This commit is contained in:
Robin Appelman 2024-08-29 15:02:25 +02:00
commit 14d12fea4c
8 changed files with 1241 additions and 870 deletions

View file

@ -10,7 +10,7 @@ use gltf_json::validation::USize64;
use gltf_json::{Buffer, Index, Node, Root, Scene};
use std::borrow::Cow;
use tf_asset_loader::Loader;
use vbsp::Bsp;
use vbsp::{Bsp, Entity};
pub fn export(bsp: Bsp, loader: &Loader, options: ConvertOptions) -> Result<Glb<'static>, Error> {
let mut buffer = Vec::new();
@ -22,37 +22,49 @@ pub fn export(bsp: Bsp, loader: &Loader, options: ConvertOptions) -> Result<Glb<
root.nodes.push(node);
}
for prop in bsp.static_props() {
let mesh = push_or_get_model(
let entity_props =
bsp.entities
.iter()
.flat_map(|ent| ent.parse())
.filter_map(|ent| match ent {
Entity::PropDynamic(prop) => Some(prop.as_prop_placement()),
Entity::PropPhysics(prop) => Some(prop.as_prop_placement()),
Entity::PropDynamicOverride(prop) => Some(prop.as_prop_placement()),
_ => None,
});
let static_props = bsp.static_props().map(|prop| prop.as_prop_placement());
for prop in static_props.chain(entity_props) {
if let Some(mesh) = push_or_get_model(
&mut buffer,
&mut root,
loader,
prop.model(),
prop.model,
prop.skin,
&options,
);
let rotation = prop.rotation();
) {
let rotation = prop.rotation;
let node = Node {
camera: None,
children: None,
extensions: Default::default(),
extras: Default::default(),
matrix: None,
mesh: Some(mesh),
name: Some(prop.model().into()),
rotation: Some(UnitQuaternion([
rotation.v.x,
rotation.v.y,
rotation.v.z,
rotation.s,
])),
scale: None,
translation: Some(map_coords(prop.origin)),
skin: None,
weights: None,
};
root.nodes.push(node);
let node = Node {
camera: None,
children: None,
extensions: Default::default(),
extras: Default::default(),
matrix: None,
mesh: Some(mesh),
name: Some(prop.model.into()),
rotation: Some(UnitQuaternion([
rotation.v.x,
rotation.v.y,
rotation.v.z,
rotation.s,
])),
scale: None,
translation: Some(map_coords(prop.origin)),
skin: None,
weights: None,
};
root.nodes.push(node);
}
}
let node_indices = 0..root.nodes.len();

View file

@ -11,8 +11,8 @@ use gltf_json::texture::Info;
use gltf_json::validation::Checked::Valid;
use gltf_json::validation::USize64;
use gltf_json::{Extras, Image, Index, Material, Root, Texture};
use image::png::PngEncoder;
use image::{ColorType, DynamicImage, GenericImageView};
use image::codecs::png::PngEncoder;
use image::{ColorType, DynamicImage, ImageEncoder};
use std::f32::consts::PI;
use tf_asset_loader::Loader;
@ -125,15 +125,17 @@ fn push_texture(buffer: &mut Vec<u8>, gltf: &mut Root, texture: TextureData) ->
let buffer_start = buffer.len() as u64;
let view_start = gltf.buffer_views.len() as u32;
let image_start = gltf.images.len() as u32;
let image_buffer_size =
(image.color().bits_per_pixel() / 8) as u32 * image.width() * image.height();
let mut png_buffer = Vec::new();
let encoder = PngEncoder::new(&mut png_buffer);
encoder
.encode(
image.as_bytes(),
.write_image(
&image.as_bytes()[0..image_buffer_size as usize],
image.width(),
image.height(),
image.color(),
image.color().into(),
)
.expect("failed to encode");

View file

@ -1,6 +1,6 @@
use crate::{ConvertOptions, Error};
use image::imageops::FilterType;
use image::{DynamicImage, GenericImageView};
use image::DynamicImage;
use tf_asset_loader::Loader;
use tracing::{error, instrument};
use vmt_parser::material::{Material, WaterMaterial};
@ -140,10 +140,10 @@ fn load_texture(
"materials/{}.vtf",
name.trim_end_matches(".vtf").trim_start_matches('/')
);
let mut raw = loader
let raw = loader
.load(&path)?
.ok_or(Error::Other(format!("Can't find file {}", path)))?;
let vtf = VTF::read(&mut raw)?;
let vtf = VTF::read(&raw)?;
let image = vtf.highres_image.decode(0)?;
if options.texture_scale != 1.0 {
Ok(image.resize(

View file

@ -20,10 +20,10 @@ pub struct ModelVertex {
uv: [f32; 2],
}
impl From<&vmdl::vvd::Vertex> for ModelVertex {
fn from(vertex: &vmdl::vvd::Vertex) -> Self {
impl ModelVertex {
fn from(vertex: &vmdl::vvd::Vertex, model: &Model) -> Self {
ModelVertex {
position: map_coords(vertex.position),
position: map_coords(model.apply_root_transform(vertex.position)),
uv: vertex.texture_coordinates,
normal: vertex.normal.into(),
}
@ -36,13 +36,13 @@ fn push_vertices(buffer: &mut Vec<u8>, gltf: &mut Root, model: &Model) {
let vertex_count = model.vertices().len() as u64;
let (min, max) = model.bounding_box();
let min = map_coords(min);
let max = map_coords(max);
let min = map_coords(model.apply_root_transform(min));
let max = map_coords(model.apply_root_transform(max));
let vertex_data = model
.vertices()
.iter()
.map(ModelVertex::from)
.map(|vert| ModelVertex::from(vert, model))
.flat_map(bytemuck::cast::<_, [u8; size_of::<ModelVertex>()]>);
buffer.extend(vertex_data);
@ -126,16 +126,20 @@ pub fn push_or_get_model(
model: &str,
skin: i32,
options: &ConvertOptions,
) -> Index<Mesh> {
) -> Option<Index<Mesh>> {
let skinned_name = format!("{model}_{skin}");
match get_mesh_index(&gltf.meshes, &skinned_name) {
Some(index) => index,
Some(index) => Some(index),
None => {
let prop = load_prop(loader, model).expect("failed to load prop");
let index = gltf.meshes.len() as u32;
let material = push_model(buffer, gltf, loader, &prop, skin, skinned_name, options);
gltf.meshes.push(material);
Index::new(index)
if prop.vertices().is_empty() {
None
} else {
let index = gltf.meshes.len() as u32;
let material = push_model(buffer, gltf, loader, &prop, skin, skinned_name, options);
gltf.meshes.push(material);
Some(Index::new(index))
}
}
}
}