36077864ad
remove the need to read raw game event before transforming into game event
2021-07-16 23:51:35 +02:00
715c41aecc
classinfo fix and write
2021-07-16 21:35:27 +02:00
54f16e2031
bitbuffer update
2021-07-16 21:22:34 +02:00
5ec81e168f
write wip
2021-07-15 22:41:58 +02:00
af669d34df
voice encoding
2021-07-13 22:36:25 +02:00
9a9bcdc9df
some write progress
2021-07-13 20:42:59 +02:00
3ab0a1b325
0.2.5
2021-07-11 16:11:15 +02:00
5547e31810
0.2.4
2021-07-11 16:07:03 +02:00
c2fe8eca07
ignore empty text messages
2021-06-03 23:44:43 +02:00
bb79d269d8
add some sanity checks to compressed and decompressed size for snap encoded string tables
2021-05-23 14:09:28 +02:00
4d87f5b279
prevent panic on invalid compressed stringtable size
...
fixes #2
2021-05-22 17:35:27 +02:00
e2a631cef3
fix handling of some saytext2 messages
2021-02-16 17:13:27 +01:00
35519d5fce
dont stop prop and table name in sendprop
2021-02-13 14:48:55 +01:00
df9a6a138e
strongly typed sendpropdefinition
2021-02-13 01:25:03 +01:00
1258827b54
update dependencies
2021-02-12 23:21:27 +01:00
Tails8521
b7e6db1f4f
made DemoTicker cloneable
2021-01-11 20:46:58 +01:00
e5e54de65d
make parserstate static
2020-12-06 20:55:02 +01:00
25f24b63f6
remove the need to allocate all messages in a packet
2020-12-06 19:30:54 +01:00
9f0acad361
cow stringtable
2020-12-06 17:42:15 +01:00
a4ddd586dd
borrowed data
2020-12-06 00:55:54 +01:00
992941b5e4
fmt
2020-11-30 20:31:30 +01:00
Lasse Dalegaard
63b2f2e599
Rename VoiceInit extra_data to sampling_rate
...
When quality is 255, an extra field is included in the VoiceInit
message. This field is the sampling rate for the voice codec selected.
This commit simply renames that field from `extra_data` as it is
currently known.
Interestingly, this field is present, but doesn't match when CELT HQ is
used. If `sv_voicecodec = vaudio_celt_high` on the server, the sampling
rate is still specified as 22050 Hz(as for CELT non-HQ) rather than the
expected 44100 Hz. The client code will instead look for `vaudio_celt`
and `vaudio_celt_high` as codec name, and use these to to index a lookup
table that specifies the correct sampling rate and frame size. For
`vaudio_celt` 22050 Hz with 512 samples per frame is used, while
`vaudio_celt_high` uses 44100 Hz with 1024 samples per frame.
2020-03-27 13:07:22 +01:00
8f2c732945
fixes
2020-03-05 23:34:05 +01:00
c0117de169
adjust to bitbuffer rename
2020-02-13 00:02:43 +01:00
90c5e6c7f9
improved handling of unicode chat messages
2020-02-09 16:40:34 +01:00
a47336f709
extract world boundaries
2020-01-31 00:49:03 +01:00
66d568a65f
fix some more overflow panics
2020-01-20 21:07:32 +01:00
6599a5d6d2
handle mallformed utf8 gameevent values
2020-01-20 12:30:05 +01:00
d952c5c4bc
fix parsing demos that have game events before the definitions
2020-01-20 11:47:42 +01:00
3caadadb3b
harden against dos with crafted input by limiting reserved vec/map size
2020-01-19 22:13:12 +01:00
e412399309
fix panic in log_base2 in malformed demos
2020-01-19 21:15:03 +01:00
e77770c780
fix panics with misformed demos and incorrect length values
2020-01-19 20:25:13 +01:00
f5504cd682
better skips
2020-01-19 14:50:35 +01:00
b7c3baee17
update to bitstream_reader 0.7
2020-01-07 23:26:37 +01:00
c4f9b7bfb8
switch from enum-primitive-derive to num_enum
2019-12-16 14:47:18 +01:00
11c7fb507f
clippy fixes
2019-12-15 14:41:45 +01:00
ca1c67af75
remove seperate userstate struct
2019-12-15 01:17:34 +01:00
4cf1e92657
optimize packet/message format a bit
2019-10-11 22:07:36 +02:00
11140b149b
box the 2 biggest message variants
2019-10-11 20:12:32 +02:00
8d6ef8e2fb
some error cleanup
2019-10-05 13:12:25 +02:00
68416d6025
derive FromStr
2019-10-05 12:51:56 +02:00
b761a0aa1a
reduce the size of the generated code
2019-09-03 23:14:24 +02:00
4bd352feb9
pass message to analysers by ref
2019-08-29 23:28:26 +02:00
8e39a1ed50
use jemalloc
2019-08-29 22:28:38 +02:00
6636eb4a93
reuse prop vector for entities
2019-08-29 21:16:38 +02:00
33b8d76e88
use more optimized way to store things in state
2019-08-29 16:47:32 +02:00
06d53573d4
compare definitions by index
2019-08-29 16:32:15 +02:00
bf65dffb13
save sendtables by classid
...
since we only really need to get them by classid
2019-08-29 02:39:21 +02:00
91e5b82f2f
dont save full serverclass in entity, only store classid
2019-08-29 02:38:22 +02:00
b6f7ebb15a
use vec for event definitions
2019-08-28 16:00:47 +02:00