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@ -362,7 +362,7 @@ function unpackProjectile(bytes: Uint8Array, base: number, world: WorldBoundarie
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const team = (((team_type >> 4) & 1) === 0) ? Team.Blue : Team.Red;
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const projectileType = ((team_type >> 5) & 7) as ProjectileType;
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const critical = bytes[base + 5] >> 7 == 1;
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const angle = unpack_angle(bytes[base + 5] >> 1);
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const angle = unpack_angle(bytes[base + 5] << 1);
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return {
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position: {x, y},
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