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no need to save spawn list anymore
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1 changed files with 0 additions and 2 deletions
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@ -237,7 +237,6 @@ pub struct World {
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pub struct Analyser {
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pub chat: Vec<ChatMassage>,
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pub users: HashMap<UserId, UserInfo>,
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pub user_spawns: Vec<Spawn>,
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pub deaths: Vec<Death>,
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pub rounds: Vec<Round>,
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pub start_tick: u32,
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@ -324,7 +323,6 @@ impl Analyser {
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user_state.classes[spawn.class] += 1;
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user_state.team = spawn.team;
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}
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self.user_spawns.push(spawn);
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}
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GameEvent::TeamPlayRoundWin(event) => {
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if event.win_reason != WIN_REASON_TIME_LIMIT {
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