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split up gamestateanalyser
This commit is contained in:
parent
a229ed5f11
commit
b93390d1e4
7 changed files with 874 additions and 847 deletions
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@ -85,6 +85,7 @@ pub struct Player {
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pub in_pvs: bool,
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pub bounds: Box,
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pub weapons: [Handle; 3],
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pub handle: Handle,
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pub(crate) conditions: [u8; 20],
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}
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@ -625,4 +626,16 @@ impl GameState {
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pub fn remove_building(&mut self, entity_id: EntityId) {
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self.buildings.remove(&entity_id);
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}
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pub fn get_player_by_weapon_handle(&mut self, handle: Handle) -> Option<&mut Player> {
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self.players
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.iter_mut()
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.find(|player| player.weapons.contains(&handle))
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}
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pub fn get_player_by_handle(&mut self, handle: Handle) -> Option<&mut Player> {
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self.players
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.iter_mut()
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.find(|player| player.handle == handle)
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}
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}
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@ -1,847 +0,0 @@
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use crate::demo::data::attributes::{has_attribute, Attribute};
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pub use crate::demo::data::game_state::{
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Building, BuildingClass, Dispenser, GameState, Kill, PlayerState, Sentry, Teleporter, World,
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};
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use crate::demo::data::game_state::{
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Cart, Handle, MedigunType, Objective, PipeType, Player, PlayerClassData, Projectile,
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ProjectileType,
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};
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use crate::demo::data::DemoTick;
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use crate::demo::gameevent_gen::ObjectDestroyedEvent;
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use crate::demo::gamevent::GameEvent;
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use crate::demo::message::gameevent::GameEventMessage;
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use crate::demo::message::packetentities::{EntityId, PacketEntity, UpdateType};
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use crate::demo::message::Message;
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use crate::demo::packet::datatable::{ParseSendTable, ServerClass, ServerClassName};
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use crate::demo::packet::message::MessagePacketMeta;
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use crate::demo::packet::stringtable::StringTableEntry;
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pub use crate::demo::parser::analyser::{Class, Team, UserId};
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use crate::demo::parser::handler::BorrowMessageHandler;
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use crate::demo::parser::MessageHandler;
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use crate::demo::sendprop::{SendProp, SendPropIdentifier, SendPropValue};
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use crate::demo::vector::{Vector, VectorXY};
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use crate::{MessageType, ParserState, ReadResult, Stream};
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use std::collections::HashMap;
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use std::convert::TryFrom;
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use std::str::FromStr;
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pub struct CachedEntities {}
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#[derive(Default, Debug)]
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pub struct GameStateAnalyser {
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pub state: GameState,
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tick: DemoTick,
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class_names: Vec<ServerClassName>, // indexed by ClassId
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outer_map: HashMap<Handle, EntityId>,
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outer_map_rev: HashMap<EntityId, Handle>,
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}
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impl MessageHandler for GameStateAnalyser {
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type Output = GameState;
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fn does_handle(message_type: MessageType) -> bool {
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matches!(
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message_type,
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MessageType::PacketEntities | MessageType::GameEvent | MessageType::ServerInfo
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)
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}
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fn handle_message(&mut self, message: &Message, _tick: DemoTick, parser_state: &ParserState) {
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match message {
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Message::PacketEntities(message) => {
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for entity in &message.entities {
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self.handle_entity(entity, parser_state);
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}
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for id in &message.removed_entities {
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self.state.projectile_destroy(*id);
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self.state.remove_building(*id);
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}
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}
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Message::ServerInfo(message) => {
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self.state.interval_per_tick = message.interval_per_tick
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}
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Message::GameEvent(GameEventMessage { event, .. }) => {
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self.state.events.push((self.tick, event.clone()));
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match event {
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GameEvent::PlayerDeath(death) => {
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self.state.kills.push(Kill::new(self.tick, death.as_ref()))
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}
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GameEvent::RoundStart(_) => {
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self.state.buildings.clear();
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self.state.projectiles.clear();
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}
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GameEvent::TeamPlayRoundStart(_) => {
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self.state.buildings.clear();
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self.state.projectiles.clear();
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}
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GameEvent::ObjectDestroyed(ObjectDestroyedEvent { index, .. }) => {
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self.state.remove_building((*index as u32).into());
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}
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_ => {}
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}
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}
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_ => {}
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}
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}
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fn handle_string_entry(
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&mut self,
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table: &str,
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index: usize,
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entry: &StringTableEntry,
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_parser_state: &ParserState,
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) {
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if table == "userinfo" {
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let _ = self.parse_user_info(
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index,
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entry.text.as_ref().map(|s| s.as_ref()),
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entry.extra_data.as_ref().map(|data| data.data.clone()),
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);
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}
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}
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fn handle_data_tables(
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&mut self,
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_parse_tables: &[ParseSendTable],
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server_classes: &[ServerClass],
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_parser_state: &ParserState,
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) {
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self.class_names = server_classes
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.iter()
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.map(|class| &class.name)
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.cloned()
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.collect();
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}
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fn handle_packet_meta(
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&mut self,
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tick: DemoTick,
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_meta: &MessagePacketMeta,
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_parser_state: &ParserState,
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) {
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self.state.tick = tick;
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self.tick = tick;
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}
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fn into_output(mut self, state: &ParserState) -> Self::Output {
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self.state.server_classes = state.server_classes.clone();
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self.state
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}
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}
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impl BorrowMessageHandler for GameStateAnalyser {
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fn borrow_output(&self, _state: &ParserState) -> &Self::Output {
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&self.state
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}
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}
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impl GameStateAnalyser {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn handle_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
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const OUTER: SendPropIdentifier =
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SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
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const OUTER2: SendPropIdentifier =
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SendPropIdentifier::new("DT_AttributeManager", "m_hOuter");
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let Some(class_name) = self.class_names.get(usize::from(entity.server_class)) else {
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return;
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};
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for prop in &entity.props {
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if prop.identifier == OUTER || prop.identifier == OUTER2 {
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let outer = Handle::try_from(&prop.value).unwrap_or_default();
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self.outer_map.insert(outer, entity.entity_index);
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self.outer_map_rev.insert(entity.entity_index, outer);
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}
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}
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match class_name.as_str() {
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"CTFPlayer" => self.handle_player_entity(entity, parser_state),
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"CTFPlayerResource" => self.handle_player_resource(entity, parser_state),
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"CWorld" => self.handle_world_entity(entity, parser_state),
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"CObjectSentrygun" => self.handle_sentry_entity(entity, parser_state),
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"CObjectDispenser" => self.handle_dispenser_entity(entity, parser_state),
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"CObjectTeleporter" => self.handle_teleporter_entity(entity, parser_state),
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"CFuncTrackTrain" => self.handle_train_entity(entity, parser_state),
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"CWeaponMedigun" => self.handle_medigun_entity(entity, parser_state),
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_ if class_name.starts_with("CTFProjectile_")
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|| class_name.as_str() == "CTFGrenadePipebombProjectile" =>
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{
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self.handle_projectile_entity(entity, parser_state)
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}
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_ => {}
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}
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}
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pub fn handle_player_resource(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
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for prop in entity.props(parser_state) {
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if let Some((table_name, prop_name)) = prop.identifier.names() {
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if let Ok(player_id) = u32::from_str(prop_name.as_str()) {
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let entity_id = EntityId::from(player_id);
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if let Some(player) = self
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.state
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.players
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.iter_mut()
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.find(|player| player.entity == entity_id)
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{
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match table_name.as_str() {
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"m_iTeam" => {
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player.team =
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Team::new(i64::try_from(&prop.value).unwrap_or_default())
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}
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"m_iMaxHealth" => {
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player.max_health =
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i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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"m_iPlayerClass" => {
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let class =
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Class::new(i64::try_from(&prop.value).unwrap_or_default());
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if player.class != class {
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player.class = class;
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player.class_data = PlayerClassData::default_for_class(class);
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}
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}
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"m_iChargeLevel" => {
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if let PlayerClassData::Medic { charge, .. } =
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&mut player.class_data
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{
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*charge = i64::try_from(&prop.value).unwrap_or_default() as u8
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}
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}
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"m_iPing" => {
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player.ping = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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_ => {}
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}
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}
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}
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}
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}
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}
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pub fn handle_player_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
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let player = self.state.get_or_create_player(entity.entity_index);
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const HEALTH_PROP: SendPropIdentifier =
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SendPropIdentifier::new("DT_BasePlayer", "m_iHealth");
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const MAX_HEALTH_PROP: SendPropIdentifier =
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SendPropIdentifier::new("DT_BasePlayer", "m_iMaxHealth");
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const LIFE_STATE_PROP: SendPropIdentifier =
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SendPropIdentifier::new("DT_BasePlayer", "m_lifeState");
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const LOCAL_ORIGIN: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin");
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const NON_LOCAL_ORIGIN: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin");
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const LOCAL_ORIGIN_Z: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin[2]");
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const NON_LOCAL_ORIGIN_Z: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin[2]");
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const LOCAL_EYE_ANGLES: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[1]");
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const NON_LOCAL_EYE_ANGLES: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
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const LOCAL_PITCH_ANGLES: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[0]");
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const NON_LOCAL_PITCH_ANGLES: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[0]");
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const SIMTIME_PROP: SendPropIdentifier =
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SendPropIdentifier::new("DT_BaseEntity", "m_flSimulationTime");
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const PROP_BB_MAX: SendPropIdentifier =
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SendPropIdentifier::new("DT_CollisionProperty", "m_vecMaxsPreScaled");
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const PLAYER_COND: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCond");
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const PLAYER_COND_EX1: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx");
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const PLAYER_COND_EX2: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx2");
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const PLAYER_COND_EX3: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx3");
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const PLAYER_COND_EX4: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx4");
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const PLAYER_COND_BITS: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerConditionListExclusive", "_condition_bits");
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const WEAPON_0: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "000");
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const WEAPON_1: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "001");
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const WEAPON_2: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "002");
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const DISGUISE_TEAM: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseTeam");
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const DISGUISE_CLASS: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseClass");
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const CLOAK_LEVEL: SendPropIdentifier =
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SendPropIdentifier::new("DT_TFPlayerShared", "m_flCloakMeter");
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player.in_pvs = entity.in_pvs;
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for prop in entity.props(parser_state) {
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match prop.identifier {
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HEALTH_PROP => {
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player.health = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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MAX_HEALTH_PROP => {
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player.max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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LIFE_STATE_PROP => {
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player.state = PlayerState::new(i64::try_from(&prop.value).unwrap_or_default())
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}
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LOCAL_ORIGIN | NON_LOCAL_ORIGIN => {
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let pos_xy = VectorXY::try_from(&prop.value).unwrap_or_default();
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player.position.x = pos_xy.x;
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player.position.y = pos_xy.y;
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}
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LOCAL_ORIGIN_Z | NON_LOCAL_ORIGIN_Z => {
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player.position.z = f32::try_from(&prop.value).unwrap_or_default()
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}
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LOCAL_EYE_ANGLES | NON_LOCAL_EYE_ANGLES => {
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player.view_angle = f32::try_from(&prop.value).unwrap_or_default()
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}
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LOCAL_PITCH_ANGLES | NON_LOCAL_PITCH_ANGLES => {
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player.pitch_angle = f32::try_from(&prop.value).unwrap_or_default()
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}
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SIMTIME_PROP => {
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player.simulation_time = i64::try_from(&prop.value).unwrap_or_default() as u16
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}
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PROP_BB_MAX => {
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let max = Vector::try_from(&prop.value).unwrap_or_default();
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player.bounds.max = max;
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}
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WEAPON_0 => {
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let handle = Handle::try_from(&prop.value).unwrap_or_default();
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player.weapons[0] = handle;
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}
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WEAPON_1 => {
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let handle = Handle::try_from(&prop.value).unwrap_or_default();
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player.weapons[1] = handle;
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}
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WEAPON_2 => {
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let handle = Handle::try_from(&prop.value).unwrap_or_default();
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player.weapons[2] = handle;
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}
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PLAYER_COND | PLAYER_COND_BITS => {
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player.conditions[0..4].copy_from_slice(
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&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
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);
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}
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PLAYER_COND_EX1 => {
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player.conditions[4..8].copy_from_slice(
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&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
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);
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}
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PLAYER_COND_EX2 => {
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player.conditions[8..12].copy_from_slice(
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&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
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);
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}
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PLAYER_COND_EX3 => {
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player.conditions[12..16].copy_from_slice(
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&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
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);
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}
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PLAYER_COND_EX4 => {
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player.conditions[16..20].copy_from_slice(
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&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
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);
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}
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DISGUISE_TEAM => {
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if let PlayerClassData::Spy { disguise_team, .. } = &mut player.class_data {
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*disguise_team = Team::new(i64::try_from(&prop.value).unwrap_or_default())
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}
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}
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DISGUISE_CLASS => {
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if let PlayerClassData::Spy { disguise_class, .. } = &mut player.class_data {
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*disguise_class =
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Class::new(i64::try_from(&prop.value).unwrap_or_default());
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}
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}
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CLOAK_LEVEL => {
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if let PlayerClassData::Spy { cloak, .. } = &mut player.class_data {
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*cloak = f32::try_from(&prop.value).unwrap_or_default();
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}
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}
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_ => {}
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}
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}
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}
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pub fn handle_medigun_entity(&mut self, entity: &PacketEntity, _parser_state: &ParserState) {
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const OUTER: SendPropIdentifier =
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SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
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const TARGET: SendPropIdentifier =
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SendPropIdentifier::new("DT_WeaponMedigun", "m_hHealingTarget");
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if entity.update_type == UpdateType::Enter {
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let mut ty = MedigunType::Uber;
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if has_attribute(&entity.props, Attribute::MedigunChargeIsCritBoost) {
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ty = MedigunType::Kritzkrieg;
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}
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if has_attribute(&entity.props, Attribute::MedigunChargeIsMegaHeal) {
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ty = MedigunType::Quickfix;
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}
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if has_attribute(&entity.props, Attribute::MedigunChargeIsResists) {
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ty = MedigunType::Vaccinator;
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}
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if let Some(handle) = entity.get_own_prop_value_by_identifier(OUTER) {
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if let Some(player) = self
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.state
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.players
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.iter_mut()
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.find(|player| player.weapons.contains(&handle))
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{
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if let PlayerClassData::Medic { medigun, .. } = &mut player.class_data {
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*medigun = ty;
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}
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}
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||||
}
|
||||
}
|
||||
|
||||
if let Some(target_handle) = entity.get_own_prop_value_by_identifier::<Handle>(TARGET) {
|
||||
let target_id = self
|
||||
.get_player_by_handle(target_handle)
|
||||
.map(|target| target.entity);
|
||||
let medic = self
|
||||
.outer_map_rev
|
||||
.get(&entity.entity_index)
|
||||
.copied()
|
||||
.and_then(|self_handle| self.get_player_by_weapon_handle(self_handle));
|
||||
|
||||
if let Some(medic) = medic {
|
||||
if let PlayerClassData::Medic { target, .. } = &mut medic.class_data {
|
||||
*target = target_id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_world_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
if let (
|
||||
Some(SendProp {
|
||||
value: SendPropValue::Vector(boundary_min),
|
||||
..
|
||||
}),
|
||||
Some(SendProp {
|
||||
value: SendPropValue::Vector(boundary_max),
|
||||
..
|
||||
}),
|
||||
) = (
|
||||
entity.get_prop_by_name("DT_WORLD", "m_WorldMins", parser_state),
|
||||
entity.get_prop_by_name("DT_WORLD", "m_WorldMaxs", parser_state),
|
||||
) {
|
||||
self.state.world = Some(World {
|
||||
boundary_min,
|
||||
boundary_max,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_sentry_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const ANGLE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
|
||||
const MINI: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_bMiniBuilding");
|
||||
const CONTROLLED: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_bPlayerControlled");
|
||||
const TARGET: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_hAutoAimTarget");
|
||||
const SHELLS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoShells");
|
||||
const ROCKETS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoRockets");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
self.state.remove_building(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
self.handle_building(entity, parser_state, BuildingClass::Sentry);
|
||||
|
||||
let building = self
|
||||
.state
|
||||
.get_or_create_building(entity.entity_index, BuildingClass::Sentry);
|
||||
|
||||
if let Building::Sentry(sentry) = building {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
ANGLE => sentry.angle = f32::try_from(&prop.value).unwrap_or_default(),
|
||||
MINI => sentry.is_mini = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
CONTROLLED => {
|
||||
sentry.player_controlled =
|
||||
i64::try_from(&prop.value).unwrap_or_default() > 0
|
||||
}
|
||||
TARGET => {
|
||||
sentry.auto_aim_target =
|
||||
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
|
||||
}
|
||||
SHELLS => sentry.shells = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
ROCKETS => {
|
||||
sentry.rockets = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_teleporter_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const RECHARGE_TIME: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flRechargeTime");
|
||||
const RECHARGE_DURATION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flCurrentRechargeDuration");
|
||||
const TIMES_USED: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_iTimesUsed");
|
||||
const OTHER_END: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_bMatchBuilding");
|
||||
const YAW_TO_EXIT: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flYawToExit");
|
||||
const IS_ENTRANCE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_iObjectMode");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
self.state.remove_building(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
self.handle_building(entity, parser_state, BuildingClass::Teleporter);
|
||||
|
||||
let building = self
|
||||
.state
|
||||
.get_or_create_building(entity.entity_index, BuildingClass::Teleporter);
|
||||
|
||||
if let Building::Teleporter(teleporter) = building {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
RECHARGE_TIME => {
|
||||
teleporter.recharge_time = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
RECHARGE_DURATION => {
|
||||
teleporter.recharge_duration =
|
||||
f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
TIMES_USED => {
|
||||
teleporter.times_used =
|
||||
i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
OTHER_END => {
|
||||
teleporter.other_end =
|
||||
EntityId::from(i64::try_from(&prop.value).unwrap_or_default() as u32)
|
||||
}
|
||||
YAW_TO_EXIT => {
|
||||
teleporter.yaw_to_exit = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
IS_ENTRANCE => {
|
||||
teleporter.is_entrance = i64::try_from(&prop.value).unwrap_or_default() == 0
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_dispenser_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const AMMO: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectDispenser", "m_iAmmoMetal");
|
||||
const HEALING: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectDispenser", "healing_array");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
self.state.remove_building(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
self.handle_building(entity, parser_state, BuildingClass::Dispenser);
|
||||
|
||||
let building = self
|
||||
.state
|
||||
.get_or_create_building(entity.entity_index, BuildingClass::Dispenser);
|
||||
|
||||
if let Building::Dispenser(dispenser) = building {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
AMMO => dispenser.metal = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
HEALING => {
|
||||
let values = match &prop.value {
|
||||
SendPropValue::Array(vec) => vec.as_slice(),
|
||||
_ => Default::default(),
|
||||
};
|
||||
|
||||
dispenser.healing = values
|
||||
.iter()
|
||||
.map(|val| UserId::from(i64::try_from(val).unwrap_or_default() as u16))
|
||||
.collect()
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_building(
|
||||
&mut self,
|
||||
entity: &PacketEntity,
|
||||
_parser_state: &ParserState,
|
||||
class: BuildingClass,
|
||||
) {
|
||||
let building = self
|
||||
.state
|
||||
.get_or_create_building(entity.entity_index, class);
|
||||
|
||||
const LOCAL_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
|
||||
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
|
||||
const ANGLE: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
|
||||
const SAPPED: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bHasSapper");
|
||||
const BUILDING: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_bBuilding");
|
||||
const LEVEL: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_iUpgradeLevel");
|
||||
const BUILDER: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_hBuilder");
|
||||
const MAX_HEALTH: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_iMaxHealth");
|
||||
const HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iHealth");
|
||||
const PROGRESS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_flPercentageConstructed");
|
||||
|
||||
match building {
|
||||
Building::Sentry(Sentry {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
construction_progress,
|
||||
..
|
||||
})
|
||||
| Building::Dispenser(Dispenser {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
construction_progress,
|
||||
..
|
||||
})
|
||||
| Building::Teleporter(Teleporter {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
construction_progress,
|
||||
..
|
||||
}) => {
|
||||
// picked up
|
||||
if entity.update_type == UpdateType::Leave {
|
||||
*health = 0;
|
||||
}
|
||||
for prop in &entity.props {
|
||||
match prop.identifier {
|
||||
LOCAL_ORIGIN => {
|
||||
*position = Vector::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
TEAM => *team = Team::new(i64::try_from(&prop.value).unwrap_or_default()),
|
||||
ANGLE => {
|
||||
*angle = Vector::try_from(&prop.value)
|
||||
.map(|v| v.y)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
SAPPED => *sapped = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
BUILDING => *building = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
LEVEL => *level = i64::try_from(&prop.value).unwrap_or_default() as u8,
|
||||
BUILDER => {
|
||||
*builder =
|
||||
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
|
||||
}
|
||||
MAX_HEALTH => {
|
||||
*max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
HEALTH => *health = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
PROGRESS => {
|
||||
*construction_progress = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_projectile_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
let Some(class_name) = self.class_names.get(usize::from(entity.server_class)) else {
|
||||
return;
|
||||
};
|
||||
|
||||
const ROCKET_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFBaseRocket", "m_vecOrigin"); // rockets, arrows, more?
|
||||
const GRENADE_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_vecOrigin");
|
||||
// todo: flares?
|
||||
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
|
||||
const INITIAL_SPEED: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFBaseRocket", "m_vInitialVelocity");
|
||||
const LAUNCHER: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseProjectile", "m_hOriginalLauncher");
|
||||
const PIPE_TYPE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Pipebomb", "m_iType");
|
||||
const ROCKET_ROTATION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFBaseRocket", "m_angRotation");
|
||||
const GRENADE_ROTATION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_angRotation");
|
||||
const CRITICAL_GRENADE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_bCritical");
|
||||
const CRITICAL_ROCKET: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Rocket", "m_bCritical");
|
||||
const CRITICAL_FLARE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Flare", "m_bCritical");
|
||||
const CRITICAL_ARROW: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Arrow", "m_bCritical");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
self.state.projectile_destroy(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
let projectile = self
|
||||
.state
|
||||
.projectiles
|
||||
.entry(entity.entity_index)
|
||||
.or_insert_with(|| {
|
||||
Projectile::new(entity.entity_index, entity.server_class, class_name)
|
||||
});
|
||||
|
||||
// todo: bounds for grenades
|
||||
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
ROCKET_ORIGIN | GRENADE_ORIGIN => {
|
||||
let pos = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.position = pos
|
||||
}
|
||||
TEAM => {
|
||||
let team = Team::new(i64::try_from(&prop.value).unwrap_or_default());
|
||||
projectile.team = team;
|
||||
}
|
||||
INITIAL_SPEED => {
|
||||
let speed = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.initial_speed = speed;
|
||||
}
|
||||
LAUNCHER => {
|
||||
let launcher = Handle(i64::try_from(&prop.value).unwrap_or_default());
|
||||
projectile.launcher = launcher;
|
||||
}
|
||||
PIPE_TYPE => {
|
||||
let pipe_type = PipeType::new(i64::try_from(&prop.value).unwrap_or_default());
|
||||
if let Some(class_name) = self.class_names.get(usize::from(entity.server_class))
|
||||
{
|
||||
let ty = ProjectileType::new(class_name, Some(pipe_type));
|
||||
projectile.ty = ty;
|
||||
}
|
||||
}
|
||||
ROCKET_ROTATION | GRENADE_ROTATION => {
|
||||
let rotation = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.rotation = rotation;
|
||||
}
|
||||
CRITICAL_GRENADE | CRITICAL_ROCKET | CRITICAL_FLARE | CRITICAL_ARROW => {
|
||||
let critical = bool::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.critical = critical;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_train_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const POSITION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
|
||||
|
||||
let objective = self
|
||||
.state
|
||||
.objectives
|
||||
.entry(entity.entity_index)
|
||||
.or_insert_with(|| Objective::Cart(Cart::default()));
|
||||
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
if let Objective::Cart(cart) = objective {
|
||||
for prop in entity.props(parser_state) {
|
||||
if prop.identifier == POSITION {
|
||||
let pos = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
cart.position = pos
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code, unused_variables)]
|
||||
pub fn handle_cp_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const OWNERS: [SendPropIdentifier; 5] = [
|
||||
SendPropIdentifier::new("m_iOwner", "000"),
|
||||
SendPropIdentifier::new("m_iOwner", "001"),
|
||||
SendPropIdentifier::new("m_iOwner", "002"),
|
||||
SendPropIdentifier::new("m_iOwner", "003"),
|
||||
SendPropIdentifier::new("m_iOwner", "004"),
|
||||
];
|
||||
const CAP_PERCENTAGE: [SendPropIdentifier; 5] = [
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "000"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "001"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "002"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "003"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "004"),
|
||||
];
|
||||
|
||||
let objective = self
|
||||
.state
|
||||
.objectives
|
||||
.entry(entity.entity_index)
|
||||
.or_insert_with(|| Objective::Cart(Cart::default()));
|
||||
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn parse_user_info(
|
||||
&mut self,
|
||||
index: usize,
|
||||
text: Option<&str>,
|
||||
data: Option<Stream>,
|
||||
) -> ReadResult<()> {
|
||||
if let Some(user_info) =
|
||||
crate::demo::data::UserInfo::parse_from_string_table(index as u16, text, data)?
|
||||
{
|
||||
let id = user_info.entity_id;
|
||||
self.state.get_or_create_player(id).info = Some(user_info.into());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn get_player_by_weapon_handle(&mut self, handle: Handle) -> Option<&mut Player> {
|
||||
self.state
|
||||
.players
|
||||
.iter_mut()
|
||||
.find(|player| player.weapons.contains(&handle))
|
||||
}
|
||||
|
||||
fn get_player_by_handle(&mut self, handle: Handle) -> Option<&mut Player> {
|
||||
let entity_id = self.outer_map.get(&handle)?;
|
||||
self.state
|
||||
.players
|
||||
.iter_mut()
|
||||
.find(|player| player.entity == *entity_id)
|
||||
}
|
||||
}
|
||||
243
src/demo/parser/gamestateanalyser/building.rs
Normal file
243
src/demo/parser/gamestateanalyser/building.rs
Normal file
|
|
@ -0,0 +1,243 @@
|
|||
use crate::demo::data::game_state::{
|
||||
Building, BuildingClass, Dispenser, GameState, Sentry, Teleporter,
|
||||
};
|
||||
use crate::demo::message::{EntityId, PacketEntity, UpdateType};
|
||||
use crate::demo::parser::analyser::{Team, UserId};
|
||||
use crate::demo::sendprop::{SendPropIdentifier, SendPropValue};
|
||||
use crate::demo::vector::Vector;
|
||||
use crate::ParserState;
|
||||
|
||||
pub fn handle_sentry_entity(
|
||||
state: &mut GameState,
|
||||
entity: &PacketEntity,
|
||||
parser_state: &ParserState,
|
||||
) {
|
||||
const ANGLE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
|
||||
const MINI: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bMiniBuilding");
|
||||
const CONTROLLED: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_bPlayerControlled");
|
||||
const TARGET: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_hAutoAimTarget");
|
||||
const SHELLS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoShells");
|
||||
const ROCKETS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectSentrygun", "m_iAmmoRockets");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
state.remove_building(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
handle_building(state, entity, parser_state, BuildingClass::Sentry);
|
||||
|
||||
let building = state.get_or_create_building(entity.entity_index, BuildingClass::Sentry);
|
||||
|
||||
if let Building::Sentry(sentry) = building {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
ANGLE => sentry.angle = f32::try_from(&prop.value).unwrap_or_default(),
|
||||
MINI => sentry.is_mini = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
CONTROLLED => {
|
||||
sentry.player_controlled = i64::try_from(&prop.value).unwrap_or_default() > 0
|
||||
}
|
||||
TARGET => {
|
||||
sentry.auto_aim_target =
|
||||
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
|
||||
}
|
||||
SHELLS => sentry.shells = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
ROCKETS => sentry.rockets = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_teleporter_entity(
|
||||
state: &mut GameState,
|
||||
entity: &PacketEntity,
|
||||
parser_state: &ParserState,
|
||||
) {
|
||||
const RECHARGE_TIME: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flRechargeTime");
|
||||
const RECHARGE_DURATION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flCurrentRechargeDuration");
|
||||
const TIMES_USED: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_iTimesUsed");
|
||||
const OTHER_END: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_bMatchBuilding");
|
||||
const YAW_TO_EXIT: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectTeleporter", "m_flYawToExit");
|
||||
const IS_ENTRANCE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_iObjectMode");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
state.remove_building(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
handle_building(state, entity, parser_state, BuildingClass::Teleporter);
|
||||
|
||||
let building = state.get_or_create_building(entity.entity_index, BuildingClass::Teleporter);
|
||||
|
||||
if let Building::Teleporter(teleporter) = building {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
RECHARGE_TIME => {
|
||||
teleporter.recharge_time = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
RECHARGE_DURATION => {
|
||||
teleporter.recharge_duration = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
TIMES_USED => {
|
||||
teleporter.times_used = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
OTHER_END => {
|
||||
teleporter.other_end =
|
||||
EntityId::from(i64::try_from(&prop.value).unwrap_or_default() as u32)
|
||||
}
|
||||
YAW_TO_EXIT => {
|
||||
teleporter.yaw_to_exit = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
IS_ENTRANCE => {
|
||||
teleporter.is_entrance = i64::try_from(&prop.value).unwrap_or_default() == 0
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_dispenser_entity(
|
||||
state: &mut GameState,
|
||||
entity: &PacketEntity,
|
||||
parser_state: &ParserState,
|
||||
) {
|
||||
const AMMO: SendPropIdentifier = SendPropIdentifier::new("DT_ObjectDispenser", "m_iAmmoMetal");
|
||||
const HEALING: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_ObjectDispenser", "healing_array");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
state.remove_building(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
handle_building(state, entity, parser_state, BuildingClass::Dispenser);
|
||||
|
||||
let building = state.get_or_create_building(entity.entity_index, BuildingClass::Dispenser);
|
||||
|
||||
if let Building::Dispenser(dispenser) = building {
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
AMMO => dispenser.metal = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
HEALING => {
|
||||
let values = match &prop.value {
|
||||
SendPropValue::Array(vec) => vec.as_slice(),
|
||||
_ => Default::default(),
|
||||
};
|
||||
|
||||
dispenser.healing = values
|
||||
.iter()
|
||||
.map(|val| UserId::from(i64::try_from(val).unwrap_or_default() as u16))
|
||||
.collect()
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_building(
|
||||
state: &mut GameState,
|
||||
entity: &PacketEntity,
|
||||
parser_state: &ParserState,
|
||||
class: BuildingClass,
|
||||
) {
|
||||
let building = state.get_or_create_building(entity.entity_index, class);
|
||||
|
||||
const LOCAL_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
|
||||
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
|
||||
const ANGLE: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_angRotation");
|
||||
const SAPPED: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bHasSapper");
|
||||
const BUILDING: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_bBuilding");
|
||||
const LEVEL: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iUpgradeLevel");
|
||||
const BUILDER: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_hBuilder");
|
||||
const MAX_HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iMaxHealth");
|
||||
const HEALTH: SendPropIdentifier = SendPropIdentifier::new("DT_BaseObject", "m_iHealth");
|
||||
const PROGRESS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseObject", "m_flPercentageConstructed");
|
||||
|
||||
match building {
|
||||
Building::Sentry(Sentry {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
construction_progress,
|
||||
..
|
||||
})
|
||||
| Building::Dispenser(Dispenser {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
construction_progress,
|
||||
..
|
||||
})
|
||||
| Building::Teleporter(Teleporter {
|
||||
position,
|
||||
team,
|
||||
angle,
|
||||
sapped,
|
||||
builder,
|
||||
level,
|
||||
building,
|
||||
max_health,
|
||||
health,
|
||||
construction_progress,
|
||||
..
|
||||
}) => {
|
||||
// picked up
|
||||
if entity.update_type == UpdateType::Leave {
|
||||
*health = 0;
|
||||
}
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
LOCAL_ORIGIN => *position = Vector::try_from(&prop.value).unwrap_or_default(),
|
||||
TEAM => *team = Team::new(i64::try_from(&prop.value).unwrap_or_default()),
|
||||
ANGLE => {
|
||||
*angle = Vector::try_from(&prop.value)
|
||||
.map(|v| v.y)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
SAPPED => *sapped = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
BUILDING => *building = i64::try_from(&prop.value).unwrap_or_default() > 0,
|
||||
LEVEL => *level = i64::try_from(&prop.value).unwrap_or_default() as u8,
|
||||
BUILDER => {
|
||||
*builder =
|
||||
UserId::from(i64::try_from(&prop.value).unwrap_or_default() as u16)
|
||||
}
|
||||
MAX_HEALTH => {
|
||||
*max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
HEALTH => *health = i64::try_from(&prop.value).unwrap_or_default() as u16,
|
||||
PROGRESS => {
|
||||
*construction_progress = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
270
src/demo/parser/gamestateanalyser/mod.rs
Normal file
270
src/demo/parser/gamestateanalyser/mod.rs
Normal file
|
|
@ -0,0 +1,270 @@
|
|||
mod building;
|
||||
mod player;
|
||||
mod projectile;
|
||||
mod weapon;
|
||||
|
||||
pub use crate::demo::data::game_state::{
|
||||
Building, BuildingClass, Dispenser, GameState, Kill, PlayerState, Sentry, Teleporter, World,
|
||||
};
|
||||
use crate::demo::data::game_state::{Cart, Handle, Objective};
|
||||
use crate::demo::data::DemoTick;
|
||||
use crate::demo::gameevent_gen::ObjectDestroyedEvent;
|
||||
use crate::demo::gamevent::GameEvent;
|
||||
use crate::demo::message::gameevent::GameEventMessage;
|
||||
use crate::demo::message::packetentities::{EntityId, PacketEntity};
|
||||
use crate::demo::message::Message;
|
||||
use crate::demo::packet::datatable::{ParseSendTable, ServerClass, ServerClassName};
|
||||
use crate::demo::packet::message::MessagePacketMeta;
|
||||
use crate::demo::packet::stringtable::StringTableEntry;
|
||||
pub use crate::demo::parser::analyser::{Class, Team, UserId};
|
||||
use crate::demo::parser::gamestateanalyser::building::{
|
||||
handle_dispenser_entity, handle_sentry_entity, handle_teleporter_entity,
|
||||
};
|
||||
use crate::demo::parser::gamestateanalyser::player::{
|
||||
handle_player_entity, handle_player_resource,
|
||||
};
|
||||
use crate::demo::parser::gamestateanalyser::projectile::handle_projectile_entity;
|
||||
use crate::demo::parser::gamestateanalyser::weapon::handle_medigun_entity;
|
||||
use crate::demo::parser::handler::BorrowMessageHandler;
|
||||
use crate::demo::parser::MessageHandler;
|
||||
use crate::demo::sendprop::{SendProp, SendPropIdentifier, SendPropValue};
|
||||
use crate::demo::vector::Vector;
|
||||
use crate::{MessageType, ParserState, ReadResult, Stream};
|
||||
use std::collections::HashMap;
|
||||
use std::convert::TryFrom;
|
||||
|
||||
pub struct CachedEntities {}
|
||||
|
||||
#[derive(Default, Debug)]
|
||||
pub struct GameStateAnalyser {
|
||||
pub state: GameState,
|
||||
tick: DemoTick,
|
||||
class_names: Vec<ServerClassName>, // indexed by ClassId
|
||||
outer_map: HashMap<Handle, EntityId>,
|
||||
outer_map_rev: HashMap<EntityId, Handle>,
|
||||
}
|
||||
|
||||
impl MessageHandler for GameStateAnalyser {
|
||||
type Output = GameState;
|
||||
|
||||
fn does_handle(message_type: MessageType) -> bool {
|
||||
matches!(
|
||||
message_type,
|
||||
MessageType::PacketEntities | MessageType::GameEvent | MessageType::ServerInfo
|
||||
)
|
||||
}
|
||||
|
||||
fn handle_message(&mut self, message: &Message, _tick: DemoTick, parser_state: &ParserState) {
|
||||
match message {
|
||||
Message::PacketEntities(message) => {
|
||||
for entity in &message.entities {
|
||||
self.handle_entity(entity, parser_state);
|
||||
}
|
||||
for id in &message.removed_entities {
|
||||
self.state.projectile_destroy(*id);
|
||||
self.state.remove_building(*id);
|
||||
}
|
||||
}
|
||||
Message::ServerInfo(message) => {
|
||||
self.state.interval_per_tick = message.interval_per_tick
|
||||
}
|
||||
Message::GameEvent(GameEventMessage { event, .. }) => {
|
||||
self.state.events.push((self.tick, event.clone()));
|
||||
match event {
|
||||
GameEvent::PlayerDeath(death) => {
|
||||
self.state.kills.push(Kill::new(self.tick, death.as_ref()))
|
||||
}
|
||||
GameEvent::RoundStart(_) => {
|
||||
self.state.buildings.clear();
|
||||
self.state.projectiles.clear();
|
||||
}
|
||||
GameEvent::TeamPlayRoundStart(_) => {
|
||||
self.state.buildings.clear();
|
||||
self.state.projectiles.clear();
|
||||
}
|
||||
GameEvent::ObjectDestroyed(ObjectDestroyedEvent { index, .. }) => {
|
||||
self.state.remove_building((*index as u32).into());
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_string_entry(
|
||||
&mut self,
|
||||
table: &str,
|
||||
index: usize,
|
||||
entry: &StringTableEntry,
|
||||
_parser_state: &ParserState,
|
||||
) {
|
||||
if table == "userinfo" {
|
||||
let _ = self.parse_user_info(
|
||||
index,
|
||||
entry.text.as_ref().map(|s| s.as_ref()),
|
||||
entry.extra_data.as_ref().map(|data| data.data.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_data_tables(
|
||||
&mut self,
|
||||
_parse_tables: &[ParseSendTable],
|
||||
server_classes: &[ServerClass],
|
||||
_parser_state: &ParserState,
|
||||
) {
|
||||
self.class_names = server_classes
|
||||
.iter()
|
||||
.map(|class| &class.name)
|
||||
.cloned()
|
||||
.collect();
|
||||
}
|
||||
|
||||
fn handle_packet_meta(
|
||||
&mut self,
|
||||
tick: DemoTick,
|
||||
_meta: &MessagePacketMeta,
|
||||
_parser_state: &ParserState,
|
||||
) {
|
||||
self.state.tick = tick;
|
||||
self.tick = tick;
|
||||
}
|
||||
|
||||
fn into_output(mut self, state: &ParserState) -> Self::Output {
|
||||
self.state.server_classes = state.server_classes.clone();
|
||||
self.state
|
||||
}
|
||||
}
|
||||
|
||||
impl BorrowMessageHandler for GameStateAnalyser {
|
||||
fn borrow_output(&self, _state: &ParserState) -> &Self::Output {
|
||||
&self.state
|
||||
}
|
||||
}
|
||||
|
||||
impl GameStateAnalyser {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
pub fn handle_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const OUTER: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
|
||||
const OUTER2: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_AttributeManager", "m_hOuter");
|
||||
|
||||
let Some(class_name) = self.class_names.get(usize::from(entity.server_class)) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for prop in &entity.props {
|
||||
if prop.identifier == OUTER || prop.identifier == OUTER2 {
|
||||
let outer = Handle::try_from(&prop.value).unwrap_or_default();
|
||||
self.outer_map.insert(outer, entity.entity_index);
|
||||
self.outer_map_rev.insert(entity.entity_index, outer);
|
||||
}
|
||||
}
|
||||
|
||||
match class_name.as_str() {
|
||||
"CTFPlayer" => handle_player_entity(&mut self.state, entity, parser_state),
|
||||
"CTFPlayerResource" => handle_player_resource(&mut self.state, entity, parser_state),
|
||||
"CWorld" => self.handle_world_entity(entity, parser_state),
|
||||
"CObjectSentrygun" => handle_sentry_entity(&mut self.state, entity, parser_state),
|
||||
"CObjectDispenser" => handle_dispenser_entity(&mut self.state, entity, parser_state),
|
||||
"CObjectTeleporter" => handle_teleporter_entity(&mut self.state, entity, parser_state),
|
||||
"CFuncTrackTrain" => self.handle_train_entity(entity, parser_state),
|
||||
"CWeaponMedigun" => handle_medigun_entity(&mut self.state, entity, &self.outer_map_rev),
|
||||
_ if class_name.starts_with("CTFProjectile_")
|
||||
|| class_name.as_str() == "CTFGrenadePipebombProjectile" =>
|
||||
{
|
||||
handle_projectile_entity(&mut self.state, entity, parser_state, &self.class_names)
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_world_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
if let (
|
||||
Some(SendProp {
|
||||
value: SendPropValue::Vector(boundary_min),
|
||||
..
|
||||
}),
|
||||
Some(SendProp {
|
||||
value: SendPropValue::Vector(boundary_max),
|
||||
..
|
||||
}),
|
||||
) = (
|
||||
entity.get_prop_by_name("DT_WORLD", "m_WorldMins", parser_state),
|
||||
entity.get_prop_by_name("DT_WORLD", "m_WorldMaxs", parser_state),
|
||||
) {
|
||||
self.state.world = Some(World {
|
||||
boundary_min,
|
||||
boundary_max,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_train_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const POSITION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseEntity", "m_vecOrigin");
|
||||
|
||||
let objective = self
|
||||
.state
|
||||
.objectives
|
||||
.entry(entity.entity_index)
|
||||
.or_insert_with(|| Objective::Cart(Cart::default()));
|
||||
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
if let Objective::Cart(cart) = objective {
|
||||
for prop in entity.props(parser_state) {
|
||||
if prop.identifier == POSITION {
|
||||
let pos = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
cart.position = pos
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code, unused_variables)]
|
||||
pub fn handle_cp_entity(&mut self, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
const OWNERS: [SendPropIdentifier; 5] = [
|
||||
SendPropIdentifier::new("m_iOwner", "000"),
|
||||
SendPropIdentifier::new("m_iOwner", "001"),
|
||||
SendPropIdentifier::new("m_iOwner", "002"),
|
||||
SendPropIdentifier::new("m_iOwner", "003"),
|
||||
SendPropIdentifier::new("m_iOwner", "004"),
|
||||
];
|
||||
const CAP_PERCENTAGE: [SendPropIdentifier; 5] = [
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "000"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "001"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "002"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "003"),
|
||||
SendPropIdentifier::new("m_flLazyCapPerc", "004"),
|
||||
];
|
||||
|
||||
let objective = self
|
||||
.state
|
||||
.objectives
|
||||
.entry(entity.entity_index)
|
||||
.or_insert_with(|| Objective::Cart(Cart::default()));
|
||||
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn parse_user_info(
|
||||
&mut self,
|
||||
index: usize,
|
||||
text: Option<&str>,
|
||||
data: Option<Stream>,
|
||||
) -> ReadResult<()> {
|
||||
if let Some(user_info) =
|
||||
crate::demo::data::UserInfo::parse_from_string_table(index as u16, text, data)?
|
||||
{
|
||||
let id = user_info.entity_id;
|
||||
self.state.get_or_create_player(id).info = Some(user_info.into());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
205
src/demo/parser/gamestateanalyser/player.rs
Normal file
205
src/demo/parser/gamestateanalyser/player.rs
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
use std::str::FromStr;
|
||||
use crate::demo::data::game_state::{GameState, Handle, PlayerClassData, PlayerState};
|
||||
use crate::demo::message::{EntityId, PacketEntity};
|
||||
use crate::demo::parser::analyser::{Class, Team};
|
||||
use crate::demo::sendprop::SendPropIdentifier;
|
||||
use crate::demo::vector::{Vector, VectorXY};
|
||||
use crate::ParserState;
|
||||
|
||||
pub fn handle_player_entity(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
let player = state.get_or_create_player(entity.entity_index);
|
||||
|
||||
const OUTER: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
|
||||
|
||||
const HEALTH_PROP: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BasePlayer", "m_iHealth");
|
||||
const MAX_HEALTH_PROP: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BasePlayer", "m_iMaxHealth");
|
||||
const LIFE_STATE_PROP: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BasePlayer", "m_lifeState");
|
||||
|
||||
const LOCAL_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin");
|
||||
const NON_LOCAL_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin");
|
||||
const LOCAL_ORIGIN_Z: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_vecOrigin[2]");
|
||||
const NON_LOCAL_ORIGIN_Z: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_vecOrigin[2]");
|
||||
const LOCAL_EYE_ANGLES: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[1]");
|
||||
const NON_LOCAL_EYE_ANGLES: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[1]");
|
||||
const LOCAL_PITCH_ANGLES: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFLocalPlayerExclusive", "m_angEyeAngles[0]");
|
||||
const NON_LOCAL_PITCH_ANGLES: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFNonLocalPlayerExclusive", "m_angEyeAngles[0]");
|
||||
|
||||
const SIMTIME_PROP: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseEntity", "m_flSimulationTime");
|
||||
const PROP_BB_MAX: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_CollisionProperty", "m_vecMaxsPreScaled");
|
||||
const PLAYER_COND: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCond");
|
||||
const PLAYER_COND_EX1: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx");
|
||||
const PLAYER_COND_EX2: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx2");
|
||||
const PLAYER_COND_EX3: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx3");
|
||||
const PLAYER_COND_EX4: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nPlayerCondEx4");
|
||||
const PLAYER_COND_BITS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerConditionListExclusive", "_condition_bits");
|
||||
|
||||
const WEAPON_0: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "000");
|
||||
const WEAPON_1: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "001");
|
||||
const WEAPON_2: SendPropIdentifier = SendPropIdentifier::new("m_hMyWeapons", "002");
|
||||
|
||||
const DISGUISE_TEAM: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseTeam");
|
||||
const DISGUISE_CLASS: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_nDisguiseClass");
|
||||
const CLOAK_LEVEL: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFPlayerShared", "m_flCloakMeter");
|
||||
|
||||
player.in_pvs = entity.in_pvs;
|
||||
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
OUTER => {
|
||||
player.handle = Handle::try_from(&prop.value).unwrap_or_default();
|
||||
}
|
||||
HEALTH_PROP => {
|
||||
player.health = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
MAX_HEALTH_PROP => {
|
||||
player.max_health = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
LIFE_STATE_PROP => {
|
||||
player.state = PlayerState::new(i64::try_from(&prop.value).unwrap_or_default())
|
||||
}
|
||||
LOCAL_ORIGIN | NON_LOCAL_ORIGIN => {
|
||||
let pos_xy = VectorXY::try_from(&prop.value).unwrap_or_default();
|
||||
player.position.x = pos_xy.x;
|
||||
player.position.y = pos_xy.y;
|
||||
}
|
||||
LOCAL_ORIGIN_Z | NON_LOCAL_ORIGIN_Z => {
|
||||
player.position.z = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
LOCAL_EYE_ANGLES | NON_LOCAL_EYE_ANGLES => {
|
||||
player.view_angle = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
LOCAL_PITCH_ANGLES | NON_LOCAL_PITCH_ANGLES => {
|
||||
player.pitch_angle = f32::try_from(&prop.value).unwrap_or_default()
|
||||
}
|
||||
SIMTIME_PROP => {
|
||||
player.simulation_time = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
PROP_BB_MAX => {
|
||||
let max = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
player.bounds.max = max;
|
||||
}
|
||||
WEAPON_0 => {
|
||||
let handle = Handle::try_from(&prop.value).unwrap_or_default();
|
||||
player.weapons[0] = handle;
|
||||
}
|
||||
WEAPON_1 => {
|
||||
let handle = Handle::try_from(&prop.value).unwrap_or_default();
|
||||
player.weapons[1] = handle;
|
||||
}
|
||||
WEAPON_2 => {
|
||||
let handle = Handle::try_from(&prop.value).unwrap_or_default();
|
||||
player.weapons[2] = handle;
|
||||
}
|
||||
PLAYER_COND | PLAYER_COND_BITS => {
|
||||
player.conditions[0..4].copy_from_slice(
|
||||
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
|
||||
);
|
||||
}
|
||||
PLAYER_COND_EX1 => {
|
||||
player.conditions[4..8].copy_from_slice(
|
||||
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
|
||||
);
|
||||
}
|
||||
PLAYER_COND_EX2 => {
|
||||
player.conditions[8..12].copy_from_slice(
|
||||
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
|
||||
);
|
||||
}
|
||||
PLAYER_COND_EX3 => {
|
||||
player.conditions[12..16].copy_from_slice(
|
||||
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
|
||||
);
|
||||
}
|
||||
PLAYER_COND_EX4 => {
|
||||
player.conditions[16..20].copy_from_slice(
|
||||
&i64::try_from(&prop.value).unwrap_or_default().to_le_bytes()[0..4],
|
||||
);
|
||||
}
|
||||
DISGUISE_TEAM => {
|
||||
if let PlayerClassData::Spy { disguise_team, .. } = &mut player.class_data {
|
||||
*disguise_team = Team::new(i64::try_from(&prop.value).unwrap_or_default())
|
||||
}
|
||||
}
|
||||
DISGUISE_CLASS => {
|
||||
if let PlayerClassData::Spy { disguise_class, .. } = &mut player.class_data {
|
||||
*disguise_class =
|
||||
Class::new(i64::try_from(&prop.value).unwrap_or_default());
|
||||
}
|
||||
}
|
||||
CLOAK_LEVEL => {
|
||||
if let PlayerClassData::Spy { cloak, .. } = &mut player.class_data {
|
||||
*cloak = f32::try_from(&prop.value).unwrap_or_default();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_player_resource(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState) {
|
||||
for prop in entity.props(parser_state) {
|
||||
if let Some((table_name, prop_name)) = prop.identifier.names() {
|
||||
if let Ok(player_id) = u32::from_str(prop_name.as_str()) {
|
||||
let entity_id = EntityId::from(player_id);
|
||||
if let Some(player) = state
|
||||
.players
|
||||
.iter_mut()
|
||||
.find(|player| player.entity == entity_id)
|
||||
{
|
||||
match table_name.as_str() {
|
||||
"m_iTeam" => {
|
||||
player.team =
|
||||
Team::new(i64::try_from(&prop.value).unwrap_or_default())
|
||||
}
|
||||
"m_iMaxHealth" => {
|
||||
player.max_health =
|
||||
i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
"m_iPlayerClass" => {
|
||||
let class =
|
||||
Class::new(i64::try_from(&prop.value).unwrap_or_default());
|
||||
if player.class != class {
|
||||
player.class = class;
|
||||
player.class_data = PlayerClassData::default_for_class(class);
|
||||
}
|
||||
}
|
||||
"m_iChargeLevel" => {
|
||||
if let PlayerClassData::Medic { charge, .. } =
|
||||
&mut player.class_data
|
||||
{
|
||||
*charge = i64::try_from(&prop.value).unwrap_or_default() as u8
|
||||
}
|
||||
}
|
||||
"m_iPing" => {
|
||||
player.ping = i64::try_from(&prop.value).unwrap_or_default() as u16
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
90
src/demo/parser/gamestateanalyser/projectile.rs
Normal file
90
src/demo/parser/gamestateanalyser/projectile.rs
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
use crate::demo::data::game_state::{GameState, Handle, PipeType, Projectile, ProjectileType};
|
||||
use crate::demo::message::{PacketEntity, UpdateType};
|
||||
use crate::demo::packet::datatable::ServerClassName;
|
||||
use crate::demo::parser::analyser::Team;
|
||||
use crate::demo::sendprop::SendPropIdentifier;
|
||||
use crate::demo::vector::Vector;
|
||||
use crate::ParserState;
|
||||
|
||||
pub fn handle_projectile_entity(state: &mut GameState, entity: &PacketEntity, parser_state: &ParserState, class_names: &[ServerClassName]) {
|
||||
let Some(class_name) = class_names.get(usize::from(entity.server_class)) else {
|
||||
return;
|
||||
};
|
||||
|
||||
const ROCKET_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFBaseRocket", "m_vecOrigin"); // rockets, arrows, more?
|
||||
const GRENADE_ORIGIN: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_vecOrigin");
|
||||
// todo: flares?
|
||||
const TEAM: SendPropIdentifier = SendPropIdentifier::new("DT_BaseEntity", "m_iTeamNum");
|
||||
const INITIAL_SPEED: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFBaseRocket", "m_vInitialVelocity");
|
||||
const LAUNCHER: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_BaseProjectile", "m_hOriginalLauncher");
|
||||
const PIPE_TYPE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Pipebomb", "m_iType");
|
||||
const ROCKET_ROTATION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFBaseRocket", "m_angRotation");
|
||||
const GRENADE_ROTATION: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_angRotation");
|
||||
const CRITICAL_GRENADE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFWeaponBaseGrenadeProj", "m_bCritical");
|
||||
const CRITICAL_ROCKET: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Rocket", "m_bCritical");
|
||||
const CRITICAL_FLARE: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Flare", "m_bCritical");
|
||||
const CRITICAL_ARROW: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_TFProjectile_Arrow", "m_bCritical");
|
||||
|
||||
if entity.update_type == UpdateType::Delete {
|
||||
state.projectile_destroy(entity.entity_index);
|
||||
return;
|
||||
}
|
||||
|
||||
let projectile = state
|
||||
.projectiles
|
||||
.entry(entity.entity_index)
|
||||
.or_insert_with(|| {
|
||||
Projectile::new(entity.entity_index, entity.server_class, class_name)
|
||||
});
|
||||
|
||||
// todo: bounds for grenades
|
||||
|
||||
for prop in entity.props(parser_state) {
|
||||
match prop.identifier {
|
||||
ROCKET_ORIGIN | GRENADE_ORIGIN => {
|
||||
let pos = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.position = pos
|
||||
}
|
||||
TEAM => {
|
||||
let team = Team::new(i64::try_from(&prop.value).unwrap_or_default());
|
||||
projectile.team = team;
|
||||
}
|
||||
INITIAL_SPEED => {
|
||||
let speed = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.initial_speed = speed;
|
||||
}
|
||||
LAUNCHER => {
|
||||
let launcher = Handle(i64::try_from(&prop.value).unwrap_or_default());
|
||||
projectile.launcher = launcher;
|
||||
}
|
||||
PIPE_TYPE => {
|
||||
let pipe_type = PipeType::new(i64::try_from(&prop.value).unwrap_or_default());
|
||||
if let Some(class_name) = class_names.get(usize::from(entity.server_class))
|
||||
{
|
||||
let ty = ProjectileType::new(class_name, Some(pipe_type));
|
||||
projectile.ty = ty;
|
||||
}
|
||||
}
|
||||
ROCKET_ROTATION | GRENADE_ROTATION => {
|
||||
let rotation = Vector::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.rotation = rotation;
|
||||
}
|
||||
CRITICAL_GRENADE | CRITICAL_ROCKET | CRITICAL_FLARE | CRITICAL_ARROW => {
|
||||
let critical = bool::try_from(&prop.value).unwrap_or_default();
|
||||
projectile.critical = critical;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
53
src/demo/parser/gamestateanalyser/weapon.rs
Normal file
53
src/demo/parser/gamestateanalyser/weapon.rs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
use std::collections::HashMap;
|
||||
use crate::demo::data::attributes::{has_attribute, Attribute};
|
||||
use crate::demo::data::game_state::{GameState, Handle, MedigunType, PlayerClassData};
|
||||
use crate::demo::message::{EntityId, PacketEntity, UpdateType};
|
||||
use crate::demo::sendprop::SendPropIdentifier;
|
||||
|
||||
pub fn handle_medigun_entity(state: &mut GameState, entity: &PacketEntity, outer_map_rev: &HashMap<EntityId, Handle>) {
|
||||
const OUTER: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_AttributeContainer", "m_hOuter");
|
||||
const TARGET: SendPropIdentifier =
|
||||
SendPropIdentifier::new("DT_WeaponMedigun", "m_hHealingTarget");
|
||||
|
||||
if entity.update_type == UpdateType::Enter {
|
||||
let mut ty = MedigunType::Uber;
|
||||
if has_attribute(&entity.props, Attribute::MedigunChargeIsCritBoost) {
|
||||
ty = MedigunType::Kritzkrieg;
|
||||
}
|
||||
if has_attribute(&entity.props, Attribute::MedigunChargeIsMegaHeal) {
|
||||
ty = MedigunType::Quickfix;
|
||||
}
|
||||
if has_attribute(&entity.props, Attribute::MedigunChargeIsResists) {
|
||||
ty = MedigunType::Vaccinator;
|
||||
}
|
||||
|
||||
if let Some(handle) = entity.get_own_prop_value_by_identifier(OUTER) {
|
||||
if let Some(player) = state
|
||||
.players
|
||||
.iter_mut()
|
||||
.find(|player| player.weapons.contains(&handle))
|
||||
{
|
||||
if let PlayerClassData::Medic { medigun, .. } = &mut player.class_data {
|
||||
*medigun = ty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(target_handle) = entity.get_own_prop_value_by_identifier::<Handle>(TARGET) {
|
||||
let target_id = state
|
||||
.get_player_by_handle(target_handle)
|
||||
.map(|target| target.entity);
|
||||
let medic = outer_map_rev
|
||||
.get(&entity.entity_index)
|
||||
.copied()
|
||||
.and_then(|self_handle| state.get_player_by_weapon_handle(self_handle));
|
||||
|
||||
if let Some(medic) = medic {
|
||||
if let PlayerClassData::Medic { target, .. } = &mut medic.class_data {
|
||||
*target = target_id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue