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merge codegen into main crate

This commit is contained in:
Robin Appelman 2024-02-01 00:31:23 +01:00
commit 1a549b7c40
14 changed files with 261 additions and 890 deletions

30
src/bin/codegen.rs Normal file
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use main_error::MainError;
use prettyplease::unparse;
use std::env;
use std::fs;
use syn::{parse2, File};
use tf_demo_parser::codegen::gameevent::generate_game_events;
use tf_demo_parser::codegen::propnames::generate_prop_names;
use tf_demo_parser::Demo;
fn main() -> std::result::Result<(), MainError> {
better_panic::install();
let args: Vec<_> = env::args().collect();
if args.len() < 2 {
println!("1 argument required");
return Ok(());
}
let path = args[1].clone();
let file = fs::read(path).expect("Unable to read file");
let demo = Demo::new(&file);
let tokens = match args.get(2).map(|s| s.as_str()) {
None | Some("events") => generate_game_events(demo),
Some("props") => generate_prop_names(demo),
_ => panic!("unsupported"),
};
let file = parse2::<File>(tokens)?;
let code = unparse(&file);
println!("{}", code);
Ok(())
}

469
src/codegen/gameevent.rs Normal file
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extern crate proc_macro;
use crate::demo::gameevent_gen::get_sizes;
use crate::demo::gamevent::{GameEventDefinition, GameEventValueType};
use crate::demo::parser::MessageHandler;
use crate::{Demo, ParserState};
use crate::{DemoParser, MessageType};
use fnv::FnvHashMap;
use inflector::Inflector;
use lazy_static::lazy_static;
use proc_macro2::{Ident, Span, TokenStream};
use quote::quote;
struct GameEventAnalyser;
impl MessageHandler for GameEventAnalyser {
type Output = Vec<GameEventDefinition>;
fn does_handle(_message_type: MessageType) -> bool {
false
}
fn into_output(self, state: &ParserState) -> Self::Output {
state.event_definitions.clone()
}
}
fn should_box_event(name: &str) -> bool {
lazy_static! {
static ref SIZES: FnvHashMap<&'static str, usize> = get_sizes();
}
SIZES.get(name).cloned().unwrap_or_default() > 120
}
fn get_type_name(ty: GameEventValueType) -> &'static str {
match ty {
GameEventValueType::String => "MaybeUtf8String",
GameEventValueType::Float => "f32",
GameEventValueType::Boolean => "bool",
GameEventValueType::Byte => "u8",
GameEventValueType::Local => "()",
GameEventValueType::Long => "u32",
GameEventValueType::Short => "u16",
GameEventValueType::None => "()",
}
}
fn get_entry_name(name: &str) -> String {
lazy_static! {
static ref REPLACEMENTS: Vec<(&'static str, &'static str)> = vec!(
("mapname", "map_name"),
("cvarname", "cvar_name"),
("cvarvalue", "cvar_value"),
("userid", "user_id"),
("networkid", "network_id"),
("teamid", "team_id"),
("teamname", "team_name"),
("oldteam", "old_team"),
("autoteam", "auto_team"),
("entindex", "ent_index"),
("weaponid", "weapon_id"),
("damagebit", "damage_bit"),
("customkill", "custom_kill"),
("logclassname", "log_class_name"),
("playerpenetratecount", "player_penetrate_count"),
("damageamount", "damage_amount"),
("showdisguisedcrit", "show_disguised_crit"),
("minicrit", "mini_crit"),
("allseecrit", "all_see_crit"),
("weaponid", "weapon_id"),
("bonuseffect", "bonus_effect"),
("teamonly", "team_only"),
("oldname", "old_name"),
("newname", "new_name"),
("hintmessage", "hint_message"),
("roundslimit", "rounds_limit"),
("timelimit", "time_limit"),
("fraglimit", "frag_limit"),
("numadvanced", "num_advanced"),
("numbronze", "num_bronze"),
("numsilver", "num_silver"),
("numgold", "num_gold"),
("oldmode", "old_mode"),
("newmode", "new_mode"),
("entityid", "entity_id"),
("winreason", "win_reason"),
("flagcaplimit", "flag_cap_limit"),
("cpname", "cp_name"),
("capteam", "cap_team"),
("captime", "cap_time"),
("eventtype", "event_type"),
("killstreak", "kill_stream"),
("forceupload", "force_upload"),
("targetid", "target_id"),
("isbuilder", "is_builder"),
("objecttype", "object_type"),
("namechange", "name_change"),
("readystate", "ready_state"),
("builderid", "builder_id"),
("recedetime", "recede_time"),
("ownerid", "owner_id"),
("sapperid", "sapper_id"),
("itemdef", "item_def"),
("bitfield", "bit_field"),
("playsound", "play_sound"),
("totalhits", "total_hits"),
("posx", "pos_x"),
("posy", "pos_y"),
("posz", "pos_z"),
("ineye", "in_eye"),
("maxplayers", "max_players"),
("levelname", "level_name"),
("isstrange", "is_strange"),
("isunusual", "is_unusual"),
("defindex", "definition_index"),
("matchgroup", "match_group")
);
}
if name == "type" {
return "kind".to_string();
}
let mut snake: String = name.to_snake_case();
for (search, replace) in REPLACEMENTS.iter() {
snake = snake.replace(search, replace);
}
snake
}
fn get_event_name(name: &str) -> String {
lazy_static! {
static ref REPLACEMENTS: Vec<(&'static str, &'static str)> = vec!(
("ReplayReplaysavailable", "ReplayReplaysAvailable"),
("ServerAddban", "ServerAddBan"),
("ServerRemoveban", "ServerRemoveBan"),
("ClientBeginconnect", "ClientBeginConnect"),
("ClientFullconnect", "ClientFullConnect"),
("PlayerChangename", "PlayerChangeName"),
("PlayerHintmessage", "PlayerHintMessage"),
("GameNewmap", "GameNewMap"),
("IntroNextcamera", "IntroNextCamera"),
("PlayerChangeclass", "PlayerChangeClass"),
("Updateimages", "UpdateImages"),
("Updatelayout", "UpdateLayout"),
("Updatecapping", "UpdateCapping"),
("Updateowner", "UpdateOwner"),
("Starttouch", "StartTouch"),
("Endtouch", "EndTouch"),
("FakeCaptureMult", "FakeCaptureMultiplier"),
("TeamplayWaitingAbouttoend", "TeamPlayWaitingAboutToEnd"),
("TeamplayPointStartcapture", "TeamPlayPointStartCapture"),
("FreezecamStarted", "FreezeCamStarted"),
("LocalplayerChangeteam", "LocalPlayerChangeTeam"),
("LocalplayerChangeclass", "LocalPlayerChangeClass"),
("LocalplayerChangedisguise", "LocalPlayerChangeDisguise"),
("FlagstatusUpdate", "FlagStatusUpdate"),
("TournamentEnablecountdown", "TournamentEnableCountdown"),
("PlayerCalledformedic", "PlayerCalledForMedic"),
("PlayerAskedforball", "PlayerAskedForBall"),
("LocalplayerBecameobserver", "LocalPlayerBecameObserver"),
("PlayerHealedmediccall", "PlayerHealedMedicCall"),
("ArenaMatchMaxstreak", "ArenaMatchMaxStreak"),
("StatsResetround", "StatsResetRound"),
("FishNotice_arm", "FishNoticeArm"),
("PlayerBonuspoints", "PlayerBonusPoints"),
("PlayerUsedPowerupBottle", "PlayerUsedPowerUpBottle"),
("ReplayStartrecord", "ReplayStartRecord"),
("ReplaySessioninfo", "ReplaySessionInfo"),
("ReplayEndrecord", "ReplayEndRecord"),
("ReplayServererror", "ReplayServerError"),
("Teamplay", "TeamPlay"),
("death", "Death"),
("panel", "Panel"),
("object", "Object"),
("update", "Update"),
("ready", "Ready"),
("Gameui", "GameUI"),
("onhit", "OnHit"),
("bymedic", "ByMedic"),
("Controlpoint", "ControlPoint"),
("Pipebomb", "PipeBomb"),
("Scorestats", "ScoreStats"),
("Creditbonus", "CreditBonus"),
("Sentrybuster", "SentryBuster"),
("Questlog", "QuestLog"),
("Localplayer", "LocalPlayer"),
("Minigame", "MiniGame"),
("Winlimit", "WinLimit"),
("Skillrating", "SkillRating"),
("Directhit", "DirectHit"),
("Chargedeployed", "ChargeDeployed"),
("Winddown", "WindDown"),
("Stealsandvich", "StealSandvich"),
("Pricesheet", "PriceSheet"),
("Teambalanced", "TeamBalanced"),
("Highfive", "HighFive"),
("Powerup", "PowerUp"),
("Hltv", "HLTV"),
("Changelevel", "ChangeLevel"),
("Rocketpack", "RocketPack"),
("Deadringer", "DeadRinger"),
("Mainmenu", "MainMenu"),
("Mmstats", "MMStats"),
);
}
let mut snake: String = name.to_pascal_case();
for (search, replace) in REPLACEMENTS.iter() {
snake = snake.replace(search, replace);
}
snake
}
pub fn generate_game_events(demo: Demo) -> TokenStream {
let (_, mut events) = DemoParser::new_with_analyser(demo.get_stream(), GameEventAnalyser)
.parse()
.unwrap();
events.sort();
let span = Span::call_site();
let imports = quote!(
use super::gamevent::{EventValue, GameEventDefinition, GameEventEntry, RawGameEvent};
use crate::demo::Stream;
use crate::{ParseError, Result};
use bitbuffer::{BitRead, LittleEndian, BitWrite, BitWriteStream};
use serde::{Deserialize, Deserializer, Serialize, Serializer};
use crate::demo::data::MaybeUtf8String;
);
let event_definitions = events.iter().map(|event| {
let fields = event.entries.iter().map(|entry| {
let name = Ident::new(&get_entry_name(&entry.name), span);
let ty = Ident::new(get_type_name(entry.kind), span);
quote!(pub #name: #ty,)
});
let name = Ident::new(
&format!("{}Event", get_event_name(event.event_type.as_str())),
span,
);
let entry_readers = event.entries.iter().map(|entry| {
let name_str = get_entry_name(&entry.name);
let name = Ident::new(&name_str, span);
let ty = Ident::new(get_type_name(entry.kind), span);
quote!(
#name: read_value::<#ty>(stream, iter.next(), #name_str)?,
)
});
let definition_iter = if event.entries.len() > 0 {
quote!(
let mut iter = definition.entries.iter();
)
} else {
quote!()
};
quote!(
#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
#[derive(Debug, BitWrite, PartialEq, Serialize, Deserialize, Clone)]
pub struct #name {
#(#fields)*
}
impl #name {
#[allow(unused_variables)]
fn read(stream: &mut Stream, definition: &GameEventDefinition) -> Result<Self> {
#definition_iter
Ok(#name {
#(#entry_readers)*
})
}
}
)
});
let event_variants = events.iter().map(|event| {
let name_str = get_event_name(event.event_type.as_str());
let name = Ident::new(&name_str, span);
let struct_name = Ident::new(&format!("{}Event", name_str), span);
if should_box_event(&name_str) {
quote!(#name(Box<#struct_name>),)
} else {
quote!(#name(#struct_name),)
}
});
let event_types = events.iter().map(|event| {
let name_str = get_event_name(event.event_type.as_str());
let name = Ident::new(&name_str, span);
quote!(#name,)
});
let type_from_names = events.iter().map(|event| {
let name_str = event.event_type.as_str();
let variant_name = Ident::new(&get_event_name(&name_str), span);
quote!(#name_str => GameEventType::#variant_name,)
});
let type_to_names = events.iter().map(|event| {
let name_str = event.event_type.as_str();
let variant_name = Ident::new(&get_event_name(&name_str), span);
quote!(GameEventType::#variant_name => #name_str,)
});
let to_types = events.iter().map(|event| {
let name = get_event_name(event.event_type.as_str());
let variant_name = Ident::new(&name, span);
quote!(GameEvent::#variant_name(_) => GameEventType::#variant_name,)
});
let read_events = events.iter().map(|event| {
let name = get_event_name(event.event_type.as_str());
let variant_name = Ident::new(&name, span);
let struct_name = Ident::new(&format!("{}Event", name), span);
if should_box_event(&name) {
quote!(
GameEventType::#variant_name => {
GameEvent::#variant_name(Box::new(<#struct_name>::read(stream, definition)?))
}
)
} else {
quote!(
GameEventType::#variant_name => {
GameEvent::#variant_name(#struct_name::read(stream, definition)?)
}
)
}
});
let write_events = events.iter().map(|event| {
let name = get_event_name(event.event_type.as_str());
let variant_name = Ident::new(&name, span);
quote!(
GameEvent::#variant_name(event) => event.write(stream),
)
});
let sizes = events.iter().map(|event| {
let name = get_event_name(event.event_type.as_str());
let struct_name = Ident::new(&format!("{}Event", name), span);
quote!(
(#name, std::mem::size_of::<#struct_name>())
)
});
quote!(
#imports
fn read_value<'a, T: EventValue + BitRead<'a, LittleEndian> + Default>(
stream: &mut Stream<'a>,
entry: Option<&GameEventEntry>,
name: &'static str,
) -> Result<T> {
let entry = match entry {
Some(entry) => entry,
None => {
return Ok(T::default());
}
};
if T::value_type() != entry.kind {
return Err(ParseError::InvalidGameEvent {
expected_type: T::value_type(),
name,
found_type: entry.kind,
});
}
Ok(T::read(stream)?)
}
#(#event_definitions)*
#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
#[derive(Debug, PartialEq, Serialize, Deserialize, Clone)]
#[serde(tag = "type")]
pub enum GameEvent {
#(#event_variants)*
Unknown(RawGameEvent),
}
#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum GameEventType {
#(#event_types)*
Unknown(String),
}
impl Serialize for GameEventType {
fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
where
S: Serializer,
{
serializer.serialize_str(self.as_str())
}
}
impl<'de> Deserialize<'de> for GameEventType {
fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
where
D: Deserializer<'de>,
{
let str = <&str>::deserialize(deserializer)?;
Ok(GameEventType::from_type_name(str))
}
}
impl GameEventType {
pub fn from_type_name(name: &str) -> Self {
match name {
#(#type_from_names)*
ty => GameEventType::Unknown(ty.into()),
}
}
pub fn as_str(&self) -> &str {
match self {
#(#type_to_names)*
GameEventType::Unknown(ty) => ty,
}
}
}
impl GameEvent {
pub fn read(stream: &mut Stream, definition: &GameEventDefinition) -> Result<Self> {
Ok(match definition.event_type {
#(#read_events)*
GameEventType::Unknown(_) => GameEvent::Unknown(RawGameEvent::read(stream, definition)?),
})
}
pub fn write(&self, stream: &mut BitWriteStream<LittleEndian>) -> bitbuffer::Result<()> {
match &self {
#(#write_events)*
GameEvent::Unknown(raw) => raw.write(stream),
}
}
pub fn event_type(&self) -> GameEventType {
match &self {
#(#to_types)*
GameEvent::Unknown(raw) => raw.event_type.clone(),
}
}
}
pub fn get_sizes() -> fnv::FnvHashMap<&'static str, usize> {
[
#(#sizes,)*
].iter().copied().collect()
}
)
}

2
src/codegen/mod.rs Normal file
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@ -0,0 +1,2 @@
pub mod gameevent;
pub mod propnames;

163
src/codegen/propnames.rs Normal file
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use crate::demo::packet::datatable::{ParseSendTable, SendTableName, ServerClass};
use crate::demo::parser::MessageHandler;
use crate::demo::sendprop::{SendPropIdentifier, SendPropName};
use crate::{Demo, DemoParser, MessageType, ParserState};
use fnv::FnvHashMap;
use proc_macro2::TokenStream;
use quote::quote;
use std::collections::HashMap;
struct PropInfo {
identifier: SendPropIdentifier,
table_name: String,
prop_name: String,
}
#[derive(Default)]
struct PropAnalyzer {
prop_names: FnvHashMap<SendPropIdentifier, (SendTableName, SendPropName)>,
}
impl MessageHandler for PropAnalyzer {
type Output = Vec<PropInfo>;
fn does_handle(message_type: MessageType) -> bool {
matches!(message_type, MessageType::PacketEntities)
}
fn handle_data_tables(
&mut self,
parse_tables: &[ParseSendTable],
_server_classes: &[ServerClass],
_state: &ParserState,
) {
let mut numeric_tables: FnvHashMap<String, usize> = HashMap::default();
for table in parse_tables {
if table.props.iter().any(|prop| {
prop.name == "lengthproxy" || prop.name.as_str().starts_with("lengthprop")
}) {
continue;
}
for prop_def in &table.props {
self.prop_names.insert(
prop_def.identifier(),
(table.name.clone(), prop_def.name.clone()),
);
let name = prop_def.name.as_str();
if name.len() == 3 && table.name.as_str().len() > 3 {
if let Ok(_) = name.parse::<u8>() {
let size = match table.name.as_str() {
"m_nNextMapVoteOptions" => 3,
"m_nStreaks"
| "m_nNumNodeHillData"
| "m_nModelIndexOverrides"
| "m_nMinigameTeamScore"
| "m_iTeamBaseIcons"
| "m_iTeam"
| "m_iNumTeamMembers"
| "m_hProps"
| "m_flNextRespawnWave"
| "m_flEncodedController"
| "m_eWinningMethod"
| "m_chPoseIndex"
| "m_bTrackAlarm"
| "m_bTeamReady"
| "m_bTeamCanCap"
| "m_TeamRespawnWaveTimes" => 4,
"m_nVoteOptionCount" => 5,
"m_iWarnOnCap"
| "m_iTeamInZone"
| "m_iOwner"
| "m_iControlPointParents"
| "m_iCappingTeam"
| "m_iCPGroup"
| "m_hControlPointEnts"
| "m_flUnlockTimes"
| "m_flPathDistance"
| "m_flLazyCapPerc"
| "m_flCPTimerTimes"
| "m_bInMiniRound"
| "m_bCPLocked"
| "m_bCPIsVisible"
| "m_bCPCapRateScalesWithPlayers"
| "m_bBlocked" => 8,
"m_nAttachIndex" | "m_hAttachEntity" => 10,
"m_nMannVsMachineWaveClassFlags"
| "m_nMannVsMachineWaveClassFlags2"
| "m_nMannVsMachineWaveClassCounts2"
| "m_nMannVsMachineWaveClassCounts"
| "m_bMannVsMachineWaveClassActive2"
| "m_bMannVsMachineWaveClassActive" => 12,
"m_chCurrentSlideLists" => 16,
"m_bHillIsDownhill" => 20,
"m_chAreaPortalBits" | "m_chAreaBits" => 24,
"m_hMyWeapons" => 48,
"m_iTeamReqCappers" | "m_iTeamOverlays" | "m_iTeamIcons" => 8 * 8,
"m_flexWeight" | "m_flPoseParameter" => 96,
_ => 65,
};
numeric_tables.insert(table.name.to_string(), size);
}
}
}
}
for (table, size) in numeric_tables {
for num in 0..=size {
let prop_name = SendPropName::from(format!("{:03}", num));
self.prop_names.insert(
SendPropIdentifier::new(&table, prop_name.as_str()),
(table.clone().into(), prop_name),
);
}
}
}
fn into_output(self, _state: &ParserState) -> Self::Output {
let mut props: Vec<_> = self
.prop_names
.into_iter()
.map(|(identifier, (table_name, prop_name))| PropInfo {
identifier,
table_name: table_name.to_string(),
prop_name: prop_name.to_string(),
})
.collect();
props.sort_by(|a, b| {
a.table_name
.cmp(&b.table_name)
.then(a.prop_name.cmp(&b.prop_name))
});
props
}
}
pub fn generate_prop_names(demo: Demo) -> TokenStream {
let (_, props) = DemoParser::new_with_analyser(demo.get_stream(), PropAnalyzer::default())
.parse()
.unwrap();
let imports = quote!(
use crate::demo::sendprop::SendPropIdentifier;
);
let matches = props.into_iter().map(|prop| {
let identifier: u64 = prop.identifier.into();
let table_name = prop.table_name;
let prop_name = prop.prop_name;
quote! {
#identifier => Some((#table_name, #prop_name))
}
});
quote!(
#imports
pub fn get_prop_names(identifier: SendPropIdentifier) -> Option<(&'static str, &'static str)> {
let identifier: u64 = identifier.into();
match identifier {
#(#matches,)*
_ => None,
}
}
)
}

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@ -9,6 +9,8 @@ pub use crate::demo::{
Demo, Stream,
};
#[cfg(feature = "codegen")]
pub mod codegen;
pub(crate) mod consthash;
pub mod demo;
pub(crate) mod nullhasher;