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fix uv scaling
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1 changed files with 6 additions and 2 deletions
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@ -131,14 +131,18 @@ impl<'a> Handle<'a, TextureInfo> {
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(self.texture_scale[0] * pos.x
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+ self.texture_scale[1] * pos.y
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+ self.texture_scale[2] * pos.z)
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/ self.texture_data().height as f32
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/ self.texture_data().width as f32
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}
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pub fn v(&self, pos: Vector) -> f32 {
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(self.texture_transform[0] * pos.x
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+ self.texture_transform[1] * pos.y
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+ self.texture_transform[2] * pos.z)
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/ self.texture_data().width as f32
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/ self.texture_data().height as f32
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}
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pub fn uv(&self, pos: Vector) -> [f32; 2] {
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[self.u(pos), self.v(pos)]
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}
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}
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