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https://github.com/icewind1991/RGBot
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initial version
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2f1feed07c
4 changed files with 1957 additions and 0 deletions
165
src/main.rs
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165
src/main.rs
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use std::env;
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use serenity::{
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model::{channel::Message, gateway::Ready},
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utils::Colour,
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prelude::*,
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Error as DiscordError,
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};
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use regex::Regex;
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use serenity::model::guild::{Role, Guild};
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use serenity::model::id::RoleId;
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use err_derive::Error;
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use serenity::model::user::User;
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use std::u8;
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use std::sync::Arc;
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#[derive(Debug, Error)]
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enum BotError {
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#[error(display = "missing \"colors\" base role")]
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NoColorRole,
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#[error(display = "discord error: {}", _0)]
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DiscordError(#[error(cause)] DiscordError),
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}
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impl From<DiscordError> for BotError {
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fn from(f: DiscordError) -> Self {
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BotError::DiscordError(f)
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}
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}
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type Result<T> = std::result::Result<T, BotError>;
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struct Handler {
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color_regex: Regex
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}
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impl Handler {
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pub fn new() -> Self {
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Handler {
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color_regex: Regex::new(r"^#([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})$").unwrap()
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}
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}
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fn parse_color(&self, msg: &str) -> Option<Colour> {
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let captures = self.color_regex.captures(msg)?;
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let r = u8::from_str_radix(captures.get(1).unwrap().as_str(), 16).unwrap();
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let g = u8::from_str_radix(captures.get(2).unwrap().as_str(), 16).unwrap();
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let b = u8::from_str_radix(captures.get(3).unwrap().as_str(), 16).unwrap();
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Some(Colour::from_rgb(r, g, b))
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}
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fn get_color_role_position(&self, guild: &Guild) -> Result<u8> {
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guild.role_by_name("colors").map(|r| r.position as u8)
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.ok_or(BotError::NoColorRole)
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}
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fn get_or_create_role(&self, context: &Context, color: Colour, guild: &RwLock<Guild>) -> Result<Role> {
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let name = format!("#{}", color.hex());
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let color_position = self.get_color_role_position(&mut guild.read())?;
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dbg!(&color_position);
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if let Some(role) = guild.read().role_by_name(&name) {
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return Ok(role.clone());
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}
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let role = guild.write().create_role(context, |r| r
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.name(&name)
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.colour(color.0 as u64)
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.position(color_position),
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)?;
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Ok(role)
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}
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fn assign_color(&self, context: Context, user: User, guild: Arc<RwLock<Guild>>, color: Colour) -> Result<(String, String)> {
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let role = self.get_or_create_role(&context, color, &guild)?;
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let mut member = guild.read().member(&context, user.id)?;
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println!("Adding role {} for {}", role.name, member.nick.clone().unwrap_or_default());
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let old_colors: Vec<RoleId> = member.roles(context.cache.clone()).unwrap_or(vec![]).iter()
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.filter(|r| self.color_regex.is_match(&r.name))
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.map(|r| r.id)
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.collect();
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member.remove_roles(context.http.clone(), &old_colors)?;
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member.add_role(context.http.clone(), role.id)?;
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self.cleanup_roles(context, &guild, role.id)?;
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Ok((role.name, user.name))
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}
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fn cleanup_roles(&self, context: Context, guild: &RwLock<Guild>, used: RoleId) -> Result<()> {
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let used_roles: Vec<RoleId> = guild.read().members.values()
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.flat_map(|member| member.roles.iter())
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.map(|role| role.clone())
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.collect();
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let empty_roles: Vec<Role> = guild.read().roles
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.values()
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.filter(|role| self.color_regex.is_match(&role.name))
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.filter(|role| !used_roles.contains(&role.id))
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.filter(|role| role.id != used)
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.map(|role| role.clone())
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.collect();
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let guild = guild.write();
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for empty_role in empty_roles {
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guild.delete_role(context.http.clone(), empty_role.id)?;
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}
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Ok(())
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}
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}
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impl EventHandler for Handler {
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// Set a handler for the `message` event - so that whenever a new message
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// is received - the closure (or function) passed will be called.
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//
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// Event handlers are dispatched through a threadpool, and so multiple
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// events can be dispatched simultaneously.
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fn message(&self, context: Context, msg: Message) {
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if let Some(color) = self.parse_color(&msg.content) {
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if let Some(guild) = msg.guild(context.cache.clone()) {
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match self.assign_color(context, msg.author, guild, color) {
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Ok((role, user)) => {
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println!("Assigned role {} for {}", role, user);
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}
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Err(err) => {
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println!("Error assigning color: {}", err);
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}
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}
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} else {
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println!("Failed to get guild");
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}
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}
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}
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// Set a handler to be called on the `ready` event. This is called when a
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// shard is booted, and a READY payload is sent by Discord. This payload
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// contains data like the current user's guild Ids, current user data,
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// private channels, and more.
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//
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// In this case, just print what the current user's username is.
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fn ready(&self, _: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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fn main() {
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env_logger::init().expect("Unable to init env_logger");
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// Configure the client with your Discord bot token in the environment.
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let token = env::var("DISCORD_TOKEN")
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.expect("Expected a token in the environment");
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// Create a new instance of the Client, logging in as a bot. This will
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// automatically prepend your bot token with "Bot ", which is a requirement
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// by Discord for bot users.
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let mut client = Client::new(&token, Handler::new()).expect("Err creating client");
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// Finally, start a single shard, and start listening to events.
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//
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// Shards will automatically attempt to reconnect, and will perform
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// exponential backoff until it reconnects.
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if let Err(why) = client.start() {
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println!("Client error: {:?}", why);
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}
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}
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