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fix schema for GameEventType
This commit is contained in:
parent
f38e4caa72
commit
042481b3ab
3 changed files with 816 additions and 446 deletions
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@ -3,7 +3,7 @@ use crate::demo::data::MaybeUtf8String;
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use crate::demo::Stream;
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use crate::{ParseError, Result};
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use bitbuffer::{BitRead, BitWrite, BitWriteStream, LittleEndian};
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use serde::{Deserialize, Deserializer, Serialize, Serializer};
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use serde::{Deserialize, Serialize};
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fn read_value<'a, T: EventValue + BitRead<'a, LittleEndian> + Default>(
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stream: &mut Stream<'a>,
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entry: Option<&GameEventEntry>,
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@ -6756,430 +6756,816 @@ pub enum GameEvent {
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Unknown(RawGameEvent),
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}
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#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum GameEventType {
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#[serde(rename = "server_spawn")]
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ServerSpawn,
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#[serde(rename = "server_changelevel_failed")]
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ServerChangeLevelFailed,
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#[serde(rename = "server_shutdown")]
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ServerShutdown,
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#[serde(rename = "server_cvar")]
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ServerCvar,
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#[serde(rename = "server_message")]
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ServerMessage,
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#[serde(rename = "server_addban")]
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ServerAddBan,
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#[serde(rename = "server_removeban")]
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ServerRemoveBan,
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#[serde(rename = "player_connect")]
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PlayerConnect,
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#[serde(rename = "player_connect_client")]
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PlayerConnectClient,
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#[serde(rename = "player_info")]
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PlayerInfo,
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#[serde(rename = "player_disconnect")]
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PlayerDisconnect,
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#[serde(rename = "player_activate")]
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PlayerActivate,
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#[serde(rename = "player_say")]
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PlayerSay,
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#[serde(rename = "client_disconnect")]
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ClientDisconnect,
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#[serde(rename = "client_beginconnect")]
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ClientBeginConnect,
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#[serde(rename = "client_connected")]
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ClientConnected,
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#[serde(rename = "client_fullconnect")]
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ClientFullConnect,
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#[serde(rename = "host_quit")]
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HostQuit,
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#[serde(rename = "team_info")]
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TeamInfo,
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#[serde(rename = "team_score")]
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TeamScore,
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#[serde(rename = "teamplay_broadcast_audio")]
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TeamPlayBroadcastAudio,
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#[serde(rename = "player_team")]
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PlayerTeam,
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#[serde(rename = "player_class")]
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PlayerClass,
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#[serde(rename = "player_death")]
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PlayerDeath,
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#[serde(rename = "player_hurt")]
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PlayerHurt,
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#[serde(rename = "player_chat")]
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PlayerChat,
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#[serde(rename = "player_score")]
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PlayerScore,
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#[serde(rename = "player_spawn")]
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PlayerSpawn,
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#[serde(rename = "player_shoot")]
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PlayerShoot,
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#[serde(rename = "player_use")]
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PlayerUse,
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#[serde(rename = "player_changename")]
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PlayerChangeName,
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#[serde(rename = "player_hintmessage")]
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PlayerHintMessage,
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#[serde(rename = "base_player_teleported")]
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BasePlayerTeleported,
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#[serde(rename = "game_init")]
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GameInit,
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#[serde(rename = "game_newmap")]
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GameNewMap,
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#[serde(rename = "game_start")]
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GameStart,
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#[serde(rename = "game_end")]
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GameEnd,
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#[serde(rename = "round_start")]
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RoundStart,
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#[serde(rename = "round_end")]
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RoundEnd,
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#[serde(rename = "game_message")]
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GameMessage,
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#[serde(rename = "break_breakable")]
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BreakBreakable,
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#[serde(rename = "break_prop")]
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BreakProp,
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#[serde(rename = "entity_killed")]
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EntityKilled,
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#[serde(rename = "bonus_updated")]
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BonusUpdated,
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#[serde(rename = "achievement_event")]
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AchievementEvent,
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#[serde(rename = "achievement_increment")]
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AchievementIncrement,
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#[serde(rename = "physgun_pickup")]
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PhysgunPickup,
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#[serde(rename = "flare_ignite_npc")]
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FlareIgniteNpc,
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#[serde(rename = "helicopter_grenade_punt_miss")]
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HelicopterGrenadePuntMiss,
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#[serde(rename = "user_data_downloaded")]
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UserDataDownloaded,
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#[serde(rename = "ragdoll_dissolved")]
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RagdollDissolved,
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#[serde(rename = "hltv_changed_mode")]
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HLTVChangedMode,
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#[serde(rename = "hltv_changed_target")]
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HLTVChangedTarget,
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#[serde(rename = "vote_ended")]
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VoteEnded,
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#[serde(rename = "vote_started")]
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VoteStarted,
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#[serde(rename = "vote_changed")]
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VoteChanged,
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#[serde(rename = "vote_passed")]
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VotePassed,
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#[serde(rename = "vote_failed")]
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VoteFailed,
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#[serde(rename = "vote_cast")]
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VoteCast,
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#[serde(rename = "vote_options")]
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VoteOptions,
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#[serde(rename = "replay_saved")]
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ReplaySaved,
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#[serde(rename = "entered_performance_mode")]
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EnteredPerformanceMode,
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#[serde(rename = "browse_replays")]
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BrowseReplays,
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#[serde(rename = "replay_youtube_stats")]
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ReplayYoutubeStats,
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#[serde(rename = "inventory_updated")]
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InventoryUpdated,
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#[serde(rename = "cart_updated")]
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CartUpdated,
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#[serde(rename = "store_pricesheet_updated")]
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StorePriceSheetUpdated,
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#[serde(rename = "econ_inventory_connected")]
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EconInventoryConnected,
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#[serde(rename = "item_schema_initialized")]
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ItemSchemaInitialized,
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#[serde(rename = "gc_new_session")]
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GcNewSession,
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#[serde(rename = "gc_lost_session")]
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GcLostSession,
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#[serde(rename = "intro_finish")]
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IntroFinish,
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#[serde(rename = "intro_nextcamera")]
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IntroNextCamera,
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#[serde(rename = "player_changeclass")]
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PlayerChangeClass,
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#[serde(rename = "tf_map_time_remaining")]
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TfMapTimeRemaining,
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#[serde(rename = "tf_game_over")]
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TfGameOver,
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#[serde(rename = "ctf_flag_captured")]
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CtfFlagCaptured,
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#[serde(rename = "controlpoint_initialized")]
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ControlPointInitialized,
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#[serde(rename = "controlpoint_updateimages")]
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ControlPointUpdateImages,
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#[serde(rename = "controlpoint_updatelayout")]
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ControlPointUpdateLayout,
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#[serde(rename = "controlpoint_updatecapping")]
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ControlPointUpdateCapping,
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#[serde(rename = "controlpoint_updateowner")]
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ControlPointUpdateOwner,
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#[serde(rename = "controlpoint_starttouch")]
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ControlPointStartTouch,
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#[serde(rename = "controlpoint_endtouch")]
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ControlPointEndTouch,
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#[serde(rename = "controlpoint_pulse_element")]
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ControlPointPulseElement,
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#[serde(rename = "controlpoint_fake_capture")]
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ControlPointFakeCapture,
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#[serde(rename = "controlpoint_fake_capture_mult")]
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ControlPointFakeCaptureMultiplier,
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#[serde(rename = "teamplay_round_selected")]
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TeamPlayRoundSelected,
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#[serde(rename = "teamplay_round_start")]
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TeamPlayRoundStart,
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#[serde(rename = "teamplay_round_active")]
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TeamPlayRoundActive,
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#[serde(rename = "teamplay_waiting_begins")]
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TeamPlayWaitingBegins,
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#[serde(rename = "teamplay_waiting_ends")]
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TeamPlayWaitingEnds,
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#[serde(rename = "teamplay_waiting_abouttoend")]
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TeamPlayWaitingAboutToEnd,
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#[serde(rename = "teamplay_restart_round")]
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TeamPlayRestartRound,
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#[serde(rename = "teamplay_ready_restart")]
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TeamPlayReadyRestart,
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#[serde(rename = "teamplay_round_restart_seconds")]
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TeamPlayRoundRestartSeconds,
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#[serde(rename = "teamplay_team_ready")]
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TeamPlayTeamReady,
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#[serde(rename = "teamplay_round_win")]
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TeamPlayRoundWin,
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#[serde(rename = "teamplay_update_timer")]
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TeamPlayUpdateTimer,
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#[serde(rename = "teamplay_round_stalemate")]
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TeamPlayRoundStalemate,
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#[serde(rename = "teamplay_overtime_begin")]
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TeamPlayOvertimeBegin,
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#[serde(rename = "teamplay_overtime_end")]
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TeamPlayOvertimeEnd,
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#[serde(rename = "teamplay_suddendeath_begin")]
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TeamPlaySuddenDeathBegin,
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#[serde(rename = "teamplay_suddendeath_end")]
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TeamPlaySuddenDeathEnd,
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#[serde(rename = "teamplay_game_over")]
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TeamPlayGameOver,
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#[serde(rename = "teamplay_map_time_remaining")]
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TeamPlayMapTimeRemaining,
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#[serde(rename = "teamplay_timer_flash")]
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TeamPlayTimerFlash,
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#[serde(rename = "teamplay_timer_time_added")]
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TeamPlayTimerTimeAdded,
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#[serde(rename = "teamplay_point_startcapture")]
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TeamPlayPointStartCapture,
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#[serde(rename = "teamplay_point_captured")]
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TeamPlayPointCaptured,
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#[serde(rename = "teamplay_point_locked")]
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TeamPlayPointLocked,
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#[serde(rename = "teamplay_point_unlocked")]
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TeamPlayPointUnlocked,
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#[serde(rename = "teamplay_capture_broken")]
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TeamPlayCaptureBroken,
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#[serde(rename = "teamplay_capture_blocked")]
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TeamPlayCaptureBlocked,
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#[serde(rename = "teamplay_flag_event")]
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TeamPlayFlagEvent,
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#[serde(rename = "teamplay_win_panel")]
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TeamPlayWinPanel,
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#[serde(rename = "teamplay_teambalanced_player")]
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TeamPlayTeamBalancedPlayer,
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#[serde(rename = "teamplay_setup_finished")]
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TeamPlaySetupFinished,
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#[serde(rename = "teamplay_alert")]
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TeamPlayAlert,
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#[serde(rename = "training_complete")]
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TrainingComplete,
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#[serde(rename = "show_freezepanel")]
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ShowFreezePanel,
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#[serde(rename = "hide_freezepanel")]
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HideFreezePanel,
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#[serde(rename = "freezecam_started")]
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FreezeCamStarted,
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#[serde(rename = "localplayer_changeteam")]
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LocalPlayerChangeTeam,
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#[serde(rename = "localplayer_score_changed")]
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LocalPlayerScoreChanged,
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#[serde(rename = "localplayer_changeclass")]
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LocalPlayerChangeClass,
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#[serde(rename = "localplayer_respawn")]
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LocalPlayerRespawn,
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#[serde(rename = "building_info_changed")]
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BuildingInfoChanged,
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#[serde(rename = "localplayer_changedisguise")]
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LocalPlayerChangeDisguise,
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#[serde(rename = "player_account_changed")]
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PlayerAccountChanged,
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#[serde(rename = "spy_pda_reset")]
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SpyPdaReset,
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#[serde(rename = "flagstatus_update")]
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FlagStatusUpdate,
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#[serde(rename = "player_stats_updated")]
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PlayerStatsUpdated,
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#[serde(rename = "playing_commentary")]
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PlayingCommentary,
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#[serde(rename = "player_chargedeployed")]
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PlayerChargeDeployed,
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#[serde(rename = "player_builtobject")]
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PlayerBuiltObject,
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#[serde(rename = "player_upgradedobject")]
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PlayerUpgradedObject,
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#[serde(rename = "player_carryobject")]
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PlayerCarryObject,
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#[serde(rename = "player_dropobject")]
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PlayerDropObject,
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#[serde(rename = "object_removed")]
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ObjectRemoved,
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#[serde(rename = "object_destroyed")]
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ObjectDestroyed,
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#[serde(rename = "object_detonated")]
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ObjectDetonated,
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#[serde(rename = "achievement_earned")]
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AchievementEarned,
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#[serde(rename = "spec_target_updated")]
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SpecTargetUpdated,
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#[serde(rename = "tournament_stateupdate")]
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TournamentStateUpdate,
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#[serde(rename = "tournament_enablecountdown")]
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TournamentEnableCountdown,
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#[serde(rename = "player_calledformedic")]
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PlayerCalledForMedic,
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#[serde(rename = "player_askedforball")]
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PlayerAskedForBall,
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#[serde(rename = "localplayer_becameobserver")]
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LocalPlayerBecameObserver,
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#[serde(rename = "player_ignited_inv")]
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PlayerIgnitedInv,
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#[serde(rename = "player_ignited")]
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PlayerIgnited,
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#[serde(rename = "player_extinguished")]
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PlayerExtinguished,
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#[serde(rename = "player_teleported")]
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PlayerTeleported,
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#[serde(rename = "player_healedmediccall")]
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PlayerHealedMedicCall,
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#[serde(rename = "localplayer_chargeready")]
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LocalPlayerChargeReady,
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#[serde(rename = "localplayer_winddown")]
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LocalPlayerWindDown,
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#[serde(rename = "player_invulned")]
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PlayerInvulned,
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#[serde(rename = "escort_speed")]
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EscortSpeed,
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#[serde(rename = "escort_progress")]
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EscortProgress,
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#[serde(rename = "escort_recede")]
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EscortRecede,
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#[serde(rename = "gameui_activated")]
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GameUIActivated,
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#[serde(rename = "gameui_hidden")]
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GameUIHidden,
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#[serde(rename = "player_escort_score")]
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PlayerEscortScore,
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#[serde(rename = "player_healonhit")]
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PlayerHealOnHit,
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#[serde(rename = "player_stealsandvich")]
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PlayerStealSandvich,
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#[serde(rename = "show_class_layout")]
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ShowClassLayout,
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#[serde(rename = "show_vs_panel")]
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ShowVsPanel,
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#[serde(rename = "player_damaged")]
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PlayerDamaged,
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#[serde(rename = "arena_player_notification")]
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ArenaPlayerNotification,
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#[serde(rename = "arena_match_maxstreak")]
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ArenaMatchMaxStreak,
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#[serde(rename = "arena_round_start")]
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ArenaRoundStart,
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#[serde(rename = "arena_win_panel")]
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ArenaWinPanel,
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#[serde(rename = "pve_win_panel")]
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PveWinPanel,
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#[serde(rename = "air_dash")]
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AirDash,
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#[serde(rename = "landed")]
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Landed,
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#[serde(rename = "player_damage_dodged")]
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PlayerDamageDodged,
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#[serde(rename = "player_stunned")]
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PlayerStunned,
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#[serde(rename = "scout_grand_slam")]
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ScoutGrandSlam,
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#[serde(rename = "scout_slamdoll_landed")]
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ScoutSlamdollLanded,
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#[serde(rename = "arrow_impact")]
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ArrowImpact,
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#[serde(rename = "player_jarated")]
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PlayerJarated,
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#[serde(rename = "player_jarated_fade")]
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PlayerJaratedFade,
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#[serde(rename = "player_shield_blocked")]
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PlayerShieldBlocked,
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#[serde(rename = "player_pinned")]
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PlayerPinned,
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#[serde(rename = "player_healedbymedic")]
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PlayerHealedByMedic,
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#[serde(rename = "player_sapped_object")]
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PlayerSappedObject,
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#[serde(rename = "item_found")]
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ItemFound,
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#[serde(rename = "show_annotation")]
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ShowAnnotation,
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#[serde(rename = "hide_annotation")]
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HideAnnotation,
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#[serde(rename = "post_inventory_application")]
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PostInventoryApplication,
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#[serde(rename = "controlpoint_unlock_updated")]
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ControlPointUnlockUpdated,
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#[serde(rename = "deploy_buff_banner")]
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DeployBuffBanner,
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#[serde(rename = "player_buff")]
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PlayerBuff,
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#[serde(rename = "medic_death")]
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MedicDeath,
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#[serde(rename = "overtime_nag")]
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OvertimeNag,
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#[serde(rename = "teams_changed")]
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TeamsChanged,
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#[serde(rename = "halloween_pumpkin_grab")]
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HalloweenPumpkinGrab,
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#[serde(rename = "rocket_jump")]
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RocketJump,
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#[serde(rename = "rocket_jump_landed")]
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RocketJumpLanded,
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#[serde(rename = "sticky_jump")]
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StickyJump,
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#[serde(rename = "sticky_jump_landed")]
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StickyJumpLanded,
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#[serde(rename = "rocketpack_launch")]
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RocketPackLaunch,
|
||||
#[serde(rename = "rocketpack_landed")]
|
||||
RocketPackLanded,
|
||||
#[serde(rename = "medic_defended")]
|
||||
MedicDefended,
|
||||
#[serde(rename = "localplayer_healed")]
|
||||
LocalPlayerHealed,
|
||||
#[serde(rename = "player_destroyed_pipebomb")]
|
||||
PlayerDestroyedPipeBomb,
|
||||
#[serde(rename = "object_deflected")]
|
||||
ObjectDeflected,
|
||||
#[serde(rename = "player_mvp")]
|
||||
PlayerMvp,
|
||||
#[serde(rename = "raid_spawn_mob")]
|
||||
RaidSpawnMob,
|
||||
#[serde(rename = "raid_spawn_squad")]
|
||||
RaidSpawnSquad,
|
||||
#[serde(rename = "nav_blocked")]
|
||||
NavBlocked,
|
||||
#[serde(rename = "path_track_passed")]
|
||||
PathTrackPassed,
|
||||
#[serde(rename = "num_cappers_changed")]
|
||||
NumCappersChanged,
|
||||
#[serde(rename = "player_regenerate")]
|
||||
PlayerRegenerate,
|
||||
#[serde(rename = "update_status_item")]
|
||||
UpdateStatusItem,
|
||||
#[serde(rename = "stats_resetround")]
|
||||
StatsResetRound,
|
||||
#[serde(rename = "scorestats_accumulated_update")]
|
||||
ScoreStatsAccumulatedUpdate,
|
||||
#[serde(rename = "scorestats_accumulated_reset")]
|
||||
ScoreStatsAccumulatedReset,
|
||||
#[serde(rename = "achievement_earned_local")]
|
||||
AchievementEarnedLocal,
|
||||
#[serde(rename = "player_healed")]
|
||||
PlayerHealed,
|
||||
#[serde(rename = "building_healed")]
|
||||
BuildingHealed,
|
||||
#[serde(rename = "item_pickup")]
|
||||
ItemPickup,
|
||||
#[serde(rename = "duel_status")]
|
||||
DuelStatus,
|
||||
#[serde(rename = "fish_notice")]
|
||||
FishNotice,
|
||||
#[serde(rename = "fish_notice__arm")]
|
||||
FishNoticeArm,
|
||||
#[serde(rename = "slap_notice")]
|
||||
SlapNotice,
|
||||
#[serde(rename = "throwable_hit")]
|
||||
ThrowableHit,
|
||||
#[serde(rename = "pumpkin_lord_summoned")]
|
||||
PumpkinLordSummoned,
|
||||
#[serde(rename = "pumpkin_lord_killed")]
|
||||
PumpkinLordKilled,
|
||||
#[serde(rename = "merasmus_summoned")]
|
||||
MerasmusSummoned,
|
||||
#[serde(rename = "merasmus_killed")]
|
||||
MerasmusKilled,
|
||||
#[serde(rename = "merasmus_escape_warning")]
|
||||
MerasmusEscapeWarning,
|
||||
#[serde(rename = "merasmus_escaped")]
|
||||
MerasmusEscaped,
|
||||
#[serde(rename = "eyeball_boss_summoned")]
|
||||
EyeballBossSummoned,
|
||||
#[serde(rename = "eyeball_boss_stunned")]
|
||||
EyeballBossStunned,
|
||||
#[serde(rename = "eyeball_boss_killed")]
|
||||
EyeballBossKilled,
|
||||
#[serde(rename = "eyeball_boss_killer")]
|
||||
EyeballBossKiller,
|
||||
#[serde(rename = "eyeball_boss_escape_imminent")]
|
||||
EyeballBossEscapeImminent,
|
||||
#[serde(rename = "eyeball_boss_escaped")]
|
||||
EyeballBossEscaped,
|
||||
#[serde(rename = "npc_hurt")]
|
||||
NpcHurt,
|
||||
#[serde(rename = "controlpoint_timer_updated")]
|
||||
ControlPointTimerUpdated,
|
||||
#[serde(rename = "player_highfive_start")]
|
||||
PlayerHighFiveStart,
|
||||
#[serde(rename = "player_highfive_cancel")]
|
||||
PlayerHighFiveCancel,
|
||||
#[serde(rename = "player_highfive_success")]
|
||||
PlayerHighFiveSuccess,
|
||||
#[serde(rename = "player_bonuspoints")]
|
||||
PlayerBonusPoints,
|
||||
#[serde(rename = "player_upgraded")]
|
||||
PlayerUpgraded,
|
||||
#[serde(rename = "player_buyback")]
|
||||
PlayerBuyback,
|
||||
#[serde(rename = "player_used_powerup_bottle")]
|
||||
PlayerUsedPowerUpBottle,
|
||||
#[serde(rename = "christmas_gift_grab")]
|
||||
ChristmasGiftGrab,
|
||||
#[serde(rename = "player_killed_achievement_zone")]
|
||||
PlayerKilledAchievementZone,
|
||||
#[serde(rename = "party_updated")]
|
||||
PartyUpdated,
|
||||
#[serde(rename = "party_pref_changed")]
|
||||
PartyPrefChanged,
|
||||
#[serde(rename = "party_criteria_changed")]
|
||||
PartyCriteriaChanged,
|
||||
#[serde(rename = "party_invites_changed")]
|
||||
PartyInvitesChanged,
|
||||
#[serde(rename = "party_queue_state_changed")]
|
||||
PartyQueueStateChanged,
|
||||
#[serde(rename = "party_chat")]
|
||||
PartyChat,
|
||||
#[serde(rename = "party_member_join")]
|
||||
PartyMemberJoin,
|
||||
#[serde(rename = "party_member_leave")]
|
||||
PartyMemberLeave,
|
||||
#[serde(rename = "match_invites_updated")]
|
||||
MatchInvitesUpdated,
|
||||
#[serde(rename = "lobby_updated")]
|
||||
LobbyUpdated,
|
||||
#[serde(rename = "mvm_mission_update")]
|
||||
MvmMissionUpdate,
|
||||
#[serde(rename = "recalculate_holidays")]
|
||||
RecalculateHolidays,
|
||||
#[serde(rename = "player_currency_changed")]
|
||||
PlayerCurrencyChanged,
|
||||
#[serde(rename = "doomsday_rocket_open")]
|
||||
DoomsdayRocketOpen,
|
||||
#[serde(rename = "remove_nemesis_relationships")]
|
||||
RemoveNemesisRelationships,
|
||||
#[serde(rename = "mvm_creditbonus_wave")]
|
||||
MvmCreditBonusWave,
|
||||
#[serde(rename = "mvm_creditbonus_all")]
|
||||
MvmCreditBonusAll,
|
||||
#[serde(rename = "mvm_creditbonus_all_advanced")]
|
||||
MvmCreditBonusAllAdvanced,
|
||||
#[serde(rename = "mvm_quick_sentry_upgrade")]
|
||||
MvmQuickSentryUpgrade,
|
||||
#[serde(rename = "mvm_tank_destroyed_by_players")]
|
||||
MvmTankDestroyedByPlayers,
|
||||
#[serde(rename = "mvm_kill_robot_delivering_bomb")]
|
||||
MvmKillRobotDeliveringBomb,
|
||||
#[serde(rename = "mvm_pickup_currency")]
|
||||
MvmPickupCurrency,
|
||||
#[serde(rename = "mvm_bomb_carrier_killed")]
|
||||
MvmBombCarrierKilled,
|
||||
#[serde(rename = "mvm_sentrybuster_detonate")]
|
||||
MvmSentryBusterDetonate,
|
||||
#[serde(rename = "mvm_scout_marked_for_death")]
|
||||
MvmScoutMarkedForDeath,
|
||||
#[serde(rename = "mvm_medic_powerup_shared")]
|
||||
MvmMedicPowerUpShared,
|
||||
#[serde(rename = "mvm_begin_wave")]
|
||||
MvmBeginWave,
|
||||
#[serde(rename = "mvm_wave_complete")]
|
||||
MvmWaveComplete,
|
||||
#[serde(rename = "mvm_mission_complete")]
|
||||
MvmMissionComplete,
|
||||
#[serde(rename = "mvm_bomb_reset_by_player")]
|
||||
MvmBombResetByPlayer,
|
||||
#[serde(rename = "mvm_bomb_alarm_triggered")]
|
||||
MvmBombAlarmTriggered,
|
||||
#[serde(rename = "mvm_bomb_deploy_reset_by_player")]
|
||||
MvmBombDeployResetByPlayer,
|
||||
#[serde(rename = "mvm_wave_failed")]
|
||||
MvmWaveFailed,
|
||||
#[serde(rename = "mvm_reset_stats")]
|
||||
MvmResetStats,
|
||||
#[serde(rename = "damage_resisted")]
|
||||
DamageResisted,
|
||||
#[serde(rename = "revive_player_notify")]
|
||||
RevivePlayerNotify,
|
||||
#[serde(rename = "revive_player_stopped")]
|
||||
RevivePlayerStopped,
|
||||
#[serde(rename = "revive_player_complete")]
|
||||
RevivePlayerComplete,
|
||||
#[serde(rename = "player_turned_to_ghost")]
|
||||
PlayerTurnedToGhost,
|
||||
#[serde(rename = "medigun_shield_blocked_damage")]
|
||||
MedigunShieldBlockedDamage,
|
||||
#[serde(rename = "mvm_adv_wave_complete_no_gates")]
|
||||
MvmAdvWaveCompleteNoGates,
|
||||
#[serde(rename = "mvm_sniper_headshot_currency")]
|
||||
MvmSniperHeadshotCurrency,
|
||||
#[serde(rename = "mvm_mannhattan_pit")]
|
||||
MvmMannhattanPit,
|
||||
#[serde(rename = "flag_carried_in_detection_zone")]
|
||||
FlagCarriedInDetectionZone,
|
||||
#[serde(rename = "mvm_adv_wave_killed_stun_radio")]
|
||||
MvmAdvWaveKilledStunRadio,
|
||||
#[serde(rename = "player_directhit_stun")]
|
||||
PlayerDirectHitStun,
|
||||
#[serde(rename = "mvm_sentrybuster_killed")]
|
||||
MvmSentryBusterKilled,
|
||||
#[serde(rename = "upgrades_file_changed")]
|
||||
UpgradesFileChanged,
|
||||
#[serde(rename = "rd_team_points_changed")]
|
||||
RdTeamPointsChanged,
|
||||
#[serde(rename = "rd_rules_state_changed")]
|
||||
RdRulesStateChanged,
|
||||
#[serde(rename = "rd_robot_killed")]
|
||||
RdRobotKilled,
|
||||
#[serde(rename = "rd_robot_impact")]
|
||||
RdRobotImpact,
|
||||
#[serde(rename = "teamplay_pre_round_time_left")]
|
||||
TeamPlayPreRoundTimeLeft,
|
||||
#[serde(rename = "parachute_deploy")]
|
||||
ParachuteDeploy,
|
||||
#[serde(rename = "parachute_holster")]
|
||||
ParachuteHolster,
|
||||
#[serde(rename = "kill_refills_meter")]
|
||||
KillRefillsMeter,
|
||||
#[serde(rename = "rps_taunt_event")]
|
||||
RpsTauntEvent,
|
||||
#[serde(rename = "conga_kill")]
|
||||
CongaKill,
|
||||
#[serde(rename = "player_initial_spawn")]
|
||||
PlayerInitialSpawn,
|
||||
#[serde(rename = "competitive_victory")]
|
||||
CompetitiveVictory,
|
||||
#[serde(rename = "competitive_stats_update")]
|
||||
CompetitiveStatsUpdate,
|
||||
#[serde(rename = "minigame_win")]
|
||||
MiniGameWin,
|
||||
#[serde(rename = "sentry_on_go_active")]
|
||||
SentryOnGoActive,
|
||||
#[serde(rename = "duck_xp_level_up")]
|
||||
DuckXpLevelUp,
|
||||
#[serde(rename = "questlog_opened")]
|
||||
QuestLogOpened,
|
||||
#[serde(rename = "schema_updated")]
|
||||
SchemaUpdated,
|
||||
#[serde(rename = "localplayer_pickup_weapon")]
|
||||
LocalPlayerPickupWeapon,
|
||||
#[serde(rename = "rd_player_score_points")]
|
||||
RdPlayerScorePoints,
|
||||
#[serde(rename = "demoman_det_stickies")]
|
||||
DemomanDetStickies,
|
||||
#[serde(rename = "quest_objective_completed")]
|
||||
QuestObjectiveCompleted,
|
||||
#[serde(rename = "player_score_changed")]
|
||||
PlayerScoreChanged,
|
||||
#[serde(rename = "killed_capping_player")]
|
||||
KilledCappingPlayer,
|
||||
#[serde(rename = "environmental_death")]
|
||||
EnvironmentalDeath,
|
||||
#[serde(rename = "projectile_direct_hit")]
|
||||
ProjectileDirectHit,
|
||||
#[serde(rename = "pass_get")]
|
||||
PassGet,
|
||||
#[serde(rename = "pass_score")]
|
||||
PassScore,
|
||||
#[serde(rename = "pass_free")]
|
||||
PassFree,
|
||||
#[serde(rename = "pass_pass_caught")]
|
||||
PassPassCaught,
|
||||
#[serde(rename = "pass_ball_stolen")]
|
||||
PassBallStolen,
|
||||
#[serde(rename = "pass_ball_blocked")]
|
||||
PassBallBlocked,
|
||||
#[serde(rename = "damage_prevented")]
|
||||
DamagePrevented,
|
||||
#[serde(rename = "halloween_boss_killed")]
|
||||
HalloweenBossKilled,
|
||||
#[serde(rename = "escaped_loot_island")]
|
||||
EscapedLootIsland,
|
||||
#[serde(rename = "tagged_player_as_it")]
|
||||
TaggedPlayerAsIt,
|
||||
#[serde(rename = "merasmus_stunned")]
|
||||
MerasmusStunned,
|
||||
#[serde(rename = "merasmus_prop_found")]
|
||||
MerasmusPropFound,
|
||||
#[serde(rename = "halloween_skeleton_killed")]
|
||||
HalloweenSkeletonKilled,
|
||||
#[serde(rename = "skeleton_killed_quest")]
|
||||
SkeletonKilledQuest,
|
||||
#[serde(rename = "skeleton_king_killed_quest")]
|
||||
SkeletonKingKilledQuest,
|
||||
#[serde(rename = "escape_hell")]
|
||||
EscapeHell,
|
||||
#[serde(rename = "cross_spectral_bridge")]
|
||||
CrossSpectralBridge,
|
||||
#[serde(rename = "minigame_won")]
|
||||
MiniGameWon,
|
||||
#[serde(rename = "respawn_ghost")]
|
||||
RespawnGhost,
|
||||
#[serde(rename = "kill_in_hell")]
|
||||
KillInHell,
|
||||
#[serde(rename = "halloween_duck_collected")]
|
||||
HalloweenDuckCollected,
|
||||
#[serde(rename = "special_score")]
|
||||
SpecialScore,
|
||||
#[serde(rename = "team_leader_killed")]
|
||||
TeamLeaderKilled,
|
||||
#[serde(rename = "halloween_soul_collected")]
|
||||
HalloweenSoulCollected,
|
||||
#[serde(rename = "recalculate_truce")]
|
||||
RecalculateTruce,
|
||||
#[serde(rename = "deadringer_cheat_death")]
|
||||
DeadRingerCheatDeath,
|
||||
#[serde(rename = "crossbow_heal")]
|
||||
CrossbowHeal,
|
||||
#[serde(rename = "damage_mitigated")]
|
||||
DamageMitigated,
|
||||
#[serde(rename = "payload_pushed")]
|
||||
PayloadPushed,
|
||||
#[serde(rename = "player_abandoned_match")]
|
||||
PlayerAbandonedMatch,
|
||||
#[serde(rename = "cl_drawline")]
|
||||
ClDrawline,
|
||||
#[serde(rename = "restart_timer_time")]
|
||||
RestartTimerTime,
|
||||
#[serde(rename = "winlimit_changed")]
|
||||
WinLimitChanged,
|
||||
#[serde(rename = "winpanel_show_scores")]
|
||||
WinPanelShowScores,
|
||||
#[serde(rename = "top_streams_request_finished")]
|
||||
TopStreamsRequestFinished,
|
||||
#[serde(rename = "competitive_state_changed")]
|
||||
CompetitiveStateChanged,
|
||||
#[serde(rename = "global_war_data_updated")]
|
||||
GlobalWarDataUpdated,
|
||||
#[serde(rename = "stop_watch_changed")]
|
||||
StopWatchChanged,
|
||||
#[serde(rename = "ds_stop")]
|
||||
DsStop,
|
||||
#[serde(rename = "ds_screenshot")]
|
||||
DsScreenshot,
|
||||
#[serde(rename = "show_match_summary")]
|
||||
ShowMatchSummary,
|
||||
#[serde(rename = "experience_changed")]
|
||||
ExperienceChanged,
|
||||
#[serde(rename = "begin_xp_lerp")]
|
||||
BeginXpLerp,
|
||||
#[serde(rename = "matchmaker_stats_updated")]
|
||||
MatchmakerStatsUpdated,
|
||||
#[serde(rename = "rematch_vote_period_over")]
|
||||
RematchVotePeriodOver,
|
||||
#[serde(rename = "rematch_failed_to_create")]
|
||||
RematchFailedToCreate,
|
||||
#[serde(rename = "player_rematch_change")]
|
||||
PlayerRematchChange,
|
||||
#[serde(rename = "ping_updated")]
|
||||
PingUpdated,
|
||||
#[serde(rename = "mmstats_updated")]
|
||||
MMStatsUpdated,
|
||||
#[serde(rename = "player_next_map_vote_change")]
|
||||
PlayerNextMapVoteChange,
|
||||
#[serde(rename = "vote_maps_changed")]
|
||||
VoteMapsChanged,
|
||||
#[serde(rename = "proto_def_changed")]
|
||||
ProtoDefChanged,
|
||||
#[serde(rename = "player_domination")]
|
||||
PlayerDomination,
|
||||
#[serde(rename = "player_rocketpack_pushed")]
|
||||
PlayerRocketPackPushed,
|
||||
#[serde(rename = "quest_request")]
|
||||
QuestRequest,
|
||||
#[serde(rename = "quest_response")]
|
||||
QuestResponse,
|
||||
#[serde(rename = "quest_progress")]
|
||||
QuestProgress,
|
||||
#[serde(rename = "projectile_removed")]
|
||||
ProjectileRemoved,
|
||||
#[serde(rename = "quest_map_data_changed")]
|
||||
QuestMapDataChanged,
|
||||
#[serde(rename = "gas_doused_player_ignited")]
|
||||
GasDousedPlayerIgnited,
|
||||
#[serde(rename = "quest_turn_in_state")]
|
||||
QuestTurnInState,
|
||||
#[serde(rename = "items_acknowledged")]
|
||||
ItemsAcknowledged,
|
||||
#[serde(rename = "capper_killed")]
|
||||
CapperKilled,
|
||||
#[serde(rename = "mainmenu_stabilized")]
|
||||
MainMenuStabilized,
|
||||
#[serde(rename = "world_status_changed")]
|
||||
WorldStatusChanged,
|
||||
#[serde(rename = "hltv_status")]
|
||||
HLTVStatus,
|
||||
#[serde(rename = "hltv_cameraman")]
|
||||
HLTVCameraman,
|
||||
#[serde(rename = "hltv_rank_camera")]
|
||||
HLTVRankCamera,
|
||||
#[serde(rename = "hltv_rank_entity")]
|
||||
HLTVRankEntity,
|
||||
#[serde(rename = "hltv_fixed")]
|
||||
HLTVFixed,
|
||||
#[serde(rename = "hltv_chase")]
|
||||
HLTVChase,
|
||||
#[serde(rename = "hltv_message")]
|
||||
HLTVMessage,
|
||||
#[serde(rename = "hltv_title")]
|
||||
HLTVTitle,
|
||||
#[serde(rename = "hltv_chat")]
|
||||
HLTVChat,
|
||||
#[serde(rename = "replay_startrecord")]
|
||||
ReplayStartRecord,
|
||||
#[serde(rename = "replay_sessioninfo")]
|
||||
ReplaySessionInfo,
|
||||
#[serde(rename = "replay_endrecord")]
|
||||
ReplayEndRecord,
|
||||
#[serde(rename = "replay_replaysavailable")]
|
||||
ReplayReplaysAvailable,
|
||||
#[serde(rename = "replay_servererror")]
|
||||
ReplayServerError,
|
||||
Unknown(String),
|
||||
}
|
||||
impl Serialize for GameEventType {
|
||||
fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
|
||||
where
|
||||
S: Serializer,
|
||||
{
|
||||
serializer.serialize_str(self.as_str())
|
||||
}
|
||||
}
|
||||
impl<'de> Deserialize<'de> for GameEventType {
|
||||
fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
|
||||
where
|
||||
D: Deserializer<'de>,
|
||||
{
|
||||
let str = <&str>::deserialize(deserializer)?;
|
||||
Ok(GameEventType::from_type_name(str))
|
||||
}
|
||||
}
|
||||
impl GameEventType {
|
||||
pub fn from_type_name(name: &str) -> Self {
|
||||
match name {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue