import {PlayerState, WorldBoundaries, Team} from "../Data/Parser";
export interface PlayerProp {
player: PlayerState;
mapBoundary: WorldBoundaries;
targetSize: {
width: number;
height: number;
};
scale: number;
}
const healthMap = {
0: 100, //fallback
1: 125,//scout
2: 150,//sniper
3: 200,//soldier,
4: 175,//demoman,
5: 150,//medic,
6: 300,//heavy,
7: 175,//pyro
8: 125,//spy
9: 125,//engineer
};
const imageMap = {
0: require("inline://images/class_icons/empty.svg"),
1: require("inline://images/class_icons/scout.svg"),
2: require("inline://images/class_icons/sniper.svg"),
3: require("inline://images/class_icons/soldier.svg"),
4: require("inline://images/class_icons/demoman.svg"),
5: require("inline://images/class_icons/medic.svg"),
6: require("inline://images/class_icons/heavy.svg"),
7: require("inline://images/class_icons/pyro.svg"),
8: require("inline://images/class_icons/spy.svg"),
9: require("inline://images/class_icons/engineer.svg"),
};
export function Player(props: PlayerProp) {
const worldWidth = props.mapBoundary.boundary_max.x - props.mapBoundary.boundary_min.x;
const worldHeight = props.mapBoundary.boundary_max.y - props.mapBoundary.boundary_min.y;
const x = () => props.player.position.x - props.mapBoundary.boundary_min.x;
const y = () => props.player.position.y - props.mapBoundary.boundary_min.y;
const scaledX = () => x() / worldWidth * props.targetSize.width;
const scaledY = () => (worldHeight - y()) / worldHeight * props.targetSize.height;
const maxHealth = () => healthMap[props.player.playerClass];
const alpha = () => props.player.health / maxHealth();
const teamColor = () => (props.player.team === Team.Red) ? '#a75d50' : '#5b818f';
const imageOpacity = () => props.player.health === 0 ? 0 : (1 + alpha()) / 2;
const transform = () => `translate(${scaledX()} ${scaledY()}) scale(${1 / props.scale})`;
const rotate = () => `rotate(${270 - props.player.angle})`;
return
{getClassImage(props.player, imageOpacity())}
}
function getClassImage(player: PlayerState, imageOpacity: number) {
if (!imageMap[player.playerClass]) {
return [];
}
return
}