mirror of
https://codeberg.org/icewind/vbsp.git
synced 2026-06-03 18:54:05 +02:00
added most of the q3 bsp format
This commit is contained in:
parent
3da9b27815
commit
d322159d1b
1 changed files with 303 additions and 70 deletions
335
src/lib.rs
335
src/lib.rs
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@ -1,49 +1,14 @@
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extern crate byteorder;
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use byteorder::{LittleEndian, ReadBytesExt};
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use std::fs::{File};
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use std::io::*;
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use std::path::{Path};
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#[derive(Debug)]
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pub struct Header {
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pub i: char,
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pub b: char,
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pub s: char,
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pub p : char
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}
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#[derive(Debug)]
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pub struct DirEntry {
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pub offset: i32,
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pub length : i32
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}
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#[derive(Debug)]
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pub struct Entity {
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pub entities: String
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}
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#[derive(Debug)]
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pub struct Texture {
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pub name : String,
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pub flags : i32,
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pub contents : i32
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}
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#[derive(Debug)]
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pub struct Plane {
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pub normal: [f32; 3],
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pub dist : f32
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}
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#[derive(Debug)]
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pub struct BSP {
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pub header : Header,
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pub dir_entries : Vec<DirEntry>,
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pub entities : Entity,
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pub textures : Vec<Texture>,
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pub planes : Vec<Plane>,
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pub p: char,
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}
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fn read_header(cursor: &mut Cursor<Vec<u8>>) -> Result<Header> {
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@ -51,23 +16,42 @@ fn read_header(cursor : &mut Cursor<Vec<u8>>) -> Result<Header> {
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let b = cursor.read_u8()? as char;
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let s = cursor.read_u8()? as char;
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let p = cursor.read_u8()? as char;
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Ok(Header {i : i, b : b, s : s, p : p})
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Ok(Header {
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i: i,
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b: b,
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s: s,
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p: p,
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})
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}
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fn read_version(cursor: &mut Cursor<Vec<u8>>) -> Result<i32> {
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cursor.read_i32::<LittleEndian>()
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}
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#[derive(Debug)]
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pub struct DirEntry {
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pub offset: i32,
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pub length: i32,
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}
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fn read_directories(cursor: &mut Cursor<Vec<u8>>) -> Result<Vec<DirEntry>> {
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let mut dir_entries = Vec::new();
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for _ in 0..16 {
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let offset = cursor.read_i32::<LittleEndian>()?;
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let length = cursor.read_i32::<LittleEndian>()?;
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dir_entries.push( DirEntry { offset : offset, length : length });
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dir_entries.push(DirEntry {
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offset: offset,
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length: length,
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});
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}
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Ok(dir_entries)
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}
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#[derive(Debug)]
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pub struct Entity {
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pub entities: String,
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}
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fn read_entities(cursor: &mut Cursor<Vec<u8>>, dir_entry: &DirEntry) -> Result<Entity> {
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let mut entities = Vec::with_capacity(dir_entry.length as usize);
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cursor.set_position(dir_entry.offset as u64);
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@ -75,13 +59,13 @@ fn read_entities(cursor : &mut Cursor<Vec<u8>>, dir_entry : &DirEntry) -> Result
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let data = cursor.read_u8()?;
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entities.push(data);
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}
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let entities = String::from_utf8(entities).unwrap();
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Ok(Entity { entities: entities })
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}
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fn read_entry<F, T>(cursor : &mut Cursor<Vec<u8>>, dir_entry : &DirEntry, mut f : F ) -> Result<Vec<T>> where F : FnMut(&mut Cursor<Vec<u8>>) -> Result<T> {
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fn read_entry<F, T>(cursor: &mut Cursor<Vec<u8>>, dir_entry: &DirEntry, mut f: F) -> Result<Vec<T>>
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where F: FnMut(&mut Cursor<Vec<u8>>) -> Result<T>
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{
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let mut entries = Vec::new();
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cursor.set_position(dir_entry.offset as u64);
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let end_pos = (dir_entry.offset + dir_entry.length) as u64;
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@ -92,6 +76,13 @@ fn read_entry<F, T>(cursor : &mut Cursor<Vec<u8>>, dir_entry : &DirEntry, mut f
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Ok(entries)
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}
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#[derive(Debug)]
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pub struct Texture {
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pub name: String,
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pub flags: i32,
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pub contents: i32,
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}
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fn read_texture(cursor: &mut Cursor<Vec<u8>>) -> Result<Texture> {
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let mut texture = Vec::new();
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for _ in 0..64 {
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@ -103,7 +94,17 @@ fn read_texture(cursor : &mut Cursor<Vec<u8>>) -> Result<Texture> {
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let texture_name = String::from_utf8(texture).unwrap();
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let flags = cursor.read_i32::<LittleEndian>()?;
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let contents = cursor.read_i32::<LittleEndian>()?;
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Ok (Texture { name : texture_name, flags : flags, contents : contents })
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Ok(Texture {
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name: texture_name,
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flags: flags,
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contents: contents,
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})
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}
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#[derive(Debug)]
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pub struct Plane {
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pub normal: [f32; 3],
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pub dist: f32,
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}
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fn read_plane(cursor: &mut Cursor<Vec<u8>>) -> Result<Plane> {
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@ -111,26 +112,258 @@ fn read_plane(cursor : &mut Cursor<Vec<u8>>) -> Result<Plane> {
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let y = cursor.read_f32::<LittleEndian>()?;
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let z = cursor.read_f32::<LittleEndian>()?;
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let dist = cursor.read_f32::<LittleEndian>()?;
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let plane = Plane { normal : [x,y,z], dist : dist };
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let plane = Plane {
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normal: [x, y, z],
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dist: dist,
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};
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Ok(plane)
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}
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pub fn read_bsp(filename : &str) -> Result<BSP> {
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let path = Path::new(filename);
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let mut file = File::open(path).unwrap();
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let mut bytes = Vec::new();
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file.read_to_end(&mut bytes).unwrap();
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#[derive(Debug)]
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pub struct Node {
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pub plane: i32,
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pub children: [i32; 2],
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pub mins: [i32; 3],
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pub maxs: [i32; 3],
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}
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fn read_node(cursor: &mut Cursor<Vec<u8>>) -> Result<Node> {
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let plane = cursor.read_i32::<LittleEndian>()?;
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let children = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
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let mins = [cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?];
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let maxs = [cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?];
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let node = Node {
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plane: plane,
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children: children,
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mins: mins,
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maxs: maxs,
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};
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Ok(node)
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}
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#[derive(Debug)]
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pub struct Leaf {
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pub cluster: i32,
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pub area: i32,
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pub mins: [i32; 3],
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pub maxs: [i32; 3],
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pub leaf_face: i32,
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pub num_leaf_faces: i32,
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pub leaf_brush: i32,
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pub num_leaf_brushes: i32,
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}
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fn read_leaf(cursor: &mut Cursor<Vec<u8>>) -> Result<Leaf> {
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let cluster = cursor.read_i32::<LittleEndian>()?;
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let area = cursor.read_i32::<LittleEndian>()?;
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let mins = [cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?];
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let maxs = [cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?,
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cursor.read_i32::<LittleEndian>()?];
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let leaf_face = cursor.read_i32::<LittleEndian>()?;
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let num_leaf_faces = cursor.read_i32::<LittleEndian>()?;
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let leaf_brush = cursor.read_i32::<LittleEndian>()?;
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let num_leaf_brushes = cursor.read_i32::<LittleEndian>()?;
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let leaf = Leaf {
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cluster: cluster,
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area: area,
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mins: mins,
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maxs: maxs,
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leaf_face: leaf_face,
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num_leaf_faces: num_leaf_faces,
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leaf_brush: leaf_brush,
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num_leaf_brushes: num_leaf_brushes,
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};
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Ok(leaf)
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}
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#[derive(Debug)]
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pub struct LeafFace {
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pub face: i32,
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}
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fn read_leaf_face(cursor: &mut Cursor<Vec<u8>>) -> Result<LeafFace> {
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let face = cursor.read_i32::<LittleEndian>()?;
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let leaf_face = LeafFace { face: face };
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Ok(leaf_face)
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}
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#[derive(Debug)]
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pub struct LeafBrush {
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pub brush: i32,
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}
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fn read_leaf_brush(cursor: &mut Cursor<Vec<u8>>) -> Result<LeafBrush> {
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let brush = cursor.read_i32::<LittleEndian>()?;
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let leaf_brush = LeafBrush { brush: brush };
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Ok(leaf_brush)
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}
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#[derive(Debug)]
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pub struct Model {
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pub mins: [f32; 3],
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pub maxs: [f32; 3],
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pub face: i32,
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pub num_faces: i32,
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pub brush: i32,
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pub num_brushes: i32,
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}
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fn read_model(cursor: &mut Cursor<Vec<u8>>) -> Result<Model> {
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let mins = [cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?];
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let maxs = [cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?];
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let face = cursor.read_i32::<LittleEndian>()?;
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let num_faces = cursor.read_i32::<LittleEndian>()?;
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let brush = cursor.read_i32::<LittleEndian>()?;
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let num_brushes = cursor.read_i32::<LittleEndian>()?;
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let model = Model {
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mins: mins,
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maxs: maxs,
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face: face,
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num_faces: num_faces,
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brush: brush,
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num_brushes: num_brushes,
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};
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Ok(model)
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}
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#[derive(Debug)]
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pub struct Brush {
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pub brush_side: i32,
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pub num_brush_sides: i32,
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pub texture: i32,
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}
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fn read_brush(cursor: &mut Cursor<Vec<u8>>) -> Result<Brush> {
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let brush_side = cursor.read_i32::<LittleEndian>()?;
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let num_brush_sides = cursor.read_i32::<LittleEndian>()?;
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let texture = cursor.read_i32::<LittleEndian>()?;
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let brush = Brush {
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brush_side: brush_side,
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num_brush_sides: num_brush_sides,
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texture: texture,
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};
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Ok(brush)
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}
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#[derive(Debug)]
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pub struct BrushSide {
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pub plane: i32,
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pub texture: i32,
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}
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fn read_brush_side(cursor: &mut Cursor<Vec<u8>>) -> Result<BrushSide> {
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let plane = cursor.read_i32::<LittleEndian>()?;
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let texture = cursor.read_i32::<LittleEndian>()?;
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let brush_side = BrushSide {
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plane: plane,
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texture: texture,
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};
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Ok(brush_side)
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}
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#[derive(Debug)]
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pub struct Vertex {
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pub position: [f32; 3],
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pub tex_coord1: [f32; 2],
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pub tex_coord2: [f32; 2],
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pub normal: [f32; 3],
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pub color: [u8; 4],
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}
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fn read_vertex(cursor: &mut Cursor<Vec<u8>>) -> Result<Vertex> {
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let position = [cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?];
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let tex_coord1 = [cursor.read_f32::<LittleEndian>()?, cursor.read_f32::<LittleEndian>()?];
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let tex_coord2 = [cursor.read_f32::<LittleEndian>()?, cursor.read_f32::<LittleEndian>()?];
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let normal = [cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?,
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cursor.read_f32::<LittleEndian>()?];
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let color = [cursor.read_u8()?, cursor.read_u8()?, cursor.read_u8()?, cursor.read_u8()?];
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let vertex = Vertex {
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position: position,
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tex_coord1: tex_coord1,
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tex_coord2: tex_coord2,
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normal: normal,
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color: color,
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};
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Ok(vertex)
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}
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#[derive(Debug)]
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pub struct MeshVert {
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pub offset: i32,
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}
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fn read_mesh_vert(cursor: &mut Cursor<Vec<u8>>) -> Result<MeshVert> {
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let offset = cursor.read_i32::<LittleEndian>()?;
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let mesh_vert = MeshVert { offset: offset };
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Ok(mesh_vert)
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}
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#[derive(Debug)]
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pub struct BSP {
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pub header: Header,
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pub dir_entries: Vec<DirEntry>,
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pub entities: Entity,
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pub textures: Vec<Texture>,
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pub planes: Vec<Plane>,
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pub nodes: Vec<Node>,
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pub leafs: Vec<Leaf>,
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pub leaf_faces: Vec<LeafFace>,
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pub leaf_brushes: Vec<LeafBrush>,
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pub models: Vec<Model>,
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pub brushes: Vec<Brush>,
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pub brush_sides: Vec<BrushSide>,
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pub vertexes: Vec<Vertex>,
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pub mesh_verts: Vec<MeshVert>,
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}
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pub fn read_bsp(bytes: Vec<u8>) -> Result<BSP> {
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let mut cursor = Cursor::new(bytes);
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let header = read_header(&mut cursor)?;
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let version = read_version(&mut cursor)?;
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assert_eq!(version, 0x2e);
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let dir_entries = read_directories(&mut cursor)?;
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let entities = read_entities(&mut cursor, &dir_entries[0])?;
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let textures = read_entry(&mut cursor, &dir_entries[1], read_texture)?; //read_textures(&mut cursor, &dir_entries[1])?;
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let textures = read_entry(&mut cursor, &dir_entries[1], read_texture)?;
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let planes = read_entry(&mut cursor, &dir_entries[2], read_plane)?;
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Ok ({ BSP { header : header,
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let nodes = read_entry(&mut cursor, &dir_entries[3], read_node)?;
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let leafs = read_entry(&mut cursor, &dir_entries[4], read_leaf)?;
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let leaf_faces = read_entry(&mut cursor, &dir_entries[5], read_leaf_face)?;
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let leaf_brushes = read_entry(&mut cursor, &dir_entries[6], read_leaf_brush)?;
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let models = read_entry(&mut cursor, &dir_entries[7], read_model)?;
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let brushes = read_entry(&mut cursor, &dir_entries[8], read_brush)?;
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let brush_sides = read_entry(&mut cursor, &dir_entries[9], read_brush_side)?;
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let vertexes = read_entry(&mut cursor, &dir_entries[10], read_vertex)?;
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let mesh_verts = read_entry(&mut cursor, &dir_entries[11], read_mesh_vert)?;
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Ok({
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BSP {
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header: header,
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dir_entries: dir_entries,
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entities: entities,
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textures: textures,
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planes : planes }})
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planes: planes,
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nodes: nodes,
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leafs: leafs,
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leaf_faces: leaf_faces,
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leaf_brushes: leaf_brushes,
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models: models,
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brushes: brushes,
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brush_sides: brush_sides,
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vertexes: vertexes,
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mesh_verts: mesh_verts,
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}
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})
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}
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