mirror of
https://codeberg.org/demostf/frontend.git
synced 2026-06-03 10:14:13 +02:00
fix building opacity
This commit is contained in:
parent
225f008b63
commit
066cf9287f
1 changed files with 56 additions and 55 deletions
|
|
@ -2,70 +2,71 @@ import {BuildingState, WorldBoundaries, BuildingType, Team} from "../Data/Parser
|
|||
import {Show} from "solid-js";
|
||||
|
||||
export interface BuildingProp {
|
||||
building: BuildingState;
|
||||
mapBoundary: WorldBoundaries;
|
||||
targetSize: {
|
||||
width: number;
|
||||
height: number;
|
||||
};
|
||||
scale: number;
|
||||
building: BuildingState;
|
||||
mapBoundary: WorldBoundaries;
|
||||
targetSize: {
|
||||
width: number;
|
||||
height: number;
|
||||
};
|
||||
scale: number;
|
||||
}
|
||||
|
||||
const healthMap = [0, 150, 180, 216];
|
||||
|
||||
function getBuildingType(type: BuildingType) {
|
||||
switch (type) {
|
||||
case BuildingType.TeleporterEntrance:
|
||||
return require("inline://images/building_icons/tele_entrance.png");
|
||||
case BuildingType.TeleporterExit:
|
||||
return require("inline://images/building_icons/tele_exit.png");
|
||||
case BuildingType.Dispenser:
|
||||
return require("inline://images/building_icons/dispenser.png");
|
||||
case BuildingType.Level1Sentry:
|
||||
return require("inline://images/building_icons/sentry_1.svg");
|
||||
case BuildingType.Level2Sentry:
|
||||
return require("inline://images/building_icons/sentry_2.png");
|
||||
case BuildingType.Level3Sentry:
|
||||
return require("inline://images/building_icons/sentry_3.png");
|
||||
case BuildingType.MiniSentry:
|
||||
return require("inline://images/building_icons/sentry_1.png");
|
||||
default:
|
||||
return '';
|
||||
}
|
||||
switch (type) {
|
||||
case BuildingType.TeleporterEntrance:
|
||||
return require("inline://images/building_icons/tele_entrance.png");
|
||||
case BuildingType.TeleporterExit:
|
||||
return require("inline://images/building_icons/tele_exit.png");
|
||||
case BuildingType.Dispenser:
|
||||
return require("inline://images/building_icons/dispenser.png");
|
||||
case BuildingType.Level1Sentry:
|
||||
return require("inline://images/building_icons/sentry_1.svg");
|
||||
case BuildingType.Level2Sentry:
|
||||
return require("inline://images/building_icons/sentry_2.png");
|
||||
case BuildingType.Level3Sentry:
|
||||
return require("inline://images/building_icons/sentry_3.png");
|
||||
case BuildingType.MiniSentry:
|
||||
return require("inline://images/building_icons/sentry_1.png");
|
||||
default:
|
||||
return '';
|
||||
}
|
||||
}
|
||||
|
||||
export function Building(props: BuildingProp) {
|
||||
const worldWidth = props.mapBoundary.boundary_max.x - props.mapBoundary.boundary_min.x;
|
||||
const worldHeight = props.mapBoundary.boundary_max.y - props.mapBoundary.boundary_min.y;
|
||||
const x = () => props.building.position.x - props.mapBoundary.boundary_min.x;
|
||||
const y = () => props.building.position.y - props.mapBoundary.boundary_min.y;
|
||||
const scaledX = () => x() / worldWidth * props.targetSize.width;
|
||||
const scaledY = () => (worldHeight - y()) / worldHeight * props.targetSize.height;
|
||||
const maxHealth = () => healthMap[props.building.level];
|
||||
const teamColor = () => (props.building.team === Team.Red) ? '#a75d50' : '#5b818f';
|
||||
if (!maxHealth) {
|
||||
return null;
|
||||
}
|
||||
const worldWidth = props.mapBoundary.boundary_max.x - props.mapBoundary.boundary_min.x;
|
||||
const worldHeight = props.mapBoundary.boundary_max.y - props.mapBoundary.boundary_min.y;
|
||||
const x = () => props.building.position.x - props.mapBoundary.boundary_min.x;
|
||||
const y = () => props.building.position.y - props.mapBoundary.boundary_min.y;
|
||||
const scaledX = () => x() / worldWidth * props.targetSize.width;
|
||||
const scaledY = () => (worldHeight - y()) / worldHeight * props.targetSize.height;
|
||||
const maxHealth = () => healthMap[props.building.level];
|
||||
const teamColor = () => (props.building.team === Team.Red) ? '#a75d50' : '#5b818f';
|
||||
if (!maxHealth) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const transform = () => `translate(${scaledX()} ${scaledY()}) scale(${1 / props.scale})`;
|
||||
const rotate = () => `rotate(${270 - props.building.angle})`;
|
||||
const transform = () => `translate(${scaledX()} ${scaledY()}) scale(${1 / props.scale})`;
|
||||
const rotate = () => `rotate(${270 - props.building.angle})`;
|
||||
|
||||
const alpha = () => props.building.health / maxHealth;
|
||||
try {
|
||||
const image = () => getBuildingType(props.building.buildingType);
|
||||
return <g transform={transform()}
|
||||
opacity={alpha()}>
|
||||
<circle r={16} stroke-width={1} stroke="white" fill={teamColor()}
|
||||
opacity={alpha()}/>
|
||||
<image href={image()} className={"player-icon"} height={32} width={32} transform={`translate(-16 -16)`}/>
|
||||
<Show when={props.building.angle}>
|
||||
<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
|
||||
transform={rotate()}/>
|
||||
</Show>
|
||||
</g>
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
const alpha = () => props.building.health / maxHealth();
|
||||
const imageOpacity = () => props.building.health === 0 ? 0 : (1 + alpha()) / 2;
|
||||
try {
|
||||
const image = () => getBuildingType(props.building.buildingType);
|
||||
return <g transform={transform()}>
|
||||
<circle r={16} stroke-width={1} stroke="white" fill={teamColor()}
|
||||
opacity={alpha()}/>
|
||||
<image href={image()} class="player-icon" height={32} width={32} transform={`translate(-16 -16)`}
|
||||
opacity={imageOpacity()}/>
|
||||
<Show when={props.building.angle}>
|
||||
<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
|
||||
transform={rotate()}/>
|
||||
</Show>
|
||||
</g>
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue