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handle damage overflow
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1 changed files with 3 additions and 2 deletions
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@ -95,9 +95,10 @@ impl EventHandler for ClassStatsHandler {
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damage: Some(damage),
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target,
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..
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}) if self.active && damage > &0 && damage < &99999 => {
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}) if self.active && damage > &0 && damage < &1500 => {
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if let Some(target_class) = self.get_class(target) {
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subject_data.damage[target_class] += *damage as u16;
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subject_data.damage[target_class] =
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subject_data.damage[target_class].saturating_add(*damage as u16);
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}
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}
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_ => {}
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