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prepare for 0.6
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parent
1fed4d8826
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4 changed files with 23 additions and 222 deletions
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@ -13,6 +13,7 @@ use std::collections::{BTreeMap, HashMap};
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pub struct Handle(pub i64);
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#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Default)]
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#[non_exhaustive]
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pub enum PlayerState {
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#[default]
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Alive = 0,
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@ -54,6 +55,7 @@ impl Box {
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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#[non_exhaustive]
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pub struct Player {
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pub entity: EntityId,
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pub position: Vector,
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@ -109,6 +111,7 @@ impl Player {
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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#[non_exhaustive]
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pub struct Sentry {
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pub entity: EntityId,
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pub builder: UserId,
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@ -128,6 +131,7 @@ pub struct Sentry {
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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#[non_exhaustive]
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pub struct Dispenser {
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pub entity: EntityId,
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pub builder: UserId,
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@ -144,6 +148,7 @@ pub struct Dispenser {
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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#[non_exhaustive]
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pub struct Teleporter {
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pub entity: EntityId,
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pub builder: UserId,
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@ -164,6 +169,7 @@ pub struct Teleporter {
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
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#[non_exhaustive]
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pub enum Building {
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Sentry(Sentry),
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Dispenser(Dispenser),
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@ -269,6 +275,7 @@ impl Building {
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}
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}
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#[non_exhaustive]
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pub enum BuildingClass {
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Sentry,
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Dispenser,
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@ -276,6 +283,7 @@ pub enum BuildingClass {
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}
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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#[non_exhaustive]
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pub struct Projectile {
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pub id: EntityId,
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pub team: Team,
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@ -305,6 +313,7 @@ impl Projectile {
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}
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#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
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#[non_exhaustive]
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pub enum PipeType {
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Regular = 0,
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Sticky = 1,
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@ -376,6 +385,7 @@ impl From<u8> for ProjectileType {
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}
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#[derive(Debug, PartialEq, Serialize, Deserialize)]
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#[non_exhaustive]
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pub struct Collision {
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pub tick: DemoTick,
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pub target: EntityId,
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@ -383,12 +393,14 @@ pub struct Collision {
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}
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#[derive(Default, Debug, Serialize, Deserialize, PartialEq, Clone)]
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#[non_exhaustive]
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pub struct World {
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pub boundary_min: Vector,
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pub boundary_max: Vector,
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}
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#[derive(Default, Debug, Serialize, Deserialize, PartialEq, Clone)]
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#[non_exhaustive]
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pub struct Kill {
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pub attacker_id: u16,
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pub assister_id: u16,
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@ -410,6 +422,7 @@ impl Kill {
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}
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#[derive(Default, Debug, Serialize, Deserialize, PartialEq)]
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#[non_exhaustive]
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pub struct GameState {
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pub players: Vec<Player>,
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pub buildings: BTreeMap<EntityId, Building>,
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