higher kill count limit

This commit is contained in:
Robin Appelman 2023-03-26 15:04:18 +02:00
commit 198c187013
2 changed files with 7 additions and 7 deletions

View file

@ -8,9 +8,9 @@ use std::collections::BTreeMap;
#[derive(Debug, Serialize, Default, PartialEq)] #[derive(Debug, Serialize, Default, PartialEq)]
pub struct ClassStats { pub struct ClassStats {
pub kills: ClassMap<u8>, pub kills: ClassMap<u16>,
pub deaths: ClassMap<u8>, pub deaths: ClassMap<u16>,
pub assists: ClassMap<u8>, pub assists: ClassMap<u16>,
pub damage: ClassMap<u16>, pub damage: ClassMap<u16>,
} }
@ -23,7 +23,7 @@ pub struct ClassStatsHandler {
#[derive(Default)] #[derive(Default)]
pub struct ClassStatData { pub struct ClassStatData {
class: Class, class: Class,
deaths: ClassMap<u8>, deaths: ClassMap<u16>,
} }
impl ClassStatsHandler { impl ClassStatsHandler {

View file

@ -34,9 +34,9 @@ impl From<LogHandlerPerSubjectOutput> for LogPlayerData {
#[derive(Serialize)] #[derive(Serialize)]
struct ClassStatsRaw { struct ClassStatsRaw {
kills: [u8; 10], kills: [u16; 10],
deaths: [u8; 10], deaths: [u16; 10],
assists: [u8; 10], assists: [u16; 10],
damage: [u16; 10], damage: [u16; 10],
} }