import {Kill, PlayerState} from "../Data/Parser";
import {killAlias} from "./killAlias";
export interface KillFeedProps {
kills: Kill[],
tick: number;
players: PlayerState[];
}
export function KillFeed(props: KillFeedProps) {
const {kills} = props;
const relevantKills = () => kills.filter(kill => kill.tick <= props.tick && kill.tick >= (props.tick - 30 * 10));
return
{(kill) =>
}
}
const teamMap = {
0: 'unknown',
2: 'red',
3: 'blue'
};
export function KillFeedItem({kill, players}: { kill: Kill, players: PlayerState[] }) {
const alias = killAlias[kill.weapon] ? killAlias[kill.weapon] : kill.weapon;
const attacker = getPlayer(players, kill.attacker);
const assister = getPlayer(players, kill.assister);
let victim = getPlayer(players, kill.victim);
let killIcon;
try {
killIcon = `/images/kill_icons/${alias}.png`;
} catch (e) {
console.log(alias);
killIcon = `/images/kill_icons/skull.png`;
}
if (!victim) {
victim = {
team: 0,
info: {
name: 'Missing player'
}
};
}
return
{(attacker && kill.attacker !== kill.victim) ?
{attacker.info.name}
: ''}
{(assister && kill.assister !== kill.victim) ?
﹢ : ''}
{(assister && kill.assister !== kill.victim) ?
(
{assister.info.name}
) : ''}
{victim.info.name}
}
function getPlayer(players: PlayerState[], entityId: number): PlayerState {
return players.find(player => player.info.userId == entityId);
}