frontend/script/viewer/Analyse/Render/Player.tsx
Robin Appelman 7af264a85b
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disguise team
2025-06-29 16:38:31 +02:00

107 lines
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TypeScript

import {Class, MedicState, PlayerState, SpyState, Team, WorldBoundaries} from "../Data/Parser";
export interface PlayerProp {
player: PlayerState;
mapBoundary: WorldBoundaries;
targetSize: {
width: number;
height: number;
};
scale: number;
onHover: (userId: number) => void;
highlighted: boolean;
players: PlayerState[];
}
const healthMap = {
0: 100, //fallback
1: 125,//scout
2: 150,//sniper
3: 200,//soldier,
4: 175,//demoman,
5: 150,//medic,
6: 300,//heavy,
7: 175,//pyro
8: 125,//spy
9: 125,//engineer
};
const imageMap = {
0: '',
1: require("inline://images/class_icons/scout.svg"),
2: require("inline://images/class_icons/sniper.svg"),
3: require("inline://images/class_icons/soldier.svg"),
4: require("inline://images/class_icons/demoman.svg"),
5: require("inline://images/class_icons/medic.svg"),
6: require("inline://images/class_icons/heavy.svg"),
7: require("inline://images/class_icons/pyro.svg"),
8: require("inline://images/class_icons/spy.svg"),
9: require("inline://images/class_icons/engineer.svg"),
};
export function Player(props: PlayerProp) {
const worldWidth = props.mapBoundary.boundary_max.x - props.mapBoundary.boundary_min.x;
const worldHeight = props.mapBoundary.boundary_max.y - props.mapBoundary.boundary_min.y;
const x = () => props.player.position.x - props.mapBoundary.boundary_min.x;
const y = () => props.player.position.y - props.mapBoundary.boundary_min.y;
const scaledX = () => x() / worldWidth * props.targetSize.width;
const scaledY = () => (worldHeight - y()) / worldHeight * props.targetSize.height;
const maxHealth = () => healthMap[props.player.playerClass];
const alpha = () => props.player.health / maxHealth();
const teamColor = () => (props.player.team === Team.Red) ? '#a75d50' : '#5b818f';
const imageOpacity = () => props.player.health === 0 ? 0 : (1 + alpha()) / 2;
const transform = () => `translate(${scaledX()} ${scaledY()}) scale(${1 / props.scale})`;
const rotate = () => `rotate(${270 - props.player.angle})`;
const filter = () => props.player.ubered ? ((props.player.team === Team.Red) ? 'url(#sofGlowRed)' : 'url(#sofGlowBlue)') : '';
const circleStrokeStyle = () => {
switch (props.player.playerClass) {
case Class.Medic:
return `${(props.player.class_data as MedicState).charge} 100`
case Class.Spy:
return `${(props.player.class_data as SpyState).cloak} 100`
default:
return "none";
}
}
const teamHatch = () => (props.player.team === Team.Red) ? `url(#diagonalHatchRed)` : `url(#diagonalHatchBlue)`;
const teamDisguiseHatch = () => (props.player.team === Team.Red) ? `url(#diagonalHatchRedBlue)` : `url(#diagonalHatchBlueRed)`;
const fill = () => {
if (props.player.cloaked) {
return teamHatch();
}
if (props.player.playerClass === Class.Spy && (props.player.class_data as SpyState).disguise_team !== props.player.team && (props.player.class_data as SpyState).disguise_class > 0) {
return teamDisguiseHatch();
}
return teamColor();
};
return (
<g
onmouseover={() => props.onHover(props.player.info.userId)}
onmouseout={() => props.onHover(0)}
transform={transform()}>
<polygon points="-6,14 0, 16 6,14 0,24" fill="white"
opacity={imageOpacity()}
transform={rotate()}/>
<circle r={16} stroke-width={props.highlighted ? 4 : 1.5} stroke="white"
stroke-dasharray={circleStrokeStyle()}
fill={fill()}
opacity={alpha()}
filter={filter()}
/>
{getClassImage(props.player, imageOpacity())}
</g>)
}
function getClassImage(player: PlayerState, imageOpacity: number) {
const image = imageMap[player.playerClass];
if (!image) {
return [];
}
return <image href={image}
class={"player-icon " + player.team}
opacity={imageOpacity}
height={32}
width={32}
transform={`translate(-16 -16)`}/>
}