import analyser and migrate to solidjs, untested

This commit is contained in:
Robin Appelman 2023-04-22 15:54:14 +02:00
commit fff554c3d3
42 changed files with 2910 additions and 4 deletions

View file

@ -0,0 +1,42 @@
.analyse-menu {
position: absolute;
top: 0;
left: 0;
opacity: 0.5;
transition: all 0.5s;
&:hover {
opacity: 1;
}
.share-session {
background: transparent;
color: var(--primary-color);
font-size: 200%;
width: 32px;
height: 32px;
margin: 10px;
border: none;
cursor: pointer;
background-image: url("../images/link_white.svg");
background-size: contain;
&:active, &:focus {
outline: none;
}
}
.share-text {
color: var(--primary-color);
background-color: var(--text-secondary);
padding: 5px;
margin-top: 0;
border: 1px #888 solid;
border-radius: 5px;
&:active, &:focus {
outline: none;
}
}
}

View file

@ -0,0 +1,26 @@
export interface AnalyseMenuProps {
sessionName: string;
onShare: Function;
canShare: boolean;
isShared: boolean;
}
export function AnalyseMenu({sessionName, onShare, canShare, isShared}:AnalyseMenuProps) {
const loc = window.location.toString().replace(/\#.+/, '') + '#' + sessionName;
const shareText = (isShared) ?
<input class="share-text" value={loc} readOnly={true}
title="Use this link to join the current session"
style={{width: `${(loc.length*8)}px`}}
onFocus={(event)=>{(event.target as HTMLInputElement).select()}}/> : '';
const shareButton = (canShare) ? <div class="analyse-menu">
<button class="share-session" title="Start a shared session"
onClick={()=>{onShare()}}/>
{shareText}
</div>: '';
return (<div>
{shareButton}
</div>)
}

View file

@ -0,0 +1,75 @@
.map-holder {
position: fixed;
top: 32px;
left: 0;
width: 100%;
height: calc(100% - 32px - 100px);
}
.time-control {
position: fixed;
bottom: 0;
left: 0;
width: 100%;
height: 100px;
background-color: var(--primary-color-accent);
.timeline {
position: absolute;
bottom: 0;
left: 64px;
width: calc(100% - 64px);
}
.play-pause-button {
position: absolute;
bottom: 0;
left: 0;
height: 100px;
width: 64px;
background-color: transparent;
color: black;
font-size: 200%;
border: none;
&:focus, &:active {
outline: none;
}
}
}
.error-holder {
.error-image {
text-align: center;
padding: 20px;
font-size: 250%;
&::after {
display: block;
content: '';
background-size: contain;
background-repeat: no-repeat;
background-position: 50% 50%;
background-image: url('../images/teleporter.png');
width: 100%;
height: 500px;
margin: 50px 0;
}
}
.error {
background-color: #FF9494;
line-height: 32px;
margin: 0 -30px;
padding: 32px;
padding-left: 74px;
background-image: url('../images/error.png');
background-size: 32px;
background-repeat: no-repeat;
background-position: 32px 32px;
.error-hint {
margin-top: 32px;
}
}
}

View file

@ -0,0 +1,199 @@
import {MapRender} from './MapRender';
import {MapContainer} from "./MapContainer";
import {throttle, debounce} from 'throttle-debounce';
import {Timeline} from './Render/Timeline';
import {SpecHUD} from './Render/SpecHUD';
import {AnalyseMenu} from './AnalyseMenu'
import {Header, WorldBoundaries} from "@demostf/parser-worker";
import {AsyncParser} from "./Data/AsyncParser";
import {getMapBoundaries} from "./MapBoundries";
import {createSignal} from "solid-js";
import {Session, StateUpdate} from "./Session";
export interface AnalyseProps {
header: Header;
isStored: boolean;
parser: AsyncParser;
}
export interface AnalyseState {
worldSize: {
width: number;
height: number;
}
backgroundBoundaries: WorldBoundaries;
tick: number;
playing: boolean;
scale: number;
error?: string;
isShared: boolean;
}
export const Analyser = (props: AnalyseProps) => {
const parser = props.parser;
const intervalPerTick = props.header.interval_per_tick;
const [tick, setTick] = createSignal<number>();
const [scale, setScale] = createSignal<number>();
const [playing, setPlaying] = createSignal<boolean>();
const [sessionName, setSessionName] = createSignal<string>();
let lastFrameTime = 0;
let playStartTick = 0;
let playStartTime = 0;
const onUpdate = (update: StateUpdate) => {
if (update["tick"]) {
setTick(update["tick"]);
}
if (update["playing"]) {
setPlaying(update["playing"]);
}
}
let session: Session | null = null;
if (props.isStored && window.location.hash) {
const parsed = parseInt(window.location.hash.substr(1), 10);
if (('#' + parsed) === window.location.hash) {
setTick(Math.floor(parsed));
} else {
const name = window.location.hash.substring(1);
Session.join(name, onUpdate);
setSessionName(name);
}
}
const map = parser.demo.header.map;
const backgroundBoundaries = getMapBoundaries(map);
if (!backgroundBoundaries) {
throw new Error(`Map not supported "${map}".`);
}
const worldSize = {
width: backgroundBoundaries.boundary_max.x - backgroundBoundaries.boundary_min.x,
height: backgroundBoundaries.boundary_max.y - backgroundBoundaries.boundary_min.y,
};
const setTickNow = (tick) => {
lastFrameTime = 0;
playStartTick = tick;
playStartTime = window.performance.now();
setTick(tick);
setHash(tick);
if (session) {
session.update({tick});
}
}
const pause = () => {
setPlaying(false);
lastFrameTime = 0;
if (session) {
session.update({playing: false});
}
}
const play = () => {
playStartTick = tick();
playStartTime = window.performance.now();
setPlaying(true);
requestAnimationFrame(animFrame);
if (session) {
session.update({playing: false});
}
}
const togglePlay = () => {
if (playing()) {
pause();
} else {
play();
}
}
const syncPlayTick = debounce(500, () => {
if (session) {
session.update({
playing: playing(),
tick: tick(),
});
}
});
const setHash = debounce(250, (tick) => {
if (!session && props.isStored) {
history.replaceState('', '', '#' + tick);
}
});
const animFrame = (timestamp:number) => {
const timePassed = (timestamp - playStartTime) / 1000;
const targetTick = playStartTick + (Math.round(timePassed / intervalPerTick));
lastFrameTime = timestamp;
if (targetTick >= (parser.demo.tick - 1)) {
pause();
}
setHash(targetTick);
setTick(targetTick);
syncPlayTick();
if (playing()) {
requestAnimationFrame(animFrame);
}
}
const players = () => parser.getPlayersAtTick(tick());
const buildings = () => parser.getBuildingsAtTick(tick());
const kills = parser.getKills();
const playButtonText = () => (playing()) ? '⏸' : '▶️';
const disabled = session && !session.isOwner();
const isShared = () => sessionName() !== '';
return (
<div>
<div class="map-holder">
<MapContainer contentSize={worldSize}
onScale={setScale}>
<MapRender size={worldSize}
players={players()}
buildings={buildings()}
header={props.header}
world={backgroundBoundaries}
scale={scale()}/>
</MapContainer>
<AnalyseMenu sessionName={sessionName()}
onShare={() => {
session = Session.create({
tick: tick(),
playing: playing()
});
setSessionName(session.sessionName);
}}
canShare={props.isStored && !disabled}
isShared={isShared()}
/>
<SpecHUD parser={parser} tick={tick()}
players={players()} kills={kills}/>
</div>
<div class="time-control"
title={`${tickToTime(tick(), intervalPerTick)} (tick ${tick()})`}>
<input class="play-pause-button" type="button"
onClick={togglePlay}
value={playButtonText()}
disabled={disabled}
/>
<Timeline parser={parser} tick={tick()}
onSetTick={throttle(50, (tick) => {
setTickNow(tick);
})}
disabled={disabled}/>
</div>
</div>
);
}
function tickToTime(tick: number, intervalPerTick: number): string {
let seconds = Math.floor(tick * intervalPerTick);
return `${Math.floor(seconds / 60)}:${String(seconds % 60).padStart(2, '0')}`;
}

View file

@ -0,0 +1,58 @@
"use strict";
exports.__esModule = true;
exports.AsyncParser = void 0;
var parser_worker_1 = require("@demostf/parser-worker");
var AsyncParser = /** @class */ (function () {
function AsyncParser(buffer, progressCallback) {
this.buffer = buffer;
this.progressCallback = progressCallback;
}
AsyncParser.prototype.cache = function () {
var _this = this;
return new Promise(function (resolve, reject) {
var worker = new Worker(new URL('./ParseWorker.ts', import.meta.url));
worker.postMessage({
buffer: _this.buffer
}, [_this.buffer]);
worker.onmessage = function (event) {
if (event.data.error) {
reject(event.data.error);
return;
}
else if (event.data.progress) {
_this.progressCallback(event.data.progress);
return;
}
else if (event.data.demo) {
var cachedData = event.data.demo;
console.log("packed data: ".concat((cachedData.data.length / (1024 * 1024)).toFixed(1), "MB"));
_this.world = cachedData.world;
_this.demo = new parser_worker_1.ParsedDemo(cachedData.playerCount, cachedData.buildingCount, cachedData.world, cachedData.header, cachedData.data, cachedData.kills, cachedData.playerInfo, cachedData.tickCount);
resolve(_this.demo);
}
};
});
};
AsyncParser.prototype.getPlayersAtTick = function (tick) {
var players = [];
for (var i = 0; i < this.demo.playerCount; i++) {
players.push(this.demo.getPlayer(tick, i));
}
return players;
};
AsyncParser.prototype.getBuildingsAtTick = function (tick) {
var buildings = [];
for (var i = 0; i < this.demo.buildingCount; i++) {
var building = this.demo.getBuilding(tick, i);
if (building.health > 0) {
buildings.push(building);
}
}
return buildings;
};
AsyncParser.prototype.getKills = function () {
return this.demo.kills;
};
return AsyncParser;
}());
exports.AsyncParser = AsyncParser;

View file

@ -0,0 +1,63 @@
import {ParsedDemo, PlayerState, WorldBoundaries, Header, Kill, BuildingState} from "@demostf/parser-worker";
import {getMapBoundaries} from "../MapBoundries";
export class AsyncParser {
buffer: ArrayBuffer;
demo: ParsedDemo;
world: WorldBoundaries;
progressCallback: (progress: number) => void;
constructor(buffer: ArrayBuffer, progressCallback: (progress: number) => void) {
this.buffer = buffer;
this.progressCallback = progressCallback;
}
cache(): Promise<ParsedDemo> {
return new Promise((resolve, reject) => {
const worker = new Worker(new URL('./ParseWorker.ts', import.meta.url));
worker.postMessage({
buffer: this.buffer
}, [this.buffer]);
worker.onmessage = (event) => {
if (event.data.error) {
reject(event.data.error);
return;
} else if (event.data.progress) {
this.progressCallback(event.data.progress);
return;
} else if (event.data.demo) {
const cachedData: ParsedDemo = event.data.demo;
console.log(`packed data: ${(cachedData.data.length / (1024 * 1024)).toFixed(1)}MB`);
this.world = cachedData.world;
this.demo = new ParsedDemo(cachedData.playerCount, cachedData.buildingCount, cachedData.world, cachedData.header, cachedData.data, cachedData.kills, cachedData.playerInfo, cachedData.tickCount);
resolve(this.demo);
}
}
});
}
getPlayersAtTick(tick: number): PlayerState[] {
const players: PlayerState[] = [];
for (let i = 0; i < this.demo.playerCount; i++) {
players.push(this.demo.getPlayer(tick, i));
}
return players;
}
getBuildingsAtTick(tick: number): BuildingState[] {
const buildings: BuildingState[] = [];
for (let i = 0; i < this.demo.buildingCount; i++) {
const building = this.demo.getBuilding(tick, i);
if (building.health > 0) {
buildings.push(building);
}
}
return buildings;
}
getKills(): Kill[] {
return this.demo.kills
}
}

View file

@ -0,0 +1,25 @@
"use strict";
exports.__esModule = true;
var parser_worker_1 = require("@demostf/parser-worker");
/**
* @global postMessage
* @param event
*/
onmessage = function (event) {
var buffer = event.data.buffer;
var bytes = new Uint8Array(buffer);
(0, parser_worker_1.parseDemo)(bytes, function (progress) {
postMessage({
progress: progress
});
}).then(function (parsed) {
postMessage({
demo: parsed
}, [parsed.data.buffer]);
})["catch"](function (e) {
console.error(e);
postMessage({
error: e.message
});
});
};

View file

@ -0,0 +1,27 @@
import {parseDemo} from "@demostf/parser-worker";
declare function postMessage(message: any, transfer?: any[]): void;
/**
* @global postMessage
* @param event
*/
onmessage = (event: MessageEvent) => {
const buffer: ArrayBuffer = event.data.buffer;
const bytes = new Uint8Array(buffer);
parseDemo(bytes, (progress) => {
postMessage({
progress
});
}).then(parsed => {
postMessage({
demo: parsed
}, [parsed.data.buffer]);
}).catch(e => {
console.error(e);
postMessage({
error: e.message
});
});
};

View file

@ -0,0 +1,60 @@
import {mapBoundaries} from './boundaries';
mapBoundaries['koth_viaduct'] = mapBoundaries['koth_product_rc8'];
mapBoundaries['cp_prolands'] = mapBoundaries['cp_badlands'];
const mapAliases = new Map<string, string>([
['cp_prolands', 'cp_badlands']
]);
function getMapBasename(map: string): string {
if (map.startsWith('cp_gullywash_f') && !map.startsWith('cp_gullywash_final')) {
return 'cp_gullywash_f6';
}
if (mapBoundaries[map]) {
return map;
}
const trimMapName = (map) => {
while (map.lastIndexOf('_') > map.indexOf('_')) {
map = map.substr(0, map.lastIndexOf('_'));
}
return map;
};
const trimmed = trimMapName(map);
if (mapBoundaries[trimmed]) {
return trimmed;
}
for (const existingMap of Object.keys(mapBoundaries)) {
if (trimMapName(existingMap) === map) {
return existingMap;
}
}
for (const existingMap of Object.keys(mapBoundaries)) {
if (trimMapName(existingMap) === trimmed) {
return existingMap;
}
}
return map;
}
export function findMapAlias(map: string): string {
const baseName = getMapBasename(map);
const alias = mapAliases.get(baseName);
return alias ? alias : baseName;
}
export interface MapBoundries {
boundary_min: {
x: number;
y: number;
};
boundary_max: {
x: number;
y: number;
}
}
export function getMapBoundaries(map: string): MapBoundries | null {
const mapAlias = findMapAlias(map);
return mapBoundaries[mapAlias];
}

View file

@ -0,0 +1,5 @@
.map-container {
width: 100%;
height: 100%;
background-color: black;
}

View file

@ -0,0 +1,34 @@
import {Panner} from "../Panner/Panner";
import {createEffect, createSignal} from "solid-js";
export class MapContainerProps {
contentSize: {
width: number;
height: number;
};
onScale?: (scale: number) => any;
children: Element;
}
export const MapContainer = ({children, contentSize, onScale}: MapContainerProps) => {
const [container, setContainer] = createSignal<Element>();
const scale = () => Math.min(
container().clientWidth / contentSize.width,
container().clientHeight / contentSize.height
);
createEffect(() => {
if (isFinite(scale())) {
onScale && onScale(scale());
}
});
return (
<div class="map-container" ref={setContainer}>
<Panner width={container().clientWidth} height={container().clientHeight}
scale={scale()} contentSize={contentSize}
onScale={onScale}>
{children}
</Panner>
</div>
)
}

View file

@ -0,0 +1,9 @@
.map-background {
/*width: 1000px;*/
/*height: 1000px;*/
min-height: 500px;
min-width: 700px;
background: black no-repeat;
background-position: bottom left;
background-size: contain;
}

View file

@ -0,0 +1,51 @@
import {Player as PlayerDot} from './Render/Player';
import {Building as BuildingDot} from './Render/Building';
import {findMapAlias} from './MapBoundries';
import {PlayerState, Header, WorldBoundaries, BuildingState} from "@demostf/parser-worker";
export interface MapRenderProps {
header: Header;
players: PlayerState[];
buildings: BuildingState[];
size: {
width: number;
height: number;
},
world: WorldBoundaries;
scale: number;
}
declare const require: {
<T>(path: string): T;
(paths: string[], callback: (...modules: any[]) => void): void;
ensure: (paths: string[], callback: (require: <T>(path: string) => T) => void) => void;
};
export function MapRender({header, players, size, world, scale, buildings}: MapRenderProps) {
const mapAlias = findMapAlias(header.map);
const image = `images/leveloverview/dist/${mapAlias}.webp`;
const background = `url(${image})`;
const playerDots = players
.filter((player: PlayerState) => player.health)
.map((player: PlayerState) => {
return <PlayerDot player={player} mapBoundary={world}
targetSize={size} scale={scale} />
});
const buildingDots = buildings
.filter((building: PlayerState) => building.position.x)
.map((building: PlayerState) => {
return <BuildingDot building={building}
mapBoundary={world}
targetSize={size} scale={scale}/>
});
return (
<svg class="map-background" width={size.width} height={size.height}
style={{"background-image": background}}>
{playerDots}
{buildingDots}
</svg>
);
}

View file

@ -0,0 +1,74 @@
import {BuildingState, WorldBoundaries, BuildingType, Team} from "@demostf/parser-worker";
export interface BuildingProp {
building: BuildingState;
mapBoundary: WorldBoundaries;
targetSize: {
width: number;
height: number;
};
scale: number;
}
const healthMap = [0, 150, 180, 216];
function getBuildingType(type: BuildingType) {
switch (type) {
case BuildingType.TeleporterEntrance:
return 'tele_entrance';
case BuildingType.TeleporterExit:
return 'tele_exit';
case BuildingType.Dispenser:
return 'dispenser';
case BuildingType.Level1Sentry:
return 'sentry_1';
case BuildingType.Level2Sentry:
return 'sentry_2';
case BuildingType.Level3Sentry:
return 'sentry_3';
case BuildingType.MiniSentry:
return 'sentry_1';
default:
return 'unknown';
}
}
function getIcon(building: BuildingState) {
const icon = getBuildingType(building.buildingType);
const team = building.team === Team.Red ? 'red' : 'blue';
return `/images/building_icons/${icon}_${team}.png`;
}
export function Building({building, mapBoundary, targetSize, scale}: BuildingProp) {
const worldWidth = mapBoundary.boundary_max.x - mapBoundary.boundary_min.x;
const worldHeight = mapBoundary.boundary_max.y - mapBoundary.boundary_min.y;
const x = building.position.x - mapBoundary.boundary_min.x;
const y = building.position.y - mapBoundary.boundary_min.y;
const scaledX = x / worldWidth * targetSize.width;
const scaledY = (worldHeight - y) / worldHeight * targetSize.height;
const maxHealth = healthMap[building.level];
if (!maxHealth) {
return null;
}
const alpha = building.health / maxHealth;
try {
const image = getIcon(building);
const angle = (building.angle) ?
<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
transform={`rotate(${270 - building.angle})`}/> : '';
return <g transform={`translate(${scaledX} ${scaledY}) scale(${1 / scale})`}
opacity={alpha}>
{angle}
<image href={image} class={"player-icon"} height={32}
width={32}
transform={`translate(-16 -16)`}/>
</g>
} catch (e) {
console.log(e);
return null;
}
}

View file

@ -0,0 +1,45 @@
.killfeed {
position: absolute;
top: 0;
right: 0;
padding: 15px;
user-select: none;
.kill {
.red {
color: #a75d50;
}
.blue {
color: #5b818f;
}
&.active-player {
background-color: #ddcfb2;
}
display: inline-block;
margin: 3px;
white-space: nowrap;
background-color: #2d2727cc;
border-radius: 5px;
padding: 5px 15px;
width: auto;
text-align: right;
color: var(--primary-color);
font-weight: bold;
float: right;
clear: both;
.player {
padding: 0 5px;
}
}
}
.kill-icon {
display: inline-block;
height: 22px;
width: auto;
vertical-align: middle;
filter: brightness(600%);
}

View file

@ -0,0 +1,65 @@
import {Kill, PlayerState} from "@demostf/parser-worker";
import {killAlias} from "./killAlias";
export interface KillFeedProps {
kills: Kill[],
tick: number;
players: PlayerState[];
}
export function KillFeed({kills, tick, players}: KillFeedProps) {
let relevantKills: Kill[] = kills.filter(kill => kill.tick <= tick && kill.tick >= (tick - 30 * 10));
return <div class="killfeed">
{relevantKills.map((kill, i) => <KillFeedItem kill={kill} players={players}/>)}
</div>
}
const teamMap = {
0: 'unknown',
2: 'red',
3: 'blue'
};
export function KillFeedItem({kill, players}: { kill: Kill, players: PlayerState[] }) {
const alias = killAlias[kill.weapon] ? killAlias[kill.weapon] : kill.weapon;
const attacker = getPlayer(players, kill.attacker);
const assister = getPlayer(players, kill.assister);
let victim = getPlayer(players, kill.victim);
let killIcon;
try {
killIcon = `/images/kill_icons/${alias}.png`;
} catch (e) {
console.log(alias);
killIcon = `/images/kill_icons/skull.png`;
}
if (!victim) {
victim = {
team: 0,
info: {
name: 'Missing player'
}
};
}
return <div class="kill">
{(attacker && kill.attacker !== kill.victim) ?
<span class={"player " + teamMap[attacker.team]}>
{attacker.info.name}
</span> : ''}
{(assister && kill.assister !== kill.victim) ?
<span class={teamMap[assister.team]}></span> : ''}
{(assister && kill.assister !== kill.victim) ?
(<span class={"player " + teamMap[assister.team]}>
{assister.info.name}
</span>) : ''}
<img src={killIcon} class={`kill-icon ${kill.weapon}`}/>
<span class={"player " + teamMap[victim.team]}>
{victim.info.name}
</span>
</div>
}
function getPlayer(players: PlayerState[], entityId: number): PlayerState {
return players.find(player => player.info.userId == entityId);
}

View file

@ -0,0 +1,4 @@
.player-icon {
mask-size: cover;
mask-repeat: no-repeat;
}

View file

@ -0,0 +1,73 @@
import {PlayerState, WorldBoundaries, Team} from "@demostf/parser-worker";
export interface PlayerProp {
player: PlayerState;
mapBoundary: WorldBoundaries;
targetSize: {
width: number;
height: number;
};
scale: number;
}
const healthMap = {
0: 100, //fallback
1: 125,//scout
2: 150,//sniper
3: 200,//soldier,
4: 175,//demoman,
5: 150,//medic,
6: 300,//heavy,
7: 175,//pyro
8: 125,//spy
9: 125,//engineer
};
const classMap = {
0: "empty",
1: "scout",
2: "sniper",
3: "soldier",
4: "demoman",
5: "medic",
6: "heavy",
7: "pyro",
8: "spy",
9: "engineer"
};
export function Player({player, mapBoundary, targetSize, scale}: PlayerProp) {
const worldWidth = mapBoundary.boundary_max.x - mapBoundary.boundary_min.x;
const worldHeight = mapBoundary.boundary_max.y - mapBoundary.boundary_min.y;
const x = player.position.x - mapBoundary.boundary_min.x;
const y = player.position.y - mapBoundary.boundary_min.y;
const scaledX = x / worldWidth * targetSize.width;
const scaledY = (worldHeight - y) / worldHeight * targetSize.height;
const maxHealth = healthMap[player.playerClass];
const alpha = player.health / maxHealth;
const teamColor = (player.team === Team.Red) ? '#a75d50' : '#5b818f';
const imageOpacity = player.health === 0 ? 0 : (1 + alpha) / 2;
return <g
transform={`translate(${scaledX} ${scaledY}) scale(${1 / scale})`}>
<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
opacity={imageOpacity}
transform={`rotate(${270 - player.angle})`}/>
<circle r={16} stroke-width={1} stroke="white" fill={teamColor}
opacity={alpha}/>
{getClassImage(player, imageOpacity)}
</g>
}
function getClassImage(player: PlayerState, imageOpacity: number) {
if (!classMap[player.playerClass]) {
return [];
}
const image = `/images/class_icons/${classMap[player.playerClass]}.svg`;
return <image href={image}
class={"player-icon " + player.team}
opacity={imageOpacity}
height={32}
width={32}
transform={`translate(-16 -16)`}/>
}

View file

@ -0,0 +1,218 @@
.blueSpecHolder {
position: absolute;
left: 0;
top: 50%;
transform: translate(0, -50%);
}
.redSpecHolder {
position: absolute;
right: 0;
top: 50%;
transform: translate(0, -50%);
}
.playerspec {
background-color: black;
color: white;
height: 42px;
width: 200px;
position: relative;
font-family: sans-serif;
margin-bottom: 2px;
user-select: none;
&.uber {
height: 28px;
}
.class-icon, .steam-avatar {
width: 42px;
height: 42px;
display: inline-block;
position: absolute;
top: 0;
left: 0;
background-position: top left;
background-size: 100% 100%;
&.uber {
height: 28px;
background-size: 28px 28px;
background-repeat: no-repeat;
background-position: 50% 50%;
}
}
.player-name {
display: inline-block;
position: relative;
padding: 0 5px;
white-space: nowrap;
width: 120px;
overflow: hidden;
text-overflow: ellipsis;
}
.health-container {
display: inline-block;
position: absolute;
left: 42px;
top: 0;
height: 28px;
width: calc(100% - 42px);
line-height: 28px;
font-weight: bold;
.health {
position: relative;
float: right;
padding: 0 5px;
}
.healthbar {
position: absolute;
top: 0;
left: 0;
height: 28px;
}
}
&.red {
.health-container {
background-color: #a75d50aa;
}
.healthbar {
background-color: #a75d50;
}
.class-icon.scout {
background-image: url('../../images/class_portraits/Icon_scout.jpg');
}
.class-icon.soldier {
background-image: url('../../images/class_portraits/Icon_soldier.jpg');
}
.class-icon.pyro {
background-image: url('../../images/class_portraits/Icon_pyro.jpg');
}
.class-icon.demoman {
background-image: url('../../images/class_portraits/Icon_demoman.jpg');
}
.class-icon.engineer {
background-image: url('../../images/class_portraits/Icon_engineer.jpg');
}
.class-icon.heavy {
background-image: url('../../images/class_portraits/Icon_heavy.jpg');
}
.class-icon.medic {
background-image: url('../../images/class_portraits/Icon_medic.jpg');
}
.class-icon.sniper {
background-image: url('../../images/class_portraits/Icon_sniper.jpg');
}
.class-icon.spy{
background-image: url('../../images/class_portraits/Icon_spy.jpg');
}
.class-icon.uber {
background-image: url('../../images/charge_red.svg');
}
.class-icon, .steam-avatar {
right: 0;
left: auto;
}
.health-container {
right: 42px;
left: auto;
}
.health {
float: left;
}
.player-name {
float: right;
direction: ltr;
text-align: right;
}
}
&.blue {
.health-container {
background-color: #5b818faa;
}
.healthbar {
background-color: #5b818f;
}
.class-icon.scout {
background-image: url('../../images/class_portraits/Icon_scout_blue.jpg');
}
.class-icon.soldier {
background-image: url('../../images/class_portraits/Icon_soldier_blue.jpg');
}
.class-icon.pyro {
background-image: url('../../images/class_portraits/Icon_pyro_blue.jpg');
}
.class-icon.demoman {
background-image: url('../../images/class_portraits/Icon_demoman_blue.jpg');
}
.class-icon.engineer {
background-image: url('../../images/class_portraits/Icon_engineer_blue.jpg');
}
.class-icon.heavy {
background-image: url('../../images/class_portraits/Icon_heavy_blue.jpg');
}
.class-icon.medic {
background-image: url('../../images/class_portraits/Icon_medic_blue.jpg');
}
.class-icon.sniper {
background-image: url('../../images/class_portraits/Icon_sniper_blue.jpg');
}
.class-icon.spy {
background-image: url('../../images/class_portraits/Icon_spy_blue.jpg');
}
.class-icon.uber {
background-image: url('../../images/charge_blue.svg');
}
}
&.overhealed {
.health {
color: #79d297;
}
.health:after {
position: absolute;
top: 21px;
right: 0;
padding: 0 5px;
font-size: 10px;
font-weight: bold;
content: 'OVERHEALED'
}
&.red .health:after {
position: absolute;
top: 21px;
left: 0;
right: auto;
}
}
&.dead {
.healthbar, .health {
display: none;
}
.health-container {
background-color: transparent;
}
.class-icon {
opacity: 0.5;
}
}
}

View file

@ -0,0 +1,139 @@
import {PlayerState} from "@demostf/parser-worker";
export interface PlayerSpecProps {
player: PlayerState;
}
const healthMap = {
0: 100, //fallback
1: 125, //scout
2: 150, //sniper
3: 200, //soldier,
4: 175, //demoman,
5: 150, //medic,
6: 300, //heavy,
7: 175, //pyro
8: 125, //spy
9: 125, //engineer
};
const classMap = {
1: "scout",
2: "sniper",
3: "soldier",
4: "demoman",
5: "medic",
6: "heavy",
7: "pyro",
8: "spy",
9: "engineer"
};
const classSort = {
1: 1, //scout
3: 2, //soldier
7: 3, //pyro
4: 4, //demoman
6: 5, //heavy
9: 6, //engineer
5: 7, //medic
2: 8, //sniper
8: 9, //spy
};
const teamMap = {
0: "other",
1: "spectator",
2: "red",
3: "blue",
}
export interface PlayersSpecProps {
players: PlayerState[];
}
export function PlayersSpec({players}: PlayersSpecProps) {
const redPlayers = players
.filter((player) => player.team === 2);
const bluePlayers = players
.filter((player) => player.team === 3);
redPlayers.sort((a, b) => classSort[a.playerClass] - classSort[b.playerClass]);
bluePlayers.sort((a, b) => classSort[a.playerClass] - classSort[b.playerClass]);
const redPlayerSpecs = redPlayers
.map((player, i) => <PlayerSpec player={player}/>)
.concat(
redPlayers
.filter(player => player.playerClass === 5)
.map((player, i) => <UberSpec
team={teamMap[player.team]}
chargeLevel={player.charge}
isDeath={player.health < 1}
/>)
);
const bluePlayerSpecs = bluePlayers
.map((player, i) => <PlayerSpec player={player}/>).concat(
bluePlayers
.filter(player => player.playerClass === 5)
.map((player, i) => {
// console.log(player);
return (<UberSpec
team={teamMap[player.team]}
chargeLevel={player.charge}
isDeath={player.health < 1}
/>)
})
);
return (<div>
<div class="redSpecHolder">{redPlayerSpecs}</div>
<div class="blueSpecHolder">{bluePlayerSpecs}</div>
</div>);
}
export function PlayerSpec({player}: PlayerSpecProps) {
const healthPercent = Math.min(100, player.health / healthMap[player.playerClass] * 100);
const healthStatusClass = (player.health > healthMap[player.playerClass]) ? 'overhealed' : (player.health <= 0 ? 'dead' : '');
return (
<div
class={"playerspec " + teamMap[player.team] + " webp " + healthStatusClass}>
{getPlayerIcon(player)}
<div class="health-container">
<div class="healthbar"
style={{width: healthPercent + '%'}}/>
<span class="player-name">{player.info.name}</span>
<span class="health">{player.health}</span>
</div>
</div>
);
}
function getPlayerIcon(player: PlayerState) {
if (classMap[player.playerClass]) {
return <div class={classMap[player.playerClass] + " class-icon"}/>
} else {
return <div class={"class-icon"}/>
}
}
export interface UberSpecProps {
chargeLevel: number;
team: string;
isDeath: boolean;
}
export function UberSpec({chargeLevel, team, isDeath}: UberSpecProps) {
const healthStatusClass = (isDeath) ? 'dead' : '';
return (
<div class={`playerspec uber ${team} ${healthStatusClass}`}>
<div class={"uber class-icon"}/>
<div class="health-container">
<div class="healthbar"
style={{width: chargeLevel + '%'}}/>
<span class="player-name">Charge</span>
<span class="health">{Math.round(chargeLevel)}</span>
</div>
</div>
);
}

View file

@ -0,0 +1,19 @@
import {PlayersSpec} from './PlayerSpec';
import {KillFeed} from './KillFeed';
import {AsyncParser} from "../Data/AsyncParser";
import {PlayerState, Kill} from "@demostf/parser-worker";
export interface SpecHUDProps {
tick: number;
parser: AsyncParser;
players: PlayerState[];
kills: Kill[]
}
export function SpecHUD({tick, parser, players, kills}: SpecHUDProps) {
return (<div class="spechud">
<KillFeed tick={tick} kills={kills} players={players}/>
<PlayersSpec players={players}/>
</div>)
}

View file

@ -0,0 +1,23 @@
.timeline {
width: 100%;
height: 100px;
/*bottom: 0;*/
/*position: relative;*/
}
.timeline-progress {
position: absolute;
bottom: -60px;
left: 0;
width: 100%;
height: 160px;
}
.timeline-background {
position: absolute;
bottom: 22px;
left: 0;
width: 100%;
height: 78px;
transform: scale(1, -1);
}

View file

@ -0,0 +1,69 @@
import {ParsedDemo, PlayerState, Header, WorldBoundaries, Team} from "@demostf/parser-worker";
export interface TimelineProps {
parser: AsyncParser;
tick: number;
onSetTick: (tick: number) => any;
disabled?: boolean;
}
export const Timeline = ({parser, tick, onSetTick, disabled}) => {
const background = <TimeLineBackground parser={parser}/>;
return (<div class="timeline">
{background}
<input class="timeline-progress" type="range" min={0}
max={parser.demo.tickCount} value={tick}
disabled={disabled}
onChange={(event) => {onSetTick(parseInt(event.target.value, 10))}}
/>
</div>);
}
import {AsyncParser} from "../Data/AsyncParser";
import {createSignal} from "solid-js";
function TimeLineBackground({parser}:{parser: AsyncParser}) {
const length = Math.floor(parser.demo.tickCount / 30);
const blueHealth = new Uint16Array(length);
const redHealth = new Uint16Array(length);
let index = 0;
let maxHealth = 0;
for (let tick = 0; tick < parser.demo.tickCount; tick += 30) {
index++;
const players = parser.getPlayersAtTick(tick);
for (const player of players) {
if (player.team === 2) {
redHealth[index] += player.health;
} else if (player.team === 3) {
blueHealth[index] += player.health;
}
}
if (blueHealth[index] > 0 && redHealth[index] > 0) {
maxHealth = Math.max(maxHealth, blueHealth[index], redHealth[index]);
}
}
let darkMode = window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches;
let redStroke = darkMode ? '#ff756bff' : '#ff000088';
let blueStroke = darkMode ? '#7378ffff' : '#0000ff88';
const redHealthPath = redHealth.reduce(pathReducer, 'M 0 0');
const blueHealthPath = blueHealth.reduce(pathReducer, 'M 0 0');
return (
<svg class="timeline-background"
viewBox={`0 0 ${length} ${maxHealth}`}
preserveAspectRatio="none">
<path d={redHealthPath} stroke={redStroke} stroke-width={2}
fill="transparent"
vector-effect="non-scaling-stroke"/>
<path d={blueHealthPath} stroke={blueStroke} stroke-width={2}
fill="transparent"
vector-effect="non-scaling-stroke"/>
</svg>);
}
function pathReducer(path, y, x) {
return `${path} L ${x} ${y}`
}

View file

@ -0,0 +1,38 @@
export const killAlias = {
'world': 'skull',
'player': 'skull',
'telefrag': 'skull',
'shotgun_pyro': 'shotgun',
'tf_projectile_pipe_remote': 'stickybomb_launcher',
'the_classic': 'classic',
'tf_projectile_arrow': 'huntsman',
'club': 'kukri',
'shotgun_primary': 'shotgun',
'shotgun_soldier': 'shotgun',
'shotgun_hwg': 'shotgun',
'pickaxe': 'escape_plan',
'tf_projectile_pipe': 'grenade_launcher',
'obj_sentrygun': 'sentrygun1',
'steel_fists': 'fists_of_steel',
'tf_projectile_rocket': 'rocket_launcher',
'obj_sentrygun3': 'sentrygun3',
'obj_sentrygun2': 'sentrygun2',
'worldspawn': 'skull',
'nonnonviolent_protest': 'conscientious_objector',
'deflect_promode': 'deflect_rocket',
'trigger_hurt': 'bleed',
'quake_rl': 'original',
'wrangler_kill': 'wrangler',
'obj_minisentry': 'minisentry',
'pistol_scout': 'pistol',
'bleed_kill': 'bleed',
'maxgun': 'lugermorph',
'rocketlauncher_directhit': 'direct_hit',
'frontier_kill': 'frontier_justice',
'robot_arm_kill': 'gunslinger',
'wrench_jag': 'jag',
'loose_cannon_explosion': 'loose_cannon',
'samrevolver': 'big_kill',
'long_heatmaker': 'huo-long_heater',
'pep_pistol': 'pistol'
};

View file

@ -0,0 +1,152 @@
import {ownKeys} from "solid-js/store/types/store";
const syncUri = 'wss://sync.demos.tf';
export class Session {
public readonly owner_token: string | null;
private socket: WebSocket | null;
public readonly sessionName: string;
private initialState: PlaybackState | null;
private readonly onState: (StateUpdate) => void | null;
constructor(name: string, owner_token: string | null = null, initialState: PlaybackState | null, onState: (StateUpdate) => void | null = null) {
this.owner_token = owner_token;
this.sessionName = name;
this.initialState = initialState;
this.onState = onState;
}
public static create(state: PlaybackState): Session {
return new Session(generateToken(), generateToken(), state)
}
public static join(name: string, onState: (StateUpdate) => void): Session {
return new Session(name, null, null, onState);
}
private open() {
if (this.socket) {
return;
}
this.socket = new WebSocket(syncUri);
this.socket.onopen = () => {
if (this.socket) {
if (this.owner_token) {
this.socket.send(JSON.stringify({
type: 'create',
session: this.sessionName,
token: this.owner_token
}));
this.socket.send(JSON.stringify({
type: 'tick',
session: this.sessionName,
tick: this.initialState.tick
}));
this.socket.send(JSON.stringify({
type: 'play',
session: this.sessionName,
play: this.initialState.playing
}));
this.initialState = null;
} else {
this.socket.send(JSON.stringify({
type: 'join',
session: this.sessionName
}));
this.socket.onmessage = (event) => {
const packet = JSON.parse(event.data) as Packet;
if (packet.type === 'tick') {
this.onState({
tick: packet.tick
});
}
if (packet.type === 'play') {
if (packet.play || packet.tick) {
this.onState({
playing: true
});
} else {
this.onState({
playing: false
});
}
}
}
}
}
};
this.socket.onclose = () => {
this.socket = null;
setTimeout(this.open.bind(this), 250);
};
this.socket.onerror = () => {
this.socket = null;
setTimeout(this.open.bind(this), 250);
};
}
public isOwner(): boolean {
return this.owner_token !== null;
}
public update(update: StateUpdate): void {
if (this.socket && this.isOwner()) {
if (update["tick"]) {
this.socket.send(JSON.stringify({
type: 'tick',
session: this.sessionName,
tick: update["tick"]
}));
}
if (update["playing"]) {
this.socket.send(JSON.stringify({
type: 'play',
session: this.sessionName,
play: update["playing"]
}));
}
}
}
}
function generateToken(): string {
let string = "";
const alphabet = "abcdefghijklmnopqrstuvwxyz";
while (string.length < 6) {
string += alphabet[Math.floor(Math.random() * alphabet.length)];
}
return string;
}
export interface PlaybackState {
tick: number,
playing: boolean,
}
export type StateUpdate = Partial<PlaybackState>;
interface JoinPacket {
type: 'join';
session: string;
}
interface CreatePacket {
type: 'create';
session: string;
}
export interface TickPacket {
type: 'tick';
session: string;
tick: number;
}
export interface PlayPacket {
type: 'play';
session: string;
play?: boolean;
tick?: boolean; //old sync server
}
export type Packet = JoinPacket | CreatePacket | TickPacket | PlayPacket;

View file

@ -0,0 +1,462 @@
export const mapBoundaries = {
"pl_badwater_pro_v9": {
"boundary_min": {
"x": -2427,
"y": -3340
},
"boundary_max": {
"x": 3785,
"y": 2922
}
},
"cp_gullywash_final1": {
"boundary_min": {
"x": -4050,
"y": -2950
},
"boundary_max": {
"x": 5432,
"y": 2260
}
},
"cp_gullywash_f6": {
"boundary_min": {
"x": -4717,
"y": -2643
},
"boundary_max": {
"x": 4765,
"y": 2567
}
},
"cp_process_final": {
"boundary_min": {
"x": -5222,
"y": -3146
},
"boundary_max": {
"x": 5216,
"y": 3128
}
},
"cp_badlands": {
"boundary_min": {
"x": -4285,
"y": -4898
},
"boundary_max": {
"x": 2577,
"y": 4858
}
},
"pl_upward": {
"boundary_min": {
"x": -2653,
"y": -4344
},
"boundary_max": {
"x": 3097,
"y": 2180
}
},
"koth_product_rc8": {
"boundary_min": {
"x": -2859,
"y": -3668
},
"boundary_max": {
"x": -171,
"y": 3776
}
},
"cp_snakewater_final1": {
"boundary_min": {
"x": -5671,
"y": -2649
},
"boundary_max": {
"x": 6687,
"y": 2961
}
},
"ultiduo_baloo_v2": {
"boundary_min": {
"x": -1678,
"y": -1964
},
"boundary_max": {
"x": 1678,
"y": 1964
}
},
"cp_sunshine": {
"boundary_min": {
"x": -8798,
"y": 173
},
"boundary_max": {
"x": -2502,
"y": 10279
}
},
"cp_metalworks_rc7": {
"boundary_min": {
"x": -3034,
"y": -6699
},
"boundary_max": {
"x": 3374,
"y": 4939
}
},
"cp_steel": {
"boundary_min": {
"x": -2406,
"y": -3422
},
"boundary_max": {
"x": 2924,
"y": 2684
}
},
"koth_lakeside_final": {
"boundary_min": {
"x": -4617,
"y": -2160
},
"boundary_max": {
"x": 4491,
"y": 1114
}
},
"cp_granary_pro_b10": {
"boundary_min": {
"x": -3069,
"y": -6539
},
"boundary_max": {
"x": 7,
"y": 6263
}
},
"koth_ashville_rc1": {
"boundary_min": {
"x": -1423,
"y": -3920
},
"boundary_max": {
"x": 1501,
"y": 3890
}
},
"cp_reckoner_b3a": {
"boundary_min": {
"x": -3800,
"y": -4921
},
"boundary_max": {
"x": 3794,
"y": 4879
}
},
"pl_borneo": {
"boundary_min": {
"x": -3470,
"y": -8160
},
"boundary_max": {
"x": 3168,
"y": 3786
}
},
"pl_swiftwater_final1": {
"boundary_min": {
"x": 408,
"y": -6128
},
"boundary_max": {
"x": 6296,
"y": 2624
}
},
"ultiduo_grove_b2": {
"boundary_min": {
"x": -2099,
"y": -1793
},
"boundary_max": {
"x": 2099,
"y": 1793
}
},
"pl_vigil_b2": {
"boundary_min": {
"x": -1019,
"y": -2070
},
"boundary_max": {
"x": 4875,
"y": 4784
}
},
"koth_bagel_rc4": {
"boundary_min": {
"x": -4286,
"y": -1234
},
"boundary_max": {
"x": 4196,
"y": 1150
}
},
"ctf_ballin_sky": {
"boundary_min": {
"x": -1024,
"y": -1504
},
"boundary_max": {
"x": 1024,
"y": 1504
}
},
"koth_ultiduo_r_b7": {
"boundary_min": {
"x": -1337,
"y": -1313
},
"boundary_max": {
"x": 1337,
"y": 1313
}
},
"koth_warmtic_rc4": {
"boundary_min": {
"x": -1337,
"y": -4437
},
"boundary_max": {
"x": 2099,
"y": 4547
}
},
"cp_alloy_rc2a": {
"boundary_min": {
"x": -4271,
"y": -3262
},
"boundary_max": {
"x": 1801,
"y": 5492
}
},
"pl_millstone_ugc_7": {
"boundary_min": {
"x": -3349,
"y": -1776
},
"boundary_max": {
"x": 2709,
"y": 4840
}
},
"cp_vanguard": {
"boundary_min": {
"x": -5585,
"y": -1896
},
"boundary_max": {
"x": 5585,
"y": 1896
}
},
"koth_cascade_b6": {
"boundary_min": {
"x": -1682,
"y": -3807
},
"boundary_max": {
"x": 1714,
"y": 3735
}
},
"koth_coalplant_b8": {
"boundary_min": {
"x": -1513,
"y": -4089
},
"boundary_max": {
"x": 1527,
"y": 4083
}
},
"koth_ramjam_rc1": {
"boundary_min": {
"x": -3464,
"y": -1865
},
"boundary_max": {
"x": 3464,
"y": 1851
}
},
"dm_airfusion_final": {
"boundary_min": {
"x": -855,
"y": -2533
},
"boundary_max": {
"x": 2315,
"y": 337
}
},
"dm_biohazard_cal": {
"boundary_min": {
"x": 422,
"y": 366
},
"boundary_max": {
"x": 2486,
"y": 1942
}
},
"dm_caverns_r1": {
"boundary_min": {
"x": -1979,
"y": -1476
},
"boundary_max": {
"x": 1091,
"y": 1884
}
},
"dm_ethic": {
"boundary_min": {
"x": -1549,
"y": -1537
},
"boundary_max": {
"x": 273,
"y": -19
}
},
"dm_killbox_kbh_2p": {
"boundary_min": {
"x": -1510,
"y": -1017
},
"boundary_max": {
"x": 1010,
"y": 1017
}
},
"dm_lockdown_r6": {
"boundary_min": {
"x": -4670,
"y": 1257
},
"boundary_max": {
"x": -2382,
"y": 6343
}
},
"dm_lostarena": {
"boundary_min": {
"x": -867,
"y": -1421
},
"boundary_max": {
"x": 1277,
"y": 1041
}
},
"dm_lostvillage_v3": {
"boundary_min": {
"x": -513,
"y": -1830
},
"boundary_max": {
"x": 2163,
"y": 2000
}
},
"dm_tigcrik_r2": {
"boundary_min": {
"x": -1608,
"y": -402
},
"boundary_max": {
"x": 264,
"y": 1268
}
},
"cp_kalinka": {
"boundary_min": {
"x": -4117,
"y": -5036
},
"boundary_max": {
"x": 4117,
"y": 4740
}
},
"cp_cardinal": {
"boundary_min": {
"x": -6716,
"y": -1782
},
"boundary_max": {
"x": 6716,
"y": 1782
}
},
"koth_airfield": {
"boundary_min": {
"x": -3102,
"y": -2094
},
"boundary_max": {
"x": 3102,
"y": 2094
}
},
"koth_clearcut": {
"boundary_min": {
"x": -4432,
"y": -1283
},
"boundary_max": {
"x": 4438,
"y": 1255
}
},
"cp_villa": {
"boundary_min": {
"x": -5988,
"y": -2466
},
"boundary_max": {
"x": 5988,
"y": 2466
}
},
"cp_gravelpit": {
"boundary_min": {
"x": -5359,
"y": -328
},
"boundary_max": {
"x": 1795,
"y": 5610
}
},
"koth_proplant": {
"boundary_min": {
"x": -1530,
"y": -4109
},
"boundary_max": {
"x": 1530,
"y": 4071
}
}
}