  alias switch_between_slot1_and_slot2  primary_up  
94612: slot2
94612:  alias viewmodel_toggle viewmodels_on 
94612:  viewmodel_fov 84
94612:  cl_interp 0
94612: +attack
94612: hud_medicautocallersthreshold  75  
94612:  alias weapon1  primary_up 
94612:  alias weapon2  secondary_down 
94612:  alias weapon3  melee_down 
94612:  alias lastweapon  primary_up 
94612:  alias nextweapon  melee_down 
94612:  alias previousweapon  primary_up 
94612:  alias switch_between_slot1_and_slot2  primary_up  
94614: ATTACK MOVERIGHT
94614: slot2
94614:  alias viewmodel_toggle viewmodels_on 
94614:  viewmodel_fov 84
94614:  cl_interp 0
94614: +attack
94614: hud_medicautocallersthreshold  75  
94614:  alias weapon1  primary_up 
94614:  alias weapon2  secondary_down 
94614:  alias weapon3  melee_down 
94614:  alias lastweapon  primary_up 
94614:  alias nextweapon  melee_down 
94614:  alias previousweapon  primary_up 
94614:  alias switch_between_slot1_and_slot2  primary_up  
94614: slot2
94614:  alias viewmodel_toggle viewmodels_on 
94614:  viewmodel_fov 84
94614:  cl_interp 0
94614: +attack
94614: hud_medicautocallersthreshold  75  
94614:  alias weapon1  primary_up 
94614:  alias weapon2  secondary_down 
94614:  alias weapon3  melee_down 
94614:  alias lastweapon  primary_up 
94614:  alias nextweapon  melee_down 
94614:  alias previousweapon  primary_up 
94614:  alias switch_between_slot1_and_slot2  primary_up  
94614: slot2
94614:  alias viewmodel_toggle viewmodels_on 
94614:  viewmodel_fov 84
94614:  cl_interp 0
94614: +attack
94614: hud_medicautocallersthreshold  75  
94614:  alias weapon1  primary_up 
94614:  alias weapon2  secondary_down 
94614:  alias weapon3  melee_down 
94614:  alias lastweapon  primary_up 
94614:  alias nextweapon  melee_down 
94614:  alias previousweapon  primary_up 
94614:  alias switch_between_slot1_and_slot2  primary_up  
94614: slot2
94614:  alias viewmodel_toggle viewmodels_on 
94614:  viewmodel_fov 84
94614:  cl_interp 0
94614: +attack
94614: hud_medicautocallersthreshold  75  
94614:  alias weapon1  primary_up 
94614:  alias weapon2  secondary_down 
94614:  alias weapon3  melee_down 
94614:  alias lastweapon  primary_up 
94614:  alias nextweapon  melee_down 
94614:  alias previousweapon  primary_up 
94614:  alias switch_between_slot1_and_slot2  primary_up  
94615: slot2
94615:  alias viewmodel_toggle viewmodels_on 
94615:  viewmodel_fov 84
94615:  cl_interp 0
94615: +attack
94615: hud_medicautocallersthreshold  75  
94615:  alias weapon1  primary_up 
94615:  alias weapon2  secondary_down 
94615:  alias weapon3  melee_down 
94615:  alias lastweapon  primary_up 
94615:  alias nextweapon  melee_down 
94615:  alias previousweapon  primary_up 
94615:  alias switch_between_slot1_and_slot2  primary_up  
94615: slot2
94615:  alias viewmodel_toggle viewmodels_on 
94615:  viewmodel_fov 84
94615:  cl_interp 0
94615: +attack
94615: hud_medicautocallersthreshold  75  
94615:  alias weapon1  primary_up 
94615:  alias weapon2  secondary_down 
94615:  alias weapon3  melee_down 
94615:  alias lastweapon  primary_up 
94615:  alias nextweapon  melee_down 
94615:  alias previousweapon  primary_up 
94615:  alias switch_between_slot1_and_slot2  primary_up  
94615: slot2
94615:  alias viewmodel_toggle viewmodels_on 
94615:  viewmodel_fov 84
94615:  cl_interp 0
94615: +attack
94615: hud_medicautocallersthreshold  75  
94615:  alias weapon1  primary_up 
94615:  alias weapon2  secondary_down 
94615:  alias weapon3  melee_down 
94615:  alias lastweapon  primary_up 
94615:  alias nextweapon  melee_down 
94615:  alias previousweapon  primary_up 
94615:  alias switch_between_slot1_and_slot2  primary_up  
94616: slot2
94616:  alias viewmodel_toggle viewmodels_on 
94616:  viewmodel_fov 84
94616:  cl_interp 0
94616: +attack
94616: hud_medicautocallersthreshold  75  
94616:  alias weapon1  primary_up 
94616:  alias weapon2  secondary_down 
94616:  alias weapon3  melee_down 
94616:  alias lastweapon  primary_up 
94616:  alias nextweapon  melee_down 
94616:  alias previousweapon  primary_up 
94616:  alias switch_between_slot1_and_slot2  primary_up  
94616: slot2
94616:  alias viewmodel_toggle viewmodels_on 
94616:  viewmodel_fov 84
94616:  cl_interp 0
94616: +attack
94616: hud_medicautocallersthreshold  75  
94616:  alias weapon1  primary_up 
94616:  alias weapon2  secondary_down 
94616:  alias weapon3  melee_down 
94616:  alias lastweapon  primary_up 
94616:  alias nextweapon  melee_down 
94616:  alias previousweapon  primary_up 
94616:  alias switch_between_slot1_and_slot2  primary_up  
94617: slot2
94617:  alias viewmodel_toggle viewmodels_on 
94617:  viewmodel_fov 84
94617:  cl_interp 0
94617: +attack
94617: hud_medicautocallersthreshold  75  
94617:  alias weapon1  primary_up 
94617:  alias weapon2  secondary_down 
94617:  alias weapon3  melee_down 
94617:  alias lastweapon  primary_up 
94617:  alias nextweapon  melee_down 
94617:  alias previousweapon  primary_up 
94617:  alias switch_between_slot1_and_slot2  primary_up  
94617: slot2
94617:  alias viewmodel_toggle viewmodels_on 
94617:  viewmodel_fov 84
94617:  cl_interp 0
94617: +attack
94617: hud_medicautocallersthreshold  75  
94617:  alias weapon1  primary_up 
94617:  alias weapon2  secondary_down 
94617:  alias weapon3  melee_down 
94617:  alias lastweapon  primary_up 
94617:  alias nextweapon  melee_down 
94617:  alias previousweapon  primary_up 
94617:  alias switch_between_slot1_and_slot2  primary_up  
94617: slot2
94617:  alias viewmodel_toggle viewmodels_on 
94617:  viewmodel_fov 84
94617:  cl_interp 0
94617: +attack
94617: hud_medicautocallersthreshold  75  
94617:  alias weapon1  primary_up 
94617:  alias weapon2  secondary_down 
94617:  alias weapon3  melee_down 
94617:  alias lastweapon  primary_up 
94617:  alias nextweapon  melee_down 
94617:  alias previousweapon  primary_up 
94617:  alias switch_between_slot1_and_slot2  primary_up  
94618: slot2
94618:  alias viewmodel_toggle viewmodels_on 
94618:  viewmodel_fov 84
94618:  cl_interp 0
94618: +attack
94618: hud_medicautocallersthreshold  75  
94618:  alias weapon1  primary_up 
94618:  alias weapon2  secondary_down 
94618:  alias weapon3  melee_down 
94618:  alias lastweapon  primary_up 
94618:  alias nextweapon  melee_down 
94618:  alias previousweapon  primary_up 
94618:  alias switch_between_slot1_and_slot2  primary_up  
94619: slot2
94619:  alias viewmodel_toggle viewmodels_on 
94619:  viewmodel_fov 84
94619:  cl_interp 0
94619: +attack
94619: hud_medicautocallersthreshold  75  
94619:  alias weapon1  primary_up 
94619:  alias weapon2  secondary_down 
94619:  alias weapon3  melee_down 
94619:  alias lastweapon  primary_up 
94619:  alias nextweapon  melee_down 
94619:  alias previousweapon  primary_up 
94619:  alias switch_between_slot1_and_slot2  primary_up  
94620: slot2
94620:  alias viewmodel_toggle viewmodels_on 
94620:  viewmodel_fov 84
94620:  cl_interp 0
94620: +attack
94620: hud_medicautocallersthreshold  75  
94620:  alias weapon1  primary_up 
94620:  alias weapon2  secondary_down 
94620:  alias weapon3  melee_down 
94620:  alias lastweapon  primary_up 
94620:  alias nextweapon  melee_down 
94620:  alias previousweapon  primary_up 
94620:  alias switch_between_slot1_and_slot2  primary_up  
94620: slot2
94620:  alias viewmodel_toggle viewmodels_on 
94620:  viewmodel_fov 84
94620:  cl_interp 0
94620: +attack
94620: hud_medicautocallersthreshold  75  
94620:  alias weapon1  primary_up 
94620:  alias weapon2  secondary_down 
94620:  alias weapon3  melee_down 
94620:  alias lastweapon  primary_up 
94620:  alias nextweapon  melee_down 
94620:  alias previousweapon  primary_up 
94620:  alias switch_between_slot1_and_slot2  primary_up  
94622: -back
94622: +forward
94622: alias checkfwd +forward 
94623: ATTACK FORWARD MOVERIGHT
94627: -moveright
94627: alias checkright none 
94628: ATTACK FORWARD
94645: -moveright
94645: +moveleft
94645: alias checkleft +moveleft 
94647: ATTACK FORWARD MOVELEFT
94655: -moveleft
94655: alias checkleft none 
94657: ATTACK FORWARD
94665: -moveleft
94665: +moveright
94665: alias checkright +moveright 
94665: ATTACK FORWARD MOVERIGHT
94667: -forward
94667: alias checkfwd none 
94671: ATTACK MOVERIGHT
94674: -forward
94674: +back
94674: alias checkback +back 
94675: ATTACK BACK MOVERIGHT
94680: -moveright
94680: +moveleft
94680: alias checkleft +moveleft 
94681: ATTACK BACK MOVELEFT
94686: -moveright
94686: +moveleft 
94686: alias checkright none 
94708: slot1
94708:  alias viewmodel_toggle viewmodels_off 
94708:  viewmodel_fov 84
94708:  cl_interp 0
94708: -attack
94708: hud_medicautocallersthreshold  150  
94708:  alias weapon1  primary_up 
94708:  alias weapon2  secondary_down 
94708:  alias weapon3  melee_up 
94708:  alias lastweapon  secondary_down 
94708:  alias nextweapon  secondary_down 
94708:  alias previousweapon  melee_up 
94708:  alias switch_between_slot1_and_slot2  secondary_down  
94710: BACK MOVELEFT
94710: slot1
94710:  alias viewmodel_toggle viewmodels_off 
94710:  viewmodel_fov 84
94710:  cl_interp 0
94710: -attack
94710: hud_medicautocallersthreshold  150  
94710:  alias weapon1  primary_up 
94710:  alias weapon2  secondary_down 
94710:  alias weapon3  melee_up 
94710:  alias lastweapon  secondary_down 
94710:  alias nextweapon  secondary_down 
94710:  alias previousweapon  melee_up 
94710:  alias switch_between_slot1_and_slot2  secondary_down  
94710: slot1
94710:  alias viewmodel_toggle viewmodels_off 
94710:  viewmodel_fov 84
94710:  cl_interp 0
94710: -attack
94710: hud_medicautocallersthreshold  150  
94710:  alias weapon1  primary_up 
94710:  alias weapon2  secondary_down 
94710:  alias weapon3  melee_up 
94710:  alias lastweapon  secondary_down 
94710:  alias nextweapon  secondary_down 
94710:  alias previousweapon  melee_up 
94710:  alias switch_between_slot1_and_slot2  secondary_down  
94711: slot1
94711:  alias viewmodel_toggle viewmodels_off 
94711:  viewmodel_fov 84
94711:  cl_interp 0
94711: -attack
94711: hud_medicautocallersthreshold  150  
94711:  alias weapon1  primary_up 
94711:  alias weapon2  secondary_down 
94711:  alias weapon3  melee_up 
94711:  alias lastweapon  secondary_down 
94711:  alias nextweapon  secondary_down 
94711:  alias previousweapon  melee_up 
94711:  alias switch_between_slot1_and_slot2  secondary_down  
94711: slot1
94711:  alias viewmodel_toggle viewmodels_off 
94711:  viewmodel_fov 84
94711:  cl_interp 0
94711: -attack
94711: hud_medicautocallersthreshold  150  
94711:  alias weapon1  primary_up 
94711:  alias weapon2  secondary_down 
94711:  alias weapon3  melee_up 
94711:  alias lastweapon  secondary_down 
94711:  alias nextweapon  secondary_down 
94711:  alias previousweapon  melee_up 
94711:  alias switch_between_slot1_and_slot2  secondary_down  
94712: slot1
94712:  alias viewmodel_toggle viewmodels_off 
94712:  viewmodel_fov 84
94712:  cl_interp 0
94712: -attack
94712: hud_medicautocallersthreshold  150  
94712:  alias weapon1  primary_up 
94712:  alias weapon2  secondary_down 
94712:  alias weapon3  melee_up 
94712:  alias lastweapon  secondary_down 
94712:  alias nextweapon  secondary_down 
94712:  alias previousweapon  melee_up 
94712:  alias switch_between_slot1_and_slot2  secondary_down  
94713: slot1
94713:  alias viewmodel_toggle viewmodels_off 
94713:  viewmodel_fov 84
94713:  cl_interp 0
94713: -attack
94713: hud_medicautocallersthreshold  150  
94713:  alias weapon1  primary_up 
94713:  alias weapon2  secondary_down 
94713:  alias weapon3  melee_up 
94713:  alias lastweapon  secondary_down 
94713:  alias nextweapon  secondary_down 
94713:  alias previousweapon  melee_up 
94713:  alias switch_between_slot1_and_slot2  secondary_down  
94714: slot1
94714:  alias viewmodel_toggle viewmodels_off 
94714:  viewmodel_fov 84
94714:  cl_interp 0
94714: -attack
94714: hud_medicautocallersthreshold  150  
94714:  alias weapon1  primary_up 
94714:  alias weapon2  secondary_down 
94714:  alias weapon3  melee_up 
94714:  alias lastweapon  secondary_down 
94714:  alias nextweapon  secondary_down 
94714:  alias previousweapon  melee_up 
94714:  alias switch_between_slot1_and_slot2  secondary_down  
94714: -back
94714: alias checkback none 
94715: MOVELEFT
94735: -back
94735: +forward
94735: alias checkfwd +forward 
94737: FORWARD MOVELEFT
94742: -moveleft
94742: alias checkleft none 
94743: FORWARD
94747: -forward
94747: alias checkfwd none 
94748: no buttons
94748: -moveleft
94748: +moveright
94748: alias checkright +moveright 
94750: MOVERIGHT
94752: +attack 107
94754: ATTACK MOVERIGHT
94762: -attack 107
94764: MOVERIGHT
94765: slot2
94765:  alias viewmodel_toggle viewmodels_on 
94765:  viewmodel_fov 84
94765:  cl_interp 0
94765: +attack
94765: hud_medicautocallersthreshold  75  
94765:  alias weapon1  primary_up 
94765:  alias weapon2  secondary_down 
94765:  alias weapon3  melee_down 
94765:  alias lastweapon  primary_up 
94765:  alias nextweapon  melee_down 
94765:  alias previousweapon  primary_up 
94765:  alias switch_between_slot1_and_slot2  primary_up  
94766: ATTACK MOVERIGHT
94766: slot2
94766:  alias viewmodel_toggle viewmodels_on 
94766:  viewmodel_fov 84
94766:  cl_interp 0
94766: +attack
94766: hud_medicautocallersthreshold  75  
94766:  alias weapon1  primary_up 
94766:  alias weapon2  secondary_down 
94766:  alias weapon3  melee_down 
94766:  alias lastweapon  primary_up 
94766:  alias nextweapon  melee_down 
94766:  alias previousweapon  primary_up 
94766:  alias switch_between_slot1_and_slot2  primary_up  
94766: slot2
94766:  alias viewmodel_toggle viewmodels_on 
94766:  viewmodel_fov 84
94766:  cl_interp 0
94766: +attack
94766: hud_medicautocallersthreshold  75  
94766:  alias weapon1  primary_up 
94766:  alias weapon2  secondary_down 
94766:  alias weapon3  melee_down 
94766:  alias lastweapon  primary_up 
94766:  alias nextweapon  melee_down 
94766:  alias previousweapon  primary_up 
94766:  alias switch_between_slot1_and_slot2  primary_up  
94766: slot2
94766:  alias viewmodel_toggle viewmodels_on 
94766:  viewmodel_fov 84
94766:  cl_interp 0
94766: +attack
94766: hud_medicautocallersthreshold  75  
94766:  alias weapon1  primary_up 
94766:  alias weapon2  secondary_down 
94766:  alias weapon3  melee_down 
94766:  alias lastweapon  primary_up 
94766:  alias nextweapon  melee_down 
94766:  alias previousweapon  primary_up 
94766:  alias switch_between_slot1_and_slot2  primary_up  
94766: slot2
94766:  alias viewmodel_toggle viewmodels_on 
94766:  viewmodel_fov 84
94766:  cl_interp 0
94766: +attack
94766: hud_medicautocallersthreshold  75  
94766:  alias weapon1  primary_up 
94766:  alias weapon2  secondary_down 
94766:  alias weapon3  melee_down 
94766:  alias lastweapon  primary_up 
94766:  alias nextweapon  melee_down 
94766:  alias previousweapon  primary_up 
94766:  alias switch_between_slot1_and_slot2  primary_up  
94768: slot2
94768:  alias viewmodel_toggle viewmodels_on 
94768:  viewmodel_fov 84
94768:  cl_interp 0
94768: +attack
94768: hud_medicautocallersthreshold  75  
94768:  alias weapon1  primary_up 
94768:  alias weapon2  secondary_down 
94768:  alias weapon3  melee_down 
94768:  alias lastweapon  primary_up 
94768:  alias nextweapon  melee_down 
94768:  alias previousweapon  primary_up 
94768:  alias switch_between_slot1_and_slot2  primary_up  
94768: slot2
94768:  alias viewmodel_toggle viewmodels_on 
94768:  viewmodel_fov 84
94768:  cl_interp 0
94768: +attack
94768: hud_medicautocallersthreshold  75  
94768:  alias weapon1  primary_up 
94768:  alias weapon2  secondary_down 
94768:  alias weapon3  melee_down 
94768:  alias lastweapon  primary_up 
94768:  alias nextweapon  melee_down 
94768:  alias previousweapon  primary_up 
94768:  alias switch_between_slot1_and_slot2  primary_up  
94768: slot2
94768:  alias viewmodel_toggle viewmodels_on 
94768:  viewmodel_fov 84
94768:  cl_interp 0
94768: +attack
94768: hud_medicautocallersthreshold  75  
94768:  alias weapon1  primary_up 
94768:  alias weapon2  secondary_down 
94768:  alias weapon3  melee_down 
94768:  alias lastweapon  primary_up 
94768:  alias nextweapon  melee_down 
94768:  alias previousweapon  primary_up 
94768:  alias switch_between_slot1_and_slot2  primary_up  
94769: slot2
94769:  alias viewmodel_toggle viewmodels_on 
94769:  viewmodel_fov 84
94769:  cl_interp 0
94769: +attack
94769: hud_medicautocallersthreshold  75  
94769:  alias weapon1  primary_up 
94769:  alias weapon2  secondary_down 
94769:  alias weapon3  melee_down 
94769:  alias lastweapon  primary_up 
94769:  alias nextweapon  melee_down 
94769:  alias previousweapon  primary_up 
94769:  alias switch_between_slot1_and_slot2  primary_up  
94769: slot2
94769:  alias viewmodel_toggle viewmodels_on 
94769:  viewmodel_fov 84
94769:  cl_interp 0
94769: +attack
94769: hud_medicautocallersthreshold  75  
94769:  alias weapon1  primary_up 
94769:  alias weapon2  secondary_down 
94769:  alias weapon3  melee_down 
94769:  alias lastweapon  primary_up 
94769:  alias nextweapon  melee_down 
94769:  alias previousweapon  primary_up 
94769:  alias switch_between_slot1_and_slot2  primary_up  
94769: slot2
94769:  alias viewmodel_toggle viewmodels_on 
94769:  viewmodel_fov 84
94769:  cl_interp 0
94769: +attack
94769: hud_medicautocallersthreshold  75  
94769:  alias weapon1  primary_up 
94769:  alias weapon2  secondary_down 
94769:  alias weapon3  melee_down 
94769:  alias lastweapon  primary_up 
94769:  alias nextweapon  melee_down 
94769:  alias previousweapon  primary_up 
94769:  alias switch_between_slot1_and_slot2  primary_up  
94770: slot2
94770:  alias viewmodel_toggle viewmodels_on 
94770:  viewmodel_fov 84
94770:  cl_interp 0
94770: +attack
94770: hud_medicautocallersthreshold  75  
94770:  alias weapon1  primary_up 
94770:  alias weapon2  secondary_down 
94770:  alias weapon3  melee_down 
94770:  alias lastweapon  primary_up 
94770:  alias nextweapon  melee_down 
94770:  alias previousweapon  primary_up 
94770:  alias switch_between_slot1_and_slot2  primary_up  
94770: slot2
94770:  alias viewmodel_toggle viewmodels_on 
94770:  viewmodel_fov 84
94770:  cl_interp 0
94770: +attack
94770: hud_medicautocallersthreshold  75  
94770:  alias weapon1  primary_up 
94770:  alias weapon2  secondary_down 
94770:  alias weapon3  melee_down 
94770:  alias lastweapon  primary_up 
94770:  alias nextweapon  melee_down 
94770:  alias previousweapon  primary_up 
94770:  alias switch_between_slot1_and_slot2  primary_up  
94771: slot2
94771:  alias viewmodel_toggle viewmodels_on 
94771:  viewmodel_fov 84
94771:  cl_interp 0
94771: +attack
94771: hud_medicautocallersthreshold  75  
94771:  alias weapon1  primary_up 
94771:  alias weapon2  secondary_down 
94771:  alias weapon3  melee_down 
94771:  alias lastweapon  primary_up 
94771:  alias nextweapon  melee_down 
94771:  alias previousweapon  primary_up 
94771:  alias switch_between_slot1_and_slot2  primary_up  
94771: slot2
94771:  alias viewmodel_toggle viewmodels_on 
94771:  viewmodel_fov 84
94771:  cl_interp 0
94771: +attack
94771: hud_medicautocallersthreshold  75  
94771:  alias weapon1  primary_up 
94771:  alias weapon2  secondary_down 
94771:  alias weapon3  melee_down 
94771:  alias lastweapon  primary_up 
94771:  alias nextweapon  melee_down 
94771:  alias previousweapon  primary_up 
94771:  alias switch_between_slot1_and_slot2  primary_up  
94772: slot2
94772:  alias viewmodel_toggle viewmodels_on 
94772:  viewmodel_fov 84
94772:  cl_interp 0
94772: +attack
94772: hud_medicautocallersthreshold  75  
94772:  alias weapon1  primary_up 
94772:  alias weapon2  secondary_down 
94772:  alias weapon3  melee_down 
94772:  alias lastweapon  primary_up 
94772:  alias nextweapon  melee_down 
94772:  alias previousweapon  primary_up 
94772:  alias switch_between_slot1_and_slot2  primary_up  
94773: slot2
94773:  alias viewmodel_toggle viewmodels_on 
94773:  viewmodel_fov 84
94773:  cl_interp 0
94773: +attack
94773: hud_medicautocallersthreshold  75  
94773:  alias weapon1  primary_up 
94773:  alias weapon2  secondary_down 
94773:  alias weapon3  melee_down 
94773:  alias lastweapon  primary_up 
94773:  alias nextweapon  melee_down 
94773:  alias previousweapon  primary_up 
94773:  alias switch_between_slot1_and_slot2  primary_up  
94780: -back
94780: +forward
94780: alias checkfwd +forward 
94780: ATTACK FORWARD MOVERIGHT
94790: -moveright
94790: alias checkright none 
94792: ATTACK FORWARD
94792: -moveright
94792: +moveleft
94792: alias checkleft +moveleft 
94793: ATTACK FORWARD MOVELEFT
94808: -forward
94808: alias checkfwd none 
94808: -moveleft
94808: +moveright
94808: alias checkright +moveright 
94810: ATTACK MOVERIGHT
94810: -moveleft
94810: +moveright 
94810: alias checkleft none 
94816: -forward
94816: +back
94816: alias checkback +back 
94817: ATTACK BACK MOVERIGHT
94819: slot2
94819:  alias viewmodel_toggle viewmodels_on 
94819:  viewmodel_fov 84
94819:  cl_interp 0
94819: +attack
94819: hud_medicautocallersthreshold  75  
94819:  alias weapon1  primary_up 
94819:  alias weapon2  secondary_down 
94819:  alias weapon3  melee_down 
94819:  alias lastweapon  primary_up 
94819:  alias nextweapon  melee_down 
94819:  alias previousweapon  primary_up 
94819:  alias switch_between_slot1_and_slot2  primary_up  
94821: -moveright
94821: +moveleft
94821: alias checkleft +moveleft 
94822: ATTACK BACK MOVELEFT
94822: slot2
94822:  alias viewmodel_toggle viewmodels_on 
94822:  viewmodel_fov 84
94822:  cl_interp 0
94822: +attack
94822: hud_medicautocallersthreshold  75  
94822:  alias weapon1  primary_up 
94822:  alias weapon2  secondary_down 
94822:  alias weapon3  melee_down 
94822:  alias lastweapon  primary_up 
94822:  alias nextweapon  melee_down 
94822:  alias previousweapon  primary_up 
94822:  alias switch_between_slot1_and_slot2  primary_up  
94824: slot2
94824:  alias viewmodel_toggle viewmodels_on 
94824:  viewmodel_fov 84
94824:  cl_interp 0
94824: +attack
94824: hud_medicautocallersthreshold  75  
94824:  alias weapon1  primary_up 
94824:  alias weapon2  secondary_down 
94824:  alias weapon3  melee_down 
94824:  alias lastweapon  primary_up 
94824:  alias nextweapon  melee_down 
94824:  alias previousweapon  primary_up 
94824:  alias switch_between_slot1_and_slot2  primary_up  
94825: -moveright
94825: +moveleft 
94825: alias checkright none 
94825: slot2
94825:  alias viewmodel_toggle viewmodels_on 
94825:  viewmodel_fov 84
94825:  cl_interp 0
94825: +attack
94825: hud_medicautocallersthreshold  75  
94825:  alias weapon1  primary_up 
94825:  alias weapon2  secondary_down 
94825:  alias weapon3  melee_down 
94825:  alias lastweapon  primary_up 
94825:  alias nextweapon  melee_down 
94825:  alias previousweapon  primary_up 
94825:  alias switch_between_slot1_and_slot2  primary_up  
94826: slot2
94826:  alias viewmodel_toggle viewmodels_on 
94826:  viewmodel_fov 84
94826:  cl_interp 0
94826: +attack
94826: hud_medicautocallersthreshold  75  
94826:  alias weapon1  primary_up 
94826:  alias weapon2  secondary_down 
94826:  alias weapon3  melee_down 
94826:  alias lastweapon  primary_up 
94826:  alias nextweapon  melee_down 
94826:  alias previousweapon  primary_up 
94826:  alias switch_between_slot1_and_slot2  primary_up  
94828: slot2
94828:  alias viewmodel_toggle viewmodels_on 
94828:  viewmodel_fov 84
94828:  cl_interp 0
94828: +attack
94828: hud_medicautocallersthreshold  75  
94828:  alias weapon1  primary_up 
94828:  alias weapon2  secondary_down 
94828:  alias weapon3  melee_down 
94828:  alias lastweapon  primary_up 
94828:  alias nextweapon  melee_down 
94828:  alias previousweapon  primary_up 
94828:  alias switch_between_slot1_and_slot2  primary_up  
94829: slot2
94829:  alias viewmodel_toggle viewmodels_on 
94829:  viewmodel_fov 84
94829:  cl_interp 0
94829: +attack
94829: hud_medicautocallersthreshold  75  
94829:  alias weapon1  primary_up 
94829:  alias weapon2  secondary_down 
94829:  alias weapon3  melee_down 
94829:  alias lastweapon  primary_up 
94829:  alias nextweapon  melee_down 
94829:  alias previousweapon  primary_up 
94829:  alias switch_between_slot1_and_slot2  primary_up  
94836: -moveleft
94836: +moveright
94836: alias checkright +moveright 
94837: ATTACK BACK MOVERIGHT
94841: -moveleft
94841: +moveright 
94841: alias checkleft none 
94842: -back
94842: alias checkback none 
94843: ATTACK MOVERIGHT
94854: slot2
94854:  alias viewmodel_toggle viewmodels_on 
94854:  viewmodel_fov 84
94854:  cl_interp 0
94854: +attack
94854: hud_medicautocallersthreshold  75  
94854:  alias weapon1  primary_up 
94854:  alias weapon2  secondary_down 
94854:  alias weapon3  melee_down 
94854:  alias lastweapon  primary_up 
94854:  alias nextweapon  melee_down 
94854:  alias previousweapon  primary_up 
94854:  alias switch_between_slot1_and_slot2  primary_up  
94856: slot2
94856:  alias viewmodel_toggle viewmodels_on 
94856:  viewmodel_fov 84
94856:  cl_interp 0
94856: +attack
94856: hud_medicautocallersthreshold  75  
94856:  alias weapon1  primary_up 
94856:  alias weapon2  secondary_down 
94856:  alias weapon3  melee_down 
94856:  alias lastweapon  primary_up 
94856:  alias nextweapon  melee_down 
94856:  alias previousweapon  primary_up 
94856:  alias switch_between_slot1_and_slot2  primary_up  
94857: slot2
94857:  alias viewmodel_toggle viewmodels_on 
94857:  viewmodel_fov 84
94857:  cl_interp 0
94857: +attack
94857: hud_medicautocallersthreshold  75  
94857:  alias weapon1  primary_up 
94857:  alias weapon2  secondary_down 
94857:  alias weapon3  melee_down 
94857:  alias lastweapon  primary_up 
94857:  alias nextweapon  melee_down 
94857:  alias previousweapon  primary_up 
94857:  alias switch_between_slot1_and_slot2  primary_up  
94858: slot2
94858:  alias viewmodel_toggle viewmodels_on 
94858:  viewmodel_fov 84
94858:  cl_interp 0
94858: +attack
94858: hud_medicautocallersthreshold  75  
94858:  alias weapon1  primary_up 
94858:  alias weapon2  secondary_down 
94858:  alias weapon3  melee_down 
94858:  alias lastweapon  primary_up 
94858:  alias nextweapon  melee_down 
94858:  alias previousweapon  primary_up 
94858:  alias switch_between_slot1_and_slot2  primary_up  
94858: slot2
94858:  alias viewmodel_toggle viewmodels_on 
94858:  viewmodel_fov 84
94858:  cl_interp 0
94858: +attack
94858: hud_medicautocallersthreshold  75  
94858:  alias weapon1  primary_up 
94858:  alias weapon2  secondary_down 
94858:  alias weapon3  melee_down 
94858:  alias lastweapon  primary_up 
94858:  alias nextweapon  melee_down 
94858:  alias previousweapon  primary_up 
94858:  alias switch_between_slot1_and_slot2  primary_up  
94861: slot2
94861:  alias viewmodel_toggle viewmodels_on 
94861:  viewmodel_fov 84
94861:  cl_interp 0
94861: +attack
94861: hud_medicautocallersthreshold  75  
94861:  alias weapon1  primary_up 
94861:  alias weapon2  secondary_down 
94861:  alias weapon3  melee_down 
94861:  alias lastweapon  primary_up 
94861:  alias nextweapon  melee_down 
94861:  alias previousweapon  primary_up 
94861:  alias switch_between_slot1_and_slot2  primary_up  
94869: -moveright
94869: +moveleft
94869: alias checkleft +moveleft 
94870: ATTACK MOVELEFT
94874: -moveright
94874: +moveleft 
94874: alias checkright none 
94902: -forward
94902: +back
94902: alias checkback +back 
94903: ATTACK BACK MOVELEFT
94917: -back
94917: alias checkback none 
94918: ATTACK MOVELEFT
94926: -back
94926: +forward
94926: alias checkfwd +forward 
94928: ATTACK FORWARD MOVELEFT
94941: -attack 
94942: FORWARD MOVELEFT
94948: +attack 
94949: ATTACK FORWARD MOVELEFT
94963: slot2
94963:  alias viewmodel_toggle viewmodels_on 
94963:  viewmodel_fov 84
94963:  cl_interp 0
94963: +attack
94963: hud_medicautocallersthreshold  75  
94963:  alias weapon1  primary_up 
94963:  alias weapon2  secondary_down 
94963:  alias weapon3  melee_down 
94963:  alias lastweapon  primary_up 
94963:  alias nextweapon  melee_down 
94963:  alias previousweapon  primary_up 
94963:  alias switch_between_slot1_and_slot2  primary_up  
94964: slot2
94964:  alias viewmodel_toggle viewmodels_on 
94964:  viewmodel_fov 84
94964:  cl_interp 0
94964: +attack
94964: hud_medicautocallersthreshold  75  
94964:  alias weapon1  primary_up 
94964:  alias weapon2  secondary_down 
94964:  alias weapon3  melee_down 
94964:  alias lastweapon  primary_up 
94964:  alias nextweapon  melee_down 
94964:  alias previousweapon  primary_up 
94964:  alias switch_between_slot1_and_slot2  primary_up  
94964: slot2
94964:  alias viewmodel_toggle viewmodels_on 
94964:  viewmodel_fov 84
94964:  cl_interp 0
94964: +attack
94964: hud_medicautocallersthreshold  75  
94964:  alias weapon1  primary_up 
94964:  alias weapon2  secondary_down 
94964:  alias weapon3  melee_down 
94964:  alias lastweapon  primary_up 
94964:  alias nextweapon  melee_down 
94964:  alias previousweapon  primary_up 
94964:  alias switch_between_slot1_and_slot2  primary_up  
94965: slot2
94965:  alias viewmodel_toggle viewmodels_on 
94965:  viewmodel_fov 84
94965:  cl_interp 0
94965: +attack
94965: hud_medicautocallersthreshold  75  
94965:  alias weapon1  primary_up 
94965:  alias weapon2  secondary_down 
94965:  alias weapon3  melee_down 
94965:  alias lastweapon  primary_up 
94965:  alias nextweapon  melee_down 
94965:  alias previousweapon  primary_up 
94965:  alias switch_between_slot1_and_slot2  primary_up  
94965: slot2
94965:  alias viewmodel_toggle viewmodels_on 
94965:  viewmodel_fov 84
94965:  cl_interp 0
94965: +attack
94965: hud_medicautocallersthreshold  75  
94965:  alias weapon1  primary_up 
94965:  alias weapon2  secondary_down 
94965:  alias weapon3  melee_down 
94965:  alias lastweapon  primary_up 
94965:  alias nextweapon  melee_down 
94965:  alias previousweapon  primary_up 
94965:  alias switch_between_slot1_and_slot2  primary_up  
94966: slot2
94966:  alias viewmodel_toggle viewmodels_on 
94966:  viewmodel_fov 84
94966:  cl_interp 0
94966: +attack
94966: hud_medicautocallersthreshold  75  
94966:  alias weapon1  primary_up 
94966:  alias weapon2  secondary_down 
94966:  alias weapon3  melee_down 
94966:  alias lastweapon  primary_up 
94966:  alias nextweapon  melee_down 
94966:  alias previousweapon  primary_up 
94966:  alias switch_between_slot1_and_slot2  primary_up  
94967: slot2
94967:  alias viewmodel_toggle viewmodels_on 
94967:  viewmodel_fov 84
94967:  cl_interp 0
94967: +attack
94967: hud_medicautocallersthreshold  75  
94967:  alias weapon1  primary_up 
94967:  alias weapon2  secondary_down 
94967:  alias weapon3  melee_down 
94967:  alias lastweapon  primary_up 
94967:  alias nextweapon  melee_down 
94967:  alias previousweapon  primary_up 
94967:  alias switch_between_slot1_and_slot2  primary_up  
94985: -forward
94985: alias checkfwd none 
94986: ATTACK MOVELEFT
94992: slot2
94992:  alias viewmodel_toggle viewmodels_on 
94992:  viewmodel_fov 84
94992:  cl_interp 0
94992: +attack
94992: hud_medicautocallersthreshold  75  
94992:  alias weapon1  primary_up 
94992:  alias weapon2  secondary_down 
94992:  alias weapon3  melee_down 
94992:  alias lastweapon  primary_up 
94992:  alias nextweapon  melee_down 
94992:  alias previousweapon  primary_up 
94992:  alias switch_between_slot1_and_slot2  primary_up  
94993: slot2
94993:  alias viewmodel_toggle viewmodels_on 
94993:  viewmodel_fov 84
94993:  cl_interp 0
94993: +attack
94993: hud_medicautocallersthreshold  75  
94993:  alias weapon1  primary_up 
94993:  alias weapon2  secondary_down 
94993:  alias weapon3  melee_down 
94993:  alias lastweapon  primary_up 
94993:  alias nextweapon  melee_down 
94993:  alias previousweapon  primary_up 
94993:  alias switch_between_slot1_and_slot2  primary_up  
94994: slot2
94994:  alias viewmodel_toggle viewmodels_on 
94994:  viewmodel_fov 84
94994:  cl_interp 0
94994: +attack
94994: hud_medicautocallersthreshold  75  
94994:  alias weapon1  primary_up 
94994:  alias weapon2  secondary_down 
94994:  alias weapon3  melee_down 
94994:  alias lastweapon  primary_up 
94994:  alias nextweapon  melee_down 
94994:  alias previousweapon  primary_up 
94994:  alias switch_between_slot1_and_slot2  primary_up  
94996: slot2
94996:  alias viewmodel_toggle viewmodels_on 
94996:  viewmodel_fov 84
94996:  cl_interp 0
94996: +attack
94996: hud_medicautocallersthreshold  75  
94996:  alias weapon1  primary_up 
94996:  alias weapon2  secondary_down 
94996:  alias weapon3  melee_down 
94996:  alias lastweapon  primary_up 
94996:  alias nextweapon  melee_down 
94996:  alias previousweapon  primary_up 
94996:  alias switch_between_slot1_and_slot2  primary_up  
94997: slot2
94997:  alias viewmodel_toggle viewmodels_on 
94997:  viewmodel_fov 84
94997:  cl_interp 0
94997: +attack
94997: hud_medicautocallersthreshold  75  
94997:  alias weapon1  primary_up 
94997:  alias weapon2  secondary_down 
94997:  alias weapon3  melee_down 
94997:  alias lastweapon  primary_up 
94997:  alias nextweapon  melee_down 
94997:  alias previousweapon  primary_up 
94997:  alias switch_between_slot1_and_slot2  primary_up  
95012: -moveleft
95012: +moveright
95012: alias checkright +moveright 
95013: ATTACK MOVERIGHT
95013: -moveleft
95013: +moveright 
95013: alias checkleft none 
95021: slot2
95021:  alias viewmodel_toggle viewmodels_on 
95021:  viewmodel_fov 84
95021:  cl_interp 0
95021: +attack
95021: hud_medicautocallersthreshold  75  
95021:  alias weapon1  primary_up 
95021:  alias weapon2  secondary_down 
95021:  alias weapon3  melee_down 
95021:  alias lastweapon  primary_up 
95021:  alias nextweapon  melee_down 
95021:  alias previousweapon  primary_up 
95021:  alias switch_between_slot1_and_slot2  primary_up  
95024: slot2
95024:  alias viewmodel_toggle viewmodels_on 
95024:  viewmodel_fov 84
95024:  cl_interp 0
95024: +attack
95024: hud_medicautocallersthreshold  75  
95024:  alias weapon1  primary_up 
95024:  alias weapon2  secondary_down 
95024:  alias weapon3  melee_down 
95024:  alias lastweapon  primary_up 
95024:  alias nextweapon  melee_down 
95024:  alias previousweapon  primary_up 
95024:  alias switch_between_slot1_and_slot2  primary_up  
95026: slot2
95026:  alias viewmodel_toggle viewmodels_on 
95026:  viewmodel_fov 84
95026:  cl_interp 0
95026: +attack
95026: hud_medicautocallersthreshold  75  
95026:  alias weapon1  primary_up 
95026:  alias weapon2  secondary_down 
95026:  alias weapon3  melee_down 
95026:  alias lastweapon  primary_up 
95026:  alias nextweapon  melee_down 
95026:  alias previousweapon  primary_up 
95026:  alias switch_between_slot1_and_slot2  primary_up  
95027: slot2
95027:  alias viewmodel_toggle viewmodels_on 
95027:  viewmodel_fov 84
95027:  cl_interp 0
95027: +attack
95027: hud_medicautocallersthreshold  75  
95027:  alias weapon1  primary_up 
95027:  alias weapon2  secondary_down 
95027:  alias weapon3  melee_down 
95027:  alias lastweapon  primary_up 
95027:  alias nextweapon  melee_down 
95027:  alias previousweapon  primary_up 
95027:  alias switch_between_slot1_and_slot2  primary_up  
95027: -moveright
95027: +moveleft
95027: alias checkleft +moveleft 
95029: ATTACK MOVELEFT
95029: slot2
95029:  alias viewmodel_toggle viewmodels_on 
95029:  viewmodel_fov 84
95029:  cl_interp 0
95029: +attack
95029: hud_medicautocallersthreshold  75  
95029:  alias weapon1  primary_up 
95029:  alias weapon2  secondary_down 
95029:  alias weapon3  melee_down 
95029:  alias lastweapon  primary_up 
95029:  alias nextweapon  melee_down 
95029:  alias previousweapon  primary_up 
95029:  alias switch_between_slot1_and_slot2  primary_up  
95029: slot2
95029:  alias viewmodel_toggle viewmodels_on 
95029:  viewmodel_fov 84
95029:  cl_interp 0
95029: +attack
95029: hud_medicautocallersthreshold  75  
95029:  alias weapon1  primary_up 
95029:  alias weapon2  secondary_down 
95029:  alias weapon3  melee_down 
95029:  alias lastweapon  primary_up 
95029:  alias nextweapon  melee_down 
95029:  alias previousweapon  primary_up 
95029:  alias switch_between_slot1_and_slot2  primary_up  
95031: -moveright
95031: +moveleft 
95031: alias checkright none 
95044: -moveleft
95044: +moveright
95044: alias checkright +moveright 
95046: ATTACK MOVERIGHT
95046: -moveleft
95046: +moveright 
95046: alias checkleft none 
95055: slot2
95055:  alias viewmodel_toggle viewmodels_on 
95055:  viewmodel_fov 84
95055:  cl_interp 0
95055: +attack
95055: hud_medicautocallersthreshold  75  
95055:  alias weapon1  primary_up 
95055:  alias weapon2  secondary_down 
95055:  alias weapon3  melee_down 
95055:  alias lastweapon  primary_up 
95055:  alias nextweapon  melee_down 
95055:  alias previousweapon  primary_up 
95055:  alias switch_between_slot1_and_slot2  primary_up  
95055: -forward
95055: +back
95055: alias checkback +back 
95057: ATTACK BACK MOVERIGHT
95057: slot2
95057:  alias viewmodel_toggle viewmodels_on 
95057:  viewmodel_fov 84
95057:  cl_interp 0
95057: +attack
95057: hud_medicautocallersthreshold  75  
95057:  alias weapon1  primary_up 
95057:  alias weapon2  secondary_down 
95057:  alias weapon3  melee_down 
95057:  alias lastweapon  primary_up 
95057:  alias nextweapon  melee_down 
95057:  alias previousweapon  primary_up 
95057:  alias switch_between_slot1_and_slot2  primary_up  
95058: slot2
95058:  alias viewmodel_toggle viewmodels_on 
95058:  viewmodel_fov 84
95058:  cl_interp 0
95058: +attack
95058: hud_medicautocallersthreshold  75  
95058:  alias weapon1  primary_up 
95058:  alias weapon2  secondary_down 
95058:  alias weapon3  melee_down 
95058:  alias lastweapon  primary_up 
95058:  alias nextweapon  melee_down 
95058:  alias previousweapon  primary_up 
95058:  alias switch_between_slot1_and_slot2  primary_up  
95059: -moveright
95059: +moveleft
95059: alias checkleft +moveleft 
95059: slot2
95059:  alias viewmodel_toggle viewmodels_on 
95059:  viewmodel_fov 84
95059:  cl_interp 0
95059: +attack
95059: hud_medicautocallersthreshold  75  
95059:  alias weapon1  primary_up 
95059:  alias weapon2  secondary_down 
95059:  alias weapon3  melee_down 
95059:  alias lastweapon  primary_up 
95059:  alias nextweapon  melee_down 
95059:  alias previousweapon  primary_up 
95059:  alias switch_between_slot1_and_slot2  primary_up  
95060: ATTACK BACK MOVELEFT
95060: slot2
95060:  alias viewmodel_toggle viewmodels_on 
95060:  viewmodel_fov 84
95060:  cl_interp 0
95060: +attack
95060: hud_medicautocallersthreshold  75  
95060:  alias weapon1  primary_up 
95060:  alias weapon2  secondary_down 
95060:  alias weapon3  melee_down 
95060:  alias lastweapon  primary_up 
95060:  alias nextweapon  melee_down 
95060:  alias previousweapon  primary_up 
95060:  alias switch_between_slot1_and_slot2  primary_up  
95061: slot2
95061:  alias viewmodel_toggle viewmodels_on 
95061:  viewmodel_fov 84
95061:  cl_interp 0
95061: +attack
95061: hud_medicautocallersthreshold  75  
95061:  alias weapon1  primary_up 
95061:  alias weapon2  secondary_down 
95061:  alias weapon3  melee_down 
95061:  alias lastweapon  primary_up 
95061:  alias nextweapon  melee_down 
95061:  alias previousweapon  primary_up 
95061:  alias switch_between_slot1_and_slot2  primary_up  
95062: slot2
95062:  alias viewmodel_toggle viewmodels_on 
95062:  viewmodel_fov 84
95062:  cl_interp 0
95062: +attack
95062: hud_medicautocallersthreshold  75  
95062:  alias weapon1  primary_up 
95062:  alias weapon2  secondary_down 
95062:  alias weapon3  melee_down 
95062:  alias lastweapon  primary_up 
95062:  alias nextweapon  melee_down 
95062:  alias previousweapon  primary_up 
95062:  alias switch_between_slot1_and_slot2  primary_up  
95064: -moveright
95064: +moveleft 
95064: alias checkright none 
95066: -back
95066: alias checkback none 
95067: ATTACK MOVELEFT
95074: -moveleft
95074: +moveright
95074: alias checkright +moveright 
95075: ATTACK MOVERIGHT
95076: -moveleft
95076: +moveright 
95076: alias checkleft none 
95085: slot2
95085:  alias viewmodel_toggle viewmodels_on 
95085:  viewmodel_fov 84
95085:  cl_interp 0
95085: +attack
95085: hud_medicautocallersthreshold  75  
95085:  alias weapon1  primary_up 
95085:  alias weapon2  secondary_down 
95085:  alias weapon3  melee_down 
95085:  alias lastweapon  primary_up 
95085:  alias nextweapon  melee_down 
95085:  alias previousweapon  primary_up 
95085:  alias switch_between_slot1_and_slot2  primary_up  
95088: -back
95088: +forward
95088: alias checkfwd +forward 
95088: slot2
95088:  alias viewmodel_toggle viewmodels_on 
95088:  viewmodel_fov 84
95088:  cl_interp 0
95088: +attack
95088: hud_medicautocallersthreshold  75  
95088:  alias weapon1  primary_up 
95088:  alias weapon2  secondary_down 
95088:  alias weapon3  melee_down 
95088:  alias lastweapon  primary_up 
95088:  alias nextweapon  melee_down 
95088:  alias previousweapon  primary_up 
95088:  alias switch_between_slot1_and_slot2  primary_up  
95089: ATTACK FORWARD MOVERIGHT
95089: slot2
95089:  alias viewmodel_toggle viewmodels_on 
95089:  viewmodel_fov 84
95089:  cl_interp 0
95089: +attack
95089: hud_medicautocallersthreshold  75  
95089:  alias weapon1  primary_up 
95089:  alias weapon2  secondary_down 
95089:  alias weapon3  melee_down 
95089:  alias lastweapon  primary_up 
95089:  alias nextweapon  melee_down 
95089:  alias previousweapon  primary_up 
95089:  alias switch_between_slot1_and_slot2  primary_up  
95090: slot2
95090:  alias viewmodel_toggle viewmodels_on 
95090:  viewmodel_fov 84
95090:  cl_interp 0
95090: +attack
95090: hud_medicautocallersthreshold  75  
95090:  alias weapon1  primary_up 
95090:  alias weapon2  secondary_down 
95090:  alias weapon3  melee_down 
95090:  alias lastweapon  primary_up 
95090:  alias nextweapon  melee_down 
95090:  alias previousweapon  primary_up 
95090:  alias switch_between_slot1_and_slot2  primary_up  
95091: slot2
95091:  alias viewmodel_toggle viewmodels_on 
95091:  viewmodel_fov 84
95091:  cl_interp 0
95091: +attack
95091: hud_medicautocallersthreshold  75  
95091:  alias weapon1  primary_up 
95091:  alias weapon2  secondary_down 
95091:  alias weapon3  melee_down 
95091:  alias lastweapon  primary_up 
95091:  alias nextweapon  melee_down 
95091:  alias previousweapon  primary_up 
95091:  alias switch_between_slot1_and_slot2  primary_up  
95092: slot2
95092:  alias viewmodel_toggle viewmodels_on 
95092:  viewmodel_fov 84
95092:  cl_interp 0
95092: +attack
95092: hud_medicautocallersthreshold  75  
95092:  alias weapon1  primary_up 
95092:  alias weapon2  secondary_down 
95092:  alias weapon3  melee_down 
95092:  alias lastweapon  primary_up 
95092:  alias nextweapon  melee_down 
95092:  alias previousweapon  primary_up 
95092:  alias switch_between_slot1_and_slot2  primary_up  
95102: -forward
95102: alias checkfwd none 
95104: ATTACK MOVERIGHT
95115: -moveright
95115: +moveleft
95115: alias checkleft +moveleft 
95116: ATTACK MOVELEFT
95120: -moveright
95120: +moveleft 
95120: alias checkright none 
95127: -moveleft
95127: +moveright
95127: alias checkright +moveright 
95129: ATTACK MOVERIGHT
95130: -moveleft
95130: +moveright 
95130: alias checkleft none 
95139: -back
95139: +forward
95139: alias checkfwd +forward 
95141: ATTACK FORWARD MOVERIGHT
95171: -forward
95171: alias checkfwd none 
95172: ATTACK MOVERIGHT
95180: -forward
95180: +back
95180: alias checkback +back 
95181: ATTACK BACK MOVERIGHT
95203: -moveright
95203: +moveleft
95203: alias checkleft +moveleft 
95205: ATTACK BACK MOVELEFT
95206: slot2
95206:  alias viewmodel_toggle viewmodels_on 
95206:  viewmodel_fov 84
95206:  cl_interp 0
95206: +attack
95206: hud_medicautocallersthreshold  75  
95206:  alias weapon1  primary_up 
95206:  alias weapon2  secondary_down 
95206:  alias weapon3  melee_down 
95206:  alias lastweapon  primary_up 
95206:  alias nextweapon  melee_down 
95206:  alias previousweapon  primary_up 
95206:  alias switch_between_slot1_and_slot2  primary_up  
95209: slot2
95209:  alias viewmodel_toggle viewmodels_on 
95209:  viewmodel_fov 84
95209:  cl_interp 0
95209: +attack
95209: hud_medicautocallersthreshold  75  
95209:  alias weapon1  primary_up 
95209:  alias weapon2  secondary_down 
95209:  alias weapon3  melee_down 
95209:  alias lastweapon  primary_up 
95209:  alias nextweapon  melee_down 
95209:  alias previousweapon  primary_up 
95209:  alias switch_between_slot1_and_slot2  primary_up  
95211: slot2
95211:  alias viewmodel_toggle viewmodels_on 
95211:  viewmodel_fov 84
95211:  cl_interp 0
95211: +attack
95211: hud_medicautocallersthreshold  75  
95211:  alias weapon1  primary_up 
95211:  alias weapon2  secondary_down 
95211:  alias weapon3  melee_down 
95211:  alias lastweapon  primary_up 
95211:  alias nextweapon  melee_down 
95211:  alias previousweapon  primary_up 
95211:  alias switch_between_slot1_and_slot2  primary_up  
95212: slot2
95212:  alias viewmodel_toggle viewmodels_on 
95212:  viewmodel_fov 84
95212:  cl_interp 0
95212: +attack
95212: hud_medicautocallersthreshold  75  
95212:  alias weapon1  primary_up 
95212:  alias weapon2  secondary_down 
95212:  alias weapon3  melee_down 
95212:  alias lastweapon  primary_up 
95212:  alias nextweapon  melee_down 
95212:  alias previousweapon  primary_up 
95212:  alias switch_between_slot1_and_slot2  primary_up  
95213: -moveright
95213: +moveleft 
95213: alias checkright none 
95213: slot2
95213:  alias viewmodel_toggle viewmodels_on 
95213:  viewmodel_fov 84
95213:  cl_interp 0
95213: +attack
95213: hud_medicautocallersthreshold  75  
95213:  alias weapon1  primary_up 
95213:  alias weapon2  secondary_down 
95213:  alias weapon3  melee_down 
95213:  alias lastweapon  primary_up 
95213:  alias nextweapon  melee_down 
95213:  alias previousweapon  primary_up 
95213:  alias switch_between_slot1_and_slot2  primary_up  
95220: -back
95220: alias checkback none 
95220: ATTACK MOVELEFT
95226: -moveleft
95226: +moveright
95226: alias checkright +moveright 
95228: ATTACK MOVERIGHT
95230: -moveleft
95230: +moveright 
95230: alias checkleft none 
95241: -moveright
95241: +moveleft
95241: alias checkleft +moveleft 
95243: ATTACK MOVELEFT
95249: -moveleft
95249: +moveright 
95249: alias checkleft none 
95250: ATTACK MOVERIGHT
95254: +attack2 108
95255: ATTACK MOVERIGHT ATTACK2
95255: -back
95255: +forward
95255: alias checkfwd +forward 
95256: ATTACK FORWARD MOVERIGHT ATTACK2
95265: -attack2 108
95266: ATTACK FORWARD MOVERIGHT
95266: slot2
95266:  alias viewmodel_toggle viewmodels_on 
95266:  viewmodel_fov 84
95266:  cl_interp 0
95266: +attack
95266: hud_medicautocallersthreshold  75  
95266:  alias weapon1  primary_up 
95266:  alias weapon2  secondary_down 
95266:  alias weapon3  melee_down 
95266:  alias lastweapon  primary_up 
95266:  alias nextweapon  melee_down 
95266:  alias previousweapon  primary_up 
95266:  alias switch_between_slot1_and_slot2  primary_up  
95267: slot2
95267:  alias viewmodel_toggle viewmodels_on 
95267:  viewmodel_fov 84
95267:  cl_interp 0
95267: +attack
95267: hud_medicautocallersthreshold  75  
95267:  alias weapon1  primary_up 
95267:  alias weapon2  secondary_down 
95267:  alias weapon3  melee_down 
95267:  alias lastweapon  primary_up 
95267:  alias nextweapon  melee_down 
95267:  alias previousweapon  primary_up 
95267:  alias switch_between_slot1_and_slot2  primary_up  
95269: slot2
95269:  alias viewmodel_toggle viewmodels_on 
95269:  viewmodel_fov 84
95269:  cl_interp 0
95269: +attack
95269: hud_medicautocallersthreshold  75  
95269:  alias weapon1  primary_up 
95269:  alias weapon2  secondary_down 
95269:  alias weapon3  melee_down 
95269:  alias lastweapon  primary_up 
95269:  alias nextweapon  melee_down 
95269:  alias previousweapon  primary_up 
95269:  alias switch_between_slot1_and_slot2  primary_up  
95269: slot2
95269:  alias viewmodel_toggle viewmodels_on 
95269:  viewmodel_fov 84
95269:  cl_interp 0
95269: +attack
95269: hud_medicautocallersthreshold  75  
95269:  alias weapon1  primary_up 
95269:  alias weapon2  secondary_down 
95269:  alias weapon3  melee_down 
95269:  alias lastweapon  primary_up 
95269:  alias nextweapon  melee_down 
95269:  alias previousweapon  primary_up 
95269:  alias switch_between_slot1_and_slot2  primary_up  
95270: slot2
95270:  alias viewmodel_toggle viewmodels_on 
95270:  viewmodel_fov 84
95270:  cl_interp 0
95270: +attack
95270: hud_medicautocallersthreshold  75  
95270:  alias weapon1  primary_up 
95270:  alias weapon2  secondary_down 
95270:  alias weapon3  melee_down 
95270:  alias lastweapon  primary_up 
95270:  alias nextweapon  melee_down 
95270:  alias previousweapon  primary_up 
95270:  alias switch_between_slot1_and_slot2  primary_up  
95270: slot2
95270:  alias viewmodel_toggle viewmodels_on 
95270:  viewmodel_fov 84
95270:  cl_interp 0
95270: +attack
95270: hud_medicautocallersthreshold  75  
95270:  alias weapon1  primary_up 
95270:  alias weapon2  secondary_down 
95270:  alias weapon3  melee_down 
95270:  alias lastweapon  primary_up 
95270:  alias nextweapon  melee_down 
95270:  alias previousweapon  primary_up 
95270:  alias switch_between_slot1_and_slot2  primary_up  
95270: slot2
95270:  alias viewmodel_toggle viewmodels_on 
95270:  viewmodel_fov 84
95270:  cl_interp 0
95270: +attack
95270: hud_medicautocallersthreshold  75  
95270:  alias weapon1  primary_up 
95270:  alias weapon2  secondary_down 
95270:  alias weapon3  melee_down 
95270:  alias lastweapon  primary_up 
95270:  alias nextweapon  melee_down 
95270:  alias previousweapon  primary_up 
95270:  alias switch_between_slot1_and_slot2  primary_up  
95271: slot2
95271:  alias viewmodel_toggle viewmodels_on 
95271:  viewmodel_fov 84
95271:  cl_interp 0
95271: +attack
95271: hud_medicautocallersthreshold  75  
95271:  alias weapon1  primary_up 
95271:  alias weapon2  secondary_down 
95271:  alias weapon3  melee_down 
95271:  alias lastweapon  primary_up 
95271:  alias nextweapon  melee_down 
95271:  alias previousweapon  primary_up 
95271:  alias switch_between_slot1_and_slot2  primary_up  
95271:  alias viewmodel_toggle viewmodels_off 
95272: slot2
95272:  alias viewmodel_toggle viewmodels_on 
95272:  viewmodel_fov 84
95272:  cl_interp 0
95272: +attack
95272: hud_medicautocallersthreshold  75  
95272:  alias weapon1  primary_up 
95272:  alias weapon2  secondary_down 
95272:  alias weapon3  melee_down 
95272:  alias lastweapon  primary_up 
95272:  alias nextweapon  melee_down 
95272:  alias previousweapon  primary_up 
95272:  alias switch_between_slot1_and_slot2  primary_up  
95272: slot2
95272:  alias viewmodel_toggle viewmodels_on 
95272:  viewmodel_fov 84
95272:  cl_interp 0
95272: +attack
95272: hud_medicautocallersthreshold  75  
95272:  alias weapon1  primary_up 
95272:  alias weapon2  secondary_down 
95272:  alias weapon3  melee_down 
95272:  alias lastweapon  primary_up 
95272:  alias nextweapon  melee_down 
95272:  alias previousweapon  primary_up 
95272:  alias switch_between_slot1_and_slot2  primary_up  
95273: slot2
95273:  alias viewmodel_toggle viewmodels_on 
95273:  viewmodel_fov 84
95273:  cl_interp 0
95273: +attack
95273: hud_medicautocallersthreshold  75  
95273:  alias weapon1  primary_up 
95273:  alias weapon2  secondary_down 
95273:  alias weapon3  melee_down 
95273:  alias lastweapon  primary_up 
95273:  alias nextweapon  melee_down 
95273:  alias previousweapon  primary_up 
95273:  alias switch_between_slot1_and_slot2  primary_up  
95274: slot2
95274:  alias viewmodel_toggle viewmodels_on 
95274:  viewmodel_fov 84
95274:  cl_interp 0
95274: +attack
95274: hud_medicautocallersthreshold  75  
95274:  alias weapon1  primary_up 
95274:  alias weapon2  secondary_down 
95274:  alias weapon3  melee_down 
95274:  alias lastweapon  primary_up 
95274:  alias nextweapon  melee_down 
95274:  alias previousweapon  primary_up 
95274:  alias switch_between_slot1_and_slot2  primary_up  
95275: slot2
95275:  alias viewmodel_toggle viewmodels_on 
95275:  viewmodel_fov 84
95275:  cl_interp 0
95275: +attack
95275: hud_medicautocallersthreshold  75  
95275:  alias weapon1  primary_up 
95275:  alias weapon2  secondary_down 
95275:  alias weapon3  melee_down 
95275:  alias lastweapon  primary_up 
95275:  alias nextweapon  melee_down 
95275:  alias previousweapon  primary_up 
95275:  alias switch_between_slot1_and_slot2  primary_up  
95301: -moveright
95301: +moveleft
95301: alias checkleft +moveleft 
95301: ATTACK FORWARD MOVELEFT
95304: -moveright
95304: +moveleft 
95304: alias checkright none 
95304: -forward
95304: alias checkfwd none 
95305: ATTACK MOVELEFT
95313: -forward
95313: +back
95313: alias checkback +back 
95314: ATTACK BACK MOVELEFT
95337: slot2
95337:  alias viewmodel_toggle viewmodels_on 
95337:  viewmodel_fov 84
95337:  cl_interp 0
95337: +attack
95337: hud_medicautocallersthreshold  75  
95337:  alias weapon1  primary_up 
95337:  alias weapon2  secondary_down 
95337:  alias weapon3  melee_down 
95337:  alias lastweapon  primary_up 
95337:  alias nextweapon  melee_down 
95337:  alias previousweapon  primary_up 
95337:  alias switch_between_slot1_and_slot2  primary_up  
95338: slot2
95338:  alias viewmodel_toggle viewmodels_on 
95338:  viewmodel_fov 84
95338:  cl_interp 0
95338: +attack
95338: hud_medicautocallersthreshold  75  
95338:  alias weapon1  primary_up 
95338:  alias weapon2  secondary_down 
95338:  alias weapon3  melee_down 
95338:  alias lastweapon  primary_up 
95338:  alias nextweapon  melee_down 
95338:  alias previousweapon  primary_up 
95338:  alias switch_between_slot1_and_slot2  primary_up  
95339: -moveleft
95339: +moveright
95339: alias checkright +moveright 
95339: slot2
95339:  alias viewmodel_toggle viewmodels_on 
95339:  viewmodel_fov 84
95339:  cl_interp 0
95339: +attack
95339: hud_medicautocallersthreshold  75  
95339:  alias weapon1  primary_up 
95339:  alias weapon2  secondary_down 
95339:  alias weapon3  melee_down 
95339:  alias lastweapon  primary_up 
95339:  alias nextweapon  melee_down 
95339:  alias previousweapon  primary_up 
95339:  alias switch_between_slot1_and_slot2  primary_up  
95341: ATTACK BACK MOVERIGHT
95341: slot2
95341:  alias viewmodel_toggle viewmodels_on 
95341:  viewmodel_fov 84
95341:  cl_interp 0
95341: +attack
95341: hud_medicautocallersthreshold  75  
95341:  alias weapon1  primary_up 
95341:  alias weapon2  secondary_down 
95341:  alias weapon3  melee_down 
95341:  alias lastweapon  primary_up 
95341:  alias nextweapon  melee_down 
95341:  alias previousweapon  primary_up 
95341:  alias switch_between_slot1_and_slot2  primary_up  
95342: slot2
95342:  alias viewmodel_toggle viewmodels_on 
95342:  viewmodel_fov 84
95342:  cl_interp 0
95342: +attack
95342: hud_medicautocallersthreshold  75  
95342:  alias weapon1  primary_up 
95342:  alias weapon2  secondary_down 
95342:  alias weapon3  melee_down 
95342:  alias lastweapon  primary_up 
95342:  alias nextweapon  melee_down 
95342:  alias previousweapon  primary_up 
95342:  alias switch_between_slot1_and_slot2  primary_up  
95344: -moveleft
95344: +moveright 
95344: alias checkleft none 
95344: slot2
95344:  alias viewmodel_toggle viewmodels_on 
95344:  viewmodel_fov 84
95344:  cl_interp 0
95344: +attack
95344: hud_medicautocallersthreshold  75  
95344:  alias weapon1  primary_up 
95344:  alias weapon2  secondary_down 
95344:  alias weapon3  melee_down 
95344:  alias lastweapon  primary_up 
95344:  alias nextweapon  melee_down 
95344:  alias previousweapon  primary_up 
95344:  alias switch_between_slot1_and_slot2  primary_up  
95350: -back
95350: alias checkback none 
95351: ATTACK MOVERIGHT
95361: -back
95361: +forward
95361: alias checkfwd +forward 
95362: ATTACK FORWARD MOVERIGHT
95368: -moveright
95368: +moveleft
95368: alias checkleft +moveleft 
95369: ATTACK FORWARD MOVELEFT
95369: -moveright
95369: +moveleft 
95369: alias checkright none 
95378: -moveleft
95378: alias checkleft none 
95379: ATTACK FORWARD
95387: -moveleft
95387: +moveright
95387: alias checkright +moveright 
95388: ATTACK FORWARD MOVERIGHT
95398: -moveright
95398: alias checkright none 
95398: ATTACK FORWARD
95411: -moveright
95411: +moveleft
95411: alias checkleft +moveleft 
95413: ATTACK FORWARD MOVELEFT
95413: +jump 65
95414: ATTACK JUMP FORWARD MOVELEFT
95421: -jump 65
95421: ATTACK FORWARD MOVELEFT
95437: -moveleft
95437: alias checkleft none 
95438: ATTACK FORWARD
95451: -moveright
95451: +moveleft
95451: alias checkleft +moveleft 
95453: ATTACK FORWARD MOVELEFT
95457: -moveleft
95457: alias checkleft none 
95458: ATTACK FORWARD
95509: -moveright
95509: +moveleft
95509: alias checkleft +moveleft 
95511: ATTACK FORWARD MOVELEFT
95517: -moveleft
95517: alias checkleft none 
95518: ATTACK FORWARD
95528: -moveright
95528: +moveleft
95528: alias checkleft +moveleft 
95529: ATTACK FORWARD MOVELEFT
95536: -moveleft
95536: alias checkleft none 
95537: ATTACK FORWARD
95538: -moveleft
95538: +moveright
95538: alias checkright +moveright 
95538: ATTACK FORWARD MOVERIGHT
95543: -forward
95543: alias checkfwd none 
95544: ATTACK MOVERIGHT
95560: -forward
95560: +back
95560: alias checkback +back 
95561: ATTACK BACK MOVERIGHT
95562: -moveright
95562: +moveleft
95562: alias checkleft +moveleft 
95564: ATTACK BACK MOVELEFT
95570: -moveright
95570: +moveleft 
95570: alias checkright none 
95573: -back
95573: alias checkback none 
95574: ATTACK MOVELEFT
95579: -moveleft
95579: +moveright
95579: alias checkright +moveright 
95580: ATTACK MOVERIGHT
95581: -moveleft
95581: +moveright 
95581: alias checkleft none 
95585: -attack 
95586: MOVERIGHT
95592: -moveright
95592: +moveleft
95592: alias checkleft +moveleft 
95593: MOVELEFT
95594: +attack 
95595: ATTACK MOVELEFT
95600: -forward
95600: +back
95600: alias checkback +back 
95601: ATTACK BACK MOVELEFT
95602: slot2
95602:  alias viewmodel_toggle viewmodels_on 
95602:  viewmodel_fov 84
95602:  cl_interp 0
95602: +attack
95602: hud_medicautocallersthreshold  75  
95602:  alias weapon1  primary_up 
95602:  alias weapon2  secondary_down 
95602:  alias weapon3  melee_down 
95602:  alias lastweapon  primary_up 
95602:  alias nextweapon  melee_down 
95602:  alias previousweapon  primary_up 
95602:  alias switch_between_slot1_and_slot2  primary_up  
95603: slot2
95603:  alias viewmodel_toggle viewmodels_on 
95603:  viewmodel_fov 84
95603:  cl_interp 0
95603: +attack
95603: hud_medicautocallersthreshold  75  
95603:  alias weapon1  primary_up 
95603:  alias weapon2  secondary_down 
95603:  alias weapon3  melee_down 
95603:  alias lastweapon  primary_up 
95603:  alias nextweapon  melee_down 
95603:  alias previousweapon  primary_up 
95603:  alias switch_between_slot1_and_slot2  primary_up  
95604: slot2
95604:  alias viewmodel_toggle viewmodels_on 
95604:  viewmodel_fov 84
95604:  cl_interp 0
95604: +attack
95604: hud_medicautocallersthreshold  75  
95604:  alias weapon1  primary_up 
95604:  alias weapon2  secondary_down 
95604:  alias weapon3  melee_down 
95604:  alias lastweapon  primary_up 
95604:  alias nextweapon  melee_down 
95604:  alias previousweapon  primary_up 
95604:  alias switch_between_slot1_and_slot2  primary_up  
95604: slot2
95604:  alias viewmodel_toggle viewmodels_on 
95604:  viewmodel_fov 84
95604:  cl_interp 0
95604: +attack
95604: hud_medicautocallersthreshold  75  
95604:  alias weapon1  primary_up 
95604:  alias weapon2  secondary_down 
95604:  alias weapon3  melee_down 
95604:  alias lastweapon  primary_up 
95604:  alias nextweapon  melee_down 
95604:  alias previousweapon  primary_up 
95604:  alias switch_between_slot1_and_slot2  primary_up  
95606: slot2
95606:  alias viewmodel_toggle viewmodels_on 
95606:  viewmodel_fov 84
95606:  cl_interp 0
95606: +attack
95606: hud_medicautocallersthreshold  75  
95606:  alias weapon1  primary_up 
95606:  alias weapon2  secondary_down 
95606:  alias weapon3  melee_down 
95606:  alias lastweapon  primary_up 
95606:  alias nextweapon  melee_down 
95606:  alias previousweapon  primary_up 
95606:  alias switch_between_slot1_and_slot2  primary_up  
95607: slot2
95607:  alias viewmodel_toggle viewmodels_on 
95607:  viewmodel_fov 84
95607:  cl_interp 0
95607: +attack
95607: hud_medicautocallersthreshold  75  
95607:  alias weapon1  primary_up 
95607:  alias weapon2  secondary_down 
95607:  alias weapon3  melee_down 
95607:  alias lastweapon  primary_up 
95607:  alias nextweapon  melee_down 
95607:  alias previousweapon  primary_up 
95607:  alias switch_between_slot1_and_slot2  primary_up  
95607: slot2
95607:  alias viewmodel_toggle viewmodels_on 
95607:  viewmodel_fov 84
95607:  cl_interp 0
95607: +attack
95607: hud_medicautocallersthreshold  75  
95607:  alias weapon1  primary_up 
95607:  alias weapon2  secondary_down 
95607:  alias weapon3  melee_down 
95607:  alias lastweapon  primary_up 
95607:  alias nextweapon  melee_down 
95607:  alias previousweapon  primary_up 
95607:  alias switch_between_slot1_and_slot2  primary_up  
95616: -moveleft
95616: +moveright 
95616: alias checkleft none 
95618: ATTACK BACK MOVERIGHT
95623: -moveright
95623: +moveleft
95623: alias checkleft +moveleft 
95624: ATTACK BACK MOVELEFT
95628: -back
95628: alias checkback none 
95629: ATTACK MOVELEFT
95631: -moveright
95631: +moveleft 
95631: alias checkright none 
95632: -moveleft
95632: +moveright
95632: alias checkright +moveright 
95633: ATTACK MOVERIGHT
95634: slot2
95634:  alias viewmodel_toggle viewmodels_on 
95634:  viewmodel_fov 84
95634:  cl_interp 0
95634: +attack
95634: hud_medicautocallersthreshold  75  
95634:  alias weapon1  primary_up 
95634:  alias weapon2  secondary_down 
95634:  alias weapon3  melee_down 
95634:  alias lastweapon  primary_up 
95634:  alias nextweapon  melee_down 
95634:  alias previousweapon  primary_up 
95634:  alias switch_between_slot1_and_slot2  primary_up  
95635: -moveleft
95635: +moveright 
95635: alias checkleft none 
95635: slot2
95635:  alias viewmodel_toggle viewmodels_on 
95635:  viewmodel_fov 84
95635:  cl_interp 0
95635: +attack
95635: hud_medicautocallersthreshold  75  
95635:  alias weapon1  primary_up 
95635:  alias weapon2  secondary_down 
95635:  alias weapon3  melee_down 
95635:  alias lastweapon  primary_up 
95635:  alias nextweapon  melee_down 
95635:  alias previousweapon  primary_up 
95635:  alias switch_between_slot1_and_slot2  primary_up  
95637: slot2
95637:  alias viewmodel_toggle viewmodels_on 
95637:  viewmodel_fov 84
95637:  cl_interp 0
95637: +attack
95637: hud_medicautocallersthreshold  75  
95637:  alias weapon1  primary_up 
95637:  alias weapon2  secondary_down 
95637:  alias weapon3  melee_down 
95637:  alias lastweapon  primary_up 
95637:  alias nextweapon  melee_down 
95637:  alias previousweapon  primary_up 
95637:  alias switch_between_slot1_and_slot2  primary_up  
95638: -back
95638: +forward
95638: alias checkfwd +forward 
95638: slot2
95638:  alias viewmodel_toggle viewmodels_on 
95638:  viewmodel_fov 84
95638:  cl_interp 0
95638: +attack
95638: hud_medicautocallersthreshold  75  
95638:  alias weapon1  primary_up 
95638:  alias weapon2  secondary_down 
95638:  alias weapon3  melee_down 
95638:  alias lastweapon  primary_up 
95638:  alias nextweapon  melee_down 
95638:  alias previousweapon  primary_up 
95638:  alias switch_between_slot1_and_slot2  primary_up  
95639: ATTACK FORWARD MOVERIGHT
95639: slot2
95639:  alias viewmodel_toggle viewmodels_on 
95639:  viewmodel_fov 84
95639:  cl_interp 0
95639: +attack
95639: hud_medicautocallersthreshold  75  
95639:  alias weapon1  primary_up 
95639:  alias weapon2  secondary_down 
95639:  alias weapon3  melee_down 
95639:  alias lastweapon  primary_up 
95639:  alias nextweapon  melee_down 
95639:  alias previousweapon  primary_up 
95639:  alias switch_between_slot1_and_slot2  primary_up  
95641: slot2
95641:  alias viewmodel_toggle viewmodels_on 
95641:  viewmodel_fov 84
95641:  cl_interp 0
95641: +attack
95641: hud_medicautocallersthreshold  75  
95641:  alias weapon1  primary_up 
95641:  alias weapon2  secondary_down 
95641:  alias weapon3  melee_down 
95641:  alias lastweapon  primary_up 
95641:  alias nextweapon  melee_down 
95641:  alias previousweapon  primary_up 
95641:  alias switch_between_slot1_and_slot2  primary_up  
95644: -moveright
95644: +moveleft
95644: alias checkleft +moveleft 
95645: ATTACK FORWARD MOVELEFT
95647: -moveright
95647: +moveleft 
95647: alias checkright none 
95660: -moveleft
95660: alias checkleft none 
95660: ATTACK FORWARD
95669: -moveleft
95669: +moveright
95669: alias checkright +moveright 
95671: ATTACK FORWARD MOVERIGHT
95692: -moveright
95692: +moveleft
95692: alias checkleft +moveleft 
95692: -moveright
95692: +moveleft 
95692: alias checkright none 
95694: ATTACK FORWARD MOVELEFT
95698: -attack 
95699: FORWARD MOVELEFT
95707: +attack 
95708: ATTACK FORWARD MOVELEFT
95712: -forward
95712: alias checkfwd none 
95714: ATTACK MOVELEFT
95721: -forward
95721: +back
95721: alias checkback +back 
95722: ATTACK BACK MOVELEFT
95722: slot2
95722:  alias viewmodel_toggle viewmodels_on 
95722:  viewmodel_fov 84
95722:  cl_interp 0
95722: +attack
95722: hud_medicautocallersthreshold  75  
95722:  alias weapon1  primary_up 
95722:  alias weapon2  secondary_down 
95722:  alias weapon3  melee_down 
95722:  alias lastweapon  primary_up 
95722:  alias nextweapon  melee_down 
95722:  alias previousweapon  primary_up 
95722:  alias switch_between_slot1_and_slot2  primary_up  
95725: slot2
95725:  alias viewmodel_toggle viewmodels_on 
95725:  viewmodel_fov 84
95725:  cl_interp 0
95725: +attack
95725: hud_medicautocallersthreshold  75  
95725:  alias weapon1  primary_up 
95725:  alias weapon2  secondary_down 
95725:  alias weapon3  melee_down 
95725:  alias lastweapon  primary_up 
95725:  alias nextweapon  melee_down 
95725:  alias previousweapon  primary_up 
95725:  alias switch_between_slot1_and_slot2  primary_up  
95725: slot2
95725:  alias viewmodel_toggle viewmodels_on 
95725:  viewmodel_fov 84
95725:  cl_interp 0
95725: +attack
95725: hud_medicautocallersthreshold  75  
95725:  alias weapon1  primary_up 
95725:  alias weapon2  secondary_down 
95725:  alias weapon3  melee_down 
95725:  alias lastweapon  primary_up 
95725:  alias nextweapon  melee_down 
95725:  alias previousweapon  primary_up 
95725:  alias switch_between_slot1_and_slot2  primary_up  
95727: slot2
95727:  alias viewmodel_toggle viewmodels_on 
95727:  viewmodel_fov 84
95727:  cl_interp 0
95727: +attack
95727: hud_medicautocallersthreshold  75  
95727:  alias weapon1  primary_up 
95727:  alias weapon2  secondary_down 
95727:  alias weapon3  melee_down 
95727:  alias lastweapon  primary_up 
95727:  alias nextweapon  melee_down 
95727:  alias previousweapon  primary_up 
95727:  alias switch_between_slot1_and_slot2  primary_up  
95728: slot2
95728:  alias viewmodel_toggle viewmodels_on 
95728:  viewmodel_fov 84
95728:  cl_interp 0
95728: +attack
95728: hud_medicautocallersthreshold  75  
95728:  alias weapon1  primary_up 
95728:  alias weapon2  secondary_down 
95728:  alias weapon3  melee_down 
95728:  alias lastweapon  primary_up 
95728:  alias nextweapon  melee_down 
95728:  alias previousweapon  primary_up 
95728:  alias switch_between_slot1_and_slot2  primary_up  
95732: -moveleft
95732: +moveright
95732: alias checkright +moveright 
95734: ATTACK BACK MOVERIGHT
95737: -moveleft
95737: +moveright 
95737: alias checkleft none 
95759: -moveright
95759: +moveleft
95759: alias checkleft +moveleft 
95760: ATTACK BACK MOVELEFT
95768: -moveright
95768: +moveleft 
95768: alias checkright none 
95783: -back
95783: alias checkback none 
95783: ATTACK MOVELEFT
95804: -moveleft
95804: +moveright
95804: alias checkright +moveright 
95804: ATTACK MOVERIGHT
95805: -moveleft
95805: +moveright 
95805: alias checkleft none 
95809: -back
95809: +forward
95809: alias checkfwd +forward 
95809: -attack 
95810: FORWARD MOVERIGHT
95814: +attack 
95816: ATTACK FORWARD MOVERIGHT
95820: -forward
95820: alias checkfwd none 
95822: ATTACK MOVERIGHT
95837: -moveright
95837: +moveleft
95837: alias checkleft +moveleft 
95839: ATTACK MOVELEFT
95844: -moveright
95844: +moveleft 
95844: alias checkright none 
95850: -back
95850: +forward
95850: alias checkfwd +forward 
95852: ATTACK FORWARD MOVELEFT
95880: -forward
95880: alias checkfwd none 
95881: ATTACK MOVELEFT
95882: -moveleft
95882: alias checkleft none 
95883: ATTACK
95883: -attack 
95883: -moveleft
95883: +moveright
95883: alias checkright +moveright 
95885: MOVERIGHT
95890: +attack 
95892: ATTACK MOVERIGHT
95898: slot2
95898:  alias viewmodel_toggle viewmodels_on 
95898:  viewmodel_fov 84
95898:  cl_interp 0
95898: +attack
95898: hud_medicautocallersthreshold  75  
95898:  alias weapon1  primary_up 
95898:  alias weapon2  secondary_down 
95898:  alias weapon3  melee_down 
95898:  alias lastweapon  primary_up 
95898:  alias nextweapon  melee_down 
95898:  alias previousweapon  primary_up 
95898:  alias switch_between_slot1_and_slot2  primary_up  
95898: slot2
95898:  alias viewmodel_toggle viewmodels_on 
95898:  viewmodel_fov 84
95898:  cl_interp 0
95898: +attack
95898: hud_medicautocallersthreshold  75  
95898:  alias weapon1  primary_up 
95898:  alias weapon2  secondary_down 
95898:  alias weapon3  melee_down 
95898:  alias lastweapon  primary_up 
95898:  alias nextweapon  melee_down 
95898:  alias previousweapon  primary_up 
95898:  alias switch_between_slot1_and_slot2  primary_up  
95898: slot2
95898:  alias viewmodel_toggle viewmodels_on 
95898:  viewmodel_fov 84
95898:  cl_interp 0
95898: +attack
95898: hud_medicautocallersthreshold  75  
95898:  alias weapon1  primary_up 
95898:  alias weapon2  secondary_down 
95898:  alias weapon3  melee_down 
95898:  alias lastweapon  primary_up 
95898:  alias nextweapon  melee_down 
95898:  alias previousweapon  primary_up 
95898:  alias switch_between_slot1_and_slot2  primary_up  
95900: slot2
95900:  alias viewmodel_toggle viewmodels_on 
95900:  viewmodel_fov 84
95900:  cl_interp 0
95900: +attack
95900: hud_medicautocallersthreshold  75  
95900:  alias weapon1  primary_up 
95900:  alias weapon2  secondary_down 
95900:  alias weapon3  melee_down 
95900:  alias lastweapon  primary_up 
95900:  alias nextweapon  melee_down 
95900:  alias previousweapon  primary_up 
95900:  alias switch_between_slot1_and_slot2  primary_up  
95901: slot2
95901:  alias viewmodel_toggle viewmodels_on 
95901:  viewmodel_fov 84
95901:  cl_interp 0
95901: +attack
95901: hud_medicautocallersthreshold  75  
95901:  alias weapon1  primary_up 
95901:  alias weapon2  secondary_down 
95901:  alias weapon3  melee_down 
95901:  alias lastweapon  primary_up 
95901:  alias nextweapon  melee_down 
95901:  alias previousweapon  primary_up 
95901:  alias switch_between_slot1_and_slot2  primary_up  
95901: slot2
95901:  alias viewmodel_toggle viewmodels_on 
95901:  viewmodel_fov 84
95901:  cl_interp 0
95901: +attack
95901: hud_medicautocallersthreshold  75  
95901:  alias weapon1  primary_up 
95901:  alias weapon2  secondary_down 
95901:  alias weapon3  melee_down 
95901:  alias lastweapon  primary_up 
95901:  alias nextweapon  melee_down 
95901:  alias previousweapon  primary_up 
95901:  alias switch_between_slot1_and_slot2  primary_up  
95902: slot2
95902:  alias viewmodel_toggle viewmodels_on 
95902:  viewmodel_fov 84
95902:  cl_interp 0
95902: +attack
95902: hud_medicautocallersthreshold  75  
95902:  alias weapon1  primary_up 
95902:  alias weapon2  secondary_down 
95902:  alias weapon3  melee_down 
95902:  alias lastweapon  primary_up 
95902:  alias nextweapon  melee_down 
95902:  alias previousweapon  primary_up 
95902:  alias switch_between_slot1_and_slot2  primary_up  
95903: slot2
95903:  alias viewmodel_toggle viewmodels_on 
95903:  viewmodel_fov 84
95903:  cl_interp 0
95903: +attack
95903: hud_medicautocallersthreshold  75  
95903:  alias weapon1  primary_up 
95903:  alias weapon2  secondary_down 
95903:  alias weapon3  melee_down 
95903:  alias lastweapon  primary_up 
95903:  alias nextweapon  melee_down 
95903:  alias previousweapon  primary_up 
95903:  alias switch_between_slot1_and_slot2  primary_up  
95914: -moveright
95914: +moveleft
95914: alias checkleft +moveleft 
95914: ATTACK MOVELEFT
95919: -moveright
95919: +moveleft 
95919: alias checkright none 
95921: -back
95921: +forward
95921: alias checkfwd +forward 
95922: ATTACK FORWARD MOVELEFT
95932: slot2
95932:  alias viewmodel_toggle viewmodels_on 
95932:  viewmodel_fov 84
95932:  cl_interp 0
95932: +attack
95932: hud_medicautocallersthreshold  75  
95932:  alias weapon1  primary_up 
95932:  alias weapon2  secondary_down 
95932:  alias weapon3  melee_down 
95932:  alias lastweapon  primary_up 
95932:  alias nextweapon  melee_down 
95932:  alias previousweapon  primary_up 
95932:  alias switch_between_slot1_and_slot2  primary_up  
95934: -moveleft
95934: +moveright
95934: alias checkright +moveright 
95935: ATTACK FORWARD MOVERIGHT
95936: slot2
95936:  alias viewmodel_toggle viewmodels_on 
95936:  viewmodel_fov 84
95936:  cl_interp 0
95936: +attack
95936: hud_medicautocallersthreshold  75  
95936:  alias weapon1  primary_up 
95936:  alias weapon2  secondary_down 
95936:  alias weapon3  melee_down 
95936:  alias lastweapon  primary_up 
95936:  alias nextweapon  melee_down 
95936:  alias previousweapon  primary_up 
95936:  alias switch_between_slot1_and_slot2  primary_up  
95936: slot2
95936:  alias viewmodel_toggle viewmodels_on 
95936:  viewmodel_fov 84
95936:  cl_interp 0
95936: +attack
95936: hud_medicautocallersthreshold  75  
95936:  alias weapon1  primary_up 
95936:  alias weapon2  secondary_down 
95936:  alias weapon3  melee_down 
95936:  alias lastweapon  primary_up 
95936:  alias nextweapon  melee_down 
95936:  alias previousweapon  primary_up 
95936:  alias switch_between_slot1_and_slot2  primary_up  
95938: slot2
95938:  alias viewmodel_toggle viewmodels_on 
95938:  viewmodel_fov 84
95938:  cl_interp 0
95938: +attack
95938: hud_medicautocallersthreshold  75  
95938:  alias weapon1  primary_up 
95938:  alias weapon2  secondary_down 
95938:  alias weapon3  melee_down 
95938:  alias lastweapon  primary_up 
95938:  alias nextweapon  melee_down 
95938:  alias previousweapon  primary_up 
95938:  alias switch_between_slot1_and_slot2  primary_up  
95938: slot2
95938:  alias viewmodel_toggle viewmodels_on 
95938:  viewmodel_fov 84
95938:  cl_interp 0
95938: +attack
95938: hud_medicautocallersthreshold  75  
95938:  alias weapon1  primary_up 
95938:  alias weapon2  secondary_down 
95938:  alias weapon3  melee_down 
95938:  alias lastweapon  primary_up 
95938:  alias nextweapon  melee_down 
95938:  alias previousweapon  primary_up 
95938:  alias switch_between_slot1_and_slot2  primary_up  
95939: slot2
95939:  alias viewmodel_toggle viewmodels_on 
95939:  viewmodel_fov 84
95939:  cl_interp 0
95939: +attack
95939: hud_medicautocallersthreshold  75  
95939:  alias weapon1  primary_up 
95939:  alias weapon2  secondary_down 
95939:  alias weapon3  melee_down 
95939:  alias lastweapon  primary_up 
95939:  alias nextweapon  melee_down 
95939:  alias previousweapon  primary_up 
95939:  alias switch_between_slot1_and_slot2  primary_up  
95939: -moveleft
95939: +moveright 
95939: alias checkleft none 
95939: slot2
95939:  alias viewmodel_toggle viewmodels_on 
95939:  viewmodel_fov 84
95939:  cl_interp 0
95939: +attack
95939: hud_medicautocallersthreshold  75  
95939:  alias weapon1  primary_up 
95939:  alias weapon2  secondary_down 
95939:  alias weapon3  melee_down 
95939:  alias lastweapon  primary_up 
95939:  alias nextweapon  melee_down 
95939:  alias previousweapon  primary_up 
95939:  alias switch_between_slot1_and_slot2  primary_up  
95940: slot2
95940:  alias viewmodel_toggle viewmodels_on 
95940:  viewmodel_fov 84
95940:  cl_interp 0
95940: +attack
95940: hud_medicautocallersthreshold  75  
95940:  alias weapon1  primary_up 
95940:  alias weapon2  secondary_down 
95940:  alias weapon3  melee_down 
95940:  alias lastweapon  primary_up 
95940:  alias nextweapon  melee_down 
95940:  alias previousweapon  primary_up 
95940:  alias switch_between_slot1_and_slot2  primary_up  
95943: slot2
95943:  alias viewmodel_toggle viewmodels_on 
95943:  viewmodel_fov 84
95943:  cl_interp 0
95943: +attack
95943: hud_medicautocallersthreshold  75  
95943:  alias weapon1  primary_up 
95943:  alias weapon2  secondary_down 
95943:  alias weapon3  melee_down 
95943:  alias lastweapon  primary_up 
95943:  alias nextweapon  melee_down 
95943:  alias previousweapon  primary_up 
95943:  alias switch_between_slot1_and_slot2  primary_up  
95965: slot2
95965:  alias viewmodel_toggle viewmodels_on 
95965:  viewmodel_fov 84
95965:  cl_interp 0
95965: +attack
95965: hud_medicautocallersthreshold  75  
95965:  alias weapon1  primary_up 
95965:  alias weapon2  secondary_down 
95965:  alias weapon3  melee_down 
95965:  alias lastweapon  primary_up 
95965:  alias nextweapon  melee_down 
95965:  alias previousweapon  primary_up 
95965:  alias switch_between_slot1_and_slot2  primary_up  
95967: slot2
95967:  alias viewmodel_toggle viewmodels_on 
95967:  viewmodel_fov 84
95967:  cl_interp 0
95967: +attack
95967: hud_medicautocallersthreshold  75  
95967:  alias weapon1  primary_up 
95967:  alias weapon2  secondary_down 
95967:  alias weapon3  melee_down 
95967:  alias lastweapon  primary_up 
95967:  alias nextweapon  melee_down 
95967:  alias previousweapon  primary_up 
95967:  alias switch_between_slot1_and_slot2  primary_up  
95967: slot2
95967:  alias viewmodel_toggle viewmodels_on 
95967:  viewmodel_fov 84
95967:  cl_interp 0
95967: +attack
95967: hud_medicautocallersthreshold  75  
95967:  alias weapon1  primary_up 
95967:  alias weapon2  secondary_down 
95967:  alias weapon3  melee_down 
95967:  alias lastweapon  primary_up 
95967:  alias nextweapon  melee_down 
95967:  alias previousweapon  primary_up 
95967:  alias switch_between_slot1_and_slot2  primary_up  
95968: slot2
95968:  alias viewmodel_toggle viewmodels_on 
95968:  viewmodel_fov 84
95968:  cl_interp 0
95968: +attack
95968: hud_medicautocallersthreshold  75  
95968:  alias weapon1  primary_up 
95968:  alias weapon2  secondary_down 
95968:  alias weapon3  melee_down 
95968:  alias lastweapon  primary_up 
95968:  alias nextweapon  melee_down 
95968:  alias previousweapon  primary_up 
95968:  alias switch_between_slot1_and_slot2  primary_up  
95970: slot2
95970:  alias viewmodel_toggle viewmodels_on 
95970:  viewmodel_fov 84
95970:  cl_interp 0
95970: +attack
95970: hud_medicautocallersthreshold  75  
95970:  alias weapon1  primary_up 
95970:  alias weapon2  secondary_down 
95970:  alias weapon3  melee_down 
95970:  alias lastweapon  primary_up 
95970:  alias nextweapon  melee_down 
95970:  alias previousweapon  primary_up 
95970:  alias switch_between_slot1_and_slot2  primary_up  
95970: slot2
95970:  alias viewmodel_toggle viewmodels_on 
95970:  viewmodel_fov 84
95970:  cl_interp 0
95970: +attack
95970: hud_medicautocallersthreshold  75  
95970:  alias weapon1  primary_up 
95970:  alias weapon2  secondary_down 
95970:  alias weapon3  melee_down 
95970:  alias lastweapon  primary_up 
95970:  alias nextweapon  melee_down 
95970:  alias previousweapon  primary_up 
95970:  alias switch_between_slot1_and_slot2  primary_up  
95972: slot2
95972:  alias viewmodel_toggle viewmodels_on 
95972:  viewmodel_fov 84
95972:  cl_interp 0
95972: +attack
95972: hud_medicautocallersthreshold  75  
95972:  alias weapon1  primary_up 
95972:  alias weapon2  secondary_down 
95972:  alias weapon3  melee_down 
95972:  alias lastweapon  primary_up 
95972:  alias nextweapon  melee_down 
95972:  alias previousweapon  primary_up 
95972:  alias switch_between_slot1_and_slot2  primary_up  
95993: -moveright
95993: +moveleft
95993: alias checkleft +moveleft 
95993: slot2
95993:  alias viewmodel_toggle viewmodels_on 
95993:  viewmodel_fov 84
95993:  cl_interp 0
95993: +attack
95993: hud_medicautocallersthreshold  75  
95993:  alias weapon1  primary_up 
95993:  alias weapon2  secondary_down 
95993:  alias weapon3  melee_down 
95993:  alias lastweapon  primary_up 
95993:  alias nextweapon  melee_down 
95993:  alias previousweapon  primary_up 
95993:  alias switch_between_slot1_and_slot2  primary_up  
95993: -moveright
95993: +moveleft 
95993: alias checkright none 
95995: ATTACK FORWARD MOVELEFT
95995: slot2
95995:  alias viewmodel_toggle viewmodels_on 
95995:  viewmodel_fov 84
95995:  cl_interp 0
95995: +attack
95995: hud_medicautocallersthreshold  75  
95995:  alias weapon1  primary_up 
95995:  alias weapon2  secondary_down 
95995:  alias weapon3  melee_down 
95995:  alias lastweapon  primary_up 
95995:  alias nextweapon  melee_down 
95995:  alias previousweapon  primary_up 
95995:  alias switch_between_slot1_and_slot2  primary_up  
95996: slot2
95996:  alias viewmodel_toggle viewmodels_on 
95996:  viewmodel_fov 84
95996:  cl_interp 0
95996: +attack
95996: hud_medicautocallersthreshold  75  
95996:  alias weapon1  primary_up 
95996:  alias weapon2  secondary_down 
95996:  alias weapon3  melee_down 
95996:  alias lastweapon  primary_up 
95996:  alias nextweapon  melee_down 
95996:  alias previousweapon  primary_up 
95996:  alias switch_between_slot1_and_slot2  primary_up  
95998: slot2
95998:  alias viewmodel_toggle viewmodels_on 
95998:  viewmodel_fov 84
95998:  cl_interp 0
95998: +attack
95998: hud_medicautocallersthreshold  75  
95998:  alias weapon1  primary_up 
95998:  alias weapon2  secondary_down 
95998:  alias weapon3  melee_down 
95998:  alias lastweapon  primary_up 
95998:  alias nextweapon  melee_down 
95998:  alias previousweapon  primary_up 
95998:  alias switch_between_slot1_and_slot2  primary_up  
95999: slot2
95999:  alias viewmodel_toggle viewmodels_on 
95999:  viewmodel_fov 84
95999:  cl_interp 0
95999: +attack
95999: hud_medicautocallersthreshold  75  
95999:  alias weapon1  primary_up 
95999:  alias weapon2  secondary_down 
95999:  alias weapon3  melee_down 
95999:  alias lastweapon  primary_up 
95999:  alias nextweapon  melee_down 
95999:  alias previousweapon  primary_up 
95999:  alias switch_between_slot1_and_slot2  primary_up  
95999: slot2
95999:  alias viewmodel_toggle viewmodels_on 
95999:  viewmodel_fov 84
95999:  cl_interp 0
95999: +attack
95999: hud_medicautocallersthreshold  75  
95999:  alias weapon1  primary_up 
95999:  alias weapon2  secondary_down 
95999:  alias weapon3  melee_down 
95999:  alias lastweapon  primary_up 
95999:  alias nextweapon  melee_down 
95999:  alias previousweapon  primary_up 
95999:  alias switch_between_slot1_and_slot2  primary_up  
96002: slot2
96002:  alias viewmodel_toggle viewmodels_on 
96002:  viewmodel_fov 84
96002:  cl_interp 0
96002: +attack
96002: hud_medicautocallersthreshold  75  
96002:  alias weapon1  primary_up 
96002:  alias weapon2  secondary_down 
96002:  alias weapon3  melee_down 
96002:  alias lastweapon  primary_up 
96002:  alias nextweapon  melee_down 
96002:  alias previousweapon  primary_up 
96002:  alias switch_between_slot1_and_slot2  primary_up  
96016: -forward
96016: alias checkfwd none 
96022: ATTACK MOVELEFT
96022: -moveleft
96022: +moveright
96022: alias checkright +moveright 
96023: ATTACK MOVERIGHT
96023: -moveleft
96023: +moveright 
96023: alias checkleft none 
96029: -forward
96029: +back
96029: alias checkback +back 
96030: ATTACK BACK MOVERIGHT
96031: slot2
96031:  alias viewmodel_toggle viewmodels_on 
96031:  viewmodel_fov 84
96031:  cl_interp 0
96031: +attack
96031: hud_medicautocallersthreshold  75  
96031:  alias weapon1  primary_up 
96031:  alias weapon2  secondary_down 
96031:  alias weapon3  melee_down 
96031:  alias lastweapon  primary_up 
96031:  alias nextweapon  melee_down 
96031:  alias previousweapon  primary_up 
96031:  alias switch_between_slot1_and_slot2  primary_up  
96034: slot2
96034:  alias viewmodel_toggle viewmodels_on 
96034:  viewmodel_fov 84
96034:  cl_interp 0
96034: +attack
96034: hud_medicautocallersthreshold  75  
96034:  alias weapon1  primary_up 
96034:  alias weapon2  secondary_down 
96034:  alias weapon3  melee_down 
96034:  alias lastweapon  primary_up 
96034:  alias nextweapon  melee_down 
96034:  alias previousweapon  primary_up 
96034:  alias switch_between_slot1_and_slot2  primary_up  
96035: slot2
96035:  alias viewmodel_toggle viewmodels_on 
96035:  viewmodel_fov 84
96035:  cl_interp 0
96035: +attack
96035: hud_medicautocallersthreshold  75  
96035:  alias weapon1  primary_up 
96035:  alias weapon2  secondary_down 
96035:  alias weapon3  melee_down 
96035:  alias lastweapon  primary_up 
96035:  alias nextweapon  melee_down 
96035:  alias previousweapon  primary_up 
96035:  alias switch_between_slot1_and_slot2  primary_up  
96036: slot2
96036:  alias viewmodel_toggle viewmodels_on 
96036:  viewmodel_fov 84
96036:  cl_interp 0
96036: +attack
96036: hud_medicautocallersthreshold  75  
96036:  alias weapon1  primary_up 
96036:  alias weapon2  secondary_down 
96036:  alias weapon3  melee_down 
96036:  alias lastweapon  primary_up 
96036:  alias nextweapon  melee_down 
96036:  alias previousweapon  primary_up 
96036:  alias switch_between_slot1_and_slot2  primary_up  
96037: slot2
96037:  alias viewmodel_toggle viewmodels_on 
96037:  viewmodel_fov 84
96037:  cl_interp 0
96037: +attack
96037: hud_medicautocallersthreshold  75  
96037:  alias weapon1  primary_up 
96037:  alias weapon2  secondary_down 
96037:  alias weapon3  melee_down 
96037:  alias lastweapon  primary_up 
96037:  alias nextweapon  melee_down 
96037:  alias previousweapon  primary_up 
96037:  alias switch_between_slot1_and_slot2  primary_up  
96038: slot2
96038:  alias viewmodel_toggle viewmodels_on 
96038:  viewmodel_fov 84
96038:  cl_interp 0
96038: +attack
96038: hud_medicautocallersthreshold  75  
96038:  alias weapon1  primary_up 
96038:  alias weapon2  secondary_down 
96038:  alias weapon3  melee_down 
96038:  alias lastweapon  primary_up 
96038:  alias nextweapon  melee_down 
96038:  alias previousweapon  primary_up 
96038:  alias switch_between_slot1_and_slot2  primary_up  
96051: -moveright
96051: +moveleft
96051: alias checkleft +moveleft 
96052: ATTACK BACK MOVELEFT
96060: -moveright
96060: +moveleft 
96060: alias checkright none 
96062: slot2
96062:  alias viewmodel_toggle viewmodels_on 
96062:  viewmodel_fov 84
96062:  cl_interp 0
96062: +attack
96062: hud_medicautocallersthreshold  75  
96062:  alias weapon1  primary_up 
96062:  alias weapon2  secondary_down 
96062:  alias weapon3  melee_down 
96062:  alias lastweapon  primary_up 
96062:  alias nextweapon  melee_down 
96062:  alias previousweapon  primary_up 
96062:  alias switch_between_slot1_and_slot2  primary_up  
96065: slot2
96065:  alias viewmodel_toggle viewmodels_on 
96065:  viewmodel_fov 84
96065:  cl_interp 0
96065: +attack
96065: hud_medicautocallersthreshold  75  
96065:  alias weapon1  primary_up 
96065:  alias weapon2  secondary_down 
96065:  alias weapon3  melee_down 
96065:  alias lastweapon  primary_up 
96065:  alias nextweapon  melee_down 
96065:  alias previousweapon  primary_up 
96065:  alias switch_between_slot1_and_slot2  primary_up  
96065: slot2
96065:  alias viewmodel_toggle viewmodels_on 
96065:  viewmodel_fov 84
96065:  cl_interp 0
96065: +attack
96065: hud_medicautocallersthreshold  75  
96065:  alias weapon1  primary_up 
96065:  alias weapon2  secondary_down 
96065:  alias weapon3  melee_down 
96065:  alias lastweapon  primary_up 
96065:  alias nextweapon  melee_down 
96065:  alias previousweapon  primary_up 
96065:  alias switch_between_slot1_and_slot2  primary_up  
96067: slot2
96067:  alias viewmodel_toggle viewmodels_on 
96067:  viewmodel_fov 84
96067:  cl_interp 0
96067: +attack
96067: hud_medicautocallersthreshold  75  
96067:  alias weapon1  primary_up 
96067:  alias weapon2  secondary_down 
96067:  alias weapon3  melee_down 
96067:  alias lastweapon  primary_up 
96067:  alias nextweapon  melee_down 
96067:  alias previousweapon  primary_up 
96067:  alias switch_between_slot1_and_slot2  primary_up  
96067: -back
96067: alias checkback none 
96068: ATTACK MOVELEFT
96068: slot2
96068:  alias viewmodel_toggle viewmodels_on 
96068:  viewmodel_fov 84
96068:  cl_interp 0
96068: +attack
96068: hud_medicautocallersthreshold  75  
96068:  alias weapon1  primary_up 
96068:  alias weapon2  secondary_down 
96068:  alias weapon3  melee_down 
96068:  alias lastweapon  primary_up 
96068:  alias nextweapon  melee_down 
96068:  alias previousweapon  primary_up 
96068:  alias switch_between_slot1_and_slot2  primary_up  
96069: slot2
96069:  alias viewmodel_toggle viewmodels_on 
96069:  viewmodel_fov 84
96069:  cl_interp 0
96069: +attack
96069: hud_medicautocallersthreshold  75  
96069:  alias weapon1  primary_up 
96069:  alias weapon2  secondary_down 
96069:  alias weapon3  melee_down 
96069:  alias lastweapon  primary_up 
96069:  alias nextweapon  melee_down 
96069:  alias previousweapon  primary_up 
96069:  alias switch_between_slot1_and_slot2  primary_up  
96073: slot2
96073:  alias viewmodel_toggle viewmodels_on 
96073:  viewmodel_fov 84
96073:  cl_interp 0
96073: +attack
96073: hud_medicautocallersthreshold  75  
96073:  alias weapon1  primary_up 
96073:  alias weapon2  secondary_down 
96073:  alias weapon3  melee_down 
96073:  alias lastweapon  primary_up 
96073:  alias nextweapon  melee_down 
96073:  alias previousweapon  primary_up 
96073:  alias switch_between_slot1_and_slot2  primary_up  
96076: -back
96076: +forward
96076: alias checkfwd +forward 
96078: ATTACK FORWARD MOVELEFT
96084: -moveleft
96084: +moveright
96084: alias checkright +moveright 
96086: ATTACK FORWARD MOVERIGHT
96087: -moveleft
96087: +moveright 
96087: alias checkleft none 
96095: -forward
96095: alias checkfwd none 
96096: ATTACK MOVERIGHT
96103: -moveright
96103: +moveleft
96103: alias checkleft +moveleft 
96104: ATTACK MOVELEFT
96107: -moveright
96107: +moveleft 
96107: alias checkright none 
96114: -forward
96114: +back
96114: alias checkback +back 
96115: ATTACK BACK MOVELEFT
96125: -moveleft
96125: +moveright
96125: alias checkright +moveright 
96126: ATTACK BACK MOVERIGHT
96128: -moveleft
96128: +moveright 
96128: alias checkleft none 
96161: -moveright
96161: +moveleft
96161: alias checkleft +moveleft 
96162: ATTACK BACK MOVELEFT
96180: -moveleft
96180: +moveright 
96180: alias checkleft none 
96181: ATTACK BACK MOVERIGHT
96184: -moveright
96184: +moveleft
96184: alias checkleft +moveleft 
96184: -back
96184: alias checkback none 
96186: ATTACK MOVELEFT
96186: -attack 
96186: MOVELEFT
96189: -moveright
96189: +moveleft 
96189: alias checkright none 
96193: +attack 
96194: ATTACK MOVELEFT
96216: -back
96216: +forward
96216: alias checkfwd +forward 
96218: ATTACK FORWARD MOVELEFT
96257: -attack 
96259: FORWARD MOVELEFT
96264: +attack 
96264: -forward
96264: alias checkfwd none 
96266: ATTACK MOVELEFT
96272: -forward
96272: +back
96272: alias checkback +back 
96273: ATTACK BACK MOVELEFT
96277: slot2
96277:  alias viewmodel_toggle viewmodels_on 
96277:  viewmodel_fov 84
96277:  cl_interp 0
96277: +attack
96277: hud_medicautocallersthreshold  75  
96277:  alias weapon1  primary_up 
96277:  alias weapon2  secondary_down 
96277:  alias weapon3  melee_down 
96277:  alias lastweapon  primary_up 
96277:  alias nextweapon  melee_down 
96277:  alias previousweapon  primary_up 
96277:  alias switch_between_slot1_and_slot2  primary_up  
96279: slot2
96279:  alias viewmodel_toggle viewmodels_on 
96279:  viewmodel_fov 84
96279:  cl_interp 0
96279: +attack
96279: hud_medicautocallersthreshold  75  
96279:  alias weapon1  primary_up 
96279:  alias weapon2  secondary_down 
96279:  alias weapon3  melee_down 
96279:  alias lastweapon  primary_up 
96279:  alias nextweapon  melee_down 
96279:  alias previousweapon  primary_up 
96279:  alias switch_between_slot1_and_slot2  primary_up  
96279: slot2
96279:  alias viewmodel_toggle viewmodels_on 
96279:  viewmodel_fov 84
96279:  cl_interp 0
96279: +attack
96279: hud_medicautocallersthreshold  75  
96279:  alias weapon1  primary_up 
96279:  alias weapon2  secondary_down 
96279:  alias weapon3  melee_down 
96279:  alias lastweapon  primary_up 
96279:  alias nextweapon  melee_down 
96279:  alias previousweapon  primary_up 
96279:  alias switch_between_slot1_and_slot2  primary_up  
96279: slot2
96279:  alias viewmodel_toggle viewmodels_on 
96279:  viewmodel_fov 84
96279:  cl_interp 0
96279: +attack
96279: hud_medicautocallersthreshold  75  
96279:  alias weapon1  primary_up 
96279:  alias weapon2  secondary_down 
96279:  alias weapon3  melee_down 
96279:  alias lastweapon  primary_up 
96279:  alias nextweapon  melee_down 
96279:  alias previousweapon  primary_up 
96279:  alias switch_between_slot1_and_slot2  primary_up  
96281: slot2
96281:  alias viewmodel_toggle viewmodels_on 
96281:  viewmodel_fov 84
96281:  cl_interp 0
96281: +attack
96281: hud_medicautocallersthreshold  75  
96281:  alias weapon1  primary_up 
96281:  alias weapon2  secondary_down 
96281:  alias weapon3  melee_down 
96281:  alias lastweapon  primary_up 
96281:  alias nextweapon  melee_down 
96281:  alias previousweapon  primary_up 
96281:  alias switch_between_slot1_and_slot2  primary_up  
96281: -moveleft
96281: +moveright
96281: alias checkright +moveright 
96282: ATTACK BACK MOVERIGHT
96282: slot2
96282:  alias viewmodel_toggle viewmodels_on 
96282:  viewmodel_fov 84
96282:  cl_interp 0
96282: +attack
96282: hud_medicautocallersthreshold  75  
96282:  alias weapon1  primary_up 
96282:  alias weapon2  secondary_down 
96282:  alias weapon3  melee_down 
96282:  alias lastweapon  primary_up 
96282:  alias nextweapon  melee_down 
96282:  alias previousweapon  primary_up 
96282:  alias switch_between_slot1_and_slot2  primary_up  
96284: -moveleft
96284: +moveright 
96284: alias checkleft none 
96297: -back
96297: alias checkback none 
96299: ATTACK MOVERIGHT
96306: slot2
96306:  alias viewmodel_toggle viewmodels_on 
96306:  viewmodel_fov 84
96306:  cl_interp 0
96306: +attack
96306: hud_medicautocallersthreshold  75  
96306:  alias weapon1  primary_up 
96306:  alias weapon2  secondary_down 
96306:  alias weapon3  melee_down 
96306:  alias lastweapon  primary_up 
96306:  alias nextweapon  melee_down 
96306:  alias previousweapon  primary_up 
96306:  alias switch_between_slot1_and_slot2  primary_up  
96308: slot2
96308:  alias viewmodel_toggle viewmodels_on 
96308:  viewmodel_fov 84
96308:  cl_interp 0
96308: +attack
96308: hud_medicautocallersthreshold  75  
96308:  alias weapon1  primary_up 
96308:  alias weapon2  secondary_down 
96308:  alias weapon3  melee_down 
96308:  alias lastweapon  primary_up 
96308:  alias nextweapon  melee_down 
96308:  alias previousweapon  primary_up 
96308:  alias switch_between_slot1_and_slot2  primary_up  
96308: slot2
96308:  alias viewmodel_toggle viewmodels_on 
96308:  viewmodel_fov 84
96308:  cl_interp 0
96308: +attack
96308: hud_medicautocallersthreshold  75  
96308:  alias weapon1  primary_up 
96308:  alias weapon2  secondary_down 
96308:  alias weapon3  melee_down 
96308:  alias lastweapon  primary_up 
96308:  alias nextweapon  melee_down 
96308:  alias previousweapon  primary_up 
96308:  alias switch_between_slot1_and_slot2  primary_up  
96309: slot2
96309:  alias viewmodel_toggle viewmodels_on 
96309:  viewmodel_fov 84
96309:  cl_interp 0
96309: +attack
96309: hud_medicautocallersthreshold  75  
96309:  alias weapon1  primary_up 
96309:  alias weapon2  secondary_down 
96309:  alias weapon3  melee_down 
96309:  alias lastweapon  primary_up 
96309:  alias nextweapon  melee_down 
96309:  alias previousweapon  primary_up 
96309:  alias switch_between_slot1_and_slot2  primary_up  
96310: -back
96310: +forward
96310: alias checkfwd +forward 
96310: slot2
96310:  alias viewmodel_toggle viewmodels_on 
96310:  viewmodel_fov 84
96310:  cl_interp 0
96310: +attack
96310: hud_medicautocallersthreshold  75  
96310:  alias weapon1  primary_up 
96310:  alias weapon2  secondary_down 
96310:  alias weapon3  melee_down 
96310:  alias lastweapon  primary_up 
96310:  alias nextweapon  melee_down 
96310:  alias previousweapon  primary_up 
96310:  alias switch_between_slot1_and_slot2  primary_up  
96312: ATTACK FORWARD MOVERIGHT
96312: slot2
96312:  alias viewmodel_toggle viewmodels_on 
96312:  viewmodel_fov 84
96312:  cl_interp 0
96312: +attack
96312: hud_medicautocallersthreshold  75  
96312:  alias weapon1  primary_up 
96312:  alias weapon2  secondary_down 
96312:  alias weapon3  melee_down 
96312:  alias lastweapon  primary_up 
96312:  alias nextweapon  melee_down 
96312:  alias previousweapon  primary_up 
96312:  alias switch_between_slot1_and_slot2  primary_up  
96317: -moveright
96317: alias checkright none 
96317: -moveright
96317: +moveleft
96317: alias checkleft +moveleft 
96319: ATTACK FORWARD MOVELEFT
96332: -forward
96332: alias checkfwd none 
96332: -moveleft
96332: alias checkleft none 
96332: -moveleft
96332: +moveright
96332: alias checkright +moveright 
96334: ATTACK MOVERIGHT
96338: -forward
96338: +back
96338: alias checkback +back 
96339: ATTACK BACK MOVERIGHT
96340: -moveright
96340: +moveleft
96340: alias checkleft +moveleft 
96342: ATTACK BACK MOVELEFT
96345: -moveright
96345: +moveleft 
96345: alias checkright none 
96352: -back
96352: alias checkback none 
96353: ATTACK MOVELEFT
96360: -back
96360: +forward
96360: alias checkfwd +forward 
96361: ATTACK FORWARD MOVELEFT
96365: +jump 65
96366: ATTACK JUMP FORWARD MOVELEFT
96368: +duck 83
96370: ATTACK JUMP DUCK FORWARD MOVELEFT
96372: -forward
96372: alias checkfwd none 
96374: ATTACK JUMP DUCK MOVELEFT
96374: -jump 65
96375: ATTACK DUCK MOVELEFT
96397: slot2
96397:  alias viewmodel_toggle viewmodels_on 
96397:  viewmodel_fov 84
96397:  cl_interp 0
96397: +attack
96397: hud_medicautocallersthreshold  75  
96397:  alias weapon1  primary_up 
96397:  alias weapon2  secondary_down 
96397:  alias weapon3  melee_down 
96397:  alias lastweapon  primary_up 
96397:  alias nextweapon  melee_down 
96397:  alias previousweapon  primary_up 
96397:  alias switch_between_slot1_and_slot2  primary_up  
96405: -duck 83
96405: -moveleft
96405: alias checkleft none 
96407: ATTACK
96413: +showscores
96413: net_graph 4 
96415: ATTACK SCORE
96418: -showscores
96418: net_graph 0
96419: ATTACK
97232: dsp_player 0
97280: slot2
97280:  alias viewmodel_toggle viewmodels_on 
97280:  viewmodel_fov 84
97280:  cl_interp 0
97280: +attack
97280: hud_medicautocallersthreshold  75  
97280:  alias weapon1  primary_up 
97280:  alias weapon2  secondary_down 
97280:  alias weapon3  melee_down 
97280:  alias lastweapon  primary_up 
97280:  alias nextweapon  melee_down 
97280:  alias previousweapon  primary_up 
97280:  alias switch_between_slot1_and_slot2  primary_up  
97282: slot2
97282:  alias viewmodel_toggle viewmodels_on 
97282:  viewmodel_fov 84
97282:  cl_interp 0
97282: +attack
97282: hud_medicautocallersthreshold  75  
97282:  alias weapon1  primary_up 
97282:  alias weapon2  secondary_down 
97282:  alias weapon3  melee_down 
97282:  alias lastweapon  primary_up 
97282:  alias nextweapon  melee_down 
97282:  alias previousweapon  primary_up 
97282:  alias switch_between_slot1_and_slot2  primary_up  
97283: slot2
97283:  alias viewmodel_toggle viewmodels_on 
97283:  viewmodel_fov 84
97283:  cl_interp 0
97283: +attack
97283: hud_medicautocallersthreshold  75  
97283:  alias weapon1  primary_up 
97283:  alias weapon2  secondary_down 
97283:  alias weapon3  melee_down 
97283:  alias lastweapon  primary_up 
97283:  alias nextweapon  melee_down 
97283:  alias previousweapon  primary_up 
97283:  alias switch_between_slot1_and_slot2  primary_up  
97284: slot2
97284:  alias viewmodel_toggle viewmodels_on 
97284:  viewmodel_fov 84
97284:  cl_interp 0
97284: +attack
97284: hud_medicautocallersthreshold  75  
97284:  alias weapon1  primary_up 
97284:  alias weapon2  secondary_down 
97284:  alias weapon3  melee_down 
97284:  alias lastweapon  primary_up 
97284:  alias nextweapon  melee_down 
97284:  alias previousweapon  primary_up 
97284:  alias switch_between_slot1_and_slot2  primary_up  
97285: slot2
97285:  alias viewmodel_toggle viewmodels_on 
97285:  viewmodel_fov 84
97285:  cl_interp 0
97285: +attack
97285: hud_medicautocallersthreshold  75  
97285:  alias weapon1  primary_up 
97285:  alias weapon2  secondary_down 
97285:  alias weapon3  melee_down 
97285:  alias lastweapon  primary_up 
97285:  alias nextweapon  melee_down 
97285:  alias previousweapon  primary_up 
97285:  alias switch_between_slot1_and_slot2  primary_up  
97286: slot2
97286:  alias viewmodel_toggle viewmodels_on 
97286:  viewmodel_fov 84
97286:  cl_interp 0
97286: +attack
97286: hud_medicautocallersthreshold  75  
97286:  alias weapon1  primary_up 
97286:  alias weapon2  secondary_down 
97286:  alias weapon3  melee_down 
97286:  alias lastweapon  primary_up 
97286:  alias nextweapon  melee_down 
97286:  alias previousweapon  primary_up 
97286:  alias switch_between_slot1_and_slot2  primary_up  
97313: slot2
97313:  alias viewmodel_toggle viewmodels_on 
97313:  viewmodel_fov 84
97313:  cl_interp 0
97313: +attack
97313: hud_medicautocallersthreshold  75  
97313:  alias weapon1  primary_up 
97313:  alias weapon2  secondary_down 
97313:  alias weapon3  melee_down 
97313:  alias lastweapon  primary_up 
97313:  alias nextweapon  melee_down 
97313:  alias previousweapon  primary_up 
97313:  alias switch_between_slot1_and_slot2  primary_up  
97315: slot2
97315:  alias viewmodel_toggle viewmodels_on 
97315:  viewmodel_fov 84
97315:  cl_interp 0
97315: +attack
97315: hud_medicautocallersthreshold  75  
97315:  alias weapon1  primary_up 
97315:  alias weapon2  secondary_down 
97315:  alias weapon3  melee_down 
97315:  alias lastweapon  primary_up 
97315:  alias nextweapon  melee_down 
97315:  alias previousweapon  primary_up 
97315:  alias switch_between_slot1_and_slot2  primary_up  
97316: -back
97316: +forward
97316: alias checkfwd +forward 
97317: ATTACK FORWARD
97317: slot2
97317:  alias viewmodel_toggle viewmodels_on 
97317:  viewmodel_fov 84
97317:  cl_interp 0
97317: +attack
97317: hud_medicautocallersthreshold  75  
97317:  alias weapon1  primary_up 
97317:  alias weapon2  secondary_down 
97317:  alias weapon3  melee_down 
97317:  alias lastweapon  primary_up 
97317:  alias nextweapon  melee_down 
97317:  alias previousweapon  primary_up 
97317:  alias switch_between_slot1_and_slot2  primary_up  
97319: slot2
97319:  alias viewmodel_toggle viewmodels_on 
97319:  viewmodel_fov 84
97319:  cl_interp 0
97319: +attack
97319: hud_medicautocallersthreshold  75  
97319:  alias weapon1  primary_up 
97319:  alias weapon2  secondary_down 
97319:  alias weapon3  melee_down 
97319:  alias lastweapon  primary_up 
97319:  alias nextweapon  melee_down 
97319:  alias previousweapon  primary_up 
97319:  alias switch_between_slot1_and_slot2  primary_up  
97332: +showscores
97332: net_graph 4 
97332: ATTACK FORWARD SCORE
97338: -showscores
97338: net_graph 0
97339: ATTACK FORWARD
97363: -attack 
97364: FORWARD
97367: +attack 
97371: ATTACK FORWARD
97378: -moveright
97378: +moveleft
97378: alias checkleft +moveleft 
97380: ATTACK FORWARD MOVELEFT
97382: slot2
97382:  alias viewmodel_toggle viewmodels_on 
97382:  viewmodel_fov 84
97382:  cl_interp 0
97382: +attack
97382: hud_medicautocallersthreshold  75  
97382:  alias weapon1  primary_up 
97382:  alias weapon2  secondary_down 
97382:  alias weapon3  melee_down 
97382:  alias lastweapon  primary_up 
97382:  alias nextweapon  melee_down 
97382:  alias previousweapon  primary_up 
97382:  alias switch_between_slot1_and_slot2  primary_up  
97382: slot2
97382:  alias viewmodel_toggle viewmodels_on 
97382:  viewmodel_fov 84
97382:  cl_interp 0
97382: +attack
97382: hud_medicautocallersthreshold  75  
97382:  alias weapon1  primary_up 
97382:  alias weapon2  secondary_down 
97382:  alias weapon3  melee_down 
97382:  alias lastweapon  primary_up 
97382:  alias nextweapon  melee_down 
97382:  alias previousweapon  primary_up 
97382:  alias switch_between_slot1_and_slot2  primary_up  
97383: -moveleft
97383: alias checkleft none 
97383: slot2
97383:  alias viewmodel_toggle viewmodels_on 
97383:  viewmodel_fov 84
97383:  cl_interp 0
97383: +attack
97383: hud_medicautocallersthreshold  75  
97383:  alias weapon1  primary_up 
97383:  alias weapon2  secondary_down 
97383:  alias weapon3  melee_down 
97383:  alias lastweapon  primary_up 
97383:  alias nextweapon  melee_down 
97383:  alias previousweapon  primary_up 
97383:  alias switch_between_slot1_and_slot2  primary_up  
97385: ATTACK FORWARD
97385: slot2
97385:  alias viewmodel_toggle viewmodels_on 
97385:  viewmodel_fov 84
97385:  cl_interp 0
97385: +attack
97385: hud_medicautocallersthreshold  75  
97385:  alias weapon1  primary_up 
97385:  alias weapon2  secondary_down 
97385:  alias weapon3  melee_down 
97385:  alias lastweapon  primary_up 
97385:  alias nextweapon  melee_down 
97385:  alias previousweapon  primary_up 
97385:  alias switch_between_slot1_and_slot2  primary_up  
97386: slot2
97386:  alias viewmodel_toggle viewmodels_on 
97386:  viewmodel_fov 84
97386:  cl_interp 0
97386: +attack
97386: hud_medicautocallersthreshold  75  
97386:  alias weapon1  primary_up 
97386:  alias weapon2  secondary_down 
97386:  alias weapon3  melee_down 
97386:  alias lastweapon  primary_up 
97386:  alias nextweapon  melee_down 
97386:  alias previousweapon  primary_up 
97386:  alias switch_between_slot1_and_slot2  primary_up  
97446: +jump 65
97447: ATTACK JUMP FORWARD
97450: -jump 65
97452: ATTACK FORWARD
97457: -attack 
97458: FORWARD
97465: +attack 
97465: ATTACK FORWARD
97473: slot2
97473:  alias viewmodel_toggle viewmodels_on 
97473:  viewmodel_fov 84
97473:  cl_interp 0
97473: +attack
97473: hud_medicautocallersthreshold  75  
97473:  alias weapon1  primary_up 
97473:  alias weapon2  secondary_down 
97473:  alias weapon3  melee_down 
97473:  alias lastweapon  primary_up 
97473:  alias nextweapon  melee_down 
97473:  alias previousweapon  primary_up 
97473:  alias switch_between_slot1_and_slot2  primary_up  
97475: slot2
97475:  alias viewmodel_toggle viewmodels_on 
97475:  viewmodel_fov 84
97475:  cl_interp 0
97475: +attack
97475: hud_medicautocallersthreshold  75  
97475:  alias weapon1  primary_up 
97475:  alias weapon2  secondary_down 
97475:  alias weapon3  melee_down 
97475:  alias lastweapon  primary_up 
97475:  alias nextweapon  melee_down 
97475:  alias previousweapon  primary_up 
97475:  alias switch_between_slot1_and_slot2  primary_up  
97475: slot2
97475:  alias viewmodel_toggle viewmodels_on 
97475:  viewmodel_fov 84
97475:  cl_interp 0
97475: +attack
97475: hud_medicautocallersthreshold  75  
97475:  alias weapon1  primary_up 
97475:  alias weapon2  secondary_down 
97475:  alias weapon3  melee_down 
97475:  alias lastweapon  primary_up 
97475:  alias nextweapon  melee_down 
97475:  alias previousweapon  primary_up 
97475:  alias switch_between_slot1_and_slot2  primary_up  
97475: -moveleft
97475: +moveright
97475: alias checkright +moveright 
97475: slot2
97475:  alias viewmodel_toggle viewmodels_on 
97475:  viewmodel_fov 84
97475:  cl_interp 0
97475: +attack
97475: hud_medicautocallersthreshold  75  
97475:  alias weapon1  primary_up 
97475:  alias weapon2  secondary_down 
97475:  alias weapon3  melee_down 
97475:  alias lastweapon  primary_up 
97475:  alias nextweapon  melee_down 
97475:  alias previousweapon  primary_up 
97475:  alias switch_between_slot1_and_slot2  primary_up  
97476: ATTACK FORWARD MOVERIGHT
97476: slot2
97476:  alias viewmodel_toggle viewmodels_on 
97476:  viewmodel_fov 84
97476:  cl_interp 0
97476: +attack
97476: hud_medicautocallersthreshold  75  
97476:  alias weapon1  primary_up 
97476:  alias weapon2  secondary_down 
97476:  alias weapon3  melee_down 
97476:  alias lastweapon  primary_up 
97476:  alias nextweapon  melee_down 
97476:  alias previousweapon  primary_up 
97476:  alias switch_between_slot1_and_slot2  primary_up  
97476: slot2
97476:  alias viewmodel_toggle viewmodels_on 
97476:  viewmodel_fov 84
97476:  cl_interp 0
97476: +attack
97476: hud_medicautocallersthreshold  75  
97476:  alias weapon1  primary_up 
97476:  alias weapon2  secondary_down 
97476:  alias weapon3  melee_down 
97476:  alias lastweapon  primary_up 
97476:  alias nextweapon  melee_down 
97476:  alias previousweapon  primary_up 
97476:  alias switch_between_slot1_and_slot2  primary_up  
97477: slot2
97477:  alias viewmodel_toggle viewmodels_on 
97477:  viewmodel_fov 84
97477:  cl_interp 0
97477: +attack
97477: hud_medicautocallersthreshold  75  
97477:  alias weapon1  primary_up 
97477:  alias weapon2  secondary_down 
97477:  alias weapon3  melee_down 
97477:  alias lastweapon  primary_up 
97477:  alias nextweapon  melee_down 
97477:  alias previousweapon  primary_up 
97477:  alias switch_between_slot1_and_slot2  primary_up  
97477: slot2
97477:  alias viewmodel_toggle viewmodels_on 
97477:  viewmodel_fov 84
97477:  cl_interp 0
97477: +attack
97477: hud_medicautocallersthreshold  75  
97477:  alias weapon1  primary_up 
97477:  alias weapon2  secondary_down 
97477:  alias weapon3  melee_down 
97477:  alias lastweapon  primary_up 
97477:  alias nextweapon  melee_down 
97477:  alias previousweapon  primary_up 
97477:  alias switch_between_slot1_and_slot2  primary_up  
97478: slot2
97478:  alias viewmodel_toggle viewmodels_on 
97478:  viewmodel_fov 84
97478:  cl_interp 0
97478: +attack
97478: hud_medicautocallersthreshold  75  
97478:  alias weapon1  primary_up 
97478:  alias weapon2  secondary_down 
97478:  alias weapon3  melee_down 
97478:  alias lastweapon  primary_up 
97478:  alias nextweapon  melee_down 
97478:  alias previousweapon  primary_up 
97478:  alias switch_between_slot1_and_slot2  primary_up  
97478: slot2
97478:  alias viewmodel_toggle viewmodels_on 
97478:  viewmodel_fov 84
97478:  cl_interp 0
97478: +attack
97478: hud_medicautocallersthreshold  75  
97478:  alias weapon1  primary_up 
97478:  alias weapon2  secondary_down 
97478:  alias weapon3  melee_down 
97478:  alias lastweapon  primary_up 
97478:  alias nextweapon  melee_down 
97478:  alias previousweapon  primary_up 
97478:  alias switch_between_slot1_and_slot2  primary_up  
97497: -moveright
97497: alias checkright none 
97497: ATTACK FORWARD
97505: slot2
97505:  alias viewmodel_toggle viewmodels_on 
97505:  viewmodel_fov 84
97505:  cl_interp 0
97505: +attack
97505: hud_medicautocallersthreshold  75  
97505:  alias weapon1  primary_up 
97505:  alias weapon2  secondary_down 
97505:  alias weapon3  melee_down 
97505:  alias lastweapon  primary_up 
97505:  alias nextweapon  melee_down 
97505:  alias previousweapon  primary_up 
97505:  alias switch_between_slot1_and_slot2  primary_up  
97506: slot2
97506:  alias viewmodel_toggle viewmodels_on 
97506:  viewmodel_fov 84
97506:  cl_interp 0
97506: +attack
97506: hud_medicautocallersthreshold  75  
97506:  alias weapon1  primary_up 
97506:  alias weapon2  secondary_down 
97506:  alias weapon3  melee_down 
97506:  alias lastweapon  primary_up 
97506:  alias nextweapon  melee_down 
97506:  alias previousweapon  primary_up 
97506:  alias switch_between_slot1_and_slot2  primary_up  
97508: slot2
97508:  alias viewmodel_toggle viewmodels_on 
97508:  viewmodel_fov 84
97508:  cl_interp 0
97508: +attack
97508: hud_medicautocallersthreshold  75  
97508:  alias weapon1  primary_up 
97508:  alias weapon2  secondary_down 
97508:  alias weapon3  melee_down 
97508:  alias lastweapon  primary_up 
97508:  alias nextweapon  melee_down 
97508:  alias previousweapon  primary_up 
97508:  alias switch_between_slot1_and_slot2  primary_up  
97508: slot2
97508:  alias viewmodel_toggle viewmodels_on 
97508:  viewmodel_fov 84
97508:  cl_interp 0
97508: +attack
97508: hud_medicautocallersthreshold  75  
97508:  alias weapon1  primary_up 
97508:  alias weapon2  secondary_down 
97508:  alias weapon3  melee_down 
97508:  alias lastweapon  primary_up 
97508:  alias nextweapon  melee_down 
97508:  alias previousweapon  primary_up 
97508:  alias switch_between_slot1_and_slot2  primary_up  
97509: slot2
97509:  alias viewmodel_toggle viewmodels_on 
97509:  viewmodel_fov 84
97509:  cl_interp 0
97509: +attack
97509: hud_medicautocallersthreshold  75  
97509:  alias weapon1  primary_up 
97509:  alias weapon2  secondary_down 
97509:  alias weapon3  melee_down 
97509:  alias lastweapon  primary_up 
97509:  alias nextweapon  melee_down 
97509:  alias previousweapon  primary_up 
97509:  alias switch_between_slot1_and_slot2  primary_up  
97510: slot2
97510:  alias viewmodel_toggle viewmodels_on 
97510:  viewmodel_fov 84
97510:  cl_interp 0
97510: +attack
97510: hud_medicautocallersthreshold  75  
97510:  alias weapon1  primary_up 
97510:  alias weapon2  secondary_down 
97510:  alias weapon3  melee_down 
97510:  alias lastweapon  primary_up 
97510:  alias nextweapon  melee_down 
97510:  alias previousweapon  primary_up 
97510:  alias switch_between_slot1_and_slot2  primary_up  
97533: -attack 
97534: FORWARD
97539: +attack 
97541: ATTACK FORWARD
97554: slot2
97554:  alias viewmodel_toggle viewmodels_on 
97554:  viewmodel_fov 84
97554:  cl_interp 0
97554: +attack
97554: hud_medicautocallersthreshold  75  
97554:  alias weapon1  primary_up 
97554:  alias weapon2  secondary_down 
97554:  alias weapon3  melee_down 
97554:  alias lastweapon  primary_up 
97554:  alias nextweapon  melee_down 
97554:  alias previousweapon  primary_up 
97554:  alias switch_between_slot1_and_slot2  primary_up  
97554: slot2
97554:  alias viewmodel_toggle viewmodels_on 
97554:  viewmodel_fov 84
97554:  cl_interp 0
97554: +attack
97554: hud_medicautocallersthreshold  75  
97554:  alias weapon1  primary_up 
97554:  alias weapon2  secondary_down 
97554:  alias weapon3  melee_down 
97554:  alias lastweapon  primary_up 
97554:  alias nextweapon  melee_down 
97554:  alias previousweapon  primary_up 
97554:  alias switch_between_slot1_and_slot2  primary_up  
97554: slot2
97554:  alias viewmodel_toggle viewmodels_on 
97554:  viewmodel_fov 84
97554:  cl_interp 0
97554: +attack
97554: hud_medicautocallersthreshold  75  
97554:  alias weapon1  primary_up 
97554:  alias weapon2  secondary_down 
97554:  alias weapon3  melee_down 
97554:  alias lastweapon  primary_up 
97554:  alias nextweapon  melee_down 
97554:  alias previousweapon  primary_up 
97554:  alias switch_between_slot1_and_slot2  primary_up  
97555: slot2
97555:  alias viewmodel_toggle viewmodels_on 
97555:  viewmodel_fov 84
97555:  cl_interp 0
97555: +attack
97555: hud_medicautocallersthreshold  75  
97555:  alias weapon1  primary_up 
97555:  alias weapon2  secondary_down 
97555:  alias weapon3  melee_down 
97555:  alias lastweapon  primary_up 
97555:  alias nextweapon  melee_down 
97555:  alias previousweapon  primary_up 
97555:  alias switch_between_slot1_and_slot2  primary_up  
97555: slot2
97555:  alias viewmodel_toggle viewmodels_on 
97555:  viewmodel_fov 84
97555:  cl_interp 0
97555: +attack
97555: hud_medicautocallersthreshold  75  
97555:  alias weapon1  primary_up 
97555:  alias weapon2  secondary_down 
97555:  alias weapon3  melee_down 
97555:  alias lastweapon  primary_up 
97555:  alias nextweapon  melee_down 
97555:  alias previousweapon  primary_up 
97555:  alias switch_between_slot1_and_slot2  primary_up  
97556: slot2
97556:  alias viewmodel_toggle viewmodels_on 
97556:  viewmodel_fov 84
97556:  cl_interp 0
97556: +attack
97556: hud_medicautocallersthreshold  75  
97556:  alias weapon1  primary_up 
97556:  alias weapon2  secondary_down 
97556:  alias weapon3  melee_down 
97556:  alias lastweapon  primary_up 
97556:  alias nextweapon  melee_down 
97556:  alias previousweapon  primary_up 
97556:  alias switch_between_slot1_and_slot2  primary_up  
97556: slot2
97556:  alias viewmodel_toggle viewmodels_on 
97556:  viewmodel_fov 84
97556:  cl_interp 0
97556: +attack
97556: hud_medicautocallersthreshold  75  
97556:  alias weapon1  primary_up 
97556:  alias weapon2  secondary_down 
97556:  alias weapon3  melee_down 
97556:  alias lastweapon  primary_up 
97556:  alias nextweapon  melee_down 
97556:  alias previousweapon  primary_up 
97556:  alias switch_between_slot1_and_slot2  primary_up  
97583: slot2
97583:  alias viewmodel_toggle viewmodels_on 
97583:  viewmodel_fov 84
97583:  cl_interp 0
97583: +attack
97583: hud_medicautocallersthreshold  75  
97583:  alias weapon1  primary_up 
97583:  alias weapon2  secondary_down 
97583:  alias weapon3  melee_down 
97583:  alias lastweapon  primary_up 
97583:  alias nextweapon  melee_down 
97583:  alias previousweapon  primary_up 
97583:  alias switch_between_slot1_and_slot2  primary_up  
97586: slot2
97586:  alias viewmodel_toggle viewmodels_on 
97586:  viewmodel_fov 84
97586:  cl_interp 0
97586: +attack
97586: hud_medicautocallersthreshold  75  
97586:  alias weapon1  primary_up 
97586:  alias weapon2  secondary_down 
97586:  alias weapon3  melee_down 
97586:  alias lastweapon  primary_up 
97586:  alias nextweapon  melee_down 
97586:  alias previousweapon  primary_up 
97586:  alias switch_between_slot1_and_slot2  primary_up  
97587: slot2
97587:  alias viewmodel_toggle viewmodels_on 
97587:  viewmodel_fov 84
97587:  cl_interp 0
97587: +attack
97587: hud_medicautocallersthreshold  75  
97587:  alias weapon1  primary_up 
97587:  alias weapon2  secondary_down 
97587:  alias weapon3  melee_down 
97587:  alias lastweapon  primary_up 
97587:  alias nextweapon  melee_down 
97587:  alias previousweapon  primary_up 
97587:  alias switch_between_slot1_and_slot2  primary_up  
97588: slot2
97588:  alias viewmodel_toggle viewmodels_on 
97588:  viewmodel_fov 84
97588:  cl_interp 0
97588: +attack
97588: hud_medicautocallersthreshold  75  
97588:  alias weapon1  primary_up 
97588:  alias weapon2  secondary_down 
97588:  alias weapon3  melee_down 
97588:  alias lastweapon  primary_up 
97588:  alias nextweapon  melee_down 
97588:  alias previousweapon  primary_up 
97588:  alias switch_between_slot1_and_slot2  primary_up  
97590: slot2
97590:  alias viewmodel_toggle viewmodels_on 
97590:  viewmodel_fov 84
97590:  cl_interp 0
97590: +attack
97590: hud_medicautocallersthreshold  75  
97590:  alias weapon1  primary_up 
97590:  alias weapon2  secondary_down 
97590:  alias weapon3  melee_down 
97590:  alias lastweapon  primary_up 
97590:  alias nextweapon  melee_down 
97590:  alias previousweapon  primary_up 
97590:  alias switch_between_slot1_and_slot2  primary_up  
97590: slot2
97590:  alias viewmodel_toggle viewmodels_on 
97590:  viewmodel_fov 84
97590:  cl_interp 0
97590: +attack
97590: hud_medicautocallersthreshold  75  
97590:  alias weapon1  primary_up 
97590:  alias weapon2  secondary_down 
97590:  alias weapon3  melee_down 
97590:  alias lastweapon  primary_up 
97590:  alias nextweapon  melee_down 
97590:  alias previousweapon  primary_up 
97590:  alias switch_between_slot1_and_slot2  primary_up  
97593: slot2
97593:  alias viewmodel_toggle viewmodels_on 
97593:  viewmodel_fov 84
97593:  cl_interp 0
97593: +attack
97593: hud_medicautocallersthreshold  75  
97593:  alias weapon1  primary_up 
97593:  alias weapon2  secondary_down 
97593:  alias weapon3  melee_down 
97593:  alias lastweapon  primary_up 
97593:  alias nextweapon  melee_down 
97593:  alias previousweapon  primary_up 
97593:  alias switch_between_slot1_and_slot2  primary_up  
97594: +showscores
97594: net_graph 4 
97596: ATTACK FORWARD SCORE
97600: -showscores
97600: net_graph 0
97601: ATTACK FORWARD
97661: -moveleft
97661: +moveright
97661: alias checkright +moveright 
97663: ATTACK FORWARD MOVERIGHT
97671: -moveright
97671: alias checkright none 
97673: ATTACK FORWARD
97680: -moveright
97680: +moveleft
97680: alias checkleft +moveleft 
97682: ATTACK FORWARD MOVELEFT
97688: -moveleft
97688: alias checkleft none 
97690: ATTACK FORWARD
97699: +jump 65
97700: ATTACK JUMP FORWARD
97704: -jump 65
97708: ATTACK FORWARD
97709: -moveright
97709: +moveleft
97709: alias checkleft +moveleft 
97710: ATTACK FORWARD MOVELEFT
97711: -forward
97711: alias checkfwd none 
97712: ATTACK MOVELEFT
97712: -attack 
97712: MOVELEFT
97718: +attack 
97720: ATTACK MOVELEFT
97726: -back
97726: +forward
97726: alias checkfwd +forward 
97727: ATTACK FORWARD MOVELEFT
97727: slot2
97727:  alias viewmodel_toggle viewmodels_on 
97727:  viewmodel_fov 84
97727:  cl_interp 0
97727: +attack
97727: hud_medicautocallersthreshold  75  
97727:  alias weapon1  primary_up 
97727:  alias weapon2  secondary_down 
97727:  alias weapon3  melee_down 
97727:  alias lastweapon  primary_up 
97727:  alias nextweapon  melee_down 
97727:  alias previousweapon  primary_up 
97727:  alias switch_between_slot1_and_slot2  primary_up  
97727: slot2
97727:  alias viewmodel_toggle viewmodels_on 
97727:  viewmodel_fov 84
97727:  cl_interp 0
97727: +attack
97727: hud_medicautocallersthreshold  75  
97727:  alias weapon1  primary_up 
97727:  alias weapon2  secondary_down 
97727:  alias weapon3  melee_down 
97727:  alias lastweapon  primary_up 
97727:  alias nextweapon  melee_down 
97727:  alias previousweapon  primary_up 
97727:  alias switch_between_slot1_and_slot2  primary_up  
97729: slot2
97729:  alias viewmodel_toggle viewmodels_on 
97729:  viewmodel_fov 84
97729:  cl_interp 0
97729: +attack
97729: hud_medicautocallersthreshold  75  
97729:  alias weapon1  primary_up 
97729:  alias weapon2  secondary_down 
97729:  alias weapon3  melee_down 
97729:  alias lastweapon  primary_up 
97729:  alias nextweapon  melee_down 
97729:  alias previousweapon  primary_up 
97729:  alias switch_between_slot1_and_slot2  primary_up  
97729: slot2
97729:  alias viewmodel_toggle viewmodels_on 
97729:  viewmodel_fov 84
97729:  cl_interp 0
97729: +attack
97729: hud_medicautocallersthreshold  75  
97729:  alias weapon1  primary_up 
97729:  alias weapon2  secondary_down 
97729:  alias weapon3  melee_down 
97729:  alias lastweapon  primary_up 
97729:  alias nextweapon  melee_down 
97729:  alias previousweapon  primary_up 
97729:  alias switch_between_slot1_and_slot2  primary_up  
97729: slot2
97729:  alias viewmodel_toggle viewmodels_on 
97729:  viewmodel_fov 84
97729:  cl_interp 0
97729: +attack
97729: hud_medicautocallersthreshold  75  
97729:  alias weapon1  primary_up 
97729:  alias weapon2  secondary_down 
97729:  alias weapon3  melee_down 
97729:  alias lastweapon  primary_up 
97729:  alias nextweapon  melee_down 
97729:  alias previousweapon  primary_up 
97729:  alias switch_between_slot1_and_slot2  primary_up  
97730: slot2
97730:  alias viewmodel_toggle viewmodels_on 
97730:  viewmodel_fov 84
97730:  cl_interp 0
97730: +attack
97730: hud_medicautocallersthreshold  75  
97730:  alias weapon1  primary_up 
97730:  alias weapon2  secondary_down 
97730:  alias weapon3  melee_down 
97730:  alias lastweapon  primary_up 
97730:  alias nextweapon  melee_down 
97730:  alias previousweapon  primary_up 
97730:  alias switch_between_slot1_and_slot2  primary_up  
97730: slot2
97730:  alias viewmodel_toggle viewmodels_on 
97730:  viewmodel_fov 84
97730:  cl_interp 0
97730: +attack
97730: hud_medicautocallersthreshold  75  
97730:  alias weapon1  primary_up 
97730:  alias weapon2  secondary_down 
97730:  alias weapon3  melee_down 
97730:  alias lastweapon  primary_up 
97730:  alias nextweapon  melee_down 
97730:  alias previousweapon  primary_up 
97730:  alias switch_between_slot1_and_slot2  primary_up  
97732: slot2
97732:  alias viewmodel_toggle viewmodels_on 
97732:  viewmodel_fov 84
97732:  cl_interp 0
97732: +attack
97732: hud_medicautocallersthreshold  75  
97732:  alias weapon1  primary_up 
97732:  alias weapon2  secondary_down 
97732:  alias weapon3  melee_down 
97732:  alias lastweapon  primary_up 
97732:  alias nextweapon  melee_down 
97732:  alias previousweapon  primary_up 
97732:  alias switch_between_slot1_and_slot2  primary_up  
97733: slot2
97733:  alias viewmodel_toggle viewmodels_on 
97733:  viewmodel_fov 84
97733:  cl_interp 0
97733: +attack
97733: hud_medicautocallersthreshold  75  
97733:  alias weapon1  primary_up 
97733:  alias weapon2  secondary_down 
97733:  alias weapon3  melee_down 
97733:  alias lastweapon  primary_up 
97733:  alias nextweapon  melee_down 
97733:  alias previousweapon  primary_up 
97733:  alias switch_between_slot1_and_slot2  primary_up  
97747: -moveleft
97747: alias checkleft none 
97748: ATTACK FORWARD
97766: +jump 65
97767: ATTACK JUMP FORWARD
97768: -attack 
97769: JUMP FORWARD
97775: -jump 65
97776: FORWARD
97779: +attack 
97779: ATTACK FORWARD
97788: slot2
97788:  alias viewmodel_toggle viewmodels_on 
97788:  viewmodel_fov 84
97788:  cl_interp 0
97788: +attack
97788: hud_medicautocallersthreshold  75  
97788:  alias weapon1  primary_up 
97788:  alias weapon2  secondary_down 
97788:  alias weapon3  melee_down 
97788:  alias lastweapon  primary_up 
97788:  alias nextweapon  melee_down 
97788:  alias previousweapon  primary_up 
97788:  alias switch_between_slot1_and_slot2  primary_up  
97790: slot2
97790:  alias viewmodel_toggle viewmodels_on 
97790:  viewmodel_fov 84
97790:  cl_interp 0
97790: +attack
97790: hud_medicautocallersthreshold  75  
97790:  alias weapon1  primary_up 
97790:  alias weapon2  secondary_down 
97790:  alias weapon3  melee_down 
97790:  alias lastweapon  primary_up 
97790:  alias nextweapon  melee_down 
97790:  alias previousweapon  primary_up 
97790:  alias switch_between_slot1_and_slot2  primary_up  
97790: slot2
97790:  alias viewmodel_toggle viewmodels_on 
97790:  viewmodel_fov 84
97790:  cl_interp 0
97790: +attack
97790: hud_medicautocallersthreshold  75  
97790:  alias weapon1  primary_up 
97790:  alias weapon2  secondary_down 
97790:  alias weapon3  melee_down 
97790:  alias lastweapon  primary_up 
97790:  alias nextweapon  melee_down 
97790:  alias previousweapon  primary_up 
97790:  alias switch_between_slot1_and_slot2  primary_up  
97791: slot2
97791:  alias viewmodel_toggle viewmodels_on 
97791:  viewmodel_fov 84
97791:  cl_interp 0
97791: +attack
97791: hud_medicautocallersthreshold  75  
97791:  alias weapon1  primary_up 
97791:  alias weapon2  secondary_down 
97791:  alias weapon3  melee_down 
97791:  alias lastweapon  primary_up 
97791:  alias nextweapon  melee_down 
97791:  alias previousweapon  primary_up 
97791:  alias switch_between_slot1_and_slot2  primary_up  
97791: slot2
97791:  alias viewmodel_toggle viewmodels_on 
97791:  viewmodel_fov 84
97791:  cl_interp 0
97791: +attack
97791: hud_medicautocallersthreshold  75  
97791:  alias weapon1  primary_up 
97791:  alias weapon2  secondary_down 
97791:  alias weapon3  melee_down 
97791:  alias lastweapon  primary_up 
97791:  alias nextweapon  melee_down 
97791:  alias previousweapon  primary_up 
97791:  alias switch_between_slot1_and_slot2  primary_up  
97794: slot2
97794:  alias viewmodel_toggle viewmodels_on 
97794:  viewmodel_fov 84
97794:  cl_interp 0
97794: +attack
97794: hud_medicautocallersthreshold  75  
97794:  alias weapon1  primary_up 
97794:  alias weapon2  secondary_down 
97794:  alias weapon3  melee_down 
97794:  alias lastweapon  primary_up 
97794:  alias nextweapon  melee_down 
97794:  alias previousweapon  primary_up 
97794:  alias switch_between_slot1_and_slot2  primary_up  
97815: slot2
97815:  alias viewmodel_toggle viewmodels_on 
97815:  viewmodel_fov 84
97815:  cl_interp 0
97815: +attack
97815: hud_medicautocallersthreshold  75  
97815:  alias weapon1  primary_up 
97815:  alias weapon2  secondary_down 
97815:  alias weapon3  melee_down 
97815:  alias lastweapon  primary_up 
97815:  alias nextweapon  melee_down 
97815:  alias previousweapon  primary_up 
97815:  alias switch_between_slot1_and_slot2  primary_up  
97818: slot2
97818:  alias viewmodel_toggle viewmodels_on 
97818:  viewmodel_fov 84
97818:  cl_interp 0
97818: +attack
97818: hud_medicautocallersthreshold  75  
97818:  alias weapon1  primary_up 
97818:  alias weapon2  secondary_down 
97818:  alias weapon3  melee_down 
97818:  alias lastweapon  primary_up 
97818:  alias nextweapon  melee_down 
97818:  alias previousweapon  primary_up 
97818:  alias switch_between_slot1_and_slot2  primary_up  
97819: slot2
97819:  alias viewmodel_toggle viewmodels_on 
97819:  viewmodel_fov 84
97819:  cl_interp 0
97819: +attack
97819: hud_medicautocallersthreshold  75  
97819:  alias weapon1  primary_up 
97819:  alias weapon2  secondary_down 
97819:  alias weapon3  melee_down 
97819:  alias lastweapon  primary_up 
97819:  alias nextweapon  melee_down 
97819:  alias previousweapon  primary_up 
97819:  alias switch_between_slot1_and_slot2  primary_up  
97819: slot2
97819:  alias viewmodel_toggle viewmodels_on 
97819:  viewmodel_fov 84
97819:  cl_interp 0
97819: +attack
97819: hud_medicautocallersthreshold  75  
97819:  alias weapon1  primary_up 
97819:  alias weapon2  secondary_down 
97819:  alias weapon3  melee_down 
97819:  alias lastweapon  primary_up 
97819:  alias nextweapon  melee_down 
97819:  alias previousweapon  primary_up 
97819:  alias switch_between_slot1_and_slot2  primary_up  
97821: slot2
97821:  alias viewmodel_toggle viewmodels_on 
97821:  viewmodel_fov 84
97821:  cl_interp 0
97821: +attack
97821: hud_medicautocallersthreshold  75  
97821:  alias weapon1  primary_up 
97821:  alias weapon2  secondary_down 
97821:  alias weapon3  melee_down 
97821:  alias lastweapon  primary_up 
97821:  alias nextweapon  melee_down 
97821:  alias previousweapon  primary_up 
97821:  alias switch_between_slot1_and_slot2  primary_up  
97822: slot2
97822:  alias viewmodel_toggle viewmodels_on 
97822:  viewmodel_fov 84
97822:  cl_interp 0
97822: +attack
97822: hud_medicautocallersthreshold  75  
97822:  alias weapon1  primary_up 
97822:  alias weapon2  secondary_down 
97822:  alias weapon3  melee_down 
97822:  alias lastweapon  primary_up 
97822:  alias nextweapon  melee_down 
97822:  alias previousweapon  primary_up 
97822:  alias switch_between_slot1_and_slot2  primary_up  
97827: -moveright
97827: +moveleft
97827: alias checkleft +moveleft 
97829: ATTACK FORWARD MOVELEFT
97835: -moveleft
97835: alias checkleft none 
97837: ATTACK FORWARD
97845: -moveright
97845: +moveleft
97845: alias checkleft +moveleft 
97845: -attack 
97847: FORWARD MOVELEFT
97852: +attack 
97853: ATTACK FORWARD MOVELEFT
97868: slot2
97868:  alias viewmodel_toggle viewmodels_on 
97868:  viewmodel_fov 84
97868:  cl_interp 0
97868: +attack
97868: hud_medicautocallersthreshold  75  
97868:  alias weapon1  primary_up 
97868:  alias weapon2  secondary_down 
97868:  alias weapon3  melee_down 
97868:  alias lastweapon  primary_up 
97868:  alias nextweapon  melee_down 
97868:  alias previousweapon  primary_up 
97868:  alias switch_between_slot1_and_slot2  primary_up  
97868: slot2
97868:  alias viewmodel_toggle viewmodels_on 
97868:  viewmodel_fov 84
97868:  cl_interp 0
97868: +attack
97868: hud_medicautocallersthreshold  75  
97868:  alias weapon1  primary_up 
97868:  alias weapon2  secondary_down 
97868:  alias weapon3  melee_down 
97868:  alias lastweapon  primary_up 
97868:  alias nextweapon  melee_down 
97868:  alias previousweapon  primary_up 
97868:  alias switch_between_slot1_and_slot2  primary_up  
97868: slot2
97868:  alias viewmodel_toggle viewmodels_on 
97868:  viewmodel_fov 84
97868:  cl_interp 0
97868: +attack
97868: hud_medicautocallersthreshold  75  
97868:  alias weapon1  primary_up 
97868:  alias weapon2  secondary_down 
97868:  alias weapon3  melee_down 
97868:  alias lastweapon  primary_up 
97868:  alias nextweapon  melee_down 
97868:  alias previousweapon  primary_up 
97868:  alias switch_between_slot1_and_slot2  primary_up  
97871: slot2
97871:  alias viewmodel_toggle viewmodels_on 
97871:  viewmodel_fov 84
97871:  cl_interp 0
97871: +attack
97871: hud_medicautocallersthreshold  75  
97871:  alias weapon1  primary_up 
97871:  alias weapon2  secondary_down 
97871:  alias weapon3  melee_down 
97871:  alias lastweapon  primary_up 
97871:  alias nextweapon  melee_down 
97871:  alias previousweapon  primary_up 
97871:  alias switch_between_slot1_and_slot2  primary_up  
97871: slot2
97871:  alias viewmodel_toggle viewmodels_on 
97871:  viewmodel_fov 84
97871:  cl_interp 0
97871: +attack
97871: hud_medicautocallersthreshold  75  
97871:  alias weapon1  primary_up 
97871:  alias weapon2  secondary_down 
97871:  alias weapon3  melee_down 
97871:  alias lastweapon  primary_up 
97871:  alias nextweapon  melee_down 
97871:  alias previousweapon  primary_up 
97871:  alias switch_between_slot1_and_slot2  primary_up  
97872: slot2
97872:  alias viewmodel_toggle viewmodels_on 
97872:  viewmodel_fov 84
97872:  cl_interp 0
97872: +attack
97872: hud_medicautocallersthreshold  75  
97872:  alias weapon1  primary_up 
97872:  alias weapon2  secondary_down 
97872:  alias weapon3  melee_down 
97872:  alias lastweapon  primary_up 
97872:  alias nextweapon  melee_down 
97872:  alias previousweapon  primary_up 
97872:  alias switch_between_slot1_and_slot2  primary_up  
97935: -moveleft
97935: alias checkleft none 
97937: ATTACK FORWARD
97989: -attack 
97991: FORWARD
97996: +attack 
97997: ATTACK FORWARD
98007: slot2
98007:  alias viewmodel_toggle viewmodels_on 
98007:  viewmodel_fov 84
98007:  cl_interp 0
98007: +attack
98007: hud_medicautocallersthreshold  75  
98007:  alias weapon1  primary_up 
98007:  alias weapon2  secondary_down 
98007:  alias weapon3  melee_down 
98007:  alias lastweapon  primary_up 
98007:  alias nextweapon  melee_down 
98007:  alias previousweapon  primary_up 
98007:  alias switch_between_slot1_and_slot2  primary_up  
98007: slot2
98007:  alias viewmodel_toggle viewmodels_on 
98007:  viewmodel_fov 84
98007:  cl_interp 0
98007: +attack
98007: hud_medicautocallersthreshold  75  
98007:  alias weapon1  primary_up 
98007:  alias weapon2  secondary_down 
98007:  alias weapon3  melee_down 
98007:  alias lastweapon  primary_up 
98007:  alias nextweapon  melee_down 
98007:  alias previousweapon  primary_up 
98007:  alias switch_between_slot1_and_slot2  primary_up  
98009: slot2
98009:  alias viewmodel_toggle viewmodels_on 
98009:  viewmodel_fov 84
98009:  cl_interp 0
98009: +attack
98009: hud_medicautocallersthreshold  75  
98009:  alias weapon1  primary_up 
98009:  alias weapon2  secondary_down 
98009:  alias weapon3  melee_down 
98009:  alias lastweapon  primary_up 
98009:  alias nextweapon  melee_down 
98009:  alias previousweapon  primary_up 
98009:  alias switch_between_slot1_and_slot2  primary_up  
98009: slot2
98009:  alias viewmodel_toggle viewmodels_on 
98009:  viewmodel_fov 84
98009:  cl_interp 0
98009: +attack
98009: hud_medicautocallersthreshold  75  
98009:  alias weapon1  primary_up 
98009:  alias weapon2  secondary_down 
98009:  alias weapon3  melee_down 
98009:  alias lastweapon  primary_up 
98009:  alias nextweapon  melee_down 
98009:  alias previousweapon  primary_up 
98009:  alias switch_between_slot1_and_slot2  primary_up  
98009: slot2
98009:  alias viewmodel_toggle viewmodels_on 
98009:  viewmodel_fov 84
98009:  cl_interp 0
98009: +attack
98009: hud_medicautocallersthreshold  75  
98009:  alias weapon1  primary_up 
98009:  alias weapon2  secondary_down 
98009:  alias weapon3  melee_down 
98009:  alias lastweapon  primary_up 
98009:  alias nextweapon  melee_down 
98009:  alias previousweapon  primary_up 
98009:  alias switch_between_slot1_and_slot2  primary_up  
98010: slot2
98010:  alias viewmodel_toggle viewmodels_on 
98010:  viewmodel_fov 84
98010:  cl_interp 0
98010: +attack
98010: hud_medicautocallersthreshold  75  
98010:  alias weapon1  primary_up 
98010:  alias weapon2  secondary_down 
98010:  alias weapon3  melee_down 
98010:  alias lastweapon  primary_up 
98010:  alias nextweapon  melee_down 
98010:  alias previousweapon  primary_up 
98010:  alias switch_between_slot1_and_slot2  primary_up  
98010: slot2
98010:  alias viewmodel_toggle viewmodels_on 
98010:  viewmodel_fov 84
98010:  cl_interp 0
98010: +attack
98010: hud_medicautocallersthreshold  75  
98010:  alias weapon1  primary_up 
98010:  alias weapon2  secondary_down 
98010:  alias weapon3  melee_down 
98010:  alias lastweapon  primary_up 
98010:  alias nextweapon  melee_down 
98010:  alias previousweapon  primary_up 
98010:  alias switch_between_slot1_and_slot2  primary_up  
98012: slot2
98012:  alias viewmodel_toggle viewmodels_on 
98012:  viewmodel_fov 84
98012:  cl_interp 0
98012: +attack
98012: hud_medicautocallersthreshold  75  
98012:  alias weapon1  primary_up 
98012:  alias weapon2  secondary_down 
98012:  alias weapon3  melee_down 
98012:  alias lastweapon  primary_up 
98012:  alias nextweapon  melee_down 
98012:  alias previousweapon  primary_up 
98012:  alias switch_between_slot1_and_slot2  primary_up  
98013: slot2
98013:  alias viewmodel_toggle viewmodels_on 
98013:  viewmodel_fov 84
98013:  cl_interp 0
98013: +attack
98013: hud_medicautocallersthreshold  75  
98013:  alias weapon1  primary_up 
98013:  alias weapon2  secondary_down 
98013:  alias weapon3  melee_down 
98013:  alias lastweapon  primary_up 
98013:  alias nextweapon  melee_down 
98013:  alias previousweapon  primary_up 
98013:  alias switch_between_slot1_and_slot2  primary_up  
98016: -forward
98016: alias checkfwd none 
98018: ATTACK
98024: -forward
98024: +back
98024: alias checkback +back 
98025: ATTACK BACK
98030: -moveright
98030: +moveleft
98030: alias checkleft +moveleft 
98032: ATTACK BACK MOVELEFT
98038: -moveleft
98038: +moveright
98038: alias checkright +moveright 
98040: ATTACK BACK MOVERIGHT
98040: -attack 
98041: BACK MOVERIGHT
98041: -moveleft
98041: +moveright 
98041: alias checkleft none 
98047: +attack 
98048: ATTACK BACK MOVERIGHT
98058: -back
98058: alias checkback none 
98060: ATTACK MOVERIGHT
98061: -moveright
98061: +moveleft
98061: alias checkleft +moveleft 
98062: ATTACK MOVELEFT
98064: -moveright
98064: +moveleft 
98064: alias checkright none 
98076: slot1
98076:  alias viewmodel_toggle viewmodels_off 
98076:  viewmodel_fov 84
98076:  cl_interp 0
98076: -attack
98076: hud_medicautocallersthreshold  150  
98076:  alias weapon1  primary_up 
98076:  alias weapon2  secondary_down 
98076:  alias weapon3  melee_up 
98076:  alias lastweapon  secondary_down 
98076:  alias nextweapon  secondary_down 
98076:  alias previousweapon  melee_up 
98076:  alias switch_between_slot1_and_slot2  secondary_down  
98078: MOVELEFT
98078: slot1
98078:  alias viewmodel_toggle viewmodels_off 
98078:  viewmodel_fov 84
98078:  cl_interp 0
98078: -attack
98078: hud_medicautocallersthreshold  150  
98078:  alias weapon1  primary_up 
98078:  alias weapon2  secondary_down 
98078:  alias weapon3  melee_up 
98078:  alias lastweapon  secondary_down 
98078:  alias nextweapon  secondary_down 
98078:  alias previousweapon  melee_up 
98078:  alias switch_between_slot1_and_slot2  secondary_down  
98078: slot1
98078:  alias viewmodel_toggle viewmodels_off 
98078:  viewmodel_fov 84
98078:  cl_interp 0
98078: -attack
98078: hud_medicautocallersthreshold  150  
98078:  alias weapon1  primary_up 
98078:  alias weapon2  secondary_down 
98078:  alias weapon3  melee_up 
98078:  alias lastweapon  secondary_down 
98078:  alias nextweapon  secondary_down 
98078:  alias previousweapon  melee_up 
98078:  alias switch_between_slot1_and_slot2  secondary_down  
98080: slot1
98080:  alias viewmodel_toggle viewmodels_off 
98080:  viewmodel_fov 84
98080:  cl_interp 0
98080: -attack
98080: hud_medicautocallersthreshold  150  
98080:  alias weapon1  primary_up 
98080:  alias weapon2  secondary_down 
98080:  alias weapon3  melee_up 
98080:  alias lastweapon  secondary_down 
98080:  alias nextweapon  secondary_down 
98080:  alias previousweapon  melee_up 
98080:  alias switch_between_slot1_and_slot2  secondary_down  
98081: slot1
98081:  alias viewmodel_toggle viewmodels_off 
98081:  viewmodel_fov 84
98081:  cl_interp 0
98081: -attack
98081: hud_medicautocallersthreshold  150  
98081:  alias weapon1  primary_up 
98081:  alias weapon2  secondary_down 
98081:  alias weapon3  melee_up 
98081:  alias lastweapon  secondary_down 
98081:  alias nextweapon  secondary_down 
98081:  alias previousweapon  melee_up 
98081:  alias switch_between_slot1_and_slot2  secondary_down  
98082: slot1
98082:  alias viewmodel_toggle viewmodels_off 
98082:  viewmodel_fov 84
98082:  cl_interp 0
98082: -attack
98082: hud_medicautocallersthreshold  150  
98082:  alias weapon1  primary_up 
98082:  alias weapon2  secondary_down 
98082:  alias weapon3  melee_up 
98082:  alias lastweapon  secondary_down 
98082:  alias nextweapon  secondary_down 
98082:  alias previousweapon  melee_up 
98082:  alias switch_between_slot1_and_slot2  secondary_down  
98085: -moveleft
98085: alias checkleft none 
98087: no buttons
98097: -forward
98097: +back
98097: alias checkback +back 
98097: BACK
98097: -moveright
98097: +moveleft
98097: alias checkleft +moveleft 
98098: BACK MOVELEFT
98107: +attack 107
98107: ATTACK BACK MOVELEFT
98113: -back
98113: alias checkback none 
98115: ATTACK MOVELEFT
98115: -attack 107
98116: MOVELEFT
98119: slot2
98119:  alias viewmodel_toggle viewmodels_on 
98119:  viewmodel_fov 84
98119:  cl_interp 0
98119: +attack
98119: hud_medicautocallersthreshold  75  
98119:  alias weapon1  primary_up 
98119:  alias weapon2  secondary_down 
98119:  alias weapon3  melee_down 
98119:  alias lastweapon  primary_up 
98119:  alias nextweapon  melee_down 
98119:  alias previousweapon  primary_up 
98119:  alias switch_between_slot1_and_slot2  primary_up  
98119: ATTACK MOVELEFT
98119: slot2
98119:  alias viewmodel_toggle viewmodels_on 
98119:  viewmodel_fov 84
98119:  cl_interp 0
98119: +attack
98119: hud_medicautocallersthreshold  75  
98119:  alias weapon1  primary_up 
98119:  alias weapon2  secondary_down 
98119:  alias weapon3  melee_down 
98119:  alias lastweapon  primary_up 
98119:  alias nextweapon  melee_down 
98119:  alias previousweapon  primary_up 
98119:  alias switch_between_slot1_and_slot2  primary_up  
98119: slot2
98119:  alias viewmodel_toggle viewmodels_on 
98119:  viewmodel_fov 84
98119:  cl_interp 0
98119: +attack
98119: hud_medicautocallersthreshold  75  
98119:  alias weapon1  primary_up 
98119:  alias weapon2  secondary_down 
98119:  alias weapon3  melee_down 
98119:  alias lastweapon  primary_up 
98119:  alias nextweapon  melee_down 
98119:  alias previousweapon  primary_up 
98119:  alias switch_between_slot1_and_slot2  primary_up  
98120: slot2
98120:  alias viewmodel_toggle viewmodels_on 
98120:  viewmodel_fov 84
98120:  cl_interp 0
98120: +attack
98120: hud_medicautocallersthreshold  75  
98120:  alias weapon1  primary_up 
98120:  alias weapon2  secondary_down 
98120:  alias weapon3  melee_down 
98120:  alias lastweapon  primary_up 
98120:  alias nextweapon  melee_down 
98120:  alias previousweapon  primary_up 
98120:  alias switch_between_slot1_and_slot2  primary_up  
98120: slot2
98120:  alias viewmodel_toggle viewmodels_on 
98120:  viewmodel_fov 84
98120:  cl_interp 0
98120: +attack
98120: hud_medicautocallersthreshold  75  
98120:  alias weapon1  primary_up 
98120:  alias weapon2  secondary_down 
98120:  alias weapon3  melee_down 
98120:  alias lastweapon  primary_up 
98120:  alias nextweapon  melee_down 
98120:  alias previousweapon  primary_up 
98120:  alias switch_between_slot1_and_slot2  primary_up  
98120: slot2
98120:  alias viewmodel_toggle viewmodels_on 
98120:  viewmodel_fov 84
98120:  cl_interp 0
98120: +attack
98120: hud_medicautocallersthreshold  75  
98120:  alias weapon1  primary_up 
98120:  alias weapon2  secondary_down 
98120:  alias weapon3  melee_down 
98120:  alias lastweapon  primary_up 
98120:  alias nextweapon  melee_down 
98120:  alias previousweapon  primary_up 
98120:  alias switch_between_slot1_and_slot2  primary_up  
98120: slot2
98120:  alias viewmodel_toggle viewmodels_on 
98120:  viewmodel_fov 84
98120:  cl_interp 0
98120: +attack
98120: hud_medicautocallersthreshold  75  
98120:  alias weapon1  primary_up 
98120:  alias weapon2  secondary_down 
98120:  alias weapon3  melee_down 
98120:  alias lastweapon  primary_up 
98120:  alias nextweapon  melee_down 
98120:  alias previousweapon  primary_up 
98120:  alias switch_between_slot1_and_slot2  primary_up  
98122: slot2
98122:  alias viewmodel_toggle viewmodels_on 
98122:  viewmodel_fov 84
98122:  cl_interp 0
98122: +attack
98122: hud_medicautocallersthreshold  75  
98122:  alias weapon1  primary_up 
98122:  alias weapon2  secondary_down 
98122:  alias weapon3  melee_down 
98122:  alias lastweapon  primary_up 
98122:  alias nextweapon  melee_down 
98122:  alias previousweapon  primary_up 
98122:  alias switch_between_slot1_and_slot2  primary_up  
98122: slot2
98122:  alias viewmodel_toggle viewmodels_on 
98122:  viewmodel_fov 84
98122:  cl_interp 0
98122: +attack
98122: hud_medicautocallersthreshold  75  
98122:  alias weapon1  primary_up 
98122:  alias weapon2  secondary_down 
98122:  alias weapon3  melee_down 
98122:  alias lastweapon  primary_up 
98122:  alias nextweapon  melee_down 
98122:  alias previousweapon  primary_up 
98122:  alias switch_between_slot1_and_slot2  primary_up  
98122: slot2
98122:  alias viewmodel_toggle viewmodels_on 
98122:  viewmodel_fov 84
98122:  cl_interp 0
98122: +attack
98122: hud_medicautocallersthreshold  75  
98122:  alias weapon1  primary_up 
98122:  alias weapon2  secondary_down 
98122:  alias weapon3  melee_down 
98122:  alias lastweapon  primary_up 
98122:  alias nextweapon  melee_down 
98122:  alias previousweapon  primary_up 
98122:  alias switch_between_slot1_and_slot2  primary_up  
98122: -back
98122: +forward
98122: alias checkfwd +forward 
98123: ATTACK FORWARD MOVELEFT
98123: slot2
98123:  alias viewmodel_toggle viewmodels_on 
98123:  viewmodel_fov 84
98123:  cl_interp 0
98123: +attack
98123: hud_medicautocallersthreshold  75  
98123:  alias weapon1  primary_up 
98123:  alias weapon2  secondary_down 
98123:  alias weapon3  melee_down 
98123:  alias lastweapon  primary_up 
98123:  alias nextweapon  melee_down 
98123:  alias previousweapon  primary_up 
98123:  alias switch_between_slot1_and_slot2  primary_up  
98123: slot2
98123:  alias viewmodel_toggle viewmodels_on 
98123:  viewmodel_fov 84
98123:  cl_interp 0
98123: +attack
98123: hud_medicautocallersthreshold  75  
98123:  alias weapon1  primary_up 
98123:  alias weapon2  secondary_down 
98123:  alias weapon3  melee_down 
98123:  alias lastweapon  primary_up 
98123:  alias nextweapon  melee_down 
98123:  alias previousweapon  primary_up 
98123:  alias switch_between_slot1_and_slot2  primary_up  
98123: slot2
98123:  alias viewmodel_toggle viewmodels_on 
98123:  viewmodel_fov 84
98123:  cl_interp 0
98123: +attack
98123: hud_medicautocallersthreshold  75  
98123:  alias weapon1  primary_up 
98123:  alias weapon2  secondary_down 
98123:  alias weapon3  melee_down 
98123:  alias lastweapon  primary_up 
98123:  alias nextweapon  melee_down 
98123:  alias previousweapon  primary_up 
98123:  alias switch_between_slot1_and_slot2  primary_up  
98126: slot2
98126:  alias viewmodel_toggle viewmodels_on 
98126:  viewmodel_fov 84
98126:  cl_interp 0
98126: +attack
98126: hud_medicautocallersthreshold  75  
98126:  alias weapon1  primary_up 
98126:  alias weapon2  secondary_down 
98126:  alias weapon3  melee_down 
98126:  alias lastweapon  primary_up 
98126:  alias nextweapon  melee_down 
98126:  alias previousweapon  primary_up 
98126:  alias switch_between_slot1_and_slot2  primary_up  
98126: slot2
98126:  alias viewmodel_toggle viewmodels_on 
98126:  viewmodel_fov 84
98126:  cl_interp 0
98126: +attack
98126: hud_medicautocallersthreshold  75  
98126:  alias weapon1  primary_up 
98126:  alias weapon2  secondary_down 
98126:  alias weapon3  melee_down 
98126:  alias lastweapon  primary_up 
98126:  alias nextweapon  melee_down 
98126:  alias previousweapon  primary_up 
98126:  alias switch_between_slot1_and_slot2  primary_up  
98154: -moveleft
98154: alias checkleft none 
98154: -moveleft
98154: +moveright
98154: alias checkright +moveright 
98155: ATTACK FORWARD MOVERIGHT
98155: -forward
98155: alias checkfwd none 
98156: ATTACK MOVERIGHT
98156: slot2
98156:  alias viewmodel_toggle viewmodels_on 
98156:  viewmodel_fov 84
98156:  cl_interp 0
98156: +attack
98156: hud_medicautocallersthreshold  75  
98156:  alias weapon1  primary_up 
98156:  alias weapon2  secondary_down 
98156:  alias weapon3  melee_down 
98156:  alias lastweapon  primary_up 
98156:  alias nextweapon  melee_down 
98156:  alias previousweapon  primary_up 
98156:  alias switch_between_slot1_and_slot2  primary_up  
98156: slot2
98156:  alias viewmodel_toggle viewmodels_on 
98156:  viewmodel_fov 84
98156:  cl_interp 0
98156: +attack
98156: hud_medicautocallersthreshold  75  
98156:  alias weapon1  primary_up 
98156:  alias weapon2  secondary_down 
98156:  alias weapon3  melee_down 
98156:  alias lastweapon  primary_up 
98156:  alias nextweapon  melee_down 
98156:  alias previousweapon  primary_up 
98156:  alias switch_between_slot1_and_slot2  primary_up  
98159: slot2
98159:  alias viewmodel_toggle viewmodels_on 
98159:  viewmodel_fov 84
98159:  cl_interp 0
98159: +attack
98159: hud_medicautocallersthreshold  75  
98159:  alias weapon1  primary_up 
98159:  alias weapon2  secondary_down 
98159:  alias weapon3  melee_down 
98159:  alias lastweapon  primary_up 
98159:  alias nextweapon  melee_down 
98159:  alias previousweapon  primary_up 
98159:  alias switch_between_slot1_and_slot2  primary_up  
98162: -forward
98162: +back
98162: alias checkback +back 
98163: ATTACK BACK MOVERIGHT
98187: -back
98187: alias checkback none 
98187: slot1
98187:  alias viewmodel_toggle viewmodels_off 
98187:  viewmodel_fov 84
98187:  cl_interp 0
98187: -attack
98187: hud_medicautocallersthreshold  150  
98187:  alias weapon1  primary_up 
98187:  alias weapon2  secondary_down 
98187:  alias weapon3  melee_up 
98187:  alias lastweapon  secondary_down 
98187:  alias nextweapon  secondary_down 
98187:  alias previousweapon  melee_up 
98187:  alias switch_between_slot1_and_slot2  secondary_down  
98187: MOVERIGHT
98187: slot1
98187:  alias viewmodel_toggle viewmodels_off 
98187:  viewmodel_fov 84
98187:  cl_interp 0
98187: -attack
98187: hud_medicautocallersthreshold  150  
98187:  alias weapon1  primary_up 
98187:  alias weapon2  secondary_down 
98187:  alias weapon3  melee_up 
98187:  alias lastweapon  secondary_down 
98187:  alias nextweapon  secondary_down 
98187:  alias previousweapon  melee_up 
98187:  alias switch_between_slot1_and_slot2  secondary_down  
98187: slot1
98187:  alias viewmodel_toggle viewmodels_off 
98187:  viewmodel_fov 84
98187:  cl_interp 0
98187: -attack
98187: hud_medicautocallersthreshold  150  
98187:  alias weapon1  primary_up 
98187:  alias weapon2  secondary_down 
98187:  alias weapon3  melee_up 
98187:  alias lastweapon  secondary_down 
98187:  alias nextweapon  secondary_down 
98187:  alias previousweapon  melee_up 
98187:  alias switch_between_slot1_and_slot2  secondary_down  
98189: slot1
98189:  alias viewmodel_toggle viewmodels_off 
98189:  viewmodel_fov 84
98189:  cl_interp 0
98189: -attack
98189: hud_medicautocallersthreshold  150  
98189:  alias weapon1  primary_up 
98189:  alias weapon2  secondary_down 
98189:  alias weapon3  melee_up 
98189:  alias lastweapon  secondary_down 
98189:  alias nextweapon  secondary_down 
98189:  alias previousweapon  melee_up 
98189:  alias switch_between_slot1_and_slot2  secondary_down  
98189: slot1
98189:  alias viewmodel_toggle viewmodels_off 
98189:  viewmodel_fov 84
98189:  cl_interp 0
98189: -attack
98189: hud_medicautocallersthreshold  150  
98189:  alias weapon1  primary_up 
98189:  alias weapon2  secondary_down 
98189:  alias weapon3  melee_up 
98189:  alias lastweapon  secondary_down 
98189:  alias nextweapon  secondary_down 
98189:  alias previousweapon  melee_up 
98189:  alias switch_between_slot1_and_slot2  secondary_down  
98190: slot1
98190:  alias viewmodel_toggle viewmodels_off 
98190:  viewmodel_fov 84
98190:  cl_interp 0
98190: -attack
98190: hud_medicautocallersthreshold  150  
98190:  alias weapon1  primary_up 
98190:  alias weapon2  secondary_down 
98190:  alias weapon3  melee_up 
98190:  alias lastweapon  secondary_down 
98190:  alias nextweapon  secondary_down 
98190:  alias previousweapon  melee_up 
98190:  alias switch_between_slot1_and_slot2  secondary_down  
98190: -moveright
98190: +moveleft
98190: alias checkleft +moveleft 
98190: slot1
98190:  alias viewmodel_toggle viewmodels_off 
98190:  viewmodel_fov 84
98190:  cl_interp 0
98190: -attack
98190: hud_medicautocallersthreshold  150  
98190:  alias weapon1  primary_up 
98190:  alias weapon2  secondary_down 
98190:  alias weapon3  melee_up 
98190:  alias lastweapon  secondary_down 
98190:  alias nextweapon  secondary_down 
98190:  alias previousweapon  melee_up 
98190:  alias switch_between_slot1_and_slot2  secondary_down  
98191: MOVELEFT
98191:  alias viewmodel_toggle viewmodels_on 
98192: -moveright
98192: +moveleft 
98192: alias checkright none 
98193: slot1
98193:  alias viewmodel_toggle viewmodels_off 
98193:  viewmodel_fov 84
98193:  cl_interp 0
98193: -attack
98193: hud_medicautocallersthreshold  150  
98193:  alias weapon1  primary_up 
98193:  alias weapon2  secondary_down 
98193:  alias weapon3  melee_up 
98193:  alias lastweapon  secondary_down 
98193:  alias nextweapon  secondary_down 
98193:  alias previousweapon  melee_up 
98193:  alias switch_between_slot1_and_slot2  secondary_down  
98204: -back
98204: +forward
98204: alias checkfwd +forward 
98206: FORWARD MOVELEFT
98208: +jump 65
98210: JUMP FORWARD MOVELEFT
98217: -jump 65
98218: FORWARD MOVELEFT
98225: -moveleft
98225: alias checkleft none 
98227: FORWARD
98231: -moveleft
98231: +moveright
98231: alias checkright +moveright 
98231: +attack 107
98232: ATTACK FORWARD MOVERIGHT
98234: -forward
98234: alias checkfwd none 
98234: ATTACK MOVERIGHT
98240: -attack 107
98240: MOVERIGHT
98246: slot2
98246:  alias viewmodel_toggle viewmodels_on 
98246:  viewmodel_fov 84
98246:  cl_interp 0
98246: +attack
98246: hud_medicautocallersthreshold  75  
98246:  alias weapon1  primary_up 
98246:  alias weapon2  secondary_down 
98246:  alias weapon3  melee_down 
98246:  alias lastweapon  primary_up 
98246:  alias nextweapon  melee_down 
98246:  alias previousweapon  primary_up 
98246:  alias switch_between_slot1_and_slot2  primary_up  
98246: slot2
98246:  alias viewmodel_toggle viewmodels_on 
98246:  viewmodel_fov 84
98246:  cl_interp 0
98246: +attack
98246: hud_medicautocallersthreshold  75  
98246:  alias weapon1  primary_up 
98246:  alias weapon2  secondary_down 
98246:  alias weapon3  melee_down 
98246:  alias lastweapon  primary_up 
98246:  alias nextweapon  melee_down 
98246:  alias previousweapon  primary_up 
98246:  alias switch_between_slot1_and_slot2  primary_up  
98247: ATTACK MOVERIGHT
98247: slot2
98247:  alias viewmodel_toggle viewmodels_on 
98247:  viewmodel_fov 84
98247:  cl_interp 0
98247: +attack
98247: hud_medicautocallersthreshold  75  
98247:  alias weapon1  primary_up 
98247:  alias weapon2  secondary_down 
98247:  alias weapon3  melee_down 
98247:  alias lastweapon  primary_up 
98247:  alias nextweapon  melee_down 
98247:  alias previousweapon  primary_up 
98247:  alias switch_between_slot1_and_slot2  primary_up  
98247: slot2
98247:  alias viewmodel_toggle viewmodels_on 
98247:  viewmodel_fov 84
98247:  cl_interp 0
98247: +attack
98247: hud_medicautocallersthreshold  75  
98247:  alias weapon1  primary_up 
98247:  alias weapon2  secondary_down 
98247:  alias weapon3  melee_down 
98247:  alias lastweapon  primary_up 
98247:  alias nextweapon  melee_down 
98247:  alias previousweapon  primary_up 
98247:  alias switch_between_slot1_and_slot2  primary_up  
98247: slot2
98247:  alias viewmodel_toggle viewmodels_on 
98247:  viewmodel_fov 84
98247:  cl_interp 0
98247: +attack
98247: hud_medicautocallersthreshold  75  
98247:  alias weapon1  primary_up 
98247:  alias weapon2  secondary_down 
98247:  alias weapon3  melee_down 
98247:  alias lastweapon  primary_up 
98247:  alias nextweapon  melee_down 
98247:  alias previousweapon  primary_up 
98247:  alias switch_between_slot1_and_slot2  primary_up  
98247: slot2
98247:  alias viewmodel_toggle viewmodels_on 
98247:  viewmodel_fov 84
98247:  cl_interp 0
98247: +attack
98247: hud_medicautocallersthreshold  75  
98247:  alias weapon1  primary_up 
98247:  alias weapon2  secondary_down 
98247:  alias weapon3  melee_down 
98247:  alias lastweapon  primary_up 
98247:  alias nextweapon  melee_down 
98247:  alias previousweapon  primary_up 
98247:  alias switch_between_slot1_and_slot2  primary_up  
98248: slot2
98248:  alias viewmodel_toggle viewmodels_on 
98248:  viewmodel_fov 84
98248:  cl_interp 0
98248: +attack
98248: hud_medicautocallersthreshold  75  
98248:  alias weapon1  primary_up 
98248:  alias weapon2  secondary_down 
98248:  alias weapon3  melee_down 
98248:  alias lastweapon  primary_up 
98248:  alias nextweapon  melee_down 
98248:  alias previousweapon  primary_up 
98248:  alias switch_between_slot1_and_slot2  primary_up  
98248: slot2
98248:  alias viewmodel_toggle viewmodels_on 
98248:  viewmodel_fov 84
98248:  cl_interp 0
98248: +attack
98248: hud_medicautocallersthreshold  75  
98248:  alias weapon1  primary_up 
98248:  alias weapon2  secondary_down 
98248:  alias weapon3  melee_down 
98248:  alias lastweapon  primary_up 
98248:  alias nextweapon  melee_down 
98248:  alias previousweapon  primary_up 
98248:  alias switch_between_slot1_and_slot2  primary_up  
98249: slot2
98249:  alias viewmodel_toggle viewmodels_on 
98249:  viewmodel_fov 84
98249:  cl_interp 0
98249: +attack
98249: hud_medicautocallersthreshold  75  
98249:  alias weapon1  primary_up 
98249:  alias weapon2  secondary_down 
98249:  alias weapon3  melee_down 
98249:  alias lastweapon  primary_up 
98249:  alias nextweapon  melee_down 
98249:  alias previousweapon  primary_up 
98249:  alias switch_between_slot1_and_slot2  primary_up  
98249: slot2
98249:  alias viewmodel_toggle viewmodels_on 
98249:  viewmodel_fov 84
98249:  cl_interp 0
98249: +attack
98249: hud_medicautocallersthreshold  75  
98249:  alias weapon1  primary_up 
98249:  alias weapon2  secondary_down 
98249:  alias weapon3  melee_down 
98249:  alias lastweapon  primary_up 
98249:  alias nextweapon  melee_down 
98249:  alias previousweapon  primary_up 
98249:  alias switch_between_slot1_and_slot2  primary_up  
98249: slot2
98249:  alias viewmodel_toggle viewmodels_on 
98249:  viewmodel_fov 84
98249:  cl_interp 0
98249: +attack
98249: hud_medicautocallersthreshold  75  
98249:  alias weapon1  primary_up 
98249:  alias weapon2  secondary_down 
98249:  alias weapon3  melee_down 
98249:  alias lastweapon  primary_up 
98249:  alias nextweapon  melee_down 
98249:  alias previousweapon  primary_up 
98249:  alias switch_between_slot1_and_slot2  primary_up  
98250: slot2
98250:  alias viewmodel_toggle viewmodels_on 
98250:  viewmodel_fov 84
98250:  cl_interp 0
98250: +attack
98250: hud_medicautocallersthreshold  75  
98250:  alias weapon1  primary_up 
98250:  alias weapon2  secondary_down 
98250:  alias weapon3  melee_down 
98250:  alias lastweapon  primary_up 
98250:  alias nextweapon  melee_down 
98250:  alias previousweapon  primary_up 
98250:  alias switch_between_slot1_and_slot2  primary_up  
98250: slot2
98250:  alias viewmodel_toggle viewmodels_on 
98250:  viewmodel_fov 84
98250:  cl_interp 0
98250: +attack
98250: hud_medicautocallersthreshold  75  
98250:  alias weapon1  primary_up 
98250:  alias weapon2  secondary_down 
98250:  alias weapon3  melee_down 
98250:  alias lastweapon  primary_up 
98250:  alias nextweapon  melee_down 
98250:  alias previousweapon  primary_up 
98250:  alias switch_between_slot1_and_slot2  primary_up  
98250: slot2
98250:  alias viewmodel_toggle viewmodels_on 
98250:  viewmodel_fov 84
98250:  cl_interp 0
98250: +attack
98250: hud_medicautocallersthreshold  75  
98250:  alias weapon1  primary_up 
98250:  alias weapon2  secondary_down 
98250:  alias weapon3  melee_down 
98250:  alias lastweapon  primary_up 
98250:  alias nextweapon  melee_down 
98250:  alias previousweapon  primary_up 
98250:  alias switch_between_slot1_and_slot2  primary_up  
98250: slot2
98250:  alias viewmodel_toggle viewmodels_on 
98250:  viewmodel_fov 84
98250:  cl_interp 0
98250: +attack
98250: hud_medicautocallersthreshold  75  
98250:  alias weapon1  primary_up 
98250:  alias weapon2  secondary_down 
98250:  alias weapon3  melee_down 
98250:  alias lastweapon  primary_up 
98250:  alias nextweapon  melee_down 
98250:  alias previousweapon  primary_up 
98250:  alias switch_between_slot1_and_slot2  primary_up  
98250: slot2
98250:  alias viewmodel_toggle viewmodels_on 
98250:  viewmodel_fov 84
98250:  cl_interp 0
98250: +attack
98250: hud_medicautocallersthreshold  75  
98250:  alias weapon1  primary_up 
98250:  alias weapon2  secondary_down 
98250:  alias weapon3  melee_down 
98250:  alias lastweapon  primary_up 
98250:  alias nextweapon  melee_down 
98250:  alias previousweapon  primary_up 
98250:  alias switch_between_slot1_and_slot2  primary_up  
98252: slot2
98252:  alias viewmodel_toggle viewmodels_on 
98252:  viewmodel_fov 84
98252:  cl_interp 0
98252: +attack
98252: hud_medicautocallersthreshold  75  
98252:  alias weapon1  primary_up 
98252:  alias weapon2  secondary_down 
98252:  alias weapon3  melee_down 
98252:  alias lastweapon  primary_up 
98252:  alias nextweapon  melee_down 
98252:  alias previousweapon  primary_up 
98252:  alias switch_between_slot1_and_slot2  primary_up  
98252: slot2
98252:  alias viewmodel_toggle viewmodels_on 
98252:  viewmodel_fov 84
98252:  cl_interp 0
98252: +attack
98252: hud_medicautocallersthreshold  75  
98252:  alias weapon1  primary_up 
98252:  alias weapon2  secondary_down 
98252:  alias weapon3  melee_down 
98252:  alias lastweapon  primary_up 
98252:  alias nextweapon  melee_down 
98252:  alias previousweapon  primary_up 
98252:  alias switch_between_slot1_and_slot2  primary_up  
98253: slot2
98253:  alias viewmodel_toggle viewmodels_on 
98253:  viewmodel_fov 84
98253:  cl_interp 0
98253: +attack
98253: hud_medicautocallersthreshold  75  
98253:  alias weapon1  primary_up 
98253:  alias weapon2  secondary_down 
98253:  alias weapon3  melee_down 
98253:  alias lastweapon  primary_up 
98253:  alias nextweapon  melee_down 
98253:  alias previousweapon  primary_up 
98253:  alias switch_between_slot1_and_slot2  primary_up  
98253: slot2
98253:  alias viewmodel_toggle viewmodels_on 
98253:  viewmodel_fov 84
98253:  cl_interp 0
98253: +attack
98253: hud_medicautocallersthreshold  75  
98253:  alias weapon1  primary_up 
98253:  alias weapon2  secondary_down 
98253:  alias weapon3  melee_down 
98253:  alias lastweapon  primary_up 
98253:  alias nextweapon  melee_down 
98253:  alias previousweapon  primary_up 
98253:  alias switch_between_slot1_and_slot2  primary_up  
98253: slot2
98253:  alias viewmodel_toggle viewmodels_on 
98253:  viewmodel_fov 84
98253:  cl_interp 0
98253: +attack
98253: hud_medicautocallersthreshold  75  
98253:  alias weapon1  primary_up 
98253:  alias weapon2  secondary_down 
98253:  alias weapon3  melee_down 
98253:  alias lastweapon  primary_up 
98253:  alias nextweapon  melee_down 
98253:  alias previousweapon  primary_up 
98253:  alias switch_between_slot1_and_slot2  primary_up  
98255: slot2
98255:  alias viewmodel_toggle viewmodels_on 
98255:  viewmodel_fov 84
98255:  cl_interp 0
98255: +attack
98255: hud_medicautocallersthreshold  75  
98255:  alias weapon1  primary_up 
98255:  alias weapon2  secondary_down 
98255:  alias weapon3  melee_down 
98255:  alias lastweapon  primary_up 
98255:  alias nextweapon  melee_down 
98255:  alias previousweapon  primary_up 
98255:  alias switch_between_slot1_and_slot2  primary_up  
98257: -back
98257: +forward
98257: alias checkfwd +forward 
98257: ATTACK FORWARD MOVERIGHT
98265: -moveright
98265: +moveleft
98265: alias checkleft +moveleft 
98265: ATTACK FORWARD MOVELEFT
98268: -moveright
98268: +moveleft 
98268: alias checkright none 
98270: -forward
98270: alias checkfwd none 
98272: ATTACK MOVELEFT
98273: -moveleft
98273: alias checkleft none 
98275: ATTACK
98276: -moveleft
98276: +moveright
98276: alias checkright +moveright 
98278: ATTACK MOVERIGHT
98280: -forward
98280: +back
98280: alias checkback +back 
98282: ATTACK BACK MOVERIGHT
98282: slot2
98282:  alias viewmodel_toggle viewmodels_on 
98282:  viewmodel_fov 84
98282:  cl_interp 0
98282: +attack
98282: hud_medicautocallersthreshold  75  
98282:  alias weapon1  primary_up 
98282:  alias weapon2  secondary_down 
98282:  alias weapon3  melee_down 
98282:  alias lastweapon  primary_up 
98282:  alias nextweapon  melee_down 
98282:  alias previousweapon  primary_up 
98282:  alias switch_between_slot1_and_slot2  primary_up  
98283: slot2
98283:  alias viewmodel_toggle viewmodels_on 
98283:  viewmodel_fov 84
98283:  cl_interp 0
98283: +attack
98283: hud_medicautocallersthreshold  75  
98283:  alias weapon1  primary_up 
98283:  alias weapon2  secondary_down 
98283:  alias weapon3  melee_down 
98283:  alias lastweapon  primary_up 
98283:  alias nextweapon  melee_down 
98283:  alias previousweapon  primary_up 
98283:  alias switch_between_slot1_and_slot2  primary_up  
98285: slot2
98285:  alias viewmodel_toggle viewmodels_on 
98285:  viewmodel_fov 84
98285:  cl_interp 0
98285: +attack
98285: hud_medicautocallersthreshold  75  
98285:  alias weapon1  primary_up 
98285:  alias weapon2  secondary_down 
98285:  alias weapon3  melee_down 
98285:  alias lastweapon  primary_up 
98285:  alias nextweapon  melee_down 
98285:  alias previousweapon  primary_up 
98285:  alias switch_between_slot1_and_slot2  primary_up  
98285: slot2
98285:  alias viewmodel_toggle viewmodels_on 
98285:  viewmodel_fov 84
98285:  cl_interp 0
98285: +attack
98285: hud_medicautocallersthreshold  75  
98285:  alias weapon1  primary_up 
98285:  alias weapon2  secondary_down 
98285:  alias weapon3  melee_down 
98285:  alias lastweapon  primary_up 
98285:  alias nextweapon  melee_down 
98285:  alias previousweapon  primary_up 
98285:  alias switch_between_slot1_and_slot2  primary_up  
98285: slot2
98285:  alias viewmodel_toggle viewmodels_on 
98285:  viewmodel_fov 84
98285:  cl_interp 0
98285: +attack
98285: hud_medicautocallersthreshold  75  
98285:  alias weapon1  primary_up 
98285:  alias weapon2  secondary_down 
98285:  alias weapon3  melee_down 
98285:  alias lastweapon  primary_up 
98285:  alias nextweapon  melee_down 
98285:  alias previousweapon  primary_up 
98285:  alias switch_between_slot1_and_slot2  primary_up  
98285: -moveright
98285: +moveleft
98285: alias checkleft +moveleft 
98285: slot2
98285:  alias viewmodel_toggle viewmodels_on 
98285:  viewmodel_fov 84
98285:  cl_interp 0
98285: +attack
98285: hud_medicautocallersthreshold  75  
98285:  alias weapon1  primary_up 
98285:  alias weapon2  secondary_down 
98285:  alias weapon3  melee_down 
98285:  alias lastweapon  primary_up 
98285:  alias nextweapon  melee_down 
98285:  alias previousweapon  primary_up 
98285:  alias switch_between_slot1_and_slot2  primary_up  
98286: ATTACK BACK MOVELEFT
98286: slot2
98286:  alias viewmodel_toggle viewmodels_on 
98286:  viewmodel_fov 84
98286:  cl_interp 0
98286: +attack
98286: hud_medicautocallersthreshold  75  
98286:  alias weapon1  primary_up 
98286:  alias weapon2  secondary_down 
98286:  alias weapon3  melee_down 
98286:  alias lastweapon  primary_up 
98286:  alias nextweapon  melee_down 
98286:  alias previousweapon  primary_up 
98286:  alias switch_between_slot1_and_slot2  primary_up  
98287: slot2
98287:  alias viewmodel_toggle viewmodels_on 
98287:  viewmodel_fov 84
98287:  cl_interp 0
98287: +attack
98287: hud_medicautocallersthreshold  75  
98287:  alias weapon1  primary_up 
98287:  alias weapon2  secondary_down 
98287:  alias weapon3  melee_down 
98287:  alias lastweapon  primary_up 
98287:  alias nextweapon  melee_down 
98287:  alias previousweapon  primary_up 
98287:  alias switch_between_slot1_and_slot2  primary_up  
98287: slot2
98287:  alias viewmodel_toggle viewmodels_on 
98287:  viewmodel_fov 84
98287:  cl_interp 0
98287: +attack
98287: hud_medicautocallersthreshold  75  
98287:  alias weapon1  primary_up 
98287:  alias weapon2  secondary_down 
98287:  alias weapon3  melee_down 
98287:  alias lastweapon  primary_up 
98287:  alias nextweapon  melee_down 
98287:  alias previousweapon  primary_up 
98287:  alias switch_between_slot1_and_slot2  primary_up  
98287: slot2
98287:  alias viewmodel_toggle viewmodels_on 
98287:  viewmodel_fov 84
98287:  cl_interp 0
98287: +attack
98287: hud_medicautocallersthreshold  75  
98287:  alias weapon1  primary_up 
98287:  alias weapon2  secondary_down 
98287:  alias weapon3  melee_down 
98287:  alias lastweapon  primary_up 
98287:  alias nextweapon  melee_down 
98287:  alias previousweapon  primary_up 
98287:  alias switch_between_slot1_and_slot2  primary_up  
98289: slot2
98289:  alias viewmodel_toggle viewmodels_on 
98289:  viewmodel_fov 84
98289:  cl_interp 0
98289: +attack
98289: hud_medicautocallersthreshold  75  
98289:  alias weapon1  primary_up 
98289:  alias weapon2  secondary_down 
98289:  alias weapon3  melee_down 
98289:  alias lastweapon  primary_up 
98289:  alias nextweapon  melee_down 
98289:  alias previousweapon  primary_up 
98289:  alias switch_between_slot1_and_slot2  primary_up  
98290: -moveright
98290: +moveleft 
98290: alias checkright none 
98298: -moveleft
98298: +moveright
98298: alias checkright +moveright 
98298: ATTACK BACK MOVERIGHT
98301: -moveleft
98301: +moveright 
98301: alias checkleft none 
98304: -back
98304: alias checkback none 
98306: ATTACK MOVERIGHT
98311: slot2
98311:  alias viewmodel_toggle viewmodels_on 
98311:  viewmodel_fov 84
98311:  cl_interp 0
98311: +attack
98311: hud_medicautocallersthreshold  75  
98311:  alias weapon1  primary_up 
98311:  alias weapon2  secondary_down 
98311:  alias weapon3  melee_down 
98311:  alias lastweapon  primary_up 
98311:  alias nextweapon  melee_down 
98311:  alias previousweapon  primary_up 
98311:  alias switch_between_slot1_and_slot2  primary_up  
98313: slot2
98313:  alias viewmodel_toggle viewmodels_on 
98313:  viewmodel_fov 84
98313:  cl_interp 0
98313: +attack
98313: hud_medicautocallersthreshold  75  
98313:  alias weapon1  primary_up 
98313:  alias weapon2  secondary_down 
98313:  alias weapon3  melee_down 
98313:  alias lastweapon  primary_up 
98313:  alias nextweapon  melee_down 
98313:  alias previousweapon  primary_up 
98313:  alias switch_between_slot1_and_slot2  primary_up  
98313: slot2
98313:  alias viewmodel_toggle viewmodels_on 
98313:  viewmodel_fov 84
98313:  cl_interp 0
98313: +attack
98313: hud_medicautocallersthreshold  75  
98313:  alias weapon1  primary_up 
98313:  alias weapon2  secondary_down 
98313:  alias weapon3  melee_down 
98313:  alias lastweapon  primary_up 
98313:  alias nextweapon  melee_down 
98313:  alias previousweapon  primary_up 
98313:  alias switch_between_slot1_and_slot2  primary_up  
98314: slot2
98314:  alias viewmodel_toggle viewmodels_on 
98314:  viewmodel_fov 84
98314:  cl_interp 0
98314: +attack
98314: hud_medicautocallersthreshold  75  
98314:  alias weapon1  primary_up 
98314:  alias weapon2  secondary_down 
98314:  alias weapon3  melee_down 
98314:  alias lastweapon  primary_up 
98314:  alias nextweapon  melee_down 
98314:  alias previousweapon  primary_up 
98314:  alias switch_between_slot1_and_slot2  primary_up  
98314: slot2
98314:  alias viewmodel_toggle viewmodels_on 
98314:  viewmodel_fov 84
98314:  cl_interp 0
98314: +attack
98314: hud_medicautocallersthreshold  75  
98314:  alias weapon1  primary_up 
98314:  alias weapon2  secondary_down 
98314:  alias weapon3  melee_down 
98314:  alias lastweapon  primary_up 
98314:  alias nextweapon  melee_down 
98314:  alias previousweapon  primary_up 
98314:  alias switch_between_slot1_and_slot2  primary_up  
98316: slot2
98316:  alias viewmodel_toggle viewmodels_on 
98316:  viewmodel_fov 84
98316:  cl_interp 0
98316: +attack
98316: hud_medicautocallersthreshold  75  
98316:  alias weapon1  primary_up 
98316:  alias weapon2  secondary_down 
98316:  alias weapon3  melee_down 
98316:  alias lastweapon  primary_up 
98316:  alias nextweapon  melee_down 
98316:  alias previousweapon  primary_up 
98316:  alias switch_between_slot1_and_slot2  primary_up  
98317: -back
98317: +forward
98317: alias checkfwd +forward 
98317: slot2
98317:  alias viewmodel_toggle viewmodels_on 
98317:  viewmodel_fov 84
98317:  cl_interp 0
98317: +attack
98317: hud_medicautocallersthreshold  75  
98317:  alias weapon1  primary_up 
98317:  alias weapon2  secondary_down 
98317:  alias weapon3  melee_down 
98317:  alias lastweapon  primary_up 
98317:  alias nextweapon  melee_down 
98317:  alias previousweapon  primary_up 
98317:  alias switch_between_slot1_and_slot2  primary_up  
98317: slot2
98317:  alias viewmodel_toggle viewmodels_on 
98317:  viewmodel_fov 84
98317:  cl_interp 0
98317: +attack
98317: hud_medicautocallersthreshold  75  
98317:  alias weapon1  primary_up 
98317:  alias weapon2  secondary_down 
98317:  alias weapon3  melee_down 
98317:  alias lastweapon  primary_up 
98317:  alias nextweapon  melee_down 
98317:  alias previousweapon  primary_up 
98317:  alias switch_between_slot1_and_slot2  primary_up  
98318: ATTACK FORWARD MOVERIGHT
98318: slot2
98318:  alias viewmodel_toggle viewmodels_on 
98318:  viewmodel_fov 84
98318:  cl_interp 0
98318: +attack
98318: hud_medicautocallersthreshold  75  
98318:  alias weapon1  primary_up 
98318:  alias weapon2  secondary_down 
98318:  alias weapon3  melee_down 
98318:  alias lastweapon  primary_up 
98318:  alias nextweapon  melee_down 
98318:  alias previousweapon  primary_up 
98318:  alias switch_between_slot1_and_slot2  primary_up  
98318: slot2
98318:  alias viewmodel_toggle viewmodels_on 
98318:  viewmodel_fov 84
98318:  cl_interp 0
98318: +attack
98318: hud_medicautocallersthreshold  75  
98318:  alias weapon1  primary_up 
98318:  alias weapon2  secondary_down 
98318:  alias weapon3  melee_down 
98318:  alias lastweapon  primary_up 
98318:  alias nextweapon  melee_down 
98318:  alias previousweapon  primary_up 
98318:  alias switch_between_slot1_and_slot2  primary_up  
98320: slot2
98320:  alias viewmodel_toggle viewmodels_on 
98320:  viewmodel_fov 84
98320:  cl_interp 0
98320: +attack
98320: hud_medicautocallersthreshold  75  
98320:  alias weapon1  primary_up 
98320:  alias weapon2  secondary_down 
98320:  alias weapon3  melee_down 
98320:  alias lastweapon  primary_up 
98320:  alias nextweapon  melee_down 
98320:  alias previousweapon  primary_up 
98320:  alias switch_between_slot1_and_slot2  primary_up  
98324: -moveright
98324: +moveleft
98324: alias checkleft +moveleft 
98326: ATTACK FORWARD MOVELEFT
98331: -moveright
98331: +moveleft 
98331: alias checkright none 
98336: -moveleft
98336: alias checkleft none 
98337: ATTACK FORWARD
98344: slot2
98344:  alias viewmodel_toggle viewmodels_on 
98344:  viewmodel_fov 84
98344:  cl_interp 0
98344: +attack
98344: hud_medicautocallersthreshold  75  
98344:  alias weapon1  primary_up 
98344:  alias weapon2  secondary_down 
98344:  alias weapon3  melee_down 
98344:  alias lastweapon  primary_up 
98344:  alias nextweapon  melee_down 
98344:  alias previousweapon  primary_up 
98344:  alias switch_between_slot1_and_slot2  primary_up  
98346: slot2
98346:  alias viewmodel_toggle viewmodels_on 
98346:  viewmodel_fov 84
98346:  cl_interp 0
98346: +attack
98346: hud_medicautocallersthreshold  75  
98346:  alias weapon1  primary_up 
98346:  alias weapon2  secondary_down 
98346:  alias weapon3  melee_down 
98346:  alias lastweapon  primary_up 
98346:  alias nextweapon  melee_down 
98346:  alias previousweapon  primary_up 
98346:  alias switch_between_slot1_and_slot2  primary_up  
98346: slot2
98346:  alias viewmodel_toggle viewmodels_on 
98346:  viewmodel_fov 84
98346:  cl_interp 0
98346: +attack
98346: hud_medicautocallersthreshold  75  
98346:  alias weapon1  primary_up 
98346:  alias weapon2  secondary_down 
98346:  alias weapon3  melee_down 
98346:  alias lastweapon  primary_up 
98346:  alias nextweapon  melee_down 
98346:  alias previousweapon  primary_up 
98346:  alias switch_between_slot1_and_slot2  primary_up  
98347: slot2
98347:  alias viewmodel_toggle viewmodels_on 
98347:  viewmodel_fov 84
98347:  cl_interp 0
98347: +attack
98347: hud_medicautocallersthreshold  75  
98347:  alias weapon1  primary_up 
98347:  alias weapon2  secondary_down 
98347:  alias weapon3  melee_down 
98347:  alias lastweapon  primary_up 
98347:  alias nextweapon  melee_down 
98347:  alias previousweapon  primary_up 
98347:  alias switch_between_slot1_and_slot2  primary_up  
98347: slot2
98347:  alias viewmodel_toggle viewmodels_on 
98347:  viewmodel_fov 84
98347:  cl_interp 0
98347: +attack
98347: hud_medicautocallersthreshold  75  
98347:  alias weapon1  primary_up 
98347:  alias weapon2  secondary_down 
98347:  alias weapon3  melee_down 
98347:  alias lastweapon  primary_up 
98347:  alias nextweapon  melee_down 
98347:  alias previousweapon  primary_up 
98347:  alias switch_between_slot1_and_slot2  primary_up  
98347: slot2
98347:  alias viewmodel_toggle viewmodels_on 
98347:  viewmodel_fov 84
98347:  cl_interp 0
98347: +attack
98347: hud_medicautocallersthreshold  75  
98347:  alias weapon1  primary_up 
98347:  alias weapon2  secondary_down 
98347:  alias weapon3  melee_down 
98347:  alias lastweapon  primary_up 
98347:  alias nextweapon  melee_down 
98347:  alias previousweapon  primary_up 
98347:  alias switch_between_slot1_and_slot2  primary_up  
98347: slot2
98347:  alias viewmodel_toggle viewmodels_on 
98347:  viewmodel_fov 84
98347:  cl_interp 0
98347: +attack
98347: hud_medicautocallersthreshold  75  
98347:  alias weapon1  primary_up 
98347:  alias weapon2  secondary_down 
98347:  alias weapon3  melee_down 
98347:  alias lastweapon  primary_up 
98347:  alias nextweapon  melee_down 
98347:  alias previousweapon  primary_up 
98347:  alias switch_between_slot1_and_slot2  primary_up  
98349: slot2
98349:  alias viewmodel_toggle viewmodels_on 
98349:  viewmodel_fov 84
98349:  cl_interp 0
98349: +attack
98349: hud_medicautocallersthreshold  75  
98349:  alias weapon1  primary_up 
98349:  alias weapon2  secondary_down 
98349:  alias weapon3  melee_down 
98349:  alias lastweapon  primary_up 
98349:  alias nextweapon  melee_down 
98349:  alias previousweapon  primary_up 
98349:  alias switch_between_slot1_and_slot2  primary_up  
98350: slot2
98350:  alias viewmodel_toggle viewmodels_on 
98350:  viewmodel_fov 84
98350:  cl_interp 0
98350: +attack
98350: hud_medicautocallersthreshold  75  
98350:  alias weapon1  primary_up 
98350:  alias weapon2  secondary_down 
98350:  alias weapon3  melee_down 
98350:  alias lastweapon  primary_up 
98350:  alias nextweapon  melee_down 
98350:  alias previousweapon  primary_up 
98350:  alias switch_between_slot1_and_slot2  primary_up  
98351: slot2
98351:  alias viewmodel_toggle viewmodels_on 
98351:  viewmodel_fov 84
98351:  cl_interp 0
98351: +attack
98351: hud_medicautocallersthreshold  75  
98351:  alias weapon1  primary_up 
98351:  alias weapon2  secondary_down 
98351:  alias weapon3  melee_down 
98351:  alias lastweapon  primary_up 
98351:  alias nextweapon  melee_down 
98351:  alias previousweapon  primary_up 
98351:  alias switch_between_slot1_and_slot2  primary_up  
98356: -moveright
98356: +moveleft
98356: alias checkleft +moveleft 
98357: ATTACK FORWARD MOVELEFT
98364: -moveleft
98364: +moveright
98364: alias checkright +moveright 
98364: ATTACK FORWARD MOVERIGHT
98367: -moveleft
98367: +moveright 
98367: alias checkleft none 
98370: -forward
98370: alias checkfwd none 
98370: ATTACK MOVERIGHT
98380: -moveright
98380: +moveleft
98380: alias checkleft +moveleft 
98383: ATTACK MOVELEFT
98386: -moveright
98386: +moveleft 
98386: alias checkright none 
98390: -back
98390: +forward
98390: alias checkfwd +forward 
98392: ATTACK FORWARD MOVELEFT
98396: -attack 
98396: FORWARD MOVELEFT
98403: +attack 
98403: ATTACK FORWARD MOVELEFT
98403: -forward
98403: alias checkfwd none 
98405: ATTACK MOVELEFT
98410: slot2
98410:  alias viewmodel_toggle viewmodels_on 
98410:  viewmodel_fov 84
98410:  cl_interp 0
98410: +attack
98410: hud_medicautocallersthreshold  75  
98410:  alias weapon1  primary_up 
98410:  alias weapon2  secondary_down 
98410:  alias weapon3  melee_down 
98410:  alias lastweapon  primary_up 
98410:  alias nextweapon  melee_down 
98410:  alias previousweapon  primary_up 
98410:  alias switch_between_slot1_and_slot2  primary_up  
98412: slot2
98412:  alias viewmodel_toggle viewmodels_on 
98412:  viewmodel_fov 84
98412:  cl_interp 0
98412: +attack
98412: hud_medicautocallersthreshold  75  
98412:  alias weapon1  primary_up 
98412:  alias weapon2  secondary_down 
98412:  alias weapon3  melee_down 
98412:  alias lastweapon  primary_up 
98412:  alias nextweapon  melee_down 
98412:  alias previousweapon  primary_up 
98412:  alias switch_between_slot1_and_slot2  primary_up  
98412: slot2
98412:  alias viewmodel_toggle viewmodels_on 
98412:  viewmodel_fov 84
98412:  cl_interp 0
98412: +attack
98412: hud_medicautocallersthreshold  75  
98412:  alias weapon1  primary_up 
98412:  alias weapon2  secondary_down 
98412:  alias weapon3  melee_down 
98412:  alias lastweapon  primary_up 
98412:  alias nextweapon  melee_down 
98412:  alias previousweapon  primary_up 
98412:  alias switch_between_slot1_and_slot2  primary_up  
98413: slot2
98413:  alias viewmodel_toggle viewmodels_on 
98413:  viewmodel_fov 84
98413:  cl_interp 0
98413: +attack
98413: hud_medicautocallersthreshold  75  
98413:  alias weapon1  primary_up 
98413:  alias weapon2  secondary_down 
98413:  alias weapon3  melee_down 
98413:  alias lastweapon  primary_up 
98413:  alias nextweapon  melee_down 
98413:  alias previousweapon  primary_up 
98413:  alias switch_between_slot1_and_slot2  primary_up  
98413: -forward
98413: +back
98413: alias checkback +back 
98413: slot2
98413:  alias viewmodel_toggle viewmodels_on 
98413:  viewmodel_fov 84
98413:  cl_interp 0
98413: +attack
98413: hud_medicautocallersthreshold  75  
98413:  alias weapon1  primary_up 
98413:  alias weapon2  secondary_down 
98413:  alias weapon3  melee_down 
98413:  alias lastweapon  primary_up 
98413:  alias nextweapon  melee_down 
98413:  alias previousweapon  primary_up 
98413:  alias switch_between_slot1_and_slot2  primary_up  
98413: slot2
98413:  alias viewmodel_toggle viewmodels_on 
98413:  viewmodel_fov 84
98413:  cl_interp 0
98413: +attack
98413: hud_medicautocallersthreshold  75  
98413:  alias weapon1  primary_up 
98413:  alias weapon2  secondary_down 
98413:  alias weapon3  melee_down 
98413:  alias lastweapon  primary_up 
98413:  alias nextweapon  melee_down 
98413:  alias previousweapon  primary_up 
98413:  alias switch_between_slot1_and_slot2  primary_up  
98415: ATTACK BACK MOVELEFT
98415: slot2
98415:  alias viewmodel_toggle viewmodels_on 
98415:  viewmodel_fov 84
98415:  cl_interp 0
98415: +attack
98415: hud_medicautocallersthreshold  75  
98415:  alias weapon1  primary_up 
98415:  alias weapon2  secondary_down 
98415:  alias weapon3  melee_down 
98415:  alias lastweapon  primary_up 
98415:  alias nextweapon  melee_down 
98415:  alias previousweapon  primary_up 
98415:  alias switch_between_slot1_and_slot2  primary_up  
98415: slot2
98415:  alias viewmodel_toggle viewmodels_on 
98415:  viewmodel_fov 84
98415:  cl_interp 0
98415: +attack
98415: hud_medicautocallersthreshold  75  
98415:  alias weapon1  primary_up 
98415:  alias weapon2  secondary_down 
98415:  alias weapon3  melee_down 
98415:  alias lastweapon  primary_up 
98415:  alias nextweapon  melee_down 
98415:  alias previousweapon  primary_up 
98415:  alias switch_between_slot1_and_slot2  primary_up  
98416: slot2
98416:  alias viewmodel_toggle viewmodels_on 
98416:  viewmodel_fov 84
98416:  cl_interp 0
98416: +attack
98416: hud_medicautocallersthreshold  75  
98416:  alias weapon1  primary_up 
98416:  alias weapon2  secondary_down 
98416:  alias weapon3  melee_down 
98416:  alias lastweapon  primary_up 
98416:  alias nextweapon  melee_down 
98416:  alias previousweapon  primary_up 
98416:  alias switch_between_slot1_and_slot2  primary_up  
98416: slot2
98416:  alias viewmodel_toggle viewmodels_on 
98416:  viewmodel_fov 84
98416:  cl_interp 0
98416: +attack
98416: hud_medicautocallersthreshold  75  
98416:  alias weapon1  primary_up 
98416:  alias weapon2  secondary_down 
98416:  alias weapon3  melee_down 
98416:  alias lastweapon  primary_up 
98416:  alias nextweapon  melee_down 
98416:  alias previousweapon  primary_up 
98416:  alias switch_between_slot1_and_slot2  primary_up  
98418: slot2
98418:  alias viewmodel_toggle viewmodels_on 
98418:  viewmodel_fov 84
98418:  cl_interp 0
98418: +attack
98418: hud_medicautocallersthreshold  75  
98418:  alias weapon1  primary_up 
98418:  alias weapon2  secondary_down 
98418:  alias weapon3  melee_down 
98418:  alias lastweapon  primary_up 
98418:  alias nextweapon  melee_down 
98418:  alias previousweapon  primary_up 
98418:  alias switch_between_slot1_and_slot2  primary_up  
98424: -back
98424: alias checkback none 
98424: ATTACK MOVELEFT
98433: -back
98433: +forward
98433: alias checkfwd +forward 
98434: ATTACK FORWARD MOVELEFT
98439: -moveleft
98439: alias checkleft none 
98440: ATTACK FORWARD
98443: slot2
98443:  alias viewmodel_toggle viewmodels_on 
98443:  viewmodel_fov 84
98443:  cl_interp 0
98443: +attack
98443: hud_medicautocallersthreshold  75  
98443:  alias weapon1  primary_up 
98443:  alias weapon2  secondary_down 
98443:  alias weapon3  melee_down 
98443:  alias lastweapon  primary_up 
98443:  alias nextweapon  melee_down 
98443:  alias previousweapon  primary_up 
98443:  alias switch_between_slot1_and_slot2  primary_up  
98444: slot2
98444:  alias viewmodel_toggle viewmodels_on 
98444:  viewmodel_fov 84
98444:  cl_interp 0
98444: +attack
98444: hud_medicautocallersthreshold  75  
98444:  alias weapon1  primary_up 
98444:  alias weapon2  secondary_down 
98444:  alias weapon3  melee_down 
98444:  alias lastweapon  primary_up 
98444:  alias nextweapon  melee_down 
98444:  alias previousweapon  primary_up 
98444:  alias switch_between_slot1_and_slot2  primary_up  
98445: slot2
98445:  alias viewmodel_toggle viewmodels_on 
98445:  viewmodel_fov 84
98445:  cl_interp 0
98445: +attack
98445: hud_medicautocallersthreshold  75  
98445:  alias weapon1  primary_up 
98445:  alias weapon2  secondary_down 
98445:  alias weapon3  melee_down 
98445:  alias lastweapon  primary_up 
98445:  alias nextweapon  melee_down 
98445:  alias previousweapon  primary_up 
98445:  alias switch_between_slot1_and_slot2  primary_up  
98446: slot2
98446:  alias viewmodel_toggle viewmodels_on 
98446:  viewmodel_fov 84
98446:  cl_interp 0
98446: +attack
98446: hud_medicautocallersthreshold  75  
98446:  alias weapon1  primary_up 
98446:  alias weapon2  secondary_down 
98446:  alias weapon3  melee_down 
98446:  alias lastweapon  primary_up 
98446:  alias nextweapon  melee_down 
98446:  alias previousweapon  primary_up 
98446:  alias switch_between_slot1_and_slot2  primary_up  
98446: slot2
98446:  alias viewmodel_toggle viewmodels_on 
98446:  viewmodel_fov 84
98446:  cl_interp 0
98446: +attack
98446: hud_medicautocallersthreshold  75  
98446:  alias weapon1  primary_up 
98446:  alias weapon2  secondary_down 
98446:  alias weapon3  melee_down 
98446:  alias lastweapon  primary_up 
98446:  alias nextweapon  melee_down 
98446:  alias previousweapon  primary_up 
98446:  alias switch_between_slot1_and_slot2  primary_up  
98447: slot2
98447:  alias viewmodel_toggle viewmodels_on 
98447:  viewmodel_fov 84
98447:  cl_interp 0
98447: +attack
98447: hud_medicautocallersthreshold  75  
98447:  alias weapon1  primary_up 
98447:  alias weapon2  secondary_down 
98447:  alias weapon3  melee_down 
98447:  alias lastweapon  primary_up 
98447:  alias nextweapon  melee_down 
98447:  alias previousweapon  primary_up 
98447:  alias switch_between_slot1_and_slot2  primary_up  
98448: slot2
98448:  alias viewmodel_toggle viewmodels_on 
98448:  viewmodel_fov 84
98448:  cl_interp 0
98448: +attack
98448: hud_medicautocallersthreshold  75  
98448:  alias weapon1  primary_up 
98448:  alias weapon2  secondary_down 
98448:  alias weapon3  melee_down 
98448:  alias lastweapon  primary_up 
98448:  alias nextweapon  melee_down 
98448:  alias previousweapon  primary_up 
98448:  alias switch_between_slot1_and_slot2  primary_up  
98449: slot2
98449:  alias viewmodel_toggle viewmodels_on 
98449:  viewmodel_fov 84
98449:  cl_interp 0
98449: +attack
98449: hud_medicautocallersthreshold  75  
98449:  alias weapon1  primary_up 
98449:  alias weapon2  secondary_down 
98449:  alias weapon3  melee_down 
98449:  alias lastweapon  primary_up 
98449:  alias nextweapon  melee_down 
98449:  alias previousweapon  primary_up 
98449:  alias switch_between_slot1_and_slot2  primary_up  
98458: -moveright
98458: +moveleft
98458: alias checkleft +moveleft 
98460: ATTACK FORWARD MOVELEFT
98471: -moveleft
98471: alias checkleft none 
98473: ATTACK FORWARD
98484: slot2
98484:  alias viewmodel_toggle viewmodels_on 
98484:  viewmodel_fov 84
98484:  cl_interp 0
98484: +attack
98484: hud_medicautocallersthreshold  75  
98484:  alias weapon1  primary_up 
98484:  alias weapon2  secondary_down 
98484:  alias weapon3  melee_down 
98484:  alias lastweapon  primary_up 
98484:  alias nextweapon  melee_down 
98484:  alias previousweapon  primary_up 
98484:  alias switch_between_slot1_and_slot2  primary_up  
98487: slot2
98487:  alias viewmodel_toggle viewmodels_on 
98487:  viewmodel_fov 84
98487:  cl_interp 0
98487: +attack
98487: hud_medicautocallersthreshold  75  
98487:  alias weapon1  primary_up 
98487:  alias weapon2  secondary_down 
98487:  alias weapon3  melee_down 
98487:  alias lastweapon  primary_up 
98487:  alias nextweapon  melee_down 
98487:  alias previousweapon  primary_up 
98487:  alias switch_between_slot1_and_slot2  primary_up  
98489: slot2
98489:  alias viewmodel_toggle viewmodels_on 
98489:  viewmodel_fov 84
98489:  cl_interp 0
98489: +attack
98489: hud_medicautocallersthreshold  75  
98489:  alias weapon1  primary_up 
98489:  alias weapon2  secondary_down 
98489:  alias weapon3  melee_down 
98489:  alias lastweapon  primary_up 
98489:  alias nextweapon  melee_down 
98489:  alias previousweapon  primary_up 
98489:  alias switch_between_slot1_and_slot2  primary_up  
98489: -moveleft
98489: +moveright
98489: alias checkright +moveright 
98489: slot2
98489:  alias viewmodel_toggle viewmodels_on 
98489:  viewmodel_fov 84
98489:  cl_interp 0
98489: +attack
98489: hud_medicautocallersthreshold  75  
98489:  alias weapon1  primary_up 
98489:  alias weapon2  secondary_down 
98489:  alias weapon3  melee_down 
98489:  alias lastweapon  primary_up 
98489:  alias nextweapon  melee_down 
98489:  alias previousweapon  primary_up 
98489:  alias switch_between_slot1_and_slot2  primary_up  
98490: ATTACK FORWARD MOVERIGHT
98490: slot2
98490:  alias viewmodel_toggle viewmodels_on 
98490:  viewmodel_fov 84
98490:  cl_interp 0
98490: +attack
98490: hud_medicautocallersthreshold  75  
98490:  alias weapon1  primary_up 
98490:  alias weapon2  secondary_down 
98490:  alias weapon3  melee_down 
98490:  alias lastweapon  primary_up 
98490:  alias nextweapon  melee_down 
98490:  alias previousweapon  primary_up 
98490:  alias switch_between_slot1_and_slot2  primary_up  
98491: slot2
98491:  alias viewmodel_toggle viewmodels_on 
98491:  viewmodel_fov 84
98491:  cl_interp 0
98491: +attack
98491: hud_medicautocallersthreshold  75  
98491:  alias weapon1  primary_up 
98491:  alias weapon2  secondary_down 
98491:  alias weapon3  melee_down 
98491:  alias lastweapon  primary_up 
98491:  alias nextweapon  melee_down 
98491:  alias previousweapon  primary_up 
98491:  alias switch_between_slot1_and_slot2  primary_up  
98491: slot2
98491:  alias viewmodel_toggle viewmodels_on 
98491:  viewmodel_fov 84
98491:  cl_interp 0
98491: +attack
98491: hud_medicautocallersthreshold  75  
98491:  alias weapon1  primary_up 
98491:  alias weapon2  secondary_down 
98491:  alias weapon3  melee_down 
98491:  alias lastweapon  primary_up 
98491:  alias nextweapon  melee_down 
98491:  alias previousweapon  primary_up 
98491:  alias switch_between_slot1_and_slot2  primary_up  
98491: slot2
98491:  alias viewmodel_toggle viewmodels_on 
98491:  viewmodel_fov 84
98491:  cl_interp 0
98491: +attack
98491: hud_medicautocallersthreshold  75  
98491:  alias weapon1  primary_up 
98491:  alias weapon2  secondary_down 
98491:  alias weapon3  melee_down 
98491:  alias lastweapon  primary_up 
98491:  alias nextweapon  melee_down 
98491:  alias previousweapon  primary_up 
98491:  alias switch_between_slot1_and_slot2  primary_up  
98491: -forward
98491: alias checkfwd none 
98493: ATTACK MOVERIGHT
98493: slot2
98493:  alias viewmodel_toggle viewmodels_on 
98493:  viewmodel_fov 84
98493:  cl_interp 0
98493: +attack
98493: hud_medicautocallersthreshold  75  
98493:  alias weapon1  primary_up 
98493:  alias weapon2  secondary_down 
98493:  alias weapon3  melee_down 
98493:  alias lastweapon  primary_up 
98493:  alias nextweapon  melee_down 
98493:  alias previousweapon  primary_up 
98493:  alias switch_between_slot1_and_slot2  primary_up  
98498: -forward
98498: +back
98498: alias checkback +back 
98498: ATTACK BACK MOVERIGHT
98502: -moveright
98502: +moveleft
98502: alias checkleft +moveleft 
98502: ATTACK BACK MOVELEFT
98504: -moveright
98504: +moveleft 
98504: alias checkright none 
98516: -moveleft
98516: +moveright
98516: alias checkright +moveright 
98516: ATTACK BACK MOVERIGHT
98519: -moveleft
98519: +moveright 
98519: alias checkleft none 
98519: slot2
98519:  alias viewmodel_toggle viewmodels_on 
98519:  viewmodel_fov 84
98519:  cl_interp 0
98519: +attack
98519: hud_medicautocallersthreshold  75  
98519:  alias weapon1  primary_up 
98519:  alias weapon2  secondary_down 
98519:  alias weapon3  melee_down 
98519:  alias lastweapon  primary_up 
98519:  alias nextweapon  melee_down 
98519:  alias previousweapon  primary_up 
98519:  alias switch_between_slot1_and_slot2  primary_up  
98521: -back
98521: alias checkback none 
98521: ATTACK MOVERIGHT
98521: slot2
98521:  alias viewmodel_toggle viewmodels_on 
98521:  viewmodel_fov 84
98521:  cl_interp 0
98521: +attack
98521: hud_medicautocallersthreshold  75  
98521:  alias weapon1  primary_up 
98521:  alias weapon2  secondary_down 
98521:  alias weapon3  melee_down 
98521:  alias lastweapon  primary_up 
98521:  alias nextweapon  melee_down 
98521:  alias previousweapon  primary_up 
98521:  alias switch_between_slot1_and_slot2  primary_up  
98522: slot2
98522:  alias viewmodel_toggle viewmodels_on 
98522:  viewmodel_fov 84
98522:  cl_interp 0
98522: +attack
98522: hud_medicautocallersthreshold  75  
98522:  alias weapon1  primary_up 
98522:  alias weapon2  secondary_down 
98522:  alias weapon3  melee_down 
98522:  alias lastweapon  primary_up 
98522:  alias nextweapon  melee_down 
98522:  alias previousweapon  primary_up 
98522:  alias switch_between_slot1_and_slot2  primary_up  
98522: slot2
98522:  alias viewmodel_toggle viewmodels_on 
98522:  viewmodel_fov 84
98522:  cl_interp 0
98522: +attack
98522: hud_medicautocallersthreshold  75  
98522:  alias weapon1  primary_up 
98522:  alias weapon2  secondary_down 
98522:  alias weapon3  melee_down 
98522:  alias lastweapon  primary_up 
98522:  alias nextweapon  melee_down 
98522:  alias previousweapon  primary_up 
98522:  alias switch_between_slot1_and_slot2  primary_up  
98524: slot2
98524:  alias viewmodel_toggle viewmodels_on 
98524:  viewmodel_fov 84
98524:  cl_interp 0
98524: +attack
98524: hud_medicautocallersthreshold  75  
98524:  alias weapon1  primary_up 
98524:  alias weapon2  secondary_down 
98524:  alias weapon3  melee_down 
98524:  alias lastweapon  primary_up 
98524:  alias nextweapon  melee_down 
98524:  alias previousweapon  primary_up 
98524:  alias switch_between_slot1_and_slot2  primary_up  
98525: slot2
98525:  alias viewmodel_toggle viewmodels_on 
98525:  viewmodel_fov 84
98525:  cl_interp 0
98525: +attack
98525: hud_medicautocallersthreshold  75  
98525:  alias weapon1  primary_up 
98525:  alias weapon2  secondary_down 
98525:  alias weapon3  melee_down 
98525:  alias lastweapon  primary_up 
98525:  alias nextweapon  melee_down 
98525:  alias previousweapon  primary_up 
98525:  alias switch_between_slot1_and_slot2  primary_up  
98525: slot2
98525:  alias viewmodel_toggle viewmodels_on 
98525:  viewmodel_fov 84
98525:  cl_interp 0
98525: +attack
98525: hud_medicautocallersthreshold  75  
98525:  alias weapon1  primary_up 
98525:  alias weapon2  secondary_down 
98525:  alias weapon3  melee_down 
98525:  alias lastweapon  primary_up 
98525:  alias nextweapon  melee_down 
98525:  alias previousweapon  primary_up 
98525:  alias switch_between_slot1_and_slot2  primary_up  
98526: slot2
98526:  alias viewmodel_toggle viewmodels_on 
98526:  viewmodel_fov 84
98526:  cl_interp 0
98526: +attack
98526: hud_medicautocallersthreshold  75  
98526:  alias weapon1  primary_up 
98526:  alias weapon2  secondary_down 
98526:  alias weapon3  melee_down 
98526:  alias lastweapon  primary_up 
98526:  alias nextweapon  melee_down 
98526:  alias previousweapon  primary_up 
98526:  alias switch_between_slot1_and_slot2  primary_up  
98528: slot2
98528:  alias viewmodel_toggle viewmodels_on 
98528:  viewmodel_fov 84
98528:  cl_interp 0
98528: +attack
98528: hud_medicautocallersthreshold  75  
98528:  alias weapon1  primary_up 
98528:  alias weapon2  secondary_down 
98528:  alias weapon3  melee_down 
98528:  alias lastweapon  primary_up 
98528:  alias nextweapon  melee_down 
98528:  alias previousweapon  primary_up 
98528:  alias switch_between_slot1_and_slot2  primary_up  
98540: -back
98540: +forward
98540: alias checkfwd +forward 
98540: ATTACK FORWARD MOVERIGHT
98561: -moveright
98561: alias checkright none 
98561: ATTACK FORWARD
98567: -moveleft
98567: +moveright
98567: alias checkright +moveright 
98569: ATTACK FORWARD MOVERIGHT
98573: -attack 
98573: FORWARD MOVERIGHT
98579: +attack 
98579: -moveright
98579: +moveleft
98579: alias checkleft +moveleft 
98581: ATTACK FORWARD MOVELEFT
98583: -moveright
98583: +moveleft 
98583: alias checkright none 
98585: -forward
98585: alias checkfwd none 
98587: ATTACK MOVELEFT
98588: -moveleft
98588: alias checkleft none 
98588: ATTACK
98597: +showscores
98597: net_graph 4 
98598: ATTACK SCORE
98600: -showscores
98600: net_graph 0
98601: ATTACK
98783: +showscores
98783: net_graph 4 
98785: ATTACK SCORE
98793: -showscores
98793: net_graph 0
98794: ATTACK
99368: dsp_player 0
99400: slot2
99400:  alias viewmodel_toggle viewmodels_on 
99400:  viewmodel_fov 84
99400:  cl_interp 0
99400: +attack
99400: hud_medicautocallersthreshold  75  
99400:  alias weapon1  primary_up 
99400:  alias weapon2  secondary_down 
99400:  alias weapon3  melee_down 
99400:  alias lastweapon  primary_up 
99400:  alias nextweapon  melee_down 
99400:  alias previousweapon  primary_up 
99400:  alias switch_between_slot1_and_slot2  primary_up  
99401: slot2
99401:  alias viewmodel_toggle viewmodels_on 
99401:  viewmodel_fov 84
99401:  cl_interp 0
99401: +attack
99401: hud_medicautocallersthreshold  75  
99401:  alias weapon1  primary_up 
99401:  alias weapon2  secondary_down 
99401:  alias weapon3  melee_down 
99401:  alias lastweapon  primary_up 
99401:  alias nextweapon  melee_down 
99401:  alias previousweapon  primary_up 
99401:  alias switch_between_slot1_and_slot2  primary_up  
99402: -back
99402: +forward
99402: alias checkfwd +forward 
99403: ATTACK FORWARD
99403: slot2
99403:  alias viewmodel_toggle viewmodels_on 
99403:  viewmodel_fov 84
99403:  cl_interp 0
99403: +attack
99403: hud_medicautocallersthreshold  75  
99403:  alias weapon1  primary_up 
99403:  alias weapon2  secondary_down 
99403:  alias weapon3  melee_down 
99403:  alias lastweapon  primary_up 
99403:  alias nextweapon  melee_down 
99403:  alias previousweapon  primary_up 
99403:  alias switch_between_slot1_and_slot2  primary_up  
99405: slot2
99405:  alias viewmodel_toggle viewmodels_on 
99405:  viewmodel_fov 84
99405:  cl_interp 0
99405: +attack
99405: hud_medicautocallersthreshold  75  
99405:  alias weapon1  primary_up 
99405:  alias weapon2  secondary_down 
99405:  alias weapon3  melee_down 
99405:  alias lastweapon  primary_up 
99405:  alias nextweapon  melee_down 
99405:  alias previousweapon  primary_up 
99405:  alias switch_between_slot1_and_slot2  primary_up  
99406: slot2
99406:  alias viewmodel_toggle viewmodels_on 
99406:  viewmodel_fov 84
99406:  cl_interp 0
99406: +attack
99406: hud_medicautocallersthreshold  75  
99406:  alias weapon1  primary_up 
99406:  alias weapon2  secondary_down 
99406:  alias weapon3  melee_down 
99406:  alias lastweapon  primary_up 
99406:  alias nextweapon  melee_down 
99406:  alias previousweapon  primary_up 
99406:  alias switch_between_slot1_and_slot2  primary_up  
99407: slot2
99407:  alias viewmodel_toggle viewmodels_on 
99407:  viewmodel_fov 84
99407:  cl_interp 0
99407: +attack
99407: hud_medicautocallersthreshold  75  
99407:  alias weapon1  primary_up 
99407:  alias weapon2  secondary_down 
99407:  alias weapon3  melee_down 
99407:  alias lastweapon  primary_up 
99407:  alias nextweapon  melee_down 
99407:  alias previousweapon  primary_up 
99407:  alias switch_between_slot1_and_slot2  primary_up  
99412: slot2
99412:  alias viewmodel_toggle viewmodels_on 
99412:  viewmodel_fov 84
99412:  cl_interp 0
99412: +attack
99412: hud_medicautocallersthreshold  75  
99412:  alias weapon1  primary_up 
99412:  alias weapon2  secondary_down 
99412:  alias weapon3  melee_down 
99412:  alias lastweapon  primary_up 
99412:  alias nextweapon  melee_down 
99412:  alias previousweapon  primary_up 
99412:  alias switch_between_slot1_and_slot2  primary_up  
99437: +jump 65
99438: ATTACK JUMP FORWARD
99439: slot2
99439:  alias viewmodel_toggle viewmodels_on 
99439:  viewmodel_fov 84
99439:  cl_interp 0
99439: +attack
99439: hud_medicautocallersthreshold  75  
99439:  alias weapon1  primary_up 
99439:  alias weapon2  secondary_down 
99439:  alias weapon3  melee_down 
99439:  alias lastweapon  primary_up 
99439:  alias nextweapon  melee_down 
99439:  alias previousweapon  primary_up 
99439:  alias switch_between_slot1_and_slot2  primary_up  
99440: slot2
99440:  alias viewmodel_toggle viewmodels_on 
99440:  viewmodel_fov 84
99440:  cl_interp 0
99440: +attack
99440: hud_medicautocallersthreshold  75  
99440:  alias weapon1  primary_up 
99440:  alias weapon2  secondary_down 
99440:  alias weapon3  melee_down 
99440:  alias lastweapon  primary_up 
99440:  alias nextweapon  melee_down 
99440:  alias previousweapon  primary_up 
99440:  alias switch_between_slot1_and_slot2  primary_up  
99441: slot2
99441:  alias viewmodel_toggle viewmodels_on 
99441:  viewmodel_fov 84
99441:  cl_interp 0
99441: +attack
99441: hud_medicautocallersthreshold  75  
99441:  alias weapon1  primary_up 
99441:  alias weapon2  secondary_down 
99441:  alias weapon3  melee_down 
99441:  alias lastweapon  primary_up 
99441:  alias nextweapon  melee_down 
99441:  alias previousweapon  primary_up 
99441:  alias switch_between_slot1_and_slot2  primary_up  
99441: -moveright
99441: +moveleft
99441: alias checkleft +moveleft 
99443: ATTACK JUMP FORWARD MOVELEFT
99443: slot2
99443:  alias viewmodel_toggle viewmodels_on 
99443:  viewmodel_fov 84
99443:  cl_interp 0
99443: +attack
99443: hud_medicautocallersthreshold  75  
99443:  alias weapon1  primary_up 
99443:  alias weapon2  secondary_down 
99443:  alias weapon3  melee_down 
99443:  alias lastweapon  primary_up 
99443:  alias nextweapon  melee_down 
99443:  alias previousweapon  primary_up 
99443:  alias switch_between_slot1_and_slot2  primary_up  
99443: -jump 65
99444: ATTACK FORWARD MOVELEFT
99445: -forward
99445: alias checkfwd none 
99446: ATTACK MOVELEFT
99457: -back
99457: +forward
99457: alias checkfwd +forward 
99459: ATTACK FORWARD MOVELEFT
99465: -moveleft
99465: alias checkleft none 
99465: ATTACK FORWARD
99472: slot2
99472:  alias viewmodel_toggle viewmodels_on 
99472:  viewmodel_fov 84
99472:  cl_interp 0
99472: +attack
99472: hud_medicautocallersthreshold  75  
99472:  alias weapon1  primary_up 
99472:  alias weapon2  secondary_down 
99472:  alias weapon3  melee_down 
99472:  alias lastweapon  primary_up 
99472:  alias nextweapon  melee_down 
99472:  alias previousweapon  primary_up 
99472:  alias switch_between_slot1_and_slot2  primary_up  
99472: -moveright
99472: +moveleft
99472: alias checkleft +moveleft 
99474: ATTACK FORWARD MOVELEFT
99474: slot2
99474:  alias viewmodel_toggle viewmodels_on 
99474:  viewmodel_fov 84
99474:  cl_interp 0
99474: +attack
99474: hud_medicautocallersthreshold  75  
99474:  alias weapon1  primary_up 
99474:  alias weapon2  secondary_down 
99474:  alias weapon3  melee_down 
99474:  alias lastweapon  primary_up 
99474:  alias nextweapon  melee_down 
99474:  alias previousweapon  primary_up 
99474:  alias switch_between_slot1_and_slot2  primary_up  
99476: slot2
99476:  alias viewmodel_toggle viewmodels_on 
99476:  viewmodel_fov 84
99476:  cl_interp 0
99476: +attack
99476: hud_medicautocallersthreshold  75  
99476:  alias weapon1  primary_up 
99476:  alias weapon2  secondary_down 
99476:  alias weapon3  melee_down 
99476:  alias lastweapon  primary_up 
99476:  alias nextweapon  melee_down 
99476:  alias previousweapon  primary_up 
99476:  alias switch_between_slot1_and_slot2  primary_up  
99476: slot2
99476:  alias viewmodel_toggle viewmodels_on 
99476:  viewmodel_fov 84
99476:  cl_interp 0
99476: +attack
99476: hud_medicautocallersthreshold  75  
99476:  alias weapon1  primary_up 
99476:  alias weapon2  secondary_down 
99476:  alias weapon3  melee_down 
99476:  alias lastweapon  primary_up 
99476:  alias nextweapon  melee_down 
99476:  alias previousweapon  primary_up 
99476:  alias switch_between_slot1_and_slot2  primary_up  
99477: slot2
99477:  alias viewmodel_toggle viewmodels_on 
99477:  viewmodel_fov 84
99477:  cl_interp 0
99477: +attack
99477: hud_medicautocallersthreshold  75  
99477:  alias weapon1  primary_up 
99477:  alias weapon2  secondary_down 
99477:  alias weapon3  melee_down 
99477:  alias lastweapon  primary_up 
99477:  alias nextweapon  melee_down 
99477:  alias previousweapon  primary_up 
99477:  alias switch_between_slot1_and_slot2  primary_up  
99478: slot2
99478:  alias viewmodel_toggle viewmodels_on 
99478:  viewmodel_fov 84
99478:  cl_interp 0
99478: +attack
99478: hud_medicautocallersthreshold  75  
99478:  alias weapon1  primary_up 
99478:  alias weapon2  secondary_down 
99478:  alias weapon3  melee_down 
99478:  alias lastweapon  primary_up 
99478:  alias nextweapon  melee_down 
99478:  alias previousweapon  primary_up 
99478:  alias switch_between_slot1_and_slot2  primary_up  
99480: slot2
99480:  alias viewmodel_toggle viewmodels_on 
99480:  viewmodel_fov 84
99480:  cl_interp 0
99480: +attack
99480: hud_medicautocallersthreshold  75  
99480:  alias weapon1  primary_up 
99480:  alias weapon2  secondary_down 
99480:  alias weapon3  melee_down 
99480:  alias lastweapon  primary_up 
99480:  alias nextweapon  melee_down 
99480:  alias previousweapon  primary_up 
99480:  alias switch_between_slot1_and_slot2  primary_up  
99493: -moveleft
99493: alias checkleft none 
99494: ATTACK FORWARD
99508: slot2
99508:  alias viewmodel_toggle viewmodels_on 
99508:  viewmodel_fov 84
99508:  cl_interp 0
99508: +attack
99508: hud_medicautocallersthreshold  75  
99508:  alias weapon1  primary_up 
99508:  alias weapon2  secondary_down 
99508:  alias weapon3  melee_down 
99508:  alias lastweapon  primary_up 
99508:  alias nextweapon  melee_down 
99508:  alias previousweapon  primary_up 
99508:  alias switch_between_slot1_and_slot2  primary_up  
99508: -moveright
99508: +moveleft
99508: alias checkleft +moveleft 
99509: ATTACK FORWARD MOVELEFT
99513: slot2
99513:  alias viewmodel_toggle viewmodels_on 
99513:  viewmodel_fov 84
99513:  cl_interp 0
99513: +attack
99513: hud_medicautocallersthreshold  75  
99513:  alias weapon1  primary_up 
99513:  alias weapon2  secondary_down 
99513:  alias weapon3  melee_down 
99513:  alias lastweapon  primary_up 
99513:  alias nextweapon  melee_down 
99513:  alias previousweapon  primary_up 
99513:  alias switch_between_slot1_and_slot2  primary_up  
99514: slot2
99514:  alias viewmodel_toggle viewmodels_on 
99514:  viewmodel_fov 84
99514:  cl_interp 0
99514: +attack
99514: hud_medicautocallersthreshold  75  
99514:  alias weapon1  primary_up 
99514:  alias weapon2  secondary_down 
99514:  alias weapon3  melee_down 
99514:  alias lastweapon  primary_up 
99514:  alias nextweapon  melee_down 
99514:  alias previousweapon  primary_up 
99514:  alias switch_between_slot1_and_slot2  primary_up  
99515: -moveleft
99515: alias checkleft none 
99515: slot2
99515:  alias viewmodel_toggle viewmodels_on 
99515:  viewmodel_fov 84
99515:  cl_interp 0
99515: +attack
99515: hud_medicautocallersthreshold  75  
99515:  alias weapon1  primary_up 
99515:  alias weapon2  secondary_down 
99515:  alias weapon3  melee_down 
99515:  alias lastweapon  primary_up 
99515:  alias nextweapon  melee_down 
99515:  alias previousweapon  primary_up 
99515:  alias switch_between_slot1_and_slot2  primary_up  
99517: ATTACK FORWARD
99518: slot2
99518:  alias viewmodel_toggle viewmodels_on 
99518:  viewmodel_fov 84
99518:  cl_interp 0
99518: +attack
99518: hud_medicautocallersthreshold  75  
99518:  alias weapon1  primary_up 
99518:  alias weapon2  secondary_down 
99518:  alias weapon3  melee_down 
99518:  alias lastweapon  primary_up 
99518:  alias nextweapon  melee_down 
99518:  alias previousweapon  primary_up 
99518:  alias switch_between_slot1_and_slot2  primary_up  
99519: slot2
99519:  alias viewmodel_toggle viewmodels_on 
99519:  viewmodel_fov 84
99519:  cl_interp 0
99519: +attack
99519: hud_medicautocallersthreshold  75  
99519:  alias weapon1  primary_up 
99519:  alias weapon2  secondary_down 
99519:  alias weapon3  melee_down 
99519:  alias lastweapon  primary_up 
99519:  alias nextweapon  melee_down 
99519:  alias previousweapon  primary_up 
99519:  alias switch_between_slot1_and_slot2  primary_up  
99524: -moveleft
99524: +moveright
99524: alias checkright +moveright 
99524: ATTACK FORWARD MOVERIGHT
99528: -forward
99528: alias checkfwd none 
99529: ATTACK MOVERIGHT
99529: -moveright
99529: alias checkright none 
99530: ATTACK
99540: slot2
99540:  alias viewmodel_toggle viewmodels_on 
99540:  viewmodel_fov 84
99540:  cl_interp 0
99540: +attack
99540: hud_medicautocallersthreshold  75  
99540:  alias weapon1  primary_up 
99540:  alias weapon2  secondary_down 
99540:  alias weapon3  melee_down 
99540:  alias lastweapon  primary_up 
99540:  alias nextweapon  melee_down 
99540:  alias previousweapon  primary_up 
99540:  alias switch_between_slot1_and_slot2  primary_up  
99541: +showscores
99541: net_graph 4 
99541: ATTACK SCORE
99541: slot2
99541:  alias viewmodel_toggle viewmodels_on 
99541:  viewmodel_fov 84
99541:  cl_interp 0
99541: +attack
99541: hud_medicautocallersthreshold  75  
99541:  alias weapon1  primary_up 
99541:  alias weapon2  secondary_down 
99541:  alias weapon3  melee_down 
99541:  alias lastweapon  primary_up 
99541:  alias nextweapon  melee_down 
99541:  alias previousweapon  primary_up 
99541:  alias switch_between_slot1_and_slot2  primary_up  
99541: slot2
99541:  alias viewmodel_toggle viewmodels_on 
99541:  viewmodel_fov 84
99541:  cl_interp 0
99541: +attack
99541: hud_medicautocallersthreshold  75  
99541:  alias weapon1  primary_up 
99541:  alias weapon2  secondary_down 
99541:  alias weapon3  melee_down 
99541:  alias lastweapon  primary_up 
99541:  alias nextweapon  melee_down 
99541:  alias previousweapon  primary_up 
99541:  alias switch_between_slot1_and_slot2  primary_up  
99542: slot2
99542:  alias viewmodel_toggle viewmodels_on 
99542:  viewmodel_fov 84
99542:  cl_interp 0
99542: +attack
99542: hud_medicautocallersthreshold  75  
99542:  alias weapon1  primary_up 
99542:  alias weapon2  secondary_down 
99542:  alias weapon3  melee_down 
99542:  alias lastweapon  primary_up 
99542:  alias nextweapon  melee_down 
99542:  alias previousweapon  primary_up 
99542:  alias switch_between_slot1_and_slot2  primary_up  
99544: slot2
99544:  alias viewmodel_toggle viewmodels_on 
99544:  viewmodel_fov 84
99544:  cl_interp 0
99544: +attack
99544: hud_medicautocallersthreshold  75  
99544:  alias weapon1  primary_up 
99544:  alias weapon2  secondary_down 
99544:  alias weapon3  melee_down 
99544:  alias lastweapon  primary_up 
99544:  alias nextweapon  melee_down 
99544:  alias previousweapon  primary_up 
99544:  alias switch_between_slot1_and_slot2  primary_up  
99544: slot2
99544:  alias viewmodel_toggle viewmodels_on 
99544:  viewmodel_fov 84
99544:  cl_interp 0
99544: +attack
99544: hud_medicautocallersthreshold  75  
99544:  alias weapon1  primary_up 
99544:  alias weapon2  secondary_down 
99544:  alias weapon3  melee_down 
99544:  alias lastweapon  primary_up 
99544:  alias nextweapon  melee_down 
99544:  alias previousweapon  primary_up 
99544:  alias switch_between_slot1_and_slot2  primary_up  
99545: slot2
99545:  alias viewmodel_toggle viewmodels_on 
99545:  viewmodel_fov 84
99545:  cl_interp 0
99545: +attack
99545: hud_medicautocallersthreshold  75  
99545:  alias weapon1  primary_up 
99545:  alias weapon2  secondary_down 
99545:  alias weapon3  melee_down 
99545:  alias lastweapon  primary_up 
99545:  alias nextweapon  melee_down 
99545:  alias previousweapon  primary_up 
99545:  alias switch_between_slot1_and_slot2  primary_up  
99545: -showscores
99545: net_graph 0
99546: ATTACK
99547: slot2
99547:  alias viewmodel_toggle viewmodels_on 
99547:  viewmodel_fov 84
99547:  cl_interp 0
99547: +attack
99547: hud_medicautocallersthreshold  75  
99547:  alias weapon1  primary_up 
99547:  alias weapon2  secondary_down 
99547:  alias weapon3  melee_down 
99547:  alias lastweapon  primary_up 
99547:  alias nextweapon  melee_down 
99547:  alias previousweapon  primary_up 
99547:  alias switch_between_slot1_and_slot2  primary_up  
99577: slot2
99577:  alias viewmodel_toggle viewmodels_on 
99577:  viewmodel_fov 84
99577:  cl_interp 0
99577: +attack
99577: hud_medicautocallersthreshold  75  
99577:  alias weapon1  primary_up 
99577:  alias weapon2  secondary_down 
99577:  alias weapon3  melee_down 
99577:  alias lastweapon  primary_up 
99577:  alias nextweapon  melee_down 
99577:  alias previousweapon  primary_up 
99577:  alias switch_between_slot1_and_slot2  primary_up  
99578: slot2
99578:  alias viewmodel_toggle viewmodels_on 
99578:  viewmodel_fov 84
99578:  cl_interp 0
99578: +attack
99578: hud_medicautocallersthreshold  75  
99578:  alias weapon1  primary_up 
99578:  alias weapon2  secondary_down 
99578:  alias weapon3  melee_down 
99578:  alias lastweapon  primary_up 
99578:  alias nextweapon  melee_down 
99578:  alias previousweapon  primary_up 
99578:  alias switch_between_slot1_and_slot2  primary_up  
99578: slot2
99578:  alias viewmodel_toggle viewmodels_on 
99578:  viewmodel_fov 84
99578:  cl_interp 0
99578: +attack
99578: hud_medicautocallersthreshold  75  
99578:  alias weapon1  primary_up 
99578:  alias weapon2  secondary_down 
99578:  alias weapon3  melee_down 
99578:  alias lastweapon  primary_up 
99578:  alias nextweapon  melee_down 
99578:  alias previousweapon  primary_up 
99578:  alias switch_between_slot1_and_slot2  primary_up  
99579: slot2
99579:  alias viewmodel_toggle viewmodels_on 
99579:  viewmodel_fov 84
99579:  cl_interp 0
99579: +attack
99579: hud_medicautocallersthreshold  75  
99579:  alias weapon1  primary_up 
99579:  alias weapon2  secondary_down 
99579:  alias weapon3  melee_down 
99579:  alias lastweapon  primary_up 
99579:  alias nextweapon  melee_down 
99579:  alias previousweapon  primary_up 
99579:  alias switch_between_slot1_and_slot2  primary_up  
99581: slot2
99581:  alias viewmodel_toggle viewmodels_on 
99581:  viewmodel_fov 84
99581:  cl_interp 0
99581: +attack
99581: hud_medicautocallersthreshold  75  
99581:  alias weapon1  primary_up 
99581:  alias weapon2  secondary_down 
99581:  alias weapon3  melee_down 
99581:  alias lastweapon  primary_up 
99581:  alias nextweapon  melee_down 
99581:  alias previousweapon  primary_up 
99581:  alias switch_between_slot1_and_slot2  primary_up  
99585: slot2
99585:  alias viewmodel_toggle viewmodels_on 
99585:  viewmodel_fov 84
99585:  cl_interp 0
99585: +attack
99585: hud_medicautocallersthreshold  75  
99585:  alias weapon1  primary_up 
99585:  alias weapon2  secondary_down 
99585:  alias weapon3  melee_down 
99585:  alias lastweapon  primary_up 
99585:  alias nextweapon  melee_down 
99585:  alias previousweapon  primary_up 
99585:  alias switch_between_slot1_and_slot2  primary_up  
99593: -back
99593: +forward
99593: alias checkfwd +forward 
99594: ATTACK FORWARD
99613: slot2
99613:  alias viewmodel_toggle viewmodels_on 
99613:  viewmodel_fov 84
99613:  cl_interp 0
99613: +attack
99613: hud_medicautocallersthreshold  75  
99613:  alias weapon1  primary_up 
99613:  alias weapon2  secondary_down 
99613:  alias weapon3  melee_down 
99613:  alias lastweapon  primary_up 
99613:  alias nextweapon  melee_down 
99613:  alias previousweapon  primary_up 
99613:  alias switch_between_slot1_and_slot2  primary_up  
99618: slot2
99618:  alias viewmodel_toggle viewmodels_on 
99618:  viewmodel_fov 84
99618:  cl_interp 0
99618: +attack
99618: hud_medicautocallersthreshold  75  
99618:  alias weapon1  primary_up 
99618:  alias weapon2  secondary_down 
99618:  alias weapon3  melee_down 
99618:  alias lastweapon  primary_up 
99618:  alias nextweapon  melee_down 
99618:  alias previousweapon  primary_up 
99618:  alias switch_between_slot1_and_slot2  primary_up  
99622: slot2
99622:  alias viewmodel_toggle viewmodels_on 
99622:  viewmodel_fov 84
99622:  cl_interp 0
99622: +attack
99622: hud_medicautocallersthreshold  75  
99622:  alias weapon1  primary_up 
99622:  alias weapon2  secondary_down 
99622:  alias weapon3  melee_down 
99622:  alias lastweapon  primary_up 
99622:  alias nextweapon  melee_down 
99622:  alias previousweapon  primary_up 
99622:  alias switch_between_slot1_and_slot2  primary_up  
99623: slot2
99623:  alias viewmodel_toggle viewmodels_on 
99623:  viewmodel_fov 84
99623:  cl_interp 0
99623: +attack
99623: hud_medicautocallersthreshold  75  
99623:  alias weapon1  primary_up 
99623:  alias weapon2  secondary_down 
99623:  alias weapon3  melee_down 
99623:  alias lastweapon  primary_up 
99623:  alias nextweapon  melee_down 
99623:  alias previousweapon  primary_up 
99623:  alias switch_between_slot1_and_slot2  primary_up  
99625: slot2
99625:  alias viewmodel_toggle viewmodels_on 
99625:  viewmodel_fov 84
99625:  cl_interp 0
99625: +attack
99625: hud_medicautocallersthreshold  75  
99625:  alias weapon1  primary_up 
99625:  alias weapon2  secondary_down 
99625:  alias weapon3  melee_down 
99625:  alias lastweapon  primary_up 
99625:  alias nextweapon  melee_down 
99625:  alias previousweapon  primary_up 
99625:  alias switch_between_slot1_and_slot2  primary_up  
99628: -moveright
99628: +moveleft
99628: alias checkleft +moveleft 
99629: ATTACK FORWARD MOVELEFT
99635: -moveleft
99635: alias checkleft none 
99637: ATTACK FORWARD
99650: -moveright
99650: +moveleft
99650: alias checkleft +moveleft 
99650: ATTACK FORWARD MOVELEFT
99655: -moveleft
99655: alias checkleft none 
99655: ATTACK FORWARD
99660: -moveleft
99660: +moveright
99660: alias checkright +moveright 
99661: ATTACK FORWARD MOVERIGHT
99673: -moveright
99673: alias checkright none 
99674: ATTACK FORWARD
99680: -moveright
99680: +moveleft
99680: alias checkleft +moveleft 
99681: ATTACK FORWARD MOVELEFT
99745: -moveleft
99745: alias checkleft none 
99747: ATTACK FORWARD
99753: -moveright
99753: +moveleft
99753: alias checkleft +moveleft 
99753: slot2
99753:  alias viewmodel_toggle viewmodels_on 
99753:  viewmodel_fov 84
99753:  cl_interp 0
99753: +attack
99753: hud_medicautocallersthreshold  75  
99753:  alias weapon1  primary_up 
99753:  alias weapon2  secondary_down 
99753:  alias weapon3  melee_down 
99753:  alias lastweapon  primary_up 
99753:  alias nextweapon  melee_down 
99753:  alias previousweapon  primary_up 
99753:  alias switch_between_slot1_and_slot2  primary_up  
99753: ATTACK FORWARD MOVELEFT
99756: slot2
99756:  alias viewmodel_toggle viewmodels_on 
99756:  viewmodel_fov 84
99756:  cl_interp 0
99756: +attack
99756: hud_medicautocallersthreshold  75  
99756:  alias weapon1  primary_up 
99756:  alias weapon2  secondary_down 
99756:  alias weapon3  melee_down 
99756:  alias lastweapon  primary_up 
99756:  alias nextweapon  melee_down 
99756:  alias previousweapon  primary_up 
99756:  alias switch_between_slot1_and_slot2  primary_up  
99758: slot2
99758:  alias viewmodel_toggle viewmodels_on 
99758:  viewmodel_fov 84
99758:  cl_interp 0
99758: +attack
99758: hud_medicautocallersthreshold  75  
99758:  alias weapon1  primary_up 
99758:  alias weapon2  secondary_down 
99758:  alias weapon3  melee_down 
99758:  alias lastweapon  primary_up 
99758:  alias nextweapon  melee_down 
99758:  alias previousweapon  primary_up 
99758:  alias switch_between_slot1_and_slot2  primary_up  
99760:  alias viewmodel_toggle viewmodels_off 
99777: -forward
99777: alias checkfwd none 
99778: ATTACK MOVELEFT
99790: -forward
99790: +back
99790: alias checkback +back 
99791: ATTACK BACK MOVELEFT
99792: -back
99792: alias checkback none 
99792: -moveleft
99792: +moveright
99792: alias checkright +moveright 
99794: ATTACK MOVERIGHT
99794: -moveleft
99794: +moveright 
99794: alias checkleft none 
99805: -forward
99805: +back
99805: alias checkback +back 
99806: ATTACK BACK MOVERIGHT
99825: -moveright
99825: +moveleft
99825: alias checkleft +moveleft 
99825: ATTACK BACK MOVELEFT
99835: -back
99835: alias checkback none 
99836: ATTACK MOVELEFT
99840: -moveleft
99840: +moveright 
99840: alias checkleft none 
99841: ATTACK MOVERIGHT
99858: -back
99858: +forward
99858: alias checkfwd +forward 
99859: ATTACK FORWARD MOVERIGHT
99877: -forward
99877: alias checkfwd none 
99879: ATTACK MOVERIGHT
99880: slot2
99880:  alias viewmodel_toggle viewmodels_on 
99880:  viewmodel_fov 84
99880:  cl_interp 0
99880: +attack
99880: hud_medicautocallersthreshold  75  
99880:  alias weapon1  primary_up 
99880:  alias weapon2  secondary_down 
99880:  alias weapon3  melee_down 
99880:  alias lastweapon  primary_up 
99880:  alias nextweapon  melee_down 
99880:  alias previousweapon  primary_up 
99880:  alias switch_between_slot1_and_slot2  primary_up  
99880: slot2
99880:  alias viewmodel_toggle viewmodels_on 
99880:  viewmodel_fov 84
99880:  cl_interp 0
99880: +attack
99880: hud_medicautocallersthreshold  75  
99880:  alias weapon1  primary_up 
99880:  alias weapon2  secondary_down 
99880:  alias weapon3  melee_down 
99880:  alias lastweapon  primary_up 
99880:  alias nextweapon  melee_down 
99880:  alias previousweapon  primary_up 
99880:  alias switch_between_slot1_and_slot2  primary_up  
99881: slot2
99881:  alias viewmodel_toggle viewmodels_on 
99881:  viewmodel_fov 84
99881:  cl_interp 0
99881: +attack
99881: hud_medicautocallersthreshold  75  
99881:  alias weapon1  primary_up 
99881:  alias weapon2  secondary_down 
99881:  alias weapon3  melee_down 
99881:  alias lastweapon  primary_up 
99881:  alias nextweapon  melee_down 
99881:  alias previousweapon  primary_up 
99881:  alias switch_between_slot1_and_slot2  primary_up  
99882: slot2
99882:  alias viewmodel_toggle viewmodels_on 
99882:  viewmodel_fov 84
99882:  cl_interp 0
99882: +attack
99882: hud_medicautocallersthreshold  75  
99882:  alias weapon1  primary_up 
99882:  alias weapon2  secondary_down 
99882:  alias weapon3  melee_down 
99882:  alias lastweapon  primary_up 
99882:  alias nextweapon  melee_down 
99882:  alias previousweapon  primary_up 
99882:  alias switch_between_slot1_and_slot2  primary_up  
99883: slot2
99883:  alias viewmodel_toggle viewmodels_on 
99883:  viewmodel_fov 84
99883:  cl_interp 0
99883: +attack
99883: hud_medicautocallersthreshold  75  
99883:  alias weapon1  primary_up 
99883:  alias weapon2  secondary_down 
99883:  alias weapon3  melee_down 
99883:  alias lastweapon  primary_up 
99883:  alias nextweapon  melee_down 
99883:  alias previousweapon  primary_up 
99883:  alias switch_between_slot1_and_slot2  primary_up  
99883: slot2
99883:  alias viewmodel_toggle viewmodels_on 
99883:  viewmodel_fov 84
99883:  cl_interp 0
99883: +attack
99883: hud_medicautocallersthreshold  75  
99883:  alias weapon1  primary_up 
99883:  alias weapon2  secondary_down 
99883:  alias weapon3  melee_down 
99883:  alias lastweapon  primary_up 
99883:  alias nextweapon  melee_down 
99883:  alias previousweapon  primary_up 
99883:  alias switch_between_slot1_and_slot2  primary_up  
99883: slot2
99883:  alias viewmodel_toggle viewmodels_on 
99883:  viewmodel_fov 84
99883:  cl_interp 0
99883: +attack
99883: hud_medicautocallersthreshold  75  
99883:  alias weapon1  primary_up 
99883:  alias weapon2  secondary_down 
99883:  alias weapon3  melee_down 
99883:  alias lastweapon  primary_up 
99883:  alias nextweapon  melee_down 
99883:  alias previousweapon  primary_up 
99883:  alias switch_between_slot1_and_slot2  primary_up  
99886: -forward
99886: +back
99886: alias checkback +back 
99886: ATTACK BACK MOVERIGHT
99898: -attack 
99899: BACK MOVERIGHT
99899: -back
99899: alias checkback none 
99900: MOVERIGHT
99906: +attack 
99907: ATTACK MOVERIGHT
99907: -forward
99907: +back
99907: alias checkback +back 
99909: ATTACK BACK MOVERIGHT
99912: -moveright
99912: +moveleft
99912: alias checkleft +moveleft 
99914: ATTACK BACK MOVELEFT
99920: slot2
99920:  alias viewmodel_toggle viewmodels_on 
99920:  viewmodel_fov 84
99920:  cl_interp 0
99920: +attack
99920: hud_medicautocallersthreshold  75  
99920:  alias weapon1  primary_up 
99920:  alias weapon2  secondary_down 
99920:  alias weapon3  melee_down 
99920:  alias lastweapon  primary_up 
99920:  alias nextweapon  melee_down 
99920:  alias previousweapon  primary_up 
99920:  alias switch_between_slot1_and_slot2  primary_up  
99920: slot2
99920:  alias viewmodel_toggle viewmodels_on 
99920:  viewmodel_fov 84
99920:  cl_interp 0
99920: +attack
99920: hud_medicautocallersthreshold  75  
99920:  alias weapon1  primary_up 
99920:  alias weapon2  secondary_down 
99920:  alias weapon3  melee_down 
99920:  alias lastweapon  primary_up 
99920:  alias nextweapon  melee_down 
99920:  alias previousweapon  primary_up 
99920:  alias switch_between_slot1_and_slot2  primary_up  
99922: slot2
99922:  alias viewmodel_toggle viewmodels_on 
99922:  viewmodel_fov 84
99922:  cl_interp 0
99922: +attack
99922: hud_medicautocallersthreshold  75  
99922:  alias weapon1  primary_up 
99922:  alias weapon2  secondary_down 
99922:  alias weapon3  melee_down 
99922:  alias lastweapon  primary_up 
99922:  alias nextweapon  melee_down 
99922:  alias previousweapon  primary_up 
99922:  alias switch_between_slot1_and_slot2  primary_up  
99922: slot2
99922:  alias viewmodel_toggle viewmodels_on 
99922:  viewmodel_fov 84
99922:  cl_interp 0
99922: +attack
99922: hud_medicautocallersthreshold  75  
99922:  alias weapon1  primary_up 
99922:  alias weapon2  secondary_down 
99922:  alias weapon3  melee_down 
99922:  alias lastweapon  primary_up 
99922:  alias nextweapon  melee_down 
99922:  alias previousweapon  primary_up 
99922:  alias switch_between_slot1_and_slot2  primary_up  
99922: slot2
99922:  alias viewmodel_toggle viewmodels_on 
99922:  viewmodel_fov 84
99922:  cl_interp 0
99922: +attack
99922: hud_medicautocallersthreshold  75  
99922:  alias weapon1  primary_up 
99922:  alias weapon2  secondary_down 
99922:  alias weapon3  melee_down 
99922:  alias lastweapon  primary_up 
99922:  alias nextweapon  melee_down 
99922:  alias previousweapon  primary_up 
99922:  alias switch_between_slot1_and_slot2  primary_up  
99922: -moveright
99922: +moveleft 
99922: alias checkright none 
99922: slot2
99922:  alias viewmodel_toggle viewmodels_on 
99922:  viewmodel_fov 84
99922:  cl_interp 0
99922: +attack
99922: hud_medicautocallersthreshold  75  
99922:  alias weapon1  primary_up 
99922:  alias weapon2  secondary_down 
99922:  alias weapon3  melee_down 
99922:  alias lastweapon  primary_up 
99922:  alias nextweapon  melee_down 
99922:  alias previousweapon  primary_up 
99922:  alias switch_between_slot1_and_slot2  primary_up  
99924: slot2
99924:  alias viewmodel_toggle viewmodels_on 
99924:  viewmodel_fov 84
99924:  cl_interp 0
99924: +attack
99924: hud_medicautocallersthreshold  75  
99924:  alias weapon1  primary_up 
99924:  alias weapon2  secondary_down 
99924:  alias weapon3  melee_down 
99924:  alias lastweapon  primary_up 
99924:  alias nextweapon  melee_down 
99924:  alias previousweapon  primary_up 
99924:  alias switch_between_slot1_and_slot2  primary_up  
99924: slot2
99924:  alias viewmodel_toggle viewmodels_on 
99924:  viewmodel_fov 84
99924:  cl_interp 0
99924: +attack
99924: hud_medicautocallersthreshold  75  
99924:  alias weapon1  primary_up 
99924:  alias weapon2  secondary_down 
99924:  alias weapon3  melee_down 
99924:  alias lastweapon  primary_up 
99924:  alias nextweapon  melee_down 
99924:  alias previousweapon  primary_up 
99924:  alias switch_between_slot1_and_slot2  primary_up  
99926: slot2
99926:  alias viewmodel_toggle viewmodels_on 
99926:  viewmodel_fov 84
99926:  cl_interp 0
99926: +attack
99926: hud_medicautocallersthreshold  75  
99926:  alias weapon1  primary_up 
99926:  alias weapon2  secondary_down 
99926:  alias weapon3  melee_down 
99926:  alias lastweapon  primary_up 
99926:  alias nextweapon  melee_down 
99926:  alias previousweapon  primary_up 
99926:  alias switch_between_slot1_and_slot2  primary_up  
99948: -back
99948: alias checkback none 
99949: ATTACK MOVELEFT
99956: slot2
99956:  alias viewmodel_toggle viewmodels_on 
99956:  viewmodel_fov 84
99956:  cl_interp 0
99956: +attack
99956: hud_medicautocallersthreshold  75  
99956:  alias weapon1  primary_up 
99956:  alias weapon2  secondary_down 
99956:  alias weapon3  melee_down 
99956:  alias lastweapon  primary_up 
99956:  alias nextweapon  melee_down 
99956:  alias previousweapon  primary_up 
99956:  alias switch_between_slot1_and_slot2  primary_up  
99958: -back
99958: +forward
99958: alias checkfwd +forward 
99958: slot2
99958:  alias viewmodel_toggle viewmodels_on 
99958:  viewmodel_fov 84
99958:  cl_interp 0
99958: +attack
99958: hud_medicautocallersthreshold  75  
99958:  alias weapon1  primary_up 
99958:  alias weapon2  secondary_down 
99958:  alias weapon3  melee_down 
99958:  alias lastweapon  primary_up 
99958:  alias nextweapon  melee_down 
99958:  alias previousweapon  primary_up 
99958:  alias switch_between_slot1_and_slot2  primary_up  
99958: slot2
99958:  alias viewmodel_toggle viewmodels_on 
99958:  viewmodel_fov 84
99958:  cl_interp 0
99958: +attack
99958: hud_medicautocallersthreshold  75  
99958:  alias weapon1  primary_up 
99958:  alias weapon2  secondary_down 
99958:  alias weapon3  melee_down 
99958:  alias lastweapon  primary_up 
99958:  alias nextweapon  melee_down 
99958:  alias previousweapon  primary_up 
99958:  alias switch_between_slot1_and_slot2  primary_up  
99960: ATTACK FORWARD MOVELEFT
99960: slot2
99960:  alias viewmodel_toggle viewmodels_on 
99960:  viewmodel_fov 84
99960:  cl_interp 0
99960: +attack
99960: hud_medicautocallersthreshold  75  
99960:  alias weapon1  primary_up 
99960:  alias weapon2  secondary_down 
99960:  alias weapon3  melee_down 
99960:  alias lastweapon  primary_up 
99960:  alias nextweapon  melee_down 
99960:  alias previousweapon  primary_up 
99960:  alias switch_between_slot1_and_slot2  primary_up  
99961: slot2
99961:  alias viewmodel_toggle viewmodels_on 
99961:  viewmodel_fov 84
99961:  cl_interp 0
99961: +attack
99961: hud_medicautocallersthreshold  75  
99961:  alias weapon1  primary_up 
99961:  alias weapon2  secondary_down 
99961:  alias weapon3  melee_down 
99961:  alias lastweapon  primary_up 
99961:  alias nextweapon  melee_down 
99961:  alias previousweapon  primary_up 
99961:  alias switch_between_slot1_and_slot2  primary_up  
99962: slot2
99962:  alias viewmodel_toggle viewmodels_on 
99962:  viewmodel_fov 84
99962:  cl_interp 0
99962: +attack
99962: hud_medicautocallersthreshold  75  
99962:  alias weapon1  primary_up 
99962:  alias weapon2  secondary_down 
99962:  alias weapon3  melee_down 
99962:  alias lastweapon  primary_up 
99962:  alias nextweapon  melee_down 
99962:  alias previousweapon  primary_up 
99962:  alias switch_between_slot1_and_slot2  primary_up  
99968: -moveleft
99968: alias checkleft none 
99969: ATTACK FORWARD
99975: -moveleft
99975: +moveright
99975: alias checkright +moveright 
99976: ATTACK FORWARD MOVERIGHT
99979: -forward
99979: alias checkfwd none 
99981: ATTACK MOVERIGHT
99989: -back
99989: +forward
99989: alias checkfwd +forward 
99991: ATTACK FORWARD MOVERIGHT
100002: -moveright
100002: alias checkright none 
100003: ATTACK FORWARD
100022: -moveleft
100022: +moveright
100022: alias checkright +moveright 
100023: ATTACK FORWARD MOVERIGHT
100050: slot2
100050:  alias viewmodel_toggle viewmodels_on 
100050:  viewmodel_fov 84
100050:  cl_interp 0
100050: +attack
100050: hud_medicautocallersthreshold  75  
100050:  alias weapon1  primary_up 
100050:  alias weapon2  secondary_down 
100050:  alias weapon3  melee_down 
100050:  alias lastweapon  primary_up 
100050:  alias nextweapon  melee_down 
100050:  alias previousweapon  primary_up 
100050:  alias switch_between_slot1_and_slot2  primary_up  
100053: slot2
100053:  alias viewmodel_toggle viewmodels_on 
100053:  viewmodel_fov 84
100053:  cl_interp 0
100053: +attack
100053: hud_medicautocallersthreshold  75  
100053:  alias weapon1  primary_up 
100053:  alias weapon2  secondary_down 
100053:  alias weapon3  melee_down 
100053:  alias lastweapon  primary_up 
100053:  alias nextweapon  melee_down 
100053:  alias previousweapon  primary_up 
100053:  alias switch_between_slot1_and_slot2  primary_up  
100054: slot2
100054:  alias viewmodel_toggle viewmodels_on 
100054:  viewmodel_fov 84
100054:  cl_interp 0
100054: +attack
100054: hud_medicautocallersthreshold  75  
100054:  alias weapon1  primary_up 
100054:  alias weapon2  secondary_down 
100054:  alias weapon3  melee_down 
100054:  alias lastweapon  primary_up 
100054:  alias nextweapon  melee_down 
100054:  alias previousweapon  primary_up 
100054:  alias switch_between_slot1_and_slot2  primary_up  
100055: slot2
100055:  alias viewmodel_toggle viewmodels_on 
100055:  viewmodel_fov 84
100055:  cl_interp 0
100055: +attack
100055: hud_medicautocallersthreshold  75  
100055:  alias weapon1  primary_up 
100055:  alias weapon2  secondary_down 
100055:  alias weapon3  melee_down 
100055:  alias lastweapon  primary_up 
100055:  alias nextweapon  melee_down 
100055:  alias previousweapon  primary_up 
100055:  alias switch_between_slot1_and_slot2  primary_up  
100056: -moveright
100056: alias checkright none 
100057: ATTACK FORWARD
100057: slot2
100057:  alias viewmodel_toggle viewmodels_on 
100057:  viewmodel_fov 84
100057:  cl_interp 0
100057: +attack
100057: hud_medicautocallersthreshold  75  
100057:  alias weapon1  primary_up 
100057:  alias weapon2  secondary_down 
100057:  alias weapon3  melee_down 
100057:  alias lastweapon  primary_up 
100057:  alias nextweapon  melee_down 
100057:  alias previousweapon  primary_up 
100057:  alias switch_between_slot1_and_slot2  primary_up  
100076: -moveright
100076: +moveleft
100076: alias checkleft +moveleft 
100078: ATTACK FORWARD MOVELEFT
100078: +jump 65
100079: ATTACK JUMP FORWARD MOVELEFT
100079: slot2
100079:  alias viewmodel_toggle viewmodels_on 
100079:  viewmodel_fov 84
100079:  cl_interp 0
100079: +attack
100079: hud_medicautocallersthreshold  75  
100079:  alias weapon1  primary_up 
100079:  alias weapon2  secondary_down 
100079:  alias weapon3  melee_down 
100079:  alias lastweapon  primary_up 
100079:  alias nextweapon  melee_down 
100079:  alias previousweapon  primary_up 
100079:  alias switch_between_slot1_and_slot2  primary_up  
100080: +duck 83
100082: ATTACK JUMP DUCK FORWARD MOVELEFT
100083: slot2
100083:  alias viewmodel_toggle viewmodels_on 
100083:  viewmodel_fov 84
100083:  cl_interp 0
100083: +attack
100083: hud_medicautocallersthreshold  75  
100083:  alias weapon1  primary_up 
100083:  alias weapon2  secondary_down 
100083:  alias weapon3  melee_down 
100083:  alias lastweapon  primary_up 
100083:  alias nextweapon  melee_down 
100083:  alias previousweapon  primary_up 
100083:  alias switch_between_slot1_and_slot2  primary_up  
100083: -forward
100083: alias checkfwd none 
100083: slot2
100083:  alias viewmodel_toggle viewmodels_on 
100083:  viewmodel_fov 84
100083:  cl_interp 0
100083: +attack
100083: hud_medicautocallersthreshold  75  
100083:  alias weapon1  primary_up 
100083:  alias weapon2  secondary_down 
100083:  alias weapon3  melee_down 
100083:  alias lastweapon  primary_up 
100083:  alias nextweapon  melee_down 
100083:  alias previousweapon  primary_up 
100083:  alias switch_between_slot1_and_slot2  primary_up  
100085: ATTACK JUMP DUCK MOVELEFT
100086: slot2
100086:  alias viewmodel_toggle viewmodels_on 
100086:  viewmodel_fov 84
100086:  cl_interp 0
100086: +attack
100086: hud_medicautocallersthreshold  75  
100086:  alias weapon1  primary_up 
100086:  alias weapon2  secondary_down 
100086:  alias weapon3  melee_down 
100086:  alias lastweapon  primary_up 
100086:  alias nextweapon  melee_down 
100086:  alias previousweapon  primary_up 
100086:  alias switch_between_slot1_and_slot2  primary_up  
100086: slot2
100086:  alias viewmodel_toggle viewmodels_on 
100086:  viewmodel_fov 84
100086:  cl_interp 0
100086: +attack
100086: hud_medicautocallersthreshold  75  
100086:  alias weapon1  primary_up 
100086:  alias weapon2  secondary_down 
100086:  alias weapon3  melee_down 
100086:  alias lastweapon  primary_up 
100086:  alias nextweapon  melee_down 
100086:  alias previousweapon  primary_up 
100086:  alias switch_between_slot1_and_slot2  primary_up  
100086: -jump 65
100088: ATTACK DUCK MOVELEFT
100088: slot2
100088:  alias viewmodel_toggle viewmodels_on 
100088:  viewmodel_fov 84
100088:  cl_interp 0
100088: +attack
100088: hud_medicautocallersthreshold  75  
100088:  alias weapon1  primary_up 
100088:  alias weapon2  secondary_down 
100088:  alias weapon3  melee_down 
100088:  alias lastweapon  primary_up 
100088:  alias nextweapon  melee_down 
100088:  alias previousweapon  primary_up 
100088:  alias switch_between_slot1_and_slot2  primary_up  
100089: -duck 83
100089: slot2
100089:  alias viewmodel_toggle viewmodels_on 
100089:  viewmodel_fov 84
100089:  cl_interp 0
100089: +attack
100089: hud_medicautocallersthreshold  75  
100089:  alias weapon1  primary_up 
100089:  alias weapon2  secondary_down 
100089:  alias weapon3  melee_down 
100089:  alias lastweapon  primary_up 
100089:  alias nextweapon  melee_down 
100089:  alias previousweapon  primary_up 
100089:  alias switch_between_slot1_and_slot2  primary_up  
100091: ATTACK MOVELEFT
100110: -back
100110: +forward
100110: alias checkfwd +forward 
100111: ATTACK FORWARD MOVELEFT
100114: -moveleft
100114: alias checkleft none 
100116: ATTACK FORWARD
100123: -moveleft
100123: +moveright
100123: alias checkright +moveright 
100125: ATTACK FORWARD MOVERIGHT
100126: -forward
100126: alias checkfwd none 
100128: ATTACK MOVERIGHT
100134: -forward
100134: +back
100134: alias checkback +back 
100135: ATTACK BACK MOVERIGHT
100138: -back
100138: alias checkback none 
100139: ATTACK MOVERIGHT
100150: -back
100150: +forward
100150: alias checkfwd +forward 
100151: ATTACK FORWARD MOVERIGHT
100161: -moveright
100161: alias checkright none 
100163: ATTACK FORWARD
100168: -moveleft
100168: +moveright
100168: alias checkright +moveright 
100169: ATTACK FORWARD MOVERIGHT
100182: -forward
100182: alias checkfwd none 
100182: ATTACK MOVERIGHT
100191: -forward
100191: +back
100191: alias checkback +back 
100192: ATTACK BACK MOVERIGHT
100200: -moveright
100200: +moveleft
100200: alias checkleft +moveleft 
100201: ATTACK BACK MOVELEFT
100211: -moveright
100211: +moveleft 
100211: alias checkright none 
100217: -moveleft
100217: +moveright
100217: alias checkright +moveright 
100219: ATTACK BACK MOVERIGHT
100222: -moveleft
100222: +moveright 
100222: alias checkleft none 
100224: -back
100224: alias checkback none 
100224: ATTACK MOVERIGHT
100238: -moveright
100238: +moveleft
100238: alias checkleft +moveleft 
100239: ATTACK MOVELEFT
100243: -moveright
100243: +moveleft 
100243: alias checkright none 
100258: -forward
100258: +back
100258: alias checkback +back 
100258: ATTACK BACK MOVELEFT
100265: -back
100265: alias checkback none 
100265: -moveleft
100265: +moveright
100265: alias checkright +moveright 
100266: ATTACK MOVERIGHT
100268: -moveleft
100268: +moveright 
100268: alias checkleft none 
100278: -back
100278: +forward
100278: alias checkfwd +forward 
100278: ATTACK FORWARD MOVERIGHT
100284: -moveright
100284: alias checkright none 
100285: ATTACK FORWARD
100285: -moveright
100285: +moveleft
100285: alias checkleft +moveleft 
100286: ATTACK FORWARD MOVELEFT
100301: -moveleft
100301: +moveright
100301: alias checkright +moveright 
100303: ATTACK FORWARD MOVERIGHT
100303: -forward
100303: alias checkfwd none 
100303: -moveleft
100303: +moveright 
100303: alias checkleft none 
100304: ATTACK MOVERIGHT
100310: -back
100310: +forward
100310: alias checkfwd +forward 
100311: ATTACK FORWARD MOVERIGHT
100315: -attack 
100316: FORWARD MOVERIGHT
100323: +attack 
100323: ATTACK FORWARD MOVERIGHT
100339: slot2
100339:  alias viewmodel_toggle viewmodels_on 
100339:  viewmodel_fov 84
100339:  cl_interp 0
100339: +attack
100339: hud_medicautocallersthreshold  75  
100339:  alias weapon1  primary_up 
100339:  alias weapon2  secondary_down 
100339:  alias weapon3  melee_down 
100339:  alias lastweapon  primary_up 
100339:  alias nextweapon  melee_down 
100339:  alias previousweapon  primary_up 
100339:  alias switch_between_slot1_and_slot2  primary_up  
100339: slot2
100339:  alias viewmodel_toggle viewmodels_on 
100339:  viewmodel_fov 84
100339:  cl_interp 0
100339: +attack
100339: hud_medicautocallersthreshold  75  
100339:  alias weapon1  primary_up 
100339:  alias weapon2  secondary_down 
100339:  alias weapon3  melee_down 
100339:  alias lastweapon  primary_up 
100339:  alias nextweapon  melee_down 
100339:  alias previousweapon  primary_up 
100339:  alias switch_between_slot1_and_slot2  primary_up  
100340: slot2
100340:  alias viewmodel_toggle viewmodels_on 
100340:  viewmodel_fov 84
100340:  cl_interp 0
100340: +attack
100340: hud_medicautocallersthreshold  75  
100340:  alias weapon1  primary_up 
100340:  alias weapon2  secondary_down 
100340:  alias weapon3  melee_down 
100340:  alias lastweapon  primary_up 
100340:  alias nextweapon  melee_down 
100340:  alias previousweapon  primary_up 
100340:  alias switch_between_slot1_and_slot2  primary_up  
100340: slot2
100340:  alias viewmodel_toggle viewmodels_on 
100340:  viewmodel_fov 84
100340:  cl_interp 0
100340: +attack
100340: hud_medicautocallersthreshold  75  
100340:  alias weapon1  primary_up 
100340:  alias weapon2  secondary_down 
100340:  alias weapon3  melee_down 
100340:  alias lastweapon  primary_up 
100340:  alias nextweapon  melee_down 
100340:  alias previousweapon  primary_up 
100340:  alias switch_between_slot1_and_slot2  primary_up  
100341: slot2
100341:  alias viewmodel_toggle viewmodels_on 
100341:  viewmodel_fov 84
100341:  cl_interp 0
100341: +attack
100341: hud_medicautocallersthreshold  75  
100341:  alias weapon1  primary_up 
100341:  alias weapon2  secondary_down 
100341:  alias weapon3  melee_down 
100341:  alias lastweapon  primary_up 
100341:  alias nextweapon  melee_down 
100341:  alias previousweapon  primary_up 
100341:  alias switch_between_slot1_and_slot2  primary_up  
100365: -forward
100365: alias checkfwd none 
100366: ATTACK MOVERIGHT
100366: slot2
100366:  alias viewmodel_toggle viewmodels_on 
100366:  viewmodel_fov 84
100366:  cl_interp 0
100366: +attack
100366: hud_medicautocallersthreshold  75  
100366:  alias weapon1  primary_up 
100366:  alias weapon2  secondary_down 
100366:  alias weapon3  melee_down 
100366:  alias lastweapon  primary_up 
100366:  alias nextweapon  melee_down 
100366:  alias previousweapon  primary_up 
100366:  alias switch_between_slot1_and_slot2  primary_up  
100368: slot2
100368:  alias viewmodel_toggle viewmodels_on 
100368:  viewmodel_fov 84
100368:  cl_interp 0
100368: +attack
100368: hud_medicautocallersthreshold  75  
100368:  alias weapon1  primary_up 
100368:  alias weapon2  secondary_down 
100368:  alias weapon3  melee_down 
100368:  alias lastweapon  primary_up 
100368:  alias nextweapon  melee_down 
100368:  alias previousweapon  primary_up 
100368:  alias switch_between_slot1_and_slot2  primary_up  
100369: slot2
100369:  alias viewmodel_toggle viewmodels_on 
100369:  viewmodel_fov 84
100369:  cl_interp 0
100369: +attack
100369: hud_medicautocallersthreshold  75  
100369:  alias weapon1  primary_up 
100369:  alias weapon2  secondary_down 
100369:  alias weapon3  melee_down 
100369:  alias lastweapon  primary_up 
100369:  alias nextweapon  melee_down 
100369:  alias previousweapon  primary_up 
100369:  alias switch_between_slot1_and_slot2  primary_up  
100369: slot2
100369:  alias viewmodel_toggle viewmodels_on 
100369:  viewmodel_fov 84
100369:  cl_interp 0
100369: +attack
100369: hud_medicautocallersthreshold  75  
100369:  alias weapon1  primary_up 
100369:  alias weapon2  secondary_down 
100369:  alias weapon3  melee_down 
100369:  alias lastweapon  primary_up 
100369:  alias nextweapon  melee_down 
100369:  alias previousweapon  primary_up 
100369:  alias switch_between_slot1_and_slot2  primary_up  
100371: slot2
100371:  alias viewmodel_toggle viewmodels_on 
100371:  viewmodel_fov 84
100371:  cl_interp 0
100371: +attack
100371: hud_medicautocallersthreshold  75  
100371:  alias weapon1  primary_up 
100371:  alias weapon2  secondary_down 
100371:  alias weapon3  melee_down 
100371:  alias lastweapon  primary_up 
100371:  alias nextweapon  melee_down 
100371:  alias previousweapon  primary_up 
100371:  alias switch_between_slot1_and_slot2  primary_up  
100371: slot2
100371:  alias viewmodel_toggle viewmodels_on 
100371:  viewmodel_fov 84
100371:  cl_interp 0
100371: +attack
100371: hud_medicautocallersthreshold  75  
100371:  alias weapon1  primary_up 
100371:  alias weapon2  secondary_down 
100371:  alias weapon3  melee_down 
100371:  alias lastweapon  primary_up 
100371:  alias nextweapon  melee_down 
100371:  alias previousweapon  primary_up 
100371:  alias switch_between_slot1_and_slot2  primary_up  
100373: slot2
100373:  alias viewmodel_toggle viewmodels_on 
100373:  viewmodel_fov 84
100373:  cl_interp 0
100373: +attack
100373: hud_medicautocallersthreshold  75  
100373:  alias weapon1  primary_up 
100373:  alias weapon2  secondary_down 
100373:  alias weapon3  melee_down 
100373:  alias lastweapon  primary_up 
100373:  alias nextweapon  melee_down 
100373:  alias previousweapon  primary_up 
100373:  alias switch_between_slot1_and_slot2  primary_up  
100377: slot2
100377:  alias viewmodel_toggle viewmodels_on 
100377:  viewmodel_fov 84
100377:  cl_interp 0
100377: +attack
100377: hud_medicautocallersthreshold  75  
100377:  alias weapon1  primary_up 
100377:  alias weapon2  secondary_down 
100377:  alias weapon3  melee_down 
100377:  alias lastweapon  primary_up 
100377:  alias nextweapon  melee_down 
100377:  alias previousweapon  primary_up 
100377:  alias switch_between_slot1_and_slot2  primary_up  
100382: -moveright
100382: +moveleft
100382: alias checkleft +moveleft 
100383: ATTACK MOVELEFT
100387: -moveright
100387: +moveleft 
100387: alias checkright none 
100393: -back
100393: +forward
100393: alias checkfwd +forward 
100394: ATTACK FORWARD MOVELEFT
100398: slot2
100398:  alias viewmodel_toggle viewmodels_on 
100398:  viewmodel_fov 84
100398:  cl_interp 0
100398: +attack
100398: hud_medicautocallersthreshold  75  
100398:  alias weapon1  primary_up 
100398:  alias weapon2  secondary_down 
100398:  alias weapon3  melee_down 
100398:  alias lastweapon  primary_up 
100398:  alias nextweapon  melee_down 
100398:  alias previousweapon  primary_up 
100398:  alias switch_between_slot1_and_slot2  primary_up  
100400: slot2
100400:  alias viewmodel_toggle viewmodels_on 
100400:  viewmodel_fov 84
100400:  cl_interp 0
100400: +attack
100400: hud_medicautocallersthreshold  75  
100400:  alias weapon1  primary_up 
100400:  alias weapon2  secondary_down 
100400:  alias weapon3  melee_down 
100400:  alias lastweapon  primary_up 
100400:  alias nextweapon  melee_down 
100400:  alias previousweapon  primary_up 
100400:  alias switch_between_slot1_and_slot2  primary_up  
100402: slot2
100402:  alias viewmodel_toggle viewmodels_on 
100402:  viewmodel_fov 84
100402:  cl_interp 0
100402: +attack
100402: hud_medicautocallersthreshold  75  
100402:  alias weapon1  primary_up 
100402:  alias weapon2  secondary_down 
100402:  alias weapon3  melee_down 
100402:  alias lastweapon  primary_up 
100402:  alias nextweapon  melee_down 
100402:  alias previousweapon  primary_up 
100402:  alias switch_between_slot1_and_slot2  primary_up  
100402: slot2
100402:  alias viewmodel_toggle viewmodels_on 
100402:  viewmodel_fov 84
100402:  cl_interp 0
100402: +attack
100402: hud_medicautocallersthreshold  75  
100402:  alias weapon1  primary_up 
100402:  alias weapon2  secondary_down 
100402:  alias weapon3  melee_down 
100402:  alias lastweapon  primary_up 
100402:  alias nextweapon  melee_down 
100402:  alias previousweapon  primary_up 
100402:  alias switch_between_slot1_and_slot2  primary_up  
100402: slot2
100402:  alias viewmodel_toggle viewmodels_on 
100402:  viewmodel_fov 84
100402:  cl_interp 0
100402: +attack
100402: hud_medicautocallersthreshold  75  
100402:  alias weapon1  primary_up 
100402:  alias weapon2  secondary_down 
100402:  alias weapon3  melee_down 
100402:  alias lastweapon  primary_up 
100402:  alias nextweapon  melee_down 
100402:  alias previousweapon  primary_up 
100402:  alias switch_between_slot1_and_slot2  primary_up  
100402: slot2
100402:  alias viewmodel_toggle viewmodels_on 
100402:  viewmodel_fov 84
100402:  cl_interp 0
100402: +attack
100402: hud_medicautocallersthreshold  75  
100402:  alias weapon1  primary_up 
100402:  alias weapon2  secondary_down 
100402:  alias weapon3  melee_down 
100402:  alias lastweapon  primary_up 
100402:  alias nextweapon  melee_down 
100402:  alias previousweapon  primary_up 
100402:  alias switch_between_slot1_and_slot2  primary_up  
100424: -moveleft
100424: +moveright
100424: alias checkright +moveright 
100424: -moveleft
100424: +moveright 
100424: alias checkleft none 
100424: -forward
100424: alias checkfwd none 
100426: ATTACK MOVERIGHT
100430: slot2
100430:  alias viewmodel_toggle viewmodels_on 
100430:  viewmodel_fov 84
100430:  cl_interp 0
100430: +attack
100430: hud_medicautocallersthreshold  75  
100430:  alias weapon1  primary_up 
100430:  alias weapon2  secondary_down 
100430:  alias weapon3  melee_down 
100430:  alias lastweapon  primary_up 
100430:  alias nextweapon  melee_down 
100430:  alias previousweapon  primary_up 
100430:  alias switch_between_slot1_and_slot2  primary_up  
100431: slot2
100431:  alias viewmodel_toggle viewmodels_on 
100431:  viewmodel_fov 84
100431:  cl_interp 0
100431: +attack
100431: hud_medicautocallersthreshold  75  
100431:  alias weapon1  primary_up 
100431:  alias weapon2  secondary_down 
100431:  alias weapon3  melee_down 
100431:  alias lastweapon  primary_up 
100431:  alias nextweapon  melee_down 
100431:  alias previousweapon  primary_up 
100431:  alias switch_between_slot1_and_slot2  primary_up  
100434: slot2
100434:  alias viewmodel_toggle viewmodels_on 
100434:  viewmodel_fov 84
100434:  cl_interp 0
100434: +attack
100434: hud_medicautocallersthreshold  75  
100434:  alias weapon1  primary_up 
100434:  alias weapon2  secondary_down 
100434:  alias weapon3  melee_down 
100434:  alias lastweapon  primary_up 
100434:  alias nextweapon  melee_down 
100434:  alias previousweapon  primary_up 
100434:  alias switch_between_slot1_and_slot2  primary_up  
100434: -forward
100434: +back
100434: alias checkback +back 
100434: ATTACK BACK MOVERIGHT
100434: slot2
100434:  alias viewmodel_toggle viewmodels_on 
100434:  viewmodel_fov 84
100434:  cl_interp 0
100434: +attack
100434: hud_medicautocallersthreshold  75  
100434:  alias weapon1  primary_up 
100434:  alias weapon2  secondary_down 
100434:  alias weapon3  melee_down 
100434:  alias lastweapon  primary_up 
100434:  alias nextweapon  melee_down 
100434:  alias previousweapon  primary_up 
100434:  alias switch_between_slot1_and_slot2  primary_up  
100436: slot2
100436:  alias viewmodel_toggle viewmodels_on 
100436:  viewmodel_fov 84
100436:  cl_interp 0
100436: +attack
100436: hud_medicautocallersthreshold  75  
100436:  alias weapon1  primary_up 
100436:  alias weapon2  secondary_down 
100436:  alias weapon3  melee_down 
100436:  alias lastweapon  primary_up 
100436:  alias nextweapon  melee_down 
100436:  alias previousweapon  primary_up 
100436:  alias switch_between_slot1_and_slot2  primary_up  
100436: -moveright
100436: +moveleft
100436: alias checkleft +moveleft 
100438: ATTACK BACK MOVELEFT
100438: slot2
100438:  alias viewmodel_toggle viewmodels_on 
100438:  viewmodel_fov 84
100438:  cl_interp 0
100438: +attack
100438: hud_medicautocallersthreshold  75  
100438:  alias weapon1  primary_up 
100438:  alias weapon2  secondary_down 
100438:  alias weapon3  melee_down 
100438:  alias lastweapon  primary_up 
100438:  alias nextweapon  melee_down 
100438:  alias previousweapon  primary_up 
100438:  alias switch_between_slot1_and_slot2  primary_up  
100440: -back
100440: alias checkback none 
100441: ATTACK MOVELEFT
100441: -moveright
100441: +moveleft 
100441: alias checkright none 
100451: -back
100451: +forward
100451: alias checkfwd +forward 
100452: ATTACK FORWARD MOVELEFT
100468: -moveleft
100468: +moveright
100468: alias checkright +moveright 
100470: ATTACK FORWARD MOVERIGHT
100470: -moveleft
100470: +moveright 
100470: alias checkleft none 
100472: slot2
100472:  alias viewmodel_toggle viewmodels_on 
100472:  viewmodel_fov 84
100472:  cl_interp 0
100472: +attack
100472: hud_medicautocallersthreshold  75  
100472:  alias weapon1  primary_up 
100472:  alias weapon2  secondary_down 
100472:  alias weapon3  melee_down 
100472:  alias lastweapon  primary_up 
100472:  alias nextweapon  melee_down 
100472:  alias previousweapon  primary_up 
100472:  alias switch_between_slot1_and_slot2  primary_up  
100472: -forward
100472: alias checkfwd none 
100474: ATTACK MOVERIGHT
100474: slot2
100474:  alias viewmodel_toggle viewmodels_on 
100474:  viewmodel_fov 84
100474:  cl_interp 0
100474: +attack
100474: hud_medicautocallersthreshold  75  
100474:  alias weapon1  primary_up 
100474:  alias weapon2  secondary_down 
100474:  alias weapon3  melee_down 
100474:  alias lastweapon  primary_up 
100474:  alias nextweapon  melee_down 
100474:  alias previousweapon  primary_up 
100474:  alias switch_between_slot1_and_slot2  primary_up  
100475: slot2
100475:  alias viewmodel_toggle viewmodels_on 
100475:  viewmodel_fov 84
100475:  cl_interp 0
100475: +attack
100475: hud_medicautocallersthreshold  75  
100475:  alias weapon1  primary_up 
100475:  alias weapon2  secondary_down 
100475:  alias weapon3  melee_down 
100475:  alias lastweapon  primary_up 
100475:  alias nextweapon  melee_down 
100475:  alias previousweapon  primary_up 
100475:  alias switch_between_slot1_and_slot2  primary_up  
100475: slot2
100475:  alias viewmodel_toggle viewmodels_on 
100475:  viewmodel_fov 84
100475:  cl_interp 0
100475: +attack
100475: hud_medicautocallersthreshold  75  
100475:  alias weapon1  primary_up 
100475:  alias weapon2  secondary_down 
100475:  alias weapon3  melee_down 
100475:  alias lastweapon  primary_up 
100475:  alias nextweapon  melee_down 
100475:  alias previousweapon  primary_up 
100475:  alias switch_between_slot1_and_slot2  primary_up  
100477: slot2
100477:  alias viewmodel_toggle viewmodels_on 
100477:  viewmodel_fov 84
100477:  cl_interp 0
100477: +attack
100477: hud_medicautocallersthreshold  75  
100477:  alias weapon1  primary_up 
100477:  alias weapon2  secondary_down 
100477:  alias weapon3  melee_down 
100477:  alias lastweapon  primary_up 
100477:  alias nextweapon  melee_down 
100477:  alias previousweapon  primary_up 
100477:  alias switch_between_slot1_and_slot2  primary_up  
100480: -forward
100480: +back
100480: alias checkback +back 
100480: ATTACK BACK MOVERIGHT
100482: -moveright
100482: +moveleft
100482: alias checkleft +moveleft 
100483: ATTACK BACK MOVELEFT
100487: -back
100487: alias checkback none 
100487: -moveright
100487: +moveleft 
100487: alias checkright none 
100487: ATTACK MOVELEFT
100496: -back
100496: +forward
100496: alias checkfwd +forward 
100496: ATTACK FORWARD MOVELEFT
100504: -moveleft
100504: alias checkleft none 
100506: ATTACK FORWARD
100513: -moveright
100513: +moveleft
100513: alias checkleft +moveleft 
100514: ATTACK FORWARD MOVELEFT
100530: -forward
100530: alias checkfwd none 
100532: ATTACK MOVELEFT
100540: -forward
100540: +back
100540: alias checkback +back 
100541: ATTACK BACK MOVELEFT
100544: -moveleft
100544: +moveright
100544: alias checkright +moveright 
100546: ATTACK BACK MOVERIGHT
100546: -moveleft
100546: +moveright 
100546: alias checkleft none 
100548: -back
100548: alias checkback none 
100549: ATTACK MOVERIGHT
100556: -moveright
100556: +moveleft
100556: alias checkleft +moveleft 
100557: ATTACK MOVELEFT
100559: -moveright
100559: +moveleft 
100559: alias checkright none 
100575: +duck 83
100575: ATTACK DUCK MOVELEFT
100586: -duck 83
100587: ATTACK MOVELEFT
100604: +duck 83
100606: ATTACK DUCK MOVELEFT
100618: -duck 83
100620: ATTACK MOVELEFT
100622: -forward
100622: +back
100622: alias checkback +back 
100622: ATTACK BACK MOVELEFT
100652: -moveleft
100652: +moveright
100652: alias checkright +moveright 
100653: ATTACK BACK MOVERIGHT
100658: -back
100658: alias checkback none 
100660: ATTACK MOVERIGHT
100660: +duck 83
100660: -moveright
100660: +moveleft 
100660: alias checkright none 
100661: ATTACK DUCK MOVELEFT
100666: -duck 83
100666: -moveleft
100666: alias checkleft none 
100667: ATTACK
100673: +showscores
100673: net_graph 4 
100675: ATTACK SCORE
100676: -showscores
100676: net_graph 0
100678: ATTACK
100739: load_itempreset 0
100751: load_itempreset 0
100759: load_itempreset 0
100769: load_itempreset 0
100777: load_itempreset 0
100786: load_itempreset 0
100842: +showscores
100842: net_graph 4 
100844: ATTACK SCORE
100860: -showscores
100860: net_graph 0
100861: ATTACK
101218: slot2
101218:  alias viewmodel_toggle viewmodels_on 
101218:  viewmodel_fov 84
101218:  cl_interp 0
101218: +attack
101218: hud_medicautocallersthreshold  75  
101218:  alias weapon1  primary_up 
101218:  alias weapon2  secondary_down 
101218:  alias weapon3  melee_down 
101218:  alias lastweapon  primary_up 
101218:  alias nextweapon  melee_down 
101218:  alias previousweapon  primary_up 
101218:  alias switch_between_slot1_and_slot2  primary_up  
101220: slot2
101220:  alias viewmodel_toggle viewmodels_on 
101220:  viewmodel_fov 84
101220:  cl_interp 0
101220: +attack
101220: hud_medicautocallersthreshold  75  
101220:  alias weapon1  primary_up 
101220:  alias weapon2  secondary_down 
101220:  alias weapon3  melee_down 
101220:  alias lastweapon  primary_up 
101220:  alias nextweapon  melee_down 
101220:  alias previousweapon  primary_up 
101220:  alias switch_between_slot1_and_slot2  primary_up  
101492: -back
101492: +forward
101492: alias checkfwd +forward 
101493: ATTACK FORWARD
101495: slot2
101495:  alias viewmodel_toggle viewmodels_on 
101495:  viewmodel_fov 84
101495:  cl_interp 0
101495: +attack
101495: hud_medicautocallersthreshold  75  
101495:  alias weapon1  primary_up 
101495:  alias weapon2  secondary_down 
101495:  alias weapon3  melee_down 
101495:  alias lastweapon  primary_up 
101495:  alias nextweapon  melee_down 
101495:  alias previousweapon  primary_up 
101495:  alias switch_between_slot1_and_slot2  primary_up  
101496: slot2
101496:  alias viewmodel_toggle viewmodels_on 
101496:  viewmodel_fov 84
101496:  cl_interp 0
101496: +attack
101496: hud_medicautocallersthreshold  75  
101496:  alias weapon1  primary_up 
101496:  alias weapon2  secondary_down 
101496:  alias weapon3  melee_down 
101496:  alias lastweapon  primary_up 
101496:  alias nextweapon  melee_down 
101496:  alias previousweapon  primary_up 
101496:  alias switch_between_slot1_and_slot2  primary_up  
101496: slot2
101496:  alias viewmodel_toggle viewmodels_on 
101496:  viewmodel_fov 84
101496:  cl_interp 0
101496: +attack
101496: hud_medicautocallersthreshold  75  
101496:  alias weapon1  primary_up 
101496:  alias weapon2  secondary_down 
101496:  alias weapon3  melee_down 
101496:  alias lastweapon  primary_up 
101496:  alias nextweapon  melee_down 
101496:  alias previousweapon  primary_up 
101496:  alias switch_between_slot1_and_slot2  primary_up  
101498: slot2
101498:  alias viewmodel_toggle viewmodels_on 
101498:  viewmodel_fov 84
101498:  cl_interp 0
101498: +attack
101498: hud_medicautocallersthreshold  75  
101498:  alias weapon1  primary_up 
101498:  alias weapon2  secondary_down 
101498:  alias weapon3  melee_down 
101498:  alias lastweapon  primary_up 
101498:  alias nextweapon  melee_down 
101498:  alias previousweapon  primary_up 
101498:  alias switch_between_slot1_and_slot2  primary_up  
101499: slot2
101499:  alias viewmodel_toggle viewmodels_on 
101499:  viewmodel_fov 84
101499:  cl_interp 0
101499: +attack
101499: hud_medicautocallersthreshold  75  
101499:  alias weapon1  primary_up 
101499:  alias weapon2  secondary_down 
101499:  alias weapon3  melee_down 
101499:  alias lastweapon  primary_up 
101499:  alias nextweapon  melee_down 
101499:  alias previousweapon  primary_up 
101499:  alias switch_between_slot1_and_slot2  primary_up  
101499: slot2
101499:  alias viewmodel_toggle viewmodels_on 
101499:  viewmodel_fov 84
101499:  cl_interp 0
101499: +attack
101499: hud_medicautocallersthreshold  75  
101499:  alias weapon1  primary_up 
101499:  alias weapon2  secondary_down 
101499:  alias weapon3  melee_down 
101499:  alias lastweapon  primary_up 
101499:  alias nextweapon  melee_down 
101499:  alias previousweapon  primary_up 
101499:  alias switch_between_slot1_and_slot2  primary_up  
101500: slot2
101500:  alias viewmodel_toggle viewmodels_on 
101500:  viewmodel_fov 84
101500:  cl_interp 0
101500: +attack
101500: hud_medicautocallersthreshold  75  
101500:  alias weapon1  primary_up 
101500:  alias weapon2  secondary_down 
101500:  alias weapon3  melee_down 
101500:  alias lastweapon  primary_up 
101500:  alias nextweapon  melee_down 
101500:  alias previousweapon  primary_up 
101500:  alias switch_between_slot1_and_slot2  primary_up  
101504: dsp_player 0
101534: slot2
101534:  alias viewmodel_toggle viewmodels_on 
101534:  viewmodel_fov 84
101534:  cl_interp 0
101534: +attack
101534: hud_medicautocallersthreshold  75  
101534:  alias weapon1  primary_up 
101534:  alias weapon2  secondary_down 
101534:  alias weapon3  melee_down 
101534:  alias lastweapon  primary_up 
101534:  alias nextweapon  melee_down 
101534:  alias previousweapon  primary_up 
101534:  alias switch_between_slot1_and_slot2  primary_up  
101535: slot2
101535:  alias viewmodel_toggle viewmodels_on 
101535:  viewmodel_fov 84
101535:  cl_interp 0
101535: +attack
101535: hud_medicautocallersthreshold  75  
101535:  alias weapon1  primary_up 
101535:  alias weapon2  secondary_down 
101535:  alias weapon3  melee_down 
101535:  alias lastweapon  primary_up 
101535:  alias nextweapon  melee_down 
101535:  alias previousweapon  primary_up 
101535:  alias switch_between_slot1_and_slot2  primary_up  
101535: slot2
101535:  alias viewmodel_toggle viewmodels_on 
101535:  viewmodel_fov 84
101535:  cl_interp 0
101535: +attack
101535: hud_medicautocallersthreshold  75  
101535:  alias weapon1  primary_up 
101535:  alias weapon2  secondary_down 
101535:  alias weapon3  melee_down 
101535:  alias lastweapon  primary_up 
101535:  alias nextweapon  melee_down 
101535:  alias previousweapon  primary_up 
101535:  alias switch_between_slot1_and_slot2  primary_up  
101537: slot2
101537:  alias viewmodel_toggle viewmodels_on 
101537:  viewmodel_fov 84
101537:  cl_interp 0
101537: +attack
101537: hud_medicautocallersthreshold  75  
101537:  alias weapon1  primary_up 
101537:  alias weapon2  secondary_down 
101537:  alias weapon3  melee_down 
101537:  alias lastweapon  primary_up 
101537:  alias nextweapon  melee_down 
101537:  alias previousweapon  primary_up 
101537:  alias switch_between_slot1_and_slot2  primary_up  
101538: slot2
101538:  alias viewmodel_toggle viewmodels_on 
101538:  viewmodel_fov 84
101538:  cl_interp 0
101538: +attack
101538: hud_medicautocallersthreshold  75  
101538:  alias weapon1  primary_up 
101538:  alias weapon2  secondary_down 
101538:  alias weapon3  melee_down 
101538:  alias lastweapon  primary_up 
101538:  alias nextweapon  melee_down 
101538:  alias previousweapon  primary_up 
101538:  alias switch_between_slot1_and_slot2  primary_up  
101538: slot2
101538:  alias viewmodel_toggle viewmodels_on 
101538:  viewmodel_fov 84
101538:  cl_interp 0
101538: +attack
101538: hud_medicautocallersthreshold  75  
101538:  alias weapon1  primary_up 
101538:  alias weapon2  secondary_down 
101538:  alias weapon3  melee_down 
101538:  alias lastweapon  primary_up 
101538:  alias nextweapon  melee_down 
101538:  alias previousweapon  primary_up 
101538:  alias switch_between_slot1_and_slot2  primary_up  
101539: slot2
101539:  alias viewmodel_toggle viewmodels_on 
101539:  viewmodel_fov 84
101539:  cl_interp 0
101539: +attack
101539: hud_medicautocallersthreshold  75  
101539:  alias weapon1  primary_up 
101539:  alias weapon2  secondary_down 
101539:  alias weapon3  melee_down 
101539:  alias lastweapon  primary_up 
101539:  alias nextweapon  melee_down 
101539:  alias previousweapon  primary_up 
101539:  alias switch_between_slot1_and_slot2  primary_up  
101540: slot2
101540:  alias viewmodel_toggle viewmodels_on 
101540:  viewmodel_fov 84
101540:  cl_interp 0
101540: +attack
101540: hud_medicautocallersthreshold  75  
101540:  alias weapon1  primary_up 
101540:  alias weapon2  secondary_down 
101540:  alias weapon3  melee_down 
101540:  alias lastweapon  primary_up 
101540:  alias nextweapon  melee_down 
101540:  alias previousweapon  primary_up 
101540:  alias switch_between_slot1_and_slot2  primary_up  
101540: -moveright
101540: +moveleft
101540: alias checkleft +moveleft 
101540: slot2
101540:  alias viewmodel_toggle viewmodels_on 
101540:  viewmodel_fov 84
101540:  cl_interp 0
101540: +attack
101540: hud_medicautocallersthreshold  75  
101540:  alias weapon1  primary_up 
101540:  alias weapon2  secondary_down 
101540:  alias weapon3  melee_down 
101540:  alias lastweapon  primary_up 
101540:  alias nextweapon  melee_down 
101540:  alias previousweapon  primary_up 
101540:  alias switch_between_slot1_and_slot2  primary_up  
101541: ATTACK FORWARD MOVELEFT
101541: slot2
101541:  alias viewmodel_toggle viewmodels_on 
101541:  viewmodel_fov 84
101541:  cl_interp 0
101541: +attack
101541: hud_medicautocallersthreshold  75  
101541:  alias weapon1  primary_up 
101541:  alias weapon2  secondary_down 
101541:  alias weapon3  melee_down 
101541:  alias lastweapon  primary_up 
101541:  alias nextweapon  melee_down 
101541:  alias previousweapon  primary_up 
101541:  alias switch_between_slot1_and_slot2  primary_up  
101545: slot2
101545:  alias viewmodel_toggle viewmodels_on 
101545:  viewmodel_fov 84
101545:  cl_interp 0
101545: +attack
101545: hud_medicautocallersthreshold  75  
101545:  alias weapon1  primary_up 
101545:  alias weapon2  secondary_down 
101545:  alias weapon3  melee_down 
101545:  alias lastweapon  primary_up 
101545:  alias nextweapon  melee_down 
101545:  alias previousweapon  primary_up 
101545:  alias switch_between_slot1_and_slot2  primary_up  
101563: slot2
101563:  alias viewmodel_toggle viewmodels_on 
101563:  viewmodel_fov 84
101563:  cl_interp 0
101563: +attack
101563: hud_medicautocallersthreshold  75  
101563:  alias weapon1  primary_up 
101563:  alias weapon2  secondary_down 
101563:  alias weapon3  melee_down 
101563:  alias lastweapon  primary_up 
101563:  alias nextweapon  melee_down 
101563:  alias previousweapon  primary_up 
101563:  alias switch_between_slot1_and_slot2  primary_up  
101563: -forward
101563: alias checkfwd none 
101563: ATTACK MOVELEFT
101563: slot2
101563:  alias viewmodel_toggle viewmodels_on 
101563:  viewmodel_fov 84
101563:  cl_interp 0
101563: +attack
101563: hud_medicautocallersthreshold  75  
101563:  alias weapon1  primary_up 
101563:  alias weapon2  secondary_down 
101563:  alias weapon3  melee_down 
101563:  alias lastweapon  primary_up 
101563:  alias nextweapon  melee_down 
101563:  alias previousweapon  primary_up 
101563:  alias switch_between_slot1_and_slot2  primary_up  
101563: slot2
101563:  alias viewmodel_toggle viewmodels_on 
101563:  viewmodel_fov 84
101563:  cl_interp 0
101563: +attack
101563: hud_medicautocallersthreshold  75  
101563:  alias weapon1  primary_up 
101563:  alias weapon2  secondary_down 
101563:  alias weapon3  melee_down 
101563:  alias lastweapon  primary_up 
101563:  alias nextweapon  melee_down 
101563:  alias previousweapon  primary_up 
101563:  alias switch_between_slot1_and_slot2  primary_up  
101565: slot2
101565:  alias viewmodel_toggle viewmodels_on 
101565:  viewmodel_fov 84
101565:  cl_interp 0
101565: +attack
101565: hud_medicautocallersthreshold  75  
101565:  alias weapon1  primary_up 
101565:  alias weapon2  secondary_down 
101565:  alias weapon3  melee_down 
101565:  alias lastweapon  primary_up 
101565:  alias nextweapon  melee_down 
101565:  alias previousweapon  primary_up 
101565:  alias switch_between_slot1_and_slot2  primary_up  
101566: slot2
101566:  alias viewmodel_toggle viewmodels_on 
101566:  viewmodel_fov 84
101566:  cl_interp 0
101566: +attack
101566: hud_medicautocallersthreshold  75  
101566:  alias weapon1  primary_up 
101566:  alias weapon2  secondary_down 
101566:  alias weapon3  melee_down 
101566:  alias lastweapon  primary_up 
101566:  alias nextweapon  melee_down 
101566:  alias previousweapon  primary_up 
101566:  alias switch_between_slot1_and_slot2  primary_up  
101566: slot2
101566:  alias viewmodel_toggle viewmodels_on 
101566:  viewmodel_fov 84
101566:  cl_interp 0
101566: +attack
101566: hud_medicautocallersthreshold  75  
101566:  alias weapon1  primary_up 
101566:  alias weapon2  secondary_down 
101566:  alias weapon3  melee_down 
101566:  alias lastweapon  primary_up 
101566:  alias nextweapon  melee_down 
101566:  alias previousweapon  primary_up 
101566:  alias switch_between_slot1_and_slot2  primary_up  
101567: slot2
101567:  alias viewmodel_toggle viewmodels_on 
101567:  viewmodel_fov 84
101567:  cl_interp 0
101567: +attack
101567: hud_medicautocallersthreshold  75  
101567:  alias weapon1  primary_up 
101567:  alias weapon2  secondary_down 
101567:  alias weapon3  melee_down 
101567:  alias lastweapon  primary_up 
101567:  alias nextweapon  melee_down 
101567:  alias previousweapon  primary_up 
101567:  alias switch_between_slot1_and_slot2  primary_up  
101568: slot2
101568:  alias viewmodel_toggle viewmodels_on 
101568:  viewmodel_fov 84
101568:  cl_interp 0
101568: +attack
101568: hud_medicautocallersthreshold  75  
101568:  alias weapon1  primary_up 
101568:  alias weapon2  secondary_down 
101568:  alias weapon3  melee_down 
101568:  alias lastweapon  primary_up 
101568:  alias nextweapon  melee_down 
101568:  alias previousweapon  primary_up 
101568:  alias switch_between_slot1_and_slot2  primary_up  
101575: -back
101575: +forward
101575: alias checkfwd +forward 
101577: ATTACK FORWARD MOVELEFT
101587: -moveleft
101587: alias checkleft none 
101588: ATTACK FORWARD
101590: slot2
101590:  alias viewmodel_toggle viewmodels_on 
101590:  viewmodel_fov 84
101590:  cl_interp 0
101590: +attack
101590: hud_medicautocallersthreshold  75  
101590:  alias weapon1  primary_up 
101590:  alias weapon2  secondary_down 
101590:  alias weapon3  melee_down 
101590:  alias lastweapon  primary_up 
101590:  alias nextweapon  melee_down 
101590:  alias previousweapon  primary_up 
101590:  alias switch_between_slot1_and_slot2  primary_up  
101590: -moveright
101590: +moveleft
101590: alias checkleft +moveleft 
101592: ATTACK FORWARD MOVELEFT
101592: slot2
101592:  alias viewmodel_toggle viewmodels_on 
101592:  viewmodel_fov 84
101592:  cl_interp 0
101592: +attack
101592: hud_medicautocallersthreshold  75  
101592:  alias weapon1  primary_up 
101592:  alias weapon2  secondary_down 
101592:  alias weapon3  melee_down 
101592:  alias lastweapon  primary_up 
101592:  alias nextweapon  melee_down 
101592:  alias previousweapon  primary_up 
101592:  alias switch_between_slot1_and_slot2  primary_up  
101593: slot2
101593:  alias viewmodel_toggle viewmodels_on 
101593:  viewmodel_fov 84
101593:  cl_interp 0
101593: +attack
101593: hud_medicautocallersthreshold  75  
101593:  alias weapon1  primary_up 
101593:  alias weapon2  secondary_down 
101593:  alias weapon3  melee_down 
101593:  alias lastweapon  primary_up 
101593:  alias nextweapon  melee_down 
101593:  alias previousweapon  primary_up 
101593:  alias switch_between_slot1_and_slot2  primary_up  
101594: slot2
101594:  alias viewmodel_toggle viewmodels_on 
101594:  viewmodel_fov 84
101594:  cl_interp 0
101594: +attack
101594: hud_medicautocallersthreshold  75  
101594:  alias weapon1  primary_up 
101594:  alias weapon2  secondary_down 
101594:  alias weapon3  melee_down 
101594:  alias lastweapon  primary_up 
101594:  alias nextweapon  melee_down 
101594:  alias previousweapon  primary_up 
101594:  alias switch_between_slot1_and_slot2  primary_up  
101594: slot2
101594:  alias viewmodel_toggle viewmodels_on 
101594:  viewmodel_fov 84
101594:  cl_interp 0
101594: +attack
101594: hud_medicautocallersthreshold  75  
101594:  alias weapon1  primary_up 
101594:  alias weapon2  secondary_down 
101594:  alias weapon3  melee_down 
101594:  alias lastweapon  primary_up 
101594:  alias nextweapon  melee_down 
101594:  alias previousweapon  primary_up 
101594:  alias switch_between_slot1_and_slot2  primary_up  
101596: slot2
101596:  alias viewmodel_toggle viewmodels_on 
101596:  viewmodel_fov 84
101596:  cl_interp 0
101596: +attack
101596: hud_medicautocallersthreshold  75  
101596:  alias weapon1  primary_up 
101596:  alias weapon2  secondary_down 
101596:  alias weapon3  melee_down 
101596:  alias lastweapon  primary_up 
101596:  alias nextweapon  melee_down 
101596:  alias previousweapon  primary_up 
101596:  alias switch_between_slot1_and_slot2  primary_up  
101599: -moveleft
101599: alias checkleft none 
101600: ATTACK FORWARD
101615: slot2
101615:  alias viewmodel_toggle viewmodels_on 
101615:  viewmodel_fov 84
101615:  cl_interp 0
101615: +attack
101615: hud_medicautocallersthreshold  75  
101615:  alias weapon1  primary_up 
101615:  alias weapon2  secondary_down 
101615:  alias weapon3  melee_down 
101615:  alias lastweapon  primary_up 
101615:  alias nextweapon  melee_down 
101615:  alias previousweapon  primary_up 
101615:  alias switch_between_slot1_and_slot2  primary_up  
101617: slot2
101617:  alias viewmodel_toggle viewmodels_on 
101617:  viewmodel_fov 84
101617:  cl_interp 0
101617: +attack
101617: hud_medicautocallersthreshold  75  
101617:  alias weapon1  primary_up 
101617:  alias weapon2  secondary_down 
101617:  alias weapon3  melee_down 
101617:  alias lastweapon  primary_up 
101617:  alias nextweapon  melee_down 
101617:  alias previousweapon  primary_up 
101617:  alias switch_between_slot1_and_slot2  primary_up  
101620: slot2
101620:  alias viewmodel_toggle viewmodels_on 
101620:  viewmodel_fov 84
101620:  cl_interp 0
101620: +attack
101620: hud_medicautocallersthreshold  75  
101620:  alias weapon1  primary_up 
101620:  alias weapon2  secondary_down 
101620:  alias weapon3  melee_down 
101620:  alias lastweapon  primary_up 
101620:  alias nextweapon  melee_down 
101620:  alias previousweapon  primary_up 
101620:  alias switch_between_slot1_and_slot2  primary_up  
101621: slot2
101621:  alias viewmodel_toggle viewmodels_on 
101621:  viewmodel_fov 84
101621:  cl_interp 0
101621: +attack
101621: hud_medicautocallersthreshold  75  
101621:  alias weapon1  primary_up 
101621:  alias weapon2  secondary_down 
101621:  alias weapon3  melee_down 
101621:  alias lastweapon  primary_up 
101621:  alias nextweapon  melee_down 
101621:  alias previousweapon  primary_up 
101621:  alias switch_between_slot1_and_slot2  primary_up  
101622: slot2
101622:  alias viewmodel_toggle viewmodels_on 
101622:  viewmodel_fov 84
101622:  cl_interp 0
101622: +attack
101622: hud_medicautocallersthreshold  75  
101622:  alias weapon1  primary_up 
101622:  alias weapon2  secondary_down 
101622:  alias weapon3  melee_down 
101622:  alias lastweapon  primary_up 
101622:  alias nextweapon  melee_down 
101622:  alias previousweapon  primary_up 
101622:  alias switch_between_slot1_and_slot2  primary_up  
101622: slot2
101622:  alias viewmodel_toggle viewmodels_on 
101622:  viewmodel_fov 84
101622:  cl_interp 0
101622: +attack
101622: hud_medicautocallersthreshold  75  
101622:  alias weapon1  primary_up 
101622:  alias weapon2  secondary_down 
101622:  alias weapon3  melee_down 
101622:  alias lastweapon  primary_up 
101622:  alias nextweapon  melee_down 
101622:  alias previousweapon  primary_up 
101622:  alias switch_between_slot1_and_slot2  primary_up  
101628: -moveright
101628: +moveleft
101628: alias checkleft +moveleft 
101628: ATTACK FORWARD MOVELEFT
101633: -moveleft
101633: alias checkleft none 
101634: ATTACK FORWARD
101643: slot2
101643:  alias viewmodel_toggle viewmodels_on 
101643:  viewmodel_fov 84
101643:  cl_interp 0
101643: +attack
101643: hud_medicautocallersthreshold  75  
101643:  alias weapon1  primary_up 
101643:  alias weapon2  secondary_down 
101643:  alias weapon3  melee_down 
101643:  alias lastweapon  primary_up 
101643:  alias nextweapon  melee_down 
101643:  alias previousweapon  primary_up 
101643:  alias switch_between_slot1_and_slot2  primary_up  
101646: -forward
101646: alias checkfwd none 
101646: slot2
101646:  alias viewmodel_toggle viewmodels_on 
101646:  viewmodel_fov 84
101646:  cl_interp 0
101646: +attack
101646: hud_medicautocallersthreshold  75  
101646:  alias weapon1  primary_up 
101646:  alias weapon2  secondary_down 
101646:  alias weapon3  melee_down 
101646:  alias lastweapon  primary_up 
101646:  alias nextweapon  melee_down 
101646:  alias previousweapon  primary_up 
101646:  alias switch_between_slot1_and_slot2  primary_up  
101647: ATTACK
101647: slot2
101647:  alias viewmodel_toggle viewmodels_on 
101647:  viewmodel_fov 84
101647:  cl_interp 0
101647: +attack
101647: hud_medicautocallersthreshold  75  
101647:  alias weapon1  primary_up 
101647:  alias weapon2  secondary_down 
101647:  alias weapon3  melee_down 
101647:  alias lastweapon  primary_up 
101647:  alias nextweapon  melee_down 
101647:  alias previousweapon  primary_up 
101647:  alias switch_between_slot1_and_slot2  primary_up  
101648: slot2
101648:  alias viewmodel_toggle viewmodels_on 
101648:  viewmodel_fov 84
101648:  cl_interp 0
101648: +attack
101648: hud_medicautocallersthreshold  75  
101648:  alias weapon1  primary_up 
101648:  alias weapon2  secondary_down 
101648:  alias weapon3  melee_down 
101648:  alias lastweapon  primary_up 
101648:  alias nextweapon  melee_down 
101648:  alias previousweapon  primary_up 
101648:  alias switch_between_slot1_and_slot2  primary_up  
101648: slot2
101648:  alias viewmodel_toggle viewmodels_on 
101648:  viewmodel_fov 84
101648:  cl_interp 0
101648: +attack
101648: hud_medicautocallersthreshold  75  
101648:  alias weapon1  primary_up 
101648:  alias weapon2  secondary_down 
101648:  alias weapon3  melee_down 
101648:  alias lastweapon  primary_up 
101648:  alias nextweapon  melee_down 
101648:  alias previousweapon  primary_up 
101648:  alias switch_between_slot1_and_slot2  primary_up  
101650: slot2
101650:  alias viewmodel_toggle viewmodels_on 
101650:  viewmodel_fov 84
101650:  cl_interp 0
101650: +attack
101650: hud_medicautocallersthreshold  75  
101650:  alias weapon1  primary_up 
101650:  alias weapon2  secondary_down 
101650:  alias weapon3  melee_down 
101650:  alias lastweapon  primary_up 
101650:  alias nextweapon  melee_down 
101650:  alias previousweapon  primary_up 
101650:  alias switch_between_slot1_and_slot2  primary_up  
101651: slot2
101651:  alias viewmodel_toggle viewmodels_on 
101651:  viewmodel_fov 84
101651:  cl_interp 0
101651: +attack
101651: hud_medicautocallersthreshold  75  
101651:  alias weapon1  primary_up 
101651:  alias weapon2  secondary_down 
101651:  alias weapon3  melee_down 
101651:  alias lastweapon  primary_up 
101651:  alias nextweapon  melee_down 
101651:  alias previousweapon  primary_up 
101651:  alias switch_between_slot1_and_slot2  primary_up  
101652: -moveleft
101652: +moveright
101652: alias checkright +moveright 
101652: slot2
101652:  alias viewmodel_toggle viewmodels_on 
101652:  viewmodel_fov 84
101652:  cl_interp 0
101652: +attack
101652: hud_medicautocallersthreshold  75  
101652:  alias weapon1  primary_up 
101652:  alias weapon2  secondary_down 
101652:  alias weapon3  melee_down 
101652:  alias lastweapon  primary_up 
101652:  alias nextweapon  melee_down 
101652:  alias previousweapon  primary_up 
101652:  alias switch_between_slot1_and_slot2  primary_up  
101654: ATTACK MOVERIGHT
101657: -moveright
101657: alias checkright none 
101659: ATTACK
101671: +showscores
101671: net_graph 4 
101672: ATTACK SCORE
101676: -showscores
101676: net_graph 0
101677: ATTACK
101681: slot2
101681:  alias viewmodel_toggle viewmodels_on 
101681:  viewmodel_fov 84
101681:  cl_interp 0
101681: +attack
101681: hud_medicautocallersthreshold  75  
101681:  alias weapon1  primary_up 
101681:  alias weapon2  secondary_down 
101681:  alias weapon3  melee_down 
101681:  alias lastweapon  primary_up 
101681:  alias nextweapon  melee_down 
101681:  alias previousweapon  primary_up 
101681:  alias switch_between_slot1_and_slot2  primary_up  
101682: slot2
101682:  alias viewmodel_toggle viewmodels_on 
101682:  viewmodel_fov 84
101682:  cl_interp 0
101682: +attack
101682: hud_medicautocallersthreshold  75  
101682:  alias weapon1  primary_up 
101682:  alias weapon2  secondary_down 
101682:  alias weapon3  melee_down 
101682:  alias lastweapon  primary_up 
101682:  alias nextweapon  melee_down 
101682:  alias previousweapon  primary_up 
101682:  alias switch_between_slot1_and_slot2  primary_up  
101683: slot2
101683:  alias viewmodel_toggle viewmodels_on 
101683:  viewmodel_fov 84
101683:  cl_interp 0
101683: +attack
101683: hud_medicautocallersthreshold  75  
101683:  alias weapon1  primary_up 
101683:  alias weapon2  secondary_down 
101683:  alias weapon3  melee_down 
101683:  alias lastweapon  primary_up 
101683:  alias nextweapon  melee_down 
101683:  alias previousweapon  primary_up 
101683:  alias switch_between_slot1_and_slot2  primary_up  
101684: slot2
101684:  alias viewmodel_toggle viewmodels_on 
101684:  viewmodel_fov 84
101684:  cl_interp 0
101684: +attack
101684: hud_medicautocallersthreshold  75  
101684:  alias weapon1  primary_up 
101684:  alias weapon2  secondary_down 
101684:  alias weapon3  melee_down 
101684:  alias lastweapon  primary_up 
101684:  alias nextweapon  melee_down 
101684:  alias previousweapon  primary_up 
101684:  alias switch_between_slot1_and_slot2  primary_up  
101684: slot2
101684:  alias viewmodel_toggle viewmodels_on 
101684:  viewmodel_fov 84
101684:  cl_interp 0
101684: +attack
101684: hud_medicautocallersthreshold  75  
101684:  alias weapon1  primary_up 
101684:  alias weapon2  secondary_down 
101684:  alias weapon3  melee_down 
101684:  alias lastweapon  primary_up 
101684:  alias nextweapon  melee_down 
101684:  alias previousweapon  primary_up 
101684:  alias switch_between_slot1_and_slot2  primary_up  
101686: slot2
101686:  alias viewmodel_toggle viewmodels_on 
101686:  viewmodel_fov 84
101686:  cl_interp 0
101686: +attack
101686: hud_medicautocallersthreshold  75  
101686:  alias weapon1  primary_up 
101686:  alias weapon2  secondary_down 
101686:  alias weapon3  melee_down 
101686:  alias lastweapon  primary_up 
101686:  alias nextweapon  melee_down 
101686:  alias previousweapon  primary_up 
101686:  alias switch_between_slot1_and_slot2  primary_up  
101687: slot2
101687:  alias viewmodel_toggle viewmodels_on 
101687:  viewmodel_fov 84
101687:  cl_interp 0
101687: +attack
101687: hud_medicautocallersthreshold  75  
101687:  alias weapon1  primary_up 
101687:  alias weapon2  secondary_down 
101687:  alias weapon3  melee_down 
101687:  alias lastweapon  primary_up 
101687:  alias nextweapon  melee_down 
101687:  alias previousweapon  primary_up 
101687:  alias switch_between_slot1_and_slot2  primary_up  
101713: slot2
101713:  alias viewmodel_toggle viewmodels_on 
101713:  viewmodel_fov 84
101713:  cl_interp 0
101713: +attack
101713: hud_medicautocallersthreshold  75  
101713:  alias weapon1  primary_up 
101713:  alias weapon2  secondary_down 
101713:  alias weapon3  melee_down 
101713:  alias lastweapon  primary_up 
101713:  alias nextweapon  melee_down 
101713:  alias previousweapon  primary_up 
101713:  alias switch_between_slot1_and_slot2  primary_up  
101718: slot2
101718:  alias viewmodel_toggle viewmodels_on 
101718:  viewmodel_fov 84
101718:  cl_interp 0
101718: +attack
101718: hud_medicautocallersthreshold  75  
101718:  alias weapon1  primary_up 
101718:  alias weapon2  secondary_down 
101718:  alias weapon3  melee_down 
101718:  alias lastweapon  primary_up 
101718:  alias nextweapon  melee_down 
101718:  alias previousweapon  primary_up 
101718:  alias switch_between_slot1_and_slot2  primary_up  
101721: slot2
101721:  alias viewmodel_toggle viewmodels_on 
101721:  viewmodel_fov 84
101721:  cl_interp 0
101721: +attack
101721: hud_medicautocallersthreshold  75  
101721:  alias weapon1  primary_up 
101721:  alias weapon2  secondary_down 
101721:  alias weapon3  melee_down 
101721:  alias lastweapon  primary_up 
101721:  alias nextweapon  melee_down 
101721:  alias previousweapon  primary_up 
101721:  alias switch_between_slot1_and_slot2  primary_up  
101722: slot2
101722:  alias viewmodel_toggle viewmodels_on 
101722:  viewmodel_fov 84
101722:  cl_interp 0
101722: +attack
101722: hud_medicautocallersthreshold  75  
101722:  alias weapon1  primary_up 
101722:  alias weapon2  secondary_down 
101722:  alias weapon3  melee_down 
101722:  alias lastweapon  primary_up 
101722:  alias nextweapon  melee_down 
101722:  alias previousweapon  primary_up 
101722:  alias switch_between_slot1_and_slot2  primary_up  
101725: slot2
101725:  alias viewmodel_toggle viewmodels_on 
101725:  viewmodel_fov 84
101725:  cl_interp 0
101725: +attack
101725: hud_medicautocallersthreshold  75  
101725:  alias weapon1  primary_up 
101725:  alias weapon2  secondary_down 
101725:  alias weapon3  melee_down 
101725:  alias lastweapon  primary_up 
101725:  alias nextweapon  melee_down 
101725:  alias previousweapon  primary_up 
101725:  alias switch_between_slot1_and_slot2  primary_up  
101727: -back
101727: +forward
101727: alias checkfwd +forward 
101728: ATTACK FORWARD
101745: -moveright
101745: +moveleft
101745: alias checkleft +moveleft 
101746: ATTACK FORWARD MOVELEFT
101750: slot2
101750:  alias viewmodel_toggle viewmodels_on 
101750:  viewmodel_fov 84
101750:  cl_interp 0
101750: +attack
101750: hud_medicautocallersthreshold  75  
101750:  alias weapon1  primary_up 
101750:  alias weapon2  secondary_down 
101750:  alias weapon3  melee_down 
101750:  alias lastweapon  primary_up 
101750:  alias nextweapon  melee_down 
101750:  alias previousweapon  primary_up 
101750:  alias switch_between_slot1_and_slot2  primary_up  
101752: slot2
101752:  alias viewmodel_toggle viewmodels_on 
101752:  viewmodel_fov 84
101752:  cl_interp 0
101752: +attack
101752: hud_medicautocallersthreshold  75  
101752:  alias weapon1  primary_up 
101752:  alias weapon2  secondary_down 
101752:  alias weapon3  melee_down 
101752:  alias lastweapon  primary_up 
101752:  alias nextweapon  melee_down 
101752:  alias previousweapon  primary_up 
101752:  alias switch_between_slot1_and_slot2  primary_up  
101752: slot2
101752:  alias viewmodel_toggle viewmodels_on 
101752:  viewmodel_fov 84
101752:  cl_interp 0
101752: +attack
101752: hud_medicautocallersthreshold  75  
101752:  alias weapon1  primary_up 
101752:  alias weapon2  secondary_down 
101752:  alias weapon3  melee_down 
101752:  alias lastweapon  primary_up 
101752:  alias nextweapon  melee_down 
101752:  alias previousweapon  primary_up 
101752:  alias switch_between_slot1_and_slot2  primary_up  
101757: slot2
101757:  alias viewmodel_toggle viewmodels_on 
101757:  viewmodel_fov 84
101757:  cl_interp 0
101757: +attack
101757: hud_medicautocallersthreshold  75  
101757:  alias weapon1  primary_up 
101757:  alias weapon2  secondary_down 
101757:  alias weapon3  melee_down 
101757:  alias lastweapon  primary_up 
101757:  alias nextweapon  melee_down 
101757:  alias previousweapon  primary_up 
101757:  alias switch_between_slot1_and_slot2  primary_up  
101757: slot2
101757:  alias viewmodel_toggle viewmodels_on 
101757:  viewmodel_fov 84
101757:  cl_interp 0
101757: +attack
101757: hud_medicautocallersthreshold  75  
101757:  alias weapon1  primary_up 
101757:  alias weapon2  secondary_down 
101757:  alias weapon3  melee_down 
101757:  alias lastweapon  primary_up 
101757:  alias nextweapon  melee_down 
101757:  alias previousweapon  primary_up 
101757:  alias switch_between_slot1_and_slot2  primary_up  
101758: slot2
101758:  alias viewmodel_toggle viewmodels_on 
101758:  viewmodel_fov 84
101758:  cl_interp 0
101758: +attack
101758: hud_medicautocallersthreshold  75  
101758:  alias weapon1  primary_up 
101758:  alias weapon2  secondary_down 
101758:  alias weapon3  melee_down 
101758:  alias lastweapon  primary_up 
101758:  alias nextweapon  melee_down 
101758:  alias previousweapon  primary_up 
101758:  alias switch_between_slot1_and_slot2  primary_up  
101758: -moveleft
101758: alias checkleft none 
101758: slot2
101758:  alias viewmodel_toggle viewmodels_on 
101758:  viewmodel_fov 84
101758:  cl_interp 0
101758: +attack
101758: hud_medicautocallersthreshold  75  
101758:  alias weapon1  primary_up 
101758:  alias weapon2  secondary_down 
101758:  alias weapon3  melee_down 
101758:  alias lastweapon  primary_up 
101758:  alias nextweapon  melee_down 
101758:  alias previousweapon  primary_up 
101758:  alias switch_between_slot1_and_slot2  primary_up  
101759: ATTACK FORWARD
101759: slot2
101759:  alias viewmodel_toggle viewmodels_on 
101759:  viewmodel_fov 84
101759:  cl_interp 0
101759: +attack
101759: hud_medicautocallersthreshold  75  
101759:  alias weapon1  primary_up 
101759:  alias weapon2  secondary_down 
101759:  alias weapon3  melee_down 
101759:  alias lastweapon  primary_up 
101759:  alias nextweapon  melee_down 
101759:  alias previousweapon  primary_up 
101759:  alias switch_between_slot1_and_slot2  primary_up  
101762: slot2
101762:  alias viewmodel_toggle viewmodels_on 
101762:  viewmodel_fov 84
101762:  cl_interp 0
101762: +attack
101762: hud_medicautocallersthreshold  75  
101762:  alias weapon1  primary_up 
101762:  alias weapon2  secondary_down 
101762:  alias weapon3  melee_down 
101762:  alias lastweapon  primary_up 
101762:  alias nextweapon  melee_down 
101762:  alias previousweapon  primary_up 
101762:  alias switch_between_slot1_and_slot2  primary_up  
101764: -moveleft
101764: +moveright
101764: alias checkright +moveright 
101765: ATTACK FORWARD MOVERIGHT
101765: -moveright
101765: alias checkright none 
101766: ATTACK FORWARD
101770: -moveright
101770: +moveleft
101770: alias checkleft +moveleft 
101771: ATTACK FORWARD MOVELEFT
101780: -moveleft
101780: alias checkleft none 
101781: ATTACK FORWARD
101813: -moveleft
101813: +moveright
101813: alias checkright +moveright 
101815: ATTACK FORWARD MOVERIGHT
101834: slot1
101834:  alias viewmodel_toggle viewmodels_off 
101834:  viewmodel_fov 84
101834:  cl_interp 0
101834: -attack
101834: hud_medicautocallersthreshold  150  
101834:  alias weapon1  primary_up 
101834:  alias weapon2  secondary_down 
101834:  alias weapon3  melee_up 
101834:  alias lastweapon  secondary_down 
101834:  alias nextweapon  secondary_down 
101834:  alias previousweapon  melee_up 
101834:  alias switch_between_slot1_and_slot2  secondary_down  
101835: FORWARD MOVERIGHT
101835: slot1
101835:  alias viewmodel_toggle viewmodels_off 
101835:  viewmodel_fov 84
101835:  cl_interp 0
101835: -attack
101835: hud_medicautocallersthreshold  150  
101835:  alias weapon1  primary_up 
101835:  alias weapon2  secondary_down 
101835:  alias weapon3  melee_up 
101835:  alias lastweapon  secondary_down 
101835:  alias nextweapon  secondary_down 
101835:  alias previousweapon  melee_up 
101835:  alias switch_between_slot1_and_slot2  secondary_down  
101837: slot1
101837:  alias viewmodel_toggle viewmodels_off 
101837:  viewmodel_fov 84
101837:  cl_interp 0
101837: -attack
101837: hud_medicautocallersthreshold  150  
101837:  alias weapon1  primary_up 
101837:  alias weapon2  secondary_down 
101837:  alias weapon3  melee_up 
101837:  alias lastweapon  secondary_down 
101837:  alias nextweapon  secondary_down 
101837:  alias previousweapon  melee_up 
101837:  alias switch_between_slot1_and_slot2  secondary_down  
101837: slot1
101837:  alias viewmodel_toggle viewmodels_off 
101837:  viewmodel_fov 84
101837:  cl_interp 0
101837: -attack
101837: hud_medicautocallersthreshold  150  
101837:  alias weapon1  primary_up 
101837:  alias weapon2  secondary_down 
101837:  alias weapon3  melee_up 
101837:  alias lastweapon  secondary_down 
101837:  alias nextweapon  secondary_down 
101837:  alias previousweapon  melee_up 
101837:  alias switch_between_slot1_and_slot2  secondary_down  
101837: slot1
101837:  alias viewmodel_toggle viewmodels_off 
101837:  viewmodel_fov 84
101837:  cl_interp 0
101837: -attack
101837: hud_medicautocallersthreshold  150  
101837:  alias weapon1  primary_up 
101837:  alias weapon2  secondary_down 
101837:  alias weapon3  melee_up 
101837:  alias lastweapon  secondary_down 
101837:  alias nextweapon  secondary_down 
101837:  alias previousweapon  melee_up 
101837:  alias switch_between_slot1_and_slot2  secondary_down  
101838: slot1
101838:  alias viewmodel_toggle viewmodels_off 
101838:  viewmodel_fov 84
101838:  cl_interp 0
101838: -attack
101838: hud_medicautocallersthreshold  150  
101838:  alias weapon1  primary_up 
101838:  alias weapon2  secondary_down 
101838:  alias weapon3  melee_up 
101838:  alias lastweapon  secondary_down 
101838:  alias nextweapon  secondary_down 
101838:  alias previousweapon  melee_up 
101838:  alias switch_between_slot1_and_slot2  secondary_down  
101838: slot1
101838:  alias viewmodel_toggle viewmodels_off 
101838:  viewmodel_fov 84
101838:  cl_interp 0
101838: -attack
101838: hud_medicautocallersthreshold  150  
101838:  alias weapon1  primary_up 
101838:  alias weapon2  secondary_down 
101838:  alias weapon3  melee_up 
101838:  alias lastweapon  secondary_down 
101838:  alias nextweapon  secondary_down 
101838:  alias previousweapon  melee_up 
101838:  alias switch_between_slot1_and_slot2  secondary_down  
101842: -moveright
101842: alias checkright none 
101844: FORWARD
101867: -moveleft
101867: +moveright
101867: alias checkright +moveright 
101867: FORWARD MOVERIGHT
101883: -moveright
101883: +moveleft
101883: alias checkleft +moveleft 
101885: FORWARD MOVELEFT
101887: -moveright
101887: +moveleft 
101887: alias checkright none 
101888: +attack 107
101888: -forward
101888: alias checkfwd none 
101890: ATTACK MOVELEFT
101899: -attack 107
101900: MOVELEFT
101904: slot2
101904:  alias viewmodel_toggle viewmodels_on 
101904:  viewmodel_fov 84
101904:  cl_interp 0
101904: +attack
101904: hud_medicautocallersthreshold  75  
101904:  alias weapon1  primary_up 
101904:  alias weapon2  secondary_down 
101904:  alias weapon3  melee_down 
101904:  alias lastweapon  primary_up 
101904:  alias nextweapon  melee_down 
101904:  alias previousweapon  primary_up 
101904:  alias switch_between_slot1_and_slot2  primary_up  
101904: slot2
101904:  alias viewmodel_toggle viewmodels_on 
101904:  viewmodel_fov 84
101904:  cl_interp 0
101904: +attack
101904: hud_medicautocallersthreshold  75  
101904:  alias weapon1  primary_up 
101904:  alias weapon2  secondary_down 
101904:  alias weapon3  melee_down 
101904:  alias lastweapon  primary_up 
101904:  alias nextweapon  melee_down 
101904:  alias previousweapon  primary_up 
101904:  alias switch_between_slot1_and_slot2  primary_up  
101905: ATTACK MOVELEFT
101905: slot2
101905:  alias viewmodel_toggle viewmodels_on 
101905:  viewmodel_fov 84
101905:  cl_interp 0
101905: +attack
101905: hud_medicautocallersthreshold  75  
101905:  alias weapon1  primary_up 
101905:  alias weapon2  secondary_down 
101905:  alias weapon3  melee_down 
101905:  alias lastweapon  primary_up 
101905:  alias nextweapon  melee_down 
101905:  alias previousweapon  primary_up 
101905:  alias switch_between_slot1_and_slot2  primary_up  
101905: slot2
101905:  alias viewmodel_toggle viewmodels_on 
101905:  viewmodel_fov 84
101905:  cl_interp 0
101905: +attack
101905: hud_medicautocallersthreshold  75  
101905:  alias weapon1  primary_up 
101905:  alias weapon2  secondary_down 
101905:  alias weapon3  melee_down 
101905:  alias lastweapon  primary_up 
101905:  alias nextweapon  melee_down 
101905:  alias previousweapon  primary_up 
101905:  alias switch_between_slot1_and_slot2  primary_up  
101905: slot2
101905:  alias viewmodel_toggle viewmodels_on 
101905:  viewmodel_fov 84
101905:  cl_interp 0
101905: +attack
101905: hud_medicautocallersthreshold  75  
101905:  alias weapon1  primary_up 
101905:  alias weapon2  secondary_down 
101905:  alias weapon3  melee_down 
101905:  alias lastweapon  primary_up 
101905:  alias nextweapon  melee_down 
101905:  alias previousweapon  primary_up 
101905:  alias switch_between_slot1_and_slot2  primary_up  
101905: slot2
101905:  alias viewmodel_toggle viewmodels_on 
101905:  viewmodel_fov 84
101905:  cl_interp 0
101905: +attack
101905: hud_medicautocallersthreshold  75  
101905:  alias weapon1  primary_up 
101905:  alias weapon2  secondary_down 
101905:  alias weapon3  melee_down 
101905:  alias lastweapon  primary_up 
101905:  alias nextweapon  melee_down 
101905:  alias previousweapon  primary_up 
101905:  alias switch_between_slot1_and_slot2  primary_up  
101907: -back
101907: +forward
101907: alias checkfwd +forward 
101907: slot2
101907:  alias viewmodel_toggle viewmodels_on 
101907:  viewmodel_fov 84
101907:  cl_interp 0
101907: +attack
101907: hud_medicautocallersthreshold  75  
101907:  alias weapon1  primary_up 
101907:  alias weapon2  secondary_down 
101907:  alias weapon3  melee_down 
101907:  alias lastweapon  primary_up 
101907:  alias nextweapon  melee_down 
101907:  alias previousweapon  primary_up 
101907:  alias switch_between_slot1_and_slot2  primary_up  
101907: slot2
101907:  alias viewmodel_toggle viewmodels_on 
101907:  viewmodel_fov 84
101907:  cl_interp 0
101907: +attack
101907: hud_medicautocallersthreshold  75  
101907:  alias weapon1  primary_up 
101907:  alias weapon2  secondary_down 
101907:  alias weapon3  melee_down 
101907:  alias lastweapon  primary_up 
101907:  alias nextweapon  melee_down 
101907:  alias previousweapon  primary_up 
101907:  alias switch_between_slot1_and_slot2  primary_up  
101907: slot2
101907:  alias viewmodel_toggle viewmodels_on 
101907:  viewmodel_fov 84
101907:  cl_interp 0
101907: +attack
101907: hud_medicautocallersthreshold  75  
101907:  alias weapon1  primary_up 
101907:  alias weapon2  secondary_down 
101907:  alias weapon3  melee_down 
101907:  alias lastweapon  primary_up 
101907:  alias nextweapon  melee_down 
101907:  alias previousweapon  primary_up 
101907:  alias switch_between_slot1_and_slot2  primary_up  
101907: slot2
101907:  alias viewmodel_toggle viewmodels_on 
101907:  viewmodel_fov 84
101907:  cl_interp 0
101907: +attack
101907: hud_medicautocallersthreshold  75  
101907:  alias weapon1  primary_up 
101907:  alias weapon2  secondary_down 
101907:  alias weapon3  melee_down 
101907:  alias lastweapon  primary_up 
101907:  alias nextweapon  melee_down 
101907:  alias previousweapon  primary_up 
101907:  alias switch_between_slot1_and_slot2  primary_up  
101907: -forward
101907: alias checkfwd none 
101908: slot2
101908:  alias viewmodel_toggle viewmodels_on 
101908:  viewmodel_fov 84
101908:  cl_interp 0
101908: +attack
101908: hud_medicautocallersthreshold  75  
101908:  alias weapon1  primary_up 
101908:  alias weapon2  secondary_down 
101908:  alias weapon3  melee_down 
101908:  alias lastweapon  primary_up 
101908:  alias nextweapon  melee_down 
101908:  alias previousweapon  primary_up 
101908:  alias switch_between_slot1_and_slot2  primary_up  
101908: slot2
101908:  alias viewmodel_toggle viewmodels_on 
101908:  viewmodel_fov 84
101908:  cl_interp 0
101908: +attack
101908: hud_medicautocallersthreshold  75  
101908:  alias weapon1  primary_up 
101908:  alias weapon2  secondary_down 
101908:  alias weapon3  melee_down 
101908:  alias lastweapon  primary_up 
101908:  alias nextweapon  melee_down 
101908:  alias previousweapon  primary_up 
101908:  alias switch_between_slot1_and_slot2  primary_up  
101909: slot2
101909:  alias viewmodel_toggle viewmodels_on 
101909:  viewmodel_fov 84
101909:  cl_interp 0
101909: +attack
101909: hud_medicautocallersthreshold  75  
101909:  alias weapon1  primary_up 
101909:  alias weapon2  secondary_down 
101909:  alias weapon3  melee_down 
101909:  alias lastweapon  primary_up 
101909:  alias nextweapon  melee_down 
101909:  alias previousweapon  primary_up 
101909:  alias switch_between_slot1_and_slot2  primary_up  
101909: slot2
101909:  alias viewmodel_toggle viewmodels_on 
101909:  viewmodel_fov 84
101909:  cl_interp 0
101909: +attack
101909: hud_medicautocallersthreshold  75  
101909:  alias weapon1  primary_up 
101909:  alias weapon2  secondary_down 
101909:  alias weapon3  melee_down 
101909:  alias lastweapon  primary_up 
101909:  alias nextweapon  melee_down 
101909:  alias previousweapon  primary_up 
101909:  alias switch_between_slot1_and_slot2  primary_up  
101909: slot2
101909:  alias viewmodel_toggle viewmodels_on 
101909:  viewmodel_fov 84
101909:  cl_interp 0
101909: +attack
101909: hud_medicautocallersthreshold  75  
101909:  alias weapon1  primary_up 
101909:  alias weapon2  secondary_down 
101909:  alias weapon3  melee_down 
101909:  alias lastweapon  primary_up 
101909:  alias nextweapon  melee_down 
101909:  alias previousweapon  primary_up 
101909:  alias switch_between_slot1_and_slot2  primary_up  
101910: slot2
101910:  alias viewmodel_toggle viewmodels_on 
101910:  viewmodel_fov 84
101910:  cl_interp 0
101910: +attack
101910: hud_medicautocallersthreshold  75  
101910:  alias weapon1  primary_up 
101910:  alias weapon2  secondary_down 
101910:  alias weapon3  melee_down 
101910:  alias lastweapon  primary_up 
101910:  alias nextweapon  melee_down 
101910:  alias previousweapon  primary_up 
101910:  alias switch_between_slot1_and_slot2  primary_up  
101910: slot2
101910:  alias viewmodel_toggle viewmodels_on 
101910:  viewmodel_fov 84
101910:  cl_interp 0
101910: +attack
101910: hud_medicautocallersthreshold  75  
101910:  alias weapon1  primary_up 
101910:  alias weapon2  secondary_down 
101910:  alias weapon3  melee_down 
101910:  alias lastweapon  primary_up 
101910:  alias nextweapon  melee_down 
101910:  alias previousweapon  primary_up 
101910:  alias switch_between_slot1_and_slot2  primary_up  
101910: slot2
101910:  alias viewmodel_toggle viewmodels_on 
101910:  viewmodel_fov 84
101910:  cl_interp 0
101910: +attack
101910: hud_medicautocallersthreshold  75  
101910:  alias weapon1  primary_up 
101910:  alias weapon2  secondary_down 
101910:  alias weapon3  melee_down 
101910:  alias lastweapon  primary_up 
101910:  alias nextweapon  melee_down 
101910:  alias previousweapon  primary_up 
101910:  alias switch_between_slot1_and_slot2  primary_up  
101911: -back
101911: +forward
101911: alias checkfwd +forward 
101911: slot2
101911:  alias viewmodel_toggle viewmodels_on 
101911:  viewmodel_fov 84
101911:  cl_interp 0
101911: +attack
101911: hud_medicautocallersthreshold  75  
101911:  alias weapon1  primary_up 
101911:  alias weapon2  secondary_down 
101911:  alias weapon3  melee_down 
101911:  alias lastweapon  primary_up 
101911:  alias nextweapon  melee_down 
101911:  alias previousweapon  primary_up 
101911:  alias switch_between_slot1_and_slot2  primary_up  
101913: ATTACK FORWARD MOVELEFT
101913: slot2
101913:  alias viewmodel_toggle viewmodels_on 
101913:  viewmodel_fov 84
101913:  cl_interp 0
101913: +attack
101913: hud_medicautocallersthreshold  75  
101913:  alias weapon1  primary_up 
101913:  alias weapon2  secondary_down 
101913:  alias weapon3  melee_down 
101913:  alias lastweapon  primary_up 
101913:  alias nextweapon  melee_down 
101913:  alias previousweapon  primary_up 
101913:  alias switch_between_slot1_and_slot2  primary_up  
101925: -moveleft
101925: alias checkleft none 
101926: ATTACK FORWARD
101937: -moveleft
101937: +moveright
101937: alias checkright +moveright 
101939: ATTACK FORWARD MOVERIGHT
101945: slot2
101945:  alias viewmodel_toggle viewmodels_on 
101945:  viewmodel_fov 84
101945:  cl_interp 0
101945: +attack
101945: hud_medicautocallersthreshold  75  
101945:  alias weapon1  primary_up 
101945:  alias weapon2  secondary_down 
101945:  alias weapon3  melee_down 
101945:  alias lastweapon  primary_up 
101945:  alias nextweapon  melee_down 
101945:  alias previousweapon  primary_up 
101945:  alias switch_between_slot1_and_slot2  primary_up  
101946:  alias viewmodel_toggle viewmodels_off 
101948: slot2
101948:  alias viewmodel_toggle viewmodels_on 
101948:  viewmodel_fov 84
101948:  cl_interp 0
101948: +attack
101948: hud_medicautocallersthreshold  75  
101948:  alias weapon1  primary_up 
101948:  alias weapon2  secondary_down 
101948:  alias weapon3  melee_down 
101948:  alias lastweapon  primary_up 
101948:  alias nextweapon  melee_down 
101948:  alias previousweapon  primary_up 
101948:  alias switch_between_slot1_and_slot2  primary_up  
101949: slot2
101949:  alias viewmodel_toggle viewmodels_on 
101949:  viewmodel_fov 84
101949:  cl_interp 0
101949: +attack
101949: hud_medicautocallersthreshold  75  
101949:  alias weapon1  primary_up 
101949:  alias weapon2  secondary_down 
101949:  alias weapon3  melee_down 
101949:  alias lastweapon  primary_up 
101949:  alias nextweapon  melee_down 
101949:  alias previousweapon  primary_up 
101949:  alias switch_between_slot1_and_slot2  primary_up  
101950: -forward
101950: alias checkfwd none 
101950: slot2
101950:  alias viewmodel_toggle viewmodels_on 
101950:  viewmodel_fov 84
101950:  cl_interp 0
101950: +attack
101950: hud_medicautocallersthreshold  75  
101950:  alias weapon1  primary_up 
101950:  alias weapon2  secondary_down 
101950:  alias weapon3  melee_down 
101950:  alias lastweapon  primary_up 
101950:  alias nextweapon  melee_down 
101950:  alias previousweapon  primary_up 
101950:  alias switch_between_slot1_and_slot2  primary_up  
101951: ATTACK MOVERIGHT
101957: -forward
101957: +back
101957: alias checkback +back 
101958: ATTACK BACK MOVERIGHT
101966: -moveright
101966: +moveleft
101966: alias checkleft +moveleft 
101967: ATTACK BACK MOVELEFT
101971: slot2
101971:  alias viewmodel_toggle viewmodels_on 
101971:  viewmodel_fov 84
101971:  cl_interp 0
101971: +attack
101971: hud_medicautocallersthreshold  75  
101971:  alias weapon1  primary_up 
101971:  alias weapon2  secondary_down 
101971:  alias weapon3  melee_down 
101971:  alias lastweapon  primary_up 
101971:  alias nextweapon  melee_down 
101971:  alias previousweapon  primary_up 
101971:  alias switch_between_slot1_and_slot2  primary_up  
101972: slot2
101972:  alias viewmodel_toggle viewmodels_on 
101972:  viewmodel_fov 84
101972:  cl_interp 0
101972: +attack
101972: hud_medicautocallersthreshold  75  
101972:  alias weapon1  primary_up 
101972:  alias weapon2  secondary_down 
101972:  alias weapon3  melee_down 
101972:  alias lastweapon  primary_up 
101972:  alias nextweapon  melee_down 
101972:  alias previousweapon  primary_up 
101972:  alias switch_between_slot1_and_slot2  primary_up  
101972: slot2
101972:  alias viewmodel_toggle viewmodels_on 
101972:  viewmodel_fov 84
101972:  cl_interp 0
101972: +attack
101972: hud_medicautocallersthreshold  75  
101972:  alias weapon1  primary_up 
101972:  alias weapon2  secondary_down 
101972:  alias weapon3  melee_down 
101972:  alias lastweapon  primary_up 
101972:  alias nextweapon  melee_down 
101972:  alias previousweapon  primary_up 
101972:  alias switch_between_slot1_and_slot2  primary_up  
101973: slot2
101973:  alias viewmodel_toggle viewmodels_on 
101973:  viewmodel_fov 84
101973:  cl_interp 0
101973: +attack
101973: hud_medicautocallersthreshold  75  
101973:  alias weapon1  primary_up 
101973:  alias weapon2  secondary_down 
101973:  alias weapon3  melee_down 
101973:  alias lastweapon  primary_up 
101973:  alias nextweapon  melee_down 
101973:  alias previousweapon  primary_up 
101973:  alias switch_between_slot1_and_slot2  primary_up  
101973: slot2
101973:  alias viewmodel_toggle viewmodels_on 
101973:  viewmodel_fov 84
101973:  cl_interp 0
101973: +attack
101973: hud_medicautocallersthreshold  75  
101973:  alias weapon1  primary_up 
101973:  alias weapon2  secondary_down 
101973:  alias weapon3  melee_down 
101973:  alias lastweapon  primary_up 
101973:  alias nextweapon  melee_down 
101973:  alias previousweapon  primary_up 
101973:  alias switch_between_slot1_and_slot2  primary_up  
101975: slot2
101975:  alias viewmodel_toggle viewmodels_on 
101975:  viewmodel_fov 84
101975:  cl_interp 0
101975: +attack
101975: hud_medicautocallersthreshold  75  
101975:  alias weapon1  primary_up 
101975:  alias weapon2  secondary_down 
101975:  alias weapon3  melee_down 
101975:  alias lastweapon  primary_up 
101975:  alias nextweapon  melee_down 
101975:  alias previousweapon  primary_up 
101975:  alias switch_between_slot1_and_slot2  primary_up  
101975: -moveright
101975: +moveleft 
101975: alias checkright none 
101975: slot2
101975:  alias viewmodel_toggle viewmodels_on 
101975:  viewmodel_fov 84
101975:  cl_interp 0
101975: +attack
101975: hud_medicautocallersthreshold  75  
101975:  alias weapon1  primary_up 
101975:  alias weapon2  secondary_down 
101975:  alias weapon3  melee_down 
101975:  alias lastweapon  primary_up 
101975:  alias nextweapon  melee_down 
101975:  alias previousweapon  primary_up 
101975:  alias switch_between_slot1_and_slot2  primary_up  
101975: slot2
101975:  alias viewmodel_toggle viewmodels_on 
101975:  viewmodel_fov 84
101975:  cl_interp 0
101975: +attack
101975: hud_medicautocallersthreshold  75  
101975:  alias weapon1  primary_up 
101975:  alias weapon2  secondary_down 
101975:  alias weapon3  melee_down 
101975:  alias lastweapon  primary_up 
101975:  alias nextweapon  melee_down 
101975:  alias previousweapon  primary_up 
101975:  alias switch_between_slot1_and_slot2  primary_up  
101977: slot2
101977:  alias viewmodel_toggle viewmodels_on 
101977:  viewmodel_fov 84
101977:  cl_interp 0
101977: +attack
101977: hud_medicautocallersthreshold  75  
101977:  alias weapon1  primary_up 
101977:  alias weapon2  secondary_down 
101977:  alias weapon3  melee_down 
101977:  alias lastweapon  primary_up 
101977:  alias nextweapon  melee_down 
101977:  alias previousweapon  primary_up 
101977:  alias switch_between_slot1_and_slot2  primary_up  
101978: slot2
101978:  alias viewmodel_toggle viewmodels_on 
101978:  viewmodel_fov 84
101978:  cl_interp 0
101978: +attack
101978: hud_medicautocallersthreshold  75  
101978:  alias weapon1  primary_up 
101978:  alias weapon2  secondary_down 
101978:  alias weapon3  melee_down 
101978:  alias lastweapon  primary_up 
101978:  alias nextweapon  melee_down 
101978:  alias previousweapon  primary_up 
101978:  alias switch_between_slot1_and_slot2  primary_up  
101996: -back
101996: alias checkback none 
101996: ATTACK MOVELEFT
102006: -back
102006: +forward
102006: alias checkfwd +forward 
102008: ATTACK FORWARD MOVELEFT
102019: -moveleft
102019: alias checkleft none 
102020: ATTACK FORWARD
102020: -moveleft
102020: +moveright
102020: alias checkright +moveright 
102021: ATTACK FORWARD MOVERIGHT
102028: -forward
102028: alias checkfwd none 
102029: ATTACK MOVERIGHT
102036: -attack 
102038: MOVERIGHT
102045: +attack 
102047: ATTACK MOVERIGHT
102069: -back
102069: +forward
102069: alias checkfwd +forward 
102071: ATTACK FORWARD MOVERIGHT
102088: slot2
102088:  alias viewmodel_toggle viewmodels_on 
102088:  viewmodel_fov 84
102088:  cl_interp 0
102088: +attack
102088: hud_medicautocallersthreshold  75  
102088:  alias weapon1  primary_up 
102088:  alias weapon2  secondary_down 
102088:  alias weapon3  melee_down 
102088:  alias lastweapon  primary_up 
102088:  alias nextweapon  melee_down 
102088:  alias previousweapon  primary_up 
102088:  alias switch_between_slot1_and_slot2  primary_up  
102090: slot2
102090:  alias viewmodel_toggle viewmodels_on 
102090:  viewmodel_fov 84
102090:  cl_interp 0
102090: +attack
102090: hud_medicautocallersthreshold  75  
102090:  alias weapon1  primary_up 
102090:  alias weapon2  secondary_down 
102090:  alias weapon3  melee_down 
102090:  alias lastweapon  primary_up 
102090:  alias nextweapon  melee_down 
102090:  alias previousweapon  primary_up 
102090:  alias switch_between_slot1_and_slot2  primary_up  
102092: slot2
102092:  alias viewmodel_toggle viewmodels_on 
102092:  viewmodel_fov 84
102092:  cl_interp 0
102092: +attack
102092: hud_medicautocallersthreshold  75  
102092:  alias weapon1  primary_up 
102092:  alias weapon2  secondary_down 
102092:  alias weapon3  melee_down 
102092:  alias lastweapon  primary_up 
102092:  alias nextweapon  melee_down 
102092:  alias previousweapon  primary_up 
102092:  alias switch_between_slot1_and_slot2  primary_up  
102092: slot2
102092:  alias viewmodel_toggle viewmodels_on 
102092:  viewmodel_fov 84
102092:  cl_interp 0
102092: +attack
102092: hud_medicautocallersthreshold  75  
102092:  alias weapon1  primary_up 
102092:  alias weapon2  secondary_down 
102092:  alias weapon3  melee_down 
102092:  alias lastweapon  primary_up 
102092:  alias nextweapon  melee_down 
102092:  alias previousweapon  primary_up 
102092:  alias switch_between_slot1_and_slot2  primary_up  
102095: slot2
102095:  alias viewmodel_toggle viewmodels_on 
102095:  viewmodel_fov 84
102095:  cl_interp 0
102095: +attack
102095: hud_medicautocallersthreshold  75  
102095:  alias weapon1  primary_up 
102095:  alias weapon2  secondary_down 
102095:  alias weapon3  melee_down 
102095:  alias lastweapon  primary_up 
102095:  alias nextweapon  melee_down 
102095:  alias previousweapon  primary_up 
102095:  alias switch_between_slot1_and_slot2  primary_up  
102096: slot2
102096:  alias viewmodel_toggle viewmodels_on 
102096:  viewmodel_fov 84
102096:  cl_interp 0
102096: +attack
102096: hud_medicautocallersthreshold  75  
102096:  alias weapon1  primary_up 
102096:  alias weapon2  secondary_down 
102096:  alias weapon3  melee_down 
102096:  alias lastweapon  primary_up 
102096:  alias nextweapon  melee_down 
102096:  alias previousweapon  primary_up 
102096:  alias switch_between_slot1_and_slot2  primary_up  
102100: slot2
102100:  alias viewmodel_toggle viewmodels_on 
102100:  viewmodel_fov 84
102100:  cl_interp 0
102100: +attack
102100: hud_medicautocallersthreshold  75  
102100:  alias weapon1  primary_up 
102100:  alias weapon2  secondary_down 
102100:  alias weapon3  melee_down 
102100:  alias lastweapon  primary_up 
102100:  alias nextweapon  melee_down 
102100:  alias previousweapon  primary_up 
102100:  alias switch_between_slot1_and_slot2  primary_up  
102134: -attack 
102135: FORWARD MOVERIGHT
102138: -forward
102138: alias checkfwd none 
102139: MOVERIGHT
102141: +attack 
102142: ATTACK MOVERIGHT
102146: -moveright
102146: +moveleft
102146: alias checkleft +moveleft 
102147: ATTACK MOVELEFT
102154: slot2
102154:  alias viewmodel_toggle viewmodels_on 
102154:  viewmodel_fov 84
102154:  cl_interp 0
102154: +attack
102154: hud_medicautocallersthreshold  75  
102154:  alias weapon1  primary_up 
102154:  alias weapon2  secondary_down 
102154:  alias weapon3  melee_down 
102154:  alias lastweapon  primary_up 
102154:  alias nextweapon  melee_down 
102154:  alias previousweapon  primary_up 
102154:  alias switch_between_slot1_and_slot2  primary_up  
102154: -moveright
102154: +moveleft 
102154: alias checkright none 
102156: slot2
102156:  alias viewmodel_toggle viewmodels_on 
102156:  viewmodel_fov 84
102156:  cl_interp 0
102156: +attack
102156: hud_medicautocallersthreshold  75  
102156:  alias weapon1  primary_up 
102156:  alias weapon2  secondary_down 
102156:  alias weapon3  melee_down 
102156:  alias lastweapon  primary_up 
102156:  alias nextweapon  melee_down 
102156:  alias previousweapon  primary_up 
102156:  alias switch_between_slot1_and_slot2  primary_up  
102156: slot2
102156:  alias viewmodel_toggle viewmodels_on 
102156:  viewmodel_fov 84
102156:  cl_interp 0
102156: +attack
102156: hud_medicautocallersthreshold  75  
102156:  alias weapon1  primary_up 
102156:  alias weapon2  secondary_down 
102156:  alias weapon3  melee_down 
102156:  alias lastweapon  primary_up 
102156:  alias nextweapon  melee_down 
102156:  alias previousweapon  primary_up 
102156:  alias switch_between_slot1_and_slot2  primary_up  
102157: slot2
102157:  alias viewmodel_toggle viewmodels_on 
102157:  viewmodel_fov 84
102157:  cl_interp 0
102157: +attack
102157: hud_medicautocallersthreshold  75  
102157:  alias weapon1  primary_up 
102157:  alias weapon2  secondary_down 
102157:  alias weapon3  melee_down 
102157:  alias lastweapon  primary_up 
102157:  alias nextweapon  melee_down 
102157:  alias previousweapon  primary_up 
102157:  alias switch_between_slot1_and_slot2  primary_up  
102158: slot2
102158:  alias viewmodel_toggle viewmodels_on 
102158:  viewmodel_fov 84
102158:  cl_interp 0
102158: +attack
102158: hud_medicautocallersthreshold  75  
102158:  alias weapon1  primary_up 
102158:  alias weapon2  secondary_down 
102158:  alias weapon3  melee_down 
102158:  alias lastweapon  primary_up 
102158:  alias nextweapon  melee_down 
102158:  alias previousweapon  primary_up 
102158:  alias switch_between_slot1_and_slot2  primary_up  
102159: slot2
102159:  alias viewmodel_toggle viewmodels_on 
102159:  viewmodel_fov 84
102159:  cl_interp 0
102159: +attack
102159: hud_medicautocallersthreshold  75  
102159:  alias weapon1  primary_up 
102159:  alias weapon2  secondary_down 
102159:  alias weapon3  melee_down 
102159:  alias lastweapon  primary_up 
102159:  alias nextweapon  melee_down 
102159:  alias previousweapon  primary_up 
102159:  alias switch_between_slot1_and_slot2  primary_up  
102159: slot2
102159:  alias viewmodel_toggle viewmodels_on 
102159:  viewmodel_fov 84
102159:  cl_interp 0
102159: +attack
102159: hud_medicautocallersthreshold  75  
102159:  alias weapon1  primary_up 
102159:  alias weapon2  secondary_down 
102159:  alias weapon3  melee_down 
102159:  alias lastweapon  primary_up 
102159:  alias nextweapon  melee_down 
102159:  alias previousweapon  primary_up 
102159:  alias switch_between_slot1_and_slot2  primary_up  
102165: -back
102165: +forward
102165: alias checkfwd +forward 
102165: ATTACK FORWARD MOVELEFT
102167: slot2
102167:  alias viewmodel_toggle viewmodels_on 
102167:  viewmodel_fov 84
102167:  cl_interp 0
102167: +attack
102167: hud_medicautocallersthreshold  75  
102167:  alias weapon1  primary_up 
102167:  alias weapon2  secondary_down 
102167:  alias weapon3  melee_down 
102167:  alias lastweapon  primary_up 
102167:  alias nextweapon  melee_down 
102167:  alias previousweapon  primary_up 
102167:  alias switch_between_slot1_and_slot2  primary_up  
102170: -moveleft
102170: alias checkleft none 
102172: ATTACK FORWARD
102193: -moveright
102193: +moveleft
102193: alias checkleft +moveleft 
102194: ATTACK FORWARD MOVELEFT
102195: -attack 
102196: FORWARD MOVELEFT
102202: -forward
102202: alias checkfwd none 
102204: MOVELEFT
102204: +attack 
102205: ATTACK MOVELEFT
102211: -forward
102211: +back
102211: alias checkback +back 
102211: ATTACK BACK MOVELEFT
102212: slot2
102212:  alias viewmodel_toggle viewmodels_on 
102212:  viewmodel_fov 84
102212:  cl_interp 0
102212: +attack
102212: hud_medicautocallersthreshold  75  
102212:  alias weapon1  primary_up 
102212:  alias weapon2  secondary_down 
102212:  alias weapon3  melee_down 
102212:  alias lastweapon  primary_up 
102212:  alias nextweapon  melee_down 
102212:  alias previousweapon  primary_up 
102212:  alias switch_between_slot1_and_slot2  primary_up  
102212: slot2
102212:  alias viewmodel_toggle viewmodels_on 
102212:  viewmodel_fov 84
102212:  cl_interp 0
102212: +attack
102212: hud_medicautocallersthreshold  75  
102212:  alias weapon1  primary_up 
102212:  alias weapon2  secondary_down 
102212:  alias weapon3  melee_down 
102212:  alias lastweapon  primary_up 
102212:  alias nextweapon  melee_down 
102212:  alias previousweapon  primary_up 
102212:  alias switch_between_slot1_and_slot2  primary_up  
102214: slot2
102214:  alias viewmodel_toggle viewmodels_on 
102214:  viewmodel_fov 84
102214:  cl_interp 0
102214: +attack
102214: hud_medicautocallersthreshold  75  
102214:  alias weapon1  primary_up 
102214:  alias weapon2  secondary_down 
102214:  alias weapon3  melee_down 
102214:  alias lastweapon  primary_up 
102214:  alias nextweapon  melee_down 
102214:  alias previousweapon  primary_up 
102214:  alias switch_between_slot1_and_slot2  primary_up  
102214: -moveleft
102214: +moveright
102214: alias checkright +moveright 
102214: slot2
102214:  alias viewmodel_toggle viewmodels_on 
102214:  viewmodel_fov 84
102214:  cl_interp 0
102214: +attack
102214: hud_medicautocallersthreshold  75  
102214:  alias weapon1  primary_up 
102214:  alias weapon2  secondary_down 
102214:  alias weapon3  melee_down 
102214:  alias lastweapon  primary_up 
102214:  alias nextweapon  melee_down 
102214:  alias previousweapon  primary_up 
102214:  alias switch_between_slot1_and_slot2  primary_up  
102214: slot2
102214:  alias viewmodel_toggle viewmodels_on 
102214:  viewmodel_fov 84
102214:  cl_interp 0
102214: +attack
102214: hud_medicautocallersthreshold  75  
102214:  alias weapon1  primary_up 
102214:  alias weapon2  secondary_down 
102214:  alias weapon3  melee_down 
102214:  alias lastweapon  primary_up 
102214:  alias nextweapon  melee_down 
102214:  alias previousweapon  primary_up 
102214:  alias switch_between_slot1_and_slot2  primary_up  
102214: slot2
102214:  alias viewmodel_toggle viewmodels_on 
102214:  viewmodel_fov 84
102214:  cl_interp 0
102214: +attack
102214: hud_medicautocallersthreshold  75  
102214:  alias weapon1  primary_up 
102214:  alias weapon2  secondary_down 
102214:  alias weapon3  melee_down 
102214:  alias lastweapon  primary_up 
102214:  alias nextweapon  melee_down 
102214:  alias previousweapon  primary_up 
102214:  alias switch_between_slot1_and_slot2  primary_up  
102216: ATTACK BACK MOVERIGHT
102216: slot2
102216:  alias viewmodel_toggle viewmodels_on 
102216:  viewmodel_fov 84
102216:  cl_interp 0
102216: +attack
102216: hud_medicautocallersthreshold  75  
102216:  alias weapon1  primary_up 
102216:  alias weapon2  secondary_down 
102216:  alias weapon3  melee_down 
102216:  alias lastweapon  primary_up 
102216:  alias nextweapon  melee_down 
102216:  alias previousweapon  primary_up 
102216:  alias switch_between_slot1_and_slot2  primary_up  
102217: slot2
102217:  alias viewmodel_toggle viewmodels_on 
102217:  viewmodel_fov 84
102217:  cl_interp 0
102217: +attack
102217: hud_medicautocallersthreshold  75  
102217:  alias weapon1  primary_up 
102217:  alias weapon2  secondary_down 
102217:  alias weapon3  melee_down 
102217:  alias lastweapon  primary_up 
102217:  alias nextweapon  melee_down 
102217:  alias previousweapon  primary_up 
102217:  alias switch_between_slot1_and_slot2  primary_up  
102217: -back
102217: alias checkback none 
102218: ATTACK MOVERIGHT
102218: -moveleft
102218: +moveright 
102218: alias checkleft none 
102219: slot2
102219:  alias viewmodel_toggle viewmodels_on 
102219:  viewmodel_fov 84
102219:  cl_interp 0
102219: +attack
102219: hud_medicautocallersthreshold  75  
102219:  alias weapon1  primary_up 
102219:  alias weapon2  secondary_down 
102219:  alias weapon3  melee_down 
102219:  alias lastweapon  primary_up 
102219:  alias nextweapon  melee_down 
102219:  alias previousweapon  primary_up 
102219:  alias switch_between_slot1_and_slot2  primary_up  
102231: -back
102231: +forward
102231: alias checkfwd +forward 
102231: ATTACK FORWARD MOVERIGHT
102263: -attack 
102264: FORWARD MOVERIGHT
102268: -moveright
102268: +moveleft
102268: alias checkleft +moveleft 
102269: FORWARD MOVELEFT
102270: +attack 
102270: -moveright
102270: +moveleft 
102270: alias checkright none 
102272: ATTACK FORWARD MOVELEFT
102289: slot2
102289:  alias viewmodel_toggle viewmodels_on 
102289:  viewmodel_fov 84
102289:  cl_interp 0
102289: +attack
102289: hud_medicautocallersthreshold  75  
102289:  alias weapon1  primary_up 
102289:  alias weapon2  secondary_down 
102289:  alias weapon3  melee_down 
102289:  alias lastweapon  primary_up 
102289:  alias nextweapon  melee_down 
102289:  alias previousweapon  primary_up 
102289:  alias switch_between_slot1_and_slot2  primary_up  
102292: slot2
102292:  alias viewmodel_toggle viewmodels_on 
102292:  viewmodel_fov 84
102292:  cl_interp 0
102292: +attack
102292: hud_medicautocallersthreshold  75  
102292:  alias weapon1  primary_up 
102292:  alias weapon2  secondary_down 
102292:  alias weapon3  melee_down 
102292:  alias lastweapon  primary_up 
102292:  alias nextweapon  melee_down 
102292:  alias previousweapon  primary_up 
102292:  alias switch_between_slot1_and_slot2  primary_up  
102294: slot2
102294:  alias viewmodel_toggle viewmodels_on 
102294:  viewmodel_fov 84
102294:  cl_interp 0
102294: +attack
102294: hud_medicautocallersthreshold  75  
102294:  alias weapon1  primary_up 
102294:  alias weapon2  secondary_down 
102294:  alias weapon3  melee_down 
102294:  alias lastweapon  primary_up 
102294:  alias nextweapon  melee_down 
102294:  alias previousweapon  primary_up 
102294:  alias switch_between_slot1_and_slot2  primary_up  
102298: -moveleft
102298: alias checkleft none 
102300: ATTACK FORWARD
102313: -moveright
102313: +moveleft
102313: alias checkleft +moveleft 
102314: ATTACK FORWARD MOVELEFT
102322: slot2
102322:  alias viewmodel_toggle viewmodels_on 
102322:  viewmodel_fov 84
102322:  cl_interp 0
102322: +attack
102322: hud_medicautocallersthreshold  75  
102322:  alias weapon1  primary_up 
102322:  alias weapon2  secondary_down 
102322:  alias weapon3  melee_down 
102322:  alias lastweapon  primary_up 
102322:  alias nextweapon  melee_down 
102322:  alias previousweapon  primary_up 
102322:  alias switch_between_slot1_and_slot2  primary_up  
102322: -moveleft
102322: alias checkleft none 
102322: -moveleft
102322: +moveright
102322: alias checkright +moveright 
102324: ATTACK FORWARD MOVERIGHT
102324: slot2
102324:  alias viewmodel_toggle viewmodels_on 
102324:  viewmodel_fov 84
102324:  cl_interp 0
102324: +attack
102324: hud_medicautocallersthreshold  75  
102324:  alias weapon1  primary_up 
102324:  alias weapon2  secondary_down 
102324:  alias weapon3  melee_down 
102324:  alias lastweapon  primary_up 
102324:  alias nextweapon  melee_down 
102324:  alias previousweapon  primary_up 
102324:  alias switch_between_slot1_and_slot2  primary_up  
102326: slot2
102326:  alias viewmodel_toggle viewmodels_on 
102326:  viewmodel_fov 84
102326:  cl_interp 0
102326: +attack
102326: hud_medicautocallersthreshold  75  
102326:  alias weapon1  primary_up 
102326:  alias weapon2  secondary_down 
102326:  alias weapon3  melee_down 
102326:  alias lastweapon  primary_up 
102326:  alias nextweapon  melee_down 
102326:  alias previousweapon  primary_up 
102326:  alias switch_between_slot1_and_slot2  primary_up  
102327: -forward
102327: alias checkfwd none 
102327: slot2
102327:  alias viewmodel_toggle viewmodels_on 
102327:  viewmodel_fov 84
102327:  cl_interp 0
102327: +attack
102327: hud_medicautocallersthreshold  75  
102327:  alias weapon1  primary_up 
102327:  alias weapon2  secondary_down 
102327:  alias weapon3  melee_down 
102327:  alias lastweapon  primary_up 
102327:  alias nextweapon  melee_down 
102327:  alias previousweapon  primary_up 
102327:  alias switch_between_slot1_and_slot2  primary_up  
102328: ATTACK MOVERIGHT
102328: slot2
102328:  alias viewmodel_toggle viewmodels_on 
102328:  viewmodel_fov 84
102328:  cl_interp 0
102328: +attack
102328: hud_medicautocallersthreshold  75  
102328:  alias weapon1  primary_up 
102328:  alias weapon2  secondary_down 
102328:  alias weapon3  melee_down 
102328:  alias lastweapon  primary_up 
102328:  alias nextweapon  melee_down 
102328:  alias previousweapon  primary_up 
102328:  alias switch_between_slot1_and_slot2  primary_up  
102344: -forward
102344: +back
102344: alias checkback +back 
102346: ATTACK BACK MOVERIGHT
102350: -moveright
102350: +moveleft
102350: alias checkleft +moveleft 
102351: ATTACK BACK MOVELEFT
102356: -back
102356: alias checkback none 
102356: -moveright
102356: +moveleft 
102356: alias checkright none 
102358: ATTACK MOVELEFT
102365: -back
102365: +forward
102365: alias checkfwd +forward 
102366: ATTACK FORWARD MOVELEFT
102374: -attack 
102376: FORWARD MOVELEFT
102382: +attack 
102382: ATTACK FORWARD MOVELEFT
102389: -moveleft
102389: alias checkleft none 
102390: ATTACK FORWARD
102393: -moveright
102393: +moveleft
102393: alias checkleft +moveleft 
102394: ATTACK FORWARD MOVELEFT
102398: slot2
102398:  alias viewmodel_toggle viewmodels_on 
102398:  viewmodel_fov 84
102398:  cl_interp 0
102398: +attack
102398: hud_medicautocallersthreshold  75  
102398:  alias weapon1  primary_up 
102398:  alias weapon2  secondary_down 
102398:  alias weapon3  melee_down 
102398:  alias lastweapon  primary_up 
102398:  alias nextweapon  melee_down 
102398:  alias previousweapon  primary_up 
102398:  alias switch_between_slot1_and_slot2  primary_up  
102400: -forward
102400: alias checkfwd none 
102400: slot2
102400:  alias viewmodel_toggle viewmodels_on 
102400:  viewmodel_fov 84
102400:  cl_interp 0
102400: +attack
102400: hud_medicautocallersthreshold  75  
102400:  alias weapon1  primary_up 
102400:  alias weapon2  secondary_down 
102400:  alias weapon3  melee_down 
102400:  alias lastweapon  primary_up 
102400:  alias nextweapon  melee_down 
102400:  alias previousweapon  primary_up 
102400:  alias switch_between_slot1_and_slot2  primary_up  
102401: ATTACK MOVELEFT
102402: slot2
102402:  alias viewmodel_toggle viewmodels_on 
102402:  viewmodel_fov 84
102402:  cl_interp 0
102402: +attack
102402: hud_medicautocallersthreshold  75  
102402:  alias weapon1  primary_up 
102402:  alias weapon2  secondary_down 
102402:  alias weapon3  melee_down 
102402:  alias lastweapon  primary_up 
102402:  alias nextweapon  melee_down 
102402:  alias previousweapon  primary_up 
102402:  alias switch_between_slot1_and_slot2  primary_up  
102402: slot2
102402:  alias viewmodel_toggle viewmodels_on 
102402:  viewmodel_fov 84
102402:  cl_interp 0
102402: +attack
102402: hud_medicautocallersthreshold  75  
102402:  alias weapon1  primary_up 
102402:  alias weapon2  secondary_down 
102402:  alias weapon3  melee_down 
102402:  alias lastweapon  primary_up 
102402:  alias nextweapon  melee_down 
102402:  alias previousweapon  primary_up 
102402:  alias switch_between_slot1_and_slot2  primary_up  
102404: slot2
102404:  alias viewmodel_toggle viewmodels_on 
102404:  viewmodel_fov 84
102404:  cl_interp 0
102404: +attack
102404: hud_medicautocallersthreshold  75  
102404:  alias weapon1  primary_up 
102404:  alias weapon2  secondary_down 
102404:  alias weapon3  melee_down 
102404:  alias lastweapon  primary_up 
102404:  alias nextweapon  melee_down 
102404:  alias previousweapon  primary_up 
102404:  alias switch_between_slot1_and_slot2  primary_up  
102414: -forward
102414: +back
102414: alias checkback +back 
102414: ATTACK BACK MOVELEFT
102428: -back
102428: alias checkback none 
102431: ATTACK MOVELEFT
102436: -back
102436: +forward
102436: alias checkfwd +forward 
102438: ATTACK FORWARD MOVELEFT
102441: -moveleft
102441: alias checkleft none 
102442: ATTACK FORWARD
102449: -moveleft
102449: +moveright
102449: alias checkright +moveright 
102450: ATTACK FORWARD MOVERIGHT
102455: -attack 
102456: FORWARD MOVERIGHT
102462: +attack 
102462: ATTACK FORWARD MOVERIGHT
102476: -moveright
102476: +moveleft
102476: alias checkleft +moveleft 
102476: slot2
102476:  alias viewmodel_toggle viewmodels_on 
102476:  viewmodel_fov 84
102476:  cl_interp 0
102476: +attack
102476: hud_medicautocallersthreshold  75  
102476:  alias weapon1  primary_up 
102476:  alias weapon2  secondary_down 
102476:  alias weapon3  melee_down 
102476:  alias lastweapon  primary_up 
102476:  alias nextweapon  melee_down 
102476:  alias previousweapon  primary_up 
102476:  alias switch_between_slot1_and_slot2  primary_up  
102476: slot2
102476:  alias viewmodel_toggle viewmodels_on 
102476:  viewmodel_fov 84
102476:  cl_interp 0
102476: +attack
102476: hud_medicautocallersthreshold  75  
102476:  alias weapon1  primary_up 
102476:  alias weapon2  secondary_down 
102476:  alias weapon3  melee_down 
102476:  alias lastweapon  primary_up 
102476:  alias nextweapon  melee_down 
102476:  alias previousweapon  primary_up 
102476:  alias switch_between_slot1_and_slot2  primary_up  
102478: ATTACK FORWARD MOVELEFT
102478: slot2
102478:  alias viewmodel_toggle viewmodels_on 
102478:  viewmodel_fov 84
102478:  cl_interp 0
102478: +attack
102478: hud_medicautocallersthreshold  75  
102478:  alias weapon1  primary_up 
102478:  alias weapon2  secondary_down 
102478:  alias weapon3  melee_down 
102478:  alias lastweapon  primary_up 
102478:  alias nextweapon  melee_down 
102478:  alias previousweapon  primary_up 
102478:  alias switch_between_slot1_and_slot2  primary_up  
102479: -moveright
102479: +moveleft 
102479: alias checkright none 
102479: slot2
102479:  alias viewmodel_toggle viewmodels_on 
102479:  viewmodel_fov 84
102479:  cl_interp 0
102479: +attack
102479: hud_medicautocallersthreshold  75  
102479:  alias weapon1  primary_up 
102479:  alias weapon2  secondary_down 
102479:  alias weapon3  melee_down 
102479:  alias lastweapon  primary_up 
102479:  alias nextweapon  melee_down 
102479:  alias previousweapon  primary_up 
102479:  alias switch_between_slot1_and_slot2  primary_up  
102480: slot2
102480:  alias viewmodel_toggle viewmodels_on 
102480:  viewmodel_fov 84
102480:  cl_interp 0
102480: +attack
102480: hud_medicautocallersthreshold  75  
102480:  alias weapon1  primary_up 
102480:  alias weapon2  secondary_down 
102480:  alias weapon3  melee_down 
102480:  alias lastweapon  primary_up 
102480:  alias nextweapon  melee_down 
102480:  alias previousweapon  primary_up 
102480:  alias switch_between_slot1_and_slot2  primary_up  
102481: slot2
102481:  alias viewmodel_toggle viewmodels_on 
102481:  viewmodel_fov 84
102481:  cl_interp 0
102481: +attack
102481: hud_medicautocallersthreshold  75  
102481:  alias weapon1  primary_up 
102481:  alias weapon2  secondary_down 
102481:  alias weapon3  melee_down 
102481:  alias lastweapon  primary_up 
102481:  alias nextweapon  melee_down 
102481:  alias previousweapon  primary_up 
102481:  alias switch_between_slot1_and_slot2  primary_up  
102489: -moveleft
102489: alias checkleft none 
102490: ATTACK FORWARD
102499: -moveright
102499: +moveleft
102499: alias checkleft +moveleft 
102500: ATTACK FORWARD MOVELEFT
102506: -forward
102506: alias checkfwd none 
102508: ATTACK MOVELEFT
102526: -moveleft
102526: +moveright
102526: alias checkright +moveright 
102528: ATTACK MOVERIGHT
102528: -moveleft
102528: +moveright 
102528: alias checkleft none 
102535: -back
102535: +forward
102535: alias checkfwd +forward 
102537: ATTACK FORWARD MOVERIGHT
102538: -moveright
102538: +moveleft
102538: alias checkleft +moveleft 
102539: ATTACK FORWARD MOVELEFT
102541: -moveright
102541: +moveleft 
102541: alias checkright none 
102541: slot2
102541:  alias viewmodel_toggle viewmodels_on 
102541:  viewmodel_fov 84
102541:  cl_interp 0
102541: +attack
102541: hud_medicautocallersthreshold  75  
102541:  alias weapon1  primary_up 
102541:  alias weapon2  secondary_down 
102541:  alias weapon3  melee_down 
102541:  alias lastweapon  primary_up 
102541:  alias nextweapon  melee_down 
102541:  alias previousweapon  primary_up 
102541:  alias switch_between_slot1_and_slot2  primary_up  
102543: slot2
102543:  alias viewmodel_toggle viewmodels_on 
102543:  viewmodel_fov 84
102543:  cl_interp 0
102543: +attack
102543: hud_medicautocallersthreshold  75  
102543:  alias weapon1  primary_up 
102543:  alias weapon2  secondary_down 
102543:  alias weapon3  melee_down 
102543:  alias lastweapon  primary_up 
102543:  alias nextweapon  melee_down 
102543:  alias previousweapon  primary_up 
102543:  alias switch_between_slot1_and_slot2  primary_up  
102545: slot2
102545:  alias viewmodel_toggle viewmodels_on 
102545:  viewmodel_fov 84
102545:  cl_interp 0
102545: +attack
102545: hud_medicautocallersthreshold  75  
102545:  alias weapon1  primary_up 
102545:  alias weapon2  secondary_down 
102545:  alias weapon3  melee_down 
102545:  alias lastweapon  primary_up 
102545:  alias nextweapon  melee_down 
102545:  alias previousweapon  primary_up 
102545:  alias switch_between_slot1_and_slot2  primary_up  
102546: slot2
102546:  alias viewmodel_toggle viewmodels_on 
102546:  viewmodel_fov 84
102546:  cl_interp 0
102546: +attack
102546: hud_medicautocallersthreshold  75  
102546:  alias weapon1  primary_up 
102546:  alias weapon2  secondary_down 
102546:  alias weapon3  melee_down 
102546:  alias lastweapon  primary_up 
102546:  alias nextweapon  melee_down 
102546:  alias previousweapon  primary_up 
102546:  alias switch_between_slot1_and_slot2  primary_up  
102547: slot2
102547:  alias viewmodel_toggle viewmodels_on 
102547:  viewmodel_fov 84
102547:  cl_interp 0
102547: +attack
102547: hud_medicautocallersthreshold  75  
102547:  alias weapon1  primary_up 
102547:  alias weapon2  secondary_down 
102547:  alias weapon3  melee_down 
102547:  alias lastweapon  primary_up 
102547:  alias nextweapon  melee_down 
102547:  alias previousweapon  primary_up 
102547:  alias switch_between_slot1_and_slot2  primary_up  
102567: -moveleft
102567: alias checkleft none 
102568: ATTACK FORWARD
102568: -moveleft
102568: +moveright
102568: alias checkright +moveright 
102570: ATTACK FORWARD MOVERIGHT
102570: -forward
102570: alias checkfwd none 
102572: ATTACK MOVERIGHT
102574: -attack 
102576: MOVERIGHT
102581: +attack 
102583: ATTACK MOVERIGHT
102584: -back
102584: +forward
102584: alias checkfwd +forward 
102585: ATTACK FORWARD MOVERIGHT
102594: -moveright
102594: alias checkright none 
102594: -moveright
102594: +moveleft
102594: alias checkleft +moveleft 
102595: ATTACK FORWARD MOVELEFT
102599: -moveleft
102599: alias checkleft none 
102600: ATTACK FORWARD
102601: slot2
102601:  alias viewmodel_toggle viewmodels_on 
102601:  viewmodel_fov 84
102601:  cl_interp 0
102601: +attack
102601: hud_medicautocallersthreshold  75  
102601:  alias weapon1  primary_up 
102601:  alias weapon2  secondary_down 
102601:  alias weapon3  melee_down 
102601:  alias lastweapon  primary_up 
102601:  alias nextweapon  melee_down 
102601:  alias previousweapon  primary_up 
102601:  alias switch_between_slot1_and_slot2  primary_up  
102604: slot2
102604:  alias viewmodel_toggle viewmodels_on 
102604:  viewmodel_fov 84
102604:  cl_interp 0
102604: +attack
102604: hud_medicautocallersthreshold  75  
102604:  alias weapon1  primary_up 
102604:  alias weapon2  secondary_down 
102604:  alias weapon3  melee_down 
102604:  alias lastweapon  primary_up 
102604:  alias nextweapon  melee_down 
102604:  alias previousweapon  primary_up 
102604:  alias switch_between_slot1_and_slot2  primary_up  
102604: slot2
102604:  alias viewmodel_toggle viewmodels_on 
102604:  viewmodel_fov 84
102604:  cl_interp 0
102604: +attack
102604: hud_medicautocallersthreshold  75  
102604:  alias weapon1  primary_up 
102604:  alias weapon2  secondary_down 
102604:  alias weapon3  melee_down 
102604:  alias lastweapon  primary_up 
102604:  alias nextweapon  melee_down 
102604:  alias previousweapon  primary_up 
102604:  alias switch_between_slot1_and_slot2  primary_up  
102606: -moveleft
102606: +moveright
102606: alias checkright +moveright 
102606: slot2
102606:  alias viewmodel_toggle viewmodels_on 
102606:  viewmodel_fov 84
102606:  cl_interp 0
102606: +attack
102606: hud_medicautocallersthreshold  75  
102606:  alias weapon1  primary_up 
102606:  alias weapon2  secondary_down 
102606:  alias weapon3  melee_down 
102606:  alias lastweapon  primary_up 
102606:  alias nextweapon  melee_down 
102606:  alias previousweapon  primary_up 
102606:  alias switch_between_slot1_and_slot2  primary_up  
102607: ATTACK FORWARD MOVERIGHT
102607: slot2
102607:  alias viewmodel_toggle viewmodels_on 
102607:  viewmodel_fov 84
102607:  cl_interp 0
102607: +attack
102607: hud_medicautocallersthreshold  75  
102607:  alias weapon1  primary_up 
102607:  alias weapon2  secondary_down 
102607:  alias weapon3  melee_down 
102607:  alias lastweapon  primary_up 
102607:  alias nextweapon  melee_down 
102607:  alias previousweapon  primary_up 
102607:  alias switch_between_slot1_and_slot2  primary_up  
102608: -moveright
102608: alias checkright none 
102609: ATTACK FORWARD
102621: -moveleft
102621: +moveright
102621: alias checkright +moveright 
102621: ATTACK FORWARD MOVERIGHT
102627: -moveright
102627: +moveleft
102627: alias checkleft +moveleft 
102629: ATTACK FORWARD MOVELEFT
102632: slot2
102632:  alias viewmodel_toggle viewmodels_on 
102632:  viewmodel_fov 84
102632:  cl_interp 0
102632: +attack
102632: hud_medicautocallersthreshold  75  
102632:  alias weapon1  primary_up 
102632:  alias weapon2  secondary_down 
102632:  alias weapon3  melee_down 
102632:  alias lastweapon  primary_up 
102632:  alias nextweapon  melee_down 
102632:  alias previousweapon  primary_up 
102632:  alias switch_between_slot1_and_slot2  primary_up  
102632: -moveright
102632: +moveleft 
102632: alias checkright none 
102633: slot2
102633:  alias viewmodel_toggle viewmodels_on 
102633:  viewmodel_fov 84
102633:  cl_interp 0
102633: +attack
102633: hud_medicautocallersthreshold  75  
102633:  alias weapon1  primary_up 
102633:  alias weapon2  secondary_down 
102633:  alias weapon3  melee_down 
102633:  alias lastweapon  primary_up 
102633:  alias nextweapon  melee_down 
102633:  alias previousweapon  primary_up 
102633:  alias switch_between_slot1_and_slot2  primary_up  
102634: slot2
102634:  alias viewmodel_toggle viewmodels_on 
102634:  viewmodel_fov 84
102634:  cl_interp 0
102634: +attack
102634: hud_medicautocallersthreshold  75  
102634:  alias weapon1  primary_up 
102634:  alias weapon2  secondary_down 
102634:  alias weapon3  melee_down 
102634:  alias lastweapon  primary_up 
102634:  alias nextweapon  melee_down 
102634:  alias previousweapon  primary_up 
102634:  alias switch_between_slot1_and_slot2  primary_up  
102635: slot2
102635:  alias viewmodel_toggle viewmodels_on 
102635:  viewmodel_fov 84
102635:  cl_interp 0
102635: +attack
102635: hud_medicautocallersthreshold  75  
102635:  alias weapon1  primary_up 
102635:  alias weapon2  secondary_down 
102635:  alias weapon3  melee_down 
102635:  alias lastweapon  primary_up 
102635:  alias nextweapon  melee_down 
102635:  alias previousweapon  primary_up 
102635:  alias switch_between_slot1_and_slot2  primary_up  
102635: slot2
102635:  alias viewmodel_toggle viewmodels_on 
102635:  viewmodel_fov 84
102635:  cl_interp 0
102635: +attack
102635: hud_medicautocallersthreshold  75  
102635:  alias weapon1  primary_up 
102635:  alias weapon2  secondary_down 
102635:  alias weapon3  melee_down 
102635:  alias lastweapon  primary_up 
102635:  alias nextweapon  melee_down 
102635:  alias previousweapon  primary_up 
102635:  alias switch_between_slot1_and_slot2  primary_up  
102637: slot2
102637:  alias viewmodel_toggle viewmodels_on 
102637:  viewmodel_fov 84
102637:  cl_interp 0
102637: +attack
102637: hud_medicautocallersthreshold  75  
102637:  alias weapon1  primary_up 
102637:  alias weapon2  secondary_down 
102637:  alias weapon3  melee_down 
102637:  alias lastweapon  primary_up 
102637:  alias nextweapon  melee_down 
102637:  alias previousweapon  primary_up 
102637:  alias switch_between_slot1_and_slot2  primary_up  
102648: -moveleft
102648: +moveright
102648: alias checkright +moveright 
102648: ATTACK FORWARD MOVERIGHT
102648: -moveleft
102648: +moveright 
102648: alias checkleft none 
102650: -forward
102650: alias checkfwd none 
102652: ATTACK MOVERIGHT
102665: -forward
102665: +back
102665: alias checkback +back 
102665: ATTACK BACK MOVERIGHT
102673: -moveright
102673: +moveleft
102673: alias checkleft +moveleft 
102673: ATTACK BACK MOVELEFT
102680: -moveright
102680: +moveleft 
102680: alias checkright none 
102686: -back
102686: alias checkback none 
102687: ATTACK MOVELEFT
102693: -back
102693: +forward
102693: alias checkfwd +forward 
102694: ATTACK FORWARD MOVELEFT
102708: -moveleft
102708: +moveright
102708: alias checkright +moveright 
102708: -moveleft
102708: +moveright 
102708: alias checkleft none 
102708: -forward
102708: alias checkfwd none 
102709: ATTACK MOVERIGHT
102714: -forward
102714: +back
102714: alias checkback +back 
102715: ATTACK BACK MOVERIGHT
102718: -moveright
102718: +moveleft
102718: alias checkleft +moveleft 
102720: ATTACK BACK MOVELEFT
102737: -moveright
102737: +moveleft 
102737: alias checkright none 
102745: -moveleft
102745: +moveright
102745: alias checkright +moveright 
102747: ATTACK BACK MOVERIGHT
102749: -moveleft
102749: +moveright 
102749: alias checkleft none 
102773: -moveright
102773: +moveleft
102773: alias checkleft +moveleft 
102773: ATTACK BACK MOVELEFT
102778: slot2
102778:  alias viewmodel_toggle viewmodels_on 
102778:  viewmodel_fov 84
102778:  cl_interp 0
102778: +attack
102778: hud_medicautocallersthreshold  75  
102778:  alias weapon1  primary_up 
102778:  alias weapon2  secondary_down 
102778:  alias weapon3  melee_down 
102778:  alias lastweapon  primary_up 
102778:  alias nextweapon  melee_down 
102778:  alias previousweapon  primary_up 
102778:  alias switch_between_slot1_and_slot2  primary_up  
102780: slot2
102780:  alias viewmodel_toggle viewmodels_on 
102780:  viewmodel_fov 84
102780:  cl_interp 0
102780: +attack
102780: hud_medicautocallersthreshold  75  
102780:  alias weapon1  primary_up 
102780:  alias weapon2  secondary_down 
102780:  alias weapon3  melee_down 
102780:  alias lastweapon  primary_up 
102780:  alias nextweapon  melee_down 
102780:  alias previousweapon  primary_up 
102780:  alias switch_between_slot1_and_slot2  primary_up  
102780: -moveright
102780: +moveleft 
102780: alias checkright none 
102780: slot2
102780:  alias viewmodel_toggle viewmodels_on 
102780:  viewmodel_fov 84
102780:  cl_interp 0
102780: +attack
102780: hud_medicautocallersthreshold  75  
102780:  alias weapon1  primary_up 
102780:  alias weapon2  secondary_down 
102780:  alias weapon3  melee_down 
102780:  alias lastweapon  primary_up 
102780:  alias nextweapon  melee_down 
102780:  alias previousweapon  primary_up 
102780:  alias switch_between_slot1_and_slot2  primary_up  
102781: slot2
102781:  alias viewmodel_toggle viewmodels_on 
102781:  viewmodel_fov 84
102781:  cl_interp 0
102781: +attack
102781: hud_medicautocallersthreshold  75  
102781:  alias weapon1  primary_up 
102781:  alias weapon2  secondary_down 
102781:  alias weapon3  melee_down 
102781:  alias lastweapon  primary_up 
102781:  alias nextweapon  melee_down 
102781:  alias previousweapon  primary_up 
102781:  alias switch_between_slot1_and_slot2  primary_up  
102783: -back
102783: alias checkback none 
102783: slot2
102783:  alias viewmodel_toggle viewmodels_on 
102783:  viewmodel_fov 84
102783:  cl_interp 0
102783: +attack
102783: hud_medicautocallersthreshold  75  
102783:  alias weapon1  primary_up 
102783:  alias weapon2  secondary_down 
102783:  alias weapon3  melee_down 
102783:  alias lastweapon  primary_up 
102783:  alias nextweapon  melee_down 
102783:  alias previousweapon  primary_up 
102783:  alias switch_between_slot1_and_slot2  primary_up  
102784: ATTACK MOVELEFT
102785: -moveleft
102785: +moveright
102785: alias checkright +moveright 
102786: ATTACK MOVERIGHT
102787: -moveleft
102787: +moveright 
102787: alias checkleft none 
102787: slot2
102787:  alias viewmodel_toggle viewmodels_on 
102787:  viewmodel_fov 84
102787:  cl_interp 0
102787: +attack
102787: hud_medicautocallersthreshold  75  
102787:  alias weapon1  primary_up 
102787:  alias weapon2  secondary_down 
102787:  alias weapon3  melee_down 
102787:  alias lastweapon  primary_up 
102787:  alias nextweapon  melee_down 
102787:  alias previousweapon  primary_up 
102787:  alias switch_between_slot1_and_slot2  primary_up  
102792: -back
102792: +forward
102792: alias checkfwd +forward 
102793: ATTACK FORWARD MOVERIGHT
102823: -forward
102823: alias checkfwd none 
102824: ATTACK MOVERIGHT
102825: -moveright
102825: +moveleft
102825: alias checkleft +moveleft 
102826: ATTACK MOVELEFT
102830: -moveright
102830: +moveleft 
102830: alias checkright none 
102830: slot2
102830:  alias viewmodel_toggle viewmodels_on 
102830:  viewmodel_fov 84
102830:  cl_interp 0
102830: +attack
102830: hud_medicautocallersthreshold  75  
102830:  alias weapon1  primary_up 
102830:  alias weapon2  secondary_down 
102830:  alias weapon3  melee_down 
102830:  alias lastweapon  primary_up 
102830:  alias nextweapon  melee_down 
102830:  alias previousweapon  primary_up 
102830:  alias switch_between_slot1_and_slot2  primary_up  
102834: slot2
102834:  alias viewmodel_toggle viewmodels_on 
102834:  viewmodel_fov 84
102834:  cl_interp 0
102834: +attack
102834: hud_medicautocallersthreshold  75  
102834:  alias weapon1  primary_up 
102834:  alias weapon2  secondary_down 
102834:  alias weapon3  melee_down 
102834:  alias lastweapon  primary_up 
102834:  alias nextweapon  melee_down 
102834:  alias previousweapon  primary_up 
102834:  alias switch_between_slot1_and_slot2  primary_up  
102835: slot2
102835:  alias viewmodel_toggle viewmodels_on 
102835:  viewmodel_fov 84
102835:  cl_interp 0
102835: +attack
102835: hud_medicautocallersthreshold  75  
102835:  alias weapon1  primary_up 
102835:  alias weapon2  secondary_down 
102835:  alias weapon3  melee_down 
102835:  alias lastweapon  primary_up 
102835:  alias nextweapon  melee_down 
102835:  alias previousweapon  primary_up 
102835:  alias switch_between_slot1_and_slot2  primary_up  
102839: slot2
102839:  alias viewmodel_toggle viewmodels_on 
102839:  viewmodel_fov 84
102839:  cl_interp 0
102839: +attack
102839: hud_medicautocallersthreshold  75  
102839:  alias weapon1  primary_up 
102839:  alias weapon2  secondary_down 
102839:  alias weapon3  melee_down 
102839:  alias lastweapon  primary_up 
102839:  alias nextweapon  melee_down 
102839:  alias previousweapon  primary_up 
102839:  alias switch_between_slot1_and_slot2  primary_up  
102839: -moveleft
102839: +moveright
102839: alias checkright +moveright 
102841: ATTACK MOVERIGHT
102846: -forward
102846: +back
102846: alias checkback +back 
102846: ATTACK BACK MOVERIGHT
102852: -moveright
102852: +moveleft 
102852: alias checkright none 
102853: ATTACK BACK MOVELEFT
102893: -moveleft
102893: +moveright
102893: alias checkright +moveright 
102894: ATTACK BACK MOVERIGHT
102897: -moveleft
102897: +moveright 
102897: alias checkleft none 
102903: -moveright
102903: +moveleft
102903: alias checkleft +moveleft 
102904: ATTACK BACK MOVELEFT
102910: -moveright
102910: +moveleft 
102910: alias checkright none 
102913: -back
102913: alias checkback none 
102914: ATTACK MOVELEFT
102921: -back
102921: +forward
102921: alias checkfwd +forward 
102922: ATTACK FORWARD MOVELEFT
102927: -moveleft
102927: alias checkleft none 
102929: ATTACK FORWARD
102929: -moveleft
102929: +moveright
102929: alias checkright +moveright 
102930: ATTACK FORWARD MOVERIGHT
102933: -forward
102933: alias checkfwd none 
102934: ATTACK MOVERIGHT
102940: -forward
102940: +back
102940: alias checkback +back 
102941: ATTACK BACK MOVERIGHT
102979: -moveright
102979: +moveleft
102979: alias checkleft +moveleft 
102981: ATTACK BACK MOVELEFT
102991: -moveright
102991: +moveleft 
102991: alias checkright none 
102992: -back
102992: alias checkback none 
102993: ATTACK MOVELEFT
102999: -back
102999: +forward
102999: alias checkfwd +forward 
103000: ATTACK FORWARD MOVELEFT
103018: -moveleft
103018: +moveright
103018: alias checkright +moveright 
103018: ATTACK FORWARD MOVERIGHT
103018: -moveleft
103018: +moveright 
103018: alias checkleft none 
103026: -moveright
103026: +moveleft
103026: alias checkleft +moveleft 
103027: ATTACK FORWARD MOVELEFT
103030: -moveright
103030: +moveleft 
103030: alias checkright none 
103031: -attack 
103033: FORWARD MOVELEFT
103043: +attack 
103044: ATTACK FORWARD MOVELEFT
103052: -moveleft
103052: alias checkleft none 
103053: ATTACK FORWARD
103053: -moveleft
103053: +moveright
103053: alias checkright +moveright 
103053: ATTACK FORWARD MOVERIGHT
103055: slot2
103055:  alias viewmodel_toggle viewmodels_on 
103055:  viewmodel_fov 84
103055:  cl_interp 0
103055: +attack
103055: hud_medicautocallersthreshold  75  
103055:  alias weapon1  primary_up 
103055:  alias weapon2  secondary_down 
103055:  alias weapon3  melee_down 
103055:  alias lastweapon  primary_up 
103055:  alias nextweapon  melee_down 
103055:  alias previousweapon  primary_up 
103055:  alias switch_between_slot1_and_slot2  primary_up  
103057: slot2
103057:  alias viewmodel_toggle viewmodels_on 
103057:  viewmodel_fov 84
103057:  cl_interp 0
103057: +attack
103057: hud_medicautocallersthreshold  75  
103057:  alias weapon1  primary_up 
103057:  alias weapon2  secondary_down 
103057:  alias weapon3  melee_down 
103057:  alias lastweapon  primary_up 
103057:  alias nextweapon  melee_down 
103057:  alias previousweapon  primary_up 
103057:  alias switch_between_slot1_and_slot2  primary_up  
103057: slot2
103057:  alias viewmodel_toggle viewmodels_on 
103057:  viewmodel_fov 84
103057:  cl_interp 0
103057: +attack
103057: hud_medicautocallersthreshold  75  
103057:  alias weapon1  primary_up 
103057:  alias weapon2  secondary_down 
103057:  alias weapon3  melee_down 
103057:  alias lastweapon  primary_up 
103057:  alias nextweapon  melee_down 
103057:  alias previousweapon  primary_up 
103057:  alias switch_between_slot1_and_slot2  primary_up  
103059: slot2
103059:  alias viewmodel_toggle viewmodels_on 
103059:  viewmodel_fov 84
103059:  cl_interp 0
103059: +attack
103059: hud_medicautocallersthreshold  75  
103059:  alias weapon1  primary_up 
103059:  alias weapon2  secondary_down 
103059:  alias weapon3  melee_down 
103059:  alias lastweapon  primary_up 
103059:  alias nextweapon  melee_down 
103059:  alias previousweapon  primary_up 
103059:  alias switch_between_slot1_and_slot2  primary_up  
103059: -moveright
103059: +moveleft
103059: alias checkleft +moveleft 
103060: ATTACK FORWARD MOVELEFT
103060: slot2
103060:  alias viewmodel_toggle viewmodels_on 
103060:  viewmodel_fov 84
103060:  cl_interp 0
103060: +attack
103060: hud_medicautocallersthreshold  75  
103060:  alias weapon1  primary_up 
103060:  alias weapon2  secondary_down 
103060:  alias weapon3  melee_down 
103060:  alias lastweapon  primary_up 
103060:  alias nextweapon  melee_down 
103060:  alias previousweapon  primary_up 
103060:  alias switch_between_slot1_and_slot2  primary_up  
103062: -moveright
103062: +moveleft 
103062: alias checkright none 
103062: slot2
103062:  alias viewmodel_toggle viewmodels_on 
103062:  viewmodel_fov 84
103062:  cl_interp 0
103062: +attack
103062: hud_medicautocallersthreshold  75  
103062:  alias weapon1  primary_up 
103062:  alias weapon2  secondary_down 
103062:  alias weapon3  melee_down 
103062:  alias lastweapon  primary_up 
103062:  alias nextweapon  melee_down 
103062:  alias previousweapon  primary_up 
103062:  alias switch_between_slot1_and_slot2  primary_up  
103075: +jump 65
103076: ATTACK JUMP FORWARD MOVELEFT
103083: -jump 65
103084: ATTACK FORWARD MOVELEFT
103085: slot2
103085:  alias viewmodel_toggle viewmodels_on 
103085:  viewmodel_fov 84
103085:  cl_interp 0
103085: +attack
103085: hud_medicautocallersthreshold  75  
103085:  alias weapon1  primary_up 
103085:  alias weapon2  secondary_down 
103085:  alias weapon3  melee_down 
103085:  alias lastweapon  primary_up 
103085:  alias nextweapon  melee_down 
103085:  alias previousweapon  primary_up 
103085:  alias switch_between_slot1_and_slot2  primary_up  
103085: slot2
103085:  alias viewmodel_toggle viewmodels_on 
103085:  viewmodel_fov 84
103085:  cl_interp 0
103085: +attack
103085: hud_medicautocallersthreshold  75  
103085:  alias weapon1  primary_up 
103085:  alias weapon2  secondary_down 
103085:  alias weapon3  melee_down 
103085:  alias lastweapon  primary_up 
103085:  alias nextweapon  melee_down 
103085:  alias previousweapon  primary_up 
103085:  alias switch_between_slot1_and_slot2  primary_up  
103085: slot2
103085:  alias viewmodel_toggle viewmodels_on 
103085:  viewmodel_fov 84
103085:  cl_interp 0
103085: +attack
103085: hud_medicautocallersthreshold  75  
103085:  alias weapon1  primary_up 
103085:  alias weapon2  secondary_down 
103085:  alias weapon3  melee_down 
103085:  alias lastweapon  primary_up 
103085:  alias nextweapon  melee_down 
103085:  alias previousweapon  primary_up 
103085:  alias switch_between_slot1_and_slot2  primary_up  
103087: slot2
103087:  alias viewmodel_toggle viewmodels_on 
103087:  viewmodel_fov 84
103087:  cl_interp 0
103087: +attack
103087: hud_medicautocallersthreshold  75  
103087:  alias weapon1  primary_up 
103087:  alias weapon2  secondary_down 
103087:  alias weapon3  melee_down 
103087:  alias lastweapon  primary_up 
103087:  alias nextweapon  melee_down 
103087:  alias previousweapon  primary_up 
103087:  alias switch_between_slot1_and_slot2  primary_up  
103088: slot2
103088:  alias viewmodel_toggle viewmodels_on 
103088:  viewmodel_fov 84
103088:  cl_interp 0
103088: +attack
103088: hud_medicautocallersthreshold  75  
103088:  alias weapon1  primary_up 
103088:  alias weapon2  secondary_down 
103088:  alias weapon3  melee_down 
103088:  alias lastweapon  primary_up 
103088:  alias nextweapon  melee_down 
103088:  alias previousweapon  primary_up 
103088:  alias switch_between_slot1_and_slot2  primary_up  
103089: slot2
103089:  alias viewmodel_toggle viewmodels_on 
103089:  viewmodel_fov 84
103089:  cl_interp 0
103089: +attack
103089: hud_medicautocallersthreshold  75  
103089:  alias weapon1  primary_up 
103089:  alias weapon2  secondary_down 
103089:  alias weapon3  melee_down 
103089:  alias lastweapon  primary_up 
103089:  alias nextweapon  melee_down 
103089:  alias previousweapon  primary_up 
103089:  alias switch_between_slot1_and_slot2  primary_up  
103089: slot2
103089:  alias viewmodel_toggle viewmodels_on 
103089:  viewmodel_fov 84
103089:  cl_interp 0
103089: +attack
103089: hud_medicautocallersthreshold  75  
103089:  alias weapon1  primary_up 
103089:  alias weapon2  secondary_down 
103089:  alias weapon3  melee_down 
103089:  alias lastweapon  primary_up 
103089:  alias nextweapon  melee_down 
103089:  alias previousweapon  primary_up 
103089:  alias switch_between_slot1_and_slot2  primary_up  
103113: -moveleft
103113: alias checkleft none 
103114: ATTACK FORWARD
103121: -moveleft
103121: +moveright
103121: alias checkright +moveright 
103121: ATTACK FORWARD MOVERIGHT
103125: -moveright
103125: +moveleft
103125: alias checkleft +moveleft 
103127: ATTACK FORWARD MOVELEFT
103129: -moveright
103129: +moveleft 
103129: alias checkright none 
103136: slot2
103136:  alias viewmodel_toggle viewmodels_on 
103136:  viewmodel_fov 84
103136:  cl_interp 0
103136: +attack
103136: hud_medicautocallersthreshold  75  
103136:  alias weapon1  primary_up 
103136:  alias weapon2  secondary_down 
103136:  alias weapon3  melee_down 
103136:  alias lastweapon  primary_up 
103136:  alias nextweapon  melee_down 
103136:  alias previousweapon  primary_up 
103136:  alias switch_between_slot1_and_slot2  primary_up  
103137: slot2
103137:  alias viewmodel_toggle viewmodels_on 
103137:  viewmodel_fov 84
103137:  cl_interp 0
103137: +attack
103137: hud_medicautocallersthreshold  75  
103137:  alias weapon1  primary_up 
103137:  alias weapon2  secondary_down 
103137:  alias weapon3  melee_down 
103137:  alias lastweapon  primary_up 
103137:  alias nextweapon  melee_down 
103137:  alias previousweapon  primary_up 
103137:  alias switch_between_slot1_and_slot2  primary_up  
103138: slot2
103138:  alias viewmodel_toggle viewmodels_on 
103138:  viewmodel_fov 84
103138:  cl_interp 0
103138: +attack
103138: hud_medicautocallersthreshold  75  
103138:  alias weapon1  primary_up 
103138:  alias weapon2  secondary_down 
103138:  alias weapon3  melee_down 
103138:  alias lastweapon  primary_up 
103138:  alias nextweapon  melee_down 
103138:  alias previousweapon  primary_up 
103138:  alias switch_between_slot1_and_slot2  primary_up  
103139: slot2
103139:  alias viewmodel_toggle viewmodels_on 
103139:  viewmodel_fov 84
103139:  cl_interp 0
103139: +attack
103139: hud_medicautocallersthreshold  75  
103139:  alias weapon1  primary_up 
103139:  alias weapon2  secondary_down 
103139:  alias weapon3  melee_down 
103139:  alias lastweapon  primary_up 
103139:  alias nextweapon  melee_down 
103139:  alias previousweapon  primary_up 
103139:  alias switch_between_slot1_and_slot2  primary_up  
103140: slot2
103140:  alias viewmodel_toggle viewmodels_on 
103140:  viewmodel_fov 84
103140:  cl_interp 0
103140: +attack
103140: hud_medicautocallersthreshold  75  
103140:  alias weapon1  primary_up 
103140:  alias weapon2  secondary_down 
103140:  alias weapon3  melee_down 
103140:  alias lastweapon  primary_up 
103140:  alias nextweapon  melee_down 
103140:  alias previousweapon  primary_up 
103140:  alias switch_between_slot1_and_slot2  primary_up  
103141: slot2
103141:  alias viewmodel_toggle viewmodels_on 
103141:  viewmodel_fov 84
103141:  cl_interp 0
103141: +attack
103141: hud_medicautocallersthreshold  75  
103141:  alias weapon1  primary_up 
103141:  alias weapon2  secondary_down 
103141:  alias weapon3  melee_down 
103141:  alias lastweapon  primary_up 
103141:  alias nextweapon  melee_down 
103141:  alias previousweapon  primary_up 
103141:  alias switch_between_slot1_and_slot2  primary_up  
103142: slot2
103142:  alias viewmodel_toggle viewmodels_on 
103142:  viewmodel_fov 84
103142:  cl_interp 0
103142: +attack
103142: hud_medicautocallersthreshold  75  
103142:  alias weapon1  primary_up 
103142:  alias weapon2  secondary_down 
103142:  alias weapon3  melee_down 
103142:  alias lastweapon  primary_up 
103142:  alias nextweapon  melee_down 
103142:  alias previousweapon  primary_up 
103142:  alias switch_between_slot1_and_slot2  primary_up  
103155: -moveleft
103155: alias checkleft none 
103156: ATTACK FORWARD
103161: -moveleft
103161: +moveright
103161: alias checkright +moveright 
103162: ATTACK FORWARD MOVERIGHT
103178: -attack 
103180: FORWARD MOVERIGHT
103185: +attack 
103186: ATTACK FORWARD MOVERIGHT
103195: slot2
103195:  alias viewmodel_toggle viewmodels_on 
103195:  viewmodel_fov 84
103195:  cl_interp 0
103195: +attack
103195: hud_medicautocallersthreshold  75  
103195:  alias weapon1  primary_up 
103195:  alias weapon2  secondary_down 
103195:  alias weapon3  melee_down 
103195:  alias lastweapon  primary_up 
103195:  alias nextweapon  melee_down 
103195:  alias previousweapon  primary_up 
103195:  alias switch_between_slot1_and_slot2  primary_up  
103196: slot2
103196:  alias viewmodel_toggle viewmodels_on 
103196:  viewmodel_fov 84
103196:  cl_interp 0
103196: +attack
103196: hud_medicautocallersthreshold  75  
103196:  alias weapon1  primary_up 
103196:  alias weapon2  secondary_down 
103196:  alias weapon3  melee_down 
103196:  alias lastweapon  primary_up 
103196:  alias nextweapon  melee_down 
103196:  alias previousweapon  primary_up 
103196:  alias switch_between_slot1_and_slot2  primary_up  
103197: slot2
103197:  alias viewmodel_toggle viewmodels_on 
103197:  viewmodel_fov 84
103197:  cl_interp 0
103197: +attack
103197: hud_medicautocallersthreshold  75  
103197:  alias weapon1  primary_up 
103197:  alias weapon2  secondary_down 
103197:  alias weapon3  melee_down 
103197:  alias lastweapon  primary_up 
103197:  alias nextweapon  melee_down 
103197:  alias previousweapon  primary_up 
103197:  alias switch_between_slot1_and_slot2  primary_up  
103197: slot2
103197:  alias viewmodel_toggle viewmodels_on 
103197:  viewmodel_fov 84
103197:  cl_interp 0
103197: +attack
103197: hud_medicautocallersthreshold  75  
103197:  alias weapon1  primary_up 
103197:  alias weapon2  secondary_down 
103197:  alias weapon3  melee_down 
103197:  alias lastweapon  primary_up 
103197:  alias nextweapon  melee_down 
103197:  alias previousweapon  primary_up 
103197:  alias switch_between_slot1_and_slot2  primary_up  
103199: slot2
103199:  alias viewmodel_toggle viewmodels_on 
103199:  viewmodel_fov 84
103199:  cl_interp 0
103199: +attack
103199: hud_medicautocallersthreshold  75  
103199:  alias weapon1  primary_up 
103199:  alias weapon2  secondary_down 
103199:  alias weapon3  melee_down 
103199:  alias lastweapon  primary_up 
103199:  alias nextweapon  melee_down 
103199:  alias previousweapon  primary_up 
103199:  alias switch_between_slot1_and_slot2  primary_up  
103200: slot2
103200:  alias viewmodel_toggle viewmodels_on 
103200:  viewmodel_fov 84
103200:  cl_interp 0
103200: +attack
103200: hud_medicautocallersthreshold  75  
103200:  alias weapon1  primary_up 
103200:  alias weapon2  secondary_down 
103200:  alias weapon3  melee_down 
103200:  alias lastweapon  primary_up 
103200:  alias nextweapon  melee_down 
103200:  alias previousweapon  primary_up 
103200:  alias switch_between_slot1_and_slot2  primary_up  
103203: slot2
103203:  alias viewmodel_toggle viewmodels_on 
103203:  viewmodel_fov 84
103203:  cl_interp 0
103203: +attack
103203: hud_medicautocallersthreshold  75  
103203:  alias weapon1  primary_up 
103203:  alias weapon2  secondary_down 
103203:  alias weapon3  melee_down 
103203:  alias lastweapon  primary_up 
103203:  alias nextweapon  melee_down 
103203:  alias previousweapon  primary_up 
103203:  alias switch_between_slot1_and_slot2  primary_up  
103218: -moveright
103218: +moveleft
103218: alias checkleft +moveleft 
103218: ATTACK FORWARD MOVELEFT
103222: -moveright
103222: +moveleft 
103222: alias checkright none 
103230: slot2
103230:  alias viewmodel_toggle viewmodels_on 
103230:  viewmodel_fov 84
103230:  cl_interp 0
103230: +attack
103230: hud_medicautocallersthreshold  75  
103230:  alias weapon1  primary_up 
103230:  alias weapon2  secondary_down 
103230:  alias weapon3  melee_down 
103230:  alias lastweapon  primary_up 
103230:  alias nextweapon  melee_down 
103230:  alias previousweapon  primary_up 
103230:  alias switch_between_slot1_and_slot2  primary_up  
103232: slot2
103232:  alias viewmodel_toggle viewmodels_on 
103232:  viewmodel_fov 84
103232:  cl_interp 0
103232: +attack
103232: hud_medicautocallersthreshold  75  
103232:  alias weapon1  primary_up 
103232:  alias weapon2  secondary_down 
103232:  alias weapon3  melee_down 
103232:  alias lastweapon  primary_up 
103232:  alias nextweapon  melee_down 
103232:  alias previousweapon  primary_up 
103232:  alias switch_between_slot1_and_slot2  primary_up  
103235: -forward
103235: alias checkfwd none 
103237: ATTACK MOVELEFT
103243: -forward
103243: +back
103243: alias checkback +back 
103244: ATTACK BACK MOVELEFT
103248: -moveleft
103248: +moveright
103248: alias checkright +moveright 
103249: ATTACK BACK MOVERIGHT
103252: -moveleft
103252: +moveright 
103252: alias checkleft none 
103257: slot2
103257:  alias viewmodel_toggle viewmodels_on 
103257:  viewmodel_fov 84
103257:  cl_interp 0
103257: +attack
103257: hud_medicautocallersthreshold  75  
103257:  alias weapon1  primary_up 
103257:  alias weapon2  secondary_down 
103257:  alias weapon3  melee_down 
103257:  alias lastweapon  primary_up 
103257:  alias nextweapon  melee_down 
103257:  alias previousweapon  primary_up 
103257:  alias switch_between_slot1_and_slot2  primary_up  
103258: slot2
103258:  alias viewmodel_toggle viewmodels_on 
103258:  viewmodel_fov 84
103258:  cl_interp 0
103258: +attack
103258: hud_medicautocallersthreshold  75  
103258:  alias weapon1  primary_up 
103258:  alias weapon2  secondary_down 
103258:  alias weapon3  melee_down 
103258:  alias lastweapon  primary_up 
103258:  alias nextweapon  melee_down 
103258:  alias previousweapon  primary_up 
103258:  alias switch_between_slot1_and_slot2  primary_up  
103259: slot2
103259:  alias viewmodel_toggle viewmodels_on 
103259:  viewmodel_fov 84
103259:  cl_interp 0
103259: +attack
103259: hud_medicautocallersthreshold  75  
103259:  alias weapon1  primary_up 
103259:  alias weapon2  secondary_down 
103259:  alias weapon3  melee_down 
103259:  alias lastweapon  primary_up 
103259:  alias nextweapon  melee_down 
103259:  alias previousweapon  primary_up 
103259:  alias switch_between_slot1_and_slot2  primary_up  
103261: slot2
103261:  alias viewmodel_toggle viewmodels_on 
103261:  viewmodel_fov 84
103261:  cl_interp 0
103261: +attack
103261: hud_medicautocallersthreshold  75  
103261:  alias weapon1  primary_up 
103261:  alias weapon2  secondary_down 
103261:  alias weapon3  melee_down 
103261:  alias lastweapon  primary_up 
103261:  alias nextweapon  melee_down 
103261:  alias previousweapon  primary_up 
103261:  alias switch_between_slot1_and_slot2  primary_up  
103262: slot2
103262:  alias viewmodel_toggle viewmodels_on 
103262:  viewmodel_fov 84
103262:  cl_interp 0
103262: +attack
103262: hud_medicautocallersthreshold  75  
103262:  alias weapon1  primary_up 
103262:  alias weapon2  secondary_down 
103262:  alias weapon3  melee_down 
103262:  alias lastweapon  primary_up 
103262:  alias nextweapon  melee_down 
103262:  alias previousweapon  primary_up 
103262:  alias switch_between_slot1_and_slot2  primary_up  
103262: slot2
103262:  alias viewmodel_toggle viewmodels_on 
103262:  viewmodel_fov 84
103262:  cl_interp 0
103262: +attack
103262: hud_medicautocallersthreshold  75  
103262:  alias weapon1  primary_up 
103262:  alias weapon2  secondary_down 
103262:  alias weapon3  melee_down 
103262:  alias lastweapon  primary_up 
103262:  alias nextweapon  melee_down 
103262:  alias previousweapon  primary_up 
103262:  alias switch_between_slot1_and_slot2  primary_up  
103280: -moveright
103280: +moveleft
103280: alias checkleft +moveleft 
103281: ATTACK BACK MOVELEFT
103290: -moveright
103290: +moveleft 
103290: alias checkright none 
103291: slot2
103291:  alias viewmodel_toggle viewmodels_on 
103291:  viewmodel_fov 84
103291:  cl_interp 0
103291: +attack
103291: hud_medicautocallersthreshold  75  
103291:  alias weapon1  primary_up 
103291:  alias weapon2  secondary_down 
103291:  alias weapon3  melee_down 
103291:  alias lastweapon  primary_up 
103291:  alias nextweapon  melee_down 
103291:  alias previousweapon  primary_up 
103291:  alias switch_between_slot1_and_slot2  primary_up  
103292: slot2
103292:  alias viewmodel_toggle viewmodels_on 
103292:  viewmodel_fov 84
103292:  cl_interp 0
103292: +attack
103292: hud_medicautocallersthreshold  75  
103292:  alias weapon1  primary_up 
103292:  alias weapon2  secondary_down 
103292:  alias weapon3  melee_down 
103292:  alias lastweapon  primary_up 
103292:  alias nextweapon  melee_down 
103292:  alias previousweapon  primary_up 
103292:  alias switch_between_slot1_and_slot2  primary_up  
103293: slot2
103293:  alias viewmodel_toggle viewmodels_on 
103293:  viewmodel_fov 84
103293:  cl_interp 0
103293: +attack
103293: hud_medicautocallersthreshold  75  
103293:  alias weapon1  primary_up 
103293:  alias weapon2  secondary_down 
103293:  alias weapon3  melee_down 
103293:  alias lastweapon  primary_up 
103293:  alias nextweapon  melee_down 
103293:  alias previousweapon  primary_up 
103293:  alias switch_between_slot1_and_slot2  primary_up  
103294: slot2
103294:  alias viewmodel_toggle viewmodels_on 
103294:  viewmodel_fov 84
103294:  cl_interp 0
103294: +attack
103294: hud_medicautocallersthreshold  75  
103294:  alias weapon1  primary_up 
103294:  alias weapon2  secondary_down 
103294:  alias weapon3  melee_down 
103294:  alias lastweapon  primary_up 
103294:  alias nextweapon  melee_down 
103294:  alias previousweapon  primary_up 
103294:  alias switch_between_slot1_and_slot2  primary_up  
103294: slot2
103294:  alias viewmodel_toggle viewmodels_on 
103294:  viewmodel_fov 84
103294:  cl_interp 0
103294: +attack
103294: hud_medicautocallersthreshold  75  
103294:  alias weapon1  primary_up 
103294:  alias weapon2  secondary_down 
103294:  alias weapon3  melee_down 
103294:  alias lastweapon  primary_up 
103294:  alias nextweapon  melee_down 
103294:  alias previousweapon  primary_up 
103294:  alias switch_between_slot1_and_slot2  primary_up  
103296: slot2
103296:  alias viewmodel_toggle viewmodels_on 
103296:  viewmodel_fov 84
103296:  cl_interp 0
103296: +attack
103296: hud_medicautocallersthreshold  75  
103296:  alias weapon1  primary_up 
103296:  alias weapon2  secondary_down 
103296:  alias weapon3  melee_down 
103296:  alias lastweapon  primary_up 
103296:  alias nextweapon  melee_down 
103296:  alias previousweapon  primary_up 
103296:  alias switch_between_slot1_and_slot2  primary_up  
103314: -back
103314: alias checkback none 
103315: ATTACK MOVELEFT
103320: -back
103320: +forward
103320: alias checkfwd +forward 
103322: ATTACK FORWARD MOVELEFT
103326: -moveleft
103326: alias checkleft none 
103326: -moveleft
103326: +moveright
103326: alias checkright +moveright 
103327: ATTACK FORWARD MOVERIGHT
103337: -forward
103337: alias checkfwd none 
103339: ATTACK MOVERIGHT
103339: -attack 
103340: MOVERIGHT
103345: -forward
103345: +back
103345: alias checkback +back 
103346: BACK MOVERIGHT
103346: +attack 
103347: ATTACK BACK MOVERIGHT
103351: -moveright
103351: +moveleft
103351: alias checkleft +moveleft 
103352: ATTACK BACK MOVELEFT
103360: -moveright
103360: +moveleft 
103360: alias checkright none 
103366: -moveleft
103366: +moveright
103366: alias checkright +moveright 
103366: ATTACK BACK MOVERIGHT
103366: -back
103366: alias checkback none 
103368: ATTACK MOVERIGHT
103368: -moveleft
103368: +moveright 
103368: alias checkleft none 
103374: -back
103374: +forward
103374: alias checkfwd +forward 
103376: ATTACK FORWARD MOVERIGHT
103377: -moveright
103377: alias checkright none 
103378: ATTACK FORWARD
103382: -attack 
103383: FORWARD
103383: -moveleft
103383: +moveright
103383: alias checkright +moveright 
103384: FORWARD MOVERIGHT
103388: -forward
103388: alias checkfwd none 
103388: +attack 
103390: ATTACK MOVERIGHT
103400: slot2
103400:  alias viewmodel_toggle viewmodels_on 
103400:  viewmodel_fov 84
103400:  cl_interp 0
103400: +attack
103400: hud_medicautocallersthreshold  75  
103400:  alias weapon1  primary_up 
103400:  alias weapon2  secondary_down 
103400:  alias weapon3  melee_down 
103400:  alias lastweapon  primary_up 
103400:  alias nextweapon  melee_down 
103400:  alias previousweapon  primary_up 
103400:  alias switch_between_slot1_and_slot2  primary_up  
103417: -back
103417: +forward
103417: alias checkfwd +forward 
103418: ATTACK FORWARD MOVERIGHT
103429: slot2
103429:  alias viewmodel_toggle viewmodels_on 
103429:  viewmodel_fov 84
103429:  cl_interp 0
103429: +attack
103429: hud_medicautocallersthreshold  75  
103429:  alias weapon1  primary_up 
103429:  alias weapon2  secondary_down 
103429:  alias weapon3  melee_down 
103429:  alias lastweapon  primary_up 
103429:  alias nextweapon  melee_down 
103429:  alias previousweapon  primary_up 
103429:  alias switch_between_slot1_and_slot2  primary_up  
103431: slot2
103431:  alias viewmodel_toggle viewmodels_on 
103431:  viewmodel_fov 84
103431:  cl_interp 0
103431: +attack
103431: hud_medicautocallersthreshold  75  
103431:  alias weapon1  primary_up 
103431:  alias weapon2  secondary_down 
103431:  alias weapon3  melee_down 
103431:  alias lastweapon  primary_up 
103431:  alias nextweapon  melee_down 
103431:  alias previousweapon  primary_up 
103431:  alias switch_between_slot1_and_slot2  primary_up  
103433: slot2
103433:  alias viewmodel_toggle viewmodels_on 
103433:  viewmodel_fov 84
103433:  cl_interp 0
103433: +attack
103433: hud_medicautocallersthreshold  75  
103433:  alias weapon1  primary_up 
103433:  alias weapon2  secondary_down 
103433:  alias weapon3  melee_down 
103433:  alias lastweapon  primary_up 
103433:  alias nextweapon  melee_down 
103433:  alias previousweapon  primary_up 
103433:  alias switch_between_slot1_and_slot2  primary_up  
103434: slot2
103434:  alias viewmodel_toggle viewmodels_on 
103434:  viewmodel_fov 84
103434:  cl_interp 0
103434: +attack
103434: hud_medicautocallersthreshold  75  
103434:  alias weapon1  primary_up 
103434:  alias weapon2  secondary_down 
103434:  alias weapon3  melee_down 
103434:  alias lastweapon  primary_up 
103434:  alias nextweapon  melee_down 
103434:  alias previousweapon  primary_up 
103434:  alias switch_between_slot1_and_slot2  primary_up  
103435: slot2
103435:  alias viewmodel_toggle viewmodels_on 
103435:  viewmodel_fov 84
103435:  cl_interp 0
103435: +attack
103435: hud_medicautocallersthreshold  75  
103435:  alias weapon1  primary_up 
103435:  alias weapon2  secondary_down 
103435:  alias weapon3  melee_down 
103435:  alias lastweapon  primary_up 
103435:  alias nextweapon  melee_down 
103435:  alias previousweapon  primary_up 
103435:  alias switch_between_slot1_and_slot2  primary_up  
103455: -forward
103455: alias checkfwd none 
103455: ATTACK MOVERIGHT
103463: -forward
103463: +back
103463: alias checkback +back 
103464: ATTACK BACK MOVERIGHT
103464: slot2
103464:  alias viewmodel_toggle viewmodels_on 
103464:  viewmodel_fov 84
103464:  cl_interp 0
103464: +attack
103464: hud_medicautocallersthreshold  75  
103464:  alias weapon1  primary_up 
103464:  alias weapon2  secondary_down 
103464:  alias weapon3  melee_down 
103464:  alias lastweapon  primary_up 
103464:  alias nextweapon  melee_down 
103464:  alias previousweapon  primary_up 
103464:  alias switch_between_slot1_and_slot2  primary_up  
103468: slot2
103468:  alias viewmodel_toggle viewmodels_on 
103468:  viewmodel_fov 84
103468:  cl_interp 0
103468: +attack
103468: hud_medicautocallersthreshold  75  
103468:  alias weapon1  primary_up 
103468:  alias weapon2  secondary_down 
103468:  alias weapon3  melee_down 
103468:  alias lastweapon  primary_up 
103468:  alias nextweapon  melee_down 
103468:  alias previousweapon  primary_up 
103468:  alias switch_between_slot1_and_slot2  primary_up  
103470: slot2
103470:  alias viewmodel_toggle viewmodels_on 
103470:  viewmodel_fov 84
103470:  cl_interp 0
103470: +attack
103470: hud_medicautocallersthreshold  75  
103470:  alias weapon1  primary_up 
103470:  alias weapon2  secondary_down 
103470:  alias weapon3  melee_down 
103470:  alias lastweapon  primary_up 
103470:  alias nextweapon  melee_down 
103470:  alias previousweapon  primary_up 
103470:  alias switch_between_slot1_and_slot2  primary_up  
103470: slot2
103470:  alias viewmodel_toggle viewmodels_on 
103470:  viewmodel_fov 84
103470:  cl_interp 0
103470: +attack
103470: hud_medicautocallersthreshold  75  
103470:  alias weapon1  primary_up 
103470:  alias weapon2  secondary_down 
103470:  alias weapon3  melee_down 
103470:  alias lastweapon  primary_up 
103470:  alias nextweapon  melee_down 
103470:  alias previousweapon  primary_up 
103470:  alias switch_between_slot1_and_slot2  primary_up  
103470: -moveright
103470: +moveleft
103470: alias checkleft +moveleft 
103472: ATTACK BACK MOVELEFT
103472: slot2
103472:  alias viewmodel_toggle viewmodels_on 
103472:  viewmodel_fov 84
103472:  cl_interp 0
103472: +attack
103472: hud_medicautocallersthreshold  75  
103472:  alias weapon1  primary_up 
103472:  alias weapon2  secondary_down 
103472:  alias weapon3  melee_down 
103472:  alias lastweapon  primary_up 
103472:  alias nextweapon  melee_down 
103472:  alias previousweapon  primary_up 
103472:  alias switch_between_slot1_and_slot2  primary_up  
103476: -back
103476: alias checkback none 
103477: ATTACK MOVELEFT
103478: -moveright
103478: +moveleft 
103478: alias checkright none 
103483: -back
103483: +forward
103483: alias checkfwd +forward 
103485: ATTACK FORWARD MOVELEFT
103488: -moveleft
103488: +moveright
103488: alias checkright +moveright 
103490: ATTACK FORWARD MOVERIGHT
103490: -moveleft
103490: +moveright 
103490: alias checkleft none 
103498: slot2
103498:  alias viewmodel_toggle viewmodels_on 
103498:  viewmodel_fov 84
103498:  cl_interp 0
103498: +attack
103498: hud_medicautocallersthreshold  75  
103498:  alias weapon1  primary_up 
103498:  alias weapon2  secondary_down 
103498:  alias weapon3  melee_down 
103498:  alias lastweapon  primary_up 
103498:  alias nextweapon  melee_down 
103498:  alias previousweapon  primary_up 
103498:  alias switch_between_slot1_and_slot2  primary_up  
103502: slot2
103502:  alias viewmodel_toggle viewmodels_on 
103502:  viewmodel_fov 84
103502:  cl_interp 0
103502: +attack
103502: hud_medicautocallersthreshold  75  
103502:  alias weapon1  primary_up 
103502:  alias weapon2  secondary_down 
103502:  alias weapon3  melee_down 
103502:  alias lastweapon  primary_up 
103502:  alias nextweapon  melee_down 
103502:  alias previousweapon  primary_up 
103502:  alias switch_between_slot1_and_slot2  primary_up  
103503: slot2
103503:  alias viewmodel_toggle viewmodels_on 
103503:  viewmodel_fov 84
103503:  cl_interp 0
103503: +attack
103503: hud_medicautocallersthreshold  75  
103503:  alias weapon1  primary_up 
103503:  alias weapon2  secondary_down 
103503:  alias weapon3  melee_down 
103503:  alias lastweapon  primary_up 
103503:  alias nextweapon  melee_down 
103503:  alias previousweapon  primary_up 
103503:  alias switch_between_slot1_and_slot2  primary_up  
103505: slot2
103505:  alias viewmodel_toggle viewmodels_on 
103505:  viewmodel_fov 84
103505:  cl_interp 0
103505: +attack
103505: hud_medicautocallersthreshold  75  
103505:  alias weapon1  primary_up 
103505:  alias weapon2  secondary_down 
103505:  alias weapon3  melee_down 
103505:  alias lastweapon  primary_up 
103505:  alias nextweapon  melee_down 
103505:  alias previousweapon  primary_up 
103505:  alias switch_between_slot1_and_slot2  primary_up  
103506: -forward
103506: alias checkfwd none 
103506: ATTACK MOVERIGHT
103506: slot2
103506:  alias viewmodel_toggle viewmodels_on 
103506:  viewmodel_fov 84
103506:  cl_interp 0
103506: +attack
103506: hud_medicautocallersthreshold  75  
103506:  alias weapon1  primary_up 
103506:  alias weapon2  secondary_down 
103506:  alias weapon3  melee_down 
103506:  alias lastweapon  primary_up 
103506:  alias nextweapon  melee_down 
103506:  alias previousweapon  primary_up 
103506:  alias switch_between_slot1_and_slot2  primary_up  
103510: slot2
103510:  alias viewmodel_toggle viewmodels_on 
103510:  viewmodel_fov 84
103510:  cl_interp 0
103510: +attack
103510: hud_medicautocallersthreshold  75  
103510:  alias weapon1  primary_up 
103510:  alias weapon2  secondary_down 
103510:  alias weapon3  melee_down 
103510:  alias lastweapon  primary_up 
103510:  alias nextweapon  melee_down 
103510:  alias previousweapon  primary_up 
103510:  alias switch_between_slot1_and_slot2  primary_up  
103517: -back
103517: +forward
103517: alias checkfwd +forward 
103518: ATTACK FORWARD MOVERIGHT
103535: -moveright
103535: alias checkright none 
103535: slot2
103535:  alias viewmodel_toggle viewmodels_on 
103535:  viewmodel_fov 84
103535:  cl_interp 0
103535: +attack
103535: hud_medicautocallersthreshold  75  
103535:  alias weapon1  primary_up 
103535:  alias weapon2  secondary_down 
103535:  alias weapon3  melee_down 
103535:  alias lastweapon  primary_up 
103535:  alias nextweapon  melee_down 
103535:  alias previousweapon  primary_up 
103535:  alias switch_between_slot1_and_slot2  primary_up  
103536: ATTACK FORWARD
103536: slot2
103536:  alias viewmodel_toggle viewmodels_on 
103536:  viewmodel_fov 84
103536:  cl_interp 0
103536: +attack
103536: hud_medicautocallersthreshold  75  
103536:  alias weapon1  primary_up 
103536:  alias weapon2  secondary_down 
103536:  alias weapon3  melee_down 
103536:  alias lastweapon  primary_up 
103536:  alias nextweapon  melee_down 
103536:  alias previousweapon  primary_up 
103536:  alias switch_between_slot1_and_slot2  primary_up  
103539: slot2
103539:  alias viewmodel_toggle viewmodels_on 
103539:  viewmodel_fov 84
103539:  cl_interp 0
103539: +attack
103539: hud_medicautocallersthreshold  75  
103539:  alias weapon1  primary_up 
103539:  alias weapon2  secondary_down 
103539:  alias weapon3  melee_down 
103539:  alias lastweapon  primary_up 
103539:  alias nextweapon  melee_down 
103539:  alias previousweapon  primary_up 
103539:  alias switch_between_slot1_and_slot2  primary_up  
103540: slot2
103540:  alias viewmodel_toggle viewmodels_on 
103540:  viewmodel_fov 84
103540:  cl_interp 0
103540: +attack
103540: hud_medicautocallersthreshold  75  
103540:  alias weapon1  primary_up 
103540:  alias weapon2  secondary_down 
103540:  alias weapon3  melee_down 
103540:  alias lastweapon  primary_up 
103540:  alias nextweapon  melee_down 
103540:  alias previousweapon  primary_up 
103540:  alias switch_between_slot1_and_slot2  primary_up  
103543: slot2
103543:  alias viewmodel_toggle viewmodels_on 
103543:  viewmodel_fov 84
103543:  cl_interp 0
103543: +attack
103543: hud_medicautocallersthreshold  75  
103543:  alias weapon1  primary_up 
103543:  alias weapon2  secondary_down 
103543:  alias weapon3  melee_down 
103543:  alias lastweapon  primary_up 
103543:  alias nextweapon  melee_down 
103543:  alias previousweapon  primary_up 
103543:  alias switch_between_slot1_and_slot2  primary_up  
103548: -moveleft
103548: +moveright
103548: alias checkright +moveright 
103549: ATTACK FORWARD MOVERIGHT
103560: -forward
103560: alias checkfwd none 
103561: ATTACK MOVERIGHT
103564: -moveright
103564: +moveleft
103564: alias checkleft +moveleft 
103566: ATTACK MOVELEFT
103568: -moveright
103568: +moveleft 
103568: alias checkright none 
103583: -forward
103583: +back
103583: alias checkback +back 
103584: ATTACK BACK MOVELEFT
103590: -moveleft
103590: +moveright
103590: alias checkright +moveright 
103592: ATTACK BACK MOVERIGHT
103597: slot2
103597:  alias viewmodel_toggle viewmodels_on 
103597:  viewmodel_fov 84
103597:  cl_interp 0
103597: +attack
103597: hud_medicautocallersthreshold  75  
103597:  alias weapon1  primary_up 
103597:  alias weapon2  secondary_down 
103597:  alias weapon3  melee_down 
103597:  alias lastweapon  primary_up 
103597:  alias nextweapon  melee_down 
103597:  alias previousweapon  primary_up 
103597:  alias switch_between_slot1_and_slot2  primary_up  
103597: -moveleft
103597: +moveright 
103597: alias checkleft none 
103598: slot2
103598:  alias viewmodel_toggle viewmodels_on 
103598:  viewmodel_fov 84
103598:  cl_interp 0
103598: +attack
103598: hud_medicautocallersthreshold  75  
103598:  alias weapon1  primary_up 
103598:  alias weapon2  secondary_down 
103598:  alias weapon3  melee_down 
103598:  alias lastweapon  primary_up 
103598:  alias nextweapon  melee_down 
103598:  alias previousweapon  primary_up 
103598:  alias switch_between_slot1_and_slot2  primary_up  
103600: slot2
103600:  alias viewmodel_toggle viewmodels_on 
103600:  viewmodel_fov 84
103600:  cl_interp 0
103600: +attack
103600: hud_medicautocallersthreshold  75  
103600:  alias weapon1  primary_up 
103600:  alias weapon2  secondary_down 
103600:  alias weapon3  melee_down 
103600:  alias lastweapon  primary_up 
103600:  alias nextweapon  melee_down 
103600:  alias previousweapon  primary_up 
103600:  alias switch_between_slot1_and_slot2  primary_up  
103601: slot2
103601:  alias viewmodel_toggle viewmodels_on 
103601:  viewmodel_fov 84
103601:  cl_interp 0
103601: +attack
103601: hud_medicautocallersthreshold  75  
103601:  alias weapon1  primary_up 
103601:  alias weapon2  secondary_down 
103601:  alias weapon3  melee_down 
103601:  alias lastweapon  primary_up 
103601:  alias nextweapon  melee_down 
103601:  alias previousweapon  primary_up 
103601:  alias switch_between_slot1_and_slot2  primary_up  
103626: -moveright
103626: +moveleft
103626: alias checkleft +moveleft 
103627: ATTACK BACK MOVELEFT
103632: -moveright
103632: +moveleft 
103632: alias checkright none 
103634: -back
103634: alias checkback none 
103635: ATTACK MOVELEFT
103640: -back
103640: +forward
103640: alias checkfwd +forward 
103641: ATTACK FORWARD MOVELEFT
103655: -moveleft
103655: +moveright
103655: alias checkright +moveright 
103656: ATTACK FORWARD MOVERIGHT
103656: -moveleft
103656: +moveright 
103656: alias checkleft none 
103665: -moveright
103665: +moveleft
103665: alias checkleft +moveleft 
103666: ATTACK FORWARD MOVELEFT
103671: -moveright
103671: +moveleft 
103671: alias checkright none 
103682: slot2
103682:  alias viewmodel_toggle viewmodels_on 
103682:  viewmodel_fov 84
103682:  cl_interp 0
103682: +attack
103682: hud_medicautocallersthreshold  75  
103682:  alias weapon1  primary_up 
103682:  alias weapon2  secondary_down 
103682:  alias weapon3  melee_down 
103682:  alias lastweapon  primary_up 
103682:  alias nextweapon  melee_down 
103682:  alias previousweapon  primary_up 
103682:  alias switch_between_slot1_and_slot2  primary_up  
103684: slot2
103684:  alias viewmodel_toggle viewmodels_on 
103684:  viewmodel_fov 84
103684:  cl_interp 0
103684: +attack
103684: hud_medicautocallersthreshold  75  
103684:  alias weapon1  primary_up 
103684:  alias weapon2  secondary_down 
103684:  alias weapon3  melee_down 
103684:  alias lastweapon  primary_up 
103684:  alias nextweapon  melee_down 
103684:  alias previousweapon  primary_up 
103684:  alias switch_between_slot1_and_slot2  primary_up  
103686: slot2
103686:  alias viewmodel_toggle viewmodels_on 
103686:  viewmodel_fov 84
103686:  cl_interp 0
103686: +attack
103686: hud_medicautocallersthreshold  75  
103686:  alias weapon1  primary_up 
103686:  alias weapon2  secondary_down 
103686:  alias weapon3  melee_down 
103686:  alias lastweapon  primary_up 
103686:  alias nextweapon  melee_down 
103686:  alias previousweapon  primary_up 
103686:  alias switch_between_slot1_and_slot2  primary_up  
103688: slot2
103688:  alias viewmodel_toggle viewmodels_on 
103688:  viewmodel_fov 84
103688:  cl_interp 0
103688: +attack
103688: hud_medicautocallersthreshold  75  
103688:  alias weapon1  primary_up 
103688:  alias weapon2  secondary_down 
103688:  alias weapon3  melee_down 
103688:  alias lastweapon  primary_up 
103688:  alias nextweapon  melee_down 
103688:  alias previousweapon  primary_up 
103688:  alias switch_between_slot1_and_slot2  primary_up  
103689: -moveleft
103689: alias checkleft none 
103690: ATTACK FORWARD
103700: -moveleft
103700: +moveright
103700: alias checkright +moveright 
103701: ATTACK FORWARD MOVERIGHT
103708: -forward
103708: alias checkfwd none 
103709: ATTACK MOVERIGHT
103714: slot2
103714:  alias viewmodel_toggle viewmodels_on 
103714:  viewmodel_fov 84
103714:  cl_interp 0
103714: +attack
103714: hud_medicautocallersthreshold  75  
103714:  alias weapon1  primary_up 
103714:  alias weapon2  secondary_down 
103714:  alias weapon3  melee_down 
103714:  alias lastweapon  primary_up 
103714:  alias nextweapon  melee_down 
103714:  alias previousweapon  primary_up 
103714:  alias switch_between_slot1_and_slot2  primary_up  
103714: slot2
103714:  alias viewmodel_toggle viewmodels_on 
103714:  viewmodel_fov 84
103714:  cl_interp 0
103714: +attack
103714: hud_medicautocallersthreshold  75  
103714:  alias weapon1  primary_up 
103714:  alias weapon2  secondary_down 
103714:  alias weapon3  melee_down 
103714:  alias lastweapon  primary_up 
103714:  alias nextweapon  melee_down 
103714:  alias previousweapon  primary_up 
103714:  alias switch_between_slot1_and_slot2  primary_up  
103717: slot2
103717:  alias viewmodel_toggle viewmodels_on 
103717:  viewmodel_fov 84
103717:  cl_interp 0
103717: +attack
103717: hud_medicautocallersthreshold  75  
103717:  alias weapon1  primary_up 
103717:  alias weapon2  secondary_down 
103717:  alias weapon3  melee_down 
103717:  alias lastweapon  primary_up 
103717:  alias nextweapon  melee_down 
103717:  alias previousweapon  primary_up 
103717:  alias switch_between_slot1_and_slot2  primary_up  
103718: slot2
103718:  alias viewmodel_toggle viewmodels_on 
103718:  viewmodel_fov 84
103718:  cl_interp 0
103718: +attack
103718: hud_medicautocallersthreshold  75  
103718:  alias weapon1  primary_up 
103718:  alias weapon2  secondary_down 
103718:  alias weapon3  melee_down 
103718:  alias lastweapon  primary_up 
103718:  alias nextweapon  melee_down 
103718:  alias previousweapon  primary_up 
103718:  alias switch_between_slot1_and_slot2  primary_up  
103719: slot2
103719:  alias viewmodel_toggle viewmodels_on 
103719:  viewmodel_fov 84
103719:  cl_interp 0
103719: +attack
103719: hud_medicautocallersthreshold  75  
103719:  alias weapon1  primary_up 
103719:  alias weapon2  secondary_down 
103719:  alias weapon3  melee_down 
103719:  alias lastweapon  primary_up 
103719:  alias nextweapon  melee_down 
103719:  alias previousweapon  primary_up 
103719:  alias switch_between_slot1_and_slot2  primary_up  
103721: -back
103721: +forward
103721: alias checkfwd +forward 
103722: ATTACK FORWARD MOVERIGHT
103727: -moveright
103727: +moveleft
103727: alias checkleft +moveleft 
103729: ATTACK FORWARD MOVELEFT
103731: -moveright
103731: +moveleft 
103731: alias checkright none 
103737: -forward
103737: alias checkfwd none 
103738: ATTACK MOVELEFT
103746: slot2
103746:  alias viewmodel_toggle viewmodels_on 
103746:  viewmodel_fov 84
103746:  cl_interp 0
103746: +attack
103746: hud_medicautocallersthreshold  75  
103746:  alias weapon1  primary_up 
103746:  alias weapon2  secondary_down 
103746:  alias weapon3  melee_down 
103746:  alias lastweapon  primary_up 
103746:  alias nextweapon  melee_down 
103746:  alias previousweapon  primary_up 
103746:  alias switch_between_slot1_and_slot2  primary_up  
103746: -forward
103746: +back
103746: alias checkback +back 
103748: ATTACK BACK MOVELEFT
103749: slot2
103749:  alias viewmodel_toggle viewmodels_on 
103749:  viewmodel_fov 84
103749:  cl_interp 0
103749: +attack
103749: hud_medicautocallersthreshold  75  
103749:  alias weapon1  primary_up 
103749:  alias weapon2  secondary_down 
103749:  alias weapon3  melee_down 
103749:  alias lastweapon  primary_up 
103749:  alias nextweapon  melee_down 
103749:  alias previousweapon  primary_up 
103749:  alias switch_between_slot1_and_slot2  primary_up  
103751: slot2
103751:  alias viewmodel_toggle viewmodels_on 
103751:  viewmodel_fov 84
103751:  cl_interp 0
103751: +attack
103751: hud_medicautocallersthreshold  75  
103751:  alias weapon1  primary_up 
103751:  alias weapon2  secondary_down 
103751:  alias weapon3  melee_down 
103751:  alias lastweapon  primary_up 
103751:  alias nextweapon  melee_down 
103751:  alias previousweapon  primary_up 
103751:  alias switch_between_slot1_and_slot2  primary_up  
103752: slot2
103752:  alias viewmodel_toggle viewmodels_on 
103752:  viewmodel_fov 84
103752:  cl_interp 0
103752: +attack
103752: hud_medicautocallersthreshold  75  
103752:  alias weapon1  primary_up 
103752:  alias weapon2  secondary_down 
103752:  alias weapon3  melee_down 
103752:  alias lastweapon  primary_up 
103752:  alias nextweapon  melee_down 
103752:  alias previousweapon  primary_up 
103752:  alias switch_between_slot1_and_slot2  primary_up  
103754: slot2
103754:  alias viewmodel_toggle viewmodels_on 
103754:  viewmodel_fov 84
103754:  cl_interp 0
103754: +attack
103754: hud_medicautocallersthreshold  75  
103754:  alias weapon1  primary_up 
103754:  alias weapon2  secondary_down 
103754:  alias weapon3  melee_down 
103754:  alias lastweapon  primary_up 
103754:  alias nextweapon  melee_down 
103754:  alias previousweapon  primary_up 
103754:  alias switch_between_slot1_and_slot2  primary_up  
103756: -moveleft
103756: +moveright
103756: alias checkright +moveright 
103758: ATTACK BACK MOVERIGHT
103762: -moveleft
103762: +moveright 
103762: alias checkleft none 
103766: -moveright
103766: +moveleft
103766: alias checkleft +moveleft 
103768: ATTACK BACK MOVELEFT
103773: slot1
103773:  alias viewmodel_toggle viewmodels_off 
103773:  viewmodel_fov 84
103773:  cl_interp 0
103773: -attack
103773: hud_medicautocallersthreshold  150  
103773:  alias weapon1  primary_up 
103773:  alias weapon2  secondary_down 
103773:  alias weapon3  melee_up 
103773:  alias lastweapon  secondary_down 
103773:  alias nextweapon  secondary_down 
103773:  alias previousweapon  melee_up 
103773:  alias switch_between_slot1_and_slot2  secondary_down  
103773: slot1
103773:  alias viewmodel_toggle viewmodels_off 
103773:  viewmodel_fov 84
103773:  cl_interp 0
103773: -attack
103773: hud_medicautocallersthreshold  150  
103773:  alias weapon1  primary_up 
103773:  alias weapon2  secondary_down 
103773:  alias weapon3  melee_up 
103773:  alias lastweapon  secondary_down 
103773:  alias nextweapon  secondary_down 
103773:  alias previousweapon  melee_up 
103773:  alias switch_between_slot1_and_slot2  secondary_down  
103774: BACK MOVELEFT
103774: slot1
103774:  alias viewmodel_toggle viewmodels_off 
103774:  viewmodel_fov 84
103774:  cl_interp 0
103774: -attack
103774: hud_medicautocallersthreshold  150  
103774:  alias weapon1  primary_up 
103774:  alias weapon2  secondary_down 
103774:  alias weapon3  melee_up 
103774:  alias lastweapon  secondary_down 
103774:  alias nextweapon  secondary_down 
103774:  alias previousweapon  melee_up 
103774:  alias switch_between_slot1_and_slot2  secondary_down  
103774: -back
103774: alias checkback none 
103774: -moveright
103774: +moveleft 
103774: alias checkright none 
103775: MOVELEFT
103775: slot1
103775:  alias viewmodel_toggle viewmodels_off 
103775:  viewmodel_fov 84
103775:  cl_interp 0
103775: -attack
103775: hud_medicautocallersthreshold  150  
103775:  alias weapon1  primary_up 
103775:  alias weapon2  secondary_down 
103775:  alias weapon3  melee_up 
103775:  alias lastweapon  secondary_down 
103775:  alias nextweapon  secondary_down 
103775:  alias previousweapon  melee_up 
103775:  alias switch_between_slot1_and_slot2  secondary_down  
103776: slot1
103776:  alias viewmodel_toggle viewmodels_off 
103776:  viewmodel_fov 84
103776:  cl_interp 0
103776: -attack
103776: hud_medicautocallersthreshold  150  
103776:  alias weapon1  primary_up 
103776:  alias weapon2  secondary_down 
103776:  alias weapon3  melee_up 
103776:  alias lastweapon  secondary_down 
103776:  alias nextweapon  secondary_down 
103776:  alias previousweapon  melee_up 
103776:  alias switch_between_slot1_and_slot2  secondary_down  
103776: slot1
103776:  alias viewmodel_toggle viewmodels_off 
103776:  viewmodel_fov 84
103776:  cl_interp 0
103776: -attack
103776: hud_medicautocallersthreshold  150  
103776:  alias weapon1  primary_up 
103776:  alias weapon2  secondary_down 
103776:  alias weapon3  melee_up 
103776:  alias lastweapon  secondary_down 
103776:  alias nextweapon  secondary_down 
103776:  alias previousweapon  melee_up 
103776:  alias switch_between_slot1_and_slot2  secondary_down  
103777: slot1
103777:  alias viewmodel_toggle viewmodels_off 
103777:  viewmodel_fov 84
103777:  cl_interp 0
103777: -attack
103777: hud_medicautocallersthreshold  150  
103777:  alias weapon1  primary_up 
103777:  alias weapon2  secondary_down 
103777:  alias weapon3  melee_up 
103777:  alias lastweapon  secondary_down 
103777:  alias nextweapon  secondary_down 
103777:  alias previousweapon  melee_up 
103777:  alias switch_between_slot1_and_slot2  secondary_down  
103783: -back
103783: +forward
103783: alias checkfwd +forward 
103783: FORWARD MOVELEFT
103792: -forward
103792: alias checkfwd none 
103794: MOVELEFT
103800: -moveleft
103800: +moveright
103800: alias checkright +moveright 
103802: MOVERIGHT
103802: -forward
103802: +back
103802: alias checkback +back 
103803: BACK MOVERIGHT
103803: +attack 107
103804: ATTACK BACK MOVERIGHT
103813: -attack 107
103815: BACK MOVERIGHT
103816: slot2
103816:  alias viewmodel_toggle viewmodels_on 
103816:  viewmodel_fov 84
103816:  cl_interp 0
103816: +attack
103816: hud_medicautocallersthreshold  75  
103816:  alias weapon1  primary_up 
103816:  alias weapon2  secondary_down 
103816:  alias weapon3  melee_down 
103816:  alias lastweapon  primary_up 
103816:  alias nextweapon  melee_down 
103816:  alias previousweapon  primary_up 
103816:  alias switch_between_slot1_and_slot2  primary_up  
103816: -back
103816: alias checkback none 
103817: ATTACK MOVERIGHT
103817: slot2
103817:  alias viewmodel_toggle viewmodels_on 
103817:  viewmodel_fov 84
103817:  cl_interp 0
103817: +attack
103817: hud_medicautocallersthreshold  75  
103817:  alias weapon1  primary_up 
103817:  alias weapon2  secondary_down 
103817:  alias weapon3  melee_down 
103817:  alias lastweapon  primary_up 
103817:  alias nextweapon  melee_down 
103817:  alias previousweapon  primary_up 
103817:  alias switch_between_slot1_and_slot2  primary_up  
103817: -moveright
103817: +moveleft 
103817: alias checkright none 
103818: ATTACK MOVELEFT
103818: slot2
103818:  alias viewmodel_toggle viewmodels_on 
103818:  viewmodel_fov 84
103818:  cl_interp 0
103818: +attack
103818: hud_medicautocallersthreshold  75  
103818:  alias weapon1  primary_up 
103818:  alias weapon2  secondary_down 
103818:  alias weapon3  melee_down 
103818:  alias lastweapon  primary_up 
103818:  alias nextweapon  melee_down 
103818:  alias previousweapon  primary_up 
103818:  alias switch_between_slot1_and_slot2  primary_up  
103818: slot2
103818:  alias viewmodel_toggle viewmodels_on 
103818:  viewmodel_fov 84
103818:  cl_interp 0
103818: +attack
103818: hud_medicautocallersthreshold  75  
103818:  alias weapon1  primary_up 
103818:  alias weapon2  secondary_down 
103818:  alias weapon3  melee_down 
103818:  alias lastweapon  primary_up 
103818:  alias nextweapon  melee_down 
103818:  alias previousweapon  primary_up 
103818:  alias switch_between_slot1_and_slot2  primary_up  
103818: slot2
103818:  alias viewmodel_toggle viewmodels_on 
103818:  viewmodel_fov 84
103818:  cl_interp 0
103818: +attack
103818: hud_medicautocallersthreshold  75  
103818:  alias weapon1  primary_up 
103818:  alias weapon2  secondary_down 
103818:  alias weapon3  melee_down 
103818:  alias lastweapon  primary_up 
103818:  alias nextweapon  melee_down 
103818:  alias previousweapon  primary_up 
103818:  alias switch_between_slot1_and_slot2  primary_up  
103819: slot2
103819:  alias viewmodel_toggle viewmodels_on 
103819:  viewmodel_fov 84
103819:  cl_interp 0
103819: +attack
103819: hud_medicautocallersthreshold  75  
103819:  alias weapon1  primary_up 
103819:  alias weapon2  secondary_down 
103819:  alias weapon3  melee_down 
103819:  alias lastweapon  primary_up 
103819:  alias nextweapon  melee_down 
103819:  alias previousweapon  primary_up 
103819:  alias switch_between_slot1_and_slot2  primary_up  
103819: slot2
103819:  alias viewmodel_toggle viewmodels_on 
103819:  viewmodel_fov 84
103819:  cl_interp 0
103819: +attack
103819: hud_medicautocallersthreshold  75  
103819:  alias weapon1  primary_up 
103819:  alias weapon2  secondary_down 
103819:  alias weapon3  melee_down 
103819:  alias lastweapon  primary_up 
103819:  alias nextweapon  melee_down 
103819:  alias previousweapon  primary_up 
103819:  alias switch_between_slot1_and_slot2  primary_up  
103819: slot2
103819:  alias viewmodel_toggle viewmodels_on 
103819:  viewmodel_fov 84
103819:  cl_interp 0
103819: +attack
103819: hud_medicautocallersthreshold  75  
103819:  alias weapon1  primary_up 
103819:  alias weapon2  secondary_down 
103819:  alias weapon3  melee_down 
103819:  alias lastweapon  primary_up 
103819:  alias nextweapon  melee_down 
103819:  alias previousweapon  primary_up 
103819:  alias switch_between_slot1_and_slot2  primary_up  
103819: slot2
103819:  alias viewmodel_toggle viewmodels_on 
103819:  viewmodel_fov 84
103819:  cl_interp 0
103819: +attack
103819: hud_medicautocallersthreshold  75  
103819:  alias weapon1  primary_up 
103819:  alias weapon2  secondary_down 
103819:  alias weapon3  melee_down 
103819:  alias lastweapon  primary_up 
103819:  alias nextweapon  melee_down 
103819:  alias previousweapon  primary_up 
103819:  alias switch_between_slot1_and_slot2  primary_up  
103820: slot2
103820:  alias viewmodel_toggle viewmodels_on 
103820:  viewmodel_fov 84
103820:  cl_interp 0
103820: +attack
103820: hud_medicautocallersthreshold  75  
103820:  alias weapon1  primary_up 
103820:  alias weapon2  secondary_down 
103820:  alias weapon3  melee_down 
103820:  alias lastweapon  primary_up 
103820:  alias nextweapon  melee_down 
103820:  alias previousweapon  primary_up 
103820:  alias switch_between_slot1_and_slot2  primary_up  
103820: slot2
103820:  alias viewmodel_toggle viewmodels_on 
103820:  viewmodel_fov 84
103820:  cl_interp 0
103820: +attack
103820: hud_medicautocallersthreshold  75  
103820:  alias weapon1  primary_up 
103820:  alias weapon2  secondary_down 
103820:  alias weapon3  melee_down 
103820:  alias lastweapon  primary_up 
103820:  alias nextweapon  melee_down 
103820:  alias previousweapon  primary_up 
103820:  alias switch_between_slot1_and_slot2  primary_up  
103820: slot2
103820:  alias viewmodel_toggle viewmodels_on 
103820:  viewmodel_fov 84
103820:  cl_interp 0
103820: +attack
103820: hud_medicautocallersthreshold  75  
103820:  alias weapon1  primary_up 
103820:  alias weapon2  secondary_down 
103820:  alias weapon3  melee_down 
103820:  alias lastweapon  primary_up 
103820:  alias nextweapon  melee_down 
103820:  alias previousweapon  primary_up 
103820:  alias switch_between_slot1_and_slot2  primary_up  
103821: slot2
103821:  alias viewmodel_toggle viewmodels_on 
103821:  viewmodel_fov 84
103821:  cl_interp 0
103821: +attack
103821: hud_medicautocallersthreshold  75  
103821:  alias weapon1  primary_up 
103821:  alias weapon2  secondary_down 
103821:  alias weapon3  melee_down 
103821:  alias lastweapon  primary_up 
103821:  alias nextweapon  melee_down 
103821:  alias previousweapon  primary_up 
103821:  alias switch_between_slot1_and_slot2  primary_up  
103821: slot2
103821:  alias viewmodel_toggle viewmodels_on 
103821:  viewmodel_fov 84
103821:  cl_interp 0
103821: +attack
103821: hud_medicautocallersthreshold  75  
103821:  alias weapon1  primary_up 
103821:  alias weapon2  secondary_down 
103821:  alias weapon3  melee_down 
103821:  alias lastweapon  primary_up 
103821:  alias nextweapon  melee_down 
103821:  alias previousweapon  primary_up 
103821:  alias switch_between_slot1_and_slot2  primary_up  
103821: slot2
103821:  alias viewmodel_toggle viewmodels_on 
103821:  viewmodel_fov 84
103821:  cl_interp 0
103821: +attack
103821: hud_medicautocallersthreshold  75  
103821:  alias weapon1  primary_up 
103821:  alias weapon2  secondary_down 
103821:  alias weapon3  melee_down 
103821:  alias lastweapon  primary_up 
103821:  alias nextweapon  melee_down 
103821:  alias previousweapon  primary_up 
103821:  alias switch_between_slot1_and_slot2  primary_up  
103822: slot2
103822:  alias viewmodel_toggle viewmodels_on 
103822:  viewmodel_fov 84
103822:  cl_interp 0
103822: +attack
103822: hud_medicautocallersthreshold  75  
103822:  alias weapon1  primary_up 
103822:  alias weapon2  secondary_down 
103822:  alias weapon3  melee_down 
103822:  alias lastweapon  primary_up 
103822:  alias nextweapon  melee_down 
103822:  alias previousweapon  primary_up 
103822:  alias switch_between_slot1_and_slot2  primary_up  
103822: slot2
103822:  alias viewmodel_toggle viewmodels_on 
103822:  viewmodel_fov 84
103822:  cl_interp 0
103822: +attack
103822: hud_medicautocallersthreshold  75  
103822:  alias weapon1  primary_up 
103822:  alias weapon2  secondary_down 
103822:  alias weapon3  melee_down 
103822:  alias lastweapon  primary_up 
103822:  alias nextweapon  melee_down 
103822:  alias previousweapon  primary_up 
103822:  alias switch_between_slot1_and_slot2  primary_up  
103823: slot2
103823:  alias viewmodel_toggle viewmodels_on 
103823:  viewmodel_fov 84
103823:  cl_interp 0
103823: +attack
103823: hud_medicautocallersthreshold  75  
103823:  alias weapon1  primary_up 
103823:  alias weapon2  secondary_down 
103823:  alias weapon3  melee_down 
103823:  alias lastweapon  primary_up 
103823:  alias nextweapon  melee_down 
103823:  alias previousweapon  primary_up 
103823:  alias switch_between_slot1_and_slot2  primary_up  
103824: slot2
103824:  alias viewmodel_toggle viewmodels_on 
103824:  viewmodel_fov 84
103824:  cl_interp 0
103824: +attack
103824: hud_medicautocallersthreshold  75  
103824:  alias weapon1  primary_up 
103824:  alias weapon2  secondary_down 
103824:  alias weapon3  melee_down 
103824:  alias lastweapon  primary_up 
103824:  alias nextweapon  melee_down 
103824:  alias previousweapon  primary_up 
103824:  alias switch_between_slot1_and_slot2  primary_up  
103824: slot2
103824:  alias viewmodel_toggle viewmodels_on 
103824:  viewmodel_fov 84
103824:  cl_interp 0
103824: +attack
103824: hud_medicautocallersthreshold  75  
103824:  alias weapon1  primary_up 
103824:  alias weapon2  secondary_down 
103824:  alias weapon3  melee_down 
103824:  alias lastweapon  primary_up 
103824:  alias nextweapon  melee_down 
103824:  alias previousweapon  primary_up 
103824:  alias switch_between_slot1_and_slot2  primary_up  
103824: slot2
103824:  alias viewmodel_toggle viewmodels_on 
103824:  viewmodel_fov 84
103824:  cl_interp 0
103824: +attack
103824: hud_medicautocallersthreshold  75  
103824:  alias weapon1  primary_up 
103824:  alias weapon2  secondary_down 
103824:  alias weapon3  melee_down 
103824:  alias lastweapon  primary_up 
103824:  alias nextweapon  melee_down 
103824:  alias previousweapon  primary_up 
103824:  alias switch_between_slot1_and_slot2  primary_up  
103825: slot2
103825:  alias viewmodel_toggle viewmodels_on 
103825:  viewmodel_fov 84
103825:  cl_interp 0
103825: +attack
103825: hud_medicautocallersthreshold  75  
103825:  alias weapon1  primary_up 
103825:  alias weapon2  secondary_down 
103825:  alias weapon3  melee_down 
103825:  alias lastweapon  primary_up 
103825:  alias nextweapon  melee_down 
103825:  alias previousweapon  primary_up 
103825:  alias switch_between_slot1_and_slot2  primary_up  
103825: -back
103825: +forward
103825: alias checkfwd +forward 
103826: ATTACK FORWARD MOVELEFT
103857: -moveleft
103857: +moveright
103857: alias checkright +moveright 
103859: ATTACK FORWARD MOVERIGHT
103859: -moveleft
103859: +moveright 
103859: alias checkleft none 
103860: -forward
103860: alias checkfwd none 
103861: ATTACK MOVERIGHT
103870: slot2
103870:  alias viewmodel_toggle viewmodels_on 
103870:  viewmodel_fov 84
103870:  cl_interp 0
103870: +attack
103870: hud_medicautocallersthreshold  75  
103870:  alias weapon1  primary_up 
103870:  alias weapon2  secondary_down 
103870:  alias weapon3  melee_down 
103870:  alias lastweapon  primary_up 
103870:  alias nextweapon  melee_down 
103870:  alias previousweapon  primary_up 
103870:  alias switch_between_slot1_and_slot2  primary_up  
103873: -forward
103873: +back
103873: alias checkback +back 
103874: ATTACK BACK MOVERIGHT
103875: slot2
103875:  alias viewmodel_toggle viewmodels_on 
103875:  viewmodel_fov 84
103875:  cl_interp 0
103875: +attack
103875: hud_medicautocallersthreshold  75  
103875:  alias weapon1  primary_up 
103875:  alias weapon2  secondary_down 
103875:  alias weapon3  melee_down 
103875:  alias lastweapon  primary_up 
103875:  alias nextweapon  melee_down 
103875:  alias previousweapon  primary_up 
103875:  alias switch_between_slot1_and_slot2  primary_up  
103877: -moveright
103877: +moveleft
103877: alias checkleft +moveleft 
103877: slot2
103877:  alias viewmodel_toggle viewmodels_on 
103877:  viewmodel_fov 84
103877:  cl_interp 0
103877: +attack
103877: hud_medicautocallersthreshold  75  
103877:  alias weapon1  primary_up 
103877:  alias weapon2  secondary_down 
103877:  alias weapon3  melee_down 
103877:  alias lastweapon  primary_up 
103877:  alias nextweapon  melee_down 
103877:  alias previousweapon  primary_up 
103877:  alias switch_between_slot1_and_slot2  primary_up  
103878: ATTACK BACK MOVELEFT
103878: slot2
103878:  alias viewmodel_toggle viewmodels_on 
103878:  viewmodel_fov 84
103878:  cl_interp 0
103878: +attack
103878: hud_medicautocallersthreshold  75  
103878:  alias weapon1  primary_up 
103878:  alias weapon2  secondary_down 
103878:  alias weapon3  melee_down 
103878:  alias lastweapon  primary_up 
103878:  alias nextweapon  melee_down 
103878:  alias previousweapon  primary_up 
103878:  alias switch_between_slot1_and_slot2  primary_up  
103878: slot2
103878:  alias viewmodel_toggle viewmodels_on 
103878:  viewmodel_fov 84
103878:  cl_interp 0
103878: +attack
103878: hud_medicautocallersthreshold  75  
103878:  alias weapon1  primary_up 
103878:  alias weapon2  secondary_down 
103878:  alias weapon3  melee_down 
103878:  alias lastweapon  primary_up 
103878:  alias nextweapon  melee_down 
103878:  alias previousweapon  primary_up 
103878:  alias switch_between_slot1_and_slot2  primary_up  
103878: -moveright
103878: +moveleft 
103878: alias checkright none 
103881: slot2
103881:  alias viewmodel_toggle viewmodels_on 
103881:  viewmodel_fov 84
103881:  cl_interp 0
103881: +attack
103881: hud_medicautocallersthreshold  75  
103881:  alias weapon1  primary_up 
103881:  alias weapon2  secondary_down 
103881:  alias weapon3  melee_down 
103881:  alias lastweapon  primary_up 
103881:  alias nextweapon  melee_down 
103881:  alias previousweapon  primary_up 
103881:  alias switch_between_slot1_and_slot2  primary_up  
103882: -back
103882: alias checkback none 
103884: ATTACK MOVELEFT
103888: -moveleft
103888: +moveright
103888: alias checkright +moveright 
103890: ATTACK MOVERIGHT
103891: -moveleft
103891: +moveright 
103891: alias checkleft none 
103908: slot2
103908:  alias viewmodel_toggle viewmodels_on 
103908:  viewmodel_fov 84
103908:  cl_interp 0
103908: +attack
103908: hud_medicautocallersthreshold  75  
103908:  alias weapon1  primary_up 
103908:  alias weapon2  secondary_down 
103908:  alias weapon3  melee_down 
103908:  alias lastweapon  primary_up 
103908:  alias nextweapon  melee_down 
103908:  alias previousweapon  primary_up 
103908:  alias switch_between_slot1_and_slot2  primary_up  
103908: -moveright
103908: alias checkright none 
103909: ATTACK
103909: slot2
103909:  alias viewmodel_toggle viewmodels_on 
103909:  viewmodel_fov 84
103909:  cl_interp 0
103909: +attack
103909: hud_medicautocallersthreshold  75  
103909:  alias weapon1  primary_up 
103909:  alias weapon2  secondary_down 
103909:  alias weapon3  melee_down 
103909:  alias lastweapon  primary_up 
103909:  alias nextweapon  melee_down 
103909:  alias previousweapon  primary_up 
103909:  alias switch_between_slot1_and_slot2  primary_up  
103910: slot2
103910:  alias viewmodel_toggle viewmodels_on 
103910:  viewmodel_fov 84
103910:  cl_interp 0
103910: +attack
103910: hud_medicautocallersthreshold  75  
103910:  alias weapon1  primary_up 
103910:  alias weapon2  secondary_down 
103910:  alias weapon3  melee_down 
103910:  alias lastweapon  primary_up 
103910:  alias nextweapon  melee_down 
103910:  alias previousweapon  primary_up 
103910:  alias switch_between_slot1_and_slot2  primary_up  
103911: slot2
103911:  alias viewmodel_toggle viewmodels_on 
103911:  viewmodel_fov 84
103911:  cl_interp 0
103911: +attack
103911: hud_medicautocallersthreshold  75  
103911:  alias weapon1  primary_up 
103911:  alias weapon2  secondary_down 
103911:  alias weapon3  melee_down 
103911:  alias lastweapon  primary_up 
103911:  alias nextweapon  melee_down 
103911:  alias previousweapon  primary_up 
103911:  alias switch_between_slot1_and_slot2  primary_up  
103911: slot2
103911:  alias viewmodel_toggle viewmodels_on 
103911:  viewmodel_fov 84
103911:  cl_interp 0
103911: +attack
103911: hud_medicautocallersthreshold  75  
103911:  alias weapon1  primary_up 
103911:  alias weapon2  secondary_down 
103911:  alias weapon3  melee_down 
103911:  alias lastweapon  primary_up 
103911:  alias nextweapon  melee_down 
103911:  alias previousweapon  primary_up 
103911:  alias switch_between_slot1_and_slot2  primary_up  
103912: slot2
103912:  alias viewmodel_toggle viewmodels_on 
103912:  viewmodel_fov 84
103912:  cl_interp 0
103912: +attack
103912: hud_medicautocallersthreshold  75  
103912:  alias weapon1  primary_up 
103912:  alias weapon2  secondary_down 
103912:  alias weapon3  melee_down 
103912:  alias lastweapon  primary_up 
103912:  alias nextweapon  melee_down 
103912:  alias previousweapon  primary_up 
103912:  alias switch_between_slot1_and_slot2  primary_up  
103913: slot2
103913:  alias viewmodel_toggle viewmodels_on 
103913:  viewmodel_fov 84
103913:  cl_interp 0
103913: +attack
103913: hud_medicautocallersthreshold  75  
103913:  alias weapon1  primary_up 
103913:  alias weapon2  secondary_down 
103913:  alias weapon3  melee_down 
103913:  alias lastweapon  primary_up 
103913:  alias nextweapon  melee_down 
103913:  alias previousweapon  primary_up 
103913:  alias switch_between_slot1_and_slot2  primary_up  
103914: +showscores
103914: net_graph 4 
103914: slot2
103914:  alias viewmodel_toggle viewmodels_on 
103914:  viewmodel_fov 84
103914:  cl_interp 0
103914: +attack
103914: hud_medicautocallersthreshold  75  
103914:  alias weapon1  primary_up 
103914:  alias weapon2  secondary_down 
103914:  alias weapon3  melee_down 
103914:  alias lastweapon  primary_up 
103914:  alias nextweapon  melee_down 
103914:  alias previousweapon  primary_up 
103914:  alias switch_between_slot1_and_slot2  primary_up  
103915: ATTACK SCORE
103918: -showscores
103918: net_graph 0
103919: ATTACK
104125: +showscores
104125: net_graph 4 
104126: ATTACK SCORE
104128: -showscores
104128: net_graph 0
104129: ATTACK
104158: load_itempreset 1
104168: load_itempreset 1
104178: load_itempreset 1
104187: load_itempreset 1
104196: load_itempreset 1
104205: load_itempreset 1
104213: load_itempreset 1
104273: +showscores
104273: net_graph 4 
104275: ATTACK SCORE
104283: -showscores
104283: net_graph 0
104284: ATTACK
104370: +showscores
104370: net_graph 4 
104371: ATTACK SCORE
104382: -showscores
104382: net_graph 0
104383: ATTACK
104447: +showscores
104447: net_graph 4 
104448: ATTACK SCORE
104452: -showscores
104452: net_graph 0
104454: ATTACK
104664: +showscores
104664: net_graph 4 
104666: ATTACK SCORE
104672: -showscores
104672: net_graph 0
104674: ATTACK
104737: dsp_player 0
104766: slot2
104766:  alias viewmodel_toggle viewmodels_on 
104766:  viewmodel_fov 84
104766:  cl_interp 0
104766: +attack
104766: hud_medicautocallersthreshold  75  
104766:  alias weapon1  primary_up 
104766:  alias weapon2  secondary_down 
104766:  alias weapon3  melee_down 
104766:  alias lastweapon  primary_up 
104766:  alias nextweapon  melee_down 
104766:  alias previousweapon  primary_up 
104766:  alias switch_between_slot1_and_slot2  primary_up  
104768: slot2
104768:  alias viewmodel_toggle viewmodels_on 
104768:  viewmodel_fov 84
104768:  cl_interp 0
104768: +attack
104768: hud_medicautocallersthreshold  75  
104768:  alias weapon1  primary_up 
104768:  alias weapon2  secondary_down 
104768:  alias weapon3  melee_down 
104768:  alias lastweapon  primary_up 
104768:  alias nextweapon  melee_down 
104768:  alias previousweapon  primary_up 
104768:  alias switch_between_slot1_and_slot2  primary_up  
104768: slot2
104768:  alias viewmodel_toggle viewmodels_on 
104768:  viewmodel_fov 84
104768:  cl_interp 0
104768: +attack
104768: hud_medicautocallersthreshold  75  
104768:  alias weapon1  primary_up 
104768:  alias weapon2  secondary_down 
104768:  alias weapon3  melee_down 
104768:  alias lastweapon  primary_up 
104768:  alias nextweapon  melee_down 
104768:  alias previousweapon  primary_up 
104768:  alias switch_between_slot1_and_slot2  primary_up  
104769: slot2
104769:  alias viewmodel_toggle viewmodels_on 
104769:  viewmodel_fov 84
104769:  cl_interp 0
104769: +attack
104769: hud_medicautocallersthreshold  75  
104769:  alias weapon1  primary_up 
104769:  alias weapon2  secondary_down 
104769:  alias weapon3  melee_down 
104769:  alias lastweapon  primary_up 
104769:  alias nextweapon  melee_down 
104769:  alias previousweapon  primary_up 
104769:  alias switch_between_slot1_and_slot2  primary_up  
104769: slot2
104769:  alias viewmodel_toggle viewmodels_on 
104769:  viewmodel_fov 84
104769:  cl_interp 0
104769: +attack
104769: hud_medicautocallersthreshold  75  
104769:  alias weapon1  primary_up 
104769:  alias weapon2  secondary_down 
104769:  alias weapon3  melee_down 
104769:  alias lastweapon  primary_up 
104769:  alias nextweapon  melee_down 
104769:  alias previousweapon  primary_up 
104769:  alias switch_between_slot1_and_slot2  primary_up  
104771: slot2
104771:  alias viewmodel_toggle viewmodels_on 
104771:  viewmodel_fov 84
104771:  cl_interp 0
104771: +attack
104771: hud_medicautocallersthreshold  75  
104771:  alias weapon1  primary_up 
104771:  alias weapon2  secondary_down 
104771:  alias weapon3  melee_down 
104771:  alias lastweapon  primary_up 
104771:  alias nextweapon  melee_down 
104771:  alias previousweapon  primary_up 
104771:  alias switch_between_slot1_and_slot2  primary_up  
104772: slot2
104772:  alias viewmodel_toggle viewmodels_on 
104772:  viewmodel_fov 84
104772:  cl_interp 0
104772: +attack
104772: hud_medicautocallersthreshold  75  
104772:  alias weapon1  primary_up 
104772:  alias weapon2  secondary_down 
104772:  alias weapon3  melee_down 
104772:  alias lastweapon  primary_up 
104772:  alias nextweapon  melee_down 
104772:  alias previousweapon  primary_up 
104772:  alias switch_between_slot1_and_slot2  primary_up  
104793: slot2
104793:  alias viewmodel_toggle viewmodels_on 
104793:  viewmodel_fov 84
104793:  cl_interp 0
104793: +attack
104793: hud_medicautocallersthreshold  75  
104793:  alias weapon1  primary_up 
104793:  alias weapon2  secondary_down 
104793:  alias weapon3  melee_down 
104793:  alias lastweapon  primary_up 
104793:  alias nextweapon  melee_down 
104793:  alias previousweapon  primary_up 
104793:  alias switch_between_slot1_and_slot2  primary_up  
104793: -back
104793: +forward
104793: alias checkfwd +forward 
104794: ATTACK FORWARD
104795: slot2
104795:  alias viewmodel_toggle viewmodels_on 
104795:  viewmodel_fov 84
104795:  cl_interp 0
104795: +attack
104795: hud_medicautocallersthreshold  75  
104795:  alias weapon1  primary_up 
104795:  alias weapon2  secondary_down 
104795:  alias weapon3  melee_down 
104795:  alias lastweapon  primary_up 
104795:  alias nextweapon  melee_down 
104795:  alias previousweapon  primary_up 
104795:  alias switch_between_slot1_and_slot2  primary_up  
104795: slot2
104795:  alias viewmodel_toggle viewmodels_on 
104795:  viewmodel_fov 84
104795:  cl_interp 0
104795: +attack
104795: hud_medicautocallersthreshold  75  
104795:  alias weapon1  primary_up 
104795:  alias weapon2  secondary_down 
104795:  alias weapon3  melee_down 
104795:  alias lastweapon  primary_up 
104795:  alias nextweapon  melee_down 
104795:  alias previousweapon  primary_up 
104795:  alias switch_between_slot1_and_slot2  primary_up  
104796: slot2
104796:  alias viewmodel_toggle viewmodels_on 
104796:  viewmodel_fov 84
104796:  cl_interp 0
104796: +attack
104796: hud_medicautocallersthreshold  75  
104796:  alias weapon1  primary_up 
104796:  alias weapon2  secondary_down 
104796:  alias weapon3  melee_down 
104796:  alias lastweapon  primary_up 
104796:  alias nextweapon  melee_down 
104796:  alias previousweapon  primary_up 
104796:  alias switch_between_slot1_and_slot2  primary_up  
104796: slot2
104796:  alias viewmodel_toggle viewmodels_on 
104796:  viewmodel_fov 84
104796:  cl_interp 0
104796: +attack
104796: hud_medicautocallersthreshold  75  
104796:  alias weapon1  primary_up 
104796:  alias weapon2  secondary_down 
104796:  alias weapon3  melee_down 
104796:  alias lastweapon  primary_up 
104796:  alias nextweapon  melee_down 
104796:  alias previousweapon  primary_up 
104796:  alias switch_between_slot1_and_slot2  primary_up  
104798: slot2
104798:  alias viewmodel_toggle viewmodels_on 
104798:  viewmodel_fov 84
104798:  cl_interp 0
104798: +attack
104798: hud_medicautocallersthreshold  75  
104798:  alias weapon1  primary_up 
104798:  alias weapon2  secondary_down 
104798:  alias weapon3  melee_down 
104798:  alias lastweapon  primary_up 
104798:  alias nextweapon  melee_down 
104798:  alias previousweapon  primary_up 
104798:  alias switch_between_slot1_and_slot2  primary_up  
104799: slot2
104799:  alias viewmodel_toggle viewmodels_on 
104799:  viewmodel_fov 84
104799:  cl_interp 0
104799: +attack
104799: hud_medicautocallersthreshold  75  
104799:  alias weapon1  primary_up 
104799:  alias weapon2  secondary_down 
104799:  alias weapon3  melee_down 
104799:  alias lastweapon  primary_up 
104799:  alias nextweapon  melee_down 
104799:  alias previousweapon  primary_up 
104799:  alias switch_between_slot1_and_slot2  primary_up  
104800: slot2
104800:  alias viewmodel_toggle viewmodels_on 
104800:  viewmodel_fov 84
104800:  cl_interp 0
104800: +attack
104800: hud_medicautocallersthreshold  75  
104800:  alias weapon1  primary_up 
104800:  alias weapon2  secondary_down 
104800:  alias weapon3  melee_down 
104800:  alias lastweapon  primary_up 
104800:  alias nextweapon  melee_down 
104800:  alias previousweapon  primary_up 
104800:  alias switch_between_slot1_and_slot2  primary_up  
104806: +jump 65
104807: ATTACK JUMP FORWARD
104813: -jump 65
104814: ATTACK FORWARD
104822: -attack 
104823: FORWARD
104829: +attack 
104830: ATTACK FORWARD
104836: slot2
104836:  alias viewmodel_toggle viewmodels_on 
104836:  viewmodel_fov 84
104836:  cl_interp 0
104836: +attack
104836: hud_medicautocallersthreshold  75  
104836:  alias weapon1  primary_up 
104836:  alias weapon2  secondary_down 
104836:  alias weapon3  melee_down 
104836:  alias lastweapon  primary_up 
104836:  alias nextweapon  melee_down 
104836:  alias previousweapon  primary_up 
104836:  alias switch_between_slot1_and_slot2  primary_up  
104836: slot2
104836:  alias viewmodel_toggle viewmodels_on 
104836:  viewmodel_fov 84
104836:  cl_interp 0
104836: +attack
104836: hud_medicautocallersthreshold  75  
104836:  alias weapon1  primary_up 
104836:  alias weapon2  secondary_down 
104836:  alias weapon3  melee_down 
104836:  alias lastweapon  primary_up 
104836:  alias nextweapon  melee_down 
104836:  alias previousweapon  primary_up 
104836:  alias switch_between_slot1_and_slot2  primary_up  
104838: slot2
104838:  alias viewmodel_toggle viewmodels_on 
104838:  viewmodel_fov 84
104838:  cl_interp 0
104838: +attack
104838: hud_medicautocallersthreshold  75  
104838:  alias weapon1  primary_up 
104838:  alias weapon2  secondary_down 
104838:  alias weapon3  melee_down 
104838:  alias lastweapon  primary_up 
104838:  alias nextweapon  melee_down 
104838:  alias previousweapon  primary_up 
104838:  alias switch_between_slot1_and_slot2  primary_up  
104838: slot2
104838:  alias viewmodel_toggle viewmodels_on 
104838:  viewmodel_fov 84
104838:  cl_interp 0
104838: +attack
104838: hud_medicautocallersthreshold  75  
104838:  alias weapon1  primary_up 
104838:  alias weapon2  secondary_down 
104838:  alias weapon3  melee_down 
104838:  alias lastweapon  primary_up 
104838:  alias nextweapon  melee_down 
104838:  alias previousweapon  primary_up 
104838:  alias switch_between_slot1_and_slot2  primary_up  
104839: slot2
104839:  alias viewmodel_toggle viewmodels_on 
104839:  viewmodel_fov 84
104839:  cl_interp 0
104839: +attack
104839: hud_medicautocallersthreshold  75  
104839:  alias weapon1  primary_up 
104839:  alias weapon2  secondary_down 
104839:  alias weapon3  melee_down 
104839:  alias lastweapon  primary_up 
104839:  alias nextweapon  melee_down 
104839:  alias previousweapon  primary_up 
104839:  alias switch_between_slot1_and_slot2  primary_up  
104839: slot2
104839:  alias viewmodel_toggle viewmodels_on 
104839:  viewmodel_fov 84
104839:  cl_interp 0
104839: +attack
104839: hud_medicautocallersthreshold  75  
104839:  alias weapon1  primary_up 
104839:  alias weapon2  secondary_down 
104839:  alias weapon3  melee_down 
104839:  alias lastweapon  primary_up 
104839:  alias nextweapon  melee_down 
104839:  alias previousweapon  primary_up 
104839:  alias switch_between_slot1_and_slot2  primary_up  
104840: slot2
104840:  alias viewmodel_toggle viewmodels_on 
104840:  viewmodel_fov 84
104840:  cl_interp 0
104840: +attack
104840: hud_medicautocallersthreshold  75  
104840:  alias weapon1  primary_up 
104840:  alias weapon2  secondary_down 
104840:  alias weapon3  melee_down 
104840:  alias lastweapon  primary_up 
104840:  alias nextweapon  melee_down 
104840:  alias previousweapon  primary_up 
104840:  alias switch_between_slot1_and_slot2  primary_up  
104840: slot2
104840:  alias viewmodel_toggle viewmodels_on 
104840:  viewmodel_fov 84
104840:  cl_interp 0
104840: +attack
104840: hud_medicautocallersthreshold  75  
104840:  alias weapon1  primary_up 
104840:  alias weapon2  secondary_down 
104840:  alias weapon3  melee_down 
104840:  alias lastweapon  primary_up 
104840:  alias nextweapon  melee_down 
104840:  alias previousweapon  primary_up 
104840:  alias switch_between_slot1_and_slot2  primary_up  
104841: slot2
104841:  alias viewmodel_toggle viewmodels_on 
104841:  viewmodel_fov 84
104841:  cl_interp 0
104841: +attack
104841: hud_medicautocallersthreshold  75  
104841:  alias weapon1  primary_up 
104841:  alias weapon2  secondary_down 
104841:  alias weapon3  melee_down 
104841:  alias lastweapon  primary_up 
104841:  alias nextweapon  melee_down 
104841:  alias previousweapon  primary_up 
104841:  alias switch_between_slot1_and_slot2  primary_up  
104841: slot2
104841:  alias viewmodel_toggle viewmodels_on 
104841:  viewmodel_fov 84
104841:  cl_interp 0
104841: +attack
104841: hud_medicautocallersthreshold  75  
104841:  alias weapon1  primary_up 
104841:  alias weapon2  secondary_down 
104841:  alias weapon3  melee_down 
104841:  alias lastweapon  primary_up 
104841:  alias nextweapon  melee_down 
104841:  alias previousweapon  primary_up 
104841:  alias switch_between_slot1_and_slot2  primary_up  
104841: slot2
104841:  alias viewmodel_toggle viewmodels_on 
104841:  viewmodel_fov 84
104841:  cl_interp 0
104841: +attack
104841: hud_medicautocallersthreshold  75  
104841:  alias weapon1  primary_up 
104841:  alias weapon2  secondary_down 
104841:  alias weapon3  melee_down 
104841:  alias lastweapon  primary_up 
104841:  alias nextweapon  melee_down 
104841:  alias previousweapon  primary_up 
104841:  alias switch_between_slot1_and_slot2  primary_up  
104843: slot2
104843:  alias viewmodel_toggle viewmodels_on 
104843:  viewmodel_fov 84
104843:  cl_interp 0
104843: +attack
104843: hud_medicautocallersthreshold  75  
104843:  alias weapon1  primary_up 
104843:  alias weapon2  secondary_down 
104843:  alias weapon3  melee_down 
104843:  alias lastweapon  primary_up 
104843:  alias nextweapon  melee_down 
104843:  alias previousweapon  primary_up 
104843:  alias switch_between_slot1_and_slot2  primary_up  
104844: slot2
104844:  alias viewmodel_toggle viewmodels_on 
104844:  viewmodel_fov 84
104844:  cl_interp 0
104844: +attack
104844: hud_medicautocallersthreshold  75  
104844:  alias weapon1  primary_up 
104844:  alias weapon2  secondary_down 
104844:  alias weapon3  melee_down 
104844:  alias lastweapon  primary_up 
104844:  alias nextweapon  melee_down 
104844:  alias previousweapon  primary_up 
104844:  alias switch_between_slot1_and_slot2  primary_up  
104863: +jump 65
104865: ATTACK JUMP FORWARD
104870: -jump 65
104871: ATTACK FORWARD
104872: -attack 
104873: FORWARD
104878: +attack 
104879: ATTACK FORWARD
104889: slot2
104889:  alias viewmodel_toggle viewmodels_on 
104889:  viewmodel_fov 84
104889:  cl_interp 0
104889: +attack
104889: hud_medicautocallersthreshold  75  
104889:  alias weapon1  primary_up 
104889:  alias weapon2  secondary_down 
104889:  alias weapon3  melee_down 
104889:  alias lastweapon  primary_up 
104889:  alias nextweapon  melee_down 
104889:  alias previousweapon  primary_up 
104889:  alias switch_between_slot1_and_slot2  primary_up  
104889: slot2
104889:  alias viewmodel_toggle viewmodels_on 
104889:  viewmodel_fov 84
104889:  cl_interp 0
104889: +attack
104889: hud_medicautocallersthreshold  75  
104889:  alias weapon1  primary_up 
104889:  alias weapon2  secondary_down 
104889:  alias weapon3  melee_down 
104889:  alias lastweapon  primary_up 
104889:  alias nextweapon  melee_down 
104889:  alias previousweapon  primary_up 
104889:  alias switch_between_slot1_and_slot2  primary_up  
104891: slot2
104891:  alias viewmodel_toggle viewmodels_on 
104891:  viewmodel_fov 84
104891:  cl_interp 0
104891: +attack
104891: hud_medicautocallersthreshold  75  
104891:  alias weapon1  primary_up 
104891:  alias weapon2  secondary_down 
104891:  alias weapon3  melee_down 
104891:  alias lastweapon  primary_up 
104891:  alias nextweapon  melee_down 
104891:  alias previousweapon  primary_up 
104891:  alias switch_between_slot1_and_slot2  primary_up  
104891: slot2
104891:  alias viewmodel_toggle viewmodels_on 
104891:  viewmodel_fov 84
104891:  cl_interp 0
104891: +attack
104891: hud_medicautocallersthreshold  75  
104891:  alias weapon1  primary_up 
104891:  alias weapon2  secondary_down 
104891:  alias weapon3  melee_down 
104891:  alias lastweapon  primary_up 
104891:  alias nextweapon  melee_down 
104891:  alias previousweapon  primary_up 
104891:  alias switch_between_slot1_and_slot2  primary_up  
104892: slot2
104892:  alias viewmodel_toggle viewmodels_on 
104892:  viewmodel_fov 84
104892:  cl_interp 0
104892: +attack
104892: hud_medicautocallersthreshold  75  
104892:  alias weapon1  primary_up 
104892:  alias weapon2  secondary_down 
104892:  alias weapon3  melee_down 
104892:  alias lastweapon  primary_up 
104892:  alias nextweapon  melee_down 
104892:  alias previousweapon  primary_up 
104892:  alias switch_between_slot1_and_slot2  primary_up  
104893: slot2
104893:  alias viewmodel_toggle viewmodels_on 
104893:  viewmodel_fov 84
104893:  cl_interp 0
104893: +attack
104893: hud_medicautocallersthreshold  75  
104893:  alias weapon1  primary_up 
104893:  alias weapon2  secondary_down 
104893:  alias weapon3  melee_down 
104893:  alias lastweapon  primary_up 
104893:  alias nextweapon  melee_down 
104893:  alias previousweapon  primary_up 
104893:  alias switch_between_slot1_and_slot2  primary_up  
104914: slot2
104914:  alias viewmodel_toggle viewmodels_on 
104914:  viewmodel_fov 84
104914:  cl_interp 0
104914: +attack
104914: hud_medicautocallersthreshold  75  
104914:  alias weapon1  primary_up 
104914:  alias weapon2  secondary_down 
104914:  alias weapon3  melee_down 
104914:  alias lastweapon  primary_up 
104914:  alias nextweapon  melee_down 
104914:  alias previousweapon  primary_up 
104914:  alias switch_between_slot1_and_slot2  primary_up  
104916: slot2
104916:  alias viewmodel_toggle viewmodels_on 
104916:  viewmodel_fov 84
104916:  cl_interp 0
104916: +attack
104916: hud_medicautocallersthreshold  75  
104916:  alias weapon1  primary_up 
104916:  alias weapon2  secondary_down 
104916:  alias weapon3  melee_down 
104916:  alias lastweapon  primary_up 
104916:  alias nextweapon  melee_down 
104916:  alias previousweapon  primary_up 
104916:  alias switch_between_slot1_and_slot2  primary_up  
104916: slot2
104916:  alias viewmodel_toggle viewmodels_on 
104916:  viewmodel_fov 84
104916:  cl_interp 0
104916: +attack
104916: hud_medicautocallersthreshold  75  
104916:  alias weapon1  primary_up 
104916:  alias weapon2  secondary_down 
104916:  alias weapon3  melee_down 
104916:  alias lastweapon  primary_up 
104916:  alias nextweapon  melee_down 
104916:  alias previousweapon  primary_up 
104916:  alias switch_between_slot1_and_slot2  primary_up  
104918: slot2
104918:  alias viewmodel_toggle viewmodels_on 
104918:  viewmodel_fov 84
104918:  cl_interp 0
104918: +attack
104918: hud_medicautocallersthreshold  75  
104918:  alias weapon1  primary_up 
104918:  alias weapon2  secondary_down 
104918:  alias weapon3  melee_down 
104918:  alias lastweapon  primary_up 
104918:  alias nextweapon  melee_down 
104918:  alias previousweapon  primary_up 
104918:  alias switch_between_slot1_and_slot2  primary_up  
104918: slot2
104918:  alias viewmodel_toggle viewmodels_on 
104918:  viewmodel_fov 84
104918:  cl_interp 0
104918: +attack
104918: hud_medicautocallersthreshold  75  
104918:  alias weapon1  primary_up 
104918:  alias weapon2  secondary_down 
104918:  alias weapon3  melee_down 
104918:  alias lastweapon  primary_up 
104918:  alias nextweapon  melee_down 
104918:  alias previousweapon  primary_up 
104918:  alias switch_between_slot1_and_slot2  primary_up  
104919: slot2
104919:  alias viewmodel_toggle viewmodels_on 
104919:  viewmodel_fov 84
104919:  cl_interp 0
104919: +attack
104919: hud_medicautocallersthreshold  75  
104919:  alias weapon1  primary_up 
104919:  alias weapon2  secondary_down 
104919:  alias weapon3  melee_down 
104919:  alias lastweapon  primary_up 
104919:  alias nextweapon  melee_down 
104919:  alias previousweapon  primary_up 
104919:  alias switch_between_slot1_and_slot2  primary_up  
104920: slot2
104920:  alias viewmodel_toggle viewmodels_on 
104920:  viewmodel_fov 84
104920:  cl_interp 0
104920: +attack
104920: hud_medicautocallersthreshold  75  
104920:  alias weapon1  primary_up 
104920:  alias weapon2  secondary_down 
104920:  alias weapon3  melee_down 
104920:  alias lastweapon  primary_up 
104920:  alias nextweapon  melee_down 
104920:  alias previousweapon  primary_up 
104920:  alias switch_between_slot1_and_slot2  primary_up  
104921: slot2
104921:  alias viewmodel_toggle viewmodels_on 
104921:  viewmodel_fov 84
104921:  cl_interp 0
104921: +attack
104921: hud_medicautocallersthreshold  75  
104921:  alias weapon1  primary_up 
104921:  alias weapon2  secondary_down 
104921:  alias weapon3  melee_down 
104921:  alias lastweapon  primary_up 
104921:  alias nextweapon  melee_down 
104921:  alias previousweapon  primary_up 
104921:  alias switch_between_slot1_and_slot2  primary_up  
104922: slot2
104922:  alias viewmodel_toggle viewmodels_on 
104922:  viewmodel_fov 84
104922:  cl_interp 0
104922: +attack
104922: hud_medicautocallersthreshold  75  
104922:  alias weapon1  primary_up 
104922:  alias weapon2  secondary_down 
104922:  alias weapon3  melee_down 
104922:  alias lastweapon  primary_up 
104922:  alias nextweapon  melee_down 
104922:  alias previousweapon  primary_up 
104922:  alias switch_between_slot1_and_slot2  primary_up  
104943: slot2
104943:  alias viewmodel_toggle viewmodels_on 
104943:  viewmodel_fov 84
104943:  cl_interp 0
104943: +attack
104943: hud_medicautocallersthreshold  75  
104943:  alias weapon1  primary_up 
104943:  alias weapon2  secondary_down 
104943:  alias weapon3  melee_down 
104943:  alias lastweapon  primary_up 
104943:  alias nextweapon  melee_down 
104943:  alias previousweapon  primary_up 
104943:  alias switch_between_slot1_and_slot2  primary_up  
104945: slot2
104945:  alias viewmodel_toggle viewmodels_on 
104945:  viewmodel_fov 84
104945:  cl_interp 0
104945: +attack
104945: hud_medicautocallersthreshold  75  
104945:  alias weapon1  primary_up 
104945:  alias weapon2  secondary_down 
104945:  alias weapon3  melee_down 
104945:  alias lastweapon  primary_up 
104945:  alias nextweapon  melee_down 
104945:  alias previousweapon  primary_up 
104945:  alias switch_between_slot1_and_slot2  primary_up  
104946: slot2
104946:  alias viewmodel_toggle viewmodels_on 
104946:  viewmodel_fov 84
104946:  cl_interp 0
104946: +attack
104946: hud_medicautocallersthreshold  75  
104946:  alias weapon1  primary_up 
104946:  alias weapon2  secondary_down 
104946:  alias weapon3  melee_down 
104946:  alias lastweapon  primary_up 
104946:  alias nextweapon  melee_down 
104946:  alias previousweapon  primary_up 
104946:  alias switch_between_slot1_and_slot2  primary_up  
104946: slot2
104946:  alias viewmodel_toggle viewmodels_on 
104946:  viewmodel_fov 84
104946:  cl_interp 0
104946: +attack
104946: hud_medicautocallersthreshold  75  
104946:  alias weapon1  primary_up 
104946:  alias weapon2  secondary_down 
104946:  alias weapon3  melee_down 
104946:  alias lastweapon  primary_up 
104946:  alias nextweapon  melee_down 
104946:  alias previousweapon  primary_up 
104946:  alias switch_between_slot1_and_slot2  primary_up  
104947: slot2
104947:  alias viewmodel_toggle viewmodels_on 
104947:  viewmodel_fov 84
104947:  cl_interp 0
104947: +attack
104947: hud_medicautocallersthreshold  75  
104947:  alias weapon1  primary_up 
104947:  alias weapon2  secondary_down 
104947:  alias weapon3  melee_down 
104947:  alias lastweapon  primary_up 
104947:  alias nextweapon  melee_down 
104947:  alias previousweapon  primary_up 
104947:  alias switch_between_slot1_and_slot2  primary_up  
104948: slot2
104948:  alias viewmodel_toggle viewmodels_on 
104948:  viewmodel_fov 84
104948:  cl_interp 0
104948: +attack
104948: hud_medicautocallersthreshold  75  
104948:  alias weapon1  primary_up 
104948:  alias weapon2  secondary_down 
104948:  alias weapon3  melee_down 
104948:  alias lastweapon  primary_up 
104948:  alias nextweapon  melee_down 
104948:  alias previousweapon  primary_up 
104948:  alias switch_between_slot1_and_slot2  primary_up  
104949: slot2
104949:  alias viewmodel_toggle viewmodels_on 
104949:  viewmodel_fov 84
104949:  cl_interp 0
104949: +attack
104949: hud_medicautocallersthreshold  75  
104949:  alias weapon1  primary_up 
104949:  alias weapon2  secondary_down 
104949:  alias weapon3  melee_down 
104949:  alias lastweapon  primary_up 
104949:  alias nextweapon  melee_down 
104949:  alias previousweapon  primary_up 
104949:  alias switch_between_slot1_and_slot2  primary_up  
104972: +showscores
104972: net_graph 4 
104973: ATTACK FORWARD SCORE
104979: slot2
104979:  alias viewmodel_toggle viewmodels_on 
104979:  viewmodel_fov 84
104979:  cl_interp 0
104979: +attack
104979: hud_medicautocallersthreshold  75  
104979:  alias weapon1  primary_up 
104979:  alias weapon2  secondary_down 
104979:  alias weapon3  melee_down 
104979:  alias lastweapon  primary_up 
104979:  alias nextweapon  melee_down 
104979:  alias previousweapon  primary_up 
104979:  alias switch_between_slot1_and_slot2  primary_up  
104980: -showscores
104980: net_graph 0
104981: ATTACK FORWARD
104981: slot2
104981:  alias viewmodel_toggle viewmodels_on 
104981:  viewmodel_fov 84
104981:  cl_interp 0
104981: +attack
104981: hud_medicautocallersthreshold  75  
104981:  alias weapon1  primary_up 
104981:  alias weapon2  secondary_down 
104981:  alias weapon3  melee_down 
104981:  alias lastweapon  primary_up 
104981:  alias nextweapon  melee_down 
104981:  alias previousweapon  primary_up 
104981:  alias switch_between_slot1_and_slot2  primary_up  
104982: slot2
104982:  alias viewmodel_toggle viewmodels_on 
104982:  viewmodel_fov 84
104982:  cl_interp 0
104982: +attack
104982: hud_medicautocallersthreshold  75  
104982:  alias weapon1  primary_up 
104982:  alias weapon2  secondary_down 
104982:  alias weapon3  melee_down 
104982:  alias lastweapon  primary_up 
104982:  alias nextweapon  melee_down 
104982:  alias previousweapon  primary_up 
104982:  alias switch_between_slot1_and_slot2  primary_up  
104983: slot2
104983:  alias viewmodel_toggle viewmodels_on 
104983:  viewmodel_fov 84
104983:  cl_interp 0
104983: +attack
104983: hud_medicautocallersthreshold  75  
104983:  alias weapon1  primary_up 
104983:  alias weapon2  secondary_down 
104983:  alias weapon3  melee_down 
104983:  alias lastweapon  primary_up 
104983:  alias nextweapon  melee_down 
104983:  alias previousweapon  primary_up 
104983:  alias switch_between_slot1_and_slot2  primary_up  
104984: slot2
104984:  alias viewmodel_toggle viewmodels_on 
104984:  viewmodel_fov 84
104984:  cl_interp 0
104984: +attack
104984: hud_medicautocallersthreshold  75  
104984:  alias weapon1  primary_up 
104984:  alias weapon2  secondary_down 
104984:  alias weapon3  melee_down 
104984:  alias lastweapon  primary_up 
104984:  alias nextweapon  melee_down 
104984:  alias previousweapon  primary_up 
104984:  alias switch_between_slot1_and_slot2  primary_up  
104984: slot2
104984:  alias viewmodel_toggle viewmodels_on 
104984:  viewmodel_fov 84
104984:  cl_interp 0
104984: +attack
104984: hud_medicautocallersthreshold  75  
104984:  alias weapon1  primary_up 
104984:  alias weapon2  secondary_down 
104984:  alias weapon3  melee_down 
104984:  alias lastweapon  primary_up 
104984:  alias nextweapon  melee_down 
104984:  alias previousweapon  primary_up 
104984:  alias switch_between_slot1_and_slot2  primary_up  
104985: slot2
104985:  alias viewmodel_toggle viewmodels_on 
104985:  viewmodel_fov 84
104985:  cl_interp 0
104985: +attack
104985: hud_medicautocallersthreshold  75  
104985:  alias weapon1  primary_up 
104985:  alias weapon2  secondary_down 
104985:  alias weapon3  melee_down 
104985:  alias lastweapon  primary_up 
104985:  alias nextweapon  melee_down 
104985:  alias previousweapon  primary_up 
104985:  alias switch_between_slot1_and_slot2  primary_up  
104986: slot2
104986:  alias viewmodel_toggle viewmodels_on 
104986:  viewmodel_fov 84
104986:  cl_interp 0
104986: +attack
104986: hud_medicautocallersthreshold  75  
104986:  alias weapon1  primary_up 
104986:  alias weapon2  secondary_down 
104986:  alias weapon3  melee_down 
104986:  alias lastweapon  primary_up 
104986:  alias nextweapon  melee_down 
104986:  alias previousweapon  primary_up 
104986:  alias switch_between_slot1_and_slot2  primary_up  
105005: +showscores
105005: net_graph 4 
105006: ATTACK FORWARD SCORE
105015: slot2
105015:  alias viewmodel_toggle viewmodels_on 
105015:  viewmodel_fov 84
105015:  cl_interp 0
105015: +attack
105015: hud_medicautocallersthreshold  75  
105015:  alias weapon1  primary_up 
105015:  alias weapon2  secondary_down 
105015:  alias weapon3  melee_down 
105015:  alias lastweapon  primary_up 
105015:  alias nextweapon  melee_down 
105015:  alias previousweapon  primary_up 
105015:  alias switch_between_slot1_and_slot2  primary_up  
105015: -showscores
105015: net_graph 0
105016: ATTACK FORWARD
105016: slot2
105016:  alias viewmodel_toggle viewmodels_on 
105016:  viewmodel_fov 84
105016:  cl_interp 0
105016: +attack
105016: hud_medicautocallersthreshold  75  
105016:  alias weapon1  primary_up 
105016:  alias weapon2  secondary_down 
105016:  alias weapon3  melee_down 
105016:  alias lastweapon  primary_up 
105016:  alias nextweapon  melee_down 
105016:  alias previousweapon  primary_up 
105016:  alias switch_between_slot1_and_slot2  primary_up  
105016: slot2
105016:  alias viewmodel_toggle viewmodels_on 
105016:  viewmodel_fov 84
105016:  cl_interp 0
105016: +attack
105016: hud_medicautocallersthreshold  75  
105016:  alias weapon1  primary_up 
105016:  alias weapon2  secondary_down 
105016:  alias weapon3  melee_down 
105016:  alias lastweapon  primary_up 
105016:  alias nextweapon  melee_down 
105016:  alias previousweapon  primary_up 
105016:  alias switch_between_slot1_and_slot2  primary_up  
105018: slot2
105018:  alias viewmodel_toggle viewmodels_on 
105018:  viewmodel_fov 84
105018:  cl_interp 0
105018: +attack
105018: hud_medicautocallersthreshold  75  
105018:  alias weapon1  primary_up 
105018:  alias weapon2  secondary_down 
105018:  alias weapon3  melee_down 
105018:  alias lastweapon  primary_up 
105018:  alias nextweapon  melee_down 
105018:  alias previousweapon  primary_up 
105018:  alias switch_between_slot1_and_slot2  primary_up  
105018: slot2
105018:  alias viewmodel_toggle viewmodels_on 
105018:  viewmodel_fov 84
105018:  cl_interp 0
105018: +attack
105018: hud_medicautocallersthreshold  75  
105018:  alias weapon1  primary_up 
105018:  alias weapon2  secondary_down 
105018:  alias weapon3  melee_down 
105018:  alias lastweapon  primary_up 
105018:  alias nextweapon  melee_down 
105018:  alias previousweapon  primary_up 
105018:  alias switch_between_slot1_and_slot2  primary_up  
105019: slot2
105019:  alias viewmodel_toggle viewmodels_on 
105019:  viewmodel_fov 84
105019:  cl_interp 0
105019: +attack
105019: hud_medicautocallersthreshold  75  
105019:  alias weapon1  primary_up 
105019:  alias weapon2  secondary_down 
105019:  alias weapon3  melee_down 
105019:  alias lastweapon  primary_up 
105019:  alias nextweapon  melee_down 
105019:  alias previousweapon  primary_up 
105019:  alias switch_between_slot1_and_slot2  primary_up  
105020: slot2
105020:  alias viewmodel_toggle viewmodels_on 
105020:  viewmodel_fov 84
105020:  cl_interp 0
105020: +attack
105020: hud_medicautocallersthreshold  75  
105020:  alias weapon1  primary_up 
105020:  alias weapon2  secondary_down 
105020:  alias weapon3  melee_down 
105020:  alias lastweapon  primary_up 
105020:  alias nextweapon  melee_down 
105020:  alias previousweapon  primary_up 
105020:  alias switch_between_slot1_and_slot2  primary_up  
105020: slot2
105020:  alias viewmodel_toggle viewmodels_on 
105020:  viewmodel_fov 84
105020:  cl_interp 0
105020: +attack
105020: hud_medicautocallersthreshold  75  
105020:  alias weapon1  primary_up 
105020:  alias weapon2  secondary_down 
105020:  alias weapon3  melee_down 
105020:  alias lastweapon  primary_up 
105020:  alias nextweapon  melee_down 
105020:  alias previousweapon  primary_up 
105020:  alias switch_between_slot1_and_slot2  primary_up  
105021: slot2
105021:  alias viewmodel_toggle viewmodels_on 
105021:  viewmodel_fov 84
105021:  cl_interp 0
105021: +attack
105021: hud_medicautocallersthreshold  75  
105021:  alias weapon1  primary_up 
105021:  alias weapon2  secondary_down 
105021:  alias weapon3  melee_down 
105021:  alias lastweapon  primary_up 
105021:  alias nextweapon  melee_down 
105021:  alias previousweapon  primary_up 
105021:  alias switch_between_slot1_and_slot2  primary_up  
105021: slot2
105021:  alias viewmodel_toggle viewmodels_on 
105021:  viewmodel_fov 84
105021:  cl_interp 0
105021: +attack
105021: hud_medicautocallersthreshold  75  
105021:  alias weapon1  primary_up 
105021:  alias weapon2  secondary_down 
105021:  alias weapon3  melee_down 
105021:  alias lastweapon  primary_up 
105021:  alias nextweapon  melee_down 
105021:  alias previousweapon  primary_up 
105021:  alias switch_between_slot1_and_slot2  primary_up  
105021: slot2
105021:  alias viewmodel_toggle viewmodels_on 
105021:  viewmodel_fov 84
105021:  cl_interp 0
105021: +attack
105021: hud_medicautocallersthreshold  75  
105021:  alias weapon1  primary_up 
105021:  alias weapon2  secondary_down 
105021:  alias weapon3  melee_down 
105021:  alias lastweapon  primary_up 
105021:  alias nextweapon  melee_down 
105021:  alias previousweapon  primary_up 
105021:  alias switch_between_slot1_and_slot2  primary_up  
105022: slot2
105022:  alias viewmodel_toggle viewmodels_on 
105022:  viewmodel_fov 84
105022:  cl_interp 0
105022: +attack
105022: hud_medicautocallersthreshold  75  
105022:  alias weapon1  primary_up 
105022:  alias weapon2  secondary_down 
105022:  alias weapon3  melee_down 
105022:  alias lastweapon  primary_up 
105022:  alias nextweapon  melee_down 
105022:  alias previousweapon  primary_up 
105022:  alias switch_between_slot1_and_slot2  primary_up  
105024: slot2
105024:  alias viewmodel_toggle viewmodels_on 
105024:  viewmodel_fov 84
105024:  cl_interp 0
105024: +attack
105024: hud_medicautocallersthreshold  75  
105024:  alias weapon1  primary_up 
105024:  alias weapon2  secondary_down 
105024:  alias weapon3  melee_down 
105024:  alias lastweapon  primary_up 
105024:  alias nextweapon  melee_down 
105024:  alias previousweapon  primary_up 
105024:  alias switch_between_slot1_and_slot2  primary_up  
105034: -moveright
105034: +moveleft
105034: alias checkleft +moveleft 
105035: ATTACK FORWARD MOVELEFT
105044: -moveleft
105044: alias checkleft none 
105045: ATTACK FORWARD
105049: slot2
105049:  alias viewmodel_toggle viewmodels_on 
105049:  viewmodel_fov 84
105049:  cl_interp 0
105049: +attack
105049: hud_medicautocallersthreshold  75  
105049:  alias weapon1  primary_up 
105049:  alias weapon2  secondary_down 
105049:  alias weapon3  melee_down 
105049:  alias lastweapon  primary_up 
105049:  alias nextweapon  melee_down 
105049:  alias previousweapon  primary_up 
105049:  alias switch_between_slot1_and_slot2  primary_up  
105050: slot2
105050:  alias viewmodel_toggle viewmodels_on 
105050:  viewmodel_fov 84
105050:  cl_interp 0
105050: +attack
105050: hud_medicautocallersthreshold  75  
105050:  alias weapon1  primary_up 
105050:  alias weapon2  secondary_down 
105050:  alias weapon3  melee_down 
105050:  alias lastweapon  primary_up 
105050:  alias nextweapon  melee_down 
105050:  alias previousweapon  primary_up 
105050:  alias switch_between_slot1_and_slot2  primary_up  
105051: slot2
105051:  alias viewmodel_toggle viewmodels_on 
105051:  viewmodel_fov 84
105051:  cl_interp 0
105051: +attack
105051: hud_medicautocallersthreshold  75  
105051:  alias weapon1  primary_up 
105051:  alias weapon2  secondary_down 
105051:  alias weapon3  melee_down 
105051:  alias lastweapon  primary_up 
105051:  alias nextweapon  melee_down 
105051:  alias previousweapon  primary_up 
105051:  alias switch_between_slot1_and_slot2  primary_up  
105053: slot2
105053:  alias viewmodel_toggle viewmodels_on 
105053:  viewmodel_fov 84
105053:  cl_interp 0
105053: +attack
105053: hud_medicautocallersthreshold  75  
105053:  alias weapon1  primary_up 
105053:  alias weapon2  secondary_down 
105053:  alias weapon3  melee_down 
105053:  alias lastweapon  primary_up 
105053:  alias nextweapon  melee_down 
105053:  alias previousweapon  primary_up 
105053:  alias switch_between_slot1_and_slot2  primary_up  
105054: slot2
105054:  alias viewmodel_toggle viewmodels_on 
105054:  viewmodel_fov 84
105054:  cl_interp 0
105054: +attack
105054: hud_medicautocallersthreshold  75  
105054:  alias weapon1  primary_up 
105054:  alias weapon2  secondary_down 
105054:  alias weapon3  melee_down 
105054:  alias lastweapon  primary_up 
105054:  alias nextweapon  melee_down 
105054:  alias previousweapon  primary_up 
105054:  alias switch_between_slot1_and_slot2  primary_up  
105055: slot2
105055:  alias viewmodel_toggle viewmodels_on 
105055:  viewmodel_fov 84
105055:  cl_interp 0
105055: +attack
105055: hud_medicautocallersthreshold  75  
105055:  alias weapon1  primary_up 
105055:  alias weapon2  secondary_down 
105055:  alias weapon3  melee_down 
105055:  alias lastweapon  primary_up 
105055:  alias nextweapon  melee_down 
105055:  alias previousweapon  primary_up 
105055:  alias switch_between_slot1_and_slot2  primary_up  
105060: -moveright
105060: +moveleft
105060: alias checkleft +moveleft 
105061: ATTACK FORWARD MOVELEFT
105073: -moveleft
105073: alias checkleft none 
105075: ATTACK FORWARD
105080: slot2
105080:  alias viewmodel_toggle viewmodels_on 
105080:  viewmodel_fov 84
105080:  cl_interp 0
105080: +attack
105080: hud_medicautocallersthreshold  75  
105080:  alias weapon1  primary_up 
105080:  alias weapon2  secondary_down 
105080:  alias weapon3  melee_down 
105080:  alias lastweapon  primary_up 
105080:  alias nextweapon  melee_down 
105080:  alias previousweapon  primary_up 
105080:  alias switch_between_slot1_and_slot2  primary_up  
105083: slot2
105083:  alias viewmodel_toggle viewmodels_on 
105083:  viewmodel_fov 84
105083:  cl_interp 0
105083: +attack
105083: hud_medicautocallersthreshold  75  
105083:  alias weapon1  primary_up 
105083:  alias weapon2  secondary_down 
105083:  alias weapon3  melee_down 
105083:  alias lastweapon  primary_up 
105083:  alias nextweapon  melee_down 
105083:  alias previousweapon  primary_up 
105083:  alias switch_between_slot1_and_slot2  primary_up  
105085: slot2
105085:  alias viewmodel_toggle viewmodels_on 
105085:  viewmodel_fov 84
105085:  cl_interp 0
105085: +attack
105085: hud_medicautocallersthreshold  75  
105085:  alias weapon1  primary_up 
105085:  alias weapon2  secondary_down 
105085:  alias weapon3  melee_down 
105085:  alias lastweapon  primary_up 
105085:  alias nextweapon  melee_down 
105085:  alias previousweapon  primary_up 
105085:  alias switch_between_slot1_and_slot2  primary_up  
105086: slot2
105086:  alias viewmodel_toggle viewmodels_on 
105086:  viewmodel_fov 84
105086:  cl_interp 0
105086: +attack
105086: hud_medicautocallersthreshold  75  
105086:  alias weapon1  primary_up 
105086:  alias weapon2  secondary_down 
105086:  alias weapon3  melee_down 
105086:  alias lastweapon  primary_up 
105086:  alias nextweapon  melee_down 
105086:  alias previousweapon  primary_up 
105086:  alias switch_between_slot1_and_slot2  primary_up  
105086: slot2
105086:  alias viewmodel_toggle viewmodels_on 
105086:  viewmodel_fov 84
105086:  cl_interp 0
105086: +attack
105086: hud_medicautocallersthreshold  75  
105086:  alias weapon1  primary_up 
105086:  alias weapon2  secondary_down 
105086:  alias weapon3  melee_down 
105086:  alias lastweapon  primary_up 
105086:  alias nextweapon  melee_down 
105086:  alias previousweapon  primary_up 
105086:  alias switch_between_slot1_and_slot2  primary_up  
105089: slot2
105089:  alias viewmodel_toggle viewmodels_on 
105089:  viewmodel_fov 84
105089:  cl_interp 0
105089: +attack
105089: hud_medicautocallersthreshold  75  
105089:  alias weapon1  primary_up 
105089:  alias weapon2  secondary_down 
105089:  alias weapon3  melee_down 
105089:  alias lastweapon  primary_up 
105089:  alias nextweapon  melee_down 
105089:  alias previousweapon  primary_up 
105089:  alias switch_between_slot1_and_slot2  primary_up  
105090: -moveright
105090: +moveleft
105090: alias checkleft +moveleft 
105091: ATTACK FORWARD MOVELEFT
105092: -moveleft
105092: alias checkleft none 
105092: ATTACK FORWARD
105113: -attack 
105114: FORWARD
105119: +attack 
105121: ATTACK FORWARD
105126: slot2
105126:  alias viewmodel_toggle viewmodels_on 
105126:  viewmodel_fov 84
105126:  cl_interp 0
105126: +attack
105126: hud_medicautocallersthreshold  75  
105126:  alias weapon1  primary_up 
105126:  alias weapon2  secondary_down 
105126:  alias weapon3  melee_down 
105126:  alias lastweapon  primary_up 
105126:  alias nextweapon  melee_down 
105126:  alias previousweapon  primary_up 
105126:  alias switch_between_slot1_and_slot2  primary_up  
105126: slot2
105126:  alias viewmodel_toggle viewmodels_on 
105126:  viewmodel_fov 84
105126:  cl_interp 0
105126: +attack
105126: hud_medicautocallersthreshold  75  
105126:  alias weapon1  primary_up 
105126:  alias weapon2  secondary_down 
105126:  alias weapon3  melee_down 
105126:  alias lastweapon  primary_up 
105126:  alias nextweapon  melee_down 
105126:  alias previousweapon  primary_up 
105126:  alias switch_between_slot1_and_slot2  primary_up  
105126: slot2
105126:  alias viewmodel_toggle viewmodels_on 
105126:  viewmodel_fov 84
105126:  cl_interp 0
105126: +attack
105126: hud_medicautocallersthreshold  75  
105126:  alias weapon1  primary_up 
105126:  alias weapon2  secondary_down 
105126:  alias weapon3  melee_down 
105126:  alias lastweapon  primary_up 
105126:  alias nextweapon  melee_down 
105126:  alias previousweapon  primary_up 
105126:  alias switch_between_slot1_and_slot2  primary_up  
105126: slot2
105126:  alias viewmodel_toggle viewmodels_on 
105126:  viewmodel_fov 84
105126:  cl_interp 0
105126: +attack
105126: hud_medicautocallersthreshold  75  
105126:  alias weapon1  primary_up 
105126:  alias weapon2  secondary_down 
105126:  alias weapon3  melee_down 
105126:  alias lastweapon  primary_up 
105126:  alias nextweapon  melee_down 
105126:  alias previousweapon  primary_up 
105126:  alias switch_between_slot1_and_slot2  primary_up  
105132: slot2
105132:  alias viewmodel_toggle viewmodels_on 
105132:  viewmodel_fov 84
105132:  cl_interp 0
105132: +attack
105132: hud_medicautocallersthreshold  75  
105132:  alias weapon1  primary_up 
105132:  alias weapon2  secondary_down 
105132:  alias weapon3  melee_down 
105132:  alias lastweapon  primary_up 
105132:  alias nextweapon  melee_down 
105132:  alias previousweapon  primary_up 
105132:  alias switch_between_slot1_and_slot2  primary_up  
105132: slot2
105132:  alias viewmodel_toggle viewmodels_on 
105132:  viewmodel_fov 84
105132:  cl_interp 0
105132: +attack
105132: hud_medicautocallersthreshold  75  
105132:  alias weapon1  primary_up 
105132:  alias weapon2  secondary_down 
105132:  alias weapon3  melee_down 
105132:  alias lastweapon  primary_up 
105132:  alias nextweapon  melee_down 
105132:  alias previousweapon  primary_up 
105132:  alias switch_between_slot1_and_slot2  primary_up  
105132: slot2
105132:  alias viewmodel_toggle viewmodels_on 
105132:  viewmodel_fov 84
105132:  cl_interp 0
105132: +attack
105132: hud_medicautocallersthreshold  75  
105132:  alias weapon1  primary_up 
105132:  alias weapon2  secondary_down 
105132:  alias weapon3  melee_down 
105132:  alias lastweapon  primary_up 
105132:  alias nextweapon  melee_down 
105132:  alias previousweapon  primary_up 
105132:  alias switch_between_slot1_and_slot2  primary_up  
105132: -moveright
105132: +moveleft
105132: alias checkleft +moveleft 
105133: ATTACK FORWARD MOVELEFT
105133: slot2
105133:  alias viewmodel_toggle viewmodels_on 
105133:  viewmodel_fov 84
105133:  cl_interp 0
105133: +attack
105133: hud_medicautocallersthreshold  75  
105133:  alias weapon1  primary_up 
105133:  alias weapon2  secondary_down 
105133:  alias weapon3  melee_down 
105133:  alias lastweapon  primary_up 
105133:  alias nextweapon  melee_down 
105133:  alias previousweapon  primary_up 
105133:  alias switch_between_slot1_and_slot2  primary_up  
105137: slot2
105137:  alias viewmodel_toggle viewmodels_on 
105137:  viewmodel_fov 84
105137:  cl_interp 0
105137: +attack
105137: hud_medicautocallersthreshold  75  
105137:  alias weapon1  primary_up 
105137:  alias weapon2  secondary_down 
105137:  alias weapon3  melee_down 
105137:  alias lastweapon  primary_up 
105137:  alias nextweapon  melee_down 
105137:  alias previousweapon  primary_up 
105137:  alias switch_between_slot1_and_slot2  primary_up  
105142: -moveleft
105142: alias checkleft none 
105142: ATTACK FORWARD
105155: -attack 
105157: FORWARD
105162: +attack 
105163: ATTACK FORWARD
105171: slot2
105171:  alias viewmodel_toggle viewmodels_on 
105171:  viewmodel_fov 84
105171:  cl_interp 0
105171: +attack
105171: hud_medicautocallersthreshold  75  
105171:  alias weapon1  primary_up 
105171:  alias weapon2  secondary_down 
105171:  alias weapon3  melee_down 
105171:  alias lastweapon  primary_up 
105171:  alias nextweapon  melee_down 
105171:  alias previousweapon  primary_up 
105171:  alias switch_between_slot1_and_slot2  primary_up  
105171: slot2
105171:  alias viewmodel_toggle viewmodels_on 
105171:  viewmodel_fov 84
105171:  cl_interp 0
105171: +attack
105171: hud_medicautocallersthreshold  75  
105171:  alias weapon1  primary_up 
105171:  alias weapon2  secondary_down 
105171:  alias weapon3  melee_down 
105171:  alias lastweapon  primary_up 
105171:  alias nextweapon  melee_down 
105171:  alias previousweapon  primary_up 
105171:  alias switch_between_slot1_and_slot2  primary_up  
105173: slot2
105173:  alias viewmodel_toggle viewmodels_on 
105173:  viewmodel_fov 84
105173:  cl_interp 0
105173: +attack
105173: hud_medicautocallersthreshold  75  
105173:  alias weapon1  primary_up 
105173:  alias weapon2  secondary_down 
105173:  alias weapon3  melee_down 
105173:  alias lastweapon  primary_up 
105173:  alias nextweapon  melee_down 
105173:  alias previousweapon  primary_up 
105173:  alias switch_between_slot1_and_slot2  primary_up  
105173: slot2
105173:  alias viewmodel_toggle viewmodels_on 
105173:  viewmodel_fov 84
105173:  cl_interp 0
105173: +attack
105173: hud_medicautocallersthreshold  75  
105173:  alias weapon1  primary_up 
105173:  alias weapon2  secondary_down 
105173:  alias weapon3  melee_down 
105173:  alias lastweapon  primary_up 
105173:  alias nextweapon  melee_down 
105173:  alias previousweapon  primary_up 
105173:  alias switch_between_slot1_and_slot2  primary_up  
105174: slot2
105174:  alias viewmodel_toggle viewmodels_on 
105174:  viewmodel_fov 84
105174:  cl_interp 0
105174: +attack
105174: hud_medicautocallersthreshold  75  
105174:  alias weapon1  primary_up 
105174:  alias weapon2  secondary_down 
105174:  alias weapon3  melee_down 
105174:  alias lastweapon  primary_up 
105174:  alias nextweapon  melee_down 
105174:  alias previousweapon  primary_up 
105174:  alias switch_between_slot1_and_slot2  primary_up  
105174: slot2
105174:  alias viewmodel_toggle viewmodels_on 
105174:  viewmodel_fov 84
105174:  cl_interp 0
105174: +attack
105174: hud_medicautocallersthreshold  75  
105174:  alias weapon1  primary_up 
105174:  alias weapon2  secondary_down 
105174:  alias weapon3  melee_down 
105174:  alias lastweapon  primary_up 
105174:  alias nextweapon  melee_down 
105174:  alias previousweapon  primary_up 
105174:  alias switch_between_slot1_and_slot2  primary_up  
105174: slot2
105174:  alias viewmodel_toggle viewmodels_on 
105174:  viewmodel_fov 84
105174:  cl_interp 0
105174: +attack
105174: hud_medicautocallersthreshold  75  
105174:  alias weapon1  primary_up 
105174:  alias weapon2  secondary_down 
105174:  alias weapon3  melee_down 
105174:  alias lastweapon  primary_up 
105174:  alias nextweapon  melee_down 
105174:  alias previousweapon  primary_up 
105174:  alias switch_between_slot1_and_slot2  primary_up  
105174: slot2
105174:  alias viewmodel_toggle viewmodels_on 
105174:  viewmodel_fov 84
105174:  cl_interp 0
105174: +attack
105174: hud_medicautocallersthreshold  75  
105174:  alias weapon1  primary_up 
105174:  alias weapon2  secondary_down 
105174:  alias weapon3  melee_down 
105174:  alias lastweapon  primary_up 
105174:  alias nextweapon  melee_down 
105174:  alias previousweapon  primary_up 
105174:  alias switch_between_slot1_and_slot2  primary_up  
105175: slot2
105175:  alias viewmodel_toggle viewmodels_on 
105175:  viewmodel_fov 84
105175:  cl_interp 0
105175: +attack
105175: hud_medicautocallersthreshold  75  
105175:  alias weapon1  primary_up 
105175:  alias weapon2  secondary_down 
105175:  alias weapon3  melee_down 
105175:  alias lastweapon  primary_up 
105175:  alias nextweapon  melee_down 
105175:  alias previousweapon  primary_up 
105175:  alias switch_between_slot1_and_slot2  primary_up  
105176: slot2
105176:  alias viewmodel_toggle viewmodels_on 
105176:  viewmodel_fov 84
105176:  cl_interp 0
105176: +attack
105176: hud_medicautocallersthreshold  75  
105176:  alias weapon1  primary_up 
105176:  alias weapon2  secondary_down 
105176:  alias weapon3  melee_down 
105176:  alias lastweapon  primary_up 
105176:  alias nextweapon  melee_down 
105176:  alias previousweapon  primary_up 
105176:  alias switch_between_slot1_and_slot2  primary_up  
105179: slot2
105179:  alias viewmodel_toggle viewmodels_on 
105179:  viewmodel_fov 84
105179:  cl_interp 0
105179: +attack
105179: hud_medicautocallersthreshold  75  
105179:  alias weapon1  primary_up 
105179:  alias weapon2  secondary_down 
105179:  alias weapon3  melee_down 
105179:  alias lastweapon  primary_up 
105179:  alias nextweapon  melee_down 
105179:  alias previousweapon  primary_up 
105179:  alias switch_between_slot1_and_slot2  primary_up  
105187: -moveleft
105187: +moveright
105187: alias checkright +moveright 
105189: ATTACK FORWARD MOVERIGHT
105195: -moveright
105195: alias checkright none 
105195: ATTACK FORWARD
105205: +jump 65
105206: ATTACK JUMP FORWARD
105211: -jump 65
105212: ATTACK FORWARD
105222: -moveright
105222: +moveleft
105222: alias checkleft +moveleft 
105224: ATTACK FORWARD MOVELEFT
105225: -attack 
105226: FORWARD MOVELEFT
105233: +attack 
105234: ATTACK FORWARD MOVELEFT
105241: slot2
105241:  alias viewmodel_toggle viewmodels_on 
105241:  viewmodel_fov 84
105241:  cl_interp 0
105241: +attack
105241: hud_medicautocallersthreshold  75  
105241:  alias weapon1  primary_up 
105241:  alias weapon2  secondary_down 
105241:  alias weapon3  melee_down 
105241:  alias lastweapon  primary_up 
105241:  alias nextweapon  melee_down 
105241:  alias previousweapon  primary_up 
105241:  alias switch_between_slot1_and_slot2  primary_up  
105243: slot2
105243:  alias viewmodel_toggle viewmodels_on 
105243:  viewmodel_fov 84
105243:  cl_interp 0
105243: +attack
105243: hud_medicautocallersthreshold  75  
105243:  alias weapon1  primary_up 
105243:  alias weapon2  secondary_down 
105243:  alias weapon3  melee_down 
105243:  alias lastweapon  primary_up 
105243:  alias nextweapon  melee_down 
105243:  alias previousweapon  primary_up 
105243:  alias switch_between_slot1_and_slot2  primary_up  
105244: slot2
105244:  alias viewmodel_toggle viewmodels_on 
105244:  viewmodel_fov 84
105244:  cl_interp 0
105244: +attack
105244: hud_medicautocallersthreshold  75  
105244:  alias weapon1  primary_up 
105244:  alias weapon2  secondary_down 
105244:  alias weapon3  melee_down 
105244:  alias lastweapon  primary_up 
105244:  alias nextweapon  melee_down 
105244:  alias previousweapon  primary_up 
105244:  alias switch_between_slot1_and_slot2  primary_up  
105244: slot2
105244:  alias viewmodel_toggle viewmodels_on 
105244:  viewmodel_fov 84
105244:  cl_interp 0
105244: +attack
105244: hud_medicautocallersthreshold  75  
105244:  alias weapon1  primary_up 
105244:  alias weapon2  secondary_down 
105244:  alias weapon3  melee_down 
105244:  alias lastweapon  primary_up 
105244:  alias nextweapon  melee_down 
105244:  alias previousweapon  primary_up 
105244:  alias switch_between_slot1_and_slot2  primary_up  
105245: slot2
105245:  alias viewmodel_toggle viewmodels_on 
105245:  viewmodel_fov 84
105245:  cl_interp 0
105245: +attack
105245: hud_medicautocallersthreshold  75  
105245:  alias weapon1  primary_up 
105245:  alias weapon2  secondary_down 
105245:  alias weapon3  melee_down 
105245:  alias lastweapon  primary_up 
105245:  alias nextweapon  melee_down 
105245:  alias previousweapon  primary_up 
105245:  alias switch_between_slot1_and_slot2  primary_up  
105245: slot2
105245:  alias viewmodel_toggle viewmodels_on 
105245:  viewmodel_fov 84
105245:  cl_interp 0
105245: +attack
105245: hud_medicautocallersthreshold  75  
105245:  alias weapon1  primary_up 
105245:  alias weapon2  secondary_down 
105245:  alias weapon3  melee_down 
105245:  alias lastweapon  primary_up 
105245:  alias nextweapon  melee_down 
105245:  alias previousweapon  primary_up 
105245:  alias switch_between_slot1_and_slot2  primary_up  
105246: slot2
105246:  alias viewmodel_toggle viewmodels_on 
105246:  viewmodel_fov 84
105246:  cl_interp 0
105246: +attack
105246: hud_medicautocallersthreshold  75  
105246:  alias weapon1  primary_up 
105246:  alias weapon2  secondary_down 
105246:  alias weapon3  melee_down 
105246:  alias lastweapon  primary_up 
105246:  alias nextweapon  melee_down 
105246:  alias previousweapon  primary_up 
105246:  alias switch_between_slot1_and_slot2  primary_up  
105247: slot2
105247:  alias viewmodel_toggle viewmodels_on 
105247:  viewmodel_fov 84
105247:  cl_interp 0
105247: +attack
105247: hud_medicautocallersthreshold  75  
105247:  alias weapon1  primary_up 
105247:  alias weapon2  secondary_down 
105247:  alias weapon3  melee_down 
105247:  alias lastweapon  primary_up 
105247:  alias nextweapon  melee_down 
105247:  alias previousweapon  primary_up 
105247:  alias switch_between_slot1_and_slot2  primary_up  
105259: -moveleft
105259: alias checkleft none 
105260: ATTACK FORWARD
105286: slot2
105286:  alias viewmodel_toggle viewmodels_on 
105286:  viewmodel_fov 84
105286:  cl_interp 0
105286: +attack
105286: hud_medicautocallersthreshold  75  
105286:  alias weapon1  primary_up 
105286:  alias weapon2  secondary_down 
105286:  alias weapon3  melee_down 
105286:  alias lastweapon  primary_up 
105286:  alias nextweapon  melee_down 
105286:  alias previousweapon  primary_up 
105286:  alias switch_between_slot1_and_slot2  primary_up  
105287: slot2
105287:  alias viewmodel_toggle viewmodels_on 
105287:  viewmodel_fov 84
105287:  cl_interp 0
105287: +attack
105287: hud_medicautocallersthreshold  75  
105287:  alias weapon1  primary_up 
105287:  alias weapon2  secondary_down 
105287:  alias weapon3  melee_down 
105287:  alias lastweapon  primary_up 
105287:  alias nextweapon  melee_down 
105287:  alias previousweapon  primary_up 
105287:  alias switch_between_slot1_and_slot2  primary_up  
105289: slot2
105289:  alias viewmodel_toggle viewmodels_on 
105289:  viewmodel_fov 84
105289:  cl_interp 0
105289: +attack
105289: hud_medicautocallersthreshold  75  
105289:  alias weapon1  primary_up 
105289:  alias weapon2  secondary_down 
105289:  alias weapon3  melee_down 
105289:  alias lastweapon  primary_up 
105289:  alias nextweapon  melee_down 
105289:  alias previousweapon  primary_up 
105289:  alias switch_between_slot1_and_slot2  primary_up  
105290: slot2
105290:  alias viewmodel_toggle viewmodels_on 
105290:  viewmodel_fov 84
105290:  cl_interp 0
105290: +attack
105290: hud_medicautocallersthreshold  75  
105290:  alias weapon1  primary_up 
105290:  alias weapon2  secondary_down 
105290:  alias weapon3  melee_down 
105290:  alias lastweapon  primary_up 
105290:  alias nextweapon  melee_down 
105290:  alias previousweapon  primary_up 
105290:  alias switch_between_slot1_and_slot2  primary_up  
105290: slot2
105290:  alias viewmodel_toggle viewmodels_on 
105290:  viewmodel_fov 84
105290:  cl_interp 0
105290: +attack
105290: hud_medicautocallersthreshold  75  
105290:  alias weapon1  primary_up 
105290:  alias weapon2  secondary_down 
105290:  alias weapon3  melee_down 
105290:  alias lastweapon  primary_up 
105290:  alias nextweapon  melee_down 
105290:  alias previousweapon  primary_up 
105290:  alias switch_between_slot1_and_slot2  primary_up  
105291: slot2
105291:  alias viewmodel_toggle viewmodels_on 
105291:  viewmodel_fov 84
105291:  cl_interp 0
105291: +attack
105291: hud_medicautocallersthreshold  75  
105291:  alias weapon1  primary_up 
105291:  alias weapon2  secondary_down 
105291:  alias weapon3  melee_down 
105291:  alias lastweapon  primary_up 
105291:  alias nextweapon  melee_down 
105291:  alias previousweapon  primary_up 
105291:  alias switch_between_slot1_and_slot2  primary_up  
105291: slot2
105291:  alias viewmodel_toggle viewmodels_on 
105291:  viewmodel_fov 84
105291:  cl_interp 0
105291: +attack
105291: hud_medicautocallersthreshold  75  
105291:  alias weapon1  primary_up 
105291:  alias weapon2  secondary_down 
105291:  alias weapon3  melee_down 
105291:  alias lastweapon  primary_up 
105291:  alias nextweapon  melee_down 
105291:  alias previousweapon  primary_up 
105291:  alias switch_between_slot1_and_slot2  primary_up  
105292: slot2
105292:  alias viewmodel_toggle viewmodels_on 
105292:  viewmodel_fov 84
105292:  cl_interp 0
105292: +attack
105292: hud_medicautocallersthreshold  75  
105292:  alias weapon1  primary_up 
105292:  alias weapon2  secondary_down 
105292:  alias weapon3  melee_down 
105292:  alias lastweapon  primary_up 
105292:  alias nextweapon  melee_down 
105292:  alias previousweapon  primary_up 
105292:  alias switch_between_slot1_and_slot2  primary_up  
105294: slot2
105294:  alias viewmodel_toggle viewmodels_on 
105294:  viewmodel_fov 84
105294:  cl_interp 0
105294: +attack
105294: hud_medicautocallersthreshold  75  
105294:  alias weapon1  primary_up 
105294:  alias weapon2  secondary_down 
105294:  alias weapon3  melee_down 
105294:  alias lastweapon  primary_up 
105294:  alias nextweapon  melee_down 
105294:  alias previousweapon  primary_up 
105294:  alias switch_between_slot1_and_slot2  primary_up  
105298: -moveright
105298: +moveleft
105298: alias checkleft +moveleft 
105300: ATTACK FORWARD MOVELEFT
105317: -moveleft
105317: alias checkleft none 
105318: ATTACK FORWARD
105329: -moveright
105329: +moveleft
105329: alias checkleft +moveleft 
105331: ATTACK FORWARD MOVELEFT
105334: slot2
105334:  alias viewmodel_toggle viewmodels_on 
105334:  viewmodel_fov 84
105334:  cl_interp 0
105334: +attack
105334: hud_medicautocallersthreshold  75  
105334:  alias weapon1  primary_up 
105334:  alias weapon2  secondary_down 
105334:  alias weapon3  melee_down 
105334:  alias lastweapon  primary_up 
105334:  alias nextweapon  melee_down 
105334:  alias previousweapon  primary_up 
105334:  alias switch_between_slot1_and_slot2  primary_up  
105336: slot2
105336:  alias viewmodel_toggle viewmodels_on 
105336:  viewmodel_fov 84
105336:  cl_interp 0
105336: +attack
105336: hud_medicautocallersthreshold  75  
105336:  alias weapon1  primary_up 
105336:  alias weapon2  secondary_down 
105336:  alias weapon3  melee_down 
105336:  alias lastweapon  primary_up 
105336:  alias nextweapon  melee_down 
105336:  alias previousweapon  primary_up 
105336:  alias switch_between_slot1_and_slot2  primary_up  
105338: slot2
105338:  alias viewmodel_toggle viewmodels_on 
105338:  viewmodel_fov 84
105338:  cl_interp 0
105338: +attack
105338: hud_medicautocallersthreshold  75  
105338:  alias weapon1  primary_up 
105338:  alias weapon2  secondary_down 
105338:  alias weapon3  melee_down 
105338:  alias lastweapon  primary_up 
105338:  alias nextweapon  melee_down 
105338:  alias previousweapon  primary_up 
105338:  alias switch_between_slot1_and_slot2  primary_up  
105339: slot2
105339:  alias viewmodel_toggle viewmodels_on 
105339:  viewmodel_fov 84
105339:  cl_interp 0
105339: +attack
105339: hud_medicautocallersthreshold  75  
105339:  alias weapon1  primary_up 
105339:  alias weapon2  secondary_down 
105339:  alias weapon3  melee_down 
105339:  alias lastweapon  primary_up 
105339:  alias nextweapon  melee_down 
105339:  alias previousweapon  primary_up 
105339:  alias switch_between_slot1_and_slot2  primary_up  
105339: slot2
105339:  alias viewmodel_toggle viewmodels_on 
105339:  viewmodel_fov 84
105339:  cl_interp 0
105339: +attack
105339: hud_medicautocallersthreshold  75  
105339:  alias weapon1  primary_up 
105339:  alias weapon2  secondary_down 
105339:  alias weapon3  melee_down 
105339:  alias lastweapon  primary_up 
105339:  alias nextweapon  melee_down 
105339:  alias previousweapon  primary_up 
105339:  alias switch_between_slot1_and_slot2  primary_up  
105340: slot2
105340:  alias viewmodel_toggle viewmodels_on 
105340:  viewmodel_fov 84
105340:  cl_interp 0
105340: +attack
105340: hud_medicautocallersthreshold  75  
105340:  alias weapon1  primary_up 
105340:  alias weapon2  secondary_down 
105340:  alias weapon3  melee_down 
105340:  alias lastweapon  primary_up 
105340:  alias nextweapon  melee_down 
105340:  alias previousweapon  primary_up 
105340:  alias switch_between_slot1_and_slot2  primary_up  
105340: slot2
105340:  alias viewmodel_toggle viewmodels_on 
105340:  viewmodel_fov 84
105340:  cl_interp 0
105340: +attack
105340: hud_medicautocallersthreshold  75  
105340:  alias weapon1  primary_up 
105340:  alias weapon2  secondary_down 
105340:  alias weapon3  melee_down 
105340:  alias lastweapon  primary_up 
105340:  alias nextweapon  melee_down 
105340:  alias previousweapon  primary_up 
105340:  alias switch_between_slot1_and_slot2  primary_up  
105344: -forward
105344: alias checkfwd none 
105344: ATTACK MOVELEFT
105345: slot2
105345:  alias viewmodel_toggle viewmodels_on 
105345:  viewmodel_fov 84
105345:  cl_interp 0
105345: +attack
105345: hud_medicautocallersthreshold  75  
105345:  alias weapon1  primary_up 
105345:  alias weapon2  secondary_down 
105345:  alias weapon3  melee_down 
105345:  alias lastweapon  primary_up 
105345:  alias nextweapon  melee_down 
105345:  alias previousweapon  primary_up 
105345:  alias switch_between_slot1_and_slot2  primary_up  
105349: -forward
105349: +back
105349: alias checkback +back 
105350: ATTACK BACK MOVELEFT
105353: -moveleft
105353: alias checkleft none 
105354: ATTACK BACK
105360: -attack 
105361: BACK
105362: -moveleft
105362: +moveright
105362: alias checkright +moveright 
105364: BACK MOVERIGHT
105366: +attack 
105368: ATTACK BACK MOVERIGHT
105369: -moveright
105369: +moveleft
105369: alias checkleft +moveleft 
105369: ATTACK BACK MOVELEFT
105377: -back
105377: alias checkback none 
105377: -moveright
105377: +moveleft 
105377: alias checkright none 
105378: ATTACK MOVELEFT
105378: -moveleft
105378: +moveright
105378: alias checkright +moveright 
105378: ATTACK MOVERIGHT
105380: -moveleft
105380: +moveright 
105380: alias checkleft none 
105389: -back
105389: +forward
105389: alias checkfwd +forward 
105390: ATTACK FORWARD MOVERIGHT
105393: -attack 
105394: FORWARD MOVERIGHT
105395: -moveright
105395: +moveleft
105395: alias checkleft +moveleft 
105396: FORWARD MOVELEFT
105397: -moveright
105397: +moveleft 
105397: alias checkright none 
105400: +attack 
105400: -forward
105400: alias checkfwd none 
105401: ATTACK MOVELEFT
105408: -back
105408: +forward
105408: alias checkfwd +forward 
105410: ATTACK FORWARD MOVELEFT
105412: slot2
105412:  alias viewmodel_toggle viewmodels_on 
105412:  viewmodel_fov 84
105412:  cl_interp 0
105412: +attack
105412: hud_medicautocallersthreshold  75  
105412:  alias weapon1  primary_up 
105412:  alias weapon2  secondary_down 
105412:  alias weapon3  melee_down 
105412:  alias lastweapon  primary_up 
105412:  alias nextweapon  melee_down 
105412:  alias previousweapon  primary_up 
105412:  alias switch_between_slot1_and_slot2  primary_up  
105413: slot2
105413:  alias viewmodel_toggle viewmodels_on 
105413:  viewmodel_fov 84
105413:  cl_interp 0
105413: +attack
105413: hud_medicautocallersthreshold  75  
105413:  alias weapon1  primary_up 
105413:  alias weapon2  secondary_down 
105413:  alias weapon3  melee_down 
105413:  alias lastweapon  primary_up 
105413:  alias nextweapon  melee_down 
105413:  alias previousweapon  primary_up 
105413:  alias switch_between_slot1_and_slot2  primary_up  
105414: slot2
105414:  alias viewmodel_toggle viewmodels_on 
105414:  viewmodel_fov 84
105414:  cl_interp 0
105414: +attack
105414: hud_medicautocallersthreshold  75  
105414:  alias weapon1  primary_up 
105414:  alias weapon2  secondary_down 
105414:  alias weapon3  melee_down 
105414:  alias lastweapon  primary_up 
105414:  alias nextweapon  melee_down 
105414:  alias previousweapon  primary_up 
105414:  alias switch_between_slot1_and_slot2  primary_up  
105414: slot2
105414:  alias viewmodel_toggle viewmodels_on 
105414:  viewmodel_fov 84
105414:  cl_interp 0
105414: +attack
105414: hud_medicautocallersthreshold  75  
105414:  alias weapon1  primary_up 
105414:  alias weapon2  secondary_down 
105414:  alias weapon3  melee_down 
105414:  alias lastweapon  primary_up 
105414:  alias nextweapon  melee_down 
105414:  alias previousweapon  primary_up 
105414:  alias switch_between_slot1_and_slot2  primary_up  
105414: -moveleft
105414: alias checkleft none 
105414: slot2
105414:  alias viewmodel_toggle viewmodels_on 
105414:  viewmodel_fov 84
105414:  cl_interp 0
105414: +attack
105414: hud_medicautocallersthreshold  75  
105414:  alias weapon1  primary_up 
105414:  alias weapon2  secondary_down 
105414:  alias weapon3  melee_down 
105414:  alias lastweapon  primary_up 
105414:  alias nextweapon  melee_down 
105414:  alias previousweapon  primary_up 
105414:  alias switch_between_slot1_and_slot2  primary_up  
105415: ATTACK FORWARD
105415: slot2
105415:  alias viewmodel_toggle viewmodels_on 
105415:  viewmodel_fov 84
105415:  cl_interp 0
105415: +attack
105415: hud_medicautocallersthreshold  75  
105415:  alias weapon1  primary_up 
105415:  alias weapon2  secondary_down 
105415:  alias weapon3  melee_down 
105415:  alias lastweapon  primary_up 
105415:  alias nextweapon  melee_down 
105415:  alias previousweapon  primary_up 
105415:  alias switch_between_slot1_and_slot2  primary_up  
105417: slot2
105417:  alias viewmodel_toggle viewmodels_on 
105417:  viewmodel_fov 84
105417:  cl_interp 0
105417: +attack
105417: hud_medicautocallersthreshold  75  
105417:  alias weapon1  primary_up 
105417:  alias weapon2  secondary_down 
105417:  alias weapon3  melee_down 
105417:  alias lastweapon  primary_up 
105417:  alias nextweapon  melee_down 
105417:  alias previousweapon  primary_up 
105417:  alias switch_between_slot1_and_slot2  primary_up  
105449: -moveleft
105449: +moveright
105449: alias checkright +moveright 
105451: ATTACK FORWARD MOVERIGHT
105461: -moveright
105461: alias checkright none 
105462: ATTACK FORWARD
105474: -moveright
105474: +moveleft
105474: alias checkleft +moveleft 
105474: ATTACK FORWARD MOVELEFT
105484: -attack 
105484: FORWARD MOVELEFT
105491: +attack 
105491: ATTACK FORWARD MOVELEFT
105502: slot2
105502:  alias viewmodel_toggle viewmodels_on 
105502:  viewmodel_fov 84
105502:  cl_interp 0
105502: +attack
105502: hud_medicautocallersthreshold  75  
105502:  alias weapon1  primary_up 
105502:  alias weapon2  secondary_down 
105502:  alias weapon3  melee_down 
105502:  alias lastweapon  primary_up 
105502:  alias nextweapon  melee_down 
105502:  alias previousweapon  primary_up 
105502:  alias switch_between_slot1_and_slot2  primary_up  
105502: slot2
105502:  alias viewmodel_toggle viewmodels_on 
105502:  viewmodel_fov 84
105502:  cl_interp 0
105502: +attack
105502: hud_medicautocallersthreshold  75  
105502:  alias weapon1  primary_up 
105502:  alias weapon2  secondary_down 
105502:  alias weapon3  melee_down 
105502:  alias lastweapon  primary_up 
105502:  alias nextweapon  melee_down 
105502:  alias previousweapon  primary_up 
105502:  alias switch_between_slot1_and_slot2  primary_up  
105504: slot2
105504:  alias viewmodel_toggle viewmodels_on 
105504:  viewmodel_fov 84
105504:  cl_interp 0
105504: +attack
105504: hud_medicautocallersthreshold  75  
105504:  alias weapon1  primary_up 
105504:  alias weapon2  secondary_down 
105504:  alias weapon3  melee_down 
105504:  alias lastweapon  primary_up 
105504:  alias nextweapon  melee_down 
105504:  alias previousweapon  primary_up 
105504:  alias switch_between_slot1_and_slot2  primary_up  
105504: slot2
105504:  alias viewmodel_toggle viewmodels_on 
105504:  viewmodel_fov 84
105504:  cl_interp 0
105504: +attack
105504: hud_medicautocallersthreshold  75  
105504:  alias weapon1  primary_up 
105504:  alias weapon2  secondary_down 
105504:  alias weapon3  melee_down 
105504:  alias lastweapon  primary_up 
105504:  alias nextweapon  melee_down 
105504:  alias previousweapon  primary_up 
105504:  alias switch_between_slot1_and_slot2  primary_up  
105506: slot2
105506:  alias viewmodel_toggle viewmodels_on 
105506:  viewmodel_fov 84
105506:  cl_interp 0
105506: +attack
105506: hud_medicautocallersthreshold  75  
105506:  alias weapon1  primary_up 
105506:  alias weapon2  secondary_down 
105506:  alias weapon3  melee_down 
105506:  alias lastweapon  primary_up 
105506:  alias nextweapon  melee_down 
105506:  alias previousweapon  primary_up 
105506:  alias switch_between_slot1_and_slot2  primary_up  
105528: -attack 
105528: FORWARD MOVELEFT
105535: +attack 
105537: ATTACK FORWARD MOVELEFT
105543: slot2
105543:  alias viewmodel_toggle viewmodels_on 
105543:  viewmodel_fov 84
105543:  cl_interp 0
105543: +attack
105543: hud_medicautocallersthreshold  75  
105543:  alias weapon1  primary_up 
105543:  alias weapon2  secondary_down 
105543:  alias weapon3  melee_down 
105543:  alias lastweapon  primary_up 
105543:  alias nextweapon  melee_down 
105543:  alias previousweapon  primary_up 
105543:  alias switch_between_slot1_and_slot2  primary_up  
105543: slot2
105543:  alias viewmodel_toggle viewmodels_on 
105543:  viewmodel_fov 84
105543:  cl_interp 0
105543: +attack
105543: hud_medicautocallersthreshold  75  
105543:  alias weapon1  primary_up 
105543:  alias weapon2  secondary_down 
105543:  alias weapon3  melee_down 
105543:  alias lastweapon  primary_up 
105543:  alias nextweapon  melee_down 
105543:  alias previousweapon  primary_up 
105543:  alias switch_between_slot1_and_slot2  primary_up  
105545: slot2
105545:  alias viewmodel_toggle viewmodels_on 
105545:  viewmodel_fov 84
105545:  cl_interp 0
105545: +attack
105545: hud_medicautocallersthreshold  75  
105545:  alias weapon1  primary_up 
105545:  alias weapon2  secondary_down 
105545:  alias weapon3  melee_down 
105545:  alias lastweapon  primary_up 
105545:  alias nextweapon  melee_down 
105545:  alias previousweapon  primary_up 
105545:  alias switch_between_slot1_and_slot2  primary_up  
105545: slot2
105545:  alias viewmodel_toggle viewmodels_on 
105545:  viewmodel_fov 84
105545:  cl_interp 0
105545: +attack
105545: hud_medicautocallersthreshold  75  
105545:  alias weapon1  primary_up 
105545:  alias weapon2  secondary_down 
105545:  alias weapon3  melee_down 
105545:  alias lastweapon  primary_up 
105545:  alias nextweapon  melee_down 
105545:  alias previousweapon  primary_up 
105545:  alias switch_between_slot1_and_slot2  primary_up  
105545: slot2
105545:  alias viewmodel_toggle viewmodels_on 
105545:  viewmodel_fov 84
105545:  cl_interp 0
105545: +attack
105545: hud_medicautocallersthreshold  75  
105545:  alias weapon1  primary_up 
105545:  alias weapon2  secondary_down 
105545:  alias weapon3  melee_down 
105545:  alias lastweapon  primary_up 
105545:  alias nextweapon  melee_down 
105545:  alias previousweapon  primary_up 
105545:  alias switch_between_slot1_and_slot2  primary_up  
105545: slot2
105545:  alias viewmodel_toggle viewmodels_on 
105545:  viewmodel_fov 84
105545:  cl_interp 0
105545: +attack
105545: hud_medicautocallersthreshold  75  
105545:  alias weapon1  primary_up 
105545:  alias weapon2  secondary_down 
105545:  alias weapon3  melee_down 
105545:  alias lastweapon  primary_up 
105545:  alias nextweapon  melee_down 
105545:  alias previousweapon  primary_up 
105545:  alias switch_between_slot1_and_slot2  primary_up  
105546: slot2
105546:  alias viewmodel_toggle viewmodels_on 
105546:  viewmodel_fov 84
105546:  cl_interp 0
105546: +attack
105546: hud_medicautocallersthreshold  75  
105546:  alias weapon1  primary_up 
105546:  alias weapon2  secondary_down 
105546:  alias weapon3  melee_down 
105546:  alias lastweapon  primary_up 
105546:  alias nextweapon  melee_down 
105546:  alias previousweapon  primary_up 
105546:  alias switch_between_slot1_and_slot2  primary_up  
105547: slot2
105547:  alias viewmodel_toggle viewmodels_on 
105547:  viewmodel_fov 84
105547:  cl_interp 0
105547: +attack
105547: hud_medicautocallersthreshold  75  
105547:  alias weapon1  primary_up 
105547:  alias weapon2  secondary_down 
105547:  alias weapon3  melee_down 
105547:  alias lastweapon  primary_up 
105547:  alias nextweapon  melee_down 
105547:  alias previousweapon  primary_up 
105547:  alias switch_between_slot1_and_slot2  primary_up  
105547: slot2
105547:  alias viewmodel_toggle viewmodels_on 
105547:  viewmodel_fov 84
105547:  cl_interp 0
105547: +attack
105547: hud_medicautocallersthreshold  75  
105547:  alias weapon1  primary_up 
105547:  alias weapon2  secondary_down 
105547:  alias weapon3  melee_down 
105547:  alias lastweapon  primary_up 
105547:  alias nextweapon  melee_down 
105547:  alias previousweapon  primary_up 
105547:  alias switch_between_slot1_and_slot2  primary_up  
105547: slot2
105547:  alias viewmodel_toggle viewmodels_on 
105547:  viewmodel_fov 84
105547:  cl_interp 0
105547: +attack
105547: hud_medicautocallersthreshold  75  
105547:  alias weapon1  primary_up 
105547:  alias weapon2  secondary_down 
105547:  alias weapon3  melee_down 
105547:  alias lastweapon  primary_up 
105547:  alias nextweapon  melee_down 
105547:  alias previousweapon  primary_up 
105547:  alias switch_between_slot1_and_slot2  primary_up  
105548: slot2
105548:  alias viewmodel_toggle viewmodels_on 
105548:  viewmodel_fov 84
105548:  cl_interp 0
105548: +attack
105548: hud_medicautocallersthreshold  75  
105548:  alias weapon1  primary_up 
105548:  alias weapon2  secondary_down 
105548:  alias weapon3  melee_down 
105548:  alias lastweapon  primary_up 
105548:  alias nextweapon  melee_down 
105548:  alias previousweapon  primary_up 
105548:  alias switch_between_slot1_and_slot2  primary_up  
105551: slot2
105551:  alias viewmodel_toggle viewmodels_on 
105551:  viewmodel_fov 84
105551:  cl_interp 0
105551: +attack
105551: hud_medicautocallersthreshold  75  
105551:  alias weapon1  primary_up 
105551:  alias weapon2  secondary_down 
105551:  alias weapon3  melee_down 
105551:  alias lastweapon  primary_up 
105551:  alias nextweapon  melee_down 
105551:  alias previousweapon  primary_up 
105551:  alias switch_between_slot1_and_slot2  primary_up  
105572: slot2
105572:  alias viewmodel_toggle viewmodels_on 
105572:  viewmodel_fov 84
105572:  cl_interp 0
105572: +attack
105572: hud_medicautocallersthreshold  75  
105572:  alias weapon1  primary_up 
105572:  alias weapon2  secondary_down 
105572:  alias weapon3  melee_down 
105572:  alias lastweapon  primary_up 
105572:  alias nextweapon  melee_down 
105572:  alias previousweapon  primary_up 
105572:  alias switch_between_slot1_and_slot2  primary_up  
105575: slot2
105575:  alias viewmodel_toggle viewmodels_on 
105575:  viewmodel_fov 84
105575:  cl_interp 0
105575: +attack
105575: hud_medicautocallersthreshold  75  
105575:  alias weapon1  primary_up 
105575:  alias weapon2  secondary_down 
105575:  alias weapon3  melee_down 
105575:  alias lastweapon  primary_up 
105575:  alias nextweapon  melee_down 
105575:  alias previousweapon  primary_up 
105575:  alias switch_between_slot1_and_slot2  primary_up  
105575: slot2
105575:  alias viewmodel_toggle viewmodels_on 
105575:  viewmodel_fov 84
105575:  cl_interp 0
105575: +attack
105575: hud_medicautocallersthreshold  75  
105575:  alias weapon1  primary_up 
105575:  alias weapon2  secondary_down 
105575:  alias weapon3  melee_down 
105575:  alias lastweapon  primary_up 
105575:  alias nextweapon  melee_down 
105575:  alias previousweapon  primary_up 
105575:  alias switch_between_slot1_and_slot2  primary_up  
105576: slot2
105576:  alias viewmodel_toggle viewmodels_on 
105576:  viewmodel_fov 84
105576:  cl_interp 0
105576: +attack
105576: hud_medicautocallersthreshold  75  
105576:  alias weapon1  primary_up 
105576:  alias weapon2  secondary_down 
105576:  alias weapon3  melee_down 
105576:  alias lastweapon  primary_up 
105576:  alias nextweapon  melee_down 
105576:  alias previousweapon  primary_up 
105576:  alias switch_between_slot1_and_slot2  primary_up  
105576: slot2
105576:  alias viewmodel_toggle viewmodels_on 
105576:  viewmodel_fov 84
105576:  cl_interp 0
105576: +attack
105576: hud_medicautocallersthreshold  75  
105576:  alias weapon1  primary_up 
105576:  alias weapon2  secondary_down 
105576:  alias weapon3  melee_down 
105576:  alias lastweapon  primary_up 
105576:  alias nextweapon  melee_down 
105576:  alias previousweapon  primary_up 
105576:  alias switch_between_slot1_and_slot2  primary_up  
105577: slot2
105577:  alias viewmodel_toggle viewmodels_on 
105577:  viewmodel_fov 84
105577:  cl_interp 0
105577: +attack
105577: hud_medicautocallersthreshold  75  
105577:  alias weapon1  primary_up 
105577:  alias weapon2  secondary_down 
105577:  alias weapon3  melee_down 
105577:  alias lastweapon  primary_up 
105577:  alias nextweapon  melee_down 
105577:  alias previousweapon  primary_up 
105577:  alias switch_between_slot1_and_slot2  primary_up  
105577: slot2
105577:  alias viewmodel_toggle viewmodels_on 
105577:  viewmodel_fov 84
105577:  cl_interp 0
105577: +attack
105577: hud_medicautocallersthreshold  75  
105577:  alias weapon1  primary_up 
105577:  alias weapon2  secondary_down 
105577:  alias weapon3  melee_down 
105577:  alias lastweapon  primary_up 
105577:  alias nextweapon  melee_down 
105577:  alias previousweapon  primary_up 
105577:  alias switch_between_slot1_and_slot2  primary_up  
105579: slot2
105579:  alias viewmodel_toggle viewmodels_on 
105579:  viewmodel_fov 84
105579:  cl_interp 0
105579: +attack
105579: hud_medicautocallersthreshold  75  
105579:  alias weapon1  primary_up 
105579:  alias weapon2  secondary_down 
105579:  alias weapon3  melee_down 
105579:  alias lastweapon  primary_up 
105579:  alias nextweapon  melee_down 
105579:  alias previousweapon  primary_up 
105579:  alias switch_between_slot1_and_slot2  primary_up  
105580: slot2
105580:  alias viewmodel_toggle viewmodels_on 
105580:  viewmodel_fov 84
105580:  cl_interp 0
105580: +attack
105580: hud_medicautocallersthreshold  75  
105580:  alias weapon1  primary_up 
105580:  alias weapon2  secondary_down 
105580:  alias weapon3  melee_down 
105580:  alias lastweapon  primary_up 
105580:  alias nextweapon  melee_down 
105580:  alias previousweapon  primary_up 
105580:  alias switch_between_slot1_and_slot2  primary_up  
105594: -moveleft
105594: alias checkleft none 
105595: ATTACK FORWARD
105607: slot2
105607:  alias viewmodel_toggle viewmodels_on 
105607:  viewmodel_fov 84
105607:  cl_interp 0
105607: +attack
105607: hud_medicautocallersthreshold  75  
105607:  alias weapon1  primary_up 
105607:  alias weapon2  secondary_down 
105607:  alias weapon3  melee_down 
105607:  alias lastweapon  primary_up 
105607:  alias nextweapon  melee_down 
105607:  alias previousweapon  primary_up 
105607:  alias switch_between_slot1_and_slot2  primary_up  
105609: slot2
105609:  alias viewmodel_toggle viewmodels_on 
105609:  viewmodel_fov 84
105609:  cl_interp 0
105609: +attack
105609: hud_medicautocallersthreshold  75  
105609:  alias weapon1  primary_up 
105609:  alias weapon2  secondary_down 
105609:  alias weapon3  melee_down 
105609:  alias lastweapon  primary_up 
105609:  alias nextweapon  melee_down 
105609:  alias previousweapon  primary_up 
105609:  alias switch_between_slot1_and_slot2  primary_up  
105612: slot2
105612:  alias viewmodel_toggle viewmodels_on 
105612:  viewmodel_fov 84
105612:  cl_interp 0
105612: +attack
105612: hud_medicautocallersthreshold  75  
105612:  alias weapon1  primary_up 
105612:  alias weapon2  secondary_down 
105612:  alias weapon3  melee_down 
105612:  alias lastweapon  primary_up 
105612:  alias nextweapon  melee_down 
105612:  alias previousweapon  primary_up 
105612:  alias switch_between_slot1_and_slot2  primary_up  
105612: slot2
105612:  alias viewmodel_toggle viewmodels_on 
105612:  viewmodel_fov 84
105612:  cl_interp 0
105612: +attack
105612: hud_medicautocallersthreshold  75  
105612:  alias weapon1  primary_up 
105612:  alias weapon2  secondary_down 
105612:  alias weapon3  melee_down 
105612:  alias lastweapon  primary_up 
105612:  alias nextweapon  melee_down 
105612:  alias previousweapon  primary_up 
105612:  alias switch_between_slot1_and_slot2  primary_up  
105614: -moveright
105614: +moveleft
105614: alias checkleft +moveleft 
105614: slot2
105614:  alias viewmodel_toggle viewmodels_on 
105614:  viewmodel_fov 84
105614:  cl_interp 0
105614: +attack
105614: hud_medicautocallersthreshold  75  
105614:  alias weapon1  primary_up 
105614:  alias weapon2  secondary_down 
105614:  alias weapon3  melee_down 
105614:  alias lastweapon  primary_up 
105614:  alias nextweapon  melee_down 
105614:  alias previousweapon  primary_up 
105614:  alias switch_between_slot1_and_slot2  primary_up  
105615: ATTACK FORWARD MOVELEFT
105615: slot2
105615:  alias viewmodel_toggle viewmodels_on 
105615:  viewmodel_fov 84
105615:  cl_interp 0
105615: +attack
105615: hud_medicautocallersthreshold  75  
105615:  alias weapon1  primary_up 
105615:  alias weapon2  secondary_down 
105615:  alias weapon3  melee_down 
105615:  alias lastweapon  primary_up 
105615:  alias nextweapon  melee_down 
105615:  alias previousweapon  primary_up 
105615:  alias switch_between_slot1_and_slot2  primary_up  
105622: -moveleft
105622: alias checkleft none 
105622: ATTACK FORWARD
105663: -attack 
105664: FORWARD
105672: +attack 
105674: ATTACK FORWARD
105685: -moveright
105685: +moveleft
105685: alias checkleft +moveleft 
105686: ATTACK FORWARD MOVELEFT
105725: slot1
105725:  alias viewmodel_toggle viewmodels_off 
105725:  viewmodel_fov 84
105725:  cl_interp 0
105725: -attack
105725: hud_medicautocallersthreshold  150  
105725:  alias weapon1  primary_up 
105725:  alias weapon2  secondary_down 
105725:  alias weapon3  melee_up 
105725:  alias lastweapon  secondary_down 
105725:  alias nextweapon  secondary_down 
105725:  alias previousweapon  melee_up 
105725:  alias switch_between_slot1_and_slot2  secondary_down  
105725:  alias viewmodel_toggle viewmodels_on 
105727: FORWARD MOVELEFT
105727: slot1
105727:  alias viewmodel_toggle viewmodels_off 
105727:  viewmodel_fov 84
105727:  cl_interp 0
105727: -attack
105727: hud_medicautocallersthreshold  150  
105727:  alias weapon1  primary_up 
105727:  alias weapon2  secondary_down 
105727:  alias weapon3  melee_up 
105727:  alias lastweapon  secondary_down 
105727:  alias nextweapon  secondary_down 
105727:  alias previousweapon  melee_up 
105727:  alias switch_between_slot1_and_slot2  secondary_down  
105727: slot1
105727:  alias viewmodel_toggle viewmodels_off 
105727:  viewmodel_fov 84
105727:  cl_interp 0
105727: -attack
105727: hud_medicautocallersthreshold  150  
105727:  alias weapon1  primary_up 
105727:  alias weapon2  secondary_down 
105727:  alias weapon3  melee_up 
105727:  alias lastweapon  secondary_down 
105727:  alias nextweapon  secondary_down 
105727:  alias previousweapon  melee_up 
105727:  alias switch_between_slot1_and_slot2  secondary_down  
105728: slot1
105728:  alias viewmodel_toggle viewmodels_off 
105728:  viewmodel_fov 84
105728:  cl_interp 0
105728: -attack
105728: hud_medicautocallersthreshold  150  
105728:  alias weapon1  primary_up 
105728:  alias weapon2  secondary_down 
105728:  alias weapon3  melee_up 
105728:  alias lastweapon  secondary_down 
105728:  alias nextweapon  secondary_down 
105728:  alias previousweapon  melee_up 
105728:  alias switch_between_slot1_and_slot2  secondary_down  
105728: slot1
105728:  alias viewmodel_toggle viewmodels_off 
105728:  viewmodel_fov 84
105728:  cl_interp 0
105728: -attack
105728: hud_medicautocallersthreshold  150  
105728:  alias weapon1  primary_up 
105728:  alias weapon2  secondary_down 
105728:  alias weapon3  melee_up 
105728:  alias lastweapon  secondary_down 
105728:  alias nextweapon  secondary_down 
105728:  alias previousweapon  melee_up 
105728:  alias switch_between_slot1_and_slot2  secondary_down  
105729: slot1
105729:  alias viewmodel_toggle viewmodels_off 
105729:  viewmodel_fov 84
105729:  cl_interp 0
105729: -attack
105729: hud_medicautocallersthreshold  150  
105729:  alias weapon1  primary_up 
105729:  alias weapon2  secondary_down 
105729:  alias weapon3  melee_up 
105729:  alias lastweapon  secondary_down 
105729:  alias nextweapon  secondary_down 
105729:  alias previousweapon  melee_up 
105729:  alias switch_between_slot1_and_slot2  secondary_down  
105731: slot1
105731:  alias viewmodel_toggle viewmodels_off 
105731:  viewmodel_fov 84
105731:  cl_interp 0
105731: -attack
105731: hud_medicautocallersthreshold  150  
105731:  alias weapon1  primary_up 
105731:  alias weapon2  secondary_down 
105731:  alias weapon3  melee_up 
105731:  alias lastweapon  secondary_down 
105731:  alias nextweapon  secondary_down 
105731:  alias previousweapon  melee_up 
105731:  alias switch_between_slot1_and_slot2  secondary_down  
105747: -moveleft
105747: alias checkleft none 
105749: FORWARD
105752: -moveleft
105752: +moveright
105752: alias checkright +moveright 
105754: FORWARD MOVERIGHT
105757: +attack 107
105757: ATTACK FORWARD MOVERIGHT
105767: -attack 107
105768: FORWARD MOVERIGHT
105770: slot2
105770:  alias viewmodel_toggle viewmodels_on 
105770:  viewmodel_fov 84
105770:  cl_interp 0
105770: +attack
105770: hud_medicautocallersthreshold  75  
105770:  alias weapon1  primary_up 
105770:  alias weapon2  secondary_down 
105770:  alias weapon3  melee_down 
105770:  alias lastweapon  primary_up 
105770:  alias nextweapon  melee_down 
105770:  alias previousweapon  primary_up 
105770:  alias switch_between_slot1_and_slot2  primary_up  
105771: ATTACK FORWARD MOVERIGHT
105771: slot2
105771:  alias viewmodel_toggle viewmodels_on 
105771:  viewmodel_fov 84
105771:  cl_interp 0
105771: +attack
105771: hud_medicautocallersthreshold  75  
105771:  alias weapon1  primary_up 
105771:  alias weapon2  secondary_down 
105771:  alias weapon3  melee_down 
105771:  alias lastweapon  primary_up 
105771:  alias nextweapon  melee_down 
105771:  alias previousweapon  primary_up 
105771:  alias switch_between_slot1_and_slot2  primary_up  
105771: slot2
105771:  alias viewmodel_toggle viewmodels_on 
105771:  viewmodel_fov 84
105771:  cl_interp 0
105771: +attack
105771: hud_medicautocallersthreshold  75  
105771:  alias weapon1  primary_up 
105771:  alias weapon2  secondary_down 
105771:  alias weapon3  melee_down 
105771:  alias lastweapon  primary_up 
105771:  alias nextweapon  melee_down 
105771:  alias previousweapon  primary_up 
105771:  alias switch_between_slot1_and_slot2  primary_up  
105771: slot2
105771:  alias viewmodel_toggle viewmodels_on 
105771:  viewmodel_fov 84
105771:  cl_interp 0
105771: +attack
105771: hud_medicautocallersthreshold  75  
105771:  alias weapon1  primary_up 
105771:  alias weapon2  secondary_down 
105771:  alias weapon3  melee_down 
105771:  alias lastweapon  primary_up 
105771:  alias nextweapon  melee_down 
105771:  alias previousweapon  primary_up 
105771:  alias switch_between_slot1_and_slot2  primary_up  
105771: slot2
105771:  alias viewmodel_toggle viewmodels_on 
105771:  viewmodel_fov 84
105771:  cl_interp 0
105771: +attack
105771: hud_medicautocallersthreshold  75  
105771:  alias weapon1  primary_up 
105771:  alias weapon2  secondary_down 
105771:  alias weapon3  melee_down 
105771:  alias lastweapon  primary_up 
105771:  alias nextweapon  melee_down 
105771:  alias previousweapon  primary_up 
105771:  alias switch_between_slot1_and_slot2  primary_up  
105771: -moveright
105771: alias checkright none 
105771: slot2
105771:  alias viewmodel_toggle viewmodels_on 
105771:  viewmodel_fov 84
105771:  cl_interp 0
105771: +attack
105771: hud_medicautocallersthreshold  75  
105771:  alias weapon1  primary_up 
105771:  alias weapon2  secondary_down 
105771:  alias weapon3  melee_down 
105771:  alias lastweapon  primary_up 
105771:  alias nextweapon  melee_down 
105771:  alias previousweapon  primary_up 
105771:  alias switch_between_slot1_and_slot2  primary_up  
105771: slot2
105771:  alias viewmodel_toggle viewmodels_on 
105771:  viewmodel_fov 84
105771:  cl_interp 0
105771: +attack
105771: hud_medicautocallersthreshold  75  
105771:  alias weapon1  primary_up 
105771:  alias weapon2  secondary_down 
105771:  alias weapon3  melee_down 
105771:  alias lastweapon  primary_up 
105771:  alias nextweapon  melee_down 
105771:  alias previousweapon  primary_up 
105771:  alias switch_between_slot1_and_slot2  primary_up  
105773: ATTACK FORWARD
105773: slot2
105773:  alias viewmodel_toggle viewmodels_on 
105773:  viewmodel_fov 84
105773:  cl_interp 0
105773: +attack
105773: hud_medicautocallersthreshold  75  
105773:  alias weapon1  primary_up 
105773:  alias weapon2  secondary_down 
105773:  alias weapon3  melee_down 
105773:  alias lastweapon  primary_up 
105773:  alias nextweapon  melee_down 
105773:  alias previousweapon  primary_up 
105773:  alias switch_between_slot1_and_slot2  primary_up  
105773: slot2
105773:  alias viewmodel_toggle viewmodels_on 
105773:  viewmodel_fov 84
105773:  cl_interp 0
105773: +attack
105773: hud_medicautocallersthreshold  75  
105773:  alias weapon1  primary_up 
105773:  alias weapon2  secondary_down 
105773:  alias weapon3  melee_down 
105773:  alias lastweapon  primary_up 
105773:  alias nextweapon  melee_down 
105773:  alias previousweapon  primary_up 
105773:  alias switch_between_slot1_and_slot2  primary_up  
105773: slot2
105773:  alias viewmodel_toggle viewmodels_on 
105773:  viewmodel_fov 84
105773:  cl_interp 0
105773: +attack
105773: hud_medicautocallersthreshold  75  
105773:  alias weapon1  primary_up 
105773:  alias weapon2  secondary_down 
105773:  alias weapon3  melee_down 
105773:  alias lastweapon  primary_up 
105773:  alias nextweapon  melee_down 
105773:  alias previousweapon  primary_up 
105773:  alias switch_between_slot1_and_slot2  primary_up  
105774: slot2
105774:  alias viewmodel_toggle viewmodels_on 
105774:  viewmodel_fov 84
105774:  cl_interp 0
105774: +attack
105774: hud_medicautocallersthreshold  75  
105774:  alias weapon1  primary_up 
105774:  alias weapon2  secondary_down 
105774:  alias weapon3  melee_down 
105774:  alias lastweapon  primary_up 
105774:  alias nextweapon  melee_down 
105774:  alias previousweapon  primary_up 
105774:  alias switch_between_slot1_and_slot2  primary_up  
105774: slot2
105774:  alias viewmodel_toggle viewmodels_on 
105774:  viewmodel_fov 84
105774:  cl_interp 0
105774: +attack
105774: hud_medicautocallersthreshold  75  
105774:  alias weapon1  primary_up 
105774:  alias weapon2  secondary_down 
105774:  alias weapon3  melee_down 
105774:  alias lastweapon  primary_up 
105774:  alias nextweapon  melee_down 
105774:  alias previousweapon  primary_up 
105774:  alias switch_between_slot1_and_slot2  primary_up  
105774: slot2
105774:  alias viewmodel_toggle viewmodels_on 
105774:  viewmodel_fov 84
105774:  cl_interp 0
105774: +attack
105774: hud_medicautocallersthreshold  75  
105774:  alias weapon1  primary_up 
105774:  alias weapon2  secondary_down 
105774:  alias weapon3  melee_down 
105774:  alias lastweapon  primary_up 
105774:  alias nextweapon  melee_down 
105774:  alias previousweapon  primary_up 
105774:  alias switch_between_slot1_and_slot2  primary_up  
105775: slot2
105775:  alias viewmodel_toggle viewmodels_on 
105775:  viewmodel_fov 84
105775:  cl_interp 0
105775: +attack
105775: hud_medicautocallersthreshold  75  
105775:  alias weapon1  primary_up 
105775:  alias weapon2  secondary_down 
105775:  alias weapon3  melee_down 
105775:  alias lastweapon  primary_up 
105775:  alias nextweapon  melee_down 
105775:  alias previousweapon  primary_up 
105775:  alias switch_between_slot1_and_slot2  primary_up  
105776: slot2
105776:  alias viewmodel_toggle viewmodels_on 
105776:  viewmodel_fov 84
105776:  cl_interp 0
105776: +attack
105776: hud_medicautocallersthreshold  75  
105776:  alias weapon1  primary_up 
105776:  alias weapon2  secondary_down 
105776:  alias weapon3  melee_down 
105776:  alias lastweapon  primary_up 
105776:  alias nextweapon  melee_down 
105776:  alias previousweapon  primary_up 
105776:  alias switch_between_slot1_and_slot2  primary_up  
105776: slot2
105776:  alias viewmodel_toggle viewmodels_on 
105776:  viewmodel_fov 84
105776:  cl_interp 0
105776: +attack
105776: hud_medicautocallersthreshold  75  
105776:  alias weapon1  primary_up 
105776:  alias weapon2  secondary_down 
105776:  alias weapon3  melee_down 
105776:  alias lastweapon  primary_up 
105776:  alias nextweapon  melee_down 
105776:  alias previousweapon  primary_up 
105776:  alias switch_between_slot1_and_slot2  primary_up  
105777: slot2
105777:  alias viewmodel_toggle viewmodels_on 
105777:  viewmodel_fov 84
105777:  cl_interp 0
105777: +attack
105777: hud_medicautocallersthreshold  75  
105777:  alias weapon1  primary_up 
105777:  alias weapon2  secondary_down 
105777:  alias weapon3  melee_down 
105777:  alias lastweapon  primary_up 
105777:  alias nextweapon  melee_down 
105777:  alias previousweapon  primary_up 
105777:  alias switch_between_slot1_and_slot2  primary_up  
105777: slot2
105777:  alias viewmodel_toggle viewmodels_on 
105777:  viewmodel_fov 84
105777:  cl_interp 0
105777: +attack
105777: hud_medicautocallersthreshold  75  
105777:  alias weapon1  primary_up 
105777:  alias weapon2  secondary_down 
105777:  alias weapon3  melee_down 
105777:  alias lastweapon  primary_up 
105777:  alias nextweapon  melee_down 
105777:  alias previousweapon  primary_up 
105777:  alias switch_between_slot1_and_slot2  primary_up  
105777: slot2
105777:  alias viewmodel_toggle viewmodels_on 
105777:  viewmodel_fov 84
105777:  cl_interp 0
105777: +attack
105777: hud_medicautocallersthreshold  75  
105777:  alias weapon1  primary_up 
105777:  alias weapon2  secondary_down 
105777:  alias weapon3  melee_down 
105777:  alias lastweapon  primary_up 
105777:  alias nextweapon  melee_down 
105777:  alias previousweapon  primary_up 
105777:  alias switch_between_slot1_and_slot2  primary_up  
105779: slot2
105779:  alias viewmodel_toggle viewmodels_on 
105779:  viewmodel_fov 84
105779:  cl_interp 0
105779: +attack
105779: hud_medicautocallersthreshold  75  
105779:  alias weapon1  primary_up 
105779:  alias weapon2  secondary_down 
105779:  alias weapon3  melee_down 
105779:  alias lastweapon  primary_up 
105779:  alias nextweapon  melee_down 
105779:  alias previousweapon  primary_up 
105779:  alias switch_between_slot1_and_slot2  primary_up  
105790: -moveleft
105790: +moveright
105790: alias checkright +moveright 
105790: ATTACK FORWARD MOVERIGHT
105807: -moveright
105807: +moveleft
105807: alias checkleft +moveleft 
105808: ATTACK FORWARD MOVELEFT
105808: slot2
105808:  alias viewmodel_toggle viewmodels_on 
105808:  viewmodel_fov 84
105808:  cl_interp 0
105808: +attack
105808: hud_medicautocallersthreshold  75  
105808:  alias weapon1  primary_up 
105808:  alias weapon2  secondary_down 
105808:  alias weapon3  melee_down 
105808:  alias lastweapon  primary_up 
105808:  alias nextweapon  melee_down 
105808:  alias previousweapon  primary_up 
105808:  alias switch_between_slot1_and_slot2  primary_up  
105808: slot2
105808:  alias viewmodel_toggle viewmodels_on 
105808:  viewmodel_fov 84
105808:  cl_interp 0
105808: +attack
105808: hud_medicautocallersthreshold  75  
105808:  alias weapon1  primary_up 
105808:  alias weapon2  secondary_down 
105808:  alias weapon3  melee_down 
105808:  alias lastweapon  primary_up 
105808:  alias nextweapon  melee_down 
105808:  alias previousweapon  primary_up 
105808:  alias switch_between_slot1_and_slot2  primary_up  
105810: slot2
105810:  alias viewmodel_toggle viewmodels_on 
105810:  viewmodel_fov 84
105810:  cl_interp 0
105810: +attack
105810: hud_medicautocallersthreshold  75  
105810:  alias weapon1  primary_up 
105810:  alias weapon2  secondary_down 
105810:  alias weapon3  melee_down 
105810:  alias lastweapon  primary_up 
105810:  alias nextweapon  melee_down 
105810:  alias previousweapon  primary_up 
105810:  alias switch_between_slot1_and_slot2  primary_up  
105810: slot2
105810:  alias viewmodel_toggle viewmodels_on 
105810:  viewmodel_fov 84
105810:  cl_interp 0
105810: +attack
105810: hud_medicautocallersthreshold  75  
105810:  alias weapon1  primary_up 
105810:  alias weapon2  secondary_down 
105810:  alias weapon3  melee_down 
105810:  alias lastweapon  primary_up 
105810:  alias nextweapon  melee_down 
105810:  alias previousweapon  primary_up 
105810:  alias switch_between_slot1_and_slot2  primary_up  
105811: slot2
105811:  alias viewmodel_toggle viewmodels_on 
105811:  viewmodel_fov 84
105811:  cl_interp 0
105811: +attack
105811: hud_medicautocallersthreshold  75  
105811:  alias weapon1  primary_up 
105811:  alias weapon2  secondary_down 
105811:  alias weapon3  melee_down 
105811:  alias lastweapon  primary_up 
105811:  alias nextweapon  melee_down 
105811:  alias previousweapon  primary_up 
105811:  alias switch_between_slot1_and_slot2  primary_up  
105812: slot2
105812:  alias viewmodel_toggle viewmodels_on 
105812:  viewmodel_fov 84
105812:  cl_interp 0
105812: +attack
105812: hud_medicautocallersthreshold  75  
105812:  alias weapon1  primary_up 
105812:  alias weapon2  secondary_down 
105812:  alias weapon3  melee_down 
105812:  alias lastweapon  primary_up 
105812:  alias nextweapon  melee_down 
105812:  alias previousweapon  primary_up 
105812:  alias switch_between_slot1_and_slot2  primary_up  
105812: -moveright
105812: +moveleft 
105812: alias checkright none 
105816: -forward
105816: alias checkfwd none 
105817: ATTACK MOVELEFT
105824: -forward
105824: +back
105824: alias checkback +back 
105825: ATTACK BACK MOVELEFT
105833: -moveleft
105833: +moveright
105833: alias checkright +moveright 
105834: ATTACK BACK MOVERIGHT
105837: slot2
105837:  alias viewmodel_toggle viewmodels_on 
105837:  viewmodel_fov 84
105837:  cl_interp 0
105837: +attack
105837: hud_medicautocallersthreshold  75  
105837:  alias weapon1  primary_up 
105837:  alias weapon2  secondary_down 
105837:  alias weapon3  melee_down 
105837:  alias lastweapon  primary_up 
105837:  alias nextweapon  melee_down 
105837:  alias previousweapon  primary_up 
105837:  alias switch_between_slot1_and_slot2  primary_up  
105837: -moveleft
105837: +moveright 
105837: alias checkleft none 
105838: slot2
105838:  alias viewmodel_toggle viewmodels_on 
105838:  viewmodel_fov 84
105838:  cl_interp 0
105838: +attack
105838: hud_medicautocallersthreshold  75  
105838:  alias weapon1  primary_up 
105838:  alias weapon2  secondary_down 
105838:  alias weapon3  melee_down 
105838:  alias lastweapon  primary_up 
105838:  alias nextweapon  melee_down 
105838:  alias previousweapon  primary_up 
105838:  alias switch_between_slot1_and_slot2  primary_up  
105839: slot2
105839:  alias viewmodel_toggle viewmodels_on 
105839:  viewmodel_fov 84
105839:  cl_interp 0
105839: +attack
105839: hud_medicautocallersthreshold  75  
105839:  alias weapon1  primary_up 
105839:  alias weapon2  secondary_down 
105839:  alias weapon3  melee_down 
105839:  alias lastweapon  primary_up 
105839:  alias nextweapon  melee_down 
105839:  alias previousweapon  primary_up 
105839:  alias switch_between_slot1_and_slot2  primary_up  
105840: slot2
105840:  alias viewmodel_toggle viewmodels_on 
105840:  viewmodel_fov 84
105840:  cl_interp 0
105840: +attack
105840: hud_medicautocallersthreshold  75  
105840:  alias weapon1  primary_up 
105840:  alias weapon2  secondary_down 
105840:  alias weapon3  melee_down 
105840:  alias lastweapon  primary_up 
105840:  alias nextweapon  melee_down 
105840:  alias previousweapon  primary_up 
105840:  alias switch_between_slot1_and_slot2  primary_up  
105840: slot2
105840:  alias viewmodel_toggle viewmodels_on 
105840:  viewmodel_fov 84
105840:  cl_interp 0
105840: +attack
105840: hud_medicautocallersthreshold  75  
105840:  alias weapon1  primary_up 
105840:  alias weapon2  secondary_down 
105840:  alias weapon3  melee_down 
105840:  alias lastweapon  primary_up 
105840:  alias nextweapon  melee_down 
105840:  alias previousweapon  primary_up 
105840:  alias switch_between_slot1_and_slot2  primary_up  
105841: slot2
105841:  alias viewmodel_toggle viewmodels_on 
105841:  viewmodel_fov 84
105841:  cl_interp 0
105841: +attack
105841: hud_medicautocallersthreshold  75  
105841:  alias weapon1  primary_up 
105841:  alias weapon2  secondary_down 
105841:  alias weapon3  melee_down 
105841:  alias lastweapon  primary_up 
105841:  alias nextweapon  melee_down 
105841:  alias previousweapon  primary_up 
105841:  alias switch_between_slot1_and_slot2  primary_up  
105841: slot2
105841:  alias viewmodel_toggle viewmodels_on 
105841:  viewmodel_fov 84
105841:  cl_interp 0
105841: +attack
105841: hud_medicautocallersthreshold  75  
105841:  alias weapon1  primary_up 
105841:  alias weapon2  secondary_down 
105841:  alias weapon3  melee_down 
105841:  alias lastweapon  primary_up 
105841:  alias nextweapon  melee_down 
105841:  alias previousweapon  primary_up 
105841:  alias switch_between_slot1_and_slot2  primary_up  
105844: slot2
105844:  alias viewmodel_toggle viewmodels_on 
105844:  viewmodel_fov 84
105844:  cl_interp 0
105844: +attack
105844: hud_medicautocallersthreshold  75  
105844:  alias weapon1  primary_up 
105844:  alias weapon2  secondary_down 
105844:  alias weapon3  melee_down 
105844:  alias lastweapon  primary_up 
105844:  alias nextweapon  melee_down 
105844:  alias previousweapon  primary_up 
105844:  alias switch_between_slot1_and_slot2  primary_up  
105844: slot2
105844:  alias viewmodel_toggle viewmodels_on 
105844:  viewmodel_fov 84
105844:  cl_interp 0
105844: +attack
105844: hud_medicautocallersthreshold  75  
105844:  alias weapon1  primary_up 
105844:  alias weapon2  secondary_down 
105844:  alias weapon3  melee_down 
105844:  alias lastweapon  primary_up 
105844:  alias nextweapon  melee_down 
105844:  alias previousweapon  primary_up 
105844:  alias switch_between_slot1_and_slot2  primary_up  
105859: -moveright
105859: +moveleft
105859: alias checkleft +moveleft 
105860: ATTACK BACK MOVELEFT
105865: -back
105865: alias checkback none 
105865: -moveright
105865: +moveleft 
105865: alias checkright none 
105866: ATTACK MOVELEFT
105866: slot2
105866:  alias viewmodel_toggle viewmodels_on 
105866:  viewmodel_fov 84
105866:  cl_interp 0
105866: +attack
105866: hud_medicautocallersthreshold  75  
105866:  alias weapon1  primary_up 
105866:  alias weapon2  secondary_down 
105866:  alias weapon3  melee_down 
105866:  alias lastweapon  primary_up 
105866:  alias nextweapon  melee_down 
105866:  alias previousweapon  primary_up 
105866:  alias switch_between_slot1_and_slot2  primary_up  
105867: slot2
105867:  alias viewmodel_toggle viewmodels_on 
105867:  viewmodel_fov 84
105867:  cl_interp 0
105867: +attack
105867: hud_medicautocallersthreshold  75  
105867:  alias weapon1  primary_up 
105867:  alias weapon2  secondary_down 
105867:  alias weapon3  melee_down 
105867:  alias lastweapon  primary_up 
105867:  alias nextweapon  melee_down 
105867:  alias previousweapon  primary_up 
105867:  alias switch_between_slot1_and_slot2  primary_up  
105869: slot2
105869:  alias viewmodel_toggle viewmodels_on 
105869:  viewmodel_fov 84
105869:  cl_interp 0
105869: +attack
105869: hud_medicautocallersthreshold  75  
105869:  alias weapon1  primary_up 
105869:  alias weapon2  secondary_down 
105869:  alias weapon3  melee_down 
105869:  alias lastweapon  primary_up 
105869:  alias nextweapon  melee_down 
105869:  alias previousweapon  primary_up 
105869:  alias switch_between_slot1_and_slot2  primary_up  
105870: slot2
105870:  alias viewmodel_toggle viewmodels_on 
105870:  viewmodel_fov 84
105870:  cl_interp 0
105870: +attack
105870: hud_medicautocallersthreshold  75  
105870:  alias weapon1  primary_up 
105870:  alias weapon2  secondary_down 
105870:  alias weapon3  melee_down 
105870:  alias lastweapon  primary_up 
105870:  alias nextweapon  melee_down 
105870:  alias previousweapon  primary_up 
105870:  alias switch_between_slot1_and_slot2  primary_up  
105870: slot2
105870:  alias viewmodel_toggle viewmodels_on 
105870:  viewmodel_fov 84
105870:  cl_interp 0
105870: +attack
105870: hud_medicautocallersthreshold  75  
105870:  alias weapon1  primary_up 
105870:  alias weapon2  secondary_down 
105870:  alias weapon3  melee_down 
105870:  alias lastweapon  primary_up 
105870:  alias nextweapon  melee_down 
105870:  alias previousweapon  primary_up 
105870:  alias switch_between_slot1_and_slot2  primary_up  
105871: slot2
105871:  alias viewmodel_toggle viewmodels_on 
105871:  viewmodel_fov 84
105871:  cl_interp 0
105871: +attack
105871: hud_medicautocallersthreshold  75  
105871:  alias weapon1  primary_up 
105871:  alias weapon2  secondary_down 
105871:  alias weapon3  melee_down 
105871:  alias lastweapon  primary_up 
105871:  alias nextweapon  melee_down 
105871:  alias previousweapon  primary_up 
105871:  alias switch_between_slot1_and_slot2  primary_up  
105872: -back
105872: +forward
105872: alias checkfwd +forward 
105872: slot2
105872:  alias viewmodel_toggle viewmodels_on 
105872:  viewmodel_fov 84
105872:  cl_interp 0
105872: +attack
105872: hud_medicautocallersthreshold  75  
105872:  alias weapon1  primary_up 
105872:  alias weapon2  secondary_down 
105872:  alias weapon3  melee_down 
105872:  alias lastweapon  primary_up 
105872:  alias nextweapon  melee_down 
105872:  alias previousweapon  primary_up 
105872:  alias switch_between_slot1_and_slot2  primary_up  
105873: ATTACK FORWARD MOVELEFT
105879: -moveleft
105879: alias checkleft none 
105879: -moveleft
105879: +moveright
105879: alias checkright +moveright 
105881: ATTACK FORWARD MOVERIGHT
105884: -forward
105884: alias checkfwd none 
105884: ATTACK MOVERIGHT
105891: -forward
105891: +back
105891: alias checkback +back 
105893: ATTACK BACK MOVERIGHT
105900: -moveright
105900: +moveleft
105900: alias checkleft +moveleft 
105900: ATTACK BACK MOVELEFT
105910: -moveleft
105910: +moveright 
105910: alias checkleft none 
105912: ATTACK BACK MOVERIGHT
105917: -back
105917: alias checkback none 
105918: ATTACK MOVERIGHT
105922: slot2
105922:  alias viewmodel_toggle viewmodels_on 
105922:  viewmodel_fov 84
105922:  cl_interp 0
105922: +attack
105922: hud_medicautocallersthreshold  75  
105922:  alias weapon1  primary_up 
105922:  alias weapon2  secondary_down 
105922:  alias weapon3  melee_down 
105922:  alias lastweapon  primary_up 
105922:  alias nextweapon  melee_down 
105922:  alias previousweapon  primary_up 
105922:  alias switch_between_slot1_and_slot2  primary_up  
105923: slot2
105923:  alias viewmodel_toggle viewmodels_on 
105923:  viewmodel_fov 84
105923:  cl_interp 0
105923: +attack
105923: hud_medicautocallersthreshold  75  
105923:  alias weapon1  primary_up 
105923:  alias weapon2  secondary_down 
105923:  alias weapon3  melee_down 
105923:  alias lastweapon  primary_up 
105923:  alias nextweapon  melee_down 
105923:  alias previousweapon  primary_up 
105923:  alias switch_between_slot1_and_slot2  primary_up  
105925: slot2
105925:  alias viewmodel_toggle viewmodels_on 
105925:  viewmodel_fov 84
105925:  cl_interp 0
105925: +attack
105925: hud_medicautocallersthreshold  75  
105925:  alias weapon1  primary_up 
105925:  alias weapon2  secondary_down 
105925:  alias weapon3  melee_down 
105925:  alias lastweapon  primary_up 
105925:  alias nextweapon  melee_down 
105925:  alias previousweapon  primary_up 
105925:  alias switch_between_slot1_and_slot2  primary_up  
105925: slot2
105925:  alias viewmodel_toggle viewmodels_on 
105925:  viewmodel_fov 84
105925:  cl_interp 0
105925: +attack
105925: hud_medicautocallersthreshold  75  
105925:  alias weapon1  primary_up 
105925:  alias weapon2  secondary_down 
105925:  alias weapon3  melee_down 
105925:  alias lastweapon  primary_up 
105925:  alias nextweapon  melee_down 
105925:  alias previousweapon  primary_up 
105925:  alias switch_between_slot1_and_slot2  primary_up  
105926: -back
105926: +forward
105926: alias checkfwd +forward 
105926: slot2
105926:  alias viewmodel_toggle viewmodels_on 
105926:  viewmodel_fov 84
105926:  cl_interp 0
105926: +attack
105926: hud_medicautocallersthreshold  75  
105926:  alias weapon1  primary_up 
105926:  alias weapon2  secondary_down 
105926:  alias weapon3  melee_down 
105926:  alias lastweapon  primary_up 
105926:  alias nextweapon  melee_down 
105926:  alias previousweapon  primary_up 
105926:  alias switch_between_slot1_and_slot2  primary_up  
105927: ATTACK FORWARD MOVERIGHT
105927: slot2
105927:  alias viewmodel_toggle viewmodels_on 
105927:  viewmodel_fov 84
105927:  cl_interp 0
105927: +attack
105927: hud_medicautocallersthreshold  75  
105927:  alias weapon1  primary_up 
105927:  alias weapon2  secondary_down 
105927:  alias weapon3  melee_down 
105927:  alias lastweapon  primary_up 
105927:  alias nextweapon  melee_down 
105927:  alias previousweapon  primary_up 
105927:  alias switch_between_slot1_and_slot2  primary_up  
105930: -moveright
105930: +moveleft
105930: alias checkleft +moveleft 
105932: ATTACK FORWARD MOVELEFT
105933: -moveright
105933: +moveleft 
105933: alias checkright none 
105944: -forward
105944: alias checkfwd none 
105946: ATTACK MOVELEFT
105951: slot2
105951:  alias viewmodel_toggle viewmodels_on 
105951:  viewmodel_fov 84
105951:  cl_interp 0
105951: +attack
105951: hud_medicautocallersthreshold  75  
105951:  alias weapon1  primary_up 
105951:  alias weapon2  secondary_down 
105951:  alias weapon3  melee_down 
105951:  alias lastweapon  primary_up 
105951:  alias nextweapon  melee_down 
105951:  alias previousweapon  primary_up 
105951:  alias switch_between_slot1_and_slot2  primary_up  
105953: slot2
105953:  alias viewmodel_toggle viewmodels_on 
105953:  viewmodel_fov 84
105953:  cl_interp 0
105953: +attack
105953: hud_medicautocallersthreshold  75  
105953:  alias weapon1  primary_up 
105953:  alias weapon2  secondary_down 
105953:  alias weapon3  melee_down 
105953:  alias lastweapon  primary_up 
105953:  alias nextweapon  melee_down 
105953:  alias previousweapon  primary_up 
105953:  alias switch_between_slot1_and_slot2  primary_up  
105954: -forward
105954: +back
105954: alias checkback +back 
105954: slot2
105954:  alias viewmodel_toggle viewmodels_on 
105954:  viewmodel_fov 84
105954:  cl_interp 0
105954: +attack
105954: hud_medicautocallersthreshold  75  
105954:  alias weapon1  primary_up 
105954:  alias weapon2  secondary_down 
105954:  alias weapon3  melee_down 
105954:  alias lastweapon  primary_up 
105954:  alias nextweapon  melee_down 
105954:  alias previousweapon  primary_up 
105954:  alias switch_between_slot1_and_slot2  primary_up  
105955: ATTACK BACK MOVELEFT
105955: slot2
105955:  alias viewmodel_toggle viewmodels_on 
105955:  viewmodel_fov 84
105955:  cl_interp 0
105955: +attack
105955: hud_medicautocallersthreshold  75  
105955:  alias weapon1  primary_up 
105955:  alias weapon2  secondary_down 
105955:  alias weapon3  melee_down 
105955:  alias lastweapon  primary_up 
105955:  alias nextweapon  melee_down 
105955:  alias previousweapon  primary_up 
105955:  alias switch_between_slot1_and_slot2  primary_up  
105956: slot2
105956:  alias viewmodel_toggle viewmodels_on 
105956:  viewmodel_fov 84
105956:  cl_interp 0
105956: +attack
105956: hud_medicautocallersthreshold  75  
105956:  alias weapon1  primary_up 
105956:  alias weapon2  secondary_down 
105956:  alias weapon3  melee_down 
105956:  alias lastweapon  primary_up 
105956:  alias nextweapon  melee_down 
105956:  alias previousweapon  primary_up 
105956:  alias switch_between_slot1_and_slot2  primary_up  
105956: slot2
105956:  alias viewmodel_toggle viewmodels_on 
105956:  viewmodel_fov 84
105956:  cl_interp 0
105956: +attack
105956: hud_medicautocallersthreshold  75  
105956:  alias weapon1  primary_up 
105956:  alias weapon2  secondary_down 
105956:  alias weapon3  melee_down 
105956:  alias lastweapon  primary_up 
105956:  alias nextweapon  melee_down 
105956:  alias previousweapon  primary_up 
105956:  alias switch_between_slot1_and_slot2  primary_up  
105958: slot2
105958:  alias viewmodel_toggle viewmodels_on 
105958:  viewmodel_fov 84
105958:  cl_interp 0
105958: +attack
105958: hud_medicautocallersthreshold  75  
105958:  alias weapon1  primary_up 
105958:  alias weapon2  secondary_down 
105958:  alias weapon3  melee_down 
105958:  alias lastweapon  primary_up 
105958:  alias nextweapon  melee_down 
105958:  alias previousweapon  primary_up 
105958:  alias switch_between_slot1_and_slot2  primary_up  
105962: slot2
105962:  alias viewmodel_toggle viewmodels_on 
105962:  viewmodel_fov 84
105962:  cl_interp 0
105962: +attack
105962: hud_medicautocallersthreshold  75  
105962:  alias weapon1  primary_up 
105962:  alias weapon2  secondary_down 
105962:  alias weapon3  melee_down 
105962:  alias lastweapon  primary_up 
105962:  alias nextweapon  melee_down 
105962:  alias previousweapon  primary_up 
105962:  alias switch_between_slot1_and_slot2  primary_up  
105962: -moveleft
105962: +moveright
105962: alias checkright +moveright 
105963: ATTACK BACK MOVERIGHT
105966: -moveleft
105966: +moveright 
105966: alias checkleft none 
105982: -back
105982: alias checkback none 
105982: ATTACK MOVERIGHT
105982: slot2
105982:  alias viewmodel_toggle viewmodels_on 
105982:  viewmodel_fov 84
105982:  cl_interp 0
105982: +attack
105982: hud_medicautocallersthreshold  75  
105982:  alias weapon1  primary_up 
105982:  alias weapon2  secondary_down 
105982:  alias weapon3  melee_down 
105982:  alias lastweapon  primary_up 
105982:  alias nextweapon  melee_down 
105982:  alias previousweapon  primary_up 
105982:  alias switch_between_slot1_and_slot2  primary_up  
105985: slot2
105985:  alias viewmodel_toggle viewmodels_on 
105985:  viewmodel_fov 84
105985:  cl_interp 0
105985: +attack
105985: hud_medicautocallersthreshold  75  
105985:  alias weapon1  primary_up 
105985:  alias weapon2  secondary_down 
105985:  alias weapon3  melee_down 
105985:  alias lastweapon  primary_up 
105985:  alias nextweapon  melee_down 
105985:  alias previousweapon  primary_up 
105985:  alias switch_between_slot1_and_slot2  primary_up  
105986: slot2
105986:  alias viewmodel_toggle viewmodels_on 
105986:  viewmodel_fov 84
105986:  cl_interp 0
105986: +attack
105986: hud_medicautocallersthreshold  75  
105986:  alias weapon1  primary_up 
105986:  alias weapon2  secondary_down 
105986:  alias weapon3  melee_down 
105986:  alias lastweapon  primary_up 
105986:  alias nextweapon  melee_down 
105986:  alias previousweapon  primary_up 
105986:  alias switch_between_slot1_and_slot2  primary_up  
105987: slot2
105987:  alias viewmodel_toggle viewmodels_on 
105987:  viewmodel_fov 84
105987:  cl_interp 0
105987: +attack
105987: hud_medicautocallersthreshold  75  
105987:  alias weapon1  primary_up 
105987:  alias weapon2  secondary_down 
105987:  alias weapon3  melee_down 
105987:  alias lastweapon  primary_up 
105987:  alias nextweapon  melee_down 
105987:  alias previousweapon  primary_up 
105987:  alias switch_between_slot1_and_slot2  primary_up  
105987: slot2
105987:  alias viewmodel_toggle viewmodels_on 
105987:  viewmodel_fov 84
105987:  cl_interp 0
105987: +attack
105987: hud_medicautocallersthreshold  75  
105987:  alias weapon1  primary_up 
105987:  alias weapon2  secondary_down 
105987:  alias weapon3  melee_down 
105987:  alias lastweapon  primary_up 
105987:  alias nextweapon  melee_down 
105987:  alias previousweapon  primary_up 
105987:  alias switch_between_slot1_and_slot2  primary_up  
105988: slot2
105988:  alias viewmodel_toggle viewmodels_on 
105988:  viewmodel_fov 84
105988:  cl_interp 0
105988: +attack
105988: hud_medicautocallersthreshold  75  
105988:  alias weapon1  primary_up 
105988:  alias weapon2  secondary_down 
105988:  alias weapon3  melee_down 
105988:  alias lastweapon  primary_up 
105988:  alias nextweapon  melee_down 
105988:  alias previousweapon  primary_up 
105988:  alias switch_between_slot1_and_slot2  primary_up  
105990: -back
105990: +forward
105990: alias checkfwd +forward 
105992: ATTACK FORWARD MOVERIGHT
105994: slot2
105994:  alias viewmodel_toggle viewmodels_on 
105994:  viewmodel_fov 84
105994:  cl_interp 0
105994: +attack
105994: hud_medicautocallersthreshold  75  
105994:  alias weapon1  primary_up 
105994:  alias weapon2  secondary_down 
105994:  alias weapon3  melee_down 
105994:  alias lastweapon  primary_up 
105994:  alias nextweapon  melee_down 
105994:  alias previousweapon  primary_up 
105994:  alias switch_between_slot1_and_slot2  primary_up  
105995: -moveright
105995: +moveleft
105995: alias checkleft +moveleft 
105997: ATTACK FORWARD MOVELEFT
106000: -moveright
106000: +moveleft 
106000: alias checkright none 
106015: slot2
106015:  alias viewmodel_toggle viewmodels_on 
106015:  viewmodel_fov 84
106015:  cl_interp 0
106015: +attack
106015: hud_medicautocallersthreshold  75  
106015:  alias weapon1  primary_up 
106015:  alias weapon2  secondary_down 
106015:  alias weapon3  melee_down 
106015:  alias lastweapon  primary_up 
106015:  alias nextweapon  melee_down 
106015:  alias previousweapon  primary_up 
106015:  alias switch_between_slot1_and_slot2  primary_up  
106015: slot2
106015:  alias viewmodel_toggle viewmodels_on 
106015:  viewmodel_fov 84
106015:  cl_interp 0
106015: +attack
106015: hud_medicautocallersthreshold  75  
106015:  alias weapon1  primary_up 
106015:  alias weapon2  secondary_down 
106015:  alias weapon3  melee_down 
106015:  alias lastweapon  primary_up 
106015:  alias nextweapon  melee_down 
106015:  alias previousweapon  primary_up 
106015:  alias switch_between_slot1_and_slot2  primary_up  
106017: slot2
106017:  alias viewmodel_toggle viewmodels_on 
106017:  viewmodel_fov 84
106017:  cl_interp 0
106017: +attack
106017: hud_medicautocallersthreshold  75  
106017:  alias weapon1  primary_up 
106017:  alias weapon2  secondary_down 
106017:  alias weapon3  melee_down 
106017:  alias lastweapon  primary_up 
106017:  alias nextweapon  melee_down 
106017:  alias previousweapon  primary_up 
106017:  alias switch_between_slot1_and_slot2  primary_up  
106018: slot2
106018:  alias viewmodel_toggle viewmodels_on 
106018:  viewmodel_fov 84
106018:  cl_interp 0
106018: +attack
106018: hud_medicautocallersthreshold  75  
106018:  alias weapon1  primary_up 
106018:  alias weapon2  secondary_down 
106018:  alias weapon3  melee_down 
106018:  alias lastweapon  primary_up 
106018:  alias nextweapon  melee_down 
106018:  alias previousweapon  primary_up 
106018:  alias switch_between_slot1_and_slot2  primary_up  
106018: slot2
106018:  alias viewmodel_toggle viewmodels_on 
106018:  viewmodel_fov 84
106018:  cl_interp 0
106018: +attack
106018: hud_medicautocallersthreshold  75  
106018:  alias weapon1  primary_up 
106018:  alias weapon2  secondary_down 
106018:  alias weapon3  melee_down 
106018:  alias lastweapon  primary_up 
106018:  alias nextweapon  melee_down 
106018:  alias previousweapon  primary_up 
106018:  alias switch_between_slot1_and_slot2  primary_up  
106020: slot2
106020:  alias viewmodel_toggle viewmodels_on 
106020:  viewmodel_fov 84
106020:  cl_interp 0
106020: +attack
106020: hud_medicautocallersthreshold  75  
106020:  alias weapon1  primary_up 
106020:  alias weapon2  secondary_down 
106020:  alias weapon3  melee_down 
106020:  alias lastweapon  primary_up 
106020:  alias nextweapon  melee_down 
106020:  alias previousweapon  primary_up 
106020:  alias switch_between_slot1_and_slot2  primary_up  
106031: -forward
106031: alias checkfwd none 
106031: -moveleft
106031: +moveright
106031: alias checkright +moveright 
106033: ATTACK MOVERIGHT
106034: -moveleft
106034: +moveright 
106034: alias checkleft none 
106040: -forward
106040: +back
106040: alias checkback +back 
106042: ATTACK BACK MOVERIGHT
106050: -moveright
106050: +moveleft
106050: alias checkleft +moveleft 
106050: ATTACK BACK MOVELEFT
106054: -moveright
106054: +moveleft 
106054: alias checkright none 
106067: -moveleft
106067: +moveright
106067: alias checkright +moveright 
106067: -moveleft
106067: +moveright 
106067: alias checkleft none 
106070: ATTACK BACK MOVERIGHT
106077: -moveright
106077: +moveleft
106077: alias checkleft +moveleft 
106079: ATTACK BACK MOVELEFT
106083: -moveright
106083: +moveleft 
106083: alias checkright none 
106088: -back
106088: alias checkback none 
106089: ATTACK MOVELEFT
106098: -back
106098: +forward
106098: alias checkfwd +forward 
106100: ATTACK FORWARD MOVELEFT
106103: slot1
106103:  alias viewmodel_toggle viewmodels_off 
106103:  viewmodel_fov 84
106103:  cl_interp 0
106103: -attack
106103: hud_medicautocallersthreshold  150  
106103:  alias weapon1  primary_up 
106103:  alias weapon2  secondary_down 
106103:  alias weapon3  melee_up 
106103:  alias lastweapon  secondary_down 
106103:  alias nextweapon  secondary_down 
106103:  alias previousweapon  melee_up 
106103:  alias switch_between_slot1_and_slot2  secondary_down  
106104: FORWARD MOVELEFT
106104: slot1
106104:  alias viewmodel_toggle viewmodels_off 
106104:  viewmodel_fov 84
106104:  cl_interp 0
106104: -attack
106104: hud_medicautocallersthreshold  150  
106104:  alias weapon1  primary_up 
106104:  alias weapon2  secondary_down 
106104:  alias weapon3  melee_up 
106104:  alias lastweapon  secondary_down 
106104:  alias nextweapon  secondary_down 
106104:  alias previousweapon  melee_up 
106104:  alias switch_between_slot1_and_slot2  secondary_down  
106104: slot1
106104:  alias viewmodel_toggle viewmodels_off 
106104:  viewmodel_fov 84
106104:  cl_interp 0
106104: -attack
106104: hud_medicautocallersthreshold  150  
106104:  alias weapon1  primary_up 
106104:  alias weapon2  secondary_down 
106104:  alias weapon3  melee_up 
106104:  alias lastweapon  secondary_down 
106104:  alias nextweapon  secondary_down 
106104:  alias previousweapon  melee_up 
106104:  alias switch_between_slot1_and_slot2  secondary_down  
106105: slot1
106105:  alias viewmodel_toggle viewmodels_off 
106105:  viewmodel_fov 84
106105:  cl_interp 0
106105: -attack
106105: hud_medicautocallersthreshold  150  
106105:  alias weapon1  primary_up 
106105:  alias weapon2  secondary_down 
106105:  alias weapon3  melee_up 
106105:  alias lastweapon  secondary_down 
106105:  alias nextweapon  secondary_down 
106105:  alias previousweapon  melee_up 
106105:  alias switch_between_slot1_and_slot2  secondary_down  
106105: slot1
106105:  alias viewmodel_toggle viewmodels_off 
106105:  viewmodel_fov 84
106105:  cl_interp 0
106105: -attack
106105: hud_medicautocallersthreshold  150  
106105:  alias weapon1  primary_up 
106105:  alias weapon2  secondary_down 
106105:  alias weapon3  melee_up 
106105:  alias lastweapon  secondary_down 
106105:  alias nextweapon  secondary_down 
106105:  alias previousweapon  melee_up 
106105:  alias switch_between_slot1_and_slot2  secondary_down  
106106: slot1
106106:  alias viewmodel_toggle viewmodels_off 
106106:  viewmodel_fov 84
106106:  cl_interp 0
106106: -attack
106106: hud_medicautocallersthreshold  150  
106106:  alias weapon1  primary_up 
106106:  alias weapon2  secondary_down 
106106:  alias weapon3  melee_up 
106106:  alias lastweapon  secondary_down 
106106:  alias nextweapon  secondary_down 
106106:  alias previousweapon  melee_up 
106106:  alias switch_between_slot1_and_slot2  secondary_down  
106112: slot1
106112:  alias viewmodel_toggle viewmodels_off 
106112:  viewmodel_fov 84
106112:  cl_interp 0
106112: -attack
106112: hud_medicautocallersthreshold  150  
106112:  alias weapon1  primary_up 
106112:  alias weapon2  secondary_down 
106112:  alias weapon3  melee_up 
106112:  alias lastweapon  secondary_down 
106112:  alias nextweapon  secondary_down 
106112:  alias previousweapon  melee_up 
106112:  alias switch_between_slot1_and_slot2  secondary_down  
106121: -forward
106121: alias checkfwd none 
106123: MOVELEFT
106127: -forward
106127: +back
106127: alias checkback +back 
106129: BACK MOVELEFT
106134: +attack 107
106135: ATTACK BACK MOVELEFT
106135: -moveleft
106135: alias checkleft none 
106136: ATTACK BACK
106136: -moveleft
106136: +moveright
106136: alias checkright +moveright 
106138: ATTACK BACK MOVERIGHT
106143: -moveright
106143: +moveleft
106143: alias checkleft +moveleft 
106144: ATTACK BACK MOVELEFT
106145: -attack 107
106145: BACK MOVELEFT
106145: -back
106145: alias checkback none 
106145: -moveright
106145: +moveleft 
106145: alias checkright none 
106147: MOVELEFT
106149: slot2
106149:  alias viewmodel_toggle viewmodels_on 
106149:  viewmodel_fov 84
106149:  cl_interp 0
106149: +attack
106149: hud_medicautocallersthreshold  75  
106149:  alias weapon1  primary_up 
106149:  alias weapon2  secondary_down 
106149:  alias weapon3  melee_down 
106149:  alias lastweapon  primary_up 
106149:  alias nextweapon  melee_down 
106149:  alias previousweapon  primary_up 
106149:  alias switch_between_slot1_and_slot2  primary_up  
106149: slot2
106149:  alias viewmodel_toggle viewmodels_on 
106149:  viewmodel_fov 84
106149:  cl_interp 0
106149: +attack
106149: hud_medicautocallersthreshold  75  
106149:  alias weapon1  primary_up 
106149:  alias weapon2  secondary_down 
106149:  alias weapon3  melee_down 
106149:  alias lastweapon  primary_up 
106149:  alias nextweapon  melee_down 
106149:  alias previousweapon  primary_up 
106149:  alias switch_between_slot1_and_slot2  primary_up  
106150: ATTACK MOVELEFT
106150: slot2
106150:  alias viewmodel_toggle viewmodels_on 
106150:  viewmodel_fov 84
106150:  cl_interp 0
106150: +attack
106150: hud_medicautocallersthreshold  75  
106150:  alias weapon1  primary_up 
106150:  alias weapon2  secondary_down 
106150:  alias weapon3  melee_down 
106150:  alias lastweapon  primary_up 
106150:  alias nextweapon  melee_down 
106150:  alias previousweapon  primary_up 
106150:  alias switch_between_slot1_and_slot2  primary_up  
106150: slot2
106150:  alias viewmodel_toggle viewmodels_on 
106150:  viewmodel_fov 84
106150:  cl_interp 0
106150: +attack
106150: hud_medicautocallersthreshold  75  
106150:  alias weapon1  primary_up 
106150:  alias weapon2  secondary_down 
106150:  alias weapon3  melee_down 
106150:  alias lastweapon  primary_up 
106150:  alias nextweapon  melee_down 
106150:  alias previousweapon  primary_up 
106150:  alias switch_between_slot1_and_slot2  primary_up  
106151: slot2
106151:  alias viewmodel_toggle viewmodels_on 
106151:  viewmodel_fov 84
106151:  cl_interp 0
106151: +attack
106151: hud_medicautocallersthreshold  75  
106151:  alias weapon1  primary_up 
106151:  alias weapon2  secondary_down 
106151:  alias weapon3  melee_down 
106151:  alias lastweapon  primary_up 
106151:  alias nextweapon  melee_down 
106151:  alias previousweapon  primary_up 
106151:  alias switch_between_slot1_and_slot2  primary_up  
106151: slot2
106151:  alias viewmodel_toggle viewmodels_on 
106151:  viewmodel_fov 84
106151:  cl_interp 0
106151: +attack
106151: hud_medicautocallersthreshold  75  
106151:  alias weapon1  primary_up 
106151:  alias weapon2  secondary_down 
106151:  alias weapon3  melee_down 
106151:  alias lastweapon  primary_up 
106151:  alias nextweapon  melee_down 
106151:  alias previousweapon  primary_up 
106151:  alias switch_between_slot1_and_slot2  primary_up  
106151: slot2
106151:  alias viewmodel_toggle viewmodels_on 
106151:  viewmodel_fov 84
106151:  cl_interp 0
106151: +attack
106151: hud_medicautocallersthreshold  75  
106151:  alias weapon1  primary_up 
106151:  alias weapon2  secondary_down 
106151:  alias weapon3  melee_down 
106151:  alias lastweapon  primary_up 
106151:  alias nextweapon  melee_down 
106151:  alias previousweapon  primary_up 
106151:  alias switch_between_slot1_and_slot2  primary_up  
106151: slot2
106151:  alias viewmodel_toggle viewmodels_on 
106151:  viewmodel_fov 84
106151:  cl_interp 0
106151: +attack
106151: hud_medicautocallersthreshold  75  
106151:  alias weapon1  primary_up 
106151:  alias weapon2  secondary_down 
106151:  alias weapon3  melee_down 
106151:  alias lastweapon  primary_up 
106151:  alias nextweapon  melee_down 
106151:  alias previousweapon  primary_up 
106151:  alias switch_between_slot1_and_slot2  primary_up  
106152: slot2
106152:  alias viewmodel_toggle viewmodels_on 
106152:  viewmodel_fov 84
106152:  cl_interp 0
106152: +attack
106152: hud_medicautocallersthreshold  75  
106152:  alias weapon1  primary_up 
106152:  alias weapon2  secondary_down 
106152:  alias weapon3  melee_down 
106152:  alias lastweapon  primary_up 
106152:  alias nextweapon  melee_down 
106152:  alias previousweapon  primary_up 
106152:  alias switch_between_slot1_and_slot2  primary_up  
106152: slot2
106152:  alias viewmodel_toggle viewmodels_on 
106152:  viewmodel_fov 84
106152:  cl_interp 0
106152: +attack
106152: hud_medicautocallersthreshold  75  
106152:  alias weapon1  primary_up 
106152:  alias weapon2  secondary_down 
106152:  alias weapon3  melee_down 
106152:  alias lastweapon  primary_up 
106152:  alias nextweapon  melee_down 
106152:  alias previousweapon  primary_up 
106152:  alias switch_between_slot1_and_slot2  primary_up  
106152: slot2
106152:  alias viewmodel_toggle viewmodels_on 
106152:  viewmodel_fov 84
106152:  cl_interp 0
106152: +attack
106152: hud_medicautocallersthreshold  75  
106152:  alias weapon1  primary_up 
106152:  alias weapon2  secondary_down 
106152:  alias weapon3  melee_down 
106152:  alias lastweapon  primary_up 
106152:  alias nextweapon  melee_down 
106152:  alias previousweapon  primary_up 
106152:  alias switch_between_slot1_and_slot2  primary_up  
106153: slot2
106153:  alias viewmodel_toggle viewmodels_on 
106153:  viewmodel_fov 84
106153:  cl_interp 0
106153: +attack
106153: hud_medicautocallersthreshold  75  
106153:  alias weapon1  primary_up 
106153:  alias weapon2  secondary_down 
106153:  alias weapon3  melee_down 
106153:  alias lastweapon  primary_up 
106153:  alias nextweapon  melee_down 
106153:  alias previousweapon  primary_up 
106153:  alias switch_between_slot1_and_slot2  primary_up  
106153: slot2
106153:  alias viewmodel_toggle viewmodels_on 
106153:  viewmodel_fov 84
106153:  cl_interp 0
106153: +attack
106153: hud_medicautocallersthreshold  75  
106153:  alias weapon1  primary_up 
106153:  alias weapon2  secondary_down 
106153:  alias weapon3  melee_down 
106153:  alias lastweapon  primary_up 
106153:  alias nextweapon  melee_down 
106153:  alias previousweapon  primary_up 
106153:  alias switch_between_slot1_and_slot2  primary_up  
106153: slot2
106153:  alias viewmodel_toggle viewmodels_on 
106153:  viewmodel_fov 84
106153:  cl_interp 0
106153: +attack
106153: hud_medicautocallersthreshold  75  
106153:  alias weapon1  primary_up 
106153:  alias weapon2  secondary_down 
106153:  alias weapon3  melee_down 
106153:  alias lastweapon  primary_up 
106153:  alias nextweapon  melee_down 
106153:  alias previousweapon  primary_up 
106153:  alias switch_between_slot1_and_slot2  primary_up  
106154: slot2
106154:  alias viewmodel_toggle viewmodels_on 
106154:  viewmodel_fov 84
106154:  cl_interp 0
106154: +attack
106154: hud_medicautocallersthreshold  75  
106154:  alias weapon1  primary_up 
106154:  alias weapon2  secondary_down 
106154:  alias weapon3  melee_down 
106154:  alias lastweapon  primary_up 
106154:  alias nextweapon  melee_down 
106154:  alias previousweapon  primary_up 
106154:  alias switch_between_slot1_and_slot2  primary_up  
106154: -back
106154: +forward
106154: alias checkfwd +forward 
106154: slot2
106154:  alias viewmodel_toggle viewmodels_on 
106154:  viewmodel_fov 84
106154:  cl_interp 0
106154: +attack
106154: hud_medicautocallersthreshold  75  
106154:  alias weapon1  primary_up 
106154:  alias weapon2  secondary_down 
106154:  alias weapon3  melee_down 
106154:  alias lastweapon  primary_up 
106154:  alias nextweapon  melee_down 
106154:  alias previousweapon  primary_up 
106154:  alias switch_between_slot1_and_slot2  primary_up  
106155: ATTACK FORWARD MOVELEFT
106155: slot2
106155:  alias viewmodel_toggle viewmodels_on 
106155:  viewmodel_fov 84
106155:  cl_interp 0
106155: +attack
106155: hud_medicautocallersthreshold  75  
106155:  alias weapon1  primary_up 
106155:  alias weapon2  secondary_down 
106155:  alias weapon3  melee_down 
106155:  alias lastweapon  primary_up 
106155:  alias nextweapon  melee_down 
106155:  alias previousweapon  primary_up 
106155:  alias switch_between_slot1_and_slot2  primary_up  
106155: slot2
106155:  alias viewmodel_toggle viewmodels_on 
106155:  viewmodel_fov 84
106155:  cl_interp 0
106155: +attack
106155: hud_medicautocallersthreshold  75  
106155:  alias weapon1  primary_up 
106155:  alias weapon2  secondary_down 
106155:  alias weapon3  melee_down 
106155:  alias lastweapon  primary_up 
106155:  alias nextweapon  melee_down 
106155:  alias previousweapon  primary_up 
106155:  alias switch_between_slot1_and_slot2  primary_up  
106156: slot2
106156:  alias viewmodel_toggle viewmodels_on 
106156:  viewmodel_fov 84
106156:  cl_interp 0
106156: +attack
106156: hud_medicautocallersthreshold  75  
106156:  alias weapon1  primary_up 
106156:  alias weapon2  secondary_down 
106156:  alias weapon3  melee_down 
106156:  alias lastweapon  primary_up 
106156:  alias nextweapon  melee_down 
106156:  alias previousweapon  primary_up 
106156:  alias switch_between_slot1_and_slot2  primary_up  
106156: -moveleft
106156: alias checkleft none 
106156: slot2
106156:  alias viewmodel_toggle viewmodels_on 
106156:  viewmodel_fov 84
106156:  cl_interp 0
106156: +attack
106156: hud_medicautocallersthreshold  75  
106156:  alias weapon1  primary_up 
106156:  alias weapon2  secondary_down 
106156:  alias weapon3  melee_down 
106156:  alias lastweapon  primary_up 
106156:  alias nextweapon  melee_down 
106156:  alias previousweapon  primary_up 
106156:  alias switch_between_slot1_and_slot2  primary_up  
106157: ATTACK FORWARD
106157: slot2
106157:  alias viewmodel_toggle viewmodels_on 
106157:  viewmodel_fov 84
106157:  cl_interp 0
106157: +attack
106157: hud_medicautocallersthreshold  75  
106157:  alias weapon1  primary_up 
106157:  alias weapon2  secondary_down 
106157:  alias weapon3  melee_down 
106157:  alias lastweapon  primary_up 
106157:  alias nextweapon  melee_down 
106157:  alias previousweapon  primary_up 
106157:  alias switch_between_slot1_and_slot2  primary_up  
106158: slot2
106158:  alias viewmodel_toggle viewmodels_on 
106158:  viewmodel_fov 84
106158:  cl_interp 0
106158: +attack
106158: hud_medicautocallersthreshold  75  
106158:  alias weapon1  primary_up 
106158:  alias weapon2  secondary_down 
106158:  alias weapon3  melee_down 
106158:  alias lastweapon  primary_up 
106158:  alias nextweapon  melee_down 
106158:  alias previousweapon  primary_up 
106158:  alias switch_between_slot1_and_slot2  primary_up  
106167: -moveright
106167: +moveleft
106167: alias checkleft +moveleft 
106168: ATTACK FORWARD MOVELEFT
106168: -forward
106168: alias checkfwd none 
106170: ATTACK MOVELEFT
106174: -forward
106174: +back
106174: alias checkback +back 
106176: ATTACK BACK MOVELEFT
106182: -moveleft
106182: +moveright
106182: alias checkright +moveright 
106183: ATTACK BACK MOVERIGHT
106183: -moveleft
106183: +moveright 
106183: alias checkleft none 
106202: -back
106202: alias checkback none 
106204: ATTACK MOVERIGHT
106211: -back
106211: +forward
106211: alias checkfwd +forward 
106212: ATTACK FORWARD MOVERIGHT
106219: -moveright
106219: +moveleft
106219: alias checkleft +moveleft 
106219: -moveright
106219: +moveleft 
106219: alias checkright none 
106221: ATTACK FORWARD MOVELEFT
106233: -moveleft
106233: alias checkleft none 
106234: ATTACK FORWARD
106246: -forward
106246: alias checkfwd none 
106248: ATTACK
106252: -moveright
106252: +moveleft
106252: alias checkleft +moveleft 
106253: ATTACK MOVELEFT
106253: -forward
106253: +back
106253: alias checkback +back 
106254: ATTACK BACK MOVELEFT
106261: -moveleft
106261: alias checkleft none 
106261: -moveleft
106261: +moveright
106261: alias checkright +moveright 
106262: ATTACK BACK MOVERIGHT
106267: -back
106267: alias checkback none 
106268: ATTACK MOVERIGHT
106274: -back
106274: +forward
106274: alias checkfwd +forward 
106275: ATTACK FORWARD MOVERIGHT
106293: slot1
106293:  alias viewmodel_toggle viewmodels_off 
106293:  viewmodel_fov 84
106293:  cl_interp 0
106293: -attack
106293: hud_medicautocallersthreshold  150  
106293:  alias weapon1  primary_up 
106293:  alias weapon2  secondary_down 
106293:  alias weapon3  melee_up 
106293:  alias lastweapon  secondary_down 
106293:  alias nextweapon  secondary_down 
106293:  alias previousweapon  melee_up 
106293:  alias switch_between_slot1_and_slot2  secondary_down  
106294: FORWARD MOVERIGHT
106294: slot1
106294:  alias viewmodel_toggle viewmodels_off 
106294:  viewmodel_fov 84
106294:  cl_interp 0
106294: -attack
106294: hud_medicautocallersthreshold  150  
106294:  alias weapon1  primary_up 
106294:  alias weapon2  secondary_down 
106294:  alias weapon3  melee_up 
106294:  alias lastweapon  secondary_down 
106294:  alias nextweapon  secondary_down 
106294:  alias previousweapon  melee_up 
106294:  alias switch_between_slot1_and_slot2  secondary_down  
106295: slot1
106295:  alias viewmodel_toggle viewmodels_off 
106295:  viewmodel_fov 84
106295:  cl_interp 0
106295: -attack
106295: hud_medicautocallersthreshold  150  
106295:  alias weapon1  primary_up 
106295:  alias weapon2  secondary_down 
106295:  alias weapon3  melee_up 
106295:  alias lastweapon  secondary_down 
106295:  alias nextweapon  secondary_down 
106295:  alias previousweapon  melee_up 
106295:  alias switch_between_slot1_and_slot2  secondary_down  
106296: slot1
106296:  alias viewmodel_toggle viewmodels_off 
106296:  viewmodel_fov 84
106296:  cl_interp 0
106296: -attack
106296: hud_medicautocallersthreshold  150  
106296:  alias weapon1  primary_up 
106296:  alias weapon2  secondary_down 
106296:  alias weapon3  melee_up 
106296:  alias lastweapon  secondary_down 
106296:  alias nextweapon  secondary_down 
106296:  alias previousweapon  melee_up 
106296:  alias switch_between_slot1_and_slot2  secondary_down  
106296: slot1
106296:  alias viewmodel_toggle viewmodels_off 
106296:  viewmodel_fov 84
106296:  cl_interp 0
106296: -attack
106296: hud_medicautocallersthreshold  150  
106296:  alias weapon1  primary_up 
106296:  alias weapon2  secondary_down 
106296:  alias weapon3  melee_up 
106296:  alias lastweapon  secondary_down 
106296:  alias nextweapon  secondary_down 
106296:  alias previousweapon  melee_up 
106296:  alias switch_between_slot1_and_slot2  secondary_down  
106297: slot1
106297:  alias viewmodel_toggle viewmodels_off 
106297:  viewmodel_fov 84
106297:  cl_interp 0
106297: -attack
106297: hud_medicautocallersthreshold  150  
106297:  alias weapon1  primary_up 
106297:  alias weapon2  secondary_down 
106297:  alias weapon3  melee_up 
106297:  alias lastweapon  secondary_down 
106297:  alias nextweapon  secondary_down 
106297:  alias previousweapon  melee_up 
106297:  alias switch_between_slot1_and_slot2  secondary_down  
106302: -forward
106302: alias checkfwd none 
106303: MOVERIGHT
106307: -forward
106307: +back
106307: alias checkback +back 
106307: -moveright
106307: +moveleft
106307: alias checkleft +moveleft 
106308: BACK MOVELEFT
106309: -moveright
106309: +moveleft 
106309: alias checkright none 
106325: +attack 107
106325: -moveleft
106325: +moveright
106325: alias checkright +moveright 
106327: ATTACK BACK MOVERIGHT
106327: -moveleft
106327: +moveright 
106327: alias checkleft none 
106332: -attack 107
106334: BACK MOVERIGHT
106339: slot2
106339:  alias viewmodel_toggle viewmodels_on 
106339:  viewmodel_fov 84
106339:  cl_interp 0
106339: +attack
106339: hud_medicautocallersthreshold  75  
106339:  alias weapon1  primary_up 
106339:  alias weapon2  secondary_down 
106339:  alias weapon3  melee_down 
106339:  alias lastweapon  primary_up 
106339:  alias nextweapon  melee_down 
106339:  alias previousweapon  primary_up 
106339:  alias switch_between_slot1_and_slot2  primary_up  
106339: slot2
106339:  alias viewmodel_toggle viewmodels_on 
106339:  viewmodel_fov 84
106339:  cl_interp 0
106339: +attack
106339: hud_medicautocallersthreshold  75  
106339:  alias weapon1  primary_up 
106339:  alias weapon2  secondary_down 
106339:  alias weapon3  melee_down 
106339:  alias lastweapon  primary_up 
106339:  alias nextweapon  melee_down 
106339:  alias previousweapon  primary_up 
106339:  alias switch_between_slot1_and_slot2  primary_up  
106340: ATTACK BACK MOVERIGHT
106340: slot2
106340:  alias viewmodel_toggle viewmodels_on 
106340:  viewmodel_fov 84
106340:  cl_interp 0
106340: +attack
106340: hud_medicautocallersthreshold  75  
106340:  alias weapon1  primary_up 
106340:  alias weapon2  secondary_down 
106340:  alias weapon3  melee_down 
106340:  alias lastweapon  primary_up 
106340:  alias nextweapon  melee_down 
106340:  alias previousweapon  primary_up 
106340:  alias switch_between_slot1_and_slot2  primary_up  
106340: slot2
106340:  alias viewmodel_toggle viewmodels_on 
106340:  viewmodel_fov 84
106340:  cl_interp 0
106340: +attack
106340: hud_medicautocallersthreshold  75  
106340:  alias weapon1  primary_up 
106340:  alias weapon2  secondary_down 
106340:  alias weapon3  melee_down 
106340:  alias lastweapon  primary_up 
106340:  alias nextweapon  melee_down 
106340:  alias previousweapon  primary_up 
106340:  alias switch_between_slot1_and_slot2  primary_up  
106341: slot2
106341:  alias viewmodel_toggle viewmodels_on 
106341:  viewmodel_fov 84
106341:  cl_interp 0
106341: +attack
106341: hud_medicautocallersthreshold  75  
106341:  alias weapon1  primary_up 
106341:  alias weapon2  secondary_down 
106341:  alias weapon3  melee_down 
106341:  alias lastweapon  primary_up 
106341:  alias nextweapon  melee_down 
106341:  alias previousweapon  primary_up 
106341:  alias switch_between_slot1_and_slot2  primary_up  
106341: slot2
106341:  alias viewmodel_toggle viewmodels_on 
106341:  viewmodel_fov 84
106341:  cl_interp 0
106341: +attack
106341: hud_medicautocallersthreshold  75  
106341:  alias weapon1  primary_up 
106341:  alias weapon2  secondary_down 
106341:  alias weapon3  melee_down 
106341:  alias lastweapon  primary_up 
106341:  alias nextweapon  melee_down 
106341:  alias previousweapon  primary_up 
106341:  alias switch_between_slot1_and_slot2  primary_up  
106341: slot2
106341:  alias viewmodel_toggle viewmodels_on 
106341:  viewmodel_fov 84
106341:  cl_interp 0
106341: +attack
106341: hud_medicautocallersthreshold  75  
106341:  alias weapon1  primary_up 
106341:  alias weapon2  secondary_down 
106341:  alias weapon3  melee_down 
106341:  alias lastweapon  primary_up 
106341:  alias nextweapon  melee_down 
106341:  alias previousweapon  primary_up 
106341:  alias switch_between_slot1_and_slot2  primary_up  
106342: slot2
106342:  alias viewmodel_toggle viewmodels_on 
106342:  viewmodel_fov 84
106342:  cl_interp 0
106342: +attack
106342: hud_medicautocallersthreshold  75  
106342:  alias weapon1  primary_up 
106342:  alias weapon2  secondary_down 
106342:  alias weapon3  melee_down 
106342:  alias lastweapon  primary_up 
106342:  alias nextweapon  melee_down 
106342:  alias previousweapon  primary_up 
106342:  alias switch_between_slot1_and_slot2  primary_up  
106342: slot2
106342:  alias viewmodel_toggle viewmodels_on 
106342:  viewmodel_fov 84
106342:  cl_interp 0
106342: +attack
106342: hud_medicautocallersthreshold  75  
106342:  alias weapon1  primary_up 
106342:  alias weapon2  secondary_down 
106342:  alias weapon3  melee_down 
106342:  alias lastweapon  primary_up 
106342:  alias nextweapon  melee_down 
106342:  alias previousweapon  primary_up 
106342:  alias switch_between_slot1_and_slot2  primary_up  
106343: slot2
106343:  alias viewmodel_toggle viewmodels_on 
106343:  viewmodel_fov 84
106343:  cl_interp 0
106343: +attack
106343: hud_medicautocallersthreshold  75  
106343:  alias weapon1  primary_up 
106343:  alias weapon2  secondary_down 
106343:  alias weapon3  melee_down 
106343:  alias lastweapon  primary_up 
106343:  alias nextweapon  melee_down 
106343:  alias previousweapon  primary_up 
106343:  alias switch_between_slot1_and_slot2  primary_up  
106343: -moveright
106343: +moveleft
106343: alias checkleft +moveleft 
106343: slot2
106343:  alias viewmodel_toggle viewmodels_on 
106343:  viewmodel_fov 84
106343:  cl_interp 0
106343: +attack
106343: hud_medicautocallersthreshold  75  
106343:  alias weapon1  primary_up 
106343:  alias weapon2  secondary_down 
106343:  alias weapon3  melee_down 
106343:  alias lastweapon  primary_up 
106343:  alias nextweapon  melee_down 
106343:  alias previousweapon  primary_up 
106343:  alias switch_between_slot1_and_slot2  primary_up  
106344: ATTACK BACK MOVELEFT
106344: slot2
106344:  alias viewmodel_toggle viewmodels_on 
106344:  viewmodel_fov 84
106344:  cl_interp 0
106344: +attack
106344: hud_medicautocallersthreshold  75  
106344:  alias weapon1  primary_up 
106344:  alias weapon2  secondary_down 
106344:  alias weapon3  melee_down 
106344:  alias lastweapon  primary_up 
106344:  alias nextweapon  melee_down 
106344:  alias previousweapon  primary_up 
106344:  alias switch_between_slot1_and_slot2  primary_up  
106344: slot2
106344:  alias viewmodel_toggle viewmodels_on 
106344:  viewmodel_fov 84
106344:  cl_interp 0
106344: +attack
106344: hud_medicautocallersthreshold  75  
106344:  alias weapon1  primary_up 
106344:  alias weapon2  secondary_down 
106344:  alias weapon3  melee_down 
106344:  alias lastweapon  primary_up 
106344:  alias nextweapon  melee_down 
106344:  alias previousweapon  primary_up 
106344:  alias switch_between_slot1_and_slot2  primary_up  
106346: slot2
106346:  alias viewmodel_toggle viewmodels_on 
106346:  viewmodel_fov 84
106346:  cl_interp 0
106346: +attack
106346: hud_medicautocallersthreshold  75  
106346:  alias weapon1  primary_up 
106346:  alias weapon2  secondary_down 
106346:  alias weapon3  melee_down 
106346:  alias lastweapon  primary_up 
106346:  alias nextweapon  melee_down 
106346:  alias previousweapon  primary_up 
106346:  alias switch_between_slot1_and_slot2  primary_up  
106349: -back
106349: alias checkback none 
106349: ATTACK MOVELEFT
106349: -moveright
106349: +moveleft 
106349: alias checkright none 
106367: -back
106367: +forward
106367: alias checkfwd +forward 
106367: ATTACK FORWARD MOVELEFT
106394: -forward
106394: alias checkfwd none 
106395: ATTACK MOVELEFT
106396: -moveleft
106396: +moveright
106396: alias checkright +moveright 
106396: -moveleft
106396: +moveright 
106396: alias checkleft none 
106396: ATTACK MOVERIGHT
106403: -forward
106403: +back
106403: alias checkback +back 
106404: ATTACK BACK MOVERIGHT
106416: -back
106416: alias checkback none 
106417: ATTACK MOVERIGHT
106425: -back
106425: +forward
106425: alias checkfwd +forward 
106425: ATTACK FORWARD MOVERIGHT
106430: -moveright
106430: +moveleft
106430: alias checkleft +moveleft 
106431: ATTACK FORWARD MOVELEFT
106431: -moveright
106431: +moveleft 
106431: alias checkright none 
106448: -moveleft
106448: alias checkleft none 
106448: slot1
106448:  alias viewmodel_toggle viewmodels_off 
106448:  viewmodel_fov 84
106448:  cl_interp 0
106448: -attack
106448: hud_medicautocallersthreshold  150  
106448:  alias weapon1  primary_up 
106448:  alias weapon2  secondary_down 
106448:  alias weapon3  melee_up 
106448:  alias lastweapon  secondary_down 
106448:  alias nextweapon  secondary_down 
106448:  alias previousweapon  melee_up 
106448:  alias switch_between_slot1_and_slot2  secondary_down  
106448: FORWARD
106448: slot1
106448:  alias viewmodel_toggle viewmodels_off 
106448:  viewmodel_fov 84
106448:  cl_interp 0
106448: -attack
106448: hud_medicautocallersthreshold  150  
106448:  alias weapon1  primary_up 
106448:  alias weapon2  secondary_down 
106448:  alias weapon3  melee_up 
106448:  alias lastweapon  secondary_down 
106448:  alias nextweapon  secondary_down 
106448:  alias previousweapon  melee_up 
106448:  alias switch_between_slot1_and_slot2  secondary_down  
106448: slot1
106448:  alias viewmodel_toggle viewmodels_off 
106448:  viewmodel_fov 84
106448:  cl_interp 0
106448: -attack
106448: hud_medicautocallersthreshold  150  
106448:  alias weapon1  primary_up 
106448:  alias weapon2  secondary_down 
106448:  alias weapon3  melee_up 
106448:  alias lastweapon  secondary_down 
106448:  alias nextweapon  secondary_down 
106448:  alias previousweapon  melee_up 
106448:  alias switch_between_slot1_and_slot2  secondary_down  
106450: slot1
106450:  alias viewmodel_toggle viewmodels_off 
106450:  viewmodel_fov 84
106450:  cl_interp 0
106450: -attack
106450: hud_medicautocallersthreshold  150  
106450:  alias weapon1  primary_up 
106450:  alias weapon2  secondary_down 
106450:  alias weapon3  melee_up 
106450:  alias lastweapon  secondary_down 
106450:  alias nextweapon  secondary_down 
106450:  alias previousweapon  melee_up 
106450:  alias switch_between_slot1_and_slot2  secondary_down  
106452: slot1
106452:  alias viewmodel_toggle viewmodels_off 
106452:  viewmodel_fov 84
106452:  cl_interp 0
106452: -attack
106452: hud_medicautocallersthreshold  150  
106452:  alias weapon1  primary_up 
106452:  alias weapon2  secondary_down 
106452:  alias weapon3  melee_up 
106452:  alias lastweapon  secondary_down 
106452:  alias nextweapon  secondary_down 
106452:  alias previousweapon  melee_up 
106452:  alias switch_between_slot1_and_slot2  secondary_down  
106470: -forward
106470: alias checkfwd none 
106470: no buttons
106477: -moveleft
106477: +moveright
106477: alias checkright +moveright 
106477: -forward
106477: +back
106477: alias checkback +back 
106477: +attack 107
106481: ATTACK BACK MOVERIGHT
106488: -attack 107
106488: -back
106488: alias checkback none 
106489: MOVERIGHT
106490: -moveright
106490: +moveleft
106490: alias checkleft +moveleft 
106490: MOVELEFT
106490: slot2
106490:  alias viewmodel_toggle viewmodels_on 
106490:  viewmodel_fov 84
106490:  cl_interp 0
106490: +attack
106490: hud_medicautocallersthreshold  75  
106490:  alias weapon1  primary_up 
106490:  alias weapon2  secondary_down 
106490:  alias weapon3  melee_down 
106490:  alias lastweapon  primary_up 
106490:  alias nextweapon  melee_down 
106490:  alias previousweapon  primary_up 
106490:  alias switch_between_slot1_and_slot2  primary_up  
106492: ATTACK MOVELEFT
106492: slot2
106492:  alias viewmodel_toggle viewmodels_on 
106492:  viewmodel_fov 84
106492:  cl_interp 0
106492: +attack
106492: hud_medicautocallersthreshold  75  
106492:  alias weapon1  primary_up 
106492:  alias weapon2  secondary_down 
106492:  alias weapon3  melee_down 
106492:  alias lastweapon  primary_up 
106492:  alias nextweapon  melee_down 
106492:  alias previousweapon  primary_up 
106492:  alias switch_between_slot1_and_slot2  primary_up  
106492: -moveright
106492: +moveleft 
106492: alias checkright none 
106493: slot2
106493:  alias viewmodel_toggle viewmodels_on 
106493:  viewmodel_fov 84
106493:  cl_interp 0
106493: +attack
106493: hud_medicautocallersthreshold  75  
106493:  alias weapon1  primary_up 
106493:  alias weapon2  secondary_down 
106493:  alias weapon3  melee_down 
106493:  alias lastweapon  primary_up 
106493:  alias nextweapon  melee_down 
106493:  alias previousweapon  primary_up 
106493:  alias switch_between_slot1_and_slot2  primary_up  
106493: slot2
106493:  alias viewmodel_toggle viewmodels_on 
106493:  viewmodel_fov 84
106493:  cl_interp 0
106493: +attack
106493: hud_medicautocallersthreshold  75  
106493:  alias weapon1  primary_up 
106493:  alias weapon2  secondary_down 
106493:  alias weapon3  melee_down 
106493:  alias lastweapon  primary_up 
106493:  alias nextweapon  melee_down 
106493:  alias previousweapon  primary_up 
106493:  alias switch_between_slot1_and_slot2  primary_up  
106493: slot2
106493:  alias viewmodel_toggle viewmodels_on 
106493:  viewmodel_fov 84
106493:  cl_interp 0
106493: +attack
106493: hud_medicautocallersthreshold  75  
106493:  alias weapon1  primary_up 
106493:  alias weapon2  secondary_down 
106493:  alias weapon3  melee_down 
106493:  alias lastweapon  primary_up 
106493:  alias nextweapon  melee_down 
106493:  alias previousweapon  primary_up 
106493:  alias switch_between_slot1_and_slot2  primary_up  
106494: slot2
106494:  alias viewmodel_toggle viewmodels_on 
106494:  viewmodel_fov 84
106494:  cl_interp 0
106494: +attack
106494: hud_medicautocallersthreshold  75  
106494:  alias weapon1  primary_up 
106494:  alias weapon2  secondary_down 
106494:  alias weapon3  melee_down 
106494:  alias lastweapon  primary_up 
106494:  alias nextweapon  melee_down 
106494:  alias previousweapon  primary_up 
106494:  alias switch_between_slot1_and_slot2  primary_up  
106494: slot2
106494:  alias viewmodel_toggle viewmodels_on 
106494:  viewmodel_fov 84
106494:  cl_interp 0
106494: +attack
106494: hud_medicautocallersthreshold  75  
106494:  alias weapon1  primary_up 
106494:  alias weapon2  secondary_down 
106494:  alias weapon3  melee_down 
106494:  alias lastweapon  primary_up 
106494:  alias nextweapon  melee_down 
106494:  alias previousweapon  primary_up 
106494:  alias switch_between_slot1_and_slot2  primary_up  
106494: slot2
106494:  alias viewmodel_toggle viewmodels_on 
106494:  viewmodel_fov 84
106494:  cl_interp 0
106494: +attack
106494: hud_medicautocallersthreshold  75  
106494:  alias weapon1  primary_up 
106494:  alias weapon2  secondary_down 
106494:  alias weapon3  melee_down 
106494:  alias lastweapon  primary_up 
106494:  alias nextweapon  melee_down 
106494:  alias previousweapon  primary_up 
106494:  alias switch_between_slot1_and_slot2  primary_up  
106495: slot2
106495:  alias viewmodel_toggle viewmodels_on 
106495:  viewmodel_fov 84
106495:  cl_interp 0
106495: +attack
106495: hud_medicautocallersthreshold  75  
106495:  alias weapon1  primary_up 
106495:  alias weapon2  secondary_down 
106495:  alias weapon3  melee_down 
106495:  alias lastweapon  primary_up 
106495:  alias nextweapon  melee_down 
106495:  alias previousweapon  primary_up 
106495:  alias switch_between_slot1_and_slot2  primary_up  
106495: slot2
106495:  alias viewmodel_toggle viewmodels_on 
106495:  viewmodel_fov 84
106495:  cl_interp 0
106495: +attack
106495: hud_medicautocallersthreshold  75  
106495:  alias weapon1  primary_up 
106495:  alias weapon2  secondary_down 
106495:  alias weapon3  melee_down 
106495:  alias lastweapon  primary_up 
106495:  alias nextweapon  melee_down 
106495:  alias previousweapon  primary_up 
106495:  alias switch_between_slot1_and_slot2  primary_up  
106495: slot2
106495:  alias viewmodel_toggle viewmodels_on 
106495:  viewmodel_fov 84
106495:  cl_interp 0
106495: +attack
106495: hud_medicautocallersthreshold  75  
106495:  alias weapon1  primary_up 
106495:  alias weapon2  secondary_down 
106495:  alias weapon3  melee_down 
106495:  alias lastweapon  primary_up 
106495:  alias nextweapon  melee_down 
106495:  alias previousweapon  primary_up 
106495:  alias switch_between_slot1_and_slot2  primary_up  
106495: slot2
106495:  alias viewmodel_toggle viewmodels_on 
106495:  viewmodel_fov 84
106495:  cl_interp 0
106495: +attack
106495: hud_medicautocallersthreshold  75  
106495:  alias weapon1  primary_up 
106495:  alias weapon2  secondary_down 
106495:  alias weapon3  melee_down 
106495:  alias lastweapon  primary_up 
106495:  alias nextweapon  melee_down 
106495:  alias previousweapon  primary_up 
106495:  alias switch_between_slot1_and_slot2  primary_up  
106497: slot2
106497:  alias viewmodel_toggle viewmodels_on 
106497:  viewmodel_fov 84
106497:  cl_interp 0
106497: +attack
106497: hud_medicautocallersthreshold  75  
106497:  alias weapon1  primary_up 
106497:  alias weapon2  secondary_down 
106497:  alias weapon3  melee_down 
106497:  alias lastweapon  primary_up 
106497:  alias nextweapon  melee_down 
106497:  alias previousweapon  primary_up 
106497:  alias switch_between_slot1_and_slot2  primary_up  
106497: slot2
106497:  alias viewmodel_toggle viewmodels_on 
106497:  viewmodel_fov 84
106497:  cl_interp 0
106497: +attack
106497: hud_medicautocallersthreshold  75  
106497:  alias weapon1  primary_up 
106497:  alias weapon2  secondary_down 
106497:  alias weapon3  melee_down 
106497:  alias lastweapon  primary_up 
106497:  alias nextweapon  melee_down 
106497:  alias previousweapon  primary_up 
106497:  alias switch_between_slot1_and_slot2  primary_up  
106497: slot2
106497:  alias viewmodel_toggle viewmodels_on 
106497:  viewmodel_fov 84
106497:  cl_interp 0
106497: +attack
106497: hud_medicautocallersthreshold  75  
106497:  alias weapon1  primary_up 
106497:  alias weapon2  secondary_down 
106497:  alias weapon3  melee_down 
106497:  alias lastweapon  primary_up 
106497:  alias nextweapon  melee_down 
106497:  alias previousweapon  primary_up 
106497:  alias switch_between_slot1_and_slot2  primary_up  
106497: -back
106497: +forward
106497: alias checkfwd +forward 
106497: slot2
106497:  alias viewmodel_toggle viewmodels_on 
106497:  viewmodel_fov 84
106497:  cl_interp 0
106497: +attack
106497: hud_medicautocallersthreshold  75  
106497:  alias weapon1  primary_up 
106497:  alias weapon2  secondary_down 
106497:  alias weapon3  melee_down 
106497:  alias lastweapon  primary_up 
106497:  alias nextweapon  melee_down 
106497:  alias previousweapon  primary_up 
106497:  alias switch_between_slot1_and_slot2  primary_up  
106497: slot2
106497:  alias viewmodel_toggle viewmodels_on 
106497:  viewmodel_fov 84
106497:  cl_interp 0
106497: +attack
106497: hud_medicautocallersthreshold  75  
106497:  alias weapon1  primary_up 
106497:  alias weapon2  secondary_down 
106497:  alias weapon3  melee_down 
106497:  alias lastweapon  primary_up 
106497:  alias nextweapon  melee_down 
106497:  alias previousweapon  primary_up 
106497:  alias switch_between_slot1_and_slot2  primary_up  
106499: ATTACK FORWARD MOVELEFT
106499: slot2
106499:  alias viewmodel_toggle viewmodels_on 
106499:  viewmodel_fov 84
106499:  cl_interp 0
106499: +attack
106499: hud_medicautocallersthreshold  75  
106499:  alias weapon1  primary_up 
106499:  alias weapon2  secondary_down 
106499:  alias weapon3  melee_down 
106499:  alias lastweapon  primary_up 
106499:  alias nextweapon  melee_down 
106499:  alias previousweapon  primary_up 
106499:  alias switch_between_slot1_and_slot2  primary_up  
106499: slot2
106499:  alias viewmodel_toggle viewmodels_on 
106499:  viewmodel_fov 84
106499:  cl_interp 0
106499: +attack
106499: hud_medicautocallersthreshold  75  
106499:  alias weapon1  primary_up 
106499:  alias weapon2  secondary_down 
106499:  alias weapon3  melee_down 
106499:  alias lastweapon  primary_up 
106499:  alias nextweapon  melee_down 
106499:  alias previousweapon  primary_up 
106499:  alias switch_between_slot1_and_slot2  primary_up  
106499: -moveleft
106499: alias checkleft none 
106502: ATTACK FORWARD
106504: slot2
106504:  alias viewmodel_toggle viewmodels_on 
106504:  viewmodel_fov 84
106504:  cl_interp 0
106504: +attack
106504: hud_medicautocallersthreshold  75  
106504:  alias weapon1  primary_up 
106504:  alias weapon2  secondary_down 
106504:  alias weapon3  melee_down 
106504:  alias lastweapon  primary_up 
106504:  alias nextweapon  melee_down 
106504:  alias previousweapon  primary_up 
106504:  alias switch_between_slot1_and_slot2  primary_up  
106511: -forward
106511: alias checkfwd none 
106512: ATTACK
106518: -forward
106518: +back
106518: alias checkback +back 
106519: ATTACK BACK
106521: -moveleft
106521: +moveright
106521: alias checkright +moveright 
106523: ATTACK BACK MOVERIGHT
106537: slot2
106537:  alias viewmodel_toggle viewmodels_on 
106537:  viewmodel_fov 84
106537:  cl_interp 0
106537: +attack
106537: hud_medicautocallersthreshold  75  
106537:  alias weapon1  primary_up 
106537:  alias weapon2  secondary_down 
106537:  alias weapon3  melee_down 
106537:  alias lastweapon  primary_up 
106537:  alias nextweapon  melee_down 
106537:  alias previousweapon  primary_up 
106537:  alias switch_between_slot1_and_slot2  primary_up  
106537: slot2
106537:  alias viewmodel_toggle viewmodels_on 
106537:  viewmodel_fov 84
106537:  cl_interp 0
106537: +attack
106537: hud_medicautocallersthreshold  75  
106537:  alias weapon1  primary_up 
106537:  alias weapon2  secondary_down 
106537:  alias weapon3  melee_down 
106537:  alias lastweapon  primary_up 
106537:  alias nextweapon  melee_down 
106537:  alias previousweapon  primary_up 
106537:  alias switch_between_slot1_and_slot2  primary_up  
106537: slot2
106537:  alias viewmodel_toggle viewmodels_on 
106537:  viewmodel_fov 84
106537:  cl_interp 0
106537: +attack
106537: hud_medicautocallersthreshold  75  
106537:  alias weapon1  primary_up 
106537:  alias weapon2  secondary_down 
106537:  alias weapon3  melee_down 
106537:  alias lastweapon  primary_up 
106537:  alias nextweapon  melee_down 
106537:  alias previousweapon  primary_up 
106537:  alias switch_between_slot1_and_slot2  primary_up  
106540: slot2
106540:  alias viewmodel_toggle viewmodels_on 
106540:  viewmodel_fov 84
106540:  cl_interp 0
106540: +attack
106540: hud_medicautocallersthreshold  75  
106540:  alias weapon1  primary_up 
106540:  alias weapon2  secondary_down 
106540:  alias weapon3  melee_down 
106540:  alias lastweapon  primary_up 
106540:  alias nextweapon  melee_down 
106540:  alias previousweapon  primary_up 
106540:  alias switch_between_slot1_and_slot2  primary_up  
106541: slot2
106541:  alias viewmodel_toggle viewmodels_on 
106541:  viewmodel_fov 84
106541:  cl_interp 0
106541: +attack
106541: hud_medicautocallersthreshold  75  
106541:  alias weapon1  primary_up 
106541:  alias weapon2  secondary_down 
106541:  alias weapon3  melee_down 
106541:  alias lastweapon  primary_up 
106541:  alias nextweapon  melee_down 
106541:  alias previousweapon  primary_up 
106541:  alias switch_between_slot1_and_slot2  primary_up  
106541: slot2
106541:  alias viewmodel_toggle viewmodels_on 
106541:  viewmodel_fov 84
106541:  cl_interp 0
106541: +attack
106541: hud_medicautocallersthreshold  75  
106541:  alias weapon1  primary_up 
106541:  alias weapon2  secondary_down 
106541:  alias weapon3  melee_down 
106541:  alias lastweapon  primary_up 
106541:  alias nextweapon  melee_down 
106541:  alias previousweapon  primary_up 
106541:  alias switch_between_slot1_and_slot2  primary_up  
106541: slot2
106541:  alias viewmodel_toggle viewmodels_on 
106541:  viewmodel_fov 84
106541:  cl_interp 0
106541: +attack
106541: hud_medicautocallersthreshold  75  
106541:  alias weapon1  primary_up 
106541:  alias weapon2  secondary_down 
106541:  alias weapon3  melee_down 
106541:  alias lastweapon  primary_up 
106541:  alias nextweapon  melee_down 
106541:  alias previousweapon  primary_up 
106541:  alias switch_between_slot1_and_slot2  primary_up  
106544: slot2
106544:  alias viewmodel_toggle viewmodels_on 
106544:  viewmodel_fov 84
106544:  cl_interp 0
106544: +attack
106544: hud_medicautocallersthreshold  75  
106544:  alias weapon1  primary_up 
106544:  alias weapon2  secondary_down 
106544:  alias weapon3  melee_down 
106544:  alias lastweapon  primary_up 
106544:  alias nextweapon  melee_down 
106544:  alias previousweapon  primary_up 
106544:  alias switch_between_slot1_and_slot2  primary_up  
106562: -moveright
106562: +moveleft
106562: alias checkleft +moveleft 
106562: ATTACK BACK MOVELEFT
106571: -moveright
106571: +moveleft 
106571: alias checkright none 
106574: -back
106574: alias checkback none 
106575: ATTACK MOVELEFT
106583: -back
106583: +forward
106583: alias checkfwd +forward 
106585: ATTACK FORWARD MOVELEFT
106596: -moveleft
106596: +moveright
106596: alias checkright +moveright 
106597: ATTACK FORWARD MOVERIGHT
106598: -moveleft
106598: +moveright 
106598: alias checkleft none 
106607: -moveright
106607: +moveleft
106607: alias checkleft +moveleft 
106607: ATTACK FORWARD MOVELEFT
106607: -moveright
106607: +moveleft 
106607: alias checkright none 
106608: -forward
106608: alias checkfwd none 
106610: ATTACK MOVELEFT
106610: -attack 
106612: MOVELEFT
106614: -moveleft
106614: +moveright
106614: alias checkright +moveright 
106615: MOVERIGHT
106617: -moveleft
106617: +moveright 
106617: alias checkleft none 
106619: +attack 
106620: ATTACK MOVERIGHT
106628: -back
106628: +forward
106628: alias checkfwd +forward 
106629: ATTACK FORWARD MOVERIGHT
106633: -moveright
106633: +moveleft
106633: alias checkleft +moveleft 
106633: -moveright
106633: +moveleft 
106633: alias checkright none 
106634: ATTACK FORWARD MOVELEFT
106647: -moveleft
106647: +moveright
106647: alias checkright +moveright 
106648: ATTACK FORWARD MOVERIGHT
106648: -moveleft
106648: +moveright 
106648: alias checkleft none 
106649: -forward
106649: alias checkfwd none 
106651: ATTACK MOVERIGHT
106658: -forward
106658: +back
106658: alias checkback +back 
106658: ATTACK BACK MOVERIGHT
106662: -moveright
106662: +moveleft
106662: alias checkleft +moveleft 
106664: ATTACK BACK MOVELEFT
106665: -back
106665: alias checkback none 
106666: ATTACK MOVELEFT
106666: -moveright
106666: +moveleft 
106666: alias checkright none 
106672: -back
106672: +forward
106672: alias checkfwd +forward 
106674: ATTACK FORWARD MOVELEFT
106675: -moveleft
106675: alias checkleft none 
106676: ATTACK FORWARD
106676: -attack 
106677: FORWARD
106677: -moveleft
106677: +moveright
106677: alias checkright +moveright 
106679: FORWARD MOVERIGHT
106684: -moveright
106684: +moveleft
106684: alias checkleft +moveleft 
106685: FORWARD MOVELEFT
106685: -moveright
106685: +moveleft 
106685: alias checkright none 
106685: +attack 
106686: ATTACK FORWARD MOVELEFT
106686: -forward
106686: alias checkfwd none 
106687: ATTACK MOVELEFT
106701: -forward
106701: +back
106701: alias checkback +back 
106702: ATTACK BACK MOVELEFT
106707: slot1
106707:  alias viewmodel_toggle viewmodels_off 
106707:  viewmodel_fov 84
106707:  cl_interp 0
106707: -attack
106707: hud_medicautocallersthreshold  150  
106707:  alias weapon1  primary_up 
106707:  alias weapon2  secondary_down 
106707:  alias weapon3  melee_up 
106707:  alias lastweapon  secondary_down 
106707:  alias nextweapon  secondary_down 
106707:  alias previousweapon  melee_up 
106707:  alias switch_between_slot1_and_slot2  secondary_down  
106707: -moveleft
106707: +moveright
106707: alias checkright +moveright 
106709: BACK MOVERIGHT
106709: slot1
106709:  alias viewmodel_toggle viewmodels_off 
106709:  viewmodel_fov 84
106709:  cl_interp 0
106709: -attack
106709: hud_medicautocallersthreshold  150  
106709:  alias weapon1  primary_up 
106709:  alias weapon2  secondary_down 
106709:  alias weapon3  melee_up 
106709:  alias lastweapon  secondary_down 
106709:  alias nextweapon  secondary_down 
106709:  alias previousweapon  melee_up 
106709:  alias switch_between_slot1_and_slot2  secondary_down  
106709: slot1
106709:  alias viewmodel_toggle viewmodels_off 
106709:  viewmodel_fov 84
106709:  cl_interp 0
106709: -attack
106709: hud_medicautocallersthreshold  150  
106709:  alias weapon1  primary_up 
106709:  alias weapon2  secondary_down 
106709:  alias weapon3  melee_up 
106709:  alias lastweapon  secondary_down 
106709:  alias nextweapon  secondary_down 
106709:  alias previousweapon  melee_up 
106709:  alias switch_between_slot1_and_slot2  secondary_down  
106710: slot1
106710:  alias viewmodel_toggle viewmodels_off 
106710:  viewmodel_fov 84
106710:  cl_interp 0
106710: -attack
106710: hud_medicautocallersthreshold  150  
106710:  alias weapon1  primary_up 
106710:  alias weapon2  secondary_down 
106710:  alias weapon3  melee_up 
106710:  alias lastweapon  secondary_down 
106710:  alias nextweapon  secondary_down 
106710:  alias previousweapon  melee_up 
106710:  alias switch_between_slot1_and_slot2  secondary_down  
106710: slot1
106710:  alias viewmodel_toggle viewmodels_off 
106710:  viewmodel_fov 84
106710:  cl_interp 0
106710: -attack
106710: hud_medicautocallersthreshold  150  
106710:  alias weapon1  primary_up 
106710:  alias weapon2  secondary_down 
106710:  alias weapon3  melee_up 
106710:  alias lastweapon  secondary_down 
106710:  alias nextweapon  secondary_down 
106710:  alias previousweapon  melee_up 
106710:  alias switch_between_slot1_and_slot2  secondary_down  
106710: -moveleft
106710: +moveright 
106710: alias checkleft none 
106710:  alias viewmodel_toggle viewmodels_on 
106710: slot1
106710:  alias viewmodel_toggle viewmodels_off 
106710:  viewmodel_fov 84
106710:  cl_interp 0
106710: -attack
106710: hud_medicautocallersthreshold  150  
106710:  alias weapon1  primary_up 
106710:  alias weapon2  secondary_down 
106710:  alias weapon3  melee_up 
106710:  alias lastweapon  secondary_down 
106710:  alias nextweapon  secondary_down 
106710:  alias previousweapon  melee_up 
106710:  alias switch_between_slot1_and_slot2  secondary_down  
106712: slot1
106712:  alias viewmodel_toggle viewmodels_off 
106712:  viewmodel_fov 84
106712:  cl_interp 0
106712: -attack
106712: hud_medicautocallersthreshold  150  
106712:  alias weapon1  primary_up 
106712:  alias weapon2  secondary_down 
106712:  alias weapon3  melee_up 
106712:  alias lastweapon  secondary_down 
106712:  alias nextweapon  secondary_down 
106712:  alias previousweapon  melee_up 
106712:  alias switch_between_slot1_and_slot2  secondary_down  
106712: -back
106712: alias checkback none 
106714: MOVERIGHT
106716: slot1
106716:  alias viewmodel_toggle viewmodels_off 
106716:  viewmodel_fov 84
106716:  cl_interp 0
106716: -attack
106716: hud_medicautocallersthreshold  150  
106716:  alias weapon1  primary_up 
106716:  alias weapon2  secondary_down 
106716:  alias weapon3  melee_up 
106716:  alias lastweapon  secondary_down 
106716:  alias nextweapon  secondary_down 
106716:  alias previousweapon  melee_up 
106716:  alias switch_between_slot1_and_slot2  secondary_down  
106721: -back
106721: +forward
106721: alias checkfwd +forward 
106722: FORWARD MOVERIGHT
106722: -moveright
106722: alias checkright none 
106723: FORWARD
106724: -moveright
106724: +moveleft
106724: alias checkleft +moveleft 
106725: FORWARD MOVELEFT
106732: -forward
106732: alias checkfwd none 
106734: MOVELEFT
106741: +attack 107
106742: ATTACK MOVELEFT
106749: -attack 107
106750: MOVELEFT
106750: -moveleft
106750: +moveright
106750: alias checkright +moveright 
106752: MOVERIGHT
106752: -moveleft
106752: +moveright 
106752: alias checkleft none 
106753: slot2
106753:  alias viewmodel_toggle viewmodels_on 
106753:  viewmodel_fov 84
106753:  cl_interp 0
106753: +attack
106753: hud_medicautocallersthreshold  75  
106753:  alias weapon1  primary_up 
106753:  alias weapon2  secondary_down 
106753:  alias weapon3  melee_down 
106753:  alias lastweapon  primary_up 
106753:  alias nextweapon  melee_down 
106753:  alias previousweapon  primary_up 
106753:  alias switch_between_slot1_and_slot2  primary_up  
106754: ATTACK MOVERIGHT
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106754: slot2
106754:  alias viewmodel_toggle viewmodels_on 
106754:  viewmodel_fov 84
106754:  cl_interp 0
106754: +attack
106754: hud_medicautocallersthreshold  75  
106754:  alias weapon1  primary_up 
106754:  alias weapon2  secondary_down 
106754:  alias weapon3  melee_down 
106754:  alias lastweapon  primary_up 
106754:  alias nextweapon  melee_down 
106754:  alias previousweapon  primary_up 
106754:  alias switch_between_slot1_and_slot2  primary_up  
106756: slot2
106756:  alias viewmodel_toggle viewmodels_on 
106756:  viewmodel_fov 84
106756:  cl_interp 0
106756: +attack
106756: hud_medicautocallersthreshold  75  
106756:  alias weapon1  primary_up 
106756:  alias weapon2  secondary_down 
106756:  alias weapon3  melee_down 
106756:  alias lastweapon  primary_up 
106756:  alias nextweapon  melee_down 
106756:  alias previousweapon  primary_up 
106756:  alias switch_between_slot1_and_slot2  primary_up  
106756: slot2
106756:  alias viewmodel_toggle viewmodels_on 
106756:  viewmodel_fov 84
106756:  cl_interp 0
106756: +attack
106756: hud_medicautocallersthreshold  75  
106756:  alias weapon1  primary_up 
106756:  alias weapon2  secondary_down 
106756:  alias weapon3  melee_down 
106756:  alias lastweapon  primary_up 
106756:  alias nextweapon  melee_down 
106756:  alias previousweapon  primary_up 
106756:  alias switch_between_slot1_and_slot2  primary_up  
106756: slot2
106756:  alias viewmodel_toggle viewmodels_on 
106756:  viewmodel_fov 84
106756:  cl_interp 0
106756: +attack
106756: hud_medicautocallersthreshold  75  
106756:  alias weapon1  primary_up 
106756:  alias weapon2  secondary_down 
106756:  alias weapon3  melee_down 
106756:  alias lastweapon  primary_up 
106756:  alias nextweapon  melee_down 
106756:  alias previousweapon  primary_up 
106756:  alias switch_between_slot1_and_slot2  primary_up  
106756: slot2
106756:  alias viewmodel_toggle viewmodels_on 
106756:  viewmodel_fov 84
106756:  cl_interp 0
106756: +attack
106756: hud_medicautocallersthreshold  75  
106756:  alias weapon1  primary_up 
106756:  alias weapon2  secondary_down 
106756:  alias weapon3  melee_down 
106756:  alias lastweapon  primary_up 
106756:  alias nextweapon  melee_down 
106756:  alias previousweapon  primary_up 
106756:  alias switch_between_slot1_and_slot2  primary_up  
106757: slot2
106757:  alias viewmodel_toggle viewmodels_on 
106757:  viewmodel_fov 84
106757:  cl_interp 0
106757: +attack
106757: hud_medicautocallersthreshold  75  
106757:  alias weapon1  primary_up 
106757:  alias weapon2  secondary_down 
106757:  alias weapon3  melee_down 
106757:  alias lastweapon  primary_up 
106757:  alias nextweapon  melee_down 
106757:  alias previousweapon  primary_up 
106757:  alias switch_between_slot1_and_slot2  primary_up  
106758: slot2
106758:  alias viewmodel_toggle viewmodels_on 
106758:  viewmodel_fov 84
106758:  cl_interp 0
106758: +attack
106758: hud_medicautocallersthreshold  75  
106758:  alias weapon1  primary_up 
106758:  alias weapon2  secondary_down 
106758:  alias weapon3  melee_down 
106758:  alias lastweapon  primary_up 
106758:  alias nextweapon  melee_down 
106758:  alias previousweapon  primary_up 
106758:  alias switch_between_slot1_and_slot2  primary_up  
106758: slot2
106758:  alias viewmodel_toggle viewmodels_on 
106758:  viewmodel_fov 84
106758:  cl_interp 0
106758: +attack
106758: hud_medicautocallersthreshold  75  
106758:  alias weapon1  primary_up 
106758:  alias weapon2  secondary_down 
106758:  alias weapon3  melee_down 
106758:  alias lastweapon  primary_up 
106758:  alias nextweapon  melee_down 
106758:  alias previousweapon  primary_up 
106758:  alias switch_between_slot1_and_slot2  primary_up  
106758: slot2
106758:  alias viewmodel_toggle viewmodels_on 
106758:  viewmodel_fov 84
106758:  cl_interp 0
106758: +attack
106758: hud_medicautocallersthreshold  75  
106758:  alias weapon1  primary_up 
106758:  alias weapon2  secondary_down 
106758:  alias weapon3  melee_down 
106758:  alias lastweapon  primary_up 
106758:  alias nextweapon  melee_down 
106758:  alias previousweapon  primary_up 
106758:  alias switch_between_slot1_and_slot2  primary_up  
106758: slot2
106758:  alias viewmodel_toggle viewmodels_on 
106758:  viewmodel_fov 84
106758:  cl_interp 0
106758: +attack
106758: hud_medicautocallersthreshold  75  
106758:  alias weapon1  primary_up 
106758:  alias weapon2  secondary_down 
106758:  alias weapon3  melee_down 
106758:  alias lastweapon  primary_up 
106758:  alias nextweapon  melee_down 
106758:  alias previousweapon  primary_up 
106758:  alias switch_between_slot1_and_slot2  primary_up  
106758: slot2
106758:  alias viewmodel_toggle viewmodels_on 
106758:  viewmodel_fov 84
106758:  cl_interp 0
106758: +attack
106758: hud_medicautocallersthreshold  75  
106758:  alias weapon1  primary_up 
106758:  alias weapon2  secondary_down 
106758:  alias weapon3  melee_down 
106758:  alias lastweapon  primary_up 
106758:  alias nextweapon  melee_down 
106758:  alias previousweapon  primary_up 
106758:  alias switch_between_slot1_and_slot2  primary_up  
106758: slot2
106758:  alias viewmodel_toggle viewmodels_on 
106758:  viewmodel_fov 84
106758:  cl_interp 0
106758: +attack
106758: hud_medicautocallersthreshold  75  
106758:  alias weapon1  primary_up 
106758:  alias weapon2  secondary_down 
106758:  alias weapon3  melee_down 
106758:  alias lastweapon  primary_up 
106758:  alias nextweapon  melee_down 
106758:  alias previousweapon  primary_up 
106758:  alias switch_between_slot1_and_slot2  primary_up  
106760: slot2
106760:  alias viewmodel_toggle viewmodels_on 
106760:  viewmodel_fov 84
106760:  cl_interp 0
106760: +attack
106760: hud_medicautocallersthreshold  75  
106760:  alias weapon1  primary_up 
106760:  alias weapon2  secondary_down 
106760:  alias weapon3  melee_down 
106760:  alias lastweapon  primary_up 
106760:  alias nextweapon  melee_down 
106760:  alias previousweapon  primary_up 
106760:  alias switch_between_slot1_and_slot2  primary_up  
106760: slot2
106760:  alias viewmodel_toggle viewmodels_on 
106760:  viewmodel_fov 84
106760:  cl_interp 0
106760: +attack
106760: hud_medicautocallersthreshold  75  
106760:  alias weapon1  primary_up 
106760:  alias weapon2  secondary_down 
106760:  alias weapon3  melee_down 
106760:  alias lastweapon  primary_up 
106760:  alias nextweapon  melee_down 
106760:  alias previousweapon  primary_up 
106760:  alias switch_between_slot1_and_slot2  primary_up  
106760: slot2
106760:  alias viewmodel_toggle viewmodels_on 
106760:  viewmodel_fov 84
106760:  cl_interp 0
106760: +attack
106760: hud_medicautocallersthreshold  75  
106760:  alias weapon1  primary_up 
106760:  alias weapon2  secondary_down 
106760:  alias weapon3  melee_down 
106760:  alias lastweapon  primary_up 
106760:  alias nextweapon  melee_down 
106760:  alias previousweapon  primary_up 
106760:  alias switch_between_slot1_and_slot2  primary_up  
106760: slot2
106760:  alias viewmodel_toggle viewmodels_on 
106760:  viewmodel_fov 84
106760:  cl_interp 0
106760: +attack
106760: hud_medicautocallersthreshold  75  
106760:  alias weapon1  primary_up 
106760:  alias weapon2  secondary_down 
106760:  alias weapon3  melee_down 
106760:  alias lastweapon  primary_up 
106760:  alias nextweapon  melee_down 
106760:  alias previousweapon  primary_up 
106760:  alias switch_between_slot1_and_slot2  primary_up  
106760: slot2
106760:  alias viewmodel_toggle viewmodels_on 
106760:  viewmodel_fov 84
106760:  cl_interp 0
106760: +attack
106760: hud_medicautocallersthreshold  75  
106760:  alias weapon1  primary_up 
106760:  alias weapon2  secondary_down 
106760:  alias weapon3  melee_down 
106760:  alias lastweapon  primary_up 
106760:  alias nextweapon  melee_down 
106760:  alias previousweapon  primary_up 
106760:  alias switch_between_slot1_and_slot2  primary_up  
106760: -forward
106760: +back
106760: alias checkback +back 
106762: ATTACK BACK MOVERIGHT
106762: slot2
106762:  alias viewmodel_toggle viewmodels_on 
106762:  viewmodel_fov 84
106762:  cl_interp 0
106762: +attack
106762: hud_medicautocallersthreshold  75  
106762:  alias weapon1  primary_up 
106762:  alias weapon2  secondary_down 
106762:  alias weapon3  melee_down 
106762:  alias lastweapon  primary_up 
106762:  alias nextweapon  melee_down 
106762:  alias previousweapon  primary_up 
106762:  alias switch_between_slot1_and_slot2  primary_up  
106762:  alias viewmodel_toggle viewmodels_off 
106763: slot2
106763:  alias viewmodel_toggle viewmodels_on 
106763:  viewmodel_fov 84
106763:  cl_interp 0
106763: +attack
106763: hud_medicautocallersthreshold  75  
106763:  alias weapon1  primary_up 
106763:  alias weapon2  secondary_down 
106763:  alias weapon3  melee_down 
106763:  alias lastweapon  primary_up 
106763:  alias nextweapon  melee_down 
106763:  alias previousweapon  primary_up 
106763:  alias switch_between_slot1_and_slot2  primary_up  
106767: -moveright
106767: +moveleft
106767: alias checkleft +moveleft 
106768: ATTACK BACK MOVELEFT
106770: -moveright
106770: +moveleft 
106770: alias checkright none 
106775: -back
106775: alias checkback none 
106777: ATTACK MOVELEFT
106784: -back
106784: +forward
106784: alias checkfwd +forward 
106785: ATTACK FORWARD MOVELEFT
106795: slot2
106795:  alias viewmodel_toggle viewmodels_on 
106795:  viewmodel_fov 84
106795:  cl_interp 0
106795: +attack
106795: hud_medicautocallersthreshold  75  
106795:  alias weapon1  primary_up 
106795:  alias weapon2  secondary_down 
106795:  alias weapon3  melee_down 
106795:  alias lastweapon  primary_up 
106795:  alias nextweapon  melee_down 
106795:  alias previousweapon  primary_up 
106795:  alias switch_between_slot1_and_slot2  primary_up  
106795: -moveleft
106795: alias checkleft none 
106795: slot2
106795:  alias viewmodel_toggle viewmodels_on 
106795:  viewmodel_fov 84
106795:  cl_interp 0
106795: +attack
106795: hud_medicautocallersthreshold  75  
106795:  alias weapon1  primary_up 
106795:  alias weapon2  secondary_down 
106795:  alias weapon3  melee_down 
106795:  alias lastweapon  primary_up 
106795:  alias nextweapon  melee_down 
106795:  alias previousweapon  primary_up 
106795:  alias switch_between_slot1_and_slot2  primary_up  
106795: slot2
106795:  alias viewmodel_toggle viewmodels_on 
106795:  viewmodel_fov 84
106795:  cl_interp 0
106795: +attack
106795: hud_medicautocallersthreshold  75  
106795:  alias weapon1  primary_up 
106795:  alias weapon2  secondary_down 
106795:  alias weapon3  melee_down 
106795:  alias lastweapon  primary_up 
106795:  alias nextweapon  melee_down 
106795:  alias previousweapon  primary_up 
106795:  alias switch_between_slot1_and_slot2  primary_up  
106797: ATTACK FORWARD
106797: slot2
106797:  alias viewmodel_toggle viewmodels_on 
106797:  viewmodel_fov 84
106797:  cl_interp 0
106797: +attack
106797: hud_medicautocallersthreshold  75  
106797:  alias weapon1  primary_up 
106797:  alias weapon2  secondary_down 
106797:  alias weapon3  melee_down 
106797:  alias lastweapon  primary_up 
106797:  alias nextweapon  melee_down 
106797:  alias previousweapon  primary_up 
106797:  alias switch_between_slot1_and_slot2  primary_up  
106797: slot2
106797:  alias viewmodel_toggle viewmodels_on 
106797:  viewmodel_fov 84
106797:  cl_interp 0
106797: +attack
106797: hud_medicautocallersthreshold  75  
106797:  alias weapon1  primary_up 
106797:  alias weapon2  secondary_down 
106797:  alias weapon3  melee_down 
106797:  alias lastweapon  primary_up 
106797:  alias nextweapon  melee_down 
106797:  alias previousweapon  primary_up 
106797:  alias switch_between_slot1_and_slot2  primary_up  
106798: slot2
106798:  alias viewmodel_toggle viewmodels_on 
106798:  viewmodel_fov 84
106798:  cl_interp 0
106798: +attack
106798: hud_medicautocallersthreshold  75  
106798:  alias weapon1  primary_up 
106798:  alias weapon2  secondary_down 
106798:  alias weapon3  melee_down 
106798:  alias lastweapon  primary_up 
106798:  alias nextweapon  melee_down 
106798:  alias previousweapon  primary_up 
106798:  alias switch_between_slot1_and_slot2  primary_up  
106798: slot2
106798:  alias viewmodel_toggle viewmodels_on 
106798:  viewmodel_fov 84
106798:  cl_interp 0
106798: +attack
106798: hud_medicautocallersthreshold  75  
106798:  alias weapon1  primary_up 
106798:  alias weapon2  secondary_down 
106798:  alias weapon3  melee_down 
106798:  alias lastweapon  primary_up 
106798:  alias nextweapon  melee_down 
106798:  alias previousweapon  primary_up 
106798:  alias switch_between_slot1_and_slot2  primary_up  
106803: -moveright
106803: +moveleft
106803: alias checkleft +moveleft 
106805: ATTACK FORWARD MOVELEFT
106811: -forward
106811: alias checkfwd none 
106813: ATTACK MOVELEFT
106825: slot2
106825:  alias viewmodel_toggle viewmodels_on 
106825:  viewmodel_fov 84
106825:  cl_interp 0
106825: +attack
106825: hud_medicautocallersthreshold  75  
106825:  alias weapon1  primary_up 
106825:  alias weapon2  secondary_down 
106825:  alias weapon3  melee_down 
106825:  alias lastweapon  primary_up 
106825:  alias nextweapon  melee_down 
106825:  alias previousweapon  primary_up 
106825:  alias switch_between_slot1_and_slot2  primary_up  
106826: slot2
106826:  alias viewmodel_toggle viewmodels_on 
106826:  viewmodel_fov 84
106826:  cl_interp 0
106826: +attack
106826: hud_medicautocallersthreshold  75  
106826:  alias weapon1  primary_up 
106826:  alias weapon2  secondary_down 
106826:  alias weapon3  melee_down 
106826:  alias lastweapon  primary_up 
106826:  alias nextweapon  melee_down 
106826:  alias previousweapon  primary_up 
106826:  alias switch_between_slot1_and_slot2  primary_up  
106826: slot2
106826:  alias viewmodel_toggle viewmodels_on 
106826:  viewmodel_fov 84
106826:  cl_interp 0
106826: +attack
106826: hud_medicautocallersthreshold  75  
106826:  alias weapon1  primary_up 
106826:  alias weapon2  secondary_down 
106826:  alias weapon3  melee_down 
106826:  alias lastweapon  primary_up 
106826:  alias nextweapon  melee_down 
106826:  alias previousweapon  primary_up 
106826:  alias switch_between_slot1_and_slot2  primary_up  
106827: slot2
106827:  alias viewmodel_toggle viewmodels_on 
106827:  viewmodel_fov 84
106827:  cl_interp 0
106827: +attack
106827: hud_medicautocallersthreshold  75  
106827:  alias weapon1  primary_up 
106827:  alias weapon2  secondary_down 
106827:  alias weapon3  melee_down 
106827:  alias lastweapon  primary_up 
106827:  alias nextweapon  melee_down 
106827:  alias previousweapon  primary_up 
106827:  alias switch_between_slot1_and_slot2  primary_up  
106827: slot2
106827:  alias viewmodel_toggle viewmodels_on 
106827:  viewmodel_fov 84
106827:  cl_interp 0
106827: +attack
106827: hud_medicautocallersthreshold  75  
106827:  alias weapon1  primary_up 
106827:  alias weapon2  secondary_down 
106827:  alias weapon3  melee_down 
106827:  alias lastweapon  primary_up 
106827:  alias nextweapon  melee_down 
106827:  alias previousweapon  primary_up 
106827:  alias switch_between_slot1_and_slot2  primary_up  
106829: slot2
106829:  alias viewmodel_toggle viewmodels_on 
106829:  viewmodel_fov 84
106829:  cl_interp 0
106829: +attack
106829: hud_medicautocallersthreshold  75  
106829:  alias weapon1  primary_up 
106829:  alias weapon2  secondary_down 
106829:  alias weapon3  melee_down 
106829:  alias lastweapon  primary_up 
106829:  alias nextweapon  melee_down 
106829:  alias previousweapon  primary_up 
106829:  alias switch_between_slot1_and_slot2  primary_up  
106836: -back
106836: +forward
106836: alias checkfwd +forward 
106838: ATTACK FORWARD MOVELEFT
106851: -moveleft
106851: alias checkleft none 
106851: ATTACK FORWARD
106870: -attack 
106871: FORWARD
106873: -moveleft
106873: +moveright
106873: alias checkright +moveright 
106873: FORWARD MOVERIGHT
106874: -forward
106874: alias checkfwd none 
106876: MOVERIGHT
106877: +attack 
106878: ATTACK MOVERIGHT
106881: -forward
106881: +back
106881: alias checkback +back 
106882: ATTACK BACK MOVERIGHT
106885: -moveright
106885: +moveleft
106885: alias checkleft +moveleft 
106887: ATTACK BACK MOVELEFT
106887: -moveright
106887: +moveleft 
106887: alias checkright none 
106891: slot2
106891:  alias viewmodel_toggle viewmodels_on 
106891:  viewmodel_fov 84
106891:  cl_interp 0
106891: +attack
106891: hud_medicautocallersthreshold  75  
106891:  alias weapon1  primary_up 
106891:  alias weapon2  secondary_down 
106891:  alias weapon3  melee_down 
106891:  alias lastweapon  primary_up 
106891:  alias nextweapon  melee_down 
106891:  alias previousweapon  primary_up 
106891:  alias switch_between_slot1_and_slot2  primary_up  
106891: slot2
106891:  alias viewmodel_toggle viewmodels_on 
106891:  viewmodel_fov 84
106891:  cl_interp 0
106891: +attack
106891: hud_medicautocallersthreshold  75  
106891:  alias weapon1  primary_up 
106891:  alias weapon2  secondary_down 
106891:  alias weapon3  melee_down 
106891:  alias lastweapon  primary_up 
106891:  alias nextweapon  melee_down 
106891:  alias previousweapon  primary_up 
106891:  alias switch_between_slot1_and_slot2  primary_up  
106891: slot2
106891:  alias viewmodel_toggle viewmodels_on 
106891:  viewmodel_fov 84
106891:  cl_interp 0
106891: +attack
106891: hud_medicautocallersthreshold  75  
106891:  alias weapon1  primary_up 
106891:  alias weapon2  secondary_down 
106891:  alias weapon3  melee_down 
106891:  alias lastweapon  primary_up 
106891:  alias nextweapon  melee_down 
106891:  alias previousweapon  primary_up 
106891:  alias switch_between_slot1_and_slot2  primary_up  
106892: slot2
106892:  alias viewmodel_toggle viewmodels_on 
106892:  viewmodel_fov 84
106892:  cl_interp 0
106892: +attack
106892: hud_medicautocallersthreshold  75  
106892:  alias weapon1  primary_up 
106892:  alias weapon2  secondary_down 
106892:  alias weapon3  melee_down 
106892:  alias lastweapon  primary_up 
106892:  alias nextweapon  melee_down 
106892:  alias previousweapon  primary_up 
106892:  alias switch_between_slot1_and_slot2  primary_up  
106892: slot2
106892:  alias viewmodel_toggle viewmodels_on 
106892:  viewmodel_fov 84
106892:  cl_interp 0
106892: +attack
106892: hud_medicautocallersthreshold  75  
106892:  alias weapon1  primary_up 
106892:  alias weapon2  secondary_down 
106892:  alias weapon3  melee_down 
106892:  alias lastweapon  primary_up 
106892:  alias nextweapon  melee_down 
106892:  alias previousweapon  primary_up 
106892:  alias switch_between_slot1_and_slot2  primary_up  
106892: slot2
106892:  alias viewmodel_toggle viewmodels_on 
106892:  viewmodel_fov 84
106892:  cl_interp 0
106892: +attack
106892: hud_medicautocallersthreshold  75  
106892:  alias weapon1  primary_up 
106892:  alias weapon2  secondary_down 
106892:  alias weapon3  melee_down 
106892:  alias lastweapon  primary_up 
106892:  alias nextweapon  melee_down 
106892:  alias previousweapon  primary_up 
106892:  alias switch_between_slot1_and_slot2  primary_up  
106894: slot2
106894:  alias viewmodel_toggle viewmodels_on 
106894:  viewmodel_fov 84
106894:  cl_interp 0
106894: +attack
106894: hud_medicautocallersthreshold  75  
106894:  alias weapon1  primary_up 
106894:  alias weapon2  secondary_down 
106894:  alias weapon3  melee_down 
106894:  alias lastweapon  primary_up 
106894:  alias nextweapon  melee_down 
106894:  alias previousweapon  primary_up 
106894:  alias switch_between_slot1_and_slot2  primary_up  
106894: slot2
106894:  alias viewmodel_toggle viewmodels_on 
106894:  viewmodel_fov 84
106894:  cl_interp 0
106894: +attack
106894: hud_medicautocallersthreshold  75  
106894:  alias weapon1  primary_up 
106894:  alias weapon2  secondary_down 
106894:  alias weapon3  melee_down 
106894:  alias lastweapon  primary_up 
106894:  alias nextweapon  melee_down 
106894:  alias previousweapon  primary_up 
106894:  alias switch_between_slot1_and_slot2  primary_up  
106894: -back
106894: alias checkback none 
106896: ATTACK MOVELEFT
106913: -back
106913: +forward
106913: alias checkfwd +forward 
106915: ATTACK FORWARD MOVELEFT
106923: slot2
106923:  alias viewmodel_toggle viewmodels_on 
106923:  viewmodel_fov 84
106923:  cl_interp 0
106923: +attack
106923: hud_medicautocallersthreshold  75  
106923:  alias weapon1  primary_up 
106923:  alias weapon2  secondary_down 
106923:  alias weapon3  melee_down 
106923:  alias lastweapon  primary_up 
106923:  alias nextweapon  melee_down 
106923:  alias previousweapon  primary_up 
106923:  alias switch_between_slot1_and_slot2  primary_up  
106924: slot2
106924:  alias viewmodel_toggle viewmodels_on 
106924:  viewmodel_fov 84
106924:  cl_interp 0
106924: +attack
106924: hud_medicautocallersthreshold  75  
106924:  alias weapon1  primary_up 
106924:  alias weapon2  secondary_down 
106924:  alias weapon3  melee_down 
106924:  alias lastweapon  primary_up 
106924:  alias nextweapon  melee_down 
106924:  alias previousweapon  primary_up 
106924:  alias switch_between_slot1_and_slot2  primary_up  
106925: slot2
106925:  alias viewmodel_toggle viewmodels_on 
106925:  viewmodel_fov 84
106925:  cl_interp 0
106925: +attack
106925: hud_medicautocallersthreshold  75  
106925:  alias weapon1  primary_up 
106925:  alias weapon2  secondary_down 
106925:  alias weapon3  melee_down 
106925:  alias lastweapon  primary_up 
106925:  alias nextweapon  melee_down 
106925:  alias previousweapon  primary_up 
106925:  alias switch_between_slot1_and_slot2  primary_up  
106926: slot2
106926:  alias viewmodel_toggle viewmodels_on 
106926:  viewmodel_fov 84
106926:  cl_interp 0
106926: +attack
106926: hud_medicautocallersthreshold  75  
106926:  alias weapon1  primary_up 
106926:  alias weapon2  secondary_down 
106926:  alias weapon3  melee_down 
106926:  alias lastweapon  primary_up 
106926:  alias nextweapon  melee_down 
106926:  alias previousweapon  primary_up 
106926:  alias switch_between_slot1_and_slot2  primary_up  
106926: -moveleft
106926: alias checkleft none 
106926: slot2
106926:  alias viewmodel_toggle viewmodels_on 
106926:  viewmodel_fov 84
106926:  cl_interp 0
106926: +attack
106926: hud_medicautocallersthreshold  75  
106926:  alias weapon1  primary_up 
106926:  alias weapon2  secondary_down 
106926:  alias weapon3  melee_down 
106926:  alias lastweapon  primary_up 
106926:  alias nextweapon  melee_down 
106926:  alias previousweapon  primary_up 
106926:  alias switch_between_slot1_and_slot2  primary_up  
106927: ATTACK FORWARD
106927: slot2
106927:  alias viewmodel_toggle viewmodels_on 
106927:  viewmodel_fov 84
106927:  cl_interp 0
106927: +attack
106927: hud_medicautocallersthreshold  75  
106927:  alias weapon1  primary_up 
106927:  alias weapon2  secondary_down 
106927:  alias weapon3  melee_down 
106927:  alias lastweapon  primary_up 
106927:  alias nextweapon  melee_down 
106927:  alias previousweapon  primary_up 
106927:  alias switch_between_slot1_and_slot2  primary_up  
106927: -moveleft
106927: +moveright
106927: alias checkright +moveright 
106927: slot2
106927:  alias viewmodel_toggle viewmodels_on 
106927:  viewmodel_fov 84
106927:  cl_interp 0
106927: +attack
106927: hud_medicautocallersthreshold  75  
106927:  alias weapon1  primary_up 
106927:  alias weapon2  secondary_down 
106927:  alias weapon3  melee_down 
106927:  alias lastweapon  primary_up 
106927:  alias nextweapon  melee_down 
106927:  alias previousweapon  primary_up 
106927:  alias switch_between_slot1_and_slot2  primary_up  
106928: ATTACK FORWARD MOVERIGHT
106928: slot2
106928:  alias viewmodel_toggle viewmodels_on 
106928:  viewmodel_fov 84
106928:  cl_interp 0
106928: +attack
106928: hud_medicautocallersthreshold  75  
106928:  alias weapon1  primary_up 
106928:  alias weapon2  secondary_down 
106928:  alias weapon3  melee_down 
106928:  alias lastweapon  primary_up 
106928:  alias nextweapon  melee_down 
106928:  alias previousweapon  primary_up 
106928:  alias switch_between_slot1_and_slot2  primary_up  
106929: -forward
106929: alias checkfwd none 
106930: ATTACK MOVERIGHT
106935: +showscores
106935: net_graph 4 
106937: ATTACK MOVERIGHT SCORE
106942: -showscores
106942: net_graph 0
106943: ATTACK MOVERIGHT
106952: -moveright
106952: +moveleft
106952: alias checkleft +moveleft 
106953: ATTACK MOVELEFT
106955: slot2
106955:  alias viewmodel_toggle viewmodels_on 
106955:  viewmodel_fov 84
106955:  cl_interp 0
106955: +attack
106955: hud_medicautocallersthreshold  75  
106955:  alias weapon1  primary_up 
106955:  alias weapon2  secondary_down 
106955:  alias weapon3  melee_down 
106955:  alias lastweapon  primary_up 
106955:  alias nextweapon  melee_down 
106955:  alias previousweapon  primary_up 
106955:  alias switch_between_slot1_and_slot2  primary_up  
106955: slot2
106955:  alias viewmodel_toggle viewmodels_on 
106955:  viewmodel_fov 84
106955:  cl_interp 0
106955: +attack
106955: hud_medicautocallersthreshold  75  
106955:  alias weapon1  primary_up 
106955:  alias weapon2  secondary_down 
106955:  alias weapon3  melee_down 
106955:  alias lastweapon  primary_up 
106955:  alias nextweapon  melee_down 
106955:  alias previousweapon  primary_up 
106955:  alias switch_between_slot1_and_slot2  primary_up  
106956: -moveright
106956: +moveleft 
106956: alias checkright none 
106956: slot2
106956:  alias viewmodel_toggle viewmodels_on 
106956:  viewmodel_fov 84
106956:  cl_interp 0
106956: +attack
106956: hud_medicautocallersthreshold  75  
106956:  alias weapon1  primary_up 
106956:  alias weapon2  secondary_down 
106956:  alias weapon3  melee_down 
106956:  alias lastweapon  primary_up 
106956:  alias nextweapon  melee_down 
106956:  alias previousweapon  primary_up 
106956:  alias switch_between_slot1_and_slot2  primary_up  
106956: slot2
106956:  alias viewmodel_toggle viewmodels_on 
106956:  viewmodel_fov 84
106956:  cl_interp 0
106956: +attack
106956: hud_medicautocallersthreshold  75  
106956:  alias weapon1  primary_up 
106956:  alias weapon2  secondary_down 
106956:  alias weapon3  melee_down 
106956:  alias lastweapon  primary_up 
106956:  alias nextweapon  melee_down 
106956:  alias previousweapon  primary_up 
106956:  alias switch_between_slot1_and_slot2  primary_up  
106957: slot2
106957:  alias viewmodel_toggle viewmodels_on 
106957:  viewmodel_fov 84
106957:  cl_interp 0
106957: +attack
106957: hud_medicautocallersthreshold  75  
106957:  alias weapon1  primary_up 
106957:  alias weapon2  secondary_down 
106957:  alias weapon3  melee_down 
106957:  alias lastweapon  primary_up 
106957:  alias nextweapon  melee_down 
106957:  alias previousweapon  primary_up 
106957:  alias switch_between_slot1_and_slot2  primary_up  
106958: slot2
106958:  alias viewmodel_toggle viewmodels_on 
106958:  viewmodel_fov 84
106958:  cl_interp 0
106958: +attack
106958: hud_medicautocallersthreshold  75  
106958:  alias weapon1  primary_up 
106958:  alias weapon2  secondary_down 
106958:  alias weapon3  melee_down 
106958:  alias lastweapon  primary_up 
106958:  alias nextweapon  melee_down 
106958:  alias previousweapon  primary_up 
106958:  alias switch_between_slot1_and_slot2  primary_up  
106959: slot2
106959:  alias viewmodel_toggle viewmodels_on 
106959:  viewmodel_fov 84
106959:  cl_interp 0
106959: +attack
106959: hud_medicautocallersthreshold  75  
106959:  alias weapon1  primary_up 
106959:  alias weapon2  secondary_down 
106959:  alias weapon3  melee_down 
106959:  alias lastweapon  primary_up 
106959:  alias nextweapon  melee_down 
106959:  alias previousweapon  primary_up 
106959:  alias switch_between_slot1_and_slot2  primary_up  
106961: -back
106961: +forward
106961: alias checkfwd +forward 
106961: ATTACK FORWARD MOVELEFT
106979: -moveleft
106979: +moveright
106979: alias checkright +moveright 
106979: -moveleft
106979: +moveright 
106979: alias checkleft none 
106981: ATTACK FORWARD MOVERIGHT
106982: -forward
106982: alias checkfwd none 
106984: ATTACK MOVERIGHT
106984: slot2
106984:  alias viewmodel_toggle viewmodels_on 
106984:  viewmodel_fov 84
106984:  cl_interp 0
106984: +attack
106984: hud_medicautocallersthreshold  75  
106984:  alias weapon1  primary_up 
106984:  alias weapon2  secondary_down 
106984:  alias weapon3  melee_down 
106984:  alias lastweapon  primary_up 
106984:  alias nextweapon  melee_down 
106984:  alias previousweapon  primary_up 
106984:  alias switch_between_slot1_and_slot2  primary_up  
106984: slot2
106984:  alias viewmodel_toggle viewmodels_on 
106984:  viewmodel_fov 84
106984:  cl_interp 0
106984: +attack
106984: hud_medicautocallersthreshold  75  
106984:  alias weapon1  primary_up 
106984:  alias weapon2  secondary_down 
106984:  alias weapon3  melee_down 
106984:  alias lastweapon  primary_up 
106984:  alias nextweapon  melee_down 
106984:  alias previousweapon  primary_up 
106984:  alias switch_between_slot1_and_slot2  primary_up  
106986: slot2
106986:  alias viewmodel_toggle viewmodels_on 
106986:  viewmodel_fov 84
106986:  cl_interp 0
106986: +attack
106986: hud_medicautocallersthreshold  75  
106986:  alias weapon1  primary_up 
106986:  alias weapon2  secondary_down 
106986:  alias weapon3  melee_down 
106986:  alias lastweapon  primary_up 
106986:  alias nextweapon  melee_down 
106986:  alias previousweapon  primary_up 
106986:  alias switch_between_slot1_and_slot2  primary_up  
106986: slot2
106986:  alias viewmodel_toggle viewmodels_on 
106986:  viewmodel_fov 84
106986:  cl_interp 0
106986: +attack
106986: hud_medicautocallersthreshold  75  
106986:  alias weapon1  primary_up 
106986:  alias weapon2  secondary_down 
106986:  alias weapon3  melee_down 
106986:  alias lastweapon  primary_up 
106986:  alias nextweapon  melee_down 
106986:  alias previousweapon  primary_up 
106986:  alias switch_between_slot1_and_slot2  primary_up  
106986: slot2
106986:  alias viewmodel_toggle viewmodels_on 
106986:  viewmodel_fov 84
106986:  cl_interp 0
106986: +attack
106986: hud_medicautocallersthreshold  75  
106986:  alias weapon1  primary_up 
106986:  alias weapon2  secondary_down 
106986:  alias weapon3  melee_down 
106986:  alias lastweapon  primary_up 
106986:  alias nextweapon  melee_down 
106986:  alias previousweapon  primary_up 
106986:  alias switch_between_slot1_and_slot2  primary_up  
106988: slot2
106988:  alias viewmodel_toggle viewmodels_on 
106988:  viewmodel_fov 84
106988:  cl_interp 0
106988: +attack
106988: hud_medicautocallersthreshold  75  
106988:  alias weapon1  primary_up 
106988:  alias weapon2  secondary_down 
106988:  alias weapon3  melee_down 
106988:  alias lastweapon  primary_up 
106988:  alias nextweapon  melee_down 
106988:  alias previousweapon  primary_up 
106988:  alias switch_between_slot1_and_slot2  primary_up  
106991: slot2
106991:  alias viewmodel_toggle viewmodels_on 
106991:  viewmodel_fov 84
106991:  cl_interp 0
106991: +attack
106991: hud_medicautocallersthreshold  75  
106991:  alias weapon1  primary_up 
106991:  alias weapon2  secondary_down 
106991:  alias weapon3  melee_down 
106991:  alias lastweapon  primary_up 
106991:  alias nextweapon  melee_down 
106991:  alias previousweapon  primary_up 
106991:  alias switch_between_slot1_and_slot2  primary_up  
107004: -moveright
107004: +moveleft
107004: alias checkleft +moveleft 
107005: ATTACK MOVELEFT
107007: -moveright
107007: +moveleft 
107007: alias checkright none 
107010: -back
107010: +forward
107010: alias checkfwd +forward 
107012: ATTACK FORWARD MOVELEFT
107013: slot2
107013:  alias viewmodel_toggle viewmodels_on 
107013:  viewmodel_fov 84
107013:  cl_interp 0
107013: +attack
107013: hud_medicautocallersthreshold  75  
107013:  alias weapon1  primary_up 
107013:  alias weapon2  secondary_down 
107013:  alias weapon3  melee_down 
107013:  alias lastweapon  primary_up 
107013:  alias nextweapon  melee_down 
107013:  alias previousweapon  primary_up 
107013:  alias switch_between_slot1_and_slot2  primary_up  
107015: slot2
107015:  alias viewmodel_toggle viewmodels_on 
107015:  viewmodel_fov 84
107015:  cl_interp 0
107015: +attack
107015: hud_medicautocallersthreshold  75  
107015:  alias weapon1  primary_up 
107015:  alias weapon2  secondary_down 
107015:  alias weapon3  melee_down 
107015:  alias lastweapon  primary_up 
107015:  alias nextweapon  melee_down 
107015:  alias previousweapon  primary_up 
107015:  alias switch_between_slot1_and_slot2  primary_up  
107015: slot2
107015:  alias viewmodel_toggle viewmodels_on 
107015:  viewmodel_fov 84
107015:  cl_interp 0
107015: +attack
107015: hud_medicautocallersthreshold  75  
107015:  alias weapon1  primary_up 
107015:  alias weapon2  secondary_down 
107015:  alias weapon3  melee_down 
107015:  alias lastweapon  primary_up 
107015:  alias nextweapon  melee_down 
107015:  alias previousweapon  primary_up 
107015:  alias switch_between_slot1_and_slot2  primary_up  
107017: slot2
107017:  alias viewmodel_toggle viewmodels_on 
107017:  viewmodel_fov 84
107017:  cl_interp 0
107017: +attack
107017: hud_medicautocallersthreshold  75  
107017:  alias weapon1  primary_up 
107017:  alias weapon2  secondary_down 
107017:  alias weapon3  melee_down 
107017:  alias lastweapon  primary_up 
107017:  alias nextweapon  melee_down 
107017:  alias previousweapon  primary_up 
107017:  alias switch_between_slot1_and_slot2  primary_up  
107018: slot2
107018:  alias viewmodel_toggle viewmodels_on 
107018:  viewmodel_fov 84
107018:  cl_interp 0
107018: +attack
107018: hud_medicautocallersthreshold  75  
107018:  alias weapon1  primary_up 
107018:  alias weapon2  secondary_down 
107018:  alias weapon3  melee_down 
107018:  alias lastweapon  primary_up 
107018:  alias nextweapon  melee_down 
107018:  alias previousweapon  primary_up 
107018:  alias switch_between_slot1_and_slot2  primary_up  
107019: slot2
107019:  alias viewmodel_toggle viewmodels_on 
107019:  viewmodel_fov 84
107019:  cl_interp 0
107019: +attack
107019: hud_medicautocallersthreshold  75  
107019:  alias weapon1  primary_up 
107019:  alias weapon2  secondary_down 
107019:  alias weapon3  melee_down 
107019:  alias lastweapon  primary_up 
107019:  alias nextweapon  melee_down 
107019:  alias previousweapon  primary_up 
107019:  alias switch_between_slot1_and_slot2  primary_up  
107020: slot2
107020:  alias viewmodel_toggle viewmodels_on 
107020:  viewmodel_fov 84
107020:  cl_interp 0
107020: +attack
107020: hud_medicautocallersthreshold  75  
107020:  alias weapon1  primary_up 
107020:  alias weapon2  secondary_down 
107020:  alias weapon3  melee_down 
107020:  alias lastweapon  primary_up 
107020:  alias nextweapon  melee_down 
107020:  alias previousweapon  primary_up 
107020:  alias switch_between_slot1_and_slot2  primary_up  
107021: -moveleft
107021: alias checkleft none 
107021: ATTACK FORWARD
107021: -moveleft
107021: +moveright
107021: alias checkright +moveright 
107023: ATTACK FORWARD MOVERIGHT
107040: -forward
107040: alias checkfwd none 
107042: ATTACK MOVERIGHT
107056: -forward
107056: +back
107056: alias checkback +back 
107057: ATTACK BACK MOVERIGHT
107063: -moveright
107063: +moveleft
107063: alias checkleft +moveleft 
107064: ATTACK BACK MOVELEFT
107066: slot1
107066:  alias viewmodel_toggle viewmodels_off 
107066:  viewmodel_fov 84
107066:  cl_interp 0
107066: -attack
107066: hud_medicautocallersthreshold  150  
107066:  alias weapon1  primary_up 
107066:  alias weapon2  secondary_down 
107066:  alias weapon3  melee_up 
107066:  alias lastweapon  secondary_down 
107066:  alias nextweapon  secondary_down 
107066:  alias previousweapon  melee_up 
107066:  alias switch_between_slot1_and_slot2  secondary_down  
107066: slot1
107066:  alias viewmodel_toggle viewmodels_off 
107066:  viewmodel_fov 84
107066:  cl_interp 0
107066: -attack
107066: hud_medicautocallersthreshold  150  
107066:  alias weapon1  primary_up 
107066:  alias weapon2  secondary_down 
107066:  alias weapon3  melee_up 
107066:  alias lastweapon  secondary_down 
107066:  alias nextweapon  secondary_down 
107066:  alias previousweapon  melee_up 
107066:  alias switch_between_slot1_and_slot2  secondary_down  
107068: BACK MOVELEFT
107068: slot1
107068:  alias viewmodel_toggle viewmodels_off 
107068:  viewmodel_fov 84
107068:  cl_interp 0
107068: -attack
107068: hud_medicautocallersthreshold  150  
107068:  alias weapon1  primary_up 
107068:  alias weapon2  secondary_down 
107068:  alias weapon3  melee_up 
107068:  alias lastweapon  secondary_down 
107068:  alias nextweapon  secondary_down 
107068:  alias previousweapon  melee_up 
107068:  alias switch_between_slot1_and_slot2  secondary_down  
107069: slot1
107069:  alias viewmodel_toggle viewmodels_off 
107069:  viewmodel_fov 84
107069:  cl_interp 0
107069: -attack
107069: hud_medicautocallersthreshold  150  
107069:  alias weapon1  primary_up 
107069:  alias weapon2  secondary_down 
107069:  alias weapon3  melee_up 
107069:  alias lastweapon  secondary_down 
107069:  alias nextweapon  secondary_down 
107069:  alias previousweapon  melee_up 
107069:  alias switch_between_slot1_and_slot2  secondary_down  
107069: slot1
107069:  alias viewmodel_toggle viewmodels_off 
107069:  viewmodel_fov 84
107069:  cl_interp 0
107069: -attack
107069: hud_medicautocallersthreshold  150  
107069:  alias weapon1  primary_up 
107069:  alias weapon2  secondary_down 
107069:  alias weapon3  melee_up 
107069:  alias lastweapon  secondary_down 
107069:  alias nextweapon  secondary_down 
107069:  alias previousweapon  melee_up 
107069:  alias switch_between_slot1_and_slot2  secondary_down  
107070: slot1
107070:  alias viewmodel_toggle viewmodels_off 
107070:  viewmodel_fov 84
107070:  cl_interp 0
107070: -attack
107070: hud_medicautocallersthreshold  150  
107070:  alias weapon1  primary_up 
107070:  alias weapon2  secondary_down 
107070:  alias weapon3  melee_up 
107070:  alias lastweapon  secondary_down 
107070:  alias nextweapon  secondary_down 
107070:  alias previousweapon  melee_up 
107070:  alias switch_between_slot1_and_slot2  secondary_down  
107070: slot1
107070:  alias viewmodel_toggle viewmodels_off 
107070:  viewmodel_fov 84
107070:  cl_interp 0
107070: -attack
107070: hud_medicautocallersthreshold  150  
107070:  alias weapon1  primary_up 
107070:  alias weapon2  secondary_down 
107070:  alias weapon3  melee_up 
107070:  alias lastweapon  secondary_down 
107070:  alias nextweapon  secondary_down 
107070:  alias previousweapon  melee_up 
107070:  alias switch_between_slot1_and_slot2  secondary_down  
107071: slot1
107071:  alias viewmodel_toggle viewmodels_off 
107071:  viewmodel_fov 84
107071:  cl_interp 0
107071: -attack
107071: hud_medicautocallersthreshold  150  
107071:  alias weapon1  primary_up 
107071:  alias weapon2  secondary_down 
107071:  alias weapon3  melee_up 
107071:  alias lastweapon  secondary_down 
107071:  alias nextweapon  secondary_down 
107071:  alias previousweapon  melee_up 
107071:  alias switch_between_slot1_and_slot2  secondary_down  
107072: slot1
107072:  alias viewmodel_toggle viewmodels_off 
107072:  viewmodel_fov 84
107072:  cl_interp 0
107072: -attack
107072: hud_medicautocallersthreshold  150  
107072:  alias weapon1  primary_up 
107072:  alias weapon2  secondary_down 
107072:  alias weapon3  melee_up 
107072:  alias lastweapon  secondary_down 
107072:  alias nextweapon  secondary_down 
107072:  alias previousweapon  melee_up 
107072:  alias switch_between_slot1_and_slot2  secondary_down  
107074: slot1
107074:  alias viewmodel_toggle viewmodels_off 
107074:  viewmodel_fov 84
107074:  cl_interp 0
107074: -attack
107074: hud_medicautocallersthreshold  150  
107074:  alias weapon1  primary_up 
107074:  alias weapon2  secondary_down 
107074:  alias weapon3  melee_up 
107074:  alias lastweapon  secondary_down 
107074:  alias nextweapon  secondary_down 
107074:  alias previousweapon  melee_up 
107074:  alias switch_between_slot1_and_slot2  secondary_down  
107074: -moveright
107074: +moveleft 
107074: alias checkright none 
107091: -moveleft
107091: +moveright
107091: alias checkright +moveright 
107092: BACK MOVERIGHT
107095: -moveleft
107095: +moveright 
107095: alias checkleft none 
107104: +attack 107
107105: ATTACK BACK MOVERIGHT
107115: -attack 107
107116: BACK MOVERIGHT
107119: slot2
107119:  alias viewmodel_toggle viewmodels_on 
107119:  viewmodel_fov 84
107119:  cl_interp 0
107119: +attack
107119: hud_medicautocallersthreshold  75  
107119:  alias weapon1  primary_up 
107119:  alias weapon2  secondary_down 
107119:  alias weapon3  melee_down 
107119:  alias lastweapon  primary_up 
107119:  alias nextweapon  melee_down 
107119:  alias previousweapon  primary_up 
107119:  alias switch_between_slot1_and_slot2  primary_up  
107119: slot2
107119:  alias viewmodel_toggle viewmodels_on 
107119:  viewmodel_fov 84
107119:  cl_interp 0
107119: +attack
107119: hud_medicautocallersthreshold  75  
107119:  alias weapon1  primary_up 
107119:  alias weapon2  secondary_down 
107119:  alias weapon3  melee_down 
107119:  alias lastweapon  primary_up 
107119:  alias nextweapon  melee_down 
107119:  alias previousweapon  primary_up 
107119:  alias switch_between_slot1_and_slot2  primary_up  
107120: ATTACK BACK MOVERIGHT
107120: slot2
107120:  alias viewmodel_toggle viewmodels_on 
107120:  viewmodel_fov 84
107120:  cl_interp 0
107120: +attack
107120: hud_medicautocallersthreshold  75  
107120:  alias weapon1  primary_up 
107120:  alias weapon2  secondary_down 
107120:  alias weapon3  melee_down 
107120:  alias lastweapon  primary_up 
107120:  alias nextweapon  melee_down 
107120:  alias previousweapon  primary_up 
107120:  alias switch_between_slot1_and_slot2  primary_up  
107120: slot2
107120:  alias viewmodel_toggle viewmodels_on 
107120:  viewmodel_fov 84
107120:  cl_interp 0
107120: +attack
107120: hud_medicautocallersthreshold  75  
107120:  alias weapon1  primary_up 
107120:  alias weapon2  secondary_down 
107120:  alias weapon3  melee_down 
107120:  alias lastweapon  primary_up 
107120:  alias nextweapon  melee_down 
107120:  alias previousweapon  primary_up 
107120:  alias switch_between_slot1_and_slot2  primary_up  
107121: slot2
107121:  alias viewmodel_toggle viewmodels_on 
107121:  viewmodel_fov 84
107121:  cl_interp 0
107121: +attack
107121: hud_medicautocallersthreshold  75  
107121:  alias weapon1  primary_up 
107121:  alias weapon2  secondary_down 
107121:  alias weapon3  melee_down 
107121:  alias lastweapon  primary_up 
107121:  alias nextweapon  melee_down 
107121:  alias previousweapon  primary_up 
107121:  alias switch_between_slot1_and_slot2  primary_up  
107121: slot2
107121:  alias viewmodel_toggle viewmodels_on 
107121:  viewmodel_fov 84
107121:  cl_interp 0
107121: +attack
107121: hud_medicautocallersthreshold  75  
107121:  alias weapon1  primary_up 
107121:  alias weapon2  secondary_down 
107121:  alias weapon3  melee_down 
107121:  alias lastweapon  primary_up 
107121:  alias nextweapon  melee_down 
107121:  alias previousweapon  primary_up 
107121:  alias switch_between_slot1_and_slot2  primary_up  
107122: slot2
107122:  alias viewmodel_toggle viewmodels_on 
107122:  viewmodel_fov 84
107122:  cl_interp 0
107122: +attack
107122: hud_medicautocallersthreshold  75  
107122:  alias weapon1  primary_up 
107122:  alias weapon2  secondary_down 
107122:  alias weapon3  melee_down 
107122:  alias lastweapon  primary_up 
107122:  alias nextweapon  melee_down 
107122:  alias previousweapon  primary_up 
107122:  alias switch_between_slot1_and_slot2  primary_up  
107122: slot2
107122:  alias viewmodel_toggle viewmodels_on 
107122:  viewmodel_fov 84
107122:  cl_interp 0
107122: +attack
107122: hud_medicautocallersthreshold  75  
107122:  alias weapon1  primary_up 
107122:  alias weapon2  secondary_down 
107122:  alias weapon3  melee_down 
107122:  alias lastweapon  primary_up 
107122:  alias nextweapon  melee_down 
107122:  alias previousweapon  primary_up 
107122:  alias switch_between_slot1_and_slot2  primary_up  
107122: slot2
107122:  alias viewmodel_toggle viewmodels_on 
107122:  viewmodel_fov 84
107122:  cl_interp 0
107122: +attack
107122: hud_medicautocallersthreshold  75  
107122:  alias weapon1  primary_up 
107122:  alias weapon2  secondary_down 
107122:  alias weapon3  melee_down 
107122:  alias lastweapon  primary_up 
107122:  alias nextweapon  melee_down 
107122:  alias previousweapon  primary_up 
107122:  alias switch_between_slot1_and_slot2  primary_up  
107123: slot2
107123:  alias viewmodel_toggle viewmodels_on 
107123:  viewmodel_fov 84
107123:  cl_interp 0
107123: +attack
107123: hud_medicautocallersthreshold  75  
107123:  alias weapon1  primary_up 
107123:  alias weapon2  secondary_down 
107123:  alias weapon3  melee_down 
107123:  alias lastweapon  primary_up 
107123:  alias nextweapon  melee_down 
107123:  alias previousweapon  primary_up 
107123:  alias switch_between_slot1_and_slot2  primary_up  
107123: slot2
107123:  alias viewmodel_toggle viewmodels_on 
107123:  viewmodel_fov 84
107123:  cl_interp 0
107123: +attack
107123: hud_medicautocallersthreshold  75  
107123:  alias weapon1  primary_up 
107123:  alias weapon2  secondary_down 
107123:  alias weapon3  melee_down 
107123:  alias lastweapon  primary_up 
107123:  alias nextweapon  melee_down 
107123:  alias previousweapon  primary_up 
107123:  alias switch_between_slot1_and_slot2  primary_up  
107124: slot2
107124:  alias viewmodel_toggle viewmodels_on 
107124:  viewmodel_fov 84
107124:  cl_interp 0
107124: +attack
107124: hud_medicautocallersthreshold  75  
107124:  alias weapon1  primary_up 
107124:  alias weapon2  secondary_down 
107124:  alias weapon3  melee_down 
107124:  alias lastweapon  primary_up 
107124:  alias nextweapon  melee_down 
107124:  alias previousweapon  primary_up 
107124:  alias switch_between_slot1_and_slot2  primary_up  
107124: slot2
107124:  alias viewmodel_toggle viewmodels_on 
107124:  viewmodel_fov 84
107124:  cl_interp 0
107124: +attack
107124: hud_medicautocallersthreshold  75  
107124:  alias weapon1  primary_up 
107124:  alias weapon2  secondary_down 
107124:  alias weapon3  melee_down 
107124:  alias lastweapon  primary_up 
107124:  alias nextweapon  melee_down 
107124:  alias previousweapon  primary_up 
107124:  alias switch_between_slot1_and_slot2  primary_up  
107125: -back
107125: alias checkback none 
107125: slot2
107125:  alias viewmodel_toggle viewmodels_on 
107125:  viewmodel_fov 84
107125:  cl_interp 0
107125: +attack
107125: hud_medicautocallersthreshold  75  
107125:  alias weapon1  primary_up 
107125:  alias weapon2  secondary_down 
107125:  alias weapon3  melee_down 
107125:  alias lastweapon  primary_up 
107125:  alias nextweapon  melee_down 
107125:  alias previousweapon  primary_up 
107125:  alias switch_between_slot1_and_slot2  primary_up  
107125: slot2
107125:  alias viewmodel_toggle viewmodels_on 
107125:  viewmodel_fov 84
107125:  cl_interp 0
107125: +attack
107125: hud_medicautocallersthreshold  75  
107125:  alias weapon1  primary_up 
107125:  alias weapon2  secondary_down 
107125:  alias weapon3  melee_down 
107125:  alias lastweapon  primary_up 
107125:  alias nextweapon  melee_down 
107125:  alias previousweapon  primary_up 
107125:  alias switch_between_slot1_and_slot2  primary_up  
107126: ATTACK MOVERIGHT
107126: slot2
107126:  alias viewmodel_toggle viewmodels_on 
107126:  viewmodel_fov 84
107126:  cl_interp 0
107126: +attack
107126: hud_medicautocallersthreshold  75  
107126:  alias weapon1  primary_up 
107126:  alias weapon2  secondary_down 
107126:  alias weapon3  melee_down 
107126:  alias lastweapon  primary_up 
107126:  alias nextweapon  melee_down 
107126:  alias previousweapon  primary_up 
107126:  alias switch_between_slot1_and_slot2  primary_up  
107127: slot2
107127:  alias viewmodel_toggle viewmodels_on 
107127:  viewmodel_fov 84
107127:  cl_interp 0
107127: +attack
107127: hud_medicautocallersthreshold  75  
107127:  alias weapon1  primary_up 
107127:  alias weapon2  secondary_down 
107127:  alias weapon3  melee_down 
107127:  alias lastweapon  primary_up 
107127:  alias nextweapon  melee_down 
107127:  alias previousweapon  primary_up 
107127:  alias switch_between_slot1_and_slot2  primary_up  
107129: +jump 65
107130: ATTACK JUMP MOVERIGHT
107132: +duck 83
107133: ATTACK JUMP DUCK MOVERIGHT
107139: -jump 65
107140: ATTACK DUCK MOVERIGHT
107152: -duck 83
107156: ATTACK MOVERIGHT
107162: -forward
107162: +back
107162: alias checkback +back 
107163: ATTACK BACK MOVERIGHT
107163: slot2
107163:  alias viewmodel_toggle viewmodels_on 
107163:  viewmodel_fov 84
107163:  cl_interp 0
107163: +attack
107163: hud_medicautocallersthreshold  75  
107163:  alias weapon1  primary_up 
107163:  alias weapon2  secondary_down 
107163:  alias weapon3  melee_down 
107163:  alias lastweapon  primary_up 
107163:  alias nextweapon  melee_down 
107163:  alias previousweapon  primary_up 
107163:  alias switch_between_slot1_and_slot2  primary_up  
107166: slot2
107166:  alias viewmodel_toggle viewmodels_on 
107166:  viewmodel_fov 84
107166:  cl_interp 0
107166: +attack
107166: hud_medicautocallersthreshold  75  
107166:  alias weapon1  primary_up 
107166:  alias weapon2  secondary_down 
107166:  alias weapon3  melee_down 
107166:  alias lastweapon  primary_up 
107166:  alias nextweapon  melee_down 
107166:  alias previousweapon  primary_up 
107166:  alias switch_between_slot1_and_slot2  primary_up  
107167: -moveright
107167: +moveleft
107167: alias checkleft +moveleft 
107168: ATTACK BACK MOVELEFT
107168: slot2
107168:  alias viewmodel_toggle viewmodels_on 
107168:  viewmodel_fov 84
107168:  cl_interp 0
107168: +attack
107168: hud_medicautocallersthreshold  75  
107168:  alias weapon1  primary_up 
107168:  alias weapon2  secondary_down 
107168:  alias weapon3  melee_down 
107168:  alias lastweapon  primary_up 
107168:  alias nextweapon  melee_down 
107168:  alias previousweapon  primary_up 
107168:  alias switch_between_slot1_and_slot2  primary_up  
107169: -back
107169: alias checkback none 
107169: slot2
107169:  alias viewmodel_toggle viewmodels_on 
107169:  viewmodel_fov 84
107169:  cl_interp 0
107169: +attack
107169: hud_medicautocallersthreshold  75  
107169:  alias weapon1  primary_up 
107169:  alias weapon2  secondary_down 
107169:  alias weapon3  melee_down 
107169:  alias lastweapon  primary_up 
107169:  alias nextweapon  melee_down 
107169:  alias previousweapon  primary_up 
107169:  alias switch_between_slot1_and_slot2  primary_up  
107169: slot2
107169:  alias viewmodel_toggle viewmodels_on 
107169:  viewmodel_fov 84
107169:  cl_interp 0
107169: +attack
107169: hud_medicautocallersthreshold  75  
107169:  alias weapon1  primary_up 
107169:  alias weapon2  secondary_down 
107169:  alias weapon3  melee_down 
107169:  alias lastweapon  primary_up 
107169:  alias nextweapon  melee_down 
107169:  alias previousweapon  primary_up 
107169:  alias switch_between_slot1_and_slot2  primary_up  
107171: ATTACK MOVELEFT
107171: slot2
107171:  alias viewmodel_toggle viewmodels_on 
107171:  viewmodel_fov 84
107171:  cl_interp 0
107171: +attack
107171: hud_medicautocallersthreshold  75  
107171:  alias weapon1  primary_up 
107171:  alias weapon2  secondary_down 
107171:  alias weapon3  melee_down 
107171:  alias lastweapon  primary_up 
107171:  alias nextweapon  melee_down 
107171:  alias previousweapon  primary_up 
107171:  alias switch_between_slot1_and_slot2  primary_up  
107171: -moveleft
107171: +moveright 
107171: alias checkleft none 
107172: ATTACK MOVERIGHT
107172: slot2
107172:  alias viewmodel_toggle viewmodels_on 
107172:  viewmodel_fov 84
107172:  cl_interp 0
107172: +attack
107172: hud_medicautocallersthreshold  75  
107172:  alias weapon1  primary_up 
107172:  alias weapon2  secondary_down 
107172:  alias weapon3  melee_down 
107172:  alias lastweapon  primary_up 
107172:  alias nextweapon  melee_down 
107172:  alias previousweapon  primary_up 
107172:  alias switch_between_slot1_and_slot2  primary_up  
107182: -back
107182: +forward
107182: alias checkfwd +forward 
107183: ATTACK FORWARD MOVERIGHT
107195: -moveright
107195: alias checkright none 
107195: ATTACK FORWARD
107198: -moveright
107198: +moveleft
107198: alias checkleft +moveleft 
107199: ATTACK FORWARD MOVELEFT
107222: slot2
107222:  alias viewmodel_toggle viewmodels_on 
107222:  viewmodel_fov 84
107222:  cl_interp 0
107222: +attack
107222: hud_medicautocallersthreshold  75  
107222:  alias weapon1  primary_up 
107222:  alias weapon2  secondary_down 
107222:  alias weapon3  melee_down 
107222:  alias lastweapon  primary_up 
107222:  alias nextweapon  melee_down 
107222:  alias previousweapon  primary_up 
107222:  alias switch_between_slot1_and_slot2  primary_up  
107228: +duck 83
107228: ATTACK DUCK FORWARD MOVELEFT
107236: -duck 83
107236: ATTACK FORWARD MOVELEFT
107254: -moveleft
107254: alias checkleft none 
107254: slot2
107254:  alias viewmodel_toggle viewmodels_on 
107254:  viewmodel_fov 84
107254:  cl_interp 0
107254: +attack
107254: hud_medicautocallersthreshold  75  
107254:  alias weapon1  primary_up 
107254:  alias weapon2  secondary_down 
107254:  alias weapon3  melee_down 
107254:  alias lastweapon  primary_up 
107254:  alias nextweapon  melee_down 
107254:  alias previousweapon  primary_up 
107254:  alias switch_between_slot1_and_slot2  primary_up  
107255: ATTACK FORWARD
107256: -moveright
107256: +moveleft
107256: alias checkleft +moveleft 
107258: ATTACK FORWARD MOVELEFT
107260: -moveleft
107260: alias checkleft none 
107261: ATTACK FORWARD
107265: -moveleft
107265: +moveright
107265: alias checkright +moveright 
107266: ATTACK FORWARD MOVERIGHT
107268: -forward
107268: alias checkfwd none 
107270: ATTACK MOVERIGHT
107277: -forward
107277: +back
107277: alias checkback +back 
107277: ATTACK BACK MOVERIGHT
107278: -moveright
107278: +moveleft
107278: alias checkleft +moveleft 
107280: ATTACK BACK MOVELEFT
107291: -moveright
107291: +moveleft 
107291: alias checkright none 
107293: -back
107293: alias checkback none 
107294: ATTACK MOVELEFT
107297: -moveleft
107297: +moveright
107297: alias checkright +moveright 
107298: ATTACK MOVERIGHT
107300: -moveleft
107300: +moveright 
107300: alias checkleft none 
107304: -back
107304: +forward
107304: alias checkfwd +forward 
107306: ATTACK FORWARD MOVERIGHT
107329: +jump 65
107329: slot1
107329:  alias viewmodel_toggle viewmodels_off 
107329:  viewmodel_fov 84
107329:  cl_interp 0
107329: -attack
107329: hud_medicautocallersthreshold  150  
107329:  alias weapon1  primary_up 
107329:  alias weapon2  secondary_down 
107329:  alias weapon3  melee_up 
107329:  alias lastweapon  secondary_down 
107329:  alias nextweapon  secondary_down 
107329:  alias previousweapon  melee_up 
107329:  alias switch_between_slot1_and_slot2  secondary_down  
107329: slot1
107329:  alias viewmodel_toggle viewmodels_off 
107329:  viewmodel_fov 84
107329:  cl_interp 0
107329: -attack
107329: hud_medicautocallersthreshold  150  
107329:  alias weapon1  primary_up 
107329:  alias weapon2  secondary_down 
107329:  alias weapon3  melee_up 
107329:  alias lastweapon  secondary_down 
107329:  alias nextweapon  secondary_down 
107329:  alias previousweapon  melee_up 
107329:  alias switch_between_slot1_and_slot2  secondary_down  
107331: JUMP FORWARD MOVERIGHT
107331: slot1
107331:  alias viewmodel_toggle viewmodels_off 
107331:  viewmodel_fov 84
107331:  cl_interp 0
107331: -attack
107331: hud_medicautocallersthreshold  150  
107331:  alias weapon1  primary_up 
107331:  alias weapon2  secondary_down 
107331:  alias weapon3  melee_up 
107331:  alias lastweapon  secondary_down 
107331:  alias nextweapon  secondary_down 
107331:  alias previousweapon  melee_up 
107331:  alias switch_between_slot1_and_slot2  secondary_down  
107331: slot1
107331:  alias viewmodel_toggle viewmodels_off 
107331:  viewmodel_fov 84
107331:  cl_interp 0
107331: -attack
107331: hud_medicautocallersthreshold  150  
107331:  alias weapon1  primary_up 
107331:  alias weapon2  secondary_down 
107331:  alias weapon3  melee_up 
107331:  alias lastweapon  secondary_down 
107331:  alias nextweapon  secondary_down 
107331:  alias previousweapon  melee_up 
107331:  alias switch_between_slot1_and_slot2  secondary_down  
107332: +duck 83
107332: slot1
107332:  alias viewmodel_toggle viewmodels_off 
107332:  viewmodel_fov 84
107332:  cl_interp 0
107332: -attack
107332: hud_medicautocallersthreshold  150  
107332:  alias weapon1  primary_up 
107332:  alias weapon2  secondary_down 
107332:  alias weapon3  melee_up 
107332:  alias lastweapon  secondary_down 
107332:  alias nextweapon  secondary_down 
107332:  alias previousweapon  melee_up 
107332:  alias switch_between_slot1_and_slot2  secondary_down  
107332: -forward
107332: alias checkfwd none 
107333: JUMP DUCK MOVERIGHT
107333: slot1
107333:  alias viewmodel_toggle viewmodels_off 
107333:  viewmodel_fov 84
107333:  cl_interp 0
107333: -attack
107333: hud_medicautocallersthreshold  150  
107333:  alias weapon1  primary_up 
107333:  alias weapon2  secondary_down 
107333:  alias weapon3  melee_up 
107333:  alias lastweapon  secondary_down 
107333:  alias nextweapon  secondary_down 
107333:  alias previousweapon  melee_up 
107333:  alias switch_between_slot1_and_slot2  secondary_down  
107333: slot1
107333:  alias viewmodel_toggle viewmodels_off 
107333:  viewmodel_fov 84
107333:  cl_interp 0
107333: -attack
107333: hud_medicautocallersthreshold  150  
107333:  alias weapon1  primary_up 
107333:  alias weapon2  secondary_down 
107333:  alias weapon3  melee_up 
107333:  alias lastweapon  secondary_down 
107333:  alias nextweapon  secondary_down 
107333:  alias previousweapon  melee_up 
107333:  alias switch_between_slot1_and_slot2  secondary_down  
107333: slot1
107333:  alias viewmodel_toggle viewmodels_off 
107333:  viewmodel_fov 84
107333:  cl_interp 0
107333: -attack
107333: hud_medicautocallersthreshold  150  
107333:  alias weapon1  primary_up 
107333:  alias weapon2  secondary_down 
107333:  alias weapon3  melee_up 
107333:  alias lastweapon  secondary_down 
107333:  alias nextweapon  secondary_down 
107333:  alias previousweapon  melee_up 
107333:  alias switch_between_slot1_and_slot2  secondary_down  
107336: slot1
107336:  alias viewmodel_toggle viewmodels_off 
107336:  viewmodel_fov 84
107336:  cl_interp 0
107336: -attack
107336: hud_medicautocallersthreshold  150  
107336:  alias weapon1  primary_up 
107336:  alias weapon2  secondary_down 
107336:  alias weapon3  melee_up 
107336:  alias lastweapon  secondary_down 
107336:  alias nextweapon  secondary_down 
107336:  alias previousweapon  melee_up 
107336:  alias switch_between_slot1_and_slot2  secondary_down  
107337: -jump 65
107338: DUCK MOVERIGHT
107362: +attack 107
107363: ATTACK DUCK MOVERIGHT
107366: -duck 83
107367: ATTACK MOVERIGHT
107371: -attack 107
107372: MOVERIGHT
107375: slot2
107375:  alias viewmodel_toggle viewmodels_on 
107375:  viewmodel_fov 84
107375:  cl_interp 0
107375: +attack
107375: hud_medicautocallersthreshold  75  
107375:  alias weapon1  primary_up 
107375:  alias weapon2  secondary_down 
107375:  alias weapon3  melee_down 
107375:  alias lastweapon  primary_up 
107375:  alias nextweapon  melee_down 
107375:  alias previousweapon  primary_up 
107375:  alias switch_between_slot1_and_slot2  primary_up  
107375: slot2
107375:  alias viewmodel_toggle viewmodels_on 
107375:  viewmodel_fov 84
107375:  cl_interp 0
107375: +attack
107375: hud_medicautocallersthreshold  75  
107375:  alias weapon1  primary_up 
107375:  alias weapon2  secondary_down 
107375:  alias weapon3  melee_down 
107375:  alias lastweapon  primary_up 
107375:  alias nextweapon  melee_down 
107375:  alias previousweapon  primary_up 
107375:  alias switch_between_slot1_and_slot2  primary_up  
107376: ATTACK MOVERIGHT
107376: slot2
107376:  alias viewmodel_toggle viewmodels_on 
107376:  viewmodel_fov 84
107376:  cl_interp 0
107376: +attack
107376: hud_medicautocallersthreshold  75  
107376:  alias weapon1  primary_up 
107376:  alias weapon2  secondary_down 
107376:  alias weapon3  melee_down 
107376:  alias lastweapon  primary_up 
107376:  alias nextweapon  melee_down 
107376:  alias previousweapon  primary_up 
107376:  alias switch_between_slot1_and_slot2  primary_up  
107376: slot2
107376:  alias viewmodel_toggle viewmodels_on 
107376:  viewmodel_fov 84
107376:  cl_interp 0
107376: +attack
107376: hud_medicautocallersthreshold  75  
107376:  alias weapon1  primary_up 
107376:  alias weapon2  secondary_down 
107376:  alias weapon3  melee_down 
107376:  alias lastweapon  primary_up 
107376:  alias nextweapon  melee_down 
107376:  alias previousweapon  primary_up 
107376:  alias switch_between_slot1_and_slot2  primary_up  
107376: slot2
107376:  alias viewmodel_toggle viewmodels_on 
107376:  viewmodel_fov 84
107376:  cl_interp 0
107376: +attack
107376: hud_medicautocallersthreshold  75  
107376:  alias weapon1  primary_up 
107376:  alias weapon2  secondary_down 
107376:  alias weapon3  melee_down 
107376:  alias lastweapon  primary_up 
107376:  alias nextweapon  melee_down 
107376:  alias previousweapon  primary_up 
107376:  alias switch_between_slot1_and_slot2  primary_up  
107376: slot2
107376:  alias viewmodel_toggle viewmodels_on 
107376:  viewmodel_fov 84
107376:  cl_interp 0
107376: +attack
107376: hud_medicautocallersthreshold  75  
107376:  alias weapon1  primary_up 
107376:  alias weapon2  secondary_down 
107376:  alias weapon3  melee_down 
107376:  alias lastweapon  primary_up 
107376:  alias nextweapon  melee_down 
107376:  alias previousweapon  primary_up 
107376:  alias switch_between_slot1_and_slot2  primary_up  
107378: slot2
107378:  alias viewmodel_toggle viewmodels_on 
107378:  viewmodel_fov 84
107378:  cl_interp 0
107378: +attack
107378: hud_medicautocallersthreshold  75  
107378:  alias weapon1  primary_up 
107378:  alias weapon2  secondary_down 
107378:  alias weapon3  melee_down 
107378:  alias lastweapon  primary_up 
107378:  alias nextweapon  melee_down 
107378:  alias previousweapon  primary_up 
107378:  alias switch_between_slot1_and_slot2  primary_up  
107378: slot2
107378:  alias viewmodel_toggle viewmodels_on 
107378:  viewmodel_fov 84
107378:  cl_interp 0
107378: +attack
107378: hud_medicautocallersthreshold  75  
107378:  alias weapon1  primary_up 
107378:  alias weapon2  secondary_down 
107378:  alias weapon3  melee_down 
107378:  alias lastweapon  primary_up 
107378:  alias nextweapon  melee_down 
107378:  alias previousweapon  primary_up 
107378:  alias switch_between_slot1_and_slot2  primary_up  
107378: slot2
107378:  alias viewmodel_toggle viewmodels_on 
107378:  viewmodel_fov 84
107378:  cl_interp 0
107378: +attack
107378: hud_medicautocallersthreshold  75  
107378:  alias weapon1  primary_up 
107378:  alias weapon2  secondary_down 
107378:  alias weapon3  melee_down 
107378:  alias lastweapon  primary_up 
107378:  alias nextweapon  melee_down 
107378:  alias previousweapon  primary_up 
107378:  alias switch_between_slot1_and_slot2  primary_up  
107379: slot2
107379:  alias viewmodel_toggle viewmodels_on 
107379:  viewmodel_fov 84
107379:  cl_interp 0
107379: +attack
107379: hud_medicautocallersthreshold  75  
107379:  alias weapon1  primary_up 
107379:  alias weapon2  secondary_down 
107379:  alias weapon3  melee_down 
107379:  alias lastweapon  primary_up 
107379:  alias nextweapon  melee_down 
107379:  alias previousweapon  primary_up 
107379:  alias switch_between_slot1_and_slot2  primary_up  
107379: slot2
107379:  alias viewmodel_toggle viewmodels_on 
107379:  viewmodel_fov 84
107379:  cl_interp 0
107379: +attack
107379: hud_medicautocallersthreshold  75  
107379:  alias weapon1  primary_up 
107379:  alias weapon2  secondary_down 
107379:  alias weapon3  melee_down 
107379:  alias lastweapon  primary_up 
107379:  alias nextweapon  melee_down 
107379:  alias previousweapon  primary_up 
107379:  alias switch_between_slot1_and_slot2  primary_up  
107379: slot2
107379:  alias viewmodel_toggle viewmodels_on 
107379:  viewmodel_fov 84
107379:  cl_interp 0
107379: +attack
107379: hud_medicautocallersthreshold  75  
107379:  alias weapon1  primary_up 
107379:  alias weapon2  secondary_down 
107379:  alias weapon3  melee_down 
107379:  alias lastweapon  primary_up 
107379:  alias nextweapon  melee_down 
107379:  alias previousweapon  primary_up 
107379:  alias switch_between_slot1_and_slot2  primary_up  
107380: slot2
107380:  alias viewmodel_toggle viewmodels_on 
107380:  viewmodel_fov 84
107380:  cl_interp 0
107380: +attack
107380: hud_medicautocallersthreshold  75  
107380:  alias weapon1  primary_up 
107380:  alias weapon2  secondary_down 
107380:  alias weapon3  melee_down 
107380:  alias lastweapon  primary_up 
107380:  alias nextweapon  melee_down 
107380:  alias previousweapon  primary_up 
107380:  alias switch_between_slot1_and_slot2  primary_up  
107380: slot2
107380:  alias viewmodel_toggle viewmodels_on 
107380:  viewmodel_fov 84
107380:  cl_interp 0
107380: +attack
107380: hud_medicautocallersthreshold  75  
107380:  alias weapon1  primary_up 
107380:  alias weapon2  secondary_down 
107380:  alias weapon3  melee_down 
107380:  alias lastweapon  primary_up 
107380:  alias nextweapon  melee_down 
107380:  alias previousweapon  primary_up 
107380:  alias switch_between_slot1_and_slot2  primary_up  
107381: slot2
107381:  alias viewmodel_toggle viewmodels_on 
107381:  viewmodel_fov 84
107381:  cl_interp 0
107381: +attack
107381: hud_medicautocallersthreshold  75  
107381:  alias weapon1  primary_up 
107381:  alias weapon2  secondary_down 
107381:  alias weapon3  melee_down 
107381:  alias lastweapon  primary_up 
107381:  alias nextweapon  melee_down 
107381:  alias previousweapon  primary_up 
107381:  alias switch_between_slot1_and_slot2  primary_up  
107382: slot2
107382:  alias viewmodel_toggle viewmodels_on 
107382:  viewmodel_fov 84
107382:  cl_interp 0
107382: +attack
107382: hud_medicautocallersthreshold  75  
107382:  alias weapon1  primary_up 
107382:  alias weapon2  secondary_down 
107382:  alias weapon3  melee_down 
107382:  alias lastweapon  primary_up 
107382:  alias nextweapon  melee_down 
107382:  alias previousweapon  primary_up 
107382:  alias switch_between_slot1_and_slot2  primary_up  
107382: slot2
107382:  alias viewmodel_toggle viewmodels_on 
107382:  viewmodel_fov 84
107382:  cl_interp 0
107382: +attack
107382: hud_medicautocallersthreshold  75  
107382:  alias weapon1  primary_up 
107382:  alias weapon2  secondary_down 
107382:  alias weapon3  melee_down 
107382:  alias lastweapon  primary_up 
107382:  alias nextweapon  melee_down 
107382:  alias previousweapon  primary_up 
107382:  alias switch_between_slot1_and_slot2  primary_up  
107383: slot2
107383:  alias viewmodel_toggle viewmodels_on 
107383:  viewmodel_fov 84
107383:  cl_interp 0
107383: +attack
107383: hud_medicautocallersthreshold  75  
107383:  alias weapon1  primary_up 
107383:  alias weapon2  secondary_down 
107383:  alias weapon3  melee_down 
107383:  alias lastweapon  primary_up 
107383:  alias nextweapon  melee_down 
107383:  alias previousweapon  primary_up 
107383:  alias switch_between_slot1_and_slot2  primary_up  
107384: slot2
107384:  alias viewmodel_toggle viewmodels_on 
107384:  viewmodel_fov 84
107384:  cl_interp 0
107384: +attack
107384: hud_medicautocallersthreshold  75  
107384:  alias weapon1  primary_up 
107384:  alias weapon2  secondary_down 
107384:  alias weapon3  melee_down 
107384:  alias lastweapon  primary_up 
107384:  alias nextweapon  melee_down 
107384:  alias previousweapon  primary_up 
107384:  alias switch_between_slot1_and_slot2  primary_up  
107384: -back
107384: +forward
107384: alias checkfwd +forward 
107385: ATTACK FORWARD MOVERIGHT
107393: -moveright
107393: alias checkright none 
107394: ATTACK FORWARD
107397: -moveright
107397: +moveleft
107397: alias checkleft +moveleft 
107399: ATTACK FORWARD MOVELEFT
107406: -moveleft
107406: alias checkleft none 
107407: ATTACK FORWARD
107413: -moveleft
107413: +moveright
107413: alias checkright +moveright 
107414: ATTACK FORWARD MOVERIGHT
107423: -forward
107423: alias checkfwd none 
107424: ATTACK MOVERIGHT
107426: -moveright
107426: alias checkright none 
107426: ATTACK
107431: +showscores
107431: net_graph 4 
107432: ATTACK SCORE
107433: -showscores
107433: net_graph 0
107435: ATTACK
107443: slot2
107443:  alias viewmodel_toggle viewmodels_on 
107443:  viewmodel_fov 84
107443:  cl_interp 0
107443: +attack
107443: hud_medicautocallersthreshold  75  
107443:  alias weapon1  primary_up 
107443:  alias weapon2  secondary_down 
107443:  alias weapon3  melee_down 
107443:  alias lastweapon  primary_up 
107443:  alias nextweapon  melee_down 
107443:  alias previousweapon  primary_up 
107443:  alias switch_between_slot1_and_slot2  primary_up  
107445: slot2
107445:  alias viewmodel_toggle viewmodels_on 
107445:  viewmodel_fov 84
107445:  cl_interp 0
107445: +attack
107445: hud_medicautocallersthreshold  75  
107445:  alias weapon1  primary_up 
107445:  alias weapon2  secondary_down 
107445:  alias weapon3  melee_down 
107445:  alias lastweapon  primary_up 
107445:  alias nextweapon  melee_down 
107445:  alias previousweapon  primary_up 
107445:  alias switch_between_slot1_and_slot2  primary_up  
107446: slot2
107446:  alias viewmodel_toggle viewmodels_on 
107446:  viewmodel_fov 84
107446:  cl_interp 0
107446: +attack
107446: hud_medicautocallersthreshold  75  
107446:  alias weapon1  primary_up 
107446:  alias weapon2  secondary_down 
107446:  alias weapon3  melee_down 
107446:  alias lastweapon  primary_up 
107446:  alias nextweapon  melee_down 
107446:  alias previousweapon  primary_up 
107446:  alias switch_between_slot1_and_slot2  primary_up  
107446: slot2
107446:  alias viewmodel_toggle viewmodels_on 
107446:  viewmodel_fov 84
107446:  cl_interp 0
107446: +attack
107446: hud_medicautocallersthreshold  75  
107446:  alias weapon1  primary_up 
107446:  alias weapon2  secondary_down 
107446:  alias weapon3  melee_down 
107446:  alias lastweapon  primary_up 
107446:  alias nextweapon  melee_down 
107446:  alias previousweapon  primary_up 
107446:  alias switch_between_slot1_and_slot2  primary_up  
107447: slot2
107447:  alias viewmodel_toggle viewmodels_on 
107447:  viewmodel_fov 84
107447:  cl_interp 0
107447: +attack
107447: hud_medicautocallersthreshold  75  
107447:  alias weapon1  primary_up 
107447:  alias weapon2  secondary_down 
107447:  alias weapon3  melee_down 
107447:  alias lastweapon  primary_up 
107447:  alias nextweapon  melee_down 
107447:  alias previousweapon  primary_up 
107447:  alias switch_between_slot1_and_slot2  primary_up  
107448: slot2
107448:  alias viewmodel_toggle viewmodels_on 
107448:  viewmodel_fov 84
107448:  cl_interp 0
107448: +attack
107448: hud_medicautocallersthreshold  75  
107448:  alias weapon1  primary_up 
107448:  alias weapon2  secondary_down 
107448:  alias weapon3  melee_down 
107448:  alias lastweapon  primary_up 
107448:  alias nextweapon  melee_down 
107448:  alias previousweapon  primary_up 
107448:  alias switch_between_slot1_and_slot2  primary_up  
107448: slot2
107448:  alias viewmodel_toggle viewmodels_on 
107448:  viewmodel_fov 84
107448:  cl_interp 0
107448: +attack
107448: hud_medicautocallersthreshold  75  
107448:  alias weapon1  primary_up 
107448:  alias weapon2  secondary_down 
107448:  alias weapon3  melee_down 
107448:  alias lastweapon  primary_up 
107448:  alias nextweapon  melee_down 
107448:  alias previousweapon  primary_up 
107448:  alias switch_between_slot1_and_slot2  primary_up  
107663: +showscores
107663: net_graph 4 
107664: ATTACK SCORE
107672: -showscores
107672: net_graph 0
107673: ATTACK
108135: dsp_player 0
108162: slot2
108162:  alias viewmodel_toggle viewmodels_on 
108162:  viewmodel_fov 84
108162:  cl_interp 0
108162: +attack
108162: hud_medicautocallersthreshold  75  
108162:  alias weapon1  primary_up 
108162:  alias weapon2  secondary_down 
108162:  alias weapon3  melee_down 
108162:  alias lastweapon  primary_up 
108162:  alias nextweapon  melee_down 
108162:  alias previousweapon  primary_up 
108162:  alias switch_between_slot1_and_slot2  primary_up  
108164: slot2
108164:  alias viewmodel_toggle viewmodels_on 
108164:  viewmodel_fov 84
108164:  cl_interp 0
108164: +attack
108164: hud_medicautocallersthreshold  75  
108164:  alias weapon1  primary_up 
108164:  alias weapon2  secondary_down 
108164:  alias weapon3  melee_down 
108164:  alias lastweapon  primary_up 
108164:  alias nextweapon  melee_down 
108164:  alias previousweapon  primary_up 
108164:  alias switch_between_slot1_and_slot2  primary_up  
108164: slot2
108164:  alias viewmodel_toggle viewmodels_on 
108164:  viewmodel_fov 84
108164:  cl_interp 0
108164: +attack
108164: hud_medicautocallersthreshold  75  
108164:  alias weapon1  primary_up 
108164:  alias weapon2  secondary_down 
108164:  alias weapon3  melee_down 
108164:  alias lastweapon  primary_up 
108164:  alias nextweapon  melee_down 
108164:  alias previousweapon  primary_up 
108164:  alias switch_between_slot1_and_slot2  primary_up  
108164: slot2
108164:  alias viewmodel_toggle viewmodels_on 
108164:  viewmodel_fov 84
108164:  cl_interp 0
108164: +attack
108164: hud_medicautocallersthreshold  75  
108164:  alias weapon1  primary_up 
108164:  alias weapon2  secondary_down 
108164:  alias weapon3  melee_down 
108164:  alias lastweapon  primary_up 
108164:  alias nextweapon  melee_down 
108164:  alias previousweapon  primary_up 
108164:  alias switch_between_slot1_and_slot2  primary_up  
108164: slot2
108164:  alias viewmodel_toggle viewmodels_on 
108164:  viewmodel_fov 84
108164:  cl_interp 0
108164: +attack
108164: hud_medicautocallersthreshold  75  
108164:  alias weapon1  primary_up 
108164:  alias weapon2  secondary_down 
108164:  alias weapon3  melee_down 
108164:  alias lastweapon  primary_up 
108164:  alias nextweapon  melee_down 
108164:  alias previousweapon  primary_up 
108164:  alias switch_between_slot1_and_slot2  primary_up  
108164: slot2
108164:  alias viewmodel_toggle viewmodels_on 
108164:  viewmodel_fov 84
108164:  cl_interp 0
108164: +attack
108164: hud_medicautocallersthreshold  75  
108164:  alias weapon1  primary_up 
108164:  alias weapon2  secondary_down 
108164:  alias weapon3  melee_down 
108164:  alias lastweapon  primary_up 
108164:  alias nextweapon  melee_down 
108164:  alias previousweapon  primary_up 
108164:  alias switch_between_slot1_and_slot2  primary_up  
108167: slot2
108167:  alias viewmodel_toggle viewmodels_on 
108167:  viewmodel_fov 84
108167:  cl_interp 0
108167: +attack
108167: hud_medicautocallersthreshold  75  
108167:  alias weapon1  primary_up 
108167:  alias weapon2  secondary_down 
108167:  alias weapon3  melee_down 
108167:  alias lastweapon  primary_up 
108167:  alias nextweapon  melee_down 
108167:  alias previousweapon  primary_up 
108167:  alias switch_between_slot1_and_slot2  primary_up  
108167: slot2
108167:  alias viewmodel_toggle viewmodels_on 
108167:  viewmodel_fov 84
108167:  cl_interp 0
108167: +attack
108167: hud_medicautocallersthreshold  75  
108167:  alias weapon1  primary_up 
108167:  alias weapon2  secondary_down 
108167:  alias weapon3  melee_down 
108167:  alias lastweapon  primary_up 
108167:  alias nextweapon  melee_down 
108167:  alias previousweapon  primary_up 
108167:  alias switch_between_slot1_and_slot2  primary_up  
108169: slot2
108169:  alias viewmodel_toggle viewmodels_on 
108169:  viewmodel_fov 84
108169:  cl_interp 0
108169: +attack
108169: hud_medicautocallersthreshold  75  
108169:  alias weapon1  primary_up 
108169:  alias weapon2  secondary_down 
108169:  alias weapon3  melee_down 
108169:  alias lastweapon  primary_up 
108169:  alias nextweapon  melee_down 
108169:  alias previousweapon  primary_up 
108169:  alias switch_between_slot1_and_slot2  primary_up  
108178: -back
108178: +forward
108178: alias checkfwd +forward 
108179: ATTACK FORWARD
108193: slot2
108193:  alias viewmodel_toggle viewmodels_on 
108193:  viewmodel_fov 84
108193:  cl_interp 0
108193: +attack
108193: hud_medicautocallersthreshold  75  
108193:  alias weapon1  primary_up 
108193:  alias weapon2  secondary_down 
108193:  alias weapon3  melee_down 
108193:  alias lastweapon  primary_up 
108193:  alias nextweapon  melee_down 
108193:  alias previousweapon  primary_up 
108193:  alias switch_between_slot1_and_slot2  primary_up  
108194: -moveleft
108194: +moveright
108194: alias checkright +moveright 
108195: ATTACK FORWARD MOVERIGHT
108195: +jump 65
108195: slot2
108195:  alias viewmodel_toggle viewmodels_on 
108195:  viewmodel_fov 84
108195:  cl_interp 0
108195: +attack
108195: hud_medicautocallersthreshold  75  
108195:  alias weapon1  primary_up 
108195:  alias weapon2  secondary_down 
108195:  alias weapon3  melee_down 
108195:  alias lastweapon  primary_up 
108195:  alias nextweapon  melee_down 
108195:  alias previousweapon  primary_up 
108195:  alias switch_between_slot1_and_slot2  primary_up  
108195: -forward
108195: alias checkfwd none 
108196: ATTACK JUMP MOVERIGHT
108196: slot2
108196:  alias viewmodel_toggle viewmodels_on 
108196:  viewmodel_fov 84
108196:  cl_interp 0
108196: +attack
108196: hud_medicautocallersthreshold  75  
108196:  alias weapon1  primary_up 
108196:  alias weapon2  secondary_down 
108196:  alias weapon3  melee_down 
108196:  alias lastweapon  primary_up 
108196:  alias nextweapon  melee_down 
108196:  alias previousweapon  primary_up 
108196:  alias switch_between_slot1_and_slot2  primary_up  
108196: slot2
108196:  alias viewmodel_toggle viewmodels_on 
108196:  viewmodel_fov 84
108196:  cl_interp 0
108196: +attack
108196: hud_medicautocallersthreshold  75  
108196:  alias weapon1  primary_up 
108196:  alias weapon2  secondary_down 
108196:  alias weapon3  melee_down 
108196:  alias lastweapon  primary_up 
108196:  alias nextweapon  melee_down 
108196:  alias previousweapon  primary_up 
108196:  alias switch_between_slot1_and_slot2  primary_up  
108198: slot2
108198:  alias viewmodel_toggle viewmodels_on 
108198:  viewmodel_fov 84
108198:  cl_interp 0
108198: +attack
108198: hud_medicautocallersthreshold  75  
108198:  alias weapon1  primary_up 
108198:  alias weapon2  secondary_down 
108198:  alias weapon3  melee_down 
108198:  alias lastweapon  primary_up 
108198:  alias nextweapon  melee_down 
108198:  alias previousweapon  primary_up 
108198:  alias switch_between_slot1_and_slot2  primary_up  
108198: slot2
108198:  alias viewmodel_toggle viewmodels_on 
108198:  viewmodel_fov 84
108198:  cl_interp 0
108198: +attack
108198: hud_medicautocallersthreshold  75  
108198:  alias weapon1  primary_up 
108198:  alias weapon2  secondary_down 
108198:  alias weapon3  melee_down 
108198:  alias lastweapon  primary_up 
108198:  alias nextweapon  melee_down 
108198:  alias previousweapon  primary_up 
108198:  alias switch_between_slot1_and_slot2  primary_up  
108199: slot2
108199:  alias viewmodel_toggle viewmodels_on 
108199:  viewmodel_fov 84
108199:  cl_interp 0
108199: +attack
108199: hud_medicautocallersthreshold  75  
108199:  alias weapon1  primary_up 
108199:  alias weapon2  secondary_down 
108199:  alias weapon3  melee_down 
108199:  alias lastweapon  primary_up 
108199:  alias nextweapon  melee_down 
108199:  alias previousweapon  primary_up 
108199:  alias switch_between_slot1_and_slot2  primary_up  
108200: slot2
108200:  alias viewmodel_toggle viewmodels_on 
108200:  viewmodel_fov 84
108200:  cl_interp 0
108200: +attack
108200: hud_medicautocallersthreshold  75  
108200:  alias weapon1  primary_up 
108200:  alias weapon2  secondary_down 
108200:  alias weapon3  melee_down 
108200:  alias lastweapon  primary_up 
108200:  alias nextweapon  melee_down 
108200:  alias previousweapon  primary_up 
108200:  alias switch_between_slot1_and_slot2  primary_up  
108201: slot2
108201:  alias viewmodel_toggle viewmodels_on 
108201:  viewmodel_fov 84
108201:  cl_interp 0
108201: +attack
108201: hud_medicautocallersthreshold  75  
108201:  alias weapon1  primary_up 
108201:  alias weapon2  secondary_down 
108201:  alias weapon3  melee_down 
108201:  alias lastweapon  primary_up 
108201:  alias nextweapon  melee_down 
108201:  alias previousweapon  primary_up 
108201:  alias switch_between_slot1_and_slot2  primary_up  
108206: -jump 65
108206: ATTACK MOVERIGHT
108207: slot1
108207:  alias viewmodel_toggle viewmodels_off 
108207:  viewmodel_fov 84
108207:  cl_interp 0
108207: -attack
108207: hud_medicautocallersthreshold  150  
108207:  alias weapon1  primary_up 
108207:  alias weapon2  secondary_down 
108207:  alias weapon3  melee_up 
108207:  alias lastweapon  secondary_down 
108207:  alias nextweapon  secondary_down 
108207:  alias previousweapon  melee_up 
108207:  alias switch_between_slot1_and_slot2  secondary_down  
108209: MOVERIGHT
108218: -moveright
108218: +moveleft
108218: alias checkleft +moveleft 
108220: MOVELEFT
108221: -moveright
108221: +moveleft 
108221: alias checkright none 
108222: slot2
108222:  alias viewmodel_toggle viewmodels_on 
108222:  viewmodel_fov 84
108222:  cl_interp 0
108222: +attack
108222: hud_medicautocallersthreshold  75  
108222:  alias weapon1  primary_up 
108222:  alias weapon2  secondary_down 
108222:  alias weapon3  melee_down 
108222:  alias lastweapon  primary_up 
108222:  alias nextweapon  melee_down 
108222:  alias previousweapon  primary_up 
108222:  alias switch_between_slot1_and_slot2  primary_up  
108223: ATTACK MOVELEFT
108223: slot2
108223:  alias viewmodel_toggle viewmodels_on 
108223:  viewmodel_fov 84
108223:  cl_interp 0
108223: +attack
108223: hud_medicautocallersthreshold  75  
108223:  alias weapon1  primary_up 
108223:  alias weapon2  secondary_down 
108223:  alias weapon3  melee_down 
108223:  alias lastweapon  primary_up 
108223:  alias nextweapon  melee_down 
108223:  alias previousweapon  primary_up 
108223:  alias switch_between_slot1_and_slot2  primary_up  
108223: slot2
108223:  alias viewmodel_toggle viewmodels_on 
108223:  viewmodel_fov 84
108223:  cl_interp 0
108223: +attack
108223: hud_medicautocallersthreshold  75  
108223:  alias weapon1  primary_up 
108223:  alias weapon2  secondary_down 
108223:  alias weapon3  melee_down 
108223:  alias lastweapon  primary_up 
108223:  alias nextweapon  melee_down 
108223:  alias previousweapon  primary_up 
108223:  alias switch_between_slot1_and_slot2  primary_up  
108226: slot2
108226:  alias viewmodel_toggle viewmodels_on 
108226:  viewmodel_fov 84
108226:  cl_interp 0
108226: +attack
108226: hud_medicautocallersthreshold  75  
108226:  alias weapon1  primary_up 
108226:  alias weapon2  secondary_down 
108226:  alias weapon3  melee_down 
108226:  alias lastweapon  primary_up 
108226:  alias nextweapon  melee_down 
108226:  alias previousweapon  primary_up 
108226:  alias switch_between_slot1_and_slot2  primary_up  
108226: -back
108226: +forward
108226: alias checkfwd +forward 
108226: slot2
108226:  alias viewmodel_toggle viewmodels_on 
108226:  viewmodel_fov 84
108226:  cl_interp 0
108226: +attack
108226: hud_medicautocallersthreshold  75  
108226:  alias weapon1  primary_up 
108226:  alias weapon2  secondary_down 
108226:  alias weapon3  melee_down 
108226:  alias lastweapon  primary_up 
108226:  alias nextweapon  melee_down 
108226:  alias previousweapon  primary_up 
108226:  alias switch_between_slot1_and_slot2  primary_up  
108226: slot2
108226:  alias viewmodel_toggle viewmodels_on 
108226:  viewmodel_fov 84
108226:  cl_interp 0
108226: +attack
108226: hud_medicautocallersthreshold  75  
108226:  alias weapon1  primary_up 
108226:  alias weapon2  secondary_down 
108226:  alias weapon3  melee_down 
108226:  alias lastweapon  primary_up 
108226:  alias nextweapon  melee_down 
108226:  alias previousweapon  primary_up 
108226:  alias switch_between_slot1_and_slot2  primary_up  
108227: ATTACK FORWARD MOVELEFT
108227: slot2
108227:  alias viewmodel_toggle viewmodels_on 
108227:  viewmodel_fov 84
108227:  cl_interp 0
108227: +attack
108227: hud_medicautocallersthreshold  75  
108227:  alias weapon1  primary_up 
108227:  alias weapon2  secondary_down 
108227:  alias weapon3  melee_down 
108227:  alias lastweapon  primary_up 
108227:  alias nextweapon  melee_down 
108227:  alias previousweapon  primary_up 
108227:  alias switch_between_slot1_and_slot2  primary_up  
108228: slot2
108228:  alias viewmodel_toggle viewmodels_on 
108228:  viewmodel_fov 84
108228:  cl_interp 0
108228: +attack
108228: hud_medicautocallersthreshold  75  
108228:  alias weapon1  primary_up 
108228:  alias weapon2  secondary_down 
108228:  alias weapon3  melee_down 
108228:  alias lastweapon  primary_up 
108228:  alias nextweapon  melee_down 
108228:  alias previousweapon  primary_up 
108228:  alias switch_between_slot1_and_slot2  primary_up  
108249: slot2
108249:  alias viewmodel_toggle viewmodels_on 
108249:  viewmodel_fov 84
108249:  cl_interp 0
108249: +attack
108249: hud_medicautocallersthreshold  75  
108249:  alias weapon1  primary_up 
108249:  alias weapon2  secondary_down 
108249:  alias weapon3  melee_down 
108249:  alias lastweapon  primary_up 
108249:  alias nextweapon  melee_down 
108249:  alias previousweapon  primary_up 
108249:  alias switch_between_slot1_and_slot2  primary_up  
108249: slot2
108249:  alias viewmodel_toggle viewmodels_on 
108249:  viewmodel_fov 84
108249:  cl_interp 0
108249: +attack
108249: hud_medicautocallersthreshold  75  
108249:  alias weapon1  primary_up 
108249:  alias weapon2  secondary_down 
108249:  alias weapon3  melee_down 
108249:  alias lastweapon  primary_up 
108249:  alias nextweapon  melee_down 
108249:  alias previousweapon  primary_up 
108249:  alias switch_between_slot1_and_slot2  primary_up  
108251: slot2
108251:  alias viewmodel_toggle viewmodels_on 
108251:  viewmodel_fov 84
108251:  cl_interp 0
108251: +attack
108251: hud_medicautocallersthreshold  75  
108251:  alias weapon1  primary_up 
108251:  alias weapon2  secondary_down 
108251:  alias weapon3  melee_down 
108251:  alias lastweapon  primary_up 
108251:  alias nextweapon  melee_down 
108251:  alias previousweapon  primary_up 
108251:  alias switch_between_slot1_and_slot2  primary_up  
108251: slot2
108251:  alias viewmodel_toggle viewmodels_on 
108251:  viewmodel_fov 84
108251:  cl_interp 0
108251: +attack
108251: hud_medicautocallersthreshold  75  
108251:  alias weapon1  primary_up 
108251:  alias weapon2  secondary_down 
108251:  alias weapon3  melee_down 
108251:  alias lastweapon  primary_up 
108251:  alias nextweapon  melee_down 
108251:  alias previousweapon  primary_up 
108251:  alias switch_between_slot1_and_slot2  primary_up  
108252: slot2
108252:  alias viewmodel_toggle viewmodels_on 
108252:  viewmodel_fov 84
108252:  cl_interp 0
108252: +attack
108252: hud_medicautocallersthreshold  75  
108252:  alias weapon1  primary_up 
108252:  alias weapon2  secondary_down 
108252:  alias weapon3  melee_down 
108252:  alias lastweapon  primary_up 
108252:  alias nextweapon  melee_down 
108252:  alias previousweapon  primary_up 
108252:  alias switch_between_slot1_and_slot2  primary_up  
108253: slot2
108253:  alias viewmodel_toggle viewmodels_on 
108253:  viewmodel_fov 84
108253:  cl_interp 0
108253: +attack
108253: hud_medicautocallersthreshold  75  
108253:  alias weapon1  primary_up 
108253:  alias weapon2  secondary_down 
108253:  alias weapon3  melee_down 
108253:  alias lastweapon  primary_up 
108253:  alias nextweapon  melee_down 
108253:  alias previousweapon  primary_up 
108253:  alias switch_between_slot1_and_slot2  primary_up  
108253: slot2
108253:  alias viewmodel_toggle viewmodels_on 
108253:  viewmodel_fov 84
108253:  cl_interp 0
108253: +attack
108253: hud_medicautocallersthreshold  75  
108253:  alias weapon1  primary_up 
108253:  alias weapon2  secondary_down 
108253:  alias weapon3  melee_down 
108253:  alias lastweapon  primary_up 
108253:  alias nextweapon  melee_down 
108253:  alias previousweapon  primary_up 
108253:  alias switch_between_slot1_and_slot2  primary_up  
108254: slot2
108254:  alias viewmodel_toggle viewmodels_on 
108254:  viewmodel_fov 84
108254:  cl_interp 0
108254: +attack
108254: hud_medicautocallersthreshold  75  
108254:  alias weapon1  primary_up 
108254:  alias weapon2  secondary_down 
108254:  alias weapon3  melee_down 
108254:  alias lastweapon  primary_up 
108254:  alias nextweapon  melee_down 
108254:  alias previousweapon  primary_up 
108254:  alias switch_between_slot1_and_slot2  primary_up  
108254: slot2
108254:  alias viewmodel_toggle viewmodels_on 
108254:  viewmodel_fov 84
108254:  cl_interp 0
108254: +attack
108254: hud_medicautocallersthreshold  75  
108254:  alias weapon1  primary_up 
108254:  alias weapon2  secondary_down 
108254:  alias weapon3  melee_down 
108254:  alias lastweapon  primary_up 
108254:  alias nextweapon  melee_down 
108254:  alias previousweapon  primary_up 
108254:  alias switch_between_slot1_and_slot2  primary_up  
108254: slot2
108254:  alias viewmodel_toggle viewmodels_on 
108254:  viewmodel_fov 84
108254:  cl_interp 0
108254: +attack
108254: hud_medicautocallersthreshold  75  
108254:  alias weapon1  primary_up 
108254:  alias weapon2  secondary_down 
108254:  alias weapon3  melee_down 
108254:  alias lastweapon  primary_up 
108254:  alias nextweapon  melee_down 
108254:  alias previousweapon  primary_up 
108254:  alias switch_between_slot1_and_slot2  primary_up  
108256: slot2
108256:  alias viewmodel_toggle viewmodels_on 
108256:  viewmodel_fov 84
108256:  cl_interp 0
108256: +attack
108256: hud_medicautocallersthreshold  75  
108256:  alias weapon1  primary_up 
108256:  alias weapon2  secondary_down 
108256:  alias weapon3  melee_down 
108256:  alias lastweapon  primary_up 
108256:  alias nextweapon  melee_down 
108256:  alias previousweapon  primary_up 
108256:  alias switch_between_slot1_and_slot2  primary_up  
108257: slot2
108257:  alias viewmodel_toggle viewmodels_on 
108257:  viewmodel_fov 84
108257:  cl_interp 0
108257: +attack
108257: hud_medicautocallersthreshold  75  
108257:  alias weapon1  primary_up 
108257:  alias weapon2  secondary_down 
108257:  alias weapon3  melee_down 
108257:  alias lastweapon  primary_up 
108257:  alias nextweapon  melee_down 
108257:  alias previousweapon  primary_up 
108257:  alias switch_between_slot1_and_slot2  primary_up  
108274: slot2
108274:  alias viewmodel_toggle viewmodels_on 
108274:  viewmodel_fov 84
108274:  cl_interp 0
108274: +attack
108274: hud_medicautocallersthreshold  75  
108274:  alias weapon1  primary_up 
108274:  alias weapon2  secondary_down 
108274:  alias weapon3  melee_down 
108274:  alias lastweapon  primary_up 
108274:  alias nextweapon  melee_down 
108274:  alias previousweapon  primary_up 
108274:  alias switch_between_slot1_and_slot2  primary_up  
108275: slot2
108275:  alias viewmodel_toggle viewmodels_on 
108275:  viewmodel_fov 84
108275:  cl_interp 0
108275: +attack
108275: hud_medicautocallersthreshold  75  
108275:  alias weapon1  primary_up 
108275:  alias weapon2  secondary_down 
108275:  alias weapon3  melee_down 
108275:  alias lastweapon  primary_up 
108275:  alias nextweapon  melee_down 
108275:  alias previousweapon  primary_up 
108275:  alias switch_between_slot1_and_slot2  primary_up  
108276: slot2
108276:  alias viewmodel_toggle viewmodels_on 
108276:  viewmodel_fov 84
108276:  cl_interp 0
108276: +attack
108276: hud_medicautocallersthreshold  75  
108276:  alias weapon1  primary_up 
108276:  alias weapon2  secondary_down 
108276:  alias weapon3  melee_down 
108276:  alias lastweapon  primary_up 
108276:  alias nextweapon  melee_down 
108276:  alias previousweapon  primary_up 
108276:  alias switch_between_slot1_and_slot2  primary_up  
108276: slot2
108276:  alias viewmodel_toggle viewmodels_on 
108276:  viewmodel_fov 84
108276:  cl_interp 0
108276: +attack
108276: hud_medicautocallersthreshold  75  
108276:  alias weapon1  primary_up 
108276:  alias weapon2  secondary_down 
108276:  alias weapon3  melee_down 
108276:  alias lastweapon  primary_up 
108276:  alias nextweapon  melee_down 
108276:  alias previousweapon  primary_up 
108276:  alias switch_between_slot1_and_slot2  primary_up  
108276: slot2
108276:  alias viewmodel_toggle viewmodels_on 
108276:  viewmodel_fov 84
108276:  cl_interp 0
108276: +attack
108276: hud_medicautocallersthreshold  75  
108276:  alias weapon1  primary_up 
108276:  alias weapon2  secondary_down 
108276:  alias weapon3  melee_down 
108276:  alias lastweapon  primary_up 
108276:  alias nextweapon  melee_down 
108276:  alias previousweapon  primary_up 
108276:  alias switch_between_slot1_and_slot2  primary_up  
108278: slot2
108278:  alias viewmodel_toggle viewmodels_on 
108278:  viewmodel_fov 84
108278:  cl_interp 0
108278: +attack
108278: hud_medicautocallersthreshold  75  
108278:  alias weapon1  primary_up 
108278:  alias weapon2  secondary_down 
108278:  alias weapon3  melee_down 
108278:  alias lastweapon  primary_up 
108278:  alias nextweapon  melee_down 
108278:  alias previousweapon  primary_up 
108278:  alias switch_between_slot1_and_slot2  primary_up  
108278: slot2
108278:  alias viewmodel_toggle viewmodels_on 
108278:  viewmodel_fov 84
108278:  cl_interp 0
108278: +attack
108278: hud_medicautocallersthreshold  75  
108278:  alias weapon1  primary_up 
108278:  alias weapon2  secondary_down 
108278:  alias weapon3  melee_down 
108278:  alias lastweapon  primary_up 
108278:  alias nextweapon  melee_down 
108278:  alias previousweapon  primary_up 
108278:  alias switch_between_slot1_and_slot2  primary_up  
108279: slot2
108279:  alias viewmodel_toggle viewmodels_on 
108279:  viewmodel_fov 84
108279:  cl_interp 0
108279: +attack
108279: hud_medicautocallersthreshold  75  
108279:  alias weapon1  primary_up 
108279:  alias weapon2  secondary_down 
108279:  alias weapon3  melee_down 
108279:  alias lastweapon  primary_up 
108279:  alias nextweapon  melee_down 
108279:  alias previousweapon  primary_up 
108279:  alias switch_between_slot1_and_slot2  primary_up  
108279: slot2
108279:  alias viewmodel_toggle viewmodels_on 
108279:  viewmodel_fov 84
108279:  cl_interp 0
108279: +attack
108279: hud_medicautocallersthreshold  75  
108279:  alias weapon1  primary_up 
108279:  alias weapon2  secondary_down 
108279:  alias weapon3  melee_down 
108279:  alias lastweapon  primary_up 
108279:  alias nextweapon  melee_down 
108279:  alias previousweapon  primary_up 
108279:  alias switch_between_slot1_and_slot2  primary_up  
108280: slot2
108280:  alias viewmodel_toggle viewmodels_on 
108280:  viewmodel_fov 84
108280:  cl_interp 0
108280: +attack
108280: hud_medicautocallersthreshold  75  
108280:  alias weapon1  primary_up 
108280:  alias weapon2  secondary_down 
108280:  alias weapon3  melee_down 
108280:  alias lastweapon  primary_up 
108280:  alias nextweapon  melee_down 
108280:  alias previousweapon  primary_up 
108280:  alias switch_between_slot1_and_slot2  primary_up  
108281: -moveleft
108281: alias checkleft none 
108282: ATTACK FORWARD
108320: -moveleft
108320: +moveright
108320: alias checkright +moveright 
108322: ATTACK FORWARD MOVERIGHT
108324: -moveright
108324: alias checkright none 
108324: ATTACK FORWARD
108334: -moveleft
108334: +moveright
108334: alias checkright +moveright 
108335: ATTACK FORWARD MOVERIGHT
108335: -forward
108335: alias checkfwd none 
108336: ATTACK MOVERIGHT
108344: -forward
108344: +back
108344: alias checkback +back 
108345: ATTACK BACK MOVERIGHT
108367: -back
108367: alias checkback none 
108369: ATTACK MOVERIGHT
108377: -back
108377: +forward
108377: alias checkfwd +forward 
108377: ATTACK FORWARD MOVERIGHT
108377: slot2
108377:  alias viewmodel_toggle viewmodels_on 
108377:  viewmodel_fov 84
108377:  cl_interp 0
108377: +attack
108377: hud_medicautocallersthreshold  75  
108377:  alias weapon1  primary_up 
108377:  alias weapon2  secondary_down 
108377:  alias weapon3  melee_down 
108377:  alias lastweapon  primary_up 
108377:  alias nextweapon  melee_down 
108377:  alias previousweapon  primary_up 
108377:  alias switch_between_slot1_and_slot2  primary_up  
108380: slot2
108380:  alias viewmodel_toggle viewmodels_on 
108380:  viewmodel_fov 84
108380:  cl_interp 0
108380: +attack
108380: hud_medicautocallersthreshold  75  
108380:  alias weapon1  primary_up 
108380:  alias weapon2  secondary_down 
108380:  alias weapon3  melee_down 
108380:  alias lastweapon  primary_up 
108380:  alias nextweapon  melee_down 
108380:  alias previousweapon  primary_up 
108380:  alias switch_between_slot1_and_slot2  primary_up  
108381: slot2
108381:  alias viewmodel_toggle viewmodels_on 
108381:  viewmodel_fov 84
108381:  cl_interp 0
108381: +attack
108381: hud_medicautocallersthreshold  75  
108381:  alias weapon1  primary_up 
108381:  alias weapon2  secondary_down 
108381:  alias weapon3  melee_down 
108381:  alias lastweapon  primary_up 
108381:  alias nextweapon  melee_down 
108381:  alias previousweapon  primary_up 
108381:  alias switch_between_slot1_and_slot2  primary_up  
108382: slot2
108382:  alias viewmodel_toggle viewmodels_on 
108382:  viewmodel_fov 84
108382:  cl_interp 0
108382: +attack
108382: hud_medicautocallersthreshold  75  
108382:  alias weapon1  primary_up 
108382:  alias weapon2  secondary_down 
108382:  alias weapon3  melee_down 
108382:  alias lastweapon  primary_up 
108382:  alias nextweapon  melee_down 
108382:  alias previousweapon  primary_up 
108382:  alias switch_between_slot1_and_slot2  primary_up  
108383: slot2
108383:  alias viewmodel_toggle viewmodels_on 
108383:  viewmodel_fov 84
108383:  cl_interp 0
108383: +attack
108383: hud_medicautocallersthreshold  75  
108383:  alias weapon1  primary_up 
108383:  alias weapon2  secondary_down 
108383:  alias weapon3  melee_down 
108383:  alias lastweapon  primary_up 
108383:  alias nextweapon  melee_down 
108383:  alias previousweapon  primary_up 
108383:  alias switch_between_slot1_and_slot2  primary_up  
108383: -moveright
108383: alias checkright none 
108383: slot2
108383:  alias viewmodel_toggle viewmodels_on 
108383:  viewmodel_fov 84
108383:  cl_interp 0
108383: +attack
108383: hud_medicautocallersthreshold  75  
108383:  alias weapon1  primary_up 
108383:  alias weapon2  secondary_down 
108383:  alias weapon3  melee_down 
108383:  alias lastweapon  primary_up 
108383:  alias nextweapon  melee_down 
108383:  alias previousweapon  primary_up 
108383:  alias switch_between_slot1_and_slot2  primary_up  
108385: ATTACK FORWARD
108388: +showscores
108388: net_graph 4 
108390: ATTACK FORWARD SCORE
108398: -showscores
108398: net_graph 0
108398: ATTACK FORWARD
108409: -moveright
108409: +moveleft
108409: alias checkleft +moveleft 
108411: ATTACK FORWARD MOVELEFT
108425: -moveleft
108425: alias checkleft none 
108427: ATTACK FORWARD
108432: slot2
108432:  alias viewmodel_toggle viewmodels_on 
108432:  viewmodel_fov 84
108432:  cl_interp 0
108432: +attack
108432: hud_medicautocallersthreshold  75  
108432:  alias weapon1  primary_up 
108432:  alias weapon2  secondary_down 
108432:  alias weapon3  melee_down 
108432:  alias lastweapon  primary_up 
108432:  alias nextweapon  melee_down 
108432:  alias previousweapon  primary_up 
108432:  alias switch_between_slot1_and_slot2  primary_up  
108459: +jump 65
108460: ATTACK JUMP FORWARD
108462: -jump 65
108464: ATTACK FORWARD
108466: slot2
108466:  alias viewmodel_toggle viewmodels_on 
108466:  viewmodel_fov 84
108466:  cl_interp 0
108466: +attack
108466: hud_medicautocallersthreshold  75  
108466:  alias weapon1  primary_up 
108466:  alias weapon2  secondary_down 
108466:  alias weapon3  melee_down 
108466:  alias lastweapon  primary_up 
108466:  alias nextweapon  melee_down 
108466:  alias previousweapon  primary_up 
108466:  alias switch_between_slot1_and_slot2  primary_up  
108467: slot2
108467:  alias viewmodel_toggle viewmodels_on 
108467:  viewmodel_fov 84
108467:  cl_interp 0
108467: +attack
108467: hud_medicautocallersthreshold  75  
108467:  alias weapon1  primary_up 
108467:  alias weapon2  secondary_down 
108467:  alias weapon3  melee_down 
108467:  alias lastweapon  primary_up 
108467:  alias nextweapon  melee_down 
108467:  alias previousweapon  primary_up 
108467:  alias switch_between_slot1_and_slot2  primary_up  
108469: slot2
108469:  alias viewmodel_toggle viewmodels_on 
108469:  viewmodel_fov 84
108469:  cl_interp 0
108469: +attack
108469: hud_medicautocallersthreshold  75  
108469:  alias weapon1  primary_up 
108469:  alias weapon2  secondary_down 
108469:  alias weapon3  melee_down 
108469:  alias lastweapon  primary_up 
108469:  alias nextweapon  melee_down 
108469:  alias previousweapon  primary_up 
108469:  alias switch_between_slot1_and_slot2  primary_up  
108470: slot2
108470:  alias viewmodel_toggle viewmodels_on 
108470:  viewmodel_fov 84
108470:  cl_interp 0
108470: +attack
108470: hud_medicautocallersthreshold  75  
108470:  alias weapon1  primary_up 
108470:  alias weapon2  secondary_down 
108470:  alias weapon3  melee_down 
108470:  alias lastweapon  primary_up 
108470:  alias nextweapon  melee_down 
108470:  alias previousweapon  primary_up 
108470:  alias switch_between_slot1_and_slot2  primary_up  
108471: slot2
108471:  alias viewmodel_toggle viewmodels_on 
108471:  viewmodel_fov 84
108471:  cl_interp 0
108471: +attack
108471: hud_medicautocallersthreshold  75  
108471:  alias weapon1  primary_up 
108471:  alias weapon2  secondary_down 
108471:  alias weapon3  melee_down 
108471:  alias lastweapon  primary_up 
108471:  alias nextweapon  melee_down 
108471:  alias previousweapon  primary_up 
108471:  alias switch_between_slot1_and_slot2  primary_up  
108472: slot2
108472:  alias viewmodel_toggle viewmodels_on 
108472:  viewmodel_fov 84
108472:  cl_interp 0
108472: +attack
108472: hud_medicautocallersthreshold  75  
108472:  alias weapon1  primary_up 
108472:  alias weapon2  secondary_down 
108472:  alias weapon3  melee_down 
108472:  alias lastweapon  primary_up 
108472:  alias nextweapon  melee_down 
108472:  alias previousweapon  primary_up 
108472:  alias switch_between_slot1_and_slot2  primary_up  
108477: slot2
108477:  alias viewmodel_toggle viewmodels_on 
108477:  viewmodel_fov 84
108477:  cl_interp 0
108477: +attack
108477: hud_medicautocallersthreshold  75  
108477:  alias weapon1  primary_up 
108477:  alias weapon2  secondary_down 
108477:  alias weapon3  melee_down 
108477:  alias lastweapon  primary_up 
108477:  alias nextweapon  melee_down 
108477:  alias previousweapon  primary_up 
108477:  alias switch_between_slot1_and_slot2  primary_up  
108500: -moveright
108500: +moveleft
108500: alias checkleft +moveleft 
108502: ATTACK FORWARD MOVELEFT
108507: -moveleft
108507: alias checkleft none 
108508: ATTACK FORWARD
108548: -moveleft
108548: +moveright
108548: alias checkright +moveright 
108549: ATTACK FORWARD MOVERIGHT
108574: slot1
108574:  alias viewmodel_toggle viewmodels_off 
108574:  viewmodel_fov 84
108574:  cl_interp 0
108574: -attack
108574: hud_medicautocallersthreshold  150  
108574:  alias weapon1  primary_up 
108574:  alias weapon2  secondary_down 
108574:  alias weapon3  melee_up 
108574:  alias lastweapon  secondary_down 
108574:  alias nextweapon  secondary_down 
108574:  alias previousweapon  melee_up 
108574:  alias switch_between_slot1_and_slot2  secondary_down  
108575: FORWARD MOVERIGHT
108575: slot1
108575:  alias viewmodel_toggle viewmodels_off 
108575:  viewmodel_fov 84
108575:  cl_interp 0
108575: -attack
108575: hud_medicautocallersthreshold  150  
108575:  alias weapon1  primary_up 
108575:  alias weapon2  secondary_down 
108575:  alias weapon3  melee_up 
108575:  alias lastweapon  secondary_down 
108575:  alias nextweapon  secondary_down 
108575:  alias previousweapon  melee_up 
108575:  alias switch_between_slot1_and_slot2  secondary_down  
108575: slot1
108575:  alias viewmodel_toggle viewmodels_off 
108575:  viewmodel_fov 84
108575:  cl_interp 0
108575: -attack
108575: hud_medicautocallersthreshold  150  
108575:  alias weapon1  primary_up 
108575:  alias weapon2  secondary_down 
108575:  alias weapon3  melee_up 
108575:  alias lastweapon  secondary_down 
108575:  alias nextweapon  secondary_down 
108575:  alias previousweapon  melee_up 
108575:  alias switch_between_slot1_and_slot2  secondary_down  
108576: slot1
108576:  alias viewmodel_toggle viewmodels_off 
108576:  viewmodel_fov 84
108576:  cl_interp 0
108576: -attack
108576: hud_medicautocallersthreshold  150  
108576:  alias weapon1  primary_up 
108576:  alias weapon2  secondary_down 
108576:  alias weapon3  melee_up 
108576:  alias lastweapon  secondary_down 
108576:  alias nextweapon  secondary_down 
108576:  alias previousweapon  melee_up 
108576:  alias switch_between_slot1_and_slot2  secondary_down  
108577: slot1
108577:  alias viewmodel_toggle viewmodels_off 
108577:  viewmodel_fov 84
108577:  cl_interp 0
108577: -attack
108577: hud_medicautocallersthreshold  150  
108577:  alias weapon1  primary_up 
108577:  alias weapon2  secondary_down 
108577:  alias weapon3  melee_up 
108577:  alias lastweapon  secondary_down 
108577:  alias nextweapon  secondary_down 
108577:  alias previousweapon  melee_up 
108577:  alias switch_between_slot1_and_slot2  secondary_down  
108577: slot1
108577:  alias viewmodel_toggle viewmodels_off 
108577:  viewmodel_fov 84
108577:  cl_interp 0
108577: -attack
108577: hud_medicautocallersthreshold  150  
108577:  alias weapon1  primary_up 
108577:  alias weapon2  secondary_down 
108577:  alias weapon3  melee_up 
108577:  alias lastweapon  secondary_down 
108577:  alias nextweapon  secondary_down 
108577:  alias previousweapon  melee_up 
108577:  alias switch_between_slot1_and_slot2  secondary_down  
108578: slot1
108578:  alias viewmodel_toggle viewmodels_off 
108578:  viewmodel_fov 84
108578:  cl_interp 0
108578: -attack
108578: hud_medicautocallersthreshold  150  
108578:  alias weapon1  primary_up 
108578:  alias weapon2  secondary_down 
108578:  alias weapon3  melee_up 
108578:  alias lastweapon  secondary_down 
108578:  alias nextweapon  secondary_down 
108578:  alias previousweapon  melee_up 
108578:  alias switch_between_slot1_and_slot2  secondary_down  
108578: slot1
108578:  alias viewmodel_toggle viewmodels_off 
108578:  viewmodel_fov 84
108578:  cl_interp 0
108578: -attack
108578: hud_medicautocallersthreshold  150  
108578:  alias weapon1  primary_up 
108578:  alias weapon2  secondary_down 
108578:  alias weapon3  melee_up 
108578:  alias lastweapon  secondary_down 
108578:  alias nextweapon  secondary_down 
108578:  alias previousweapon  melee_up 
108578:  alias switch_between_slot1_and_slot2  secondary_down  
108579: slot1
108579:  alias viewmodel_toggle viewmodels_off 
108579:  viewmodel_fov 84
108579:  cl_interp 0
108579: -attack
108579: hud_medicautocallersthreshold  150  
108579:  alias weapon1  primary_up 
108579:  alias weapon2  secondary_down 
108579:  alias weapon3  melee_up 
108579:  alias lastweapon  secondary_down 
108579:  alias nextweapon  secondary_down 
108579:  alias previousweapon  melee_up 
108579:  alias switch_between_slot1_and_slot2  secondary_down  
108582: -moveright
108582: alias checkright none 
108583: FORWARD
108587: -moveright
108587: +moveleft
108587: alias checkleft +moveleft 
108588: FORWARD MOVELEFT
108610: +jump 65
108612: JUMP FORWARD MOVELEFT
108617: -moveleft
108617: alias checkleft none 
108617: -jump 65
108618: FORWARD
108623: +attack 107
108625: ATTACK FORWARD
108633: -attack 107
108634: FORWARD
108639: slot2
108639:  alias viewmodel_toggle viewmodels_on 
108639:  viewmodel_fov 84
108639:  cl_interp 0
108639: +attack
108639: hud_medicautocallersthreshold  75  
108639:  alias weapon1  primary_up 
108639:  alias weapon2  secondary_down 
108639:  alias weapon3  melee_down 
108639:  alias lastweapon  primary_up 
108639:  alias nextweapon  melee_down 
108639:  alias previousweapon  primary_up 
108639:  alias switch_between_slot1_and_slot2  primary_up  
108639: slot2
108639:  alias viewmodel_toggle viewmodels_on 
108639:  viewmodel_fov 84
108639:  cl_interp 0
108639: +attack
108639: hud_medicautocallersthreshold  75  
108639:  alias weapon1  primary_up 
108639:  alias weapon2  secondary_down 
108639:  alias weapon3  melee_down 
108639:  alias lastweapon  primary_up 
108639:  alias nextweapon  melee_down 
108639:  alias previousweapon  primary_up 
108639:  alias switch_between_slot1_and_slot2  primary_up  
108640: ATTACK FORWARD
108640: slot2
108640:  alias viewmodel_toggle viewmodels_on 
108640:  viewmodel_fov 84
108640:  cl_interp 0
108640: +attack
108640: hud_medicautocallersthreshold  75  
108640:  alias weapon1  primary_up 
108640:  alias weapon2  secondary_down 
108640:  alias weapon3  melee_down 
108640:  alias lastweapon  primary_up 
108640:  alias nextweapon  melee_down 
108640:  alias previousweapon  primary_up 
108640:  alias switch_between_slot1_and_slot2  primary_up  
108641: slot2
108641:  alias viewmodel_toggle viewmodels_on 
108641:  viewmodel_fov 84
108641:  cl_interp 0
108641: +attack
108641: hud_medicautocallersthreshold  75  
108641:  alias weapon1  primary_up 
108641:  alias weapon2  secondary_down 
108641:  alias weapon3  melee_down 
108641:  alias lastweapon  primary_up 
108641:  alias nextweapon  melee_down 
108641:  alias previousweapon  primary_up 
108641:  alias switch_between_slot1_and_slot2  primary_up  
108641: slot2
108641:  alias viewmodel_toggle viewmodels_on 
108641:  viewmodel_fov 84
108641:  cl_interp 0
108641: +attack
108641: hud_medicautocallersthreshold  75  
108641:  alias weapon1  primary_up 
108641:  alias weapon2  secondary_down 
108641:  alias weapon3  melee_down 
108641:  alias lastweapon  primary_up 
108641:  alias nextweapon  melee_down 
108641:  alias previousweapon  primary_up 
108641:  alias switch_between_slot1_and_slot2  primary_up  
108641: slot2
108641:  alias viewmodel_toggle viewmodels_on 
108641:  viewmodel_fov 84
108641:  cl_interp 0
108641: +attack
108641: hud_medicautocallersthreshold  75  
108641:  alias weapon1  primary_up 
108641:  alias weapon2  secondary_down 
108641:  alias weapon3  melee_down 
108641:  alias lastweapon  primary_up 
108641:  alias nextweapon  melee_down 
108641:  alias previousweapon  primary_up 
108641:  alias switch_between_slot1_and_slot2  primary_up  
108641: slot2
108641:  alias viewmodel_toggle viewmodels_on 
108641:  viewmodel_fov 84
108641:  cl_interp 0
108641: +attack
108641: hud_medicautocallersthreshold  75  
108641:  alias weapon1  primary_up 
108641:  alias weapon2  secondary_down 
108641:  alias weapon3  melee_down 
108641:  alias lastweapon  primary_up 
108641:  alias nextweapon  melee_down 
108641:  alias previousweapon  primary_up 
108641:  alias switch_between_slot1_and_slot2  primary_up  
108642: slot2
108642:  alias viewmodel_toggle viewmodels_on 
108642:  viewmodel_fov 84
108642:  cl_interp 0
108642: +attack
108642: hud_medicautocallersthreshold  75  
108642:  alias weapon1  primary_up 
108642:  alias weapon2  secondary_down 
108642:  alias weapon3  melee_down 
108642:  alias lastweapon  primary_up 
108642:  alias nextweapon  melee_down 
108642:  alias previousweapon  primary_up 
108642:  alias switch_between_slot1_and_slot2  primary_up  
108642: slot2
108642:  alias viewmodel_toggle viewmodels_on 
108642:  viewmodel_fov 84
108642:  cl_interp 0
108642: +attack
108642: hud_medicautocallersthreshold  75  
108642:  alias weapon1  primary_up 
108642:  alias weapon2  secondary_down 
108642:  alias weapon3  melee_down 
108642:  alias lastweapon  primary_up 
108642:  alias nextweapon  melee_down 
108642:  alias previousweapon  primary_up 
108642:  alias switch_between_slot1_and_slot2  primary_up  
108642: slot2
108642:  alias viewmodel_toggle viewmodels_on 
108642:  viewmodel_fov 84
108642:  cl_interp 0
108642: +attack
108642: hud_medicautocallersthreshold  75  
108642:  alias weapon1  primary_up 
108642:  alias weapon2  secondary_down 
108642:  alias weapon3  melee_down 
108642:  alias lastweapon  primary_up 
108642:  alias nextweapon  melee_down 
108642:  alias previousweapon  primary_up 
108642:  alias switch_between_slot1_and_slot2  primary_up  
108643: slot2
108643:  alias viewmodel_toggle viewmodels_on 
108643:  viewmodel_fov 84
108643:  cl_interp 0
108643: +attack
108643: hud_medicautocallersthreshold  75  
108643:  alias weapon1  primary_up 
108643:  alias weapon2  secondary_down 
108643:  alias weapon3  melee_down 
108643:  alias lastweapon  primary_up 
108643:  alias nextweapon  melee_down 
108643:  alias previousweapon  primary_up 
108643:  alias switch_between_slot1_and_slot2  primary_up  
108643: slot2
108643:  alias viewmodel_toggle viewmodels_on 
108643:  viewmodel_fov 84
108643:  cl_interp 0
108643: +attack
108643: hud_medicautocallersthreshold  75  
108643:  alias weapon1  primary_up 
108643:  alias weapon2  secondary_down 
108643:  alias weapon3  melee_down 
108643:  alias lastweapon  primary_up 
108643:  alias nextweapon  melee_down 
108643:  alias previousweapon  primary_up 
108643:  alias switch_between_slot1_and_slot2  primary_up  
108643: slot2
108643:  alias viewmodel_toggle viewmodels_on 
108643:  viewmodel_fov 84
108643:  cl_interp 0
108643: +attack
108643: hud_medicautocallersthreshold  75  
108643:  alias weapon1  primary_up 
108643:  alias weapon2  secondary_down 
108643:  alias weapon3  melee_down 
108643:  alias lastweapon  primary_up 
108643:  alias nextweapon  melee_down 
108643:  alias previousweapon  primary_up 
108643:  alias switch_between_slot1_and_slot2  primary_up  
108644: slot2
108644:  alias viewmodel_toggle viewmodels_on 
108644:  viewmodel_fov 84
108644:  cl_interp 0
108644: +attack
108644: hud_medicautocallersthreshold  75  
108644:  alias weapon1  primary_up 
108644:  alias weapon2  secondary_down 
108644:  alias weapon3  melee_down 
108644:  alias lastweapon  primary_up 
108644:  alias nextweapon  melee_down 
108644:  alias previousweapon  primary_up 
108644:  alias switch_between_slot1_and_slot2  primary_up  
108644: slot2
108644:  alias viewmodel_toggle viewmodels_on 
108644:  viewmodel_fov 84
108644:  cl_interp 0
108644: +attack
108644: hud_medicautocallersthreshold  75  
108644:  alias weapon1  primary_up 
108644:  alias weapon2  secondary_down 
108644:  alias weapon3  melee_down 
108644:  alias lastweapon  primary_up 
108644:  alias nextweapon  melee_down 
108644:  alias previousweapon  primary_up 
108644:  alias switch_between_slot1_and_slot2  primary_up  
108645: slot2
108645:  alias viewmodel_toggle viewmodels_on 
108645:  viewmodel_fov 84
108645:  cl_interp 0
108645: +attack
108645: hud_medicautocallersthreshold  75  
108645:  alias weapon1  primary_up 
108645:  alias weapon2  secondary_down 
108645:  alias weapon3  melee_down 
108645:  alias lastweapon  primary_up 
108645:  alias nextweapon  melee_down 
108645:  alias previousweapon  primary_up 
108645:  alias switch_between_slot1_and_slot2  primary_up  
108646: slot2
108646:  alias viewmodel_toggle viewmodels_on 
108646:  viewmodel_fov 84
108646:  cl_interp 0
108646: +attack
108646: hud_medicautocallersthreshold  75  
108646:  alias weapon1  primary_up 
108646:  alias weapon2  secondary_down 
108646:  alias weapon3  melee_down 
108646:  alias lastweapon  primary_up 
108646:  alias nextweapon  melee_down 
108646:  alias previousweapon  primary_up 
108646:  alias switch_between_slot1_and_slot2  primary_up  
108647: slot2
108647:  alias viewmodel_toggle viewmodels_on 
108647:  viewmodel_fov 84
108647:  cl_interp 0
108647: +attack
108647: hud_medicautocallersthreshold  75  
108647:  alias weapon1  primary_up 
108647:  alias weapon2  secondary_down 
108647:  alias weapon3  melee_down 
108647:  alias lastweapon  primary_up 
108647:  alias nextweapon  melee_down 
108647:  alias previousweapon  primary_up 
108647:  alias switch_between_slot1_and_slot2  primary_up  
108710: slot2
108710:  alias viewmodel_toggle viewmodels_on 
108710:  viewmodel_fov 84
108710:  cl_interp 0
108710: +attack
108710: hud_medicautocallersthreshold  75  
108710:  alias weapon1  primary_up 
108710:  alias weapon2  secondary_down 
108710:  alias weapon3  melee_down 
108710:  alias lastweapon  primary_up 
108710:  alias nextweapon  melee_down 
108710:  alias previousweapon  primary_up 
108710:  alias switch_between_slot1_and_slot2  primary_up  
108711: slot2
108711:  alias viewmodel_toggle viewmodels_on 
108711:  viewmodel_fov 84
108711:  cl_interp 0
108711: +attack
108711: hud_medicautocallersthreshold  75  
108711:  alias weapon1  primary_up 
108711:  alias weapon2  secondary_down 
108711:  alias weapon3  melee_down 
108711:  alias lastweapon  primary_up 
108711:  alias nextweapon  melee_down 
108711:  alias previousweapon  primary_up 
108711:  alias switch_between_slot1_and_slot2  primary_up  
108712: slot2
108712:  alias viewmodel_toggle viewmodels_on 
108712:  viewmodel_fov 84
108712:  cl_interp 0
108712: +attack
108712: hud_medicautocallersthreshold  75  
108712:  alias weapon1  primary_up 
108712:  alias weapon2  secondary_down 
108712:  alias weapon3  melee_down 
108712:  alias lastweapon  primary_up 
108712:  alias nextweapon  melee_down 
108712:  alias previousweapon  primary_up 
108712:  alias switch_between_slot1_and_slot2  primary_up  
108713: slot2
108713:  alias viewmodel_toggle viewmodels_on 
108713:  viewmodel_fov 84
108713:  cl_interp 0
108713: +attack
108713: hud_medicautocallersthreshold  75  
108713:  alias weapon1  primary_up 
108713:  alias weapon2  secondary_down 
108713:  alias weapon3  melee_down 
108713:  alias lastweapon  primary_up 
108713:  alias nextweapon  melee_down 
108713:  alias previousweapon  primary_up 
108713:  alias switch_between_slot1_and_slot2  primary_up  
108714: slot2
108714:  alias viewmodel_toggle viewmodels_on 
108714:  viewmodel_fov 84
108714:  cl_interp 0
108714: +attack
108714: hud_medicautocallersthreshold  75  
108714:  alias weapon1  primary_up 
108714:  alias weapon2  secondary_down 
108714:  alias weapon3  melee_down 
108714:  alias lastweapon  primary_up 
108714:  alias nextweapon  melee_down 
108714:  alias previousweapon  primary_up 
108714:  alias switch_between_slot1_and_slot2  primary_up  
108715: slot2
108715:  alias viewmodel_toggle viewmodels_on 
108715:  viewmodel_fov 84
108715:  cl_interp 0
108715: +attack
108715: hud_medicautocallersthreshold  75  
108715:  alias weapon1  primary_up 
108715:  alias weapon2  secondary_down 
108715:  alias weapon3  melee_down 
108715:  alias lastweapon  primary_up 
108715:  alias nextweapon  melee_down 
108715:  alias previousweapon  primary_up 
108715:  alias switch_between_slot1_and_slot2  primary_up  
108724: -moveleft
108724: +moveright
108724: alias checkright +moveright 
108725: ATTACK FORWARD MOVERIGHT
108733: slot2
108733:  alias viewmodel_toggle viewmodels_on 
108733:  viewmodel_fov 84
108733:  cl_interp 0
108733: +attack
108733: hud_medicautocallersthreshold  75  
108733:  alias weapon1  primary_up 
108733:  alias weapon2  secondary_down 
108733:  alias weapon3  melee_down 
108733:  alias lastweapon  primary_up 
108733:  alias nextweapon  melee_down 
108733:  alias previousweapon  primary_up 
108733:  alias switch_between_slot1_and_slot2  primary_up  
108735: slot2
108735:  alias viewmodel_toggle viewmodels_on 
108735:  viewmodel_fov 84
108735:  cl_interp 0
108735: +attack
108735: hud_medicautocallersthreshold  75  
108735:  alias weapon1  primary_up 
108735:  alias weapon2  secondary_down 
108735:  alias weapon3  melee_down 
108735:  alias lastweapon  primary_up 
108735:  alias nextweapon  melee_down 
108735:  alias previousweapon  primary_up 
108735:  alias switch_between_slot1_and_slot2  primary_up  
108736: slot2
108736:  alias viewmodel_toggle viewmodels_on 
108736:  viewmodel_fov 84
108736:  cl_interp 0
108736: +attack
108736: hud_medicautocallersthreshold  75  
108736:  alias weapon1  primary_up 
108736:  alias weapon2  secondary_down 
108736:  alias weapon3  melee_down 
108736:  alias lastweapon  primary_up 
108736:  alias nextweapon  melee_down 
108736:  alias previousweapon  primary_up 
108736:  alias switch_between_slot1_and_slot2  primary_up  
108736: slot2
108736:  alias viewmodel_toggle viewmodels_on 
108736:  viewmodel_fov 84
108736:  cl_interp 0
108736: +attack
108736: hud_medicautocallersthreshold  75  
108736:  alias weapon1  primary_up 
108736:  alias weapon2  secondary_down 
108736:  alias weapon3  melee_down 
108736:  alias lastweapon  primary_up 
108736:  alias nextweapon  melee_down 
108736:  alias previousweapon  primary_up 
108736:  alias switch_between_slot1_and_slot2  primary_up  
108736: slot2
108736:  alias viewmodel_toggle viewmodels_on 
108736:  viewmodel_fov 84
108736:  cl_interp 0
108736: +attack
108736: hud_medicautocallersthreshold  75  
108736:  alias weapon1  primary_up 
108736:  alias weapon2  secondary_down 
108736:  alias weapon3  melee_down 
108736:  alias lastweapon  primary_up 
108736:  alias nextweapon  melee_down 
108736:  alias previousweapon  primary_up 
108736:  alias switch_between_slot1_and_slot2  primary_up  
108736: slot2
108736:  alias viewmodel_toggle viewmodels_on 
108736:  viewmodel_fov 84
108736:  cl_interp 0
108736: +attack
108736: hud_medicautocallersthreshold  75  
108736:  alias weapon1  primary_up 
108736:  alias weapon2  secondary_down 
108736:  alias weapon3  melee_down 
108736:  alias lastweapon  primary_up 
108736:  alias nextweapon  melee_down 
108736:  alias previousweapon  primary_up 
108736:  alias switch_between_slot1_and_slot2  primary_up  
108736: slot2
108736:  alias viewmodel_toggle viewmodels_on 
108736:  viewmodel_fov 84
108736:  cl_interp 0
108736: +attack
108736: hud_medicautocallersthreshold  75  
108736:  alias weapon1  primary_up 
108736:  alias weapon2  secondary_down 
108736:  alias weapon3  melee_down 
108736:  alias lastweapon  primary_up 
108736:  alias nextweapon  melee_down 
108736:  alias previousweapon  primary_up 
108736:  alias switch_between_slot1_and_slot2  primary_up  
108738: slot2
108738:  alias viewmodel_toggle viewmodels_on 
108738:  viewmodel_fov 84
108738:  cl_interp 0
108738: +attack
108738: hud_medicautocallersthreshold  75  
108738:  alias weapon1  primary_up 
108738:  alias weapon2  secondary_down 
108738:  alias weapon3  melee_down 
108738:  alias lastweapon  primary_up 
108738:  alias nextweapon  melee_down 
108738:  alias previousweapon  primary_up 
108738:  alias switch_between_slot1_and_slot2  primary_up  
108738: slot2
108738:  alias viewmodel_toggle viewmodels_on 
108738:  viewmodel_fov 84
108738:  cl_interp 0
108738: +attack
108738: hud_medicautocallersthreshold  75  
108738:  alias weapon1  primary_up 
108738:  alias weapon2  secondary_down 
108738:  alias weapon3  melee_down 
108738:  alias lastweapon  primary_up 
108738:  alias nextweapon  melee_down 
108738:  alias previousweapon  primary_up 
108738:  alias switch_between_slot1_and_slot2  primary_up  
108739: slot2
108739:  alias viewmodel_toggle viewmodels_on 
108739:  viewmodel_fov 84
108739:  cl_interp 0
108739: +attack
108739: hud_medicautocallersthreshold  75  
108739:  alias weapon1  primary_up 
108739:  alias weapon2  secondary_down 
108739:  alias weapon3  melee_down 
108739:  alias lastweapon  primary_up 
108739:  alias nextweapon  melee_down 
108739:  alias previousweapon  primary_up 
108739:  alias switch_between_slot1_and_slot2  primary_up  
108739: slot2
108739:  alias viewmodel_toggle viewmodels_on 
108739:  viewmodel_fov 84
108739:  cl_interp 0
108739: +attack
108739: hud_medicautocallersthreshold  75  
108739:  alias weapon1  primary_up 
108739:  alias weapon2  secondary_down 
108739:  alias weapon3  melee_down 
108739:  alias lastweapon  primary_up 
108739:  alias nextweapon  melee_down 
108739:  alias previousweapon  primary_up 
108739:  alias switch_between_slot1_and_slot2  primary_up  
108740: slot2
108740:  alias viewmodel_toggle viewmodels_on 
108740:  viewmodel_fov 84
108740:  cl_interp 0
108740: +attack
108740: hud_medicautocallersthreshold  75  
108740:  alias weapon1  primary_up 
108740:  alias weapon2  secondary_down 
108740:  alias weapon3  melee_down 
108740:  alias lastweapon  primary_up 
108740:  alias nextweapon  melee_down 
108740:  alias previousweapon  primary_up 
108740:  alias switch_between_slot1_and_slot2  primary_up  
108772: -moveright
108772: alias checkright none 
108773: ATTACK FORWARD
108775: -moveright
108775: +moveleft
108775: alias checkleft +moveleft 
108776: ATTACK FORWARD MOVELEFT
108788: -moveleft
108788: alias checkleft none 
108789: ATTACK FORWARD
108801: -moveright
108801: +moveleft
108801: alias checkleft +moveleft 
108802: ATTACK FORWARD MOVELEFT
108815: slot1
108815:  alias viewmodel_toggle viewmodels_off 
108815:  viewmodel_fov 84
108815:  cl_interp 0
108815: -attack
108815: hud_medicautocallersthreshold  150  
108815:  alias weapon1  primary_up 
108815:  alias weapon2  secondary_down 
108815:  alias weapon3  melee_up 
108815:  alias lastweapon  secondary_down 
108815:  alias nextweapon  secondary_down 
108815:  alias previousweapon  melee_up 
108815:  alias switch_between_slot1_and_slot2  secondary_down  
108815: slot1
108815:  alias viewmodel_toggle viewmodels_off 
108815:  viewmodel_fov 84
108815:  cl_interp 0
108815: -attack
108815: hud_medicautocallersthreshold  150  
108815:  alias weapon1  primary_up 
108815:  alias weapon2  secondary_down 
108815:  alias weapon3  melee_up 
108815:  alias lastweapon  secondary_down 
108815:  alias nextweapon  secondary_down 
108815:  alias previousweapon  melee_up 
108815:  alias switch_between_slot1_and_slot2  secondary_down  
108816: FORWARD MOVELEFT
108816: +jump 65
108816: slot1
108816:  alias viewmodel_toggle viewmodels_off 
108816:  viewmodel_fov 84
108816:  cl_interp 0
108816: -attack
108816: hud_medicautocallersthreshold  150  
108816:  alias weapon1  primary_up 
108816:  alias weapon2  secondary_down 
108816:  alias weapon3  melee_up 
108816:  alias lastweapon  secondary_down 
108816:  alias nextweapon  secondary_down 
108816:  alias previousweapon  melee_up 
108816:  alias switch_between_slot1_and_slot2  secondary_down  
108816: slot1
108816:  alias viewmodel_toggle viewmodels_off 
108816:  viewmodel_fov 84
108816:  cl_interp 0
108816: -attack
108816: hud_medicautocallersthreshold  150  
108816:  alias weapon1  primary_up 
108816:  alias weapon2  secondary_down 
108816:  alias weapon3  melee_up 
108816:  alias lastweapon  secondary_down 
108816:  alias nextweapon  secondary_down 
108816:  alias previousweapon  melee_up 
108816:  alias switch_between_slot1_and_slot2  secondary_down  
108817: JUMP FORWARD MOVELEFT
108817: slot1
108817:  alias viewmodel_toggle viewmodels_off 
108817:  viewmodel_fov 84
108817:  cl_interp 0
108817: -attack
108817: hud_medicautocallersthreshold  150  
108817:  alias weapon1  primary_up 
108817:  alias weapon2  secondary_down 
108817:  alias weapon3  melee_up 
108817:  alias lastweapon  secondary_down 
108817:  alias nextweapon  secondary_down 
108817:  alias previousweapon  melee_up 
108817:  alias switch_between_slot1_and_slot2  secondary_down  
108819: slot1
108819:  alias viewmodel_toggle viewmodels_off 
108819:  viewmodel_fov 84
108819:  cl_interp 0
108819: -attack
108819: hud_medicautocallersthreshold  150  
108819:  alias weapon1  primary_up 
108819:  alias weapon2  secondary_down 
108819:  alias weapon3  melee_up 
108819:  alias lastweapon  secondary_down 
108819:  alias nextweapon  secondary_down 
108819:  alias previousweapon  melee_up 
108819:  alias switch_between_slot1_and_slot2  secondary_down  
108823: -jump 65
108823: -forward
108823: alias checkfwd none 
108824: MOVELEFT
108845: -forward
108845: +back
108845: alias checkback +back 
108846: BACK MOVELEFT
108848: +attack 107
108849: ATTACK BACK MOVELEFT
108855: -moveleft
108855: alias checkleft none 
108856: ATTACK BACK
108856: -attack 107
108857: BACK
108857: -moveleft
108857: +moveright
108857: alias checkright +moveright 
108859: BACK MOVERIGHT
108860: slot2
108860:  alias viewmodel_toggle viewmodels_on 
108860:  viewmodel_fov 84
108860:  cl_interp 0
108860: +attack
108860: hud_medicautocallersthreshold  75  
108860:  alias weapon1  primary_up 
108860:  alias weapon2  secondary_down 
108860:  alias weapon3  melee_down 
108860:  alias lastweapon  primary_up 
108860:  alias nextweapon  melee_down 
108860:  alias previousweapon  primary_up 
108860:  alias switch_between_slot1_and_slot2  primary_up  
108860: -back
108860: alias checkback none 
108860: slot2
108860:  alias viewmodel_toggle viewmodels_on 
108860:  viewmodel_fov 84
108860:  cl_interp 0
108860: +attack
108860: hud_medicautocallersthreshold  75  
108860:  alias weapon1  primary_up 
108860:  alias weapon2  secondary_down 
108860:  alias weapon3  melee_down 
108860:  alias lastweapon  primary_up 
108860:  alias nextweapon  melee_down 
108860:  alias previousweapon  primary_up 
108860:  alias switch_between_slot1_and_slot2  primary_up  
108860: slot2
108860:  alias viewmodel_toggle viewmodels_on 
108860:  viewmodel_fov 84
108860:  cl_interp 0
108860: +attack
108860: hud_medicautocallersthreshold  75  
108860:  alias weapon1  primary_up 
108860:  alias weapon2  secondary_down 
108860:  alias weapon3  melee_down 
108860:  alias lastweapon  primary_up 
108860:  alias nextweapon  melee_down 
108860:  alias previousweapon  primary_up 
108860:  alias switch_between_slot1_and_slot2  primary_up  
108861: ATTACK MOVERIGHT
108861: slot2
108861:  alias viewmodel_toggle viewmodels_on 
108861:  viewmodel_fov 84
108861:  cl_interp 0
108861: +attack
108861: hud_medicautocallersthreshold  75  
108861:  alias weapon1  primary_up 
108861:  alias weapon2  secondary_down 
108861:  alias weapon3  melee_down 
108861:  alias lastweapon  primary_up 
108861:  alias nextweapon  melee_down 
108861:  alias previousweapon  primary_up 
108861:  alias switch_between_slot1_and_slot2  primary_up  
108861: slot2
108861:  alias viewmodel_toggle viewmodels_on 
108861:  viewmodel_fov 84
108861:  cl_interp 0
108861: +attack
108861: hud_medicautocallersthreshold  75  
108861:  alias weapon1  primary_up 
108861:  alias weapon2  secondary_down 
108861:  alias weapon3  melee_down 
108861:  alias lastweapon  primary_up 
108861:  alias nextweapon  melee_down 
108861:  alias previousweapon  primary_up 
108861:  alias switch_between_slot1_and_slot2  primary_up  
108861: slot2
108861:  alias viewmodel_toggle viewmodels_on 
108861:  viewmodel_fov 84
108861:  cl_interp 0
108861: +attack
108861: hud_medicautocallersthreshold  75  
108861:  alias weapon1  primary_up 
108861:  alias weapon2  secondary_down 
108861:  alias weapon3  melee_down 
108861:  alias lastweapon  primary_up 
108861:  alias nextweapon  melee_down 
108861:  alias previousweapon  primary_up 
108861:  alias switch_between_slot1_and_slot2  primary_up  
108862: slot2
108862:  alias viewmodel_toggle viewmodels_on 
108862:  viewmodel_fov 84
108862:  cl_interp 0
108862: +attack
108862: hud_medicautocallersthreshold  75  
108862:  alias weapon1  primary_up 
108862:  alias weapon2  secondary_down 
108862:  alias weapon3  melee_down 
108862:  alias lastweapon  primary_up 
108862:  alias nextweapon  melee_down 
108862:  alias previousweapon  primary_up 
108862:  alias switch_between_slot1_and_slot2  primary_up  
108862: slot2
108862:  alias viewmodel_toggle viewmodels_on 
108862:  viewmodel_fov 84
108862:  cl_interp 0
108862: +attack
108862: hud_medicautocallersthreshold  75  
108862:  alias weapon1  primary_up 
108862:  alias weapon2  secondary_down 
108862:  alias weapon3  melee_down 
108862:  alias lastweapon  primary_up 
108862:  alias nextweapon  melee_down 
108862:  alias previousweapon  primary_up 
108862:  alias switch_between_slot1_and_slot2  primary_up  
108863: slot2
108863:  alias viewmodel_toggle viewmodels_on 
108863:  viewmodel_fov 84
108863:  cl_interp 0
108863: +attack
108863: hud_medicautocallersthreshold  75  
108863:  alias weapon1  primary_up 
108863:  alias weapon2  secondary_down 
108863:  alias weapon3  melee_down 
108863:  alias lastweapon  primary_up 
108863:  alias nextweapon  melee_down 
108863:  alias previousweapon  primary_up 
108863:  alias switch_between_slot1_and_slot2  primary_up  
108863: slot2
108863:  alias viewmodel_toggle viewmodels_on 
108863:  viewmodel_fov 84
108863:  cl_interp 0
108863: +attack
108863: hud_medicautocallersthreshold  75  
108863:  alias weapon1  primary_up 
108863:  alias weapon2  secondary_down 
108863:  alias weapon3  melee_down 
108863:  alias lastweapon  primary_up 
108863:  alias nextweapon  melee_down 
108863:  alias previousweapon  primary_up 
108863:  alias switch_between_slot1_and_slot2  primary_up  
108864: slot2
108864:  alias viewmodel_toggle viewmodels_on 
108864:  viewmodel_fov 84
108864:  cl_interp 0
108864: +attack
108864: hud_medicautocallersthreshold  75  
108864:  alias weapon1  primary_up 
108864:  alias weapon2  secondary_down 
108864:  alias weapon3  melee_down 
108864:  alias lastweapon  primary_up 
108864:  alias nextweapon  melee_down 
108864:  alias previousweapon  primary_up 
108864:  alias switch_between_slot1_and_slot2  primary_up  
108865: slot2
108865:  alias viewmodel_toggle viewmodels_on 
108865:  viewmodel_fov 84
108865:  cl_interp 0
108865: +attack
108865: hud_medicautocallersthreshold  75  
108865:  alias weapon1  primary_up 
108865:  alias weapon2  secondary_down 
108865:  alias weapon3  melee_down 
108865:  alias lastweapon  primary_up 
108865:  alias nextweapon  melee_down 
108865:  alias previousweapon  primary_up 
108865:  alias switch_between_slot1_and_slot2  primary_up  
108865: slot2
108865:  alias viewmodel_toggle viewmodels_on 
108865:  viewmodel_fov 84
108865:  cl_interp 0
108865: +attack
108865: hud_medicautocallersthreshold  75  
108865:  alias weapon1  primary_up 
108865:  alias weapon2  secondary_down 
108865:  alias weapon3  melee_down 
108865:  alias lastweapon  primary_up 
108865:  alias nextweapon  melee_down 
108865:  alias previousweapon  primary_up 
108865:  alias switch_between_slot1_and_slot2  primary_up  
108865: slot2
108865:  alias viewmodel_toggle viewmodels_on 
108865:  viewmodel_fov 84
108865:  cl_interp 0
108865: +attack
108865: hud_medicautocallersthreshold  75  
108865:  alias weapon1  primary_up 
108865:  alias weapon2  secondary_down 
108865:  alias weapon3  melee_down 
108865:  alias lastweapon  primary_up 
108865:  alias nextweapon  melee_down 
108865:  alias previousweapon  primary_up 
108865:  alias switch_between_slot1_and_slot2  primary_up  
108866: slot2
108866:  alias viewmodel_toggle viewmodels_on 
108866:  viewmodel_fov 84
108866:  cl_interp 0
108866: +attack
108866: hud_medicautocallersthreshold  75  
108866:  alias weapon1  primary_up 
108866:  alias weapon2  secondary_down 
108866:  alias weapon3  melee_down 
108866:  alias lastweapon  primary_up 
108866:  alias nextweapon  melee_down 
108866:  alias previousweapon  primary_up 
108866:  alias switch_between_slot1_and_slot2  primary_up  
108866: slot2
108866:  alias viewmodel_toggle viewmodels_on 
108866:  viewmodel_fov 84
108866:  cl_interp 0
108866: +attack
108866: hud_medicautocallersthreshold  75  
108866:  alias weapon1  primary_up 
108866:  alias weapon2  secondary_down 
108866:  alias weapon3  melee_down 
108866:  alias lastweapon  primary_up 
108866:  alias nextweapon  melee_down 
108866:  alias previousweapon  primary_up 
108866:  alias switch_between_slot1_and_slot2  primary_up  
108867: slot2
108867:  alias viewmodel_toggle viewmodels_on 
108867:  viewmodel_fov 84
108867:  cl_interp 0
108867: +attack
108867: hud_medicautocallersthreshold  75  
108867:  alias weapon1  primary_up 
108867:  alias weapon2  secondary_down 
108867:  alias weapon3  melee_down 
108867:  alias lastweapon  primary_up 
108867:  alias nextweapon  melee_down 
108867:  alias previousweapon  primary_up 
108867:  alias switch_between_slot1_and_slot2  primary_up  
108868: -forward
108868: +back
108868: alias checkback +back 
108869: ATTACK BACK MOVERIGHT
108869: slot2
108869:  alias viewmodel_toggle viewmodels_on 
108869:  viewmodel_fov 84
108869:  cl_interp 0
108869: +attack
108869: hud_medicautocallersthreshold  75  
108869:  alias weapon1  primary_up 
108869:  alias weapon2  secondary_down 
108869:  alias weapon3  melee_down 
108869:  alias lastweapon  primary_up 
108869:  alias nextweapon  melee_down 
108869:  alias previousweapon  primary_up 
108869:  alias switch_between_slot1_and_slot2  primary_up  
108895: slot2
108895:  alias viewmodel_toggle viewmodels_on 
108895:  viewmodel_fov 84
108895:  cl_interp 0
108895: +attack
108895: hud_medicautocallersthreshold  75  
108895:  alias weapon1  primary_up 
108895:  alias weapon2  secondary_down 
108895:  alias weapon3  melee_down 
108895:  alias lastweapon  primary_up 
108895:  alias nextweapon  melee_down 
108895:  alias previousweapon  primary_up 
108895:  alias switch_between_slot1_and_slot2  primary_up  
108896: slot2
108896:  alias viewmodel_toggle viewmodels_on 
108896:  viewmodel_fov 84
108896:  cl_interp 0
108896: +attack
108896: hud_medicautocallersthreshold  75  
108896:  alias weapon1  primary_up 
108896:  alias weapon2  secondary_down 
108896:  alias weapon3  melee_down 
108896:  alias lastweapon  primary_up 
108896:  alias nextweapon  melee_down 
108896:  alias previousweapon  primary_up 
108896:  alias switch_between_slot1_and_slot2  primary_up  
108897: slot2
108897:  alias viewmodel_toggle viewmodels_on 
108897:  viewmodel_fov 84
108897:  cl_interp 0
108897: +attack
108897: hud_medicautocallersthreshold  75  
108897:  alias weapon1  primary_up 
108897:  alias weapon2  secondary_down 
108897:  alias weapon3  melee_down 
108897:  alias lastweapon  primary_up 
108897:  alias nextweapon  melee_down 
108897:  alias previousweapon  primary_up 
108897:  alias switch_between_slot1_and_slot2  primary_up  
108897: slot2
108897:  alias viewmodel_toggle viewmodels_on 
108897:  viewmodel_fov 84
108897:  cl_interp 0
108897: +attack
108897: hud_medicautocallersthreshold  75  
108897:  alias weapon1  primary_up 
108897:  alias weapon2  secondary_down 
108897:  alias weapon3  melee_down 
108897:  alias lastweapon  primary_up 
108897:  alias nextweapon  melee_down 
108897:  alias previousweapon  primary_up 
108897:  alias switch_between_slot1_and_slot2  primary_up  
108898: slot2
108898:  alias viewmodel_toggle viewmodels_on 
108898:  viewmodel_fov 84
108898:  cl_interp 0
108898: +attack
108898: hud_medicautocallersthreshold  75  
108898:  alias weapon1  primary_up 
108898:  alias weapon2  secondary_down 
108898:  alias weapon3  melee_down 
108898:  alias lastweapon  primary_up 
108898:  alias nextweapon  melee_down 
108898:  alias previousweapon  primary_up 
108898:  alias switch_between_slot1_and_slot2  primary_up  
108899: slot2
108899:  alias viewmodel_toggle viewmodels_on 
108899:  viewmodel_fov 84
108899:  cl_interp 0
108899: +attack
108899: hud_medicautocallersthreshold  75  
108899:  alias weapon1  primary_up 
108899:  alias weapon2  secondary_down 
108899:  alias weapon3  melee_down 
108899:  alias lastweapon  primary_up 
108899:  alias nextweapon  melee_down 
108899:  alias previousweapon  primary_up 
108899:  alias switch_between_slot1_and_slot2  primary_up  
108899: slot2
108899:  alias viewmodel_toggle viewmodels_on 
108899:  viewmodel_fov 84
108899:  cl_interp 0
108899: +attack
108899: hud_medicautocallersthreshold  75  
108899:  alias weapon1  primary_up 
108899:  alias weapon2  secondary_down 
108899:  alias weapon3  melee_down 
108899:  alias lastweapon  primary_up 
108899:  alias nextweapon  melee_down 
108899:  alias previousweapon  primary_up 
108899:  alias switch_between_slot1_and_slot2  primary_up  
108900: slot2
108900:  alias viewmodel_toggle viewmodels_on 
108900:  viewmodel_fov 84
108900:  cl_interp 0
108900: +attack
108900: hud_medicautocallersthreshold  75  
108900:  alias weapon1  primary_up 
108900:  alias weapon2  secondary_down 
108900:  alias weapon3  melee_down 
108900:  alias lastweapon  primary_up 
108900:  alias nextweapon  melee_down 
108900:  alias previousweapon  primary_up 
108900:  alias switch_between_slot1_and_slot2  primary_up  
108902: slot2
108902:  alias viewmodel_toggle viewmodels_on 
108902:  viewmodel_fov 84
108902:  cl_interp 0
108902: +attack
108902: hud_medicautocallersthreshold  75  
108902:  alias weapon1  primary_up 
108902:  alias weapon2  secondary_down 
108902:  alias weapon3  melee_down 
108902:  alias lastweapon  primary_up 
108902:  alias nextweapon  melee_down 
108902:  alias previousweapon  primary_up 
108902:  alias switch_between_slot1_and_slot2  primary_up  
108904: -back
108904: alias checkback none 
108906: ATTACK MOVERIGHT
108918: -moveright
108918: +moveleft
108918: alias checkleft +moveleft 
108919: ATTACK MOVELEFT
108919: -moveright
108919: +moveleft 
108919: alias checkright none 
108922: -back
108922: +forward
108922: alias checkfwd +forward 
108922: slot2
108922:  alias viewmodel_toggle viewmodels_on 
108922:  viewmodel_fov 84
108922:  cl_interp 0
108922: +attack
108922: hud_medicautocallersthreshold  75  
108922:  alias weapon1  primary_up 
108922:  alias weapon2  secondary_down 
108922:  alias weapon3  melee_down 
108922:  alias lastweapon  primary_up 
108922:  alias nextweapon  melee_down 
108922:  alias previousweapon  primary_up 
108922:  alias switch_between_slot1_and_slot2  primary_up  
108923: ATTACK FORWARD MOVELEFT
108923: slot2
108923:  alias viewmodel_toggle viewmodels_on 
108923:  viewmodel_fov 84
108923:  cl_interp 0
108923: +attack
108923: hud_medicautocallersthreshold  75  
108923:  alias weapon1  primary_up 
108923:  alias weapon2  secondary_down 
108923:  alias weapon3  melee_down 
108923:  alias lastweapon  primary_up 
108923:  alias nextweapon  melee_down 
108923:  alias previousweapon  primary_up 
108923:  alias switch_between_slot1_and_slot2  primary_up  
108923: slot2
108923:  alias viewmodel_toggle viewmodels_on 
108923:  viewmodel_fov 84
108923:  cl_interp 0
108923: +attack
108923: hud_medicautocallersthreshold  75  
108923:  alias weapon1  primary_up 
108923:  alias weapon2  secondary_down 
108923:  alias weapon3  melee_down 
108923:  alias lastweapon  primary_up 
108923:  alias nextweapon  melee_down 
108923:  alias previousweapon  primary_up 
108923:  alias switch_between_slot1_and_slot2  primary_up  
108924: slot2
108924:  alias viewmodel_toggle viewmodels_on 
108924:  viewmodel_fov 84
108924:  cl_interp 0
108924: +attack
108924: hud_medicautocallersthreshold  75  
108924:  alias weapon1  primary_up 
108924:  alias weapon2  secondary_down 
108924:  alias weapon3  melee_down 
108924:  alias lastweapon  primary_up 
108924:  alias nextweapon  melee_down 
108924:  alias previousweapon  primary_up 
108924:  alias switch_between_slot1_and_slot2  primary_up  
108925: slot2
108925:  alias viewmodel_toggle viewmodels_on 
108925:  viewmodel_fov 84
108925:  cl_interp 0
108925: +attack
108925: hud_medicautocallersthreshold  75  
108925:  alias weapon1  primary_up 
108925:  alias weapon2  secondary_down 
108925:  alias weapon3  melee_down 
108925:  alias lastweapon  primary_up 
108925:  alias nextweapon  melee_down 
108925:  alias previousweapon  primary_up 
108925:  alias switch_between_slot1_and_slot2  primary_up  
108925: slot2
108925:  alias viewmodel_toggle viewmodels_on 
108925:  viewmodel_fov 84
108925:  cl_interp 0
108925: +attack
108925: hud_medicautocallersthreshold  75  
108925:  alias weapon1  primary_up 
108925:  alias weapon2  secondary_down 
108925:  alias weapon3  melee_down 
108925:  alias lastweapon  primary_up 
108925:  alias nextweapon  melee_down 
108925:  alias previousweapon  primary_up 
108925:  alias switch_between_slot1_and_slot2  primary_up  
108926: slot2
108926:  alias viewmodel_toggle viewmodels_on 
108926:  viewmodel_fov 84
108926:  cl_interp 0
108926: +attack
108926: hud_medicautocallersthreshold  75  
108926:  alias weapon1  primary_up 
108926:  alias weapon2  secondary_down 
108926:  alias weapon3  melee_down 
108926:  alias lastweapon  primary_up 
108926:  alias nextweapon  melee_down 
108926:  alias previousweapon  primary_up 
108926:  alias switch_between_slot1_and_slot2  primary_up  
108926: slot2
108926:  alias viewmodel_toggle viewmodels_on 
108926:  viewmodel_fov 84
108926:  cl_interp 0
108926: +attack
108926: hud_medicautocallersthreshold  75  
108926:  alias weapon1  primary_up 
108926:  alias weapon2  secondary_down 
108926:  alias weapon3  melee_down 
108926:  alias lastweapon  primary_up 
108926:  alias nextweapon  melee_down 
108926:  alias previousweapon  primary_up 
108926:  alias switch_between_slot1_and_slot2  primary_up  
108926: slot2
108926:  alias viewmodel_toggle viewmodels_on 
108926:  viewmodel_fov 84
108926:  cl_interp 0
108926: +attack
108926: hud_medicautocallersthreshold  75  
108926:  alias weapon1  primary_up 
108926:  alias weapon2  secondary_down 
108926:  alias weapon3  melee_down 
108926:  alias lastweapon  primary_up 
108926:  alias nextweapon  melee_down 
108926:  alias previousweapon  primary_up 
108926:  alias switch_between_slot1_and_slot2  primary_up  
108926: slot2
108926:  alias viewmodel_toggle viewmodels_on 
108926:  viewmodel_fov 84
108926:  cl_interp 0
108926: +attack
108926: hud_medicautocallersthreshold  75  
108926:  alias weapon1  primary_up 
108926:  alias weapon2  secondary_down 
108926:  alias weapon3  melee_down 
108926:  alias lastweapon  primary_up 
108926:  alias nextweapon  melee_down 
108926:  alias previousweapon  primary_up 
108926:  alias switch_between_slot1_and_slot2  primary_up  
108929: slot2
108929:  alias viewmodel_toggle viewmodels_on 
108929:  viewmodel_fov 84
108929:  cl_interp 0
108929: +attack
108929: hud_medicautocallersthreshold  75  
108929:  alias weapon1  primary_up 
108929:  alias weapon2  secondary_down 
108929:  alias weapon3  melee_down 
108929:  alias lastweapon  primary_up 
108929:  alias nextweapon  melee_down 
108929:  alias previousweapon  primary_up 
108929:  alias switch_between_slot1_and_slot2  primary_up  
108983: -moveleft
108983: alias checkleft none 
108985: ATTACK FORWARD
109015: -moveleft
109015: +moveright
109015: alias checkright +moveright 
109015: ATTACK FORWARD MOVERIGHT
109045: -moveright
109045: +moveleft
109045: alias checkleft +moveleft 
109046: ATTACK FORWARD MOVELEFT
109051: -moveright
109051: +moveleft 
109051: alias checkright none 
109059: -attack 
109059: FORWARD MOVELEFT
109059: -forward
109059: alias checkfwd none 
109061: MOVELEFT
109067: +attack 
109067: ATTACK MOVELEFT
109067: -forward
109067: +back
109067: alias checkback +back 
109069: ATTACK BACK MOVELEFT
109075: slot2
109075:  alias viewmodel_toggle viewmodels_on 
109075:  viewmodel_fov 84
109075:  cl_interp 0
109075: +attack
109075: hud_medicautocallersthreshold  75  
109075:  alias weapon1  primary_up 
109075:  alias weapon2  secondary_down 
109075:  alias weapon3  melee_down 
109075:  alias lastweapon  primary_up 
109075:  alias nextweapon  melee_down 
109075:  alias previousweapon  primary_up 
109075:  alias switch_between_slot1_and_slot2  primary_up  
109077: slot2
109077:  alias viewmodel_toggle viewmodels_on 
109077:  viewmodel_fov 84
109077:  cl_interp 0
109077: +attack
109077: hud_medicautocallersthreshold  75  
109077:  alias weapon1  primary_up 
109077:  alias weapon2  secondary_down 
109077:  alias weapon3  melee_down 
109077:  alias lastweapon  primary_up 
109077:  alias nextweapon  melee_down 
109077:  alias previousweapon  primary_up 
109077:  alias switch_between_slot1_and_slot2  primary_up  
109078: slot2
109078:  alias viewmodel_toggle viewmodels_on 
109078:  viewmodel_fov 84
109078:  cl_interp 0
109078: +attack
109078: hud_medicautocallersthreshold  75  
109078:  alias weapon1  primary_up 
109078:  alias weapon2  secondary_down 
109078:  alias weapon3  melee_down 
109078:  alias lastweapon  primary_up 
109078:  alias nextweapon  melee_down 
109078:  alias previousweapon  primary_up 
109078:  alias switch_between_slot1_and_slot2  primary_up  
109078: slot2
109078:  alias viewmodel_toggle viewmodels_on 
109078:  viewmodel_fov 84
109078:  cl_interp 0
109078: +attack
109078: hud_medicautocallersthreshold  75  
109078:  alias weapon1  primary_up 
109078:  alias weapon2  secondary_down 
109078:  alias weapon3  melee_down 
109078:  alias lastweapon  primary_up 
109078:  alias nextweapon  melee_down 
109078:  alias previousweapon  primary_up 
109078:  alias switch_between_slot1_and_slot2  primary_up  
109078: slot2
109078:  alias viewmodel_toggle viewmodels_on 
109078:  viewmodel_fov 84
109078:  cl_interp 0
109078: +attack
109078: hud_medicautocallersthreshold  75  
109078:  alias weapon1  primary_up 
109078:  alias weapon2  secondary_down 
109078:  alias weapon3  melee_down 
109078:  alias lastweapon  primary_up 
109078:  alias nextweapon  melee_down 
109078:  alias previousweapon  primary_up 
109078:  alias switch_between_slot1_and_slot2  primary_up  
109080: -moveleft
109080: +moveright
109080: alias checkright +moveright 
109080: slot2
109080:  alias viewmodel_toggle viewmodels_on 
109080:  viewmodel_fov 84
109080:  cl_interp 0
109080: +attack
109080: hud_medicautocallersthreshold  75  
109080:  alias weapon1  primary_up 
109080:  alias weapon2  secondary_down 
109080:  alias weapon3  melee_down 
109080:  alias lastweapon  primary_up 
109080:  alias nextweapon  melee_down 
109080:  alias previousweapon  primary_up 
109080:  alias switch_between_slot1_and_slot2  primary_up  
109081: ATTACK BACK MOVERIGHT
109081: slot2
109081:  alias viewmodel_toggle viewmodels_on 
109081:  viewmodel_fov 84
109081:  cl_interp 0
109081: +attack
109081: hud_medicautocallersthreshold  75  
109081:  alias weapon1  primary_up 
109081:  alias weapon2  secondary_down 
109081:  alias weapon3  melee_down 
109081:  alias lastweapon  primary_up 
109081:  alias nextweapon  melee_down 
109081:  alias previousweapon  primary_up 
109081:  alias switch_between_slot1_and_slot2  primary_up  
109082: -moveleft
109082: +moveright 
109082: alias checkleft none 
109101: -back
109101: alias checkback none 
109102: ATTACK MOVERIGHT
109109: slot2
109109:  alias viewmodel_toggle viewmodels_on 
109109:  viewmodel_fov 84
109109:  cl_interp 0
109109: +attack
109109: hud_medicautocallersthreshold  75  
109109:  alias weapon1  primary_up 
109109:  alias weapon2  secondary_down 
109109:  alias weapon3  melee_down 
109109:  alias lastweapon  primary_up 
109109:  alias nextweapon  melee_down 
109109:  alias previousweapon  primary_up 
109109:  alias switch_between_slot1_and_slot2  primary_up  
109111: slot2
109111:  alias viewmodel_toggle viewmodels_on 
109111:  viewmodel_fov 84
109111:  cl_interp 0
109111: +attack
109111: hud_medicautocallersthreshold  75  
109111:  alias weapon1  primary_up 
109111:  alias weapon2  secondary_down 
109111:  alias weapon3  melee_down 
109111:  alias lastweapon  primary_up 
109111:  alias nextweapon  melee_down 
109111:  alias previousweapon  primary_up 
109111:  alias switch_between_slot1_and_slot2  primary_up  
109112: slot2
109112:  alias viewmodel_toggle viewmodels_on 
109112:  viewmodel_fov 84
109112:  cl_interp 0
109112: +attack
109112: hud_medicautocallersthreshold  75  
109112:  alias weapon1  primary_up 
109112:  alias weapon2  secondary_down 
109112:  alias weapon3  melee_down 
109112:  alias lastweapon  primary_up 
109112:  alias nextweapon  melee_down 
109112:  alias previousweapon  primary_up 
109112:  alias switch_between_slot1_and_slot2  primary_up  
109112: slot2
109112:  alias viewmodel_toggle viewmodels_on 
109112:  viewmodel_fov 84
109112:  cl_interp 0
109112: +attack
109112: hud_medicautocallersthreshold  75  
109112:  alias weapon1  primary_up 
109112:  alias weapon2  secondary_down 
109112:  alias weapon3  melee_down 
109112:  alias lastweapon  primary_up 
109112:  alias nextweapon  melee_down 
109112:  alias previousweapon  primary_up 
109112:  alias switch_between_slot1_and_slot2  primary_up  
109113: slot2
109113:  alias viewmodel_toggle viewmodels_on 
109113:  viewmodel_fov 84
109113:  cl_interp 0
109113: +attack
109113: hud_medicautocallersthreshold  75  
109113:  alias weapon1  primary_up 
109113:  alias weapon2  secondary_down 
109113:  alias weapon3  melee_down 
109113:  alias lastweapon  primary_up 
109113:  alias nextweapon  melee_down 
109113:  alias previousweapon  primary_up 
109113:  alias switch_between_slot1_and_slot2  primary_up  
109113: -back
109113: +forward
109113: alias checkfwd +forward 
109114: ATTACK FORWARD MOVERIGHT
109115: slot2
109115:  alias viewmodel_toggle viewmodels_on 
109115:  viewmodel_fov 84
109115:  cl_interp 0
109115: +attack
109115: hud_medicautocallersthreshold  75  
109115:  alias weapon1  primary_up 
109115:  alias weapon2  secondary_down 
109115:  alias weapon3  melee_down 
109115:  alias lastweapon  primary_up 
109115:  alias nextweapon  melee_down 
109115:  alias previousweapon  primary_up 
109115:  alias switch_between_slot1_and_slot2  primary_up  
109119: -moveright
109119: +moveleft
109119: alias checkleft +moveleft 
109120: ATTACK FORWARD MOVELEFT
109121: -moveright
109121: +moveleft 
109121: alias checkright none 
109141: -moveleft
109141: +moveright
109141: alias checkright +moveright 
109142: ATTACK FORWARD MOVERIGHT
109147: -moveleft
109147: +moveright 
109147: alias checkleft none 
109150: -forward
109150: alias checkfwd none 
109152: ATTACK MOVERIGHT
109156: -forward
109156: +back
109156: alias checkback +back 
109157: ATTACK BACK MOVERIGHT
109158: -moveright
109158: +moveleft
109158: alias checkleft +moveleft 
109159: ATTACK BACK MOVELEFT
109170: -moveright
109170: +moveleft 
109170: alias checkright none 
109185: -back
109185: alias checkback none 
109185: -attack 
109186: MOVELEFT
109193: -back
109193: +forward
109193: alias checkfwd +forward 
109193: +attack 
109194: ATTACK FORWARD MOVELEFT
109201: -moveleft
109201: +moveright
109201: alias checkright +moveright 
109202: ATTACK FORWARD MOVERIGHT
109203: -moveleft
109203: +moveright 
109203: alias checkleft none 
109206:  alias viewmodel_toggle viewmodels_off 
109207: slot2
109207:  alias viewmodel_toggle viewmodels_on 
109207:  viewmodel_fov 84
109207:  cl_interp 0
109207: +attack
109207: hud_medicautocallersthreshold  75  
109207:  alias weapon1  primary_up 
109207:  alias weapon2  secondary_down 
109207:  alias weapon3  melee_down 
109207:  alias lastweapon  primary_up 
109207:  alias nextweapon  melee_down 
109207:  alias previousweapon  primary_up 
109207:  alias switch_between_slot1_and_slot2  primary_up  
109210: slot2
109210:  alias viewmodel_toggle viewmodels_on 
109210:  viewmodel_fov 84
109210:  cl_interp 0
109210: +attack
109210: hud_medicautocallersthreshold  75  
109210:  alias weapon1  primary_up 
109210:  alias weapon2  secondary_down 
109210:  alias weapon3  melee_down 
109210:  alias lastweapon  primary_up 
109210:  alias nextweapon  melee_down 
109210:  alias previousweapon  primary_up 
109210:  alias switch_between_slot1_and_slot2  primary_up  
109210: slot2
109210:  alias viewmodel_toggle viewmodels_on 
109210:  viewmodel_fov 84
109210:  cl_interp 0
109210: +attack
109210: hud_medicautocallersthreshold  75  
109210:  alias weapon1  primary_up 
109210:  alias weapon2  secondary_down 
109210:  alias weapon3  melee_down 
109210:  alias lastweapon  primary_up 
109210:  alias nextweapon  melee_down 
109210:  alias previousweapon  primary_up 
109210:  alias switch_between_slot1_and_slot2  primary_up  
109212: slot2
109212:  alias viewmodel_toggle viewmodels_on 
109212:  viewmodel_fov 84
109212:  cl_interp 0
109212: +attack
109212: hud_medicautocallersthreshold  75  
109212:  alias weapon1  primary_up 
109212:  alias weapon2  secondary_down 
109212:  alias weapon3  melee_down 
109212:  alias lastweapon  primary_up 
109212:  alias nextweapon  melee_down 
109212:  alias previousweapon  primary_up 
109212:  alias switch_between_slot1_and_slot2  primary_up  
109238: -moveright
109238: +moveleft
109238: alias checkleft +moveleft 
109238: -forward
109238: alias checkfwd none 
109239: ATTACK MOVELEFT
109243: -moveright
109243: +moveleft 
109243: alias checkright none 
109250: -forward
109250: +back
109250: alias checkback +back 
109251: ATTACK BACK MOVELEFT
109255: -attack 
109257: BACK MOVELEFT
109257: -moveleft
109257: +moveright
109257: alias checkright +moveright 
109258: BACK MOVERIGHT
109261: -moveleft
109261: +moveright 
109261: alias checkleft none 
109262: +attack 
109264: ATTACK BACK MOVERIGHT
109269: -moveright
109269: +moveleft
109269: alias checkleft +moveleft 
109271: ATTACK BACK MOVELEFT
109275: slot2
109275:  alias viewmodel_toggle viewmodels_on 
109275:  viewmodel_fov 84
109275:  cl_interp 0
109275: +attack
109275: hud_medicautocallersthreshold  75  
109275:  alias weapon1  primary_up 
109275:  alias weapon2  secondary_down 
109275:  alias weapon3  melee_down 
109275:  alias lastweapon  primary_up 
109275:  alias nextweapon  melee_down 
109275:  alias previousweapon  primary_up 
109275:  alias switch_between_slot1_and_slot2  primary_up  
109277: slot2
109277:  alias viewmodel_toggle viewmodels_on 
109277:  viewmodel_fov 84
109277:  cl_interp 0
109277: +attack
109277: hud_medicautocallersthreshold  75  
109277:  alias weapon1  primary_up 
109277:  alias weapon2  secondary_down 
109277:  alias weapon3  melee_down 
109277:  alias lastweapon  primary_up 
109277:  alias nextweapon  melee_down 
109277:  alias previousweapon  primary_up 
109277:  alias switch_between_slot1_and_slot2  primary_up  
109278: slot2
109278:  alias viewmodel_toggle viewmodels_on 
109278:  viewmodel_fov 84
109278:  cl_interp 0
109278: +attack
109278: hud_medicautocallersthreshold  75  
109278:  alias weapon1  primary_up 
109278:  alias weapon2  secondary_down 
109278:  alias weapon3  melee_down 
109278:  alias lastweapon  primary_up 
109278:  alias nextweapon  melee_down 
109278:  alias previousweapon  primary_up 
109278:  alias switch_between_slot1_and_slot2  primary_up  
109279: slot2
109279:  alias viewmodel_toggle viewmodels_on 
109279:  viewmodel_fov 84
109279:  cl_interp 0
109279: +attack
109279: hud_medicautocallersthreshold  75  
109279:  alias weapon1  primary_up 
109279:  alias weapon2  secondary_down 
109279:  alias weapon3  melee_down 
109279:  alias lastweapon  primary_up 
109279:  alias nextweapon  melee_down 
109279:  alias previousweapon  primary_up 
109279:  alias switch_between_slot1_and_slot2  primary_up  
109279: slot2
109279:  alias viewmodel_toggle viewmodels_on 
109279:  viewmodel_fov 84
109279:  cl_interp 0
109279: +attack
109279: hud_medicautocallersthreshold  75  
109279:  alias weapon1  primary_up 
109279:  alias weapon2  secondary_down 
109279:  alias weapon3  melee_down 
109279:  alias lastweapon  primary_up 
109279:  alias nextweapon  melee_down 
109279:  alias previousweapon  primary_up 
109279:  alias switch_between_slot1_and_slot2  primary_up  
109281: slot2
109281:  alias viewmodel_toggle viewmodels_on 
109281:  viewmodel_fov 84
109281:  cl_interp 0
109281: +attack
109281: hud_medicautocallersthreshold  75  
109281:  alias weapon1  primary_up 
109281:  alias weapon2  secondary_down 
109281:  alias weapon3  melee_down 
109281:  alias lastweapon  primary_up 
109281:  alias nextweapon  melee_down 
109281:  alias previousweapon  primary_up 
109281:  alias switch_between_slot1_and_slot2  primary_up  
109283: slot2
109283:  alias viewmodel_toggle viewmodels_on 
109283:  viewmodel_fov 84
109283:  cl_interp 0
109283: +attack
109283: hud_medicautocallersthreshold  75  
109283:  alias weapon1  primary_up 
109283:  alias weapon2  secondary_down 
109283:  alias weapon3  melee_down 
109283:  alias lastweapon  primary_up 
109283:  alias nextweapon  melee_down 
109283:  alias previousweapon  primary_up 
109283:  alias switch_between_slot1_and_slot2  primary_up  
109294: -moveleft
109294: +moveright 
109294: alias checkleft none 
109295: ATTACK BACK MOVERIGHT
109297: -back
109297: alias checkback none 
109299: ATTACK MOVERIGHT
109304: -moveright
109304: +moveleft
109304: alias checkleft +moveleft 
109305: ATTACK MOVELEFT
109310: -moveright
109310: +moveleft 
109310: alias checkright none 
109315: -attack 
109316: MOVELEFT
109322: +attack 
109324: ATTACK MOVELEFT
109325: -back
109325: +forward
109325: alias checkfwd +forward 
109326: ATTACK FORWARD MOVELEFT
109336: -moveleft
109336: +moveright
109336: alias checkright +moveright 
109337: ATTACK FORWARD MOVERIGHT
109337: slot2
109337:  alias viewmodel_toggle viewmodels_on 
109337:  viewmodel_fov 84
109337:  cl_interp 0
109337: +attack
109337: hud_medicautocallersthreshold  75  
109337:  alias weapon1  primary_up 
109337:  alias weapon2  secondary_down 
109337:  alias weapon3  melee_down 
109337:  alias lastweapon  primary_up 
109337:  alias nextweapon  melee_down 
109337:  alias previousweapon  primary_up 
109337:  alias switch_between_slot1_and_slot2  primary_up  
109338: slot2
109338:  alias viewmodel_toggle viewmodels_on 
109338:  viewmodel_fov 84
109338:  cl_interp 0
109338: +attack
109338: hud_medicautocallersthreshold  75  
109338:  alias weapon1  primary_up 
109338:  alias weapon2  secondary_down 
109338:  alias weapon3  melee_down 
109338:  alias lastweapon  primary_up 
109338:  alias nextweapon  melee_down 
109338:  alias previousweapon  primary_up 
109338:  alias switch_between_slot1_and_slot2  primary_up  
109338: -forward
109338: alias checkfwd none 
109339: ATTACK MOVERIGHT
109339: -moveleft
109339: +moveright 
109339: alias checkleft none 
109339: slot2
109339:  alias viewmodel_toggle viewmodels_on 
109339:  viewmodel_fov 84
109339:  cl_interp 0
109339: +attack
109339: hud_medicautocallersthreshold  75  
109339:  alias weapon1  primary_up 
109339:  alias weapon2  secondary_down 
109339:  alias weapon3  melee_down 
109339:  alias lastweapon  primary_up 
109339:  alias nextweapon  melee_down 
109339:  alias previousweapon  primary_up 
109339:  alias switch_between_slot1_and_slot2  primary_up  
109340: slot2
109340:  alias viewmodel_toggle viewmodels_on 
109340:  viewmodel_fov 84
109340:  cl_interp 0
109340: +attack
109340: hud_medicautocallersthreshold  75  
109340:  alias weapon1  primary_up 
109340:  alias weapon2  secondary_down 
109340:  alias weapon3  melee_down 
109340:  alias lastweapon  primary_up 
109340:  alias nextweapon  melee_down 
109340:  alias previousweapon  primary_up 
109340:  alias switch_between_slot1_and_slot2  primary_up  
109351: +showscores
109351: net_graph 4 
109352: ATTACK MOVERIGHT SCORE
109357: -showscores
109357: net_graph 0
109359: ATTACK MOVERIGHT
109374: -back
109374: +forward
109374: alias checkfwd +forward 
109374: ATTACK FORWARD MOVERIGHT
109381: slot2
109381:  alias viewmodel_toggle viewmodels_on 
109381:  viewmodel_fov 84
109381:  cl_interp 0
109381: +attack
109381: hud_medicautocallersthreshold  75  
109381:  alias weapon1  primary_up 
109381:  alias weapon2  secondary_down 
109381:  alias weapon3  melee_down 
109381:  alias lastweapon  primary_up 
109381:  alias nextweapon  melee_down 
109381:  alias previousweapon  primary_up 
109381:  alias switch_between_slot1_and_slot2  primary_up  
109383: slot2
109383:  alias viewmodel_toggle viewmodels_on 
109383:  viewmodel_fov 84
109383:  cl_interp 0
109383: +attack
109383: hud_medicautocallersthreshold  75  
109383:  alias weapon1  primary_up 
109383:  alias weapon2  secondary_down 
109383:  alias weapon3  melee_down 
109383:  alias lastweapon  primary_up 
109383:  alias nextweapon  melee_down 
109383:  alias previousweapon  primary_up 
109383:  alias switch_between_slot1_and_slot2  primary_up  
109384: slot2
109384:  alias viewmodel_toggle viewmodels_on 
109384:  viewmodel_fov 84
109384:  cl_interp 0
109384: +attack
109384: hud_medicautocallersthreshold  75  
109384:  alias weapon1  primary_up 
109384:  alias weapon2  secondary_down 
109384:  alias weapon3  melee_down 
109384:  alias lastweapon  primary_up 
109384:  alias nextweapon  melee_down 
109384:  alias previousweapon  primary_up 
109384:  alias switch_between_slot1_and_slot2  primary_up  
109384: slot2
109384:  alias viewmodel_toggle viewmodels_on 
109384:  viewmodel_fov 84
109384:  cl_interp 0
109384: +attack
109384: hud_medicautocallersthreshold  75  
109384:  alias weapon1  primary_up 
109384:  alias weapon2  secondary_down 
109384:  alias weapon3  melee_down 
109384:  alias lastweapon  primary_up 
109384:  alias nextweapon  melee_down 
109384:  alias previousweapon  primary_up 
109384:  alias switch_between_slot1_and_slot2  primary_up  
109387: slot2
109387:  alias viewmodel_toggle viewmodels_on 
109387:  viewmodel_fov 84
109387:  cl_interp 0
109387: +attack
109387: hud_medicautocallersthreshold  75  
109387:  alias weapon1  primary_up 
109387:  alias weapon2  secondary_down 
109387:  alias weapon3  melee_down 
109387:  alias lastweapon  primary_up 
109387:  alias nextweapon  melee_down 
109387:  alias previousweapon  primary_up 
109387:  alias switch_between_slot1_and_slot2  primary_up  
109388: -forward
109388: alias checkfwd none 
109389: ATTACK MOVERIGHT
109407: -moveright
109407: +moveleft
109407: alias checkleft +moveleft 
109408: ATTACK MOVELEFT
109411: -moveright
109411: +moveleft 
109411: alias checkright none 
109416: -back
109416: +forward
109416: alias checkfwd +forward 
109417: ATTACK FORWARD MOVELEFT
109473: -moveleft
109473: +moveright
109473: alias checkright +moveright 
109474: ATTACK FORWARD MOVERIGHT
109476: -forward
109476: alias checkfwd none 
109477: ATTACK MOVERIGHT
109480: -moveright
109480: +moveleft 
109480: alias checkright none 
109482: ATTACK MOVELEFT
109490: -moveleft
109490: +moveright
109490: alias checkright +moveright 
109490: ATTACK MOVERIGHT
109491: -moveleft
109491: +moveright 
109491: alias checkleft none 
109497: -back
109497: +forward
109497: alias checkfwd +forward 
109498: ATTACK FORWARD MOVERIGHT
109500: -attack 
109500: -forward
109500: alias checkfwd none 
109501: MOVERIGHT
109507: +attack 
109508: ATTACK MOVERIGHT
109510: -forward
109510: +back
109510: alias checkback +back 
109511: ATTACK BACK MOVERIGHT
109511: -moveright
109511: +moveleft
109511: alias checkleft +moveleft 
109513: ATTACK BACK MOVELEFT
109516: -moveright
109516: +moveleft 
109516: alias checkright none 
109518: slot2
109518:  alias viewmodel_toggle viewmodels_on 
109518:  viewmodel_fov 84
109518:  cl_interp 0
109518: +attack
109518: hud_medicautocallersthreshold  75  
109518:  alias weapon1  primary_up 
109518:  alias weapon2  secondary_down 
109518:  alias weapon3  melee_down 
109518:  alias lastweapon  primary_up 
109518:  alias nextweapon  melee_down 
109518:  alias previousweapon  primary_up 
109518:  alias switch_between_slot1_and_slot2  primary_up  
109519: slot2
109519:  alias viewmodel_toggle viewmodels_on 
109519:  viewmodel_fov 84
109519:  cl_interp 0
109519: +attack
109519: hud_medicautocallersthreshold  75  
109519:  alias weapon1  primary_up 
109519:  alias weapon2  secondary_down 
109519:  alias weapon3  melee_down 
109519:  alias lastweapon  primary_up 
109519:  alias nextweapon  melee_down 
109519:  alias previousweapon  primary_up 
109519:  alias switch_between_slot1_and_slot2  primary_up  
109520: slot2
109520:  alias viewmodel_toggle viewmodels_on 
109520:  viewmodel_fov 84
109520:  cl_interp 0
109520: +attack
109520: hud_medicautocallersthreshold  75  
109520:  alias weapon1  primary_up 
109520:  alias weapon2  secondary_down 
109520:  alias weapon3  melee_down 
109520:  alias lastweapon  primary_up 
109520:  alias nextweapon  melee_down 
109520:  alias previousweapon  primary_up 
109520:  alias switch_between_slot1_and_slot2  primary_up  
109521: slot2
109521:  alias viewmodel_toggle viewmodels_on 
109521:  viewmodel_fov 84
109521:  cl_interp 0
109521: +attack
109521: hud_medicautocallersthreshold  75  
109521:  alias weapon1  primary_up 
109521:  alias weapon2  secondary_down 
109521:  alias weapon3  melee_down 
109521:  alias lastweapon  primary_up 
109521:  alias nextweapon  melee_down 
109521:  alias previousweapon  primary_up 
109521:  alias switch_between_slot1_and_slot2  primary_up  
109522: slot2
109522:  alias viewmodel_toggle viewmodels_on 
109522:  viewmodel_fov 84
109522:  cl_interp 0
109522: +attack
109522: hud_medicautocallersthreshold  75  
109522:  alias weapon1  primary_up 
109522:  alias weapon2  secondary_down 
109522:  alias weapon3  melee_down 
109522:  alias lastweapon  primary_up 
109522:  alias nextweapon  melee_down 
109522:  alias previousweapon  primary_up 
109522:  alias switch_between_slot1_and_slot2  primary_up  
109523: slot2
109523:  alias viewmodel_toggle viewmodels_on 
109523:  viewmodel_fov 84
109523:  cl_interp 0
109523: +attack
109523: hud_medicautocallersthreshold  75  
109523:  alias weapon1  primary_up 
109523:  alias weapon2  secondary_down 
109523:  alias weapon3  melee_down 
109523:  alias lastweapon  primary_up 
109523:  alias nextweapon  melee_down 
109523:  alias previousweapon  primary_up 
109523:  alias switch_between_slot1_and_slot2  primary_up  
109523: -moveleft
109523: +moveright
109523: alias checkright +moveright 
109524: ATTACK BACK MOVERIGHT
109527: -back
109527: alias checkback none 
109528: ATTACK MOVERIGHT
109529: -moveleft
109529: +moveright 
109529: alias checkleft none 
109555: -back
109555: +forward
109555: alias checkfwd +forward 
109556: ATTACK FORWARD MOVERIGHT
109564: -attack 
109564: FORWARD MOVERIGHT
109564: -forward
109564: alias checkfwd none 
109565: MOVERIGHT
109565: -moveright
109565: +moveleft
109565: alias checkleft +moveleft 
109566: MOVELEFT
109571: -moveright
109571: +moveleft 
109571: alias checkright none 
109572: +attack 
109573: ATTACK MOVELEFT
109579: -forward
109579: +back
109579: alias checkback +back 
109580: ATTACK BACK MOVELEFT
109587: -moveleft
109587: +moveright
109587: alias checkright +moveright 
109588: ATTACK BACK MOVERIGHT
109589: -moveleft
109589: +moveright 
109589: alias checkleft none 
109591: -back
109591: alias checkback none 
109592: ATTACK MOVERIGHT
109593: slot2
109593:  alias viewmodel_toggle viewmodels_on 
109593:  viewmodel_fov 84
109593:  cl_interp 0
109593: +attack
109593: hud_medicautocallersthreshold  75  
109593:  alias weapon1  primary_up 
109593:  alias weapon2  secondary_down 
109593:  alias weapon3  melee_down 
109593:  alias lastweapon  primary_up 
109593:  alias nextweapon  melee_down 
109593:  alias previousweapon  primary_up 
109593:  alias switch_between_slot1_and_slot2  primary_up  
109604: -forward
109604: +back
109604: alias checkback +back 
109606: ATTACK BACK MOVERIGHT
109610: -moveright
109610: +moveleft
109610: alias checkleft +moveleft 
109611: ATTACK BACK MOVELEFT
109616: -moveright
109616: +moveleft 
109616: alias checkright none 
109620: -back
109620: alias checkback none 
109621: ATTACK MOVELEFT
109628: -back
109628: +forward
109628: alias checkfwd +forward 
109629: ATTACK FORWARD MOVELEFT
109633: slot1
109633:  alias viewmodel_toggle viewmodels_off 
109633:  viewmodel_fov 84
109633:  cl_interp 0
109633: -attack
109633: hud_medicautocallersthreshold  150  
109633:  alias weapon1  primary_up 
109633:  alias weapon2  secondary_down 
109633:  alias weapon3  melee_up 
109633:  alias lastweapon  secondary_down 
109633:  alias nextweapon  secondary_down 
109633:  alias previousweapon  melee_up 
109633:  alias switch_between_slot1_and_slot2  secondary_down  
109633: slot1
109633:  alias viewmodel_toggle viewmodels_off 
109633:  viewmodel_fov 84
109633:  cl_interp 0
109633: -attack
109633: hud_medicautocallersthreshold  150  
109633:  alias weapon1  primary_up 
109633:  alias weapon2  secondary_down 
109633:  alias weapon3  melee_up 
109633:  alias lastweapon  secondary_down 
109633:  alias nextweapon  secondary_down 
109633:  alias previousweapon  melee_up 
109633:  alias switch_between_slot1_and_slot2  secondary_down  
109635: FORWARD MOVELEFT
109635: slot1
109635:  alias viewmodel_toggle viewmodels_off 
109635:  viewmodel_fov 84
109635:  cl_interp 0
109635: -attack
109635: hud_medicautocallersthreshold  150  
109635:  alias weapon1  primary_up 
109635:  alias weapon2  secondary_down 
109635:  alias weapon3  melee_up 
109635:  alias lastweapon  secondary_down 
109635:  alias nextweapon  secondary_down 
109635:  alias previousweapon  melee_up 
109635:  alias switch_between_slot1_and_slot2  secondary_down  
109637: slot1
109637:  alias viewmodel_toggle viewmodels_off 
109637:  viewmodel_fov 84
109637:  cl_interp 0
109637: -attack
109637: hud_medicautocallersthreshold  150  
109637:  alias weapon1  primary_up 
109637:  alias weapon2  secondary_down 
109637:  alias weapon3  melee_up 
109637:  alias lastweapon  secondary_down 
109637:  alias nextweapon  secondary_down 
109637:  alias previousweapon  melee_up 
109637:  alias switch_between_slot1_and_slot2  secondary_down  
109637: slot1
109637:  alias viewmodel_toggle viewmodels_off 
109637:  viewmodel_fov 84
109637:  cl_interp 0
109637: -attack
109637: hud_medicautocallersthreshold  150  
109637:  alias weapon1  primary_up 
109637:  alias weapon2  secondary_down 
109637:  alias weapon3  melee_up 
109637:  alias lastweapon  secondary_down 
109637:  alias nextweapon  secondary_down 
109637:  alias previousweapon  melee_up 
109637:  alias switch_between_slot1_and_slot2  secondary_down  
109638: slot1
109638:  alias viewmodel_toggle viewmodels_off 
109638:  viewmodel_fov 84
109638:  cl_interp 0
109638: -attack
109638: hud_medicautocallersthreshold  150  
109638:  alias weapon1  primary_up 
109638:  alias weapon2  secondary_down 
109638:  alias weapon3  melee_up 
109638:  alias lastweapon  secondary_down 
109638:  alias nextweapon  secondary_down 
109638:  alias previousweapon  melee_up 
109638:  alias switch_between_slot1_and_slot2  secondary_down  
109639: slot1
109639:  alias viewmodel_toggle viewmodels_off 
109639:  viewmodel_fov 84
109639:  cl_interp 0
109639: -attack
109639: hud_medicautocallersthreshold  150  
109639:  alias weapon1  primary_up 
109639:  alias weapon2  secondary_down 
109639:  alias weapon3  melee_up 
109639:  alias lastweapon  secondary_down 
109639:  alias nextweapon  secondary_down 
109639:  alias previousweapon  melee_up 
109639:  alias switch_between_slot1_and_slot2  secondary_down  
109641: +jump 65
109643: JUMP FORWARD MOVELEFT
109647: -forward
109647: alias checkfwd none 
109648: JUMP MOVELEFT
109650: -jump 65
109650: MOVELEFT
109662: -forward
109662: +back
109662: alias checkback +back 
109663: BACK MOVELEFT
109668: +attack 107
109669: ATTACK BACK MOVELEFT
109678: -attack 107
109679: BACK MOVELEFT
109680: -back
109680: alias checkback none 
109681: MOVELEFT
109684: slot2
109684:  alias viewmodel_toggle viewmodels_on 
109684:  viewmodel_fov 84
109684:  cl_interp 0
109684: +attack
109684: hud_medicautocallersthreshold  75  
109684:  alias weapon1  primary_up 
109684:  alias weapon2  secondary_down 
109684:  alias weapon3  melee_down 
109684:  alias lastweapon  primary_up 
109684:  alias nextweapon  melee_down 
109684:  alias previousweapon  primary_up 
109684:  alias switch_between_slot1_and_slot2  primary_up  
109684: slot2
109684:  alias viewmodel_toggle viewmodels_on 
109684:  viewmodel_fov 84
109684:  cl_interp 0
109684: +attack
109684: hud_medicautocallersthreshold  75  
109684:  alias weapon1  primary_up 
109684:  alias weapon2  secondary_down 
109684:  alias weapon3  melee_down 
109684:  alias lastweapon  primary_up 
109684:  alias nextweapon  melee_down 
109684:  alias previousweapon  primary_up 
109684:  alias switch_between_slot1_and_slot2  primary_up  
109685: ATTACK MOVELEFT
109685: slot2
109685:  alias viewmodel_toggle viewmodels_on 
109685:  viewmodel_fov 84
109685:  cl_interp 0
109685: +attack
109685: hud_medicautocallersthreshold  75  
109685:  alias weapon1  primary_up 
109685:  alias weapon2  secondary_down 
109685:  alias weapon3  melee_down 
109685:  alias lastweapon  primary_up 
109685:  alias nextweapon  melee_down 
109685:  alias previousweapon  primary_up 
109685:  alias switch_between_slot1_and_slot2  primary_up  
109685: slot2
109685:  alias viewmodel_toggle viewmodels_on 
109685:  viewmodel_fov 84
109685:  cl_interp 0
109685: +attack
109685: hud_medicautocallersthreshold  75  
109685:  alias weapon1  primary_up 
109685:  alias weapon2  secondary_down 
109685:  alias weapon3  melee_down 
109685:  alias lastweapon  primary_up 
109685:  alias nextweapon  melee_down 
109685:  alias previousweapon  primary_up 
109685:  alias switch_between_slot1_and_slot2  primary_up  
109685: slot2
109685:  alias viewmodel_toggle viewmodels_on 
109685:  viewmodel_fov 84
109685:  cl_interp 0
109685: +attack
109685: hud_medicautocallersthreshold  75  
109685:  alias weapon1  primary_up 
109685:  alias weapon2  secondary_down 
109685:  alias weapon3  melee_down 
109685:  alias lastweapon  primary_up 
109685:  alias nextweapon  melee_down 
109685:  alias previousweapon  primary_up 
109685:  alias switch_between_slot1_and_slot2  primary_up  
109685: slot2
109685:  alias viewmodel_toggle viewmodels_on 
109685:  viewmodel_fov 84
109685:  cl_interp 0
109685: +attack
109685: hud_medicautocallersthreshold  75  
109685:  alias weapon1  primary_up 
109685:  alias weapon2  secondary_down 
109685:  alias weapon3  melee_down 
109685:  alias lastweapon  primary_up 
109685:  alias nextweapon  melee_down 
109685:  alias previousweapon  primary_up 
109685:  alias switch_between_slot1_and_slot2  primary_up  
109686: slot2
109686:  alias viewmodel_toggle viewmodels_on 
109686:  viewmodel_fov 84
109686:  cl_interp 0
109686: +attack
109686: hud_medicautocallersthreshold  75  
109686:  alias weapon1  primary_up 
109686:  alias weapon2  secondary_down 
109686:  alias weapon3  melee_down 
109686:  alias lastweapon  primary_up 
109686:  alias nextweapon  melee_down 
109686:  alias previousweapon  primary_up 
109686:  alias switch_between_slot1_and_slot2  primary_up  
109686: slot2
109686:  alias viewmodel_toggle viewmodels_on 
109686:  viewmodel_fov 84
109686:  cl_interp 0
109686: +attack
109686: hud_medicautocallersthreshold  75  
109686:  alias weapon1  primary_up 
109686:  alias weapon2  secondary_down 
109686:  alias weapon3  melee_down 
109686:  alias lastweapon  primary_up 
109686:  alias nextweapon  melee_down 
109686:  alias previousweapon  primary_up 
109686:  alias switch_between_slot1_and_slot2  primary_up  
109686: slot2
109686:  alias viewmodel_toggle viewmodels_on 
109686:  viewmodel_fov 84
109686:  cl_interp 0
109686: +attack
109686: hud_medicautocallersthreshold  75  
109686:  alias weapon1  primary_up 
109686:  alias weapon2  secondary_down 
109686:  alias weapon3  melee_down 
109686:  alias lastweapon  primary_up 
109686:  alias nextweapon  melee_down 
109686:  alias previousweapon  primary_up 
109686:  alias switch_between_slot1_and_slot2  primary_up  
109687: slot2
109687:  alias viewmodel_toggle viewmodels_on 
109687:  viewmodel_fov 84
109687:  cl_interp 0
109687: +attack
109687: hud_medicautocallersthreshold  75  
109687:  alias weapon1  primary_up 
109687:  alias weapon2  secondary_down 
109687:  alias weapon3  melee_down 
109687:  alias lastweapon  primary_up 
109687:  alias nextweapon  melee_down 
109687:  alias previousweapon  primary_up 
109687:  alias switch_between_slot1_and_slot2  primary_up  
109687: slot2
109687:  alias viewmodel_toggle viewmodels_on 
109687:  viewmodel_fov 84
109687:  cl_interp 0
109687: +attack
109687: hud_medicautocallersthreshold  75  
109687:  alias weapon1  primary_up 
109687:  alias weapon2  secondary_down 
109687:  alias weapon3  melee_down 
109687:  alias lastweapon  primary_up 
109687:  alias nextweapon  melee_down 
109687:  alias previousweapon  primary_up 
109687:  alias switch_between_slot1_and_slot2  primary_up  
109687: slot2
109687:  alias viewmodel_toggle viewmodels_on 
109687:  viewmodel_fov 84
109687:  cl_interp 0
109687: +attack
109687: hud_medicautocallersthreshold  75  
109687:  alias weapon1  primary_up 
109687:  alias weapon2  secondary_down 
109687:  alias weapon3  melee_down 
109687:  alias lastweapon  primary_up 
109687:  alias nextweapon  melee_down 
109687:  alias previousweapon  primary_up 
109687:  alias switch_between_slot1_and_slot2  primary_up  
109688: slot2
109688:  alias viewmodel_toggle viewmodels_on 
109688:  viewmodel_fov 84
109688:  cl_interp 0
109688: +attack
109688: hud_medicautocallersthreshold  75  
109688:  alias weapon1  primary_up 
109688:  alias weapon2  secondary_down 
109688:  alias weapon3  melee_down 
109688:  alias lastweapon  primary_up 
109688:  alias nextweapon  melee_down 
109688:  alias previousweapon  primary_up 
109688:  alias switch_between_slot1_and_slot2  primary_up  
109688: slot2
109688:  alias viewmodel_toggle viewmodels_on 
109688:  viewmodel_fov 84
109688:  cl_interp 0
109688: +attack
109688: hud_medicautocallersthreshold  75  
109688:  alias weapon1  primary_up 
109688:  alias weapon2  secondary_down 
109688:  alias weapon3  melee_down 
109688:  alias lastweapon  primary_up 
109688:  alias nextweapon  melee_down 
109688:  alias previousweapon  primary_up 
109688:  alias switch_between_slot1_and_slot2  primary_up  
109689: slot2
109689:  alias viewmodel_toggle viewmodels_on 
109689:  viewmodel_fov 84
109689:  cl_interp 0
109689: +attack
109689: hud_medicautocallersthreshold  75  
109689:  alias weapon1  primary_up 
109689:  alias weapon2  secondary_down 
109689:  alias weapon3  melee_down 
109689:  alias lastweapon  primary_up 
109689:  alias nextweapon  melee_down 
109689:  alias previousweapon  primary_up 
109689:  alias switch_between_slot1_and_slot2  primary_up  
109689: slot2
109689:  alias viewmodel_toggle viewmodels_on 
109689:  viewmodel_fov 84
109689:  cl_interp 0
109689: +attack
109689: hud_medicautocallersthreshold  75  
109689:  alias weapon1  primary_up 
109689:  alias weapon2  secondary_down 
109689:  alias weapon3  melee_down 
109689:  alias lastweapon  primary_up 
109689:  alias nextweapon  melee_down 
109689:  alias previousweapon  primary_up 
109689:  alias switch_between_slot1_and_slot2  primary_up  
109690: slot2
109690:  alias viewmodel_toggle viewmodels_on 
109690:  viewmodel_fov 84
109690:  cl_interp 0
109690: +attack
109690: hud_medicautocallersthreshold  75  
109690:  alias weapon1  primary_up 
109690:  alias weapon2  secondary_down 
109690:  alias weapon3  melee_down 
109690:  alias lastweapon  primary_up 
109690:  alias nextweapon  melee_down 
109690:  alias previousweapon  primary_up 
109690:  alias switch_between_slot1_and_slot2  primary_up  
109690: slot2
109690:  alias viewmodel_toggle viewmodels_on 
109690:  viewmodel_fov 84
109690:  cl_interp 0
109690: +attack
109690: hud_medicautocallersthreshold  75  
109690:  alias weapon1  primary_up 
109690:  alias weapon2  secondary_down 
109690:  alias weapon3  melee_down 
109690:  alias lastweapon  primary_up 
109690:  alias nextweapon  melee_down 
109690:  alias previousweapon  primary_up 
109690:  alias switch_between_slot1_and_slot2  primary_up  
109691: slot2
109691:  alias viewmodel_toggle viewmodels_on 
109691:  viewmodel_fov 84
109691:  cl_interp 0
109691: +attack
109691: hud_medicautocallersthreshold  75  
109691:  alias weapon1  primary_up 
109691:  alias weapon2  secondary_down 
109691:  alias weapon3  melee_down 
109691:  alias lastweapon  primary_up 
109691:  alias nextweapon  melee_down 
109691:  alias previousweapon  primary_up 
109691:  alias switch_between_slot1_and_slot2  primary_up  
109691: -back
109691: +forward
109691: alias checkfwd +forward 
109692: ATTACK FORWARD MOVELEFT
109695: -moveleft
109695: alias checkleft none 
109697: ATTACK FORWARD
109697: -moveleft
109697: +moveright
109697: alias checkright +moveright 
109698: ATTACK FORWARD MOVERIGHT
109707: -moveright
109707: alias checkright none 
109708: ATTACK FORWARD
109710: -moveright
109710: +moveleft
109710: alias checkleft +moveleft 
109711: ATTACK FORWARD MOVELEFT
109723: -forward
109723: alias checkfwd none 
109725: ATTACK MOVELEFT
109734: slot2
109734:  alias viewmodel_toggle viewmodels_on 
109734:  viewmodel_fov 84
109734:  cl_interp 0
109734: +attack
109734: hud_medicautocallersthreshold  75  
109734:  alias weapon1  primary_up 
109734:  alias weapon2  secondary_down 
109734:  alias weapon3  melee_down 
109734:  alias lastweapon  primary_up 
109734:  alias nextweapon  melee_down 
109734:  alias previousweapon  primary_up 
109734:  alias switch_between_slot1_and_slot2  primary_up  
109734: -back
109734: +forward
109734: alias checkfwd +forward 
109735: ATTACK FORWARD MOVELEFT
109737: slot2
109737:  alias viewmodel_toggle viewmodels_on 
109737:  viewmodel_fov 84
109737:  cl_interp 0
109737: +attack
109737: hud_medicautocallersthreshold  75  
109737:  alias weapon1  primary_up 
109737:  alias weapon2  secondary_down 
109737:  alias weapon3  melee_down 
109737:  alias lastweapon  primary_up 
109737:  alias nextweapon  melee_down 
109737:  alias previousweapon  primary_up 
109737:  alias switch_between_slot1_and_slot2  primary_up  
109738: -moveleft
109738: alias checkleft none 
109738: ATTACK FORWARD
109740: slot2
109740:  alias viewmodel_toggle viewmodels_on 
109740:  viewmodel_fov 84
109740:  cl_interp 0
109740: +attack
109740: hud_medicautocallersthreshold  75  
109740:  alias weapon1  primary_up 
109740:  alias weapon2  secondary_down 
109740:  alias weapon3  melee_down 
109740:  alias lastweapon  primary_up 
109740:  alias nextweapon  melee_down 
109740:  alias previousweapon  primary_up 
109740:  alias switch_between_slot1_and_slot2  primary_up  
109741: slot2
109741:  alias viewmodel_toggle viewmodels_on 
109741:  viewmodel_fov 84
109741:  cl_interp 0
109741: +attack
109741: hud_medicautocallersthreshold  75  
109741:  alias weapon1  primary_up 
109741:  alias weapon2  secondary_down 
109741:  alias weapon3  melee_down 
109741:  alias lastweapon  primary_up 
109741:  alias nextweapon  melee_down 
109741:  alias previousweapon  primary_up 
109741:  alias switch_between_slot1_and_slot2  primary_up  
109741: slot2
109741:  alias viewmodel_toggle viewmodels_on 
109741:  viewmodel_fov 84
109741:  cl_interp 0
109741: +attack
109741: hud_medicautocallersthreshold  75  
109741:  alias weapon1  primary_up 
109741:  alias weapon2  secondary_down 
109741:  alias weapon3  melee_down 
109741:  alias lastweapon  primary_up 
109741:  alias nextweapon  melee_down 
109741:  alias previousweapon  primary_up 
109741:  alias switch_between_slot1_and_slot2  primary_up  
109746: slot2
109746:  alias viewmodel_toggle viewmodels_on 
109746:  viewmodel_fov 84
109746:  cl_interp 0
109746: +attack
109746: hud_medicautocallersthreshold  75  
109746:  alias weapon1  primary_up 
109746:  alias weapon2  secondary_down 
109746:  alias weapon3  melee_down 
109746:  alias lastweapon  primary_up 
109746:  alias nextweapon  melee_down 
109746:  alias previousweapon  primary_up 
109746:  alias switch_between_slot1_and_slot2  primary_up  
109756: -moveleft
109756: +moveright
109756: alias checkright +moveright 
109758: ATTACK FORWARD MOVERIGHT
109760: -forward
109760: alias checkfwd none 
109761: ATTACK MOVERIGHT
109788: -back
109788: +forward
109788: alias checkfwd +forward 
109789: ATTACK FORWARD MOVERIGHT
109803: -moveright
109803: +moveleft
109803: alias checkleft +moveleft 
109803: ATTACK FORWARD MOVELEFT
109803: -moveright
109803: +moveleft 
109803: alias checkright none 
109818: -attack 
109819: FORWARD MOVELEFT
109826: +attack 
109828: ATTACK FORWARD MOVELEFT
109828: -forward
109828: alias checkfwd none 
109829: ATTACK MOVELEFT
109834: slot2
109834:  alias viewmodel_toggle viewmodels_on 
109834:  viewmodel_fov 84
109834:  cl_interp 0
109834: +attack
109834: hud_medicautocallersthreshold  75  
109834:  alias weapon1  primary_up 
109834:  alias weapon2  secondary_down 
109834:  alias weapon3  melee_down 
109834:  alias lastweapon  primary_up 
109834:  alias nextweapon  melee_down 
109834:  alias previousweapon  primary_up 
109834:  alias switch_between_slot1_and_slot2  primary_up  
109836: slot2
109836:  alias viewmodel_toggle viewmodels_on 
109836:  viewmodel_fov 84
109836:  cl_interp 0
109836: +attack
109836: hud_medicautocallersthreshold  75  
109836:  alias weapon1  primary_up 
109836:  alias weapon2  secondary_down 
109836:  alias weapon3  melee_down 
109836:  alias lastweapon  primary_up 
109836:  alias nextweapon  melee_down 
109836:  alias previousweapon  primary_up 
109836:  alias switch_between_slot1_and_slot2  primary_up  
109836: slot2
109836:  alias viewmodel_toggle viewmodels_on 
109836:  viewmodel_fov 84
109836:  cl_interp 0
109836: +attack
109836: hud_medicautocallersthreshold  75  
109836:  alias weapon1  primary_up 
109836:  alias weapon2  secondary_down 
109836:  alias weapon3  melee_down 
109836:  alias lastweapon  primary_up 
109836:  alias nextweapon  melee_down 
109836:  alias previousweapon  primary_up 
109836:  alias switch_between_slot1_and_slot2  primary_up  
109836: -forward
109836: +back
109836: alias checkback +back 
109837: ATTACK BACK MOVELEFT
109837: slot2
109837:  alias viewmodel_toggle viewmodels_on 
109837:  viewmodel_fov 84
109837:  cl_interp 0
109837: +attack
109837: hud_medicautocallersthreshold  75  
109837:  alias weapon1  primary_up 
109837:  alias weapon2  secondary_down 
109837:  alias weapon3  melee_down 
109837:  alias lastweapon  primary_up 
109837:  alias nextweapon  melee_down 
109837:  alias previousweapon  primary_up 
109837:  alias switch_between_slot1_and_slot2  primary_up  
109837: slot2
109837:  alias viewmodel_toggle viewmodels_on 
109837:  viewmodel_fov 84
109837:  cl_interp 0
109837: +attack
109837: hud_medicautocallersthreshold  75  
109837:  alias weapon1  primary_up 
109837:  alias weapon2  secondary_down 
109837:  alias weapon3  melee_down 
109837:  alias lastweapon  primary_up 
109837:  alias nextweapon  melee_down 
109837:  alias previousweapon  primary_up 
109837:  alias switch_between_slot1_and_slot2  primary_up  
109837: slot2
109837:  alias viewmodel_toggle viewmodels_on 
109837:  viewmodel_fov 84
109837:  cl_interp 0
109837: +attack
109837: hud_medicautocallersthreshold  75  
109837:  alias weapon1  primary_up 
109837:  alias weapon2  secondary_down 
109837:  alias weapon3  melee_down 
109837:  alias lastweapon  primary_up 
109837:  alias nextweapon  melee_down 
109837:  alias previousweapon  primary_up 
109837:  alias switch_between_slot1_and_slot2  primary_up  
109838: slot2
109838:  alias viewmodel_toggle viewmodels_on 
109838:  viewmodel_fov 84
109838:  cl_interp 0
109838: +attack
109838: hud_medicautocallersthreshold  75  
109838:  alias weapon1  primary_up 
109838:  alias weapon2  secondary_down 
109838:  alias weapon3  melee_down 
109838:  alias lastweapon  primary_up 
109838:  alias nextweapon  melee_down 
109838:  alias previousweapon  primary_up 
109838:  alias switch_between_slot1_and_slot2  primary_up  
109838: slot2
109838:  alias viewmodel_toggle viewmodels_on 
109838:  viewmodel_fov 84
109838:  cl_interp 0
109838: +attack
109838: hud_medicautocallersthreshold  75  
109838:  alias weapon1  primary_up 
109838:  alias weapon2  secondary_down 
109838:  alias weapon3  melee_down 
109838:  alias lastweapon  primary_up 
109838:  alias nextweapon  melee_down 
109838:  alias previousweapon  primary_up 
109838:  alias switch_between_slot1_and_slot2  primary_up  
109839: slot2
109839:  alias viewmodel_toggle viewmodels_on 
109839:  viewmodel_fov 84
109839:  cl_interp 0
109839: +attack
109839: hud_medicautocallersthreshold  75  
109839:  alias weapon1  primary_up 
109839:  alias weapon2  secondary_down 
109839:  alias weapon3  melee_down 
109839:  alias lastweapon  primary_up 
109839:  alias nextweapon  melee_down 
109839:  alias previousweapon  primary_up 
109839:  alias switch_between_slot1_and_slot2  primary_up  
109840: slot2
109840:  alias viewmodel_toggle viewmodels_on 
109840:  viewmodel_fov 84
109840:  cl_interp 0
109840: +attack
109840: hud_medicautocallersthreshold  75  
109840:  alias weapon1  primary_up 
109840:  alias weapon2  secondary_down 
109840:  alias weapon3  melee_down 
109840:  alias lastweapon  primary_up 
109840:  alias nextweapon  melee_down 
109840:  alias previousweapon  primary_up 
109840:  alias switch_between_slot1_and_slot2  primary_up  
109840: slot2
109840:  alias viewmodel_toggle viewmodels_on 
109840:  viewmodel_fov 84
109840:  cl_interp 0
109840: +attack
109840: hud_medicautocallersthreshold  75  
109840:  alias weapon1  primary_up 
109840:  alias weapon2  secondary_down 
109840:  alias weapon3  melee_down 
109840:  alias lastweapon  primary_up 
109840:  alias nextweapon  melee_down 
109840:  alias previousweapon  primary_up 
109840:  alias switch_between_slot1_and_slot2  primary_up  
109841: slot2
109841:  alias viewmodel_toggle viewmodels_on 
109841:  viewmodel_fov 84
109841:  cl_interp 0
109841: +attack
109841: hud_medicautocallersthreshold  75  
109841:  alias weapon1  primary_up 
109841:  alias weapon2  secondary_down 
109841:  alias weapon3  melee_down 
109841:  alias lastweapon  primary_up 
109841:  alias nextweapon  melee_down 
109841:  alias previousweapon  primary_up 
109841:  alias switch_between_slot1_and_slot2  primary_up  
109841: slot2
109841:  alias viewmodel_toggle viewmodels_on 
109841:  viewmodel_fov 84
109841:  cl_interp 0
109841: +attack
109841: hud_medicautocallersthreshold  75  
109841:  alias weapon1  primary_up 
109841:  alias weapon2  secondary_down 
109841:  alias weapon3  melee_down 
109841:  alias lastweapon  primary_up 
109841:  alias nextweapon  melee_down 
109841:  alias previousweapon  primary_up 
109841:  alias switch_between_slot1_and_slot2  primary_up  
109843: slot2
109843:  alias viewmodel_toggle viewmodels_on 
109843:  viewmodel_fov 84
109843:  cl_interp 0
109843: +attack
109843: hud_medicautocallersthreshold  75  
109843:  alias weapon1  primary_up 
109843:  alias weapon2  secondary_down 
109843:  alias weapon3  melee_down 
109843:  alias lastweapon  primary_up 
109843:  alias nextweapon  melee_down 
109843:  alias previousweapon  primary_up 
109843:  alias switch_between_slot1_and_slot2  primary_up  
109861: -back
109861: alias checkback none 
109863: ATTACK MOVELEFT
109868: slot2
109868:  alias viewmodel_toggle viewmodels_on 
109868:  viewmodel_fov 84
109868:  cl_interp 0
109868: +attack
109868: hud_medicautocallersthreshold  75  
109868:  alias weapon1  primary_up 
109868:  alias weapon2  secondary_down 
109868:  alias weapon3  melee_down 
109868:  alias lastweapon  primary_up 
109868:  alias nextweapon  melee_down 
109868:  alias previousweapon  primary_up 
109868:  alias switch_between_slot1_and_slot2  primary_up  
109869: slot2
109869:  alias viewmodel_toggle viewmodels_on 
109869:  viewmodel_fov 84
109869:  cl_interp 0
109869: +attack
109869: hud_medicautocallersthreshold  75  
109869:  alias weapon1  primary_up 
109869:  alias weapon2  secondary_down 
109869:  alias weapon3  melee_down 
109869:  alias lastweapon  primary_up 
109869:  alias nextweapon  melee_down 
109869:  alias previousweapon  primary_up 
109869:  alias switch_between_slot1_and_slot2  primary_up  
109869: slot2
109869:  alias viewmodel_toggle viewmodels_on 
109869:  viewmodel_fov 84
109869:  cl_interp 0
109869: +attack
109869: hud_medicautocallersthreshold  75  
109869:  alias weapon1  primary_up 
109869:  alias weapon2  secondary_down 
109869:  alias weapon3  melee_down 
109869:  alias lastweapon  primary_up 
109869:  alias nextweapon  melee_down 
109869:  alias previousweapon  primary_up 
109869:  alias switch_between_slot1_and_slot2  primary_up  
109869: -back
109869: +forward
109869: alias checkfwd +forward 
109871: ATTACK FORWARD MOVELEFT
109871: slot2
109871:  alias viewmodel_toggle viewmodels_on 
109871:  viewmodel_fov 84
109871:  cl_interp 0
109871: +attack
109871: hud_medicautocallersthreshold  75  
109871:  alias weapon1  primary_up 
109871:  alias weapon2  secondary_down 
109871:  alias weapon3  melee_down 
109871:  alias lastweapon  primary_up 
109871:  alias nextweapon  melee_down 
109871:  alias previousweapon  primary_up 
109871:  alias switch_between_slot1_and_slot2  primary_up  
109871: slot2
109871:  alias viewmodel_toggle viewmodels_on 
109871:  viewmodel_fov 84
109871:  cl_interp 0
109871: +attack
109871: hud_medicautocallersthreshold  75  
109871:  alias weapon1  primary_up 
109871:  alias weapon2  secondary_down 
109871:  alias weapon3  melee_down 
109871:  alias lastweapon  primary_up 
109871:  alias nextweapon  melee_down 
109871:  alias previousweapon  primary_up 
109871:  alias switch_between_slot1_and_slot2  primary_up  
109873: slot2
109873:  alias viewmodel_toggle viewmodels_on 
109873:  viewmodel_fov 84
109873:  cl_interp 0
109873: +attack
109873: hud_medicautocallersthreshold  75  
109873:  alias weapon1  primary_up 
109873:  alias weapon2  secondary_down 
109873:  alias weapon3  melee_down 
109873:  alias lastweapon  primary_up 
109873:  alias nextweapon  melee_down 
109873:  alias previousweapon  primary_up 
109873:  alias switch_between_slot1_and_slot2  primary_up  
109881: -forward
109881: alias checkfwd none 
109882: ATTACK MOVELEFT
109893: -forward
109893: +back
109893: alias checkback +back 
109893: ATTACK BACK MOVELEFT
109898: -moveleft
109898: +moveright
109898: alias checkright +moveright 
109899: ATTACK BACK MOVERIGHT
109901: -moveleft
109901: +moveright 
109901: alias checkleft none 
109901: -back
109901: alias checkback none 
109902: ATTACK MOVERIGHT
109911: slot2
109911:  alias viewmodel_toggle viewmodels_on 
109911:  viewmodel_fov 84
109911:  cl_interp 0
109911: +attack
109911: hud_medicautocallersthreshold  75  
109911:  alias weapon1  primary_up 
109911:  alias weapon2  secondary_down 
109911:  alias weapon3  melee_down 
109911:  alias lastweapon  primary_up 
109911:  alias nextweapon  melee_down 
109911:  alias previousweapon  primary_up 
109911:  alias switch_between_slot1_and_slot2  primary_up  
109914: slot2
109914:  alias viewmodel_toggle viewmodels_on 
109914:  viewmodel_fov 84
109914:  cl_interp 0
109914: +attack
109914: hud_medicautocallersthreshold  75  
109914:  alias weapon1  primary_up 
109914:  alias weapon2  secondary_down 
109914:  alias weapon3  melee_down 
109914:  alias lastweapon  primary_up 
109914:  alias nextweapon  melee_down 
109914:  alias previousweapon  primary_up 
109914:  alias switch_between_slot1_and_slot2  primary_up  
109915: slot2
109915:  alias viewmodel_toggle viewmodels_on 
109915:  viewmodel_fov 84
109915:  cl_interp 0
109915: +attack
109915: hud_medicautocallersthreshold  75  
109915:  alias weapon1  primary_up 
109915:  alias weapon2  secondary_down 
109915:  alias weapon3  melee_down 
109915:  alias lastweapon  primary_up 
109915:  alias nextweapon  melee_down 
109915:  alias previousweapon  primary_up 
109915:  alias switch_between_slot1_and_slot2  primary_up  
109917: slot2
109917:  alias viewmodel_toggle viewmodels_on 
109917:  viewmodel_fov 84
109917:  cl_interp 0
109917: +attack
109917: hud_medicautocallersthreshold  75  
109917:  alias weapon1  primary_up 
109917:  alias weapon2  secondary_down 
109917:  alias weapon3  melee_down 
109917:  alias lastweapon  primary_up 
109917:  alias nextweapon  melee_down 
109917:  alias previousweapon  primary_up 
109917:  alias switch_between_slot1_and_slot2  primary_up  
109921: slot2
109921:  alias viewmodel_toggle viewmodels_on 
109921:  viewmodel_fov 84
109921:  cl_interp 0
109921: +attack
109921: hud_medicautocallersthreshold  75  
109921:  alias weapon1  primary_up 
109921:  alias weapon2  secondary_down 
109921:  alias weapon3  melee_down 
109921:  alias lastweapon  primary_up 
109921:  alias nextweapon  melee_down 
109921:  alias previousweapon  primary_up 
109921:  alias switch_between_slot1_and_slot2  primary_up  
109936: -moveright
109936: +moveleft
109936: alias checkleft +moveleft 
109937: ATTACK MOVELEFT
109939: -moveright
109939: +moveleft 
109939: alias checkright none 
109949: slot2
109949:  alias viewmodel_toggle viewmodels_on 
109949:  viewmodel_fov 84
109949:  cl_interp 0
109949: +attack
109949: hud_medicautocallersthreshold  75  
109949:  alias weapon1  primary_up 
109949:  alias weapon2  secondary_down 
109949:  alias weapon3  melee_down 
109949:  alias lastweapon  primary_up 
109949:  alias nextweapon  melee_down 
109949:  alias previousweapon  primary_up 
109949:  alias switch_between_slot1_and_slot2  primary_up  
109951: slot2
109951:  alias viewmodel_toggle viewmodels_on 
109951:  viewmodel_fov 84
109951:  cl_interp 0
109951: +attack
109951: hud_medicautocallersthreshold  75  
109951:  alias weapon1  primary_up 
109951:  alias weapon2  secondary_down 
109951:  alias weapon3  melee_down 
109951:  alias lastweapon  primary_up 
109951:  alias nextweapon  melee_down 
109951:  alias previousweapon  primary_up 
109951:  alias switch_between_slot1_and_slot2  primary_up  
109952: slot2
109952:  alias viewmodel_toggle viewmodels_on 
109952:  viewmodel_fov 84
109952:  cl_interp 0
109952: +attack
109952: hud_medicautocallersthreshold  75  
109952:  alias weapon1  primary_up 
109952:  alias weapon2  secondary_down 
109952:  alias weapon3  melee_down 
109952:  alias lastweapon  primary_up 
109952:  alias nextweapon  melee_down 
109952:  alias previousweapon  primary_up 
109952:  alias switch_between_slot1_and_slot2  primary_up  
109954: slot2
109954:  alias viewmodel_toggle viewmodels_on 
109954:  viewmodel_fov 84
109954:  cl_interp 0
109954: +attack
109954: hud_medicautocallersthreshold  75  
109954:  alias weapon1  primary_up 
109954:  alias weapon2  secondary_down 
109954:  alias weapon3  melee_down 
109954:  alias lastweapon  primary_up 
109954:  alias nextweapon  melee_down 
109954:  alias previousweapon  primary_up 
109954:  alias switch_between_slot1_and_slot2  primary_up  
109954: slot2
109954:  alias viewmodel_toggle viewmodels_on 
109954:  viewmodel_fov 84
109954:  cl_interp 0
109954: +attack
109954: hud_medicautocallersthreshold  75  
109954:  alias weapon1  primary_up 
109954:  alias weapon2  secondary_down 
109954:  alias weapon3  melee_down 
109954:  alias lastweapon  primary_up 
109954:  alias nextweapon  melee_down 
109954:  alias previousweapon  primary_up 
109954:  alias switch_between_slot1_and_slot2  primary_up  
109961: -moveleft
109961: +moveright
109961: alias checkright +moveright 
109962: ATTACK MOVERIGHT
109962: -moveleft
109962: +moveright 
109962: alias checkleft none 
109983: slot2
109983:  alias viewmodel_toggle viewmodels_on 
109983:  viewmodel_fov 84
109983:  cl_interp 0
109983: +attack
109983: hud_medicautocallersthreshold  75  
109983:  alias weapon1  primary_up 
109983:  alias weapon2  secondary_down 
109983:  alias weapon3  melee_down 
109983:  alias lastweapon  primary_up 
109983:  alias nextweapon  melee_down 
109983:  alias previousweapon  primary_up 
109983:  alias switch_between_slot1_and_slot2  primary_up  
109985: slot2
109985:  alias viewmodel_toggle viewmodels_on 
109985:  viewmodel_fov 84
109985:  cl_interp 0
109985: +attack
109985: hud_medicautocallersthreshold  75  
109985:  alias weapon1  primary_up 
109985:  alias weapon2  secondary_down 
109985:  alias weapon3  melee_down 
109985:  alias lastweapon  primary_up 
109985:  alias nextweapon  melee_down 
109985:  alias previousweapon  primary_up 
109985:  alias switch_between_slot1_and_slot2  primary_up  
109988: slot2
109988:  alias viewmodel_toggle viewmodels_on 
109988:  viewmodel_fov 84
109988:  cl_interp 0
109988: +attack
109988: hud_medicautocallersthreshold  75  
109988:  alias weapon1  primary_up 
109988:  alias weapon2  secondary_down 
109988:  alias weapon3  melee_down 
109988:  alias lastweapon  primary_up 
109988:  alias nextweapon  melee_down 
109988:  alias previousweapon  primary_up 
109988:  alias switch_between_slot1_and_slot2  primary_up  
109989: slot2
109989:  alias viewmodel_toggle viewmodels_on 
109989:  viewmodel_fov 84
109989:  cl_interp 0
109989: +attack
109989: hud_medicautocallersthreshold  75  
109989:  alias weapon1  primary_up 
109989:  alias weapon2  secondary_down 
109989:  alias weapon3  melee_down 
109989:  alias lastweapon  primary_up 
109989:  alias nextweapon  melee_down 
109989:  alias previousweapon  primary_up 
109989:  alias switch_between_slot1_and_slot2  primary_up  
109991: slot2
109991:  alias viewmodel_toggle viewmodels_on 
109991:  viewmodel_fov 84
109991:  cl_interp 0
109991: +attack
109991: hud_medicautocallersthreshold  75  
109991:  alias weapon1  primary_up 
109991:  alias weapon2  secondary_down 
109991:  alias weapon3  melee_down 
109991:  alias lastweapon  primary_up 
109991:  alias nextweapon  melee_down 
109991:  alias previousweapon  primary_up 
109991:  alias switch_between_slot1_and_slot2  primary_up  
109998: -forward
109998: +back
109998: alias checkback +back 
109999: ATTACK BACK MOVERIGHT
110001: -moveright
110001: +moveleft
110001: alias checkleft +moveleft 
110002: ATTACK BACK MOVELEFT
110004: -moveright
110004: +moveleft 
110004: alias checkright none 
110019: slot2
110019:  alias viewmodel_toggle viewmodels_on 
110019:  viewmodel_fov 84
110019:  cl_interp 0
110019: +attack
110019: hud_medicautocallersthreshold  75  
110019:  alias weapon1  primary_up 
110019:  alias weapon2  secondary_down 
110019:  alias weapon3  melee_down 
110019:  alias lastweapon  primary_up 
110019:  alias nextweapon  melee_down 
110019:  alias previousweapon  primary_up 
110019:  alias switch_between_slot1_and_slot2  primary_up  
110019: -back
110019: alias checkback none 
110021: ATTACK MOVELEFT
110022: slot2
110022:  alias viewmodel_toggle viewmodels_on 
110022:  viewmodel_fov 84
110022:  cl_interp 0
110022: +attack
110022: hud_medicautocallersthreshold  75  
110022:  alias weapon1  primary_up 
110022:  alias weapon2  secondary_down 
110022:  alias weapon3  melee_down 
110022:  alias lastweapon  primary_up 
110022:  alias nextweapon  melee_down 
110022:  alias previousweapon  primary_up 
110022:  alias switch_between_slot1_and_slot2  primary_up  
110023: slot2
110023:  alias viewmodel_toggle viewmodels_on 
110023:  viewmodel_fov 84
110023:  cl_interp 0
110023: +attack
110023: hud_medicautocallersthreshold  75  
110023:  alias weapon1  primary_up 
110023:  alias weapon2  secondary_down 
110023:  alias weapon3  melee_down 
110023:  alias lastweapon  primary_up 
110023:  alias nextweapon  melee_down 
110023:  alias previousweapon  primary_up 
110023:  alias switch_between_slot1_and_slot2  primary_up  
110025: slot2
110025:  alias viewmodel_toggle viewmodels_on 
110025:  viewmodel_fov 84
110025:  cl_interp 0
110025: +attack
110025: hud_medicautocallersthreshold  75  
110025:  alias weapon1  primary_up 
110025:  alias weapon2  secondary_down 
110025:  alias weapon3  melee_down 
110025:  alias lastweapon  primary_up 
110025:  alias nextweapon  melee_down 
110025:  alias previousweapon  primary_up 
110025:  alias switch_between_slot1_and_slot2  primary_up  
110025: slot2
110025:  alias viewmodel_toggle viewmodels_on 
110025:  viewmodel_fov 84
110025:  cl_interp 0
110025: +attack
110025: hud_medicautocallersthreshold  75  
110025:  alias weapon1  primary_up 
110025:  alias weapon2  secondary_down 
110025:  alias weapon3  melee_down 
110025:  alias lastweapon  primary_up 
110025:  alias nextweapon  melee_down 
110025:  alias previousweapon  primary_up 
110025:  alias switch_between_slot1_and_slot2  primary_up  
110031: -back
110031: +forward
110031: alias checkfwd +forward 
110033: ATTACK FORWARD MOVELEFT
110037: -moveleft
110037: +moveright
110037: alias checkright +moveright 
110038: ATTACK FORWARD MOVERIGHT
110041: -moveleft
110041: +moveright 
110041: alias checkleft none 
110045: -forward
110045: alias checkfwd none 
110046: ATTACK MOVERIGHT
110071: -moveright
110071: +moveleft
110071: alias checkleft +moveleft 
110073: ATTACK MOVELEFT
110074: -moveright
110074: +moveleft 
110074: alias checkright none 
110076: -attack 
110076: -back
110076: +forward
110076: alias checkfwd +forward 
110077: FORWARD MOVELEFT
110082: +attack 
110084: ATTACK FORWARD MOVELEFT
110088: -moveleft
110088: +moveright
110088: alias checkright +moveright 
110089: ATTACK FORWARD MOVERIGHT
110090: -moveleft
110090: +moveright 
110090: alias checkleft none 
110097: slot2
110097:  alias viewmodel_toggle viewmodels_on 
110097:  viewmodel_fov 84
110097:  cl_interp 0
110097: +attack
110097: hud_medicautocallersthreshold  75  
110097:  alias weapon1  primary_up 
110097:  alias weapon2  secondary_down 
110097:  alias weapon3  melee_down 
110097:  alias lastweapon  primary_up 
110097:  alias nextweapon  melee_down 
110097:  alias previousweapon  primary_up 
110097:  alias switch_between_slot1_and_slot2  primary_up  
110097: -forward
110097: alias checkfwd none 
110097: slot2
110097:  alias viewmodel_toggle viewmodels_on 
110097:  viewmodel_fov 84
110097:  cl_interp 0
110097: +attack
110097: hud_medicautocallersthreshold  75  
110097:  alias weapon1  primary_up 
110097:  alias weapon2  secondary_down 
110097:  alias weapon3  melee_down 
110097:  alias lastweapon  primary_up 
110097:  alias nextweapon  melee_down 
110097:  alias previousweapon  primary_up 
110097:  alias switch_between_slot1_and_slot2  primary_up  
110099: ATTACK MOVERIGHT
110099: slot2
110099:  alias viewmodel_toggle viewmodels_on 
110099:  viewmodel_fov 84
110099:  cl_interp 0
110099: +attack
110099: hud_medicautocallersthreshold  75  
110099:  alias weapon1  primary_up 
110099:  alias weapon2  secondary_down 
110099:  alias weapon3  melee_down 
110099:  alias lastweapon  primary_up 
110099:  alias nextweapon  melee_down 
110099:  alias previousweapon  primary_up 
110099:  alias switch_between_slot1_and_slot2  primary_up  
110100: slot2
110100:  alias viewmodel_toggle viewmodels_on 
110100:  viewmodel_fov 84
110100:  cl_interp 0
110100: +attack
110100: hud_medicautocallersthreshold  75  
110100:  alias weapon1  primary_up 
110100:  alias weapon2  secondary_down 
110100:  alias weapon3  melee_down 
110100:  alias lastweapon  primary_up 
110100:  alias nextweapon  melee_down 
110100:  alias previousweapon  primary_up 
110100:  alias switch_between_slot1_and_slot2  primary_up  
110101: slot2
110101:  alias viewmodel_toggle viewmodels_on 
110101:  viewmodel_fov 84
110101:  cl_interp 0
110101: +attack
110101: hud_medicautocallersthreshold  75  
110101:  alias weapon1  primary_up 
110101:  alias weapon2  secondary_down 
110101:  alias weapon3  melee_down 
110101:  alias lastweapon  primary_up 
110101:  alias nextweapon  melee_down 
110101:  alias previousweapon  primary_up 
110101:  alias switch_between_slot1_and_slot2  primary_up  
110117: -moveright
110117: +moveleft
110117: alias checkleft +moveleft 
110118: ATTACK MOVELEFT
110119: -back
110119: +forward
110119: alias checkfwd +forward 
110120: ATTACK FORWARD MOVELEFT
110120: -moveright
110120: +moveleft 
110120: alias checkright none 
110125: -moveleft
110125: alias checkleft none 
110127: ATTACK FORWARD
110141: -moveleft
110141: +moveright
110141: alias checkright +moveright 
110142: ATTACK FORWARD MOVERIGHT
110162: -moveright
110162: +moveleft
110162: alias checkleft +moveleft 
110164: ATTACK FORWARD MOVELEFT
110164: -moveright
110164: +moveleft 
110164: alias checkright none 
110167: -attack 
110168: FORWARD MOVELEFT
110175: +attack 
110177: ATTACK FORWARD MOVELEFT
110178: -moveleft
110178: +moveright
110178: alias checkright +moveright 
110178: -moveleft
110178: +moveright 
110178: alias checkleft none 
110179: ATTACK FORWARD MOVERIGHT
110180: -forward
110180: alias checkfwd none 
110180: ATTACK MOVERIGHT
110184: slot2
110184:  alias viewmodel_toggle viewmodels_on 
110184:  viewmodel_fov 84
110184:  cl_interp 0
110184: +attack
110184: hud_medicautocallersthreshold  75  
110184:  alias weapon1  primary_up 
110184:  alias weapon2  secondary_down 
110184:  alias weapon3  melee_down 
110184:  alias lastweapon  primary_up 
110184:  alias nextweapon  melee_down 
110184:  alias previousweapon  primary_up 
110184:  alias switch_between_slot1_and_slot2  primary_up  
110187: slot2
110187:  alias viewmodel_toggle viewmodels_on 
110187:  viewmodel_fov 84
110187:  cl_interp 0
110187: +attack
110187: hud_medicautocallersthreshold  75  
110187:  alias weapon1  primary_up 
110187:  alias weapon2  secondary_down 
110187:  alias weapon3  melee_down 
110187:  alias lastweapon  primary_up 
110187:  alias nextweapon  melee_down 
110187:  alias previousweapon  primary_up 
110187:  alias switch_between_slot1_and_slot2  primary_up  
110187: slot2
110187:  alias viewmodel_toggle viewmodels_on 
110187:  viewmodel_fov 84
110187:  cl_interp 0
110187: +attack
110187: hud_medicautocallersthreshold  75  
110187:  alias weapon1  primary_up 
110187:  alias weapon2  secondary_down 
110187:  alias weapon3  melee_down 
110187:  alias lastweapon  primary_up 
110187:  alias nextweapon  melee_down 
110187:  alias previousweapon  primary_up 
110187:  alias switch_between_slot1_and_slot2  primary_up  
110187: -forward
110187: +back
110187: alias checkback +back 
110188: ATTACK BACK MOVERIGHT
110188: slot2
110188:  alias viewmodel_toggle viewmodels_on 
110188:  viewmodel_fov 84
110188:  cl_interp 0
110188: +attack
110188: hud_medicautocallersthreshold  75  
110188:  alias weapon1  primary_up 
110188:  alias weapon2  secondary_down 
110188:  alias weapon3  melee_down 
110188:  alias lastweapon  primary_up 
110188:  alias nextweapon  melee_down 
110188:  alias previousweapon  primary_up 
110188:  alias switch_between_slot1_and_slot2  primary_up  
110189: slot2
110189:  alias viewmodel_toggle viewmodels_on 
110189:  viewmodel_fov 84
110189:  cl_interp 0
110189: +attack
110189: hud_medicautocallersthreshold  75  
110189:  alias weapon1  primary_up 
110189:  alias weapon2  secondary_down 
110189:  alias weapon3  melee_down 
110189:  alias lastweapon  primary_up 
110189:  alias nextweapon  melee_down 
110189:  alias previousweapon  primary_up 
110189:  alias switch_between_slot1_and_slot2  primary_up  
110189: slot2
110189:  alias viewmodel_toggle viewmodels_on 
110189:  viewmodel_fov 84
110189:  cl_interp 0
110189: +attack
110189: hud_medicautocallersthreshold  75  
110189:  alias weapon1  primary_up 
110189:  alias weapon2  secondary_down 
110189:  alias weapon3  melee_down 
110189:  alias lastweapon  primary_up 
110189:  alias nextweapon  melee_down 
110189:  alias previousweapon  primary_up 
110189:  alias switch_between_slot1_and_slot2  primary_up  
110190: slot2
110190:  alias viewmodel_toggle viewmodels_on 
110190:  viewmodel_fov 84
110190:  cl_interp 0
110190: +attack
110190: hud_medicautocallersthreshold  75  
110190:  alias weapon1  primary_up 
110190:  alias weapon2  secondary_down 
110190:  alias weapon3  melee_down 
110190:  alias lastweapon  primary_up 
110190:  alias nextweapon  melee_down 
110190:  alias previousweapon  primary_up 
110190:  alias switch_between_slot1_and_slot2  primary_up  
110193: -moveright
110193: +moveleft
110193: alias checkleft +moveleft 
110194: ATTACK BACK MOVELEFT
110196: slot2
110196:  alias viewmodel_toggle viewmodels_on 
110196:  viewmodel_fov 84
110196:  cl_interp 0
110196: +attack
110196: hud_medicautocallersthreshold  75  
110196:  alias weapon1  primary_up 
110196:  alias weapon2  secondary_down 
110196:  alias weapon3  melee_down 
110196:  alias lastweapon  primary_up 
110196:  alias nextweapon  melee_down 
110196:  alias previousweapon  primary_up 
110196:  alias switch_between_slot1_and_slot2  primary_up  
110209: -moveleft
110209: +moveright 
110209: alias checkleft none 
110211: ATTACK BACK MOVERIGHT
110216: -moveright
110216: +moveleft
110216: alias checkleft +moveleft 
110217: ATTACK BACK MOVELEFT
110220: slot2
110220:  alias viewmodel_toggle viewmodels_on 
110220:  viewmodel_fov 84
110220:  cl_interp 0
110220: +attack
110220: hud_medicautocallersthreshold  75  
110220:  alias weapon1  primary_up 
110220:  alias weapon2  secondary_down 
110220:  alias weapon3  melee_down 
110220:  alias lastweapon  primary_up 
110220:  alias nextweapon  melee_down 
110220:  alias previousweapon  primary_up 
110220:  alias switch_between_slot1_and_slot2  primary_up  
110221: slot2
110221:  alias viewmodel_toggle viewmodels_on 
110221:  viewmodel_fov 84
110221:  cl_interp 0
110221: +attack
110221: hud_medicautocallersthreshold  75  
110221:  alias weapon1  primary_up 
110221:  alias weapon2  secondary_down 
110221:  alias weapon3  melee_down 
110221:  alias lastweapon  primary_up 
110221:  alias nextweapon  melee_down 
110221:  alias previousweapon  primary_up 
110221:  alias switch_between_slot1_and_slot2  primary_up  
110221: -moveright
110221: +moveleft 
110221: alias checkright none 
110221: -back
110221: alias checkback none 
110223: ATTACK MOVELEFT
110223: slot2
110223:  alias viewmodel_toggle viewmodels_on 
110223:  viewmodel_fov 84
110223:  cl_interp 0
110223: +attack
110223: hud_medicautocallersthreshold  75  
110223:  alias weapon1  primary_up 
110223:  alias weapon2  secondary_down 
110223:  alias weapon3  melee_down 
110223:  alias lastweapon  primary_up 
110223:  alias nextweapon  melee_down 
110223:  alias previousweapon  primary_up 
110223:  alias switch_between_slot1_and_slot2  primary_up  
110224: slot2
110224:  alias viewmodel_toggle viewmodels_on 
110224:  viewmodel_fov 84
110224:  cl_interp 0
110224: +attack
110224: hud_medicautocallersthreshold  75  
110224:  alias weapon1  primary_up 
110224:  alias weapon2  secondary_down 
110224:  alias weapon3  melee_down 
110224:  alias lastweapon  primary_up 
110224:  alias nextweapon  melee_down 
110224:  alias previousweapon  primary_up 
110224:  alias switch_between_slot1_and_slot2  primary_up  
110225: slot2
110225:  alias viewmodel_toggle viewmodels_on 
110225:  viewmodel_fov 84
110225:  cl_interp 0
110225: +attack
110225: hud_medicautocallersthreshold  75  
110225:  alias weapon1  primary_up 
110225:  alias weapon2  secondary_down 
110225:  alias weapon3  melee_down 
110225:  alias lastweapon  primary_up 
110225:  alias nextweapon  melee_down 
110225:  alias previousweapon  primary_up 
110225:  alias switch_between_slot1_and_slot2  primary_up  
110226: slot2
110226:  alias viewmodel_toggle viewmodels_on 
110226:  viewmodel_fov 84
110226:  cl_interp 0
110226: +attack
110226: hud_medicautocallersthreshold  75  
110226:  alias weapon1  primary_up 
110226:  alias weapon2  secondary_down 
110226:  alias weapon3  melee_down 
110226:  alias lastweapon  primary_up 
110226:  alias nextweapon  melee_down 
110226:  alias previousweapon  primary_up 
110226:  alias switch_between_slot1_and_slot2  primary_up  
110232: -back
110232: +forward
110232: alias checkfwd +forward 
110234: ATTACK FORWARD MOVELEFT
110247: -attack 
110247: FORWARD MOVELEFT
110252: -forward
110252: alias checkfwd none 
110253: MOVELEFT
110254: +attack 
110255: ATTACK MOVELEFT
110267: -moveleft
110267: +moveright
110267: alias checkright +moveright 
110268: ATTACK MOVERIGHT
110270: slot2
110270:  alias viewmodel_toggle viewmodels_on 
110270:  viewmodel_fov 84
110270:  cl_interp 0
110270: +attack
110270: hud_medicautocallersthreshold  75  
110270:  alias weapon1  primary_up 
110270:  alias weapon2  secondary_down 
110270:  alias weapon3  melee_down 
110270:  alias lastweapon  primary_up 
110270:  alias nextweapon  melee_down 
110270:  alias previousweapon  primary_up 
110270:  alias switch_between_slot1_and_slot2  primary_up  
110270: -moveleft
110270: +moveright 
110270: alias checkleft none 
110271: slot2
110271:  alias viewmodel_toggle viewmodels_on 
110271:  viewmodel_fov 84
110271:  cl_interp 0
110271: +attack
110271: hud_medicautocallersthreshold  75  
110271:  alias weapon1  primary_up 
110271:  alias weapon2  secondary_down 
110271:  alias weapon3  melee_down 
110271:  alias lastweapon  primary_up 
110271:  alias nextweapon  melee_down 
110271:  alias previousweapon  primary_up 
110271:  alias switch_between_slot1_and_slot2  primary_up  
110272: slot2
110272:  alias viewmodel_toggle viewmodels_on 
110272:  viewmodel_fov 84
110272:  cl_interp 0
110272: +attack
110272: hud_medicautocallersthreshold  75  
110272:  alias weapon1  primary_up 
110272:  alias weapon2  secondary_down 
110272:  alias weapon3  melee_down 
110272:  alias lastweapon  primary_up 
110272:  alias nextweapon  melee_down 
110272:  alias previousweapon  primary_up 
110272:  alias switch_between_slot1_and_slot2  primary_up  
110273: slot2
110273:  alias viewmodel_toggle viewmodels_on 
110273:  viewmodel_fov 84
110273:  cl_interp 0
110273: +attack
110273: hud_medicautocallersthreshold  75  
110273:  alias weapon1  primary_up 
110273:  alias weapon2  secondary_down 
110273:  alias weapon3  melee_down 
110273:  alias lastweapon  primary_up 
110273:  alias nextweapon  melee_down 
110273:  alias previousweapon  primary_up 
110273:  alias switch_between_slot1_and_slot2  primary_up  
110274: slot2
110274:  alias viewmodel_toggle viewmodels_on 
110274:  viewmodel_fov 84
110274:  cl_interp 0
110274: +attack
110274: hud_medicautocallersthreshold  75  
110274:  alias weapon1  primary_up 
110274:  alias weapon2  secondary_down 
110274:  alias weapon3  melee_down 
110274:  alias lastweapon  primary_up 
110274:  alias nextweapon  melee_down 
110274:  alias previousweapon  primary_up 
110274:  alias switch_between_slot1_and_slot2  primary_up  
110275: slot2
110275:  alias viewmodel_toggle viewmodels_on 
110275:  viewmodel_fov 84
110275:  cl_interp 0
110275: +attack
110275: hud_medicautocallersthreshold  75  
110275:  alias weapon1  primary_up 
110275:  alias weapon2  secondary_down 
110275:  alias weapon3  melee_down 
110275:  alias lastweapon  primary_up 
110275:  alias nextweapon  melee_down 
110275:  alias previousweapon  primary_up 
110275:  alias switch_between_slot1_and_slot2  primary_up  
110276: -back
110276: +forward
110276: alias checkfwd +forward 
110277: ATTACK FORWARD MOVERIGHT
110287: -moveright
110287: alias checkright none 
110288: ATTACK FORWARD
110302: +showscores
110302: net_graph 4 
110304: ATTACK FORWARD SCORE
110307: -showscores
110307: net_graph 0
110309: ATTACK FORWARD
110317: -attack 
110318: FORWARD
110323: -moveleft
110323: +moveright
110323: alias checkright +moveright 
110324: FORWARD MOVERIGHT
110324: +attack 
110324: ATTACK FORWARD MOVERIGHT
110341: -moveright
110341: +moveleft
110341: alias checkleft +moveleft 
110342: ATTACK FORWARD MOVELEFT
110342: slot2
110342:  alias viewmodel_toggle viewmodels_on 
110342:  viewmodel_fov 84
110342:  cl_interp 0
110342: +attack
110342: hud_medicautocallersthreshold  75  
110342:  alias weapon1  primary_up 
110342:  alias weapon2  secondary_down 
110342:  alias weapon3  melee_down 
110342:  alias lastweapon  primary_up 
110342:  alias nextweapon  melee_down 
110342:  alias previousweapon  primary_up 
110342:  alias switch_between_slot1_and_slot2  primary_up  
110343: -moveright
110343: +moveleft 
110343: alias checkright none 
110343: slot2
110343:  alias viewmodel_toggle viewmodels_on 
110343:  viewmodel_fov 84
110343:  cl_interp 0
110343: +attack
110343: hud_medicautocallersthreshold  75  
110343:  alias weapon1  primary_up 
110343:  alias weapon2  secondary_down 
110343:  alias weapon3  melee_down 
110343:  alias lastweapon  primary_up 
110343:  alias nextweapon  melee_down 
110343:  alias previousweapon  primary_up 
110343:  alias switch_between_slot1_and_slot2  primary_up  
110345: slot2
110345:  alias viewmodel_toggle viewmodels_on 
110345:  viewmodel_fov 84
110345:  cl_interp 0
110345: +attack
110345: hud_medicautocallersthreshold  75  
110345:  alias weapon1  primary_up 
110345:  alias weapon2  secondary_down 
110345:  alias weapon3  melee_down 
110345:  alias lastweapon  primary_up 
110345:  alias nextweapon  melee_down 
110345:  alias previousweapon  primary_up 
110345:  alias switch_between_slot1_and_slot2  primary_up  
110346: slot2
110346:  alias viewmodel_toggle viewmodels_on 
110346:  viewmodel_fov 84
110346:  cl_interp 0
110346: +attack
110346: hud_medicautocallersthreshold  75  
110346:  alias weapon1  primary_up 
110346:  alias weapon2  secondary_down 
110346:  alias weapon3  melee_down 
110346:  alias lastweapon  primary_up 
110346:  alias nextweapon  melee_down 
110346:  alias previousweapon  primary_up 
110346:  alias switch_between_slot1_and_slot2  primary_up  
110346: slot2
110346:  alias viewmodel_toggle viewmodels_on 
110346:  viewmodel_fov 84
110346:  cl_interp 0
110346: +attack
110346: hud_medicautocallersthreshold  75  
110346:  alias weapon1  primary_up 
110346:  alias weapon2  secondary_down 
110346:  alias weapon3  melee_down 
110346:  alias lastweapon  primary_up 
110346:  alias nextweapon  melee_down 
110346:  alias previousweapon  primary_up 
110346:  alias switch_between_slot1_and_slot2  primary_up  
110352: -moveleft
110352: alias checkleft none 
110354: ATTACK FORWARD
110362: -attack 
110363: FORWARD
110368: -moveright
110368: +moveleft
110368: alias checkleft +moveleft 
110369: FORWARD MOVELEFT
110369: +attack 
110369: ATTACK FORWARD MOVELEFT
110384: slot2
110384:  alias viewmodel_toggle viewmodels_on 
110384:  viewmodel_fov 84
110384:  cl_interp 0
110384: +attack
110384: hud_medicautocallersthreshold  75  
110384:  alias weapon1  primary_up 
110384:  alias weapon2  secondary_down 
110384:  alias weapon3  melee_down 
110384:  alias lastweapon  primary_up 
110384:  alias nextweapon  melee_down 
110384:  alias previousweapon  primary_up 
110384:  alias switch_between_slot1_and_slot2  primary_up  
110385: slot2
110385:  alias viewmodel_toggle viewmodels_on 
110385:  viewmodel_fov 84
110385:  cl_interp 0
110385: +attack
110385: hud_medicautocallersthreshold  75  
110385:  alias weapon1  primary_up 
110385:  alias weapon2  secondary_down 
110385:  alias weapon3  melee_down 
110385:  alias lastweapon  primary_up 
110385:  alias nextweapon  melee_down 
110385:  alias previousweapon  primary_up 
110385:  alias switch_between_slot1_and_slot2  primary_up  
110386: slot2
110386:  alias viewmodel_toggle viewmodels_on 
110386:  viewmodel_fov 84
110386:  cl_interp 0
110386: +attack
110386: hud_medicautocallersthreshold  75  
110386:  alias weapon1  primary_up 
110386:  alias weapon2  secondary_down 
110386:  alias weapon3  melee_down 
110386:  alias lastweapon  primary_up 
110386:  alias nextweapon  melee_down 
110386:  alias previousweapon  primary_up 
110386:  alias switch_between_slot1_and_slot2  primary_up  
110387: slot2
110387:  alias viewmodel_toggle viewmodels_on 
110387:  viewmodel_fov 84
110387:  cl_interp 0
110387: +attack
110387: hud_medicautocallersthreshold  75  
110387:  alias weapon1  primary_up 
110387:  alias weapon2  secondary_down 
110387:  alias weapon3  melee_down 
110387:  alias lastweapon  primary_up 
110387:  alias nextweapon  melee_down 
110387:  alias previousweapon  primary_up 
110387:  alias switch_between_slot1_and_slot2  primary_up  
110387: slot2
110387:  alias viewmodel_toggle viewmodels_on 
110387:  viewmodel_fov 84
110387:  cl_interp 0
110387: +attack
110387: hud_medicautocallersthreshold  75  
110387:  alias weapon1  primary_up 
110387:  alias weapon2  secondary_down 
110387:  alias weapon3  melee_down 
110387:  alias lastweapon  primary_up 
110387:  alias nextweapon  melee_down 
110387:  alias previousweapon  primary_up 
110387:  alias switch_between_slot1_and_slot2  primary_up  
110388: slot2
110388:  alias viewmodel_toggle viewmodels_on 
110388:  viewmodel_fov 84
110388:  cl_interp 0
110388: +attack
110388: hud_medicautocallersthreshold  75  
110388:  alias weapon1  primary_up 
110388:  alias weapon2  secondary_down 
110388:  alias weapon3  melee_down 
110388:  alias lastweapon  primary_up 
110388:  alias nextweapon  melee_down 
110388:  alias previousweapon  primary_up 
110388:  alias switch_between_slot1_and_slot2  primary_up  
110388: -moveleft
110388: alias checkleft none 
110389: ATTACK FORWARD
110389: -moveleft
110389: +moveright
110389: alias checkright +moveright 
110389: ATTACK FORWARD MOVERIGHT
110389: slot2
110389:  alias viewmodel_toggle viewmodels_on 
110389:  viewmodel_fov 84
110389:  cl_interp 0
110389: +attack
110389: hud_medicautocallersthreshold  75  
110389:  alias weapon1  primary_up 
110389:  alias weapon2  secondary_down 
110389:  alias weapon3  melee_down 
110389:  alias lastweapon  primary_up 
110389:  alias nextweapon  melee_down 
110389:  alias previousweapon  primary_up 
110389:  alias switch_between_slot1_and_slot2  primary_up  
110391: -forward
110391: alias checkfwd none 
110392: ATTACK MOVERIGHT
110399: -moveright
110399: +moveleft
110399: alias checkleft +moveleft 
110400: ATTACK MOVELEFT
110403: -moveright
110403: +moveleft 
110403: alias checkright none 
110406: -forward
110406: +back
110406: alias checkback +back 
110407: ATTACK BACK MOVELEFT
110411: -moveleft
110411: +moveright
110411: alias checkright +moveright 
110412: ATTACK BACK MOVERIGHT
110413: -moveleft
110413: +moveright 
110413: alias checkleft none 
110417: -back
110417: alias checkback none 
110418: ATTACK MOVERIGHT
110422: slot2
110422:  alias viewmodel_toggle viewmodels_on 
110422:  viewmodel_fov 84
110422:  cl_interp 0
110422: +attack
110422: hud_medicautocallersthreshold  75  
110422:  alias weapon1  primary_up 
110422:  alias weapon2  secondary_down 
110422:  alias weapon3  melee_down 
110422:  alias lastweapon  primary_up 
110422:  alias nextweapon  melee_down 
110422:  alias previousweapon  primary_up 
110422:  alias switch_between_slot1_and_slot2  primary_up  
110422: slot2
110422:  alias viewmodel_toggle viewmodels_on 
110422:  viewmodel_fov 84
110422:  cl_interp 0
110422: +attack
110422: hud_medicautocallersthreshold  75  
110422:  alias weapon1  primary_up 
110422:  alias weapon2  secondary_down 
110422:  alias weapon3  melee_down 
110422:  alias lastweapon  primary_up 
110422:  alias nextweapon  melee_down 
110422:  alias previousweapon  primary_up 
110422:  alias switch_between_slot1_and_slot2  primary_up  
110424: slot2
110424:  alias viewmodel_toggle viewmodels_on 
110424:  viewmodel_fov 84
110424:  cl_interp 0
110424: +attack
110424: hud_medicautocallersthreshold  75  
110424:  alias weapon1  primary_up 
110424:  alias weapon2  secondary_down 
110424:  alias weapon3  melee_down 
110424:  alias lastweapon  primary_up 
110424:  alias nextweapon  melee_down 
110424:  alias previousweapon  primary_up 
110424:  alias switch_between_slot1_and_slot2  primary_up  
110425: slot2
110425:  alias viewmodel_toggle viewmodels_on 
110425:  viewmodel_fov 84
110425:  cl_interp 0
110425: +attack
110425: hud_medicautocallersthreshold  75  
110425:  alias weapon1  primary_up 
110425:  alias weapon2  secondary_down 
110425:  alias weapon3  melee_down 
110425:  alias lastweapon  primary_up 
110425:  alias nextweapon  melee_down 
110425:  alias previousweapon  primary_up 
110425:  alias switch_between_slot1_and_slot2  primary_up  
110426: slot2
110426:  alias viewmodel_toggle viewmodels_on 
110426:  viewmodel_fov 84
110426:  cl_interp 0
110426: +attack
110426: hud_medicautocallersthreshold  75  
110426:  alias weapon1  primary_up 
110426:  alias weapon2  secondary_down 
110426:  alias weapon3  melee_down 
110426:  alias lastweapon  primary_up 
110426:  alias nextweapon  melee_down 
110426:  alias previousweapon  primary_up 
110426:  alias switch_between_slot1_and_slot2  primary_up  
110428: slot2
110428:  alias viewmodel_toggle viewmodels_on 
110428:  viewmodel_fov 84
110428:  cl_interp 0
110428: +attack
110428: hud_medicautocallersthreshold  75  
110428:  alias weapon1  primary_up 
110428:  alias weapon2  secondary_down 
110428:  alias weapon3  melee_down 
110428:  alias lastweapon  primary_up 
110428:  alias nextweapon  melee_down 
110428:  alias previousweapon  primary_up 
110428:  alias switch_between_slot1_and_slot2  primary_up  
110453: -moveright
110453: +moveleft
110453: alias checkleft +moveleft 
110454: ATTACK MOVELEFT
110458: -moveright
110458: +moveleft 
110458: alias checkright none 
110459: -back
110459: +forward
110459: alias checkfwd +forward 
110461: ATTACK FORWARD MOVELEFT
110467: -attack 
110467: FORWARD MOVELEFT
110474: +attack 
110475: ATTACK FORWARD MOVELEFT
110485: -forward
110485: alias checkfwd none 
110487: ATTACK MOVELEFT
110502: -back
110502: +forward
110502: alias checkfwd +forward 
110503: ATTACK FORWARD MOVELEFT
110505: -moveleft
110505: alias checkleft none 
110505: ATTACK FORWARD
110505: slot2
110505:  alias viewmodel_toggle viewmodels_on 
110505:  viewmodel_fov 84
110505:  cl_interp 0
110505: +attack
110505: hud_medicautocallersthreshold  75  
110505:  alias weapon1  primary_up 
110505:  alias weapon2  secondary_down 
110505:  alias weapon3  melee_down 
110505:  alias lastweapon  primary_up 
110505:  alias nextweapon  melee_down 
110505:  alias previousweapon  primary_up 
110505:  alias switch_between_slot1_and_slot2  primary_up  
110508: slot2
110508:  alias viewmodel_toggle viewmodels_on 
110508:  viewmodel_fov 84
110508:  cl_interp 0
110508: +attack
110508: hud_medicautocallersthreshold  75  
110508:  alias weapon1  primary_up 
110508:  alias weapon2  secondary_down 
110508:  alias weapon3  melee_down 
110508:  alias lastweapon  primary_up 
110508:  alias nextweapon  melee_down 
110508:  alias previousweapon  primary_up 
110508:  alias switch_between_slot1_and_slot2  primary_up  
110511: slot2
110511:  alias viewmodel_toggle viewmodels_on 
110511:  viewmodel_fov 84
110511:  cl_interp 0
110511: +attack
110511: hud_medicautocallersthreshold  75  
110511:  alias weapon1  primary_up 
110511:  alias weapon2  secondary_down 
110511:  alias weapon3  melee_down 
110511:  alias lastweapon  primary_up 
110511:  alias nextweapon  melee_down 
110511:  alias previousweapon  primary_up 
110511:  alias switch_between_slot1_and_slot2  primary_up  
110511: -moveright
110511: +moveleft
110511: alias checkleft +moveleft 
110512: ATTACK FORWARD MOVELEFT
110512: slot2
110512:  alias viewmodel_toggle viewmodels_on 
110512:  viewmodel_fov 84
110512:  cl_interp 0
110512: +attack
110512: hud_medicautocallersthreshold  75  
110512:  alias weapon1  primary_up 
110512:  alias weapon2  secondary_down 
110512:  alias weapon3  melee_down 
110512:  alias lastweapon  primary_up 
110512:  alias nextweapon  melee_down 
110512:  alias previousweapon  primary_up 
110512:  alias switch_between_slot1_and_slot2  primary_up  
110514: slot2
110514:  alias viewmodel_toggle viewmodels_on 
110514:  viewmodel_fov 84
110514:  cl_interp 0
110514: +attack
110514: hud_medicautocallersthreshold  75  
110514:  alias weapon1  primary_up 
110514:  alias weapon2  secondary_down 
110514:  alias weapon3  melee_down 
110514:  alias lastweapon  primary_up 
110514:  alias nextweapon  melee_down 
110514:  alias previousweapon  primary_up 
110514:  alias switch_between_slot1_and_slot2  primary_up  
110518: -moveleft
110518: alias checkleft none 
110519: ATTACK FORWARD
110552: -moveright
110552: +moveleft
110552: alias checkleft +moveleft 
110554: ATTACK FORWARD MOVELEFT
110557: -moveleft
110557: alias checkleft none 
110558: ATTACK FORWARD
110562: -moveleft
110562: +moveright
110562: alias checkright +moveright 
110563: ATTACK FORWARD MOVERIGHT
110573: +jump 65
110574: ATTACK JUMP FORWARD MOVERIGHT
110582: -jump 65
110583: ATTACK FORWARD MOVERIGHT
110583: -moveright
110583: +moveleft
110583: alias checkleft +moveleft 
110584: ATTACK FORWARD MOVELEFT
110586: -moveright
110586: +moveleft 
110586: alias checkright none 
110587: -forward
110587: alias checkfwd none 
110588: ATTACK MOVELEFT
110588: slot2
110588:  alias viewmodel_toggle viewmodels_on 
110588:  viewmodel_fov 84
110588:  cl_interp 0
110588: +attack
110588: hud_medicautocallersthreshold  75  
110588:  alias weapon1  primary_up 
110588:  alias weapon2  secondary_down 
110588:  alias weapon3  melee_down 
110588:  alias lastweapon  primary_up 
110588:  alias nextweapon  melee_down 
110588:  alias previousweapon  primary_up 
110588:  alias switch_between_slot1_and_slot2  primary_up  
110593: slot2
110593:  alias viewmodel_toggle viewmodels_on 
110593:  viewmodel_fov 84
110593:  cl_interp 0
110593: +attack
110593: hud_medicautocallersthreshold  75  
110593:  alias weapon1  primary_up 
110593:  alias weapon2  secondary_down 
110593:  alias weapon3  melee_down 
110593:  alias lastweapon  primary_up 
110593:  alias nextweapon  melee_down 
110593:  alias previousweapon  primary_up 
110593:  alias switch_between_slot1_and_slot2  primary_up  
110596: slot2
110596:  alias viewmodel_toggle viewmodels_on 
110596:  viewmodel_fov 84
110596:  cl_interp 0
110596: +attack
110596: hud_medicautocallersthreshold  75  
110596:  alias weapon1  primary_up 
110596:  alias weapon2  secondary_down 
110596:  alias weapon3  melee_down 
110596:  alias lastweapon  primary_up 
110596:  alias nextweapon  melee_down 
110596:  alias previousweapon  primary_up 
110596:  alias switch_between_slot1_and_slot2  primary_up  
110598: slot2
110598:  alias viewmodel_toggle viewmodels_on 
110598:  viewmodel_fov 84
110598:  cl_interp 0
110598: +attack
110598: hud_medicautocallersthreshold  75  
110598:  alias weapon1  primary_up 
110598:  alias weapon2  secondary_down 
110598:  alias weapon3  melee_down 
110598:  alias lastweapon  primary_up 
110598:  alias nextweapon  melee_down 
110598:  alias previousweapon  primary_up 
110598:  alias switch_between_slot1_and_slot2  primary_up  
110602: -forward
110602: +back
110602: alias checkback +back 
110603: ATTACK BACK MOVELEFT
110651: -moveleft
110651: +moveright
110651: alias checkright +moveright 
110653: ATTACK BACK MOVERIGHT
110653: -back
110653: alias checkback none 
110653: -moveleft
110653: +moveright 
110653: alias checkleft none 
110655: ATTACK MOVERIGHT
110663: -back
110663: +forward
110663: alias checkfwd +forward 
110664: ATTACK FORWARD MOVERIGHT
110665: -attack 
110666: FORWARD MOVERIGHT
110671: +attack 
110673: ATTACK FORWARD MOVERIGHT
110675: -moveright
110675: +moveleft
110675: alias checkleft +moveleft 
110676: ATTACK FORWARD MOVELEFT
110676: -forward
110676: alias checkfwd none 
110677: ATTACK MOVELEFT
110679: -moveright
110679: +moveleft 
110679: alias checkright none 
110689: slot2
110689:  alias viewmodel_toggle viewmodels_on 
110689:  viewmodel_fov 84
110689:  cl_interp 0
110689: +attack
110689: hud_medicautocallersthreshold  75  
110689:  alias weapon1  primary_up 
110689:  alias weapon2  secondary_down 
110689:  alias weapon3  melee_down 
110689:  alias lastweapon  primary_up 
110689:  alias nextweapon  melee_down 
110689:  alias previousweapon  primary_up 
110689:  alias switch_between_slot1_and_slot2  primary_up  
110691:  alias viewmodel_toggle viewmodels_off 
110693: slot2
110693:  alias viewmodel_toggle viewmodels_on 
110693:  viewmodel_fov 84
110693:  cl_interp 0
110693: +attack
110693: hud_medicautocallersthreshold  75  
110693:  alias weapon1  primary_up 
110693:  alias weapon2  secondary_down 
110693:  alias weapon3  melee_down 
110693:  alias lastweapon  primary_up 
110693:  alias nextweapon  melee_down 
110693:  alias previousweapon  primary_up 
110693:  alias switch_between_slot1_and_slot2  primary_up  
110693: -moveleft
110693: +moveright
110693: alias checkright +moveright 
110694: ATTACK MOVERIGHT
110699: -forward
110699: +back
110699: alias checkback +back 
110700: ATTACK BACK MOVERIGHT
110700: -moveleft
110700: +moveright 
110700: alias checkleft none 
110704: -moveright
110704: +moveleft
110704: alias checkleft +moveleft 
110704: ATTACK BACK MOVELEFT
110712: -moveleft
110712: +moveright 
110712: alias checkleft none 
110713: ATTACK BACK MOVERIGHT
110735: slot2
110735:  alias viewmodel_toggle viewmodels_on 
110735:  viewmodel_fov 84
110735:  cl_interp 0
110735: +attack
110735: hud_medicautocallersthreshold  75  
110735:  alias weapon1  primary_up 
110735:  alias weapon2  secondary_down 
110735:  alias weapon3  melee_down 
110735:  alias lastweapon  primary_up 
110735:  alias nextweapon  melee_down 
110735:  alias previousweapon  primary_up 
110735:  alias switch_between_slot1_and_slot2  primary_up  
110738: slot2
110738:  alias viewmodel_toggle viewmodels_on 
110738:  viewmodel_fov 84
110738:  cl_interp 0
110738: +attack
110738: hud_medicautocallersthreshold  75  
110738:  alias weapon1  primary_up 
110738:  alias weapon2  secondary_down 
110738:  alias weapon3  melee_down 
110738:  alias lastweapon  primary_up 
110738:  alias nextweapon  melee_down 
110738:  alias previousweapon  primary_up 
110738:  alias switch_between_slot1_and_slot2  primary_up  
110741: slot2
110741:  alias viewmodel_toggle viewmodels_on 
110741:  viewmodel_fov 84
110741:  cl_interp 0
110741: +attack
110741: hud_medicautocallersthreshold  75  
110741:  alias weapon1  primary_up 
110741:  alias weapon2  secondary_down 
110741:  alias weapon3  melee_down 
110741:  alias lastweapon  primary_up 
110741:  alias nextweapon  melee_down 
110741:  alias previousweapon  primary_up 
110741:  alias switch_between_slot1_and_slot2  primary_up  
110741: -moveright
110741: +moveleft
110741: alias checkleft +moveleft 
110742: ATTACK BACK MOVELEFT
110742: slot2
110742:  alias viewmodel_toggle viewmodels_on 
110742:  viewmodel_fov 84
110742:  cl_interp 0
110742: +attack
110742: hud_medicautocallersthreshold  75  
110742:  alias weapon1  primary_up 
110742:  alias weapon2  secondary_down 
110742:  alias weapon3  melee_down 
110742:  alias lastweapon  primary_up 
110742:  alias nextweapon  melee_down 
110742:  alias previousweapon  primary_up 
110742:  alias switch_between_slot1_and_slot2  primary_up  
110743: slot2
110743:  alias viewmodel_toggle viewmodels_on 
110743:  viewmodel_fov 84
110743:  cl_interp 0
110743: +attack
110743: hud_medicautocallersthreshold  75  
110743:  alias weapon1  primary_up 
110743:  alias weapon2  secondary_down 
110743:  alias weapon3  melee_down 
110743:  alias lastweapon  primary_up 
110743:  alias nextweapon  melee_down 
110743:  alias previousweapon  primary_up 
110743:  alias switch_between_slot1_and_slot2  primary_up  
110745: slot2
110745:  alias viewmodel_toggle viewmodels_on 
110745:  viewmodel_fov 84
110745:  cl_interp 0
110745: +attack
110745: hud_medicautocallersthreshold  75  
110745:  alias weapon1  primary_up 
110745:  alias weapon2  secondary_down 
110745:  alias weapon3  melee_down 
110745:  alias lastweapon  primary_up 
110745:  alias nextweapon  melee_down 
110745:  alias previousweapon  primary_up 
110745:  alias switch_between_slot1_and_slot2  primary_up  
110751: -moveright
110751: +moveleft 
110751: alias checkright none 
110757: -back
110757: alias checkback none 
110758: ATTACK MOVELEFT
110768: -back
110768: +forward
110768: alias checkfwd +forward 
110770: ATTACK FORWARD MOVELEFT
110770: slot2
110770:  alias viewmodel_toggle viewmodels_on 
110770:  viewmodel_fov 84
110770:  cl_interp 0
110770: +attack
110770: hud_medicautocallersthreshold  75  
110770:  alias weapon1  primary_up 
110770:  alias weapon2  secondary_down 
110770:  alias weapon3  melee_down 
110770:  alias lastweapon  primary_up 
110770:  alias nextweapon  melee_down 
110770:  alias previousweapon  primary_up 
110770:  alias switch_between_slot1_and_slot2  primary_up  
110771: slot2
110771:  alias viewmodel_toggle viewmodels_on 
110771:  viewmodel_fov 84
110771:  cl_interp 0
110771: +attack
110771: hud_medicautocallersthreshold  75  
110771:  alias weapon1  primary_up 
110771:  alias weapon2  secondary_down 
110771:  alias weapon3  melee_down 
110771:  alias lastweapon  primary_up 
110771:  alias nextweapon  melee_down 
110771:  alias previousweapon  primary_up 
110771:  alias switch_between_slot1_and_slot2  primary_up  
110774: slot2
110774:  alias viewmodel_toggle viewmodels_on 
110774:  viewmodel_fov 84
110774:  cl_interp 0
110774: +attack
110774: hud_medicautocallersthreshold  75  
110774:  alias weapon1  primary_up 
110774:  alias weapon2  secondary_down 
110774:  alias weapon3  melee_down 
110774:  alias lastweapon  primary_up 
110774:  alias nextweapon  melee_down 
110774:  alias previousweapon  primary_up 
110774:  alias switch_between_slot1_and_slot2  primary_up  
110775: slot2
110775:  alias viewmodel_toggle viewmodels_on 
110775:  viewmodel_fov 84
110775:  cl_interp 0
110775: +attack
110775: hud_medicautocallersthreshold  75  
110775:  alias weapon1  primary_up 
110775:  alias weapon2  secondary_down 
110775:  alias weapon3  melee_down 
110775:  alias lastweapon  primary_up 
110775:  alias nextweapon  melee_down 
110775:  alias previousweapon  primary_up 
110775:  alias switch_between_slot1_and_slot2  primary_up  
110776: slot2
110776:  alias viewmodel_toggle viewmodels_on 
110776:  viewmodel_fov 84
110776:  cl_interp 0
110776: +attack
110776: hud_medicautocallersthreshold  75  
110776:  alias weapon1  primary_up 
110776:  alias weapon2  secondary_down 
110776:  alias weapon3  melee_down 
110776:  alias lastweapon  primary_up 
110776:  alias nextweapon  melee_down 
110776:  alias previousweapon  primary_up 
110776:  alias switch_between_slot1_and_slot2  primary_up  
110776: slot2
110776:  alias viewmodel_toggle viewmodels_on 
110776:  viewmodel_fov 84
110776:  cl_interp 0
110776: +attack
110776: hud_medicautocallersthreshold  75  
110776:  alias weapon1  primary_up 
110776:  alias weapon2  secondary_down 
110776:  alias weapon3  melee_down 
110776:  alias lastweapon  primary_up 
110776:  alias nextweapon  melee_down 
110776:  alias previousweapon  primary_up 
110776:  alias switch_between_slot1_and_slot2  primary_up  
110782: -moveleft
110782: alias checkleft none 
110782: -moveleft
110782: +moveright
110782: alias checkright +moveright 
110784: ATTACK FORWARD MOVERIGHT
110807: -moveright
110807: +moveleft
110807: alias checkleft +moveleft 
110808: ATTACK FORWARD MOVELEFT
110810: -moveright
110810: +moveleft 
110810: alias checkright none 
110820: +jump 65
110821: ATTACK JUMP FORWARD MOVELEFT
110827: -jump 65
110828: ATTACK FORWARD MOVELEFT
110828: -attack 
110828: -forward
110828: alias checkfwd none 
110830: MOVELEFT
110836: +attack 
110837: ATTACK MOVELEFT
110850: -forward
110850: +back
110850: alias checkback +back 
110851: ATTACK BACK MOVELEFT
110858: slot2
110858:  alias viewmodel_toggle viewmodels_on 
110858:  viewmodel_fov 84
110858:  cl_interp 0
110858: +attack
110858: hud_medicautocallersthreshold  75  
110858:  alias weapon1  primary_up 
110858:  alias weapon2  secondary_down 
110858:  alias weapon3  melee_down 
110858:  alias lastweapon  primary_up 
110858:  alias nextweapon  melee_down 
110858:  alias previousweapon  primary_up 
110858:  alias switch_between_slot1_and_slot2  primary_up  
110863: slot2
110863:  alias viewmodel_toggle viewmodels_on 
110863:  viewmodel_fov 84
110863:  cl_interp 0
110863: +attack
110863: hud_medicautocallersthreshold  75  
110863:  alias weapon1  primary_up 
110863:  alias weapon2  secondary_down 
110863:  alias weapon3  melee_down 
110863:  alias lastweapon  primary_up 
110863:  alias nextweapon  melee_down 
110863:  alias previousweapon  primary_up 
110863:  alias switch_between_slot1_and_slot2  primary_up  
110864: slot2
110864:  alias viewmodel_toggle viewmodels_on 
110864:  viewmodel_fov 84
110864:  cl_interp 0
110864: +attack
110864: hud_medicautocallersthreshold  75  
110864:  alias weapon1  primary_up 
110864:  alias weapon2  secondary_down 
110864:  alias weapon3  melee_down 
110864:  alias lastweapon  primary_up 
110864:  alias nextweapon  melee_down 
110864:  alias previousweapon  primary_up 
110864:  alias switch_between_slot1_and_slot2  primary_up  
110864: slot2
110864:  alias viewmodel_toggle viewmodels_on 
110864:  viewmodel_fov 84
110864:  cl_interp 0
110864: +attack
110864: hud_medicautocallersthreshold  75  
110864:  alias weapon1  primary_up 
110864:  alias weapon2  secondary_down 
110864:  alias weapon3  melee_down 
110864:  alias lastweapon  primary_up 
110864:  alias nextweapon  melee_down 
110864:  alias previousweapon  primary_up 
110864:  alias switch_between_slot1_and_slot2  primary_up  
110868: -moveleft
110868: +moveright
110868: alias checkright +moveright 
110870: ATTACK BACK MOVERIGHT
110871: -moveleft
110871: +moveright 
110871: alias checkleft none 
110889: -back
110889: alias checkback none 
110890: ATTACK MOVERIGHT
110897: -back
110897: +forward
110897: alias checkfwd +forward 
110897: -moveright
110897: +moveleft
110897: alias checkleft +moveleft 
110898: ATTACK FORWARD MOVELEFT
110900: -moveright
110900: +moveleft 
110900: alias checkright none 
110905: slot2
110905:  alias viewmodel_toggle viewmodels_on 
110905:  viewmodel_fov 84
110905:  cl_interp 0
110905: +attack
110905: hud_medicautocallersthreshold  75  
110905:  alias weapon1  primary_up 
110905:  alias weapon2  secondary_down 
110905:  alias weapon3  melee_down 
110905:  alias lastweapon  primary_up 
110905:  alias nextweapon  melee_down 
110905:  alias previousweapon  primary_up 
110905:  alias switch_between_slot1_and_slot2  primary_up  
110908: -forward
110908: alias checkfwd none 
110909: ATTACK MOVELEFT
110913: slot2
110913:  alias viewmodel_toggle viewmodels_on 
110913:  viewmodel_fov 84
110913:  cl_interp 0
110913: +attack
110913: hud_medicautocallersthreshold  75  
110913:  alias weapon1  primary_up 
110913:  alias weapon2  secondary_down 
110913:  alias weapon3  melee_down 
110913:  alias lastweapon  primary_up 
110913:  alias nextweapon  melee_down 
110913:  alias previousweapon  primary_up 
110913:  alias switch_between_slot1_and_slot2  primary_up  
110915: -moveleft
110915: +moveright
110915: alias checkright +moveright 
110916: ATTACK MOVERIGHT
110917: slot2
110917:  alias viewmodel_toggle viewmodels_on 
110917:  viewmodel_fov 84
110917:  cl_interp 0
110917: +attack
110917: hud_medicautocallersthreshold  75  
110917:  alias weapon1  primary_up 
110917:  alias weapon2  secondary_down 
110917:  alias weapon3  melee_down 
110917:  alias lastweapon  primary_up 
110917:  alias nextweapon  melee_down 
110917:  alias previousweapon  primary_up 
110917:  alias switch_between_slot1_and_slot2  primary_up  
110918: -moveleft
110918: +moveright 
110918: alias checkleft none 
110918: slot2
110918:  alias viewmodel_toggle viewmodels_on 
110918:  viewmodel_fov 84
110918:  cl_interp 0
110918: +attack
110918: hud_medicautocallersthreshold  75  
110918:  alias weapon1  primary_up 
110918:  alias weapon2  secondary_down 
110918:  alias weapon3  melee_down 
110918:  alias lastweapon  primary_up 
110918:  alias nextweapon  melee_down 
110918:  alias previousweapon  primary_up 
110918:  alias switch_between_slot1_and_slot2  primary_up  
110920: slot2
110920:  alias viewmodel_toggle viewmodels_on 
110920:  viewmodel_fov 84
110920:  cl_interp 0
110920: +attack
110920: hud_medicautocallersthreshold  75  
110920:  alias weapon1  primary_up 
110920:  alias weapon2  secondary_down 
110920:  alias weapon3  melee_down 
110920:  alias lastweapon  primary_up 
110920:  alias nextweapon  melee_down 
110920:  alias previousweapon  primary_up 
110920:  alias switch_between_slot1_and_slot2  primary_up  
110927: -moveright
110927: +moveleft
110927: alias checkleft +moveleft 
110929: ATTACK MOVELEFT
110934: -moveright
110934: +moveleft 
110934: alias checkright none 
110944: -moveleft
110944: +moveright
110944: alias checkright +moveright 
110945: ATTACK MOVERIGHT
110948: -moveleft
110948: +moveright 
110948: alias checkleft none 
110976: -back
110976: +forward
110976: alias checkfwd +forward 
110977: ATTACK FORWARD MOVERIGHT
110984: slot2
110984:  alias viewmodel_toggle viewmodels_on 
110984:  viewmodel_fov 84
110984:  cl_interp 0
110984: +attack
110984: hud_medicautocallersthreshold  75  
110984:  alias weapon1  primary_up 
110984:  alias weapon2  secondary_down 
110984:  alias weapon3  melee_down 
110984:  alias lastweapon  primary_up 
110984:  alias nextweapon  melee_down 
110984:  alias previousweapon  primary_up 
110984:  alias switch_between_slot1_and_slot2  primary_up  
110987: slot2
110987:  alias viewmodel_toggle viewmodels_on 
110987:  viewmodel_fov 84
110987:  cl_interp 0
110987: +attack
110987: hud_medicautocallersthreshold  75  
110987:  alias weapon1  primary_up 
110987:  alias weapon2  secondary_down 
110987:  alias weapon3  melee_down 
110987:  alias lastweapon  primary_up 
110987:  alias nextweapon  melee_down 
110987:  alias previousweapon  primary_up 
110987:  alias switch_between_slot1_and_slot2  primary_up  
110990: slot2
110990:  alias viewmodel_toggle viewmodels_on 
110990:  viewmodel_fov 84
110990:  cl_interp 0
110990: +attack
110990: hud_medicautocallersthreshold  75  
110990:  alias weapon1  primary_up 
110990:  alias weapon2  secondary_down 
110990:  alias weapon3  melee_down 
110990:  alias lastweapon  primary_up 
110990:  alias nextweapon  melee_down 
110990:  alias previousweapon  primary_up 
110990:  alias switch_between_slot1_and_slot2  primary_up  
110992: slot2
110992:  alias viewmodel_toggle viewmodels_on 
110992:  viewmodel_fov 84
110992:  cl_interp 0
110992: +attack
110992: hud_medicautocallersthreshold  75  
110992:  alias weapon1  primary_up 
110992:  alias weapon2  secondary_down 
110992:  alias weapon3  melee_down 
110992:  alias lastweapon  primary_up 
110992:  alias nextweapon  melee_down 
110992:  alias previousweapon  primary_up 
110992:  alias switch_between_slot1_and_slot2  primary_up  
110994: slot2
110994:  alias viewmodel_toggle viewmodels_on 
110994:  viewmodel_fov 84
110994:  cl_interp 0
110994: +attack
110994: hud_medicautocallersthreshold  75  
110994:  alias weapon1  primary_up 
110994:  alias weapon2  secondary_down 
110994:  alias weapon3  melee_down 
110994:  alias lastweapon  primary_up 
110994:  alias nextweapon  melee_down 
110994:  alias previousweapon  primary_up 
110994:  alias switch_between_slot1_and_slot2  primary_up  
110999: -forward
110999: alias checkfwd none 
111001: ATTACK MOVERIGHT
111020: -moveright
111020: +moveleft
111020: alias checkleft +moveleft 
111022: ATTACK MOVELEFT
111026: -moveright
111026: +moveleft 
111026: alias checkright none 
111036: -back
111036: +forward
111036: alias checkfwd +forward 
111037: ATTACK FORWARD MOVELEFT
111040: -moveleft
111040: alias checkleft none 
111041: ATTACK FORWARD
111042: -moveleft
111042: +moveright
111042: alias checkright +moveright 
111044: ATTACK FORWARD MOVERIGHT
111044: -forward
111044: alias checkfwd none 
111045: ATTACK MOVERIGHT
111059: -back
111059: +forward
111059: alias checkfwd +forward 
111061: ATTACK FORWARD MOVERIGHT
111068: +jump 65
111069: ATTACK JUMP FORWARD MOVERIGHT
111069: -moveright
111069: +moveleft
111069: alias checkleft +moveleft 
111071: ATTACK JUMP FORWARD MOVELEFT
111071: -attack 
111072: JUMP FORWARD MOVELEFT
111075: -moveright
111075: +moveleft 
111075: alias checkright none 
111077: -jump 65
111077: +attack 
111078: ATTACK FORWARD MOVELEFT
111092: slot2
111092:  alias viewmodel_toggle viewmodels_on 
111092:  viewmodel_fov 84
111092:  cl_interp 0
111092: +attack
111092: hud_medicautocallersthreshold  75  
111092:  alias weapon1  primary_up 
111092:  alias weapon2  secondary_down 
111092:  alias weapon3  melee_down 
111092:  alias lastweapon  primary_up 
111092:  alias nextweapon  melee_down 
111092:  alias previousweapon  primary_up 
111092:  alias switch_between_slot1_and_slot2  primary_up  
111095: slot2
111095:  alias viewmodel_toggle viewmodels_on 
111095:  viewmodel_fov 84
111095:  cl_interp 0
111095: +attack
111095: hud_medicautocallersthreshold  75  
111095:  alias weapon1  primary_up 
111095:  alias weapon2  secondary_down 
111095:  alias weapon3  melee_down 
111095:  alias lastweapon  primary_up 
111095:  alias nextweapon  melee_down 
111095:  alias previousweapon  primary_up 
111095:  alias switch_between_slot1_and_slot2  primary_up  
111097: slot2
111097:  alias viewmodel_toggle viewmodels_on 
111097:  viewmodel_fov 84
111097:  cl_interp 0
111097: +attack
111097: hud_medicautocallersthreshold  75  
111097:  alias weapon1  primary_up 
111097:  alias weapon2  secondary_down 
111097:  alias weapon3  melee_down 
111097:  alias lastweapon  primary_up 
111097:  alias nextweapon  melee_down 
111097:  alias previousweapon  primary_up 
111097:  alias switch_between_slot1_and_slot2  primary_up  
111098: slot2
111098:  alias viewmodel_toggle viewmodels_on 
111098:  viewmodel_fov 84
111098:  cl_interp 0
111098: +attack
111098: hud_medicautocallersthreshold  75  
111098:  alias weapon1  primary_up 
111098:  alias weapon2  secondary_down 
111098:  alias weapon3  melee_down 
111098:  alias lastweapon  primary_up 
111098:  alias nextweapon  melee_down 
111098:  alias previousweapon  primary_up 
111098:  alias switch_between_slot1_and_slot2  primary_up  
111103: -moveleft
111103: alias checkleft none 
111104: ATTACK FORWARD
111104: -moveleft
111104: +moveright
111104: alias checkright +moveright 
111105: ATTACK FORWARD MOVERIGHT
111108: -forward
111108: alias checkfwd none 
111109: ATTACK MOVERIGHT
111119: -back
111119: +forward
111119: alias checkfwd +forward 
111121: ATTACK FORWARD MOVERIGHT
111123: -attack 
111123: FORWARD MOVERIGHT
111127: -moveright
111127: alias checkright none 
111128: FORWARD
111130: +attack 
111131: ATTACK FORWARD
111143: slot2
111143:  alias viewmodel_toggle viewmodels_on 
111143:  viewmodel_fov 84
111143:  cl_interp 0
111143: +attack
111143: hud_medicautocallersthreshold  75  
111143:  alias weapon1  primary_up 
111143:  alias weapon2  secondary_down 
111143:  alias weapon3  melee_down 
111143:  alias lastweapon  primary_up 
111143:  alias nextweapon  melee_down 
111143:  alias previousweapon  primary_up 
111143:  alias switch_between_slot1_and_slot2  primary_up  
111144: -moveleft
111144: +moveright
111144: alias checkright +moveright 
111145: ATTACK FORWARD MOVERIGHT
111147: slot2
111147:  alias viewmodel_toggle viewmodels_on 
111147:  viewmodel_fov 84
111147:  cl_interp 0
111147: +attack
111147: hud_medicautocallersthreshold  75  
111147:  alias weapon1  primary_up 
111147:  alias weapon2  secondary_down 
111147:  alias weapon3  melee_down 
111147:  alias lastweapon  primary_up 
111147:  alias nextweapon  melee_down 
111147:  alias previousweapon  primary_up 
111147:  alias switch_between_slot1_and_slot2  primary_up  
111148: -forward
111148: alias checkfwd none 
111149: ATTACK MOVERIGHT
111149: slot2
111149:  alias viewmodel_toggle viewmodels_on 
111149:  viewmodel_fov 84
111149:  cl_interp 0
111149: +attack
111149: hud_medicautocallersthreshold  75  
111149:  alias weapon1  primary_up 
111149:  alias weapon2  secondary_down 
111149:  alias weapon3  melee_down 
111149:  alias lastweapon  primary_up 
111149:  alias nextweapon  melee_down 
111149:  alias previousweapon  primary_up 
111149:  alias switch_between_slot1_and_slot2  primary_up  
111150: slot2
111150:  alias viewmodel_toggle viewmodels_on 
111150:  viewmodel_fov 84
111150:  cl_interp 0
111150: +attack
111150: hud_medicautocallersthreshold  75  
111150:  alias weapon1  primary_up 
111150:  alias weapon2  secondary_down 
111150:  alias weapon3  melee_down 
111150:  alias lastweapon  primary_up 
111150:  alias nextweapon  melee_down 
111150:  alias previousweapon  primary_up 
111150:  alias switch_between_slot1_and_slot2  primary_up  
111151: slot2
111151:  alias viewmodel_toggle viewmodels_on 
111151:  viewmodel_fov 84
111151:  cl_interp 0
111151: +attack
111151: hud_medicautocallersthreshold  75  
111151:  alias weapon1  primary_up 
111151:  alias weapon2  secondary_down 
111151:  alias weapon3  melee_down 
111151:  alias lastweapon  primary_up 
111151:  alias nextweapon  melee_down 
111151:  alias previousweapon  primary_up 
111151:  alias switch_between_slot1_and_slot2  primary_up  
111152: slot2
111152:  alias viewmodel_toggle viewmodels_on 
111152:  viewmodel_fov 84
111152:  cl_interp 0
111152: +attack
111152: hud_medicautocallersthreshold  75  
111152:  alias weapon1  primary_up 
111152:  alias weapon2  secondary_down 
111152:  alias weapon3  melee_down 
111152:  alias lastweapon  primary_up 
111152:  alias nextweapon  melee_down 
111152:  alias previousweapon  primary_up 
111152:  alias switch_between_slot1_and_slot2  primary_up  
111153: slot2
111153:  alias viewmodel_toggle viewmodels_on 
111153:  viewmodel_fov 84
111153:  cl_interp 0
111153: +attack
111153: hud_medicautocallersthreshold  75  
111153:  alias weapon1  primary_up 
111153:  alias weapon2  secondary_down 
111153:  alias weapon3  melee_down 
111153:  alias lastweapon  primary_up 
111153:  alias nextweapon  melee_down 
111153:  alias previousweapon  primary_up 
111153:  alias switch_between_slot1_and_slot2  primary_up  
111171: -back
111171: +forward
111171: alias checkfwd +forward 
111172: ATTACK FORWARD MOVERIGHT
111177: -moveright
111177: alias checkright none 
111177: ATTACK FORWARD
111177: -moveright
111177: +moveleft
111177: alias checkleft +moveleft 
111179: ATTACK FORWARD MOVELEFT
111188: -moveleft
111188: +moveright
111188: alias checkright +moveright 
111189: ATTACK FORWARD MOVERIGHT
111189: -moveleft
111189: +moveright 
111189: alias checkleft none 
111191: -forward
111191: alias checkfwd none 
111193: ATTACK MOVERIGHT
111201: -moveright
111201: +moveleft
111201: alias checkleft +moveleft 
111202: ATTACK MOVELEFT
111208: -moveright
111208: +moveleft 
111208: alias checkright none 
111214: -moveleft
111214: +moveright
111214: alias checkright +moveright 
111216: ATTACK MOVERIGHT
111218: -moveleft
111218: +moveright 
111218: alias checkleft none 
111237: -moveright
111237: +moveleft
111237: alias checkleft +moveleft 
111238: ATTACK MOVELEFT
111243: -moveright
111243: +moveleft 
111243: alias checkright none 
111254: -moveleft
111254: +moveright
111254: alias checkright +moveright 
111254: ATTACK MOVERIGHT
111254: -moveleft
111254: +moveright 
111254: alias checkleft none 
111268: -back
111268: +forward
111268: alias checkfwd +forward 
111270: ATTACK FORWARD MOVERIGHT
111273: -moveright
111273: +moveleft
111273: alias checkleft +moveleft 
111274: ATTACK FORWARD MOVELEFT
111274: -moveright
111274: +moveleft 
111274: alias checkright none 
111306: -moveleft
111306: alias checkleft none 
111307: ATTACK FORWARD
111311: -attack 
111311: FORWARD
111313: -moveright
111313: +moveleft
111313: alias checkleft +moveleft 
111313: FORWARD MOVELEFT
111318: +attack 
111319: ATTACK FORWARD MOVELEFT
111326: -moveleft
111326: alias checkleft none 
111327: ATTACK FORWARD
111327: -moveleft
111327: +moveright
111327: alias checkright +moveright 
111328: ATTACK FORWARD MOVERIGHT
111331: slot2
111331:  alias viewmodel_toggle viewmodels_on 
111331:  viewmodel_fov 84
111331:  cl_interp 0
111331: +attack
111331: hud_medicautocallersthreshold  75  
111331:  alias weapon1  primary_up 
111331:  alias weapon2  secondary_down 
111331:  alias weapon3  melee_down 
111331:  alias lastweapon  primary_up 
111331:  alias nextweapon  melee_down 
111331:  alias previousweapon  primary_up 
111331:  alias switch_between_slot1_and_slot2  primary_up  
111331: -forward
111331: alias checkfwd none 
111331: slot2
111331:  alias viewmodel_toggle viewmodels_on 
111331:  viewmodel_fov 84
111331:  cl_interp 0
111331: +attack
111331: hud_medicautocallersthreshold  75  
111331:  alias weapon1  primary_up 
111331:  alias weapon2  secondary_down 
111331:  alias weapon3  melee_down 
111331:  alias lastweapon  primary_up 
111331:  alias nextweapon  melee_down 
111331:  alias previousweapon  primary_up 
111331:  alias switch_between_slot1_and_slot2  primary_up  
111333: ATTACK MOVERIGHT
111333: slot2
111333:  alias viewmodel_toggle viewmodels_on 
111333:  viewmodel_fov 84
111333:  cl_interp 0
111333: +attack
111333: hud_medicautocallersthreshold  75  
111333:  alias weapon1  primary_up 
111333:  alias weapon2  secondary_down 
111333:  alias weapon3  melee_down 
111333:  alias lastweapon  primary_up 
111333:  alias nextweapon  melee_down 
111333:  alias previousweapon  primary_up 
111333:  alias switch_between_slot1_and_slot2  primary_up  
111333: slot2
111333:  alias viewmodel_toggle viewmodels_on 
111333:  viewmodel_fov 84
111333:  cl_interp 0
111333: +attack
111333: hud_medicautocallersthreshold  75  
111333:  alias weapon1  primary_up 
111333:  alias weapon2  secondary_down 
111333:  alias weapon3  melee_down 
111333:  alias lastweapon  primary_up 
111333:  alias nextweapon  melee_down 
111333:  alias previousweapon  primary_up 
111333:  alias switch_between_slot1_and_slot2  primary_up  
111338: -forward
111338: +back
111338: alias checkback +back 
111338: -moveright
111338: +moveleft
111338: alias checkleft +moveleft 
111339: ATTACK BACK MOVELEFT
111344: -moveright
111344: +moveleft 
111344: alias checkright none 
111350: -moveleft
111350: +moveright
111350: alias checkright +moveright 
111351: ATTACK BACK MOVERIGHT
111352: -moveleft
111352: +moveright 
111352: alias checkleft none 
111363: -back
111363: alias checkback none 
111364: ATTACK MOVERIGHT
111368: slot2
111368:  alias viewmodel_toggle viewmodels_on 
111368:  viewmodel_fov 84
111368:  cl_interp 0
111368: +attack
111368: hud_medicautocallersthreshold  75  
111368:  alias weapon1  primary_up 
111368:  alias weapon2  secondary_down 
111368:  alias weapon3  melee_down 
111368:  alias lastweapon  primary_up 
111368:  alias nextweapon  melee_down 
111368:  alias previousweapon  primary_up 
111368:  alias switch_between_slot1_and_slot2  primary_up  
111371: slot2
111371:  alias viewmodel_toggle viewmodels_on 
111371:  viewmodel_fov 84
111371:  cl_interp 0
111371: +attack
111371: hud_medicautocallersthreshold  75  
111371:  alias weapon1  primary_up 
111371:  alias weapon2  secondary_down 
111371:  alias weapon3  melee_down 
111371:  alias lastweapon  primary_up 
111371:  alias nextweapon  melee_down 
111371:  alias previousweapon  primary_up 
111371:  alias switch_between_slot1_and_slot2  primary_up  
111373: slot2
111373:  alias viewmodel_toggle viewmodels_on 
111373:  viewmodel_fov 84
111373:  cl_interp 0
111373: +attack
111373: hud_medicautocallersthreshold  75  
111373:  alias weapon1  primary_up 
111373:  alias weapon2  secondary_down 
111373:  alias weapon3  melee_down 
111373:  alias lastweapon  primary_up 
111373:  alias nextweapon  melee_down 
111373:  alias previousweapon  primary_up 
111373:  alias switch_between_slot1_and_slot2  primary_up  
111375: slot2
111375:  alias viewmodel_toggle viewmodels_on 
111375:  viewmodel_fov 84
111375:  cl_interp 0
111375: +attack
111375: hud_medicautocallersthreshold  75  
111375:  alias weapon1  primary_up 
111375:  alias weapon2  secondary_down 
111375:  alias weapon3  melee_down 
111375:  alias lastweapon  primary_up 
111375:  alias nextweapon  melee_down 
111375:  alias previousweapon  primary_up 
111375:  alias switch_between_slot1_and_slot2  primary_up  
111378: -forward
111378: +back
111378: alias checkback +back 
111379: ATTACK BACK MOVERIGHT
111385: -moveright
111385: +moveleft
111385: alias checkleft +moveleft 
111386: ATTACK BACK MOVELEFT
111395: -moveright
111395: +moveleft 
111395: alias checkright none 
111411: -moveleft
111411: +moveright
111411: alias checkright +moveright 
111412: ATTACK BACK MOVERIGHT
111414: -moveleft
111414: +moveright 
111414: alias checkleft none 
111415: -back
111415: alias checkback none 
111416: ATTACK MOVERIGHT
111424: slot2
111424:  alias viewmodel_toggle viewmodels_on 
111424:  viewmodel_fov 84
111424:  cl_interp 0
111424: +attack
111424: hud_medicautocallersthreshold  75  
111424:  alias weapon1  primary_up 
111424:  alias weapon2  secondary_down 
111424:  alias weapon3  melee_down 
111424:  alias lastweapon  primary_up 
111424:  alias nextweapon  melee_down 
111424:  alias previousweapon  primary_up 
111424:  alias switch_between_slot1_and_slot2  primary_up  
111425: -moveright
111425: +moveleft
111425: alias checkleft +moveleft 
111425: ATTACK MOVELEFT
111425: -forward
111425: +back
111425: alias checkback +back 
111425: slot2
111425:  alias viewmodel_toggle viewmodels_on 
111425:  viewmodel_fov 84
111425:  cl_interp 0
111425: +attack
111425: hud_medicautocallersthreshold  75  
111425:  alias weapon1  primary_up 
111425:  alias weapon2  secondary_down 
111425:  alias weapon3  melee_down 
111425:  alias lastweapon  primary_up 
111425:  alias nextweapon  melee_down 
111425:  alias previousweapon  primary_up 
111425:  alias switch_between_slot1_and_slot2  primary_up  
111426: ATTACK BACK MOVELEFT
111426: slot2
111426:  alias viewmodel_toggle viewmodels_on 
111426:  viewmodel_fov 84
111426:  cl_interp 0
111426: +attack
111426: hud_medicautocallersthreshold  75  
111426:  alias weapon1  primary_up 
111426:  alias weapon2  secondary_down 
111426:  alias weapon3  melee_down 
111426:  alias lastweapon  primary_up 
111426:  alias nextweapon  melee_down 
111426:  alias previousweapon  primary_up 
111426:  alias switch_between_slot1_and_slot2  primary_up  
111430: slot2
111430:  alias viewmodel_toggle viewmodels_on 
111430:  viewmodel_fov 84
111430:  cl_interp 0
111430: +attack
111430: hud_medicautocallersthreshold  75  
111430:  alias weapon1  primary_up 
111430:  alias weapon2  secondary_down 
111430:  alias weapon3  melee_down 
111430:  alias lastweapon  primary_up 
111430:  alias nextweapon  melee_down 
111430:  alias previousweapon  primary_up 
111430:  alias switch_between_slot1_and_slot2  primary_up  
111432: -moveright
111432: +moveleft 
111432: alias checkright none 
111455: -moveleft
111455: +moveright
111455: alias checkright +moveright 
111457: ATTACK BACK MOVERIGHT
111459: -moveleft
111459: +moveright 
111459: alias checkleft none 
111473: -back
111473: alias checkback none 
111474: ATTACK MOVERIGHT
111483: -moveright
111483: +moveleft
111483: alias checkleft +moveleft 
111484: ATTACK MOVELEFT
111488: -moveright
111488: +moveleft 
111488: alias checkright none 
111489: -back
111489: +forward
111489: alias checkfwd +forward 
111490: ATTACK FORWARD MOVELEFT
111506: -moveleft
111506: +moveright
111506: alias checkright +moveright 
111506: -moveleft
111506: +moveright 
111506: alias checkleft none 
111507: ATTACK FORWARD MOVERIGHT
111513: slot2
111513:  alias viewmodel_toggle viewmodels_on 
111513:  viewmodel_fov 84
111513:  cl_interp 0
111513: +attack
111513: hud_medicautocallersthreshold  75  
111513:  alias weapon1  primary_up 
111513:  alias weapon2  secondary_down 
111513:  alias weapon3  melee_down 
111513:  alias lastweapon  primary_up 
111513:  alias nextweapon  melee_down 
111513:  alias previousweapon  primary_up 
111513:  alias switch_between_slot1_and_slot2  primary_up  
111516: slot2
111516:  alias viewmodel_toggle viewmodels_on 
111516:  viewmodel_fov 84
111516:  cl_interp 0
111516: +attack
111516: hud_medicautocallersthreshold  75  
111516:  alias weapon1  primary_up 
111516:  alias weapon2  secondary_down 
111516:  alias weapon3  melee_down 
111516:  alias lastweapon  primary_up 
111516:  alias nextweapon  melee_down 
111516:  alias previousweapon  primary_up 
111516:  alias switch_between_slot1_and_slot2  primary_up  
111518: slot2
111518:  alias viewmodel_toggle viewmodels_on 
111518:  viewmodel_fov 84
111518:  cl_interp 0
111518: +attack
111518: hud_medicautocallersthreshold  75  
111518:  alias weapon1  primary_up 
111518:  alias weapon2  secondary_down 
111518:  alias weapon3  melee_down 
111518:  alias lastweapon  primary_up 
111518:  alias nextweapon  melee_down 
111518:  alias previousweapon  primary_up 
111518:  alias switch_between_slot1_and_slot2  primary_up  
111519: slot2
111519:  alias viewmodel_toggle viewmodels_on 
111519:  viewmodel_fov 84
111519:  cl_interp 0
111519: +attack
111519: hud_medicautocallersthreshold  75  
111519:  alias weapon1  primary_up 
111519:  alias weapon2  secondary_down 
111519:  alias weapon3  melee_down 
111519:  alias lastweapon  primary_up 
111519:  alias nextweapon  melee_down 
111519:  alias previousweapon  primary_up 
111519:  alias switch_between_slot1_and_slot2  primary_up  
111520: slot2
111520:  alias viewmodel_toggle viewmodels_on 
111520:  viewmodel_fov 84
111520:  cl_interp 0
111520: +attack
111520: hud_medicautocallersthreshold  75  
111520:  alias weapon1  primary_up 
111520:  alias weapon2  secondary_down 
111520:  alias weapon3  melee_down 
111520:  alias lastweapon  primary_up 
111520:  alias nextweapon  melee_down 
111520:  alias previousweapon  primary_up 
111520:  alias switch_between_slot1_and_slot2  primary_up  
111524: slot2
111524:  alias viewmodel_toggle viewmodels_on 
111524:  viewmodel_fov 84
111524:  cl_interp 0
111524: +attack
111524: hud_medicautocallersthreshold  75  
111524:  alias weapon1  primary_up 
111524:  alias weapon2  secondary_down 
111524:  alias weapon3  melee_down 
111524:  alias lastweapon  primary_up 
111524:  alias nextweapon  melee_down 
111524:  alias previousweapon  primary_up 
111524:  alias switch_between_slot1_and_slot2  primary_up  
111537: -forward
111537: alias checkfwd none 
111539: ATTACK MOVERIGHT
111543: -moveright
111543: +moveleft
111543: alias checkleft +moveleft 
111544: ATTACK MOVELEFT
111548: -moveright
111548: +moveleft 
111548: alias checkright none 
111554: -back
111554: +forward
111554: alias checkfwd +forward 
111555: ATTACK FORWARD MOVELEFT
111574: -forward
111574: alias checkfwd none 
111575: ATTACK MOVELEFT
111586: -forward
111586: +back
111586: alias checkback +back 
111587: ATTACK BACK MOVELEFT
111594: -back
111594: alias checkback none 
111596: ATTACK MOVELEFT
111600: -attack 
111601: MOVELEFT
111602: -back
111602: +forward
111602: alias checkfwd +forward 
111604: FORWARD MOVELEFT
111607: +attack 
111608: ATTACK FORWARD MOVELEFT
111624: slot2
111624:  alias viewmodel_toggle viewmodels_on 
111624:  viewmodel_fov 84
111624:  cl_interp 0
111624: +attack
111624: hud_medicautocallersthreshold  75  
111624:  alias weapon1  primary_up 
111624:  alias weapon2  secondary_down 
111624:  alias weapon3  melee_down 
111624:  alias lastweapon  primary_up 
111624:  alias nextweapon  melee_down 
111624:  alias previousweapon  primary_up 
111624:  alias switch_between_slot1_and_slot2  primary_up  
111627: slot2
111627:  alias viewmodel_toggle viewmodels_on 
111627:  viewmodel_fov 84
111627:  cl_interp 0
111627: +attack
111627: hud_medicautocallersthreshold  75  
111627:  alias weapon1  primary_up 
111627:  alias weapon2  secondary_down 
111627:  alias weapon3  melee_down 
111627:  alias lastweapon  primary_up 
111627:  alias nextweapon  melee_down 
111627:  alias previousweapon  primary_up 
111627:  alias switch_between_slot1_and_slot2  primary_up  
111629: slot2
111629:  alias viewmodel_toggle viewmodels_on 
111629:  viewmodel_fov 84
111629:  cl_interp 0
111629: +attack
111629: hud_medicautocallersthreshold  75  
111629:  alias weapon1  primary_up 
111629:  alias weapon2  secondary_down 
111629:  alias weapon3  melee_down 
111629:  alias lastweapon  primary_up 
111629:  alias nextweapon  melee_down 
111629:  alias previousweapon  primary_up 
111629:  alias switch_between_slot1_and_slot2  primary_up  
111629: slot2
111629:  alias viewmodel_toggle viewmodels_on 
111629:  viewmodel_fov 84
111629:  cl_interp 0
111629: +attack
111629: hud_medicautocallersthreshold  75  
111629:  alias weapon1  primary_up 
111629:  alias weapon2  secondary_down 
111629:  alias weapon3  melee_down 
111629:  alias lastweapon  primary_up 
111629:  alias nextweapon  melee_down 
111629:  alias previousweapon  primary_up 
111629:  alias switch_between_slot1_and_slot2  primary_up  
111631: -moveleft
111631: alias checkleft none 
111632: ATTACK FORWARD
111645: -moveright
111645: +moveleft
111645: alias checkleft +moveleft 
111647: ATTACK FORWARD MOVELEFT
111648: +jump 65
111650: ATTACK JUMP FORWARD MOVELEFT
111650: +duck 83
111651: ATTACK JUMP DUCK FORWARD MOVELEFT
111651: -forward
111651: alias checkfwd none 
111653: ATTACK JUMP DUCK MOVELEFT
111655: -jump 65
111656: ATTACK DUCK MOVELEFT
111660: -duck 83
111661: ATTACK MOVELEFT
111685: -back
111685: +forward
111685: alias checkfwd +forward 
111686: ATTACK FORWARD MOVELEFT
111691: -moveleft
111691: alias checkleft none 
111692: ATTACK FORWARD
111700: -moveright
111700: +moveleft
111700: alias checkleft +moveleft 
111701: ATTACK FORWARD MOVELEFT
111703: +jump 65
111703: ATTACK JUMP FORWARD MOVELEFT
111705: +duck 83
111706: ATTACK JUMP DUCK FORWARD MOVELEFT
111707: -forward
111707: alias checkfwd none 
111709: ATTACK JUMP DUCK MOVELEFT
111709: -jump 65
111710: ATTACK DUCK MOVELEFT
111710: -attack 
111710: DUCK MOVELEFT
111717: -duck 83
111717: +attack 
111718: ATTACK MOVELEFT
111723: -moveleft
111723: alias checkleft none 
111723: -moveleft
111723: +moveright
111723: alias checkright +moveright 
111725: ATTACK MOVERIGHT
111732: -forward
111732: +back
111732: alias checkback +back 
111734: ATTACK BACK MOVERIGHT
111761: -attack 
111762: BACK MOVERIGHT
111768: +attack 
111768: ATTACK BACK MOVERIGHT
111770: -back
111770: alias checkback none 
111771: ATTACK MOVERIGHT
111779: slot2
111779:  alias viewmodel_toggle viewmodels_on 
111779:  viewmodel_fov 84
111779:  cl_interp 0
111779: +attack
111779: hud_medicautocallersthreshold  75  
111779:  alias weapon1  primary_up 
111779:  alias weapon2  secondary_down 
111779:  alias weapon3  melee_down 
111779:  alias lastweapon  primary_up 
111779:  alias nextweapon  melee_down 
111779:  alias previousweapon  primary_up 
111779:  alias switch_between_slot1_and_slot2  primary_up  
111779: slot2
111779:  alias viewmodel_toggle viewmodels_on 
111779:  viewmodel_fov 84
111779:  cl_interp 0
111779: +attack
111779: hud_medicautocallersthreshold  75  
111779:  alias weapon1  primary_up 
111779:  alias weapon2  secondary_down 
111779:  alias weapon3  melee_down 
111779:  alias lastweapon  primary_up 
111779:  alias nextweapon  melee_down 
111779:  alias previousweapon  primary_up 
111779:  alias switch_between_slot1_and_slot2  primary_up  
111779: -back
111779: +forward
111779: alias checkfwd +forward 
111779: slot2
111779:  alias viewmodel_toggle viewmodels_on 
111779:  viewmodel_fov 84
111779:  cl_interp 0
111779: +attack
111779: hud_medicautocallersthreshold  75  
111779:  alias weapon1  primary_up 
111779:  alias weapon2  secondary_down 
111779:  alias weapon3  melee_down 
111779:  alias lastweapon  primary_up 
111779:  alias nextweapon  melee_down 
111779:  alias previousweapon  primary_up 
111779:  alias switch_between_slot1_and_slot2  primary_up  
111780: ATTACK FORWARD MOVERIGHT
111780: slot2
111780:  alias viewmodel_toggle viewmodels_on 
111780:  viewmodel_fov 84
111780:  cl_interp 0
111780: +attack
111780: hud_medicautocallersthreshold  75  
111780:  alias weapon1  primary_up 
111780:  alias weapon2  secondary_down 
111780:  alias weapon3  melee_down 
111780:  alias lastweapon  primary_up 
111780:  alias nextweapon  melee_down 
111780:  alias previousweapon  primary_up 
111780:  alias switch_between_slot1_and_slot2  primary_up  
111782: slot2
111782:  alias viewmodel_toggle viewmodels_on 
111782:  viewmodel_fov 84
111782:  cl_interp 0
111782: +attack
111782: hud_medicautocallersthreshold  75  
111782:  alias weapon1  primary_up 
111782:  alias weapon2  secondary_down 
111782:  alias weapon3  melee_down 
111782:  alias lastweapon  primary_up 
111782:  alias nextweapon  melee_down 
111782:  alias previousweapon  primary_up 
111782:  alias switch_between_slot1_and_slot2  primary_up  
111789: -moveright
111789: alias checkright none 
111791: ATTACK FORWARD
111805: +jump 65
111807: ATTACK JUMP FORWARD
111810: slot2
111810:  alias viewmodel_toggle viewmodels_on 
111810:  viewmodel_fov 84
111810:  cl_interp 0
111810: +attack
111810: hud_medicautocallersthreshold  75  
111810:  alias weapon1  primary_up 
111810:  alias weapon2  secondary_down 
111810:  alias weapon3  melee_down 
111810:  alias lastweapon  primary_up 
111810:  alias nextweapon  melee_down 
111810:  alias previousweapon  primary_up 
111810:  alias switch_between_slot1_and_slot2  primary_up  
111813: slot2
111813:  alias viewmodel_toggle viewmodels_on 
111813:  viewmodel_fov 84
111813:  cl_interp 0
111813: +attack
111813: hud_medicautocallersthreshold  75  
111813:  alias weapon1  primary_up 
111813:  alias weapon2  secondary_down 
111813:  alias weapon3  melee_down 
111813:  alias lastweapon  primary_up 
111813:  alias nextweapon  melee_down 
111813:  alias previousweapon  primary_up 
111813:  alias switch_between_slot1_and_slot2  primary_up  
111813: -jump 65
111814: ATTACK FORWARD
111814: slot2
111814:  alias viewmodel_toggle viewmodels_on 
111814:  viewmodel_fov 84
111814:  cl_interp 0
111814: +attack
111814: hud_medicautocallersthreshold  75  
111814:  alias weapon1  primary_up 
111814:  alias weapon2  secondary_down 
111814:  alias weapon3  melee_down 
111814:  alias lastweapon  primary_up 
111814:  alias nextweapon  melee_down 
111814:  alias previousweapon  primary_up 
111814:  alias switch_between_slot1_and_slot2  primary_up  
111814: slot2
111814:  alias viewmodel_toggle viewmodels_on 
111814:  viewmodel_fov 84
111814:  cl_interp 0
111814: +attack
111814: hud_medicautocallersthreshold  75  
111814:  alias weapon1  primary_up 
111814:  alias weapon2  secondary_down 
111814:  alias weapon3  melee_down 
111814:  alias lastweapon  primary_up 
111814:  alias nextweapon  melee_down 
111814:  alias previousweapon  primary_up 
111814:  alias switch_between_slot1_and_slot2  primary_up  
111816: slot2
111816:  alias viewmodel_toggle viewmodels_on 
111816:  viewmodel_fov 84
111816:  cl_interp 0
111816: +attack
111816: hud_medicautocallersthreshold  75  
111816:  alias weapon1  primary_up 
111816:  alias weapon2  secondary_down 
111816:  alias weapon3  melee_down 
111816:  alias lastweapon  primary_up 
111816:  alias nextweapon  melee_down 
111816:  alias previousweapon  primary_up 
111816:  alias switch_between_slot1_and_slot2  primary_up  
111816: slot2
111816:  alias viewmodel_toggle viewmodels_on 
111816:  viewmodel_fov 84
111816:  cl_interp 0
111816: +attack
111816: hud_medicautocallersthreshold  75  
111816:  alias weapon1  primary_up 
111816:  alias weapon2  secondary_down 
111816:  alias weapon3  melee_down 
111816:  alias lastweapon  primary_up 
111816:  alias nextweapon  melee_down 
111816:  alias previousweapon  primary_up 
111816:  alias switch_between_slot1_and_slot2  primary_up  
111818: -moveright
111818: +moveleft
111818: alias checkleft +moveleft 
111819: ATTACK FORWARD MOVELEFT
111831: -forward
111831: alias checkfwd none 
111832: ATTACK MOVELEFT
111836: -back
111836: +forward
111836: alias checkfwd +forward 
111837: ATTACK FORWARD MOVELEFT
111841: slot2
111841:  alias viewmodel_toggle viewmodels_on 
111841:  viewmodel_fov 84
111841:  cl_interp 0
111841: +attack
111841: hud_medicautocallersthreshold  75  
111841:  alias weapon1  primary_up 
111841:  alias weapon2  secondary_down 
111841:  alias weapon3  melee_down 
111841:  alias lastweapon  primary_up 
111841:  alias nextweapon  melee_down 
111841:  alias previousweapon  primary_up 
111841:  alias switch_between_slot1_and_slot2  primary_up  
111842: -moveleft
111842: alias checkleft none 
111844: ATTACK FORWARD
111844: slot2
111844:  alias viewmodel_toggle viewmodels_on 
111844:  viewmodel_fov 84
111844:  cl_interp 0
111844: +attack
111844: hud_medicautocallersthreshold  75  
111844:  alias weapon1  primary_up 
111844:  alias weapon2  secondary_down 
111844:  alias weapon3  melee_down 
111844:  alias lastweapon  primary_up 
111844:  alias nextweapon  melee_down 
111844:  alias previousweapon  primary_up 
111844:  alias switch_between_slot1_and_slot2  primary_up  
111846: slot2
111846:  alias viewmodel_toggle viewmodels_on 
111846:  viewmodel_fov 84
111846:  cl_interp 0
111846: +attack
111846: hud_medicautocallersthreshold  75  
111846:  alias weapon1  primary_up 
111846:  alias weapon2  secondary_down 
111846:  alias weapon3  melee_down 
111846:  alias lastweapon  primary_up 
111846:  alias nextweapon  melee_down 
111846:  alias previousweapon  primary_up 
111846:  alias switch_between_slot1_and_slot2  primary_up  
111847: slot2
111847:  alias viewmodel_toggle viewmodels_on 
111847:  viewmodel_fov 84
111847:  cl_interp 0
111847: +attack
111847: hud_medicautocallersthreshold  75  
111847:  alias weapon1  primary_up 
111847:  alias weapon2  secondary_down 
111847:  alias weapon3  melee_down 
111847:  alias lastweapon  primary_up 
111847:  alias nextweapon  melee_down 
111847:  alias previousweapon  primary_up 
111847:  alias switch_between_slot1_and_slot2  primary_up  
111848: slot2
111848:  alias viewmodel_toggle viewmodels_on 
111848:  viewmodel_fov 84
111848:  cl_interp 0
111848: +attack
111848: hud_medicautocallersthreshold  75  
111848:  alias weapon1  primary_up 
111848:  alias weapon2  secondary_down 
111848:  alias weapon3  melee_down 
111848:  alias lastweapon  primary_up 
111848:  alias nextweapon  melee_down 
111848:  alias previousweapon  primary_up 
111848:  alias switch_between_slot1_and_slot2  primary_up  
111849: slot2
111849:  alias viewmodel_toggle viewmodels_on 
111849:  viewmodel_fov 84
111849:  cl_interp 0
111849: +attack
111849: hud_medicautocallersthreshold  75  
111849:  alias weapon1  primary_up 
111849:  alias weapon2  secondary_down 
111849:  alias weapon3  melee_down 
111849:  alias lastweapon  primary_up 
111849:  alias nextweapon  melee_down 
111849:  alias previousweapon  primary_up 
111849:  alias switch_between_slot1_and_slot2  primary_up  
111852: -moveright
111852: +moveleft
111852: alias checkleft +moveleft 
111853: ATTACK FORWARD MOVELEFT
111863: -moveleft
111863: alias checkleft none 
111864: ATTACK FORWARD
111880: +jump 65
111881: ATTACK JUMP FORWARD
111886: -moveleft
111886: +moveright
111886: alias checkright +moveright 
111887: ATTACK JUMP FORWARD MOVERIGHT
111887: -forward
111887: alias checkfwd none 
111888: ATTACK JUMP MOVERIGHT
111889: -jump 65
111889: ATTACK MOVERIGHT
111896: -forward
111896: +back
111896: alias checkback +back 
111896: ATTACK BACK MOVERIGHT
111921: -back
111921: alias checkback none 
111923: ATTACK MOVERIGHT
111927: -moveright
111927: +moveleft
111927: alias checkleft +moveleft 
111928: ATTACK MOVELEFT
111931: -moveright
111931: +moveleft 
111931: alias checkright none 
111932: -back
111932: +forward
111932: alias checkfwd +forward 
111933: ATTACK FORWARD MOVELEFT
111943: -moveleft
111943: alias checkleft none 
111944: ATTACK FORWARD
111955: slot1
111955:  alias viewmodel_toggle viewmodels_off 
111955:  viewmodel_fov 84
111955:  cl_interp 0
111955: -attack
111955: hud_medicautocallersthreshold  150  
111955:  alias weapon1  primary_up 
111955:  alias weapon2  secondary_down 
111955:  alias weapon3  melee_up 
111955:  alias lastweapon  secondary_down 
111955:  alias nextweapon  secondary_down 
111955:  alias previousweapon  melee_up 
111955:  alias switch_between_slot1_and_slot2  secondary_down  
111955: FORWARD
111955: -moveright
111955: +moveleft
111955: alias checkleft +moveleft 
111957: FORWARD MOVELEFT
111957: slot1
111957:  alias viewmodel_toggle viewmodels_off 
111957:  viewmodel_fov 84
111957:  cl_interp 0
111957: -attack
111957: hud_medicautocallersthreshold  150  
111957:  alias weapon1  primary_up 
111957:  alias weapon2  secondary_down 
111957:  alias weapon3  melee_up 
111957:  alias lastweapon  secondary_down 
111957:  alias nextweapon  secondary_down 
111957:  alias previousweapon  melee_up 
111957:  alias switch_between_slot1_and_slot2  secondary_down  
111958: slot1
111958:  alias viewmodel_toggle viewmodels_off 
111958:  viewmodel_fov 84
111958:  cl_interp 0
111958: -attack
111958: hud_medicautocallersthreshold  150  
111958:  alias weapon1  primary_up 
111958:  alias weapon2  secondary_down 
111958:  alias weapon3  melee_up 
111958:  alias lastweapon  secondary_down 
111958:  alias nextweapon  secondary_down 
111958:  alias previousweapon  melee_up 
111958:  alias switch_between_slot1_and_slot2  secondary_down  
111958: slot1
111958:  alias viewmodel_toggle viewmodels_off 
111958:  viewmodel_fov 84
111958:  cl_interp 0
111958: -attack
111958: hud_medicautocallersthreshold  150  
111958:  alias weapon1  primary_up 
111958:  alias weapon2  secondary_down 
111958:  alias weapon3  melee_up 
111958:  alias lastweapon  secondary_down 
111958:  alias nextweapon  secondary_down 
111958:  alias previousweapon  melee_up 
111958:  alias switch_between_slot1_and_slot2  secondary_down  
111959: slot1
111959:  alias viewmodel_toggle viewmodels_off 
111959:  viewmodel_fov 84
111959:  cl_interp 0
111959: -attack
111959: hud_medicautocallersthreshold  150  
111959:  alias weapon1  primary_up 
111959:  alias weapon2  secondary_down 
111959:  alias weapon3  melee_up 
111959:  alias lastweapon  secondary_down 
111959:  alias nextweapon  secondary_down 
111959:  alias previousweapon  melee_up 
111959:  alias switch_between_slot1_and_slot2  secondary_down  
111959: slot1
111959:  alias viewmodel_toggle viewmodels_off 
111959:  viewmodel_fov 84
111959:  cl_interp 0
111959: -attack
111959: hud_medicautocallersthreshold  150  
111959:  alias weapon1  primary_up 
111959:  alias weapon2  secondary_down 
111959:  alias weapon3  melee_up 
111959:  alias lastweapon  secondary_down 
111959:  alias nextweapon  secondary_down 
111959:  alias previousweapon  melee_up 
111959:  alias switch_between_slot1_and_slot2  secondary_down  
111960: slot1
111960:  alias viewmodel_toggle viewmodels_off 
111960:  viewmodel_fov 84
111960:  cl_interp 0
111960: -attack
111960: hud_medicautocallersthreshold  150  
111960:  alias weapon1  primary_up 
111960:  alias weapon2  secondary_down 
111960:  alias weapon3  melee_up 
111960:  alias lastweapon  secondary_down 
111960:  alias nextweapon  secondary_down 
111960:  alias previousweapon  melee_up 
111960:  alias switch_between_slot1_and_slot2  secondary_down  
111962: slot1
111962:  alias viewmodel_toggle viewmodels_off 
111962:  viewmodel_fov 84
111962:  cl_interp 0
111962: -attack
111962: hud_medicautocallersthreshold  150  
111962:  alias weapon1  primary_up 
111962:  alias weapon2  secondary_down 
111962:  alias weapon3  melee_up 
111962:  alias lastweapon  secondary_down 
111962:  alias nextweapon  secondary_down 
111962:  alias previousweapon  melee_up 
111962:  alias switch_between_slot1_and_slot2  secondary_down  
111966: +jump 65
111966: -moveleft
111966: alias checkleft none 
111968: JUMP FORWARD
111975: -jump 65
111976: FORWARD
111983: -moveleft
111983: +moveright
111983: alias checkright +moveright 
111984: FORWARD MOVERIGHT
111987: -forward
111987: alias checkfwd none 
111988: MOVERIGHT
111988: +attack 107
111989: ATTACK MOVERIGHT
111997: -attack 107
111999: MOVERIGHT
111999: -back
111999: +forward
111999: alias checkfwd +forward 
112000: FORWARD MOVERIGHT
112002: slot2
112002:  alias viewmodel_toggle viewmodels_on 
112002:  viewmodel_fov 84
112002:  cl_interp 0
112002: +attack
112002: hud_medicautocallersthreshold  75  
112002:  alias weapon1  primary_up 
112002:  alias weapon2  secondary_down 
112002:  alias weapon3  melee_down 
112002:  alias lastweapon  primary_up 
112002:  alias nextweapon  melee_down 
112002:  alias previousweapon  primary_up 
112002:  alias switch_between_slot1_and_slot2  primary_up  
112002: slot2
112002:  alias viewmodel_toggle viewmodels_on 
112002:  viewmodel_fov 84
112002:  cl_interp 0
112002: +attack
112002: hud_medicautocallersthreshold  75  
112002:  alias weapon1  primary_up 
112002:  alias weapon2  secondary_down 
112002:  alias weapon3  melee_down 
112002:  alias lastweapon  primary_up 
112002:  alias nextweapon  melee_down 
112002:  alias previousweapon  primary_up 
112002:  alias switch_between_slot1_and_slot2  primary_up  
112003: ATTACK FORWARD MOVERIGHT
112003: slot2
112003:  alias viewmodel_toggle viewmodels_on 
112003:  viewmodel_fov 84
112003:  cl_interp 0
112003: +attack
112003: hud_medicautocallersthreshold  75  
112003:  alias weapon1  primary_up 
112003:  alias weapon2  secondary_down 
112003:  alias weapon3  melee_down 
112003:  alias lastweapon  primary_up 
112003:  alias nextweapon  melee_down 
112003:  alias previousweapon  primary_up 
112003:  alias switch_between_slot1_and_slot2  primary_up  
112003: slot2
112003:  alias viewmodel_toggle viewmodels_on 
112003:  viewmodel_fov 84
112003:  cl_interp 0
112003: +attack
112003: hud_medicautocallersthreshold  75  
112003:  alias weapon1  primary_up 
112003:  alias weapon2  secondary_down 
112003:  alias weapon3  melee_down 
112003:  alias lastweapon  primary_up 
112003:  alias nextweapon  melee_down 
112003:  alias previousweapon  primary_up 
112003:  alias switch_between_slot1_and_slot2  primary_up  
112003: slot2
112003:  alias viewmodel_toggle viewmodels_on 
112003:  viewmodel_fov 84
112003:  cl_interp 0
112003: +attack
112003: hud_medicautocallersthreshold  75  
112003:  alias weapon1  primary_up 
112003:  alias weapon2  secondary_down 
112003:  alias weapon3  melee_down 
112003:  alias lastweapon  primary_up 
112003:  alias nextweapon  melee_down 
112003:  alias previousweapon  primary_up 
112003:  alias switch_between_slot1_and_slot2  primary_up  
112004: slot2
112004:  alias viewmodel_toggle viewmodels_on 
112004:  viewmodel_fov 84
112004:  cl_interp 0
112004: +attack
112004: hud_medicautocallersthreshold  75  
112004:  alias weapon1  primary_up 
112004:  alias weapon2  secondary_down 
112004:  alias weapon3  melee_down 
112004:  alias lastweapon  primary_up 
112004:  alias nextweapon  melee_down 
112004:  alias previousweapon  primary_up 
112004:  alias switch_between_slot1_and_slot2  primary_up  
112004: slot2
112004:  alias viewmodel_toggle viewmodels_on 
112004:  viewmodel_fov 84
112004:  cl_interp 0
112004: +attack
112004: hud_medicautocallersthreshold  75  
112004:  alias weapon1  primary_up 
112004:  alias weapon2  secondary_down 
112004:  alias weapon3  melee_down 
112004:  alias lastweapon  primary_up 
112004:  alias nextweapon  melee_down 
112004:  alias previousweapon  primary_up 
112004:  alias switch_between_slot1_and_slot2  primary_up  
112004: slot2
112004:  alias viewmodel_toggle viewmodels_on 
112004:  viewmodel_fov 84
112004:  cl_interp 0
112004: +attack
112004: hud_medicautocallersthreshold  75  
112004:  alias weapon1  primary_up 
112004:  alias weapon2  secondary_down 
112004:  alias weapon3  melee_down 
112004:  alias lastweapon  primary_up 
112004:  alias nextweapon  melee_down 
112004:  alias previousweapon  primary_up 
112004:  alias switch_between_slot1_and_slot2  primary_up  
112004: slot2
112004:  alias viewmodel_toggle viewmodels_on 
112004:  viewmodel_fov 84
112004:  cl_interp 0
112004: +attack
112004: hud_medicautocallersthreshold  75  
112004:  alias weapon1  primary_up 
112004:  alias weapon2  secondary_down 
112004:  alias weapon3  melee_down 
112004:  alias lastweapon  primary_up 
112004:  alias nextweapon  melee_down 
112004:  alias previousweapon  primary_up 
112004:  alias switch_between_slot1_and_slot2  primary_up  
112005: slot2
112005:  alias viewmodel_toggle viewmodels_on 
112005:  viewmodel_fov 84
112005:  cl_interp 0
112005: +attack
112005: hud_medicautocallersthreshold  75  
112005:  alias weapon1  primary_up 
112005:  alias weapon2  secondary_down 
112005:  alias weapon3  melee_down 
112005:  alias lastweapon  primary_up 
112005:  alias nextweapon  melee_down 
112005:  alias previousweapon  primary_up 
112005:  alias switch_between_slot1_and_slot2  primary_up  
112005:  alias viewmodel_toggle viewmodels_off 
112006: slot2
112006:  alias viewmodel_toggle viewmodels_on 
112006:  viewmodel_fov 84
112006:  cl_interp 0
112006: +attack
112006: hud_medicautocallersthreshold  75  
112006:  alias weapon1  primary_up 
112006:  alias weapon2  secondary_down 
112006:  alias weapon3  melee_down 
112006:  alias lastweapon  primary_up 
112006:  alias nextweapon  melee_down 
112006:  alias previousweapon  primary_up 
112006:  alias switch_between_slot1_and_slot2  primary_up  
112006: slot2
112006:  alias viewmodel_toggle viewmodels_on 
112006:  viewmodel_fov 84
112006:  cl_interp 0
112006: +attack
112006: hud_medicautocallersthreshold  75  
112006:  alias weapon1  primary_up 
112006:  alias weapon2  secondary_down 
112006:  alias weapon3  melee_down 
112006:  alias lastweapon  primary_up 
112006:  alias nextweapon  melee_down 
112006:  alias previousweapon  primary_up 
112006:  alias switch_between_slot1_and_slot2  primary_up  
112007: slot2
112007:  alias viewmodel_toggle viewmodels_on 
112007:  viewmodel_fov 84
112007:  cl_interp 0
112007: +attack
112007: hud_medicautocallersthreshold  75  
112007:  alias weapon1  primary_up 
112007:  alias weapon2  secondary_down 
112007:  alias weapon3  melee_down 
112007:  alias lastweapon  primary_up 
112007:  alias nextweapon  melee_down 
112007:  alias previousweapon  primary_up 
112007:  alias switch_between_slot1_and_slot2  primary_up  
112007: slot2
112007:  alias viewmodel_toggle viewmodels_on 
112007:  viewmodel_fov 84
112007:  cl_interp 0
112007: +attack
112007: hud_medicautocallersthreshold  75  
112007:  alias weapon1  primary_up 
112007:  alias weapon2  secondary_down 
112007:  alias weapon3  melee_down 
112007:  alias lastweapon  primary_up 
112007:  alias nextweapon  melee_down 
112007:  alias previousweapon  primary_up 
112007:  alias switch_between_slot1_and_slot2  primary_up  
112008: slot2
112008:  alias viewmodel_toggle viewmodels_on 
112008:  viewmodel_fov 84
112008:  cl_interp 0
112008: +attack
112008: hud_medicautocallersthreshold  75  
112008:  alias weapon1  primary_up 
112008:  alias weapon2  secondary_down 
112008:  alias weapon3  melee_down 
112008:  alias lastweapon  primary_up 
112008:  alias nextweapon  melee_down 
112008:  alias previousweapon  primary_up 
112008:  alias switch_between_slot1_and_slot2  primary_up  
112009: slot2
112009:  alias viewmodel_toggle viewmodels_on 
112009:  viewmodel_fov 84
112009:  cl_interp 0
112009: +attack
112009: hud_medicautocallersthreshold  75  
112009:  alias weapon1  primary_up 
112009:  alias weapon2  secondary_down 
112009:  alias weapon3  melee_down 
112009:  alias lastweapon  primary_up 
112009:  alias nextweapon  melee_down 
112009:  alias previousweapon  primary_up 
112009:  alias switch_between_slot1_and_slot2  primary_up  
112009: slot2
112009:  alias viewmodel_toggle viewmodels_on 
112009:  viewmodel_fov 84
112009:  cl_interp 0
112009: +attack
112009: hud_medicautocallersthreshold  75  
112009:  alias weapon1  primary_up 
112009:  alias weapon2  secondary_down 
112009:  alias weapon3  melee_down 
112009:  alias lastweapon  primary_up 
112009:  alias nextweapon  melee_down 
112009:  alias previousweapon  primary_up 
112009:  alias switch_between_slot1_and_slot2  primary_up  
112009: slot2
112009:  alias viewmodel_toggle viewmodels_on 
112009:  viewmodel_fov 84
112009:  cl_interp 0
112009: +attack
112009: hud_medicautocallersthreshold  75  
112009:  alias weapon1  primary_up 
112009:  alias weapon2  secondary_down 
112009:  alias weapon3  melee_down 
112009:  alias lastweapon  primary_up 
112009:  alias nextweapon  melee_down 
112009:  alias previousweapon  primary_up 
112009:  alias switch_between_slot1_and_slot2  primary_up  
112010: slot2
112010:  alias viewmodel_toggle viewmodels_on 
112010:  viewmodel_fov 84
112010:  cl_interp 0
112010: +attack
112010: hud_medicautocallersthreshold  75  
112010:  alias weapon1  primary_up 
112010:  alias weapon2  secondary_down 
112010:  alias weapon3  melee_down 
112010:  alias lastweapon  primary_up 
112010:  alias nextweapon  melee_down 
112010:  alias previousweapon  primary_up 
112010:  alias switch_between_slot1_and_slot2  primary_up  
112011: -moveright
112011: alias checkright none 
112012: ATTACK FORWARD
112015: -moveright
112015: +moveleft
112015: alias checkleft +moveleft 
112017: ATTACK FORWARD MOVELEFT
112024: -forward
112024: alias checkfwd none 
112025: ATTACK MOVELEFT
112033: -forward
112033: +back
112033: alias checkback +back 
112034: ATTACK BACK MOVELEFT
112051: -back
112051: alias checkback none 
112051: ATTACK MOVELEFT
112066: -forward
112066: +back
112066: alias checkback +back 
112067: ATTACK BACK MOVELEFT
112067: slot2
112067:  alias viewmodel_toggle viewmodels_on 
112067:  viewmodel_fov 84
112067:  cl_interp 0
112067: +attack
112067: hud_medicautocallersthreshold  75  
112067:  alias weapon1  primary_up 
112067:  alias weapon2  secondary_down 
112067:  alias weapon3  melee_down 
112067:  alias lastweapon  primary_up 
112067:  alias nextweapon  melee_down 
112067:  alias previousweapon  primary_up 
112067:  alias switch_between_slot1_and_slot2  primary_up  
112070: slot2
112070:  alias viewmodel_toggle viewmodels_on 
112070:  viewmodel_fov 84
112070:  cl_interp 0
112070: +attack
112070: hud_medicautocallersthreshold  75  
112070:  alias weapon1  primary_up 
112070:  alias weapon2  secondary_down 
112070:  alias weapon3  melee_down 
112070:  alias lastweapon  primary_up 
112070:  alias nextweapon  melee_down 
112070:  alias previousweapon  primary_up 
112070:  alias switch_between_slot1_and_slot2  primary_up  
112074: slot2
112074:  alias viewmodel_toggle viewmodels_on 
112074:  viewmodel_fov 84
112074:  cl_interp 0
112074: +attack
112074: hud_medicautocallersthreshold  75  
112074:  alias weapon1  primary_up 
112074:  alias weapon2  secondary_down 
112074:  alias weapon3  melee_down 
112074:  alias lastweapon  primary_up 
112074:  alias nextweapon  melee_down 
112074:  alias previousweapon  primary_up 
112074:  alias switch_between_slot1_and_slot2  primary_up  
112090: -back
112090: alias checkback none 
112090: slot1
112090:  alias viewmodel_toggle viewmodels_off 
112090:  viewmodel_fov 84
112090:  cl_interp 0
112090: -attack
112090: hud_medicautocallersthreshold  150  
112090:  alias weapon1  primary_up 
112090:  alias weapon2  secondary_down 
112090:  alias weapon3  melee_up 
112090:  alias lastweapon  secondary_down 
112090:  alias nextweapon  secondary_down 
112090:  alias previousweapon  melee_up 
112090:  alias switch_between_slot1_and_slot2  secondary_down  
112091: MOVELEFT
112091: slot1
112091:  alias viewmodel_toggle viewmodels_off 
112091:  viewmodel_fov 84
112091:  cl_interp 0
112091: -attack
112091: hud_medicautocallersthreshold  150  
112091:  alias weapon1  primary_up 
112091:  alias weapon2  secondary_down 
112091:  alias weapon3  melee_up 
112091:  alias lastweapon  secondary_down 
112091:  alias nextweapon  secondary_down 
112091:  alias previousweapon  melee_up 
112091:  alias switch_between_slot1_and_slot2  secondary_down  
112091: slot1
112091:  alias viewmodel_toggle viewmodels_off 
112091:  viewmodel_fov 84
112091:  cl_interp 0
112091: -attack
112091: hud_medicautocallersthreshold  150  
112091:  alias weapon1  primary_up 
112091:  alias weapon2  secondary_down 
112091:  alias weapon3  melee_up 
112091:  alias lastweapon  secondary_down 
112091:  alias nextweapon  secondary_down 
112091:  alias previousweapon  melee_up 
112091:  alias switch_between_slot1_and_slot2  secondary_down  
112092: slot1
112092:  alias viewmodel_toggle viewmodels_off 
112092:  viewmodel_fov 84
112092:  cl_interp 0
112092: -attack
112092: hud_medicautocallersthreshold  150  
112092:  alias weapon1  primary_up 
112092:  alias weapon2  secondary_down 
112092:  alias weapon3  melee_up 
112092:  alias lastweapon  secondary_down 
112092:  alias nextweapon  secondary_down 
112092:  alias previousweapon  melee_up 
112092:  alias switch_between_slot1_and_slot2  secondary_down  
112093: slot1
112093:  alias viewmodel_toggle viewmodels_off 
112093:  viewmodel_fov 84
112093:  cl_interp 0
112093: -attack
112093: hud_medicautocallersthreshold  150  
112093:  alias weapon1  primary_up 
112093:  alias weapon2  secondary_down 
112093:  alias weapon3  melee_up 
112093:  alias lastweapon  secondary_down 
112093:  alias nextweapon  secondary_down 
112093:  alias previousweapon  melee_up 
112093:  alias switch_between_slot1_and_slot2  secondary_down  
112094: slot1
112094:  alias viewmodel_toggle viewmodels_off 
112094:  viewmodel_fov 84
112094:  cl_interp 0
112094: -attack
112094: hud_medicautocallersthreshold  150  
112094:  alias weapon1  primary_up 
112094:  alias weapon2  secondary_down 
112094:  alias weapon3  melee_up 
112094:  alias lastweapon  secondary_down 
112094:  alias nextweapon  secondary_down 
112094:  alias previousweapon  melee_up 
112094:  alias switch_between_slot1_and_slot2  secondary_down  
112094: slot1
112094:  alias viewmodel_toggle viewmodels_off 
112094:  viewmodel_fov 84
112094:  cl_interp 0
112094: -attack
112094: hud_medicautocallersthreshold  150  
112094:  alias weapon1  primary_up 
112094:  alias weapon2  secondary_down 
112094:  alias weapon3  melee_up 
112094:  alias lastweapon  secondary_down 
112094:  alias nextweapon  secondary_down 
112094:  alias previousweapon  melee_up 
112094:  alias switch_between_slot1_and_slot2  secondary_down  
112099: -back
112099: +forward
112099: alias checkfwd +forward 
112100: FORWARD MOVELEFT
112109: -moveleft
112109: alias checkleft none 
112110: FORWARD
112112: -moveleft
112112: +moveright
112112: alias checkright +moveright 
112113: FORWARD MOVERIGHT
112115: -forward
112115: alias checkfwd none 
112116: MOVERIGHT
112121: +attack 107
112122: ATTACK MOVERIGHT
112133: -attack 107
112134: MOVERIGHT
112137: slot2
112137:  alias viewmodel_toggle viewmodels_on 
112137:  viewmodel_fov 84
112137:  cl_interp 0
112137: +attack
112137: hud_medicautocallersthreshold  75  
112137:  alias weapon1  primary_up 
112137:  alias weapon2  secondary_down 
112137:  alias weapon3  melee_down 
112137:  alias lastweapon  primary_up 
112137:  alias nextweapon  melee_down 
112137:  alias previousweapon  primary_up 
112137:  alias switch_between_slot1_and_slot2  primary_up  
112137: slot2
112137:  alias viewmodel_toggle viewmodels_on 
112137:  viewmodel_fov 84
112137:  cl_interp 0
112137: +attack
112137: hud_medicautocallersthreshold  75  
112137:  alias weapon1  primary_up 
112137:  alias weapon2  secondary_down 
112137:  alias weapon3  melee_down 
112137:  alias lastweapon  primary_up 
112137:  alias nextweapon  melee_down 
112137:  alias previousweapon  primary_up 
112137:  alias switch_between_slot1_and_slot2  primary_up  
112137:  alias viewmodel_toggle viewmodels_off 
112138: ATTACK MOVERIGHT
112138: slot2
112138:  alias viewmodel_toggle viewmodels_on 
112138:  viewmodel_fov 84
112138:  cl_interp 0
112138: +attack
112138: hud_medicautocallersthreshold  75  
112138:  alias weapon1  primary_up 
112138:  alias weapon2  secondary_down 
112138:  alias weapon3  melee_down 
112138:  alias lastweapon  primary_up 
112138:  alias nextweapon  melee_down 
112138:  alias previousweapon  primary_up 
112138:  alias switch_between_slot1_and_slot2  primary_up  
112138: slot2
112138:  alias viewmodel_toggle viewmodels_on 
112138:  viewmodel_fov 84
112138:  cl_interp 0
112138: +attack
112138: hud_medicautocallersthreshold  75  
112138:  alias weapon1  primary_up 
112138:  alias weapon2  secondary_down 
112138:  alias weapon3  melee_down 
112138:  alias lastweapon  primary_up 
112138:  alias nextweapon  melee_down 
112138:  alias previousweapon  primary_up 
112138:  alias switch_between_slot1_and_slot2  primary_up  
112139: slot2
112139:  alias viewmodel_toggle viewmodels_on 
112139:  viewmodel_fov 84
112139:  cl_interp 0
112139: +attack
112139: hud_medicautocallersthreshold  75  
112139:  alias weapon1  primary_up 
112139:  alias weapon2  secondary_down 
112139:  alias weapon3  melee_down 
112139:  alias lastweapon  primary_up 
112139:  alias nextweapon  melee_down 
112139:  alias previousweapon  primary_up 
112139:  alias switch_between_slot1_and_slot2  primary_up  
112139: slot2
112139:  alias viewmodel_toggle viewmodels_on 
112139:  viewmodel_fov 84
112139:  cl_interp 0
112139: +attack
112139: hud_medicautocallersthreshold  75  
112139:  alias weapon1  primary_up 
112139:  alias weapon2  secondary_down 
112139:  alias weapon3  melee_down 
112139:  alias lastweapon  primary_up 
112139:  alias nextweapon  melee_down 
112139:  alias previousweapon  primary_up 
112139:  alias switch_between_slot1_and_slot2  primary_up  
112139: slot2
112139:  alias viewmodel_toggle viewmodels_on 
112139:  viewmodel_fov 84
112139:  cl_interp 0
112139: +attack
112139: hud_medicautocallersthreshold  75  
112139:  alias weapon1  primary_up 
112139:  alias weapon2  secondary_down 
112139:  alias weapon3  melee_down 
112139:  alias lastweapon  primary_up 
112139:  alias nextweapon  melee_down 
112139:  alias previousweapon  primary_up 
112139:  alias switch_between_slot1_and_slot2  primary_up  
112140: slot2
112140:  alias viewmodel_toggle viewmodels_on 
112140:  viewmodel_fov 84
112140:  cl_interp 0
112140: +attack
112140: hud_medicautocallersthreshold  75  
112140:  alias weapon1  primary_up 
112140:  alias weapon2  secondary_down 
112140:  alias weapon3  melee_down 
112140:  alias lastweapon  primary_up 
112140:  alias nextweapon  melee_down 
112140:  alias previousweapon  primary_up 
112140:  alias switch_between_slot1_and_slot2  primary_up  
112140: slot2
112140:  alias viewmodel_toggle viewmodels_on 
112140:  viewmodel_fov 84
112140:  cl_interp 0
112140: +attack
112140: hud_medicautocallersthreshold  75  
112140:  alias weapon1  primary_up 
112140:  alias weapon2  secondary_down 
112140:  alias weapon3  melee_down 
112140:  alias lastweapon  primary_up 
112140:  alias nextweapon  melee_down 
112140:  alias previousweapon  primary_up 
112140:  alias switch_between_slot1_and_slot2  primary_up  
112140: slot2
112140:  alias viewmodel_toggle viewmodels_on 
112140:  viewmodel_fov 84
112140:  cl_interp 0
112140: +attack
112140: hud_medicautocallersthreshold  75  
112140:  alias weapon1  primary_up 
112140:  alias weapon2  secondary_down 
112140:  alias weapon3  melee_down 
112140:  alias lastweapon  primary_up 
112140:  alias nextweapon  melee_down 
112140:  alias previousweapon  primary_up 
112140:  alias switch_between_slot1_and_slot2  primary_up  
112141: slot2
112141:  alias viewmodel_toggle viewmodels_on 
112141:  viewmodel_fov 84
112141:  cl_interp 0
112141: +attack
112141: hud_medicautocallersthreshold  75  
112141:  alias weapon1  primary_up 
112141:  alias weapon2  secondary_down 
112141:  alias weapon3  melee_down 
112141:  alias lastweapon  primary_up 
112141:  alias nextweapon  melee_down 
112141:  alias previousweapon  primary_up 
112141:  alias switch_between_slot1_and_slot2  primary_up  
112141: slot2
112141:  alias viewmodel_toggle viewmodels_on 
112141:  viewmodel_fov 84
112141:  cl_interp 0
112141: +attack
112141: hud_medicautocallersthreshold  75  
112141:  alias weapon1  primary_up 
112141:  alias weapon2  secondary_down 
112141:  alias weapon3  melee_down 
112141:  alias lastweapon  primary_up 
112141:  alias nextweapon  melee_down 
112141:  alias previousweapon  primary_up 
112141:  alias switch_between_slot1_and_slot2  primary_up  
112142: slot2
112142:  alias viewmodel_toggle viewmodels_on 
112142:  viewmodel_fov 84
112142:  cl_interp 0
112142: +attack
112142: hud_medicautocallersthreshold  75  
112142:  alias weapon1  primary_up 
112142:  alias weapon2  secondary_down 
112142:  alias weapon3  melee_down 
112142:  alias lastweapon  primary_up 
112142:  alias nextweapon  melee_down 
112142:  alias previousweapon  primary_up 
112142:  alias switch_between_slot1_and_slot2  primary_up  
112143: slot2
112143:  alias viewmodel_toggle viewmodels_on 
112143:  viewmodel_fov 84
112143:  cl_interp 0
112143: +attack
112143: hud_medicautocallersthreshold  75  
112143:  alias weapon1  primary_up 
112143:  alias weapon2  secondary_down 
112143:  alias weapon3  melee_down 
112143:  alias lastweapon  primary_up 
112143:  alias nextweapon  melee_down 
112143:  alias previousweapon  primary_up 
112143:  alias switch_between_slot1_and_slot2  primary_up  
112143: slot2
112143:  alias viewmodel_toggle viewmodels_on 
112143:  viewmodel_fov 84
112143:  cl_interp 0
112143: +attack
112143: hud_medicautocallersthreshold  75  
112143:  alias weapon1  primary_up 
112143:  alias weapon2  secondary_down 
112143:  alias weapon3  melee_down 
112143:  alias lastweapon  primary_up 
112143:  alias nextweapon  melee_down 
112143:  alias previousweapon  primary_up 
112143:  alias switch_between_slot1_and_slot2  primary_up  
112143: slot2
112143:  alias viewmodel_toggle viewmodels_on 
112143:  viewmodel_fov 84
112143:  cl_interp 0
112143: +attack
112143: hud_medicautocallersthreshold  75  
112143:  alias weapon1  primary_up 
112143:  alias weapon2  secondary_down 
112143:  alias weapon3  melee_down 
112143:  alias lastweapon  primary_up 
112143:  alias nextweapon  melee_down 
112143:  alias previousweapon  primary_up 
112143:  alias switch_between_slot1_and_slot2  primary_up  
112145: slot2
112145:  alias viewmodel_toggle viewmodels_on 
112145:  viewmodel_fov 84
112145:  cl_interp 0
112145: +attack
112145: hud_medicautocallersthreshold  75  
112145:  alias weapon1  primary_up 
112145:  alias weapon2  secondary_down 
112145:  alias weapon3  melee_down 
112145:  alias lastweapon  primary_up 
112145:  alias nextweapon  melee_down 
112145:  alias previousweapon  primary_up 
112145:  alias switch_between_slot1_and_slot2  primary_up  
112148: -back
112148: +forward
112148: alias checkfwd +forward 
112150: ATTACK FORWARD MOVERIGHT
112166: -forward
112166: alias checkfwd none 
112167: ATTACK MOVERIGHT
112174: slot2
112174:  alias viewmodel_toggle viewmodels_on 
112174:  viewmodel_fov 84
112174:  cl_interp 0
112174: +attack
112174: hud_medicautocallersthreshold  75  
112174:  alias weapon1  primary_up 
112174:  alias weapon2  secondary_down 
112174:  alias weapon3  melee_down 
112174:  alias lastweapon  primary_up 
112174:  alias nextweapon  melee_down 
112174:  alias previousweapon  primary_up 
112174:  alias switch_between_slot1_and_slot2  primary_up  
112176: slot2
112176:  alias viewmodel_toggle viewmodels_on 
112176:  viewmodel_fov 84
112176:  cl_interp 0
112176: +attack
112176: hud_medicautocallersthreshold  75  
112176:  alias weapon1  primary_up 
112176:  alias weapon2  secondary_down 
112176:  alias weapon3  melee_down 
112176:  alias lastweapon  primary_up 
112176:  alias nextweapon  melee_down 
112176:  alias previousweapon  primary_up 
112176:  alias switch_between_slot1_and_slot2  primary_up  
112177: slot2
112177:  alias viewmodel_toggle viewmodels_on 
112177:  viewmodel_fov 84
112177:  cl_interp 0
112177: +attack
112177: hud_medicautocallersthreshold  75  
112177:  alias weapon1  primary_up 
112177:  alias weapon2  secondary_down 
112177:  alias weapon3  melee_down 
112177:  alias lastweapon  primary_up 
112177:  alias nextweapon  melee_down 
112177:  alias previousweapon  primary_up 
112177:  alias switch_between_slot1_and_slot2  primary_up  
112178: slot2
112178:  alias viewmodel_toggle viewmodels_on 
112178:  viewmodel_fov 84
112178:  cl_interp 0
112178: +attack
112178: hud_medicautocallersthreshold  75  
112178:  alias weapon1  primary_up 
112178:  alias weapon2  secondary_down 
112178:  alias weapon3  melee_down 
112178:  alias lastweapon  primary_up 
112178:  alias nextweapon  melee_down 
112178:  alias previousweapon  primary_up 
112178:  alias switch_between_slot1_and_slot2  primary_up  
112178: slot2
112178:  alias viewmodel_toggle viewmodels_on 
112178:  viewmodel_fov 84
112178:  cl_interp 0
112178: +attack
112178: hud_medicautocallersthreshold  75  
112178:  alias weapon1  primary_up 
112178:  alias weapon2  secondary_down 
112178:  alias weapon3  melee_down 
112178:  alias lastweapon  primary_up 
112178:  alias nextweapon  melee_down 
112178:  alias previousweapon  primary_up 
112178:  alias switch_between_slot1_and_slot2  primary_up  
112178: slot2
112178:  alias viewmodel_toggle viewmodels_on 
112178:  viewmodel_fov 84
112178:  cl_interp 0
112178: +attack
112178: hud_medicautocallersthreshold  75  
112178:  alias weapon1  primary_up 
112178:  alias weapon2  secondary_down 
112178:  alias weapon3  melee_down 
112178:  alias lastweapon  primary_up 
112178:  alias nextweapon  melee_down 
112178:  alias previousweapon  primary_up 
112178:  alias switch_between_slot1_and_slot2  primary_up  
112179: slot2
112179:  alias viewmodel_toggle viewmodels_on 
112179:  viewmodel_fov 84
112179:  cl_interp 0
112179: +attack
112179: hud_medicautocallersthreshold  75  
112179:  alias weapon1  primary_up 
112179:  alias weapon2  secondary_down 
112179:  alias weapon3  melee_down 
112179:  alias lastweapon  primary_up 
112179:  alias nextweapon  melee_down 
112179:  alias previousweapon  primary_up 
112179:  alias switch_between_slot1_and_slot2  primary_up  
112181: slot2
112181:  alias viewmodel_toggle viewmodels_on 
112181:  viewmodel_fov 84
112181:  cl_interp 0
112181: +attack
112181: hud_medicautocallersthreshold  75  
112181:  alias weapon1  primary_up 
112181:  alias weapon2  secondary_down 
112181:  alias weapon3  melee_down 
112181:  alias lastweapon  primary_up 
112181:  alias nextweapon  melee_down 
112181:  alias previousweapon  primary_up 
112181:  alias switch_between_slot1_and_slot2  primary_up  
112183: -back
112183: +forward
112183: alias checkfwd +forward 
112184: ATTACK FORWARD MOVERIGHT
112195: -moveright
112195: alias checkright none 
112196: ATTACK FORWARD
112206: -moveright
112206: +moveleft
112206: alias checkleft +moveleft 
112207: ATTACK FORWARD MOVELEFT
112215: -moveleft
112215: alias checkleft none 
112219: ATTACK FORWARD
112224: -attack 
112225: FORWARD
112229: -moveleft
112229: +moveright
112229: alias checkright +moveright 
112230: FORWARD MOVERIGHT
112230: +attack 
112231: ATTACK FORWARD MOVERIGHT
112247: slot2
112247:  alias viewmodel_toggle viewmodels_on 
112247:  viewmodel_fov 84
112247:  cl_interp 0
112247: +attack
112247: hud_medicautocallersthreshold  75  
112247:  alias weapon1  primary_up 
112247:  alias weapon2  secondary_down 
112247:  alias weapon3  melee_down 
112247:  alias lastweapon  primary_up 
112247:  alias nextweapon  melee_down 
112247:  alias previousweapon  primary_up 
112247:  alias switch_between_slot1_and_slot2  primary_up  
112249: slot2
112249:  alias viewmodel_toggle viewmodels_on 
112249:  viewmodel_fov 84
112249:  cl_interp 0
112249: +attack
112249: hud_medicautocallersthreshold  75  
112249:  alias weapon1  primary_up 
112249:  alias weapon2  secondary_down 
112249:  alias weapon3  melee_down 
112249:  alias lastweapon  primary_up 
112249:  alias nextweapon  melee_down 
112249:  alias previousweapon  primary_up 
112249:  alias switch_between_slot1_and_slot2  primary_up  
112251: slot2
112251:  alias viewmodel_toggle viewmodels_on 
112251:  viewmodel_fov 84
112251:  cl_interp 0
112251: +attack
112251: hud_medicautocallersthreshold  75  
112251:  alias weapon1  primary_up 
112251:  alias weapon2  secondary_down 
112251:  alias weapon3  melee_down 
112251:  alias lastweapon  primary_up 
112251:  alias nextweapon  melee_down 
112251:  alias previousweapon  primary_up 
112251:  alias switch_between_slot1_and_slot2  primary_up  
112251: slot2
112251:  alias viewmodel_toggle viewmodels_on 
112251:  viewmodel_fov 84
112251:  cl_interp 0
112251: +attack
112251: hud_medicautocallersthreshold  75  
112251:  alias weapon1  primary_up 
112251:  alias weapon2  secondary_down 
112251:  alias weapon3  melee_down 
112251:  alias lastweapon  primary_up 
112251:  alias nextweapon  melee_down 
112251:  alias previousweapon  primary_up 
112251:  alias switch_between_slot1_and_slot2  primary_up  
112253: slot2
112253:  alias viewmodel_toggle viewmodels_on 
112253:  viewmodel_fov 84
112253:  cl_interp 0
112253: +attack
112253: hud_medicautocallersthreshold  75  
112253:  alias weapon1  primary_up 
112253:  alias weapon2  secondary_down 
112253:  alias weapon3  melee_down 
112253:  alias lastweapon  primary_up 
112253:  alias nextweapon  melee_down 
112253:  alias previousweapon  primary_up 
112253:  alias switch_between_slot1_and_slot2  primary_up  
112253: slot2
112253:  alias viewmodel_toggle viewmodels_on 
112253:  viewmodel_fov 84
112253:  cl_interp 0
112253: +attack
112253: hud_medicautocallersthreshold  75  
112253:  alias weapon1  primary_up 
112253:  alias weapon2  secondary_down 
112253:  alias weapon3  melee_down 
112253:  alias lastweapon  primary_up 
112253:  alias nextweapon  melee_down 
112253:  alias previousweapon  primary_up 
112253:  alias switch_between_slot1_and_slot2  primary_up  
112256: -moveright
112256: +moveleft
112256: alias checkleft +moveleft 
112257: ATTACK FORWARD MOVELEFT
112258: -moveright
112258: +moveleft 
112258: alias checkright none 
112272: -moveleft
112272: alias checkleft none 
112273: ATTACK FORWARD
112278: -moveright
112278: +moveleft
112278: alias checkleft +moveleft 
112279: ATTACK FORWARD MOVELEFT
112285: -attack 
112287: FORWARD MOVELEFT
112291: +attack 
112293: ATTACK FORWARD MOVELEFT
112305: slot2
112305:  alias viewmodel_toggle viewmodels_on 
112305:  viewmodel_fov 84
112305:  cl_interp 0
112305: +attack
112305: hud_medicautocallersthreshold  75  
112305:  alias weapon1  primary_up 
112305:  alias weapon2  secondary_down 
112305:  alias weapon3  melee_down 
112305:  alias lastweapon  primary_up 
112305:  alias nextweapon  melee_down 
112305:  alias previousweapon  primary_up 
112305:  alias switch_between_slot1_and_slot2  primary_up  
112307: slot2
112307:  alias viewmodel_toggle viewmodels_on 
112307:  viewmodel_fov 84
112307:  cl_interp 0
112307: +attack
112307: hud_medicautocallersthreshold  75  
112307:  alias weapon1  primary_up 
112307:  alias weapon2  secondary_down 
112307:  alias weapon3  melee_down 
112307:  alias lastweapon  primary_up 
112307:  alias nextweapon  melee_down 
112307:  alias previousweapon  primary_up 
112307:  alias switch_between_slot1_and_slot2  primary_up  
112308: slot2
112308:  alias viewmodel_toggle viewmodels_on 
112308:  viewmodel_fov 84
112308:  cl_interp 0
112308: +attack
112308: hud_medicautocallersthreshold  75  
112308:  alias weapon1  primary_up 
112308:  alias weapon2  secondary_down 
112308:  alias weapon3  melee_down 
112308:  alias lastweapon  primary_up 
112308:  alias nextweapon  melee_down 
112308:  alias previousweapon  primary_up 
112308:  alias switch_between_slot1_and_slot2  primary_up  
112308: slot2
112308:  alias viewmodel_toggle viewmodels_on 
112308:  viewmodel_fov 84
112308:  cl_interp 0
112308: +attack
112308: hud_medicautocallersthreshold  75  
112308:  alias weapon1  primary_up 
112308:  alias weapon2  secondary_down 
112308:  alias weapon3  melee_down 
112308:  alias lastweapon  primary_up 
112308:  alias nextweapon  melee_down 
112308:  alias previousweapon  primary_up 
112308:  alias switch_between_slot1_and_slot2  primary_up  
112309: slot2
112309:  alias viewmodel_toggle viewmodels_on 
112309:  viewmodel_fov 84
112309:  cl_interp 0
112309: +attack
112309: hud_medicautocallersthreshold  75  
112309:  alias weapon1  primary_up 
112309:  alias weapon2  secondary_down 
112309:  alias weapon3  melee_down 
112309:  alias lastweapon  primary_up 
112309:  alias nextweapon  melee_down 
112309:  alias previousweapon  primary_up 
112309:  alias switch_between_slot1_and_slot2  primary_up  
112309: slot2
112309:  alias viewmodel_toggle viewmodels_on 
112309:  viewmodel_fov 84
112309:  cl_interp 0
112309: +attack
112309: hud_medicautocallersthreshold  75  
112309:  alias weapon1  primary_up 
112309:  alias weapon2  secondary_down 
112309:  alias weapon3  melee_down 
112309:  alias lastweapon  primary_up 
112309:  alias nextweapon  melee_down 
112309:  alias previousweapon  primary_up 
112309:  alias switch_between_slot1_and_slot2  primary_up  
112310: slot2
112310:  alias viewmodel_toggle viewmodels_on 
112310:  viewmodel_fov 84
112310:  cl_interp 0
112310: +attack
112310: hud_medicautocallersthreshold  75  
112310:  alias weapon1  primary_up 
112310:  alias weapon2  secondary_down 
112310:  alias weapon3  melee_down 
112310:  alias lastweapon  primary_up 
112310:  alias nextweapon  melee_down 
112310:  alias previousweapon  primary_up 
112310:  alias switch_between_slot1_and_slot2  primary_up  
112312: slot2
112312:  alias viewmodel_toggle viewmodels_on 
112312:  viewmodel_fov 84
112312:  cl_interp 0
112312: +attack
112312: hud_medicautocallersthreshold  75  
112312:  alias weapon1  primary_up 
112312:  alias weapon2  secondary_down 
112312:  alias weapon3  melee_down 
112312:  alias lastweapon  primary_up 
112312:  alias nextweapon  melee_down 
112312:  alias previousweapon  primary_up 
112312:  alias switch_between_slot1_and_slot2  primary_up  
112342: -forward
112342: alias checkfwd none 
112342: ATTACK MOVELEFT
112350: -moveleft
112350: +moveright
112350: alias checkright +moveright 
112351: ATTACK MOVERIGHT
112356: -moveleft
112356: +moveright 
112356: alias checkleft none 
112366: -attack 
112367: MOVERIGHT
112367: -moveright
112367: +moveleft
112367: alias checkleft +moveleft 
112367: MOVELEFT
112373: +attack 
112374: ATTACK MOVELEFT
112374: -moveright
112374: +moveleft 
112374: alias checkright none 
112374: -back
112374: +forward
112374: alias checkfwd +forward 
112375: ATTACK FORWARD MOVELEFT
112378: -moveleft
112378: +moveright
112378: alias checkright +moveright 
112379: ATTACK FORWARD MOVERIGHT
112384: -moveright
112384: +moveleft 
112384: alias checkright none 
112385: ATTACK FORWARD MOVELEFT
112385: -forward
112385: alias checkfwd none 
112386: ATTACK MOVELEFT
112392: slot2
112392:  alias viewmodel_toggle viewmodels_on 
112392:  viewmodel_fov 84
112392:  cl_interp 0
112392: +attack
112392: hud_medicautocallersthreshold  75  
112392:  alias weapon1  primary_up 
112392:  alias weapon2  secondary_down 
112392:  alias weapon3  melee_down 
112392:  alias lastweapon  primary_up 
112392:  alias nextweapon  melee_down 
112392:  alias previousweapon  primary_up 
112392:  alias switch_between_slot1_and_slot2  primary_up  
112395: slot2
112395:  alias viewmodel_toggle viewmodels_on 
112395:  viewmodel_fov 84
112395:  cl_interp 0
112395: +attack
112395: hud_medicautocallersthreshold  75  
112395:  alias weapon1  primary_up 
112395:  alias weapon2  secondary_down 
112395:  alias weapon3  melee_down 
112395:  alias lastweapon  primary_up 
112395:  alias nextweapon  melee_down 
112395:  alias previousweapon  primary_up 
112395:  alias switch_between_slot1_and_slot2  primary_up  
112396: slot2
112396:  alias viewmodel_toggle viewmodels_on 
112396:  viewmodel_fov 84
112396:  cl_interp 0
112396: +attack
112396: hud_medicautocallersthreshold  75  
112396:  alias weapon1  primary_up 
112396:  alias weapon2  secondary_down 
112396:  alias weapon3  melee_down 
112396:  alias lastweapon  primary_up 
112396:  alias nextweapon  melee_down 
112396:  alias previousweapon  primary_up 
112396:  alias switch_between_slot1_and_slot2  primary_up  
112397: slot2
112397:  alias viewmodel_toggle viewmodels_on 
112397:  viewmodel_fov 84
112397:  cl_interp 0
112397: +attack
112397: hud_medicautocallersthreshold  75  
112397:  alias weapon1  primary_up 
112397:  alias weapon2  secondary_down 
112397:  alias weapon3  melee_down 
112397:  alias lastweapon  primary_up 
112397:  alias nextweapon  melee_down 
112397:  alias previousweapon  primary_up 
112397:  alias switch_between_slot1_and_slot2  primary_up  
112400: -back
112400: +forward
112400: alias checkfwd +forward 
112401: ATTACK FORWARD MOVELEFT
112401: slot2
112401:  alias viewmodel_toggle viewmodels_on 
112401:  viewmodel_fov 84
112401:  cl_interp 0
112401: +attack
112401: hud_medicautocallersthreshold  75  
112401:  alias weapon1  primary_up 
112401:  alias weapon2  secondary_down 
112401:  alias weapon3  melee_down 
112401:  alias lastweapon  primary_up 
112401:  alias nextweapon  melee_down 
112401:  alias previousweapon  primary_up 
112401:  alias switch_between_slot1_and_slot2  primary_up  
112412: -moveleft
112412: alias checkleft none 
112413: ATTACK FORWARD
112415: -moveleft
112415: +moveright
112415: alias checkright +moveright 
112418: ATTACK FORWARD MOVERIGHT
112423: slot2
112423:  alias viewmodel_toggle viewmodels_on 
112423:  viewmodel_fov 84
112423:  cl_interp 0
112423: +attack
112423: hud_medicautocallersthreshold  75  
112423:  alias weapon1  primary_up 
112423:  alias weapon2  secondary_down 
112423:  alias weapon3  melee_down 
112423:  alias lastweapon  primary_up 
112423:  alias nextweapon  melee_down 
112423:  alias previousweapon  primary_up 
112423:  alias switch_between_slot1_and_slot2  primary_up  
112425: slot2
112425:  alias viewmodel_toggle viewmodels_on 
112425:  viewmodel_fov 84
112425:  cl_interp 0
112425: +attack
112425: hud_medicautocallersthreshold  75  
112425:  alias weapon1  primary_up 
112425:  alias weapon2  secondary_down 
112425:  alias weapon3  melee_down 
112425:  alias lastweapon  primary_up 
112425:  alias nextweapon  melee_down 
112425:  alias previousweapon  primary_up 
112425:  alias switch_between_slot1_and_slot2  primary_up  
112426: slot2
112426:  alias viewmodel_toggle viewmodels_on 
112426:  viewmodel_fov 84
112426:  cl_interp 0
112426: +attack
112426: hud_medicautocallersthreshold  75  
112426:  alias weapon1  primary_up 
112426:  alias weapon2  secondary_down 
112426:  alias weapon3  melee_down 
112426:  alias lastweapon  primary_up 
112426:  alias nextweapon  melee_down 
112426:  alias previousweapon  primary_up 
112426:  alias switch_between_slot1_and_slot2  primary_up  
112427: slot2
112427:  alias viewmodel_toggle viewmodels_on 
112427:  viewmodel_fov 84
112427:  cl_interp 0
112427: +attack
112427: hud_medicautocallersthreshold  75  
112427:  alias weapon1  primary_up 
112427:  alias weapon2  secondary_down 
112427:  alias weapon3  melee_down 
112427:  alias lastweapon  primary_up 
112427:  alias nextweapon  melee_down 
112427:  alias previousweapon  primary_up 
112427:  alias switch_between_slot1_and_slot2  primary_up  
112428: slot2
112428:  alias viewmodel_toggle viewmodels_on 
112428:  viewmodel_fov 84
112428:  cl_interp 0
112428: +attack
112428: hud_medicautocallersthreshold  75  
112428:  alias weapon1  primary_up 
112428:  alias weapon2  secondary_down 
112428:  alias weapon3  melee_down 
112428:  alias lastweapon  primary_up 
112428:  alias nextweapon  melee_down 
112428:  alias previousweapon  primary_up 
112428:  alias switch_between_slot1_and_slot2  primary_up  
112429: slot2
112429:  alias viewmodel_toggle viewmodels_on 
112429:  viewmodel_fov 84
112429:  cl_interp 0
112429: +attack
112429: hud_medicautocallersthreshold  75  
112429:  alias weapon1  primary_up 
112429:  alias weapon2  secondary_down 
112429:  alias weapon3  melee_down 
112429:  alias lastweapon  primary_up 
112429:  alias nextweapon  melee_down 
112429:  alias previousweapon  primary_up 
112429:  alias switch_between_slot1_and_slot2  primary_up  
112445: -moveright
112445: alias checkright none 
112446: ATTACK FORWARD
112459: +jump 65
112460: ATTACK JUMP FORWARD
112460: -moveleft
112460: +moveright
112460: alias checkright +moveright 
112461: ATTACK JUMP FORWARD MOVERIGHT
112462: -forward
112462: alias checkfwd none 
112464: ATTACK JUMP MOVERIGHT
112468: -jump 65
112469: ATTACK MOVERIGHT
112469: +duck 83
112470: ATTACK DUCK MOVERIGHT
112481: -duck 83
112482: ATTACK MOVERIGHT
112486: -forward
112486: +back
112486: alias checkback +back 
112487: ATTACK BACK MOVERIGHT
112500: -moveright
112500: +moveleft
112500: alias checkleft +moveleft 
112501: ATTACK BACK MOVELEFT
112507: -moveright
112507: +moveleft 
112507: alias checkright none 
112518: -moveleft
112518: +moveright
112518: alias checkright +moveright 
112519: ATTACK BACK MOVERIGHT
112520: -back
112520: alias checkback none 
112520: -moveleft
112520: +moveright 
112520: alias checkleft none 
112521: ATTACK MOVERIGHT
112528: -back
112528: +forward
112528: alias checkfwd +forward 
112529: ATTACK FORWARD MOVERIGHT
112547: +jump 65
112548: ATTACK JUMP FORWARD MOVERIGHT
112550: +duck 83
112551: ATTACK JUMP DUCK FORWARD MOVERIGHT
112553: -forward
112553: alias checkfwd none 
112554: ATTACK JUMP DUCK MOVERIGHT
112554: -jump 65
112558: ATTACK DUCK MOVERIGHT
112586: -duck 83
112587: ATTACK MOVERIGHT
112596: -moveright
112596: +moveleft
112596: alias checkleft +moveleft 
112597: ATTACK MOVELEFT
112601: -moveright
112601: +moveleft 
112601: alias checkright none 
112624: +duck 83
112625: ATTACK DUCK MOVELEFT
112635: -back
112635: +forward
112635: alias checkfwd +forward 
112635: ATTACK DUCK FORWARD MOVELEFT
112643: -duck 83
112644: ATTACK FORWARD MOVELEFT
112655: -moveleft
112655: alias checkleft none 
112656: ATTACK FORWARD
112660: -moveleft
112660: +moveright
112660: alias checkright +moveright 
112662: ATTACK FORWARD MOVERIGHT
112669: -forward
112669: alias checkfwd none 
112670: ATTACK MOVERIGHT
112675: -forward
112675: +back
112675: alias checkback +back 
112676: ATTACK BACK MOVERIGHT
112698: -back
112698: alias checkback none 
112699: ATTACK MOVERIGHT
112709: -back
112709: +forward
112709: alias checkfwd +forward 
112710: ATTACK FORWARD MOVERIGHT
112719: -forward
112719: alias checkfwd none 
112720: ATTACK MOVERIGHT
112720: -moveright
112720: +moveleft
112720: alias checkleft +moveleft 
112721: ATTACK MOVELEFT
112723: -moveright
112723: +moveleft 
112723: alias checkright none 
112735: -forward
112735: +back
112735: alias checkback +back 
112737: ATTACK BACK MOVELEFT
112747: -back
112747: alias checkback none 
112748: ATTACK MOVELEFT
112754: -back
112754: +forward
112754: alias checkfwd +forward 
112755: ATTACK FORWARD MOVELEFT
112772: -moveleft
112772: alias checkleft none 
112772: -moveleft
112772: +moveright
112772: alias checkright +moveright 
112773: ATTACK FORWARD MOVERIGHT
112780: -attack 
112781: FORWARD MOVERIGHT
112787: +attack 
112789: ATTACK FORWARD MOVERIGHT
112800: slot2
112800:  alias viewmodel_toggle viewmodels_on 
112800:  viewmodel_fov 84
112800:  cl_interp 0
112800: +attack
112800: hud_medicautocallersthreshold  75  
112800:  alias weapon1  primary_up 
112800:  alias weapon2  secondary_down 
112800:  alias weapon3  melee_down 
112800:  alias lastweapon  primary_up 
112800:  alias nextweapon  melee_down 
112800:  alias previousweapon  primary_up 
112800:  alias switch_between_slot1_and_slot2  primary_up  
112801: slot2
112801:  alias viewmodel_toggle viewmodels_on 
112801:  viewmodel_fov 84
112801:  cl_interp 0
112801: +attack
112801: hud_medicautocallersthreshold  75  
112801:  alias weapon1  primary_up 
112801:  alias weapon2  secondary_down 
112801:  alias weapon3  melee_down 
112801:  alias lastweapon  primary_up 
112801:  alias nextweapon  melee_down 
112801:  alias previousweapon  primary_up 
112801:  alias switch_between_slot1_and_slot2  primary_up  
112801: slot2
112801:  alias viewmodel_toggle viewmodels_on 
112801:  viewmodel_fov 84
112801:  cl_interp 0
112801: +attack
112801: hud_medicautocallersthreshold  75  
112801:  alias weapon1  primary_up 
112801:  alias weapon2  secondary_down 
112801:  alias weapon3  melee_down 
112801:  alias lastweapon  primary_up 
112801:  alias nextweapon  melee_down 
112801:  alias previousweapon  primary_up 
112801:  alias switch_between_slot1_and_slot2  primary_up  
112805: -forward
112805: alias checkfwd none 
112806: ATTACK MOVERIGHT
112815: -forward
112815: +back
112815: alias checkback +back 
112816: ATTACK BACK MOVERIGHT
112832: -moveright
112832: +moveleft
112832: alias checkleft +moveleft 
112833: ATTACK BACK MOVELEFT
112839: -moveright
112839: +moveleft 
112839: alias checkright none 
112857: slot2
112857:  alias viewmodel_toggle viewmodels_on 
112857:  viewmodel_fov 84
112857:  cl_interp 0
112857: +attack
112857: hud_medicautocallersthreshold  75  
112857:  alias weapon1  primary_up 
112857:  alias weapon2  secondary_down 
112857:  alias weapon3  melee_down 
112857:  alias lastweapon  primary_up 
112857:  alias nextweapon  melee_down 
112857:  alias previousweapon  primary_up 
112857:  alias switch_between_slot1_and_slot2  primary_up  
112859: slot2
112859:  alias viewmodel_toggle viewmodels_on 
112859:  viewmodel_fov 84
112859:  cl_interp 0
112859: +attack
112859: hud_medicautocallersthreshold  75  
112859:  alias weapon1  primary_up 
112859:  alias weapon2  secondary_down 
112859:  alias weapon3  melee_down 
112859:  alias lastweapon  primary_up 
112859:  alias nextweapon  melee_down 
112859:  alias previousweapon  primary_up 
112859:  alias switch_between_slot1_and_slot2  primary_up  
112860: slot2
112860:  alias viewmodel_toggle viewmodels_on 
112860:  viewmodel_fov 84
112860:  cl_interp 0
112860: +attack
112860: hud_medicautocallersthreshold  75  
112860:  alias weapon1  primary_up 
112860:  alias weapon2  secondary_down 
112860:  alias weapon3  melee_down 
112860:  alias lastweapon  primary_up 
112860:  alias nextweapon  melee_down 
112860:  alias previousweapon  primary_up 
112860:  alias switch_between_slot1_and_slot2  primary_up  
112860: -moveleft
112860: +moveright
112860: alias checkright +moveright 
112861: ATTACK BACK MOVERIGHT
112862: slot2
112862:  alias viewmodel_toggle viewmodels_on 
112862:  viewmodel_fov 84
112862:  cl_interp 0
112862: +attack
112862: hud_medicautocallersthreshold  75  
112862:  alias weapon1  primary_up 
112862:  alias weapon2  secondary_down 
112862:  alias weapon3  melee_down 
112862:  alias lastweapon  primary_up 
112862:  alias nextweapon  melee_down 
112862:  alias previousweapon  primary_up 
112862:  alias switch_between_slot1_and_slot2  primary_up  
112864: -moveleft
112864: +moveright 
112864: alias checkleft none 
112865: -back
112865: alias checkback none 
112866: ATTACK MOVERIGHT
112875: -back
112875: +forward
112875: alias checkfwd +forward 
112876: ATTACK FORWARD MOVERIGHT
112920: -moveright
112920: +moveleft
112920: alias checkleft +moveleft 
112921: ATTACK FORWARD MOVELEFT
112924: -moveright
112924: +moveleft 
112924: alias checkright none 
112935: -moveleft
112935: alias checkleft none 
112936: ATTACK FORWARD
112966: -moveleft
112966: +moveright
112966: alias checkright +moveright 
112966: ATTACK FORWARD MOVERIGHT
112980: slot2
112980:  alias viewmodel_toggle viewmodels_on 
112980:  viewmodel_fov 84
112980:  cl_interp 0
112980: +attack
112980: hud_medicautocallersthreshold  75  
112980:  alias weapon1  primary_up 
112980:  alias weapon2  secondary_down 
112980:  alias weapon3  melee_down 
112980:  alias lastweapon  primary_up 
112980:  alias nextweapon  melee_down 
112980:  alias previousweapon  primary_up 
112980:  alias switch_between_slot1_and_slot2  primary_up  
112981: -moveright
112981: alias checkright none 
112981: slot2
112981:  alias viewmodel_toggle viewmodels_on 
112981:  viewmodel_fov 84
112981:  cl_interp 0
112981: +attack
112981: hud_medicautocallersthreshold  75  
112981:  alias weapon1  primary_up 
112981:  alias weapon2  secondary_down 
112981:  alias weapon3  melee_down 
112981:  alias lastweapon  primary_up 
112981:  alias nextweapon  melee_down 
112981:  alias previousweapon  primary_up 
112981:  alias switch_between_slot1_and_slot2  primary_up  
112982: ATTACK FORWARD
112983: slot2
112983:  alias viewmodel_toggle viewmodels_on 
112983:  viewmodel_fov 84
112983:  cl_interp 0
112983: +attack
112983: hud_medicautocallersthreshold  75  
112983:  alias weapon1  primary_up 
112983:  alias weapon2  secondary_down 
112983:  alias weapon3  melee_down 
112983:  alias lastweapon  primary_up 
112983:  alias nextweapon  melee_down 
112983:  alias previousweapon  primary_up 
112983:  alias switch_between_slot1_and_slot2  primary_up  
112984: slot2
112984:  alias viewmodel_toggle viewmodels_on 
112984:  viewmodel_fov 84
112984:  cl_interp 0
112984: +attack
112984: hud_medicautocallersthreshold  75  
112984:  alias weapon1  primary_up 
112984:  alias weapon2  secondary_down 
112984:  alias weapon3  melee_down 
112984:  alias lastweapon  primary_up 
112984:  alias nextweapon  melee_down 
112984:  alias previousweapon  primary_up 
112984:  alias switch_between_slot1_and_slot2  primary_up  
112985: slot2
112985:  alias viewmodel_toggle viewmodels_on 
112985:  viewmodel_fov 84
112985:  cl_interp 0
112985: +attack
112985: hud_medicautocallersthreshold  75  
112985:  alias weapon1  primary_up 
112985:  alias weapon2  secondary_down 
112985:  alias weapon3  melee_down 
112985:  alias lastweapon  primary_up 
112985:  alias nextweapon  melee_down 
112985:  alias previousweapon  primary_up 
112985:  alias switch_between_slot1_and_slot2  primary_up  
113009: slot2
113009:  alias viewmodel_toggle viewmodels_on 
113009:  viewmodel_fov 84
113009:  cl_interp 0
113009: +attack
113009: hud_medicautocallersthreshold  75  
113009:  alias weapon1  primary_up 
113009:  alias weapon2  secondary_down 
113009:  alias weapon3  melee_down 
113009:  alias lastweapon  primary_up 
113009:  alias nextweapon  melee_down 
113009:  alias previousweapon  primary_up 
113009:  alias switch_between_slot1_and_slot2  primary_up  
113010: +jump 65
113010: -moveright
113010: +moveleft
113010: alias checkleft +moveleft 
113011: ATTACK JUMP FORWARD MOVELEFT
113011: slot2
113011:  alias viewmodel_toggle viewmodels_on 
113011:  viewmodel_fov 84
113011:  cl_interp 0
113011: +attack
113011: hud_medicautocallersthreshold  75  
113011:  alias weapon1  primary_up 
113011:  alias weapon2  secondary_down 
113011:  alias weapon3  melee_down 
113011:  alias lastweapon  primary_up 
113011:  alias nextweapon  melee_down 
113011:  alias previousweapon  primary_up 
113011:  alias switch_between_slot1_and_slot2  primary_up  
113012: -moveleft
113012: alias checkleft none 
113013: ATTACK JUMP FORWARD
113013: -forward
113013: alias checkfwd none 
113013: -moveleft
113013: +moveright
113013: alias checkright +moveright 
113013: slot2
113013:  alias viewmodel_toggle viewmodels_on 
113013:  viewmodel_fov 84
113013:  cl_interp 0
113013: +attack
113013: hud_medicautocallersthreshold  75  
113013:  alias weapon1  primary_up 
113013:  alias weapon2  secondary_down 
113013:  alias weapon3  melee_down 
113013:  alias lastweapon  primary_up 
113013:  alias nextweapon  melee_down 
113013:  alias previousweapon  primary_up 
113013:  alias switch_between_slot1_and_slot2  primary_up  
113014: ATTACK JUMP MOVERIGHT
113014: slot2
113014:  alias viewmodel_toggle viewmodels_on 
113014:  viewmodel_fov 84
113014:  cl_interp 0
113014: +attack
113014: hud_medicautocallersthreshold  75  
113014:  alias weapon1  primary_up 
113014:  alias weapon2  secondary_down 
113014:  alias weapon3  melee_down 
113014:  alias lastweapon  primary_up 
113014:  alias nextweapon  melee_down 
113014:  alias previousweapon  primary_up 
113014:  alias switch_between_slot1_and_slot2  primary_up  
113015: slot2
113015:  alias viewmodel_toggle viewmodels_on 
113015:  viewmodel_fov 84
113015:  cl_interp 0
113015: +attack
113015: hud_medicautocallersthreshold  75  
113015:  alias weapon1  primary_up 
113015:  alias weapon2  secondary_down 
113015:  alias weapon3  melee_down 
113015:  alias lastweapon  primary_up 
113015:  alias nextweapon  melee_down 
113015:  alias previousweapon  primary_up 
113015:  alias switch_between_slot1_and_slot2  primary_up  
113021: -jump 65
113022: ATTACK MOVERIGHT
113034: -back
113034: +forward
113034: alias checkfwd +forward 
113035: ATTACK FORWARD MOVERIGHT
113039: -moveright
113039: alias checkright none 
113040: ATTACK FORWARD
113043: -moveright
113043: +moveleft
113043: alias checkleft +moveleft 
113044: ATTACK FORWARD MOVELEFT
113044: slot2
113044:  alias viewmodel_toggle viewmodels_on 
113044:  viewmodel_fov 84
113044:  cl_interp 0
113044: +attack
113044: hud_medicautocallersthreshold  75  
113044:  alias weapon1  primary_up 
113044:  alias weapon2  secondary_down 
113044:  alias weapon3  melee_down 
113044:  alias lastweapon  primary_up 
113044:  alias nextweapon  melee_down 
113044:  alias previousweapon  primary_up 
113044:  alias switch_between_slot1_and_slot2  primary_up  
113045: slot2
113045:  alias viewmodel_toggle viewmodels_on 
113045:  viewmodel_fov 84
113045:  cl_interp 0
113045: +attack
113045: hud_medicautocallersthreshold  75  
113045:  alias weapon1  primary_up 
113045:  alias weapon2  secondary_down 
113045:  alias weapon3  melee_down 
113045:  alias lastweapon  primary_up 
113045:  alias nextweapon  melee_down 
113045:  alias previousweapon  primary_up 
113045:  alias switch_between_slot1_and_slot2  primary_up  
113045: slot2
113045:  alias viewmodel_toggle viewmodels_on 
113045:  viewmodel_fov 84
113045:  cl_interp 0
113045: +attack
113045: hud_medicautocallersthreshold  75  
113045:  alias weapon1  primary_up 
113045:  alias weapon2  secondary_down 
113045:  alias weapon3  melee_down 
113045:  alias lastweapon  primary_up 
113045:  alias nextweapon  melee_down 
113045:  alias previousweapon  primary_up 
113045:  alias switch_between_slot1_and_slot2  primary_up  
113046: slot2
113046:  alias viewmodel_toggle viewmodels_on 
113046:  viewmodel_fov 84
113046:  cl_interp 0
113046: +attack
113046: hud_medicautocallersthreshold  75  
113046:  alias weapon1  primary_up 
113046:  alias weapon2  secondary_down 
113046:  alias weapon3  melee_down 
113046:  alias lastweapon  primary_up 
113046:  alias nextweapon  melee_down 
113046:  alias previousweapon  primary_up 
113046:  alias switch_between_slot1_and_slot2  primary_up  
113047: slot2
113047:  alias viewmodel_toggle viewmodels_on 
113047:  viewmodel_fov 84
113047:  cl_interp 0
113047: +attack
113047: hud_medicautocallersthreshold  75  
113047:  alias weapon1  primary_up 
113047:  alias weapon2  secondary_down 
113047:  alias weapon3  melee_down 
113047:  alias lastweapon  primary_up 
113047:  alias nextweapon  melee_down 
113047:  alias previousweapon  primary_up 
113047:  alias switch_between_slot1_and_slot2  primary_up  
113049: slot2
113049:  alias viewmodel_toggle viewmodels_on 
113049:  viewmodel_fov 84
113049:  cl_interp 0
113049: +attack
113049: hud_medicautocallersthreshold  75  
113049:  alias weapon1  primary_up 
113049:  alias weapon2  secondary_down 
113049:  alias weapon3  melee_down 
113049:  alias lastweapon  primary_up 
113049:  alias nextweapon  melee_down 
113049:  alias previousweapon  primary_up 
113049:  alias switch_between_slot1_and_slot2  primary_up  
113058: -moveleft
113058: alias checkleft none 
113059: ATTACK FORWARD
113068: -moveleft
113068: +moveright
113068: alias checkright +moveright 
113069: ATTACK FORWARD MOVERIGHT
113074: -attack 
113076: FORWARD MOVERIGHT
113077: -moveright
113077: alias checkright none 
113077: FORWARD
113081: +attack 
113083: ATTACK FORWARD
113099: slot2
113099:  alias viewmodel_toggle viewmodels_on 
113099:  viewmodel_fov 84
113099:  cl_interp 0
113099: +attack
113099: hud_medicautocallersthreshold  75  
113099:  alias weapon1  primary_up 
113099:  alias weapon2  secondary_down 
113099:  alias weapon3  melee_down 
113099:  alias lastweapon  primary_up 
113099:  alias nextweapon  melee_down 
113099:  alias previousweapon  primary_up 
113099:  alias switch_between_slot1_and_slot2  primary_up  
113101: slot2
113101:  alias viewmodel_toggle viewmodels_on 
113101:  viewmodel_fov 84
113101:  cl_interp 0
113101: +attack
113101: hud_medicautocallersthreshold  75  
113101:  alias weapon1  primary_up 
113101:  alias weapon2  secondary_down 
113101:  alias weapon3  melee_down 
113101:  alias lastweapon  primary_up 
113101:  alias nextweapon  melee_down 
113101:  alias previousweapon  primary_up 
113101:  alias switch_between_slot1_and_slot2  primary_up  
113101: slot2
113101:  alias viewmodel_toggle viewmodels_on 
113101:  viewmodel_fov 84
113101:  cl_interp 0
113101: +attack
113101: hud_medicautocallersthreshold  75  
113101:  alias weapon1  primary_up 
113101:  alias weapon2  secondary_down 
113101:  alias weapon3  melee_down 
113101:  alias lastweapon  primary_up 
113101:  alias nextweapon  melee_down 
113101:  alias previousweapon  primary_up 
113101:  alias switch_between_slot1_and_slot2  primary_up  
113102: slot2
113102:  alias viewmodel_toggle viewmodels_on 
113102:  viewmodel_fov 84
113102:  cl_interp 0
113102: +attack
113102: hud_medicautocallersthreshold  75  
113102:  alias weapon1  primary_up 
113102:  alias weapon2  secondary_down 
113102:  alias weapon3  melee_down 
113102:  alias lastweapon  primary_up 
113102:  alias nextweapon  melee_down 
113102:  alias previousweapon  primary_up 
113102:  alias switch_between_slot1_and_slot2  primary_up  
113103: slot2
113103:  alias viewmodel_toggle viewmodels_on 
113103:  viewmodel_fov 84
113103:  cl_interp 0
113103: +attack
113103: hud_medicautocallersthreshold  75  
113103:  alias weapon1  primary_up 
113103:  alias weapon2  secondary_down 
113103:  alias weapon3  melee_down 
113103:  alias lastweapon  primary_up 
113103:  alias nextweapon  melee_down 
113103:  alias previousweapon  primary_up 
113103:  alias switch_between_slot1_and_slot2  primary_up  
113104: slot2
113104:  alias viewmodel_toggle viewmodels_on 
113104:  viewmodel_fov 84
113104:  cl_interp 0
113104: +attack
113104: hud_medicautocallersthreshold  75  
113104:  alias weapon1  primary_up 
113104:  alias weapon2  secondary_down 
113104:  alias weapon3  melee_down 
113104:  alias lastweapon  primary_up 
113104:  alias nextweapon  melee_down 
113104:  alias previousweapon  primary_up 
113104:  alias switch_between_slot1_and_slot2  primary_up  
113104: -moveleft
113104: +moveright
113104: alias checkright +moveright 
113105: ATTACK FORWARD MOVERIGHT
113125: slot2
113125:  alias viewmodel_toggle viewmodels_on 
113125:  viewmodel_fov 84
113125:  cl_interp 0
113125: +attack
113125: hud_medicautocallersthreshold  75  
113125:  alias weapon1  primary_up 
113125:  alias weapon2  secondary_down 
113125:  alias weapon3  melee_down 
113125:  alias lastweapon  primary_up 
113125:  alias nextweapon  melee_down 
113125:  alias previousweapon  primary_up 
113125:  alias switch_between_slot1_and_slot2  primary_up  
113126: slot2
113126:  alias viewmodel_toggle viewmodels_on 
113126:  viewmodel_fov 84
113126:  cl_interp 0
113126: +attack
113126: hud_medicautocallersthreshold  75  
113126:  alias weapon1  primary_up 
113126:  alias weapon2  secondary_down 
113126:  alias weapon3  melee_down 
113126:  alias lastweapon  primary_up 
113126:  alias nextweapon  melee_down 
113126:  alias previousweapon  primary_up 
113126:  alias switch_between_slot1_and_slot2  primary_up  
113127: slot2
113127:  alias viewmodel_toggle viewmodels_on 
113127:  viewmodel_fov 84
113127:  cl_interp 0
113127: +attack
113127: hud_medicautocallersthreshold  75  
113127:  alias weapon1  primary_up 
113127:  alias weapon2  secondary_down 
113127:  alias weapon3  melee_down 
113127:  alias lastweapon  primary_up 
113127:  alias nextweapon  melee_down 
113127:  alias previousweapon  primary_up 
113127:  alias switch_between_slot1_and_slot2  primary_up  
113128: slot2
113128:  alias viewmodel_toggle viewmodels_on 
113128:  viewmodel_fov 84
113128:  cl_interp 0
113128: +attack
113128: hud_medicautocallersthreshold  75  
113128:  alias weapon1  primary_up 
113128:  alias weapon2  secondary_down 
113128:  alias weapon3  melee_down 
113128:  alias lastweapon  primary_up 
113128:  alias nextweapon  melee_down 
113128:  alias previousweapon  primary_up 
113128:  alias switch_between_slot1_and_slot2  primary_up  
113129: slot2
113129:  alias viewmodel_toggle viewmodels_on 
113129:  viewmodel_fov 84
113129:  cl_interp 0
113129: +attack
113129: hud_medicautocallersthreshold  75  
113129:  alias weapon1  primary_up 
113129:  alias weapon2  secondary_down 
113129:  alias weapon3  melee_down 
113129:  alias lastweapon  primary_up 
113129:  alias nextweapon  melee_down 
113129:  alias previousweapon  primary_up 
113129:  alias switch_between_slot1_and_slot2  primary_up  
113131: slot2
113131:  alias viewmodel_toggle viewmodels_on 
113131:  viewmodel_fov 84
113131:  cl_interp 0
113131: +attack
113131: hud_medicautocallersthreshold  75  
113131:  alias weapon1  primary_up 
113131:  alias weapon2  secondary_down 
113131:  alias weapon3  melee_down 
113131:  alias lastweapon  primary_up 
113131:  alias nextweapon  melee_down 
113131:  alias previousweapon  primary_up 
113131:  alias switch_between_slot1_and_slot2  primary_up  
113135: slot2
113135:  alias viewmodel_toggle viewmodels_on 
113135:  viewmodel_fov 84
113135:  cl_interp 0
113135: +attack
113135: hud_medicautocallersthreshold  75  
113135:  alias weapon1  primary_up 
113135:  alias weapon2  secondary_down 
113135:  alias weapon3  melee_down 
113135:  alias lastweapon  primary_up 
113135:  alias nextweapon  melee_down 
113135:  alias previousweapon  primary_up 
113135:  alias switch_between_slot1_and_slot2  primary_up  
113156: slot2
113156:  alias viewmodel_toggle viewmodels_on 
113156:  viewmodel_fov 84
113156:  cl_interp 0
113156: +attack
113156: hud_medicautocallersthreshold  75  
113156:  alias weapon1  primary_up 
113156:  alias weapon2  secondary_down 
113156:  alias weapon3  melee_down 
113156:  alias lastweapon  primary_up 
113156:  alias nextweapon  melee_down 
113156:  alias previousweapon  primary_up 
113156:  alias switch_between_slot1_and_slot2  primary_up  
113158: slot2
113158:  alias viewmodel_toggle viewmodels_on 
113158:  viewmodel_fov 84
113158:  cl_interp 0
113158: +attack
113158: hud_medicautocallersthreshold  75  
113158:  alias weapon1  primary_up 
113158:  alias weapon2  secondary_down 
113158:  alias weapon3  melee_down 
113158:  alias lastweapon  primary_up 
113158:  alias nextweapon  melee_down 
113158:  alias previousweapon  primary_up 
113158:  alias switch_between_slot1_and_slot2  primary_up  
113160: slot2
113160:  alias viewmodel_toggle viewmodels_on 
113160:  viewmodel_fov 84
113160:  cl_interp 0
113160: +attack
113160: hud_medicautocallersthreshold  75  
113160:  alias weapon1  primary_up 
113160:  alias weapon2  secondary_down 
113160:  alias weapon3  melee_down 
113160:  alias lastweapon  primary_up 
113160:  alias nextweapon  melee_down 
113160:  alias previousweapon  primary_up 
113160:  alias switch_between_slot1_and_slot2  primary_up  
113161: slot2
113161:  alias viewmodel_toggle viewmodels_on 
113161:  viewmodel_fov 84
113161:  cl_interp 0
113161: +attack
113161: hud_medicautocallersthreshold  75  
113161:  alias weapon1  primary_up 
113161:  alias weapon2  secondary_down 
113161:  alias weapon3  melee_down 
113161:  alias lastweapon  primary_up 
113161:  alias nextweapon  melee_down 
113161:  alias previousweapon  primary_up 
113161:  alias switch_between_slot1_and_slot2  primary_up  
113165: slot2
113165:  alias viewmodel_toggle viewmodels_on 
113165:  viewmodel_fov 84
113165:  cl_interp 0
113165: +attack
113165: hud_medicautocallersthreshold  75  
113165:  alias weapon1  primary_up 
113165:  alias weapon2  secondary_down 
113165:  alias weapon3  melee_down 
113165:  alias lastweapon  primary_up 
113165:  alias nextweapon  melee_down 
113165:  alias previousweapon  primary_up 
113165:  alias switch_between_slot1_and_slot2  primary_up  
113168: -forward
113168: alias checkfwd none 
113169: ATTACK MOVERIGHT
113182: -forward
113182: +back
113182: alias checkback +back 
113183: ATTACK BACK MOVERIGHT
113188: slot2
113188:  alias viewmodel_toggle viewmodels_on 
113188:  viewmodel_fov 84
113188:  cl_interp 0
113188: +attack
113188: hud_medicautocallersthreshold  75  
113188:  alias weapon1  primary_up 
113188:  alias weapon2  secondary_down 
113188:  alias weapon3  melee_down 
113188:  alias lastweapon  primary_up 
113188:  alias nextweapon  melee_down 
113188:  alias previousweapon  primary_up 
113188:  alias switch_between_slot1_and_slot2  primary_up  
113191: slot2
113191:  alias viewmodel_toggle viewmodels_on 
113191:  viewmodel_fov 84
113191:  cl_interp 0
113191: +attack
113191: hud_medicautocallersthreshold  75  
113191:  alias weapon1  primary_up 
113191:  alias weapon2  secondary_down 
113191:  alias weapon3  melee_down 
113191:  alias lastweapon  primary_up 
113191:  alias nextweapon  melee_down 
113191:  alias previousweapon  primary_up 
113191:  alias switch_between_slot1_and_slot2  primary_up  
113192: +attack2 108
113192: slot2
113192:  alias viewmodel_toggle viewmodels_on 
113192:  viewmodel_fov 84
113192:  cl_interp 0
113192: +attack
113192: hud_medicautocallersthreshold  75  
113192:  alias weapon1  primary_up 
113192:  alias weapon2  secondary_down 
113192:  alias weapon3  melee_down 
113192:  alias lastweapon  primary_up 
113192:  alias nextweapon  melee_down 
113192:  alias previousweapon  primary_up 
113192:  alias switch_between_slot1_and_slot2  primary_up  
113193: ATTACK BACK MOVERIGHT ATTACK2
113196: -back
113196: alias checkback none 
113197: ATTACK MOVERIGHT ATTACK2
113202: -attack2 108
113204: ATTACK MOVERIGHT
113209: slot2
113209:  alias viewmodel_toggle viewmodels_on 
113209:  viewmodel_fov 84
113209:  cl_interp 0
113209: +attack
113209: hud_medicautocallersthreshold  75  
113209:  alias weapon1  primary_up 
113209:  alias weapon2  secondary_down 
113209:  alias weapon3  melee_down 
113209:  alias lastweapon  primary_up 
113209:  alias nextweapon  melee_down 
113209:  alias previousweapon  primary_up 
113209:  alias switch_between_slot1_and_slot2  primary_up  
113209: +showscores
113209: net_graph 4 
113209: slot2
113209:  alias viewmodel_toggle viewmodels_on 
113209:  viewmodel_fov 84
113209:  cl_interp 0
113209: +attack
113209: hud_medicautocallersthreshold  75  
113209:  alias weapon1  primary_up 
113209:  alias weapon2  secondary_down 
113209:  alias weapon3  melee_down 
113209:  alias lastweapon  primary_up 
113209:  alias nextweapon  melee_down 
113209:  alias previousweapon  primary_up 
113209:  alias switch_between_slot1_and_slot2  primary_up  
113209: slot2
113209:  alias viewmodel_toggle viewmodels_on 
113209:  viewmodel_fov 84
113209:  cl_interp 0
113209: +attack
113209: hud_medicautocallersthreshold  75  
113209:  alias weapon1  primary_up 
113209:  alias weapon2  secondary_down 
113209:  alias weapon3  melee_down 
113209:  alias lastweapon  primary_up 
113209:  alias nextweapon  melee_down 
113209:  alias previousweapon  primary_up 
113209:  alias switch_between_slot1_and_slot2  primary_up  
113209:  alias viewmodel_toggle viewmodels_off 
113211: ATTACK MOVERIGHT SCORE
113211: slot2
113211:  alias viewmodel_toggle viewmodels_on 
113211:  viewmodel_fov 84
113211:  cl_interp 0
113211: +attack
113211: hud_medicautocallersthreshold  75  
113211:  alias weapon1  primary_up 
113211:  alias weapon2  secondary_down 
113211:  alias weapon3  melee_down 
113211:  alias lastweapon  primary_up 
113211:  alias nextweapon  melee_down 
113211:  alias previousweapon  primary_up 
113211:  alias switch_between_slot1_and_slot2  primary_up  
113212: slot2
113212:  alias viewmodel_toggle viewmodels_on 
113212:  viewmodel_fov 84
113212:  cl_interp 0
113212: +attack
113212: hud_medicautocallersthreshold  75  
113212:  alias weapon1  primary_up 
113212:  alias weapon2  secondary_down 
113212:  alias weapon3  melee_down 
113212:  alias lastweapon  primary_up 
113212:  alias nextweapon  melee_down 
113212:  alias previousweapon  primary_up 
113212:  alias switch_between_slot1_and_slot2  primary_up  
113213: slot2
113213:  alias viewmodel_toggle viewmodels_on 
113213:  viewmodel_fov 84
113213:  cl_interp 0
113213: +attack
113213: hud_medicautocallersthreshold  75  
113213:  alias weapon1  primary_up 
113213:  alias weapon2  secondary_down 
113213:  alias weapon3  melee_down 
113213:  alias lastweapon  primary_up 
113213:  alias nextweapon  melee_down 
113213:  alias previousweapon  primary_up 
113213:  alias switch_between_slot1_and_slot2  primary_up  
113213: slot2
113213:  alias viewmodel_toggle viewmodels_on 
113213:  viewmodel_fov 84
113213:  cl_interp 0
113213: +attack
113213: hud_medicautocallersthreshold  75  
113213:  alias weapon1  primary_up 
113213:  alias weapon2  secondary_down 
113213:  alias weapon3  melee_down 
113213:  alias lastweapon  primary_up 
113213:  alias nextweapon  melee_down 
113213:  alias previousweapon  primary_up 
113213:  alias switch_between_slot1_and_slot2  primary_up  
113214: slot2
113214:  alias viewmodel_toggle viewmodels_on 
113214:  viewmodel_fov 84
113214:  cl_interp 0
113214: +attack
113214: hud_medicautocallersthreshold  75  
113214:  alias weapon1  primary_up 
113214:  alias weapon2  secondary_down 
113214:  alias weapon3  melee_down 
113214:  alias lastweapon  primary_up 
113214:  alias nextweapon  melee_down 
113214:  alias previousweapon  primary_up 
113214:  alias switch_between_slot1_and_slot2  primary_up  
113215: -showscores
113215: net_graph 0
113216: ATTACK MOVERIGHT
113237: -forward
113237: +back
113237: alias checkback +back 
113238: ATTACK BACK MOVERIGHT
113249: slot2
113249:  alias viewmodel_toggle viewmodels_on 
113249:  viewmodel_fov 84
113249:  cl_interp 0
113249: +attack
113249: hud_medicautocallersthreshold  75  
113249:  alias weapon1  primary_up 
113249:  alias weapon2  secondary_down 
113249:  alias weapon3  melee_down 
113249:  alias lastweapon  primary_up 
113249:  alias nextweapon  melee_down 
113249:  alias previousweapon  primary_up 
113249:  alias switch_between_slot1_and_slot2  primary_up  
113251: slot2
113251:  alias viewmodel_toggle viewmodels_on 
113251:  viewmodel_fov 84
113251:  cl_interp 0
113251: +attack
113251: hud_medicautocallersthreshold  75  
113251:  alias weapon1  primary_up 
113251:  alias weapon2  secondary_down 
113251:  alias weapon3  melee_down 
113251:  alias lastweapon  primary_up 
113251:  alias nextweapon  melee_down 
113251:  alias previousweapon  primary_up 
113251:  alias switch_between_slot1_and_slot2  primary_up  
113252: slot2
113252:  alias viewmodel_toggle viewmodels_on 
113252:  viewmodel_fov 84
113252:  cl_interp 0
113252: +attack
113252: hud_medicautocallersthreshold  75  
113252:  alias weapon1  primary_up 
113252:  alias weapon2  secondary_down 
113252:  alias weapon3  melee_down 
113252:  alias lastweapon  primary_up 
113252:  alias nextweapon  melee_down 
113252:  alias previousweapon  primary_up 
113252:  alias switch_between_slot1_and_slot2  primary_up  
113252: slot2
113252:  alias viewmodel_toggle viewmodels_on 
113252:  viewmodel_fov 84
113252:  cl_interp 0
113252: +attack
113252: hud_medicautocallersthreshold  75  
113252:  alias weapon1  primary_up 
113252:  alias weapon2  secondary_down 
113252:  alias weapon3  melee_down 
113252:  alias lastweapon  primary_up 
113252:  alias nextweapon  melee_down 
113252:  alias previousweapon  primary_up 
113252:  alias switch_between_slot1_and_slot2  primary_up  
113253: slot2
113253:  alias viewmodel_toggle viewmodels_on 
113253:  viewmodel_fov 84
113253:  cl_interp 0
113253: +attack
113253: hud_medicautocallersthreshold  75  
113253:  alias weapon1  primary_up 
113253:  alias weapon2  secondary_down 
113253:  alias weapon3  melee_down 
113253:  alias lastweapon  primary_up 
113253:  alias nextweapon  melee_down 
113253:  alias previousweapon  primary_up 
113253:  alias switch_between_slot1_and_slot2  primary_up  
113255: slot2
113255:  alias viewmodel_toggle viewmodels_on 
113255:  viewmodel_fov 84
113255:  cl_interp 0
113255: +attack
113255: hud_medicautocallersthreshold  75  
113255:  alias weapon1  primary_up 
113255:  alias weapon2  secondary_down 
113255:  alias weapon3  melee_down 
113255:  alias lastweapon  primary_up 
113255:  alias nextweapon  melee_down 
113255:  alias previousweapon  primary_up 
113255:  alias switch_between_slot1_and_slot2  primary_up  
113257: -moveright
113257: +moveleft
113257: alias checkleft +moveleft 
113258: ATTACK BACK MOVELEFT
113268: -moveleft
113268: +moveright 
113268: alias checkleft none 
113269: ATTACK BACK MOVERIGHT
113276: -moveright
113276: +moveleft
113276: alias checkleft +moveleft 
113277: ATTACK BACK MOVELEFT
113283: -moveright
113283: +moveleft 
113283: alias checkright none 
113284: -back
113284: alias checkback none 
113285: ATTACK MOVELEFT
113303: -forward
113303: +back
113303: alias checkback +back 
113304: ATTACK BACK MOVELEFT
113323: -moveleft
113323: +moveright
113323: alias checkright +moveright 
113324: ATTACK BACK MOVERIGHT
113327: -moveleft
113327: +moveright 
113327: alias checkleft none 
113342: -moveright
113342: +moveleft
113342: alias checkleft +moveleft 
113343: ATTACK BACK MOVELEFT
113343: -back
113343: alias checkback none 
113344: ATTACK MOVELEFT
113353: -moveleft
113353: +moveright 
113353: alias checkleft none 
113354: ATTACK MOVERIGHT
113374: -moveright
113374: +moveleft
113374: alias checkleft +moveleft 
113375: ATTACK MOVELEFT
113381: -moveright
113381: +moveleft 
113381: alias checkright none 
113389: -forward
113389: +back
113389: alias checkback +back 
113390: ATTACK BACK MOVELEFT
113402: -back
113402: alias checkback none 
113402: -moveleft
113402: +moveright
113402: alias checkright +moveright 
113403: ATTACK MOVERIGHT
113411: -moveright
113411: +moveleft 
113411: alias checkright none 
113411: -back
113411: +forward
113411: alias checkfwd +forward 
113412: ATTACK FORWARD MOVELEFT
113426: -moveleft
113426: alias checkleft none 
113427: ATTACK FORWARD
113427: -moveleft
113427: +moveright
113427: alias checkright +moveright 
113428: ATTACK FORWARD MOVERIGHT
113435: -moveright
113435: +moveleft
113435: alias checkleft +moveleft 
113436: ATTACK FORWARD MOVELEFT
113439: -moveright
113439: +moveleft 
113439: alias checkright none 
113439: -forward
113439: alias checkfwd none 
113440: ATTACK MOVELEFT
113449: -forward
113449: +back
113449: alias checkback +back 
113450: ATTACK BACK MOVELEFT
113474: -back
113474: alias checkback none 
113475: ATTACK MOVELEFT
113480: -attack 
113480: MOVELEFT
113482: -back
113482: +forward
113482: alias checkfwd +forward 
113483: FORWARD MOVELEFT
113487: -moveleft
113487: alias checkleft none 
113488: FORWARD
113488: +attack 
113489: ATTACK FORWARD
113505: slot2
113505:  alias viewmodel_toggle viewmodels_on 
113505:  viewmodel_fov 84
113505:  cl_interp 0
113505: +attack
113505: hud_medicautocallersthreshold  75  
113505:  alias weapon1  primary_up 
113505:  alias weapon2  secondary_down 
113505:  alias weapon3  melee_down 
113505:  alias lastweapon  primary_up 
113505:  alias nextweapon  melee_down 
113505:  alias previousweapon  primary_up 
113505:  alias switch_between_slot1_and_slot2  primary_up  
113506: slot2
113506:  alias viewmodel_toggle viewmodels_on 
113506:  viewmodel_fov 84
113506:  cl_interp 0
113506: +attack
113506: hud_medicautocallersthreshold  75  
113506:  alias weapon1  primary_up 
113506:  alias weapon2  secondary_down 
113506:  alias weapon3  melee_down 
113506:  alias lastweapon  primary_up 
113506:  alias nextweapon  melee_down 
113506:  alias previousweapon  primary_up 
113506:  alias switch_between_slot1_and_slot2  primary_up  
113506: -moveleft
113506: +moveright
113506: alias checkright +moveright 
113507: ATTACK FORWARD MOVERIGHT
113508: slot2
113508:  alias viewmodel_toggle viewmodels_on 
113508:  viewmodel_fov 84
113508:  cl_interp 0
113508: +attack
113508: hud_medicautocallersthreshold  75  
113508:  alias weapon1  primary_up 
113508:  alias weapon2  secondary_down 
113508:  alias weapon3  melee_down 
113508:  alias lastweapon  primary_up 
113508:  alias nextweapon  melee_down 
113508:  alias previousweapon  primary_up 
113508:  alias switch_between_slot1_and_slot2  primary_up  
113509: slot2
113509:  alias viewmodel_toggle viewmodels_on 
113509:  viewmodel_fov 84
113509:  cl_interp 0
113509: +attack
113509: hud_medicautocallersthreshold  75  
113509:  alias weapon1  primary_up 
113509:  alias weapon2  secondary_down 
113509:  alias weapon3  melee_down 
113509:  alias lastweapon  primary_up 
113509:  alias nextweapon  melee_down 
113509:  alias previousweapon  primary_up 
113509:  alias switch_between_slot1_and_slot2  primary_up  
113512: -moveright
113512: alias checkright none 
113514: ATTACK FORWARD
113524: -moveleft
113524: +moveright
113524: alias checkright +moveright 
113525: ATTACK FORWARD MOVERIGHT
113533: slot2
113533:  alias viewmodel_toggle viewmodels_on 
113533:  viewmodel_fov 84
113533:  cl_interp 0
113533: +attack
113533: hud_medicautocallersthreshold  75  
113533:  alias weapon1  primary_up 
113533:  alias weapon2  secondary_down 
113533:  alias weapon3  melee_down 
113533:  alias lastweapon  primary_up 
113533:  alias nextweapon  melee_down 
113533:  alias previousweapon  primary_up 
113533:  alias switch_between_slot1_and_slot2  primary_up  
113536: slot2
113536:  alias viewmodel_toggle viewmodels_on 
113536:  viewmodel_fov 84
113536:  cl_interp 0
113536: +attack
113536: hud_medicautocallersthreshold  75  
113536:  alias weapon1  primary_up 
113536:  alias weapon2  secondary_down 
113536:  alias weapon3  melee_down 
113536:  alias lastweapon  primary_up 
113536:  alias nextweapon  melee_down 
113536:  alias previousweapon  primary_up 
113536:  alias switch_between_slot1_and_slot2  primary_up  
113537: slot2
113537:  alias viewmodel_toggle viewmodels_on 
113537:  viewmodel_fov 84
113537:  cl_interp 0
113537: +attack
113537: hud_medicautocallersthreshold  75  
113537:  alias weapon1  primary_up 
113537:  alias weapon2  secondary_down 
113537:  alias weapon3  melee_down 
113537:  alias lastweapon  primary_up 
113537:  alias nextweapon  melee_down 
113537:  alias previousweapon  primary_up 
113537:  alias switch_between_slot1_and_slot2  primary_up  
113538: slot2
113538:  alias viewmodel_toggle viewmodels_on 
113538:  viewmodel_fov 84
113538:  cl_interp 0
113538: +attack
113538: hud_medicautocallersthreshold  75  
113538:  alias weapon1  primary_up 
113538:  alias weapon2  secondary_down 
113538:  alias weapon3  melee_down 
113538:  alias lastweapon  primary_up 
113538:  alias nextweapon  melee_down 
113538:  alias previousweapon  primary_up 
113538:  alias switch_between_slot1_and_slot2  primary_up  
113539: slot2
113539:  alias viewmodel_toggle viewmodels_on 
113539:  viewmodel_fov 84
113539:  cl_interp 0
113539: +attack
113539: hud_medicautocallersthreshold  75  
113539:  alias weapon1  primary_up 
113539:  alias weapon2  secondary_down 
113539:  alias weapon3  melee_down 
113539:  alias lastweapon  primary_up 
113539:  alias nextweapon  melee_down 
113539:  alias previousweapon  primary_up 
113539:  alias switch_between_slot1_and_slot2  primary_up  
113540: slot2
113540:  alias viewmodel_toggle viewmodels_on 
113540:  viewmodel_fov 84
113540:  cl_interp 0
113540: +attack
113540: hud_medicautocallersthreshold  75  
113540:  alias weapon1  primary_up 
113540:  alias weapon2  secondary_down 
113540:  alias weapon3  melee_down 
113540:  alias lastweapon  primary_up 
113540:  alias nextweapon  melee_down 
113540:  alias previousweapon  primary_up 
113540:  alias switch_between_slot1_and_slot2  primary_up  
113547: -forward
113547: alias checkfwd none 
113548: ATTACK MOVERIGHT
113555: -moveright
113555: +moveleft
113555: alias checkleft +moveleft 
113556: ATTACK MOVELEFT
113559: -moveright
113559: +moveleft 
113559: alias checkright none 
113560: slot2
113560:  alias viewmodel_toggle viewmodels_on 
113560:  viewmodel_fov 84
113560:  cl_interp 0
113560: +attack
113560: hud_medicautocallersthreshold  75  
113560:  alias weapon1  primary_up 
113560:  alias weapon2  secondary_down 
113560:  alias weapon3  melee_down 
113560:  alias lastweapon  primary_up 
113560:  alias nextweapon  melee_down 
113560:  alias previousweapon  primary_up 
113560:  alias switch_between_slot1_and_slot2  primary_up  
113562: slot2
113562:  alias viewmodel_toggle viewmodels_on 
113562:  viewmodel_fov 84
113562:  cl_interp 0
113562: +attack
113562: hud_medicautocallersthreshold  75  
113562:  alias weapon1  primary_up 
113562:  alias weapon2  secondary_down 
113562:  alias weapon3  melee_down 
113562:  alias lastweapon  primary_up 
113562:  alias nextweapon  melee_down 
113562:  alias previousweapon  primary_up 
113562:  alias switch_between_slot1_and_slot2  primary_up  
113563: -forward
113563: +back
113563: alias checkback +back 
113564: ATTACK BACK MOVELEFT
113564: slot2
113564:  alias viewmodel_toggle viewmodels_on 
113564:  viewmodel_fov 84
113564:  cl_interp 0
113564: +attack
113564: hud_medicautocallersthreshold  75  
113564:  alias weapon1  primary_up 
113564:  alias weapon2  secondary_down 
113564:  alias weapon3  melee_down 
113564:  alias lastweapon  primary_up 
113564:  alias nextweapon  melee_down 
113564:  alias previousweapon  primary_up 
113564:  alias switch_between_slot1_and_slot2  primary_up  
113565: slot2
113565:  alias viewmodel_toggle viewmodels_on 
113565:  viewmodel_fov 84
113565:  cl_interp 0
113565: +attack
113565: hud_medicautocallersthreshold  75  
113565:  alias weapon1  primary_up 
113565:  alias weapon2  secondary_down 
113565:  alias weapon3  melee_down 
113565:  alias lastweapon  primary_up 
113565:  alias nextweapon  melee_down 
113565:  alias previousweapon  primary_up 
113565:  alias switch_between_slot1_and_slot2  primary_up  
113565: slot2
113565:  alias viewmodel_toggle viewmodels_on 
113565:  viewmodel_fov 84
113565:  cl_interp 0
113565: +attack
113565: hud_medicautocallersthreshold  75  
113565:  alias weapon1  primary_up 
113565:  alias weapon2  secondary_down 
113565:  alias weapon3  melee_down 
113565:  alias lastweapon  primary_up 
113565:  alias nextweapon  melee_down 
113565:  alias previousweapon  primary_up 
113565:  alias switch_between_slot1_and_slot2  primary_up  
113565: slot2
113565:  alias viewmodel_toggle viewmodels_on 
113565:  viewmodel_fov 84
113565:  cl_interp 0
113565: +attack
113565: hud_medicautocallersthreshold  75  
113565:  alias weapon1  primary_up 
113565:  alias weapon2  secondary_down 
113565:  alias weapon3  melee_down 
113565:  alias lastweapon  primary_up 
113565:  alias nextweapon  melee_down 
113565:  alias previousweapon  primary_up 
113565:  alias switch_between_slot1_and_slot2  primary_up  
113580: -moveleft
113580: +moveright
113580: alias checkright +moveright 
113581: ATTACK BACK MOVERIGHT
113585: -moveleft
113585: +moveright 
113585: alias checkleft none 
113613: -back
113613: alias checkback none 
113614: ATTACK MOVERIGHT
113627: -back
113627: +forward
113627: alias checkfwd +forward 
113628: ATTACK FORWARD MOVERIGHT
113659: -moveright
113659: alias checkright none 
113659: ATTACK FORWARD
113672: +jump 65
113673: ATTACK JUMP FORWARD
113674: -attack 
113676: JUMP FORWARD
113679: -jump 65
113680: FORWARD
113682: +attack 
113683: ATTACK FORWARD
113686: -moveleft
113686: +moveright
113686: alias checkright +moveright 
113687: ATTACK FORWARD MOVERIGHT
113688: -forward
113688: alias checkfwd none 
113689: ATTACK MOVERIGHT
113717: slot2
113717:  alias viewmodel_toggle viewmodels_on 
113717:  viewmodel_fov 84
113717:  cl_interp 0
113717: +attack
113717: hud_medicautocallersthreshold  75  
113717:  alias weapon1  primary_up 
113717:  alias weapon2  secondary_down 
113717:  alias weapon3  melee_down 
113717:  alias lastweapon  primary_up 
113717:  alias nextweapon  melee_down 
113717:  alias previousweapon  primary_up 
113717:  alias switch_between_slot1_and_slot2  primary_up  
113725: -back
113725: +forward
113725: alias checkfwd +forward 
113726: ATTACK FORWARD MOVERIGHT
113740: slot2
113740:  alias viewmodel_toggle viewmodels_on 
113740:  viewmodel_fov 84
113740:  cl_interp 0
113740: +attack
113740: hud_medicautocallersthreshold  75  
113740:  alias weapon1  primary_up 
113740:  alias weapon2  secondary_down 
113740:  alias weapon3  melee_down 
113740:  alias lastweapon  primary_up 
113740:  alias nextweapon  melee_down 
113740:  alias previousweapon  primary_up 
113740:  alias switch_between_slot1_and_slot2  primary_up  
113741: slot2
113741:  alias viewmodel_toggle viewmodels_on 
113741:  viewmodel_fov 84
113741:  cl_interp 0
113741: +attack
113741: hud_medicautocallersthreshold  75  
113741:  alias weapon1  primary_up 
113741:  alias weapon2  secondary_down 
113741:  alias weapon3  melee_down 
113741:  alias lastweapon  primary_up 
113741:  alias nextweapon  melee_down 
113741:  alias previousweapon  primary_up 
113741:  alias switch_between_slot1_and_slot2  primary_up  
113743: slot2
113743:  alias viewmodel_toggle viewmodels_on 
113743:  viewmodel_fov 84
113743:  cl_interp 0
113743: +attack
113743: hud_medicautocallersthreshold  75  
113743:  alias weapon1  primary_up 
113743:  alias weapon2  secondary_down 
113743:  alias weapon3  melee_down 
113743:  alias lastweapon  primary_up 
113743:  alias nextweapon  melee_down 
113743:  alias previousweapon  primary_up 
113743:  alias switch_between_slot1_and_slot2  primary_up  
113744: slot2
113744:  alias viewmodel_toggle viewmodels_on 
113744:  viewmodel_fov 84
113744:  cl_interp 0
113744: +attack
113744: hud_medicautocallersthreshold  75  
113744:  alias weapon1  primary_up 
113744:  alias weapon2  secondary_down 
113744:  alias weapon3  melee_down 
113744:  alias lastweapon  primary_up 
113744:  alias nextweapon  melee_down 
113744:  alias previousweapon  primary_up 
113744:  alias switch_between_slot1_and_slot2  primary_up  
113744: -moveright
113744: +moveleft
113744: alias checkleft +moveleft 
113745: ATTACK FORWARD MOVELEFT
113746: -moveright
113746: +moveleft 
113746: alias checkright none 
113773: -moveleft
113773: +moveright
113773: alias checkright +moveright 
113774: ATTACK FORWARD MOVERIGHT
113775: -moveleft
113775: +moveright 
113775: alias checkleft none 
113787: slot2
113787:  alias viewmodel_toggle viewmodels_on 
113787:  viewmodel_fov 84
113787:  cl_interp 0
113787: +attack
113787: hud_medicautocallersthreshold  75  
113787:  alias weapon1  primary_up 
113787:  alias weapon2  secondary_down 
113787:  alias weapon3  melee_down 
113787:  alias lastweapon  primary_up 
113787:  alias nextweapon  melee_down 
113787:  alias previousweapon  primary_up 
113787:  alias switch_between_slot1_and_slot2  primary_up  
113788: -moveright
113788: +moveleft
113788: alias checkleft +moveleft 
113789: ATTACK FORWARD MOVELEFT
113790: slot2
113790:  alias viewmodel_toggle viewmodels_on 
113790:  viewmodel_fov 84
113790:  cl_interp 0
113790: +attack
113790: hud_medicautocallersthreshold  75  
113790:  alias weapon1  primary_up 
113790:  alias weapon2  secondary_down 
113790:  alias weapon3  melee_down 
113790:  alias lastweapon  primary_up 
113790:  alias nextweapon  melee_down 
113790:  alias previousweapon  primary_up 
113790:  alias switch_between_slot1_and_slot2  primary_up  
113791: -moveright
113791: +moveleft 
113791: alias checkright none 
113792: slot2
113792:  alias viewmodel_toggle viewmodels_on 
113792:  viewmodel_fov 84
113792:  cl_interp 0
113792: +attack
113792: hud_medicautocallersthreshold  75  
113792:  alias weapon1  primary_up 
113792:  alias weapon2  secondary_down 
113792:  alias weapon3  melee_down 
113792:  alias lastweapon  primary_up 
113792:  alias nextweapon  melee_down 
113792:  alias previousweapon  primary_up 
113792:  alias switch_between_slot1_and_slot2  primary_up  
113816: -forward
113816: alias checkfwd none 
113817: ATTACK MOVELEFT
113824: -forward
113824: +back
113824: alias checkback +back 
113827: ATTACK BACK MOVELEFT
113839: -moveleft
113839: +moveright
113839: alias checkright +moveright 
113840: ATTACK BACK MOVERIGHT
113845: -moveleft
113845: +moveright 
113845: alias checkleft none 
113852: -moveright
113852: +moveleft
113852: alias checkleft +moveleft 
113853: ATTACK BACK MOVELEFT
113861: -moveright
113861: +moveleft 
113861: alias checkright none 
113864: -back
113864: alias checkback none 
113864: ATTACK MOVELEFT
113894: -back
113894: +forward
113894: alias checkfwd +forward 
113895: ATTACK FORWARD MOVELEFT
113900: -moveleft
113900: alias checkleft none 
113901: ATTACK FORWARD
113903: -moveleft
113903: +moveright
113903: alias checkright +moveright 
113908: ATTACK FORWARD MOVERIGHT
113909: -forward
113909: alias checkfwd none 
113910: ATTACK MOVERIGHT
113930: -moveright
113930: +moveleft
113930: alias checkleft +moveleft 
113931: ATTACK MOVELEFT
113936: -moveright
113936: +moveleft 
113936: alias checkright none 
113965: -moveleft
113965: +moveright
113965: alias checkright +moveright 
113966: ATTACK MOVERIGHT
113966: -moveleft
113966: +moveright 
113966: alias checkleft none 
113980: slot2
113980:  alias viewmodel_toggle viewmodels_on 
113980:  viewmodel_fov 84
113980:  cl_interp 0
113980: +attack
113980: hud_medicautocallersthreshold  75  
113980:  alias weapon1  primary_up 
113980:  alias weapon2  secondary_down 
113980:  alias weapon3  melee_down 
113980:  alias lastweapon  primary_up 
113980:  alias nextweapon  melee_down 
113980:  alias previousweapon  primary_up 
113980:  alias switch_between_slot1_and_slot2  primary_up  
113982: slot2
113982:  alias viewmodel_toggle viewmodels_on 
113982:  viewmodel_fov 84
113982:  cl_interp 0
113982: +attack
113982: hud_medicautocallersthreshold  75  
113982:  alias weapon1  primary_up 
113982:  alias weapon2  secondary_down 
113982:  alias weapon3  melee_down 
113982:  alias lastweapon  primary_up 
113982:  alias nextweapon  melee_down 
113982:  alias previousweapon  primary_up 
113982:  alias switch_between_slot1_and_slot2  primary_up  
113983: slot2
113983:  alias viewmodel_toggle viewmodels_on 
113983:  viewmodel_fov 84
113983:  cl_interp 0
113983: +attack
113983: hud_medicautocallersthreshold  75  
113983:  alias weapon1  primary_up 
113983:  alias weapon2  secondary_down 
113983:  alias weapon3  melee_down 
113983:  alias lastweapon  primary_up 
113983:  alias nextweapon  melee_down 
113983:  alias previousweapon  primary_up 
113983:  alias switch_between_slot1_and_slot2  primary_up  
113984: slot2
113984:  alias viewmodel_toggle viewmodels_on 
113984:  viewmodel_fov 84
113984:  cl_interp 0
113984: +attack
113984: hud_medicautocallersthreshold  75  
113984:  alias weapon1  primary_up 
113984:  alias weapon2  secondary_down 
113984:  alias weapon3  melee_down 
113984:  alias lastweapon  primary_up 
113984:  alias nextweapon  melee_down 
113984:  alias previousweapon  primary_up 
113984:  alias switch_between_slot1_and_slot2  primary_up  
113985: slot2
113985:  alias viewmodel_toggle viewmodels_on 
113985:  viewmodel_fov 84
113985:  cl_interp 0
113985: +attack
113985: hud_medicautocallersthreshold  75  
113985:  alias weapon1  primary_up 
113985:  alias weapon2  secondary_down 
113985:  alias weapon3  melee_down 
113985:  alias lastweapon  primary_up 
113985:  alias nextweapon  melee_down 
113985:  alias previousweapon  primary_up 
113985:  alias switch_between_slot1_and_slot2  primary_up  
113985: slot2
113985:  alias viewmodel_toggle viewmodels_on 
113985:  viewmodel_fov 84
113985:  cl_interp 0
113985: +attack
113985: hud_medicautocallersthreshold  75  
113985:  alias weapon1  primary_up 
113985:  alias weapon2  secondary_down 
113985:  alias weapon3  melee_down 
113985:  alias lastweapon  primary_up 
113985:  alias nextweapon  melee_down 
113985:  alias previousweapon  primary_up 
113985:  alias switch_between_slot1_and_slot2  primary_up  
113986: slot2
113986:  alias viewmodel_toggle viewmodels_on 
113986:  viewmodel_fov 84
113986:  cl_interp 0
113986: +attack
113986: hud_medicautocallersthreshold  75  
113986:  alias weapon1  primary_up 
113986:  alias weapon2  secondary_down 
113986:  alias weapon3  melee_down 
113986:  alias lastweapon  primary_up 
113986:  alias nextweapon  melee_down 
113986:  alias previousweapon  primary_up 
113986:  alias switch_between_slot1_and_slot2  primary_up  
114002: -moveright
114002: +moveleft
114002: alias checkleft +moveleft 
114003: ATTACK MOVELEFT
114005: -moveright
114005: +moveleft 
114005: alias checkright none 
114008: -back
114008: +forward
114008: alias checkfwd +forward 
114009: ATTACK FORWARD MOVELEFT
114039: slot2
114039:  alias viewmodel_toggle viewmodels_on 
114039:  viewmodel_fov 84
114039:  cl_interp 0
114039: +attack
114039: hud_medicautocallersthreshold  75  
114039:  alias weapon1  primary_up 
114039:  alias weapon2  secondary_down 
114039:  alias weapon3  melee_down 
114039:  alias lastweapon  primary_up 
114039:  alias nextweapon  melee_down 
114039:  alias previousweapon  primary_up 
114039:  alias switch_between_slot1_and_slot2  primary_up  
114041: slot2
114041:  alias viewmodel_toggle viewmodels_on 
114041:  viewmodel_fov 84
114041:  cl_interp 0
114041: +attack
114041: hud_medicautocallersthreshold  75  
114041:  alias weapon1  primary_up 
114041:  alias weapon2  secondary_down 
114041:  alias weapon3  melee_down 
114041:  alias lastweapon  primary_up 
114041:  alias nextweapon  melee_down 
114041:  alias previousweapon  primary_up 
114041:  alias switch_between_slot1_and_slot2  primary_up  
114043: slot2
114043:  alias viewmodel_toggle viewmodels_on 
114043:  viewmodel_fov 84
114043:  cl_interp 0
114043: +attack
114043: hud_medicautocallersthreshold  75  
114043:  alias weapon1  primary_up 
114043:  alias weapon2  secondary_down 
114043:  alias weapon3  melee_down 
114043:  alias lastweapon  primary_up 
114043:  alias nextweapon  melee_down 
114043:  alias previousweapon  primary_up 
114043:  alias switch_between_slot1_and_slot2  primary_up  
114043: slot2
114043:  alias viewmodel_toggle viewmodels_on 
114043:  viewmodel_fov 84
114043:  cl_interp 0
114043: +attack
114043: hud_medicautocallersthreshold  75  
114043:  alias weapon1  primary_up 
114043:  alias weapon2  secondary_down 
114043:  alias weapon3  melee_down 
114043:  alias lastweapon  primary_up 
114043:  alias nextweapon  melee_down 
114043:  alias previousweapon  primary_up 
114043:  alias switch_between_slot1_and_slot2  primary_up  
114044: slot2
114044:  alias viewmodel_toggle viewmodels_on 
114044:  viewmodel_fov 84
114044:  cl_interp 0
114044: +attack
114044: hud_medicautocallersthreshold  75  
114044:  alias weapon1  primary_up 
114044:  alias weapon2  secondary_down 
114044:  alias weapon3  melee_down 
114044:  alias lastweapon  primary_up 
114044:  alias nextweapon  melee_down 
114044:  alias previousweapon  primary_up 
114044:  alias switch_between_slot1_and_slot2  primary_up  
114045: slot2
114045:  alias viewmodel_toggle viewmodels_on 
114045:  viewmodel_fov 84
114045:  cl_interp 0
114045: +attack
114045: hud_medicautocallersthreshold  75  
114045:  alias weapon1  primary_up 
114045:  alias weapon2  secondary_down 
114045:  alias weapon3  melee_down 
114045:  alias lastweapon  primary_up 
114045:  alias nextweapon  melee_down 
114045:  alias previousweapon  primary_up 
114045:  alias switch_between_slot1_and_slot2  primary_up  
114046: slot2
114046:  alias viewmodel_toggle viewmodels_on 
114046:  viewmodel_fov 84
114046:  cl_interp 0
114046: +attack
114046: hud_medicautocallersthreshold  75  
114046:  alias weapon1  primary_up 
114046:  alias weapon2  secondary_down 
114046:  alias weapon3  melee_down 
114046:  alias lastweapon  primary_up 
114046:  alias nextweapon  melee_down 
114046:  alias previousweapon  primary_up 
114046:  alias switch_between_slot1_and_slot2  primary_up  
114055: -moveleft
114055: alias checkleft none 
114056: ATTACK FORWARD
114066: -moveright
114066: +moveleft
114066: alias checkleft +moveleft 
114067: ATTACK FORWARD MOVELEFT
114079: slot2
114079:  alias viewmodel_toggle viewmodels_on 
114079:  viewmodel_fov 84
114079:  cl_interp 0
114079: +attack
114079: hud_medicautocallersthreshold  75  
114079:  alias weapon1  primary_up 
114079:  alias weapon2  secondary_down 
114079:  alias weapon3  melee_down 
114079:  alias lastweapon  primary_up 
114079:  alias nextweapon  melee_down 
114079:  alias previousweapon  primary_up 
114079:  alias switch_between_slot1_and_slot2  primary_up  
114081: slot2
114081:  alias viewmodel_toggle viewmodels_on 
114081:  viewmodel_fov 84
114081:  cl_interp 0
114081: +attack
114081: hud_medicautocallersthreshold  75  
114081:  alias weapon1  primary_up 
114081:  alias weapon2  secondary_down 
114081:  alias weapon3  melee_down 
114081:  alias lastweapon  primary_up 
114081:  alias nextweapon  melee_down 
114081:  alias previousweapon  primary_up 
114081:  alias switch_between_slot1_and_slot2  primary_up  
114082: slot2
114082:  alias viewmodel_toggle viewmodels_on 
114082:  viewmodel_fov 84
114082:  cl_interp 0
114082: +attack
114082: hud_medicautocallersthreshold  75  
114082:  alias weapon1  primary_up 
114082:  alias weapon2  secondary_down 
114082:  alias weapon3  melee_down 
114082:  alias lastweapon  primary_up 
114082:  alias nextweapon  melee_down 
114082:  alias previousweapon  primary_up 
114082:  alias switch_between_slot1_and_slot2  primary_up  
114084: slot2
114084:  alias viewmodel_toggle viewmodels_on 
114084:  viewmodel_fov 84
114084:  cl_interp 0
114084: +attack
114084: hud_medicautocallersthreshold  75  
114084:  alias weapon1  primary_up 
114084:  alias weapon2  secondary_down 
114084:  alias weapon3  melee_down 
114084:  alias lastweapon  primary_up 
114084:  alias nextweapon  melee_down 
114084:  alias previousweapon  primary_up 
114084:  alias switch_between_slot1_and_slot2  primary_up  
114084: slot2
114084:  alias viewmodel_toggle viewmodels_on 
114084:  viewmodel_fov 84
114084:  cl_interp 0
114084: +attack
114084: hud_medicautocallersthreshold  75  
114084:  alias weapon1  primary_up 
114084:  alias weapon2  secondary_down 
114084:  alias weapon3  melee_down 
114084:  alias lastweapon  primary_up 
114084:  alias nextweapon  melee_down 
114084:  alias previousweapon  primary_up 
114084:  alias switch_between_slot1_and_slot2  primary_up  
114086: slot2
114086:  alias viewmodel_toggle viewmodels_on 
114086:  viewmodel_fov 84
114086:  cl_interp 0
114086: +attack
114086: hud_medicautocallersthreshold  75  
114086:  alias weapon1  primary_up 
114086:  alias weapon2  secondary_down 
114086:  alias weapon3  melee_down 
114086:  alias lastweapon  primary_up 
114086:  alias nextweapon  melee_down 
114086:  alias previousweapon  primary_up 
114086:  alias switch_between_slot1_and_slot2  primary_up  
114090: -forward
114090: alias checkfwd none 
114092: ATTACK MOVELEFT
114104: -forward
114104: +back
114104: alias checkback +back 
114104: ATTACK BACK MOVELEFT
114122: -back
114122: alias checkback none 
114123: ATTACK MOVELEFT
114130: -back
114130: +forward
114130: alias checkfwd +forward 
114131: ATTACK FORWARD MOVELEFT
114139: -moveleft
114139: alias checkleft none 
114140: ATTACK FORWARD
114147: -moveright
114147: +moveleft
114147: alias checkleft +moveleft 
114149: ATTACK FORWARD MOVELEFT
114153: -moveleft
114153: alias checkleft none 
114153: ATTACK FORWARD
114168: -moveright
114168: +moveleft
114168: alias checkleft +moveleft 
114169: ATTACK FORWARD MOVELEFT
114175: -forward
114175: alias checkfwd none 
114176: ATTACK MOVELEFT
114194: -back
114194: +forward
114194: alias checkfwd +forward 
114195: ATTACK FORWARD MOVELEFT
114203: -moveleft
114203: alias checkleft none 
114204: ATTACK FORWARD
114218: +showscores
114218: net_graph 4 
114219: ATTACK FORWARD SCORE
114221: +jump 65
114222: ATTACK JUMP FORWARD SCORE
114232: -jump 65
114233: ATTACK FORWARD SCORE
114244: -showscores
114244: net_graph 0
114246: ATTACK FORWARD
114248: -forward
114248: alias checkfwd none 
114249: ATTACK
114253: -moveleft
114253: +moveright
114253: alias checkright +moveright 
114254: ATTACK MOVERIGHT
114262: slot2
114262:  alias viewmodel_toggle viewmodels_on 
114262:  viewmodel_fov 84
114262:  cl_interp 0
114262: +attack
114262: hud_medicautocallersthreshold  75  
114262:  alias weapon1  primary_up 
114262:  alias weapon2  secondary_down 
114262:  alias weapon3  melee_down 
114262:  alias lastweapon  primary_up 
114262:  alias nextweapon  melee_down 
114262:  alias previousweapon  primary_up 
114262:  alias switch_between_slot1_and_slot2  primary_up  
114264: -back
114264: +forward
114264: alias checkfwd +forward 
114264: slot2
114264:  alias viewmodel_toggle viewmodels_on 
114264:  viewmodel_fov 84
114264:  cl_interp 0
114264: +attack
114264: hud_medicautocallersthreshold  75  
114264:  alias weapon1  primary_up 
114264:  alias weapon2  secondary_down 
114264:  alias weapon3  melee_down 
114264:  alias lastweapon  primary_up 
114264:  alias nextweapon  melee_down 
114264:  alias previousweapon  primary_up 
114264:  alias switch_between_slot1_and_slot2  primary_up  
114265: ATTACK FORWARD MOVERIGHT
114266: slot2
114266:  alias viewmodel_toggle viewmodels_on 
114266:  viewmodel_fov 84
114266:  cl_interp 0
114266: +attack
114266: hud_medicautocallersthreshold  75  
114266:  alias weapon1  primary_up 
114266:  alias weapon2  secondary_down 
114266:  alias weapon3  melee_down 
114266:  alias lastweapon  primary_up 
114266:  alias nextweapon  melee_down 
114266:  alias previousweapon  primary_up 
114266:  alias switch_between_slot1_and_slot2  primary_up  
114267: slot2
114267:  alias viewmodel_toggle viewmodels_on 
114267:  viewmodel_fov 84
114267:  cl_interp 0
114267: +attack
114267: hud_medicautocallersthreshold  75  
114267:  alias weapon1  primary_up 
114267:  alias weapon2  secondary_down 
114267:  alias weapon3  melee_down 
114267:  alias lastweapon  primary_up 
114267:  alias nextweapon  melee_down 
114267:  alias previousweapon  primary_up 
114267:  alias switch_between_slot1_and_slot2  primary_up  
114268: slot2
114268:  alias viewmodel_toggle viewmodels_on 
114268:  viewmodel_fov 84
114268:  cl_interp 0
114268: +attack
114268: hud_medicautocallersthreshold  75  
114268:  alias weapon1  primary_up 
114268:  alias weapon2  secondary_down 
114268:  alias weapon3  melee_down 
114268:  alias lastweapon  primary_up 
114268:  alias nextweapon  melee_down 
114268:  alias previousweapon  primary_up 
114268:  alias switch_between_slot1_and_slot2  primary_up  
114269: slot2
114269:  alias viewmodel_toggle viewmodels_on 
114269:  viewmodel_fov 84
114269:  cl_interp 0
114269: +attack
114269: hud_medicautocallersthreshold  75  
114269:  alias weapon1  primary_up 
114269:  alias weapon2  secondary_down 
114269:  alias weapon3  melee_down 
114269:  alias lastweapon  primary_up 
114269:  alias nextweapon  melee_down 
114269:  alias previousweapon  primary_up 
114269:  alias switch_between_slot1_and_slot2  primary_up  
114272: -moveright
114272: alias checkright none 
114273: ATTACK FORWARD
114281: -moveright
114281: +moveleft
114281: alias checkleft +moveleft 
114282: ATTACK FORWARD MOVELEFT
114284: -moveleft
114284: alias checkleft none 
114285: ATTACK FORWARD
114285: +jump 65
114286: ATTACK JUMP FORWARD
114289: -forward
114289: alias checkfwd none 
114289: -moveleft
114289: +moveright
114289: alias checkright +moveright 
114290: ATTACK JUMP MOVERIGHT
114292: -jump 65
114293: ATTACK MOVERIGHT
114297: -forward
114297: +back
114297: alias checkback +back 
114298: ATTACK BACK MOVERIGHT
114302: -moveright
114302: +moveleft
114302: alias checkleft +moveleft 
114304: ATTACK BACK MOVELEFT
114307: -moveright
114307: +moveleft 
114307: alias checkright none 
114308: -back
114308: alias checkback none 
114309: ATTACK MOVELEFT
114320: -attack 
114321: MOVELEFT
114321: -back
114321: +forward
114321: alias checkfwd +forward 
114322: FORWARD MOVELEFT
114327: +attack 
114328: ATTACK FORWARD MOVELEFT
114353: -attack 
114354: FORWARD MOVELEFT
114355: -forward
114355: alias checkfwd none 
114357: MOVELEFT
114360: +attack 
114360: ATTACK MOVELEFT
114362: -moveleft
114362: +moveright
114362: alias checkright +moveright 
114363: ATTACK MOVERIGHT
114363: -moveleft
114363: +moveright 
114363: alias checkleft none 
114367: -forward
114367: +back
114367: alias checkback +back 
114368: ATTACK BACK MOVERIGHT
114376: -moveright
114376: +moveleft
114376: alias checkleft +moveleft 
114377: ATTACK BACK MOVELEFT
114377: slot2
114377:  alias viewmodel_toggle viewmodels_on 
114377:  viewmodel_fov 84
114377:  cl_interp 0
114377: +attack
114377: hud_medicautocallersthreshold  75  
114377:  alias weapon1  primary_up 
114377:  alias weapon2  secondary_down 
114377:  alias weapon3  melee_down 
114377:  alias lastweapon  primary_up 
114377:  alias nextweapon  melee_down 
114377:  alias previousweapon  primary_up 
114377:  alias switch_between_slot1_and_slot2  primary_up  
114378: slot2
114378:  alias viewmodel_toggle viewmodels_on 
114378:  viewmodel_fov 84
114378:  cl_interp 0
114378: +attack
114378: hud_medicautocallersthreshold  75  
114378:  alias weapon1  primary_up 
114378:  alias weapon2  secondary_down 
114378:  alias weapon3  melee_down 
114378:  alias lastweapon  primary_up 
114378:  alias nextweapon  melee_down 
114378:  alias previousweapon  primary_up 
114378:  alias switch_between_slot1_and_slot2  primary_up  
114379: slot2
114379:  alias viewmodel_toggle viewmodels_on 
114379:  viewmodel_fov 84
114379:  cl_interp 0
114379: +attack
114379: hud_medicautocallersthreshold  75  
114379:  alias weapon1  primary_up 
114379:  alias weapon2  secondary_down 
114379:  alias weapon3  melee_down 
114379:  alias lastweapon  primary_up 
114379:  alias nextweapon  melee_down 
114379:  alias previousweapon  primary_up 
114379:  alias switch_between_slot1_and_slot2  primary_up  
114379: slot2
114379:  alias viewmodel_toggle viewmodels_on 
114379:  viewmodel_fov 84
114379:  cl_interp 0
114379: +attack
114379: hud_medicautocallersthreshold  75  
114379:  alias weapon1  primary_up 
114379:  alias weapon2  secondary_down 
114379:  alias weapon3  melee_down 
114379:  alias lastweapon  primary_up 
114379:  alias nextweapon  melee_down 
114379:  alias previousweapon  primary_up 
114379:  alias switch_between_slot1_and_slot2  primary_up  
114382: slot2
114382:  alias viewmodel_toggle viewmodels_on 
114382:  viewmodel_fov 84
114382:  cl_interp 0
114382: +attack
114382: hud_medicautocallersthreshold  75  
114382:  alias weapon1  primary_up 
114382:  alias weapon2  secondary_down 
114382:  alias weapon3  melee_down 
114382:  alias lastweapon  primary_up 
114382:  alias nextweapon  melee_down 
114382:  alias previousweapon  primary_up 
114382:  alias switch_between_slot1_and_slot2  primary_up  
114391: -moveright
114391: +moveleft 
114391: alias checkright none 
114412: -moveleft
114412: +moveright
114412: alias checkright +moveright 
114412: -back
114412: alias checkback none 
114413: ATTACK MOVERIGHT
114413: -moveleft
114413: +moveright 
114413: alias checkleft none 
114423: -back
114423: +forward
114423: alias checkfwd +forward 
114424: ATTACK FORWARD MOVERIGHT
114434: -attack 
114434: FORWARD MOVERIGHT
114441: +attack 
114442: ATTACK FORWARD MOVERIGHT
114456: slot2
114456:  alias viewmodel_toggle viewmodels_on 
114456:  viewmodel_fov 84
114456:  cl_interp 0
114456: +attack
114456: hud_medicautocallersthreshold  75  
114456:  alias weapon1  primary_up 
114456:  alias weapon2  secondary_down 
114456:  alias weapon3  melee_down 
114456:  alias lastweapon  primary_up 
114456:  alias nextweapon  melee_down 
114456:  alias previousweapon  primary_up 
114456:  alias switch_between_slot1_and_slot2  primary_up  
114457: slot2
114457:  alias viewmodel_toggle viewmodels_on 
114457:  viewmodel_fov 84
114457:  cl_interp 0
114457: +attack
114457: hud_medicautocallersthreshold  75  
114457:  alias weapon1  primary_up 
114457:  alias weapon2  secondary_down 
114457:  alias weapon3  melee_down 
114457:  alias lastweapon  primary_up 
114457:  alias nextweapon  melee_down 
114457:  alias previousweapon  primary_up 
114457:  alias switch_between_slot1_and_slot2  primary_up  
114457: slot2
114457:  alias viewmodel_toggle viewmodels_on 
114457:  viewmodel_fov 84
114457:  cl_interp 0
114457: +attack
114457: hud_medicautocallersthreshold  75  
114457:  alias weapon1  primary_up 
114457:  alias weapon2  secondary_down 
114457:  alias weapon3  melee_down 
114457:  alias lastweapon  primary_up 
114457:  alias nextweapon  melee_down 
114457:  alias previousweapon  primary_up 
114457:  alias switch_between_slot1_and_slot2  primary_up  
114461: -moveright
114461: alias checkright none 
114463: ATTACK FORWARD
114464: slot2
114464:  alias viewmodel_toggle viewmodels_on 
114464:  viewmodel_fov 84
114464:  cl_interp 0
114464: +attack
114464: hud_medicautocallersthreshold  75  
114464:  alias weapon1  primary_up 
114464:  alias weapon2  secondary_down 
114464:  alias weapon3  melee_down 
114464:  alias lastweapon  primary_up 
114464:  alias nextweapon  melee_down 
114464:  alias previousweapon  primary_up 
114464:  alias switch_between_slot1_and_slot2  primary_up  
114489: -moveleft
114489: +moveright
114489: alias checkright +moveright 
114490: ATTACK FORWARD MOVERIGHT
114495: -moveright
114495: alias checkright none 
114496: ATTACK FORWARD
114498: -moveright
114498: +moveleft
114498: alias checkleft +moveleft 
114499: ATTACK FORWARD MOVELEFT
114510: slot2
114510:  alias viewmodel_toggle viewmodels_on 
114510:  viewmodel_fov 84
114510:  cl_interp 0
114510: +attack
114510: hud_medicautocallersthreshold  75  
114510:  alias weapon1  primary_up 
114510:  alias weapon2  secondary_down 
114510:  alias weapon3  melee_down 
114510:  alias lastweapon  primary_up 
114510:  alias nextweapon  melee_down 
114510:  alias previousweapon  primary_up 
114510:  alias switch_between_slot1_and_slot2  primary_up  
114511: slot2
114511:  alias viewmodel_toggle viewmodels_on 
114511:  viewmodel_fov 84
114511:  cl_interp 0
114511: +attack
114511: hud_medicautocallersthreshold  75  
114511:  alias weapon1  primary_up 
114511:  alias weapon2  secondary_down 
114511:  alias weapon3  melee_down 
114511:  alias lastweapon  primary_up 
114511:  alias nextweapon  melee_down 
114511:  alias previousweapon  primary_up 
114511:  alias switch_between_slot1_and_slot2  primary_up  
114512: slot2
114512:  alias viewmodel_toggle viewmodels_on 
114512:  viewmodel_fov 84
114512:  cl_interp 0
114512: +attack
114512: hud_medicautocallersthreshold  75  
114512:  alias weapon1  primary_up 
114512:  alias weapon2  secondary_down 
114512:  alias weapon3  melee_down 
114512:  alias lastweapon  primary_up 
114512:  alias nextweapon  melee_down 
114512:  alias previousweapon  primary_up 
114512:  alias switch_between_slot1_and_slot2  primary_up  
114513: slot2
114513:  alias viewmodel_toggle viewmodels_on 
114513:  viewmodel_fov 84
114513:  cl_interp 0
114513: +attack
114513: hud_medicautocallersthreshold  75  
114513:  alias weapon1  primary_up 
114513:  alias weapon2  secondary_down 
114513:  alias weapon3  melee_down 
114513:  alias lastweapon  primary_up 
114513:  alias nextweapon  melee_down 
114513:  alias previousweapon  primary_up 
114513:  alias switch_between_slot1_and_slot2  primary_up  
114513: slot2
114513:  alias viewmodel_toggle viewmodels_on 
114513:  viewmodel_fov 84
114513:  cl_interp 0
114513: +attack
114513: hud_medicautocallersthreshold  75  
114513:  alias weapon1  primary_up 
114513:  alias weapon2  secondary_down 
114513:  alias weapon3  melee_down 
114513:  alias lastweapon  primary_up 
114513:  alias nextweapon  melee_down 
114513:  alias previousweapon  primary_up 
114513:  alias switch_between_slot1_and_slot2  primary_up  
114515: slot2
114515:  alias viewmodel_toggle viewmodels_on 
114515:  viewmodel_fov 84
114515:  cl_interp 0
114515: +attack
114515: hud_medicautocallersthreshold  75  
114515:  alias weapon1  primary_up 
114515:  alias weapon2  secondary_down 
114515:  alias weapon3  melee_down 
114515:  alias lastweapon  primary_up 
114515:  alias nextweapon  melee_down 
114515:  alias previousweapon  primary_up 
114515:  alias switch_between_slot1_and_slot2  primary_up  
114516: -moveleft
114516: alias checkleft none 
114517: ATTACK FORWARD
114524: -moveleft
114524: +moveright
114524: alias checkright +moveright 
114525: ATTACK FORWARD MOVERIGHT
114537: -forward
114537: alias checkfwd none 
114538: ATTACK MOVERIGHT
114543: -forward
114543: +back
114543: alias checkback +back 
114544: ATTACK BACK MOVERIGHT
114547: -moveright
114547: +moveleft
114547: alias checkleft +moveleft 
114548: ATTACK BACK MOVELEFT
114548: -attack 
114549: BACK MOVELEFT
114554: -moveright
114554: +moveleft 
114554: alias checkright none 
114555: +attack 
114557: ATTACK BACK MOVELEFT
114563: -back
114563: alias checkback none 
114564: ATTACK MOVELEFT
114573: slot2
114573:  alias viewmodel_toggle viewmodels_on 
114573:  viewmodel_fov 84
114573:  cl_interp 0
114573: +attack
114573: hud_medicautocallersthreshold  75  
114573:  alias weapon1  primary_up 
114573:  alias weapon2  secondary_down 
114573:  alias weapon3  melee_down 
114573:  alias lastweapon  primary_up 
114573:  alias nextweapon  melee_down 
114573:  alias previousweapon  primary_up 
114573:  alias switch_between_slot1_and_slot2  primary_up  
114574: slot2
114574:  alias viewmodel_toggle viewmodels_on 
114574:  viewmodel_fov 84
114574:  cl_interp 0
114574: +attack
114574: hud_medicautocallersthreshold  75  
114574:  alias weapon1  primary_up 
114574:  alias weapon2  secondary_down 
114574:  alias weapon3  melee_down 
114574:  alias lastweapon  primary_up 
114574:  alias nextweapon  melee_down 
114574:  alias previousweapon  primary_up 
114574:  alias switch_between_slot1_and_slot2  primary_up  
114575: slot2
114575:  alias viewmodel_toggle viewmodels_on 
114575:  viewmodel_fov 84
114575:  cl_interp 0
114575: +attack
114575: hud_medicautocallersthreshold  75  
114575:  alias weapon1  primary_up 
114575:  alias weapon2  secondary_down 
114575:  alias weapon3  melee_down 
114575:  alias lastweapon  primary_up 
114575:  alias nextweapon  melee_down 
114575:  alias previousweapon  primary_up 
114575:  alias switch_between_slot1_and_slot2  primary_up  
114575: slot2
114575:  alias viewmodel_toggle viewmodels_on 
114575:  viewmodel_fov 84
114575:  cl_interp 0
114575: +attack
114575: hud_medicautocallersthreshold  75  
114575:  alias weapon1  primary_up 
114575:  alias weapon2  secondary_down 
114575:  alias weapon3  melee_down 
114575:  alias lastweapon  primary_up 
114575:  alias nextweapon  melee_down 
114575:  alias previousweapon  primary_up 
114575:  alias switch_between_slot1_and_slot2  primary_up  
114575: -back
114575: +forward
114575: alias checkfwd +forward 
114576: ATTACK FORWARD MOVELEFT
114576: slot2
114576:  alias viewmodel_toggle viewmodels_on 
114576:  viewmodel_fov 84
114576:  cl_interp 0
114576: +attack
114576: hud_medicautocallersthreshold  75  
114576:  alias weapon1  primary_up 
114576:  alias weapon2  secondary_down 
114576:  alias weapon3  melee_down 
114576:  alias lastweapon  primary_up 
114576:  alias nextweapon  melee_down 
114576:  alias previousweapon  primary_up 
114576:  alias switch_between_slot1_and_slot2  primary_up  
114581: slot2
114581:  alias viewmodel_toggle viewmodels_on 
114581:  viewmodel_fov 84
114581:  cl_interp 0
114581: +attack
114581: hud_medicautocallersthreshold  75  
114581:  alias weapon1  primary_up 
114581:  alias weapon2  secondary_down 
114581:  alias weapon3  melee_down 
114581:  alias lastweapon  primary_up 
114581:  alias nextweapon  melee_down 
114581:  alias previousweapon  primary_up 
114581:  alias switch_between_slot1_and_slot2  primary_up  
114593: -moveleft
114593: alias checkleft none 
114594: ATTACK FORWARD
114595: -moveleft
114595: +moveright
114595: alias checkright +moveright 
114596: ATTACK FORWARD MOVERIGHT
114609: slot2
114609:  alias viewmodel_toggle viewmodels_on 
114609:  viewmodel_fov 84
114609:  cl_interp 0
114609: +attack
114609: hud_medicautocallersthreshold  75  
114609:  alias weapon1  primary_up 
114609:  alias weapon2  secondary_down 
114609:  alias weapon3  melee_down 
114609:  alias lastweapon  primary_up 
114609:  alias nextweapon  melee_down 
114609:  alias previousweapon  primary_up 
114609:  alias switch_between_slot1_and_slot2  primary_up  
114610: slot2
114610:  alias viewmodel_toggle viewmodels_on 
114610:  viewmodel_fov 84
114610:  cl_interp 0
114610: +attack
114610: hud_medicautocallersthreshold  75  
114610:  alias weapon1  primary_up 
114610:  alias weapon2  secondary_down 
114610:  alias weapon3  melee_down 
114610:  alias lastweapon  primary_up 
114610:  alias nextweapon  melee_down 
114610:  alias previousweapon  primary_up 
114610:  alias switch_between_slot1_and_slot2  primary_up  
114611: slot2
114611:  alias viewmodel_toggle viewmodels_on 
114611:  viewmodel_fov 84
114611:  cl_interp 0
114611: +attack
114611: hud_medicautocallersthreshold  75  
114611:  alias weapon1  primary_up 
114611:  alias weapon2  secondary_down 
114611:  alias weapon3  melee_down 
114611:  alias lastweapon  primary_up 
114611:  alias nextweapon  melee_down 
114611:  alias previousweapon  primary_up 
114611:  alias switch_between_slot1_and_slot2  primary_up  
114613: slot2
114613:  alias viewmodel_toggle viewmodels_on 
114613:  viewmodel_fov 84
114613:  cl_interp 0
114613: +attack
114613: hud_medicautocallersthreshold  75  
114613:  alias weapon1  primary_up 
114613:  alias weapon2  secondary_down 
114613:  alias weapon3  melee_down 
114613:  alias lastweapon  primary_up 
114613:  alias nextweapon  melee_down 
114613:  alias previousweapon  primary_up 
114613:  alias switch_between_slot1_and_slot2  primary_up  
114614: slot2
114614:  alias viewmodel_toggle viewmodels_on 
114614:  viewmodel_fov 84
114614:  cl_interp 0
114614: +attack
114614: hud_medicautocallersthreshold  75  
114614:  alias weapon1  primary_up 
114614:  alias weapon2  secondary_down 
114614:  alias weapon3  melee_down 
114614:  alias lastweapon  primary_up 
114614:  alias nextweapon  melee_down 
114614:  alias previousweapon  primary_up 
114614:  alias switch_between_slot1_and_slot2  primary_up  
114616: -moveright
114616: +moveleft
114616: alias checkleft +moveleft 
114617: ATTACK FORWARD MOVELEFT
114635: -moveleft
114635: +moveright 
114635: alias checkleft none 
114636: ATTACK FORWARD MOVERIGHT
114638: -forward
114638: alias checkfwd none 
114639: ATTACK MOVERIGHT
114649: slot2
114649:  alias viewmodel_toggle viewmodels_on 
114649:  viewmodel_fov 84
114649:  cl_interp 0
114649: +attack
114649: hud_medicautocallersthreshold  75  
114649:  alias weapon1  primary_up 
114649:  alias weapon2  secondary_down 
114649:  alias weapon3  melee_down 
114649:  alias lastweapon  primary_up 
114649:  alias nextweapon  melee_down 
114649:  alias previousweapon  primary_up 
114649:  alias switch_between_slot1_and_slot2  primary_up  
114659: -forward
114659: +back
114659: alias checkback +back 
114661: ATTACK BACK MOVERIGHT
114662: -moveright
114662: +moveleft
114662: alias checkleft +moveleft 
114663: ATTACK BACK MOVELEFT
114677: -back
114677: alias checkback none 
114678: ATTACK MOVELEFT
114687: -back
114687: +forward
114687: alias checkfwd +forward 
114689: ATTACK FORWARD MOVELEFT
114689: -moveleft
114689: +moveright 
114689: alias checkleft none 
114690: ATTACK FORWARD MOVERIGHT
114698: -moveright
114698: alias checkright none 
114699: ATTACK FORWARD
114710: -moveleft
114710: +moveright
114710: alias checkright +moveright 
114711: ATTACK FORWARD MOVERIGHT
114713: -forward
114713: alias checkfwd none 
114714: ATTACK MOVERIGHT
114728: -forward
114728: +back
114728: alias checkback +back 
114729: ATTACK BACK MOVERIGHT
114732: -moveright
114732: +moveleft
114732: alias checkleft +moveleft 
114733: ATTACK BACK MOVELEFT
114735: -back
114735: alias checkback none 
114736: ATTACK MOVELEFT
114739: -moveright
114739: +moveleft 
114739: alias checkright none 
114746: -back
114746: +forward
114746: alias checkfwd +forward 
114747: ATTACK FORWARD MOVELEFT
114751: -attack 
114752: FORWARD MOVELEFT
114759: +attack 
114760: ATTACK FORWARD MOVELEFT
114773: slot2
114773:  alias viewmodel_toggle viewmodels_on 
114773:  viewmodel_fov 84
114773:  cl_interp 0
114773: +attack
114773: hud_medicautocallersthreshold  75  
114773:  alias weapon1  primary_up 
114773:  alias weapon2  secondary_down 
114773:  alias weapon3  melee_down 
114773:  alias lastweapon  primary_up 
114773:  alias nextweapon  melee_down 
114773:  alias previousweapon  primary_up 
114773:  alias switch_between_slot1_and_slot2  primary_up  
114774: slot2
114774:  alias viewmodel_toggle viewmodels_on 
114774:  viewmodel_fov 84
114774:  cl_interp 0
114774: +attack
114774: hud_medicautocallersthreshold  75  
114774:  alias weapon1  primary_up 
114774:  alias weapon2  secondary_down 
114774:  alias weapon3  melee_down 
114774:  alias lastweapon  primary_up 
114774:  alias nextweapon  melee_down 
114774:  alias previousweapon  primary_up 
114774:  alias switch_between_slot1_and_slot2  primary_up  
114776: slot2
114776:  alias viewmodel_toggle viewmodels_on 
114776:  viewmodel_fov 84
114776:  cl_interp 0
114776: +attack
114776: hud_medicautocallersthreshold  75  
114776:  alias weapon1  primary_up 
114776:  alias weapon2  secondary_down 
114776:  alias weapon3  melee_down 
114776:  alias lastweapon  primary_up 
114776:  alias nextweapon  melee_down 
114776:  alias previousweapon  primary_up 
114776:  alias switch_between_slot1_and_slot2  primary_up  
114777: -moveleft
114777: alias checkleft none 
114777: slot2
114777:  alias viewmodel_toggle viewmodels_on 
114777:  viewmodel_fov 84
114777:  cl_interp 0
114777: +attack
114777: hud_medicautocallersthreshold  75  
114777:  alias weapon1  primary_up 
114777:  alias weapon2  secondary_down 
114777:  alias weapon3  melee_down 
114777:  alias lastweapon  primary_up 
114777:  alias nextweapon  melee_down 
114777:  alias previousweapon  primary_up 
114777:  alias switch_between_slot1_and_slot2  primary_up  
114778: ATTACK FORWARD
114778: slot2
114778:  alias viewmodel_toggle viewmodels_on 
114778:  viewmodel_fov 84
114778:  cl_interp 0
114778: +attack
114778: hud_medicautocallersthreshold  75  
114778:  alias weapon1  primary_up 
114778:  alias weapon2  secondary_down 
114778:  alias weapon3  melee_down 
114778:  alias lastweapon  primary_up 
114778:  alias nextweapon  melee_down 
114778:  alias previousweapon  primary_up 
114778:  alias switch_between_slot1_and_slot2  primary_up  
114779: slot2
114779:  alias viewmodel_toggle viewmodels_on 
114779:  viewmodel_fov 84
114779:  cl_interp 0
114779: +attack
114779: hud_medicautocallersthreshold  75  
114779:  alias weapon1  primary_up 
114779:  alias weapon2  secondary_down 
114779:  alias weapon3  melee_down 
114779:  alias lastweapon  primary_up 
114779:  alias nextweapon  melee_down 
114779:  alias previousweapon  primary_up 
114779:  alias switch_between_slot1_and_slot2  primary_up  
114795: -moveleft
114795: +moveright
114795: alias checkright +moveright 
114796: ATTACK FORWARD MOVERIGHT
114814: -forward
114814: alias checkfwd none 
114815: ATTACK MOVERIGHT
114821: slot2
114821:  alias viewmodel_toggle viewmodels_on 
114821:  viewmodel_fov 84
114821:  cl_interp 0
114821: +attack
114821: hud_medicautocallersthreshold  75  
114821:  alias weapon1  primary_up 
114821:  alias weapon2  secondary_down 
114821:  alias weapon3  melee_down 
114821:  alias lastweapon  primary_up 
114821:  alias nextweapon  melee_down 
114821:  alias previousweapon  primary_up 
114821:  alias switch_between_slot1_and_slot2  primary_up  
114821: slot2
114821:  alias viewmodel_toggle viewmodels_on 
114821:  viewmodel_fov 84
114821:  cl_interp 0
114821: +attack
114821: hud_medicautocallersthreshold  75  
114821:  alias weapon1  primary_up 
114821:  alias weapon2  secondary_down 
114821:  alias weapon3  melee_down 
114821:  alias lastweapon  primary_up 
114821:  alias nextweapon  melee_down 
114821:  alias previousweapon  primary_up 
114821:  alias switch_between_slot1_and_slot2  primary_up  
114822: slot2
114822:  alias viewmodel_toggle viewmodels_on 
114822:  viewmodel_fov 84
114822:  cl_interp 0
114822: +attack
114822: hud_medicautocallersthreshold  75  
114822:  alias weapon1  primary_up 
114822:  alias weapon2  secondary_down 
114822:  alias weapon3  melee_down 
114822:  alias lastweapon  primary_up 
114822:  alias nextweapon  melee_down 
114822:  alias previousweapon  primary_up 
114822:  alias switch_between_slot1_and_slot2  primary_up  
114822: slot2
114822:  alias viewmodel_toggle viewmodels_on 
114822:  viewmodel_fov 84
114822:  cl_interp 0
114822: +attack
114822: hud_medicautocallersthreshold  75  
114822:  alias weapon1  primary_up 
114822:  alias weapon2  secondary_down 
114822:  alias weapon3  melee_down 
114822:  alias lastweapon  primary_up 
114822:  alias nextweapon  melee_down 
114822:  alias previousweapon  primary_up 
114822:  alias switch_between_slot1_and_slot2  primary_up  
114823: slot2
114823:  alias viewmodel_toggle viewmodels_on 
114823:  viewmodel_fov 84
114823:  cl_interp 0
114823: +attack
114823: hud_medicautocallersthreshold  75  
114823:  alias weapon1  primary_up 
114823:  alias weapon2  secondary_down 
114823:  alias weapon3  melee_down 
114823:  alias lastweapon  primary_up 
114823:  alias nextweapon  melee_down 
114823:  alias previousweapon  primary_up 
114823:  alias switch_between_slot1_and_slot2  primary_up  
114824: slot2
114824:  alias viewmodel_toggle viewmodels_on 
114824:  viewmodel_fov 84
114824:  cl_interp 0
114824: +attack
114824: hud_medicautocallersthreshold  75  
114824:  alias weapon1  primary_up 
114824:  alias weapon2  secondary_down 
114824:  alias weapon3  melee_down 
114824:  alias lastweapon  primary_up 
114824:  alias nextweapon  melee_down 
114824:  alias previousweapon  primary_up 
114824:  alias switch_between_slot1_and_slot2  primary_up  
114828: -forward
114828: +back
114828: alias checkback +back 
114829: ATTACK BACK MOVERIGHT
114831: -moveright
114831: +moveleft
114831: alias checkleft +moveleft 
114832: ATTACK BACK MOVELEFT
114838: -back
114838: alias checkback none 
114838: -moveright
114838: +moveleft 
114838: alias checkright none 
114839: ATTACK MOVELEFT
114846: -back
114846: +forward
114846: alias checkfwd +forward 
114847: ATTACK FORWARD MOVELEFT
114852: -moveleft
114852: alias checkleft none 
114852: -moveleft
114852: +moveright
114852: alias checkright +moveright 
114853: ATTACK FORWARD MOVERIGHT
114855: -forward
114855: alias checkfwd none 
114856: ATTACK MOVERIGHT
114890: -moveright
114890: +moveleft
114890: alias checkleft +moveleft 
114891: ATTACK MOVELEFT
114892: -moveright
114892: +moveleft 
114892: alias checkright none 
114896: -back
114896: +forward
114896: alias checkfwd +forward 
114897: ATTACK FORWARD MOVELEFT
114910: -moveleft
114910: alias checkleft none 
114911: ATTACK FORWARD
114911: -moveleft
114911: +moveright
114911: alias checkright +moveright 
114913: ATTACK FORWARD MOVERIGHT
114917: -forward
114917: alias checkfwd none 
114918: ATTACK MOVERIGHT
114926: -forward
114926: +back
114926: alias checkback +back 
114927: ATTACK BACK MOVERIGHT
114930: -moveright
114930: +moveleft
114930: alias checkleft +moveleft 
114931: ATTACK BACK MOVELEFT
114935: -back
114935: alias checkback none 
114935: ATTACK MOVELEFT
114935: -moveright
114935: +moveleft 
114935: alias checkright none 
114943: -back
114943: +forward
114943: alias checkfwd +forward 
114944: ATTACK FORWARD MOVELEFT
114945: -moveleft
114945: alias checkleft none 
114947: ATTACK FORWARD
114951: -moveleft
114951: +moveright
114951: alias checkright +moveright 
114952: ATTACK FORWARD MOVERIGHT
114961: -attack 
114962: FORWARD MOVERIGHT
114968: +attack 
114969: ATTACK FORWARD MOVERIGHT
114974: -forward
114974: alias checkfwd none 
114975: ATTACK MOVERIGHT
114991: -moveright
114991: +moveleft
114991: alias checkleft +moveleft 
114992: ATTACK MOVELEFT
114993: -moveright
114993: +moveleft 
114993: alias checkright none 
114996: -back
114996: +forward
114996: alias checkfwd +forward 
114996: ATTACK FORWARD MOVELEFT
114996: -attack 
114998: FORWARD MOVELEFT
115004: +attack 
115005: ATTACK FORWARD MOVELEFT
115014: -moveleft
115014: alias checkleft none 
115015: ATTACK FORWARD
115016: -moveleft
115016: +moveright
115016: alias checkright +moveright 
115018: ATTACK FORWARD MOVERIGHT
115022: -forward
115022: alias checkfwd none 
115023: ATTACK MOVERIGHT
115024: -attack 
115026: MOVERIGHT
115034: +attack 
115035: ATTACK MOVERIGHT
115036: -moveright
115036: +moveleft
115036: alias checkleft +moveleft 
115037: ATTACK MOVELEFT
115040: -moveright
115040: +moveleft 
115040: alias checkright none 
115048: slot2
115048:  alias viewmodel_toggle viewmodels_on 
115048:  viewmodel_fov 84
115048:  cl_interp 0
115048: +attack
115048: hud_medicautocallersthreshold  75  
115048:  alias weapon1  primary_up 
115048:  alias weapon2  secondary_down 
115048:  alias weapon3  melee_down 
115048:  alias lastweapon  primary_up 
115048:  alias nextweapon  melee_down 
115048:  alias previousweapon  primary_up 
115048:  alias switch_between_slot1_and_slot2  primary_up  
115050: slot2
115050:  alias viewmodel_toggle viewmodels_on 
115050:  viewmodel_fov 84
115050:  cl_interp 0
115050: +attack
115050: hud_medicautocallersthreshold  75  
115050:  alias weapon1  primary_up 
115050:  alias weapon2  secondary_down 
115050:  alias weapon3  melee_down 
115050:  alias lastweapon  primary_up 
115050:  alias nextweapon  melee_down 
115050:  alias previousweapon  primary_up 
115050:  alias switch_between_slot1_and_slot2  primary_up  
115053: -forward
115053: +back
115053: alias checkback +back 
115054: ATTACK BACK MOVELEFT
115060: -back
115060: alias checkback none 
115060: -moveleft
115060: +moveright
115060: alias checkright +moveright 
115062: ATTACK MOVERIGHT
115063: -moveleft
115063: +moveright 
115063: alias checkleft none 
115070: -back
115070: +forward
115070: alias checkfwd +forward 
115071: ATTACK FORWARD MOVERIGHT
115075: -moveright
115075: +moveleft
115075: alias checkleft +moveleft 
115076: ATTACK FORWARD MOVELEFT
115077: slot2
115077:  alias viewmodel_toggle viewmodels_on 
115077:  viewmodel_fov 84
115077:  cl_interp 0
115077: +attack
115077: hud_medicautocallersthreshold  75  
115077:  alias weapon1  primary_up 
115077:  alias weapon2  secondary_down 
115077:  alias weapon3  melee_down 
115077:  alias lastweapon  primary_up 
115077:  alias nextweapon  melee_down 
115077:  alias previousweapon  primary_up 
115077:  alias switch_between_slot1_and_slot2  primary_up  
115077: -moveright
115077: +moveleft 
115077: alias checkright none 
115078: -forward
115078: alias checkfwd none 
115078: slot2
115078:  alias viewmodel_toggle viewmodels_on 
115078:  viewmodel_fov 84
115078:  cl_interp 0
115078: +attack
115078: hud_medicautocallersthreshold  75  
115078:  alias weapon1  primary_up 
115078:  alias weapon2  secondary_down 
115078:  alias weapon3  melee_down 
115078:  alias lastweapon  primary_up 
115078:  alias nextweapon  melee_down 
115078:  alias previousweapon  primary_up 
115078:  alias switch_between_slot1_and_slot2  primary_up  
115080: ATTACK MOVELEFT
115080: slot2
115080:  alias viewmodel_toggle viewmodels_on 
115080:  viewmodel_fov 84
115080:  cl_interp 0
115080: +attack
115080: hud_medicautocallersthreshold  75  
115080:  alias weapon1  primary_up 
115080:  alias weapon2  secondary_down 
115080:  alias weapon3  melee_down 
115080:  alias lastweapon  primary_up 
115080:  alias nextweapon  melee_down 
115080:  alias previousweapon  primary_up 
115080:  alias switch_between_slot1_and_slot2  primary_up  
115082: slot2
115082:  alias viewmodel_toggle viewmodels_on 
115082:  viewmodel_fov 84
115082:  cl_interp 0
115082: +attack
115082: hud_medicautocallersthreshold  75  
115082:  alias weapon1  primary_up 
115082:  alias weapon2  secondary_down 
115082:  alias weapon3  melee_down 
115082:  alias lastweapon  primary_up 
115082:  alias nextweapon  melee_down 
115082:  alias previousweapon  primary_up 
115082:  alias switch_between_slot1_and_slot2  primary_up  
115082: slot2
115082:  alias viewmodel_toggle viewmodels_on 
115082:  viewmodel_fov 84
115082:  cl_interp 0
115082: +attack
115082: hud_medicautocallersthreshold  75  
115082:  alias weapon1  primary_up 
115082:  alias weapon2  secondary_down 
115082:  alias weapon3  melee_down 
115082:  alias lastweapon  primary_up 
115082:  alias nextweapon  melee_down 
115082:  alias previousweapon  primary_up 
115082:  alias switch_between_slot1_and_slot2  primary_up  
115083: slot2
115083:  alias viewmodel_toggle viewmodels_on 
115083:  viewmodel_fov 84
115083:  cl_interp 0
115083: +attack
115083: hud_medicautocallersthreshold  75  
115083:  alias weapon1  primary_up 
115083:  alias weapon2  secondary_down 
115083:  alias weapon3  melee_down 
115083:  alias lastweapon  primary_up 
115083:  alias nextweapon  melee_down 
115083:  alias previousweapon  primary_up 
115083:  alias switch_between_slot1_and_slot2  primary_up  
115084: slot2
115084:  alias viewmodel_toggle viewmodels_on 
115084:  viewmodel_fov 84
115084:  cl_interp 0
115084: +attack
115084: hud_medicautocallersthreshold  75  
115084:  alias weapon1  primary_up 
115084:  alias weapon2  secondary_down 
115084:  alias weapon3  melee_down 
115084:  alias lastweapon  primary_up 
115084:  alias nextweapon  melee_down 
115084:  alias previousweapon  primary_up 
115084:  alias switch_between_slot1_and_slot2  primary_up  
115089: -forward
115089: +back
115089: alias checkback +back 
115090: ATTACK BACK MOVELEFT
115090: -back
115090: alias checkback none 
115090: -moveleft
115090: +moveright
115090: alias checkright +moveright 
115091: ATTACK MOVERIGHT
115092: -moveleft
115092: +moveright 
115092: alias checkleft none 
115105: -moveright
115105: +moveleft
115105: alias checkleft +moveleft 
115106: ATTACK MOVELEFT
115108: -moveright
115108: +moveleft 
115108: alias checkright none 
115118: -moveleft
115118: +moveright
115118: alias checkright +moveright 
115119: ATTACK MOVERIGHT
115121: -moveleft
115121: +moveright 
115121: alias checkleft none 
115130: -moveright
115130: +moveleft
115130: alias checkleft +moveleft 
115131: ATTACK MOVELEFT
115135: -moveright
115135: +moveleft 
115135: alias checkright none 
115143: -forward
115143: +back
115143: alias checkback +back 
115144: ATTACK BACK MOVELEFT
115146: -moveleft
115146: alias checkleft none 
115147: ATTACK BACK
115149: -moveleft
115149: +moveright
115149: alias checkright +moveright 
115150: ATTACK BACK MOVERIGHT
115157: -moveright
115157: +moveleft
115157: alias checkleft +moveleft 
115159: ATTACK BACK MOVELEFT
115164: -moveright
115164: +moveleft 
115164: alias checkright none 
115165: -back
115165: alias checkback none 
115166: ATTACK MOVELEFT
115171: -back
115171: +forward
115171: alias checkfwd +forward 
115173: ATTACK FORWARD MOVELEFT
115176: -moveleft
115176: alias checkleft none 
115177: ATTACK FORWARD
115180: -moveleft
115180: +moveright
115180: alias checkright +moveright 
115181: ATTACK FORWARD MOVERIGHT
115185: -forward
115185: alias checkfwd none 
115186: ATTACK MOVERIGHT
115192: -forward
115192: +back
115192: alias checkback +back 
115192: ATTACK BACK MOVERIGHT
115207: -moveright
115207: +moveleft
115207: alias checkleft +moveleft 
115208: ATTACK BACK MOVELEFT
115211: -moveright
115211: +moveleft 
115211: alias checkright none 
115219: -moveleft
115219: +moveright
115219: alias checkright +moveright 
115220: ATTACK BACK MOVERIGHT
115221: -moveleft
115221: +moveright 
115221: alias checkleft none 
115223: -back
115223: alias checkback none 
115223: -attack 
115224: MOVERIGHT
115229: -moveright
115229: +moveleft
115229: alias checkleft +moveleft 
115230: MOVELEFT
115230: +attack 
115231: ATTACK MOVELEFT
115231: -moveright
115231: +moveleft 
115231: alias checkright none 
115239: -back
115239: +forward
115239: alias checkfwd +forward 
115240: ATTACK FORWARD MOVELEFT
115241: -moveleft
115241: +moveright
115241: alias checkright +moveright 
115241: ATTACK FORWARD MOVERIGHT
115243: -forward
115243: alias checkfwd none 
115243: -moveleft
115243: +moveright 
115243: alias checkleft none 
115244: ATTACK MOVERIGHT
115246: slot2
115246:  alias viewmodel_toggle viewmodels_on 
115246:  viewmodel_fov 84
115246:  cl_interp 0
115246: +attack
115246: hud_medicautocallersthreshold  75  
115246:  alias weapon1  primary_up 
115246:  alias weapon2  secondary_down 
115246:  alias weapon3  melee_down 
115246:  alias lastweapon  primary_up 
115246:  alias nextweapon  melee_down 
115246:  alias previousweapon  primary_up 
115246:  alias switch_between_slot1_and_slot2  primary_up  
115247: slot2
115247:  alias viewmodel_toggle viewmodels_on 
115247:  viewmodel_fov 84
115247:  cl_interp 0
115247: +attack
115247: hud_medicautocallersthreshold  75  
115247:  alias weapon1  primary_up 
115247:  alias weapon2  secondary_down 
115247:  alias weapon3  melee_down 
115247:  alias lastweapon  primary_up 
115247:  alias nextweapon  melee_down 
115247:  alias previousweapon  primary_up 
115247:  alias switch_between_slot1_and_slot2  primary_up  
115248: slot2
115248:  alias viewmodel_toggle viewmodels_on 
115248:  viewmodel_fov 84
115248:  cl_interp 0
115248: +attack
115248: hud_medicautocallersthreshold  75  
115248:  alias weapon1  primary_up 
115248:  alias weapon2  secondary_down 
115248:  alias weapon3  melee_down 
115248:  alias lastweapon  primary_up 
115248:  alias nextweapon  melee_down 
115248:  alias previousweapon  primary_up 
115248:  alias switch_between_slot1_and_slot2  primary_up  
115248: slot2
115248:  alias viewmodel_toggle viewmodels_on 
115248:  viewmodel_fov 84
115248:  cl_interp 0
115248: +attack
115248: hud_medicautocallersthreshold  75  
115248:  alias weapon1  primary_up 
115248:  alias weapon2  secondary_down 
115248:  alias weapon3  melee_down 
115248:  alias lastweapon  primary_up 
115248:  alias nextweapon  melee_down 
115248:  alias previousweapon  primary_up 
115248:  alias switch_between_slot1_and_slot2  primary_up  
115249: slot2
115249:  alias viewmodel_toggle viewmodels_on 
115249:  viewmodel_fov 84
115249:  cl_interp 0
115249: +attack
115249: hud_medicautocallersthreshold  75  
115249:  alias weapon1  primary_up 
115249:  alias weapon2  secondary_down 
115249:  alias weapon3  melee_down 
115249:  alias lastweapon  primary_up 
115249:  alias nextweapon  melee_down 
115249:  alias previousweapon  primary_up 
115249:  alias switch_between_slot1_and_slot2  primary_up  
115249: slot2
115249:  alias viewmodel_toggle viewmodels_on 
115249:  viewmodel_fov 84
115249:  cl_interp 0
115249: +attack
115249: hud_medicautocallersthreshold  75  
115249:  alias weapon1  primary_up 
115249:  alias weapon2  secondary_down 
115249:  alias weapon3  melee_down 
115249:  alias lastweapon  primary_up 
115249:  alias nextweapon  melee_down 
115249:  alias previousweapon  primary_up 
115249:  alias switch_between_slot1_and_slot2  primary_up  
115250: slot2
115250:  alias viewmodel_toggle viewmodels_on 
115250:  viewmodel_fov 84
115250:  cl_interp 0
115250: +attack
115250: hud_medicautocallersthreshold  75  
115250:  alias weapon1  primary_up 
115250:  alias weapon2  secondary_down 
115250:  alias weapon3  melee_down 
115250:  alias lastweapon  primary_up 
115250:  alias nextweapon  melee_down 
115250:  alias previousweapon  primary_up 
115250:  alias switch_between_slot1_and_slot2  primary_up  
115251: slot2
115251:  alias viewmodel_toggle viewmodels_on 
115251:  viewmodel_fov 84
115251:  cl_interp 0
115251: +attack
115251: hud_medicautocallersthreshold  75  
115251:  alias weapon1  primary_up 
115251:  alias weapon2  secondary_down 
115251:  alias weapon3  melee_down 
115251:  alias lastweapon  primary_up 
115251:  alias nextweapon  melee_down 
115251:  alias previousweapon  primary_up 
115251:  alias switch_between_slot1_and_slot2  primary_up  
115267: -moveright
115267: +moveleft
115267: alias checkleft +moveleft 
115268: ATTACK MOVELEFT
115272: -moveright
115272: +moveleft 
115272: alias checkright none 
115280: -attack 
115281: MOVELEFT
115287: +attack 
115288: ATTACK MOVELEFT
115298: -moveleft
115298: +moveright
115298: alias checkright +moveright 
115299: ATTACK MOVERIGHT
115301: -moveleft
115301: +moveright 
115301: alias checkleft none 
115303: slot2
115303:  alias viewmodel_toggle viewmodels_on 
115303:  viewmodel_fov 84
115303:  cl_interp 0
115303: +attack
115303: hud_medicautocallersthreshold  75  
115303:  alias weapon1  primary_up 
115303:  alias weapon2  secondary_down 
115303:  alias weapon3  melee_down 
115303:  alias lastweapon  primary_up 
115303:  alias nextweapon  melee_down 
115303:  alias previousweapon  primary_up 
115303:  alias switch_between_slot1_and_slot2  primary_up  
115303: slot2
115303:  alias viewmodel_toggle viewmodels_on 
115303:  viewmodel_fov 84
115303:  cl_interp 0
115303: +attack
115303: hud_medicautocallersthreshold  75  
115303:  alias weapon1  primary_up 
115303:  alias weapon2  secondary_down 
115303:  alias weapon3  melee_down 
115303:  alias lastweapon  primary_up 
115303:  alias nextweapon  melee_down 
115303:  alias previousweapon  primary_up 
115303:  alias switch_between_slot1_and_slot2  primary_up  
115304: slot2
115304:  alias viewmodel_toggle viewmodels_on 
115304:  viewmodel_fov 84
115304:  cl_interp 0
115304: +attack
115304: hud_medicautocallersthreshold  75  
115304:  alias weapon1  primary_up 
115304:  alias weapon2  secondary_down 
115304:  alias weapon3  melee_down 
115304:  alias lastweapon  primary_up 
115304:  alias nextweapon  melee_down 
115304:  alias previousweapon  primary_up 
115304:  alias switch_between_slot1_and_slot2  primary_up  
115304: slot2
115304:  alias viewmodel_toggle viewmodels_on 
115304:  viewmodel_fov 84
115304:  cl_interp 0
115304: +attack
115304: hud_medicautocallersthreshold  75  
115304:  alias weapon1  primary_up 
115304:  alias weapon2  secondary_down 
115304:  alias weapon3  melee_down 
115304:  alias lastweapon  primary_up 
115304:  alias nextweapon  melee_down 
115304:  alias previousweapon  primary_up 
115304:  alias switch_between_slot1_and_slot2  primary_up  
115305: slot2
115305:  alias viewmodel_toggle viewmodels_on 
115305:  viewmodel_fov 84
115305:  cl_interp 0
115305: +attack
115305: hud_medicautocallersthreshold  75  
115305:  alias weapon1  primary_up 
115305:  alias weapon2  secondary_down 
115305:  alias weapon3  melee_down 
115305:  alias lastweapon  primary_up 
115305:  alias nextweapon  melee_down 
115305:  alias previousweapon  primary_up 
115305:  alias switch_between_slot1_and_slot2  primary_up  
115305: slot2
115305:  alias viewmodel_toggle viewmodels_on 
115305:  viewmodel_fov 84
115305:  cl_interp 0
115305: +attack
115305: hud_medicautocallersthreshold  75  
115305:  alias weapon1  primary_up 
115305:  alias weapon2  secondary_down 
115305:  alias weapon3  melee_down 
115305:  alias lastweapon  primary_up 
115305:  alias nextweapon  melee_down 
115305:  alias previousweapon  primary_up 
115305:  alias switch_between_slot1_and_slot2  primary_up  
115306: slot2
115306:  alias viewmodel_toggle viewmodels_on 
115306:  viewmodel_fov 84
115306:  cl_interp 0
115306: +attack
115306: hud_medicautocallersthreshold  75  
115306:  alias weapon1  primary_up 
115306:  alias weapon2  secondary_down 
115306:  alias weapon3  melee_down 
115306:  alias lastweapon  primary_up 
115306:  alias nextweapon  melee_down 
115306:  alias previousweapon  primary_up 
115306:  alias switch_between_slot1_and_slot2  primary_up  
115308: slot2
115308:  alias viewmodel_toggle viewmodels_on 
115308:  viewmodel_fov 84
115308:  cl_interp 0
115308: +attack
115308: hud_medicautocallersthreshold  75  
115308:  alias weapon1  primary_up 
115308:  alias weapon2  secondary_down 
115308:  alias weapon3  melee_down 
115308:  alias lastweapon  primary_up 
115308:  alias nextweapon  melee_down 
115308:  alias previousweapon  primary_up 
115308:  alias switch_between_slot1_and_slot2  primary_up  
115312: -moveright
115312: +moveleft
115312: alias checkleft +moveleft 
115313: ATTACK MOVELEFT
115316: -moveright
115316: +moveleft 
115316: alias checkright none 
115329: slot2
115329:  alias viewmodel_toggle viewmodels_on 
115329:  viewmodel_fov 84
115329:  cl_interp 0
115329: +attack
115329: hud_medicautocallersthreshold  75  
115329:  alias weapon1  primary_up 
115329:  alias weapon2  secondary_down 
115329:  alias weapon3  melee_down 
115329:  alias lastweapon  primary_up 
115329:  alias nextweapon  melee_down 
115329:  alias previousweapon  primary_up 
115329:  alias switch_between_slot1_and_slot2  primary_up  
115331: -moveleft
115331: +moveright
115331: alias checkright +moveright 
115332: ATTACK MOVERIGHT
115332: slot2
115332:  alias viewmodel_toggle viewmodels_on 
115332:  viewmodel_fov 84
115332:  cl_interp 0
115332: +attack
115332: hud_medicautocallersthreshold  75  
115332:  alias weapon1  primary_up 
115332:  alias weapon2  secondary_down 
115332:  alias weapon3  melee_down 
115332:  alias lastweapon  primary_up 
115332:  alias nextweapon  melee_down 
115332:  alias previousweapon  primary_up 
115332:  alias switch_between_slot1_and_slot2  primary_up  
115332: -moveleft
115332: +moveright 
115332: alias checkleft none 
115333: slot2
115333:  alias viewmodel_toggle viewmodels_on 
115333:  viewmodel_fov 84
115333:  cl_interp 0
115333: +attack
115333: hud_medicautocallersthreshold  75  
115333:  alias weapon1  primary_up 
115333:  alias weapon2  secondary_down 
115333:  alias weapon3  melee_down 
115333:  alias lastweapon  primary_up 
115333:  alias nextweapon  melee_down 
115333:  alias previousweapon  primary_up 
115333:  alias switch_between_slot1_and_slot2  primary_up  
115334: slot2
115334:  alias viewmodel_toggle viewmodels_on 
115334:  viewmodel_fov 84
115334:  cl_interp 0
115334: +attack
115334: hud_medicautocallersthreshold  75  
115334:  alias weapon1  primary_up 
115334:  alias weapon2  secondary_down 
115334:  alias weapon3  melee_down 
115334:  alias lastweapon  primary_up 
115334:  alias nextweapon  melee_down 
115334:  alias previousweapon  primary_up 
115334:  alias switch_between_slot1_and_slot2  primary_up  
115334: slot2
115334:  alias viewmodel_toggle viewmodels_on 
115334:  viewmodel_fov 84
115334:  cl_interp 0
115334: +attack
115334: hud_medicautocallersthreshold  75  
115334:  alias weapon1  primary_up 
115334:  alias weapon2  secondary_down 
115334:  alias weapon3  melee_down 
115334:  alias lastweapon  primary_up 
115334:  alias nextweapon  melee_down 
115334:  alias previousweapon  primary_up 
115334:  alias switch_between_slot1_and_slot2  primary_up  
115336: slot2
115336:  alias viewmodel_toggle viewmodels_on 
115336:  viewmodel_fov 84
115336:  cl_interp 0
115336: +attack
115336: hud_medicautocallersthreshold  75  
115336:  alias weapon1  primary_up 
115336:  alias weapon2  secondary_down 
115336:  alias weapon3  melee_down 
115336:  alias lastweapon  primary_up 
115336:  alias nextweapon  melee_down 
115336:  alias previousweapon  primary_up 
115336:  alias switch_between_slot1_and_slot2  primary_up  
115351: -back
115351: +forward
115351: alias checkfwd +forward 
115352: ATTACK FORWARD MOVERIGHT
115352: -moveright
115352: +moveleft
115352: alias checkleft +moveleft 
115352: ATTACK FORWARD MOVELEFT
115354: -moveright
115354: +moveleft 
115354: alias checkright none 
115364: slot2
115364:  alias viewmodel_toggle viewmodels_on 
115364:  viewmodel_fov 84
115364:  cl_interp 0
115364: +attack
115364: hud_medicautocallersthreshold  75  
115364:  alias weapon1  primary_up 
115364:  alias weapon2  secondary_down 
115364:  alias weapon3  melee_down 
115364:  alias lastweapon  primary_up 
115364:  alias nextweapon  melee_down 
115364:  alias previousweapon  primary_up 
115364:  alias switch_between_slot1_and_slot2  primary_up  
115364: -moveleft
115364: alias checkleft none 
115365: ATTACK FORWARD
115366: slot2
115366:  alias viewmodel_toggle viewmodels_on 
115366:  viewmodel_fov 84
115366:  cl_interp 0
115366: +attack
115366: hud_medicautocallersthreshold  75  
115366:  alias weapon1  primary_up 
115366:  alias weapon2  secondary_down 
115366:  alias weapon3  melee_down 
115366:  alias lastweapon  primary_up 
115366:  alias nextweapon  melee_down 
115366:  alias previousweapon  primary_up 
115366:  alias switch_between_slot1_and_slot2  primary_up  
115367: -moveleft
115367: +moveright
115367: alias checkright +moveright 
115367: slot2
115367:  alias viewmodel_toggle viewmodels_on 
115367:  viewmodel_fov 84
115367:  cl_interp 0
115367: +attack
115367: hud_medicautocallersthreshold  75  
115367:  alias weapon1  primary_up 
115367:  alias weapon2  secondary_down 
115367:  alias weapon3  melee_down 
115367:  alias lastweapon  primary_up 
115367:  alias nextweapon  melee_down 
115367:  alias previousweapon  primary_up 
115367:  alias switch_between_slot1_and_slot2  primary_up  
115368: ATTACK FORWARD MOVERIGHT
115368: slot2
115368:  alias viewmodel_toggle viewmodels_on 
115368:  viewmodel_fov 84
115368:  cl_interp 0
115368: +attack
115368: hud_medicautocallersthreshold  75  
115368:  alias weapon1  primary_up 
115368:  alias weapon2  secondary_down 
115368:  alias weapon3  melee_down 
115368:  alias lastweapon  primary_up 
115368:  alias nextweapon  melee_down 
115368:  alias previousweapon  primary_up 
115368:  alias switch_between_slot1_and_slot2  primary_up  
115370: slot2
115370:  alias viewmodel_toggle viewmodels_on 
115370:  viewmodel_fov 84
115370:  cl_interp 0
115370: +attack
115370: hud_medicautocallersthreshold  75  
115370:  alias weapon1  primary_up 
115370:  alias weapon2  secondary_down 
115370:  alias weapon3  melee_down 
115370:  alias lastweapon  primary_up 
115370:  alias nextweapon  melee_down 
115370:  alias previousweapon  primary_up 
115370:  alias switch_between_slot1_and_slot2  primary_up  
115371: slot2
115371:  alias viewmodel_toggle viewmodels_on 
115371:  viewmodel_fov 84
115371:  cl_interp 0
115371: +attack
115371: hud_medicautocallersthreshold  75  
115371:  alias weapon1  primary_up 
115371:  alias weapon2  secondary_down 
115371:  alias weapon3  melee_down 
115371:  alias lastweapon  primary_up 
115371:  alias nextweapon  melee_down 
115371:  alias previousweapon  primary_up 
115371:  alias switch_between_slot1_and_slot2  primary_up  
115376: -moveright
115376: alias checkright none 
115377: ATTACK FORWARD
115385: -moveleft
115385: +moveright
115385: alias checkright +moveright 
115387: ATTACK FORWARD MOVERIGHT
115392: -forward
115392: alias checkfwd none 
115393: ATTACK MOVERIGHT
115404: -forward
115404: +back
115404: alias checkback +back 
115405: ATTACK BACK MOVERIGHT
115417: -moveright
115417: +moveleft
115417: alias checkleft +moveleft 
115418: ATTACK BACK MOVELEFT
115421: -moveright
115421: +moveleft 
115421: alias checkright none 
115439: -back
115439: alias checkback none 
115440: ATTACK MOVELEFT
115447: -back
115447: +forward
115447: alias checkfwd +forward 
115448: ATTACK FORWARD MOVELEFT
115469: -forward
115469: alias checkfwd none 
115469: -moveleft
115469: +moveright
115469: alias checkright +moveright 
115471: ATTACK MOVERIGHT
115471: -moveleft
115471: +moveright 
115471: alias checkleft none 
115481: -forward
115481: +back
115481: alias checkback +back 
115482: ATTACK BACK MOVERIGHT
115487: -back
115487: alias checkback none 
115488: ATTACK MOVERIGHT
115500: -back
115500: +forward
115500: alias checkfwd +forward 
115501: ATTACK FORWARD MOVERIGHT
115507: -moveright
115507: alias checkright none 
115508: ATTACK FORWARD
115512: -moveright
115512: +moveleft
115512: alias checkleft +moveleft 
115513: ATTACK FORWARD MOVELEFT
115518: -moveleft
115518: alias checkleft none 
115520: ATTACK FORWARD
115527: -moveright
115527: +moveleft
115527: alias checkleft +moveleft 
115528: ATTACK FORWARD MOVELEFT
115530: -forward
115530: alias checkfwd none 
115531: ATTACK MOVELEFT
115542: -moveleft
115542: +moveright
115542: alias checkright +moveright 
115543: ATTACK MOVERIGHT
115545: -moveleft
115545: +moveright 
115545: alias checkleft none 
115557: -back
115557: +forward
115557: alias checkfwd +forward 
115558: ATTACK FORWARD MOVERIGHT
115562: -moveright
115562: +moveleft
115562: alias checkleft +moveleft 
115562: -moveright
115562: +moveleft 
115562: alias checkright none 
115563: ATTACK FORWARD MOVELEFT
115574: -moveleft
115574: alias checkleft none 
115575: ATTACK FORWARD
115577: -moveleft
115577: +moveright
115577: alias checkright +moveright 
115578: ATTACK FORWARD MOVERIGHT
115579: -forward
115579: alias checkfwd none 
115580: ATTACK MOVERIGHT
115584: -moveright
115584: +moveleft
115584: alias checkleft +moveleft 
115585: ATTACK MOVELEFT
115588: -moveright
115588: +moveleft 
115588: alias checkright none 
115599: -attack 
115600: MOVELEFT
115608: +attack 
115609: ATTACK MOVELEFT
115641: -back
115641: +forward
115641: alias checkfwd +forward 
115641: ATTACK FORWARD MOVELEFT
115643: -moveleft
115643: alias checkleft none 
115644: ATTACK FORWARD
115648: -moveleft
115648: +moveright
115648: alias checkright +moveright 
115650: ATTACK FORWARD MOVERIGHT
115653: -forward
115653: alias checkfwd none 
115654: ATTACK MOVERIGHT
115663: slot2
115663:  alias viewmodel_toggle viewmodels_on 
115663:  viewmodel_fov 84
115663:  cl_interp 0
115663: +attack
115663: hud_medicautocallersthreshold  75  
115663:  alias weapon1  primary_up 
115663:  alias weapon2  secondary_down 
115663:  alias weapon3  melee_down 
115663:  alias lastweapon  primary_up 
115663:  alias nextweapon  melee_down 
115663:  alias previousweapon  primary_up 
115663:  alias switch_between_slot1_and_slot2  primary_up  
115664: slot2
115664:  alias viewmodel_toggle viewmodels_on 
115664:  viewmodel_fov 84
115664:  cl_interp 0
115664: +attack
115664: hud_medicautocallersthreshold  75  
115664:  alias weapon1  primary_up 
115664:  alias weapon2  secondary_down 
115664:  alias weapon3  melee_down 
115664:  alias lastweapon  primary_up 
115664:  alias nextweapon  melee_down 
115664:  alias previousweapon  primary_up 
115664:  alias switch_between_slot1_and_slot2  primary_up  
115666: slot2
115666:  alias viewmodel_toggle viewmodels_on 
115666:  viewmodel_fov 84
115666:  cl_interp 0
115666: +attack
115666: hud_medicautocallersthreshold  75  
115666:  alias weapon1  primary_up 
115666:  alias weapon2  secondary_down 
115666:  alias weapon3  melee_down 
115666:  alias lastweapon  primary_up 
115666:  alias nextweapon  melee_down 
115666:  alias previousweapon  primary_up 
115666:  alias switch_between_slot1_and_slot2  primary_up  
115668: slot2
115668:  alias viewmodel_toggle viewmodels_on 
115668:  viewmodel_fov 84
115668:  cl_interp 0
115668: +attack
115668: hud_medicautocallersthreshold  75  
115668:  alias weapon1  primary_up 
115668:  alias weapon2  secondary_down 
115668:  alias weapon3  melee_down 
115668:  alias lastweapon  primary_up 
115668:  alias nextweapon  melee_down 
115668:  alias previousweapon  primary_up 
115668:  alias switch_between_slot1_and_slot2  primary_up  
115681: -moveright
115681: +moveleft
115681: alias checkleft +moveleft 
115683: ATTACK MOVELEFT
115684: -moveright
115684: +moveleft 
115684: alias checkright none 
115686: -back
115686: +forward
115686: alias checkfwd +forward 
115687: ATTACK FORWARD MOVELEFT
115694: -moveleft
115694: alias checkleft none 
115696: ATTACK FORWARD
115713: +jump 65
115714: ATTACK JUMP FORWARD
115714: -moveright
115714: +moveleft
115714: alias checkleft +moveleft 
115717: ATTACK JUMP FORWARD MOVELEFT
115721: -forward
115721: alias checkfwd none 
115721: -jump 65
115723: ATTACK MOVELEFT
115738: -back
115738: +forward
115738: alias checkfwd +forward 
115739: ATTACK FORWARD MOVELEFT
115740: -moveleft
115740: alias checkleft none 
115743: ATTACK FORWARD
115751: -moveright
115751: +moveleft
115751: alias checkleft +moveleft 
115752: ATTACK FORWARD MOVELEFT
115753: -attack 
115755: FORWARD MOVELEFT
115761: +attack 
115763: ATTACK FORWARD MOVELEFT
115769: -moveleft
115769: alias checkleft none 
115771: ATTACK FORWARD
115789: slot2
115789:  alias viewmodel_toggle viewmodels_on 
115789:  viewmodel_fov 84
115789:  cl_interp 0
115789: +attack
115789: hud_medicautocallersthreshold  75  
115789:  alias weapon1  primary_up 
115789:  alias weapon2  secondary_down 
115789:  alias weapon3  melee_down 
115789:  alias lastweapon  primary_up 
115789:  alias nextweapon  melee_down 
115789:  alias previousweapon  primary_up 
115789:  alias switch_between_slot1_and_slot2  primary_up  
115792: -moveleft
115792: +moveright
115792: alias checkright +moveright 
115792: slot2
115792:  alias viewmodel_toggle viewmodels_on 
115792:  viewmodel_fov 84
115792:  cl_interp 0
115792: +attack
115792: hud_medicautocallersthreshold  75  
115792:  alias weapon1  primary_up 
115792:  alias weapon2  secondary_down 
115792:  alias weapon3  melee_down 
115792:  alias lastweapon  primary_up 
115792:  alias nextweapon  melee_down 
115792:  alias previousweapon  primary_up 
115792:  alias switch_between_slot1_and_slot2  primary_up  
115793: ATTACK FORWARD MOVERIGHT
115795: slot2
115795:  alias viewmodel_toggle viewmodels_on 
115795:  viewmodel_fov 84
115795:  cl_interp 0
115795: +attack
115795: hud_medicautocallersthreshold  75  
115795:  alias weapon1  primary_up 
115795:  alias weapon2  secondary_down 
115795:  alias weapon3  melee_down 
115795:  alias lastweapon  primary_up 
115795:  alias nextweapon  melee_down 
115795:  alias previousweapon  primary_up 
115795:  alias switch_between_slot1_and_slot2  primary_up  
115795: slot2
115795:  alias viewmodel_toggle viewmodels_on 
115795:  viewmodel_fov 84
115795:  cl_interp 0
115795: +attack
115795: hud_medicautocallersthreshold  75  
115795:  alias weapon1  primary_up 
115795:  alias weapon2  secondary_down 
115795:  alias weapon3  melee_down 
115795:  alias lastweapon  primary_up 
115795:  alias nextweapon  melee_down 
115795:  alias previousweapon  primary_up 
115795:  alias switch_between_slot1_and_slot2  primary_up  
115795: -moveright
115795: +moveleft
115795: alias checkleft +moveleft 
115797: ATTACK FORWARD MOVELEFT
115797: slot2
115797:  alias viewmodel_toggle viewmodels_on 
115797:  viewmodel_fov 84
115797:  cl_interp 0
115797: +attack
115797: hud_medicautocallersthreshold  75  
115797:  alias weapon1  primary_up 
115797:  alias weapon2  secondary_down 
115797:  alias weapon3  melee_down 
115797:  alias lastweapon  primary_up 
115797:  alias nextweapon  melee_down 
115797:  alias previousweapon  primary_up 
115797:  alias switch_between_slot1_and_slot2  primary_up  
115797: -forward
115797: alias checkfwd none 
115797: -moveright
115797: +moveleft 
115797: alias checkright none 
115798: ATTACK MOVELEFT
115808: -moveleft
115808: +moveright
115808: alias checkright +moveright 
115809: ATTACK MOVERIGHT
115809: -moveleft
115809: +moveright 
115809: alias checkleft none 
115814: -forward
115814: +back
115814: alias checkback +back 
115815: ATTACK BACK MOVERIGHT
115826: slot1
115826:  alias viewmodel_toggle viewmodels_off 
115826:  viewmodel_fov 84
115826:  cl_interp 0
115826: -attack
115826: hud_medicautocallersthreshold  150  
115826:  alias weapon1  primary_up 
115826:  alias weapon2  secondary_down 
115826:  alias weapon3  melee_up 
115826:  alias lastweapon  secondary_down 
115826:  alias nextweapon  secondary_down 
115826:  alias previousweapon  melee_up 
115826:  alias switch_between_slot1_and_slot2  secondary_down  
115827: BACK MOVERIGHT
115836: -back
115836: alias checkback none 
115837: MOVERIGHT
115853: -moveright
115853: +moveleft
115853: alias checkleft +moveleft 
115854: MOVELEFT
115856: -moveright
115856: +moveleft 
115856: alias checkright none 
115860: -back
115860: +forward
115860: alias checkfwd +forward 
115861: FORWARD MOVELEFT
115874: -forward
115874: alias checkfwd none 
115876: MOVELEFT
115879: +attack 107
115881: ATTACK MOVELEFT
115881: -forward
115881: +back
115881: alias checkback +back 
115882: ATTACK BACK MOVELEFT
115884: -moveleft
115884: alias checkleft none 
115885: ATTACK BACK
115893: -attack 107
115894: BACK
115899: slot2
115899:  alias viewmodel_toggle viewmodels_on 
115899:  viewmodel_fov 84
115899:  cl_interp 0
115899: +attack
115899: hud_medicautocallersthreshold  75  
115899:  alias weapon1  primary_up 
115899:  alias weapon2  secondary_down 
115899:  alias weapon3  melee_down 
115899:  alias lastweapon  primary_up 
115899:  alias nextweapon  melee_down 
115899:  alias previousweapon  primary_up 
115899:  alias switch_between_slot1_and_slot2  primary_up  
115899: -moveleft
115899: +moveright
115899: alias checkright +moveright 
115899: slot2
115899:  alias viewmodel_toggle viewmodels_on 
115899:  viewmodel_fov 84
115899:  cl_interp 0
115899: +attack
115899: hud_medicautocallersthreshold  75  
115899:  alias weapon1  primary_up 
115899:  alias weapon2  secondary_down 
115899:  alias weapon3  melee_down 
115899:  alias lastweapon  primary_up 
115899:  alias nextweapon  melee_down 
115899:  alias previousweapon  primary_up 
115899:  alias switch_between_slot1_and_slot2  primary_up  
115901: ATTACK BACK MOVERIGHT
115901: slot2
115901:  alias viewmodel_toggle viewmodels_on 
115901:  viewmodel_fov 84
115901:  cl_interp 0
115901: +attack
115901: hud_medicautocallersthreshold  75  
115901:  alias weapon1  primary_up 
115901:  alias weapon2  secondary_down 
115901:  alias weapon3  melee_down 
115901:  alias lastweapon  primary_up 
115901:  alias nextweapon  melee_down 
115901:  alias previousweapon  primary_up 
115901:  alias switch_between_slot1_and_slot2  primary_up  
115901: slot2
115901:  alias viewmodel_toggle viewmodels_on 
115901:  viewmodel_fov 84
115901:  cl_interp 0
115901: +attack
115901: hud_medicautocallersthreshold  75  
115901:  alias weapon1  primary_up 
115901:  alias weapon2  secondary_down 
115901:  alias weapon3  melee_down 
115901:  alias lastweapon  primary_up 
115901:  alias nextweapon  melee_down 
115901:  alias previousweapon  primary_up 
115901:  alias switch_between_slot1_and_slot2  primary_up  
115901: slot2
115901:  alias viewmodel_toggle viewmodels_on 
115901:  viewmodel_fov 84
115901:  cl_interp 0
115901: +attack
115901: hud_medicautocallersthreshold  75  
115901:  alias weapon1  primary_up 
115901:  alias weapon2  secondary_down 
115901:  alias weapon3  melee_down 
115901:  alias lastweapon  primary_up 
115901:  alias nextweapon  melee_down 
115901:  alias previousweapon  primary_up 
115901:  alias switch_between_slot1_and_slot2  primary_up  
115901: slot2
115901:  alias viewmodel_toggle viewmodels_on 
115901:  viewmodel_fov 84
115901:  cl_interp 0
115901: +attack
115901: hud_medicautocallersthreshold  75  
115901:  alias weapon1  primary_up 
115901:  alias weapon2  secondary_down 
115901:  alias weapon3  melee_down 
115901:  alias lastweapon  primary_up 
115901:  alias nextweapon  melee_down 
115901:  alias previousweapon  primary_up 
115901:  alias switch_between_slot1_and_slot2  primary_up  
115902: slot2
115902:  alias viewmodel_toggle viewmodels_on 
115902:  viewmodel_fov 84
115902:  cl_interp 0
115902: +attack
115902: hud_medicautocallersthreshold  75  
115902:  alias weapon1  primary_up 
115902:  alias weapon2  secondary_down 
115902:  alias weapon3  melee_down 
115902:  alias lastweapon  primary_up 
115902:  alias nextweapon  melee_down 
115902:  alias previousweapon  primary_up 
115902:  alias switch_between_slot1_and_slot2  primary_up  
115902: slot2
115902:  alias viewmodel_toggle viewmodels_on 
115902:  viewmodel_fov 84
115902:  cl_interp 0
115902: +attack
115902: hud_medicautocallersthreshold  75  
115902:  alias weapon1  primary_up 
115902:  alias weapon2  secondary_down 
115902:  alias weapon3  melee_down 
115902:  alias lastweapon  primary_up 
115902:  alias nextweapon  melee_down 
115902:  alias previousweapon  primary_up 
115902:  alias switch_between_slot1_and_slot2  primary_up  
115902: slot2
115902:  alias viewmodel_toggle viewmodels_on 
115902:  viewmodel_fov 84
115902:  cl_interp 0
115902: +attack
115902: hud_medicautocallersthreshold  75  
115902:  alias weapon1  primary_up 
115902:  alias weapon2  secondary_down 
115902:  alias weapon3  melee_down 
115902:  alias lastweapon  primary_up 
115902:  alias nextweapon  melee_down 
115902:  alias previousweapon  primary_up 
115902:  alias switch_between_slot1_and_slot2  primary_up  
115902: slot2
115902:  alias viewmodel_toggle viewmodels_on 
115902:  viewmodel_fov 84
115902:  cl_interp 0
115902: +attack
115902: hud_medicautocallersthreshold  75  
115902:  alias weapon1  primary_up 
115902:  alias weapon2  secondary_down 
115902:  alias weapon3  melee_down 
115902:  alias lastweapon  primary_up 
115902:  alias nextweapon  melee_down 
115902:  alias previousweapon  primary_up 
115902:  alias switch_between_slot1_and_slot2  primary_up  
115903: slot2
115903:  alias viewmodel_toggle viewmodels_on 
115903:  viewmodel_fov 84
115903:  cl_interp 0
115903: +attack
115903: hud_medicautocallersthreshold  75  
115903:  alias weapon1  primary_up 
115903:  alias weapon2  secondary_down 
115903:  alias weapon3  melee_down 
115903:  alias lastweapon  primary_up 
115903:  alias nextweapon  melee_down 
115903:  alias previousweapon  primary_up 
115903:  alias switch_between_slot1_and_slot2  primary_up  
115903: slot2
115903:  alias viewmodel_toggle viewmodels_on 
115903:  viewmodel_fov 84
115903:  cl_interp 0
115903: +attack
115903: hud_medicautocallersthreshold  75  
115903:  alias weapon1  primary_up 
115903:  alias weapon2  secondary_down 
115903:  alias weapon3  melee_down 
115903:  alias lastweapon  primary_up 
115903:  alias nextweapon  melee_down 
115903:  alias previousweapon  primary_up 
115903:  alias switch_between_slot1_and_slot2  primary_up  
115903: slot2
115903:  alias viewmodel_toggle viewmodels_on 
115903:  viewmodel_fov 84
115903:  cl_interp 0
115903: +attack
115903: hud_medicautocallersthreshold  75  
115903:  alias weapon1  primary_up 
115903:  alias weapon2  secondary_down 
115903:  alias weapon3  melee_down 
115903:  alias lastweapon  primary_up 
115903:  alias nextweapon  melee_down 
115903:  alias previousweapon  primary_up 
115903:  alias switch_between_slot1_and_slot2  primary_up  
115904: slot2
115904:  alias viewmodel_toggle viewmodels_on 
115904:  viewmodel_fov 84
115904:  cl_interp 0
115904: +attack
115904: hud_medicautocallersthreshold  75  
115904:  alias weapon1  primary_up 
115904:  alias weapon2  secondary_down 
115904:  alias weapon3  melee_down 
115904:  alias lastweapon  primary_up 
115904:  alias nextweapon  melee_down 
115904:  alias previousweapon  primary_up 
115904:  alias switch_between_slot1_and_slot2  primary_up  
115904: slot2
115904:  alias viewmodel_toggle viewmodels_on 
115904:  viewmodel_fov 84
115904:  cl_interp 0
115904: +attack
115904: hud_medicautocallersthreshold  75  
115904:  alias weapon1  primary_up 
115904:  alias weapon2  secondary_down 
115904:  alias weapon3  melee_down 
115904:  alias lastweapon  primary_up 
115904:  alias nextweapon  melee_down 
115904:  alias previousweapon  primary_up 
115904:  alias switch_between_slot1_and_slot2  primary_up  
115904: slot2
115904:  alias viewmodel_toggle viewmodels_on 
115904:  viewmodel_fov 84
115904:  cl_interp 0
115904: +attack
115904: hud_medicautocallersthreshold  75  
115904:  alias weapon1  primary_up 
115904:  alias weapon2  secondary_down 
115904:  alias weapon3  melee_down 
115904:  alias lastweapon  primary_up 
115904:  alias nextweapon  melee_down 
115904:  alias previousweapon  primary_up 
115904:  alias switch_between_slot1_and_slot2  primary_up  
115905: slot2
115905:  alias viewmodel_toggle viewmodels_on 
115905:  viewmodel_fov 84
115905:  cl_interp 0
115905: +attack
115905: hud_medicautocallersthreshold  75  
115905:  alias weapon1  primary_up 
115905:  alias weapon2  secondary_down 
115905:  alias weapon3  melee_down 
115905:  alias lastweapon  primary_up 
115905:  alias nextweapon  melee_down 
115905:  alias previousweapon  primary_up 
115905:  alias switch_between_slot1_and_slot2  primary_up  
115906: slot2
115906:  alias viewmodel_toggle viewmodels_on 
115906:  viewmodel_fov 84
115906:  cl_interp 0
115906: +attack
115906: hud_medicautocallersthreshold  75  
115906:  alias weapon1  primary_up 
115906:  alias weapon2  secondary_down 
115906:  alias weapon3  melee_down 
115906:  alias lastweapon  primary_up 
115906:  alias nextweapon  melee_down 
115906:  alias previousweapon  primary_up 
115906:  alias switch_between_slot1_and_slot2  primary_up  
115906: slot2
115906:  alias viewmodel_toggle viewmodels_on 
115906:  viewmodel_fov 84
115906:  cl_interp 0
115906: +attack
115906: hud_medicautocallersthreshold  75  
115906:  alias weapon1  primary_up 
115906:  alias weapon2  secondary_down 
115906:  alias weapon3  melee_down 
115906:  alias lastweapon  primary_up 
115906:  alias nextweapon  melee_down 
115906:  alias previousweapon  primary_up 
115906:  alias switch_between_slot1_and_slot2  primary_up  
115907: slot2
115907:  alias viewmodel_toggle viewmodels_on 
115907:  viewmodel_fov 84
115907:  cl_interp 0
115907: +attack
115907: hud_medicautocallersthreshold  75  
115907:  alias weapon1  primary_up 
115907:  alias weapon2  secondary_down 
115907:  alias weapon3  melee_down 
115907:  alias lastweapon  primary_up 
115907:  alias nextweapon  melee_down 
115907:  alias previousweapon  primary_up 
115907:  alias switch_between_slot1_and_slot2  primary_up  
115907: slot2
115907:  alias viewmodel_toggle viewmodels_on 
115907:  viewmodel_fov 84
115907:  cl_interp 0
115907: +attack
115907: hud_medicautocallersthreshold  75  
115907:  alias weapon1  primary_up 
115907:  alias weapon2  secondary_down 
115907:  alias weapon3  melee_down 
115907:  alias lastweapon  primary_up 
115907:  alias nextweapon  melee_down 
115907:  alias previousweapon  primary_up 
115907:  alias switch_between_slot1_and_slot2  primary_up  
115909: slot2
115909:  alias viewmodel_toggle viewmodels_on 
115909:  viewmodel_fov 84
115909:  cl_interp 0
115909: +attack
115909: hud_medicautocallersthreshold  75  
115909:  alias weapon1  primary_up 
115909:  alias weapon2  secondary_down 
115909:  alias weapon3  melee_down 
115909:  alias lastweapon  primary_up 
115909:  alias nextweapon  melee_down 
115909:  alias previousweapon  primary_up 
115909:  alias switch_between_slot1_and_slot2  primary_up  
115910: -moveright
115910: +moveleft
115910: alias checkleft +moveleft 
115911: ATTACK BACK MOVELEFT
115911: -moveright
115911: +moveleft 
115911: alias checkright none 
115913: slot2
115913:  alias viewmodel_toggle viewmodels_on 
115913:  viewmodel_fov 84
115913:  cl_interp 0
115913: +attack
115913: hud_medicautocallersthreshold  75  
115913:  alias weapon1  primary_up 
115913:  alias weapon2  secondary_down 
115913:  alias weapon3  melee_down 
115913:  alias lastweapon  primary_up 
115913:  alias nextweapon  melee_down 
115913:  alias previousweapon  primary_up 
115913:  alias switch_between_slot1_and_slot2  primary_up  
115913: -back
115913: alias checkback none 
115914: ATTACK MOVELEFT
115919: -back
115919: +forward
115919: alias checkfwd +forward 
115920: ATTACK FORWARD MOVELEFT
115921: -moveleft
115921: alias checkleft none 
115923: ATTACK FORWARD
115949: slot2
115949:  alias viewmodel_toggle viewmodels_on 
115949:  viewmodel_fov 84
115949:  cl_interp 0
115949: +attack
115949: hud_medicautocallersthreshold  75  
115949:  alias weapon1  primary_up 
115949:  alias weapon2  secondary_down 
115949:  alias weapon3  melee_down 
115949:  alias lastweapon  primary_up 
115949:  alias nextweapon  melee_down 
115949:  alias previousweapon  primary_up 
115949:  alias switch_between_slot1_and_slot2  primary_up  
115949: -moveleft
115949: +moveright
115949: alias checkright +moveright 
115949: slot2
115949:  alias viewmodel_toggle viewmodels_on 
115949:  viewmodel_fov 84
115949:  cl_interp 0
115949: +attack
115949: hud_medicautocallersthreshold  75  
115949:  alias weapon1  primary_up 
115949:  alias weapon2  secondary_down 
115949:  alias weapon3  melee_down 
115949:  alias lastweapon  primary_up 
115949:  alias nextweapon  melee_down 
115949:  alias previousweapon  primary_up 
115949:  alias switch_between_slot1_and_slot2  primary_up  
115951: ATTACK FORWARD MOVERIGHT
115951: slot2
115951:  alias viewmodel_toggle viewmodels_on 
115951:  viewmodel_fov 84
115951:  cl_interp 0
115951: +attack
115951: hud_medicautocallersthreshold  75  
115951:  alias weapon1  primary_up 
115951:  alias weapon2  secondary_down 
115951:  alias weapon3  melee_down 
115951:  alias lastweapon  primary_up 
115951:  alias nextweapon  melee_down 
115951:  alias previousweapon  primary_up 
115951:  alias switch_between_slot1_and_slot2  primary_up  
115953: slot2
115953:  alias viewmodel_toggle viewmodels_on 
115953:  viewmodel_fov 84
115953:  cl_interp 0
115953: +attack
115953: hud_medicautocallersthreshold  75  
115953:  alias weapon1  primary_up 
115953:  alias weapon2  secondary_down 
115953:  alias weapon3  melee_down 
115953:  alias lastweapon  primary_up 
115953:  alias nextweapon  melee_down 
115953:  alias previousweapon  primary_up 
115953:  alias switch_between_slot1_and_slot2  primary_up  
115953: slot2
115953:  alias viewmodel_toggle viewmodels_on 
115953:  viewmodel_fov 84
115953:  cl_interp 0
115953: +attack
115953: hud_medicautocallersthreshold  75  
115953:  alias weapon1  primary_up 
115953:  alias weapon2  secondary_down 
115953:  alias weapon3  melee_down 
115953:  alias lastweapon  primary_up 
115953:  alias nextweapon  melee_down 
115953:  alias previousweapon  primary_up 
115953:  alias switch_between_slot1_and_slot2  primary_up  
115955: slot2
115955:  alias viewmodel_toggle viewmodels_on 
115955:  viewmodel_fov 84
115955:  cl_interp 0
115955: +attack
115955: hud_medicautocallersthreshold  75  
115955:  alias weapon1  primary_up 
115955:  alias weapon2  secondary_down 
115955:  alias weapon3  melee_down 
115955:  alias lastweapon  primary_up 
115955:  alias nextweapon  melee_down 
115955:  alias previousweapon  primary_up 
115955:  alias switch_between_slot1_and_slot2  primary_up  
115956: -moveright
115956: +moveleft
115956: alias checkleft +moveleft 
115956: -moveright
115956: +moveleft 
115956: alias checkright none 
115957: ATTACK FORWARD MOVELEFT
115960: -forward
115960: alias checkfwd none 
115962: ATTACK MOVELEFT
115966: -moveleft
115966: alias checkleft none 
115967: ATTACK
115967: -moveleft
115967: +moveright
115967: alias checkright +moveright 
115967: ATTACK MOVERIGHT
115979: slot2
115979:  alias viewmodel_toggle viewmodels_on 
115979:  viewmodel_fov 84
115979:  cl_interp 0
115979: +attack
115979: hud_medicautocallersthreshold  75  
115979:  alias weapon1  primary_up 
115979:  alias weapon2  secondary_down 
115979:  alias weapon3  melee_down 
115979:  alias lastweapon  primary_up 
115979:  alias nextweapon  melee_down 
115979:  alias previousweapon  primary_up 
115979:  alias switch_between_slot1_and_slot2  primary_up  
115981: slot2
115981:  alias viewmodel_toggle viewmodels_on 
115981:  viewmodel_fov 84
115981:  cl_interp 0
115981: +attack
115981: hud_medicautocallersthreshold  75  
115981:  alias weapon1  primary_up 
115981:  alias weapon2  secondary_down 
115981:  alias weapon3  melee_down 
115981:  alias lastweapon  primary_up 
115981:  alias nextweapon  melee_down 
115981:  alias previousweapon  primary_up 
115981:  alias switch_between_slot1_and_slot2  primary_up  
115982: slot2
115982:  alias viewmodel_toggle viewmodels_on 
115982:  viewmodel_fov 84
115982:  cl_interp 0
115982: +attack
115982: hud_medicautocallersthreshold  75  
115982:  alias weapon1  primary_up 
115982:  alias weapon2  secondary_down 
115982:  alias weapon3  melee_down 
115982:  alias lastweapon  primary_up 
115982:  alias nextweapon  melee_down 
115982:  alias previousweapon  primary_up 
115982:  alias switch_between_slot1_and_slot2  primary_up  
115984: slot2
115984:  alias viewmodel_toggle viewmodels_on 
115984:  viewmodel_fov 84
115984:  cl_interp 0
115984: +attack
115984: hud_medicautocallersthreshold  75  
115984:  alias weapon1  primary_up 
115984:  alias weapon2  secondary_down 
115984:  alias weapon3  melee_down 
115984:  alias lastweapon  primary_up 
115984:  alias nextweapon  melee_down 
115984:  alias previousweapon  primary_up 
115984:  alias switch_between_slot1_and_slot2  primary_up  
115985: slot2
115985:  alias viewmodel_toggle viewmodels_on 
115985:  viewmodel_fov 84
115985:  cl_interp 0
115985: +attack
115985: hud_medicautocallersthreshold  75  
115985:  alias weapon1  primary_up 
115985:  alias weapon2  secondary_down 
115985:  alias weapon3  melee_down 
115985:  alias lastweapon  primary_up 
115985:  alias nextweapon  melee_down 
115985:  alias previousweapon  primary_up 
115985:  alias switch_between_slot1_and_slot2  primary_up  
115986: slot2
115986:  alias viewmodel_toggle viewmodels_on 
115986:  viewmodel_fov 84
115986:  cl_interp 0
115986: +attack
115986: hud_medicautocallersthreshold  75  
115986:  alias weapon1  primary_up 
115986:  alias weapon2  secondary_down 
115986:  alias weapon3  melee_down 
115986:  alias lastweapon  primary_up 
115986:  alias nextweapon  melee_down 
115986:  alias previousweapon  primary_up 
115986:  alias switch_between_slot1_and_slot2  primary_up  
115989: -back
115989: +forward
115989: alias checkfwd +forward 
115990: ATTACK FORWARD MOVERIGHT
115992: -moveright
115992: +moveleft
115992: alias checkleft +moveleft 
115994: ATTACK FORWARD MOVELEFT
115994: -moveright
115994: +moveleft 
115994: alias checkright none 
115999: -forward
115999: alias checkfwd none 
116001: ATTACK MOVELEFT
116015: -moveleft
116015: +moveright
116015: alias checkright +moveright 
116016: ATTACK MOVERIGHT
116016: -moveleft
116016: +moveright 
116016: alias checkleft none 
116023: -forward
116023: +back
116023: alias checkback +back 
116023: ATTACK BACK MOVERIGHT
116032: -back
116032: alias checkback none 
116033: ATTACK MOVERIGHT
116033: -forward
116033: +back
116033: alias checkback +back 
116034: ATTACK BACK MOVERIGHT
116041: -back
116041: alias checkback none 
116043: ATTACK MOVERIGHT
116059: -moveright
116059: +moveleft
116059: alias checkleft +moveleft 
116060: ATTACK MOVELEFT
116068: -moveright
116068: +moveleft 
116068: alias checkright none 
116071: -back
116071: +forward
116071: alias checkfwd +forward 
116073: ATTACK FORWARD MOVELEFT
116092: -moveleft
116092: alias checkleft none 
116093: ATTACK FORWARD
116093: -moveleft
116093: +moveright
116093: alias checkright +moveright 
116094: ATTACK FORWARD MOVERIGHT
116111: +jump 65
116112: ATTACK JUMP FORWARD MOVERIGHT
116117: -forward
116117: alias checkfwd none 
116118: ATTACK JUMP MOVERIGHT
116119: -jump 65
116120: ATTACK MOVERIGHT
116141: -back
116141: +forward
116141: alias checkfwd +forward 
116142: ATTACK FORWARD MOVERIGHT
116174: -moveright
116174: alias checkright none 
116175: ATTACK FORWARD
116217: -moveright
116217: +moveleft
116217: alias checkleft +moveleft 
116218: ATTACK FORWARD MOVELEFT
116236: -moveleft
116236: alias checkleft none 
116236: -moveleft
116236: +moveright
116236: alias checkright +moveright 
116237: ATTACK FORWARD MOVERIGHT
116242: -forward
116242: alias checkfwd none 
116243: ATTACK MOVERIGHT
116253: -moveright
116253: +moveleft
116253: alias checkleft +moveleft 
116253: ATTACK MOVELEFT
116256: -moveright
116256: +moveleft 
116256: alias checkright none 
116259: -back
116259: +forward
116259: alias checkfwd +forward 
116261: ATTACK FORWARD MOVELEFT
116262: -moveleft
116262: +moveright
116262: alias checkright +moveright 
116262: -moveleft
116262: +moveright 
116262: alias checkleft none 
116267: ATTACK FORWARD MOVERIGHT
116291: -moveright
116291: alias checkright none 
116292: ATTACK FORWARD
116292: -moveright
116292: +moveleft
116292: alias checkleft +moveleft 
116293: ATTACK FORWARD MOVELEFT
116301: -moveleft
116301: alias checkleft none 
116302: ATTACK FORWARD
116302: -moveleft
116302: +moveright
116302: alias checkright +moveright 
116303: ATTACK FORWARD MOVERIGHT
116312: -moveright
116312: +moveleft
116312: alias checkleft +moveleft 
116312: -moveright
116312: +moveleft 
116312: alias checkright none 
116313: ATTACK FORWARD MOVELEFT
116317: -moveleft
116317: alias checkleft none 
116318: ATTACK FORWARD
116318: -moveleft
116318: +moveright
116318: alias checkright +moveright 
116319: ATTACK FORWARD MOVERIGHT
116325: -forward
116325: alias checkfwd none 
116326: ATTACK MOVERIGHT
116337: -forward
116337: +back
116337: alias checkback +back 
116337: ATTACK BACK MOVERIGHT
116343: -moveright
116343: +moveleft
116343: alias checkleft +moveleft 
116344: ATTACK BACK MOVELEFT
116346: -back
116346: alias checkback none 
116347: ATTACK MOVELEFT
116347: -moveright
116347: +moveleft 
116347: alias checkright none 
116352: slot1
116352:  alias viewmodel_toggle viewmodels_off 
116352:  viewmodel_fov 84
116352:  cl_interp 0
116352: -attack
116352: hud_medicautocallersthreshold  150  
116352:  alias weapon1  primary_up 
116352:  alias weapon2  secondary_down 
116352:  alias weapon3  melee_up 
116352:  alias lastweapon  secondary_down 
116352:  alias nextweapon  secondary_down 
116352:  alias previousweapon  melee_up 
116352:  alias switch_between_slot1_and_slot2  secondary_down  
116353: MOVELEFT
116353: slot1
116353:  alias viewmodel_toggle viewmodels_off 
116353:  viewmodel_fov 84
116353:  cl_interp 0
116353: -attack
116353: hud_medicautocallersthreshold  150  
116353:  alias weapon1  primary_up 
116353:  alias weapon2  secondary_down 
116353:  alias weapon3  melee_up 
116353:  alias lastweapon  secondary_down 
116353:  alias nextweapon  secondary_down 
116353:  alias previousweapon  melee_up 
116353:  alias switch_between_slot1_and_slot2  secondary_down  
116354: slot1
116354:  alias viewmodel_toggle viewmodels_off 
116354:  viewmodel_fov 84
116354:  cl_interp 0
116354: -attack
116354: hud_medicautocallersthreshold  150  
116354:  alias weapon1  primary_up 
116354:  alias weapon2  secondary_down 
116354:  alias weapon3  melee_up 
116354:  alias lastweapon  secondary_down 
116354:  alias nextweapon  secondary_down 
116354:  alias previousweapon  melee_up 
116354:  alias switch_between_slot1_and_slot2  secondary_down  
116354: -back
116354: +forward
116354: alias checkfwd +forward 
116354: slot1
116354:  alias viewmodel_toggle viewmodels_off 
116354:  viewmodel_fov 84
116354:  cl_interp 0
116354: -attack
116354: hud_medicautocallersthreshold  150  
116354:  alias weapon1  primary_up 
116354:  alias weapon2  secondary_down 
116354:  alias weapon3  melee_up 
116354:  alias lastweapon  secondary_down 
116354:  alias nextweapon  secondary_down 
116354:  alias previousweapon  melee_up 
116354:  alias switch_between_slot1_and_slot2  secondary_down  
116355: FORWARD MOVELEFT
116355: slot1
116355:  alias viewmodel_toggle viewmodels_off 
116355:  viewmodel_fov 84
116355:  cl_interp 0
116355: -attack
116355: hud_medicautocallersthreshold  150  
116355:  alias weapon1  primary_up 
116355:  alias weapon2  secondary_down 
116355:  alias weapon3  melee_up 
116355:  alias lastweapon  secondary_down 
116355:  alias nextweapon  secondary_down 
116355:  alias previousweapon  melee_up 
116355:  alias switch_between_slot1_and_slot2  secondary_down  
116356: slot1
116356:  alias viewmodel_toggle viewmodels_off 
116356:  viewmodel_fov 84
116356:  cl_interp 0
116356: -attack
116356: hud_medicautocallersthreshold  150  
116356:  alias weapon1  primary_up 
116356:  alias weapon2  secondary_down 
116356:  alias weapon3  melee_up 
116356:  alias lastweapon  secondary_down 
116356:  alias nextweapon  secondary_down 
116356:  alias previousweapon  melee_up 
116356:  alias switch_between_slot1_and_slot2  secondary_down  
116357: slot1
116357:  alias viewmodel_toggle viewmodels_off 
116357:  viewmodel_fov 84
116357:  cl_interp 0
116357: -attack
116357: hud_medicautocallersthreshold  150  
116357:  alias weapon1  primary_up 
116357:  alias weapon2  secondary_down 
116357:  alias weapon3  melee_up 
116357:  alias lastweapon  secondary_down 
116357:  alias nextweapon  secondary_down 
116357:  alias previousweapon  melee_up 
116357:  alias switch_between_slot1_and_slot2  secondary_down  
116357: -moveleft
116357: alias checkleft none 
116359: FORWARD
116366: -moveright
116366: +moveleft
116366: alias checkleft +moveleft 
116366: FORWARD MOVELEFT
116370: -moveleft
116370: alias checkleft none 
116371: FORWARD
116380: -moveleft
116380: +moveright
116380: alias checkright +moveright 
116381: FORWARD MOVERIGHT
116392: -moveright
116392: +moveleft
116392: alias checkleft +moveleft 
116393: FORWARD MOVELEFT
116393: -moveright
116393: +moveleft 
116393: alias checkright none 
116400: -forward
116400: alias checkfwd none 
116401: MOVELEFT
116405: +attack 107
116406: ATTACK MOVELEFT
116407: -forward
116407: +back
116407: alias checkback +back 
116408: ATTACK BACK MOVELEFT
116409: -moveleft
116409: +moveright
116409: alias checkright +moveright 
116410: ATTACK BACK MOVERIGHT
116410: -moveleft
116410: +moveright 
116410: alias checkleft none 
116414: -attack 107
116415: BACK MOVERIGHT
116419: slot2
116419:  alias viewmodel_toggle viewmodels_on 
116419:  viewmodel_fov 84
116419:  cl_interp 0
116419: +attack
116419: hud_medicautocallersthreshold  75  
116419:  alias weapon1  primary_up 
116419:  alias weapon2  secondary_down 
116419:  alias weapon3  melee_down 
116419:  alias lastweapon  primary_up 
116419:  alias nextweapon  melee_down 
116419:  alias previousweapon  primary_up 
116419:  alias switch_between_slot1_and_slot2  primary_up  
116420: ATTACK BACK MOVERIGHT
116420: slot2
116420:  alias viewmodel_toggle viewmodels_on 
116420:  viewmodel_fov 84
116420:  cl_interp 0
116420: +attack
116420: hud_medicautocallersthreshold  75  
116420:  alias weapon1  primary_up 
116420:  alias weapon2  secondary_down 
116420:  alias weapon3  melee_down 
116420:  alias lastweapon  primary_up 
116420:  alias nextweapon  melee_down 
116420:  alias previousweapon  primary_up 
116420:  alias switch_between_slot1_and_slot2  primary_up  
116421: slot2
116421:  alias viewmodel_toggle viewmodels_on 
116421:  viewmodel_fov 84
116421:  cl_interp 0
116421: +attack
116421: hud_medicautocallersthreshold  75  
116421:  alias weapon1  primary_up 
116421:  alias weapon2  secondary_down 
116421:  alias weapon3  melee_down 
116421:  alias lastweapon  primary_up 
116421:  alias nextweapon  melee_down 
116421:  alias previousweapon  primary_up 
116421:  alias switch_between_slot1_and_slot2  primary_up  
116423: -moveright
116423: +moveleft
116423: alias checkleft +moveleft 
116424: ATTACK BACK MOVELEFT
116429: -moveright
116429: +moveleft 
116429: alias checkright none 
116435: -back
116435: alias checkback none 
116437: ATTACK MOVELEFT
116442: -back
116442: +forward
116442: alias checkfwd +forward 
116443: ATTACK FORWARD MOVELEFT
116444: slot2
116444:  alias viewmodel_toggle viewmodels_on 
116444:  viewmodel_fov 84
116444:  cl_interp 0
116444: +attack
116444: hud_medicautocallersthreshold  75  
116444:  alias weapon1  primary_up 
116444:  alias weapon2  secondary_down 
116444:  alias weapon3  melee_down 
116444:  alias lastweapon  primary_up 
116444:  alias nextweapon  melee_down 
116444:  alias previousweapon  primary_up 
116444:  alias switch_between_slot1_and_slot2  primary_up  
116446: slot2
116446:  alias viewmodel_toggle viewmodels_on 
116446:  viewmodel_fov 84
116446:  cl_interp 0
116446: +attack
116446: hud_medicautocallersthreshold  75  
116446:  alias weapon1  primary_up 
116446:  alias weapon2  secondary_down 
116446:  alias weapon3  melee_down 
116446:  alias lastweapon  primary_up 
116446:  alias nextweapon  melee_down 
116446:  alias previousweapon  primary_up 
116446:  alias switch_between_slot1_and_slot2  primary_up  
116447: slot2
116447:  alias viewmodel_toggle viewmodels_on 
116447:  viewmodel_fov 84
116447:  cl_interp 0
116447: +attack
116447: hud_medicautocallersthreshold  75  
116447:  alias weapon1  primary_up 
116447:  alias weapon2  secondary_down 
116447:  alias weapon3  melee_down 
116447:  alias lastweapon  primary_up 
116447:  alias nextweapon  melee_down 
116447:  alias previousweapon  primary_up 
116447:  alias switch_between_slot1_and_slot2  primary_up  
116448: slot2
116448:  alias viewmodel_toggle viewmodels_on 
116448:  viewmodel_fov 84
116448:  cl_interp 0
116448: +attack
116448: hud_medicautocallersthreshold  75  
116448:  alias weapon1  primary_up 
116448:  alias weapon2  secondary_down 
116448:  alias weapon3  melee_down 
116448:  alias lastweapon  primary_up 
116448:  alias nextweapon  melee_down 
116448:  alias previousweapon  primary_up 
116448:  alias switch_between_slot1_and_slot2  primary_up  
116448: slot2
116448:  alias viewmodel_toggle viewmodels_on 
116448:  viewmodel_fov 84
116448:  cl_interp 0
116448: +attack
116448: hud_medicautocallersthreshold  75  
116448:  alias weapon1  primary_up 
116448:  alias weapon2  secondary_down 
116448:  alias weapon3  melee_down 
116448:  alias lastweapon  primary_up 
116448:  alias nextweapon  melee_down 
116448:  alias previousweapon  primary_up 
116448:  alias switch_between_slot1_and_slot2  primary_up  
116448: slot2
116448:  alias viewmodel_toggle viewmodels_on 
116448:  viewmodel_fov 84
116448:  cl_interp 0
116448: +attack
116448: hud_medicautocallersthreshold  75  
116448:  alias weapon1  primary_up 
116448:  alias weapon2  secondary_down 
116448:  alias weapon3  melee_down 
116448:  alias lastweapon  primary_up 
116448:  alias nextweapon  melee_down 
116448:  alias previousweapon  primary_up 
116448:  alias switch_between_slot1_and_slot2  primary_up  
116449: slot2
116449:  alias viewmodel_toggle viewmodels_on 
116449:  viewmodel_fov 84
116449:  cl_interp 0
116449: +attack
116449: hud_medicautocallersthreshold  75  
116449:  alias weapon1  primary_up 
116449:  alias weapon2  secondary_down 
116449:  alias weapon3  melee_down 
116449:  alias lastweapon  primary_up 
116449:  alias nextweapon  melee_down 
116449:  alias previousweapon  primary_up 
116449:  alias switch_between_slot1_and_slot2  primary_up  
116450: slot2
116450:  alias viewmodel_toggle viewmodels_on 
116450:  viewmodel_fov 84
116450:  cl_interp 0
116450: +attack
116450: hud_medicautocallersthreshold  75  
116450:  alias weapon1  primary_up 
116450:  alias weapon2  secondary_down 
116450:  alias weapon3  melee_down 
116450:  alias lastweapon  primary_up 
116450:  alias nextweapon  melee_down 
116450:  alias previousweapon  primary_up 
116450:  alias switch_between_slot1_and_slot2  primary_up  
116450: -moveleft
116450: alias checkleft none 
116450: slot2
116450:  alias viewmodel_toggle viewmodels_on 
116450:  viewmodel_fov 84
116450:  cl_interp 0
116450: +attack
116450: hud_medicautocallersthreshold  75  
116450:  alias weapon1  primary_up 
116450:  alias weapon2  secondary_down 
116450:  alias weapon3  melee_down 
116450:  alias lastweapon  primary_up 
116450:  alias nextweapon  melee_down 
116450:  alias previousweapon  primary_up 
116450:  alias switch_between_slot1_and_slot2  primary_up  
116450: slot2
116450:  alias viewmodel_toggle viewmodels_on 
116450:  viewmodel_fov 84
116450:  cl_interp 0
116450: +attack
116450: hud_medicautocallersthreshold  75  
116450:  alias weapon1  primary_up 
116450:  alias weapon2  secondary_down 
116450:  alias weapon3  melee_down 
116450:  alias lastweapon  primary_up 
116450:  alias nextweapon  melee_down 
116450:  alias previousweapon  primary_up 
116450:  alias switch_between_slot1_and_slot2  primary_up  
116451: ATTACK FORWARD
116451: slot2
116451:  alias viewmodel_toggle viewmodels_on 
116451:  viewmodel_fov 84
116451:  cl_interp 0
116451: +attack
116451: hud_medicautocallersthreshold  75  
116451:  alias weapon1  primary_up 
116451:  alias weapon2  secondary_down 
116451:  alias weapon3  melee_down 
116451:  alias lastweapon  primary_up 
116451:  alias nextweapon  melee_down 
116451:  alias previousweapon  primary_up 
116451:  alias switch_between_slot1_and_slot2  primary_up  
116452: slot2
116452:  alias viewmodel_toggle viewmodels_on 
116452:  viewmodel_fov 84
116452:  cl_interp 0
116452: +attack
116452: hud_medicautocallersthreshold  75  
116452:  alias weapon1  primary_up 
116452:  alias weapon2  secondary_down 
116452:  alias weapon3  melee_down 
116452:  alias lastweapon  primary_up 
116452:  alias nextweapon  melee_down 
116452:  alias previousweapon  primary_up 
116452:  alias switch_between_slot1_and_slot2  primary_up  
116452: slot2
116452:  alias viewmodel_toggle viewmodels_on 
116452:  viewmodel_fov 84
116452:  cl_interp 0
116452: +attack
116452: hud_medicautocallersthreshold  75  
116452:  alias weapon1  primary_up 
116452:  alias weapon2  secondary_down 
116452:  alias weapon3  melee_down 
116452:  alias lastweapon  primary_up 
116452:  alias nextweapon  melee_down 
116452:  alias previousweapon  primary_up 
116452:  alias switch_between_slot1_and_slot2  primary_up  
116455: -moveright
116455: +moveleft
116455: alias checkleft +moveleft 
116456: ATTACK FORWARD MOVELEFT
116472: -forward
116472: alias checkfwd none 
116473: ATTACK MOVELEFT
116477: -moveleft
116477: alias checkleft none 
116478: ATTACK
116478: -moveleft
116478: +moveright
116478: alias checkright +moveright 
116479: ATTACK MOVERIGHT
116482: -back
116482: +forward
116482: alias checkfwd +forward 
116483: ATTACK FORWARD MOVERIGHT
116483: slot2
116483:  alias viewmodel_toggle viewmodels_on 
116483:  viewmodel_fov 84
116483:  cl_interp 0
116483: +attack
116483: hud_medicautocallersthreshold  75  
116483:  alias weapon1  primary_up 
116483:  alias weapon2  secondary_down 
116483:  alias weapon3  melee_down 
116483:  alias lastweapon  primary_up 
116483:  alias nextweapon  melee_down 
116483:  alias previousweapon  primary_up 
116483:  alias switch_between_slot1_and_slot2  primary_up  
116484: slot2
116484:  alias viewmodel_toggle viewmodels_on 
116484:  viewmodel_fov 84
116484:  cl_interp 0
116484: +attack
116484: hud_medicautocallersthreshold  75  
116484:  alias weapon1  primary_up 
116484:  alias weapon2  secondary_down 
116484:  alias weapon3  melee_down 
116484:  alias lastweapon  primary_up 
116484:  alias nextweapon  melee_down 
116484:  alias previousweapon  primary_up 
116484:  alias switch_between_slot1_and_slot2  primary_up  
116486: slot2
116486:  alias viewmodel_toggle viewmodels_on 
116486:  viewmodel_fov 84
116486:  cl_interp 0
116486: +attack
116486: hud_medicautocallersthreshold  75  
116486:  alias weapon1  primary_up 
116486:  alias weapon2  secondary_down 
116486:  alias weapon3  melee_down 
116486:  alias lastweapon  primary_up 
116486:  alias nextweapon  melee_down 
116486:  alias previousweapon  primary_up 
116486:  alias switch_between_slot1_and_slot2  primary_up  
116487: slot2
116487:  alias viewmodel_toggle viewmodels_on 
116487:  viewmodel_fov 84
116487:  cl_interp 0
116487: +attack
116487: hud_medicautocallersthreshold  75  
116487:  alias weapon1  primary_up 
116487:  alias weapon2  secondary_down 
116487:  alias weapon3  melee_down 
116487:  alias lastweapon  primary_up 
116487:  alias nextweapon  melee_down 
116487:  alias previousweapon  primary_up 
116487:  alias switch_between_slot1_and_slot2  primary_up  
116488: slot2
116488:  alias viewmodel_toggle viewmodels_on 
116488:  viewmodel_fov 84
116488:  cl_interp 0
116488: +attack
116488: hud_medicautocallersthreshold  75  
116488:  alias weapon1  primary_up 
116488:  alias weapon2  secondary_down 
116488:  alias weapon3  melee_down 
116488:  alias lastweapon  primary_up 
116488:  alias nextweapon  melee_down 
116488:  alias previousweapon  primary_up 
116488:  alias switch_between_slot1_and_slot2  primary_up  
116488: slot2
116488:  alias viewmodel_toggle viewmodels_on 
116488:  viewmodel_fov 84
116488:  cl_interp 0
116488: +attack
116488: hud_medicautocallersthreshold  75  
116488:  alias weapon1  primary_up 
116488:  alias weapon2  secondary_down 
116488:  alias weapon3  melee_down 
116488:  alias lastweapon  primary_up 
116488:  alias nextweapon  melee_down 
116488:  alias previousweapon  primary_up 
116488:  alias switch_between_slot1_and_slot2  primary_up  
116488: -moveright
116488: alias checkright none 
116489: ATTACK FORWARD
116501: -moveleft
116501: +moveright
116501: alias checkright +moveright 
116502: ATTACK FORWARD MOVERIGHT
116508: -forward
116508: alias checkfwd none 
116509: ATTACK MOVERIGHT
116511: slot2
116511:  alias viewmodel_toggle viewmodels_on 
116511:  viewmodel_fov 84
116511:  cl_interp 0
116511: +attack
116511: hud_medicautocallersthreshold  75  
116511:  alias weapon1  primary_up 
116511:  alias weapon2  secondary_down 
116511:  alias weapon3  melee_down 
116511:  alias lastweapon  primary_up 
116511:  alias nextweapon  melee_down 
116511:  alias previousweapon  primary_up 
116511:  alias switch_between_slot1_and_slot2  primary_up  
116513: slot2
116513:  alias viewmodel_toggle viewmodels_on 
116513:  viewmodel_fov 84
116513:  cl_interp 0
116513: +attack
116513: hud_medicautocallersthreshold  75  
116513:  alias weapon1  primary_up 
116513:  alias weapon2  secondary_down 
116513:  alias weapon3  melee_down 
116513:  alias lastweapon  primary_up 
116513:  alias nextweapon  melee_down 
116513:  alias previousweapon  primary_up 
116513:  alias switch_between_slot1_and_slot2  primary_up  
116514: slot2
116514:  alias viewmodel_toggle viewmodels_on 
116514:  viewmodel_fov 84
116514:  cl_interp 0
116514: +attack
116514: hud_medicautocallersthreshold  75  
116514:  alias weapon1  primary_up 
116514:  alias weapon2  secondary_down 
116514:  alias weapon3  melee_down 
116514:  alias lastweapon  primary_up 
116514:  alias nextweapon  melee_down 
116514:  alias previousweapon  primary_up 
116514:  alias switch_between_slot1_and_slot2  primary_up  
116515: slot2
116515:  alias viewmodel_toggle viewmodels_on 
116515:  viewmodel_fov 84
116515:  cl_interp 0
116515: +attack
116515: hud_medicautocallersthreshold  75  
116515:  alias weapon1  primary_up 
116515:  alias weapon2  secondary_down 
116515:  alias weapon3  melee_down 
116515:  alias lastweapon  primary_up 
116515:  alias nextweapon  melee_down 
116515:  alias previousweapon  primary_up 
116515:  alias switch_between_slot1_and_slot2  primary_up  
116515: -forward
116515: +back
116515: alias checkback +back 
116515: slot2
116515:  alias viewmodel_toggle viewmodels_on 
116515:  viewmodel_fov 84
116515:  cl_interp 0
116515: +attack
116515: hud_medicautocallersthreshold  75  
116515:  alias weapon1  primary_up 
116515:  alias weapon2  secondary_down 
116515:  alias weapon3  melee_down 
116515:  alias lastweapon  primary_up 
116515:  alias nextweapon  melee_down 
116515:  alias previousweapon  primary_up 
116515:  alias switch_between_slot1_and_slot2  primary_up  
116515: -moveright
116515: +moveleft
116515: alias checkleft +moveleft 
116516: ATTACK BACK MOVELEFT
116516: slot2
116516:  alias viewmodel_toggle viewmodels_on 
116516:  viewmodel_fov 84
116516:  cl_interp 0
116516: +attack
116516: hud_medicautocallersthreshold  75  
116516:  alias weapon1  primary_up 
116516:  alias weapon2  secondary_down 
116516:  alias weapon3  melee_down 
116516:  alias lastweapon  primary_up 
116516:  alias nextweapon  melee_down 
116516:  alias previousweapon  primary_up 
116516:  alias switch_between_slot1_and_slot2  primary_up  
116516: slot2
116516:  alias viewmodel_toggle viewmodels_on 
116516:  viewmodel_fov 84
116516:  cl_interp 0
116516: +attack
116516: hud_medicautocallersthreshold  75  
116516:  alias weapon1  primary_up 
116516:  alias weapon2  secondary_down 
116516:  alias weapon3  melee_down 
116516:  alias lastweapon  primary_up 
116516:  alias nextweapon  melee_down 
116516:  alias previousweapon  primary_up 
116516:  alias switch_between_slot1_and_slot2  primary_up  
116518: slot2
116518:  alias viewmodel_toggle viewmodels_on 
116518:  viewmodel_fov 84
116518:  cl_interp 0
116518: +attack
116518: hud_medicautocallersthreshold  75  
116518:  alias weapon1  primary_up 
116518:  alias weapon2  secondary_down 
116518:  alias weapon3  melee_down 
116518:  alias lastweapon  primary_up 
116518:  alias nextweapon  melee_down 
116518:  alias previousweapon  primary_up 
116518:  alias switch_between_slot1_and_slot2  primary_up  
116519: -moveright
116519: +moveleft 
116519: alias checkright none 
116532: -moveleft
116532: +moveright
116532: alias checkright +moveright 
116533: ATTACK BACK MOVERIGHT
116535: -moveleft
116535: +moveright 
116535: alias checkleft none 
116550: -back
116550: alias checkback none 
116551: ATTACK MOVERIGHT
116563: -moveright
116563: +moveleft
116563: alias checkleft +moveleft 
116563: ATTACK MOVELEFT
116567: -moveright
116567: +moveleft 
116567: alias checkright none 
116569: -back
116569: +forward
116569: alias checkfwd +forward 
116570: ATTACK FORWARD MOVELEFT
116574: -moveleft
116574: alias checkleft none 
116574: slot1
116574:  alias viewmodel_toggle viewmodels_off 
116574:  viewmodel_fov 84
116574:  cl_interp 0
116574: -attack
116574: hud_medicautocallersthreshold  150  
116574:  alias weapon1  primary_up 
116574:  alias weapon2  secondary_down 
116574:  alias weapon3  melee_up 
116574:  alias lastweapon  secondary_down 
116574:  alias nextweapon  secondary_down 
116574:  alias previousweapon  melee_up 
116574:  alias switch_between_slot1_and_slot2  secondary_down  
116575: FORWARD
116575: slot1
116575:  alias viewmodel_toggle viewmodels_off 
116575:  viewmodel_fov 84
116575:  cl_interp 0
116575: -attack
116575: hud_medicautocallersthreshold  150  
116575:  alias weapon1  primary_up 
116575:  alias weapon2  secondary_down 
116575:  alias weapon3  melee_up 
116575:  alias lastweapon  secondary_down 
116575:  alias nextweapon  secondary_down 
116575:  alias previousweapon  melee_up 
116575:  alias switch_between_slot1_and_slot2  secondary_down  
116575: slot1
116575:  alias viewmodel_toggle viewmodels_off 
116575:  viewmodel_fov 84
116575:  cl_interp 0
116575: -attack
116575: hud_medicautocallersthreshold  150  
116575:  alias weapon1  primary_up 
116575:  alias weapon2  secondary_down 
116575:  alias weapon3  melee_up 
116575:  alias lastweapon  secondary_down 
116575:  alias nextweapon  secondary_down 
116575:  alias previousweapon  melee_up 
116575:  alias switch_between_slot1_and_slot2  secondary_down  
116576: -moveleft
116576: +moveright
116576: alias checkright +moveright 
116577: FORWARD MOVERIGHT
116577: slot1
116577:  alias viewmodel_toggle viewmodels_off 
116577:  viewmodel_fov 84
116577:  cl_interp 0
116577: -attack
116577: hud_medicautocallersthreshold  150  
116577:  alias weapon1  primary_up 
116577:  alias weapon2  secondary_down 
116577:  alias weapon3  melee_up 
116577:  alias lastweapon  secondary_down 
116577:  alias nextweapon  secondary_down 
116577:  alias previousweapon  melee_up 
116577:  alias switch_between_slot1_and_slot2  secondary_down  
116577: slot1
116577:  alias viewmodel_toggle viewmodels_off 
116577:  viewmodel_fov 84
116577:  cl_interp 0
116577: -attack
116577: hud_medicautocallersthreshold  150  
116577:  alias weapon1  primary_up 
116577:  alias weapon2  secondary_down 
116577:  alias weapon3  melee_up 
116577:  alias lastweapon  secondary_down 
116577:  alias nextweapon  secondary_down 
116577:  alias previousweapon  melee_up 
116577:  alias switch_between_slot1_and_slot2  secondary_down  
116581: -forward
116581: alias checkfwd none 
116582: MOVERIGHT
116592: -back
116592: +forward
116592: alias checkfwd +forward 
116593: FORWARD MOVERIGHT
116602: -forward
116602: alias checkfwd none 
116603: MOVERIGHT
116603: +attack 107
116606: ATTACK MOVERIGHT
116616: -attack 107
116617: MOVERIGHT
116617: -moveright
116617: +moveleft
116617: alias checkleft +moveleft 
116618: MOVELEFT
116618: slot2
116618:  alias viewmodel_toggle viewmodels_on 
116618:  viewmodel_fov 84
116618:  cl_interp 0
116618: +attack
116618: hud_medicautocallersthreshold  75  
116618:  alias weapon1  primary_up 
116618:  alias weapon2  secondary_down 
116618:  alias weapon3  melee_down 
116618:  alias lastweapon  primary_up 
116618:  alias nextweapon  melee_down 
116618:  alias previousweapon  primary_up 
116618:  alias switch_between_slot1_and_slot2  primary_up  
116620: ATTACK MOVELEFT
116620:  alias viewmodel_toggle viewmodels_off 
116620: slot2
116620:  alias viewmodel_toggle viewmodels_on 
116620:  viewmodel_fov 84
116620:  cl_interp 0
116620: +attack
116620: hud_medicautocallersthreshold  75  
116620:  alias weapon1  primary_up 
116620:  alias weapon2  secondary_down 
116620:  alias weapon3  melee_down 
116620:  alias lastweapon  primary_up 
116620:  alias nextweapon  melee_down 
116620:  alias previousweapon  primary_up 
116620:  alias switch_between_slot1_and_slot2  primary_up  
116621: slot2
116621:  alias viewmodel_toggle viewmodels_on 
116621:  viewmodel_fov 84
116621:  cl_interp 0
116621: +attack
116621: hud_medicautocallersthreshold  75  
116621:  alias weapon1  primary_up 
116621:  alias weapon2  secondary_down 
116621:  alias weapon3  melee_down 
116621:  alias lastweapon  primary_up 
116621:  alias nextweapon  melee_down 
116621:  alias previousweapon  primary_up 
116621:  alias switch_between_slot1_and_slot2  primary_up  
116621: slot2
116621:  alias viewmodel_toggle viewmodels_on 
116621:  viewmodel_fov 84
116621:  cl_interp 0
116621: +attack
116621: hud_medicautocallersthreshold  75  
116621:  alias weapon1  primary_up 
116621:  alias weapon2  secondary_down 
116621:  alias weapon3  melee_down 
116621:  alias lastweapon  primary_up 
116621:  alias nextweapon  melee_down 
116621:  alias previousweapon  primary_up 
116621:  alias switch_between_slot1_and_slot2  primary_up  
116621: slot2
116621:  alias viewmodel_toggle viewmodels_on 
116621:  viewmodel_fov 84
116621:  cl_interp 0
116621: +attack
116621: hud_medicautocallersthreshold  75  
116621:  alias weapon1  primary_up 
116621:  alias weapon2  secondary_down 
116621:  alias weapon3  melee_down 
116621:  alias lastweapon  primary_up 
116621:  alias nextweapon  melee_down 
116621:  alias previousweapon  primary_up 
116621:  alias switch_between_slot1_and_slot2  primary_up  
116621: -moveright
116621: +moveleft 
116621: alias checkright none 
116621: slot2
116621:  alias viewmodel_toggle viewmodels_on 
116621:  viewmodel_fov 84
116621:  cl_interp 0
116621: +attack
116621: hud_medicautocallersthreshold  75  
116621:  alias weapon1  primary_up 
116621:  alias weapon2  secondary_down 
116621:  alias weapon3  melee_down 
116621:  alias lastweapon  primary_up 
116621:  alias nextweapon  melee_down 
116621:  alias previousweapon  primary_up 
116621:  alias switch_between_slot1_and_slot2  primary_up  
116622: -back
116622: +forward
116622: alias checkfwd +forward 
116622: slot2
116622:  alias viewmodel_toggle viewmodels_on 
116622:  viewmodel_fov 84
116622:  cl_interp 0
116622: +attack
116622: hud_medicautocallersthreshold  75  
116622:  alias weapon1  primary_up 
116622:  alias weapon2  secondary_down 
116622:  alias weapon3  melee_down 
116622:  alias lastweapon  primary_up 
116622:  alias nextweapon  melee_down 
116622:  alias previousweapon  primary_up 
116622:  alias switch_between_slot1_and_slot2  primary_up  
116623: ATTACK FORWARD MOVELEFT
116623: slot2
116623:  alias viewmodel_toggle viewmodels_on 
116623:  viewmodel_fov 84
116623:  cl_interp 0
116623: +attack
116623: hud_medicautocallersthreshold  75  
116623:  alias weapon1  primary_up 
116623:  alias weapon2  secondary_down 
116623:  alias weapon3  melee_down 
116623:  alias lastweapon  primary_up 
116623:  alias nextweapon  melee_down 
116623:  alias previousweapon  primary_up 
116623:  alias switch_between_slot1_and_slot2  primary_up  
116623: slot2
116623:  alias viewmodel_toggle viewmodels_on 
116623:  viewmodel_fov 84
116623:  cl_interp 0
116623: +attack
116623: hud_medicautocallersthreshold  75  
116623:  alias weapon1  primary_up 
116623:  alias weapon2  secondary_down 
116623:  alias weapon3  melee_down 
116623:  alias lastweapon  primary_up 
116623:  alias nextweapon  melee_down 
116623:  alias previousweapon  primary_up 
116623:  alias switch_between_slot1_and_slot2  primary_up  
116624: slot2
116624:  alias viewmodel_toggle viewmodels_on 
116624:  viewmodel_fov 84
116624:  cl_interp 0
116624: +attack
116624: hud_medicautocallersthreshold  75  
116624:  alias weapon1  primary_up 
116624:  alias weapon2  secondary_down 
116624:  alias weapon3  melee_down 
116624:  alias lastweapon  primary_up 
116624:  alias nextweapon  melee_down 
116624:  alias previousweapon  primary_up 
116624:  alias switch_between_slot1_and_slot2  primary_up  
116625: slot2
116625:  alias viewmodel_toggle viewmodels_on 
116625:  viewmodel_fov 84
116625:  cl_interp 0
116625: +attack
116625: hud_medicautocallersthreshold  75  
116625:  alias weapon1  primary_up 
116625:  alias weapon2  secondary_down 
116625:  alias weapon3  melee_down 
116625:  alias lastweapon  primary_up 
116625:  alias nextweapon  melee_down 
116625:  alias previousweapon  primary_up 
116625:  alias switch_between_slot1_and_slot2  primary_up  
116625: slot2
116625:  alias viewmodel_toggle viewmodels_on 
116625:  viewmodel_fov 84
116625:  cl_interp 0
116625: +attack
116625: hud_medicautocallersthreshold  75  
116625:  alias weapon1  primary_up 
116625:  alias weapon2  secondary_down 
116625:  alias weapon3  melee_down 
116625:  alias lastweapon  primary_up 
116625:  alias nextweapon  melee_down 
116625:  alias previousweapon  primary_up 
116625:  alias switch_between_slot1_and_slot2  primary_up  
116627: slot2
116627:  alias viewmodel_toggle viewmodels_on 
116627:  viewmodel_fov 84
116627:  cl_interp 0
116627: +attack
116627: hud_medicautocallersthreshold  75  
116627:  alias weapon1  primary_up 
116627:  alias weapon2  secondary_down 
116627:  alias weapon3  melee_down 
116627:  alias lastweapon  primary_up 
116627:  alias nextweapon  melee_down 
116627:  alias previousweapon  primary_up 
116627:  alias switch_between_slot1_and_slot2  primary_up  
116627: -moveleft
116627: alias checkleft none 
116628: ATTACK FORWARD
116646: -moveleft
116646: +moveright
116646: alias checkright +moveright 
116647: ATTACK FORWARD MOVERIGHT
116649: -forward
116649: alias checkfwd none 
116650: ATTACK MOVERIGHT
116654: slot2
116654:  alias viewmodel_toggle viewmodels_on 
116654:  viewmodel_fov 84
116654:  cl_interp 0
116654: +attack
116654: hud_medicautocallersthreshold  75  
116654:  alias weapon1  primary_up 
116654:  alias weapon2  secondary_down 
116654:  alias weapon3  melee_down 
116654:  alias lastweapon  primary_up 
116654:  alias nextweapon  melee_down 
116654:  alias previousweapon  primary_up 
116654:  alias switch_between_slot1_and_slot2  primary_up  
116655: -forward
116655: +back
116655: alias checkback +back 
116656: ATTACK BACK MOVERIGHT
116656: slot2
116656:  alias viewmodel_toggle viewmodels_on 
116656:  viewmodel_fov 84
116656:  cl_interp 0
116656: +attack
116656: hud_medicautocallersthreshold  75  
116656:  alias weapon1  primary_up 
116656:  alias weapon2  secondary_down 
116656:  alias weapon3  melee_down 
116656:  alias lastweapon  primary_up 
116656:  alias nextweapon  melee_down 
116656:  alias previousweapon  primary_up 
116656:  alias switch_between_slot1_and_slot2  primary_up  
116657: slot2
116657:  alias viewmodel_toggle viewmodels_on 
116657:  viewmodel_fov 84
116657:  cl_interp 0
116657: +attack
116657: hud_medicautocallersthreshold  75  
116657:  alias weapon1  primary_up 
116657:  alias weapon2  secondary_down 
116657:  alias weapon3  melee_down 
116657:  alias lastweapon  primary_up 
116657:  alias nextweapon  melee_down 
116657:  alias previousweapon  primary_up 
116657:  alias switch_between_slot1_and_slot2  primary_up  
116658: slot2
116658:  alias viewmodel_toggle viewmodels_on 
116658:  viewmodel_fov 84
116658:  cl_interp 0
116658: +attack
116658: hud_medicautocallersthreshold  75  
116658:  alias weapon1  primary_up 
116658:  alias weapon2  secondary_down 
116658:  alias weapon3  melee_down 
116658:  alias lastweapon  primary_up 
116658:  alias nextweapon  melee_down 
116658:  alias previousweapon  primary_up 
116658:  alias switch_between_slot1_and_slot2  primary_up  
116659: slot2
116659:  alias viewmodel_toggle viewmodels_on 
116659:  viewmodel_fov 84
116659:  cl_interp 0
116659: +attack
116659: hud_medicautocallersthreshold  75  
116659:  alias weapon1  primary_up 
116659:  alias weapon2  secondary_down 
116659:  alias weapon3  melee_down 
116659:  alias lastweapon  primary_up 
116659:  alias nextweapon  melee_down 
116659:  alias previousweapon  primary_up 
116659:  alias switch_between_slot1_and_slot2  primary_up  
116660: slot2
116660:  alias viewmodel_toggle viewmodels_on 
116660:  viewmodel_fov 84
116660:  cl_interp 0
116660: +attack
116660: hud_medicautocallersthreshold  75  
116660:  alias weapon1  primary_up 
116660:  alias weapon2  secondary_down 
116660:  alias weapon3  melee_down 
116660:  alias lastweapon  primary_up 
116660:  alias nextweapon  melee_down 
116660:  alias previousweapon  primary_up 
116660:  alias switch_between_slot1_and_slot2  primary_up  
116661: slot2
116661:  alias viewmodel_toggle viewmodels_on 
116661:  viewmodel_fov 84
116661:  cl_interp 0
116661: +attack
116661: hud_medicautocallersthreshold  75  
116661:  alias weapon1  primary_up 
116661:  alias weapon2  secondary_down 
116661:  alias weapon3  melee_down 
116661:  alias lastweapon  primary_up 
116661:  alias nextweapon  melee_down 
116661:  alias previousweapon  primary_up 
116661:  alias switch_between_slot1_and_slot2  primary_up  
116662: -moveright
116662: +moveleft
116662: alias checkleft +moveleft 
116663: ATTACK BACK MOVELEFT
116668: -moveright
116668: +moveleft 
116668: alias checkright none 
116669: -back
116669: alias checkback none 
116670: ATTACK MOVELEFT
116678: -back
116678: +forward
116678: alias checkfwd +forward 
116679: ATTACK FORWARD MOVELEFT
116680: slot2
116680:  alias viewmodel_toggle viewmodels_on 
116680:  viewmodel_fov 84
116680:  cl_interp 0
116680: +attack
116680: hud_medicautocallersthreshold  75  
116680:  alias weapon1  primary_up 
116680:  alias weapon2  secondary_down 
116680:  alias weapon3  melee_down 
116680:  alias lastweapon  primary_up 
116680:  alias nextweapon  melee_down 
116680:  alias previousweapon  primary_up 
116680:  alias switch_between_slot1_and_slot2  primary_up  
116681: slot2
116681:  alias viewmodel_toggle viewmodels_on 
116681:  viewmodel_fov 84
116681:  cl_interp 0
116681: +attack
116681: hud_medicautocallersthreshold  75  
116681:  alias weapon1  primary_up 
116681:  alias weapon2  secondary_down 
116681:  alias weapon3  melee_down 
116681:  alias lastweapon  primary_up 
116681:  alias nextweapon  melee_down 
116681:  alias previousweapon  primary_up 
116681:  alias switch_between_slot1_and_slot2  primary_up  
116682: slot2
116682:  alias viewmodel_toggle viewmodels_on 
116682:  viewmodel_fov 84
116682:  cl_interp 0
116682: +attack
116682: hud_medicautocallersthreshold  75  
116682:  alias weapon1  primary_up 
116682:  alias weapon2  secondary_down 
116682:  alias weapon3  melee_down 
116682:  alias lastweapon  primary_up 
116682:  alias nextweapon  melee_down 
116682:  alias previousweapon  primary_up 
116682:  alias switch_between_slot1_and_slot2  primary_up  
116684: slot2
116684:  alias viewmodel_toggle viewmodels_on 
116684:  viewmodel_fov 84
116684:  cl_interp 0
116684: +attack
116684: hud_medicautocallersthreshold  75  
116684:  alias weapon1  primary_up 
116684:  alias weapon2  secondary_down 
116684:  alias weapon3  melee_down 
116684:  alias lastweapon  primary_up 
116684:  alias nextweapon  melee_down 
116684:  alias previousweapon  primary_up 
116684:  alias switch_between_slot1_and_slot2  primary_up  
116684: slot2
116684:  alias viewmodel_toggle viewmodels_on 
116684:  viewmodel_fov 84
116684:  cl_interp 0
116684: +attack
116684: hud_medicautocallersthreshold  75  
116684:  alias weapon1  primary_up 
116684:  alias weapon2  secondary_down 
116684:  alias weapon3  melee_down 
116684:  alias lastweapon  primary_up 
116684:  alias nextweapon  melee_down 
116684:  alias previousweapon  primary_up 
116684:  alias switch_between_slot1_and_slot2  primary_up  
116684: -moveleft
116684: alias checkleft none 
116685: ATTACK FORWARD
116685: slot2
116685:  alias viewmodel_toggle viewmodels_on 
116685:  viewmodel_fov 84
116685:  cl_interp 0
116685: +attack
116685: hud_medicautocallersthreshold  75  
116685:  alias weapon1  primary_up 
116685:  alias weapon2  secondary_down 
116685:  alias weapon3  melee_down 
116685:  alias lastweapon  primary_up 
116685:  alias nextweapon  melee_down 
116685:  alias previousweapon  primary_up 
116685:  alias switch_between_slot1_and_slot2  primary_up  
116686: slot2
116686:  alias viewmodel_toggle viewmodels_on 
116686:  viewmodel_fov 84
116686:  cl_interp 0
116686: +attack
116686: hud_medicautocallersthreshold  75  
116686:  alias weapon1  primary_up 
116686:  alias weapon2  secondary_down 
116686:  alias weapon3  melee_down 
116686:  alias lastweapon  primary_up 
116686:  alias nextweapon  melee_down 
116686:  alias previousweapon  primary_up 
116686:  alias switch_between_slot1_and_slot2  primary_up  
116689: slot2
116689:  alias viewmodel_toggle viewmodels_on 
116689:  viewmodel_fov 84
116689:  cl_interp 0
116689: +attack
116689: hud_medicautocallersthreshold  75  
116689:  alias weapon1  primary_up 
116689:  alias weapon2  secondary_down 
116689:  alias weapon3  melee_down 
116689:  alias lastweapon  primary_up 
116689:  alias nextweapon  melee_down 
116689:  alias previousweapon  primary_up 
116689:  alias switch_between_slot1_and_slot2  primary_up  
116693: +jump 65
116694: ATTACK JUMP FORWARD
116696: -moveright
116696: +moveleft
116696: alias checkleft +moveleft 
116697: ATTACK JUMP FORWARD MOVELEFT
116700: -jump 65
116701: ATTACK FORWARD MOVELEFT
116703: -forward
116703: alias checkfwd none 
116705: ATTACK MOVELEFT
116709: -moveleft
116709: +moveright
116709: alias checkright +moveright 
116710: ATTACK MOVERIGHT
116710: -moveleft
116710: +moveright 
116710: alias checkleft none 
116729: slot2
116729:  alias viewmodel_toggle viewmodels_on 
116729:  viewmodel_fov 84
116729:  cl_interp 0
116729: +attack
116729: hud_medicautocallersthreshold  75  
116729:  alias weapon1  primary_up 
116729:  alias weapon2  secondary_down 
116729:  alias weapon3  melee_down 
116729:  alias lastweapon  primary_up 
116729:  alias nextweapon  melee_down 
116729:  alias previousweapon  primary_up 
116729:  alias switch_between_slot1_and_slot2  primary_up  
116729: slot2
116729:  alias viewmodel_toggle viewmodels_on 
116729:  viewmodel_fov 84
116729:  cl_interp 0
116729: +attack
116729: hud_medicautocallersthreshold  75  
116729:  alias weapon1  primary_up 
116729:  alias weapon2  secondary_down 
116729:  alias weapon3  melee_down 
116729:  alias lastweapon  primary_up 
116729:  alias nextweapon  melee_down 
116729:  alias previousweapon  primary_up 
116729:  alias switch_between_slot1_and_slot2  primary_up  
116730: slot2
116730:  alias viewmodel_toggle viewmodels_on 
116730:  viewmodel_fov 84
116730:  cl_interp 0
116730: +attack
116730: hud_medicautocallersthreshold  75  
116730:  alias weapon1  primary_up 
116730:  alias weapon2  secondary_down 
116730:  alias weapon3  melee_down 
116730:  alias lastweapon  primary_up 
116730:  alias nextweapon  melee_down 
116730:  alias previousweapon  primary_up 
116730:  alias switch_between_slot1_and_slot2  primary_up  
116732: slot2
116732:  alias viewmodel_toggle viewmodels_on 
116732:  viewmodel_fov 84
116732:  cl_interp 0
116732: +attack
116732: hud_medicautocallersthreshold  75  
116732:  alias weapon1  primary_up 
116732:  alias weapon2  secondary_down 
116732:  alias weapon3  melee_down 
116732:  alias lastweapon  primary_up 
116732:  alias nextweapon  melee_down 
116732:  alias previousweapon  primary_up 
116732:  alias switch_between_slot1_and_slot2  primary_up  
116732: -back
116732: +forward
116732: alias checkfwd +forward 
116733: ATTACK FORWARD MOVERIGHT
116735: slot2
116735:  alias viewmodel_toggle viewmodels_on 
116735:  viewmodel_fov 84
116735:  cl_interp 0
116735: +attack
116735: hud_medicautocallersthreshold  75  
116735:  alias weapon1  primary_up 
116735:  alias weapon2  secondary_down 
116735:  alias weapon3  melee_down 
116735:  alias lastweapon  primary_up 
116735:  alias nextweapon  melee_down 
116735:  alias previousweapon  primary_up 
116735:  alias switch_between_slot1_and_slot2  primary_up  
116738: -moveright
116738: alias checkright none 
116738: -moveright
116738: +moveleft
116738: alias checkleft +moveleft 
116739: ATTACK FORWARD MOVELEFT
116749: -moveleft
116749: alias checkleft none 
116750: ATTACK FORWARD
116751: -moveleft
116751: +moveright
116751: alias checkright +moveright 
116753: ATTACK FORWARD MOVERIGHT
116758: -forward
116758: alias checkfwd none 
116759: ATTACK MOVERIGHT
116777: -moveright
116777: +moveleft
116777: alias checkleft +moveleft 
116779: ATTACK MOVELEFT
116783: -moveright
116783: +moveleft 
116783: alias checkright none 
116785: -back
116785: +forward
116785: alias checkfwd +forward 
116786: ATTACK FORWARD MOVELEFT
116788: -moveleft
116788: alias checkleft none 
116789: ATTACK FORWARD
116790: slot2
116790:  alias viewmodel_toggle viewmodels_on 
116790:  viewmodel_fov 84
116790:  cl_interp 0
116790: +attack
116790: hud_medicautocallersthreshold  75  
116790:  alias weapon1  primary_up 
116790:  alias weapon2  secondary_down 
116790:  alias weapon3  melee_down 
116790:  alias lastweapon  primary_up 
116790:  alias nextweapon  melee_down 
116790:  alias previousweapon  primary_up 
116790:  alias switch_between_slot1_and_slot2  primary_up  
116791: slot2
116791:  alias viewmodel_toggle viewmodels_on 
116791:  viewmodel_fov 84
116791:  cl_interp 0
116791: +attack
116791: hud_medicautocallersthreshold  75  
116791:  alias weapon1  primary_up 
116791:  alias weapon2  secondary_down 
116791:  alias weapon3  melee_down 
116791:  alias lastweapon  primary_up 
116791:  alias nextweapon  melee_down 
116791:  alias previousweapon  primary_up 
116791:  alias switch_between_slot1_and_slot2  primary_up  
116793: slot2
116793:  alias viewmodel_toggle viewmodels_on 
116793:  viewmodel_fov 84
116793:  cl_interp 0
116793: +attack
116793: hud_medicautocallersthreshold  75  
116793:  alias weapon1  primary_up 
116793:  alias weapon2  secondary_down 
116793:  alias weapon3  melee_down 
116793:  alias lastweapon  primary_up 
116793:  alias nextweapon  melee_down 
116793:  alias previousweapon  primary_up 
116793:  alias switch_between_slot1_and_slot2  primary_up  
116795: slot2
116795:  alias viewmodel_toggle viewmodels_on 
116795:  viewmodel_fov 84
116795:  cl_interp 0
116795: +attack
116795: hud_medicautocallersthreshold  75  
116795:  alias weapon1  primary_up 
116795:  alias weapon2  secondary_down 
116795:  alias weapon3  melee_down 
116795:  alias lastweapon  primary_up 
116795:  alias nextweapon  melee_down 
116795:  alias previousweapon  primary_up 
116795:  alias switch_between_slot1_and_slot2  primary_up  
116797: +showscores
116797: net_graph 4 
116799: ATTACK FORWARD SCORE
116826: +jump 65
116827: ATTACK JUMP FORWARD SCORE
116833: -jump 65
116834: ATTACK FORWARD SCORE
116847: -showscores
116847: net_graph 0
116848: ATTACK FORWARD
116861: slot2
116861:  alias viewmodel_toggle viewmodels_on 
116861:  viewmodel_fov 84
116861:  cl_interp 0
116861: +attack
116861: hud_medicautocallersthreshold  75  
116861:  alias weapon1  primary_up 
116861:  alias weapon2  secondary_down 
116861:  alias weapon3  melee_down 
116861:  alias lastweapon  primary_up 
116861:  alias nextweapon  melee_down 
116861:  alias previousweapon  primary_up 
116861:  alias switch_between_slot1_and_slot2  primary_up  
116862: -moveleft
116862: +moveright
116862: alias checkright +moveright 
116862: slot2
116862:  alias viewmodel_toggle viewmodels_on 
116862:  viewmodel_fov 84
116862:  cl_interp 0
116862: +attack
116862: hud_medicautocallersthreshold  75  
116862:  alias weapon1  primary_up 
116862:  alias weapon2  secondary_down 
116862:  alias weapon3  melee_down 
116862:  alias lastweapon  primary_up 
116862:  alias nextweapon  melee_down 
116862:  alias previousweapon  primary_up 
116862:  alias switch_between_slot1_and_slot2  primary_up  
116863: ATTACK FORWARD MOVERIGHT
116863: slot2
116863:  alias viewmodel_toggle viewmodels_on 
116863:  viewmodel_fov 84
116863:  cl_interp 0
116863: +attack
116863: hud_medicautocallersthreshold  75  
116863:  alias weapon1  primary_up 
116863:  alias weapon2  secondary_down 
116863:  alias weapon3  melee_down 
116863:  alias lastweapon  primary_up 
116863:  alias nextweapon  melee_down 
116863:  alias previousweapon  primary_up 
116863:  alias switch_between_slot1_and_slot2  primary_up  
116864: slot2
116864:  alias viewmodel_toggle viewmodels_on 
116864:  viewmodel_fov 84
116864:  cl_interp 0
116864: +attack
116864: hud_medicautocallersthreshold  75  
116864:  alias weapon1  primary_up 
116864:  alias weapon2  secondary_down 
116864:  alias weapon3  melee_down 
116864:  alias lastweapon  primary_up 
116864:  alias nextweapon  melee_down 
116864:  alias previousweapon  primary_up 
116864:  alias switch_between_slot1_and_slot2  primary_up  
116865: slot2
116865:  alias viewmodel_toggle viewmodels_on 
116865:  viewmodel_fov 84
116865:  cl_interp 0
116865: +attack
116865: hud_medicautocallersthreshold  75  
116865:  alias weapon1  primary_up 
116865:  alias weapon2  secondary_down 
116865:  alias weapon3  melee_down 
116865:  alias lastweapon  primary_up 
116865:  alias nextweapon  melee_down 
116865:  alias previousweapon  primary_up 
116865:  alias switch_between_slot1_and_slot2  primary_up  
116901: -moveright
116901: +moveleft
116901: alias checkleft +moveleft 
116902: ATTACK FORWARD MOVELEFT
116902: -moveright
116902: +moveleft 
116902: alias checkright none 
116906: +jump 65
116907: ATTACK JUMP FORWARD MOVELEFT
116908: +duck 83
116909: ATTACK JUMP DUCK FORWARD MOVELEFT
116911: -forward
116911: alias checkfwd none 
116912: ATTACK JUMP DUCK MOVELEFT
116914: -jump 65
116915: ATTACK DUCK MOVELEFT
116916: -duck 83
116917: ATTACK MOVELEFT
116926: -back
116926: +forward
116926: alias checkfwd +forward 
116928: ATTACK FORWARD MOVELEFT
116931: -moveleft
116931: alias checkleft none 
116932: ATTACK FORWARD
116975: -moveleft
116975: +moveright
116975: alias checkright +moveright 
116976: ATTACK FORWARD MOVERIGHT
116999: slot1
116999:  alias viewmodel_toggle viewmodels_off 
116999:  viewmodel_fov 84
116999:  cl_interp 0
116999: -attack
116999: hud_medicautocallersthreshold  150  
116999:  alias weapon1  primary_up 
116999:  alias weapon2  secondary_down 
116999:  alias weapon3  melee_up 
116999:  alias lastweapon  secondary_down 
116999:  alias nextweapon  secondary_down 
116999:  alias previousweapon  melee_up 
116999:  alias switch_between_slot1_and_slot2  secondary_down  
117000: FORWARD MOVERIGHT
117000: slot1
117000:  alias viewmodel_toggle viewmodels_off 
117000:  viewmodel_fov 84
117000:  cl_interp 0
117000: -attack
117000: hud_medicautocallersthreshold  150  
117000:  alias weapon1  primary_up 
117000:  alias weapon2  secondary_down 
117000:  alias weapon3  melee_up 
117000:  alias lastweapon  secondary_down 
117000:  alias nextweapon  secondary_down 
117000:  alias previousweapon  melee_up 
117000:  alias switch_between_slot1_and_slot2  secondary_down  
117001: slot1
117001:  alias viewmodel_toggle viewmodels_off 
117001:  viewmodel_fov 84
117001:  cl_interp 0
117001: -attack
117001: hud_medicautocallersthreshold  150  
117001:  alias weapon1  primary_up 
117001:  alias weapon2  secondary_down 
117001:  alias weapon3  melee_up 
117001:  alias lastweapon  secondary_down 
117001:  alias nextweapon  secondary_down 
117001:  alias previousweapon  melee_up 
117001:  alias switch_between_slot1_and_slot2  secondary_down  
117001: slot1
117001:  alias viewmodel_toggle viewmodels_off 
117001:  viewmodel_fov 84
117001:  cl_interp 0
117001: -attack
117001: hud_medicautocallersthreshold  150  
117001:  alias weapon1  primary_up 
117001:  alias weapon2  secondary_down 
117001:  alias weapon3  melee_up 
117001:  alias lastweapon  secondary_down 
117001:  alias nextweapon  secondary_down 
117001:  alias previousweapon  melee_up 
117001:  alias switch_between_slot1_and_slot2  secondary_down  
117001: slot1
117001:  alias viewmodel_toggle viewmodels_off 
117001:  viewmodel_fov 84
117001:  cl_interp 0
117001: -attack
117001: hud_medicautocallersthreshold  150  
117001:  alias weapon1  primary_up 
117001:  alias weapon2  secondary_down 
117001:  alias weapon3  melee_up 
117001:  alias lastweapon  secondary_down 
117001:  alias nextweapon  secondary_down 
117001:  alias previousweapon  melee_up 
117001:  alias switch_between_slot1_and_slot2  secondary_down  
117002: slot1
117002:  alias viewmodel_toggle viewmodels_off 
117002:  viewmodel_fov 84
117002:  cl_interp 0
117002: -attack
117002: hud_medicautocallersthreshold  150  
117002:  alias weapon1  primary_up 
117002:  alias weapon2  secondary_down 
117002:  alias weapon3  melee_up 
117002:  alias lastweapon  secondary_down 
117002:  alias nextweapon  secondary_down 
117002:  alias previousweapon  melee_up 
117002:  alias switch_between_slot1_and_slot2  secondary_down  
117003: slot1
117003:  alias viewmodel_toggle viewmodels_off 
117003:  viewmodel_fov 84
117003:  cl_interp 0
117003: -attack
117003: hud_medicautocallersthreshold  150  
117003:  alias weapon1  primary_up 
117003:  alias weapon2  secondary_down 
117003:  alias weapon3  melee_up 
117003:  alias lastweapon  secondary_down 
117003:  alias nextweapon  secondary_down 
117003:  alias previousweapon  melee_up 
117003:  alias switch_between_slot1_and_slot2  secondary_down  
117004: slot1
117004:  alias viewmodel_toggle viewmodels_off 
117004:  viewmodel_fov 84
117004:  cl_interp 0
117004: -attack
117004: hud_medicautocallersthreshold  150  
117004:  alias weapon1  primary_up 
117004:  alias weapon2  secondary_down 
117004:  alias weapon3  melee_up 
117004:  alias lastweapon  secondary_down 
117004:  alias nextweapon  secondary_down 
117004:  alias previousweapon  melee_up 
117004:  alias switch_between_slot1_and_slot2  secondary_down  
117031: -forward
117031: alias checkfwd none 
117032: MOVERIGHT
117044: +attack 107
117045: ATTACK MOVERIGHT
117047: -moveright
117047: +moveleft
117047: alias checkleft +moveleft 
117048: ATTACK MOVELEFT
117050: -moveright
117050: +moveleft 
117050: alias checkright none 
117051: -attack 107
117052: MOVELEFT
117055: slot2
117055:  alias viewmodel_toggle viewmodels_on 
117055:  viewmodel_fov 84
117055:  cl_interp 0
117055: +attack
117055: hud_medicautocallersthreshold  75  
117055:  alias weapon1  primary_up 
117055:  alias weapon2  secondary_down 
117055:  alias weapon3  melee_down 
117055:  alias lastweapon  primary_up 
117055:  alias nextweapon  melee_down 
117055:  alias previousweapon  primary_up 
117055:  alias switch_between_slot1_and_slot2  primary_up  
117055: slot2
117055:  alias viewmodel_toggle viewmodels_on 
117055:  viewmodel_fov 84
117055:  cl_interp 0
117055: +attack
117055: hud_medicautocallersthreshold  75  
117055:  alias weapon1  primary_up 
117055:  alias weapon2  secondary_down 
117055:  alias weapon3  melee_down 
117055:  alias lastweapon  primary_up 
117055:  alias nextweapon  melee_down 
117055:  alias previousweapon  primary_up 
117055:  alias switch_between_slot1_and_slot2  primary_up  
117057: ATTACK MOVELEFT
117057: slot2
117057:  alias viewmodel_toggle viewmodels_on 
117057:  viewmodel_fov 84
117057:  cl_interp 0
117057: +attack
117057: hud_medicautocallersthreshold  75  
117057:  alias weapon1  primary_up 
117057:  alias weapon2  secondary_down 
117057:  alias weapon3  melee_down 
117057:  alias lastweapon  primary_up 
117057:  alias nextweapon  melee_down 
117057:  alias previousweapon  primary_up 
117057:  alias switch_between_slot1_and_slot2  primary_up  
117057: slot2
117057:  alias viewmodel_toggle viewmodels_on 
117057:  viewmodel_fov 84
117057:  cl_interp 0
117057: +attack
117057: hud_medicautocallersthreshold  75  
117057:  alias weapon1  primary_up 
117057:  alias weapon2  secondary_down 
117057:  alias weapon3  melee_down 
117057:  alias lastweapon  primary_up 
117057:  alias nextweapon  melee_down 
117057:  alias previousweapon  primary_up 
117057:  alias switch_between_slot1_and_slot2  primary_up  
117058: slot2
117058:  alias viewmodel_toggle viewmodels_on 
117058:  viewmodel_fov 84
117058:  cl_interp 0
117058: +attack
117058: hud_medicautocallersthreshold  75  
117058:  alias weapon1  primary_up 
117058:  alias weapon2  secondary_down 
117058:  alias weapon3  melee_down 
117058:  alias lastweapon  primary_up 
117058:  alias nextweapon  melee_down 
117058:  alias previousweapon  primary_up 
117058:  alias switch_between_slot1_and_slot2  primary_up  
117058: slot2
117058:  alias viewmodel_toggle viewmodels_on 
117058:  viewmodel_fov 84
117058:  cl_interp 0
117058: +attack
117058: hud_medicautocallersthreshold  75  
117058:  alias weapon1  primary_up 
117058:  alias weapon2  secondary_down 
117058:  alias weapon3  melee_down 
117058:  alias lastweapon  primary_up 
117058:  alias nextweapon  melee_down 
117058:  alias previousweapon  primary_up 
117058:  alias switch_between_slot1_and_slot2  primary_up  
117058: slot2
117058:  alias viewmodel_toggle viewmodels_on 
117058:  viewmodel_fov 84
117058:  cl_interp 0
117058: +attack
117058: hud_medicautocallersthreshold  75  
117058:  alias weapon1  primary_up 
117058:  alias weapon2  secondary_down 
117058:  alias weapon3  melee_down 
117058:  alias lastweapon  primary_up 
117058:  alias nextweapon  melee_down 
117058:  alias previousweapon  primary_up 
117058:  alias switch_between_slot1_and_slot2  primary_up  
117058: slot2
117058:  alias viewmodel_toggle viewmodels_on 
117058:  viewmodel_fov 84
117058:  cl_interp 0
117058: +attack
117058: hud_medicautocallersthreshold  75  
117058:  alias weapon1  primary_up 
117058:  alias weapon2  secondary_down 
117058:  alias weapon3  melee_down 
117058:  alias lastweapon  primary_up 
117058:  alias nextweapon  melee_down 
117058:  alias previousweapon  primary_up 
117058:  alias switch_between_slot1_and_slot2  primary_up  
117060: slot2
117060:  alias viewmodel_toggle viewmodels_on 
117060:  viewmodel_fov 84
117060:  cl_interp 0
117060: +attack
117060: hud_medicautocallersthreshold  75  
117060:  alias weapon1  primary_up 
117060:  alias weapon2  secondary_down 
117060:  alias weapon3  melee_down 
117060:  alias lastweapon  primary_up 
117060:  alias nextweapon  melee_down 
117060:  alias previousweapon  primary_up 
117060:  alias switch_between_slot1_and_slot2  primary_up  
117060: slot2
117060:  alias viewmodel_toggle viewmodels_on 
117060:  viewmodel_fov 84
117060:  cl_interp 0
117060: +attack
117060: hud_medicautocallersthreshold  75  
117060:  alias weapon1  primary_up 
117060:  alias weapon2  secondary_down 
117060:  alias weapon3  melee_down 
117060:  alias lastweapon  primary_up 
117060:  alias nextweapon  melee_down 
117060:  alias previousweapon  primary_up 
117060:  alias switch_between_slot1_and_slot2  primary_up  
117060: slot2
117060:  alias viewmodel_toggle viewmodels_on 
117060:  viewmodel_fov 84
117060:  cl_interp 0
117060: +attack
117060: hud_medicautocallersthreshold  75  
117060:  alias weapon1  primary_up 
117060:  alias weapon2  secondary_down 
117060:  alias weapon3  melee_down 
117060:  alias lastweapon  primary_up 
117060:  alias nextweapon  melee_down 
117060:  alias previousweapon  primary_up 
117060:  alias switch_between_slot1_and_slot2  primary_up  
117060: slot2
117060:  alias viewmodel_toggle viewmodels_on 
117060:  viewmodel_fov 84
117060:  cl_interp 0
117060: +attack
117060: hud_medicautocallersthreshold  75  
117060:  alias weapon1  primary_up 
117060:  alias weapon2  secondary_down 
117060:  alias weapon3  melee_down 
117060:  alias lastweapon  primary_up 
117060:  alias nextweapon  melee_down 
117060:  alias previousweapon  primary_up 
117060:  alias switch_between_slot1_and_slot2  primary_up  
117060: slot2
117060:  alias viewmodel_toggle viewmodels_on 
117060:  viewmodel_fov 84
117060:  cl_interp 0
117060: +attack
117060: hud_medicautocallersthreshold  75  
117060:  alias weapon1  primary_up 
117060:  alias weapon2  secondary_down 
117060:  alias weapon3  melee_down 
117060:  alias lastweapon  primary_up 
117060:  alias nextweapon  melee_down 
117060:  alias previousweapon  primary_up 
117060:  alias switch_between_slot1_and_slot2  primary_up  
117060: slot2
117060:  alias viewmodel_toggle viewmodels_on 
117060:  viewmodel_fov 84
117060:  cl_interp 0
117060: +attack
117060: hud_medicautocallersthreshold  75  
117060:  alias weapon1  primary_up 
117060:  alias weapon2  secondary_down 
117060:  alias weapon3  melee_down 
117060:  alias lastweapon  primary_up 
117060:  alias nextweapon  melee_down 
117060:  alias previousweapon  primary_up 
117060:  alias switch_between_slot1_and_slot2  primary_up  
117061: slot2
117061:  alias viewmodel_toggle viewmodels_on 
117061:  viewmodel_fov 84
117061:  cl_interp 0
117061: +attack
117061: hud_medicautocallersthreshold  75  
117061:  alias weapon1  primary_up 
117061:  alias weapon2  secondary_down 
117061:  alias weapon3  melee_down 
117061:  alias lastweapon  primary_up 
117061:  alias nextweapon  melee_down 
117061:  alias previousweapon  primary_up 
117061:  alias switch_between_slot1_and_slot2  primary_up  
117061: slot2
117061:  alias viewmodel_toggle viewmodels_on 
117061:  viewmodel_fov 84
117061:  cl_interp 0
117061: +attack
117061: hud_medicautocallersthreshold  75  
117061:  alias weapon1  primary_up 
117061:  alias weapon2  secondary_down 
117061:  alias weapon3  melee_down 
117061:  alias lastweapon  primary_up 
117061:  alias nextweapon  melee_down 
117061:  alias previousweapon  primary_up 
117061:  alias switch_between_slot1_and_slot2  primary_up  
117062: slot2
117062:  alias viewmodel_toggle viewmodels_on 
117062:  viewmodel_fov 84
117062:  cl_interp 0
117062: +attack
117062: hud_medicautocallersthreshold  75  
117062:  alias weapon1  primary_up 
117062:  alias weapon2  secondary_down 
117062:  alias weapon3  melee_down 
117062:  alias lastweapon  primary_up 
117062:  alias nextweapon  melee_down 
117062:  alias previousweapon  primary_up 
117062:  alias switch_between_slot1_and_slot2  primary_up  
117063: slot2
117063:  alias viewmodel_toggle viewmodels_on 
117063:  viewmodel_fov 84
117063:  cl_interp 0
117063: +attack
117063: hud_medicautocallersthreshold  75  
117063:  alias weapon1  primary_up 
117063:  alias weapon2  secondary_down 
117063:  alias weapon3  melee_down 
117063:  alias lastweapon  primary_up 
117063:  alias nextweapon  melee_down 
117063:  alias previousweapon  primary_up 
117063:  alias switch_between_slot1_and_slot2  primary_up  
117063: slot2
117063:  alias viewmodel_toggle viewmodels_on 
117063:  viewmodel_fov 84
117063:  cl_interp 0
117063: +attack
117063: hud_medicautocallersthreshold  75  
117063:  alias weapon1  primary_up 
117063:  alias weapon2  secondary_down 
117063:  alias weapon3  melee_down 
117063:  alias lastweapon  primary_up 
117063:  alias nextweapon  melee_down 
117063:  alias previousweapon  primary_up 
117063:  alias switch_between_slot1_and_slot2  primary_up  
117064: slot2
117064:  alias viewmodel_toggle viewmodels_on 
117064:  viewmodel_fov 84
117064:  cl_interp 0
117064: +attack
117064: hud_medicautocallersthreshold  75  
117064:  alias weapon1  primary_up 
117064:  alias weapon2  secondary_down 
117064:  alias weapon3  melee_down 
117064:  alias lastweapon  primary_up 
117064:  alias nextweapon  melee_down 
117064:  alias previousweapon  primary_up 
117064:  alias switch_between_slot1_and_slot2  primary_up  
117065: slot2
117065:  alias viewmodel_toggle viewmodels_on 
117065:  viewmodel_fov 84
117065:  cl_interp 0
117065: +attack
117065: hud_medicautocallersthreshold  75  
117065:  alias weapon1  primary_up 
117065:  alias weapon2  secondary_down 
117065:  alias weapon3  melee_down 
117065:  alias lastweapon  primary_up 
117065:  alias nextweapon  melee_down 
117065:  alias previousweapon  primary_up 
117065:  alias switch_between_slot1_and_slot2  primary_up  
117065: -moveleft
117065: alias checkleft none 
117066: ATTACK
117066: -moveleft
117066: +moveright
117066: alias checkright +moveright 
117067: ATTACK MOVERIGHT
117072: -forward
117072: +back
117072: alias checkback +back 
117074: ATTACK BACK MOVERIGHT
117077: -moveright
117077: +moveleft
117077: alias checkleft +moveleft 
117078: ATTACK BACK MOVELEFT
117094: -moveleft
117094: +moveright 
117094: alias checkleft none 
117095: ATTACK BACK MOVERIGHT
117096: slot2
117096:  alias viewmodel_toggle viewmodels_on 
117096:  viewmodel_fov 84
117096:  cl_interp 0
117096: +attack
117096: hud_medicautocallersthreshold  75  
117096:  alias weapon1  primary_up 
117096:  alias weapon2  secondary_down 
117096:  alias weapon3  melee_down 
117096:  alias lastweapon  primary_up 
117096:  alias nextweapon  melee_down 
117096:  alias previousweapon  primary_up 
117096:  alias switch_between_slot1_and_slot2  primary_up  
117097: slot2
117097:  alias viewmodel_toggle viewmodels_on 
117097:  viewmodel_fov 84
117097:  cl_interp 0
117097: +attack
117097: hud_medicautocallersthreshold  75  
117097:  alias weapon1  primary_up 
117097:  alias weapon2  secondary_down 
117097:  alias weapon3  melee_down 
117097:  alias lastweapon  primary_up 
117097:  alias nextweapon  melee_down 
117097:  alias previousweapon  primary_up 
117097:  alias switch_between_slot1_and_slot2  primary_up  
117098: slot2
117098:  alias viewmodel_toggle viewmodels_on 
117098:  viewmodel_fov 84
117098:  cl_interp 0
117098: +attack
117098: hud_medicautocallersthreshold  75  
117098:  alias weapon1  primary_up 
117098:  alias weapon2  secondary_down 
117098:  alias weapon3  melee_down 
117098:  alias lastweapon  primary_up 
117098:  alias nextweapon  melee_down 
117098:  alias previousweapon  primary_up 
117098:  alias switch_between_slot1_and_slot2  primary_up  
117098: -back
117098: alias checkback none 
117099: ATTACK MOVERIGHT
117099: slot2
117099:  alias viewmodel_toggle viewmodels_on 
117099:  viewmodel_fov 84
117099:  cl_interp 0
117099: +attack
117099: hud_medicautocallersthreshold  75  
117099:  alias weapon1  primary_up 
117099:  alias weapon2  secondary_down 
117099:  alias weapon3  melee_down 
117099:  alias lastweapon  primary_up 
117099:  alias nextweapon  melee_down 
117099:  alias previousweapon  primary_up 
117099:  alias switch_between_slot1_and_slot2  primary_up  
117099: slot2
117099:  alias viewmodel_toggle viewmodels_on 
117099:  viewmodel_fov 84
117099:  cl_interp 0
117099: +attack
117099: hud_medicautocallersthreshold  75  
117099:  alias weapon1  primary_up 
117099:  alias weapon2  secondary_down 
117099:  alias weapon3  melee_down 
117099:  alias lastweapon  primary_up 
117099:  alias nextweapon  melee_down 
117099:  alias previousweapon  primary_up 
117099:  alias switch_between_slot1_and_slot2  primary_up  
117100: slot2
117100:  alias viewmodel_toggle viewmodels_on 
117100:  viewmodel_fov 84
117100:  cl_interp 0
117100: +attack
117100: hud_medicautocallersthreshold  75  
117100:  alias weapon1  primary_up 
117100:  alias weapon2  secondary_down 
117100:  alias weapon3  melee_down 
117100:  alias lastweapon  primary_up 
117100:  alias nextweapon  melee_down 
117100:  alias previousweapon  primary_up 
117100:  alias switch_between_slot1_and_slot2  primary_up  
117101: -moveright
117101: +moveleft
117101: alias checkleft +moveleft 
117101: slot2
117101:  alias viewmodel_toggle viewmodels_on 
117101:  viewmodel_fov 84
117101:  cl_interp 0
117101: +attack
117101: hud_medicautocallersthreshold  75  
117101:  alias weapon1  primary_up 
117101:  alias weapon2  secondary_down 
117101:  alias weapon3  melee_down 
117101:  alias lastweapon  primary_up 
117101:  alias nextweapon  melee_down 
117101:  alias previousweapon  primary_up 
117101:  alias switch_between_slot1_and_slot2  primary_up  
117102: ATTACK MOVELEFT
117102: slot2
117102:  alias viewmodel_toggle viewmodels_on 
117102:  viewmodel_fov 84
117102:  cl_interp 0
117102: +attack
117102: hud_medicautocallersthreshold  75  
117102:  alias weapon1  primary_up 
117102:  alias weapon2  secondary_down 
117102:  alias weapon3  melee_down 
117102:  alias lastweapon  primary_up 
117102:  alias nextweapon  melee_down 
117102:  alias previousweapon  primary_up 
117102:  alias switch_between_slot1_and_slot2  primary_up  
117105: -moveright
117105: +moveleft 
117105: alias checkright none 
117107: -back
117107: +forward
117107: alias checkfwd +forward 
117108: ATTACK FORWARD MOVELEFT
117113: -moveleft
117113: alias checkleft none 
117114: ATTACK FORWARD
117121: slot2
117121:  alias viewmodel_toggle viewmodels_on 
117121:  viewmodel_fov 84
117121:  cl_interp 0
117121: +attack
117121: hud_medicautocallersthreshold  75  
117121:  alias weapon1  primary_up 
117121:  alias weapon2  secondary_down 
117121:  alias weapon3  melee_down 
117121:  alias lastweapon  primary_up 
117121:  alias nextweapon  melee_down 
117121:  alias previousweapon  primary_up 
117121:  alias switch_between_slot1_and_slot2  primary_up  
117123: slot2
117123:  alias viewmodel_toggle viewmodels_on 
117123:  viewmodel_fov 84
117123:  cl_interp 0
117123: +attack
117123: hud_medicautocallersthreshold  75  
117123:  alias weapon1  primary_up 
117123:  alias weapon2  secondary_down 
117123:  alias weapon3  melee_down 
117123:  alias lastweapon  primary_up 
117123:  alias nextweapon  melee_down 
117123:  alias previousweapon  primary_up 
117123:  alias switch_between_slot1_and_slot2  primary_up  
117124: slot2
117124:  alias viewmodel_toggle viewmodels_on 
117124:  viewmodel_fov 84
117124:  cl_interp 0
117124: +attack
117124: hud_medicautocallersthreshold  75  
117124:  alias weapon1  primary_up 
117124:  alias weapon2  secondary_down 
117124:  alias weapon3  melee_down 
117124:  alias lastweapon  primary_up 
117124:  alias nextweapon  melee_down 
117124:  alias previousweapon  primary_up 
117124:  alias switch_between_slot1_and_slot2  primary_up  
117124: slot2
117124:  alias viewmodel_toggle viewmodels_on 
117124:  viewmodel_fov 84
117124:  cl_interp 0
117124: +attack
117124: hud_medicautocallersthreshold  75  
117124:  alias weapon1  primary_up 
117124:  alias weapon2  secondary_down 
117124:  alias weapon3  melee_down 
117124:  alias lastweapon  primary_up 
117124:  alias nextweapon  melee_down 
117124:  alias previousweapon  primary_up 
117124:  alias switch_between_slot1_and_slot2  primary_up  
117125: slot2
117125:  alias viewmodel_toggle viewmodels_on 
117125:  viewmodel_fov 84
117125:  cl_interp 0
117125: +attack
117125: hud_medicautocallersthreshold  75  
117125:  alias weapon1  primary_up 
117125:  alias weapon2  secondary_down 
117125:  alias weapon3  melee_down 
117125:  alias lastweapon  primary_up 
117125:  alias nextweapon  melee_down 
117125:  alias previousweapon  primary_up 
117125:  alias switch_between_slot1_and_slot2  primary_up  
117126: -moveleft
117126: +moveright
117126: alias checkright +moveright 
117126: slot2
117126:  alias viewmodel_toggle viewmodels_on 
117126:  viewmodel_fov 84
117126:  cl_interp 0
117126: +attack
117126: hud_medicautocallersthreshold  75  
117126:  alias weapon1  primary_up 
117126:  alias weapon2  secondary_down 
117126:  alias weapon3  melee_down 
117126:  alias lastweapon  primary_up 
117126:  alias nextweapon  melee_down 
117126:  alias previousweapon  primary_up 
117126:  alias switch_between_slot1_and_slot2  primary_up  
117126: slot2
117126:  alias viewmodel_toggle viewmodels_on 
117126:  viewmodel_fov 84
117126:  cl_interp 0
117126: +attack
117126: hud_medicautocallersthreshold  75  
117126:  alias weapon1  primary_up 
117126:  alias weapon2  secondary_down 
117126:  alias weapon3  melee_down 
117126:  alias lastweapon  primary_up 
117126:  alias nextweapon  melee_down 
117126:  alias previousweapon  primary_up 
117126:  alias switch_between_slot1_and_slot2  primary_up  
117126: slot2
117126:  alias viewmodel_toggle viewmodels_on 
117126:  viewmodel_fov 84
117126:  cl_interp 0
117126: +attack
117126: hud_medicautocallersthreshold  75  
117126:  alias weapon1  primary_up 
117126:  alias weapon2  secondary_down 
117126:  alias weapon3  melee_down 
117126:  alias lastweapon  primary_up 
117126:  alias nextweapon  melee_down 
117126:  alias previousweapon  primary_up 
117126:  alias switch_between_slot1_and_slot2  primary_up  
117127: ATTACK FORWARD MOVERIGHT
117128: slot2
117128:  alias viewmodel_toggle viewmodels_on 
117128:  viewmodel_fov 84
117128:  cl_interp 0
117128: +attack
117128: hud_medicautocallersthreshold  75  
117128:  alias weapon1  primary_up 
117128:  alias weapon2  secondary_down 
117128:  alias weapon3  melee_down 
117128:  alias lastweapon  primary_up 
117128:  alias nextweapon  melee_down 
117128:  alias previousweapon  primary_up 
117128:  alias switch_between_slot1_and_slot2  primary_up  
117146: -attack 
117148: FORWARD MOVERIGHT
117152: -forward
117152: alias checkfwd none 
117153: MOVERIGHT
117153: +attack 
117154: ATTACK MOVERIGHT
117162: -forward
117162: +back
117162: alias checkback +back 
117163: ATTACK BACK MOVERIGHT
117163: -moveright
117163: +moveleft
117163: alias checkleft +moveleft 
117164: ATTACK BACK MOVELEFT
117164: slot2
117164:  alias viewmodel_toggle viewmodels_on 
117164:  viewmodel_fov 84
117164:  cl_interp 0
117164: +attack
117164: hud_medicautocallersthreshold  75  
117164:  alias weapon1  primary_up 
117164:  alias weapon2  secondary_down 
117164:  alias weapon3  melee_down 
117164:  alias lastweapon  primary_up 
117164:  alias nextweapon  melee_down 
117164:  alias previousweapon  primary_up 
117164:  alias switch_between_slot1_and_slot2  primary_up  
117165: slot2
117165:  alias viewmodel_toggle viewmodels_on 
117165:  viewmodel_fov 84
117165:  cl_interp 0
117165: +attack
117165: hud_medicautocallersthreshold  75  
117165:  alias weapon1  primary_up 
117165:  alias weapon2  secondary_down 
117165:  alias weapon3  melee_down 
117165:  alias lastweapon  primary_up 
117165:  alias nextweapon  melee_down 
117165:  alias previousweapon  primary_up 
117165:  alias switch_between_slot1_and_slot2  primary_up  
117166: slot2
117166:  alias viewmodel_toggle viewmodels_on 
117166:  viewmodel_fov 84
117166:  cl_interp 0
117166: +attack
117166: hud_medicautocallersthreshold  75  
117166:  alias weapon1  primary_up 
117166:  alias weapon2  secondary_down 
117166:  alias weapon3  melee_down 
117166:  alias lastweapon  primary_up 
117166:  alias nextweapon  melee_down 
117166:  alias previousweapon  primary_up 
117166:  alias switch_between_slot1_and_slot2  primary_up  
117167: slot2
117167:  alias viewmodel_toggle viewmodels_on 
117167:  viewmodel_fov 84
117167:  cl_interp 0
117167: +attack
117167: hud_medicautocallersthreshold  75  
117167:  alias weapon1  primary_up 
117167:  alias weapon2  secondary_down 
117167:  alias weapon3  melee_down 
117167:  alias lastweapon  primary_up 
117167:  alias nextweapon  melee_down 
117167:  alias previousweapon  primary_up 
117167:  alias switch_between_slot1_and_slot2  primary_up  
117167: slot2
117167:  alias viewmodel_toggle viewmodels_on 
117167:  viewmodel_fov 84
117167:  cl_interp 0
117167: +attack
117167: hud_medicautocallersthreshold  75  
117167:  alias weapon1  primary_up 
117167:  alias weapon2  secondary_down 
117167:  alias weapon3  melee_down 
117167:  alias lastweapon  primary_up 
117167:  alias nextweapon  melee_down 
117167:  alias previousweapon  primary_up 
117167:  alias switch_between_slot1_and_slot2  primary_up  
117167: slot2
117167:  alias viewmodel_toggle viewmodels_on 
117167:  viewmodel_fov 84
117167:  cl_interp 0
117167: +attack
117167: hud_medicautocallersthreshold  75  
117167:  alias weapon1  primary_up 
117167:  alias weapon2  secondary_down 
117167:  alias weapon3  melee_down 
117167:  alias lastweapon  primary_up 
117167:  alias nextweapon  melee_down 
117167:  alias previousweapon  primary_up 
117167:  alias switch_between_slot1_and_slot2  primary_up  
117168: slot2
117168:  alias viewmodel_toggle viewmodels_on 
117168:  viewmodel_fov 84
117168:  cl_interp 0
117168: +attack
117168: hud_medicautocallersthreshold  75  
117168:  alias weapon1  primary_up 
117168:  alias weapon2  secondary_down 
117168:  alias weapon3  melee_down 
117168:  alias lastweapon  primary_up 
117168:  alias nextweapon  melee_down 
117168:  alias previousweapon  primary_up 
117168:  alias switch_between_slot1_and_slot2  primary_up  
117168: slot2
117168:  alias viewmodel_toggle viewmodels_on 
117168:  viewmodel_fov 84
117168:  cl_interp 0
117168: +attack
117168: hud_medicautocallersthreshold  75  
117168:  alias weapon1  primary_up 
117168:  alias weapon2  secondary_down 
117168:  alias weapon3  melee_down 
117168:  alias lastweapon  primary_up 
117168:  alias nextweapon  melee_down 
117168:  alias previousweapon  primary_up 
117168:  alias switch_between_slot1_and_slot2  primary_up  
117169: slot2
117169:  alias viewmodel_toggle viewmodels_on 
117169:  viewmodel_fov 84
117169:  cl_interp 0
117169: +attack
117169: hud_medicautocallersthreshold  75  
117169:  alias weapon1  primary_up 
117169:  alias weapon2  secondary_down 
117169:  alias weapon3  melee_down 
117169:  alias lastweapon  primary_up 
117169:  alias nextweapon  melee_down 
117169:  alias previousweapon  primary_up 
117169:  alias switch_between_slot1_and_slot2  primary_up  
117169: -moveright
117169: +moveleft 
117169: alias checkright none 
117170: slot2
117170:  alias viewmodel_toggle viewmodels_on 
117170:  viewmodel_fov 84
117170:  cl_interp 0
117170: +attack
117170: hud_medicautocallersthreshold  75  
117170:  alias weapon1  primary_up 
117170:  alias weapon2  secondary_down 
117170:  alias weapon3  melee_down 
117170:  alias lastweapon  primary_up 
117170:  alias nextweapon  melee_down 
117170:  alias previousweapon  primary_up 
117170:  alias switch_between_slot1_and_slot2  primary_up  
117171: slot2
117171:  alias viewmodel_toggle viewmodels_on 
117171:  viewmodel_fov 84
117171:  cl_interp 0
117171: +attack
117171: hud_medicautocallersthreshold  75  
117171:  alias weapon1  primary_up 
117171:  alias weapon2  secondary_down 
117171:  alias weapon3  melee_down 
117171:  alias lastweapon  primary_up 
117171:  alias nextweapon  melee_down 
117171:  alias previousweapon  primary_up 
117171:  alias switch_between_slot1_and_slot2  primary_up  
117172: -back
117172: alias checkback none 
117173: ATTACK MOVELEFT
117176: -forward
117176: +back
117176: alias checkback +back 
117176: ATTACK BACK MOVELEFT
117196: slot2
117196:  alias viewmodel_toggle viewmodels_on 
117196:  viewmodel_fov 84
117196:  cl_interp 0
117196: +attack
117196: hud_medicautocallersthreshold  75  
117196:  alias weapon1  primary_up 
117196:  alias weapon2  secondary_down 
117196:  alias weapon3  melee_down 
117196:  alias lastweapon  primary_up 
117196:  alias nextweapon  melee_down 
117196:  alias previousweapon  primary_up 
117196:  alias switch_between_slot1_and_slot2  primary_up  
117198: slot2
117198:  alias viewmodel_toggle viewmodels_on 
117198:  viewmodel_fov 84
117198:  cl_interp 0
117198: +attack
117198: hud_medicautocallersthreshold  75  
117198:  alias weapon1  primary_up 
117198:  alias weapon2  secondary_down 
117198:  alias weapon3  melee_down 
117198:  alias lastweapon  primary_up 
117198:  alias nextweapon  melee_down 
117198:  alias previousweapon  primary_up 
117198:  alias switch_between_slot1_and_slot2  primary_up  
117198: slot2
117198:  alias viewmodel_toggle viewmodels_on 
117198:  viewmodel_fov 84
117198:  cl_interp 0
117198: +attack
117198: hud_medicautocallersthreshold  75  
117198:  alias weapon1  primary_up 
117198:  alias weapon2  secondary_down 
117198:  alias weapon3  melee_down 
117198:  alias lastweapon  primary_up 
117198:  alias nextweapon  melee_down 
117198:  alias previousweapon  primary_up 
117198:  alias switch_between_slot1_and_slot2  primary_up  
117199: slot2
117199:  alias viewmodel_toggle viewmodels_on 
117199:  viewmodel_fov 84
117199:  cl_interp 0
117199: +attack
117199: hud_medicautocallersthreshold  75  
117199:  alias weapon1  primary_up 
117199:  alias weapon2  secondary_down 
117199:  alias weapon3  melee_down 
117199:  alias lastweapon  primary_up 
117199:  alias nextweapon  melee_down 
117199:  alias previousweapon  primary_up 
117199:  alias switch_between_slot1_and_slot2  primary_up  
117200: slot2
117200:  alias viewmodel_toggle viewmodels_on 
117200:  viewmodel_fov 84
117200:  cl_interp 0
117200: +attack
117200: hud_medicautocallersthreshold  75  
117200:  alias weapon1  primary_up 
117200:  alias weapon2  secondary_down 
117200:  alias weapon3  melee_down 
117200:  alias lastweapon  primary_up 
117200:  alias nextweapon  melee_down 
117200:  alias previousweapon  primary_up 
117200:  alias switch_between_slot1_and_slot2  primary_up  
117200: slot2
117200:  alias viewmodel_toggle viewmodels_on 
117200:  viewmodel_fov 84
117200:  cl_interp 0
117200: +attack
117200: hud_medicautocallersthreshold  75  
117200:  alias weapon1  primary_up 
117200:  alias weapon2  secondary_down 
117200:  alias weapon3  melee_down 
117200:  alias lastweapon  primary_up 
117200:  alias nextweapon  melee_down 
117200:  alias previousweapon  primary_up 
117200:  alias switch_between_slot1_and_slot2  primary_up  
117202: slot2
117202:  alias viewmodel_toggle viewmodels_on 
117202:  viewmodel_fov 84
117202:  cl_interp 0
117202: +attack
117202: hud_medicautocallersthreshold  75  
117202:  alias weapon1  primary_up 
117202:  alias weapon2  secondary_down 
117202:  alias weapon3  melee_down 
117202:  alias lastweapon  primary_up 
117202:  alias nextweapon  melee_down 
117202:  alias previousweapon  primary_up 
117202:  alias switch_between_slot1_and_slot2  primary_up  
117216: -back
117216: alias checkback none 
117217: ATTACK MOVELEFT
117228: slot2
117228:  alias viewmodel_toggle viewmodels_on 
117228:  viewmodel_fov 84
117228:  cl_interp 0
117228: +attack
117228: hud_medicautocallersthreshold  75  
117228:  alias weapon1  primary_up 
117228:  alias weapon2  secondary_down 
117228:  alias weapon3  melee_down 
117228:  alias lastweapon  primary_up 
117228:  alias nextweapon  melee_down 
117228:  alias previousweapon  primary_up 
117228:  alias switch_between_slot1_and_slot2  primary_up  
117230: -back
117230: +forward
117230: alias checkfwd +forward 
117230: slot2
117230:  alias viewmodel_toggle viewmodels_on 
117230:  viewmodel_fov 84
117230:  cl_interp 0
117230: +attack
117230: hud_medicautocallersthreshold  75  
117230:  alias weapon1  primary_up 
117230:  alias weapon2  secondary_down 
117230:  alias weapon3  melee_down 
117230:  alias lastweapon  primary_up 
117230:  alias nextweapon  melee_down 
117230:  alias previousweapon  primary_up 
117230:  alias switch_between_slot1_and_slot2  primary_up  
117231: ATTACK FORWARD MOVELEFT
117231: slot2
117231:  alias viewmodel_toggle viewmodels_on 
117231:  viewmodel_fov 84
117231:  cl_interp 0
117231: +attack
117231: hud_medicautocallersthreshold  75  
117231:  alias weapon1  primary_up 
117231:  alias weapon2  secondary_down 
117231:  alias weapon3  melee_down 
117231:  alias lastweapon  primary_up 
117231:  alias nextweapon  melee_down 
117231:  alias previousweapon  primary_up 
117231:  alias switch_between_slot1_and_slot2  primary_up  
117233: slot2
117233:  alias viewmodel_toggle viewmodels_on 
117233:  viewmodel_fov 84
117233:  cl_interp 0
117233: +attack
117233: hud_medicautocallersthreshold  75  
117233:  alias weapon1  primary_up 
117233:  alias weapon2  secondary_down 
117233:  alias weapon3  melee_down 
117233:  alias lastweapon  primary_up 
117233:  alias nextweapon  melee_down 
117233:  alias previousweapon  primary_up 
117233:  alias switch_between_slot1_and_slot2  primary_up  
117234: slot2
117234:  alias viewmodel_toggle viewmodels_on 
117234:  viewmodel_fov 84
117234:  cl_interp 0
117234: +attack
117234: hud_medicautocallersthreshold  75  
117234:  alias weapon1  primary_up 
117234:  alias weapon2  secondary_down 
117234:  alias weapon3  melee_down 
117234:  alias lastweapon  primary_up 
117234:  alias nextweapon  melee_down 
117234:  alias previousweapon  primary_up 
117234:  alias switch_between_slot1_and_slot2  primary_up  
117235: slot2
117235:  alias viewmodel_toggle viewmodels_on 
117235:  viewmodel_fov 84
117235:  cl_interp 0
117235: +attack
117235: hud_medicautocallersthreshold  75  
117235:  alias weapon1  primary_up 
117235:  alias weapon2  secondary_down 
117235:  alias weapon3  melee_down 
117235:  alias lastweapon  primary_up 
117235:  alias nextweapon  melee_down 
117235:  alias previousweapon  primary_up 
117235:  alias switch_between_slot1_and_slot2  primary_up  
117235: -moveleft
117235: alias checkleft none 
117236: ATTACK FORWARD
117236: slot2
117236:  alias viewmodel_toggle viewmodels_on 
117236:  viewmodel_fov 84
117236:  cl_interp 0
117236: +attack
117236: hud_medicautocallersthreshold  75  
117236:  alias weapon1  primary_up 
117236:  alias weapon2  secondary_down 
117236:  alias weapon3  melee_down 
117236:  alias lastweapon  primary_up 
117236:  alias nextweapon  melee_down 
117236:  alias previousweapon  primary_up 
117236:  alias switch_between_slot1_and_slot2  primary_up  
117237: -forward
117237: alias checkfwd none 
117237: -moveleft
117237: +moveright
117237: alias checkright +moveright 
117238: ATTACK MOVERIGHT
117246: -forward
117246: +back
117246: alias checkback +back 
117247: ATTACK BACK MOVERIGHT
117252: -back
117252: alias checkback none 
117253: ATTACK MOVERIGHT
117256: -forward
117256: +back
117256: alias checkback +back 
117258: ATTACK BACK MOVERIGHT
117260: -moveright
117260: +moveleft
117260: alias checkleft +moveleft 
117261: ATTACK BACK MOVELEFT
117265: slot2
117265:  alias viewmodel_toggle viewmodels_on 
117265:  viewmodel_fov 84
117265:  cl_interp 0
117265: +attack
117265: hud_medicautocallersthreshold  75  
117265:  alias weapon1  primary_up 
117265:  alias weapon2  secondary_down 
117265:  alias weapon3  melee_down 
117265:  alias lastweapon  primary_up 
117265:  alias nextweapon  melee_down 
117265:  alias previousweapon  primary_up 
117265:  alias switch_between_slot1_and_slot2  primary_up  
117266: slot2
117266:  alias viewmodel_toggle viewmodels_on 
117266:  viewmodel_fov 84
117266:  cl_interp 0
117266: +attack
117266: hud_medicautocallersthreshold  75  
117266:  alias weapon1  primary_up 
117266:  alias weapon2  secondary_down 
117266:  alias weapon3  melee_down 
117266:  alias lastweapon  primary_up 
117266:  alias nextweapon  melee_down 
117266:  alias previousweapon  primary_up 
117266:  alias switch_between_slot1_and_slot2  primary_up  
117267: slot2
117267:  alias viewmodel_toggle viewmodels_on 
117267:  viewmodel_fov 84
117267:  cl_interp 0
117267: +attack
117267: hud_medicautocallersthreshold  75  
117267:  alias weapon1  primary_up 
117267:  alias weapon2  secondary_down 
117267:  alias weapon3  melee_down 
117267:  alias lastweapon  primary_up 
117267:  alias nextweapon  melee_down 
117267:  alias previousweapon  primary_up 
117267:  alias switch_between_slot1_and_slot2  primary_up  
117268: slot2
117268:  alias viewmodel_toggle viewmodels_on 
117268:  viewmodel_fov 84
117268:  cl_interp 0
117268: +attack
117268: hud_medicautocallersthreshold  75  
117268:  alias weapon1  primary_up 
117268:  alias weapon2  secondary_down 
117268:  alias weapon3  melee_down 
117268:  alias lastweapon  primary_up 
117268:  alias nextweapon  melee_down 
117268:  alias previousweapon  primary_up 
117268:  alias switch_between_slot1_and_slot2  primary_up  
117269: -moveright
117269: +moveleft 
117269: alias checkright none 
117269: slot2
117269:  alias viewmodel_toggle viewmodels_on 
117269:  viewmodel_fov 84
117269:  cl_interp 0
117269: +attack
117269: hud_medicautocallersthreshold  75  
117269:  alias weapon1  primary_up 
117269:  alias weapon2  secondary_down 
117269:  alias weapon3  melee_down 
117269:  alias lastweapon  primary_up 
117269:  alias nextweapon  melee_down 
117269:  alias previousweapon  primary_up 
117269:  alias switch_between_slot1_and_slot2  primary_up  
117270: -back
117270: alias checkback none 
117271: ATTACK MOVELEFT
117277: -back
117277: +forward
117277: alias checkfwd +forward 
117280: ATTACK FORWARD MOVELEFT
117299: -forward
117299: alias checkfwd none 
117300: ATTACK MOVELEFT
117304: -moveleft
117304: +moveright
117304: alias checkright +moveright 
117305: ATTACK MOVERIGHT
117306: -moveleft
117306: +moveright 
117306: alias checkleft none 
117306: slot2
117306:  alias viewmodel_toggle viewmodels_on 
117306:  viewmodel_fov 84
117306:  cl_interp 0
117306: +attack
117306: hud_medicautocallersthreshold  75  
117306:  alias weapon1  primary_up 
117306:  alias weapon2  secondary_down 
117306:  alias weapon3  melee_down 
117306:  alias lastweapon  primary_up 
117306:  alias nextweapon  melee_down 
117306:  alias previousweapon  primary_up 
117306:  alias switch_between_slot1_and_slot2  primary_up  
117310: slot2
117310:  alias viewmodel_toggle viewmodels_on 
117310:  viewmodel_fov 84
117310:  cl_interp 0
117310: +attack
117310: hud_medicautocallersthreshold  75  
117310:  alias weapon1  primary_up 
117310:  alias weapon2  secondary_down 
117310:  alias weapon3  melee_down 
117310:  alias lastweapon  primary_up 
117310:  alias nextweapon  melee_down 
117310:  alias previousweapon  primary_up 
117310:  alias switch_between_slot1_and_slot2  primary_up  
117312: slot2
117312:  alias viewmodel_toggle viewmodels_on 
117312:  viewmodel_fov 84
117312:  cl_interp 0
117312: +attack
117312: hud_medicautocallersthreshold  75  
117312:  alias weapon1  primary_up 
117312:  alias weapon2  secondary_down 
117312:  alias weapon3  melee_down 
117312:  alias lastweapon  primary_up 
117312:  alias nextweapon  melee_down 
117312:  alias previousweapon  primary_up 
117312:  alias switch_between_slot1_and_slot2  primary_up  
117314: slot2
117314:  alias viewmodel_toggle viewmodels_on 
117314:  viewmodel_fov 84
117314:  cl_interp 0
117314: +attack
117314: hud_medicautocallersthreshold  75  
117314:  alias weapon1  primary_up 
117314:  alias weapon2  secondary_down 
117314:  alias weapon3  melee_down 
117314:  alias lastweapon  primary_up 
117314:  alias nextweapon  melee_down 
117314:  alias previousweapon  primary_up 
117314:  alias switch_between_slot1_and_slot2  primary_up  
117316: slot2
117316:  alias viewmodel_toggle viewmodels_on 
117316:  viewmodel_fov 84
117316:  cl_interp 0
117316: +attack
117316: hud_medicautocallersthreshold  75  
117316:  alias weapon1  primary_up 
117316:  alias weapon2  secondary_down 
117316:  alias weapon3  melee_down 
117316:  alias lastweapon  primary_up 
117316:  alias nextweapon  melee_down 
117316:  alias previousweapon  primary_up 
117316:  alias switch_between_slot1_and_slot2  primary_up  
117319: -moveright
117319: +moveleft
117319: alias checkleft +moveleft 
117320: ATTACK MOVELEFT
117322: -moveright
117322: +moveleft 
117322: alias checkright none 
117327: -back
117327: +forward
117327: alias checkfwd +forward 
117329: ATTACK FORWARD MOVELEFT
117339: -forward
117339: alias checkfwd none 
117340: ATTACK MOVELEFT
117341: -moveleft
117341: +moveright
117341: alias checkright +moveright 
117342: ATTACK MOVERIGHT
117342: -moveleft
117342: +moveright 
117342: alias checkleft none 
117349: -forward
117349: +back
117349: alias checkback +back 
117351: ATTACK BACK MOVERIGHT
117351: -moveright
117351: +moveleft
117351: alias checkleft +moveleft 
117352: ATTACK BACK MOVELEFT
117357: -back
117357: alias checkback none 
117358: ATTACK MOVELEFT
117367: -moveright
117367: +moveleft 
117367: alias checkright none 
117379: -back
117379: +forward
117379: alias checkfwd +forward 
117380: ATTACK FORWARD MOVELEFT
117384: -moveleft
117384: alias checkleft none 
117385: ATTACK FORWARD
117388: -moveleft
117388: +moveright
117388: alias checkright +moveright 
117388: ATTACK FORWARD MOVERIGHT
117391: -forward
117391: alias checkfwd none 
117392: ATTACK MOVERIGHT
117406: -moveright
117406: +moveleft
117406: alias checkleft +moveleft 
117407: ATTACK MOVELEFT
117409: -moveright
117409: +moveleft 
117409: alias checkright none 
117417: -moveleft
117417: +moveright
117417: alias checkright +moveright 
117418: ATTACK MOVERIGHT
117418: -moveleft
117418: +moveright 
117418: alias checkleft none 
117428: -moveright
117428: +moveleft
117428: alias checkleft +moveleft 
117428: slot2
117428:  alias viewmodel_toggle viewmodels_on 
117428:  viewmodel_fov 84
117428:  cl_interp 0
117428: +attack
117428: hud_medicautocallersthreshold  75  
117428:  alias weapon1  primary_up 
117428:  alias weapon2  secondary_down 
117428:  alias weapon3  melee_down 
117428:  alias lastweapon  primary_up 
117428:  alias nextweapon  melee_down 
117428:  alias previousweapon  primary_up 
117428:  alias switch_between_slot1_and_slot2  primary_up  
117429: ATTACK MOVELEFT
117431: slot2
117431:  alias viewmodel_toggle viewmodels_on 
117431:  viewmodel_fov 84
117431:  cl_interp 0
117431: +attack
117431: hud_medicautocallersthreshold  75  
117431:  alias weapon1  primary_up 
117431:  alias weapon2  secondary_down 
117431:  alias weapon3  melee_down 
117431:  alias lastweapon  primary_up 
117431:  alias nextweapon  melee_down 
117431:  alias previousweapon  primary_up 
117431:  alias switch_between_slot1_and_slot2  primary_up  
117432: slot2
117432:  alias viewmodel_toggle viewmodels_on 
117432:  viewmodel_fov 84
117432:  cl_interp 0
117432: +attack
117432: hud_medicautocallersthreshold  75  
117432:  alias weapon1  primary_up 
117432:  alias weapon2  secondary_down 
117432:  alias weapon3  melee_down 
117432:  alias lastweapon  primary_up 
117432:  alias nextweapon  melee_down 
117432:  alias previousweapon  primary_up 
117432:  alias switch_between_slot1_and_slot2  primary_up  
117432: -moveright
117432: +moveleft 
117432: alias checkright none 
117433: slot2
117433:  alias viewmodel_toggle viewmodels_on 
117433:  viewmodel_fov 84
117433:  cl_interp 0
117433: +attack
117433: hud_medicautocallersthreshold  75  
117433:  alias weapon1  primary_up 
117433:  alias weapon2  secondary_down 
117433:  alias weapon3  melee_down 
117433:  alias lastweapon  primary_up 
117433:  alias nextweapon  melee_down 
117433:  alias previousweapon  primary_up 
117433:  alias switch_between_slot1_and_slot2  primary_up  
117433: slot2
117433:  alias viewmodel_toggle viewmodels_on 
117433:  viewmodel_fov 84
117433:  cl_interp 0
117433: +attack
117433: hud_medicautocallersthreshold  75  
117433:  alias weapon1  primary_up 
117433:  alias weapon2  secondary_down 
117433:  alias weapon3  melee_down 
117433:  alias lastweapon  primary_up 
117433:  alias nextweapon  melee_down 
117433:  alias previousweapon  primary_up 
117433:  alias switch_between_slot1_and_slot2  primary_up  
117452: -back
117452: +forward
117452: alias checkfwd +forward 
117453: ATTACK FORWARD MOVELEFT
117499: -forward
117499: alias checkfwd none 
117500: ATTACK MOVELEFT
117511: -forward
117511: +back
117511: alias checkback +back 
117512: ATTACK BACK MOVELEFT
117516: -moveleft
117516: +moveright
117516: alias checkright +moveright 
117517: ATTACK BACK MOVERIGHT
117519: -moveleft
117519: +moveright 
117519: alias checkleft none 
117525: -back
117525: alias checkback none 
117526: ATTACK MOVERIGHT
117537: -back
117537: +forward
117537: alias checkfwd +forward 
117538: ATTACK FORWARD MOVERIGHT
117547: -attack 
117548: FORWARD MOVERIGHT
117554: +attack 
117555: ATTACK FORWARD MOVERIGHT
117565: -forward
117565: alias checkfwd none 
117566: ATTACK MOVERIGHT
117569: slot2
117569:  alias viewmodel_toggle viewmodels_on 
117569:  viewmodel_fov 84
117569:  cl_interp 0
117569: +attack
117569: hud_medicautocallersthreshold  75  
117569:  alias weapon1  primary_up 
117569:  alias weapon2  secondary_down 
117569:  alias weapon3  melee_down 
117569:  alias lastweapon  primary_up 
117569:  alias nextweapon  melee_down 
117569:  alias previousweapon  primary_up 
117569:  alias switch_between_slot1_and_slot2  primary_up  
117570: slot2
117570:  alias viewmodel_toggle viewmodels_on 
117570:  viewmodel_fov 84
117570:  cl_interp 0
117570: +attack
117570: hud_medicautocallersthreshold  75  
117570:  alias weapon1  primary_up 
117570:  alias weapon2  secondary_down 
117570:  alias weapon3  melee_down 
117570:  alias lastweapon  primary_up 
117570:  alias nextweapon  melee_down 
117570:  alias previousweapon  primary_up 
117570:  alias switch_between_slot1_and_slot2  primary_up  
117571: slot2
117571:  alias viewmodel_toggle viewmodels_on 
117571:  viewmodel_fov 84
117571:  cl_interp 0
117571: +attack
117571: hud_medicautocallersthreshold  75  
117571:  alias weapon1  primary_up 
117571:  alias weapon2  secondary_down 
117571:  alias weapon3  melee_down 
117571:  alias lastweapon  primary_up 
117571:  alias nextweapon  melee_down 
117571:  alias previousweapon  primary_up 
117571:  alias switch_between_slot1_and_slot2  primary_up  
117571: slot2
117571:  alias viewmodel_toggle viewmodels_on 
117571:  viewmodel_fov 84
117571:  cl_interp 0
117571: +attack
117571: hud_medicautocallersthreshold  75  
117571:  alias weapon1  primary_up 
117571:  alias weapon2  secondary_down 
117571:  alias weapon3  melee_down 
117571:  alias lastweapon  primary_up 
117571:  alias nextweapon  melee_down 
117571:  alias previousweapon  primary_up 
117571:  alias switch_between_slot1_and_slot2  primary_up  
117577: -forward
117577: +back
117577: alias checkback +back 
117578: ATTACK BACK MOVERIGHT
117584: -moveright
117584: +moveleft
117584: alias checkleft +moveleft 
117585: ATTACK BACK MOVELEFT
117592: -back
117592: alias checkback none 
117593: ATTACK MOVELEFT
117595: -moveleft
117595: +moveright 
117595: alias checkleft none 
117596: ATTACK MOVERIGHT
117596: slot2
117596:  alias viewmodel_toggle viewmodels_on 
117596:  viewmodel_fov 84
117596:  cl_interp 0
117596: +attack
117596: hud_medicautocallersthreshold  75  
117596:  alias weapon1  primary_up 
117596:  alias weapon2  secondary_down 
117596:  alias weapon3  melee_down 
117596:  alias lastweapon  primary_up 
117596:  alias nextweapon  melee_down 
117596:  alias previousweapon  primary_up 
117596:  alias switch_between_slot1_and_slot2  primary_up  
117597: slot2
117597:  alias viewmodel_toggle viewmodels_on 
117597:  viewmodel_fov 84
117597:  cl_interp 0
117597: +attack
117597: hud_medicautocallersthreshold  75  
117597:  alias weapon1  primary_up 
117597:  alias weapon2  secondary_down 
117597:  alias weapon3  melee_down 
117597:  alias lastweapon  primary_up 
117597:  alias nextweapon  melee_down 
117597:  alias previousweapon  primary_up 
117597:  alias switch_between_slot1_and_slot2  primary_up  
117597: slot2
117597:  alias viewmodel_toggle viewmodels_on 
117597:  viewmodel_fov 84
117597:  cl_interp 0
117597: +attack
117597: hud_medicautocallersthreshold  75  
117597:  alias weapon1  primary_up 
117597:  alias weapon2  secondary_down 
117597:  alias weapon3  melee_down 
117597:  alias lastweapon  primary_up 
117597:  alias nextweapon  melee_down 
117597:  alias previousweapon  primary_up 
117597:  alias switch_between_slot1_and_slot2  primary_up  
117598: slot2
117598:  alias viewmodel_toggle viewmodels_on 
117598:  viewmodel_fov 84
117598:  cl_interp 0
117598: +attack
117598: hud_medicautocallersthreshold  75  
117598:  alias weapon1  primary_up 
117598:  alias weapon2  secondary_down 
117598:  alias weapon3  melee_down 
117598:  alias lastweapon  primary_up 
117598:  alias nextweapon  melee_down 
117598:  alias previousweapon  primary_up 
117598:  alias switch_between_slot1_and_slot2  primary_up  
117599: slot2
117599:  alias viewmodel_toggle viewmodels_on 
117599:  viewmodel_fov 84
117599:  cl_interp 0
117599: +attack
117599: hud_medicautocallersthreshold  75  
117599:  alias weapon1  primary_up 
117599:  alias weapon2  secondary_down 
117599:  alias weapon3  melee_down 
117599:  alias lastweapon  primary_up 
117599:  alias nextweapon  melee_down 
117599:  alias previousweapon  primary_up 
117599:  alias switch_between_slot1_and_slot2  primary_up  
117601: slot2
117601:  alias viewmodel_toggle viewmodels_on 
117601:  viewmodel_fov 84
117601:  cl_interp 0
117601: +attack
117601: hud_medicautocallersthreshold  75  
117601:  alias weapon1  primary_up 
117601:  alias weapon2  secondary_down 
117601:  alias weapon3  melee_down 
117601:  alias lastweapon  primary_up 
117601:  alias nextweapon  melee_down 
117601:  alias previousweapon  primary_up 
117601:  alias switch_between_slot1_and_slot2  primary_up  
117605: -back
117605: +forward
117605: alias checkfwd +forward 
117606: ATTACK FORWARD MOVERIGHT
117610: -moveright
117610: +moveleft
117610: alias checkleft +moveleft 
117611: ATTACK FORWARD MOVELEFT
117611: -moveright
117611: +moveleft 
117611: alias checkright none 
117624: -moveleft
117624: +moveright
117624: alias checkright +moveright 
117624: -moveleft
117624: +moveright 
117624: alias checkleft none 
117625: ATTACK FORWARD MOVERIGHT
117625: -forward
117625: alias checkfwd none 
117626: ATTACK MOVERIGHT
117630: -moveright
117630: +moveleft
117630: alias checkleft +moveleft 
117631: ATTACK MOVELEFT
117635: -moveright
117635: +moveleft 
117635: alias checkright none 
117646: -back
117646: +forward
117646: alias checkfwd +forward 
117648: ATTACK FORWARD MOVELEFT
117652: -moveleft
117652: alias checkleft none 
117653: ATTACK FORWARD
117660: +jump 65
117661: ATTACK JUMP FORWARD
117662: -moveright
117662: +moveleft
117662: alias checkleft +moveleft 
117663: ATTACK JUMP FORWARD MOVELEFT
117667: -attack 
117668: JUMP FORWARD MOVELEFT
117668: -jump 65
117669: FORWARD MOVELEFT
117672: -moveleft
117672: alias checkleft none 
117673: FORWARD
117675: +attack 
117676: ATTACK FORWARD
117684: -moveright
117684: +moveleft
117684: alias checkleft +moveleft 
117685: ATTACK FORWARD MOVELEFT
117687: -forward
117687: alias checkfwd none 
117688: ATTACK MOVELEFT
117689: slot2
117689:  alias viewmodel_toggle viewmodels_on 
117689:  viewmodel_fov 84
117689:  cl_interp 0
117689: +attack
117689: hud_medicautocallersthreshold  75  
117689:  alias weapon1  primary_up 
117689:  alias weapon2  secondary_down 
117689:  alias weapon3  melee_down 
117689:  alias lastweapon  primary_up 
117689:  alias nextweapon  melee_down 
117689:  alias previousweapon  primary_up 
117689:  alias switch_between_slot1_and_slot2  primary_up  
117691: slot2
117691:  alias viewmodel_toggle viewmodels_on 
117691:  viewmodel_fov 84
117691:  cl_interp 0
117691: +attack
117691: hud_medicautocallersthreshold  75  
117691:  alias weapon1  primary_up 
117691:  alias weapon2  secondary_down 
117691:  alias weapon3  melee_down 
117691:  alias lastweapon  primary_up 
117691:  alias nextweapon  melee_down 
117691:  alias previousweapon  primary_up 
117691:  alias switch_between_slot1_and_slot2  primary_up  
117692: slot2
117692:  alias viewmodel_toggle viewmodels_on 
117692:  viewmodel_fov 84
117692:  cl_interp 0
117692: +attack
117692: hud_medicautocallersthreshold  75  
117692:  alias weapon1  primary_up 
117692:  alias weapon2  secondary_down 
117692:  alias weapon3  melee_down 
117692:  alias lastweapon  primary_up 
117692:  alias nextweapon  melee_down 
117692:  alias previousweapon  primary_up 
117692:  alias switch_between_slot1_and_slot2  primary_up  
117693: slot2
117693:  alias viewmodel_toggle viewmodels_on 
117693:  viewmodel_fov 84
117693:  cl_interp 0
117693: +attack
117693: hud_medicautocallersthreshold  75  
117693:  alias weapon1  primary_up 
117693:  alias weapon2  secondary_down 
117693:  alias weapon3  melee_down 
117693:  alias lastweapon  primary_up 
117693:  alias nextweapon  melee_down 
117693:  alias previousweapon  primary_up 
117693:  alias switch_between_slot1_and_slot2  primary_up  
117693: slot2
117693:  alias viewmodel_toggle viewmodels_on 
117693:  viewmodel_fov 84
117693:  cl_interp 0
117693: +attack
117693: hud_medicautocallersthreshold  75  
117693:  alias weapon1  primary_up 
117693:  alias weapon2  secondary_down 
117693:  alias weapon3  melee_down 
117693:  alias lastweapon  primary_up 
117693:  alias nextweapon  melee_down 
117693:  alias previousweapon  primary_up 
117693:  alias switch_between_slot1_and_slot2  primary_up  
117698: -forward
117698: +back
117698: alias checkback +back 
117699: ATTACK BACK MOVELEFT
117708: -moveleft
117708: +moveright
117708: alias checkright +moveright 
117709: ATTACK BACK MOVERIGHT
117711: -moveleft
117711: +moveright 
117711: alias checkleft none 
117712: -back
117712: alias checkback none 
117713: ATTACK MOVERIGHT
117722: slot2
117722:  alias viewmodel_toggle viewmodels_on 
117722:  viewmodel_fov 84
117722:  cl_interp 0
117722: +attack
117722: hud_medicautocallersthreshold  75  
117722:  alias weapon1  primary_up 
117722:  alias weapon2  secondary_down 
117722:  alias weapon3  melee_down 
117722:  alias lastweapon  primary_up 
117722:  alias nextweapon  melee_down 
117722:  alias previousweapon  primary_up 
117722:  alias switch_between_slot1_and_slot2  primary_up  
117722: -back
117722: +forward
117722: alias checkfwd +forward 
117723: ATTACK FORWARD MOVERIGHT
117725: slot2
117725:  alias viewmodel_toggle viewmodels_on 
117725:  viewmodel_fov 84
117725:  cl_interp 0
117725: +attack
117725: hud_medicautocallersthreshold  75  
117725:  alias weapon1  primary_up 
117725:  alias weapon2  secondary_down 
117725:  alias weapon3  melee_down 
117725:  alias lastweapon  primary_up 
117725:  alias nextweapon  melee_down 
117725:  alias previousweapon  primary_up 
117725:  alias switch_between_slot1_and_slot2  primary_up  
117726: slot2
117726:  alias viewmodel_toggle viewmodels_on 
117726:  viewmodel_fov 84
117726:  cl_interp 0
117726: +attack
117726: hud_medicautocallersthreshold  75  
117726:  alias weapon1  primary_up 
117726:  alias weapon2  secondary_down 
117726:  alias weapon3  melee_down 
117726:  alias lastweapon  primary_up 
117726:  alias nextweapon  melee_down 
117726:  alias previousweapon  primary_up 
117726:  alias switch_between_slot1_and_slot2  primary_up  
117727: -moveright
117727: +moveleft
117727: alias checkleft +moveleft 
117727: slot2
117727:  alias viewmodel_toggle viewmodels_on 
117727:  viewmodel_fov 84
117727:  cl_interp 0
117727: +attack
117727: hud_medicautocallersthreshold  75  
117727:  alias weapon1  primary_up 
117727:  alias weapon2  secondary_down 
117727:  alias weapon3  melee_down 
117727:  alias lastweapon  primary_up 
117727:  alias nextweapon  melee_down 
117727:  alias previousweapon  primary_up 
117727:  alias switch_between_slot1_and_slot2  primary_up  
117728: ATTACK FORWARD MOVELEFT
117728: slot2
117728:  alias viewmodel_toggle viewmodels_on 
117728:  viewmodel_fov 84
117728:  cl_interp 0
117728: +attack
117728: hud_medicautocallersthreshold  75  
117728:  alias weapon1  primary_up 
117728:  alias weapon2  secondary_down 
117728:  alias weapon3  melee_down 
117728:  alias lastweapon  primary_up 
117728:  alias nextweapon  melee_down 
117728:  alias previousweapon  primary_up 
117728:  alias switch_between_slot1_and_slot2  primary_up  
117729: slot2
117729:  alias viewmodel_toggle viewmodels_on 
117729:  viewmodel_fov 84
117729:  cl_interp 0
117729: +attack
117729: hud_medicautocallersthreshold  75  
117729:  alias weapon1  primary_up 
117729:  alias weapon2  secondary_down 
117729:  alias weapon3  melee_down 
117729:  alias lastweapon  primary_up 
117729:  alias nextweapon  melee_down 
117729:  alias previousweapon  primary_up 
117729:  alias switch_between_slot1_and_slot2  primary_up  
117730: -moveright
117730: +moveleft 
117730: alias checkright none 
117730: slot2
117730:  alias viewmodel_toggle viewmodels_on 
117730:  viewmodel_fov 84
117730:  cl_interp 0
117730: +attack
117730: hud_medicautocallersthreshold  75  
117730:  alias weapon1  primary_up 
117730:  alias weapon2  secondary_down 
117730:  alias weapon3  melee_down 
117730:  alias lastweapon  primary_up 
117730:  alias nextweapon  melee_down 
117730:  alias previousweapon  primary_up 
117730:  alias switch_between_slot1_and_slot2  primary_up  
117731: -forward
117731: alias checkfwd none 
117732: ATTACK MOVELEFT
117741: -moveleft
117741: +moveright
117741: alias checkright +moveright 
117742: ATTACK MOVERIGHT
117743: -moveleft
117743: +moveright 
117743: alias checkleft none 
117753: -moveright
117753: +moveleft
117753: alias checkleft +moveleft 
117754: ATTACK MOVELEFT
117755: slot2
117755:  alias viewmodel_toggle viewmodels_on 
117755:  viewmodel_fov 84
117755:  cl_interp 0
117755: +attack
117755: hud_medicautocallersthreshold  75  
117755:  alias weapon1  primary_up 
117755:  alias weapon2  secondary_down 
117755:  alias weapon3  melee_down 
117755:  alias lastweapon  primary_up 
117755:  alias nextweapon  melee_down 
117755:  alias previousweapon  primary_up 
117755:  alias switch_between_slot1_and_slot2  primary_up  
117756: slot2
117756:  alias viewmodel_toggle viewmodels_on 
117756:  viewmodel_fov 84
117756:  cl_interp 0
117756: +attack
117756: hud_medicautocallersthreshold  75  
117756:  alias weapon1  primary_up 
117756:  alias weapon2  secondary_down 
117756:  alias weapon3  melee_down 
117756:  alias lastweapon  primary_up 
117756:  alias nextweapon  melee_down 
117756:  alias previousweapon  primary_up 
117756:  alias switch_between_slot1_and_slot2  primary_up  
117756: -moveright
117756: +moveleft 
117756: alias checkright none 
117758: slot2
117758:  alias viewmodel_toggle viewmodels_on 
117758:  viewmodel_fov 84
117758:  cl_interp 0
117758: +attack
117758: hud_medicautocallersthreshold  75  
117758:  alias weapon1  primary_up 
117758:  alias weapon2  secondary_down 
117758:  alias weapon3  melee_down 
117758:  alias lastweapon  primary_up 
117758:  alias nextweapon  melee_down 
117758:  alias previousweapon  primary_up 
117758:  alias switch_between_slot1_and_slot2  primary_up  
117759: slot2
117759:  alias viewmodel_toggle viewmodels_on 
117759:  viewmodel_fov 84
117759:  cl_interp 0
117759: +attack
117759: hud_medicautocallersthreshold  75  
117759:  alias weapon1  primary_up 
117759:  alias weapon2  secondary_down 
117759:  alias weapon3  melee_down 
117759:  alias lastweapon  primary_up 
117759:  alias nextweapon  melee_down 
117759:  alias previousweapon  primary_up 
117759:  alias switch_between_slot1_and_slot2  primary_up  
117760: slot2
117760:  alias viewmodel_toggle viewmodels_on 
117760:  viewmodel_fov 84
117760:  cl_interp 0
117760: +attack
117760: hud_medicautocallersthreshold  75  
117760:  alias weapon1  primary_up 
117760:  alias weapon2  secondary_down 
117760:  alias weapon3  melee_down 
117760:  alias lastweapon  primary_up 
117760:  alias nextweapon  melee_down 
117760:  alias previousweapon  primary_up 
117760:  alias switch_between_slot1_and_slot2  primary_up  
117763: -moveleft
117763: +moveright
117763: alias checkright +moveright 
117763: -moveleft
117763: +moveright 
117763: alias checkleft none 
117764: ATTACK MOVERIGHT
117771: -moveright
117771: +moveleft
117771: alias checkleft +moveleft 
117772: ATTACK MOVELEFT
117777: -moveleft
117777: +moveright 
117777: alias checkleft none 
117778: ATTACK MOVERIGHT
117798: -back
117798: +forward
117798: alias checkfwd +forward 
117799: ATTACK FORWARD MOVERIGHT
117806: -moveright
117806: alias checkright none 
117807: ATTACK FORWARD
117824: -moveleft
117824: +moveright
117824: alias checkright +moveright 
117825: ATTACK FORWARD MOVERIGHT
117838: -attack 
117839: FORWARD MOVERIGHT
117843: +attack 
117844: ATTACK FORWARD MOVERIGHT
117854: -forward
117854: alias checkfwd none 
117855: ATTACK MOVERIGHT
117857: -moveright
117857: +moveleft
117857: alias checkleft +moveleft 
117859: ATTACK MOVELEFT
117859: slot2
117859:  alias viewmodel_toggle viewmodels_on 
117859:  viewmodel_fov 84
117859:  cl_interp 0
117859: +attack
117859: hud_medicautocallersthreshold  75  
117859:  alias weapon1  primary_up 
117859:  alias weapon2  secondary_down 
117859:  alias weapon3  melee_down 
117859:  alias lastweapon  primary_up 
117859:  alias nextweapon  melee_down 
117859:  alias previousweapon  primary_up 
117859:  alias switch_between_slot1_and_slot2  primary_up  
117860: slot2
117860:  alias viewmodel_toggle viewmodels_on 
117860:  viewmodel_fov 84
117860:  cl_interp 0
117860: +attack
117860: hud_medicautocallersthreshold  75  
117860:  alias weapon1  primary_up 
117860:  alias weapon2  secondary_down 
117860:  alias weapon3  melee_down 
117860:  alias lastweapon  primary_up 
117860:  alias nextweapon  melee_down 
117860:  alias previousweapon  primary_up 
117860:  alias switch_between_slot1_and_slot2  primary_up  
117861: slot2
117861:  alias viewmodel_toggle viewmodels_on 
117861:  viewmodel_fov 84
117861:  cl_interp 0
117861: +attack
117861: hud_medicautocallersthreshold  75  
117861:  alias weapon1  primary_up 
117861:  alias weapon2  secondary_down 
117861:  alias weapon3  melee_down 
117861:  alias lastweapon  primary_up 
117861:  alias nextweapon  melee_down 
117861:  alias previousweapon  primary_up 
117861:  alias switch_between_slot1_and_slot2  primary_up  
117862: slot2
117862:  alias viewmodel_toggle viewmodels_on 
117862:  viewmodel_fov 84
117862:  cl_interp 0
117862: +attack
117862: hud_medicautocallersthreshold  75  
117862:  alias weapon1  primary_up 
117862:  alias weapon2  secondary_down 
117862:  alias weapon3  melee_down 
117862:  alias lastweapon  primary_up 
117862:  alias nextweapon  melee_down 
117862:  alias previousweapon  primary_up 
117862:  alias switch_between_slot1_and_slot2  primary_up  
117863: -moveright
117863: +moveleft 
117863: alias checkright none 
117866: slot2
117866:  alias viewmodel_toggle viewmodels_on 
117866:  viewmodel_fov 84
117866:  cl_interp 0
117866: +attack
117866: hud_medicautocallersthreshold  75  
117866:  alias weapon1  primary_up 
117866:  alias weapon2  secondary_down 
117866:  alias weapon3  melee_down 
117866:  alias lastweapon  primary_up 
117866:  alias nextweapon  melee_down 
117866:  alias previousweapon  primary_up 
117866:  alias switch_between_slot1_and_slot2  primary_up  
117868: -back
117868: +forward
117868: alias checkfwd +forward 
117869: ATTACK FORWARD MOVELEFT
117876: -moveleft
117876: alias checkleft none 
117877: ATTACK FORWARD
117884: -moveleft
117884: +moveright
117884: alias checkright +moveright 
117885: ATTACK FORWARD MOVERIGHT
117886: slot2
117886:  alias viewmodel_toggle viewmodels_on 
117886:  viewmodel_fov 84
117886:  cl_interp 0
117886: +attack
117886: hud_medicautocallersthreshold  75  
117886:  alias weapon1  primary_up 
117886:  alias weapon2  secondary_down 
117886:  alias weapon3  melee_down 
117886:  alias lastweapon  primary_up 
117886:  alias nextweapon  melee_down 
117886:  alias previousweapon  primary_up 
117886:  alias switch_between_slot1_and_slot2  primary_up  
117887: slot2
117887:  alias viewmodel_toggle viewmodels_on 
117887:  viewmodel_fov 84
117887:  cl_interp 0
117887: +attack
117887: hud_medicautocallersthreshold  75  
117887:  alias weapon1  primary_up 
117887:  alias weapon2  secondary_down 
117887:  alias weapon3  melee_down 
117887:  alias lastweapon  primary_up 
117887:  alias nextweapon  melee_down 
117887:  alias previousweapon  primary_up 
117887:  alias switch_between_slot1_and_slot2  primary_up  
117889: slot2
117889:  alias viewmodel_toggle viewmodels_on 
117889:  viewmodel_fov 84
117889:  cl_interp 0
117889: +attack
117889: hud_medicautocallersthreshold  75  
117889:  alias weapon1  primary_up 
117889:  alias weapon2  secondary_down 
117889:  alias weapon3  melee_down 
117889:  alias lastweapon  primary_up 
117889:  alias nextweapon  melee_down 
117889:  alias previousweapon  primary_up 
117889:  alias switch_between_slot1_and_slot2  primary_up  
117889: slot2
117889:  alias viewmodel_toggle viewmodels_on 
117889:  viewmodel_fov 84
117889:  cl_interp 0
117889: +attack
117889: hud_medicautocallersthreshold  75  
117889:  alias weapon1  primary_up 
117889:  alias weapon2  secondary_down 
117889:  alias weapon3  melee_down 
117889:  alias lastweapon  primary_up 
117889:  alias nextweapon  melee_down 
117889:  alias previousweapon  primary_up 
117889:  alias switch_between_slot1_and_slot2  primary_up  
117890: slot2
117890:  alias viewmodel_toggle viewmodels_on 
117890:  viewmodel_fov 84
117890:  cl_interp 0
117890: +attack
117890: hud_medicautocallersthreshold  75  
117890:  alias weapon1  primary_up 
117890:  alias weapon2  secondary_down 
117890:  alias weapon3  melee_down 
117890:  alias lastweapon  primary_up 
117890:  alias nextweapon  melee_down 
117890:  alias previousweapon  primary_up 
117890:  alias switch_between_slot1_and_slot2  primary_up  
117891: -forward
117891: alias checkfwd none 
117891: slot2
117891:  alias viewmodel_toggle viewmodels_on 
117891:  viewmodel_fov 84
117891:  cl_interp 0
117891: +attack
117891: hud_medicautocallersthreshold  75  
117891:  alias weapon1  primary_up 
117891:  alias weapon2  secondary_down 
117891:  alias weapon3  melee_down 
117891:  alias lastweapon  primary_up 
117891:  alias nextweapon  melee_down 
117891:  alias previousweapon  primary_up 
117891:  alias switch_between_slot1_and_slot2  primary_up  
117892: ATTACK MOVERIGHT
117899: -forward
117899: +back
117899: alias checkback +back 
117900: ATTACK BACK MOVERIGHT
117909: -back
117909: alias checkback none 
117910: ATTACK MOVERIGHT
117915: slot2
117915:  alias viewmodel_toggle viewmodels_on 
117915:  viewmodel_fov 84
117915:  cl_interp 0
117915: +attack
117915: hud_medicautocallersthreshold  75  
117915:  alias weapon1  primary_up 
117915:  alias weapon2  secondary_down 
117915:  alias weapon3  melee_down 
117915:  alias lastweapon  primary_up 
117915:  alias nextweapon  melee_down 
117915:  alias previousweapon  primary_up 
117915:  alias switch_between_slot1_and_slot2  primary_up  
117917: slot2
117917:  alias viewmodel_toggle viewmodels_on 
117917:  viewmodel_fov 84
117917:  cl_interp 0
117917: +attack
117917: hud_medicautocallersthreshold  75  
117917:  alias weapon1  primary_up 
117917:  alias weapon2  secondary_down 
117917:  alias weapon3  melee_down 
117917:  alias lastweapon  primary_up 
117917:  alias nextweapon  melee_down 
117917:  alias previousweapon  primary_up 
117917:  alias switch_between_slot1_and_slot2  primary_up  
117918: slot2
117918:  alias viewmodel_toggle viewmodels_on 
117918:  viewmodel_fov 84
117918:  cl_interp 0
117918: +attack
117918: hud_medicautocallersthreshold  75  
117918:  alias weapon1  primary_up 
117918:  alias weapon2  secondary_down 
117918:  alias weapon3  melee_down 
117918:  alias lastweapon  primary_up 
117918:  alias nextweapon  melee_down 
117918:  alias previousweapon  primary_up 
117918:  alias switch_between_slot1_and_slot2  primary_up  
117919: -back
117919: +forward
117919: alias checkfwd +forward 
117920: ATTACK FORWARD MOVERIGHT
117920: slot2
117920:  alias viewmodel_toggle viewmodels_on 
117920:  viewmodel_fov 84
117920:  cl_interp 0
117920: +attack
117920: hud_medicautocallersthreshold  75  
117920:  alias weapon1  primary_up 
117920:  alias weapon2  secondary_down 
117920:  alias weapon3  melee_down 
117920:  alias lastweapon  primary_up 
117920:  alias nextweapon  melee_down 
117920:  alias previousweapon  primary_up 
117920:  alias switch_between_slot1_and_slot2  primary_up  
117920: slot2
117920:  alias viewmodel_toggle viewmodels_on 
117920:  viewmodel_fov 84
117920:  cl_interp 0
117920: +attack
117920: hud_medicautocallersthreshold  75  
117920:  alias weapon1  primary_up 
117920:  alias weapon2  secondary_down 
117920:  alias weapon3  melee_down 
117920:  alias lastweapon  primary_up 
117920:  alias nextweapon  melee_down 
117920:  alias previousweapon  primary_up 
117920:  alias switch_between_slot1_and_slot2  primary_up  
117922: slot2
117922:  alias viewmodel_toggle viewmodels_on 
117922:  viewmodel_fov 84
117922:  cl_interp 0
117922: +attack
117922: hud_medicautocallersthreshold  75  
117922:  alias weapon1  primary_up 
117922:  alias weapon2  secondary_down 
117922:  alias weapon3  melee_down 
117922:  alias lastweapon  primary_up 
117922:  alias nextweapon  melee_down 
117922:  alias previousweapon  primary_up 
117922:  alias switch_between_slot1_and_slot2  primary_up  
117924: -moveright
117924: alias checkright none 
117925: ATTACK FORWARD
117925: -moveright
117925: +moveleft
117925: alias checkleft +moveleft 
117926: ATTACK FORWARD MOVELEFT
117933: +jump 65
117934: ATTACK JUMP FORWARD MOVELEFT
117934: +duck 83
117935: ATTACK JUMP DUCK FORWARD MOVELEFT
117940: -forward
117940: alias checkfwd none 
117941: ATTACK JUMP DUCK MOVELEFT
117942: -jump 65
117943: ATTACK DUCK MOVELEFT
117944: -duck 83
117945: ATTACK MOVELEFT
117960: -back
117960: +forward
117960: alias checkfwd +forward 
117960: slot2
117960:  alias viewmodel_toggle viewmodels_on 
117960:  viewmodel_fov 84
117960:  cl_interp 0
117960: +attack
117960: hud_medicautocallersthreshold  75  
117960:  alias weapon1  primary_up 
117960:  alias weapon2  secondary_down 
117960:  alias weapon3  melee_down 
117960:  alias lastweapon  primary_up 
117960:  alias nextweapon  melee_down 
117960:  alias previousweapon  primary_up 
117960:  alias switch_between_slot1_and_slot2  primary_up  
117961: ATTACK FORWARD MOVELEFT
117966: -moveleft
117966: alias checkleft none 
117967: ATTACK FORWARD
117976: -moveright
117976: +moveleft
117976: alias checkleft +moveleft 
117977: ATTACK FORWARD MOVELEFT
118001: -forward
118001: alias checkfwd none 
118002: ATTACK MOVELEFT
118030: -moveleft
118030: +moveright
118030: alias checkright +moveright 
118031: ATTACK MOVERIGHT
118035: -moveleft
118035: +moveright 
118035: alias checkleft none 
118041: -moveright
118041: +moveleft
118041: alias checkleft +moveleft 
118042: ATTACK MOVELEFT
118044: -moveright
118044: +moveleft 
118044: alias checkright none 
118064: -back
118064: +forward
118064: alias checkfwd +forward 
118065: ATTACK FORWARD MOVELEFT
118074: -forward
118074: alias checkfwd none 
118075: ATTACK MOVELEFT
118087: -moveleft
118087: +moveright
118087: alias checkright +moveright 
118087: -attack 
118088: MOVERIGHT
118088: -moveleft
118088: +moveright 
118088: alias checkleft none 
118097: +attack 
118098: ATTACK MOVERIGHT
118100: -back
118100: +forward
118100: alias checkfwd +forward 
118101: ATTACK FORWARD MOVERIGHT
118102: slot2
118102:  alias viewmodel_toggle viewmodels_on 
118102:  viewmodel_fov 84
118102:  cl_interp 0
118102: +attack
118102: hud_medicautocallersthreshold  75  
118102:  alias weapon1  primary_up 
118102:  alias weapon2  secondary_down 
118102:  alias weapon3  melee_down 
118102:  alias lastweapon  primary_up 
118102:  alias nextweapon  melee_down 
118102:  alias previousweapon  primary_up 
118102:  alias switch_between_slot1_and_slot2  primary_up  
118102: slot2
118102:  alias viewmodel_toggle viewmodels_on 
118102:  viewmodel_fov 84
118102:  cl_interp 0
118102: +attack
118102: hud_medicautocallersthreshold  75  
118102:  alias weapon1  primary_up 
118102:  alias weapon2  secondary_down 
118102:  alias weapon3  melee_down 
118102:  alias lastweapon  primary_up 
118102:  alias nextweapon  melee_down 
118102:  alias previousweapon  primary_up 
118102:  alias switch_between_slot1_and_slot2  primary_up  
118103: slot2
118103:  alias viewmodel_toggle viewmodels_on 
118103:  viewmodel_fov 84
118103:  cl_interp 0
118103: +attack
118103: hud_medicautocallersthreshold  75  
118103:  alias weapon1  primary_up 
118103:  alias weapon2  secondary_down 
118103:  alias weapon3  melee_down 
118103:  alias lastweapon  primary_up 
118103:  alias nextweapon  melee_down 
118103:  alias previousweapon  primary_up 
118103:  alias switch_between_slot1_and_slot2  primary_up  
118103: slot2
118103:  alias viewmodel_toggle viewmodels_on 
118103:  viewmodel_fov 84
118103:  cl_interp 0
118103: +attack
118103: hud_medicautocallersthreshold  75  
118103:  alias weapon1  primary_up 
118103:  alias weapon2  secondary_down 
118103:  alias weapon3  melee_down 
118103:  alias lastweapon  primary_up 
118103:  alias nextweapon  melee_down 
118103:  alias previousweapon  primary_up 
118103:  alias switch_between_slot1_and_slot2  primary_up  
118103: -moveright
118103: alias checkright none 
118104: ATTACK FORWARD
118104: slot2
118104:  alias viewmodel_toggle viewmodels_on 
118104:  viewmodel_fov 84
118104:  cl_interp 0
118104: +attack
118104: hud_medicautocallersthreshold  75  
118104:  alias weapon1  primary_up 
118104:  alias weapon2  secondary_down 
118104:  alias weapon3  melee_down 
118104:  alias lastweapon  primary_up 
118104:  alias nextweapon  melee_down 
118104:  alias previousweapon  primary_up 
118104:  alias switch_between_slot1_and_slot2  primary_up  
118104: slot2
118104:  alias viewmodel_toggle viewmodels_on 
118104:  viewmodel_fov 84
118104:  cl_interp 0
118104: +attack
118104: hud_medicautocallersthreshold  75  
118104:  alias weapon1  primary_up 
118104:  alias weapon2  secondary_down 
118104:  alias weapon3  melee_down 
118104:  alias lastweapon  primary_up 
118104:  alias nextweapon  melee_down 
118104:  alias previousweapon  primary_up 
118104:  alias switch_between_slot1_and_slot2  primary_up  
118104: slot2
118104:  alias viewmodel_toggle viewmodels_on 
118104:  viewmodel_fov 84
118104:  cl_interp 0
118104: +attack
118104: hud_medicautocallersthreshold  75  
118104:  alias weapon1  primary_up 
118104:  alias weapon2  secondary_down 
118104:  alias weapon3  melee_down 
118104:  alias lastweapon  primary_up 
118104:  alias nextweapon  melee_down 
118104:  alias previousweapon  primary_up 
118104:  alias switch_between_slot1_and_slot2  primary_up  
118105: slot2
118105:  alias viewmodel_toggle viewmodels_on 
118105:  viewmodel_fov 84
118105:  cl_interp 0
118105: +attack
118105: hud_medicautocallersthreshold  75  
118105:  alias weapon1  primary_up 
118105:  alias weapon2  secondary_down 
118105:  alias weapon3  melee_down 
118105:  alias lastweapon  primary_up 
118105:  alias nextweapon  melee_down 
118105:  alias previousweapon  primary_up 
118105:  alias switch_between_slot1_and_slot2  primary_up  
118105: slot2
118105:  alias viewmodel_toggle viewmodels_on 
118105:  viewmodel_fov 84
118105:  cl_interp 0
118105: +attack
118105: hud_medicautocallersthreshold  75  
118105:  alias weapon1  primary_up 
118105:  alias weapon2  secondary_down 
118105:  alias weapon3  melee_down 
118105:  alias lastweapon  primary_up 
118105:  alias nextweapon  melee_down 
118105:  alias previousweapon  primary_up 
118105:  alias switch_between_slot1_and_slot2  primary_up  
118106: slot2
118106:  alias viewmodel_toggle viewmodels_on 
118106:  viewmodel_fov 84
118106:  cl_interp 0
118106: +attack
118106: hud_medicautocallersthreshold  75  
118106:  alias weapon1  primary_up 
118106:  alias weapon2  secondary_down 
118106:  alias weapon3  melee_down 
118106:  alias lastweapon  primary_up 
118106:  alias nextweapon  melee_down 
118106:  alias previousweapon  primary_up 
118106:  alias switch_between_slot1_and_slot2  primary_up  
118106: slot2
118106:  alias viewmodel_toggle viewmodels_on 
118106:  viewmodel_fov 84
118106:  cl_interp 0
118106: +attack
118106: hud_medicautocallersthreshold  75  
118106:  alias weapon1  primary_up 
118106:  alias weapon2  secondary_down 
118106:  alias weapon3  melee_down 
118106:  alias lastweapon  primary_up 
118106:  alias nextweapon  melee_down 
118106:  alias previousweapon  primary_up 
118106:  alias switch_between_slot1_and_slot2  primary_up  
118106: -moveright
118106: +moveleft
118106: alias checkleft +moveleft 
118107: ATTACK FORWARD MOVELEFT
118107: slot2
118107:  alias viewmodel_toggle viewmodels_on 
118107:  viewmodel_fov 84
118107:  cl_interp 0
118107: +attack
118107: hud_medicautocallersthreshold  75  
118107:  alias weapon1  primary_up 
118107:  alias weapon2  secondary_down 
118107:  alias weapon3  melee_down 
118107:  alias lastweapon  primary_up 
118107:  alias nextweapon  melee_down 
118107:  alias previousweapon  primary_up 
118107:  alias switch_between_slot1_and_slot2  primary_up  
118107: slot2
118107:  alias viewmodel_toggle viewmodels_on 
118107:  viewmodel_fov 84
118107:  cl_interp 0
118107: +attack
118107: hud_medicautocallersthreshold  75  
118107:  alias weapon1  primary_up 
118107:  alias weapon2  secondary_down 
118107:  alias weapon3  melee_down 
118107:  alias lastweapon  primary_up 
118107:  alias nextweapon  melee_down 
118107:  alias previousweapon  primary_up 
118107:  alias switch_between_slot1_and_slot2  primary_up  
118108: slot2
118108:  alias viewmodel_toggle viewmodels_on 
118108:  viewmodel_fov 84
118108:  cl_interp 0
118108: +attack
118108: hud_medicautocallersthreshold  75  
118108:  alias weapon1  primary_up 
118108:  alias weapon2  secondary_down 
118108:  alias weapon3  melee_down 
118108:  alias lastweapon  primary_up 
118108:  alias nextweapon  melee_down 
118108:  alias previousweapon  primary_up 
118108:  alias switch_between_slot1_and_slot2  primary_up  
118110: slot2
118110:  alias viewmodel_toggle viewmodels_on 
118110:  viewmodel_fov 84
118110:  cl_interp 0
118110: +attack
118110: hud_medicautocallersthreshold  75  
118110:  alias weapon1  primary_up 
118110:  alias weapon2  secondary_down 
118110:  alias weapon3  melee_down 
118110:  alias lastweapon  primary_up 
118110:  alias nextweapon  melee_down 
118110:  alias previousweapon  primary_up 
118110:  alias switch_between_slot1_and_slot2  primary_up  
118137: slot2
118137:  alias viewmodel_toggle viewmodels_on 
118137:  viewmodel_fov 84
118137:  cl_interp 0
118137: +attack
118137: hud_medicautocallersthreshold  75  
118137:  alias weapon1  primary_up 
118137:  alias weapon2  secondary_down 
118137:  alias weapon3  melee_down 
118137:  alias lastweapon  primary_up 
118137:  alias nextweapon  melee_down 
118137:  alias previousweapon  primary_up 
118137:  alias switch_between_slot1_and_slot2  primary_up  
118139: -moveleft
118139: alias checkleft none 
118140: ATTACK FORWARD
118140: slot2
118140:  alias viewmodel_toggle viewmodels_on 
118140:  viewmodel_fov 84
118140:  cl_interp 0
118140: +attack
118140: hud_medicautocallersthreshold  75  
118140:  alias weapon1  primary_up 
118140:  alias weapon2  secondary_down 
118140:  alias weapon3  melee_down 
118140:  alias lastweapon  primary_up 
118140:  alias nextweapon  melee_down 
118140:  alias previousweapon  primary_up 
118140:  alias switch_between_slot1_and_slot2  primary_up  
118141: slot2
118141:  alias viewmodel_toggle viewmodels_on 
118141:  viewmodel_fov 84
118141:  cl_interp 0
118141: +attack
118141: hud_medicautocallersthreshold  75  
118141:  alias weapon1  primary_up 
118141:  alias weapon2  secondary_down 
118141:  alias weapon3  melee_down 
118141:  alias lastweapon  primary_up 
118141:  alias nextweapon  melee_down 
118141:  alias previousweapon  primary_up 
118141:  alias switch_between_slot1_and_slot2  primary_up  
118142: slot2
118142:  alias viewmodel_toggle viewmodels_on 
118142:  viewmodel_fov 84
118142:  cl_interp 0
118142: +attack
118142: hud_medicautocallersthreshold  75  
118142:  alias weapon1  primary_up 
118142:  alias weapon2  secondary_down 
118142:  alias weapon3  melee_down 
118142:  alias lastweapon  primary_up 
118142:  alias nextweapon  melee_down 
118142:  alias previousweapon  primary_up 
118142:  alias switch_between_slot1_and_slot2  primary_up  
118143: slot2
118143:  alias viewmodel_toggle viewmodels_on 
118143:  viewmodel_fov 84
118143:  cl_interp 0
118143: +attack
118143: hud_medicautocallersthreshold  75  
118143:  alias weapon1  primary_up 
118143:  alias weapon2  secondary_down 
118143:  alias weapon3  melee_down 
118143:  alias lastweapon  primary_up 
118143:  alias nextweapon  melee_down 
118143:  alias previousweapon  primary_up 
118143:  alias switch_between_slot1_and_slot2  primary_up  
118144: slot2
118144:  alias viewmodel_toggle viewmodels_on 
118144:  viewmodel_fov 84
118144:  cl_interp 0
118144: +attack
118144: hud_medicautocallersthreshold  75  
118144:  alias weapon1  primary_up 
118144:  alias weapon2  secondary_down 
118144:  alias weapon3  melee_down 
118144:  alias lastweapon  primary_up 
118144:  alias nextweapon  melee_down 
118144:  alias previousweapon  primary_up 
118144:  alias switch_between_slot1_and_slot2  primary_up  
118160: -moveleft
118160: +moveright
118160: alias checkright +moveright 
118161: ATTACK FORWARD MOVERIGHT
118165: slot2
118165:  alias viewmodel_toggle viewmodels_on 
118165:  viewmodel_fov 84
118165:  cl_interp 0
118165: +attack
118165: hud_medicautocallersthreshold  75  
118165:  alias weapon1  primary_up 
118165:  alias weapon2  secondary_down 
118165:  alias weapon3  melee_down 
118165:  alias lastweapon  primary_up 
118165:  alias nextweapon  melee_down 
118165:  alias previousweapon  primary_up 
118165:  alias switch_between_slot1_and_slot2  primary_up  
118167: slot2
118167:  alias viewmodel_toggle viewmodels_on 
118167:  viewmodel_fov 84
118167:  cl_interp 0
118167: +attack
118167: hud_medicautocallersthreshold  75  
118167:  alias weapon1  primary_up 
118167:  alias weapon2  secondary_down 
118167:  alias weapon3  melee_down 
118167:  alias lastweapon  primary_up 
118167:  alias nextweapon  melee_down 
118167:  alias previousweapon  primary_up 
118167:  alias switch_between_slot1_and_slot2  primary_up  
118168: slot2
118168:  alias viewmodel_toggle viewmodels_on 
118168:  viewmodel_fov 84
118168:  cl_interp 0
118168: +attack
118168: hud_medicautocallersthreshold  75  
118168:  alias weapon1  primary_up 
118168:  alias weapon2  secondary_down 
118168:  alias weapon3  melee_down 
118168:  alias lastweapon  primary_up 
118168:  alias nextweapon  melee_down 
118168:  alias previousweapon  primary_up 
118168:  alias switch_between_slot1_and_slot2  primary_up  
118169: slot2
118169:  alias viewmodel_toggle viewmodels_on 
118169:  viewmodel_fov 84
118169:  cl_interp 0
118169: +attack
118169: hud_medicautocallersthreshold  75  
118169:  alias weapon1  primary_up 
118169:  alias weapon2  secondary_down 
118169:  alias weapon3  melee_down 
118169:  alias lastweapon  primary_up 
118169:  alias nextweapon  melee_down 
118169:  alias previousweapon  primary_up 
118169:  alias switch_between_slot1_and_slot2  primary_up  
118169: slot2
118169:  alias viewmodel_toggle viewmodels_on 
118169:  viewmodel_fov 84
118169:  cl_interp 0
118169: +attack
118169: hud_medicautocallersthreshold  75  
118169:  alias weapon1  primary_up 
118169:  alias weapon2  secondary_down 
118169:  alias weapon3  melee_down 
118169:  alias lastweapon  primary_up 
118169:  alias nextweapon  melee_down 
118169:  alias previousweapon  primary_up 
118169:  alias switch_between_slot1_and_slot2  primary_up  
118170: slot2
118170:  alias viewmodel_toggle viewmodels_on 
118170:  viewmodel_fov 84
118170:  cl_interp 0
118170: +attack
118170: hud_medicautocallersthreshold  75  
118170:  alias weapon1  primary_up 
118170:  alias weapon2  secondary_down 
118170:  alias weapon3  melee_down 
118170:  alias lastweapon  primary_up 
118170:  alias nextweapon  melee_down 
118170:  alias previousweapon  primary_up 
118170:  alias switch_between_slot1_and_slot2  primary_up  
118171: slot2
118171:  alias viewmodel_toggle viewmodels_on 
118171:  viewmodel_fov 84
118171:  cl_interp 0
118171: +attack
118171: hud_medicautocallersthreshold  75  
118171:  alias weapon1  primary_up 
118171:  alias weapon2  secondary_down 
118171:  alias weapon3  melee_down 
118171:  alias lastweapon  primary_up 
118171:  alias nextweapon  melee_down 
118171:  alias previousweapon  primary_up 
118171:  alias switch_between_slot1_and_slot2  primary_up  
118180: -moveright
118180: +moveleft
118180: alias checkleft +moveleft 
118181: ATTACK FORWARD MOVELEFT
118181: -moveright
118181: +moveleft 
118181: alias checkright none 
118189: -forward
118189: alias checkfwd none 
118190: ATTACK MOVELEFT
118191: -moveleft
118191: +moveright
118191: alias checkright +moveright 
118191: -moveleft
118191: +moveright 
118191: alias checkleft none 
118192: ATTACK MOVERIGHT
118197: slot2
118197:  alias viewmodel_toggle viewmodels_on 
118197:  viewmodel_fov 84
118197:  cl_interp 0
118197: +attack
118197: hud_medicautocallersthreshold  75  
118197:  alias weapon1  primary_up 
118197:  alias weapon2  secondary_down 
118197:  alias weapon3  melee_down 
118197:  alias lastweapon  primary_up 
118197:  alias nextweapon  melee_down 
118197:  alias previousweapon  primary_up 
118197:  alias switch_between_slot1_and_slot2  primary_up  
118200: slot2
118200:  alias viewmodel_toggle viewmodels_on 
118200:  viewmodel_fov 84
118200:  cl_interp 0
118200: +attack
118200: hud_medicautocallersthreshold  75  
118200:  alias weapon1  primary_up 
118200:  alias weapon2  secondary_down 
118200:  alias weapon3  melee_down 
118200:  alias lastweapon  primary_up 
118200:  alias nextweapon  melee_down 
118200:  alias previousweapon  primary_up 
118200:  alias switch_between_slot1_and_slot2  primary_up  
118202: slot2
118202:  alias viewmodel_toggle viewmodels_on 
118202:  viewmodel_fov 84
118202:  cl_interp 0
118202: +attack
118202: hud_medicautocallersthreshold  75  
118202:  alias weapon1  primary_up 
118202:  alias weapon2  secondary_down 
118202:  alias weapon3  melee_down 
118202:  alias lastweapon  primary_up 
118202:  alias nextweapon  melee_down 
118202:  alias previousweapon  primary_up 
118202:  alias switch_between_slot1_and_slot2  primary_up  
118202: slot2
118202:  alias viewmodel_toggle viewmodels_on 
118202:  viewmodel_fov 84
118202:  cl_interp 0
118202: +attack
118202: hud_medicautocallersthreshold  75  
118202:  alias weapon1  primary_up 
118202:  alias weapon2  secondary_down 
118202:  alias weapon3  melee_down 
118202:  alias lastweapon  primary_up 
118202:  alias nextweapon  melee_down 
118202:  alias previousweapon  primary_up 
118202:  alias switch_between_slot1_and_slot2  primary_up  
118203: slot2
118203:  alias viewmodel_toggle viewmodels_on 
118203:  viewmodel_fov 84
118203:  cl_interp 0
118203: +attack
118203: hud_medicautocallersthreshold  75  
118203:  alias weapon1  primary_up 
118203:  alias weapon2  secondary_down 
118203:  alias weapon3  melee_down 
118203:  alias lastweapon  primary_up 
118203:  alias nextweapon  melee_down 
118203:  alias previousweapon  primary_up 
118203:  alias switch_between_slot1_and_slot2  primary_up  
118205: slot2
118205:  alias viewmodel_toggle viewmodels_on 
118205:  viewmodel_fov 84
118205:  cl_interp 0
118205: +attack
118205: hud_medicautocallersthreshold  75  
118205:  alias weapon1  primary_up 
118205:  alias weapon2  secondary_down 
118205:  alias weapon3  melee_down 
118205:  alias lastweapon  primary_up 
118205:  alias nextweapon  melee_down 
118205:  alias previousweapon  primary_up 
118205:  alias switch_between_slot1_and_slot2  primary_up  
118206: slot2
118206:  alias viewmodel_toggle viewmodels_on 
118206:  viewmodel_fov 84
118206:  cl_interp 0
118206: +attack
118206: hud_medicautocallersthreshold  75  
118206:  alias weapon1  primary_up 
118206:  alias weapon2  secondary_down 
118206:  alias weapon3  melee_down 
118206:  alias lastweapon  primary_up 
118206:  alias nextweapon  melee_down 
118206:  alias previousweapon  primary_up 
118206:  alias switch_between_slot1_and_slot2  primary_up  
118206: -moveright
118206: +moveleft
118206: alias checkleft +moveleft 
118207: ATTACK MOVELEFT
118207: slot2
118207:  alias viewmodel_toggle viewmodels_on 
118207:  viewmodel_fov 84
118207:  cl_interp 0
118207: +attack
118207: hud_medicautocallersthreshold  75  
118207:  alias weapon1  primary_up 
118207:  alias weapon2  secondary_down 
118207:  alias weapon3  melee_down 
118207:  alias lastweapon  primary_up 
118207:  alias nextweapon  melee_down 
118207:  alias previousweapon  primary_up 
118207:  alias switch_between_slot1_and_slot2  primary_up  
118209: slot2
118209:  alias viewmodel_toggle viewmodels_on 
118209:  viewmodel_fov 84
118209:  cl_interp 0
118209: +attack
118209: hud_medicautocallersthreshold  75  
118209:  alias weapon1  primary_up 
118209:  alias weapon2  secondary_down 
118209:  alias weapon3  melee_down 
118209:  alias lastweapon  primary_up 
118209:  alias nextweapon  melee_down 
118209:  alias previousweapon  primary_up 
118209:  alias switch_between_slot1_and_slot2  primary_up  
118211: -moveright
118211: +moveleft 
118211: alias checkright none 
118215: -back
118215: +forward
118215: alias checkfwd +forward 
118216: ATTACK FORWARD MOVELEFT
118226: -moveleft
118226: alias checkleft none 
118227: ATTACK FORWARD
118237: +showscores
118237: net_graph 4 
118238: ATTACK FORWARD SCORE
118240: slot2
118240:  alias viewmodel_toggle viewmodels_on 
118240:  viewmodel_fov 84
118240:  cl_interp 0
118240: +attack
118240: hud_medicautocallersthreshold  75  
118240:  alias weapon1  primary_up 
118240:  alias weapon2  secondary_down 
118240:  alias weapon3  melee_down 
118240:  alias lastweapon  primary_up 
118240:  alias nextweapon  melee_down 
118240:  alias previousweapon  primary_up 
118240:  alias switch_between_slot1_and_slot2  primary_up  
118242: slot2
118242:  alias viewmodel_toggle viewmodels_on 
118242:  viewmodel_fov 84
118242:  cl_interp 0
118242: +attack
118242: hud_medicautocallersthreshold  75  
118242:  alias weapon1  primary_up 
118242:  alias weapon2  secondary_down 
118242:  alias weapon3  melee_down 
118242:  alias lastweapon  primary_up 
118242:  alias nextweapon  melee_down 
118242:  alias previousweapon  primary_up 
118242:  alias switch_between_slot1_and_slot2  primary_up  
118243: slot2
118243:  alias viewmodel_toggle viewmodels_on 
118243:  viewmodel_fov 84
118243:  cl_interp 0
118243: +attack
118243: hud_medicautocallersthreshold  75  
118243:  alias weapon1  primary_up 
118243:  alias weapon2  secondary_down 
118243:  alias weapon3  melee_down 
118243:  alias lastweapon  primary_up 
118243:  alias nextweapon  melee_down 
118243:  alias previousweapon  primary_up 
118243:  alias switch_between_slot1_and_slot2  primary_up  
118244: slot2
118244:  alias viewmodel_toggle viewmodels_on 
118244:  viewmodel_fov 84
118244:  cl_interp 0
118244: +attack
118244: hud_medicautocallersthreshold  75  
118244:  alias weapon1  primary_up 
118244:  alias weapon2  secondary_down 
118244:  alias weapon3  melee_down 
118244:  alias lastweapon  primary_up 
118244:  alias nextweapon  melee_down 
118244:  alias previousweapon  primary_up 
118244:  alias switch_between_slot1_and_slot2  primary_up  
118245: -showscores
118245: net_graph 0
118245: slot2
118245:  alias viewmodel_toggle viewmodels_on 
118245:  viewmodel_fov 84
118245:  cl_interp 0
118245: +attack
118245: hud_medicautocallersthreshold  75  
118245:  alias weapon1  primary_up 
118245:  alias weapon2  secondary_down 
118245:  alias weapon3  melee_down 
118245:  alias lastweapon  primary_up 
118245:  alias nextweapon  melee_down 
118245:  alias previousweapon  primary_up 
118245:  alias switch_between_slot1_and_slot2  primary_up  
118246: ATTACK FORWARD
118249: slot2
118249:  alias viewmodel_toggle viewmodels_on 
118249:  viewmodel_fov 84
118249:  cl_interp 0
118249: +attack
118249: hud_medicautocallersthreshold  75  
118249:  alias weapon1  primary_up 
118249:  alias weapon2  secondary_down 
118249:  alias weapon3  melee_down 
118249:  alias lastweapon  primary_up 
118249:  alias nextweapon  melee_down 
118249:  alias previousweapon  primary_up 
118249:  alias switch_between_slot1_and_slot2  primary_up  
118254: -moveleft
118254: +moveright
118254: alias checkright +moveright 
118255: ATTACK FORWARD MOVERIGHT
118263: -moveright
118263: alias checkright none 
118264: ATTACK FORWARD
118276: +jump 65
118277: ATTACK JUMP FORWARD
118283: -jump 65
118284: ATTACK FORWARD
118286: -attack 
118286: -moveright
118286: +moveleft
118286: alias checkleft +moveleft 
118287: FORWARD MOVELEFT
118290: +attack 
118293: ATTACK FORWARD MOVELEFT
118304: -forward
118304: alias checkfwd none 
118305: ATTACK MOVELEFT
118306: slot2
118306:  alias viewmodel_toggle viewmodels_on 
118306:  viewmodel_fov 84
118306:  cl_interp 0
118306: +attack
118306: hud_medicautocallersthreshold  75  
118306:  alias weapon1  primary_up 
118306:  alias weapon2  secondary_down 
118306:  alias weapon3  melee_down 
118306:  alias lastweapon  primary_up 
118306:  alias nextweapon  melee_down 
118306:  alias previousweapon  primary_up 
118306:  alias switch_between_slot1_and_slot2  primary_up  
118306: slot2
118306:  alias viewmodel_toggle viewmodels_on 
118306:  viewmodel_fov 84
118306:  cl_interp 0
118306: +attack
118306: hud_medicautocallersthreshold  75  
118306:  alias weapon1  primary_up 
118306:  alias weapon2  secondary_down 
118306:  alias weapon3  melee_down 
118306:  alias lastweapon  primary_up 
118306:  alias nextweapon  melee_down 
118306:  alias previousweapon  primary_up 
118306:  alias switch_between_slot1_and_slot2  primary_up  
118308: slot2
118308:  alias viewmodel_toggle viewmodels_on 
118308:  viewmodel_fov 84
118308:  cl_interp 0
118308: +attack
118308: hud_medicautocallersthreshold  75  
118308:  alias weapon1  primary_up 
118308:  alias weapon2  secondary_down 
118308:  alias weapon3  melee_down 
118308:  alias lastweapon  primary_up 
118308:  alias nextweapon  melee_down 
118308:  alias previousweapon  primary_up 
118308:  alias switch_between_slot1_and_slot2  primary_up  
118308: slot2
118308:  alias viewmodel_toggle viewmodels_on 
118308:  viewmodel_fov 84
118308:  cl_interp 0
118308: +attack
118308: hud_medicautocallersthreshold  75  
118308:  alias weapon1  primary_up 
118308:  alias weapon2  secondary_down 
118308:  alias weapon3  melee_down 
118308:  alias lastweapon  primary_up 
118308:  alias nextweapon  melee_down 
118308:  alias previousweapon  primary_up 
118308:  alias switch_between_slot1_and_slot2  primary_up  
118309: slot2
118309:  alias viewmodel_toggle viewmodels_on 
118309:  viewmodel_fov 84
118309:  cl_interp 0
118309: +attack
118309: hud_medicautocallersthreshold  75  
118309:  alias weapon1  primary_up 
118309:  alias weapon2  secondary_down 
118309:  alias weapon3  melee_down 
118309:  alias lastweapon  primary_up 
118309:  alias nextweapon  melee_down 
118309:  alias previousweapon  primary_up 
118309:  alias switch_between_slot1_and_slot2  primary_up  
118313: slot2
118313:  alias viewmodel_toggle viewmodels_on 
118313:  viewmodel_fov 84
118313:  cl_interp 0
118313: +attack
118313: hud_medicautocallersthreshold  75  
118313:  alias weapon1  primary_up 
118313:  alias weapon2  secondary_down 
118313:  alias weapon3  melee_down 
118313:  alias lastweapon  primary_up 
118313:  alias nextweapon  melee_down 
118313:  alias previousweapon  primary_up 
118313:  alias switch_between_slot1_and_slot2  primary_up  
118323: -forward
118323: +back
118323: alias checkback +back 
118324: ATTACK BACK MOVELEFT
118326: -moveleft
118326: +moveright
118326: alias checkright +moveright 
118327: ATTACK BACK MOVERIGHT
118330: -moveleft
118330: +moveright 
118330: alias checkleft none 
118339: slot2
118339:  alias viewmodel_toggle viewmodels_on 
118339:  viewmodel_fov 84
118339:  cl_interp 0
118339: +attack
118339: hud_medicautocallersthreshold  75  
118339:  alias weapon1  primary_up 
118339:  alias weapon2  secondary_down 
118339:  alias weapon3  melee_down 
118339:  alias lastweapon  primary_up 
118339:  alias nextweapon  melee_down 
118339:  alias previousweapon  primary_up 
118339:  alias switch_between_slot1_and_slot2  primary_up  
118341: slot2
118341:  alias viewmodel_toggle viewmodels_on 
118341:  viewmodel_fov 84
118341:  cl_interp 0
118341: +attack
118341: hud_medicautocallersthreshold  75  
118341:  alias weapon1  primary_up 
118341:  alias weapon2  secondary_down 
118341:  alias weapon3  melee_down 
118341:  alias lastweapon  primary_up 
118341:  alias nextweapon  melee_down 
118341:  alias previousweapon  primary_up 
118341:  alias switch_between_slot1_and_slot2  primary_up  
118342: slot2
118342:  alias viewmodel_toggle viewmodels_on 
118342:  viewmodel_fov 84
118342:  cl_interp 0
118342: +attack
118342: hud_medicautocallersthreshold  75  
118342:  alias weapon1  primary_up 
118342:  alias weapon2  secondary_down 
118342:  alias weapon3  melee_down 
118342:  alias lastweapon  primary_up 
118342:  alias nextweapon  melee_down 
118342:  alias previousweapon  primary_up 
118342:  alias switch_between_slot1_and_slot2  primary_up  
118342: slot2
118342:  alias viewmodel_toggle viewmodels_on 
118342:  viewmodel_fov 84
118342:  cl_interp 0
118342: +attack
118342: hud_medicautocallersthreshold  75  
118342:  alias weapon1  primary_up 
118342:  alias weapon2  secondary_down 
118342:  alias weapon3  melee_down 
118342:  alias lastweapon  primary_up 
118342:  alias nextweapon  melee_down 
118342:  alias previousweapon  primary_up 
118342:  alias switch_between_slot1_and_slot2  primary_up  
118343: -back
118343: alias checkback none 
118343: slot2
118343:  alias viewmodel_toggle viewmodels_on 
118343:  viewmodel_fov 84
118343:  cl_interp 0
118343: +attack
118343: hud_medicautocallersthreshold  75  
118343:  alias weapon1  primary_up 
118343:  alias weapon2  secondary_down 
118343:  alias weapon3  melee_down 
118343:  alias lastweapon  primary_up 
118343:  alias nextweapon  melee_down 
118343:  alias previousweapon  primary_up 
118343:  alias switch_between_slot1_and_slot2  primary_up  
118344: ATTACK MOVERIGHT
118344: slot2
118344:  alias viewmodel_toggle viewmodels_on 
118344:  viewmodel_fov 84
118344:  cl_interp 0
118344: +attack
118344: hud_medicautocallersthreshold  75  
118344:  alias weapon1  primary_up 
118344:  alias weapon2  secondary_down 
118344:  alias weapon3  melee_down 
118344:  alias lastweapon  primary_up 
118344:  alias nextweapon  melee_down 
118344:  alias previousweapon  primary_up 
118344:  alias switch_between_slot1_and_slot2  primary_up  
118373: slot2
118373:  alias viewmodel_toggle viewmodels_on 
118373:  viewmodel_fov 84
118373:  cl_interp 0
118373: +attack
118373: hud_medicautocallersthreshold  75  
118373:  alias weapon1  primary_up 
118373:  alias weapon2  secondary_down 
118373:  alias weapon3  melee_down 
118373:  alias lastweapon  primary_up 
118373:  alias nextweapon  melee_down 
118373:  alias previousweapon  primary_up 
118373:  alias switch_between_slot1_and_slot2  primary_up  
118377: -back
118377: +forward
118377: alias checkfwd +forward 
118377: slot2
118377:  alias viewmodel_toggle viewmodels_on 
118377:  viewmodel_fov 84
118377:  cl_interp 0
118377: +attack
118377: hud_medicautocallersthreshold  75  
118377:  alias weapon1  primary_up 
118377:  alias weapon2  secondary_down 
118377:  alias weapon3  melee_down 
118377:  alias lastweapon  primary_up 
118377:  alias nextweapon  melee_down 
118377:  alias previousweapon  primary_up 
118377:  alias switch_between_slot1_and_slot2  primary_up  
118378: ATTACK FORWARD MOVERIGHT
118378: slot2
118378:  alias viewmodel_toggle viewmodels_on 
118378:  viewmodel_fov 84
118378:  cl_interp 0
118378: +attack
118378: hud_medicautocallersthreshold  75  
118378:  alias weapon1  primary_up 
118378:  alias weapon2  secondary_down 
118378:  alias weapon3  melee_down 
118378:  alias lastweapon  primary_up 
118378:  alias nextweapon  melee_down 
118378:  alias previousweapon  primary_up 
118378:  alias switch_between_slot1_and_slot2  primary_up  
118379: slot2
118379:  alias viewmodel_toggle viewmodels_on 
118379:  viewmodel_fov 84
118379:  cl_interp 0
118379: +attack
118379: hud_medicautocallersthreshold  75  
118379:  alias weapon1  primary_up 
118379:  alias weapon2  secondary_down 
118379:  alias weapon3  melee_down 
118379:  alias lastweapon  primary_up 
118379:  alias nextweapon  melee_down 
118379:  alias previousweapon  primary_up 
118379:  alias switch_between_slot1_and_slot2  primary_up  
118382: slot2
118382:  alias viewmodel_toggle viewmodels_on 
118382:  viewmodel_fov 84
118382:  cl_interp 0
118382: +attack
118382: hud_medicautocallersthreshold  75  
118382:  alias weapon1  primary_up 
118382:  alias weapon2  secondary_down 
118382:  alias weapon3  melee_down 
118382:  alias lastweapon  primary_up 
118382:  alias nextweapon  melee_down 
118382:  alias previousweapon  primary_up 
118382:  alias switch_between_slot1_and_slot2  primary_up  
118408: -attack 
118409: FORWARD MOVERIGHT
118415: +attack 
118416: ATTACK FORWARD MOVERIGHT
118428: slot2
118428:  alias viewmodel_toggle viewmodels_on 
118428:  viewmodel_fov 84
118428:  cl_interp 0
118428: +attack
118428: hud_medicautocallersthreshold  75  
118428:  alias weapon1  primary_up 
118428:  alias weapon2  secondary_down 
118428:  alias weapon3  melee_down 
118428:  alias lastweapon  primary_up 
118428:  alias nextweapon  melee_down 
118428:  alias previousweapon  primary_up 
118428:  alias switch_between_slot1_and_slot2  primary_up  
118429: slot2
118429:  alias viewmodel_toggle viewmodels_on 
118429:  viewmodel_fov 84
118429:  cl_interp 0
118429: +attack
118429: hud_medicautocallersthreshold  75  
118429:  alias weapon1  primary_up 
118429:  alias weapon2  secondary_down 
118429:  alias weapon3  melee_down 
118429:  alias lastweapon  primary_up 
118429:  alias nextweapon  melee_down 
118429:  alias previousweapon  primary_up 
118429:  alias switch_between_slot1_and_slot2  primary_up  
118430: slot2
118430:  alias viewmodel_toggle viewmodels_on 
118430:  viewmodel_fov 84
118430:  cl_interp 0
118430: +attack
118430: hud_medicautocallersthreshold  75  
118430:  alias weapon1  primary_up 
118430:  alias weapon2  secondary_down 
118430:  alias weapon3  melee_down 
118430:  alias lastweapon  primary_up 
118430:  alias nextweapon  melee_down 
118430:  alias previousweapon  primary_up 
118430:  alias switch_between_slot1_and_slot2  primary_up  
118431: slot2
118431:  alias viewmodel_toggle viewmodels_on 
118431:  viewmodel_fov 84
118431:  cl_interp 0
118431: +attack
118431: hud_medicautocallersthreshold  75  
118431:  alias weapon1  primary_up 
118431:  alias weapon2  secondary_down 
118431:  alias weapon3  melee_down 
118431:  alias lastweapon  primary_up 
118431:  alias nextweapon  melee_down 
118431:  alias previousweapon  primary_up 
118431:  alias switch_between_slot1_and_slot2  primary_up  
118432: slot2
118432:  alias viewmodel_toggle viewmodels_on 
118432:  viewmodel_fov 84
118432:  cl_interp 0
118432: +attack
118432: hud_medicautocallersthreshold  75  
118432:  alias weapon1  primary_up 
118432:  alias weapon2  secondary_down 
118432:  alias weapon3  melee_down 
118432:  alias lastweapon  primary_up 
118432:  alias nextweapon  melee_down 
118432:  alias previousweapon  primary_up 
118432:  alias switch_between_slot1_and_slot2  primary_up  
118434: slot2
118434:  alias viewmodel_toggle viewmodels_on 
118434:  viewmodel_fov 84
118434:  cl_interp 0
118434: +attack
118434: hud_medicautocallersthreshold  75  
118434:  alias weapon1  primary_up 
118434:  alias weapon2  secondary_down 
118434:  alias weapon3  melee_down 
118434:  alias lastweapon  primary_up 
118434:  alias nextweapon  melee_down 
118434:  alias previousweapon  primary_up 
118434:  alias switch_between_slot1_and_slot2  primary_up  
118441: -moveright
118441: +moveleft
118441: alias checkleft +moveleft 
118442: ATTACK FORWARD MOVELEFT
118442: -moveright
118442: +moveleft 
118442: alias checkright none 
118448: -moveleft
118448: alias checkleft none 
118449: ATTACK FORWARD
118473: -moveleft
118473: +moveright
118473: alias checkright +moveright 
118474: ATTACK FORWARD MOVERIGHT
118504: -forward
118504: alias checkfwd none 
118505: ATTACK MOVERIGHT
118508: slot2
118508:  alias viewmodel_toggle viewmodels_on 
118508:  viewmodel_fov 84
118508:  cl_interp 0
118508: +attack
118508: hud_medicautocallersthreshold  75  
118508:  alias weapon1  primary_up 
118508:  alias weapon2  secondary_down 
118508:  alias weapon3  melee_down 
118508:  alias lastweapon  primary_up 
118508:  alias nextweapon  melee_down 
118508:  alias previousweapon  primary_up 
118508:  alias switch_between_slot1_and_slot2  primary_up  
118510: slot2
118510:  alias viewmodel_toggle viewmodels_on 
118510:  viewmodel_fov 84
118510:  cl_interp 0
118510: +attack
118510: hud_medicautocallersthreshold  75  
118510:  alias weapon1  primary_up 
118510:  alias weapon2  secondary_down 
118510:  alias weapon3  melee_down 
118510:  alias lastweapon  primary_up 
118510:  alias nextweapon  melee_down 
118510:  alias previousweapon  primary_up 
118510:  alias switch_between_slot1_and_slot2  primary_up  
118512: slot2
118512:  alias viewmodel_toggle viewmodels_on 
118512:  viewmodel_fov 84
118512:  cl_interp 0
118512: +attack
118512: hud_medicautocallersthreshold  75  
118512:  alias weapon1  primary_up 
118512:  alias weapon2  secondary_down 
118512:  alias weapon3  melee_down 
118512:  alias lastweapon  primary_up 
118512:  alias nextweapon  melee_down 
118512:  alias previousweapon  primary_up 
118512:  alias switch_between_slot1_and_slot2  primary_up  
118514: slot2
118514:  alias viewmodel_toggle viewmodels_on 
118514:  viewmodel_fov 84
118514:  cl_interp 0
118514: +attack
118514: hud_medicautocallersthreshold  75  
118514:  alias weapon1  primary_up 
118514:  alias weapon2  secondary_down 
118514:  alias weapon3  melee_down 
118514:  alias lastweapon  primary_up 
118514:  alias nextweapon  melee_down 
118514:  alias previousweapon  primary_up 
118514:  alias switch_between_slot1_and_slot2  primary_up  
118515: slot2
118515:  alias viewmodel_toggle viewmodels_on 
118515:  viewmodel_fov 84
118515:  cl_interp 0
118515: +attack
118515: hud_medicautocallersthreshold  75  
118515:  alias weapon1  primary_up 
118515:  alias weapon2  secondary_down 
118515:  alias weapon3  melee_down 
118515:  alias lastweapon  primary_up 
118515:  alias nextweapon  melee_down 
118515:  alias previousweapon  primary_up 
118515:  alias switch_between_slot1_and_slot2  primary_up  
118522: -back
118522: +forward
118522: alias checkfwd +forward 
118523: ATTACK FORWARD MOVERIGHT
118538: slot2
118538:  alias viewmodel_toggle viewmodels_on 
118538:  viewmodel_fov 84
118538:  cl_interp 0
118538: +attack
118538: hud_medicautocallersthreshold  75  
118538:  alias weapon1  primary_up 
118538:  alias weapon2  secondary_down 
118538:  alias weapon3  melee_down 
118538:  alias lastweapon  primary_up 
118538:  alias nextweapon  melee_down 
118538:  alias previousweapon  primary_up 
118538:  alias switch_between_slot1_and_slot2  primary_up  
118541: slot2
118541:  alias viewmodel_toggle viewmodels_on 
118541:  viewmodel_fov 84
118541:  cl_interp 0
118541: +attack
118541: hud_medicautocallersthreshold  75  
118541:  alias weapon1  primary_up 
118541:  alias weapon2  secondary_down 
118541:  alias weapon3  melee_down 
118541:  alias lastweapon  primary_up 
118541:  alias nextweapon  melee_down 
118541:  alias previousweapon  primary_up 
118541:  alias switch_between_slot1_and_slot2  primary_up  
118542: slot2
118542:  alias viewmodel_toggle viewmodels_on 
118542:  viewmodel_fov 84
118542:  cl_interp 0
118542: +attack
118542: hud_medicautocallersthreshold  75  
118542:  alias weapon1  primary_up 
118542:  alias weapon2  secondary_down 
118542:  alias weapon3  melee_down 
118542:  alias lastweapon  primary_up 
118542:  alias nextweapon  melee_down 
118542:  alias previousweapon  primary_up 
118542:  alias switch_between_slot1_and_slot2  primary_up  
118543: slot2
118543:  alias viewmodel_toggle viewmodels_on 
118543:  viewmodel_fov 84
118543:  cl_interp 0
118543: +attack
118543: hud_medicautocallersthreshold  75  
118543:  alias weapon1  primary_up 
118543:  alias weapon2  secondary_down 
118543:  alias weapon3  melee_down 
118543:  alias lastweapon  primary_up 
118543:  alias nextweapon  melee_down 
118543:  alias previousweapon  primary_up 
118543:  alias switch_between_slot1_and_slot2  primary_up  
118545: slot2
118545:  alias viewmodel_toggle viewmodels_on 
118545:  viewmodel_fov 84
118545:  cl_interp 0
118545: +attack
118545: hud_medicautocallersthreshold  75  
118545:  alias weapon1  primary_up 
118545:  alias weapon2  secondary_down 
118545:  alias weapon3  melee_down 
118545:  alias lastweapon  primary_up 
118545:  alias nextweapon  melee_down 
118545:  alias previousweapon  primary_up 
118545:  alias switch_between_slot1_and_slot2  primary_up  
118548: slot2
118548:  alias viewmodel_toggle viewmodels_on 
118548:  viewmodel_fov 84
118548:  cl_interp 0
118548: +attack
118548: hud_medicautocallersthreshold  75  
118548:  alias weapon1  primary_up 
118548:  alias weapon2  secondary_down 
118548:  alias weapon3  melee_down 
118548:  alias lastweapon  primary_up 
118548:  alias nextweapon  melee_down 
118548:  alias previousweapon  primary_up 
118548:  alias switch_between_slot1_and_slot2  primary_up  
118557: -forward
118557: alias checkfwd none 
118558: ATTACK MOVERIGHT
118564: -forward
118564: +back
118564: alias checkback +back 
118566: ATTACK BACK MOVERIGHT
118566: -back
118566: alias checkback none 
118567: ATTACK MOVERIGHT
118569: slot2
118569:  alias viewmodel_toggle viewmodels_on 
118569:  viewmodel_fov 84
118569:  cl_interp 0
118569: +attack
118569: hud_medicautocallersthreshold  75  
118569:  alias weapon1  primary_up 
118569:  alias weapon2  secondary_down 
118569:  alias weapon3  melee_down 
118569:  alias lastweapon  primary_up 
118569:  alias nextweapon  melee_down 
118569:  alias previousweapon  primary_up 
118569:  alias switch_between_slot1_and_slot2  primary_up  
118571: slot2
118571:  alias viewmodel_toggle viewmodels_on 
118571:  viewmodel_fov 84
118571:  cl_interp 0
118571: +attack
118571: hud_medicautocallersthreshold  75  
118571:  alias weapon1  primary_up 
118571:  alias weapon2  secondary_down 
118571:  alias weapon3  melee_down 
118571:  alias lastweapon  primary_up 
118571:  alias nextweapon  melee_down 
118571:  alias previousweapon  primary_up 
118571:  alias switch_between_slot1_and_slot2  primary_up  
118572: slot2
118572:  alias viewmodel_toggle viewmodels_on 
118572:  viewmodel_fov 84
118572:  cl_interp 0
118572: +attack
118572: hud_medicautocallersthreshold  75  
118572:  alias weapon1  primary_up 
118572:  alias weapon2  secondary_down 
118572:  alias weapon3  melee_down 
118572:  alias lastweapon  primary_up 
118572:  alias nextweapon  melee_down 
118572:  alias previousweapon  primary_up 
118572:  alias switch_between_slot1_and_slot2  primary_up  
118572: slot2
118572:  alias viewmodel_toggle viewmodels_on 
118572:  viewmodel_fov 84
118572:  cl_interp 0
118572: +attack
118572: hud_medicautocallersthreshold  75  
118572:  alias weapon1  primary_up 
118572:  alias weapon2  secondary_down 
118572:  alias weapon3  melee_down 
118572:  alias lastweapon  primary_up 
118572:  alias nextweapon  melee_down 
118572:  alias previousweapon  primary_up 
118572:  alias switch_between_slot1_and_slot2  primary_up  
118572: -moveright
118572: +moveleft
118572: alias checkleft +moveleft 
118573: ATTACK MOVELEFT
118574: slot2
118574:  alias viewmodel_toggle viewmodels_on 
118574:  viewmodel_fov 84
118574:  cl_interp 0
118574: +attack
118574: hud_medicautocallersthreshold  75  
118574:  alias weapon1  primary_up 
118574:  alias weapon2  secondary_down 
118574:  alias weapon3  melee_down 
118574:  alias lastweapon  primary_up 
118574:  alias nextweapon  melee_down 
118574:  alias previousweapon  primary_up 
118574:  alias switch_between_slot1_and_slot2  primary_up  
118578: -moveright
118578: +moveleft 
118578: alias checkright none 
118590: -moveleft
118590: +moveright
118590: alias checkright +moveright 
118591: ATTACK MOVERIGHT
118591: -moveleft
118591: +moveright 
118591: alias checkleft none 
118599: -back
118599: +forward
118599: alias checkfwd +forward 
118600: ATTACK FORWARD MOVERIGHT
118602: slot2
118602:  alias viewmodel_toggle viewmodels_on 
118602:  viewmodel_fov 84
118602:  cl_interp 0
118602: +attack
118602: hud_medicautocallersthreshold  75  
118602:  alias weapon1  primary_up 
118602:  alias weapon2  secondary_down 
118602:  alias weapon3  melee_down 
118602:  alias lastweapon  primary_up 
118602:  alias nextweapon  melee_down 
118602:  alias previousweapon  primary_up 
118602:  alias switch_between_slot1_and_slot2  primary_up  
118603: slot2
118603:  alias viewmodel_toggle viewmodels_on 
118603:  viewmodel_fov 84
118603:  cl_interp 0
118603: +attack
118603: hud_medicautocallersthreshold  75  
118603:  alias weapon1  primary_up 
118603:  alias weapon2  secondary_down 
118603:  alias weapon3  melee_down 
118603:  alias lastweapon  primary_up 
118603:  alias nextweapon  melee_down 
118603:  alias previousweapon  primary_up 
118603:  alias switch_between_slot1_and_slot2  primary_up  
118605: slot2
118605:  alias viewmodel_toggle viewmodels_on 
118605:  viewmodel_fov 84
118605:  cl_interp 0
118605: +attack
118605: hud_medicautocallersthreshold  75  
118605:  alias weapon1  primary_up 
118605:  alias weapon2  secondary_down 
118605:  alias weapon3  melee_down 
118605:  alias lastweapon  primary_up 
118605:  alias nextweapon  melee_down 
118605:  alias previousweapon  primary_up 
118605:  alias switch_between_slot1_and_slot2  primary_up  
118606: slot2
118606:  alias viewmodel_toggle viewmodels_on 
118606:  viewmodel_fov 84
118606:  cl_interp 0
118606: +attack
118606: hud_medicautocallersthreshold  75  
118606:  alias weapon1  primary_up 
118606:  alias weapon2  secondary_down 
118606:  alias weapon3  melee_down 
118606:  alias lastweapon  primary_up 
118606:  alias nextweapon  melee_down 
118606:  alias previousweapon  primary_up 
118606:  alias switch_between_slot1_and_slot2  primary_up  
118606:  alias viewmodel_toggle viewmodels_off 
118607: slot2
118607:  alias viewmodel_toggle viewmodels_on 
118607:  viewmodel_fov 84
118607:  cl_interp 0
118607: +attack
118607: hud_medicautocallersthreshold  75  
118607:  alias weapon1  primary_up 
118607:  alias weapon2  secondary_down 
118607:  alias weapon3  melee_down 
118607:  alias lastweapon  primary_up 
118607:  alias nextweapon  melee_down 
118607:  alias previousweapon  primary_up 
118607:  alias switch_between_slot1_and_slot2  primary_up  
118608: -moveright
118608: +moveleft
118608: alias checkleft +moveleft 
118610: ATTACK FORWARD MOVELEFT
118611: -moveright
118611: +moveleft 
118611: alias checkright none 
118612: -forward
118612: alias checkfwd none 
118613: ATTACK MOVELEFT
118622: -forward
118622: +back
118622: alias checkback +back 
118623: ATTACK BACK MOVELEFT
118624: -moveleft
118624: +moveright
118624: alias checkright +moveright 
118625: ATTACK BACK MOVERIGHT
118626: -moveleft
118626: +moveright 
118626: alias checkleft none 
118626: -back
118626: alias checkback none 
118627: ATTACK MOVERIGHT
118628: slot2
118628:  alias viewmodel_toggle viewmodels_on 
118628:  viewmodel_fov 84
118628:  cl_interp 0
118628: +attack
118628: hud_medicautocallersthreshold  75  
118628:  alias weapon1  primary_up 
118628:  alias weapon2  secondary_down 
118628:  alias weapon3  melee_down 
118628:  alias lastweapon  primary_up 
118628:  alias nextweapon  melee_down 
118628:  alias previousweapon  primary_up 
118628:  alias switch_between_slot1_and_slot2  primary_up  
118629: slot2
118629:  alias viewmodel_toggle viewmodels_on 
118629:  viewmodel_fov 84
118629:  cl_interp 0
118629: +attack
118629: hud_medicautocallersthreshold  75  
118629:  alias weapon1  primary_up 
118629:  alias weapon2  secondary_down 
118629:  alias weapon3  melee_down 
118629:  alias lastweapon  primary_up 
118629:  alias nextweapon  melee_down 
118629:  alias previousweapon  primary_up 
118629:  alias switch_between_slot1_and_slot2  primary_up  
118630: slot2
118630:  alias viewmodel_toggle viewmodels_on 
118630:  viewmodel_fov 84
118630:  cl_interp 0
118630: +attack
118630: hud_medicautocallersthreshold  75  
118630:  alias weapon1  primary_up 
118630:  alias weapon2  secondary_down 
118630:  alias weapon3  melee_down 
118630:  alias lastweapon  primary_up 
118630:  alias nextweapon  melee_down 
118630:  alias previousweapon  primary_up 
118630:  alias switch_between_slot1_and_slot2  primary_up  
118631: slot2
118631:  alias viewmodel_toggle viewmodels_on 
118631:  viewmodel_fov 84
118631:  cl_interp 0
118631: +attack
118631: hud_medicautocallersthreshold  75  
118631:  alias weapon1  primary_up 
118631:  alias weapon2  secondary_down 
118631:  alias weapon3  melee_down 
118631:  alias lastweapon  primary_up 
118631:  alias nextweapon  melee_down 
118631:  alias previousweapon  primary_up 
118631:  alias switch_between_slot1_and_slot2  primary_up  
118633: slot2
118633:  alias viewmodel_toggle viewmodels_on 
118633:  viewmodel_fov 84
118633:  cl_interp 0
118633: +attack
118633: hud_medicautocallersthreshold  75  
118633:  alias weapon1  primary_up 
118633:  alias weapon2  secondary_down 
118633:  alias weapon3  melee_down 
118633:  alias lastweapon  primary_up 
118633:  alias nextweapon  melee_down 
118633:  alias previousweapon  primary_up 
118633:  alias switch_between_slot1_and_slot2  primary_up  
118633: slot2
118633:  alias viewmodel_toggle viewmodels_on 
118633:  viewmodel_fov 84
118633:  cl_interp 0
118633: +attack
118633: hud_medicautocallersthreshold  75  
118633:  alias weapon1  primary_up 
118633:  alias weapon2  secondary_down 
118633:  alias weapon3  melee_down 
118633:  alias lastweapon  primary_up 
118633:  alias nextweapon  melee_down 
118633:  alias previousweapon  primary_up 
118633:  alias switch_between_slot1_and_slot2  primary_up  
118638: slot2
118638:  alias viewmodel_toggle viewmodels_on 
118638:  viewmodel_fov 84
118638:  cl_interp 0
118638: +attack
118638: hud_medicautocallersthreshold  75  
118638:  alias weapon1  primary_up 
118638:  alias weapon2  secondary_down 
118638:  alias weapon3  melee_down 
118638:  alias lastweapon  primary_up 
118638:  alias nextweapon  melee_down 
118638:  alias previousweapon  primary_up 
118638:  alias switch_between_slot1_and_slot2  primary_up  
118641: -back
118641: +forward
118641: alias checkfwd +forward 
118642: ATTACK FORWARD MOVERIGHT
118646: -moveright
118646: alias checkright none 
118646: -moveright
118646: +moveleft
118646: alias checkleft +moveleft 
118647: ATTACK FORWARD MOVELEFT
118658: -moveleft
118658: +moveright
118658: alias checkright +moveright 
118659: ATTACK FORWARD MOVERIGHT
118660: -moveleft
118660: +moveright 
118660: alias checkleft none 
118664: slot2
118664:  alias viewmodel_toggle viewmodels_on 
118664:  viewmodel_fov 84
118664:  cl_interp 0
118664: +attack
118664: hud_medicautocallersthreshold  75  
118664:  alias weapon1  primary_up 
118664:  alias weapon2  secondary_down 
118664:  alias weapon3  melee_down 
118664:  alias lastweapon  primary_up 
118664:  alias nextweapon  melee_down 
118664:  alias previousweapon  primary_up 
118664:  alias switch_between_slot1_and_slot2  primary_up  
118665: -forward
118665: alias checkfwd none 
118665: slot2
118665:  alias viewmodel_toggle viewmodels_on 
118665:  viewmodel_fov 84
118665:  cl_interp 0
118665: +attack
118665: hud_medicautocallersthreshold  75  
118665:  alias weapon1  primary_up 
118665:  alias weapon2  secondary_down 
118665:  alias weapon3  melee_down 
118665:  alias lastweapon  primary_up 
118665:  alias nextweapon  melee_down 
118665:  alias previousweapon  primary_up 
118665:  alias switch_between_slot1_and_slot2  primary_up  
118666: ATTACK MOVERIGHT
118667: slot2
118667:  alias viewmodel_toggle viewmodels_on 
118667:  viewmodel_fov 84
118667:  cl_interp 0
118667: +attack
118667: hud_medicautocallersthreshold  75  
118667:  alias weapon1  primary_up 
118667:  alias weapon2  secondary_down 
118667:  alias weapon3  melee_down 
118667:  alias lastweapon  primary_up 
118667:  alias nextweapon  melee_down 
118667:  alias previousweapon  primary_up 
118667:  alias switch_between_slot1_and_slot2  primary_up  
118667: slot2
118667:  alias viewmodel_toggle viewmodels_on 
118667:  viewmodel_fov 84
118667:  cl_interp 0
118667: +attack
118667: hud_medicautocallersthreshold  75  
118667:  alias weapon1  primary_up 
118667:  alias weapon2  secondary_down 
118667:  alias weapon3  melee_down 
118667:  alias lastweapon  primary_up 
118667:  alias nextweapon  melee_down 
118667:  alias previousweapon  primary_up 
118667:  alias switch_between_slot1_and_slot2  primary_up  
118668: slot2
118668:  alias viewmodel_toggle viewmodels_on 
118668:  viewmodel_fov 84
118668:  cl_interp 0
118668: +attack
118668: hud_medicautocallersthreshold  75  
118668:  alias weapon1  primary_up 
118668:  alias weapon2  secondary_down 
118668:  alias weapon3  melee_down 
118668:  alias lastweapon  primary_up 
118668:  alias nextweapon  melee_down 
118668:  alias previousweapon  primary_up 
118668:  alias switch_between_slot1_and_slot2  primary_up  
118671: slot2
118671:  alias viewmodel_toggle viewmodels_on 
118671:  viewmodel_fov 84
118671:  cl_interp 0
118671: +attack
118671: hud_medicautocallersthreshold  75  
118671:  alias weapon1  primary_up 
118671:  alias weapon2  secondary_down 
118671:  alias weapon3  melee_down 
118671:  alias lastweapon  primary_up 
118671:  alias nextweapon  melee_down 
118671:  alias previousweapon  primary_up 
118671:  alias switch_between_slot1_and_slot2  primary_up  
118678: -moveright
118678: +moveleft
118678: alias checkleft +moveleft 
118679: ATTACK MOVELEFT
118679: -forward
118679: +back
118679: alias checkback +back 
118680: ATTACK BACK MOVELEFT
118685: -moveright
118685: +moveleft 
118685: alias checkright none 
118692: -back
118692: alias checkback none 
118693: ATTACK MOVELEFT
118696: -back
118696: +forward
118696: alias checkfwd +forward 
118697: ATTACK FORWARD MOVELEFT
118697: -forward
118697: +back
118697: alias checkback +back 
118698: ATTACK BACK MOVELEFT
118701: -moveleft
118701: alias checkleft none 
118702: ATTACK BACK
118703: -moveright
118703: +moveleft
118703: alias checkleft +moveleft 
118704: ATTACK BACK MOVELEFT
118706: -forward
118706: +back 
118706: alias checkfwd none 
118706: -back
118706: alias checkback none 
118707: ATTACK MOVELEFT
118708: -moveleft
118708: +moveright
118708: alias checkright +moveright 
118709: ATTACK MOVERIGHT
118712: -moveleft
118712: +moveright 
118712: alias checkleft none 
118713: -back
118713: +forward
118713: alias checkfwd +forward 
118715: ATTACK FORWARD MOVERIGHT
118718: +attack2 108
118719: ATTACK FORWARD MOVERIGHT ATTACK2
118729: -moveright
118729: alias checkright none 
118730: ATTACK FORWARD ATTACK2
118730: -attack2 108
118731: ATTACK FORWARD
118732: slot2
118732:  alias viewmodel_toggle viewmodels_on 
118732:  viewmodel_fov 84
118732:  cl_interp 0
118732: +attack
118732: hud_medicautocallersthreshold  75  
118732:  alias weapon1  primary_up 
118732:  alias weapon2  secondary_down 
118732:  alias weapon3  melee_down 
118732:  alias lastweapon  primary_up 
118732:  alias nextweapon  melee_down 
118732:  alias previousweapon  primary_up 
118732:  alias switch_between_slot1_and_slot2  primary_up  
118733: slot2
118733:  alias viewmodel_toggle viewmodels_on 
118733:  viewmodel_fov 84
118733:  cl_interp 0
118733: +attack
118733: hud_medicautocallersthreshold  75  
118733:  alias weapon1  primary_up 
118733:  alias weapon2  secondary_down 
118733:  alias weapon3  melee_down 
118733:  alias lastweapon  primary_up 
118733:  alias nextweapon  melee_down 
118733:  alias previousweapon  primary_up 
118733:  alias switch_between_slot1_and_slot2  primary_up  
118734: slot2
118734:  alias viewmodel_toggle viewmodels_on 
118734:  viewmodel_fov 84
118734:  cl_interp 0
118734: +attack
118734: hud_medicautocallersthreshold  75  
118734:  alias weapon1  primary_up 
118734:  alias weapon2  secondary_down 
118734:  alias weapon3  melee_down 
118734:  alias lastweapon  primary_up 
118734:  alias nextweapon  melee_down 
118734:  alias previousweapon  primary_up 
118734:  alias switch_between_slot1_and_slot2  primary_up  
118734: slot2
118734:  alias viewmodel_toggle viewmodels_on 
118734:  viewmodel_fov 84
118734:  cl_interp 0
118734: +attack
118734: hud_medicautocallersthreshold  75  
118734:  alias weapon1  primary_up 
118734:  alias weapon2  secondary_down 
118734:  alias weapon3  melee_down 
118734:  alias lastweapon  primary_up 
118734:  alias nextweapon  melee_down 
118734:  alias previousweapon  primary_up 
118734:  alias switch_between_slot1_and_slot2  primary_up  
118734: slot2
118734:  alias viewmodel_toggle viewmodels_on 
118734:  viewmodel_fov 84
118734:  cl_interp 0
118734: +attack
118734: hud_medicautocallersthreshold  75  
118734:  alias weapon1  primary_up 
118734:  alias weapon2  secondary_down 
118734:  alias weapon3  melee_down 
118734:  alias lastweapon  primary_up 
118734:  alias nextweapon  melee_down 
118734:  alias previousweapon  primary_up 
118734:  alias switch_between_slot1_and_slot2  primary_up  
118735: slot2
118735:  alias viewmodel_toggle viewmodels_on 
118735:  viewmodel_fov 84
118735:  cl_interp 0
118735: +attack
118735: hud_medicautocallersthreshold  75  
118735:  alias weapon1  primary_up 
118735:  alias weapon2  secondary_down 
118735:  alias weapon3  melee_down 
118735:  alias lastweapon  primary_up 
118735:  alias nextweapon  melee_down 
118735:  alias previousweapon  primary_up 
118735:  alias switch_between_slot1_and_slot2  primary_up  
118735: slot2
118735:  alias viewmodel_toggle viewmodels_on 
118735:  viewmodel_fov 84
118735:  cl_interp 0
118735: +attack
118735: hud_medicautocallersthreshold  75  
118735:  alias weapon1  primary_up 
118735:  alias weapon2  secondary_down 
118735:  alias weapon3  melee_down 
118735:  alias lastweapon  primary_up 
118735:  alias nextweapon  melee_down 
118735:  alias previousweapon  primary_up 
118735:  alias switch_between_slot1_and_slot2  primary_up  
118736: slot2
118736:  alias viewmodel_toggle viewmodels_on 
118736:  viewmodel_fov 84
118736:  cl_interp 0
118736: +attack
118736: hud_medicautocallersthreshold  75  
118736:  alias weapon1  primary_up 
118736:  alias weapon2  secondary_down 
118736:  alias weapon3  melee_down 
118736:  alias lastweapon  primary_up 
118736:  alias nextweapon  melee_down 
118736:  alias previousweapon  primary_up 
118736:  alias switch_between_slot1_and_slot2  primary_up  
118736: slot2
118736:  alias viewmodel_toggle viewmodels_on 
118736:  viewmodel_fov 84
118736:  cl_interp 0
118736: +attack
118736: hud_medicautocallersthreshold  75  
118736:  alias weapon1  primary_up 
118736:  alias weapon2  secondary_down 
118736:  alias weapon3  melee_down 
118736:  alias lastweapon  primary_up 
118736:  alias nextweapon  melee_down 
118736:  alias previousweapon  primary_up 
118736:  alias switch_between_slot1_and_slot2  primary_up  
118737: slot2
118737:  alias viewmodel_toggle viewmodels_on 
118737:  viewmodel_fov 84
118737:  cl_interp 0
118737: +attack
118737: hud_medicautocallersthreshold  75  
118737:  alias weapon1  primary_up 
118737:  alias weapon2  secondary_down 
118737:  alias weapon3  melee_down 
118737:  alias lastweapon  primary_up 
118737:  alias nextweapon  melee_down 
118737:  alias previousweapon  primary_up 
118737:  alias switch_between_slot1_and_slot2  primary_up  
118738: slot2
118738:  alias viewmodel_toggle viewmodels_on 
118738:  viewmodel_fov 84
118738:  cl_interp 0
118738: +attack
118738: hud_medicautocallersthreshold  75  
118738:  alias weapon1  primary_up 
118738:  alias weapon2  secondary_down 
118738:  alias weapon3  melee_down 
118738:  alias lastweapon  primary_up 
118738:  alias nextweapon  melee_down 
118738:  alias previousweapon  primary_up 
118738:  alias switch_between_slot1_and_slot2  primary_up  
118738: slot2
118738:  alias viewmodel_toggle viewmodels_on 
118738:  viewmodel_fov 84
118738:  cl_interp 0
118738: +attack
118738: hud_medicautocallersthreshold  75  
118738:  alias weapon1  primary_up 
118738:  alias weapon2  secondary_down 
118738:  alias weapon3  melee_down 
118738:  alias lastweapon  primary_up 
118738:  alias nextweapon  melee_down 
118738:  alias previousweapon  primary_up 
118738:  alias switch_between_slot1_and_slot2  primary_up  
118740: slot2
118740:  alias viewmodel_toggle viewmodels_on 
118740:  viewmodel_fov 84
118740:  cl_interp 0
118740: +attack
118740: hud_medicautocallersthreshold  75  
118740:  alias weapon1  primary_up 
118740:  alias weapon2  secondary_down 
118740:  alias weapon3  melee_down 
118740:  alias lastweapon  primary_up 
118740:  alias nextweapon  melee_down 
118740:  alias previousweapon  primary_up 
118740:  alias switch_between_slot1_and_slot2  primary_up  
118755: -moveleft
118755: +moveright
118755: alias checkright +moveright 
118756: ATTACK FORWARD MOVERIGHT
118763: slot2
118763:  alias viewmodel_toggle viewmodels_on 
118763:  viewmodel_fov 84
118763:  cl_interp 0
118763: +attack
118763: hud_medicautocallersthreshold  75  
118763:  alias weapon1  primary_up 
118763:  alias weapon2  secondary_down 
118763:  alias weapon3  melee_down 
118763:  alias lastweapon  primary_up 
118763:  alias nextweapon  melee_down 
118763:  alias previousweapon  primary_up 
118763:  alias switch_between_slot1_and_slot2  primary_up  
118764: -moveright
118764: alias checkright none 
118765: ATTACK FORWARD
118765: slot2
118765:  alias viewmodel_toggle viewmodels_on 
118765:  viewmodel_fov 84
118765:  cl_interp 0
118765: +attack
118765: hud_medicautocallersthreshold  75  
118765:  alias weapon1  primary_up 
118765:  alias weapon2  secondary_down 
118765:  alias weapon3  melee_down 
118765:  alias lastweapon  primary_up 
118765:  alias nextweapon  melee_down 
118765:  alias previousweapon  primary_up 
118765:  alias switch_between_slot1_and_slot2  primary_up  
118768: slot2
118768:  alias viewmodel_toggle viewmodels_on 
118768:  viewmodel_fov 84
118768:  cl_interp 0
118768: +attack
118768: hud_medicautocallersthreshold  75  
118768:  alias weapon1  primary_up 
118768:  alias weapon2  secondary_down 
118768:  alias weapon3  melee_down 
118768:  alias lastweapon  primary_up 
118768:  alias nextweapon  melee_down 
118768:  alias previousweapon  primary_up 
118768:  alias switch_between_slot1_and_slot2  primary_up  
118768: slot2
118768:  alias viewmodel_toggle viewmodels_on 
118768:  viewmodel_fov 84
118768:  cl_interp 0
118768: +attack
118768: hud_medicautocallersthreshold  75  
118768:  alias weapon1  primary_up 
118768:  alias weapon2  secondary_down 
118768:  alias weapon3  melee_down 
118768:  alias lastweapon  primary_up 
118768:  alias nextweapon  melee_down 
118768:  alias previousweapon  primary_up 
118768:  alias switch_between_slot1_and_slot2  primary_up  
118770: slot2
118770:  alias viewmodel_toggle viewmodels_on 
118770:  viewmodel_fov 84
118770:  cl_interp 0
118770: +attack
118770: hud_medicautocallersthreshold  75  
118770:  alias weapon1  primary_up 
118770:  alias weapon2  secondary_down 
118770:  alias weapon3  melee_down 
118770:  alias lastweapon  primary_up 
118770:  alias nextweapon  melee_down 
118770:  alias previousweapon  primary_up 
118770:  alias switch_between_slot1_and_slot2  primary_up  
118770: slot2
118770:  alias viewmodel_toggle viewmodels_on 
118770:  viewmodel_fov 84
118770:  cl_interp 0
118770: +attack
118770: hud_medicautocallersthreshold  75  
118770:  alias weapon1  primary_up 
118770:  alias weapon2  secondary_down 
118770:  alias weapon3  melee_down 
118770:  alias lastweapon  primary_up 
118770:  alias nextweapon  melee_down 
118770:  alias previousweapon  primary_up 
118770:  alias switch_between_slot1_and_slot2  primary_up  
118772: slot2
118772:  alias viewmodel_toggle viewmodels_on 
118772:  viewmodel_fov 84
118772:  cl_interp 0
118772: +attack
118772: hud_medicautocallersthreshold  75  
118772:  alias weapon1  primary_up 
118772:  alias weapon2  secondary_down 
118772:  alias weapon3  melee_down 
118772:  alias lastweapon  primary_up 
118772:  alias nextweapon  melee_down 
118772:  alias previousweapon  primary_up 
118772:  alias switch_between_slot1_and_slot2  primary_up  
118776: slot2
118776:  alias viewmodel_toggle viewmodels_on 
118776:  viewmodel_fov 84
118776:  cl_interp 0
118776: +attack
118776: hud_medicautocallersthreshold  75  
118776:  alias weapon1  primary_up 
118776:  alias weapon2  secondary_down 
118776:  alias weapon3  melee_down 
118776:  alias lastweapon  primary_up 
118776:  alias nextweapon  melee_down 
118776:  alias previousweapon  primary_up 
118776:  alias switch_between_slot1_and_slot2  primary_up  
118784: -moveleft
118784: +moveright
118784: alias checkright +moveright 
118785: ATTACK FORWARD MOVERIGHT
118792: slot2
118792:  alias viewmodel_toggle viewmodels_on 
118792:  viewmodel_fov 84
118792:  cl_interp 0
118792: +attack
118792: hud_medicautocallersthreshold  75  
118792:  alias weapon1  primary_up 
118792:  alias weapon2  secondary_down 
118792:  alias weapon3  melee_down 
118792:  alias lastweapon  primary_up 
118792:  alias nextweapon  melee_down 
118792:  alias previousweapon  primary_up 
118792:  alias switch_between_slot1_and_slot2  primary_up  
118792: slot2
118792:  alias viewmodel_toggle viewmodels_on 
118792:  viewmodel_fov 84
118792:  cl_interp 0
118792: +attack
118792: hud_medicautocallersthreshold  75  
118792:  alias weapon1  primary_up 
118792:  alias weapon2  secondary_down 
118792:  alias weapon3  melee_down 
118792:  alias lastweapon  primary_up 
118792:  alias nextweapon  melee_down 
118792:  alias previousweapon  primary_up 
118792:  alias switch_between_slot1_and_slot2  primary_up  
118794: slot2
118794:  alias viewmodel_toggle viewmodels_on 
118794:  viewmodel_fov 84
118794:  cl_interp 0
118794: +attack
118794: hud_medicautocallersthreshold  75  
118794:  alias weapon1  primary_up 
118794:  alias weapon2  secondary_down 
118794:  alias weapon3  melee_down 
118794:  alias lastweapon  primary_up 
118794:  alias nextweapon  melee_down 
118794:  alias previousweapon  primary_up 
118794:  alias switch_between_slot1_and_slot2  primary_up  
118794: slot2
118794:  alias viewmodel_toggle viewmodels_on 
118794:  viewmodel_fov 84
118794:  cl_interp 0
118794: +attack
118794: hud_medicautocallersthreshold  75  
118794:  alias weapon1  primary_up 
118794:  alias weapon2  secondary_down 
118794:  alias weapon3  melee_down 
118794:  alias lastweapon  primary_up 
118794:  alias nextweapon  melee_down 
118794:  alias previousweapon  primary_up 
118794:  alias switch_between_slot1_and_slot2  primary_up  
118795: slot2
118795:  alias viewmodel_toggle viewmodels_on 
118795:  viewmodel_fov 84
118795:  cl_interp 0
118795: +attack
118795: hud_medicautocallersthreshold  75  
118795:  alias weapon1  primary_up 
118795:  alias weapon2  secondary_down 
118795:  alias weapon3  melee_down 
118795:  alias lastweapon  primary_up 
118795:  alias nextweapon  melee_down 
118795:  alias previousweapon  primary_up 
118795:  alias switch_between_slot1_and_slot2  primary_up  
118796: slot2
118796:  alias viewmodel_toggle viewmodels_on 
118796:  viewmodel_fov 84
118796:  cl_interp 0
118796: +attack
118796: hud_medicautocallersthreshold  75  
118796:  alias weapon1  primary_up 
118796:  alias weapon2  secondary_down 
118796:  alias weapon3  melee_down 
118796:  alias lastweapon  primary_up 
118796:  alias nextweapon  melee_down 
118796:  alias previousweapon  primary_up 
118796:  alias switch_between_slot1_and_slot2  primary_up  
118797: slot2
118797:  alias viewmodel_toggle viewmodels_on 
118797:  viewmodel_fov 84
118797:  cl_interp 0
118797: +attack
118797: hud_medicautocallersthreshold  75  
118797:  alias weapon1  primary_up 
118797:  alias weapon2  secondary_down 
118797:  alias weapon3  melee_down 
118797:  alias lastweapon  primary_up 
118797:  alias nextweapon  melee_down 
118797:  alias previousweapon  primary_up 
118797:  alias switch_between_slot1_and_slot2  primary_up  
118798: slot2
118798:  alias viewmodel_toggle viewmodels_on 
118798:  viewmodel_fov 84
118798:  cl_interp 0
118798: +attack
118798: hud_medicautocallersthreshold  75  
118798:  alias weapon1  primary_up 
118798:  alias weapon2  secondary_down 
118798:  alias weapon3  melee_down 
118798:  alias lastweapon  primary_up 
118798:  alias nextweapon  melee_down 
118798:  alias previousweapon  primary_up 
118798:  alias switch_between_slot1_and_slot2  primary_up  
118804: -moveright
118804: +moveleft
118804: alias checkleft +moveleft 
118805: ATTACK FORWARD MOVELEFT
118806: -moveright
118806: +moveleft 
118806: alias checkright none 
118813: -moveleft
118813: alias checkleft none 
118814: ATTACK FORWARD
118825: -attack 
118826: FORWARD
118835: +attack 
118836: ATTACK FORWARD
118837: -moveleft
118837: +moveright
118837: alias checkright +moveright 
118838: ATTACK FORWARD MOVERIGHT
118843: -moveright
118843: alias checkright none 
118844: ATTACK FORWARD
118844: slot2
118844:  alias viewmodel_toggle viewmodels_on 
118844:  viewmodel_fov 84
118844:  cl_interp 0
118844: +attack
118844: hud_medicautocallersthreshold  75  
118844:  alias weapon1  primary_up 
118844:  alias weapon2  secondary_down 
118844:  alias weapon3  melee_down 
118844:  alias lastweapon  primary_up 
118844:  alias nextweapon  melee_down 
118844:  alias previousweapon  primary_up 
118844:  alias switch_between_slot1_and_slot2  primary_up  
118845: slot2
118845:  alias viewmodel_toggle viewmodels_on 
118845:  viewmodel_fov 84
118845:  cl_interp 0
118845: +attack
118845: hud_medicautocallersthreshold  75  
118845:  alias weapon1  primary_up 
118845:  alias weapon2  secondary_down 
118845:  alias weapon3  melee_down 
118845:  alias lastweapon  primary_up 
118845:  alias nextweapon  melee_down 
118845:  alias previousweapon  primary_up 
118845:  alias switch_between_slot1_and_slot2  primary_up  
118845: slot2
118845:  alias viewmodel_toggle viewmodels_on 
118845:  viewmodel_fov 84
118845:  cl_interp 0
118845: +attack
118845: hud_medicautocallersthreshold  75  
118845:  alias weapon1  primary_up 
118845:  alias weapon2  secondary_down 
118845:  alias weapon3  melee_down 
118845:  alias lastweapon  primary_up 
118845:  alias nextweapon  melee_down 
118845:  alias previousweapon  primary_up 
118845:  alias switch_between_slot1_and_slot2  primary_up  
118845: slot2
118845:  alias viewmodel_toggle viewmodels_on 
118845:  viewmodel_fov 84
118845:  cl_interp 0
118845: +attack
118845: hud_medicautocallersthreshold  75  
118845:  alias weapon1  primary_up 
118845:  alias weapon2  secondary_down 
118845:  alias weapon3  melee_down 
118845:  alias lastweapon  primary_up 
118845:  alias nextweapon  melee_down 
118845:  alias previousweapon  primary_up 
118845:  alias switch_between_slot1_and_slot2  primary_up  
118846: slot2
118846:  alias viewmodel_toggle viewmodels_on 
118846:  viewmodel_fov 84
118846:  cl_interp 0
118846: +attack
118846: hud_medicautocallersthreshold  75  
118846:  alias weapon1  primary_up 
118846:  alias weapon2  secondary_down 
118846:  alias weapon3  melee_down 
118846:  alias lastweapon  primary_up 
118846:  alias nextweapon  melee_down 
118846:  alias previousweapon  primary_up 
118846:  alias switch_between_slot1_and_slot2  primary_up  
118847: slot2
118847:  alias viewmodel_toggle viewmodels_on 
118847:  viewmodel_fov 84
118847:  cl_interp 0
118847: +attack
118847: hud_medicautocallersthreshold  75  
118847:  alias weapon1  primary_up 
118847:  alias weapon2  secondary_down 
118847:  alias weapon3  melee_down 
118847:  alias lastweapon  primary_up 
118847:  alias nextweapon  melee_down 
118847:  alias previousweapon  primary_up 
118847:  alias switch_between_slot1_and_slot2  primary_up  
118847: slot2
118847:  alias viewmodel_toggle viewmodels_on 
118847:  viewmodel_fov 84
118847:  cl_interp 0
118847: +attack
118847: hud_medicautocallersthreshold  75  
118847:  alias weapon1  primary_up 
118847:  alias weapon2  secondary_down 
118847:  alias weapon3  melee_down 
118847:  alias lastweapon  primary_up 
118847:  alias nextweapon  melee_down 
118847:  alias previousweapon  primary_up 
118847:  alias switch_between_slot1_and_slot2  primary_up  
118847: -moveright
118847: +moveleft
118847: alias checkleft +moveleft 
118848: ATTACK FORWARD MOVELEFT
118848: slot2
118848:  alias viewmodel_toggle viewmodels_on 
118848:  viewmodel_fov 84
118848:  cl_interp 0
118848: +attack
118848: hud_medicautocallersthreshold  75  
118848:  alias weapon1  primary_up 
118848:  alias weapon2  secondary_down 
118848:  alias weapon3  melee_down 
118848:  alias lastweapon  primary_up 
118848:  alias nextweapon  melee_down 
118848:  alias previousweapon  primary_up 
118848:  alias switch_between_slot1_and_slot2  primary_up  
118849: slot2
118849:  alias viewmodel_toggle viewmodels_on 
118849:  viewmodel_fov 84
118849:  cl_interp 0
118849: +attack
118849: hud_medicautocallersthreshold  75  
118849:  alias weapon1  primary_up 
118849:  alias weapon2  secondary_down 
118849:  alias weapon3  melee_down 
118849:  alias lastweapon  primary_up 
118849:  alias nextweapon  melee_down 
118849:  alias previousweapon  primary_up 
118849:  alias switch_between_slot1_and_slot2  primary_up  
118851: -moveleft
118851: alias checkleft none 
118852: ATTACK FORWARD
118866: -moveright
118866: +moveleft
118866: alias checkleft +moveleft 
118867: ATTACK FORWARD MOVELEFT
118873: -moveleft
118873: alias checkleft none 
118874: ATTACK FORWARD
118879: slot2
118879:  alias viewmodel_toggle viewmodels_on 
118879:  viewmodel_fov 84
118879:  cl_interp 0
118879: +attack
118879: hud_medicautocallersthreshold  75  
118879:  alias weapon1  primary_up 
118879:  alias weapon2  secondary_down 
118879:  alias weapon3  melee_down 
118879:  alias lastweapon  primary_up 
118879:  alias nextweapon  melee_down 
118879:  alias previousweapon  primary_up 
118879:  alias switch_between_slot1_and_slot2  primary_up  
118880: slot2
118880:  alias viewmodel_toggle viewmodels_on 
118880:  viewmodel_fov 84
118880:  cl_interp 0
118880: +attack
118880: hud_medicautocallersthreshold  75  
118880:  alias weapon1  primary_up 
118880:  alias weapon2  secondary_down 
118880:  alias weapon3  melee_down 
118880:  alias lastweapon  primary_up 
118880:  alias nextweapon  melee_down 
118880:  alias previousweapon  primary_up 
118880:  alias switch_between_slot1_and_slot2  primary_up  
118881: slot2
118881:  alias viewmodel_toggle viewmodels_on 
118881:  viewmodel_fov 84
118881:  cl_interp 0
118881: +attack
118881: hud_medicautocallersthreshold  75  
118881:  alias weapon1  primary_up 
118881:  alias weapon2  secondary_down 
118881:  alias weapon3  melee_down 
118881:  alias lastweapon  primary_up 
118881:  alias nextweapon  melee_down 
118881:  alias previousweapon  primary_up 
118881:  alias switch_between_slot1_and_slot2  primary_up  
118882: slot2
118882:  alias viewmodel_toggle viewmodels_on 
118882:  viewmodel_fov 84
118882:  cl_interp 0
118882: +attack
118882: hud_medicautocallersthreshold  75  
118882:  alias weapon1  primary_up 
118882:  alias weapon2  secondary_down 
118882:  alias weapon3  melee_down 
118882:  alias lastweapon  primary_up 
118882:  alias nextweapon  melee_down 
118882:  alias previousweapon  primary_up 
118882:  alias switch_between_slot1_and_slot2  primary_up  
118884: slot2
118884:  alias viewmodel_toggle viewmodels_on 
118884:  viewmodel_fov 84
118884:  cl_interp 0
118884: +attack
118884: hud_medicautocallersthreshold  75  
118884:  alias weapon1  primary_up 
118884:  alias weapon2  secondary_down 
118884:  alias weapon3  melee_down 
118884:  alias lastweapon  primary_up 
118884:  alias nextweapon  melee_down 
118884:  alias previousweapon  primary_up 
118884:  alias switch_between_slot1_and_slot2  primary_up  
118885: slot2
118885:  alias viewmodel_toggle viewmodels_on 
118885:  viewmodel_fov 84
118885:  cl_interp 0
118885: +attack
118885: hud_medicautocallersthreshold  75  
118885:  alias weapon1  primary_up 
118885:  alias weapon2  secondary_down 
118885:  alias weapon3  melee_down 
118885:  alias lastweapon  primary_up 
118885:  alias nextweapon  melee_down 
118885:  alias previousweapon  primary_up 
118885:  alias switch_between_slot1_and_slot2  primary_up  
118909: -attack 
118910: FORWARD
118915: -moveleft
118915: +moveright
118915: alias checkright +moveright 
118916: FORWARD MOVERIGHT
118916: +attack 
118917: ATTACK FORWARD MOVERIGHT
118925: slot2
118925:  alias viewmodel_toggle viewmodels_on 
118925:  viewmodel_fov 84
118925:  cl_interp 0
118925: +attack
118925: hud_medicautocallersthreshold  75  
118925:  alias weapon1  primary_up 
118925:  alias weapon2  secondary_down 
118925:  alias weapon3  melee_down 
118925:  alias lastweapon  primary_up 
118925:  alias nextweapon  melee_down 
118925:  alias previousweapon  primary_up 
118925:  alias switch_between_slot1_and_slot2  primary_up  
118926: slot2
118926:  alias viewmodel_toggle viewmodels_on 
118926:  viewmodel_fov 84
118926:  cl_interp 0
118926: +attack
118926: hud_medicautocallersthreshold  75  
118926:  alias weapon1  primary_up 
118926:  alias weapon2  secondary_down 
118926:  alias weapon3  melee_down 
118926:  alias lastweapon  primary_up 
118926:  alias nextweapon  melee_down 
118926:  alias previousweapon  primary_up 
118926:  alias switch_between_slot1_and_slot2  primary_up  
118927: slot2
118927:  alias viewmodel_toggle viewmodels_on 
118927:  viewmodel_fov 84
118927:  cl_interp 0
118927: +attack
118927: hud_medicautocallersthreshold  75  
118927:  alias weapon1  primary_up 
118927:  alias weapon2  secondary_down 
118927:  alias weapon3  melee_down 
118927:  alias lastweapon  primary_up 
118927:  alias nextweapon  melee_down 
118927:  alias previousweapon  primary_up 
118927:  alias switch_between_slot1_and_slot2  primary_up  
118927: slot2
118927:  alias viewmodel_toggle viewmodels_on 
118927:  viewmodel_fov 84
118927:  cl_interp 0
118927: +attack
118927: hud_medicautocallersthreshold  75  
118927:  alias weapon1  primary_up 
118927:  alias weapon2  secondary_down 
118927:  alias weapon3  melee_down 
118927:  alias lastweapon  primary_up 
118927:  alias nextweapon  melee_down 
118927:  alias previousweapon  primary_up 
118927:  alias switch_between_slot1_and_slot2  primary_up  
118927: slot2
118927:  alias viewmodel_toggle viewmodels_on 
118927:  viewmodel_fov 84
118927:  cl_interp 0
118927: +attack
118927: hud_medicautocallersthreshold  75  
118927:  alias weapon1  primary_up 
118927:  alias weapon2  secondary_down 
118927:  alias weapon3  melee_down 
118927:  alias lastweapon  primary_up 
118927:  alias nextweapon  melee_down 
118927:  alias previousweapon  primary_up 
118927:  alias switch_between_slot1_and_slot2  primary_up  
118929: slot2
118929:  alias viewmodel_toggle viewmodels_on 
118929:  viewmodel_fov 84
118929:  cl_interp 0
118929: +attack
118929: hud_medicautocallersthreshold  75  
118929:  alias weapon1  primary_up 
118929:  alias weapon2  secondary_down 
118929:  alias weapon3  melee_down 
118929:  alias lastweapon  primary_up 
118929:  alias nextweapon  melee_down 
118929:  alias previousweapon  primary_up 
118929:  alias switch_between_slot1_and_slot2  primary_up  
118929: -forward
118929: alias checkfwd none 
118929: slot2
118929:  alias viewmodel_toggle viewmodels_on 
118929:  viewmodel_fov 84
118929:  cl_interp 0
118929: +attack
118929: hud_medicautocallersthreshold  75  
118929:  alias weapon1  primary_up 
118929:  alias weapon2  secondary_down 
118929:  alias weapon3  melee_down 
118929:  alias lastweapon  primary_up 
118929:  alias nextweapon  melee_down 
118929:  alias previousweapon  primary_up 
118929:  alias switch_between_slot1_and_slot2  primary_up  
118930: ATTACK MOVERIGHT
118930: slot2
118930:  alias viewmodel_toggle viewmodels_on 
118930:  viewmodel_fov 84
118930:  cl_interp 0
118930: +attack
118930: hud_medicautocallersthreshold  75  
118930:  alias weapon1  primary_up 
118930:  alias weapon2  secondary_down 
118930:  alias weapon3  melee_down 
118930:  alias lastweapon  primary_up 
118930:  alias nextweapon  melee_down 
118930:  alias previousweapon  primary_up 
118930:  alias switch_between_slot1_and_slot2  primary_up  
118931: slot2
118931:  alias viewmodel_toggle viewmodels_on 
118931:  viewmodel_fov 84
118931:  cl_interp 0
118931: +attack
118931: hud_medicautocallersthreshold  75  
118931:  alias weapon1  primary_up 
118931:  alias weapon2  secondary_down 
118931:  alias weapon3  melee_down 
118931:  alias lastweapon  primary_up 
118931:  alias nextweapon  melee_down 
118931:  alias previousweapon  primary_up 
118931:  alias switch_between_slot1_and_slot2  primary_up  
118934: -forward
118934: +back
118934: alias checkback +back 
118935: ATTACK BACK MOVERIGHT
118935: slot2
118935:  alias viewmodel_toggle viewmodels_on 
118935:  viewmodel_fov 84
118935:  cl_interp 0
118935: +attack
118935: hud_medicautocallersthreshold  75  
118935:  alias weapon1  primary_up 
118935:  alias weapon2  secondary_down 
118935:  alias weapon3  melee_down 
118935:  alias lastweapon  primary_up 
118935:  alias nextweapon  melee_down 
118935:  alias previousweapon  primary_up 
118935:  alias switch_between_slot1_and_slot2  primary_up  
118935: -moveright
118935: +moveleft
118935: alias checkleft +moveleft 
118936: ATTACK BACK MOVELEFT
118940: -moveright
118940: +moveleft 
118940: alias checkright none 
118954: -attack 
118955: BACK MOVELEFT
118956: -back
118956: alias checkback none 
118957: MOVELEFT
118961: +attack 
118962: ATTACK MOVELEFT
118962: -back
118962: +forward
118962: alias checkfwd +forward 
118963: ATTACK FORWARD MOVELEFT
118965: -moveleft
118965: alias checkleft none 
118968: ATTACK FORWARD
118971: -forward
118971: alias checkfwd none 
118971: -moveleft
118971: +moveright
118971: alias checkright +moveright 
118972: ATTACK MOVERIGHT
118972: slot2
118972:  alias viewmodel_toggle viewmodels_on 
118972:  viewmodel_fov 84
118972:  cl_interp 0
118972: +attack
118972: hud_medicautocallersthreshold  75  
118972:  alias weapon1  primary_up 
118972:  alias weapon2  secondary_down 
118972:  alias weapon3  melee_down 
118972:  alias lastweapon  primary_up 
118972:  alias nextweapon  melee_down 
118972:  alias previousweapon  primary_up 
118972:  alias switch_between_slot1_and_slot2  primary_up  
118972: slot2
118972:  alias viewmodel_toggle viewmodels_on 
118972:  viewmodel_fov 84
118972:  cl_interp 0
118972: +attack
118972: hud_medicautocallersthreshold  75  
118972:  alias weapon1  primary_up 
118972:  alias weapon2  secondary_down 
118972:  alias weapon3  melee_down 
118972:  alias lastweapon  primary_up 
118972:  alias nextweapon  melee_down 
118972:  alias previousweapon  primary_up 
118972:  alias switch_between_slot1_and_slot2  primary_up  
118974: slot2
118974:  alias viewmodel_toggle viewmodels_on 
118974:  viewmodel_fov 84
118974:  cl_interp 0
118974: +attack
118974: hud_medicautocallersthreshold  75  
118974:  alias weapon1  primary_up 
118974:  alias weapon2  secondary_down 
118974:  alias weapon3  melee_down 
118974:  alias lastweapon  primary_up 
118974:  alias nextweapon  melee_down 
118974:  alias previousweapon  primary_up 
118974:  alias switch_between_slot1_and_slot2  primary_up  
118975: slot2
118975:  alias viewmodel_toggle viewmodels_on 
118975:  viewmodel_fov 84
118975:  cl_interp 0
118975: +attack
118975: hud_medicautocallersthreshold  75  
118975:  alias weapon1  primary_up 
118975:  alias weapon2  secondary_down 
118975:  alias weapon3  melee_down 
118975:  alias lastweapon  primary_up 
118975:  alias nextweapon  melee_down 
118975:  alias previousweapon  primary_up 
118975:  alias switch_between_slot1_and_slot2  primary_up  
118978: -forward
118978: +back
118978: alias checkback +back 
118979: ATTACK BACK MOVERIGHT
118980: -moveright
118980: +moveleft
118980: alias checkleft +moveleft 
118981: ATTACK BACK MOVELEFT
118986: -moveright
118986: +moveleft 
118986: alias checkright none 
118993: -back
118993: alias checkback none 
118994: ATTACK MOVELEFT
119027: -forward
119027: +back
119027: alias checkback +back 
119027: ATTACK BACK MOVELEFT
119035: -moveleft
119035: alias checkleft none 
119035: -moveleft
119035: +moveright
119035: alias checkright +moveright 
119036: ATTACK BACK MOVERIGHT
119080: -back
119080: alias checkback none 
119081: ATTACK MOVERIGHT
119087: -back
119087: +forward
119087: alias checkfwd +forward 
119088: ATTACK FORWARD MOVERIGHT
119095: -moveright
119095: alias checkright none 
119096: ATTACK FORWARD
119097: -moveright
119097: +moveleft
119097: alias checkleft +moveleft 
119098: ATTACK FORWARD MOVELEFT
119104: -moveleft
119104: alias checkleft none 
119106: ATTACK FORWARD
119109: -moveleft
119109: +moveright
119109: alias checkright +moveright 
119110: ATTACK FORWARD MOVERIGHT
119119: -moveright
119119: alias checkright none 
119120: ATTACK FORWARD
119151: +duck 83
119151: +jump 65
119152: ATTACK JUMP DUCK FORWARD
119157: -duck 83
119159: ATTACK JUMP FORWARD
119159: -jump 65
119160: ATTACK FORWARD
119164: -forward
119164: alias checkfwd none 
119164: -moveright
119164: +moveleft
119164: alias checkleft +moveleft 
119165: ATTACK MOVELEFT
119174: -back
119174: +forward
119174: alias checkfwd +forward 
119175: ATTACK FORWARD MOVELEFT
119176: -moveleft
119176: alias checkleft none 
119177: ATTACK FORWARD
119210: +jump 65
119211: ATTACK JUMP FORWARD
119214: +duck 83
119214: -moveright
119214: +moveleft
119214: alias checkleft +moveleft 
119215: ATTACK JUMP DUCK FORWARD MOVELEFT
119215: -forward
119215: alias checkfwd none 
119216: ATTACK JUMP DUCK MOVELEFT
119222: -jump 65
119222: -duck 83
119223: ATTACK MOVELEFT
119226: -attack 
119227: MOVELEFT
119227: -moveleft
119227: +moveright
119227: alias checkright +moveright 
119227: -moveleft
119227: +moveright 
119227: alias checkleft none 
119228: MOVERIGHT
119232: -back
119232: +forward
119232: alias checkfwd +forward 
119233: FORWARD MOVERIGHT
119233: +attack 
119234: ATTACK FORWARD MOVERIGHT
119235: -moveright
119235: +moveleft
119235: alias checkleft +moveleft 
119236: ATTACK FORWARD MOVELEFT
119237: -moveright
119237: +moveleft 
119237: alias checkright none 
119251: slot2
119251:  alias viewmodel_toggle viewmodels_on 
119251:  viewmodel_fov 84
119251:  cl_interp 0
119251: +attack
119251: hud_medicautocallersthreshold  75  
119251:  alias weapon1  primary_up 
119251:  alias weapon2  secondary_down 
119251:  alias weapon3  melee_down 
119251:  alias lastweapon  primary_up 
119251:  alias nextweapon  melee_down 
119251:  alias previousweapon  primary_up 
119251:  alias switch_between_slot1_and_slot2  primary_up  
119254: -moveleft
119254: alias checkleft none 
119255: ATTACK FORWARD
119256: -moveleft
119256: +moveright
119256: alias checkright +moveright 
119257: ATTACK FORWARD MOVERIGHT
119267: -moveright
119267: alias checkright none 
119268: ATTACK FORWARD
119273: -moveright
119273: +moveleft
119273: alias checkleft +moveleft 
119274: ATTACK FORWARD MOVELEFT
119276: -moveleft
119276: alias checkleft none 
119277: ATTACK FORWARD
119279: -moveleft
119279: +moveright
119279: alias checkright +moveright 
119280: ATTACK FORWARD MOVERIGHT
119288: -attack 
119289: FORWARD MOVERIGHT
119295: +attack 
119296: ATTACK FORWARD MOVERIGHT
119297: -forward
119297: alias checkfwd none 
119298: ATTACK MOVERIGHT
119309: -back
119309: +forward
119309: alias checkfwd +forward 
119310: ATTACK FORWARD MOVERIGHT
119340: -attack 
119341: FORWARD MOVERIGHT
119346: -forward
119346: alias checkfwd none 
119347: MOVERIGHT
119350: +attack 
119351: ATTACK MOVERIGHT
119359: -forward
119359: +back
119359: alias checkback +back 
119360: ATTACK BACK MOVERIGHT
119363: slot2
119363:  alias viewmodel_toggle viewmodels_on 
119363:  viewmodel_fov 84
119363:  cl_interp 0
119363: +attack
119363: hud_medicautocallersthreshold  75  
119363:  alias weapon1  primary_up 
119363:  alias weapon2  secondary_down 
119363:  alias weapon3  melee_down 
119363:  alias lastweapon  primary_up 
119363:  alias nextweapon  melee_down 
119363:  alias previousweapon  primary_up 
119363:  alias switch_between_slot1_and_slot2  primary_up  
119363: -moveright
119363: +moveleft
119363: alias checkleft +moveleft 
119364: ATTACK BACK MOVELEFT
119366: slot2
119366:  alias viewmodel_toggle viewmodels_on 
119366:  viewmodel_fov 84
119366:  cl_interp 0
119366: +attack
119366: hud_medicautocallersthreshold  75  
119366:  alias weapon1  primary_up 
119366:  alias weapon2  secondary_down 
119366:  alias weapon3  melee_down 
119366:  alias lastweapon  primary_up 
119366:  alias nextweapon  melee_down 
119366:  alias previousweapon  primary_up 
119366:  alias switch_between_slot1_and_slot2  primary_up  
119367: slot2
119367:  alias viewmodel_toggle viewmodels_on 
119367:  viewmodel_fov 84
119367:  cl_interp 0
119367: +attack
119367: hud_medicautocallersthreshold  75  
119367:  alias weapon1  primary_up 
119367:  alias weapon2  secondary_down 
119367:  alias weapon3  melee_down 
119367:  alias lastweapon  primary_up 
119367:  alias nextweapon  melee_down 
119367:  alias previousweapon  primary_up 
119367:  alias switch_between_slot1_and_slot2  primary_up  
119375: -moveright
119375: +moveleft 
119375: alias checkright none 
119381: -back
119381: alias checkback none 
119382: ATTACK MOVELEFT
119390: -back
119390: +forward
119390: alias checkfwd +forward 
119391: ATTACK FORWARD MOVELEFT
119393: slot2
119393:  alias viewmodel_toggle viewmodels_on 
119393:  viewmodel_fov 84
119393:  cl_interp 0
119393: +attack
119393: hud_medicautocallersthreshold  75  
119393:  alias weapon1  primary_up 
119393:  alias weapon2  secondary_down 
119393:  alias weapon3  melee_down 
119393:  alias lastweapon  primary_up 
119393:  alias nextweapon  melee_down 
119393:  alias previousweapon  primary_up 
119393:  alias switch_between_slot1_and_slot2  primary_up  
119396: slot2
119396:  alias viewmodel_toggle viewmodels_on 
119396:  viewmodel_fov 84
119396:  cl_interp 0
119396: +attack
119396: hud_medicautocallersthreshold  75  
119396:  alias weapon1  primary_up 
119396:  alias weapon2  secondary_down 
119396:  alias weapon3  melee_down 
119396:  alias lastweapon  primary_up 
119396:  alias nextweapon  melee_down 
119396:  alias previousweapon  primary_up 
119396:  alias switch_between_slot1_and_slot2  primary_up  
119397: slot2
119397:  alias viewmodel_toggle viewmodels_on 
119397:  viewmodel_fov 84
119397:  cl_interp 0
119397: +attack
119397: hud_medicautocallersthreshold  75  
119397:  alias weapon1  primary_up 
119397:  alias weapon2  secondary_down 
119397:  alias weapon3  melee_down 
119397:  alias lastweapon  primary_up 
119397:  alias nextweapon  melee_down 
119397:  alias previousweapon  primary_up 
119397:  alias switch_between_slot1_and_slot2  primary_up  
119398: slot2
119398:  alias viewmodel_toggle viewmodels_on 
119398:  viewmodel_fov 84
119398:  cl_interp 0
119398: +attack
119398: hud_medicautocallersthreshold  75  
119398:  alias weapon1  primary_up 
119398:  alias weapon2  secondary_down 
119398:  alias weapon3  melee_down 
119398:  alias lastweapon  primary_up 
119398:  alias nextweapon  melee_down 
119398:  alias previousweapon  primary_up 
119398:  alias switch_between_slot1_and_slot2  primary_up  
119400: -moveleft
119400: alias checkleft none 
119400: slot2
119400:  alias viewmodel_toggle viewmodels_on 
119400:  viewmodel_fov 84
119400:  cl_interp 0
119400: +attack
119400: hud_medicautocallersthreshold  75  
119400:  alias weapon1  primary_up 
119400:  alias weapon2  secondary_down 
119400:  alias weapon3  melee_down 
119400:  alias lastweapon  primary_up 
119400:  alias nextweapon  melee_down 
119400:  alias previousweapon  primary_up 
119400:  alias switch_between_slot1_and_slot2  primary_up  
119401: ATTACK FORWARD
119412: -moveright
119412: +moveleft
119412: alias checkleft +moveleft 
119413: ATTACK FORWARD MOVELEFT
119416: -forward
119416: alias checkfwd none 
119417: ATTACK MOVELEFT
119422: -forward
119422: +back
119422: alias checkback +back 
119423: ATTACK BACK MOVELEFT
119428: -moveleft
119428: +moveright
119428: alias checkright +moveright 
119429: ATTACK BACK MOVERIGHT
119430: -moveleft
119430: +moveright 
119430: alias checkleft none 
119451: -moveright
119451: +moveleft
119451: alias checkleft +moveleft 
119452: ATTACK BACK MOVELEFT
119458: -moveright
119458: +moveleft 
119458: alias checkright none 
119473: -back
119473: alias checkback none 
119474: ATTACK MOVELEFT
119476: slot1
119476:  alias viewmodel_toggle viewmodels_off 
119476:  viewmodel_fov 84
119476:  cl_interp 0
119476: -attack
119476: hud_medicautocallersthreshold  150  
119476:  alias weapon1  primary_up 
119476:  alias weapon2  secondary_down 
119476:  alias weapon3  melee_up 
119476:  alias lastweapon  secondary_down 
119476:  alias nextweapon  secondary_down 
119476:  alias previousweapon  melee_up 
119476:  alias switch_between_slot1_and_slot2  secondary_down  
119476: slot1
119476:  alias viewmodel_toggle viewmodels_off 
119476:  viewmodel_fov 84
119476:  cl_interp 0
119476: -attack
119476: hud_medicautocallersthreshold  150  
119476:  alias weapon1  primary_up 
119476:  alias weapon2  secondary_down 
119476:  alias weapon3  melee_up 
119476:  alias lastweapon  secondary_down 
119476:  alias nextweapon  secondary_down 
119476:  alias previousweapon  melee_up 
119476:  alias switch_between_slot1_and_slot2  secondary_down  
119477: MOVELEFT
119478: slot1
119478:  alias viewmodel_toggle viewmodels_off 
119478:  viewmodel_fov 84
119478:  cl_interp 0
119478: -attack
119478: hud_medicautocallersthreshold  150  
119478:  alias weapon1  primary_up 
119478:  alias weapon2  secondary_down 
119478:  alias weapon3  melee_up 
119478:  alias lastweapon  secondary_down 
119478:  alias nextweapon  secondary_down 
119478:  alias previousweapon  melee_up 
119478:  alias switch_between_slot1_and_slot2  secondary_down  
119478: slot1
119478:  alias viewmodel_toggle viewmodels_off 
119478:  viewmodel_fov 84
119478:  cl_interp 0
119478: -attack
119478: hud_medicautocallersthreshold  150  
119478:  alias weapon1  primary_up 
119478:  alias weapon2  secondary_down 
119478:  alias weapon3  melee_up 
119478:  alias lastweapon  secondary_down 
119478:  alias nextweapon  secondary_down 
119478:  alias previousweapon  melee_up 
119478:  alias switch_between_slot1_and_slot2  secondary_down  
119479: slot1
119479:  alias viewmodel_toggle viewmodels_off 
119479:  viewmodel_fov 84
119479:  cl_interp 0
119479: -attack
119479: hud_medicautocallersthreshold  150  
119479:  alias weapon1  primary_up 
119479:  alias weapon2  secondary_down 
119479:  alias weapon3  melee_up 
119479:  alias lastweapon  secondary_down 
119479:  alias nextweapon  secondary_down 
119479:  alias previousweapon  melee_up 
119479:  alias switch_between_slot1_and_slot2  secondary_down  
119480: slot1
119480:  alias viewmodel_toggle viewmodels_off 
119480:  viewmodel_fov 84
119480:  cl_interp 0
119480: -attack
119480: hud_medicautocallersthreshold  150  
119480:  alias weapon1  primary_up 
119480:  alias weapon2  secondary_down 
119480:  alias weapon3  melee_up 
119480:  alias lastweapon  secondary_down 
119480:  alias nextweapon  secondary_down 
119480:  alias previousweapon  melee_up 
119480:  alias switch_between_slot1_and_slot2  secondary_down  
119483: -back
119483: +forward
119483: alias checkfwd +forward 
119484: FORWARD MOVELEFT
119505: -moveleft
119505: alias checkleft none 
119506: FORWARD
119506: -moveleft
119506: +moveright
119506: alias checkright +moveright 
119507: FORWARD MOVERIGHT
119508: +attack 107
119509: ATTACK FORWARD MOVERIGHT
119509: -forward
119509: alias checkfwd none 
119510: ATTACK MOVERIGHT
119512: -moveright
119512: +moveleft
119512: alias checkleft +moveleft 
119513: ATTACK MOVELEFT
119516: -moveright
119516: +moveleft 
119516: alias checkright none 
119519: -attack 107
119520: MOVELEFT
119523: slot2
119523:  alias viewmodel_toggle viewmodels_on 
119523:  viewmodel_fov 84
119523:  cl_interp 0
119523: +attack
119523: hud_medicautocallersthreshold  75  
119523:  alias weapon1  primary_up 
119523:  alias weapon2  secondary_down 
119523:  alias weapon3  melee_down 
119523:  alias lastweapon  primary_up 
119523:  alias nextweapon  melee_down 
119523:  alias previousweapon  primary_up 
119523:  alias switch_between_slot1_and_slot2  primary_up  
119524: ATTACK MOVELEFT
119524: slot2
119524:  alias viewmodel_toggle viewmodels_on 
119524:  viewmodel_fov 84
119524:  cl_interp 0
119524: +attack
119524: hud_medicautocallersthreshold  75  
119524:  alias weapon1  primary_up 
119524:  alias weapon2  secondary_down 
119524:  alias weapon3  melee_down 
119524:  alias lastweapon  primary_up 
119524:  alias nextweapon  melee_down 
119524:  alias previousweapon  primary_up 
119524:  alias switch_between_slot1_and_slot2  primary_up  
119525: slot2
119525:  alias viewmodel_toggle viewmodels_on 
119525:  viewmodel_fov 84
119525:  cl_interp 0
119525: +attack
119525: hud_medicautocallersthreshold  75  
119525:  alias weapon1  primary_up 
119525:  alias weapon2  secondary_down 
119525:  alias weapon3  melee_down 
119525:  alias lastweapon  primary_up 
119525:  alias nextweapon  melee_down 
119525:  alias previousweapon  primary_up 
119525:  alias switch_between_slot1_and_slot2  primary_up  
119525: slot2
119525:  alias viewmodel_toggle viewmodels_on 
119525:  viewmodel_fov 84
119525:  cl_interp 0
119525: +attack
119525: hud_medicautocallersthreshold  75  
119525:  alias weapon1  primary_up 
119525:  alias weapon2  secondary_down 
119525:  alias weapon3  melee_down 
119525:  alias lastweapon  primary_up 
119525:  alias nextweapon  melee_down 
119525:  alias previousweapon  primary_up 
119525:  alias switch_between_slot1_and_slot2  primary_up  
119525: slot2
119525:  alias viewmodel_toggle viewmodels_on 
119525:  viewmodel_fov 84
119525:  cl_interp 0
119525: +attack
119525: hud_medicautocallersthreshold  75  
119525:  alias weapon1  primary_up 
119525:  alias weapon2  secondary_down 
119525:  alias weapon3  melee_down 
119525:  alias lastweapon  primary_up 
119525:  alias nextweapon  melee_down 
119525:  alias previousweapon  primary_up 
119525:  alias switch_between_slot1_and_slot2  primary_up  
119526: slot2
119526:  alias viewmodel_toggle viewmodels_on 
119526:  viewmodel_fov 84
119526:  cl_interp 0
119526: +attack
119526: hud_medicautocallersthreshold  75  
119526:  alias weapon1  primary_up 
119526:  alias weapon2  secondary_down 
119526:  alias weapon3  melee_down 
119526:  alias lastweapon  primary_up 
119526:  alias nextweapon  melee_down 
119526:  alias previousweapon  primary_up 
119526:  alias switch_between_slot1_and_slot2  primary_up  
119526: slot2
119526:  alias viewmodel_toggle viewmodels_on 
119526:  viewmodel_fov 84
119526:  cl_interp 0
119526: +attack
119526: hud_medicautocallersthreshold  75  
119526:  alias weapon1  primary_up 
119526:  alias weapon2  secondary_down 
119526:  alias weapon3  melee_down 
119526:  alias lastweapon  primary_up 
119526:  alias nextweapon  melee_down 
119526:  alias previousweapon  primary_up 
119526:  alias switch_between_slot1_and_slot2  primary_up  
119526: slot2
119526:  alias viewmodel_toggle viewmodels_on 
119526:  viewmodel_fov 84
119526:  cl_interp 0
119526: +attack
119526: hud_medicautocallersthreshold  75  
119526:  alias weapon1  primary_up 
119526:  alias weapon2  secondary_down 
119526:  alias weapon3  melee_down 
119526:  alias lastweapon  primary_up 
119526:  alias nextweapon  melee_down 
119526:  alias previousweapon  primary_up 
119526:  alias switch_between_slot1_and_slot2  primary_up  
119527: slot2
119527:  alias viewmodel_toggle viewmodels_on 
119527:  viewmodel_fov 84
119527:  cl_interp 0
119527: +attack
119527: hud_medicautocallersthreshold  75  
119527:  alias weapon1  primary_up 
119527:  alias weapon2  secondary_down 
119527:  alias weapon3  melee_down 
119527:  alias lastweapon  primary_up 
119527:  alias nextweapon  melee_down 
119527:  alias previousweapon  primary_up 
119527:  alias switch_between_slot1_and_slot2  primary_up  
119527: slot2
119527:  alias viewmodel_toggle viewmodels_on 
119527:  viewmodel_fov 84
119527:  cl_interp 0
119527: +attack
119527: hud_medicautocallersthreshold  75  
119527:  alias weapon1  primary_up 
119527:  alias weapon2  secondary_down 
119527:  alias weapon3  melee_down 
119527:  alias lastweapon  primary_up 
119527:  alias nextweapon  melee_down 
119527:  alias previousweapon  primary_up 
119527:  alias switch_between_slot1_and_slot2  primary_up  
119527: slot2
119527:  alias viewmodel_toggle viewmodels_on 
119527:  viewmodel_fov 84
119527:  cl_interp 0
119527: +attack
119527: hud_medicautocallersthreshold  75  
119527:  alias weapon1  primary_up 
119527:  alias weapon2  secondary_down 
119527:  alias weapon3  melee_down 
119527:  alias lastweapon  primary_up 
119527:  alias nextweapon  melee_down 
119527:  alias previousweapon  primary_up 
119527:  alias switch_between_slot1_and_slot2  primary_up  
119528: slot2
119528:  alias viewmodel_toggle viewmodels_on 
119528:  viewmodel_fov 84
119528:  cl_interp 0
119528: +attack
119528: hud_medicautocallersthreshold  75  
119528:  alias weapon1  primary_up 
119528:  alias weapon2  secondary_down 
119528:  alias weapon3  melee_down 
119528:  alias lastweapon  primary_up 
119528:  alias nextweapon  melee_down 
119528:  alias previousweapon  primary_up 
119528:  alias switch_between_slot1_and_slot2  primary_up  
119529: slot2
119529:  alias viewmodel_toggle viewmodels_on 
119529:  viewmodel_fov 84
119529:  cl_interp 0
119529: +attack
119529: hud_medicautocallersthreshold  75  
119529:  alias weapon1  primary_up 
119529:  alias weapon2  secondary_down 
119529:  alias weapon3  melee_down 
119529:  alias lastweapon  primary_up 
119529:  alias nextweapon  melee_down 
119529:  alias previousweapon  primary_up 
119529:  alias switch_between_slot1_and_slot2  primary_up  
119529: slot2
119529:  alias viewmodel_toggle viewmodels_on 
119529:  viewmodel_fov 84
119529:  cl_interp 0
119529: +attack
119529: hud_medicautocallersthreshold  75  
119529:  alias weapon1  primary_up 
119529:  alias weapon2  secondary_down 
119529:  alias weapon3  melee_down 
119529:  alias lastweapon  primary_up 
119529:  alias nextweapon  melee_down 
119529:  alias previousweapon  primary_up 
119529:  alias switch_between_slot1_and_slot2  primary_up  
119530: slot2
119530:  alias viewmodel_toggle viewmodels_on 
119530:  viewmodel_fov 84
119530:  cl_interp 0
119530: +attack
119530: hud_medicautocallersthreshold  75  
119530:  alias weapon1  primary_up 
119530:  alias weapon2  secondary_down 
119530:  alias weapon3  melee_down 
119530:  alias lastweapon  primary_up 
119530:  alias nextweapon  melee_down 
119530:  alias previousweapon  primary_up 
119530:  alias switch_between_slot1_and_slot2  primary_up  
119530: slot2
119530:  alias viewmodel_toggle viewmodels_on 
119530:  viewmodel_fov 84
119530:  cl_interp 0
119530: +attack
119530: hud_medicautocallersthreshold  75  
119530:  alias weapon1  primary_up 
119530:  alias weapon2  secondary_down 
119530:  alias weapon3  melee_down 
119530:  alias lastweapon  primary_up 
119530:  alias nextweapon  melee_down 
119530:  alias previousweapon  primary_up 
119530:  alias switch_between_slot1_and_slot2  primary_up  
119531: slot2
119531:  alias viewmodel_toggle viewmodels_on 
119531:  viewmodel_fov 84
119531:  cl_interp 0
119531: +attack
119531: hud_medicautocallersthreshold  75  
119531:  alias weapon1  primary_up 
119531:  alias weapon2  secondary_down 
119531:  alias weapon3  melee_down 
119531:  alias lastweapon  primary_up 
119531:  alias nextweapon  melee_down 
119531:  alias previousweapon  primary_up 
119531:  alias switch_between_slot1_and_slot2  primary_up  
119536: -back
119536: +forward
119536: alias checkfwd +forward 
119537: ATTACK FORWARD MOVELEFT
119548: -forward
119548: alias checkfwd none 
119549: ATTACK MOVELEFT
119555: -forward
119555: +back
119555: alias checkback +back 
119556: ATTACK BACK MOVELEFT
119566: -moveleft
119566: +moveright
119566: alias checkright +moveright 
119567: ATTACK BACK MOVERIGHT
119567: slot2
119567:  alias viewmodel_toggle viewmodels_on 
119567:  viewmodel_fov 84
119567:  cl_interp 0
119567: +attack
119567: hud_medicautocallersthreshold  75  
119567:  alias weapon1  primary_up 
119567:  alias weapon2  secondary_down 
119567:  alias weapon3  melee_down 
119567:  alias lastweapon  primary_up 
119567:  alias nextweapon  melee_down 
119567:  alias previousweapon  primary_up 
119567:  alias switch_between_slot1_and_slot2  primary_up  
119568: slot2
119568:  alias viewmodel_toggle viewmodels_on 
119568:  viewmodel_fov 84
119568:  cl_interp 0
119568: +attack
119568: hud_medicautocallersthreshold  75  
119568:  alias weapon1  primary_up 
119568:  alias weapon2  secondary_down 
119568:  alias weapon3  melee_down 
119568:  alias lastweapon  primary_up 
119568:  alias nextweapon  melee_down 
119568:  alias previousweapon  primary_up 
119568:  alias switch_between_slot1_and_slot2  primary_up  
119569: -moveleft
119569: +moveright 
119569: alias checkleft none 
119569: slot2
119569:  alias viewmodel_toggle viewmodels_on 
119569:  viewmodel_fov 84
119569:  cl_interp 0
119569: +attack
119569: hud_medicautocallersthreshold  75  
119569:  alias weapon1  primary_up 
119569:  alias weapon2  secondary_down 
119569:  alias weapon3  melee_down 
119569:  alias lastweapon  primary_up 
119569:  alias nextweapon  melee_down 
119569:  alias previousweapon  primary_up 
119569:  alias switch_between_slot1_and_slot2  primary_up  
119571: slot2
119571:  alias viewmodel_toggle viewmodels_on 
119571:  viewmodel_fov 84
119571:  cl_interp 0
119571: +attack
119571: hud_medicautocallersthreshold  75  
119571:  alias weapon1  primary_up 
119571:  alias weapon2  secondary_down 
119571:  alias weapon3  melee_down 
119571:  alias lastweapon  primary_up 
119571:  alias nextweapon  melee_down 
119571:  alias previousweapon  primary_up 
119571:  alias switch_between_slot1_and_slot2  primary_up  
119572: slot2
119572:  alias viewmodel_toggle viewmodels_on 
119572:  viewmodel_fov 84
119572:  cl_interp 0
119572: +attack
119572: hud_medicautocallersthreshold  75  
119572:  alias weapon1  primary_up 
119572:  alias weapon2  secondary_down 
119572:  alias weapon3  melee_down 
119572:  alias lastweapon  primary_up 
119572:  alias nextweapon  melee_down 
119572:  alias previousweapon  primary_up 
119572:  alias switch_between_slot1_and_slot2  primary_up  
119573: -back
119573: alias checkback none 
119574: ATTACK MOVERIGHT
119582: -back
119582: +forward
119582: alias checkfwd +forward 
119583: ATTACK FORWARD MOVERIGHT
119586: -moveright
119586: alias checkright none 
119587: ATTACK FORWARD
119607: +showscores
119607: net_graph 4 
119608: ATTACK FORWARD SCORE
119611: -showscores
119611: net_graph 0
119612: ATTACK FORWARD
119657: -moveright
119657: +moveleft
119657: alias checkleft +moveleft 
119658: ATTACK FORWARD MOVELEFT
119665: -moveleft
119665: alias checkleft none 
119666: ATTACK FORWARD
119674: slot1
119674:  alias viewmodel_toggle viewmodels_off 
119674:  viewmodel_fov 84
119674:  cl_interp 0
119674: -attack
119674: hud_medicautocallersthreshold  150  
119674:  alias weapon1  primary_up 
119674:  alias weapon2  secondary_down 
119674:  alias weapon3  melee_up 
119674:  alias lastweapon  secondary_down 
119674:  alias nextweapon  secondary_down 
119674:  alias previousweapon  melee_up 
119674:  alias switch_between_slot1_and_slot2  secondary_down  
119675: FORWARD
119675: slot1
119675:  alias viewmodel_toggle viewmodels_off 
119675:  viewmodel_fov 84
119675:  cl_interp 0
119675: -attack
119675: hud_medicautocallersthreshold  150  
119675:  alias weapon1  primary_up 
119675:  alias weapon2  secondary_down 
119675:  alias weapon3  melee_up 
119675:  alias lastweapon  secondary_down 
119675:  alias nextweapon  secondary_down 
119675:  alias previousweapon  melee_up 
119675:  alias switch_between_slot1_and_slot2  secondary_down  
119676: slot1
119676:  alias viewmodel_toggle viewmodels_off 
119676:  viewmodel_fov 84
119676:  cl_interp 0
119676: -attack
119676: hud_medicautocallersthreshold  150  
119676:  alias weapon1  primary_up 
119676:  alias weapon2  secondary_down 
119676:  alias weapon3  melee_up 
119676:  alias lastweapon  secondary_down 
119676:  alias nextweapon  secondary_down 
119676:  alias previousweapon  melee_up 
119676:  alias switch_between_slot1_and_slot2  secondary_down  
119677: slot1
119677:  alias viewmodel_toggle viewmodels_off 
119677:  viewmodel_fov 84
119677:  cl_interp 0
119677: -attack
119677: hud_medicautocallersthreshold  150  
119677:  alias weapon1  primary_up 
119677:  alias weapon2  secondary_down 
119677:  alias weapon3  melee_up 
119677:  alias lastweapon  secondary_down 
119677:  alias nextweapon  secondary_down 
119677:  alias previousweapon  melee_up 
119677:  alias switch_between_slot1_and_slot2  secondary_down  
119678: slot1
119678:  alias viewmodel_toggle viewmodels_off 
119678:  viewmodel_fov 84
119678:  cl_interp 0
119678: -attack
119678: hud_medicautocallersthreshold  150  
119678:  alias weapon1  primary_up 
119678:  alias weapon2  secondary_down 
119678:  alias weapon3  melee_up 
119678:  alias lastweapon  secondary_down 
119678:  alias nextweapon  secondary_down 
119678:  alias previousweapon  melee_up 
119678:  alias switch_between_slot1_and_slot2  secondary_down  
119678: slot1
119678:  alias viewmodel_toggle viewmodels_off 
119678:  viewmodel_fov 84
119678:  cl_interp 0
119678: -attack
119678: hud_medicautocallersthreshold  150  
119678:  alias weapon1  primary_up 
119678:  alias weapon2  secondary_down 
119678:  alias weapon3  melee_up 
119678:  alias lastweapon  secondary_down 
119678:  alias nextweapon  secondary_down 
119678:  alias previousweapon  melee_up 
119678:  alias switch_between_slot1_and_slot2  secondary_down  
119679: slot1
119679:  alias viewmodel_toggle viewmodels_off 
119679:  viewmodel_fov 84
119679:  cl_interp 0
119679: -attack
119679: hud_medicautocallersthreshold  150  
119679:  alias weapon1  primary_up 
119679:  alias weapon2  secondary_down 
119679:  alias weapon3  melee_up 
119679:  alias lastweapon  secondary_down 
119679:  alias nextweapon  secondary_down 
119679:  alias previousweapon  melee_up 
119679:  alias switch_between_slot1_and_slot2  secondary_down  
119681: slot1
119681:  alias viewmodel_toggle viewmodels_off 
119681:  viewmodel_fov 84
119681:  cl_interp 0
119681: -attack
119681: hud_medicautocallersthreshold  150  
119681:  alias weapon1  primary_up 
119681:  alias weapon2  secondary_down 
119681:  alias weapon3  melee_up 
119681:  alias lastweapon  secondary_down 
119681:  alias nextweapon  secondary_down 
119681:  alias previousweapon  melee_up 
119681:  alias switch_between_slot1_and_slot2  secondary_down  
119697: -moveright
119697: +moveleft
119697: alias checkleft +moveleft 
119698: FORWARD MOVELEFT
119708: -moveleft
119708: alias checkleft none 
119709: FORWARD
119711: +attack 107
119712: ATTACK FORWARD
119718: -moveleft
119718: +moveright
119718: alias checkright +moveright 
119720: ATTACK FORWARD MOVERIGHT
119721: -attack 107
119722: FORWARD MOVERIGHT
119725: slot2
119725:  alias viewmodel_toggle viewmodels_on 
119725:  viewmodel_fov 84
119725:  cl_interp 0
119725: +attack
119725: hud_medicautocallersthreshold  75  
119725:  alias weapon1  primary_up 
119725:  alias weapon2  secondary_down 
119725:  alias weapon3  melee_down 
119725:  alias lastweapon  primary_up 
119725:  alias nextweapon  melee_down 
119725:  alias previousweapon  primary_up 
119725:  alias switch_between_slot1_and_slot2  primary_up  
119725: slot2
119725:  alias viewmodel_toggle viewmodels_on 
119725:  viewmodel_fov 84
119725:  cl_interp 0
119725: +attack
119725: hud_medicautocallersthreshold  75  
119725:  alias weapon1  primary_up 
119725:  alias weapon2  secondary_down 
119725:  alias weapon3  melee_down 
119725:  alias lastweapon  primary_up 
119725:  alias nextweapon  melee_down 
119725:  alias previousweapon  primary_up 
119725:  alias switch_between_slot1_and_slot2  primary_up  
119726: ATTACK FORWARD MOVERIGHT
119726: -moveright
119726: alias checkright none 
119726: slot2
119726:  alias viewmodel_toggle viewmodels_on 
119726:  viewmodel_fov 84
119726:  cl_interp 0
119726: +attack
119726: hud_medicautocallersthreshold  75  
119726:  alias weapon1  primary_up 
119726:  alias weapon2  secondary_down 
119726:  alias weapon3  melee_down 
119726:  alias lastweapon  primary_up 
119726:  alias nextweapon  melee_down 
119726:  alias previousweapon  primary_up 
119726:  alias switch_between_slot1_and_slot2  primary_up  
119726: slot2
119726:  alias viewmodel_toggle viewmodels_on 
119726:  viewmodel_fov 84
119726:  cl_interp 0
119726: +attack
119726: hud_medicautocallersthreshold  75  
119726:  alias weapon1  primary_up 
119726:  alias weapon2  secondary_down 
119726:  alias weapon3  melee_down 
119726:  alias lastweapon  primary_up 
119726:  alias nextweapon  melee_down 
119726:  alias previousweapon  primary_up 
119726:  alias switch_between_slot1_and_slot2  primary_up  
119727: ATTACK FORWARD
119727: slot2
119727:  alias viewmodel_toggle viewmodels_on 
119727:  viewmodel_fov 84
119727:  cl_interp 0
119727: +attack
119727: hud_medicautocallersthreshold  75  
119727:  alias weapon1  primary_up 
119727:  alias weapon2  secondary_down 
119727:  alias weapon3  melee_down 
119727:  alias lastweapon  primary_up 
119727:  alias nextweapon  melee_down 
119727:  alias previousweapon  primary_up 
119727:  alias switch_between_slot1_and_slot2  primary_up  
119727: slot2
119727:  alias viewmodel_toggle viewmodels_on 
119727:  viewmodel_fov 84
119727:  cl_interp 0
119727: +attack
119727: hud_medicautocallersthreshold  75  
119727:  alias weapon1  primary_up 
119727:  alias weapon2  secondary_down 
119727:  alias weapon3  melee_down 
119727:  alias lastweapon  primary_up 
119727:  alias nextweapon  melee_down 
119727:  alias previousweapon  primary_up 
119727:  alias switch_between_slot1_and_slot2  primary_up  
119728: slot2
119728:  alias viewmodel_toggle viewmodels_on 
119728:  viewmodel_fov 84
119728:  cl_interp 0
119728: +attack
119728: hud_medicautocallersthreshold  75  
119728:  alias weapon1  primary_up 
119728:  alias weapon2  secondary_down 
119728:  alias weapon3  melee_down 
119728:  alias lastweapon  primary_up 
119728:  alias nextweapon  melee_down 
119728:  alias previousweapon  primary_up 
119728:  alias switch_between_slot1_and_slot2  primary_up  
119729: slot2
119729:  alias viewmodel_toggle viewmodels_on 
119729:  viewmodel_fov 84
119729:  cl_interp 0
119729: +attack
119729: hud_medicautocallersthreshold  75  
119729:  alias weapon1  primary_up 
119729:  alias weapon2  secondary_down 
119729:  alias weapon3  melee_down 
119729:  alias lastweapon  primary_up 
119729:  alias nextweapon  melee_down 
119729:  alias previousweapon  primary_up 
119729:  alias switch_between_slot1_and_slot2  primary_up  
119729: slot2
119729:  alias viewmodel_toggle viewmodels_on 
119729:  viewmodel_fov 84
119729:  cl_interp 0
119729: +attack
119729: hud_medicautocallersthreshold  75  
119729:  alias weapon1  primary_up 
119729:  alias weapon2  secondary_down 
119729:  alias weapon3  melee_down 
119729:  alias lastweapon  primary_up 
119729:  alias nextweapon  melee_down 
119729:  alias previousweapon  primary_up 
119729:  alias switch_between_slot1_and_slot2  primary_up  
119730: slot2
119730:  alias viewmodel_toggle viewmodels_on 
119730:  viewmodel_fov 84
119730:  cl_interp 0
119730: +attack
119730: hud_medicautocallersthreshold  75  
119730:  alias weapon1  primary_up 
119730:  alias weapon2  secondary_down 
119730:  alias weapon3  melee_down 
119730:  alias lastweapon  primary_up 
119730:  alias nextweapon  melee_down 
119730:  alias previousweapon  primary_up 
119730:  alias switch_between_slot1_and_slot2  primary_up  
119731: slot2
119731:  alias viewmodel_toggle viewmodels_on 
119731:  viewmodel_fov 84
119731:  cl_interp 0
119731: +attack
119731: hud_medicautocallersthreshold  75  
119731:  alias weapon1  primary_up 
119731:  alias weapon2  secondary_down 
119731:  alias weapon3  melee_down 
119731:  alias lastweapon  primary_up 
119731:  alias nextweapon  melee_down 
119731:  alias previousweapon  primary_up 
119731:  alias switch_between_slot1_and_slot2  primary_up  
119744: -moveleft
119744: +moveright
119744: alias checkright +moveright 
119745: ATTACK FORWARD MOVERIGHT
119757: slot2
119757:  alias viewmodel_toggle viewmodels_on 
119757:  viewmodel_fov 84
119757:  cl_interp 0
119757: +attack
119757: hud_medicautocallersthreshold  75  
119757:  alias weapon1  primary_up 
119757:  alias weapon2  secondary_down 
119757:  alias weapon3  melee_down 
119757:  alias lastweapon  primary_up 
119757:  alias nextweapon  melee_down 
119757:  alias previousweapon  primary_up 
119757:  alias switch_between_slot1_and_slot2  primary_up  
119759: slot2
119759:  alias viewmodel_toggle viewmodels_on 
119759:  viewmodel_fov 84
119759:  cl_interp 0
119759: +attack
119759: hud_medicautocallersthreshold  75  
119759:  alias weapon1  primary_up 
119759:  alias weapon2  secondary_down 
119759:  alias weapon3  melee_down 
119759:  alias lastweapon  primary_up 
119759:  alias nextweapon  melee_down 
119759:  alias previousweapon  primary_up 
119759:  alias switch_between_slot1_and_slot2  primary_up  
119761: slot2
119761:  alias viewmodel_toggle viewmodels_on 
119761:  viewmodel_fov 84
119761:  cl_interp 0
119761: +attack
119761: hud_medicautocallersthreshold  75  
119761:  alias weapon1  primary_up 
119761:  alias weapon2  secondary_down 
119761:  alias weapon3  melee_down 
119761:  alias lastweapon  primary_up 
119761:  alias nextweapon  melee_down 
119761:  alias previousweapon  primary_up 
119761:  alias switch_between_slot1_and_slot2  primary_up  
119762: slot2
119762:  alias viewmodel_toggle viewmodels_on 
119762:  viewmodel_fov 84
119762:  cl_interp 0
119762: +attack
119762: hud_medicautocallersthreshold  75  
119762:  alias weapon1  primary_up 
119762:  alias weapon2  secondary_down 
119762:  alias weapon3  melee_down 
119762:  alias lastweapon  primary_up 
119762:  alias nextweapon  melee_down 
119762:  alias previousweapon  primary_up 
119762:  alias switch_between_slot1_and_slot2  primary_up  
119763: slot2
119763:  alias viewmodel_toggle viewmodels_on 
119763:  viewmodel_fov 84
119763:  cl_interp 0
119763: +attack
119763: hud_medicautocallersthreshold  75  
119763:  alias weapon1  primary_up 
119763:  alias weapon2  secondary_down 
119763:  alias weapon3  melee_down 
119763:  alias lastweapon  primary_up 
119763:  alias nextweapon  melee_down 
119763:  alias previousweapon  primary_up 
119763:  alias switch_between_slot1_and_slot2  primary_up  
119764: slot2
119764:  alias viewmodel_toggle viewmodels_on 
119764:  viewmodel_fov 84
119764:  cl_interp 0
119764: +attack
119764: hud_medicautocallersthreshold  75  
119764:  alias weapon1  primary_up 
119764:  alias weapon2  secondary_down 
119764:  alias weapon3  melee_down 
119764:  alias lastweapon  primary_up 
119764:  alias nextweapon  melee_down 
119764:  alias previousweapon  primary_up 
119764:  alias switch_between_slot1_and_slot2  primary_up  
119766: slot2
119766:  alias viewmodel_toggle viewmodels_on 
119766:  viewmodel_fov 84
119766:  cl_interp 0
119766: +attack
119766: hud_medicautocallersthreshold  75  
119766:  alias weapon1  primary_up 
119766:  alias weapon2  secondary_down 
119766:  alias weapon3  melee_down 
119766:  alias lastweapon  primary_up 
119766:  alias nextweapon  melee_down 
119766:  alias previousweapon  primary_up 
119766:  alias switch_between_slot1_and_slot2  primary_up  
119785: -moveright
119785: alias checkright none 
119786: ATTACK FORWARD
119793: -moveleft
119793: +moveright
119793: alias checkright +moveright 
119794: ATTACK FORWARD MOVERIGHT
119815: -moveright
119815: alias checkright none 
119816: ATTACK FORWARD
119819: -attack 
119820: FORWARD
119820: +jump 65
119821: JUMP FORWARD
119826: +attack 
119827: ATTACK JUMP FORWARD
119829: -jump 65
119830: ATTACK FORWARD
119842: -moveleft
119842: +moveright
119842: alias checkright +moveright 
119843: ATTACK FORWARD MOVERIGHT
119845: -forward
119845: alias checkfwd none 
119846: ATTACK MOVERIGHT
119851: -moveright
119851: +moveleft
119851: alias checkleft +moveleft 
119851: -forward
119851: +back
119851: alias checkback +back 
119851: slot2
119851:  alias viewmodel_toggle viewmodels_on 
119851:  viewmodel_fov 84
119851:  cl_interp 0
119851: +attack
119851: hud_medicautocallersthreshold  75  
119851:  alias weapon1  primary_up 
119851:  alias weapon2  secondary_down 
119851:  alias weapon3  melee_down 
119851:  alias lastweapon  primary_up 
119851:  alias nextweapon  melee_down 
119851:  alias previousweapon  primary_up 
119851:  alias switch_between_slot1_and_slot2  primary_up  
119852: ATTACK BACK MOVELEFT
119853: -moveright
119853: +moveleft 
119853: alias checkright none 
119854: slot2
119854:  alias viewmodel_toggle viewmodels_on 
119854:  viewmodel_fov 84
119854:  cl_interp 0
119854: +attack
119854: hud_medicautocallersthreshold  75  
119854:  alias weapon1  primary_up 
119854:  alias weapon2  secondary_down 
119854:  alias weapon3  melee_down 
119854:  alias lastweapon  primary_up 
119854:  alias nextweapon  melee_down 
119854:  alias previousweapon  primary_up 
119854:  alias switch_between_slot1_and_slot2  primary_up  
119855: slot2
119855:  alias viewmodel_toggle viewmodels_on 
119855:  viewmodel_fov 84
119855:  cl_interp 0
119855: +attack
119855: hud_medicautocallersthreshold  75  
119855:  alias weapon1  primary_up 
119855:  alias weapon2  secondary_down 
119855:  alias weapon3  melee_down 
119855:  alias lastweapon  primary_up 
119855:  alias nextweapon  melee_down 
119855:  alias previousweapon  primary_up 
119855:  alias switch_between_slot1_and_slot2  primary_up  
119857: slot2
119857:  alias viewmodel_toggle viewmodels_on 
119857:  viewmodel_fov 84
119857:  cl_interp 0
119857: +attack
119857: hud_medicautocallersthreshold  75  
119857:  alias weapon1  primary_up 
119857:  alias weapon2  secondary_down 
119857:  alias weapon3  melee_down 
119857:  alias lastweapon  primary_up 
119857:  alias nextweapon  melee_down 
119857:  alias previousweapon  primary_up 
119857:  alias switch_between_slot1_and_slot2  primary_up  
119875: slot1
119875:  alias viewmodel_toggle viewmodels_off 
119875:  viewmodel_fov 84
119875:  cl_interp 0
119875: -attack
119875: hud_medicautocallersthreshold  150  
119875:  alias weapon1  primary_up 
119875:  alias weapon2  secondary_down 
119875:  alias weapon3  melee_up 
119875:  alias lastweapon  secondary_down 
119875:  alias nextweapon  secondary_down 
119875:  alias previousweapon  melee_up 
119875:  alias switch_between_slot1_and_slot2  secondary_down  
119876: BACK MOVELEFT
119877: slot1
119877:  alias viewmodel_toggle viewmodels_off 
119877:  viewmodel_fov 84
119877:  cl_interp 0
119877: -attack
119877: hud_medicautocallersthreshold  150  
119877:  alias weapon1  primary_up 
119877:  alias weapon2  secondary_down 
119877:  alias weapon3  melee_up 
119877:  alias lastweapon  secondary_down 
119877:  alias nextweapon  secondary_down 
119877:  alias previousweapon  melee_up 
119877:  alias switch_between_slot1_and_slot2  secondary_down  
119877: slot1
119877:  alias viewmodel_toggle viewmodels_off 
119877:  viewmodel_fov 84
119877:  cl_interp 0
119877: -attack
119877: hud_medicautocallersthreshold  150  
119877:  alias weapon1  primary_up 
119877:  alias weapon2  secondary_down 
119877:  alias weapon3  melee_up 
119877:  alias lastweapon  secondary_down 
119877:  alias nextweapon  secondary_down 
119877:  alias previousweapon  melee_up 
119877:  alias switch_between_slot1_and_slot2  secondary_down  
119878: slot1
119878:  alias viewmodel_toggle viewmodels_off 
119878:  viewmodel_fov 84
119878:  cl_interp 0
119878: -attack
119878: hud_medicautocallersthreshold  150  
119878:  alias weapon1  primary_up 
119878:  alias weapon2  secondary_down 
119878:  alias weapon3  melee_up 
119878:  alias lastweapon  secondary_down 
119878:  alias nextweapon  secondary_down 
119878:  alias previousweapon  melee_up 
119878:  alias switch_between_slot1_and_slot2  secondary_down  
119878: slot1
119878:  alias viewmodel_toggle viewmodels_off 
119878:  viewmodel_fov 84
119878:  cl_interp 0
119878: -attack
119878: hud_medicautocallersthreshold  150  
119878:  alias weapon1  primary_up 
119878:  alias weapon2  secondary_down 
119878:  alias weapon3  melee_up 
119878:  alias lastweapon  secondary_down 
119878:  alias nextweapon  secondary_down 
119878:  alias previousweapon  melee_up 
119878:  alias switch_between_slot1_and_slot2  secondary_down  
119879: slot1
119879:  alias viewmodel_toggle viewmodels_off 
119879:  viewmodel_fov 84
119879:  cl_interp 0
119879: -attack
119879: hud_medicautocallersthreshold  150  
119879:  alias weapon1  primary_up 
119879:  alias weapon2  secondary_down 
119879:  alias weapon3  melee_up 
119879:  alias lastweapon  secondary_down 
119879:  alias nextweapon  secondary_down 
119879:  alias previousweapon  melee_up 
119879:  alias switch_between_slot1_and_slot2  secondary_down  
119880: slot1
119880:  alias viewmodel_toggle viewmodels_off 
119880:  viewmodel_fov 84
119880:  cl_interp 0
119880: -attack
119880: hud_medicautocallersthreshold  150  
119880:  alias weapon1  primary_up 
119880:  alias weapon2  secondary_down 
119880:  alias weapon3  melee_up 
119880:  alias lastweapon  secondary_down 
119880:  alias nextweapon  secondary_down 
119880:  alias previousweapon  melee_up 
119880:  alias switch_between_slot1_and_slot2  secondary_down  
119880: -back
119880: alias checkback none 
119881: MOVELEFT
119885: +jump 65
119886: JUMP MOVELEFT
119888: -back
119888: +forward
119888: alias checkfwd +forward 
119889: JUMP FORWARD MOVELEFT
119893: -jump 65
119894: FORWARD MOVELEFT
119905: -moveleft
119905: +moveright
119905: alias checkright +moveright 
119905: -forward
119905: alias checkfwd none 
119905: -moveleft
119905: +moveright 
119905: alias checkleft none 
119906: MOVERIGHT
119906: +attack 107
119907: ATTACK MOVERIGHT
119918: -attack 107
119919: MOVERIGHT
119922: slot2
119922:  alias viewmodel_toggle viewmodels_on 
119922:  viewmodel_fov 84
119922:  cl_interp 0
119922: +attack
119922: hud_medicautocallersthreshold  75  
119922:  alias weapon1  primary_up 
119922:  alias weapon2  secondary_down 
119922:  alias weapon3  melee_down 
119922:  alias lastweapon  primary_up 
119922:  alias nextweapon  melee_down 
119922:  alias previousweapon  primary_up 
119922:  alias switch_between_slot1_and_slot2  primary_up  
119922: slot2
119922:  alias viewmodel_toggle viewmodels_on 
119922:  viewmodel_fov 84
119922:  cl_interp 0
119922: +attack
119922: hud_medicautocallersthreshold  75  
119922:  alias weapon1  primary_up 
119922:  alias weapon2  secondary_down 
119922:  alias weapon3  melee_down 
119922:  alias lastweapon  primary_up 
119922:  alias nextweapon  melee_down 
119922:  alias previousweapon  primary_up 
119922:  alias switch_between_slot1_and_slot2  primary_up  
119924: ATTACK MOVERIGHT
119924: slot2
119924:  alias viewmodel_toggle viewmodels_on 
119924:  viewmodel_fov 84
119924:  cl_interp 0
119924: +attack
119924: hud_medicautocallersthreshold  75  
119924:  alias weapon1  primary_up 
119924:  alias weapon2  secondary_down 
119924:  alias weapon3  melee_down 
119924:  alias lastweapon  primary_up 
119924:  alias nextweapon  melee_down 
119924:  alias previousweapon  primary_up 
119924:  alias switch_between_slot1_and_slot2  primary_up  
119924: slot2
119924:  alias viewmodel_toggle viewmodels_on 
119924:  viewmodel_fov 84
119924:  cl_interp 0
119924: +attack
119924: hud_medicautocallersthreshold  75  
119924:  alias weapon1  primary_up 
119924:  alias weapon2  secondary_down 
119924:  alias weapon3  melee_down 
119924:  alias lastweapon  primary_up 
119924:  alias nextweapon  melee_down 
119924:  alias previousweapon  primary_up 
119924:  alias switch_between_slot1_and_slot2  primary_up  
119924: slot2
119924:  alias viewmodel_toggle viewmodels_on 
119924:  viewmodel_fov 84
119924:  cl_interp 0
119924: +attack
119924: hud_medicautocallersthreshold  75  
119924:  alias weapon1  primary_up 
119924:  alias weapon2  secondary_down 
119924:  alias weapon3  melee_down 
119924:  alias lastweapon  primary_up 
119924:  alias nextweapon  melee_down 
119924:  alias previousweapon  primary_up 
119924:  alias switch_between_slot1_and_slot2  primary_up  
119924: slot2
119924:  alias viewmodel_toggle viewmodels_on 
119924:  viewmodel_fov 84
119924:  cl_interp 0
119924: +attack
119924: hud_medicautocallersthreshold  75  
119924:  alias weapon1  primary_up 
119924:  alias weapon2  secondary_down 
119924:  alias weapon3  melee_down 
119924:  alias lastweapon  primary_up 
119924:  alias nextweapon  melee_down 
119924:  alias previousweapon  primary_up 
119924:  alias switch_between_slot1_and_slot2  primary_up  
119925: slot2
119925:  alias viewmodel_toggle viewmodels_on 
119925:  viewmodel_fov 84
119925:  cl_interp 0
119925: +attack
119925: hud_medicautocallersthreshold  75  
119925:  alias weapon1  primary_up 
119925:  alias weapon2  secondary_down 
119925:  alias weapon3  melee_down 
119925:  alias lastweapon  primary_up 
119925:  alias nextweapon  melee_down 
119925:  alias previousweapon  primary_up 
119925:  alias switch_between_slot1_and_slot2  primary_up  
119925: slot2
119925:  alias viewmodel_toggle viewmodels_on 
119925:  viewmodel_fov 84
119925:  cl_interp 0
119925: +attack
119925: hud_medicautocallersthreshold  75  
119925:  alias weapon1  primary_up 
119925:  alias weapon2  secondary_down 
119925:  alias weapon3  melee_down 
119925:  alias lastweapon  primary_up 
119925:  alias nextweapon  melee_down 
119925:  alias previousweapon  primary_up 
119925:  alias switch_between_slot1_and_slot2  primary_up  
119925: slot2
119925:  alias viewmodel_toggle viewmodels_on 
119925:  viewmodel_fov 84
119925:  cl_interp 0
119925: +attack
119925: hud_medicautocallersthreshold  75  
119925:  alias weapon1  primary_up 
119925:  alias weapon2  secondary_down 
119925:  alias weapon3  melee_down 
119925:  alias lastweapon  primary_up 
119925:  alias nextweapon  melee_down 
119925:  alias previousweapon  primary_up 
119925:  alias switch_between_slot1_and_slot2  primary_up  
119925: slot2
119925:  alias viewmodel_toggle viewmodels_on 
119925:  viewmodel_fov 84
119925:  cl_interp 0
119925: +attack
119925: hud_medicautocallersthreshold  75  
119925:  alias weapon1  primary_up 
119925:  alias weapon2  secondary_down 
119925:  alias weapon3  melee_down 
119925:  alias lastweapon  primary_up 
119925:  alias nextweapon  melee_down 
119925:  alias previousweapon  primary_up 
119925:  alias switch_between_slot1_and_slot2  primary_up  
119926: slot2
119926:  alias viewmodel_toggle viewmodels_on 
119926:  viewmodel_fov 84
119926:  cl_interp 0
119926: +attack
119926: hud_medicautocallersthreshold  75  
119926:  alias weapon1  primary_up 
119926:  alias weapon2  secondary_down 
119926:  alias weapon3  melee_down 
119926:  alias lastweapon  primary_up 
119926:  alias nextweapon  melee_down 
119926:  alias previousweapon  primary_up 
119926:  alias switch_between_slot1_and_slot2  primary_up  
119926: slot2
119926:  alias viewmodel_toggle viewmodels_on 
119926:  viewmodel_fov 84
119926:  cl_interp 0
119926: +attack
119926: hud_medicautocallersthreshold  75  
119926:  alias weapon1  primary_up 
119926:  alias weapon2  secondary_down 
119926:  alias weapon3  melee_down 
119926:  alias lastweapon  primary_up 
119926:  alias nextweapon  melee_down 
119926:  alias previousweapon  primary_up 
119926:  alias switch_between_slot1_and_slot2  primary_up  
119926: slot2
119926:  alias viewmodel_toggle viewmodels_on 
119926:  viewmodel_fov 84
119926:  cl_interp 0
119926: +attack
119926: hud_medicautocallersthreshold  75  
119926:  alias weapon1  primary_up 
119926:  alias weapon2  secondary_down 
119926:  alias weapon3  melee_down 
119926:  alias lastweapon  primary_up 
119926:  alias nextweapon  melee_down 
119926:  alias previousweapon  primary_up 
119926:  alias switch_between_slot1_and_slot2  primary_up  
119926: slot2
119926:  alias viewmodel_toggle viewmodels_on 
119926:  viewmodel_fov 84
119926:  cl_interp 0
119926: +attack
119926: hud_medicautocallersthreshold  75  
119926:  alias weapon1  primary_up 
119926:  alias weapon2  secondary_down 
119926:  alias weapon3  melee_down 
119926:  alias lastweapon  primary_up 
119926:  alias nextweapon  melee_down 
119926:  alias previousweapon  primary_up 
119926:  alias switch_between_slot1_and_slot2  primary_up  
119927: slot2
119927:  alias viewmodel_toggle viewmodels_on 
119927:  viewmodel_fov 84
119927:  cl_interp 0
119927: +attack
119927: hud_medicautocallersthreshold  75  
119927:  alias weapon1  primary_up 
119927:  alias weapon2  secondary_down 
119927:  alias weapon3  melee_down 
119927:  alias lastweapon  primary_up 
119927:  alias nextweapon  melee_down 
119927:  alias previousweapon  primary_up 
119927:  alias switch_between_slot1_and_slot2  primary_up  
119927: slot2
119927:  alias viewmodel_toggle viewmodels_on 
119927:  viewmodel_fov 84
119927:  cl_interp 0
119927: +attack
119927: hud_medicautocallersthreshold  75  
119927:  alias weapon1  primary_up 
119927:  alias weapon2  secondary_down 
119927:  alias weapon3  melee_down 
119927:  alias lastweapon  primary_up 
119927:  alias nextweapon  melee_down 
119927:  alias previousweapon  primary_up 
119927:  alias switch_between_slot1_and_slot2  primary_up  
119927: slot2
119927:  alias viewmodel_toggle viewmodels_on 
119927:  viewmodel_fov 84
119927:  cl_interp 0
119927: +attack
119927: hud_medicautocallersthreshold  75  
119927:  alias weapon1  primary_up 
119927:  alias weapon2  secondary_down 
119927:  alias weapon3  melee_down 
119927:  alias lastweapon  primary_up 
119927:  alias nextweapon  melee_down 
119927:  alias previousweapon  primary_up 
119927:  alias switch_between_slot1_and_slot2  primary_up  
119928: slot2
119928:  alias viewmodel_toggle viewmodels_on 
119928:  viewmodel_fov 84
119928:  cl_interp 0
119928: +attack
119928: hud_medicautocallersthreshold  75  
119928:  alias weapon1  primary_up 
119928:  alias weapon2  secondary_down 
119928:  alias weapon3  melee_down 
119928:  alias lastweapon  primary_up 
119928:  alias nextweapon  melee_down 
119928:  alias previousweapon  primary_up 
119928:  alias switch_between_slot1_and_slot2  primary_up  
119928: slot2
119928:  alias viewmodel_toggle viewmodels_on 
119928:  viewmodel_fov 84
119928:  cl_interp 0
119928: +attack
119928: hud_medicautocallersthreshold  75  
119928:  alias weapon1  primary_up 
119928:  alias weapon2  secondary_down 
119928:  alias weapon3  melee_down 
119928:  alias lastweapon  primary_up 
119928:  alias nextweapon  melee_down 
119928:  alias previousweapon  primary_up 
119928:  alias switch_between_slot1_and_slot2  primary_up  
119929: slot2
119929:  alias viewmodel_toggle viewmodels_on 
119929:  viewmodel_fov 84
119929:  cl_interp 0
119929: +attack
119929: hud_medicautocallersthreshold  75  
119929:  alias weapon1  primary_up 
119929:  alias weapon2  secondary_down 
119929:  alias weapon3  melee_down 
119929:  alias lastweapon  primary_up 
119929:  alias nextweapon  melee_down 
119929:  alias previousweapon  primary_up 
119929:  alias switch_between_slot1_and_slot2  primary_up  
119930: slot2
119930:  alias viewmodel_toggle viewmodels_on 
119930:  viewmodel_fov 84
119930:  cl_interp 0
119930: +attack
119930: hud_medicautocallersthreshold  75  
119930:  alias weapon1  primary_up 
119930:  alias weapon2  secondary_down 
119930:  alias weapon3  melee_down 
119930:  alias lastweapon  primary_up 
119930:  alias nextweapon  melee_down 
119930:  alias previousweapon  primary_up 
119930:  alias switch_between_slot1_and_slot2  primary_up  
119930: slot2
119930:  alias viewmodel_toggle viewmodels_on 
119930:  viewmodel_fov 84
119930:  cl_interp 0
119930: +attack
119930: hud_medicautocallersthreshold  75  
119930:  alias weapon1  primary_up 
119930:  alias weapon2  secondary_down 
119930:  alias weapon3  melee_down 
119930:  alias lastweapon  primary_up 
119930:  alias nextweapon  melee_down 
119930:  alias previousweapon  primary_up 
119930:  alias switch_between_slot1_and_slot2  primary_up  
119931: slot2
119931:  alias viewmodel_toggle viewmodels_on 
119931:  viewmodel_fov 84
119931:  cl_interp 0
119931: +attack
119931: hud_medicautocallersthreshold  75  
119931:  alias weapon1  primary_up 
119931:  alias weapon2  secondary_down 
119931:  alias weapon3  melee_down 
119931:  alias lastweapon  primary_up 
119931:  alias nextweapon  melee_down 
119931:  alias previousweapon  primary_up 
119931:  alias switch_between_slot1_and_slot2  primary_up  
119931: slot2
119931:  alias viewmodel_toggle viewmodels_on 
119931:  viewmodel_fov 84
119931:  cl_interp 0
119931: +attack
119931: hud_medicautocallersthreshold  75  
119931:  alias weapon1  primary_up 
119931:  alias weapon2  secondary_down 
119931:  alias weapon3  melee_down 
119931:  alias lastweapon  primary_up 
119931:  alias nextweapon  melee_down 
119931:  alias previousweapon  primary_up 
119931:  alias switch_between_slot1_and_slot2  primary_up  
119931: slot2
119931:  alias viewmodel_toggle viewmodels_on 
119931:  viewmodel_fov 84
119931:  cl_interp 0
119931: +attack
119931: hud_medicautocallersthreshold  75  
119931:  alias weapon1  primary_up 
119931:  alias weapon2  secondary_down 
119931:  alias weapon3  melee_down 
119931:  alias lastweapon  primary_up 
119931:  alias nextweapon  melee_down 
119931:  alias previousweapon  primary_up 
119931:  alias switch_between_slot1_and_slot2  primary_up  
119936: slot2
119936:  alias viewmodel_toggle viewmodels_on 
119936:  viewmodel_fov 84
119936:  cl_interp 0
119936: +attack
119936: hud_medicautocallersthreshold  75  
119936:  alias weapon1  primary_up 
119936:  alias weapon2  secondary_down 
119936:  alias weapon3  melee_down 
119936:  alias lastweapon  primary_up 
119936:  alias nextweapon  melee_down 
119936:  alias previousweapon  primary_up 
119936:  alias switch_between_slot1_and_slot2  primary_up  
119941: -forward
119941: +back
119941: alias checkback +back 
119942: ATTACK BACK MOVERIGHT
119946: -moveright
119946: +moveleft
119946: alias checkleft +moveleft 
119946: ATTACK BACK MOVELEFT
119949: -moveright
119949: +moveleft 
119949: alias checkright none 
119951: -back
119951: alias checkback none 
119953: ATTACK MOVELEFT
119959: -back
119959: +forward
119959: alias checkfwd +forward 
119960: ATTACK FORWARD MOVELEFT
119967: slot2
119967:  alias viewmodel_toggle viewmodels_on 
119967:  viewmodel_fov 84
119967:  cl_interp 0
119967: +attack
119967: hud_medicautocallersthreshold  75  
119967:  alias weapon1  primary_up 
119967:  alias weapon2  secondary_down 
119967:  alias weapon3  melee_down 
119967:  alias lastweapon  primary_up 
119967:  alias nextweapon  melee_down 
119967:  alias previousweapon  primary_up 
119967:  alias switch_between_slot1_and_slot2  primary_up  
119969: -moveleft
119969: +moveright
119969: alias checkright +moveright 
119970: ATTACK FORWARD MOVERIGHT
119971: -moveleft
119971: +moveright 
119971: alias checkleft none 
119971: -forward
119971: alias checkfwd none 
119972: ATTACK MOVERIGHT
119978: -forward
119978: +back
119978: alias checkback +back 
119981: ATTACK BACK MOVERIGHT
119985: -moveright
119985: +moveleft
119985: alias checkleft +moveleft 
119986: ATTACK BACK MOVELEFT
119992: -moveright
119992: +moveleft 
119992: alias checkright none 
120000: -back
120000: alias checkback none 
120001: ATTACK MOVELEFT
120001: -moveleft
120001: +moveright
120001: alias checkright +moveright 
120002: ATTACK MOVERIGHT
120002: -moveleft
120002: +moveright 
120002: alias checkleft none 
120009: -back
120009: +forward
120009: alias checkfwd +forward 
120010: ATTACK FORWARD MOVERIGHT
120019: -moveright
120019: alias checkright none 
120020: ATTACK FORWARD
120029: -moveright
120029: +moveleft
120029: alias checkleft +moveleft 
120030: ATTACK FORWARD MOVELEFT
120032: slot1
120032:  alias viewmodel_toggle viewmodels_off 
120032:  viewmodel_fov 84
120032:  cl_interp 0
120032: -attack
120032: hud_medicautocallersthreshold  150  
120032:  alias weapon1  primary_up 
120032:  alias weapon2  secondary_down 
120032:  alias weapon3  melee_up 
120032:  alias lastweapon  secondary_down 
120032:  alias nextweapon  secondary_down 
120032:  alias previousweapon  melee_up 
120032:  alias switch_between_slot1_and_slot2  secondary_down  
120032: slot1
120032:  alias viewmodel_toggle viewmodels_off 
120032:  viewmodel_fov 84
120032:  cl_interp 0
120032: -attack
120032: hud_medicautocallersthreshold  150  
120032:  alias weapon1  primary_up 
120032:  alias weapon2  secondary_down 
120032:  alias weapon3  melee_up 
120032:  alias lastweapon  secondary_down 
120032:  alias nextweapon  secondary_down 
120032:  alias previousweapon  melee_up 
120032:  alias switch_between_slot1_and_slot2  secondary_down  
120033: FORWARD MOVELEFT
120033: slot1
120033:  alias viewmodel_toggle viewmodels_off 
120033:  viewmodel_fov 84
120033:  cl_interp 0
120033: -attack
120033: hud_medicautocallersthreshold  150  
120033:  alias weapon1  primary_up 
120033:  alias weapon2  secondary_down 
120033:  alias weapon3  melee_up 
120033:  alias lastweapon  secondary_down 
120033:  alias nextweapon  secondary_down 
120033:  alias previousweapon  melee_up 
120033:  alias switch_between_slot1_and_slot2  secondary_down  
120033: slot1
120033:  alias viewmodel_toggle viewmodels_off 
120033:  viewmodel_fov 84
120033:  cl_interp 0
120033: -attack
120033: hud_medicautocallersthreshold  150  
120033:  alias weapon1  primary_up 
120033:  alias weapon2  secondary_down 
120033:  alias weapon3  melee_up 
120033:  alias lastweapon  secondary_down 
120033:  alias nextweapon  secondary_down 
120033:  alias previousweapon  melee_up 
120033:  alias switch_between_slot1_and_slot2  secondary_down  
120035: slot1
120035:  alias viewmodel_toggle viewmodels_off 
120035:  viewmodel_fov 84
120035:  cl_interp 0
120035: -attack
120035: hud_medicautocallersthreshold  150  
120035:  alias weapon1  primary_up 
120035:  alias weapon2  secondary_down 
120035:  alias weapon3  melee_up 
120035:  alias lastweapon  secondary_down 
120035:  alias nextweapon  secondary_down 
120035:  alias previousweapon  melee_up 
120035:  alias switch_between_slot1_and_slot2  secondary_down  
120037: slot1
120037:  alias viewmodel_toggle viewmodels_off 
120037:  viewmodel_fov 84
120037:  cl_interp 0
120037: -attack
120037: hud_medicautocallersthreshold  150  
120037:  alias weapon1  primary_up 
120037:  alias weapon2  secondary_down 
120037:  alias weapon3  melee_up 
120037:  alias lastweapon  secondary_down 
120037:  alias nextweapon  secondary_down 
120037:  alias previousweapon  melee_up 
120037:  alias switch_between_slot1_and_slot2  secondary_down  
120037: +jump 65
120038: JUMP FORWARD MOVELEFT
120038: -forward
120038: alias checkfwd none 
120039: JUMP MOVELEFT
120039: -moveleft
120039: alias checkleft none 
120040: JUMP
120040: -moveleft
120040: +moveright
120040: alias checkright +moveright 
120041: JUMP MOVERIGHT
120044: -jump 65
120045: MOVERIGHT
120050: -forward
120050: +back
120050: alias checkback +back 
120051: BACK MOVERIGHT
120059: +attack 107
120060: ATTACK BACK MOVERIGHT
120071: -attack 107
120072: BACK MOVERIGHT
120075: slot2
120075:  alias viewmodel_toggle viewmodels_on 
120075:  viewmodel_fov 84
120075:  cl_interp 0
120075: +attack
120075: hud_medicautocallersthreshold  75  
120075:  alias weapon1  primary_up 
120075:  alias weapon2  secondary_down 
120075:  alias weapon3  melee_down 
120075:  alias lastweapon  primary_up 
120075:  alias nextweapon  melee_down 
120075:  alias previousweapon  primary_up 
120075:  alias switch_between_slot1_and_slot2  primary_up  
120076: ATTACK BACK MOVERIGHT
120076: slot2
120076:  alias viewmodel_toggle viewmodels_on 
120076:  viewmodel_fov 84
120076:  cl_interp 0
120076: +attack
120076: hud_medicautocallersthreshold  75  
120076:  alias weapon1  primary_up 
120076:  alias weapon2  secondary_down 
120076:  alias weapon3  melee_down 
120076:  alias lastweapon  primary_up 
120076:  alias nextweapon  melee_down 
120076:  alias previousweapon  primary_up 
120076:  alias switch_between_slot1_and_slot2  primary_up  
120076: slot2
120076:  alias viewmodel_toggle viewmodels_on 
120076:  viewmodel_fov 84
120076:  cl_interp 0
120076: +attack
120076: hud_medicautocallersthreshold  75  
120076:  alias weapon1  primary_up 
120076:  alias weapon2  secondary_down 
120076:  alias weapon3  melee_down 
120076:  alias lastweapon  primary_up 
120076:  alias nextweapon  melee_down 
120076:  alias previousweapon  primary_up 
120076:  alias switch_between_slot1_and_slot2  primary_up  
120077: slot2
120077:  alias viewmodel_toggle viewmodels_on 
120077:  viewmodel_fov 84
120077:  cl_interp 0
120077: +attack
120077: hud_medicautocallersthreshold  75  
120077:  alias weapon1  primary_up 
120077:  alias weapon2  secondary_down 
120077:  alias weapon3  melee_down 
120077:  alias lastweapon  primary_up 
120077:  alias nextweapon  melee_down 
120077:  alias previousweapon  primary_up 
120077:  alias switch_between_slot1_and_slot2  primary_up  
120077: slot2
120077:  alias viewmodel_toggle viewmodels_on 
120077:  viewmodel_fov 84
120077:  cl_interp 0
120077: +attack
120077: hud_medicautocallersthreshold  75  
120077:  alias weapon1  primary_up 
120077:  alias weapon2  secondary_down 
120077:  alias weapon3  melee_down 
120077:  alias lastweapon  primary_up 
120077:  alias nextweapon  melee_down 
120077:  alias previousweapon  primary_up 
120077:  alias switch_between_slot1_and_slot2  primary_up  
120077: slot2
120077:  alias viewmodel_toggle viewmodels_on 
120077:  viewmodel_fov 84
120077:  cl_interp 0
120077: +attack
120077: hud_medicautocallersthreshold  75  
120077:  alias weapon1  primary_up 
120077:  alias weapon2  secondary_down 
120077:  alias weapon3  melee_down 
120077:  alias lastweapon  primary_up 
120077:  alias nextweapon  melee_down 
120077:  alias previousweapon  primary_up 
120077:  alias switch_between_slot1_and_slot2  primary_up  
120077: slot2
120077:  alias viewmodel_toggle viewmodels_on 
120077:  viewmodel_fov 84
120077:  cl_interp 0
120077: +attack
120077: hud_medicautocallersthreshold  75  
120077:  alias weapon1  primary_up 
120077:  alias weapon2  secondary_down 
120077:  alias weapon3  melee_down 
120077:  alias lastweapon  primary_up 
120077:  alias nextweapon  melee_down 
120077:  alias previousweapon  primary_up 
120077:  alias switch_between_slot1_and_slot2  primary_up  
120077: slot2
120077:  alias viewmodel_toggle viewmodels_on 
120077:  viewmodel_fov 84
120077:  cl_interp 0
120077: +attack
120077: hud_medicautocallersthreshold  75  
120077:  alias weapon1  primary_up 
120077:  alias weapon2  secondary_down 
120077:  alias weapon3  melee_down 
120077:  alias lastweapon  primary_up 
120077:  alias nextweapon  melee_down 
120077:  alias previousweapon  primary_up 
120077:  alias switch_between_slot1_and_slot2  primary_up  
120077: slot2
120077:  alias viewmodel_toggle viewmodels_on 
120077:  viewmodel_fov 84
120077:  cl_interp 0
120077: +attack
120077: hud_medicautocallersthreshold  75  
120077:  alias weapon1  primary_up 
120077:  alias weapon2  secondary_down 
120077:  alias weapon3  melee_down 
120077:  alias lastweapon  primary_up 
120077:  alias nextweapon  melee_down 
120077:  alias previousweapon  primary_up 
120077:  alias switch_between_slot1_and_slot2  primary_up  
120078: slot2
120078:  alias viewmodel_toggle viewmodels_on 
120078:  viewmodel_fov 84
120078:  cl_interp 0
120078: +attack
120078: hud_medicautocallersthreshold  75  
120078:  alias weapon1  primary_up 
120078:  alias weapon2  secondary_down 
120078:  alias weapon3  melee_down 
120078:  alias lastweapon  primary_up 
120078:  alias nextweapon  melee_down 
120078:  alias previousweapon  primary_up 
120078:  alias switch_between_slot1_and_slot2  primary_up  
120078: slot2
120078:  alias viewmodel_toggle viewmodels_on 
120078:  viewmodel_fov 84
120078:  cl_interp 0
120078: +attack
120078: hud_medicautocallersthreshold  75  
120078:  alias weapon1  primary_up 
120078:  alias weapon2  secondary_down 
120078:  alias weapon3  melee_down 
120078:  alias lastweapon  primary_up 
120078:  alias nextweapon  melee_down 
120078:  alias previousweapon  primary_up 
120078:  alias switch_between_slot1_and_slot2  primary_up  
120079: slot2
120079:  alias viewmodel_toggle viewmodels_on 
120079:  viewmodel_fov 84
120079:  cl_interp 0
120079: +attack
120079: hud_medicautocallersthreshold  75  
120079:  alias weapon1  primary_up 
120079:  alias weapon2  secondary_down 
120079:  alias weapon3  melee_down 
120079:  alias lastweapon  primary_up 
120079:  alias nextweapon  melee_down 
120079:  alias previousweapon  primary_up 
120079:  alias switch_between_slot1_and_slot2  primary_up  
120079: -back
120079: alias checkback none 
120079: slot2
120079:  alias viewmodel_toggle viewmodels_on 
120079:  viewmodel_fov 84
120079:  cl_interp 0
120079: +attack
120079: hud_medicautocallersthreshold  75  
120079:  alias weapon1  primary_up 
120079:  alias weapon2  secondary_down 
120079:  alias weapon3  melee_down 
120079:  alias lastweapon  primary_up 
120079:  alias nextweapon  melee_down 
120079:  alias previousweapon  primary_up 
120079:  alias switch_between_slot1_and_slot2  primary_up  
120079: slot2
120079:  alias viewmodel_toggle viewmodels_on 
120079:  viewmodel_fov 84
120079:  cl_interp 0
120079: +attack
120079: hud_medicautocallersthreshold  75  
120079:  alias weapon1  primary_up 
120079:  alias weapon2  secondary_down 
120079:  alias weapon3  melee_down 
120079:  alias lastweapon  primary_up 
120079:  alias nextweapon  melee_down 
120079:  alias previousweapon  primary_up 
120079:  alias switch_between_slot1_and_slot2  primary_up  
120079: slot2
120079:  alias viewmodel_toggle viewmodels_on 
120079:  viewmodel_fov 84
120079:  cl_interp 0
120079: +attack
120079: hud_medicautocallersthreshold  75  
120079:  alias weapon1  primary_up 
120079:  alias weapon2  secondary_down 
120079:  alias weapon3  melee_down 
120079:  alias lastweapon  primary_up 
120079:  alias nextweapon  melee_down 
120079:  alias previousweapon  primary_up 
120079:  alias switch_between_slot1_and_slot2  primary_up  
120080: ATTACK MOVERIGHT
120080: slot2
120080:  alias viewmodel_toggle viewmodels_on 
120080:  viewmodel_fov 84
120080:  cl_interp 0
120080: +attack
120080: hud_medicautocallersthreshold  75  
120080:  alias weapon1  primary_up 
120080:  alias weapon2  secondary_down 
120080:  alias weapon3  melee_down 
120080:  alias lastweapon  primary_up 
120080:  alias nextweapon  melee_down 
120080:  alias previousweapon  primary_up 
120080:  alias switch_between_slot1_and_slot2  primary_up  
120080: slot2
120080:  alias viewmodel_toggle viewmodels_on 
120080:  viewmodel_fov 84
120080:  cl_interp 0
120080: +attack
120080: hud_medicautocallersthreshold  75  
120080:  alias weapon1  primary_up 
120080:  alias weapon2  secondary_down 
120080:  alias weapon3  melee_down 
120080:  alias lastweapon  primary_up 
120080:  alias nextweapon  melee_down 
120080:  alias previousweapon  primary_up 
120080:  alias switch_between_slot1_and_slot2  primary_up  
120081: slot2
120081:  alias viewmodel_toggle viewmodels_on 
120081:  viewmodel_fov 84
120081:  cl_interp 0
120081: +attack
120081: hud_medicautocallersthreshold  75  
120081:  alias weapon1  primary_up 
120081:  alias weapon2  secondary_down 
120081:  alias weapon3  melee_down 
120081:  alias lastweapon  primary_up 
120081:  alias nextweapon  melee_down 
120081:  alias previousweapon  primary_up 
120081:  alias switch_between_slot1_and_slot2  primary_up  
120082: slot2
120082:  alias viewmodel_toggle viewmodels_on 
120082:  viewmodel_fov 84
120082:  cl_interp 0
120082: +attack
120082: hud_medicautocallersthreshold  75  
120082:  alias weapon1  primary_up 
120082:  alias weapon2  secondary_down 
120082:  alias weapon3  melee_down 
120082:  alias lastweapon  primary_up 
120082:  alias nextweapon  melee_down 
120082:  alias previousweapon  primary_up 
120082:  alias switch_between_slot1_and_slot2  primary_up  
120082: slot2
120082:  alias viewmodel_toggle viewmodels_on 
120082:  viewmodel_fov 84
120082:  cl_interp 0
120082: +attack
120082: hud_medicautocallersthreshold  75  
120082:  alias weapon1  primary_up 
120082:  alias weapon2  secondary_down 
120082:  alias weapon3  melee_down 
120082:  alias lastweapon  primary_up 
120082:  alias nextweapon  melee_down 
120082:  alias previousweapon  primary_up 
120082:  alias switch_between_slot1_and_slot2  primary_up  
120082: slot2
120082:  alias viewmodel_toggle viewmodels_on 
120082:  viewmodel_fov 84
120082:  cl_interp 0
120082: +attack
120082: hud_medicautocallersthreshold  75  
120082:  alias weapon1  primary_up 
120082:  alias weapon2  secondary_down 
120082:  alias weapon3  melee_down 
120082:  alias lastweapon  primary_up 
120082:  alias nextweapon  melee_down 
120082:  alias previousweapon  primary_up 
120082:  alias switch_between_slot1_and_slot2  primary_up  
120083: slot2
120083:  alias viewmodel_toggle viewmodels_on 
120083:  viewmodel_fov 84
120083:  cl_interp 0
120083: +attack
120083: hud_medicautocallersthreshold  75  
120083:  alias weapon1  primary_up 
120083:  alias weapon2  secondary_down 
120083:  alias weapon3  melee_down 
120083:  alias lastweapon  primary_up 
120083:  alias nextweapon  melee_down 
120083:  alias previousweapon  primary_up 
120083:  alias switch_between_slot1_and_slot2  primary_up  
120083: slot2
120083:  alias viewmodel_toggle viewmodels_on 
120083:  viewmodel_fov 84
120083:  cl_interp 0
120083: +attack
120083: hud_medicautocallersthreshold  75  
120083:  alias weapon1  primary_up 
120083:  alias weapon2  secondary_down 
120083:  alias weapon3  melee_down 
120083:  alias lastweapon  primary_up 
120083:  alias nextweapon  melee_down 
120083:  alias previousweapon  primary_up 
120083:  alias switch_between_slot1_and_slot2  primary_up  
120084: slot2
120084:  alias viewmodel_toggle viewmodels_on 
120084:  viewmodel_fov 84
120084:  cl_interp 0
120084: +attack
120084: hud_medicautocallersthreshold  75  
120084:  alias weapon1  primary_up 
120084:  alias weapon2  secondary_down 
120084:  alias weapon3  melee_down 
120084:  alias lastweapon  primary_up 
120084:  alias nextweapon  melee_down 
120084:  alias previousweapon  primary_up 
120084:  alias switch_between_slot1_and_slot2  primary_up  
120085: slot2
120085:  alias viewmodel_toggle viewmodels_on 
120085:  viewmodel_fov 84
120085:  cl_interp 0
120085: +attack
120085: hud_medicautocallersthreshold  75  
120085:  alias weapon1  primary_up 
120085:  alias weapon2  secondary_down 
120085:  alias weapon3  melee_down 
120085:  alias lastweapon  primary_up 
120085:  alias nextweapon  melee_down 
120085:  alias previousweapon  primary_up 
120085:  alias switch_between_slot1_and_slot2  primary_up  
120088: -back
120088: +forward
120088: alias checkfwd +forward 
120089: ATTACK FORWARD MOVERIGHT
120097: -moveright
120097: alias checkright none 
120098: ATTACK FORWARD
120109: -moveleft
120109: +moveright
120109: alias checkright +moveright 
120110: ATTACK FORWARD MOVERIGHT
120112: slot2
120112:  alias viewmodel_toggle viewmodels_on 
120112:  viewmodel_fov 84
120112:  cl_interp 0
120112: +attack
120112: hud_medicautocallersthreshold  75  
120112:  alias weapon1  primary_up 
120112:  alias weapon2  secondary_down 
120112:  alias weapon3  melee_down 
120112:  alias lastweapon  primary_up 
120112:  alias nextweapon  melee_down 
120112:  alias previousweapon  primary_up 
120112:  alias switch_between_slot1_and_slot2  primary_up  
120125: slot2
120125:  alias viewmodel_toggle viewmodels_on 
120125:  viewmodel_fov 84
120125:  cl_interp 0
120125: +attack
120125: hud_medicautocallersthreshold  75  
120125:  alias weapon1  primary_up 
120125:  alias weapon2  secondary_down 
120125:  alias weapon3  melee_down 
120125:  alias lastweapon  primary_up 
120125:  alias nextweapon  melee_down 
120125:  alias previousweapon  primary_up 
120125:  alias switch_between_slot1_and_slot2  primary_up  
120127: slot2
120127:  alias viewmodel_toggle viewmodels_on 
120127:  viewmodel_fov 84
120127:  cl_interp 0
120127: +attack
120127: hud_medicautocallersthreshold  75  
120127:  alias weapon1  primary_up 
120127:  alias weapon2  secondary_down 
120127:  alias weapon3  melee_down 
120127:  alias lastweapon  primary_up 
120127:  alias nextweapon  melee_down 
120127:  alias previousweapon  primary_up 
120127:  alias switch_between_slot1_and_slot2  primary_up  
120128: -forward
120128: alias checkfwd none 
120129: ATTACK MOVERIGHT
120129: slot2
120129:  alias viewmodel_toggle viewmodels_on 
120129:  viewmodel_fov 84
120129:  cl_interp 0
120129: +attack
120129: hud_medicautocallersthreshold  75  
120129:  alias weapon1  primary_up 
120129:  alias weapon2  secondary_down 
120129:  alias weapon3  melee_down 
120129:  alias lastweapon  primary_up 
120129:  alias nextweapon  melee_down 
120129:  alias previousweapon  primary_up 
120129:  alias switch_between_slot1_and_slot2  primary_up  
120132: slot2
120132:  alias viewmodel_toggle viewmodels_on 
120132:  viewmodel_fov 84
120132:  cl_interp 0
120132: +attack
120132: hud_medicautocallersthreshold  75  
120132:  alias weapon1  primary_up 
120132:  alias weapon2  secondary_down 
120132:  alias weapon3  melee_down 
120132:  alias lastweapon  primary_up 
120132:  alias nextweapon  melee_down 
120132:  alias previousweapon  primary_up 
120132:  alias switch_between_slot1_and_slot2  primary_up  
120135: -forward
120135: +back
120135: alias checkback +back 
120136: ATTACK BACK MOVERIGHT
120140: -moveright
120140: +moveleft
120140: alias checkleft +moveleft 
120141: ATTACK BACK MOVELEFT
120150: -moveright
120150: +moveleft 
120150: alias checkright none 
120151: -back
120151: alias checkback none 
120152: ATTACK MOVELEFT
120157: slot2
120157:  alias viewmodel_toggle viewmodels_on 
120157:  viewmodel_fov 84
120157:  cl_interp 0
120157: +attack
120157: hud_medicautocallersthreshold  75  
120157:  alias weapon1  primary_up 
120157:  alias weapon2  secondary_down 
120157:  alias weapon3  melee_down 
120157:  alias lastweapon  primary_up 
120157:  alias nextweapon  melee_down 
120157:  alias previousweapon  primary_up 
120157:  alias switch_between_slot1_and_slot2  primary_up  
120157: slot2
120157:  alias viewmodel_toggle viewmodels_on 
120157:  viewmodel_fov 84
120157:  cl_interp 0
120157: +attack
120157: hud_medicautocallersthreshold  75  
120157:  alias weapon1  primary_up 
120157:  alias weapon2  secondary_down 
120157:  alias weapon3  melee_down 
120157:  alias lastweapon  primary_up 
120157:  alias nextweapon  melee_down 
120157:  alias previousweapon  primary_up 
120157:  alias switch_between_slot1_and_slot2  primary_up  
120158: slot2
120158:  alias viewmodel_toggle viewmodels_on 
120158:  viewmodel_fov 84
120158:  cl_interp 0
120158: +attack
120158: hud_medicautocallersthreshold  75  
120158:  alias weapon1  primary_up 
120158:  alias weapon2  secondary_down 
120158:  alias weapon3  melee_down 
120158:  alias lastweapon  primary_up 
120158:  alias nextweapon  melee_down 
120158:  alias previousweapon  primary_up 
120158:  alias switch_between_slot1_and_slot2  primary_up  
120159: slot2
120159:  alias viewmodel_toggle viewmodels_on 
120159:  viewmodel_fov 84
120159:  cl_interp 0
120159: +attack
120159: hud_medicautocallersthreshold  75  
120159:  alias weapon1  primary_up 
120159:  alias weapon2  secondary_down 
120159:  alias weapon3  melee_down 
120159:  alias lastweapon  primary_up 
120159:  alias nextweapon  melee_down 
120159:  alias previousweapon  primary_up 
120159:  alias switch_between_slot1_and_slot2  primary_up  
120159:  alias viewmodel_toggle viewmodels_off 
120161: slot2
120161:  alias viewmodel_toggle viewmodels_on 
120161:  viewmodel_fov 84
120161:  cl_interp 0
120161: +attack
120161: hud_medicautocallersthreshold  75  
120161:  alias weapon1  primary_up 
120161:  alias weapon2  secondary_down 
120161:  alias weapon3  melee_down 
120161:  alias lastweapon  primary_up 
120161:  alias nextweapon  melee_down 
120161:  alias previousweapon  primary_up 
120161:  alias switch_between_slot1_and_slot2  primary_up  
120162: -back
120162: +forward
120162: alias checkfwd +forward 
120163: ATTACK FORWARD MOVELEFT
120177: -forward
120177: alias checkfwd none 
120177: -moveleft
120177: +moveright
120177: alias checkright +moveright 
120178: ATTACK MOVERIGHT
120179: -moveleft
120179: +moveright 
120179: alias checkleft none 
120192: -back
120192: +forward
120192: alias checkfwd +forward 
120193: ATTACK FORWARD MOVERIGHT
120211: -forward
120211: alias checkfwd none 
120212: ATTACK MOVERIGHT
120266: -moveright
120266: +moveleft
120266: alias checkleft +moveleft 
120267: ATTACK MOVELEFT
120268: -moveright
120268: +moveleft 
120268: alias checkright none 
120281: slot1
120281:  alias viewmodel_toggle viewmodels_off 
120281:  viewmodel_fov 84
120281:  cl_interp 0
120281: -attack
120281: hud_medicautocallersthreshold  150  
120281:  alias weapon1  primary_up 
120281:  alias weapon2  secondary_down 
120281:  alias weapon3  melee_up 
120281:  alias lastweapon  secondary_down 
120281:  alias nextweapon  secondary_down 
120281:  alias previousweapon  melee_up 
120281:  alias switch_between_slot1_and_slot2  secondary_down  
120282: MOVELEFT
120282: -back
120282: +forward
120282: alias checkfwd +forward 
120282: slot1
120282:  alias viewmodel_toggle viewmodels_off 
120282:  viewmodel_fov 84
120282:  cl_interp 0
120282: -attack
120282: hud_medicautocallersthreshold  150  
120282:  alias weapon1  primary_up 
120282:  alias weapon2  secondary_down 
120282:  alias weapon3  melee_up 
120282:  alias lastweapon  secondary_down 
120282:  alias nextweapon  secondary_down 
120282:  alias previousweapon  melee_up 
120282:  alias switch_between_slot1_and_slot2  secondary_down  
120282: slot1
120282:  alias viewmodel_toggle viewmodels_off 
120282:  viewmodel_fov 84
120282:  cl_interp 0
120282: -attack
120282: hud_medicautocallersthreshold  150  
120282:  alias weapon1  primary_up 
120282:  alias weapon2  secondary_down 
120282:  alias weapon3  melee_up 
120282:  alias lastweapon  secondary_down 
120282:  alias nextweapon  secondary_down 
120282:  alias previousweapon  melee_up 
120282:  alias switch_between_slot1_and_slot2  secondary_down  
120283: FORWARD MOVELEFT
120283: slot1
120283:  alias viewmodel_toggle viewmodels_off 
120283:  viewmodel_fov 84
120283:  cl_interp 0
120283: -attack
120283: hud_medicautocallersthreshold  150  
120283:  alias weapon1  primary_up 
120283:  alias weapon2  secondary_down 
120283:  alias weapon3  melee_up 
120283:  alias lastweapon  secondary_down 
120283:  alias nextweapon  secondary_down 
120283:  alias previousweapon  melee_up 
120283:  alias switch_between_slot1_and_slot2  secondary_down  
120283: slot1
120283:  alias viewmodel_toggle viewmodels_off 
120283:  viewmodel_fov 84
120283:  cl_interp 0
120283: -attack
120283: hud_medicautocallersthreshold  150  
120283:  alias weapon1  primary_up 
120283:  alias weapon2  secondary_down 
120283:  alias weapon3  melee_up 
120283:  alias lastweapon  secondary_down 
120283:  alias nextweapon  secondary_down 
120283:  alias previousweapon  melee_up 
120283:  alias switch_between_slot1_and_slot2  secondary_down  
120284: slot1
120284:  alias viewmodel_toggle viewmodels_off 
120284:  viewmodel_fov 84
120284:  cl_interp 0
120284: -attack
120284: hud_medicautocallersthreshold  150  
120284:  alias weapon1  primary_up 
120284:  alias weapon2  secondary_down 
120284:  alias weapon3  melee_up 
120284:  alias lastweapon  secondary_down 
120284:  alias nextweapon  secondary_down 
120284:  alias previousweapon  melee_up 
120284:  alias switch_between_slot1_and_slot2  secondary_down  
120286: slot1
120286:  alias viewmodel_toggle viewmodels_off 
120286:  viewmodel_fov 84
120286:  cl_interp 0
120286: -attack
120286: hud_medicautocallersthreshold  150  
120286:  alias weapon1  primary_up 
120286:  alias weapon2  secondary_down 
120286:  alias weapon3  melee_up 
120286:  alias lastweapon  secondary_down 
120286:  alias nextweapon  secondary_down 
120286:  alias previousweapon  melee_up 
120286:  alias switch_between_slot1_and_slot2  secondary_down  
120286: slot1
120286:  alias viewmodel_toggle viewmodels_off 
120286:  viewmodel_fov 84
120286:  cl_interp 0
120286: -attack
120286: hud_medicautocallersthreshold  150  
120286:  alias weapon1  primary_up 
120286:  alias weapon2  secondary_down 
120286:  alias weapon3  melee_up 
120286:  alias lastweapon  secondary_down 
120286:  alias nextweapon  secondary_down 
120286:  alias previousweapon  melee_up 
120286:  alias switch_between_slot1_and_slot2  secondary_down  
120290: +jump 65
120291: JUMP FORWARD MOVELEFT
120296: -moveleft
120296: alias checkleft none 
120297: JUMP FORWARD
120298: -jump 65
120299: FORWARD
120314: -moveleft
120314: +moveright
120314: alias checkright +moveright 
120315: FORWARD MOVERIGHT
120316: +attack 107
120317: ATTACK FORWARD MOVERIGHT
120318: -forward
120318: alias checkfwd none 
120319: ATTACK MOVERIGHT
120328: -attack 107
120329: MOVERIGHT
120329: slot2
120329:  alias viewmodel_toggle viewmodels_on 
120329:  viewmodel_fov 84
120329:  cl_interp 0
120329: +attack
120329: hud_medicautocallersthreshold  75  
120329:  alias weapon1  primary_up 
120329:  alias weapon2  secondary_down 
120329:  alias weapon3  melee_down 
120329:  alias lastweapon  primary_up 
120329:  alias nextweapon  melee_down 
120329:  alias previousweapon  primary_up 
120329:  alias switch_between_slot1_and_slot2  primary_up  
120330: ATTACK MOVERIGHT
120330: slot2
120330:  alias viewmodel_toggle viewmodels_on 
120330:  viewmodel_fov 84
120330:  cl_interp 0
120330: +attack
120330: hud_medicautocallersthreshold  75  
120330:  alias weapon1  primary_up 
120330:  alias weapon2  secondary_down 
120330:  alias weapon3  melee_down 
120330:  alias lastweapon  primary_up 
120330:  alias nextweapon  melee_down 
120330:  alias previousweapon  primary_up 
120330:  alias switch_between_slot1_and_slot2  primary_up  
120330: slot2
120330:  alias viewmodel_toggle viewmodels_on 
120330:  viewmodel_fov 84
120330:  cl_interp 0
120330: +attack
120330: hud_medicautocallersthreshold  75  
120330:  alias weapon1  primary_up 
120330:  alias weapon2  secondary_down 
120330:  alias weapon3  melee_down 
120330:  alias lastweapon  primary_up 
120330:  alias nextweapon  melee_down 
120330:  alias previousweapon  primary_up 
120330:  alias switch_between_slot1_and_slot2  primary_up  
120331: slot2
120331:  alias viewmodel_toggle viewmodels_on 
120331:  viewmodel_fov 84
120331:  cl_interp 0
120331: +attack
120331: hud_medicautocallersthreshold  75  
120331:  alias weapon1  primary_up 
120331:  alias weapon2  secondary_down 
120331:  alias weapon3  melee_down 
120331:  alias lastweapon  primary_up 
120331:  alias nextweapon  melee_down 
120331:  alias previousweapon  primary_up 
120331:  alias switch_between_slot1_and_slot2  primary_up  
120331: -back
120331: +forward
120331: alias checkfwd +forward 
120331: slot2
120331:  alias viewmodel_toggle viewmodels_on 
120331:  viewmodel_fov 84
120331:  cl_interp 0
120331: +attack
120331: hud_medicautocallersthreshold  75  
120331:  alias weapon1  primary_up 
120331:  alias weapon2  secondary_down 
120331:  alias weapon3  melee_down 
120331:  alias lastweapon  primary_up 
120331:  alias nextweapon  melee_down 
120331:  alias previousweapon  primary_up 
120331:  alias switch_between_slot1_and_slot2  primary_up  
120331: slot2
120331:  alias viewmodel_toggle viewmodels_on 
120331:  viewmodel_fov 84
120331:  cl_interp 0
120331: +attack
120331: hud_medicautocallersthreshold  75  
120331:  alias weapon1  primary_up 
120331:  alias weapon2  secondary_down 
120331:  alias weapon3  melee_down 
120331:  alias lastweapon  primary_up 
120331:  alias nextweapon  melee_down 
120331:  alias previousweapon  primary_up 
120331:  alias switch_between_slot1_and_slot2  primary_up  
120331: slot2
120331:  alias viewmodel_toggle viewmodels_on 
120331:  viewmodel_fov 84
120331:  cl_interp 0
120331: +attack
120331: hud_medicautocallersthreshold  75  
120331:  alias weapon1  primary_up 
120331:  alias weapon2  secondary_down 
120331:  alias weapon3  melee_down 
120331:  alias lastweapon  primary_up 
120331:  alias nextweapon  melee_down 
120331:  alias previousweapon  primary_up 
120331:  alias switch_between_slot1_and_slot2  primary_up  
120332: ATTACK FORWARD MOVERIGHT
120332: slot2
120332:  alias viewmodel_toggle viewmodels_on 
120332:  viewmodel_fov 84
120332:  cl_interp 0
120332: +attack
120332: hud_medicautocallersthreshold  75  
120332:  alias weapon1  primary_up 
120332:  alias weapon2  secondary_down 
120332:  alias weapon3  melee_down 
120332:  alias lastweapon  primary_up 
120332:  alias nextweapon  melee_down 
120332:  alias previousweapon  primary_up 
120332:  alias switch_between_slot1_and_slot2  primary_up  
120332: slot2
120332:  alias viewmodel_toggle viewmodels_on 
120332:  viewmodel_fov 84
120332:  cl_interp 0
120332: +attack
120332: hud_medicautocallersthreshold  75  
120332:  alias weapon1  primary_up 
120332:  alias weapon2  secondary_down 
120332:  alias weapon3  melee_down 
120332:  alias lastweapon  primary_up 
120332:  alias nextweapon  melee_down 
120332:  alias previousweapon  primary_up 
120332:  alias switch_between_slot1_and_slot2  primary_up  
120333: slot2
120333:  alias viewmodel_toggle viewmodels_on 
120333:  viewmodel_fov 84
120333:  cl_interp 0
120333: +attack
120333: hud_medicautocallersthreshold  75  
120333:  alias weapon1  primary_up 
120333:  alias weapon2  secondary_down 
120333:  alias weapon3  melee_down 
120333:  alias lastweapon  primary_up 
120333:  alias nextweapon  melee_down 
120333:  alias previousweapon  primary_up 
120333:  alias switch_between_slot1_and_slot2  primary_up  
120333: slot2
120333:  alias viewmodel_toggle viewmodels_on 
120333:  viewmodel_fov 84
120333:  cl_interp 0
120333: +attack
120333: hud_medicautocallersthreshold  75  
120333:  alias weapon1  primary_up 
120333:  alias weapon2  secondary_down 
120333:  alias weapon3  melee_down 
120333:  alias lastweapon  primary_up 
120333:  alias nextweapon  melee_down 
120333:  alias previousweapon  primary_up 
120333:  alias switch_between_slot1_and_slot2  primary_up  
120333:  alias viewmodel_toggle viewmodels_off 
120333: slot2
120333:  alias viewmodel_toggle viewmodels_on 
120333:  viewmodel_fov 84
120333:  cl_interp 0
120333: +attack
120333: hud_medicautocallersthreshold  75  
120333:  alias weapon1  primary_up 
120333:  alias weapon2  secondary_down 
120333:  alias weapon3  melee_down 
120333:  alias lastweapon  primary_up 
120333:  alias nextweapon  melee_down 
120333:  alias previousweapon  primary_up 
120333:  alias switch_between_slot1_and_slot2  primary_up  
120333: slot2
120333:  alias viewmodel_toggle viewmodels_on 
120333:  viewmodel_fov 84
120333:  cl_interp 0
120333: +attack
120333: hud_medicautocallersthreshold  75  
120333:  alias weapon1  primary_up 
120333:  alias weapon2  secondary_down 
120333:  alias weapon3  melee_down 
120333:  alias lastweapon  primary_up 
120333:  alias nextweapon  melee_down 
120333:  alias previousweapon  primary_up 
120333:  alias switch_between_slot1_and_slot2  primary_up  
120334: slot2
120334:  alias viewmodel_toggle viewmodels_on 
120334:  viewmodel_fov 84
120334:  cl_interp 0
120334: +attack
120334: hud_medicautocallersthreshold  75  
120334:  alias weapon1  primary_up 
120334:  alias weapon2  secondary_down 
120334:  alias weapon3  melee_down 
120334:  alias lastweapon  primary_up 
120334:  alias nextweapon  melee_down 
120334:  alias previousweapon  primary_up 
120334:  alias switch_between_slot1_and_slot2  primary_up  
120335: slot2
120335:  alias viewmodel_toggle viewmodels_on 
120335:  viewmodel_fov 84
120335:  cl_interp 0
120335: +attack
120335: hud_medicautocallersthreshold  75  
120335:  alias weapon1  primary_up 
120335:  alias weapon2  secondary_down 
120335:  alias weapon3  melee_down 
120335:  alias lastweapon  primary_up 
120335:  alias nextweapon  melee_down 
120335:  alias previousweapon  primary_up 
120335:  alias switch_between_slot1_and_slot2  primary_up  
120335: slot2
120335:  alias viewmodel_toggle viewmodels_on 
120335:  viewmodel_fov 84
120335:  cl_interp 0
120335: +attack
120335: hud_medicautocallersthreshold  75  
120335:  alias weapon1  primary_up 
120335:  alias weapon2  secondary_down 
120335:  alias weapon3  melee_down 
120335:  alias lastweapon  primary_up 
120335:  alias nextweapon  melee_down 
120335:  alias previousweapon  primary_up 
120335:  alias switch_between_slot1_and_slot2  primary_up  
120335: slot2
120335:  alias viewmodel_toggle viewmodels_on 
120335:  viewmodel_fov 84
120335:  cl_interp 0
120335: +attack
120335: hud_medicautocallersthreshold  75  
120335:  alias weapon1  primary_up 
120335:  alias weapon2  secondary_down 
120335:  alias weapon3  melee_down 
120335:  alias lastweapon  primary_up 
120335:  alias nextweapon  melee_down 
120335:  alias previousweapon  primary_up 
120335:  alias switch_between_slot1_and_slot2  primary_up  
120335: -moveright
120335: alias checkright none 
120336: ATTACK FORWARD
120336: slot2
120336:  alias viewmodel_toggle viewmodels_on 
120336:  viewmodel_fov 84
120336:  cl_interp 0
120336: +attack
120336: hud_medicautocallersthreshold  75  
120336:  alias weapon1  primary_up 
120336:  alias weapon2  secondary_down 
120336:  alias weapon3  melee_down 
120336:  alias lastweapon  primary_up 
120336:  alias nextweapon  melee_down 
120336:  alias previousweapon  primary_up 
120336:  alias switch_between_slot1_and_slot2  primary_up  
120336: slot2
120336:  alias viewmodel_toggle viewmodels_on 
120336:  viewmodel_fov 84
120336:  cl_interp 0
120336: +attack
120336: hud_medicautocallersthreshold  75  
120336:  alias weapon1  primary_up 
120336:  alias weapon2  secondary_down 
120336:  alias weapon3  melee_down 
120336:  alias lastweapon  primary_up 
120336:  alias nextweapon  melee_down 
120336:  alias previousweapon  primary_up 
120336:  alias switch_between_slot1_and_slot2  primary_up  
120337: slot2
120337:  alias viewmodel_toggle viewmodels_on 
120337:  viewmodel_fov 84
120337:  cl_interp 0
120337: +attack
120337: hud_medicautocallersthreshold  75  
120337:  alias weapon1  primary_up 
120337:  alias weapon2  secondary_down 
120337:  alias weapon3  melee_down 
120337:  alias lastweapon  primary_up 
120337:  alias nextweapon  melee_down 
120337:  alias previousweapon  primary_up 
120337:  alias switch_between_slot1_and_slot2  primary_up  
120338: slot2
120338:  alias viewmodel_toggle viewmodels_on 
120338:  viewmodel_fov 84
120338:  cl_interp 0
120338: +attack
120338: hud_medicautocallersthreshold  75  
120338:  alias weapon1  primary_up 
120338:  alias weapon2  secondary_down 
120338:  alias weapon3  melee_down 
120338:  alias lastweapon  primary_up 
120338:  alias nextweapon  melee_down 
120338:  alias previousweapon  primary_up 
120338:  alias switch_between_slot1_and_slot2  primary_up  
120338: -moveright
120338: +moveleft
120338: alias checkleft +moveleft 
120338: slot2
120338:  alias viewmodel_toggle viewmodels_on 
120338:  viewmodel_fov 84
120338:  cl_interp 0
120338: +attack
120338: hud_medicautocallersthreshold  75  
120338:  alias weapon1  primary_up 
120338:  alias weapon2  secondary_down 
120338:  alias weapon3  melee_down 
120338:  alias lastweapon  primary_up 
120338:  alias nextweapon  melee_down 
120338:  alias previousweapon  primary_up 
120338:  alias switch_between_slot1_and_slot2  primary_up  
120338: slot2
120338:  alias viewmodel_toggle viewmodels_on 
120338:  viewmodel_fov 84
120338:  cl_interp 0
120338: +attack
120338: hud_medicautocallersthreshold  75  
120338:  alias weapon1  primary_up 
120338:  alias weapon2  secondary_down 
120338:  alias weapon3  melee_down 
120338:  alias lastweapon  primary_up 
120338:  alias nextweapon  melee_down 
120338:  alias previousweapon  primary_up 
120338:  alias switch_between_slot1_and_slot2  primary_up  
120339: ATTACK FORWARD MOVELEFT
120339: slot2
120339:  alias viewmodel_toggle viewmodels_on 
120339:  viewmodel_fov 84
120339:  cl_interp 0
120339: +attack
120339: hud_medicautocallersthreshold  75  
120339:  alias weapon1  primary_up 
120339:  alias weapon2  secondary_down 
120339:  alias weapon3  melee_down 
120339:  alias lastweapon  primary_up 
120339:  alias nextweapon  melee_down 
120339:  alias previousweapon  primary_up 
120339:  alias switch_between_slot1_and_slot2  primary_up  
120357: -moveleft
120357: alias checkleft none 
120358: ATTACK FORWARD
120375: -moveleft
120375: +moveright
120375: alias checkright +moveright 
120376: ATTACK FORWARD MOVERIGHT
120385: -forward
120385: alias checkfwd none 
120386: ATTACK MOVERIGHT
120393: slot1
120393:  alias viewmodel_toggle viewmodels_off 
120393:  viewmodel_fov 84
120393:  cl_interp 0
120393: -attack
120393: hud_medicautocallersthreshold  150  
120393:  alias weapon1  primary_up 
120393:  alias weapon2  secondary_down 
120393:  alias weapon3  melee_up 
120393:  alias lastweapon  secondary_down 
120393:  alias nextweapon  secondary_down 
120393:  alias previousweapon  melee_up 
120393:  alias switch_between_slot1_and_slot2  secondary_down  
120393: -forward
120393: +back
120393: alias checkback +back 
120393: slot1
120393:  alias viewmodel_toggle viewmodels_off 
120393:  viewmodel_fov 84
120393:  cl_interp 0
120393: -attack
120393: hud_medicautocallersthreshold  150  
120393:  alias weapon1  primary_up 
120393:  alias weapon2  secondary_down 
120393:  alias weapon3  melee_up 
120393:  alias lastweapon  secondary_down 
120393:  alias nextweapon  secondary_down 
120393:  alias previousweapon  melee_up 
120393:  alias switch_between_slot1_and_slot2  secondary_down  
120394: BACK MOVERIGHT
120394: slot1
120394:  alias viewmodel_toggle viewmodels_off 
120394:  viewmodel_fov 84
120394:  cl_interp 0
120394: -attack
120394: hud_medicautocallersthreshold  150  
120394:  alias weapon1  primary_up 
120394:  alias weapon2  secondary_down 
120394:  alias weapon3  melee_up 
120394:  alias lastweapon  secondary_down 
120394:  alias nextweapon  secondary_down 
120394:  alias previousweapon  melee_up 
120394:  alias switch_between_slot1_and_slot2  secondary_down  
120395: -moveright
120395: +moveleft
120395: alias checkleft +moveleft 
120395: slot1
120395:  alias viewmodel_toggle viewmodels_off 
120395:  viewmodel_fov 84
120395:  cl_interp 0
120395: -attack
120395: hud_medicautocallersthreshold  150  
120395:  alias weapon1  primary_up 
120395:  alias weapon2  secondary_down 
120395:  alias weapon3  melee_up 
120395:  alias lastweapon  secondary_down 
120395:  alias nextweapon  secondary_down 
120395:  alias previousweapon  melee_up 
120395:  alias switch_between_slot1_and_slot2  secondary_down  
120396: BACK MOVELEFT
120396: slot1
120396:  alias viewmodel_toggle viewmodels_off 
120396:  viewmodel_fov 84
120396:  cl_interp 0
120396: -attack
120396: hud_medicautocallersthreshold  150  
120396:  alias weapon1  primary_up 
120396:  alias weapon2  secondary_down 
120396:  alias weapon3  melee_up 
120396:  alias lastweapon  secondary_down 
120396:  alias nextweapon  secondary_down 
120396:  alias previousweapon  melee_up 
120396:  alias switch_between_slot1_and_slot2  secondary_down  
120397: slot1
120397:  alias viewmodel_toggle viewmodels_off 
120397:  viewmodel_fov 84
120397:  cl_interp 0
120397: -attack
120397: hud_medicautocallersthreshold  150  
120397:  alias weapon1  primary_up 
120397:  alias weapon2  secondary_down 
120397:  alias weapon3  melee_up 
120397:  alias lastweapon  secondary_down 
120397:  alias nextweapon  secondary_down 
120397:  alias previousweapon  melee_up 
120397:  alias switch_between_slot1_and_slot2  secondary_down  
120397: -back
120397: alias checkback none 
120398: MOVELEFT
120400: -moveright
120400: +moveleft 
120400: alias checkright none 
120406: -back
120406: +forward
120406: alias checkfwd +forward 
120407: FORWARD MOVELEFT
120411: -moveleft
120411: alias checkleft none 
120412: FORWARD
120427: -forward
120427: alias checkfwd none 
120428: no buttons
120432: -forward
120432: +back
120432: alias checkback +back 
120433: BACK
120439: +attack 107
120440: ATTACK BACK
120443: -moveleft
120443: +moveright
120443: alias checkright +moveright 
120444: ATTACK BACK MOVERIGHT
120458: -attack 107
120458: -back
120458: alias checkback none 
120459: MOVERIGHT
120461: slot2
120461:  alias viewmodel_toggle viewmodels_on 
120461:  viewmodel_fov 84
120461:  cl_interp 0
120461: +attack
120461: hud_medicautocallersthreshold  75  
120461:  alias weapon1  primary_up 
120461:  alias weapon2  secondary_down 
120461:  alias weapon3  melee_down 
120461:  alias lastweapon  primary_up 
120461:  alias nextweapon  melee_down 
120461:  alias previousweapon  primary_up 
120461:  alias switch_between_slot1_and_slot2  primary_up  
120461: slot2
120461:  alias viewmodel_toggle viewmodels_on 
120461:  viewmodel_fov 84
120461:  cl_interp 0
120461: +attack
120461: hud_medicautocallersthreshold  75  
120461:  alias weapon1  primary_up 
120461:  alias weapon2  secondary_down 
120461:  alias weapon3  melee_down 
120461:  alias lastweapon  primary_up 
120461:  alias nextweapon  melee_down 
120461:  alias previousweapon  primary_up 
120461:  alias switch_between_slot1_and_slot2  primary_up  
120461: -moveright
120461: +moveleft
120461: alias checkleft +moveleft 
120462: ATTACK MOVELEFT
120462: slot2
120462:  alias viewmodel_toggle viewmodels_on 
120462:  viewmodel_fov 84
120462:  cl_interp 0
120462: +attack
120462: hud_medicautocallersthreshold  75  
120462:  alias weapon1  primary_up 
120462:  alias weapon2  secondary_down 
120462:  alias weapon3  melee_down 
120462:  alias lastweapon  primary_up 
120462:  alias nextweapon  melee_down 
120462:  alias previousweapon  primary_up 
120462:  alias switch_between_slot1_and_slot2  primary_up  
120463: slot2
120463:  alias viewmodel_toggle viewmodels_on 
120463:  viewmodel_fov 84
120463:  cl_interp 0
120463: +attack
120463: hud_medicautocallersthreshold  75  
120463:  alias weapon1  primary_up 
120463:  alias weapon2  secondary_down 
120463:  alias weapon3  melee_down 
120463:  alias lastweapon  primary_up 
120463:  alias nextweapon  melee_down 
120463:  alias previousweapon  primary_up 
120463:  alias switch_between_slot1_and_slot2  primary_up  
120463: slot2
120463:  alias viewmodel_toggle viewmodels_on 
120463:  viewmodel_fov 84
120463:  cl_interp 0
120463: +attack
120463: hud_medicautocallersthreshold  75  
120463:  alias weapon1  primary_up 
120463:  alias weapon2  secondary_down 
120463:  alias weapon3  melee_down 
120463:  alias lastweapon  primary_up 
120463:  alias nextweapon  melee_down 
120463:  alias previousweapon  primary_up 
120463:  alias switch_between_slot1_and_slot2  primary_up  
120463: slot2
120463:  alias viewmodel_toggle viewmodels_on 
120463:  viewmodel_fov 84
120463:  cl_interp 0
120463: +attack
120463: hud_medicautocallersthreshold  75  
120463:  alias weapon1  primary_up 
120463:  alias weapon2  secondary_down 
120463:  alias weapon3  melee_down 
120463:  alias lastweapon  primary_up 
120463:  alias nextweapon  melee_down 
120463:  alias previousweapon  primary_up 
120463:  alias switch_between_slot1_and_slot2  primary_up  
120463: slot2
120463:  alias viewmodel_toggle viewmodels_on 
120463:  viewmodel_fov 84
120463:  cl_interp 0
120463: +attack
120463: hud_medicautocallersthreshold  75  
120463:  alias weapon1  primary_up 
120463:  alias weapon2  secondary_down 
120463:  alias weapon3  melee_down 
120463:  alias lastweapon  primary_up 
120463:  alias nextweapon  melee_down 
120463:  alias previousweapon  primary_up 
120463:  alias switch_between_slot1_and_slot2  primary_up  
120464: slot2
120464:  alias viewmodel_toggle viewmodels_on 
120464:  viewmodel_fov 84
120464:  cl_interp 0
120464: +attack
120464: hud_medicautocallersthreshold  75  
120464:  alias weapon1  primary_up 
120464:  alias weapon2  secondary_down 
120464:  alias weapon3  melee_down 
120464:  alias lastweapon  primary_up 
120464:  alias nextweapon  melee_down 
120464:  alias previousweapon  primary_up 
120464:  alias switch_between_slot1_and_slot2  primary_up  
120464: slot2
120464:  alias viewmodel_toggle viewmodels_on 
120464:  viewmodel_fov 84
120464:  cl_interp 0
120464: +attack
120464: hud_medicautocallersthreshold  75  
120464:  alias weapon1  primary_up 
120464:  alias weapon2  secondary_down 
120464:  alias weapon3  melee_down 
120464:  alias lastweapon  primary_up 
120464:  alias nextweapon  melee_down 
120464:  alias previousweapon  primary_up 
120464:  alias switch_between_slot1_and_slot2  primary_up  
120464: slot2
120464:  alias viewmodel_toggle viewmodels_on 
120464:  viewmodel_fov 84
120464:  cl_interp 0
120464: +attack
120464: hud_medicautocallersthreshold  75  
120464:  alias weapon1  primary_up 
120464:  alias weapon2  secondary_down 
120464:  alias weapon3  melee_down 
120464:  alias lastweapon  primary_up 
120464:  alias nextweapon  melee_down 
120464:  alias previousweapon  primary_up 
120464:  alias switch_between_slot1_and_slot2  primary_up  
120465: slot2
120465:  alias viewmodel_toggle viewmodels_on 
120465:  viewmodel_fov 84
120465:  cl_interp 0
120465: +attack
120465: hud_medicautocallersthreshold  75  
120465:  alias weapon1  primary_up 
120465:  alias weapon2  secondary_down 
120465:  alias weapon3  melee_down 
120465:  alias lastweapon  primary_up 
120465:  alias nextweapon  melee_down 
120465:  alias previousweapon  primary_up 
120465:  alias switch_between_slot1_and_slot2  primary_up  
120465: -moveright
120465: +moveleft 
120465: alias checkright none 
120465: slot2
120465:  alias viewmodel_toggle viewmodels_on 
120465:  viewmodel_fov 84
120465:  cl_interp 0
120465: +attack
120465: hud_medicautocallersthreshold  75  
120465:  alias weapon1  primary_up 
120465:  alias weapon2  secondary_down 
120465:  alias weapon3  melee_down 
120465:  alias lastweapon  primary_up 
120465:  alias nextweapon  melee_down 
120465:  alias previousweapon  primary_up 
120465:  alias switch_between_slot1_and_slot2  primary_up  
120465: slot2
120465:  alias viewmodel_toggle viewmodels_on 
120465:  viewmodel_fov 84
120465:  cl_interp 0
120465: +attack
120465: hud_medicautocallersthreshold  75  
120465:  alias weapon1  primary_up 
120465:  alias weapon2  secondary_down 
120465:  alias weapon3  melee_down 
120465:  alias lastweapon  primary_up 
120465:  alias nextweapon  melee_down 
120465:  alias previousweapon  primary_up 
120465:  alias switch_between_slot1_and_slot2  primary_up  
120466: slot2
120466:  alias viewmodel_toggle viewmodels_on 
120466:  viewmodel_fov 84
120466:  cl_interp 0
120466: +attack
120466: hud_medicautocallersthreshold  75  
120466:  alias weapon1  primary_up 
120466:  alias weapon2  secondary_down 
120466:  alias weapon3  melee_down 
120466:  alias lastweapon  primary_up 
120466:  alias nextweapon  melee_down 
120466:  alias previousweapon  primary_up 
120466:  alias switch_between_slot1_and_slot2  primary_up  
120466: slot2
120466:  alias viewmodel_toggle viewmodels_on 
120466:  viewmodel_fov 84
120466:  cl_interp 0
120466: +attack
120466: hud_medicautocallersthreshold  75  
120466:  alias weapon1  primary_up 
120466:  alias weapon2  secondary_down 
120466:  alias weapon3  melee_down 
120466:  alias lastweapon  primary_up 
120466:  alias nextweapon  melee_down 
120466:  alias previousweapon  primary_up 
120466:  alias switch_between_slot1_and_slot2  primary_up  
120467: slot2
120467:  alias viewmodel_toggle viewmodels_on 
120467:  viewmodel_fov 84
120467:  cl_interp 0
120467: +attack
120467: hud_medicautocallersthreshold  75  
120467:  alias weapon1  primary_up 
120467:  alias weapon2  secondary_down 
120467:  alias weapon3  melee_down 
120467:  alias lastweapon  primary_up 
120467:  alias nextweapon  melee_down 
120467:  alias previousweapon  primary_up 
120467:  alias switch_between_slot1_and_slot2  primary_up  
120467: slot2
120467:  alias viewmodel_toggle viewmodels_on 
120467:  viewmodel_fov 84
120467:  cl_interp 0
120467: +attack
120467: hud_medicautocallersthreshold  75  
120467:  alias weapon1  primary_up 
120467:  alias weapon2  secondary_down 
120467:  alias weapon3  melee_down 
120467:  alias lastweapon  primary_up 
120467:  alias nextweapon  melee_down 
120467:  alias previousweapon  primary_up 
120467:  alias switch_between_slot1_and_slot2  primary_up  
120468: slot2
120468:  alias viewmodel_toggle viewmodels_on 
120468:  viewmodel_fov 84
120468:  cl_interp 0
120468: +attack
120468: hud_medicautocallersthreshold  75  
120468:  alias weapon1  primary_up 
120468:  alias weapon2  secondary_down 
120468:  alias weapon3  melee_down 
120468:  alias lastweapon  primary_up 
120468:  alias nextweapon  melee_down 
120468:  alias previousweapon  primary_up 
120468:  alias switch_between_slot1_and_slot2  primary_up  
120469: slot2
120469:  alias viewmodel_toggle viewmodels_on 
120469:  viewmodel_fov 84
120469:  cl_interp 0
120469: +attack
120469: hud_medicautocallersthreshold  75  
120469:  alias weapon1  primary_up 
120469:  alias weapon2  secondary_down 
120469:  alias weapon3  melee_down 
120469:  alias lastweapon  primary_up 
120469:  alias nextweapon  melee_down 
120469:  alias previousweapon  primary_up 
120469:  alias switch_between_slot1_and_slot2  primary_up  
120469: slot2
120469:  alias viewmodel_toggle viewmodels_on 
120469:  viewmodel_fov 84
120469:  cl_interp 0
120469: +attack
120469: hud_medicautocallersthreshold  75  
120469:  alias weapon1  primary_up 
120469:  alias weapon2  secondary_down 
120469:  alias weapon3  melee_down 
120469:  alias lastweapon  primary_up 
120469:  alias nextweapon  melee_down 
120469:  alias previousweapon  primary_up 
120469:  alias switch_between_slot1_and_slot2  primary_up  
120475: -moveleft
120475: +moveright
120475: alias checkright +moveright 
120476: ATTACK MOVERIGHT
120476: -moveleft
120476: +moveright 
120476: alias checkleft none 
120484: -back
120484: +forward
120484: alias checkfwd +forward 
120485: ATTACK FORWARD MOVERIGHT
120494: -moveright
120494: alias checkright none 
120495: ATTACK FORWARD
120497: slot2
120497:  alias viewmodel_toggle viewmodels_on 
120497:  viewmodel_fov 84
120497:  cl_interp 0
120497: +attack
120497: hud_medicautocallersthreshold  75  
120497:  alias weapon1  primary_up 
120497:  alias weapon2  secondary_down 
120497:  alias weapon3  melee_down 
120497:  alias lastweapon  primary_up 
120497:  alias nextweapon  melee_down 
120497:  alias previousweapon  primary_up 
120497:  alias switch_between_slot1_and_slot2  primary_up  
120500: slot2
120500:  alias viewmodel_toggle viewmodels_on 
120500:  viewmodel_fov 84
120500:  cl_interp 0
120500: +attack
120500: hud_medicautocallersthreshold  75  
120500:  alias weapon1  primary_up 
120500:  alias weapon2  secondary_down 
120500:  alias weapon3  melee_down 
120500:  alias lastweapon  primary_up 
120500:  alias nextweapon  melee_down 
120500:  alias previousweapon  primary_up 
120500:  alias switch_between_slot1_and_slot2  primary_up  
120503: slot2
120503:  alias viewmodel_toggle viewmodels_on 
120503:  viewmodel_fov 84
120503:  cl_interp 0
120503: +attack
120503: hud_medicautocallersthreshold  75  
120503:  alias weapon1  primary_up 
120503:  alias weapon2  secondary_down 
120503:  alias weapon3  melee_down 
120503:  alias lastweapon  primary_up 
120503:  alias nextweapon  melee_down 
120503:  alias previousweapon  primary_up 
120503:  alias switch_between_slot1_and_slot2  primary_up  
120505: slot2
120505:  alias viewmodel_toggle viewmodels_on 
120505:  viewmodel_fov 84
120505:  cl_interp 0
120505: +attack
120505: hud_medicautocallersthreshold  75  
120505:  alias weapon1  primary_up 
120505:  alias weapon2  secondary_down 
120505:  alias weapon3  melee_down 
120505:  alias lastweapon  primary_up 
120505:  alias nextweapon  melee_down 
120505:  alias previousweapon  primary_up 
120505:  alias switch_between_slot1_and_slot2  primary_up  
120507: slot2
120507:  alias viewmodel_toggle viewmodels_on 
120507:  viewmodel_fov 84
120507:  cl_interp 0
120507: +attack
120507: hud_medicautocallersthreshold  75  
120507:  alias weapon1  primary_up 
120507:  alias weapon2  secondary_down 
120507:  alias weapon3  melee_down 
120507:  alias lastweapon  primary_up 
120507:  alias nextweapon  melee_down 
120507:  alias previousweapon  primary_up 
120507:  alias switch_between_slot1_and_slot2  primary_up  
120508: slot2
120508:  alias viewmodel_toggle viewmodels_on 
120508:  viewmodel_fov 84
120508:  cl_interp 0
120508: +attack
120508: hud_medicautocallersthreshold  75  
120508:  alias weapon1  primary_up 
120508:  alias weapon2  secondary_down 
120508:  alias weapon3  melee_down 
120508:  alias lastweapon  primary_up 
120508:  alias nextweapon  melee_down 
120508:  alias previousweapon  primary_up 
120508:  alias switch_between_slot1_and_slot2  primary_up  
120515: -moveleft
120515: +moveright
120515: alias checkright +moveright 
120516: ATTACK FORWARD MOVERIGHT
120522: -moveright
120522: alias checkright none 
120523: ATTACK FORWARD
120531: slot2
120531:  alias viewmodel_toggle viewmodels_on 
120531:  viewmodel_fov 84
120531:  cl_interp 0
120531: +attack
120531: hud_medicautocallersthreshold  75  
120531:  alias weapon1  primary_up 
120531:  alias weapon2  secondary_down 
120531:  alias weapon3  melee_down 
120531:  alias lastweapon  primary_up 
120531:  alias nextweapon  melee_down 
120531:  alias previousweapon  primary_up 
120531:  alias switch_between_slot1_and_slot2  primary_up  
120532: slot2
120532:  alias viewmodel_toggle viewmodels_on 
120532:  viewmodel_fov 84
120532:  cl_interp 0
120532: +attack
120532: hud_medicautocallersthreshold  75  
120532:  alias weapon1  primary_up 
120532:  alias weapon2  secondary_down 
120532:  alias weapon3  melee_down 
120532:  alias lastweapon  primary_up 
120532:  alias nextweapon  melee_down 
120532:  alias previousweapon  primary_up 
120532:  alias switch_between_slot1_and_slot2  primary_up  
120534: slot2
120534:  alias viewmodel_toggle viewmodels_on 
120534:  viewmodel_fov 84
120534:  cl_interp 0
120534: +attack
120534: hud_medicautocallersthreshold  75  
120534:  alias weapon1  primary_up 
120534:  alias weapon2  secondary_down 
120534:  alias weapon3  melee_down 
120534:  alias lastweapon  primary_up 
120534:  alias nextweapon  melee_down 
120534:  alias previousweapon  primary_up 
120534:  alias switch_between_slot1_and_slot2  primary_up  
120535: slot2
120535:  alias viewmodel_toggle viewmodels_on 
120535:  viewmodel_fov 84
120535:  cl_interp 0
120535: +attack
120535: hud_medicautocallersthreshold  75  
120535:  alias weapon1  primary_up 
120535:  alias weapon2  secondary_down 
120535:  alias weapon3  melee_down 
120535:  alias lastweapon  primary_up 
120535:  alias nextweapon  melee_down 
120535:  alias previousweapon  primary_up 
120535:  alias switch_between_slot1_and_slot2  primary_up  
120536: slot2
120536:  alias viewmodel_toggle viewmodels_on 
120536:  viewmodel_fov 84
120536:  cl_interp 0
120536: +attack
120536: hud_medicautocallersthreshold  75  
120536:  alias weapon1  primary_up 
120536:  alias weapon2  secondary_down 
120536:  alias weapon3  melee_down 
120536:  alias lastweapon  primary_up 
120536:  alias nextweapon  melee_down 
120536:  alias previousweapon  primary_up 
120536:  alias switch_between_slot1_and_slot2  primary_up  
120537: slot2
120537:  alias viewmodel_toggle viewmodels_on 
120537:  viewmodel_fov 84
120537:  cl_interp 0
120537: +attack
120537: hud_medicautocallersthreshold  75  
120537:  alias weapon1  primary_up 
120537:  alias weapon2  secondary_down 
120537:  alias weapon3  melee_down 
120537:  alias lastweapon  primary_up 
120537:  alias nextweapon  melee_down 
120537:  alias previousweapon  primary_up 
120537:  alias switch_between_slot1_and_slot2  primary_up  
120542: -moveleft
120542: +moveright
120542: alias checkright +moveright 
120543: ATTACK FORWARD MOVERIGHT
120559: -moveright
120559: +moveleft
120559: alias checkleft +moveleft 
120560: ATTACK FORWARD MOVELEFT
120562: -attack 
120562: -moveright
120562: +moveleft 
120562: alias checkright none 
120563: FORWARD MOVELEFT
120567: -forward
120567: alias checkfwd none 
120568: MOVELEFT
120569: +attack 
120570: ATTACK MOVELEFT
120580: -forward
120580: +back
120580: alias checkback +back 
120581: ATTACK BACK MOVELEFT
120581: -moveleft
120581: +moveright
120581: alias checkright +moveright 
120582: ATTACK BACK MOVERIGHT
120585: -moveleft
120585: +moveright 
120585: alias checkleft none 
120594: -attack 
120595: BACK MOVERIGHT
120601: +attack 
120602: ATTACK BACK MOVERIGHT
120609: -moveright
120609: +moveleft
120609: alias checkleft +moveleft 
120610: ATTACK BACK MOVELEFT
120615: slot2
120615:  alias viewmodel_toggle viewmodels_on 
120615:  viewmodel_fov 84
120615:  cl_interp 0
120615: +attack
120615: hud_medicautocallersthreshold  75  
120615:  alias weapon1  primary_up 
120615:  alias weapon2  secondary_down 
120615:  alias weapon3  melee_down 
120615:  alias lastweapon  primary_up 
120615:  alias nextweapon  melee_down 
120615:  alias previousweapon  primary_up 
120615:  alias switch_between_slot1_and_slot2  primary_up  
120616: -moveright
120616: +moveleft 
120616: alias checkright none 
120616: slot2
120616:  alias viewmodel_toggle viewmodels_on 
120616:  viewmodel_fov 84
120616:  cl_interp 0
120616: +attack
120616: hud_medicautocallersthreshold  75  
120616:  alias weapon1  primary_up 
120616:  alias weapon2  secondary_down 
120616:  alias weapon3  melee_down 
120616:  alias lastweapon  primary_up 
120616:  alias nextweapon  melee_down 
120616:  alias previousweapon  primary_up 
120616:  alias switch_between_slot1_and_slot2  primary_up  
120617: slot2
120617:  alias viewmodel_toggle viewmodels_on 
120617:  viewmodel_fov 84
120617:  cl_interp 0
120617: +attack
120617: hud_medicautocallersthreshold  75  
120617:  alias weapon1  primary_up 
120617:  alias weapon2  secondary_down 
120617:  alias weapon3  melee_down 
120617:  alias lastweapon  primary_up 
120617:  alias nextweapon  melee_down 
120617:  alias previousweapon  primary_up 
120617:  alias switch_between_slot1_and_slot2  primary_up  
120618: slot2
120618:  alias viewmodel_toggle viewmodels_on 
120618:  viewmodel_fov 84
120618:  cl_interp 0
120618: +attack
120618: hud_medicautocallersthreshold  75  
120618:  alias weapon1  primary_up 
120618:  alias weapon2  secondary_down 
120618:  alias weapon3  melee_down 
120618:  alias lastweapon  primary_up 
120618:  alias nextweapon  melee_down 
120618:  alias previousweapon  primary_up 
120618:  alias switch_between_slot1_and_slot2  primary_up  
120618: slot2
120618:  alias viewmodel_toggle viewmodels_on 
120618:  viewmodel_fov 84
120618:  cl_interp 0
120618: +attack
120618: hud_medicautocallersthreshold  75  
120618:  alias weapon1  primary_up 
120618:  alias weapon2  secondary_down 
120618:  alias weapon3  melee_down 
120618:  alias lastweapon  primary_up 
120618:  alias nextweapon  melee_down 
120618:  alias previousweapon  primary_up 
120618:  alias switch_between_slot1_and_slot2  primary_up  
120618: slot2
120618:  alias viewmodel_toggle viewmodels_on 
120618:  viewmodel_fov 84
120618:  cl_interp 0
120618: +attack
120618: hud_medicautocallersthreshold  75  
120618:  alias weapon1  primary_up 
120618:  alias weapon2  secondary_down 
120618:  alias weapon3  melee_down 
120618:  alias lastweapon  primary_up 
120618:  alias nextweapon  melee_down 
120618:  alias previousweapon  primary_up 
120618:  alias switch_between_slot1_and_slot2  primary_up  
120619: slot2
120619:  alias viewmodel_toggle viewmodels_on 
120619:  viewmodel_fov 84
120619:  cl_interp 0
120619: +attack
120619: hud_medicautocallersthreshold  75  
120619:  alias weapon1  primary_up 
120619:  alias weapon2  secondary_down 
120619:  alias weapon3  melee_down 
120619:  alias lastweapon  primary_up 
120619:  alias nextweapon  melee_down 
120619:  alias previousweapon  primary_up 
120619:  alias switch_between_slot1_and_slot2  primary_up  
120620: slot2
120620:  alias viewmodel_toggle viewmodels_on 
120620:  viewmodel_fov 84
120620:  cl_interp 0
120620: +attack
120620: hud_medicautocallersthreshold  75  
120620:  alias weapon1  primary_up 
120620:  alias weapon2  secondary_down 
120620:  alias weapon3  melee_down 
120620:  alias lastweapon  primary_up 
120620:  alias nextweapon  melee_down 
120620:  alias previousweapon  primary_up 
120620:  alias switch_between_slot1_and_slot2  primary_up  
120620: slot2
120620:  alias viewmodel_toggle viewmodels_on 
120620:  viewmodel_fov 84
120620:  cl_interp 0
120620: +attack
120620: hud_medicautocallersthreshold  75  
120620:  alias weapon1  primary_up 
120620:  alias weapon2  secondary_down 
120620:  alias weapon3  melee_down 
120620:  alias lastweapon  primary_up 
120620:  alias nextweapon  melee_down 
120620:  alias previousweapon  primary_up 
120620:  alias switch_between_slot1_and_slot2  primary_up  
120640: -back
120640: alias checkback none 
120641: ATTACK MOVELEFT
120642: slot2
120642:  alias viewmodel_toggle viewmodels_on 
120642:  viewmodel_fov 84
120642:  cl_interp 0
120642: +attack
120642: hud_medicautocallersthreshold  75  
120642:  alias weapon1  primary_up 
120642:  alias weapon2  secondary_down 
120642:  alias weapon3  melee_down 
120642:  alias lastweapon  primary_up 
120642:  alias nextweapon  melee_down 
120642:  alias previousweapon  primary_up 
120642:  alias switch_between_slot1_and_slot2  primary_up  
120644: slot2
120644:  alias viewmodel_toggle viewmodels_on 
120644:  viewmodel_fov 84
120644:  cl_interp 0
120644: +attack
120644: hud_medicautocallersthreshold  75  
120644:  alias weapon1  primary_up 
120644:  alias weapon2  secondary_down 
120644:  alias weapon3  melee_down 
120644:  alias lastweapon  primary_up 
120644:  alias nextweapon  melee_down 
120644:  alias previousweapon  primary_up 
120644:  alias switch_between_slot1_and_slot2  primary_up  
120645: slot2
120645:  alias viewmodel_toggle viewmodels_on 
120645:  viewmodel_fov 84
120645:  cl_interp 0
120645: +attack
120645: hud_medicautocallersthreshold  75  
120645:  alias weapon1  primary_up 
120645:  alias weapon2  secondary_down 
120645:  alias weapon3  melee_down 
120645:  alias lastweapon  primary_up 
120645:  alias nextweapon  melee_down 
120645:  alias previousweapon  primary_up 
120645:  alias switch_between_slot1_and_slot2  primary_up  
120646: slot2
120646:  alias viewmodel_toggle viewmodels_on 
120646:  viewmodel_fov 84
120646:  cl_interp 0
120646: +attack
120646: hud_medicautocallersthreshold  75  
120646:  alias weapon1  primary_up 
120646:  alias weapon2  secondary_down 
120646:  alias weapon3  melee_down 
120646:  alias lastweapon  primary_up 
120646:  alias nextweapon  melee_down 
120646:  alias previousweapon  primary_up 
120646:  alias switch_between_slot1_and_slot2  primary_up  
120647: slot2
120647:  alias viewmodel_toggle viewmodels_on 
120647:  viewmodel_fov 84
120647:  cl_interp 0
120647: +attack
120647: hud_medicautocallersthreshold  75  
120647:  alias weapon1  primary_up 
120647:  alias weapon2  secondary_down 
120647:  alias weapon3  melee_down 
120647:  alias lastweapon  primary_up 
120647:  alias nextweapon  melee_down 
120647:  alias previousweapon  primary_up 
120647:  alias switch_between_slot1_and_slot2  primary_up  
120647: slot2
120647:  alias viewmodel_toggle viewmodels_on 
120647:  viewmodel_fov 84
120647:  cl_interp 0
120647: +attack
120647: hud_medicautocallersthreshold  75  
120647:  alias weapon1  primary_up 
120647:  alias weapon2  secondary_down 
120647:  alias weapon3  melee_down 
120647:  alias lastweapon  primary_up 
120647:  alias nextweapon  melee_down 
120647:  alias previousweapon  primary_up 
120647:  alias switch_between_slot1_and_slot2  primary_up  
120649: slot2
120649:  alias viewmodel_toggle viewmodels_on 
120649:  viewmodel_fov 84
120649:  cl_interp 0
120649: +attack
120649: hud_medicautocallersthreshold  75  
120649:  alias weapon1  primary_up 
120649:  alias weapon2  secondary_down 
120649:  alias weapon3  melee_down 
120649:  alias lastweapon  primary_up 
120649:  alias nextweapon  melee_down 
120649:  alias previousweapon  primary_up 
120649:  alias switch_between_slot1_and_slot2  primary_up  
120649: -back
120649: +forward
120649: alias checkfwd +forward 
120649: slot2
120649:  alias viewmodel_toggle viewmodels_on 
120649:  viewmodel_fov 84
120649:  cl_interp 0
120649: +attack
120649: hud_medicautocallersthreshold  75  
120649:  alias weapon1  primary_up 
120649:  alias weapon2  secondary_down 
120649:  alias weapon3  melee_down 
120649:  alias lastweapon  primary_up 
120649:  alias nextweapon  melee_down 
120649:  alias previousweapon  primary_up 
120649:  alias switch_between_slot1_and_slot2  primary_up  
120650: ATTACK FORWARD MOVELEFT
120650: slot2
120650:  alias viewmodel_toggle viewmodels_on 
120650:  viewmodel_fov 84
120650:  cl_interp 0
120650: +attack
120650: hud_medicautocallersthreshold  75  
120650:  alias weapon1  primary_up 
120650:  alias weapon2  secondary_down 
120650:  alias weapon3  melee_down 
120650:  alias lastweapon  primary_up 
120650:  alias nextweapon  melee_down 
120650:  alias previousweapon  primary_up 
120650:  alias switch_between_slot1_and_slot2  primary_up  
120654: -moveleft
120654: alias checkleft none 
120657: ATTACK FORWARD
120661: -moveleft
120661: +moveright
120661: alias checkright +moveright 
120662: ATTACK FORWARD MOVERIGHT
120668: -forward
120668: alias checkfwd none 
120669: ATTACK MOVERIGHT
120673: slot2
120673:  alias viewmodel_toggle viewmodels_on 
120673:  viewmodel_fov 84
120673:  cl_interp 0
120673: +attack
120673: hud_medicautocallersthreshold  75  
120673:  alias weapon1  primary_up 
120673:  alias weapon2  secondary_down 
120673:  alias weapon3  melee_down 
120673:  alias lastweapon  primary_up 
120673:  alias nextweapon  melee_down 
120673:  alias previousweapon  primary_up 
120673:  alias switch_between_slot1_and_slot2  primary_up  
120674: slot2
120674:  alias viewmodel_toggle viewmodels_on 
120674:  viewmodel_fov 84
120674:  cl_interp 0
120674: +attack
120674: hud_medicautocallersthreshold  75  
120674:  alias weapon1  primary_up 
120674:  alias weapon2  secondary_down 
120674:  alias weapon3  melee_down 
120674:  alias lastweapon  primary_up 
120674:  alias nextweapon  melee_down 
120674:  alias previousweapon  primary_up 
120674:  alias switch_between_slot1_and_slot2  primary_up  
120675: slot2
120675:  alias viewmodel_toggle viewmodels_on 
120675:  viewmodel_fov 84
120675:  cl_interp 0
120675: +attack
120675: hud_medicautocallersthreshold  75  
120675:  alias weapon1  primary_up 
120675:  alias weapon2  secondary_down 
120675:  alias weapon3  melee_down 
120675:  alias lastweapon  primary_up 
120675:  alias nextweapon  melee_down 
120675:  alias previousweapon  primary_up 
120675:  alias switch_between_slot1_and_slot2  primary_up  
120676: slot2
120676:  alias viewmodel_toggle viewmodels_on 
120676:  viewmodel_fov 84
120676:  cl_interp 0
120676: +attack
120676: hud_medicautocallersthreshold  75  
120676:  alias weapon1  primary_up 
120676:  alias weapon2  secondary_down 
120676:  alias weapon3  melee_down 
120676:  alias lastweapon  primary_up 
120676:  alias nextweapon  melee_down 
120676:  alias previousweapon  primary_up 
120676:  alias switch_between_slot1_and_slot2  primary_up  
120677: -forward
120677: +back
120677: alias checkback +back 
120677: slot2
120677:  alias viewmodel_toggle viewmodels_on 
120677:  viewmodel_fov 84
120677:  cl_interp 0
120677: +attack
120677: hud_medicautocallersthreshold  75  
120677:  alias weapon1  primary_up 
120677:  alias weapon2  secondary_down 
120677:  alias weapon3  melee_down 
120677:  alias lastweapon  primary_up 
120677:  alias nextweapon  melee_down 
120677:  alias previousweapon  primary_up 
120677:  alias switch_between_slot1_and_slot2  primary_up  
120678: ATTACK BACK MOVERIGHT
120678: slot2
120678:  alias viewmodel_toggle viewmodels_on 
120678:  viewmodel_fov 84
120678:  cl_interp 0
120678: +attack
120678: hud_medicautocallersthreshold  75  
120678:  alias weapon1  primary_up 
120678:  alias weapon2  secondary_down 
120678:  alias weapon3  melee_down 
120678:  alias lastweapon  primary_up 
120678:  alias nextweapon  melee_down 
120678:  alias previousweapon  primary_up 
120678:  alias switch_between_slot1_and_slot2  primary_up  
120679: slot2
120679:  alias viewmodel_toggle viewmodels_on 
120679:  viewmodel_fov 84
120679:  cl_interp 0
120679: +attack
120679: hud_medicautocallersthreshold  75  
120679:  alias weapon1  primary_up 
120679:  alias weapon2  secondary_down 
120679:  alias weapon3  melee_down 
120679:  alias lastweapon  primary_up 
120679:  alias nextweapon  melee_down 
120679:  alias previousweapon  primary_up 
120679:  alias switch_between_slot1_and_slot2  primary_up  
120682: -moveright
120682: +moveleft
120682: alias checkleft +moveleft 
120683: ATTACK BACK MOVELEFT
120688: -moveright
120688: +moveleft 
120688: alias checkright none 
120690: -back
120690: alias checkback none 
120691: ATTACK MOVELEFT
120698: -back
120698: +forward
120698: alias checkfwd +forward 
120699: ATTACK FORWARD MOVELEFT
120714: slot2
120714:  alias viewmodel_toggle viewmodels_on 
120714:  viewmodel_fov 84
120714:  cl_interp 0
120714: +attack
120714: hud_medicautocallersthreshold  75  
120714:  alias weapon1  primary_up 
120714:  alias weapon2  secondary_down 
120714:  alias weapon3  melee_down 
120714:  alias lastweapon  primary_up 
120714:  alias nextweapon  melee_down 
120714:  alias previousweapon  primary_up 
120714:  alias switch_between_slot1_and_slot2  primary_up  
120715: slot2
120715:  alias viewmodel_toggle viewmodels_on 
120715:  viewmodel_fov 84
120715:  cl_interp 0
120715: +attack
120715: hud_medicautocallersthreshold  75  
120715:  alias weapon1  primary_up 
120715:  alias weapon2  secondary_down 
120715:  alias weapon3  melee_down 
120715:  alias lastweapon  primary_up 
120715:  alias nextweapon  melee_down 
120715:  alias previousweapon  primary_up 
120715:  alias switch_between_slot1_and_slot2  primary_up  
120720: slot2
120720:  alias viewmodel_toggle viewmodels_on 
120720:  viewmodel_fov 84
120720:  cl_interp 0
120720: +attack
120720: hud_medicautocallersthreshold  75  
120720:  alias weapon1  primary_up 
120720:  alias weapon2  secondary_down 
120720:  alias weapon3  melee_down 
120720:  alias lastweapon  primary_up 
120720:  alias nextweapon  melee_down 
120720:  alias previousweapon  primary_up 
120720:  alias switch_between_slot1_and_slot2  primary_up  
120723: -moveleft
120723: alias checkleft none 
120725: ATTACK FORWARD
120738: -moveleft
120738: +moveright
120738: alias checkright +moveright 
120738: slot2
120738:  alias viewmodel_toggle viewmodels_on 
120738:  viewmodel_fov 84
120738:  cl_interp 0
120738: +attack
120738: hud_medicautocallersthreshold  75  
120738:  alias weapon1  primary_up 
120738:  alias weapon2  secondary_down 
120738:  alias weapon3  melee_down 
120738:  alias lastweapon  primary_up 
120738:  alias nextweapon  melee_down 
120738:  alias previousweapon  primary_up 
120738:  alias switch_between_slot1_and_slot2  primary_up  
120739: ATTACK FORWARD MOVERIGHT
120740: slot2
120740:  alias viewmodel_toggle viewmodels_on 
120740:  viewmodel_fov 84
120740:  cl_interp 0
120740: +attack
120740: hud_medicautocallersthreshold  75  
120740:  alias weapon1  primary_up 
120740:  alias weapon2  secondary_down 
120740:  alias weapon3  melee_down 
120740:  alias lastweapon  primary_up 
120740:  alias nextweapon  melee_down 
120740:  alias previousweapon  primary_up 
120740:  alias switch_between_slot1_and_slot2  primary_up  
120741: slot2
120741:  alias viewmodel_toggle viewmodels_on 
120741:  viewmodel_fov 84
120741:  cl_interp 0
120741: +attack
120741: hud_medicautocallersthreshold  75  
120741:  alias weapon1  primary_up 
120741:  alias weapon2  secondary_down 
120741:  alias weapon3  melee_down 
120741:  alias lastweapon  primary_up 
120741:  alias nextweapon  melee_down 
120741:  alias previousweapon  primary_up 
120741:  alias switch_between_slot1_and_slot2  primary_up  
120742: -forward
120742: alias checkfwd none 
120742: slot2
120742:  alias viewmodel_toggle viewmodels_on 
120742:  viewmodel_fov 84
120742:  cl_interp 0
120742: +attack
120742: hud_medicautocallersthreshold  75  
120742:  alias weapon1  primary_up 
120742:  alias weapon2  secondary_down 
120742:  alias weapon3  melee_down 
120742:  alias lastweapon  primary_up 
120742:  alias nextweapon  melee_down 
120742:  alias previousweapon  primary_up 
120742:  alias switch_between_slot1_and_slot2  primary_up  
120742: slot2
120742:  alias viewmodel_toggle viewmodels_on 
120742:  viewmodel_fov 84
120742:  cl_interp 0
120742: +attack
120742: hud_medicautocallersthreshold  75  
120742:  alias weapon1  primary_up 
120742:  alias weapon2  secondary_down 
120742:  alias weapon3  melee_down 
120742:  alias lastweapon  primary_up 
120742:  alias nextweapon  melee_down 
120742:  alias previousweapon  primary_up 
120742:  alias switch_between_slot1_and_slot2  primary_up  
120743: ATTACK MOVERIGHT
120744: slot2
120744:  alias viewmodel_toggle viewmodels_on 
120744:  viewmodel_fov 84
120744:  cl_interp 0
120744: +attack
120744: hud_medicautocallersthreshold  75  
120744:  alias weapon1  primary_up 
120744:  alias weapon2  secondary_down 
120744:  alias weapon3  melee_down 
120744:  alias lastweapon  primary_up 
120744:  alias nextweapon  melee_down 
120744:  alias previousweapon  primary_up 
120744:  alias switch_between_slot1_and_slot2  primary_up  
120746: slot2
120746:  alias viewmodel_toggle viewmodels_on 
120746:  viewmodel_fov 84
120746:  cl_interp 0
120746: +attack
120746: hud_medicautocallersthreshold  75  
120746:  alias weapon1  primary_up 
120746:  alias weapon2  secondary_down 
120746:  alias weapon3  melee_down 
120746:  alias lastweapon  primary_up 
120746:  alias nextweapon  melee_down 
120746:  alias previousweapon  primary_up 
120746:  alias switch_between_slot1_and_slot2  primary_up  
120747: -forward
120747: +back
120747: alias checkback +back 
120748: ATTACK BACK MOVERIGHT
120751: -moveright
120751: +moveleft
120751: alias checkleft +moveleft 
120752: ATTACK BACK MOVELEFT
120755: -moveright
120755: +moveleft 
120755: alias checkright none 
120765: -moveleft
120765: +moveright
120765: alias checkright +moveright 
120766: ATTACK BACK MOVERIGHT
120767: slot2
120767:  alias viewmodel_toggle viewmodels_on 
120767:  viewmodel_fov 84
120767:  cl_interp 0
120767: +attack
120767: hud_medicautocallersthreshold  75  
120767:  alias weapon1  primary_up 
120767:  alias weapon2  secondary_down 
120767:  alias weapon3  melee_down 
120767:  alias lastweapon  primary_up 
120767:  alias nextweapon  melee_down 
120767:  alias previousweapon  primary_up 
120767:  alias switch_between_slot1_and_slot2  primary_up  
120768: slot2
120768:  alias viewmodel_toggle viewmodels_on 
120768:  viewmodel_fov 84
120768:  cl_interp 0
120768: +attack
120768: hud_medicautocallersthreshold  75  
120768:  alias weapon1  primary_up 
120768:  alias weapon2  secondary_down 
120768:  alias weapon3  melee_down 
120768:  alias lastweapon  primary_up 
120768:  alias nextweapon  melee_down 
120768:  alias previousweapon  primary_up 
120768:  alias switch_between_slot1_and_slot2  primary_up  
120769: slot2
120769:  alias viewmodel_toggle viewmodels_on 
120769:  viewmodel_fov 84
120769:  cl_interp 0
120769: +attack
120769: hud_medicautocallersthreshold  75  
120769:  alias weapon1  primary_up 
120769:  alias weapon2  secondary_down 
120769:  alias weapon3  melee_down 
120769:  alias lastweapon  primary_up 
120769:  alias nextweapon  melee_down 
120769:  alias previousweapon  primary_up 
120769:  alias switch_between_slot1_and_slot2  primary_up  
120770: slot2
120770:  alias viewmodel_toggle viewmodels_on 
120770:  viewmodel_fov 84
120770:  cl_interp 0
120770: +attack
120770: hud_medicautocallersthreshold  75  
120770:  alias weapon1  primary_up 
120770:  alias weapon2  secondary_down 
120770:  alias weapon3  melee_down 
120770:  alias lastweapon  primary_up 
120770:  alias nextweapon  melee_down 
120770:  alias previousweapon  primary_up 
120770:  alias switch_between_slot1_and_slot2  primary_up  
120771: -moveleft
120771: +moveright 
120771: alias checkleft none 
120771: slot2
120771:  alias viewmodel_toggle viewmodels_on 
120771:  viewmodel_fov 84
120771:  cl_interp 0
120771: +attack
120771: hud_medicautocallersthreshold  75  
120771:  alias weapon1  primary_up 
120771:  alias weapon2  secondary_down 
120771:  alias weapon3  melee_down 
120771:  alias lastweapon  primary_up 
120771:  alias nextweapon  melee_down 
120771:  alias previousweapon  primary_up 
120771:  alias switch_between_slot1_and_slot2  primary_up  
120772: slot2
120772:  alias viewmodel_toggle viewmodels_on 
120772:  viewmodel_fov 84
120772:  cl_interp 0
120772: +attack
120772: hud_medicautocallersthreshold  75  
120772:  alias weapon1  primary_up 
120772:  alias weapon2  secondary_down 
120772:  alias weapon3  melee_down 
120772:  alias lastweapon  primary_up 
120772:  alias nextweapon  melee_down 
120772:  alias previousweapon  primary_up 
120772:  alias switch_between_slot1_and_slot2  primary_up  
120772: slot2
120772:  alias viewmodel_toggle viewmodels_on 
120772:  viewmodel_fov 84
120772:  cl_interp 0
120772: +attack
120772: hud_medicautocallersthreshold  75  
120772:  alias weapon1  primary_up 
120772:  alias weapon2  secondary_down 
120772:  alias weapon3  melee_down 
120772:  alias lastweapon  primary_up 
120772:  alias nextweapon  melee_down 
120772:  alias previousweapon  primary_up 
120772:  alias switch_between_slot1_and_slot2  primary_up  
120772: -moveright
120772: +moveleft
120772: alias checkleft +moveleft 
120773: ATTACK BACK MOVELEFT
120778: -back
120778: alias checkback none 
120779: ATTACK MOVELEFT
120779: -moveright
120779: +moveleft 
120779: alias checkright none 
120786: -back
120786: +forward
120786: alias checkfwd +forward 
120787: ATTACK FORWARD MOVELEFT
120792: -moveleft
120792: alias checkleft none 
120793: ATTACK FORWARD
120798: slot2
120798:  alias viewmodel_toggle viewmodels_on 
120798:  viewmodel_fov 84
120798:  cl_interp 0
120798: +attack
120798: hud_medicautocallersthreshold  75  
120798:  alias weapon1  primary_up 
120798:  alias weapon2  secondary_down 
120798:  alias weapon3  melee_down 
120798:  alias lastweapon  primary_up 
120798:  alias nextweapon  melee_down 
120798:  alias previousweapon  primary_up 
120798:  alias switch_between_slot1_and_slot2  primary_up  
120799: -moveright
120799: +moveleft
120799: alias checkleft +moveleft 
120800: ATTACK FORWARD MOVELEFT
120800: slot2
120800:  alias viewmodel_toggle viewmodels_on 
120800:  viewmodel_fov 84
120800:  cl_interp 0
120800: +attack
120800: hud_medicautocallersthreshold  75  
120800:  alias weapon1  primary_up 
120800:  alias weapon2  secondary_down 
120800:  alias weapon3  melee_down 
120800:  alias lastweapon  primary_up 
120800:  alias nextweapon  melee_down 
120800:  alias previousweapon  primary_up 
120800:  alias switch_between_slot1_and_slot2  primary_up  
120802: slot2
120802:  alias viewmodel_toggle viewmodels_on 
120802:  viewmodel_fov 84
120802:  cl_interp 0
120802: +attack
120802: hud_medicautocallersthreshold  75  
120802:  alias weapon1  primary_up 
120802:  alias weapon2  secondary_down 
120802:  alias weapon3  melee_down 
120802:  alias lastweapon  primary_up 
120802:  alias nextweapon  melee_down 
120802:  alias previousweapon  primary_up 
120802:  alias switch_between_slot1_and_slot2  primary_up  
120803: slot2
120803:  alias viewmodel_toggle viewmodels_on 
120803:  viewmodel_fov 84
120803:  cl_interp 0
120803: +attack
120803: hud_medicautocallersthreshold  75  
120803:  alias weapon1  primary_up 
120803:  alias weapon2  secondary_down 
120803:  alias weapon3  melee_down 
120803:  alias lastweapon  primary_up 
120803:  alias nextweapon  melee_down 
120803:  alias previousweapon  primary_up 
120803:  alias switch_between_slot1_and_slot2  primary_up  
120804: slot2
120804:  alias viewmodel_toggle viewmodels_on 
120804:  viewmodel_fov 84
120804:  cl_interp 0
120804: +attack
120804: hud_medicautocallersthreshold  75  
120804:  alias weapon1  primary_up 
120804:  alias weapon2  secondary_down 
120804:  alias weapon3  melee_down 
120804:  alias lastweapon  primary_up 
120804:  alias nextweapon  melee_down 
120804:  alias previousweapon  primary_up 
120804:  alias switch_between_slot1_and_slot2  primary_up  
120804: slot2
120804:  alias viewmodel_toggle viewmodels_on 
120804:  viewmodel_fov 84
120804:  cl_interp 0
120804: +attack
120804: hud_medicautocallersthreshold  75  
120804:  alias weapon1  primary_up 
120804:  alias weapon2  secondary_down 
120804:  alias weapon3  melee_down 
120804:  alias lastweapon  primary_up 
120804:  alias nextweapon  melee_down 
120804:  alias previousweapon  primary_up 
120804:  alias switch_between_slot1_and_slot2  primary_up  
120842: -attack 
120843: FORWARD MOVELEFT
120848: -forward
120848: alias checkfwd none 
120848: +attack 
120849: ATTACK MOVELEFT
120859: -moveleft
120859: +moveright
120859: alias checkright +moveright 
120859: -moveleft
120859: +moveright 
120859: alias checkleft none 
120860: ATTACK MOVERIGHT
120863: slot2
120863:  alias viewmodel_toggle viewmodels_on 
120863:  viewmodel_fov 84
120863:  cl_interp 0
120863: +attack
120863: hud_medicautocallersthreshold  75  
120863:  alias weapon1  primary_up 
120863:  alias weapon2  secondary_down 
120863:  alias weapon3  melee_down 
120863:  alias lastweapon  primary_up 
120863:  alias nextweapon  melee_down 
120863:  alias previousweapon  primary_up 
120863:  alias switch_between_slot1_and_slot2  primary_up  
120866: slot2
120866:  alias viewmodel_toggle viewmodels_on 
120866:  viewmodel_fov 84
120866:  cl_interp 0
120866: +attack
120866: hud_medicautocallersthreshold  75  
120866:  alias weapon1  primary_up 
120866:  alias weapon2  secondary_down 
120866:  alias weapon3  melee_down 
120866:  alias lastweapon  primary_up 
120866:  alias nextweapon  melee_down 
120866:  alias previousweapon  primary_up 
120866:  alias switch_between_slot1_and_slot2  primary_up  
120866: slot2
120866:  alias viewmodel_toggle viewmodels_on 
120866:  viewmodel_fov 84
120866:  cl_interp 0
120866: +attack
120866: hud_medicautocallersthreshold  75  
120866:  alias weapon1  primary_up 
120866:  alias weapon2  secondary_down 
120866:  alias weapon3  melee_down 
120866:  alias lastweapon  primary_up 
120866:  alias nextweapon  melee_down 
120866:  alias previousweapon  primary_up 
120866:  alias switch_between_slot1_and_slot2  primary_up  
120867: slot2
120867:  alias viewmodel_toggle viewmodels_on 
120867:  viewmodel_fov 84
120867:  cl_interp 0
120867: +attack
120867: hud_medicautocallersthreshold  75  
120867:  alias weapon1  primary_up 
120867:  alias weapon2  secondary_down 
120867:  alias weapon3  melee_down 
120867:  alias lastweapon  primary_up 
120867:  alias nextweapon  melee_down 
120867:  alias previousweapon  primary_up 
120867:  alias switch_between_slot1_and_slot2  primary_up  
120867: slot2
120867:  alias viewmodel_toggle viewmodels_on 
120867:  viewmodel_fov 84
120867:  cl_interp 0
120867: +attack
120867: hud_medicautocallersthreshold  75  
120867:  alias weapon1  primary_up 
120867:  alias weapon2  secondary_down 
120867:  alias weapon3  melee_down 
120867:  alias lastweapon  primary_up 
120867:  alias nextweapon  melee_down 
120867:  alias previousweapon  primary_up 
120867:  alias switch_between_slot1_and_slot2  primary_up  
120869: +showscores
120869: net_graph 4 
120869: slot2
120869:  alias viewmodel_toggle viewmodels_on 
120869:  viewmodel_fov 84
120869:  cl_interp 0
120869: +attack
120869: hud_medicautocallersthreshold  75  
120869:  alias weapon1  primary_up 
120869:  alias weapon2  secondary_down 
120869:  alias weapon3  melee_down 
120869:  alias lastweapon  primary_up 
120869:  alias nextweapon  melee_down 
120869:  alias previousweapon  primary_up 
120869:  alias switch_between_slot1_and_slot2  primary_up  
120870: ATTACK MOVERIGHT SCORE
120877: -showscores
120877: net_graph 0
120878: ATTACK MOVERIGHT
120886: -moveright
120886: +moveleft
120886: alias checkleft +moveleft 
120887: ATTACK MOVELEFT
120891: -back
120891: +forward
120891: alias checkfwd +forward 
120892: ATTACK FORWARD MOVELEFT
120892: -moveright
120892: +moveleft 
120892: alias checkright none 
120901: -moveleft
120901: alias checkleft none 
120902: ATTACK FORWARD
120912: slot2
120912:  alias viewmodel_toggle viewmodels_on 
120912:  viewmodel_fov 84
120912:  cl_interp 0
120912: +attack
120912: hud_medicautocallersthreshold  75  
120912:  alias weapon1  primary_up 
120912:  alias weapon2  secondary_down 
120912:  alias weapon3  melee_down 
120912:  alias lastweapon  primary_up 
120912:  alias nextweapon  melee_down 
120912:  alias previousweapon  primary_up 
120912:  alias switch_between_slot1_and_slot2  primary_up  
120912: +showscores
120912: net_graph 4 
120913: ATTACK FORWARD SCORE
120915: slot2
120915:  alias viewmodel_toggle viewmodels_on 
120915:  viewmodel_fov 84
120915:  cl_interp 0
120915: +attack
120915: hud_medicautocallersthreshold  75  
120915:  alias weapon1  primary_up 
120915:  alias weapon2  secondary_down 
120915:  alias weapon3  melee_down 
120915:  alias lastweapon  primary_up 
120915:  alias nextweapon  melee_down 
120915:  alias previousweapon  primary_up 
120915:  alias switch_between_slot1_and_slot2  primary_up  
120916: slot2
120916:  alias viewmodel_toggle viewmodels_on 
120916:  viewmodel_fov 84
120916:  cl_interp 0
120916: +attack
120916: hud_medicautocallersthreshold  75  
120916:  alias weapon1  primary_up 
120916:  alias weapon2  secondary_down 
120916:  alias weapon3  melee_down 
120916:  alias lastweapon  primary_up 
120916:  alias nextweapon  melee_down 
120916:  alias previousweapon  primary_up 
120916:  alias switch_between_slot1_and_slot2  primary_up  
120917: slot2
120917:  alias viewmodel_toggle viewmodels_on 
120917:  viewmodel_fov 84
120917:  cl_interp 0
120917: +attack
120917: hud_medicautocallersthreshold  75  
120917:  alias weapon1  primary_up 
120917:  alias weapon2  secondary_down 
120917:  alias weapon3  melee_down 
120917:  alias lastweapon  primary_up 
120917:  alias nextweapon  melee_down 
120917:  alias previousweapon  primary_up 
120917:  alias switch_between_slot1_and_slot2  primary_up  
120918: slot2
120918:  alias viewmodel_toggle viewmodels_on 
120918:  viewmodel_fov 84
120918:  cl_interp 0
120918: +attack
120918: hud_medicautocallersthreshold  75  
120918:  alias weapon1  primary_up 
120918:  alias weapon2  secondary_down 
120918:  alias weapon3  melee_down 
120918:  alias lastweapon  primary_up 
120918:  alias nextweapon  melee_down 
120918:  alias previousweapon  primary_up 
120918:  alias switch_between_slot1_and_slot2  primary_up  
120920: slot2
120920:  alias viewmodel_toggle viewmodels_on 
120920:  viewmodel_fov 84
120920:  cl_interp 0
120920: +attack
120920: hud_medicautocallersthreshold  75  
120920:  alias weapon1  primary_up 
120920:  alias weapon2  secondary_down 
120920:  alias weapon3  melee_down 
120920:  alias lastweapon  primary_up 
120920:  alias nextweapon  melee_down 
120920:  alias previousweapon  primary_up 
120920:  alias switch_between_slot1_and_slot2  primary_up  
120920: -showscores
120920: net_graph 0
120921: ATTACK FORWARD
120931: -moveleft
120931: +moveright
120931: alias checkright +moveright 
120932: ATTACK FORWARD MOVERIGHT
120935: -forward
120935: alias checkfwd none 
120936: ATTACK MOVERIGHT
120940: -moveright
120940: +moveleft
120940: alias checkleft +moveleft 
120941: ATTACK MOVELEFT
120945: -moveright
120945: +moveleft 
120945: alias checkright none 
120947: -back
120947: +forward
120947: alias checkfwd +forward 
120948: ATTACK FORWARD MOVELEFT
120958: +jump 65
120959: ATTACK JUMP FORWARD MOVELEFT
120960: -attack 
120961: JUMP FORWARD MOVELEFT
120965: -jump 65
120966: FORWARD MOVELEFT
120966: +attack 
120967: ATTACK FORWARD MOVELEFT
120971: -forward
120971: alias checkfwd none 
120972: ATTACK MOVELEFT
120983: slot2
120983:  alias viewmodel_toggle viewmodels_on 
120983:  viewmodel_fov 84
120983:  cl_interp 0
120983: +attack
120983: hud_medicautocallersthreshold  75  
120983:  alias weapon1  primary_up 
120983:  alias weapon2  secondary_down 
120983:  alias weapon3  melee_down 
120983:  alias lastweapon  primary_up 
120983:  alias nextweapon  melee_down 
120983:  alias previousweapon  primary_up 
120983:  alias switch_between_slot1_and_slot2  primary_up  
120983: slot2
120983:  alias viewmodel_toggle viewmodels_on 
120983:  viewmodel_fov 84
120983:  cl_interp 0
120983: +attack
120983: hud_medicautocallersthreshold  75  
120983:  alias weapon1  primary_up 
120983:  alias weapon2  secondary_down 
120983:  alias weapon3  melee_down 
120983:  alias lastweapon  primary_up 
120983:  alias nextweapon  melee_down 
120983:  alias previousweapon  primary_up 
120983:  alias switch_between_slot1_and_slot2  primary_up  
120984: slot2
120984:  alias viewmodel_toggle viewmodels_on 
120984:  viewmodel_fov 84
120984:  cl_interp 0
120984: +attack
120984: hud_medicautocallersthreshold  75  
120984:  alias weapon1  primary_up 
120984:  alias weapon2  secondary_down 
120984:  alias weapon3  melee_down 
120984:  alias lastweapon  primary_up 
120984:  alias nextweapon  melee_down 
120984:  alias previousweapon  primary_up 
120984:  alias switch_between_slot1_and_slot2  primary_up  
120985: slot2
120985:  alias viewmodel_toggle viewmodels_on 
120985:  viewmodel_fov 84
120985:  cl_interp 0
120985: +attack
120985: hud_medicautocallersthreshold  75  
120985:  alias weapon1  primary_up 
120985:  alias weapon2  secondary_down 
120985:  alias weapon3  melee_down 
120985:  alias lastweapon  primary_up 
120985:  alias nextweapon  melee_down 
120985:  alias previousweapon  primary_up 
120985:  alias switch_between_slot1_and_slot2  primary_up  
120985: slot2
120985:  alias viewmodel_toggle viewmodels_on 
120985:  viewmodel_fov 84
120985:  cl_interp 0
120985: +attack
120985: hud_medicautocallersthreshold  75  
120985:  alias weapon1  primary_up 
120985:  alias weapon2  secondary_down 
120985:  alias weapon3  melee_down 
120985:  alias lastweapon  primary_up 
120985:  alias nextweapon  melee_down 
120985:  alias previousweapon  primary_up 
120985:  alias switch_between_slot1_and_slot2  primary_up  
120986: slot2
120986:  alias viewmodel_toggle viewmodels_on 
120986:  viewmodel_fov 84
120986:  cl_interp 0
120986: +attack
120986: hud_medicautocallersthreshold  75  
120986:  alias weapon1  primary_up 
120986:  alias weapon2  secondary_down 
120986:  alias weapon3  melee_down 
120986:  alias lastweapon  primary_up 
120986:  alias nextweapon  melee_down 
120986:  alias previousweapon  primary_up 
120986:  alias switch_between_slot1_and_slot2  primary_up  
120987: slot2
120987:  alias viewmodel_toggle viewmodels_on 
120987:  viewmodel_fov 84
120987:  cl_interp 0
120987: +attack
120987: hud_medicautocallersthreshold  75  
120987:  alias weapon1  primary_up 
120987:  alias weapon2  secondary_down 
120987:  alias weapon3  melee_down 
120987:  alias lastweapon  primary_up 
120987:  alias nextweapon  melee_down 
120987:  alias previousweapon  primary_up 
120987:  alias switch_between_slot1_and_slot2  primary_up  
120999: -forward
120999: +back
120999: alias checkback +back 
121000: ATTACK BACK MOVELEFT
121009: -moveleft
121009: +moveright
121009: alias checkright +moveright 
121010: ATTACK BACK MOVERIGHT
121013: -moveleft
121013: +moveright 
121013: alias checkleft none 
121017: -back
121017: alias checkback none 
121017: slot2
121017:  alias viewmodel_toggle viewmodels_on 
121017:  viewmodel_fov 84
121017:  cl_interp 0
121017: +attack
121017: hud_medicautocallersthreshold  75  
121017:  alias weapon1  primary_up 
121017:  alias weapon2  secondary_down 
121017:  alias weapon3  melee_down 
121017:  alias lastweapon  primary_up 
121017:  alias nextweapon  melee_down 
121017:  alias previousweapon  primary_up 
121017:  alias switch_between_slot1_and_slot2  primary_up  
121018: ATTACK MOVERIGHT
121018: slot2
121018:  alias viewmodel_toggle viewmodels_on 
121018:  viewmodel_fov 84
121018:  cl_interp 0
121018: +attack
121018: hud_medicautocallersthreshold  75  
121018:  alias weapon1  primary_up 
121018:  alias weapon2  secondary_down 
121018:  alias weapon3  melee_down 
121018:  alias lastweapon  primary_up 
121018:  alias nextweapon  melee_down 
121018:  alias previousweapon  primary_up 
121018:  alias switch_between_slot1_and_slot2  primary_up  
121019: slot2
121019:  alias viewmodel_toggle viewmodels_on 
121019:  viewmodel_fov 84
121019:  cl_interp 0
121019: +attack
121019: hud_medicautocallersthreshold  75  
121019:  alias weapon1  primary_up 
121019:  alias weapon2  secondary_down 
121019:  alias weapon3  melee_down 
121019:  alias lastweapon  primary_up 
121019:  alias nextweapon  melee_down 
121019:  alias previousweapon  primary_up 
121019:  alias switch_between_slot1_and_slot2  primary_up  
121020: slot2
121020:  alias viewmodel_toggle viewmodels_on 
121020:  viewmodel_fov 84
121020:  cl_interp 0
121020: +attack
121020: hud_medicautocallersthreshold  75  
121020:  alias weapon1  primary_up 
121020:  alias weapon2  secondary_down 
121020:  alias weapon3  melee_down 
121020:  alias lastweapon  primary_up 
121020:  alias nextweapon  melee_down 
121020:  alias previousweapon  primary_up 
121020:  alias switch_between_slot1_and_slot2  primary_up  
121020: slot2
121020:  alias viewmodel_toggle viewmodels_on 
121020:  viewmodel_fov 84
121020:  cl_interp 0
121020: +attack
121020: hud_medicautocallersthreshold  75  
121020:  alias weapon1  primary_up 
121020:  alias weapon2  secondary_down 
121020:  alias weapon3  melee_down 
121020:  alias lastweapon  primary_up 
121020:  alias nextweapon  melee_down 
121020:  alias previousweapon  primary_up 
121020:  alias switch_between_slot1_and_slot2  primary_up  
121022: slot2
121022:  alias viewmodel_toggle viewmodels_on 
121022:  viewmodel_fov 84
121022:  cl_interp 0
121022: +attack
121022: hud_medicautocallersthreshold  75  
121022:  alias weapon1  primary_up 
121022:  alias weapon2  secondary_down 
121022:  alias weapon3  melee_down 
121022:  alias lastweapon  primary_up 
121022:  alias nextweapon  melee_down 
121022:  alias previousweapon  primary_up 
121022:  alias switch_between_slot1_and_slot2  primary_up  
121033: -back
121033: +forward
121033: alias checkfwd +forward 
121034: ATTACK FORWARD MOVERIGHT
121040: -moveright
121040: alias checkright none 
121041: ATTACK FORWARD
121041: -moveright
121041: +moveleft
121041: alias checkleft +moveleft 
121042: ATTACK FORWARD MOVELEFT
121052: -moveleft
121052: alias checkleft none 
121053: ATTACK FORWARD
121073: -moveright
121073: +moveleft
121073: alias checkleft +moveleft 
121074: ATTACK FORWARD MOVELEFT
121074: +jump 65
121075: ATTACK JUMP FORWARD MOVELEFT
121082: -jump 65
121083: ATTACK FORWARD MOVELEFT
121089: -moveleft
121089: alias checkleft none 
121090: ATTACK FORWARD
121100: +showscores
121100: net_graph 4 
121101: ATTACK FORWARD SCORE
121106: -showscores
121106: net_graph 0
121107: ATTACK FORWARD
121130: -moveleft
121130: +moveright
121130: alias checkright +moveright 
121131: ATTACK FORWARD MOVERIGHT
121135: -forward
121135: alias checkfwd none 
121136: ATTACK MOVERIGHT
121138: -moveright
121138: +moveleft
121138: alias checkleft +moveleft 
121139: ATTACK MOVELEFT
121142: -forward
121142: +back
121142: alias checkback +back 
121143: ATTACK BACK MOVELEFT
121144: -moveright
121144: +moveleft 
121144: alias checkright none 
121156: -back
121156: alias checkback none 
121157: ATTACK MOVELEFT
121157: -moveleft
121157: +moveright
121157: alias checkright +moveright 
121158: ATTACK MOVERIGHT
121161: -moveleft
121161: +moveright 
121161: alias checkleft none 
121164: -attack 
121165: MOVERIGHT
121165: -back
121165: +forward
121165: alias checkfwd +forward 
121166: FORWARD MOVERIGHT
121170: -moveright
121170: alias checkright none 
121171: FORWARD
121172: +attack 
121173: ATTACK FORWARD
121190: -moveright
121190: +moveleft
121190: alias checkleft +moveleft 
121191: ATTACK FORWARD MOVELEFT
121198: -moveleft
121198: alias checkleft none 
121199: ATTACK FORWARD
121205: -moveleft
121205: +moveright
121205: alias checkright +moveright 
121206: ATTACK FORWARD MOVERIGHT
121210: -forward
121210: alias checkfwd none 
121211: ATTACK MOVERIGHT
121216: slot2
121216:  alias viewmodel_toggle viewmodels_on 
121216:  viewmodel_fov 84
121216:  cl_interp 0
121216: +attack
121216: hud_medicautocallersthreshold  75  
121216:  alias weapon1  primary_up 
121216:  alias weapon2  secondary_down 
121216:  alias weapon3  melee_down 
121216:  alias lastweapon  primary_up 
121216:  alias nextweapon  melee_down 
121216:  alias previousweapon  primary_up 
121216:  alias switch_between_slot1_and_slot2  primary_up  
121219: slot2
121219:  alias viewmodel_toggle viewmodels_on 
121219:  viewmodel_fov 84
121219:  cl_interp 0
121219: +attack
121219: hud_medicautocallersthreshold  75  
121219:  alias weapon1  primary_up 
121219:  alias weapon2  secondary_down 
121219:  alias weapon3  melee_down 
121219:  alias lastweapon  primary_up 
121219:  alias nextweapon  melee_down 
121219:  alias previousweapon  primary_up 
121219:  alias switch_between_slot1_and_slot2  primary_up  
121221: slot2
121221:  alias viewmodel_toggle viewmodels_on 
121221:  viewmodel_fov 84
121221:  cl_interp 0
121221: +attack
121221: hud_medicautocallersthreshold  75  
121221:  alias weapon1  primary_up 
121221:  alias weapon2  secondary_down 
121221:  alias weapon3  melee_down 
121221:  alias lastweapon  primary_up 
121221:  alias nextweapon  melee_down 
121221:  alias previousweapon  primary_up 
121221:  alias switch_between_slot1_and_slot2  primary_up  
121222: slot2
121222:  alias viewmodel_toggle viewmodels_on 
121222:  viewmodel_fov 84
121222:  cl_interp 0
121222: +attack
121222: hud_medicautocallersthreshold  75  
121222:  alias weapon1  primary_up 
121222:  alias weapon2  secondary_down 
121222:  alias weapon3  melee_down 
121222:  alias lastweapon  primary_up 
121222:  alias nextweapon  melee_down 
121222:  alias previousweapon  primary_up 
121222:  alias switch_between_slot1_and_slot2  primary_up  
121223: slot2
121223:  alias viewmodel_toggle viewmodels_on 
121223:  viewmodel_fov 84
121223:  cl_interp 0
121223: +attack
121223: hud_medicautocallersthreshold  75  
121223:  alias weapon1  primary_up 
121223:  alias weapon2  secondary_down 
121223:  alias weapon3  melee_down 
121223:  alias lastweapon  primary_up 
121223:  alias nextweapon  melee_down 
121223:  alias previousweapon  primary_up 
121223:  alias switch_between_slot1_and_slot2  primary_up  
121234: -moveright
121234: +moveleft
121234: alias checkleft +moveleft 
121235: ATTACK MOVELEFT
121240: -moveright
121240: +moveleft 
121240: alias checkright none 
121247: slot2
121247:  alias viewmodel_toggle viewmodels_on 
121247:  viewmodel_fov 84
121247:  cl_interp 0
121247: +attack
121247: hud_medicautocallersthreshold  75  
121247:  alias weapon1  primary_up 
121247:  alias weapon2  secondary_down 
121247:  alias weapon3  melee_down 
121247:  alias lastweapon  primary_up 
121247:  alias nextweapon  melee_down 
121247:  alias previousweapon  primary_up 
121247:  alias switch_between_slot1_and_slot2  primary_up  
121247: -moveleft
121247: +moveright
121247: alias checkright +moveright 
121248: ATTACK MOVERIGHT
121248: -moveleft
121248: +moveright 
121248: alias checkleft none 
121248: slot2
121248:  alias viewmodel_toggle viewmodels_on 
121248:  viewmodel_fov 84
121248:  cl_interp 0
121248: +attack
121248: hud_medicautocallersthreshold  75  
121248:  alias weapon1  primary_up 
121248:  alias weapon2  secondary_down 
121248:  alias weapon3  melee_down 
121248:  alias lastweapon  primary_up 
121248:  alias nextweapon  melee_down 
121248:  alias previousweapon  primary_up 
121248:  alias switch_between_slot1_and_slot2  primary_up  
121249: slot2
121249:  alias viewmodel_toggle viewmodels_on 
121249:  viewmodel_fov 84
121249:  cl_interp 0
121249: +attack
121249: hud_medicautocallersthreshold  75  
121249:  alias weapon1  primary_up 
121249:  alias weapon2  secondary_down 
121249:  alias weapon3  melee_down 
121249:  alias lastweapon  primary_up 
121249:  alias nextweapon  melee_down 
121249:  alias previousweapon  primary_up 
121249:  alias switch_between_slot1_and_slot2  primary_up  
121250: slot2
121250:  alias viewmodel_toggle viewmodels_on 
121250:  viewmodel_fov 84
121250:  cl_interp 0
121250: +attack
121250: hud_medicautocallersthreshold  75  
121250:  alias weapon1  primary_up 
121250:  alias weapon2  secondary_down 
121250:  alias weapon3  melee_down 
121250:  alias lastweapon  primary_up 
121250:  alias nextweapon  melee_down 
121250:  alias previousweapon  primary_up 
121250:  alias switch_between_slot1_and_slot2  primary_up  
121250: slot2
121250:  alias viewmodel_toggle viewmodels_on 
121250:  viewmodel_fov 84
121250:  cl_interp 0
121250: +attack
121250: hud_medicautocallersthreshold  75  
121250:  alias weapon1  primary_up 
121250:  alias weapon2  secondary_down 
121250:  alias weapon3  melee_down 
121250:  alias lastweapon  primary_up 
121250:  alias nextweapon  melee_down 
121250:  alias previousweapon  primary_up 
121250:  alias switch_between_slot1_and_slot2  primary_up  
121251: slot2
121251:  alias viewmodel_toggle viewmodels_on 
121251:  viewmodel_fov 84
121251:  cl_interp 0
121251: +attack
121251: hud_medicautocallersthreshold  75  
121251:  alias weapon1  primary_up 
121251:  alias weapon2  secondary_down 
121251:  alias weapon3  melee_down 
121251:  alias lastweapon  primary_up 
121251:  alias nextweapon  melee_down 
121251:  alias previousweapon  primary_up 
121251:  alias switch_between_slot1_and_slot2  primary_up  
121251: slot2
121251:  alias viewmodel_toggle viewmodels_on 
121251:  viewmodel_fov 84
121251:  cl_interp 0
121251: +attack
121251: hud_medicautocallersthreshold  75  
121251:  alias weapon1  primary_up 
121251:  alias weapon2  secondary_down 
121251:  alias weapon3  melee_down 
121251:  alias lastweapon  primary_up 
121251:  alias nextweapon  melee_down 
121251:  alias previousweapon  primary_up 
121251:  alias switch_between_slot1_and_slot2  primary_up  
121253: slot2
121253:  alias viewmodel_toggle viewmodels_on 
121253:  viewmodel_fov 84
121253:  cl_interp 0
121253: +attack
121253: hud_medicautocallersthreshold  75  
121253:  alias weapon1  primary_up 
121253:  alias weapon2  secondary_down 
121253:  alias weapon3  melee_down 
121253:  alias lastweapon  primary_up 
121253:  alias nextweapon  melee_down 
121253:  alias previousweapon  primary_up 
121253:  alias switch_between_slot1_and_slot2  primary_up  
121253: slot2
121253:  alias viewmodel_toggle viewmodels_on 
121253:  viewmodel_fov 84
121253:  cl_interp 0
121253: +attack
121253: hud_medicautocallersthreshold  75  
121253:  alias weapon1  primary_up 
121253:  alias weapon2  secondary_down 
121253:  alias weapon3  melee_down 
121253:  alias lastweapon  primary_up 
121253:  alias nextweapon  melee_down 
121253:  alias previousweapon  primary_up 
121253:  alias switch_between_slot1_and_slot2  primary_up  
121253: -forward
121253: +back
121253: alias checkback +back 
121254: ATTACK BACK MOVERIGHT
121254: slot2
121254:  alias viewmodel_toggle viewmodels_on 
121254:  viewmodel_fov 84
121254:  cl_interp 0
121254: +attack
121254: hud_medicautocallersthreshold  75  
121254:  alias weapon1  primary_up 
121254:  alias weapon2  secondary_down 
121254:  alias weapon3  melee_down 
121254:  alias lastweapon  primary_up 
121254:  alias nextweapon  melee_down 
121254:  alias previousweapon  primary_up 
121254:  alias switch_between_slot1_and_slot2  primary_up  
121257: -moveright
121257: +moveleft
121257: alias checkleft +moveleft 
121258: ATTACK BACK MOVELEFT
121262: -moveright
121262: +moveleft 
121262: alias checkright none 
121264: -back
121264: alias checkback none 
121265: ATTACK MOVELEFT
121273: -back
121273: +forward
121273: alias checkfwd +forward 
121274: ATTACK FORWARD MOVELEFT
121288: -attack 
121289: FORWARD MOVELEFT
121295: +attack 
121296: ATTACK FORWARD MOVELEFT
121309: -forward
121309: alias checkfwd none 
121310: ATTACK MOVELEFT
121326: -moveleft
121326: +moveright
121326: alias checkright +moveright 
121327: ATTACK MOVERIGHT
121329: -moveleft
121329: +moveright 
121329: alias checkleft none 
121338: -back
121338: +forward
121338: alias checkfwd +forward 
121339: ATTACK FORWARD MOVERIGHT
121343: -attack 
121344: FORWARD MOVERIGHT
121348: -moveright
121348: alias checkright none 
121348: -moveright
121348: +moveleft
121348: alias checkleft +moveleft 
121349: FORWARD MOVELEFT
121351: +attack 
121352: ATTACK FORWARD MOVELEFT
121352: -forward
121352: alias checkfwd none 
121353: ATTACK MOVELEFT
121364: -moveleft
121364: +moveright
121364: alias checkright +moveright 
121365: ATTACK MOVERIGHT
121366: -moveleft
121366: +moveright 
121366: alias checkleft none 
121373: -back
121373: +forward
121373: alias checkfwd +forward 
121374: ATTACK FORWARD MOVERIGHT
121379: -moveright
121379: +moveleft
121379: alias checkleft +moveleft 
121379: -forward
121379: alias checkfwd none 
121380: ATTACK MOVELEFT
121380: -moveright
121380: +moveleft 
121380: alias checkright none 
121386: slot1
121386:  alias viewmodel_toggle viewmodels_off 
121386:  viewmodel_fov 84
121386:  cl_interp 0
121386: -attack
121386: hud_medicautocallersthreshold  150  
121386:  alias weapon1  primary_up 
121386:  alias weapon2  secondary_down 
121386:  alias weapon3  melee_up 
121386:  alias lastweapon  secondary_down 
121386:  alias nextweapon  secondary_down 
121386:  alias previousweapon  melee_up 
121386:  alias switch_between_slot1_and_slot2  secondary_down  
121387: MOVELEFT
121387: -forward
121387: +back
121387: alias checkback +back 
121388: BACK MOVELEFT
121388: slot1
121388:  alias viewmodel_toggle viewmodels_off 
121388:  viewmodel_fov 84
121388:  cl_interp 0
121388: -attack
121388: hud_medicautocallersthreshold  150  
121388:  alias weapon1  primary_up 
121388:  alias weapon2  secondary_down 
121388:  alias weapon3  melee_up 
121388:  alias lastweapon  secondary_down 
121388:  alias nextweapon  secondary_down 
121388:  alias previousweapon  melee_up 
121388:  alias switch_between_slot1_and_slot2  secondary_down  
121388: slot1
121388:  alias viewmodel_toggle viewmodels_off 
121388:  viewmodel_fov 84
121388:  cl_interp 0
121388: -attack
121388: hud_medicautocallersthreshold  150  
121388:  alias weapon1  primary_up 
121388:  alias weapon2  secondary_down 
121388:  alias weapon3  melee_up 
121388:  alias lastweapon  secondary_down 
121388:  alias nextweapon  secondary_down 
121388:  alias previousweapon  melee_up 
121388:  alias switch_between_slot1_and_slot2  secondary_down  
121388: slot1
121388:  alias viewmodel_toggle viewmodels_off 
121388:  viewmodel_fov 84
121388:  cl_interp 0
121388: -attack
121388: hud_medicautocallersthreshold  150  
121388:  alias weapon1  primary_up 
121388:  alias weapon2  secondary_down 
121388:  alias weapon3  melee_up 
121388:  alias lastweapon  secondary_down 
121388:  alias nextweapon  secondary_down 
121388:  alias previousweapon  melee_up 
121388:  alias switch_between_slot1_and_slot2  secondary_down  
121390: slot1
121390:  alias viewmodel_toggle viewmodels_off 
121390:  viewmodel_fov 84
121390:  cl_interp 0
121390: -attack
121390: hud_medicautocallersthreshold  150  
121390:  alias weapon1  primary_up 
121390:  alias weapon2  secondary_down 
121390:  alias weapon3  melee_up 
121390:  alias lastweapon  secondary_down 
121390:  alias nextweapon  secondary_down 
121390:  alias previousweapon  melee_up 
121390:  alias switch_between_slot1_and_slot2  secondary_down  
121390: -moveleft
121390: alias checkleft none 
121390: slot1
121390:  alias viewmodel_toggle viewmodels_off 
121390:  viewmodel_fov 84
121390:  cl_interp 0
121390: -attack
121390: hud_medicautocallersthreshold  150  
121390:  alias weapon1  primary_up 
121390:  alias weapon2  secondary_down 
121390:  alias weapon3  melee_up 
121390:  alias lastweapon  secondary_down 
121390:  alias nextweapon  secondary_down 
121390:  alias previousweapon  melee_up 
121390:  alias switch_between_slot1_and_slot2  secondary_down  
121391: BACK
121391: slot1
121391:  alias viewmodel_toggle viewmodels_off 
121391:  viewmodel_fov 84
121391:  cl_interp 0
121391: -attack
121391: hud_medicautocallersthreshold  150  
121391:  alias weapon1  primary_up 
121391:  alias weapon2  secondary_down 
121391:  alias weapon3  melee_up 
121391:  alias lastweapon  secondary_down 
121391:  alias nextweapon  secondary_down 
121391:  alias previousweapon  melee_up 
121391:  alias switch_between_slot1_and_slot2  secondary_down  
121394: +jump 65
121395: JUMP BACK
121403: -jump 65
121404: BACK
121409: -moveleft
121409: +moveright
121409: alias checkright +moveright 
121410: BACK MOVERIGHT
121415: -back
121415: alias checkback none 
121416: MOVERIGHT
121418: +attack 107
121419: ATTACK MOVERIGHT
121428: -attack 107
121429: MOVERIGHT
121431: slot2
121431:  alias viewmodel_toggle viewmodels_on 
121431:  viewmodel_fov 84
121431:  cl_interp 0
121431: +attack
121431: hud_medicautocallersthreshold  75  
121431:  alias weapon1  primary_up 
121431:  alias weapon2  secondary_down 
121431:  alias weapon3  melee_down 
121431:  alias lastweapon  primary_up 
121431:  alias nextweapon  melee_down 
121431:  alias previousweapon  primary_up 
121431:  alias switch_between_slot1_and_slot2  primary_up  
121432: ATTACK MOVERIGHT
121432: -back
121432: +forward
121432: alias checkfwd +forward 
121432: slot2
121432:  alias viewmodel_toggle viewmodels_on 
121432:  viewmodel_fov 84
121432:  cl_interp 0
121432: +attack
121432: hud_medicautocallersthreshold  75  
121432:  alias weapon1  primary_up 
121432:  alias weapon2  secondary_down 
121432:  alias weapon3  melee_down 
121432:  alias lastweapon  primary_up 
121432:  alias nextweapon  melee_down 
121432:  alias previousweapon  primary_up 
121432:  alias switch_between_slot1_and_slot2  primary_up  
121432: slot2
121432:  alias viewmodel_toggle viewmodels_on 
121432:  viewmodel_fov 84
121432:  cl_interp 0
121432: +attack
121432: hud_medicautocallersthreshold  75  
121432:  alias weapon1  primary_up 
121432:  alias weapon2  secondary_down 
121432:  alias weapon3  melee_down 
121432:  alias lastweapon  primary_up 
121432:  alias nextweapon  melee_down 
121432:  alias previousweapon  primary_up 
121432:  alias switch_between_slot1_and_slot2  primary_up  
121433: ATTACK FORWARD MOVERIGHT
121433: slot2
121433:  alias viewmodel_toggle viewmodels_on 
121433:  viewmodel_fov 84
121433:  cl_interp 0
121433: +attack
121433: hud_medicautocallersthreshold  75  
121433:  alias weapon1  primary_up 
121433:  alias weapon2  secondary_down 
121433:  alias weapon3  melee_down 
121433:  alias lastweapon  primary_up 
121433:  alias nextweapon  melee_down 
121433:  alias previousweapon  primary_up 
121433:  alias switch_between_slot1_and_slot2  primary_up  
121433: slot2
121433:  alias viewmodel_toggle viewmodels_on 
121433:  viewmodel_fov 84
121433:  cl_interp 0
121433: +attack
121433: hud_medicautocallersthreshold  75  
121433:  alias weapon1  primary_up 
121433:  alias weapon2  secondary_down 
121433:  alias weapon3  melee_down 
121433:  alias lastweapon  primary_up 
121433:  alias nextweapon  melee_down 
121433:  alias previousweapon  primary_up 
121433:  alias switch_between_slot1_and_slot2  primary_up  
121433: slot2
121433:  alias viewmodel_toggle viewmodels_on 
121433:  viewmodel_fov 84
121433:  cl_interp 0
121433: +attack
121433: hud_medicautocallersthreshold  75  
121433:  alias weapon1  primary_up 
121433:  alias weapon2  secondary_down 
121433:  alias weapon3  melee_down 
121433:  alias lastweapon  primary_up 
121433:  alias nextweapon  melee_down 
121433:  alias previousweapon  primary_up 
121433:  alias switch_between_slot1_and_slot2  primary_up  
121434: slot2
121434:  alias viewmodel_toggle viewmodels_on 
121434:  viewmodel_fov 84
121434:  cl_interp 0
121434: +attack
121434: hud_medicautocallersthreshold  75  
121434:  alias weapon1  primary_up 
121434:  alias weapon2  secondary_down 
121434:  alias weapon3  melee_down 
121434:  alias lastweapon  primary_up 
121434:  alias nextweapon  melee_down 
121434:  alias previousweapon  primary_up 
121434:  alias switch_between_slot1_and_slot2  primary_up  
121434: slot2
121434:  alias viewmodel_toggle viewmodels_on 
121434:  viewmodel_fov 84
121434:  cl_interp 0
121434: +attack
121434: hud_medicautocallersthreshold  75  
121434:  alias weapon1  primary_up 
121434:  alias weapon2  secondary_down 
121434:  alias weapon3  melee_down 
121434:  alias lastweapon  primary_up 
121434:  alias nextweapon  melee_down 
121434:  alias previousweapon  primary_up 
121434:  alias switch_between_slot1_and_slot2  primary_up  
121435: slot2
121435:  alias viewmodel_toggle viewmodels_on 
121435:  viewmodel_fov 84
121435:  cl_interp 0
121435: +attack
121435: hud_medicautocallersthreshold  75  
121435:  alias weapon1  primary_up 
121435:  alias weapon2  secondary_down 
121435:  alias weapon3  melee_down 
121435:  alias lastweapon  primary_up 
121435:  alias nextweapon  melee_down 
121435:  alias previousweapon  primary_up 
121435:  alias switch_between_slot1_and_slot2  primary_up  
121435: slot2
121435:  alias viewmodel_toggle viewmodels_on 
121435:  viewmodel_fov 84
121435:  cl_interp 0
121435: +attack
121435: hud_medicautocallersthreshold  75  
121435:  alias weapon1  primary_up 
121435:  alias weapon2  secondary_down 
121435:  alias weapon3  melee_down 
121435:  alias lastweapon  primary_up 
121435:  alias nextweapon  melee_down 
121435:  alias previousweapon  primary_up 
121435:  alias switch_between_slot1_and_slot2  primary_up  
121436: slot2
121436:  alias viewmodel_toggle viewmodels_on 
121436:  viewmodel_fov 84
121436:  cl_interp 0
121436: +attack
121436: hud_medicautocallersthreshold  75  
121436:  alias weapon1  primary_up 
121436:  alias weapon2  secondary_down 
121436:  alias weapon3  melee_down 
121436:  alias lastweapon  primary_up 
121436:  alias nextweapon  melee_down 
121436:  alias previousweapon  primary_up 
121436:  alias switch_between_slot1_and_slot2  primary_up  
121436: slot2
121436:  alias viewmodel_toggle viewmodels_on 
121436:  viewmodel_fov 84
121436:  cl_interp 0
121436: +attack
121436: hud_medicautocallersthreshold  75  
121436:  alias weapon1  primary_up 
121436:  alias weapon2  secondary_down 
121436:  alias weapon3  melee_down 
121436:  alias lastweapon  primary_up 
121436:  alias nextweapon  melee_down 
121436:  alias previousweapon  primary_up 
121436:  alias switch_between_slot1_and_slot2  primary_up  
121437: slot2
121437:  alias viewmodel_toggle viewmodels_on 
121437:  viewmodel_fov 84
121437:  cl_interp 0
121437: +attack
121437: hud_medicautocallersthreshold  75  
121437:  alias weapon1  primary_up 
121437:  alias weapon2  secondary_down 
121437:  alias weapon3  melee_down 
121437:  alias lastweapon  primary_up 
121437:  alias nextweapon  melee_down 
121437:  alias previousweapon  primary_up 
121437:  alias switch_between_slot1_and_slot2  primary_up  
121437: slot2
121437:  alias viewmodel_toggle viewmodels_on 
121437:  viewmodel_fov 84
121437:  cl_interp 0
121437: +attack
121437: hud_medicautocallersthreshold  75  
121437:  alias weapon1  primary_up 
121437:  alias weapon2  secondary_down 
121437:  alias weapon3  melee_down 
121437:  alias lastweapon  primary_up 
121437:  alias nextweapon  melee_down 
121437:  alias previousweapon  primary_up 
121437:  alias switch_between_slot1_and_slot2  primary_up  
121438: slot2
121438:  alias viewmodel_toggle viewmodels_on 
121438:  viewmodel_fov 84
121438:  cl_interp 0
121438: +attack
121438: hud_medicautocallersthreshold  75  
121438:  alias weapon1  primary_up 
121438:  alias weapon2  secondary_down 
121438:  alias weapon3  melee_down 
121438:  alias lastweapon  primary_up 
121438:  alias nextweapon  melee_down 
121438:  alias previousweapon  primary_up 
121438:  alias switch_between_slot1_and_slot2  primary_up  
121439: slot2
121439:  alias viewmodel_toggle viewmodels_on 
121439:  viewmodel_fov 84
121439:  cl_interp 0
121439: +attack
121439: hud_medicautocallersthreshold  75  
121439:  alias weapon1  primary_up 
121439:  alias weapon2  secondary_down 
121439:  alias weapon3  melee_down 
121439:  alias lastweapon  primary_up 
121439:  alias nextweapon  melee_down 
121439:  alias previousweapon  primary_up 
121439:  alias switch_between_slot1_and_slot2  primary_up  
121439: -moveright
121439: alias checkright none 
121440: ATTACK FORWARD
121444: -moveright
121444: +moveleft
121444: alias checkleft +moveleft 
121445: ATTACK FORWARD MOVELEFT
121455: -moveleft
121455: alias checkleft none 
121456: ATTACK FORWARD
121459: -moveleft
121459: +moveright
121459: alias checkright +moveright 
121460: ATTACK FORWARD MOVERIGHT
121462: -forward
121462: alias checkfwd none 
121463: ATTACK MOVERIGHT
121469: -forward
121469: +back
121469: alias checkback +back 
121470: ATTACK BACK MOVERIGHT
121474: slot2
121474:  alias viewmodel_toggle viewmodels_on 
121474:  viewmodel_fov 84
121474:  cl_interp 0
121474: +attack
121474: hud_medicautocallersthreshold  75  
121474:  alias weapon1  primary_up 
121474:  alias weapon2  secondary_down 
121474:  alias weapon3  melee_down 
121474:  alias lastweapon  primary_up 
121474:  alias nextweapon  melee_down 
121474:  alias previousweapon  primary_up 
121474:  alias switch_between_slot1_and_slot2  primary_up  
121474: -moveright
121474: +moveleft
121474: alias checkleft +moveleft 
121475: ATTACK BACK MOVELEFT
121475: slot2
121475:  alias viewmodel_toggle viewmodels_on 
121475:  viewmodel_fov 84
121475:  cl_interp 0
121475: +attack
121475: hud_medicautocallersthreshold  75  
121475:  alias weapon1  primary_up 
121475:  alias weapon2  secondary_down 
121475:  alias weapon3  melee_down 
121475:  alias lastweapon  primary_up 
121475:  alias nextweapon  melee_down 
121475:  alias previousweapon  primary_up 
121475:  alias switch_between_slot1_and_slot2  primary_up  
121476: slot2
121476:  alias viewmodel_toggle viewmodels_on 
121476:  viewmodel_fov 84
121476:  cl_interp 0
121476: +attack
121476: hud_medicautocallersthreshold  75  
121476:  alias weapon1  primary_up 
121476:  alias weapon2  secondary_down 
121476:  alias weapon3  melee_down 
121476:  alias lastweapon  primary_up 
121476:  alias nextweapon  melee_down 
121476:  alias previousweapon  primary_up 
121476:  alias switch_between_slot1_and_slot2  primary_up  
121477: slot2
121477:  alias viewmodel_toggle viewmodels_on 
121477:  viewmodel_fov 84
121477:  cl_interp 0
121477: +attack
121477: hud_medicautocallersthreshold  75  
121477:  alias weapon1  primary_up 
121477:  alias weapon2  secondary_down 
121477:  alias weapon3  melee_down 
121477:  alias lastweapon  primary_up 
121477:  alias nextweapon  melee_down 
121477:  alias previousweapon  primary_up 
121477:  alias switch_between_slot1_and_slot2  primary_up  
121477: slot2
121477:  alias viewmodel_toggle viewmodels_on 
121477:  viewmodel_fov 84
121477:  cl_interp 0
121477: +attack
121477: hud_medicautocallersthreshold  75  
121477:  alias weapon1  primary_up 
121477:  alias weapon2  secondary_down 
121477:  alias weapon3  melee_down 
121477:  alias lastweapon  primary_up 
121477:  alias nextweapon  melee_down 
121477:  alias previousweapon  primary_up 
121477:  alias switch_between_slot1_and_slot2  primary_up  
121479: slot2
121479:  alias viewmodel_toggle viewmodels_on 
121479:  viewmodel_fov 84
121479:  cl_interp 0
121479: +attack
121479: hud_medicautocallersthreshold  75  
121479:  alias weapon1  primary_up 
121479:  alias weapon2  secondary_down 
121479:  alias weapon3  melee_down 
121479:  alias lastweapon  primary_up 
121479:  alias nextweapon  melee_down 
121479:  alias previousweapon  primary_up 
121479:  alias switch_between_slot1_and_slot2  primary_up  
121479: slot2
121479:  alias viewmodel_toggle viewmodels_on 
121479:  viewmodel_fov 84
121479:  cl_interp 0
121479: +attack
121479: hud_medicautocallersthreshold  75  
121479:  alias weapon1  primary_up 
121479:  alias weapon2  secondary_down 
121479:  alias weapon3  melee_down 
121479:  alias lastweapon  primary_up 
121479:  alias nextweapon  melee_down 
121479:  alias previousweapon  primary_up 
121479:  alias switch_between_slot1_and_slot2  primary_up  
121495: -moveright
121495: +moveleft 
121495: alias checkright none 
121500: -back
121500: alias checkback none 
121501: ATTACK MOVELEFT
121526: -back
121526: +forward
121526: alias checkfwd +forward 
121527: ATTACK FORWARD MOVELEFT
121545: -attack 
121546: FORWARD MOVELEFT
121553: +attack 
121554: ATTACK FORWARD MOVELEFT
121561: -moveleft
121561: +moveright
121561: alias checkright +moveright 
121562: ATTACK FORWARD MOVERIGHT
121562: -moveleft
121562: +moveright 
121562: alias checkleft none 
121565: slot2
121565:  alias viewmodel_toggle viewmodels_on 
121565:  viewmodel_fov 84
121565:  cl_interp 0
121565: +attack
121565: hud_medicautocallersthreshold  75  
121565:  alias weapon1  primary_up 
121565:  alias weapon2  secondary_down 
121565:  alias weapon3  melee_down 
121565:  alias lastweapon  primary_up 
121565:  alias nextweapon  melee_down 
121565:  alias previousweapon  primary_up 
121565:  alias switch_between_slot1_and_slot2  primary_up  
121566: slot2
121566:  alias viewmodel_toggle viewmodels_on 
121566:  viewmodel_fov 84
121566:  cl_interp 0
121566: +attack
121566: hud_medicautocallersthreshold  75  
121566:  alias weapon1  primary_up 
121566:  alias weapon2  secondary_down 
121566:  alias weapon3  melee_down 
121566:  alias lastweapon  primary_up 
121566:  alias nextweapon  melee_down 
121566:  alias previousweapon  primary_up 
121566:  alias switch_between_slot1_and_slot2  primary_up  
121567: slot2
121567:  alias viewmodel_toggle viewmodels_on 
121567:  viewmodel_fov 84
121567:  cl_interp 0
121567: +attack
121567: hud_medicautocallersthreshold  75  
121567:  alias weapon1  primary_up 
121567:  alias weapon2  secondary_down 
121567:  alias weapon3  melee_down 
121567:  alias lastweapon  primary_up 
121567:  alias nextweapon  melee_down 
121567:  alias previousweapon  primary_up 
121567:  alias switch_between_slot1_and_slot2  primary_up  
121567: slot2
121567:  alias viewmodel_toggle viewmodels_on 
121567:  viewmodel_fov 84
121567:  cl_interp 0
121567: +attack
121567: hud_medicautocallersthreshold  75  
121567:  alias weapon1  primary_up 
121567:  alias weapon2  secondary_down 
121567:  alias weapon3  melee_down 
121567:  alias lastweapon  primary_up 
121567:  alias nextweapon  melee_down 
121567:  alias previousweapon  primary_up 
121567:  alias switch_between_slot1_and_slot2  primary_up  
121568: slot2
121568:  alias viewmodel_toggle viewmodels_on 
121568:  viewmodel_fov 84
121568:  cl_interp 0
121568: +attack
121568: hud_medicautocallersthreshold  75  
121568:  alias weapon1  primary_up 
121568:  alias weapon2  secondary_down 
121568:  alias weapon3  melee_down 
121568:  alias lastweapon  primary_up 
121568:  alias nextweapon  melee_down 
121568:  alias previousweapon  primary_up 
121568:  alias switch_between_slot1_and_slot2  primary_up  
121569: -forward
121569: alias checkfwd none 
121570: ATTACK MOVERIGHT
121570: slot2
121570:  alias viewmodel_toggle viewmodels_on 
121570:  viewmodel_fov 84
121570:  cl_interp 0
121570: +attack
121570: hud_medicautocallersthreshold  75  
121570:  alias weapon1  primary_up 
121570:  alias weapon2  secondary_down 
121570:  alias weapon3  melee_down 
121570:  alias lastweapon  primary_up 
121570:  alias nextweapon  melee_down 
121570:  alias previousweapon  primary_up 
121570:  alias switch_between_slot1_and_slot2  primary_up  
121576: +showscores
121576: net_graph 4 
121577: ATTACK MOVERIGHT SCORE
121582: -showscores
121582: net_graph 0
121583: ATTACK MOVERIGHT
121596: -back
121596: +forward
121596: alias checkfwd +forward 
121597: ATTACK FORWARD MOVERIGHT
121601: slot2
121601:  alias viewmodel_toggle viewmodels_on 
121601:  viewmodel_fov 84
121601:  cl_interp 0
121601: +attack
121601: hud_medicautocallersthreshold  75  
121601:  alias weapon1  primary_up 
121601:  alias weapon2  secondary_down 
121601:  alias weapon3  melee_down 
121601:  alias lastweapon  primary_up 
121601:  alias nextweapon  melee_down 
121601:  alias previousweapon  primary_up 
121601:  alias switch_between_slot1_and_slot2  primary_up  
121603: slot2
121603:  alias viewmodel_toggle viewmodels_on 
121603:  viewmodel_fov 84
121603:  cl_interp 0
121603: +attack
121603: hud_medicautocallersthreshold  75  
121603:  alias weapon1  primary_up 
121603:  alias weapon2  secondary_down 
121603:  alias weapon3  melee_down 
121603:  alias lastweapon  primary_up 
121603:  alias nextweapon  melee_down 
121603:  alias previousweapon  primary_up 
121603:  alias switch_between_slot1_and_slot2  primary_up  
121604: slot2
121604:  alias viewmodel_toggle viewmodels_on 
121604:  viewmodel_fov 84
121604:  cl_interp 0
121604: +attack
121604: hud_medicautocallersthreshold  75  
121604:  alias weapon1  primary_up 
121604:  alias weapon2  secondary_down 
121604:  alias weapon3  melee_down 
121604:  alias lastweapon  primary_up 
121604:  alias nextweapon  melee_down 
121604:  alias previousweapon  primary_up 
121604:  alias switch_between_slot1_and_slot2  primary_up  
121605: -moveright
121605: alias checkright none 
121605: slot2
121605:  alias viewmodel_toggle viewmodels_on 
121605:  viewmodel_fov 84
121605:  cl_interp 0
121605: +attack
121605: hud_medicautocallersthreshold  75  
121605:  alias weapon1  primary_up 
121605:  alias weapon2  secondary_down 
121605:  alias weapon3  melee_down 
121605:  alias lastweapon  primary_up 
121605:  alias nextweapon  melee_down 
121605:  alias previousweapon  primary_up 
121605:  alias switch_between_slot1_and_slot2  primary_up  
121606: ATTACK FORWARD
121606: slot2
121606:  alias viewmodel_toggle viewmodels_on 
121606:  viewmodel_fov 84
121606:  cl_interp 0
121606: +attack
121606: hud_medicautocallersthreshold  75  
121606:  alias weapon1  primary_up 
121606:  alias weapon2  secondary_down 
121606:  alias weapon3  melee_down 
121606:  alias lastweapon  primary_up 
121606:  alias nextweapon  melee_down 
121606:  alias previousweapon  primary_up 
121606:  alias switch_between_slot1_and_slot2  primary_up  
121607: slot2
121607:  alias viewmodel_toggle viewmodels_on 
121607:  viewmodel_fov 84
121607:  cl_interp 0
121607: +attack
121607: hud_medicautocallersthreshold  75  
121607:  alias weapon1  primary_up 
121607:  alias weapon2  secondary_down 
121607:  alias weapon3  melee_down 
121607:  alias lastweapon  primary_up 
121607:  alias nextweapon  melee_down 
121607:  alias previousweapon  primary_up 
121607:  alias switch_between_slot1_and_slot2  primary_up  
121608: -moveright
121608: +moveleft
121608: alias checkleft +moveleft 
121609: ATTACK FORWARD MOVELEFT
121613: -forward
121613: alias checkfwd none 
121614: ATTACK MOVELEFT
121629: -moveleft
121629: +moveright
121629: alias checkright +moveright 
121629: -back
121629: +forward
121629: alias checkfwd +forward 
121630: ATTACK FORWARD MOVERIGHT
121631: -moveleft
121631: +moveright 
121631: alias checkleft none 
121643: +showscores
121643: net_graph 4 
121644: ATTACK FORWARD MOVERIGHT SCORE
121644: -moveright
121644: alias checkright none 
121645: ATTACK FORWARD SCORE
121649: -showscores
121649: net_graph 0
121650: ATTACK FORWARD
121652: -attack 
121653: FORWARD
121660: +attack 
121661: ATTACK FORWARD
121661: -moveleft
121661: +moveright
121661: alias checkright +moveright 
121661: -forward
121661: alias checkfwd none 
121662: ATTACK MOVERIGHT
121664: -forward
121664: +back
121664: alias checkback +back 
121670: ATTACK BACK MOVERIGHT
121671: slot2
121671:  alias viewmodel_toggle viewmodels_on 
121671:  viewmodel_fov 84
121671:  cl_interp 0
121671: +attack
121671: hud_medicautocallersthreshold  75  
121671:  alias weapon1  primary_up 
121671:  alias weapon2  secondary_down 
121671:  alias weapon3  melee_down 
121671:  alias lastweapon  primary_up 
121671:  alias nextweapon  melee_down 
121671:  alias previousweapon  primary_up 
121671:  alias switch_between_slot1_and_slot2  primary_up  
121672: slot2
121672:  alias viewmodel_toggle viewmodels_on 
121672:  viewmodel_fov 84
121672:  cl_interp 0
121672: +attack
121672: hud_medicautocallersthreshold  75  
121672:  alias weapon1  primary_up 
121672:  alias weapon2  secondary_down 
121672:  alias weapon3  melee_down 
121672:  alias lastweapon  primary_up 
121672:  alias nextweapon  melee_down 
121672:  alias previousweapon  primary_up 
121672:  alias switch_between_slot1_and_slot2  primary_up  
121673: slot2
121673:  alias viewmodel_toggle viewmodels_on 
121673:  viewmodel_fov 84
121673:  cl_interp 0
121673: +attack
121673: hud_medicautocallersthreshold  75  
121673:  alias weapon1  primary_up 
121673:  alias weapon2  secondary_down 
121673:  alias weapon3  melee_down 
121673:  alias lastweapon  primary_up 
121673:  alias nextweapon  melee_down 
121673:  alias previousweapon  primary_up 
121673:  alias switch_between_slot1_and_slot2  primary_up  
121674: slot2
121674:  alias viewmodel_toggle viewmodels_on 
121674:  viewmodel_fov 84
121674:  cl_interp 0
121674: +attack
121674: hud_medicautocallersthreshold  75  
121674:  alias weapon1  primary_up 
121674:  alias weapon2  secondary_down 
121674:  alias weapon3  melee_down 
121674:  alias lastweapon  primary_up 
121674:  alias nextweapon  melee_down 
121674:  alias previousweapon  primary_up 
121674:  alias switch_between_slot1_and_slot2  primary_up  
121675: slot2
121675:  alias viewmodel_toggle viewmodels_on 
121675:  viewmodel_fov 84
121675:  cl_interp 0
121675: +attack
121675: hud_medicautocallersthreshold  75  
121675:  alias weapon1  primary_up 
121675:  alias weapon2  secondary_down 
121675:  alias weapon3  melee_down 
121675:  alias lastweapon  primary_up 
121675:  alias nextweapon  melee_down 
121675:  alias previousweapon  primary_up 
121675:  alias switch_between_slot1_and_slot2  primary_up  
121679: slot2
121679:  alias viewmodel_toggle viewmodels_on 
121679:  viewmodel_fov 84
121679:  cl_interp 0
121679: +attack
121679: hud_medicautocallersthreshold  75  
121679:  alias weapon1  primary_up 
121679:  alias weapon2  secondary_down 
121679:  alias weapon3  melee_down 
121679:  alias lastweapon  primary_up 
121679:  alias nextweapon  melee_down 
121679:  alias previousweapon  primary_up 
121679:  alias switch_between_slot1_and_slot2  primary_up  
121684: -back
121684: alias checkback none 
121685: ATTACK MOVERIGHT
121689: -moveright
121689: +moveleft
121689: alias checkleft +moveleft 
121690: ATTACK MOVELEFT
121693: -moveright
121693: +moveleft 
121693: alias checkright none 
121695: -back
121695: +forward
121695: alias checkfwd +forward 
121696: ATTACK FORWARD MOVELEFT
121709: -moveleft
121709: alias checkleft none 
121710: ATTACK FORWARD
121719: +jump 65
121720: ATTACK JUMP FORWARD
121725: -attack 
121727: JUMP FORWARD
121727: -jump 65
121728: FORWARD
121730: -moveleft
121730: +moveright
121730: alias checkright +moveright 
121731: FORWARD MOVERIGHT
121731: +attack 
121732: ATTACK FORWARD MOVERIGHT
121736: -forward
121736: alias checkfwd none 
121737: ATTACK MOVERIGHT
121745: slot2
121745:  alias viewmodel_toggle viewmodels_on 
121745:  viewmodel_fov 84
121745:  cl_interp 0
121745: +attack
121745: hud_medicautocallersthreshold  75  
121745:  alias weapon1  primary_up 
121745:  alias weapon2  secondary_down 
121745:  alias weapon3  melee_down 
121745:  alias lastweapon  primary_up 
121745:  alias nextweapon  melee_down 
121745:  alias previousweapon  primary_up 
121745:  alias switch_between_slot1_and_slot2  primary_up  
121745: slot2
121745:  alias viewmodel_toggle viewmodels_on 
121745:  viewmodel_fov 84
121745:  cl_interp 0
121745: +attack
121745: hud_medicautocallersthreshold  75  
121745:  alias weapon1  primary_up 
121745:  alias weapon2  secondary_down 
121745:  alias weapon3  melee_down 
121745:  alias lastweapon  primary_up 
121745:  alias nextweapon  melee_down 
121745:  alias previousweapon  primary_up 
121745:  alias switch_between_slot1_and_slot2  primary_up  
121746: slot2
121746:  alias viewmodel_toggle viewmodels_on 
121746:  viewmodel_fov 84
121746:  cl_interp 0
121746: +attack
121746: hud_medicautocallersthreshold  75  
121746:  alias weapon1  primary_up 
121746:  alias weapon2  secondary_down 
121746:  alias weapon3  melee_down 
121746:  alias lastweapon  primary_up 
121746:  alias nextweapon  melee_down 
121746:  alias previousweapon  primary_up 
121746:  alias switch_between_slot1_and_slot2  primary_up  
121746: slot2
121746:  alias viewmodel_toggle viewmodels_on 
121746:  viewmodel_fov 84
121746:  cl_interp 0
121746: +attack
121746: hud_medicautocallersthreshold  75  
121746:  alias weapon1  primary_up 
121746:  alias weapon2  secondary_down 
121746:  alias weapon3  melee_down 
121746:  alias lastweapon  primary_up 
121746:  alias nextweapon  melee_down 
121746:  alias previousweapon  primary_up 
121746:  alias switch_between_slot1_and_slot2  primary_up  
121747: slot2
121747:  alias viewmodel_toggle viewmodels_on 
121747:  viewmodel_fov 84
121747:  cl_interp 0
121747: +attack
121747: hud_medicautocallersthreshold  75  
121747:  alias weapon1  primary_up 
121747:  alias weapon2  secondary_down 
121747:  alias weapon3  melee_down 
121747:  alias lastweapon  primary_up 
121747:  alias nextweapon  melee_down 
121747:  alias previousweapon  primary_up 
121747:  alias switch_between_slot1_and_slot2  primary_up  
121748: slot2
121748:  alias viewmodel_toggle viewmodels_on 
121748:  viewmodel_fov 84
121748:  cl_interp 0
121748: +attack
121748: hud_medicautocallersthreshold  75  
121748:  alias weapon1  primary_up 
121748:  alias weapon2  secondary_down 
121748:  alias weapon3  melee_down 
121748:  alias lastweapon  primary_up 
121748:  alias nextweapon  melee_down 
121748:  alias previousweapon  primary_up 
121748:  alias switch_between_slot1_and_slot2  primary_up  
121749: slot2
121749:  alias viewmodel_toggle viewmodels_on 
121749:  viewmodel_fov 84
121749:  cl_interp 0
121749: +attack
121749: hud_medicautocallersthreshold  75  
121749:  alias weapon1  primary_up 
121749:  alias weapon2  secondary_down 
121749:  alias weapon3  melee_down 
121749:  alias lastweapon  primary_up 
121749:  alias nextweapon  melee_down 
121749:  alias previousweapon  primary_up 
121749:  alias switch_between_slot1_and_slot2  primary_up  
121775: slot2
121775:  alias viewmodel_toggle viewmodels_on 
121775:  viewmodel_fov 84
121775:  cl_interp 0
121775: +attack
121775: hud_medicautocallersthreshold  75  
121775:  alias weapon1  primary_up 
121775:  alias weapon2  secondary_down 
121775:  alias weapon3  melee_down 
121775:  alias lastweapon  primary_up 
121775:  alias nextweapon  melee_down 
121775:  alias previousweapon  primary_up 
121775:  alias switch_between_slot1_and_slot2  primary_up  
121777: slot2
121777:  alias viewmodel_toggle viewmodels_on 
121777:  viewmodel_fov 84
121777:  cl_interp 0
121777: +attack
121777: hud_medicautocallersthreshold  75  
121777:  alias weapon1  primary_up 
121777:  alias weapon2  secondary_down 
121777:  alias weapon3  melee_down 
121777:  alias lastweapon  primary_up 
121777:  alias nextweapon  melee_down 
121777:  alias previousweapon  primary_up 
121777:  alias switch_between_slot1_and_slot2  primary_up  
121778: slot2
121778:  alias viewmodel_toggle viewmodels_on 
121778:  viewmodel_fov 84
121778:  cl_interp 0
121778: +attack
121778: hud_medicautocallersthreshold  75  
121778:  alias weapon1  primary_up 
121778:  alias weapon2  secondary_down 
121778:  alias weapon3  melee_down 
121778:  alias lastweapon  primary_up 
121778:  alias nextweapon  melee_down 
121778:  alias previousweapon  primary_up 
121778:  alias switch_between_slot1_and_slot2  primary_up  
121779: slot2
121779:  alias viewmodel_toggle viewmodels_on 
121779:  viewmodel_fov 84
121779:  cl_interp 0
121779: +attack
121779: hud_medicautocallersthreshold  75  
121779:  alias weapon1  primary_up 
121779:  alias weapon2  secondary_down 
121779:  alias weapon3  melee_down 
121779:  alias lastweapon  primary_up 
121779:  alias nextweapon  melee_down 
121779:  alias previousweapon  primary_up 
121779:  alias switch_between_slot1_and_slot2  primary_up  
121779: slot2
121779:  alias viewmodel_toggle viewmodels_on 
121779:  viewmodel_fov 84
121779:  cl_interp 0
121779: +attack
121779: hud_medicautocallersthreshold  75  
121779:  alias weapon1  primary_up 
121779:  alias weapon2  secondary_down 
121779:  alias weapon3  melee_down 
121779:  alias lastweapon  primary_up 
121779:  alias nextweapon  melee_down 
121779:  alias previousweapon  primary_up 
121779:  alias switch_between_slot1_and_slot2  primary_up  
121781: slot2
121781:  alias viewmodel_toggle viewmodels_on 
121781:  viewmodel_fov 84
121781:  cl_interp 0
121781: +attack
121781: hud_medicautocallersthreshold  75  
121781:  alias weapon1  primary_up 
121781:  alias weapon2  secondary_down 
121781:  alias weapon3  melee_down 
121781:  alias lastweapon  primary_up 
121781:  alias nextweapon  melee_down 
121781:  alias previousweapon  primary_up 
121781:  alias switch_between_slot1_and_slot2  primary_up  
121782: slot2
121782:  alias viewmodel_toggle viewmodels_on 
121782:  viewmodel_fov 84
121782:  cl_interp 0
121782: +attack
121782: hud_medicautocallersthreshold  75  
121782:  alias weapon1  primary_up 
121782:  alias weapon2  secondary_down 
121782:  alias weapon3  melee_down 
121782:  alias lastweapon  primary_up 
121782:  alias nextweapon  melee_down 
121782:  alias previousweapon  primary_up 
121782:  alias switch_between_slot1_and_slot2  primary_up  
121786: -back
121786: +forward
121786: alias checkfwd +forward 
121787: ATTACK FORWARD MOVERIGHT
121793: -moveright
121793: +moveleft
121793: alias checkleft +moveleft 
121794: ATTACK FORWARD MOVELEFT
121794: -moveright
121794: +moveleft 
121794: alias checkright none 
121811: -moveleft
121811: alias checkleft none 
121812: ATTACK FORWARD
121815: +jump 65
121816: ATTACK JUMP FORWARD
121822: -jump 65
121823: ATTACK FORWARD
121823: -moveright
121823: +moveleft
121823: alias checkleft +moveleft 
121824: ATTACK FORWARD MOVELEFT
121832: -moveleft
121832: alias checkleft none 
121833: ATTACK FORWARD
121845: -moveleft
121845: +moveright
121845: alias checkright +moveright 
121846: ATTACK FORWARD MOVERIGHT
121852: -attack 
121853: FORWARD MOVERIGHT
121856: -moveright
121856: alias checkright none 
121857: FORWARD
121858: +attack 
121859: ATTACK FORWARD
121871: slot2
121871:  alias viewmodel_toggle viewmodels_on 
121871:  viewmodel_fov 84
121871:  cl_interp 0
121871: +attack
121871: hud_medicautocallersthreshold  75  
121871:  alias weapon1  primary_up 
121871:  alias weapon2  secondary_down 
121871:  alias weapon3  melee_down 
121871:  alias lastweapon  primary_up 
121871:  alias nextweapon  melee_down 
121871:  alias previousweapon  primary_up 
121871:  alias switch_between_slot1_and_slot2  primary_up  
121873: slot2
121873:  alias viewmodel_toggle viewmodels_on 
121873:  viewmodel_fov 84
121873:  cl_interp 0
121873: +attack
121873: hud_medicautocallersthreshold  75  
121873:  alias weapon1  primary_up 
121873:  alias weapon2  secondary_down 
121873:  alias weapon3  melee_down 
121873:  alias lastweapon  primary_up 
121873:  alias nextweapon  melee_down 
121873:  alias previousweapon  primary_up 
121873:  alias switch_between_slot1_and_slot2  primary_up  
121873: slot2
121873:  alias viewmodel_toggle viewmodels_on 
121873:  viewmodel_fov 84
121873:  cl_interp 0
121873: +attack
121873: hud_medicautocallersthreshold  75  
121873:  alias weapon1  primary_up 
121873:  alias weapon2  secondary_down 
121873:  alias weapon3  melee_down 
121873:  alias lastweapon  primary_up 
121873:  alias nextweapon  melee_down 
121873:  alias previousweapon  primary_up 
121873:  alias switch_between_slot1_and_slot2  primary_up  
121875: slot2
121875:  alias viewmodel_toggle viewmodels_on 
121875:  viewmodel_fov 84
121875:  cl_interp 0
121875: +attack
121875: hud_medicautocallersthreshold  75  
121875:  alias weapon1  primary_up 
121875:  alias weapon2  secondary_down 
121875:  alias weapon3  melee_down 
121875:  alias lastweapon  primary_up 
121875:  alias nextweapon  melee_down 
121875:  alias previousweapon  primary_up 
121875:  alias switch_between_slot1_and_slot2  primary_up  
121875: slot2
121875:  alias viewmodel_toggle viewmodels_on 
121875:  viewmodel_fov 84
121875:  cl_interp 0
121875: +attack
121875: hud_medicautocallersthreshold  75  
121875:  alias weapon1  primary_up 
121875:  alias weapon2  secondary_down 
121875:  alias weapon3  melee_down 
121875:  alias lastweapon  primary_up 
121875:  alias nextweapon  melee_down 
121875:  alias previousweapon  primary_up 
121875:  alias switch_between_slot1_and_slot2  primary_up  
121876: slot2
121876:  alias viewmodel_toggle viewmodels_on 
121876:  viewmodel_fov 84
121876:  cl_interp 0
121876: +attack
121876: hud_medicautocallersthreshold  75  
121876:  alias weapon1  primary_up 
121876:  alias weapon2  secondary_down 
121876:  alias weapon3  melee_down 
121876:  alias lastweapon  primary_up 
121876:  alias nextweapon  melee_down 
121876:  alias previousweapon  primary_up 
121876:  alias switch_between_slot1_and_slot2  primary_up  
121876: slot2
121876:  alias viewmodel_toggle viewmodels_on 
121876:  viewmodel_fov 84
121876:  cl_interp 0
121876: +attack
121876: hud_medicautocallersthreshold  75  
121876:  alias weapon1  primary_up 
121876:  alias weapon2  secondary_down 
121876:  alias weapon3  melee_down 
121876:  alias lastweapon  primary_up 
121876:  alias nextweapon  melee_down 
121876:  alias previousweapon  primary_up 
121876:  alias switch_between_slot1_and_slot2  primary_up  
121877: slot2
121877:  alias viewmodel_toggle viewmodels_on 
121877:  viewmodel_fov 84
121877:  cl_interp 0
121877: +attack
121877: hud_medicautocallersthreshold  75  
121877:  alias weapon1  primary_up 
121877:  alias weapon2  secondary_down 
121877:  alias weapon3  melee_down 
121877:  alias lastweapon  primary_up 
121877:  alias nextweapon  melee_down 
121877:  alias previousweapon  primary_up 
121877:  alias switch_between_slot1_and_slot2  primary_up  
121900: slot2
121900:  alias viewmodel_toggle viewmodels_on 
121900:  viewmodel_fov 84
121900:  cl_interp 0
121900: +attack
121900: hud_medicautocallersthreshold  75  
121900:  alias weapon1  primary_up 
121900:  alias weapon2  secondary_down 
121900:  alias weapon3  melee_down 
121900:  alias lastweapon  primary_up 
121900:  alias nextweapon  melee_down 
121900:  alias previousweapon  primary_up 
121900:  alias switch_between_slot1_and_slot2  primary_up  
121901: slot2
121901:  alias viewmodel_toggle viewmodels_on 
121901:  viewmodel_fov 84
121901:  cl_interp 0
121901: +attack
121901: hud_medicautocallersthreshold  75  
121901:  alias weapon1  primary_up 
121901:  alias weapon2  secondary_down 
121901:  alias weapon3  melee_down 
121901:  alias lastweapon  primary_up 
121901:  alias nextweapon  melee_down 
121901:  alias previousweapon  primary_up 
121901:  alias switch_between_slot1_and_slot2  primary_up  
121902: slot2
121902:  alias viewmodel_toggle viewmodels_on 
121902:  viewmodel_fov 84
121902:  cl_interp 0
121902: +attack
121902: hud_medicautocallersthreshold  75  
121902:  alias weapon1  primary_up 
121902:  alias weapon2  secondary_down 
121902:  alias weapon3  melee_down 
121902:  alias lastweapon  primary_up 
121902:  alias nextweapon  melee_down 
121902:  alias previousweapon  primary_up 
121902:  alias switch_between_slot1_and_slot2  primary_up  
121903: slot2
121903:  alias viewmodel_toggle viewmodels_on 
121903:  viewmodel_fov 84
121903:  cl_interp 0
121903: +attack
121903: hud_medicautocallersthreshold  75  
121903:  alias weapon1  primary_up 
121903:  alias weapon2  secondary_down 
121903:  alias weapon3  melee_down 
121903:  alias lastweapon  primary_up 
121903:  alias nextweapon  melee_down 
121903:  alias previousweapon  primary_up 
121903:  alias switch_between_slot1_and_slot2  primary_up  
121904: slot2
121904:  alias viewmodel_toggle viewmodels_on 
121904:  viewmodel_fov 84
121904:  cl_interp 0
121904: +attack
121904: hud_medicautocallersthreshold  75  
121904:  alias weapon1  primary_up 
121904:  alias weapon2  secondary_down 
121904:  alias weapon3  melee_down 
121904:  alias lastweapon  primary_up 
121904:  alias nextweapon  melee_down 
121904:  alias previousweapon  primary_up 
121904:  alias switch_between_slot1_and_slot2  primary_up  
121904: slot2
121904:  alias viewmodel_toggle viewmodels_on 
121904:  viewmodel_fov 84
121904:  cl_interp 0
121904: +attack
121904: hud_medicautocallersthreshold  75  
121904:  alias weapon1  primary_up 
121904:  alias weapon2  secondary_down 
121904:  alias weapon3  melee_down 
121904:  alias lastweapon  primary_up 
121904:  alias nextweapon  melee_down 
121904:  alias previousweapon  primary_up 
121904:  alias switch_between_slot1_and_slot2  primary_up  
121905: slot2
121905:  alias viewmodel_toggle viewmodels_on 
121905:  viewmodel_fov 84
121905:  cl_interp 0
121905: +attack
121905: hud_medicautocallersthreshold  75  
121905:  alias weapon1  primary_up 
121905:  alias weapon2  secondary_down 
121905:  alias weapon3  melee_down 
121905:  alias lastweapon  primary_up 
121905:  alias nextweapon  melee_down 
121905:  alias previousweapon  primary_up 
121905:  alias switch_between_slot1_and_slot2  primary_up  
121910: slot2
121910:  alias viewmodel_toggle viewmodels_on 
121910:  viewmodel_fov 84
121910:  cl_interp 0
121910: +attack
121910: hud_medicautocallersthreshold  75  
121910:  alias weapon1  primary_up 
121910:  alias weapon2  secondary_down 
121910:  alias weapon3  melee_down 
121910:  alias lastweapon  primary_up 
121910:  alias nextweapon  melee_down 
121910:  alias previousweapon  primary_up 
121910:  alias switch_between_slot1_and_slot2  primary_up  
121910: -moveleft
121910: +moveright
121910: alias checkright +moveright 
121911: ATTACK FORWARD MOVERIGHT
121912: -forward
121912: alias checkfwd none 
121913: ATTACK MOVERIGHT
121918: -forward
121918: +back
121918: alias checkback +back 
121919: ATTACK BACK MOVERIGHT
121926: -back
121926: alias checkback none 
121927: ATTACK MOVERIGHT
121927: slot2
121927:  alias viewmodel_toggle viewmodels_on 
121927:  viewmodel_fov 84
121927:  cl_interp 0
121927: +attack
121927: hud_medicautocallersthreshold  75  
121927:  alias weapon1  primary_up 
121927:  alias weapon2  secondary_down 
121927:  alias weapon3  melee_down 
121927:  alias lastweapon  primary_up 
121927:  alias nextweapon  melee_down 
121927:  alias previousweapon  primary_up 
121927:  alias switch_between_slot1_and_slot2  primary_up  
121928: slot2
121928:  alias viewmodel_toggle viewmodels_on 
121928:  viewmodel_fov 84
121928:  cl_interp 0
121928: +attack
121928: hud_medicautocallersthreshold  75  
121928:  alias weapon1  primary_up 
121928:  alias weapon2  secondary_down 
121928:  alias weapon3  melee_down 
121928:  alias lastweapon  primary_up 
121928:  alias nextweapon  melee_down 
121928:  alias previousweapon  primary_up 
121928:  alias switch_between_slot1_and_slot2  primary_up  
121930: slot2
121930:  alias viewmodel_toggle viewmodels_on 
121930:  viewmodel_fov 84
121930:  cl_interp 0
121930: +attack
121930: hud_medicautocallersthreshold  75  
121930:  alias weapon1  primary_up 
121930:  alias weapon2  secondary_down 
121930:  alias weapon3  melee_down 
121930:  alias lastweapon  primary_up 
121930:  alias nextweapon  melee_down 
121930:  alias previousweapon  primary_up 
121930:  alias switch_between_slot1_and_slot2  primary_up  
121930: slot2
121930:  alias viewmodel_toggle viewmodels_on 
121930:  viewmodel_fov 84
121930:  cl_interp 0
121930: +attack
121930: hud_medicautocallersthreshold  75  
121930:  alias weapon1  primary_up 
121930:  alias weapon2  secondary_down 
121930:  alias weapon3  melee_down 
121930:  alias lastweapon  primary_up 
121930:  alias nextweapon  melee_down 
121930:  alias previousweapon  primary_up 
121930:  alias switch_between_slot1_and_slot2  primary_up  
121931: slot2
121931:  alias viewmodel_toggle viewmodels_on 
121931:  viewmodel_fov 84
121931:  cl_interp 0
121931: +attack
121931: hud_medicautocallersthreshold  75  
121931:  alias weapon1  primary_up 
121931:  alias weapon2  secondary_down 
121931:  alias weapon3  melee_down 
121931:  alias lastweapon  primary_up 
121931:  alias nextweapon  melee_down 
121931:  alias previousweapon  primary_up 
121931:  alias switch_between_slot1_and_slot2  primary_up  
121932: slot2
121932:  alias viewmodel_toggle viewmodels_on 
121932:  viewmodel_fov 84
121932:  cl_interp 0
121932: +attack
121932: hud_medicautocallersthreshold  75  
121932:  alias weapon1  primary_up 
121932:  alias weapon2  secondary_down 
121932:  alias weapon3  melee_down 
121932:  alias lastweapon  primary_up 
121932:  alias nextweapon  melee_down 
121932:  alias previousweapon  primary_up 
121932:  alias switch_between_slot1_and_slot2  primary_up  
121933: slot2
121933:  alias viewmodel_toggle viewmodels_on 
121933:  viewmodel_fov 84
121933:  cl_interp 0
121933: +attack
121933: hud_medicautocallersthreshold  75  
121933:  alias weapon1  primary_up 
121933:  alias weapon2  secondary_down 
121933:  alias weapon3  melee_down 
121933:  alias lastweapon  primary_up 
121933:  alias nextweapon  melee_down 
121933:  alias previousweapon  primary_up 
121933:  alias switch_between_slot1_and_slot2  primary_up  
121941: +showscores
121941: net_graph 4 
121942: ATTACK MOVERIGHT SCORE
121945: -showscores
121945: net_graph 0
121946: ATTACK MOVERIGHT
121957: -back
121957: +forward
121957: alias checkfwd +forward 
121958: ATTACK FORWARD MOVERIGHT
121964: -moveright
121964: alias checkright none 
121965: ATTACK FORWARD
121967: -moveright
121967: +moveleft
121967: alias checkleft +moveleft 
121968: ATTACK FORWARD MOVELEFT
121976: -attack 
121977: FORWARD MOVELEFT
121983: +attack 
121983: -moveleft
121983: alias checkleft none 
121984: ATTACK FORWARD
121986: -moveleft
121986: +moveright
121986: alias checkright +moveright 
121987: ATTACK FORWARD MOVERIGHT
121987: -forward
121987: alias checkfwd none 
121988: ATTACK MOVERIGHT
122000: -forward
122000: +back
122000: alias checkback +back 
122001: ATTACK BACK MOVERIGHT
122003: slot2
122003:  alias viewmodel_toggle viewmodels_on 
122003:  viewmodel_fov 84
122003:  cl_interp 0
122003: +attack
122003: hud_medicautocallersthreshold  75  
122003:  alias weapon1  primary_up 
122003:  alias weapon2  secondary_down 
122003:  alias weapon3  melee_down 
122003:  alias lastweapon  primary_up 
122003:  alias nextweapon  melee_down 
122003:  alias previousweapon  primary_up 
122003:  alias switch_between_slot1_and_slot2  primary_up  
122003: slot2
122003:  alias viewmodel_toggle viewmodels_on 
122003:  viewmodel_fov 84
122003:  cl_interp 0
122003: +attack
122003: hud_medicautocallersthreshold  75  
122003:  alias weapon1  primary_up 
122003:  alias weapon2  secondary_down 
122003:  alias weapon3  melee_down 
122003:  alias lastweapon  primary_up 
122003:  alias nextweapon  melee_down 
122003:  alias previousweapon  primary_up 
122003:  alias switch_between_slot1_and_slot2  primary_up  
122006: slot2
122006:  alias viewmodel_toggle viewmodels_on 
122006:  viewmodel_fov 84
122006:  cl_interp 0
122006: +attack
122006: hud_medicautocallersthreshold  75  
122006:  alias weapon1  primary_up 
122006:  alias weapon2  secondary_down 
122006:  alias weapon3  melee_down 
122006:  alias lastweapon  primary_up 
122006:  alias nextweapon  melee_down 
122006:  alias previousweapon  primary_up 
122006:  alias switch_between_slot1_and_slot2  primary_up  
122007: slot2
122007:  alias viewmodel_toggle viewmodels_on 
122007:  viewmodel_fov 84
122007:  cl_interp 0
122007: +attack
122007: hud_medicautocallersthreshold  75  
122007:  alias weapon1  primary_up 
122007:  alias weapon2  secondary_down 
122007:  alias weapon3  melee_down 
122007:  alias lastweapon  primary_up 
122007:  alias nextweapon  melee_down 
122007:  alias previousweapon  primary_up 
122007:  alias switch_between_slot1_and_slot2  primary_up  
122013: -back
122013: alias checkback none 
122014: ATTACK MOVERIGHT
122021: -back
122021: +forward
122021: alias checkfwd +forward 
122021: -moveright
122021: alias checkright none 
122022: ATTACK FORWARD
122027: -moveright
122027: +moveleft
122027: alias checkleft +moveleft 
122028: ATTACK FORWARD MOVELEFT
122041: -moveleft
122041: alias checkleft none 
122042: ATTACK FORWARD
122045: +jump 65
122046: ATTACK JUMP FORWARD
122052: -jump 65
122053: ATTACK FORWARD
122074: -moveleft
122074: +moveright
122074: alias checkright +moveright 
122075: ATTACK FORWARD MOVERIGHT
122077: -forward
122077: alias checkfwd none 
122078: ATTACK MOVERIGHT
122083: -forward
122083: +back
122083: alias checkback +back 
122084: ATTACK BACK MOVERIGHT
122096: -moveright
122096: +moveleft
122096: alias checkleft +moveleft 
122097: ATTACK BACK MOVELEFT
122100: -moveright
122100: +moveleft 
122100: alias checkright none 
122100: -back
122100: alias checkback none 
122101: ATTACK MOVELEFT
122112: -back
122112: +forward
122112: alias checkfwd +forward 
122113: ATTACK FORWARD MOVELEFT
122118: -moveleft
122118: alias checkleft none 
122119: ATTACK FORWARD
122128: -moveleft
122128: +moveright
122128: alias checkright +moveright 
122129: ATTACK FORWARD MOVERIGHT
122151: -forward
122151: alias checkfwd none 
122152: ATTACK MOVERIGHT
122161: -back
122161: +forward
122161: alias checkfwd +forward 
122162: ATTACK FORWARD MOVERIGHT
122167: -forward
122167: alias checkfwd none 
122168: ATTACK MOVERIGHT
122181: -back
122181: +forward
122181: alias checkfwd +forward 
122182: ATTACK FORWARD MOVERIGHT
122186: -moveright
122186: +moveleft
122186: alias checkleft +moveleft 
122187: ATTACK FORWARD MOVELEFT
122187: -moveright
122187: +moveleft 
122187: alias checkright none 
122201: +jump 65
122202: ATTACK JUMP FORWARD MOVELEFT
122204: +duck 83
122205: ATTACK JUMP DUCK FORWARD MOVELEFT
122205: -forward
122205: alias checkfwd none 
122206: ATTACK JUMP DUCK MOVELEFT
122211: -jump 65
122212: ATTACK DUCK MOVELEFT
122216: -duck 83
122217: ATTACK MOVELEFT
122217: -moveleft
122217: alias checkleft none 
122217: -moveleft
122217: +moveright
122217: alias checkright +moveright 
122218: ATTACK MOVERIGHT
122219: -attack 
122220: MOVERIGHT
122227: +attack 
122228: ATTACK MOVERIGHT
122228: -back
122228: +forward
122228: alias checkfwd +forward 
122229: ATTACK FORWARD MOVERIGHT
122231: -moveright
122231: +moveleft
122231: alias checkleft +moveleft 
122232: ATTACK FORWARD MOVELEFT
122233: -moveright
122233: +moveleft 
122233: alias checkright none 
122233: -forward
122233: alias checkfwd none 
122234: ATTACK MOVELEFT
122241: slot2
122241:  alias viewmodel_toggle viewmodels_on 
122241:  viewmodel_fov 84
122241:  cl_interp 0
122241: +attack
122241: hud_medicautocallersthreshold  75  
122241:  alias weapon1  primary_up 
122241:  alias weapon2  secondary_down 
122241:  alias weapon3  melee_down 
122241:  alias lastweapon  primary_up 
122241:  alias nextweapon  melee_down 
122241:  alias previousweapon  primary_up 
122241:  alias switch_between_slot1_and_slot2  primary_up  
122242: slot2
122242:  alias viewmodel_toggle viewmodels_on 
122242:  viewmodel_fov 84
122242:  cl_interp 0
122242: +attack
122242: hud_medicautocallersthreshold  75  
122242:  alias weapon1  primary_up 
122242:  alias weapon2  secondary_down 
122242:  alias weapon3  melee_down 
122242:  alias lastweapon  primary_up 
122242:  alias nextweapon  melee_down 
122242:  alias previousweapon  primary_up 
122242:  alias switch_between_slot1_and_slot2  primary_up  
122243: slot2
122243:  alias viewmodel_toggle viewmodels_on 
122243:  viewmodel_fov 84
122243:  cl_interp 0
122243: +attack
122243: hud_medicautocallersthreshold  75  
122243:  alias weapon1  primary_up 
122243:  alias weapon2  secondary_down 
122243:  alias weapon3  melee_down 
122243:  alias lastweapon  primary_up 
122243:  alias nextweapon  melee_down 
122243:  alias previousweapon  primary_up 
122243:  alias switch_between_slot1_and_slot2  primary_up  
122244: slot2
122244:  alias viewmodel_toggle viewmodels_on 
122244:  viewmodel_fov 84
122244:  cl_interp 0
122244: +attack
122244: hud_medicautocallersthreshold  75  
122244:  alias weapon1  primary_up 
122244:  alias weapon2  secondary_down 
122244:  alias weapon3  melee_down 
122244:  alias lastweapon  primary_up 
122244:  alias nextweapon  melee_down 
122244:  alias previousweapon  primary_up 
122244:  alias switch_between_slot1_and_slot2  primary_up  
122244: slot2
122244:  alias viewmodel_toggle viewmodels_on 
122244:  viewmodel_fov 84
122244:  cl_interp 0
122244: +attack
122244: hud_medicautocallersthreshold  75  
122244:  alias weapon1  primary_up 
122244:  alias weapon2  secondary_down 
122244:  alias weapon3  melee_down 
122244:  alias lastweapon  primary_up 
122244:  alias nextweapon  melee_down 
122244:  alias previousweapon  primary_up 
122244:  alias switch_between_slot1_and_slot2  primary_up  
122244: slot2
122244:  alias viewmodel_toggle viewmodels_on 
122244:  viewmodel_fov 84
122244:  cl_interp 0
122244: +attack
122244: hud_medicautocallersthreshold  75  
122244:  alias weapon1  primary_up 
122244:  alias weapon2  secondary_down 
122244:  alias weapon3  melee_down 
122244:  alias lastweapon  primary_up 
122244:  alias nextweapon  melee_down 
122244:  alias previousweapon  primary_up 
122244:  alias switch_between_slot1_and_slot2  primary_up  
122246: slot2
122246:  alias viewmodel_toggle viewmodels_on 
122246:  viewmodel_fov 84
122246:  cl_interp 0
122246: +attack
122246: hud_medicautocallersthreshold  75  
122246:  alias weapon1  primary_up 
122246:  alias weapon2  secondary_down 
122246:  alias weapon3  melee_down 
122246:  alias lastweapon  primary_up 
122246:  alias nextweapon  melee_down 
122246:  alias previousweapon  primary_up 
122246:  alias switch_between_slot1_and_slot2  primary_up  
122247: slot2
122247:  alias viewmodel_toggle viewmodels_on 
122247:  viewmodel_fov 84
122247:  cl_interp 0
122247: +attack
122247: hud_medicautocallersthreshold  75  
122247:  alias weapon1  primary_up 
122247:  alias weapon2  secondary_down 
122247:  alias weapon3  melee_down 
122247:  alias lastweapon  primary_up 
122247:  alias nextweapon  melee_down 
122247:  alias previousweapon  primary_up 
122247:  alias switch_between_slot1_and_slot2  primary_up  
122248: slot2
122248:  alias viewmodel_toggle viewmodels_on 
122248:  viewmodel_fov 84
122248:  cl_interp 0
122248: +attack
122248: hud_medicautocallersthreshold  75  
122248:  alias weapon1  primary_up 
122248:  alias weapon2  secondary_down 
122248:  alias weapon3  melee_down 
122248:  alias lastweapon  primary_up 
122248:  alias nextweapon  melee_down 
122248:  alias previousweapon  primary_up 
122248:  alias switch_between_slot1_and_slot2  primary_up  
122258: -back
122258: +forward
122258: alias checkfwd +forward 
122259: ATTACK FORWARD MOVELEFT
122263: -moveleft
122263: alias checkleft none 
122264: ATTACK FORWARD
122268: -moveleft
122268: +moveright
122268: alias checkright +moveright 
122269: ATTACK FORWARD MOVERIGHT
122286: +jump 65
122287: ATTACK JUMP FORWARD MOVERIGHT
122292: -jump 65
122293: ATTACK FORWARD MOVERIGHT
122307: -forward
122307: alias checkfwd none 
122308: ATTACK MOVERIGHT
122322: slot2
122322:  alias viewmodel_toggle viewmodels_on 
122322:  viewmodel_fov 84
122322:  cl_interp 0
122322: +attack
122322: hud_medicautocallersthreshold  75  
122322:  alias weapon1  primary_up 
122322:  alias weapon2  secondary_down 
122322:  alias weapon3  melee_down 
122322:  alias lastweapon  primary_up 
122322:  alias nextweapon  melee_down 
122322:  alias previousweapon  primary_up 
122322:  alias switch_between_slot1_and_slot2  primary_up  
122324: slot2
122324:  alias viewmodel_toggle viewmodels_on 
122324:  viewmodel_fov 84
122324:  cl_interp 0
122324: +attack
122324: hud_medicautocallersthreshold  75  
122324:  alias weapon1  primary_up 
122324:  alias weapon2  secondary_down 
122324:  alias weapon3  melee_down 
122324:  alias lastweapon  primary_up 
122324:  alias nextweapon  melee_down 
122324:  alias previousweapon  primary_up 
122324:  alias switch_between_slot1_and_slot2  primary_up  
122325: slot2
122325:  alias viewmodel_toggle viewmodels_on 
122325:  viewmodel_fov 84
122325:  cl_interp 0
122325: +attack
122325: hud_medicautocallersthreshold  75  
122325:  alias weapon1  primary_up 
122325:  alias weapon2  secondary_down 
122325:  alias weapon3  melee_down 
122325:  alias lastweapon  primary_up 
122325:  alias nextweapon  melee_down 
122325:  alias previousweapon  primary_up 
122325:  alias switch_between_slot1_and_slot2  primary_up  
122325: slot2
122325:  alias viewmodel_toggle viewmodels_on 
122325:  viewmodel_fov 84
122325:  cl_interp 0
122325: +attack
122325: hud_medicautocallersthreshold  75  
122325:  alias weapon1  primary_up 
122325:  alias weapon2  secondary_down 
122325:  alias weapon3  melee_down 
122325:  alias lastweapon  primary_up 
122325:  alias nextweapon  melee_down 
122325:  alias previousweapon  primary_up 
122325:  alias switch_between_slot1_and_slot2  primary_up  
122326: slot2
122326:  alias viewmodel_toggle viewmodels_on 
122326:  viewmodel_fov 84
122326:  cl_interp 0
122326: +attack
122326: hud_medicautocallersthreshold  75  
122326:  alias weapon1  primary_up 
122326:  alias weapon2  secondary_down 
122326:  alias weapon3  melee_down 
122326:  alias lastweapon  primary_up 
122326:  alias nextweapon  melee_down 
122326:  alias previousweapon  primary_up 
122326:  alias switch_between_slot1_and_slot2  primary_up  
122327: slot2
122327:  alias viewmodel_toggle viewmodels_on 
122327:  viewmodel_fov 84
122327:  cl_interp 0
122327: +attack
122327: hud_medicautocallersthreshold  75  
122327:  alias weapon1  primary_up 
122327:  alias weapon2  secondary_down 
122327:  alias weapon3  melee_down 
122327:  alias lastweapon  primary_up 
122327:  alias nextweapon  melee_down 
122327:  alias previousweapon  primary_up 
122327:  alias switch_between_slot1_and_slot2  primary_up  
122351: -back
122351: +forward
122351: alias checkfwd +forward 
122352: ATTACK FORWARD MOVERIGHT
122355: -moveright
122355: alias checkright none 
122356: ATTACK FORWARD
122356: -moveright
122356: +moveleft
122356: alias checkleft +moveleft 
122357: ATTACK FORWARD MOVELEFT
122366: -attack 
122367: FORWARD MOVELEFT
122373: +attack 
122374: ATTACK FORWARD MOVELEFT
122379: -forward
122379: alias checkfwd none 
122380: ATTACK MOVELEFT
122382: slot2
122382:  alias viewmodel_toggle viewmodels_on 
122382:  viewmodel_fov 84
122382:  cl_interp 0
122382: +attack
122382: hud_medicautocallersthreshold  75  
122382:  alias weapon1  primary_up 
122382:  alias weapon2  secondary_down 
122382:  alias weapon3  melee_down 
122382:  alias lastweapon  primary_up 
122382:  alias nextweapon  melee_down 
122382:  alias previousweapon  primary_up 
122382:  alias switch_between_slot1_and_slot2  primary_up  
122384: slot2
122384:  alias viewmodel_toggle viewmodels_on 
122384:  viewmodel_fov 84
122384:  cl_interp 0
122384: +attack
122384: hud_medicautocallersthreshold  75  
122384:  alias weapon1  primary_up 
122384:  alias weapon2  secondary_down 
122384:  alias weapon3  melee_down 
122384:  alias lastweapon  primary_up 
122384:  alias nextweapon  melee_down 
122384:  alias previousweapon  primary_up 
122384:  alias switch_between_slot1_and_slot2  primary_up  
122385: slot2
122385:  alias viewmodel_toggle viewmodels_on 
122385:  viewmodel_fov 84
122385:  cl_interp 0
122385: +attack
122385: hud_medicautocallersthreshold  75  
122385:  alias weapon1  primary_up 
122385:  alias weapon2  secondary_down 
122385:  alias weapon3  melee_down 
122385:  alias lastweapon  primary_up 
122385:  alias nextweapon  melee_down 
122385:  alias previousweapon  primary_up 
122385:  alias switch_between_slot1_and_slot2  primary_up  
122386: slot2
122386:  alias viewmodel_toggle viewmodels_on 
122386:  viewmodel_fov 84
122386:  cl_interp 0
122386: +attack
122386: hud_medicautocallersthreshold  75  
122386:  alias weapon1  primary_up 
122386:  alias weapon2  secondary_down 
122386:  alias weapon3  melee_down 
122386:  alias lastweapon  primary_up 
122386:  alias nextweapon  melee_down 
122386:  alias previousweapon  primary_up 
122386:  alias switch_between_slot1_and_slot2  primary_up  
122386: slot2
122386:  alias viewmodel_toggle viewmodels_on 
122386:  viewmodel_fov 84
122386:  cl_interp 0
122386: +attack
122386: hud_medicautocallersthreshold  75  
122386:  alias weapon1  primary_up 
122386:  alias weapon2  secondary_down 
122386:  alias weapon3  melee_down 
122386:  alias lastweapon  primary_up 
122386:  alias nextweapon  melee_down 
122386:  alias previousweapon  primary_up 
122386:  alias switch_between_slot1_and_slot2  primary_up  
122387: slot2
122387:  alias viewmodel_toggle viewmodels_on 
122387:  viewmodel_fov 84
122387:  cl_interp 0
122387: +attack
122387: hud_medicautocallersthreshold  75  
122387:  alias weapon1  primary_up 
122387:  alias weapon2  secondary_down 
122387:  alias weapon3  melee_down 
122387:  alias lastweapon  primary_up 
122387:  alias nextweapon  melee_down 
122387:  alias previousweapon  primary_up 
122387:  alias switch_between_slot1_and_slot2  primary_up  
122387: -forward
122387: +back
122387: alias checkback +back 
122388: ATTACK BACK MOVELEFT
122388: slot2
122388:  alias viewmodel_toggle viewmodels_on 
122388:  viewmodel_fov 84
122388:  cl_interp 0
122388: +attack
122388: hud_medicautocallersthreshold  75  
122388:  alias weapon1  primary_up 
122388:  alias weapon2  secondary_down 
122388:  alias weapon3  melee_down 
122388:  alias lastweapon  primary_up 
122388:  alias nextweapon  melee_down 
122388:  alias previousweapon  primary_up 
122388:  alias switch_between_slot1_and_slot2  primary_up  
122389: slot2
122389:  alias viewmodel_toggle viewmodels_on 
122389:  viewmodel_fov 84
122389:  cl_interp 0
122389: +attack
122389: hud_medicautocallersthreshold  75  
122389:  alias weapon1  primary_up 
122389:  alias weapon2  secondary_down 
122389:  alias weapon3  melee_down 
122389:  alias lastweapon  primary_up 
122389:  alias nextweapon  melee_down 
122389:  alias previousweapon  primary_up 
122389:  alias switch_between_slot1_and_slot2  primary_up  
122391: slot2
122391:  alias viewmodel_toggle viewmodels_on 
122391:  viewmodel_fov 84
122391:  cl_interp 0
122391: +attack
122391: hud_medicautocallersthreshold  75  
122391:  alias weapon1  primary_up 
122391:  alias weapon2  secondary_down 
122391:  alias weapon3  melee_down 
122391:  alias lastweapon  primary_up 
122391:  alias nextweapon  melee_down 
122391:  alias previousweapon  primary_up 
122391:  alias switch_between_slot1_and_slot2  primary_up  
122394: -moveleft
122394: +moveright
122394: alias checkright +moveright 
122395: ATTACK BACK MOVERIGHT
122398: -moveleft
122398: +moveright 
122398: alias checkleft none 
122405: -back
122405: alias checkback none 
122406: ATTACK MOVERIGHT
122423: -moveright
122423: +moveleft
122423: alias checkleft +moveleft 
122423: -back
122423: +forward
122423: alias checkfwd +forward 
122424: ATTACK FORWARD MOVELEFT
122426: -moveright
122426: +moveleft 
122426: alias checkright none 
122437: -forward
122437: alias checkfwd none 
122438: ATTACK MOVELEFT
122445: -forward
122445: +back
122445: alias checkback +back 
122446: ATTACK BACK MOVELEFT
122463: -moveleft
122463: +moveright
122463: alias checkright +moveright 
122464: ATTACK BACK MOVERIGHT
122464: -back
122464: alias checkback none 
122464: -moveleft
122464: +moveright 
122464: alias checkleft none 
122466: ATTACK MOVERIGHT
122498: +jump 65
122499: ATTACK JUMP MOVERIGHT
122503: +duck 83
122504: ATTACK JUMP DUCK MOVERIGHT
122507: -jump 65
122508: ATTACK DUCK MOVERIGHT
122543: -duck 83
122544: ATTACK MOVERIGHT
122554: slot2
122554:  alias viewmodel_toggle viewmodels_on 
122554:  viewmodel_fov 84
122554:  cl_interp 0
122554: +attack
122554: hud_medicautocallersthreshold  75  
122554:  alias weapon1  primary_up 
122554:  alias weapon2  secondary_down 
122554:  alias weapon3  melee_down 
122554:  alias lastweapon  primary_up 
122554:  alias nextweapon  melee_down 
122554:  alias previousweapon  primary_up 
122554:  alias switch_between_slot1_and_slot2  primary_up  
122558: slot2
122558:  alias viewmodel_toggle viewmodels_on 
122558:  viewmodel_fov 84
122558:  cl_interp 0
122558: +attack
122558: hud_medicautocallersthreshold  75  
122558:  alias weapon1  primary_up 
122558:  alias weapon2  secondary_down 
122558:  alias weapon3  melee_down 
122558:  alias lastweapon  primary_up 
122558:  alias nextweapon  melee_down 
122558:  alias previousweapon  primary_up 
122558:  alias switch_between_slot1_and_slot2  primary_up  
122559: slot2
122559:  alias viewmodel_toggle viewmodels_on 
122559:  viewmodel_fov 84
122559:  cl_interp 0
122559: +attack
122559: hud_medicautocallersthreshold  75  
122559:  alias weapon1  primary_up 
122559:  alias weapon2  secondary_down 
122559:  alias weapon3  melee_down 
122559:  alias lastweapon  primary_up 
122559:  alias nextweapon  melee_down 
122559:  alias previousweapon  primary_up 
122559:  alias switch_between_slot1_and_slot2  primary_up  
122561: slot2
122561:  alias viewmodel_toggle viewmodels_on 
122561:  viewmodel_fov 84
122561:  cl_interp 0
122561: +attack
122561: hud_medicautocallersthreshold  75  
122561:  alias weapon1  primary_up 
122561:  alias weapon2  secondary_down 
122561:  alias weapon3  melee_down 
122561:  alias lastweapon  primary_up 
122561:  alias nextweapon  melee_down 
122561:  alias previousweapon  primary_up 
122561:  alias switch_between_slot1_and_slot2  primary_up  
122603: slot2
122603:  alias viewmodel_toggle viewmodels_on 
122603:  viewmodel_fov 84
122603:  cl_interp 0
122603: +attack
122603: hud_medicautocallersthreshold  75  
122603:  alias weapon1  primary_up 
122603:  alias weapon2  secondary_down 
122603:  alias weapon3  melee_down 
122603:  alias lastweapon  primary_up 
122603:  alias nextweapon  melee_down 
122603:  alias previousweapon  primary_up 
122603:  alias switch_between_slot1_and_slot2  primary_up  
122604: -back
122604: +forward
122604: alias checkfwd +forward 
122605: ATTACK FORWARD MOVERIGHT
122609: slot2
122609:  alias viewmodel_toggle viewmodels_on 
122609:  viewmodel_fov 84
122609:  cl_interp 0
122609: +attack
122609: hud_medicautocallersthreshold  75  
122609:  alias weapon1  primary_up 
122609:  alias weapon2  secondary_down 
122609:  alias weapon3  melee_down 
122609:  alias lastweapon  primary_up 
122609:  alias nextweapon  melee_down 
122609:  alias previousweapon  primary_up 
122609:  alias switch_between_slot1_and_slot2  primary_up  
122611: slot2
122611:  alias viewmodel_toggle viewmodels_on 
122611:  viewmodel_fov 84
122611:  cl_interp 0
122611: +attack
122611: hud_medicautocallersthreshold  75  
122611:  alias weapon1  primary_up 
122611:  alias weapon2  secondary_down 
122611:  alias weapon3  melee_down 
122611:  alias lastweapon  primary_up 
122611:  alias nextweapon  melee_down 
122611:  alias previousweapon  primary_up 
122611:  alias switch_between_slot1_and_slot2  primary_up  
122614: slot2
122614:  alias viewmodel_toggle viewmodels_on 
122614:  viewmodel_fov 84
122614:  cl_interp 0
122614: +attack
122614: hud_medicautocallersthreshold  75  
122614:  alias weapon1  primary_up 
122614:  alias weapon2  secondary_down 
122614:  alias weapon3  melee_down 
122614:  alias lastweapon  primary_up 
122614:  alias nextweapon  melee_down 
122614:  alias previousweapon  primary_up 
122614:  alias switch_between_slot1_and_slot2  primary_up  
122624: -moveright
122624: alias checkright none 
122624: -moveright
122624: +moveleft
122624: alias checkleft +moveleft 
122625: ATTACK FORWARD MOVELEFT
122629: -moveleft
122629: alias checkleft none 
122630: ATTACK FORWARD
122635: -moveleft
122635: +moveright
122635: alias checkright +moveright 
122636: ATTACK FORWARD MOVERIGHT
122641: +jump 65
122642: ATTACK JUMP FORWARD MOVERIGHT
122642: -forward
122642: alias checkfwd none 
122643: ATTACK JUMP MOVERIGHT
122651: -jump 65
122652: ATTACK MOVERIGHT
122656: -forward
122656: +back
122656: alias checkback +back 
122657: ATTACK BACK MOVERIGHT
122659: -moveright
122659: +moveleft
122659: alias checkleft +moveleft 
122660: ATTACK BACK MOVELEFT
122662: -moveright
122662: +moveleft 
122662: alias checkright none 
122666: slot1
122666:  alias viewmodel_toggle viewmodels_off 
122666:  viewmodel_fov 84
122666:  cl_interp 0
122666: -attack
122666: hud_medicautocallersthreshold  150  
122666:  alias weapon1  primary_up 
122666:  alias weapon2  secondary_down 
122666:  alias weapon3  melee_up 
122666:  alias lastweapon  secondary_down 
122666:  alias nextweapon  secondary_down 
122666:  alias previousweapon  melee_up 
122666:  alias switch_between_slot1_and_slot2  secondary_down  
122668: BACK MOVELEFT
122668: slot1
122668:  alias viewmodel_toggle viewmodels_off 
122668:  viewmodel_fov 84
122668:  cl_interp 0
122668: -attack
122668: hud_medicautocallersthreshold  150  
122668:  alias weapon1  primary_up 
122668:  alias weapon2  secondary_down 
122668:  alias weapon3  melee_up 
122668:  alias lastweapon  secondary_down 
122668:  alias nextweapon  secondary_down 
122668:  alias previousweapon  melee_up 
122668:  alias switch_between_slot1_and_slot2  secondary_down  
122668: slot1
122668:  alias viewmodel_toggle viewmodels_off 
122668:  viewmodel_fov 84
122668:  cl_interp 0
122668: -attack
122668: hud_medicautocallersthreshold  150  
122668:  alias weapon1  primary_up 
122668:  alias weapon2  secondary_down 
122668:  alias weapon3  melee_up 
122668:  alias lastweapon  secondary_down 
122668:  alias nextweapon  secondary_down 
122668:  alias previousweapon  melee_up 
122668:  alias switch_between_slot1_and_slot2  secondary_down  
122668: slot1
122668:  alias viewmodel_toggle viewmodels_off 
122668:  viewmodel_fov 84
122668:  cl_interp 0
122668: -attack
122668: hud_medicautocallersthreshold  150  
122668:  alias weapon1  primary_up 
122668:  alias weapon2  secondary_down 
122668:  alias weapon3  melee_up 
122668:  alias lastweapon  secondary_down 
122668:  alias nextweapon  secondary_down 
122668:  alias previousweapon  melee_up 
122668:  alias switch_between_slot1_and_slot2  secondary_down  
122670: slot1
122670:  alias viewmodel_toggle viewmodels_off 
122670:  viewmodel_fov 84
122670:  cl_interp 0
122670: -attack
122670: hud_medicautocallersthreshold  150  
122670:  alias weapon1  primary_up 
122670:  alias weapon2  secondary_down 
122670:  alias weapon3  melee_up 
122670:  alias lastweapon  secondary_down 
122670:  alias nextweapon  secondary_down 
122670:  alias previousweapon  melee_up 
122670:  alias switch_between_slot1_and_slot2  secondary_down  
122671: slot1
122671:  alias viewmodel_toggle viewmodels_off 
122671:  viewmodel_fov 84
122671:  cl_interp 0
122671: -attack
122671: hud_medicautocallersthreshold  150  
122671:  alias weapon1  primary_up 
122671:  alias weapon2  secondary_down 
122671:  alias weapon3  melee_up 
122671:  alias lastweapon  secondary_down 
122671:  alias nextweapon  secondary_down 
122671:  alias previousweapon  melee_up 
122671:  alias switch_between_slot1_and_slot2  secondary_down  
122672: slot1
122672:  alias viewmodel_toggle viewmodels_off 
122672:  viewmodel_fov 84
122672:  cl_interp 0
122672: -attack
122672: hud_medicautocallersthreshold  150  
122672:  alias weapon1  primary_up 
122672:  alias weapon2  secondary_down 
122672:  alias weapon3  melee_up 
122672:  alias lastweapon  secondary_down 
122672:  alias nextweapon  secondary_down 
122672:  alias previousweapon  melee_up 
122672:  alias switch_between_slot1_and_slot2  secondary_down  
122673: -back
122673: alias checkback none 
122675: MOVELEFT
122698: -moveleft
122698: alias checkleft none 
122699: no buttons
122706: +showscores
122706: net_graph 4 
122707: SCORE
122707: -showscores
122707: net_graph 0
122708: no buttons
123095: gameui_activate
123203: gameui_hide
123344: load_itempreset 0
123354: load_itempreset 0
123366: load_itempreset 0
123376: load_itempreset 0
123385: load_itempreset 0
123396: load_itempreset 0
123406: load_itempreset 0
123473: +showscores
123473: net_graph 4 
123474: SCORE
123480: -showscores
123480: net_graph 0
123481: no buttons
123671: +showscores
123671: net_graph 4 
123672: SCORE
123679: -showscores
123679: net_graph 0
123680: no buttons
123795: +showscores
123795: net_graph 4 
123797: SCORE
123803: -showscores
123803: net_graph 0
123804: no buttons
123853: +showscores
123853: net_graph 4 
123854: SCORE
123861: -showscores
123861: net_graph 0
123862: no buttons
124159: dsp_player 0
124182: -back
124182: +forward
124182: alias checkfwd +forward 
124182: slot2
124182:  alias viewmodel_toggle viewmodels_on 
124182:  viewmodel_fov 84
124182:  cl_interp 0
124182: +attack
124182: hud_medicautocallersthreshold  75  
124182:  alias weapon1  primary_up 
124182:  alias weapon2  secondary_down 
124182:  alias weapon3  melee_down 
124182:  alias lastweapon  primary_up 
124182:  alias nextweapon  melee_down 
124182:  alias previousweapon  primary_up 
124182:  alias switch_between_slot1_and_slot2  primary_up  
124183: ATTACK FORWARD
124183:  alias viewmodel_toggle viewmodels_off 
124184: slot2
124184:  alias viewmodel_toggle viewmodels_on 
124184:  viewmodel_fov 84
124184:  cl_interp 0
124184: +attack
124184: hud_medicautocallersthreshold  75  
124184:  alias weapon1  primary_up 
124184:  alias weapon2  secondary_down 
124184:  alias weapon3  melee_down 
124184:  alias lastweapon  primary_up 
124184:  alias nextweapon  melee_down 
124184:  alias previousweapon  primary_up 
124184:  alias switch_between_slot1_and_slot2  primary_up  
124185: slot2
124185:  alias viewmodel_toggle viewmodels_on 
124185:  viewmodel_fov 84
124185:  cl_interp 0
124185: +attack
124185: hud_medicautocallersthreshold  75  
124185:  alias weapon1  primary_up 
124185:  alias weapon2  secondary_down 
124185:  alias weapon3  melee_down 
124185:  alias lastweapon  primary_up 
124185:  alias nextweapon  melee_down 
124185:  alias previousweapon  primary_up 
124185:  alias switch_between_slot1_and_slot2  primary_up  
124185: slot2
124185:  alias viewmodel_toggle viewmodels_on 
124185:  viewmodel_fov 84
124185:  cl_interp 0
124185: +attack
124185: hud_medicautocallersthreshold  75  
124185:  alias weapon1  primary_up 
124185:  alias weapon2  secondary_down 
124185:  alias weapon3  melee_down 
124185:  alias lastweapon  primary_up 
124185:  alias nextweapon  melee_down 
124185:  alias previousweapon  primary_up 
124185:  alias switch_between_slot1_and_slot2  primary_up  
124186: slot2
124186:  alias viewmodel_toggle viewmodels_on 
124186:  viewmodel_fov 84
124186:  cl_interp 0
124186: +attack
124186: hud_medicautocallersthreshold  75  
124186:  alias weapon1  primary_up 
124186:  alias weapon2  secondary_down 
124186:  alias weapon3  melee_down 
124186:  alias lastweapon  primary_up 
124186:  alias nextweapon  melee_down 
124186:  alias previousweapon  primary_up 
124186:  alias switch_between_slot1_and_slot2  primary_up  
124186: slot2
124186:  alias viewmodel_toggle viewmodels_on 
124186:  viewmodel_fov 84
124186:  cl_interp 0
124186: +attack
124186: hud_medicautocallersthreshold  75  
124186:  alias weapon1  primary_up 
124186:  alias weapon2  secondary_down 
124186:  alias weapon3  melee_down 
124186:  alias lastweapon  primary_up 
124186:  alias nextweapon  melee_down 
124186:  alias previousweapon  primary_up 
124186:  alias switch_between_slot1_and_slot2  primary_up  
124187: slot2
124187:  alias viewmodel_toggle viewmodels_on 
124187:  viewmodel_fov 84
124187:  cl_interp 0
124187: +attack
124187: hud_medicautocallersthreshold  75  
124187:  alias weapon1  primary_up 
124187:  alias weapon2  secondary_down 
124187:  alias weapon3  melee_down 
124187:  alias lastweapon  primary_up 
124187:  alias nextweapon  melee_down 
124187:  alias previousweapon  primary_up 
124187:  alias switch_between_slot1_and_slot2  primary_up  
124191: slot2
124191:  alias viewmodel_toggle viewmodels_on 
124191:  viewmodel_fov 84
124191:  cl_interp 0
124191: +attack
124191: hud_medicautocallersthreshold  75  
124191:  alias weapon1  primary_up 
124191:  alias weapon2  secondary_down 
124191:  alias weapon3  melee_down 
124191:  alias lastweapon  primary_up 
124191:  alias nextweapon  melee_down 
124191:  alias previousweapon  primary_up 
124191:  alias switch_between_slot1_and_slot2  primary_up  
124209: slot2
124209:  alias viewmodel_toggle viewmodels_on 
124209:  viewmodel_fov 84
124209:  cl_interp 0
124209: +attack
124209: hud_medicautocallersthreshold  75  
124209:  alias weapon1  primary_up 
124209:  alias weapon2  secondary_down 
124209:  alias weapon3  melee_down 
124209:  alias lastweapon  primary_up 
124209:  alias nextweapon  melee_down 
124209:  alias previousweapon  primary_up 
124209:  alias switch_between_slot1_and_slot2  primary_up  
124211: slot2
124211:  alias viewmodel_toggle viewmodels_on 
124211:  viewmodel_fov 84
124211:  cl_interp 0
124211: +attack
124211: hud_medicautocallersthreshold  75  
124211:  alias weapon1  primary_up 
124211:  alias weapon2  secondary_down 
124211:  alias weapon3  melee_down 
124211:  alias lastweapon  primary_up 
124211:  alias nextweapon  melee_down 
124211:  alias previousweapon  primary_up 
124211:  alias switch_between_slot1_and_slot2  primary_up  
124212: slot2
124212:  alias viewmodel_toggle viewmodels_on 
124212:  viewmodel_fov 84
124212:  cl_interp 0
124212: +attack
124212: hud_medicautocallersthreshold  75  
124212:  alias weapon1  primary_up 
124212:  alias weapon2  secondary_down 
124212:  alias weapon3  melee_down 
124212:  alias lastweapon  primary_up 
124212:  alias nextweapon  melee_down 
124212:  alias previousweapon  primary_up 
124212:  alias switch_between_slot1_and_slot2  primary_up  
124212: slot2
124212:  alias viewmodel_toggle viewmodels_on 
124212:  viewmodel_fov 84
124212:  cl_interp 0
124212: +attack
124212: hud_medicautocallersthreshold  75  
124212:  alias weapon1  primary_up 
124212:  alias weapon2  secondary_down 
124212:  alias weapon3  melee_down 
124212:  alias lastweapon  primary_up 
124212:  alias nextweapon  melee_down 
124212:  alias previousweapon  primary_up 
124212:  alias switch_between_slot1_and_slot2  primary_up  
124213: slot2
124213:  alias viewmodel_toggle viewmodels_on 
124213:  viewmodel_fov 84
124213:  cl_interp 0
124213: +attack
124213: hud_medicautocallersthreshold  75  
124213:  alias weapon1  primary_up 
124213:  alias weapon2  secondary_down 
124213:  alias weapon3  melee_down 
124213:  alias lastweapon  primary_up 
124213:  alias nextweapon  melee_down 
124213:  alias previousweapon  primary_up 
124213:  alias switch_between_slot1_and_slot2  primary_up  
124214: slot2
124214:  alias viewmodel_toggle viewmodels_on 
124214:  viewmodel_fov 84
124214:  cl_interp 0
124214: +attack
124214: hud_medicautocallersthreshold  75  
124214:  alias weapon1  primary_up 
124214:  alias weapon2  secondary_down 
124214:  alias weapon3  melee_down 
124214:  alias lastweapon  primary_up 
124214:  alias nextweapon  melee_down 
124214:  alias previousweapon  primary_up 
124214:  alias switch_between_slot1_and_slot2  primary_up  
124215: slot2
124215:  alias viewmodel_toggle viewmodels_on 
124215:  viewmodel_fov 84
124215:  cl_interp 0
124215: +attack
124215: hud_medicautocallersthreshold  75  
124215:  alias weapon1  primary_up 
124215:  alias weapon2  secondary_down 
124215:  alias weapon3  melee_down 
124215:  alias lastweapon  primary_up 
124215:  alias nextweapon  melee_down 
124215:  alias previousweapon  primary_up 
124215:  alias switch_between_slot1_and_slot2  primary_up  
124235: -forward
124235: alias checkfwd none 
124236: ATTACK
124251: slot2
124251:  alias viewmodel_toggle viewmodels_on 
124251:  viewmodel_fov 84
124251:  cl_interp 0
124251: +attack
124251: hud_medicautocallersthreshold  75  
124251:  alias weapon1  primary_up 
124251:  alias weapon2  secondary_down 
124251:  alias weapon3  melee_down 
124251:  alias lastweapon  primary_up 
124251:  alias nextweapon  melee_down 
124251:  alias previousweapon  primary_up 
124251:  alias switch_between_slot1_and_slot2  primary_up  
124252: slot2
124252:  alias viewmodel_toggle viewmodels_on 
124252:  viewmodel_fov 84
124252:  cl_interp 0
124252: +attack
124252: hud_medicautocallersthreshold  75  
124252:  alias weapon1  primary_up 
124252:  alias weapon2  secondary_down 
124252:  alias weapon3  melee_down 
124252:  alias lastweapon  primary_up 
124252:  alias nextweapon  melee_down 
124252:  alias previousweapon  primary_up 
124252:  alias switch_between_slot1_and_slot2  primary_up  
124254: slot2
124254:  alias viewmodel_toggle viewmodels_on 
124254:  viewmodel_fov 84
124254:  cl_interp 0
124254: +attack
124254: hud_medicautocallersthreshold  75  
124254:  alias weapon1  primary_up 
124254:  alias weapon2  secondary_down 
124254:  alias weapon3  melee_down 
124254:  alias lastweapon  primary_up 
124254:  alias nextweapon  melee_down 
124254:  alias previousweapon  primary_up 
124254:  alias switch_between_slot1_and_slot2  primary_up  
124284: load_itempreset 1
124292: load_itempreset 1
124299: load_itempreset 1
124311: slot2
124311:  alias viewmodel_toggle viewmodels_on 
124311:  viewmodel_fov 84
124311:  cl_interp 0
124311: +attack
124311: hud_medicautocallersthreshold  75  
124311:  alias weapon1  primary_up 
124311:  alias weapon2  secondary_down 
124311:  alias weapon3  melee_down 
124311:  alias lastweapon  primary_up 
124311:  alias nextweapon  melee_down 
124311:  alias previousweapon  primary_up 
124311:  alias switch_between_slot1_and_slot2  primary_up  
124312: slot2
124312:  alias viewmodel_toggle viewmodels_on 
124312:  viewmodel_fov 84
124312:  cl_interp 0
124312: +attack
124312: hud_medicautocallersthreshold  75  
124312:  alias weapon1  primary_up 
124312:  alias weapon2  secondary_down 
124312:  alias weapon3  melee_down 
124312:  alias lastweapon  primary_up 
124312:  alias nextweapon  melee_down 
124312:  alias previousweapon  primary_up 
124312:  alias switch_between_slot1_and_slot2  primary_up  
124313: slot2
124313:  alias viewmodel_toggle viewmodels_on 
124313:  viewmodel_fov 84
124313:  cl_interp 0
124313: +attack
124313: hud_medicautocallersthreshold  75  
124313:  alias weapon1  primary_up 
124313:  alias weapon2  secondary_down 
124313:  alias weapon3  melee_down 
124313:  alias lastweapon  primary_up 
124313:  alias nextweapon  melee_down 
124313:  alias previousweapon  primary_up 
124313:  alias switch_between_slot1_and_slot2  primary_up  
124314: slot2
124314:  alias viewmodel_toggle viewmodels_on 
124314:  viewmodel_fov 84
124314:  cl_interp 0
124314: +attack
124314: hud_medicautocallersthreshold  75  
124314:  alias weapon1  primary_up 
124314:  alias weapon2  secondary_down 
124314:  alias weapon3  melee_down 
124314:  alias lastweapon  primary_up 
124314:  alias nextweapon  melee_down 
124314:  alias previousweapon  primary_up 
124314:  alias switch_between_slot1_and_slot2  primary_up  
124315: slot2
124315:  alias viewmodel_toggle viewmodels_on 
124315:  viewmodel_fov 84
124315:  cl_interp 0
124315: +attack
124315: hud_medicautocallersthreshold  75  
124315:  alias weapon1  primary_up 
124315:  alias weapon2  secondary_down 
124315:  alias weapon3  melee_down 
124315:  alias lastweapon  primary_up 
124315:  alias nextweapon  melee_down 
124315:  alias previousweapon  primary_up 
124315:  alias switch_between_slot1_and_slot2  primary_up  
124315: slot2
124315:  alias viewmodel_toggle viewmodels_on 
124315:  viewmodel_fov 84
124315:  cl_interp 0
124315: +attack
124315: hud_medicautocallersthreshold  75  
124315:  alias weapon1  primary_up 
124315:  alias weapon2  secondary_down 
124315:  alias weapon3  melee_down 
124315:  alias lastweapon  primary_up 
124315:  alias nextweapon  melee_down 
124315:  alias previousweapon  primary_up 
124315:  alias switch_between_slot1_and_slot2  primary_up  
124317: slot2
124317:  alias viewmodel_toggle viewmodels_on 
124317:  viewmodel_fov 84
124317:  cl_interp 0
124317: +attack
124317: hud_medicautocallersthreshold  75  
124317:  alias weapon1  primary_up 
124317:  alias weapon2  secondary_down 
124317:  alias weapon3  melee_down 
124317:  alias lastweapon  primary_up 
124317:  alias nextweapon  melee_down 
124317:  alias previousweapon  primary_up 
124317:  alias switch_between_slot1_and_slot2  primary_up  
124332:  alias viewmodel_toggle viewmodels_off 
124334: dsp_player 0
124344: -back
124344: +forward
124344: alias checkfwd +forward 
124345: ATTACK FORWARD
124348: slot2
124348:  alias viewmodel_toggle viewmodels_on 
124348:  viewmodel_fov 84
124348:  cl_interp 0
124348: +attack
124348: hud_medicautocallersthreshold  75  
124348:  alias weapon1  primary_up 
124348:  alias weapon2  secondary_down 
124348:  alias weapon3  melee_down 
124348:  alias lastweapon  primary_up 
124348:  alias nextweapon  melee_down 
124348:  alias previousweapon  primary_up 
124348:  alias switch_between_slot1_and_slot2  primary_up  
124350: slot2
124350:  alias viewmodel_toggle viewmodels_on 
124350:  viewmodel_fov 84
124350:  cl_interp 0
124350: +attack
124350: hud_medicautocallersthreshold  75  
124350:  alias weapon1  primary_up 
124350:  alias weapon2  secondary_down 
124350:  alias weapon3  melee_down 
124350:  alias lastweapon  primary_up 
124350:  alias nextweapon  melee_down 
124350:  alias previousweapon  primary_up 
124350:  alias switch_between_slot1_and_slot2  primary_up  
124351: slot2
124351:  alias viewmodel_toggle viewmodels_on 
124351:  viewmodel_fov 84
124351:  cl_interp 0
124351: +attack
124351: hud_medicautocallersthreshold  75  
124351:  alias weapon1  primary_up 
124351:  alias weapon2  secondary_down 
124351:  alias weapon3  melee_down 
124351:  alias lastweapon  primary_up 
124351:  alias nextweapon  melee_down 
124351:  alias previousweapon  primary_up 
124351:  alias switch_between_slot1_and_slot2  primary_up  
124352: slot2
124352:  alias viewmodel_toggle viewmodels_on 
124352:  viewmodel_fov 84
124352:  cl_interp 0
124352: +attack
124352: hud_medicautocallersthreshold  75  
124352:  alias weapon1  primary_up 
124352:  alias weapon2  secondary_down 
124352:  alias weapon3  melee_down 
124352:  alias lastweapon  primary_up 
124352:  alias nextweapon  melee_down 
124352:  alias previousweapon  primary_up 
124352:  alias switch_between_slot1_and_slot2  primary_up  
124353: slot2
124353:  alias viewmodel_toggle viewmodels_on 
124353:  viewmodel_fov 84
124353:  cl_interp 0
124353: +attack
124353: hud_medicautocallersthreshold  75  
124353:  alias weapon1  primary_up 
124353:  alias weapon2  secondary_down 
124353:  alias weapon3  melee_down 
124353:  alias lastweapon  primary_up 
124353:  alias nextweapon  melee_down 
124353:  alias previousweapon  primary_up 
124353:  alias switch_between_slot1_and_slot2  primary_up  
124353: slot2
124353:  alias viewmodel_toggle viewmodels_on 
124353:  viewmodel_fov 84
124353:  cl_interp 0
124353: +attack
124353: hud_medicautocallersthreshold  75  
124353:  alias weapon1  primary_up 
124353:  alias weapon2  secondary_down 
124353:  alias weapon3  melee_down 
124353:  alias lastweapon  primary_up 
124353:  alias nextweapon  melee_down 
124353:  alias previousweapon  primary_up 
124353:  alias switch_between_slot1_and_slot2  primary_up  
124354: slot2
124354:  alias viewmodel_toggle viewmodels_on 
124354:  viewmodel_fov 84
124354:  cl_interp 0
124354: +attack
124354: hud_medicautocallersthreshold  75  
124354:  alias weapon1  primary_up 
124354:  alias weapon2  secondary_down 
124354:  alias weapon3  melee_down 
124354:  alias lastweapon  primary_up 
124354:  alias nextweapon  melee_down 
124354:  alias previousweapon  primary_up 
124354:  alias switch_between_slot1_and_slot2  primary_up  
124355: slot2
124355:  alias viewmodel_toggle viewmodels_on 
124355:  viewmodel_fov 84
124355:  cl_interp 0
124355: +attack
124355: hud_medicautocallersthreshold  75  
124355:  alias weapon1  primary_up 
124355:  alias weapon2  secondary_down 
124355:  alias weapon3  melee_down 
124355:  alias lastweapon  primary_up 
124355:  alias nextweapon  melee_down 
124355:  alias previousweapon  primary_up 
124355:  alias switch_between_slot1_and_slot2  primary_up  
124356: slot2
124356:  alias viewmodel_toggle viewmodels_on 
124356:  viewmodel_fov 84
124356:  cl_interp 0
124356: +attack
124356: hud_medicautocallersthreshold  75  
124356:  alias weapon1  primary_up 
124356:  alias weapon2  secondary_down 
124356:  alias weapon3  melee_down 
124356:  alias lastweapon  primary_up 
124356:  alias nextweapon  melee_down 
124356:  alias previousweapon  primary_up 
124356:  alias switch_between_slot1_and_slot2  primary_up  
124356: -moveright
124356: +moveleft
124356: alias checkleft +moveleft 
124357: ATTACK FORWARD MOVELEFT
124357: slot2
124357:  alias viewmodel_toggle viewmodels_on 
124357:  viewmodel_fov 84
124357:  cl_interp 0
124357: +attack
124357: hud_medicautocallersthreshold  75  
124357:  alias weapon1  primary_up 
124357:  alias weapon2  secondary_down 
124357:  alias weapon3  melee_down 
124357:  alias lastweapon  primary_up 
124357:  alias nextweapon  melee_down 
124357:  alias previousweapon  primary_up 
124357:  alias switch_between_slot1_and_slot2  primary_up  
124368: -moveleft
124368: alias checkleft none 
124369: ATTACK FORWARD
124370: -moveleft
124370: +moveright
124370: alias checkright +moveright 
124371: ATTACK FORWARD MOVERIGHT
124372: -forward
124372: alias checkfwd none 
124373: ATTACK MOVERIGHT
124379: slot2
124379:  alias viewmodel_toggle viewmodels_on 
124379:  viewmodel_fov 84
124379:  cl_interp 0
124379: +attack
124379: hud_medicautocallersthreshold  75  
124379:  alias weapon1  primary_up 
124379:  alias weapon2  secondary_down 
124379:  alias weapon3  melee_down 
124379:  alias lastweapon  primary_up 
124379:  alias nextweapon  melee_down 
124379:  alias previousweapon  primary_up 
124379:  alias switch_between_slot1_and_slot2  primary_up  
124380: -forward
124380: +back
124380: alias checkback +back 
124381: ATTACK BACK MOVERIGHT
124381: slot2
124381:  alias viewmodel_toggle viewmodels_on 
124381:  viewmodel_fov 84
124381:  cl_interp 0
124381: +attack
124381: hud_medicautocallersthreshold  75  
124381:  alias weapon1  primary_up 
124381:  alias weapon2  secondary_down 
124381:  alias weapon3  melee_down 
124381:  alias lastweapon  primary_up 
124381:  alias nextweapon  melee_down 
124381:  alias previousweapon  primary_up 
124381:  alias switch_between_slot1_and_slot2  primary_up  
124382: slot2
124382:  alias viewmodel_toggle viewmodels_on 
124382:  viewmodel_fov 84
124382:  cl_interp 0
124382: +attack
124382: hud_medicautocallersthreshold  75  
124382:  alias weapon1  primary_up 
124382:  alias weapon2  secondary_down 
124382:  alias weapon3  melee_down 
124382:  alias lastweapon  primary_up 
124382:  alias nextweapon  melee_down 
124382:  alias previousweapon  primary_up 
124382:  alias switch_between_slot1_and_slot2  primary_up  
124382: slot2
124382:  alias viewmodel_toggle viewmodels_on 
124382:  viewmodel_fov 84
124382:  cl_interp 0
124382: +attack
124382: hud_medicautocallersthreshold  75  
124382:  alias weapon1  primary_up 
124382:  alias weapon2  secondary_down 
124382:  alias weapon3  melee_down 
124382:  alias lastweapon  primary_up 
124382:  alias nextweapon  melee_down 
124382:  alias previousweapon  primary_up 
124382:  alias switch_between_slot1_and_slot2  primary_up  
124383: slot2
124383:  alias viewmodel_toggle viewmodels_on 
124383:  viewmodel_fov 84
124383:  cl_interp 0
124383: +attack
124383: hud_medicautocallersthreshold  75  
124383:  alias weapon1  primary_up 
124383:  alias weapon2  secondary_down 
124383:  alias weapon3  melee_down 
124383:  alias lastweapon  primary_up 
124383:  alias nextweapon  melee_down 
124383:  alias previousweapon  primary_up 
124383:  alias switch_between_slot1_and_slot2  primary_up  
124384: slot2
124384:  alias viewmodel_toggle viewmodels_on 
124384:  viewmodel_fov 84
124384:  cl_interp 0
124384: +attack
124384: hud_medicautocallersthreshold  75  
124384:  alias weapon1  primary_up 
124384:  alias weapon2  secondary_down 
124384:  alias weapon3  melee_down 
124384:  alias lastweapon  primary_up 
124384:  alias nextweapon  melee_down 
124384:  alias previousweapon  primary_up 
124384:  alias switch_between_slot1_and_slot2  primary_up  
124385: slot2
124385:  alias viewmodel_toggle viewmodels_on 
124385:  viewmodel_fov 84
124385:  cl_interp 0
124385: +attack
124385: hud_medicautocallersthreshold  75  
124385:  alias weapon1  primary_up 
124385:  alias weapon2  secondary_down 
124385:  alias weapon3  melee_down 
124385:  alias lastweapon  primary_up 
124385:  alias nextweapon  melee_down 
124385:  alias previousweapon  primary_up 
124385:  alias switch_between_slot1_and_slot2  primary_up  
124390: slot2
124390:  alias viewmodel_toggle viewmodels_on 
124390:  viewmodel_fov 84
124390:  cl_interp 0
124390: +attack
124390: hud_medicautocallersthreshold  75  
124390:  alias weapon1  primary_up 
124390:  alias weapon2  secondary_down 
124390:  alias weapon3  melee_down 
124390:  alias lastweapon  primary_up 
124390:  alias nextweapon  melee_down 
124390:  alias previousweapon  primary_up 
124390:  alias switch_between_slot1_and_slot2  primary_up  
124404: -back
124404: alias checkback none 
124405: ATTACK MOVERIGHT
124407: slot2
124407:  alias viewmodel_toggle viewmodels_on 
124407:  viewmodel_fov 84
124407:  cl_interp 0
124407: +attack
124407: hud_medicautocallersthreshold  75  
124407:  alias weapon1  primary_up 
124407:  alias weapon2  secondary_down 
124407:  alias weapon3  melee_down 
124407:  alias lastweapon  primary_up 
124407:  alias nextweapon  melee_down 
124407:  alias previousweapon  primary_up 
124407:  alias switch_between_slot1_and_slot2  primary_up  
124408: slot2
124408:  alias viewmodel_toggle viewmodels_on 
124408:  viewmodel_fov 84
124408:  cl_interp 0
124408: +attack
124408: hud_medicautocallersthreshold  75  
124408:  alias weapon1  primary_up 
124408:  alias weapon2  secondary_down 
124408:  alias weapon3  melee_down 
124408:  alias lastweapon  primary_up 
124408:  alias nextweapon  melee_down 
124408:  alias previousweapon  primary_up 
124408:  alias switch_between_slot1_and_slot2  primary_up  
124408: slot2
124408:  alias viewmodel_toggle viewmodels_on 
124408:  viewmodel_fov 84
124408:  cl_interp 0
124408: +attack
124408: hud_medicautocallersthreshold  75  
124408:  alias weapon1  primary_up 
124408:  alias weapon2  secondary_down 
124408:  alias weapon3  melee_down 
124408:  alias lastweapon  primary_up 
124408:  alias nextweapon  melee_down 
124408:  alias previousweapon  primary_up 
124408:  alias switch_between_slot1_and_slot2  primary_up  
124409: slot2
124409:  alias viewmodel_toggle viewmodels_on 
124409:  viewmodel_fov 84
124409:  cl_interp 0
124409: +attack
124409: hud_medicautocallersthreshold  75  
124409:  alias weapon1  primary_up 
124409:  alias weapon2  secondary_down 
124409:  alias weapon3  melee_down 
124409:  alias lastweapon  primary_up 
124409:  alias nextweapon  melee_down 
124409:  alias previousweapon  primary_up 
124409:  alias switch_between_slot1_and_slot2  primary_up  
124409: slot2
124409:  alias viewmodel_toggle viewmodels_on 
124409:  viewmodel_fov 84
124409:  cl_interp 0
124409: +attack
124409: hud_medicautocallersthreshold  75  
124409:  alias weapon1  primary_up 
124409:  alias weapon2  secondary_down 
124409:  alias weapon3  melee_down 
124409:  alias lastweapon  primary_up 
124409:  alias nextweapon  melee_down 
124409:  alias previousweapon  primary_up 
124409:  alias switch_between_slot1_and_slot2  primary_up  
124411: slot2
124411:  alias viewmodel_toggle viewmodels_on 
124411:  viewmodel_fov 84
124411:  cl_interp 0
124411: +attack
124411: hud_medicautocallersthreshold  75  
124411:  alias weapon1  primary_up 
124411:  alias weapon2  secondary_down 
124411:  alias weapon3  melee_down 
124411:  alias lastweapon  primary_up 
124411:  alias nextweapon  melee_down 
124411:  alias previousweapon  primary_up 
124411:  alias switch_between_slot1_and_slot2  primary_up  
124411: slot2
124411:  alias viewmodel_toggle viewmodels_on 
124411:  viewmodel_fov 84
124411:  cl_interp 0
124411: +attack
124411: hud_medicautocallersthreshold  75  
124411:  alias weapon1  primary_up 
124411:  alias weapon2  secondary_down 
124411:  alias weapon3  melee_down 
124411:  alias lastweapon  primary_up 
124411:  alias nextweapon  melee_down 
124411:  alias previousweapon  primary_up 
124411:  alias switch_between_slot1_and_slot2  primary_up  
124412: slot2
124412:  alias viewmodel_toggle viewmodels_on 
124412:  viewmodel_fov 84
124412:  cl_interp 0
124412: +attack
124412: hud_medicautocallersthreshold  75  
124412:  alias weapon1  primary_up 
124412:  alias weapon2  secondary_down 
124412:  alias weapon3  melee_down 
124412:  alias lastweapon  primary_up 
124412:  alias nextweapon  melee_down 
124412:  alias previousweapon  primary_up 
124412:  alias switch_between_slot1_and_slot2  primary_up  
124414: slot2
124414:  alias viewmodel_toggle viewmodels_on 
124414:  viewmodel_fov 84
124414:  cl_interp 0
124414: +attack
124414: hud_medicautocallersthreshold  75  
124414:  alias weapon1  primary_up 
124414:  alias weapon2  secondary_down 
124414:  alias weapon3  melee_down 
124414:  alias lastweapon  primary_up 
124414:  alias nextweapon  melee_down 
124414:  alias previousweapon  primary_up 
124414:  alias switch_between_slot1_and_slot2  primary_up  
124438: slot2
124438:  alias viewmodel_toggle viewmodels_on 
124438:  viewmodel_fov 84
124438:  cl_interp 0
124438: +attack
124438: hud_medicautocallersthreshold  75  
124438:  alias weapon1  primary_up 
124438:  alias weapon2  secondary_down 
124438:  alias weapon3  melee_down 
124438:  alias lastweapon  primary_up 
124438:  alias nextweapon  melee_down 
124438:  alias previousweapon  primary_up 
124438:  alias switch_between_slot1_and_slot2  primary_up  
124440: slot2
124440:  alias viewmodel_toggle viewmodels_on 
124440:  viewmodel_fov 84
124440:  cl_interp 0
124440: +attack
124440: hud_medicautocallersthreshold  75  
124440:  alias weapon1  primary_up 
124440:  alias weapon2  secondary_down 
124440:  alias weapon3  melee_down 
124440:  alias lastweapon  primary_up 
124440:  alias nextweapon  melee_down 
124440:  alias previousweapon  primary_up 
124440:  alias switch_between_slot1_and_slot2  primary_up  
124441: slot2
124441:  alias viewmodel_toggle viewmodels_on 
124441:  viewmodel_fov 84
124441:  cl_interp 0
124441: +attack
124441: hud_medicautocallersthreshold  75  
124441:  alias weapon1  primary_up 
124441:  alias weapon2  secondary_down 
124441:  alias weapon3  melee_down 
124441:  alias lastweapon  primary_up 
124441:  alias nextweapon  melee_down 
124441:  alias previousweapon  primary_up 
124441:  alias switch_between_slot1_and_slot2  primary_up  
124442: slot2
124442:  alias viewmodel_toggle viewmodels_on 
124442:  viewmodel_fov 84
124442:  cl_interp 0
124442: +attack
124442: hud_medicautocallersthreshold  75  
124442:  alias weapon1  primary_up 
124442:  alias weapon2  secondary_down 
124442:  alias weapon3  melee_down 
124442:  alias lastweapon  primary_up 
124442:  alias nextweapon  melee_down 
124442:  alias previousweapon  primary_up 
124442:  alias switch_between_slot1_and_slot2  primary_up  
124443: slot2
124443:  alias viewmodel_toggle viewmodels_on 
124443:  viewmodel_fov 84
124443:  cl_interp 0
124443: +attack
124443: hud_medicautocallersthreshold  75  
124443:  alias weapon1  primary_up 
124443:  alias weapon2  secondary_down 
124443:  alias weapon3  melee_down 
124443:  alias lastweapon  primary_up 
124443:  alias nextweapon  melee_down 
124443:  alias previousweapon  primary_up 
124443:  alias switch_between_slot1_and_slot2  primary_up  
124444: slot2
124444:  alias viewmodel_toggle viewmodels_on 
124444:  viewmodel_fov 84
124444:  cl_interp 0
124444: +attack
124444: hud_medicautocallersthreshold  75  
124444:  alias weapon1  primary_up 
124444:  alias weapon2  secondary_down 
124444:  alias weapon3  melee_down 
124444:  alias lastweapon  primary_up 
124444:  alias nextweapon  melee_down 
124444:  alias previousweapon  primary_up 
124444:  alias switch_between_slot1_and_slot2  primary_up  
124446: slot2
124446:  alias viewmodel_toggle viewmodels_on 
124446:  viewmodel_fov 84
124446:  cl_interp 0
124446: +attack
124446: hud_medicautocallersthreshold  75  
124446:  alias weapon1  primary_up 
124446:  alias weapon2  secondary_down 
124446:  alias weapon3  melee_down 
124446:  alias lastweapon  primary_up 
124446:  alias nextweapon  melee_down 
124446:  alias previousweapon  primary_up 
124446:  alias switch_between_slot1_and_slot2  primary_up  
124460: -back
124460: +forward
124460: alias checkfwd +forward 
124461: ATTACK FORWARD MOVERIGHT
124464: -moveright
124464: +moveleft
124464: alias checkleft +moveleft 
124465: ATTACK FORWARD MOVELEFT
124465: -moveright
124465: +moveleft 
124465: alias checkright none 
124478: -moveleft
124478: +moveright
124478: alias checkright +moveright 
124478: -moveleft
124478: +moveright 
124478: alias checkleft none 
124479: ATTACK FORWARD MOVERIGHT
124481: -forward
124481: alias checkfwd none 
124482: ATTACK MOVERIGHT
124484: slot2
124484:  alias viewmodel_toggle viewmodels_on 
124484:  viewmodel_fov 84
124484:  cl_interp 0
124484: +attack
124484: hud_medicautocallersthreshold  75  
124484:  alias weapon1  primary_up 
124484:  alias weapon2  secondary_down 
124484:  alias weapon3  melee_down 
124484:  alias lastweapon  primary_up 
124484:  alias nextweapon  melee_down 
124484:  alias previousweapon  primary_up 
124484:  alias switch_between_slot1_and_slot2  primary_up  
124486: slot2
124486:  alias viewmodel_toggle viewmodels_on 
124486:  viewmodel_fov 84
124486:  cl_interp 0
124486: +attack
124486: hud_medicautocallersthreshold  75  
124486:  alias weapon1  primary_up 
124486:  alias weapon2  secondary_down 
124486:  alias weapon3  melee_down 
124486:  alias lastweapon  primary_up 
124486:  alias nextweapon  melee_down 
124486:  alias previousweapon  primary_up 
124486:  alias switch_between_slot1_and_slot2  primary_up  
124486: slot2
124486:  alias viewmodel_toggle viewmodels_on 
124486:  viewmodel_fov 84
124486:  cl_interp 0
124486: +attack
124486: hud_medicautocallersthreshold  75  
124486:  alias weapon1  primary_up 
124486:  alias weapon2  secondary_down 
124486:  alias weapon3  melee_down 
124486:  alias lastweapon  primary_up 
124486:  alias nextweapon  melee_down 
124486:  alias previousweapon  primary_up 
124486:  alias switch_between_slot1_and_slot2  primary_up  
124487: slot2
124487:  alias viewmodel_toggle viewmodels_on 
124487:  viewmodel_fov 84
124487:  cl_interp 0
124487: +attack
124487: hud_medicautocallersthreshold  75  
124487:  alias weapon1  primary_up 
124487:  alias weapon2  secondary_down 
124487:  alias weapon3  melee_down 
124487:  alias lastweapon  primary_up 
124487:  alias nextweapon  melee_down 
124487:  alias previousweapon  primary_up 
124487:  alias switch_between_slot1_and_slot2  primary_up  
124495: -moveright
124495: +moveleft
124495: alias checkleft +moveleft 
124496: ATTACK MOVELEFT
124498: -moveright
124498: +moveleft 
124498: alias checkright none 
124503: -back
124503: +forward
124503: alias checkfwd +forward 
124504: ATTACK FORWARD MOVELEFT
124512: +jump 65
124513: ATTACK JUMP FORWARD MOVELEFT
124514: slot2
124514:  alias viewmodel_toggle viewmodels_on 
124514:  viewmodel_fov 84
124514:  cl_interp 0
124514: +attack
124514: hud_medicautocallersthreshold  75  
124514:  alias weapon1  primary_up 
124514:  alias weapon2  secondary_down 
124514:  alias weapon3  melee_down 
124514:  alias lastweapon  primary_up 
124514:  alias nextweapon  melee_down 
124514:  alias previousweapon  primary_up 
124514:  alias switch_between_slot1_and_slot2  primary_up  
124515: +duck 83
124516: ATTACK JUMP DUCK FORWARD MOVELEFT
124516: slot2
124516:  alias viewmodel_toggle viewmodels_on 
124516:  viewmodel_fov 84
124516:  cl_interp 0
124516: +attack
124516: hud_medicautocallersthreshold  75  
124516:  alias weapon1  primary_up 
124516:  alias weapon2  secondary_down 
124516:  alias weapon3  melee_down 
124516:  alias lastweapon  primary_up 
124516:  alias nextweapon  melee_down 
124516:  alias previousweapon  primary_up 
124516:  alias switch_between_slot1_and_slot2  primary_up  
124517: -forward
124517: alias checkfwd none 
124518: ATTACK JUMP DUCK MOVELEFT
124518: slot2
124518:  alias viewmodel_toggle viewmodels_on 
124518:  viewmodel_fov 84
124518:  cl_interp 0
124518: +attack
124518: hud_medicautocallersthreshold  75  
124518:  alias weapon1  primary_up 
124518:  alias weapon2  secondary_down 
124518:  alias weapon3  melee_down 
124518:  alias lastweapon  primary_up 
124518:  alias nextweapon  melee_down 
124518:  alias previousweapon  primary_up 
124518:  alias switch_between_slot1_and_slot2  primary_up  
124519: slot2
124519:  alias viewmodel_toggle viewmodels_on 
124519:  viewmodel_fov 84
124519:  cl_interp 0
124519: +attack
124519: hud_medicautocallersthreshold  75  
124519:  alias weapon1  primary_up 
124519:  alias weapon2  secondary_down 
124519:  alias weapon3  melee_down 
124519:  alias lastweapon  primary_up 
124519:  alias nextweapon  melee_down 
124519:  alias previousweapon  primary_up 
124519:  alias switch_between_slot1_and_slot2  primary_up  
124519: slot2
124519:  alias viewmodel_toggle viewmodels_on 
124519:  viewmodel_fov 84
124519:  cl_interp 0
124519: +attack
124519: hud_medicautocallersthreshold  75  
124519:  alias weapon1  primary_up 
124519:  alias weapon2  secondary_down 
124519:  alias weapon3  melee_down 
124519:  alias lastweapon  primary_up 
124519:  alias nextweapon  melee_down 
124519:  alias previousweapon  primary_up 
124519:  alias switch_between_slot1_and_slot2  primary_up  
124520: slot2
124520:  alias viewmodel_toggle viewmodels_on 
124520:  viewmodel_fov 84
124520:  cl_interp 0
124520: +attack
124520: hud_medicautocallersthreshold  75  
124520:  alias weapon1  primary_up 
124520:  alias weapon2  secondary_down 
124520:  alias weapon3  melee_down 
124520:  alias lastweapon  primary_up 
124520:  alias nextweapon  melee_down 
124520:  alias previousweapon  primary_up 
124520:  alias switch_between_slot1_and_slot2  primary_up  
124521: slot2
124521:  alias viewmodel_toggle viewmodels_on 
124521:  viewmodel_fov 84
124521:  cl_interp 0
124521: +attack
124521: hud_medicautocallersthreshold  75  
124521:  alias weapon1  primary_up 
124521:  alias weapon2  secondary_down 
124521:  alias weapon3  melee_down 
124521:  alias lastweapon  primary_up 
124521:  alias nextweapon  melee_down 
124521:  alias previousweapon  primary_up 
124521:  alias switch_between_slot1_and_slot2  primary_up  
124521: -jump 65
124522: ATTACK DUCK MOVELEFT
124522: slot2
124522:  alias viewmodel_toggle viewmodels_on 
124522:  viewmodel_fov 84
124522:  cl_interp 0
124522: +attack
124522: hud_medicautocallersthreshold  75  
124522:  alias weapon1  primary_up 
124522:  alias weapon2  secondary_down 
124522:  alias weapon3  melee_down 
124522:  alias lastweapon  primary_up 
124522:  alias nextweapon  melee_down 
124522:  alias previousweapon  primary_up 
124522:  alias switch_between_slot1_and_slot2  primary_up  
124524: -duck 83
124525: ATTACK MOVELEFT
124542: -back
124542: +forward
124542: alias checkfwd +forward 
124543: ATTACK FORWARD MOVELEFT
124553: -moveleft
124553: alias checkleft none 
124554: ATTACK FORWARD
124567: slot2
124567:  alias viewmodel_toggle viewmodels_on 
124567:  viewmodel_fov 84
124567:  cl_interp 0
124567: +attack
124567: hud_medicautocallersthreshold  75  
124567:  alias weapon1  primary_up 
124567:  alias weapon2  secondary_down 
124567:  alias weapon3  melee_down 
124567:  alias lastweapon  primary_up 
124567:  alias nextweapon  melee_down 
124567:  alias previousweapon  primary_up 
124567:  alias switch_between_slot1_and_slot2  primary_up  
124568: slot2
124568:  alias viewmodel_toggle viewmodels_on 
124568:  viewmodel_fov 84
124568:  cl_interp 0
124568: +attack
124568: hud_medicautocallersthreshold  75  
124568:  alias weapon1  primary_up 
124568:  alias weapon2  secondary_down 
124568:  alias weapon3  melee_down 
124568:  alias lastweapon  primary_up 
124568:  alias nextweapon  melee_down 
124568:  alias previousweapon  primary_up 
124568:  alias switch_between_slot1_and_slot2  primary_up  
124573: -moveright
124573: +moveleft
124573: alias checkleft +moveleft 
124574: ATTACK FORWARD MOVELEFT
124575: +jump 65
124576: ATTACK JUMP FORWARD MOVELEFT
124581: -jump 65
124582: ATTACK FORWARD MOVELEFT
124583: -forward
124583: alias checkfwd none 
124584: ATTACK MOVELEFT
124594: slot2
124594:  alias viewmodel_toggle viewmodels_on 
124594:  viewmodel_fov 84
124594:  cl_interp 0
124594: +attack
124594: hud_medicautocallersthreshold  75  
124594:  alias weapon1  primary_up 
124594:  alias weapon2  secondary_down 
124594:  alias weapon3  melee_down 
124594:  alias lastweapon  primary_up 
124594:  alias nextweapon  melee_down 
124594:  alias previousweapon  primary_up 
124594:  alias switch_between_slot1_and_slot2  primary_up  
124596: slot2
124596:  alias viewmodel_toggle viewmodels_on 
124596:  viewmodel_fov 84
124596:  cl_interp 0
124596: +attack
124596: hud_medicautocallersthreshold  75  
124596:  alias weapon1  primary_up 
124596:  alias weapon2  secondary_down 
124596:  alias weapon3  melee_down 
124596:  alias lastweapon  primary_up 
124596:  alias nextweapon  melee_down 
124596:  alias previousweapon  primary_up 
124596:  alias switch_between_slot1_and_slot2  primary_up  
124597: slot2
124597:  alias viewmodel_toggle viewmodels_on 
124597:  viewmodel_fov 84
124597:  cl_interp 0
124597: +attack
124597: hud_medicautocallersthreshold  75  
124597:  alias weapon1  primary_up 
124597:  alias weapon2  secondary_down 
124597:  alias weapon3  melee_down 
124597:  alias lastweapon  primary_up 
124597:  alias nextweapon  melee_down 
124597:  alias previousweapon  primary_up 
124597:  alias switch_between_slot1_and_slot2  primary_up  
124598: slot2
124598:  alias viewmodel_toggle viewmodels_on 
124598:  viewmodel_fov 84
124598:  cl_interp 0
124598: +attack
124598: hud_medicautocallersthreshold  75  
124598:  alias weapon1  primary_up 
124598:  alias weapon2  secondary_down 
124598:  alias weapon3  melee_down 
124598:  alias lastweapon  primary_up 
124598:  alias nextweapon  melee_down 
124598:  alias previousweapon  primary_up 
124598:  alias switch_between_slot1_and_slot2  primary_up  
124600: slot2
124600:  alias viewmodel_toggle viewmodels_on 
124600:  viewmodel_fov 84
124600:  cl_interp 0
124600: +attack
124600: hud_medicautocallersthreshold  75  
124600:  alias weapon1  primary_up 
124600:  alias weapon2  secondary_down 
124600:  alias weapon3  melee_down 
124600:  alias lastweapon  primary_up 
124600:  alias nextweapon  melee_down 
124600:  alias previousweapon  primary_up 
124600:  alias switch_between_slot1_and_slot2  primary_up  
124600: -forward
124600: +back
124600: alias checkback +back 
124600: slot2
124600:  alias viewmodel_toggle viewmodels_on 
124600:  viewmodel_fov 84
124600:  cl_interp 0
124600: +attack
124600: hud_medicautocallersthreshold  75  
124600:  alias weapon1  primary_up 
124600:  alias weapon2  secondary_down 
124600:  alias weapon3  melee_down 
124600:  alias lastweapon  primary_up 
124600:  alias nextweapon  melee_down 
124600:  alias previousweapon  primary_up 
124600:  alias switch_between_slot1_and_slot2  primary_up  
124601: ATTACK BACK MOVELEFT
124610: -back
124610: alias checkback none 
124610: -moveleft
124610: +moveright
124610: alias checkright +moveright 
124611: ATTACK MOVERIGHT
124613: -moveleft
124613: +moveright 
124613: alias checkleft none 
124621: -back
124621: +forward
124621: alias checkfwd +forward 
124622: ATTACK FORWARD MOVERIGHT
124627: -moveright
124627: alias checkright none 
124628: ATTACK FORWARD
124643: +showscores
124643: net_graph 4 
124644: ATTACK FORWARD SCORE
124650: -showscores
124650: net_graph 0
124651: ATTACK FORWARD
124662: -moveleft
124662: +moveright
124662: alias checkright +moveright 
124663: ATTACK FORWARD MOVERIGHT
124664: -forward
124664: alias checkfwd none 
124665: ATTACK MOVERIGHT
124678: slot2
124678:  alias viewmodel_toggle viewmodels_on 
124678:  viewmodel_fov 84
124678:  cl_interp 0
124678: +attack
124678: hud_medicautocallersthreshold  75  
124678:  alias weapon1  primary_up 
124678:  alias weapon2  secondary_down 
124678:  alias weapon3  melee_down 
124678:  alias lastweapon  primary_up 
124678:  alias nextweapon  melee_down 
124678:  alias previousweapon  primary_up 
124678:  alias switch_between_slot1_and_slot2  primary_up  
124680: slot2
124680:  alias viewmodel_toggle viewmodels_on 
124680:  viewmodel_fov 84
124680:  cl_interp 0
124680: +attack
124680: hud_medicautocallersthreshold  75  
124680:  alias weapon1  primary_up 
124680:  alias weapon2  secondary_down 
124680:  alias weapon3  melee_down 
124680:  alias lastweapon  primary_up 
124680:  alias nextweapon  melee_down 
124680:  alias previousweapon  primary_up 
124680:  alias switch_between_slot1_and_slot2  primary_up  
124680: -moveright
124680: +moveleft
124680: alias checkleft +moveleft 
124681: ATTACK MOVELEFT
124681: slot2
124681:  alias viewmodel_toggle viewmodels_on 
124681:  viewmodel_fov 84
124681:  cl_interp 0
124681: +attack
124681: hud_medicautocallersthreshold  75  
124681:  alias weapon1  primary_up 
124681:  alias weapon2  secondary_down 
124681:  alias weapon3  melee_down 
124681:  alias lastweapon  primary_up 
124681:  alias nextweapon  melee_down 
124681:  alias previousweapon  primary_up 
124681:  alias switch_between_slot1_and_slot2  primary_up  
124682: slot2
124682:  alias viewmodel_toggle viewmodels_on 
124682:  viewmodel_fov 84
124682:  cl_interp 0
124682: +attack
124682: hud_medicautocallersthreshold  75  
124682:  alias weapon1  primary_up 
124682:  alias weapon2  secondary_down 
124682:  alias weapon3  melee_down 
124682:  alias lastweapon  primary_up 
124682:  alias nextweapon  melee_down 
124682:  alias previousweapon  primary_up 
124682:  alias switch_between_slot1_and_slot2  primary_up  
124683: -moveright
124683: +moveleft 
124683: alias checkright none 
124683: slot2
124683:  alias viewmodel_toggle viewmodels_on 
124683:  viewmodel_fov 84
124683:  cl_interp 0
124683: +attack
124683: hud_medicautocallersthreshold  75  
124683:  alias weapon1  primary_up 
124683:  alias weapon2  secondary_down 
124683:  alias weapon3  melee_down 
124683:  alias lastweapon  primary_up 
124683:  alias nextweapon  melee_down 
124683:  alias previousweapon  primary_up 
124683:  alias switch_between_slot1_and_slot2  primary_up  
124685: slot2
124685:  alias viewmodel_toggle viewmodels_on 
124685:  viewmodel_fov 84
124685:  cl_interp 0
124685: +attack
124685: hud_medicautocallersthreshold  75  
124685:  alias weapon1  primary_up 
124685:  alias weapon2  secondary_down 
124685:  alias weapon3  melee_down 
124685:  alias lastweapon  primary_up 
124685:  alias nextweapon  melee_down 
124685:  alias previousweapon  primary_up 
124685:  alias switch_between_slot1_and_slot2  primary_up  
124685: -back
124685: +forward
124685: alias checkfwd +forward 
124686: ATTACK FORWARD MOVELEFT
124697: -moveleft
124697: alias checkleft none 
124698: ATTACK FORWARD
124704: -forward
124704: alias checkfwd none 
124705: ATTACK
124716: slot2
124716:  alias viewmodel_toggle viewmodels_on 
124716:  viewmodel_fov 84
124716:  cl_interp 0
124716: +attack
124716: hud_medicautocallersthreshold  75  
124716:  alias weapon1  primary_up 
124716:  alias weapon2  secondary_down 
124716:  alias weapon3  melee_down 
124716:  alias lastweapon  primary_up 
124716:  alias nextweapon  melee_down 
124716:  alias previousweapon  primary_up 
124716:  alias switch_between_slot1_and_slot2  primary_up  
124719: slot2
124719:  alias viewmodel_toggle viewmodels_on 
124719:  viewmodel_fov 84
124719:  cl_interp 0
124719: +attack
124719: hud_medicautocallersthreshold  75  
124719:  alias weapon1  primary_up 
124719:  alias weapon2  secondary_down 
124719:  alias weapon3  melee_down 
124719:  alias lastweapon  primary_up 
124719:  alias nextweapon  melee_down 
124719:  alias previousweapon  primary_up 
124719:  alias switch_between_slot1_and_slot2  primary_up  
124720: slot2
124720:  alias viewmodel_toggle viewmodels_on 
124720:  viewmodel_fov 84
124720:  cl_interp 0
124720: +attack
124720: hud_medicautocallersthreshold  75  
124720:  alias weapon1  primary_up 
124720:  alias weapon2  secondary_down 
124720:  alias weapon3  melee_down 
124720:  alias lastweapon  primary_up 
124720:  alias nextweapon  melee_down 
124720:  alias previousweapon  primary_up 
124720:  alias switch_between_slot1_and_slot2  primary_up  
124721: +showscores
124721: net_graph 4 
124722: ATTACK SCORE
124727: -showscores
124727: net_graph 0
124728: ATTACK
124764: -forward
124764: +back
124764: alias checkback +back 
124765: ATTACK BACK
124766: -moveright
124766: +moveleft
124766: alias checkleft +moveleft 
124767: ATTACK BACK MOVELEFT
124770: -attack 
124771: BACK MOVELEFT
124773: -back
124773: alias checkback none 
124774: MOVELEFT
124777: +attack 
124778: ATTACK MOVELEFT
124787: -moveleft
124787: alias checkleft none 
124788: ATTACK
124788: -moveleft
124788: +moveright
124788: alias checkright +moveright 
124789: ATTACK MOVERIGHT
124791: slot2
124791:  alias viewmodel_toggle viewmodels_on 
124791:  viewmodel_fov 84
124791:  cl_interp 0
124791: +attack
124791: hud_medicautocallersthreshold  75  
124791:  alias weapon1  primary_up 
124791:  alias weapon2  secondary_down 
124791:  alias weapon3  melee_down 
124791:  alias lastweapon  primary_up 
124791:  alias nextweapon  melee_down 
124791:  alias previousweapon  primary_up 
124791:  alias switch_between_slot1_and_slot2  primary_up  
124792: slot2
124792:  alias viewmodel_toggle viewmodels_on 
124792:  viewmodel_fov 84
124792:  cl_interp 0
124792: +attack
124792: hud_medicautocallersthreshold  75  
124792:  alias weapon1  primary_up 
124792:  alias weapon2  secondary_down 
124792:  alias weapon3  melee_down 
124792:  alias lastweapon  primary_up 
124792:  alias nextweapon  melee_down 
124792:  alias previousweapon  primary_up 
124792:  alias switch_between_slot1_and_slot2  primary_up  
124795: -back
124795: +forward
124795: alias checkfwd +forward 
124796: ATTACK FORWARD MOVERIGHT
124798: slot2
124798:  alias viewmodel_toggle viewmodels_on 
124798:  viewmodel_fov 84
124798:  cl_interp 0
124798: +attack
124798: hud_medicautocallersthreshold  75  
124798:  alias weapon1  primary_up 
124798:  alias weapon2  secondary_down 
124798:  alias weapon3  melee_down 
124798:  alias lastweapon  primary_up 
124798:  alias nextweapon  melee_down 
124798:  alias previousweapon  primary_up 
124798:  alias switch_between_slot1_and_slot2  primary_up  
124802: -moveright
124802: alias checkright none 
124803: ATTACK FORWARD
124803: -moveright
124803: +moveleft
124803: alias checkleft +moveleft 
124804: ATTACK FORWARD MOVELEFT
124810: -moveleft
124810: alias checkleft none 
124811: ATTACK FORWARD
124823: -moveright
124823: +moveleft
124823: alias checkleft +moveleft 
124824: ATTACK FORWARD MOVELEFT
124835: -forward
124835: alias checkfwd none 
124836: ATTACK MOVELEFT
124851: -forward
124851: +back
124851: alias checkback +back 
124852: ATTACK BACK MOVELEFT
124855: -attack 
124856: BACK MOVELEFT
124863: +attack 
124864: ATTACK BACK MOVELEFT
124866: -back
124866: alias checkback none 
124867: ATTACK MOVELEFT
124875: -back
124875: +forward
124875: alias checkfwd +forward 
124876: ATTACK FORWARD MOVELEFT
124878: slot2
124878:  alias viewmodel_toggle viewmodels_on 
124878:  viewmodel_fov 84
124878:  cl_interp 0
124878: +attack
124878: hud_medicautocallersthreshold  75  
124878:  alias weapon1  primary_up 
124878:  alias weapon2  secondary_down 
124878:  alias weapon3  melee_down 
124878:  alias lastweapon  primary_up 
124878:  alias nextweapon  melee_down 
124878:  alias previousweapon  primary_up 
124878:  alias switch_between_slot1_and_slot2  primary_up  
124880: slot2
124880:  alias viewmodel_toggle viewmodels_on 
124880:  viewmodel_fov 84
124880:  cl_interp 0
124880: +attack
124880: hud_medicautocallersthreshold  75  
124880:  alias weapon1  primary_up 
124880:  alias weapon2  secondary_down 
124880:  alias weapon3  melee_down 
124880:  alias lastweapon  primary_up 
124880:  alias nextweapon  melee_down 
124880:  alias previousweapon  primary_up 
124880:  alias switch_between_slot1_and_slot2  primary_up  
124880: slot2
124880:  alias viewmodel_toggle viewmodels_on 
124880:  viewmodel_fov 84
124880:  cl_interp 0
124880: +attack
124880: hud_medicautocallersthreshold  75  
124880:  alias weapon1  primary_up 
124880:  alias weapon2  secondary_down 
124880:  alias weapon3  melee_down 
124880:  alias lastweapon  primary_up 
124880:  alias nextweapon  melee_down 
124880:  alias previousweapon  primary_up 
124880:  alias switch_between_slot1_and_slot2  primary_up  
124880: -moveleft
124880: alias checkleft none 
124881: ATTACK FORWARD
124881: slot2
124881:  alias viewmodel_toggle viewmodels_on 
124881:  viewmodel_fov 84
124881:  cl_interp 0
124881: +attack
124881: hud_medicautocallersthreshold  75  
124881:  alias weapon1  primary_up 
124881:  alias weapon2  secondary_down 
124881:  alias weapon3  melee_down 
124881:  alias lastweapon  primary_up 
124881:  alias nextweapon  melee_down 
124881:  alias previousweapon  primary_up 
124881:  alias switch_between_slot1_and_slot2  primary_up  
124881: slot2
124881:  alias viewmodel_toggle viewmodels_on 
124881:  viewmodel_fov 84
124881:  cl_interp 0
124881: +attack
124881: hud_medicautocallersthreshold  75  
124881:  alias weapon1  primary_up 
124881:  alias weapon2  secondary_down 
124881:  alias weapon3  melee_down 
124881:  alias lastweapon  primary_up 
124881:  alias nextweapon  melee_down 
124881:  alias previousweapon  primary_up 
124881:  alias switch_between_slot1_and_slot2  primary_up  
124883: slot2
124883:  alias viewmodel_toggle viewmodels_on 
124883:  viewmodel_fov 84
124883:  cl_interp 0
124883: +attack
124883: hud_medicautocallersthreshold  75  
124883:  alias weapon1  primary_up 
124883:  alias weapon2  secondary_down 
124883:  alias weapon3  melee_down 
124883:  alias lastweapon  primary_up 
124883:  alias nextweapon  melee_down 
124883:  alias previousweapon  primary_up 
124883:  alias switch_between_slot1_and_slot2  primary_up  
124886: -moveleft
124886: +moveright
124886: alias checkright +moveright 
124887: ATTACK FORWARD MOVERIGHT
124888: -moveright
124888: +moveleft
124888: alias checkleft +moveleft 
124889: ATTACK FORWARD MOVELEFT
124889: -moveright
124889: +moveleft 
124889: alias checkright none 
124913: -moveleft
124913: alias checkleft none 
124914: ATTACK FORWARD
124923: -moveleft
124923: +moveright
124923: alias checkright +moveright 
124924: ATTACK FORWARD MOVERIGHT
124933: -forward
124933: alias checkfwd none 
124934: ATTACK MOVERIGHT
124942: -forward
124942: +back
124942: alias checkback +back 
124943: ATTACK BACK MOVERIGHT
124951: -moveright
124951: +moveleft
124951: alias checkleft +moveleft 
124952: ATTACK BACK MOVELEFT
124959: -moveright
124959: +moveleft 
124959: alias checkright none 
124973: slot2
124973:  alias viewmodel_toggle viewmodels_on 
124973:  viewmodel_fov 84
124973:  cl_interp 0
124973: +attack
124973: hud_medicautocallersthreshold  75  
124973:  alias weapon1  primary_up 
124973:  alias weapon2  secondary_down 
124973:  alias weapon3  melee_down 
124973:  alias lastweapon  primary_up 
124973:  alias nextweapon  melee_down 
124973:  alias previousweapon  primary_up 
124973:  alias switch_between_slot1_and_slot2  primary_up  
124974: -moveleft
124974: +moveright
124974: alias checkright +moveright 
124974: -back
124974: alias checkback none 
124975: ATTACK MOVERIGHT
124975: slot2
124975:  alias viewmodel_toggle viewmodels_on 
124975:  viewmodel_fov 84
124975:  cl_interp 0
124975: +attack
124975: hud_medicautocallersthreshold  75  
124975:  alias weapon1  primary_up 
124975:  alias weapon2  secondary_down 
124975:  alias weapon3  melee_down 
124975:  alias lastweapon  primary_up 
124975:  alias nextweapon  melee_down 
124975:  alias previousweapon  primary_up 
124975:  alias switch_between_slot1_and_slot2  primary_up  
124976: slot2
124976:  alias viewmodel_toggle viewmodels_on 
124976:  viewmodel_fov 84
124976:  cl_interp 0
124976: +attack
124976: hud_medicautocallersthreshold  75  
124976:  alias weapon1  primary_up 
124976:  alias weapon2  secondary_down 
124976:  alias weapon3  melee_down 
124976:  alias lastweapon  primary_up 
124976:  alias nextweapon  melee_down 
124976:  alias previousweapon  primary_up 
124976:  alias switch_between_slot1_and_slot2  primary_up  
124978: slot2
124978:  alias viewmodel_toggle viewmodels_on 
124978:  viewmodel_fov 84
124978:  cl_interp 0
124978: +attack
124978: hud_medicautocallersthreshold  75  
124978:  alias weapon1  primary_up 
124978:  alias weapon2  secondary_down 
124978:  alias weapon3  melee_down 
124978:  alias lastweapon  primary_up 
124978:  alias nextweapon  melee_down 
124978:  alias previousweapon  primary_up 
124978:  alias switch_between_slot1_and_slot2  primary_up  
124979: slot2
124979:  alias viewmodel_toggle viewmodels_on 
124979:  viewmodel_fov 84
124979:  cl_interp 0
124979: +attack
124979: hud_medicautocallersthreshold  75  
124979:  alias weapon1  primary_up 
124979:  alias weapon2  secondary_down 
124979:  alias weapon3  melee_down 
124979:  alias lastweapon  primary_up 
124979:  alias nextweapon  melee_down 
124979:  alias previousweapon  primary_up 
124979:  alias switch_between_slot1_and_slot2  primary_up  
124984: -back
124984: +forward
124984: alias checkfwd +forward 
124985: ATTACK FORWARD MOVERIGHT
124986: -moveright
124986: +moveleft 
124986: alias checkright none 
124987: ATTACK FORWARD MOVELEFT
125017: -moveleft
125017: alias checkleft none 
125018: ATTACK FORWARD
125030: +showscores
125030: net_graph 4 
125031: ATTACK FORWARD SCORE
125040: -showscores
125040: net_graph 0
125041: ATTACK FORWARD
125058: slot2
125058:  alias viewmodel_toggle viewmodels_on 
125058:  viewmodel_fov 84
125058:  cl_interp 0
125058: +attack
125058: hud_medicautocallersthreshold  75  
125058:  alias weapon1  primary_up 
125058:  alias weapon2  secondary_down 
125058:  alias weapon3  melee_down 
125058:  alias lastweapon  primary_up 
125058:  alias nextweapon  melee_down 
125058:  alias previousweapon  primary_up 
125058:  alias switch_between_slot1_and_slot2  primary_up  
125060: slot2
125060:  alias viewmodel_toggle viewmodels_on 
125060:  viewmodel_fov 84
125060:  cl_interp 0
125060: +attack
125060: hud_medicautocallersthreshold  75  
125060:  alias weapon1  primary_up 
125060:  alias weapon2  secondary_down 
125060:  alias weapon3  melee_down 
125060:  alias lastweapon  primary_up 
125060:  alias nextweapon  melee_down 
125060:  alias previousweapon  primary_up 
125060:  alias switch_between_slot1_and_slot2  primary_up  
125061: slot2
125061:  alias viewmodel_toggle viewmodels_on 
125061:  viewmodel_fov 84
125061:  cl_interp 0
125061: +attack
125061: hud_medicautocallersthreshold  75  
125061:  alias weapon1  primary_up 
125061:  alias weapon2  secondary_down 
125061:  alias weapon3  melee_down 
125061:  alias lastweapon  primary_up 
125061:  alias nextweapon  melee_down 
125061:  alias previousweapon  primary_up 
125061:  alias switch_between_slot1_and_slot2  primary_up  
125062: slot2
125062:  alias viewmodel_toggle viewmodels_on 
125062:  viewmodel_fov 84
125062:  cl_interp 0
125062: +attack
125062: hud_medicautocallersthreshold  75  
125062:  alias weapon1  primary_up 
125062:  alias weapon2  secondary_down 
125062:  alias weapon3  melee_down 
125062:  alias lastweapon  primary_up 
125062:  alias nextweapon  melee_down 
125062:  alias previousweapon  primary_up 
125062:  alias switch_between_slot1_and_slot2  primary_up  
125063: slot2
125063:  alias viewmodel_toggle viewmodels_on 
125063:  viewmodel_fov 84
125063:  cl_interp 0
125063: +attack
125063: hud_medicautocallersthreshold  75  
125063:  alias weapon1  primary_up 
125063:  alias weapon2  secondary_down 
125063:  alias weapon3  melee_down 
125063:  alias lastweapon  primary_up 
125063:  alias nextweapon  melee_down 
125063:  alias previousweapon  primary_up 
125063:  alias switch_between_slot1_and_slot2  primary_up  
125078: -moveright
125078: +moveleft
125078: alias checkleft +moveleft 
125079: ATTACK FORWARD MOVELEFT
125084: -moveleft
125084: alias checkleft none 
125085: ATTACK FORWARD
125094: -moveright
125094: +moveleft
125094: alias checkleft +moveleft 
125095: ATTACK FORWARD MOVELEFT
125113: -forward
125113: alias checkfwd none 
125114: ATTACK MOVELEFT
125115: -moveleft
125115: alias checkleft none 
125116: ATTACK
125118: -moveleft
125118: +moveright
125118: alias checkright +moveright 
125119: ATTACK MOVERIGHT
125125: -forward
125125: +back
125125: alias checkback +back 
125126: ATTACK BACK MOVERIGHT
125135: -back
125135: alias checkback none 
125136: ATTACK MOVERIGHT
125146: slot2
125146:  alias viewmodel_toggle viewmodels_on 
125146:  viewmodel_fov 84
125146:  cl_interp 0
125146: +attack
125146: hud_medicautocallersthreshold  75  
125146:  alias weapon1  primary_up 
125146:  alias weapon2  secondary_down 
125146:  alias weapon3  melee_down 
125146:  alias lastweapon  primary_up 
125146:  alias nextweapon  melee_down 
125146:  alias previousweapon  primary_up 
125146:  alias switch_between_slot1_and_slot2  primary_up  
125147: -moveright
125147: +moveleft
125147: alias checkleft +moveleft 
125148: ATTACK MOVELEFT
125148: slot2
125148:  alias viewmodel_toggle viewmodels_on 
125148:  viewmodel_fov 84
125148:  cl_interp 0
125148: +attack
125148: hud_medicautocallersthreshold  75  
125148:  alias weapon1  primary_up 
125148:  alias weapon2  secondary_down 
125148:  alias weapon3  melee_down 
125148:  alias lastweapon  primary_up 
125148:  alias nextweapon  melee_down 
125148:  alias previousweapon  primary_up 
125148:  alias switch_between_slot1_and_slot2  primary_up  
125149: slot2
125149:  alias viewmodel_toggle viewmodels_on 
125149:  viewmodel_fov 84
125149:  cl_interp 0
125149: +attack
125149: hud_medicautocallersthreshold  75  
125149:  alias weapon1  primary_up 
125149:  alias weapon2  secondary_down 
125149:  alias weapon3  melee_down 
125149:  alias lastweapon  primary_up 
125149:  alias nextweapon  melee_down 
125149:  alias previousweapon  primary_up 
125149:  alias switch_between_slot1_and_slot2  primary_up  
125149: slot2
125149:  alias viewmodel_toggle viewmodels_on 
125149:  viewmodel_fov 84
125149:  cl_interp 0
125149: +attack
125149: hud_medicautocallersthreshold  75  
125149:  alias weapon1  primary_up 
125149:  alias weapon2  secondary_down 
125149:  alias weapon3  melee_down 
125149:  alias lastweapon  primary_up 
125149:  alias nextweapon  melee_down 
125149:  alias previousweapon  primary_up 
125149:  alias switch_between_slot1_and_slot2  primary_up  
125150: slot2
125150:  alias viewmodel_toggle viewmodels_on 
125150:  viewmodel_fov 84
125150:  cl_interp 0
125150: +attack
125150: hud_medicautocallersthreshold  75  
125150:  alias weapon1  primary_up 
125150:  alias weapon2  secondary_down 
125150:  alias weapon3  melee_down 
125150:  alias lastweapon  primary_up 
125150:  alias nextweapon  melee_down 
125150:  alias previousweapon  primary_up 
125150:  alias switch_between_slot1_and_slot2  primary_up  
125151: slot2
125151:  alias viewmodel_toggle viewmodels_on 
125151:  viewmodel_fov 84
125151:  cl_interp 0
125151: +attack
125151: hud_medicautocallersthreshold  75  
125151:  alias weapon1  primary_up 
125151:  alias weapon2  secondary_down 
125151:  alias weapon3  melee_down 
125151:  alias lastweapon  primary_up 
125151:  alias nextweapon  melee_down 
125151:  alias previousweapon  primary_up 
125151:  alias switch_between_slot1_and_slot2  primary_up  
125151: -moveright
125151: +moveleft 
125151: alias checkright none 
125153: slot2
125153:  alias viewmodel_toggle viewmodels_on 
125153:  viewmodel_fov 84
125153:  cl_interp 0
125153: +attack
125153: hud_medicautocallersthreshold  75  
125153:  alias weapon1  primary_up 
125153:  alias weapon2  secondary_down 
125153:  alias weapon3  melee_down 
125153:  alias lastweapon  primary_up 
125153:  alias nextweapon  melee_down 
125153:  alias previousweapon  primary_up 
125153:  alias switch_between_slot1_and_slot2  primary_up  
125158: -back
125158: +forward
125158: alias checkfwd +forward 
125159: ATTACK FORWARD MOVELEFT
125169: -moveleft
125169: alias checkleft none 
125170: ATTACK FORWARD
125179: slot2
125179:  alias viewmodel_toggle viewmodels_on 
125179:  viewmodel_fov 84
125179:  cl_interp 0
125179: +attack
125179: hud_medicautocallersthreshold  75  
125179:  alias weapon1  primary_up 
125179:  alias weapon2  secondary_down 
125179:  alias weapon3  melee_down 
125179:  alias lastweapon  primary_up 
125179:  alias nextweapon  melee_down 
125179:  alias previousweapon  primary_up 
125179:  alias switch_between_slot1_and_slot2  primary_up  
125181: slot2
125181:  alias viewmodel_toggle viewmodels_on 
125181:  viewmodel_fov 84
125181:  cl_interp 0
125181: +attack
125181: hud_medicautocallersthreshold  75  
125181:  alias weapon1  primary_up 
125181:  alias weapon2  secondary_down 
125181:  alias weapon3  melee_down 
125181:  alias lastweapon  primary_up 
125181:  alias nextweapon  melee_down 
125181:  alias previousweapon  primary_up 
125181:  alias switch_between_slot1_and_slot2  primary_up  
125183: slot2
125183:  alias viewmodel_toggle viewmodels_on 
125183:  viewmodel_fov 84
125183:  cl_interp 0
125183: +attack
125183: hud_medicautocallersthreshold  75  
125183:  alias weapon1  primary_up 
125183:  alias weapon2  secondary_down 
125183:  alias weapon3  melee_down 
125183:  alias lastweapon  primary_up 
125183:  alias nextweapon  melee_down 
125183:  alias previousweapon  primary_up 
125183:  alias switch_between_slot1_and_slot2  primary_up  
125184: slot2
125184:  alias viewmodel_toggle viewmodels_on 
125184:  viewmodel_fov 84
125184:  cl_interp 0
125184: +attack
125184: hud_medicautocallersthreshold  75  
125184:  alias weapon1  primary_up 
125184:  alias weapon2  secondary_down 
125184:  alias weapon3  melee_down 
125184:  alias lastweapon  primary_up 
125184:  alias nextweapon  melee_down 
125184:  alias previousweapon  primary_up 
125184:  alias switch_between_slot1_and_slot2  primary_up  
125185: slot2
125185:  alias viewmodel_toggle viewmodels_on 
125185:  viewmodel_fov 84
125185:  cl_interp 0
125185: +attack
125185: hud_medicautocallersthreshold  75  
125185:  alias weapon1  primary_up 
125185:  alias weapon2  secondary_down 
125185:  alias weapon3  melee_down 
125185:  alias lastweapon  primary_up 
125185:  alias nextweapon  melee_down 
125185:  alias previousweapon  primary_up 
125185:  alias switch_between_slot1_and_slot2  primary_up  
125186: slot2
125186:  alias viewmodel_toggle viewmodels_on 
125186:  viewmodel_fov 84
125186:  cl_interp 0
125186: +attack
125186: hud_medicautocallersthreshold  75  
125186:  alias weapon1  primary_up 
125186:  alias weapon2  secondary_down 
125186:  alias weapon3  melee_down 
125186:  alias lastweapon  primary_up 
125186:  alias nextweapon  melee_down 
125186:  alias previousweapon  primary_up 
125186:  alias switch_between_slot1_and_slot2  primary_up  
125187: slot2
125187:  alias viewmodel_toggle viewmodels_on 
125187:  viewmodel_fov 84
125187:  cl_interp 0
125187: +attack
125187: hud_medicautocallersthreshold  75  
125187:  alias weapon1  primary_up 
125187:  alias weapon2  secondary_down 
125187:  alias weapon3  melee_down 
125187:  alias lastweapon  primary_up 
125187:  alias nextweapon  melee_down 
125187:  alias previousweapon  primary_up 
125187:  alias switch_between_slot1_and_slot2  primary_up  
125212: -moveright
125212: +moveleft
125212: alias checkleft +moveleft 
125213: ATTACK FORWARD MOVELEFT
125223: -moveleft
125223: alias checkleft none 
125224: ATTACK FORWARD
125243: -moveleft
125243: +moveright
125243: alias checkright +moveright 
125244: ATTACK FORWARD MOVERIGHT
125281: -moveright
125281: alias checkright none 
125282: ATTACK FORWARD
125304: -attack 
125305: FORWARD
125313: +attack 
125314: ATTACK FORWARD
125322: slot2
125322:  alias viewmodel_toggle viewmodels_on 
125322:  viewmodel_fov 84
125322:  cl_interp 0
125322: +attack
125322: hud_medicautocallersthreshold  75  
125322:  alias weapon1  primary_up 
125322:  alias weapon2  secondary_down 
125322:  alias weapon3  melee_down 
125322:  alias lastweapon  primary_up 
125322:  alias nextweapon  melee_down 
125322:  alias previousweapon  primary_up 
125322:  alias switch_between_slot1_and_slot2  primary_up  
125324: slot2
125324:  alias viewmodel_toggle viewmodels_on 
125324:  viewmodel_fov 84
125324:  cl_interp 0
125324: +attack
125324: hud_medicautocallersthreshold  75  
125324:  alias weapon1  primary_up 
125324:  alias weapon2  secondary_down 
125324:  alias weapon3  melee_down 
125324:  alias lastweapon  primary_up 
125324:  alias nextweapon  melee_down 
125324:  alias previousweapon  primary_up 
125324:  alias switch_between_slot1_and_slot2  primary_up  
125325: slot2
125325:  alias viewmodel_toggle viewmodels_on 
125325:  viewmodel_fov 84
125325:  cl_interp 0
125325: +attack
125325: hud_medicautocallersthreshold  75  
125325:  alias weapon1  primary_up 
125325:  alias weapon2  secondary_down 
125325:  alias weapon3  melee_down 
125325:  alias lastweapon  primary_up 
125325:  alias nextweapon  melee_down 
125325:  alias previousweapon  primary_up 
125325:  alias switch_between_slot1_and_slot2  primary_up  
125325: slot2
125325:  alias viewmodel_toggle viewmodels_on 
125325:  viewmodel_fov 84
125325:  cl_interp 0
125325: +attack
125325: hud_medicautocallersthreshold  75  
125325:  alias weapon1  primary_up 
125325:  alias weapon2  secondary_down 
125325:  alias weapon3  melee_down 
125325:  alias lastweapon  primary_up 
125325:  alias nextweapon  melee_down 
125325:  alias previousweapon  primary_up 
125325:  alias switch_between_slot1_and_slot2  primary_up  
125325: slot2
125325:  alias viewmodel_toggle viewmodels_on 
125325:  viewmodel_fov 84
125325:  cl_interp 0
125325: +attack
125325: hud_medicautocallersthreshold  75  
125325:  alias weapon1  primary_up 
125325:  alias weapon2  secondary_down 
125325:  alias weapon3  melee_down 
125325:  alias lastweapon  primary_up 
125325:  alias nextweapon  melee_down 
125325:  alias previousweapon  primary_up 
125325:  alias switch_between_slot1_and_slot2  primary_up  
125326: slot2
125326:  alias viewmodel_toggle viewmodels_on 
125326:  viewmodel_fov 84
125326:  cl_interp 0
125326: +attack
125326: hud_medicautocallersthreshold  75  
125326:  alias weapon1  primary_up 
125326:  alias weapon2  secondary_down 
125326:  alias weapon3  melee_down 
125326:  alias lastweapon  primary_up 
125326:  alias nextweapon  melee_down 
125326:  alias previousweapon  primary_up 
125326:  alias switch_between_slot1_and_slot2  primary_up  
125327: slot2
125327:  alias viewmodel_toggle viewmodels_on 
125327:  viewmodel_fov 84
125327:  cl_interp 0
125327: +attack
125327: hud_medicautocallersthreshold  75  
125327:  alias weapon1  primary_up 
125327:  alias weapon2  secondary_down 
125327:  alias weapon3  melee_down 
125327:  alias lastweapon  primary_up 
125327:  alias nextweapon  melee_down 
125327:  alias previousweapon  primary_up 
125327:  alias switch_between_slot1_and_slot2  primary_up  
125328: slot2
125328:  alias viewmodel_toggle viewmodels_on 
125328:  viewmodel_fov 84
125328:  cl_interp 0
125328: +attack
125328: hud_medicautocallersthreshold  75  
125328:  alias weapon1  primary_up 
125328:  alias weapon2  secondary_down 
125328:  alias weapon3  melee_down 
125328:  alias lastweapon  primary_up 
125328:  alias nextweapon  melee_down 
125328:  alias previousweapon  primary_up 
125328:  alias switch_between_slot1_and_slot2  primary_up  
125328: -moveleft
125328: +moveright
125328: alias checkright +moveright 
125329: ATTACK FORWARD MOVERIGHT
125362: -attack 
125363: FORWARD MOVERIGHT
125364: -moveright
125364: +moveleft
125364: alias checkleft +moveleft 
125365: FORWARD MOVELEFT
125367: -forward
125367: alias checkfwd none 
125368: MOVELEFT
125368: -moveright
125368: +moveleft 
125368: alias checkright none 
125368: +attack 
125369: ATTACK MOVELEFT
125377: -moveleft
125377: alias checkleft none 
125377: -moveleft
125377: +moveright
125377: alias checkright +moveright 
125382: ATTACK MOVERIGHT
125383: slot2
125383:  alias viewmodel_toggle viewmodels_on 
125383:  viewmodel_fov 84
125383:  cl_interp 0
125383: +attack
125383: hud_medicautocallersthreshold  75  
125383:  alias weapon1  primary_up 
125383:  alias weapon2  secondary_down 
125383:  alias weapon3  melee_down 
125383:  alias lastweapon  primary_up 
125383:  alias nextweapon  melee_down 
125383:  alias previousweapon  primary_up 
125383:  alias switch_between_slot1_and_slot2  primary_up  
125384: slot2
125384:  alias viewmodel_toggle viewmodels_on 
125384:  viewmodel_fov 84
125384:  cl_interp 0
125384: +attack
125384: hud_medicautocallersthreshold  75  
125384:  alias weapon1  primary_up 
125384:  alias weapon2  secondary_down 
125384:  alias weapon3  melee_down 
125384:  alias lastweapon  primary_up 
125384:  alias nextweapon  melee_down 
125384:  alias previousweapon  primary_up 
125384:  alias switch_between_slot1_and_slot2  primary_up  
125389: +showscores
125389: net_graph 4 
125390: ATTACK MOVERIGHT SCORE
125397: -showscores
125397: net_graph 0
125398: ATTACK MOVERIGHT
125420: -back
125420: +forward
125420: alias checkfwd +forward 
125421: ATTACK FORWARD MOVERIGHT
125426: -moveright
125426: alias checkright none 
125427: ATTACK FORWARD
125439: -attack 
125440: FORWARD
125443: -moveleft
125443: +moveright
125443: alias checkright +moveright 
125444: FORWARD MOVERIGHT
125445: +attack 
125446: ATTACK FORWARD MOVERIGHT
125448: -moveright
125448: alias checkright none 
125448: -moveright
125448: +moveleft
125448: alias checkleft +moveleft 
125449: ATTACK FORWARD MOVELEFT
125461: slot2
125461:  alias viewmodel_toggle viewmodels_on 
125461:  viewmodel_fov 84
125461:  cl_interp 0
125461: +attack
125461: hud_medicautocallersthreshold  75  
125461:  alias weapon1  primary_up 
125461:  alias weapon2  secondary_down 
125461:  alias weapon3  melee_down 
125461:  alias lastweapon  primary_up 
125461:  alias nextweapon  melee_down 
125461:  alias previousweapon  primary_up 
125461:  alias switch_between_slot1_and_slot2  primary_up  
125462: slot2
125462:  alias viewmodel_toggle viewmodels_on 
125462:  viewmodel_fov 84
125462:  cl_interp 0
125462: +attack
125462: hud_medicautocallersthreshold  75  
125462:  alias weapon1  primary_up 
125462:  alias weapon2  secondary_down 
125462:  alias weapon3  melee_down 
125462:  alias lastweapon  primary_up 
125462:  alias nextweapon  melee_down 
125462:  alias previousweapon  primary_up 
125462:  alias switch_between_slot1_and_slot2  primary_up  
125462: -moveleft
125462: alias checkleft none 
125463: ATTACK FORWARD
125463: slot2
125463:  alias viewmodel_toggle viewmodels_on 
125463:  viewmodel_fov 84
125463:  cl_interp 0
125463: +attack
125463: hud_medicautocallersthreshold  75  
125463:  alias weapon1  primary_up 
125463:  alias weapon2  secondary_down 
125463:  alias weapon3  melee_down 
125463:  alias lastweapon  primary_up 
125463:  alias nextweapon  melee_down 
125463:  alias previousweapon  primary_up 
125463:  alias switch_between_slot1_and_slot2  primary_up  
125468: -moveleft
125468: +moveright
125468: alias checkright +moveright 
125469: ATTACK FORWARD MOVERIGHT
125473: -forward
125473: alias checkfwd none 
125474: ATTACK MOVERIGHT
125478: -moveright
125478: +moveleft
125478: alias checkleft +moveleft 
125479: ATTACK MOVELEFT
125482: -moveright
125482: +moveleft 
125482: alias checkright none 
125486: -back
125486: +forward
125486: alias checkfwd +forward 
125487: ATTACK FORWARD MOVELEFT
125493: -moveleft
125493: alias checkleft none 
125494: ATTACK FORWARD
125495: -moveright
125495: +moveleft
125495: alias checkleft +moveleft 
125496: ATTACK FORWARD MOVELEFT
125517: -moveleft
125517: alias checkleft none 
125517: -attack 
125518: FORWARD
125525: +attack 
125526: ATTACK FORWARD
125537: slot2
125537:  alias viewmodel_toggle viewmodels_on 
125537:  viewmodel_fov 84
125537:  cl_interp 0
125537: +attack
125537: hud_medicautocallersthreshold  75  
125537:  alias weapon1  primary_up 
125537:  alias weapon2  secondary_down 
125537:  alias weapon3  melee_down 
125537:  alias lastweapon  primary_up 
125537:  alias nextweapon  melee_down 
125537:  alias previousweapon  primary_up 
125537:  alias switch_between_slot1_and_slot2  primary_up  
125538: slot2
125538:  alias viewmodel_toggle viewmodels_on 
125538:  viewmodel_fov 84
125538:  cl_interp 0
125538: +attack
125538: hud_medicautocallersthreshold  75  
125538:  alias weapon1  primary_up 
125538:  alias weapon2  secondary_down 
125538:  alias weapon3  melee_down 
125538:  alias lastweapon  primary_up 
125538:  alias nextweapon  melee_down 
125538:  alias previousweapon  primary_up 
125538:  alias switch_between_slot1_and_slot2  primary_up  
125539: slot2
125539:  alias viewmodel_toggle viewmodels_on 
125539:  viewmodel_fov 84
125539:  cl_interp 0
125539: +attack
125539: hud_medicautocallersthreshold  75  
125539:  alias weapon1  primary_up 
125539:  alias weapon2  secondary_down 
125539:  alias weapon3  melee_down 
125539:  alias lastweapon  primary_up 
125539:  alias nextweapon  melee_down 
125539:  alias previousweapon  primary_up 
125539:  alias switch_between_slot1_and_slot2  primary_up  
125562: -moveleft
125562: +moveright
125562: alias checkright +moveright 
125563: ATTACK FORWARD MOVERIGHT
125564: slot2
125564:  alias viewmodel_toggle viewmodels_on 
125564:  viewmodel_fov 84
125564:  cl_interp 0
125564: +attack
125564: hud_medicautocallersthreshold  75  
125564:  alias weapon1  primary_up 
125564:  alias weapon2  secondary_down 
125564:  alias weapon3  melee_down 
125564:  alias lastweapon  primary_up 
125564:  alias nextweapon  melee_down 
125564:  alias previousweapon  primary_up 
125564:  alias switch_between_slot1_and_slot2  primary_up  
125567: slot2
125567:  alias viewmodel_toggle viewmodels_on 
125567:  viewmodel_fov 84
125567:  cl_interp 0
125567: +attack
125567: hud_medicautocallersthreshold  75  
125567:  alias weapon1  primary_up 
125567:  alias weapon2  secondary_down 
125567:  alias weapon3  melee_down 
125567:  alias lastweapon  primary_up 
125567:  alias nextweapon  melee_down 
125567:  alias previousweapon  primary_up 
125567:  alias switch_between_slot1_and_slot2  primary_up  
125568: slot2
125568:  alias viewmodel_toggle viewmodels_on 
125568:  viewmodel_fov 84
125568:  cl_interp 0
125568: +attack
125568: hud_medicautocallersthreshold  75  
125568:  alias weapon1  primary_up 
125568:  alias weapon2  secondary_down 
125568:  alias weapon3  melee_down 
125568:  alias lastweapon  primary_up 
125568:  alias nextweapon  melee_down 
125568:  alias previousweapon  primary_up 
125568:  alias switch_between_slot1_and_slot2  primary_up  
125569: slot2
125569:  alias viewmodel_toggle viewmodels_on 
125569:  viewmodel_fov 84
125569:  cl_interp 0
125569: +attack
125569: hud_medicautocallersthreshold  75  
125569:  alias weapon1  primary_up 
125569:  alias weapon2  secondary_down 
125569:  alias weapon3  melee_down 
125569:  alias lastweapon  primary_up 
125569:  alias nextweapon  melee_down 
125569:  alias previousweapon  primary_up 
125569:  alias switch_between_slot1_and_slot2  primary_up  
125570: slot2
125570:  alias viewmodel_toggle viewmodels_on 
125570:  viewmodel_fov 84
125570:  cl_interp 0
125570: +attack
125570: hud_medicautocallersthreshold  75  
125570:  alias weapon1  primary_up 
125570:  alias weapon2  secondary_down 
125570:  alias weapon3  melee_down 
125570:  alias lastweapon  primary_up 
125570:  alias nextweapon  melee_down 
125570:  alias previousweapon  primary_up 
125570:  alias switch_between_slot1_and_slot2  primary_up  
125570: -forward
125570: alias checkfwd none 
125571: ATTACK MOVERIGHT
125572: slot2
125572:  alias viewmodel_toggle viewmodels_on 
125572:  viewmodel_fov 84
125572:  cl_interp 0
125572: +attack
125572: hud_medicautocallersthreshold  75  
125572:  alias weapon1  primary_up 
125572:  alias weapon2  secondary_down 
125572:  alias weapon3  melee_down 
125572:  alias lastweapon  primary_up 
125572:  alias nextweapon  melee_down 
125572:  alias previousweapon  primary_up 
125572:  alias switch_between_slot1_and_slot2  primary_up  
125583: -moveright
125583: +moveleft
125583: alias checkleft +moveleft 
125584: ATTACK MOVELEFT
125586: -moveright
125586: +moveleft 
125586: alias checkright none 
125590: -back
125590: +forward
125590: alias checkfwd +forward 
125591: ATTACK FORWARD MOVELEFT
125596: -moveleft
125596: alias checkleft none 
125597: ATTACK FORWARD
125600: -moveleft
125600: +moveright
125600: alias checkright +moveright 
125601: ATTACK FORWARD MOVERIGHT
125608: -moveright
125608: +moveleft
125608: alias checkleft +moveleft 
125609: ATTACK FORWARD MOVELEFT
125610: -moveright
125610: +moveleft 
125610: alias checkright none 
125613: -moveleft
125613: alias checkleft none 
125614: ATTACK FORWARD
125615: -moveleft
125615: +moveright
125615: alias checkright +moveright 
125616: ATTACK FORWARD MOVERIGHT
125617: -forward
125617: alias checkfwd none 
125618: ATTACK MOVERIGHT
125626: slot2
125626:  alias viewmodel_toggle viewmodels_on 
125626:  viewmodel_fov 84
125626:  cl_interp 0
125626: +attack
125626: hud_medicautocallersthreshold  75  
125626:  alias weapon1  primary_up 
125626:  alias weapon2  secondary_down 
125626:  alias weapon3  melee_down 
125626:  alias lastweapon  primary_up 
125626:  alias nextweapon  melee_down 
125626:  alias previousweapon  primary_up 
125626:  alias switch_between_slot1_and_slot2  primary_up  
125626: -forward
125626: +back
125626: alias checkback +back 
125627: ATTACK BACK MOVERIGHT
125627: slot2
125627:  alias viewmodel_toggle viewmodels_on 
125627:  viewmodel_fov 84
125627:  cl_interp 0
125627: +attack
125627: hud_medicautocallersthreshold  75  
125627:  alias weapon1  primary_up 
125627:  alias weapon2  secondary_down 
125627:  alias weapon3  melee_down 
125627:  alias lastweapon  primary_up 
125627:  alias nextweapon  melee_down 
125627:  alias previousweapon  primary_up 
125627:  alias switch_between_slot1_and_slot2  primary_up  
125628: slot2
125628:  alias viewmodel_toggle viewmodels_on 
125628:  viewmodel_fov 84
125628:  cl_interp 0
125628: +attack
125628: hud_medicautocallersthreshold  75  
125628:  alias weapon1  primary_up 
125628:  alias weapon2  secondary_down 
125628:  alias weapon3  melee_down 
125628:  alias lastweapon  primary_up 
125628:  alias nextweapon  melee_down 
125628:  alias previousweapon  primary_up 
125628:  alias switch_between_slot1_and_slot2  primary_up  
125628: slot2
125628:  alias viewmodel_toggle viewmodels_on 
125628:  viewmodel_fov 84
125628:  cl_interp 0
125628: +attack
125628: hud_medicautocallersthreshold  75  
125628:  alias weapon1  primary_up 
125628:  alias weapon2  secondary_down 
125628:  alias weapon3  melee_down 
125628:  alias lastweapon  primary_up 
125628:  alias nextweapon  melee_down 
125628:  alias previousweapon  primary_up 
125628:  alias switch_between_slot1_and_slot2  primary_up  
125629: slot2
125629:  alias viewmodel_toggle viewmodels_on 
125629:  viewmodel_fov 84
125629:  cl_interp 0
125629: +attack
125629: hud_medicautocallersthreshold  75  
125629:  alias weapon1  primary_up 
125629:  alias weapon2  secondary_down 
125629:  alias weapon3  melee_down 
125629:  alias lastweapon  primary_up 
125629:  alias nextweapon  melee_down 
125629:  alias previousweapon  primary_up 
125629:  alias switch_between_slot1_and_slot2  primary_up  
125630: slot2
125630:  alias viewmodel_toggle viewmodels_on 
125630:  viewmodel_fov 84
125630:  cl_interp 0
125630: +attack
125630: hud_medicautocallersthreshold  75  
125630:  alias weapon1  primary_up 
125630:  alias weapon2  secondary_down 
125630:  alias weapon3  melee_down 
125630:  alias lastweapon  primary_up 
125630:  alias nextweapon  melee_down 
125630:  alias previousweapon  primary_up 
125630:  alias switch_between_slot1_and_slot2  primary_up  
125632: slot2
125632:  alias viewmodel_toggle viewmodels_on 
125632:  viewmodel_fov 84
125632:  cl_interp 0
125632: +attack
125632: hud_medicautocallersthreshold  75  
125632:  alias weapon1  primary_up 
125632:  alias weapon2  secondary_down 
125632:  alias weapon3  melee_down 
125632:  alias lastweapon  primary_up 
125632:  alias nextweapon  melee_down 
125632:  alias previousweapon  primary_up 
125632:  alias switch_between_slot1_and_slot2  primary_up  
125640: -back
125640: alias checkback none 
125641: ATTACK MOVERIGHT
125653: -moveright
125653: +moveleft
125653: alias checkleft +moveleft 
125654: ATTACK MOVELEFT
125658: -moveright
125658: +moveleft 
125658: alias checkright none 
125665: -back
125665: +forward
125665: alias checkfwd +forward 
125666: ATTACK FORWARD MOVELEFT
125667: -attack 
125668: FORWARD MOVELEFT
125675: +attack 
125676: ATTACK FORWARD MOVELEFT
125679: -moveleft
125679: alias checkleft none 
125679: -forward
125679: alias checkfwd none 
125679: -moveleft
125679: +moveright
125679: alias checkright +moveright 
125680: ATTACK MOVERIGHT
125688: slot2
125688:  alias viewmodel_toggle viewmodels_on 
125688:  viewmodel_fov 84
125688:  cl_interp 0
125688: +attack
125688: hud_medicautocallersthreshold  75  
125688:  alias weapon1  primary_up 
125688:  alias weapon2  secondary_down 
125688:  alias weapon3  melee_down 
125688:  alias lastweapon  primary_up 
125688:  alias nextweapon  melee_down 
125688:  alias previousweapon  primary_up 
125688:  alias switch_between_slot1_and_slot2  primary_up  
125689: slot2
125689:  alias viewmodel_toggle viewmodels_on 
125689:  viewmodel_fov 84
125689:  cl_interp 0
125689: +attack
125689: hud_medicautocallersthreshold  75  
125689:  alias weapon1  primary_up 
125689:  alias weapon2  secondary_down 
125689:  alias weapon3  melee_down 
125689:  alias lastweapon  primary_up 
125689:  alias nextweapon  melee_down 
125689:  alias previousweapon  primary_up 
125689:  alias switch_between_slot1_and_slot2  primary_up  
125689: slot2
125689:  alias viewmodel_toggle viewmodels_on 
125689:  viewmodel_fov 84
125689:  cl_interp 0
125689: +attack
125689: hud_medicautocallersthreshold  75  
125689:  alias weapon1  primary_up 
125689:  alias weapon2  secondary_down 
125689:  alias weapon3  melee_down 
125689:  alias lastweapon  primary_up 
125689:  alias nextweapon  melee_down 
125689:  alias previousweapon  primary_up 
125689:  alias switch_between_slot1_and_slot2  primary_up  
125690: slot2
125690:  alias viewmodel_toggle viewmodels_on 
125690:  viewmodel_fov 84
125690:  cl_interp 0
125690: +attack
125690: hud_medicautocallersthreshold  75  
125690:  alias weapon1  primary_up 
125690:  alias weapon2  secondary_down 
125690:  alias weapon3  melee_down 
125690:  alias lastweapon  primary_up 
125690:  alias nextweapon  melee_down 
125690:  alias previousweapon  primary_up 
125690:  alias switch_between_slot1_and_slot2  primary_up  
125691: slot2
125691:  alias viewmodel_toggle viewmodels_on 
125691:  viewmodel_fov 84
125691:  cl_interp 0
125691: +attack
125691: hud_medicautocallersthreshold  75  
125691:  alias weapon1  primary_up 
125691:  alias weapon2  secondary_down 
125691:  alias weapon3  melee_down 
125691:  alias lastweapon  primary_up 
125691:  alias nextweapon  melee_down 
125691:  alias previousweapon  primary_up 
125691:  alias switch_between_slot1_and_slot2  primary_up  
125692: slot2
125692:  alias viewmodel_toggle viewmodels_on 
125692:  viewmodel_fov 84
125692:  cl_interp 0
125692: +attack
125692: hud_medicautocallersthreshold  75  
125692:  alias weapon1  primary_up 
125692:  alias weapon2  secondary_down 
125692:  alias weapon3  melee_down 
125692:  alias lastweapon  primary_up 
125692:  alias nextweapon  melee_down 
125692:  alias previousweapon  primary_up 
125692:  alias switch_between_slot1_and_slot2  primary_up  
125696: -back
125696: +forward
125696: alias checkfwd +forward 
125697: ATTACK FORWARD MOVERIGHT
125702: -moveright
125702: alias checkright none 
125703: ATTACK FORWARD
125719: -attack 
125721: FORWARD
125725: +attack 
125726: ATTACK FORWARD
125734: -moveright
125734: +moveleft
125734: alias checkleft +moveleft 
125735: ATTACK FORWARD MOVELEFT
125739: slot2
125739:  alias viewmodel_toggle viewmodels_on 
125739:  viewmodel_fov 84
125739:  cl_interp 0
125739: +attack
125739: hud_medicautocallersthreshold  75  
125739:  alias weapon1  primary_up 
125739:  alias weapon2  secondary_down 
125739:  alias weapon3  melee_down 
125739:  alias lastweapon  primary_up 
125739:  alias nextweapon  melee_down 
125739:  alias previousweapon  primary_up 
125739:  alias switch_between_slot1_and_slot2  primary_up  
125740: slot2
125740:  alias viewmodel_toggle viewmodels_on 
125740:  viewmodel_fov 84
125740:  cl_interp 0
125740: +attack
125740: hud_medicautocallersthreshold  75  
125740:  alias weapon1  primary_up 
125740:  alias weapon2  secondary_down 
125740:  alias weapon3  melee_down 
125740:  alias lastweapon  primary_up 
125740:  alias nextweapon  melee_down 
125740:  alias previousweapon  primary_up 
125740:  alias switch_between_slot1_and_slot2  primary_up  
125741: slot2
125741:  alias viewmodel_toggle viewmodels_on 
125741:  viewmodel_fov 84
125741:  cl_interp 0
125741: +attack
125741: hud_medicautocallersthreshold  75  
125741:  alias weapon1  primary_up 
125741:  alias weapon2  secondary_down 
125741:  alias weapon3  melee_down 
125741:  alias lastweapon  primary_up 
125741:  alias nextweapon  melee_down 
125741:  alias previousweapon  primary_up 
125741:  alias switch_between_slot1_and_slot2  primary_up  
125742: slot2
125742:  alias viewmodel_toggle viewmodels_on 
125742:  viewmodel_fov 84
125742:  cl_interp 0
125742: +attack
125742: hud_medicautocallersthreshold  75  
125742:  alias weapon1  primary_up 
125742:  alias weapon2  secondary_down 
125742:  alias weapon3  melee_down 
125742:  alias lastweapon  primary_up 
125742:  alias nextweapon  melee_down 
125742:  alias previousweapon  primary_up 
125742:  alias switch_between_slot1_and_slot2  primary_up  
125743: slot2
125743:  alias viewmodel_toggle viewmodels_on 
125743:  viewmodel_fov 84
125743:  cl_interp 0
125743: +attack
125743: hud_medicautocallersthreshold  75  
125743:  alias weapon1  primary_up 
125743:  alias weapon2  secondary_down 
125743:  alias weapon3  melee_down 
125743:  alias lastweapon  primary_up 
125743:  alias nextweapon  melee_down 
125743:  alias previousweapon  primary_up 
125743:  alias switch_between_slot1_and_slot2  primary_up  
125744: slot2
125744:  alias viewmodel_toggle viewmodels_on 
125744:  viewmodel_fov 84
125744:  cl_interp 0
125744: +attack
125744: hud_medicautocallersthreshold  75  
125744:  alias weapon1  primary_up 
125744:  alias weapon2  secondary_down 
125744:  alias weapon3  melee_down 
125744:  alias lastweapon  primary_up 
125744:  alias nextweapon  melee_down 
125744:  alias previousweapon  primary_up 
125744:  alias switch_between_slot1_and_slot2  primary_up  
125745: slot2
125745:  alias viewmodel_toggle viewmodels_on 
125745:  viewmodel_fov 84
125745:  cl_interp 0
125745: +attack
125745: hud_medicautocallersthreshold  75  
125745:  alias weapon1  primary_up 
125745:  alias weapon2  secondary_down 
125745:  alias weapon3  melee_down 
125745:  alias lastweapon  primary_up 
125745:  alias nextweapon  melee_down 
125745:  alias previousweapon  primary_up 
125745:  alias switch_between_slot1_and_slot2  primary_up  
125764: -moveleft
125764: alias checkleft none 
125765: ATTACK FORWARD
125777: slot2
125777:  alias viewmodel_toggle viewmodels_on 
125777:  viewmodel_fov 84
125777:  cl_interp 0
125777: +attack
125777: hud_medicautocallersthreshold  75  
125777:  alias weapon1  primary_up 
125777:  alias weapon2  secondary_down 
125777:  alias weapon3  melee_down 
125777:  alias lastweapon  primary_up 
125777:  alias nextweapon  melee_down 
125777:  alias previousweapon  primary_up 
125777:  alias switch_between_slot1_and_slot2  primary_up  
125778: -moveleft
125778: +moveright
125778: alias checkright +moveright 
125779: ATTACK FORWARD MOVERIGHT
125779: slot2
125779:  alias viewmodel_toggle viewmodels_on 
125779:  viewmodel_fov 84
125779:  cl_interp 0
125779: +attack
125779: hud_medicautocallersthreshold  75  
125779:  alias weapon1  primary_up 
125779:  alias weapon2  secondary_down 
125779:  alias weapon3  melee_down 
125779:  alias lastweapon  primary_up 
125779:  alias nextweapon  melee_down 
125779:  alias previousweapon  primary_up 
125779:  alias switch_between_slot1_and_slot2  primary_up  
125781: slot2
125781:  alias viewmodel_toggle viewmodels_on 
125781:  viewmodel_fov 84
125781:  cl_interp 0
125781: +attack
125781: hud_medicautocallersthreshold  75  
125781:  alias weapon1  primary_up 
125781:  alias weapon2  secondary_down 
125781:  alias weapon3  melee_down 
125781:  alias lastweapon  primary_up 
125781:  alias nextweapon  melee_down 
125781:  alias previousweapon  primary_up 
125781:  alias switch_between_slot1_and_slot2  primary_up  
125782: slot2
125782:  alias viewmodel_toggle viewmodels_on 
125782:  viewmodel_fov 84
125782:  cl_interp 0
125782: +attack
125782: hud_medicautocallersthreshold  75  
125782:  alias weapon1  primary_up 
125782:  alias weapon2  secondary_down 
125782:  alias weapon3  melee_down 
125782:  alias lastweapon  primary_up 
125782:  alias nextweapon  melee_down 
125782:  alias previousweapon  primary_up 
125782:  alias switch_between_slot1_and_slot2  primary_up  
125809: -moveright
125809: alias checkright none 
125810: ATTACK FORWARD
125819: -moveleft
125819: +moveright
125819: alias checkright +moveright 
125820: ATTACK FORWARD MOVERIGHT
125840: -forward
125840: alias checkfwd none 
125841: ATTACK MOVERIGHT
125856: -moveright
125856: +moveleft
125856: alias checkleft +moveleft 
125857: ATTACK MOVELEFT
125860: -moveright
125860: +moveleft 
125860: alias checkright none 
125866: -moveleft
125866: alias checkleft none 
125867: ATTACK
125867: -moveleft
125867: +moveright
125867: alias checkright +moveright 
125868: ATTACK MOVERIGHT
125887: -moveright
125887: +moveleft
125887: alias checkleft +moveleft 
125888: ATTACK MOVELEFT
125892: -moveright
125892: +moveleft 
125892: alias checkright none 
125905: -attack 
125906: MOVELEFT
125911: +attack 
125912: ATTACK MOVELEFT
125913: -moveleft
125913: +moveright
125913: alias checkright +moveright 
125914: ATTACK MOVERIGHT
125914: -moveleft
125914: +moveright 
125914: alias checkleft none 
125925: slot2
125925:  alias viewmodel_toggle viewmodels_on 
125925:  viewmodel_fov 84
125925:  cl_interp 0
125925: +attack
125925: hud_medicautocallersthreshold  75  
125925:  alias weapon1  primary_up 
125925:  alias weapon2  secondary_down 
125925:  alias weapon3  melee_down 
125925:  alias lastweapon  primary_up 
125925:  alias nextweapon  melee_down 
125925:  alias previousweapon  primary_up 
125925:  alias switch_between_slot1_and_slot2  primary_up  
125926: slot2
125926:  alias viewmodel_toggle viewmodels_on 
125926:  viewmodel_fov 84
125926:  cl_interp 0
125926: +attack
125926: hud_medicautocallersthreshold  75  
125926:  alias weapon1  primary_up 
125926:  alias weapon2  secondary_down 
125926:  alias weapon3  melee_down 
125926:  alias lastweapon  primary_up 
125926:  alias nextweapon  melee_down 
125926:  alias previousweapon  primary_up 
125926:  alias switch_between_slot1_and_slot2  primary_up  
125928: slot2
125928:  alias viewmodel_toggle viewmodels_on 
125928:  viewmodel_fov 84
125928:  cl_interp 0
125928: +attack
125928: hud_medicautocallersthreshold  75  
125928:  alias weapon1  primary_up 
125928:  alias weapon2  secondary_down 
125928:  alias weapon3  melee_down 
125928:  alias lastweapon  primary_up 
125928:  alias nextweapon  melee_down 
125928:  alias previousweapon  primary_up 
125928:  alias switch_between_slot1_and_slot2  primary_up  
125933: -moveright
125933: +moveleft
125933: alias checkleft +moveleft 
125934: ATTACK MOVELEFT
125936: -moveright
125936: +moveleft 
125936: alias checkright none 
125945: -back
125945: +forward
125945: alias checkfwd +forward 
125946: ATTACK FORWARD MOVELEFT
125953: -attack 
125954: FORWARD MOVELEFT
125957: -moveleft
125957: alias checkleft none 
125958: FORWARD
125959: +attack 
125960: ATTACK FORWARD
125961: -moveright
125961: +moveleft
125961: alias checkleft +moveleft 
125962: ATTACK FORWARD MOVELEFT
125974: slot2
125974:  alias viewmodel_toggle viewmodels_on 
125974:  viewmodel_fov 84
125974:  cl_interp 0
125974: +attack
125974: hud_medicautocallersthreshold  75  
125974:  alias weapon1  primary_up 
125974:  alias weapon2  secondary_down 
125974:  alias weapon3  melee_down 
125974:  alias lastweapon  primary_up 
125974:  alias nextweapon  melee_down 
125974:  alias previousweapon  primary_up 
125974:  alias switch_between_slot1_and_slot2  primary_up  
125975: slot2
125975:  alias viewmodel_toggle viewmodels_on 
125975:  viewmodel_fov 84
125975:  cl_interp 0
125975: +attack
125975: hud_medicautocallersthreshold  75  
125975:  alias weapon1  primary_up 
125975:  alias weapon2  secondary_down 
125975:  alias weapon3  melee_down 
125975:  alias lastweapon  primary_up 
125975:  alias nextweapon  melee_down 
125975:  alias previousweapon  primary_up 
125975:  alias switch_between_slot1_and_slot2  primary_up  
125977: slot2
125977:  alias viewmodel_toggle viewmodels_on 
125977:  viewmodel_fov 84
125977:  cl_interp 0
125977: +attack
125977: hud_medicautocallersthreshold  75  
125977:  alias weapon1  primary_up 
125977:  alias weapon2  secondary_down 
125977:  alias weapon3  melee_down 
125977:  alias lastweapon  primary_up 
125977:  alias nextweapon  melee_down 
125977:  alias previousweapon  primary_up 
125977:  alias switch_between_slot1_and_slot2  primary_up  
125977: slot2
125977:  alias viewmodel_toggle viewmodels_on 
125977:  viewmodel_fov 84
125977:  cl_interp 0
125977: +attack
125977: hud_medicautocallersthreshold  75  
125977:  alias weapon1  primary_up 
125977:  alias weapon2  secondary_down 
125977:  alias weapon3  melee_down 
125977:  alias lastweapon  primary_up 
125977:  alias nextweapon  melee_down 
125977:  alias previousweapon  primary_up 
125977:  alias switch_between_slot1_and_slot2  primary_up  
125978: slot2
125978:  alias viewmodel_toggle viewmodels_on 
125978:  viewmodel_fov 84
125978:  cl_interp 0
125978: +attack
125978: hud_medicautocallersthreshold  75  
125978:  alias weapon1  primary_up 
125978:  alias weapon2  secondary_down 
125978:  alias weapon3  melee_down 
125978:  alias lastweapon  primary_up 
125978:  alias nextweapon  melee_down 
125978:  alias previousweapon  primary_up 
125978:  alias switch_between_slot1_and_slot2  primary_up  
125979: slot2
125979:  alias viewmodel_toggle viewmodels_on 
125979:  viewmodel_fov 84
125979:  cl_interp 0
125979: +attack
125979: hud_medicautocallersthreshold  75  
125979:  alias weapon1  primary_up 
125979:  alias weapon2  secondary_down 
125979:  alias weapon3  melee_down 
125979:  alias lastweapon  primary_up 
125979:  alias nextweapon  melee_down 
125979:  alias previousweapon  primary_up 
125979:  alias switch_between_slot1_and_slot2  primary_up  
126020: -forward
126020: alias checkfwd none 
126020: slot2
126020:  alias viewmodel_toggle viewmodels_on 
126020:  viewmodel_fov 84
126020:  cl_interp 0
126020: +attack
126020: hud_medicautocallersthreshold  75  
126020:  alias weapon1  primary_up 
126020:  alias weapon2  secondary_down 
126020:  alias weapon3  melee_down 
126020:  alias lastweapon  primary_up 
126020:  alias nextweapon  melee_down 
126020:  alias previousweapon  primary_up 
126020:  alias switch_between_slot1_and_slot2  primary_up  
126021: ATTACK MOVELEFT
126021: slot2
126021:  alias viewmodel_toggle viewmodels_on 
126021:  viewmodel_fov 84
126021:  cl_interp 0
126021: +attack
126021: hud_medicautocallersthreshold  75  
126021:  alias weapon1  primary_up 
126021:  alias weapon2  secondary_down 
126021:  alias weapon3  melee_down 
126021:  alias lastweapon  primary_up 
126021:  alias nextweapon  melee_down 
126021:  alias previousweapon  primary_up 
126021:  alias switch_between_slot1_and_slot2  primary_up  
126023: slot2
126023:  alias viewmodel_toggle viewmodels_on 
126023:  viewmodel_fov 84
126023:  cl_interp 0
126023: +attack
126023: hud_medicautocallersthreshold  75  
126023:  alias weapon1  primary_up 
126023:  alias weapon2  secondary_down 
126023:  alias weapon3  melee_down 
126023:  alias lastweapon  primary_up 
126023:  alias nextweapon  melee_down 
126023:  alias previousweapon  primary_up 
126023:  alias switch_between_slot1_and_slot2  primary_up  
126043: +duck 83
126044: ATTACK DUCK MOVELEFT
126055: -back
126055: +forward
126055: alias checkfwd +forward 
126055: -duck 83
126058: ATTACK FORWARD MOVELEFT
126078: slot2
126078:  alias viewmodel_toggle viewmodels_on 
126078:  viewmodel_fov 84
126078:  cl_interp 0
126078: +attack
126078: hud_medicautocallersthreshold  75  
126078:  alias weapon1  primary_up 
126078:  alias weapon2  secondary_down 
126078:  alias weapon3  melee_down 
126078:  alias lastweapon  primary_up 
126078:  alias nextweapon  melee_down 
126078:  alias previousweapon  primary_up 
126078:  alias switch_between_slot1_and_slot2  primary_up  
126080: slot2
126080:  alias viewmodel_toggle viewmodels_on 
126080:  viewmodel_fov 84
126080:  cl_interp 0
126080: +attack
126080: hud_medicautocallersthreshold  75  
126080:  alias weapon1  primary_up 
126080:  alias weapon2  secondary_down 
126080:  alias weapon3  melee_down 
126080:  alias lastweapon  primary_up 
126080:  alias nextweapon  melee_down 
126080:  alias previousweapon  primary_up 
126080:  alias switch_between_slot1_and_slot2  primary_up  
126083: slot2
126083:  alias viewmodel_toggle viewmodels_on 
126083:  viewmodel_fov 84
126083:  cl_interp 0
126083: +attack
126083: hud_medicautocallersthreshold  75  
126083:  alias weapon1  primary_up 
126083:  alias weapon2  secondary_down 
126083:  alias weapon3  melee_down 
126083:  alias lastweapon  primary_up 
126083:  alias nextweapon  melee_down 
126083:  alias previousweapon  primary_up 
126083:  alias switch_between_slot1_and_slot2  primary_up  
126094: -forward
126094: alias checkfwd none 
126095: ATTACK MOVELEFT
126105: -forward
126105: +back
126105: alias checkback +back 
126106: ATTACK BACK MOVELEFT
126113: -moveleft
126113: +moveright
126113: alias checkright +moveright 
126114: ATTACK BACK MOVERIGHT
126116: -moveleft
126116: +moveright 
126116: alias checkleft none 
126124: -back
126124: alias checkback none 
126125: ATTACK MOVERIGHT
126138: -back
126138: +forward
126138: alias checkfwd +forward 
126139: ATTACK FORWARD MOVERIGHT
126141: -moveright
126141: alias checkright none 
126142: ATTACK FORWARD
126143: -moveright
126143: +moveleft
126143: alias checkleft +moveleft 
126144: ATTACK FORWARD MOVELEFT
126155: -moveleft
126155: alias checkleft none 
126156: ATTACK FORWARD
126175: -attack 
126176: FORWARD
126177: -moveleft
126177: +moveright
126177: alias checkright +moveright 
126178: FORWARD MOVERIGHT
126184: +attack 
126185: ATTACK FORWARD MOVERIGHT
126196: -moveright
126196: +moveleft
126196: alias checkleft +moveleft 
126197: ATTACK FORWARD MOVELEFT
126201: -moveright
126201: +moveleft 
126201: alias checkright none 
126202: -forward
126202: alias checkfwd none 
126203: ATTACK MOVELEFT
126210: -moveleft
126210: +moveright
126210: alias checkright +moveright 
126211: ATTACK MOVERIGHT
126211: -moveleft
126211: +moveright 
126211: alias checkleft none 
126220: -moveright
126220: +moveleft
126220: alias checkleft +moveleft 
126222: ATTACK MOVELEFT
126223: -moveleft
126223: +moveright 
126223: alias checkleft none 
126224: ATTACK MOVERIGHT
126248: -moveright
126248: +moveleft
126248: alias checkleft +moveleft 
126249: ATTACK MOVELEFT
126250: -moveright
126250: +moveleft 
126250: alias checkright none 
126261: -moveleft
126261: +moveright
126261: alias checkright +moveright 
126262: ATTACK MOVERIGHT
126263: -moveleft
126263: +moveright 
126263: alias checkleft none 
126273: -forward
126273: +back
126273: alias checkback +back 
126274: ATTACK BACK MOVERIGHT
126275: -moveright
126275: +moveleft
126275: alias checkleft +moveleft 
126276: ATTACK BACK MOVELEFT
126284: -moveright
126284: +moveleft 
126284: alias checkright none 
126286: -back
126286: alias checkback none 
126287: ATTACK MOVELEFT
126287: -attack 
126288: MOVELEFT
126296: +attack 
126297: ATTACK MOVELEFT
126298: -back
126298: +forward
126298: alias checkfwd +forward 
126299: ATTACK FORWARD MOVELEFT
126311: slot2
126311:  alias viewmodel_toggle viewmodels_on 
126311:  viewmodel_fov 84
126311:  cl_interp 0
126311: +attack
126311: hud_medicautocallersthreshold  75  
126311:  alias weapon1  primary_up 
126311:  alias weapon2  secondary_down 
126311:  alias weapon3  melee_down 
126311:  alias lastweapon  primary_up 
126311:  alias nextweapon  melee_down 
126311:  alias previousweapon  primary_up 
126311:  alias switch_between_slot1_and_slot2  primary_up  
126311: -forward
126311: alias checkfwd none 
126312: ATTACK MOVELEFT
126312: slot2
126312:  alias viewmodel_toggle viewmodels_on 
126312:  viewmodel_fov 84
126312:  cl_interp 0
126312: +attack
126312: hud_medicautocallersthreshold  75  
126312:  alias weapon1  primary_up 
126312:  alias weapon2  secondary_down 
126312:  alias weapon3  melee_down 
126312:  alias lastweapon  primary_up 
126312:  alias nextweapon  melee_down 
126312:  alias previousweapon  primary_up 
126312:  alias switch_between_slot1_and_slot2  primary_up  
126313: slot2
126313:  alias viewmodel_toggle viewmodels_on 
126313:  viewmodel_fov 84
126313:  cl_interp 0
126313: +attack
126313: hud_medicautocallersthreshold  75  
126313:  alias weapon1  primary_up 
126313:  alias weapon2  secondary_down 
126313:  alias weapon3  melee_down 
126313:  alias lastweapon  primary_up 
126313:  alias nextweapon  melee_down 
126313:  alias previousweapon  primary_up 
126313:  alias switch_between_slot1_and_slot2  primary_up  
126315: slot2
126315:  alias viewmodel_toggle viewmodels_on 
126315:  viewmodel_fov 84
126315:  cl_interp 0
126315: +attack
126315: hud_medicautocallersthreshold  75  
126315:  alias weapon1  primary_up 
126315:  alias weapon2  secondary_down 
126315:  alias weapon3  melee_down 
126315:  alias lastweapon  primary_up 
126315:  alias nextweapon  melee_down 
126315:  alias previousweapon  primary_up 
126315:  alias switch_between_slot1_and_slot2  primary_up  
126336: -moveleft
126336: +moveright
126336: alias checkright +moveright 
126337: ATTACK MOVERIGHT
126338: -moveleft
126338: +moveright 
126338: alias checkleft none 
126358: -moveright
126358: +moveleft
126358: alias checkleft +moveleft 
126359: ATTACK MOVELEFT
126360: -moveright
126360: +moveleft 
126360: alias checkright none 
126371: -forward
126371: +back
126371: alias checkback +back 
126372: ATTACK BACK MOVELEFT
126388: -back
126388: alias checkback none 
126389: ATTACK MOVELEFT
126397: -back
126397: +forward
126397: alias checkfwd +forward 
126398: ATTACK FORWARD MOVELEFT
126404: -forward
126404: alias checkfwd none 
126405: ATTACK MOVELEFT
126414: -forward
126414: +back
126414: alias checkback +back 
126415: ATTACK BACK MOVELEFT
126423: -moveleft
126423: +moveright
126423: alias checkright +moveright 
126424: ATTACK BACK MOVERIGHT
126426: -moveleft
126426: +moveright 
126426: alias checkleft none 
126446: -back
126446: alias checkback none 
126446: -moveright
126446: +moveleft
126446: alias checkleft +moveleft 
126448: ATTACK MOVELEFT
126451: -moveright
126451: +moveleft 
126451: alias checkright none 
126456: -back
126456: +forward
126456: alias checkfwd +forward 
126457: ATTACK FORWARD MOVELEFT
126474: -moveleft
126474: +moveright
126474: alias checkright +moveright 
126474: -attack 
126474: -moveleft
126474: +moveright 
126474: alias checkleft none 
126475: FORWARD MOVERIGHT
126478: -forward
126478: alias checkfwd none 
126479: MOVERIGHT
126481: +attack 
126482: ATTACK MOVERIGHT
126487: -forward
126487: +back
126487: alias checkback +back 
126488: ATTACK BACK MOVERIGHT
126496: slot2
126496:  alias viewmodel_toggle viewmodels_on 
126496:  viewmodel_fov 84
126496:  cl_interp 0
126496: +attack
126496: hud_medicautocallersthreshold  75  
126496:  alias weapon1  primary_up 
126496:  alias weapon2  secondary_down 
126496:  alias weapon3  melee_down 
126496:  alias lastweapon  primary_up 
126496:  alias nextweapon  melee_down 
126496:  alias previousweapon  primary_up 
126496:  alias switch_between_slot1_and_slot2  primary_up  
126497: slot2
126497:  alias viewmodel_toggle viewmodels_on 
126497:  viewmodel_fov 84
126497:  cl_interp 0
126497: +attack
126497: hud_medicautocallersthreshold  75  
126497:  alias weapon1  primary_up 
126497:  alias weapon2  secondary_down 
126497:  alias weapon3  melee_down 
126497:  alias lastweapon  primary_up 
126497:  alias nextweapon  melee_down 
126497:  alias previousweapon  primary_up 
126497:  alias switch_between_slot1_and_slot2  primary_up  
126497: slot2
126497:  alias viewmodel_toggle viewmodels_on 
126497:  viewmodel_fov 84
126497:  cl_interp 0
126497: +attack
126497: hud_medicautocallersthreshold  75  
126497:  alias weapon1  primary_up 
126497:  alias weapon2  secondary_down 
126497:  alias weapon3  melee_down 
126497:  alias lastweapon  primary_up 
126497:  alias nextweapon  melee_down 
126497:  alias previousweapon  primary_up 
126497:  alias switch_between_slot1_and_slot2  primary_up  
126498: slot2
126498:  alias viewmodel_toggle viewmodels_on 
126498:  viewmodel_fov 84
126498:  cl_interp 0
126498: +attack
126498: hud_medicautocallersthreshold  75  
126498:  alias weapon1  primary_up 
126498:  alias weapon2  secondary_down 
126498:  alias weapon3  melee_down 
126498:  alias lastweapon  primary_up 
126498:  alias nextweapon  melee_down 
126498:  alias previousweapon  primary_up 
126498:  alias switch_between_slot1_and_slot2  primary_up  
126498: -moveright
126498: +moveleft
126498: alias checkleft +moveleft 
126499: ATTACK BACK MOVELEFT
126499: slot2
126499:  alias viewmodel_toggle viewmodels_on 
126499:  viewmodel_fov 84
126499:  cl_interp 0
126499: +attack
126499: hud_medicautocallersthreshold  75  
126499:  alias weapon1  primary_up 
126499:  alias weapon2  secondary_down 
126499:  alias weapon3  melee_down 
126499:  alias lastweapon  primary_up 
126499:  alias nextweapon  melee_down 
126499:  alias previousweapon  primary_up 
126499:  alias switch_between_slot1_and_slot2  primary_up  
126504: -moveright
126504: +moveleft 
126504: alias checkright none 
126505: -back
126505: alias checkback none 
126506: ATTACK MOVELEFT
126515: -back
126515: +forward
126515: alias checkfwd +forward 
126516: ATTACK FORWARD MOVELEFT
126559: -moveleft
126559: alias checkleft none 
126560: ATTACK FORWARD
126561: -attack 
126562: FORWARD
126570: +attack 
126571: ATTACK FORWARD
126585: -moveright
126585: +moveleft
126585: alias checkleft +moveleft 
126586: ATTACK FORWARD MOVELEFT
126590: -forward
126590: alias checkfwd none 
126591: ATTACK MOVELEFT
126593: -moveleft
126593: +moveright
126593: alias checkright +moveright 
126594: ATTACK MOVERIGHT
126594: -moveleft
126594: +moveright 
126594: alias checkleft none 
126607: -moveright
126607: +moveleft
126607: alias checkleft +moveleft 
126608: ATTACK MOVELEFT
126611: -moveright
126611: +moveleft 
126611: alias checkright none 
126612: slot2
126612:  alias viewmodel_toggle viewmodels_on 
126612:  viewmodel_fov 84
126612:  cl_interp 0
126612: +attack
126612: hud_medicautocallersthreshold  75  
126612:  alias weapon1  primary_up 
126612:  alias weapon2  secondary_down 
126612:  alias weapon3  melee_down 
126612:  alias lastweapon  primary_up 
126612:  alias nextweapon  melee_down 
126612:  alias previousweapon  primary_up 
126612:  alias switch_between_slot1_and_slot2  primary_up  
126615: slot2
126615:  alias viewmodel_toggle viewmodels_on 
126615:  viewmodel_fov 84
126615:  cl_interp 0
126615: +attack
126615: hud_medicautocallersthreshold  75  
126615:  alias weapon1  primary_up 
126615:  alias weapon2  secondary_down 
126615:  alias weapon3  melee_down 
126615:  alias lastweapon  primary_up 
126615:  alias nextweapon  melee_down 
126615:  alias previousweapon  primary_up 
126615:  alias switch_between_slot1_and_slot2  primary_up  
126617: slot2
126617:  alias viewmodel_toggle viewmodels_on 
126617:  viewmodel_fov 84
126617:  cl_interp 0
126617: +attack
126617: hud_medicautocallersthreshold  75  
126617:  alias weapon1  primary_up 
126617:  alias weapon2  secondary_down 
126617:  alias weapon3  melee_down 
126617:  alias lastweapon  primary_up 
126617:  alias nextweapon  melee_down 
126617:  alias previousweapon  primary_up 
126617:  alias switch_between_slot1_and_slot2  primary_up  
126618: -back
126618: +forward
126618: alias checkfwd +forward 
126618: slot2
126618:  alias viewmodel_toggle viewmodels_on 
126618:  viewmodel_fov 84
126618:  cl_interp 0
126618: +attack
126618: hud_medicautocallersthreshold  75  
126618:  alias weapon1  primary_up 
126618:  alias weapon2  secondary_down 
126618:  alias weapon3  melee_down 
126618:  alias lastweapon  primary_up 
126618:  alias nextweapon  melee_down 
126618:  alias previousweapon  primary_up 
126618:  alias switch_between_slot1_and_slot2  primary_up  
126619: ATTACK FORWARD MOVELEFT
126619: slot2
126619:  alias viewmodel_toggle viewmodels_on 
126619:  viewmodel_fov 84
126619:  cl_interp 0
126619: +attack
126619: hud_medicautocallersthreshold  75  
126619:  alias weapon1  primary_up 
126619:  alias weapon2  secondary_down 
126619:  alias weapon3  melee_down 
126619:  alias lastweapon  primary_up 
126619:  alias nextweapon  melee_down 
126619:  alias previousweapon  primary_up 
126619:  alias switch_between_slot1_and_slot2  primary_up  
126623: slot2
126623:  alias viewmodel_toggle viewmodels_on 
126623:  viewmodel_fov 84
126623:  cl_interp 0
126623: +attack
126623: hud_medicautocallersthreshold  75  
126623:  alias weapon1  primary_up 
126623:  alias weapon2  secondary_down 
126623:  alias weapon3  melee_down 
126623:  alias lastweapon  primary_up 
126623:  alias nextweapon  melee_down 
126623:  alias previousweapon  primary_up 
126623:  alias switch_between_slot1_and_slot2  primary_up  
126632: -moveleft
126632: alias checkleft none 
126633: ATTACK FORWARD
126635: -moveleft
126635: +moveright
126635: alias checkright +moveright 
126636: ATTACK FORWARD MOVERIGHT
126636: -forward
126636: alias checkfwd none 
126637: ATTACK MOVERIGHT
126642: -forward
126642: +back
126642: alias checkback +back 
126643: ATTACK BACK MOVERIGHT
126646: -moveright
126646: +moveleft
126646: alias checkleft +moveleft 
126647: ATTACK BACK MOVELEFT
126648: slot2
126648:  alias viewmodel_toggle viewmodels_on 
126648:  viewmodel_fov 84
126648:  cl_interp 0
126648: +attack
126648: hud_medicautocallersthreshold  75  
126648:  alias weapon1  primary_up 
126648:  alias weapon2  secondary_down 
126648:  alias weapon3  melee_down 
126648:  alias lastweapon  primary_up 
126648:  alias nextweapon  melee_down 
126648:  alias previousweapon  primary_up 
126648:  alias switch_between_slot1_and_slot2  primary_up  
126648: -moveright
126648: +moveleft 
126648: alias checkright none 
126649: slot2
126649:  alias viewmodel_toggle viewmodels_on 
126649:  viewmodel_fov 84
126649:  cl_interp 0
126649: +attack
126649: hud_medicautocallersthreshold  75  
126649:  alias weapon1  primary_up 
126649:  alias weapon2  secondary_down 
126649:  alias weapon3  melee_down 
126649:  alias lastweapon  primary_up 
126649:  alias nextweapon  melee_down 
126649:  alias previousweapon  primary_up 
126649:  alias switch_between_slot1_and_slot2  primary_up  
126651: slot2
126651:  alias viewmodel_toggle viewmodels_on 
126651:  viewmodel_fov 84
126651:  cl_interp 0
126651: +attack
126651: hud_medicautocallersthreshold  75  
126651:  alias weapon1  primary_up 
126651:  alias weapon2  secondary_down 
126651:  alias weapon3  melee_down 
126651:  alias lastweapon  primary_up 
126651:  alias nextweapon  melee_down 
126651:  alias previousweapon  primary_up 
126651:  alias switch_between_slot1_and_slot2  primary_up  
126651: slot2
126651:  alias viewmodel_toggle viewmodels_on 
126651:  viewmodel_fov 84
126651:  cl_interp 0
126651: +attack
126651: hud_medicautocallersthreshold  75  
126651:  alias weapon1  primary_up 
126651:  alias weapon2  secondary_down 
126651:  alias weapon3  melee_down 
126651:  alias lastweapon  primary_up 
126651:  alias nextweapon  melee_down 
126651:  alias previousweapon  primary_up 
126651:  alias switch_between_slot1_and_slot2  primary_up  
126653: -back
126653: alias checkback none 
126654: ATTACK MOVELEFT
126656: slot2
126656:  alias viewmodel_toggle viewmodels_on 
126656:  viewmodel_fov 84
126656:  cl_interp 0
126656: +attack
126656: hud_medicautocallersthreshold  75  
126656:  alias weapon1  primary_up 
126656:  alias weapon2  secondary_down 
126656:  alias weapon3  melee_down 
126656:  alias lastweapon  primary_up 
126656:  alias nextweapon  melee_down 
126656:  alias previousweapon  primary_up 
126656:  alias switch_between_slot1_and_slot2  primary_up  
126658: -moveleft
126658: +moveright
126658: alias checkright +moveright 
126659: ATTACK MOVERIGHT
126661: -moveleft
126661: +moveright 
126661: alias checkleft none 
126670: -forward
126670: +back
126670: alias checkback +back 
126671: ATTACK BACK MOVERIGHT
126675: -moveright
126675: +moveleft
126675: alias checkleft +moveleft 
126676: ATTACK BACK MOVELEFT
126682: -back
126682: alias checkback none 
126683: ATTACK MOVELEFT
126683: -moveright
126683: +moveleft 
126683: alias checkright none 
126685: slot2
126685:  alias viewmodel_toggle viewmodels_on 
126685:  viewmodel_fov 84
126685:  cl_interp 0
126685: +attack
126685: hud_medicautocallersthreshold  75  
126685:  alias weapon1  primary_up 
126685:  alias weapon2  secondary_down 
126685:  alias weapon3  melee_down 
126685:  alias lastweapon  primary_up 
126685:  alias nextweapon  melee_down 
126685:  alias previousweapon  primary_up 
126685:  alias switch_between_slot1_and_slot2  primary_up  
126687: slot2
126687:  alias viewmodel_toggle viewmodels_on 
126687:  viewmodel_fov 84
126687:  cl_interp 0
126687: +attack
126687: hud_medicautocallersthreshold  75  
126687:  alias weapon1  primary_up 
126687:  alias weapon2  secondary_down 
126687:  alias weapon3  melee_down 
126687:  alias lastweapon  primary_up 
126687:  alias nextweapon  melee_down 
126687:  alias previousweapon  primary_up 
126687:  alias switch_between_slot1_and_slot2  primary_up  
126689: slot2
126689:  alias viewmodel_toggle viewmodels_on 
126689:  viewmodel_fov 84
126689:  cl_interp 0
126689: +attack
126689: hud_medicautocallersthreshold  75  
126689:  alias weapon1  primary_up 
126689:  alias weapon2  secondary_down 
126689:  alias weapon3  melee_down 
126689:  alias lastweapon  primary_up 
126689:  alias nextweapon  melee_down 
126689:  alias previousweapon  primary_up 
126689:  alias switch_between_slot1_and_slot2  primary_up  
126690: slot2
126690:  alias viewmodel_toggle viewmodels_on 
126690:  viewmodel_fov 84
126690:  cl_interp 0
126690: +attack
126690: hud_medicautocallersthreshold  75  
126690:  alias weapon1  primary_up 
126690:  alias weapon2  secondary_down 
126690:  alias weapon3  melee_down 
126690:  alias lastweapon  primary_up 
126690:  alias nextweapon  melee_down 
126690:  alias previousweapon  primary_up 
126690:  alias switch_between_slot1_and_slot2  primary_up  
126691: -back
126691: +forward
126691: alias checkfwd +forward 
126692: ATTACK FORWARD MOVELEFT
126692: slot2
126692:  alias viewmodel_toggle viewmodels_on 
126692:  viewmodel_fov 84
126692:  cl_interp 0
126692: +attack
126692: hud_medicautocallersthreshold  75  
126692:  alias weapon1  primary_up 
126692:  alias weapon2  secondary_down 
126692:  alias weapon3  melee_down 
126692:  alias lastweapon  primary_up 
126692:  alias nextweapon  melee_down 
126692:  alias previousweapon  primary_up 
126692:  alias switch_between_slot1_and_slot2  primary_up  
126692: -moveleft
126692: +moveright
126692: alias checkright +moveright 
126693: ATTACK FORWARD MOVERIGHT
126695: -moveleft
126695: +moveright 
126695: alias checkleft none 
126702: -forward
126702: alias checkfwd none 
126703: ATTACK MOVERIGHT
126714: -moveright
126714: +moveleft
126714: alias checkleft +moveleft 
126715: ATTACK MOVELEFT
126720: -moveright
126720: +moveleft 
126720: alias checkright none 
126723: slot2
126723:  alias viewmodel_toggle viewmodels_on 
126723:  viewmodel_fov 84
126723:  cl_interp 0
126723: +attack
126723: hud_medicautocallersthreshold  75  
126723:  alias weapon1  primary_up 
126723:  alias weapon2  secondary_down 
126723:  alias weapon3  melee_down 
126723:  alias lastweapon  primary_up 
126723:  alias nextweapon  melee_down 
126723:  alias previousweapon  primary_up 
126723:  alias switch_between_slot1_and_slot2  primary_up  
126725: slot2
126725:  alias viewmodel_toggle viewmodels_on 
126725:  viewmodel_fov 84
126725:  cl_interp 0
126725: +attack
126725: hud_medicautocallersthreshold  75  
126725:  alias weapon1  primary_up 
126725:  alias weapon2  secondary_down 
126725:  alias weapon3  melee_down 
126725:  alias lastweapon  primary_up 
126725:  alias nextweapon  melee_down 
126725:  alias previousweapon  primary_up 
126725:  alias switch_between_slot1_and_slot2  primary_up  
126727: slot2
126727:  alias viewmodel_toggle viewmodels_on 
126727:  viewmodel_fov 84
126727:  cl_interp 0
126727: +attack
126727: hud_medicautocallersthreshold  75  
126727:  alias weapon1  primary_up 
126727:  alias weapon2  secondary_down 
126727:  alias weapon3  melee_down 
126727:  alias lastweapon  primary_up 
126727:  alias nextweapon  melee_down 
126727:  alias previousweapon  primary_up 
126727:  alias switch_between_slot1_and_slot2  primary_up  
126727: slot2
126727:  alias viewmodel_toggle viewmodels_on 
126727:  viewmodel_fov 84
126727:  cl_interp 0
126727: +attack
126727: hud_medicautocallersthreshold  75  
126727:  alias weapon1  primary_up 
126727:  alias weapon2  secondary_down 
126727:  alias weapon3  melee_down 
126727:  alias lastweapon  primary_up 
126727:  alias nextweapon  melee_down 
126727:  alias previousweapon  primary_up 
126727:  alias switch_between_slot1_and_slot2  primary_up  
126728: slot2
126728:  alias viewmodel_toggle viewmodels_on 
126728:  viewmodel_fov 84
126728:  cl_interp 0
126728: +attack
126728: hud_medicautocallersthreshold  75  
126728:  alias weapon1  primary_up 
126728:  alias weapon2  secondary_down 
126728:  alias weapon3  melee_down 
126728:  alias lastweapon  primary_up 
126728:  alias nextweapon  melee_down 
126728:  alias previousweapon  primary_up 
126728:  alias switch_between_slot1_and_slot2  primary_up  
126729: slot2
126729:  alias viewmodel_toggle viewmodels_on 
126729:  viewmodel_fov 84
126729:  cl_interp 0
126729: +attack
126729: hud_medicautocallersthreshold  75  
126729:  alias weapon1  primary_up 
126729:  alias weapon2  secondary_down 
126729:  alias weapon3  melee_down 
126729:  alias lastweapon  primary_up 
126729:  alias nextweapon  melee_down 
126729:  alias previousweapon  primary_up 
126729:  alias switch_between_slot1_and_slot2  primary_up  
126743: -moveleft
126743: +moveright
126743: alias checkright +moveright 
126744: ATTACK MOVERIGHT
126745: -moveleft
126745: +moveright 
126745: alias checkleft none 
126778: -back
126778: +forward
126778: alias checkfwd +forward 
126779: ATTACK FORWARD MOVERIGHT
126782: -moveright
126782: alias checkright none 
126783: ATTACK FORWARD
126783: -moveright
126783: +moveleft
126783: alias checkleft +moveleft 
126783: -forward
126783: alias checkfwd none 
126784: ATTACK MOVELEFT
126789: -attack 
126790: MOVELEFT
126794: -back
126794: +forward
126794: alias checkfwd +forward 
126795: FORWARD MOVELEFT
126796: +attack 
126797: ATTACK FORWARD MOVELEFT
126798: -moveleft
126798: alias checkleft none 
126799: ATTACK FORWARD
126806: -moveright
126806: +moveleft
126806: alias checkleft +moveleft 
126807: ATTACK FORWARD MOVELEFT
126807: -moveleft
126807: alias checkleft none 
126808: ATTACK FORWARD
126809: -moveleft
126809: +moveright
126809: alias checkright +moveright 
126810: ATTACK FORWARD MOVERIGHT
126812: -forward
126812: alias checkfwd none 
126813: ATTACK MOVERIGHT
126813: slot2
126813:  alias viewmodel_toggle viewmodels_on 
126813:  viewmodel_fov 84
126813:  cl_interp 0
126813: +attack
126813: hud_medicautocallersthreshold  75  
126813:  alias weapon1  primary_up 
126813:  alias weapon2  secondary_down 
126813:  alias weapon3  melee_down 
126813:  alias lastweapon  primary_up 
126813:  alias nextweapon  melee_down 
126813:  alias previousweapon  primary_up 
126813:  alias switch_between_slot1_and_slot2  primary_up  
126816: slot2
126816:  alias viewmodel_toggle viewmodels_on 
126816:  viewmodel_fov 84
126816:  cl_interp 0
126816: +attack
126816: hud_medicautocallersthreshold  75  
126816:  alias weapon1  primary_up 
126816:  alias weapon2  secondary_down 
126816:  alias weapon3  melee_down 
126816:  alias lastweapon  primary_up 
126816:  alias nextweapon  melee_down 
126816:  alias previousweapon  primary_up 
126816:  alias switch_between_slot1_and_slot2  primary_up  
126816: slot2
126816:  alias viewmodel_toggle viewmodels_on 
126816:  viewmodel_fov 84
126816:  cl_interp 0
126816: +attack
126816: hud_medicautocallersthreshold  75  
126816:  alias weapon1  primary_up 
126816:  alias weapon2  secondary_down 
126816:  alias weapon3  melee_down 
126816:  alias lastweapon  primary_up 
126816:  alias nextweapon  melee_down 
126816:  alias previousweapon  primary_up 
126816:  alias switch_between_slot1_and_slot2  primary_up  
126818: slot2
126818:  alias viewmodel_toggle viewmodels_on 
126818:  viewmodel_fov 84
126818:  cl_interp 0
126818: +attack
126818: hud_medicautocallersthreshold  75  
126818:  alias weapon1  primary_up 
126818:  alias weapon2  secondary_down 
126818:  alias weapon3  melee_down 
126818:  alias lastweapon  primary_up 
126818:  alias nextweapon  melee_down 
126818:  alias previousweapon  primary_up 
126818:  alias switch_between_slot1_and_slot2  primary_up  
126818: +duck 83
126820: ATTACK DUCK MOVERIGHT
126827: -duck 83
126828: ATTACK MOVERIGHT
126840: -back
126840: +forward
126840: alias checkfwd +forward 
126841: ATTACK FORWARD MOVERIGHT
126848: -moveright
126848: +moveleft
126848: alias checkleft +moveleft 
126848: -moveright
126848: +moveleft 
126848: alias checkright none 
126849: ATTACK FORWARD MOVELEFT
126851: -forward
126851: alias checkfwd none 
126852: ATTACK MOVELEFT
126859: -back
126859: +forward
126859: alias checkfwd +forward 
126860: ATTACK FORWARD MOVELEFT
126869: +jump 65
126870: ATTACK JUMP FORWARD MOVELEFT
126871: +duck 83
126872: ATTACK JUMP DUCK FORWARD MOVELEFT
126874: -forward
126874: alias checkfwd none 
126875: ATTACK JUMP DUCK MOVELEFT
126878: -jump 65
126879: ATTACK DUCK MOVELEFT
126884: -moveleft
126884: +moveright
126884: alias checkright +moveright 
126885: ATTACK DUCK MOVERIGHT
126886: -moveleft
126886: +moveright 
126886: alias checkleft none 
126903: -duck 83
126904: ATTACK MOVERIGHT
126913: -moveright
126913: +moveleft
126913: alias checkleft +moveleft 
126914: ATTACK MOVELEFT
126914: -moveright
126914: +moveleft 
126914: alias checkright none 
126932: -moveleft
126932: +moveright
126932: alias checkright +moveright 
126933: ATTACK MOVERIGHT
126936: -moveleft
126936: +moveright 
126936: alias checkleft none 
126976: -moveright
126976: +moveleft
126976: alias checkleft +moveleft 
126977: ATTACK MOVELEFT
126981: -moveright
126981: +moveleft 
126981: alias checkright none 
126989: -forward
126989: +back
126989: alias checkback +back 
126990: ATTACK BACK MOVELEFT
127002: -moveleft
127002: +moveright
127002: alias checkright +moveright 
127003: ATTACK BACK MOVERIGHT
127010: -back
127010: alias checkback none 
127011: ATTACK MOVERIGHT
127012: -moveright
127012: +moveleft 
127012: alias checkright none 
127013: ATTACK MOVELEFT
127019: -back
127019: +forward
127019: alias checkfwd +forward 
127020: ATTACK FORWARD MOVELEFT
127053: -moveleft
127053: +moveright
127053: alias checkright +moveright 
127054: ATTACK FORWARD MOVERIGHT
127054: -moveleft
127054: +moveright 
127054: alias checkleft none 
127054: -forward
127054: alias checkfwd none 
127055: ATTACK MOVERIGHT
127081: +duck 83
127082: ATTACK DUCK MOVERIGHT
127086: slot2
127086:  alias viewmodel_toggle viewmodels_on 
127086:  viewmodel_fov 84
127086:  cl_interp 0
127086: +attack
127086: hud_medicautocallersthreshold  75  
127086:  alias weapon1  primary_up 
127086:  alias weapon2  secondary_down 
127086:  alias weapon3  melee_down 
127086:  alias lastweapon  primary_up 
127086:  alias nextweapon  melee_down 
127086:  alias previousweapon  primary_up 
127086:  alias switch_between_slot1_and_slot2  primary_up  
127087: -moveright
127087: +moveleft
127087: alias checkleft +moveleft 
127088: ATTACK DUCK MOVELEFT
127088: slot2
127088:  alias viewmodel_toggle viewmodels_on 
127088:  viewmodel_fov 84
127088:  cl_interp 0
127088: +attack
127088: hud_medicautocallersthreshold  75  
127088:  alias weapon1  primary_up 
127088:  alias weapon2  secondary_down 
127088:  alias weapon3  melee_down 
127088:  alias lastweapon  primary_up 
127088:  alias nextweapon  melee_down 
127088:  alias previousweapon  primary_up 
127088:  alias switch_between_slot1_and_slot2  primary_up  
127090: slot2
127090:  alias viewmodel_toggle viewmodels_on 
127090:  viewmodel_fov 84
127090:  cl_interp 0
127090: +attack
127090: hud_medicautocallersthreshold  75  
127090:  alias weapon1  primary_up 
127090:  alias weapon2  secondary_down 
127090:  alias weapon3  melee_down 
127090:  alias lastweapon  primary_up 
127090:  alias nextweapon  melee_down 
127090:  alias previousweapon  primary_up 
127090:  alias switch_between_slot1_and_slot2  primary_up  
127091: slot2
127091:  alias viewmodel_toggle viewmodels_on 
127091:  viewmodel_fov 84
127091:  cl_interp 0
127091: +attack
127091: hud_medicautocallersthreshold  75  
127091:  alias weapon1  primary_up 
127091:  alias weapon2  secondary_down 
127091:  alias weapon3  melee_down 
127091:  alias lastweapon  primary_up 
127091:  alias nextweapon  melee_down 
127091:  alias previousweapon  primary_up 
127091:  alias switch_between_slot1_and_slot2  primary_up  
127092: -duck 83
127093: ATTACK MOVELEFT
127093: -moveright
127093: +moveleft 
127093: alias checkright none 
127106: -moveleft
127106: +moveright
127106: alias checkright +moveright 
127107: ATTACK MOVERIGHT
127120: -moveright
127120: +moveleft 
127120: alias checkright none 
127121: ATTACK MOVELEFT
127129: -back
127129: +forward
127129: alias checkfwd +forward 
127131: ATTACK FORWARD MOVELEFT
127136: -moveleft
127136: alias checkleft none 
127137: ATTACK FORWARD
127141: -moveleft
127141: +moveright
127141: alias checkright +moveright 
127142: ATTACK FORWARD MOVERIGHT
127148: -moveright
127148: +moveleft
127148: alias checkleft +moveleft 
127149: ATTACK FORWARD MOVELEFT
127149: -forward
127149: alias checkfwd none 
127150: ATTACK MOVELEFT
127153: -moveright
127153: +moveleft 
127153: alias checkright none 
127157: -attack 
127158: MOVELEFT
127160: -back
127160: +forward
127160: alias checkfwd +forward 
127161: FORWARD MOVELEFT
127164: +attack 
127164: -moveleft
127164: alias checkleft none 
127166: ATTACK FORWARD
127166: -moveleft
127166: +moveright
127166: alias checkright +moveright 
127167: ATTACK FORWARD MOVERIGHT
127170: -forward
127170: alias checkfwd none 
127171: ATTACK MOVERIGHT
127180: slot2
127180:  alias viewmodel_toggle viewmodels_on 
127180:  viewmodel_fov 84
127180:  cl_interp 0
127180: +attack
127180: hud_medicautocallersthreshold  75  
127180:  alias weapon1  primary_up 
127180:  alias weapon2  secondary_down 
127180:  alias weapon3  melee_down 
127180:  alias lastweapon  primary_up 
127180:  alias nextweapon  melee_down 
127180:  alias previousweapon  primary_up 
127180:  alias switch_between_slot1_and_slot2  primary_up  
127182: slot2
127182:  alias viewmodel_toggle viewmodels_on 
127182:  viewmodel_fov 84
127182:  cl_interp 0
127182: +attack
127182: hud_medicautocallersthreshold  75  
127182:  alias weapon1  primary_up 
127182:  alias weapon2  secondary_down 
127182:  alias weapon3  melee_down 
127182:  alias lastweapon  primary_up 
127182:  alias nextweapon  melee_down 
127182:  alias previousweapon  primary_up 
127182:  alias switch_between_slot1_and_slot2  primary_up  
127183: slot2
127183:  alias viewmodel_toggle viewmodels_on 
127183:  viewmodel_fov 84
127183:  cl_interp 0
127183: +attack
127183: hud_medicautocallersthreshold  75  
127183:  alias weapon1  primary_up 
127183:  alias weapon2  secondary_down 
127183:  alias weapon3  melee_down 
127183:  alias lastweapon  primary_up 
127183:  alias nextweapon  melee_down 
127183:  alias previousweapon  primary_up 
127183:  alias switch_between_slot1_and_slot2  primary_up  
127189: -back
127189: +forward
127189: alias checkfwd +forward 
127190: ATTACK FORWARD MOVERIGHT
127190: -forward
127190: alias checkfwd none 
127191: ATTACK MOVERIGHT
127199: -back
127199: +forward
127199: alias checkfwd +forward 
127200: ATTACK FORWARD MOVERIGHT
127205: -moveright
127205: +moveleft
127205: alias checkleft +moveleft 
127206: ATTACK FORWARD MOVELEFT
127207: -moveright
127207: +moveleft 
127207: alias checkright none 
127219: -moveleft
127219: alias checkleft none 
127219: -moveleft
127219: +moveright
127219: alias checkright +moveright 
127220: ATTACK FORWARD MOVERIGHT
127224: +jump 65
127224: slot2
127224:  alias viewmodel_toggle viewmodels_on 
127224:  viewmodel_fov 84
127224:  cl_interp 0
127224: +attack
127224: hud_medicautocallersthreshold  75  
127224:  alias weapon1  primary_up 
127224:  alias weapon2  secondary_down 
127224:  alias weapon3  melee_down 
127224:  alias lastweapon  primary_up 
127224:  alias nextweapon  melee_down 
127224:  alias previousweapon  primary_up 
127224:  alias switch_between_slot1_and_slot2  primary_up  
127225: ATTACK JUMP FORWARD MOVERIGHT
127226: -forward
127226: alias checkfwd none 
127226: slot2
127226:  alias viewmodel_toggle viewmodels_on 
127226:  viewmodel_fov 84
127226:  cl_interp 0
127226: +attack
127226: hud_medicautocallersthreshold  75  
127226:  alias weapon1  primary_up 
127226:  alias weapon2  secondary_down 
127226:  alias weapon3  melee_down 
127226:  alias lastweapon  primary_up 
127226:  alias nextweapon  melee_down 
127226:  alias previousweapon  primary_up 
127226:  alias switch_between_slot1_and_slot2  primary_up  
127227: ATTACK JUMP MOVERIGHT
127228: +duck 83
127229: ATTACK JUMP DUCK MOVERIGHT
127233: -jump 65
127234: ATTACK DUCK MOVERIGHT
127241: -duck 83
127242: ATTACK MOVERIGHT
127264: slot2
127264:  alias viewmodel_toggle viewmodels_on 
127264:  viewmodel_fov 84
127264:  cl_interp 0
127264: +attack
127264: hud_medicautocallersthreshold  75  
127264:  alias weapon1  primary_up 
127264:  alias weapon2  secondary_down 
127264:  alias weapon3  melee_down 
127264:  alias lastweapon  primary_up 
127264:  alias nextweapon  melee_down 
127264:  alias previousweapon  primary_up 
127264:  alias switch_between_slot1_and_slot2  primary_up  
127264: slot2
127264:  alias viewmodel_toggle viewmodels_on 
127264:  viewmodel_fov 84
127264:  cl_interp 0
127264: +attack
127264: hud_medicautocallersthreshold  75  
127264:  alias weapon1  primary_up 
127264:  alias weapon2  secondary_down 
127264:  alias weapon3  melee_down 
127264:  alias lastweapon  primary_up 
127264:  alias nextweapon  melee_down 
127264:  alias previousweapon  primary_up 
127264:  alias switch_between_slot1_and_slot2  primary_up  
127265: slot2
127265:  alias viewmodel_toggle viewmodels_on 
127265:  viewmodel_fov 84
127265:  cl_interp 0
127265: +attack
127265: hud_medicautocallersthreshold  75  
127265:  alias weapon1  primary_up 
127265:  alias weapon2  secondary_down 
127265:  alias weapon3  melee_down 
127265:  alias lastweapon  primary_up 
127265:  alias nextweapon  melee_down 
127265:  alias previousweapon  primary_up 
127265:  alias switch_between_slot1_and_slot2  primary_up  
127266: slot2
127266:  alias viewmodel_toggle viewmodels_on 
127266:  viewmodel_fov 84
127266:  cl_interp 0
127266: +attack
127266: hud_medicautocallersthreshold  75  
127266:  alias weapon1  primary_up 
127266:  alias weapon2  secondary_down 
127266:  alias weapon3  melee_down 
127266:  alias lastweapon  primary_up 
127266:  alias nextweapon  melee_down 
127266:  alias previousweapon  primary_up 
127266:  alias switch_between_slot1_and_slot2  primary_up  
127267: slot2
127267:  alias viewmodel_toggle viewmodels_on 
127267:  viewmodel_fov 84
127267:  cl_interp 0
127267: +attack
127267: hud_medicautocallersthreshold  75  
127267:  alias weapon1  primary_up 
127267:  alias weapon2  secondary_down 
127267:  alias weapon3  melee_down 
127267:  alias lastweapon  primary_up 
127267:  alias nextweapon  melee_down 
127267:  alias previousweapon  primary_up 
127267:  alias switch_between_slot1_and_slot2  primary_up  
127273: -back
127273: +forward
127273: alias checkfwd +forward 
127274: ATTACK FORWARD MOVERIGHT
127277: -moveright
127277: +moveleft
127277: alias checkleft +moveleft 
127277: -moveright
127277: +moveleft 
127277: alias checkright none 
127278: ATTACK FORWARD MOVELEFT
127284: +duck 83
127285: ATTACK DUCK FORWARD MOVELEFT
127285: -forward
127285: alias checkfwd none 
127286: ATTACK DUCK MOVELEFT
127292: -moveleft
127292: +moveright
127292: alias checkright +moveright 
127292: -duck 83
127293: ATTACK MOVERIGHT
127294: -moveleft
127294: +moveright 
127294: alias checkleft none 
127300: -back
127300: +forward
127300: alias checkfwd +forward 
127301: ATTACK FORWARD MOVERIGHT
127310: slot2
127310:  alias viewmodel_toggle viewmodels_on 
127310:  viewmodel_fov 84
127310:  cl_interp 0
127310: +attack
127310: hud_medicautocallersthreshold  75  
127310:  alias weapon1  primary_up 
127310:  alias weapon2  secondary_down 
127310:  alias weapon3  melee_down 
127310:  alias lastweapon  primary_up 
127310:  alias nextweapon  melee_down 
127310:  alias previousweapon  primary_up 
127310:  alias switch_between_slot1_and_slot2  primary_up  
127312: slot2
127312:  alias viewmodel_toggle viewmodels_on 
127312:  viewmodel_fov 84
127312:  cl_interp 0
127312: +attack
127312: hud_medicautocallersthreshold  75  
127312:  alias weapon1  primary_up 
127312:  alias weapon2  secondary_down 
127312:  alias weapon3  melee_down 
127312:  alias lastweapon  primary_up 
127312:  alias nextweapon  melee_down 
127312:  alias previousweapon  primary_up 
127312:  alias switch_between_slot1_and_slot2  primary_up  
127312: -moveright
127312: alias checkright none 
127313: ATTACK FORWARD
127313: slot2
127313:  alias viewmodel_toggle viewmodels_on 
127313:  viewmodel_fov 84
127313:  cl_interp 0
127313: +attack
127313: hud_medicautocallersthreshold  75  
127313:  alias weapon1  primary_up 
127313:  alias weapon2  secondary_down 
127313:  alias weapon3  melee_down 
127313:  alias lastweapon  primary_up 
127313:  alias nextweapon  melee_down 
127313:  alias previousweapon  primary_up 
127313:  alias switch_between_slot1_and_slot2  primary_up  
127314: slot2
127314:  alias viewmodel_toggle viewmodels_on 
127314:  viewmodel_fov 84
127314:  cl_interp 0
127314: +attack
127314: hud_medicautocallersthreshold  75  
127314:  alias weapon1  primary_up 
127314:  alias weapon2  secondary_down 
127314:  alias weapon3  melee_down 
127314:  alias lastweapon  primary_up 
127314:  alias nextweapon  melee_down 
127314:  alias previousweapon  primary_up 
127314:  alias switch_between_slot1_and_slot2  primary_up  
127314: slot2
127314:  alias viewmodel_toggle viewmodels_on 
127314:  viewmodel_fov 84
127314:  cl_interp 0
127314: +attack
127314: hud_medicautocallersthreshold  75  
127314:  alias weapon1  primary_up 
127314:  alias weapon2  secondary_down 
127314:  alias weapon3  melee_down 
127314:  alias lastweapon  primary_up 
127314:  alias nextweapon  melee_down 
127314:  alias previousweapon  primary_up 
127314:  alias switch_between_slot1_and_slot2  primary_up  
127316: slot2
127316:  alias viewmodel_toggle viewmodels_on 
127316:  viewmodel_fov 84
127316:  cl_interp 0
127316: +attack
127316: hud_medicautocallersthreshold  75  
127316:  alias weapon1  primary_up 
127316:  alias weapon2  secondary_down 
127316:  alias weapon3  melee_down 
127316:  alias lastweapon  primary_up 
127316:  alias nextweapon  melee_down 
127316:  alias previousweapon  primary_up 
127316:  alias switch_between_slot1_and_slot2  primary_up  
127317: -moveright
127317: +moveleft
127317: alias checkleft +moveleft 
127318: ATTACK FORWARD MOVELEFT
127319: +duck 83
127320: ATTACK DUCK FORWARD MOVELEFT
127325: -duck 83
127326: ATTACK FORWARD MOVELEFT
127326: -moveleft
127326: alias checkleft none 
127327: ATTACK FORWARD
127331: -moveleft
127331: +moveright
127331: alias checkright +moveright 
127332: ATTACK FORWARD MOVERIGHT
127352: -forward
127352: alias checkfwd none 
127353: ATTACK MOVERIGHT
127357: slot2
127357:  alias viewmodel_toggle viewmodels_on 
127357:  viewmodel_fov 84
127357:  cl_interp 0
127357: +attack
127357: hud_medicautocallersthreshold  75  
127357:  alias weapon1  primary_up 
127357:  alias weapon2  secondary_down 
127357:  alias weapon3  melee_down 
127357:  alias lastweapon  primary_up 
127357:  alias nextweapon  melee_down 
127357:  alias previousweapon  primary_up 
127357:  alias switch_between_slot1_and_slot2  primary_up  
127394: -forward
127394: +back
127394: alias checkback +back 
127395: ATTACK BACK MOVERIGHT
127397: slot2
127397:  alias viewmodel_toggle viewmodels_on 
127397:  viewmodel_fov 84
127397:  cl_interp 0
127397: +attack
127397: hud_medicautocallersthreshold  75  
127397:  alias weapon1  primary_up 
127397:  alias weapon2  secondary_down 
127397:  alias weapon3  melee_down 
127397:  alias lastweapon  primary_up 
127397:  alias nextweapon  melee_down 
127397:  alias previousweapon  primary_up 
127397:  alias switch_between_slot1_and_slot2  primary_up  
127400: slot2
127400:  alias viewmodel_toggle viewmodels_on 
127400:  viewmodel_fov 84
127400:  cl_interp 0
127400: +attack
127400: hud_medicautocallersthreshold  75  
127400:  alias weapon1  primary_up 
127400:  alias weapon2  secondary_down 
127400:  alias weapon3  melee_down 
127400:  alias lastweapon  primary_up 
127400:  alias nextweapon  melee_down 
127400:  alias previousweapon  primary_up 
127400:  alias switch_between_slot1_and_slot2  primary_up  
127401: slot2
127401:  alias viewmodel_toggle viewmodels_on 
127401:  viewmodel_fov 84
127401:  cl_interp 0
127401: +attack
127401: hud_medicautocallersthreshold  75  
127401:  alias weapon1  primary_up 
127401:  alias weapon2  secondary_down 
127401:  alias weapon3  melee_down 
127401:  alias lastweapon  primary_up 
127401:  alias nextweapon  melee_down 
127401:  alias previousweapon  primary_up 
127401:  alias switch_between_slot1_and_slot2  primary_up  
127403: slot2
127403:  alias viewmodel_toggle viewmodels_on 
127403:  viewmodel_fov 84
127403:  cl_interp 0
127403: +attack
127403: hud_medicautocallersthreshold  75  
127403:  alias weapon1  primary_up 
127403:  alias weapon2  secondary_down 
127403:  alias weapon3  melee_down 
127403:  alias lastweapon  primary_up 
127403:  alias nextweapon  melee_down 
127403:  alias previousweapon  primary_up 
127403:  alias switch_between_slot1_and_slot2  primary_up  
127410: +jump 65
127411: ATTACK JUMP BACK MOVERIGHT
127417: -jump 65
127418: ATTACK BACK MOVERIGHT
127421: -back
127421: alias checkback none 
127422: ATTACK MOVERIGHT
127430: -back
127430: +forward
127430: alias checkfwd +forward 
127431: ATTACK FORWARD MOVERIGHT
127437: -moveright
127437: alias checkright none 
127438: ATTACK FORWARD
127455: -moveleft
127455: +moveright
127455: alias checkright +moveright 
127456: ATTACK FORWARD MOVERIGHT
127458: -forward
127458: alias checkfwd none 
127459: ATTACK MOVERIGHT
127471: -forward
127471: +back
127471: alias checkback +back 
127472: ATTACK BACK MOVERIGHT
127481: +jump 65
127482: ATTACK JUMP BACK MOVERIGHT
127488: -back
127488: alias checkback none 
127488: -jump 65
127489: ATTACK MOVERIGHT
127513: -back
127513: +forward
127513: alias checkfwd +forward 
127514: ATTACK FORWARD MOVERIGHT
127518: -moveright
127518: alias checkright none 
127519: ATTACK FORWARD
127523: -moveright
127523: +moveleft
127523: alias checkleft +moveleft 
127524: ATTACK FORWARD MOVELEFT
127530: -moveleft
127530: alias checkleft none 
127531: ATTACK FORWARD
127558: slot2
127558:  alias viewmodel_toggle viewmodels_on 
127558:  viewmodel_fov 84
127558:  cl_interp 0
127558: +attack
127558: hud_medicautocallersthreshold  75  
127558:  alias weapon1  primary_up 
127558:  alias weapon2  secondary_down 
127558:  alias weapon3  melee_down 
127558:  alias lastweapon  primary_up 
127558:  alias nextweapon  melee_down 
127558:  alias previousweapon  primary_up 
127558:  alias switch_between_slot1_and_slot2  primary_up  
127560: slot2
127560:  alias viewmodel_toggle viewmodels_on 
127560:  viewmodel_fov 84
127560:  cl_interp 0
127560: +attack
127560: hud_medicautocallersthreshold  75  
127560:  alias weapon1  primary_up 
127560:  alias weapon2  secondary_down 
127560:  alias weapon3  melee_down 
127560:  alias lastweapon  primary_up 
127560:  alias nextweapon  melee_down 
127560:  alias previousweapon  primary_up 
127560:  alias switch_between_slot1_and_slot2  primary_up  
127562: slot2
127562:  alias viewmodel_toggle viewmodels_on 
127562:  viewmodel_fov 84
127562:  cl_interp 0
127562: +attack
127562: hud_medicautocallersthreshold  75  
127562:  alias weapon1  primary_up 
127562:  alias weapon2  secondary_down 
127562:  alias weapon3  melee_down 
127562:  alias lastweapon  primary_up 
127562:  alias nextweapon  melee_down 
127562:  alias previousweapon  primary_up 
127562:  alias switch_between_slot1_and_slot2  primary_up  
127564: slot2
127564:  alias viewmodel_toggle viewmodels_on 
127564:  viewmodel_fov 84
127564:  cl_interp 0
127564: +attack
127564: hud_medicautocallersthreshold  75  
127564:  alias weapon1  primary_up 
127564:  alias weapon2  secondary_down 
127564:  alias weapon3  melee_down 
127564:  alias lastweapon  primary_up 
127564:  alias nextweapon  melee_down 
127564:  alias previousweapon  primary_up 
127564:  alias switch_between_slot1_and_slot2  primary_up  
127571: +jump 65
127572: ATTACK JUMP FORWARD
127572: +duck 83
127573: ATTACK JUMP DUCK FORWARD
127573: -moveleft
127573: +moveright
127573: alias checkright +moveright 
127574: ATTACK JUMP DUCK FORWARD MOVERIGHT
127574: -forward
127574: alias checkfwd none 
127575: ATTACK JUMP DUCK MOVERIGHT
127580: -duck 83
127580: -jump 65
127581: ATTACK MOVERIGHT
127596: slot2
127596:  alias viewmodel_toggle viewmodels_on 
127596:  viewmodel_fov 84
127596:  cl_interp 0
127596: +attack
127596: hud_medicautocallersthreshold  75  
127596:  alias weapon1  primary_up 
127596:  alias weapon2  secondary_down 
127596:  alias weapon3  melee_down 
127596:  alias lastweapon  primary_up 
127596:  alias nextweapon  melee_down 
127596:  alias previousweapon  primary_up 
127596:  alias switch_between_slot1_and_slot2  primary_up  
127603: slot2
127603:  alias viewmodel_toggle viewmodels_on 
127603:  viewmodel_fov 84
127603:  cl_interp 0
127603: +attack
127603: hud_medicautocallersthreshold  75  
127603:  alias weapon1  primary_up 
127603:  alias weapon2  secondary_down 
127603:  alias weapon3  melee_down 
127603:  alias lastweapon  primary_up 
127603:  alias nextweapon  melee_down 
127603:  alias previousweapon  primary_up 
127603:  alias switch_between_slot1_and_slot2  primary_up  
127605: slot2
127605:  alias viewmodel_toggle viewmodels_on 
127605:  viewmodel_fov 84
127605:  cl_interp 0
127605: +attack
127605: hud_medicautocallersthreshold  75  
127605:  alias weapon1  primary_up 
127605:  alias weapon2  secondary_down 
127605:  alias weapon3  melee_down 
127605:  alias lastweapon  primary_up 
127605:  alias nextweapon  melee_down 
127605:  alias previousweapon  primary_up 
127605:  alias switch_between_slot1_and_slot2  primary_up  
127606: slot2
127606:  alias viewmodel_toggle viewmodels_on 
127606:  viewmodel_fov 84
127606:  cl_interp 0
127606: +attack
127606: hud_medicautocallersthreshold  75  
127606:  alias weapon1  primary_up 
127606:  alias weapon2  secondary_down 
127606:  alias weapon3  melee_down 
127606:  alias lastweapon  primary_up 
127606:  alias nextweapon  melee_down 
127606:  alias previousweapon  primary_up 
127606:  alias switch_between_slot1_and_slot2  primary_up  
127616: -back
127616: +forward
127616: alias checkfwd +forward 
127617: ATTACK FORWARD MOVERIGHT
127617: -moveright
127617: alias checkright none 
127618: ATTACK FORWARD
127639: slot2
127639:  alias viewmodel_toggle viewmodels_on 
127639:  viewmodel_fov 84
127639:  cl_interp 0
127639: +attack
127639: hud_medicautocallersthreshold  75  
127639:  alias weapon1  primary_up 
127639:  alias weapon2  secondary_down 
127639:  alias weapon3  melee_down 
127639:  alias lastweapon  primary_up 
127639:  alias nextweapon  melee_down 
127639:  alias previousweapon  primary_up 
127639:  alias switch_between_slot1_and_slot2  primary_up  
127642: slot2
127642:  alias viewmodel_toggle viewmodels_on 
127642:  viewmodel_fov 84
127642:  cl_interp 0
127642: +attack
127642: hud_medicautocallersthreshold  75  
127642:  alias weapon1  primary_up 
127642:  alias weapon2  secondary_down 
127642:  alias weapon3  melee_down 
127642:  alias lastweapon  primary_up 
127642:  alias nextweapon  melee_down 
127642:  alias previousweapon  primary_up 
127642:  alias switch_between_slot1_and_slot2  primary_up  
127643: slot2
127643:  alias viewmodel_toggle viewmodels_on 
127643:  viewmodel_fov 84
127643:  cl_interp 0
127643: +attack
127643: hud_medicautocallersthreshold  75  
127643:  alias weapon1  primary_up 
127643:  alias weapon2  secondary_down 
127643:  alias weapon3  melee_down 
127643:  alias lastweapon  primary_up 
127643:  alias nextweapon  melee_down 
127643:  alias previousweapon  primary_up 
127643:  alias switch_between_slot1_and_slot2  primary_up  
127643: slot2
127643:  alias viewmodel_toggle viewmodels_on 
127643:  viewmodel_fov 84
127643:  cl_interp 0
127643: +attack
127643: hud_medicautocallersthreshold  75  
127643:  alias weapon1  primary_up 
127643:  alias weapon2  secondary_down 
127643:  alias weapon3  melee_down 
127643:  alias lastweapon  primary_up 
127643:  alias nextweapon  melee_down 
127643:  alias previousweapon  primary_up 
127643:  alias switch_between_slot1_and_slot2  primary_up  
127646: slot2
127646:  alias viewmodel_toggle viewmodels_on 
127646:  viewmodel_fov 84
127646:  cl_interp 0
127646: +attack
127646: hud_medicautocallersthreshold  75  
127646:  alias weapon1  primary_up 
127646:  alias weapon2  secondary_down 
127646:  alias weapon3  melee_down 
127646:  alias lastweapon  primary_up 
127646:  alias nextweapon  melee_down 
127646:  alias previousweapon  primary_up 
127646:  alias switch_between_slot1_and_slot2  primary_up  
127648: slot2
127648:  alias viewmodel_toggle viewmodels_on 
127648:  viewmodel_fov 84
127648:  cl_interp 0
127648: +attack
127648: hud_medicautocallersthreshold  75  
127648:  alias weapon1  primary_up 
127648:  alias weapon2  secondary_down 
127648:  alias weapon3  melee_down 
127648:  alias lastweapon  primary_up 
127648:  alias nextweapon  melee_down 
127648:  alias previousweapon  primary_up 
127648:  alias switch_between_slot1_and_slot2  primary_up  
127656: -moveleft
127656: +moveright
127656: alias checkright +moveright 
127657: ATTACK FORWARD MOVERIGHT
127677: -forward
127677: alias checkfwd none 
127679: ATTACK MOVERIGHT
127689: -moveright
127689: +moveleft
127689: alias checkleft +moveleft 
127690: ATTACK MOVELEFT
127691: -moveright
127691: +moveleft 
127691: alias checkright none 
127695: slot2
127695:  alias viewmodel_toggle viewmodels_on 
127695:  viewmodel_fov 84
127695:  cl_interp 0
127695: +attack
127695: hud_medicautocallersthreshold  75  
127695:  alias weapon1  primary_up 
127695:  alias weapon2  secondary_down 
127695:  alias weapon3  melee_down 
127695:  alias lastweapon  primary_up 
127695:  alias nextweapon  melee_down 
127695:  alias previousweapon  primary_up 
127695:  alias switch_between_slot1_and_slot2  primary_up  
127696: -back
127696: +forward
127696: alias checkfwd +forward 
127697: ATTACK FORWARD MOVELEFT
127697: slot2
127697:  alias viewmodel_toggle viewmodels_on 
127697:  viewmodel_fov 84
127697:  cl_interp 0
127697: +attack
127697: hud_medicautocallersthreshold  75  
127697:  alias weapon1  primary_up 
127697:  alias weapon2  secondary_down 
127697:  alias weapon3  melee_down 
127697:  alias lastweapon  primary_up 
127697:  alias nextweapon  melee_down 
127697:  alias previousweapon  primary_up 
127697:  alias switch_between_slot1_and_slot2  primary_up  
127698: slot2
127698:  alias viewmodel_toggle viewmodels_on 
127698:  viewmodel_fov 84
127698:  cl_interp 0
127698: +attack
127698: hud_medicautocallersthreshold  75  
127698:  alias weapon1  primary_up 
127698:  alias weapon2  secondary_down 
127698:  alias weapon3  melee_down 
127698:  alias lastweapon  primary_up 
127698:  alias nextweapon  melee_down 
127698:  alias previousweapon  primary_up 
127698:  alias switch_between_slot1_and_slot2  primary_up  
127700: slot2
127700:  alias viewmodel_toggle viewmodels_on 
127700:  viewmodel_fov 84
127700:  cl_interp 0
127700: +attack
127700: hud_medicautocallersthreshold  75  
127700:  alias weapon1  primary_up 
127700:  alias weapon2  secondary_down 
127700:  alias weapon3  melee_down 
127700:  alias lastweapon  primary_up 
127700:  alias nextweapon  melee_down 
127700:  alias previousweapon  primary_up 
127700:  alias switch_between_slot1_and_slot2  primary_up  
127702: -moveleft
127702: alias checkleft none 
127703: ATTACK FORWARD
127709: -moveright
127709: +moveleft
127709: alias checkleft +moveleft 
127710: ATTACK FORWARD MOVELEFT
127718: -moveleft
127718: alias checkleft none 
127719: ATTACK FORWARD
127726: -moveright
127726: +moveleft
127726: alias checkleft +moveleft 
127727: ATTACK FORWARD MOVELEFT
127747: +jump 65
127748: ATTACK JUMP FORWARD MOVELEFT
127753: -forward
127753: alias checkfwd none 
127753: -jump 65
127754: ATTACK MOVELEFT
127776: slot1
127776:  alias viewmodel_toggle viewmodels_off 
127776:  viewmodel_fov 84
127776:  cl_interp 0
127776: -attack
127776: hud_medicautocallersthreshold  150  
127776:  alias weapon1  primary_up 
127776:  alias weapon2  secondary_down 
127776:  alias weapon3  melee_up 
127776:  alias lastweapon  secondary_down 
127776:  alias nextweapon  secondary_down 
127776:  alias previousweapon  melee_up 
127776:  alias switch_between_slot1_and_slot2  secondary_down  
127777: MOVELEFT
127777: slot1
127777:  alias viewmodel_toggle viewmodels_off 
127777:  viewmodel_fov 84
127777:  cl_interp 0
127777: -attack
127777: hud_medicautocallersthreshold  150  
127777:  alias weapon1  primary_up 
127777:  alias weapon2  secondary_down 
127777:  alias weapon3  melee_up 
127777:  alias lastweapon  secondary_down 
127777:  alias nextweapon  secondary_down 
127777:  alias previousweapon  melee_up 
127777:  alias switch_between_slot1_and_slot2  secondary_down  
127777: slot1
127777:  alias viewmodel_toggle viewmodels_off 
127777:  viewmodel_fov 84
127777:  cl_interp 0
127777: -attack
127777: hud_medicautocallersthreshold  150  
127777:  alias weapon1  primary_up 
127777:  alias weapon2  secondary_down 
127777:  alias weapon3  melee_up 
127777:  alias lastweapon  secondary_down 
127777:  alias nextweapon  secondary_down 
127777:  alias previousweapon  melee_up 
127777:  alias switch_between_slot1_and_slot2  secondary_down  
127778: slot1
127778:  alias viewmodel_toggle viewmodels_off 
127778:  viewmodel_fov 84
127778:  cl_interp 0
127778: -attack
127778: hud_medicautocallersthreshold  150  
127778:  alias weapon1  primary_up 
127778:  alias weapon2  secondary_down 
127778:  alias weapon3  melee_up 
127778:  alias lastweapon  secondary_down 
127778:  alias nextweapon  secondary_down 
127778:  alias previousweapon  melee_up 
127778:  alias switch_between_slot1_and_slot2  secondary_down  
127778: slot1
127778:  alias viewmodel_toggle viewmodels_off 
127778:  viewmodel_fov 84
127778:  cl_interp 0
127778: -attack
127778: hud_medicautocallersthreshold  150  
127778:  alias weapon1  primary_up 
127778:  alias weapon2  secondary_down 
127778:  alias weapon3  melee_up 
127778:  alias lastweapon  secondary_down 
127778:  alias nextweapon  secondary_down 
127778:  alias previousweapon  melee_up 
127778:  alias switch_between_slot1_and_slot2  secondary_down  
127780: -back
127780: +forward
127780: alias checkfwd +forward 
127780: FORWARD MOVELEFT
127780: slot1
127780:  alias viewmodel_toggle viewmodels_off 
127780:  viewmodel_fov 84
127780:  cl_interp 0
127780: -attack
127780: hud_medicautocallersthreshold  150  
127780:  alias weapon1  primary_up 
127780:  alias weapon2  secondary_down 
127780:  alias weapon3  melee_up 
127780:  alias lastweapon  secondary_down 
127780:  alias nextweapon  secondary_down 
127780:  alias previousweapon  melee_up 
127780:  alias switch_between_slot1_and_slot2  secondary_down  
127782: slot1
127782:  alias viewmodel_toggle viewmodels_off 
127782:  viewmodel_fov 84
127782:  cl_interp 0
127782: -attack
127782: hud_medicautocallersthreshold  150  
127782:  alias weapon1  primary_up 
127782:  alias weapon2  secondary_down 
127782:  alias weapon3  melee_up 
127782:  alias lastweapon  secondary_down 
127782:  alias nextweapon  secondary_down 
127782:  alias previousweapon  melee_up 
127782:  alias switch_between_slot1_and_slot2  secondary_down  
127801: -moveleft
127801: alias checkleft none 
127802: FORWARD
127813: +attack 107
127814: ATTACK FORWARD
127821: -attack 107
127821: -moveright
127821: +moveleft
127821: alias checkleft +moveleft 
127823: FORWARD MOVELEFT
127825: slot2
127825:  alias viewmodel_toggle viewmodels_on 
127825:  viewmodel_fov 84
127825:  cl_interp 0
127825: +attack
127825: hud_medicautocallersthreshold  75  
127825:  alias weapon1  primary_up 
127825:  alias weapon2  secondary_down 
127825:  alias weapon3  melee_down 
127825:  alias lastweapon  primary_up 
127825:  alias nextweapon  melee_down 
127825:  alias previousweapon  primary_up 
127825:  alias switch_between_slot1_and_slot2  primary_up  
127826: ATTACK FORWARD MOVELEFT
127826: -moveleft
127826: alias checkleft none 
127826: slot2
127826:  alias viewmodel_toggle viewmodels_on 
127826:  viewmodel_fov 84
127826:  cl_interp 0
127826: +attack
127826: hud_medicautocallersthreshold  75  
127826:  alias weapon1  primary_up 
127826:  alias weapon2  secondary_down 
127826:  alias weapon3  melee_down 
127826:  alias lastweapon  primary_up 
127826:  alias nextweapon  melee_down 
127826:  alias previousweapon  primary_up 
127826:  alias switch_between_slot1_and_slot2  primary_up  
127826: slot2
127826:  alias viewmodel_toggle viewmodels_on 
127826:  viewmodel_fov 84
127826:  cl_interp 0
127826: +attack
127826: hud_medicautocallersthreshold  75  
127826:  alias weapon1  primary_up 
127826:  alias weapon2  secondary_down 
127826:  alias weapon3  melee_down 
127826:  alias lastweapon  primary_up 
127826:  alias nextweapon  melee_down 
127826:  alias previousweapon  primary_up 
127826:  alias switch_between_slot1_and_slot2  primary_up  
127826: slot2
127826:  alias viewmodel_toggle viewmodels_on 
127826:  viewmodel_fov 84
127826:  cl_interp 0
127826: +attack
127826: hud_medicautocallersthreshold  75  
127826:  alias weapon1  primary_up 
127826:  alias weapon2  secondary_down 
127826:  alias weapon3  melee_down 
127826:  alias lastweapon  primary_up 
127826:  alias nextweapon  melee_down 
127826:  alias previousweapon  primary_up 
127826:  alias switch_between_slot1_and_slot2  primary_up  
127826: slot2
127826:  alias viewmodel_toggle viewmodels_on 
127826:  viewmodel_fov 84
127826:  cl_interp 0
127826: +attack
127826: hud_medicautocallersthreshold  75  
127826:  alias weapon1  primary_up 
127826:  alias weapon2  secondary_down 
127826:  alias weapon3  melee_down 
127826:  alias lastweapon  primary_up 
127826:  alias nextweapon  melee_down 
127826:  alias previousweapon  primary_up 
127826:  alias switch_between_slot1_and_slot2  primary_up  
127827: ATTACK FORWARD
127827: slot2
127827:  alias viewmodel_toggle viewmodels_on 
127827:  viewmodel_fov 84
127827:  cl_interp 0
127827: +attack
127827: hud_medicautocallersthreshold  75  
127827:  alias weapon1  primary_up 
127827:  alias weapon2  secondary_down 
127827:  alias weapon3  melee_down 
127827:  alias lastweapon  primary_up 
127827:  alias nextweapon  melee_down 
127827:  alias previousweapon  primary_up 
127827:  alias switch_between_slot1_and_slot2  primary_up  
127827: slot2
127827:  alias viewmodel_toggle viewmodels_on 
127827:  viewmodel_fov 84
127827:  cl_interp 0
127827: +attack
127827: hud_medicautocallersthreshold  75  
127827:  alias weapon1  primary_up 
127827:  alias weapon2  secondary_down 
127827:  alias weapon3  melee_down 
127827:  alias lastweapon  primary_up 
127827:  alias nextweapon  melee_down 
127827:  alias previousweapon  primary_up 
127827:  alias switch_between_slot1_and_slot2  primary_up  
127828: slot2
127828:  alias viewmodel_toggle viewmodels_on 
127828:  viewmodel_fov 84
127828:  cl_interp 0
127828: +attack
127828: hud_medicautocallersthreshold  75  
127828:  alias weapon1  primary_up 
127828:  alias weapon2  secondary_down 
127828:  alias weapon3  melee_down 
127828:  alias lastweapon  primary_up 
127828:  alias nextweapon  melee_down 
127828:  alias previousweapon  primary_up 
127828:  alias switch_between_slot1_and_slot2  primary_up  
127828: slot2
127828:  alias viewmodel_toggle viewmodels_on 
127828:  viewmodel_fov 84
127828:  cl_interp 0
127828: +attack
127828: hud_medicautocallersthreshold  75  
127828:  alias weapon1  primary_up 
127828:  alias weapon2  secondary_down 
127828:  alias weapon3  melee_down 
127828:  alias lastweapon  primary_up 
127828:  alias nextweapon  melee_down 
127828:  alias previousweapon  primary_up 
127828:  alias switch_between_slot1_and_slot2  primary_up  
127828: slot2
127828:  alias viewmodel_toggle viewmodels_on 
127828:  viewmodel_fov 84
127828:  cl_interp 0
127828: +attack
127828: hud_medicautocallersthreshold  75  
127828:  alias weapon1  primary_up 
127828:  alias weapon2  secondary_down 
127828:  alias weapon3  melee_down 
127828:  alias lastweapon  primary_up 
127828:  alias nextweapon  melee_down 
127828:  alias previousweapon  primary_up 
127828:  alias switch_between_slot1_and_slot2  primary_up  
127828: slot2
127828:  alias viewmodel_toggle viewmodels_on 
127828:  viewmodel_fov 84
127828:  cl_interp 0
127828: +attack
127828: hud_medicautocallersthreshold  75  
127828:  alias weapon1  primary_up 
127828:  alias weapon2  secondary_down 
127828:  alias weapon3  melee_down 
127828:  alias lastweapon  primary_up 
127828:  alias nextweapon  melee_down 
127828:  alias previousweapon  primary_up 
127828:  alias switch_between_slot1_and_slot2  primary_up  
127829: slot2
127829:  alias viewmodel_toggle viewmodels_on 
127829:  viewmodel_fov 84
127829:  cl_interp 0
127829: +attack
127829: hud_medicautocallersthreshold  75  
127829:  alias weapon1  primary_up 
127829:  alias weapon2  secondary_down 
127829:  alias weapon3  melee_down 
127829:  alias lastweapon  primary_up 
127829:  alias nextweapon  melee_down 
127829:  alias previousweapon  primary_up 
127829:  alias switch_between_slot1_and_slot2  primary_up  
127829: slot2
127829:  alias viewmodel_toggle viewmodels_on 
127829:  viewmodel_fov 84
127829:  cl_interp 0
127829: +attack
127829: hud_medicautocallersthreshold  75  
127829:  alias weapon1  primary_up 
127829:  alias weapon2  secondary_down 
127829:  alias weapon3  melee_down 
127829:  alias lastweapon  primary_up 
127829:  alias nextweapon  melee_down 
127829:  alias previousweapon  primary_up 
127829:  alias switch_between_slot1_and_slot2  primary_up  
127829: slot2
127829:  alias viewmodel_toggle viewmodels_on 
127829:  viewmodel_fov 84
127829:  cl_interp 0
127829: +attack
127829: hud_medicautocallersthreshold  75  
127829:  alias weapon1  primary_up 
127829:  alias weapon2  secondary_down 
127829:  alias weapon3  melee_down 
127829:  alias lastweapon  primary_up 
127829:  alias nextweapon  melee_down 
127829:  alias previousweapon  primary_up 
127829:  alias switch_between_slot1_and_slot2  primary_up  
127829: slot2
127829:  alias viewmodel_toggle viewmodels_on 
127829:  viewmodel_fov 84
127829:  cl_interp 0
127829: +attack
127829: hud_medicautocallersthreshold  75  
127829:  alias weapon1  primary_up 
127829:  alias weapon2  secondary_down 
127829:  alias weapon3  melee_down 
127829:  alias lastweapon  primary_up 
127829:  alias nextweapon  melee_down 
127829:  alias previousweapon  primary_up 
127829:  alias switch_between_slot1_and_slot2  primary_up  
127829: slot2
127829:  alias viewmodel_toggle viewmodels_on 
127829:  viewmodel_fov 84
127829:  cl_interp 0
127829: +attack
127829: hud_medicautocallersthreshold  75  
127829:  alias weapon1  primary_up 
127829:  alias weapon2  secondary_down 
127829:  alias weapon3  melee_down 
127829:  alias lastweapon  primary_up 
127829:  alias nextweapon  melee_down 
127829:  alias previousweapon  primary_up 
127829:  alias switch_between_slot1_and_slot2  primary_up  
127831: slot2
127831:  alias viewmodel_toggle viewmodels_on 
127831:  viewmodel_fov 84
127831:  cl_interp 0
127831: +attack
127831: hud_medicautocallersthreshold  75  
127831:  alias weapon1  primary_up 
127831:  alias weapon2  secondary_down 
127831:  alias weapon3  melee_down 
127831:  alias lastweapon  primary_up 
127831:  alias nextweapon  melee_down 
127831:  alias previousweapon  primary_up 
127831:  alias switch_between_slot1_and_slot2  primary_up  
127831: slot2
127831:  alias viewmodel_toggle viewmodels_on 
127831:  viewmodel_fov 84
127831:  cl_interp 0
127831: +attack
127831: hud_medicautocallersthreshold  75  
127831:  alias weapon1  primary_up 
127831:  alias weapon2  secondary_down 
127831:  alias weapon3  melee_down 
127831:  alias lastweapon  primary_up 
127831:  alias nextweapon  melee_down 
127831:  alias previousweapon  primary_up 
127831:  alias switch_between_slot1_and_slot2  primary_up  
127832: slot2
127832:  alias viewmodel_toggle viewmodels_on 
127832:  viewmodel_fov 84
127832:  cl_interp 0
127832: +attack
127832: hud_medicautocallersthreshold  75  
127832:  alias weapon1  primary_up 
127832:  alias weapon2  secondary_down 
127832:  alias weapon3  melee_down 
127832:  alias lastweapon  primary_up 
127832:  alias nextweapon  melee_down 
127832:  alias previousweapon  primary_up 
127832:  alias switch_between_slot1_and_slot2  primary_up  
127832: slot2
127832:  alias viewmodel_toggle viewmodels_on 
127832:  viewmodel_fov 84
127832:  cl_interp 0
127832: +attack
127832: hud_medicautocallersthreshold  75  
127832:  alias weapon1  primary_up 
127832:  alias weapon2  secondary_down 
127832:  alias weapon3  melee_down 
127832:  alias lastweapon  primary_up 
127832:  alias nextweapon  melee_down 
127832:  alias previousweapon  primary_up 
127832:  alias switch_between_slot1_and_slot2  primary_up  
127832: slot2
127832:  alias viewmodel_toggle viewmodels_on 
127832:  viewmodel_fov 84
127832:  cl_interp 0
127832: +attack
127832: hud_medicautocallersthreshold  75  
127832:  alias weapon1  primary_up 
127832:  alias weapon2  secondary_down 
127832:  alias weapon3  melee_down 
127832:  alias lastweapon  primary_up 
127832:  alias nextweapon  melee_down 
127832:  alias previousweapon  primary_up 
127832:  alias switch_between_slot1_and_slot2  primary_up  
127832: slot2
127832:  alias viewmodel_toggle viewmodels_on 
127832:  viewmodel_fov 84
127832:  cl_interp 0
127832: +attack
127832: hud_medicautocallersthreshold  75  
127832:  alias weapon1  primary_up 
127832:  alias weapon2  secondary_down 
127832:  alias weapon3  melee_down 
127832:  alias lastweapon  primary_up 
127832:  alias nextweapon  melee_down 
127832:  alias previousweapon  primary_up 
127832:  alias switch_between_slot1_and_slot2  primary_up  
127832: slot2
127832:  alias viewmodel_toggle viewmodels_on 
127832:  viewmodel_fov 84
127832:  cl_interp 0
127832: +attack
127832: hud_medicautocallersthreshold  75  
127832:  alias weapon1  primary_up 
127832:  alias weapon2  secondary_down 
127832:  alias weapon3  melee_down 
127832:  alias lastweapon  primary_up 
127832:  alias nextweapon  melee_down 
127832:  alias previousweapon  primary_up 
127832:  alias switch_between_slot1_and_slot2  primary_up  
127834: slot2
127834:  alias viewmodel_toggle viewmodels_on 
127834:  viewmodel_fov 84
127834:  cl_interp 0
127834: +attack
127834: hud_medicautocallersthreshold  75  
127834:  alias weapon1  primary_up 
127834:  alias weapon2  secondary_down 
127834:  alias weapon3  melee_down 
127834:  alias lastweapon  primary_up 
127834:  alias nextweapon  melee_down 
127834:  alias previousweapon  primary_up 
127834:  alias switch_between_slot1_and_slot2  primary_up  
127835: slot2
127835:  alias viewmodel_toggle viewmodels_on 
127835:  viewmodel_fov 84
127835:  cl_interp 0
127835: +attack
127835: hud_medicautocallersthreshold  75  
127835:  alias weapon1  primary_up 
127835:  alias weapon2  secondary_down 
127835:  alias weapon3  melee_down 
127835:  alias lastweapon  primary_up 
127835:  alias nextweapon  melee_down 
127835:  alias previousweapon  primary_up 
127835:  alias switch_between_slot1_and_slot2  primary_up  
127839: slot2
127839:  alias viewmodel_toggle viewmodels_on 
127839:  viewmodel_fov 84
127839:  cl_interp 0
127839: +attack
127839: hud_medicautocallersthreshold  75  
127839:  alias weapon1  primary_up 
127839:  alias weapon2  secondary_down 
127839:  alias weapon3  melee_down 
127839:  alias lastweapon  primary_up 
127839:  alias nextweapon  melee_down 
127839:  alias previousweapon  primary_up 
127839:  alias switch_between_slot1_and_slot2  primary_up  
127841: -moveright
127841: +moveleft
127841: alias checkleft +moveleft 
127842: ATTACK FORWARD MOVELEFT
127857: -forward
127857: alias checkfwd none 
127858: ATTACK MOVELEFT
127859: slot2
127859:  alias viewmodel_toggle viewmodels_on 
127859:  viewmodel_fov 84
127859:  cl_interp 0
127859: +attack
127859: hud_medicautocallersthreshold  75  
127859:  alias weapon1  primary_up 
127859:  alias weapon2  secondary_down 
127859:  alias weapon3  melee_down 
127859:  alias lastweapon  primary_up 
127859:  alias nextweapon  melee_down 
127859:  alias previousweapon  primary_up 
127859:  alias switch_between_slot1_and_slot2  primary_up  
127860: slot2
127860:  alias viewmodel_toggle viewmodels_on 
127860:  viewmodel_fov 84
127860:  cl_interp 0
127860: +attack
127860: hud_medicautocallersthreshold  75  
127860:  alias weapon1  primary_up 
127860:  alias weapon2  secondary_down 
127860:  alias weapon3  melee_down 
127860:  alias lastweapon  primary_up 
127860:  alias nextweapon  melee_down 
127860:  alias previousweapon  primary_up 
127860:  alias switch_between_slot1_and_slot2  primary_up  
127860: slot2
127860:  alias viewmodel_toggle viewmodels_on 
127860:  viewmodel_fov 84
127860:  cl_interp 0
127860: +attack
127860: hud_medicautocallersthreshold  75  
127860:  alias weapon1  primary_up 
127860:  alias weapon2  secondary_down 
127860:  alias weapon3  melee_down 
127860:  alias lastweapon  primary_up 
127860:  alias nextweapon  melee_down 
127860:  alias previousweapon  primary_up 
127860:  alias switch_between_slot1_and_slot2  primary_up  
127862: slot2
127862:  alias viewmodel_toggle viewmodels_on 
127862:  viewmodel_fov 84
127862:  cl_interp 0
127862: +attack
127862: hud_medicautocallersthreshold  75  
127862:  alias weapon1  primary_up 
127862:  alias weapon2  secondary_down 
127862:  alias weapon3  melee_down 
127862:  alias lastweapon  primary_up 
127862:  alias nextweapon  melee_down 
127862:  alias previousweapon  primary_up 
127862:  alias switch_between_slot1_and_slot2  primary_up  
127863: +jump 65
127863: slot2
127863:  alias viewmodel_toggle viewmodels_on 
127863:  viewmodel_fov 84
127863:  cl_interp 0
127863: +attack
127863: hud_medicautocallersthreshold  75  
127863:  alias weapon1  primary_up 
127863:  alias weapon2  secondary_down 
127863:  alias weapon3  melee_down 
127863:  alias lastweapon  primary_up 
127863:  alias nextweapon  melee_down 
127863:  alias previousweapon  primary_up 
127863:  alias switch_between_slot1_and_slot2  primary_up  
127863: slot2
127863:  alias viewmodel_toggle viewmodels_on 
127863:  viewmodel_fov 84
127863:  cl_interp 0
127863: +attack
127863: hud_medicautocallersthreshold  75  
127863:  alias weapon1  primary_up 
127863:  alias weapon2  secondary_down 
127863:  alias weapon3  melee_down 
127863:  alias lastweapon  primary_up 
127863:  alias nextweapon  melee_down 
127863:  alias previousweapon  primary_up 
127863:  alias switch_between_slot1_and_slot2  primary_up  
127864: ATTACK JUMP MOVELEFT
127864: slot2
127864:  alias viewmodel_toggle viewmodels_on 
127864:  viewmodel_fov 84
127864:  cl_interp 0
127864: +attack
127864: hud_medicautocallersthreshold  75  
127864:  alias weapon1  primary_up 
127864:  alias weapon2  secondary_down 
127864:  alias weapon3  melee_down 
127864:  alias lastweapon  primary_up 
127864:  alias nextweapon  melee_down 
127864:  alias previousweapon  primary_up 
127864:  alias switch_between_slot1_and_slot2  primary_up  
127866: slot2
127866:  alias viewmodel_toggle viewmodels_on 
127866:  viewmodel_fov 84
127866:  cl_interp 0
127866: +attack
127866: hud_medicautocallersthreshold  75  
127866:  alias weapon1  primary_up 
127866:  alias weapon2  secondary_down 
127866:  alias weapon3  melee_down 
127866:  alias lastweapon  primary_up 
127866:  alias nextweapon  melee_down 
127866:  alias previousweapon  primary_up 
127866:  alias switch_between_slot1_and_slot2  primary_up  
127866: -forward
127866: +back
127866: alias checkback +back 
127867: ATTACK JUMP BACK MOVELEFT
127869: -jump 65
127871: ATTACK BACK MOVELEFT
127883: -moveleft
127883: +moveright
127883: alias checkright +moveright 
127884: ATTACK BACK MOVERIGHT
127886: +duck 83
127887: ATTACK DUCK BACK MOVERIGHT
127889: -moveleft
127889: +moveright 
127889: alias checkleft none 
127889: -back
127889: alias checkback none 
127890: ATTACK DUCK MOVERIGHT
127890: slot2
127890:  alias viewmodel_toggle viewmodels_on 
127890:  viewmodel_fov 84
127890:  cl_interp 0
127890: +attack
127890: hud_medicautocallersthreshold  75  
127890:  alias weapon1  primary_up 
127890:  alias weapon2  secondary_down 
127890:  alias weapon3  melee_down 
127890:  alias lastweapon  primary_up 
127890:  alias nextweapon  melee_down 
127890:  alias previousweapon  primary_up 
127890:  alias switch_between_slot1_and_slot2  primary_up  
127892: slot2
127892:  alias viewmodel_toggle viewmodels_on 
127892:  viewmodel_fov 84
127892:  cl_interp 0
127892: +attack
127892: hud_medicautocallersthreshold  75  
127892:  alias weapon1  primary_up 
127892:  alias weapon2  secondary_down 
127892:  alias weapon3  melee_down 
127892:  alias lastweapon  primary_up 
127892:  alias nextweapon  melee_down 
127892:  alias previousweapon  primary_up 
127892:  alias switch_between_slot1_and_slot2  primary_up  
127893: -moveright
127893: +moveleft
127893: alias checkleft +moveleft 
127894: ATTACK DUCK MOVELEFT
127894: slot2
127894:  alias viewmodel_toggle viewmodels_on 
127894:  viewmodel_fov 84
127894:  cl_interp 0
127894: +attack
127894: hud_medicautocallersthreshold  75  
127894:  alias weapon1  primary_up 
127894:  alias weapon2  secondary_down 
127894:  alias weapon3  melee_down 
127894:  alias lastweapon  primary_up 
127894:  alias nextweapon  melee_down 
127894:  alias previousweapon  primary_up 
127894:  alias switch_between_slot1_and_slot2  primary_up  
127896: slot2
127896:  alias viewmodel_toggle viewmodels_on 
127896:  viewmodel_fov 84
127896:  cl_interp 0
127896: +attack
127896: hud_medicautocallersthreshold  75  
127896:  alias weapon1  primary_up 
127896:  alias weapon2  secondary_down 
127896:  alias weapon3  melee_down 
127896:  alias lastweapon  primary_up 
127896:  alias nextweapon  melee_down 
127896:  alias previousweapon  primary_up 
127896:  alias switch_between_slot1_and_slot2  primary_up  
127902: -moveleft
127902: +moveright 
127902: alias checkleft none 
127902: -duck 83
127903: ATTACK MOVERIGHT
127927: -moveright
127927: +moveleft
127927: alias checkleft +moveleft 
127928: ATTACK MOVELEFT
127931: -back
127931: +forward
127931: alias checkfwd +forward 
127932: ATTACK FORWARD MOVELEFT
127932: -moveright
127932: +moveleft 
127932: alias checkright none 
127938: -forward
127938: alias checkfwd none 
127939: ATTACK MOVELEFT
127942: +duck 83
127944: ATTACK DUCK MOVELEFT
127962: -duck 83
127963: ATTACK MOVELEFT
127967: +duck 83
127968: ATTACK DUCK MOVELEFT
127968: slot2
127968:  alias viewmodel_toggle viewmodels_on 
127968:  viewmodel_fov 84
127968:  cl_interp 0
127968: +attack
127968: hud_medicautocallersthreshold  75  
127968:  alias weapon1  primary_up 
127968:  alias weapon2  secondary_down 
127968:  alias weapon3  melee_down 
127968:  alias lastweapon  primary_up 
127968:  alias nextweapon  melee_down 
127968:  alias previousweapon  primary_up 
127968:  alias switch_between_slot1_and_slot2  primary_up  
127970: slot2
127970:  alias viewmodel_toggle viewmodels_on 
127970:  viewmodel_fov 84
127970:  cl_interp 0
127970: +attack
127970: hud_medicautocallersthreshold  75  
127970:  alias weapon1  primary_up 
127970:  alias weapon2  secondary_down 
127970:  alias weapon3  melee_down 
127970:  alias lastweapon  primary_up 
127970:  alias nextweapon  melee_down 
127970:  alias previousweapon  primary_up 
127970:  alias switch_between_slot1_and_slot2  primary_up  
127971: slot2
127971:  alias viewmodel_toggle viewmodels_on 
127971:  viewmodel_fov 84
127971:  cl_interp 0
127971: +attack
127971: hud_medicautocallersthreshold  75  
127971:  alias weapon1  primary_up 
127971:  alias weapon2  secondary_down 
127971:  alias weapon3  melee_down 
127971:  alias lastweapon  primary_up 
127971:  alias nextweapon  melee_down 
127971:  alias previousweapon  primary_up 
127971:  alias switch_between_slot1_and_slot2  primary_up  
127973: slot2
127973:  alias viewmodel_toggle viewmodels_on 
127973:  viewmodel_fov 84
127973:  cl_interp 0
127973: +attack
127973: hud_medicautocallersthreshold  75  
127973:  alias weapon1  primary_up 
127973:  alias weapon2  secondary_down 
127973:  alias weapon3  melee_down 
127973:  alias lastweapon  primary_up 
127973:  alias nextweapon  melee_down 
127973:  alias previousweapon  primary_up 
127973:  alias switch_between_slot1_and_slot2  primary_up  
127978: -moveleft
127978: +moveright
127978: alias checkright +moveright 
127978: ATTACK DUCK MOVERIGHT
127979: -duck 83
127979: -moveleft
127979: +moveright 
127979: alias checkleft none 
127980: ATTACK MOVERIGHT
127981: -moveright
127981: alias checkright none 
127982: ATTACK
127986: +showscores
127986: net_graph 4 
127987: ATTACK SCORE
127990: -showscores
127990: net_graph 0
127991: ATTACK
128424: +showscores
128424: net_graph 4 
128426: ATTACK SCORE
128432: -showscores
128432: net_graph 0
128434: ATTACK
128616: load_itempreset 0
128626: load_itempreset 0
128635: load_itempreset 0
128645: load_itempreset 0
128654: load_itempreset 0
128663: load_itempreset 0
128672: load_itempreset 0
128682: load_itempreset 0
128690: load_itempreset 0
128694: dsp_player 0
128699: load_itempreset 0
128700: dsp_player 0
128725: slot2
128725:  alias viewmodel_toggle viewmodels_on 
128725:  viewmodel_fov 84
128725:  cl_interp 0
128725: +attack
128725: hud_medicautocallersthreshold  75  
128725:  alias weapon1  primary_up 
128725:  alias weapon2  secondary_down 
128725:  alias weapon3  melee_down 
128725:  alias lastweapon  primary_up 
128725:  alias nextweapon  melee_down 
128725:  alias previousweapon  primary_up 
128725:  alias switch_between_slot1_and_slot2  primary_up  
128726: slot2
128726:  alias viewmodel_toggle viewmodels_on 
128726:  viewmodel_fov 84
128726:  cl_interp 0
128726: +attack
128726: hud_medicautocallersthreshold  75  
128726:  alias weapon1  primary_up 
128726:  alias weapon2  secondary_down 
128726:  alias weapon3  melee_down 
128726:  alias lastweapon  primary_up 
128726:  alias nextweapon  melee_down 
128726:  alias previousweapon  primary_up 
128726:  alias switch_between_slot1_and_slot2  primary_up  
128727: slot2
128727:  alias viewmodel_toggle viewmodels_on 
128727:  viewmodel_fov 84
128727:  cl_interp 0
128727: +attack
128727: hud_medicautocallersthreshold  75  
128727:  alias weapon1  primary_up 
128727:  alias weapon2  secondary_down 
128727:  alias weapon3  melee_down 
128727:  alias lastweapon  primary_up 
128727:  alias nextweapon  melee_down 
128727:  alias previousweapon  primary_up 
128727:  alias switch_between_slot1_and_slot2  primary_up  
128729: slot2
128729:  alias viewmodel_toggle viewmodels_on 
128729:  viewmodel_fov 84
128729:  cl_interp 0
128729: +attack
128729: hud_medicautocallersthreshold  75  
128729:  alias weapon1  primary_up 
128729:  alias weapon2  secondary_down 
128729:  alias weapon3  melee_down 
128729:  alias lastweapon  primary_up 
128729:  alias nextweapon  melee_down 
128729:  alias previousweapon  primary_up 
128729:  alias switch_between_slot1_and_slot2  primary_up  
128729: slot2
128729:  alias viewmodel_toggle viewmodels_on 
128729:  viewmodel_fov 84
128729:  cl_interp 0
128729: +attack
128729: hud_medicautocallersthreshold  75  
128729:  alias weapon1  primary_up 
128729:  alias weapon2  secondary_down 
128729:  alias weapon3  melee_down 
128729:  alias lastweapon  primary_up 
128729:  alias nextweapon  melee_down 
128729:  alias previousweapon  primary_up 
128729:  alias switch_between_slot1_and_slot2  primary_up  
128730: slot2
128730:  alias viewmodel_toggle viewmodels_on 
128730:  viewmodel_fov 84
128730:  cl_interp 0
128730: +attack
128730: hud_medicautocallersthreshold  75  
128730:  alias weapon1  primary_up 
128730:  alias weapon2  secondary_down 
128730:  alias weapon3  melee_down 
128730:  alias lastweapon  primary_up 
128730:  alias nextweapon  melee_down 
128730:  alias previousweapon  primary_up 
128730:  alias switch_between_slot1_and_slot2  primary_up  
128731: slot2
128731:  alias viewmodel_toggle viewmodels_on 
128731:  viewmodel_fov 84
128731:  cl_interp 0
128731: +attack
128731: hud_medicautocallersthreshold  75  
128731:  alias weapon1  primary_up 
128731:  alias weapon2  secondary_down 
128731:  alias weapon3  melee_down 
128731:  alias lastweapon  primary_up 
128731:  alias nextweapon  melee_down 
128731:  alias previousweapon  primary_up 
128731:  alias switch_between_slot1_and_slot2  primary_up  
128735: dsp_player 0
128735: slot2
128735:  alias viewmodel_toggle viewmodels_on 
128735:  viewmodel_fov 84
128735:  cl_interp 0
128735: +attack
128735: hud_medicautocallersthreshold  75  
128735:  alias weapon1  primary_up 
128735:  alias weapon2  secondary_down 
128735:  alias weapon3  melee_down 
128735:  alias lastweapon  primary_up 
128735:  alias nextweapon  melee_down 
128735:  alias previousweapon  primary_up 
128735:  alias switch_between_slot1_and_slot2  primary_up  
128749: -back
128749: +forward
128749: alias checkfwd +forward 
128750: ATTACK FORWARD
128754: slot2
128754:  alias viewmodel_toggle viewmodels_on 
128754:  viewmodel_fov 84
128754:  cl_interp 0
128754: +attack
128754: hud_medicautocallersthreshold  75  
128754:  alias weapon1  primary_up 
128754:  alias weapon2  secondary_down 
128754:  alias weapon3  melee_down 
128754:  alias lastweapon  primary_up 
128754:  alias nextweapon  melee_down 
128754:  alias previousweapon  primary_up 
128754:  alias switch_between_slot1_and_slot2  primary_up  
128754: slot2
128754:  alias viewmodel_toggle viewmodels_on 
128754:  viewmodel_fov 84
128754:  cl_interp 0
128754: +attack
128754: hud_medicautocallersthreshold  75  
128754:  alias weapon1  primary_up 
128754:  alias weapon2  secondary_down 
128754:  alias weapon3  melee_down 
128754:  alias lastweapon  primary_up 
128754:  alias nextweapon  melee_down 
128754:  alias previousweapon  primary_up 
128754:  alias switch_between_slot1_and_slot2  primary_up  
128759: slot2
128759:  alias viewmodel_toggle viewmodels_on 
128759:  viewmodel_fov 84
128759:  cl_interp 0
128759: +attack
128759: hud_medicautocallersthreshold  75  
128759:  alias weapon1  primary_up 
128759:  alias weapon2  secondary_down 
128759:  alias weapon3  melee_down 
128759:  alias lastweapon  primary_up 
128759:  alias nextweapon  melee_down 
128759:  alias previousweapon  primary_up 
128759:  alias switch_between_slot1_and_slot2  primary_up  
128760: slot2
128760:  alias viewmodel_toggle viewmodels_on 
128760:  viewmodel_fov 84
128760:  cl_interp 0
128760: +attack
128760: hud_medicautocallersthreshold  75  
128760:  alias weapon1  primary_up 
128760:  alias weapon2  secondary_down 
128760:  alias weapon3  melee_down 
128760:  alias lastweapon  primary_up 
128760:  alias nextweapon  melee_down 
128760:  alias previousweapon  primary_up 
128760:  alias switch_between_slot1_and_slot2  primary_up  
128760: slot2
128760:  alias viewmodel_toggle viewmodels_on 
128760:  viewmodel_fov 84
128760:  cl_interp 0
128760: +attack
128760: hud_medicautocallersthreshold  75  
128760:  alias weapon1  primary_up 
128760:  alias weapon2  secondary_down 
128760:  alias weapon3  melee_down 
128760:  alias lastweapon  primary_up 
128760:  alias nextweapon  melee_down 
128760:  alias previousweapon  primary_up 
128760:  alias switch_between_slot1_and_slot2  primary_up  
128761: slot2
128761:  alias viewmodel_toggle viewmodels_on 
128761:  viewmodel_fov 84
128761:  cl_interp 0
128761: +attack
128761: hud_medicautocallersthreshold  75  
128761:  alias weapon1  primary_up 
128761:  alias weapon2  secondary_down 
128761:  alias weapon3  melee_down 
128761:  alias lastweapon  primary_up 
128761:  alias nextweapon  melee_down 
128761:  alias previousweapon  primary_up 
128761:  alias switch_between_slot1_and_slot2  primary_up  
128762: slot2
128762:  alias viewmodel_toggle viewmodels_on 
128762:  viewmodel_fov 84
128762:  cl_interp 0
128762: +attack
128762: hud_medicautocallersthreshold  75  
128762:  alias weapon1  primary_up 
128762:  alias weapon2  secondary_down 
128762:  alias weapon3  melee_down 
128762:  alias lastweapon  primary_up 
128762:  alias nextweapon  melee_down 
128762:  alias previousweapon  primary_up 
128762:  alias switch_between_slot1_and_slot2  primary_up  
128765: -moveright
128765: +moveleft
128765: alias checkleft +moveleft 
128766: ATTACK FORWARD MOVELEFT
128774: -moveleft
128774: alias checkleft none 
128775: ATTACK FORWARD
128781: slot2
128781:  alias viewmodel_toggle viewmodels_on 
128781:  viewmodel_fov 84
128781:  cl_interp 0
128781: +attack
128781: hud_medicautocallersthreshold  75  
128781:  alias weapon1  primary_up 
128781:  alias weapon2  secondary_down 
128781:  alias weapon3  melee_down 
128781:  alias lastweapon  primary_up 
128781:  alias nextweapon  melee_down 
128781:  alias previousweapon  primary_up 
128781:  alias switch_between_slot1_and_slot2  primary_up  
128781: slot2
128781:  alias viewmodel_toggle viewmodels_on 
128781:  viewmodel_fov 84
128781:  cl_interp 0
128781: +attack
128781: hud_medicautocallersthreshold  75  
128781:  alias weapon1  primary_up 
128781:  alias weapon2  secondary_down 
128781:  alias weapon3  melee_down 
128781:  alias lastweapon  primary_up 
128781:  alias nextweapon  melee_down 
128781:  alias previousweapon  primary_up 
128781:  alias switch_between_slot1_and_slot2  primary_up  
128782: slot2
128782:  alias viewmodel_toggle viewmodels_on 
128782:  viewmodel_fov 84
128782:  cl_interp 0
128782: +attack
128782: hud_medicautocallersthreshold  75  
128782:  alias weapon1  primary_up 
128782:  alias weapon2  secondary_down 
128782:  alias weapon3  melee_down 
128782:  alias lastweapon  primary_up 
128782:  alias nextweapon  melee_down 
128782:  alias previousweapon  primary_up 
128782:  alias switch_between_slot1_and_slot2  primary_up  
128783: slot2
128783:  alias viewmodel_toggle viewmodels_on 
128783:  viewmodel_fov 84
128783:  cl_interp 0
128783: +attack
128783: hud_medicautocallersthreshold  75  
128783:  alias weapon1  primary_up 
128783:  alias weapon2  secondary_down 
128783:  alias weapon3  melee_down 
128783:  alias lastweapon  primary_up 
128783:  alias nextweapon  melee_down 
128783:  alias previousweapon  primary_up 
128783:  alias switch_between_slot1_and_slot2  primary_up  
128784: slot2
128784:  alias viewmodel_toggle viewmodels_on 
128784:  viewmodel_fov 84
128784:  cl_interp 0
128784: +attack
128784: hud_medicautocallersthreshold  75  
128784:  alias weapon1  primary_up 
128784:  alias weapon2  secondary_down 
128784:  alias weapon3  melee_down 
128784:  alias lastweapon  primary_up 
128784:  alias nextweapon  melee_down 
128784:  alias previousweapon  primary_up 
128784:  alias switch_between_slot1_and_slot2  primary_up  
128784: slot2
128784:  alias viewmodel_toggle viewmodels_on 
128784:  viewmodel_fov 84
128784:  cl_interp 0
128784: +attack
128784: hud_medicautocallersthreshold  75  
128784:  alias weapon1  primary_up 
128784:  alias weapon2  secondary_down 
128784:  alias weapon3  melee_down 
128784:  alias lastweapon  primary_up 
128784:  alias nextweapon  melee_down 
128784:  alias previousweapon  primary_up 
128784:  alias switch_between_slot1_and_slot2  primary_up  
128786: slot2
128786:  alias viewmodel_toggle viewmodels_on 
128786:  viewmodel_fov 84
128786:  cl_interp 0
128786: +attack
128786: hud_medicautocallersthreshold  75  
128786:  alias weapon1  primary_up 
128786:  alias weapon2  secondary_down 
128786:  alias weapon3  melee_down 
128786:  alias lastweapon  primary_up 
128786:  alias nextweapon  melee_down 
128786:  alias previousweapon  primary_up 
128786:  alias switch_between_slot1_and_slot2  primary_up  
128796: +showscores
128796: net_graph 4 
128797: ATTACK FORWARD SCORE
128802: -showscores
128802: net_graph 0
128803: ATTACK FORWARD
128807: slot2
128807:  alias viewmodel_toggle viewmodels_on 
128807:  viewmodel_fov 84
128807:  cl_interp 0
128807: +attack
128807: hud_medicautocallersthreshold  75  
128807:  alias weapon1  primary_up 
128807:  alias weapon2  secondary_down 
128807:  alias weapon3  melee_down 
128807:  alias lastweapon  primary_up 
128807:  alias nextweapon  melee_down 
128807:  alias previousweapon  primary_up 
128807:  alias switch_between_slot1_and_slot2  primary_up  
128808: slot2
128808:  alias viewmodel_toggle viewmodels_on 
128808:  viewmodel_fov 84
128808:  cl_interp 0
128808: +attack
128808: hud_medicautocallersthreshold  75  
128808:  alias weapon1  primary_up 
128808:  alias weapon2  secondary_down 
128808:  alias weapon3  melee_down 
128808:  alias lastweapon  primary_up 
128808:  alias nextweapon  melee_down 
128808:  alias previousweapon  primary_up 
128808:  alias switch_between_slot1_and_slot2  primary_up  
128808: slot2
128808:  alias viewmodel_toggle viewmodels_on 
128808:  viewmodel_fov 84
128808:  cl_interp 0
128808: +attack
128808: hud_medicautocallersthreshold  75  
128808:  alias weapon1  primary_up 
128808:  alias weapon2  secondary_down 
128808:  alias weapon3  melee_down 
128808:  alias lastweapon  primary_up 
128808:  alias nextweapon  melee_down 
128808:  alias previousweapon  primary_up 
128808:  alias switch_between_slot1_and_slot2  primary_up  
128810: slot2
128810:  alias viewmodel_toggle viewmodels_on 
128810:  viewmodel_fov 84
128810:  cl_interp 0
128810: +attack
128810: hud_medicautocallersthreshold  75  
128810:  alias weapon1  primary_up 
128810:  alias weapon2  secondary_down 
128810:  alias weapon3  melee_down 
128810:  alias lastweapon  primary_up 
128810:  alias nextweapon  melee_down 
128810:  alias previousweapon  primary_up 
128810:  alias switch_between_slot1_and_slot2  primary_up  
128810: slot2
128810:  alias viewmodel_toggle viewmodels_on 
128810:  viewmodel_fov 84
128810:  cl_interp 0
128810: +attack
128810: hud_medicautocallersthreshold  75  
128810:  alias weapon1  primary_up 
128810:  alias weapon2  secondary_down 
128810:  alias weapon3  melee_down 
128810:  alias lastweapon  primary_up 
128810:  alias nextweapon  melee_down 
128810:  alias previousweapon  primary_up 
128810:  alias switch_between_slot1_and_slot2  primary_up  
128811: slot2
128811:  alias viewmodel_toggle viewmodels_on 
128811:  viewmodel_fov 84
128811:  cl_interp 0
128811: +attack
128811: hud_medicautocallersthreshold  75  
128811:  alias weapon1  primary_up 
128811:  alias weapon2  secondary_down 
128811:  alias weapon3  melee_down 
128811:  alias lastweapon  primary_up 
128811:  alias nextweapon  melee_down 
128811:  alias previousweapon  primary_up 
128811:  alias switch_between_slot1_and_slot2  primary_up  
128824: -moveright
128824: +moveleft
128824: alias checkleft +moveleft 
128826: ATTACK FORWARD MOVELEFT
128830: -moveleft
128830: alias checkleft none 
128831: ATTACK FORWARD
128835: slot2
128835:  alias viewmodel_toggle viewmodels_on 
128835:  viewmodel_fov 84
128835:  cl_interp 0
128835: +attack
128835: hud_medicautocallersthreshold  75  
128835:  alias weapon1  primary_up 
128835:  alias weapon2  secondary_down 
128835:  alias weapon3  melee_down 
128835:  alias lastweapon  primary_up 
128835:  alias nextweapon  melee_down 
128835:  alias previousweapon  primary_up 
128835:  alias switch_between_slot1_and_slot2  primary_up  
128837: slot2
128837:  alias viewmodel_toggle viewmodels_on 
128837:  viewmodel_fov 84
128837:  cl_interp 0
128837: +attack
128837: hud_medicautocallersthreshold  75  
128837:  alias weapon1  primary_up 
128837:  alias weapon2  secondary_down 
128837:  alias weapon3  melee_down 
128837:  alias lastweapon  primary_up 
128837:  alias nextweapon  melee_down 
128837:  alias previousweapon  primary_up 
128837:  alias switch_between_slot1_and_slot2  primary_up  
128837: slot2
128837:  alias viewmodel_toggle viewmodels_on 
128837:  viewmodel_fov 84
128837:  cl_interp 0
128837: +attack
128837: hud_medicautocallersthreshold  75  
128837:  alias weapon1  primary_up 
128837:  alias weapon2  secondary_down 
128837:  alias weapon3  melee_down 
128837:  alias lastweapon  primary_up 
128837:  alias nextweapon  melee_down 
128837:  alias previousweapon  primary_up 
128837:  alias switch_between_slot1_and_slot2  primary_up  
128838: slot2
128838:  alias viewmodel_toggle viewmodels_on 
128838:  viewmodel_fov 84
128838:  cl_interp 0
128838: +attack
128838: hud_medicautocallersthreshold  75  
128838:  alias weapon1  primary_up 
128838:  alias weapon2  secondary_down 
128838:  alias weapon3  melee_down 
128838:  alias lastweapon  primary_up 
128838:  alias nextweapon  melee_down 
128838:  alias previousweapon  primary_up 
128838:  alias switch_between_slot1_and_slot2  primary_up  
128838: slot2
128838:  alias viewmodel_toggle viewmodels_on 
128838:  viewmodel_fov 84
128838:  cl_interp 0
128838: +attack
128838: hud_medicautocallersthreshold  75  
128838:  alias weapon1  primary_up 
128838:  alias weapon2  secondary_down 
128838:  alias weapon3  melee_down 
128838:  alias lastweapon  primary_up 
128838:  alias nextweapon  melee_down 
128838:  alias previousweapon  primary_up 
128838:  alias switch_between_slot1_and_slot2  primary_up  
128839: slot2
128839:  alias viewmodel_toggle viewmodels_on 
128839:  viewmodel_fov 84
128839:  cl_interp 0
128839: +attack
128839: hud_medicautocallersthreshold  75  
128839:  alias weapon1  primary_up 
128839:  alias weapon2  secondary_down 
128839:  alias weapon3  melee_down 
128839:  alias lastweapon  primary_up 
128839:  alias nextweapon  melee_down 
128839:  alias previousweapon  primary_up 
128839:  alias switch_between_slot1_and_slot2  primary_up  
128840: slot2
128840:  alias viewmodel_toggle viewmodels_on 
128840:  viewmodel_fov 84
128840:  cl_interp 0
128840: +attack
128840: hud_medicautocallersthreshold  75  
128840:  alias weapon1  primary_up 
128840:  alias weapon2  secondary_down 
128840:  alias weapon3  melee_down 
128840:  alias lastweapon  primary_up 
128840:  alias nextweapon  melee_down 
128840:  alias previousweapon  primary_up 
128840:  alias switch_between_slot1_and_slot2  primary_up  
128899: -moveleft
128899: +moveright
128899: alias checkright +moveright 
128901: ATTACK FORWARD MOVERIGHT
128903: -forward
128903: alias checkfwd none 
128904: ATTACK MOVERIGHT
128911: -forward
128911: +back
128911: alias checkback +back 
128912: ATTACK BACK MOVERIGHT
128919: -moveright
128919: +moveleft
128919: alias checkleft +moveleft 
128919: -moveright
128919: +moveleft 
128919: alias checkright none 
128920: ATTACK BACK MOVELEFT
128929: -attack 
128930: BACK MOVELEFT
128938: +attack 
128939: ATTACK BACK MOVELEFT
128940: -moveleft
128940: +moveright
128940: alias checkright +moveright 
128941: ATTACK BACK MOVERIGHT
128941: -moveleft
128941: +moveright 
128941: alias checkleft none 
128945: -back
128945: alias checkback none 
128946: ATTACK MOVERIGHT
128948: slot2
128948:  alias viewmodel_toggle viewmodels_on 
128948:  viewmodel_fov 84
128948:  cl_interp 0
128948: +attack
128948: hud_medicautocallersthreshold  75  
128948:  alias weapon1  primary_up 
128948:  alias weapon2  secondary_down 
128948:  alias weapon3  melee_down 
128948:  alias lastweapon  primary_up 
128948:  alias nextweapon  melee_down 
128948:  alias previousweapon  primary_up 
128948:  alias switch_between_slot1_and_slot2  primary_up  
128950: slot2
128950:  alias viewmodel_toggle viewmodels_on 
128950:  viewmodel_fov 84
128950:  cl_interp 0
128950: +attack
128950: hud_medicautocallersthreshold  75  
128950:  alias weapon1  primary_up 
128950:  alias weapon2  secondary_down 
128950:  alias weapon3  melee_down 
128950:  alias lastweapon  primary_up 
128950:  alias nextweapon  melee_down 
128950:  alias previousweapon  primary_up 
128950:  alias switch_between_slot1_and_slot2  primary_up  
128950: slot2
128950:  alias viewmodel_toggle viewmodels_on 
128950:  viewmodel_fov 84
128950:  cl_interp 0
128950: +attack
128950: hud_medicautocallersthreshold  75  
128950:  alias weapon1  primary_up 
128950:  alias weapon2  secondary_down 
128950:  alias weapon3  melee_down 
128950:  alias lastweapon  primary_up 
128950:  alias nextweapon  melee_down 
128950:  alias previousweapon  primary_up 
128950:  alias switch_between_slot1_and_slot2  primary_up  
128952: slot2
128952:  alias viewmodel_toggle viewmodels_on 
128952:  viewmodel_fov 84
128952:  cl_interp 0
128952: +attack
128952: hud_medicautocallersthreshold  75  
128952:  alias weapon1  primary_up 
128952:  alias weapon2  secondary_down 
128952:  alias weapon3  melee_down 
128952:  alias lastweapon  primary_up 
128952:  alias nextweapon  melee_down 
128952:  alias previousweapon  primary_up 
128952:  alias switch_between_slot1_and_slot2  primary_up  
128952: slot2
128952:  alias viewmodel_toggle viewmodels_on 
128952:  viewmodel_fov 84
128952:  cl_interp 0
128952: +attack
128952: hud_medicautocallersthreshold  75  
128952:  alias weapon1  primary_up 
128952:  alias weapon2  secondary_down 
128952:  alias weapon3  melee_down 
128952:  alias lastweapon  primary_up 
128952:  alias nextweapon  melee_down 
128952:  alias previousweapon  primary_up 
128952:  alias switch_between_slot1_and_slot2  primary_up  
128957: slot2
128957:  alias viewmodel_toggle viewmodels_on 
128957:  viewmodel_fov 84
128957:  cl_interp 0
128957: +attack
128957: hud_medicautocallersthreshold  75  
128957:  alias weapon1  primary_up 
128957:  alias weapon2  secondary_down 
128957:  alias weapon3  melee_down 
128957:  alias lastweapon  primary_up 
128957:  alias nextweapon  melee_down 
128957:  alias previousweapon  primary_up 
128957:  alias switch_between_slot1_and_slot2  primary_up  
128958: -back
128958: +forward
128958: alias checkfwd +forward 
128959: ATTACK FORWARD MOVERIGHT
128967: -moveright
128967: alias checkright none 
128968: ATTACK FORWARD
128988: slot2
128988:  alias viewmodel_toggle viewmodels_on 
128988:  viewmodel_fov 84
128988:  cl_interp 0
128988: +attack
128988: hud_medicautocallersthreshold  75  
128988:  alias weapon1  primary_up 
128988:  alias weapon2  secondary_down 
128988:  alias weapon3  melee_down 
128988:  alias lastweapon  primary_up 
128988:  alias nextweapon  melee_down 
128988:  alias previousweapon  primary_up 
128988:  alias switch_between_slot1_and_slot2  primary_up  
128990: slot2
128990:  alias viewmodel_toggle viewmodels_on 
128990:  viewmodel_fov 84
128990:  cl_interp 0
128990: +attack
128990: hud_medicautocallersthreshold  75  
128990:  alias weapon1  primary_up 
128990:  alias weapon2  secondary_down 
128990:  alias weapon3  melee_down 
128990:  alias lastweapon  primary_up 
128990:  alias nextweapon  melee_down 
128990:  alias previousweapon  primary_up 
128990:  alias switch_between_slot1_and_slot2  primary_up  
128992: slot2
128992:  alias viewmodel_toggle viewmodels_on 
128992:  viewmodel_fov 84
128992:  cl_interp 0
128992: +attack
128992: hud_medicautocallersthreshold  75  
128992:  alias weapon1  primary_up 
128992:  alias weapon2  secondary_down 
128992:  alias weapon3  melee_down 
128992:  alias lastweapon  primary_up 
128992:  alias nextweapon  melee_down 
128992:  alias previousweapon  primary_up 
128992:  alias switch_between_slot1_and_slot2  primary_up  
128993: slot2
128993:  alias viewmodel_toggle viewmodels_on 
128993:  viewmodel_fov 84
128993:  cl_interp 0
128993: +attack
128993: hud_medicautocallersthreshold  75  
128993:  alias weapon1  primary_up 
128993:  alias weapon2  secondary_down 
128993:  alias weapon3  melee_down 
128993:  alias lastweapon  primary_up 
128993:  alias nextweapon  melee_down 
128993:  alias previousweapon  primary_up 
128993:  alias switch_between_slot1_and_slot2  primary_up  
128994: -moveright
128994: +moveleft
128994: alias checkleft +moveleft 
128995: ATTACK FORWARD MOVELEFT
128995: slot2
128995:  alias viewmodel_toggle viewmodels_on 
128995:  viewmodel_fov 84
128995:  cl_interp 0
128995: +attack
128995: hud_medicautocallersthreshold  75  
128995:  alias weapon1  primary_up 
128995:  alias weapon2  secondary_down 
128995:  alias weapon3  melee_down 
128995:  alias lastweapon  primary_up 
128995:  alias nextweapon  melee_down 
128995:  alias previousweapon  primary_up 
128995:  alias switch_between_slot1_and_slot2  primary_up  
129000: -moveleft
129000: alias checkleft none 
129001: ATTACK FORWARD
129027: slot2
129027:  alias viewmodel_toggle viewmodels_on 
129027:  viewmodel_fov 84
129027:  cl_interp 0
129027: +attack
129027: hud_medicautocallersthreshold  75  
129027:  alias weapon1  primary_up 
129027:  alias weapon2  secondary_down 
129027:  alias weapon3  melee_down 
129027:  alias lastweapon  primary_up 
129027:  alias nextweapon  melee_down 
129027:  alias previousweapon  primary_up 
129027:  alias switch_between_slot1_and_slot2  primary_up  
129030: slot2
129030:  alias viewmodel_toggle viewmodels_on 
129030:  viewmodel_fov 84
129030:  cl_interp 0
129030: +attack
129030: hud_medicautocallersthreshold  75  
129030:  alias weapon1  primary_up 
129030:  alias weapon2  secondary_down 
129030:  alias weapon3  melee_down 
129030:  alias lastweapon  primary_up 
129030:  alias nextweapon  melee_down 
129030:  alias previousweapon  primary_up 
129030:  alias switch_between_slot1_and_slot2  primary_up  
129032: slot2
129032:  alias viewmodel_toggle viewmodels_on 
129032:  viewmodel_fov 84
129032:  cl_interp 0
129032: +attack
129032: hud_medicautocallersthreshold  75  
129032:  alias weapon1  primary_up 
129032:  alias weapon2  secondary_down 
129032:  alias weapon3  melee_down 
129032:  alias lastweapon  primary_up 
129032:  alias nextweapon  melee_down 
129032:  alias previousweapon  primary_up 
129032:  alias switch_between_slot1_and_slot2  primary_up  
129034: slot2
129034:  alias viewmodel_toggle viewmodels_on 
129034:  viewmodel_fov 84
129034:  cl_interp 0
129034: +attack
129034: hud_medicautocallersthreshold  75  
129034:  alias weapon1  primary_up 
129034:  alias weapon2  secondary_down 
129034:  alias weapon3  melee_down 
129034:  alias lastweapon  primary_up 
129034:  alias nextweapon  melee_down 
129034:  alias previousweapon  primary_up 
129034:  alias switch_between_slot1_and_slot2  primary_up  
129035: slot2
129035:  alias viewmodel_toggle viewmodels_on 
129035:  viewmodel_fov 84
129035:  cl_interp 0
129035: +attack
129035: hud_medicautocallersthreshold  75  
129035:  alias weapon1  primary_up 
129035:  alias weapon2  secondary_down 
129035:  alias weapon3  melee_down 
129035:  alias lastweapon  primary_up 
129035:  alias nextweapon  melee_down 
129035:  alias previousweapon  primary_up 
129035:  alias switch_between_slot1_and_slot2  primary_up  
129037: slot2
129037:  alias viewmodel_toggle viewmodels_on 
129037:  viewmodel_fov 84
129037:  cl_interp 0
129037: +attack
129037: hud_medicautocallersthreshold  75  
129037:  alias weapon1  primary_up 
129037:  alias weapon2  secondary_down 
129037:  alias weapon3  melee_down 
129037:  alias lastweapon  primary_up 
129037:  alias nextweapon  melee_down 
129037:  alias previousweapon  primary_up 
129037:  alias switch_between_slot1_and_slot2  primary_up  
129046: -moveright
129046: +moveleft
129046: alias checkleft +moveleft 
129047: ATTACK FORWARD MOVELEFT
129052: -moveleft
129052: alias checkleft none 
129053: ATTACK FORWARD
129064: slot2
129064:  alias viewmodel_toggle viewmodels_on 
129064:  viewmodel_fov 84
129064:  cl_interp 0
129064: +attack
129064: hud_medicautocallersthreshold  75  
129064:  alias weapon1  primary_up 
129064:  alias weapon2  secondary_down 
129064:  alias weapon3  melee_down 
129064:  alias lastweapon  primary_up 
129064:  alias nextweapon  melee_down 
129064:  alias previousweapon  primary_up 
129064:  alias switch_between_slot1_and_slot2  primary_up  
129066: slot2
129066:  alias viewmodel_toggle viewmodels_on 
129066:  viewmodel_fov 84
129066:  cl_interp 0
129066: +attack
129066: hud_medicautocallersthreshold  75  
129066:  alias weapon1  primary_up 
129066:  alias weapon2  secondary_down 
129066:  alias weapon3  melee_down 
129066:  alias lastweapon  primary_up 
129066:  alias nextweapon  melee_down 
129066:  alias previousweapon  primary_up 
129066:  alias switch_between_slot1_and_slot2  primary_up  
129067: slot2
129067:  alias viewmodel_toggle viewmodels_on 
129067:  viewmodel_fov 84
129067:  cl_interp 0
129067: +attack
129067: hud_medicautocallersthreshold  75  
129067:  alias weapon1  primary_up 
129067:  alias weapon2  secondary_down 
129067:  alias weapon3  melee_down 
129067:  alias lastweapon  primary_up 
129067:  alias nextweapon  melee_down 
129067:  alias previousweapon  primary_up 
129067:  alias switch_between_slot1_and_slot2  primary_up  
129068: slot2
129068:  alias viewmodel_toggle viewmodels_on 
129068:  viewmodel_fov 84
129068:  cl_interp 0
129068: +attack
129068: hud_medicautocallersthreshold  75  
129068:  alias weapon1  primary_up 
129068:  alias weapon2  secondary_down 
129068:  alias weapon3  melee_down 
129068:  alias lastweapon  primary_up 
129068:  alias nextweapon  melee_down 
129068:  alias previousweapon  primary_up 
129068:  alias switch_between_slot1_and_slot2  primary_up  
129069: slot2
129069:  alias viewmodel_toggle viewmodels_on 
129069:  viewmodel_fov 84
129069:  cl_interp 0
129069: +attack
129069: hud_medicautocallersthreshold  75  
129069:  alias weapon1  primary_up 
129069:  alias weapon2  secondary_down 
129069:  alias weapon3  melee_down 
129069:  alias lastweapon  primary_up 
129069:  alias nextweapon  melee_down 
129069:  alias previousweapon  primary_up 
129069:  alias switch_between_slot1_and_slot2  primary_up  
129070: slot2
129070:  alias viewmodel_toggle viewmodels_on 
129070:  viewmodel_fov 84
129070:  cl_interp 0
129070: +attack
129070: hud_medicautocallersthreshold  75  
129070:  alias weapon1  primary_up 
129070:  alias weapon2  secondary_down 
129070:  alias weapon3  melee_down 
129070:  alias lastweapon  primary_up 
129070:  alias nextweapon  melee_down 
129070:  alias previousweapon  primary_up 
129070:  alias switch_between_slot1_and_slot2  primary_up  
129082: +showscores
129082: net_graph 4 
129083: ATTACK FORWARD SCORE
129089: -showscores
129089: net_graph 0
129090: ATTACK FORWARD
129104: slot2
129104:  alias viewmodel_toggle viewmodels_on 
129104:  viewmodel_fov 84
129104:  cl_interp 0
129104: +attack
129104: hud_medicautocallersthreshold  75  
129104:  alias weapon1  primary_up 
129104:  alias weapon2  secondary_down 
129104:  alias weapon3  melee_down 
129104:  alias lastweapon  primary_up 
129104:  alias nextweapon  melee_down 
129104:  alias previousweapon  primary_up 
129104:  alias switch_between_slot1_and_slot2  primary_up  
129106: slot2
129106:  alias viewmodel_toggle viewmodels_on 
129106:  viewmodel_fov 84
129106:  cl_interp 0
129106: +attack
129106: hud_medicautocallersthreshold  75  
129106:  alias weapon1  primary_up 
129106:  alias weapon2  secondary_down 
129106:  alias weapon3  melee_down 
129106:  alias lastweapon  primary_up 
129106:  alias nextweapon  melee_down 
129106:  alias previousweapon  primary_up 
129106:  alias switch_between_slot1_and_slot2  primary_up  
129107: slot2
129107:  alias viewmodel_toggle viewmodels_on 
129107:  viewmodel_fov 84
129107:  cl_interp 0
129107: +attack
129107: hud_medicautocallersthreshold  75  
129107:  alias weapon1  primary_up 
129107:  alias weapon2  secondary_down 
129107:  alias weapon3  melee_down 
129107:  alias lastweapon  primary_up 
129107:  alias nextweapon  melee_down 
129107:  alias previousweapon  primary_up 
129107:  alias switch_between_slot1_and_slot2  primary_up  
129108: slot2
129108:  alias viewmodel_toggle viewmodels_on 
129108:  viewmodel_fov 84
129108:  cl_interp 0
129108: +attack
129108: hud_medicautocallersthreshold  75  
129108:  alias weapon1  primary_up 
129108:  alias weapon2  secondary_down 
129108:  alias weapon3  melee_down 
129108:  alias lastweapon  primary_up 
129108:  alias nextweapon  melee_down 
129108:  alias previousweapon  primary_up 
129108:  alias switch_between_slot1_and_slot2  primary_up  
129109: slot2
129109:  alias viewmodel_toggle viewmodels_on 
129109:  viewmodel_fov 84
129109:  cl_interp 0
129109: +attack
129109: hud_medicautocallersthreshold  75  
129109:  alias weapon1  primary_up 
129109:  alias weapon2  secondary_down 
129109:  alias weapon3  melee_down 
129109:  alias lastweapon  primary_up 
129109:  alias nextweapon  melee_down 
129109:  alias previousweapon  primary_up 
129109:  alias switch_between_slot1_and_slot2  primary_up  
129130: -moveleft
129130: +moveright
129130: alias checkright +moveright 
129131: ATTACK FORWARD MOVERIGHT
129144: -moveright
129144: alias checkright none 
129145: ATTACK FORWARD
129163: -moveright
129163: +moveleft
129163: alias checkleft +moveleft 
129165: ATTACK FORWARD MOVELEFT
129181: -moveleft
129181: alias checkleft none 
129182: ATTACK FORWARD
129223: -moveright
129223: +moveleft
129223: alias checkleft +moveleft 
129224: ATTACK FORWARD MOVELEFT
129319: slot1
129319:  alias viewmodel_toggle viewmodels_off 
129319:  viewmodel_fov 84
129319:  cl_interp 0
129319: -attack
129319: hud_medicautocallersthreshold  150  
129319:  alias weapon1  primary_up 
129319:  alias weapon2  secondary_down 
129319:  alias weapon3  melee_up 
129319:  alias lastweapon  secondary_down 
129319:  alias nextweapon  secondary_down 
129319:  alias previousweapon  melee_up 
129319:  alias switch_between_slot1_and_slot2  secondary_down  
129320: FORWARD MOVELEFT
129320: slot1
129320:  alias viewmodel_toggle viewmodels_off 
129320:  viewmodel_fov 84
129320:  cl_interp 0
129320: -attack
129320: hud_medicautocallersthreshold  150  
129320:  alias weapon1  primary_up 
129320:  alias weapon2  secondary_down 
129320:  alias weapon3  melee_up 
129320:  alias lastweapon  secondary_down 
129320:  alias nextweapon  secondary_down 
129320:  alias previousweapon  melee_up 
129320:  alias switch_between_slot1_and_slot2  secondary_down  
129320: slot1
129320:  alias viewmodel_toggle viewmodels_off 
129320:  viewmodel_fov 84
129320:  cl_interp 0
129320: -attack
129320: hud_medicautocallersthreshold  150  
129320:  alias weapon1  primary_up 
129320:  alias weapon2  secondary_down 
129320:  alias weapon3  melee_up 
129320:  alias lastweapon  secondary_down 
129320:  alias nextweapon  secondary_down 
129320:  alias previousweapon  melee_up 
129320:  alias switch_between_slot1_and_slot2  secondary_down  
129322: slot1
129322:  alias viewmodel_toggle viewmodels_off 
129322:  viewmodel_fov 84
129322:  cl_interp 0
129322: -attack
129322: hud_medicautocallersthreshold  150  
129322:  alias weapon1  primary_up 
129322:  alias weapon2  secondary_down 
129322:  alias weapon3  melee_up 
129322:  alias lastweapon  secondary_down 
129322:  alias nextweapon  secondary_down 
129322:  alias previousweapon  melee_up 
129322:  alias switch_between_slot1_and_slot2  secondary_down  
129322: slot1
129322:  alias viewmodel_toggle viewmodels_off 
129322:  viewmodel_fov 84
129322:  cl_interp 0
129322: -attack
129322: hud_medicautocallersthreshold  150  
129322:  alias weapon1  primary_up 
129322:  alias weapon2  secondary_down 
129322:  alias weapon3  melee_up 
129322:  alias lastweapon  secondary_down 
129322:  alias nextweapon  secondary_down 
129322:  alias previousweapon  melee_up 
129322:  alias switch_between_slot1_and_slot2  secondary_down  
129323: slot1
129323:  alias viewmodel_toggle viewmodels_off 
129323:  viewmodel_fov 84
129323:  cl_interp 0
129323: -attack
129323: hud_medicautocallersthreshold  150  
129323:  alias weapon1  primary_up 
129323:  alias weapon2  secondary_down 
129323:  alias weapon3  melee_up 
129323:  alias lastweapon  secondary_down 
129323:  alias nextweapon  secondary_down 
129323:  alias previousweapon  melee_up 
129323:  alias switch_between_slot1_and_slot2  secondary_down  
129323: slot1
129323:  alias viewmodel_toggle viewmodels_off 
129323:  viewmodel_fov 84
129323:  cl_interp 0
129323: -attack
129323: hud_medicautocallersthreshold  150  
129323:  alias weapon1  primary_up 
129323:  alias weapon2  secondary_down 
129323:  alias weapon3  melee_up 
129323:  alias lastweapon  secondary_down 
129323:  alias nextweapon  secondary_down 
129323:  alias previousweapon  melee_up 
129323:  alias switch_between_slot1_and_slot2  secondary_down  
129324: slot1
129324:  alias viewmodel_toggle viewmodels_off 
129324:  viewmodel_fov 84
129324:  cl_interp 0
129324: -attack
129324: hud_medicautocallersthreshold  150  
129324:  alias weapon1  primary_up 
129324:  alias weapon2  secondary_down 
129324:  alias weapon3  melee_up 
129324:  alias lastweapon  secondary_down 
129324:  alias nextweapon  secondary_down 
129324:  alias previousweapon  melee_up 
129324:  alias switch_between_slot1_and_slot2  secondary_down  
129324: slot1
129324:  alias viewmodel_toggle viewmodels_off 
129324:  viewmodel_fov 84
129324:  cl_interp 0
129324: -attack
129324: hud_medicautocallersthreshold  150  
129324:  alias weapon1  primary_up 
129324:  alias weapon2  secondary_down 
129324:  alias weapon3  melee_up 
129324:  alias lastweapon  secondary_down 
129324:  alias nextweapon  secondary_down 
129324:  alias previousweapon  melee_up 
129324:  alias switch_between_slot1_and_slot2  secondary_down  
129325: slot1
129325:  alias viewmodel_toggle viewmodels_off 
129325:  viewmodel_fov 84
129325:  cl_interp 0
129325: -attack
129325: hud_medicautocallersthreshold  150  
129325:  alias weapon1  primary_up 
129325:  alias weapon2  secondary_down 
129325:  alias weapon3  melee_up 
129325:  alias lastweapon  secondary_down 
129325:  alias nextweapon  secondary_down 
129325:  alias previousweapon  melee_up 
129325:  alias switch_between_slot1_and_slot2  secondary_down  
129352: -moveleft
129352: alias checkleft none 
129353: FORWARD
129359: -moveright
129359: +moveleft
129359: alias checkleft +moveleft 
129361: FORWARD MOVELEFT
129380: -moveleft
129380: alias checkleft none 
129381: FORWARD
129382: +attack 107
129383: ATTACK FORWARD
129392: -attack 107
129393: FORWARD
129397: slot2
129397:  alias viewmodel_toggle viewmodels_on 
129397:  viewmodel_fov 84
129397:  cl_interp 0
129397: +attack
129397: hud_medicautocallersthreshold  75  
129397:  alias weapon1  primary_up 
129397:  alias weapon2  secondary_down 
129397:  alias weapon3  melee_down 
129397:  alias lastweapon  primary_up 
129397:  alias nextweapon  melee_down 
129397:  alias previousweapon  primary_up 
129397:  alias switch_between_slot1_and_slot2  primary_up  
129397: slot2
129397:  alias viewmodel_toggle viewmodels_on 
129397:  viewmodel_fov 84
129397:  cl_interp 0
129397: +attack
129397: hud_medicautocallersthreshold  75  
129397:  alias weapon1  primary_up 
129397:  alias weapon2  secondary_down 
129397:  alias weapon3  melee_down 
129397:  alias lastweapon  primary_up 
129397:  alias nextweapon  melee_down 
129397:  alias previousweapon  primary_up 
129397:  alias switch_between_slot1_and_slot2  primary_up  
129398: ATTACK FORWARD
129398: slot2
129398:  alias viewmodel_toggle viewmodels_on 
129398:  viewmodel_fov 84
129398:  cl_interp 0
129398: +attack
129398: hud_medicautocallersthreshold  75  
129398:  alias weapon1  primary_up 
129398:  alias weapon2  secondary_down 
129398:  alias weapon3  melee_down 
129398:  alias lastweapon  primary_up 
129398:  alias nextweapon  melee_down 
129398:  alias previousweapon  primary_up 
129398:  alias switch_between_slot1_and_slot2  primary_up  
129398: slot2
129398:  alias viewmodel_toggle viewmodels_on 
129398:  viewmodel_fov 84
129398:  cl_interp 0
129398: +attack
129398: hud_medicautocallersthreshold  75  
129398:  alias weapon1  primary_up 
129398:  alias weapon2  secondary_down 
129398:  alias weapon3  melee_down 
129398:  alias lastweapon  primary_up 
129398:  alias nextweapon  melee_down 
129398:  alias previousweapon  primary_up 
129398:  alias switch_between_slot1_and_slot2  primary_up  
129399: slot2
129399:  alias viewmodel_toggle viewmodels_on 
129399:  viewmodel_fov 84
129399:  cl_interp 0
129399: +attack
129399: hud_medicautocallersthreshold  75  
129399:  alias weapon1  primary_up 
129399:  alias weapon2  secondary_down 
129399:  alias weapon3  melee_down 
129399:  alias lastweapon  primary_up 
129399:  alias nextweapon  melee_down 
129399:  alias previousweapon  primary_up 
129399:  alias switch_between_slot1_and_slot2  primary_up  
129399: slot2
129399:  alias viewmodel_toggle viewmodels_on 
129399:  viewmodel_fov 84
129399:  cl_interp 0
129399: +attack
129399: hud_medicautocallersthreshold  75  
129399:  alias weapon1  primary_up 
129399:  alias weapon2  secondary_down 
129399:  alias weapon3  melee_down 
129399:  alias lastweapon  primary_up 
129399:  alias nextweapon  melee_down 
129399:  alias previousweapon  primary_up 
129399:  alias switch_between_slot1_and_slot2  primary_up  
129400: slot2
129400:  alias viewmodel_toggle viewmodels_on 
129400:  viewmodel_fov 84
129400:  cl_interp 0
129400: +attack
129400: hud_medicautocallersthreshold  75  
129400:  alias weapon1  primary_up 
129400:  alias weapon2  secondary_down 
129400:  alias weapon3  melee_down 
129400:  alias lastweapon  primary_up 
129400:  alias nextweapon  melee_down 
129400:  alias previousweapon  primary_up 
129400:  alias switch_between_slot1_and_slot2  primary_up  
129400: slot2
129400:  alias viewmodel_toggle viewmodels_on 
129400:  viewmodel_fov 84
129400:  cl_interp 0
129400: +attack
129400: hud_medicautocallersthreshold  75  
129400:  alias weapon1  primary_up 
129400:  alias weapon2  secondary_down 
129400:  alias weapon3  melee_down 
129400:  alias lastweapon  primary_up 
129400:  alias nextweapon  melee_down 
129400:  alias previousweapon  primary_up 
129400:  alias switch_between_slot1_and_slot2  primary_up  
129400: slot2
129400:  alias viewmodel_toggle viewmodels_on 
129400:  viewmodel_fov 84
129400:  cl_interp 0
129400: +attack
129400: hud_medicautocallersthreshold  75  
129400:  alias weapon1  primary_up 
129400:  alias weapon2  secondary_down 
129400:  alias weapon3  melee_down 
129400:  alias lastweapon  primary_up 
129400:  alias nextweapon  melee_down 
129400:  alias previousweapon  primary_up 
129400:  alias switch_between_slot1_and_slot2  primary_up  
129400: slot2
129400:  alias viewmodel_toggle viewmodels_on 
129400:  viewmodel_fov 84
129400:  cl_interp 0
129400: +attack
129400: hud_medicautocallersthreshold  75  
129400:  alias weapon1  primary_up 
129400:  alias weapon2  secondary_down 
129400:  alias weapon3  melee_down 
129400:  alias lastweapon  primary_up 
129400:  alias nextweapon  melee_down 
129400:  alias previousweapon  primary_up 
129400:  alias switch_between_slot1_and_slot2  primary_up  
129401: slot2
129401:  alias viewmodel_toggle viewmodels_on 
129401:  viewmodel_fov 84
129401:  cl_interp 0
129401: +attack
129401: hud_medicautocallersthreshold  75  
129401:  alias weapon1  primary_up 
129401:  alias weapon2  secondary_down 
129401:  alias weapon3  melee_down 
129401:  alias lastweapon  primary_up 
129401:  alias nextweapon  melee_down 
129401:  alias previousweapon  primary_up 
129401:  alias switch_between_slot1_and_slot2  primary_up  
129401: slot2
129401:  alias viewmodel_toggle viewmodels_on 
129401:  viewmodel_fov 84
129401:  cl_interp 0
129401: +attack
129401: hud_medicautocallersthreshold  75  
129401:  alias weapon1  primary_up 
129401:  alias weapon2  secondary_down 
129401:  alias weapon3  melee_down 
129401:  alias lastweapon  primary_up 
129401:  alias nextweapon  melee_down 
129401:  alias previousweapon  primary_up 
129401:  alias switch_between_slot1_and_slot2  primary_up  
129401: slot2
129401:  alias viewmodel_toggle viewmodels_on 
129401:  viewmodel_fov 84
129401:  cl_interp 0
129401: +attack
129401: hud_medicautocallersthreshold  75  
129401:  alias weapon1  primary_up 
129401:  alias weapon2  secondary_down 
129401:  alias weapon3  melee_down 
129401:  alias lastweapon  primary_up 
129401:  alias nextweapon  melee_down 
129401:  alias previousweapon  primary_up 
129401:  alias switch_between_slot1_and_slot2  primary_up  
129402: slot2
129402:  alias viewmodel_toggle viewmodels_on 
129402:  viewmodel_fov 84
129402:  cl_interp 0
129402: +attack
129402: hud_medicautocallersthreshold  75  
129402:  alias weapon1  primary_up 
129402:  alias weapon2  secondary_down 
129402:  alias weapon3  melee_down 
129402:  alias lastweapon  primary_up 
129402:  alias nextweapon  melee_down 
129402:  alias previousweapon  primary_up 
129402:  alias switch_between_slot1_and_slot2  primary_up  
129402: slot2
129402:  alias viewmodel_toggle viewmodels_on 
129402:  viewmodel_fov 84
129402:  cl_interp 0
129402: +attack
129402: hud_medicautocallersthreshold  75  
129402:  alias weapon1  primary_up 
129402:  alias weapon2  secondary_down 
129402:  alias weapon3  melee_down 
129402:  alias lastweapon  primary_up 
129402:  alias nextweapon  melee_down 
129402:  alias previousweapon  primary_up 
129402:  alias switch_between_slot1_and_slot2  primary_up  
129403: slot2
129403:  alias viewmodel_toggle viewmodels_on 
129403:  viewmodel_fov 84
129403:  cl_interp 0
129403: +attack
129403: hud_medicautocallersthreshold  75  
129403:  alias weapon1  primary_up 
129403:  alias weapon2  secondary_down 
129403:  alias weapon3  melee_down 
129403:  alias lastweapon  primary_up 
129403:  alias nextweapon  melee_down 
129403:  alias previousweapon  primary_up 
129403:  alias switch_between_slot1_and_slot2  primary_up  
129403: slot2
129403:  alias viewmodel_toggle viewmodels_on 
129403:  viewmodel_fov 84
129403:  cl_interp 0
129403: +attack
129403: hud_medicautocallersthreshold  75  
129403:  alias weapon1  primary_up 
129403:  alias weapon2  secondary_down 
129403:  alias weapon3  melee_down 
129403:  alias lastweapon  primary_up 
129403:  alias nextweapon  melee_down 
129403:  alias previousweapon  primary_up 
129403:  alias switch_between_slot1_and_slot2  primary_up  
129403: slot2
129403:  alias viewmodel_toggle viewmodels_on 
129403:  viewmodel_fov 84
129403:  cl_interp 0
129403: +attack
129403: hud_medicautocallersthreshold  75  
129403:  alias weapon1  primary_up 
129403:  alias weapon2  secondary_down 
129403:  alias weapon3  melee_down 
129403:  alias lastweapon  primary_up 
129403:  alias nextweapon  melee_down 
129403:  alias previousweapon  primary_up 
129403:  alias switch_between_slot1_and_slot2  primary_up  
129404: slot2
129404:  alias viewmodel_toggle viewmodels_on 
129404:  viewmodel_fov 84
129404:  cl_interp 0
129404: +attack
129404: hud_medicautocallersthreshold  75  
129404:  alias weapon1  primary_up 
129404:  alias weapon2  secondary_down 
129404:  alias weapon3  melee_down 
129404:  alias lastweapon  primary_up 
129404:  alias nextweapon  melee_down 
129404:  alias previousweapon  primary_up 
129404:  alias switch_between_slot1_and_slot2  primary_up  
129404: slot2
129404:  alias viewmodel_toggle viewmodels_on 
129404:  viewmodel_fov 84
129404:  cl_interp 0
129404: +attack
129404: hud_medicautocallersthreshold  75  
129404:  alias weapon1  primary_up 
129404:  alias weapon2  secondary_down 
129404:  alias weapon3  melee_down 
129404:  alias lastweapon  primary_up 
129404:  alias nextweapon  melee_down 
129404:  alias previousweapon  primary_up 
129404:  alias switch_between_slot1_and_slot2  primary_up  
129404: -moveright
129404: +moveleft
129404: alias checkleft +moveleft 
129405: ATTACK FORWARD MOVELEFT
129405: slot2
129405:  alias viewmodel_toggle viewmodels_on 
129405:  viewmodel_fov 84
129405:  cl_interp 0
129405: +attack
129405: hud_medicautocallersthreshold  75  
129405:  alias weapon1  primary_up 
129405:  alias weapon2  secondary_down 
129405:  alias weapon3  melee_down 
129405:  alias lastweapon  primary_up 
129405:  alias nextweapon  melee_down 
129405:  alias previousweapon  primary_up 
129405:  alias switch_between_slot1_and_slot2  primary_up  
129406: slot2
129406:  alias viewmodel_toggle viewmodels_on 
129406:  viewmodel_fov 84
129406:  cl_interp 0
129406: +attack
129406: hud_medicautocallersthreshold  75  
129406:  alias weapon1  primary_up 
129406:  alias weapon2  secondary_down 
129406:  alias weapon3  melee_down 
129406:  alias lastweapon  primary_up 
129406:  alias nextweapon  melee_down 
129406:  alias previousweapon  primary_up 
129406:  alias switch_between_slot1_and_slot2  primary_up  
129410: -moveleft
129410: alias checkleft none 
129412: ATTACK FORWARD
129438: slot2
129438:  alias viewmodel_toggle viewmodels_on 
129438:  viewmodel_fov 84
129438:  cl_interp 0
129438: +attack
129438: hud_medicautocallersthreshold  75  
129438:  alias weapon1  primary_up 
129438:  alias weapon2  secondary_down 
129438:  alias weapon3  melee_down 
129438:  alias lastweapon  primary_up 
129438:  alias nextweapon  melee_down 
129438:  alias previousweapon  primary_up 
129438:  alias switch_between_slot1_and_slot2  primary_up  
129440: slot2
129440:  alias viewmodel_toggle viewmodels_on 
129440:  viewmodel_fov 84
129440:  cl_interp 0
129440: +attack
129440: hud_medicautocallersthreshold  75  
129440:  alias weapon1  primary_up 
129440:  alias weapon2  secondary_down 
129440:  alias weapon3  melee_down 
129440:  alias lastweapon  primary_up 
129440:  alias nextweapon  melee_down 
129440:  alias previousweapon  primary_up 
129440:  alias switch_between_slot1_and_slot2  primary_up  
129442: slot2
129442:  alias viewmodel_toggle viewmodels_on 
129442:  viewmodel_fov 84
129442:  cl_interp 0
129442: +attack
129442: hud_medicautocallersthreshold  75  
129442:  alias weapon1  primary_up 
129442:  alias weapon2  secondary_down 
129442:  alias weapon3  melee_down 
129442:  alias lastweapon  primary_up 
129442:  alias nextweapon  melee_down 
129442:  alias previousweapon  primary_up 
129442:  alias switch_between_slot1_and_slot2  primary_up  
129443: slot2
129443:  alias viewmodel_toggle viewmodels_on 
129443:  viewmodel_fov 84
129443:  cl_interp 0
129443: +attack
129443: hud_medicautocallersthreshold  75  
129443:  alias weapon1  primary_up 
129443:  alias weapon2  secondary_down 
129443:  alias weapon3  melee_down 
129443:  alias lastweapon  primary_up 
129443:  alias nextweapon  melee_down 
129443:  alias previousweapon  primary_up 
129443:  alias switch_between_slot1_and_slot2  primary_up  
129443: -moveright
129443: +moveleft
129443: alias checkleft +moveleft 
129443: slot2
129443:  alias viewmodel_toggle viewmodels_on 
129443:  viewmodel_fov 84
129443:  cl_interp 0
129443: +attack
129443: hud_medicautocallersthreshold  75  
129443:  alias weapon1  primary_up 
129443:  alias weapon2  secondary_down 
129443:  alias weapon3  melee_down 
129443:  alias lastweapon  primary_up 
129443:  alias nextweapon  melee_down 
129443:  alias previousweapon  primary_up 
129443:  alias switch_between_slot1_and_slot2  primary_up  
129445: ATTACK FORWARD MOVELEFT
129445: slot2
129445:  alias viewmodel_toggle viewmodels_on 
129445:  viewmodel_fov 84
129445:  cl_interp 0
129445: +attack
129445: hud_medicautocallersthreshold  75  
129445:  alias weapon1  primary_up 
129445:  alias weapon2  secondary_down 
129445:  alias weapon3  melee_down 
129445:  alias lastweapon  primary_up 
129445:  alias nextweapon  melee_down 
129445:  alias previousweapon  primary_up 
129445:  alias switch_between_slot1_and_slot2  primary_up  
129447: slot2
129447:  alias viewmodel_toggle viewmodels_on 
129447:  viewmodel_fov 84
129447:  cl_interp 0
129447: +attack
129447: hud_medicautocallersthreshold  75  
129447:  alias weapon1  primary_up 
129447:  alias weapon2  secondary_down 
129447:  alias weapon3  melee_down 
129447:  alias lastweapon  primary_up 
129447:  alias nextweapon  melee_down 
129447:  alias previousweapon  primary_up 
129447:  alias switch_between_slot1_and_slot2  primary_up  
129451: -moveleft
129451: alias checkleft none 
129452: ATTACK FORWARD
129470: -moveleft
129470: +moveright
129470: alias checkright +moveright 
129471: ATTACK FORWARD MOVERIGHT
129484: -moveright
129484: alias checkright none 
129485: ATTACK FORWARD
129500: slot1
129500:  alias viewmodel_toggle viewmodels_off 
129500:  viewmodel_fov 84
129500:  cl_interp 0
129500: -attack
129500: hud_medicautocallersthreshold  150  
129500:  alias weapon1  primary_up 
129500:  alias weapon2  secondary_down 
129500:  alias weapon3  melee_up 
129500:  alias lastweapon  secondary_down 
129500:  alias nextweapon  secondary_down 
129500:  alias previousweapon  melee_up 
129500:  alias switch_between_slot1_and_slot2  secondary_down  
129501: FORWARD
129502: slot1
129502:  alias viewmodel_toggle viewmodels_off 
129502:  viewmodel_fov 84
129502:  cl_interp 0
129502: -attack
129502: hud_medicautocallersthreshold  150  
129502:  alias weapon1  primary_up 
129502:  alias weapon2  secondary_down 
129502:  alias weapon3  melee_up 
129502:  alias lastweapon  secondary_down 
129502:  alias nextweapon  secondary_down 
129502:  alias previousweapon  melee_up 
129502:  alias switch_between_slot1_and_slot2  secondary_down  
129502: slot1
129502:  alias viewmodel_toggle viewmodels_off 
129502:  viewmodel_fov 84
129502:  cl_interp 0
129502: -attack
129502: hud_medicautocallersthreshold  150  
129502:  alias weapon1  primary_up 
129502:  alias weapon2  secondary_down 
129502:  alias weapon3  melee_up 
129502:  alias lastweapon  secondary_down 
129502:  alias nextweapon  secondary_down 
129502:  alias previousweapon  melee_up 
129502:  alias switch_between_slot1_and_slot2  secondary_down  
129502: slot1
129502:  alias viewmodel_toggle viewmodels_off 
129502:  viewmodel_fov 84
129502:  cl_interp 0
129502: -attack
129502: hud_medicautocallersthreshold  150  
129502:  alias weapon1  primary_up 
129502:  alias weapon2  secondary_down 
129502:  alias weapon3  melee_up 
129502:  alias lastweapon  secondary_down 
129502:  alias nextweapon  secondary_down 
129502:  alias previousweapon  melee_up 
129502:  alias switch_between_slot1_and_slot2  secondary_down  
129503: slot1
129503:  alias viewmodel_toggle viewmodels_off 
129503:  viewmodel_fov 84
129503:  cl_interp 0
129503: -attack
129503: hud_medicautocallersthreshold  150  
129503:  alias weapon1  primary_up 
129503:  alias weapon2  secondary_down 
129503:  alias weapon3  melee_up 
129503:  alias lastweapon  secondary_down 
129503:  alias nextweapon  secondary_down 
129503:  alias previousweapon  melee_up 
129503:  alias switch_between_slot1_and_slot2  secondary_down  
129504: slot1
129504:  alias viewmodel_toggle viewmodels_off 
129504:  viewmodel_fov 84
129504:  cl_interp 0
129504: -attack
129504: hud_medicautocallersthreshold  150  
129504:  alias weapon1  primary_up 
129504:  alias weapon2  secondary_down 
129504:  alias weapon3  melee_up 
129504:  alias lastweapon  secondary_down 
129504:  alias nextweapon  secondary_down 
129504:  alias previousweapon  melee_up 
129504:  alias switch_between_slot1_and_slot2  secondary_down  
129511: +jump 65
129512: JUMP FORWARD
129517: -jump 65
129518: FORWARD
129528: -moveleft
129528: +moveright
129528: alias checkright +moveright 
129529: FORWARD MOVERIGHT
129532: -forward
129532: alias checkfwd none 
129532: MOVERIGHT
129537: +attack 107
129538: ATTACK MOVERIGHT
129544: -attack 107
129546: MOVERIGHT
129550: slot2
129550:  alias viewmodel_toggle viewmodels_on 
129550:  viewmodel_fov 84
129550:  cl_interp 0
129550: +attack
129550: hud_medicautocallersthreshold  75  
129550:  alias weapon1  primary_up 
129550:  alias weapon2  secondary_down 
129550:  alias weapon3  melee_down 
129550:  alias lastweapon  primary_up 
129550:  alias nextweapon  melee_down 
129550:  alias previousweapon  primary_up 
129550:  alias switch_between_slot1_and_slot2  primary_up  
129550: slot2
129550:  alias viewmodel_toggle viewmodels_on 
129550:  viewmodel_fov 84
129550:  cl_interp 0
129550: +attack
129550: hud_medicautocallersthreshold  75  
129550:  alias weapon1  primary_up 
129550:  alias weapon2  secondary_down 
129550:  alias weapon3  melee_down 
129550:  alias lastweapon  primary_up 
129550:  alias nextweapon  melee_down 
129550:  alias previousweapon  primary_up 
129550:  alias switch_between_slot1_and_slot2  primary_up  
129551: ATTACK MOVERIGHT
129551: slot2
129551:  alias viewmodel_toggle viewmodels_on 
129551:  viewmodel_fov 84
129551:  cl_interp 0
129551: +attack
129551: hud_medicautocallersthreshold  75  
129551:  alias weapon1  primary_up 
129551:  alias weapon2  secondary_down 
129551:  alias weapon3  melee_down 
129551:  alias lastweapon  primary_up 
129551:  alias nextweapon  melee_down 
129551:  alias previousweapon  primary_up 
129551:  alias switch_between_slot1_and_slot2  primary_up  
129551: slot2
129551:  alias viewmodel_toggle viewmodels_on 
129551:  viewmodel_fov 84
129551:  cl_interp 0
129551: +attack
129551: hud_medicautocallersthreshold  75  
129551:  alias weapon1  primary_up 
129551:  alias weapon2  secondary_down 
129551:  alias weapon3  melee_down 
129551:  alias lastweapon  primary_up 
129551:  alias nextweapon  melee_down 
129551:  alias previousweapon  primary_up 
129551:  alias switch_between_slot1_and_slot2  primary_up  
129551: slot2
129551:  alias viewmodel_toggle viewmodels_on 
129551:  viewmodel_fov 84
129551:  cl_interp 0
129551: +attack
129551: hud_medicautocallersthreshold  75  
129551:  alias weapon1  primary_up 
129551:  alias weapon2  secondary_down 
129551:  alias weapon3  melee_down 
129551:  alias lastweapon  primary_up 
129551:  alias nextweapon  melee_down 
129551:  alias previousweapon  primary_up 
129551:  alias switch_between_slot1_and_slot2  primary_up  
129551: slot2
129551:  alias viewmodel_toggle viewmodels_on 
129551:  viewmodel_fov 84
129551:  cl_interp 0
129551: +attack
129551: hud_medicautocallersthreshold  75  
129551:  alias weapon1  primary_up 
129551:  alias weapon2  secondary_down 
129551:  alias weapon3  melee_down 
129551:  alias lastweapon  primary_up 
129551:  alias nextweapon  melee_down 
129551:  alias previousweapon  primary_up 
129551:  alias switch_between_slot1_and_slot2  primary_up  
129552: slot2
129552:  alias viewmodel_toggle viewmodels_on 
129552:  viewmodel_fov 84
129552:  cl_interp 0
129552: +attack
129552: hud_medicautocallersthreshold  75  
129552:  alias weapon1  primary_up 
129552:  alias weapon2  secondary_down 
129552:  alias weapon3  melee_down 
129552:  alias lastweapon  primary_up 
129552:  alias nextweapon  melee_down 
129552:  alias previousweapon  primary_up 
129552:  alias switch_between_slot1_and_slot2  primary_up  
129552: slot2
129552:  alias viewmodel_toggle viewmodels_on 
129552:  viewmodel_fov 84
129552:  cl_interp 0
129552: +attack
129552: hud_medicautocallersthreshold  75  
129552:  alias weapon1  primary_up 
129552:  alias weapon2  secondary_down 
129552:  alias weapon3  melee_down 
129552:  alias lastweapon  primary_up 
129552:  alias nextweapon  melee_down 
129552:  alias previousweapon  primary_up 
129552:  alias switch_between_slot1_and_slot2  primary_up  
129552: slot2
129552:  alias viewmodel_toggle viewmodels_on 
129552:  viewmodel_fov 84
129552:  cl_interp 0
129552: +attack
129552: hud_medicautocallersthreshold  75  
129552:  alias weapon1  primary_up 
129552:  alias weapon2  secondary_down 
129552:  alias weapon3  melee_down 
129552:  alias lastweapon  primary_up 
129552:  alias nextweapon  melee_down 
129552:  alias previousweapon  primary_up 
129552:  alias switch_between_slot1_and_slot2  primary_up  
129552: slot2
129552:  alias viewmodel_toggle viewmodels_on 
129552:  viewmodel_fov 84
129552:  cl_interp 0
129552: +attack
129552: hud_medicautocallersthreshold  75  
129552:  alias weapon1  primary_up 
129552:  alias weapon2  secondary_down 
129552:  alias weapon3  melee_down 
129552:  alias lastweapon  primary_up 
129552:  alias nextweapon  melee_down 
129552:  alias previousweapon  primary_up 
129552:  alias switch_between_slot1_and_slot2  primary_up  
129552: slot2
129552:  alias viewmodel_toggle viewmodels_on 
129552:  viewmodel_fov 84
129552:  cl_interp 0
129552: +attack
129552: hud_medicautocallersthreshold  75  
129552:  alias weapon1  primary_up 
129552:  alias weapon2  secondary_down 
129552:  alias weapon3  melee_down 
129552:  alias lastweapon  primary_up 
129552:  alias nextweapon  melee_down 
129552:  alias previousweapon  primary_up 
129552:  alias switch_between_slot1_and_slot2  primary_up  
129553: slot2
129553:  alias viewmodel_toggle viewmodels_on 
129553:  viewmodel_fov 84
129553:  cl_interp 0
129553: +attack
129553: hud_medicautocallersthreshold  75  
129553:  alias weapon1  primary_up 
129553:  alias weapon2  secondary_down 
129553:  alias weapon3  melee_down 
129553:  alias lastweapon  primary_up 
129553:  alias nextweapon  melee_down 
129553:  alias previousweapon  primary_up 
129553:  alias switch_between_slot1_and_slot2  primary_up  
129553: slot2
129553:  alias viewmodel_toggle viewmodels_on 
129553:  viewmodel_fov 84
129553:  cl_interp 0
129553: +attack
129553: hud_medicautocallersthreshold  75  
129553:  alias weapon1  primary_up 
129553:  alias weapon2  secondary_down 
129553:  alias weapon3  melee_down 
129553:  alias lastweapon  primary_up 
129553:  alias nextweapon  melee_down 
129553:  alias previousweapon  primary_up 
129553:  alias switch_between_slot1_and_slot2  primary_up  
129553: slot2
129553:  alias viewmodel_toggle viewmodels_on 
129553:  viewmodel_fov 84
129553:  cl_interp 0
129553: +attack
129553: hud_medicautocallersthreshold  75  
129553:  alias weapon1  primary_up 
129553:  alias weapon2  secondary_down 
129553:  alias weapon3  melee_down 
129553:  alias lastweapon  primary_up 
129553:  alias nextweapon  melee_down 
129553:  alias previousweapon  primary_up 
129553:  alias switch_between_slot1_and_slot2  primary_up  
129553: slot2
129553:  alias viewmodel_toggle viewmodels_on 
129553:  viewmodel_fov 84
129553:  cl_interp 0
129553: +attack
129553: hud_medicautocallersthreshold  75  
129553:  alias weapon1  primary_up 
129553:  alias weapon2  secondary_down 
129553:  alias weapon3  melee_down 
129553:  alias lastweapon  primary_up 
129553:  alias nextweapon  melee_down 
129553:  alias previousweapon  primary_up 
129553:  alias switch_between_slot1_and_slot2  primary_up  
129553: slot2
129553:  alias viewmodel_toggle viewmodels_on 
129553:  viewmodel_fov 84
129553:  cl_interp 0
129553: +attack
129553: hud_medicautocallersthreshold  75  
129553:  alias weapon1  primary_up 
129553:  alias weapon2  secondary_down 
129553:  alias weapon3  melee_down 
129553:  alias lastweapon  primary_up 
129553:  alias nextweapon  melee_down 
129553:  alias previousweapon  primary_up 
129553:  alias switch_between_slot1_and_slot2  primary_up  
129555: slot2
129555:  alias viewmodel_toggle viewmodels_on 
129555:  viewmodel_fov 84
129555:  cl_interp 0
129555: +attack
129555: hud_medicautocallersthreshold  75  
129555:  alias weapon1  primary_up 
129555:  alias weapon2  secondary_down 
129555:  alias weapon3  melee_down 
129555:  alias lastweapon  primary_up 
129555:  alias nextweapon  melee_down 
129555:  alias previousweapon  primary_up 
129555:  alias switch_between_slot1_and_slot2  primary_up  
129555: slot2
129555:  alias viewmodel_toggle viewmodels_on 
129555:  viewmodel_fov 84
129555:  cl_interp 0
129555: +attack
129555: hud_medicautocallersthreshold  75  
129555:  alias weapon1  primary_up 
129555:  alias weapon2  secondary_down 
129555:  alias weapon3  melee_down 
129555:  alias lastweapon  primary_up 
129555:  alias nextweapon  melee_down 
129555:  alias previousweapon  primary_up 
129555:  alias switch_between_slot1_and_slot2  primary_up  
129555: slot2
129555:  alias viewmodel_toggle viewmodels_on 
129555:  viewmodel_fov 84
129555:  cl_interp 0
129555: +attack
129555: hud_medicautocallersthreshold  75  
129555:  alias weapon1  primary_up 
129555:  alias weapon2  secondary_down 
129555:  alias weapon3  melee_down 
129555:  alias lastweapon  primary_up 
129555:  alias nextweapon  melee_down 
129555:  alias previousweapon  primary_up 
129555:  alias switch_between_slot1_and_slot2  primary_up  
129555: slot2
129555:  alias viewmodel_toggle viewmodels_on 
129555:  viewmodel_fov 84
129555:  cl_interp 0
129555: +attack
129555: hud_medicautocallersthreshold  75  
129555:  alias weapon1  primary_up 
129555:  alias weapon2  secondary_down 
129555:  alias weapon3  melee_down 
129555:  alias lastweapon  primary_up 
129555:  alias nextweapon  melee_down 
129555:  alias previousweapon  primary_up 
129555:  alias switch_between_slot1_and_slot2  primary_up  
129555: slot2
129555:  alias viewmodel_toggle viewmodels_on 
129555:  viewmodel_fov 84
129555:  cl_interp 0
129555: +attack
129555: hud_medicautocallersthreshold  75  
129555:  alias weapon1  primary_up 
129555:  alias weapon2  secondary_down 
129555:  alias weapon3  melee_down 
129555:  alias lastweapon  primary_up 
129555:  alias nextweapon  melee_down 
129555:  alias previousweapon  primary_up 
129555:  alias switch_between_slot1_and_slot2  primary_up  
129556: slot2
129556:  alias viewmodel_toggle viewmodels_on 
129556:  viewmodel_fov 84
129556:  cl_interp 0
129556: +attack
129556: hud_medicautocallersthreshold  75  
129556:  alias weapon1  primary_up 
129556:  alias weapon2  secondary_down 
129556:  alias weapon3  melee_down 
129556:  alias lastweapon  primary_up 
129556:  alias nextweapon  melee_down 
129556:  alias previousweapon  primary_up 
129556:  alias switch_between_slot1_and_slot2  primary_up  
129556: slot2
129556:  alias viewmodel_toggle viewmodels_on 
129556:  viewmodel_fov 84
129556:  cl_interp 0
129556: +attack
129556: hud_medicautocallersthreshold  75  
129556:  alias weapon1  primary_up 
129556:  alias weapon2  secondary_down 
129556:  alias weapon3  melee_down 
129556:  alias lastweapon  primary_up 
129556:  alias nextweapon  melee_down 
129556:  alias previousweapon  primary_up 
129556:  alias switch_between_slot1_and_slot2  primary_up  
129557: slot2
129557:  alias viewmodel_toggle viewmodels_on 
129557:  viewmodel_fov 84
129557:  cl_interp 0
129557: +attack
129557: hud_medicautocallersthreshold  75  
129557:  alias weapon1  primary_up 
129557:  alias weapon2  secondary_down 
129557:  alias weapon3  melee_down 
129557:  alias lastweapon  primary_up 
129557:  alias nextweapon  melee_down 
129557:  alias previousweapon  primary_up 
129557:  alias switch_between_slot1_and_slot2  primary_up  
129557: slot2
129557:  alias viewmodel_toggle viewmodels_on 
129557:  viewmodel_fov 84
129557:  cl_interp 0
129557: +attack
129557: hud_medicautocallersthreshold  75  
129557:  alias weapon1  primary_up 
129557:  alias weapon2  secondary_down 
129557:  alias weapon3  melee_down 
129557:  alias lastweapon  primary_up 
129557:  alias nextweapon  melee_down 
129557:  alias previousweapon  primary_up 
129557:  alias switch_between_slot1_and_slot2  primary_up  
129558: slot2
129558:  alias viewmodel_toggle viewmodels_on 
129558:  viewmodel_fov 84
129558:  cl_interp 0
129558: +attack
129558: hud_medicautocallersthreshold  75  
129558:  alias weapon1  primary_up 
129558:  alias weapon2  secondary_down 
129558:  alias weapon3  melee_down 
129558:  alias lastweapon  primary_up 
129558:  alias nextweapon  melee_down 
129558:  alias previousweapon  primary_up 
129558:  alias switch_between_slot1_and_slot2  primary_up  
129558: slot2
129558:  alias viewmodel_toggle viewmodels_on 
129558:  viewmodel_fov 84
129558:  cl_interp 0
129558: +attack
129558: hud_medicautocallersthreshold  75  
129558:  alias weapon1  primary_up 
129558:  alias weapon2  secondary_down 
129558:  alias weapon3  melee_down 
129558:  alias lastweapon  primary_up 
129558:  alias nextweapon  melee_down 
129558:  alias previousweapon  primary_up 
129558:  alias switch_between_slot1_and_slot2  primary_up  
129559: slot2
129559:  alias viewmodel_toggle viewmodels_on 
129559:  viewmodel_fov 84
129559:  cl_interp 0
129559: +attack
129559: hud_medicautocallersthreshold  75  
129559:  alias weapon1  primary_up 
129559:  alias weapon2  secondary_down 
129559:  alias weapon3  melee_down 
129559:  alias lastweapon  primary_up 
129559:  alias nextweapon  melee_down 
129559:  alias previousweapon  primary_up 
129559:  alias switch_between_slot1_and_slot2  primary_up  
129563: slot2
129563:  alias viewmodel_toggle viewmodels_on 
129563:  viewmodel_fov 84
129563:  cl_interp 0
129563: +attack
129563: hud_medicautocallersthreshold  75  
129563:  alias weapon1  primary_up 
129563:  alias weapon2  secondary_down 
129563:  alias weapon3  melee_down 
129563:  alias lastweapon  primary_up 
129563:  alias nextweapon  melee_down 
129563:  alias previousweapon  primary_up 
129563:  alias switch_between_slot1_and_slot2  primary_up  
129570: -back
129570: +forward
129570: alias checkfwd +forward 
129572: ATTACK FORWARD MOVERIGHT
129580: -moveright
129580: +moveleft
129580: alias checkleft +moveleft 
129582: ATTACK FORWARD MOVELEFT
129586: -moveright
129586: +moveleft 
129586: alias checkright none 
129590: -forward
129590: alias checkfwd none 
129591: ATTACK MOVELEFT
129595: slot2
129595:  alias viewmodel_toggle viewmodels_on 
129595:  viewmodel_fov 84
129595:  cl_interp 0
129595: +attack
129595: hud_medicautocallersthreshold  75  
129595:  alias weapon1  primary_up 
129595:  alias weapon2  secondary_down 
129595:  alias weapon3  melee_down 
129595:  alias lastweapon  primary_up 
129595:  alias nextweapon  melee_down 
129595:  alias previousweapon  primary_up 
129595:  alias switch_between_slot1_and_slot2  primary_up  
129596: slot2
129596:  alias viewmodel_toggle viewmodels_on 
129596:  viewmodel_fov 84
129596:  cl_interp 0
129596: +attack
129596: hud_medicautocallersthreshold  75  
129596:  alias weapon1  primary_up 
129596:  alias weapon2  secondary_down 
129596:  alias weapon3  melee_down 
129596:  alias lastweapon  primary_up 
129596:  alias nextweapon  melee_down 
129596:  alias previousweapon  primary_up 
129596:  alias switch_between_slot1_and_slot2  primary_up  
129597: slot2
129597:  alias viewmodel_toggle viewmodels_on 
129597:  viewmodel_fov 84
129597:  cl_interp 0
129597: +attack
129597: hud_medicautocallersthreshold  75  
129597:  alias weapon1  primary_up 
129597:  alias weapon2  secondary_down 
129597:  alias weapon3  melee_down 
129597:  alias lastweapon  primary_up 
129597:  alias nextweapon  melee_down 
129597:  alias previousweapon  primary_up 
129597:  alias switch_between_slot1_and_slot2  primary_up  
129597: slot2
129597:  alias viewmodel_toggle viewmodels_on 
129597:  viewmodel_fov 84
129597:  cl_interp 0
129597: +attack
129597: hud_medicautocallersthreshold  75  
129597:  alias weapon1  primary_up 
129597:  alias weapon2  secondary_down 
129597:  alias weapon3  melee_down 
129597:  alias lastweapon  primary_up 
129597:  alias nextweapon  melee_down 
129597:  alias previousweapon  primary_up 
129597:  alias switch_between_slot1_and_slot2  primary_up  
129598: slot2
129598:  alias viewmodel_toggle viewmodels_on 
129598:  viewmodel_fov 84
129598:  cl_interp 0
129598: +attack
129598: hud_medicautocallersthreshold  75  
129598:  alias weapon1  primary_up 
129598:  alias weapon2  secondary_down 
129598:  alias weapon3  melee_down 
129598:  alias lastweapon  primary_up 
129598:  alias nextweapon  melee_down 
129598:  alias previousweapon  primary_up 
129598:  alias switch_between_slot1_and_slot2  primary_up  
129599: slot2
129599:  alias viewmodel_toggle viewmodels_on 
129599:  viewmodel_fov 84
129599:  cl_interp 0
129599: +attack
129599: hud_medicautocallersthreshold  75  
129599:  alias weapon1  primary_up 
129599:  alias weapon2  secondary_down 
129599:  alias weapon3  melee_down 
129599:  alias lastweapon  primary_up 
129599:  alias nextweapon  melee_down 
129599:  alias previousweapon  primary_up 
129599:  alias switch_between_slot1_and_slot2  primary_up  
129600: slot2
129600:  alias viewmodel_toggle viewmodels_on 
129600:  viewmodel_fov 84
129600:  cl_interp 0
129600: +attack
129600: hud_medicautocallersthreshold  75  
129600:  alias weapon1  primary_up 
129600:  alias weapon2  secondary_down 
129600:  alias weapon3  melee_down 
129600:  alias lastweapon  primary_up 
129600:  alias nextweapon  melee_down 
129600:  alias previousweapon  primary_up 
129600:  alias switch_between_slot1_and_slot2  primary_up  
129607: -back
129607: +forward
129607: alias checkfwd +forward 
129608: ATTACK FORWARD MOVELEFT
129613: -moveleft
129613: alias checkleft none 
129615: ATTACK FORWARD
129616: -moveright
129616: +moveleft
129616: alias checkleft +moveleft 
129616: ATTACK FORWARD MOVELEFT
129621: slot2
129621:  alias viewmodel_toggle viewmodels_on 
129621:  viewmodel_fov 84
129621:  cl_interp 0
129621: +attack
129621: hud_medicautocallersthreshold  75  
129621:  alias weapon1  primary_up 
129621:  alias weapon2  secondary_down 
129621:  alias weapon3  melee_down 
129621:  alias lastweapon  primary_up 
129621:  alias nextweapon  melee_down 
129621:  alias previousweapon  primary_up 
129621:  alias switch_between_slot1_and_slot2  primary_up  
129622: slot2
129622:  alias viewmodel_toggle viewmodels_on 
129622:  viewmodel_fov 84
129622:  cl_interp 0
129622: +attack
129622: hud_medicautocallersthreshold  75  
129622:  alias weapon1  primary_up 
129622:  alias weapon2  secondary_down 
129622:  alias weapon3  melee_down 
129622:  alias lastweapon  primary_up 
129622:  alias nextweapon  melee_down 
129622:  alias previousweapon  primary_up 
129622:  alias switch_between_slot1_and_slot2  primary_up  
129623: slot2
129623:  alias viewmodel_toggle viewmodels_on 
129623:  viewmodel_fov 84
129623:  cl_interp 0
129623: +attack
129623: hud_medicautocallersthreshold  75  
129623:  alias weapon1  primary_up 
129623:  alias weapon2  secondary_down 
129623:  alias weapon3  melee_down 
129623:  alias lastweapon  primary_up 
129623:  alias nextweapon  melee_down 
129623:  alias previousweapon  primary_up 
129623:  alias switch_between_slot1_and_slot2  primary_up  
129624: slot2
129624:  alias viewmodel_toggle viewmodels_on 
129624:  viewmodel_fov 84
129624:  cl_interp 0
129624: +attack
129624: hud_medicautocallersthreshold  75  
129624:  alias weapon1  primary_up 
129624:  alias weapon2  secondary_down 
129624:  alias weapon3  melee_down 
129624:  alias lastweapon  primary_up 
129624:  alias nextweapon  melee_down 
129624:  alias previousweapon  primary_up 
129624:  alias switch_between_slot1_and_slot2  primary_up  
129624: slot2
129624:  alias viewmodel_toggle viewmodels_on 
129624:  viewmodel_fov 84
129624:  cl_interp 0
129624: +attack
129624: hud_medicautocallersthreshold  75  
129624:  alias weapon1  primary_up 
129624:  alias weapon2  secondary_down 
129624:  alias weapon3  melee_down 
129624:  alias lastweapon  primary_up 
129624:  alias nextweapon  melee_down 
129624:  alias previousweapon  primary_up 
129624:  alias switch_between_slot1_and_slot2  primary_up  
129625: slot2
129625:  alias viewmodel_toggle viewmodels_on 
129625:  viewmodel_fov 84
129625:  cl_interp 0
129625: +attack
129625: hud_medicautocallersthreshold  75  
129625:  alias weapon1  primary_up 
129625:  alias weapon2  secondary_down 
129625:  alias weapon3  melee_down 
129625:  alias lastweapon  primary_up 
129625:  alias nextweapon  melee_down 
129625:  alias previousweapon  primary_up 
129625:  alias switch_between_slot1_and_slot2  primary_up  
129625: slot2
129625:  alias viewmodel_toggle viewmodels_on 
129625:  viewmodel_fov 84
129625:  cl_interp 0
129625: +attack
129625: hud_medicautocallersthreshold  75  
129625:  alias weapon1  primary_up 
129625:  alias weapon2  secondary_down 
129625:  alias weapon3  melee_down 
129625:  alias lastweapon  primary_up 
129625:  alias nextweapon  melee_down 
129625:  alias previousweapon  primary_up 
129625:  alias switch_between_slot1_and_slot2  primary_up  
129626: slot2
129626:  alias viewmodel_toggle viewmodels_on 
129626:  viewmodel_fov 84
129626:  cl_interp 0
129626: +attack
129626: hud_medicautocallersthreshold  75  
129626:  alias weapon1  primary_up 
129626:  alias weapon2  secondary_down 
129626:  alias weapon3  melee_down 
129626:  alias lastweapon  primary_up 
129626:  alias nextweapon  melee_down 
129626:  alias previousweapon  primary_up 
129626:  alias switch_between_slot1_and_slot2  primary_up  
129627: slot2
129627:  alias viewmodel_toggle viewmodels_on 
129627:  viewmodel_fov 84
129627:  cl_interp 0
129627: +attack
129627: hud_medicautocallersthreshold  75  
129627:  alias weapon1  primary_up 
129627:  alias weapon2  secondary_down 
129627:  alias weapon3  melee_down 
129627:  alias lastweapon  primary_up 
129627:  alias nextweapon  melee_down 
129627:  alias previousweapon  primary_up 
129627:  alias switch_between_slot1_and_slot2  primary_up  
129629: slot2
129629:  alias viewmodel_toggle viewmodels_on 
129629:  viewmodel_fov 84
129629:  cl_interp 0
129629: +attack
129629: hud_medicautocallersthreshold  75  
129629:  alias weapon1  primary_up 
129629:  alias weapon2  secondary_down 
129629:  alias weapon3  melee_down 
129629:  alias lastweapon  primary_up 
129629:  alias nextweapon  melee_down 
129629:  alias previousweapon  primary_up 
129629:  alias switch_between_slot1_and_slot2  primary_up  
129636: -moveleft
129636: alias checkleft none 
129637: ATTACK FORWARD
129640: -moveleft
129640: +moveright
129640: alias checkright +moveright 
129642: ATTACK FORWARD MOVERIGHT
129651: slot2
129651:  alias viewmodel_toggle viewmodels_on 
129651:  viewmodel_fov 84
129651:  cl_interp 0
129651: +attack
129651: hud_medicautocallersthreshold  75  
129651:  alias weapon1  primary_up 
129651:  alias weapon2  secondary_down 
129651:  alias weapon3  melee_down 
129651:  alias lastweapon  primary_up 
129651:  alias nextweapon  melee_down 
129651:  alias previousweapon  primary_up 
129651:  alias switch_between_slot1_and_slot2  primary_up  
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129654: -moveright
129654: alias checkright none 
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129654: -moveright
129654: +moveleft
129654: alias checkleft +moveleft 
129654: slot2
129654:  alias viewmodel_toggle viewmodels_on 
129654:  viewmodel_fov 84
129654:  cl_interp 0
129654: +attack
129654: hud_medicautocallersthreshold  75  
129654:  alias weapon1  primary_up 
129654:  alias weapon2  secondary_down 
129654:  alias weapon3  melee_down 
129654:  alias lastweapon  primary_up 
129654:  alias nextweapon  melee_down 
129654:  alias previousweapon  primary_up 
129654:  alias switch_between_slot1_and_slot2  primary_up  
129660: ATTACK FORWARD MOVELEFT
129665: -moveleft
129665: alias checkleft none 
129667: ATTACK FORWARD
129701: -moveleft
129701: +moveright
129701: alias checkright +moveright 
129702: ATTACK FORWARD MOVERIGHT
129709: slot2
129709:  alias viewmodel_toggle viewmodels_on 
129709:  viewmodel_fov 84
129709:  cl_interp 0
129709: +attack
129709: hud_medicautocallersthreshold  75  
129709:  alias weapon1  primary_up 
129709:  alias weapon2  secondary_down 
129709:  alias weapon3  melee_down 
129709:  alias lastweapon  primary_up 
129709:  alias nextweapon  melee_down 
129709:  alias previousweapon  primary_up 
129709:  alias switch_between_slot1_and_slot2  primary_up  
129710: slot2
129710:  alias viewmodel_toggle viewmodels_on 
129710:  viewmodel_fov 84
129710:  cl_interp 0
129710: +attack
129710: hud_medicautocallersthreshold  75  
129710:  alias weapon1  primary_up 
129710:  alias weapon2  secondary_down 
129710:  alias weapon3  melee_down 
129710:  alias lastweapon  primary_up 
129710:  alias nextweapon  melee_down 
129710:  alias previousweapon  primary_up 
129710:  alias switch_between_slot1_and_slot2  primary_up  
129711: slot2
129711:  alias viewmodel_toggle viewmodels_on 
129711:  viewmodel_fov 84
129711:  cl_interp 0
129711: +attack
129711: hud_medicautocallersthreshold  75  
129711:  alias weapon1  primary_up 
129711:  alias weapon2  secondary_down 
129711:  alias weapon3  melee_down 
129711:  alias lastweapon  primary_up 
129711:  alias nextweapon  melee_down 
129711:  alias previousweapon  primary_up 
129711:  alias switch_between_slot1_and_slot2  primary_up  
129712: slot2
129712:  alias viewmodel_toggle viewmodels_on 
129712:  viewmodel_fov 84
129712:  cl_interp 0
129712: +attack
129712: hud_medicautocallersthreshold  75  
129712:  alias weapon1  primary_up 
129712:  alias weapon2  secondary_down 
129712:  alias weapon3  melee_down 
129712:  alias lastweapon  primary_up 
129712:  alias nextweapon  melee_down 
129712:  alias previousweapon  primary_up 
129712:  alias switch_between_slot1_and_slot2  primary_up  
129712: slot2
129712:  alias viewmodel_toggle viewmodels_on 
129712:  viewmodel_fov 84
129712:  cl_interp 0
129712: +attack
129712: hud_medicautocallersthreshold  75  
129712:  alias weapon1  primary_up 
129712:  alias weapon2  secondary_down 
129712:  alias weapon3  melee_down 
129712:  alias lastweapon  primary_up 
129712:  alias nextweapon  melee_down 
129712:  alias previousweapon  primary_up 
129712:  alias switch_between_slot1_and_slot2  primary_up  
129713: slot2
129713:  alias viewmodel_toggle viewmodels_on 
129713:  viewmodel_fov 84
129713:  cl_interp 0
129713: +attack
129713: hud_medicautocallersthreshold  75  
129713:  alias weapon1  primary_up 
129713:  alias weapon2  secondary_down 
129713:  alias weapon3  melee_down 
129713:  alias lastweapon  primary_up 
129713:  alias nextweapon  melee_down 
129713:  alias previousweapon  primary_up 
129713:  alias switch_between_slot1_and_slot2  primary_up  
129714: slot2
129714:  alias viewmodel_toggle viewmodels_on 
129714:  viewmodel_fov 84
129714:  cl_interp 0
129714: +attack
129714: hud_medicautocallersthreshold  75  
129714:  alias weapon1  primary_up 
129714:  alias weapon2  secondary_down 
129714:  alias weapon3  melee_down 
129714:  alias lastweapon  primary_up 
129714:  alias nextweapon  melee_down 
129714:  alias previousweapon  primary_up 
129714:  alias switch_between_slot1_and_slot2  primary_up  
129715: slot2
129715:  alias viewmodel_toggle viewmodels_on 
129715:  viewmodel_fov 84
129715:  cl_interp 0
129715: +attack
129715: hud_medicautocallersthreshold  75  
129715:  alias weapon1  primary_up 
129715:  alias weapon2  secondary_down 
129715:  alias weapon3  melee_down 
129715:  alias lastweapon  primary_up 
129715:  alias nextweapon  melee_down 
129715:  alias previousweapon  primary_up 
129715:  alias switch_between_slot1_and_slot2  primary_up  
129740: -forward
129740: alias checkfwd none 
129741: ATTACK MOVERIGHT
129746: -forward
129746: +back
129746: alias checkback +back 
129747: ATTACK BACK MOVERIGHT
129750: -moveright
129750: +moveleft
129750: alias checkleft +moveleft 
129752: ATTACK BACK MOVELEFT
129766: -moveleft
129766: +moveright 
129766: alias checkleft none 
129766: -back
129766: alias checkback none 
129771: ATTACK MOVERIGHT
129780: -back
129780: +forward
129780: alias checkfwd +forward 
129782: ATTACK FORWARD MOVERIGHT
129784: -moveright
129784: alias checkright none 
129785: ATTACK FORWARD
129785: -moveright
129785: +moveleft
129785: alias checkleft +moveleft 
129786: ATTACK FORWARD MOVELEFT
129795: -attack 
129795: FORWARD MOVELEFT
129802: +attack 
129802: -forward
129802: alias checkfwd none 
129803: ATTACK MOVELEFT
129813: -forward
129813: +back
129813: alias checkback +back 
129814: ATTACK BACK MOVELEFT
129819: slot2
129819:  alias viewmodel_toggle viewmodels_on 
129819:  viewmodel_fov 84
129819:  cl_interp 0
129819: +attack
129819: hud_medicautocallersthreshold  75  
129819:  alias weapon1  primary_up 
129819:  alias weapon2  secondary_down 
129819:  alias weapon3  melee_down 
129819:  alias lastweapon  primary_up 
129819:  alias nextweapon  melee_down 
129819:  alias previousweapon  primary_up 
129819:  alias switch_between_slot1_and_slot2  primary_up  
129826: -moveleft
129826: +moveright
129826: alias checkright +moveright 
129827: ATTACK BACK MOVERIGHT
129828: -back
129828: alias checkback none 
129829: ATTACK MOVERIGHT
129829: -moveleft
129829: +moveright 
129829: alias checkleft none 
129830: -moveright
129830: +moveleft
129830: alias checkleft +moveleft 
129831: ATTACK MOVELEFT
129834: -moveright
129834: +moveleft 
129834: alias checkright none 
129845: slot2
129845:  alias viewmodel_toggle viewmodels_on 
129845:  viewmodel_fov 84
129845:  cl_interp 0
129845: +attack
129845: hud_medicautocallersthreshold  75  
129845:  alias weapon1  primary_up 
129845:  alias weapon2  secondary_down 
129845:  alias weapon3  melee_down 
129845:  alias lastweapon  primary_up 
129845:  alias nextweapon  melee_down 
129845:  alias previousweapon  primary_up 
129845:  alias switch_between_slot1_and_slot2  primary_up  
129845: slot2
129845:  alias viewmodel_toggle viewmodels_on 
129845:  viewmodel_fov 84
129845:  cl_interp 0
129845: +attack
129845: hud_medicautocallersthreshold  75  
129845:  alias weapon1  primary_up 
129845:  alias weapon2  secondary_down 
129845:  alias weapon3  melee_down 
129845:  alias lastweapon  primary_up 
129845:  alias nextweapon  melee_down 
129845:  alias previousweapon  primary_up 
129845:  alias switch_between_slot1_and_slot2  primary_up  
129847: slot2
129847:  alias viewmodel_toggle viewmodels_on 
129847:  viewmodel_fov 84
129847:  cl_interp 0
129847: +attack
129847: hud_medicautocallersthreshold  75  
129847:  alias weapon1  primary_up 
129847:  alias weapon2  secondary_down 
129847:  alias weapon3  melee_down 
129847:  alias lastweapon  primary_up 
129847:  alias nextweapon  melee_down 
129847:  alias previousweapon  primary_up 
129847:  alias switch_between_slot1_and_slot2  primary_up  
129847: slot2
129847:  alias viewmodel_toggle viewmodels_on 
129847:  viewmodel_fov 84
129847:  cl_interp 0
129847: +attack
129847: hud_medicautocallersthreshold  75  
129847:  alias weapon1  primary_up 
129847:  alias weapon2  secondary_down 
129847:  alias weapon3  melee_down 
129847:  alias lastweapon  primary_up 
129847:  alias nextweapon  melee_down 
129847:  alias previousweapon  primary_up 
129847:  alias switch_between_slot1_and_slot2  primary_up  
129849: slot2
129849:  alias viewmodel_toggle viewmodels_on 
129849:  viewmodel_fov 84
129849:  cl_interp 0
129849: +attack
129849: hud_medicautocallersthreshold  75  
129849:  alias weapon1  primary_up 
129849:  alias weapon2  secondary_down 
129849:  alias weapon3  melee_down 
129849:  alias lastweapon  primary_up 
129849:  alias nextweapon  melee_down 
129849:  alias previousweapon  primary_up 
129849:  alias switch_between_slot1_and_slot2  primary_up  
129849: slot2
129849:  alias viewmodel_toggle viewmodels_on 
129849:  viewmodel_fov 84
129849:  cl_interp 0
129849: +attack
129849: hud_medicautocallersthreshold  75  
129849:  alias weapon1  primary_up 
129849:  alias weapon2  secondary_down 
129849:  alias weapon3  melee_down 
129849:  alias lastweapon  primary_up 
129849:  alias nextweapon  melee_down 
129849:  alias previousweapon  primary_up 
129849:  alias switch_between_slot1_and_slot2  primary_up  
129851: slot2
129851:  alias viewmodel_toggle viewmodels_on 
129851:  viewmodel_fov 84
129851:  cl_interp 0
129851: +attack
129851: hud_medicautocallersthreshold  75  
129851:  alias weapon1  primary_up 
129851:  alias weapon2  secondary_down 
129851:  alias weapon3  melee_down 
129851:  alias lastweapon  primary_up 
129851:  alias nextweapon  melee_down 
129851:  alias previousweapon  primary_up 
129851:  alias switch_between_slot1_and_slot2  primary_up  
129855: -back
129855: +forward
129855: alias checkfwd +forward 
129856: ATTACK FORWARD MOVELEFT
129856: -moveleft
129856: alias checkleft none 
129857: ATTACK FORWARD
129867: -moveleft
129867: +moveright
129867: alias checkright +moveright 
129868: ATTACK FORWARD MOVERIGHT
129900: -moveright
129900: alias checkright none 
129901: ATTACK FORWARD
129905: -moveright
129905: +moveleft
129905: alias checkleft +moveleft 
129907: ATTACK FORWARD MOVELEFT
129909: -attack 
129910: FORWARD MOVELEFT
129917: +attack 
129918: ATTACK FORWARD MOVELEFT
129923: -forward
129923: alias checkfwd none 
129923: ATTACK MOVELEFT
129929: -forward
129929: +back
129929: alias checkback +back 
129931: ATTACK BACK MOVELEFT
129933: slot2
129933:  alias viewmodel_toggle viewmodels_on 
129933:  viewmodel_fov 84
129933:  cl_interp 0
129933: +attack
129933: hud_medicautocallersthreshold  75  
129933:  alias weapon1  primary_up 
129933:  alias weapon2  secondary_down 
129933:  alias weapon3  melee_down 
129933:  alias lastweapon  primary_up 
129933:  alias nextweapon  melee_down 
129933:  alias previousweapon  primary_up 
129933:  alias switch_between_slot1_and_slot2  primary_up  
129934: slot2
129934:  alias viewmodel_toggle viewmodels_on 
129934:  viewmodel_fov 84
129934:  cl_interp 0
129934: +attack
129934: hud_medicautocallersthreshold  75  
129934:  alias weapon1  primary_up 
129934:  alias weapon2  secondary_down 
129934:  alias weapon3  melee_down 
129934:  alias lastweapon  primary_up 
129934:  alias nextweapon  melee_down 
129934:  alias previousweapon  primary_up 
129934:  alias switch_between_slot1_and_slot2  primary_up  
129935: slot2
129935:  alias viewmodel_toggle viewmodels_on 
129935:  viewmodel_fov 84
129935:  cl_interp 0
129935: +attack
129935: hud_medicautocallersthreshold  75  
129935:  alias weapon1  primary_up 
129935:  alias weapon2  secondary_down 
129935:  alias weapon3  melee_down 
129935:  alias lastweapon  primary_up 
129935:  alias nextweapon  melee_down 
129935:  alias previousweapon  primary_up 
129935:  alias switch_between_slot1_and_slot2  primary_up  
129936: slot2
129936:  alias viewmodel_toggle viewmodels_on 
129936:  viewmodel_fov 84
129936:  cl_interp 0
129936: +attack
129936: hud_medicautocallersthreshold  75  
129936:  alias weapon1  primary_up 
129936:  alias weapon2  secondary_down 
129936:  alias weapon3  melee_down 
129936:  alias lastweapon  primary_up 
129936:  alias nextweapon  melee_down 
129936:  alias previousweapon  primary_up 
129936:  alias switch_between_slot1_and_slot2  primary_up  
129937: slot2
129937:  alias viewmodel_toggle viewmodels_on 
129937:  viewmodel_fov 84
129937:  cl_interp 0
129937: +attack
129937: hud_medicautocallersthreshold  75  
129937:  alias weapon1  primary_up 
129937:  alias weapon2  secondary_down 
129937:  alias weapon3  melee_down 
129937:  alias lastweapon  primary_up 
129937:  alias nextweapon  melee_down 
129937:  alias previousweapon  primary_up 
129937:  alias switch_between_slot1_and_slot2  primary_up  
129938: slot2
129938:  alias viewmodel_toggle viewmodels_on 
129938:  viewmodel_fov 84
129938:  cl_interp 0
129938: +attack
129938: hud_medicautocallersthreshold  75  
129938:  alias weapon1  primary_up 
129938:  alias weapon2  secondary_down 
129938:  alias weapon3  melee_down 
129938:  alias lastweapon  primary_up 
129938:  alias nextweapon  melee_down 
129938:  alias previousweapon  primary_up 
129938:  alias switch_between_slot1_and_slot2  primary_up  
129938: -moveleft
129938: +moveright
129938: alias checkright +moveright 
129940: ATTACK BACK MOVERIGHT
129942: -moveleft
129942: +moveright 
129942: alias checkleft none 
129942: -back
129942: alias checkback none 
129944: ATTACK MOVERIGHT
129949: -back
129949: +forward
129949: alias checkfwd +forward 
129951: ATTACK FORWARD MOVERIGHT
129955: -moveright
129955: +moveleft
129955: alias checkleft +moveleft 
129956: ATTACK FORWARD MOVELEFT
129959: -moveright
129959: +moveleft 
129959: alias checkright none 
129959: -forward
129959: alias checkfwd none 
129961: ATTACK MOVELEFT
129971: slot2
129971:  alias viewmodel_toggle viewmodels_on 
129971:  viewmodel_fov 84
129971:  cl_interp 0
129971: +attack
129971: hud_medicautocallersthreshold  75  
129971:  alias weapon1  primary_up 
129971:  alias weapon2  secondary_down 
129971:  alias weapon3  melee_down 
129971:  alias lastweapon  primary_up 
129971:  alias nextweapon  melee_down 
129971:  alias previousweapon  primary_up 
129971:  alias switch_between_slot1_and_slot2  primary_up  
129973: slot2
129973:  alias viewmodel_toggle viewmodels_on 
129973:  viewmodel_fov 84
129973:  cl_interp 0
129973: +attack
129973: hud_medicautocallersthreshold  75  
129973:  alias weapon1  primary_up 
129973:  alias weapon2  secondary_down 
129973:  alias weapon3  melee_down 
129973:  alias lastweapon  primary_up 
129973:  alias nextweapon  melee_down 
129973:  alias previousweapon  primary_up 
129973:  alias switch_between_slot1_and_slot2  primary_up  
129975: slot2
129975:  alias viewmodel_toggle viewmodels_on 
129975:  viewmodel_fov 84
129975:  cl_interp 0
129975: +attack
129975: hud_medicautocallersthreshold  75  
129975:  alias weapon1  primary_up 
129975:  alias weapon2  secondary_down 
129975:  alias weapon3  melee_down 
129975:  alias lastweapon  primary_up 
129975:  alias nextweapon  melee_down 
129975:  alias previousweapon  primary_up 
129975:  alias switch_between_slot1_and_slot2  primary_up  
129976: slot2
129976:  alias viewmodel_toggle viewmodels_on 
129976:  viewmodel_fov 84
129976:  cl_interp 0
129976: +attack
129976: hud_medicautocallersthreshold  75  
129976:  alias weapon1  primary_up 
129976:  alias weapon2  secondary_down 
129976:  alias weapon3  melee_down 
129976:  alias lastweapon  primary_up 
129976:  alias nextweapon  melee_down 
129976:  alias previousweapon  primary_up 
129976:  alias switch_between_slot1_and_slot2  primary_up  
129976: slot2
129976:  alias viewmodel_toggle viewmodels_on 
129976:  viewmodel_fov 84
129976:  cl_interp 0
129976: +attack
129976: hud_medicautocallersthreshold  75  
129976:  alias weapon1  primary_up 
129976:  alias weapon2  secondary_down 
129976:  alias weapon3  melee_down 
129976:  alias lastweapon  primary_up 
129976:  alias nextweapon  melee_down 
129976:  alias previousweapon  primary_up 
129976:  alias switch_between_slot1_and_slot2  primary_up  
129978: -moveleft
129978: +moveright
129978: alias checkright +moveright 
129979: ATTACK MOVERIGHT
129979: -back
129979: +forward
129979: alias checkfwd +forward 
129980: ATTACK FORWARD MOVERIGHT
129980: -moveleft
129980: +moveright 
129980: alias checkleft none 
129993: -forward
129993: alias checkfwd none 
129994: ATTACK MOVERIGHT
130001: -back
130001: +forward
130001: alias checkfwd +forward 
130002: ATTACK FORWARD MOVERIGHT
130006: -moveright
130006: alias checkright none 
130007: ATTACK FORWARD
130007: -moveright
130007: +moveleft
130007: alias checkleft +moveleft 
130008: ATTACK FORWARD MOVELEFT
130014: -forward
130014: alias checkfwd none 
130015: ATTACK MOVELEFT
130022: -back
130022: +forward
130022: alias checkfwd +forward 
130023: ATTACK FORWARD MOVELEFT
130027: -moveleft
130027: alias checkleft none 
130028: ATTACK FORWARD
130034: -moveleft
130034: +moveright
130034: alias checkright +moveright 
130034: ATTACK FORWARD MOVERIGHT
130037: -forward
130037: alias checkfwd none 
130038: ATTACK MOVERIGHT
130064: slot1
130064:  alias viewmodel_toggle viewmodels_off 
130064:  viewmodel_fov 84
130064:  cl_interp 0
130064: -attack
130064: hud_medicautocallersthreshold  150  
130064:  alias weapon1  primary_up 
130064:  alias weapon2  secondary_down 
130064:  alias weapon3  melee_up 
130064:  alias lastweapon  secondary_down 
130064:  alias nextweapon  secondary_down 
130064:  alias previousweapon  melee_up 
130064:  alias switch_between_slot1_and_slot2  secondary_down  
130065: MOVERIGHT
130065: slot1
130065:  alias viewmodel_toggle viewmodels_off 
130065:  viewmodel_fov 84
130065:  cl_interp 0
130065: -attack
130065: hud_medicautocallersthreshold  150  
130065:  alias weapon1  primary_up 
130065:  alias weapon2  secondary_down 
130065:  alias weapon3  melee_up 
130065:  alias lastweapon  secondary_down 
130065:  alias nextweapon  secondary_down 
130065:  alias previousweapon  melee_up 
130065:  alias switch_between_slot1_and_slot2  secondary_down  
130065: slot1
130065:  alias viewmodel_toggle viewmodels_off 
130065:  viewmodel_fov 84
130065:  cl_interp 0
130065: -attack
130065: hud_medicautocallersthreshold  150  
130065:  alias weapon1  primary_up 
130065:  alias weapon2  secondary_down 
130065:  alias weapon3  melee_up 
130065:  alias lastweapon  secondary_down 
130065:  alias nextweapon  secondary_down 
130065:  alias previousweapon  melee_up 
130065:  alias switch_between_slot1_and_slot2  secondary_down  
130067: slot1
130067:  alias viewmodel_toggle viewmodels_off 
130067:  viewmodel_fov 84
130067:  cl_interp 0
130067: -attack
130067: hud_medicautocallersthreshold  150  
130067:  alias weapon1  primary_up 
130067:  alias weapon2  secondary_down 
130067:  alias weapon3  melee_up 
130067:  alias lastweapon  secondary_down 
130067:  alias nextweapon  secondary_down 
130067:  alias previousweapon  melee_up 
130067:  alias switch_between_slot1_and_slot2  secondary_down  
130067: slot1
130067:  alias viewmodel_toggle viewmodels_off 
130067:  viewmodel_fov 84
130067:  cl_interp 0
130067: -attack
130067: hud_medicautocallersthreshold  150  
130067:  alias weapon1  primary_up 
130067:  alias weapon2  secondary_down 
130067:  alias weapon3  melee_up 
130067:  alias lastweapon  secondary_down 
130067:  alias nextweapon  secondary_down 
130067:  alias previousweapon  melee_up 
130067:  alias switch_between_slot1_and_slot2  secondary_down  
130068: slot1
130068:  alias viewmodel_toggle viewmodels_off 
130068:  viewmodel_fov 84
130068:  cl_interp 0
130068: -attack
130068: hud_medicautocallersthreshold  150  
130068:  alias weapon1  primary_up 
130068:  alias weapon2  secondary_down 
130068:  alias weapon3  melee_up 
130068:  alias lastweapon  secondary_down 
130068:  alias nextweapon  secondary_down 
130068:  alias previousweapon  melee_up 
130068:  alias switch_between_slot1_and_slot2  secondary_down  
130069: slot1
130069:  alias viewmodel_toggle viewmodels_off 
130069:  viewmodel_fov 84
130069:  cl_interp 0
130069: -attack
130069: hud_medicautocallersthreshold  150  
130069:  alias weapon1  primary_up 
130069:  alias weapon2  secondary_down 
130069:  alias weapon3  melee_up 
130069:  alias lastweapon  secondary_down 
130069:  alias nextweapon  secondary_down 
130069:  alias previousweapon  melee_up 
130069:  alias switch_between_slot1_and_slot2  secondary_down  
130069: slot1
130069:  alias viewmodel_toggle viewmodels_off 
130069:  viewmodel_fov 84
130069:  cl_interp 0
130069: -attack
130069: hud_medicautocallersthreshold  150  
130069:  alias weapon1  primary_up 
130069:  alias weapon2  secondary_down 
130069:  alias weapon3  melee_up 
130069:  alias lastweapon  secondary_down 
130069:  alias nextweapon  secondary_down 
130069:  alias previousweapon  melee_up 
130069:  alias switch_between_slot1_and_slot2  secondary_down  
130071: -moveright
130071: alias checkright none 
130071: slot1
130071:  alias viewmodel_toggle viewmodels_off 
130071:  viewmodel_fov 84
130071:  cl_interp 0
130071: -attack
130071: hud_medicautocallersthreshold  150  
130071:  alias weapon1  primary_up 
130071:  alias weapon2  secondary_down 
130071:  alias weapon3  melee_up 
130071:  alias lastweapon  secondary_down 
130071:  alias nextweapon  secondary_down 
130071:  alias previousweapon  melee_up 
130071:  alias switch_between_slot1_and_slot2  secondary_down  
130072: no buttons
130072: -moveright
130072: +moveleft
130072: alias checkleft +moveleft 
130074: MOVELEFT
130078: -back
130078: +forward
130078: alias checkfwd +forward 
130079: FORWARD MOVELEFT
130094: -moveleft
130094: +moveright
130094: alias checkright +moveright 
130096: FORWARD MOVERIGHT
130096: +attack 107
130096: ATTACK FORWARD MOVERIGHT
130096: -moveleft
130096: +moveright 
130096: alias checkleft none 
130097: -forward
130097: alias checkfwd none 
130098: ATTACK MOVERIGHT
130105: -attack 107
130110: MOVERIGHT
130112: slot2
130112:  alias viewmodel_toggle viewmodels_on 
130112:  viewmodel_fov 84
130112:  cl_interp 0
130112: +attack
130112: hud_medicautocallersthreshold  75  
130112:  alias weapon1  primary_up 
130112:  alias weapon2  secondary_down 
130112:  alias weapon3  melee_down 
130112:  alias lastweapon  primary_up 
130112:  alias nextweapon  melee_down 
130112:  alias previousweapon  primary_up 
130112:  alias switch_between_slot1_and_slot2  primary_up  
130113: ATTACK MOVERIGHT
130113: slot2
130113:  alias viewmodel_toggle viewmodels_on 
130113:  viewmodel_fov 84
130113:  cl_interp 0
130113: +attack
130113: hud_medicautocallersthreshold  75  
130113:  alias weapon1  primary_up 
130113:  alias weapon2  secondary_down 
130113:  alias weapon3  melee_down 
130113:  alias lastweapon  primary_up 
130113:  alias nextweapon  melee_down 
130113:  alias previousweapon  primary_up 
130113:  alias switch_between_slot1_and_slot2  primary_up  
130113: slot2
130113:  alias viewmodel_toggle viewmodels_on 
130113:  viewmodel_fov 84
130113:  cl_interp 0
130113: +attack
130113: hud_medicautocallersthreshold  75  
130113:  alias weapon1  primary_up 
130113:  alias weapon2  secondary_down 
130113:  alias weapon3  melee_down 
130113:  alias lastweapon  primary_up 
130113:  alias nextweapon  melee_down 
130113:  alias previousweapon  primary_up 
130113:  alias switch_between_slot1_and_slot2  primary_up  
130114: slot2
130114:  alias viewmodel_toggle viewmodels_on 
130114:  viewmodel_fov 84
130114:  cl_interp 0
130114: +attack
130114: hud_medicautocallersthreshold  75  
130114:  alias weapon1  primary_up 
130114:  alias weapon2  secondary_down 
130114:  alias weapon3  melee_down 
130114:  alias lastweapon  primary_up 
130114:  alias nextweapon  melee_down 
130114:  alias previousweapon  primary_up 
130114:  alias switch_between_slot1_and_slot2  primary_up  
130114: slot2
130114:  alias viewmodel_toggle viewmodels_on 
130114:  viewmodel_fov 84
130114:  cl_interp 0
130114: +attack
130114: hud_medicautocallersthreshold  75  
130114:  alias weapon1  primary_up 
130114:  alias weapon2  secondary_down 
130114:  alias weapon3  melee_down 
130114:  alias lastweapon  primary_up 
130114:  alias nextweapon  melee_down 
130114:  alias previousweapon  primary_up 
130114:  alias switch_between_slot1_and_slot2  primary_up  
130114: slot2
130114:  alias viewmodel_toggle viewmodels_on 
130114:  viewmodel_fov 84
130114:  cl_interp 0
130114: +attack
130114: hud_medicautocallersthreshold  75  
130114:  alias weapon1  primary_up 
130114:  alias weapon2  secondary_down 
130114:  alias weapon3  melee_down 
130114:  alias lastweapon  primary_up 
130114:  alias nextweapon  melee_down 
130114:  alias previousweapon  primary_up 
130114:  alias switch_between_slot1_and_slot2  primary_up  
130114: slot2
130114:  alias viewmodel_toggle viewmodels_on 
130114:  viewmodel_fov 84
130114:  cl_interp 0
130114: +attack
130114: hud_medicautocallersthreshold  75  
130114:  alias weapon1  primary_up 
130114:  alias weapon2  secondary_down 
130114:  alias weapon3  melee_down 
130114:  alias lastweapon  primary_up 
130114:  alias nextweapon  melee_down 
130114:  alias previousweapon  primary_up 
130114:  alias switch_between_slot1_and_slot2  primary_up  
130115: slot2
130115:  alias viewmodel_toggle viewmodels_on 
130115:  viewmodel_fov 84
130115:  cl_interp 0
130115: +attack
130115: hud_medicautocallersthreshold  75  
130115:  alias weapon1  primary_up 
130115:  alias weapon2  secondary_down 
130115:  alias weapon3  melee_down 
130115:  alias lastweapon  primary_up 
130115:  alias nextweapon  melee_down 
130115:  alias previousweapon  primary_up 
130115:  alias switch_between_slot1_and_slot2  primary_up  
130115: slot2
130115:  alias viewmodel_toggle viewmodels_on 
130115:  viewmodel_fov 84
130115:  cl_interp 0
130115: +attack
130115: hud_medicautocallersthreshold  75  
130115:  alias weapon1  primary_up 
130115:  alias weapon2  secondary_down 
130115:  alias weapon3  melee_down 
130115:  alias lastweapon  primary_up 
130115:  alias nextweapon  melee_down 
130115:  alias previousweapon  primary_up 
130115:  alias switch_between_slot1_and_slot2  primary_up  
130115: slot2
130115:  alias viewmodel_toggle viewmodels_on 
130115:  viewmodel_fov 84
130115:  cl_interp 0
130115: +attack
130115: hud_medicautocallersthreshold  75  
130115:  alias weapon1  primary_up 
130115:  alias weapon2  secondary_down 
130115:  alias weapon3  melee_down 
130115:  alias lastweapon  primary_up 
130115:  alias nextweapon  melee_down 
130115:  alias previousweapon  primary_up 
130115:  alias switch_between_slot1_and_slot2  primary_up  
130116: slot2
130116:  alias viewmodel_toggle viewmodels_on 
130116:  viewmodel_fov 84
130116:  cl_interp 0
130116: +attack
130116: hud_medicautocallersthreshold  75  
130116:  alias weapon1  primary_up 
130116:  alias weapon2  secondary_down 
130116:  alias weapon3  melee_down 
130116:  alias lastweapon  primary_up 
130116:  alias nextweapon  melee_down 
130116:  alias previousweapon  primary_up 
130116:  alias switch_between_slot1_and_slot2  primary_up  
130116: slot2
130116:  alias viewmodel_toggle viewmodels_on 
130116:  viewmodel_fov 84
130116:  cl_interp 0
130116: +attack
130116: hud_medicautocallersthreshold  75  
130116:  alias weapon1  primary_up 
130116:  alias weapon2  secondary_down 
130116:  alias weapon3  melee_down 
130116:  alias lastweapon  primary_up 
130116:  alias nextweapon  melee_down 
130116:  alias previousweapon  primary_up 
130116:  alias switch_between_slot1_and_slot2  primary_up  
130116: slot2
130116:  alias viewmodel_toggle viewmodels_on 
130116:  viewmodel_fov 84
130116:  cl_interp 0
130116: +attack
130116: hud_medicautocallersthreshold  75  
130116:  alias weapon1  primary_up 
130116:  alias weapon2  secondary_down 
130116:  alias weapon3  melee_down 
130116:  alias lastweapon  primary_up 
130116:  alias nextweapon  melee_down 
130116:  alias previousweapon  primary_up 
130116:  alias switch_between_slot1_and_slot2  primary_up  
130117: slot2
130117:  alias viewmodel_toggle viewmodels_on 
130117:  viewmodel_fov 84
130117:  cl_interp 0
130117: +attack
130117: hud_medicautocallersthreshold  75  
130117:  alias weapon1  primary_up 
130117:  alias weapon2  secondary_down 
130117:  alias weapon3  melee_down 
130117:  alias lastweapon  primary_up 
130117:  alias nextweapon  melee_down 
130117:  alias previousweapon  primary_up 
130117:  alias switch_between_slot1_and_slot2  primary_up  
130117: slot2
130117:  alias viewmodel_toggle viewmodels_on 
130117:  viewmodel_fov 84
130117:  cl_interp 0
130117: +attack
130117: hud_medicautocallersthreshold  75  
130117:  alias weapon1  primary_up 
130117:  alias weapon2  secondary_down 
130117:  alias weapon3  melee_down 
130117:  alias lastweapon  primary_up 
130117:  alias nextweapon  melee_down 
130117:  alias previousweapon  primary_up 
130117:  alias switch_between_slot1_and_slot2  primary_up  
130117: slot2
130117:  alias viewmodel_toggle viewmodels_on 
130117:  viewmodel_fov 84
130117:  cl_interp 0
130117: +attack
130117: hud_medicautocallersthreshold  75  
130117:  alias weapon1  primary_up 
130117:  alias weapon2  secondary_down 
130117:  alias weapon3  melee_down 
130117:  alias lastweapon  primary_up 
130117:  alias nextweapon  melee_down 
130117:  alias previousweapon  primary_up 
130117:  alias switch_between_slot1_and_slot2  primary_up  
130118: slot2
130118:  alias viewmodel_toggle viewmodels_on 
130118:  viewmodel_fov 84
130118:  cl_interp 0
130118: +attack
130118: hud_medicautocallersthreshold  75  
130118:  alias weapon1  primary_up 
130118:  alias weapon2  secondary_down 
130118:  alias weapon3  melee_down 
130118:  alias lastweapon  primary_up 
130118:  alias nextweapon  melee_down 
130118:  alias previousweapon  primary_up 
130118:  alias switch_between_slot1_and_slot2  primary_up  
130118: slot2
130118:  alias viewmodel_toggle viewmodels_on 
130118:  viewmodel_fov 84
130118:  cl_interp 0
130118: +attack
130118: hud_medicautocallersthreshold  75  
130118:  alias weapon1  primary_up 
130118:  alias weapon2  secondary_down 
130118:  alias weapon3  melee_down 
130118:  alias lastweapon  primary_up 
130118:  alias nextweapon  melee_down 
130118:  alias previousweapon  primary_up 
130118:  alias switch_between_slot1_and_slot2  primary_up  
130119: slot2
130119:  alias viewmodel_toggle viewmodels_on 
130119:  viewmodel_fov 84
130119:  cl_interp 0
130119: +attack
130119: hud_medicautocallersthreshold  75  
130119:  alias weapon1  primary_up 
130119:  alias weapon2  secondary_down 
130119:  alias weapon3  melee_down 
130119:  alias lastweapon  primary_up 
130119:  alias nextweapon  melee_down 
130119:  alias previousweapon  primary_up 
130119:  alias switch_between_slot1_and_slot2  primary_up  
130119: slot2
130119:  alias viewmodel_toggle viewmodels_on 
130119:  viewmodel_fov 84
130119:  cl_interp 0
130119: +attack
130119: hud_medicautocallersthreshold  75  
130119:  alias weapon1  primary_up 
130119:  alias weapon2  secondary_down 
130119:  alias weapon3  melee_down 
130119:  alias lastweapon  primary_up 
130119:  alias nextweapon  melee_down 
130119:  alias previousweapon  primary_up 
130119:  alias switch_between_slot1_and_slot2  primary_up  
130120: slot2
130120:  alias viewmodel_toggle viewmodels_on 
130120:  viewmodel_fov 84
130120:  cl_interp 0
130120: +attack
130120: hud_medicautocallersthreshold  75  
130120:  alias weapon1  primary_up 
130120:  alias weapon2  secondary_down 
130120:  alias weapon3  melee_down 
130120:  alias lastweapon  primary_up 
130120:  alias nextweapon  melee_down 
130120:  alias previousweapon  primary_up 
130120:  alias switch_between_slot1_and_slot2  primary_up  
130121: slot2
130121:  alias viewmodel_toggle viewmodels_on 
130121:  viewmodel_fov 84
130121:  cl_interp 0
130121: +attack
130121: hud_medicautocallersthreshold  75  
130121:  alias weapon1  primary_up 
130121:  alias weapon2  secondary_down 
130121:  alias weapon3  melee_down 
130121:  alias lastweapon  primary_up 
130121:  alias nextweapon  melee_down 
130121:  alias previousweapon  primary_up 
130121:  alias switch_between_slot1_and_slot2  primary_up  
130124: -back
130124: +forward
130124: alias checkfwd +forward 
130125: ATTACK FORWARD MOVERIGHT
130149: -moveright
130149: alias checkright none 
130150: ATTACK FORWARD
130156: -moveright
130156: +moveleft
130156: alias checkleft +moveleft 
130157: ATTACK FORWARD MOVELEFT
130158: slot2
130158:  alias viewmodel_toggle viewmodels_on 
130158:  viewmodel_fov 84
130158:  cl_interp 0
130158: +attack
130158: hud_medicautocallersthreshold  75  
130158:  alias weapon1  primary_up 
130158:  alias weapon2  secondary_down 
130158:  alias weapon3  melee_down 
130158:  alias lastweapon  primary_up 
130158:  alias nextweapon  melee_down 
130158:  alias previousweapon  primary_up 
130158:  alias switch_between_slot1_and_slot2  primary_up  
130158: slot2
130158:  alias viewmodel_toggle viewmodels_on 
130158:  viewmodel_fov 84
130158:  cl_interp 0
130158: +attack
130158: hud_medicautocallersthreshold  75  
130158:  alias weapon1  primary_up 
130158:  alias weapon2  secondary_down 
130158:  alias weapon3  melee_down 
130158:  alias lastweapon  primary_up 
130158:  alias nextweapon  melee_down 
130158:  alias previousweapon  primary_up 
130158:  alias switch_between_slot1_and_slot2  primary_up  
130160: slot2
130160:  alias viewmodel_toggle viewmodels_on 
130160:  viewmodel_fov 84
130160:  cl_interp 0
130160: +attack
130160: hud_medicautocallersthreshold  75  
130160:  alias weapon1  primary_up 
130160:  alias weapon2  secondary_down 
130160:  alias weapon3  melee_down 
130160:  alias lastweapon  primary_up 
130160:  alias nextweapon  melee_down 
130160:  alias previousweapon  primary_up 
130160:  alias switch_between_slot1_and_slot2  primary_up  
130160: slot2
130160:  alias viewmodel_toggle viewmodels_on 
130160:  viewmodel_fov 84
130160:  cl_interp 0
130160: +attack
130160: hud_medicautocallersthreshold  75  
130160:  alias weapon1  primary_up 
130160:  alias weapon2  secondary_down 
130160:  alias weapon3  melee_down 
130160:  alias lastweapon  primary_up 
130160:  alias nextweapon  melee_down 
130160:  alias previousweapon  primary_up 
130160:  alias switch_between_slot1_and_slot2  primary_up  
130161: slot2
130161:  alias viewmodel_toggle viewmodels_on 
130161:  viewmodel_fov 84
130161:  cl_interp 0
130161: +attack
130161: hud_medicautocallersthreshold  75  
130161:  alias weapon1  primary_up 
130161:  alias weapon2  secondary_down 
130161:  alias weapon3  melee_down 
130161:  alias lastweapon  primary_up 
130161:  alias nextweapon  melee_down 
130161:  alias previousweapon  primary_up 
130161:  alias switch_between_slot1_and_slot2  primary_up  
130161: slot2
130161:  alias viewmodel_toggle viewmodels_on 
130161:  viewmodel_fov 84
130161:  cl_interp 0
130161: +attack
130161: hud_medicautocallersthreshold  75  
130161:  alias weapon1  primary_up 
130161:  alias weapon2  secondary_down 
130161:  alias weapon3  melee_down 
130161:  alias lastweapon  primary_up 
130161:  alias nextweapon  melee_down 
130161:  alias previousweapon  primary_up 
130161:  alias switch_between_slot1_and_slot2  primary_up  
130162: slot2
130162:  alias viewmodel_toggle viewmodels_on 
130162:  viewmodel_fov 84
130162:  cl_interp 0
130162: +attack
130162: hud_medicautocallersthreshold  75  
130162:  alias weapon1  primary_up 
130162:  alias weapon2  secondary_down 
130162:  alias weapon3  melee_down 
130162:  alias lastweapon  primary_up 
130162:  alias nextweapon  melee_down 
130162:  alias previousweapon  primary_up 
130162:  alias switch_between_slot1_and_slot2  primary_up  
130164: -moveleft
130164: +moveright
130164: alias checkright +moveright 
130164: slot2
130164:  alias viewmodel_toggle viewmodels_on 
130164:  viewmodel_fov 84
130164:  cl_interp 0
130164: +attack
130164: hud_medicautocallersthreshold  75  
130164:  alias weapon1  primary_up 
130164:  alias weapon2  secondary_down 
130164:  alias weapon3  melee_down 
130164:  alias lastweapon  primary_up 
130164:  alias nextweapon  melee_down 
130164:  alias previousweapon  primary_up 
130164:  alias switch_between_slot1_and_slot2  primary_up  
130165: ATTACK FORWARD MOVERIGHT
130165: -moveleft
130165: +moveright 
130165: alias checkleft none 
130169: -forward
130169: alias checkfwd none 
130170: ATTACK MOVERIGHT
130177: -forward
130177: +back
130177: alias checkback +back 
130178: ATTACK BACK MOVERIGHT
130180: -back
130180: alias checkback none 
130181: ATTACK MOVERIGHT
130186: -moveright
130186: +moveleft
130186: alias checkleft +moveleft 
130187: ATTACK MOVELEFT
130189: -moveright
130189: +moveleft 
130189: alias checkright none 
130189: -attack 
130190: MOVELEFT
130190: -back
130190: +forward
130190: alias checkfwd +forward 
130191: FORWARD MOVELEFT
130196: +attack 
130197: ATTACK FORWARD MOVELEFT
130202: -forward
130202: alias checkfwd none 
130203: ATTACK MOVELEFT
130213: slot2
130213:  alias viewmodel_toggle viewmodels_on 
130213:  viewmodel_fov 84
130213:  cl_interp 0
130213: +attack
130213: hud_medicautocallersthreshold  75  
130213:  alias weapon1  primary_up 
130213:  alias weapon2  secondary_down 
130213:  alias weapon3  melee_down 
130213:  alias lastweapon  primary_up 
130213:  alias nextweapon  melee_down 
130213:  alias previousweapon  primary_up 
130213:  alias switch_between_slot1_and_slot2  primary_up  
130215: slot2
130215:  alias viewmodel_toggle viewmodels_on 
130215:  viewmodel_fov 84
130215:  cl_interp 0
130215: +attack
130215: hud_medicautocallersthreshold  75  
130215:  alias weapon1  primary_up 
130215:  alias weapon2  secondary_down 
130215:  alias weapon3  melee_down 
130215:  alias lastweapon  primary_up 
130215:  alias nextweapon  melee_down 
130215:  alias previousweapon  primary_up 
130215:  alias switch_between_slot1_and_slot2  primary_up  
130215: -back
130215: +forward
130215: alias checkfwd +forward 
130216: ATTACK FORWARD MOVELEFT
130218: slot2
130218:  alias viewmodel_toggle viewmodels_on 
130218:  viewmodel_fov 84
130218:  cl_interp 0
130218: +attack
130218: hud_medicautocallersthreshold  75  
130218:  alias weapon1  primary_up 
130218:  alias weapon2  secondary_down 
130218:  alias weapon3  melee_down 
130218:  alias lastweapon  primary_up 
130218:  alias nextweapon  melee_down 
130218:  alias previousweapon  primary_up 
130218:  alias switch_between_slot1_and_slot2  primary_up  
130218: slot2
130218:  alias viewmodel_toggle viewmodels_on 
130218:  viewmodel_fov 84
130218:  cl_interp 0
130218: +attack
130218: hud_medicautocallersthreshold  75  
130218:  alias weapon1  primary_up 
130218:  alias weapon2  secondary_down 
130218:  alias weapon3  melee_down 
130218:  alias lastweapon  primary_up 
130218:  alias nextweapon  melee_down 
130218:  alias previousweapon  primary_up 
130218:  alias switch_between_slot1_and_slot2  primary_up  
130226: -moveleft
130226: +moveright
130226: alias checkright +moveright 
130227: ATTACK FORWARD MOVERIGHT
130228: -moveleft
130228: +moveright 
130228: alias checkleft none 
130229: -forward
130229: alias checkfwd none 
130230: ATTACK MOVERIGHT
130243: -moveright
130243: +moveleft
130243: alias checkleft +moveleft 
130244: ATTACK MOVELEFT
130246: -moveright
130246: +moveleft 
130246: alias checkright none 
130249: slot2
130249:  alias viewmodel_toggle viewmodels_on 
130249:  viewmodel_fov 84
130249:  cl_interp 0
130249: +attack
130249: hud_medicautocallersthreshold  75  
130249:  alias weapon1  primary_up 
130249:  alias weapon2  secondary_down 
130249:  alias weapon3  melee_down 
130249:  alias lastweapon  primary_up 
130249:  alias nextweapon  melee_down 
130249:  alias previousweapon  primary_up 
130249:  alias switch_between_slot1_and_slot2  primary_up  
130251: slot2
130251:  alias viewmodel_toggle viewmodels_on 
130251:  viewmodel_fov 84
130251:  cl_interp 0
130251: +attack
130251: hud_medicautocallersthreshold  75  
130251:  alias weapon1  primary_up 
130251:  alias weapon2  secondary_down 
130251:  alias weapon3  melee_down 
130251:  alias lastweapon  primary_up 
130251:  alias nextweapon  melee_down 
130251:  alias previousweapon  primary_up 
130251:  alias switch_between_slot1_and_slot2  primary_up  
130252: slot2
130252:  alias viewmodel_toggle viewmodels_on 
130252:  viewmodel_fov 84
130252:  cl_interp 0
130252: +attack
130252: hud_medicautocallersthreshold  75  
130252:  alias weapon1  primary_up 
130252:  alias weapon2  secondary_down 
130252:  alias weapon3  melee_down 
130252:  alias lastweapon  primary_up 
130252:  alias nextweapon  melee_down 
130252:  alias previousweapon  primary_up 
130252:  alias switch_between_slot1_and_slot2  primary_up  
130253: slot2
130253:  alias viewmodel_toggle viewmodels_on 
130253:  viewmodel_fov 84
130253:  cl_interp 0
130253: +attack
130253: hud_medicautocallersthreshold  75  
130253:  alias weapon1  primary_up 
130253:  alias weapon2  secondary_down 
130253:  alias weapon3  melee_down 
130253:  alias lastweapon  primary_up 
130253:  alias nextweapon  melee_down 
130253:  alias previousweapon  primary_up 
130253:  alias switch_between_slot1_and_slot2  primary_up  
130254: slot2
130254:  alias viewmodel_toggle viewmodels_on 
130254:  viewmodel_fov 84
130254:  cl_interp 0
130254: +attack
130254: hud_medicautocallersthreshold  75  
130254:  alias weapon1  primary_up 
130254:  alias weapon2  secondary_down 
130254:  alias weapon3  melee_down 
130254:  alias lastweapon  primary_up 
130254:  alias nextweapon  melee_down 
130254:  alias previousweapon  primary_up 
130254:  alias switch_between_slot1_and_slot2  primary_up  
130263: -back
130263: +forward
130263: alias checkfwd +forward 
130264: ATTACK FORWARD MOVELEFT
130281: -forward
130281: alias checkfwd none 
130282: ATTACK MOVELEFT
130299: -back
130299: +forward
130299: alias checkfwd +forward 
130299: ATTACK FORWARD MOVELEFT
130323: -forward
130323: alias checkfwd none 
130324: ATTACK MOVELEFT
130338: -moveleft
130338: +moveright
130338: alias checkright +moveright 
130339: ATTACK MOVERIGHT
130340: -moveleft
130340: +moveright 
130340: alias checkleft none 
130355: slot1
130355:  alias viewmodel_toggle viewmodels_off 
130355:  viewmodel_fov 84
130355:  cl_interp 0
130355: -attack
130355: hud_medicautocallersthreshold  150  
130355:  alias weapon1  primary_up 
130355:  alias weapon2  secondary_down 
130355:  alias weapon3  melee_up 
130355:  alias lastweapon  secondary_down 
130355:  alias nextweapon  secondary_down 
130355:  alias previousweapon  melee_up 
130355:  alias switch_between_slot1_and_slot2  secondary_down  
130356: MOVERIGHT
130358: slot1
130358:  alias viewmodel_toggle viewmodels_off 
130358:  viewmodel_fov 84
130358:  cl_interp 0
130358: -attack
130358: hud_medicautocallersthreshold  150  
130358:  alias weapon1  primary_up 
130358:  alias weapon2  secondary_down 
130358:  alias weapon3  melee_up 
130358:  alias lastweapon  secondary_down 
130358:  alias nextweapon  secondary_down 
130358:  alias previousweapon  melee_up 
130358:  alias switch_between_slot1_and_slot2  secondary_down  
130360: slot1
130360:  alias viewmodel_toggle viewmodels_off 
130360:  viewmodel_fov 84
130360:  cl_interp 0
130360: -attack
130360: hud_medicautocallersthreshold  150  
130360:  alias weapon1  primary_up 
130360:  alias weapon2  secondary_down 
130360:  alias weapon3  melee_up 
130360:  alias lastweapon  secondary_down 
130360:  alias nextweapon  secondary_down 
130360:  alias previousweapon  melee_up 
130360:  alias switch_between_slot1_and_slot2  secondary_down  
130361: slot1
130361:  alias viewmodel_toggle viewmodels_off 
130361:  viewmodel_fov 84
130361:  cl_interp 0
130361: -attack
130361: hud_medicautocallersthreshold  150  
130361:  alias weapon1  primary_up 
130361:  alias weapon2  secondary_down 
130361:  alias weapon3  melee_up 
130361:  alias lastweapon  secondary_down 
130361:  alias nextweapon  secondary_down 
130361:  alias previousweapon  melee_up 
130361:  alias switch_between_slot1_and_slot2  secondary_down  
130362: slot1
130362:  alias viewmodel_toggle viewmodels_off 
130362:  viewmodel_fov 84
130362:  cl_interp 0
130362: -attack
130362: hud_medicautocallersthreshold  150  
130362:  alias weapon1  primary_up 
130362:  alias weapon2  secondary_down 
130362:  alias weapon3  melee_up 
130362:  alias lastweapon  secondary_down 
130362:  alias nextweapon  secondary_down 
130362:  alias previousweapon  melee_up 
130362:  alias switch_between_slot1_and_slot2  secondary_down  
130363: slot1
130363:  alias viewmodel_toggle viewmodels_off 
130363:  viewmodel_fov 84
130363:  cl_interp 0
130363: -attack
130363: hud_medicautocallersthreshold  150  
130363:  alias weapon1  primary_up 
130363:  alias weapon2  secondary_down 
130363:  alias weapon3  melee_up 
130363:  alias lastweapon  secondary_down 
130363:  alias nextweapon  secondary_down 
130363:  alias previousweapon  melee_up 
130363:  alias switch_between_slot1_and_slot2  secondary_down  
130364: slot1
130364:  alias viewmodel_toggle viewmodels_off 
130364:  viewmodel_fov 84
130364:  cl_interp 0
130364: -attack
130364: hud_medicautocallersthreshold  150  
130364:  alias weapon1  primary_up 
130364:  alias weapon2  secondary_down 
130364:  alias weapon3  melee_up 
130364:  alias lastweapon  secondary_down 
130364:  alias nextweapon  secondary_down 
130364:  alias previousweapon  melee_up 
130364:  alias switch_between_slot1_and_slot2  secondary_down  
130365: slot1
130365:  alias viewmodel_toggle viewmodels_off 
130365:  viewmodel_fov 84
130365:  cl_interp 0
130365: -attack
130365: hud_medicautocallersthreshold  150  
130365:  alias weapon1  primary_up 
130365:  alias weapon2  secondary_down 
130365:  alias weapon3  melee_up 
130365:  alias lastweapon  secondary_down 
130365:  alias nextweapon  secondary_down 
130365:  alias previousweapon  melee_up 
130365:  alias switch_between_slot1_and_slot2  secondary_down  
130367: -moveright
130367: +moveleft
130367: alias checkleft +moveleft 
130368: MOVELEFT
130368: -moveright
130368: +moveleft 
130368: alias checkright none 
130372: -back
130372: +forward
130372: alias checkfwd +forward 
130373: FORWARD MOVELEFT
130383: -forward
130383: alias checkfwd none 
130384: MOVELEFT
130389: +attack 107
130390: ATTACK MOVELEFT
130391: -moveleft
130391: +moveright
130391: alias checkright +moveright 
130392: ATTACK MOVERIGHT
130392: -moveleft
130392: +moveright 
130392: alias checkleft none 
130396: -attack 107
130397: MOVERIGHT
130398: -moveright
130398: +moveleft
130398: alias checkleft +moveleft 
130400: MOVELEFT
130400: slot2
130400:  alias viewmodel_toggle viewmodels_on 
130400:  viewmodel_fov 84
130400:  cl_interp 0
130400: +attack
130400: hud_medicautocallersthreshold  75  
130400:  alias weapon1  primary_up 
130400:  alias weapon2  secondary_down 
130400:  alias weapon3  melee_down 
130400:  alias lastweapon  primary_up 
130400:  alias nextweapon  melee_down 
130400:  alias previousweapon  primary_up 
130400:  alias switch_between_slot1_and_slot2  primary_up  
130400: slot2
130400:  alias viewmodel_toggle viewmodels_on 
130400:  viewmodel_fov 84
130400:  cl_interp 0
130400: +attack
130400: hud_medicautocallersthreshold  75  
130400:  alias weapon1  primary_up 
130400:  alias weapon2  secondary_down 
130400:  alias weapon3  melee_down 
130400:  alias lastweapon  primary_up 
130400:  alias nextweapon  melee_down 
130400:  alias previousweapon  primary_up 
130400:  alias switch_between_slot1_and_slot2  primary_up  
130400: slot2
130400:  alias viewmodel_toggle viewmodels_on 
130400:  viewmodel_fov 84
130400:  cl_interp 0
130400: +attack
130400: hud_medicautocallersthreshold  75  
130400:  alias weapon1  primary_up 
130400:  alias weapon2  secondary_down 
130400:  alias weapon3  melee_down 
130400:  alias lastweapon  primary_up 
130400:  alias nextweapon  melee_down 
130400:  alias previousweapon  primary_up 
130400:  alias switch_between_slot1_and_slot2  primary_up  
130400: -moveright
130400: +moveleft 
130400: alias checkright none 
130402: ATTACK MOVELEFT
130402: slot2
130402:  alias viewmodel_toggle viewmodels_on 
130402:  viewmodel_fov 84
130402:  cl_interp 0
130402: +attack
130402: hud_medicautocallersthreshold  75  
130402:  alias weapon1  primary_up 
130402:  alias weapon2  secondary_down 
130402:  alias weapon3  melee_down 
130402:  alias lastweapon  primary_up 
130402:  alias nextweapon  melee_down 
130402:  alias previousweapon  primary_up 
130402:  alias switch_between_slot1_and_slot2  primary_up  
130402: slot2
130402:  alias viewmodel_toggle viewmodels_on 
130402:  viewmodel_fov 84
130402:  cl_interp 0
130402: +attack
130402: hud_medicautocallersthreshold  75  
130402:  alias weapon1  primary_up 
130402:  alias weapon2  secondary_down 
130402:  alias weapon3  melee_down 
130402:  alias lastweapon  primary_up 
130402:  alias nextweapon  melee_down 
130402:  alias previousweapon  primary_up 
130402:  alias switch_between_slot1_and_slot2  primary_up  
130402: slot2
130402:  alias viewmodel_toggle viewmodels_on 
130402:  viewmodel_fov 84
130402:  cl_interp 0
130402: +attack
130402: hud_medicautocallersthreshold  75  
130402:  alias weapon1  primary_up 
130402:  alias weapon2  secondary_down 
130402:  alias weapon3  melee_down 
130402:  alias lastweapon  primary_up 
130402:  alias nextweapon  melee_down 
130402:  alias previousweapon  primary_up 
130402:  alias switch_between_slot1_and_slot2  primary_up  
130403: slot2
130403:  alias viewmodel_toggle viewmodels_on 
130403:  viewmodel_fov 84
130403:  cl_interp 0
130403: +attack
130403: hud_medicautocallersthreshold  75  
130403:  alias weapon1  primary_up 
130403:  alias weapon2  secondary_down 
130403:  alias weapon3  melee_down 
130403:  alias lastweapon  primary_up 
130403:  alias nextweapon  melee_down 
130403:  alias previousweapon  primary_up 
130403:  alias switch_between_slot1_and_slot2  primary_up  
130403: slot2
130403:  alias viewmodel_toggle viewmodels_on 
130403:  viewmodel_fov 84
130403:  cl_interp 0
130403: +attack
130403: hud_medicautocallersthreshold  75  
130403:  alias weapon1  primary_up 
130403:  alias weapon2  secondary_down 
130403:  alias weapon3  melee_down 
130403:  alias lastweapon  primary_up 
130403:  alias nextweapon  melee_down 
130403:  alias previousweapon  primary_up 
130403:  alias switch_between_slot1_and_slot2  primary_up  
130403: slot2
130403:  alias viewmodel_toggle viewmodels_on 
130403:  viewmodel_fov 84
130403:  cl_interp 0
130403: +attack
130403: hud_medicautocallersthreshold  75  
130403:  alias weapon1  primary_up 
130403:  alias weapon2  secondary_down 
130403:  alias weapon3  melee_down 
130403:  alias lastweapon  primary_up 
130403:  alias nextweapon  melee_down 
130403:  alias previousweapon  primary_up 
130403:  alias switch_between_slot1_and_slot2  primary_up  
130403: slot2
130403:  alias viewmodel_toggle viewmodels_on 
130403:  viewmodel_fov 84
130403:  cl_interp 0
130403: +attack
130403: hud_medicautocallersthreshold  75  
130403:  alias weapon1  primary_up 
130403:  alias weapon2  secondary_down 
130403:  alias weapon3  melee_down 
130403:  alias lastweapon  primary_up 
130403:  alias nextweapon  melee_down 
130403:  alias previousweapon  primary_up 
130403:  alias switch_between_slot1_and_slot2  primary_up  
130404: slot2
130404:  alias viewmodel_toggle viewmodels_on 
130404:  viewmodel_fov 84
130404:  cl_interp 0
130404: +attack
130404: hud_medicautocallersthreshold  75  
130404:  alias weapon1  primary_up 
130404:  alias weapon2  secondary_down 
130404:  alias weapon3  melee_down 
130404:  alias lastweapon  primary_up 
130404:  alias nextweapon  melee_down 
130404:  alias previousweapon  primary_up 
130404:  alias switch_between_slot1_and_slot2  primary_up  
130404: slot2
130404:  alias viewmodel_toggle viewmodels_on 
130404:  viewmodel_fov 84
130404:  cl_interp 0
130404: +attack
130404: hud_medicautocallersthreshold  75  
130404:  alias weapon1  primary_up 
130404:  alias weapon2  secondary_down 
130404:  alias weapon3  melee_down 
130404:  alias lastweapon  primary_up 
130404:  alias nextweapon  melee_down 
130404:  alias previousweapon  primary_up 
130404:  alias switch_between_slot1_and_slot2  primary_up  
130404: slot2
130404:  alias viewmodel_toggle viewmodels_on 
130404:  viewmodel_fov 84
130404:  cl_interp 0
130404: +attack
130404: hud_medicautocallersthreshold  75  
130404:  alias weapon1  primary_up 
130404:  alias weapon2  secondary_down 
130404:  alias weapon3  melee_down 
130404:  alias lastweapon  primary_up 
130404:  alias nextweapon  melee_down 
130404:  alias previousweapon  primary_up 
130404:  alias switch_between_slot1_and_slot2  primary_up  
130405: slot2
130405:  alias viewmodel_toggle viewmodels_on 
130405:  viewmodel_fov 84
130405:  cl_interp 0
130405: +attack
130405: hud_medicautocallersthreshold  75  
130405:  alias weapon1  primary_up 
130405:  alias weapon2  secondary_down 
130405:  alias weapon3  melee_down 
130405:  alias lastweapon  primary_up 
130405:  alias nextweapon  melee_down 
130405:  alias previousweapon  primary_up 
130405:  alias switch_between_slot1_and_slot2  primary_up  
130405: slot2
130405:  alias viewmodel_toggle viewmodels_on 
130405:  viewmodel_fov 84
130405:  cl_interp 0
130405: +attack
130405: hud_medicautocallersthreshold  75  
130405:  alias weapon1  primary_up 
130405:  alias weapon2  secondary_down 
130405:  alias weapon3  melee_down 
130405:  alias lastweapon  primary_up 
130405:  alias nextweapon  melee_down 
130405:  alias previousweapon  primary_up 
130405:  alias switch_between_slot1_and_slot2  primary_up  
130405: slot2
130405:  alias viewmodel_toggle viewmodels_on 
130405:  viewmodel_fov 84
130405:  cl_interp 0
130405: +attack
130405: hud_medicautocallersthreshold  75  
130405:  alias weapon1  primary_up 
130405:  alias weapon2  secondary_down 
130405:  alias weapon3  melee_down 
130405:  alias lastweapon  primary_up 
130405:  alias nextweapon  melee_down 
130405:  alias previousweapon  primary_up 
130405:  alias switch_between_slot1_and_slot2  primary_up  
130406: slot2
130406:  alias viewmodel_toggle viewmodels_on 
130406:  viewmodel_fov 84
130406:  cl_interp 0
130406: +attack
130406: hud_medicautocallersthreshold  75  
130406:  alias weapon1  primary_up 
130406:  alias weapon2  secondary_down 
130406:  alias weapon3  melee_down 
130406:  alias lastweapon  primary_up 
130406:  alias nextweapon  melee_down 
130406:  alias previousweapon  primary_up 
130406:  alias switch_between_slot1_and_slot2  primary_up  
130406: slot2
130406:  alias viewmodel_toggle viewmodels_on 
130406:  viewmodel_fov 84
130406:  cl_interp 0
130406: +attack
130406: hud_medicautocallersthreshold  75  
130406:  alias weapon1  primary_up 
130406:  alias weapon2  secondary_down 
130406:  alias weapon3  melee_down 
130406:  alias lastweapon  primary_up 
130406:  alias nextweapon  melee_down 
130406:  alias previousweapon  primary_up 
130406:  alias switch_between_slot1_and_slot2  primary_up  
130407: slot2
130407:  alias viewmodel_toggle viewmodels_on 
130407:  viewmodel_fov 84
130407:  cl_interp 0
130407: +attack
130407: hud_medicautocallersthreshold  75  
130407:  alias weapon1  primary_up 
130407:  alias weapon2  secondary_down 
130407:  alias weapon3  melee_down 
130407:  alias lastweapon  primary_up 
130407:  alias nextweapon  melee_down 
130407:  alias previousweapon  primary_up 
130407:  alias switch_between_slot1_and_slot2  primary_up  
130407: slot2
130407:  alias viewmodel_toggle viewmodels_on 
130407:  viewmodel_fov 84
130407:  cl_interp 0
130407: +attack
130407: hud_medicautocallersthreshold  75  
130407:  alias weapon1  primary_up 
130407:  alias weapon2  secondary_down 
130407:  alias weapon3  melee_down 
130407:  alias lastweapon  primary_up 
130407:  alias nextweapon  melee_down 
130407:  alias previousweapon  primary_up 
130407:  alias switch_between_slot1_and_slot2  primary_up  
130408: slot2
130408:  alias viewmodel_toggle viewmodels_on 
130408:  viewmodel_fov 84
130408:  cl_interp 0
130408: +attack
130408: hud_medicautocallersthreshold  75  
130408:  alias weapon1  primary_up 
130408:  alias weapon2  secondary_down 
130408:  alias weapon3  melee_down 
130408:  alias lastweapon  primary_up 
130408:  alias nextweapon  melee_down 
130408:  alias previousweapon  primary_up 
130408:  alias switch_between_slot1_and_slot2  primary_up  
130409: slot2
130409:  alias viewmodel_toggle viewmodels_on 
130409:  viewmodel_fov 84
130409:  cl_interp 0
130409: +attack
130409: hud_medicautocallersthreshold  75  
130409:  alias weapon1  primary_up 
130409:  alias weapon2  secondary_down 
130409:  alias weapon3  melee_down 
130409:  alias lastweapon  primary_up 
130409:  alias nextweapon  melee_down 
130409:  alias previousweapon  primary_up 
130409:  alias switch_between_slot1_and_slot2  primary_up  
130411: -back
130411: +forward
130411: alias checkfwd +forward 
130412: ATTACK FORWARD MOVELEFT
130425: -forward
130425: alias checkfwd none 
130426: ATTACK MOVELEFT
130434: -forward
130434: +back
130434: alias checkback +back 
130435: ATTACK BACK MOVELEFT
130439: slot2
130439:  alias viewmodel_toggle viewmodels_on 
130439:  viewmodel_fov 84
130439:  cl_interp 0
130439: +attack
130439: hud_medicautocallersthreshold  75  
130439:  alias weapon1  primary_up 
130439:  alias weapon2  secondary_down 
130439:  alias weapon3  melee_down 
130439:  alias lastweapon  primary_up 
130439:  alias nextweapon  melee_down 
130439:  alias previousweapon  primary_up 
130439:  alias switch_between_slot1_and_slot2  primary_up  
130439: slot2
130439:  alias viewmodel_toggle viewmodels_on 
130439:  viewmodel_fov 84
130439:  cl_interp 0
130439: +attack
130439: hud_medicautocallersthreshold  75  
130439:  alias weapon1  primary_up 
130439:  alias weapon2  secondary_down 
130439:  alias weapon3  melee_down 
130439:  alias lastweapon  primary_up 
130439:  alias nextweapon  melee_down 
130439:  alias previousweapon  primary_up 
130439:  alias switch_between_slot1_and_slot2  primary_up  
130439: slot2
130439:  alias viewmodel_toggle viewmodels_on 
130439:  viewmodel_fov 84
130439:  cl_interp 0
130439: +attack
130439: hud_medicautocallersthreshold  75  
130439:  alias weapon1  primary_up 
130439:  alias weapon2  secondary_down 
130439:  alias weapon3  melee_down 
130439:  alias lastweapon  primary_up 
130439:  alias nextweapon  melee_down 
130439:  alias previousweapon  primary_up 
130439:  alias switch_between_slot1_and_slot2  primary_up  
130440: slot2
130440:  alias viewmodel_toggle viewmodels_on 
130440:  viewmodel_fov 84
130440:  cl_interp 0
130440: +attack
130440: hud_medicautocallersthreshold  75  
130440:  alias weapon1  primary_up 
130440:  alias weapon2  secondary_down 
130440:  alias weapon3  melee_down 
130440:  alias lastweapon  primary_up 
130440:  alias nextweapon  melee_down 
130440:  alias previousweapon  primary_up 
130440:  alias switch_between_slot1_and_slot2  primary_up  
130440: slot2
130440:  alias viewmodel_toggle viewmodels_on 
130440:  viewmodel_fov 84
130440:  cl_interp 0
130440: +attack
130440: hud_medicautocallersthreshold  75  
130440:  alias weapon1  primary_up 
130440:  alias weapon2  secondary_down 
130440:  alias weapon3  melee_down 
130440:  alias lastweapon  primary_up 
130440:  alias nextweapon  melee_down 
130440:  alias previousweapon  primary_up 
130440:  alias switch_between_slot1_and_slot2  primary_up  
130441: slot2
130441:  alias viewmodel_toggle viewmodels_on 
130441:  viewmodel_fov 84
130441:  cl_interp 0
130441: +attack
130441: hud_medicautocallersthreshold  75  
130441:  alias weapon1  primary_up 
130441:  alias weapon2  secondary_down 
130441:  alias weapon3  melee_down 
130441:  alias lastweapon  primary_up 
130441:  alias nextweapon  melee_down 
130441:  alias previousweapon  primary_up 
130441:  alias switch_between_slot1_and_slot2  primary_up  
130442: slot2
130442:  alias viewmodel_toggle viewmodels_on 
130442:  viewmodel_fov 84
130442:  cl_interp 0
130442: +attack
130442: hud_medicautocallersthreshold  75  
130442:  alias weapon1  primary_up 
130442:  alias weapon2  secondary_down 
130442:  alias weapon3  melee_down 
130442:  alias lastweapon  primary_up 
130442:  alias nextweapon  melee_down 
130442:  alias previousweapon  primary_up 
130442:  alias switch_between_slot1_and_slot2  primary_up  
130447: -moveleft
130447: +moveright
130447: alias checkright +moveright 
130448: ATTACK BACK MOVERIGHT
130450: -moveleft
130450: +moveright 
130450: alias checkleft none 
130452: -back
130452: alias checkback none 
130453: ATTACK MOVERIGHT
130458: -moveright
130458: +moveleft
130458: alias checkleft +moveleft 
130459: ATTACK MOVELEFT
130462: -moveright
130462: +moveleft 
130462: alias checkright none 
130464: -back
130464: +forward
130464: alias checkfwd +forward 
130465: ATTACK FORWARD MOVELEFT
130478: -forward
130478: alias checkfwd none 
130479: ATTACK MOVELEFT
130519: -moveleft
130519: +moveright
130519: alias checkright +moveright 
130520: ATTACK MOVERIGHT
130521: -moveleft
130521: +moveright 
130521: alias checkleft none 
130522: slot1
130522:  alias viewmodel_toggle viewmodels_off 
130522:  viewmodel_fov 84
130522:  cl_interp 0
130522: -attack
130522: hud_medicautocallersthreshold  150  
130522:  alias weapon1  primary_up 
130522:  alias weapon2  secondary_down 
130522:  alias weapon3  melee_up 
130522:  alias lastweapon  secondary_down 
130522:  alias nextweapon  secondary_down 
130522:  alias previousweapon  melee_up 
130522:  alias switch_between_slot1_and_slot2  secondary_down  
130523: MOVERIGHT
130523: slot1
130523:  alias viewmodel_toggle viewmodels_off 
130523:  viewmodel_fov 84
130523:  cl_interp 0
130523: -attack
130523: hud_medicautocallersthreshold  150  
130523:  alias weapon1  primary_up 
130523:  alias weapon2  secondary_down 
130523:  alias weapon3  melee_up 
130523:  alias lastweapon  secondary_down 
130523:  alias nextweapon  secondary_down 
130523:  alias previousweapon  melee_up 
130523:  alias switch_between_slot1_and_slot2  secondary_down  
130524: slot1
130524:  alias viewmodel_toggle viewmodels_off 
130524:  viewmodel_fov 84
130524:  cl_interp 0
130524: -attack
130524: hud_medicautocallersthreshold  150  
130524:  alias weapon1  primary_up 
130524:  alias weapon2  secondary_down 
130524:  alias weapon3  melee_up 
130524:  alias lastweapon  secondary_down 
130524:  alias nextweapon  secondary_down 
130524:  alias previousweapon  melee_up 
130524:  alias switch_between_slot1_and_slot2  secondary_down  
130524: slot1
130524:  alias viewmodel_toggle viewmodels_off 
130524:  viewmodel_fov 84
130524:  cl_interp 0
130524: -attack
130524: hud_medicautocallersthreshold  150  
130524:  alias weapon1  primary_up 
130524:  alias weapon2  secondary_down 
130524:  alias weapon3  melee_up 
130524:  alias lastweapon  secondary_down 
130524:  alias nextweapon  secondary_down 
130524:  alias previousweapon  melee_up 
130524:  alias switch_between_slot1_and_slot2  secondary_down  
130524: slot1
130524:  alias viewmodel_toggle viewmodels_off 
130524:  viewmodel_fov 84
130524:  cl_interp 0
130524: -attack
130524: hud_medicautocallersthreshold  150  
130524:  alias weapon1  primary_up 
130524:  alias weapon2  secondary_down 
130524:  alias weapon3  melee_up 
130524:  alias lastweapon  secondary_down 
130524:  alias nextweapon  secondary_down 
130524:  alias previousweapon  melee_up 
130524:  alias switch_between_slot1_and_slot2  secondary_down  
130526: slot1
130526:  alias viewmodel_toggle viewmodels_off 
130526:  viewmodel_fov 84
130526:  cl_interp 0
130526: -attack
130526: hud_medicautocallersthreshold  150  
130526:  alias weapon1  primary_up 
130526:  alias weapon2  secondary_down 
130526:  alias weapon3  melee_up 
130526:  alias lastweapon  secondary_down 
130526:  alias nextweapon  secondary_down 
130526:  alias previousweapon  melee_up 
130526:  alias switch_between_slot1_and_slot2  secondary_down  
130526: slot1
130526:  alias viewmodel_toggle viewmodels_off 
130526:  viewmodel_fov 84
130526:  cl_interp 0
130526: -attack
130526: hud_medicautocallersthreshold  150  
130526:  alias weapon1  primary_up 
130526:  alias weapon2  secondary_down 
130526:  alias weapon3  melee_up 
130526:  alias lastweapon  secondary_down 
130526:  alias nextweapon  secondary_down 
130526:  alias previousweapon  melee_up 
130526:  alias switch_between_slot1_and_slot2  secondary_down  
130527: slot1
130527:  alias viewmodel_toggle viewmodels_off 
130527:  viewmodel_fov 84
130527:  cl_interp 0
130527: -attack
130527: hud_medicautocallersthreshold  150  
130527:  alias weapon1  primary_up 
130527:  alias weapon2  secondary_down 
130527:  alias weapon3  melee_up 
130527:  alias lastweapon  secondary_down 
130527:  alias nextweapon  secondary_down 
130527:  alias previousweapon  melee_up 
130527:  alias switch_between_slot1_and_slot2  secondary_down  
130527: -moveright
130527: +moveleft
130527: alias checkleft +moveleft 
130528: MOVELEFT
130530: -moveright
130530: +moveleft 
130530: alias checkright none 
130534: -back
130534: +forward
130534: alias checkfwd +forward 
130535: FORWARD MOVELEFT
130550: -moveleft
130550: +moveright
130550: alias checkright +moveright 
130550: -moveleft
130550: +moveright 
130550: alias checkleft none 
130551: FORWARD MOVERIGHT
130551: -forward
130551: alias checkfwd none 
130552: MOVERIGHT
130553: +attack 107
130554: ATTACK MOVERIGHT
130563: -attack 107
130564: MOVERIGHT
130565: slot2
130565:  alias viewmodel_toggle viewmodels_on 
130565:  viewmodel_fov 84
130565:  cl_interp 0
130565: +attack
130565: hud_medicautocallersthreshold  75  
130565:  alias weapon1  primary_up 
130565:  alias weapon2  secondary_down 
130565:  alias weapon3  melee_down 
130565:  alias lastweapon  primary_up 
130565:  alias nextweapon  melee_down 
130565:  alias previousweapon  primary_up 
130565:  alias switch_between_slot1_and_slot2  primary_up  
130566: ATTACK MOVERIGHT
130566: slot2
130566:  alias viewmodel_toggle viewmodels_on 
130566:  viewmodel_fov 84
130566:  cl_interp 0
130566: +attack
130566: hud_medicautocallersthreshold  75  
130566:  alias weapon1  primary_up 
130566:  alias weapon2  secondary_down 
130566:  alias weapon3  melee_down 
130566:  alias lastweapon  primary_up 
130566:  alias nextweapon  melee_down 
130566:  alias previousweapon  primary_up 
130566:  alias switch_between_slot1_and_slot2  primary_up  
130567: slot2
130567:  alias viewmodel_toggle viewmodels_on 
130567:  viewmodel_fov 84
130567:  cl_interp 0
130567: +attack
130567: hud_medicautocallersthreshold  75  
130567:  alias weapon1  primary_up 
130567:  alias weapon2  secondary_down 
130567:  alias weapon3  melee_down 
130567:  alias lastweapon  primary_up 
130567:  alias nextweapon  melee_down 
130567:  alias previousweapon  primary_up 
130567:  alias switch_between_slot1_and_slot2  primary_up  
130567: slot2
130567:  alias viewmodel_toggle viewmodels_on 
130567:  viewmodel_fov 84
130567:  cl_interp 0
130567: +attack
130567: hud_medicautocallersthreshold  75  
130567:  alias weapon1  primary_up 
130567:  alias weapon2  secondary_down 
130567:  alias weapon3  melee_down 
130567:  alias lastweapon  primary_up 
130567:  alias nextweapon  melee_down 
130567:  alias previousweapon  primary_up 
130567:  alias switch_between_slot1_and_slot2  primary_up  
130568: slot2
130568:  alias viewmodel_toggle viewmodels_on 
130568:  viewmodel_fov 84
130568:  cl_interp 0
130568: +attack
130568: hud_medicautocallersthreshold  75  
130568:  alias weapon1  primary_up 
130568:  alias weapon2  secondary_down 
130568:  alias weapon3  melee_down 
130568:  alias lastweapon  primary_up 
130568:  alias nextweapon  melee_down 
130568:  alias previousweapon  primary_up 
130568:  alias switch_between_slot1_and_slot2  primary_up  
130568: slot2
130568:  alias viewmodel_toggle viewmodels_on 
130568:  viewmodel_fov 84
130568:  cl_interp 0
130568: +attack
130568: hud_medicautocallersthreshold  75  
130568:  alias weapon1  primary_up 
130568:  alias weapon2  secondary_down 
130568:  alias weapon3  melee_down 
130568:  alias lastweapon  primary_up 
130568:  alias nextweapon  melee_down 
130568:  alias previousweapon  primary_up 
130568:  alias switch_between_slot1_and_slot2  primary_up  
130568: slot2
130568:  alias viewmodel_toggle viewmodels_on 
130568:  viewmodel_fov 84
130568:  cl_interp 0
130568: +attack
130568: hud_medicautocallersthreshold  75  
130568:  alias weapon1  primary_up 
130568:  alias weapon2  secondary_down 
130568:  alias weapon3  melee_down 
130568:  alias lastweapon  primary_up 
130568:  alias nextweapon  melee_down 
130568:  alias previousweapon  primary_up 
130568:  alias switch_between_slot1_and_slot2  primary_up  
130568: slot2
130568:  alias viewmodel_toggle viewmodels_on 
130568:  viewmodel_fov 84
130568:  cl_interp 0
130568: +attack
130568: hud_medicautocallersthreshold  75  
130568:  alias weapon1  primary_up 
130568:  alias weapon2  secondary_down 
130568:  alias weapon3  melee_down 
130568:  alias lastweapon  primary_up 
130568:  alias nextweapon  melee_down 
130568:  alias previousweapon  primary_up 
130568:  alias switch_between_slot1_and_slot2  primary_up  
130569: slot2
130569:  alias viewmodel_toggle viewmodels_on 
130569:  viewmodel_fov 84
130569:  cl_interp 0
130569: +attack
130569: hud_medicautocallersthreshold  75  
130569:  alias weapon1  primary_up 
130569:  alias weapon2  secondary_down 
130569:  alias weapon3  melee_down 
130569:  alias lastweapon  primary_up 
130569:  alias nextweapon  melee_down 
130569:  alias previousweapon  primary_up 
130569:  alias switch_between_slot1_and_slot2  primary_up  
130569: slot2
130569:  alias viewmodel_toggle viewmodels_on 
130569:  viewmodel_fov 84
130569:  cl_interp 0
130569: +attack
130569: hud_medicautocallersthreshold  75  
130569:  alias weapon1  primary_up 
130569:  alias weapon2  secondary_down 
130569:  alias weapon3  melee_down 
130569:  alias lastweapon  primary_up 
130569:  alias nextweapon  melee_down 
130569:  alias previousweapon  primary_up 
130569:  alias switch_between_slot1_and_slot2  primary_up  
130569: slot2
130569:  alias viewmodel_toggle viewmodels_on 
130569:  viewmodel_fov 84
130569:  cl_interp 0
130569: +attack
130569: hud_medicautocallersthreshold  75  
130569:  alias weapon1  primary_up 
130569:  alias weapon2  secondary_down 
130569:  alias weapon3  melee_down 
130569:  alias lastweapon  primary_up 
130569:  alias nextweapon  melee_down 
130569:  alias previousweapon  primary_up 
130569:  alias switch_between_slot1_and_slot2  primary_up  
130569: slot2
130569:  alias viewmodel_toggle viewmodels_on 
130569:  viewmodel_fov 84
130569:  cl_interp 0
130569: +attack
130569: hud_medicautocallersthreshold  75  
130569:  alias weapon1  primary_up 
130569:  alias weapon2  secondary_down 
130569:  alias weapon3  melee_down 
130569:  alias lastweapon  primary_up 
130569:  alias nextweapon  melee_down 
130569:  alias previousweapon  primary_up 
130569:  alias switch_between_slot1_and_slot2  primary_up  
130571: slot2
130571:  alias viewmodel_toggle viewmodels_on 
130571:  viewmodel_fov 84
130571:  cl_interp 0
130571: +attack
130571: hud_medicautocallersthreshold  75  
130571:  alias weapon1  primary_up 
130571:  alias weapon2  secondary_down 
130571:  alias weapon3  melee_down 
130571:  alias lastweapon  primary_up 
130571:  alias nextweapon  melee_down 
130571:  alias previousweapon  primary_up 
130571:  alias switch_between_slot1_and_slot2  primary_up  
130571: slot2
130571:  alias viewmodel_toggle viewmodels_on 
130571:  viewmodel_fov 84
130571:  cl_interp 0
130571: +attack
130571: hud_medicautocallersthreshold  75  
130571:  alias weapon1  primary_up 
130571:  alias weapon2  secondary_down 
130571:  alias weapon3  melee_down 
130571:  alias lastweapon  primary_up 
130571:  alias nextweapon  melee_down 
130571:  alias previousweapon  primary_up 
130571:  alias switch_between_slot1_and_slot2  primary_up  
130572: slot2
130572:  alias viewmodel_toggle viewmodels_on 
130572:  viewmodel_fov 84
130572:  cl_interp 0
130572: +attack
130572: hud_medicautocallersthreshold  75  
130572:  alias weapon1  primary_up 
130572:  alias weapon2  secondary_down 
130572:  alias weapon3  melee_down 
130572:  alias lastweapon  primary_up 
130572:  alias nextweapon  melee_down 
130572:  alias previousweapon  primary_up 
130572:  alias switch_between_slot1_and_slot2  primary_up  
130572: slot2
130572:  alias viewmodel_toggle viewmodels_on 
130572:  viewmodel_fov 84
130572:  cl_interp 0
130572: +attack
130572: hud_medicautocallersthreshold  75  
130572:  alias weapon1  primary_up 
130572:  alias weapon2  secondary_down 
130572:  alias weapon3  melee_down 
130572:  alias lastweapon  primary_up 
130572:  alias nextweapon  melee_down 
130572:  alias previousweapon  primary_up 
130572:  alias switch_between_slot1_and_slot2  primary_up  
130572: slot2
130572:  alias viewmodel_toggle viewmodels_on 
130572:  viewmodel_fov 84
130572:  cl_interp 0
130572: +attack
130572: hud_medicautocallersthreshold  75  
130572:  alias weapon1  primary_up 
130572:  alias weapon2  secondary_down 
130572:  alias weapon3  melee_down 
130572:  alias lastweapon  primary_up 
130572:  alias nextweapon  melee_down 
130572:  alias previousweapon  primary_up 
130572:  alias switch_between_slot1_and_slot2  primary_up  
130572: slot2
130572:  alias viewmodel_toggle viewmodels_on 
130572:  viewmodel_fov 84
130572:  cl_interp 0
130572: +attack
130572: hud_medicautocallersthreshold  75  
130572:  alias weapon1  primary_up 
130572:  alias weapon2  secondary_down 
130572:  alias weapon3  melee_down 
130572:  alias lastweapon  primary_up 
130572:  alias nextweapon  melee_down 
130572:  alias previousweapon  primary_up 
130572:  alias switch_between_slot1_and_slot2  primary_up  
130574: slot2
130574:  alias viewmodel_toggle viewmodels_on 
130574:  viewmodel_fov 84
130574:  cl_interp 0
130574: +attack
130574: hud_medicautocallersthreshold  75  
130574:  alias weapon1  primary_up 
130574:  alias weapon2  secondary_down 
130574:  alias weapon3  melee_down 
130574:  alias lastweapon  primary_up 
130574:  alias nextweapon  melee_down 
130574:  alias previousweapon  primary_up 
130574:  alias switch_between_slot1_and_slot2  primary_up  
130574: slot2
130574:  alias viewmodel_toggle viewmodels_on 
130574:  viewmodel_fov 84
130574:  cl_interp 0
130574: +attack
130574: hud_medicautocallersthreshold  75  
130574:  alias weapon1  primary_up 
130574:  alias weapon2  secondary_down 
130574:  alias weapon3  melee_down 
130574:  alias lastweapon  primary_up 
130574:  alias nextweapon  melee_down 
130574:  alias previousweapon  primary_up 
130574:  alias switch_between_slot1_and_slot2  primary_up  
130582: +jump 65
130583: ATTACK JUMP MOVERIGHT
130590: -jump 65
130591: ATTACK MOVERIGHT
130603: -moveright
130603: alias checkright none 
130604: ATTACK
130608: +showscores
130608: net_graph 4 
130610: ATTACK SCORE
130612: -showscores
130612: net_graph 0
130613: ATTACK
131032: +showscores
131032: net_graph 4 
131033: ATTACK SCORE
131039: -showscores
131039: net_graph 0
131040: ATTACK
131629: dsp_player 0
131661: slot2
131661:  alias viewmodel_toggle viewmodels_on 
131661:  viewmodel_fov 84
131661:  cl_interp 0
131661: +attack
131661: hud_medicautocallersthreshold  75  
131661:  alias weapon1  primary_up 
131661:  alias weapon2  secondary_down 
131661:  alias weapon3  melee_down 
131661:  alias lastweapon  primary_up 
131661:  alias nextweapon  melee_down 
131661:  alias previousweapon  primary_up 
131661:  alias switch_between_slot1_and_slot2  primary_up  
131663: slot2
131663:  alias viewmodel_toggle viewmodels_on 
131663:  viewmodel_fov 84
131663:  cl_interp 0
131663: +attack
131663: hud_medicautocallersthreshold  75  
131663:  alias weapon1  primary_up 
131663:  alias weapon2  secondary_down 
131663:  alias weapon3  melee_down 
131663:  alias lastweapon  primary_up 
131663:  alias nextweapon  melee_down 
131663:  alias previousweapon  primary_up 
131663:  alias switch_between_slot1_and_slot2  primary_up  
131663: slot2
131663:  alias viewmodel_toggle viewmodels_on 
131663:  viewmodel_fov 84
131663:  cl_interp 0
131663: +attack
131663: hud_medicautocallersthreshold  75  
131663:  alias weapon1  primary_up 
131663:  alias weapon2  secondary_down 
131663:  alias weapon3  melee_down 
131663:  alias lastweapon  primary_up 
131663:  alias nextweapon  melee_down 
131663:  alias previousweapon  primary_up 
131663:  alias switch_between_slot1_and_slot2  primary_up  
131664: slot2
131664:  alias viewmodel_toggle viewmodels_on 
131664:  viewmodel_fov 84
131664:  cl_interp 0
131664: +attack
131664: hud_medicautocallersthreshold  75  
131664:  alias weapon1  primary_up 
131664:  alias weapon2  secondary_down 
131664:  alias weapon3  melee_down 
131664:  alias lastweapon  primary_up 
131664:  alias nextweapon  melee_down 
131664:  alias previousweapon  primary_up 
131664:  alias switch_between_slot1_and_slot2  primary_up  
131664: slot2
131664:  alias viewmodel_toggle viewmodels_on 
131664:  viewmodel_fov 84
131664:  cl_interp 0
131664: +attack
131664: hud_medicautocallersthreshold  75  
131664:  alias weapon1  primary_up 
131664:  alias weapon2  secondary_down 
131664:  alias weapon3  melee_down 
131664:  alias lastweapon  primary_up 
131664:  alias nextweapon  melee_down 
131664:  alias previousweapon  primary_up 
131664:  alias switch_between_slot1_and_slot2  primary_up  
131665: slot2
131665:  alias viewmodel_toggle viewmodels_on 
131665:  viewmodel_fov 84
131665:  cl_interp 0
131665: +attack
131665: hud_medicautocallersthreshold  75  
131665:  alias weapon1  primary_up 
131665:  alias weapon2  secondary_down 
131665:  alias weapon3  melee_down 
131665:  alias lastweapon  primary_up 
131665:  alias nextweapon  melee_down 
131665:  alias previousweapon  primary_up 
131665:  alias switch_between_slot1_and_slot2  primary_up  
131666: slot2
131666:  alias viewmodel_toggle viewmodels_on 
131666:  viewmodel_fov 84
131666:  cl_interp 0
131666: +attack
131666: hud_medicautocallersthreshold  75  
131666:  alias weapon1  primary_up 
131666:  alias weapon2  secondary_down 
131666:  alias weapon3  melee_down 
131666:  alias lastweapon  primary_up 
131666:  alias nextweapon  melee_down 
131666:  alias previousweapon  primary_up 
131666:  alias switch_between_slot1_and_slot2  primary_up  
131670: -back
131670: +forward
131670: alias checkfwd +forward 
131671: ATTACK FORWARD
131685: slot2
131685:  alias viewmodel_toggle viewmodels_on 
131685:  viewmodel_fov 84
131685:  cl_interp 0
131685: +attack
131685: hud_medicautocallersthreshold  75  
131685:  alias weapon1  primary_up 
131685:  alias weapon2  secondary_down 
131685:  alias weapon3  melee_down 
131685:  alias lastweapon  primary_up 
131685:  alias nextweapon  melee_down 
131685:  alias previousweapon  primary_up 
131685:  alias switch_between_slot1_and_slot2  primary_up  
131688: slot2
131688:  alias viewmodel_toggle viewmodels_on 
131688:  viewmodel_fov 84
131688:  cl_interp 0
131688: +attack
131688: hud_medicautocallersthreshold  75  
131688:  alias weapon1  primary_up 
131688:  alias weapon2  secondary_down 
131688:  alias weapon3  melee_down 
131688:  alias lastweapon  primary_up 
131688:  alias nextweapon  melee_down 
131688:  alias previousweapon  primary_up 
131688:  alias switch_between_slot1_and_slot2  primary_up  
131689: slot2
131689:  alias viewmodel_toggle viewmodels_on 
131689:  viewmodel_fov 84
131689:  cl_interp 0
131689: +attack
131689: hud_medicautocallersthreshold  75  
131689:  alias weapon1  primary_up 
131689:  alias weapon2  secondary_down 
131689:  alias weapon3  melee_down 
131689:  alias lastweapon  primary_up 
131689:  alias nextweapon  melee_down 
131689:  alias previousweapon  primary_up 
131689:  alias switch_between_slot1_and_slot2  primary_up  
131690: slot2
131690:  alias viewmodel_toggle viewmodels_on 
131690:  viewmodel_fov 84
131690:  cl_interp 0
131690: +attack
131690: hud_medicautocallersthreshold  75  
131690:  alias weapon1  primary_up 
131690:  alias weapon2  secondary_down 
131690:  alias weapon3  melee_down 
131690:  alias lastweapon  primary_up 
131690:  alias nextweapon  melee_down 
131690:  alias previousweapon  primary_up 
131690:  alias switch_between_slot1_and_slot2  primary_up  
131691: slot2
131691:  alias viewmodel_toggle viewmodels_on 
131691:  viewmodel_fov 84
131691:  cl_interp 0
131691: +attack
131691: hud_medicautocallersthreshold  75  
131691:  alias weapon1  primary_up 
131691:  alias weapon2  secondary_down 
131691:  alias weapon3  melee_down 
131691:  alias lastweapon  primary_up 
131691:  alias nextweapon  melee_down 
131691:  alias previousweapon  primary_up 
131691:  alias switch_between_slot1_and_slot2  primary_up  
131691: slot2
131691:  alias viewmodel_toggle viewmodels_on 
131691:  viewmodel_fov 84
131691:  cl_interp 0
131691: +attack
131691: hud_medicautocallersthreshold  75  
131691:  alias weapon1  primary_up 
131691:  alias weapon2  secondary_down 
131691:  alias weapon3  melee_down 
131691:  alias lastweapon  primary_up 
131691:  alias nextweapon  melee_down 
131691:  alias previousweapon  primary_up 
131691:  alias switch_between_slot1_and_slot2  primary_up  
131692: slot2
131692:  alias viewmodel_toggle viewmodels_on 
131692:  viewmodel_fov 84
131692:  cl_interp 0
131692: +attack
131692: hud_medicautocallersthreshold  75  
131692:  alias weapon1  primary_up 
131692:  alias weapon2  secondary_down 
131692:  alias weapon3  melee_down 
131692:  alias lastweapon  primary_up 
131692:  alias nextweapon  melee_down 
131692:  alias previousweapon  primary_up 
131692:  alias switch_between_slot1_and_slot2  primary_up  
131693: slot2
131693:  alias viewmodel_toggle viewmodels_on 
131693:  viewmodel_fov 84
131693:  cl_interp 0
131693: +attack
131693: hud_medicautocallersthreshold  75  
131693:  alias weapon1  primary_up 
131693:  alias weapon2  secondary_down 
131693:  alias weapon3  melee_down 
131693:  alias lastweapon  primary_up 
131693:  alias nextweapon  melee_down 
131693:  alias previousweapon  primary_up 
131693:  alias switch_between_slot1_and_slot2  primary_up  
131694: slot2
131694:  alias viewmodel_toggle viewmodels_on 
131694:  viewmodel_fov 84
131694:  cl_interp 0
131694: +attack
131694: hud_medicautocallersthreshold  75  
131694:  alias weapon1  primary_up 
131694:  alias weapon2  secondary_down 
131694:  alias weapon3  melee_down 
131694:  alias lastweapon  primary_up 
131694:  alias nextweapon  melee_down 
131694:  alias previousweapon  primary_up 
131694:  alias switch_between_slot1_and_slot2  primary_up  
131697: -moveright
131697: +moveleft
131697: alias checkleft +moveleft 
131698: ATTACK FORWARD MOVELEFT
131702: -moveleft
131702: alias checkleft none 
131703: ATTACK FORWARD
131710: slot2
131710:  alias viewmodel_toggle viewmodels_on 
131710:  viewmodel_fov 84
131710:  cl_interp 0
131710: +attack
131710: hud_medicautocallersthreshold  75  
131710:  alias weapon1  primary_up 
131710:  alias weapon2  secondary_down 
131710:  alias weapon3  melee_down 
131710:  alias lastweapon  primary_up 
131710:  alias nextweapon  melee_down 
131710:  alias previousweapon  primary_up 
131710:  alias switch_between_slot1_and_slot2  primary_up  
131712: slot2
131712:  alias viewmodel_toggle viewmodels_on 
131712:  viewmodel_fov 84
131712:  cl_interp 0
131712: +attack
131712: hud_medicautocallersthreshold  75  
131712:  alias weapon1  primary_up 
131712:  alias weapon2  secondary_down 
131712:  alias weapon3  melee_down 
131712:  alias lastweapon  primary_up 
131712:  alias nextweapon  melee_down 
131712:  alias previousweapon  primary_up 
131712:  alias switch_between_slot1_and_slot2  primary_up  
131712: slot2
131712:  alias viewmodel_toggle viewmodels_on 
131712:  viewmodel_fov 84
131712:  cl_interp 0
131712: +attack
131712: hud_medicautocallersthreshold  75  
131712:  alias weapon1  primary_up 
131712:  alias weapon2  secondary_down 
131712:  alias weapon3  melee_down 
131712:  alias lastweapon  primary_up 
131712:  alias nextweapon  melee_down 
131712:  alias previousweapon  primary_up 
131712:  alias switch_between_slot1_and_slot2  primary_up  
131712: slot2
131712:  alias viewmodel_toggle viewmodels_on 
131712:  viewmodel_fov 84
131712:  cl_interp 0
131712: +attack
131712: hud_medicautocallersthreshold  75  
131712:  alias weapon1  primary_up 
131712:  alias weapon2  secondary_down 
131712:  alias weapon3  melee_down 
131712:  alias lastweapon  primary_up 
131712:  alias nextweapon  melee_down 
131712:  alias previousweapon  primary_up 
131712:  alias switch_between_slot1_and_slot2  primary_up  
131713: slot2
131713:  alias viewmodel_toggle viewmodels_on 
131713:  viewmodel_fov 84
131713:  cl_interp 0
131713: +attack
131713: hud_medicautocallersthreshold  75  
131713:  alias weapon1  primary_up 
131713:  alias weapon2  secondary_down 
131713:  alias weapon3  melee_down 
131713:  alias lastweapon  primary_up 
131713:  alias nextweapon  melee_down 
131713:  alias previousweapon  primary_up 
131713:  alias switch_between_slot1_and_slot2  primary_up  
131714: slot2
131714:  alias viewmodel_toggle viewmodels_on 
131714:  viewmodel_fov 84
131714:  cl_interp 0
131714: +attack
131714: hud_medicautocallersthreshold  75  
131714:  alias weapon1  primary_up 
131714:  alias weapon2  secondary_down 
131714:  alias weapon3  melee_down 
131714:  alias lastweapon  primary_up 
131714:  alias nextweapon  melee_down 
131714:  alias previousweapon  primary_up 
131714:  alias switch_between_slot1_and_slot2  primary_up  
131714: +showscores
131714: net_graph 4 
131714: slot2
131714:  alias viewmodel_toggle viewmodels_on 
131714:  viewmodel_fov 84
131714:  cl_interp 0
131714: +attack
131714: hud_medicautocallersthreshold  75  
131714:  alias weapon1  primary_up 
131714:  alias weapon2  secondary_down 
131714:  alias weapon3  melee_down 
131714:  alias lastweapon  primary_up 
131714:  alias nextweapon  melee_down 
131714:  alias previousweapon  primary_up 
131714:  alias switch_between_slot1_and_slot2  primary_up  
131714: slot2
131714:  alias viewmodel_toggle viewmodels_on 
131714:  viewmodel_fov 84
131714:  cl_interp 0
131714: +attack
131714: hud_medicautocallersthreshold  75  
131714:  alias weapon1  primary_up 
131714:  alias weapon2  secondary_down 
131714:  alias weapon3  melee_down 
131714:  alias lastweapon  primary_up 
131714:  alias nextweapon  melee_down 
131714:  alias previousweapon  primary_up 
131714:  alias switch_between_slot1_and_slot2  primary_up  
131715: ATTACK FORWARD SCORE
131715: slot2
131715:  alias viewmodel_toggle viewmodels_on 
131715:  viewmodel_fov 84
131715:  cl_interp 0
131715: +attack
131715: hud_medicautocallersthreshold  75  
131715:  alias weapon1  primary_up 
131715:  alias weapon2  secondary_down 
131715:  alias weapon3  melee_down 
131715:  alias lastweapon  primary_up 
131715:  alias nextweapon  melee_down 
131715:  alias previousweapon  primary_up 
131715:  alias switch_between_slot1_and_slot2  primary_up  
131716: slot2
131716:  alias viewmodel_toggle viewmodels_on 
131716:  viewmodel_fov 84
131716:  cl_interp 0
131716: +attack
131716: hud_medicautocallersthreshold  75  
131716:  alias weapon1  primary_up 
131716:  alias weapon2  secondary_down 
131716:  alias weapon3  melee_down 
131716:  alias lastweapon  primary_up 
131716:  alias nextweapon  melee_down 
131716:  alias previousweapon  primary_up 
131716:  alias switch_between_slot1_and_slot2  primary_up  
131716: slot2
131716:  alias viewmodel_toggle viewmodels_on 
131716:  viewmodel_fov 84
131716:  cl_interp 0
131716: +attack
131716: hud_medicautocallersthreshold  75  
131716:  alias weapon1  primary_up 
131716:  alias weapon2  secondary_down 
131716:  alias weapon3  melee_down 
131716:  alias lastweapon  primary_up 
131716:  alias nextweapon  melee_down 
131716:  alias previousweapon  primary_up 
131716:  alias switch_between_slot1_and_slot2  primary_up  
131717: slot2
131717:  alias viewmodel_toggle viewmodels_on 
131717:  viewmodel_fov 84
131717:  cl_interp 0
131717: +attack
131717: hud_medicautocallersthreshold  75  
131717:  alias weapon1  primary_up 
131717:  alias weapon2  secondary_down 
131717:  alias weapon3  melee_down 
131717:  alias lastweapon  primary_up 
131717:  alias nextweapon  melee_down 
131717:  alias previousweapon  primary_up 
131717:  alias switch_between_slot1_and_slot2  primary_up  
131721: -showscores
131721: net_graph 0
131722: ATTACK FORWARD
131735: slot2
131735:  alias viewmodel_toggle viewmodels_on 
131735:  viewmodel_fov 84
131735:  cl_interp 0
131735: +attack
131735: hud_medicautocallersthreshold  75  
131735:  alias weapon1  primary_up 
131735:  alias weapon2  secondary_down 
131735:  alias weapon3  melee_down 
131735:  alias lastweapon  primary_up 
131735:  alias nextweapon  melee_down 
131735:  alias previousweapon  primary_up 
131735:  alias switch_between_slot1_and_slot2  primary_up  
131737: slot2
131737:  alias viewmodel_toggle viewmodels_on 
131737:  viewmodel_fov 84
131737:  cl_interp 0
131737: +attack
131737: hud_medicautocallersthreshold  75  
131737:  alias weapon1  primary_up 
131737:  alias weapon2  secondary_down 
131737:  alias weapon3  melee_down 
131737:  alias lastweapon  primary_up 
131737:  alias nextweapon  melee_down 
131737:  alias previousweapon  primary_up 
131737:  alias switch_between_slot1_and_slot2  primary_up  
131738: slot2
131738:  alias viewmodel_toggle viewmodels_on 
131738:  viewmodel_fov 84
131738:  cl_interp 0
131738: +attack
131738: hud_medicautocallersthreshold  75  
131738:  alias weapon1  primary_up 
131738:  alias weapon2  secondary_down 
131738:  alias weapon3  melee_down 
131738:  alias lastweapon  primary_up 
131738:  alias nextweapon  melee_down 
131738:  alias previousweapon  primary_up 
131738:  alias switch_between_slot1_and_slot2  primary_up  
131739: slot2
131739:  alias viewmodel_toggle viewmodels_on 
131739:  viewmodel_fov 84
131739:  cl_interp 0
131739: +attack
131739: hud_medicautocallersthreshold  75  
131739:  alias weapon1  primary_up 
131739:  alias weapon2  secondary_down 
131739:  alias weapon3  melee_down 
131739:  alias lastweapon  primary_up 
131739:  alias nextweapon  melee_down 
131739:  alias previousweapon  primary_up 
131739:  alias switch_between_slot1_and_slot2  primary_up  
131740: slot2
131740:  alias viewmodel_toggle viewmodels_on 
131740:  viewmodel_fov 84
131740:  cl_interp 0
131740: +attack
131740: hud_medicautocallersthreshold  75  
131740:  alias weapon1  primary_up 
131740:  alias weapon2  secondary_down 
131740:  alias weapon3  melee_down 
131740:  alias lastweapon  primary_up 
131740:  alias nextweapon  melee_down 
131740:  alias previousweapon  primary_up 
131740:  alias switch_between_slot1_and_slot2  primary_up  
131740: slot2
131740:  alias viewmodel_toggle viewmodels_on 
131740:  viewmodel_fov 84
131740:  cl_interp 0
131740: +attack
131740: hud_medicautocallersthreshold  75  
131740:  alias weapon1  primary_up 
131740:  alias weapon2  secondary_down 
131740:  alias weapon3  melee_down 
131740:  alias lastweapon  primary_up 
131740:  alias nextweapon  melee_down 
131740:  alias previousweapon  primary_up 
131740:  alias switch_between_slot1_and_slot2  primary_up  
131742: slot2
131742:  alias viewmodel_toggle viewmodels_on 
131742:  viewmodel_fov 84
131742:  cl_interp 0
131742: +attack
131742: hud_medicautocallersthreshold  75  
131742:  alias weapon1  primary_up 
131742:  alias weapon2  secondary_down 
131742:  alias weapon3  melee_down 
131742:  alias lastweapon  primary_up 
131742:  alias nextweapon  melee_down 
131742:  alias previousweapon  primary_up 
131742:  alias switch_between_slot1_and_slot2  primary_up  
131743: slot2
131743:  alias viewmodel_toggle viewmodels_on 
131743:  viewmodel_fov 84
131743:  cl_interp 0
131743: +attack
131743: hud_medicautocallersthreshold  75  
131743:  alias weapon1  primary_up 
131743:  alias weapon2  secondary_down 
131743:  alias weapon3  melee_down 
131743:  alias lastweapon  primary_up 
131743:  alias nextweapon  melee_down 
131743:  alias previousweapon  primary_up 
131743:  alias switch_between_slot1_and_slot2  primary_up  
131767: slot2
131767:  alias viewmodel_toggle viewmodels_on 
131767:  viewmodel_fov 84
131767:  cl_interp 0
131767: +attack
131767: hud_medicautocallersthreshold  75  
131767:  alias weapon1  primary_up 
131767:  alias weapon2  secondary_down 
131767:  alias weapon3  melee_down 
131767:  alias lastweapon  primary_up 
131767:  alias nextweapon  melee_down 
131767:  alias previousweapon  primary_up 
131767:  alias switch_between_slot1_and_slot2  primary_up  
131769: slot2
131769:  alias viewmodel_toggle viewmodels_on 
131769:  viewmodel_fov 84
131769:  cl_interp 0
131769: +attack
131769: hud_medicautocallersthreshold  75  
131769:  alias weapon1  primary_up 
131769:  alias weapon2  secondary_down 
131769:  alias weapon3  melee_down 
131769:  alias lastweapon  primary_up 
131769:  alias nextweapon  melee_down 
131769:  alias previousweapon  primary_up 
131769:  alias switch_between_slot1_and_slot2  primary_up  
131771: slot2
131771:  alias viewmodel_toggle viewmodels_on 
131771:  viewmodel_fov 84
131771:  cl_interp 0
131771: +attack
131771: hud_medicautocallersthreshold  75  
131771:  alias weapon1  primary_up 
131771:  alias weapon2  secondary_down 
131771:  alias weapon3  melee_down 
131771:  alias lastweapon  primary_up 
131771:  alias nextweapon  melee_down 
131771:  alias previousweapon  primary_up 
131771:  alias switch_between_slot1_and_slot2  primary_up  
131773: slot2
131773:  alias viewmodel_toggle viewmodels_on 
131773:  viewmodel_fov 84
131773:  cl_interp 0
131773: +attack
131773: hud_medicautocallersthreshold  75  
131773:  alias weapon1  primary_up 
131773:  alias weapon2  secondary_down 
131773:  alias weapon3  melee_down 
131773:  alias lastweapon  primary_up 
131773:  alias nextweapon  melee_down 
131773:  alias previousweapon  primary_up 
131773:  alias switch_between_slot1_and_slot2  primary_up  
131774: +jump 65
131775: ATTACK JUMP FORWARD
131776: slot2
131776:  alias viewmodel_toggle viewmodels_on 
131776:  viewmodel_fov 84
131776:  cl_interp 0
131776: +attack
131776: hud_medicautocallersthreshold  75  
131776:  alias weapon1  primary_up 
131776:  alias weapon2  secondary_down 
131776:  alias weapon3  melee_down 
131776:  alias lastweapon  primary_up 
131776:  alias nextweapon  melee_down 
131776:  alias previousweapon  primary_up 
131776:  alias switch_between_slot1_and_slot2  primary_up  
131780: +showscores
131780: net_graph 4 
131781: ATTACK JUMP FORWARD SCORE
131781: -jump 65
131782: ATTACK FORWARD SCORE
131802: -showscores
131802: net_graph 0
131802: slot2
131802:  alias viewmodel_toggle viewmodels_on 
131802:  viewmodel_fov 84
131802:  cl_interp 0
131802: +attack
131802: hud_medicautocallersthreshold  75  
131802:  alias weapon1  primary_up 
131802:  alias weapon2  secondary_down 
131802:  alias weapon3  melee_down 
131802:  alias lastweapon  primary_up 
131802:  alias nextweapon  melee_down 
131802:  alias previousweapon  primary_up 
131802:  alias switch_between_slot1_and_slot2  primary_up  
131803: ATTACK FORWARD
131804: slot2
131804:  alias viewmodel_toggle viewmodels_on 
131804:  viewmodel_fov 84
131804:  cl_interp 0
131804: +attack
131804: hud_medicautocallersthreshold  75  
131804:  alias weapon1  primary_up 
131804:  alias weapon2  secondary_down 
131804:  alias weapon3  melee_down 
131804:  alias lastweapon  primary_up 
131804:  alias nextweapon  melee_down 
131804:  alias previousweapon  primary_up 
131804:  alias switch_between_slot1_and_slot2  primary_up  
131805: slot2
131805:  alias viewmodel_toggle viewmodels_on 
131805:  viewmodel_fov 84
131805:  cl_interp 0
131805: +attack
131805: hud_medicautocallersthreshold  75  
131805:  alias weapon1  primary_up 
131805:  alias weapon2  secondary_down 
131805:  alias weapon3  melee_down 
131805:  alias lastweapon  primary_up 
131805:  alias nextweapon  melee_down 
131805:  alias previousweapon  primary_up 
131805:  alias switch_between_slot1_and_slot2  primary_up  
131807: slot2
131807:  alias viewmodel_toggle viewmodels_on 
131807:  viewmodel_fov 84
131807:  cl_interp 0
131807: +attack
131807: hud_medicautocallersthreshold  75  
131807:  alias weapon1  primary_up 
131807:  alias weapon2  secondary_down 
131807:  alias weapon3  melee_down 
131807:  alias lastweapon  primary_up 
131807:  alias nextweapon  melee_down 
131807:  alias previousweapon  primary_up 
131807:  alias switch_between_slot1_and_slot2  primary_up  
131808: slot2
131808:  alias viewmodel_toggle viewmodels_on 
131808:  viewmodel_fov 84
131808:  cl_interp 0
131808: +attack
131808: hud_medicautocallersthreshold  75  
131808:  alias weapon1  primary_up 
131808:  alias weapon2  secondary_down 
131808:  alias weapon3  melee_down 
131808:  alias lastweapon  primary_up 
131808:  alias nextweapon  melee_down 
131808:  alias previousweapon  primary_up 
131808:  alias switch_between_slot1_and_slot2  primary_up  
131810: slot2
131810:  alias viewmodel_toggle viewmodels_on 
131810:  viewmodel_fov 84
131810:  cl_interp 0
131810: +attack
131810: hud_medicautocallersthreshold  75  
131810:  alias weapon1  primary_up 
131810:  alias weapon2  secondary_down 
131810:  alias weapon3  melee_down 
131810:  alias lastweapon  primary_up 
131810:  alias nextweapon  melee_down 
131810:  alias previousweapon  primary_up 
131810:  alias switch_between_slot1_and_slot2  primary_up  
131835: slot2
131835:  alias viewmodel_toggle viewmodels_on 
131835:  viewmodel_fov 84
131835:  cl_interp 0
131835: +attack
131835: hud_medicautocallersthreshold  75  
131835:  alias weapon1  primary_up 
131835:  alias weapon2  secondary_down 
131835:  alias weapon3  melee_down 
131835:  alias lastweapon  primary_up 
131835:  alias nextweapon  melee_down 
131835:  alias previousweapon  primary_up 
131835:  alias switch_between_slot1_and_slot2  primary_up  
131836: slot2
131836:  alias viewmodel_toggle viewmodels_on 
131836:  viewmodel_fov 84
131836:  cl_interp 0
131836: +attack
131836: hud_medicautocallersthreshold  75  
131836:  alias weapon1  primary_up 
131836:  alias weapon2  secondary_down 
131836:  alias weapon3  melee_down 
131836:  alias lastweapon  primary_up 
131836:  alias nextweapon  melee_down 
131836:  alias previousweapon  primary_up 
131836:  alias switch_between_slot1_and_slot2  primary_up  
131837: slot2
131837:  alias viewmodel_toggle viewmodels_on 
131837:  viewmodel_fov 84
131837:  cl_interp 0
131837: +attack
131837: hud_medicautocallersthreshold  75  
131837:  alias weapon1  primary_up 
131837:  alias weapon2  secondary_down 
131837:  alias weapon3  melee_down 
131837:  alias lastweapon  primary_up 
131837:  alias nextweapon  melee_down 
131837:  alias previousweapon  primary_up 
131837:  alias switch_between_slot1_and_slot2  primary_up  
131839: slot2
131839:  alias viewmodel_toggle viewmodels_on 
131839:  viewmodel_fov 84
131839:  cl_interp 0
131839: +attack
131839: hud_medicautocallersthreshold  75  
131839:  alias weapon1  primary_up 
131839:  alias weapon2  secondary_down 
131839:  alias weapon3  melee_down 
131839:  alias lastweapon  primary_up 
131839:  alias nextweapon  melee_down 
131839:  alias previousweapon  primary_up 
131839:  alias switch_between_slot1_and_slot2  primary_up  
131839: +showscores
131839: net_graph 4 
131839: slot2
131839:  alias viewmodel_toggle viewmodels_on 
131839:  viewmodel_fov 84
131839:  cl_interp 0
131839: +attack
131839: hud_medicautocallersthreshold  75  
131839:  alias weapon1  primary_up 
131839:  alias weapon2  secondary_down 
131839:  alias weapon3  melee_down 
131839:  alias lastweapon  primary_up 
131839:  alias nextweapon  melee_down 
131839:  alias previousweapon  primary_up 
131839:  alias switch_between_slot1_and_slot2  primary_up  
131840: ATTACK FORWARD SCORE
131840: slot2
131840:  alias viewmodel_toggle viewmodels_on 
131840:  viewmodel_fov 84
131840:  cl_interp 0
131840: +attack
131840: hud_medicautocallersthreshold  75  
131840:  alias weapon1  primary_up 
131840:  alias weapon2  secondary_down 
131840:  alias weapon3  melee_down 
131840:  alias lastweapon  primary_up 
131840:  alias nextweapon  melee_down 
131840:  alias previousweapon  primary_up 
131840:  alias switch_between_slot1_and_slot2  primary_up  
131841: slot2
131841:  alias viewmodel_toggle viewmodels_on 
131841:  viewmodel_fov 84
131841:  cl_interp 0
131841: +attack
131841: hud_medicautocallersthreshold  75  
131841:  alias weapon1  primary_up 
131841:  alias weapon2  secondary_down 
131841:  alias weapon3  melee_down 
131841:  alias lastweapon  primary_up 
131841:  alias nextweapon  melee_down 
131841:  alias previousweapon  primary_up 
131841:  alias switch_between_slot1_and_slot2  primary_up  
131843: slot2
131843:  alias viewmodel_toggle viewmodels_on 
131843:  viewmodel_fov 84
131843:  cl_interp 0
131843: +attack
131843: hud_medicautocallersthreshold  75  
131843:  alias weapon1  primary_up 
131843:  alias weapon2  secondary_down 
131843:  alias weapon3  melee_down 
131843:  alias lastweapon  primary_up 
131843:  alias nextweapon  melee_down 
131843:  alias previousweapon  primary_up 
131843:  alias switch_between_slot1_and_slot2  primary_up  
131847: -showscores
131847: net_graph 0
131848: ATTACK FORWARD
131869: slot2
131869:  alias viewmodel_toggle viewmodels_on 
131869:  viewmodel_fov 84
131869:  cl_interp 0
131869: +attack
131869: hud_medicautocallersthreshold  75  
131869:  alias weapon1  primary_up 
131869:  alias weapon2  secondary_down 
131869:  alias weapon3  melee_down 
131869:  alias lastweapon  primary_up 
131869:  alias nextweapon  melee_down 
131869:  alias previousweapon  primary_up 
131869:  alias switch_between_slot1_and_slot2  primary_up  
131871: slot2
131871:  alias viewmodel_toggle viewmodels_on 
131871:  viewmodel_fov 84
131871:  cl_interp 0
131871: +attack
131871: hud_medicautocallersthreshold  75  
131871:  alias weapon1  primary_up 
131871:  alias weapon2  secondary_down 
131871:  alias weapon3  melee_down 
131871:  alias lastweapon  primary_up 
131871:  alias nextweapon  melee_down 
131871:  alias previousweapon  primary_up 
131871:  alias switch_between_slot1_and_slot2  primary_up  
131871: slot2
131871:  alias viewmodel_toggle viewmodels_on 
131871:  viewmodel_fov 84
131871:  cl_interp 0
131871: +attack
131871: hud_medicautocallersthreshold  75  
131871:  alias weapon1  primary_up 
131871:  alias weapon2  secondary_down 
131871:  alias weapon3  melee_down 
131871:  alias lastweapon  primary_up 
131871:  alias nextweapon  melee_down 
131871:  alias previousweapon  primary_up 
131871:  alias switch_between_slot1_and_slot2  primary_up  
131872: slot2
131872:  alias viewmodel_toggle viewmodels_on 
131872:  viewmodel_fov 84
131872:  cl_interp 0
131872: +attack
131872: hud_medicautocallersthreshold  75  
131872:  alias weapon1  primary_up 
131872:  alias weapon2  secondary_down 
131872:  alias weapon3  melee_down 
131872:  alias lastweapon  primary_up 
131872:  alias nextweapon  melee_down 
131872:  alias previousweapon  primary_up 
131872:  alias switch_between_slot1_and_slot2  primary_up  
131873: slot2
131873:  alias viewmodel_toggle viewmodels_on 
131873:  viewmodel_fov 84
131873:  cl_interp 0
131873: +attack
131873: hud_medicautocallersthreshold  75  
131873:  alias weapon1  primary_up 
131873:  alias weapon2  secondary_down 
131873:  alias weapon3  melee_down 
131873:  alias lastweapon  primary_up 
131873:  alias nextweapon  melee_down 
131873:  alias previousweapon  primary_up 
131873:  alias switch_between_slot1_and_slot2  primary_up  
131874: slot2
131874:  alias viewmodel_toggle viewmodels_on 
131874:  viewmodel_fov 84
131874:  cl_interp 0
131874: +attack
131874: hud_medicautocallersthreshold  75  
131874:  alias weapon1  primary_up 
131874:  alias weapon2  secondary_down 
131874:  alias weapon3  melee_down 
131874:  alias lastweapon  primary_up 
131874:  alias nextweapon  melee_down 
131874:  alias previousweapon  primary_up 
131874:  alias switch_between_slot1_and_slot2  primary_up  
131876: slot2
131876:  alias viewmodel_toggle viewmodels_on 
131876:  viewmodel_fov 84
131876:  cl_interp 0
131876: +attack
131876: hud_medicautocallersthreshold  75  
131876:  alias weapon1  primary_up 
131876:  alias weapon2  secondary_down 
131876:  alias weapon3  melee_down 
131876:  alias lastweapon  primary_up 
131876:  alias nextweapon  melee_down 
131876:  alias previousweapon  primary_up 
131876:  alias switch_between_slot1_and_slot2  primary_up  
131882: +showscores
131882: net_graph 4 
131883: ATTACK FORWARD SCORE
131888: -showscores
131888: net_graph 0
131889: ATTACK FORWARD
131901: slot2
131901:  alias viewmodel_toggle viewmodels_on 
131901:  viewmodel_fov 84
131901:  cl_interp 0
131901: +attack
131901: hud_medicautocallersthreshold  75  
131901:  alias weapon1  primary_up 
131901:  alias weapon2  secondary_down 
131901:  alias weapon3  melee_down 
131901:  alias lastweapon  primary_up 
131901:  alias nextweapon  melee_down 
131901:  alias previousweapon  primary_up 
131901:  alias switch_between_slot1_and_slot2  primary_up  
131902: slot2
131902:  alias viewmodel_toggle viewmodels_on 
131902:  viewmodel_fov 84
131902:  cl_interp 0
131902: +attack
131902: hud_medicautocallersthreshold  75  
131902:  alias weapon1  primary_up 
131902:  alias weapon2  secondary_down 
131902:  alias weapon3  melee_down 
131902:  alias lastweapon  primary_up 
131902:  alias nextweapon  melee_down 
131902:  alias previousweapon  primary_up 
131902:  alias switch_between_slot1_and_slot2  primary_up  
131903: slot2
131903:  alias viewmodel_toggle viewmodels_on 
131903:  viewmodel_fov 84
131903:  cl_interp 0
131903: +attack
131903: hud_medicautocallersthreshold  75  
131903:  alias weapon1  primary_up 
131903:  alias weapon2  secondary_down 
131903:  alias weapon3  melee_down 
131903:  alias lastweapon  primary_up 
131903:  alias nextweapon  melee_down 
131903:  alias previousweapon  primary_up 
131903:  alias switch_between_slot1_and_slot2  primary_up  
131904: slot2
131904:  alias viewmodel_toggle viewmodels_on 
131904:  viewmodel_fov 84
131904:  cl_interp 0
131904: +attack
131904: hud_medicautocallersthreshold  75  
131904:  alias weapon1  primary_up 
131904:  alias weapon2  secondary_down 
131904:  alias weapon3  melee_down 
131904:  alias lastweapon  primary_up 
131904:  alias nextweapon  melee_down 
131904:  alias previousweapon  primary_up 
131904:  alias switch_between_slot1_and_slot2  primary_up  
131905: slot2
131905:  alias viewmodel_toggle viewmodels_on 
131905:  viewmodel_fov 84
131905:  cl_interp 0
131905: +attack
131905: hud_medicautocallersthreshold  75  
131905:  alias weapon1  primary_up 
131905:  alias weapon2  secondary_down 
131905:  alias weapon3  melee_down 
131905:  alias lastweapon  primary_up 
131905:  alias nextweapon  melee_down 
131905:  alias previousweapon  primary_up 
131905:  alias switch_between_slot1_and_slot2  primary_up  
131906: slot2
131906:  alias viewmodel_toggle viewmodels_on 
131906:  viewmodel_fov 84
131906:  cl_interp 0
131906: +attack
131906: hud_medicautocallersthreshold  75  
131906:  alias weapon1  primary_up 
131906:  alias weapon2  secondary_down 
131906:  alias weapon3  melee_down 
131906:  alias lastweapon  primary_up 
131906:  alias nextweapon  melee_down 
131906:  alias previousweapon  primary_up 
131906:  alias switch_between_slot1_and_slot2  primary_up  
131907: slot2
131907:  alias viewmodel_toggle viewmodels_on 
131907:  viewmodel_fov 84
131907:  cl_interp 0
131907: +attack
131907: hud_medicautocallersthreshold  75  
131907:  alias weapon1  primary_up 
131907:  alias weapon2  secondary_down 
131907:  alias weapon3  melee_down 
131907:  alias lastweapon  primary_up 
131907:  alias nextweapon  melee_down 
131907:  alias previousweapon  primary_up 
131907:  alias switch_between_slot1_and_slot2  primary_up  
131930: slot2
131930:  alias viewmodel_toggle viewmodels_on 
131930:  viewmodel_fov 84
131930:  cl_interp 0
131930: +attack
131930: hud_medicautocallersthreshold  75  
131930:  alias weapon1  primary_up 
131930:  alias weapon2  secondary_down 
131930:  alias weapon3  melee_down 
131930:  alias lastweapon  primary_up 
131930:  alias nextweapon  melee_down 
131930:  alias previousweapon  primary_up 
131930:  alias switch_between_slot1_and_slot2  primary_up  
131931: slot2
131931:  alias viewmodel_toggle viewmodels_on 
131931:  viewmodel_fov 84
131931:  cl_interp 0
131931: +attack
131931: hud_medicautocallersthreshold  75  
131931:  alias weapon1  primary_up 
131931:  alias weapon2  secondary_down 
131931:  alias weapon3  melee_down 
131931:  alias lastweapon  primary_up 
131931:  alias nextweapon  melee_down 
131931:  alias previousweapon  primary_up 
131931:  alias switch_between_slot1_and_slot2  primary_up  
131932: slot2
131932:  alias viewmodel_toggle viewmodels_on 
131932:  viewmodel_fov 84
131932:  cl_interp 0
131932: +attack
131932: hud_medicautocallersthreshold  75  
131932:  alias weapon1  primary_up 
131932:  alias weapon2  secondary_down 
131932:  alias weapon3  melee_down 
131932:  alias lastweapon  primary_up 
131932:  alias nextweapon  melee_down 
131932:  alias previousweapon  primary_up 
131932:  alias switch_between_slot1_and_slot2  primary_up  
131934: slot2
131934:  alias viewmodel_toggle viewmodels_on 
131934:  viewmodel_fov 84
131934:  cl_interp 0
131934: +attack
131934: hud_medicautocallersthreshold  75  
131934:  alias weapon1  primary_up 
131934:  alias weapon2  secondary_down 
131934:  alias weapon3  melee_down 
131934:  alias lastweapon  primary_up 
131934:  alias nextweapon  melee_down 
131934:  alias previousweapon  primary_up 
131934:  alias switch_between_slot1_and_slot2  primary_up  
131934: slot2
131934:  alias viewmodel_toggle viewmodels_on 
131934:  viewmodel_fov 84
131934:  cl_interp 0
131934: +attack
131934: hud_medicautocallersthreshold  75  
131934:  alias weapon1  primary_up 
131934:  alias weapon2  secondary_down 
131934:  alias weapon3  melee_down 
131934:  alias lastweapon  primary_up 
131934:  alias nextweapon  melee_down 
131934:  alias previousweapon  primary_up 
131934:  alias switch_between_slot1_and_slot2  primary_up  
131935: slot2
131935:  alias viewmodel_toggle viewmodels_on 
131935:  viewmodel_fov 84
131935:  cl_interp 0
131935: +attack
131935: hud_medicautocallersthreshold  75  
131935:  alias weapon1  primary_up 
131935:  alias weapon2  secondary_down 
131935:  alias weapon3  melee_down 
131935:  alias lastweapon  primary_up 
131935:  alias nextweapon  melee_down 
131935:  alias previousweapon  primary_up 
131935:  alias switch_between_slot1_and_slot2  primary_up  
131936: slot2
131936:  alias viewmodel_toggle viewmodels_on 
131936:  viewmodel_fov 84
131936:  cl_interp 0
131936: +attack
131936: hud_medicautocallersthreshold  75  
131936:  alias weapon1  primary_up 
131936:  alias weapon2  secondary_down 
131936:  alias weapon3  melee_down 
131936:  alias lastweapon  primary_up 
131936:  alias nextweapon  melee_down 
131936:  alias previousweapon  primary_up 
131936:  alias switch_between_slot1_and_slot2  primary_up  
131940: slot2
131940:  alias viewmodel_toggle viewmodels_on 
131940:  viewmodel_fov 84
131940:  cl_interp 0
131940: +attack
131940: hud_medicautocallersthreshold  75  
131940:  alias weapon1  primary_up 
131940:  alias weapon2  secondary_down 
131940:  alias weapon3  melee_down 
131940:  alias lastweapon  primary_up 
131940:  alias nextweapon  melee_down 
131940:  alias previousweapon  primary_up 
131940:  alias switch_between_slot1_and_slot2  primary_up  
131961: slot2
131961:  alias viewmodel_toggle viewmodels_on 
131961:  viewmodel_fov 84
131961:  cl_interp 0
131961: +attack
131961: hud_medicautocallersthreshold  75  
131961:  alias weapon1  primary_up 
131961:  alias weapon2  secondary_down 
131961:  alias weapon3  melee_down 
131961:  alias lastweapon  primary_up 
131961:  alias nextweapon  melee_down 
131961:  alias previousweapon  primary_up 
131961:  alias switch_between_slot1_and_slot2  primary_up  
131962: slot2
131962:  alias viewmodel_toggle viewmodels_on 
131962:  viewmodel_fov 84
131962:  cl_interp 0
131962: +attack
131962: hud_medicautocallersthreshold  75  
131962:  alias weapon1  primary_up 
131962:  alias weapon2  secondary_down 
131962:  alias weapon3  melee_down 
131962:  alias lastweapon  primary_up 
131962:  alias nextweapon  melee_down 
131962:  alias previousweapon  primary_up 
131962:  alias switch_between_slot1_and_slot2  primary_up  
131963: slot2
131963:  alias viewmodel_toggle viewmodels_on 
131963:  viewmodel_fov 84
131963:  cl_interp 0
131963: +attack
131963: hud_medicautocallersthreshold  75  
131963:  alias weapon1  primary_up 
131963:  alias weapon2  secondary_down 
131963:  alias weapon3  melee_down 
131963:  alias lastweapon  primary_up 
131963:  alias nextweapon  melee_down 
131963:  alias previousweapon  primary_up 
131963:  alias switch_between_slot1_and_slot2  primary_up  
131963: slot2
131963:  alias viewmodel_toggle viewmodels_on 
131963:  viewmodel_fov 84
131963:  cl_interp 0
131963: +attack
131963: hud_medicautocallersthreshold  75  
131963:  alias weapon1  primary_up 
131963:  alias weapon2  secondary_down 
131963:  alias weapon3  melee_down 
131963:  alias lastweapon  primary_up 
131963:  alias nextweapon  melee_down 
131963:  alias previousweapon  primary_up 
131963:  alias switch_between_slot1_and_slot2  primary_up  
131964: slot2
131964:  alias viewmodel_toggle viewmodels_on 
131964:  viewmodel_fov 84
131964:  cl_interp 0
131964: +attack
131964: hud_medicautocallersthreshold  75  
131964:  alias weapon1  primary_up 
131964:  alias weapon2  secondary_down 
131964:  alias weapon3  melee_down 
131964:  alias lastweapon  primary_up 
131964:  alias nextweapon  melee_down 
131964:  alias previousweapon  primary_up 
131964:  alias switch_between_slot1_and_slot2  primary_up  
131966: slot2
131966:  alias viewmodel_toggle viewmodels_on 
131966:  viewmodel_fov 84
131966:  cl_interp 0
131966: +attack
131966: hud_medicautocallersthreshold  75  
131966:  alias weapon1  primary_up 
131966:  alias weapon2  secondary_down 
131966:  alias weapon3  melee_down 
131966:  alias lastweapon  primary_up 
131966:  alias nextweapon  melee_down 
131966:  alias previousweapon  primary_up 
131966:  alias switch_between_slot1_and_slot2  primary_up  
131967: slot2
131967:  alias viewmodel_toggle viewmodels_on 
131967:  viewmodel_fov 84
131967:  cl_interp 0
131967: +attack
131967: hud_medicautocallersthreshold  75  
131967:  alias weapon1  primary_up 
131967:  alias weapon2  secondary_down 
131967:  alias weapon3  melee_down 
131967:  alias lastweapon  primary_up 
131967:  alias nextweapon  melee_down 
131967:  alias previousweapon  primary_up 
131967:  alias switch_between_slot1_and_slot2  primary_up  
131999: slot2
131999:  alias viewmodel_toggle viewmodels_on 
131999:  viewmodel_fov 84
131999:  cl_interp 0
131999: +attack
131999: hud_medicautocallersthreshold  75  
131999:  alias weapon1  primary_up 
131999:  alias weapon2  secondary_down 
131999:  alias weapon3  melee_down 
131999:  alias lastweapon  primary_up 
131999:  alias nextweapon  melee_down 
131999:  alias previousweapon  primary_up 
131999:  alias switch_between_slot1_and_slot2  primary_up  
132002: -moveleft
132002: +moveright
132002: alias checkright +moveright 
132002: slot2
132002:  alias viewmodel_toggle viewmodels_on 
132002:  viewmodel_fov 84
132002:  cl_interp 0
132002: +attack
132002: hud_medicautocallersthreshold  75  
132002:  alias weapon1  primary_up 
132002:  alias weapon2  secondary_down 
132002:  alias weapon3  melee_down 
132002:  alias lastweapon  primary_up 
132002:  alias nextweapon  melee_down 
132002:  alias previousweapon  primary_up 
132002:  alias switch_between_slot1_and_slot2  primary_up  
132003: ATTACK FORWARD MOVERIGHT
132003: slot2
132003:  alias viewmodel_toggle viewmodels_on 
132003:  viewmodel_fov 84
132003:  cl_interp 0
132003: +attack
132003: hud_medicautocallersthreshold  75  
132003:  alias weapon1  primary_up 
132003:  alias weapon2  secondary_down 
132003:  alias weapon3  melee_down 
132003:  alias lastweapon  primary_up 
132003:  alias nextweapon  melee_down 
132003:  alias previousweapon  primary_up 
132003:  alias switch_between_slot1_and_slot2  primary_up  
132004: slot2
132004:  alias viewmodel_toggle viewmodels_on 
132004:  viewmodel_fov 84
132004:  cl_interp 0
132004: +attack
132004: hud_medicautocallersthreshold  75  
132004:  alias weapon1  primary_up 
132004:  alias weapon2  secondary_down 
132004:  alias weapon3  melee_down 
132004:  alias lastweapon  primary_up 
132004:  alias nextweapon  melee_down 
132004:  alias previousweapon  primary_up 
132004:  alias switch_between_slot1_and_slot2  primary_up  
132005: slot2
132005:  alias viewmodel_toggle viewmodels_on 
132005:  viewmodel_fov 84
132005:  cl_interp 0
132005: +attack
132005: hud_medicautocallersthreshold  75  
132005:  alias weapon1  primary_up 
132005:  alias weapon2  secondary_down 
132005:  alias weapon3  melee_down 
132005:  alias lastweapon  primary_up 
132005:  alias nextweapon  melee_down 
132005:  alias previousweapon  primary_up 
132005:  alias switch_between_slot1_and_slot2  primary_up  
132008: slot2
132008:  alias viewmodel_toggle viewmodels_on 
132008:  viewmodel_fov 84
132008:  cl_interp 0
132008: +attack
132008: hud_medicautocallersthreshold  75  
132008:  alias weapon1  primary_up 
132008:  alias weapon2  secondary_down 
132008:  alias weapon3  melee_down 
132008:  alias lastweapon  primary_up 
132008:  alias nextweapon  melee_down 
132008:  alias previousweapon  primary_up 
132008:  alias switch_between_slot1_and_slot2  primary_up  
132019: -moveright
132019: alias checkright none 
132020: ATTACK FORWARD
132035: slot2
132035:  alias viewmodel_toggle viewmodels_on 
132035:  viewmodel_fov 84
132035:  cl_interp 0
132035: +attack
132035: hud_medicautocallersthreshold  75  
132035:  alias weapon1  primary_up 
132035:  alias weapon2  secondary_down 
132035:  alias weapon3  melee_down 
132035:  alias lastweapon  primary_up 
132035:  alias nextweapon  melee_down 
132035:  alias previousweapon  primary_up 
132035:  alias switch_between_slot1_and_slot2  primary_up  
132040: slot2
132040:  alias viewmodel_toggle viewmodels_on 
132040:  viewmodel_fov 84
132040:  cl_interp 0
132040: +attack
132040: hud_medicautocallersthreshold  75  
132040:  alias weapon1  primary_up 
132040:  alias weapon2  secondary_down 
132040:  alias weapon3  melee_down 
132040:  alias lastweapon  primary_up 
132040:  alias nextweapon  melee_down 
132040:  alias previousweapon  primary_up 
132040:  alias switch_between_slot1_and_slot2  primary_up  
132041: slot2
132041:  alias viewmodel_toggle viewmodels_on 
132041:  viewmodel_fov 84
132041:  cl_interp 0
132041: +attack
132041: hud_medicautocallersthreshold  75  
132041:  alias weapon1  primary_up 
132041:  alias weapon2  secondary_down 
132041:  alias weapon3  melee_down 
132041:  alias lastweapon  primary_up 
132041:  alias nextweapon  melee_down 
132041:  alias previousweapon  primary_up 
132041:  alias switch_between_slot1_and_slot2  primary_up  
132042:  alias viewmodel_toggle viewmodels_off 
132044: slot2
132044:  alias viewmodel_toggle viewmodels_on 
132044:  viewmodel_fov 84
132044:  cl_interp 0
132044: +attack
132044: hud_medicautocallersthreshold  75  
132044:  alias weapon1  primary_up 
132044:  alias weapon2  secondary_down 
132044:  alias weapon3  melee_down 
132044:  alias lastweapon  primary_up 
132044:  alias nextweapon  melee_down 
132044:  alias previousweapon  primary_up 
132044:  alias switch_between_slot1_and_slot2  primary_up  
132045: slot2
132045:  alias viewmodel_toggle viewmodels_on 
132045:  viewmodel_fov 84
132045:  cl_interp 0
132045: +attack
132045: hud_medicautocallersthreshold  75  
132045:  alias weapon1  primary_up 
132045:  alias weapon2  secondary_down 
132045:  alias weapon3  melee_down 
132045:  alias lastweapon  primary_up 
132045:  alias nextweapon  melee_down 
132045:  alias previousweapon  primary_up 
132045:  alias switch_between_slot1_and_slot2  primary_up  
132069: slot2
132069:  alias viewmodel_toggle viewmodels_on 
132069:  viewmodel_fov 84
132069:  cl_interp 0
132069: +attack
132069: hud_medicautocallersthreshold  75  
132069:  alias weapon1  primary_up 
132069:  alias weapon2  secondary_down 
132069:  alias weapon3  melee_down 
132069:  alias lastweapon  primary_up 
132069:  alias nextweapon  melee_down 
132069:  alias previousweapon  primary_up 
132069:  alias switch_between_slot1_and_slot2  primary_up  
132071: slot2
132071:  alias viewmodel_toggle viewmodels_on 
132071:  viewmodel_fov 84
132071:  cl_interp 0
132071: +attack
132071: hud_medicautocallersthreshold  75  
132071:  alias weapon1  primary_up 
132071:  alias weapon2  secondary_down 
132071:  alias weapon3  melee_down 
132071:  alias lastweapon  primary_up 
132071:  alias nextweapon  melee_down 
132071:  alias previousweapon  primary_up 
132071:  alias switch_between_slot1_and_slot2  primary_up  
132073: slot2
132073:  alias viewmodel_toggle viewmodels_on 
132073:  viewmodel_fov 84
132073:  cl_interp 0
132073: +attack
132073: hud_medicautocallersthreshold  75  
132073:  alias weapon1  primary_up 
132073:  alias weapon2  secondary_down 
132073:  alias weapon3  melee_down 
132073:  alias lastweapon  primary_up 
132073:  alias nextweapon  melee_down 
132073:  alias previousweapon  primary_up 
132073:  alias switch_between_slot1_and_slot2  primary_up  
132074: slot2
132074:  alias viewmodel_toggle viewmodels_on 
132074:  viewmodel_fov 84
132074:  cl_interp 0
132074: +attack
132074: hud_medicautocallersthreshold  75  
132074:  alias weapon1  primary_up 
132074:  alias weapon2  secondary_down 
132074:  alias weapon3  melee_down 
132074:  alias lastweapon  primary_up 
132074:  alias nextweapon  melee_down 
132074:  alias previousweapon  primary_up 
132074:  alias switch_between_slot1_and_slot2  primary_up  
132075: slot2
132075:  alias viewmodel_toggle viewmodels_on 
132075:  viewmodel_fov 84
132075:  cl_interp 0
132075: +attack
132075: hud_medicautocallersthreshold  75  
132075:  alias weapon1  primary_up 
132075:  alias weapon2  secondary_down 
132075:  alias weapon3  melee_down 
132075:  alias lastweapon  primary_up 
132075:  alias nextweapon  melee_down 
132075:  alias previousweapon  primary_up 
132075:  alias switch_between_slot1_and_slot2  primary_up  
132076: slot2
132076:  alias viewmodel_toggle viewmodels_on 
132076:  viewmodel_fov 84
132076:  cl_interp 0
132076: +attack
132076: hud_medicautocallersthreshold  75  
132076:  alias weapon1  primary_up 
132076:  alias weapon2  secondary_down 
132076:  alias weapon3  melee_down 
132076:  alias lastweapon  primary_up 
132076:  alias nextweapon  melee_down 
132076:  alias previousweapon  primary_up 
132076:  alias switch_between_slot1_and_slot2  primary_up  
132083: +jump 65
132084: ATTACK JUMP FORWARD
132085: -moveright
132085: +moveleft
132085: alias checkleft +moveleft 
132086: ATTACK JUMP FORWARD MOVELEFT
132090: -forward
132090: alias checkfwd none 
132091: ATTACK JUMP MOVELEFT
132092: -jump 65
132093: ATTACK MOVELEFT
132102: slot2
132102:  alias viewmodel_toggle viewmodels_on 
132102:  viewmodel_fov 84
132102:  cl_interp 0
132102: +attack
132102: hud_medicautocallersthreshold  75  
132102:  alias weapon1  primary_up 
132102:  alias weapon2  secondary_down 
132102:  alias weapon3  melee_down 
132102:  alias lastweapon  primary_up 
132102:  alias nextweapon  melee_down 
132102:  alias previousweapon  primary_up 
132102:  alias switch_between_slot1_and_slot2  primary_up  
132103: slot2
132103:  alias viewmodel_toggle viewmodels_on 
132103:  viewmodel_fov 84
132103:  cl_interp 0
132103: +attack
132103: hud_medicautocallersthreshold  75  
132103:  alias weapon1  primary_up 
132103:  alias weapon2  secondary_down 
132103:  alias weapon3  melee_down 
132103:  alias lastweapon  primary_up 
132103:  alias nextweapon  melee_down 
132103:  alias previousweapon  primary_up 
132103:  alias switch_between_slot1_and_slot2  primary_up  
132104: slot2
132104:  alias viewmodel_toggle viewmodels_on 
132104:  viewmodel_fov 84
132104:  cl_interp 0
132104: +attack
132104: hud_medicautocallersthreshold  75  
132104:  alias weapon1  primary_up 
132104:  alias weapon2  secondary_down 
132104:  alias weapon3  melee_down 
132104:  alias lastweapon  primary_up 
132104:  alias nextweapon  melee_down 
132104:  alias previousweapon  primary_up 
132104:  alias switch_between_slot1_and_slot2  primary_up  
132105: slot2
132105:  alias viewmodel_toggle viewmodels_on 
132105:  viewmodel_fov 84
132105:  cl_interp 0
132105: +attack
132105: hud_medicautocallersthreshold  75  
132105:  alias weapon1  primary_up 
132105:  alias weapon2  secondary_down 
132105:  alias weapon3  melee_down 
132105:  alias lastweapon  primary_up 
132105:  alias nextweapon  melee_down 
132105:  alias previousweapon  primary_up 
132105:  alias switch_between_slot1_and_slot2  primary_up  
132106: slot2
132106:  alias viewmodel_toggle viewmodels_on 
132106:  viewmodel_fov 84
132106:  cl_interp 0
132106: +attack
132106: hud_medicautocallersthreshold  75  
132106:  alias weapon1  primary_up 
132106:  alias weapon2  secondary_down 
132106:  alias weapon3  melee_down 
132106:  alias lastweapon  primary_up 
132106:  alias nextweapon  melee_down 
132106:  alias previousweapon  primary_up 
132106:  alias switch_between_slot1_and_slot2  primary_up  
132106: -back
132106: +forward
132106: alias checkfwd +forward 
132107: ATTACK FORWARD MOVELEFT
132116: -moveleft
132116: alias checkleft none 
132117: ATTACK FORWARD
132131: slot2
132131:  alias viewmodel_toggle viewmodels_on 
132131:  viewmodel_fov 84
132131:  cl_interp 0
132131: +attack
132131: hud_medicautocallersthreshold  75  
132131:  alias weapon1  primary_up 
132131:  alias weapon2  secondary_down 
132131:  alias weapon3  melee_down 
132131:  alias lastweapon  primary_up 
132131:  alias nextweapon  melee_down 
132131:  alias previousweapon  primary_up 
132131:  alias switch_between_slot1_and_slot2  primary_up  
132134: slot2
132134:  alias viewmodel_toggle viewmodels_on 
132134:  viewmodel_fov 84
132134:  cl_interp 0
132134: +attack
132134: hud_medicautocallersthreshold  75  
132134:  alias weapon1  primary_up 
132134:  alias weapon2  secondary_down 
132134:  alias weapon3  melee_down 
132134:  alias lastweapon  primary_up 
132134:  alias nextweapon  melee_down 
132134:  alias previousweapon  primary_up 
132134:  alias switch_between_slot1_and_slot2  primary_up  
132136: slot2
132136:  alias viewmodel_toggle viewmodels_on 
132136:  viewmodel_fov 84
132136:  cl_interp 0
132136: +attack
132136: hud_medicautocallersthreshold  75  
132136:  alias weapon1  primary_up 
132136:  alias weapon2  secondary_down 
132136:  alias weapon3  melee_down 
132136:  alias lastweapon  primary_up 
132136:  alias nextweapon  melee_down 
132136:  alias previousweapon  primary_up 
132136:  alias switch_between_slot1_and_slot2  primary_up  
132138: slot2
132138:  alias viewmodel_toggle viewmodels_on 
132138:  viewmodel_fov 84
132138:  cl_interp 0
132138: +attack
132138: hud_medicautocallersthreshold  75  
132138:  alias weapon1  primary_up 
132138:  alias weapon2  secondary_down 
132138:  alias weapon3  melee_down 
132138:  alias lastweapon  primary_up 
132138:  alias nextweapon  melee_down 
132138:  alias previousweapon  primary_up 
132138:  alias switch_between_slot1_and_slot2  primary_up  
132139: slot2
132139:  alias viewmodel_toggle viewmodels_on 
132139:  viewmodel_fov 84
132139:  cl_interp 0
132139: +attack
132139: hud_medicautocallersthreshold  75  
132139:  alias weapon1  primary_up 
132139:  alias weapon2  secondary_down 
132139:  alias weapon3  melee_down 
132139:  alias lastweapon  primary_up 
132139:  alias nextweapon  melee_down 
132139:  alias previousweapon  primary_up 
132139:  alias switch_between_slot1_and_slot2  primary_up  
132141: slot2
132141:  alias viewmodel_toggle viewmodels_on 
132141:  viewmodel_fov 84
132141:  cl_interp 0
132141: +attack
132141: hud_medicautocallersthreshold  75  
132141:  alias weapon1  primary_up 
132141:  alias weapon2  secondary_down 
132141:  alias weapon3  melee_down 
132141:  alias lastweapon  primary_up 
132141:  alias nextweapon  melee_down 
132141:  alias previousweapon  primary_up 
132141:  alias switch_between_slot1_and_slot2  primary_up  
132141: +jump 65
132142: ATTACK JUMP FORWARD
132150: -moveleft
132150: +moveright
132150: alias checkright +moveright 
132150: ATTACK JUMP FORWARD MOVERIGHT
132152: -forward
132152: alias checkfwd none 
132152: -jump 65
132153: ATTACK MOVERIGHT
132167: -back
132167: +forward
132167: alias checkfwd +forward 
132168: ATTACK FORWARD MOVERIGHT
132168: slot2
132168:  alias viewmodel_toggle viewmodels_on 
132168:  viewmodel_fov 84
132168:  cl_interp 0
132168: +attack
132168: hud_medicautocallersthreshold  75  
132168:  alias weapon1  primary_up 
132168:  alias weapon2  secondary_down 
132168:  alias weapon3  melee_down 
132168:  alias lastweapon  primary_up 
132168:  alias nextweapon  melee_down 
132168:  alias previousweapon  primary_up 
132168:  alias switch_between_slot1_and_slot2  primary_up  
132169: -moveright
132169: +moveleft
132169: alias checkleft +moveleft 
132169: -moveright
132169: +moveleft 
132169: alias checkright none 
132169:  alias viewmodel_toggle viewmodels_off 
132170: ATTACK FORWARD MOVELEFT
132170: slot2
132170:  alias viewmodel_toggle viewmodels_on 
132170:  viewmodel_fov 84
132170:  cl_interp 0
132170: +attack
132170: hud_medicautocallersthreshold  75  
132170:  alias weapon1  primary_up 
132170:  alias weapon2  secondary_down 
132170:  alias weapon3  melee_down 
132170:  alias lastweapon  primary_up 
132170:  alias nextweapon  melee_down 
132170:  alias previousweapon  primary_up 
132170:  alias switch_between_slot1_and_slot2  primary_up  
132171: slot2
132171:  alias viewmodel_toggle viewmodels_on 
132171:  viewmodel_fov 84
132171:  cl_interp 0
132171: +attack
132171: hud_medicautocallersthreshold  75  
132171:  alias weapon1  primary_up 
132171:  alias weapon2  secondary_down 
132171:  alias weapon3  melee_down 
132171:  alias lastweapon  primary_up 
132171:  alias nextweapon  melee_down 
132171:  alias previousweapon  primary_up 
132171:  alias switch_between_slot1_and_slot2  primary_up  
132173: slot2
132173:  alias viewmodel_toggle viewmodels_on 
132173:  viewmodel_fov 84
132173:  cl_interp 0
132173: +attack
132173: hud_medicautocallersthreshold  75  
132173:  alias weapon1  primary_up 
132173:  alias weapon2  secondary_down 
132173:  alias weapon3  melee_down 
132173:  alias lastweapon  primary_up 
132173:  alias nextweapon  melee_down 
132173:  alias previousweapon  primary_up 
132173:  alias switch_between_slot1_and_slot2  primary_up  
132190: +jump 65
132191: ATTACK JUMP FORWARD MOVELEFT
132195: -jump 65
132196: ATTACK FORWARD MOVELEFT
132203: slot2
132203:  alias viewmodel_toggle viewmodels_on 
132203:  viewmodel_fov 84
132203:  cl_interp 0
132203: +attack
132203: hud_medicautocallersthreshold  75  
132203:  alias weapon1  primary_up 
132203:  alias weapon2  secondary_down 
132203:  alias weapon3  melee_down 
132203:  alias lastweapon  primary_up 
132203:  alias nextweapon  melee_down 
132203:  alias previousweapon  primary_up 
132203:  alias switch_between_slot1_and_slot2  primary_up  
132205: slot2
132205:  alias viewmodel_toggle viewmodels_on 
132205:  viewmodel_fov 84
132205:  cl_interp 0
132205: +attack
132205: hud_medicautocallersthreshold  75  
132205:  alias weapon1  primary_up 
132205:  alias weapon2  secondary_down 
132205:  alias weapon3  melee_down 
132205:  alias lastweapon  primary_up 
132205:  alias nextweapon  melee_down 
132205:  alias previousweapon  primary_up 
132205:  alias switch_between_slot1_and_slot2  primary_up  
132206: slot2
132206:  alias viewmodel_toggle viewmodels_on 
132206:  viewmodel_fov 84
132206:  cl_interp 0
132206: +attack
132206: hud_medicautocallersthreshold  75  
132206:  alias weapon1  primary_up 
132206:  alias weapon2  secondary_down 
132206:  alias weapon3  melee_down 
132206:  alias lastweapon  primary_up 
132206:  alias nextweapon  melee_down 
132206:  alias previousweapon  primary_up 
132206:  alias switch_between_slot1_and_slot2  primary_up  
132207: slot2
132207:  alias viewmodel_toggle viewmodels_on 
132207:  viewmodel_fov 84
132207:  cl_interp 0
132207: +attack
132207: hud_medicautocallersthreshold  75  
132207:  alias weapon1  primary_up 
132207:  alias weapon2  secondary_down 
132207:  alias weapon3  melee_down 
132207:  alias lastweapon  primary_up 
132207:  alias nextweapon  melee_down 
132207:  alias previousweapon  primary_up 
132207:  alias switch_between_slot1_and_slot2  primary_up  
132208: slot2
132208:  alias viewmodel_toggle viewmodels_on 
132208:  viewmodel_fov 84
132208:  cl_interp 0
132208: +attack
132208: hud_medicautocallersthreshold  75  
132208:  alias weapon1  primary_up 
132208:  alias weapon2  secondary_down 
132208:  alias weapon3  melee_down 
132208:  alias lastweapon  primary_up 
132208:  alias nextweapon  melee_down 
132208:  alias previousweapon  primary_up 
132208:  alias switch_between_slot1_and_slot2  primary_up  
132237: -moveleft
132237: alias checkleft none 
132238: ATTACK FORWARD
132253: -attack 
132253: -moveright
132253: +moveleft
132253: alias checkleft +moveleft 
132254: FORWARD MOVELEFT
132261: +attack 
132262: ATTACK FORWARD MOVELEFT
132275: slot2
132275:  alias viewmodel_toggle viewmodels_on 
132275:  viewmodel_fov 84
132275:  cl_interp 0
132275: +attack
132275: hud_medicautocallersthreshold  75  
132275:  alias weapon1  primary_up 
132275:  alias weapon2  secondary_down 
132275:  alias weapon3  melee_down 
132275:  alias lastweapon  primary_up 
132275:  alias nextweapon  melee_down 
132275:  alias previousweapon  primary_up 
132275:  alias switch_between_slot1_and_slot2  primary_up  
132277: slot2
132277:  alias viewmodel_toggle viewmodels_on 
132277:  viewmodel_fov 84
132277:  cl_interp 0
132277: +attack
132277: hud_medicautocallersthreshold  75  
132277:  alias weapon1  primary_up 
132277:  alias weapon2  secondary_down 
132277:  alias weapon3  melee_down 
132277:  alias lastweapon  primary_up 
132277:  alias nextweapon  melee_down 
132277:  alias previousweapon  primary_up 
132277:  alias switch_between_slot1_and_slot2  primary_up  
132278: slot2
132278:  alias viewmodel_toggle viewmodels_on 
132278:  viewmodel_fov 84
132278:  cl_interp 0
132278: +attack
132278: hud_medicautocallersthreshold  75  
132278:  alias weapon1  primary_up 
132278:  alias weapon2  secondary_down 
132278:  alias weapon3  melee_down 
132278:  alias lastweapon  primary_up 
132278:  alias nextweapon  melee_down 
132278:  alias previousweapon  primary_up 
132278:  alias switch_between_slot1_and_slot2  primary_up  
132279: slot2
132279:  alias viewmodel_toggle viewmodels_on 
132279:  viewmodel_fov 84
132279:  cl_interp 0
132279: +attack
132279: hud_medicautocallersthreshold  75  
132279:  alias weapon1  primary_up 
132279:  alias weapon2  secondary_down 
132279:  alias weapon3  melee_down 
132279:  alias lastweapon  primary_up 
132279:  alias nextweapon  melee_down 
132279:  alias previousweapon  primary_up 
132279:  alias switch_between_slot1_and_slot2  primary_up  
132281: slot2
132281:  alias viewmodel_toggle viewmodels_on 
132281:  viewmodel_fov 84
132281:  cl_interp 0
132281: +attack
132281: hud_medicautocallersthreshold  75  
132281:  alias weapon1  primary_up 
132281:  alias weapon2  secondary_down 
132281:  alias weapon3  melee_down 
132281:  alias lastweapon  primary_up 
132281:  alias nextweapon  melee_down 
132281:  alias previousweapon  primary_up 
132281:  alias switch_between_slot1_and_slot2  primary_up  
132296: -forward
132296: alias checkfwd none 
132297: ATTACK MOVELEFT
132308: -forward
132308: +back
132308: alias checkback +back 
132309: ATTACK BACK MOVELEFT
132310: slot2
132310:  alias viewmodel_toggle viewmodels_on 
132310:  viewmodel_fov 84
132310:  cl_interp 0
132310: +attack
132310: hud_medicautocallersthreshold  75  
132310:  alias weapon1  primary_up 
132310:  alias weapon2  secondary_down 
132310:  alias weapon3  melee_down 
132310:  alias lastweapon  primary_up 
132310:  alias nextweapon  melee_down 
132310:  alias previousweapon  primary_up 
132310:  alias switch_between_slot1_and_slot2  primary_up  
132312: slot2
132312:  alias viewmodel_toggle viewmodels_on 
132312:  viewmodel_fov 84
132312:  cl_interp 0
132312: +attack
132312: hud_medicautocallersthreshold  75  
132312:  alias weapon1  primary_up 
132312:  alias weapon2  secondary_down 
132312:  alias weapon3  melee_down 
132312:  alias lastweapon  primary_up 
132312:  alias nextweapon  melee_down 
132312:  alias previousweapon  primary_up 
132312:  alias switch_between_slot1_and_slot2  primary_up  
132312: slot2
132312:  alias viewmodel_toggle viewmodels_on 
132312:  viewmodel_fov 84
132312:  cl_interp 0
132312: +attack
132312: hud_medicautocallersthreshold  75  
132312:  alias weapon1  primary_up 
132312:  alias weapon2  secondary_down 
132312:  alias weapon3  melee_down 
132312:  alias lastweapon  primary_up 
132312:  alias nextweapon  melee_down 
132312:  alias previousweapon  primary_up 
132312:  alias switch_between_slot1_and_slot2  primary_up  
132313: slot2
132313:  alias viewmodel_toggle viewmodels_on 
132313:  viewmodel_fov 84
132313:  cl_interp 0
132313: +attack
132313: hud_medicautocallersthreshold  75  
132313:  alias weapon1  primary_up 
132313:  alias weapon2  secondary_down 
132313:  alias weapon3  melee_down 
132313:  alias lastweapon  primary_up 
132313:  alias nextweapon  melee_down 
132313:  alias previousweapon  primary_up 
132313:  alias switch_between_slot1_and_slot2  primary_up  
132314: slot2
132314:  alias viewmodel_toggle viewmodels_on 
132314:  viewmodel_fov 84
132314:  cl_interp 0
132314: +attack
132314: hud_medicautocallersthreshold  75  
132314:  alias weapon1  primary_up 
132314:  alias weapon2  secondary_down 
132314:  alias weapon3  melee_down 
132314:  alias lastweapon  primary_up 
132314:  alias nextweapon  melee_down 
132314:  alias previousweapon  primary_up 
132314:  alias switch_between_slot1_and_slot2  primary_up  
132319: -moveleft
132319: +moveright
132319: alias checkright +moveright 
132320: ATTACK BACK MOVERIGHT
132323: -back
132323: alias checkback none 
132324: ATTACK MOVERIGHT
132324: -moveleft
132324: +moveright 
132324: alias checkleft none 
132332: -back
132332: +forward
132332: alias checkfwd +forward 
132333: ATTACK FORWARD MOVERIGHT
132336: -moveright
132336: alias checkright none 
132337: ATTACK FORWARD
132338: -moveright
132338: +moveleft
132338: alias checkleft +moveleft 
132339: ATTACK FORWARD MOVELEFT
132343: slot2
132343:  alias viewmodel_toggle viewmodels_on 
132343:  viewmodel_fov 84
132343:  cl_interp 0
132343: +attack
132343: hud_medicautocallersthreshold  75  
132343:  alias weapon1  primary_up 
132343:  alias weapon2  secondary_down 
132343:  alias weapon3  melee_down 
132343:  alias lastweapon  primary_up 
132343:  alias nextweapon  melee_down 
132343:  alias previousweapon  primary_up 
132343:  alias switch_between_slot1_and_slot2  primary_up  
132345: slot2
132345:  alias viewmodel_toggle viewmodels_on 
132345:  viewmodel_fov 84
132345:  cl_interp 0
132345: +attack
132345: hud_medicautocallersthreshold  75  
132345:  alias weapon1  primary_up 
132345:  alias weapon2  secondary_down 
132345:  alias weapon3  melee_down 
132345:  alias lastweapon  primary_up 
132345:  alias nextweapon  melee_down 
132345:  alias previousweapon  primary_up 
132345:  alias switch_between_slot1_and_slot2  primary_up  
132346: slot2
132346:  alias viewmodel_toggle viewmodels_on 
132346:  viewmodel_fov 84
132346:  cl_interp 0
132346: +attack
132346: hud_medicautocallersthreshold  75  
132346:  alias weapon1  primary_up 
132346:  alias weapon2  secondary_down 
132346:  alias weapon3  melee_down 
132346:  alias lastweapon  primary_up 
132346:  alias nextweapon  melee_down 
132346:  alias previousweapon  primary_up 
132346:  alias switch_between_slot1_and_slot2  primary_up  
132347: slot2
132347:  alias viewmodel_toggle viewmodels_on 
132347:  viewmodel_fov 84
132347:  cl_interp 0
132347: +attack
132347: hud_medicautocallersthreshold  75  
132347:  alias weapon1  primary_up 
132347:  alias weapon2  secondary_down 
132347:  alias weapon3  melee_down 
132347:  alias lastweapon  primary_up 
132347:  alias nextweapon  melee_down 
132347:  alias previousweapon  primary_up 
132347:  alias switch_between_slot1_and_slot2  primary_up  
132348: slot2
132348:  alias viewmodel_toggle viewmodels_on 
132348:  viewmodel_fov 84
132348:  cl_interp 0
132348: +attack
132348: hud_medicautocallersthreshold  75  
132348:  alias weapon1  primary_up 
132348:  alias weapon2  secondary_down 
132348:  alias weapon3  melee_down 
132348:  alias lastweapon  primary_up 
132348:  alias nextweapon  melee_down 
132348:  alias previousweapon  primary_up 
132348:  alias switch_between_slot1_and_slot2  primary_up  
132349: slot2
132349:  alias viewmodel_toggle viewmodels_on 
132349:  viewmodel_fov 84
132349:  cl_interp 0
132349: +attack
132349: hud_medicautocallersthreshold  75  
132349:  alias weapon1  primary_up 
132349:  alias weapon2  secondary_down 
132349:  alias weapon3  melee_down 
132349:  alias lastweapon  primary_up 
132349:  alias nextweapon  melee_down 
132349:  alias previousweapon  primary_up 
132349:  alias switch_between_slot1_and_slot2  primary_up  
132370: -moveleft
132370: alias checkleft none 
132371: ATTACK FORWARD
132372: -moveleft
132372: +moveright
132372: alias checkright +moveright 
132373: ATTACK FORWARD MOVERIGHT
132373: -attack 
132374: FORWARD MOVERIGHT
132379: -forward
132379: alias checkfwd none 
132380: MOVERIGHT
132381: +attack 
132382: ATTACK MOVERIGHT
132391: -moveright
132391: +moveleft
132391: alias checkleft +moveleft 
132392: ATTACK MOVELEFT
132394: slot2
132394:  alias viewmodel_toggle viewmodels_on 
132394:  viewmodel_fov 84
132394:  cl_interp 0
132394: +attack
132394: hud_medicautocallersthreshold  75  
132394:  alias weapon1  primary_up 
132394:  alias weapon2  secondary_down 
132394:  alias weapon3  melee_down 
132394:  alias lastweapon  primary_up 
132394:  alias nextweapon  melee_down 
132394:  alias previousweapon  primary_up 
132394:  alias switch_between_slot1_and_slot2  primary_up  
132395: slot2
132395:  alias viewmodel_toggle viewmodels_on 
132395:  viewmodel_fov 84
132395:  cl_interp 0
132395: +attack
132395: hud_medicautocallersthreshold  75  
132395:  alias weapon1  primary_up 
132395:  alias weapon2  secondary_down 
132395:  alias weapon3  melee_down 
132395:  alias lastweapon  primary_up 
132395:  alias nextweapon  melee_down 
132395:  alias previousweapon  primary_up 
132395:  alias switch_between_slot1_and_slot2  primary_up  
132395: slot2
132395:  alias viewmodel_toggle viewmodels_on 
132395:  viewmodel_fov 84
132395:  cl_interp 0
132395: +attack
132395: hud_medicautocallersthreshold  75  
132395:  alias weapon1  primary_up 
132395:  alias weapon2  secondary_down 
132395:  alias weapon3  melee_down 
132395:  alias lastweapon  primary_up 
132395:  alias nextweapon  melee_down 
132395:  alias previousweapon  primary_up 
132395:  alias switch_between_slot1_and_slot2  primary_up  
132396: -moveright
132396: +moveleft 
132396: alias checkright none 
132396: slot2
132396:  alias viewmodel_toggle viewmodels_on 
132396:  viewmodel_fov 84
132396:  cl_interp 0
132396: +attack
132396: hud_medicautocallersthreshold  75  
132396:  alias weapon1  primary_up 
132396:  alias weapon2  secondary_down 
132396:  alias weapon3  melee_down 
132396:  alias lastweapon  primary_up 
132396:  alias nextweapon  melee_down 
132396:  alias previousweapon  primary_up 
132396:  alias switch_between_slot1_and_slot2  primary_up  
132397: slot2
132397:  alias viewmodel_toggle viewmodels_on 
132397:  viewmodel_fov 84
132397:  cl_interp 0
132397: +attack
132397: hud_medicautocallersthreshold  75  
132397:  alias weapon1  primary_up 
132397:  alias weapon2  secondary_down 
132397:  alias weapon3  melee_down 
132397:  alias lastweapon  primary_up 
132397:  alias nextweapon  melee_down 
132397:  alias previousweapon  primary_up 
132397:  alias switch_between_slot1_and_slot2  primary_up  
132398: slot2
132398:  alias viewmodel_toggle viewmodels_on 
132398:  viewmodel_fov 84
132398:  cl_interp 0
132398: +attack
132398: hud_medicautocallersthreshold  75  
132398:  alias weapon1  primary_up 
132398:  alias weapon2  secondary_down 
132398:  alias weapon3  melee_down 
132398:  alias lastweapon  primary_up 
132398:  alias nextweapon  melee_down 
132398:  alias previousweapon  primary_up 
132398:  alias switch_between_slot1_and_slot2  primary_up  
132404: -back
132404: +forward
132404: alias checkfwd +forward 
132405: ATTACK FORWARD MOVELEFT
132419: slot2
132419:  alias viewmodel_toggle viewmodels_on 
132419:  viewmodel_fov 84
132419:  cl_interp 0
132419: +attack
132419: hud_medicautocallersthreshold  75  
132419:  alias weapon1  primary_up 
132419:  alias weapon2  secondary_down 
132419:  alias weapon3  melee_down 
132419:  alias lastweapon  primary_up 
132419:  alias nextweapon  melee_down 
132419:  alias previousweapon  primary_up 
132419:  alias switch_between_slot1_and_slot2  primary_up  
132421: slot2
132421:  alias viewmodel_toggle viewmodels_on 
132421:  viewmodel_fov 84
132421:  cl_interp 0
132421: +attack
132421: hud_medicautocallersthreshold  75  
132421:  alias weapon1  primary_up 
132421:  alias weapon2  secondary_down 
132421:  alias weapon3  melee_down 
132421:  alias lastweapon  primary_up 
132421:  alias nextweapon  melee_down 
132421:  alias previousweapon  primary_up 
132421:  alias switch_between_slot1_and_slot2  primary_up  
132421: -moveleft
132421: alias checkleft none 
132422: ATTACK FORWARD
132422: slot2
132422:  alias viewmodel_toggle viewmodels_on 
132422:  viewmodel_fov 84
132422:  cl_interp 0
132422: +attack
132422: hud_medicautocallersthreshold  75  
132422:  alias weapon1  primary_up 
132422:  alias weapon2  secondary_down 
132422:  alias weapon3  melee_down 
132422:  alias lastweapon  primary_up 
132422:  alias nextweapon  melee_down 
132422:  alias previousweapon  primary_up 
132422:  alias switch_between_slot1_and_slot2  primary_up  
132423: slot2
132423:  alias viewmodel_toggle viewmodels_on 
132423:  viewmodel_fov 84
132423:  cl_interp 0
132423: +attack
132423: hud_medicautocallersthreshold  75  
132423:  alias weapon1  primary_up 
132423:  alias weapon2  secondary_down 
132423:  alias weapon3  melee_down 
132423:  alias lastweapon  primary_up 
132423:  alias nextweapon  melee_down 
132423:  alias previousweapon  primary_up 
132423:  alias switch_between_slot1_and_slot2  primary_up  
132424: slot2
132424:  alias viewmodel_toggle viewmodels_on 
132424:  viewmodel_fov 84
132424:  cl_interp 0
132424: +attack
132424: hud_medicautocallersthreshold  75  
132424:  alias weapon1  primary_up 
132424:  alias weapon2  secondary_down 
132424:  alias weapon3  melee_down 
132424:  alias lastweapon  primary_up 
132424:  alias nextweapon  melee_down 
132424:  alias previousweapon  primary_up 
132424:  alias switch_between_slot1_and_slot2  primary_up  
132425: slot2
132425:  alias viewmodel_toggle viewmodels_on 
132425:  viewmodel_fov 84
132425:  cl_interp 0
132425: +attack
132425: hud_medicautocallersthreshold  75  
132425:  alias weapon1  primary_up 
132425:  alias weapon2  secondary_down 
132425:  alias weapon3  melee_down 
132425:  alias lastweapon  primary_up 
132425:  alias nextweapon  melee_down 
132425:  alias previousweapon  primary_up 
132425:  alias switch_between_slot1_and_slot2  primary_up  
132427: slot2
132427:  alias viewmodel_toggle viewmodels_on 
132427:  viewmodel_fov 84
132427:  cl_interp 0
132427: +attack
132427: hud_medicautocallersthreshold  75  
132427:  alias weapon1  primary_up 
132427:  alias weapon2  secondary_down 
132427:  alias weapon3  melee_down 
132427:  alias lastweapon  primary_up 
132427:  alias nextweapon  melee_down 
132427:  alias previousweapon  primary_up 
132427:  alias switch_between_slot1_and_slot2  primary_up  
132437: -moveright
132437: +moveleft
132437: alias checkleft +moveleft 
132437: +jump 65
132438: ATTACK JUMP FORWARD MOVELEFT
132438: +duck 83
132439: ATTACK JUMP DUCK FORWARD MOVELEFT
132441: -forward
132441: alias checkfwd none 
132442: ATTACK JUMP DUCK MOVELEFT
132444: -moveleft
132444: +moveright
132444: alias checkright +moveright 
132445: ATTACK JUMP DUCK MOVERIGHT
132445: -moveleft
132445: +moveright 
132445: alias checkleft none 
132448: -jump 65
132449: ATTACK DUCK MOVERIGHT
132466: -attack 
132469: DUCK MOVERIGHT
132473: +attack 
132474: ATTACK DUCK MOVERIGHT
132475: -duck 83
132476: ATTACK MOVERIGHT
132484: -back
132484: +forward
132484: alias checkfwd +forward 
132485: ATTACK FORWARD MOVERIGHT
132486: slot2
132486:  alias viewmodel_toggle viewmodels_on 
132486:  viewmodel_fov 84
132486:  cl_interp 0
132486: +attack
132486: hud_medicautocallersthreshold  75  
132486:  alias weapon1  primary_up 
132486:  alias weapon2  secondary_down 
132486:  alias weapon3  melee_down 
132486:  alias lastweapon  primary_up 
132486:  alias nextweapon  melee_down 
132486:  alias previousweapon  primary_up 
132486:  alias switch_between_slot1_and_slot2  primary_up  
132487: slot2
132487:  alias viewmodel_toggle viewmodels_on 
132487:  viewmodel_fov 84
132487:  cl_interp 0
132487: +attack
132487: hud_medicautocallersthreshold  75  
132487:  alias weapon1  primary_up 
132487:  alias weapon2  secondary_down 
132487:  alias weapon3  melee_down 
132487:  alias lastweapon  primary_up 
132487:  alias nextweapon  melee_down 
132487:  alias previousweapon  primary_up 
132487:  alias switch_between_slot1_and_slot2  primary_up  
132487: slot2
132487:  alias viewmodel_toggle viewmodels_on 
132487:  viewmodel_fov 84
132487:  cl_interp 0
132487: +attack
132487: hud_medicautocallersthreshold  75  
132487:  alias weapon1  primary_up 
132487:  alias weapon2  secondary_down 
132487:  alias weapon3  melee_down 
132487:  alias lastweapon  primary_up 
132487:  alias nextweapon  melee_down 
132487:  alias previousweapon  primary_up 
132487:  alias switch_between_slot1_and_slot2  primary_up  
132488: slot2
132488:  alias viewmodel_toggle viewmodels_on 
132488:  viewmodel_fov 84
132488:  cl_interp 0
132488: +attack
132488: hud_medicautocallersthreshold  75  
132488:  alias weapon1  primary_up 
132488:  alias weapon2  secondary_down 
132488:  alias weapon3  melee_down 
132488:  alias lastweapon  primary_up 
132488:  alias nextweapon  melee_down 
132488:  alias previousweapon  primary_up 
132488:  alias switch_between_slot1_and_slot2  primary_up  
132489: slot2
132489:  alias viewmodel_toggle viewmodels_on 
132489:  viewmodel_fov 84
132489:  cl_interp 0
132489: +attack
132489: hud_medicautocallersthreshold  75  
132489:  alias weapon1  primary_up 
132489:  alias weapon2  secondary_down 
132489:  alias weapon3  melee_down 
132489:  alias lastweapon  primary_up 
132489:  alias nextweapon  melee_down 
132489:  alias previousweapon  primary_up 
132489:  alias switch_between_slot1_and_slot2  primary_up  
132492: slot2
132492:  alias viewmodel_toggle viewmodels_on 
132492:  viewmodel_fov 84
132492:  cl_interp 0
132492: +attack
132492: hud_medicautocallersthreshold  75  
132492:  alias weapon1  primary_up 
132492:  alias weapon2  secondary_down 
132492:  alias weapon3  melee_down 
132492:  alias lastweapon  primary_up 
132492:  alias nextweapon  melee_down 
132492:  alias previousweapon  primary_up 
132492:  alias switch_between_slot1_and_slot2  primary_up  
132514: -forward
132514: alias checkfwd none 
132515: ATTACK MOVERIGHT
132520: -attack 
132521: MOVERIGHT
132527: +attack 
132528: ATTACK MOVERIGHT
132538: -forward
132538: +back
132538: alias checkback +back 
132540: ATTACK BACK MOVERIGHT
132540: -moveright
132540: +moveleft
132540: alias checkleft +moveleft 
132540: ATTACK BACK MOVELEFT
132551: slot2
132551:  alias viewmodel_toggle viewmodels_on 
132551:  viewmodel_fov 84
132551:  cl_interp 0
132551: +attack
132551: hud_medicautocallersthreshold  75  
132551:  alias weapon1  primary_up 
132551:  alias weapon2  secondary_down 
132551:  alias weapon3  melee_down 
132551:  alias lastweapon  primary_up 
132551:  alias nextweapon  melee_down 
132551:  alias previousweapon  primary_up 
132551:  alias switch_between_slot1_and_slot2  primary_up  
132551: -moveleft
132551: +moveright 
132551: alias checkleft none 
132552: ATTACK BACK MOVERIGHT
132553: -back
132553: alias checkback none 
132553: slot2
132553:  alias viewmodel_toggle viewmodels_on 
132553:  viewmodel_fov 84
132553:  cl_interp 0
132553: +attack
132553: hud_medicautocallersthreshold  75  
132553:  alias weapon1  primary_up 
132553:  alias weapon2  secondary_down 
132553:  alias weapon3  melee_down 
132553:  alias lastweapon  primary_up 
132553:  alias nextweapon  melee_down 
132553:  alias previousweapon  primary_up 
132553:  alias switch_between_slot1_and_slot2  primary_up  
132553: slot2
132553:  alias viewmodel_toggle viewmodels_on 
132553:  viewmodel_fov 84
132553:  cl_interp 0
132553: +attack
132553: hud_medicautocallersthreshold  75  
132553:  alias weapon1  primary_up 
132553:  alias weapon2  secondary_down 
132553:  alias weapon3  melee_down 
132553:  alias lastweapon  primary_up 
132553:  alias nextweapon  melee_down 
132553:  alias previousweapon  primary_up 
132553:  alias switch_between_slot1_and_slot2  primary_up  
132554: ATTACK MOVERIGHT
132554: slot2
132554:  alias viewmodel_toggle viewmodels_on 
132554:  viewmodel_fov 84
132554:  cl_interp 0
132554: +attack
132554: hud_medicautocallersthreshold  75  
132554:  alias weapon1  primary_up 
132554:  alias weapon2  secondary_down 
132554:  alias weapon3  melee_down 
132554:  alias lastweapon  primary_up 
132554:  alias nextweapon  melee_down 
132554:  alias previousweapon  primary_up 
132554:  alias switch_between_slot1_and_slot2  primary_up  
132556: slot2
132556:  alias viewmodel_toggle viewmodels_on 
132556:  viewmodel_fov 84
132556:  cl_interp 0
132556: +attack
132556: hud_medicautocallersthreshold  75  
132556:  alias weapon1  primary_up 
132556:  alias weapon2  secondary_down 
132556:  alias weapon3  melee_down 
132556:  alias lastweapon  primary_up 
132556:  alias nextweapon  melee_down 
132556:  alias previousweapon  primary_up 
132556:  alias switch_between_slot1_and_slot2  primary_up  
132564: -back
132564: +forward
132564: alias checkfwd +forward 
132565: ATTACK FORWARD MOVERIGHT
132591: slot3
132591:  alias viewmodel_toggle viewmodels_off 
132591:  viewmodel_fov 84
132591:  cl_interp 0
132591: -attack
132591: hud_medicautocallersthreshold  150  
132591:  alias weapon1  primary_down 
132591:  alias weapon2  secondary_up 
132591:  alias weapon3  melee_down 
132591:  alias lastweapon  secondary_up 
132591:  alias nextweapon  primary_down 
132591:  alias previousweapon  secondary_up 
132591:  alias switch_between_slot1_and_slot2  primary_up  
132592: FORWARD MOVERIGHT
132606: -moveright
132606: +moveleft
132606: alias checkleft +moveleft 
132607: FORWARD MOVELEFT
132607: -moveright
132607: +moveleft 
132607: alias checkright none 
132609: -moveleft
132609: alias checkleft none 
132610: FORWARD
132621: +attack 107
132622: ATTACK FORWARD
132630: -moveleft
132630: +moveright
132630: alias checkright +moveright 
132630: ATTACK FORWARD MOVERIGHT
132636: -forward
132636: alias checkfwd none 
132637: ATTACK MOVERIGHT
132641: -forward
132641: +back
132641: alias checkback +back 
132642: ATTACK BACK MOVERIGHT
132642: -attack 107
132643: BACK MOVERIGHT
132645: slot2
132645:  alias viewmodel_toggle viewmodels_on 
132645:  viewmodel_fov 84
132645:  cl_interp 0
132645: +attack
132645: hud_medicautocallersthreshold  75  
132645:  alias weapon1  primary_up 
132645:  alias weapon2  secondary_up 
132645:  alias weapon3  melee_down 
132645:  alias lastweapon  melee_down 
132645:  alias nextweapon  melee_down 
132645:  alias previousweapon  primary_up 
132645:  alias switch_between_slot1_and_slot2  primary_up  
132645: ATTACK BACK MOVERIGHT
132645: slot2
132645:  alias viewmodel_toggle viewmodels_on 
132645:  viewmodel_fov 84
132645:  cl_interp 0
132645: +attack
132645: hud_medicautocallersthreshold  75  
132645:  alias weapon1  primary_up 
132645:  alias weapon2  secondary_up 
132645:  alias weapon3  melee_down 
132645:  alias lastweapon  melee_down 
132645:  alias nextweapon  melee_down 
132645:  alias previousweapon  primary_up 
132645:  alias switch_between_slot1_and_slot2  primary_up  
132645: slot2
132645:  alias viewmodel_toggle viewmodels_on 
132645:  viewmodel_fov 84
132645:  cl_interp 0
132645: +attack
132645: hud_medicautocallersthreshold  75  
132645:  alias weapon1  primary_up 
132645:  alias weapon2  secondary_up 
132645:  alias weapon3  melee_down 
132645:  alias lastweapon  melee_down 
132645:  alias nextweapon  melee_down 
132645:  alias previousweapon  primary_up 
132645:  alias switch_between_slot1_and_slot2  primary_up  
132646: slot2
132646:  alias viewmodel_toggle viewmodels_on 
132646:  viewmodel_fov 84
132646:  cl_interp 0
132646: +attack
132646: hud_medicautocallersthreshold  75  
132646:  alias weapon1  primary_up 
132646:  alias weapon2  secondary_up 
132646:  alias weapon3  melee_down 
132646:  alias lastweapon  melee_down 
132646:  alias nextweapon  melee_down 
132646:  alias previousweapon  primary_up 
132646:  alias switch_between_slot1_and_slot2  primary_up  
132646: slot2
132646:  alias viewmodel_toggle viewmodels_on 
132646:  viewmodel_fov 84
132646:  cl_interp 0
132646: +attack
132646: hud_medicautocallersthreshold  75  
132646:  alias weapon1  primary_up 
132646:  alias weapon2  secondary_up 
132646:  alias weapon3  melee_down 
132646:  alias lastweapon  melee_down 
132646:  alias nextweapon  melee_down 
132646:  alias previousweapon  primary_up 
132646:  alias switch_between_slot1_and_slot2  primary_up  
132647: slot2
132647:  alias viewmodel_toggle viewmodels_on 
132647:  viewmodel_fov 84
132647:  cl_interp 0
132647: +attack
132647: hud_medicautocallersthreshold  75  
132647:  alias weapon1  primary_up 
132647:  alias weapon2  secondary_up 
132647:  alias weapon3  melee_down 
132647:  alias lastweapon  melee_down 
132647:  alias nextweapon  melee_down 
132647:  alias previousweapon  primary_up 
132647:  alias switch_between_slot1_and_slot2  primary_up  
132647: slot2
132647:  alias viewmodel_toggle viewmodels_on 
132647:  viewmodel_fov 84
132647:  cl_interp 0
132647: +attack
132647: hud_medicautocallersthreshold  75  
132647:  alias weapon1  primary_up 
132647:  alias weapon2  secondary_up 
132647:  alias weapon3  melee_down 
132647:  alias lastweapon  melee_down 
132647:  alias nextweapon  melee_down 
132647:  alias previousweapon  primary_up 
132647:  alias switch_between_slot1_and_slot2  primary_up  
132647: slot2
132647:  alias viewmodel_toggle viewmodels_on 
132647:  viewmodel_fov 84
132647:  cl_interp 0
132647: +attack
132647: hud_medicautocallersthreshold  75  
132647:  alias weapon1  primary_up 
132647:  alias weapon2  secondary_up 
132647:  alias weapon3  melee_down 
132647:  alias lastweapon  melee_down 
132647:  alias nextweapon  melee_down 
132647:  alias previousweapon  primary_up 
132647:  alias switch_between_slot1_and_slot2  primary_up  
132647: slot2
132647:  alias viewmodel_toggle viewmodels_on 
132647:  viewmodel_fov 84
132647:  cl_interp 0
132647: +attack
132647: hud_medicautocallersthreshold  75  
132647:  alias weapon1  primary_up 
132647:  alias weapon2  secondary_up 
132647:  alias weapon3  melee_down 
132647:  alias lastweapon  melee_down 
132647:  alias nextweapon  melee_down 
132647:  alias previousweapon  primary_up 
132647:  alias switch_between_slot1_and_slot2  primary_up  
132647: slot2
132647:  alias viewmodel_toggle viewmodels_on 
132647:  viewmodel_fov 84
132647:  cl_interp 0
132647: +attack
132647: hud_medicautocallersthreshold  75  
132647:  alias weapon1  primary_up 
132647:  alias weapon2  secondary_up 
132647:  alias weapon3  melee_down 
132647:  alias lastweapon  melee_down 
132647:  alias nextweapon  melee_down 
132647:  alias previousweapon  primary_up 
132647:  alias switch_between_slot1_and_slot2  primary_up  
132648: slot2
132648:  alias viewmodel_toggle viewmodels_on 
132648:  viewmodel_fov 84
132648:  cl_interp 0
132648: +attack
132648: hud_medicautocallersthreshold  75  
132648:  alias weapon1  primary_up 
132648:  alias weapon2  secondary_up 
132648:  alias weapon3  melee_down 
132648:  alias lastweapon  melee_down 
132648:  alias nextweapon  melee_down 
132648:  alias previousweapon  primary_up 
132648:  alias switch_between_slot1_and_slot2  primary_up  
132648: slot2
132648:  alias viewmodel_toggle viewmodels_on 
132648:  viewmodel_fov 84
132648:  cl_interp 0
132648: +attack
132648: hud_medicautocallersthreshold  75  
132648:  alias weapon1  primary_up 
132648:  alias weapon2  secondary_up 
132648:  alias weapon3  melee_down 
132648:  alias lastweapon  melee_down 
132648:  alias nextweapon  melee_down 
132648:  alias previousweapon  primary_up 
132648:  alias switch_between_slot1_and_slot2  primary_up  
132648: slot2
132648:  alias viewmodel_toggle viewmodels_on 
132648:  viewmodel_fov 84
132648:  cl_interp 0
132648: +attack
132648: hud_medicautocallersthreshold  75  
132648:  alias weapon1  primary_up 
132648:  alias weapon2  secondary_up 
132648:  alias weapon3  melee_down 
132648:  alias lastweapon  melee_down 
132648:  alias nextweapon  melee_down 
132648:  alias previousweapon  primary_up 
132648:  alias switch_between_slot1_and_slot2  primary_up  
132648: slot2
132648:  alias viewmodel_toggle viewmodels_on 
132648:  viewmodel_fov 84
132648:  cl_interp 0
132648: +attack
132648: hud_medicautocallersthreshold  75  
132648:  alias weapon1  primary_up 
132648:  alias weapon2  secondary_up 
132648:  alias weapon3  melee_down 
132648:  alias lastweapon  melee_down 
132648:  alias nextweapon  melee_down 
132648:  alias previousweapon  primary_up 
132648:  alias switch_between_slot1_and_slot2  primary_up  
132649: slot2
132649:  alias viewmodel_toggle viewmodels_on 
132649:  viewmodel_fov 84
132649:  cl_interp 0
132649: +attack
132649: hud_medicautocallersthreshold  75  
132649:  alias weapon1  primary_up 
132649:  alias weapon2  secondary_up 
132649:  alias weapon3  melee_down 
132649:  alias lastweapon  melee_down 
132649:  alias nextweapon  melee_down 
132649:  alias previousweapon  primary_up 
132649:  alias switch_between_slot1_and_slot2  primary_up  
132649: slot2
132649:  alias viewmodel_toggle viewmodels_on 
132649:  viewmodel_fov 84
132649:  cl_interp 0
132649: +attack
132649: hud_medicautocallersthreshold  75  
132649:  alias weapon1  primary_up 
132649:  alias weapon2  secondary_up 
132649:  alias weapon3  melee_down 
132649:  alias lastweapon  melee_down 
132649:  alias nextweapon  melee_down 
132649:  alias previousweapon  primary_up 
132649:  alias switch_between_slot1_and_slot2  primary_up  
132649: slot2
132649:  alias viewmodel_toggle viewmodels_on 
132649:  viewmodel_fov 84
132649:  cl_interp 0
132649: +attack
132649: hud_medicautocallersthreshold  75  
132649:  alias weapon1  primary_up 
132649:  alias weapon2  secondary_up 
132649:  alias weapon3  melee_down 
132649:  alias lastweapon  melee_down 
132649:  alias nextweapon  melee_down 
132649:  alias previousweapon  primary_up 
132649:  alias switch_between_slot1_and_slot2  primary_up  
132649: slot2
132649:  alias viewmodel_toggle viewmodels_on 
132649:  viewmodel_fov 84
132649:  cl_interp 0
132649: +attack
132649: hud_medicautocallersthreshold  75  
132649:  alias weapon1  primary_up 
132649:  alias weapon2  secondary_up 
132649:  alias weapon3  melee_down 
132649:  alias lastweapon  melee_down 
132649:  alias nextweapon  melee_down 
132649:  alias previousweapon  primary_up 
132649:  alias switch_between_slot1_and_slot2  primary_up  
132649: -moveright
132649: +moveleft
132649: alias checkleft +moveleft 
132651: ATTACK BACK MOVELEFT
132651: slot2
132651:  alias viewmodel_toggle viewmodels_on 
132651:  viewmodel_fov 84
132651:  cl_interp 0
132651: +attack
132651: hud_medicautocallersthreshold  75  
132651:  alias weapon1  primary_up 
132651:  alias weapon2  secondary_up 
132651:  alias weapon3  melee_down 
132651:  alias lastweapon  melee_down 
132651:  alias nextweapon  melee_down 
132651:  alias previousweapon  primary_up 
132651:  alias switch_between_slot1_and_slot2  primary_up  
132651: slot2
132651:  alias viewmodel_toggle viewmodels_on 
132651:  viewmodel_fov 84
132651:  cl_interp 0
132651: +attack
132651: hud_medicautocallersthreshold  75  
132651:  alias weapon1  primary_up 
132651:  alias weapon2  secondary_up 
132651:  alias weapon3  melee_down 
132651:  alias lastweapon  melee_down 
132651:  alias nextweapon  melee_down 
132651:  alias previousweapon  primary_up 
132651:  alias switch_between_slot1_and_slot2  primary_up  
132651: slot2
132651:  alias viewmodel_toggle viewmodels_on 
132651:  viewmodel_fov 84
132651:  cl_interp 0
132651: +attack
132651: hud_medicautocallersthreshold  75  
132651:  alias weapon1  primary_up 
132651:  alias weapon2  secondary_up 
132651:  alias weapon3  melee_down 
132651:  alias lastweapon  melee_down 
132651:  alias nextweapon  melee_down 
132651:  alias previousweapon  primary_up 
132651:  alias switch_between_slot1_and_slot2  primary_up  
132651: slot2
132651:  alias viewmodel_toggle viewmodels_on 
132651:  viewmodel_fov 84
132651:  cl_interp 0
132651: +attack
132651: hud_medicautocallersthreshold  75  
132651:  alias weapon1  primary_up 
132651:  alias weapon2  secondary_up 
132651:  alias weapon3  melee_down 
132651:  alias lastweapon  melee_down 
132651:  alias nextweapon  melee_down 
132651:  alias previousweapon  primary_up 
132651:  alias switch_between_slot1_and_slot2  primary_up  
132652: slot2
132652:  alias viewmodel_toggle viewmodels_on 
132652:  viewmodel_fov 84
132652:  cl_interp 0
132652: +attack
132652: hud_medicautocallersthreshold  75  
132652:  alias weapon1  primary_up 
132652:  alias weapon2  secondary_up 
132652:  alias weapon3  melee_down 
132652:  alias lastweapon  melee_down 
132652:  alias nextweapon  melee_down 
132652:  alias previousweapon  primary_up 
132652:  alias switch_between_slot1_and_slot2  primary_up  
132652: slot2
132652:  alias viewmodel_toggle viewmodels_on 
132652:  viewmodel_fov 84
132652:  cl_interp 0
132652: +attack
132652: hud_medicautocallersthreshold  75  
132652:  alias weapon1  primary_up 
132652:  alias weapon2  secondary_up 
132652:  alias weapon3  melee_down 
132652:  alias lastweapon  melee_down 
132652:  alias nextweapon  melee_down 
132652:  alias previousweapon  primary_up 
132652:  alias switch_between_slot1_and_slot2  primary_up  
132654: slot2
132654:  alias viewmodel_toggle viewmodels_on 
132654:  viewmodel_fov 84
132654:  cl_interp 0
132654: +attack
132654: hud_medicautocallersthreshold  75  
132654:  alias weapon1  primary_up 
132654:  alias weapon2  secondary_up 
132654:  alias weapon3  melee_down 
132654:  alias lastweapon  melee_down 
132654:  alias nextweapon  melee_down 
132654:  alias previousweapon  primary_up 
132654:  alias switch_between_slot1_and_slot2  primary_up  
132654: slot2
132654:  alias viewmodel_toggle viewmodels_on 
132654:  viewmodel_fov 84
132654:  cl_interp 0
132654: +attack
132654: hud_medicautocallersthreshold  75  
132654:  alias weapon1  primary_up 
132654:  alias weapon2  secondary_up 
132654:  alias weapon3  melee_down 
132654:  alias lastweapon  melee_down 
132654:  alias nextweapon  melee_down 
132654:  alias previousweapon  primary_up 
132654:  alias switch_between_slot1_and_slot2  primary_up  
132655: slot2
132655:  alias viewmodel_toggle viewmodels_on 
132655:  viewmodel_fov 84
132655:  cl_interp 0
132655: +attack
132655: hud_medicautocallersthreshold  75  
132655:  alias weapon1  primary_up 
132655:  alias weapon2  secondary_up 
132655:  alias weapon3  melee_down 
132655:  alias lastweapon  melee_down 
132655:  alias nextweapon  melee_down 
132655:  alias previousweapon  primary_up 
132655:  alias switch_between_slot1_and_slot2  primary_up  
132656: -moveright
132656: +moveleft 
132656: alias checkright none 
132657: -back
132657: alias checkback none 
132658: ATTACK MOVELEFT
132660: slot2
132660:  alias viewmodel_toggle viewmodels_on 
132660:  viewmodel_fov 84
132660:  cl_interp 0
132660: +attack
132660: hud_medicautocallersthreshold  75  
132660:  alias weapon1  primary_up 
132660:  alias weapon2  secondary_up 
132660:  alias weapon3  melee_down 
132660:  alias lastweapon  melee_down 
132660:  alias nextweapon  melee_down 
132660:  alias previousweapon  primary_up 
132660:  alias switch_between_slot1_and_slot2  primary_up  
132664: -back
132664: +forward
132664: alias checkfwd +forward 
132665: ATTACK FORWARD MOVELEFT
132686: slot2
132686:  alias viewmodel_toggle viewmodels_on 
132686:  viewmodel_fov 84
132686:  cl_interp 0
132686: +attack
132686: hud_medicautocallersthreshold  75  
132686:  alias weapon1  primary_up 
132686:  alias weapon2  secondary_up 
132686:  alias weapon3  melee_down 
132686:  alias lastweapon  melee_down 
132686:  alias nextweapon  melee_down 
132686:  alias previousweapon  primary_up 
132686:  alias switch_between_slot1_and_slot2  primary_up  
132689: slot2
132689:  alias viewmodel_toggle viewmodels_on 
132689:  viewmodel_fov 84
132689:  cl_interp 0
132689: +attack
132689: hud_medicautocallersthreshold  75  
132689:  alias weapon1  primary_up 
132689:  alias weapon2  secondary_up 
132689:  alias weapon3  melee_down 
132689:  alias lastweapon  melee_down 
132689:  alias nextweapon  melee_down 
132689:  alias previousweapon  primary_up 
132689:  alias switch_between_slot1_and_slot2  primary_up  
132689: -forward
132689: alias checkfwd none 
132690: ATTACK MOVELEFT
132690: slot2
132690:  alias viewmodel_toggle viewmodels_on 
132690:  viewmodel_fov 84
132690:  cl_interp 0
132690: +attack
132690: hud_medicautocallersthreshold  75  
132690:  alias weapon1  primary_up 
132690:  alias weapon2  secondary_up 
132690:  alias weapon3  melee_down 
132690:  alias lastweapon  melee_down 
132690:  alias nextweapon  melee_down 
132690:  alias previousweapon  primary_up 
132690:  alias switch_between_slot1_and_slot2  primary_up  
132692: slot2
132692:  alias viewmodel_toggle viewmodels_on 
132692:  viewmodel_fov 84
132692:  cl_interp 0
132692: +attack
132692: hud_medicautocallersthreshold  75  
132692:  alias weapon1  primary_up 
132692:  alias weapon2  secondary_up 
132692:  alias weapon3  melee_down 
132692:  alias lastweapon  melee_down 
132692:  alias nextweapon  melee_down 
132692:  alias previousweapon  primary_up 
132692:  alias switch_between_slot1_and_slot2  primary_up  
132694: slot2
132694:  alias viewmodel_toggle viewmodels_on 
132694:  viewmodel_fov 84
132694:  cl_interp 0
132694: +attack
132694: hud_medicautocallersthreshold  75  
132694:  alias weapon1  primary_up 
132694:  alias weapon2  secondary_up 
132694:  alias weapon3  melee_down 
132694:  alias lastweapon  melee_down 
132694:  alias nextweapon  melee_down 
132694:  alias previousweapon  primary_up 
132694:  alias switch_between_slot1_and_slot2  primary_up  
132694: slot2
132694:  alias viewmodel_toggle viewmodels_on 
132694:  viewmodel_fov 84
132694:  cl_interp 0
132694: +attack
132694: hud_medicautocallersthreshold  75  
132694:  alias weapon1  primary_up 
132694:  alias weapon2  secondary_up 
132694:  alias weapon3  melee_down 
132694:  alias lastweapon  melee_down 
132694:  alias nextweapon  melee_down 
132694:  alias previousweapon  primary_up 
132694:  alias switch_between_slot1_and_slot2  primary_up  
132696: -forward
132696: +back
132696: alias checkback +back 
132697: ATTACK BACK MOVELEFT
132701: -moveleft
132701: +moveright
132701: alias checkright +moveright 
132703: ATTACK BACK MOVERIGHT
132705: -moveleft
132705: +moveright 
132705: alias checkleft none 
132707: -back
132707: alias checkback none 
132708: ATTACK MOVERIGHT
132726: -back
132726: +forward
132726: alias checkfwd +forward 
132726: slot3
132726:  alias viewmodel_toggle viewmodels_off 
132726:  viewmodel_fov 84
132726:  cl_interp 0
132726: -attack
132726: hud_medicautocallersthreshold  150  
132726:  alias weapon1  primary_down 
132726:  alias weapon2  secondary_up 
132726:  alias weapon3  melee_down 
132726:  alias lastweapon  secondary_up 
132726:  alias nextweapon  primary_down 
132726:  alias previousweapon  secondary_up 
132726:  alias switch_between_slot1_and_slot2  primary_up  
132727: FORWARD MOVERIGHT
132751: slot2
132751:  alias viewmodel_toggle viewmodels_on 
132751:  viewmodel_fov 84
132751:  cl_interp 0
132751: +attack
132751: hud_medicautocallersthreshold  75  
132751:  alias weapon1  primary_up 
132751:  alias weapon2  secondary_up 
132751:  alias weapon3  melee_down 
132751:  alias lastweapon  melee_down 
132751:  alias nextweapon  melee_down 
132751:  alias previousweapon  primary_up 
132751:  alias switch_between_slot1_and_slot2  primary_up  
132753: ATTACK FORWARD MOVERIGHT
132754: slot2
132754:  alias viewmodel_toggle viewmodels_on 
132754:  viewmodel_fov 84
132754:  cl_interp 0
132754: +attack
132754: hud_medicautocallersthreshold  75  
132754:  alias weapon1  primary_up 
132754:  alias weapon2  secondary_up 
132754:  alias weapon3  melee_down 
132754:  alias lastweapon  melee_down 
132754:  alias nextweapon  melee_down 
132754:  alias previousweapon  primary_up 
132754:  alias switch_between_slot1_and_slot2  primary_up  
132754: slot2
132754:  alias viewmodel_toggle viewmodels_on 
132754:  viewmodel_fov 84
132754:  cl_interp 0
132754: +attack
132754: hud_medicautocallersthreshold  75  
132754:  alias weapon1  primary_up 
132754:  alias weapon2  secondary_up 
132754:  alias weapon3  melee_down 
132754:  alias lastweapon  melee_down 
132754:  alias nextweapon  melee_down 
132754:  alias previousweapon  primary_up 
132754:  alias switch_between_slot1_and_slot2  primary_up  
132756: slot2
132756:  alias viewmodel_toggle viewmodels_on 
132756:  viewmodel_fov 84
132756:  cl_interp 0
132756: +attack
132756: hud_medicautocallersthreshold  75  
132756:  alias weapon1  primary_up 
132756:  alias weapon2  secondary_up 
132756:  alias weapon3  melee_down 
132756:  alias lastweapon  melee_down 
132756:  alias nextweapon  melee_down 
132756:  alias previousweapon  primary_up 
132756:  alias switch_between_slot1_and_slot2  primary_up  
132756: slot2
132756:  alias viewmodel_toggle viewmodels_on 
132756:  viewmodel_fov 84
132756:  cl_interp 0
132756: +attack
132756: hud_medicautocallersthreshold  75  
132756:  alias weapon1  primary_up 
132756:  alias weapon2  secondary_up 
132756:  alias weapon3  melee_down 
132756:  alias lastweapon  melee_down 
132756:  alias nextweapon  melee_down 
132756:  alias previousweapon  primary_up 
132756:  alias switch_between_slot1_and_slot2  primary_up  
132757: slot2
132757:  alias viewmodel_toggle viewmodels_on 
132757:  viewmodel_fov 84
132757:  cl_interp 0
132757: +attack
132757: hud_medicautocallersthreshold  75  
132757:  alias weapon1  primary_up 
132757:  alias weapon2  secondary_up 
132757:  alias weapon3  melee_down 
132757:  alias lastweapon  melee_down 
132757:  alias nextweapon  melee_down 
132757:  alias previousweapon  primary_up 
132757:  alias switch_between_slot1_and_slot2  primary_up  
132757: slot2
132757:  alias viewmodel_toggle viewmodels_on 
132757:  viewmodel_fov 84
132757:  cl_interp 0
132757: +attack
132757: hud_medicautocallersthreshold  75  
132757:  alias weapon1  primary_up 
132757:  alias weapon2  secondary_up 
132757:  alias weapon3  melee_down 
132757:  alias lastweapon  melee_down 
132757:  alias nextweapon  melee_down 
132757:  alias previousweapon  primary_up 
132757:  alias switch_between_slot1_and_slot2  primary_up  
132759: slot2
132759:  alias viewmodel_toggle viewmodels_on 
132759:  viewmodel_fov 84
132759:  cl_interp 0
132759: +attack
132759: hud_medicautocallersthreshold  75  
132759:  alias weapon1  primary_up 
132759:  alias weapon2  secondary_up 
132759:  alias weapon3  melee_down 
132759:  alias lastweapon  melee_down 
132759:  alias nextweapon  melee_down 
132759:  alias previousweapon  primary_up 
132759:  alias switch_between_slot1_and_slot2  primary_up  
132762: slot2
132762:  alias viewmodel_toggle viewmodels_on 
132762:  viewmodel_fov 84
132762:  cl_interp 0
132762: +attack
132762: hud_medicautocallersthreshold  75  
132762:  alias weapon1  primary_up 
132762:  alias weapon2  secondary_up 
132762:  alias weapon3  melee_down 
132762:  alias lastweapon  melee_down 
132762:  alias nextweapon  melee_down 
132762:  alias previousweapon  primary_up 
132762:  alias switch_between_slot1_and_slot2  primary_up  
132766: -moveright
132766: alias checkright none 
132767: ATTACK FORWARD
132769: -moveright
132769: +moveleft
132769: alias checkleft +moveleft 
132770: ATTACK FORWARD MOVELEFT
132783: slot2
132783:  alias viewmodel_toggle viewmodels_on 
132783:  viewmodel_fov 84
132783:  cl_interp 0
132783: +attack
132783: hud_medicautocallersthreshold  75  
132783:  alias weapon1  primary_up 
132783:  alias weapon2  secondary_up 
132783:  alias weapon3  melee_down 
132783:  alias lastweapon  melee_down 
132783:  alias nextweapon  melee_down 
132783:  alias previousweapon  primary_up 
132783:  alias switch_between_slot1_and_slot2  primary_up  
132785: slot2
132785:  alias viewmodel_toggle viewmodels_on 
132785:  viewmodel_fov 84
132785:  cl_interp 0
132785: +attack
132785: hud_medicautocallersthreshold  75  
132785:  alias weapon1  primary_up 
132785:  alias weapon2  secondary_up 
132785:  alias weapon3  melee_down 
132785:  alias lastweapon  melee_down 
132785:  alias nextweapon  melee_down 
132785:  alias previousweapon  primary_up 
132785:  alias switch_between_slot1_and_slot2  primary_up  
132786: slot2
132786:  alias viewmodel_toggle viewmodels_on 
132786:  viewmodel_fov 84
132786:  cl_interp 0
132786: +attack
132786: hud_medicautocallersthreshold  75  
132786:  alias weapon1  primary_up 
132786:  alias weapon2  secondary_up 
132786:  alias weapon3  melee_down 
132786:  alias lastweapon  melee_down 
132786:  alias nextweapon  melee_down 
132786:  alias previousweapon  primary_up 
132786:  alias switch_between_slot1_and_slot2  primary_up  
132787: slot2
132787:  alias viewmodel_toggle viewmodels_on 
132787:  viewmodel_fov 84
132787:  cl_interp 0
132787: +attack
132787: hud_medicautocallersthreshold  75  
132787:  alias weapon1  primary_up 
132787:  alias weapon2  secondary_up 
132787:  alias weapon3  melee_down 
132787:  alias lastweapon  melee_down 
132787:  alias nextweapon  melee_down 
132787:  alias previousweapon  primary_up 
132787:  alias switch_between_slot1_and_slot2  primary_up  
132788: slot2
132788:  alias viewmodel_toggle viewmodels_on 
132788:  viewmodel_fov 84
132788:  cl_interp 0
132788: +attack
132788: hud_medicautocallersthreshold  75  
132788:  alias weapon1  primary_up 
132788:  alias weapon2  secondary_up 
132788:  alias weapon3  melee_down 
132788:  alias lastweapon  melee_down 
132788:  alias nextweapon  melee_down 
132788:  alias previousweapon  primary_up 
132788:  alias switch_between_slot1_and_slot2  primary_up  
132789: +jump 65
132789: slot2
132789:  alias viewmodel_toggle viewmodels_on 
132789:  viewmodel_fov 84
132789:  cl_interp 0
132789: +attack
132789: hud_medicautocallersthreshold  75  
132789:  alias weapon1  primary_up 
132789:  alias weapon2  secondary_up 
132789:  alias weapon3  melee_down 
132789:  alias lastweapon  melee_down 
132789:  alias nextweapon  melee_down 
132789:  alias previousweapon  primary_up 
132789:  alias switch_between_slot1_and_slot2  primary_up  
132790: ATTACK JUMP FORWARD MOVELEFT
132790: +duck 83
132791: ATTACK JUMP DUCK FORWARD MOVELEFT
132792: -forward
132792: alias checkfwd none 
132793: ATTACK JUMP DUCK MOVELEFT
132796: -jump 65
132796: -moveleft
132796: alias checkleft none 
132798: ATTACK DUCK
132798: -duck 83
132799: ATTACK
132809: +showscores
132809: net_graph 4 
132811: ATTACK SCORE
132813: -showscores
132813: net_graph 0
132814: ATTACK
133350: +showscores
133350: net_graph 4 
133351: ATTACK SCORE
133489: -showscores
133489: net_graph 0
133490: ATTACK
133711: dsp_player 0
133722: dsp_player 0
133899: +showscores
133899: net_graph 4 
133900: ATTACK SCORE
133905: -showscores
133905: net_graph 0
133906: ATTACK
133922: +showscores
133922: net_graph 4 
133924: ATTACK SCORE
133929: -showscores
133929: net_graph 0
133930: ATTACK
