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building data
This commit is contained in:
parent
b4af2a133e
commit
a8893c4751
2 changed files with 467 additions and 59 deletions
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@ -26,6 +26,6 @@ fn main() -> Result<(), MainError> {
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let demo = Demo::new(&file);
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let parser = DemoParser::new_with_analyser(demo.get_stream(), GameStateAnalyser::new());
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let (_, state) = parser.parse()?;
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println!("{}", serde_json::to_string_pretty(&state.players)?);
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println!("{}", serde_json::to_string_pretty(&state.buildings)?);
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Ok(())
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}
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@ -1,7 +1,7 @@
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use crate::demo::gameevent_gen::PlayerDeathEvent;
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use crate::demo::gameevent_gen::{ObjectDestroyedEvent, PlayerDeathEvent};
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use crate::demo::gamevent::GameEvent;
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use crate::demo::message::gameevent::GameEventMessage;
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use crate::demo::message::packetentities::{EntityId, PacketEntity};
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use crate::demo::message::packetentities::{EntityId, PacketEntity, UpdateType};
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use crate::demo::message::Message;
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use crate::demo::packet::datatable::{ParseSendTable, ServerClass, ServerClassName};
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use crate::demo::packet::message::MessagePacketMeta;
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@ -59,54 +59,171 @@ pub struct Player {
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pub charge: u8,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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pub struct Sentry {
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pub entity: EntityId,
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pub builder: UserId,
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pub position: Vector,
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pub level: u8,
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pub max_health: u16,
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pub health: u16,
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pub building: bool,
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pub sapped: bool,
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pub team: Team,
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pub angle: f32,
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pub player_controlled: bool,
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pub auto_aim_target: UserId,
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pub shells: u16,
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pub rockets: u16,
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pub is_mini: bool,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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pub struct Dispenser {
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pub entity: EntityId,
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pub builder: UserId,
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pub position: Vector,
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pub level: u8,
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pub max_health: u16,
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pub health: u16,
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pub building: bool,
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pub sapped: bool,
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pub team: Team,
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pub angle: f32,
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pub healing: Vec<UserId>,
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pub metal: u16,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
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pub struct Teleporter {
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pub entity: EntityId,
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pub builder: UserId,
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pub position: Vector,
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pub level: u8,
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pub max_health: u16,
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pub health: u16,
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pub building: bool,
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pub sapped: bool,
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pub team: Team,
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pub angle: f32,
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pub is_entrance: bool,
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pub other_end: EntityId,
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pub recharge_time: f32,
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pub recharge_duration: f32,
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pub times_used: u16,
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pub yaw_to_exit: f32,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
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pub enum Building {
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Sentry {
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builder: UserId,
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position: Vector,
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level: u8,
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max_health: u16,
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health: u16,
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building: bool,
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sapped: bool,
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team: Team,
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angle: f32,
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player_controller: bool,
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auto_aim_target: UserId,
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shells: u16,
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rockets: u16,
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is_mini: bool,
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},
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Dispenser {
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builder: UserId,
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position: Vector,
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level: u8,
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max_health: u16,
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health: u16,
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building: bool,
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sapped: bool,
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team: Team,
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angle: f32,
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healing: Vec<UserId>,
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metal: u16,
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},
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Teleporter {
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builder: UserId,
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position: Vector,
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level: u8,
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max_health: u16,
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health: u16,
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building: bool,
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sapped: bool,
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team: Team,
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angle: f32,
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is_entrance: bool,
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other_end: EntityId,
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recharge_time: f32,
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recharge_duration: f32,
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times_used: u16,
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yaw_to_exit: f32,
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},
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Sentry(Sentry),
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Dispenser(Dispenser),
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Teleporter(Teleporter),
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}
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impl Building {
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pub fn new(entity_id: EntityId, class: BuildingClass) -> Building {
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match class {
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BuildingClass::Sentry => Building::Sentry(Sentry {
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entity: entity_id,
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..Sentry::default()
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}),
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BuildingClass::Dispenser => Building::Dispenser(Dispenser {
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entity: entity_id,
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..Dispenser::default()
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}),
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BuildingClass::Teleporter => Building::Teleporter(Teleporter {
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entity: entity_id,
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..Teleporter::default()
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}),
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}
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}
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pub fn entity_id(&self) -> EntityId {
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match self {
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Building::Sentry(Sentry { entity, .. })
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| Building::Dispenser(Dispenser { entity, .. })
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| Building::Teleporter(Teleporter { entity, .. }) => *entity,
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}
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}
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pub fn level(&self) -> u8 {
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match self {
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Building::Sentry(Sentry { level, .. })
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| Building::Dispenser(Dispenser { level, .. })
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| Building::Teleporter(Teleporter { level, .. }) => *level,
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}
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}
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pub fn position(&self) -> Vector {
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match self {
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Building::Sentry(Sentry { position, .. })
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| Building::Dispenser(Dispenser { position, .. })
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| Building::Teleporter(Teleporter { position, .. }) => *position,
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}
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}
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pub fn builder(&self) -> UserId {
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match self {
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Building::Sentry(Sentry { builder, .. })
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| Building::Dispenser(Dispenser { builder, .. })
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| Building::Teleporter(Teleporter { builder, .. }) => *builder,
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}
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}
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pub fn angle(&self) -> f32 {
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match self {
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Building::Sentry(Sentry { angle, .. })
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| Building::Dispenser(Dispenser { angle, .. })
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| Building::Teleporter(Teleporter { angle, .. }) => *angle,
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}
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}
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pub fn max_health(&self) -> u16 {
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match self {
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Building::Sentry(Sentry { max_health, .. })
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| Building::Dispenser(Dispenser { max_health, .. })
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| Building::Teleporter(Teleporter { max_health, .. }) => *max_health,
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}
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}
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pub fn health(&self) -> u16 {
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match self {
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Building::Sentry(Sentry { health, .. })
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| Building::Dispenser(Dispenser { health, .. })
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| Building::Teleporter(Teleporter { health, .. }) => *health,
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}
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}
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pub fn sapped(&self) -> bool {
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match self {
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Building::Sentry(Sentry { sapped, .. })
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| Building::Dispenser(Dispenser { sapped, .. })
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| Building::Teleporter(Teleporter { sapped, .. }) => *sapped,
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}
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}
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pub fn team(&self) -> Team {
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match self {
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Building::Sentry(Sentry { team, .. })
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| Building::Dispenser(Dispenser { team, .. })
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| Building::Teleporter(Teleporter { team, .. }) => *team,
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}
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}
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pub fn class(&self) -> BuildingClass {
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match self {
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Building::Sentry(_) => BuildingClass::Sentry,
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Building::Dispenser(_) => BuildingClass::Sentry,
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Building::Teleporter(_) => BuildingClass::Teleporter,
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}
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}
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}
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pub enum BuildingClass {
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Sentry,
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Dispenser,
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Teleporter,
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}
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#[derive(Default, Debug, Serialize, Deserialize, PartialEq, Clone)]
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@ -149,26 +266,61 @@ impl GameState {
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pub fn get_or_create_player(&mut self, entity_id: EntityId) -> &mut Player {
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let index = match self
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.players
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.iter_mut()
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.iter()
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.enumerate()
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.find(|(_index, player)| player.entity == entity_id)
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.map(|(index, _)| index)
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{
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Some(index) => index,
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None => {
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let player = Player {
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let index = self.players.len();
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self.players.push(Player {
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entity: entity_id,
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..Player::default()
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};
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let index = self.players.len();
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self.players.push(player);
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});
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index
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}
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};
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&mut self.players[index]
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}
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pub fn get_or_create_building(
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&mut self,
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entity_id: EntityId,
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class: BuildingClass,
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) -> &mut Building {
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let index = match self
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.buildings
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.iter()
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.enumerate()
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.find(|(_index, building)| building.entity_id() == entity_id)
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.map(|(index, _)| index)
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{
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Some(index) => index,
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None => {
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let index = self.buildings.len();
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self.buildings.push(Building::new(entity_id, class));
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index
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}
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};
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&mut self.buildings[index]
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}
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pub fn remove_building(&mut self, entity_id: EntityId) {
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match self
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.buildings
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.iter()
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.enumerate()
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.find(|(_index, building)| building.entity_id() == entity_id)
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.map(|(index, _)| index)
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{
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Some(index) => {
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self.buildings.remove(index);
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}
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_ => {}
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};
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}
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}
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#[derive(Default, Debug)]
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@ -195,10 +347,18 @@ impl MessageHandler for GameStateAnalyser {
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self.handle_entity(entity, parser_state);
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}
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}
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Message::GameEvent(GameEventMessage {
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event: GameEvent::PlayerDeath(death),
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..
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}) => self.state.kills.push(Kill::new(self.tick, death.as_ref())),
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Message::GameEvent(GameEventMessage { event, .. }) => match event {
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GameEvent::PlayerDeath(death) => {
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self.state.kills.push(Kill::new(self.tick, death.as_ref()))
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}
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GameEvent::RoundStart(_) => {
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self.state.buildings.clear();
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}
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GameEvent::ObjectDestroyed(ObjectDestroyedEvent { index, .. }) => {
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self.state.remove_building((*index as u32).into());
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}
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_ => {}
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},
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_ => {}
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}
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}
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@ -268,6 +428,9 @@ impl GameStateAnalyser {
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"CTFPlayer" => self.handle_player_entity(entity, parser_state),
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"CTFPlayerResource" => self.handle_player_resource(entity, parser_state),
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"CWorld" => self.handle_world_entity(entity, parser_state),
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"CObjectSentrygun" => self.handle_sentry_entity(entity, parser_state),
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"CObjectDispenser" => self.handle_dispenser_entity(entity, parser_state),
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"CObjectTeleporter" => self.handle_teleporter_entity(entity, parser_state),
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_ => {}
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}
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}
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@ -385,6 +548,251 @@ impl GameStateAnalyser {
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}
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}
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pub fn handle_sentry_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
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const ANGLE: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
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const MINI: SendPropIdentifier =
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SendPropIdentifier::new("DT_BaseObject", "m_bMiniBuilding");
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const CONTROLLED: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectSentrygun", "m_bPlayerControlled");
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const TARGET: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectSentrygun", "m_hAutoAimTarget");
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const SHELLS: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoShells");
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const ROCKETS: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoRockets");
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if entity.update_type == UpdateType::Delete {
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self.state.remove_building(entity.entity_index);
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return;
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}
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self.handle_building(entity, parser_state, BuildingClass::Sentry);
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let building = self
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.state
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.get_or_create_building(entity.entity_index, BuildingClass::Sentry);
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match building {
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Building::Sentry(sentry) => {
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for prop in entity.props(parser_state) {
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match prop.identifier {
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ANGLE => sentry.angle = f32::try_from(&prop.value).unwrap_or_default(),
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MINI => sentry.is_mini = i64::try_from(&prop.value).unwrap_or_default() > 0,
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CONTROLLED => {
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sentry.player_controlled =
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i64::try_from(&prop.value).unwrap_or_default() > 0
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}
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TARGET => {
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sentry.auto_aim_target =
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UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u8)
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}
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SHELLS => {
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sentry.shells = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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ROCKETS => {
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sentry.rockets = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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_ => {}
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}
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}
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}
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_ => {}
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}
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}
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pub fn handle_teleporter_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
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const RECHARGE_TIME: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectTeleporter", "m_flRechargeTime");
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const RECHARGE_DURATION: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectTeleporter", "m_flCurrentRechargeDuration");
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const TIMES_USED: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectTeleporter", "m_iTimesUsed");
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const OTHER_END: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectTeleporter", "m_bMatchBuilding");
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const YAW_TO_EXIT: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectTeleporter", "m_flYawToExit");
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const IS_ENTRANCE: SendPropIdentifier =
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SendPropIdentifier::new("DT_BaseObject", "m_iObjectMode");
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if entity.update_type == UpdateType::Delete {
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self.state.remove_building(entity.entity_index);
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return;
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}
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self.handle_building(entity, parser_state, BuildingClass::Teleporter);
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let building = self
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.state
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.get_or_create_building(entity.entity_index, BuildingClass::Teleporter);
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match building {
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Building::Teleporter(teleporter) => {
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for prop in entity.props(parser_state) {
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match prop.identifier {
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RECHARGE_TIME => {
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teleporter.recharge_time =
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f32::try_from(&prop.value).unwrap_or_default()
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}
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RECHARGE_DURATION => {
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teleporter.recharge_duration =
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f32::try_from(&prop.value).unwrap_or_default()
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}
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TIMES_USED => {
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teleporter.times_used =
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i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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OTHER_END => {
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teleporter.other_end = EntityId::from(
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i64::try_from(&prop.value).unwrap_or_default() as u32,
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)
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}
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YAW_TO_EXIT => {
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teleporter.yaw_to_exit = f32::try_from(&prop.value).unwrap_or_default()
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}
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IS_ENTRANCE => {
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teleporter.is_entrance =
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i64::try_from(&prop.value).unwrap_or_default() == 0
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}
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_ => {}
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}
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}
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}
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_ => {}
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}
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}
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pub fn handle_dispenser_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
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const AMMO: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectDispenser", "m_iAmmoMetal");
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const HEALING: SendPropIdentifier =
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SendPropIdentifier::new("DT_ObjectDispenser", "healing_array");
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if entity.update_type == UpdateType::Delete {
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self.state.remove_building(entity.entity_index);
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return;
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}
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self.handle_building(entity, parser_state, BuildingClass::Dispenser);
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let building = self
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.state
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.get_or_create_building(entity.entity_index, BuildingClass::Dispenser);
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match building {
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Building::Dispenser(dispenser) => {
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for prop in entity.props(parser_state) {
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match prop.identifier {
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AMMO => {
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dispenser.metal = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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HEALING => {
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let values = match &prop.value {
|
||||
SendPropValue::Array(vec) => vec.as_slice(),
|
||||
_ => Default::default(),
|
||||
};
|
||||
|
||||
dispenser.healing = values
|
||||
.iter()
|
||||
.map(|val| {
|
||||
UserId::from(i64::try_from(val).unwrap_or_default() as u8)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_building(
|
||||
&mut self,
|
||||
entity: &PacketEntity,
|
||||
parser_state: &ParserState,
|
||||
class: BuildingClass,
|
||||
) {
|
||||
let building = self
|
||||
.state
|
||||
.get_or_create_building(entity.entity_index, class);
|
||||
|
||||
const LOCAL_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
|
||||
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
|
||||
const ANGLE: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
|
||||
const SAPPED: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bHasSapper");
|
||||
const BUILDING: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_bBuilding");
|
||||
const LEVEL: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_iUpgradeLevel");
|
||||
const BUILDER: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_hBuilder");
|
||||
const MAX_HEALTH: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_iMaxHealth");
|
||||
const HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iHealth");
|
||||
|
||||
match building {
|
||||
Building::Sentry(Sentry {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
..
|
||||
})
|
||||
| Building::Dispenser(Dispenser {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
..
|
||||
})
|
||||
| Building::Teleporter(Teleporter {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
..
|
||||
}) => {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
LOCAL_ORIGIN => {
|
||||
*position = Vector::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
TEAM => *team = Team::new(i64::try_from(&prop.value).unwrap_or_default()),
|
||||
ANGLE => *angle = f32::try_from(&prop.value).unwrap_or_default(),
|
||||
SAPPED => *sapped = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
BUILDING => *building = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
LEVEL => *level = i64::try_from(&prop.value).unwrap_or_default() as u8,
|
||||
BUILDER => {
|
||||
*builder =
|
||||
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u8)
|
||||
}
|
||||
MAX_HEALTH => {
|
||||
*max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
HEALTH => *health = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_user_info(
|
||||
&mut self,
|
||||
index: usize,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue