mirror of
https://codeberg.org/icewind/vbsp.git
synced 2026-06-03 10:44:07 +02:00
move entities to game folder behind feature flag
This commit is contained in:
parent
63e36fb1f8
commit
fe1b32b44a
5 changed files with 668 additions and 666 deletions
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@ -7,6 +7,9 @@ use std::fmt::Debug;
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use std::str::FromStr;
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use vdf_reader::VdfError;
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#[cfg(feature = "basic")]
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pub mod basic;
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#[derive(Clone)]
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pub struct Entities {
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pub entities: String,
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@ -279,665 +282,3 @@ pub(crate) fn bool_from_int<'de, D: Deserializer<'de>>(deserializer: D) -> Resul
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let int = u8::deserialize(deserializer)?;
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Ok(int != 0)
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}
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pub use typed::*;
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mod typed {
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use crate::bool_from_int;
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use crate::{Angles, Color, LightColor, Vector};
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use serde::{Deserialize, Deserializer};
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#[derive(Debug, Clone, Deserialize)]
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#[non_exhaustive]
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#[serde(tag = "classname")]
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pub enum Entity<'a> {
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#[serde(rename = "point_spotlight")]
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SpotLight(SpotLight),
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#[serde(rename = "light")]
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Light(Light),
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#[serde(rename = "light_spot")]
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LightSpot(LightSpot),
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#[serde(rename = "prop_dynamic")]
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#[serde(borrow)]
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PropDynamic(PropDynamic<'a>),
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#[serde(rename = "prop_dynamic_override")]
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#[serde(borrow)]
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PropDynamicOverride(PropDynamicOverride<'a>),
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#[serde(rename = "prop_physics_multiplayer")]
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#[serde(borrow)]
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PropPhysics(PropDynamic<'a>),
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#[serde(rename = "env_sprite")]
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#[serde(borrow)]
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EnvSprite(EnvSprite<'a>),
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#[serde(rename = "info_player_teamspawn")]
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#[serde(borrow)]
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Spawn(Spawn<'a>),
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#[serde(rename = "func_regenerate")]
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#[serde(borrow)]
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Regenerate(Regenerate<'a>),
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#[serde(rename = "func_respawnroom")]
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RespawnRoom(RespawnRoom<'a>),
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#[serde(rename = "func_door")]
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Door(Door<'a>),
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#[serde(rename = "worldspawn")]
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WorldSpawn(WorldSpawn<'a>),
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#[serde(rename = "info_observer_point")]
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#[serde(borrow)]
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ObserverPoint(ObserverPoint<'a>),
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#[serde(rename = "func_brush")]
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#[serde(borrow)]
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Brush(BrushEntity<'a>),
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#[serde(rename = "func_illusionary")]
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#[serde(borrow)]
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BrushIllusionary(BrushEntity<'a>),
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#[serde(rename = "func_wall")]
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#[serde(borrow)]
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BrushWall(BrushEntity<'a>),
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#[serde(rename = "func_wall_toggle")]
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#[serde(borrow)]
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BrushWallToggle(BrushEntity<'a>),
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#[serde(rename = "item_ammopack_small")]
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AmmoPackSmall(AmmoPack),
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#[serde(rename = "item_ammopack_medium")]
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AmmoPackMedium(AmmoPack),
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#[serde(rename = "item_ammopack_full")]
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HealthPackFull(HealthPack),
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#[serde(rename = "item_healthkit_small")]
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HealthPackSmall(HealthPack),
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#[serde(rename = "item_healthkit_medium")]
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HealthPackMedium(HealthPack),
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#[serde(rename = "item_healthkit_full")]
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AmmoPackFull(AmmoPack),
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#[serde(rename = "env_lightglow")]
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LightGlow(LightGlow),
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#[serde(rename = "trigger_multiple")]
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#[serde(borrow)]
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TriggerMultiple(TriggerMultiple<'a>),
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#[serde(rename = "logic_relay")]
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LogicRelay(LogicRelay<'a>),
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#[serde(rename = "filter_activator_tfteam")]
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#[serde(borrow)]
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FilterActivatorTeam(FilterActivatorTeam<'a>),
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#[serde(rename = "logic_auto")]
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LogicAuto(LogicAuto<'a>),
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#[serde(rename = "func_dustmotes")]
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DustMotes(DustMotes<'a>),
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#[serde(rename = "sky_camera")]
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SkyCamera(SkyCamera),
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#[serde(rename = "path_track")]
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PathTrack(PathTrack<'a>),
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#[serde(rename = "env_soundscape_proxy")]
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#[serde(borrow)]
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SoundScapeProxy(SoundScapeProxy<'a>),
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#[serde(rename = "func_respawnroomvisualizer")]
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#[serde(borrow)]
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RespawnVisualizer(RespawnVisualizer<'a>),
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#[serde(rename = "info_particle_system")]
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#[serde(borrow)]
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ParticleSystem(ParticleSystem<'a>),
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#[serde(rename = "team_control_point")]
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#[serde(borrow)]
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TeamControlPoint(TeamControlPoint<'a>),
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#[serde(rename = "func_areaportal")]
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AreaPortal(AreaPortal),
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#[serde(rename = "game_text")]
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#[serde(borrow)]
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GameText(GameText<'a>),
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#[serde(rename = "keyframe_rope")]
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#[serde(borrow)]
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RopeKeyFrame(RopeKeyFrame<'a>),
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#[serde(rename = "move_rope")]
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RopeMove(RopeMove<'a>),
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#[serde(rename = "tf_gamerules")]
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#[serde(borrow)]
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GameRules(GameRules<'a>),
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#[serde(rename = "tf_logic_koth")]
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KothLogic(KothLogic),
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#[serde(rename = "ambient_generic")]
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#[serde(borrow)]
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AmbientGeneric(AmbientGeneric<'a>),
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#[serde(rename = "logic_case")]
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#[serde(borrow)]
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LogicCase(LogicCase<'a>),
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#[serde(rename = "func_occluder")]
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#[serde(borrow)]
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Occluder(Occluder<'a>),
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Light {
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pub origin: Vector,
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#[serde(rename = "_light")]
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pub light: LightColor,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct SpotLight {
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pub origin: Vector,
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pub angles: Angles,
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#[serde(rename = "rendercolor")]
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pub color: Color,
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#[serde(rename = "spotlightwidth")]
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pub cone: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct LightSpot {
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pub origin: Vector,
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pub angles: Angles,
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#[serde(rename = "_light")]
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pub light: LightColor,
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#[serde(rename = "_cone")]
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pub cone: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct PropDynamic<'a> {
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pub angles: Angles,
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#[serde(rename = "disablereceiveshadows", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub disable_receive_shadows: bool,
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#[serde(rename = "disableshadows", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub disable_shadows: bool,
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#[serde(rename = "modelscale")]
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pub scale: f32,
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pub model: &'a str,
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pub origin: Vector,
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#[serde(rename = "rendercolor")]
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pub color: Color,
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#[serde(rename = "targetname", default)]
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pub name: Option<&'a str>,
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#[serde(rename = "parentname", default)]
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pub parent: Option<&'a str>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct PropDynamicOverride<'a> {
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pub angles: Angles,
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#[serde(rename = "disablereceiveshadows", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub disable_receive_shadows: bool,
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#[serde(rename = "disableshadows", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub disable_shadows: bool,
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#[serde(rename = "modelscale")]
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pub scale: f32,
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pub model: &'a str,
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pub origin: Vector,
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#[serde(rename = "rendercolor")]
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pub color: Color,
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#[serde(rename = "targetname", default)]
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pub name: Option<&'a str>,
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#[serde(rename = "parentname", default)]
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pub parent: Option<&'a str>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct EnvSprite<'a> {
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pub origin: Vector,
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pub scale: f32,
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pub model: &'a str,
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#[serde(rename = "rendercolor")]
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pub color: Color,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Spawn<'a> {
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pub origin: Vector,
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pub angles: Angles,
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#[serde(rename = "targetname", default)]
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pub target: Option<&'a str>,
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#[serde(rename = "controlpoint", default)]
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pub control_point: Option<&'a str>,
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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#[serde(rename = "teamnum")]
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pub team: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct RespawnRoom<'a> {
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#[serde(rename = "targetname", default)]
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pub target: Option<&'a str>,
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pub model: &'a str,
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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#[serde(rename = "teamnum")]
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pub team: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Regenerate<'a> {
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#[serde(rename = "associatedmodel")]
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pub associated_model: &'a str,
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pub model: &'a str,
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#[serde(rename = "teamnum")]
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pub team: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Door<'a> {
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pub origin: Vector,
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#[serde(rename = "targetname", default)]
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pub target: &'a str,
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pub speed: f32,
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#[serde(rename = "forceclosed", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub force_closed: bool,
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#[serde(rename = "movedir")]
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pub move_direction: Vector,
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pub model: &'a str,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct AmmoPack {
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pub origin: Vector,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct HealthPack {
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pub origin: Vector,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct WorldSpawn<'a> {
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#[serde(rename = "world_mins")]
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pub min: Vector,
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#[serde(rename = "world_maxs")]
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pub max: Vector,
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#[serde(rename = "detailvbsp")]
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pub detail_vbsp: &'a str,
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#[serde(rename = "detailmaterial")]
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pub detail_material: &'a str,
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#[serde(default)]
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pub comment: Option<&'a str>,
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#[serde(rename = "skyname")]
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pub skybox: &'a str,
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#[serde(rename = "mapversion")]
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pub version: u32,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct ObserverPoint<'a> {
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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pub angles: Angles,
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pub origin: Vector,
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#[serde(rename = "targetname", default)]
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pub target: Option<&'a str>,
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#[serde(rename = "parentname", default)]
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pub parent: Option<&'a str>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct BrushEntity<'a> {
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pub model: &'a str,
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pub origin: Vector,
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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#[serde(rename = "rendercolor")]
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pub color: Color,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct LightGlow {
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pub origin: Vector,
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#[serde(rename = "verticalglowsize")]
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pub vertical_size: u32,
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#[serde(rename = "horizontalhlowsize")]
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pub horizontal_size: u32,
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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#[serde(rename = "rendercolor")]
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pub color: Color,
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#[serde(rename = "mindist")]
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pub min_distance: u32,
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#[serde(rename = "maxdist")]
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pub max_distance: u32,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct TriggerMultiple<'a> {
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pub model: &'a str,
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pub origin: Vector,
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#[serde(rename = "onstarttouch", default)]
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pub start_touch: Option<&'a str>,
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#[serde(rename = "onstarttouchall", default)]
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pub start_touch_all: Option<&'a str>,
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#[serde(rename = "onendtouch", default)]
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pub end_touch: Option<&'a str>,
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#[serde(rename = "onendtouchall", default)]
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pub end_touch_all: Option<&'a str>,
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#[serde(rename = "onnottouching", default)]
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pub not_touching: Option<&'a str>,
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#[serde(rename = "targetname", default)]
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pub target_name: Option<&'a str>,
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#[serde(rename = "filtername", default)]
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pub filter: Option<&'a str>,
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pub wait: Option<u32>,
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct FilterActivatorTeam<'a> {
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pub origin: Vector,
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#[serde(rename = "targetname", default)]
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pub target_name: Option<&'a str>,
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#[serde(rename = "negated", default)]
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pub negated: Option<&'a str>,
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#[serde(rename = "teamnum", default)]
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pub team: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct LogicRelay<'a> {
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pub origin: Vector,
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#[serde(rename = "targetname", default)]
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pub target_name: Option<&'a str>,
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#[serde(rename = "ontrigger", default)]
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pub on_trigger: Option<&'a str>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct LogicAuto<'a> {
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pub origin: Vector,
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#[serde(rename = "onmapspawn", default)]
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pub on_map_spawn: Option<&'a str>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct DustMotes<'a> {
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#[serde(default)]
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pub origin: Vector,
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pub model: &'a str,
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#[serde(rename = "startdisabled", default)]
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#[serde(deserialize_with = "bool_from_int")]
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pub start_disabled: bool,
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#[serde(rename = "color")]
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pub color: Color,
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#[serde(rename = "spawnrate")]
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pub spawn_rate: u32,
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#[serde(rename = "sizemin")]
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pub size_min: u32,
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#[serde(rename = "sizemax")]
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pub size_max: u32,
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#[serde(rename = "alpha")]
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pub alpha: u8,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct SkyCamera {
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pub origin: Vector,
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#[serde(rename = "fogenable")]
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#[serde(deserialize_with = "bool_from_int")]
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pub fog: bool,
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#[serde(deserialize_with = "bool_from_int")]
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pub use_angles: bool,
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#[serde(rename = "fogstart")]
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pub fog_start: f32,
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#[serde(rename = "fogend")]
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pub fog_end: f32,
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pub angles: Angles,
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#[serde(rename = "fogdir")]
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pub direction: Vector,
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pub scale: u32,
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#[serde(rename = "fogcolor")]
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pub color: Color,
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#[serde(rename = "fogcolor2", default)]
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pub color2: Option<Color>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct PathTrack<'a> {
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pub origin: Vector,
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#[serde(default)]
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pub target: Option<&'a str>,
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#[serde(rename = "targetname", default)]
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pub target_name: Option<&'a str>,
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#[serde(rename = "orientationtype", default)]
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||||
pub orientation_type: u8,
|
||||
pub angles: Angles,
|
||||
pub radius: f32,
|
||||
pub speed: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct SoundScapeProxy<'a> {
|
||||
pub origin: Vector,
|
||||
pub radius: f32,
|
||||
#[serde(rename = "mainsoundscapename")]
|
||||
pub main_name: &'a str,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RespawnVisualizer<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "respawnroomname")]
|
||||
pub room_name: &'a str,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub solid_to_enemies: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct ParticleSystem<'a> {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "targetname")]
|
||||
pub target_name: Option<&'a str>,
|
||||
pub effect_name: &'a str,
|
||||
#[serde(default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_active: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct TeamControlPoint<'a> {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "targetname")]
|
||||
pub target_name: &'a str,
|
||||
pub point_warn_sound: &'a str,
|
||||
pub team_model_0: &'a str,
|
||||
pub team_model_2: &'a str,
|
||||
pub team_model_3: &'a str,
|
||||
pub team_icon_0: &'a str,
|
||||
pub team_icon_2: &'a str,
|
||||
pub team_icon_3: &'a str,
|
||||
#[serde(default)]
|
||||
pub point_default_owner: u8,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct AreaPortal {
|
||||
#[serde(rename = "portalversion")]
|
||||
pub version: u8,
|
||||
#[serde(rename = "portalnumber")]
|
||||
pub number: u8,
|
||||
#[serde(rename = "startopen")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_open: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct GameText<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
pub message: &'a str,
|
||||
pub fadeout: f32,
|
||||
pub color: Color,
|
||||
#[serde(rename = "fadein")]
|
||||
pub fade_in: f32,
|
||||
#[serde(rename = "fadeout")]
|
||||
pub fade_out: f32,
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
#[serde(rename = "holdtime")]
|
||||
pub hold_time: f32,
|
||||
#[serde(rename = "fxtime")]
|
||||
pub fx_time: f32,
|
||||
pub channel: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RopeKeyFrame<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "ropematerial")]
|
||||
pub material: &'a str,
|
||||
#[serde(rename = "dangling")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub dangling: bool,
|
||||
#[serde(rename = "barbed")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub barbed: bool,
|
||||
#[serde(rename = "breakable")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub breakable: bool,
|
||||
#[serde(rename = "texturescale")]
|
||||
pub texture_scale: f32,
|
||||
#[serde(rename = "collide")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub collide: bool,
|
||||
#[serde(rename = "width")]
|
||||
pub width: f32,
|
||||
#[serde(rename = "slack")]
|
||||
pub slack: f32,
|
||||
#[serde(rename = "movespeed")]
|
||||
pub move_speed: f32,
|
||||
#[serde(rename = "subdiv")]
|
||||
pub sub_div: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RopeMove<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "ropematerial")]
|
||||
pub material: &'a str,
|
||||
#[serde(rename = "texturescale")]
|
||||
pub texture_scale: f32,
|
||||
#[serde(rename = "slack")]
|
||||
pub slack: f32,
|
||||
#[serde(rename = "width")]
|
||||
pub width: f32,
|
||||
#[serde(rename = "dangling")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub dangling: bool,
|
||||
#[serde(rename = "barbed")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub barbed: bool,
|
||||
#[serde(rename = "breakable")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub breakable: bool,
|
||||
#[serde(rename = "positioninterpolator")]
|
||||
pub interpolator: u8,
|
||||
#[serde(rename = "movespeed")]
|
||||
pub move_speed: f32,
|
||||
#[serde(rename = "type")]
|
||||
pub ty: u8,
|
||||
#[serde(rename = "nextkey")]
|
||||
pub next_key: &'a str,
|
||||
#[serde(rename = "subdiv")]
|
||||
pub sub_div: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct GameRules<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub ctf_overtime: bool,
|
||||
#[serde(default)]
|
||||
pub hud_type: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct KothLogic {
|
||||
pub origin: Vector,
|
||||
pub unlock_point: u32,
|
||||
pub timer_length: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub struct AmbientGeneric<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "volstart", default)]
|
||||
pub volume_start: f32,
|
||||
#[serde(rename = "spin_up", default)]
|
||||
pub spin_up: f32,
|
||||
#[serde(rename = "spin_down", default)]
|
||||
pub spin_down: f32,
|
||||
#[serde(rename = "spawn_flags", default)]
|
||||
pub spawn_flags: u32,
|
||||
#[serde(rename = "radius", default)]
|
||||
pub radius: f32,
|
||||
#[serde(rename = "preset", default)]
|
||||
pub preset: u32,
|
||||
#[serde(rename = "pitch_start", default)]
|
||||
pub pitch_start: f32,
|
||||
#[serde(rename = "pitch", default)]
|
||||
pub pitch: f32,
|
||||
pub message: &'a str,
|
||||
#[serde(rename = "lfo_type", default)]
|
||||
pub lfo_type: u32,
|
||||
#[serde(rename = "lfo_rate", default)]
|
||||
pub lfo_rate: u32,
|
||||
#[serde(rename = "lfo_mod_vol", default)]
|
||||
pub lfo_mod_vol: f32,
|
||||
#[serde(rename = "lfomodpitch", default)]
|
||||
pub lfo_mod_pitch: f32,
|
||||
#[serde(rename = "health", default)]
|
||||
pub health: u8,
|
||||
#[serde(rename = "fadeoutsec", default)]
|
||||
pub fade_out_secs: f32,
|
||||
#[serde(rename = "fadeinsec", default)]
|
||||
pub fade_in_secs: f32,
|
||||
#[serde(rename = "cspinup", default)]
|
||||
pub c_spin_up: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub struct LogicCase<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname")]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "oncase01")]
|
||||
pub oncase_01: Option<&'a str>,
|
||||
#[serde(rename = "oncase02")]
|
||||
pub oncase_02: Option<&'a str>,
|
||||
#[serde(rename = "oncase03")]
|
||||
pub oncase_03: Option<&'a str>,
|
||||
#[serde(rename = "oncase04")]
|
||||
pub oncase_04: Option<&'a str>,
|
||||
#[serde(rename = "oncase05")]
|
||||
pub oncase_05: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub struct Occluder<'a> {
|
||||
#[serde(rename = "occludernumber", default)]
|
||||
pub occluder_number: u32,
|
||||
pub model: &'a str,
|
||||
#[serde(rename = "startactive", deserialize_with = "bool_from_int")]
|
||||
pub start_active: bool,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
657
src/data/entity/basic.rs
Normal file
657
src/data/entity/basic.rs
Normal file
|
|
@ -0,0 +1,657 @@
|
|||
use crate::bool_from_int;
|
||||
use crate::{Angles, Color, LightColor, Vector};
|
||||
use serde::Deserialize;
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[non_exhaustive]
|
||||
#[serde(tag = "classname")]
|
||||
pub enum Entity<'a> {
|
||||
#[serde(rename = "point_spotlight")]
|
||||
SpotLight(SpotLight),
|
||||
#[serde(rename = "light")]
|
||||
Light(Light),
|
||||
#[serde(rename = "light_spot")]
|
||||
LightSpot(LightSpot),
|
||||
#[serde(rename = "prop_dynamic")]
|
||||
#[serde(borrow)]
|
||||
PropDynamic(PropDynamic<'a>),
|
||||
#[serde(rename = "prop_dynamic_override")]
|
||||
#[serde(borrow)]
|
||||
PropDynamicOverride(PropDynamicOverride<'a>),
|
||||
#[serde(rename = "prop_physics_multiplayer")]
|
||||
#[serde(borrow)]
|
||||
PropPhysics(PropDynamic<'a>),
|
||||
#[serde(rename = "env_sprite")]
|
||||
#[serde(borrow)]
|
||||
EnvSprite(EnvSprite<'a>),
|
||||
#[serde(rename = "info_player_teamspawn")]
|
||||
#[serde(borrow)]
|
||||
Spawn(Spawn<'a>),
|
||||
#[serde(rename = "func_regenerate")]
|
||||
#[serde(borrow)]
|
||||
Regenerate(Regenerate<'a>),
|
||||
#[serde(rename = "func_respawnroom")]
|
||||
RespawnRoom(RespawnRoom<'a>),
|
||||
#[serde(rename = "func_door")]
|
||||
Door(Door<'a>),
|
||||
#[serde(rename = "worldspawn")]
|
||||
WorldSpawn(WorldSpawn<'a>),
|
||||
#[serde(rename = "info_observer_point")]
|
||||
#[serde(borrow)]
|
||||
ObserverPoint(ObserverPoint<'a>),
|
||||
#[serde(rename = "func_brush")]
|
||||
#[serde(borrow)]
|
||||
Brush(BrushEntity<'a>),
|
||||
#[serde(rename = "func_illusionary")]
|
||||
#[serde(borrow)]
|
||||
BrushIllusionary(BrushEntity<'a>),
|
||||
#[serde(rename = "func_wall")]
|
||||
#[serde(borrow)]
|
||||
BrushWall(BrushEntity<'a>),
|
||||
#[serde(rename = "func_wall_toggle")]
|
||||
#[serde(borrow)]
|
||||
BrushWallToggle(BrushEntity<'a>),
|
||||
#[serde(rename = "item_ammopack_small")]
|
||||
AmmoPackSmall(AmmoPack),
|
||||
#[serde(rename = "item_ammopack_medium")]
|
||||
AmmoPackMedium(AmmoPack),
|
||||
#[serde(rename = "item_ammopack_full")]
|
||||
HealthPackFull(HealthPack),
|
||||
#[serde(rename = "item_healthkit_small")]
|
||||
HealthPackSmall(HealthPack),
|
||||
#[serde(rename = "item_healthkit_medium")]
|
||||
HealthPackMedium(HealthPack),
|
||||
#[serde(rename = "item_healthkit_full")]
|
||||
AmmoPackFull(AmmoPack),
|
||||
#[serde(rename = "env_lightglow")]
|
||||
LightGlow(LightGlow),
|
||||
#[serde(rename = "trigger_multiple")]
|
||||
#[serde(borrow)]
|
||||
TriggerMultiple(TriggerMultiple<'a>),
|
||||
#[serde(rename = "logic_relay")]
|
||||
LogicRelay(LogicRelay<'a>),
|
||||
#[serde(rename = "filter_activator_tfteam")]
|
||||
#[serde(borrow)]
|
||||
FilterActivatorTeam(FilterActivatorTeam<'a>),
|
||||
#[serde(rename = "logic_auto")]
|
||||
LogicAuto(LogicAuto<'a>),
|
||||
#[serde(rename = "func_dustmotes")]
|
||||
DustMotes(DustMotes<'a>),
|
||||
#[serde(rename = "sky_camera")]
|
||||
SkyCamera(SkyCamera),
|
||||
#[serde(rename = "path_track")]
|
||||
PathTrack(PathTrack<'a>),
|
||||
#[serde(rename = "env_soundscape_proxy")]
|
||||
#[serde(borrow)]
|
||||
SoundScapeProxy(SoundScapeProxy<'a>),
|
||||
#[serde(rename = "func_respawnroomvisualizer")]
|
||||
#[serde(borrow)]
|
||||
RespawnVisualizer(RespawnVisualizer<'a>),
|
||||
#[serde(rename = "info_particle_system")]
|
||||
#[serde(borrow)]
|
||||
ParticleSystem(ParticleSystem<'a>),
|
||||
#[serde(rename = "team_control_point")]
|
||||
#[serde(borrow)]
|
||||
TeamControlPoint(TeamControlPoint<'a>),
|
||||
#[serde(rename = "func_areaportal")]
|
||||
AreaPortal(AreaPortal),
|
||||
#[serde(rename = "game_text")]
|
||||
#[serde(borrow)]
|
||||
GameText(GameText<'a>),
|
||||
#[serde(rename = "keyframe_rope")]
|
||||
#[serde(borrow)]
|
||||
RopeKeyFrame(RopeKeyFrame<'a>),
|
||||
#[serde(rename = "move_rope")]
|
||||
RopeMove(RopeMove<'a>),
|
||||
#[serde(rename = "tf_gamerules")]
|
||||
#[serde(borrow)]
|
||||
GameRules(GameRules<'a>),
|
||||
#[serde(rename = "tf_logic_koth")]
|
||||
KothLogic(KothLogic),
|
||||
#[serde(rename = "ambient_generic")]
|
||||
#[serde(borrow)]
|
||||
AmbientGeneric(AmbientGeneric<'a>),
|
||||
#[serde(rename = "logic_case")]
|
||||
#[serde(borrow)]
|
||||
LogicCase(LogicCase<'a>),
|
||||
#[serde(rename = "func_occluder")]
|
||||
#[serde(borrow)]
|
||||
Occluder(Occluder<'a>),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct Light {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "_light")]
|
||||
pub light: LightColor,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct SpotLight {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
#[serde(rename = "spotlightwidth")]
|
||||
pub cone: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct LightSpot {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "_light")]
|
||||
pub light: LightColor,
|
||||
#[serde(rename = "_cone")]
|
||||
pub cone: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct PropDynamic<'a> {
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "disablereceiveshadows", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub disable_receive_shadows: bool,
|
||||
#[serde(rename = "disableshadows", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub disable_shadows: bool,
|
||||
#[serde(rename = "modelscale")]
|
||||
pub scale: f32,
|
||||
pub model: &'a str,
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub name: Option<&'a str>,
|
||||
#[serde(rename = "parentname", default)]
|
||||
pub parent: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct PropDynamicOverride<'a> {
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "disablereceiveshadows", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub disable_receive_shadows: bool,
|
||||
#[serde(rename = "disableshadows", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub disable_shadows: bool,
|
||||
#[serde(rename = "modelscale")]
|
||||
pub scale: f32,
|
||||
pub model: &'a str,
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub name: Option<&'a str>,
|
||||
#[serde(rename = "parentname", default)]
|
||||
pub parent: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct EnvSprite<'a> {
|
||||
pub origin: Vector,
|
||||
pub scale: f32,
|
||||
pub model: &'a str,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct Spawn<'a> {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target: Option<&'a str>,
|
||||
#[serde(rename = "controlpoint", default)]
|
||||
pub control_point: Option<&'a str>,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
#[serde(rename = "teamnum")]
|
||||
pub team: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RespawnRoom<'a> {
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target: Option<&'a str>,
|
||||
pub model: &'a str,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
#[serde(rename = "teamnum")]
|
||||
pub team: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct Regenerate<'a> {
|
||||
#[serde(rename = "associatedmodel")]
|
||||
pub associated_model: &'a str,
|
||||
pub model: &'a str,
|
||||
#[serde(rename = "teamnum")]
|
||||
pub team: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct Door<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target: &'a str,
|
||||
pub speed: f32,
|
||||
#[serde(rename = "forceclosed", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub force_closed: bool,
|
||||
#[serde(rename = "movedir")]
|
||||
pub move_direction: Vector,
|
||||
pub model: &'a str,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct AmmoPack {
|
||||
pub origin: Vector,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct HealthPack {
|
||||
pub origin: Vector,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct WorldSpawn<'a> {
|
||||
#[serde(rename = "world_mins")]
|
||||
pub min: Vector,
|
||||
#[serde(rename = "world_maxs")]
|
||||
pub max: Vector,
|
||||
#[serde(rename = "detailvbsp")]
|
||||
pub detail_vbsp: &'a str,
|
||||
#[serde(rename = "detailmaterial")]
|
||||
pub detail_material: &'a str,
|
||||
#[serde(default)]
|
||||
pub comment: Option<&'a str>,
|
||||
#[serde(rename = "skyname")]
|
||||
pub skybox: &'a str,
|
||||
#[serde(rename = "mapversion")]
|
||||
pub version: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct ObserverPoint<'a> {
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
pub angles: Angles,
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target: Option<&'a str>,
|
||||
#[serde(rename = "parentname", default)]
|
||||
pub parent: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct BrushEntity<'a> {
|
||||
pub model: &'a str,
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct LightGlow {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "verticalglowsize")]
|
||||
pub vertical_size: u32,
|
||||
#[serde(rename = "horizontalhlowsize")]
|
||||
pub horizontal_size: u32,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
#[serde(rename = "mindist")]
|
||||
pub min_distance: u32,
|
||||
#[serde(rename = "maxdist")]
|
||||
pub max_distance: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct TriggerMultiple<'a> {
|
||||
pub model: &'a str,
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "onstarttouch", default)]
|
||||
pub start_touch: Option<&'a str>,
|
||||
#[serde(rename = "onstarttouchall", default)]
|
||||
pub start_touch_all: Option<&'a str>,
|
||||
#[serde(rename = "onendtouch", default)]
|
||||
pub end_touch: Option<&'a str>,
|
||||
#[serde(rename = "onendtouchall", default)]
|
||||
pub end_touch_all: Option<&'a str>,
|
||||
#[serde(rename = "onnottouching", default)]
|
||||
pub not_touching: Option<&'a str>,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "filtername", default)]
|
||||
pub filter: Option<&'a str>,
|
||||
pub wait: Option<u32>,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct FilterActivatorTeam<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "negated", default)]
|
||||
pub negated: Option<&'a str>,
|
||||
#[serde(rename = "teamnum", default)]
|
||||
pub team: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct LogicRelay<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "ontrigger", default)]
|
||||
pub on_trigger: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct LogicAuto<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "onmapspawn", default)]
|
||||
pub on_map_spawn: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct DustMotes<'a> {
|
||||
#[serde(default)]
|
||||
pub origin: Vector,
|
||||
pub model: &'a str,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
#[serde(rename = "color")]
|
||||
pub color: Color,
|
||||
#[serde(rename = "spawnrate")]
|
||||
pub spawn_rate: u32,
|
||||
#[serde(rename = "sizemin")]
|
||||
pub size_min: u32,
|
||||
#[serde(rename = "sizemax")]
|
||||
pub size_max: u32,
|
||||
#[serde(rename = "alpha")]
|
||||
pub alpha: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct SkyCamera {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "fogenable")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub fog: bool,
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub use_angles: bool,
|
||||
#[serde(rename = "fogstart")]
|
||||
pub fog_start: f32,
|
||||
#[serde(rename = "fogend")]
|
||||
pub fog_end: f32,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "fogdir")]
|
||||
pub direction: Vector,
|
||||
pub scale: u32,
|
||||
#[serde(rename = "fogcolor")]
|
||||
pub color: Color,
|
||||
#[serde(rename = "fogcolor2", default)]
|
||||
pub color2: Option<Color>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct PathTrack<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(default)]
|
||||
pub target: Option<&'a str>,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "orientationtype", default)]
|
||||
pub orientation_type: u8,
|
||||
pub angles: Angles,
|
||||
pub radius: f32,
|
||||
pub speed: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct SoundScapeProxy<'a> {
|
||||
pub origin: Vector,
|
||||
pub radius: f32,
|
||||
#[serde(rename = "mainsoundscapename")]
|
||||
pub main_name: &'a str,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RespawnVisualizer<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "respawnroomname")]
|
||||
pub room_name: &'a str,
|
||||
#[serde(rename = "rendercolor")]
|
||||
pub color: Color,
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub solid_to_enemies: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct ParticleSystem<'a> {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "targetname")]
|
||||
pub target_name: Option<&'a str>,
|
||||
pub effect_name: &'a str,
|
||||
#[serde(default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_active: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct TeamControlPoint<'a> {
|
||||
pub origin: Vector,
|
||||
pub angles: Angles,
|
||||
#[serde(rename = "targetname")]
|
||||
pub target_name: &'a str,
|
||||
pub point_warn_sound: &'a str,
|
||||
pub team_model_0: &'a str,
|
||||
pub team_model_2: &'a str,
|
||||
pub team_model_3: &'a str,
|
||||
pub team_icon_0: &'a str,
|
||||
pub team_icon_2: &'a str,
|
||||
pub team_icon_3: &'a str,
|
||||
#[serde(default)]
|
||||
pub point_default_owner: u8,
|
||||
#[serde(rename = "startdisabled", default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_disabled: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct AreaPortal {
|
||||
#[serde(rename = "portalversion")]
|
||||
pub version: u8,
|
||||
#[serde(rename = "portalnumber")]
|
||||
pub number: u8,
|
||||
#[serde(rename = "startopen")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub start_open: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct GameText<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
pub message: &'a str,
|
||||
pub fadeout: f32,
|
||||
pub color: Color,
|
||||
#[serde(rename = "fadein")]
|
||||
pub fade_in: f32,
|
||||
#[serde(rename = "fadeout")]
|
||||
pub fade_out: f32,
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
#[serde(rename = "holdtime")]
|
||||
pub hold_time: f32,
|
||||
#[serde(rename = "fxtime")]
|
||||
pub fx_time: f32,
|
||||
pub channel: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RopeKeyFrame<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "ropematerial")]
|
||||
pub material: &'a str,
|
||||
#[serde(rename = "dangling")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub dangling: bool,
|
||||
#[serde(rename = "barbed")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub barbed: bool,
|
||||
#[serde(rename = "breakable")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub breakable: bool,
|
||||
#[serde(rename = "texturescale")]
|
||||
pub texture_scale: f32,
|
||||
#[serde(rename = "collide")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub collide: bool,
|
||||
#[serde(rename = "width")]
|
||||
pub width: f32,
|
||||
#[serde(rename = "slack")]
|
||||
pub slack: f32,
|
||||
#[serde(rename = "movespeed")]
|
||||
pub move_speed: f32,
|
||||
#[serde(rename = "subdiv")]
|
||||
pub sub_div: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct RopeMove<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "ropematerial")]
|
||||
pub material: &'a str,
|
||||
#[serde(rename = "texturescale")]
|
||||
pub texture_scale: f32,
|
||||
#[serde(rename = "slack")]
|
||||
pub slack: f32,
|
||||
#[serde(rename = "width")]
|
||||
pub width: f32,
|
||||
#[serde(rename = "dangling")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub dangling: bool,
|
||||
#[serde(rename = "barbed")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub barbed: bool,
|
||||
#[serde(rename = "breakable")]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub breakable: bool,
|
||||
#[serde(rename = "positioninterpolator")]
|
||||
pub interpolator: u8,
|
||||
#[serde(rename = "movespeed")]
|
||||
pub move_speed: f32,
|
||||
#[serde(rename = "type")]
|
||||
pub ty: u8,
|
||||
#[serde(rename = "nextkey")]
|
||||
pub next_key: &'a str,
|
||||
#[serde(rename = "subdiv")]
|
||||
pub sub_div: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct GameRules<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname", default)]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(default)]
|
||||
#[serde(deserialize_with = "bool_from_int")]
|
||||
pub ctf_overtime: bool,
|
||||
#[serde(default)]
|
||||
pub hud_type: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct KothLogic {
|
||||
pub origin: Vector,
|
||||
pub unlock_point: u32,
|
||||
pub timer_length: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub struct AmbientGeneric<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "volstart", default)]
|
||||
pub volume_start: f32,
|
||||
#[serde(rename = "spin_up", default)]
|
||||
pub spin_up: f32,
|
||||
#[serde(rename = "spin_down", default)]
|
||||
pub spin_down: f32,
|
||||
#[serde(rename = "spawn_flags", default)]
|
||||
pub spawn_flags: u32,
|
||||
#[serde(rename = "radius", default)]
|
||||
pub radius: f32,
|
||||
#[serde(rename = "preset", default)]
|
||||
pub preset: u32,
|
||||
#[serde(rename = "pitch_start", default)]
|
||||
pub pitch_start: f32,
|
||||
#[serde(rename = "pitch", default)]
|
||||
pub pitch: f32,
|
||||
pub message: &'a str,
|
||||
#[serde(rename = "lfo_type", default)]
|
||||
pub lfo_type: u32,
|
||||
#[serde(rename = "lfo_rate", default)]
|
||||
pub lfo_rate: u32,
|
||||
#[serde(rename = "lfo_mod_vol", default)]
|
||||
pub lfo_mod_vol: f32,
|
||||
#[serde(rename = "lfomodpitch", default)]
|
||||
pub lfo_mod_pitch: f32,
|
||||
#[serde(rename = "health", default)]
|
||||
pub health: u8,
|
||||
#[serde(rename = "fadeoutsec", default)]
|
||||
pub fade_out_secs: f32,
|
||||
#[serde(rename = "fadeinsec", default)]
|
||||
pub fade_in_secs: f32,
|
||||
#[serde(rename = "cspinup", default)]
|
||||
pub c_spin_up: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub struct LogicCase<'a> {
|
||||
pub origin: Vector,
|
||||
#[serde(rename = "targetname")]
|
||||
pub target_name: Option<&'a str>,
|
||||
#[serde(rename = "oncase01")]
|
||||
pub oncase_01: Option<&'a str>,
|
||||
#[serde(rename = "oncase02")]
|
||||
pub oncase_02: Option<&'a str>,
|
||||
#[serde(rename = "oncase03")]
|
||||
pub oncase_03: Option<&'a str>,
|
||||
#[serde(rename = "oncase04")]
|
||||
pub oncase_04: Option<&'a str>,
|
||||
#[serde(rename = "oncase05")]
|
||||
pub oncase_05: Option<&'a str>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub struct Occluder<'a> {
|
||||
#[serde(rename = "occludernumber", default)]
|
||||
pub occluder_number: u32,
|
||||
pub model: &'a str,
|
||||
#[serde(rename = "startactive", deserialize_with = "bool_from_int")]
|
||||
pub start_active: bool,
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
use crate::{Handle, PropDynamic, PropDynamicOverride, StaticPropLump, Vector};
|
||||
use crate::{Handle, StaticPropLump, Vector};
|
||||
use cgmath::Quaternion;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
|
|
@ -22,7 +22,8 @@ impl<'a> Handle<'a, StaticPropLump> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<'a> PropDynamic<'a> {
|
||||
#[cfg(feature = "basic")]
|
||||
impl<'a> crate::basic::PropDynamic<'a> {
|
||||
pub fn as_prop_placement(&self) -> PropPlacement<'a> {
|
||||
PropPlacement {
|
||||
model: self.model,
|
||||
|
|
@ -34,7 +35,8 @@ impl<'a> PropDynamic<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<'a> PropDynamicOverride<'a> {
|
||||
#[cfg(feature = "basic")]
|
||||
impl<'a> crate::basic::PropDynamicOverride<'a> {
|
||||
pub fn as_prop_placement(&self) -> PropPlacement<'a> {
|
||||
PropPlacement {
|
||||
model: self.model,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue