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Fix hardcoded server class IDs
In hindsight, these are obviously different between games and shouldn't be hardcoded Also clean up main function a bit, since the analyzer already uses packets there's no need to switch between `all`
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3 changed files with 156 additions and 170 deletions
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@ -38,11 +38,7 @@ fn main() -> Result<(), MainError> {
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let (_, state) = parser.parse()?;
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println!("{}", serde_json::to_string(&state)?);
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} else {
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let parser = if all {
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DemoParser::new_all_with_analyser(demo.get_stream(), PlayerSummaryAnalyzer::new())
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} else {
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DemoParser::new_with_analyser(demo.get_stream(), PlayerSummaryAnalyzer::new())
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};
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let parser = DemoParser::new_with_analyser(demo.get_stream(), PlayerSummaryAnalyzer::new());
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let (header, state) = parser.parse()?;
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println!("{:?}", header);
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