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entities codegen v2

This commit is contained in:
Quaternions 2025-02-13 16:24:23 -08:00
commit b3a87bbe88

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@ -167,9 +167,11 @@ pub enum Entity<'a> {
#[serde(borrow)]
KeyframeRope(KeyframeRope<'a>),
#[serde(rename = "light")]
Light(Light),
#[serde(borrow)]
Light(Light<'a>),
#[serde(rename = "light_environment")]
LightEnvironment(LightEnvironment),
#[serde(borrow)]
LightEnvironment(LightEnvironment<'a>),
#[serde(rename = "logic_auto")]
#[serde(borrow)]
LogicAuto(LogicAuto<'a>),
@ -366,7 +368,7 @@ pub struct EnvEntityMaker<'a> {
pub entitytemplate: &'a str,
pub onentityspawned: &'a str,
pub origin: Vector,
pub postspawndirection: Color,
pub postspawndirection: Vector,
pub postspawndirectionvariance: f32,
#[serde(deserialize_with = "bool_from_int")]
#[serde(default)]
@ -498,7 +500,7 @@ pub struct EnvShooter<'a> {
pub delay: u8,
#[serde(deserialize_with = "bool_from_int")]
pub disablereceiveshadows: bool,
pub gibangles: Color,
pub gibangles: Angles,
#[serde(deserialize_with = "bool_from_int")]
pub gibgravityscale: bool,
pub m_flgiblife: f32,
@ -770,7 +772,7 @@ pub struct FuncBreakable<'a> {
pub exploderadius: bool,
#[serde(deserialize_with = "bool_from_int")]
pub explosion: bool,
pub gibdir: Color,
pub gibdir: Vector,
pub health: u16,
pub material: u8,
#[serde(deserialize_with = "bool_from_int")]
@ -823,7 +825,7 @@ pub struct FuncButton<'a> {
#[serde(deserialize_with = "bool_from_int")]
pub locked_sound: bool,
pub model: &'a str,
pub movedir: Color,
pub movedir: Vector,
#[serde(default)]
pub ondamaged: Option<&'a str>,
#[serde(default)]
@ -864,7 +866,7 @@ pub struct FuncConveyor<'a> {
#[serde(deserialize_with = "bool_from_int")]
pub disableshadows: bool,
pub model: &'a str,
pub movedir: Color,
pub movedir: Vector,
pub renderamt: u8,
pub rendercolor: Color,
#[serde(deserialize_with = "bool_from_int")]
@ -984,7 +986,7 @@ pub struct FuncPhysbox<'a> {
pub explosion: bool,
#[serde(deserialize_with = "bool_from_int")]
pub forcetoenablemotion: bool,
pub gibdir: Color,
pub gibdir: Vector,
#[serde(deserialize_with = "bool_from_int")]
pub health: bool,
#[serde(deserialize_with = "bool_from_int")]
@ -999,7 +1001,7 @@ pub struct FuncPhysbox<'a> {
pub parentname: &'a str,
#[serde(deserialize_with = "bool_from_int")]
pub performancemode: bool,
pub preferredcarryangles: Color,
pub preferredcarryangles: Angles,
#[serde(deserialize_with = "bool_from_int")]
pub pressuredelay: bool,
#[serde(deserialize_with = "bool_from_int")]
@ -1036,7 +1038,7 @@ pub struct FuncPhysboxMultiplayer<'a> {
pub explosion: bool,
#[serde(deserialize_with = "bool_from_int")]
pub forcetoenablemotion: bool,
pub gibdir: Color,
pub gibdir: Vector,
#[serde(deserialize_with = "bool_from_int")]
pub health: bool,
pub massscale: f32,
@ -1049,7 +1051,7 @@ pub struct FuncPhysboxMultiplayer<'a> {
pub origin: Vector,
#[serde(deserialize_with = "bool_from_int")]
pub performancemode: bool,
pub preferredcarryangles: Color,
pub preferredcarryangles: Angles,
#[serde(deserialize_with = "bool_from_int")]
pub pressuredelay: bool,
#[serde(deserialize_with = "bool_from_int")]
@ -1214,7 +1216,7 @@ pub struct FuncWaterAnalog<'a> {
#[serde(default)]
pub disableshadows: bool,
pub model: &'a str,
pub movedir: Color,
pub movedir: Vector,
pub movedistance: u8,
pub origin: Vector,
#[serde(default)]
@ -1357,9 +1359,9 @@ pub struct KeyframeRope<'a> {
pub width: u8,
}
#[derive(Debug, Clone, Deserialize)]
pub struct Light {
pub struct Light<'a> {
pub _light: Color,
pub _lighthdr: Vector,
pub _lighthdr: &'a str,
#[serde(deserialize_with = "bool_from_int")]
pub _lightscalehdr: bool,
#[serde(deserialize_with = "bool_from_int")]
@ -1367,14 +1369,14 @@ pub struct Light {
pub origin: Vector,
}
#[derive(Debug, Clone, Deserialize)]
pub struct LightEnvironment {
pub _ambient: Color,
pub _ambienthdr: Vector,
pub struct LightEnvironment<'a> {
pub _ambient: &'a str,
pub _ambienthdr: &'a str,
#[serde(deserialize_with = "bool_from_int")]
#[serde(default)]
pub _ambientscalehdr: bool,
pub _light: Color,
pub _lighthdr: Vector,
pub _light: LightColor,
pub _lighthdr: &'a str,
#[serde(deserialize_with = "bool_from_int")]
#[serde(default)]
pub _lightscalehdr: bool,
@ -1833,7 +1835,7 @@ pub struct SkyCamera {
pub angles: Angles,
pub fogcolor: Color,
pub fogcolor2: Color,
pub fogdir: Color,
pub fogdir: Vector,
pub fogend: f32,
pub fogstart: f32,
pub origin: Vector,