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This is a follow up to PR #4. Handling for the Vector prop needs to be fixed on the write/encoding side as well. When the float definition is NormalFloatVar we need to skip writing the last component (z) to the stream, since it's calculated from the first two components (x, y), and just write out its sign. |
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| .. | ||
| data | ||
| message | ||
| packet | ||
| parser | ||
| gameevent_gen.rs | ||
| gamevent.rs | ||
| header.rs | ||
| lzss.rs | ||
| mod.rs | ||
| sendprop.rs | ||
| sendprop_gen.rs | ||
| vector.rs | ||