import analyser and migrate to solidjs, untested

This commit is contained in:
Robin Appelman 2023-04-22 15:54:14 +02:00
commit fff554c3d3
42 changed files with 2910 additions and 4 deletions

View file

@ -0,0 +1,74 @@
import {BuildingState, WorldBoundaries, BuildingType, Team} from "@demostf/parser-worker";
export interface BuildingProp {
building: BuildingState;
mapBoundary: WorldBoundaries;
targetSize: {
width: number;
height: number;
};
scale: number;
}
const healthMap = [0, 150, 180, 216];
function getBuildingType(type: BuildingType) {
switch (type) {
case BuildingType.TeleporterEntrance:
return 'tele_entrance';
case BuildingType.TeleporterExit:
return 'tele_exit';
case BuildingType.Dispenser:
return 'dispenser';
case BuildingType.Level1Sentry:
return 'sentry_1';
case BuildingType.Level2Sentry:
return 'sentry_2';
case BuildingType.Level3Sentry:
return 'sentry_3';
case BuildingType.MiniSentry:
return 'sentry_1';
default:
return 'unknown';
}
}
function getIcon(building: BuildingState) {
const icon = getBuildingType(building.buildingType);
const team = building.team === Team.Red ? 'red' : 'blue';
return `/images/building_icons/${icon}_${team}.png`;
}
export function Building({building, mapBoundary, targetSize, scale}: BuildingProp) {
const worldWidth = mapBoundary.boundary_max.x - mapBoundary.boundary_min.x;
const worldHeight = mapBoundary.boundary_max.y - mapBoundary.boundary_min.y;
const x = building.position.x - mapBoundary.boundary_min.x;
const y = building.position.y - mapBoundary.boundary_min.y;
const scaledX = x / worldWidth * targetSize.width;
const scaledY = (worldHeight - y) / worldHeight * targetSize.height;
const maxHealth = healthMap[building.level];
if (!maxHealth) {
return null;
}
const alpha = building.health / maxHealth;
try {
const image = getIcon(building);
const angle = (building.angle) ?
<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
transform={`rotate(${270 - building.angle})`}/> : '';
return <g transform={`translate(${scaledX} ${scaledY}) scale(${1 / scale})`}
opacity={alpha}>
{angle}
<image href={image} class={"player-icon"} height={32}
width={32}
transform={`translate(-16 -16)`}/>
</g>
} catch (e) {
console.log(e);
return null;
}
}