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prepare for release

This commit is contained in:
Robin Appelman 2025-03-02 15:15:47 +01:00
commit 472d2106aa
8 changed files with 86 additions and 708 deletions

45
Cargo.lock generated
View file

@ -899,10 +899,40 @@ dependencies = [
"serde", "serde",
"static_assertions", "static_assertions",
"thiserror 2.0.11", "thiserror 2.0.11",
"vdf-reader", "vbsp-entities-tf2",
"vdf-reader 0.3.0",
"zip-lzma", "zip-lzma",
] ]
[[package]]
name = "vbsp"
version = "0.7.0"
source = "git+https://github.com/krakow10/vbsp?rev=06ac1fdd29618db154a81fbc4ceb3cfe558d2671#06ac1fdd29618db154a81fbc4ceb3cfe558d2671"
dependencies = [
"ahash",
"arrayvec",
"binrw",
"bitflags",
"bv",
"cgmath",
"itertools 0.14.0",
"lzma-rs",
"num_enum",
"serde",
"static_assertions",
"thiserror 2.0.11",
"vdf-reader 0.2.0",
"zip-lzma",
]
[[package]]
name = "vbsp-entities-tf2"
version = "0.1.0"
dependencies = [
"serde",
"vbsp 0.7.0 (git+https://github.com/krakow10/vbsp?rev=06ac1fdd29618db154a81fbc4ceb3cfe558d2671)",
]
[[package]] [[package]]
name = "vdf-reader" name = "vdf-reader"
version = "0.2.0" version = "0.2.0"
@ -916,6 +946,19 @@ dependencies = [
"thiserror 1.0.69", "thiserror 1.0.69",
] ]
[[package]]
name = "vdf-reader"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4c92e6cbd97e3aefd917c537080b085a4cb926461dddf98daab9a370972ffdfe"
dependencies = [
"logos",
"miette",
"parse-display",
"serde",
"thiserror 2.0.11",
]
[[package]] [[package]]
name = "version_check" name = "version_check"
version = "0.9.5" version = "0.9.5"

View file

@ -25,24 +25,17 @@ zip = { package = "zip-lzma", version = "0.6.3", default-features = false, featu
itertools = "0.14.0" itertools = "0.14.0"
ahash = "0.8.11" ahash = "0.8.11"
serde = "1.0.218" serde = "1.0.218"
vdf-reader = "0.2.0" vdf-reader = "0.3.0"
[dev-dependencies] [dev-dependencies]
obj = "0.10" obj = "0.10"
main_error = "0.1.2" main_error = "0.1.2"
criterion = "0.5.1" criterion = "0.5.1"
vbsp-entities-tf2 = { version = "0.1.0-egg", path = "../rust/vbsp-entities/tf2" }
[profile.dev] [profile.dev]
opt-level = 2 opt-level = 2
[features]
default = ["basic"]
basic = []
[[bench]] [[bench]]
name = "bench" name = "bench"
harness = false harness = false
[[example]]
name = "parse"
required-features = ["basic"]

View file

@ -1,13 +1,10 @@
#[allow(unused_imports)]
use std::ops::Deref;
fn main() -> Result<(), vbsp::BspError> { fn main() -> Result<(), vbsp::BspError> {
let mut args = std::env::args(); let mut args = std::env::args();
let _ = args.next(); let _ = args.next();
let data = std::fs::read(args.next().expect("No demo file provided"))?; let data = std::fs::read(args.next().expect("No demo file provided"))?;
let bsp = vbsp::Bsp::read(&data)?; let bsp = vbsp::Bsp::read(&data)?;
for prop in bsp.entities.iter() { for prop in bsp.entities.iter() {
match prop.parse::<vbsp::basic::Entity>() { match prop.parse::<vbsp::GenericEntity>() {
Ok(prop) => { Ok(prop) => {
println!("{:#?}", prop) println!("{:#?}", prop)
} }

View file

@ -0,0 +1,20 @@
use vbsp_entities_tf2::Entity;
fn main() -> Result<(), vbsp::BspError> {
let mut args = std::env::args();
let _ = args.next();
let data = std::fs::read(args.next().expect("No demo file provided"))?;
let bsp = vbsp::Bsp::read(&data)?;
for prop in bsp.entities.iter() {
match prop.parse::<Entity>() {
Ok(prop) => {
println!("{:#?}", prop)
}
Err(e) => {
println!("Failed parsing {}: {:#}", prop.as_str(), e);
}
}
}
Ok(())
}

18
flake.lock generated
View file

@ -2,11 +2,11 @@
"nodes": { "nodes": {
"crane": { "crane": {
"locked": { "locked": {
"lastModified": 1733688869, "lastModified": 1739936662,
"narHash": "sha256-KrhxxFj1CjESDrL5+u/zsVH0K+Ik9tvoac/oFPoxSB8=", "narHash": "sha256-x4syUjNUuRblR07nDPeLDP7DpphaBVbUaSoeZkFbGSk=",
"owner": "ipetkov", "owner": "ipetkov",
"repo": "crane", "repo": "crane",
"rev": "604637106e420ad99907cae401e13ab6b452e7d9", "rev": "19de14aaeb869287647d9461cbd389187d8ecdb7",
"type": "github" "type": "github"
}, },
"original": { "original": {
@ -44,11 +44,11 @@
"rust-overlay": "rust-overlay" "rust-overlay": "rust-overlay"
}, },
"locked": { "locked": {
"lastModified": 1735052218, "lastModified": 1740783063,
"narHash": "sha256-I30wh6G8fSUO4EseexxiDXcxyUhXR6C8BvEeKn6xyfE=", "narHash": "sha256-nJ/tvNBWFNJtwtNG/KsqtVq4p3aitkEb1pRW0qHvmsk=",
"owner": "icewind1991", "owner": "icewind1991",
"repo": "mill-scale", "repo": "mill-scale",
"rev": "7e45bb598ff63a8416ee3c26743b20644563bd93", "rev": "591ea924cfd3cd7932b385341fb0aad0a935bb46",
"type": "github" "type": "github"
}, },
"original": { "original": {
@ -88,11 +88,11 @@
] ]
}, },
"locked": { "locked": {
"lastModified": 1733884434, "lastModified": 1740277845,
"narHash": "sha256-8GXR9kC07dyOIshAyfZhG11xfvBRSZzYghnZ2weOKJU=", "narHash": "sha256-NNU0CdiaSbAeZ8tpDG4aFi9qtcdlItRvk8Xns9oBrVU=",
"owner": "oxalica", "owner": "oxalica",
"repo": "rust-overlay", "repo": "rust-overlay",
"rev": "d0483df44ddf0fd1985f564abccbe568e020ddf2", "rev": "f933070c29f9c1c5457447a51903f27f76ebb519",
"type": "github" "type": "github"
}, },
"original": { "original": {

View file

@ -2,14 +2,13 @@ use crate::error::EntityParseError;
use crate::{Angles, Vector}; use crate::{Angles, Vector};
use serde::de::{Error, Unexpected}; use serde::de::{Error, Unexpected};
use serde::{Deserialize, Deserializer}; use serde::{Deserialize, Deserializer};
use std::collections::HashMap;
use std::fmt; use std::fmt;
use std::fmt::Debug; use std::fmt::Debug;
use std::str::FromStr; use std::str::FromStr;
use vdf_reader::entry::Entry;
use vdf_reader::VdfError; use vdf_reader::VdfError;
#[cfg(feature = "basic")]
pub mod basic;
#[derive(Clone)] #[derive(Clone)]
pub struct Entities { pub struct Entities {
pub entities: String, pub entities: String,
@ -367,3 +366,11 @@ impl serde::de::Visitor<'_> for BoolVisitor {
pub fn deserialize_bool<'de, D: Deserializer<'de>>(deserializer: D) -> Result<bool, D::Error> { pub fn deserialize_bool<'de, D: Deserializer<'de>>(deserializer: D) -> Result<bool, D::Error> {
deserializer.deserialize_any(BoolVisitor) deserializer.deserialize_any(BoolVisitor)
} }
#[derive(Clone, Debug, Deserialize)]
pub struct GenericEntity {
#[serde(rename = "classname")]
pub class: String,
#[serde(flatten)]
pub data: HashMap<String, Entry>,
}

View file

@ -1,656 +0,0 @@
use crate::deserialize_bool;
use crate::{Angles, Color, LightColor, Negated, Vector};
use serde::Deserialize;
#[derive(Debug, Clone, Deserialize)]
#[non_exhaustive]
#[serde(tag = "classname")]
pub enum Entity<'a> {
#[serde(rename = "point_spotlight")]
SpotLight(SpotLight),
#[serde(rename = "light")]
Light(Light),
#[serde(rename = "light_spot")]
LightSpot(LightSpot),
#[serde(rename = "prop_dynamic")]
#[serde(borrow)]
PropDynamic(PropDynamic<'a>),
#[serde(rename = "prop_dynamic_override")]
#[serde(borrow)]
PropDynamicOverride(PropDynamicOverride<'a>),
#[serde(rename = "prop_physics_multiplayer")]
#[serde(borrow)]
PropPhysics(PropDynamic<'a>),
#[serde(rename = "env_sprite")]
#[serde(borrow)]
EnvSprite(EnvSprite<'a>),
#[serde(rename = "info_player_teamspawn")]
#[serde(borrow)]
Spawn(Spawn<'a>),
#[serde(rename = "func_regenerate")]
#[serde(borrow)]
Regenerate(Regenerate<'a>),
#[serde(rename = "func_respawnroom")]
RespawnRoom(RespawnRoom<'a>),
#[serde(rename = "func_door")]
Door(Door<'a>),
#[serde(rename = "worldspawn")]
WorldSpawn(WorldSpawn<'a>),
#[serde(rename = "info_observer_point")]
#[serde(borrow)]
ObserverPoint(ObserverPoint<'a>),
#[serde(rename = "func_brush")]
#[serde(borrow)]
Brush(BrushEntity<'a>),
#[serde(rename = "func_illusionary")]
#[serde(borrow)]
BrushIllusionary(BrushEntity<'a>),
#[serde(rename = "func_wall")]
#[serde(borrow)]
BrushWall(BrushEntity<'a>),
#[serde(rename = "func_wall_toggle")]
#[serde(borrow)]
BrushWallToggle(BrushEntity<'a>),
#[serde(rename = "item_ammopack_small")]
AmmoPackSmall(AmmoPack),
#[serde(rename = "item_ammopack_medium")]
AmmoPackMedium(AmmoPack),
#[serde(rename = "item_ammopack_full")]
HealthPackFull(HealthPack),
#[serde(rename = "item_healthkit_small")]
HealthPackSmall(HealthPack),
#[serde(rename = "item_healthkit_medium")]
HealthPackMedium(HealthPack),
#[serde(rename = "item_healthkit_full")]
AmmoPackFull(AmmoPack),
#[serde(rename = "env_lightglow")]
LightGlow(LightGlow),
#[serde(rename = "trigger_multiple")]
#[serde(borrow)]
TriggerMultiple(TriggerMultiple<'a>),
#[serde(rename = "logic_relay")]
LogicRelay(LogicRelay<'a>),
#[serde(rename = "filter_activator_tfteam")]
#[serde(borrow)]
FilterActivatorTeam(FilterActivatorTeam<'a>),
#[serde(rename = "logic_auto")]
LogicAuto(LogicAuto<'a>),
#[serde(rename = "func_dustmotes")]
DustMotes(DustMotes<'a>),
#[serde(rename = "sky_camera")]
SkyCamera(SkyCamera),
#[serde(rename = "path_track")]
PathTrack(PathTrack<'a>),
#[serde(rename = "env_soundscape_proxy")]
#[serde(borrow)]
SoundScapeProxy(SoundScapeProxy<'a>),
#[serde(rename = "func_respawnroomvisualizer")]
#[serde(borrow)]
RespawnVisualizer(RespawnVisualizer<'a>),
#[serde(rename = "info_particle_system")]
#[serde(borrow)]
ParticleSystem(ParticleSystem<'a>),
#[serde(rename = "team_control_point")]
#[serde(borrow)]
TeamControlPoint(TeamControlPoint<'a>),
#[serde(rename = "func_areaportal")]
AreaPortal(AreaPortal),
#[serde(rename = "game_text")]
#[serde(borrow)]
GameText(GameText<'a>),
#[serde(rename = "keyframe_rope")]
#[serde(borrow)]
RopeKeyFrame(RopeKeyFrame<'a>),
#[serde(rename = "move_rope")]
RopeMove(RopeMove<'a>),
#[serde(rename = "tf_gamerules")]
#[serde(borrow)]
GameRules(GameRules<'a>),
#[serde(rename = "tf_logic_koth")]
KothLogic(KothLogic),
#[serde(rename = "ambient_generic")]
#[serde(borrow)]
AmbientGeneric(AmbientGeneric<'a>),
#[serde(rename = "logic_case")]
#[serde(borrow)]
LogicCase(LogicCase<'a>),
#[serde(rename = "func_occluder")]
#[serde(borrow)]
Occluder(Occluder<'a>),
}
#[derive(Debug, Clone, Deserialize)]
pub struct Light {
pub origin: Vector,
#[serde(rename = "_light")]
pub light: LightColor,
}
#[derive(Debug, Clone, Deserialize)]
pub struct SpotLight {
pub origin: Vector,
pub angles: Angles,
#[serde(rename = "rendercolor")]
pub color: Color,
#[serde(rename = "spotlightwidth")]
pub cone: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct LightSpot {
pub origin: Vector,
pub angles: Angles,
#[serde(rename = "_light")]
pub light: LightColor,
#[serde(rename = "_cone")]
pub cone: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct PropDynamic<'a> {
pub angles: Angles,
#[serde(rename = "disablereceiveshadows", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub disable_receive_shadows: bool,
#[serde(rename = "disableshadows", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub disable_shadows: bool,
#[serde(rename = "modelscale")]
pub scale: f32,
pub model: &'a str,
pub origin: Vector,
#[serde(rename = "rendercolor")]
pub color: Color,
#[serde(rename = "targetname", default)]
pub name: Option<&'a str>,
#[serde(rename = "parentname", default)]
pub parent: Option<&'a str>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct PropDynamicOverride<'a> {
pub angles: Angles,
#[serde(rename = "disablereceiveshadows", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub disable_receive_shadows: bool,
#[serde(rename = "disableshadows", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub disable_shadows: bool,
#[serde(rename = "modelscale")]
pub scale: f32,
pub model: &'a str,
pub origin: Vector,
#[serde(rename = "rendercolor")]
pub color: Color,
#[serde(rename = "targetname", default)]
pub name: Option<&'a str>,
#[serde(rename = "parentname", default)]
pub parent: Option<&'a str>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct EnvSprite<'a> {
pub origin: Vector,
pub scale: f32,
pub model: &'a str,
#[serde(rename = "rendercolor")]
pub color: Color,
}
#[derive(Debug, Clone, Deserialize)]
pub struct Spawn<'a> {
pub origin: Vector,
pub angles: Angles,
#[serde(rename = "targetname", default)]
pub target: Option<&'a str>,
#[serde(rename = "controlpoint", default)]
pub control_point: Option<&'a str>,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
#[serde(rename = "teamnum")]
pub team: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct RespawnRoom<'a> {
#[serde(rename = "targetname", default)]
pub target: Option<&'a str>,
pub model: &'a str,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
#[serde(rename = "teamnum")]
pub team: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct Regenerate<'a> {
#[serde(rename = "associatedmodel")]
pub associated_model: &'a str,
pub model: &'a str,
#[serde(rename = "teamnum")]
pub team: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct Door<'a> {
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target: &'a str,
pub speed: f32,
#[serde(rename = "forceclosed", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub force_closed: bool,
#[serde(rename = "movedir")]
pub move_direction: Vector,
pub model: &'a str,
}
#[derive(Debug, Clone, Deserialize)]
pub struct AmmoPack {
pub origin: Vector,
}
#[derive(Debug, Clone, Deserialize)]
pub struct HealthPack {
pub origin: Vector,
}
#[derive(Debug, Clone, Deserialize)]
pub struct WorldSpawn<'a> {
#[serde(rename = "world_mins")]
pub min: Vector,
#[serde(rename = "world_maxs")]
pub max: Vector,
#[serde(rename = "detailvbsp")]
pub detail_vbsp: &'a str,
#[serde(rename = "detailmaterial")]
pub detail_material: &'a str,
#[serde(default)]
pub comment: Option<&'a str>,
#[serde(rename = "skyname")]
pub skybox: &'a str,
#[serde(rename = "mapversion")]
pub version: u32,
}
#[derive(Debug, Clone, Deserialize)]
pub struct ObserverPoint<'a> {
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
pub angles: Angles,
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target: Option<&'a str>,
#[serde(rename = "parentname", default)]
pub parent: Option<&'a str>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct BrushEntity<'a> {
pub model: &'a str,
pub origin: Vector,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
#[serde(rename = "rendercolor")]
pub color: Color,
}
#[derive(Debug, Clone, Deserialize)]
pub struct LightGlow {
pub origin: Vector,
#[serde(rename = "verticalglowsize")]
pub vertical_size: u32,
#[serde(rename = "horizontalhlowsize")]
pub horizontal_size: u32,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
#[serde(rename = "rendercolor")]
pub color: Color,
#[serde(rename = "mindist")]
pub min_distance: u32,
#[serde(rename = "maxdist")]
pub max_distance: u32,
}
#[derive(Debug, Clone, Deserialize)]
pub struct TriggerMultiple<'a> {
pub model: &'a str,
pub origin: Vector,
#[serde(rename = "onstarttouch", default)]
pub start_touch: Option<&'a str>,
#[serde(rename = "onstarttouchall", default)]
pub start_touch_all: Option<&'a str>,
#[serde(rename = "onendtouch", default)]
pub end_touch: Option<&'a str>,
#[serde(rename = "onendtouchall", default)]
pub end_touch_all: Option<&'a str>,
#[serde(rename = "onnottouching", default)]
pub not_touching: Option<&'a str>,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
#[serde(rename = "filtername", default)]
pub filter: Option<&'a str>,
pub wait: Option<u32>,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
}
#[derive(Debug, Clone, Deserialize)]
pub struct FilterActivatorTeam<'a> {
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
#[serde(rename = "negated", default)]
pub negated: Option<Negated>,
#[serde(rename = "teamnum", default)]
pub team: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct LogicRelay<'a> {
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
#[serde(rename = "ontrigger", default)]
pub on_trigger: Option<&'a str>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct LogicAuto<'a> {
pub origin: Vector,
#[serde(rename = "onmapspawn", default)]
pub on_map_spawn: Option<&'a str>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct DustMotes<'a> {
#[serde(default)]
pub origin: Vector,
pub model: &'a str,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
#[serde(rename = "color")]
pub color: Color,
#[serde(rename = "spawnrate")]
pub spawn_rate: u32,
#[serde(rename = "sizemin")]
pub size_min: u32,
#[serde(rename = "sizemax")]
pub size_max: u32,
#[serde(rename = "alpha")]
pub alpha: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct SkyCamera {
pub origin: Vector,
#[serde(rename = "fogenable")]
#[serde(deserialize_with = "deserialize_bool")]
pub fog: bool,
#[serde(deserialize_with = "deserialize_bool")]
pub use_angles: bool,
#[serde(rename = "fogstart")]
pub fog_start: f32,
#[serde(rename = "fogend")]
pub fog_end: f32,
pub angles: Angles,
#[serde(rename = "fogdir")]
pub direction: Vector,
pub scale: u32,
#[serde(rename = "fogcolor")]
pub color: Color,
#[serde(rename = "fogcolor2", default)]
pub color2: Option<Color>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct PathTrack<'a> {
pub origin: Vector,
#[serde(default)]
pub target: Option<&'a str>,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
#[serde(rename = "orientationtype", default)]
pub orientation_type: u8,
pub angles: Angles,
pub radius: f32,
pub speed: f32,
}
#[derive(Debug, Clone, Deserialize)]
pub struct SoundScapeProxy<'a> {
pub origin: Vector,
pub radius: f32,
#[serde(rename = "mainsoundscapename")]
pub main_name: &'a str,
}
#[derive(Debug, Clone, Deserialize)]
pub struct RespawnVisualizer<'a> {
pub origin: Vector,
#[serde(rename = "respawnroomname")]
pub room_name: &'a str,
#[serde(rename = "rendercolor")]
pub color: Color,
#[serde(deserialize_with = "deserialize_bool")]
pub solid_to_enemies: bool,
}
#[derive(Debug, Clone, Deserialize)]
pub struct ParticleSystem<'a> {
pub origin: Vector,
pub angles: Angles,
#[serde(rename = "targetname")]
pub target_name: Option<&'a str>,
pub effect_name: &'a str,
#[serde(default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_active: bool,
}
#[derive(Debug, Clone, Deserialize)]
pub struct TeamControlPoint<'a> {
pub origin: Vector,
pub angles: Angles,
#[serde(rename = "targetname")]
pub target_name: &'a str,
pub point_warn_sound: &'a str,
pub team_model_0: &'a str,
pub team_model_2: &'a str,
pub team_model_3: &'a str,
pub team_icon_0: &'a str,
pub team_icon_2: &'a str,
pub team_icon_3: &'a str,
#[serde(default)]
pub point_default_owner: u8,
#[serde(rename = "startdisabled", default)]
#[serde(deserialize_with = "deserialize_bool")]
pub start_disabled: bool,
}
#[derive(Debug, Clone, Deserialize)]
pub struct AreaPortal {
#[serde(rename = "portalversion")]
pub version: u8,
#[serde(rename = "portalnumber")]
pub number: u8,
#[serde(rename = "startopen")]
#[serde(deserialize_with = "deserialize_bool")]
pub start_open: bool,
}
#[derive(Debug, Clone, Deserialize)]
pub struct GameText<'a> {
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
pub message: &'a str,
pub color: Color,
#[serde(rename = "fadein")]
pub fade_in: f32,
#[serde(rename = "fadeout")]
pub fade_out: f32,
pub x: f32,
pub y: f32,
#[serde(rename = "holdtime")]
pub hold_time: f32,
#[serde(rename = "fxtime")]
pub fx_time: f32,
pub channel: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct RopeKeyFrame<'a> {
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
#[serde(rename = "ropematerial")]
pub material: &'a str,
#[serde(rename = "dangling")]
#[serde(deserialize_with = "deserialize_bool")]
pub dangling: bool,
#[serde(rename = "barbed")]
#[serde(deserialize_with = "deserialize_bool")]
pub barbed: bool,
#[serde(rename = "breakable")]
#[serde(deserialize_with = "deserialize_bool")]
pub breakable: bool,
#[serde(rename = "texturescale")]
pub texture_scale: f32,
#[serde(rename = "collide")]
#[serde(deserialize_with = "deserialize_bool")]
pub collide: bool,
#[serde(rename = "width")]
pub width: f32,
#[serde(rename = "slack")]
pub slack: f32,
#[serde(rename = "movespeed")]
pub move_speed: f32,
#[serde(rename = "subdiv")]
pub sub_div: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct RopeMove<'a> {
pub origin: Vector,
#[serde(rename = "ropematerial")]
pub material: &'a str,
#[serde(rename = "texturescale")]
pub texture_scale: f32,
#[serde(rename = "slack")]
pub slack: f32,
#[serde(rename = "width")]
pub width: f32,
#[serde(rename = "dangling")]
#[serde(deserialize_with = "deserialize_bool")]
pub dangling: bool,
#[serde(rename = "barbed")]
#[serde(deserialize_with = "deserialize_bool")]
pub barbed: bool,
#[serde(rename = "breakable")]
#[serde(deserialize_with = "deserialize_bool")]
pub breakable: bool,
#[serde(rename = "positioninterpolator")]
pub interpolator: u8,
#[serde(rename = "movespeed")]
pub move_speed: f32,
#[serde(rename = "type")]
pub ty: u8,
#[serde(rename = "nextkey")]
pub next_key: &'a str,
#[serde(rename = "subdiv")]
pub sub_div: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct GameRules<'a> {
pub origin: Vector,
#[serde(rename = "targetname", default)]
pub target_name: Option<&'a str>,
#[serde(default)]
#[serde(deserialize_with = "deserialize_bool")]
pub ctf_overtime: bool,
#[serde(default)]
pub hud_type: u32,
}
#[derive(Debug, Clone, Deserialize)]
pub struct KothLogic {
pub origin: Vector,
pub unlock_point: u32,
pub timer_length: u32,
}
#[derive(Debug, Clone, Deserialize)]
#[serde(rename_all = "lowercase")]
pub struct AmbientGeneric<'a> {
pub origin: Vector,
#[serde(rename = "volstart", default)]
pub volume_start: f32,
#[serde(rename = "spin_up", default)]
pub spin_up: f32,
#[serde(rename = "spin_down", default)]
pub spin_down: f32,
#[serde(rename = "spawn_flags", default)]
pub spawn_flags: u32,
#[serde(rename = "radius", default)]
pub radius: f32,
#[serde(rename = "preset", default)]
pub preset: u32,
#[serde(rename = "pitch_start", default)]
pub pitch_start: f32,
#[serde(rename = "pitch", default)]
pub pitch: f32,
pub message: &'a str,
#[serde(rename = "lfo_type", default)]
pub lfo_type: u32,
#[serde(rename = "lfo_rate", default)]
pub lfo_rate: u32,
#[serde(rename = "lfo_mod_vol", default)]
pub lfo_mod_vol: f32,
#[serde(rename = "lfomodpitch", default)]
pub lfo_mod_pitch: f32,
#[serde(rename = "health", default)]
pub health: u8,
#[serde(rename = "fadeoutsec", default)]
pub fade_out_secs: f32,
#[serde(rename = "fadeinsec", default)]
pub fade_in_secs: f32,
#[serde(rename = "cspinup", default)]
pub c_spin_up: f32,
}
#[derive(Debug, Clone, Deserialize)]
#[serde(rename_all = "lowercase")]
pub struct LogicCase<'a> {
pub origin: Vector,
#[serde(rename = "targetname")]
pub target_name: Option<&'a str>,
#[serde(rename = "oncase01")]
pub oncase_01: Option<&'a str>,
#[serde(rename = "oncase02")]
pub oncase_02: Option<&'a str>,
#[serde(rename = "oncase03")]
pub oncase_03: Option<&'a str>,
#[serde(rename = "oncase04")]
pub oncase_04: Option<&'a str>,
#[serde(rename = "oncase05")]
pub oncase_05: Option<&'a str>,
}
#[derive(Debug, Clone, Deserialize)]
#[serde(rename_all = "lowercase")]
pub struct Occluder<'a> {
#[serde(rename = "occludernumber", default)]
pub occluder_number: u32,
pub model: &'a str,
#[serde(rename = "startactive", deserialize_with = "deserialize_bool")]
pub start_active: bool,
}

View file

@ -21,29 +21,3 @@ impl<'a> Handle<'a, StaticPropLump> {
} }
} }
} }
#[cfg(feature = "basic")]
impl<'a> crate::basic::PropDynamic<'a> {
pub fn as_prop_placement(&self) -> PropPlacement<'a> {
PropPlacement {
model: self.model,
rotation: self.angles.as_quaternion(),
scale: self.scale,
origin: self.origin,
skin: 0,
}
}
}
#[cfg(feature = "basic")]
impl<'a> crate::basic::PropDynamicOverride<'a> {
pub fn as_prop_placement(&self) -> PropPlacement<'a> {
PropPlacement {
model: self.model,
rotation: self.angles.as_quaternion(),
scale: self.scale,
origin: self.origin,
skin: 0,
}
}
}