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some basic viewer
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2dee28d022
commit
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45 changed files with 1089 additions and 1436 deletions
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@ -1,4 +1,5 @@
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import {BuildingState, WorldBoundaries, BuildingType, Team} from "@demostf/parser-worker";
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import {BuildingState, WorldBoundaries, BuildingType, Team} from "../Data/Parser";
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import {Show} from "solid-js";
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export interface BuildingProp {
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building: BuildingState;
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@ -54,17 +55,15 @@ export function Building({building, mapBoundary, targetSize, scale}: BuildingPro
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const alpha = building.health / maxHealth;
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try {
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const image = getIcon(building);
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const angle = (building.angle) ?
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<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
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transform={`rotate(${270 - building.angle})`}/> : '';
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return <g transform={`translate(${scaledX} ${scaledY}) scale(${1 / scale})`}
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opacity={alpha}>
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{angle}
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<image href={image} class={"player-icon"} height={32}
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width={32}
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transform={`translate(-16 -16)`}/>
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<image href={image} className={"player-icon"} height={32}
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width={32}
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transform={`translate(-16 -16)`}/>
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<Show when={building.angle}>
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<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
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transform={`rotate(${270 - building.angle})`}/>
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</Show>
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</g>
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} catch (e) {
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console.log(e);
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@ -1,45 +0,0 @@
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.killfeed {
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position: absolute;
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top: 0;
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right: 0;
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padding: 15px;
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user-select: none;
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.kill {
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.red {
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color: #a75d50;
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}
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.blue {
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color: #5b818f;
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}
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&.active-player {
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background-color: #ddcfb2;
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}
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display: inline-block;
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margin: 3px;
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white-space: nowrap;
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background-color: #2d2727cc;
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border-radius: 5px;
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padding: 5px 15px;
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width: auto;
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text-align: right;
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color: var(--primary-color);
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font-weight: bold;
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float: right;
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clear: both;
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.player {
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padding: 0 5px;
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}
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}
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}
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.kill-icon {
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display: inline-block;
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height: 22px;
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width: auto;
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vertical-align: middle;
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filter: brightness(600%);
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}
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@ -1,4 +1,4 @@
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import {Kill, PlayerState} from "@demostf/parser-worker";
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import {Kill, PlayerState} from "../Data/Parser";
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import {killAlias} from "./killAlias";
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export interface KillFeedProps {
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@ -1,4 +0,0 @@
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.player-icon {
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mask-size: cover;
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mask-repeat: no-repeat;
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}
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@ -1,4 +1,4 @@
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import {PlayerState, WorldBoundaries, Team} from "@demostf/parser-worker";
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import {PlayerState, WorldBoundaries, Team} from "../Data/Parser";
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export interface PlayerProp {
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player: PlayerState;
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@ -1,218 +0,0 @@
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.blueSpecHolder {
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position: absolute;
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left: 0;
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top: 50%;
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transform: translate(0, -50%);
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}
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.redSpecHolder {
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position: absolute;
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right: 0;
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top: 50%;
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transform: translate(0, -50%);
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}
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.playerspec {
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background-color: black;
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color: white;
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height: 42px;
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width: 200px;
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position: relative;
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font-family: sans-serif;
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margin-bottom: 2px;
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user-select: none;
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&.uber {
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height: 28px;
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}
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.class-icon, .steam-avatar {
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width: 42px;
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height: 42px;
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display: inline-block;
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position: absolute;
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top: 0;
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left: 0;
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background-position: top left;
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background-size: 100% 100%;
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&.uber {
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height: 28px;
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background-size: 28px 28px;
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background-repeat: no-repeat;
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background-position: 50% 50%;
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}
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}
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.player-name {
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display: inline-block;
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position: relative;
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padding: 0 5px;
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white-space: nowrap;
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width: 120px;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.health-container {
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display: inline-block;
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position: absolute;
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left: 42px;
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top: 0;
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height: 28px;
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width: calc(100% - 42px);
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line-height: 28px;
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font-weight: bold;
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.health {
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position: relative;
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float: right;
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padding: 0 5px;
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}
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.healthbar {
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position: absolute;
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top: 0;
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left: 0;
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height: 28px;
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}
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}
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&.red {
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.health-container {
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background-color: #a75d50aa;
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}
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.healthbar {
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background-color: #a75d50;
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}
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.class-icon.scout {
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background-image: url('../../images/class_portraits/Icon_scout.jpg');
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}
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.class-icon.soldier {
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background-image: url('../../images/class_portraits/Icon_soldier.jpg');
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}
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.class-icon.pyro {
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background-image: url('../../images/class_portraits/Icon_pyro.jpg');
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}
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.class-icon.demoman {
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background-image: url('../../images/class_portraits/Icon_demoman.jpg');
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}
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.class-icon.engineer {
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background-image: url('../../images/class_portraits/Icon_engineer.jpg');
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}
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.class-icon.heavy {
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background-image: url('../../images/class_portraits/Icon_heavy.jpg');
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}
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.class-icon.medic {
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background-image: url('../../images/class_portraits/Icon_medic.jpg');
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}
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.class-icon.sniper {
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background-image: url('../../images/class_portraits/Icon_sniper.jpg');
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}
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.class-icon.spy{
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background-image: url('../../images/class_portraits/Icon_spy.jpg');
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}
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.class-icon.uber {
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background-image: url('../../images/charge_red.svg');
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}
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.class-icon, .steam-avatar {
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right: 0;
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left: auto;
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}
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.health-container {
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right: 42px;
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left: auto;
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}
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.health {
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float: left;
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}
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.player-name {
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float: right;
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direction: ltr;
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text-align: right;
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}
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}
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&.blue {
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.health-container {
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background-color: #5b818faa;
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}
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.healthbar {
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background-color: #5b818f;
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}
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.class-icon.scout {
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background-image: url('../../images/class_portraits/Icon_scout_blue.jpg');
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}
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.class-icon.soldier {
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background-image: url('../../images/class_portraits/Icon_soldier_blue.jpg');
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}
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.class-icon.pyro {
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background-image: url('../../images/class_portraits/Icon_pyro_blue.jpg');
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}
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.class-icon.demoman {
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background-image: url('../../images/class_portraits/Icon_demoman_blue.jpg');
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}
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.class-icon.engineer {
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background-image: url('../../images/class_portraits/Icon_engineer_blue.jpg');
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}
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.class-icon.heavy {
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background-image: url('../../images/class_portraits/Icon_heavy_blue.jpg');
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}
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.class-icon.medic {
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background-image: url('../../images/class_portraits/Icon_medic_blue.jpg');
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}
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.class-icon.sniper {
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background-image: url('../../images/class_portraits/Icon_sniper_blue.jpg');
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}
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.class-icon.spy {
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background-image: url('../../images/class_portraits/Icon_spy_blue.jpg');
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}
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.class-icon.uber {
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background-image: url('../../images/charge_blue.svg');
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}
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}
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&.overhealed {
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.health {
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color: #79d297;
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}
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.health:after {
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position: absolute;
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top: 21px;
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right: 0;
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padding: 0 5px;
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font-size: 10px;
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font-weight: bold;
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content: 'OVERHEALED'
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}
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&.red .health:after {
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position: absolute;
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top: 21px;
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left: 0;
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right: auto;
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}
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}
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&.dead {
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.healthbar, .health {
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display: none;
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}
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.health-container {
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background-color: transparent;
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}
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.class-icon {
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opacity: 0.5;
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}
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}
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}
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@ -1,4 +1,4 @@
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import {PlayerState} from "@demostf/parser-worker";
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import {PlayerState} from "../Data/Parser";
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export interface PlayerSpecProps {
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player: PlayerState;
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@ -1,7 +1,7 @@
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import {PlayersSpec} from './PlayerSpec';
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import {KillFeed} from './KillFeed';
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import {AsyncParser} from "../Data/AsyncParser";
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import {PlayerState, Kill} from "@demostf/parser-worker";
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import {PlayerState, Kill} from "../Data/Parser";
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export interface SpecHUDProps {
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tick: number;
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@ -1,23 +0,0 @@
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.timeline {
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width: 100%;
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height: 100px;
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/*bottom: 0;*/
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/*position: relative;*/
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}
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.timeline-progress {
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position: absolute;
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bottom: -60px;
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left: 0;
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width: 100%;
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height: 160px;
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}
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.timeline-background {
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position: absolute;
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bottom: 22px;
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left: 0;
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width: 100%;
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height: 78px;
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transform: scale(1, -1);
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}
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@ -1,4 +1,4 @@
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import {ParsedDemo, PlayerState, Header, WorldBoundaries, Team} from "@demostf/parser-worker";
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import {ParsedDemo, PlayerState, Header, WorldBoundaries, Team} from "../Data/Parser";
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export interface TimelineProps {
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parser: AsyncParser;
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@ -8,16 +8,13 @@ export interface TimelineProps {
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}
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export const Timeline = ({parser, tick, onSetTick, disabled}) => {
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const background = <TimeLineBackground parser={parser}/>;
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return (<div class="timeline">
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{background}
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<input class="timeline-progress" type="range" min={0}
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max={parser.demo.tickCount} value={tick}
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disabled={disabled}
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return <div class="timeline">
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<input max={parser.demo.tickCount} value={tick} class="timeline-progress" type="range" min={0}
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onChange={(event) => {onSetTick(parseInt(event.target.value, 10))}}
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disabled={disabled}
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/>
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</div>);
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<TimeLineBackground parser={parser}/>
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</div>;
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}
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import {AsyncParser} from "../Data/AsyncParser";
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