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readme update
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README.md
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README.md
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@ -9,3 +9,26 @@ directory.
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Supports loading both plain file data, data embedded in `vpk` files and data
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embedded in `bsp` maps.
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## Usage
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```rust
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use tf_asset_loader::{Loader, LoaderError};
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fn main() -> Result<(), LoaderError> {
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let loader = Loader::new()?;
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if let Some(model) = loader.load("models/props_gameplay/resupply_locker.mdl")? {
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println!("resupply_locker.mdl is {} bytes large", model.len());
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}
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Ok(())
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}
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```
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## Additional sources
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You can customize the sources the loader looks for files by using
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[ `Loader::add_source`](https://docs.rs/tf-asset-loader/latest/tf_asset_loader/struct.Loader.html#method.add_source).
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This supports folders on the filesystem,
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[vpk archives](https://crates.io/crates/vpk) or
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[Pack files](https://docs.rs/vbsp/latest/vbsp/data/struct.Packfile.html) from
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[bsp files](https://crates.io/crates/vbsp)
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@ -119,7 +119,7 @@ impl Loader {
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/// Add a new source to the loader.
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///
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/// This is intended to be used to add data from bsp files
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/// This is mainly intended to be used to add data from bsp files, but can also be used to load from additional paths or vpks.
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pub fn add_source<S: AssetSource + Send + Sync + 'static>(&mut self, source: S) {
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self.sources.push(Arc::new(source))
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}
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