frontend/script/viewer/Analyse/MapRender.tsx
Robin Appelman 7af264a85b
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disguise team
2025-06-29 16:38:31 +02:00

115 lines
5.6 KiB
TypeScript

import {Player as PlayerDot} from './Render/Player';
import {Building as BuildingDot} from './Render/Building';
import {Projectile as ProjectileDot} from './Render/Projectile';
import {findMapAlias} from './MapBoundries';
import {PlayerState, Header, WorldBoundaries, BuildingState, ProjectileState, CartState} from "./Data/Parser";
import {Show} from "solid-js";
import {Projectile} from "./Render/Cart";
import {HealBeam} from "./Render/HealBeam";
import {medics} from "./Render/PlayerSpec";
export interface MapRenderProps {
header: Header;
players: PlayerState[];
buildings: BuildingState[];
projectiles: ProjectileState[];
cart: CartState | null;
size: {
width: number;
height: number;
},
world: WorldBoundaries;
scale: number;
onHover: (userId: number) => void;
highlighted: number;
}
const map_root = document.querySelector('[data-maps]').getAttribute('data-maps');
export function MapRender(props: MapRenderProps) {
const mapAlias = findMapAlias(props.header.map);
const image = `${map_root}images/${mapAlias}.webp`;
const background = `url(${image})`;
const medicPlayers = () => medics(props.players);
return (
<svg class="map-background" width={props.size.width} height={props.size.height}
style={{"background-image": background}}>
<defs>
<pattern id="diagonalHatchRed" patternUnits="userSpaceOnUse" width="8" height="8"
patternTransform="rotate(45 0 0)">
<line x1="0" y1="0" x2="0" y2="10" style="stroke:#a75d50; stroke-width:10"/>
</pattern>
<pattern id="diagonalHatchBlue" patternUnits="userSpaceOnUse" width="8" height="8"
patternTransform="rotate(45 0 0)">
<line x1="0" y1="0" x2="0" y2="10" style="stroke:#5b818f; stroke-width:10"/>
</pattern>
<pattern id="diagonalHatchRedBlue" patternUnits="userSpaceOnUse" width="8" height="8"
patternTransform="rotate(45 0 0)">
<line x1="0" y1="0" x2="0" y2="10" style="stroke:#a75d50; stroke-width:12"/>
<line x1="8" y1="0" x2="8" y2="10" style="stroke:#5b818f; stroke-width:4"/>
</pattern>
<pattern id="diagonalHatchBlueRed" patternUnits="userSpaceOnUse" width="8" height="8"
patternTransform="rotate(45 0 0)">
<line x1="0" y1="0" x2="0" y2="10" style="stroke:#5b818f; stroke-width:12"/>
<line x1="8" y1="0" x2="8" y2="10" style="stroke:#a75d50; stroke-width:4"/>
</pattern>
<filter id="sofGlowRed" height="300%" width="300%" x="-75%" y="-75%">
<feMorphology operator="dilate" radius="4" in="SourceAlpha" result="thicken"/>
<feGaussianBlur in="thicken" stdDeviation="5" result="blurred"/>
<feFlood flood-color="rgb(255,52,0)" result="glowColor"/>
<feComposite in="glowColor" in2="blurred" operator="in" result="softGlow_colored"/>
<feMerge>
<feMergeNode in="softGlow_colored"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<filter id="sofGlowBlue" height="300%" width="300%" x="-75%" y="-75%">
<feMorphology operator="dilate" radius="4" in="SourceAlpha" result="thicken"/>
<feGaussianBlur in="thicken" stdDeviation="5" result="blurred"/>
<feFlood flood-color="rgb(0,186,255)" result="glowColor"/>
<feComposite in="glowColor" in2="blurred" operator="in" result="softGlow_colored"/>
<feMerge>
<feMergeNode in="softGlow_colored"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<For each={medicPlayers()}>{(player) =>
<Show when={player.health}>
<HealBeam player={player} mapBoundary={props.world} targetSize={props.size} scale={props.scale}
players={props.players}
/>
</Show>
}</For>
<For each={props.players}>{(player) =>
<Show when={player.health}>
<PlayerDot player={player} mapBoundary={props.world} targetSize={props.size} scale={props.scale}
onHover={props.onHover}
players={props.players}
highlighted={props.highlighted === player.info.userId}
/>
</Show>
}</For>
<For each={props.buildings}>{(building) =>
<Show when={building.position.x}>
<BuildingDot building={building} mapBoundary={props.world} targetSize={props.size}
scale={props.scale}/>
</Show>
}</For>
<For each={props.projectiles}>{(projectile) =>
<Show when={projectile.position.x}>
<ProjectileDot projectile={projectile} mapBoundary={props.world} targetSize={props.size}
scale={props.scale}/>
</Show>
}</For>
<Show when={props.cart}>
<Projectile cart={props.cart} mapBoundary={props.world} targetSize={props.size}
scale={props.scale}/>
</Show>
</svg>
);
}