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parser/test_data/allprops.txt
2022-04-03 15:16:08 +02:00

983 lines
24 KiB
Text

DT_AmmoPack.m_angRotation[0]
DT_AmmoPack.m_angRotation[1]
DT_AmmoPack.m_angRotation[2]
DT_AmmoPack.m_vecInitialVelocity
DT_AnimTimeMustBeFirst.m_flAnimTime
DT_Animationlayer.m_flCycle
DT_Animationlayer.m_flPrevCycle
DT_Animationlayer.m_flWeight
DT_Animationlayer.m_nOrder
DT_Animationlayer.m_nSequence
DT_AttributeContainer.m_hOuter
DT_AttributeContainer.m_iReapplyProvisionParity
DT_AttributeManager.m_hOuter
DT_AttributeManager.m_iReapplyProvisionParity
DT_BCCLocalPlayerExclusive.m_flNextAttack
DT_BaseAnimating.m_bClientSideFrameReset
DT_BaseAnimating.m_fadeMinDist
DT_BaseAnimating.m_flFadeScale
DT_BaseAnimating.m_flModelScale
DT_BaseAnimating.m_flPlaybackRate
DT_BaseAnimating.m_nBody
DT_BaseAnimating.m_nForceBone
DT_BaseAnimating.m_nMuzzleFlashParity
DT_BaseAnimating.m_nNewSequenceParity
DT_BaseAnimating.m_nResetEventsParity
DT_BaseAnimating.m_nSequence
DT_BaseAnimating.m_nSkin
DT_BaseAnimating.m_vecForce
DT_BaseCombatCharacter.m_hActiveWeapon
DT_BaseCombatWeapon.m_hOwner
DT_BaseCombatWeapon.m_iState
DT_BaseCombatWeapon.m_iViewModelIndex
DT_BaseCombatWeapon.m_iWorldModelIndex
DT_BaseEntity.m_CollisionGroup
DT_BaseEntity.m_angRotation
DT_BaseEntity.m_bAnimatedEveryTick
DT_BaseEntity.m_bSimulatedEveryTick
DT_BaseEntity.m_clrRender
DT_BaseEntity.m_fEffects
DT_BaseEntity.m_flSimulationTime
DT_BaseEntity.m_hOwnerEntity
DT_BaseEntity.m_iParentAttachment
DT_BaseEntity.m_iTeamNum
DT_BaseEntity.m_nModelIndex
DT_BaseEntity.m_nRenderFX
DT_BaseEntity.m_nRenderMode
DT_BaseEntity.m_ubInterpolationFrame
DT_BaseEntity.m_vecOrigin
DT_BaseEntity.movecollide
DT_BaseEntity.moveparent
DT_BaseEntity.movetype
DT_BaseGrenade.m_flDamage
DT_BaseGrenade.m_hThrower
DT_BaseObject.m_bBuilding
DT_BaseObject.m_bCarryDeploy
DT_BaseObject.m_bDisabled
DT_BaseObject.m_bHasSapper
DT_BaseObject.m_bMiniBuilding
DT_BaseObject.m_bPlacing
DT_BaseObject.m_bPlasmaDisable
DT_BaseObject.m_bServerOverridePlacement
DT_BaseObject.m_flPercentageConstructed
DT_BaseObject.m_hBuilder
DT_BaseObject.m_hBuiltOnEntity
DT_BaseObject.m_iDesiredBuildRotations
DT_BaseObject.m_iHealth
DT_BaseObject.m_iHighestUpgradeLevel
DT_BaseObject.m_iMaxHealth
DT_BaseObject.m_iObjectMode
DT_BaseObject.m_iUpgradeLevel
DT_BaseObject.m_iUpgradeMetal
DT_BaseObject.m_iUpgradeMetalRequired
DT_BasePlayer.m_fFlags
DT_BasePlayer.m_flFOVTime
DT_BasePlayer.m_flMaxspeed
DT_BasePlayer.m_hObserverTarget
DT_BasePlayer.m_hViewModel
DT_BasePlayer.m_hZoomOwner
DT_BasePlayer.m_iDefaultFOV
DT_BasePlayer.m_iFOV
DT_BasePlayer.m_iFOVStart
DT_BasePlayer.m_iHealth
DT_BasePlayer.m_iObserverMode
DT_BasePlayer.m_lifeState
DT_BaseProjectile.m_hOriginalLauncher
DT_BaseTeamObjectiveResource.m_bControlPointsReset
DT_BaseTeamObjectiveResource.m_iStopWatchTimer
DT_BaseTeamObjectiveResource.m_iTimerToShowInHUD
DT_BaseTeamObjectiveResource.m_iUpdateCapHudParity
DT_BaseViewModel.m_fEffects
DT_BaseViewModel.m_flPlaybackRate
DT_BaseViewModel.m_hOwner
DT_BaseViewModel.m_hWeapon
DT_BaseViewModel.m_nAnimationParity
DT_BaseViewModel.m_nModelIndex
DT_BaseViewModel.m_nMuzzleFlashParity
DT_BaseViewModel.m_nNewSequenceParity
DT_BaseViewModel.m_nResetEventsParity
DT_BaseViewModel.m_nSequence
DT_BaseViewModel.m_nViewModelIndex
DT_Beam.m_clrRender
DT_Beam.m_fEndWidth
DT_Beam.m_fFadeLength
DT_Beam.m_fWidth
DT_Beam.m_vecEndPos
DT_Beam.m_vecOrigin
DT_BuilderLocalData.m_hObjectBeingBuilt
DT_BuilderLocalData.m_iObjectType
DT_CollisionProperty.m_nSolidType
DT_CollisionProperty.m_triggerBloat
DT_CollisionProperty.m_usSolidFlags
DT_CollisionProperty.m_vecMaxs
DT_CollisionProperty.m_vecMaxsPreScaled
DT_CollisionProperty.m_vecMins
DT_CollisionProperty.m_vecMinsPreScaled
DT_EnvTonemapController.m_bUseCustomAutoExposureMax
DT_EnvTonemapController.m_bUseCustomAutoExposureMin
DT_EnvTonemapController.m_bUseCustomBloomScale
DT_EnvTonemapController.m_flCustomAutoExposureMax
DT_EnvTonemapController.m_flCustomAutoExposureMin
DT_EnvTonemapController.m_flCustomBloomScale
DT_EnvTonemapController.m_flCustomBloomScaleMinimum
DT_FuncOccluder.m_nOccluderIndex
DT_HalloweenSoulPack.m_flDuration
DT_HalloweenSoulPack.m_hTarget
DT_HalloweenSoulPack.m_vecPreCurvePos
DT_HalloweenSoulPack.m_vecStartCurvePos
DT_LightGlow.m_vecOrigin
DT_Local.m_audio.ent
DT_Local.m_audio.soundscapeIndex
DT_Local.m_bDucked
DT_Local.m_bDucking
DT_Local.m_flDucktime
DT_Local.m_flFOVRate
DT_Local.m_flFallVelocity
DT_Local.m_iHideHUD
DT_Local.m_vecPunchAngle
DT_Local.m_vecPunchAngleVel
DT_LocalActiveWeaponData.m_flNextPrimaryAttack
DT_LocalActiveWeaponData.m_flNextSecondaryAttack
DT_LocalActiveWeaponData.m_flTimeWeaponIdle
DT_LocalFlameThrower.m_bHasHalloweenSpell
DT_LocalPlayerExclusive.m_flDeathTime
DT_LocalPlayerExclusive.m_hGroundEntity
DT_LocalPlayerExclusive.m_hLastWeapon
DT_LocalPlayerExclusive.m_nNextThinkTick
DT_LocalPlayerExclusive.m_nTickBase
DT_LocalPlayerExclusive.m_vecBaseVelocity
DT_LocalPlayerExclusive.m_vecVelocity[0]
DT_LocalPlayerExclusive.m_vecVelocity[1]
DT_LocalPlayerExclusive.m_vecVelocity[2]
DT_LocalPlayerExclusive.m_vecViewOffset[2]
DT_LocalTFWeaponData.m_flEffectBarRegenTime
DT_LocalTFWeaponData.m_flLastFireTime
DT_LocalTFWeaponData.m_flReloadPriorNextFire
DT_LocalTFWeaponMedigunData.m_flChargeLevel
DT_LocalWeaponData.m_iClip1
DT_ObjectDispenser."healing_array"
DT_ObjectDispenser.m_iAmmoMetal
DT_ObjectDispenser.m_iState
DT_ObjectSentrygun.m_bPlayerControlled
DT_ObjectSentrygun.m_hAutoAimTarget
DT_ObjectSentrygun.m_hEnemy
DT_ObjectSentrygun.m_iAmmoRockets
DT_ObjectSentrygun.m_iAmmoShells
DT_ObjectSentrygun.m_iState
DT_ObjectSentrygun.m_nShieldLevel
DT_ObjectTeleporter.m_flCurrentRechargeDuration
DT_ObjectTeleporter.m_flRechargeTime
DT_ObjectTeleporter.m_flYawToExit
DT_ObjectTeleporter.m_iState
DT_ObjectTeleporter.m_iTimesUsed
DT_ParticleSystem.m_angRotation
DT_ParticleSystem.m_bActive
DT_ParticleSystem.m_flStartTime
DT_ParticleSystem.m_iEffectIndex
DT_ParticleSystem.m_vecOrigin
DT_ParticleSystem.moveparent
DT_PhysicsProp.m_bAwake
DT_PipebombLauncherLocalData.m_flChargeBeginTime
DT_PipebombLauncherLocalData.m_iPipebombCount
DT_PlayerState.deadflag
DT_RopeKeyframe.m_RopeFlags
DT_RopeKeyframe.m_RopeLength
DT_RopeKeyframe.m_Slack
DT_RopeKeyframe.m_Width
DT_RopeKeyframe.m_hEndPoint
DT_RopeKeyframe.m_hStartPoint
DT_RopeKeyframe.m_nSegments
DT_RopeKeyframe.m_vecOrigin
DT_SceneEntity.m_bIsPlayingBack
DT_SceneEntity.m_nSceneStringIndex
DT_ScriptCreatedAttribute.m_iAttributeDefinitionIndex
DT_ScriptCreatedAttribute.m_iRawValue32
DT_ScriptCreatedItem.m_bInitialized
DT_ScriptCreatedItem.m_iAccountID
DT_ScriptCreatedItem.m_iEntityLevel
DT_ScriptCreatedItem.m_iEntityQuality
DT_ScriptCreatedItem.m_iItemDefinitionIndex
DT_ScriptCreatedItem.m_iItemIDHigh
DT_ScriptCreatedItem.m_iItemIDLow
DT_ScriptCreatedItem.m_iTeamNumber
DT_SentrygunLocalData.m_iAssists
DT_SentrygunLocalData.m_iKills
DT_ServerAnimationData.m_flCycle
DT_SniperDot.m_flChargeStartTime
DT_SniperRifleLocalData.m_flChargedDamage
DT_Sprite.m_hAttachedToEntity
DT_Sprite.m_nBrightness
DT_SpriteTrail.m_flLifeTime
DT_SpriteTrail.m_flStartWidth
DT_TFBaseRocket.m_angRotation
DT_TFBaseRocket.m_hLauncher
DT_TFBaseRocket.m_iDeflected
DT_TFBaseRocket.m_vInitialVelocity
DT_TFBaseRocket.m_vecOrigin
DT_TFDroppedWeapon.m_flChargeLevel
DT_TFFlameManager.m_bIsFiring
DT_TFFlameManager.m_hAttacker
DT_TFFlameManager.m_hWeapon
DT_TFGameRules.m_bStopWatchWinner
DT_TFGameRules.m_bTeamsSwitched
DT_TFGameRules.m_nStopWatchState
DT_TFGameRules.m_pszTeamGoalStringBlue
DT_TFGameRules.m_pszTeamGoalStringRed
DT_TFLocalPlayerExclusive."player_object_array"
DT_TFLocalPlayerExclusive.m_angEyeAngles[0]
DT_TFLocalPlayerExclusive.m_angEyeAngles[1]
DT_TFLocalPlayerExclusive.m_nCurrency
DT_TFLocalPlayerExclusive.m_vecOrigin
DT_TFLocalPlayerExclusive.m_vecOrigin[2]
DT_TFNonLocalPlayerExclusive.m_angEyeAngles[0]
DT_TFNonLocalPlayerExclusive.m_angEyeAngles[1]
DT_TFNonLocalPlayerExclusive.m_vecOrigin
DT_TFNonLocalPlayerExclusive.m_vecOrigin[2]
DT_TFPlayer.m_bSaveMeParity
DT_TFPlayer.m_bUsingActionSlot
DT_TFPlayer.m_flHelpmeButtonPressTime
DT_TFPlayer.m_flInspectTime
DT_TFPlayer.m_flTauntYaw
DT_TFPlayer.m_hRagdoll
DT_TFPlayer.m_hSecondaryLastWeapon
DT_TFPlayer.m_iCampaignMedals
DT_TFPlayer.m_iSpawnCounter
DT_TFPlayer.m_iTauntItemDefIndex
DT_TFPlayer.m_nActiveTauntSlot
DT_TFPlayerClassShared.m_iClass
DT_TFPlayerClassShared.m_iszClassIcon
DT_TFPlayerConditionListExclusive._condition_bits
DT_TFPlayerConditionSource.m_pProvider
DT_TFPlayerScoringDataExclusive.m_iBackstabs
DT_TFPlayerScoringDataExclusive.m_iBonusPoints
DT_TFPlayerScoringDataExclusive.m_iBuildingsBuilt
DT_TFPlayerScoringDataExclusive.m_iBuildingsDestroyed
DT_TFPlayerScoringDataExclusive.m_iCaptures
DT_TFPlayerScoringDataExclusive.m_iCrits
DT_TFPlayerScoringDataExclusive.m_iDamageDone
DT_TFPlayerScoringDataExclusive.m_iDeaths
DT_TFPlayerScoringDataExclusive.m_iDefenses
DT_TFPlayerScoringDataExclusive.m_iDominations
DT_TFPlayerScoringDataExclusive.m_iHeadshots
DT_TFPlayerScoringDataExclusive.m_iHealPoints
DT_TFPlayerScoringDataExclusive.m_iInvulns
DT_TFPlayerScoringDataExclusive.m_iKillAssists
DT_TFPlayerScoringDataExclusive.m_iKills
DT_TFPlayerScoringDataExclusive.m_iPoints
DT_TFPlayerScoringDataExclusive.m_iRevenge
DT_TFPlayerScoringDataExclusive.m_iSuicides
DT_TFPlayerScoringDataExclusive.m_iTeleports
DT_TFPlayerShared.m_bCarryingObject
DT_TFPlayerShared.m_bJumping
DT_TFPlayerShared.m_bLoadoutUnavailable
DT_TFPlayerShared.m_bParachuteEquipped
DT_TFPlayerShared.m_flCloakMeter
DT_TFPlayerShared.m_flDuckTimer
DT_TFPlayerShared.m_flFirstPrimaryAttack
DT_TFPlayerShared.m_flInvisChangeCompleteTime
DT_TFPlayerShared.m_hCarriedObject
DT_TFPlayerShared.m_hDisguiseWeapon
DT_TFPlayerShared.m_iAirDash
DT_TFPlayerShared.m_iCritMult
DT_TFPlayerShared.m_iDesiredPlayerClass
DT_TFPlayerShared.m_iDisguiseBody
DT_TFPlayerShared.m_iDisguiseHealth
DT_TFPlayerShared.m_iDisguiseTargetIndex
DT_TFPlayerShared.m_iKillCountSinceLastDeploy
DT_TFPlayerShared.m_iRevengeCrits
DT_TFPlayerShared.m_iSpawnRoomTouchCount
DT_TFPlayerShared.m_iTauntConcept
DT_TFPlayerShared.m_iTauntIndex
DT_TFPlayerShared.m_iWeaponKnockbackID
DT_TFPlayerShared.m_nAirDucked
DT_TFPlayerShared.m_nDisguiseClass
DT_TFPlayerShared.m_nDisguiseTeam
DT_TFPlayerShared.m_nMaskClass
DT_TFPlayerShared.m_nNumHealers
DT_TFPlayerShared.m_nPlayerCond
DT_TFPlayerShared.m_nPlayerCondEx
DT_TFPlayerShared.m_nPlayerCondEx2
DT_TFPlayerShared.m_nPlayerCondEx3
DT_TFPlayerShared.m_nPlayerState
DT_TFPlayerShared.m_nTeamTeleporterUsed
DT_TFPlayerShared.m_unTauntSourceItemID_High
DT_TFPlayerShared.m_unTauntSourceItemID_Low
DT_TFPlayerSharedLocal.m_bRageDraining
DT_TFPlayerSharedLocal.m_flRageMeter
DT_TFPlayerSharedLocal.m_flStealthNextChangeTime
DT_TFPlayerSharedLocal.m_flStealthNoAttackExpire
DT_TFPlayerSharedLocal.m_nDesiredDisguiseClass
DT_TFPlayerSharedLocal.m_nDesiredDisguiseTeam
DT_TFPointManager.m_nRandomSeed
DT_TFPointManager.m_unNextPointIndex
DT_TFProjectile_Pipebomb.m_bTouched
DT_TFProjectile_Pipebomb.m_hLauncher
DT_TFProjectile_Pipebomb.m_iType
DT_TFProjectile_Rocket.m_bCritical
DT_TFRagdoll.m_bBurning
DT_TFRagdoll.m_bElectrocuted
DT_TFRagdoll.m_bGib
DT_TFRagdoll.m_bOnGround
DT_TFRagdoll.m_iClass
DT_TFRagdoll.m_iDamageCustom
DT_TFRagdoll.m_iPlayerIndex
DT_TFRagdoll.m_iTeam
DT_TFRagdoll.m_nForceBone
DT_TFRagdoll.m_vecForce
DT_TFRagdoll.m_vecRagdollOrigin
DT_TFRagdoll.m_vecRagdollVelocity
DT_TFSendHealersDataTable.m_nActiveWpnClip
DT_TFTeam."team_object_array"
DT_TFTeam.m_hLeader
DT_TFTeam.m_iRole
DT_TFWeaponBase.m_bBeingRepurposedForTaunt
DT_TFWeaponBase.m_bDisguiseWeapon
DT_TFWeaponBase.m_bLowered
DT_TFWeaponBase.m_bReloadedThroughAnimEvent
DT_TFWeaponBase.m_bResetParity
DT_TFWeaponBase.m_flInspectAnimEndTime
DT_TFWeaponBase.m_hExtraWearable
DT_TFWeaponBase.m_hExtraWearableViewModel
DT_TFWeaponBase.m_iConsecutiveShots
DT_TFWeaponBase.m_iReloadMode
DT_TFWeaponBase.m_nInspectStage
DT_TFWeaponBaseGrenadeProj.m_angRotation
DT_TFWeaponBaseGrenadeProj.m_bCritical
DT_TFWeaponBaseGrenadeProj.m_hDeflectOwner
DT_TFWeaponBaseGrenadeProj.m_iDeflected
DT_TFWeaponBaseGrenadeProj.m_vInitialVelocity
DT_TFWeaponBaseGrenadeProj.m_vecOrigin
DT_TFWeaponBuilder.m_iBuildState
DT_TFWeaponBuilder.m_iObjectMode
DT_TFWeaponKnife.m_bReadyToBackstab
DT_TFWeaponMedigunDataNonLocal.m_flChargeLevel
DT_TFWeaponRobotArm.m_hRobotArm
DT_TFWearable.m_bDisguiseWearable
DT_TFWearable.m_hWeaponAssociatedWith
DT_Team."player_array"
DT_Team.m_iScore
DT_Team.m_iTeamNum
DT_Team.m_szTeamname
DT_TeamRoundTimer.m_bInCaptureWatchState
DT_TeamRoundTimer.m_bIsDisabled
DT_TeamRoundTimer.m_bShowInHUD
DT_TeamRoundTimer.m_bStartPaused
DT_TeamRoundTimer.m_bStopWatchTimer
DT_TeamRoundTimer.m_bTimerPaused
DT_TeamRoundTimer.m_flTimeRemaining
DT_TeamRoundTimer.m_flTimerEndTime
DT_TeamRoundTimer.m_flTotalTime
DT_TeamRoundTimer.m_nSetupTimeLength
DT_TeamRoundTimer.m_nState
DT_TeamRoundTimer.m_nTimerInitialLength
DT_TeamRoundTimer.m_nTimerLength
DT_TeamRoundTimer.m_nTimerMaxLength
DT_TeamTrainWatcher.m_flRecedeTime
DT_TeamTrainWatcher.m_flTotalProgress
DT_TeamTrainWatcher.m_hGlowEnt
DT_TeamTrainWatcher.m_iTrainSpeedLevel
DT_TeamTrainWatcher.m_nNumCappers
DT_TeamplayRoundBasedRules.m_bAwaitingReadyRestart
DT_TeamplayRoundBasedRules.m_bInSetup
DT_TeamplayRoundBasedRules.m_bInWaitingForPlayers
DT_TeamplayRoundBasedRules.m_bStopWatch
DT_TeamplayRoundBasedRules.m_bSwitchedTeamsThisRound
DT_TeamplayRoundBasedRules.m_flMapResetTime
DT_TeamplayRoundBasedRules.m_flRestartRoundTime
DT_TeamplayRoundBasedRules.m_flStateTransitionTime
DT_TeamplayRoundBasedRules.m_iRoundState
DT_TeamplayRoundBasedRules.m_iWinningTeam
DT_TeamplayRoundBasedRules.m_nRoundsPlayed
DT_VGuiScreen.m_fScreenFlags
DT_VGuiScreen.m_flHeight
DT_VGuiScreen.m_flWidth
DT_VGuiScreen.m_hPlayerOwner
DT_VGuiScreen.m_nAttachmentIndex
DT_VGuiScreen.m_nOverlayMaterial
DT_VGuiScreen.m_nPanelName
DT_WeaponFlameThrower.m_bCritFire
DT_WeaponFlameThrower.m_bHitTarget
DT_WeaponFlameThrower.m_iWeaponState
DT_WeaponGrenadeLauncher.m_iCurrentTube
DT_WeaponGrenadeLauncher.m_iGoalTube
DT_WeaponLunchBox.m_bBroken
DT_WeaponMedigun.m_bAttacking
DT_WeaponMedigun.m_bChargeRelease
DT_WeaponMedigun.m_bHealing
DT_WeaponMedigun.m_bHolstered
DT_WeaponMedigun.m_hHealingTarget
DT_WeaponMedigun.m_hLastHealingTarget
DT_WeaponMinigun.m_bCritShot
DT_WeaponMinigun.m_iWeaponState
_LPT_m_AnimOverlay_15.lengthprop15
_LPT_m_Attributes_20.lengthprop20
_LPT_m_hMyWearables_8.lengthprop8
_ST_m_hActorList_16.000
_ST_m_hMyWearables_8.000
_ST_m_hMyWearables_8.001
_ST_m_hMyWearables_8.002
_ST_m_hMyWearables_8.003
_ST_m_hMyWearables_8.004
_ST_m_hMyWearables_8.005
m_TeamRespawnWaveTimes.002
m_TeamRespawnWaveTimes.003
m_aBuildableObjectTypes.000
m_aBuildableObjectTypes.001
m_aBuildableObjectTypes.002
m_aBuildableObjectTypes.003
m_bAlive.001
m_bAlive.002
m_bAlive.004
m_bAlive.005
m_bAlive.006
m_bAlive.007
m_bAlive.008
m_bAlive.009
m_bAlive.010
m_bAlive.011
m_bAlive.012
m_bAlive.013
m_bAlive.014
m_bAlive.015
m_bAlive.016
m_bAlive.017
m_bAlive.018
m_bAlive.019
m_bBlocked.002
m_bBlocked.003
m_bConnected.001
m_bConnected.002
m_bConnected.003
m_bConnected.004
m_bConnected.005
m_bConnected.006
m_bConnected.007
m_bConnected.008
m_bConnected.009
m_bConnected.010
m_bConnected.011
m_bConnected.012
m_bConnected.013
m_bConnected.014
m_bConnected.015
m_bConnected.016
m_bConnected.017
m_bConnected.018
m_bConnected.019
m_bPlayerDominated.001
m_bPlayerDominated.002
m_bPlayerDominated.004
m_bPlayerDominated.008
m_bPlayerDominated.010
m_bPlayerDominated.011
m_bPlayerDominated.015
m_bPlayerDominated.016
m_bPlayerDominated.018
m_bPlayerDominatingMe.001
m_bPlayerDominatingMe.002
m_bPlayerDominatingMe.004
m_bPlayerDominatingMe.008
m_bPlayerDominatingMe.013
m_bPlayerDominatingMe.014
m_bPlayerDominatingMe.015
m_bPlayerDominatingMe.016
m_bTeamCanCap.024
m_bTeamCanCap.025
m_bTeamCanCap.026
m_bTeamCanCap.027
m_bTeamReady.002
m_bTeamReady.003
m_bTrackAlarm.003
m_bValid.001
m_bValid.002
m_bValid.003
m_bValid.004
m_bValid.005
m_bValid.006
m_bValid.007
m_bValid.008
m_bValid.009
m_bValid.010
m_bValid.011
m_bValid.012
m_bValid.013
m_bValid.014
m_bValid.015
m_bValid.016
m_bValid.017
m_bValid.018
m_bValid.019
m_chAreaBits.000
m_chAreaBits.001
m_chAreaBits.002
m_chAreaBits.003
m_flItemChargeMeter.000
m_flItemChargeMeter.001
m_flItemChargeMeter.002
m_flItemChargeMeter.004
m_flItemChargeMeter.005
m_flItemChargeMeter.006
m_flItemChargeMeter.007
m_flItemChargeMeter.008
m_flItemChargeMeter.009
m_flItemChargeMeter.010
m_flLazyCapPerc.000
m_flLazyCapPerc.001
m_flLazyCapPerc.002
m_flLazyCapPerc.003
m_flNextRespawnTime.001
m_flNextRespawnTime.002
m_flNextRespawnTime.003
m_flNextRespawnTime.004
m_flNextRespawnTime.005
m_flNextRespawnTime.006
m_flNextRespawnTime.007
m_flNextRespawnTime.008
m_flNextRespawnTime.009
m_flNextRespawnTime.010
m_flNextRespawnTime.011
m_flNextRespawnTime.012
m_flNextRespawnTime.013
m_flNextRespawnTime.014
m_flNextRespawnTime.015
m_flNextRespawnTime.016
m_flNextRespawnTime.017
m_flNextRespawnTime.018
m_flNextRespawnTime.019
m_flNextRespawnWave.002
m_flNextRespawnWave.003
m_flNodeHillData.030
m_flNodeHillData.031
m_flNodeHillData.032
m_flNodeHillData.033
m_flNodeHillData.034
m_flNodeHillData.035
m_flNodeHillData.036
m_flNodeHillData.037
m_flPathDistance.000
m_flPathDistance.001
m_flPathDistance.002
m_flPathDistance.003
m_flPoseParameter.000
m_flPoseParameter.001
m_flTeamCapTime.016
m_flTeamCapTime.017
m_flTeamCapTime.018
m_flTeamCapTime.019
m_flTeamCapTime.024
m_flTeamCapTime.025
m_flTeamCapTime.026
m_flTeamCapTime.027
m_hMyWeapons.000
m_hMyWeapons.001
m_hMyWeapons.002
m_hMyWeapons.003
m_hMyWeapons.004
m_hMyWeapons.005
m_hMyWeapons.006
m_iAccountID.001
m_iAccountID.002
m_iAccountID.004
m_iAccountID.005
m_iAccountID.006
m_iAccountID.007
m_iAccountID.008
m_iAccountID.009
m_iAccountID.010
m_iAccountID.011
m_iAccountID.012
m_iAccountID.013
m_iAccountID.014
m_iAccountID.015
m_iAccountID.016
m_iAccountID.017
m_iAccountID.018
m_iAccountID.019
m_iActiveDominations.001
m_iActiveDominations.002
m_iActiveDominations.004
m_iActiveDominations.008
m_iActiveDominations.013
m_iActiveDominations.014
m_iActiveDominations.015
m_iActiveDominations.016
m_iAmmo.001
m_iAmmo.002
m_iAmmo.003
m_iAmmo.004
m_iAmmo.005
m_iAmmo.006
m_iBonusPoints.004
m_iBonusPoints.012
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