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e412399309
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fix panic in log_base2 in malformed demos
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2020-01-19 21:15:03 +01:00 |
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e77770c780
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fix panics with misformed demos and incorrect length values
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2020-01-19 20:25:13 +01:00 |
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f5504cd682
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better skips
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2020-01-19 14:50:35 +01:00 |
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b7c3baee17
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update to bitstream_reader 0.7
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2020-01-07 23:26:37 +01:00 |
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826190419b
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minor api
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2019-12-25 23:34:36 +01:00 |
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fb166e0808
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gamestate api bits
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2019-12-22 18:45:28 +01:00 |
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83a13e5e52
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remove multiplex for now due to borrow type issues
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2019-12-22 17:14:43 +01:00 |
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63f39e2f73
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demoticker
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2019-12-22 17:08:09 +01:00 |
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2306fa5d17
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finish api changes and rawpacketstream
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2019-12-22 16:53:47 +01:00 |
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42358f243b
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parser api wip
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2019-12-22 15:47:00 +01:00 |
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81f7ce8df9
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let analyser build matchstate directly
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2019-12-22 15:15:57 +01:00 |
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ee63f2ab93
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tryFromPrimitive
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2019-12-22 15:06:53 +01:00 |
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c4f9b7bfb8
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switch from enum-primitive-derive to num_enum
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2019-12-16 14:47:18 +01:00 |
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11c7fb507f
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clippy fixes
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2019-12-15 14:41:45 +01:00 |
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f1608357ad
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no need to save spawn list anymore
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2019-12-15 14:22:56 +01:00 |
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ca1c67af75
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remove seperate userstate struct
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2019-12-15 01:17:34 +01:00 |
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6582d86524
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more optimized classlist
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2019-12-15 01:03:22 +01:00 |
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1709082228
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handler multiplexer
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2019-12-14 16:26:24 +01:00 |
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5f6cfe077e
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gamestate analyser wip
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2019-12-06 22:47:05 +01:00 |
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7ee659a8ed
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keep gameevent enum under 128b
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2019-10-11 23:24:47 +02:00 |
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4cf1e92657
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optimize packet/message format a bit
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2019-10-11 22:07:36 +02:00 |
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11140b149b
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box the 2 biggest message variants
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2019-10-11 20:12:32 +02:00 |
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8d6ef8e2fb
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some error cleanup
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2019-10-05 13:12:25 +02:00 |
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68416d6025
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derive FromStr
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2019-10-05 12:51:56 +02:00 |
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023d2c6f40
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use main_error for error printing
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2019-10-05 12:30:18 +02:00 |
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efaea1e4c7
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no need to clone table name in handler
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2019-09-21 19:15:17 +02:00 |
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b761a0aa1a
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reduce the size of the generated code
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2019-09-03 23:14:24 +02:00 |
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e6e32b292b
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add cli option to parse all messages for easier debugging
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2019-08-31 14:54:40 +02:00 |
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baad66bc0c
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cleanup
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2019-08-31 02:53:48 +02:00 |
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df6374f219
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flatten sendtables in parserstate only when entities are handled
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2019-08-30 00:01:52 +02:00 |
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4bd352feb9
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pass message to analysers by ref
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2019-08-29 23:28:26 +02:00 |
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8e39a1ed50
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use jemalloc
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2019-08-29 22:28:38 +02:00 |
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6636eb4a93
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reuse prop vector for entities
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2019-08-29 21:16:38 +02:00 |
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089f615a47
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use more nullhasher
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2019-08-29 16:57:38 +02:00 |
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33b8d76e88
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use more optimized way to store things in state
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2019-08-29 16:47:32 +02:00 |
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06d53573d4
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compare definitions by index
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2019-08-29 16:32:15 +02:00 |
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e1f1f6c201
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save definition id in sendpropdefinition
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2019-08-29 12:45:39 +02:00 |
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bf65dffb13
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save sendtables by classid
since we only really need to get them by classid
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2019-08-29 02:39:21 +02:00 |
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91e5b82f2f
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dont save full serverclass in entity, only store classid
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2019-08-29 02:38:22 +02:00 |
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b6f7ebb15a
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use vec for event definitions
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2019-08-28 16:00:47 +02:00 |
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0df7d0b394
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entity fixes and test
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2019-08-28 12:44:33 +02:00 |
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66668e3e61
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derive Display where possible
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2019-08-27 21:43:46 +02:00 |
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b0e295c4a3
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only handle entities when the analyser needs them
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2019-08-27 02:08:24 +02:00 |
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a7702856d0
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wrap sendprop definition in an Rc
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2019-08-27 00:48:43 +02:00 |
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e90bc53852
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entity reading wip
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2019-08-27 00:28:23 +02:00 |
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4320f2941c
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analyser cleanup
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2019-08-25 23:49:21 +02:00 |
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bbf6c036fb
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update game event definitions
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2019-08-25 15:31:48 +02:00 |
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dc4c071b68
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make gameevent parsing more backwards compatible
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2019-08-25 15:20:09 +02:00 |
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11539fa06b
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updated codegen
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2019-08-25 15:02:52 +02:00 |
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faf205c9da
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make game event definitions sortable
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2019-08-25 14:35:34 +02:00 |
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