35b0bb15ee
cvar write
2021-07-18 15:11:19 +02:00
a55217cc55
game event writing
2021-07-18 15:03:26 +02:00
5573ec5db2
clippy fixes
2021-07-17 15:37:15 +02:00
71f85bfe45
game event write work
2021-07-17 15:02:16 +02:00
36077864ad
remove the need to read raw game event before transforming into game event
2021-07-16 23:51:35 +02:00
b517df0e57
add GameEventType::as_str
2021-07-16 21:51:48 +02:00
715c41aecc
classinfo fix and write
2021-07-16 21:35:27 +02:00
54f16e2031
bitbuffer update
2021-07-16 21:22:34 +02:00
5ec81e168f
write wip
2021-07-15 22:41:58 +02:00
af669d34df
voice encoding
2021-07-13 22:36:25 +02:00
9a9bcdc9df
some write progress
2021-07-13 20:42:59 +02:00
5ea5983a74
make user info parsing reusable
2021-07-11 17:32:34 +02:00
746176ceb5
player entity ids are off by 1
2021-07-11 17:10:02 +02:00
3ab0a1b325
0.2.5
2021-07-11 16:11:15 +02:00
5547e31810
0.2.4
2021-07-11 16:07:03 +02:00
9f96257b80
const new for SendPropIdentifier
2021-07-11 15:07:50 +02:00
c2fe8eca07
ignore empty text messages
2021-06-03 23:44:43 +02:00
bb79d269d8
add some sanity checks to compressed and decompressed size for snap encoded string tables
2021-05-23 14:09:28 +02:00
3b1f9b89b5
update dependencies
2021-05-22 17:44:29 +02:00
4d87f5b279
prevent panic on invalid compressed stringtable size
...
fixes #2
2021-05-22 17:35:27 +02:00
e2a631cef3
fix handling of some saytext2 messages
2021-02-16 17:13:27 +01:00
a3fc003437
shove changes_often into the enum
2021-02-13 16:55:22 +01:00
0a34318c65
normalize prop definitions during flatening
2021-02-13 16:39:11 +01:00
35519d5fce
dont stop prop and table name in sendprop
2021-02-13 14:48:55 +01:00
df9a6a138e
strongly typed sendpropdefinition
2021-02-13 01:25:03 +01:00
1258827b54
update dependencies
2021-02-12 23:21:27 +01:00
3f4722bfea
allow creating owned Demo
2021-01-11 20:59:40 +01:00
Tails8521
6ecb665f33
make handler public so custom analyzers can impl BorrowMessageHandler
2021-01-11 20:47:21 +01:00
Tails8521
b7e6db1f4f
made DemoTicker cloneable
2021-01-11 20:46:58 +01:00
2e740c8f2f
dont hard error when packet is cut off
2021-01-11 00:10:45 +01:00
8f754d3f44
fix handling of mallformed utf8
2020-12-06 21:22:53 +01:00
e5e54de65d
make parserstate static
2020-12-06 20:55:02 +01:00
25f24b63f6
remove the need to allocate all messages in a packet
2020-12-06 19:30:54 +01:00
28ad5fafde
cow string table name
2020-12-06 19:26:18 +01:00
9f0acad361
cow stringtable
2020-12-06 17:42:15 +01:00
a4ddd586dd
borrowed data
2020-12-06 00:55:54 +01:00
fed1da5cb0
non buffered bitbuffer
2020-12-05 22:49:39 +01:00
35c6f19a2c
analyser access
2020-11-30 20:31:30 +01:00
992941b5e4
fmt
2020-11-30 20:31:30 +01:00
Lasse Dalegaard
63b2f2e599
Rename VoiceInit extra_data to sampling_rate
...
When quality is 255, an extra field is included in the VoiceInit
message. This field is the sampling rate for the voice codec selected.
This commit simply renames that field from `extra_data` as it is
currently known.
Interestingly, this field is present, but doesn't match when CELT HQ is
used. If `sv_voicecodec = vaudio_celt_high` on the server, the sampling
rate is still specified as 22050 Hz(as for CELT non-HQ) rather than the
expected 44100 Hz. The client code will instead look for `vaudio_celt`
and `vaudio_celt_high` as codec name, and use these to to index a lookup
table that specifies the correct sampling rate and frame size. For
`vaudio_celt` 22050 Hz with 512 samples per frame is used, while
`vaudio_celt_high` uses 44100 Hz with 1024 samples per frame.
2020-03-27 13:07:22 +01:00
8f2c732945
fixes
2020-03-05 23:34:05 +01:00
c0117de169
adjust to bitbuffer rename
2020-02-13 00:02:43 +01:00
90c5e6c7f9
improved handling of unicode chat messages
2020-02-09 16:40:34 +01:00
1eb6c06ac3
improved user info handling
2020-02-09 16:38:38 +01:00
38cdb3a59b
btreemap for users
2020-02-09 16:32:54 +01:00
54e86accc9
make packetype copy
2020-02-09 16:29:43 +01:00
fd96ffaf47
fix parsing demos that only set their user info in stringtable updates
2020-02-02 22:36:30 +01:00
a47336f709
extract world boundaries
2020-01-31 00:49:03 +01:00
66d568a65f
fix some more overflow panics
2020-01-20 21:07:32 +01:00
fcccdd8505
accept different size int game event values for improved backwards compatibility
2020-01-20 12:40:18 +01:00