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game event write work

This commit is contained in:
Robin Appelman 2021-07-17 15:02:16 +02:00
commit 71f85bfe45
4 changed files with 1672 additions and 913 deletions

File diff suppressed because it is too large Load diff

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@ -1,6 +1,6 @@
use bitbuffer::{BitRead, BitWrite};
use bitbuffer::{BitRead, BitWrite, BitWriteStream, LittleEndian};
use crate::{GameEventError, ParseError, Result, Stream};
use crate::{GameEventError, Result, Stream};
pub use super::gameevent_gen::{GameEvent, GameEventType};
use crate::demo::handle_utf8_error;
@ -81,6 +81,20 @@ fn read_event_value(stream: &mut Stream, definition: &GameEventEntry) -> Result<
})
}
impl BitWrite<LittleEndian> for GameEventValue {
fn write(&self, stream: &mut BitWriteStream<LittleEndian>) -> bitbuffer::Result<()> {
match self {
GameEventValue::String(value) => value.write(stream),
GameEventValue::Float(value) => value.write(stream),
GameEventValue::Long(value) => value.write(stream),
GameEventValue::Short(value) => value.write(stream),
GameEventValue::Byte(value) => value.write(stream),
GameEventValue::Boolean(value) => value.write(stream),
GameEventValue::Local => Ok(()),
}
}
}
impl GameEventValue {
pub fn get_type(&self) -> GameEventValueType {
match self {
@ -95,138 +109,47 @@ impl GameEventValue {
}
}
pub trait FromGameEventValue: Sized {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self>;
pub trait EventValue: Sized {
fn value_type() -> GameEventValueType;
}
impl FromGameEventValue for String {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::String(val)) => Ok(val),
None => Ok(String::default()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::String,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for String {
fn value_type() -> GameEventValueType {
GameEventValueType::String
}
}
impl FromGameEventValue for f32 {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::Float(val)) => Ok(val),
None => Ok(f32::default()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::Float,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for f32 {
fn value_type() -> GameEventValueType {
GameEventValueType::Float
}
}
impl FromGameEventValue for u32 {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::Long(val)) => Ok(val),
Some(GameEventValue::Short(val)) => Ok(val as u32),
Some(GameEventValue::Byte(val)) => Ok(val as u32),
None => Ok(u32::default()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::Long,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for u32 {
fn value_type() -> GameEventValueType {
GameEventValueType::Long
}
}
impl FromGameEventValue for u16 {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::Long(val)) => Ok(val as u16),
Some(GameEventValue::Short(val)) => Ok(val),
Some(GameEventValue::Byte(val)) => Ok(val as u16),
None => Ok(u16::default()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::Short,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for u16 {
fn value_type() -> GameEventValueType {
GameEventValueType::Short
}
}
impl FromGameEventValue for u8 {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::Long(val)) => Ok(val as u8),
Some(GameEventValue::Short(val)) => Ok(val as u8),
Some(GameEventValue::Byte(val)) => Ok(val),
None => Ok(u8::default()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::Byte,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for u8 {
fn value_type() -> GameEventValueType {
GameEventValueType::Byte
}
}
impl FromGameEventValue for bool {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::Boolean(val)) => Ok(val),
None => Ok(bool::default()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::Boolean,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for bool {
fn value_type() -> GameEventValueType {
GameEventValueType::Boolean
}
}
impl FromGameEventValue for () {
fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
match value {
Some(GameEventValue::Local) | None => Ok(()),
Some(value) => Err(ParseError::InvalidGameEvent {
expected_type: GameEventValueType::Local,
name,
found_type: value.get_type(),
}),
}
}
impl EventValue for () {
fn value_type() -> GameEventValueType {
GameEventValueType::Local
}
@ -252,6 +175,15 @@ impl RawGameEvent {
}
}
impl BitWrite<LittleEndian> for RawGameEvent {
fn write(&self, stream: &mut BitWriteStream<LittleEndian>) -> bitbuffer::Result<()> {
for value in self.values.iter() {
value.write(stream)?;
}
Ok(())
}
}
pub trait FromRawGameEvent: Sized {
fn from_raw_event(values: Vec<GameEventValue>) -> Result<Self>;
}