ab87b34de8
make gameevent parsing more backwards compatible
2024-04-16 22:51:38 +02:00
dfd0b8ae90
cleanup sendprop array/vector comparisons
2024-04-07 16:48:19 +02:00
1d71aa8ba6
remove some slice indexing
2024-04-07 16:48:19 +02:00
e0ec7db236
proper baseline index type
2024-04-07 16:48:19 +02:00
a7a8318083
clippy fixes
2024-04-07 14:56:43 +02:00
217211f2fb
show server send messages as chat
2024-03-29 16:26:43 +01:00
d9ff9d4662
fix schema for SendPropIdentifier
2024-02-02 19:39:56 +01:00
042481b3ab
fix schema for GameEventType
2024-02-02 19:31:12 +01:00
493c954b49
update generated code
2024-02-01 00:31:46 +01:00
c08f30a60c
explicit event type to event message
2024-01-29 22:54:45 +01:00
8da83b7df8
add missing disaply
2024-01-29 22:37:08 +01:00
2b01b3ba7c
better json serialize for event type
2024-01-29 22:37:01 +01:00
7ed264cae4
fmt + cargo update
2024-01-04 17:20:52 +01:00
cf4caa069d
clippy fix
2023-12-24 20:40:44 +01:00
07039da23d
switch to cargo-insta for snapshot testing
2023-12-21 23:02:41 +01:00
d20fbb8e37
list pauses in parser json output
2023-12-21 22:41:17 +01:00
5e771e57c2
minor prop bit count cleanup
2023-12-21 21:27:57 +01:00
05d5a17861
don't store raw_props that we don't need
2023-12-21 21:27:57 +01:00
unknown
e78a13790b
Fix PartialOrd for ServerTick and DemoTick
2023-11-05 19:33:14 +00:00
fd56f9e3dd
Merge pull request #14 from Tomeno/player_ping
...
Add ping to Player struct
2023-10-17 22:30:06 +02:00
3187b8c7dc
fix trace
2023-09-04 22:00:19 +02:00
b5a43e1451
add display for tick types
2023-08-30 17:55:52 +02:00
T
c8aaf1c26c
Add m_iPing to gamestateanalyzer
2023-07-02 02:34:56 +02:00
T
dd060754c9
Update tests to match new behavior
2023-06-24 00:04:19 +02:00
T
1d14def1d5
Set in_pvs flag to true on entity updates
2023-06-22 18:29:23 +02:00
T
9f1f4cf69f
Add simtime and PVS state to Player struct
2023-06-22 18:29:05 +02:00
a561cbaf64
clippy fixes
2023-06-03 18:30:30 +02:00
d82555e58a
make userid field private
2023-01-07 13:55:48 +01:00
Narcha
256ab3760a
Change UserId to use u16
2023-01-07 01:32:48 +01:00
Yep
138343c251
Fix hardcoded server class IDs
...
In hindsight, these are obviously different between games and shouldn't be hardcoded
Also clean up main function a bit, since the analyzer already uses packets there's no need to switch between `all`
2022-12-28 17:56:35 -05:00
Yep
df793083aa
Add analyzer to extract player scoreboard information
2022-12-28 13:54:34 -05:00
836e7718ce
optimize prop flattening cycle prevention
2022-12-13 22:53:13 +01:00
a7a46384ce
additional hardening against mallformed demos
2022-12-13 22:06:07 +01:00
88314634cb
more tick comparison
2022-10-23 16:01:50 +02:00
0c91b4b274
add/sub for tick types
2022-10-22 18:04:20 +02:00
949cb452da
expose get_baseline_props
2022-10-22 17:38:09 +02:00
e3cc24ef94
delta is a ServerTick
2022-10-22 17:34:46 +02:00
Narcha
2895b4c762
Changed UserMessage::SayText2 client to type EntityId
2022-10-16 21:08:14 +02:00
28de17a67c
strictly distinguish between server and demo ticks
2022-09-17 15:32:18 +02:00
Narcha
872c799acd
Made usermessage fields public
2022-09-08 22:13:10 +02:00
5b6b3e127f
public usercmdn
2022-09-08 19:04:49 +02:00
fefda77884
serialize SendPropIndentifier as string to not run into js number rounding
2022-09-03 17:40:54 +02:00
50db542080
GameEvent::event_type
2022-09-03 16:17:59 +02:00
a25a1c4d76
add as_str to PacketType
2022-09-03 14:45:08 +02:00
cf58a0609a
building fixes
2022-08-27 14:31:15 +02:00
a8893c4751
building data
2022-08-26 20:56:35 +02:00
b4af2a133e
minor cleanup
2022-08-26 19:26:24 +02:00
cb65c0d3ec
tick
2022-08-26 00:59:28 +02:00
307a6cf953
gamestate improvements
2022-08-25 23:54:46 +02:00
74ab5072d2
implement basic math on vectors
2022-08-24 19:17:13 +02:00