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https://codeberg.org/demostf/parser.git
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8da61fb3d8
commit
2ab3e91774
4 changed files with 41 additions and 36 deletions
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@ -12,8 +12,7 @@ pub fn handle_sentry_entity(
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entity: &PacketEntity,
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parser_state: &ParserState,
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) {
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const ROTATION: SendPropIdentifier =
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SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
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const ROTATION: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
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const ANGLE: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
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const MINI: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bMiniBuilding");
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@ -28,8 +27,10 @@ pub fn handle_sentry_entity(
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const SHIELD: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectSentrygun", "m_nShieldLevel");
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#[allow(dead_code)]
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const POSE_PARAMETER_PITCH: SendPropIdentifier = SendPropIdentifier::new("m_flPoseParameter", "000");
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const POSE_PARAMETER_YAW: SendPropIdentifier = SendPropIdentifier::new("m_flPoseParameter", "001");
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const POSE_PARAMETER_PITCH: SendPropIdentifier =
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SendPropIdentifier::new("m_flPoseParameter", "000");
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const POSE_PARAMETER_YAW: SendPropIdentifier =
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SendPropIdentifier::new("m_flPoseParameter", "001");
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if entity.update_type == UpdateType::Delete {
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state.remove_building(entity.entity_index);
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@ -1,19 +1,21 @@
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use std::str::FromStr;
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use crate::demo::data::game_state::{GameState, Handle, PlayerClassData, PlayerState};
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use crate::demo::message::{EntityId, PacketEntity};
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use crate::demo::parser::analyser::{Class, Team};
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use crate::demo::sendprop::SendPropIdentifier;
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use crate::demo::vector::{Vector, VectorXY};
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use crate::ParserState;
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use std::str::FromStr;
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pub fn handle_player_entity(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState) {
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pub fn handle_player_entity(
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state: &mut GameState,
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entity: &PacketEntity,
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parser_state: &ParserState,
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) {
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let player = state.get_or_create_player(entity.entity_index);
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const OUTER: SendPropIdentifier =
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SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
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const OUTER: SendPropIdentifier = SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
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const HEALTH_PROP: SendPropIdentifier =
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SendPropIdentifier::new("DT_BasePlayer", "m_iHealth");
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const HEALTH_PROP: SendPropIdentifier = SendPropIdentifier::new("DT_BasePlayer", "m_iHealth");
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const MAX_HEALTH_PROP: SendPropIdentifier =
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SendPropIdentifier::new("DT_BasePlayer", "m_iMaxHealth");
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const LIFE_STATE_PROP: SendPropIdentifier =
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@ -71,9 +73,7 @@ pub fn handle_player_entity(state: &mut GameState, entity: &PacketEntity, parser
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OUTER => {
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player.handle = Handle::try_from(&prop.value).unwrap_or_default();
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}
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HEALTH_PROP => {
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player.health = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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HEALTH_PROP => player.health = i64::try_from(&prop.value).unwrap_or_default() as u16,
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MAX_HEALTH_PROP => {
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player.max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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@ -145,8 +145,7 @@ pub fn handle_player_entity(state: &mut GameState, entity: &PacketEntity, parser
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}
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DISGUISE_CLASS => {
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if let PlayerClassData::Spy { disguise_class, .. } = &mut player.class_data {
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*disguise_class =
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Class::new(i64::try_from(&prop.value).unwrap_or_default());
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*disguise_class = Class::new(i64::try_from(&prop.value).unwrap_or_default());
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}
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}
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CLOAK_LEVEL => {
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@ -159,7 +158,11 @@ pub fn handle_player_entity(state: &mut GameState, entity: &PacketEntity, parser
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}
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}
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pub fn handle_player_resource(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState) {
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pub fn handle_player_resource(
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state: &mut GameState,
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entity: &PacketEntity,
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parser_state: &ParserState,
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) {
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for prop in entity.props(parser_state) {
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if let Some((table_name, prop_name)) = prop.identifier.names() {
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if let Ok(player_id) = u32::from_str(prop_name.as_str()) {
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@ -171,25 +174,21 @@ pub fn handle_player_resource(state: &mut GameState, entity: &PacketEntity, pars
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{
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match table_name.as_str() {
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"m_iTeam" => {
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player.team =
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Team::new(i64::try_from(&prop.value).unwrap_or_default())
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player.team = Team::new(i64::try_from(&prop.value).unwrap_or_default())
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}
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"m_iMaxHealth" => {
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player.max_health =
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i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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"m_iPlayerClass" => {
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let class =
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Class::new(i64::try_from(&prop.value).unwrap_or_default());
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let class = Class::new(i64::try_from(&prop.value).unwrap_or_default());
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if player.class != class {
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player.class = class;
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player.class_data = PlayerClassData::default_for_class(class);
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}
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}
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"m_iChargeLevel" => {
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if let PlayerClassData::Medic { charge, .. } =
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&mut player.class_data
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{
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if let PlayerClassData::Medic { charge, .. } = &mut player.class_data {
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*charge = i64::try_from(&prop.value).unwrap_or_default() as u8
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}
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}
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@ -202,4 +201,4 @@ pub fn handle_player_resource(state: &mut GameState, entity: &PacketEntity, pars
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}
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}
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}
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}
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}
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@ -6,7 +6,12 @@ use crate::demo::sendprop::SendPropIdentifier;
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use crate::demo::vector::Vector;
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use crate::ParserState;
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pub fn handle_projectile_entity(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState, class_names: &[ServerClassName]) {
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pub fn handle_projectile_entity(
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state: &mut GameState,
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entity: &PacketEntity,
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parser_state: &ParserState,
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class_names: &[ServerClassName],
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) {
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let Some(class_name) = class_names.get(usize::from(entity.server_class)) else {
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return;
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};
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@ -44,9 +49,7 @@ pub fn handle_projectile_entity(state: &mut GameState, entity: &PacketEntity, pa
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let projectile = state
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.projectiles
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.entry(entity.entity_index)
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.or_insert_with(|| {
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Projectile::new(entity.entity_index, entity.server_class, class_name)
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});
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.or_insert_with(|| Projectile::new(entity.entity_index, entity.server_class, class_name));
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// todo: bounds for grenades
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@ -70,8 +73,7 @@ pub fn handle_projectile_entity(state: &mut GameState, entity: &PacketEntity, pa
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}
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PIPE_TYPE => {
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let pipe_type = PipeType::new(i64::try_from(&prop.value).unwrap_or_default());
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if let Some(class_name) = class_names.get(usize::from(entity.server_class))
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{
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if let Some(class_name) = class_names.get(usize::from(entity.server_class)) {
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let ty = ProjectileType::new(class_name, Some(pipe_type));
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projectile.ty = ty;
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}
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@ -87,4 +89,4 @@ pub fn handle_projectile_entity(state: &mut GameState, entity: &PacketEntity, pa
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_ => {}
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}
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}
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}
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}
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@ -1,12 +1,15 @@
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use std::collections::HashMap;
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use crate::demo::data::attributes::{has_attribute, Attribute};
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use crate::demo::data::game_state::{GameState, Handle, MedigunType, PlayerClassData};
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use crate::demo::message::{EntityId, PacketEntity, UpdateType};
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use crate::demo::sendprop::SendPropIdentifier;
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use std::collections::HashMap;
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pub fn handle_medigun_entity(state: &mut GameState, entity: &PacketEntity, outer_map_rev: &HashMap<EntityId, Handle>) {
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const OUTER: SendPropIdentifier =
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SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
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pub fn handle_medigun_entity(
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state: &mut GameState,
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entity: &PacketEntity,
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outer_map_rev: &HashMap<EntityId, Handle>,
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) {
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const OUTER: SendPropIdentifier = SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
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const TARGET: SendPropIdentifier =
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SendPropIdentifier::new("DT_WeaponMedigun", "m_hHealingTarget");
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@ -50,4 +53,4 @@ pub fn handle_medigun_entity(state: &mut GameState, entity: &PacketEntity, outer
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}
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}
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}
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}
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}
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