import analyser and migrate to solidjs, untested

This commit is contained in:
Robin Appelman 2023-04-22 15:54:14 +02:00
commit fff554c3d3
42 changed files with 2910 additions and 4 deletions

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import {ParsedDemo, PlayerState, WorldBoundaries, Header, Kill, BuildingState} from "@demostf/parser-worker";
import {getMapBoundaries} from "../MapBoundries";
export class AsyncParser {
buffer: ArrayBuffer;
demo: ParsedDemo;
world: WorldBoundaries;
progressCallback: (progress: number) => void;
constructor(buffer: ArrayBuffer, progressCallback: (progress: number) => void) {
this.buffer = buffer;
this.progressCallback = progressCallback;
}
cache(): Promise<ParsedDemo> {
return new Promise((resolve, reject) => {
const worker = new Worker(new URL('./ParseWorker.ts', import.meta.url));
worker.postMessage({
buffer: this.buffer
}, [this.buffer]);
worker.onmessage = (event) => {
if (event.data.error) {
reject(event.data.error);
return;
} else if (event.data.progress) {
this.progressCallback(event.data.progress);
return;
} else if (event.data.demo) {
const cachedData: ParsedDemo = event.data.demo;
console.log(`packed data: ${(cachedData.data.length / (1024 * 1024)).toFixed(1)}MB`);
this.world = cachedData.world;
this.demo = new ParsedDemo(cachedData.playerCount, cachedData.buildingCount, cachedData.world, cachedData.header, cachedData.data, cachedData.kills, cachedData.playerInfo, cachedData.tickCount);
resolve(this.demo);
}
}
});
}
getPlayersAtTick(tick: number): PlayerState[] {
const players: PlayerState[] = [];
for (let i = 0; i < this.demo.playerCount; i++) {
players.push(this.demo.getPlayer(tick, i));
}
return players;
}
getBuildingsAtTick(tick: number): BuildingState[] {
const buildings: BuildingState[] = [];
for (let i = 0; i < this.demo.buildingCount; i++) {
const building = this.demo.getBuilding(tick, i);
if (building.health > 0) {
buildings.push(building);
}
}
return buildings;
}
getKills(): Kill[] {
return this.demo.kills
}
}