handle stupid damage values

This commit is contained in:
Robin Appelman 2020-07-05 13:00:07 +02:00
commit 5e3efdd2fb

View file

@ -121,7 +121,7 @@ pub enum RawWeaponStats {
Kills(u32),
Stats {
kills: u32,
dmg: i32,
dmg: i64,
#[serde(default)]
avg_dmg: f32,
shots: u32,
@ -133,7 +133,7 @@ pub enum RawWeaponStats {
#[serde(from = "RawWeaponStats")]
pub struct WeaponStat {
pub kills: u32,
pub dmg: i32,
pub dmg: u32,
pub avg_dmg: f32,
pub shots: u32,
pub hits: u32,
@ -157,8 +157,16 @@ impl From<RawWeaponStats> for WeaponStat {
hits,
} => WeaponStat {
kills,
dmg,
avg_dmg,
dmg: if dmg > 0 && dmg < 100_000 {
dmg as u32
} else {
0
},
avg_dmg: if dmg > 0 && dmg < 100_000 {
avg_dmg
} else {
0.0
},
shots,
hits,
},