render cart

This commit is contained in:
Robin Appelman 2025-06-26 16:55:55 +02:00
commit a4d835f0c6
9 changed files with 97 additions and 12 deletions

View file

@ -1,5 +1,5 @@
import {
BuildingState,
BuildingState, CartState,
Event,
Kill,
ParsedDemo,
@ -46,6 +46,7 @@ export class AsyncParser {
cachedData.playerCount,
cachedData.buildingCount,
cachedData.projectileCount,
cachedData.hasCart,
cachedData.world,
cachedData.header,
cachedData.data,
@ -93,6 +94,10 @@ export class AsyncParser {
return projectiles;
}
getCart(tick: number): CartState | null {
return this.demo.getCart(tick);
}
getKills(): Kill[] {
return this.demo.kills
}

View file

@ -21,6 +21,7 @@ export async function parseDemo(bytes: Uint8Array, progressCallback: (progress:
let playerCount = state.player_count;
let buildingCount = state.building_count;
let projectileCount = state.projectile_count;
let hasCart = state.has_cart;
let boundaries = state.boundaries;
let interval_per_tick = state.interval_per_tick;
let tickCount = state.tick_count;
@ -76,6 +77,7 @@ export async function parseDemo(bytes: Uint8Array, progressCallback: (progress:
playerCount,
buildingCount,
projectileCount,
hasCart,
{
boundary_min: {
x: boundaries.boundary_min.x,
@ -191,6 +193,7 @@ export interface ProjectileState {
angle: number,
team: Team,
projectileType: ProjectileType,
critical: boolean,
}
export interface Header {
@ -206,6 +209,13 @@ export interface Kill {
weapon: string,
}
export interface CartState {
position: {
x: number,
y: number
},
}
function unpack_f32(val: number, min: number, max: number): number {
const ratio = val / (Math.pow(2, 16) - 1);
return ratio * (max - min) + min;
@ -220,6 +230,7 @@ export class ParsedDemo {
public readonly playerCount: number;
public readonly buildingCount: number;
public readonly projectileCount: number;
public readonly hasCart: boolean;
public readonly world: WorldBoundaries;
public readonly data: Uint8Array;
public readonly header: Header;
@ -232,6 +243,7 @@ export class ParsedDemo {
playerCount: number,
buildingCount: number,
projectileCount: number,
hasCart: boolean,
world: WorldBoundaries,
header: Header,
data: Uint8Array,
@ -243,6 +255,7 @@ export class ParsedDemo {
this.playerCount = playerCount;
this.buildingCount = buildingCount;
this.projectileCount = projectileCount;
this.hasCart = hasCart;
this.world = world;
this.header = header;
this.data = data;
@ -280,11 +293,24 @@ export class ParsedDemo {
((projectileIndex * this.tickCount) + tick) * PROJECTILE_PACK_SIZE;
return unpackProjectile(this.data, base, this.world);
}
getCart(tick: number): CartState | null {
if (this.hasCart) {
const base = (this.playerCount * this.tickCount * PLAYER_PACK_SIZE) +
(this.buildingCount * this.tickCount * BUILDING_PACK_SIZE) +
(this.projectileCount * this.tickCount * PROJECTILE_PACK_SIZE) +
(tick * CART_PACK_SIZE);
return unpackCart(this.data, base, this.world);
} else {
return null;
}
}
}
const PLAYER_PACK_SIZE = 8;
const BUILDING_PACK_SIZE = 7;
const PROJECTILE_PACK_SIZE = 6;
const CART_PACK_SIZE = 4;
function unpackPlayer(bytes: Uint8Array, base: number, world: WorldBoundaries, info: PlayerInfo): PlayerState {
const x = unpack_f32(bytes[base] + (bytes[base + 1] << 8), world.boundary_min.x, world.boundary_max.x);
@ -335,13 +361,24 @@ function unpackProjectile(bytes: Uint8Array, base: number, world: WorldBoundarie
const team_type = bytes[base + 4];
const team = (((team_type >> 4) & 1) === 0) ? Team.Blue : Team.Red;
const projectileType = ((team_type >> 5) & 7) as ProjectileType;
const angle = unpack_angle(bytes[base + 5]);
const critical = bytes[base + 5] >> 7 == 1;
const angle = unpack_angle(bytes[base + 5] >> 1);
return {
position: {x, y},
angle,
team,
projectileType,
critical,
}
}
function unpackCart(bytes: Uint8Array, base: number, world: WorldBoundaries): CartState {
const x = unpack_f32(bytes[base] + (bytes[base + 1] << 8), world.boundary_min.x, world.boundary_max.x);
const y = unpack_f32(bytes[base + 2] + (bytes[base + 3] << 8), world.boundary_min.y, world.boundary_max.y);
return {
position: {x, y},
}
}