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highlight player dot/spec on hover
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parent
04ae714282
commit
3644dbda6e
7 changed files with 355 additions and 298 deletions
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@ -51,6 +51,7 @@ export const Analyser = (props: AnalyseProps) => {
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const closeDialogs = () => {
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setModalState(ModalState.Closed);
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};
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const [highlighted, setHighlighted] = createSignal<number>(0);
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createEffect(() => {
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const e = event();
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@ -243,7 +244,10 @@ export const Analyser = (props: AnalyseProps) => {
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projectiles={projectiles()}
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header={props.header}
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world={backgroundBoundaries}
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scale={scale()}/>
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scale={scale()}
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onHover={setHighlighted}
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highlighted={highlighted()}
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/>
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</MapContainer>
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<AnalyseMenu sessionName={sessionName()}
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onShare={() => {
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@ -261,7 +265,9 @@ export const Analyser = (props: AnalyseProps) => {
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inShared={inShared}
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/>
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<SpecHUD parser={parser} tick={tick()}
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players={players()} events={events}/>
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players={players()} events={events}
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highlighted={highlighted()}
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onHover={setHighlighted}/>
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</div>
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<div class="time-control"
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title={timeTitle()}>
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@ -16,6 +16,8 @@ export interface MapRenderProps {
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},
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world: WorldBoundaries;
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scale: number;
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onHover: (userId: number) => void;
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highlighted: number;
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}
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const map_root = document.querySelector('[data-maps]').getAttribute('data-maps');
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@ -30,7 +32,10 @@ export function MapRender(props: MapRenderProps) {
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style={{"background-image": background}}>
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<For each={props.players}>{(player) =>
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<Show when={player.health}>
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<PlayerDot player={player} mapBoundary={props.world} targetSize={props.size} scale={props.scale}/>
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<PlayerDot player={player} mapBoundary={props.world} targetSize={props.size} scale={props.scale}
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onHover={props.onHover}
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highlighted={props.highlighted === player.info.userId}
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/>
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</Show>
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}</For>
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<For each={props.buildings}>{(building) =>
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@ -71,7 +71,7 @@ export function KillFeedDestroyedItem(props: KillFeedDestroyedItemProps) {
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return <li class="kill">
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<PlayerNames players={[attacker, assister]}/>
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<KillIcon kill={props.event}/>
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<PlayerName player={victim}/><span className={teamMap[victim.team]}>({props.event.building_type})</span>
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<PlayerName player={victim}/><span class={teamMap[victim.team]}>({props.event.building_type})</span>
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</li>
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}
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@ -98,7 +98,7 @@ interface PlayerNameProps {
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export function PlayerName(props: PlayerNameProps) {
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return <Show when={props.player}>
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<span className={"player " + teamMap[props.player.team]}>
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<span class={"player " + teamMap[props.player.team]}>
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{props.player.info.name}
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</span>
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</Show>
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@ -111,7 +111,7 @@ interface PlayerNamesProps {
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export function PlayerNames(props: PlayerNamesProps) {
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return <For each={props.players}>{(player, i) => <>
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<Show when={i() > 0 && player}>
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<span className={teamMap[player.team]}>+</span>
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<span class={teamMap[player.team]}>+</span>
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</Show>
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<PlayerName player={player}/>
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</>}</For>
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@ -8,6 +8,8 @@ export interface PlayerProp {
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height: number;
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};
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scale: number;
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onHover: (userId: number) => void;
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highlighted: boolean;
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}
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const healthMap = {
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@ -51,12 +53,15 @@ export function Player(props: PlayerProp) {
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const rotate = () => `rotate(${270 - props.player.angle})`;
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return <g
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onmouseover={() => props.onHover(props.player.info.userId)}
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onmouseout={() => props.onHover(0)}
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transform={transform()}>
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<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
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opacity={imageOpacity()}
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transform={rotate()}/>
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<circle r={16} stroke-width={1.5} stroke="white" fill={teamColor()}
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opacity={alpha()}/>
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<circle r={16} stroke-width={props.highlighted ? 5 : 1.5} stroke="white" fill={teamColor()}
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opacity={alpha()}
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/>
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{getClassImage(props.player, imageOpacity())}
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</g>
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}
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@ -3,6 +3,8 @@ import {KillFeedItem} from "./KillFeed";
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export interface PlayerSpecProps {
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player: PlayerState;
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onHover: (userId: number) => void;
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highlighted: boolean;
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}
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const healthMap = {
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@ -51,16 +53,20 @@ const teamMap = {
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export interface PlayersSpecProps {
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players: PlayerState[];
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onHover: (userId: number) => void;
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highlighted: number;
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}
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function sortPlayer(a, b) {
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return classSort[a.playerClass] - classSort[b.playerClass];
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}
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function filterPlayers(players: PlayerState[], team: number): PlayerState[] {
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const filtered = players.filter((player) => player.team === team);
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filtered.sort(sortPlayer);
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return filtered;
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}
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function medics(players: PlayerState[]): PlayerState[] {
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return players.filter(player => player.playerClass === 5);
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}
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@ -73,8 +79,9 @@ export function PlayersSpec(props: PlayersSpecProps) {
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return (<div>
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<div class="redSpecHolder">
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<For each={redPlayers()}>{(player) =>
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<PlayerSpec player={player}/>
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<For each={redPlayers()}>{(player: PlayerState) =>
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<PlayerSpec player={player} highlighted={player.info.userId == props.highlighted}
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onHover={props.onHover}/>
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}</For>
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<For each={redMedics()}>{(player) =>
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<UberSpec
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@ -86,7 +93,8 @@ export function PlayersSpec(props: PlayersSpecProps) {
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</div>
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<div class="blueSpecHolder">
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<For each={bluePlayers()}>{(player) =>
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<PlayerSpec player={player}/>
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<PlayerSpec player={player} highlighted={player.info.userId == props.highlighted}
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onHover={props.onHover}/>
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}</For>
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<For each={blueMedics()}>{(player) =>
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<UberSpec
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@ -99,19 +107,27 @@ export function PlayersSpec(props: PlayersSpecProps) {
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</div>);
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}
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export function PlayerSpec({player}: PlayerSpecProps) {
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const healthPercent = Math.min(100, player.health / healthMap[player.playerClass] * 100);
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const healthStatusClass = (player.health > healthMap[player.playerClass]) ? 'overhealed' : (player.health <= 0 ? 'dead' : '');
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export function PlayerSpec(props: PlayerSpecProps) {
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const healthPercent = () => Math.min(100, props.player.health / healthMap[props.player.playerClass] * 100);
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const healthStatusClass = () => (props.player.health > healthMap[props.player.playerClass]) ? 'overhealed' : (props.player.health <= 0 ? 'dead' : '');
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return (
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<div
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class={"playerspec " + teamMap[player.team] + " webp " + healthStatusClass}>
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{getPlayerIcon(player)}
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onmouseover={() => props.onHover(props.player.info.userId)}
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onmouseout={() => props.onHover(0)}
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classList={{
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"playerspec": true,
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[teamMap[props.player.team]]: true,
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"webp": true,
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[healthStatusClass()]: true,
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highlighted: props.highlighted,
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}}>
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{getPlayerIcon(props.player)}
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<div class="health-container">
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<div class="healthbar"
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style={{width: healthPercent + '%'}}/>
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<span class="player-name">{player.info.name}</span>
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<span class="health">{player.health}</span>
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style={{width: healthPercent() + '%'}}/>
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<span class="player-name">{props.player.info.name}</span>
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<span class="health">{props.player.health}</span>
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</div>
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</div>
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);
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@ -7,13 +7,15 @@ export interface SpecHUDProps {
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tick: number;
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parser: AsyncParser;
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players: PlayerState[];
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events: Event[]
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events: Event[];
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onHover: (userId: number) => void;
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highlighted: number | null;
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}
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export function SpecHUD(props: SpecHUDProps) {
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return (<div class="spechud">
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<KillFeed tick={props.tick} events={props.events} players={props.players}/>
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<PlayersSpec players={props.players}/>
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<PlayersSpec players={props.players} onHover={props.onHover} highlighted={props.highlighted}/>
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</div>)
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}
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@ -63,6 +63,7 @@
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width: calc(100% - 42px);
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line-height: 28px;
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font-weight: bold;
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& .health {
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position: relative;
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float: right;
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@ -89,30 +90,39 @@
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& .class-icon.scout {
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background-image: url('inline://images/class_portraits/Icon_scout.webp');
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}
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& .class-icon.soldier {
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background-image: url('inline://images/class_portraits/Icon_soldier.webp');
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}
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& .class-icon.pyro {
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background-image: url('inline://images/class_portraits/Icon_pyro.webp');
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}
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& .class-icon.demoman {
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background-image: url('inline://images/class_portraits/Icon_demoman.webp');
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}
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& .class-icon.engineer {
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background-image: url('inline://images/class_portraits/Icon_engineer.webp');
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}
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& .class-icon.heavy {
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background-image: url('inline://images/class_portraits/Icon_heavy.webp');
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}
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& .class-icon.medic {
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background-image: url('inline://images/class_portraits/Icon_medic.webp');
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}
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& .class-icon.sniper {
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background-image: url('inline://images/class_portraits/Icon_sniper.webp');
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}
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& .class-icon.spy{
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& .class-icon.spy {
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background-image: url('inline://images/class_portraits/Icon_spy.webp');
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}
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& .class-icon.uber {
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background-image: url('inline://images/charge_red.svg');
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}
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@ -150,35 +160,48 @@
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& .class-icon.scout {
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background-image: url('inline://images/class_portraits/Icon_scout_blue.webp');
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}
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& .class-icon.soldier {
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background-image: url('inline://images/class_portraits/Icon_soldier_blue.webp');
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}
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& .class-icon.pyro {
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background-image: url('inline://images/class_portraits/Icon_pyro_blue.webp');
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}
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& .class-icon.demoman {
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background-image: url('inline://images/class_portraits/Icon_demoman_blue.webp');
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}
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& .class-icon.engineer {
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background-image: url('inline://images/class_portraits/Icon_engineer_blue.webp');
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}
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& .class-icon.heavy {
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background-image: url('inline://images/class_portraits/Icon_heavy_blue.webp');
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}
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& .class-icon.medic {
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background-image: url('inline://images/class_portraits/Icon_medic_blue.webp');
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}
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& .class-icon.sniper {
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background-image: url('inline://images/class_portraits/Icon_sniper_blue.webp');
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}
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& .class-icon.spy {
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background-image: url('inline://images/class_portraits/Icon_spy_blue.webp');
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}
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& .class-icon.uber {
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background-image: url('inline://images/charge_blue.svg');
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}
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}
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&.highlighted:not(.dead) {
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outline: white 2px solid;
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}
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&.overhealed {
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& .health {
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color: #79d297;
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