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split up gamestateanalyser

This commit is contained in:
Robin Appelman 2025-07-02 21:54:24 +02:00
commit b93390d1e4
7 changed files with 874 additions and 847 deletions

View file

@ -85,6 +85,7 @@ pub struct Player {
pub in_pvs: bool, pub in_pvs: bool,
pub bounds: Box, pub bounds: Box,
pub weapons: [Handle; 3], pub weapons: [Handle; 3],
pub handle: Handle,
pub(crate) conditions: [u8; 20], pub(crate) conditions: [u8; 20],
} }
@ -625,4 +626,16 @@ impl GameState {
pub fn remove_building(&mut self, entity_id: EntityId) { pub fn remove_building(&mut self, entity_id: EntityId) {
self.buildings.remove(&entity_id); self.buildings.remove(&entity_id);
} }
pub fn get_player_by_weapon_handle(&mut self, handle: Handle) -> Option<&mut Player> {
self.players
.iter_mut()
.find(|player| player.weapons.contains(&handle))
}
pub fn get_player_by_handle(&mut self, handle: Handle) -> Option<&mut Player> {
self.players
.iter_mut()
.find(|player| player.handle == handle)
}
} }

View file

@ -1,847 +0,0 @@
use crate::demo::data::attributes::{has_attribute, Attribute};
pub use crate::demo::data::game_state::{
Building, BuildingClass, Dispenser, GameState, Kill, PlayerState, Sentry, Teleporter, World,
};
use crate::demo::data::game_state::{
Cart, Handle, MedigunType, Objective, PipeType, Player, PlayerClassData, Projectile,
ProjectileType,
};
use crate::demo::data::DemoTick;
use crate::demo::gameevent_gen::ObjectDestroyedEvent;
use crate::demo::gamevent::GameEvent;
use crate::demo::message::gameevent::GameEventMessage;
use crate::demo::message::packetentities::{EntityId, PacketEntity, UpdateType};
use crate::demo::message::Message;
use crate::demo::packet::datatable::{ParseSendTable, ServerClass, ServerClassName};
use crate::demo::packet::message::MessagePacketMeta;
use crate::demo::packet::stringtable::StringTableEntry;
pub use crate::demo::parser::analyser::{Class, Team, UserId};
use crate::demo::parser::handler::BorrowMessageHandler;
use crate::demo::parser::MessageHandler;
use crate::demo::sendprop::{SendProp, SendPropIdentifier, SendPropValue};
use crate::demo::vector::{Vector, VectorXY};
use crate::{MessageType, ParserState, ReadResult, Stream};
use std::collections::HashMap;
use std::convert::TryFrom;
use std::str::FromStr;
pub struct CachedEntities {}
#[derive(Default, Debug)]
pub struct GameStateAnalyser {
pub state: GameState,
tick: DemoTick,
class_names: Vec<ServerClassName>, // indexed by ClassId
outer_map: HashMap<Handle, EntityId>,
outer_map_rev: HashMap<EntityId, Handle>,
}
impl MessageHandler for GameStateAnalyser {
type Output = GameState;
fn does_handle(message_type: MessageType) -> bool {
matches!(
message_type,
MessageType::PacketEntities | MessageType::GameEvent | MessageType::ServerInfo
)
}
fn handle_message(&mut self, message: &Message, _tick: DemoTick, parser_state: &ParserState) {
match message {
Message::PacketEntities(message) => {
for entity in &message.entities {
self.handle_entity(entity, parser_state);
}
for id in &message.removed_entities {
self.state.projectile_destroy(*id);
self.state.remove_building(*id);
}
}
Message::ServerInfo(message) => {
self.state.interval_per_tick = message.interval_per_tick
}
Message::GameEvent(GameEventMessage { event, .. }) => {
self.state.events.push((self.tick, event.clone()));
match event {
GameEvent::PlayerDeath(death) => {
self.state.kills.push(Kill::new(self.tick, death.as_ref()))
}
GameEvent::RoundStart(_) => {
self.state.buildings.clear();
self.state.projectiles.clear();
}
GameEvent::TeamPlayRoundStart(_) => {
self.state.buildings.clear();
self.state.projectiles.clear();
}
GameEvent::ObjectDestroyed(ObjectDestroyedEvent { index, .. }) => {
self.state.remove_building((*index as u32).into());
}
_ => {}
}
}
_ => {}
}
}
fn handle_string_entry(
&mut self,
table: &str,
index: usize,
entry: &StringTableEntry,
_parser_state: &ParserState,
) {
if table == "userinfo" {
let _ = self.parse_user_info(
index,
entry.text.as_ref().map(|s| s.as_ref()),
entry.extra_data.as_ref().map(|data| data.data.clone()),
);
}
}
fn handle_data_tables(
&mut self,
_parse_tables: &[ParseSendTable],
server_classes: &[ServerClass],
_parser_state: &ParserState,
) {
self.class_names = server_classes
.iter()
.map(|class| &class.name)
.cloned()
.collect();
}
fn handle_packet_meta(
&mut self,
tick: DemoTick,
_meta: &MessagePacketMeta,
_parser_state: &ParserState,
) {
self.state.tick = tick;
self.tick = tick;
}
fn into_output(mut self, state: &ParserState) -> Self::Output {
self.state.server_classes = state.server_classes.clone();
self.state
}
}
impl BorrowMessageHandler for GameStateAnalyser {
fn borrow_output(&self, _state: &ParserState) -> &Self::Output {
&self.state
}
}
impl GameStateAnalyser {
pub fn new() -> Self {
Self::default()
}
pub fn handle_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const OUTER: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
const OUTER2: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeManager", "m_hOuter");
let Some(class_name) = self.class_names.get(usize::from(entity.server_class)) else {
return;
};
for prop in &entity.props {
if prop.identifier == OUTER || prop.identifier == OUTER2 {
let outer = Handle::try_from(&prop.value).unwrap_or_default();
self.outer_map.insert(outer, entity.entity_index);
self.outer_map_rev.insert(entity.entity_index, outer);
}
}
match class_name.as_str() {
"CTFPlayer" => self.handle_player_entity(entity, parser_state),
"CTFPlayerResource" => self.handle_player_resource(entity, parser_state),
"CWorld" => self.handle_world_entity(entity, parser_state),
"CObjectSentrygun" => self.handle_sentry_entity(entity, parser_state),
"CObjectDispenser" => self.handle_dispenser_entity(entity, parser_state),
"CObjectTeleporter" => self.handle_teleporter_entity(entity, parser_state),
"CFuncTrackTrain" => self.handle_train_entity(entity, parser_state),
"CWeaponMedigun" => self.handle_medigun_entity(entity, parser_state),
_ if class_name.starts_with("CTFProjectile_")
|| class_name.as_str() == "CTFGrenadePipebombProjectile" =>
{
self.handle_projectile_entity(entity, parser_state)
}
_ => {}
}
}
pub fn handle_player_resource(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
for prop in entity.props(parser_state) {
if let Some((table_name, prop_name)) = prop.identifier.names() {
if let Ok(player_id) = u32::from_str(prop_name.as_str()) {
let entity_id = EntityId::from(player_id);
if let Some(player) = self
.state
.players
.iter_mut()
.find(|player| player.entity == entity_id)
{
match table_name.as_str() {
"m_iTeam" => {
player.team =
Team::new(i64::try_from(&prop.value).unwrap_or_default())
}
"m_iMaxHealth" => {
player.max_health =
i64::try_from(&prop.value).unwrap_or_default() as u16
}
"m_iPlayerClass" => {
let class =
Class::new(i64::try_from(&prop.value).unwrap_or_default());
if player.class != class {
player.class = class;
player.class_data = PlayerClassData::default_for_class(class);
}
}
"m_iChargeLevel" => {
if let PlayerClassData::Medic { charge, .. } =
&mut player.class_data
{
*charge = i64::try_from(&prop.value).unwrap_or_default() as u8
}
}
"m_iPing" => {
player.ping = i64::try_from(&prop.value).unwrap_or_default() as u16
}
_ => {}
}
}
}
}
}
}
pub fn handle_player_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
let player = self.state.get_or_create_player(entity.entity_index);
const HEALTH_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BasePlayer", "m_iHealth");
const MAX_HEALTH_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BasePlayer", "m_iMaxHealth");
const LIFE_STATE_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BasePlayer", "m_lifeState");
const LOCAL_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin");
const NON_LOCAL_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin");
const LOCAL_ORIGIN_Z: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin[2]");
const NON_LOCAL_ORIGIN_Z: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin[2]");
const LOCAL_EYE_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[1]");
const NON_LOCAL_EYE_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
const LOCAL_PITCH_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[0]");
const NON_LOCAL_PITCH_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[0]");
const SIMTIME_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseEntity", "m_flSimulationTime");
const PROP_BB_MAX: SendPropIdentifier =
SendPropIdentifier::new("DT_CollisionProperty", "m_vecMaxsPreScaled");
const PLAYER_COND: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCond");
const PLAYER_COND_EX1: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx");
const PLAYER_COND_EX2: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx2");
const PLAYER_COND_EX3: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx3");
const PLAYER_COND_EX4: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx4");
const PLAYER_COND_BITS: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerConditionListExclusive", "_condition_bits");
const WEAPON_0: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "000");
const WEAPON_1: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "001");
const WEAPON_2: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "002");
const DISGUISE_TEAM: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseTeam");
const DISGUISE_CLASS: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseClass");
const CLOAK_LEVEL: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_flCloakMeter");
player.in_pvs = entity.in_pvs;
for prop in entity.props(parser_state) {
match prop.identifier {
HEALTH_PROP => {
player.health = i64::try_from(&prop.value).unwrap_or_default() as u16
}
MAX_HEALTH_PROP => {
player.max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
}
LIFE_STATE_PROP => {
player.state = PlayerState::new(i64::try_from(&prop.value).unwrap_or_default())
}
LOCAL_ORIGIN | NON_LOCAL_ORIGIN => {
let pos_xy = VectorXY::try_from(&prop.value).unwrap_or_default();
player.position.x = pos_xy.x;
player.position.y = pos_xy.y;
}
LOCAL_ORIGIN_Z | NON_LOCAL_ORIGIN_Z => {
player.position.z = f32::try_from(&prop.value).unwrap_or_default()
}
LOCAL_EYE_ANGLES | NON_LOCAL_EYE_ANGLES => {
player.view_angle = f32::try_from(&prop.value).unwrap_or_default()
}
LOCAL_PITCH_ANGLES | NON_LOCAL_PITCH_ANGLES => {
player.pitch_angle = f32::try_from(&prop.value).unwrap_or_default()
}
SIMTIME_PROP => {
player.simulation_time = i64::try_from(&prop.value).unwrap_or_default() as u16
}
PROP_BB_MAX => {
let max = Vector::try_from(&prop.value).unwrap_or_default();
player.bounds.max = max;
}
WEAPON_0 => {
let handle = Handle::try_from(&prop.value).unwrap_or_default();
player.weapons[0] = handle;
}
WEAPON_1 => {
let handle = Handle::try_from(&prop.value).unwrap_or_default();
player.weapons[1] = handle;
}
WEAPON_2 => {
let handle = Handle::try_from(&prop.value).unwrap_or_default();
player.weapons[2] = handle;
}
PLAYER_COND | PLAYER_COND_BITS => {
player.conditions[0..4].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX1 => {
player.conditions[4..8].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX2 => {
player.conditions[8..12].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX3 => {
player.conditions[12..16].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX4 => {
player.conditions[16..20].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
DISGUISE_TEAM => {
if let PlayerClassData::Spy { disguise_team, .. } = &mut player.class_data {
*disguise_team = Team::new(i64::try_from(&prop.value).unwrap_or_default())
}
}
DISGUISE_CLASS => {
if let PlayerClassData::Spy { disguise_class, .. } = &mut player.class_data {
*disguise_class =
Class::new(i64::try_from(&prop.value).unwrap_or_default());
}
}
CLOAK_LEVEL => {
if let PlayerClassData::Spy { cloak, .. } = &mut player.class_data {
*cloak = f32::try_from(&prop.value).unwrap_or_default();
}
}
_ => {}
}
}
}
pub fn handle_medigun_entity(&mut self, entity: &PacketEntity, _parser_state: &ParserState) {
const OUTER: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
const TARGET: SendPropIdentifier =
SendPropIdentifier::new("DT_WeaponMedigun", "m_hHealingTarget");
if entity.update_type == UpdateType::Enter {
let mut ty = MedigunType::Uber;
if has_attribute(&entity.props, Attribute::MedigunChargeIsCritBoost) {
ty = MedigunType::Kritzkrieg;
}
if has_attribute(&entity.props, Attribute::MedigunChargeIsMegaHeal) {
ty = MedigunType::Quickfix;
}
if has_attribute(&entity.props, Attribute::MedigunChargeIsResists) {
ty = MedigunType::Vaccinator;
}
if let Some(handle) = entity.get_own_prop_value_by_identifier(OUTER) {
if let Some(player) = self
.state
.players
.iter_mut()
.find(|player| player.weapons.contains(&handle))
{
if let PlayerClassData::Medic { medigun, .. } = &mut player.class_data {
*medigun = ty;
}
}
}
}
if let Some(target_handle) = entity.get_own_prop_value_by_identifier::<Handle>(TARGET) {
let target_id = self
.get_player_by_handle(target_handle)
.map(|target| target.entity);
let medic = self
.outer_map_rev
.get(&entity.entity_index)
.copied()
.and_then(|self_handle| self.get_player_by_weapon_handle(self_handle));
if let Some(medic) = medic {
if let PlayerClassData::Medic { target, .. } = &mut medic.class_data {
*target = target_id;
}
}
}
}
pub fn handle_world_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
if let (
Some(SendProp {
value: SendPropValue::Vector(boundary_min),
..
}),
Some(SendProp {
value: SendPropValue::Vector(boundary_max),
..
}),
) = (
entity.get_prop_by_name("DT_WORLD", "m_WorldMins", parser_state),
entity.get_prop_by_name("DT_WORLD", "m_WorldMaxs", parser_state),
) {
self.state.world = Some(World {
boundary_min,
boundary_max,
})
}
}
pub fn handle_sentry_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const ANGLE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
const MINI: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_bMiniBuilding");
const CONTROLLED: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_bPlayerControlled");
const TARGET: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_hAutoAimTarget");
const SHELLS: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoShells");
const ROCKETS: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoRockets");
if entity.update_type == UpdateType::Delete {
self.state.remove_building(entity.entity_index);
return;
}
self.handle_building(entity, parser_state, BuildingClass::Sentry);
let building = self
.state
.get_or_create_building(entity.entity_index, BuildingClass::Sentry);
if let Building::Sentry(sentry) = building {
for prop in entity.props(parser_state) {
match prop.identifier {
ANGLE => sentry.angle = f32::try_from(&prop.value).unwrap_or_default(),
MINI => sentry.is_mini = i64::try_from(&prop.value).unwrap_or_default() > 0,
CONTROLLED => {
sentry.player_controlled =
i64::try_from(&prop.value).unwrap_or_default() > 0
}
TARGET => {
sentry.auto_aim_target =
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
}
SHELLS => sentry.shells = i64::try_from(&prop.value).unwrap_or_default() as u16,
ROCKETS => {
sentry.rockets = i64::try_from(&prop.value).unwrap_or_default() as u16
}
_ => {}
}
}
}
}
pub fn handle_teleporter_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const RECHARGE_TIME: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flRechargeTime");
const RECHARGE_DURATION: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flCurrentRechargeDuration");
const TIMES_USED: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_iTimesUsed");
const OTHER_END: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_bMatchBuilding");
const YAW_TO_EXIT: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flYawToExit");
const IS_ENTRANCE: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_iObjectMode");
if entity.update_type == UpdateType::Delete {
self.state.remove_building(entity.entity_index);
return;
}
self.handle_building(entity, parser_state, BuildingClass::Teleporter);
let building = self
.state
.get_or_create_building(entity.entity_index, BuildingClass::Teleporter);
if let Building::Teleporter(teleporter) = building {
for prop in entity.props(parser_state) {
match prop.identifier {
RECHARGE_TIME => {
teleporter.recharge_time = f32::try_from(&prop.value).unwrap_or_default()
}
RECHARGE_DURATION => {
teleporter.recharge_duration =
f32::try_from(&prop.value).unwrap_or_default()
}
TIMES_USED => {
teleporter.times_used =
i64::try_from(&prop.value).unwrap_or_default() as u16
}
OTHER_END => {
teleporter.other_end =
EntityId::from(i64::try_from(&prop.value).unwrap_or_default() as u32)
}
YAW_TO_EXIT => {
teleporter.yaw_to_exit = f32::try_from(&prop.value).unwrap_or_default()
}
IS_ENTRANCE => {
teleporter.is_entrance = i64::try_from(&prop.value).unwrap_or_default() == 0
}
_ => {}
}
}
}
}
pub fn handle_dispenser_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const AMMO: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectDispenser", "m_iAmmoMetal");
const HEALING: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectDispenser", "healing_array");
if entity.update_type == UpdateType::Delete {
self.state.remove_building(entity.entity_index);
return;
}
self.handle_building(entity, parser_state, BuildingClass::Dispenser);
let building = self
.state
.get_or_create_building(entity.entity_index, BuildingClass::Dispenser);
if let Building::Dispenser(dispenser) = building {
for prop in entity.props(parser_state) {
match prop.identifier {
AMMO => dispenser.metal = i64::try_from(&prop.value).unwrap_or_default() as u16,
HEALING => {
let values = match &prop.value {
SendPropValue::Array(vec) => vec.as_slice(),
_ => Default::default(),
};
dispenser.healing = values
.iter()
.map(|val| UserId::from(i64::try_from(val).unwrap_or_default() as u16))
.collect()
}
_ => {}
}
}
}
}
fn handle_building(
&mut self,
entity: &PacketEntity,
_parser_state: &ParserState,
class: BuildingClass,
) {
let building = self
.state
.get_or_create_building(entity.entity_index, class);
const LOCAL_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
const ANGLE: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
const SAPPED: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bHasSapper");
const BUILDING: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_bBuilding");
const LEVEL: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_iUpgradeLevel");
const BUILDER: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_hBuilder");
const MAX_HEALTH: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_iMaxHealth");
const HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iHealth");
const PROGRESS: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_flPercentageConstructed");
match building {
Building::Sentry(Sentry {
position,
team,
angle,
sapped,
builder,
level,
building,
max_health,
health,
construction_progress,
..
})
| Building::Dispenser(Dispenser {
position,
team,
angle,
sapped,
builder,
level,
building,
max_health,
health,
construction_progress,
..
})
| Building::Teleporter(Teleporter {
position,
team,
angle,
sapped,
builder,
level,
building,
max_health,
health,
construction_progress,
..
}) => {
// picked up
if entity.update_type == UpdateType::Leave {
*health = 0;
}
for prop in &entity.props {
match prop.identifier {
LOCAL_ORIGIN => {
*position = Vector::try_from(&prop.value).unwrap_or_default()
}
TEAM => *team = Team::new(i64::try_from(&prop.value).unwrap_or_default()),
ANGLE => {
*angle = Vector::try_from(&prop.value)
.map(|v| v.y)
.unwrap_or_default()
}
SAPPED => *sapped = i64::try_from(&prop.value).unwrap_or_default() > 0,
BUILDING => *building = i64::try_from(&prop.value).unwrap_or_default() > 0,
LEVEL => *level = i64::try_from(&prop.value).unwrap_or_default() as u8,
BUILDER => {
*builder =
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
}
MAX_HEALTH => {
*max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
}
HEALTH => *health = i64::try_from(&prop.value).unwrap_or_default() as u16,
PROGRESS => {
*construction_progress = f32::try_from(&prop.value).unwrap_or_default()
}
_ => {}
}
}
}
}
}
pub fn handle_projectile_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
let Some(class_name) = self.class_names.get(usize::from(entity.server_class)) else {
return;
};
const ROCKET_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFBaseRocket", "m_vecOrigin"); // rockets, arrows, more?
const GRENADE_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_vecOrigin");
// todo: flares?
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
const INITIAL_SPEED: SendPropIdentifier =
SendPropIdentifier::new("DT_TFBaseRocket", "m_vInitialVelocity");
const LAUNCHER: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseProjectile", "m_hOriginalLauncher");
const PIPE_TYPE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Pipebomb", "m_iType");
const ROCKET_ROTATION: SendPropIdentifier =
SendPropIdentifier::new("DT_TFBaseRocket", "m_angRotation");
const GRENADE_ROTATION: SendPropIdentifier =
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_angRotation");
const CRITICAL_GRENADE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_bCritical");
const CRITICAL_ROCKET: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Rocket", "m_bCritical");
const CRITICAL_FLARE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Flare", "m_bCritical");
const CRITICAL_ARROW: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Arrow", "m_bCritical");
if entity.update_type == UpdateType::Delete {
self.state.projectile_destroy(entity.entity_index);
return;
}
let projectile = self
.state
.projectiles
.entry(entity.entity_index)
.or_insert_with(|| {
Projectile::new(entity.entity_index, entity.server_class, class_name)
});
// todo: bounds for grenades
for prop in entity.props(parser_state) {
match prop.identifier {
ROCKET_ORIGIN | GRENADE_ORIGIN => {
let pos = Vector::try_from(&prop.value).unwrap_or_default();
projectile.position = pos
}
TEAM => {
let team = Team::new(i64::try_from(&prop.value).unwrap_or_default());
projectile.team = team;
}
INITIAL_SPEED => {
let speed = Vector::try_from(&prop.value).unwrap_or_default();
projectile.initial_speed = speed;
}
LAUNCHER => {
let launcher = Handle(i64::try_from(&prop.value).unwrap_or_default());
projectile.launcher = launcher;
}
PIPE_TYPE => {
let pipe_type = PipeType::new(i64::try_from(&prop.value).unwrap_or_default());
if let Some(class_name) = self.class_names.get(usize::from(entity.server_class))
{
let ty = ProjectileType::new(class_name, Some(pipe_type));
projectile.ty = ty;
}
}
ROCKET_ROTATION | GRENADE_ROTATION => {
let rotation = Vector::try_from(&prop.value).unwrap_or_default();
projectile.rotation = rotation;
}
CRITICAL_GRENADE | CRITICAL_ROCKET | CRITICAL_FLARE | CRITICAL_ARROW => {
let critical = bool::try_from(&prop.value).unwrap_or_default();
projectile.critical = critical;
}
_ => {}
}
}
}
pub fn handle_train_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const POSITION: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
let objective = self
.state
.objectives
.entry(entity.entity_index)
.or_insert_with(|| Objective::Cart(Cart::default()));
#[allow(irrefutable_let_patterns)]
if let Objective::Cart(cart) = objective {
for prop in entity.props(parser_state) {
if prop.identifier == POSITION {
let pos = Vector::try_from(&prop.value).unwrap_or_default();
cart.position = pos
}
}
}
}
#[allow(dead_code, unused_variables)]
pub fn handle_cp_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const OWNERS: [SendPropIdentifier; 5] = [
SendPropIdentifier::new("m_iOwner", "000"),
SendPropIdentifier::new("m_iOwner", "001"),
SendPropIdentifier::new("m_iOwner", "002"),
SendPropIdentifier::new("m_iOwner", "003"),
SendPropIdentifier::new("m_iOwner", "004"),
];
const CAP_PERCENTAGE: [SendPropIdentifier; 5] = [
SendPropIdentifier::new("m_flLazyCapPerc", "000"),
SendPropIdentifier::new("m_flLazyCapPerc", "001"),
SendPropIdentifier::new("m_flLazyCapPerc", "002"),
SendPropIdentifier::new("m_flLazyCapPerc", "003"),
SendPropIdentifier::new("m_flLazyCapPerc", "004"),
];
let objective = self
.state
.objectives
.entry(entity.entity_index)
.or_insert_with(|| Objective::Cart(Cart::default()));
todo!()
}
fn parse_user_info(
&mut self,
index: usize,
text: Option<&str>,
data: Option<Stream>,
) -> ReadResult<()> {
if let Some(user_info) =
crate::demo::data::UserInfo::parse_from_string_table(index as u16, text, data)?
{
let id = user_info.entity_id;
self.state.get_or_create_player(id).info = Some(user_info.into());
}
Ok(())
}
fn get_player_by_weapon_handle(&mut self, handle: Handle) -> Option<&mut Player> {
self.state
.players
.iter_mut()
.find(|player| player.weapons.contains(&handle))
}
fn get_player_by_handle(&mut self, handle: Handle) -> Option<&mut Player> {
let entity_id = self.outer_map.get(&handle)?;
self.state
.players
.iter_mut()
.find(|player| player.entity == *entity_id)
}
}

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@ -0,0 +1,243 @@
use crate::demo::data::game_state::{
Building, BuildingClass, Dispenser, GameState, Sentry, Teleporter,
};
use crate::demo::message::{EntityId, PacketEntity, UpdateType};
use crate::demo::parser::analyser::{Team, UserId};
use crate::demo::sendprop::{SendPropIdentifier, SendPropValue};
use crate::demo::vector::Vector;
use crate::ParserState;
pub fn handle_sentry_entity(
state: &mut GameState,
entity: &PacketEntity,
parser_state: &ParserState,
) {
const ANGLE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
const MINI: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bMiniBuilding");
const CONTROLLED: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_bPlayerControlled");
const TARGET: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_hAutoAimTarget");
const SHELLS: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoShells");
const ROCKETS: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoRockets");
if entity.update_type == UpdateType::Delete {
state.remove_building(entity.entity_index);
return;
}
handle_building(state, entity, parser_state, BuildingClass::Sentry);
let building = state.get_or_create_building(entity.entity_index, BuildingClass::Sentry);
if let Building::Sentry(sentry) = building {
for prop in entity.props(parser_state) {
match prop.identifier {
ANGLE => sentry.angle = f32::try_from(&prop.value).unwrap_or_default(),
MINI => sentry.is_mini = i64::try_from(&prop.value).unwrap_or_default() > 0,
CONTROLLED => {
sentry.player_controlled = i64::try_from(&prop.value).unwrap_or_default() > 0
}
TARGET => {
sentry.auto_aim_target =
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
}
SHELLS => sentry.shells = i64::try_from(&prop.value).unwrap_or_default() as u16,
ROCKETS => sentry.rockets = i64::try_from(&prop.value).unwrap_or_default() as u16,
_ => {}
}
}
}
}
pub fn handle_teleporter_entity(
state: &mut GameState,
entity: &PacketEntity,
parser_state: &ParserState,
) {
const RECHARGE_TIME: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flRechargeTime");
const RECHARGE_DURATION: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flCurrentRechargeDuration");
const TIMES_USED: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_iTimesUsed");
const OTHER_END: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_bMatchBuilding");
const YAW_TO_EXIT: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flYawToExit");
const IS_ENTRANCE: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_iObjectMode");
if entity.update_type == UpdateType::Delete {
state.remove_building(entity.entity_index);
return;
}
handle_building(state, entity, parser_state, BuildingClass::Teleporter);
let building = state.get_or_create_building(entity.entity_index, BuildingClass::Teleporter);
if let Building::Teleporter(teleporter) = building {
for prop in entity.props(parser_state) {
match prop.identifier {
RECHARGE_TIME => {
teleporter.recharge_time = f32::try_from(&prop.value).unwrap_or_default()
}
RECHARGE_DURATION => {
teleporter.recharge_duration = f32::try_from(&prop.value).unwrap_or_default()
}
TIMES_USED => {
teleporter.times_used = i64::try_from(&prop.value).unwrap_or_default() as u16
}
OTHER_END => {
teleporter.other_end =
EntityId::from(i64::try_from(&prop.value).unwrap_or_default() as u32)
}
YAW_TO_EXIT => {
teleporter.yaw_to_exit = f32::try_from(&prop.value).unwrap_or_default()
}
IS_ENTRANCE => {
teleporter.is_entrance = i64::try_from(&prop.value).unwrap_or_default() == 0
}
_ => {}
}
}
}
}
pub fn handle_dispenser_entity(
state: &mut GameState,
entity: &PacketEntity,
parser_state: &ParserState,
) {
const AMMO: SendPropIdentifier = SendPropIdentifier::new("DT_ObjectDispenser", "m_iAmmoMetal");
const HEALING: SendPropIdentifier =
SendPropIdentifier::new("DT_ObjectDispenser", "healing_array");
if entity.update_type == UpdateType::Delete {
state.remove_building(entity.entity_index);
return;
}
handle_building(state, entity, parser_state, BuildingClass::Dispenser);
let building = state.get_or_create_building(entity.entity_index, BuildingClass::Dispenser);
if let Building::Dispenser(dispenser) = building {
for prop in entity.props(parser_state) {
match prop.identifier {
AMMO => dispenser.metal = i64::try_from(&prop.value).unwrap_or_default() as u16,
HEALING => {
let values = match &prop.value {
SendPropValue::Array(vec) => vec.as_slice(),
_ => Default::default(),
};
dispenser.healing = values
.iter()
.map(|val| UserId::from(i64::try_from(val).unwrap_or_default() as u16))
.collect()
}
_ => {}
}
}
}
}
fn handle_building(
state: &mut GameState,
entity: &PacketEntity,
parser_state: &ParserState,
class: BuildingClass,
) {
let building = state.get_or_create_building(entity.entity_index, class);
const LOCAL_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
const ANGLE: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
const SAPPED: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bHasSapper");
const BUILDING: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bBuilding");
const LEVEL: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iUpgradeLevel");
const BUILDER: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_hBuilder");
const MAX_HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iMaxHealth");
const HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iHealth");
const PROGRESS: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseObject", "m_flPercentageConstructed");
match building {
Building::Sentry(Sentry {
position,
team,
angle,
sapped,
builder,
level,
building,
max_health,
health,
construction_progress,
..
})
| Building::Dispenser(Dispenser {
position,
team,
angle,
sapped,
builder,
level,
building,
max_health,
health,
construction_progress,
..
})
| Building::Teleporter(Teleporter {
position,
team,
angle,
sapped,
builder,
level,
building,
max_health,
health,
construction_progress,
..
}) => {
// picked up
if entity.update_type == UpdateType::Leave {
*health = 0;
}
for prop in entity.props(parser_state) {
match prop.identifier {
LOCAL_ORIGIN => *position = Vector::try_from(&prop.value).unwrap_or_default(),
TEAM => *team = Team::new(i64::try_from(&prop.value).unwrap_or_default()),
ANGLE => {
*angle = Vector::try_from(&prop.value)
.map(|v| v.y)
.unwrap_or_default()
}
SAPPED => *sapped = i64::try_from(&prop.value).unwrap_or_default() > 0,
BUILDING => *building = i64::try_from(&prop.value).unwrap_or_default() > 0,
LEVEL => *level = i64::try_from(&prop.value).unwrap_or_default() as u8,
BUILDER => {
*builder =
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
}
MAX_HEALTH => {
*max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
}
HEALTH => *health = i64::try_from(&prop.value).unwrap_or_default() as u16,
PROGRESS => {
*construction_progress = f32::try_from(&prop.value).unwrap_or_default()
}
_ => {}
}
}
}
}
}

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@ -0,0 +1,270 @@
mod building;
mod player;
mod projectile;
mod weapon;
pub use crate::demo::data::game_state::{
Building, BuildingClass, Dispenser, GameState, Kill, PlayerState, Sentry, Teleporter, World,
};
use crate::demo::data::game_state::{Cart, Handle, Objective};
use crate::demo::data::DemoTick;
use crate::demo::gameevent_gen::ObjectDestroyedEvent;
use crate::demo::gamevent::GameEvent;
use crate::demo::message::gameevent::GameEventMessage;
use crate::demo::message::packetentities::{EntityId, PacketEntity};
use crate::demo::message::Message;
use crate::demo::packet::datatable::{ParseSendTable, ServerClass, ServerClassName};
use crate::demo::packet::message::MessagePacketMeta;
use crate::demo::packet::stringtable::StringTableEntry;
pub use crate::demo::parser::analyser::{Class, Team, UserId};
use crate::demo::parser::gamestateanalyser::building::{
handle_dispenser_entity, handle_sentry_entity, handle_teleporter_entity,
};
use crate::demo::parser::gamestateanalyser::player::{
handle_player_entity, handle_player_resource,
};
use crate::demo::parser::gamestateanalyser::projectile::handle_projectile_entity;
use crate::demo::parser::gamestateanalyser::weapon::handle_medigun_entity;
use crate::demo::parser::handler::BorrowMessageHandler;
use crate::demo::parser::MessageHandler;
use crate::demo::sendprop::{SendProp, SendPropIdentifier, SendPropValue};
use crate::demo::vector::Vector;
use crate::{MessageType, ParserState, ReadResult, Stream};
use std::collections::HashMap;
use std::convert::TryFrom;
pub struct CachedEntities {}
#[derive(Default, Debug)]
pub struct GameStateAnalyser {
pub state: GameState,
tick: DemoTick,
class_names: Vec<ServerClassName>, // indexed by ClassId
outer_map: HashMap<Handle, EntityId>,
outer_map_rev: HashMap<EntityId, Handle>,
}
impl MessageHandler for GameStateAnalyser {
type Output = GameState;
fn does_handle(message_type: MessageType) -> bool {
matches!(
message_type,
MessageType::PacketEntities | MessageType::GameEvent | MessageType::ServerInfo
)
}
fn handle_message(&mut self, message: &Message, _tick: DemoTick, parser_state: &ParserState) {
match message {
Message::PacketEntities(message) => {
for entity in &message.entities {
self.handle_entity(entity, parser_state);
}
for id in &message.removed_entities {
self.state.projectile_destroy(*id);
self.state.remove_building(*id);
}
}
Message::ServerInfo(message) => {
self.state.interval_per_tick = message.interval_per_tick
}
Message::GameEvent(GameEventMessage { event, .. }) => {
self.state.events.push((self.tick, event.clone()));
match event {
GameEvent::PlayerDeath(death) => {
self.state.kills.push(Kill::new(self.tick, death.as_ref()))
}
GameEvent::RoundStart(_) => {
self.state.buildings.clear();
self.state.projectiles.clear();
}
GameEvent::TeamPlayRoundStart(_) => {
self.state.buildings.clear();
self.state.projectiles.clear();
}
GameEvent::ObjectDestroyed(ObjectDestroyedEvent { index, .. }) => {
self.state.remove_building((*index as u32).into());
}
_ => {}
}
}
_ => {}
}
}
fn handle_string_entry(
&mut self,
table: &str,
index: usize,
entry: &StringTableEntry,
_parser_state: &ParserState,
) {
if table == "userinfo" {
let _ = self.parse_user_info(
index,
entry.text.as_ref().map(|s| s.as_ref()),
entry.extra_data.as_ref().map(|data| data.data.clone()),
);
}
}
fn handle_data_tables(
&mut self,
_parse_tables: &[ParseSendTable],
server_classes: &[ServerClass],
_parser_state: &ParserState,
) {
self.class_names = server_classes
.iter()
.map(|class| &class.name)
.cloned()
.collect();
}
fn handle_packet_meta(
&mut self,
tick: DemoTick,
_meta: &MessagePacketMeta,
_parser_state: &ParserState,
) {
self.state.tick = tick;
self.tick = tick;
}
fn into_output(mut self, state: &ParserState) -> Self::Output {
self.state.server_classes = state.server_classes.clone();
self.state
}
}
impl BorrowMessageHandler for GameStateAnalyser {
fn borrow_output(&self, _state: &ParserState) -> &Self::Output {
&self.state
}
}
impl GameStateAnalyser {
pub fn new() -> Self {
Self::default()
}
pub fn handle_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const OUTER: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
const OUTER2: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeManager", "m_hOuter");
let Some(class_name) = self.class_names.get(usize::from(entity.server_class)) else {
return;
};
for prop in &entity.props {
if prop.identifier == OUTER || prop.identifier == OUTER2 {
let outer = Handle::try_from(&prop.value).unwrap_or_default();
self.outer_map.insert(outer, entity.entity_index);
self.outer_map_rev.insert(entity.entity_index, outer);
}
}
match class_name.as_str() {
"CTFPlayer" => handle_player_entity(&mut self.state, entity, parser_state),
"CTFPlayerResource" => handle_player_resource(&mut self.state, entity, parser_state),
"CWorld" => self.handle_world_entity(entity, parser_state),
"CObjectSentrygun" => handle_sentry_entity(&mut self.state, entity, parser_state),
"CObjectDispenser" => handle_dispenser_entity(&mut self.state, entity, parser_state),
"CObjectTeleporter" => handle_teleporter_entity(&mut self.state, entity, parser_state),
"CFuncTrackTrain" => self.handle_train_entity(entity, parser_state),
"CWeaponMedigun" => handle_medigun_entity(&mut self.state, entity, &self.outer_map_rev),
_ if class_name.starts_with("CTFProjectile_")
|| class_name.as_str() == "CTFGrenadePipebombProjectile" =>
{
handle_projectile_entity(&mut self.state, entity, parser_state, &self.class_names)
}
_ => {}
}
}
pub fn handle_world_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
if let (
Some(SendProp {
value: SendPropValue::Vector(boundary_min),
..
}),
Some(SendProp {
value: SendPropValue::Vector(boundary_max),
..
}),
) = (
entity.get_prop_by_name("DT_WORLD", "m_WorldMins", parser_state),
entity.get_prop_by_name("DT_WORLD", "m_WorldMaxs", parser_state),
) {
self.state.world = Some(World {
boundary_min,
boundary_max,
})
}
}
pub fn handle_train_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const POSITION: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
let objective = self
.state
.objectives
.entry(entity.entity_index)
.or_insert_with(|| Objective::Cart(Cart::default()));
#[allow(irrefutable_let_patterns)]
if let Objective::Cart(cart) = objective {
for prop in entity.props(parser_state) {
if prop.identifier == POSITION {
let pos = Vector::try_from(&prop.value).unwrap_or_default();
cart.position = pos
}
}
}
}
#[allow(dead_code, unused_variables)]
pub fn handle_cp_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
const OWNERS: [SendPropIdentifier; 5] = [
SendPropIdentifier::new("m_iOwner", "000"),
SendPropIdentifier::new("m_iOwner", "001"),
SendPropIdentifier::new("m_iOwner", "002"),
SendPropIdentifier::new("m_iOwner", "003"),
SendPropIdentifier::new("m_iOwner", "004"),
];
const CAP_PERCENTAGE: [SendPropIdentifier; 5] = [
SendPropIdentifier::new("m_flLazyCapPerc", "000"),
SendPropIdentifier::new("m_flLazyCapPerc", "001"),
SendPropIdentifier::new("m_flLazyCapPerc", "002"),
SendPropIdentifier::new("m_flLazyCapPerc", "003"),
SendPropIdentifier::new("m_flLazyCapPerc", "004"),
];
let objective = self
.state
.objectives
.entry(entity.entity_index)
.or_insert_with(|| Objective::Cart(Cart::default()));
todo!()
}
fn parse_user_info(
&mut self,
index: usize,
text: Option<&str>,
data: Option<Stream>,
) -> ReadResult<()> {
if let Some(user_info) =
crate::demo::data::UserInfo::parse_from_string_table(index as u16, text, data)?
{
let id = user_info.entity_id;
self.state.get_or_create_player(id).info = Some(user_info.into());
}
Ok(())
}
}

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@ -0,0 +1,205 @@
use std::str::FromStr;
use crate::demo::data::game_state::{GameState, Handle, PlayerClassData, PlayerState};
use crate::demo::message::{EntityId, PacketEntity};
use crate::demo::parser::analyser::{Class, Team};
use crate::demo::sendprop::SendPropIdentifier;
use crate::demo::vector::{Vector, VectorXY};
use crate::ParserState;
pub fn handle_player_entity(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState) {
let player = state.get_or_create_player(entity.entity_index);
const OUTER: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
const HEALTH_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BasePlayer", "m_iHealth");
const MAX_HEALTH_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BasePlayer", "m_iMaxHealth");
const LIFE_STATE_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BasePlayer", "m_lifeState");
const LOCAL_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin");
const NON_LOCAL_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin");
const LOCAL_ORIGIN_Z: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin[2]");
const NON_LOCAL_ORIGIN_Z: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin[2]");
const LOCAL_EYE_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[1]");
const NON_LOCAL_EYE_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
const LOCAL_PITCH_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[0]");
const NON_LOCAL_PITCH_ANGLES: SendPropIdentifier =
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[0]");
const SIMTIME_PROP: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseEntity", "m_flSimulationTime");
const PROP_BB_MAX: SendPropIdentifier =
SendPropIdentifier::new("DT_CollisionProperty", "m_vecMaxsPreScaled");
const PLAYER_COND: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCond");
const PLAYER_COND_EX1: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx");
const PLAYER_COND_EX2: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx2");
const PLAYER_COND_EX3: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx3");
const PLAYER_COND_EX4: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx4");
const PLAYER_COND_BITS: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerConditionListExclusive", "_condition_bits");
const WEAPON_0: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "000");
const WEAPON_1: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "001");
const WEAPON_2: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "002");
const DISGUISE_TEAM: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseTeam");
const DISGUISE_CLASS: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseClass");
const CLOAK_LEVEL: SendPropIdentifier =
SendPropIdentifier::new("DT_TFPlayerShared", "m_flCloakMeter");
player.in_pvs = entity.in_pvs;
for prop in entity.props(parser_state) {
match prop.identifier {
OUTER => {
player.handle = Handle::try_from(&prop.value).unwrap_or_default();
}
HEALTH_PROP => {
player.health = i64::try_from(&prop.value).unwrap_or_default() as u16
}
MAX_HEALTH_PROP => {
player.max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
}
LIFE_STATE_PROP => {
player.state = PlayerState::new(i64::try_from(&prop.value).unwrap_or_default())
}
LOCAL_ORIGIN | NON_LOCAL_ORIGIN => {
let pos_xy = VectorXY::try_from(&prop.value).unwrap_or_default();
player.position.x = pos_xy.x;
player.position.y = pos_xy.y;
}
LOCAL_ORIGIN_Z | NON_LOCAL_ORIGIN_Z => {
player.position.z = f32::try_from(&prop.value).unwrap_or_default()
}
LOCAL_EYE_ANGLES | NON_LOCAL_EYE_ANGLES => {
player.view_angle = f32::try_from(&prop.value).unwrap_or_default()
}
LOCAL_PITCH_ANGLES | NON_LOCAL_PITCH_ANGLES => {
player.pitch_angle = f32::try_from(&prop.value).unwrap_or_default()
}
SIMTIME_PROP => {
player.simulation_time = i64::try_from(&prop.value).unwrap_or_default() as u16
}
PROP_BB_MAX => {
let max = Vector::try_from(&prop.value).unwrap_or_default();
player.bounds.max = max;
}
WEAPON_0 => {
let handle = Handle::try_from(&prop.value).unwrap_or_default();
player.weapons[0] = handle;
}
WEAPON_1 => {
let handle = Handle::try_from(&prop.value).unwrap_or_default();
player.weapons[1] = handle;
}
WEAPON_2 => {
let handle = Handle::try_from(&prop.value).unwrap_or_default();
player.weapons[2] = handle;
}
PLAYER_COND | PLAYER_COND_BITS => {
player.conditions[0..4].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX1 => {
player.conditions[4..8].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX2 => {
player.conditions[8..12].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX3 => {
player.conditions[12..16].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
PLAYER_COND_EX4 => {
player.conditions[16..20].copy_from_slice(
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
);
}
DISGUISE_TEAM => {
if let PlayerClassData::Spy { disguise_team, .. } = &mut player.class_data {
*disguise_team = Team::new(i64::try_from(&prop.value).unwrap_or_default())
}
}
DISGUISE_CLASS => {
if let PlayerClassData::Spy { disguise_class, .. } = &mut player.class_data {
*disguise_class =
Class::new(i64::try_from(&prop.value).unwrap_or_default());
}
}
CLOAK_LEVEL => {
if let PlayerClassData::Spy { cloak, .. } = &mut player.class_data {
*cloak = f32::try_from(&prop.value).unwrap_or_default();
}
}
_ => {}
}
}
}
pub fn handle_player_resource(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState) {
for prop in entity.props(parser_state) {
if let Some((table_name, prop_name)) = prop.identifier.names() {
if let Ok(player_id) = u32::from_str(prop_name.as_str()) {
let entity_id = EntityId::from(player_id);
if let Some(player) = state
.players
.iter_mut()
.find(|player| player.entity == entity_id)
{
match table_name.as_str() {
"m_iTeam" => {
player.team =
Team::new(i64::try_from(&prop.value).unwrap_or_default())
}
"m_iMaxHealth" => {
player.max_health =
i64::try_from(&prop.value).unwrap_or_default() as u16
}
"m_iPlayerClass" => {
let class =
Class::new(i64::try_from(&prop.value).unwrap_or_default());
if player.class != class {
player.class = class;
player.class_data = PlayerClassData::default_for_class(class);
}
}
"m_iChargeLevel" => {
if let PlayerClassData::Medic { charge, .. } =
&mut player.class_data
{
*charge = i64::try_from(&prop.value).unwrap_or_default() as u8
}
}
"m_iPing" => {
player.ping = i64::try_from(&prop.value).unwrap_or_default() as u16
}
_ => {}
}
}
}
}
}
}

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use crate::demo::data::game_state::{GameState, Handle, PipeType, Projectile, ProjectileType};
use crate::demo::message::{PacketEntity, UpdateType};
use crate::demo::packet::datatable::ServerClassName;
use crate::demo::parser::analyser::Team;
use crate::demo::sendprop::SendPropIdentifier;
use crate::demo::vector::Vector;
use crate::ParserState;
pub fn handle_projectile_entity(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState, class_names: &[ServerClassName]) {
let Some(class_name) = class_names.get(usize::from(entity.server_class)) else {
return;
};
const ROCKET_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFBaseRocket", "m_vecOrigin"); // rockets, arrows, more?
const GRENADE_ORIGIN: SendPropIdentifier =
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_vecOrigin");
// todo: flares?
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
const INITIAL_SPEED: SendPropIdentifier =
SendPropIdentifier::new("DT_TFBaseRocket", "m_vInitialVelocity");
const LAUNCHER: SendPropIdentifier =
SendPropIdentifier::new("DT_BaseProjectile", "m_hOriginalLauncher");
const PIPE_TYPE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Pipebomb", "m_iType");
const ROCKET_ROTATION: SendPropIdentifier =
SendPropIdentifier::new("DT_TFBaseRocket", "m_angRotation");
const GRENADE_ROTATION: SendPropIdentifier =
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_angRotation");
const CRITICAL_GRENADE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_bCritical");
const CRITICAL_ROCKET: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Rocket", "m_bCritical");
const CRITICAL_FLARE: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Flare", "m_bCritical");
const CRITICAL_ARROW: SendPropIdentifier =
SendPropIdentifier::new("DT_TFProjectile_Arrow", "m_bCritical");
if entity.update_type == UpdateType::Delete {
state.projectile_destroy(entity.entity_index);
return;
}
let projectile = state
.projectiles
.entry(entity.entity_index)
.or_insert_with(|| {
Projectile::new(entity.entity_index, entity.server_class, class_name)
});
// todo: bounds for grenades
for prop in entity.props(parser_state) {
match prop.identifier {
ROCKET_ORIGIN | GRENADE_ORIGIN => {
let pos = Vector::try_from(&prop.value).unwrap_or_default();
projectile.position = pos
}
TEAM => {
let team = Team::new(i64::try_from(&prop.value).unwrap_or_default());
projectile.team = team;
}
INITIAL_SPEED => {
let speed = Vector::try_from(&prop.value).unwrap_or_default();
projectile.initial_speed = speed;
}
LAUNCHER => {
let launcher = Handle(i64::try_from(&prop.value).unwrap_or_default());
projectile.launcher = launcher;
}
PIPE_TYPE => {
let pipe_type = PipeType::new(i64::try_from(&prop.value).unwrap_or_default());
if let Some(class_name) = class_names.get(usize::from(entity.server_class))
{
let ty = ProjectileType::new(class_name, Some(pipe_type));
projectile.ty = ty;
}
}
ROCKET_ROTATION | GRENADE_ROTATION => {
let rotation = Vector::try_from(&prop.value).unwrap_or_default();
projectile.rotation = rotation;
}
CRITICAL_GRENADE | CRITICAL_ROCKET | CRITICAL_FLARE | CRITICAL_ARROW => {
let critical = bool::try_from(&prop.value).unwrap_or_default();
projectile.critical = critical;
}
_ => {}
}
}
}

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use std::collections::HashMap;
use crate::demo::data::attributes::{has_attribute, Attribute};
use crate::demo::data::game_state::{GameState, Handle, MedigunType, PlayerClassData};
use crate::demo::message::{EntityId, PacketEntity, UpdateType};
use crate::demo::sendprop::SendPropIdentifier;
pub fn handle_medigun_entity(state: &mut GameState, entity: &PacketEntity, outer_map_rev: &HashMap<EntityId, Handle>) {
const OUTER: SendPropIdentifier =
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
const TARGET: SendPropIdentifier =
SendPropIdentifier::new("DT_WeaponMedigun", "m_hHealingTarget");
if entity.update_type == UpdateType::Enter {
let mut ty = MedigunType::Uber;
if has_attribute(&entity.props, Attribute::MedigunChargeIsCritBoost) {
ty = MedigunType::Kritzkrieg;
}
if has_attribute(&entity.props, Attribute::MedigunChargeIsMegaHeal) {
ty = MedigunType::Quickfix;
}
if has_attribute(&entity.props, Attribute::MedigunChargeIsResists) {
ty = MedigunType::Vaccinator;
}
if let Some(handle) = entity.get_own_prop_value_by_identifier(OUTER) {
if let Some(player) = state
.players
.iter_mut()
.find(|player| player.weapons.contains(&handle))
{
if let PlayerClassData::Medic { medigun, .. } = &mut player.class_data {
*medigun = ty;
}
}
}
}
if let Some(target_handle) = entity.get_own_prop_value_by_identifier::<Handle>(TARGET) {
let target_id = state
.get_player_by_handle(target_handle)
.map(|target| target.entity);
let medic = outer_map_rev
.get(&entity.entity_index)
.copied()
.and_then(|self_handle| state.get_player_by_weapon_handle(self_handle));
if let Some(medic) = medic {
if let PlayerClassData::Medic { target, .. } = &mut medic.class_data {
*target = target_id;
}
}
}
}