frontend/script/viewer/Analyse/Render/KillFeed.tsx

122 lines
3.5 KiB
TypeScript

import {BuildingDestroyedEvent, Event, Kill, PlayerState} from "../Data/Parser";
import {killAlias} from "./killAlias";
import {For, Show} from "solid-js";
export interface KillFeedProps {
events: Event[],
tick: number;
players: PlayerState[];
}
export function KillFeed(props: KillFeedProps) {
const {events} = props;
const relevantEvents = () => events.filter(event => event.tick <= props.tick && event.tick >= (props.tick - 30 * 10));
return <ul class="killfeed">
<For each={relevantEvents()}>{(event) =>
<KillFeedItem event={event} players={props.players}/>
}</For>
</ul>
}
export const teamMap = {
0: 'unknown',
2: 'red',
3: 'blue'
};
interface KillFeedItemProps {
event: Event;
players: PlayerState[];
}
export function KillFeedItem(props: KillFeedItemProps) {
return <>
<Show when={props.event.type === "kill"}>
<KillFeedKillItem players={props.players} kill={props.event.kill}/>
</Show>
<Show when={props.event.type === "building_destroyed"}>
<KillFeedDestroyedItem players={props.players} event={props.event}/>
</Show>
</>
}
interface KillFeedKillItemProps {
kill: Kill;
players: PlayerState[];
}
export function KillFeedKillItem(props: KillFeedKillItemProps) {
const attacker = getPlayer(props.players, props.kill.attacker);
const assister = getPlayer(props.players, props.kill.assister);
let victim = getPlayer(props.players, props.kill.victim);
return <li class="kill">
<PlayerNames players={[attacker, assister]}/>
<KillIcon kill={props.kill}/>
<PlayerName player={victim}/>
</li>
}
interface KillFeedDestroyedItemProps {
event: BuildingDestroyedEvent;
players: PlayerState[];
}
export function KillFeedDestroyedItem(props: KillFeedDestroyedItemProps) {
const attacker = getPlayer(props.players, props.event.attacker_id);
const assister = getPlayer(props.players, props.event.assister_id);
let victim = getPlayer(props.players, props.event.victim_id);
return <li class="kill">
<PlayerNames players={[attacker, assister]}/>
<KillIcon kill={props.event}/>
<PlayerName player={victim}/><span class={teamMap[victim.team]}>({props.event.building_type})</span>
</li>
}
interface KillIconProps {
kill: Kill | BuildingDestroyedEvent;
}
export function KillIcon(props: KillIconProps) {
const alias = killAlias[props.kill.weapon] ? killAlias[props.kill.weapon] : props.kill.weapon;
let killIcon;
try {
killIcon = `/images/kill_icons/${alias}.png`;
} catch (e) {
console.log(alias);
killIcon = `/images/kill_icons/skull.png`;
}
return <img src={killIcon} class={`kill-icon ${props.kill.weapon}`}/>
}
interface PlayerNameProps {
player: PlayerState | null
}
export function PlayerName(props: PlayerNameProps) {
return <Show when={props.player}>
<span class={"player " + teamMap[props.player.team]}>
{props.player.info.name}
</span>
</Show>
}
interface PlayerNamesProps {
players: (PlayerState | null)[]
}
export function PlayerNames(props: PlayerNamesProps) {
return <For each={props.players}>{(player, i) => <>
<Show when={i() > 0 && player}>
<span class={teamMap[player.team]}>+</span>
</Show>
<PlayerName player={player}/>
</>}</For>
}
export function getPlayer(players: PlayerState[], entityId: number): PlayerState | null {
return players.find(player => player.info.userId == entityId);
}