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Add vis data + make public API use slices

This commit is contained in:
Neil Danson 2017-09-27 21:58:38 +01:00
commit e6f20f03e1
2 changed files with 55 additions and 28 deletions

View file

@ -1,6 +1,6 @@
[package]
name = "quake3_loader"
version = "0.1.0"
version = "0.2.0"
authors = ["neild"]
homepage = "https://github.com/neildanson/quake3_loader"

View file

@ -11,7 +11,7 @@ pub struct Header {
pub p: char,
}
fn read_header(cursor: &mut Cursor<Vec<u8>>) -> Result<Header> {
fn read_header(cursor: &mut Cursor<&[u8]>) -> Result<Header> {
let i = cursor.read_u8()? as char;
let b = cursor.read_u8()? as char;
let s = cursor.read_u8()? as char;
@ -24,7 +24,7 @@ fn read_header(cursor: &mut Cursor<Vec<u8>>) -> Result<Header> {
})
}
fn read_version(cursor: &mut Cursor<Vec<u8>>) -> Result<i32> {
fn read_version(cursor: &mut Cursor<&[u8]>) -> Result<i32> {
cursor.read_i32::<LittleEndian>()
}
@ -34,9 +34,9 @@ pub struct DirEntry {
pub length: i32,
}
fn read_directories(cursor: &mut Cursor<Vec<u8>>) -> Result<Vec<DirEntry>> {
fn read_directories(cursor: &mut Cursor<&[u8]>) -> Result<Vec<DirEntry>> {
let mut dir_entries = Vec::new();
for _ in 0..16 {
for _ in 0..17 {
let offset = cursor.read_i32::<LittleEndian>()?;
let length = cursor.read_i32::<LittleEndian>()?;
dir_entries.push(DirEntry {
@ -52,7 +52,7 @@ pub struct Entity {
pub entities: String,
}
fn read_entities(cursor: &mut Cursor<Vec<u8>>, dir_entry: &DirEntry) -> Result<Entity> {
fn read_entities(cursor: &mut Cursor<&[u8]>, dir_entry: &DirEntry) -> Result<Entity> {
let mut entities = Vec::with_capacity(dir_entry.length as usize);
cursor.set_position(dir_entry.offset as u64);
for _ in 0..dir_entry.length {
@ -63,8 +63,8 @@ fn read_entities(cursor: &mut Cursor<Vec<u8>>, dir_entry: &DirEntry) -> Result<E
Ok(Entity { entities: entities })
}
fn read_entry<F, T>(cursor: &mut Cursor<Vec<u8>>, dir_entry: &DirEntry, mut f: F) -> Result<Vec<T>>
where F: FnMut(&mut Cursor<Vec<u8>>) -> Result<T>
fn read_entry<F, T>(cursor: &mut Cursor<&[u8]>, dir_entry: &DirEntry, mut f: F) -> Result<Vec<T>>
where F: FnMut(&mut Cursor<&[u8]>) -> Result<T>
{
let mut entries = Vec::new();
cursor.set_position(dir_entry.offset as u64);
@ -83,7 +83,7 @@ pub struct Texture {
pub contents: i32,
}
fn read_texture(cursor: &mut Cursor<Vec<u8>>) -> Result<Texture> {
fn read_texture(cursor: &mut Cursor<&[u8]>) -> Result<Texture> {
let mut texture = Vec::new();
for _ in 0..64 {
let data = cursor.read_u8()?;
@ -107,7 +107,7 @@ pub struct Plane {
pub dist: f32,
}
fn read_plane(cursor: &mut Cursor<Vec<u8>>) -> Result<Plane> {
fn read_plane(cursor: &mut Cursor<&[u8]>) -> Result<Plane> {
let x = cursor.read_f32::<LittleEndian>()?;
let y = cursor.read_f32::<LittleEndian>()?;
let z = cursor.read_f32::<LittleEndian>()?;
@ -127,7 +127,7 @@ pub struct Node {
pub maxs: [i32; 3],
}
fn read_node(cursor: &mut Cursor<Vec<u8>>) -> Result<Node> {
fn read_node(cursor: &mut Cursor<&[u8]>) -> Result<Node> {
let plane = cursor.read_i32::<LittleEndian>()?;
let children = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
let mins = [cursor.read_i32::<LittleEndian>()?,
@ -157,7 +157,7 @@ pub struct Leaf {
pub num_leaf_brushes: i32,
}
fn read_leaf(cursor: &mut Cursor<Vec<u8>>) -> Result<Leaf> {
fn read_leaf(cursor: &mut Cursor<&[u8]>) -> Result<Leaf> {
let cluster = cursor.read_i32::<LittleEndian>()?;
let area = cursor.read_i32::<LittleEndian>()?;
let mins = [cursor.read_i32::<LittleEndian>()?,
@ -188,7 +188,7 @@ pub struct LeafFace {
pub face: i32,
}
fn read_leaf_face(cursor: &mut Cursor<Vec<u8>>) -> Result<LeafFace> {
fn read_leaf_face(cursor: &mut Cursor<&[u8]>) -> Result<LeafFace> {
let face = cursor.read_i32::<LittleEndian>()?;
let leaf_face = LeafFace { face: face };
Ok(leaf_face)
@ -199,7 +199,7 @@ pub struct LeafBrush {
pub brush: i32,
}
fn read_leaf_brush(cursor: &mut Cursor<Vec<u8>>) -> Result<LeafBrush> {
fn read_leaf_brush(cursor: &mut Cursor<&[u8]>) -> Result<LeafBrush> {
let brush = cursor.read_i32::<LittleEndian>()?;
let leaf_brush = LeafBrush { brush: brush };
Ok(leaf_brush)
@ -215,7 +215,7 @@ pub struct Model {
pub num_brushes: i32,
}
fn read_model(cursor: &mut Cursor<Vec<u8>>) -> Result<Model> {
fn read_model(cursor: &mut Cursor<&[u8]>) -> Result<Model> {
let mins = [cursor.read_f32::<LittleEndian>()?,
cursor.read_f32::<LittleEndian>()?,
cursor.read_f32::<LittleEndian>()?];
@ -244,7 +244,7 @@ pub struct Brush {
pub texture: i32,
}
fn read_brush(cursor: &mut Cursor<Vec<u8>>) -> Result<Brush> {
fn read_brush(cursor: &mut Cursor<&[u8]>) -> Result<Brush> {
let brush_side = cursor.read_i32::<LittleEndian>()?;
let num_brush_sides = cursor.read_i32::<LittleEndian>()?;
let texture = cursor.read_i32::<LittleEndian>()?;
@ -262,7 +262,7 @@ pub struct BrushSide {
pub texture: i32,
}
fn read_brush_side(cursor: &mut Cursor<Vec<u8>>) -> Result<BrushSide> {
fn read_brush_side(cursor: &mut Cursor<&[u8]>) -> Result<BrushSide> {
let plane = cursor.read_i32::<LittleEndian>()?;
let texture = cursor.read_i32::<LittleEndian>()?;
let brush_side = BrushSide {
@ -281,7 +281,7 @@ pub struct Vertex {
pub color: [u8; 4],
}
fn read_vertex(cursor: &mut Cursor<Vec<u8>>) -> Result<Vertex> {
fn read_vertex(cursor: &mut Cursor<&[u8]>) -> Result<Vertex> {
let position = [cursor.read_f32::<LittleEndian>()?,
cursor.read_f32::<LittleEndian>()?,
cursor.read_f32::<LittleEndian>()?];
@ -306,7 +306,7 @@ pub struct MeshVert {
pub offset: i32,
}
fn read_mesh_vert(cursor: &mut Cursor<Vec<u8>>) -> Result<MeshVert> {
fn read_mesh_vert(cursor: &mut Cursor<&[u8]>) -> Result<MeshVert> {
let offset = cursor.read_i32::<LittleEndian>()?;
let mesh_vert = MeshVert { offset: offset };
Ok(mesh_vert)
@ -319,7 +319,7 @@ pub struct Effect {
pub unk: i32,
}
fn read_effect(cursor: &mut Cursor<Vec<u8>>) -> Result<Effect> {
fn read_effect(cursor: &mut Cursor<&[u8]>) -> Result<Effect> {
let mut name = Vec::new();
for _ in 0..64 {
let data = cursor.read_u8()?;
@ -339,13 +339,13 @@ fn read_effect(cursor: &mut Cursor<Vec<u8>>) -> Result<Effect> {
#[derive(Debug)]
pub struct Face {
pub texture: i32,
pub texture: usize,
pub effect: i32,
pub face_type: i32,
pub vertex: i32,
pub num_vertexes: i32,
pub mesh_vert: i32,
pub num_mesh_verts: i32,
pub mesh_vert: usize,
pub num_mesh_verts: usize,
pub lm_index: i32,
pub lm_start: [i32; 2],
pub lm_size: [i32; 2],
@ -355,14 +355,14 @@ pub struct Face {
pub size: [i32; 2],
}
fn read_face(cursor: &mut Cursor<Vec<u8>>) -> Result<Face> {
let texture = cursor.read_i32::<LittleEndian>()?;
fn read_face(cursor: &mut Cursor<&[u8]>) -> Result<Face> {
let texture = cursor.read_i32::<LittleEndian>()? as usize;
let effect = cursor.read_i32::<LittleEndian>()?;
let face_type = cursor.read_i32::<LittleEndian>()?;
let vertex = cursor.read_i32::<LittleEndian>()?;
let num_vertexes = cursor.read_i32::<LittleEndian>()?;
let mesh_vert = cursor.read_i32::<LittleEndian>()?;
let num_mesh_verts = cursor.read_i32::<LittleEndian>()?;
let mesh_vert = cursor.read_i32::<LittleEndian>()? as usize;
let num_mesh_verts = cursor.read_i32::<LittleEndian>()? as usize;
let lm_index = cursor.read_i32::<LittleEndian>()?;
let lm_start = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
let lm_size = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
@ -399,6 +399,29 @@ fn read_face(cursor: &mut Cursor<Vec<u8>>) -> Result<Face> {
Ok(face)
}
#[derive(Debug)]
pub struct VisData {
pub n_vecs : i32, //Number of vectors.
pub sz_vecs : i32, //Size of each vector, in bytes.
pub vecs : Vec<u8> // Visibility data. One bit per cluster per vector.
}
fn read_visdata(cursor: &mut Cursor<&[u8]>) -> Result<VisData> {
let n_vecs = cursor.read_i32::<LittleEndian>()?;
let sz_vecs = cursor.read_i32::<LittleEndian>()?;
let mut vecs = Vec::new();
for _ in 0..(n_vecs * sz_vecs) {
let v = cursor.read_u8()?;
vecs.push(v);
}
let vis_data = VisData {
n_vecs: n_vecs,
sz_vecs : sz_vecs,
vecs : vecs
};
Ok(vis_data)
}
#[derive(Debug)]
pub struct BSP {
pub header: Header,
@ -417,9 +440,10 @@ pub struct BSP {
pub mesh_verts: Vec<MeshVert>,
pub effects: Vec<Effect>,
pub faces: Vec<Face>,
pub vis_data : VisData,
}
pub fn read_bsp(bytes: Vec<u8>) -> Result<BSP> {
pub fn read_bsp(bytes: &[u8]) -> Result<BSP> {
let mut cursor = Cursor::new(bytes);
let header = read_header(&mut cursor)?;
let version = read_version(&mut cursor)?;
@ -439,6 +463,8 @@ pub fn read_bsp(bytes: Vec<u8>) -> Result<BSP> {
let mesh_verts = read_entry(&mut cursor, &dir_entries[11], read_mesh_vert)?;
let effects = read_entry(&mut cursor, &dir_entries[12], read_effect)?;
let faces = read_entry(&mut cursor, &dir_entries[13], read_face)?;
cursor.set_position(dir_entries[16].offset as u64);
let vis_data = read_visdata(&mut cursor)?;
Ok({
BSP {
header: header,
@ -457,6 +483,7 @@ pub fn read_bsp(bytes: Vec<u8>) -> Result<BSP> {
mesh_verts: mesh_verts,
effects: effects,
faces: faces,
vis_data: vis_data
}
})
}