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game lump/static props

This commit is contained in:
Robin Appelman 2022-03-03 00:37:09 +01:00
commit 15c1c4e6eb
9 changed files with 423 additions and 50 deletions

287
src/data/game.rs Normal file
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@ -0,0 +1,287 @@
use crate::error::UnsupportedLumpVersion;
use crate::{lzma_decompress_with_header, BspError, FixedString, Vector};
use binrw::{BinRead, BinReaderExt, BinResult, ReadOptions};
use bitflags::bitflags;
use std::borrow::Cow;
use std::io::{Cursor, Read, Seek};
use std::mem::size_of;
#[derive(Debug, Clone, BinRead)]
pub struct GameLumpHeader {
pub count: i32,
#[br(count = count)]
pub lumps: Vec<GameLump>,
}
impl GameLumpHeader {
pub fn find<T: GameLumpType<Args = (u16,)>>(&self, data: &[u8]) -> Option<Result<T, BspError>> {
let (i, lump) = self
.lumps
.iter()
.enumerate()
.find(|(_, lump)| lump.id == T::ID)?;
let data = match self.get_game_lump_data(i, lump, data) {
Ok(data) => data,
Err(e) => return Some(Err(e)),
};
let mut reader = Cursor::new(data);
Some(reader.read_le_args((lump.version,)).map_err(BspError::from))
}
fn get_game_lump_data<'a>(
&self,
i: usize,
lump: &GameLump,
data: &'a [u8],
) -> Result<Cow<'a, [u8]>, BspError> {
if lump.flags.contains(GameLumpFlags::COMPRESSED) {
let next_lump = self
.lumps
.get(i + 1)
.ok_or_else(|| BspError::GameLumpOutOfBounds(lump.clone()))?;
let compressed_size = next_lump.offset - lump.offset;
let raw_data = data
.get(lump.offset as usize..(lump.offset + compressed_size) as usize)
.ok_or_else(|| BspError::GameLumpOutOfBounds(lump.clone()))?;
let mut output = lzma_decompress_with_header(raw_data, lump.length as usize)?;
// some compressed lumps are a bit to small for some reason
output.extend_from_slice(&[0; 8]);
Ok(Cow::Owned(output))
} else {
let data = data
.get(lump.offset as usize..(lump.offset + lump.length) as usize)
.ok_or_else(|| BspError::GameLumpOutOfBounds(lump.clone()))?;
Ok(Cow::Borrowed(data))
}
}
}
#[derive(Debug, Clone, BinRead)]
pub struct GameLump {
pub id: i32,
pub flags: GameLumpFlags,
pub version: u16,
pub offset: i32,
pub length: i32,
}
bitflags! {
#[derive(BinRead)]
pub struct GameLumpFlags: u16 {
const COMPRESSED = 0b0000_0000_0000_0000_0001;
}
}
pub trait GameLumpType: BinRead {
const ID: i32;
}
#[derive(Debug, Clone, BinRead)]
#[br(import(version: u16))]
pub struct PropStaticGameLump {
pub dict: StaticPropDictLump,
pub leaf: StaticPropLeafLump,
#[br(args(version))]
pub props: StaticPropLumps,
}
impl GameLumpType for PropStaticGameLump {
const ID: i32 = i32::from_be_bytes(*b"sprp");
}
#[derive(Debug, Clone, BinRead)]
pub struct StaticPropDictLump {
pub entries: i32,
#[br(count = entries)]
pub name: Vec<FixedString<128>>,
}
#[derive(Debug, Clone, BinRead)]
pub struct StaticPropLeafLump {
pub entries: i32,
#[br(count = entries)]
pub leaves: Vec<u16>,
}
#[derive(Debug, Clone, BinRead)]
#[br(import(version: u16))]
pub struct StaticPropLumps {
pub entries: i32,
#[br(args_raw = binrw::VecArgs{count: entries as usize, inner: (version,)})]
pub props: Vec<StaticPropLump>,
}
#[derive(Debug, Clone)]
pub struct StaticPropLump {
pub origin: Vector,
pub angles: [f32; 3],
pub prop_type: u16,
pub first_leaf: u16,
pub leaf_count: u16,
pub solid: u8,
pub skin: i32,
pub fade_min_distance: f32,
pub fade_max_distance: f32,
pub lighting_origin: Vector,
pub forced_fade_scale: f32,
pub min_dx_level: u16,
pub max_dx_level: u16,
pub flags: StaticPropLumpFlags,
pub lightmap_resolution: [u16; 2],
}
impl BinRead for StaticPropLump {
type Args = (u16,);
fn read_options<R: Read + Seek>(
reader: &mut R,
options: &ReadOptions,
args: Self::Args,
) -> BinResult<Self> {
match args.0 {
6 => StaticPropLumpV6::read_options(reader, options, ()).map(StaticPropLump::from),
7 | 10 => {
StaticPropLumpV10::read_options(reader, options, ()).map(StaticPropLump::from)
}
version => Err(binrw::Error::Custom {
err: Box::new(UnsupportedLumpVersion {
lump_type: "static props",
version,
}),
pos: reader.stream_position().unwrap(),
}),
}
}
}
bitflags! {
#[derive(BinRead)]
pub struct StaticPropLumpFlags: u32 {
const FLAG_FADES = 0x1;
const USE_LIGHTING_ORIGIN = 0x2;
const NO_DRAW = 0x4;
const IGNORE_NORMALS = 0x8;
const NO_SHADOW = 0x10;
const SCREEN_SPACE_FADE = 0x20;
const NO_PER_VERTEX_LIGHTING = 0x40;
const NO_SELF_SHADOWING = 0x80;
const NO_PER_TEXEL_LIGHTING = 0x100;
}
}
impl From<StaticPropLumpFlagsV6> for StaticPropLumpFlags {
fn from(v6: StaticPropLumpFlagsV6) -> Self {
StaticPropLumpFlags::from_bits_truncate(v6.bits().into())
}
}
#[derive(BinRead)]
struct StaticPropLumpV6 {
pub origin: Vector,
pub angles: [f32; 3],
pub prop_type: u16,
pub first_leaf: u16,
pub leaf_count: u16,
pub solid: u8,
pub flags: StaticPropLumpFlagsV6,
pub skin: i32,
pub fade_min_distance: f32,
pub fade_max_distance: f32,
pub lighting_origin: Vector,
pub forced_fade_scale: f32,
pub min_dx_level: u16,
pub max_dx_level: u16,
}
#[test]
fn test_static_prop_lump_v6_bytes() {
super::test_read_bytes::<StaticPropLumpV6>();
}
bitflags! {
#[derive(BinRead)]
struct StaticPropLumpFlagsV6: u8 {
const FLAG_FADES = 0x1;
const USE_LIGHTING_ORIGIN = 0x2;
const NO_DRAW = 0x4;
const IGNORE_NORMALS = 0x8;
const NO_SHADOW = 0x10;
const SCREEN_SPACE_FADE = 0x20;
const NO_PER_VERTEX_LIGHTING = 0x40;
const NO_SELF_SHADOWING = 0x80;
}
}
// same as StaticPropLump but with derived BinRead
#[derive(BinRead)]
struct StaticPropLumpV10 {
pub origin: Vector,
pub angles: [f32; 3],
pub prop_type: u16,
pub first_leaf: u16,
pub leaf_count: u16,
// pad, not align
#[br(pad_after = 1)]
pub solid: u8,
pub skin: i32,
pub fade_min_distance: f32,
pub fade_max_distance: f32,
pub lighting_origin: Vector,
pub forced_fade_scale: f32,
pub min_dx_level: u16,
pub max_dx_level: u16,
pub flags: StaticPropLumpFlags,
pub lightmap_resolution: [u16; 2],
}
#[test]
fn test_static_prop_lump_bytes() {
super::test_read_bytes::<StaticPropLumpV10>();
}
static_assertions::const_assert_eq!(size_of::<StaticPropLumpV10>(), size_of::<StaticPropLump>());
impl From<StaticPropLumpV6> for StaticPropLump {
fn from(from: StaticPropLumpV6) -> Self {
StaticPropLump {
origin: from.origin,
angles: from.angles,
prop_type: from.prop_type,
first_leaf: from.first_leaf,
leaf_count: from.leaf_count,
solid: from.solid,
skin: from.skin,
fade_min_distance: from.fade_min_distance,
fade_max_distance: from.fade_max_distance,
lighting_origin: from.lighting_origin,
forced_fade_scale: from.forced_fade_scale,
min_dx_level: from.min_dx_level,
max_dx_level: from.max_dx_level,
flags: from.flags.into(),
lightmap_resolution: Default::default(),
}
}
}
impl From<StaticPropLumpV10> for StaticPropLump {
fn from(from: StaticPropLumpV10) -> Self {
StaticPropLump {
origin: from.origin,
angles: from.angles,
prop_type: from.prop_type,
first_leaf: from.first_leaf,
leaf_count: from.leaf_count,
solid: from.solid,
skin: from.skin,
fade_min_distance: from.fade_min_distance,
fade_max_distance: from.fade_max_distance,
lighting_origin: from.lighting_origin,
forced_fade_scale: from.forced_fade_scale,
min_dx_level: from.min_dx_level,
max_dx_level: from.max_dx_level,
flags: from.flags,
lightmap_resolution: from.lightmap_resolution,
}
}
}

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@ -1,9 +1,11 @@
mod displacement;
mod entity;
mod game;
mod vector;
pub use self::displacement::*;
pub use self::entity::*;
pub use self::game::*;
pub use self::vector::*;
use crate::bspfile::LumpType;
use crate::StringError;
@ -101,6 +103,18 @@ bitflags! {
#[derive(Debug, Clone)]
pub struct FixedString<const LEN: usize>(ArrayString<LEN>);
impl<const N: usize> AsRef<str> for FixedString<N> {
fn as_ref(&self) -> &str {
self.as_str()
}
}
impl<const N: usize> FixedString<N> {
pub fn as_str(&self) -> &str {
self.0.as_str()
}
}
impl<const LEN: usize> Display for FixedString<LEN> {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
Display::fmt(&self.0, f)